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https://github.com/rafi1212122/PemukulPaku
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23 lines
837 B
C#
23 lines
837 B
C#
using Common.Resources.Proto;
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namespace PemukulPaku.GameServer.Handlers.Two
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{
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[PacketCmdId(CmdId.SetFrameUseReq)]
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internal class SetFrameUseReqHandler : IPacketHandler
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{
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public void Handle(Session session, Packet packet)
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{
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SetFrameUseReq Data = packet.GetDecodedBody<SetFrameUseReq>();
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session.Player.User.FrameId = (int)Data.FrameId;
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GetMainDataRsp mainDataRsp = new()
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{
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retcode = GetMainDataRsp.Retcode.Succ,
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UseFrameId = Data.FrameId,
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TypeLists = new uint[] { 26 }
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};
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session.Send(Packet.FromProto(mainDataRsp, CmdId.GetMainDataRsp), Packet.FromProto(new SetFrameUseRsp() { FrameId = Data.FrameId, retcode = SetFrameUseRsp.Retcode.Succ }, CmdId.SetFrameUseRsp));
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}
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}
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}
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