Boss/Vanaduke/Monologue monster monologue m.vanaduke_1 character/npc/monster/baron/animations/animation_idle.dat Core Terminal/Technician part 1a m.core_tech_1 character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_tech_1 part 2a m.core_tech_2 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_tech_2 part 3a m.core_tech_3 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_tech_3 Core Terminal/Vaelyn part 1a m.core_lead_1 character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_lead_1 part 2a m.core_lead_2 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_lead_2 part 3a m.core_lead_3 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_lead_3 part 4a m.core_lead_4 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_lead_4 part 5a m.core_lead_5 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.core_lead_5 Emberlight/Greeter part 1a m.em_greeter_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.em_greeter_1a Firestorm Citadel/Bridge End part 1 m.fc_bridge_1 r.fc_bridge_1a r.fc_bridge_1b part 2 m.fc_bridge_2 r.fc_bridge_2 part 3 m.fc_bridge_3 r.fc_bridge_3 Firestorm Citadel/Greeter part 1 m.fc_greeter_1 r.fc_greeter_1 part 2 m.fc_greeter_2 r.fc_greeter_2 Firestorm Citadel/Sprite 1 part 1 m.fc_court_1 r.fc_court_1 part 2 m.fc_court_2 r.fc_court_2 part 3 m.fc_court_3 r.fc_court_3 talkto_sprite talkto_sprite_a Basic Lifespan 1000 Model model/scripted/play_sound_clip.dat File sound/feedback/objective_end.ogg Gain 1.0 part 4 m.fc_court_4 r.fc_court_4_accept talkto_sprite_a find_sprites m.find_sprites Basic Lifespan 1000 Model model/scripted/play_sound_clip.dat File sound/feedback/objective_start.ogg Gain 1.0 talkto_sprite_mem r.fc_court_4 part 5 m.fc_court_5 r.fc_court_5 talkto_sprite_a SESSION find_sprites m.find_sprites Basic Lifespan 1000 Model model/scripted/play_sound_clip.dat File sound/feedback/objective_start.ogg Gain 1.0 talkto_sprite_mem Firestorm Citadel/Sprite 2 part 1 m.fc_court_reminder_1 r.fc_reminder_1 Firestorm Citadel/Sprite 3 part 1 m.fc_court_complete_1 r.fc_court_complete_1 Haven/Knight/Arcade Info part 1a m.hav_arcade_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_1a r.hav_arcade_1b part 2a m.hav_arcade_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_2a part 3a m.hav_arcade_3a ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/dormant-active.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_3a part 4a m.hav_arcade_4a ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/minerals.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_4a part 5a m.hav_arcade_5a ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/arcadeplatform.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_5a part 6a m.hav_arcade_6a ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/deposit-meters.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_6a part 7a m.hav_arcade_7a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_7a r.hav_arcade_7b part 8a m.hav_arcade_8a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade_8a Haven/Knight/Arcade Info 2 part 1a m.hav_arcade2_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade2_1a r.hav_arcade2_1b part 2a m.hav_arcade2_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade2_2a r.hav_arcade2_2b r.hav_arcade2_2c r.hav_arcade2_2d part 3a m.hav_arcade2_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade2_3a r.hav_arcade2_3b part 3b m.hav_arcade2_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade2_3a r.hav_arcade2_3b part 3c m.hav_arcade2_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_arcade2_3a r.hav_arcade2_3b Haven/Knight/Arcade Leader part 1a m.arc_leader_1 character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_leader_1 part 2a m.arc_leader_2 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_leader_2 part 3a m.arc_leader_3 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_leader_3 part 4a m.arc_leader_4 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_leader_4 head_north_arcade KNIGHT head_north_arcade_a KNIGHT Basic Lifespan 1000 