Files
Thetya/custom-configs/behavior.xml
2025-08-14 12:20:46 +02:00

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7.1 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<!--
~ Copyright (c) 2014-2021 Thetya Team
~ Copyright (c) 2005-2011 Three Rings
~
~ https://github.com/Thetya
-->
<java class="com.threerings.export.XMLImporter" version="1.0">
<object class="[Lcom.threerings.tudey.config.BehaviorConfig;">
<entry>
<name>Dev Tests/Targeting Test (first)</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
<region class="com.threerings.tudey.config.RegionConfig$Default">
<expansion>10.0</expansion>
</region>
</acquire>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<turnRate>0.08726646</turnRate>
<turnSnap>0.08726646</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Dev Tests/Targeting Test 1</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1, 2, 3</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Base</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Cascading">
<cascades>
<entry>
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
<below>false</below>
<health>50.0</health>
</condition>
<behavior>
<name>Monster/Beast/Chromalisk/Dodge</name>
</behavior>
</entry>
<entry>
<condition class="com.threerings.projectx.dungeon.config.DungeonConditionConfig$Health">
<below>false</below>
<health>100.0</health>
</condition>
<behavior>
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
</behavior>
</entry>
</cascades>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Basic Targeting</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>7, 0</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Dodge</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Dodging">
<minDodgeInterval>2000</minDodgeInterval>
<dodges>
<entry>
<attack>2</attack>
</entry>
<entry>
<direction>0.7853982</direction>
<attack>4</attack>
</entry>
<entry>
<direction>2.3561945</direction>
<attack>5</attack>
</entry>
</dodges>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Chromalisk/Targeted Attack</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>7, 0</attacks>
<turnRate>0.17453292</turnRate>
<turnSnap>0.17453292</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Beast/Vog Cub/Basic Targeting</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1, 2, 3, 4, 5, 6, 7</attacks>
<minAttackInterval>2000</minAttackInterval>
<turnRate>1.7453293</turnRate>
<turnSnap>0.87266463</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Slime/Cube (Basic Targeting)</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$InstanceOf">
</acquire>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<turnRate>0.87266463</turnRate>
<turnSnap>1.7453293</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Monster/Slime/Jelly Green Giant</name>
<implementation class="com.threerings.projectx.dungeon.config.DungeonBehaviorConfig$Targeting">
<routine>
<name>Wander/Base</name>
</routine>
<acquire class="com.threerings.tudey.config.TargetConfig$Intersecting">
<region class="com.threerings.tudey.config.RegionConfig$Default">
<expansion>10.0</expansion>
</region>
</acquire>
<damageFlags>2</damageFlags>
<targetAction class="com.threerings.projectx.dungeon.config.TargetActionConfig$PathAttack">
<attacks>0, 1</attacks>
<minAttackInterval>1500</minAttackInterval>
<maxAttackDistance>1.85</maxAttackDistance>
<turnRate>1.7453293</turnRate>
<turnSnap>1.7453293</turnSnap>
</targetAction>
</implementation>
</entry>
<entry>
<name>Traps and Hazards/Wheel Launcher</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Scripted">
<steps>
<entry class="com.threerings.projectx.dungeon.config.DungeonScriptConfig$Attack">
</entry>
<entry class="com.threerings.tudey.config.ScriptConfig$Wait">
<wait>5000</wait>
</entry>
<entry class="com.threerings.tudey.config.ScriptConfig$Goto">
</entry>
</steps>
</implementation>
</entry>
<entry>
<name>Wander/Base</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
<radius>50.0</radius>
</implementation>
</entry>
<entry>
<name>Wander/Snipe</name>
<implementation class="com.threerings.tudey.config.BehaviorConfig$Wander">
<evaluationInterval class="com.threerings.probs.FloatVariable$Constant">
<value>5.5</value>
</evaluationInterval>
<preRotationPause class="com.threerings.probs.FloatVariable$Uniform">
<minimum>1.0</minimum>
<maximum>4.0</maximum>
</preRotationPause>
<postRotationPause class="com.threerings.probs.FloatVariable$Constant">
<value>2.0</value>
</postRotationPause>
</implementation>
</entry>
</object>
</java>