Base/Adder Depth Scale implementation.root.scale Add implementation.root.add Base/Damage Multiplier Scale implementation.root.scale Multiplier implementation.root.multiplier Base/Depth Cap Scale implementation.root.scale Cap implementation.root.cap Base/Multiplier Depth Scale implementation.root.scale Multiplier implementation.root.multiplier Base/Rarity Capper Depth Scale 0 implementation.root.depth_scales[0].depth_scale["Scale"] Depth Scale 1 implementation.root.depth_scales[1].depth_scale["Scale"] Depth Scale 2 implementation.root.depth_scales[2].depth_scale["Scale"] Depth Scale 3 implementation.root.depth_scales[3].depth_scale["Scale"] Depth Scale 4 implementation.root.depth_scales[4].depth_scale["Scale"] Depth Scale 5 implementation.root.depth_scales[5].depth_scale["Scale"] Base/Depth Cap Cap 3 Scale Base/Depth Cap Cap 7 Scale Base/Depth Cap Cap 12 Scale Base/Depth Cap Cap 17 Scale Base/Depth Cap Cap 30 Scale Base/Depth Cap Cap 30 Scale Base/Tier Segmented Tier 1 Start implementation.root.segments[0].value, implementation.root.segments[1].value Tier 1 End implementation.root.segments[2].value Tier 2 Start implementation.root.segments[3].value, implementation.root.segments[4].value Tier 2 End implementation.root.segments[5].value Tier 3 Start implementation.root.segments[6].value, implementation.root.segments[7].value Tier 3 Mid implementation.root.segments[8].value Tier 3 End implementation.root.segments[9].value 20.0 1 20.0 7 60.0 8 60.0 9 80.0 17 150.0 18 150.0 19 180.0 23 245.0 30 360.0 Dev/Monster/Normal Defense Base/Tier Segmented Tier 1 End 60.0 Tier 1 Start 20.0 Tier 2 End 150.0 Tier 2 Start 80.0 Tier 3 End 360.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/Monster/Normal Health Base/Tier Segmented Tier 1 End 150.0 Tier 1 Start 40.0 Tier 2 End 450.0 Tier 2 Start 200.0 Tier 3 End 1440.0 Tier 3 Mid 857.0 Tier 3 Start 540.0 Dev/PC/Sword Base/Rarity Capper Depth Scale 0 Dev/PC/Sword 0 Depth Scale 1 Dev/PC/Sword 1 Depth Scale 2 Dev/PC/Sword 2 Depth Scale 3 Dev/PC/Sword 3 Depth Scale 4 Dev/PC/Sword 4 Depth Scale 5 Dev/PC/Sword 5 Dev/PC/Sword 0 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 20.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword 1 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 25.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword 2 Base/Tier Segmented Tier 1 End 55.0 Tier 1 Start 30.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword 3 Base/Tier Segmented Tier 1 End 58.0 Tier 1 Start 33.0 Tier 2 End 120.0 Tier 2 Start 85.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword 4 Base/Tier Segmented Tier 1 End 61.0 Tier 1 Start 36.0 Tier 2 End 140.0 Tier 2 Start 100.0 Tier 3 End 280.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword 5 Base/Tier Segmented Tier 1 End 64.0 Tier 1 Start 39.0 Tier 2 End 150.0 Tier 2 Start 110.0 Tier 3 End 310.0 Tier 3 Mid 250.0 Tier 3 Start 190.0 Dev/PC/Sword Ideal Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 20.