StageId	Name	Description	Icon	StoryIcon	BgmId	AmbientSound	LoadingType	RewardTipId	EventId	NormalEventIdOnPassed	UnlockEventId[1]	UnlockEventId[2]	NormalEventId[1]	NormalEventId[2]	PreEventId[1]	PreEventId[2]	PreEventId[3]	OrderId	RecommandLevel	IsMultiplayer	HaveAssist	StandardUseTimeSec	RequireLevel	RequireActionPoint	CharacterLimitType	CareerSuggestType	AISuggestType	LimitBuffId	PassTimeLimit	PreStageId[1]	PreStageId[2]	PreStageId[3]	PreStageId[4]	FlopRewardId	FinishRewardShow	FirstRewardShow	FinishDropId	FirstRewardId	StarRewardId[2]	StarRewardId[3]	StarRewardId	TeamExp	CardExp	MaxChallengeNums	BuyChallengeCost	BuyChallengeCount	KeepPlayingStory	BeginStoryId	EndStoryId	OnlinePlayerLeast	OnlinePlayerLimit	StarDesc[1]	StarDesc[2]	StarDesc[3]	SettleLoseTipId	SuggestedConditionId[1]	SuggestedConditionId[2]	SuggestedConditionId[3]	ForceConditionId[1]	ForceConditionId[2]	ForceConditionId[3]	HaveFirstPass	FirstGotoSkipId	FunctionLeftBtn	FunctionRightBtn	RobotId[1]	RobotId[2]	RobotId[3]	UrgentEventId[1]	UrgentEventId[2]	UrgentEventId[3]	RebootId	AutoFightId	StageType	StageGridStyle	FightControlId	DisableJoystick	NeedJobType[1]	NeedJobType[2]	NeedJobType[3]	MultiChallengeId	Restartable	ResetHpCount[1]	ResetHpCount[2]	ResetHpCount[3]	StoryUiStyle	OnlineMsgId	ForceAllyEffect	DisableDeadEffect
1	Fake Stage for Close Beta Only	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.			101					1								1			1			6	3			1							100101010							6									3	なし	なし	なし																					Rectangle			1	2	3									
2	Fake Stage for Close Beta Only	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.			101					1								1			1			6	3			1														6									3	なし	なし	なし								1	1010	2	1										Rectangle			1	2	3									
10010001	Meeting up	The mission to take back the Earth begins now.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0001.png		101	311				1								1	1		1		1	0	3			1														0	0					ZX00001BA			3	Defeat all the Corrupted.	Fight till the last moment.	Clear Stage.								1		2	1	1011						1			Rectangle			1	2	3									
10010002	Siege Break	Nevermind... We all have skeletons in the closet.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0002.png		111	301				1								2	1		1		1	0	3			1														0	0					ZX00002BA			3	Defeat all the Corrupted.	Fight till the last moment.	Clear Stage.								1		2	1	1011						1			Rectangle			1	2	3									
10010003	Dark Red	I look forward to your choice after learning about the truth...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0003.png		112	301				1								3	1		1		1	0	3			1														0	0					ZX00003BA	ZX00003EA		3	Challenge the unknown Construct.	Fight till the last moment.	Clear Stage.								1	21	2	1	1011									Rectangle			1	2	3									
10010004	Dawn	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		111					1								4	1		1		1	6	3			1														6	10								3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1			Rectangle			1	2	3									
10010101	A Brief Transit	To ensure the victory in Zone Q1, Gray Raven decided to head further into the zone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								1	3		1		1	6	3			1	300						100101010	10010101	100101	10010101				6	11	10			1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	1		1	2	3									
10010102	Farewell Gift	During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								2	3		1		1	6	3			1	300	10010101					100101020	10010102	100102	10010102				6	11	10			1	ZX00102BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	2		1	2	3									
10010103	Graffiti Blast	Traces of graffiti. Facing such eerie artwork, Liv decided to join the battle.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0101.png		101	303				1								3	4		1		1	6	3			1	300	10010102					100101030	10010103	100103	10010103				6	11	10			1	ZX00103BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Rectangle	3		1	2	3									
10010104	Full Strength	Commandant, now you can try using Liv in the battle. - Lucia	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	314				1								4	4		1		1	6	3			1	300	10010103					100101040	10010104	100104	10010104				6	11	10			1	ZX00104BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Square	4		1	2	3									
10010201	Restoring Scene	After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								5	5		1		1	6	3			1	300	10010104					100101050	10010105	100105	10010105				6	11	10			1	ZX00105BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	5		1	2	3									
10010202	Lost in Mist	Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								6	5		1		1	6	3			1	300	10010201					100101060	10010106	100106	10010106				6	11	10			1	ZX00106BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Square	6		1	2	3									
10010203	A Soft Heart	All squads are C-point were wiped out, but there are more than 1 temporary rendezvous point. Gray Raven decides to check the other points.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		102	303				1								7	6		1		1	6	3			1	300	10010202					100101070	10010107	100107	10010107				6	11	10			1	ZX00107BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1	1000						1	3		Square			1	2	3									
10010204	The Purpose	One of the Corrupted kept making a "giggling" sound. Go after it.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0102.png		111	303				1								8	6		1		1	6	3			1	300	10010203					100101080	10010108	100108	10010108				6	11	10			1	ZX00108BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Rectangle	8		1	2	3									
10010301	The Followers	The rendezvous point in the city had also fallen. After investigating the remains, Gray Raven realized their actions were completely transparent to the Corrupted. But they need to get rid of the enemies ahead first.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								9	8		1		1	6	3			1	300	10010204					100101090	10010109	100109	10010109				6	15	10			1	ZX00109BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Square	9		1	2	3									
10010302	Base Color	Realizing that the enemy had everything planned, Lee lost his cool. However, new pursuers showed up in front of the quarreling Gray Raven.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								10	8		1		1	6	3			1	300	10010301					100101100	10010110	100110	10010110				6	16	10			1	ZX00110BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	10		1	2	3									
10010303	Self Analysis	Gray Raven found a place to regroup in the city. Liv and Lucia picked two plushies from the ruins, but more Corrupted came out of the buildings.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		102	303				1								11	10		1		1	6	3			1	300	10010302					100101110	10010111	100111	10010111				6	16	10			1	ZX00111BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	11		1	2	3									
10010304	Final Work	To seize control of this area again, Gray Raven decided to cross the city and head toward the factory, where the New Variant was found.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0103.png		112	303				1								12	10		1		1	6	3			1	300	10010303					100101120	10010112	100112	10010112				6	16	10			1	ZX00112BA	ZX00112EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Rectangle	12		1	2	3									
10020101	A Strange New Friend	After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								1	15		1		5	10	3			1	300	10010304					100201010	10020101	100201	10020101				10	20	10			1	ZX00201BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1	1012	1013	1014				1	3		Square	13		1	2	3									
10020102	Strange Signal	Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png		102	303				1								2	15		1		5	10	3			1	300	10020101					100201020	10020102	100202	10020102				10	20	10			1	ZX00202BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Rectangle	14		1	2	3									
10020103	Old Acquaintance	Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								3	15		1		5	10	3			1	300	10020102					100201030	10020103	100203	10020103				10	20	10			1	ZX00203BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Square	15		1	2	3									
10020104	Relic	Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	303				1								4	15		1		5	10	3			1	300	10020103					100201040	10020104	100204	10020104				10	20	10			1	ZX00204BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Square	16		1	2	3									
10020201	Language Game	To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0201.png		101	303				1								5	18		1		5	10	3			1	300	10020104					100201050	10020105	100205	10020105				10	20	10			1	ZX00205BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Rectangle	17		1	2	3									
10020202	Will to Survive	Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								6	18		1		5	10	3			1	300	10020201					100201060	10020106	100206	10020106				10	20	10			1	ZX00206BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	18		1	2	3									
10020203	Iso-Device	It suddenly started to rain. Protect Lee so he could set up the Iso-Device before the rain gets worse.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0202.png		101	303				1								7	18		1		5	10	3			1	300	10020202					100201070	10020107	100207	10020107				10	20	10			1	ZX00207BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Rectangle	19		1	2	3									
10020204	Rescue Signal	While setting up the Iso-Device, The team received a signal from a Construct requesting aid. Help him as soon as possible.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	303				1								8	18		1		5	10	3			1	300	10020203					100201080	10020108	100208	10020108				10	20	10			1	ZX00208BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	20		1	2	3									
10020301	Will of Steel	The rescued Construct's injuries were too serious and he had to be restarted, which would inevitably wipe all his memories. Still, Gray Raven had to keep going.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								9	20		1		5	10	3			1	300	10020204					100201090	10020109	100209	10020109				10	20	10			1	ZX00209BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	21		1	2	3									
10020302	A "Safe" Exit	This is the last area linking to the Portal. Protect Lee so he can set up a safe route.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		111	303				1								10	20		1		5	10	3			1	300	10020301					100201100	10020110	100210	10020110				10	20	10			1	ZX00210BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							1	3		Square	22		1	2	3									
10020303	The Proud	Gray Raven received another rescue signal. Don't lose him this time!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0203.png		111	303				1								11	20		1		5	10	3			1	300	10020302					100201110	10020111	100211	10020111				10	20	10			1	ZX00211BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Rectangle	23		1	2	3									
10020304	End of Torture	The rescued Corrupted seemed very anxious. Gray Raven decided to help him evacuate the area first.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0204.png		112	303				1								12	20		1		5	10	3			1	300	10020303					100201120	10020112	100212	10020112				10	20	10			1	ZX00212BA	ZX00212EA		3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							1	3		Rectangle	24		1	2	3									
10030101	Seeds	The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0301.png		101	303				1								1	30		1		20	10	3			1	300	11010106					100301010	10030101	100301	10030101				10	30	10			1	ZX00301BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1001						12	3		Rectangle			1	2	3									
10030102	Terminal	Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								2	30		1		20	10	3			1	300	10030101					100301020	10030102	100302	10030102				10	30	10			1	ZX00302BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	26		1	2	3									
10030103	Driven by Instinct	Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	303				1								3	30		1		20	10	3			1	300	10030102					100301030	10030103	100303	10030103				10	30	10			1	ZX00303BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	27		1	2	3									
10030104	Good Samaritan	The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png		111	301				1								4	30		1		20	10	3			1	300	10030103					100301040	10030104	100304	10030104				10	30	10			1	ZX00304BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	28		1	2	3									
10030201	Trespassing	Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	301				1								5	32		1		20	10	3			1	300	10030104					100301050	10030105	100305	10030105				10	30	10			1	ZX00305BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	29		1	2	3									
10030202	Traps	After scouting, Gray Raven's next task is night patrol.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	301				1								6	32		1		20	10	3			1	300	10030201					100301060	10030106	100306	10030106				10	30	10			1	ZX00306BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	30		1	2	3									
10030203	Final Warning	Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		101	301				1								7	32		1		20	10	3			1	300	10030202					100301070	10030107	100307	10030107				10	30	10			1	ZX00307BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	31		1	2	3									
10030204	Take Caution	A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png		111	302				1								8	32		1		20	10	3			1	300	10030203					100301080	10030108	100308	10030108				10	30	10			1	ZX00308BA			3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							12	3		Rectangle	32		1	2	3									
10030301	Special Mission	The first attempt failed, but Strike Hawk had no plans to give up the operation. Gray Raven was asked to patrol in the night for tomorrow's mission.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	302				1								9	34		1		20	10	3			1	300	10030204					100301090	10030109	100309	10030109				10	30	10			1	ZX00309BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1002						12	3		Square			1	2	3									
10030302	Twisted Modification	The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	302				1								10	34		1		20	10	3			1	300	10030301					100301100	10030110	100310	10030110				10	30	10			1	ZX00310BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	34		1	2	3									
10030303	Each Loyal to Their Own	To attract as much firepower as possible, Gray Raven decided to enter the Estate building.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	301				1								11	34		1		20	10	3			1	300	10030302					100301110	10030111	100311	10030111				10	30	10			1	ZX00311BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	35		1	2	3									
10030304	A New Seed	For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png		112	301				1								12	34		1		20	10	3			1	300	10030303					100301120	10030112	100312	10030112				10	30	10			1	ZX00312BA	ZX00312EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	36		1	2	3									
10040101	Night Escape	Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png		101	301				1								1	40		1		28	10	3			1	300	11020106					100401010	10040101	100401	10040101				10	40	10			1	ZX00401BA	ZX00401EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	37		1	2	3									
10040102	Deduction	Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	301				1								2	40		1		28	10	3			1	300	10040101					100401020	10040102	100402	10040102				10	40	10			1	ZX00402BA	ZX00402EA		3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							12	3		Square	38		1	2	3									
10040103	Beneficiary	A siren suddenly went off in the Estate. Check it out and ensure the portal is safe.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	301				1								3	40		1		28	10	3			1	300	10040102					100401030	10040103	100403	10040103				10	40	10			1	ZX00403BA	ZX00403EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	39		1	2	3									
10040104	Breaking Through	Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png		111	301				1								4	40		1		28	10	3			1	300	10040103					100401040	10040104	100404	10040104				10	40	10			1	ZX00404BA	ZX00404EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	40		1	2	3									
10040201	Lurking Sand	The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	304				1								5	42		1		28	10	3			1	300	10040104					100401050	10040105	100405	10040105				10	40	10			1	ZX00405BA	ZX00405EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	41		1	2	3									
10040202	Panic Dive	Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	304				1								6	42		1		28	10	3			1	300	10040201					100401060	10040106	100406	10040106				10	40	10			1	ZX00406BA	ZX00406EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	42		1	2	3									
10040203	The Forsaken	The desert base was under attack of the Corrupted. Defeat them to protect the base.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png		101	304				1								7	42		1		28	10	3			1	300	10040202					100401070	10040107	100407	10040107				10	40	10			1	ZX00407BA	ZX00407EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	43		1	2	3									
10040204	Negotiation	Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	304				1								8	42		1		28	10	3			1	300	10040203					100401080	10040108	100408	10040108				10	40	10			1	ZX00408BA	ZX00408EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	44		1	2	3									
10040301	Left Behind	The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png		101	304				1								9	44		1		28	10	3			1	300	10040204					100401090	10040109	100409	10040109				10	40	10			1	ZX00409BA	ZX00409EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	45		1	2	3									
10040302	Kidnapping	The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	304				1								10	44		1		28	10	3			1	300	10040301					100401100	10040110	100410	10040110				10	40	10			1	ZX00410BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	46		1	2	3									
10040303	Noises	The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	304				1								11	44		1		28	10	3			1	300	10040302					100401110	10040111	100411	10040111				10	40	10			1	ZX00411BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	47		1	2	3									
10040304	Bloody Truth	The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png		112	304				1								12	44		1		28	10	3			1	300	10040303					100401120	10040112	100412	10040112				10	40	10			1	ZX00412BA	ZX00412EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	48		1	2	3									
10050101	Traces	Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	304				1								1	52		1		35	12	3			1	300	11030106					100501010	10050101	100501	10050101				12	50	10			1	ZX00501BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	49		1	2	3									
10050102	Blind Fight	Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	304				1								2	52		1		35	12	3			1	300	10050101					100501020	10050102	100502	10050102				12	50	10			1	ZX00502BA	ZX00502EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1003						12	3		Square			1	2	3									
10050103	Dispelling Illusions	The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	304				1								3	52		1		35	12	3			1	300	10050102					100501030	10050103	100503	10050103				12	50	10			1	ZX00503BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	51		1	2	3									
10050104	A Smart Path	The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0501.png		111	304				1								4	52		1		35	12	3			1	300	10050103					100501040	10050104	100504	10050104				12	50	10			1	ZX00504BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1004						12	3		Rectangle			1	2	3									
10050201	True Form	While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	304				1								5	54		1		35	12	3			1	300	10050104					100501050	10050105	100505	10050105				12	50	10			1	ZX00505BA	ZX00505EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	53		1	2	3									
10050202	Suppressed Illusions	After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		112	304				1								6	54		1		35	12	3			1	300	10050201					100501060	10050106	100506	10050106				12	50	10			1	ZX00506BA	ZX00506EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	54		1	2	3									
10050203	Humanoid	Lucia only wanted peace of mind. Yet, the new variant claimed she could be "freed" from the past.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		111	304				1								7	54		1		35	12	3			1	300	10050202					100501070	10050107	100507	10050107				12	50	10			1	ZX00507BA	ZX00507EA		3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							12	3		Square	55		1	2	3									
10050204	Supervisor	The guilt from the past and the feeling of powerlessness are killing Lucia. Defeat the new variant along with Kamui.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		112	304				1								8	54		1		35	12	3			1	300	10050203					100501080	10050108	100508	10050108				12	50	10			1	ZX00508BA	ZX00508EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	56		1	2	3									
10050301	The Light of Seven	Gray Raven isn't exactly ready to flee, but it's time to run from the Purifying Force.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0503.png		101	304				1								9	56		1		35	12	3			1	300	10050204					100501090	10050109	100509	10050109				12	50	10			1	ZX00509BA	ZX00509EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	57		1	2	3									
10050302	Lost Sword	You must find Liv before the Purifying Force does. She might be with the Forsaken. Gray Raven decided to check the desert base.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	302				1								10	56		1		35	12	3			1	300	10050301					100501100	10050110	100510	10050110				12	50	10			1	ZX00510BA	ZX00510EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	58		1	2	3									
10050303	Turning the Table	The base was completely empty, but the radar suggested that Gray Raven was already at Liv's location. The earth suddenly started to tremble...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	305				1								11	56		1		35	12	3			1	300	10050302					100501110	10050111	100511	10050111				12	50	10			1	ZX00511BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	59		1	2	3									
10050304	Liv's Return	The unknown earthquake also attracted the Guardian to the base. Protect the base and try to reach Liv's location!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0502.png		111	305				1								12	56		1		35	12	3			1	300	10050303					100501120	10050112	100512	10050112				12	50	10			1	ZX00512BA	ZX00512EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	60		1	2	3									
10060101	Tracking the Ascendant	After resting in a Forsaken camp for a night, Gray Raven has received a new mission from Babylonia.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0601.png		101	307				1								1	60		1		40	12	3			1	300	11040106					100601010	10060101	100601	10060101				12	60	10			1	ZX00601BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	61		1	2	3									
10060102	Deep Under	Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								2	60		1		40	12	3			1	300	10060101					100601020	10060102	100602	10060102				12	60	10			1	ZX00602BA	ZX00602EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	62		1	2	3									
10060103	Mystery	It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								3	60		1		40	12	3			1	300	10060102					100601030	10060103	100603	10060103				12	60	10			1	ZX00603BA	ZX00603EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	63		1	2	3									
10060104	Powerful Reinforcement	New variants awaited Gray Raven on the high platform. Defeat them.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png		102	308				1								4	60		1		40	12	3			1	300	10060103					100601040	10060104	100604	10060104				12	60	10			1	ZX00604BA	ZX00604EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	64		1	2	3									
10060201	Mind Noises	According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								5	61		1		40	12	3			1	300	10060104					100601050	10060105	100605	10060105				12	60	10			1	ZX00605BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	65		1	2	3									
10060202	Parting Ways	The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	307				1								6	61		1		40	12	3			1	300	10060201					100601060	10060106	100606	10060106				12	60	10			1	ZX00606BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	66		1	2	3									
10060203	Greater Threats	Many guards outside the central facility had already turned into Corrupted. Defeat them to find a way into the facility.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		101	307				1								7	61		1		40	12	3			1	300	10060202					100601070	10060107	100607	10060107				12	60	10			1	ZX00607BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	67		1	2	3									
10060204	Detonation	Gray Raven triggered the alarm upon entering the facility. Close all the exits now.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0602.png		111	308				1								8	61		1		40	12	3			1	300	10060203					100601080	10060108	100608	10060108				12	60	10			1	ZX00608BA	ZX00608EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	68		1	2	3									
10060301	Cleansing	The central facility didn't have much internal damage. Gray Raven decided to split up and search for the map of the underground city.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								9	62		1		40	12	3			1	300	10060204					100601090	10060109	100609	10060109				12	60	10			1	ZX00609BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	69		1	2	3									
10060302	Retreat	There are many terminals storing different data in the facility. Defeat the Corrupted one by one and look for the map.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								10	62		1		40	12	3			1	300	10060301					100601100	10060110	100610	10060110				12	60	10			1	ZX00610BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	70		1	2	3									
10060303	Cerberus	Lee, Kamui and Lucia each picked a different area. In front of Lucia is the Living District.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	308				1								11	62		1		40	12	3			1	300	10060302					100601110	10060111	100611	10060111				12	60	10			1	ZX00611BA	ZX00611EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	71		1	2	3									
10060304	Purifying Force	A room in the Living District reminded Lucia of the days when she and the Princess of Punishing were sisters. Then the siren went off again.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0603.png		112	308				1								12	62		1		40	12	3			1	300	10060303					100601120	10060112	100612	10060112				12	60	10			1	ZX00612BA	ZX00612EA		3	Have all members survive.	Die less than once	Clear in 150s								1	21	2	1							12	3		Rectangle	72		1	2	3									
10070101	Left Behind	粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	304				1								1	64		1		50	15	3			1	300	11050106					100701010	10070101	100701	10070101				15	70	10			1	ZX00701BA	ZX00701EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	73		1	2	3									
10070102	Buried Alive	粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	302				1								2	64		1		50	15	3			1	300	10070101					100701020	10070102	100702	10070102				15	70	10			1	ZX00702BA	ZX00702EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	74		1	2	3									
10070103	Restructure	隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0701.png		111	302				1								3	64		1		50	15	3			1	300	10070102					100701030	10070103	100703	10070103				15	70	10			1	ZX00703BA	ZX00703EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	75		1	2	3									
10070104	Unexpected Alliance	どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	302				1								4	64		1		50	15	3			1	300	10070103					100701040	10070104	100704	10070104				15	70	10			1	ZX00704BA	ZX00704EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	76		1	2	3									
10070201	Split	地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		112	304				1								5	65		1		50	15	3			1	300	10070104					100701050	10070105	100705	10070105				15	70	10			1	ZX00705BA	ZX00705EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	77		1	2	3									
10070202	Tracking	どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		101	304				1								6	65		1		50	15	3			1	300	10070201					100701060	10070106	100706	10070106				15	70	10			1	ZX00706BA	ZX00706EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	78		1	2	3									
10070203	Encounter	どうやらワタナベはかつての第1部隊で唯一再起動を回避した構造体らしい。ビアンカが詳細を聞こうと思った瞬間、話の腰を折るように侵蝕体が出現する。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png		101	304				1								7	65		1		50	15	3			1	300	10070202					100701070	10070107	100707	10070107				15	70	10			1	ZX00707BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1005						12	3		Rectangle			1	2	3									
10070204	Abnormal Energy	粛清部隊のカレニーナは、ルシアに対して一方ならぬ執着を持っているらしい。話しをするためには、一戦交える他ない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	304				1								8	65		1		50	15	3			1	300	10070203					100701080	10070108	100708	10070108				15	70	10			1	ZX00708BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	80		1	2	3									
10070301	Boiling Consciousness	地下通路の果てに遺跡が高々とそびえ立っている。グレイレイヴンは手掛かりを求めて遺跡内部へ入った。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0702.png		101	305				1								9	66		1		50	15	3			1	300	10070204					100701090	10070109	100709	10070109				15	70	10			1	ZX00709BA	ZX00709EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1006						12	3		Rectangle			1	2	3									
10070302	Besieged	ナナミに接続なしでグレイレイヴンの状況を確認できる方法を教わり、一緒に遺跡の奥へと進むことにした。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	302				1								10	66		1		50	15	3			1	300	10070301					100701100	10070110	100710	10070110				15	70	10			1	ZX00710BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	82		1	2	3									
10070303	Two Frontlines	遺跡内部は迷宮のように入り組んでいた。帰り道が閉ざされてしまい、先へと進むしか他なくなった。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	302				1								11	66		1		50	15	3			1	300	10070302					100701110	10070111	100711	10070111				15	70	10			1	ZX00711BA	ZX00711EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	83		1	2	3									
10070304	End of the Path	遺跡の奥には何もなく、行き止まりだった。皆が戻ろうとした時、ナナミがスイッチを……	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0703.png		112	302				1								12	66		1		50	15	3			1	300	10070303					100701120	10070112	100712	10070112				15	70	10			1	ZX00712BA	ZX00712EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	84		1	2	3									
10080101	Dawn	帕弥什一举感染统治局外围的感染体和空中的伊甸，危亡之间哈桑让你孤军出战，目标：统治局！	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								1	68		1		53	15	3			1	300	11060106					100801010	10080101	100801	10080101				15	80	10			1	ZX00801BA	ZX00801EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	85		1	2	3									
10080102	Potential Unlocked	グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった……	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								2	68		1		53	15	3			1	300	10080101					100801020	10080102	100802	10080102				15	80	10			1	ZX00802BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1007						12	3		Square			1	2	3									
10080103	Obstacle	パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102	308				1								3	68		1		53	15	3			1	300	10080102					100801030	10080103	100803	10080103				15	80	10			1	ZX00803BA	ZX00803EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	87		1	2	3									
10080104	Clone	感染体们的愿望是包含自身在内的毁灭，一旦伊甸被帕弥什占领，那事情将不可收拾，突破过去。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0801.png		111	308				1								4	68		1		53	15	3			1	300	10080103					100801040	10080104	100804	10080104				15	80	10			1	ZX00804BA	ZX00804EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	88		1	2	3									
10080201	Weeping Rose	统治局毫无疑问是一个不见底的深渊，而根据七实所说的，帕弥什的主电脑放在了最下层。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								5	69		1		53	15	3			1	300	10080104					100801050	10080105	100805	10080105				15	80	10			1	ZX00805BA	ZX00805EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	89		1	2	3									
10080202	Path of Torture	ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101	308				1								6	69		1		53	15	3			1	300	10080201					100801060	10080106	100806	10080106				15	80	10			1	ZX00806BA	ZX00806EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	90		1	2	3									
10080203	Remnants	ティファは最後の力を振り絞り、リーの身体の制御を奪った。リーを傷つけないようにティファを攻撃しなければ。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		101	307				1								7	69		1		53	15	3			1	300	10080202					100801070	10080107	100807	10080107				15	80	10			1	ZX00807BA	ZX00807EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	91		1	2	3									
10080204	Trial of Torture	リーは自力でティファの制御から逃れた。隙を突いてティファを破壊せよ。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0802.png		111	307				1								8	69		1		53	15	3			1	300	10080203					100801080	10080108	100808	10080108				15	80	10			1	ZX00808BA	ZX00808EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	92		1	2	3									
10080301	Justice	深淵に至るまでの階層には様々なガードが配備されている。この層に配備された侵蝕体はパニシングを植え付けてくるようだ。攻撃には細心の注意を払わなければならない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111	307				1								9	70		1		53	15	3			1	300	10080204					100801090	10080109	100809	10080109				15	80	10			1	ZX00809BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	93		1	2	3									
10080302	Resistance	伝送ゲート作戦時の敵がこの区域で復活しているようだ。再びロランと戦う覚悟をしなければならない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		112	307				1								10	70		1		53	15	3			1	300	10080301					100801100	10080110	100810	10080110				15	80	10			1	ZX00810BA	ZX00810EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Square	94		1	2	3									
10080303	Devoured	帕弥什把庄园中无辜的保安也化成了感染体，虽然不知是否露娜所为，但现在和露西亚一起再了结它一次吧。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0803.png		112					1								11	70		1		53	15	3			1	300	10080302					100801110	10080111	100811	10080111				15	80	10			1	ZX00811BA	ZX00811EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
10080304	Light and Shadow	最下層でグレイレイヴンを待ち受けていたのはロランではなく、その配下だった。多少気は楽になったものの、強化された侵蝕体相手に油断はできない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0804.png		112					1								12	70		1		53	15	3			1	300	10080303					100801120	10080112	100812	10080112				15	80	10			1	ZX00812BA	ZX00812EA		3	Have all members survive.	Die less than once	Clear in 150s								1		2	1							12	3		Rectangle	96		1	2	3									
10090101	 Flying Sand	This war will likely determine the future direction of the world.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09Img2.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09TitleBg2.png	9		20002			1								1	75		1		55	15	3			1	300	11080106					100801010	10090101	100801	10090101				15	80	10			1	ZX00901BA			3	Have all members survive.	Die less than once	Clear in 150s								1		2	1								3	2	Square	85		1	2	3									
10090102	Second Contact		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png		9		20002			1								2	75		1		55	15	3			1	300	10090101					100801010	10090101	100801	10090101				15	80	10			1	ZX00902BA	ZX00902EA		3	Have all members survive.	Die less than once	Clear in 240s								1		2	1							12	3		Square	86		1	2	3									
10090103	Star Rift		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png		9		20002			1								3	75		1		55	15	3			1	300	10090102					100801020	10090102	100802	10090102				15	80	10			1	ZX00903BA	ZX00903EA		3	Have all members survive.	Die less than once	Clear in 300s								1		2	1							12	3		Rectangle	87		1	2	3									
10090104	Reunion		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0903.png		9		20002			1								4	75		1		55	15	3			1	300	10090103					100801030	10090103	100803	10090103				15	80	10			1	ZX00904BA	ZX00904EA		3	Clear in 180s	Clear in 240s	Clear in 300s								1		2	1	1127						12	3		Rectangle			1	2	3									
10090201	Self Immune		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png		9		20002			1								5	75		1		55	15	3			1	300	10090104					100801040	10090104	100804	10090104				15	80	10			1	ZX00905BA			3	Have all members survive.	Die less than once	Clear in 240s								1		2	1							12	3		Square	89		1	2	3									
10090202	Digit Blade		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png		9	314	20002			1								6	75		1		55	15	3			1	300	10090201					100801050	10090105	100805	10090105				15	80	10			1	ZX00906BA			3	Clear in 180s	Clear in 240s	Clear in 300s								1		2	1	1127						12	3		Square			1	2	3									
10090203	Strict Education		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0904.png		9		20002			1								7	75		1		55	15	3			1	300	10090202					100801060	10090106	100806	10090106				15	80	10			1	ZX00907BA			3	Have all members survive.	Die less than once	Clear in 240s								1		2	1							12	3		Rectangle	91		1	2	3									
10090204	Gravitational Edge		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0905.png		9		20002			1								8	75		1		55	15	3			1	300	10090203					100801070	10090107	100807	10090107				15	80	10			1	ZX00908BA			3	Have all members survive.	Die less than once	Clear in 420s								1		2	1							12	3		Rectangle	92		1	2	3									
10090301	Instant Communication		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png		9		20002			1								9	75		1		55	15	3			1	300	10090204					100801080	10090108	100808	10090108				15	80	10			1	ZX00909BA			3	Have all members survive.	Die less than once	Clear in 420s								1		2	1							12	3		Square	93		1	2	3									
10090302	Hetero-Core		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png		9		20002			1								10	75		1		55	15	3			1	300	10090301					100801090	10090109	100809	10090109				15	80	10			1	ZX00910BA			3	Have all members survive.	Die less than once	Clear in 420s								1		2	1							12	3		Rectangle	94		1	2	3									
10090303	Set		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0907.png		9		20002			1								11	75		1		55	15	3			1	300	10090302					100801100	10090110	100810	10090110				15	80	10			1	ZX00911BA			3	Have all members survive.	Die less than once	Die less than thrice								1		2	1							12	3		Rectangle	95		1	2	3									
10090304	Shatter		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png		9		20002			1								12	75		1		55	15	3			1	300	10090303					100801110	10090111	100811	10090111				15	80	10			1	ZX00912BA			3	Have all members survive.	Die less than once	Die less than thrice								1		2	1							12	3		Square	96		1	2	3									
10090401	Chase		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0908.png		9		20002			1								13	75		1		55	15	3			1	300	10090304					100801120	10090112	100812	10090112				15	80	10			1	ZX00913BA	ZX00913EA		3	Have all members survive.	Die less than once	Die less than thrice								1		2	1	1127						12	3		Rectangle			1	2	3									
10100101	 Pray	The folks prayed to a certain being that they would find peace at the end of their journeys.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png	14		20004			1								1	75		1		55	15	3			1	300	11090103					100801010	10100101	100801	10100101				15	80	10			1	ZX01001BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	Square			1	2	3									
10100102	To Akdilek		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png		14	318	20004			1								2	75		1		55	15	3			1	300	10100101					100801020	10100102	100802	10100102				15	80	10			1	ZX01002BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10100103	Constructs on Earth		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01003.png		13	320	20004			1								3	75		1		55	15	3			1	300	10100102					100801030	10100103	100803	10100103				15	80	10			1	ZX01003BA	ZX01003EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
10100104	A Trade with Akdilek		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01004.png		13	317	20004			1								4	75		1		55	15	3			1	300	10100103					100801040	10100104	100804	10100104				15	80	10			1	ZX01004BA	ZX01004EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
10100201	Choice		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png		13	317	20004			1								5	75		1		55	15	3			1	300	10100104					100801050	10100105	100805	10100105				15	80	10			1	ZX01005BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10100202	Omen		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png		14	320	20004			1								6	75		1		55	15	3			1	300	10100201					100801060	10100106	100806	10100106				15	80	10			1	ZX01006BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10100203	Someone and Bianca		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01007.png		13	301	20004			1								7	75		1		55	15	3			1	300	10100202					100801070	10100107	100807	10100107				15	80	10			1	ZX01007BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5005						12	3		Rectangle			1	2	3									
10100204	Powerless		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01008.png		13	301	20004			1								8	75		1		55	15	3			1	300	10100203					100801080	10100108	100808	10100108				15	80	10			1	ZX01008BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5005						12	3		Rectangle			1	2	3									
10100301	Hitchhike		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png		13	322	20004			1								9	75		1		55	15	3			1	300	10100204					100801090	10100109	100809	10100109				15	80	10			1	ZX01009BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5005						12	3		Square			1	2	3									
10100302	Gunners		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01010.png		13	322	20004			1								10	75		1		55	15	3			1	300	10100301					100801100	10100110	100810	10100110				15	80	10			1	ZX01010BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5005	1122					12	3		Rectangle			1	2	3									
10100303	Resolve		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01011.png		14	323	20004			1								11	75		1		55	15	3			1	300	10100302					100801090	10100111	100809	10100111				15	80	10			1	ZX01011BA	ZX01011EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
10100304	From Now On	The Eternal Engine got back on track after destroying the "goods".	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png	14		20004			1								12	75		1		55	15	3			1	300	10100303					100801100	10100112	100810	10100112				15	80	10			1	ZX01012BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	Square			1	2	3									
10110101	Night Voyage	Looks like you're in big trouble, Gray Raven.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	14		20006			1								1	75		1		58	15	3			1	300	11100106					100801010	10090101	100801	10090101				15	80	10			1	ZX01101BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	Square			1	2	3									
10110102	Escape Room		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1102.png		16	305	20006			1								2	75		1		58	15	3			1	300	10110101					100801010	10090101	100801	10090101				15	80	10			1	ZX01102BA	ZX01102EA		3	Clear within 300s	Clear within 450s	Clear within 600s								1		2	1	3000						12	3		Rectangle			1	2	3									
10110103	Port	The only related text was about "Opera", an art form that existed in the pre-pandemic human world.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	16		20006			1								3	75		1		58	15	3			1	300	10110102					100801020	10090102	100802	10090102				15	80	10			1	ZX01103BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	Square			1	2	3									
10110104	Night Market		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png		16	326	20006			1								4	75		1		58	15	3			1	300	10110103					100801030	10090103	100803	10090103				15	80	10			1	ZX01104BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10110105	Closure		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1103.png		16	312	20006			1								5	75		1		58	15	3			1	300	10110104					100801040	10090104	100804	10090104				15	80	10			1	ZX01105BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8001						3	3		Rectangle			1	2	3									
10110106	Cargo		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png		16	312	20006			1								6	75		1		58	15	3			1	300	10110105					100801050	10090105	100805	10090105				15	80	10			1	ZX01106BA	ZX01106EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10110107	Control		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1104.png		16	326	20006			1								7	75		1		58	15	3			1	300	10110106					100801060	10090106	100806	10090106				15	80	10			1	ZX01107BA	ZX01107EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	3000						12	3		Rectangle			1	2	3									
10110108	Leadership		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1105.png		16	326	20005			1								8	75		1		58	15	3			1	300	10110107					100801070	10090107	100807	10090107				15	80	10			1	ZX01108BA	ZX01108EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						12	3		Rectangle			1	2	3									
10110109	The Fool		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png		16	327	20006			1								9	75		1		58	15	3			1	300	10110108					100801060	10090106	100806	10090106				15	80	10			1	ZX01109BA	ZX01109EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square			1	2	3									
10110112	The Dream		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1106.png		17	327	20006			1								10	75		1		58	15	3			1	300	10110109					100801070	10090107	100807	10090107				15	80	10			1	ZX01110BA			3	Have all members survive.	Die less than once	Die less than twice					30000103			1		2	1							12	3		Rectangle			1	2	3									
10110113	Freedom		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1107.png		17	327	20006			1								11	75		1		58	15	3			1	300	10110112					100801070	10090108	100808	10090108				15	80	10			1		ZX01110EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
10110111	Kowloong	The ship drifts. Everyone trains their sights upon the sea's surface, an azure painting glittering under the morning sun.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	17		20007			1								12	75		1		58	15	3			1	300	10110113					100801070	10090107	100807	10090107				15	80	10			1	ZX01111BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3	2	Square			1	2	3									
10120101	Mist	After a seemingly endless wait, the Nighter was finally coming ashore.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								1	77		0		60	15	3			1	300	11110104												15	80	10			1	ZX01201BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120102	Rejection		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1201.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	305	20007			1								2	77		0		60	15	3			1	300	10120101					100801010	10120102	100801	10120102				15	80	10			1	ZX01202BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120103	Gathering	The real Huaxu must not fall into the hands of Ascendants. Babylonia forces started gathering.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								3	77		0		60	15	3			1	300	10120102												15	80	10			1	ZX01203BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120104	Break the Ice	In the arctic land, the fisher was urging the sailor to hurry. Forest Guards were chasing after the Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28	326	20007			1								4	77		0		60	15	3			1	300	10120101	10120103											15	80	10			1	ZX01204BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120105	Chaos	Everybody had their own plan. Except Babylonia.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28	312	20007			1								5	77		0		60	15	3			1	300	10120103	10120104											15	80	10			1	ZX01205BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120106	Hawk & Hound		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1202.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	312	20007			1								6	77		0		60	15	3			1	300	10120105	10120113				100801010	10120106	100801	10120106				15	80	10			1	ZX01206BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		SquareEx			1	2	3									
10120107	War Decision		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1203.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	326	20007			1								7	77		0		60	15	3			1	300	10120106					100801010	10120107	100801	10120107				15	80	10			1	ZX01207BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120108	Frankenstein	It was complete mayhem in Kowloong City. They seemed to have underestimated the Ascendants.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28	326	20007			1								8	77		0		60	15	3			1	300	10120107												15	80	10			1	ZX01208BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120109	Smile		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1204.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								9	77		0		60	15	3			1	300	10120105	10120113				100801010	10120109	100801	10120109				15	80	10			1	ZX01209BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120110	Support Force		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1205.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								10	77		0		60	15	3			1	300	10120107	10120109				100801010	10120110	100801	10120110				15	80	10			1	ZX01210BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120111	Sister		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1206.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1					101201100			11	77		0		60	15	3			1	300	10120109					100801010	10120111	100801	10120111				15	80	10			1	ZX01211BA	ZX01211EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120112	Accumulation	Seriously wounded, Lucia was removed from the frontline for recovery, while Gray Raven received an unexpected reinforcement.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								12	77		0		60	15	3			1	300	10120110	10120111											15	80	10			1	ZX01212BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120113	Ticket		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1207.png		28		20007			1								13	77		0		60	15	3			1	300	10120103	10120104				100801010	10120113	100801	10120113				15	80	10			1	ZX01213BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120114	Lamia's Poison	As an Ascendant, Lamia specialized in manipulating her enemies.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	305	20007			1								14	77		0		60	15	3			1	300	10120113	11120102											15	80	10			1	ZX01214BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120115	Corporation	Qu decided to take one step further for the Corporation.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								15	77		0		60	15	3			1	300	10120114												15	80	10			1	ZX01215BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120116	Hawk Hunt		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1208.png		28	326	20007			1					101201090			16	77		0		60	15	3			1	300	10120115					100801010	10120116	100801	10120116				15	80	10			1	ZX01216BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120117	Mermaid of Hatred	Strike Hawk's effort wasn't wasted. Kowloong guards decided to join forces against Lamia.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28	312	20007			1								17	77		0		60	15	3			1	300	10120116	11120104											15	80	10			1	ZX01217BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120118	Shield		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1209.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	312	20007			1								18	77		0		60	15	3			1	300	10120117					100801010	10120118	100801	10120118				15	80	10			1	ZX01218BA	ZX01218EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		SquareEx			1	2	3									
10120119	Crisis	A golden powder was seen on the battlefield between Cerberus and Roland.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	326	20007			1								19	77		0		60	15	3			1	300	10120115												15	80	10			1	ZX01219BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120120	Onboard Entertainment	The train was getting close to Kowloong—	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28	326	20007			1								20	77		0		60	15	3			1	300	10120119	11120103											15	80	10			1	ZX01220BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120121	Promise	Far away from the battle, Lucia woke up—	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								21	77		0		60	15	3			1	300	10120120												15	80	10			1	ZX01221BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120122	Inside the Light Wall	Gray Raven managed to get through the light wall, only to be greeted by Kowloong's defense force.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								22	77		0		60	15	3			1	300	10120115	10120116	10120119	10120119									15	80	10			1	ZX01222BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10120123	At the Door		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1210.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								23	77		0		60	15	3			1	300	10120122	10120114				100801010	10120123	100801	10120123				15	80	10			1	ZX01223BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
10120124	The Warden		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1211.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								24	77		0		60	15	3			1	300	10120123	11120105	10120121	10120121		100801010	10120124	100801	10120124				15	80	10			1	ZX01224BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1129						3	3		RectangleEx			1	2	3									
10120125	Plume		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1212.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	21	327	20007			1								25	77		0		60	15	3			1	300	10120124	11120106				100801010	10120125	100801	10120125				15	80	10			1	ZX01225BA	ZX01225EB		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1129						12	3		RectangleEx			1	2	3									
10120126	Hope	It was over... For now.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28	327	20007			1								26	77		0		60	15	3			1	300	10120125	11120107											15	80	10			1	ZX01226BB			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
10130102	A Familiar Sight	The virtual space looks completely normal, but there is something hidden underneath.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								1	78		0		40		3			1	300						400530	400530		400530									1	ZX01602BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130103	Unexpected Bolt	You encounter unexpected events, both friendly and hostile... both commanded and improvised.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								2	78		0		40		3			1	300						400530	400530		400530									1	ZX01603BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130105	Breaking a Deadlock	Finally, there is a hope to break the deadlock.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								3	78		0		40		3			1	300						400530	400530		400530									1	ZX01607BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130107	Huaxu	No matter who "it" works for, you've got to make it stop.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								4	78		0		40		3			1	300						400530	400530		400530									1	ZX01609BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130110	Crimson Tide	The four of you gaze into the red tide of life and death, just like how it gazes back.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								5	78		0		40		3			1	300						400530	400530		400530									1	ZX01613BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130112	Hetero-Creature	These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								6	78		0		40		3			1	300						400530	400530		400530									1				3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130115	We Were Here	I would still have some foolish hope had that never happened.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								7	78		0		40		3			1	300						400530	400530		400530									1	ZX01623BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130119	Welcoming Ceremony	The broken remains remind you of "corpses."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								8	78		0		40		3			1	300						400530	400530		400530									1	ZX01627BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130121	Ascension Secrets	A blindfolded queen, an advisor, and a beast.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								9	78		0		40		3			1	300						400530	400530		400530									1	ZX01630BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130123	Question	Can you really put that blade of yours in Luna's heart?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								10	78		0		40		3			1	300						400530	400530		400530									1	ZX01632BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130124	Fury of the Agent	If these weaklings are your "final plan," I must say I'm quite disappointed.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								11	78		0		40		3			1	300						400530	400530		400530									1	ZX01633BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1137						12	3		Square			1	2	3									
10130126	Lucia	This is your reward for facing your past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	327	20011			1								12	78		0		40		3			1	300						400530	400530		400530									1	ZX01644BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130127	Cannibalism	Miss Luna... Please serve your final duty as an agent...	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	43	327	20011			1								13	78		0		40		3			1	300						400530	400530		400530									1	ZX01651BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1137						3	3		Square			1	2	3									
10130128	Huge Threat	Battle is the only option against the roaring Polyphage.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								14	78		0		40		3			1	300						400530	400530		400530									1	ZX01654BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1141						12	3		Square			1	2	3									
10130129	Race Against Time	Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								15	78		0		40		3			1	300						400530	400530		400530									1	ZX01656BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130130	Awake and Destroy	The end... is nigh!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	43	327	20011			1								16	78		0		40		3			1	300						400530	400530		400530									1	ZX01657BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						3	3		Square			1	2	3									
10130142	A Familiar Sight	The virtual space looks completely normal, but there is something hidden underneath.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								1	78		0		40		3			1	300																		1	ZX01602BA	ZX01602EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130143	Unexpected Bolt	You encounter unexpected events, both friendly and hostile... both commanded and improvised.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								2	78		0		40		3			1	300																		1	ZX01603BA	ZX01603EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130145	Breaking a Deadlock	Finally, there is a hope to break the deadlock.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								3	78		0		40		3			1	300																		1	ZX01607BA	ZX01607EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130147	「HuaXu」	No matter who "it" works for, you've got to make it stop.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								4	78		0		40		3			1	300																		1	ZX01609BA	ZX01609EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130156	Crimson Tide	The four of you gaze into the red tide of life and death, just like how it gazes back.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								5	78		0		40		3			1	300																		1	ZX01613BA	ZX01613EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130157	Hetero-Creature	These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								6	78		0		40		3			1	300																		1		ZX01617BA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130158	We Were Here	I would still have some foolish hope had that never happened.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								7	78		0		40		3			1	300																		1	ZX01623BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130159	Welcoming Ceremony	The broken remains remind you of "corpses."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								8	78		0		40		3			1	300																		1	ZX01627BA	ZX01627EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130161	Ascension Secrets	A blindfolded queen, an advisor, and a beast.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								9	78		0		40		3			1	300																		1	ZX01630BA	ZX01630EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130163	Question	Can you really put that blade of yours in Luna's heart?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								10	78		0		40		3			1	300																		1	ZX01632BA	ZX01632EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1							12	3		Square			1	2	3									
10130164	Fury of the Agent	If these weaklings are your "final plan," I must say I'm quite disappointed.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								11	78		0		40		3			1	300																		1	ZX01633BA	ZX01633EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1137						12	3		Square			1	2	3									
10130166	Lucia	This is your reward for facing your past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	327	20011			1								12	78		0		40		3			1	300																		1	ZX01644BA	ZX01644EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130167	Cannibalism	Miss Luna... Please serve your final duty as an agent...	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	43	327	20011			1								13	78		0		40		3			1	300																		1	ZX01651BA	ZX01651EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1137						3	3		Square			1	2	3									
10130168	Huge Threat	Battle is the only option against the roaring Polyphage.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								14	78		0		40		3			1	300																		1	ZX01654BA	ZX01654EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	1141						12	3		Square			1	2	3									
10130169	Race Against Time	Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								15	78		0		40		3			1	300																		1	ZX01656BA	ZX01656EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						12	3		Square			1	2	3									
10130170	Awake and Destroy	The end... is nigh!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								16	78		0		40		3			1	300																		1	ZX01657BA	ZX01658EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1			1	9030						3	3		Square			1	2	3									
10130171	A Familiar Sight	The virtual space looks completely normal, but there is something hidden underneath.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								1	78		0		40		3			1	300																		1	ZX01602BA	ZX01602EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130172	Unexpected Bolt	You encounter unexpected events, both friendly and hostile... both commanded and improvised.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								2	78		0		40		3			1	300																		1	ZX01603BA	ZX01603EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130173	Breaking a Deadlock	Finally, there is a hope to break the deadlock.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								3	78		0		40		3			1	300																		1	ZX01607BA	ZX01607EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130174	Huaxu	No matter who "it" works for, you've got to make it stop.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	40	327	20011			1								4	78		0		40		3			1	300																		1	ZX01609BA	ZX01609EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130175	Crimson Tide	The four of you gaze into the red tide of life and death, just like how it gazes back.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								5	78		0		40		3			1	300																		1	ZX01613BA	ZX01613EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130176	Hetero-Creature	These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								6	78		0		40		3			1	300																		1		ZX01617BA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130177	We Were Here	I would still have some foolish hope had that never happened.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	41	327	20011			1								7	78		0		40		3			1	300																		1	ZX01623BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	9030						12	3		Square			1	2	3									
10130178	Welcoming Ceremony	The broken remains remind you of "corpses."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								8	78		0		40		3			1	300																		1	ZX01627BA	ZX01627EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130179	Ascension Secrets	A blindfolded queen, an advisor, and a beast.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								9	78		0		40		3			1	300																		1	ZX01630BA	ZX01630EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130180	Question	Can you really put that blade of yours in Luna's heart?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								10	78		0		40		3			1	300																		1	ZX01632BA	ZX01632EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3		Square			1	2	3									
10130181	Fury of the Agent	If these weaklings are your "final plan," I must say I'm quite disappointed.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	328	20011			1								11	78		0		40		3			1	300																		1	ZX01633BA	ZX01633EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	1137						12	3		Square			1	2	3									
10130182	Lucia	This is your reward for facing your past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	42	327	20011			1								12	78		0		40		3			1	300																		1	ZX01644BA	ZX01644EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	9030						12	3		Square			1	2	3									
10130183	Cannibalism	Miss Luna... Please serve your final duty as an agent...	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	43	327	20011			1								13	78		0		40		3			1	300																		1	ZX01651BA	ZX01651EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	1137						3	3		Square			1	2	3									
10130184	Huge Threat	Battle is the only option against the roaring Polyphage.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	43	327	20011			1								14	78		0		40		3			1	300																		1	ZX01654BA	ZX01654EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	1141						12	3		Square			1	2	3									
10130185	Race Against Time	Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								15	78		0		40		3			1	300																		1	ZX01656BA	ZX01656EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	9030						12	3		Square			1	2	3									
10130186	Awake and Destroy	The end... is nigh!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								16	78		0		40		3			1	300																		1	ZX01657BA	ZX01658EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1	9030						3	3		Square			1	2	3									
10130200	Decision Altitude 		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01601BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130201	Fake Friendship		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01604BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130202	Profile of Bait		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01605BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130203	Fragile Relationship		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01606BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130204	Sealed Shut		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01608BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130205	S.S.D.D		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01610BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130206	Enhanced Inverse		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01611BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130207	Restore Clue		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01611BB			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130208	Enemies in Sight		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01612BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130209	Shades of the Past		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01614BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130210	Piper		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01615BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130211	Plunder & Sacrifice		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01618BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130212	Past & Future		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01619BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130213	Blood Link		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01620BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130214	Continue Forward		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01621BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130215	Full of Thorns		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01622BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130216	Shattered Shards		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01624BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130217	City of Fakes		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01625BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130218	Red Tide's Guidance		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01626BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130219	Curtain		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01628BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130220	Unexpected Support		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91629BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130221	Test		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01631BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130222	Master of Ceremony		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01634BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130223	Cross the Bridge		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01635BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130224	Huaxu's Projection		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01636BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130225	Visitor		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91637BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130226	Crimson Resolve		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01638BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130227	Divergence Point		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01639BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130228	Sealed Past		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01640BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130229	Shards of Remorse		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01641BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130230	Chaotic Memories		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01642BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130231	Lost Heart		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01643BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130232	To the Future		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01645BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130233	Polyphage Abyss		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01646BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130234	A Perfect Disguise?		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01646BB			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130235	Audio Analysis		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01647BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130236	Mermaid's Gift		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91648BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130237	Mermaid Caught Up		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91649BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130238	Horrifying Marks		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91650BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130239	Resolve		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91652BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130240	Mermaid's Purpose		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX91653BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
10130241	Confession		Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	44	327	20011			1								1	78		0		40		3			1	300																		1	ZX01655BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1			1							12	3	2	Square			1	2	3									
15010001	Narwhal	Frozen Darkness Main Story 1	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png		7		20001			1								1			0		40	15	3			1	300	11080106					100801010	10120102	100801	10120102				15	80	10			1		HD00401EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	5003						3	3	1	FwRectangle			1	2	3									
15010009	 Returning to Surface	An ambush caught Gray Raven members as they were riding an airdrop shuttle to the ground surface...	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								2			0		40	15	3			1	300	15010001												15	80	10			1	HD00402BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	2	FwSquare			1	2	3									
15010010	 Forest Guard	After crash landing in the snowy rains, Gray Raven met the local armed forces.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								3			0		40	15	3			1	300	15010009												15	80	10			1	HD00403BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	2	FwSquare			1	2	3									
15010002	Aurora	Frozen Darkness Main Story 4	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png		7		20001			1								4			0		40	15	3			1	300	15010010					100801010	10120102	100801	10120102				15	80	10			1	HD00404BA	HD00404EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	1	FwRectangle			1	2	3									
15010003	 Gazing from Afar	Frozen Darkness Main Story 5	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png		7		20001			1								5			0		40	15	3			1	300	15010002					100801010	10120102	100801	10120102				15	80	10			1	HD00405BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	5003						3	3	1	FwRectangle			1	2	3									
15010004	 Crossed Blades	Frozen Darkness Main Story 6	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png		8		20001			1								6			0		40	15	3			1	300	15010003					100801010	10120102	100801	10120102				15	80	10			1	HD00406BA	HD00406EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	5003						3	3	1	FwRectangle			1	2	3									
15010011	 Persistence and Courage	The port residents are surprisingly persistent facing the mighty enemy.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								7			0		40	15	3			1	300	15010004												15	80	10			1	HD00407BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	2	FwSquare			1	2	3									
15010005	 Reason to Fight	Frozen Darkness Main Story 8	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png		8		20001			1								8			0		40	15	3			1	300	15010011					100801010	10120102	100801	10120102				15	80	10			1	HD00408BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	1	FwRectangle			1	2	3									
15010012	 Machine Tide	A Corrupted machine tide is swarming the Murmansk Port!	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								9			0		40	15	3			1	300	15010005												15	80	10			1	HD00409BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	2	FwSquare			1	2	3									
15010006	Chaos	Frozen Darkness Main Story 10	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png		7		20001			1								10			0		40	15	3			1	300	15010012					100801010	10120102	100801	10120102				15	80	10			1	HD00410BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	1	FwRectangle			1	2	3									
15010007	Reunion	Frozen Darkness Main Story 11	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png		7		20001			1								11			0		40	15	3			1	300	15010006					100801010	10120102	100801	10120102				15	80	10			1	HD00411BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	5003						3	3	1	FwRectangle			1	2	3									
15010008	Failure	Frozen Darkness Main Story 12	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png		8		20001			1								12			0		40	15	3			1	300	15010007					100801010	10120102	100801	10120102				15	80	10			1	HD00412BA	HD00412EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	5003						3	3	1	FwRectangle			1	2	3									
15010013	Hope	Derek saved some hope for Rosetta, but what future awaits her...?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								13			0		40	15	3			1	300	15010008												15	80	10			1	HD00413BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							3	3	2	FwSquare			1	2	3									
15010101	HelloWorld	The Start of Summer Time.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	14		20008			1								1	80		0		62	15	3			1	300	11120107												15	80	10			1	ZX01301BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
15010102	Summer Beach Fun	An aqua ocean, soft sand, and little surprises.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0101.png		29		20008			1								2	80		0		62	15	3			1	300	15010101					100801010	10120102	100801	10120102				15	80	10			1	ZX01302BA	ZX01302EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3		FwRectangleEx			1	2	3									
15010103	Chat about the Future	The Gray Ravens have settled down and started enjoying themselves on the beach...	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	16		20008			1								3	80		0		62	15	3			1	300	15010102												15	80	10			1	ZX01303BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
15010104	Cat and Mouse - Fake	Rats are just a bunch of tiny creatures, but at least they can entertain you...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0102.png		29		20008			1								4	80		0		62	15	3			1	300	15010103					100801010	10120106	100801	10120106				15	80	10			1	ZX01304BA	ZX01304EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9040						16	3		FwRectangleEx			1	2	3									
15010105	Transcendant	Kamui woke up, but he looked like another person entirely...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0103.png		111		20008			1								5	80		0		62	15	3			1	300	15010104					100801010	10120107	100801	10120107				15	80	10			1	ZX01305BA	ZX01305EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9010						16	3		FwRectangleEx			1	2	3									
15010106	Uncontrolled Reality	Things seemed to have gone beyond your control now...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0104.png		29		20008			1								6	80		0		62	15	3			1	300	15010105					100801010	10120109	100801	10120109				15	80	10			1	ZX01306BA	ZX01306EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3		FwRectangleEx			1	2	3									
15010107	Into the Abyss	Enter the unknown realm.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0105.png		101		20008			1								7	80		0		62	15	3			1	300	15010106					100801010	10120110	100801	10120110				15	80	10			1	ZX01307BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9010						16	3		FwRectangleEx			1	2	3									
15010108	Searing	Hot day, hot blood.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								8	80		0		62	15	3			1	300	15010107												15	80	10			1	ZX01308BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010109	It's Gonna Work	When you are not sure what a button or switch does, you have to rely on your intuition.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								9	80		0		62	15	3			1	300	15010108												15	80	10			1	ZX01309BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010110	System Warnings	Illegal operation detected.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0106.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	101		20008			1								10	80		0		62	15	3			1	300	15010109					100801010	10120111	100801	10120111				15	80	10			1	ZX01310BA	ZX01310EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9010							3		FwRectangleEx			1	2	3									
15010111	Ant Venom	The pain boiling in the heart.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								11	80		0		62	15	3			1	300	15010108												15	80	10			1	ZX01311BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010112	Scientific Solutions	Bomb the best!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0107.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	29		20008			1								12	80		0		62	15	3			1	300	15010111					100801010	10120113	100801	10120113				15	80	10			1		ZX01312EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9000							3		FwRectangleEx			1	2	3									
15010113	Dead End	Cannot be caught by that guy, not now.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								13	80		0		62	15	3			1	300	15010108												15	80	10			1	ZX01313BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010114	Countdown	I'll be waiting there.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0108.png		29		20008			1								14	80		0		62	15	3			1	300	15010113					100801010	10120116	100801	10120116				15	80	10			1	ZX01314BA	ZX01314EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9010						16	3		FwRectangleEx			1	2	3									
15010115	Bloody Confession	You're dying here, today.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								15	80		0		62	15	3			1	300	15010110												15	80	10			1	ZX01315BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010116	M.A.D	When will you understand that they're nothing but enemies?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0109.png		112		20008			1								16	80		0		62	15	3			1	300	15010115					100801010	10120118	100801	10120118				15	80	10			1	ZX01316BA	ZX01316EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9000						16	3		FwRectangleEx			1	2	3									
15010117	The End of Childhood	Everyone dies, and so does our childhood.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0110.png		30		20008			1								17	80		0		62	15	3			1	300	15010116					100801010	10120123	100801	10120123				15	80	10			1	ZX01317BA	ZX01317EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9031	9041	9060				16	3		FwRectangleEx			1	2	3									
15010118	Your Life Story	After a series of dreadful events, your summer finally began.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								18	80		0		62	15	3			1	300	15010117												15	80	10			1	ZX01319BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010119	Rose Stem	It might have thorns. It might also secretly want you to hold it.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								19	80		0		62	15	3			1	300	15010117	15010112											15	80	10			1	ZX01318BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15010120	The Necessary Black Sheep	That's right, we haven't forgotten you.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		16		20008			1								20	80		0		62	15	3			1	300	15010117	15010114											15	80	10			1	ZX01320BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15020101	 Arctic Reunion	Commandant decided to accept Rosetta's request and head to the ARU with her.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0201.png		34		20009			1								1	80		0		62	15	3			1	300	16010108					100801010	10120102	100801	10120102				15	80	10			1	ZX01401BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1132						3	3		FwRectangle			1	2	3									
15020102	 Reinforcements	Lost in the middle of nowhere, Commandant and Rosetta met some reinforcements who came to rescue them.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								2	80		0		62	15	3			1	300	15020101												15	80	10			1	ZX01402BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15020103	 Captain and Tide	Knowing the tide always visit on a regular interval, ARU was hoping Commandant and the Babylonia reinforcements could help them hold off the tide.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								3	80		0		62	15	3			1	300	15020102												15	80	10			1	ZX01403BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
15020104	 Snowy Skirmish	The fishermen had already engaged with the bionics. They needed immediate help.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0202.png		34		20009			1								4	80		0		62	15	3			1	300	15020103					100801010	10120106	100801	10120106				15	80	10			1	ZX01404BA	ZX01404EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwRectangle			1	2	3									
15020105	 Speedster	After reuniting with Simon and the Forest Guards, Rosetta decided to use her old centaur form against the tide.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0203.png		34		20009			1								5	80		0		62	15	3			1	300	15020104					100801010	10120107	100801	10120107				15	80	10			1	ZX01405BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1132						16	3		FwRectangle			1	2	3									
15020106	 United Nightmare	The name "Amberia" was heard during the battle.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								6	80		0		62	15	3			1	300	15020105												15	80	10			1	ZX01406BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15020107	 The Past	Amberia was supposed to be destroyed long ago. After questioning the Captain, he finally explained what happened in the past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								7	80		0		62	15	3			1	300	15020106												15	80	10			1	ZX01407BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15020108	 Research Building	The team headed toward the Forest Guard's birthplace to search for the "codes" that could control Amberia.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0204.png		34		20009			1								8	80		0		62	15	3			1	300	15020107					100801010	10120109	100801	10120109				15	80	10			1	ZX01408BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwRectangle			1	2	3									
15020109	 Codes	After defeating the bionics near the research building, the team finally found the codes and the data of humanoid-hybrids.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								9	80		0		62	15	3			1	300	15020108												15	80	10			1	ZX01409BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15020110	 Inver-Narwhal	The tide of bionics rushed toward the crowd, and someone took the codes away.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0205.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	34		20009			1								10	80		0		62	15	3			1	300	15020109					100801010	10120110	100801	10120110				15	80	10			1	ZX01410BA			3	Have all members survive.	Die no more than once.	Die no more than twice.					15020115			1		2	1							16	3		FwRectangle			1	2	3									
15020111	 Blood Trail	The team followed the traitor and found a way to Amberia's location.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0206.png		34		20009			1								11	80		0		62	15	3			1	300	15020110					100801010	10120111	100801	10120111				15	80	10			1	ZX01411BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwSquare			1	2	3									
15020112	 Frozen Battlefield	Under the frozen land was lots of weapons and bionic production lines. A voice told the team the truth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0207.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	34		20009			1								12	80		0		62	15	3			1	300	15020111					100801010	10120113	100801	10120113				15	80	10			1	ZX01412BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwRectangle			1	2	3									
15020113	 Ice Venture	Although separated from Diana and others, Rosetta decided to continue moving forward with Commandant alone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0208.png		34		20009			1								13	80		0		62	15	3			1	300	15020112					100801010	10120116	100801	10120116				15	80	10			1	ZX01413BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1132						16	3		FwSquare			1	2	3									
15020114	 Another Battlefield	Everybody was fighting in their own way.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0209.png		34		20009			1								14	80		0		62	15	3			1	300	15020113					100801010	10120123	100801	10120123				15	80	10			1	ZX01414BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwSquare			1	2	3									
15020115	 Amberia	In the lab at the very bottom, Commandant and Rosetta finally met Amberia, who once was called Atiel.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0210.png		34		20009			1								15	80		0		62	15	3			1	300	15020114					100801010	10120118	100801	10120118				15	80	10			1	ZX01415BA			3	Have all members survive.	Die no more than once.	Die no more than twice.					15020115			1		2	1							16	3		FwSquare			1	2	3									
15020116	 The Unlucky	Rosetta pointed her weapon at Amberia, vowing to end this nightmare once and for all with Commandant.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0211.png		35		20009			1								16	80		0		62	15	3			1	300	15020115					100801010	10120123	100801	10120123				15	80	10			1	ZX01416BA	ZX01416EA		3	Have all members survive.	Die no more than once.	Die no more than twice.					15020116			1		2	1							16	3		FwRectangle			1	2	3									
15020117	 Farewell to Nightmare	Amberia had fallen. Time to say goodbye to this nightmare.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0212.png		35		20009			1								17	80		0		62	15	3			1	300	15020116					100801010	10120123	100801	10120123				15	80	10			1	ZX01417BA			3	Have all members survive.	Die no more than once.	Die no more than twice.					15020117			1		2	1							16	3		FwRectangle			1	2	3									
15020118	 We Lucky Few	Rosetta and Commandant witnessed the end of Amberia and her nightmare. A new day had started.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	35		20009			1								18	80		0		62	15	3			1	300	15020117												15	80	10			1	ZX01418BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15030101	Dusty Memory	A theater exists in every city of the KCC, in the corner surrounded by courtyards and old streets. It is lofty and grandiose, but at the same time, it is old and dilapidated.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0301.png		28		20010			1								1	80		0		62	15	3			1	300	16020108					100801010	10120102	100801	10120102				15	80	10			1	ZX01501BA	ZX01501EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1136						3	3		FwRectangleEx			1	2	3									
15030102	Theater Crisis	We can still quit with our heads held high, If we sell the theater, we can use this money as a fresh start for each and every one of us. If we wait this out, then... There won't be any money to line our pockets.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								2	80		0		62	15	3			1	300	15030101												15	80	10			1	ZX01502BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030103	Against the Current	In a world of young people, they should be the stars.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								3	80		0		62	15	3			1	300	15030102												15	80	10			1	ZX01503BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
15030104	Changing Tide	The KCC... is about to change.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0302.png		28		20010			1								4	80		0		62	15	3			1	300	15030103					100801010	10120106	100801	10120106				15	80	10			1	ZX01504BA	ZX01504EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1136						16	3		FwRectangleEx			1	2	3									
15030105	Reunion	Changyu perked up with a smile out of surprise at the sight of after seeing a familiar face after so long.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		28		20010			1								5	80		0		62	15	3			1	300	15030104												15	80	10			1	ZX01505BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030119	Battle of Changban	Heroes never fear death.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								6	80		0		62	15	3			1	300	15030105												15	80	10			1	ZX01506BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030106	Disconnected	Smoke from the war covers the once prosperous city, disconnecting the people of Kowloong from their future and past.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0303.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								7	80		0		62	15	3			1	300	15030119					100801010	10120106	100801	10120106				15	80	10			1	ZX01507BA	ZX01507EA		3	Use Changyu: Qilin in battle	Clear within 300s	Fight till the last moment								1		2	1	1136							3		FwRectangleEx			1	2	3									1
15030107	Answer	Qu slowly closed her eyes upon hearing Huaxu's response.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								8	80		0		62	15	3			1	300													15	80	10			1	ZX01508BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030108	Before the Storm	The once prosperous KCC is now long gone. A few pedestrians gather near the broadcast on the street.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		28		20010			1								9	80		0		62	15	3			1	300	15030107												15	80	10			1	ZX01509BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030109	Will of Kowloong	Kowloong is a crystal, nucleated from history. Kowloongers do not fear war, because war cannot break the will of Kowloong.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0304.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								10	80		0		62	15	3			1	300	15030108					100801010	10120109	100801	10120109				15	80	10			1	ZX01510BA	ZX01510EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1135						16	3		FwRectangleEx			1	2	3									
15030110	Legacy	I will inherit your will.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0305.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28		20010			1								11	80		0		62	15	3			1	300	15030109					100801010	10120110	100801	10120110				15	80	10			1	ZX01511BA	ZX01511EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1135						16	3		FwSquareEx			1	2	3									
15030111	Homecoming	You're home, Moyuan...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0306.png		28		20010			1								12	80		0		62	15	3			1	300	15030110					100801010	10120111	100801	10120111				15	80	10			1	ZX01512BA	ZX01512EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1135						16	3		FwRectangleEx			1	2	3									
15030112	Tabula Akasha	Our history will not end like this.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28		20010			1								13	80		0		62	15	3			1	300	15030111												15	80	10			1	ZX01513BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030113	Unnamed War	Two Tai'E are activated in a deserted factory, only to find out that an apocalyptic war had broken out while they were hibernating.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		28		20010			1								14	80		0		62	15	3			1	300													15	80	10			1	ZX01514BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030114	Unexpected Encounter	Tai'E decided to follow their order and go back, but accidentally met a human child. The priority written in their program means they have more important things to do now.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		28		20010			1								15	80		0		62	15	3			1	300	15030113												15	80	10			1	ZX01515BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030115	Area of Defense	We must quickly go past this area of defense before more of those things appear. I'll go first, you take her and follow me.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0307.png		28		20010			1								16	80		0		62	15	3			1	300	15030114					100801010	10120118	100801	10120118				15	80	10			1	ZX01516BA	ZX01516EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1131						16	3		FwSquareEx			1	2	3									
15030116	Little Promise	Is it because of the preset command, or is he having an error? He could not tell.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		28		20010			1								17	80		0		62	15	3			1	300	15030115												15	80	10			1	ZX01517BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
15030117	Duty of Tai'E	I will fulfil the duty of Tai'E.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0308.png		28		20010			1								18	80		0		62	15	3			1	300	15030116					100801010	10120123	100801	10120123				15	80	10			1	ZX01518BA	ZX01518EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1131						16	3		FwRectangleEx			1	2	3									
15030118	Farewell	During his service in Kowloong, there was nothing that he could take pride in. Those memories were the only thing that supported him and made him happy.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0309.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	28		20010			1								19	80		0		62	15	3			1	300	15030117					100801010	10120123	100801	10120123				15	80	10			1	ZX01519BA	ZX01519EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1131						16	3		FwRectangleEx			1	2	3									
15010501	 Operation Red Tide	They are heading toward the shoreline.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								1	80		0		62	15	3			1	300	16030103												15	80	10			1	ZX01801BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1136						3	3	2	FwSquare			1	2	3									
15010502	 Lone Hawk	There does not seem to be any fear in Wanshi. He just let out a big yawn instead.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0401.png		52		20010			1								2	80		0		62	15	3			1	300	15010501					100801010	10120102	100801	10120102				15	80	10			1	ZX01802BA	ZX01802EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwRectangle			1	2	3									
15010503	 Land for No "Man"	One must face his own weakness to embrace the future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								3	80		0		62	15	3			1	300	15010502												15	80	10			1	ZX01803BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
15010504	 Abyss of Gravity	Born here, so chose to die here too.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								4	80		0		62	15	3			1	300	15010503												15	80	10			1	ZX01804BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1136						16	3	2	FwSquare			1	2	3									
15010505	 Never Ending	You left us behind like junk, now you dare to come back and "rescue" us? Are you kidding me?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0402.png		52		20010			1								5	80		0		62	15	3			1	300	15010504					100801010	10120106	100801	10120106				15	80	10			1	ZX01805BA	ZX01805EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3		FwRectangle			1	2	3									
15010506	 Ashes to Ashes	For the greater good. Oh, it never gets old. How morally sound. I am truly amazed.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								6	80		0		62	15	3			1	300	15010505												15	80	10			1	ZX01806BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010507	 Reason to Fight	Even if we don't know what awaits us there.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0403.png		52		20010			1								7	80		0		62	15	3			1	300	15010506					100801010	10120106	100801	10120106				15	80	10			1	ZX01807BA	ZX01807EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9074							3		FwRectangle			1	2	3									1
15010508	 Voice of Yesterday	Only from that lullaby could they feel the last bit of warmth from their past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								8	80		0		62	15	3			1	300	15010507												15	80	10			1	ZX01808BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010509	 Whalesong	The singing stopped, but the song had no ending, because the lonely whale never found its herd.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0404.png		52		20010			1								9	80		0		62	15	3			1	300	15010508					100801010	10120109	100801	10120109				15	80	10			1	ZX01809BA	ZX01809EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9074						16	3		FwRectangle			1	2	3									
15010510	 Siren	Selena.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								10	80		0		62	15	3			1	300	15010509												15	80	10			1	ZX01810BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010511	 Requiem	Eternity in an hour.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								11	80		0		62	15	3			1	300	15010510												15	80	10			1	ZX01811BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010512	 Cradle of Immortality	She only wants to tell you all the miracles she saw along the journey.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								12	80		0		62	15	3			1	300	15010511												15	80	10			1	ZX01812BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010513	 Silent Battlefield	It was an early afternoon when Kamui accidentally discovered a slightly swollen metal can in Wanshi's storage. It reminded Wanshi of his distant past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								13	80		0		62	15	3			1	300	15010512												15	80	10			1	ZX01813BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010514	 Gear?	Just a tiny gear. My job is to ensure all things can run smoothly.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0405.png		52		20010			1								14	80		0		62	15	3			1	300	15010513					100801010	10120111	100801	10120111				15	80	10			1	ZX01814BA	ZX01814EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9074						16	3		FwRectangle			1	2	3									
15010515	 Gamble	I'm betting Langston Smith's name on it.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								15	80		0		62	15	3			1	300	15010514												15	80	10			1	ZX01815BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010516	 Awaken	The world was no longer pale as Wanshi regained consciousness. He realized he was inside a building.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								16	80		0		62	15	3			1	300	15010515												15	80	10			1	ZX01816BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010517	 Echoes of the Past	The white city continuously altered its shape. Refracted sunlight shone from above, unveiling a blue ocean of data behind it.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								17	80		0		62	15	3			1	300	15010516												15	80	10			1	ZX01817BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010518	 Encounter	So this is the guy behind all those unexpected accidents.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								18	80		0		62	15	3			1	300	15010517												15	80	10			1	ZX01818BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010519	 Frog in the Well	I have been hiding for too long, but I feel like going out there today.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								19	80		0		62	15	3			1	300	15010518												15	80	10			1	ZX01819BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010520	 Journey's End	You can explore the space, or take back the Earth for yourselves. It doesn't matter.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0406.png		52		20010			1								20	80		0		62	15	3			1	300	15010519					100801010	10120123	100801	10120123				15	80	10			1	ZX01820BA	ZX01820EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9074	9077	9078				16	3		FwRectangle			1	2	3									
