645 lines
21 KiB
XML
645 lines
21 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<java class="com.threerings.export.XMLImporter" version="1.0">
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<object class="[Lcom.threerings.projectx.item.config.VariantConfig;">
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<entry>
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<name>Gear/Curse Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>32</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Curse Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>32</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Curse Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>32</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Curse Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>32</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Elemental Defense 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>5</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base</name>
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</depthScale>
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<type>ELEMENTAL</type>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Elemental Defense 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>10</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +05</name>
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</depthScale>
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<type>ELEMENTAL</type>
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<bonus>MEDIUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Elemental Defense 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>15</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +10</name>
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</depthScale>
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<type>ELEMENTAL</type>
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<bonus>HIGH</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Elemental Defense 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>25</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +15</name>
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</depthScale>
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<type>ELEMENTAL</type>
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<bonus>MAXIMUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Fire Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>4</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Fire Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>4</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Fire Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>4</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Fire Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>4</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Freeze Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>8</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Freeze Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>8</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Freeze Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>8</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Freeze Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>8</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Normal Defense 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>5</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base</name>
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</depthScale>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Normal Defense 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>10</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +05</name>
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</depthScale>
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<bonus>MEDIUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Normal Defense 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>15</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +10</name>
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</depthScale>
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<bonus>HIGH</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Normal Defense 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>25</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +15</name>
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</depthScale>
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<bonus>MAXIMUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Pierce Defense 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>5</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base</name>
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</depthScale>
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<type>PIERCING</type>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Pierce Defense 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>10</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +05</name>
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</depthScale>
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<type>PIERCING</type>
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<bonus>MEDIUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Pierce Defense 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>15</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +10</name>
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</depthScale>
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<type>PIERCING</type>
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<bonus>HIGH</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Pierce Defense 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>25</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +15</name>
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</depthScale>
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<type>PIERCING</type>
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<bonus>MAXIMUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Poison Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>2</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Poison Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>2</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Poison Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>2</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Poison Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>2</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shadow Defense 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>5</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base</name>
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</depthScale>
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<type>SHADOW</type>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shadow Defense 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>10</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +05</name>
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</depthScale>
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<type>SHADOW</type>
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<bonus>MEDIUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shadow Defense 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>15</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +10</name>
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</depthScale>
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<type>SHADOW</type>
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<bonus>HIGH</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shadow Defense 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$DefenseTypeBonus">
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<amount>25</amount>
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<depthScale>
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<name>PC/Defense/Variant/Variant Base +15</name>
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</depthScale>
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<type>SHADOW</type>
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<bonus>MAXIMUM</bonus>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shock Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>16</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shock Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>16</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shock Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>16</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Shock Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>16</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Sleep Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>256</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Sleep Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>256</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Sleep Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>256</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Sleep Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>256</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Stun Resist 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>1</conditionMask>
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<resist>5</resist>
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<statusResist>LOW</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Stun Resist 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>1</conditionMask>
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<resist>10</resist>
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<statusResist>MEDIUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Stun Resist 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>1</conditionMask>
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<resist>15</resist>
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<statusResist>HIGH</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Gear/Stun Resist 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$NewStatusResist">
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<conditionMask>1</conditionMask>
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<resist>25</resist>
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<statusResist>MAXIMUM</statusResist>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Attack Speed 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
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<bonus>LOW</bonus>
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<speed>0.02</speed>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Attack Speed 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
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<bonus>MEDIUM</bonus>
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<speed>0.03</speed>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Attack Speed 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
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<bonus>HIGH</bonus>
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<speed>0.05</speed>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Attack Speed 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$AttackSpeedChange">
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<bonus>VERY_HIGH</bonus>
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<speed>0.08</speed>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Beast Damage 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
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<bonus>LOW</bonus>
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<tag>fam_beast</tag>
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<damage>0.05</damage>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Beast Damage 2</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
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<bonus>MEDIUM</bonus>
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<tag>fam_beast</tag>
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<damage>0.1</damage>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Beast Damage 3</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
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<bonus>HIGH</bonus>
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<tag>fam_beast</tag>
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<damage>0.15</damage>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Beast Damage 4</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
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<bonus>VERY_HIGH</bonus>
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<tag>fam_beast</tag>
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<damage>0.25</damage>
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</implementation>
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</entry>
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<entry>
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<name>Weapon/Charge Time 1</name>
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<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
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<bonus>LOW</bonus>
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<reduction>0.05</reduction>
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</implementation>
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</entry>
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<entry>
|
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<name>Weapon/Charge Time 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
|
<bonus>MEDIUM</bonus>
|
|
<reduction>0.1</reduction>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Charge Time 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
|
<bonus>HIGH</bonus>
|
|
<reduction>0.15</reduction>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Charge Time 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$ChargeTimeReduction">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<reduction>0.2</reduction>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Construct Damage 1</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>LOW</bonus>
|
|
<tag>fam_construct</tag>
|
|
<damage>0.05</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Construct Damage 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>MEDIUM</bonus>
|
|
<tag>fam_construct</tag>
|
|
<damage>0.1</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Construct Damage 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>HIGH</bonus>
|
|
<tag>fam_construct</tag>
|
|
<damage>0.15</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Construct Damage 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<tag>fam_construct</tag>
|
|
<damage>0.25</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Fiend Damage 1</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>LOW</bonus>
|
|
<tag>fam_fiend</tag>
|
|
<damage>0.05</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Fiend Damage 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>MEDIUM</bonus>
|
|
<tag>fam_fiend</tag>
|
|
<damage>0.1</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Fiend Damage 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>HIGH</bonus>
|
|
<tag>fam_fiend</tag>
|
|
<damage>0.15</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Fiend Damage 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<tag>fam_fiend</tag>
|
|
<damage>0.25</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Gremlin Damage 1</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>LOW</bonus>
|
|
<tag>fam_gremlin</tag>
|
|
<damage>0.05</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Gremlin Damage 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>MEDIUM</bonus>
|
|
<tag>fam_gremlin</tag>
|
|
<damage>0.1</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Gremlin Damage 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>HIGH</bonus>
|
|
<tag>fam_gremlin</tag>
|
|
<damage>0.15</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Gremlin Damage 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<tag>fam_gremlin</tag>
|
|
<damage>0.25</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Slime Damage 1</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>LOW</bonus>
|
|
<tag>fam_slime</tag>
|
|
<damage>0.05</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Slime Damage 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>MEDIUM</bonus>
|
|
<tag>fam_slime</tag>
|
|
<damage>0.1</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Slime Damage 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>HIGH</bonus>
|
|
<tag>fam_slime</tag>
|
|
<damage>0.15</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Slime Damage 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<tag>fam_slime</tag>
|
|
<damage>0.25</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Undead Damage 1</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>LOW</bonus>
|
|
<tag>fam_undead</tag>
|
|
<damage>0.05</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Undead Damage 2</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>MEDIUM</bonus>
|
|
<tag>fam_undead</tag>
|
|
<damage>0.1</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Undead Damage 3</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>HIGH</bonus>
|
|
<tag>fam_undead</tag>
|
|
<damage>0.15</damage>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon/Undead Damage 4</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantConfig$TaggedDamage">
|
|
<bonus>VERY_HIGH</bonus>
|
|
<tag>fam_undead</tag>
|
|
<damage>0.25</damage>
|
|
</implementation>
|
|
</entry>
|
|
</object>
|
|
</java> |