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Dev/PC/Sword Ideal Good 30.0 1 30.0 7 55.0 8 55.0 9 95.0 17 137.0 18 137.0 19 205.0 30 342.0 Dev/PC/Sword Ideal High 40.0 1 40.0 7 60.0 8 60.0 9 110.0 17 150.0 18 150.0 19 230.0 30 360.0 Hazard/Hazard Base Base/Tier Segmented Tier 1 End 70.0 Tier 1 Start 20.0 Tier 2 End 170.0 Tier 2 Start 80.0 Tier 3 End 360.0 Tier 3 Mid 290.0 Tier 3 Start 210.0 Hazard/Hazard Base -10 Hazard/Hazard Base 0.5 Hazard/Hazard Base -20 Hazard/Hazard Base 0.25 Monster/Damage/Attack Base Base/Tier Segmented Tier 1 End 70.0 Tier 1 Start 20.0 Tier 2 End 170.0 Tier 2 Start 80.0 Tier 3 End 360.0 Tier 3 Mid 290.0 Tier 3 Start 210.0 Monster/Damage/Attack Base +05 Monster/Damage/Attack Base 1.5 Monster/Damage/Attack Base +10 Monster/Damage/Attack Base Monster/Damage/Attack Base -05 Monster/Damage/Attack Base 0.8 Monster/Damage/Attack Base -10 Monster/Damage/Attack Base 0.6 Monster/Defense/Defense Base Base/Tier Segmented Tier 1 End 60.0 Tier 1 Start 20.0 Tier 2 End 150.0 Tier 2 Start 80.0 Tier 3 End 360.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 Monster/Defense/Defense Base +05 Monster/Defense/Defense Base 50.0 Monster/Defense/Defense Base +10 Monster/Defense/Defense Base 100.0 Monster/Defense/Defense Base +25 Monster/Defense/Defense Base 1400.0 Monster/Defense/Defense Base -05 Monster/Defense/Defense Base 0.7 Monster/Defense/Defense Base -10 Monster/Defense/Defense Base 0.5 Monster/Heal/Heal Base Monster/Defense/Defense Base 0.5 Monster/Heal/Heal Base +05 Monster/Heal/Heal Base 1.5 Monster/Heal/Heal Base +10 Monster/Heal/Heal Base 2.0 Monster/Heal/Heal Base +20 Monster/Heal/Heal Base 3.0 Monster/Heal/Heal Base -05 Monster/Heal/Heal Base 0.75 Monster/Heal/Heal Base -10 Monster/Heal/Heal Base 0.5 Monster/Heal/Heal Base -15 Monster/Heal/Heal Base 0.35 Monster/Heal/Heal Base -30 Monster/Heal/Heal Base 0.05 Monster/Health/Health Base Base/Tier Segmented Tier 1 End 150.0 Tier 1 Start 40.0 Tier 2 End 375.0 Tier 2 Start 160.0 Tier 3 End 1080.0 Tier 3 Mid 675.0 Tier 3 Start 450.0 Monster/Health/Health Base +05 Monster/Health/Health Base 1.5 Monster/Health/Health Base +10 Monster/Health/Health Base 2.0 Monster/Health/Health Base +20 Monster/Health/Health Base 3.0 Monster/Health/Health Base +30 Monster/Health/Health Base 4.0 Monster/Health/Health Base +40 Monster/Health/Health Base 5.0 Monster/Health/Health Base -05 Monster/Health/Health Base 0.75 Monster/Health/Health Base -10 Monster/Health/Health Base 0.5 Monster/Health/Health Base -15 Monster/Health/Health Base 0.25 Monster/Health/_Health Base (4, 6, 8) Base/Tier Segmented Tier 1 End 150.0 Tier 1 Start 40.0 Tier 2 End 450.0 Tier 2 Start 200.0 Tier 3 End 1440.0 Tier 3 Mid 857.0 Tier 3 Start 540.0 Monster/Split/Split - Full Base/Tier Segmented Tier 1 End 1.0 Tier 1 Start 1.0 Tier 2 End 0.5 Tier 2 Start 0.5 Tier 3 End 0.0 Tier 3 Mid 0.0 Tier 3 Start 0.0 Monster/Split/Split - Half Base/Tier Segmented Tier 1 End 1.0 Tier 1 Start 1.0 Tier 2 End 0.5 Tier 2 Start 0.5 Tier 3 End 0.5 Tier 3 Mid 0.5 Tier 3 Start 0.5 PC/Damage/Base/(pre 22-12-10)/Charged Depth Scale implementation.depth_scale["Scale"] Base/Damage Multiplier Multiplier 2.0 Scale PC/Damage/Base/(pre 22-12-10)/Default Base/Rarity Capper Depth Scale 0 PC/Damage/Base/Star 0 Depth Scale 1 PC/Damage/Base/Star 1 Depth Scale 2 PC/Damage/Base/Star 2 Depth Scale 3 PC/Damage/Base/Star 3 Depth Scale 4 PC/Damage/Base/Star 4 Depth Scale 5 PC/Damage/Base/Star 5 PC/Damage/Base/(pre 22-12-10)/Last Chain Depth Scale implementation.depth_scale["Scale"] Base/Damage Multiplier Multiplier 1.3 Scale PC/Damage/Base/(pre 22-12-10)/Star 0 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 20.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/(pre 22-12-10)/Star 1 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 25.