15010601	 The Forgotten Children	This is Babylonia, not the research institute or Kurono. There are no unexpected menace and experiments on her path that would put her on a leash.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								1	80		0		62	15	3			1	300	11140108												15	80	10			1	ZX02001BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15010602	 Suspiria	"Welcome home!"	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								2	80		0		62	15	3			1	300	15010601												15	80	10			1	ZX02002BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15010603	 The Mist	Shaped like a stuffed animal, it is too dirty to tell its original color, save for the bright red of its cracked lips. The two stiff, sad glass eyeballs, poorly sewn, have melted, staring straight at No. 21.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0501.png		36		10101			1								3	80		0		62	15	3			1	300	15010602					100801010	10120102	100801	10120102				15	80	10			1	ZX02003BA	ZX02003EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9000						3	3		FwRectangle			1	2	3									
15010604	 Kairo	A speeding police car stops before you, and Noctis pokes his head out from the rolled-down window wearing a pair of sunglasses he has found, whistling loudly.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								4	80		0		62	15	3			1	300	15010603												15	80	10			1	ZX02004BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15010605	 Let the Right One In	The black fog dissipates, not disappearing completely, retreating to somewhere not far behind you. But it is far enough from her for now, and she is safe from being immediately devoured.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								5	80		0		62	15	3			1	300	15010604												15	80	10			1	ZX02005BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15010606	 Insidious	No. 21 approaches the shade instinctively for a closer look. But the moment she steps forward, all images disappear, leaving behind the Medic Bots and equipment in the dilapidated corridors as if nothing has happened.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0502.png		36		10101			1								6	80		0		62	15	3			1	300	15010605					100801010	10120106	100801	10120106				15	80	10			1	ZX02006BA	ZX02006EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1167						16	3		FwRectangle			1	2	3									
15010607	 Cabin in the Woods	The night wind howls and an unearthly light shines overhead, casting No. 21 in the shadow of the giant house behind the iron gate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0503.png		36		10101			1								7	80		0		62	15	3			1	300	15010606					100801010	10120106	100801	10120106				15	80	10			1	ZX02007BA	ZX02007EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1167						16	3		FwRectangle			1	2	3									1
15010608	 The Skeleton Key	The storage before you turns into a few empty shelves on the wall. A scrawled, child-like picture painted with red crayons sits above, with "Go to Hell and meet Voooo" written next to it. It looks ridiculous but scary.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0504.png		36		10101			1								8	80		0		62	15	3			1	300	15010607					100801010	10120109	100801	10120109				15	80	10			1	ZX02008BA	ZX02008EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1167						16	3		FwRectangle			1	2	3									
15010609	 The Thirteenth Floor	The two girls look at each other and nod. That is the last communication between them.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0505.png		36		10101			1								9	80		0		62	15	3			1	300	15010608					100801010	10120109	100801	10120109				15	80	10			1	ZX02009BA	ZX02009EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1167						16	3		FwRectangle			1	2	3									
15010610	 Hour of the Wolf	"—I'm going to kill you! I'm going to tear you apart! I'm going to rip your insides out and rub them on your face!"	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								10	80		0		62	15	3			1	300	15010609												15	80	10			1	ZX02010BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15010612	 The Chasers	Her laser cannon soars with Buddy, and she breaks through her shackles like a runaway beast. Her minute figure lashes out massive waves of energy, like a wolf finally revealing its fangs.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0506.png		59		10101			1								11	80		0		62	15	3			1	300	15010610					100801010	10120109	100801	10120109				15	80	10			1	ZX02011BA	ZX02011EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1167						16	3		FwRectangle			1	2	3									
15010613	 Sixth Sense	Wind passes through the withered tree and the lifeless houses over the nameless graves full of white crosses. An insignificant white daisy on the edge of the grave sways, hoping the wind will carry it away, but the wind cannot.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								12	80		0		62	15	3			1	300	15010612												15	80	10			1	ZX02012BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10140101	Game in a Cage	"Be careful with your words and action. Don't do anything now. Wait until morning to inspect the room."	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1401.png		53		20010			1								1	80		0		62	15	3			1	300	15010528					100801010	10120102	100801	10120102				15	80	10			1	ZX01901BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9080						3	3		Rectangle			1	2	3									
10140102	Conceal	"Where did you get the Ascendant data?"	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								2	80		0		62	15	3			1	300	10140101												15	80	10			1	ZX01902BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140103	Return to Core Area	Feels like we're being watched.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1402.png		53		20010			1								3	80		0		62	15	3			1	300	10140102					100801010	10120106	100801	10120106				15	80	10			1	ZX01903BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9077							3		Rectangle			1	2	3									
10140104	Untraceable	Maybe there's an easier and more straightforward way.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								4	80		0		62	15	3			1	300	10140103												15	80	10			1	ZX01904BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140105	Gaze of the Abyss	Like a dark abyss, the pinhole spy camera on the button gazes at Chrome, who is holding it in his palm.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1403.png		53		20010			1								5	80		0		62	15	3			1	300	10140104					100801010	10120106	100801	10120106				15	80	10			1	ZX01905BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9078		9077				3	3		Rectangle			1	2	3									
10140106	New Woes	Mom... is resting.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1404.png		53		20010			1								6	80		0		62	15	3			1	300	10140105					100801010	10120109	100801	10120109				15	80	10			1	ZX01906BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9078	9074	9077				3	3		Rectangle			1	2	3									
10140107	Recycle Prisoner	We don't get to do this everyday. Let me give you a bonus question.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1405.png		53		20010			1								7	80		0		62	15	3			1	300	10140106					100801010	10120111	100801	10120111				15	80	10			1	ZX01907BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9078	9074	9077				3	3		Rectangle			1	2	3									1
10140108	Perfectionism	He speaks with no lofty words and acts like a modest teacher before his enemies.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								8	80		0		62	15	3			1	300	10140107												15	80	10			1	ZX01908BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140109	Fated Maze	The rumbling underneath the floor announces death like a countdown timer.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1406.png		53		20010			1								9	80		0		62	15	3			1	300	10140108					100801010	10120118	100801	10120118				15	80	10			1	ZX01909BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9078							3		Rectangle			1	2	3									
10140110	No Response	Kamui spots a faint smile on Chrome's face before Chrome completely loses consciousness.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								10	80		0		62	15	3			1	300	10140109												15	80	10			1	ZX01910BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140111	Project Winter	If we ever settle this, we will need the talented commandant to help us build a future for humans.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								11	80		0		62	15	3			1	300	10140110												15	80	10			1	ZX01911BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140112	Extra Mission	Looks like some people are leaving no stone unturned, considering they've bugged our transport craft, too.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1407.png		53		20010			1								12	80		0		62	15	3			1	300	10140111					100801010	10120123	100801	10120123				15	80	10			1	ZX01912BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	7022							3		Rectangle			1	2	3									
10140113	Hidden Area	The dim light from the sky nourishes the surrounding red trees, and root-like pipes coil around them, revealing a peaceful but strange atmosphere.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								13	80		0		62	15	3			1	300	10140112												15	80	10			1	ZX01913BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10140114	Hetero-Hive Mother	Sorry... For leaving you alone to deal with such a thing.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1408.png		53		20010			1								14	80		0		62	15	3			1	300	10140113					100801010	10120123	100801	10120123				15	80	10			1	ZX01914BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9080						3	3		Rectangle			1	2	3									
10140115	Starry Sky	Even if the signal is broken, and even if hope is scarce, I will run to you no matter what. That's salvation, as well as saving myself.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								15	80		0		62	15	3			1	300	10140114												15	80	10			1	ZX01915BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
10150101	Right Under the Rose	As long as we're on this ship together, nothing will remain a secret forever.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61	903	20016			1								1	80		0		62	15	3			1	300	15010632												15	80	10			1	ZX02101BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150102	Strike	The red-haired Construct stands amidst them proudly like a rose above its thorns.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61	903	20016			1								2	80		0		62	15	3			1	300	10150101												15	80	10			1	ZX02102BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150103	Seaborne Graveyard	That's right. The city you're standing in was once a zero-point reactor.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61	903	20016			1								3	80		0		62	15	3			1	300	10150102												15	80	10			1	ZX02103BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150104	Atlantis	It once contained humanity's hope for a utopia, after all.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1501.png		61	903	20016			1								4	80		0		62	15	3			1	300	10150103					100801010	10120125	100801	10120125				15	80	10			1	ZX02104BA	ZX02104EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1172						3	3		Rectangle			1	2	3									
10150105	Enter the City	If the Golden Age is a crown, then this is one of the brightest jewels on it.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1502.png		61	903	20016			1								5	80		0		62	15	3			1	300	10150104					100801010	10120125	100801	10120125				15	80	10			1	ZX02105BA	ZX02105EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1172						3	3		Rectangle			1	2	3									
10150106	Return	I've... finally found it.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61	903	20016			1								6	80		0		62	15	3			1	300	10150105												15	80	10			1	ZX02106BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150107	Graveyard for the Arrogance	Humans have long died on the road to their ambitions. This city is just a graveyard for their arrogance.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1503.png		61	903	20016			1								7	80		0		62	15	3			1	300	10150106					100801010	10120125	100801	10120125				15	80	10			1	ZX02107BA	ZX02107EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							3	3		Rectangle			1	2	3									1
10150108	Another Journey	Atlantis lived, and so did they.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61	903	20016			1								8	80		0		62	15	3			1	300	10150107												15	80	10			1	ZX02108BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150109	Up or Down	Don't tell me the city's haunted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1504.png		61	903	20016			1								9	80		0		62	15	3			1	300	10150108					100801010	10120125	100801	10120125				15	80	10			1	ZX02109BA	ZX02109EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							3	3		Rectangle			1	2	3									
10150110	Overclock (1)		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1505.png		61		20016			1								10	80		0		62	15	3			1	300	10150109					100801010	10120125	100801	10120125				15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1172						3	3		Rectangle			1	2	3									
10150111	Overclock (2)		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1506.png		61		20016			1								11	80		0		62	15	3			1	300	10150110					100801010	10120125	100801	10120125				15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							3	3		Rectangle			1	2	3									
10150112	Overclock (3)		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1507.png		61		20016			1								12	80		0		62	15	3			1	300	10150111					100801010	10120125	100801	10120125				15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1172						3	3		Rectangle			1	2	3									
10150113	Light of the Zero-point Energy	I believe humanity will have a bright future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								13	80		0		62	15	3			1	300	10150112												15	80	10			1	ZX02113BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150114	Raise Your Torch	I wouldn't, because I want to find out what is there at the end of the darkness.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1508.png		61		20016			1								14	80		0		62	15	3			1	300	10150113					100801010	10120125	100801	10120125				15	80	10			1	ZX02114BA	ZX02114EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							3	3		Rectangle			1	2	3									
10150115	The Last Human	Who would have thought that, in the end, I'd go gentle into that good night?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								15	80		0		62	15	3			1	300	10150114												15	80	10			1	ZX02115BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10150116	Across the Waves	Vera knows that gaze intimately. The look of total desperation was once in her eyes as well.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1509.png		62	903	40001			1								16	80		0		62	15	3			1	300	10150115					100801010	10120125	100801	10120125				15	80	10			1	ZX02116BA	ZX02116EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1172						3	3		Rectangle			1	2	3									
10150117	Her Flag	Rage, rage against the dying of the light.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								17	80		0		62	15	3			1	300	10150116												15	80	10			1	ZX02117BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
10160101	World Government Conference	The mark of the World Government which bears the hope of humanity appears at the top of the room with dignity. Another "World Government Conference" is about to start.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								1	80		0		62	15	3			1	300	11150108												15	80	10			1	ZX02201BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							3	3	2	FwSquare			1	2	3									
10160102	Antagonism	Science is a torch that lights the way to humanity's future, not a wind that fans the flame of some civil war.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								2	80		0		62	15	3			1	300	10160101												15	80	10			1	ZX02202BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160103	After Story	The logs have been arranged from left to right chronologically by Liv. Your fingertip flips over a page, and another memory is reawakened in your mind.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1601.png		64		20017			1								3	80		0		62	15	3			1	300	10160102					100801010	10120125	100801	10120125				15	80	10			1	ZX02203BA	ZX02203EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	1175	1176				16	3		FwRectangle			1	2	3									
10160104	Search for Coordinates	Asimov stops tapping on the projection and points toward one point on the globe.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								4	80		0		62	15	3			1	300	10160103												15	80	10			1	ZX02204BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160105	Hetero-Sapien	The humanoids slowly turn around, their strangely-shaped feet crushing the bones on the ground, making an eerie, squeaking noise.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								5	80		0		62	15	3			1	300	10160104												15	80	10			1	ZX02205BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160106	Assemble	Hans is not very loud, but his voice is firm enough to reach every one of your ears, making you all stand straight.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								6	80		0		62	15	3			1	300	10160105												15	80	10			1	ZX02206BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160107	Pulia Forest Park Ruins	Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1602.png		64		20017			1								7	80		0		62	15	3			1	300	10160106					100801010	10120125	100801	10120125				15	80	10			1	ZX02207BA	ZX02207EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	1175	1176				16	3		FwRectangle			1	2	3									1
10160108	Clockwork	He winds up the war machine that is you all, the elites of Babylonia, and you march on toward CPF 040.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								8	80		0		62	15	3			1	300	10160107												15	80	10			1	ZX02208BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160109	CPF 040	The Central Purification Filter that was the basis of humanity's life on the surface against the Punishing Virus is now penetrated by the crimson plants, erected in the middle of the field, twisting and towering.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1603.png		64		20017			1								9	80		0		62	15	3			1	300	10160108					100801010	10120125	100801	10120125				15	80	10			1	ZX02209BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1176						16	3		FwRectangle			1	2	3									
10160110	Arrival	Their gaze pierces through the crowd and extends toward the species you belong to—humanity.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1604.png		64		20017			1								10	80		0		62	15	3			1	300	10160109					100801010	10120125	100801	10120125				15	80	10			1		ZX02210EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1176						16	3		FwRectangle			1	2	3									
10160111	Evacuation	In the last few moments before you fall unconscious, you hear thunderous explosions.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1605.png		64		20017			1								11	80		0		62	15	3			1	300	10160110					100801010	10120125	100801	10120125				15	80	10			1	ZX02211BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1176						16	3		FwRectangle			1	2	3									
10160112	Death of Humankind	I will be back. Trust me.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1606.png		64		20017			1								12	80		0		62	15	3			1	300	10160111					100801010	10120125	100801	10120125				15	80	10			1		ZX02212EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1176						16	3		FwRectangle			1	2	3									
10160113	Unidentified Twins	The war between humanity and the Punishing Virus begins anew, here and now.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1607.png		36		20017			1								13	80		0		62	15	3			1	300	10160112					100801010	10120125	100801	10120125				15	80	10			1	ZX02213BA	ZX02213EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	1175					0	3		FwRectangle			1	2	3									
10160114	Silent Scream	This is the never-ending cycle of despair.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								14	80		0		62	15	3			1	300	10160113												15	80	10			1	ZX02214BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10160115	The Rudder of Mankind	Our Parliament was established to build a better future for humanity.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								15	80		0		62	15	3			1	300	10160114												15	80	10			1	ZX02215BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170100	Nightmare of the World	We are forced to step into the eternal night of death, and with different language and bodies, roar as one in the afterburn of dawn.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png	74		20017			1								0	80		0		40	15	3			1	300	10160115												15	80	10			1	ZX02300BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170101	Pouring Rain	However, they are not the greatest threat nor are they the ultimate fruit borne from disaster. They are just a road sign.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png	74		20017			1								1	80		0		40	15	3			1	300	10170100												15	80	10			1	ZX02301BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170102	Sinking Island	We were forced to stand on a sinking island, all of us.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png	74		20017			1								2	80		0		40	15	3			1	300	10170101												15	80	10			1	ZX02302BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170103	Project Winter	In any case, this is the beginning of hope, but it is only just the beginning.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img4.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg4.png	74		20017			1								3	80		0		40	15	3			1	300	10170102												15	80	10			1	ZX02303BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170104	Will of Being Born	What happened to the girl and the boy is not an exception. We have different life experience but share similar nature and feelings.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png	74		20017			1								4	80		0		40	15	3			1	300	10170103												15	80	10			1	ZX02304BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170105	 First, "Joy and Sorrow"	"Together they come, and when one sits alone with you at your board, remember that the other is asleep upon your bed."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img5.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg5.png	74		20017			1								5	80		0		40	15	3			1	300	10170104												15	80	10			1	ZX02305BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170106	"The Great Evacuation"	Anything that you are not happy about? Or are you still expecting your commandant to get up all of a sudden and tell you there is a new tactic that sacrifices no one?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png	73		20017			1								6	80		0		40	15	3			1	300	10170105												15	80	10			1	ZX02306BA	ZX02306EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174						16	3	1	FwRectangle			1	2	3									
10170107	"The Stayed-Behind"	The originally crowded basement is now left with only dozens of people waiting for Gray Raven to come back.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png	74		20017			1								7	80		0		40	15	3			1	300	10170106												15	80	10			1	ZX02307BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170108	Life and Death	By the light of the daybreak, they see that the sloped path in the city has turned into a scarlet wave.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png	74		20017			1								8	80		0		40	15	3			1	300	10170107												15	80	10			1	ZX02308BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170109	 Second, "Freedom"	"And what is it but fragments of your own self you would discard that you may become free?"	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png	74		20017			1								9	80		0		40	15	3			1	300	10170108												15	80	10			1	ZX02309BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170110	Within Reach	But there is no "would have."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png	74		20017			1								10	80		0		40	15	3			1	300	10170109												15	80	10			1	ZX02310BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170111	 Third, "Giving"	"It is life that gives unto life."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img16.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg16.png	74		20017			1								11	80		0		40	15	3			1	300	10170110												15	80	10			1	ZX02311BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170112	 Fourth, "Ship"	"Who can depart from his pain and his aloneness without regret? It is not a garment I cast off this day, but a skin that I tear with my own hands. Yet I cannot tarry longer."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img7.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg7.png	73		20017			1								12	80		0		40	15	3			1	300	10170111												15	80	10			1	ZX02312BA	ZX02312EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1176						16	3	1	FwRectangle			1	2	3									
10170113	Countdown to Life	Even though there is not much time left, she still sticks to her post.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png	73		20017			1								13	80		0		40	15	3			1	300	10170112												15	80	10			1	ZX02313BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170114	Assemble Again	Gray Raven, Strike Hawk, and Cerberus gather in City 47 to plan for their next move.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png	64		20017			1								14	80		0		40	15	3			1	300	10170112												15	80	10			1	ZX02314BA	ZX02314EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	1175	9080				16	3	1	FwRectangle			1	2	3									
10170115	End Train	We didn't know back then that the train was heading to the end.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png	73		20017			1								15	80		0		40	15	3			1	300	10170113	10170114											15	80	10			1	ZX02315BA	ZX02315EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	1175	9080				16	3	1	FwRectangle			1	2	3									
10170116	Endpoint Countdown	We must be ready. This battle will decide the fate of all of our lives.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png	73		20017			1								16	80		0		40	15	3			1	300	10170115												15	80	10			1	ZX02316BA	ZX02316EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174	9080					16	3	1	FwRectangle			1	2	3									
10170117	Smile of the Abyss	I think I heard someone laughing...	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png	73		20017			1								17	80		0		40	15	3			1	300	10170116												15	80	10			1	ZX02317BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170118	Gentle Monster	To seize the only hope, the girl has turned into a gentle monster.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png	73		20017			1								18	80		0		40	15	3			1	300	10170117												15	80	10			1	ZX02318BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170119	Heaven of Pain	Dusk and silence, exhaustion and wounds, they weave together a web that binds the two of them to the bench they are sitting on, with no hope to escape.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png	73		20017			1								19	80		0		40	15	3			1	300	10170117												15	80	10			1	ZX02319BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	5006	1136					16	3	1	FwRectangle			1	2	3									
10170120	Ring "The Bells"	"With a will to give it all and an unyielding spirit to keep going."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png	73		20017			1								20	80		0		40	15	3			1	300	10170118	10170119											15	80	10			1		ZX02320EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9080						16	3	1	FwRectangle			1	2	3									
10170121	Rage Against the "Light"	"Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight. And learn, too late, they grieved it on its way."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png	73		20017			1								21	80		0		40	15	3			1	300	10170120												15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1175	1174					16	3	1	FwRectangle			1	2	3									
10170123	Until No One Is Listening	In this world, there is no rescue no matter when you make your prayers.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png	36		20017			1								22	80		0		40	15	3			1	300	10170121												15	80	10			1	ZX02322BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174						16	3	1	FwRectangle			1	2	3									
10170122	 Fifth, "Farewell"	"The mist that drifts away at dawn, leaving but dew in the fields, shall rise and gather into a cloud and then fall down in rain."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png	73		20017			1								23	80		0		40	15	3			1	300	10170123												15	80	10			1	ZX02323BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170124	 Sixth, "Death"	"Only when you drink from the river of silence shall you indeed sing. And when you have reached the mountain top, then you shall begin to climb. And when the earth shall claim your limbs, then shall you truly dance.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img11.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg11.png	73		20017			1								24	80		0		40	15	3			1	300	10170122												15	80	10			1	ZX02324BA	ZX02324EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9100						16	3	1	FwRectangle			1	2	3									
10170126	To Death →	― Start from the "death" of self and move into the future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img12.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg12.png	73		20017			1								25	80		0		40	15	3			1	300	10170124												15	80	10			1	ZX02325BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170127	To Life →	― Start from the "death" of self and move into the future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img13.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg13.png	73		20017			1								26	80		0		40	15	3			1	300	10170124												15	80	10			1	ZX02326BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10170125	Scarlet Reflection	The data cache in it will control the form of the Punishing Virus. Think of them as Hetero-Sapiens or Red Tide Projections. They will transform with your cognition.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img14.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg14.png	36		20017			1								27	80		0		40	15	3			1	300	10170126	10170127											15	80	10			1	ZX02327BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1174						16	3	1	FwRectangle			1	2	3									
10170128	 Seventh, "Love"	"Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png	73		20017			1								28	80		0		40	15	3			1	300	10170125												15	80	10			1	ZX02328BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020121	 Reasonable Nonsense	What comes around goes around. The only thing that is constant is change.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1801.png		49		10101			1								1	80		0		40	15	0			0	300	15030118												15	80	10			1	ZX02501BA	ZX02501EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020122	 The Celestial Being	When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1802.png		49		10101			1								2	80		0		40	15	0			0	300	15020121												15	80	10			1	ZX02502BA	ZX02502EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020123	 Please "Like" Me	Um... Why do they seem angry?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1803.png		49		10101			1								3	80		0		40	15	0			0	300	15020122												15	80	10			1	ZX02503BA	ZX02503EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020124	 An Insurmountable Ridge	No one gets to look for the Big Fish.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1807.png		49		10101			1								4	80		0		40	15	0			0	300	15020123												15	80	10			1	ZX02504BA	ZX02504EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020125	 Fireworks	The fireworks explode in the night sky and excite the crowd, bringing the celebration to a climax.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1805.png		49		10101			1								5	80		0		40	15	0			0	300	15020124												15	80	10			1	ZX02505BA	ZX02505EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020126	 Reunion	What happens now is just like what happened in the past.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png	49		10101			1								6	80		0		40	15	0			0	300	15020125												15	80	10			1	ZX02506BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15020127	 Homecoming	Now, it's time for those who travel far away from home to come back.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1804.png		49		10101			1								7	80		0		40	15	0			0	300	15020126												15	80	10			1	ZX02507BA	ZX02507EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020128	 Comeback	We are the Gung-hoers.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1808.png		49		10101			1								8	80		0		40	15	0			0	300	15020127												15	80	10			1	ZX02508BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020129	 Vox From Afar	A cry of a whale comes from the distance through the clouds, the roofs, and the bustling crowd.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1809.png		49		10101			1								9	80		0		40	15	0			0	300	15020128												15	80	10			1		ZX02509EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9108						16	3	1	FwRectangle			1	2	3									
15020130	 Early Spring	Hmm... A journey of a thousand miles begins with a single step! Here I go!	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png	49		10101			1								10	80		0		40	15	0			0	300	15020129												15	80	10			1	ZX02510BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
10180101	Journey	Nanami will travel with her friends! Where to go...? We'll see!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								1	80		0		40	15	3			1	300	10170128												15	80	10			1	ZX02601BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180102	House of Love	Nanami knows that there are still warm places in this cold world!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								2	80		0		40	15	3			1	300	10180101												15	80	10			1	ZX02602BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180103	Search	Maybe not every journey has a happy ending, but that's the exact reason why Nanami will still keep looking.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1802.png		36		20017			1								3	80		0		40	15	3			1	300	10180102												15	80	10			1	ZX02603BA	ZX02603EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180104	Return	Nanami met a mysterious big sister. I always feel like I saw her somewhere, but I also feel like that I will only meet her in the future.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1801.png		36		20017			1					101801030			4	80		0		40	15	3			1	300	10180103												15	80	10			1	ZX02604BA	ZX02604EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180105	Truth	Nanami doesn't like the answer. I don't like the coldness or the quietness... But where can I find the future that makes everyone smile?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								5	80		0		40	15	3			1	300	10180104												15	80	10			1	ZX02605BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180106	Reencounter	The world will be reconstructed. A different future is waiting for Nanami, but will it be the future Nanami wants?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								6	80		0		40	15	3			1	300	10180105												15	80	10			1	ZX02606BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180107	War	Why... Why the war? Aren't we friends...?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1803.png		117		20017			1								7	80		0		40	15	3			1	300	10180106												15	80	10			1	ZX02607BA	ZX02607EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180108	Church of Machina	Although these machines called Nanami "Sagemachina", Nanami never wanted the war...	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								8	80		0		40	15	3			1	300	10180107												15	80	10			1	ZX02608BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180109	Last Hope	Nanami will find a future without war and hand it to the humanity.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								9	80		0		40	15	3			1	300	10180108												15	80	10			1	ZX02609BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180110	Cage	Nanami has only one thing to do...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1804.png		36		20017			1								10	80		0		40	15	3			1	300	10180109												15	80	10			1	ZX02610BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180111	Freedom	Then let Nanami... break the cage!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1805.png		117		20017			1								11	80		0		40	15	3			1	300	10180110												15	80	10			1	ZX02611BA	ZX02611EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180112	Divergence	For Nanami's friends and our future together, Nanami has to try again and look for the real answer.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1806.png		117		20017			1								12	80		0		40	15	3			1	300	10180111												15	80	10			1	ZX02612BA	ZX02612EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180113	Determination	Nanami will never forget the pain of machines and humanity... So Nanami is determined to seize the opportunity no matter what it takes.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								13	80		0		40	15	3			1	300	10180112												15	80	10			1	ZX02613BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180114	Find the Answer in the Future	Nanami is determined to fight the storms of fate!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								14	80		0		40	15	3			1	300	10180113												15	80	10			1	ZX02614BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180115	IF "Fall"	A huge "building" stands in the distance, covering almost half of the sky and giving off black smoke.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1807.png		45		20017			1								15	80		0		40	15	3			1	300	10180114												15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180116	IF "Decay"	The white bird stops before the destination that leads to a calamity. The fire that once burnt up despair is turning into despair itself in the ashes.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1808.png		77		20017			1								16	80		0		40	15	3			1	300	10180115												15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180117	IF "Birth"	Muffled screams came from the messy radio channel. The apocalypse manifested through countless pale human figures with the smell of blood and the Red Tide in the air.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1809.png		68		20017			1								17	80		0		40	15	3			1	300	10180116												15	80	10			1				3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	1183						17	3	1	FwRectangle			1	2	3									
10180118	Awakening	Guys, I need to go now... I'm starting my journey now.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								18	80		0		40	15	3			1	300	10180117												15	80	10			1	ZX02618BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180119	Answer	Nanami will find the unique future herself.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								19	80		0		40	15	3			1	300	10180118												15	80	10			1	ZX02619BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180120	Girl From the Future	I wish you to find the real answer... Goodbye, Nanami.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								20	80		0		40	15	3			1	300	10180119												15	80	10			1	ZX02620BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10180121	Farewell	Her last bow.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png	117		20017			1								21	80		0		40	15	3			1	300	10180120												15	80	10			1	ZX02621BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							17	3	2	FwSquare			1	2	3									
10190101	Brazen Fire	"The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								1	80		0		40	15	3			1	300	10180121												15	80	10			1	ZX02801BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190102	Dream Machine	"That is the machine that carries humanity's dreams. To restart it, Karenina, you are the best person for this job."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								2	80		0		40	15	3			1	300	10190101												15	80	10			1	ZX02802BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190103	Scire Rebirth	This new frame is called Scire. Like a light shining in the deepest darkness, it represents Karenina's newfound power.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1903.png		147		10101			1								3	80		0		40	15	3			1	300	10190102												15	80	10			1	ZX02803BA	ZX02803EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190104	Zero Rest	Only now, laughing freely in the absence of gravity, can these people ignore each other's beliefs and factions to enjoy this technological breakthrough.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								4	80		0		40	15	3			1	300	10190103												15	80	10			1	ZX02804BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190105	Gazing Into the Night	Perhaps humans are still as naive as the children who wonder about the Moon, but one day they will transform science's power into a new hope.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								5	80		0		40	15	3			1	300	10190104												15	80	10			1	ZX02805BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190106	Always In Character	Even without a script or rehearsals, the moment an actor steps onto the stage... he must embody his role.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								6	80		0		40	15	3			1	300	10190104												15	80	10			1	ZX02806BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190107	See You Later... Or Not?	I don't think I'll see you again, but still. See you.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								7	80		0		40	15	3			1	300	10190105												15	80	10			1	ZX02807BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190108	Ceaseless Maniac	The perfect lie is always an ounce of falsehood enshrouded in truth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1908.png		147		10101			1								8	80		0		40	15	3			1	300	10190106												15	80	10			1	ZX02808BA	ZX02808EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1173						17	3	1	FwRectangle			1	2	3									
10190109	Disastrous Omen	I can't shake the feeling that... something bad is about to happen.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1909.png		147		10101			1								9	80		0		40	15	3			1	300	10190107												15	80	10			1	ZX02809BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190110	Captain Clown	Only you can save yourself. Will it be death... or will it be life?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1910.png		147		10101			1								10	80		0		40	15	3			1	300	10190108												15	80	10			1	ZX02810BA	ZX02810EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1173						17	3	1	FwRectangle			1	2	3									
10190111	Mortal Belief	We are merely just mortals—using the stupidest method, calculating and testing again and again through trial and error until we find the answer!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1911.png		147		10101			1								11	80		0		40	15	3			1	300	10190109	10190110											15	80	10			1	ZX02811BA	ZX02811EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190112	Story of the Future	If you can see this message, please tell me... Tell me your story and the future of humanity.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								12	80		0		40	15	3			1	300	10190111												15	80	10			1	ZX02812BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190113	Undermine Determination	It was once the symbol and hope of humanity toward space navigation and the pinnacle of technology during the Golden Age... Is she really qualified to destroy it?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1913.png		147		10101			1								13	80		0		40	15	3			1	300	10190112												15	80	10			1	ZX02813BA	ZX02813EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190114	What Is Hope?	Sacrifices must be made for our only glimmer of hope... No one has ever doubted this axiom, but what truly is hope?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								14	80		0		40	15	3			1	300	10190113												15	80	10			1	ZX02814BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190115	Paths Forward	The path ahead is long and arduous. Now is the time to decide whether to go... or stay.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1915.png		147		10101			1								15	80		0		40	15	3			1	300	10190114												15	80	10			1	ZX02815BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190116	Enemy of Humankind	Do you really have the courage to pop their inflated hope? Do you want to protect them even if you will become their enemy?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								16	80		0		40	15	3			1	300	10190115												15	80	10			1	ZX02816BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190117	Hearts Intertwined	Without even meeting each other's gaze, they turn their backs and head to their respective sides of the battlefield.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								17	80		0		40	15	3			1	300	10190116												15	80	10			1	ZX02817BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190118	Undying Will	The will of the entire human race is twinkling behind her, and this undying will will become a star... and a torch.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								18	80		0		40	15	3			1	300	10190117												15	80	10			1	ZX02818BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190119	Remembrance of Pain	The painful brands in her palms are be the shackles of the past and the key to the future.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1919.png		45		10101			1								19	80		0		40	15	3			1	300	10190118												15	80	10			1	ZX02819BA	ZX02819EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9112						17	3	1	FwRectangle			1	2	3									
10190120	Radiant Beam	All light shines at this moment, converging into an invincible strike.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1920.png		147		10101			1								20	80		0		40	15	3			1	300	10190119												15	80	10			1	ZX02820BA	ZX02820EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	2230						17	3	1	FwRectangle			1	2	3									
10190121	Curtain Call	Just call me Rolmo... Captain Rolmo. Has a nice ring to it, doesn't it?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								21	80		0		40	15	3			1	300	10190120												15	80	10			1	ZX02821BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10190122	Return to the Far Moon	A meteor bursts into the sky and slowly descends, marking the trajectory of her return.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png	147		10101			1								22	80		0		40	15	3			1	300	10190121												15	80	10			1	ZX02822BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10200101	Scarlet Revelation	If the projection of the Red Tide can be their hope in despair, then it can also become their faith.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png	155		10101			1								1	80		0		40	15	3			1	300	10190122												15	80	10			1	ZX03001BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10200102	Crazy Words	Their eyes are squinching as if they are ecstatic, but their mouths are twisted in all kinds of ways, whispering and murmuring painfully.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2002.png		36		10101			1								2	80		0		40	15	3			1	300	10200101					100801010	10120102	100801	10120102				15	80	10			1	ZX03002BA	ZX03002EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9121						17	3	1	FwRectangle			1	2	3									
10200103	Crimson Undercurrents	At maximum capacity, the amount of Red Tide they release will contaminate the entire ocean in two months.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2003.png		36		10101			1								3	80		0		40	15	3			1	300	10200102					100801010	10120102	100801	10120102				15	80	10			1	ZX03003BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9121						17	3	1	FwRectangle			1	2	3									
10200104	Song of Faith	The god remains silent.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2004.png		36		10101			1								4	80		0		40	15	3			1	300	10200103					100801010	10120102	100801	10120102				15	80	10			1		ZX03004EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9121						17	3	1	FwRectangle			1	2	3									
10200105	Monster and the Witch	Did you... protect me?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2005.png		155		10101			1								5	80		0		40	15	3			1	300	10200104												15	80	10			1		ZX03005EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9121						17	3	1	FwRectangle			1	2	3									
10200106	Before the Daybreak	The disaster in Pulia Forest Park Ruins should not be repeated.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png	155		10101			1								6	80		0		40	15	3			1	300	10200105												15	80	10			1	ZX03006BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10200107	I Haven't Changed	What about you? A Sister, or a witch? Which one is the real you?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png	155		10101			1								7	80		0		40	15	3			1	300	10200106												15	80	10			1	ZX03007BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
10200109	Assemble Again	Oh, Commandant seems in trouble. Time for our grand entrance. Yo!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2009.png		155		10101			1								8	80		0		40	15	3			1	300	10200107					100801010	10120102	100801	10120102				15	80	10			1	ZX03008BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9122	9123					17	3	1	FwRectangle			1	2	3									
10200110	Hand in Hand	Nikola nods and looks at the center of the tactical map, where the red dots are.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2010.png		36		10101			1								9	80		0		40	15	3			1	300	10200109					100801010	10120102	100801	10120102				15	80	10			1	ZX03009BA	ZX03009EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9125	9126	9127				17	3	1	FwRectangle			1	2	3									
10200111	When We Are Together	People stand at the end of the sight. The sky is full of dark clouds, but he knows that is also where the Sun rises.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2011.png		36		10101			1								10	80		0		40	15	3			1	300	10200110					100801010	10120102	100801	10120102				15	80	10			1	ZX03010BA	ZX03010EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9127						17	3	1	FwRectangle			1	2	3									
10200112	Their Marks	She and the will she left are the gift that will lead us into the future.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2012.png		155		10101			1								11	80		0		40	15	3			1	300	10200111					100801010	10120102	100801	10120102				15	80	10			1	ZX03011BA	ZX03011EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9124						17	3	1	FwRectangle			1	2	3									
10200113	Lithos	...If this is what you want...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2013.png		36		10101			1								12	80		0		40	15	3			1	300	10200112					100801010	10120102	100801	10120102				15	80	10			1	ZX03012BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9124						17	3	1	FwRectangle			1	2	3									
10200114	Time to Say Goodbye	— She used to stop Chiko from taking her own life, but this time... she will help her do it.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2014.png		156		10101			1								13	80		0		40	15	3			1	300	10200113					100801010	10120102	100801	10120102				15	80	10			1	ZX03013BA	ZX03013EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	9124						17	3	1	FwRectangle			1	2	3									
10200115	Key of the Future	This gift will be the key to the future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png	155		10101			1								14	80		0		40	15	3			1	300	10200114												15	80	10			1	ZX03014BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1							17	3	2	FwSquare			1	2	3									
11010101	Patched Memories		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	23		1		10	12	3			1	300	10020304					110101010	11010101	110101	11010101				12	30	10			1	YC00101BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							1	3		Square	1000		1	2	3									
11010102	Hello World	During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	23		1		10	12	3			1	300	11010101					110101020	11010102	110102	11010102				12	30	10			1	YC00102BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1100						1	3		Square			1	2	3									
11010103	Repair Damaged Sector	Lee didn't think Liv was fit for battle, so he asked her to follow behind. However, they were ambushed, and Liv decided to pick up a weapon.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								3	23		1		10	12	3			1	300	11010102					110101030	11010103	110103	11010103				12	30	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1							1	3		Square	1002		1	2	3									
11010104	Infection	Commandant, now you can try using Liv in the battle. - Lucia	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		111					1								4	23		1		10	12	3			1	300	11010103					110101040	11010104	110104	11010104				12	30	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1101						1	3		Square			1	2	3									
11010105	Repair Damaged Sector 2	After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	25		1		10	12	3			1	300	11010104					110101050	11010105	110105	11010105				12	30	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1							1	3		Square	1004		1	2	3									
11010106	Initial Inspiration	Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0101.png		101					1								6	25		1		10	12	3			1	300	11010105					110101060	11010106	110106	11010106				12	30	10			1	YC00106BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1102						1	3		Rectangle			1	2	3									
11020101	Into the M.I.N.D.	After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	41		1		25	20	3			1	300	10030304					110201010	11020101	110201	11020101				20	60	10			1	YC00201BA			3	Have all members survive.	Die less than once	Die less than twice								1	21	2	1							12	3		Square	1006		1	2	3									
11020102	Dark Struggle	Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0201.png		102					1								2	41		1		25	20	3			1	300	11020101					110201020	11020102	110202	11020102				20	60	10			1	YC00202BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1103						12	3		Rectangle			1	2	3									
11020103	New Masterpiece	Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0202.png		101					1								3	41		1		25	20	3			1	300	11020102					110201030	11020103	110203	11020103				20	60	10			1		YC00203EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1008		1	2	3									
11020104	Escape from Underground	Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		111					1								4	41		1		25	20	3			1	300	11020103					110201040	11020104	110204	11020104				20	60	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1105						12	3		Square			1	2	3									
11020105	Nostalgic Toy	To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	41		1		25	20	3			1	300	11020104					110201050	11020105	110205	11020105				20	60	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1106						12	3		Square			1	2	3									
11020106	Collapsed Bridge	Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								6	41		1		25	20	3			1	300	11020105					110201060	11020106	110206	11020106				20	60	10			1	YC00206BA	YC00206EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1011		1	2	3									
11030101	Arrival	The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	50		1		30	20	3			1	300	10040304					110301010	11030101	110301	11030101				20	90	10			1	YC00301BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1012		1	2	3									
11030102	Vintage Taste	Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	50		1		30	20	3			1	300	11030101					110301020	11030102	110302	11030102				20	90	10			1	YC00302BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1108						12	3		Square			1	2	3									
11030103	Enjoyment	Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								3	50		1		30	20	3			1	300	11030102					110301030	11030103	110303	11030103				20	90	10			1	YC00303BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1109						12	3		Square			1	2	3									
11030104	Smiling Devil	The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0301.png		111					1								4	50		1		30	20	3			1	300	11030103					110301040	11030104	110304	11030104				20	90	10			1	YC00304BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1110						12	3		Rectangle			1	2	3									
11030105	Hideous Fireworks	Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	50		1		30	20	3			1	300	11030104					110301050	11030105	110305	11030105				20	90	10							3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1016		1	2	3									
11030106	Taming	After scouting, Gray Raven's next task is night patrol.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	50		1		30	20	3			1	300	11030105					110301060	11030106	110306	11030106				20	90	10			1	YC00306BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1017		1	2	3									
11040101	Zack Activated	Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	57		1		38	20	3			1	300	10050304					110401010	11040101	110401	11040101				20	120	10			1	YC00401BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1018		1	2	3									
11040102	Ruthlessness	Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	57		1		38	20	3			1	300	11040101					110401020	11040102	110402	11040102				20	120	10			1	YC00402BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1113						12	3		Square			1	2	3									
11040103	Her	A siren suddenly went off in the Estate. Check it out and ensure the portal is safe.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								3	57		1		38	20	3			1	300	11040102					110401030	11040103	110403	11040103				20	120	10			1	YC00403BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1113						12	3		Square			1	2	3									
11040104	Protection	Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0401.png		111					1								4	57		1		38	20	3			1	300	11040103					110401040	11040104	110404	11040104				20	120	10			1	YC00404BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1021		1	2	3									
11040105	Emma	The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	57		1		38	20	3			1	300	11040104					110401050	11040105	110405	11040105				20	120	10			1	YC00405BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1114						12	3		Square			1	2	3									
11040106	Farewell	Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	57		1		38	20	3			1	300	11040105					110401060	11040106	110406	11040106				20	120	10			1	YC00406BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1023		1	2	3									
11050101	Destination	Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	63		1		45	24	3			1	300	10060304					110501010	11050101	110501	11050101				24	150	10			1	YC00501BA			3	Clear in 300s	Clear in 240s	Clear in 180s								1		2	1							12	3		Square	1024		1	2	3									
11050102	Tracing	Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	63		1		45	24	3			1	300	11050101					110501020	11050102	110502	11050102				24	150	10			1	YC00502BA			3	Clear in 300s	Clear in 240s	Clear in 180s								1		2	1	1116							3		Square			1	2	3									
11050103	Split Road	The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								3	63		1		45	24	3			1	300	11050102					110501030	11050103	110503	11050103				24	150	10			1	YC00503BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1026		1	2	3									
11050104	Brawling	The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0501.png		111					1								4	63		1		45	24	3			1	300	11050103					110501040	11050104	110504	11050104				24	150	10			1	YC00504BA			3	Clear in 300s	Clear in 240s	Clear in 180s								1		2	1	1118						12	3		Rectangle			1	2	3									
11050105	Lost	While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	63		1		45	24	3			1	300	11050104					110501050	11050105	110505	11050105				24	150	10			1	YC00505BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1119						12	3		Square			1	2	3									
11050106	Swallowed	After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	63		1		45	24	3			1	300	11050105					110501060	11050106	110506	11050106				24	150	10			1	YC00506BA	YC00506EA		3	Clear in 300s	Clear in 240s	Clear in 180s								1		2	1							12	3		Square	1029		1	2	3									
11060101	Sister	Liv had returned, and Nanami also volunteered to join. Gray Raven decides to take the path that Watanabe mentioned and heads toward the bureau.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	67		1		50	24	3			1	300	10070304					110601010	11060101	110601	11060101				24	180	10			1	YC00601BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1030		1	2	3									
11060102	Child	Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	67		1		50	24	3			1	300	11060101					110601020	11060102	110602	11060102				24	180	10			1	YC00602BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1031		1	2	3									
11060103	Dismemberment	It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		101					1								3	67		1		50	24	3			1	300	11060102					110601030	11060103	110603	11060103				24	180	10			1	YC00603BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1121						12	3		Square			1	2	3									
11060104	Blade	New variants awaited Gray Raven on the high platform. Defeat them.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0601.png		102					1								4	67		1		50	24	3			1	300	11060103					110601040	11060104	110604	11060104				24	180	10			1	YC00604BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1033		1	2	3									
11060105	Against the Current	According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	67		1		50	24	3			1	300	11060104					110601050	11060105	110605	11060105				24	180	10			1	YC00605BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1034		1	2	3									
11060106	Ending	The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	67		1		50	24	3			1	300	11060105					110601060	11060106	110606	11060106				24	180	10			1	YC00606BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1035		1	2	3									
11070101	Recurrence	粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0701.png		101					1								1	71		1		56	24	3			1	300	10080304					110701010	11070101	110701	11070101				24	210	10			1	YC00701BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1036		1	2	3									
11070102	Defense	粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	71		1		56	24	3			1	300	11070101					110701020	11070102	110702	11070102				24	210	10			1	YC00702BA	YC00702EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1037		1	2	3									
11070103	Kindred	隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								3	71		1		56	24	3			1	300	11070102					110701030	11070103	110703	11070103				24	210	10			1	YC00703BA	YC00703EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1122						12	3		Square			1	2	3									
11070104	Friends	どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		111					1								4	71		1		56	24	3			1	300	11070103					110701040	11070104	110704	11070104				24	210	10			1	YC00704BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1123						12	3		Square			1	2	3									
11070105	Treasure Hunt	地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0702.png		101					1								5	71		1		56	24	3			1	300	11070104					110701050	11070105	110705	11070105				24	210	10			1	YC00705BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1040		1	2	3									
11070106	Fantasy	どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	71		1		56	24	3			1	300	11070105					110701060	11070106	110706	11070106				24	210	10			1	YC00706BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1041		1	2	3									
11080101	Report	帕弥什一举感染统治局外围的感染体和空中的伊甸，危亡之间哈桑让你孤军出战，目标：统治局！	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	74		1		58	24	3			1	300	11070106					110801010	11080101	110801	11080101				24	240	10			1	YC00801BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1042		1	2	3									
11080102	Retrospective Memory	グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった……	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								2	74		1		58	24	3			1	300	11080101					110801020	11080102	110802	11080102				24	240	10			1	YC00802BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1043		1	2	3									
11080103	Dark Pursuit	パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png		102					1								3	74		1		58	24	3			1	300	11080102					110801030	11080103	110803	11080103				24	240	10			1	YC00803BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1125						12	3		Square			1	2	3									
11080104	Relentless	感染体们的愿望是包含自身在内的毁灭，一旦伊甸被帕弥什占领，那事情将不可收拾，突破过去。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0801.png		111					1								4	74		1		58	24	3			1	300	11080103					110801040	11080104	110804	11080104				24	240	10			1	YC00804BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle	1045		1	2	3									
11080105	Alter Ego	统治局毫无疑问是一个不见底的深渊，而根据七实所说的，帕弥什的主电脑放在了最下层。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								5	74		1		58	24	3			1	300	11080104					110801050	11080105	110805	11080105				24	240	10			1	YC00805BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1126						12	3		Square			1	2	3									
11080106	Unity	ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								6	74		1		58	24	3			1	300	11080105					110801060	11080106	110806	11080106				24	240	10			1	YC00806BA	YC00806EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Square	1047		1	2	3									
11090101	Reply Signal		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png		9					1								1	77		1		60	24	3			1	300	10090401					110801040	11090101	110804	11090101				24	240	10			1	YC00901BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1128						12	3		Rectangle			1	2	3									
11090102	Assist		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0909.png		9					1								2	77		1		60	24	3			1	300	11090101					110801050	11090102	110805	11090102				24	240	10			1	YC00902BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1128						12	3		Rectangle			1	2	3									
11090103	Lose Again		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png		9					1								3	77		1		60	24	3			1	300	11090102					110801060	11090103	110806	11090103				24	240	10			1	YC00903BA	YC00903EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1128						12	3		Rectangle			1	2	3									
11100101	Threat		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01001.png		13	317	20004			1								1	77		1		60	24	3			1	300	10100304					110801010	11100101	110801	11100101				24	240	10			1	YC01001BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		Rectangle			1	2	3									
11100102	Spider		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01002.png		13	317	20004			1								2	77		1		60	24	3			1	300	11100101					110801020	11100102	110802	11100102				24	240	10			1	YC01002BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5006						12	3		Rectangle			1	2	3									
11100103	Obstacles		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01003.png		13	317	20004			1								3	77		1		60	24	3			1	300	11100102					110801030	11100103	110803	11100103				24	240	10			1	YC01003BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5006						12	3		Rectangle			1	2	3									
11100104	Return		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01004.png		13		20004			1								4	77		1		60	24	3			1	300	11100103					110801040	11100104	110804	11100104				24	240	10			1	YC01004BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5006						12	3		Rectangle			1	2	3									
11100105	Deviate		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01005.png		13		20004			1								5	77		1		60	24	3			1	300	11100104					110801050	11100105	110805	11100105				24	240	10			1	YC01005BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5006						12	3		Rectangle			1	2	3									
11100106	Decision		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01006.png		13	317	20004			1								6	77		1		60	24	3			1	300	11100105					110801060	11100106	110806	11100106				24	240	10			1	YC01006BA	YC01006EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5006						12	3		Rectangle			1	2	3									
11110100	Puppet		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1101.png		16		20006			1								0	77		1		62	24	3			1	300	10110112					110801010	11110101	110801	11110101				24	240	10			1				3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						12	3		Rectangle			1	2	3									
11110101	Entry		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1102.png		16	326	20006			1								1	77		1		62	24	3			1	300	11110100					110801020	11110102	110802	11110102				24	240	10			1	YC01101BA	YC01101EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						12	3		Rectangle			1	2	3									
11110102	Disguise		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1103.png		16	301	20006			1								2	77		1		62	24	3			1	300	11110101					110801030	11110103	110803	11110103				24	240	10			1	YC01102BA	YC01102EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						3	3		Rectangle			1	2	3									
11110105	Mesmerized	They're all trapped in this place, yet they're excited as ever for this event. Are they controlled too deep—or are they poisoned by this dream?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	17		20006			1								3	77		1		62	24	3			1	300	11110102					110801050	11110105	110805	11110105				24	240	10			1	YC01103BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3	2	Square			1	2	3									
11110103	Confusion		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1104.png		16	327	20006			1								4	77		1		62	24	3			1	300	11110105					110801040	11110104	110804	11110104				24	240	10			1		YC01104EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						12	3		Rectangle			1	2	3									
11110104	Diminishing		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1105.png		17	327	20006			1								5	77		1		62	24	3			1	300	11110103					110801050	11110105	110805	11110105				24	240	10			1	YC01105BA	YC01105EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	8020						12	3		Rectangle			1	2	3									
11120101	Trojan Horse		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1201.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png	28		20007			1								1	80		0		65	24	3			1	300	10120111					110801010	11120101	110801	11120101				24	240	10			1	YC01201BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1	1121						12	3		RectangleEx			1	2	3									
11120102	Trapped Hound	Who was the real prey? Cerberus, or Roland?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								2	80		0		65	24	3			1	300	11120101	10120108											24	240	10			1	YC01202BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
11120103	Gold & Centaur		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1202.png		28		20007			1								3	80		0		65	24	3			1	300	11120102	10120122				110801010	11120103	110801	11120103				24	240	10			1	YC01203BA	YC01203EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	5003						12	3		RectangleEx			1	2	3									
11120104	Fireworks		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1203.png		28		20007			1					101201070			4	80		0		65	24	3			1	300	11120103	10120120				110801010	11120104	110801	11120104				24	240	10			1	YC01204BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
11120105	Deceptor	Lamia owed Watanabe a favor.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								5	80		0		65	24	3			1	300	11120104	10120118											24	240	10			1	YC01205BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
11120106	Another Ending	The war was coming to an end. Everybody had their own thoughts and plans.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png		28		20007			1								6	80		0		65	24	3			1	300	11120105	11120105											24	240	10			1	YC01206BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	SquareEx			1	2	3									
11120107	Seize		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1204.png		28		20007			1								7	80		0		65	24	3			1	300	11120106	10120125				110801010	11120107	110801	11120107				24	240	10			1	YC01207BA	YC01207EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1							12	3		RectangleEx			1	2	3									
16010101	Shome	The sound of anxious back-and-forth pacing fills the research room, deep in the facility.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		28		20008			1								1	80		0		67		3			1	300	11120107	15010120											24	240	10			1	YC01301BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
16010102	Crushed Bones	Covet that which shan't be coveted, and be prepared to go through fire and water.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		28		20008			1								2	80		0		67		3			1	300	16010101												24	240	10			1	YC01302BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
16010103	The Forgotten Land	Wind blows over the vast desert, sweeping up sand and dust into a storm.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0101.png		102		20008			1								3	80		0		67	24	3			1	300	16010102					110801010	11120101	110801	11120101				24	240	10			1	YC01303BA	YC01303EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9020						16	3		FwRectangleEx			1	2	3									
16010104	Venus Splash Park	At the moment of its completion, time became frozen on this enchanted isle. The observation platform, dreamily hanging in the sky, looks almost like a border between fantasy and reality.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0102.png		30		20008			1					101201070			4	80		0		67	24	3			1	300	16010103					110801010	11120104	110801	11120104				24	240	10			1	YC01304BA	YC01304EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9030						16	3		FwRectangleEx			1	2	3									
16010105	Game Starts	Everything will end here, through a spectacular finale.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		28		20008			1								5	80		0		67	24	3			1	300	16010104												24	240	10			1	YC01305BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
16010106	Ascension-Network	Hmph, and what have you discovered? —Huff... The essence of... the Ascension-Network.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		28		20008			1								6	80		0		67	24	3			1	300	16010105												24	240	10			1	YC01306BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
16010107	Suspicions	I keep thinking she seems a little weird today.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png		28		20008			1								7	80		0		67	24	3			1	300	16010106												24	240	10			1	YC01307BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
16010108	A Trivial Moment	The sound of footsteps come from the end of the walkway, adding from liveliness to the sluggish street.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0103.png		30		20008			1								8	80		0		67	24	3			1	300	16010107					110801010	11120107	110801	11120107				24	240	10			1	YC01308BA	YC01308EA		3	Have all members survive.	Die less than once	Die less than twice								1		2	1	9020						16	3		FwRectangleEx			1	2	3									
16020101	 Nanami and Martin	When the girl met the bear, they decided to celebrate with fireworks.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0201.png		34		20009			1								1	80		0		67	24	3			1	300	16010108	15020118				110801010	11120103	110801	11120103				24	240	10			1	YC01401BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9050						16	3		FwRectangle			1	2	3									
16020102	 Bionic Machine	Nanami learned that Amberia would control the bionics to harm humans. She decided to do something.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								2	80		0		67	24	3			1	300	16020101												24	240	10			1	YC01402BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
16020103	 Black Figure on Snow	Some strange black figures were crawling amongst the bionics.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0202.png		34		20009			1								3	80		0		67	24	3			1	300	16020102					110801010	11120104	110801	11120104				24	240	10			1	YC01403BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9050						16	3		FwRectangle			1	2	3									
16020104	 Different Opinions	Not all the bionics believed they were "manipulated." Instead, they saw Amberia's will as their own.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1					101201070			4	80		0		67	24	3			1	300	16020103												24	240	10			1	YC01404BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
16020105	 Roaring	Nanami decided to talk to Amberia in person, but the war broke out before she could go underground.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0203.png		34		20009			1								5	80		0		67	24	3			1	300	16020104					110801010	11120107	110801	11120107				24	240	10			1	YC01405BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9050						16	3		FwRectangle			1	2	3									
16020106	 Resonance of Anger	There was nothing but sorrow in the battle between the bionics and the ARU. Nanami decided to give everything she had to stop the war.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								6	80		0		67	24	3			1	300	16020105												24	240	10			1	YC01406BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
16020107	 The Black Figure	"I will never forgive you, Ascendants!"	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0204.png		34		20009			1								7	80		0		67	24	3			1	300	16020106					110801010	11120107	110801	11120107				24	240	10			1	YC01407BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9050						16	3		FwRectangle			1	2	3									
16020108	 Nanami and Bionics	The war had ended, but the wounds were still there. Nanami cheerfully took the cyborgs away from the snowy land.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	34		20009			1								8	80		0		67	24	3			1	300	16020107												24	240	10			1	YC01408BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
16030101	Silence	I didn't think an AI could fall silent.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png		21		20010			1								1	80		0		67	24	3			1	300	16010108	15030106	15030112	15030118									24	240	10			1	YC01501BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1							16	3	2	FwSquareEx			1	2	3									
16030102	Exile	You're right. My point is, Huaxu may have a new master, but has her master... really changed?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png	21		20010			1								2	80		0		67	24	3			1	300	16030101												24	240	10			1	YC01502BA			3	Have all members survive.	Die less than once	Die less than twice								1		2	1								3	2	FwSquareEx			1	2	3									
16030103	Mutual Destruction		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0301.png		21		20010			1								3	80		0		67	24	3			1	300	16030102					110801010	11120104	110801	11120104				24	240	10			1	YC01503BA	YC01503EA		3	Deploy no more than 1 member	Clear within 300s	Fight till the last moment					15020115			1		2	1								3		FwRectangleEx			1	2	3									1
15010521	 Air Transportation	All that the crew can do is remain in their seats, ensure that equipment and weapons are operational, and review mission details in preparation for immediate engagement upon landing on the surface.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								1	80		0		67	24	3			1	300	15010520	16030103											24	240	10			1	YC01801BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1							16	3	2	FwSquare			1	2	3									
15010522	 Chief Commander	Let me re-introduce myself. My name is Vanessa, commandant of Egret and chief commander of this operation.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								2	80		0		67	24	3			1	300	15010521												24	240	10			1	YC01802BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
15010523	 Under the Trap	Severed Corrupted limbs fall into the pit as they enveloped in blue static and crash into the bottom of the pit heavily.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								3	80		0		67	24	3			1	300	15010522												24	240	10			1	YC01803BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									1
15010524	 Rapid Descent	Your brain went blank from the zero gravity free-fall.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0401.png		52		20010			1								4	80		0		67	24	3			1	300	15010523					110801010	11120104	110801	11120104				24	240	10			1	YC01804BA	YC01804EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9075						16	3		FwRectangle			1	2	3									
15010525	 Night Break	Unobstructed beams of moonlight shine through the windows, bring dim light into the dark interior.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								5	80		0		67	24	3			1	300	15010524												24	240	10			1	YC01805BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
15010526	 Secret of Victory	Deception, exploitation, abandonment... These are the laws of victory on the battlefield.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0402.png		52		20010			1								6	80		0		67	24	3			1	300	15010525					110801010	11120104	110801	11120104				24	240	10			1	YC01806BA	YC01806EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9075	9076						3		FwRectangle			1	2	3									1
15010527	 Exchange of Resources	Well then, take her away. I've been growing tired of playing with the same toy anyway.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								7	80		0		67	24	3			1	300	15010526												24	240	10			1	YC01807BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									
15010528	 Gray Raven's Edge	The electronic photo frame on the table in the lounge finally has a suitable picture.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png	52		20010			1								8	80		0		67	24	3			1	300	15010527												24	240	10			1	YC01808BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	FwSquare			1	2	3									1
11140101	Looking for Luna	A rusty bridge extends out into the distance, its other end enveloped by the fog. Even though she cannot see it, Alpha knows where the bridge leads.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								1	80		0		62	15	3			1	300	15010528	10140115											15	80	10			1	YC01901BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140102	Howling Snowstorm	There's no turning back for us.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								2	80		0		62	15	3			1	300	11140101												15	80	10			1	YC01902BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140103	Into Thin Air	That's not only death for the living, they can also kill those phantoms that have passed away and remain in memory.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								3	80		0		62	15	3			1	300	11140102												15	80	10			1	YC01903BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140104	Meet Again	Roland, I know what you are going to say. I've never brought it up because this wish will never come true.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								4	80		0		62	15	3			1	300	11140103												15	80	10			1	YC01904BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140105	Crossing Paths	Let's end it here, Gabriel.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1401.png		53		20010			1								5	80		0		62	15	3			1	300	11140104					110801010	11120103	110801	11120103				15	80	10			1	YC01905BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9081						3	3		Rectangle			1	2	3									
11140106	Martyr	I'll say this again. The road you've chosen has but one ending—absolutely nothing!	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								6	80		0		62	15	3			1	300	11140105												15	80	10			1	YC01906BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140107	Go to Fight	There needs to be uncertainty in the world for it to be interesting, isn't that so?	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png	53		20010			1								7	80		0		62	15	3			1	300	11140106												15	80	10			1	YC01907BA			3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1								3	2	Square			1	2	3									
11140108	Night Gathers	Lucia, I used to think of you only as a chess piece leftover from a conspiracy, a piece of data that was previously deceived and had no reason to exist.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1402.png		53		20010			1								8	80		0		62	15	3			1	300	11140107					110801010	11120104	110801	11120104				15	80	10			1	YC01908BA	YC01908EA		3	Have all members survive.	Die no more than once.	Die no more than twice.								1		2	1	9081						3	3		Rectangle			1	2	3									
11150101	Orphan of Science	Let's just call her Lamia then.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								1	80		0		62	24	3			1	300	15010632	10150117											24	240	10			1	YC02101BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
11150102	Foolishness	She's so ugly, like a monkey. Can we get her to stand up?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1501.png		61		20016			1								2	80		0		62	24	3			1	300	11150101					110801010	11120104	110801	11120104				24	240	10			1	YC02102BA	YC02102EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.					15020115			1		2	1							3	3		Rectangle			1	2	3									
11150103	Weakness	No medicine can help you.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								3	80		0		62	24	3			1	300	11150102												24	240	10			1	YC02103BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
11150104	Powerlessness	A warm hug and comfort will be given to every weeping child.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1502.png		61		20016			1								4	80		0		62	24	3			1	300	11150103					110801010	11120104	110801	11120104				24	240	10			1	YC02104BA	YC02104EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.					15020115			1		2	1							3	3		Rectangle			1	2	3									
11150105	Curiosity	I understand. It's "curiosity."	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								5	80		0		62	24	3			1	300	11150104												24	240	10			1	YC02105BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
11150106	The First Birth	Stop dawdling. Come here, we have to make you adapt to your body right away.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1503.png		61		20016			1								6	80		0		62	24	3			1	300	11150105					110801010	11120104	110801	11120104				24	240	10			1	YC02106BA	YC02106EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.					15020115			1		2	1							3	3		Rectangle			1	2	3									
11150107	Weigh Anchor	We aren't devoid of weakness. We were just forced to "send" it away.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								7	80		0		62	24	3			1	300	11150106												24	240	10			1	YC02107BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
11150108	Another Journey	Atlantis lived, and so did they.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png	61		20016			1								8	80		0		62	24	3			1	300	11150107												24	240	10			1	YC02108BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	Square			1	2	3									
15010621	 Like Fate	Why—is it you?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								1	80		0		67	24	3			1	300	15010613	11140108											24	240	10			1	YC02001BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010626	 Collection	What happened along the way.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								2	80		0		67	24	3			1	300	15010621												24	240	10			1	YC02002BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010627	 Nothing	Hermano.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								3	80		0		67	24	3			1	300	15010626												24	240	10			1	YC02003BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010628	 Free Riding Guide	Should I say unexpected or no surprise.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								4	80		0		67	24	3			1	300	15010627												24	240	10			1	YC02004BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010622	 Luna's World	A monster? A corpse? A weakling? A lost lamb?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0503.png		36		10101			1								5	80		0		67	24	3			1	300	15010628					110801010	11120104	110801	11120104				24	240	10			1	YC02005BA	YC02005EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1129						16	3		FwRectangle			1	2	3									
15010629	 Break-in	I like to throw in a few variables beyond their control when they think their plan is foolproof.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								6	80		0		67	24	3			1	300	15010622												24	240	10			1	YC02006BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010623	 Non-lethal Joke	They... they're coming...!	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0501.png		36		10101			1								7	80		0		67	24	3			1	300	15010629					110801010	11120104	110801	11120104				24	240	10			1	YC02007BA	YC02007EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1129						16	3		FwRectangle			1	2	3									
15010624	 Lopsided Recall	You can't just play, "Voodoo"...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0502.png		36		10101			1								8	80		0		67	24	3			1	300	15010623					110801010	11120104	110801	11120104				24	240	10			1	YC02008BA	YC02008EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1129						16	3		FwRectangle			1	2	3									
15010625	 Cage Battle	Roland never sees the cycle and intertwining of these expressions in the same face.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0504.png		59		10101			1								9	80		0		67	24	3			1	300	15010624					110801010	11120104	110801	11120104				24	240	10			1	YC02009BA	YC02009EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1129						16	3		FwRectangle			1	2	3									
15010630	 Ending Citation	I could take your life now, but I haven't.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								10	80		0		67	24	3			1	300	15010625												24	240	10			1	YC02010BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									1
15010631	 Fisher	I can give you what you want.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								11	80		0		67	24	3			1	300	15010630												24	240	10			1	YC02011BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
15010632	 Undecided Middlegame	With a smirk of an epiphany, Roland goes to his unknown destiny.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png	36		10101			1								12	80		0		67	24	3			1	300	15010631												24	240	10			1	YC02012BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160101	Preparation Behind the Scenes	A wanderer walks among the ruins of the city.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								1	80		0		67	24	3			1	300	10160115	11150108											24	240	10			1	YC02201BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160102	Clearing the Stage	I think you'll be interested in the show, Roland.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1601.png		64		20017			1								2	80		0		67	24	3			1	300	11160101					110801010	11120104	110801	11120104				24	240	10			1	YC02202BA	YC02202EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1173						16	3		FwRectangle			1	2	3									
11160103	The Show Starts	Seeing them notice that he was trying to hide something, the refugee trembles and lowers his head even more.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								3	80		0		67	24	3			1	300	11160102												24	240	10			1	YC02203BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160104	Shadows in the Forest	The forest in front looks like the Garden of Eden, where all the creatures live together in harmony. It is proudly showing off the lives residing within.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1602.png		64		20017			1								4	80		0		67	24	3			1	300	11160103					110801010	11120104	110801	11120104				24	240	10			1	YC02204BA	YC02204EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1173						16	3		FwRectangle			1	2	3									
11160105	Central Purification Filter	An unknown dark cage, some trapped beasts, a vague target.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								5	80		0		67	24	3			1	300	11160104												24	240	10			1	YC02205BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160106	Hyperplasia	Before he can finish his sentence, the vine pulls him down into the shaft.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1603.png		64		20017			1								6	80		0		67	24	3			1	300	11160105					110801010	11120104	110801	11120104				24	240	10			1	YC02206BA	YC02206EA		3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1	1173						16	3		FwRectangle			1	2	3									
11160107	Corruption	These exposed red spheres rotate from time to time among the branches, watching from the shadows everything happening inside the tower.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								7	80		0		67	24	3			1	300	11160106												24	240	10			1	YC02207BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160108	Movement	Something has opened its eyes amid the chaos.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								8	80		0		67	24	3			1	300	11160107												24	240	10			1	YC02208BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160109	Center of the Show... Or Not?	The audience usually doesn't get to enter the stage... But accidents happen.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								9	80		0		67	24	3			1	300	11160108												24	240	10			1	YC02209BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									
11160110	The Last Serum	The wanderer walks on the desolate battlefield.	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png	64		20017			1								10	80		0		67	24	3			1	300	11160109												24	240	10			1	YC02210BA			3	Have all members survive.	Die no more than once.	Die no more than 2 times.								1		2	1								3	2	FwSquare			1	2	3									1
30000101	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000102	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000101																					3								30000101					3	1										Rectangle			1	2	3		1							
30000103	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000102																					3								30000101					3	1										Rectangle			1	2	3		1							
30000104	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000103																					3								30000101					3	1										Rectangle			1	2	3		1							
30000105	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000104																					3								30000101					2	1										Rectangle			1	2	3		1							
30000111	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000112	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000113	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000201	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000202	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000201																					3								30000101					3	1										Rectangle			1	2	3		1							
30000203	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000202																					3								30000101					3	1										Rectangle			1	2	3		1							
30000204	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000203																					3								30000101					3	1										Rectangle			1	2	3		1							
30000205	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000204																					3								30000101					2	1										Rectangle			1	2	3		1							
30000207	Overclock Rank Up 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000211	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000212	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000213	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000301	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000302	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000301																					3								30000101					3	1										Rectangle			1	2	3		1							
30000303	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000302																					3								30000101					3	1										Rectangle			1	2	3		1							
30000304	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000303																					3								30000101					3	1										Rectangle			1	2	3		1							
30000305	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000304																					3								30000101					2	1										Rectangle			1	2	3		1							
30000311	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000312	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000313	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000401	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000402	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000401																					3								30000101					3	1										Rectangle			1	2	3		1							
30000403	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000402																					3								30000101					3	1										Rectangle			1	2	3		1							
30000404	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000403																					3								30000101					3	1										Rectangle			1	2	3		1							
30000405	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000404																					3								30000101					2	1										Rectangle			1	2	3		1							
30000411	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000412	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000413	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000501	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000502	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000501																					3								30000101					3	1										Rectangle			1	2	3		1							
30000503	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000502																					3								30000101					3	1										Rectangle			1	2	3		1							
30000504	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000503																					3								30000101					3	1										Rectangle			1	2	3		1							
30000505	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000504																					3								30000101					2	1										Rectangle			1	2	3		1							
30000511	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000512	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000513	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000601	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000602	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000601																					3								30000101					3	1										Rectangle			1	2	3		1							
30000603	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000602																					3								30000101					3	1										Rectangle			1	2	3		1							
30000604	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000603																					3								30000101					3	1										Rectangle			1	2	3		1							
30000605	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000604																					3								30000101					2	1										Rectangle			1	2	3		1							
30000611	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000612	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000613	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000701	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000702	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000701																					3								30000101					3	1										Rectangle			1	2	3		1							
30000703	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000702																					3								30000101					3	1										Rectangle			1	2	3		1							
30000704	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000703																					3								30000101					3	1										Rectangle			1	2	3		1							
30000705	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000704																					3								30000101					2	1										Rectangle			1	2	3		1							
30000707	Overclock Rank Up 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000711	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000712	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000713	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000801	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000802	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000801																					3								30000101					3	1										Rectangle			1	2	3		1							
30000803	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000802																					3								30000101					3	1										Rectangle			1	2	3		1							
30000804	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000803																					3								30000101					3	1										Rectangle			1	2	3		1							
30000805	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000804																					3								30000101					2	1										Rectangle			1	2	3		1							
30000807	Overclock Rank Up 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000811	Overclock 1	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000812	Overclock 2	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000813	Overclock 3	This is a formidable Boss.			111					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30000901	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000902	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000901																					3								30000101					3	1										Rectangle			1	2	3		1							
30000903	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000902																					3								30000101					3	1										Rectangle			1	2	3		1							
30000904	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000903																					3								30000101					3	1										Rectangle			1	2	3		1							
30000905	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000904																					3								30000101					2	1										Rectangle			1	2	3		1							
30000918	Hidden	This is a formidable Boss.			111					1								5			0				3			1	60	30000904																					3								30000101					2	1										Rectangle			1	2	3		1							
30000906	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000907	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000906																					3								30000101					3	1										Rectangle			1	2	3		1							
30000908	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000907																					3								30000101					3	1										Rectangle			1	2	3		1							
30000909	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000908																					3								30000101					3	1										Rectangle			1	2	3		1							
