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Gitea
2025-08-14 12:20:46 +02:00
commit 7384eeb2f0
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custom-configs/actor.xml Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.tudey.config.AreaConfig;">
<entry>
<name>Player Enter/Base</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Color</name>
<paths>implementation.color</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Trigger Condition</name>
<paths>implementation.handlers[0].action.condition.conditions[1].conditions</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Trigger Action</name>
<paths>implementation.handlers[0].action.action</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
<condition class="com.threerings.tudey.config.ConditionConfig$All">
<conditions>
<entry class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
<target class="com.threerings.tudey.config.TargetConfig$Activator">
</target>
</entry>
<entry class="com.threerings.tudey.config.ConditionConfig$All">
</entry>
</conditions>
</condition>
<action class="com.threerings.tudey.config.ActionConfig$FireEffect">
</action>
</action>
<mask>4</mask>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Player Enter/Chance Encounter</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Trigger Action</name>
<paths>implementation.area["Trigger Action"]</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
<area>
<name>Player Enter/Base</name>
<arguments>
<key class="java.lang.String">Color</key>
<value class="com.threerings.opengl.renderer.Color4f">1.0, 1.0, 1.0, 1.0</value>
<key class="java.lang.String">Trigger Action</key>
<value class="com.threerings.tudey.config.ActionConfig$FireEffect">
</value>
<key class="java.lang.String">Trigger Condition</key>
<value class="[Lcom.threerings.tudey.config.ConditionConfig;">
</value>
</arguments>
</area>
</implementation>
</entry>
<entry>
<name>Player Enter/Spawn Activate</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Trigger Action</name>
<paths>implementation.area["Trigger Action"]</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
<area>
<name>Player Enter/Base</name>
<arguments>
<key class="java.lang.String">Color</key>
<value class="com.threerings.opengl.renderer.Color4f">1.0, 1.0, 1.0, 1.0</value>
<key class="java.lang.String">Trigger Action</key>
<value class="com.threerings.tudey.config.ActionConfig$Signal">
<target class="com.threerings.tudey.config.TargetConfig$Tagged">
</target>
</value>
<key class="java.lang.String">Trigger Condition</key>
<value class="[Lcom.threerings.tudey.config.ConditionConfig;">
<entry class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
<target class="com.threerings.tudey.config.TargetConfig$Activator">
</target>
</entry>
<entry class="com.threerings.tudey.config.ConditionConfig$Limit">
</entry>
</value>
</arguments>
</area>
</implementation>
</entry>
<entry>
<name>Portals/AB Portal</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Destination</name>
<paths>implementation.handlers[0].action.destination</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.projectx.board.config.BoardActionConfig$OpenBoard">
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Portals/Next Floor</name>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
<condition class="com.threerings.tudey.config.ConditionConfig$InstanceOf">
<target class="com.threerings.tudey.config.TargetConfig$Activator">
</target>
</condition>
<action class="com.threerings.projectx.dungeon.config.DungeonActionConfig$NextFloor">
</action>
</action>
<mask>4</mask>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Portals/Portal</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Tag</name>
<paths>implementation.tags.tags[0]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Scene ID</name>
<paths>implementation.handlers[0].action.scene_id</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Portal</name>
<paths>implementation.handlers[0].action.portal</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<tags>
<tags>(tag 1)</tags>
</tags>
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.tudey.config.ActionConfig$MoveBody">
<target class="com.threerings.tudey.config.TargetConfig$Activator">
</target>
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Portals/To Town</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Town Name</name>
<paths>implementation.handlers[0].action.town_name</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.projectx.town.config.TownActionConfig$MoveToTown">
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Portals/Town Portal</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Destination Tag</name>
<paths>implementation.tags.tags[0]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Town Name</name>
<paths>implementation.handlers[0].action.town_name</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Scene Id</name>
<paths>implementation.handlers[0].action.scene_id</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Portal</name>
<paths>implementation.handlers[0].action.portal</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<tags>
<tags>(tag 1)</tags>
</tags>
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.projectx.town.config.TownActionConfig$MoveToTown">
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Actor Removed Trigger</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Actor Tag</name>
<paths>implementation.handlers[0].target.tag</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Action</name>
<paths>implementation.handlers[0].action</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$ActorRemoved">
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Doormat</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Door Tag</name>
<paths>implementation.area["Entered Action"].target.tag, implementation.area["Exited Action"].target.tag</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Derived">
<area>
<name>Triggers/Player Standing</name>
</area>
</implementation>
</entry>
<entry>
<name>Triggers/Key Trigger</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Door Tag</name>
<paths>implementation.handlers[0].action.condition.conditions[1].target.tag, implementation.handlers[2].action.actions[0].action.target.tag, implementation.handlers[1].action.condition.conditions[1].target.tag</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStart">
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
</action>
</entry>
<entry class="com.threerings.tudey.config.HandlerConfig$IntersectionStop">
<action class="com.threerings.tudey.config.ActionConfig$Conditional">
</action>
</entry>
<entry class="com.threerings.tudey.config.HandlerConfig$SignalStart">
<action class="com.threerings.tudey.config.ActionConfig$Compound">
<actions>
<entry class="com.threerings.tudey.config.ActionConfig$Conditional">
</entry>
</actions>
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Monster Detect</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Monsters Gone</name>
<paths>implementation.handlers[0].under_action</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
<action class="com.threerings.tudey.config.ActionConfig$Compound">
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Music Area</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>File</name>
<paths>implementation.handlers[0].action.actor["File"]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Stack</name>
<paths>implementation.handlers[0].action.actor["Stack"]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Fade In</name>
<paths>implementation.handlers[0].action.actor["Fade In"]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Fade Out</name>
<paths>implementation.handlers[0].action.actor["Fade Out"]</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Tag</name>
<paths>implementation.handlers[0].action.actor["Tag"], implementation.handlers[0].under_action.target.tag</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
<action class="com.threerings.tudey.config.ActionConfig$SpawnActor">
<actor>
<name>Environment/Music</name>
<arguments>
<key class="java.lang.String">Fade In</key>
<value class="java.lang.Float">0.0</value>
<key class="java.lang.String">Fade Out</key>
<value class="java.lang.Float">0.0</value>
<key class="java.lang.String">File</key>
<value/>
<key class="java.lang.String">Override</key>
<value class="java.lang.Boolean">true</value>
<key class="java.lang.String">Stack</key>
<value class="java.lang.String">default</value>
<key class="java.lang.String">Tag</key>
<value class="java.lang.String">Music</value>
</arguments>
</actor>
</action>
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Party Trigger</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Door Tag</name>
<paths>implementation.handlers[0].action.target.tag</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Action</name>
<paths>implementation.handlers[0].action</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.projectx.dungeon.config.DungeonHandlerConfig$PartyIntersection">
</entry>
</handlers>
</implementation>
</entry>
<entry>
<name>Triggers/Player Standing</name>
<parameters>
<entry class="com.threerings.config.Parameter$Direct">
<name>Entered Action</name>
<paths>implementation.handlers[0].action</paths>
</entry>
<entry class="com.threerings.config.Parameter$Direct">
<name>Exited Action</name>
<paths>implementation.handlers[0].under_action</paths>
</entry>
</parameters>
<implementation class="com.threerings.tudey.config.AreaConfig$Original">
<handlers>
<entry class="com.threerings.tudey.config.HandlerConfig$ThresholdIntersectionCount">
</entry>
</handlers>
</implementation>
</entry>
</object>
</java>

