Player Enter/Base Color implementation.color Trigger Condition implementation.handlers[0].action.condition.conditions[1].conditions Trigger Action implementation.handlers[0].action.action 4 Player Enter/Chance Encounter Trigger Action implementation.area["Trigger Action"] Player Enter/Base Color 1.0, 1.0, 1.0, 1.0 Trigger Action Trigger Condition Player Enter/Spawn Activate Trigger Action implementation.area["Trigger Action"] Player Enter/Base Color 1.0, 1.0, 1.0, 1.0 Trigger Action Trigger Condition Portals/AB Portal Destination implementation.handlers[0].action.destination Portals/Next Floor 4 Portals/Portal Tag implementation.tags.tags[0] Scene ID implementation.handlers[0].action.scene_id Portal implementation.handlers[0].action.portal (tag 1) Portals/To Town Town Name implementation.handlers[0].action.town_name Portals/Town Portal Destination Tag implementation.tags.tags[0] Town Name implementation.handlers[0].action.town_name Scene Id implementation.handlers[0].action.scene_id Portal implementation.handlers[0].action.portal (tag 1) Triggers/Actor Removed Trigger Actor Tag implementation.handlers[0].target.tag Action implementation.handlers[0].action Triggers/Doormat Door Tag implementation.area["Entered Action"].target.tag, implementation.area["Exited Action"].target.tag Triggers/Player Standing Triggers/Key Trigger Door Tag implementation.handlers[0].action.condition.conditions[1].target.tag, implementation.handlers[2].action.actions[0].action.target.tag, implementation.handlers[1].action.condition.conditions[1].target.tag Triggers/Monster Detect Monsters Gone implementation.handlers[0].under_action Triggers/Music Area File implementation.handlers[0].action.actor["File"] Stack implementation.handlers[0].action.actor["Stack"] Fade In implementation.handlers[0].action.actor["Fade In"] Fade Out implementation.handlers[0].action.actor["Fade Out"] Tag implementation.handlers[0].action.actor["Tag"], implementation.handlers[0].under_action.target.tag Environment/Music Fade In 0.0 Fade Out 0.0 File Override true Stack default Tag Music Triggers/Party Trigger Door Tag implementation.handlers[0].action.target.tag Action implementation.handlers[0].action Triggers/Player Standing Entered Action implementation.handlers[0].action Exited Action implementation.handlers[0].under_action