30000910	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000909																					3								30000101					2	1										Rectangle			1	2	3		1							
30000916	Hidden	This is a formidable Boss.			111					1								5			0				3			1	60	30000909																					3								30000101					2	1										Rectangle			1	2	3		1							
30000911	Test	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30000912	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30000911																					3								30000101					3	1										Rectangle			1	2	3		1							
30000913	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30000912																					3								30000101					3	1										Rectangle			1	2	3		1							
30000914	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30000913																					3								30000101					3	1										Rectangle			1	2	3		1							
30000915	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30000914																					3								30000101					2	1										Rectangle			1	2	3		1							
30000917	Hidden	This is a formidable Boss.			111					1								5			0				3			1	60	30000914																					3								30000101					2	1										Rectangle			1	2	3		1							
30001001	Test	This is a formidable Boss.			8					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30001002	Elite	This is a formidable Boss.			8					1								2			0				3			1	300	30001001																					3								30000101					3	1										Rectangle			1	2	3		1							
30001003	Knight	This is a formidable Boss.			8					1								3			0				3			1	300	30001002																					3								30000101					3	1										Rectangle			1	2	3		1							
30001004	Chaos	This is a formidable Boss.			8					1								4			0				3			1	300	30001003																					3								30000101					3	1										Rectangle			1	2	3		1							
30001005	Hell	This is a formidable Boss.			8					1								5			0				3			1	300	30001004																					3								30000101					2	1										Rectangle			1	2	3		1							
30001011	Overclock 1	This is a formidable Boss.			8					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001012	Overclock 2	This is a formidable Boss.			8					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001013	Overclock 3	This is a formidable Boss.			8					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001201	Experiment	This is a formidable Boss.			17					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30001202	Elite	This is a formidable Boss.			17					1								2			0				3			1	300	30001201																					3								30000101					3	1										Rectangle			1	2	3		1							
30001203	Knight	This is a formidable Boss.			17					1								3			0				3			1	300	30001202																					3								30000101					3	1										Rectangle			1	2	3		1							
30001204	Chaos	This is a formidable Boss.			17					1								4			0				3			1	300	30001203																					3								30000101					3	1										Rectangle			1	2	3		1							
30001205	Hell	This is a formidable Boss.			17					1								5			0				3			1	300	30001204																					3								30000101					2	1										Rectangle			1	2	3		1							
30001211	Overclock 1	This is a formidable Boss.			21					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001212	Overclock 2	This is a formidable Boss.			21					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001213	Overclock 3	This is a formidable Boss.			21					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001301	Experiment	This is a formidable Boss.			21					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30001302	Elite	This is a formidable Boss.			21					1								2			0				3			1	300	30001301																					3								30000101					3	1										Rectangle			1	2	3		1							
30001303	Knight	This is a formidable Boss.			35					1								3			0				3			1	300	30001302																					3								30000101					3	1										Rectangle			1	2	3		1							
30001304	Chaos	This is a formidable Boss.			35					1								4			0				3			1	300	30001303																					3								30000101					3	1										Rectangle			1	2	3		1							
30001305	Hell	This is a formidable Boss.			35					1								5			0				3			1	300	30001304																					3								30000101					2	1										Rectangle			1	2	3		1							
30001311	Hidden	This is a formidable Boss.			35					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001312	Hidden	This is a formidable Boss.			35					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30001313	Hidden	This is a formidable Boss.			30					1								5			0				3			1	60																						3								30000101					2	1										Rectangle			1	2	3		1							
30300101	Experiment	This is a formidable Boss.			111				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300102	Elite	This is a formidable Boss.			111				101	1								2			0				3			1	300	30300101																					3								30000101					3	1										Rectangle			1	2	3		1							
30300103	Knight	This is a formidable Boss.			111				101	1								3			0				3			1	300	30300102																					3								30000101					3	1										Rectangle			1	2	3		1							
30300104	Chaos	This is a formidable Boss.			111				101	1								4			0				3			1	300	30300103																					3								30000101					3	1										Rectangle			1	2	3		1							
30300105	Hell	This is a formidable Boss.			111				101	1								5			0				3			1	300	30300104																					3								30000101					2	1										Rectangle			1	2	3		1							
30300201	Experiment	This is a formidable Boss.			38					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300202	Elite	This is a formidable Boss.			38					1								2			0				3			1	300	30300201																					3								30000101					3	1										Rectangle			1	2	3		1							
30300203	Knight	This is a formidable Boss.			38					1								3			0				3			1	300	30300202																					3								30000101					3	1										Rectangle			1	2	3		1							
30300204	Chaos	This is a formidable Boss.			38					1								4			0				3			1	300	30300203																					3								30000101					3	1										Rectangle			1	2	3		1							
30300205	Hell	This is a formidable Boss.			43					1								5			0				3			1	300	30300204																					3								30000101					2	1										Rectangle			1	2	3		1							
30300301	Experiment	This is a formidable Boss.			43					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300302	Elite	This is a formidable Boss.			43					1								2			0				3			1	300	30300301																					3								30000101					3	1										Rectangle			1	2	3		1							
30300303	Knight	This is a formidable Boss.			43					1								3			0				3			1	300	30300302																					3								30000101					3	1										Rectangle			1	2	3		1							
30300304	Chaos	This is a formidable Boss.			43					1								4			0				3			1	300	30300303																					3								30000101					3	1										Rectangle			1	2	3		1							
30300305	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30300304																					3								30000101					2	1										Rectangle			1	2	3		1							
30300601	Experiment	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300602	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30300601																					3								30000101					3	1										Rectangle			1	2	3		1							
30300603	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30300602																					3								30000101					3	1										Rectangle			1	2	3		1							
30300604	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30300603																					3								30000101					3	1										Rectangle			1	2	3		1							
30300605	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30300604																					3								30000101					2	1										Rectangle			1	2	3		1							
30300501	Experiment	This is a formidable Boss.			111				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300502	Elite	This is a formidable Boss.			111				101	1								2			0				3			1	300	30300501																					3								30000101					3	1										Rectangle			1	2	3		1							
30300503	Knight	This is a formidable Boss.			111				101	1								3			0				3			1	300	30300502																					3								30000101					3	1										Rectangle			1	2	3		1							
30300504	Chaos	This is a formidable Boss.			111				101	1								4			0				3			1	300	30300503																					3								30000101					3	1										Rectangle			1	2	3		1							
30300505	Hell	This is a formidable Boss.			111				101	1								5			0				3			1	300	30300504																					3								30000101					2	1										Rectangle			1	2	3		1							
30300701	Experiment	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300702	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30300701																					3								30000101					3	1										Rectangle			1	2	3		1							
30300703	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30300702																					3								30000101					3	1										Rectangle			1	2	3		1							
30300704	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30300703																					3								30000101					3	1										Rectangle			1	2	3		1							
30300705	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30300704																					3								30000101					2	1										Rectangle			1	2	3		1							
30300401	Experiment	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300402	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30300401																					3								30000101					3	1										Rectangle			1	2	3		1							
30300403	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30300402																					3								30000101					3	1										Rectangle			1	2	3		1							
30300404	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30300403																					3								30000101					3	1										Rectangle			1	2	3		1							
30300405	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30300404																					3								30000101					2	1										Rectangle			1	2	3		1							
30300801	Experiment	This is a formidable Boss.			111					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30300802	Elite	This is a formidable Boss.			111					1								2			0				3			1	300	30300801																					3								30000101					3	1										Rectangle			1	2	3		1							
30300803	Knight	This is a formidable Boss.			111					1								3			0				3			1	300	30300802																					3								30000101					3	1										Rectangle			1	2	3		1							
30300804	Chaos	This is a formidable Boss.			111					1								4			0				3			1	300	30300803																					3								30000101					3	1										Rectangle			1	2	3		1							
30300805	Hell	This is a formidable Boss.			111					1								5			0				3			1	300	30300804																					3								30000101					2	1										Rectangle			1	2	3		1							
30301001	Experiment	This is a formidable Boss.			8					1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301002	Elite	This is a formidable Boss.			8					1								2			0				3			1	300	30301001																					3								30000101					3	1										Rectangle			1	2	3		1							
30301003	Knight	This is a formidable Boss.			8					1								3			0				3			1	300	30301002																					3								30000101					3	1										Rectangle			1	2	3		1							
30301004	Chaos	This is a formidable Boss.			8					1								4			0				3			1	300	30301003																					3								30000101					3	1										Rectangle			1	2	3		1							
30301005	Hell	This is a formidable Boss.			8					1								5			0				3			1	300	30301004																					3								30000101					2	1										Rectangle			1	2	3		1							
30301201	Experiment	This is a formidable Boss.			17				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301202	Elite	This is a formidable Boss.			17				101	1								2			0				3			1	300	30301201																					3								30000101					3	1										Rectangle			1	2	3		1							
30301203	Knight	This is a formidable Boss.			17				101	1								3			0				3			1	300	30301202																					3								30000101					3	1										Rectangle			1	2	3		1							
30301204	Chaos	This is a formidable Boss.			17				101	1								4			0				3			1	300	30301203																					3								30000101					3	1										Rectangle			1	2	3		1							
30301205	Hell	This is a formidable Boss.			17				101	1								5			0				3			1	300	30301204																					3								30000101					2	1										Rectangle			1	2	3		1							
30301301	Experiment	This is a formidable Boss.			21				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301302	Elite	This is a formidable Boss.			21				101	1								2			0				3			1	300	30301301																					3								30000101					3	1										Rectangle			1	2	3		1							
30301303	Knight	This is a formidable Boss.			21				101	1								3			0				3			1	300	30301302																					3								30000101					3	1										Rectangle			1	2	3		1							
30301304	Chaos	This is a formidable Boss.			21				101	1								4			0				3			1	300	30301303																					3								30000101					3	1										Rectangle			1	2	3		1							
30301305	Hell	This is a formidable Boss.			21				101	1								5			0				3			1	300	30301304																					3								30000101					2	1										Rectangle			1	2	3		1							
30301401	Experiment	This is a formidable Boss.			35				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301402	Elite	This is a formidable Boss.			35				101	1								2			0				3			1	300	30301401																					3								30000101					3	1										Rectangle			1	2	3		1							
30301403	Knight	This is a formidable Boss.			35				101	1								3			0				3			1	300	30301402																					3								30000101					3	1										Rectangle			1	2	3		1							
30301404	Chaos	This is a formidable Boss.			35				101	1								4			0				3			1	300	30301403																					3								30000101					3	1										Rectangle			1	2	3		1							
30301405	Hell	This is a formidable Boss.			35				101	1								5			0				3			1	300	30301404																					3								30000101					2	1										Rectangle			1	2	3		1							
30301501	Experiment	This is a formidable Boss.			30				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301502	Elite	This is a formidable Boss.			30				101	1								2			0				3			1	300	30301501																					3								30000101					3	1										Rectangle			1	2	3		1							
30301503	Knight	This is a formidable Boss.			30				101	1								3			0				3			1	300	30301502																					3								30000101					3	1										Rectangle			1	2	3		1							
30301504	Chaos	This is a formidable Boss.			30				101	1								4			0				3			1	300	30301503																					3								30000101					3	1										Rectangle			1	2	3		1							
30301505	Hell	This is a formidable Boss.			30				101	1								5			0				3			1	300	30301504																					3								30000101					2	1										Rectangle			1	2	3		1							
30301601	Experiment	This is a formidable Boss.			38				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301602	Elite	This is a formidable Boss.			38				101	1								2			0				3			1	300	30301601																					3								30000101					3	1										Rectangle			1	2	3		1							
30301603	Knight	This is a formidable Boss.			38				101	1								3			0				3			1	300	30301602																					3								30000101					3	1										Rectangle			1	2	3		1							
30301604	Chaos	This is a formidable Boss.			38				101	1								4			0				3			1	300	30301603																					3								30000101					3	1										Rectangle			1	2	3		1							
30301605	Hell	This is a formidable Boss.			38				101	1								5			0				3			1	300	30301604																					3								30000101					2	1										Rectangle			1	2	3		1							
30301701	Experiment	This is a formidable Boss.			43				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301702	Elite	This is a formidable Boss.			43				101	1								2			0				3			1	300	30301701																					3								30000101					3	1										Rectangle			1	2	3		1							
30301703	Knight	This is a formidable Boss.			43				101	1								3			0				3			1	300	30301702																					3								30000101					3	1										Rectangle			1	2	3		1							
30301704	Chaos	This is a formidable Boss.			43				101	1								4			0				3			1	300	30301703																					3								30000101					3	1										Rectangle			1	2	3		1							
30301705	Hell	This is a formidable Boss.			43				101	1								5			0				3			1	300	30301704																					3								30000101					2	1										Rectangle			1	2	3		1							
30301801	Experiment	This is a formidable Boss.			52				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301802	Elite	This is a formidable Boss.			52				101	1								2			0				3			1	300	30301801																					3								30000101					3	1										Rectangle			1	2	3		1							
30301803	Knight	This is a formidable Boss.			52				101	1								3			0				3			1	300	30301802																					3								30000101					3	1										Rectangle			1	2	3		1							
30301804	Chaos	This is a formidable Boss.			52				101	1								4			0				3			1	300	30301803																					3								30000101					3	1										Rectangle			1	2	3		1							
30301805	Hell	This is a formidable Boss.			52				101	1								5			0				3			1	300	30301804																					3								30000101					2	1										Rectangle			1	2	3		1							
30301901	Experiment	This is a formidable Boss.			21				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30301902	Elite	This is a formidable Boss.			21				101	1								2			0				3			1	300	30301901																					3								30000101					3	1										Rectangle			1	2	3		1							
30301903	Knight	This is a formidable Boss.			21				101	1								3			0				3			1	300	30301902																					3								30000101					3	1										Rectangle			1	2	3		1							
30301904	Chaos	This is a formidable Boss.			21				101	1								4			0				3			1	300	30301903																					3								30000101					3	1										Rectangle			1	2	3		1							
30301905	Hell	This is a formidable Boss.			21				101	1								5			0				3			1	300	30301904																					3								30000101					2	1										Rectangle			1	2	3		1							
30302001	Experiment	She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus.			21				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30302002	Elite	She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus.			21				101	1								2			0				3			1	300	30302001																					3								30000101					3	1										Rectangle			1	2	3		1							
30302003	Knight	She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus.			21				101	1								3			0				3			1	300	30302002																					3								30000101					3	1										Rectangle			1	2	3		1							
30302004	Chaos	She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus.			21				101	1								4			0				3			1	300	30302003																					3								30000101					3	1										Rectangle			1	2	3		1							
30302005	Hell	She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus.			21				101	1								5			0				3			1	300	30302004																					3								30000101					2	1										Rectangle			1	2	3		1							
30302101	Experiment	This is a formidable Boss.			62				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30302102	Elite	This is a formidable Boss.			62				101	1								2			0				3			1	300	30302101																					3								30000101					3	1										Rectangle			1	2	3		1							
30302103	Knight	This is a formidable Boss.			62				101	1								3			0				3			1	300	30302102																					3								30000101					3	1										Rectangle			1	2	3		1							
30302104	Chaos	This is a formidable Boss.			62				101	1								4			0				3			1	300	30302103																					3								30000101					3	1										Rectangle			1	2	3		1							
30302105	Hell	This is a formidable Boss.			62				101	1								5			0				3			1	300	30302104																					3								30000101					2	1										Rectangle			1	2	3		1							
30302201	Experiment	This is a formidable Boss.			59				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30302202	Elite	This is a formidable Boss.			59				101	1								2			0				3			1	300	30302201																					3								30000101					3	1										Rectangle			1	2	3		1							
30302203	Knight	This is a formidable Boss.			59				101	1								3			0				3			1	300	30302202																					3								30000101					3	1										Rectangle			1	2	3		1							
30302204	Chaos	This is a formidable Boss.			59				101	1								4			0				3			1	300	30302203																					3								30000101					3	1										Rectangle			1	2	3		1							
30302205	Hell	This is a formidable Boss.			59				101	1								5			0				3			1	300	30302204																					3								30000101					2	1										Rectangle			1	2	3		1							
30302301	Experiment	This is a formidable Boss.			35				101	1								1			0				3			1	300																						3								30000101					3	1										Rectangle			1	2	3		1							
30302302	Elite	This is a formidable Boss.			35				101	1								2			0				3			1	300	30302301																					3								30000101					3	1										Rectangle			1	2	3		1							
30302303	Knight	This is a formidable Boss.			35				101	1								3			0				3			1	300	30302302																					3								30000101					3	1										Rectangle			1	2	3		1							
30302304	Chaos	This is a formidable Boss.			35				101	1								4			0				3			1	300	30302303																					3								30000101					3	1										Rectangle			1	2	3		1							
30302305	Hell	This is a formidable Boss.			35				101	1								5			0				3			1	300	30302304																					3								30000101					2	1										Rectangle			1	2	3		1							
30060101	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060102	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060103	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060201	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060202	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060203	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060301	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060302	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060303	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060401	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060402	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060403	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060501	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060502	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060503	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060601	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060602	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060603	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060701	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060702	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060703	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060801	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060802	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060803	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060901	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060902	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30060903	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061001	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061002	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061003	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061101	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061102	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061103	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061201	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061202	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061203	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061301	Bounty Mission	This is a Bounty Mission stage.			101					1			2					1			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061302	Bounty Mission	This is a Bounty Mission stage.			101					1			2					2			0				3			1																							3													4	1							2			Rectangle			1	2	3									
30061303	Bounty Mission	This is a Bounty Mission stage.			101					1			2					3			0				3			1																							3													4	1							2			Rectangle			1	2	3									
12010102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300						110101010	11010101	110101	11010101				12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12010202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			12	3			1	300	12010102					110101010	11010101	110101	11010101				12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12010302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			12	3			1	300	12010202					110101010	11010101	110101	11010101				12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12020103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300	12010302					110201010	11020101	110201	11020101				12	60								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12020203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			12	3			1	300	12020103					110201010	11020101	110201	11020101				12	60								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12020303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			12	3			1	300	12020203					110201010	11020101	110201	11020101				12	60								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12030103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300	12020303					110301010	11030101	110301	11030101				12	90								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12030203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			12	3			1	300	12030103					110301010	11030101	110301	11030101				12	90								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12030303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			12	3			1	300	12030203					110301010	11030101	110301	11030101				12	90								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12040103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300	12030303					110401010	11040101	110401	11040101				12	120								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12040203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			12	3			1	300	12040103					110401010	11040101	110401	11040101				12	120								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12040303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			12	3			1	300	12040203					110401010	11040101	110401	11040101				12	120								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12050103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300	12040303					110501010	11050101	110501	11050101				12	150								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12050203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			12	3			1	300	12050103					110501010	11050101	110501	11050101				12	150								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12050303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			12	3			1	300	12050203					110501010	11050101	110501	11050101				12	150								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12060103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			12	3			1	300	12050303					110601010	11060101	110601	11060101				12	180								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12060203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			16	3			1	300	12060103					110601010	11060101	110601	11060101				16	180								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12060303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			16	3			1	300	12060203					110601010	11060101	110601	11060101				16	180								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12070103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			16	3			1	300	12060303					110701010	11070101	110701	11070101				16	210								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12070203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			16	3			1	300	12070103					110701010	11070101	110701	11070101				16	210								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12070303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			16	3			1	300	12070203					110701010	11070101	110701	11070101				16	210								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12080103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								1	60		0			16	3			1	300	12070303					110801010	11080101	110801	11080101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12080203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								2	60		0			16	3			1	300	12080103					110801010	11080101	110801	11080101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12080303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103					1								3	60		0			16	3			1	300	12080203					110801010	11080101	110801	11080101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12090103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	60		0			16	3			1	300	12080303					110801010	11090101	110801	11090101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12090203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	60		0			16	3			1	300	12090103					110801010	11090101	110801	11090101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12090303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	60		0			16	3			1	300	12090203					110801010	11090101	110801	11090101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12100104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12090303					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12100204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12100104					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12100304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12100204					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12110104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12100304					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12110204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12110104					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12110304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12110204					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12120104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12110304					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12120204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12120104					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12120304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12120204					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12130105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12120304					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12130205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12130105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12130305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12130205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12140105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12130305					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12140205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12140105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12140305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12140205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12150105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12140305					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12150205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12150105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12150305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12150205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Choose Constructs wisely.									1		2	1										Rectangle			1	2	3		1							
12010101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12010201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12010301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12020101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12020201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12020301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12090101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12090201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12090301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		8		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12020102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12020202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12020302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12030302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12040302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12050302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12060302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12070302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12080302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		103					1											0				3			1																							3																								Square			1	2	3		1							
12090102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12090202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12090302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12100303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12110303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12120303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12130304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12140304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12150304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180101	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180201	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180301	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180102	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180202	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180302	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180103	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180203	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180303	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12170304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180104	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		7		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180204	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12180304	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png		9		2006			1											0				3			1																							3																								Square			1	2	3		1							
12160105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12150305					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12160205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12160105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12160305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12160205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12170105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12160305					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12170205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12170105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12170305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12170205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12180105	Infiltration Scout	Infiltration Scout	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		2006			1								1	80		0			16	3			1	300	12170305					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12180205	Joint Attack	Joint Attack	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								2	80		0			16	3			1	300	12180105					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
12180305	Contest	Contest	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		2006			1								3	80		0			16	3			1	300	12180205					110801010	11120101	110801	11120101				16	240								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3		1							
30070101	Cottie	The leader of the mysterious organization only briefly existed in the history. What's the true identity of this Memory?			104					1								1	25		0				3			1										300701									1	YS01101BA	YS01101EA		3								30000102					4	1										Rectangle	30070101		1	2	3									
30070102	Einsteina	As the renowned "brain" of the mysterious organization, Dr. Einsteina, the legendary Memory, has a secret side.			104					1								2	30		0				3			1										300702									1	YS01102BA	YS01102EA		3								30000102					4	1										Rectangle	30070102		1	2	3									
30070103	Becky	She's the No.3 database of the mysterious organization. Will anyone ever witness her power?			104					1								3	38		0				3			1										300703									1		YS01301EA		3								30000102					4	1										Rectangle	30070103		1	2	3									
30070104	Condelina	According to the record, this Memory is able to utilize sounds to manipulate people's mind. Will Gray Raven be able to resist the temptation?			104					1								1	45		0				3			1										300704									1	YS01401BA	YS01401EA		3								30000102					4	1										Rectangle	30070104		1	2	3									
30070105	Athmail	She's the greatest weapon of the Syndicute. What will her power be...?			104					1								2	50		0				3			1										300705									1		YS01501EA		3								30000102					4	1										Rectangle	30070105		1	2	3									
30070106	Guinevere	A girl once lost her life in the pursuit of love. What Memory did she leave behind?			104					1								3	55		0				3			1										300706									1	YS01601BA	YS01601EA		3								30000102					4	1										Rectangle	30070106		1	2	3									
30070107	Heisen	As the No.1 mad scientist of the Syndicute, she had stepped into the realm of death beyond any sanity. Yet, she faced a cruel future.			104					1								1	60		0				3			1										300707									1		YS01701EA		3								30000102					4	1										Rectangle	30070107		1	2	3									
30070108	Shakespeare	Gray Raven was looking forward to someone normal... This time, it's the hymn of emotions.			104					1								2	70		0				3			1										300708									1	YS01801BA	YS01801EA		3								30000102					4	1										Rectangle	30070108		1	2	3									
30070109	Catherine	This is dedicated to you, my beloved rose garden.			104					1								3	75		0				3			1										300709									1		YS01901EA		3								30000102					4	1										Rectangle	30070109		1	2	3									
30070110	Aife	Aife was the last sniper and the greatest treasure left behind by the Syndicute. She must be rescued for the sake of the humanity's future.			104					1								1	80		0				3			1										300710									1	YS02101BA	YS02101EA		3								30000102					4	1										Rectangle	30070110		1	2	3									
30070111	Swift Hunter - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		40		20011			1								1	25		0				3			1																			1				3	3-min time limit. Monster will go berserk after 2 min.				30070111								4	1										Rectangle			1	2	3		1							
30070112	Blade Flurry - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		40		20011			1								2	30		0				3			1		30070111																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070112								4	1										Rectangle			1	2	3		1							
30070113	Resurrected Blademaster - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		40		20011			1								3	38		0				3			1		30070112																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070113								4	1										Rectangle			1	2	3		1							
30070114	Lonewolf Blade - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		40		20011			1								1	45		0				3			1		30070113																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070114								4	1										Rectangle			1	2	3		1							
30070115	Royal Commander - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		40		20011			1								2	50		0				3			1		30070114																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070115								4	1										Rectangle			1	2	3		1							
30070116	Elemental Butcher - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		40		20011			1								3	55		0				3			1		30070115																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070116								4	1										Rectangle			1	2	3		1							
30070117	Assault Gunner - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		40		20011			1								1	60		0				3			1		30070116																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070117								4	1										Rectangle			1	2	3		1							
30070118	Ice Swordsman - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		40		20011			1								2	70		0				3			1		30070117																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070118								4	1										Rectangle			1	2	3		1							
30070119	Assault Chainsaw - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		40		20011			1								3	75		0				3			1		30070118																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070119								4	1										Rectangle			1	2	3		1							
30070120	Twin Hunters - Return		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		40		20011			1								1	80		0				3			1		30070119																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070120								4	1										Rectangle			1	2	3		1							
30070121	Swift Hunter - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		40		20011			1								1	25		0				3			1		30070120																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070121								4	1										Rectangle			1	2	3		1							
30070122	Blade Flurry - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		40		20011			1								2	30		0				3			1		30070121																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070122								4	1										Rectangle			1	2	3		1							
30070123	Resurrected Blademaster - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		40		20011			1								3	38		0				3			1		30070122																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070123								4	1										Rectangle			1	2	3		1							
30070124	Lonewolf Blade - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		40		20011			1								1	45		0				3			1		30070123																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070124								4	1										Rectangle			1	2	3		1							
30070125	Royal Commander - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		40		20011			1								2	50		0				3			1		30070124																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070125								4	1										Rectangle			1	2	3		1							
30070126	Elemental Butcher - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		40		20011			1								3	55		0				3			1		30070125																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070126								4	1										Rectangle			1	2	3		1							
30070127	Assault Gunner - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		40		20011			1								1	60		0				3			1		30070126																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070127								4	1										Rectangle			1	2	3		1							
30070128	Ice Swordsman - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		40		20011			1								2	70		0				3			1		30070127																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070128								4	1										Rectangle			1	2	3		1							
30070129	Assault Chainsaw - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		40		20011			1								3	75		0				3			1		30070128																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070129								4	1										Rectangle			1	2	3		1							
30070130	Twin Hunters - 33%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		40		20011			1								1	80		0				3			1		30070129																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070130								4	1										Rectangle			1	2	3		1							
30070131	Swift Hunter - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		41		20011			1								1	25		0				3			1																			1				3	3-min time limit. Monster will go berserk after 2 min.				30070131								4	1										Rectangle			1	2	3		1							
30070132	Blade Flurry - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		41		20011			1								2	30		0				3			1		30070131																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070132								4	1										Rectangle			1	2	3		1							
30070133	Resurrected Blademaster - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		41		20011			1								3	38		0				3			1		30070132																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070133								4	1										Rectangle			1	2	3		1							
30070134	Lonewolf Blade - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		41		20011			1								1	45		0				3			1		30070133																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070134								4	1										Rectangle			1	2	3		1							
30070135	Royal Commander - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		41		20011			1								2	50		0				3			1		30070134																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070135								4	1										Rectangle			1	2	3		1							
30070136	Elemental Butcher - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		41		20011			1								3	55		0				3			1		30070135																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070136								4	1										Rectangle			1	2	3		1							
30070137	Assault Gunner - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		41		20011			1								1	60		0				3			1		30070136																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070137								4	1										Rectangle			1	2	3		1							
30070138	Ice Swordsman - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		41		20011			1								2	70		0				3			1		30070137																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070138								4	1										Rectangle			1	2	3		1							
30070139	Assault Chainsaw - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		41		20011			1								3	75		0				3			1		30070138																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070139								4	1										Rectangle			1	2	3		1							
30070140	Twin Hunters - Deep Dive		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		43		20011			1								1	80		0				3			1		30070139																	1				3	3-min time limit. Monster will go berserk after 2 min.				30070140								4	1										Rectangle			1	2	3		1							
30070141	Swift Hunter - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		41		20011			1								1	25		0				3			1		30070140																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070141								4	1										Rectangle			1	2	3		1							
30070142	Blade Flurry - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		41		20011			1								2	30		0				3			1		30070141																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070142								4	1										Rectangle			1	2	3		1							
30070143	Resurrected Blademaster - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		41		20011			1								3	38		0				3			1		30070142																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070143								4	1										Rectangle			1	2	3		1							
30070144	Lonewolf Blade - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		41		20011			1								1	45		0				3			1		30070143																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070144								4	1										Rectangle			1	2	3		1							
30070145	Royal Commander - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		41		20011			1								2	50		0				3			1		30070144																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070145								4	1										Rectangle			1	2	3		1							
30070146	Elemental Butcher - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		41		20011			1								3	55		0				3			1		30070145																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070146								4	1										Rectangle			1	2	3		1							
30070147	Assault Gunner - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		41		20011			1								1	60		0				3			1		30070146																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070147								4	1										Rectangle			1	2	3		1							
30070148	Ice Swordsman - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		41		20011			1								2	70		0				3			1		30070147																	1				3	Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge	Damage of the next attack is increased based on the Dodge Gauge consumed	Dodge Gauge can only be recovered by dealing damage		30070148								4	1										Rectangle			1	2	3		1							
30070149	Assault Chainsaw - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		41		20011			1								3	75		0				3			1		30070148																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070149								4	1										Rectangle			1	2	3		1							
30070150	Twin Hunters - 66%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		43		20011			1								1	80		0				3			1		30070149																	1				3	Life Link - Gun and Pointy are linked	When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds	After resurrection, they gain 30% of initial max HP		30070150								4	1										Rectangle			1	2	3		1							
30070151	Swift Hunter - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		42		20011			1								1	25		0				3			1																			1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070151								4	1										Rectangle			1	2	3		1							
30070152	Blade Flurry - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		42		20011			1								2	30		0				3			1		30070151																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070152								4	1										Rectangle			1	2	3		1							
30070153	Resurrected Blademaster - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		42		20011			1								3	38		0				3			1		30070152																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070153								4	1										Rectangle			1	2	3		1							
30070154	Lonewolf Blade - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		42		20011			1								1	45		0				3			1		30070153																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070154								4	1										Rectangle			1	2	3		1							
30070155	Royal Commander - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		42		20011			1								2	50		0				3			1		30070154																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070155								4	1										Rectangle			1	2	3		1							
30070156	Elemental Butcher - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		42		20011			1								3	55		0				3			1		30070155																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070156								4	1										Rectangle			1	2	3		1							
30070157	Assault Gunner - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		42		20011			1								1	60		0				3			1		30070156																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070157								4	1										Rectangle			1	2	3		1							
30070158	Ice Swordsman - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		42		20011			1								2	70		0				3			1		30070157																	1				3	Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge	Damage of the next attack is increased based on the Dodge Gauge consumed	Dodge Gauge can only be recovered by dealing damage		30070158								4	1										Rectangle			1	2	3		1							
30070159	Assault Chainsaw - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		42		20011			1								3	75		0				3			1		30070158																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070159								4	1										Rectangle			1	2	3		1							
30070160	Twin Hunters - Final		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		43		20011			1								1	80		0				3			1		30070159																	1				3	Life Link - Gun and Pointy are linked	When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds	After resurrection, they gain 30% of initial max HP		30070160								4	1										Rectangle			1	2	3		1							
30070161	Swift Hunter - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png		42		20011			1								1	25		0				3			1		30070160																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070161								4	1										Rectangle			1	2	3		1							
30070162	Blade Flurry - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png		42		20011			1								2	30		0				3			1		30070161																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070162								4	1										Rectangle			1	2	3		1							
30070163	Resurrected Blademaster - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png		42		20011			1								3	38		0				3			1		30070162																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070163								4	1										Rectangle			1	2	3		1							
30070164	Lonewolf Blade - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png		42		20011			1								1	45		0				3			1		30070163																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070164								4	1										Rectangle			1	2	3		1							
30070165	Royal Commander - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png		42		20011			1								2	50		0				3			1		30070164																	1				3	Enhanced Shatter - Monsters enhance other monsters upon their death	Each monster slain will grant others with 50% ATK and 10% DMG Reduction	Stacks up to 5 times. Lasts permanently.		30070165								4	1										Rectangle			1	2	3		1							
30070166	Elemental Butcher - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png		42		20011			1								3	55		0				3			1		30070165																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070166								4	1										Rectangle			1	2	3		1							
30070167	Assault Gunner - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png		42		20011			1								1	60		0				3			1		30070166																	1				3	Lingering Pain - Monster attacks also apply "Pain"	"Pain" reduces max HP by 3% every second	"Pain" can be removed via dodging		30070167								4	1										Rectangle			1	2	3		1							
30070168	Ice Swordsman - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png		42		20011			1								2	70		0				3			1		30070167																	1				3	Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge	Damage of the next attack is increased based on the Dodge Gauge consumed	Dodge Gauge can only be recovered by dealing damage		30070168								4	1										Rectangle			1	2	3		1							
30070169	Assault Chainsaw - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png		42		20011			1								3	75		0				3			1		30070168																	1				3	Violent Impulse - Characters lose HP continuously after entering battle	The rate of HP loss will increase over time, and is reset once the character is healed to full HP	Attacking can recover a certain percentage of HP		30070169								4	1										Rectangle			1	2	3		1							
30070170	Twin Hunters - 100%		Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png		43		20011			1								1	80		0				3			1		30070169																	1				3	Life Link - Gun and Pointy are linked	When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds	After resurrection, they gain 30% of initial max HP		30070170								4	1										Rectangle			1	2	3		1							
30070171	Wave: Clever Tactics		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png		43		20011			1								1	80		0				3			1								403060		403060									1				3	5-min time limit. Enemy will go berserk after 3 min.				30070171								4	1										Rectangle			1	2	3		1							
30070172	Wave: Switching Sides		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png		43		20011			1								1	80		0				3			1		30070171						403060		403060									1				3	5-min time limit. Enemy will go berserk after 3 min.				30070171								4	1										Rectangle			1	2	3		1							
30070173	Wave: Changing Mind		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png		43		20011			1								1	80		0				3			1		30070172						403060		403060									1				3	5-min time limit. Enemy will go berserk after 3 min.				30070171								4	1										Rectangle			1	2	3		1							
30070174	Wave: Military Expertise		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png		43		20011			1								1	80		0				3			1		30070173						403060		403060									1				3	5-min time limit. Enemy will go berserk after 3 min.				30070171								4	1										Rectangle			1	2	3		1							
30070175	Wave: Rooted Fear		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png		43		20011			1								1	80		0				3			1		30070174						403060		403060									1				3	5-min time limit. Enemy will go berserk after 3 min.				30070171								4	1										Rectangle			1	2	3		1							
30070176	Wave: Reverse Command		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png		43		20011			1								1	80		0				3			1		30070175						403060		403060									1				3	The Terminal enhances a random type of enemies every 50s	The Terminal reduces the current enhance cycle when taking hit	The Heteromer Terminal dies upon the death of all minions		30070171								4	1										Rectangle			1	2	3		1							
30070177	Wave: Dragon Orb Power		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png		43		20011			1								1	80		0				3			1		30070176						403060		403060									1				3	Ballwheel gains attack methods when Yazi attacks	Kemuri gains attack methods when Yazi takes attacks			30070171								4	1										Rectangle			1	2	3		1							
30070178	Wave: Chained Death		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png		43		20011			1								1	80		0				3			1		30070177						403060		403060									1				3	Hetero Units will respawn in random versions after death.	Hetero Units of the same version will be connected.	Units with more than three connections will die directly		30070171								4	1										Rectangle			1	2	3		1							
30070179	Wave: Infernal Trickery		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png		43		20011			1								1	80		0				3			1		30070178						403060		403060									1				3	Enemies will become neutral upon taking damage at weak points	Neutral enemies will gain a small amount of Resistance			30070171								4	1										Rectangle			1	2	3		1							
30070180	Wave: Into Your Own Trap		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png		43		20011			1								1	80		0				3			1		30070179						403060		403060									1				3	Character's Dodge Gauge recovery speed will increase	The triangle area is the "safe area"	You'll be immune to attacks from the Martyr in the "safe area"		30070171								4	1										Rectangle			1	2	3		1							
30070181	Leap: Clever Tactics		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png		43		20011			1								1	80		0				3			1								403060		403060									1				3	Explore Units will modify enemies based on the distances to the character	Enemies will cast Entrance Skills every time they switch			30070181								4	1										Rectangle			1	2	3		1							
30070182	Leap: Switching Sides		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png		43		20011			1								1	80		0				3			1		30070181						403060		403060									1				3	Phecda will issue a command upon 50% HP left	Complete Phecda's command to add him to your faction	Phecda will reduce Prime's Resistance every time he attacks		30070181								4	1										Rectangle			1	2	3		1							
30070183	Leap: Changing Mind		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png		43		20011			1								1	80		0				3			1		30070182						403060		403060									1				3	Cathy will heal companions upon 70% HP left	Companions healed by Cathy will have less Extra DMG Reduction			30070181								4	1										Rectangle			1	2	3		1							
30070184	Leap: Military Expertise		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png		43		20011			1								1	80		0				3			1		30070183						403060		403060									1				3	After taking a hit, receive more damage from the subsequent hit by another enemy	Injured effects disappear after healing or character switching			30070181								4	1										Rectangle			1	2	3		1							
30070185	Leap: Rooted Fear		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png		43		20011			1								1	80		0				3			1		30070184						403060		403060									1				3	Blair deals slightly more damage with Hetero-Sapien(s) on field	Blair gains slightly more Resistance with Prisoner(s) on field			30070181								4	1										Rectangle			1	2	3		1							
30070186	Leap: Reverse Command		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png		43		20011			1								1	80		0				3			1		30070185						403060		403060									1				3	The Terminal enhances a random type of enemies every 40s	The Terminal reduces the current enhance cycle when taking hit	The Heteromer Terminal dies upon the death of all minions		30070181								4	1										Rectangle			1	2	3		1							
30070187	Leap: Dragon Orb Power		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png		43		20011			1								1	80		0				3			1		30070186						403060		403060									1				3	Ballwheel gains more attack behaviors when Yazi attacks	Kemuri gains more attack behaviors when Yazi takes attacks	Yazi grants Ballwheel a random affix when she attacks		30070181								4	1										Rectangle			1	2	3		1							
30070188	Leap: Chained Death		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png		43		20011			1								1	80		0				3			1		30070187						403060		403060									1				3	Hetero Units will respawn in random versions after death.	Hetero Units of the same version will be connected.	Units with more than three connections will die directly		30070181								4	1										Rectangle			1	2	3		1							
30070189	Leap: Infernal Trickery		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png		43		20011			1								1	80		0				3			1		30070188						403060		403060									1				3	Enemies will become neutral upon taking damage at weak points	Neutral enemies will gain a medium amount of Resistance			30070181								4	1										Rectangle			1	2	3		1							
30070190	Leap: Into Your Own Trap		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png		43		20011			1								1	80		0				3			1		30070189						403060		403060									1				3	Character's Dodge Gauge recovery speed will increase	The triangle area is the "safe area"	You'll be immune to attacks from the Martyr in the "safe area"		30070181								4	1										Rectangle			1	2	3		1							
30070191	Depth: Clever Tactics		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png		43		20011			1								1	80		0				3			1								403061		403061									1				3	Explore Units will modify enemies based on the distances to the character	Enemies will cast Entrance Skills every time they switch	Enemies will gain an affix every time they switch		30070191								4	1										Rectangle			1	2	3		1							
30070192	Depth: Switching Sides		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png		43		20011			1								1	80		0				3			1		30070191						403061		403061									1				3	Phecda will issue a command upon 50% HP left	Complete Phecda's command to add him to your faction	Phecda will reduce Prime's Resistance every time he attacks		30070191								4	1										Rectangle			1	2	3		1							
30070193	Depth: Changing Mind		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png		43		20011			1								1	80		0				3			1		30070192						403061		403061									1				3	Cathy will heal companions upon 70% HP left	Companions healed by Cathy will have less Extra DMG Reduction			30070191								4	1										Rectangle			1	2	3		1							
30070194	Depth: Military Expertise		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png		43		20011			1								1	80		0				3			1		30070193						403061		403061									1				3	After taking a hit, receive more damage from the subsequent hit by another enemy	Injured effects disappear after healing or character switching			30070191								4	1										Rectangle			1	2	3		1							
30070195	Depth: Rooted Fear		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png		43		20011			1								1	80		0				3			1		30070194						403061		403061									1				3	Blair deals significantly more damage with Hetero-Sapien(s) on field	Blair gains significantly more Resistance with Prisoner(s) on field			30070191								4	1										Rectangle			1	2	3		1							
30070196	Depth: Reverse Command		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png		43		20011			1								1	80		0				3			1		30070195						403061		403061									1				3	The Terminal enhances a random type of enemies every 30s	The Terminal reduces the current enhance cycle when taking hit	The Heteromer Terminal dies upon the death of all minions		30070191								4	1										Rectangle			1	2	3		1							
30070197	Depth: Dragon Orb Power		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png		43		20011			1								1	80		0				3			1		30070196						403061		403061									1				3	Yazi affects the behaviors of other enemies when she attacks or takes a hit	Yazi grants Ballwheel a random affix when she attacks	Yazi grants Kemuri a random affix when she takes a hit		30070191								4	1										Rectangle			1	2	3		1							
30070198	Depth: Chained Death		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png		43		20011			1								1	80		0				3			1		30070197						403061		403061									1				3	Hetero Units will respawn in random versions after death.	Hetero Units of the same version will be connected.	Units with more than three connections will die directly		30070191								4	1										Rectangle			1	2	3		1							
30070199	Depth: Infernal Trickery		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png		43		20011			1								1	80		0				3			1		30070198						403061		403061									1				3	Enemies will become neutral upon taking damage at weak points	Neutral enemies will gain a great amount of Resistance			30070191								4	1										Rectangle			1	2	3		1							
30070200	Depth: Into Your Own Trap		Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png		43		20011			1								1	80		0				3			1		30070199						403061		403061									1				3	Character's Dodge Gauge recovery speed will increase	The triangle area is the "safe area"	You'll be immune to attacks from the Martyr in the "safe area"		30070191								4	1										Rectangle			1	2	3		1							
80010001	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010002	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010003	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010004	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010005	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010006	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010007	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010008	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80010009	Side Challenge	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011001	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011002	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011001						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011003	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011001						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011004	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011002						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011005	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011006	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011005						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011007	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011005						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011008	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011006	80011007					10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011009	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011010	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011009						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011011	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011009						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011012	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011010	80011011					10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011013	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011014	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011013						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011015	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011013						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011016	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011014	80011015					10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011017	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011018	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011017						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011019	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011017						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011020	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011018	80011019					10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011021	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1								10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011022	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011021						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011023	Side Story	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011021						10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
80011024	Side Battle	A new commandant has arrived to join Gray Raven on a mission to take back the Earth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		101					1								1	1		0				3			1		80011022	80011023					10010101		10010101													3	Have all members survive.	Die less than once.	Die less than twice.								1		2	1							2		1	Rectangle			1	2	3									
13010101	Lucia: Lotus	The men in black... are a sign of danger.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130101010		130101					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010102	Lucia: Dawn	The men in black... are a sign of danger.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130101020		130102					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010103	Ominous Black III	The men in black... are a sign of danger.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130101030		130103					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010111	Struggle	I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10201BB			3											1		2	1									2	Rectangle			1	2	3									
13010112	Trespassers	Where did these two little girls come from...?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png		101					1								1	1		0				3			1		13010111					13010112	13010112		13010112						1			1	JZ10202BB			3											1		2	1									2	Rectangle			1	2	3									
13010113	Warm Food	Sister, are we finally safe?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png		101					1								1	1		0				3			1		13010112					13010113	13010113		13010113						1			1	JZ10203BB			3											1		2	1									2	Rectangle			1	2	3									
13010114	Frog Plushie	Blame your own naivety.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png		101					1								1	1		0				3			1		13010113					13010114	13010114		13010114						1			1	JZ10204BB			3											1		2	1	2000								2	Rectangle			1	2	3									
13010115	Price of Naivety	We don't have a choice...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01.png		101					1								1	1		0				3			1		13010114					13010115	13010115		13010115						1			1	JZ10205BB	JZ10205EB		3											1		2	1	2000								1	Rectangle			1	2	3									
13010116	Lingering Warmth	Lucia held Luna in her arms. They fell asleep together for the last time in the cold room...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02.png		101					1					130101160			1	1		0				3			1		13010115					13010116	13010116		13010116						1			1	JZ10206BB	JZ10206EB		3											1		2	1	2000								1	Rectangle			1	2	3									
13010120	Star in the Dark	Only at the end of a long darkness you will find happiness. And we are no different.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png		101					1	130101160							1	1		0				3			1		13010116														1			1	JZ10207BB			3											1		2	1									3	Rectangle			1	2	3									
13011011	Undying	Her black long hair, along with a few tags in her clenched fist, are the only things swaying in the warm wind...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10201BC			3											1		2	1									2	Rectangle			1	2	3									
13011012	Separated	That's why I need her... to stay loyal to humanity.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png		101					1								1	1		0				3			1		13011011					13010112	13010112		13010112						1			1	JZ10202BC			3											1		2	1									2	Rectangle			1	2	3									
13011013	Falling	Alright. Now is the time... to welcome another lady home.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01B.png		101					1								1	1		0				3			1		13011012					13010113	13010113		13010113						1			1	JZ10203BC			3											1		2	1	2000								1	Rectangle			1	2	3									
13011014	Reunion	It's impossible! The goddamned Corrupted... and Punishing Virus!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png		101					1								1	1		0				3			1		13011013					13010114	13010114		13010114						1			1	JZ10204BC			3											1		2	1									2	Rectangle			1	2	3									
13011015	Escape	Lucia barely held on to her blade as she stumbled across the city.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02B.png		101					1					130110130			1	1		0				3			1		13011014					13010115	13010115		13010115						1			1	JZ10205BC			3											1		2	1	2000								1	Rectangle			1	2	3									
13011016	Tears	Lucia almost collapsed into Luna's arms. Tears ran down her cheeks.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png		101					1								1	1		0				3			1		13011015					13010116	13010116		13010116						1			1	JZ10206BC			3											1		2	1									2	Rectangle			1	2	3									
13011020	The First Sight	I want to meet her.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya03B.png		101					1	130110150							1	1		0				3			1		13011015														1			1	JZ10207BC			3											1		2	1	5003								4	Rectangle			1	2	3									
13010201	Liv: Eclipse	The magic disappears by 12:00 midnight. But I will defeat you before that!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130102010		130201					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010202	Liv: Lux	The magic disappears by 12:00 midnight. But I will defeat you before that!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130102020		130202					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010203	Midnight III	The magic disappears by 12:00 midnight. But I will defeat you before that!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130102030		130203					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010211	Uninvited Guest	I'm sure we can get along, right?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10301BB			3											1		2	1									2	Rectangle			1	2	3									
13010212	Out of Place	Liv, can you find that white dress for your sister? I'm sure you can do such an easy task, right?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png		101					1								1	1		0				3			1		13010211					13010112	13010112		13010112						1			1	JZ10302BB			3											1		2	1									2	Rectangle			1	2	3									
13010213	Honor	...I can stay back and take care of our home.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png		101					1								1	1		0				3			1		13010212					13010113	13010113		13010113						1			1	JZ10303BB			3											1		2	1									2	Rectangle			1	2	3									
13010214	Collapsed Pride	Let me go to the war zone. Please.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu01.png		101					1								1	1		0				3			1		13010213					13010114	13010114		13010114						1			1	JZ10304BB			3											1		2	1	2001	2008							1	Rectangle			1	2	3									
13010215	To a New World	Aren't you going to... have a few words with her?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png		101					1								1	1		0				3			1		13010214					13010115	13010115		13010115						1			1	JZ10305BB			3											1		2	1	2001								2	Rectangle			1	2	3									
13010216	Flower on Battlefield	Please answer my question.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu02.png		101					1								1	1		0				3			1		13010215					13010116	13010116		13010116						1			1	JZ10306BB	JZ10306EB		3											1		2	1	2001								1	Rectangle			1	2	3									
13010220	White Dress	Get changed, Liv... At least, you should leave in a beautiful way. You can do it... I'm sure.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png		101					1	130102140							1	1		0				3			1		13010214														1			1	JZ10307BB			3											1		2	1									3	Rectangle			1	2	3									
13010301	Nanami: Storm	I am real. I'm right here.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130103010		130301					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010302	Proving Existence II	I am real. I'm right here.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130103020		130302					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010303	Proving Existence III	I am real. I'm right here.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130103030		130303					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010311	XX Month/XX Day, Sunny	Nanami's got a diary book today!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10501BB			3											1		2	1									2	Rectangle			1	2	3									
13010312	Day XX, Expectation	Nanami will live happily ever after. Just like daddy and mommy...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1		13010311					13010112	13010112		13010112						1			1	JZ10502BB			3											1		2	1									2	Rectangle			1	2	3									
13010313	Day XX, Fissure	Everybody has stopped going to class. Daddy and mommy also stayed home.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1		13010312					13010113	13010113		13010113						1			1	JZ10503BB			3											1		2	1									2	Rectangle			1	2	3									
13010314	Day XX, Decision	I... must... fight...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png		101					1								1	1		0				3			1		13010313					13010114	13010114		13010114						1			1	JZ10504BB			3											1		2	1	2002								1	Rectangle			1	2	3									
13010315	Day XX, Anomaly	Why are there... machines... in Nanami's arm?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1		13010314					13010116	13010116		13010116						1			1	JZ10505BB			3											1		2	1	2002								2	Rectangle			1	2	3									
13010316	Day XX, Truth	We have lied to you...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png		101					1								1	1		0				3			1		13010315					13010115	13010115		13010115						1			1	JZ10506BB	JZ10506EB		3											1		2	1	2002								1	Rectangle			1	2	3									
13010320	Day XX, A New Journey	From now on, Nanami's alone...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1	130103160							1	1		0				3			1		13010316														1			1	JZ10507BB			3											1		2	1									3	Rectangle			1	2	3									
13010911	Pulse Strike	Make sure you wait for Nanami! I'll be back!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10501BS			3											1		2	1									2	Rectangle			1	2	3									
13010912	Barren Land	Even scavengers cannot survive on this barren land.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png		101					1								1	1		0				3			1		13010911					13010112	13010112		13010112						1			1	JZ10502BS			3											1		2	1									2	Rectangle			1	2	3									
13010913	Between Friends	We are friends. Always are!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png		101					1								1	1		0				3			1		13010912					13010113	13010113		13010113						1			1	JZ10503BS			3											1		2	1									2	Rectangle			1	2	3									
13010914	Hunting Ground	A scavenger had witnessed some Construct in the hunting ground.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01B.png		101					1								1	1		0				3			1		13010913					13010114	13010114		13010114						1			1	JZ10504BS			3											1		2	1	2010								1	Rectangle			1	2	3									
13010915	Born as Human	All this attacking and robbing... Are we really that different from the Corrupted?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02B.png		101					1					130109140			1	1		0				3			1		13010914					13010116	13010116		13010116						1			1	JZ10505BS			3											1		2	1	2010								1	Rectangle			1	2	3									
13010916	Beyond Friendship	Tell her that we are thankful... and sorry.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png		101					1								1	1		0				3			1		13010915					13010115	13010115		13010115						1			1	JZ10506BS			3											1		2	1									2	Rectangle			1	2	3									
13010920	Secret of the Hunting Ground	I... still don't really understand what it means to live, but well, I'm not human to start with.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png		101					1	130109150							1	1		0				3			1		13010915														1			1	JZ10507BS			3											1		2	1									3	Rectangle			1	2	3									
13010401	Lee: Palefire	Want to find out the secret of robots? Work hard for it!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130104010		130401					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010402	Robot's Secret II	Want to find out the secret of robots? Work hard for it!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130104020		130402					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010403	Robot's Secret III	Want to find out the secret of robots? Work hard for it!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130104030		130403					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010411	Core Parts	You can have this robot on your birthday, Murray.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10101BA			3											1		2	1									2	Rectangle			1	2	3									
13010412	Mob in Suits	Thirty seconds is enough for a simple gun modification.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi01.png		101					1								1	1		0				3			1		13010411					13010114	13010114		13010114						1			1	JZ10102BA			3											1		2	1	2003								1	Rectangle			1	2	3									
13010413	Mini Bot	Mini Bot… will accompany you... if Murray is not here...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png		101					1								1	1		0				3			1		13010412					13010112	13010112		13010112						1			1	JZ10103BA			3											1		2	1									2	Rectangle			1	2	3									
13010414	At Any Price	I'm willing to pay any price... I just want... Murray to live.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png		101					1								1	1		0				3			1		13010413					13010113	13010113		13010113						1			1	JZ10104BA			3											1		2	1									2	Rectangle			1	2	3									
13010415	Robotic Heart	Leave all the risk to me.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi02.png		101					1								1	1		0				3			1		13010414					13010115	13010115		13010115						1			1	JZ10105BA			3											1		2	1	2003								1	Rectangle			1	2	3									
13010416	So Close, Yet So Far	You'll be fine. Everything will be fine.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png		101					1								1	1		0				3			1		13010415					13010116	13010116		13010116						1			1	JZ10106BA			3											1		2	1	2003								2	Rectangle			1	2	3									
13010420	Binary - Assemble	That dancing robot is still incomplete.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png		101					1	130104150							1	1		0				3			1		13010415														1			1	JZ10107BA			3											1		2	1									3	Rectangle			1	2	3									
13010501	Karenina: Blast	To survive... I must become stronger!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130105010		130501					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010502	Getting Strong II	To survive... I must become stronger!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130105020		130502					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010503	Getting Strong III	To survive... I must become stronger!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130105030		130503					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010511	Sand Pit	The sand pit is the children's favorite playground. But to some, it could be a place of malice.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10701BA			3											1		2	1									2	Rectangle			1	2	3									
13010512	Crazy Old Nutter and Little Dummy	They say you are crazy, but you are the only one who has cared for me.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png		101					1								1	1		0				3			1		13010511					13010112	13010112		13010112						1			1	JZ10702BA			3											1		2	1									2	Rectangle			1	2	3									
13010513	Hidden in Danger	Remorse is just another form of craziness. Truth lies in danger.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png		101					1								1	1		0				3			1		13010512					13010113	13010113		13010113						1			1	JZ10703BA			3											1		2	1									2	Rectangle			1	2	3									
13010514	Stolen Hope	The kids laughed as they took away her treasure. No one noticed the hatred in her eyes.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina01.png		101					1								1	1		0				3			1		13010513					13010114	13010114		13010114						1			1	JZ10704BA			3											1		2	1	2004								1	Rectangle			1	2	3									
13010515	Light Lost	A sudden blackout put everybody in panic.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png		101					1								1	1		0				3			1		13010514					13010115	13010115		13010115						1			1	JZ10705BA			3											1		2	1	2004								2	Rectangle			1	2	3									
13010516	The Punishment	If someone must be punished, I'll be the one and only.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina02.png		101					1					130105140			1	1		0				3			1		13010515					13010116	13010116		13010116						1			1	JZ10706BA			3											1		2	1	2004								1	Rectangle			1	2	3									
13010520	Spiral of Causality	Be it known or unknown, the spiral of causality never stops.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png		101					1	130105160							1	1		0				3			1		13010516														1			1	JZ10707BA			3											1		2	1									3	Rectangle			1	2	3									
13010601	Watanabe: Nightblade	Two daggers aren't easy to control, but I must learn them anyway.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130106010		130601					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010602	Watanabe: Astral	Two daggers aren't easy to control, but I must learn them anyway.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130106020		130602					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010603	Twin-Blade Tactics III	Two daggers aren't easy to control, but I must learn them anyway.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130106030		130603					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010611	Physical Training	We're used to it, but what's the point in it?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10801BA			3											1		2	1									2	Rectangle			1	2	3									
13010612	Imagine the Future	Money and survival, that's what humans live for.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png		101					1								1	1		0				3			1		13010611					13010112	13010112		13010112						1			1	JZ10802BA			3											1		2	1									2	Rectangle			1	2	3									
13010613	Snow Rescue	Oasis, Bruce, Watanabe, prepare to move out. Our mission, search and rescue.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png		101					1								1	1		0				3			1		13010612					13010113	13010113		13010113						1			1	JZ10803BA			3											1		2	1									2	Rectangle			1	2	3									
13010614	Don't Stop	Don't mourn the dead with sorrow, Watanabe.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01.png		101					1								1	1		0				3			1		13010613					13010114	13010114		13010114						1			1	JZ10804BA	JZ10804EA		3											1		2	1	2005								1	Rectangle			1	2	3									
13010615	Saving Hope	No matter how hopeless, as long as I can save someone...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02.png		101					1								1	1		0				3			1		13010614					13010115	13010115		13010115						1			1	JZ10805BA			3											1		2	1	2005								1	Rectangle			1	2	3									
13010616	Who's the First	I can't always let that brave soldier be ahead of me...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png		101					1								1	1		0				3			1		13010615					13010116	13010116		13010116						1			1	JZ10806BA			3											1		2	1	2005								2	Rectangle			1	2	3									
13010620	Oasis Squad	Oasis will be under my leadership starting from today! That is Bruce's... last order!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png		101					1	130106150							1	1		0				3			1		13010615														1			1	JZ10807BA			3											1		2	1									3	Rectangle			1	2	3									
13011111	Retreat	Before the shuttle successfully lands on Babylonia, the torch of humanity is in your hands.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10801BS			3											1		2	1									2	Rectangle			1	2	3									
13011112	Reminisce	Bruce and I are different. If you could spend more time with him, I'm sure you will be proud of him.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png		101					1								1	1		0				3			1		13011111					13010112	13010112		13010112						1			1	JZ10802BS			3											1		2	1									2	Rectangle			1	2	3									
13011113	Infiltrate the Airport	I'll leave my back to you then, Captain Cyril!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01B.png		101					1								1	1		0				3			1		13011112					13010113	13010113		13010113						1			1	JZ10803BS			3											1		2	1	2116								1	Rectangle			1	2	3									
13011114	Ambush	Command Center! Why are there missile attacks?!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png		101					1								1	1		0				3			1		13011113					13010114	13010114		13010114						1			1	JZ10804BS			3											1		2	1									2	Rectangle			1	2	3									
13011115	Standoff	I will continue to fight on Earth, for Bruce!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02B.png		101					1								1	1		0				3			1		13011114					13010115	13010115		13010115						1			1	JZ10805BS	JZ10805ES		3											1		2	1	2116								1	Rectangle			1	2	3									
13011116	Final Choice	Watanabe, I thank you for your service to humanity on behalf of Babylonia.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png		101					1								1	1		0				3			1		13011115					13010116	13010116		13010116						1			1	JZ10806BS			3											1		2	1									2	Rectangle			1	2	3									
13011120	Finding Oasis	He hobbled across the scorching desert in search of "Oasis".	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png		101					1	130111150							1	1		0				3			1		13011116														1			1	JZ10807BS			3											1		2	1									3	Rectangle			1	2	3									
13010701	Bianca: Zero	The power of faith is unlimited.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130107010		130701					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010702	Power of Faith II	The power of faith is unlimited.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130107020		130702					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010703	Power of Faith III	The power of faith is unlimited.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130107030		130703					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010711	May We Be Blessed	Someone will soon come here and take us to a safe place.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10401BA			3											1		2	1									2	Rectangle			1	2	3									
13010712	Forgotten Church	More and more people are coming to Snow Plain Church in this arctic land.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png		101					1								1	1		0				3			1		13010711					13010112	13010112		13010112						1			1	JZ10402BA			3											1		2	1									2	Rectangle			1	2	3									
13010713	Prayer & Faith	I'm willing to give everything... even my life.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png		101					1								1	1		0				3			1		13010712					13010113	13010113		13010113						1			1	JZ10403BA			3											1		2	1									2	Rectangle			1	2	3									
13010714	To the Light	Take them to somewhere safe before the blizzard comes again.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png		101					1								1	1		0				3			1		13010713					13010114	13010114		13010114						1			1	JZ10404BA			3											1		2	1	2006								2	Rectangle			1	2	3									
13010715	Protection & Judgement	Be prepared to atone for your sins, for I shall be your judgement!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01.png		101					1								1	1		0				3			1		13010714					13010115	13010115		13010115						1			1	JZ10405BA	JZ10405EA		3											1		2	1	2006								1	Rectangle			1	2	3									
13010716	Snowfall	Follow your heart, my child.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02.png		101					1								1	1		0				3			1		13010715					13010116	13010116		13010116						1			1	JZ10406BA	JZ10406EA		3											1		2	1	2006								1	Rectangle			1	2	3									
13010720	Losing Myself	God, if I ever lose myself, I am willing to accept any judgement and punishment.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png		101					1	130107160							1	1		0				3			1		13010716														1			1	JZ10407BA			3											1		2	1									3	Rectangle			1	2	3									
13011311	Lily	Toby said as he put a supply box before Bianca. A pure white lily lay on it.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png		104					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10401BS			3											1		2	1									2	Rectangle			1	2	3									
13011312	Bold Request	A scurry of footsteps from the corridor broke the tranquility at night.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01B.png		104	301	20004			1								1	1		0				3			1		13011311					13010112	13010112		13010112						1			1	JZ10402BS	JZ10402ES		3											1		2	1	2006								1	Rectangle			1	2	3									
13011313	Daedalus	Allow me to introduce myself. I'm Wen, chairman of Daedalus Security Company.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png		104		20004			1								1	1		0				3			1		13011312					13010113	13010113		13010113						1			1	JZ10403BS			3											1		2	1									2	Rectangle			1	2	3									
13011314	Dreams	Keep it up. I'm sure you'll make your dreams come true before long.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png		104		20004			1								1	1		0				3			1		13011313					13010114	13010114		13010114						1			1	JZ10404BS			3											1		2	1									2	Rectangle			1	2	3									
13011315	The Truth	When the warehouse was lit up, what came into Bianca's sight, instead of the company's goods, were the Constructs restrained by the restraint devices.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02B.png		104	308	20004			1								1	1		0				3			1		13011314					13010115	13010115		13010115						1			1	JZ10405BS			3											1		2	1	5005								1	Rectangle			1	2	3									
13011316	The Ending	It's all over. Time to take a break...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png		104		20004			1								1	1		0				3			1		13011315					13010116	13010116		13010116						1			1	JZ10406BS			3											1		2	1									2	Rectangle			1	2	3									
13011320	Invite	I took lots of wrong paths when I was your age, but those experiences have made me who I am.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png		104		20004			1	130113150							1	1		0				3			1		13011315														1			1	JZ10407BS			3											1		2	1									3	Rectangle			1	2	3									
13010801	Kamui: Bastion	My weapon is a proof of my strength.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130108010		130801					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010802	Sharp Greatsword II	My weapon is a proof of my strength.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130108020		130802					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010803	Sharp Greatsword III	My weapon is a proof of my strength.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130108030		130803					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13010811	Chit-Chat	Large-scale missions are always exciting.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10601BA			3											1		2	1									2	Rectangle			1	2	3									
13010812	First Team	The first team of Task Force is the most powerful.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png		101					1								1	1		0				3			1		13010811					13010112	13010112		13010112						1			1	JZ10602BA			3											1		2	1									2	Rectangle			1	2	3									
13010813	Battle-Type Construct	They always fight relentlessly, as if fighting is the sole reason for them to exist.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png		101					1								1	1		0				3			1		13010812					13010113	13010113		13010113						1			1	JZ10603BA			3											1		2	1									2	Rectangle			1	2	3									
13010814	Large-scale Extermination Mission	This is a large scale mission to eliminate Corrupted.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei01.png		101					1								1	1		0				3			1		13010813					13010114	13010114		13010114						1			1		JZ10604EA		3											1		2	1	2007								1	Rectangle			1	2	3									
13010815	Dilemma	During the battle, Constructs have received orders... But every single order is different.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei02.png		101					1								1	1		0				3			1		13010814					13010115	13010115		13010115						1			1	JZ10605BA			3											1		2	1	2007								1	Rectangle			1	2	3									
13010816	Sparks of Farewell	Among liquid and parts, the sparks bid farewell to a friend under the setting sun.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png		101					1								1	1		0				3			1		13010815					13010116	13010116		13010116						1			1	JZ10606BA			3											1		2	1	2007								2	Rectangle			1	2	3									
13010820	Dark Side	Shh. You don't have to be afraid. No need to know who I am either... For you will eventually become me.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png		101					1	130108150							1	1		0				3			1		13010815														1			1	JZ10607BA			3											1		2	1									3	Rectangle			1	2	3									
13011201	Ayla: Brilliance	My weapon is a proof of my strength.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101					1								1	1		0			30	3			1							130109010		130901					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13011211	Colors	Meka announced the travel plans to the painting Ayla. Ayla was very excited.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png		101					1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10901BA			3											1		2	1									2	Rectangle			1	2	3									
13011212	The Beginning	Among the frolicking children, an ancient story is going to be reenacted by inhuman creatures.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila01.png		101					1					130112121			1	1		0				3			1		13011211					13010112	13010112		13010112						1			1	JZ10902BA	JZ10902EA		3											1		2	1	2117								1	Rectangle			1	2	3									
13011213	Friends	Ayla made a friend because of "Thunderstorm".	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png		101					1								1	1		0				3			1		13011212					13010113	13010113		13010113						1			1	JZ10903BA			3											1		2	1									2	Rectangle			1	2	3									
13011214	The Letter	Ayla received unexpected news as she was preparing for her exhibition.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila02.png		101					1					130112120			1	1		0				3			1		13011213					13010114	13010114		13010114						1			1	JZ10904BA	JZ10904EA		3											1		2	1	2117								1	Rectangle			1	2	3									
13011215	A Gift	Ayla was touched by the "gift" from Selena.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png		101					1								1	1		0				3			1		13011214					13010115	13010115		13010115						1			1	JZ10905BA			3											1		2	1									2	Rectangle			1	2	3									
13011216	Farewell	Ayla is determined to set off on her journey, leaving behind an unfinished painting.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png		101					1								1	1		0				3			1		13011215					13010116	13010116		13010116						1			1	JZ10906BA			3											1		2	1									2	Rectangle			1	2	3									
13011220	The Other	What was Selena thinking when she was surrounded by Corrupted?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png		101					1	130112140							1	1		0				3			1		13011215														1			1	JZ10907BA			3											1		2	1									3	Rectangle			1	2	3									
13011401	Sophia: Silverfang	My weapon is a proof of my strength.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		13	317	20004			1								1	1		0			30	3			1							130110010		131001					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13011411	Hyena	Risking her life to steal food rations, a shelter that could have been broken through at any moment... It was the world in the eyes of a girl named "Hyena".	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png		13		20004			1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ11101BA			3											1		2	1									2	Rectangle			1	2	3									
13011412	Wrench	A burst of noise outside the shelter drew Hyena's attention. Maybe today would be a little bit different?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png		13		20004			1								1	1		0				3			1		13011411					13010112	13010112		13010112						1			1	JZ11102BA			3											1		2	1									2	Rectangle			1	2	3									
13011413	Sophia	Hyena was no longer "Hyena". She became soft-hearted and adorable, all because of the... "family".	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png		13		20004			1								1	1		0				3			1		13011412					13010113	13010113		13010113						1			1	JZ11103BA			3											1		2	1									2	Rectangle			1	2	3									
13011414	Catastrophe	Within a mere few hours, everyone's fate would be changed completely. Most of them would not be able to see the sunrise again.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya01.png		13		20004			1					130114140			1	1		0				3			1		13011413					13010114	13010114		13010114						1			1	JZ11104BA			3											1		2	1	5006								1	Rectangle			1	2	3									
13011415	Sworn Enemy	The letter indicated the direction of hatred, but was it really that simple?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png		13		20004			1								1	1		0				3			1		13011414					13010115	13010115		13010115						1			1	JZ11105BA			3											1		2	1									2	Rectangle			1	2	3									
13011416	The Truth	The truth changed everything.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya02.png		13		20004			1					130114140			1	1		0				3			1		13011415					13010116	13010116		13010116						1			1	JZ11106BA	JZ11106EA		3											1		2	1	5006								1	Rectangle			1	2	3									
