Files
PemukulPaku/GameServer/Handlers/Two/SetFrameUseReqHandler.cs
2023-06-07 10:21:58 +07:00

23 lines
837 B
C#

using Common.Resources.Proto;
namespace PemukulPaku.GameServer.Handlers.Two
{
[PacketCmdId(CmdId.SetFrameUseReq)]
internal class SetFrameUseReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
SetFrameUseReq Data = packet.GetDecodedBody<SetFrameUseReq>();
session.Player.User.FrameId = (int)Data.FrameId;
GetMainDataRsp mainDataRsp = new()
{
retcode = GetMainDataRsp.Retcode.Succ,
UseFrameId = Data.FrameId,
TypeLists = new uint[] { 26 }
};
session.Send(Packet.FromProto(mainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new SetFrameUseRsp() { FrameId = Data.FrameId, retcode = SetFrameUseRsp.Retcode.Succ }, CmdId.SetFrameUseRsp));
}
}
}