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custom-configs/attack.xml Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.tudey.config.BehaviorConfig;">
<entry>
<name>Dev Tests/Targeting Test (first)</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
<region class="com.threerings.tudey.config.RegionConfig$Default">
<expansion>10.0</expansion>
</region>
</acquire>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<turnRate>0.08726646</turnRate>
<turnSnap>0.08726646</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Dev Tests/Targeting Test 1</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1, 2, 3</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Base</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Cascading">
<cascades>
<entry>
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
<below>false</below>
<health>50.0</health>
</condition>
<behavior>
<name>Monster/Beast/Chromalisk/Dodge</name>
</behavior>
</entry>
<entry>
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
<below>false</below>
<health>100.0</health>
</condition>
<behavior>
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
</behavior>
</entry>
</cascades>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Basic Targeting</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>7, 0</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Dodge</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Dodging">
<minDodgeInterval>2000</minDodgeInterval>
<dodges>
<entry>
<attack>2</attack>
</entry>
<entry>
<direction>0.7853982</direction>
<attack>4</attack>
</entry>
<entry>
<direction>2.3561945</direction>
<attack>5</attack>
</entry>
</dodges>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>7, 0</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Vog Cub/Basic Targeting</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1, 2, 3, 4, 5, 6, 7</attacks>
<minAttackInterval>2000</minAttackInterval>
<turnRate>1.7453293</turnRate>
<turnSnap>0.87266463</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Slime/Cube (Basic Targeting)</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$InstanceOf">
</acquire>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<turnRate>0.87266463</turnRate>
<turnSnap>1.7453293</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Slime/Jelly Green Giant</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
<region class="com.threerings.tudey.config.RegionConfig$Default">
<expansion>10.0</expansion>
</region>
</acquire>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1</attacks>
<minAttackInterval>1500</minAttackInterval>
<maxAttackDistance>1.85</maxAttackDistance>
<turnRate>1.7453293</turnRate>
<turnSnap>1.7453293</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Traps and Hazards/Wheel Launcher</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
<steps>
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
</entry>
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
<wait>5000</wait>
</entry>
<entry class="com.threerings.tudey.config.ScriptConfig$Goto">
</entry>
</steps>
</implementation>
</entry>
<entry>
<name>Wander/Base</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
<radius>50.0</radius>
</implementation>
</entry>
<entry>
<name>Wander/Snipe</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
<evaluationInterval class="com.threerings.probs.FloatVariable$Constant">
<value>5.5</value>
</evaluationInterval>
<preRotationPause class="com.threerings.probs.FloatVariable$Uniform">
<minimum>1.0</minimum>
<maximum>4.0</maximum>
</preRotationPause>
<postRotationPause class="com.threerings.probs.FloatVariable$Constant">
<value>2.0</value>
</postRotationPause>
</implementation>
</entry>
</object>
</java>