13011420	When the Day Comes	A letter with Akdilek's wax seal lay on President Hassen's desk...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png		13		20004			1	130114160							1	1		0				3			1		13011416														1			1	JZ11107BA			3											1		2	1									3	Rectangle			1	2	3									
13011501	Chrome: Arclight	Always be strict to yourself and keep striving for better.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		16		20006			1								1	1		0			30	3			1							130111010		131101					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	2	Rectangle			1	2	3									
13011511	No.1	Tsk, why is he getting all the benefits?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png		16	307	20006			1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ11201BA			3											1		2	1									2	Rectangle			1	2	3									
13011512	Dialogue	A smart person knows when to do what. Focus on the moment and plan for the future.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png		16		20006			1								1	1		0				3			1		13011511					13010112	13010112		13010112						1			1	JZ11202BA			3											1		2	1									2	Rectangle			1	2	3									
13011513	Connection	Please break the memory connection immediately. If you exceed your connection threshold, memory loss may occur!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png		16		20006			1								1	1		0				3			1		13011512					13010113	13010113		13010113						1			1	JZ11203BA			3											1		2	1									2	Rectangle			1	2	3									
13011514	Proud Work	You have perfect Tantalum-193 heteropolymer adaptability and beautiful biological readings. Looks like we have a high chance of success.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png		16		20006			1								1	1		0				3			1		13011513					13010114	13010114		13010114						1			1	JZ11204BA			3											1		2	1									2	Rectangle			1	2	3									
13011515	Available Resource	Whether you are the weapon or the user, once you are on the battlefield, you share the same fate.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu01.png		16	307	20006			1								1	1		0				3			1		13011514					13010115	13010115		13010115						1			1	JZ11205BA	JZ11205EA		3											1		2	1	8020								1	Rectangle			1	2	3									
13011516	Leader	Hurry up, Leader! Let's go together.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu02.png		16	302	20006			1					130115151	130115152	130115153	1	1		0				3			1		13011515					13010116	13010116		13010116						1			1	JZ11206BA	JZ11206EA		3											1		2	1	8020	7005							1	Rectangle			1	2	3									
13011520	Scar	A warrior fears not wounds nor bleeding.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png		16		20006			1	130115160							1	1		0				3			1		13011516														1			1	JZ11207BA			3											1		2	1									3	Rectangle			1	2	3									
13011611	Your Name	This was how I met that person.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png		16	307	20006			1								1	1		0				3			1							13010111	13010111		13010111						1			1	JZ10201BS			3											1		2	1									2	Rectangle			1	2	3									
13011612	Vague Emotions	I learned many things from Commandant...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png		16		20006			1								1	1		0				3			1		13011611					13010112	13010112		13010112						1			1	JZ10202BS			3											1		2	1									2	Rectangle			1	2	3									
13011613	Gray Raven	Lee, Liv, myself, and Commandant. We are Gray Raven.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png		16		20006			1								1	1		0				3			1		13011612					13010113	13010113		13010113						1			1	JZ10203BS			3											1		2	1									2	Rectangle			1	2	3									
13011614	Alpha	Sometimes... I had flashback of memories of "Lucia". 	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01C.png		16		20006			1								1	1		0				3			1		13011613					13010114	13010114		13010114						1			1	JZ10204BS	JZ10204ES		3											1		2	1	1123								1	Rectangle			1	2	3									
13011615	Twin Blades of Will	I felt sorry for everything. That's why I must keep moving on.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02C.png		16	307	20006			1								1	1		0				3			1		13011614					13010115	13010115		13010115						1			1	JZ10205BS	JZ10205ES		3											1		2	1	1131								1	Rectangle			1	2	3									
13011616	Determination	Be my blade, Plume.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png		16	302	20006			1								1	1		0				3			1		13011615					13010116	13010116		13010116						1			1	JZ10206BS			3											1		2	1									2	Rectangle			1	2	3									
13011620	Cherished Memory	It was a conversation with Commandant, hidden deep in my heart.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png		16		20006			1	130116150							1	1		0				3			1		13011615														1			1	JZ10207BS			3											1		2	1									3	Rectangle			1	2	3									
13011701	Vera: Rozen	Always be strict to yourself and keep striving for better.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		111		10101			1								1	1		0			30	3			1							130112010		131201					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	2	Rectangle			1	2	3									
13011711	The Redheaded Death	"Isn't she... the Redheaded Death?"	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png		16	307	10101			1								1	1		0				3			1								13011211		13011211						1			1	JZ11301BA			3											1		2	1									2	Rectangle			1	2	3									
13011712	Construct - Vera	At the medic station, Vera raised her hand with determination to fight at the front lines.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png		16		10101			1								1	1		0				3			1		13011711						13011212		13011212						1			1	JZ11302BA			3											1		2	1									2	Rectangle			1	2	3									
13011713	Evacuation	Just like she expected, the team was wiped out.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila01.png		112		10101			1								1	1		0				3			1		13011712						13011213		13011213						1			1	JZ11303BA			3											1		2	1	9000								1	Rectangle			1	2	3									
13011714	Shrouded in Darkness	Vera was locked in the detention room for the fighting with the Constructs calling her the death.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png		16		10101			1								1	1		0				3			1		13011713						13011214		13011214						1			1	JZ11304BA			3											1		2	1									2	Rectangle			1	2	3									
13011715	Embrace the Pain	Instead of following the orders, Vera decided to do what her heart said—protect the city at all cost.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png		16	307	10101			1								1	1		0				3			1		13011714						13011215		13011215						1			1	JZ11305BA			3											1		2	1									2	Rectangle			1	2	3									
13011716	Among the Agonies	Vera and other soldiers were overwhelmed by the Corrupted. She painfully realized what she should do now.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila02.png		111	302	10101			1								1	1		0				3			1		13011715						13011216		13011216						1			1	JZ11306BA	JZ11306EA		3											1		2	1	9000								1	Rectangle			1	2	3									
13011720	File: Iron Maiden	Taking away Tifa's pain was all Vera could do for her.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png		16		10101			1	130117160							1	1		0				3			1		13011716														1			1	JZ11307BA			3											1		2	1									3	Rectangle			1	2	3									
13011811	The Eve	Like his master said, Camu accepted the serum injection and became a Kurono soldier.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png		16	307	10101			1								1	1		0				3			1								13010111		13010111						1			1	JZ15101BA			3											1		2	1									2	Rectangle			1	2	3									
13011812	Soldier	Camu and his companions were dispatched to the mobile fleet. During their missions, they realized how cruel the world was.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png		16		10101			1								1	1		0				3			1		13011811						13010112		13010112						1			1	JZ15102BA			3											1		2	1									2	Rectangle			1	2	3									
13011813	Pact	The serum did not stop a soldier from dying. Camu discovered something when he delivered the goods to Kurono.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png		16		10101			1								1	1		0				3			1		13011812						13010113		13010113						1			1	JZ15103BA			3											1		2	1									2	Rectangle			1	2	3									
13011814	Incinerate	What had to be burned down was not only the city occupied by the Corrupted, but also the "Corrupted" themselves.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu01.png		111		10101			1								1	1		0				4			2		13011813						13010114		13010114						1			1	JZ15104BA	JZ15104EA		3											1		2	1	9012								1	Rectangle			1	2	3									
13011815	Crawling	Grasping their weapons with rage, Camu and his companions marched to Kurono's base.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png		16	307	10101			1								1	1		0				3			1		13011814						13010115		13010115						1			1	JZ15105BA			3											1		2	1									2	Rectangle			1	2	3									
13011816	Avengers	This was a battle between the Constructs and the Corrupted. Surrounded by blazing flames, everything fell into darkness.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu02.png		112	302	10101			1					130118140			1	1		0				4			2		13011815						13010116		13010116						1			1	JZ15106BA	JZ15106EA		3											1		2	1	9012								1	Rectangle			1	2	3									
13011820	Kamui	"I'd like to see how you live through this world, Kamui."	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png		16		10101			1	130118160							1	1		0				3			1		13011816														1			1	JZ15107BA			3											1		2	1									3	Rectangle			1	2	3									
13011911	Forest Girl	Always remember to pray... You were born in the snowy forest, and you must never forget the weight of life.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png		7		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ11401BA			3											1		2	1									2	Rectangle			1	2	3									
13011912	Being Normal	You are a kind girl who is willing to fight for others. One day, you would grow up.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita01.png		7		20009			1					130119121	130119122	130119123	1	1		0				0			0		13011911						13010112		13010112						1			1	JZ11402BA	JZ11402EA		3											1		2	1	1132								1	Rectangle			1	2	3									
13011913	The Only Chance	This is the only chance for you to live on as an ordinary girl...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png		7		20009			1								1	1		0				0			0		13011912						13010113		13010113						1			1	JZ11403BA			3											1		2	1									2	Rectangle			1	2	3									
13011914	Journey's End	This could be the last time for us to be together. You, me, and him.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png		7		20009			1								1	1		0				0			0		13011913						13010114		13010114						1			1	JZ11404BA			3											1		2	1									2	Rectangle			1	2	3									
13011915	Pray for Life	Your prayer created a miracle. Now go for the final hope.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png		7		20009			1								1	1		0				0			0		13011914						13010115		13010115						1			1	JZ11405BA			3											1		2	1									2	Rectangle			1	2	3									
13011916	The Last Forest Guard	Even if you have become a Forest Guard, you are always my granddaughter. My most innocent little girl.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita02.png		8		20009			1					130119121	130119122	130119123	1	1		0				0			0		13011915						13010116		13010116						1			1	JZ11406BA	JZ11406EA		3											1		2	1	1132								1	Rectangle			1	2	3									
13011920	The Salvation of You	Then please, let me watch over you—until the end of my life.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png		16		20009			1	130119160							1	1		0				0			0		13011916														1			1	JZ11407BA			3											1		2	1									3	Rectangle			1	2	3									
13012011	Origin	It rests peacefully under the Kowloong Metropolis, where it should remain undisturbed.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png		28		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ15201BA			3											1		2	1									2	Rectangle			1	2	3									
13012012	History	This is the archives of the Kowloon Chamber of Commerce. It is a symbol of history and glory. It stands in a corner of the KCC as a witness to the footprints of our ancestors.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png		28		20009			1								1	1		0				0			0		13012011						13010112		13010112						1			1	JZ15202BA			3											1		2	1									2	Rectangle			1	2	3									
13012013	Illusion	The monarch will merely be a facade created out of authority before the masses.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu01.png		28		20009			1								1	1		0				0			0		13012012						13010113		13010113						1			1	JZ15203BA	JZ15203EA		3											1		2	1	1135								1	Rectangle			1	2	3									
13012014	Cloud	Looking toward the sound, they see a young woman in white and the wooden cart behind her seemed to belong in a museum.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png		28		20009			1								1	1		0				0			0		13012013						13010114		13010114						1			1	JZ15204BA			3											1		2	1									2	Rectangle			1	2	3									
13012015	Chaos	Yin whispers softly. Qu stands overlooking the entirety of Kowloong.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu02.png		28		20009			1					130120130			1	1		0				0			0		13012014						13010115		13010115						1			1	JZ15205BA	JZ15205EA		3											1		2	1	1135								1	Rectangle			1	2	3									
13012016	Theme	These are the themes of this era that shape the world.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png		28		20009			1								1	1		0				0			0		13012015						13010116		13010116						1			1	JZ15206BA			3											1		2	1									2	Rectangle			1	2	3									
13012020	Reign	When people look up to the Sovereign, they see what they want to see.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png		28		20009			1	130120150							1	1		0				0			0		13012016														1			1	JZ15207BA			3											1		2	1									3	Rectangle			1	2	3									
13012101	Changyu: Qilin	Description	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		16		10101			1								1	1		0			30	3			1							130113010		131301					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13012111	The Nighter	There is no place more prosperous than this.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png		16	307	10101			1								1	1		0				3			1								13011211		13011211						1			1	JZ11601BA			3											1		2	1									2	Rectangle			1	2	3									
13012112	Mystery	But... how? Have you ever considered that maybe people should just get to live? What if we weren't supposed to sell our souls only for a shot at life?!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png		16		10101			1								1	1		0				3			1		13012111						13011212		13011212						1			1	JZ11602BA			3											1		2	1									2	Rectangle			1	2	3									
13012113	Scar	Huainan saw a clear reflection of himself. He paused for a moment, then pulled his collar down to reveal a terrible scar on his neck.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png		16		10101			1								1	1		0				3			1		13012112						13011213		13011213						1			1	JZ11603BA			3											1		2	1									2	Rectangle			1	2	3									
13012114	Dream	The cheering noise of the crowd could be heard from far away. Lanterns slowly rose into the sky from the deck. The Nighter looked like an grand, unreal show from the window.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png		16		10101			1								1	1		0				3			1		13012113						13011214		13011214						1			1	JZ11604BA			3											1		2	1									2	Rectangle			1	2	3									
13012115	Nightmare	Numerous dark silhouettes with crimson eyes walked out of the fire. What were they? Changyu stared at the burning flame, trying to find out what happened...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu01.png		16	307	10101			1								1	1		0				3			1		13012114						13011215		13011215						1			1	JZ11605BA			3											1		2	1	1136								1	Rectangle			1	2	3									
13012116	The Truth	Huainan stood right in front. His hair was messy, and his dark eyes had no emotion in them. Changyu had never seen that look. He felt like there was ice in Huainan's eyes, and he would be devoured in the next second.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu02.png		16	302	10101			1					130121150			1	1		0				3			1		13012115						13011216		13011216						1			1	JZ11606BA	JZ11606EA		3											1		2	1	1136								1	Rectangle			1	2	3									
13012120	Past	"Not that I have any proof... but I can't shake the feeling that, for someone who was so hellbent on getting what he wanted, he must still be out there somewhere."	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png		16		10101			1	130121160							1	1		0				3			1		13012116														1			1	JZ11607BA			3											1		2	1									3	Rectangle			1	2	3									
13012211	Shattered Hope	When all hope turns into despair...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png		101		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ11701BA			3											1		2	1									2	Rectangle			1	2	3									
13012212	Lightless Night	When night never ends, and tomorrow never comes...	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png		101		20009			1								1	1		0				0			0		13012211						13010112		13010112						1			1	JZ11702BA			3											1		2	1									2	Rectangle			1	2	3									
13012213	Filthy Monsters	When monsters lose their value, they no longer deserve to live.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png		101		20009			1								1	1		0				0			0		13012212						13010113		13010113						1			1	JZ11703BA			3											1		2	1									2	Rectangle			1	2	3									
13012214	Unblessed Birth	When an unblessed birth arrives from heaven, is it destruction or salvation?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa01.png		101		20009			1								1	1		0				0			0		13012213						13010114		13010114						1			1	JZ11704BA	JZ11704EA		3											1		2	1	1137								1	Rectangle			1	2	3									
13012215	Iron Will	When the end is nigh, the body may be corrupted, but the soul will never be tainted.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png		101		20009			1								1	1		0				0			0		13012214						13010115		13010115						1			1	JZ11705BA			3											1		2	1									2	Rectangle			1	2	3									
13012216	Farewell for Reunion	When everything is reduced to ashes, we will find our eternal wonderland.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa02.png		101		20009			1					130122140			1	1		0				0			0		13012215						13010116		13010116						1			1	JZ11706BA	JZ11706EA		3											1		2	1	1137								1	Rectangle			1	2	3									
13012220	Dialogue between the Strongs	The recording of a dialogue.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png		101		20009			1	130122160							1	1		0				0			0		13012216														1			1	JZ11707BA			3											1		2	1									3	Rectangle			1	2	3									
13012301	Wanshi: Hypnos	Description	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		101		10101			1								1	1		0			30	3			1							130114010		131401					30	50	2							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							2	2	1	Rectangle			1	2	3									
13012311	The Beginning of Lies	The moment you see beyond the lies and find reality, a certain string will begin to tighten... or snap.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png		101		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ11801BA			3											1		2	1									2	Rectangle			1	2	3									
13012312	Indifference	All of these are familiar, like a scene repeated from the past.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png		101		20009			1								1	1		0				0			0		13012311						13010112		13010112						1			1	JZ11802BA			3											1		2	1									2	Rectangle			1	2	3									
13012313	Growing Fear	Wanshi tries to find some words to comfort the Construct, but everything he can think of points to an answer that he has known long ago.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png		101		20009			1								1	1		0				0			0		13012312						13010113		13010113						1			1	JZ11803BA			3											1		2	1									2	Rectangle			1	2	3									
13012314	Long Night	Wanshi cupped his hands to catch some water, only to let it slip through his fingers. He shook his head and walked out of the bathroom.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png		101		20009			1								1	1		0				0			0		13012313						13010114		13010114						1			1	JZ11804BA			3											1		2	1									2	Rectangle			1	2	3									
13012315	Flag	Because we're a "flag."	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi01.png		101		20009			1								1	1		0				0			0		13012314						13010115		13010115						1			1	JZ11805BA	JZ11805EA		3											1		2	1	9073								1	Rectangle			1	2	3									
13012316	Deep Sleep	It's not too bad.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi02.png		101		20009			1					130123150			1	1		0				0			0		13012315						13010116		13010116						1			1	JZ11806BA	JZ11806EA		3											1		2	1	9071								1	Rectangle			1	2	3									
13012320	The Conversation that Never Existed	Bianca thinks for a while, then removes Jett's speech from the file.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png		101		20009			1	130123160							1	1		0				0			0		13012316														1			1	JZ11807BA			3											1		2	1									3	Rectangle			1	2	3									
13012411	Turandot	Because now that she knew her sin, she recognized that it was he who would bestow the final judgment upon her.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png		9		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ11901BA			3											1		2	1									2	Rectangle			1	2	3									
13012412	Divine Comedy	Eden thanks you for your efforts. You have been brave warriors and humanity will always remember your glory.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna01.png		52		20009			1								1	1		0				0			0		13012411						13010112		13010112						1			1	JZ11902BA	JZ11902EA		3											1		2	1	9072								1	Rectangle			1	2	3									
13012413	Faust	That's the greatest honor I have ever received.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png		9		20009			1								1	1		0				0			0		13012412						13010113		13010113						1			1	JZ11903BA			3											1		2	1									2	Rectangle			1	2	3									
13012414	Tempest	She was now a vessel that contained the legacy of everyone in the Advance Force.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna02.png		9		20009			1								1	1		0				0			0		13012413						13010114		13010114						1			1	JZ11904BA	JZ11904EA		3											1		2	1	9072								1	Rectangle			1	2	3									
13012415	Epilogue	Now my charms are all o'erthrown, and what strength I have's mine own.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png		9		20009			1								1	1		0				0			0		13012414						13010115		13010115						1			1	JZ11905BA			3											1		2	1									2	Rectangle			1	2	3									
13012416	Auguries of Innocence	God does a human form display, to those who dwell in realms of day.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png		9		20009			1								1	1		0				0			0		13012415						13010116		13010114						1			1	JZ11906BA			3											1		2	1									2	Rectangle			1	2	3									
13012420	Between the Acts	She suddenly heard someone singing with a low voice nearby.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png		9		20009			1	130124120							1	1		0				0			0		13012416														1			1	JZ11907BA			3											1		2	1									3	Rectangle			1	2	3									
13012511	Banquet	All he can see is a charade, its foundation crumbling at any second.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png		53		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12001BA			3											1		2	1									2	Rectangle			1	2	3									
13012512	Layout	In that case, we can finally move on to the next stage of the specialized frame project.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png		53		20009			1								1	1		0				0			0		13012511						13010112		13010112						1			1	JZ12002BA			3											1		2	1									2	Rectangle			1	2	3									
13012513	Martyrs	Even... if we live to see the day we win... there won't be a future for us, will there?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome01.png		53		20009			1								1	1		0				0			0		13012512						13010113		13010113						1			1	JZ12003BA	JZ12003EA		3											1		2	1	9078								1	Rectangle			1	2	3									
13012514	Path	I've made my choice.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png		53		20009			1								1	1		0				0			0		13012513						13010114		13010114						1			1	JZ12004BA			3											1		2	1									2	Rectangle			1	2	3									
13012515	The Chess Player	I'll use "Smith" to become "Chrome".	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome02.png		53		20009			1								1	1		0				0			0		13012514						13010115		13010115						1			1	JZ12005BA	JZ12005EA		3											1		2	1	9080								1	Rectangle			1	2	3									
13012516	Stratagem	I was ready long before I stepped through the door.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png		53		20009			1								1	1		0				0			0		13012515						13010116		13010114						1			1	JZ12006BA			3											1		2	1									2	Rectangle			1	2	3									
13012520	Fledging Eagle	It has never been a kite that needs an anchor in his hands, but an eagle with its wings spread, ready to fly.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png		53		20009			1	130125150							1	1		0				0			0		13012515														1			1	JZ12007BA			3											1		2	1									3	Rectangle			1	2	3									
13012601	No. 21: XXI	説明	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png		9		10101			1								1	1		0			30	3			1							130115010		131501					30	50	2							3	Defeat all the Corrupted.	Choose Constructs wisely.											2	1							2	2	1	Rectangle			1	2	3									
13012611	Cage	Angel? You've got to be joking. I'm the devil... here to take you back to hell.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png		58		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12101BA			3											1		2	1									2	Rectangle			1	2	3									
13012612	Wild Beast	Calming down, No .21 stops and looks at the others with only vigilance and curiosity in her eyes, just like a newborn beast.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2101.png		58		20009			1								1	1		0				0			0		13012611						13010112		13010112						1			1	JZ12102BA	JZ12102EA		3											1		2	1	1167								1	Rectangle			1	2	3									
13012613	Choice	It may be the best—or worst decision to let you follow me. But here, things can only get worse.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png		58		20009			1								1	1		0				0			0		13012612						13010113		13010113						1			1	JZ12103BA			3											1		2	1									2	Rectangle			1	2	3									
13012614	Journey to Light	For some reason, No. 21 cannot help but believe what the Construct before her is saying. Is it because of her threatening color? Or the light in her eyes?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png		58		20009			1								1	1		0				0			0		13012613						13010114		13010114						1			1	JZ12104BA			3											1		2	1									2	Rectangle			1	2	3									
13012615	Return	My name? My name is a designation. No. 21 is my designation.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png		58		20009			1								1	1		0				0			0		13012614						13010115		13010115						1			1	JZ12105BA			3											1		2	1									2	Rectangle			1	2	3									
13012616	Homeward	Collapsed bricks and Corrupted remains pile up before No. 21. Vital fluid drips into the pits of the cement floor. Yet she is white as snow, seemingly fading into the light.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2102.png		58		20009			1					130126120			1	1		0				0			0		13012615						13010116		13010116						1			1	JZ12106BA	JZ12106EA		3											1		2	1	1167								1	Rectangle			1	2	3									
13012620	Cerberus	"Hmph. Are you my new crew?" The red-haired man smiles, showing his fangs like a vicious dog.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png		58		20009			1	130126160							1	1		0				0			0		13012616														1			1	JZ12107BA			3											1		2	1									3	Rectangle			1	2	3									
13012711	Hero And Death	A hero must be a hero, whatever it takes	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png		61		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12201BA			3											1		2	1									2	Rectangle			1	2	3									
13012712	Redemption in Falsehood	A lie is always a lie... If you aren't a hero, you will never be one.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera01.png		61		20009			1								1	1		0				0			0		13012711						13010112		13010112						1			1	JZ12202BA	JZ12202EA		3											1		2	1	9092								1	Rectangle			1	2	3									
13012713	Cruel Truth	Who will understand the truth in the cruel words?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png		61		20009			1								1	1		0				0			0		13012712						13010113		13010113						1			1	JZ12203BA			3											1		2	1									2	Rectangle			1	2	3									
13012714	Idealistic Edge	The only thing you can hold on to... is this moment, and who you are right now.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png		61		20009			1								1	1		0				0			0		13012713						13010114		13010114						1			1	JZ12204BA			3											1		2	1									2	Rectangle			1	2	3									
13012715	Ovation in Flowers and Rain	The unknown hero fights to the last moment in flowers and rain.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png		61		20009			1								1	1		0				0			0		13012714						13010115		13010115						1			1	JZ12205BA			3											1		2	1									2	Rectangle			1	2	3									
13012716	Follow the Banner	Ahead is death and our only hope. As long as the flag stands, you have nothing to fear.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera02.png		61		20009			1								1	1		0				0			0		13012715						13010116		13010116						1			1	JZ12206BA	JZ12206EA		3											1		2	1	1172								1	Rectangle			1	2	3									
13012720	Praise for the Future	I'm leaving everything to you... The "Lloyd" of the future.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png		61		20009			1	130127160							1	1		0				0			0		13012716	13012712													1			1	JZ12207BA			3											1		2	1									3	Rectangle			1	2	3									
13012811	Ad Time	Welcome to the show!	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png		61		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12301BA			3											1		2	1									2	Rectangle			1	2	3									
13012812	Sidelights	All I can do is keep telling myself to follow my dream. Only then can I feel alive... That dream is to be back with you all.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png		61		20009			1								1	1		0				0			0		13012811						13010112		13010112						1			1	JZ12302BA			3											1		2	1									2	Rectangle			1	2	3									
13012813	Popcorn Scene	Audience clapping, audience enjoying. Audience chewing popcorn, audience cheering.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png		61		20009			1								1	1		0				0			0		13012812						13010113		13010113						1			1	JZ12303BA			3											1		2	1									2	Rectangle			1	2	3									
13012814	Action Scene	Run, Roland.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland01.png		34		20009			1								1	1		0				0			0		13012813						13010114		13010114						1			1	JZ12304BA			3											1		2	1	1173								1	Rectangle			1	2	3									
13012815	Prologue	His life has finally started moving.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png		61		20009			1								1	1		0				0			0		13012814						13010115		13010115						1			1	JZ12305BA			3											1		2	1									2	Rectangle			1	2	3									
13012816	Cleanup after Performance	The show is over, the stage is closed. The crowd has left, no one sees the actor's true emotion.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland02.png		61		20009			1					130128140	130128161		1	1		0				0			0		13012815						13010116		13010116						1			1	JZ12306BA			3											1		2	1	1173								1	Rectangle			1	2	3									
13012820	Stinger that Nobody Is Watching	I guess I'll make her wish come true.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png		61		20009			1	130128160							1	1		0				0			0		13012816														1			1	JZ12307BA			3											1		2	1									3	Rectangle			1	2	3									
13012911	"Ascent"	It has completely dried up on the gray soil and looks more like a piece of specimen. A white dove lands next to it, then chirps and flies away.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png		61		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12401BA			3											1		2	1									2	Rectangle			1	2	3									
13012912	"Descent"	She stands up and looks at other wounded soldiers with visible compassion. I am surprised and even begin to think that she may be a believer. I have seen many soldiers with faith, but never such a kind and gentle expression on a soldier's face.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png		61		20009			1								1	1		0				0			0		13012911						13010112		13010112						1			1	JZ12402BA			3											1		2	1									2	Rectangle			1	2	3									
13012913	"Epiphany"	An egret lands on the top of the ruins under the sun, making a long and peaceful chirp.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv02.png		34		20009			1								1	1		0				0			0		13012912						13010113		13010113						1			1	JZ12403BA	JZ12403EA		3											1		2	1	9101								1	Rectangle			1	2	3									
13012914	"Christmas"	But they cannot stop her. She continues wandering on the desolated land, wielding her scepter.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png		61		20009			1								1	1		0				0			0		13012913						13010114		13010114						1			1	JZ12404BA			3											1		2	1									2	Rectangle			1	2	3									
13012915	"Annunciation"	The ravens fly away and the human starts to disappear. She reaches out her hand, but cannot grab anything. There is only darkness.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png		61		20009			1								1	1		0				0			0		13012914						13010115		13010115						1			1	JZ12405BA			3											1		2	1									2	Rectangle			1	2	3									
13012916	"Resurrection"	She opens her eyes among the blue birds. They are no longer occupied by pain and mercy, but are filled with care and courage.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv01.png		36		20009			1					130129130			1	1		0				0			0		13012915						13010116		13010116						1			1		JZ12406EA		3											1		2	1	9101								1	Rectangle			1	2	3									
13012920	The Prophecy of Simeon	The prophecy says a sword shall pierce through thy own soul.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png		61		20009			1	130129160							1	1		0				0			0		13012916														1			1	JZ12407BA			3											1		2	1									3	Rectangle			1	2	3									
13013011	The Shepherd	For she hears the audience's innocent call, and she hears the performers' tender reply.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png		61		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12501BA			3											1		2	1									2	Rectangle			1	2	3									
13013012	The Little Girl Lost	The lovely girl told. She had wandered long, hearing that performer's song.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png		61		20009			1								1	1		0				0			0		13013011						13010112		13010112						1			1	JZ12502BA			3											1		2	1									2	Rectangle			1	2	3									
13013013	Festival of Innocence	The girl and her friends raising their innocent hands. Now like a mighty wind they raise to heaven the voice of song.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png		61		20009			1								1	1		0				0			0		13013012						13010113		13010113						1			1	JZ12503BA			3											1		2	1									2	Rectangle			1	2	3									
13013014	Festival of Vicissitudes	Is that mourning cry a song? Can it be a song of joy?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png	34		20009			1								1	1		0				0			0		13013013						13010114		13010114						1			1	JZ12504BA	JZ12504EA		3											1		2	1	9107								1	Rectangle			1	2	3									
13013015	The Fly	The feeling of empathy is life, strength, and breath.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png	36		20009			1								1	1		0				0			0		13013014						13010115		13010115						1			1	JZ12505BA	JZ12505EA		3											1		2	1	9107								1	Rectangle			1	2	3									
13013016	Songs of the New Bard	Youth of delight! Come here and see the opening morn, image of truth new-born.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png		61		20009			1								1	1		0				0			0		13013015						13010116		13010116						1			1	JZ12506BA			3											1		2	1									2	Rectangle			1	2	3									
13013020	Echoes of the Ancient Bard	She stumbles all night in the hollow universe.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png		61		20009			1	130130140							1	1		0				0			0		13013015														1			1	JZ12507BA			3											1		2	1									3	Rectangle			1	2	3									
13013111	Night Boat	Hundreds of years passed in the flutter of a butterfly's wings, and I sigh when I look back at the past. Spring has just arrived today, yet the flowers will wither tomorrow. Drink before the night ends and the lights go out.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png	34		20009			1								1	1		0				0			0								13010111		13010111						1			1	JZ12601BA	JZ12601EA		3											1		2	1	9109								1	Rectangle			1	2	3									
13013112	Ancient Pouring Glass	I used to drink wine and enjoy music for days and squander my money just for fun. It is after I bid farewell that I realize how much time I have wasted away.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png		61		20009			1								1	1		0				0			0		13013111						13010112		13010112						1			1	JZ12602BA			3											1		2	1									2	Rectangle			1	2	3									
13013113	Return of a Distant Dawn	The plum tree branches cross the moon, creating a special atmosphere. The plum blossoms shade the moonlight, leaving dot shadows in the glass. No matter how I lament the past, those days have long gone. It's hard to see my old friends again.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png		61		20009			1								1	1		0				0			0		13013112						13010113		13010113						1			1	JZ12603BA			3											1		2	1									2	Rectangle			1	2	3									
13013114	Dream Song	It was drizzling and windy last night. I slept in but still felt drunk. I ask the maid who is rolling up the shades, yet she tells me that the flowers are still in blossom. Don't you know that there should be more leaves than flowers?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png		61		20009			1								1	1		0				0			0		13013113						13010114		13010114						1			1	JZ12604BA			3											1		2	1									2	Rectangle			1	2	3									
13013115	Sadness of Farewell	I wish to bid farewell, but my words fail me. He departs from me into the flowers and grass. There I stand, waving goodbye to him. The cherry blossoms are still in bloom and the willow leaves are still abundant, yet the wind of spring is blowing in the cold rain.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png		61		20009			1								1	1		0				0			0		13013114						13010115		13010115						1			1	JZ12605BA			3											1		2	1									2	Rectangle			1	2	3									
13013116	Song of Fragrance	The silk handkerchief is soaked by the sudden burst of tears. It's hard to resist the sadness of not being able to see him. My sleep is shallow, yet the screen stands tall in this silent long night.	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png	36		20009			1					130131110			1	1		0				0			0		13013115						13010116		13010116						1			1	JZ12606BA	JZ12606EA		3											1		2	1	9109								1	Rectangle			1	2	3									
13013120	New Farewell Song	We are separated by the Yangtze River. One stands on the north bank, and the other stands on the south bank. With whom should we drink wine and admire the moon tonight?	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png		61		20009			1	130131160							1	1		0				0			0		13013116														1			1	JZ12607BA			3											1		2	1									3	Rectangle			1	2	3									
30080101	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080102	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080103	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080104	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080105	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080106	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080107	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080108	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080109	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080110	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080111	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080112	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080113	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080114	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080115	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080201	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080202	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080203	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080204	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080205	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080206	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080207	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080208	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080209	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080210	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080211	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080212	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080213	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080214	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080215	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080301	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080302	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080303	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080304	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080305	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080306	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080307	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080308	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080309	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080310	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080311	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080312	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080313	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080314	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080315	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080401	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080402	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080403	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080404	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080405	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080406	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080407	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080408	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080409	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080410	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080411	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080412	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080413	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080414	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080415	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080501	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080502	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080503	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080504	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080505	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080506	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080507	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080508	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080509	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080510	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080511	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080512	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080513	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080514	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080515	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080601	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080602	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080603	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080604	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080605	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080606	Area 3	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080607	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080608	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080609	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080610	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080611	Area 1	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30080612	Area 2	War Zone			103					1								5	1		0				3			1	300																						3																								Rectangle			1	2	3		1							
30010401	Critical Point	A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors.	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png		101					1								1	25		0			15	3			1							200101005		201129					15	50								3	Enemy's power scales with Comm lv.	New Memory will not drop in this stage											2	1				102	101			1		Rectangle			1	2	3	30010401								
30010402	Diffusion of Decay	A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors.	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png		101					1								2	40		0			20	3			1		30010401					200101006		201130					20	50								3	Enemy's power scales with Comm lv.	New Memory will not drop in this stage											2	1				102	101			1		Rectangle			1	2	3	30010402								
30010403	Emergency Signal	A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors.	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png		101					1								3	55		0			25	3			1		30010402					200101006		201131					25	50								3	Enemy's power scales with Comm lv.	New Memory will not drop in this stage											2	1				102	101			1		Rectangle			1	2	3	30010403								
30010404	Zero-Point Berserk	A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors.	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png		101					1								4	70		0			30	3			1		30010403					200101007		201132					30	50								3	Enemy's power scales with Comm lv.	100% to get 6★ Memory after clearing 8 times	New Memory will not drop in this stage										2	1				102	101			1		Rectangle			1	2	3	30010404								
30010405	Cataclysm	A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors.	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily9.png		101					1								5	70		0			30	3			1		30010403					200101008		201137					30	50								3	Enemy's power scales with Comm lv.	Currency can be used in Resource Shop.											2	1				102	101			1		Rectangle			1	2	3	30010404								
30010301	Battle	The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png		101					1								1	25		0			15	3			1							30010101		301101					15	50								3	Avoid the laser beam.	Enemy's power scales with Comm lv.											2	1				102	101			1		Rectangle			1	2	3	30010301								
30010302	Mobility	The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png		101					1								2	40		0			20	3			1		30010301					30010102		301102					20	50								3	Avoid the laser beam.	Enemy's power scales with Comm lv.											2	1				102	101			1		Rectangle			1	2	3	30010302								
30010303	Penetration	The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png		101					1								3	55		0			25	3			1		30010302					30010103		301103					25	50								3	Avoid the laser beam.	Enemy's power scales with Comm lv.											2	1				102	101			1		Rectangle			1	2	3	30010303								
30010304	Recon	The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png		101					1								4	70		0			30	3			1		30010303					30010104		301104					30	50								3	Avoid the laser beam.	Enemy's power scales with Comm lv.											2	1				102	101			1		Rectangle			1	2	3	30010304								
30010801	Semi-conductor	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png		101					1								1	25		0			15	3			1							200101000		201125					15	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010801								
30010802	Noise Reflection	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png		101					1								2	40		0			20	3			1		30010801					200101001		201126					20	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010802								
30010803	3-Dimension Packaging	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png		101					1								3	55		0			25	3			1		30010802					200101002		201127					25	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010803								
30010804	Hydraulic Processing	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png		101					1								4	70		0			30	3			1		30010803					200101003		201128					30	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010804								
30010701	Origin Analysis	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png		101					1								1	25		0			15	3			1							200101009		201133					15	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010701								
30010702	Base Deconstruction	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png		101					1								2	40		0			20	3			1		30010701					200101010		201134					20	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010702								
30010703	Reconstruction	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png		101					1								3	55		0			25	3			1		30010702					200101011		201135					25	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010703								
30010704	Pressurized Fusion	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png		101					1								4	70		0			30	3			1		30010703					200101012		201136					30	50								3	Beware of enemy affixes.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30010704								
30050101	Come Get Me	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png		101					1								1	25		0			15	3			1							30050101		30510100					15	50								3	Attack the enemies so they can drop Cogs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050101								
30050102	Run! Run Away!	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png		101					1								2	40		0			20	3			1		30050101					30050101		30510101					20	50								3	Attack the enemies so they can drop Cogs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050102								
30050103	I'm Getting Angry	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png		101					1								3	55		0			25	3			1		30050102					30050101		30510102					25	50								3	Attack the enemies so they can drop Cogs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050103								
30050104	Stop Hitting Me T_T	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png		101					1								4	70		0			30	3			1		30050103					30050101		30510103					30	50								3	Attack the enemies so they can drop Cogs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050104								
30050201	Recovery	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png		101					1								1	25		0			15	3			1							30050201		30520100					15	50								3	Remember to pick up the orbs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050201								
30050202	Charge	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png		101					1								2	40		0			20	3			1		30050201					30050201		30520101					20	50								3	Remember to pick up the orbs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050202								
30050203	Release	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png		101					1								3	55		0			25	3			1		30050202					30050201		30520102					25	50								3	Remember to pick up the orbs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050203								
30050204	Burst	Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us!	Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png		101					1								4	70		0			30	3			1		30050203					30050201		30520103					30	50								3	Remember to pick up the orbs.	Enemy's power scales with Comm lv.											2	1								1		Rectangle			1	2	3	30050204								
30030301	Dummy Training	Test Area Experiment			101					1			2					1			0				3			1																							3													4	1							12			Rectangle			1	2	3									
30030302	Combat Training	Test Area Experiment			101					1			2					1			0				3			1																							3													4	1							12			Rectangle			1	2	3									
30030303	Test Area Experiment 3	Test Area Experiment			101					1			2					1			0				3			1																							3													4	1							12			Rectangle			1	2	3									
30030401	Dummy Training	Test Area Experiment			101					1			2					1			0				1			0																						1	3													4	1							2			Rectangle			1	2	3							1		
30030402	Combat Training	Test Area Experiment			101					1			2					1			0				1			0																						1	3													4	1							2			Rectangle			1	2	3							1		
30030403	Test Area Experiment 4	Test Area Experiment			101					1			2					1			0				3			1																						1	3													4	1							2			Rectangle			1	2	3									
30030304	Dummy Training: Uniframe	Test Area Experiment			101					1			2					1			0				4			2																							3													4	1							12			Rectangle			1	2	3									
30030305	Combat Training: Uniframe	Test Area Experiment			101					1			2					1			0				4			2																							3													4	1							12			Rectangle			1	2	3									
30030404	Dummy Training: Uniframe	Test Area Experiment			101					1			2					1			0				2			0																						1	3													4	1							2			Rectangle			1	2	3							1		
30030405	Combat Training: Uniframe	Test Area Experiment			101					1			2					1			0				2			0																						1	3													4	1							2			Rectangle			1	2	3							1		
30030501	Tank War				101					1			2					1			0				1			0																						1	3													4	1							12			Rectangle			1	2	3									
30030701	Co-op				101					1			2					1			0				3			1																						1	3													4	1							12			Rectangle			1	2	3									
30020101	First Conflict	After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020101					4	1							2			Rectangle	4000		1	2	3									
30020102	Mystery of the Light Pillar	30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020102					4	1							2			Rectangle	4001		1	2	3									
30020103	Stumble	It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020103					4	1							2			Rectangle	4002		1	2	3									
30020104	A Bridge Too Far	Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... <color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020104					4	1							2			Rectangle	4003		1	2	3									
30020105	Secret Passage	It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020105					4	1							2			Rectangle	4004		1	2	3									
30020106	The Queen and Hope	After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020106					4	1							2			Rectangle	4005		1	2	3									
30020107	Battle in Alley	Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 2</color>			101					1								1			0				3			1																							3								30020107					4	1							2			Rectangle	4006		1	2	3									
30020108	Awakening	The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 2</color>			101					1								1			0				3			1																							3								30020108					4	1							2			Rectangle	4007		1	2	3									
30020109	Companion	Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020109					4	1							2			Rectangle	4008		1	2	3									
30020110	Protection	The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020110					4	1							2			Rectangle	4009		1	2	3									
30020111	Trojan Horse	To ensure the search mission could succeed, Liv decided to hack into the device's operating system...<color=#0e70bd>\nTeam BP Limit: 3000             Required units: 1</color>			101					1								1			0				3			1																							3								30020111					4	1							2			Rectangle	4010		1	2	3									
30020112	Exploration 1	This is the Exploration mode.			101					1								1			0				3			1																							3								30020112					4	1							2			Rectangle	4011		1	2	3									
30020113	Exploration 2	This is the Exploration mode.			101					1								1			0				3			1																							3								30020113					4	1							2			Rectangle	4012		1	2	3									
30020114	Exploration 3	This is the Exploration mode.			101					1								1			0				3			1																							3								30020114					4	1							2			Rectangle	4013		1	2	3									
30020115	Exploration 4	This is the Exploration mode.			101					1								1			0				3			1																							3								30020115					4	1							2			Rectangle	4014		1	2	3									
30020116	Exploration 5	This is the Exploration mode.			101					1								1			0				3			1																							3								30020116					4	1							2			Rectangle	4015		1	2	3									
30020201	Inquisition	Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020201					4	1							2			Rectangle	4016		1	2	3									
30020202	Back Alive	Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020202					4	1							2			Rectangle	4017		1	2	3									
30020203	Clash	The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020203					4	1							2			Rectangle	4018		1	2	3									
30020204	Culprit of Sandstorm	Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020204					4	1							2			Rectangle	4019		1	2	3									
30020205	Tick-Tock	While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020205					4	1							2			Rectangle	4020		1	2	3									
30020206	Destiny	Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 2</color>			101					1								1			0				3			1																							3								30020206					4	1							2			Rectangle	4021		1	2	3									
30020207	Invincible	Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020207					4	1							2			Rectangle	4022		1	2	3									
30020208	Unexpected Assistance	Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 1</color>			101					1								1			0				3			1																							3								30020208					4	1							2			Rectangle	4023		1	2	3									
30020209	Fatal Combo	At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!<color=#0e70bd>\nTeam BP Limit: 4000             Required units: 2</color>			101					1								1			0				3			1																							3								30020209					4	1							2			Rectangle	4024		1	2	3									
30020210	Exploration 6	This is the Exploration mode.			101					1								1			0				3			1																							3								30020210					4	1							2			Rectangle	4025		1	2	3									
30020211	Exploration 7	This is the Exploration mode.			101					1								1			0				3			1																							3								30020211					4	1							2			Rectangle	4026		1	2	3									
30020212	Exploration 8	This is the Exploration mode.			101					1								1			0				3			1																							3								30020212					4	1							2			Rectangle	4027		1	2	3									
30020213	Exploration 9	This is the Exploration mode.			101					1								1			0				3			1																							3								30020213					4	1							2			Rectangle	4028		1	2	3									
30020214	Exploration 10	This is the Exploration mode.			101					1								1			0				3			1																							3								30020214					4	1							2			Rectangle	4029		1	2	3									
30020215	Exploration 11	This is the Exploration mode.			101					1								1			0				3			1																							3								30020215					4	1							2			Rectangle	4030		1	2	3									
30020216	Exploration 12	This is the Exploration mode.			101					1								1			0				3			1																							3								30020216					4	1							2			Rectangle	4031		1	2	3									
30020301	Imprisoned	Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020301					4	1							2			Rectangle	4032		1	2	3									
30020302	Shield of Protection	The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020302					4	1							2			Rectangle	4033		1	2	3									
30020303	Toolbox	After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020303					4	1							2			Rectangle	4034		1	2	3									
30020304	Alarm of Misplacement	As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020304					4	1							2			Rectangle	4035		1	2	3									
30020305	Restructure	Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020305					4	1							2			Rectangle	4036		1	2	3									
30020306	Sealing	To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 2</color>			101					1								1			0				3			1																							3								30020306					4	1							2			Rectangle	4037		1	2	3									
30020307	Builder's Puzzle	After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020307					4	1							2			Rectangle	4038		1	2	3									
30020308	Broken Sword	Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 2</color>			101					1								1			0				3			1																							3								30020308					4	1							2			Rectangle	4039		1	2	3									
30020309	Internal Trouble	Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020309					4	1							2			Rectangle	4040		1	2	3									
30020310	Reverse Invasion	In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020310					4	1							2			Rectangle	4041		1	2	3									
30020311	Hidden Entrance	With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.<color=#0e70bd>\nTeam BP Limit: 5000             Required units: 1</color>			101					1								1			0				3			1																							3								30020311					4	1							2			Rectangle	4042		1	2	3									
30020312	Exploration 13	This is the Exploration mode.			101					1								1			0				3			1																							3								30020312					4	1							2			Rectangle	4043		1	2	3									
30020313	Exploration 14	This is the Exploration mode.			101					1								1			0				3			1																							3								30020313					4	1							2			Rectangle	4044		1	2	3									
30020314	Exploration 15	This is the Exploration mode.			101					1								1			0				3			1																							3								30020314					4	1							2			Rectangle	4045		1	2	3									
30020315	Exploration 16	This is the Exploration mode.			101					1								1			0				3			1																							3								30020315					4	1							2			Rectangle	4046		1	2	3									
30020316	Exploration 17	This is the Exploration mode.			101					1								1			0				3			1																							3								30020316					4	1							2			Rectangle	4047		1	2	3									
30020401	The Queen's Fury	The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020401					4	1							2			Rectangle	4048		1	2	3									
30020402	Traitor	One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020402					4	1							2			Rectangle	4049		1	2	3									
30020403	Puppet	To get back to the commandant, Karenina must break through the guards without consuming too much energy.<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020403					4	1							2			Rectangle	4050		1	2	3									
30020404	Duet	Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020404					4	1							2			Rectangle	4051		1	2	3									
30020405	Tearing Metal	Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020405					4	1							2			Rectangle	4052		1	2	3									
30020406	Anti-Virus	To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020406					4	1							2			Rectangle	4053		1	2	3									
30020407	Two-Way Door	The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020407					4	1							2			Rectangle	4054		1	2	3									
30020408	Peak Extermination	The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020408					4	1							2			Rectangle	4055		1	2	3									
30020409	Golden Pinnacle	The evening had arrived. Gray Raven faced Golden Queen's final resort...<color=#0e70bd>\nTeam BP Limit: 6000             Required units: 1</color>			101					1								1			0				3			1																							3								30020409					4	1							2			Rectangle	4056		1	2	3									
30020410	Exploration 18	This is the Exploration mode.			101					1								1			0				3			1																							3								30020410					4	1							2			Rectangle	4057		1	2	3									
30020411	Exploration 19	This is the Exploration mode.			101					1								1			0				3			1																							3								30020411					4	1							2			Rectangle	4058		1	2	3									
30020412	Exploration 20	This is the Exploration mode.			101					1								1			0				3			1																							3								30020412					4	1							2			Rectangle	4059		1	2	3									
30020413	Exploration 21	This is the Exploration mode.			101					1								1			0				3			1																							3								30020413					4	1							2			Rectangle	4060		1	2	3									
30020414	Exploration 22	This is the Exploration mode.			101					1								1			0				3			1																							3								30020414					4	1							2			Rectangle	4061		1	2	3									
30020415	Exploration 23	This is the Exploration mode.			101					1								1			0				3			1																							3								30020415					4	1							2			Rectangle	4062		1	2	3									
30020416	Exploration 24	This is the Exploration mode.			101					1								1			0				3			1																							3								30020416					4	1							2			Rectangle	4063		1	2	3									
30100103	Basic Dodge	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics1.png		101					1			2					1			0				3			1								30100103		30100103													3	Pay attention to the tutorial tips.	Use the Dodge techniques.									1		4	1	4000												1	2	3									
30100203	Extreme Dodge	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics2.png		101					1			2					2			0				3			1								30100203		30100203													3	Pay attention to the tutorial tips.	Use the Dodge techniques.									1		4	1	4000												1	2	3									
30100303	Swap Dodge	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics3.png		101					1			2					3			0				3			1								30100303		30100303													3	Pay attention to the tutorial tips.	Use the Dodge techniques.									1		4	1	4001	4002	4000										1	2	3									
30100503	QTE Skill	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics4.png		101					1			2					1			0				3			1								30100503		30100503													3	Pay attention to the tutorial tips.	Understand how 3-ping QTE Skill works.									1		4	1	4000	4100	4101										1	2	3									
30100504	Ping Techniques	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics5.png		101					1			2					2			0				3			1								30100504		30100504													3	Pay attention to the tutorial tips.	Understand how 3-ping works.									1		4	1	4001												1	2	3									
30100704	Construct Type	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics6.png		101					1			2					3			0				3			1								30100704		30100704													3	Pay attention to the tutorial tips.	Understand different Construct types.									1		4	1	4003	4004	4002										1	2	3									
30100701	Attacker Tutorial	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics4.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.										1		4	1													1	2	3									
30100702	Support Tutorial	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics5.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.										1		4	1													1	2	3									
30100703	Tank Tutorial	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics6.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.										1		4	1													1	2	3									
30100801	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4000												1	2	3									
30100802	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4001												1	2	3									
30100803	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4002												1	2	3									
30100804	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4005												1	2	3									
30100805	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4006												1	2	3									
30100806	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4007												1	2	3									
30100807	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4008												1	2	3									
30100808	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4009												1	2	3									
30100809	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4003												1	2	3									
30100810	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4004												1	2	3									
30100811	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4010												1	2	3									
30100812	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4011												1	2	3									
30100813	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4012												1	2	3									
30100814	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4013												1	2	3									
30100815	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4014												1	2	3									
30100816	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4015												1	2	3									
30100817	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4017												1	2	3									
30100818	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4016												1	2	3									
30100819	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4018												1	2	3									
30100820	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4019												1	2	3									
30100821	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	8020												1	2	3									
30100822	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4020												1	2	3									
30100823	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9011												1	2	3									
30100824	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9000												1	2	3									
30100825	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1132												1	2	3									
30100826	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1136												1	2	3									
30100827	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1			2					1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1135												1	2	3									
30100828	CTL01	Basic Skill Description	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png		101					1								1			0				3			1																							3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1142									Rectangle			1	2	3		1							
30100829	CTL02	Core Skill Description	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png		101					1								2			0				3			1		30100828																					3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1142									Rectangle			1	2	3		1							
30100830	CTL03	QTE & Character Entrance	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab03.png		101					1								3			0				3			1		30100837																					3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1143	1137								Rectangle			1	2	3		1							
30100831	CTL04	Combat Practice	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab04.png		101					1								4			0				3			1		30100830																					3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1137	2205	2211							Rectangle			1	2	3		1							
30100832	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1142									Rectangle			1	2	3									
30100833	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1155												1	2	3									
30100834	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1153												1	2	3									
30100835	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1154												1	2	3									
30100836	CTL01	Basic Skill Description	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png		101					1								1			0				3			1																							3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1142									Rectangle			1	2	3		1							
30100837	CTL02	Core Skill Description	Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png		101					1								2			0				3			1		30100836																					3	Use Luna: Laurel in battle	Have all members survive.	Die no more than once.								1		2	1	1142									Rectangle			1	2	3		1							
30100841	A2 Core Passive	Core Passive Tutorial	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png		38		20012			1								1			0				3			1		30100844						400721		400721													3	Use A2 in battle	Learn different characters' core mechanics	Follow the guide to complete the tutorial								1		2	1	1155									Rectangle			1	2	3									
30100842	2B Core Passive	Core Passive Tutorial	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png		38		20012			1								1			0				3			1		30100845						400721		400721													3	Use 2B in battle	Learn different characters' core mechanics	Follow the guide to complete the tutorial								1		2	1	1153									Rectangle			1	2	3									
30100843	9S Core Passive	Core Passive Tutorial	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png		38		20012			1								1			0				3			1		30100846						400721		400721													3	Use 9S in battle	Learn different characters' core mechanics	Follow the guide to complete the tutorial								1		2	1	1154									Rectangle			1	2	3									
30100844	A2 Basic Attack & Pinging Orb	Basic Attack & Pinging Orb	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png		38		20012			1								2			0				3			1								400721		400721													3	Use A2 in battle	Learn different characters' skill mechanics	Follow the guide to complete the tutorial								1		2	1	1155									Rectangle			1	2	3									
30100845	2B Basic Attack & Pinging Orb	Basic Attack & Pinging Orb	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png		38		20012			1								2			0				3			1								400721		400721													3	Use 2B in battle	Learn different characters' skill mechanics	Follow the guide to complete the tutorial								1		2	1	1153									Rectangle			1	2	3									
30100846	9S Basic Attack & Pinging Orb	Basic Attack & Pinging Orb	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png		38		20012			1								2			0				3			1								400721		400721													3	Use 9S in battle	Learn different characters' skill mechanics	Follow the guide to complete the tutorial								1		2	1	1154									Rectangle			1	2	3									
30100847	A2 QTE	QTE & Character Entrance	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png		38		20012			1								2			0				3			1		30100841						400721		400721													3	Use A2 in battle	Learn different characters' QTE mechanics	Follow the guide to complete the tutorial								1		2	1	1153	1155								Rectangle			1	2	3									
30100848	2B QTE	QTE & Character Entrance	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png		38		20012			1								2			0				3			1		30100842						400721		400721													3	Use 2B in battle	Learn different characters' QTE mechanics	Follow the guide to complete the tutorial								1		2	1	1154	1153								Rectangle			1	2	3									
30100849	9S QTE	QTE & Character Entrance	Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png		38		20012			1								2			0				3			1		30100843						400721		400721													3	Use 9S in battle	Learn different characters' QTE mechanics	Follow the guide to complete the tutorial								1		2	1	1155	1154								Rectangle			1	2	3									
30100850	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1166									Rectangle			1	2	3									
30100851	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1165						3			Rectangle			1	2	3									
30100852	CTK01	Basic Skill Description	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-1.png		101		20014			1								1			0				3			1								12051		12051													3	Pay attention to the tutorial tips	Learn the Skill Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9082						3			Rectangle			1	2	3									
30100853	CTK02	Core Skill Description	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-2.png		101		20014			1								1			0				3			1		30100852						12051		12051													3	Pay attention to the tutorial tips	Learn the Core Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9082						3			Rectangle			1	2	3									
30100854	CTK03	QTE & Character Entrance	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-3.png		101		20014			1								1			0				3			1		30100853						12051		12051													3	Pay attention to the tutorial tips	Learn the QTE and Entrance Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	1129	9082					3			Rectangle			1	2	3									
30100855	CTK04	Character Rank-up	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-4.png		101		20014			1								1			0				3			1		30100854						12051		12051													3	Pay attention to the tutorial tips	Learn the Rank-up Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9086						3			Rectangle			1	2	3									
30100856	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		20014			1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips	Learn the Construct's combat techniques.									1		4	1	9082									Rectangle			1	2	3									
30100857	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101					1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips	Learn the Construct's combat techniques.									1		4	1	1167						3			Rectangle			1	2	3									
30100858	CTW01	Basic Skill Description	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-1.png		101		20014			1								1			0				3			1								12051		12051													3	Pay attention to the tutorial tips	Learn the Skill Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9088						3			Rectangle			1	2	3									
30100859	CTW02	Core Skill Description	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-2.png		101		20014			1								1			0				3			1		30100858						12051		12051													3	Pay attention to the tutorial tips	Learn the Core Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9088						3			Rectangle			1	2	3									
30100860	CTW03	S Vera - QTE & Character Entrance	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-3.png		101		20014			1								1			0				3			1		30100859						12051		12051													3	Pay attention to the tutorial tips	Learn the QTE and Entrance Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9091	9088					3			Rectangle			1	2	3									
30100861	CTW04	S Vera - Character Rank-up	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-4.png		101		20014			1								1			0				3			1		30100860						12051		12051													3	Pay attention to the tutorial tips	Learn the Rank-up Mechanism of Constructs	Follow the guide to complete the tutorial								1		4	1	9090						3			Rectangle			1	2	3									
30100862	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		20014			1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips	Learn the Construct's combat techniques.									1		4	1	9088									Rectangle			1	2	3									
30100864	T01	Core Passive	Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png		101		20017			1								1			0				4			2								12051		12051													3	Pay attention to the tutorial tips	Learn the Core Mechanism of Constructs.	Follow the guide to complete the tutorial								1		4	1	9093						3			Rectangle			1	2	3									
30100865	T02	Dodge Combo	Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png		101		20017			1								1			0				4			2		30100864						12051		12051													3	Pay attention to the tutorial tips	Learn the Construct's Extreme Dodge mechanism.	Follow the guide to complete the tutorial								1		4	1	9093						3			Rectangle			1	2	3									
30100866	T03	Advanced & Combat	Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png		101		20017			1								1			0				4			2		30100865						12051		12051													3	Pay attention to the tutorial tips	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9095						3			Rectangle			1	2	3									
30100867	T01	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		20017			1								1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips	Learn the Construct's combat techniques.									1		4	1	9093									Rectangle			1	2	3									
30100868	T01	Basic Skill	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png		101		10101			1								1			0				3			1								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9098						3			Rectangle			1	2	3									
30100869	T02	Core Skill	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png		101		10101			1								1			0				3			1		30100868						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9098						3			Rectangle			1	2	3									
30100870	T03	Character Switch	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png		101		10101			1								1			0				3			1		30100869						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	4013	9098					3			Rectangle			1	2	3									
30100871	T04	Advanced & Combat	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png		101		10101			1								1			0				3			1		30100870						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9099						3			Rectangle			1	2	3									
30100872	T02	Core Passive	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9098									Rectangle			1	2	3									
30100873	T01	Core Skill	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png		101		10101			1								1			0				3			1								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9102						3			Rectangle			1	2	3									
30100874	T02	Character Switch	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png		101		10101			1								1			0				3			1		30100873						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9106	9103					3			Rectangle			1	2	3									
30100875	T03	Combat Practice	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png		101		10101			1								1			0				3			1		30100874						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial								1		4	1	9103						3			Rectangle			1	2	3									
30100877	T01	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			1								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9102									Rectangle			1	2	3									
30100878	T01	Core Skill	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png		101		10101			1								1			0				4			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial.								1		4	1	2213						3			Rectangle			1	2	3									
30100879	T02	Character Switch	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png		101		10101			1								1			0				4			2		30100878						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial.								1		4	1	1135	2214					3			Rectangle			1	2	3									
30100880	T03	Combat Practice	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png		101		10101			1								1			0				4			2		30100879						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Follow the guide to complete the tutorial.								1		4	1	2214						3			Rectangle			1	2	3									
30100881	T01	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2213									Rectangle			1	2	3									
30100882	Finishing Move Tutorial	Tutorial Stage	Assets/Product/Texture/Image/UiFubenPractice/Basics7.png		101		10101			1								1			0				4			2								30100705		30100705													3	Uniframes can destroy the enemy's defense.	And then use the Finishing Move on the enemy.									1		4	1	9093									Rectangle			1	2	3									
30100883	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1142									Rectangle			1	2	3		1							
30100884	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								3			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1143	1137								Rectangle			1	2	3		1							
30100885	T04	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								4			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1137	2205	2211							Rectangle			1	2	3		1							
30100886	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1155									Rectangle			1	2	3									
30100887	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1153									Rectangle			1	2	3									
30100888	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1154									Rectangle			1	2	3									
30100889	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1153	1155								Rectangle			1	2	3									
30100890	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1154	1153								Rectangle			1	2	3									
30100891	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101					1								2			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		2	1	1155	1154								Rectangle			1	2	3									
30100892	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9082						3			Rectangle			1	2	3									
30100893	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1129	9082					3			Rectangle			1	2	3									
30100894	T04	Advanced & Actual Combat	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9086						3			Rectangle			1	2	3									
30100895	T01	Basic Skill Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9088						3			Rectangle			1	2	3									
30100896	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9091	9088					3			Rectangle			1	2	3									
30100897	T04	Advanced & Actual Combat	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20014			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9090						3			Rectangle			1	2	3									
30100898	T02	Dodge Combo	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20017			1								1			0				4			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9093						3			Rectangle			1	2	3									
30100899	T03	Advanced & Actual Combat	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		20017			1								1			0				4			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9095						3			Rectangle			1	2	3									
30100900	T01	Basic Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9098						3			Rectangle			1	2	3									
30100901	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	4013	9098					3			Rectangle			1	2	3									
30100902	T04	Advanced & Actual Combat	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9099						3			Rectangle			1	2	3									
30100903	T02	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9106	9103					3			Rectangle			1	2	3									
30100904	T03	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			1																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9103						3			Rectangle			1	2	3									
30100905	T02	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	1135	2214					3			Rectangle			1	2	3									
30100906	T03	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2214						3			Rectangle			1	2	3									
30100907	T01	Basic Description	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png		101		10101			1								1			0				3			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2216						3			Rectangle			1	2	3									
30100908	T02	Core Skill	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png		101		10101			1								1			0				3			2		30100907						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2216						3			Rectangle			1	2	3									
30100909	T03	Character Switch	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png		101		10101			1								1			0				3			2		30100908						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9098	2217					3			Rectangle			1	2	3									
30100910	T04	Combat Practice	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png		101		10101			1								1			0				3			2		30100909						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2217						3			Rectangle			1	2	3									
30100911	T01	Basic Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2216						3			Rectangle			1	2	3									
30100912	T02	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2		30100911						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2216						3			Rectangle			1	2	3									
30100913	T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2		30100912																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9098	2217					3			Rectangle			1	2	3									
30100914	T04	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2		30100913																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2217						3			Rectangle			1	2	3									
30100915	T01	Core Skill	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching001.png		101		10101			1								1			0				4			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2220						3			Rectangle			1	2	3									
30100916	T02	Character Switch	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching002.png		101		10101			1								1			0				4			2		30100915						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9086	2221					3			Rectangle			1	2	3									
30100917	T03	Combat Practice	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching003.png		101		10101			1								1			0				4			2		30100916						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2221						3			Rectangle			1	2	3									
30100918	T01	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				4			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2220						3			Rectangle			1	2	3									
30100919	T02	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2		30100918																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9086	2221					3			Rectangle			1	2	3									
30100920	T03	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2		30100919																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2221						3			Rectangle			1	2	3									
30100921	Dawn - T02	Leap Trial	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2225	9090					3			Rectangle			1	2	3									
30100922	Palefire - T02	Leap Trial	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2224						3			Rectangle			1	2	3									
30100923	Luminance - T02	Leap Trial	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2227	1156					3			Rectangle			1	2	3									
30100924	Scire - T01	Basic Description	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial001.png		101		10101			1								1			0				3			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2229						3			Rectangle			1	2	3									
30100925	Scire - T02	Core Skill	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial002.png		101		10101			1								1			0				3			2		30100924						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2229						3			Rectangle			1	2	3									
30100926	Scire - T03	Character Switch	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial003.png		101		10101			1								1			0				3			2		30100925						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9103	2230					3			Rectangle			1	2	3									
30100927	Scire - T04	Combat Practice	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial004.png		101		10101			1								1			0				3			2		30100926						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2230						3			Rectangle			1	2	3									
30100928	Scire - T01	Basic Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2229						3			Rectangle			1	2	3									
30100929	Scire - T02	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2		30100928						30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2229						3			Rectangle			1	2	3									
30100930	Scire - T03	Character Switch	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2		30100929																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	9103	2230					3			Rectangle			1	2	3									
30100931	Scire - T04	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				3			2		30100930																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.									1		4	1	2230						3			Rectangle			1	2	3									
30100932	Astral - T02	Leap Trial	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	2232						3			Rectangle			1	2	3									
30100933	T01	Basic Description	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png		101		10101			1								1			0				4			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9113						3			Rectangle			1	2	3									
30100934	T02	Core Skill	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png		101		10101			1								1			0				4			2		30100933						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9113						3			Rectangle			1	2	3									
30100935	T03	Combat Practice	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png		101		10101			1								1			0				4			2		30100934						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9114						3			Rectangle			1	2	3									
30100936	T01	Basic Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				4			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9113						3			Rectangle			1	2	3									
30100937	T02	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2		30100936						30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9113						3			Rectangle			1	2	3									
30100938	T03	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		101		10101			1								1			0				4			2		30100937																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9114						3			Rectangle			1	2	3									
30100940	B1	Basic Description	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		155		10101			1								1			0				3			2																							3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100941	B2	Core Skill	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		155		10101			1								1			0				3			2		30100940																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100942	B3	Signature Move	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		155		10101			1								1			0				3			2		30100941						30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100943	B4	Combat Practice	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png		155		10101			1								1			0				3			2		30100942																					3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9119						3			Rectangle			1	2	3									
30100944	B1	Basic Description	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png		155		10101			1								1			0				3			2								12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100945	B2	Core Skill	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png		155		10101			1								1			0				3			2		30100944						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100946	B3	Signature Move	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png		155		10101			1								1			0				3			2		30100945						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9118						3			Rectangle			1	2	3									
30100947	B4	Combat Practice	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png		155		10101			1								1			0				3			2		30100946						12051		12051													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	9119						3			Rectangle			1	2	3									
30100939	Rigor - T02	Leap Trial	Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png		101		10101			1								1			0				3			2								30100801		30100801													3	Pay attention to the tutorial tips.	Learn the Construct's combat techniques.	Have all members survive.								1		4	1	1156	2235					3			Rectangle			1	2	3									
30161301	Roseblade	Roseblade	Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161302	Nozzle	Nozzle	Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161303	Shark-speare	Shark-speare	Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png		28					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161304	Rosetta	Rosetta	Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png		8					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161305	Machiavelli	Machiavelli	Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png		38					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161306	Hetero-Hive Mother	Hetero-Hive Mother	Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png		53					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161307	Iron Maiden	Iron Maiden	Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161308	Unknown Construct α	Unknown Construct α	Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161309	Siren	Siren	Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png		52					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161310	Musashi IX	Musashi IX	Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161311	Gabriel	Gabriel	Assets/Product/Texture/Image/RoleMonster/RoleMonster93600.png		28					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161312	Roland	Roland	Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png		101					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161313	Qu	Qu	Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png		28					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161314	Luna	Luna	Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png		42					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161315	Camu	Camu	Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png		112					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161316	Pterygota Queen	Pterygota Queen	Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png		43					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161317	Vassago	Vassago	Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png		112					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161318	Hetero-Core	Hetero-Core	Assets/Product/Texture/Image/RoleMonster/RoleMonster87410.png		9					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161319	Voodoo	Voodoo	Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png		59					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161320	Lamia	Lamia	Assets/Product/Texture/Image/RoleMonster/RoleMonster846000.png		61					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161321	Unidentified Twins	Unidentified Twins	Assets/Product/Texture/Image/RoleMonster/RoleMonster85010.png		36					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161322	MC Solar	MC Solar	Assets/Product/Texture/Image/RoleMonster/RoleMonster82200.png		49					1			2					1			0				3			1								30100811		30100811													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161351	Ronin IV	Ronin IV	Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161352	Bio-Salamander	Bio-Salamander	Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161353	Envoy	Envoy	Assets/Product/Texture/Image/RoleMonster/RoleMonster90330.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161354	Firefighter	Firefighter	Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161355	Deconstructor	Deconstructor	Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161356	Explorer	Explorer	Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161357	Excavator	Excavator	Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161358	Harvester	Harvester	Assets/Product/Texture/Image/RoleMonster/RoleMonster90390.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161359	Bio-Bull	Bio-Bull	Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161360	Acid Ant	Acid Ant	Assets/Product/Texture/Image/RoleMonster/RoleMonster90410.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161361	Terrapod	Terrapod	Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161362	Royal Guard	Royal Guard	Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161363	Construct	Construct	Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161364	Musashi VI	Musashi VI	Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161365	Polar Soldier	Polar Soldier	Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161366	Hetero Explore Unit	Hetero Explore Unit	Assets/Product/Texture/Image/RoleMonster/RoleMonster90630.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161367	Kowloong Crew - Yazi	Kowloong Crew - Yazi	Assets/Product/Texture/Image/RoleMonster/RoleMonster90680.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161368	Prime X	Prime X	Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161369	A'Mao	A'Mao	Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161370	Ground 1 - Polar Bear	Ground 1 - Polar Bear	Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161371	Guardian I	Guardian I	Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161372	Moyuan	Moyuan	Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training	Difficulty of the challenge can be adjusted									1		4	1													1	2	3									
30161373	Jaspers	Jaspers	Assets/Product/Texture/Image/RoleMonster/RoleMonster90870.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161374	Gear	Gear	Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161375	Recycle Prisoner	Recycle Prisoner	Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161376	PK-43 "Sheriff"	PK-43 "Sheriff"	Assets/Product/Texture/Image/RoleMonster/RoleMonster90980.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161377	Trailblazing Surfer	Trailblazing Surfer	Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161378	Sanctuary Guard	Sanctuary Guard	Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161379	Demon Bane	Demon Bane	Assets/Product/Texture/Image/RoleMonster/RoleMonster93120.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161380	Heaven Breaker	Heaven Breaker	Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30161381	God Slayer	God Slayer	Assets/Product/Texture/Image/RoleMonster/RoleMonster93130.png		101					1			2					1			0				3			1								30100812		30100812													3	Clear the custom training.	Difficulty of the challenge can be adjusted.									1		4	1													1	2	3									
30160507	C01	Challenge (I)	Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png		101		20017			1								1			0				4			2																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160504		1	2	3		1							
30160506	C02	Challenge (II)	Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png		101		20017			1								1			0				4			2		30160507																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160505		1	2	3		1							
30160508	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png		101					1								1			0				3			1																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160504		1	2	3		1							
30160509	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png		101					1								1			0				3			1		30160508																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160505		1	2	3		1							
30160503	CCK01	Character Challenge (I)	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-1.png		101		20014			1								1			0				3			1																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160503		1	2	3		1							
30160502	CCK02	Character Challenge (II)	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-2.png		101		20014			1								1			0				3			1		30160503																					3	Successfully clear stages	Clear stage with character HP above 50%	Have all members survive.								1		4	1										Rectangle	30160502		1	2	3		1							
