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https://github.com/rafi1212122/PemukulPaku
synced 2025-12-15 11:54:35 +01:00
* Update Equipment.cs Added LVL and EXP params while adding some equipment * Update Equipment.cs changed params to the appropriate type and removed casting * Update Equipment.cs Removed unnecessary changes. * Update RefineStigmataRuneReqHandler.cs Simplified rolling * Update GiveCommand.cs Changed Default behavior of Equipment commands to grant only the max star level versions. Default's to max level as well. * Update GiveCommand.cs Added more command aliases, > valks, valkyries, weap, wep, > weapons-all, weap-all, wep-all, stigmata-all, stigs-all added Avatar ID `316` to the blocked IDs list to prevent buggy behavior. (might add `avatars-all` to get them back) give weap/stigs 0 grants max level items without the `-all` equipment only gives the highest rarity of each weapon. * Update RefineStigmataRuneReqHandler.cs Affixes are now 90% functional * Update SelectNewStigmataRuneReqHandler.cs Should work for any further affix handling changes without needing modifications (might break on 10x but shouldn't) * Update AvatarCommand.cs Blocked Sus-Nya * Update AvatarCommand.cs bitwise -> logical OR * Update GiveCommand.cs bitwise -> logical OR * Update RefineStigmataRuneReqHandler.cs bitwise -> logical AND * Created Personal Abyss Command * Created abyss command * Update User.cs Stores personal Abyss Temperature * Update UltraEndlessGetMainDataReqHandler.cs Uses personal Abyss Temp
109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
using Common.Database;
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using Common.Resources.Proto;
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using Common.Utils.ExcelReader;
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using PemukulPaku.GameServer.Game;
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namespace PemukulPaku.GameServer.Commands
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{
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[CommandHandler("give", "Mass give resources", CommandType.Player)]
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internal class GiveCommand : Command
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{
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public override void Run(Session session, string[] args)
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{
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Run(session.Player, args);
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session.ProcessPacket(Packet.FromProto(new GetEquipmentDataReq() { }, CmdId.GetEquipmentDataReq));
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session.ProcessPacket(Packet.FromProto(new GetAvatarDataReq() { AvatarIdLists = new uint[] { 0 } }, CmdId.GetAvatarDataReq));
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}
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public override void Run(Player player, string[] args)
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{
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string action = args[0];
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uint value = args[1] is not null ? uint.Parse(args[1]):0;
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switch (action)
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{
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case "avatars":
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case "characters":
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case "chars":
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case "valks":
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case "valkyries":
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foreach (AvatarDataExcel avatarData in AvatarData.GetInstance().All)
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{
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if (avatarData.AvatarId >= 9000 || avatarData.AvatarId == 316) continue; // Avoid APHO avatars
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AvatarScheme avatar = Common.Database.Avatar.Create(avatarData.AvatarId, player.User.Uid, player.Equipment);
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player.AvatarList = player.AvatarList.Append(avatar).ToArray();
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}
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break;
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case "weapons":
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case "weap":
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case "wep":
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foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
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{
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if (weaponData.EvoId == 0)
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{
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Weapon weapon = player.Equipment.AddWeapon(weaponData.Id);
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weapon.Level = value == 0 ? (uint)weaponData.MaxLv : value;
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}
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}
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break;
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case "weapons-all":
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case "weap-all":
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case "wep-all":
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foreach (WeaponDataExcel weaponData in WeaponData.GetInstance().All)
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{
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Weapon weapon = player.Equipment.AddWeapon(weaponData.Id);
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weapon.Level = value == 0 ? (uint)weaponData.MaxLv : value;
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}
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break;
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case "stigmata":
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case "stigs":
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foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
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{
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if (stigmataData.EvoId == 0)
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{
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Stigmata stigmata = player.Equipment.AddStigmata(stigmataData.Id);
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stigmata.Level = value == 0 ? (uint)stigmataData.MaxLv : value;
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}
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}
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break;
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case "stigmata-all":
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case "stigs-all":
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foreach (StigmataDataExcel stigmataData in StigmataData.GetInstance().All)
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{
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Stigmata stigmata = player.Equipment.AddStigmata(stigmataData.Id);
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stigmata.Level = value == 0 ? (uint)stigmataData.MaxLv : value;
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}
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break;
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case "materials":
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case "matz":
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foreach (MaterialDataExcel materialData in MaterialData.GetInstance().All)
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{
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player.Equipment.AddMaterial(materialData.Id, (int)value);
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}
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break;
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case "dress":
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foreach (DressDataExcel dressData in DressData.GetInstance().All)
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{
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foreach (int avatarId in dressData.AvatarIdList)
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{
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AvatarScheme? avatar = player.AvatarList.ToList().Find(av => av.AvatarId == avatarId);
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if (avatar is not null)
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{
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avatar.DressLists = avatar.DressLists.Append((uint)dressData.DressId).ToArray();
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avatar.Save();
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}
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}
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}
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break;
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default:
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throw new ArgumentException("Unrecognized action");
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}
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player.User.Save();
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}
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}
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}
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