Model model/scripted/play_sound_clip.dat File sound/feedback/objective_end.ogg Gain 1.0 part 5a m.arc_leader_5 model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_leader_5 head_north_arcade_a KNIGHT reach_terminal_1 KNIGHT m.reach_terminal_1 Basic Lifespan 1000 Model model/scripted/play_sound_clip.dat File sound/feedback/objective_start.ogg Gain 1.0 talkto_feron Haven/Knight/Energy Info part 1a m.energy_info_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.energy_info_1a r.energy_info_1b part 2a m.energy_info_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.energy_info_2a r.energy_info_2b r.energy_info_2c r.energy_info_2d part 3a m.energy_info_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.energy_info_3a r.energy_info_3b part 3b m.energy_info_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.energy_info_3a r.energy_info_3b part 3c m.energy_info_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.energy_info_3a r.energy_info_3b Haven/Knight/Fountain part 1a m.fountain_1 character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.fountain_1 Haven/Knight/Mecha Knight part 1a m.hav_mecha_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.hav_mecha_1a Haven/Knight/Mineral Info return_to_wegner KNIGHT done_wegner KNIGHT adv_wegner KNIGHT part 1a m.arc_mintut_1 character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_1 part 2a m.arc_mintut_2 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/step1_minerals.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_2 part 3a m.arc_mintut_3 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/step2_gather.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_3 part 4a m.arc_mintut_4 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/step3_deposit.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_4 part 5a m.arc_mintut_5 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/step4_autosell.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_5 part 6a m.arc_mintut_6 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/step5_getpaid.png model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.arc_mintut_6 deposit_minerals KNIGHT m.deposit_minerals deposit_minerals KNIGHT return_to_wegner KNIGHT m.return_to_wegner done_wegner done_wegner KNIGHT part 1a adv m.arc_mintut_adv_1 r.arc_mintut_adv_1a r.arc_mintut_adv_1b r.arc_mintut_adv_1c part 2a adv m.arc_mintut_adv_2 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/stratum_themes.png r.arc_mintut_adv_2 part 3a adv m.arc_mintut_adv_3 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/mineral_amounts.png r.arc_mintut_adv_3 part 4a adv m.arc_mintut_adv_4 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/mineral_recipes.png r.arc_mintut_adv_4 part 5a adv m.arc_mintut_adv_5 ui/conversation/interface_centeredimage.dat image ui/conversation/images/gate_construction/mineral_boosting.png r.arc_mintut_adv_5 part 1a adv alt1 m.arc_mintut_adv_1_alt1 r.arc_mintut_adv_1a r.arc_mintut_adv_1b r.arc_mintut_adv_1c Haven/Strangers/Clockworks part 1a m.hav_clock_1a character/npc/stranger/shop_loop.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_clock_1a r.hav_clock_1b part 2a m.hav_clock_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_clock_2a r.hav_clock_2b r.hav_clock_2c r.hav_clock_2d part 3a m.hav_clock_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_clock_3a r.hav_clock_3b part 3b m.hav_clock_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_clock_3a r.hav_clock_3b part 3c m.hav_clock_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_clock_3a r.hav_clock_3b Haven/Strangers/Free Cash part 1a m.cash_01_1a character/npc/stranger/shop_loop.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.cash_01_1a r.cash_01_1b Haven/Strangers/Greeter part 1a m.hav_greeter_1a character/npc/stranger/shop_loop.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_greeter_1a Haven/Strangers/Gremlin Info part 1a m.hav_grem_1a character/npc/stranger/shop_loop.