30160501	CCK03	Character Challenge (III)	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-3.png		101		20014			1								1			0				3			1		30160502																					3	Successfully clear stages	Clear the stage before the enemies go Berserk.	Have all members survive.								1		4	1										Rectangle	30160501		1	2	3		1							
30160500	CCK04	Character Challenge (IV)	Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-4.png		101		20014			1								1			0				3			1		30160501																					3	Successfully clear stages	Clear the stage before the enemies go Berserk.	Have all members survive.								1		4	1										Rectangle	30160500		1	2	3		1							
30160504	CCW01	Character Challenge (I)	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-1.png		101		20014			1								1			0				3			1																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160504		1	2	3		1							
30160505	CCW02	Character Challenge (II)	Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-2.png		101		20014			1								1			0				3			1		30160504																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160505		1	2	3		1							
30160510	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png		101					1								1			0				3			1																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160504		1	2	3		1							
30160511	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png		101					1								1			0				3			1		30160510																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160505		1	2	3		1							
30160512	C03	Character Challenge (III)	Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png		101					1								1			0				3			1		30160511																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160504		1	2	3		1							
30160513	C01	Challenge (I)	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png		101					1								1			0				4			2																							3	Successfully clear the stage	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160513		1	2	3		1							
30160514	C02	Challenge (II)	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png		101					1								1			0				4			2		30160513																					3	Successfully clear the stage	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160514		1	2	3		1							
30160515	C03	Challenge (III)	Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png		101					1								1			0				4			2		30160514																					3	Successfully clear the stage	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160515		1	2	3		1							
30160516	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png		101					1								1			0				3			1																							3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160516		1	2	3		1							
30160517	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png		101					1								1			0				3			1		30160516																					3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160517		1	2	3		1							
30160518	C03	Character Challenge (III)	Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png		101					1								1			0				3			1		30160517																					3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160518		1	2	3		1							
30160519	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge001.png		101					1								1			0				4			2																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160519		1	2	3		1							
30160520	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge002.png		101					1								1			0				4			2		30160519																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160520		1	2	3		1							
30160521	C03	Character Challenge (III)	Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge003.png		101					1								1			0				4			2		30160520																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160521		1	2	3		1							
30160522	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge001.png		101					1								1			0				3			2																							3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160519		1	2	3		1							
30160523	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge002.png		101					1								1			0				3			2		30160522																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160520		1	2	3		1							
30160524	C03	Character Challenge (III)	Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge003.png		101					1								1			0				3			2		30160523																					3	Successfully clear stages	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160521		1	2	3		1							
30160525	C01	Character Challenge (I)	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png		101					1								1			0				3			2																							3	Successfully clear stages.	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160525		1	2	3		1							
30160526	C02	Character Challenge (II)	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png		101					1								1			0				3			2		30160525																					3	Successfully clear stages.	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160526		1	2	3		1							
30160527	C03	Character Challenge (III)	Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png		101					1								1			0				3			2		30160526																					3	Successfully clear stages.	Clear within 180s	Have all members survive.								1		4	1										Rectangle	30160527		1	2	3		1							
30160528	C1	Character Challenge (I)	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png		155					1								1			0				3			2																							3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160528		1	2	3		1							
30160529	C2	Character Challenge (II)	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png		155					1								1			0				3			2		30160528																					3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160529		1	2	3		1							
30160530	C3	Character Challenge (III)	Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png		155					1								1			0				3			2		30160529																					3	Successfully clear stages.	Clear within 180s.	Have all members survive.								1		4	1										Rectangle	30160530		1	2	3		1							
20000101	Osiris - Stable	Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy.			111					1								1	50	1	0		50	20	1			0						1	200101025		201101					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000102	Osiris - Overload	Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy.			111					1								2	60	1	0		50	20	1			0						2	200101026		201102					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000103	Osiris - Haywire	Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy.			111					1								3	70	1	0		60	20	1			0						3	200101027		201103					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000104	Osiris - Berserk	Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy.			111					1								4	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000105	Osiris - Overclock	Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy.			111					1								5	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000201	Assault Fort - Stable	Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth.			111					1								1	50	1	0		50	20	1			0						1	200101025		201101					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000202	Assault Fort - Overload	Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth.			111					1								2	60	1	0		50	20	1			0						2	200101026		201102					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000203	Assault Fort - Haywire	Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth.			111					1								3	70	1	0		60	20	1			0						3	200101027		201103					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000204	Assault Fort - Berserk	Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth.			111					1								4	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000301	Sister - Stable	When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties.			111					1								1	50	1	0		50	20	1			0						1	200101025		201101					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000302	Sister - Overload	When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties.			111					1								2	60	1	0		50	20	1			0						2	200101026		201102					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000303	Sister - Haywire	When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties.			111					1								3	70	1	0		60	20	1			0						3	200101027		201103					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000304	Sister - Berserk	When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties.			111					1								4	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000401	Rosetta - Stable	In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier.			8					1								1	50	1	0		50	20	1			0						1	200101025		201101					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000402	Rosetta - Overload	In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier.			8					1								2	60	1	0		50	20	1			0						2	200101026		201102					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000403	Rosetta - Haywire	In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier.			8					1								3	70	1	0		60	20	1			0						3	200101027		201103					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000404	Rosetta - Berserk	In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier.			8					1								4	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000405	Rosetta - Overclock	In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier.			8					1								5	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000501	Gabriel - Stable	Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence.			111					1								1	50	1	0		50	20	1			0						1	200101025		201101					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000502	Gabriel - Overload	Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence.			111					1								2	60	1	0		50	20	1			0						2	200101026		201102					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000503	Gabriel - Haywire	Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence.			111					1								3	70	1	0		60	20	1			0						3	200101027		201103					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000504	Gabriel - Berserk	Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence.			111					1								4	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
20000505	Gabriel - Overclock	Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence.			111					1								5	80	1	0		60	20	1			0						4	200101028		201104					20	50	3						1	3													4	1							2			Rectangle			1	2	3							1		
10030402	Terminal	Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								2	60		1		50		3			1																10							3													2	1								3		Square	10000		1	2	3									
10030403	Driven by Instinct	Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								3	60		1		50		3			1		10030402														10							3													2	1								3		Square	10001		1	2	3									
10030404	Good Samaritan	The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png		104					1								4	60		1		50		3			1		10030403														10							3													2	1								3		Rectangle	10002		1	2	3									
10030501	Trespassing	Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								5	62		1		50		3			1		10030404														10							3													2	1								3		Square	10003		1	2	3									
10030502	Traps	After scouting, Gray Raven's next task is night patrol.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								6	62		1		50		3			1		10030501														10							3													2	1								3		Square	10004		1	2	3									
10030503	Final Warning	Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png		104					1								7	62		1		50		3			1		10030502														10							3													2	1								3		Square	10005		1	2	3									
10030504	Take Caution	A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png		104					1								8	62		1		50		3			1		10030503														10							3													2	1								3		Rectangle	10006		1	2	3									
10030602	A Twisted Hobby	The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								10	64		1		50		3			1		10030504														10							3													2	1								3		Square	10007		1	2	3									
10030603	Loyalty	To attract as much firepower as possible, Gray Raven decided to enter the Estate building.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								11	64		1		50		3			1		10030602														10							3													2	1								3		Square	10008		1	2	3									
10030604	A New Seed	For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png		104					1								12	64		1		50		3			1		10030603														10							3													2	1								3		Rectangle	10009		1	2	3									
10040401	Night Escape	Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png		104					1								1	66		1		50		3			1		10030604														10							3													2	1								3		Rectangle	10010		1	2	3									
10040402	Elimination	Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								2	66		1		50		3			1		10040401														10							3													2	1								3		Square	10011		1	2	3									
10040403	Broken Chain	A siren suddenly went off in the Estate. Check it out and ensure the portal is safe.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								3	66		1		50		3			1		10040402														10							3													2	1								3		Square	10012		1	2	3									
10040404	Zack	Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png		104					1								4	66		1		50		3			1		10040403														10							3													2	1								3		Rectangle	10013		1	2	3									
10040501	Raging Sand	The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								5	68		1		50		3			1		10040404														10							3													2	1								3		Square	10014		1	2	3									
10040502	Panic Dive	Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								6	68		1		50		3			1		10040501														10							3													2	1								3		Square	10015		1	2	3									
10040503	The Forsaken	Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png		104					1								7	68		1		50		3			1		10040502														10							3													2	1								3		Rectangle	10016		1	2	3									
10040504	Reinforcement	The Corrupted are attacking the desert base. Defeat them to protect the base.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								8	68		1		50		3			1		10040503														10							3													2	1								3		Square	10017		1	2	3									
10040601	None Shall Pass	The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png		104					1								9	70		1		50		3			1		10040504														10							3													2	1								3		Rectangle	10018		1	2	3									
10040602	Silent Night	The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								10	70		1		50		3			1		10040601														10							3													2	1								3		Square	10019		1	2	3									
10040603	Noises	The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...?	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		104					1								11	70		1		50		3			1		10040602														10							3													2	1								3		Square	10020		1	2	3									
10040604	Battle in Temple	The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png		104					1								12	70		1		50		3			1		10040603														10							3													2	1								3		Rectangle	10021		1	2	3									
30030101	Camu				111					1								1	70		0				3			1																							3														1										Rectangle			1	2	3							1		
30030102	Riot				111					1								1	70		0				3			1																							3														1										Rectangle			1	2	3							1		
30030103	Camu				111					1								1	80		0				3			1																							3														1										Rectangle			1	2	3							1		
30030104	Riot				111					1								1	80		0				3			1																							3														1										Rectangle			1	2	3							1		
30030105	Camu				111					1								1	80		0				3			1																							3														1										Rectangle			1	2	3							1		
30030106	Riot				111					1								1	80		0				3			1																							3														1										Rectangle			1	2	3							1		
30030201	Sister				111					1								1	70		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030202	Osiris				111					1								1	70		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030203	Sister				111					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030204	Osiris				111					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030205	Sister				111					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030206	Osiris				111					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030601	Nightmare Rescue - 1				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030602	Nightmare Rescue - 2				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030603	Nightmare Rescue - 3				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030604	Nightmare Rescue - 4				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030605	Nightmare Rescue - 5				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030606	Nightmare Stage - 6				104					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30130101	Different Plans	Liv seemed to be troubled by something lately. After some discussion, Lucia explained everything...	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png		101		20001			1								1	1		0				3			1																			1	SD00101BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1									2	Square			1	2	3									
30130102	Mysterious Helper	To prepare a secret Christmas celebration for Liv, other Gray Raven members and the commandant started to take action. They also met a great helper.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png		101		20001			1								2	1		0				3			1		30130101																	1	SD00102BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1									2	Square			1	2	3									
30130103	Operation Begins	Sister, are we finally safe?	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png		101		20001			1								3	1		0			15	3			1		30130102					100701010	2100010	100701	2100010				15	70				1	SD00103BA	SD00103EA		3	Attack Kuroro so it can drop White Cogs.	Attack all you want to create lots of "Snowflakes".									1		2	1	5000								1	Rectangle			1	2	3									
30130104	Lumberjack	I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts...	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png		101		20001			1								4	1		0			15	3			1		30130103					100701020	2100020	100702	2100020				15	70				1	SD00104BA	SD00104EA		3	Stay away from the Corrupted.	Try to find the best work pace for yourself.	Just hack and slash!								1		2	1	5001								1	Rectangle			1	2	3									
30130105	Super Christmas Tree	Nanami brought back a Christmas tree, but Lucia and Lee were puzzled by the choice of decorations.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png		101		20001			1								5	1		0				3			1		30130104																	1	SD00105BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1									2	Square			1	2	3									
30130106	Operation Christmas	Liv also ended up joining the preparation. Everyone was working full on for the final stage before the Christmas celebration.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png		101		20001			1								6	1		0				3			1		30130105																	1	SD00106BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1									2	Square			1	2	3									
30130107	Lone Wolf	I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts...	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg3.png		101		20001			1								7	1		0			15	3			1		30130106					100701030	2100030	100703	2100030				15	70				1	SD00107BA			3	The mechanical firefly will ignite anything it touches.	When in doubt... just wait for an opportunity.	Running away is shameful, but it works.								1		2	1	5002								1	Rectangle			1	2	3									
30130108	Fireworks and Presents	Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png		101		20001			1								8	1		0				3			1		30130107																	1	SD00108BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1									2	Square			1	2	3									
30130109	Merry Christmas!	In the end, everyone decided to take a group photo to celebrate Gray Raven and other Constructs' first ever Christmas.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg4.png		101		20001			1								9	1		0			15	3			1		30130108					100701040	2100031	100704	2100031				15	70				1		SD00109EA		3	Hurry, someone is bullying Kuroro!	The greatsword doesn't feel quite right.									1		2	1	5004								1	Rectangle			1	2	3									
30110101	Narwhal	Frozen Darkness Main Story 1	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png		7		20001			1								1			0		40	15	3			1	300						100701010	2100040	100701	2100040				15	70						HD00401EA			Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	5003						2		1	Rectangle			1	2	3									
30110102	Returning to the Surface	Gray Raven was attacked on the way to the surface...	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								2			0		40	15	3			1	300	30110101					100701020	2100050	100702	2100050				15	70					HD00402BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30110103	Forest Guard	Gray Raven had an emergency landing in the snow ruins and encountered a local force.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								3			0		40	15	3			1	300	30110102					100701030	2100060	100703	2100060				15	70					HD00403BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30110104	Aurora	Frozen Darkness Main Story 4	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png		7		20001			1								4			0		40	15	3			1	300	30110103					100701040	2100070	100704	2100070				15	70					HD00404BA	HD00404EA			Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		1	Rectangle			1	2	3									
30110105	Watch From Afar	Frozen Darkness Main Story 5	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png		7		20001			1								5			0		40	15	3			1	300	30110104					100701050	2100080	100705	2100080				15	70					HD00405BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	5003						2		1	Rectangle			1	2	3									
30110106	Blade to Blade	Frozen Darkness Main Story 6	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png		8		20001			1								6			0		40	15	3			1	300	30110105					100701060	2100090	100706	2100090				15	70					HD00406BA	HD00406EA			Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	5003						2		1	Rectangle			1	2	3									
30110107	Stubbornness & Courage	The locals were surprisingly stubborn and brave, even against a formidable enemy.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								7			0		40	15	3			1	300	30110106					100701070	2100100	100707	2100100				15	70					HD00407BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30110108	Reasons to Fight	Frozen Darkness Main Story 8	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png		8		20001			1								8			0		40	15	3			1	300	30110107					100701080	2100110	100708	2100110				15	70					HD00408BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		1	Rectangle			1	2	3									
30110109	Tide of Machines	The Corrupted from deep sea swarmed the Murmansk Port!	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								4			0		40	15	3			1	300	30110108					100701090	2100070	100709	2100070				15	70					HD00409BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30110110	Chaos	Frozen Darkness Main Story 10	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png		7		20001			1								5			0		40	15	3			1	300	30110109					100701100	2100080	100710	2100080				15	70					HD00410BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		1	Rectangle			1	2	3									
30110111	Reunion	Frozen Darkness Main Story 11	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png		7		20001			1								6			0		40	15	3			1	300	30110110					100701110	2100090	100711	2100090				15	70					HD00411BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	5003						2		1	Rectangle			1	2	3									
30110112	Failed Work	Frozen Darkness Main Story 12	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png		8		20001			1								7			0		40	15	3			1	300	30110111					100701120	2100100	100712	2100100				15	70					HD00412BA	HD00412EA			Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	5003						2		1	Rectangle			1	2	3									
30110113	Direction of Hope	Narwhal Derek saved a seed of hope for Rosetta. What would happen to her in future...?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								8			0		40	15	3			1	300	30110112					100701120	2100110	100712	2100110				15	70					HD00413BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30110114	Frozen Darkness - Hard Placeholder	A tool stage	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png	7		20001			1								1			0		40	15	3			1	300	30110114					100701120	2100110	100712	2100110				15	70					HD00413BA				Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							2		2	Square			1	2	3									
30090101	Snowmark	This is Frozen Darkness Side Mission Normal 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png		7		20001			1								1			0		40	25	3			1							2100121	2100120	210012	2100120				25	120									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090102	Hunt	This is Frozen Darkness Side Mission Normal 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png		7		20001			1								2			0		40	25	3			1							2100141	2100130	210014	2100130				25	120									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090103	Excavate	This is Frozen Darkness Side Mission Normal 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png		7		20001			1								3			0		40	25	3			1							2100131	2100140	210013	2100140				25	120									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090104	Zero Distance	This is Frozen Darkness Side Mission Normal 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20001			1								4			0		40	25	3			1							2100151	2100150	210015	2100150				25	120									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
30090105	Sub-Zero Guardian	This is Frozen Darkness Side Mission Normal 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA005.png		8		20001			1								5			0		40	25	3			1							2100161	2100160	210016	2100160				25	120									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
30090106	Six Duets of Zodiacs - Normal	This is a New Year Mission	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA006.png		7		20001			1								6			0		40	30	3			1							2100223	2100221	210022	2100221				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
30090301	Freezing Point - C1	This is Frozen Darkness Side Mission Hard 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png		7		20001			1								1			0		40	30	3			1							2100171	2100170	210017	2100170				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										ChallengeVertical			1	2	3									
30090302	Freezing Point - C2	This is Frozen Darkness Side Mission Hard 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png		7		20001			1								2			0		40	30	3			1							2100191	2100180	210019	2100180				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										ChallengeVertical			1	2	3									
30090303	Freezing Point - C3	This is Frozen Darkness Side Mission Hard 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png		7		20001			1								3			0		40	30	3			1							2100181	2100190	210018	2100190				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										ChallengeVertical			1	2	3									
30090304	Freezing Point - C4	This is Frozen Darkness Side Mission Hard 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png		7		20001			1								4			0		40	30	3			1							2100201	2100200	210020	2100200				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										ChallengeVertical			1	2	3									
30090305	Freezing Point - C5	This is Frozen Darkness Side Mission Hard 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB005.png		7		20001			1								5			0		40	30	3			1							2100211	2100210	210021	2100210				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										ChallengeVertical			1	2	3									
30090306	Six Duets of Zodiacs - Challenge	This is a New Year Mission	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB006.png		7		20001			1								6			0		40	30	3			1							2100224	2100222	210023	2100222				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										ChallengeVertical			1	2	3									
30090307	Rat	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA01.png		7		20001			1								1			0		40	0	3			1		30090308						30090307		30090307				0	0									Smart and Quick-witted	Never Give up	Happy Year of the Rat								1		2	1										Rectangle			1	2	3									
30090308	Ox	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA02.png		7		20001			1								2			0		40	0	3			1		30090309						30090308		30090308				0	0									Born Diligent	Honest and Loyal	Strong and Strive								1		2	1										Rectangle			1	2	3									
30090309	Tiger	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA03.png		7		20001			1								3			0		40	0	3			1		30090310						30090309		30090309				0	0									Bold and Assertive	Fiercely Upright	Feel the Power of Tiger								1		2	1										Rectangle			1	2	3									
30090310	Rabbit	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA04.png		7		20001			1								4			0		40	0	3			1		30090311						30090310		30090310				0	0									Pure and Elegant	Lively and Enthusiastic	Rabbit Brings Good Fortune								1		2	1										Rectangle			1	2	3									
30090311	Dragon	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA05.png		7		20001			1								5			0		40	0	3			1		30090312						30090311		30090311				0	0									初志貫徹	Fast as Wind	Dragons are Omnipresent								1		2	1										Rectangle			1	2	3									
30090312	Snake	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA06.png		7		20001			1								6			0		40	0	3			1		30090313						30090312		30090312				0	0									Always on the Winning Side	Jack of All Trades	Smooth as Snake								1		2	1										Rectangle			1	2	3									
30090313	Horse	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA07.png		7		20001			1								1			0		40	0	3			1		30090314						30090313		30090313				0	0									Wild and Untamed	Strong and Smart	Horse Means Success								1		2	1										Rectangle			1	2	3									
30090314	Goat	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA08.png		7		20001			1								2			0		40	0	3			1		30090315						30090314		30090314				0	0									温厚篤実	Intelligent and Kind	Triple the Good Luck								1		2	1										Rectangle			1	2	3									
30090315	Monkey	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA09.png		7		20001			1								3			0		40	0	3			1		30090316						30090315		30090315				0	0									Brave and Intelligent	Constantly Changing	Good Fortune								1		2	1										Rectangle			1	2	3									
30090316	Rooster	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA10.png		7		20001			1								4			0		40	0	3			1		30090317						30090316		30090316				0	0									Timely and Responsible	Incarnation of Virtue	Day Breaking Song								1		2	1										Rectangle			1	2	3									
30090317	Dog	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA11.png		7		20001			1								5			0		40	0	3			1		30090318						30090317		30090317				0	0									Upright and Honest	Loyal and Responsible	Barking the Fortune								1		2	1										Rectangle			1	2	3									
30090318	Pig	This is a New Year Mission	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png		7		20001			1								6			0		40	0	3			1								30090318		30090318				0	0									Honest and Bold	Pure and Innocent	Golden New Year								1		2	1										Rectangle			1	2	3									
30090320	Placeholder ID	Placeholder	Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png		7		20001			1								7			0		40	0	3			1								30090318		30090318				0	0									Affable, bold	Simple, innocent	Golden Pig								1		2	1										Rectangle			1	2	3									
30090321	Congrats on the Move	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO1.png		38		20003			1								1			0		40	0	3			1								407001		407001				0	0									Good for: Moving	Prime Logistics	You can count on us.								1		2	1	60031	60032	60033				3			Rectangle			1	2	3									
30090322	A Fine Lady's Song	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO2.png		38		20003			1								2			0		40	0	3			1		30090321						407002		407002				0	0									Good for: Praying	As fine wine is poured into cup that glows at night,	I admire my lady whose beauty is unrivalled and everlasting.								1		2	1	60034	60035	60036				3			Rectangle			1	2	3									
30090323	A Farm Full of Herds	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO3.png		38		20003			1								3			0		40	0	3			1		30090322						407003		407003				0	0									Good for: Grazing	Silent as a raging bull	Vibrant as a running hare								1		2	1	60037	60038	60039				3			Rectangle			1	2	3									
30090324	Greeting Manners	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO4.png		38		20003			1								4			0		40	0	3			1		30090323						407004		407004				0	0									Good for: Marriage	Would you like this Sharks-speare?	Or this one instead?								1		2	1	60040	60041	60042				3			Rectangle			1	2	3									
30090325	Everlasting Wealth	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO5.png		38		20003			1								5			0		40	0	3			1		30090324						407005		407005				0	0									Good for: Wealth	I wish you great wealth	And never-ending "circles" of prosperity								1		2	1	60043	60044	60045				3			Rectangle			1	2	3									
30090326	Home Sweet Home	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO6.png		38		20003			1								6			0		40	0	3			1		30090325						407006		407006				0	0									Good for: Building	On this special day, heaven and earth both live in harmony	On this land I will build my house, and it shall be always blessed by four seasons								1		2	1							3			Rectangle			1	2	3									
30090327	Embracing New Things	21 Spring Festival Placeholder	Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO7.png		38		20003			1								7			0		40	0	3			1		30090326						407007		407007				0	0									Good for: Starting work	Musashi 996	Available all day and everyday								1		2	1							3			Rectangle			1	2	3									
30090201	Deconstruction	This is Solo Boss 1	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png		8		20001			1								1			0		40	15	3			1							100701010	2100220	100701	2100220				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090202	Restructuring	This is Solo Boss 2	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png		8		20001			1								2			0		40	15	3			1							100701020	2100230	100702	2100230				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090203	Simulation	This is Solo Boss 3	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png		8		20001			1								3			0		40	15	3			1							100701030	2100240	100703	2100240				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090204	Full Coverage	This is Solo Boss 4	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png		8		20001			1								4			0		40	15	3			1							100701040	2100250	100704	2100250				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090205	Super-Fast Calculation	This is Solo Boss 5	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		8		20001			1								5			0		40	15	3			1							100701050	2100260	100705	2100260				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090211	Deconstruction	This is Solo Boss 1	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png		8		20001			1								1			0		40	15	3			1							100701060	2100220	100706	2100220				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090212	Restructuring	This is Solo Boss 2	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png		8		20001			1								2			0		40	15	3			1							100701070	2100230	100707	2100230				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090213	Simulation	This is Solo Boss 3	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png		8		20001			1								3			0		40	15	3			1							100701080	2100240	100708	2100240				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090214	Full Coverage	This is Solo Boss 4	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png		8		20001			1								4			0		40	15	3			1							100701090	2100250	100709	2100250				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090215	Super-Fast Calculation	This is Solo Boss 5	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		8		20001			1								5			0		40	15	3			1							100701100	2100260	100710	2100260				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090221	Deconstruction	This is Solo Boss 1	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png		8		20001			1								1			0		40	15	3			1							100701110	2100220	100711	2100220				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090222	Restructuring	This is Solo Boss 2	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png		8		20001			1								2			0		40	15	3			1							100701120	2100230	100712	2100230				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090223	Simulation	This is Solo Boss 3	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png		8		20001			1								3			0		40	15	3			1							100701100	2100240	100710	2100240				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090224	Full Coverage	This is Solo Boss 4	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png		8		20001			1								4			0		40	15	3			1							100701110	2100250	100711	2100250				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090225	Super-Fast Calculation	This is Solo Boss 5	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		8		20001			1								5			0		40	15	3			1							100701120	2100260	100712	2100260				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1													1	2	3									
30090421	BP-1	Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		9		20002			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30090422	BP-2	Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg5.png		9		20002			1								1			0				3			1		30090421																					3														1										Rectangle			1	2	3									
30090423	BP-3	Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		9		20002			1								1			0				3			1		30090422																					3														1										Rectangle			1	2	3									
30090424	BP-4	Affix Stage 4	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png		9		20002			1								1			0				3			1		30090423																					3														1										Rectangle			1	2	3									
30090425	BP-5	Affix Stage 5	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		9		20002			1								1			0				3			1		30090424																					3														1										Rectangle			1	2	3									
30090401	Heteromer Collection QL-1	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png		9		20002			1								1			0		40	30	3			1							2101011	2101010	210101	2101010				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090402	Heteromer Collection QL-2	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png		9		20002			1								2			0		40	30	3			1							2101021	2101020	210102	2101020				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090403	Heteromer Collection QL-3	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png		9		20002			1								3			0		40	30	3			1							2101031	2101030	210103	2101030				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										Square			1	2	3									
30090404	Heteromer Collection QL-4	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		9		20002			1								4			0		40	30	3			1							2101041	2101040	210104	2101040				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										Rectangle			1	2	3									
30090405	Heteromer Collection QL-5	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA05.png		9		20002			1								2			0		40	30	3			1							2101021	2101140	210109	2101140				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090406	Heteromer Collection QL-6	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA06.png		9		20002			1								2			0		40	75	3			1							2101021	2101150	210110	2101150				75	365									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090407	Heteromer Collection QL-7	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA07.png		9		20002			1								2			0		40	120	3			1							2101021	2101160	210111	2101160				120	585									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Square			1	2	3									
30090411	Heteromer Collection QLc-1	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png		9		20002			1								1			0		40	30	3			1							2101051	2101050	210105	2101050				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										ChallengeVertical			1	2	3									
30090412	Heteromer Collection QLc-2	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png		9		20002			1								2			0		40	30	3			1							2101061	2101060	210106	2101060				30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										ChallengeVertical			1	2	3									
30090413	Heteromer Collection QLc-3	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png		9		20002			1								3			0		40	30	3			1							2101071	2101070	210107	2101070				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										ChallengeVertical			1	2	3									
30090414	Heteromer Collection QLc-4	Mass Deterioration	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png		9		20002			1								4			0		40	30	3			1							2101081	2101080	210108	2101080				30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).	New Memory will not drop in this stage								1		2	1										ChallengeVertical			1	2	3									
30090431	Black Flash	Deconstruction	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png		9		20002			1								1			0		40	15	3			1							100701010	2101090	100701	2101090				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							3						1	2	3									
30090432	Black Flash	Restructuring	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png		9		20002			1								2			0		40	15	3			1							100701020	2101100	100702	2101100				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							3						1	2	3									
30090433	Black Flash	Simulation	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png		9		20002			1								3			0		40	15	3			1							100701030	2101110	100703	2101110				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							3						1	2	3									
30090434	Black Flash	Full Coverage	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png		9		20002			1								4			0		40	15	3			1							100701040	2101120	100704	2101120				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							3						1	2	3									
30090435	Black Flash	Super-Fast Calculation	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		9		20002			1								5			0		40	15	3			1							100701050	2101130	100705	2101130				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							3						1	2	3									
30030207	Co-op Rosetta				8					1								1	70		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030208	Co-op Rosetta Super				8					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030209	Co-op Rosetta Super Max				8					1								1	80		0				1			0																							3														1							2			Rectangle			1	2	3							1		
30030211	Rosetta				8					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030212	Nightmare Rosetta				8					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030213	Terror Rosetta				8					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030214	Nightmare Gabriel				111					1								1	80	1	0				1			0																						1	3	Clear Stage	Have less than 2 characters rebooted	Have no characters rebooted										4	1							2			Rectangle			1	2	3							1		
30030111	Hetero-Core				9					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030112	Nightmare Hetero-Core				9					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030113	Terror Hetero-Core				9					1								1			0				3			1																							3														1										Rectangle			1	2	3									
30030901	Giant Blade		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		9					1								1			0				1			0																							3														1																								
30030902	Racing Guy		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		9					1								1			0				1			0																							3														1																								
99980014	Bumper Soldier		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		9					1								1			0				1			0																							3														1																								
30090501	Desert -1	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	304	20004			1								2			0		40	30	3			1		30090521					2102011		210201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090501								
30090502	Disorder -1	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	317	20004			1								5			0		40	30	3			1		30090522					2102021		210201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090502								
30090503	Overload -1	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	317	20004			1								8			0		40	30	3			1		30090523					2102031		210201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090503								
30090504	Hunter -1	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	322	20004			1								11			0		40	30	3			1		30090524					2102041		210201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090504								
30090505	Tactical Termination -1	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	301	20004			1								14			0		40	30	3			1		30090525					2102051		210201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090505								
30090506	Desert -2	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	304	20004			1								3			0		40	30	3			1		30090501					2102061		210206					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090506								
30090507	Disorder -2	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	317	20004			1								6			0		40	30	3			1		30090502					2102071		210206					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090507								
30090508	Overload -2	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	317	20004			1								9			0		40	30	3			1		30090503					2102081		210206					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090508								
30090509	Hunter -2	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	322	20004			1								12			0		40	30	3			1		30090504					2102091		210206					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090509								
30090510	Tactical Termination -2	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	301	20004			1								15			0		40	30	3			1		30090505					2102101		210206					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090510								
30090511	Forbidden Space	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	322	20004			1								1			0		40	30	3			1							2102111		210211					30	145									Guaranteed to drop a 6★ Memory	Ticket is required to enter											2	1													1	2	3	30090511								
30090512	Forbidden Space	Eternal Throne	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		13	322	20004			1								1			0				3			1							2102121		210212															Guaranteed to drop a 6★ Memory	Ticket is required to enter											2	1													1	2	3	30090512								
30090521	Stars and Sands	After the battle ended, Babylonia forged an alliance with Akdilek. As the Gray Raven hadn't left the train, they received an order to assist the train repair works.	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png		13		20004			1								1	75		1		55	15	3			1	300						100801010	10100101	100801	10100101				15	80	10			1	HD00501BA			3	Have all members survive.	Die less than once	Clear in 240s										2	1								1	2	Square	86		1	2	3									
30090522	Chaotic Carriages	Before getting to the next check point, Gray Ravens had to pass a commoners' carriage corrupted by the Heterozygote. Meanwhile, someone caught up with them...	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png		13		20004			1								4	75		1		55	15	3			1	300						100801010	10100101	100801	10100101				15	80	10			1	HD00502BA			3	Have all members survive.	Die less than once	Clear in 240s										2	1								1	2	Square	86		1	2	3									
30090523	Baby Dream	Gray Ravens arrived at the central stronghold, the industrial carriage. Lee would team up with the repairers to face the dangers in this carriage.	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png		13		20004			1								7	75		1		55	15	3			1	300						100801010	10100101	100801	10100101				15	80	10			1	HD00503BA			3	Have all members survive.	Die less than once	Clear in 240s										2	1								1	2	Square	86		1	2	3									
30090524	Endless Tunnel	Sophia informed Gray Ravens out of the blue that a substantial malfunction forced the train to stop in an emergency...	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png		13		20004			1								10	75		1		55	15	3			1	300						100801010	10100101	100801	10100101				15	80	10			1	HD00504BA			3	Have all members survive.	Die less than once	Clear in 240s										2	1								1	2	Square	86		1	2	3									
30090525	Gronin Station	The repair works nearly came to an end. It was time to farewell this train at this nostalgic place.	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png		13		20004			1								13	75		1		55	15	3			1	300						100801010	10100101	100801	10100101				15	80	10			1	HD00505BA			3	Have all members survive.	Die less than once	Clear in 240s										2	1								1	2	Square	86		1	2	3									
30001101	Full Speed Ahead -1	Stage 1	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png		14	323	20004			1								1			0		40	15	3			1							100701010	2102110	100701	2102110				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3						1	2	3									
30001102	Full Speed Ahead -2	Stage 2	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png		14	323	20004			1								2			0		40	15	3			1							100701020	2102120	100702	2102120				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3						1	2	3									
30001103	Full Speed Ahead -3	Stage 3	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png		14	323	20004			1								3			0		40	15	3			1							100701030	2102130	100703	2102130				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3						1	2	3									
30001104	Full Speed Ahead -4	Stage 4	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png		14	323	20004			1								4			0		40	15	3			1							100701040	2102140	100704	2102140				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3						1	2	3									
30001105	Full Speed Ahead -5	Stage 5	Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		14	323	20004			1								5			0		40	15	3			1							100701050	2102150	100705	2102150				15	70									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3						1	2	3									
30150101	Encounter A-1	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							2103011		210301					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150102	Encounter A-2	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								2			0		55	10	3			1							2103021		210302					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150103	Encounter A-3	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								3			0		55	10	3			1							2103031		210303					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150104	Encounter A-4	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	303	20006			1								4			0		55	10	3			1							2103041		210304					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150105	Encounter B-1	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								5			0		55	10	3			1							2103051		210305					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150114	Encounter B-2	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								6			0		55	10	3			1							2103061		210306					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150115	Encounter B-3	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								7			0		55	10	3			1							2103071		210307					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150116	Encounter B-4	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								8			0		55	10	3			1							2103081		210308					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150106	Encounter C-1	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								1			0		55	10	3			1							2103091		210309					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150107	Encounter C-2	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								2			0		55	10	3			1							2103101		210310					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150108	Encounter C-3	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	303	20006			1								3			0		55	10	3			1							2103111		210311					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150109	Encounter C-4	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	301	20006			1								1			0		55	10	3			1							2103121		210312					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150110	Encounter D-1	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								2			0		55	10	3			1							2103131		210313					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150111	Encounter D-2	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								3			0		55	10	3			1							2103141		210314					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150112	Encounter D-3	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								4			0		55	10	3			1							2103151		210315					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150113	Encounter D-4	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								5			0		55	10	3			1							2103161		210316					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150117	Encounter E-1	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								1			0		55	10	3			1							2103171		210317					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150118	Encounter E-2	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								2			0		55	10	3			1							2103181		210318					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150119	Encounter E-3	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								3			0		55	10	3			1							2103191		210319					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150120	Encounter E-4	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								4			0		55	10	3			1							2103201		210320					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150121	Elite Battle A-1	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								5			0		55	10	3			1							2103211		210321					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150122	Elite Battle A-2	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	303	20006			1								6			0		55	10	3			1							2103221		210322					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150123	Elite Battle B-1	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								7			0		55	10	3			1							2103231		210323					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150124	Elite Battle B-2	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	303	20006			1								8			0		55	10	3			1							2103241		210324					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150125	Elite Battle C-1	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								1			0		55	10	3			1							2103251		210325					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150126	Elite Battle C-2	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								2			0		55	10	3			1							2103261		210326					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150127	Elite Battle D-1	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								3			0		55	10	3			1							2103271		210327					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150128	Elite Battle D-2	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	308	20006			1								4			0		55	10	3			1							2103281		210328					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150129	Elite Battle E-1	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								5			0		55	10	3			1							2103291		210329					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150130	Elite Battle E-2	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								6			0		55	10	3			1							2103301		210330					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150131	Boss Battle A-1	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	327	20006			1								7			0		55	10	3			1							2103311		210331					10	48					RG00204BA	RG00204EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150132	Boss Battle B-1	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	310	20006			1								8			0		55	10	3			1							2103321		210332					10	48						RG00207EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150133	Boss Battle C-1	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8		20006			1								1			0		55	10	3			1							2103331		210333					10	48					RG00210BA	RG00210EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150134	Boss Battle D-1	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	308	20006			1								2			0		55	10	3			1							2103341		210334					10	48					RG00213BA	RG00213EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150135	Boss Battle E-1	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	308	20006			1								3			0		55	10	3			1							2103351		210335					10	48					RG00216BA	RG00216EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150136	Story Stage A-1	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								4			0		55	10	3			1							2103361		210336					10	48					RG00202BA	RG00202EA																1							12						1	2	3									
30150137	Story Stage A-2	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								5			0		55	10	3			1							2103371		210337					10	48					RG00203BA																	1							12						1	2	3									
30150138	Story Stage B-1	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								6			0		55	10	3			1							2103381		210338					10	48					RG00205BA	RG00205EA																1							12						1	2	3									
30150139	Story Stage B-2	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								7			0		55	10	3			1							2103391		210339					10	48						RG00206EA																1							12						1	2	3									
30150140	Story Stage C-1	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	301	20006			1								8			0		55	10	3			1							2103401		210340					10	48					RG00208BA																	1							12						1	2	3									
30150141	Story Stage C-2	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								1			0		55	10	3			1							2103411		210341					10	48					RG00209BA	RG00209EA																1							12						1	2	3									
30150142	Story Stage D-1	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	303	20006			1								2			0		55	10	3			1							2103421		210342					10	48					RG00211BA																	1							12						1	2	3									
30150143	Story Stage D-2	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								3			0		55	10	3			1							2103431		210343					10	48					RG00212BA	RG00212EA																1							12						1	2	3									
30150144	Story Stage E-1	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	303	20006			1								4			0		55	10	3			1							2103441		210344					10	48					RG00214BA	RG00214EA																1							12						1	2	3									
30150145	Story Stage E-2	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	326	20006			1								5			0		55	10	3			1							2103451		210345					10	48					RG00215BA																	1							12						1	2	3									
30150146	Elite Battle C-3	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								6			0		55	10	3			1							2103461		210346					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150147	Elite Battle D-3	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								7			0		55	10	3			1							2103471		210347					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150148	Elite Battle E-3	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								8			0		55	10	3			1							2103481		210348					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150149	Encounter A-1	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							2103491		210349					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150150	Encounter A-2	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								2			0		55	10	3			1							2103501		210350					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150151	Encounter A-3	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								3			0		55	10	3			1							2103511		210351					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150152	Encounter A-4	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	303	20006			1								4			0		55	10	3			1							2103521		210352					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150153	Encounter B-1	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								5			0		55	10	3			1							2103531		210353					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150154	Encounter B-2	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								6			0		55	10	3			1							2103541		210354					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150155	Encounter B-3	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								7			0		55	10	3			1							2103551		210355					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150156	Encounter B-4	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	303	20006			1								8			0		55	10	3			1							2103561		210356					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150157	Encounter C-1	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	301	20006			1								1			0		55	10	3			1							2103571		210357					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150158	Encounter C-2	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								2			0		55	10	3			1							2103581		210358					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150159	Encounter C-3	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								3			0		55	10	3			1							2103591		210359					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150160	Encounter C-4	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								1			0		55	10	3			1							2103601		210360					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150161	Encounter D-1	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								2			0		55	10	3			1							2103611		210361					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150162	Encounter D-2	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								3			0		55	10	3			1							2103621		210362					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150163	Encounter D-3	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								4			0		55	10	3			1							2103631		210363					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150164	Encounter D-4	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	307	20006			1								5			0		55	10	3			1							2103641		210364					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150165	Encounter E-1	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								1			0		55	10	3			1							2103651		210365					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150166	Encounter E-2	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								2			0		55	10	3			1							2103661		210366					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150167	Encounter E-3	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								3			0		55	10	3			1							2103671		210367					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150168	Encounter E-4	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								4			0		55	10	3			1							2103681		210368					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150169	Elite Battle A-1	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								5			0		55	10	3			1							2103691		210369					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150170	Elite Battle A-2	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	303	20006			1								6			0		55	10	3			1							2103701		210370					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150171	Elite Battle B-1	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								7			0		55	10	3			1							2103711		210371					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150172	Elite Battle B-2	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	303	20006			1								8			0		55	10	3			1							2103721		210372					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150173	Elite Battle C-1	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								1			0		55	10	3			1							2103731		210373					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150174	Elite Battle C-2	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								2			0		55	10	3			1							2103741		210374					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150175	Elite Battle D-1	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								3			0		55	10	3			1							2103751		210375					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150176	Elite Battle D-2	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	308	20006			1								4			0		55	10	3			1							2103761		210376					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150177	Elite Battle E-1	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								5			0		55	10	3			1							2103771		210377					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150178	Elite Battle E-2	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								6			0		55	10	3			1							2103781		210378					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150179	Boss Battle A-1	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	327	20006			1								7			0		55	10	3			1							2103791		210379					10	48					RG00204BA	RG00204EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150180	Boss Battle B-1	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	310	20006			1								8			0		55	10	3			1							2103801		210380					10	48						RG00207EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150181	Boss Battle C-1	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8		20006			1								1			0		55	10	3			1							2103811		210381					10	48					RG00210BA	RG00210EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150182	Boss Battle D-1	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	308	20006			1								2			0		55	10	3			1							2103821		210382					10	48					RG00213BA	RG00213EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150183	Boss Battle E-1	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	308	20006			1								3			0		55	10	3			1							2103831		210383					10	48					RG00216BA	RG00216EA			Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150184	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								4			0		55	10	3			1							2103841		210384					10	48																						1							12						1	2	3									
30150185	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								5			0		55	10	3			1							2103851		210385					10	48																						1							12						1	2	3									
30150186	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								6			0		55	10	3			1							2103861		210386					10	48																						1							12						1	2	3									
30150187	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								7			0		55	10	3			1							2103871		210387					10	48																						1							12						1	2	3									
30150188	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	301	20006			1								8			0		55	10	3			1							2103881		210388					10	48																						1							12						1	2	3									
30150189	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								1			0		55	10	3			1							2103891		210389					10	48																						1							12						1	2	3									
30150190	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	303	20006			1								2			0		55	10	3			1							2103901		210390					10	48																						1							12						1	2	3									
30150191	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	307	20006			1								3			0		55	10	3			1							2103911		210391					10	48																						1							12						1	2	3									
30150192	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	326	20006			1								4			0		55	10	3			1							2103921		210392					10	48																						1							12						1	2	3									
30150193	Not used	Not used	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	326	20006			1								5			0		55	10	3			1							2103931		210393					10	48																						1							12						1	2	3									
30150194	Elite Battle C-3	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7		20006			1								6			0		55	10	3			1							2103941		210394					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150195	Elite Battle D-3	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	307	20006			1								7			0		55	10	3			1							2103951		210395					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150196	Elite Battle E-3	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	326	20006			1								8			0		55	10	3			1							2103961		210396					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30150221	BPP-2	3rd Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg1.png		17	325	20006			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150222	BPP-1	3rd Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg2.png		16	325	20006			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150223	BPP-3	3rd Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg3.png		17	325	20006			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150224	BPV-3	2nd Affix Stage 4	Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg4.png		13		20004			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30150225	BPV-5	2nd Affix Stage 5	Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg5.png		13		20004			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30170001	Encounter	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			15	21	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170002	Encounter	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			23	31	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170003	Encounter	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			100	100	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170004	Encounter	Chapter 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			15	21	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170005	Encounter	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			42	56	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170006	Encounter	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			62	84	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170007	Encounter	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			270	270	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170008	Encounter	Chapter 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500			42	56	10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170009	Encounter	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170010	Encounter	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170011	Encounter	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170012	Encounter	Chapter 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170013	Encounter	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170014	Encounter	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170015	Encounter	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170016	Encounter	Chapter 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170017	Encounter	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170018	Encounter	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170019	Encounter	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170020	Encounter	Chapter 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170021	Encounter	Chapter 6 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170022	Encounter	Chapter 6 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170023	Encounter	Chapter 6 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170024	Encounter	Chapter 6 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170025	Encounter	Chapter 7 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170026	Encounter	Chapter 7 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170027	Encounter	Chapter 7 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170028	Encounter	Chapter 7 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170029	Encounter	Chapter 8 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170030	Encounter	Chapter 8 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170031	Encounter	Chapter 8 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170032	Encounter	Chapter 8 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170033	Encounter	Chapter 9 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170034	Encounter	Chapter 9 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170035	Encounter	Chapter 9 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170036	Encounter	Chapter 9 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170037	Encounter	Chapter 10 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170038	Encounter	Chapter 10 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170039	Encounter	Chapter 10 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170040	Encounter	Chapter 10 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210500					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170041	Encounter	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170042	Encounter	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170043	Encounter	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170044	Encounter	Chapter 1 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170045	Encounter	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170046	Encounter	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170047	Encounter	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170048	Encounter	Chapter 2 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170049	Encounter	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170050	Encounter	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170051	Encounter	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170052	Encounter	Chapter 3 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170053	Encounter	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170054	Encounter	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170055	Encounter	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170056	Encounter	Chapter 4 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170057	Encounter	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170058	Encounter	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170059	Encounter	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170060	Encounter	Chapter 5 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170061	Encounter	Chapter 6 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170062	Encounter	Chapter 6 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170063	Encounter	Chapter 6 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170064	Encounter	Chapter 6 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170065	Encounter	Chapter 7 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170066	Encounter	Chapter 7 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170067	Encounter	Chapter 7 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170068	Encounter	Chapter 7 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170069	Encounter	Chapter 8 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170070	Encounter	Chapter 8 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170071	Encounter	Chapter 8 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170072	Encounter	Chapter 8 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170073	Encounter	Chapter 9 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170074	Encounter	Chapter 9 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170075	Encounter	Chapter 9 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170076	Encounter	Chapter 9 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170077	Encounter	Chapter 10 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170078	Encounter	Chapter 10 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170079	Encounter	Chapter 10 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170080	Encounter	Chapter 10 - Hard	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170101	Encounter	Chapter 1 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170102	Encounter	Chapter 1 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		103	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170103	Encounter	Chapter 2 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170104	Encounter	Chapter 2 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170105	Encounter	Chapter 3 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170106	Encounter	Chapter 3 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170107	Encounter	Chapter 4 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170108	Encounter	Chapter 4 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170109	Encounter	Chapter 5 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170110	Encounter	Chapter 5 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170111	Encounter	Chapter 6 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170112	Encounter	Chapter 6 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170113	Encounter	Chapter 7 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170114	Encounter	Chapter 7 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170115	Encounter	Chapter 8 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170116	Encounter	Chapter 8 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170117	Encounter	Chapter 9 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170118	Encounter	Chapter 9 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170119	Encounter	Chapter 10 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170120	Encounter	Chapter 10 - Elite-Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210501					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170121	Encounter	Chapter 1 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170122	Encounter	Chapter 1 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170123	Encounter	Chapter 2 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170124	Encounter	Chapter 2 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170125	Encounter	Chapter 3 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170126	Encounter	Chapter 3 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170127	Encounter	Chapter 4 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170128	Encounter	Chapter 4 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170129	Encounter	Chapter 5 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170130	Encounter	Chapter 5 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170131	Encounter	Chapter 6 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170132	Encounter	Chapter 6 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170133	Encounter	Chapter 7 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170134	Encounter	Chapter 7 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170135	Encounter	Chapter 8 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		7	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170136	Encounter	Chapter 8 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		104	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170137	Encounter	Chapter 9 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170138	Encounter	Chapter 9 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170139	Encounter	Chapter 10 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170140	Encounter	Chapter 10 - Elite-Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210505					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30171001	Story Stage	Story Stage 8 (Camu)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		111	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00302BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171002	Story Stage	Story Stage 32 (Musashi)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1		RG00308EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171003	Story Stage	Story Stage 44 (Villager)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00311BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171004	Story Stage	Story Stage 48 (Child)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00312BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171005	Story Stage	Story Stage 56 (Teaching Ends)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00313BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171006	Story Stage	Story Stage 64 (King)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00315BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171007	Story Stage	Story Stage 68 (Butler)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00316BA	RG00316EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171008	Story Stage	Story Stage 72 (Karenina)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00317BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171009	Story Stage	Story Stage 76 (Karenina)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		101	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00318BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171010	Story Stage	Story Stage 84 (Six People)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		16	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00320BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171011	Story Stage	Story Stage 92 (Business District)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00322BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171012	Story Stage	Story Stage 96 (Gabriel)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00323BA	RG00323EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171013	Story Stage	Story Stage 100 (Rescued)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00324BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171014	Story Stage	Story Stage 112 (Demon King)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		13	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00327BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171015	Story Stage	Story Stage 116 (Siege)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		13	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00328BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171016	Story Stage	Story Stage 128 (Jewel)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		102	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00331BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171017	Story Stage	Story Stage 132 (Business District)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00332BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171018	Story Stage	Story Stage 144 (Nona Ouroboros)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1		RG00335EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171019	Story Stage	Story Stage 152 (Nona Ouroboros)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00337BA	RG00337EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171020	Story Stage	Story Stage 156 (Camu's Room)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00338BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171021	Story Stage	Story Stage 160 (Golden Vortex)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		112	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00339BA	RG00339EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171022	Story Stage	Boss Battle	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		17	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1		RG00304EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30171023	Story Stage	Boss Battle	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							11590		210502					10	48				1	RG00319BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30172001	Story Stage	Story Stage 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172002	Story Stage	Story Stage 12	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00303BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172003	Story Stage	Story Stage 20	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00305BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172004	Story Stage	Story Stage 24	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00306BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172005	Story Stage	Story Stage 28	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00307BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172006	Story Stage	Story Stage 36	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00309BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172010	Story Stage	Story Stage 40	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00310BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172011	Story Stage	Story Stage 60	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00314BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172012	Story Stage	Story Stage 88	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00321BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172013	Story Stage	Story Stage 104	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00325BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172014	Story Stage	Story Stage 108	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1		RG00326EA		3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172015	Story Stage	Story Stage 120	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00329BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172016	Story Stage	Story Stage 124	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00330BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172017	Story Stage	Story Stage 136	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00333BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172018	Story Stage	Story Stage 140	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00334BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172019	Story Stage	Story Stage 148	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210503					10	48				1	RG00336BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172101	Story Stage	Story Stage 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48									Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172102	Story Stage	Story Stage 12	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00303BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172103	Story Stage	Story Stage 20	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00305BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172104	Story Stage	Story Stage 24	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00306BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172105	Story Stage	Story Stage 28	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00307BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172106	Story Stage	Story Stage 36	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00309BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172110	Story Stage	Story Stage 40	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00310BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172111	Story Stage	Story Stage 60	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00314BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172112	Story Stage	Story Stage 88	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00321BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172113	Story Stage	Story Stage 104	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00325BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172114	Story Stage	Story Stage 108	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1		RG00326EA		3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172115	Story Stage	Story Stage 120	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00329BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172116	Story Stage	Story Stage 124	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00330BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172117	Story Stage	Story Stage 136	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00333BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172118	Story Stage	Story Stage 140	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00334BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30172119	Story Stage	Story Stage 148	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		29	308	20006			1								1			0		55	10	3			1							11590		210504					10	48				1	RG00336BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170200	Encounter	Icefield Roguelike 1 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170201	Encounter	Icefield Roguelike 1 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170202	Story Stage	Icefield Roguelike 1 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00401BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170210	Encounter	Icefield Roguelike 2 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170211	Encounter	Icefield Roguelike 2 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170212	Story Stage	Icefield Roguelike 2 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00403BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170220	Encounter	Icefield Roguelike 3 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170221	Encounter	Icefield Roguelike 3 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170222	Story Stage	Icefield Roguelike 3 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00405BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170230	Encounter	Icefield Roguelike 4 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170231	Encounter	Icefield Roguelike 4 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170232	Story Stage	Icefield Roguelike 4 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00407BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170240	Encounter	Icefield Roguelike 5 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170241	Encounter	Icefield Roguelike 5 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170242	Story Stage	Icefield Roguelike 5 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00409BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170250	Encounter	Icefield Roguelike 6 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170251	Encounter	Icefield Roguelike 6 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170252	Story Stage	Icefield Roguelike 6 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00411BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170260	Encounter	Icefield Roguelike 7 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170261	Encounter	Icefield Roguelike 7 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170262	Story Stage	Icefield Roguelike 7 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00413BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170270	Encounter	Icefield Roguelike 8 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170271	Encounter	Icefield Roguelike 8 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170272	Story Stage	Icefield Roguelike 8 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00415BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170280	Encounter	Icefield Roguelike 9 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170281	Encounter	Icefield Roguelike 9 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170282	Story Stage	Icefield Roguelike 9 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00417BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170290	Encounter	Icefield Roguelike 10 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170291	Encounter	Icefield Roguelike 10 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210511					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170292	Story Stage	Icefield Roguelike 10 (Story)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210510					10	48				1	RG00419BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170300	Elite Battle	Icefield Elite Roguelike 1 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170301	Elite Battle	Icefield Elite Roguelike 1 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170310	Elite Battle	Icefield Elite Roguelike 2 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170311	Elite Battle	Icefield Elite Roguelike 2 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170320	Elite Battle	Icefield Elite Roguelike 2 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170321	Elite Battle	Icefield Elite Roguelike 2 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170330	Elite Battle	Icefield Elite Roguelike 3 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170331	Elite Battle	Icefield Elite Roguelike 3 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170340	Elite Battle	Icefield Elite Roguelike 3 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170341	Elite Battle	Icefield Elite Roguelike 3 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170350	Elite Battle	Icefield Elite Roguelike 4 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170351	Elite Battle	Icefield Elite Roguelike 4 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170360	Elite Battle	Icefield Elite Roguelike 4 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170361	Elite Battle	Icefield Elite Roguelike 4 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170370	Elite Battle	Icefield Elite Roguelike 5 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170371	Elite Battle	Icefield Elite Roguelike 5 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170380	Elite Battle	Icefield Elite Roguelike 5 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170381	Elite Battle	Icefield Elite Roguelike 5 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170390	Elite Battle	Icefield Elite Roguelike 6 (Normal)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210512					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170391	Elite Battle	Icefield Elite Roguelike 6 (Hard)	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		34	308	20006			1								1			0		55	10	3			1							16000		210513					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170410	Boss Battle	Icefield - Final Battle 1 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00402BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170411	Boss Battle	Icefield - Final Battle 2 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00404BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170412	Boss Battle	Icefield - Final Battle 3 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00406BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170413	Boss Battle	Icefield - Final Battle 4 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00408BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170414	Boss Battle	Icefield - Final Battle 5 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00410BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170415	Boss Battle	Icefield - Final Battle 6 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00412BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170416	Boss Battle	Icefield - Final Battle 7 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00414BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170417	Boss Battle	Icefield - Final Battle 8 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00416BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170418	Boss Battle	Icefield - Final Battle 9 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00418BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170419	Boss Battle	Icefield - Final Battle 10 - Normal	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210514					10	48				1	RG00420BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170420	Boss Battle	Icefield - Final Battle 1 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00402BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170421	Boss Battle	Icefield - Final Battle 2 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00404BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170422	Boss Battle	Icefield - Final Battle 3 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00406BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170423	Boss Battle	Icefield - Final Battle 4 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00408BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170424	Boss Battle	Icefield - Final Battle 5 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00410BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170425	Boss Battle	Icefield - Final Battle 6 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00412BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170426	Boss Battle	Icefield - Final Battle 7 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00414BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170427	Boss Battle	Icefield - Final Battle 8 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00416BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170428	Boss Battle	Icefield - Final Battle 9 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00418BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170429	Boss Battle	Icefield - Final Battle 10 - Elite	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		8	308	20006			1								1			0		55	10	3			1							16000		210515					10	48				1	RG00420BA			3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170435	Encounter	Halloween - Encounter 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170436	Encounter	Halloween - Encounter 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170437	Encounter	Halloween - Encounter 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170438	Encounter	Halloween - Encounter 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170439	Elite Battle	Halloween - Elite Battle 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170440	Elite Battle	Halloween - Elite Battle 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170441	Elite Battle	Halloween - Elite Battle 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170442	Elite Battle	Halloween - Elite Battle 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170443	Encounter	Halloween - Encounter 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170444	Encounter	Halloween - Encounter 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1	RG00503BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170445	Encounter	Halloween - Encounter 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170446	Encounter	Halloween - Encounter 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170447	Elite Battle	Halloween - Elite Battle 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170448	Elite Battle	Halloween - Elite Battle 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170449	Elite Battle	Halloween - Elite Battle 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170450	Elite Battle	Halloween - Elite Battle 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170451	Encounter	Halloween - Encounter 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170452	Encounter	Halloween - Encounter 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1	RG00505BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170453	Encounter	Halloween - Encounter 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170454	Encounter	Halloween - Encounter 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170455	Elite Battle	Halloween - Elite Battle 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170456	Elite Battle	Halloween - Elite Battle 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170457	Elite Battle	Halloween - Elite Battle 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170458	Elite Battle	Halloween - Elite Battle 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170459	Encounter	Halloween - Encounter 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170460	Encounter	Halloween - Encounter 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1	RG00507BA			3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170461	Encounter	Halloween - Encounter 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170462	Encounter	Halloween - Encounter 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170463	Elite Battle	Halloween - Elite Battle 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170464	Elite Battle	Halloween - Elite Battle 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170465	Elite Battle	Halloween - Elite Battle 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170466	Elite Battle	Halloween - Elite Battle 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170467	Encounter	Halloween - Encounter 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170468	Encounter	Halloween - Encounter 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210520					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170469	Encounter	Halloween - Encounter 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170470	Encounter	Halloween - Encounter 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210521					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170471	Elite Battle	Halloween - Elite Battle 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170472	Elite Battle	Halloween - Elite Battle 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210522					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170473	Elite Battle	Halloween - Elite Battle 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170474	Elite Battle	Halloween - Elite Battle 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55	10	3			1							16100		210523					10	48				1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1							12						1	2	3									
