mirror of
https://github.com/rafi1212122/PemukulPaku
synced 2025-12-12 19:14:34 +01:00
* Deleted TestCommand.cs No longer needed. * Update AbyssCommand.cs Added a command to adjust the player's bracket at will. * Update User.cs Added Abyss Group Value * Update Command.cs Added Examples[] to the constructor and handler. * Update HelpCommand.cs Made the Help command more helpful! * Update AbyssCommand.cs Added Help Examples * Update GiveCommand.cs Added help examples, handles negative inputs again, added more aliases, can add or remove materials by ID, can now for add all skipped characters with `give avatars-scuffed` * Update AbyssCommand.cs missed a quote * Update UltraEndlessGetMainDataReqHandler.cs Bracket can now be set with commands. Need to unscuff the fight cycle. * Update GiveCommand.cs Cheeky give gold command * Further refined the Help Command --------- Co-authored-by: TerminalAide0017 <Sucks@code>
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
namespace PemukulPaku.GameServer.Commands
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{
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[CommandHandler("target", "[id], displays and selects User sessions for commands", CommandType.Console)]
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internal class TargetCommand : Command
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{
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public override void Run(string[] args)
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{
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if(args.Length == 0)
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("Selected Session: ");
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Console.ForegroundColor = ConsoleColor.DarkGray;
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Console.WriteLine(ReadLine.GetInstance().session?.Id ?? "None");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Active Sessions:");
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Console.ResetColor();
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foreach (KeyValuePair<string, Session> session in Server.GetInstance().Sessions)
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{
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c.Trail(session.Key);
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}
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} else
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{
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if(Server.GetInstance().Sessions.TryGetValue(args[0], out Session? session))
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{
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ReadLine.GetInstance().session = session;
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c.Log("Session set to " + session.Id);
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}
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else
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{
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c.Error("Session not found with key " + args[0]);
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}
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}
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}
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}
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}
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