1230 lines
48 KiB
XML
1230 lines
48 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<java class="com.threerings.export.XMLImporter" version="1.0">
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<object class="[Lcom.threerings.projectx.item.config.VariantTableConfig;">
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<entry>
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<name>Damage Type Defense/Elemental Defense</name>
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<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
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<maxResults>1</maxResults>
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<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
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<entries>
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<entry>
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<weight>15.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Elemental Defense 1</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>4.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Elemental Defense 2</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Elemental Defense 3</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>0.5</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Elemental Defense 4</name>
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</variant>
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</entry>
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</entry>
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</entries>
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</root>
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</implementation>
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</entry>
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<entry>
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<name>Damage Type Defense/Normal Defense</name>
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<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
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<maxResults>1</maxResults>
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<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
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<entries>
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<entry>
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<weight>15.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Normal Defense 1</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>4.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Normal Defense 2</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Normal Defense 3</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>0.5</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Normal Defense 4</name>
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</variant>
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</entry>
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</entry>
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</entries>
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</root>
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</implementation>
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</entry>
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<entry>
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<name>Damage Type Defense/Pierce Defense</name>
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<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
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<maxResults>1</maxResults>
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<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
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<variant>
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<name>Gear/Pierce Defense 1</name>
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</variant>
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</entry>
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</entry>
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<entry>
|
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<weight>4.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Pierce Defense 2</name>
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</variant>
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</entry>
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</entry>
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<entry>
|
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Pierce Defense 3</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>0.5</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
|
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<name>Gear/Pierce Defense 4</name>
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</variant>
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</entry>
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</entry>
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</entries>
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</root>
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</implementation>
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</entry>
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<entry>
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<name>Damage Type Defense/Shadow Defense</name>
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<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
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<maxResults>1</maxResults>
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<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
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<name>Gear/Shadow Defense 1</name>
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</variant>
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</entry>
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</entry>
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<entry>
|
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<weight>4.0</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Shadow Defense 2</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Shadow Defense 3</name>
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</variant>
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</entry>
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</entry>
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<entry>
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<weight>0.5</weight>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
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<variant>
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<name>Gear/Shadow Defense 4</name>
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</variant>
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</entry>
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</entry>
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</entries>
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</root>
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</implementation>
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</entry>
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<entry>
|
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<name>Item/Armor, general</name>
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|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
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<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
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<entries>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
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<probability>0.02</probability>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
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<variantTable>
|
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<name>Damage Type Defense/Elemental Defense</name>
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</variantTable>
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</entry>
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</entry>
|
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
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<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
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<variantTable>
|
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<name>Damage Type Defense/Normal Defense</name>
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</variantTable>
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</entry>
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|
</entry>
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|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
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|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Pierce Defense</name>
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</variantTable>
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</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Shadow Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
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|
<name>Status Resist/Curse Resist</name>
|
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</variantTable>
|
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</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Fire Resist</name>
|
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</variantTable>
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</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
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<name>Status Resist/Freeze Resist</name>
|
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</variantTable>
|
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</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Poison Resist</name>
|
|
</variantTable>
|
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</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Shock Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
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|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Sleep Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Stun Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Item/Bomb, general</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
|
<entries>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Weapon Speed/Charge Time</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Beast Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Construct Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Fiend Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Gremlin Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Slime Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Undead Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Item/Handgun, general</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
|
<entries>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Weapon Speed/Attack Speed</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Weapon Speed/Charge Time</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Beast Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Construct Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Fiend Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Gremlin Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Slime Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Undead Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Item/Helm, general</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
|
<entries>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Elemental Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Normal Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Pierce Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Shadow Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Curse Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Fire Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Freeze Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Poison Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Shock Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Sleep Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.015</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Status Resist/Stun Resist</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Item/Shield, general</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
|
<entries>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.03</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Elemental Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.03</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Normal Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.03</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Pierce Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.03</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Damage Type Defense/Shadow Defense</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Item/Sword, general</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$CompoundEntry">
|
|
<entries>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Weapon Speed/Attack Speed</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Weapon Speed/Charge Time</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Beast Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Construct Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Fiend Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Gremlin Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Slime Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$OptionalEntry">
|
|
<probability>0.02</probability>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$TableEntry">
|
|
<variantTable>
|
|
<name>Tagged Damage/Undead Damage</name>
|
|
</variantTable>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Curse Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Curse Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Curse Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Curse Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Curse Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Fire Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Fire Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Fire Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Fire Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Fire Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Freeze Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Freeze Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Freeze Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Freeze Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Freeze Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Poison Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Poison Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Poison Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Poison Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Poison Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Shock Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Shock Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Shock Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Shock Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Shock Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Sleep Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Sleep Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Sleep Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Sleep Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Sleep Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Status Resist/Stun Resist</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Stun Resist 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Stun Resist 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Stun Resist 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Gear/Stun Resist 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Beast Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Beast Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Beast Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Beast Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Beast Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Construct Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Construct Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Construct Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Construct Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Construct Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Fiend Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Fiend Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Fiend Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Fiend Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Fiend Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Gremlin Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Gremlin Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Gremlin Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Gremlin Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Gremlin Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Slime Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Slime Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Slime Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Slime Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Slime Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Tagged Damage/Undead Damage</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Undead Damage 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Undead Damage 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Undead Damage 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Undead Damage 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon Speed/Attack Speed</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Attack Speed 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Attack Speed 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Attack Speed 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Attack Speed 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
<entry>
|
|
<name>Weapon Speed/Charge Time</name>
|
|
<implementation class="com.threerings.projectx.item.config.VariantTableConfig$Original">
|
|
<maxResults>1</maxResults>
|
|
<root class="com.threerings.projectx.item.config.VariantTableConfig$RandomEntry">
|
|
<entries>
|
|
<entry>
|
|
<weight>15.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Charge Time 1</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>4.0</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Charge Time 2</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Charge Time 3</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
<entry>
|
|
<weight>0.5</weight>
|
|
<entry class="com.threerings.projectx.item.config.VariantTableConfig$VariantEntry">
|
|
<variant>
|
|
<name>Weapon/Charge Time 4</name>
|
|
</variant>
|
|
</entry>
|
|
</entry>
|
|
</entries>
|
|
</root>
|
|
</implementation>
|
|
</entry>
|
|
</object>
|
|
</java> |