30170475	Boss Battle	BOSS1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55	10	3			1							16132		210524					10	48				1	RG00502BA	RG00502EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170476	Boss Battle	BOSS2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55	10	3			1							16132		210524					10	48				1	RG00504BA	RG00504EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170477	Boss Battle	BOSS3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55	10	3			1							16132		210524					10	48				1	RG00506BA	RG00506EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170478	Boss Battle	BOSS4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55	10	3			1							16132		210524					10	48				1				3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170479	Boss Battle	BOSS5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55	10	3			1							16132		210524					10	48				1	RG00508BA	RG00508EA		3	Normal: Enemies are of moderate strength.													1							12						1	2	3									
30170480	Boss Battle	Trial Boss 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55		3			1							16133		210529										1				3	Normal: Enemies are of moderate strength.													1													1	2	3									
30170481	Boss Battle	Trial Boss 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55		3			1							16133		210529										1				3	Normal: Enemies are of moderate strength.													1													1	2	3									
30170482	Boss Battle	Trial Boss 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55		3			1							16133		210529										1				3	Normal: Enemies are of moderate strength.													1													1	2	3									
30170483	Boss Battle	Trial Boss 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55		3			1							16133		210529										1				3	Normal: Enemies are of moderate strength.													1													1	2	3									
30170484	Boss Battle	Trial Boss 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		21	308	20010			1								1			0		55		3			1							16133		210529										1		RG00509BA		3	Normal: Enemies are of moderate strength.													1													1	2	3									
30170485	Encounter - Cruel	Trial - Encounter 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170486	Encounter - Deadly	Trial - Encounter 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170487	Encounter - Cruel	Trial - Encounter 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170488	Encounter - Deadly	Trial - Encounter 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170489	Elite Battle - Cruel	Trial - Elite Battle 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170490	Elite Battle - Deadly	Trial - Elite Battle 1	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170491	Elite Battle - Cruel	Trial - Elite Battle 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170492	Elite Battle - Deadly	Trial - Elite Battle 1 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170493	Encounter - Cruel	Trial - Encounter 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170494	Encounter - Deadly	Trial - Encounter 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170495	Encounter - Cruel	Trial - Encounter 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170496	Encounter - Deadly	Trial - Encounter 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170497	Elite Battle - Cruel	Trial - Elite Battle 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170498	Elite Battle - Deadly	Trial - Elite Battle 2	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170499	Elite Battle - Cruel	Trial - Elite Battle 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170500	Elite Battle - Deadly	Trial - Elite Battle 2 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170501	Encounter - Cruel	Trial - Encounter 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170502	Encounter - Deadly	Trial - Encounter 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170503	Encounter - Cruel	Trial - Encounter 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170504	Encounter - Deadly	Trial - Encounter 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170505	Elite Battle - Cruel	Trial - Elite Battle 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170506	Elite Battle - Deadly	Trial - Elite Battle 3	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170507	Elite Battle - Cruel	Trial - Elite Battle 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170508	Elite Battle - Deadly	Trial - Elite Battle 3 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170509	Encounter - Cruel	Trial - Encounter 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170510	Encounter - Deadly	Trial - Encounter 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170511	Encounter - Cruel	Trial - Encounter 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170512	Encounter - Deadly	Trial - Encounter 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170513	Elite Battle - Cruel	Trial - Elite Battle 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170514	Elite Battle - Deadly	Trial - Elite Battle 4	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170515	Elite Battle - Cruel	Trial - Elite Battle 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170516	Elite Battle - Deadly	Trial - Elite Battle 4 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170517	Encounter - Cruel	Trial - Encounter 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170518	Encounter - Deadly	Trial - Encounter 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210525										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170519	Encounter - Cruel	Trial - Encounter 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170520	Encounter - Deadly	Trial - Encounter 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210526										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170521	Elite Battle - Cruel	Trial - Elite Battle 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170522	Elite Battle - Deadly	Trial - Elite Battle 5	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210527										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170523	Elite Battle - Cruel	Trial - Elite Battle 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30170524	Elite Battle - Deadly	Trial - Elite Battle 5 - ex	Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png		28	308	20010			1								1			0		55		3			1							16131		210528										1				3	Normal: Enemies are of moderate strength.	Hard: More challenging enemies but with increased support point.												1													1	2	3									
30130201	Sleeping Beauty	Are you clear about the rules, my "Sleeping Beauty"?	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								1	1		0				3			1																			1	RY00101BA			3											1		2	1									2	Square			1	2	3									
30130202	Little Red Cap	All good now. Commandant, why are you using remote communication... Do you mind explaining?	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png		205					1								2	1		0			15	3			1		30130201					100701010	2103010	100701	2103010				15					1	RY00102BA	RY00102EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	8001								1	Rectangle			1	2	3									
30130203	Two Musketeers	And I am Lee... We are like two musketeers now.	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie02.png		205					1								3	1		0			15	3			1		30130202					100701020	2103020	100702	2103020				15					1	RY00103BA			3	Defeat all the Corrupted.	Take note of the Constructs... They seem weird.									1		2	1	8000		8019						1	Rectangle			1	2	3									
30130204	Ali Baba	Is this another trick that Lord is playing on me?	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png		205					1								4	1		0			15	3			1		30130203					100701030	2103030	100703	2103030				15					1	RY00104BA			3	Defeat all the Corrupted.	Pay attention to the conversations among the Constructs.									1		2	1	8007		8017						1	Rectangle			1	2	3									
30130205	The Three Little Pigs	Let us show you the power of the trio!	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie04.png		205					1								5	1		0			15	3			1		30130204					100701040	2103040	100704	2103040				15					1	RY00105BA			3	Defeat all the Corrupted.	Don't drag Liv down.									1		2	1	8002								1	Rectangle			1	2	3									
30130206	Puss in Boots	...What a terrible joke.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								6	1		0				3			1		30130205																	1	RY00106BA			3											1		2	1									2	Square			1	2	3									
30130207	Pinocchio	You are a pervert, aren't you?!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								7	1		0				3			1		30130206																	1	RY00107BA			3											1		2	1									2	Square			1	2	3									
30130208	Daughter of the Ocean	These are the guidelines on Connection Chambers.	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie05.png		205					1								8	1		0			15	3			1		30130207					100701050	2103050	100705	2103050				15					1	RY00108BA			3	Answer the questions based on the clues you have.	Wrong answers will reduce your HP.									1		2	1	8001								1	Rectangle			1	2	3									
30130209	The Prince	It doesn't matter what Commandant sees in me, because I only have one thing to do, right from the beginning.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								9	1		0				3			1		30130208																	1	RY00109BA			3											1		2	1									2	Square			1	2	3									
30130210	Happy April Fools' Day!	It's great when everyone comes together, Commandant. I wish we can spend every year, every month, and every holiday like this.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								10	1		0				3			1		30130209																	1	RY00110BA			3											1		2	1									2	Square			1	2	3									
30130211	Sky Lord Celica	The world fell into darkness, and I became the Lord of the Sky.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								11	1		0				3			1		30130210																	1	RY00111BA			3											1		2	1									2	Square			1	2	3									
14010113	Port Hub		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		103	303				1								1	80		0				0			0	300							14010113		14010113											BJ00101EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 70								1		2	1							13			Rectangle			1	2	3									
14010123	Unloading Area		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		7					1								1	80		0				0			0	300	14010113						14010123		14010123											BJ00102EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 70								1		2	1							13			Rectangle			1	2	3									
14010133	Core Management Area		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		104	307				1								1	80		0				0			0	300	14010123						14010133		14010133											BJ00103EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 70								1		2	1							14			Rectangle			1	2	3									
14010213	Reunion Pavilion		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		16	326				1								1	80		0				0			0	300	14010133						14010113		14010113											BJ00104EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14010223	Dream Terrace		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		16	326				1								1	80		0				0			0	300	14010213						14010123		14010123											BJ00105EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14010234	Cloud Passage		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		17	327				1								1	80		0				0			0	300	14010223						14010133		14010133											BJ00106EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14010313	Maintenance Tunnel		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		101	303				1								1	80		0				0			0	300	14010234						14010113		14010113											BJ00107EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							11			Rectangle			1	2	3									
14010323	Shopping Town		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		102	308				1								1	80		0				0			0	300	14010313						14010123		14010123											BJ00108EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14010334	Yazaki Park		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		111	303				1								1	80		0				0			0	300	14010323						14010133		14010133											BJ00109EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14010413	Counter Corridor		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		111	308				1								1	80		0				0			0	300	14010334						14010113		14010113											BJ00110EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14010424	Anti-Direct Hit Partition		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		103	307				1								1	80		0				0			0	300	14010413						14010123		14010123											BJ00111EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14010434	QR Passageway		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		104	308				1								1	80		0				0			0	300	14010424						14010133		14010133											BJ00112EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							11			Rectangle			1	2	3									
14020514	Bamboo Garden		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		103	303				1								1	80		0				0			0	300	14010434						14010113		14010113											BJ00201EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14020524	Hospital Buildings		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		7					1								1	80		0				0			0	300	14020514						14010123		14010123													3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14020534	Underground Factory		Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png		104	307				1								1	80		0				0			0	300	14020524						14010133		14010133											BJ00203EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							11			Rectangle			1	2	3									
14020614	Titan Trench		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		16	326				1								1	80		0				0			0	300	14020534						14010113		14010113											BJ00204EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14020624	Hangar Passage		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		16	326				1								1	80		0				0			0	300	14020614						14010123		14010123											BJ00205EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14020634	Residential Area		Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png		17	327				1								1	80		0				0			0	300	14020624						14010133		14010133											BJ00206EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							11			Rectangle			1	2	3									
14020714	Bunker Dune		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		101	303				1								1	80		0				0			0	300	14020634						14010113		14010113											BJ00207EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14020724	Reinforced Passage		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		102	308				1								1	80		0				0			0	300	14020714						14010123		14010123											BJ00208EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14020734	Data Center		Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png		111	303				1								1	80		0				0			0	300	14020724						14010133		14010133											BJ00209EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14020814	Ghost Coast		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		111	308				1								1	80		0				0			0	300	14020734						14010113		14010113											BJ00210EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							9			Rectangle			1	2	3									
14020824	Quick Reaction Passage		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		103	307				1								1	80		0				0			0	300	14020814						14010123		14010123											BJ00211EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							10			Rectangle			1	2	3									
14020834	Radar Station		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		104	308				1								1	80		0				0			0	300	14020824						14010133		14010133											BJ00212EA		3	Warning: This is an extremely dangerous challenge.	Boost the BP of members before attempting.	Monster Level: Nightmare 80								1		2	1							11			Rectangle			1	2	3									
14010111		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	303				1											0				3			1																				BJ00101BA			3																					14			Square			1	2	3									
14010121		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7					1											0				3			1																				BJ00102BA			3																					13			Square			1	2	3									
14010131		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																				BJ00103BA			3																					13			Square			1	2	3									
14010211		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																				BJ00104BA			3																					10			Square			1	2	3									
14010221		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																				BJ00105BA			3																					10			Square			1	2	3									
14010231		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	327				1											0				3			1																				BJ00106BA			3																					9			Square			1	2	3									
14010311		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101	303				1											0				3			1																				BJ00107BA			3																					9			Square			1	2	3									
14010321		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102	308				1											0				3			1																				BJ00108BA			3																					10			Square			1	2	3									
14010331		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																				BJ00109BA			3																					9			Square			1	2	3									
14010411		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	308				1											0				3			1																				BJ00110BA			3																					10			Square			1	2	3									
14010421		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																				BJ00111BA			3																					10			Square			1	2	3									
14010431		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	308				1											0				3			1																				BJ00112BA			3																					9			Square			1	2	3									
14020511		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	303				1											0				3			1																				BJ00201BA			3																					10			Square			1	2	3									
14020521		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7					1											0				3			1																				BJ00202BA			3																					11			Square			1	2	3									
14020531		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	307				1											0				3			1																							3																					10			Square			1	2	3									
14020611		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																				BJ00204BA			3																					10			Square			1	2	3									
14020621		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																				BJ00205BA			3																					10			Square			1	2	3									
14020631		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17	327				1											0				3			1																				BJ00206BA			3																					11			Square			1	2	3									
14020711		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101	303				1											0				3			1																				BJ00207BA			3																					11			Square			1	2	3									
14020721		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102	308				1											0				3			1																				BJ00208BA			3																					10			Square			1	2	3									
14020731		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																				BJ00209BA			3																					11			Square			1	2	3									
14020811		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	308				1											0				3			1																				BJ00210BA			3																					11			Square			1	2	3									
14020821		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																				BJ00211BA			3																					10			Square			1	2	3									
14020831		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	308				1											0				3			1																				BJ00212BA			3																					11			Square			1	2	3									
14010112		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	303				1											0				3			1																							3																					13			Square			1	2	3									
14010122		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7					1											0				3			1																							3																					14			Square			1	2	3									
14010132		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																							3																					13			Square			1	2	3									
14010212		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					10			Square			1	2	3									
14010222		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					10			Square			1	2	3									
14010232		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	327				1											0				3			1																							3																					9			Square			1	2	3									
14010312		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101	303				1											0				3			1																							3																					9			Square			1	2	3									
14010322		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102	308				1											0				3			1																							3																					10			Square			1	2	3									
14010332		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																							3																					9			Square			1	2	3									
14010412		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	308				1											0				3			1																							3																					10			Square			1	2	3									
14010422		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																							3																					9			Square			1	2	3									
14010432		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	308				1											0				3			1																							3																					9			Square			1	2	3									
14020512		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	303				1											0				3			1																							3																					10			Square			1	2	3									
14020522		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7					1											0				3			1																							3																					10			Square			1	2	3									
14020532		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	307				1											0				3			1																							3																					9			Square			1	2	3									
14020612		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					10			Square			1	2	3									
14020622		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					11			Square			1	2	3									
14020632		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17	327				1											0				3			1																							3																					9			Square			1	2	3									
14020712		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101	303				1											0				3			1																							3																					11			Square			1	2	3									
14020722		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102	308				1											0				3			1																							3																					10			Square			1	2	3									
14020732		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																							3																					10			Square			1	2	3									
14020812		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	308				1											0				3			1																							3																					11			Square			1	2	3									
14020822		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																							3																					11			Square			1	2	3									
14020832		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	308				1											0				3			1																							3																					10			Square			1	2	3									
14010233		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	327				1											0				3			1																							3																					10			Square			1	2	3									
14010333		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																							3																					9			Square			1	2	3									
14010423		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																							3																					10			Square			1	2	3									
14010433		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	308				1											0				3			1																							3																					9			Square			1	2	3									
14020513		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	303				1											0				3			1																							3																					10			Square			1	2	3									
14020523		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7					1											0				3			1																							3																					9			Square			1	2	3									
14020533		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	307				1											0				3			1																							3																					9			Square			1	2	3									
14020613		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					10			Square			1	2	3									
14020623		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16	326				1											0				3			1																							3																					9			Square			1	2	3									
14020633		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17	327				1											0				3			1																							3																					9			Square			1	2	3									
14020713		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101	303				1											0				3			1																							3																					10			Square			1	2	3									
14020723		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102	308				1											0				3			1																							3																					11			Square			1	2	3									
14020733		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	303				1											0				3			1																							3																					10			Square			1	2	3									
14020813		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111	308				1											0				3			1																							3																					11			Square			1	2	3									
14020823		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103	307				1											0				3			1																							3																					11			Square			1	2	3									
14020833		Border Pact Sub Stage	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104	308				1											0				3			1																							3																					10			Square			1	2	3									
30090531	Hidden Current - 1	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16	303	20006			1								1			0		40	30	3			1							2104011		210401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090531								
30090532	Kowloong Returning - 1	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16		20006			1								3			0		40	30	3			1							2104021		210401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090532								
30090533	Night Visit - 1	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		17	326	20006			1								5			0		40	30	3			1							2104031		210401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090533								
30090534	Ultimate Defense - 1	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16		20006			1								7			0		40	30	3			1							2104041		210401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090534								
30090535	Performance Stage - 1	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		17	326	20006			1								9			0		40	30	3			1							2104051		210401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090535								
30090536	Hidden Current - 2	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16	303	20006			1								2			0		40	30	3			1							2104061		210402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090536								
30090537	Kowloong Returning - 2	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16		20006			1								4			0		40	30	3			1							2104071		210402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090537								
30090538	Night Visit - 2	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		17	326	20006			1								6			0		40	30	3			1							2104081		210402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090538								
30090539	Ultimate Defense - 2	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		16		20006			1								8			0		40	30	3			1							2104091		210402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090539								
30090540	Performance Stage - 2	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		17	326	20006			1								10			0		40	30	3			1							2104101		210402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090540								
30090541	Infinite Ocean	Cornered in Cruise	Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png		17	326	20006			1								0			0				3			1							2104111		210411															Guaranteed to drop a 6★ Memory	Ticket is required to enter											2	1													1	2	3	30090541								
10110150	Nona Ouroboros Preview 1		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		7		20006			1								1	60		0			12	3			1	300													12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
10110151	Nona Ouroboros Preview 2		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		7		20006			1								1	60		0			12	3			1	300													12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
10110152	Nona Ouroboros Preview 3		Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		7		20006			1								1	60		0			12	3			1	300						100701050	2103050	100705	2103050				12	30								3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1										Rectangle			1	2	3									
30180261	Critical Zone - East (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180262	Northern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180263	Northern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180264	Eastern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180265	Southern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180266	Southern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180267	Western Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180268	Critical Zone - West (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		9		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180269	Core Threat	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111		20007			1											0				3			1	90																																				1										Square			1	2	3									
30180270	Core Threat - Trial	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180231	Critical Zone - East (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180232	Northern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180233	Northern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180234	Eastern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180235	Southern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180236	Southern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180237	Western Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		102		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180238	Critical Zone - West (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180239	Core Threat	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111		20007			1											0				3			1	90																																				1										Square			1	2	3									
30180240	Core Threat - Trial	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		111		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180241	Critical Zone - East (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180242	Northern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180243	Northern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180244	Eastern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180245	Southern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180246	Southern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180247	Western Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		7		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180248	Critical Zone - West (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		8		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180249	Core Threat	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		8		20007			1											0				3			1	90																																				1										Square			1	2	3									
30180250	Core Threat - Trial	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		8		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180251	Critical Zone - East (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180252	Northern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180253	Northern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180254	Eastern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180255	Southern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180256	Southern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180257	Western Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		16		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180258	Critical Zone - West (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180259	Core Threat	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17		20007			1											0				3			1	90																																				1										Square			1	2	3									
30180260	Core Threat - Trial	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		17		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180221	Critical Zone - East (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180222	Northern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180223	Northern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180224	Eastern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180225	Southern Zone - 1	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180226	Southern Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180227	Western Zone - 2	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180228	Critical Zone - West (Danger)	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		104		20007			1											0				3			1	300																																				1										Square			1	2	3									
30180229	Core Threat	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	90																																				1										Square			1	2	3									
30180230	Core Threat - Trial	Encounter	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	300																																				1										Square			1	2	3									
30190010	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190011	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190012	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190013	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190014	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190015	[Simulated Siege] - Rosetta	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190020	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190021	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190022	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190023	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190024	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190025	[Simulated Siege] - Huaxu	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190030	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190031	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190032	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190033	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190034	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190035	[Simulated Siege] - Gabriel	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190040	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190041	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190042	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190043	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190044	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190045	[Simulated Siege] - Musashi IX	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190050	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190051	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190052	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190053	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190054	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190055	[Simulated Siege] - Nozzle	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190060	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190061	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190062	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190063	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190064	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190065	[Simulated Siege] - Roland	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190070	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190071	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190072	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190073	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190074	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190075	[Simulated Siege] - Tifa	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190080	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190081	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190082	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190083	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190084	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190085	[Simulated Siege] - Alpha	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190090	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190091	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190092	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190093	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190094	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190095	[Simulated Siege] - Sandworm	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190100	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190101	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190102	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190103	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190104	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190105	[Simulated Siege] - Roseblade	Low Viral Intensity Region	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190110	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190111	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190112	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190113	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190114	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190115	[Simulated Siege] - Camu	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190120	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190121	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190122	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190123	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190124	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190125	[Simulated Siege] - Shark-speare	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190130	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190131	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190132	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190133	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190134	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190135	[Simulated Siege] - Amberia	Dead Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																						2														1										Square			1	2	3		1							
30190140	[Simulated Siege] - Machiavelli	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190150	[Simulated Siege] - Pterygota Queen	Siege Target	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30090550	Factory - 1	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		28		20007			1								1			0		40	30	3			1							2106011		210601					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090550								
30090551	Entropy Furnace - 1	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		28		20007			1								3			0		40	30	3			1							2106011		210601					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090551								
30090552	Garden of Light - 1	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		28		20007			1								5			0		40	30	3			1							2106011		210601					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090552								
30090553	Shopping Town - 1	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		28		20007			1								7			0		40	30	3			1							2106011		210601					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090553								
30090554	Dome - 1	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		28		20007			1								9			0		40	30	3			1							2106011		210601					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090554								
30090555	Factory - 2	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		21		20007			1								2			0		40	30	3			1							2106012		210602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090555								
30090556	Entropy Furnace - 2	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		21		20007			1								4			0		40	30	3			1							2106012		210602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090556								
30090557	Garden of Light - 2	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		21		20007			1								6			0		40	30	3			1							2106012		210602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090557								
30090558	Shopping Town - 2	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		21		20007			1								8			0		40	30	3			1							2106012		210602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090558								
30090559	Dome - 2	Firmus	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		21		20007			1								10			0		40	30	3			1							2106012		210602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090559								
30090560	Dusk - 1	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		34		20009			1								1			0		40	30	3			1							2109011		210901					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090550								
30090561	Light - 1	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		34		20009			1								3			0		40	30	3			1							2109011		210901					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090551								
30090562	Night - 1	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		34		20009			1								5			0		40	30	3			1							2109011		210901					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090552								
30090563	Darkness -1	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		34		20009			1								7			0		40	30	3			1							2109011		210901					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090553								
30090564	Dawn - 1	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		34		20009			1								9			0		40	30	3			1							2109011		210901					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090554								
30090565	Dusk - 2	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		34		20009			1								2			0		40	30	3			1							2109012		210902					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090555								
30090566	Light - 2	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		34		20009			1								4			0		40	30	3			1							2109012		210902					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090556								
30090567	Night - 2	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		34		20009			1								6			0		40	30	3			1							2109012		210902					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090557								
30090568	Darkness - 2	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		34		20009			1								8			0		40	30	3			1							2109012		210902					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090558								
30090569	Dawn - 2	Baptize	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		34		20009			1								10			0		40	30	3			1							2109012		210902					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090559								
30090570	Night of Death - 1	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		28		20010			1								1			0		40	30	3			1							2111001		211101					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090550								
30090571	Battle Above the Roof - 1	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		28		20010			1								3			0		40	30	3			1							2111001		211101					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090551								
30090572	Garden of Blazing Star - 1	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		28		20010			1								5			0		40	30	3			1							2111001		211101					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090552								
30090573	Homing Feather - 1	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		28		20010			1								7			0		40	30	3			1							2111001		211101					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090553								
30090574	Kowloong Boulevard - 1	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		28		20010			1								9			0		40	30	3			1							2111001		211101					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090554								
30090575	Night of Death - 2	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		28		20010			1								2			0		40	30	3			1							2111002		211102					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090555								
30090576	Battle Above the Roof - 2	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		28		20010			1								4			0		40	30	3			1							2111002		211102					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090556								
30090577	Garden of Blazing Star - 2	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		28		20010			1								6			0		40	30	3			1							2111002		211102					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090557								
30090578	Homing Feather - 2	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		28		20010			1								8			0		40	30	3			1							2111002		211102					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090558								
30090579	Kowloong Boulevard - 2	C-Turret	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		28		20010			1								10			0		40	30	3			1							2111002		211102					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090559								
30090580	Origin - 1	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		42		20011			1								1			0		40	30	3			1							2112006		211201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090550								
30090581	Abyss - 1	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		42		20011			1								3			0		40	30	3			1							2112006		211201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090551								
30090582	Mutation - 1	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		42		20011			1								5			0		40	30	3			1							2112006		211201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090552								
30090583	Deconstruction - 1	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		42		20011			1								7			0		40	30	3			1							2112006		211201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090553								
30090584	Reborn - 1	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		42		20011			1								9			0		40	30	3			1							2112006		211201					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090554								
30090585	Origin - 2	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		42		20011			1								2			0		40	30	3			1							2112007		211202					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090555								
30090586	Abyss - 2	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		42		20011			1								4			0		40	30	3			1							2112007		211202					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090556								
30090587	Mutation - 2	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		42		20011			1								6			0		40	30	3			1							2112007		211202					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090557								
30090588	Deconstruction - 2	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		42		20011			1								8			0		40	30	3			1							2112007		211202					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090558								
30090589	Reborn - 2	Abyss of X	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		42		20011			1								10			0		40	30	3			1							2112007		211202					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090559								
30090590	Shard of Blood - 1	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		38		20012			1								1			0		40	30	3			1							2114001		211301					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090550								
30090591	Shard of Strip - 1	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		38		20012			1								3			0		40	30	3			1							2114001		211301					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090551								
30090592	Shard of Cycle - 1	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		38		20012			1								5			0		40	30	3			1							2114001		211301					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090552								
30090593	Shard of Wasteland - 1	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		38		20012			1								7			0		40	30	3			1							2114001		211301					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090553								
30090594	Shard of Collapse - 1	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		38		20012			1								9			0		40	30	3			1							2114001		211301					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1													1	2	3	30090554								
30090595	Shard of Blood - 2	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		38		20012			1								2			0		40	30	3			1							2114002		211302					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090555								
30090596	Shard of Strip - 2	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		38		20012			1								4			0		40	30	3			1							2114002		211302					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090556								
30090597	Shard of Cycle - 2	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		38		20012			1								6			0		40	30	3			1							2114002		211302					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090557								
30090598	Shard of Wasteland - 2	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		38		20012			1								8			0		40	30	3			1							2114002		211302					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090558								
30090599	Shard of Collapse - 2	Reverb Shard	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		38		20012			1								10			0		40	30	3			1							2114002		211302					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1													1	2	3	30090559								
30090626	Dust - 1	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		52		20013			1								1			0		40	30	3			1							2115001		211401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090627	Sand - 1	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		52		20013			1								3			0		40	30	3			1							2115001		211401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090628	Gravel - 1	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		52		20013			1								5			0		40	30	3			1							2115001		211401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090629	Sandstorm - 1	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		52		20013			1								7			0		40	30	3			1							2115001		211401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090630	Corrosion - 1	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		52		20013			1								9			0		40	30	3			1							2115001		211401					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090631	Dust - 2	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		52		20013			1								2			0		40	30	3			1							2115002		211402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090632	Sand - 2	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		52		20013			1								4			0		40	30	3			1							2115002		211402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090633	Gravel - 2	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		52		20013			1								6			0		40	30	3			1							2115002		211402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090634	Sandstorm - 2	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		52		20013			1								8			0		40	30	3			1							2115002		211402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090635	Corrosion - 2	Gravel Echoes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		52		20013			1								10			0		40	30	3			1							2115002		211402					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090636	Complex - 1	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		53		20014			1								1			0		40	30	3			1							2116001		211501					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090637	Noise - 1	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		53		20014			1								3			0		40	30	3			1							2116001		211501					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090638	Hidden - 1	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		53		20014			1								5			0		40	30	3			1							2116001		211501					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090639	Fish - 1	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		53		20014			1								7			0		40	30	3			1							2116001		211501					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090640	Return - 1	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		53		20014			1								9			0		40	30	3			1							2116001		211501					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090641	Complex - 2	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		53		20014			1								2			0		40	30	3			1							2116002		211502					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear)											2	1								4					1	2	3	30090555								
30090642	Noise - 2	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		53		20014			1								4			0		40	30	3			1							2116002		211502					30	145									17.14% chance to drop 6★ Memory	100% chance to get 6★ Memory after clearing 8 times (excluding the first clear)											2	1								4					1	2	3	30090556								
30090643	Hidden - 2	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		53		20014			1								6			0		40	30	3			1							2116002		211502					30	145									17.14% chance to drop 6★ Memory	100% chance to get 6★ Memory after clearing 8 times (excluding the first clear)											2	1								4					1	2	3	30090557								
30090644	Fish - 2	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		53		20014			1								8			0		40	30	3			1							2116002		211502					30	145									17.14% chance to drop 6★ Memory	100% chance to get 6★ Memory after clearing 8 times (excluding the first clear)											2	1								4					1	2	3	30090558								
30090645	Return - 2	Resonance Observation	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		53		20014			1								10			0		40	30	3			1							2116002		211502					30	145									17.14% chance to drop 6★ Memory	100% chance to get 6★ Memory after clearing 8 times (excluding the first clear)											2	1								4					1	2	3	30090559								
30090646	Butterfly-1	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		53		10101			1								1			0		40	30	3			1							2117001		211601					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090550								
30090647	Robin-1	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		53		10101			1								3			0		40	30	3			1							2117001		211601					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090551								
30090648	Rat-1	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		53		10101			1								5			0		40	30	3			1							2117001		211601					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090552								
30090649	Bunny-1	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		53		10101			1								7			0		40	30	3			1							2117001		211601					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090553								
30090650	Black Sheep-1	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		53		10101			1								9			0		40	30	3			1							2117001		211601					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090554								
30090651	Butterfly-2	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		53		10101			1								2			0		40	30	3			1							2117002		211602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090555								
30090652	Robin-2	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		53		10101			1								4			0		40	30	3			1							2117002		211602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090556								
30090653	Rat-2	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		53		10101			1								6			0		40	30	3			1							2117002		211602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090557								
30090654	Bunny-2	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		53		10101			1								8			0		40	30	3			1							2117002		211602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090558								
30090655	Black Sheep-2	Nursery Rhymes	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		53		10101			1								10			0		40	30	3			1							2117002		211602					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090559								
30090656	Administration - 1	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		61		20016			1								1			0		40	30	3			1							2117003		211611					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090550								
30090657	Logistics - 1	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		61		20016			1								3			0		40	30	3			1							2117003		211611					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090551								
30090658	Medicine - 1	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		61		20016			1								5			0		40	30	3			1							2117003		211611					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090552								
30090659	Data - 1	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		61		20016			1								7			0		40	30	3			1							2117003		211611					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090553								
30090660	Experiment - 1	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		61		20016			1								9			0		40	30	3			1							2117003		211611					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090554								
30090661	Administration - 2	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		61		20016			1								2			0		40	30	3			1							2117004		211612					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090555								
30090662	Logistics - 2	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		61		20016			1								4			0		40	30	3			1							2117004		211612					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090556								
30090663	Medicine - 2	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		61		20016			1								6			0		40	30	3			1							2117004		211612					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090557								
30090664	Data - 2	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		61		20016			1								8			0		40	30	3			1							2117004		211612					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090558								
30090665	Experiment - 2	Atlantis Lost	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		61		20016			1								10			0		40	30	3			1							2117004		211612					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090559								
30090666	Frontline Sentry - 1	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		61		20017			1								1			0		40	30	3			1							2117005		211621					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090550								
30090667	Obstructing Trench - 1	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		61		20017			1								3			0		40	30	3			1							2117005		211621					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090551								
30090668	Firing Point - 1	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		61		20017			1								5			0		40	30	3			1							2117005		211621					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090552								
30090669	Composite Defense - 1	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		61		20017			1								7			0		40	30	3			1							2117005		211621					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090553								
30090670	Dangerous Zone - 1	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		61		20017			1								9			0		40	30	3			1							2117005		211621					30	145									Defeat all the Corrupted.	Choose Constructs wisely.											2	1								4					1	2	3	30090554								
30090671	Frontline Sentry - 2	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		61		20017			1								2			0		40	30	3			1							2117006		211622					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090555								
30090672	Obstructing Trench - 2	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		61		20017			1								4			0		40	30	3			1							2117006		211622					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090556								
30090673	Firing Point - 2	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		61		20017			1								6			0		40	30	3			1							2117006		211622					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090557								
30090674	Composite Defense - 2	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		61		20017			1								8			0		40	30	3			1							2117006		211622					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090558								
30090675	Dangerous Zone - 2	Blockade Battlefront	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		61		20017			1								10			0		40	30	3			1							2117006		211622					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the 1st clear)											2	1								4					1	2	3	30090559								
30090676	Augury - 1	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		64		10101			1								1			0		40	30	3			1							2117007		211631					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090677	Refuge - 1	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		64		10101			1								3			0		40	30	3			1							2117007		211631					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090678	Bitter Path - 1	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		64		10101			1								5			0		40	30	3			1							2117007		211631					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090679	Dead Body - 1	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		64		10101			1								7			0		40	30	3			1							2117007		211631					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090680	Bury - 1	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		64		10101			1								9			0		40	30	3			1							2117007		211631					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090681	Augury - 2	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		64		10101			1								2			0		40	30	3			1							2117008		211632					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090682	Refuge - 2	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		64		10101			1								4			0		40	30	3			1							2117008		211632					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090683	Bitter Path - 2	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		64		10101			1								6			0		40	30	3			1							2117008		211632					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090684	Dead Body - 2	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		64		10101			1								8			0		40	30	3			1							2117008		211632					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090685	Bury - 2	The Vow of Palingenesis	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		64		10101			1								10			0		40	30	3			1							2117008		211632					30	145									17.14% chance to drop 6★ Memory	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090686	Forest - 1	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		82		10101			1								1			0		40	30	3			1							2117009		211641					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090687	Wind and Rain - 1	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		82		10101			1								3			0		40	30	3			1							2117009		211641					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090688	Deserted Island - 1	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		82		10101			1								5			0		40	30	3			1							2117009		211641					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090689	Hive - 1	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		82		10101			1								7			0		40	30	3			1							2117009		211641					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090690	Kingdom - 1	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		82		10101			1								9			0		40	30	3			1							2117009		211641					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090691	Forest - 2	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		82		10101			1								2			0		40	30	3			1							2117010		211642					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090692	Wind and Rain - 2	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		82		10101			1								4			0		40	30	3			1							2117010		211642					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090693	Deserted Island - 2	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		82		10101			1								6			0		40	30	3			1							2117010		211642					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090694	Hive - 2	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		82		10101			1								8			0		40	30	3			1							2117010		211642					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090695	Kingdom - 2	Queen's Troupe	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		82		10101			1								10			0		40	30	3			1							2117010		211642					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090696	Fast Like Wind - 1	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		28		10101			1								1			0		40	30	3			1							2117011		211651					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090697	Slow Like Forest - 1	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		28		10101			1								3			0		40	30	3			1							2117011		211651					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090698	Attack Like Fire - 1	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		28		10101			1								5			0		40	30	3			1							2117011		211651					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090699	Immovable Like Mountain - 1	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		28		10101			1								7			0		40	30	3			1							2117011		211651					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090700	Great Achievement - 1	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		28		10101			1								9			0		40	30	3			1							2117011		211651					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090701	Fast Like Wind - 2	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		28		10101			1								2			0		40	30	3			1							2117012		211652					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090702	Slow Like Forest - 2	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		28		10101			1								4			0		40	30	3			1							2117012		211652					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090703	Attack Like Fire - 2	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		28		10101			1								6			0		40	30	3			1							2117012		211652					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090704	Immovable Like Mountain - 2	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		28		10101			1								8			0		40	30	3			1							2117012		211652					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090705	Great Achievement - 2	Bamboo Dojo	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		28		10101			1								10			0		40	30	3			1							2117012		211652					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090706	Cassiopeia - 1	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		117		10101			1								1			0		40	30	3			1							2117013		211661					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090707	Corona Borealis - 1	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		117		10101			1								3			0		40	30	3			1							2117013		211661					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090708	Libra - 1	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		117		10101			1								5			0		40	30	3			1							2117013		211661					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090709	Ophiuchus - 1	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		117		10101			1								7			0		40	30	3			1							2117013		211661					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090710	Crater - 1	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		117		10101			1								9			0		40	30	3			1							2117013		211661					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090711	Cassiopeia - 2	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		117		10101			1								2			0		40	30	3			1							2117014		211662					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090712	Corona Borealis - 2	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		117		10101			1								4			0		40	30	3			1							2117014		211662					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090713	Libra - 2	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		117		10101			1								6			0		40	30	3			1							2117014		211662					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090714	Ophiuchus - 2	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		117		10101			1								8			0		40	30	3			1							2117014		211662					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090715	Crater - 2	Cosmic Glow	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		117		10101			1								10			0		40	30	3			1							2117014		211662					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090716	Awaken - 1	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		117		10101			1								1			0		40	30	3			1							2117015		211671					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090717	Baptize - 1	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		117		10101			1								3			0		40	30	3			1							2117015		211671					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090718	Libra - 1	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		117		10101			1								5			0		40	30	3			1							2117015		211671					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090719	Truth - 1	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		117		10101			1								7			0		40	30	3			1							2117015		211671					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090720	Apocalypse - 1	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		117		10101			1								9			0		40	30	3			1							2117015		211671					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090721	Awaken - 2	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		117		10101			1								2			0		40	30	3			1							2117016		211672					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090722	Baptize - 2	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		117		10101			1								4			0		40	30	3			1							2117016		211672					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090723	Libra - 2	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		117		10101			1								6			0		40	30	3			1							2117016		211672					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090724	Truth - 2	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		117		10101			1								8			0		40	30	3			1							2117016		211672					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090725	Apocalypse - 2	Machine Precursor	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		117		10101			1								10			0		40	30	3			1							2117016		211672					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090726	Zero - 1	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		117		10101			1								1			0		40	30	3			1							2117017		211681					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090727	Vacuum - 1	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		117		10101			1								3			0		40	30	3			1							2117017		211681					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090728	Condense - 1	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		117		10101			1								5			0		40	30	3			1							2117017		211681					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090729	Fluctuation - 1	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		117		10101			1								7			0		40	30	3			1							2117017		211681					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090730	Tunnel - 1	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		117		10101			1								9			0		40	30	3			1							2117017		211681					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090731	Zero - 2	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		117		10101			1								2			0		40	30	3			1							2117018		211682					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090732	Vacuum - 2	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		117		10101			1								4			0		40	30	3			1							2117018		211682					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090733	Condense - 2	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		117		10101			1								6			0		40	30	3			1							2117018		211682					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090734	Fluctuation - 2	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		117		10101			1								8			0		40	30	3			1							2117018		211682					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090735	Tunnel - 2	Condensate Lab	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		117		10101			1								10			0		40	30	3			1							2117018		211682					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090736	Old House Memory - 1	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		117		10101			1								1			0		40	30	3			1							2117019		211691					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090737	Transportation Stronghold - 1	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		117		10101			1								3			0		40	30	3			1							2117019		211691					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090738	Farewell in Snow - 1	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		117		10101			1								5			0		40	30	3			1							2117019		211691					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090739	Journey of Uncertainty - 1	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		117		10101			1								7			0		40	30	3			1							2117019		211691					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090740	Shadow of the Ruins - 1	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		117		10101			1								9			0		40	30	3			1							2117019		211691					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090741	Old House Memory - 2	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		117		10101			1								2			0		40	30	3			1							2117020		211692					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090742	Transportation Stronghold - 2	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		117		10101			1								4			0		40	30	3			1							2117020		211692					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090743	Farewell in Snow - 2	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		117		10101			1								6			0		40	30	3			1							2117020		211692					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090744	Journey of Uncertainty - 2	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		117		10101			1								8			0		40	30	3			1							2117020		211692					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090745	Shadow of the Ruins - 2	Restless Dreams	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		117		10101			1								10			0		40	30	3			1							2117020		211692					30	145									17.14% chance to drop 6★ Memory	Guaranteed 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
30090746	Shore - 1	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png		155		10101			1								1			0		40	30	3			1							2117021		211701					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090550								
30090747	Shallow Sea - 1	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png		155		10101			1								3			0		40	30	3			1							2117021		211701					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090551								
30090748	Submerged Rock - 1	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png		155		10101			1								5			0		40	30	3			1							2117021		211701					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090552								
30090749	Abyss - 1	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png		155		10101			1								7			0		40	30	3			1							2117021		211701					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090553								
30090750	Ruins - 1	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png		155		10101			1								9			0		40	30	3			1							2117021		211701					30	145									Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1								4					1	2	3	30090554								
30090751	Shore - 2	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png		155		10101			1								2			0		40	30	3			1							2117022		211702					30	145									17.14% chance to drop 6★ Memory.	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090555								
30090752	Shallow Sea - 2	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png		155		10101			1								4			0		40	30	3			1							2117022		211702					30	145									17.14% chance to drop 6★ Memory.	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090556								
30090753	Submerged Rock - 2	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png		155		10101			1								6			0		40	30	3			1							2117022		211702					30	145									17.14% chance to drop 6★ Memory.	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090557								
30090754	Abyss - 2	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png		155		10101			1								8			0		40	30	3			1							2117022		211702					30	145									17.14% chance to drop 6★ Memory.	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090558								
30090755	Ruins - 2	Abyssal Voyage	Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png		155		10101			1								10			0		40	30	3			1							2117022		211702					30	145									17.14% chance to drop 6★ Memory.	100% to get 6★ Memory after clearing 8 times (excluding the first clear).											2	1								4					1	2	3	30090559								
20010101	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							2		
20010102	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		14					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							3		
20010103	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		9					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							2		
20010104	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							3		
20010105	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							2		
20010106	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		14					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							3		
20010107	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		9					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							2		
20010108	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							3		
20010001	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010002	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010003	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		101					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010004	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010005	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010006	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010007	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		101					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010008	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010011	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		13					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010012	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		13					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010013	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010014	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010015	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		13					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010016	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		13					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010017	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	50	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010018	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010043	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010044	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010045	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		101					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010046	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010047	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010048	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010049	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		101					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010050	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010051	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		13					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010052	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		13					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010053	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010054	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010055	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		13					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010056	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		13					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010057	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010058	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010059	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010060	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		8					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010061	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010062	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		8					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010063	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		102					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010064	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		21					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010065	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010066	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		21					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010115	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							2		
20010116	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		14					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							3		
20010117	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		9					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							2		
20010118	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							3		
20010119	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		9					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							2		
20010120	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		14					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							3		
20010121	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		9					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							2		
20010122	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		14					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							3		
20010123	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010124	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010125	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
20010126	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50		0		62		3			1						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s											1										Rectangle			1	2	3							1		
30130301	Midnight Sale	There is nothing more expensive than something free... Isn't it?	Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png		101					1								1	1		0		40	15	3			1							100701030	2105010	100703	2105010				15					1	DW00101BA	DW00101EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	2005						12		1	Rectangle			1	2	3									
30130302	The Forsaken and The Festival	This could be the only day worth looking forward to.	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png		101					1								2	1		0		40		3			1		30130301																	1	DW00102BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130303	Replacement & Determination	There are two types of things in this world: those can be replaced, and those cannot.	Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu032.png		101					1								3	1		0		40	15	3			1		30130302					100701020	2105011	100702	2105011				15					1	DW00103BA	DW00103EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	1131	7002	7010				12		1	Rectangle			1	2	3									
30130304	Resolution	Today is a festival. No one misses out.	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png		101					1								4	1		0		40		3			1		30130303																	1	DW00104BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130305	Hometown & "Zongzi"	This is...the best zongzi in the world.	Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu033.png		101					1								5	1		0		40	15	3			1		30130304					100701040	2105012	100704	2105012				15					1	DW00105BA	DW00105EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		1	Rectangle			1	2	3									
30130306	Journey & Future	The journey has come to an end, but the festival continues.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		101					1								6	1		0		40		3			1		30130305																	1	DW00106BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130307	Festival & "War"	This is a war of pride!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		7					1								6	1		0		40		3			1		30130306																	1	DW00107BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30150231	BP-2	Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		30		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30150232	BP-3	Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		29		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30150233	BP-4	Affix Stage 4	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		30		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3									
30150234	BP-1	Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png		101		30001			1								1			0				4			2																							3														1										Rectangle			1	2	3									
30150235	BP-3	Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		8		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150236	BP-1	Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		8		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150237	BP-2	Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		30		30001			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150238	BP-2	Qu Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		35		20010			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150239	BP-3	Qu Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		35		20010			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150240	BP-1	Qu Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		35		20010			1								1			0				4			2																							3														1										Rectangle			1	2	3		1							
30150241	BP-1	Wanshi Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		52		20013			1								1			0				4			2																							3														1										Rectangle			1	2	3		1							
30150242	BP-2	Wanshi Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		21		20013			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150243	BP-3	Wanshi Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		44		20013			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150244	BP-1	Vera Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		21		20016			1								1			0				4			2																							3														1										Rectangle			1	2	3		1							
30150245	BP-2	Vera Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		35		20016			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150246	BP-3	Vera Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150247	BP-3	Liv: Empyrea Affix Stage 1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		38		20016			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150248	BP-2	Liv: Empyrea Affix Stage 2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		75		20016			1								1			0				3			1																							3														1										Rectangle			1	2	3		1							
30150249	BP-1	Liv: Empyrea Affix Stage 3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		73		20016			1								1			0				4			2																							3														1										Rectangle			1	2	3		1							
30150250	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150251	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150252	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150253	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150254	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150255	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150256	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150257	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150258	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150259	Selena Warm-up	Chibi Parkour Placeholder Stage	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		52		20016			1								1			0				3			1																							3	Parkour Description 1	Parkour Description 2	Parkour Description 3											1										Rectangle			1	2	3		1							
30150260	BP-1	Liv: Empyrea Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150261	BP-2	Liv: Empyrea Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150262	BP-3	Liv: Empyrea Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150263	BP-4	Liv: Empyrea Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150264	BP-5	Liv: Empyrea Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150265	BP-1 Voodoo King	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150266	BP-2 Fury of Ox	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		9		20016			1								1			0				4			1																							3				7										1										Rectangle			1	2	3		1							
30150267	BP-3 Elemental Dragon	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		82		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150268	BPR-1	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		13		20004			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150269	BPR-2	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png		13		20004			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150270	BPR-3	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png		13		20004			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150271	BPR-4	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png		13		20004			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150272	BPR-5	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png		13		20004			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30150273	BPR-1	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png		13		20004			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150274	BPR-2	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png		13		20004			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150275	BPR-3	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png		13		20004			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150276	BPR-4	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		13		20004			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150277	BP-3	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		9		20016			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150278	BP-2	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png		9		20016			1								1			0				3			1																							3				7										1							18			Rectangle			1	2	3		1							
30150279	BP-1	Bianca Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png		9		20016			1								1			0				4			1																							3				7										1							18			Rectangle			1	2	3		1							
10130150	Prepare for Winter	A secret conversation after a chaotic war.	Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		101		20006			1								1	60		0				3			1	300																			YR01301BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
10130151	Statue	After seizing Huaxu, the Ascendants were preparing for another operation.	Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png		101		20006			1								2	60		0				3			1	300	10130150																		YR01302BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
10130152	Duty of Ascendants	Get rid of the fools who dream of ascension, Gabriel.	Assets/Product/Texture/Image/UiFubenYureSummer/YuReSummer03.png		101		20006			1								3	60		0				3			1	300	10130151						11600		11600													3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	1131						12			Rectangle			1	2	3									
15020150	On snow	On a snowy plain in the ARU, a commandant and a group of Constructs are pondering over their situation.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20006			1								1	60		0				3			1	300																			YR01401BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
15020151	Test Subject Rosetta	After upgrading the frame, Nikola wanted Rosetta to do combat simulation.	Assets/Product/Texture/Image/UIFubenYure/FubenYureGuanqia01.png		101		20006			1								2	60		0				3			1	300	15020150						11600		11600										YR01402BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	1131						12			Rectangle			1	2	3									
15020152	Depart	Time for someone to act.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20006			1								3	60		0				3			1	300	15020151																		YR01403BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
15020201	Theater Ruins	Just a fragment of memory.	Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg01.png		101		20006			1								1			0				3			1	300						11930		210905							1							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12			Rectangle			1	2	3									
15020202	Black Guardian	The theater finally found a capable young actor. His name was "Changyu"...	Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg03.png		101		20006			1								2			0				3			1	300	15020201						11921		11921										YR01501BA	YR01501EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.						870000			1		2	1	1131						12			Rectangle			1	2	3									
15020203	Requiem	Qu, the leader of Kowloong Corp, led the charge into the enemies.	Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg02.png		101		20006			1								3			0				3			1	300	15020202						11922		11922										YR01502BA	YR01502EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.						870001			1		2	1	1131						12			Rectangle			1	2	3									
15020210	Childhood	Greetings. I am Heuristic Artificial Intelligence Caretaking Machine-Alpha.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								1	80		0		40	15	0			0	300	10180121												15	80	10			1	ZX02701BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020211	Revelation	According to the record, humans tend to develop subjective negative opinion about things beyond control. Your painting is very special, but it doesn't mean it's meaningless.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								2	80		0		40	15	0			0	300	15020210												15	80	10			1	ZX02702BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020212	Second Birth	Please... Find her... Protect her...	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0103.png		140		10101			1								3	80		0		40	15	0			0	300	15020211												15	80	10			1	ZX02703BA	ZX02703EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020213	Search of Despair	The lady's figure is drowned in the sea of the Corrupted.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								4	80		0		40	15	0			0	300	15020212												15	80	10			1	ZX02704BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020214	Awakening	The world that I wake up to is no longer the one it was.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0105.png		120		10101			1								5	80		0		40	15	0			0	300	15020213												15	80	10			1	ZX02705BA	ZX02705EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020215	Offerings for the "Sage"	"Would you mind returning that issue of 'Space Knight: Dawnbreak'?"	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0106.png		140		10101			1								6	80		0		40	15	0			0	300	15020214												15	80	10			1	ZX02706BA	ZX02706EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020216	Solo Journey	The machines on Earth were things abandoned by humans. They've been... searching for the meaning of their existence ever since.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								7	80		0		40	15	0			0	300	15020215												15	80	10			1	ZX02707BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020217	"Chariot"	But since you are also our kin in pursuit of awakening, you can join our Church of Machina.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0108.png		140		10101			1								8	80		0		40	15	0			0	300	15020216												15	80	10			1	ZX02708BA	ZX02708EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020218	Church of Machina	These enlightened machines are like newborn babies. They don't understand what "creation" is. They just do what humans do and follow their footsteps.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								9	80		0		40	15	0			0	300	15020217												15	80	10			1	ZX02709BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020219	Scarlet Threat	They learned what "fear" is. They just want to search for a new home.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0110.png		140		10101			1								10	80		0		40	15	0			0	300	15020218												15	80	10			1	ZX02710BA	ZX02710EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020220	Dusty Starship	Now that the Sage hasn't arrived, it's the responsibility of "Gear" to select a future for the machines.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								11	80		0		40	15	0			0	300	15020219												15	80	10			1	ZX02711BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020221	Mechanoids' Choice	A machine's love is freed from the shackles of programming. Kindness and affection from humans have paved a path to the future for machines.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0112.png		140		10101			1								12	80		0		40	15	0			0	300	15020220												15	80	10			1	ZX02712BA	ZX02712EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1184						16	3	1	FwRectangle			1	2	3									
15020222	Toward the Light	Although Haicma doesn't know Nanami, Nanami remembers all her friends and will never let them suffer a tragic ending like that.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0113.png		141		10101			1								13	80		0		40	15	0			0	300	15020221												15	80	10			1	ZX02713BA	ZX02713EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	1185						16	3	1	FwRectangle			1	2	3									
15020223	Back on the Road	Next, it's our journey together.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png	140		10101			1								14	80		0		40	15	0			0	300	15020222												15	80	10			1	ZX02714BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020301	 Withered Grass	The dead life has decayed. I exult over its decay, because from this I know that it has not been empty.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								1	80		0		40	15	0			0	300	10170128												15	80	10			1	ZX02901BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020302	 Glass Cradle	The baby's glass cradle is clear for people to look through at any time and made to be broken at any time. It is under good protection.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								2	80		0		40	15	0			0	300	15020301												15	80	10			1	ZX02902BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020303	 Lost at Night	If anything, an ordinary person is exactly the type that would fall on the wrong side of justice, since they've got nothing that would help them land on the right side of it.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								3	80		0		40	15	0			0	300	15020302												15	80	10			1	ZX02903BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020304	 Muscle Memory	It seems like a piece of memory buried deep inside his body.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0204.png		83		10101			1								4	80		0		40	15	0			0	300	15020303												15	80	10			1	ZX02904BA	ZX02904EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020305	Pandora's Box	That thing is more than a Ponzi scheme. There's gambling, and it can really eat you and your family up whole.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								5	80		0		40	15	0			0	300	15020304												15	80	10			1	ZX02905BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020306	 Deaths of the Innocent	Our path to the future is full of dead fire of life.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								6	80		0		40	15	0			0	300	15020305												15	80	10			1	ZX02906BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020307	 Incomplete Confession	if you still think what I did was wrong many, many years from now, then remember to never do what I did, okay?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								7	80		0		40	15	0			0	300	15020306												15	80	10			1	ZX02907BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020308	 Choice of the Death Fire	If life is a fire that will eventually lead to death, the boy will definitely choose to burn out than freeze out.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								8	80		0		40	15	0			0	300	15020307												15	80	10			1	ZX02908BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020309	 The Beggar and the Giver	When I come across a beggar, I do not give him alms. I have no wish to give alms. I stand above those alms-givers. For him I have only disgust, suspicion, and hate. When I become a beggar, I do not receive alms. I do not see any wish to give alms. I only receive disgust, suspicion, and hate from the one who stands above those alms-givers.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								9	80		0		40	15	0			0	300	15020308												15	80	10			1	ZX02909BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020310	 Farewell of the Shadow	There is nowhere to find him in the carriage full of light.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								10	80		0		40	15	0			0	300	15020309												15	80	10			1	ZX02910BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020311	 Awakened Memory	I'm sorry. Forgive me... then forget all of this. We'll start again, and we'll make up then.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0211.png		78		10101			1								11	80		0		40	15	0			0	300	15020310												15	80	10			1	ZX02911BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020312	 Plausibility	Shrek? I think that name has to be associated with some ogreish monster! But I suppose there's nothing wrong with calling you a "monster" when you're the Construct the Ascendants are "feeding" in a jail cell.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0212.png		140		10101			1								12	80		0		40	15	0			0	300	15020311												15	80	10			1	ZX02912BA	ZX02912EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020313	 "Passerby"	What's beyond the grave?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								13	80		0		40	15	0			0	300	15020312												15	80	10			1	ZX02913BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020314	 His Whisper	Naughty children need to be disciplined.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0214.png		140		10101			1								14	80		0		40	15	0			0	300	15020313												15	80	10			1	ZX02914BA	ZX02914EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020315	 Books as Firewood	Don't be the fools who burned the books to stay warm.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								15	80		0		40	15	0			0	300	15020314												15	80	10			1	ZX02915BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020316	 Wildfire of Life	Every life on Asslam—privileged or poor—is dissolving like an ice cube amidst fire, wailing and roaring in despair.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								16	80		0		40	15	0			0	300	15020315												15	80	10			1	ZX02916BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020317	 Mistaking a Deer for a Horse	You thought those who mistake a deer for a horse are stupid, but that's their cleverest trick. People who tell the truth... are often the first to die.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								17	80		0		40	15	0			0	300	15020316												15	80	10			1	ZX02917BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020318	 Dead End by Nightfall	The kid who wanted to become a hero is now a sinner, responsible for hurting innocent people.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0218.png		140		10101			1								18	80		0		40	15	0			0	300	15020317												15	80	10			1	ZX02918BA	ZX02918EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020319	 Melting Away	People only throw their names away when they want to forget their past. Are you one of these people?	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								19	80		0		40	15	0			0	300	15020318												15	80	10			1	ZX02919BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020320	 Firefly	Winter does not take, for some would light fires with their souls.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								20	80		0		40	15	0			0	300	15020319												15	80	10			1	ZX02920BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
