Id	ActionId	NextActionId	Type	IsBlock	IsEnd	BeginAnim	EndAnim	BeginDelay	EndDelay	Params[1]	Params[2]	Params[3]	Params[4]	Params[5]	Params[6]	Params[7]	Params[8]	Params[9]	Params[10]	Params[11]	Params[12]	Params[13]	Params[14]	Params[15]	Params[16]	Params[17]	Params[18]	Params[19]	Params[20]	Params[21]	Params[22]	Params[23]	Params[24]	Params[25]
1	1		101			AniZhuanchangEnd				Assets/Product/Texture/Image/BgStory/Bgstory12.jpg																								
2	2		401							1	201																							
3	3		201							1	1031001																							
4	4		301			DialogEnable				1	Liv	Initializing memory sequences...	1																					
5	5		301								Liv	Rendering simulation image...	1																					
6	6		202							1					1																			
7	7		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab	3																							
8	8		301									...																						
9	9		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab																							
10	10		201							2	500019																							
11	11		301							1	Construct Soldier	Sir, the Corrupted ahead have all been exterminated.	2																					
12	12		301								Construct Soldier	That battle was surprisingly easy... The situation was completely different than what was mentioned in the report by the teams that were defeated.	2																					
13	13		301								Construct Soldier	Look at those Corrupted by the roadside. They're just standing there before the graffiti. I don't think they even notice us...	2																					
14	14		301								Construct Soldier	It is quite eerie, but other than that, nothing noteworthy.	2																					
15	15		202							2					1																			
16	16		201							3	500028																							
17	17		301							1	Construct Leader	These graffiti are gathering the minds of these Corrupted.	3																					
18	18		202							3					1																			
19	19		201							2	500019																							
20	20		301							1	Construct Soldier	Gathering their minds? But the Corrupted has no consciousness to speak of, sir. They are only puppets moving through the whims of the virus.	2																					
21	21		202							2					1																			
22	22		201							3	500028																							
23	23		301							1	Construct Leader	These graffiti are different from any other normal graffiti. There must be some special "meaning" behind it that is grouping these Corrupted together.	3																					
24	24		301								Construct Leader	And this "meaning" and their resonance have gone beyond the influence of the Punishing Virus. After all, it's been proved for a long time that Corrupted under the control of Punishing Virus will never be interested in erasing anything except humanity.	3																					
25	25		203							3		-400																						
26	26		201							2	500019		400																					
27	27		301							1	Construct Leader	This is possibly a... display of some sort of free will... I must report this immediately back to HQ—	3																					
28	28		301								Construct Leader	Wait...! What are you doing!	3																					
29	29		301								Construct Soldier	These graffiti cools down the area too much and will affect our passage, so... I'm just trying to clean the graffiti in front of us...	2																					
30	30		301								Construct Leader	This is too dangerous! Stop this at once...!	3																					
31	31		202							2	3				1																			
32	32		201							1	500013																							
33	33		401							2	1508																							
34	34		401							1	202																							
35	35		301							1	Corrupted	Uuuurgh—Free—Will—	1																					
36	36		401							2	1508																							
37	37		301							1	Corrupted	Uuuurgh—Freedom—To—Machines—	1																					
38	38		301									The Corrupted that were studying the graffiti all swerve around to face the Construct squad.																						
39	39		202							1					1																			
40	40		201							1	500018																							
41	41		301							1	???	Heh...	1																					
42	42		301								???	Hehe...	1																					
43	43		202							1					1																			
44	44		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab	2																							
45	45		201							2	500019																							
46	46		301							1	Construct Soldier	W-what...? It's releasing... mist? Wait, our radar systems are all malfunctioning!	2																					
47	47		202							2					1																			
48	48		201							1	500018																							
49	49		301							1	???	Humans... cannot appreciate... my work... too stupid...	1																					
50	50		301							1	???	Stupidity... forgivable... but destroying... my work...? Unforgivable...	1																					
51	51		202							1					1																			
52	52		201							1	500013																							
53	53		301							1	Corrupted	Urgh—!	1																					
54	54		202							1					1																			
55	55		201							2	500019																							
56	56		301							1	Construct Soldier	They're gathering 'round us!	2																					
57	57		202							2					1																			
58	58		201							3	500028																							
59	59		301							1	Construct Leader	Hold formation!	3																					
60	60		202							3					1																			
61	61		201							2	500019																							
62	62		301							1	Construct Soldier	Wait, what's that... a spray paint can?	2																					
63	63		202							2					1																			
64	64		201							3	500028																							
65	65		301							1	Construct Leader	TAKE COVER!	3																					
66	66		202							3					1																			
67	67		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab	1																							
68	68		401							2	1505																							
69	69		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab																							
70	70		301									(Explosions)																						
71	71		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab																							
72	72		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab	3																							
73	73		301									...																						
74	74		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab																							
75	75		201							1	1031001																							
76	76		301							1	Liv	The simulation replay ends here...	1																					
77	77		202							1					1																			
78	78		201							2	1021001		-400																					
79	79		201							3	1011001		400																					
80	80		301							1	Lucia	...	2																					
81	81		301								Lee	...	3																					
82	82		202							3					1																			
83	83		201							1	1031001		400																					
84	84		301							1	Liv	The mechanoid in the memory just now...	1																					
85	85		301								Lucia	It should be the one behind these graffiti drawings.	2																					
86	86		202							1	2				1																			
87	87		201							1	500018																							
88	88		301							1	???	Hehe... Correct...	1																					
89	89		301								???	Human... Human consciousness...? Absolutely... filthy...	1																					
90	90		202							1					1																			
91	91		201							3	1011001																							
92	92		301							1	Lee	We've got company!	3																					
93	93		202							3					1																			
94	94		201							2	1021001	4																						
95	95		301							1	Lucia	Has it been hiding near us all this time? Why didn't we sense it?	2																					
96	96		202							2					1																			
97	97		201							3	1011001																							
98	98		301							1	Lee	The replay just now mentioned their radar systems failing... The Construct parts and vital fluids... Is that how it's concealing itself?	3																					
99	99		202							3					1																			
100	100		201							1	500018																							
101	101		301							1	???	World... without... humans... freedom... creation... yes...	1																					
102	102		301								???	Humans... shall... not... return... to... Earth!	1																					
103	103		301								???	Begone, humans! Begone, humans!	1																					
104	104		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab	1																							
105	105		401							2	1505																							
106	106		301								???	(Giggle)	1																					
107	107		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab																							
108	108		202							1					1																			
109	109		201							3	1011001																							
110	110		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab	2																							
111	111		301							1	Lee	Commandant, watch out!	3																					
112	112		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab																							
113	113		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab	1																							
114	114		401							2	1505																							
115	115		301									Splat—																						
116	116		505								Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab																							
117	117		301								Lee	Ugh... It's just, paint?	3																					
118	118		301									An array of colors splatters onto Lee's jacket.																						
119	119		202							3					1																			
120	120		201							1	500018																							
121	121		301							1	???	Hehe... my work... is... "h-horrid," you say...	1																					
122	122		202							1					1																			
123	123		201							3	1011001																							
124	124		301							1	Lee	You—!	3																					
125	125		501							Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab	2																							
126	126		301		1		AniZhuanchangBegin					As Lee tries to chase after the culprit, mist suddenly creeps out from that mysterious figure, enshrouding everyone's vision.																						