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/(pre 22-12-10)/Star 2 Base/Tier Segmented Tier 1 End 55.0 Tier 1 Start 30.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/(pre 22-12-10)/Star 3 Base/Tier Segmented Tier 1 End 58.0 Tier 1 Start 33.0 Tier 2 End 120.0 Tier 2 Start 85.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/(pre 22-12-10)/Star 4 Base/Tier Segmented Tier 1 End 61.0 Tier 1 Start 36.0 Tier 2 End 140.0 Tier 2 Start 100.0 Tier 3 End 280.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/(pre 22-12-10)/Star 5 Base/Tier Segmented Tier 1 End 64.0 Tier 1 Start 39.0 Tier 2 End 150.0 Tier 2 Start 110.0 Tier 3 End 310.0 Tier 3 Mid 250.0 Tier 3 Start 190.0 PC/Damage/Base/Charged Depth Scale implementation.depth_scale["Scale"] Base/Damage Multiplier Multiplier 2.0 Scale PC/Damage/Base/Default Base/Rarity Capper Depth Scale 0 PC/Damage/Base/Star 0 Depth Scale 1 PC/Damage/Base/Star 1 Depth Scale 2 PC/Damage/Base/Star 2 Depth Scale 3 PC/Damage/Base/Star 3 Depth Scale 4 PC/Damage/Base/Star 4 Depth Scale 5 PC/Damage/Base/Star 5 PC/Damage/Base/Last Chain Depth Scale implementation.depth_scale["Scale"] Base/Damage Multiplier Multiplier 1.3 Scale PC/Damage/Base/Star 0 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 20.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/Star 1 Base/Tier Segmented Tier 1 End 45.0 Tier 1 Start 22.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/Star 2 Base/Tier Segmented Tier 1 End 75.0 Tier 1 Start 40.0 Tier 2 End 120.0 Tier 2 Start 80.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/Star 3 Base/Tier Segmented Tier 1 End 78.0 Tier 1 Start 43.0 Tier 2 End 120.0 Tier 2 Start 85.0 Tier 3 End 310.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/Star 4 Base/Tier Segmented Tier 1 End 81.0 Tier 1 Start 46.0 Tier 2 End 165.0 Tier 2 Start 125.0 Tier 3 End 280.0 Tier 3 Mid 245.0 Tier 3 Start 180.0 PC/Damage/Base/Star 5 Base/Tier Segmented Tier 1 End 84.0 Tier 1 Start 49.0 Tier 2 End 170.0 Tier 2 Start 130.0 Tier 3 End 310.0 Tier 3 Mid 250.0 Tier 3 Start 190.0 PC/Damage/Bomb/Bomb Base PC/Damage/Base/Default PC/Damage/Bomb/Bomb Base +05 Base/Damage Multiplier Multiplier 1.15 Scale PC/Damage/Bomb/Bomb Base PC/Damage/Bomb/Bomb Base +10 Base/Damage Multiplier Multiplier 1.3 Scale PC/Damage/Bomb/Bomb Base PC/Damage/Bomb/Bomb Base -05 Base/Damage Multiplier Multiplier 0.85 Scale PC/Damage/Bomb/Bomb Base PC/Damage/Bomb/Bomb Base -10 Base/Damage Multiplier Multiplier 0.7 Scale PC/Damage/Bomb/Bomb Base PC/Damage/Handgun/Handgun Base PC/Damage/Base/Default 0.5 PC/Damage/Handgun/Handgun Base (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base +05 Base/Damage Multiplier Multiplier 1.15 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base +05 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base +05 PC/Damage/Handgun/Handgun Base +10 Base/Damage Multiplier Multiplier 1.3 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base +10 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base +10 PC/Damage/Handgun/Handgun Base +15 Base/Damage Multiplier Multiplier 1.45 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base +15 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base +15 PC/Damage/Handgun/Handgun Base -05 Base/Damage Multiplier Multiplier 0.85 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base -05 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base -05 PC/Damage/Handgun/Handgun