15020321	 Breaking Free	Despite the scars all over his body and the constraint that makes him hard to move, all his memories are back, and he is no longer lost.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0221.png		140		10101			1								21	80		0		40	15	0			0	300	15020320												15	80	10			1	ZX02921BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020322	 Old Cradle Dream		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0222.png		140		10101			1								22	80		0		40	15	0			0	300	15020321												15	80	10			1				3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020323	 Old Dream Inscription	Please allow me to keep the sorrows of the past. Please forgive me for being helplessly ordinary. Please let my heart die when it's still alive... For these are things that drive me forward.	Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0223.png		140		10101			1								23	80		0		40	15	0			0	300	15020322												15	80	10			1		ZX02923EA		3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1	9116						16	3	1	FwRectangle			1	2	3									
15020324	 Cinder Burns	Death and decay already arrived. Grass was burned down to ash on the ground. Sparks of the fire bring about fireflies, guiding the survivor to the future.	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png	Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png	140		10101			1								24	80		0		40	15	0			0	300	15020323												15	80	10			1	ZX02924BA			3	Have all members survive.	Die no more than 1 time.	Die no more than 2 times.								1		2	1							16	3	2	FwSquare			1	2	3									
10130153	Imminent Threat	Anniversary Preview Grinding Stage 1	Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg02.png		101		20006			1								1	60		0				3			1	300																						3	Trigger Matrix 3 times to gain an All DMG Bonus	Matrix cooldown reduced by 30%									1		2	1							3			Rectangle			1	2	3									
10130154	Emergency	Anniversary Preview Grinding Stage 2	Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg03.png		101		20006			1								2	60		0				3			1	300	10130153																					3	Immediately enter Matrix each time when switching to a new character	Character gains All DMG Bonus upon entering battle									1		2	1							3			Rectangle			1	2	3									
10130155	Hidden Current (I)	Time for someone to act.	Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg04.png		101		20006			1								3			0				3			1	300	10130154																		YR01601BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30140101	[Battle] Machine Wreckers	United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140107	[Battle] Penitent Saints	United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140109	[Battle] Silence Workshop	United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140110	[Battle] Forgotten Cogs	United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now.  We can talk about it when everything's done."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140111	[Battle] Forgotten Wings	United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140112	[Battle] Show Starts	United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140113	[Battle] Fiery Battle	United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140117	[Battle] The Lost	United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140120	[Battle] Death Charges	United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140121	[Battle] Kowloong Crew	United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?"			16	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140122	[Battle] Formidable Guardians	United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!"			28	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140124	[Battle] Ruin Wanderer	United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140125	[Battle] Iron Maiden	United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140126	[Battle] Roseblade	United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140131	[Battle] Call of Chilling Winter	Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140132	[Battle] Growl of Silence	Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140201	[Battle] Machine Wreckers	United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140202	[Battle] Gardeners	United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140203	[Battle] Bullet Storm 	United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!"			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140204	[Battle] Conceptual Dragons	United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140205	[Battle] Staring Eyes	United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!"			13	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140206	[Battle] Abyss Ambushers	United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving."			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140207	[Battle] Penitent Saints	United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140208	[Battle] Postmen of the Wild	United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140209	[Battle] Silence Workshop	United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!"			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140210	[Battle] Forgotten Cogs	United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now.  We can talk about it when everything's done."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140211	[Battle] Forgotten Wings	United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140212	[Battle] Show Starts	United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?"			29	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140213	[Battle] Fiery Battle	United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!"			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140214	[Battle] Heavy Fire	United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!"			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140215	[Battle] Secret Tamer 	United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140216	[Battle] Deep Sea Wanderer	United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later."			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140217	[Battle] The Lost	United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140218	[Battle] Wandering Samurais	United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140219	[Battle] Performer Puppets	Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut."			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140220	[Battle] Death Charges	United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?"			29	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140221	[Battle] Kowloong Crew	United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?"			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140222	[Battle] Formidable Guardians	United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!"			28	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140223	[Battle] Puppet Play	United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there."			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140224	[Battle] Ruin Wanderer	United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140225	[Battle] Iron Maiden	United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140226	[Battle] Roseblade	United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140227	[Battle] Roland	United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140228	[Battle] Unknown Construct Alpha	United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!"			112	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140229	[Battle] Huaxu	United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease."			17	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140230	[Battle] Gabriel	United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle."			21	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140231	[Battle] Call of Chilling Winter	Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this."			34	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140232	[Battle] Growl of Silence	Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear."			34	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140301	[Battle] Machine Wreckers	United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140307	[Battle] Penitent Saints	United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140309	[Battle] Silence Workshop	United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140310	[Battle] Forgotten Cogs	United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now.  We can talk about it when everything's done."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140311	[Battle] Forgotten Wings	United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140312	[Battle] Show Starts	United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140313	[Battle] Fiery Battle	United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140317	[Battle] The Lost	United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140320	[Battle] Death Charges	United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140321	[Battle] Kowloong Crew	United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?"			16	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140322	[Battle] Formidable Guardians	United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!"			28	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140324	[Battle] Ruin Wanderer	United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140325	[Battle] Iron Maiden	United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140326	[Battle] Roseblade	United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140331	[Battle] Call of Chilling Winter	Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140332	[Battle] Growl of Silence	Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140401	[Battle] Machine Wreckers	United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140402	[Battle] Gardeners	United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140403	[Battle] Bullet Storm 	United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!"			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140404	[Battle] Conceptual Dragons	United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140405	[Battle] Staring Eyes	United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!"			13	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140406	[Battle] Abyss Ambushers	United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving."			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140407	[Battle] Penitent Saints	United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140408	[Battle] Postmen of the Wild	United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140409	[Battle] Silence Workshop	United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!"			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140410	[Battle] Forgotten Cogs	United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now.  We can talk about it when everything's done."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140411	[Battle] Forgotten Wings	United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!"			102	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140412	[Battle] Show Starts	United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?"			29	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140413	[Battle] Fiery Battle	United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!"			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140414	[Battle] Heavy Fire	United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!"			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140415	[Battle] Secret Tamer 	United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140416	[Battle] Deep Sea Wanderer	United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later."			7	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140417	[Battle] The Lost	United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140418	[Battle] Wandering Samurais	United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door."			103	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140419	[Battle] Performer Puppets	Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut."			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140420	[Battle] Death Charges	United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?"			29	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140421	[Battle] Kowloong Crew	United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?"			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140422	[Battle] Formidable Guardians	United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!"			28	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140423	[Battle] Puppet Play	United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there."			16	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140424	[Battle] Ruin Wanderer	United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140425	[Battle] Iron Maiden	United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140426	[Battle] Roseblade	United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140427	[Battle] Roland	United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself."			104	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140428	[Battle] Unknown Construct Alpha	United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!"			112	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140429	[Battle] Huaxu	United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease."			17	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140430	[Battle] Gabriel	United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle."			21	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140431	[Battle] Call of Chilling Winter	Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this."			34	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140432	[Battle] Growl of Silence	Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear."			34	308	20006			1								1			0		52		3			1																																					1							12						1	2	3									
30140501	[Battle] Machine Wreckers	United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140507	[Battle] Penitent Saints	United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140509	[Battle] Silence Workshop	United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140510	[Battle] Forgotten Cogs	United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now.  We can talk about it when everything's done."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140511	[Battle] Forgotten Wings	United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!"			102	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140512	[Battle] Show Starts	United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140513	[Battle] Fiery Battle	United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!"			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140517	[Battle] The Lost	United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together."			103	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140520	[Battle] Death Charges	United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?"			29	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140521	[Battle] Kowloong Crew	United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?"			16	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140522	[Battle] Formidable Guardians	United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!"			28	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140524	[Battle] Ruin Wanderer	United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up."			104	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140525	[Battle] Iron Maiden	United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140526	[Battle] Roseblade	United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners."			111	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140531	[Battle] Call of Chilling Winter	Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140532	[Battle] Growl of Silence	Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear."			34	308	20006			1								1			0		52		4			2																																					1							12						1	2	3									
30140050	Battle of Annihilation	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	29	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140051	Battle of Annihilation	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	29	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140052	Battle of Annihilation	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	29	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140053	Battle of Annihilation	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	29	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140054	Battle of Annihilation	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	29	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140055	Beheading Operation I	Dealing <color=#0F70BCFF>a specific amount of DMG</color> to the boss within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	30	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140056	Beheading Operation II	Dealing <color=#0F70BCFF>a specific amount of damage</color> to the boss within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png	8	308	20006			1								1			0		52		3			1																																					1													1	2	3									
30140060	Devouring Reaction	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png	29	308	20006			1								1			0		52		4			2																																					1													1	2	3									
30140061	Devouring Reaction	Defeating <color=#0F70BCFF>a specific wave</color> of enemies within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png	29	308	20006			1								1			0		52		4			2																																					1													1	2	3									
30140062	Resection I	Dealing <color=#0F70BCFF>a specific amount of DMG</color> to the boss within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png	30	308	20006			1								1			0		52		4			2																																					1													1	2	3									
30140063	Resection II	Dealing <color=#0F70BCFF>a specific amount of damage</color> to the boss within a limited time earns you an additional <color=#0F70BCFF>time bonus</color> (up to 5 times).	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png	Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png	8	308	20006			1								1			0		52		4			2																																					1													1	2	3									
30001401	Park Parade - 1		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png		30		20007			1								1			0		40		3			1								2108201		2108201														Defeat Shark-speare	Reboot less than 3 times	Reboot no more than once										2	1							3						1	2	3									
30001402	Park Parade - 2		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png		30		20007			1								2			0		40		3			1								2108201		2108201														Defeat Shark-speare	Reboot less than 3 times	Reboot no more than once										2	1							3						1	2	3									
30001403	Park Parade - 3		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png		31		20007			1								3			0		40		3			1								2108201		2108201														Defeat Shark-speare	Reboot less than 3 times	Reboot no more than once										2	1							3						1	2	3									
30001404	Park Parade - 4		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png		31		20007			1								4			0		40		3			1								2108201		2108201														Defeat Shark-speare	Reboot no more than once	Have not rebooted any members										2	1							3						1	2	3									
30001405	Park Parade - 5		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png		31		20007			1								5			0		40		3			1								2108201		2108201														Defeat Shark-speare	Reboot no more than once	Have not rebooted any members										2	1							3						1	2	3									
30006501	Karma Tidal - 1		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png		34		20009			1								1			0		40		3			1								2109201		2109201														Defeat Amberia	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006502	Karma Tidal - 2		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png		34		20009			1								2			0		40		3			1								2109201		2109201														Defeat Amberia	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006503	Karma Tidal - 3		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png		31		20009			1								3			0		40		3			1								2109201		2109201														Defeat Amberia	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006504	Karma Tidal - 4		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png		31		20009			1								4			0		40		3			1								2109201		2109201														Defeat Amberia	Clear within 3 reboots	Clear with no more than 1 reboot										2	1							3						1	2	3									
30006505	Karma Tidal - 5		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png		35		20009			1								5			0		40		3			1								2109201		2109201														Defeat Amberia	Clear with no more than 1 reboot	Have not rebooted any members		30006505								2	1							3						1	2	3									
30006601	Kowloong Theater - 1		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png		37		20009			1								1			0		40		3			1								2109201		2109201														Defeat Luna	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006602	Kowloong Theater - 2		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png		37		20009			1								2			0		40		3			1								2109201		2109201														Defeat Luna	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006603	Kowloong Theater - 3		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png		35		20009			1								3			0		40		3			1								2109201		2109201														Defeat Luna	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006604	Kowloong Theater - 4		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png		35		20009			1								4			0		40		3			1								2109201		2109201														Defeat Luna	Clear within 3 reboots	Clear with no more than 1 reboot										2	1							3						1	2	3									
30006605	Kowloong Theater - 5		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png		21		20009			1								5			0		40		3			1								2109201		2109201														Defeat Luna	Clear with no more than 1 reboot	Have not rebooted any members		30006605								2	1							3						1	2	3									
30006201	Simulated Torrent - 1		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png		43		20011			1								1			0		40		3			1								2109201		2109201														Defeat Pterygota Queen	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006202	Simulated Torrent - 2		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png		43		20011			1								2			0		40		3			1								2109201		2109201														Defeat Pterygota Queen	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006203	Simulated Torrent - 3		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png		43		20011			1								3			0		40		3			1								2109201		2109201														Defeat Pterygota Queen	Clear within 5 reboots	Clear within 3 reboots										2	1							3						1	2	3									
30006204	Simulated Torrent - 4		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png		44		20011			1								4			0		40		3			1								2109201		2109201														Defeat Pterygota Queen	Clear within 3 reboots	Clear with no more than 1 reboot										2	1							3						1	2	3									
30006205	Simulated Torrent - 5		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png		44		20011			1								5			0		40		3			1								2109201		2109201														Defeat Pterygota Queen	Clear with no more than 1 reboot	Have not rebooted any members		30006205								2	1							3						1	2	3									
30006401	Exodus Memoria - 1		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png		43		20011			1								1			0		40		3			1																								Defeat Lithos.	Clear within 5 reboots.	Clear within 3 reboots.										2	1							3						1	2	3									
30006402	Exodus Memoria - 2		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png		43		20011			1								2			0		40		3			1																								Defeat Lithos.	Clear within 5 reboots.	Clear within 3 reboots.										2	1							3						1	2	3									
30006403	Exodus Memoria - 3		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png		43		20011			1								3			0		40		3			1																								Defeat Lithos.	Clear within 5 reboots.	Clear within 3 reboots.										2	1							3						1	2	3									
30006404	Exodus Memoria - 4		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png		44		20011			1								4			0		40		3			1																								Defeat Lithos.	Clear within 3 reboots.	Clear with no more than 1 reboot.										2	1							3						1	2	3									
30006405	Exodus Memoria - 5		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png		44		20011			1								5			0		40		3			1																								Defeat Lithos.	Clear with no more than 1 reboot.	Have not rebooted any members.		30006205								2	1							3						1	2	3									
30031101	 Hidden Corner		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		28		20007			1								1			0		40		1			0								2108011		2108011													3	Clear the stage once	Clear the stage once without revival	Clear the stage once without taking damage and revival										2	1	1129						16			Rectangle														
30031201	 Evasion Drill		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		30		20007			1								2			0		40		1			0								2108011		2108011													3	Clear the stage once	Take fewer than 100 hits	No hits taken										2	1	9050						3			Rectangle														
30031001	 Sword & Watermelon		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								1		1	0		40		1			0								2108011		2108011												3	3	The sword will become longer when hitting an object	Beware of the items that fall on the field	Become the last survivor										4	1							3			Rectangle													1	
30031301	 Charge 37		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								2		1	0		40		1			0								2108011		2108011												3	3	The Polar Soldier loses HP continuously	Stop losing HP by picking up a watermelon	Use charge to get a watermelon down										4	1							3			Rectangle													1	
30031401	Theme Park Photos		Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png		32		20007			1								1			0				0			0	300																														30000103						1													1	2	3									
30031402	Hidden Corner		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		28		20007			1								1			0				1			0																							3	Clear the stage once	Clear the stage once without revival	Clear the stage once without taking damage and revival										2	1	1129																							
30031404	Sword & Watermelon		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								1		1	0				1			0																						3	3													4	1										Rectangle													1	
30031202	Evasion Drill		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		30		20007			1								2			0				1			0																							3	Clear the stage once	Take fewer than 100 hits	No hits taken										2	1	9050																							
30031405	Charge 37		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								2		1	0				1			0																						3	3	The Polar Soldier loses HP continuously	Stop losing HP by picking up a watermelon	Use charge to get a watermelon down										4	1										Rectangle													1	
30031406	 Crabsgiving Day		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		40		20011			1								1		1	0		40		1			0								401008		401008												3	3	Pick up the snowball to shoot it.	Once hit, the snowball can freeze the target.	Hitting the same target again will execute it.										4	1							2			Rectangle													1	
30031407	Summer Event Training Stage 1	Trial Area - Test			101					1			2					1			0				3			1																							3													4	1							12			Rectangle			1	2	3									
30031408	Summer Event Training Stage 2	Trial Area - Test			101					1			2					1			0				3			1																							3													4	1							12			Rectangle			1	2	3									
30130401	Summer Afternoon	It was a faded, old box. On its cover was a sunny holiday beach.	Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png		101					1								1	1		0		40	15	3			1																			1	YR01301BB			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130402	Virtual Swimsuit	These are all swimsuits, aren't they?	Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png		101					1								2	1		0		40		3			1		30130401																	1	YR01302BB			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130403	Truth or Dare	Can't enjoy the beach without a truth or dare game!	Assets/Product/Texture/Image/UiFubenSwimming/swimming01.png		101					1								3	1		0		40	15	3			1		30130402					100701020	2105010	100702	2105010				15					1	YR01303BB	YR01303EB		3	Defeat all the Corrupted.	Do not ask Liv weird questions!									1		2	1	5008						12		1	Rectangle			1	2	3									
30130404	War on Beach	Running on the beach "battlefield" with "combat" suits.	Assets/Product/Texture/Image/UiFubenSwimming/swimming02.png		101					1								4	1		0		40	15	3			1		30130403					100701030	2105011	100703	2105011				15					1	YR01304BB	YR01304EB		3	Look for the real key item	All other items are traps									1		2	1	5007						12		1	Rectangle			1	2	3									
30130405	The "Surprise"	I'm already enjoying myself playing games with you all!	Assets/Product/Texture/Image/UiFubenSwimming/swimming03.png		101					1								5	1		0		40	15	3			1		30130404					100701040	2105012	100704	2105012				15					1	YR01305BB	YR01305EB		3	Defeat all the Corrupted.	Protect the watermelons									1		2	1	5007	5008					12		1	Rectangle			1	2	3									
30130406	A Brief Holiday	Let's enjoy the holiday a little longer.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		101					1								6	1		0		40		3			1		30130405																	1	YR01306BB			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130407	Special Gift	An unexpected present.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		101					1								7	1		0		40		3			1		30130406																	1	YR01307BB			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130408	Whispering Forest	This is what the forest seems to be mumbling as the breeze gently ruffles the leaves.		Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory.png	143		20016			1								1	1		0				3			1																			1	HD01601BA			3											1		2	1	2236								2	Square			1	2	3									
30130409	Farewell Wonderland	She bids the fearless fledgling bird with her last farewell.		Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory2.png	143		20016			1								1	1		0				3			1		30130408																	1	HD01602BA			3											1		2	1	2236								2	Square			1	2	3									
30130410	Blooming Wings		Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanFight.png		143		20016			1								1	1		0				3			1		30130409						15234		15234									1	HD01603BA	HD01603EA		3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1	2236								1	Square			1	2	3									
30130501	約束	Why are you two together?	Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png		101					1								1	1		0		40		3			1																			1	QX00101BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130502	Moonlit Night	Leave some special memories for us today.	Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png		101					1								2	1		0		40		3			1		30130501																	1	QX00102BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130503	The Stage	The Stage	Assets/Product/Texture/Image/UiFubenQiXi/QiXi01.png		101					1								3	1		0		40	15	3			1		30130502					100701030	2105011	100703	2105011				15					1	QX00103BA	QX00103EA		3	Defeat all the Corrupted.	Earn the first prize!									1		2	1	9031						3		1	Rectangle			1	2	3									
30130504	Summer Night Recollection	Summer Night Recollection	Assets/Product/Texture/Image/UiFubenQiXi/QiXi03.png		101					1								4	1		0		40	15	3			1		30130503					100701040	2105012	100704	2105012				15					1	HD00309BA	HD00309EA		3	Defeat all the Corrupted.	Fountains can trip up the Service Bots!	Energy is recovered automatically in this stage.								1		2	1	9070						3		1	Rectangle			1	2	3									
30130507	Celebration		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage01.png		101		10101			1								1			0		40	0	0			0	300													0	0				1	HD01301BA														1		2	1							12		2	Square			1	2	3									
30130508	Star Ticket		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage02.png		101		10101			1								2			0		40	0	0			0	300	30130507												0	0				1	HD01302BA														1		2	1							12		2	Square			1	2	3									
30130505	Treasure Hunter		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png		101		10101			1								3			0		40	0	0			0	300	30130508						12807		12807				0	0				1	HD01303BA	HD01303EA			Find the hidden bolts with Lee										1		2	1	9110						3		1	Rectangle			1	2	3									
30130509	Sound of Flowers		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage04.png		101		10101			1								4			0		40	0	0			0	300	30130513												0	0				1	HD01304BA														1		2	1							12		2	Square			1	2	3									
30130510	Parent-Child Game		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage05.png		101		10101			1								5			0		40	0	0			0	300	30130508												0	0				1	HD01305BA														1		2	1							12		2	Square			1	2	3									
30130511	The Orphan		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage06.png		101		10101			1								6			0		40	0	0			0	300	30130510												0	0				1	HD01306BA														1		2	1							12		2	Square			1	2	3									
30130512	Aroma of the Moment		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage07.png		101		10101			1								7			0		40	0	0			0	300	30130508												0	0				1	HD01307BA														1		2	1							12		2	Square			1	2	3									
30130506	A Bite of Warmth		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png		101		10101			1								8			0		40	0	0			0	300	30130512						12808		12808				0	0				1	HD01308BA	HD01308EA			Cook delicious popcorn with Lucia										1		2	1	9111						3		1	Rectangle			1	2	3									
30130513	Treasure Hunter		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png		101		10101			1								3			0		40	0	0			0	300	30130508												0	0				1	HD01303BA	HD01303EA			Find the hidden bolts with Lee.										1		2	1	9110						3		1	Rectangle			1	2	3									
30130514	A Bite of Warmth		Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png		101		10101			1								8			0		40	0	0			0	300	30130512												0	0				1	HD01308BA	HD01308EA			Cook delicious popcorn with Lucia.										1		2	1	9111						3		1	Rectangle			1	2	3									
30130701	The Beginning	The Gray Ravens barged into a certain celebration to recover the lost goods.	Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png		205					1								1	1		0		40		3			1																			1	ZY00101BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130702	Illusive Gray Raven	You must face the trial to reclaim items... Thus, the Gray Raven awaits your challenge.	Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg02.png		205					1								2	1		0		40		3			1		30130701						38205		38205									1	ZY00102BA			3	Follow the tips to find the real teammates	A wrong selection will start a punishing battle	There might be some surprises when you revisit								1		2	1	9061						3		1	Rectangle			1	2	3									
30130703	Entropy Counting	The second trial involves numbers. Lee volunteers to set out and reclaim the items!	Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg03.png		205					1								3	1		0		40		3			1		30130702						38205		38205									1	ZY00103BA			3	Follow the tips to find the real enemies	Note that the questions might be changed	There might be some surprises when you revisit								1		2	1	9041						3		1	Square			1	2	3									
30130704	Spirit Walker	The 3rd trial is a test of courage. Lucia raises her hand to accept the challenge.	Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg04.png		205					1								4	1		0		40		3			1		30130703						38205		38205									1	ZY00104BA	ZY00104EA		3	Follow the ghost's movement order	It does not matter if you can fight your way out	There might be some surprises when you revisit								1		2	1	9031						3		1	Rectangle			1	2	3									
30130705	Last Fight	The fourth trial is a test of teamwork. Fight to become a taoist!	Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg05.png		205					1								5	1		0		40		3			1		30130704						38205		38205									1	ZY00105BA			3	Each character can only use one type of Signal Orb	Each enemy is weak against a type of Signal Orb	What? What was that?								1		2	1	9031	9061	9041				3		1	Rectangle			1	2	3									
30130706	The End	The Mechanoids are pleased with the Gray Ravens' participation. They offer their gratitude in the white light.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		205					1								6	1		0		40		3			1		30130705																	1	ZY00106BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130707	Ghost Festival placeholder	Used for UI. Please ignore	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png		101					1								7	1		0		40		3			1																			1				3	Look for the real key item	All other items are traps									1		2	1							12		2	Rectangle			1	2	3									
30130801	NOD-1	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130802	NOD-2	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130803	NOD-3	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130804	NOD-4	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130805	NOD-5	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130806	NOD-6	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130807	NOD-7	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130808	NOD-8	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130811	NOF-1	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130812	NOF-2	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130813	NOF-3	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130814	NOF-4	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130815	NOF-5	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130816	NOF-6	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130817	NOF-7	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130818	NOF-8	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130821	NOE-1	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130822	NOE-2	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130823	NOE-3	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130824	NOE-4	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130825	NOE-5	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130826	NOE-6	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130827	NOE-7	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130828	NOE-8	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130831	NOH-1	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130832	NOH-2	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130833	NOH-3	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130834	NOH-4	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130835	NOH-5	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130836	NOH-6	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130837	NOH-7	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130838	NOH-8	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130841	NOK-1	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130842	NOK-2	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130843	NOK-3	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130844	NOK-4	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130845	NOK-5	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130846	NOK-6	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130847	NOK-7	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png		101	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewNor			1	2	3									
30130848	NOK-8	Mini Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1							400206		210903															Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1										NewHard			1	2	3									
30130851	インブルリア	Boss Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		8	308	20009			1								1			0		40		3			1																								Earn more points when higher damage is dealt.	Earn more points when you have more HP remaining.												1													1	2	3									
30130901	Special Comms	Let's connect to the satellite using our portable device. Get Wanshi up, Kamui.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20001			1								1	60		0				3			1																				SD00203BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130902	Oasis Flower	The children tried to hide something behind them, but Watanabe easily noticed what they had in their hands.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20001			1								2	60		0				3			1		30130901																		SD00204BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130903	Best Partners	Could you help me, Karenina? Let's just have some fun.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png		101		20001			1								3	60		0				3			1	900	30130902						11954		11954										SD00205BA			3	Just use someone else' parts.	Don't just repeat the same thing.	Kuroro has something to say								1		2	1	2004						12			Rectangle			1	2	3									
30130904	Kids Taking Over	If only Nanami was here, that would make it four.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png		101		20001			1								4	60		0				3			1	900	30130903						11955		11955										SD00206BA			3	I prefer communication over violence.	But I will fight if I have to.									1		2	1	5006	1136					12			Rectangle			1	2	3									
30130905	Meeting Eden	She smiles at the camera before turning it toward the two of them.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20001			1								5	60		0				3			1		30130904																		SD00207BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130906	Whisper from the Stars	All the thoughts and wishes would be channeled into the satellites and delivered to us right here, right now, crossing time and space.	Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png		101		20001			1								6	60		0				3			1		30130905																		SD00208BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30130911	Auto Combat	I promised Mother and Father that I would never let anyone hurt you. So, I'll take the risks...	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png		101		20001			1								7	60		0				3			1	300	30130906					11956		211203							1							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3			Rectangle			1	2	3									
30130912	Ballwheel Performance	Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall.	Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png		101		20001			1								8	60		0				3			1	300	30130911					11956		211204							1							3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.											2	1							3			Rectangle			1	2	3									
30131011	Rapid Ascension	New Year Grinding 1	Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg01.png		101		20001			1								1	60		0				3			1							11964		211205														3	Gains a Red Orb in every 3s.	Red Orbs deal bonus damage	Defeat all the Corrupted.								1		2	1							3			Rectangle			1	2	3									
30131012	破竹の勢い	New Year Grinding 2	Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg02.png		101		20001			1								2	60		0				3			1		30131011					11964		211206														3	Gains a Blue Orb in every 3s.	Blue Orbs deal bonus damage	Defeat all the Corrupted.								1		2	1							3			Rectangle			1	2	3									
30131013	Wishes Come True	New Year Grinding 3	Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg03.png		101		20001			1								3	60		0				3			1		30131012					11964		211207														3	Gains a Red Orb in every 3s.	Yellow Orbs deal bonus damage	Defeat all the Corrupted.								1		2	1							3			Rectangle			1	2	3									
30131014	Day XX, A Reunion	The painful days might not be remembered, but the day of reunion would never be forgotten.	Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png		101		20001			1								4	60		0				3			1		30131013																		YR01702BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30131015	Unknown Discovery	The more we search, the more unknown we will discover. This applies to both the world and to ourselves.	Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png		101		20001			1								5	60		0				3			1		30131014																		YR01703BA			3	Defeat all the Corrupted.	Carefully consider the choice of Constructs.									1		2	1							12		2	Square			1	2	3									
30131101	Mission Alone	...Hold on, are you saying that Commandant has to carry out this mission alone?	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1																				HD00701BA			3											1		2	1							12		2	Square			1	2	3									
30131102	A Special Day	Today is the most special day of the year, even to the Forsakens.	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131101																		HD00702BA			3											1		2	1							12		2	Square			1	2	3									
30131103	The Forsaken and the Children	We are not the only ones that were forgotten... So were these children.	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png		101		20003			1								1	60		0				3			1		30131102						401010		401010										HD00703BA	HD00703EA		3	We are not the only ones that were forgotten.	So were these children.									1		2	1	2005						3			Rectangle			1	2	3									
30131104	Battle under Fireworks	Here's the mission. Destroy all the invading Corrupted... Let none survive!	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png		101		20003			1								1	60		0				3			1		30131103						401011		401011										HD00704BA	HD00704EA		3	Here's the mission—	Destroy all the invading Corrupted... Let none survive!									1		2	1	2005						3			Rectangle			1	2	3									
30131105	Another Journey	The brief two-person journey has ended, and you are back on your own on an accident-free trip, just like the way it started.	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131104																		HD00705BA			3											1		2	1							12		2	Square			1	2	3									
30131106	Suspicious Marks	Suspicious marks were found in City 015. What could they be...?	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131105																		HD00706BA			3											1		2	1							12		2	Square			1	2	3									
30131107	The Besieged Girl	Hang in there! We're coming right now!	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png		101		20003			1								1	60		0				3			1		30131106						401012		401012										HD00707BA	HD00707EA		3	Hang in there! We're coming right now!										1		2	1							3			Rectangle			1	2	3									
30131108	Forgotten Gift	Hey, kids, do you want to give our "supplier" your gift yourselves?	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131107																		HD00708BA			3											1		2	1							12		2	Square			1	2	3									
30131109	Operation "Red Envelope"	Everybody get ready! Let's start collecting the baits!	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png		101		20003			1								1	60		0				3			1		30131108						401013		401013										HD00709BA	HD00709EA		3	Everybody get ready! Let's start collecting the baits!										1		2	1							3			Rectangle			1	2	3									
30131110	Gray Raven's "Rescue"	With Lee, you, and me here, we will never let accidents happen to Commandant.	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131109																		HD00710BA			3											1		2	1							12		2	Square			1	2	3									
30131111	Battle for "Xi"	For our lovely Xi! Go, my brave bodyguards! Hurry!	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png		101		20003			1								1	60		0				3			1		30131110						401014		401014										HD00711BA			3	For Lovely "Xi"	Go, my great bodyguards! Hurry!									1		2	1							3			Rectangle			1	2	3									
30131112	New Year for Everyone	Happy New Year. I wish we can celebrate every year like this.	Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png		101		20003			1								4	60		0				3			1		30131111																		HD00712BA			3											1		2	1							12		2	Square			1	2	3									
30131201	Day of Crisis	Brace yourselves, for today is perhaps the most disastrous day ever in Babylonia...	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								1	1		0				3			1																			1	RY00201BA			3											1		2	1							12		2	Square			1	2	3									
30131202	Mysterious Guest	Maybe there's a mysterious world somewhere that nobody ever knows...	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								2	1		0				3			1		30131201																	1	RY00202BA			3											1		2	1							12		2	Square			1	2	3									
30131203	Rabbit Running Late	I'm running late... The grand welcoming ceremony is about to begin!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg12.png		205		20013			1								3	1		0				3			1	900	30131202						38206		38206									1	RY00203BA	RY00203EA		3	Defeat the abnormal program	Better run!	Why is a raven like a writing-desk?								1		2	1	2010						3			Rectangle			1	2	3									
30131204	Colorful Wrap	Perhaps she just wants a dreamland like what she sees through the candy wrap.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								4	1		0				3			1		30131203																	1	RY00204BA			3											1		2	1							12		2	Square			1	2	3									
30131205	Lies and Friends	Words can hurt. Lies hurt particularly hard.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								5	1		0				3			1		30131204																	1	RY00205BA			3											1		2	1							12		2	Square			1	2	3									
30131206	Tea Party for the Mad	The tea party for the mad is about to begin! Come here for delicious tea, and sweet pancakes! Oh, and funny clowns, of course!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								6	1		0				3			1		30131205																	1	RY00206BA			3											1		2	1							12		2	Square			1	2	3									
30131207	Collapsed Tower	Maybe they know the weakness of humans better. They know how to destroy the tower.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg10.png		205		20013			1								7	1		0				3			1	900	30131206						38207		38207									1	RY00207BA			3	Defeat the abnormal program as soon as possible	Pay attention to the mission tips...?									1		2	1	8020						3			Rectangle			1	2	3									
30131208	Wonderland	We're all your friends<//??SEE??>. Everything here exists for you<//#%?#%?>. This is the wonderland.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg11.png		205		20013			1								8	1		0				3			1	900	30131207						38208		38208									1	RY00208BA	RY00208EA		3	Defeat the Queen of the abnormal programs	Don't drag Liv down.									1		2	1	8020						3			Rectangle			1	2	3									
30131209	The Fools' Future	A man who doesn't know his direction is a fool. A man who knows it but doesn't want to follow, is also a fool. But thanks to their foolishness, fools can still embrace their future.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png		205		20013			1								9	1		0				3			1		30131208																	1	RY00209BA			3											1		2	1							12		2	Square			1	2	3									
30162001	Wargame - 1	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1								400401		400401																											1													1	2	3		1							
30162002	Wargame - 2	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162001						400402		400402																											1													1	2	3		1							
30162003	Wargame - 3	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162002						400403		400403																											1													1	2	3		1							
30162004	Wargame - 4	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162003						400404		400404																											1													1	2	3		1							
30162005	Wargame - 5	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162004						400405		400405																											1													1	2	3		1							
30162006	Wargame - 6	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162005						400406		400406																											1													1	2	3		1							
30162007	Wargame - 7	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162006						400407		400407																											1													1	2	3		1							
30162008	Wargame - 8	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162007						400408		400408																											1													1	2	3		1							
30162009	Wargame - 9	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162008						400409		400409																											1													1	2	3		1							
30162010	Wargame - 10	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162009						400410		400410																											1													1	2	3		1							
30162011	Wargame - 11	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162010						400411		400411																											1													1	2	3		1							
30162012	Wargame - 12	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162011						400412		400412																											1													1	2	3		1							
30162013	Wargame - 13	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162012						400413		400413																											1													1	2	3		1							
30162014	Wargame - 14	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162013						400414		400414																											1													1	2	3		1							
30162015	Wargame - 15	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162014						400415		400415																											1													1	2	3		1							
30162016	Wargame - 16	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162015						400416		400416																											1													1	2	3		1							
30162017	Wargame - 17	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162016						400417		400417																											1													1	2	3		1							
30162018	Wargame - 18	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162017						400418		400418																											1													1	2	3		1							
30162019	Wargame - 19	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162018						400419		400419																											1													1	2	3		1							
30162020	Wargame - 20	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162019						400420		400420																											1													1	2	3		1							
30162021	Wargame - 21	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162020						400421		400421																											1													1	2	3		1							
30162022	Wargame - 22	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162021						400422		400422																											1													1	2	3		1							
30162023	Wargame - 23	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162022						400423		400423																											1													1	2	3		1							
30162024	Wargame - 24	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162023						400424		400424																											1													1	2	3		1							
30162025	Wargame - 25	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162024						400425		400425																											1													1	2	3		1							
30162026	Wargame - 26	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162025						400426		400426																											1													1	2	3		1							
30162027	Wargame - 27	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162026						400427		400427																											1													1	2	3		1							
30162028	Wargame - 28	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162027						400428		400428																											1													1	2	3		1							
30162029	Wargame - 29	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162028						400429		400429																											1													1	2	3		1							
30162030	Wargame - 30	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162029						400430		400430																											1													1	2	3		1							
30162031	Wargame - 31	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162030						400431		400431																											1													1	2	3		1							
30162032	Wargame - 32	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162031						400432		400432																											1													1	2	3		1							
30162033	Wargame - 33	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162032						400433		400433																											1													1	2	3		1							
30162034	Wargame - 34	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162033						400434		400434																											1													1	2	3		1							
30162035	Wargame - 35	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162034						400435		400435																											1													1	2	3		1							
30162036	Wargame - 36	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162035						400436		400436																											1													1	2	3		1							
30162037	Wargame - 37	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162036						400437		400437																											1													1	2	3		1							
30162038	Wargame - 38	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162037						400438		400438																											1													1	2	3		1							
30162039	Wargame - 39	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		16	308	20010			1								1			0		40		3			1		30162038						400439		400439																											1													1	2	3		1							
30162040	Wargame - 40	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162039						400440		400440																											1													1	2	3		1							
30162041	Wargame - 41	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162040						400441		400441																											1													1	2	3		1							
30162042	Wargame - 42	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162041						400442		400442																											1													1	2	3		1							
30162043	Wargame - 43	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162042						400443		400443																											1													1	2	3		1							
30162044	Wargame - 44	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162043						400444		400444																											1													1	2	3		1							
30162045	Wargame - 45	RPG Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		17	308	20010			1								1			0		40		3			1		30162044						400445		400445																											1													1	2	3		1							
30162050	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162051	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162052	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162053	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162054	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162055	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162056	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162057	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162058	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162059	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162060	Chestlefield	Chestlefield Stage	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		38	308	20012			1								1			0		40		3			1																																					1													1	2	3		1							1
30162101	Blind Simulation - 1	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1								420000		420000																	3										1													1	2	3		1							
30162102	Blind Simulation - 2	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162101						420001		420001																	3										1													1	2	3		1							
30162103	Blind Simulation - 3	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162102						420002		420002																	3										1													1	2	3		1							
30162104	Blind Simulation - 4	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162103						420003		420003																	3										1													1	2	3		1							
30162105	Blind Simulation - 5	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162104						420004		420004																	3										1													1	2	3		1							
30162106	Blind Simulation - 6	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162105						420005		420005																	3										1													1	2	3		1							
30162107	Blind Simulation - 7	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162106						420006		420006																	3										1													1	2	3		1							
30162108	Blind Simulation - 8	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162107						420007		420007																	3										1													1	2	3		1							
30162109	Blind Simulation - 9	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162108						420008		420008																	3										1													1	2	3		1							
30162110	Blind Simulation - 10	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162109						420009		420009																	3										1													1	2	3		1							
30162111	Blind Simulation - 11	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162110						420010		420010																	3										1													1	2	3		1							
30162112	Blind Simulation - 12	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162111						420011		420011																	3										1													1	2	3		1							
30162113	Blind Simulation - 13	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162112						420012		420012																	3										1													1	2	3		1							
30162114	Blind Simulation - 14	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162113						420013		420013																	3										1													1	2	3		1							
30162115	Blind Simulation - 15	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162114						420014		420014																	3										1													1	2	3		1							
30162116	Blind Simulation - 16	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162115						420015		420015																	3										1													1	2	3		1							
30162117	Blind Simulation - 17	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162116						420016		420016																	3										1													1	2	3		1							
30162118	Blind Simulation - 18	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162117						420017		420017																	3										1													1	2	3		1							
30162119	Blind Simulation - 19	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162118						420018		420018																	3										1													1	2	3		1							
30162120	Blind Simulation - 20	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162119						420019		420019																	3										1													1	2	3		1							
30162121	Blind Simulation - 21	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162120						420020		420020																	3										1													1	2	3		1							
30162122	Blind Simulation - 22	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162121						420021		420021																	3										1													1	2	3		1							
30162123	Blind Simulation - 23	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162122						420022		420022																	3										1													1	2	3		1							
30162124	Blind Simulation - 24	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162123						420023		420023																	3										1													1	2	3		1							
30162125	Blind Simulation - 25	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162124						420024		420024																	3										1													1	2	3		1							
30162126	Blind Simulation - 26	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162125						420025		420025																	3										1													1	2	3		1							
30162127	Blind Simulation - 27	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162126						420026		420026																	3										1													1	2	3		1							
30162128	Blind Simulation - 28	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162127						420027		420027																	3										1													1	2	3		1							
30162129	Blind Simulation - 29	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162128						420028		420028																	3										1													1	2	3		1							
30162130	Blind Simulation - 30	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162129						420029		420029																	3										1													1	2	3		1							
30162131	Blind Simulation - 31	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162130						420030		420030																	3										1													1	2	3		1							
30162132	Blind Simulation - 32	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162131						420031		420031																	3										1													1	2	3		1							
30162133	Blind Simulation - 33	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162132						420032		420032																	3										1													1	2	3		1							
30162134	Blind Simulation - 34	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162133						420033		420033																	3										1													1	2	3		1							
30162135	Blind Simulation - 35	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162134						420034		420034																	3										1													1	2	3		1							
30162136	Blind Simulation - 36	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162135						420035		420035																	3										1													1	2	3		1							
30162137	Blind Simulation - 37	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162136						420036		420036																	3										1													1	2	3		1							
30162138	Blind Simulation - 38	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162137						420037		420037																	3										1													1	2	3		1							
30162139	Blind Simulation - 39	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		53	308	20014			1								1			0		40		3			1		30162138						420038		420038																	3										1													1	2	3		1							
30162140	Blind Simulation - 40	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162139						420039		420039																	3										1													1	2	3		1							
30162141	Blind Simulation - 41	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162140						420040		420040																	3										1													1	2	3		1							
30162142	Blind Simulation - 42	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162141						420055		420055																	3										1													1	2	3		1							
30162143	Blind Simulation - 43	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162142						420056		420056																	3										1													1	2	3		1							
30162144	Blind Simulation - 44	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162143						420057		420057																	3										1													1	2	3		1							
30162145	Blind Simulation - 45	RPG Phase 2 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		54	308	20014			1								1			0		40		3			1		30162144						420058		420058																	3										1													1	2	3		1							
30162201	Scarlet Woods - 1	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421001		421001																	3										1													1	2	3		1							
30162202	Scarlet Woods - 2	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421002		421002																	3										1													1	2	3		1							
30162203	Scarlet Woods - 3	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421003		421003																	3										1													1	2	3		1							
30162204	Scarlet Woods - 4	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421004		421004																	3										1													1	2	3		1							
30162205	Scarlet Woods - 5	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421005		421005																	3										1													1	2	3		1							
30162206	Scarlet Woods - 6	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421006		421006																	3										1													1	2	3		1							
30162207	Scarlet Woods - 7	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421007		421007																	3										1													1	2	3		1							
30162208	Scarlet Woods - 8	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421008		421008																	3										1													1	2	3		1							
30162209	Scarlet Woods - 9	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421009		421009																	3										1													1	2	3		1							
30162210	Scarlet Woods - 10	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421010		421010																	3										1													1	2	3		1							
30162211	Scarlet Woods - 11	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421011		421011																	3										1													1	2	3		1							
30162212	Scarlet Woods - 12	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421012		421012																	3										1													1	2	3		1							
30162213	Scarlet Woods - 13	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421013		421013																	3										1													1	2	3		1							
30162214	Scarlet Woods - 14	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421014		421014																	3										1													1	2	3		1							
30162215	Scarlet Woods - 15	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421015		421015																	3										1													1	2	3		1							
30162216	Scarlet Woods - 16	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421016		421016																	3										1													1	2	3		1							
30162217	Scarlet Woods - 17	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421017		421017																	3										1													1	2	3		1							
30162218	Scarlet Woods - 18	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421018		421018																	3										1													1	2	3		1							
30162219	Scarlet Woods - 19	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421019		421019																	3										1													1	2	3		1							
30162220	Scarlet Woods - 20	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421020		421020																	3										1													1	2	3		1							
30162221	Scarlet Woods - 21	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421021		421021																	3										1													1	2	3		1							
30162222	Scarlet Woods - 22	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421022		421022																	3										1													1	2	3		1							
30162223	Scarlet Woods - 23	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421023		421023																	3										1													1	2	3		1							
30162224	Scarlet Woods - 24	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421024		421024																	3										1													1	2	3		1							
30162225	Scarlet Woods - 25	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421025		421025																	3										1													1	2	3		1							
30162226	Scarlet Woods - 26	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421026		421026																	3										1													1	2	3		1							
30162227	Scarlet Woods - 27	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421027		421027																	3										1													1	2	3		1							
30162228	Scarlet Woods - 28	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421028		421028																	3										1													1	2	3		1							
30162229	Scarlet Woods - 29	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421029		421029																	3										1													1	2	3		1							
30162230	Scarlet Woods - 30	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421030		421030																	3										1													1	2	3		1							
30162231	Scarlet Woods - 31	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421031		421031																	3										1													1	2	3		1							
30162232	Scarlet Woods - 32	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421032		421032																	3										1													1	2	3		1							
30162233	Scarlet Woods - 33	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421033		421033																	3										1													1	2	3		1							
30162234	Scarlet Woods - 34	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421034		421034																	3										1													1	2	3		1							
30162235	Scarlet Woods - 35	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421035		421035																	3										1													1	2	3		1							
30162236	Scarlet Woods - 36	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421036		421036																	3										1													1	2	3		1							
30162237	Scarlet Woods - 37	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421037		421037																	3										1													1	2	3		1							
30162238	Scarlet Woods - 38	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421038		421038																	3										1													1	2	3		1							
30162239	Scarlet Woods - 39	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								421039		421039																	3										1													1	2	3		1							
30162240	Scarlet Woods - 40	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421040		421040																	3										1													1	2	3		1							
30162241	Scarlet Woods - 41	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421055		421055																	3										1													1	2	3		1							
30162242	Scarlet Woods - 42	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421056		421056																	3										1													1	2	3		1							
30162243	Scarlet Woods - 43	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421057		421057																	3										1													1	2	3		1							
30162244	Scarlet Woods - 44	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421058		421058																	3										1													1	2	3		1							
30162245	Scarlet Woods - 45	RPG Phase 3 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								421059		421059																	3										1													1	2	3		1							
30162301	Prophetic Surveillance - 1	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422000		422000																	3										1							17						1	2	3		1							
30162302	Prophetic Surveillance - 2	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422001		422001																	3										1							17						1	2	3		1							
30162303	Prophetic Surveillance - 3	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422002		422002																	3										1							17						1	2	3		1							
30162304	Prophetic Surveillance - 4	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422003		422003																	3										1							17						1	2	3		1							
30162305	Prophetic Surveillance - 5	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422004		422004																	3										1							17						1	2	3		1							
30162306	Prophetic Surveillance - 6	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422005		422005																	3	30162300									1							17						1	2	3		1							
30162307	Prophetic Surveillance - 7	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422006		422006																	3	30162300									1							17						1	2	3		1							
30162308	Prophetic Surveillance - 8	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422007		422007																	3	30162300									1							17						1	2	3		1							
30162309	Prophetic Surveillance - 9	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422008		422008																	3	30162300									1							17						1	2	3		1							
30162310	Prophetic Surveillance - 10	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422009		422009																	3	30162300									1							17						1	2	3		1							
30162311	Prophetic Surveillance - 11	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422010		422010																	3	30162301									1							17						1	2	3		1							
30162312	Prophetic Surveillance - 12	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422011		422011																	3	30162301									1							17						1	2	3		1							
30162313	Prophetic Surveillance - 13	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422012		422012																	3	30162301									1							17						1	2	3		1							
30162314	Prophetic Surveillance - 14	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422013		422013																	3	30162301									1							17						1	2	3		1							
30162315	Prophetic Surveillance - 15	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422014		422014																	3	30162301									1							17						1	2	3		1							
30162316	Prophetic Surveillance - 16	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422015		422015																	3										1							17						1	2	3		1							
30162317	Prophetic Surveillance - 17	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422016		422016																	3										1							17						1	2	3		1							
30162318	Prophetic Surveillance - 18	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422017		422017																	3										1							17						1	2	3		1							
30162319	Prophetic Surveillance - 19	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422018		422018																	3										1							17						1	2	3		1							
30162320	Prophetic Surveillance - 20	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422019		422019																	3										1							17						1	2	3		1							
30162321	Prophetic Surveillance - 21	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422020		422020																	3	30162300									1							17						1	2	3		1							
30162322	Prophetic Surveillance - 22	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422021		422021																	3	30162300									1							17						1	2	3		1							
30162323	Prophetic Surveillance - 23	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422022		422022																	3	30162300									1							17						1	2	3		1							
30162324	Prophetic Surveillance - 24	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422023		422023																	3	30162300									1							17						1	2	3		1							
30162325	Prophetic Surveillance - 25	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422024		422024																	3	30162300									1							17						1	2	3		1							
30162326	Prophetic Surveillance - 26	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422025		422025																	3	30162301									1							17						1	2	3		1							
30162327	Prophetic Surveillance - 27	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422026		422026																	3	30162301									1							17						1	2	3		1							
30162328	Prophetic Surveillance - 28	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422027		422027																	3	30162301									1							17						1	2	3		1							
30162329	Prophetic Surveillance - 29	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422028		422028																	3	30162301									1							17						1	2	3		1							
30162330	Prophetic Surveillance - 30	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422029		422029																	3	30162301									1							17						1	2	3		1							
30162331	Prophetic Surveillance - 31	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422030		422030																	3										1							17						1	2	3		1							
30162332	Prophetic Surveillance - 32	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422031		422031																	3										1							17						1	2	3		1							
30162333	Prophetic Surveillance - 33	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422032		422032																	3										1							17						1	2	3		1							
30162334	Prophetic Surveillance - 34	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422033		422033																	3										1							17						1	2	3		1							
30162335	Prophetic Surveillance - 35	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422034		422034																	3										1							17						1	2	3		1							
30162336	Prophetic Surveillance - 36	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422035		422035																	3										1							17						1	2	3		1							
30162337	Prophetic Surveillance - 37	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422036		422036																	3										1							17						1	2	3		1							
30162338	Prophetic Surveillance - 38	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422037		422037																	3										1							17						1	2	3		1							
30162339	Prophetic Surveillance - 39	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		64	308	20014			1								1			0		40		3			1								422038		422038																	3										1							17						1	2	3		1							
30162340	Prophetic Surveillance - 40	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422039		422039																	3										1							17						1	2	3		1							
30162341	Prophetic Surveillance - 41	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422040		422040																	3										1							17						1	2	3		1							
30162342	Prophetic Surveillance - 42	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422041		422041																	3										1							17						1	2	3		1							
30162343	Prophetic Surveillance - 43	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422042		422042																	3										1							17						1	2	3		1							
30162344	Prophetic Surveillance - 44	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422043		422043																	3										1							17						1	2	3		1							
30162345	Prophetic Surveillance - 45	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422044		422044																	3										1							17						1	2	3		1							
30162346	Prophetic Surveillance - 46	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422045		422045																	3										1							17						1	2	3		1							
30162347	Prophetic Surveillance - 47	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422046		422046																	3										1							17						1	2	3		1							
30162348	Prophetic Surveillance - 48	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422047		422047																	3										1							17						1	2	3		1							
30162349	Prophetic Surveillance - 49	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422048		422048																	3										1							17						1	2	3		1							
30162350	Prophetic Surveillance - 50	RPG Phase 4 Stages	Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png		65	308	20014			1								1			0		40		3			1								422049		422049																	3										1							17						1	2	3		1							
30161001	Chained Simulation-01	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1								600001		600001														Clear in 120s	Clear in 90s	Remaining HP no less than 80%	5										1										Normal			1	2	3		1							
30161002	Chained Simulation-02	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161001						600001		600001														Clear in 120s	Clear in 90s	Up to 2 Constructs in battle	5										1										Normal			1	2	3		1							
30161003	Chained Simulation-03	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161002						600001		600001														Clear in 120s	Clear in 90s	Remaining HP no less than 80%	5										1										Normal			1	2	3		1							
30161004	Chained Simulation-04	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard01.png		101	308	10101			1								1			0		40		3			1		30161003						600001		600001														Clear in 120s	Clear in 90s	Up to 2 Constructs in battle	5										1										Hard			1	2	3		1							
30161005	Chained Simulation-05	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161004						600001		600001														Clear in 120s	Clear in 90s	Single max DMG no less than 50k	5										1										Normal			1	2	3		1							
30161006	Chained Simulation-06	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161005						600001		600001														Clear in 120s	Clear in 90s	Remaining HP no less than 80%	5										1										Normal			1	2	3		1							
30161007	Chained Simulation-07	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161006						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 5 times	5										1										Normal			1	2	3		1							
30161008	Chained Simulation-08	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard02.png		101	308	10101			1								1			0		40		3			1		30161007						600001		600001														Clear in 120s	Clear in 90s	Remaining HP no less than 80%	5										1										Hard			1	2	3		1							
30161009	Chained Simulation-09	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161008						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 5 times	5										1										Normal			1	2	3		1							
30161010	Chained Simulation-10	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161009						600001		600001														Clear in 120s	Clear in 90s	Up to 2 Constructs in battle	5										1										Normal			1	2	3		1							
30161011	Chained Simulation-11	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161010						600001		600001														Clear in 120s	Clear in 90s	Single max DMG no less than 100K	5										1										Normal			1	2	3		1							
30161012	Chained Simulation-12	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard03.png		101	308	10101			1								1			0		40		3			1		30161011						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 10 times	5										1										Hard			1	2	3		1							
30161013	Chained Simulation-13	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161012						600001		600001														Clear in 120s	Clear in 90s	Remaining HP no less than 80%	5										1										Normal			1	2	3		1							
30161014	Chained Simulation-14	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161013						600001		600001														Clear in 120s	Clear in 90s	Up to 2 Constructs in battle	5										1										Normal			1	2	3		1							
30161015	Chained Simulation-15	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161014						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 10 times	5										1										Normal			1	2	3		1							
30161016	Chained Simulation-16	Week 1 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard04.png		101	308	10101			1								1			0		40		3			1		30161015						600001		600001														Clear in 120s	Clear in 90s	Single max DMG no less than 100k	5										1										Hard			1	2	3		1							
30161051	Chained Simulation-01	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1								600001		600001														Clear in 120s	Clear in 90s	Max number of combo no less than 999	5										1										Normal			1	2	3		1							
30161052	Chained Simulation-02	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161051						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 20 times	5										1										Normal			1	2	3		1							
30161053	Chained Simulation-03	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161052						600001		600001														Clear in 120s	Clear in 90s	Do not deploy Attacker-type Construct	5										1										Normal			1	2	3		1							
30161054	Chained Simulation-04	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard05.png		101	308	10101			1								1			0		40		3			1		30161053						600001		600001														Clear in 120s	Clear in 90s	Max number of combo no less than 200	5										1										Hard			1	2	3		1							
30161055	Chained Simulation-05	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161054						600001		600001														Clear in 120s	Clear in 90s	Number of shield obtained no less than 5000	5										1										Normal			1	2	3		1							
30161056	Chained Simulation-06	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161055						600001		600001														Clear in 120s	Clear in 90s	Do not deploy Tank-type Construct	5										1										Normal			1	2	3		1							
30161057	Chained Simulation-07	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161056						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 20 times	5										1										Normal			1	2	3		1							
30161058	Chained Simulation-08	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard06.png		101	308	10101			1								1			0		40		3			1		30161057						600001		600001														Clear in 120s	Clear in 90s	Do not deploy Support-type Construct	5										1										Hard			1	2	3		1							
30161059	Chained Simulation-09	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161058						600001		600001														Clear in 120s	Clear in 90s	Number of shield obtained no less than 5000	5										1										Normal			1	2	3		1							
30161060	Chained Simulation-10	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161059						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 20 times	5										1										Normal			1	2	3		1							
30161061	Chained Simulation-11	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161060						600001		600001														Clear in 120s	Clear in 90s	Max number of combo no less than 999	5										1										Normal			1	2	3		1							
30161062	Chained Simulation-12	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard07.png		101	308	10101			1								1			0		40		3			1		30161061						600001		600001														Clear in 120s	Clear in 90s	Number of shields obtained no less than 10000	5										1										Hard			1	2	3		1							
30161063	Chained Simulation-13	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161062						600001		600001														Clear in 120s	Clear in 90s	Do not deploy Support-type Construct	5										1										Normal			1	2	3		1							
30161064	Chained Simulation-14	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161063						600001		600001														Clear in 120s	Clear in 90s	Number of shields obtained no less than 20000	5										1										Normal			1	2	3		1							
30161065	Chained Simulation-15	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png		101	308	10101			1								1			0		40		3			1		30161064						600001		600001														Clear in 120s	Clear in 90s	Dodge no more than 20 times	5										1										Normal			1	2	3		1							
30161066	Chained Simulation-16	Week 2 Hacking Mode Stages	Assets/Product/Texture/Image/UiHack/UiHackFubenHard08.png		101	308	10101			1								1			0		40		3			1		30161065						600001		600001														Clear in 120s	Clear in 90s	Max number of combo no less than 500	5										1										Hard			1	2	3		1							
20010021	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		17					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010027	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		17					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010023	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		8					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010029	TFZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		8					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010020	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		104					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010026	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		104					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010019	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010025	TFZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010201	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 220s	Clear within 200s	Clear within 180s										5	6							2			Rectangle			1	2	3							1		
20010203	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 220s	Clear within 200s	Clear within 180s										5	6							2			Rectangle			1	2	3							1		
20010202	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	40	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010204	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	40	1	0		80		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010022	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		21					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010028	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		21					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010034	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		21					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010040	TSZ-01		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		21					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010032	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		104					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010038	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		104					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010031	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		102					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010037	TSZ-02		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		102					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010205	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 220s	Clear within 200s	Clear within 180s										5	6							2			Rectangle			1	2	3							1		
20010207	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 220s	Clear within 200s	Clear within 180s										5	6							2			Rectangle			1	2	3							1		
20010206	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png		103					1								1	40	1	0		62		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010208	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	40	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
30210001	VH-01				101		20009			1								1	40		0		40		3			1	300	30200097						400101		400101														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210002	VH-02				101		20009			1								1	40		0		40		3			1	300	30210001						400102		400102														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210003	VH-03				101		20009			1								1	40		0		40		3			1	300	30210002						400103		400103														Carefully consider your team setup.	Recommended after you have at least three 7★ members.											2	1										Square			1	2	3									
30210004	VH-04				101		20009			1								1	40		0		40		3			1	300	30210003						400104		400104														Carefully consider your team setup.	Recommended after you have at least three 9★ members.											2	1										Square			1	2	3									
30210005	VH-05				101		20009			1								1	40		0		40		3			1	300	30210004						400105		400105														Carefully consider your team setup.	Recommended after you have at least three 11★ members.											2	1										Square			1	2	3									
30210006	VH-06				111		20009			1								1	40		0		40		3			1	300	30210005						400106		400106														Carefully consider your team setup.	Recommended after you have at least three 13★ members.											2	1										Square			1	2	3									
30210007	VH-07				101		20009			1								1	40		0		40		3			1	300	30200098						400107		400107														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210008	VH-08				101		20009			1								1	40		0		40		3			1	300	30210007						400108		400108														Carefully consider your team setup.	Recommended after you have at least four 14★ members.											2	1										Square			1	2	3									
30210009	VH-09				101		20009			1								1	40		0		40		3			1	300	30210008						400109		400109														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210010	VH-10				101		20009			1								1	40		0		40		3			1	300	30210009						400110		400110														Carefully consider your team setup.	Recommended after you have at least four 16★ members.											2	1										Square			1	2	3									
30210011	VH-11				101		20009			1								1	40		0		40		3			1	300	30210010						400111		400111														Carefully consider your team setup.	Recommended after you have at least four 17★ members.											2	1										Square			1	2	3									
30210012	VH-12				111		20009			1								1	40		0		40		3			1	300	30210011						400112		400112														Carefully consider your team setup.	Recommended after you have at least four 18★ members.											2	1										Square			1	2	3									
30210013	VH-13				101		20009			1								1	40		0		40		3			1	300	30200099						400113		400113														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210014	VH-14				101		20009			1								1	40		0		40		3			1	300	30210013						400114		400114														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210015	VH-15				101		20009			1								1	40		0		40		3			1	300	30210014						400115		400115														Carefully consider your team setup.	Recommended after you have at least five 22★ members.											2	1										Square			1	2	3									
30210016	VH-16				101		20009			1								1	40		0		40		3			1	300	30210015						400116		400116														Carefully consider your team setup.	Recommended after you have at least five 24★ members.											2	1										Square			1	2	3									
30210017	VH-17				101		20009			1								1	40		0		40		3			1	300	30210016						400117		400117														Carefully consider your team setup.	Recommended after you have at least five 26★ members.											2	1										Square			1	2	3									
30210018	VH-18				111		20009			1								1	40		0		40		3			1	300	30210017						400118		400118														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210019	EX-01				111		20009			1								1	40		0		40		3			1	300	30200100						400119		400119														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210020	EX-02				111		20009			1								1	40		0		40		3			1	300	30210019						400120		400120														Carefully consider your team setup.	Recommended after you have at least six MAX members.											2	1										Square			1	2	3									
30210021	EX-03				111		20009			1								1	40		0		40		3			1	300	30210020						400121		400121														Carefully consider your team setup.	Recommended after you have at least seven MAX members.											2	1										Square			1	2	3									
30210022	EX-04				111		20009			1								1	40		0		40		3			1	300	30210021						400122		400122														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210023	EX-05				17		20009			1								1	40		0		40		3			1	300	30210022						400123		400123														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210024	EX-06				30		20009			1								1	40		0		40		3			1	300	30210023						400124		400124														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210025	VH-01				102		20009			1								1	40		0		40		3			1	300	30200101						400101		400101														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210026	VH-02				102		20009			1								1	40		0		40		3			1	300	30210025						400102		400102														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210027	VH-03				102		20009			1								1	40		0		40		3			1	300	30210026						400103		400103														Carefully consider your team setup.	Recommended after you have at least three 7★ members.											2	1										Square			1	2	3									
30210028	VH-04				102		20009			1								1	40		0		40		3			1	300	30210027						400104		400104														Carefully consider your team setup.	Recommended after you have at least three 9★ members.											2	1										Square			1	2	3									
30210029	VH-05				102		20009			1								1	40		0		40		3			1	300	30210028						400105		400105														Carefully consider your team setup.	Recommended after you have at least three 11★ members.											2	1										Square			1	2	3									
30210030	VH-06				112		20009			1								1	40		0		40		3			1	300	30210029						400106		400106														Carefully consider your team setup.	Recommended after you have at least three 13★ members.											2	1										Square			1	2	3									