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custom-configs/catalog.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.projectx.shop.config.CatalogConfig;">
<entry>
<name>Catalog Test</name>
<implementation class="com.threerings.projectx.shop.config.CatalogConfig$Original">
<includes>
<entry>
</entry>
</includes>
<goods>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>10</price>
<energy>5</energy>
<goodLimit>1</goodLimit>
<item>
<name>Artifact/Preview Event Medal</name>
</item>
</entry>
</goods>
</implementation>
</entry>
<entry>
<name>Rescue Camp/General Goods</name>
<implementation class="com.threerings.projectx.shop.config.CatalogConfig$Original">
<goods>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Sword/Beast Basher</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Sword/Hatchet</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Sword/Proto Sword</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Sword/Slime Slasher</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Handgun/Proto Gun</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Handgun/Punch Gun</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Handgun/Stun Gun</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Weapon/Bomb/Proto Bomb</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Gear/Helm/Cyclops Cap</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Gear/Helm/Mining Hat</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Gear/Armor/Fencing Jacket</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<goodLimit>10</goodLimit>
<item>
<name>Gear/Armor/Vitasuit</name>
</item>
</entry>
<entry class="com.threerings.projectx.shop.config.GoodConfig$Item">
<price>150</price>
<item>
<name>Gear/Shield/Iron Buckler</name>
</item>
</entry>
</goods>
</implementation>
</entry>
</object>
</java>

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25
custom-configs/ground.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.tudey.config.GroundConfig;">
<entry>
<name>Ground Test</name>
<implementation class="com.threerings.tudey.config.GroundConfig$Original">
<floor>
<entry>
</entry>
</floor>
<edgeCases>
<entry>
</entry>
</edgeCases>
</implementation>
</entry>
</object>
</java>

27971
custom-configs/placeable.xml Normal file

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24
custom-configs/wall.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.tudey.config.WallConfig;">
<entry>
<name>Wall Test</name>
<implementation class="com.threerings.tudey.config.WallConfig$Original">
<ground>
<name>Ground Test</name>
</ground>
<cases>
<entry>
</entry>
</cases>
</implementation>
</entry>
</object>
</java>