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_grem_1a r.hav_grem_1b part 2a m.hav_grem_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_grem_2a r.hav_grem_2b r.hav_grem_2c r.hav_grem_2d part 3a m.hav_grem_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_grem_3a r.hav_grem_3b part 3b m.hav_grem_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_grem_3a r.hav_grem_3b part 3c m.hav_grem_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_grem_3a r.hav_grem_3b Haven/Strangers/Snipes part 1a m.hav_snipes_1a character/npc/stranger/shop_loop.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder Custom/NPCs/Strangers/Speech/Default/Conversation r.hav_snipes_1a part 2a m.hav_snipes_2a r.hav_snipes_2a Moorcroft/Desk Clerk part 1a m.deskclerk_1a character/npc/monster/spookat/standing_idle.dat Pitch adjust Default model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.deskclerk_1a Moorcroft/Ritual part 1a m.ritual_1a character/npc/monster/spookat/standing_idle.dat Pitch adjust Default model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.ritual_1a Recon Module/Danger/Danger 1 false part_1 m.danger_module r.end_module Recon Module/Info/Gold Keys false part_1 m.gold_keys r.end_module Recon Module/Info/Gold Monsters false part_1 m.gold_monsters r.end_module Recon Module/Info/Respawning Blocks false part_1 m.respawning_blocks r.end_module Recon Module/Info/Running from Monsters false part_1 m.running_from_monsters r.end_module Recon Module/Info/Silver Keys false part_1 m.silver_keys r.end_module Recon Module/Info/The Jelly Farm OV false part_1 m.the_jelly_farm_ov r.end_module Recon Module/Info/Trojan Tactics false part_1 m.trojan_tactics r.end_module Recon Module/Info/Victory Garden (test) false part_1 m.victory_garden r.end_module Recon Module/Story/Aurora Isles Sky false part_1 m.aurora_isles_sky r.end_module Recon Module/Story/Jelly Farm Snack false part_1 m.jelly_farm_snack r.end_module Rescue Camp/Bomb part 1a part 1a m.rc_bomb_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_bomb_1a Rescue Camp/Final Gate part 1a part 1a m.rc_end_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_end_1a part 2a r.rc_end_1b part 2a m.rc_end_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_end_2a part 3a r.rc_end_2b part 3b r.rc_end_2c part 3c r.rc_end_2d part 3a m.rc_end_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_end_3a part 2a r.rc_end_3b part 3b m.rc_end_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_end_3a part 2a r.rc_end_3b part 3c m.rc_end_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_end_3a part 2a r.rc_end_3b Rescue Camp/Greeter part 1a part 1a m.rc_greet_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_greet_1a part 2a r.rc_greet_1b part 2a m.rc_greet_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_greet_2a part 3a r.rc_greet_2b part 3b r.rc_greet_2c part 3c r.rc_greet_2d part 3a m.rc_greet_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_greet_3a part 2a r.rc_greet_3b part 3b m.rc_greet_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_greet_3a part 2a r.rc_greet_3b part 3c m.rc_greet_3c model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_greet_3a part 2a r.rc_greet_3b Rescue Camp/Instructor part 1a part 1a m.rc_instruct_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_instruct_1a part 2a r.rc_instruct_1b part 2a m.rc_instruct_2a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_instruct_2a part 3a r.rc_instruct_2b part 3b r.rc_instruct_2c part 3a m.rc_instruct_3a model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_instruct_3a part 2a r.rc_instruct_3b part 3b m.rc_instruct_3b model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_instruct_3a part 2a r.rc_instruct_3b Rescue Camp/Nervous part 1a part 1a m.rc_nervous_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_nervous_1a Rescue Camp/Sleepy part 1a part 1a m.rc_sleepy_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_sleepy_1a Rescue Camp/Soil part 1a part 1a m.rc_soil_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_soil_1a Rescue Camp/Warning part 1a part 1a