Files
PemukulPaku/GameServer/Handlers/Three/SetWarshipAvatarReqHandler.cs
2023-06-07 10:21:58 +07:00

33 lines
1.1 KiB
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.SetWarshipAvatarReq)]
internal class SetWarshipAvatarReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SetWarshipAvatarReq Data = packet.GetDecodedBody<SetWarshipAvatarReq>();
// extra redundancy
if (Data.FirstAvatarId == 0)
Data.FirstAvatarId = 101;
session.Player.User.WarshipAvatar = new()
{
WarshipFirstAvatarId = Data.FirstAvatarId,
WarshipSecondAvatarId = Data.SecondAvatarId
};
GetMainDataRsp MainDataRsp = new()
{
retcode = GetMainDataRsp.Retcode.Succ,
WarshipAvatar = session.Player.User.WarshipAvatar,
TypeLists = new uint[] { 35 }
};
session.Send(Packet.FromProto(MainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new SetWarshipAvatarRsp() { retcode = SetWarshipAvatarRsp.Retcode.Succ }, CmdId.SetWarshipAvatarRsp));
}
}
}