Files
PemukulPaku/GameServer/Handlers/One/GetEquipmentDataReqHandler.cs
2023-06-05 13:18:07 +07:00

30 lines
948 B
C#

using Common.Database;
using Common.Resources.Proto;
using MongoDB.Driver;
namespace PemukulPaku.GameServer.Handlers
{
[PacketCmdId(CmdId.GetEquipmentDataReq)]
internal class GetEquipmentDataReqHandler : IPacketHandler
{
public void Handle(Session session, Packet packet)
{
EquipmentScheme Equipment = session.Player.Equipment;
GetEquipmentDataRsp Rsp = new()
{
retcode = GetEquipmentDataRsp.Retcode.Succ,
VitalityValue = 0,
IsAll = true
};
Rsp.MaterialLists.AddRange(Equipment.MaterialList.ToList());
Rsp.MechaLists.AddRange(Equipment.MechaList.ToList());
Rsp.StigmataLists.AddRange(Equipment.StigmataList.ToList());
Rsp.WeaponLists.AddRange(Equipment.WeaponList.ToList());
session.Send(Packet.FromProto(Rsp, CmdId.GetEquipmentDataRsp));
}
}
}