m.rc_warning_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.rc_warning_1a Test stick m.stick r.yes_please r.no_thanks grant_stick m.grant_stick r.bye no_stick m.no_stick r.whatever Tier Guard/Base Access implementation.initial_action.condition.flags, implementation.nodes[7].responses[0].action.actions[0].flags Required Star Value implementation.initial_action.else_action.condition.conditions[0].rarity, implementation.initial_action.else_action.condition.conditions[1].rarity, implementation.initial_action.else_action.condition.conditions[2].rarity, implementation.initial_action.else_action.condition.conditions[3].rarity, implementation.nodes[1].condition.condition.rarity, implementation.nodes[2].condition.condition.rarity, implementation.nodes[3].condition.condition.rarity, implementation.nodes[4].condition.condition.rarity Token Type implementation.initial_action.else_action.condition.conditions[4].token_type, implementation.nodes[5].condition.condition.token_type Number of Tokens implementation.initial_action.else_action.condition.conditions[4].num_tokens, implementation.nodes[5].condition.condition.num_tokens Message: Tier Req implementation.nodes[0].message Message: Armor Req implementation.nodes[1].message Message: Helm Req implementation.nodes[2].message Message: Shield Req implementation.nodes[3].message Message: Weapon Req implementation.nodes[4].message Message: Token Req implementation.nodes[5].message have_requirements m.tier_1_requirements r.tier_equipment armor_requirement m.tier_1_armor r.tier_what_else r.tier_unequipped helm_requirement helm_requirement m.tier_1_helm r.tier_what_else r.tier_unequipped shield_requirement shield_requirement m.tier_1_shield r.tier_what_else r.tier_unequipped weapon_requirement weapon_requirement m.tier_1_weapon r.tier_what_else r.tier_unequipped token_requirement token_requirement m.tier_1_tokens r.tier_what_else r.tier_unequipped all_requirement all_requirement m.tier_all_requirements r.tier_again r.tier_unequipped meets_requirements m.tier_meets_requirements r.tier_accept all_done m.tier_done r.tier_accept Tier Guard/Tier 1 Tier Guard/Base Access 1 Message: Armor Req m.tier_1_armor Message: Helm Req m.tier_1_helm Message: Shield Req m.tier_1_shield Message: Tier Req m.tier_1_requirements Message: Token Req m.tier_1_tokens Message: Weapon Req m.tier_1_weapon Number of Tokens 15 Required Star Value 2 Token Type 0 Tier Guard/Tier 2 Tier Guard/Base Access 2 Message: Armor Req m.tier_2_armor Message: Helm Req m.tier_2_helm Message: Shield Req m.tier_2_shield Message: Tier Req m.tier_2_requirements Message: Token Req m.tier_2_tokens Message: Weapon Req m.tier_2_weapon Number of Tokens 25 Required Star Value 4 Token Type 1 Travel/Base Message implementation.nodes[0].message Haven Condition implementation.nodes[0].responses[1].condition Enabled Condition Disabled Condition Enabled desk m.travel_destinations r.travel_how_to r.travel_to_haven r.travel_to_moorcroft Town Pass/Moorcroft r.travel_to_emberlight Town Pass/Emberlight r.travel_close travel_how_to m.travel_how_to r.travel_desk Travel/Emberlight Travel/Base Haven Enabled Message m.travel_destinations Travel/Haven Travel/Base Haven Disabled Message m.travel_destinations Travel/Moorcroft Travel/Base Haven Enabled Message m.travel_destinations Tutorial/AB Instructions false part_1 m.ab_instructions r.end_module Tutorial/Charge Instructions false part_1 m.charge_instructions r.end_module Tutorial/Clockworks false part_1 m.clockworks r.end_module Tutorial/Friend Instructions false part_1 m.friend_instructions r.end_module Tutorial/Party Pad false part_1 m.party_pad r.end_module Tutorial/Rescue Agent Intro part 1a part 1a m.tut_intro_1a character/pc/idle.dat model/scripted/transient_sound_only.dat Loop Duration 0.0 Sounder r.tut_intro_1a Tutorial/Shop Instructions false part_1 m.shop_instructions r.end_module Tutorial/Test Lobby false part_1 m.test_lobby r.end_module Tutorial/Upgrader (test) false part_1 m.upgrader r.end_module Tutorial/Welcome false part_1 m.welcome_instructions r.end_module