Base -10 Base/Damage Multiplier Multiplier 0.7 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base -10 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base -10 PC/Damage/Handgun/Handgun Base -15 Base/Damage Multiplier Multiplier 0.55 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base -15 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base -15 PC/Damage/Handgun/Handgun Base -20 Base/Damage Multiplier Multiplier 0.4 Scale PC/Damage/Handgun/Handgun Base PC/Damage/Handgun/Handgun Base -20 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Handgun/Handgun Base -20 PC/Damage/Sword/Sword Base PC/Damage/Base/Default PC/Damage/Sword/Sword Base (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base +05 Base/Damage Multiplier Multiplier 1.15 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base +05 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base +05 PC/Damage/Sword/Sword Base +05 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base +05 PC/Damage/Sword/Sword Base +10 Base/Damage Multiplier Multiplier 1.3 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base +10 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base +10 PC/Damage/Sword/Sword Base +10 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base +10 PC/Damage/Sword/Sword Base +15 Base/Damage Multiplier Multiplier 1.45 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base +15 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base +15 PC/Damage/Sword/Sword Base +15 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base +15 PC/Damage/Sword/Sword Base -05 Base/Damage Multiplier Multiplier 0.85 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base -05 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base -05 PC/Damage/Sword/Sword Base -05 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base -05 PC/Damage/Sword/Sword Base -10 Base/Damage Multiplier Multiplier 0.7 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base -10 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base -10 PC/Damage/Sword/Sword Base -10 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base -10 PC/Damage/Sword/Sword Base -15 Base/Damage Multiplier Multiplier 0.55 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base -15 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base -15 PC/Damage/Sword/Sword Base -15 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base -15 PC/Damage/Sword/Sword Base -20 Base/Damage Multiplier Multiplier 0.4 Scale PC/Damage/Sword/Sword Base PC/Damage/Sword/Sword Base -20 (Charged) PC/Damage/Base/Charged Depth Scale PC/Damage/Sword/Sword Base -20 PC/Damage/Sword/Sword Base -20 (Last Chain) PC/Damage/Base/Last Chain Depth Scale PC/Damage/Sword/Sword Base -20 PC/Defense/Armor/Armor (windowed)/Armor Base PC/Defense/Base/Default PC/Defense/Armor/Armor (windowed)/Armor Base +05 Base/Adder Add 10.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base +10 Base/Adder Add 20.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base -05 Base/Adder Add -10.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base -10 Base/Adder Add -20.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base -15 Base/Adder Add -30.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base -20 Base/Adder Add -40.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor (windowed)/Armor Base -25 Base/Adder Add -50.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor Base PC/Defense/Base/Default PC/Defense/Armor/Armor Base +01 Base/Adder Add 10.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor Base +05 Base/Adder Add 50.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor Base +10 Base/Adder Add 150.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor Base +15 Base/Adder Add 150.0 Depth Scale PC/Defense/Armor/Armor Base 1.0 PC/Defense/Armor/Armor Base -05 PC/Defense/Armor/Armor Base 0.93 PC/Defense/Armor/Armor Base -10 PC/Defense/Armor/Armor Base 0.79 PC/Defense/Armor/Armor Base -15 PC/Defense/Armor/Armor Base 0.79 PC/Defense/Armor/Armor Base -20 PC/Defense/Armor/Armor Base 0.72 PC/Defense/Armor/Armor Base -25 PC/Defense/Armor/Armor Base 0.65 PC/Defense/Base/(pre 22-12-10)/Default Base/Rarity Capper Depth Scale 0 PC/Defense/Base/Star 0 Depth Scale 1 PC/Defense/Base/Star 1 Depth Scale 2 PC/Defense/Base/Star 2 Depth Scale 3 PC/Defense/Base/Star 3 Depth Scale 4 PC/Defense/Base/Star 4 Depth Scale 5 PC/Defense/Base/Star 5 PC/Defense/Base/(pre 22-12-10)/Star 0 Base/Tier Segmented Tier 1 End 15.0 Tier 1 Start 5.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 90.0 PC/Defense/Base/(pre 22-12-10)/Star 1 Base/Tier Segmented Tier 1 End 15.0 Tier 1 Start 10.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 90.0 PC/Defense/Base/(pre 22-12-10)/Star 2 Base/Tier Segmented Tier 1 End 18.0 Tier 1 Start 13.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 80.0 PC/Defense/Base/(pre 22-12-10)/Star 3 Base/Tier Segmented Tier 1 End 20.0 Tier 1 Start 15.0 Tier 2 End 50.0 Tier 2 Start 43.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 80.0 PC/Defense/Base/(pre 22-12-10)/Star 4 Base/Tier Segmented Tier 1 End 23.0 Tier 1 Start 18.0 Tier 2 End 53.0 Tier 2 Start 45.0 Tier 3 End 125.0 Tier 3 Mid 114.0 Tier 3 Start 80.0 PC/Defense/Base/(pre 22-12-10)/Star 5 Base/Tier Segmented Tier 1 End 25.0 Tier 1 Start 20.0 Tier 2 End 55.0 Tier 2 Start 48.0 Tier 3 End 155.0 Tier 3 Mid 114.0 Tier 3 Start 90.0 PC/Defense/Base/Default Base/Rarity Capper Depth Scale 0 PC/Defense/Base/Star 0 Depth Scale 1 PC/Defense/Base/Star 1 Depth Scale 2 PC/Defense/Base/Star 2 Depth Scale 3 PC/Defense/Base/Star 3 Depth Scale 4 PC/Defense/Base/Star 4 Depth Scale 5 PC/Defense/Base/Star 5 PC/Defense/Base/Star 0 Base/Tier Segmented Tier 1 End 15.0 Tier 1 Start 5.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 90.0 PC/Defense/Base/Star 1 Base/Tier Segmented Tier 1 End 15.0 Tier 1 Start 10.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 90.0 PC/Defense/Base/Star 2 Base/Tier Segmented Tier 1 End 16.0 Tier 1 Start 11.0 Tier 2 End 50.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 80.0 PC/Defense/Base/Star 3 Base/Tier Segmented Tier 1 End 17.0 Tier 1 Start 12.0 Tier 2 End 50.0 Tier 2 Start 43.0 Tier 3 End 180.0 Tier 3 Mid 122.0 Tier 3 Start 80.0 PC/Defense/Base/Star 4 Base/Tier Segmented Tier 1 End 17.0 Tier 1 Start 12.0 Tier 2 End 53.0 Tier 2 Start 45.0 Tier 3 End 125.0 Tier 3 Mid 114.0 Tier 3 Start 80.0 PC/Defense/Base/Star 5 Base/Tier Segmented Tier 1 End 17.0 Tier 1 Start 12.0 Tier 2 End 55.0 Tier 2 Start 48.0 Tier 3 End 155.0 Tier 3 Mid 114.0 Tier 3 Start 90.0 PC/Defense/Helm/Helm Base PC/Defense/Armor/Armor Base PC/Defense/Helm/Helm Base +01 PC/Defense/Armor/Armor Base +01 PC/Defense/Helm/Helm Base +05 PC/Defense/Armor/Armor Base +05 PC/Defense/Helm/Helm Base +10 PC/Defense/Armor/Armor Base +10 PC/Defense/Helm/Helm Base +15 PC/Defense/Armor/Armor Base +15 PC/Defense/Helm/Helm Base -05 PC/Defense/Armor/Armor Base -05 PC/Defense/Helm/Helm Base -10 PC/Defense/Armor/Armor Base -10 PC/Defense/Helm/Helm Base -15 PC/Defense/Armor/Armor Base -15 PC/Defense/Helm/Helm Base -20 PC/Defense/Armor/Armor Base -20 PC/Defense/Helm/Helm Base -25 PC/Defense/Armor/Armor Base -25 PC/Defense/Shield/Health/Health Base Base/Rarity Capper Depth Scale 0 Monster/Damage/Attack Base Depth Scale 1 Monster/Damage/Attack Base Depth Scale 2 Monster/Damage/Attack Base Depth Scale 3 Monster/Damage/Attack Base Depth Scale 4 Monster/Damage/Attack Base Depth Scale 5 Monster/Damage/Attack Base 2.5 PC/Defense/Shield/Health/Health Base +05 PC/Defense/Shield/Health/Health Base 1.25 PC/Defense/Shield/Shield Base Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base Multiplier 2.0 PC/Defense/Shield/Shield Base +01 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base +01 Multiplier 2.0 PC/Defense/Shield/Shield Base +05 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base +05 Multiplier 2.0 PC/Defense/Shield/Shield Base +10 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base +10 Multiplier 2.0 PC/Defense/Shield/Shield Base +15 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base +15 Multiplier 2.0 PC/Defense/Shield/Shield Base -05 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base -05 Multiplier 2.0 PC/Defense/Shield/Shield Base -10 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base -10 Multiplier 2.0 PC/Defense/Shield/Shield Base -15 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base -15 Multiplier 2.0 PC/Defense/Shield/Shield Base -20 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base -20 Multiplier 2.0 PC/Defense/Shield/Shield Base -25 Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base -25 Multiplier 2.0 PC/Defense/Trinket/Trinket Base Base/Multiplier Depth Scale PC/Defense/Armor/Armor Base Multiplier 0.25 PC/Defense/Trinket/Trinket Base +05 Base/Adder Add 5.0 Depth Scale PC/Defense/Trinket/Trinket Base PC/Defense/Trinket/Trinket Base +10 Base/Adder Add 10.0 Depth Scale PC/Defense/Trinket/Trinket Base PC/Defense/Trinket/Trinket Base -05 Base/Multiplier Depth Scale PC/Defense/Trinket/Trinket Base Multiplier 0.9 PC/Defense/Trinket/Trinket Base -10 Base/Multiplier Depth Scale PC/Defense/Trinket/Trinket Base Multiplier 0.8 PC/Defense/Variant/Variant Base PC/Defense/Armor/Armor Base 0.1 PC/Defense/Variant/Variant Base +05 PC/Defense/Armor/Armor Base 0.2 PC/Defense/Variant/Variant Base +10 PC/Defense/Armor/Armor Base 0.3 PC/Defense/Variant/Variant Base +15 PC/Defense/Armor/Armor Base 0.4 Status Condition/Base/Damage Base/Tier Segmented Tier 1 End 35.0 Tier 1 Start 10.0 Tier 2 End 85.0 Tier 2 Start 40.0 Tier 3 End 180.0 Tier 3 Mid 145.0 Tier 3 Start 105.0 Status Condition/Base/Health Base/Tier Segmented Tier 1 End 180.0 Tier 1 Start 60.0 Tier 2 End 550.0 Tier 2 Start 240.0 Tier 3 End 1040.0 Tier 3 Mid 720.0 Tier 3 Start 540.0 Status Condition/Damage Cap Multiplier Depth Cap implementation.root.scale["Cap"] Multiplier implementation.root.multiplier Base/Depth Cap Cap 30 Scale Status Condition/Base/Damage Status Condition/Health Cap Multiplier Depth Cap implementation.root.scale["Cap"] Multiplier implementation.root.multiplier Base/Depth Cap Cap 30 Scale Status Condition/Base/Health