30210031	VH-07				102		20009			1								1	40		0		40		3			1	300	30200102						400107		400107														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210032	VH-08				102		20009			1								1	40		0		40		3			1	300	30210031						400108		400108														Carefully consider your team setup.	Recommended after you have at least four 14★ members.											2	1										Square			1	2	3									
30210033	VH-09				102		20009			1								1	40		0		40		3			1	300	30210032						400109		400109														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210034	VH-10				102		20009			1								1	40		0		40		3			1	300	30210033						400110		400110														Carefully consider your team setup.	Recommended after you have at least four 16★ members.											2	1										Square			1	2	3									
30210035	VH-11				102		20009			1								1	40		0		40		3			1	300	30210034						400111		400111														Carefully consider your team setup.	Recommended after you have at least four 17★ members.											2	1										Square			1	2	3									
30210036	VH-12				112		20009			1								1	40		0		40		3			1	300	30210035						400112		400112														Carefully consider your team setup.	Recommended after you have at least four 18★ members.											2	1										Square			1	2	3									
30210037	VH-13				102		20009			1								1	40		0		40		3			1	300	30200103						400113		400113														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210038	VH-14				102		20009			1								1	40		0		40		3			1	300	30210037						400114		400114														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210039	VH-15				102		20009			1								1	40		0		40		3			1	300	30210038						400115		400115														Carefully consider your team setup.	Recommended after you have at least five 22★ members.											2	1										Square			1	2	3									
30210040	VH-16				102		20009			1								1	40		0		40		3			1	300	30210039						400116		400116														Carefully consider your team setup.	Recommended after you have at least five 24★ members.											2	1										Square			1	2	3									
30210041	VH-17				102		20009			1								1	40		0		40		3			1	300	30210040						400117		400117														Carefully consider your team setup.	Recommended after you have at least five 26★ members.											2	1										Square			1	2	3									
30210042	VH-18				112		20009			1								1	40		0		40		3			1	300	30210041						400118		400118														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210043	EX-01				112		20009			1								1	40		0		40		3			1	300	30200104						400119		400119														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210044	EX-02				112		20009			1								1	40		0		40		3			1	300	30210043						400120		400120														Carefully consider your team setup.	Recommended after you have at least six MAX members.											2	1										Square			1	2	3									
30210045	EX-03				112		20009			1								1	40		0		40		3			1	300	30210044						400121		400121														Carefully consider your team setup.	Recommended after you have at least seven MAX members.											2	1										Square			1	2	3									
30210046	EX-04				21		20009			1								1	40		0		40		3			1	300	30210045						400122		400122														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210047	EX-05				31		20009			1								1	40		0		40		3			1	300	30210046						400123		400123														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210048	EX-06				31		20009			1								1	40		0		40		3			1	300	30210047						400124		400124														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210049	VH-01				101		20009			1								1	40		0		40		3			1	300	30200105						400101		400101														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210050	VH-02				101		20009			1								1	40		0		40		3			1	300	30210049						400102		400102														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210051	VH-03				101		20009			1								1	40		0		40		3			1	300	30210050						400103		400103														Carefully consider your team setup.	Recommended after you have at least three 7★ members.											2	1										Square			1	2	3									
30210052	VH-04				101		20009			1								1	40		0		40		3			1	300	30210051						400104		400104														Carefully consider your team setup.	Recommended after you have at least three 9★ members.											2	1										Square			1	2	3									
30210053	VH-05				101		20009			1								1	40		0		40		3			1	300	30210052						400105		400105														Carefully consider your team setup.	Recommended after you have at least three 11★ members.											2	1										Square			1	2	3									
30210054	VH-06				111		20009			1								1	40		0		40		3			1	300	30210053						400106		400106														Carefully consider your team setup.	Recommended after you have at least three 13★ members.											2	1										Square			1	2	3									
30210055	VH-07				101		20009			1								1	40		0		40		3			1	300	30200106						400107		400107														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210056	VH-08				101		20009			1								1	40		0		40		3			1	300	30210055						400108		400108														Carefully consider your team setup.	Recommended after you have at least four 14★ members.											2	1										Square			1	2	3									
30210057	VH-09				101		20009			1								1	40		0		40		3			1	300	30210056						400109		400109														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210058	VH-10				101		20009			1								1	40		0		40		3			1	300	30210057						400110		400110														Carefully consider your team setup.	Recommended after you have at least four 16★ members.											2	1										Square			1	2	3									
30210059	VH-11				101		20009			1								1	40		0		40		3			1	300	30210058						400111		400111														Carefully consider your team setup.	Recommended after you have at least four 17★ members.											2	1										Square			1	2	3									
30210060	VH-12				111		20009			1								1	40		0		40		3			1	300	30210059						400112		400112														Carefully consider your team setup.	Recommended after you have at least four 18★ members.											2	1										Square			1	2	3									
30210061	VH-13				101		20009			1								1	40		0		40		3			1	300	30200107						400113		400113														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210062	VH-14				101		20009			1								1	40		0		40		3			1	300	30210061						400114		400114														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210063	VH-15				101		20009			1								1	40		0		40		3			1	300	30210062						400115		400115														Carefully consider your team setup.	Recommended after you have at least five 22★ members.											2	1										Square			1	2	3									
30210064	VH-16				101		20009			1								1	40		0		40		3			1	300	30210063						400116		400116														Carefully consider your team setup.	Recommended after you have at least five 24★ members.											2	1										Square			1	2	3									
30210065	VH-17				101		20009			1								1	40		0		40		3			1	300	30210064						400117		400117														Carefully consider your team setup.	Recommended after you have at least five 26★ members.											2	1										Square			1	2	3									
30210066	VH-18				111		20009			1								1	40		0		40		3			1	300	30210065						400118		400118														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210067	EX-01				111		20009			1								1	40		0		40		3			1	300	30200108						400119		400119														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210068	EX-02				111		20009			1								1	40		0		40		3			1	300	30210067						400120		400120														Carefully consider your team setup.	Recommended after you have at least six MAX members.											2	1										Square			1	2	3									
30210069	EX-03				111		20009			1								1	40		0		40		3			1	300	30210068						400121		400121														Carefully consider your team setup.	Recommended after you have at least seven MAX members.											2	1										Square			1	2	3									
30210070	EX-04				111		20009			1								1	40		0		40		3			1	300	30210069						400122		400122														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210071	EX-05				17		20009			1								1	40		0		40		3			1	300	30210070						400123		400123														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210072	EX-06				30		20009			1								1	40		0		40		3			1	300	30210071						400124		400124														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210073	VH-01				102		20009			1								1	40		0		40		3			1	300	30200109						400101		400101														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210074	VH-02				102		20009			1								1	40		0		40		3			1	300	30210073						400102		400102														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210075	VH-03				102		20009			1								1	40		0		40		3			1	300	30210074						400103		400103														Carefully consider your team setup.	Recommended after you have at least three 7★ members.											2	1										Square			1	2	3									
30210076	VH-04				102		20009			1								1	40		0		40		3			1	300	30210075						400104		400104														Carefully consider your team setup.	Recommended after you have at least three 9★ members.											2	1										Square			1	2	3									
30210077	VH-05				102		20009			1								1	40		0		40		3			1	300	30210076						400105		400105														Carefully consider your team setup.	Recommended after you have at least three 11★ members.											2	1										Square			1	2	3									
30210078	VH-06				112		20009			1								1	40		0		40		3			1	300	30210077						400106		400106														Carefully consider your team setup.	Recommended after you have at least three 13★ members.											2	1										Square			1	2	3									
30210079	VH-07				102		20009			1								1	40		0		40		3			1	300	30200110						400107		400107														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210080	VH-08				102		20009			1								1	40		0		40		3			1	300	30210079						400108		400108														Carefully consider your team setup.	Recommended after you have at least four 14★ members.											2	1										Square			1	2	3									
30210081	VH-09				102		20009			1								1	40		0		40		3			1	300	30210080						400109		400109														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210082	VH-10				102		20009			1								1	40		0		40		3			1	300	30210081						400110		400110														Carefully consider your team setup.	Recommended after you have at least four 16★ members.											2	1										Square			1	2	3									
30210083	VH-11				102		20009			1								1	40		0		40		3			1	300	30210082						400111		400111														Carefully consider your team setup.	Recommended after you have at least four 17★ members.											2	1										Square			1	2	3									
30210084	VH-12				112		20009			1								1	40		0		40		3			1	300	30210083						400112		400112														Carefully consider your team setup.	Recommended after you have at least four 18★ members.											2	1										Square			1	2	3									
30210085	VH-13				102		20009			1								1	40		0		40		3			1	300	30200111						400113		400113														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210086	VH-14				102		20009			1								1	40		0		40		3			1	300	30210085						400114		400114														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210087	VH-15				102		20009			1								1	40		0		40		3			1	300	30210086						400115		400115														Carefully consider your team setup.	Recommended after you have at least five 22★ members.											2	1										Square			1	2	3									
30210088	VH-16				102		20009			1								1	40		0		40		3			1	300	30210087						400116		400116														Carefully consider your team setup.	Recommended after you have at least five 24★ members.											2	1										Square			1	2	3									
30210089	VH-17				102		20009			1								1	40		0		40		3			1	300	30210088						400117		400117														Carefully consider your team setup.	Recommended after you have at least five 26★ members.											2	1										Square			1	2	3									
30210090	VH-18				112		20009			1								1	40		0		40		3			1	300	30210089						400118		400118														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210091	EX-01				112		20009			1								1	40		0		40		3			1	300	30200112						400119		400119														Carefully consider your team setup.	Recommended after you have at least five MAX members.											2	1										Square			1	2	3									
30210092	EX-02				112		20009			1								1	40		0		40		3			1	300	30210091						400120		400120														Carefully consider your team setup.	Recommended after you have at least six MAX members.											2	1										Square			1	2	3									
30210093	EX-03				112		20009			1								1	40		0		40		3			1	300	30210092						400121		400121														Carefully consider your team setup.	Recommended after you have at least seven MAX members.											2	1										Square			1	2	3									
30210094	EX-04				21		20009			1								1	40		0		40		3			1	300	30210093						400122		400122														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210095	EX-05				31		20009			1								1	40		0		40		3			1	300	30210094						400123		400123														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210096	EX-06				31		20009			1								1	40		0		40		3			1	300	30210095						400124		400124														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210098	VH-01				41		20009			1								1	40		0		40		3			1	300							402001		402001														Carefully consider your team setup.	Recommended after you have at least three 1★ members.											2	1										Square			1	2	3									
30210100	VH-02				41		20009			1								1	40		0		40		3			1	300							402002		402002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210101	VH-03				41		20009			1								1	40		0		40		3			1	300							402003		402003														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210102	VH-04				41		20009			1								1	40		0		40		3			1	300							402004		402004														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210103	VH-05				41		20009			1								1	40		0		40		3			1	300							402005		402005														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210104	VH-06				41		20009			1								1	40		0		40		3			1	300							402006		402006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210105	VH-07				41		20009			1								1	40		0		40		3			1	300							402007		402007														Carefully consider your team setup.	Recommended after you have at least four 9★ members.											2	1										Square			1	2	3									
30210106	VH-08				41		20009			1								1	40		0		40		3			1	300							402008		402008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210107	VH-09				41		20009			1								1	40		0		40		3			1	300							402009		402009														Carefully consider your team setup.	Recommended after you have at least four 11★ members.											2	1										Square			1	2	3									
30210108	VH-10				41		20009			1								1	40		0		40		3			1	300							402010		402010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210109	VH-11				41		20009			1								1	40		0		40		3			1	300							402011		402011														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210110	VH-12				41		20009			1								1	40		0		40		3			1	300							402012		402012														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210111	VH-13				41		20009			1								1	40		0		40		3			1	300							402013		402013														Carefully consider your team setup.	Recommended after you have at least five 16★ members.											2	1										Square			1	2	3									
30210112	VH-14				41		20009			1								1	40		0		40		3			1	300							402014		402014														Carefully consider your team setup.	Recommended after you have at least five 17★ members.											2	1										Square			1	2	3									
30210113	VH-15				41		20009			1								1	40		0		40		3			1	300							402015		402015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210114	VH-16				41		20009			1								1	40		0		40		3			1	300							402016		402016														Carefully consider your team setup.	Recommended after you have at least five 19★ members.											2	1										Square			1	2	3									
30210115	VH-17				41		20009			1								1	40		0		40		3			1	300							402017		402017														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210116	VH-18				41		20009			1								1	40		0		40		3			1	300							402018		402018														Carefully consider your team setup.	Recommended after you have at least five 21★ members.											2	1										Square			1	2	3									
30210117	VH-19				41		20009			1								1	40		0		40		3			1	300							402019		402019														Carefully consider your team setup.	Recommended after you have at least five 23★ members.											2	1										Square			1	2	3									
30210118	VH-20				41		20009			1								1	40		0		40		3			1	300							402020		402020														Carefully consider your team setup.	Recommended after you have at least six 25★ members.											2	1										Square			1	2	3									
30210119	EX-01				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least seven 26★ members.											2	1										Square			1	2	3									
30210120	EX-02				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210121	EX-03				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210122	EX-04				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210123	EX-05				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210124	EX-06				43		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210125	EX-07				8		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210126	VH-01				41		20009			1								1	40		0		40		3			1	300							402001		402001														Carefully consider your team setup.	Recommended after you have at least three 1★ members.											2	1										Square			1	2	3									
30210127	VH-02				41		20009			1								1	40		0		40		3			1	300							402002		402002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210128	VH-03				41		20009			1								1	40		0		40		3			1	300							402003		402003														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210129	VH-04				41		20009			1								1	40		0		40		3			1	300							402004		402004														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210130	VH-05				41		20009			1								1	40		0		40		3			1	300							402005		402005														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210131	VH-06				41		20009			1								1	40		0		40		3			1	300							402006		402006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210132	VH-07				41		20009			1								1	40		0		40		3			1	300							402007		402007														Carefully consider your team setup.	Recommended after you have at least four 9★ members.											2	1										Square			1	2	3									
30210133	VH-08				41		20009			1								1	40		0		40		3			1	300							402008		402008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210134	VH-09				41		20009			1								1	40		0		40		3			1	300							402009		402009														Carefully consider your team setup.	Recommended after you have at least four 11★ members.											2	1										Square			1	2	3									
30210135	VH-10				41		20009			1								1	40		0		40		3			1	300							402010		402010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210136	VH-11				41		20009			1								1	40		0		40		3			1	300							402011		402011														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210137	VH-12				41		20009			1								1	40		0		40		3			1	300							402012		402012														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210138	VH-13				41		20009			1								1	40		0		40		3			1	300							402013		402013														Carefully consider your team setup.	Recommended after you have at least five 16★ members.											2	1										Square			1	2	3									
30210139	VH-14				41		20009			1								1	40		0		40		3			1	300							402014		402014														Carefully consider your team setup.	Recommended after you have at least five 17★ members.											2	1										Square			1	2	3									
30210140	VH-15				41		20009			1								1	40		0		40		3			1	300							402015		402015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210141	VH-16				41		20009			1								1	40		0		40		3			1	300							402016		402016														Carefully consider your team setup.	Recommended after you have at least five 19★ members.											2	1										Square			1	2	3									
30210142	VH-17				41		20009			1								1	40		0		40		3			1	300							402017		402017														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210143	VH-18				41		20009			1								1	40		0		40		3			1	300							402018		402018														Carefully consider your team setup.	Recommended after you have at least five 21★ members.											2	1										Square			1	2	3									
30210144	VH-19				41		20009			1								1	40		0		40		3			1	300							402019		402019														Carefully consider your team setup.	Recommended after you have at least five 23★ members.											2	1										Square			1	2	3									
30210145	VH-20				41		20009			1								1	40		0		40		3			1	300							402020		402020														Carefully consider your team setup.	Recommended after you have at least six 25★ members.											2	1										Square			1	2	3									
30210146	EX-01				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least seven 26★ members.											2	1										Square			1	2	3									
30210147	EX-02				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210148	EX-03				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210149	EX-04				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210150	EX-05				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210151	EX-06				30		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210152	EX-07				43		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210153	VH-01				41		20009			1								1	40		0		40		3			1	300							402001		402001														Carefully consider your team setup.	Recommended after you have at least three 1★ members.											2	1										Square			1	2	3									
30210154	VH-02				41		20009			1								1	40		0		40		3			1	300							402002		402002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210155	VH-03				41		20009			1								1	40		0		40		3			1	300							402003		402003														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210156	VH-04				41		20009			1								1	40		0		40		3			1	300							402004		402004														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210157	VH-05				41		20009			1								1	40		0		40		3			1	300							402005		402005														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210158	VH-06				41		20009			1								1	40		0		40		3			1	300							402006		402006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210159	VH-07				41		20009			1								1	40		0		40		3			1	300							402007		402007														Carefully consider your team setup.	Recommended after you have at least four 9★ members.											2	1										Square			1	2	3									
30210160	VH-08				41		20009			1								1	40		0		40		3			1	300							402008		402008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210161	VH-09				41		20009			1								1	40		0		40		3			1	300							402009		402009														Carefully consider your team setup.	Recommended after you have at least four 11★ members.											2	1										Square			1	2	3									
30210162	VH-10				41		20009			1								1	40		0		40		3			1	300							402010		402010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210163	VH-11				41		20009			1								1	40		0		40		3			1	300							402011		402011														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210164	VH-12				41		20009			1								1	40		0		40		3			1	300							402012		402012														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210165	VH-13				41		20009			1								1	40		0		40		3			1	300							402013		402013														Carefully consider your team setup.	Recommended after you have at least five 16★ members.											2	1										Square			1	2	3									
30210166	VH-14				41		20009			1								1	40		0		40		3			1	300							402014		402014														Carefully consider your team setup.	Recommended after you have at least five 17★ members.											2	1										Square			1	2	3									
30210167	VH-15				41		20009			1								1	40		0		40		3			1	300							402015		402015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210168	VH-16				41		20009			1								1	40		0		40		3			1	300							402016		402016														Carefully consider your team setup.	Recommended after you have at least five 19★ members.											2	1										Square			1	2	3									
30210169	VH-17				41		20009			1								1	40		0		40		3			1	300							402017		402017														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210170	VH-18				41		20009			1								1	40		0		40		3			1	300							402018		402018														Carefully consider your team setup.	Recommended after you have at least five 21★ members.											2	1										Square			1	2	3									
30210171	VH-19				41		20009			1								1	40		0		40		3			1	300							402019		402019														Carefully consider your team setup.	Recommended after you have at least five 23★ members.											2	1										Square			1	2	3									
30210172	VH-20				41		20009			1								1	40		0		40		3			1	300							402020		402020														Carefully consider your team setup.	Recommended after you have at least six 25★ members.											2	1										Square			1	2	3									
30210173	EX-01				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least seven 26★ members.											2	1										Square			1	2	3									
30210174	EX-02				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210175	EX-03				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210176	EX-04				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210177	EX-05				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210178	EX-06				43		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210179	EX-07				8		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210180	VH-01				41		20009			1								1	40		0		40		3			1	300							402001		402001														Carefully consider your team setup.	Recommended after you have at least three 1★ members.											2	1										Square			1	2	3									
30210181	VH-02				41		20009			1								1	40		0		40		3			1	300							402002		402002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210182	VH-03				41		20009			1								1	40		0		40		3			1	300							402003		402003														Carefully consider your team setup.	Recommended after you have at least three 3★ members.											2	1										Square			1	2	3									
30210183	VH-04				41		20009			1								1	40		0		40		3			1	300							402004		402004														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210184	VH-05				41		20009			1								1	40		0		40		3			1	300							402005		402005														Carefully consider your team setup.	Recommended after you have at least three 5★ members.											2	1										Square			1	2	3									
30210185	VH-06				41		20009			1								1	40		0		40		3			1	300							402006		402006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210186	VH-07				41		20009			1								1	40		0		40		3			1	300							402007		402007														Carefully consider your team setup.	Recommended after you have at least four 9★ members.											2	1										Square			1	2	3									
30210187	VH-08				41		20009			1								1	40		0		40		3			1	300							402008		402008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210188	VH-09				41		20009			1								1	40		0		40		3			1	300							402009		402009														Carefully consider your team setup.	Recommended after you have at least four 11★ members.											2	1										Square			1	2	3									
30210189	VH-10				41		20009			1								1	40		0		40		3			1	300							402010		402010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210190	VH-11				41		20009			1								1	40		0		40		3			1	300							402011		402011														Carefully consider your team setup.	Recommended after you have at least four 13★ members.											2	1										Square			1	2	3									
30210191	VH-12				41		20009			1								1	40		0		40		3			1	300							402012		402012														Carefully consider your team setup.	Recommended after you have at least four 15★ members.											2	1										Square			1	2	3									
30210192	VH-13				41		20009			1								1	40		0		40		3			1	300							402013		402013														Carefully consider your team setup.	Recommended after you have at least five 16★ members.											2	1										Square			1	2	3									
30210193	VH-14				41		20009			1								1	40		0		40		3			1	300							402014		402014														Carefully consider your team setup.	Recommended after you have at least five 17★ members.											2	1										Square			1	2	3									
30210194	VH-15				41		20009			1								1	40		0		40		3			1	300							402015		402015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210195	VH-16				41		20009			1								1	40		0		40		3			1	300							402016		402016														Carefully consider your team setup.	Recommended after you have at least five 19★ members.											2	1										Square			1	2	3									
30210196	VH-17				41		20009			1								1	40		0		40		3			1	300							402017		402017														Carefully consider your team setup.	Recommended after you have at least five 20★ members.											2	1										Square			1	2	3									
30210197	VH-18				41		20009			1								1	40		0		40		3			1	300							402018		402018														Carefully consider your team setup.	Recommended after you have at least five 21★ members.											2	1										Square			1	2	3									
30210198	VH-19				41		20009			1								1	40		0		40		3			1	300							402019		402019														Carefully consider your team setup.	Recommended after you have at least five 23★ members.											2	1										Square			1	2	3									
30210199	VH-20				41		20009			1								1	40		0		40		3			1	300							402020		402020														Carefully consider your team setup.	Recommended after you have at least six 25★ members.											2	1										Square			1	2	3									
30210200	EX-01				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least seven 26★ members.											2	1										Square			1	2	3									
30210201	EX-02				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210202	EX-03				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210203	EX-04				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210204	EX-05				42		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210205	EX-06				44		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210206	EX-07				43		20009			1								1	40		0		40		3			1	300							402021		402021														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210207	INF				40		20009			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210208	INF				40		20009			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210209	INF				40		20009			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210210	INF				40		20009			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30200001	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151000																												1										Square			1	2	3									
30200002	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151000																												1										Square			1	2	3									
30200003	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151001																												1										Square			1	2	3									
30200004	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151001																												1										Square			1	2	3									
30200005	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151002																												1										Square			1	2	3									
30200006	Battle Event - Defense Program				40		20011			1								1	40		0		40		3			1	300						400531		151002																												1										Square			1	2	3									
30200007	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151003																												1										Square			1	2	3									
30200008	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151003																												1										Square			1	2	3									
30200009	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151004																												1										Square			1	2	3									
30200010	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151004																												1										Square			1	2	3									
30200011	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151005																												1										Square			1	2	3									
30200012	Battle Event - Abnormal Program				40		20011			1								1	40		0		40		3			1	300						400531		151005																												1										Square			1	2	3									
30200013	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151006																												1										Square			1	2	3									
30200014	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151006																												1										Square			1	2	3									
30200015	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151007																												1										Square			1	2	3									
30200016	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151007																												1										Square			1	2	3									
30200017	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151008																												1										Square			1	2	3									
30200018	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151008																												1										Square			1	2	3									
30200019	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200020	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200021	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200022	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200023	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200024	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151009																												1										Square			1	2	3									
30200025	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200026	Battle Event - Corrupted Tide				41		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200027	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200028	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200029	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200030	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151010																												1										Square			1	2	3									
30200031	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200032	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200033	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200034	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200035	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200036	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151011																												1										Square			1	2	3									
30200037	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200038	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200039	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200040	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200041	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200042	Battle Event - Dark Corruption				42		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200043	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200044	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151012																												1										Square			1	2	3									
30200045	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200046	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200047	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200048	Battle Event - Battle Memories				42		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200049	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200050	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151013																												1										Square			1	2	3									
30200051	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151014																												1										Square			1	2	3									
30200052	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151014																												1										Square			1	2	3									
30200053	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151014																												1										Square			1	2	3									
30200054	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400531		151014																												1										Square			1	2	3									
30200055	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400636		151014	400636																											1										Square			1	2	3									
30200056	Battle Event - Hetero-Creature Horde				43		20011			1								1	40		0		40		3			1	300						400635		151014	400635																											1										Square			1	2	3									
30200057	Battle Event - Polyphage Hive				43		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200058	Battle Event - Polyphage Hive				43		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200059	Battle Event - Polyphage Hive				43		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200060	Battle Event - Polyphage Hive				43		20011			1								1	40		0		40		3			1	300						400531		151015																												1										Square			1	2	3									
30200081	Chapter 13 Standard Stage 3				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200082	Chapter 13 Standard Stage 4				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200083	Chapter 13 Standard Stage 5				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200084	Chapter 13 Standard Stage 6				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200201	Chapter 13 Penalty Area 1 Maze 1-1 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200202	Chapter 13 Penalty Area 1 Maze 1-1 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200203	Chapter 13 Penalty Area 1 Maze 2-1 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200204	Chapter 13 Penalty Area 1 Maze 2-1 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200205	Chapter 13 Penalty Area 1 Maze 2-2 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200206	Chapter 13 Penalty Area 1 Maze 2-2 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200207	Chapter 13 Penalty Area 1 Maze 3-1 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200208	Chapter 13 Penalty Area 1 Maze 3-1 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200209	Chapter 13 Penalty Area 1 Maze 3-2 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200210	Chapter 13 Penalty Area 1 Maze 3-2 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200211	Chapter 13 Penalty Area 1 Maze 4-1 Level 1				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200212	Chapter 13 Penalty Area 1 Maze 4-1 Level 2				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200213	Chapter 13 Story Stage 13				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200214	Chapter 13 Story Stage 14				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200215	Chapter 13 Story Stage 15				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200216	Chapter 13 Story Stage 16				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200217	Chapter 13 Story Stage 17				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200218	Chapter 13 Story Stage 18				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200219	Chapter 13 Story Stage 19				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200220	Chapter 13 Story Stage 20				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200221	Chapter 13 Story Stage 21				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200222	Chapter 13 Story Stage 22				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200223	Chapter 13 Story Stage 23				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200224	Chapter 13 Story Stage 24				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200225	Chapter 13 Story Stage 25				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200226	Chapter 13 Story Stage 26				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200227	Chapter 13 Story Stage 27				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200228	Chapter 13 Story Stage 28				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200229	Chapter 13 Story Stage 29				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200230	Chapter 13 Story Stage 30				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200231	Chapter 13 Story Stage 31				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200232	Chapter 13 Story Stage 32				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200233	Chapter 13 Story Stage 33				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200234	Chapter 13 Story Stage 34				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200235	Chapter 13 Story Stage 35				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200236	Chapter 13 Story Stage 36				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200237	Chapter 13 Story Stage 37				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200238	Chapter 13 Story Stage 38				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200239	Chapter 13 Story Stage 39				101		20011			1								1	40		0		40		3			1	300						400531		400502																												1										Square			1	2	3									
30200240	Chapter 13 Story Stage 40				101		20011			1								1	40		0		40		3			1	300						400531		400503																												1										Square			1	2	3									
30200299	Derivant Verse	Chapter 13 World Boss			43		20011			1								1	40		0		40		3			1	300						400540		151100																											2	1										Square			1	2	3									
30200097	SP-01	Nikola wants to test the combat team system found in the Niflheim Lab. You are no doubt his best candidate.			28					1								1	40		0		40	15	3			1	300																		1	ZZ00101BA														1		2	1								3	2	SquareEx			1	2	3									
30200098	SP-02	You never thought you would meet her again.			28					1								1	40		0		40	15	3			1	300	30210006																	1	ZZ00102BA														1		2	1								3	2	SquareEx			1	2	3									
30200099	SP-03	Somehow, the battle felt different from your usual experiences.			28					1								1	40		0		40	15	3			1	300	30210012																	1	ZZ00103BA														1		2	1								3	2	SquareEx			1	2	3									
30200100	SP-04	Even in the data form, no team member should be left behind. That's what we call an ideal victory.			28					1								1	40		0		40	15	3			1	300	30210018																	1	ZZ00104BA														1		2	1								3	2	SquareEx			1	2	3									
30200101	SP-01	More tests are on the way. This time, you are required to test more special systems. Are you ready?			28					1								1	40		0		40	15	3			1	300																		1	ZZ00105BA														1		2	1								3	2	SquareEx			1	2	3									
30200102	SP-02	In order to make the virtual members less "robotic", the system AI purposely added more personalities. The battle is now a mess.			28					1								1	40		0		40	15	3			1	300	30210030																	1	ZZ00106BA														1		2	1								3	2	SquareEx			1	2	3									
30200103	SP-03	Here they are, two identical Constructs. Let's make the most powerful "Storm" ever!			28					1								1	40		0		40	15	3			1	300	30210036																	1	ZZ00107BA														1		2	1								3	2	SquareEx			1	2	3									
30200104	SP-04	The battle was a deadlock, but you received unexpected help. Was "she" really just an AI?			28					1								1	40		0		40	15	3			1	300	30210042																	1	ZZ00108BA														1		2	1								3	2	SquareEx			1	2	3									
30200105	SP-01	Rosetta believed the Virtual Horizon system was found in the Niflheim Lab and could be extremely dangerous. She wanted you to stop the tests.			28					1								1	40		0		40	15	3			1	300																		1	ZZ00109BA														1		2	1								3	2	SquareEx			1	2	3									
30200106	SP-02	Nikola and Hassen discussed how Virtual Horizon could be utilized for various purposes.			28					1								1	40		0		40	15	3			1	300	30210054																	1	ZZ00110BA														1		2	1								3	2	SquareEx			1	2	3									
30200107	SP-03	Asimov and Rosetta found the information hidden under the AI's noises. The test must be stopped!			28					1								1	40		0		40	15	3			1	300	30210060																	1	ZZ00111BA														1		2	1								3	2	SquareEx			1	2	3									
30200108	SP-04	You finally completed the test mission, but the system AI had an error.			28					1								1	40		0		40	15	3			1	300	30210066																	1	ZZ00112BA														1		2	1								3	2	SquareEx			1	2	3									
30200109	SP-01	Your mind was trapped within Virtual Horizon. The AI that had been guiding you told you her name was "Ann." She hoped you could stay and fight forever.			28					1								1	40		0		40	15	3			1	300																		1	ZZ00113BA														1		2	1								3	2	SquareEx			1	2	3									
30200110	SP-02	Ann was attacked by a monster that resembled Amberia. She then realized she was only Amberia's backup persona. Just when she was about to be devoured, the Construct she created saved her.			28					1								1	40		0		40	15	3			1	300	30210078																	1	ZZ00114BA														1		2	1								3	2	SquareEx			1	2	3									
30200111	SP-03	Ann wanted to break free from the system, but the only way out was to defeat the monster "Amberia." She and all the Constructs would help you.			28					1								1	40		0		40	15	3			1	300	30210084																	1	ZZ00115BA														1		2	1								3	2	SquareEx			1	2	3									
30200112	SP-04	Finally, you defeated the monster, but everything would soon be forgotten when you wake up, and Ann fell into an eternal sleep once again.			28					1								1	40		0		40	15	3			1	300	30210090																	1	ZZ00116BA														1		2	1								3	2	SquareEx			1	2	3									
20010111	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010113	TFZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010112	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		80		1			0						1	380101									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
20010114	TSZ-03		Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png		103					1								1	50	1	0		62		1			0						1	380100									3						1	3	Clear within 150s	Clear within 120s	Clear within 80s										5	6							2			Rectangle			1	2	3							1		
30200113	SP-01	This is one of the few places in Babylonia where you may gaze up and observe the universe. It is not staring at the earth, but at what is beyond it.			28					1								1	40		0		40	15	3			1	300																		1	ZZ00201BA														1		2	1								3	2	SquareEx			1	2	3									
30200114	SP-02	Hassen nods a little after a few seconds, maintaining his usual pose and gaze into the blue planet.			28					1								1	40		0		40	15	3			1	300																		1	ZZ00201EA														1		2	1								3	2	SquareEx			1	2	3									
30061401	Nun	Constructs have gone missing in this area. Investigate the site.			101					1								3			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061402	Nun	Constructs have gone missing in this area. Investigate the site.			101					1								3			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061403	Firefighter	Powerful Firefighter detected. Neutralize the target.			101					1								1			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061404	Firefighter	Powerful Firefighter detected. Neutralize the target.			101					1								1			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061405	Nozzle	Corrupted are gathering around an inactive Nozzle. Investigate the area.			101					1								2			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061406	Nozzle	Corrupted are gathering around an inactive Nozzle. Investigate the area.			101					1								2			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061407	Musashi IX	Uninfected Musashi IX detected. Recover it before the Corrupted can get to it.			101					1								3			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061408	Musashi IX	Uninfected Musashi IX detected. Recover it before the Corrupted can get to it.			101					1								3			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061409	Terrapod	Corrupted have appeared. Defeat them using the Terrapod.			101					1								1			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061410	Terrapod	Corrupted have appeared. Defeat them using the Terrapod.			101					1								1			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061411	Royal guard	Large numbers of Royal Guards have appeared. Neutralize them.			101					1								2			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061412	Royal guard	Large numbers of Royal Guards have appeared. Neutralize them.			101					1								2			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061413	Deconstructor	Deconstructors have appeared. Neutralize them.			101					1								3			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061414	Deconstructor	Deconstructors have appeared. Neutralize them.			101					1								3			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061415	Missionary	Corrupted are gathering around a Missionary. Defeat them.			101					1								1			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061416	Missionary	Corrupted are gathering around a Missionary. Defeat them.			101					1								1			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061417	Envoy	High concentration of Punishing Virus detected. Investigate the target area.			101					1								2			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061418	Envoy	High concentration of Punishing Virus detected. Investigate the target area.			101					1								2			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061419	Bio-Bull	Mech Corrupted are here for unknown reasons. Investigate their goal.			101					1								3			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061420	Bio-Bull	Mech Corrupted are here for unknown reasons. Investigate their goal.			101					1								3			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061421	Missionary	A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it.			101					1								1			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061422	Missionary	A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it.			101					1								1			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061423	Envoy	The roaming Musashi VI presents a hidden threat. Neutralize it.			101					1								2			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061424	Envoy	The roaming Musashi VI presents a hidden threat. Neutralize it.			101					1								2			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
30061425	Bio-Bull	The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it.			101					1								3			0				3			1														96									3													4	1							2			Rectangle			1	2	3									
30061426	Bio-Bull	The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it.			101					1								3			0				3			1														480									3													4	1							2			Rectangle			1	2	3									
15010401	The Cavern of Dawn		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-1.png	38		20012			1								1	1		1		1		3			1								400721		400721									1	HD00601BA	HD00601EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010402	Everlasting War		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-2.png	38		20012			1								1	1		1		1		3			1		15010401						400721		400721									1	HD00602BA	HD00602EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010403	Cycle of War		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-1.png	38		20012			1								1	1		1		1		3			1								400721		400721									1	HD00603BA	HD00603EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010404	The Bottom of Blood - Side A		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-2.png	38		20012			1								1	1		1		1		3			1		15010403						400721		400721									1	HD00604BA	HD00604EA		3	Select the POD Skill you need.										1		2	1	1161						1			Rectangle			1	2	3									
15010405	The Bottom of Blood - Side B		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-3.png	38		20012			1								1	1		1		1		3			1		15010404						400721		400721									1	HD00605BA	HD00605EA		3	Select the POD Skill you need.										1		2	1	1163	1162					1			Rectangle			1	2	3									
15010406	False Relationship		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-1.png	38		20012			1								1	1		1		1		3			1								400721		400721									1	HD00606BA	HD00606EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010407	Blood & Flower		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-2.png	38		20012			1								1	1		1		1		3			1		15010406						400721		400721									1		HD00607EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010408	World Collapsed		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-1.png	38		20012			1								1	1		1		1		3			1								400721		400721									1	HD00608BA	HD00608EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010409	The Strip of Truth		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-2.png	38		20012			1								1	1		1		1		3			1		15010408						400721		400721									1	HD00609BA	HD00609EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010410	Machiavelli		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-3.png	38		20012			1								1	1		1		1		3			1		15010409						400721		400721									1	HD00610BA	HD00610EA		3	Select the POD Skill you need.										1		2	1	1163	1162	1161				1			Rectangle			1	2	3									
15010411	Nameless Archive - Final		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png		48		20012			1								1	1		1		1		3			1																							3											1		2	1	1164						17			Rectangle			1	2	3									
15010421	Nameless Archive 01		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic1-4.png	38		20012			1								1	1		1		1		3			1		15010402																					3	Select the POD Skill you need.	Clear this stage to unlock a YoRHa member.									1		2	1	40200						1			Rectangle			1	2	3									
15010422	Nameless Archive 02		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic2-5.png	38		20012			1								1	1		1		1		3			1		15010405																					3	Select the POD Skill you need.	Clear this stage to unlock a YoRHa member.									1		2	1	40100						1			Rectangle			1	2	3									
15010423	Nameless Archive 03		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic3-4.png	38		20012			1								1	1		1		1		3			1		15010407																					3	Select the POD Skill you need.	Clear this stage to unlock a YoRHa member.									1		2	1	40300						1			Rectangle			1	2	3									
15010424	Nameless Archive 04		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic4-5.png	38		20012			1								1	1		1		1		3			1		15010410																					3	Select the POD Skill you need.										1		2	1							1			Rectangle			1	2	3									
15010431	Reconstruct: Nozzle		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierBossPic1-3.png	48		20012			1								1	1		1		1		3			1		15010421																					3	Try to score as many points as possible within the time limit.	Only the highest score in a day is recorded.	Calculated at 7:00 every morning.								1		2	1							1			Rectangle			1	2	3									
15010432	Reconstruct: Iron Maiden		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierBossPic2-4.png	48		20012			1								1	1		1		1		3			1		15010422																					3	Try to score as many points as possible within the time limit.	Only the highest score in a day is recorded.	Calculated at 7:00 every morning.								1		2	1							1			Rectangle			1	2	3									
15010433	Reconstruct: Musashi IX		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierBossPic3-3.png	48		20012			1								1	1		1		1		3			1		15010423																					3	Try to score as many points as possible within the time limit.	Only the highest score in a day is recorded.	Calculated at 7:00 every morning.								1		2	1							1			Rectangle			1	2	3									
15010434	Reconstruct: Machiavelli		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierBossPic4-4.png	48		20012			1								1	1		1		1		3			1		15010424																					3	Try to score as many points as possible within the time limit.	Only the highest score in a day is recorded.	Calculated at 7:00 every morning.								1		2	1							1			Rectangle			1	2	3									
30090601	Pale Wasteland Archive		Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png	38		20012			1								1	1		1		1		3			1																							3	Select the POD Skill you need.	Clear the EX stage to upgrade the rank.	Rank: Increased rewards from clearing the stage.								1		2	1							1			Rectangle			1	2	3									
30090602	EX01		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png	38		20012			1								1	1		1		1		3			1		30090601						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090603	EX02		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png	38		20012			1								1	1		1		1		3			1		30090602						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090604	EX03		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png	38		20012			1								1	1		1		1		3			1		30090603						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090605	EX04		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png	38		20012			1								1	1		1		1		3			1		30090604						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090606	Cycle of War Archive		Assets/Product/Texture/Image/UiFubenNier/UiNier9s.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png	38		20012			1								1	1		1		1		3			1																							3	Select the POD Skill you need.	Clear the EX stage to upgrade the rank.									1		2	1							1			Rectangle			1	2	3									
30090607	EX05		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png	38		20012			1								1	1		1		1		3			1		30090606						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090608	EX06		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png	38		20012			1								1	1		1		1		3			1		30090607						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090609	EX07		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png	38		20012			1								1	1		1		1		3			1		30090608						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090610	EX08		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png	38		20012			1								1	1		1		1		3			1		30090609						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090611	Blood & Flower Archive		Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png	38		20012			1								1	1		1		1		3			1																							3	Select the POD Skill you need.	Clear the EX stage to upgrade the rank.									1		2	1							1			Rectangle			1	2	3									
30090612	EX09		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png	38		20012			1								1	1		1		1		3			1		30090611						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090613	EX010		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png	38		20012			1								1	1		1		1		3			1		30090612						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090614	EX011		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png	38		20012			1								1	1		1		1		3			1		30090613						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090615	EX012		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png	38		20012			1								1	1		1		1		3			1		30090614						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090616	World Collapsed Archive			Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png	38		20012			1								1	1		1		1		3			1																							3	Select the POD Skill you need.	Clear the EX stage to upgrade the rank.									1		2	1							1			Rectangle			1	2	3									
30090617	EX013		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png	38		20012			1								1	1		1		1		3			1		30090616						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090618	EX014		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png	38		20012			1								1	1		1		1		3			1		30090617						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090619	EX015		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png	38		20012			1								1	1		1		1		3			1		30090618						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
30090620	EX016		Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png	Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png	38		20012			1								1	1		1		1		3			1		30090619						400722		400722													3	Select the POD Skill you need.	Rewards are only issued on the 1st clear.									1		2	1							1			Rectangle			1	2	3									
96991003	Main Story Chapter 1 First Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1																							3													2	1										RectangleMW			1	2	3									
96991004	Main Story Chapter 1 Second Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								2	1		0				3			1		96991003																					3													2	1										RectangleMW			1	2	3									
96991005	Main Story Chapter 1 Second Clear Stage 2	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1		96991004																					3													2	1										RectangleMW			1	2	3									
96991006	Main Story Chapter 1 Third Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png		101					1								2	1		0				3			1		96991005																					3													2	1										RectangleMW			1	2	3									
96991007	Main Story Chapter 1 Third Clear Stage 2	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								1	1		0				3			1		96991006																					3													2	1										RectangleMW			1	2	3									
96991008	Extra Story Chapter 1 First Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png		101					1								2	1		0				3			1																							3													2	1										RectangleMW			1	2	3									
96991009	Extra Story Chapter 1 Second Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								3	1		0				3			1		96991008																					3													2	1										RectangleMW			1	2	3									
96991010	Extra Story Chapter 1 Third Clear Stage 1	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png		101					1								2	1		0				3			1		96991009																					3													2	1										RectangleMW			1	2	3									
96991011	Extra Story Chapter 1 Third Clear Stage 2	Test Data	Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png		101					1								3	1		0				3			1		96991010																					3													2	1										RectangleMW			1	2	3									
30101001	Wispthorn	No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns."	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaSpecial1.png		101					1								1	1		0				3			1																							3											1		2	1	1138									Rectangle			1	2	3									
30101002	Grace	She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png		101					1								3	1		0				3			1																							3											1		2	1	1140									Rectangle			1	2	3									
30101003	Florescence	She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png		101					1								2	1		0				3			1																							3											1		2	1	1139									Rectangle			1	2	3									
30101004	Howling Crown	When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png		101					1								3	1		0				3			1								12051		12051													3											1		2	1	1157									Rectangle			1	2	3									
30101005	Scarlet Spring	When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png		101					1								3	1		0				3			1								12051		12051													3											1		2	1	1158									Rectangle			1	2	3									
30101006	Azure Apocalypse	Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png		101					1								2	1		0				3			1								12051		12051													3											1		2	1	1156									Rectangle			1	2	3									
30101007	Honor Model	The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png		101					1								3	1		0				3			1								12051		12051													3											1		2	1	9084									Rectangle			1	2	3									
30101008	Reject and Accept	Previous Pet Trial Stages			101					1								3	1		0				3			1		30101102						12051		12051									1	CW00103BA	CW00103EA		3	Pay attention to CUB tutorial tips.	Learn battle skills of CUB Toniris									1		2	1	9085									Rectangle			1	2	3									
30101009	Reject and Accept	New Pet Trial Stages	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png	101					1								3	1		0				3			1		30101112						12051		12051									1	CW00103BA	CW00103EA		3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Toniris									1		2	1	9085									Rectangle			1	2	3									
30101010	Trial Stage Placeholder	Trial Stage Placeholder			101					1								3	1		0				3			1		30101112						12051		12051									1	CW00103BA	CW00103EA		3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Toniris									1		2	1	9085									Rectangle			1	2	3									
30101011	Street Rebellion	With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaBadgirl.png		101					1								3	1		0				3			1								12051		12051									1				3											1		2	1	1168									Rectangle			1	2	3									
30101013	Endless Summer	A momentary respite amid the bustle.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png	101		20016			1								1	1		0				3			1																			1	H001001BA			3											1		2	1	9085								2	Square			1	2	3									
30101014	Moment of Softness	In this cold and silent night, you are the only light source.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png	101		20016			1								2	1		0				3			1		30101013																	1	H001002BA			3	Defeat all the Corrupted										1		2	1	9085								2	Square			1	2	3									
30101015	Past Shard	She places a sharp short sword in Lucia's hand.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png	101		20016			1								3	1		0				3			1		30101014																	1	H001003BA			3	Defeat all the Corrupted										1		2	1	9085								2	Square			1	2	3									
30131304	Azure Bubbles	So... This is what trust really is.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png	101		20016			1								4	1		0				3			1		30101015						12051		12051									1	H001004BA	H001004EA		3	Defeat all the Corrupted										1		2	1	1169									Rectangle			1	2	3									
30101017	Aria of Nymph	A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png	101		20016			1								1	1		0				4			2								12051		12051									1				3	Defeat all the Corrupted										1		2	1	1170									Rectangle			1	2	3									
30101018	Beach Frolics	On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!"	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	101		20016			1								2	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted										1		2	1	1171									Rectangle			1	2	3									
30101019	Nitor	Nitor Description	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	101					1								1	1		0				3			1								12051		12051									1				3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Nitor									1		2	1	9096									Rectangle			1	2	3									
30101020	Wings of Dawn	Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	101					1								2	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted										1		2	1	1178									Rectangle			1	2	3									
30101021	Boreas	Ice Bird Description	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterEagleStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	101					1								1	1		0				3			1								12051		12051									1				3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Boreas									1		2	1	9105									Rectangle			1	2	3									
30101022	Nosferatu	Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness.	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png	101					1								1	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted										1		2	1	1179									Rectangle			1	2	3									
30101023	Deed of Snow Leopard	"What can I do for you, Commandant...? Wait! Why do I have to do this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important customer away from her.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png	101					1								1	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted	No character restart	Clear within 900s								1		2	1	1180									Rectangle			1	2	3									
30101024	Jet Jaeger	Fire Tiger Description	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHuStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	101					1								1	1		0				3			1								12051		12051									1				3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Jet Jaeger.									1		2	1	2219									Rectangle			1	2	3									
30101025	Spring Huntress	Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png	101					1								1	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted	No character restart	Clear within 900s								1		2	1	1181									Rectangle			1	2	3									
30101026	Tiger Imperium	A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png	101					1								2	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted	No character restart	Clear within 900s								1		2	1	1182									Rectangle			1	2	3									
30101027	Lover's Bridge	The one who was once hidden in the darkness is once more standing on the battlefield under the spotlight. The difficult past that haunted him has now converted into an unbreakable bond. "Please sign your name on the new contract, Lee. Term: the rest of your life."	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png	101					1								1	1		0				3			1								12051		12051									1				3	Defeat all the Corrupted.	No character restart.	Clear within 900s.								1		2	1	2223									Rectangle			1	2	3									
30101028	Moonhopper	Dark Rabbit Description	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	101					1								1	1		0				3			1								12051		12051									1				3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Moonhopper.									1		2	1	2231									Rectangle			1	2	3									
30101029	Dreamweaver	A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png	101					1								1	1		0				4			2								12051		12051									1				3	Defeat all the Corrupted	No character restart.	Clear within 900s								1		2	1	2233									Rectangle			1	2	3									
30101030	Wavebender	She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png	101					1								1	1		0				3			2								12051		12051									1				3	Defeat all the Corrupted.	No character restart.	Clear within 900s.								1		2	1	2234									Rectangle			1	2	3									
30101031	Shimmer	Shimmer Description	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png	101					1								1	1		0				3			1								12051		12051									1				3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Shimmer.									1		2	1	9117									Rectangle			1	2	3									
30101032	Exorcist	The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm.	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png	Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png	101					1								1	1		0				3			2								12051		12051									1				3	Defeat all the Corrupted.	No character restart.	Clear within 900s.								1		2	1	2237									Rectangle			1	2	3									
30101101	Escape and Search	It went away without leaving even one silver feather, yet she is determined to keep searching.			101					1								1	1		0				3			1																			1	CW00101BA			3											1		2	1									2	Square			1	2	3									
30101102	Contact and Estrangement	It seems to hide behind an electric fence, yet she is determined to reach out.			101					1								2	1		0				3			1		30101101																	1	CW00102BA			3											1		2	1									2	Square			1	2	3									
30101111	Escape and Find	It has gone, with even no one piece of silver feather left. But she, insists to find.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory01.png		101					1								1	1		0				3			1																			1	CW00101BA			3											1		2	1									2	Square			1	2	3									
30101112	Near and Far	It keeps away, seeming to build a power grid for safety. But she, insists to touch.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory02.png		101					1								2	1		0				3			1		30101111																	1	CW00102BA			3											1		2	1									2	Square			1	2	3									
30101121	Difference	Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory01.png		101					1								1	1		0				3			1																			1	CW00201BA			3											1		2	1									2	Square			1	2	3									
30101012	Strider	It is the momentary thrill of breaking free from the surface—the thrill of freedom.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png	101					1								2	1		0				3			1		30101121						12051		12051									1	CW00202BA	CW00202EA		3	Pay attention to CUB tutorial tips.	Learn practical skills of CUB Frost Oath									1		2	1	9087									Rectangle			1	2	3									
30101123	Pursuit	Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory02.png		101					1								3	1		0				3			1		30101012																	1	CW00203BA			3											1		2	1									2	Square			1	2	3									
30101124	Act of God	The trees and stones along the way are submerged in an instant.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory03.png		101					1								4	1		0				3			1		30101123																	1	CW00204BA			3											1		2	1									2	Square			1	2	3									
30101125	Frost Oath	The snow and storm has witnessed our vows to each other.	Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory04.png		101					1								5	1		0				3			1		30101124																	1	CW00205BA			3											1		2	1									2	Square			1	2	3									
30211001	AR-01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211002	AR-02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211003	AR-03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211004	AR-04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211005	AR-05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211006	AR-06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211007	AR-07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211008	AR-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211009	AR-09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211010	AR-10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211011	KN-01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211012	KN-02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211013	KN-03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211014	KN-04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211015	KN-05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211016	KN-06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211017	KN-07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211018	KN-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211019	KN-09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211020	KN-10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211021	SG-01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211022	SG-02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211023	SG-03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211024	SG-04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211025	SG-05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211026	SG-06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211027	SG-07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211028	SG-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211029	SG-09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211030	SG-10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211031	AS-01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211032	AS-02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211033	AS-03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211034	AS-04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211035	AS-05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211036	AS-06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211037	AS-07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211038	AS-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211039	AS-09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211040	AS-10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211041	MC-06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211042	MC-07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211043	MC-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211044	MC-09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211045	MC-10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211046	MC-11	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211047	MC-12	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211048	MC-13	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211049	MC-14	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211050	MC-15	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211051	MC-16	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211052	MC-17	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211053	MC-18	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211054	MC-19	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211055	MC-20	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211056	MC-21	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211057	MC-22	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211058	MC-23	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211059	MC-24	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211060	MC-25	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211061	MC-26	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211062	MC-27	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211063	MC-28	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211064	MC-29	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211065	MC-30	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211066	MC-31	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211067	MC-32	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211068	MC-33	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211069	MC-34	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211070	MC-35	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211071	MC-08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211101	Dawn - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211102	Dawn - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211103	Dawn - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211104	Dawn - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211105	Dawn - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211106	Sunrise - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211107	Sunrise - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211108	Sunrise - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211109	Sunrise - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211110	Sunrise - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211111	Mealtime - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211112	Mealtime - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211113	Mealtime - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211114	Mealtime - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211115	Mealtime - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211116	Mid-morning - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211117	Mid-morning - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211118	Mid-morning - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211119	Mid-morning - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211120	Mid-morning - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211121	Sunshine - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211122	Sunshine - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211123	Sunshine - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211124	Sunshine - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211125	Sunshine - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211126	Dinnertime - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211127	Dinnertime - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211128	Dinnertime - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211129	Dinnertime - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211130	Dinnertime - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211131	Sunset - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211132	Sunset - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211133	Sunset - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211134	Sunset - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211135	Sunset - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211136	Dusk - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211137	Dusk - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211138	Dusk - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211139	Dusk - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211140	Dusk - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211141	Rest-time - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211142	Rest-time - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211143	Rest-time - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211144	Rest-time - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211145	Rest-time - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211146	Midnight - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211147	Midnight - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211148	Midnight - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211149	Midnight - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211150	Midnight - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211151	Midnight - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211152	Midnight - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211153	Midnight - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211154	Midnight - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211155	Midnight - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211156	Midnight - 11	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211157	Midnight - 12	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211158	Midnight - 13	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211159	Midnight - 14	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211160	Midnight - 15	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211161	Midnight - 16	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211162	Midnight - 17	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211163	Midnight - 18	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211164	Midnight - 19	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211165	Midnight - 20	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211166	Midnight - 21	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211167	Midnight - 22	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211168	Midnight - 23	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211169	Midnight - 24	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211170	Midnight - 25	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211171	Midnight - 26	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211172	Midnight - 27	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211173	Midnight - 28	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211174	Midnight - 29	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211175	Midnight - 30	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211176	Midnight - 31	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211177	Midnight - 32	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211178	Midnight - 33	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211179	Midnight - 34	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211180	Midnight - 35	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211181	Midnight - 36	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211182	Midnight - 37	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211183	Midnight - 38	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211184	Midnight - 39	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211185	Midnight - 40	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211186	Midnight - 41	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211187	Midnight - 42	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211188	Midnight - 43	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211189	Midnight - 44	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211190	Midnight - 45	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211191	Midnight - 46	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211192	Midnight - 47	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211193	Midnight - 48	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211194	Midnight - 49	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211195	Midnight - 50	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211196	Midnight - 51	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211197	Midnight - 52	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211198	Midnight - 53	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211199	Midnight - 54	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211200	Midnight - 55	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211201	Dawn - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211202	Dawn - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211203	Dawn - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211204	Dawn - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211205	Dawn - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211206	Dawn - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211207	Dawn - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211208	Dawn - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211209	Dawn - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211210	Dawn - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211211	Sunrise - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211212	Sunrise - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211213	Sunrise - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211214	Sunrise - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211215	Sunrise - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211216	Sunrise - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211217	Sunrise - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211218	Sunrise - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211219	Sunrise - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211220	Sunrise - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211221	Mealtime - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211222	Mealtime - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211223	Mealtime - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211224	Mealtime - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211225	Mealtime - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211226	Mealtime - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211227	Mealtime - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211228	Mealtime - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211229	Mealtime - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211230	Mealtime - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211231	Mid-morning - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211232	Mid-morning - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211233	Mid-morning - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211234	Mid-morning - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211235	Mid-morning - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211236	Mid-morning - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211237	Mid-morning - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211238	Mid-morning - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211239	Mid-morning - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211240	Mid-morning - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211241	Sunshine - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211242	Sunshine - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211243	Sunshine - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211244	Sunshine - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211245	Sunshine - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211246	Sunshine - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211247	Sunshine - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211248	Sunshine - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211249	Sunshine - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211250	Sunshine - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211251	Dinnertime - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211252	Dinnertime - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211253	Dinnertime - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211254	Dinnertime - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211255	Dinnertime - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211256	Dinnertime - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211257	Dinnertime - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211258	Dinnertime - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211259	Dinnertime - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211260	Dinnertime - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211261	Sunset - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211262	Sunset - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211263	Sunset - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211264	Sunset - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211265	Sunset - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211266	Sunset - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211267	Sunset - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211268	Sunset - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211269	Sunset - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211270	Sunset - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211271	Dusk - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211272	Dusk - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211273	Dusk - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211274	Dusk - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211275	Dusk - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211276	Dusk - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211277	Dusk - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211278	Dusk - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211279	Dusk - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211280	Dusk - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211281	Rest-time - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211282	Rest-time - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211283	Rest-time - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211284	Rest-time - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211285	Rest-time - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211286	Rest-time - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211287	Rest-time - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211288	Rest-time - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211289	Rest-time - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211290	Rest-time - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211291	Midnight - 01	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211292	Midnight - 02	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211293	Midnight - 03	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211294	Midnight - 04	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211295	Midnight - 05	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211296	Midnight - 06	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211297	Midnight - 07	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211298	Midnight - 08	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211299	Midnight - 09	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211300	Midnight - 10	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3														1										Rectangle		1	1	2	3		1							1
30211301	INF-001	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211302	INF-002	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211303	INF-003	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211304	INF-004	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211305	INF-005	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211306	INF-006	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211307	INF-007	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211308	INF-008	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211309	INF-009	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211310	INF-010	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211311	INF-011	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211312	INF-012	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211313	INF-013	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211314	INF-014	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211315	INF-015	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211316	INF-016	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211317	INF-017	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211318	INF-018	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211319	INF-019	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211320	INF-020	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211321	INF-021	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211322	INF-022	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211323	INF-023	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211324	INF-024	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211325	INF-025	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211326	INF-026	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211327	INF-027	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211328	INF-028	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211329	INF-029	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211330	INF-030	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211331	INF-031	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211332	INF-032	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211333	INF-033	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211334	INF-034	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211335	INF-035	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211336	INF-036	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211337	INF-037	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211338	INF-038	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211339	INF-039	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211340	INF-040	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211341	INF-041	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211342	INF-042	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211343	INF-043	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211344	INF-044	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211345	INF-045	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211346	INF-046	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211347	INF-047	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211348	INF-048	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211349	INF-049	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211350	INF-050	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211351	INF-051	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211352	INF-052	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211353	INF-053	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211354	INF-054	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211355	INF-055	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211356	INF-056	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211357	INF-057	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211358	INF-058	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211359	INF-059	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211360	INF-060	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211361	INF-061	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211362	INF-062	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211363	INF-063	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211364	INF-064	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211365	INF-065	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211366	INF-066	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211367	INF-067	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211368	INF-068	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211369	INF-069	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211370	INF-070	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211371	INF-071	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211372	INF-072	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211373	INF-073	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211374	INF-074	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211375	INF-075	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211376	INF-076	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211377	INF-077	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211378	INF-078	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211379	INF-079	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211380	INF-080	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211381	INF-081	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211382	INF-082	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211383	INF-083	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211384	INF-084	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211385	INF-085	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211386	INF-086	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211387	INF-087	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211388	INF-088	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211389	INF-089	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211390	INF-090	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211391	INF-091	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211392	INF-092	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211393	INF-093	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211394	INF-094	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211395	INF-095	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211396	INF-096	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211397	INF-097	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211398	INF-098	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211399	INF-099	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211400	INF-100	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211401	INF-101	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30211402	INF-102	Micawberism Cloisters	Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png		38					1								1			0				3			1																							3				4										1										Rectangle		1	1	2	3		1							1
30201101	VH-1		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1								405060		405060													3	Carefully consider your choice of member and bonus.	Recommendation: Use 300 【Consume1】     to recruit members	Recommendation: Use 600 【Consume2】     to purchase bonus											1										Square			1	2	3									
30201102	VH-2		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201101						405061		405061													3	Carefully consider your choice of member and bonus.	Recommendation: Use 360 【Consume1】     to recruit members	Recommendation: Use 600 【Consume2】     to purchase bonus											1										Square			1	2	3									
30201103	VH-3		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201102						405062		405062													3	Recommendation: Use 1500 【Consume2】    to recruit 1 member	Recommendation: Use 300 【Consume1】     to recruit 2 members	Recommendation: Use 1200 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201104	VH-4		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201103						405063		405063													3	Recommendation: Use 2000 【Consume2】    to recruit 1 member	Recommendation: Use 400 【Consume1】     to recruit 2 members	Recommendation: Use 1200 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201105	VH-5		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201104						405064		405064													3	Recommendation: Use 2400 【Consume2】    to recruit 1 member	Recommendation: Use 480 【Consume1】     to recruit 2 members	Recommendation: Use 1500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201106	VH-6		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201105						405065		405065													3	Recommendation: Use 2800 【Consume2】    to recruit 1 member	Recommendation: Use 560 【Consume1】     to recruit 2 members	Recommendation: Use 1500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201107	VH-7		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201106						405066		405066													3	Recommendation: Use 3000 【Consume2】    to recruit 1 member	Recommendation: Use 600 【Consume1】     to recruit 2 members	Recommendation: Use 2500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201108	VH-8		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201107						405067		405067													3	Recommendation: Use 3500 【Consume2】    to recruit 1 member	Recommendation: Use 700 【Consume1】     to recruit 2 members	Recommendation: Use 2500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201109	VH-9		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201108						405068		405068													3	Recommendation: Use 3900 【Consume2】    to recruit 1 member	Recommendation: Use 780 【Consume1】     to recruit 2 members	Recommendation: Use 2500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201110	VH-10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201109						405069		405069													3	Recommendation: Use 4200 【Consume2】    to recruit 1 member	Recommendation: Use 840 【Consume1】     to recruit 2 members	Recommendation: Use 2500 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201111	VH-11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201110						405070		405070													3	Recommendation: Use 4700 【Consume2】    to recruit 1 member	Recommendation: Use 940 【Consume1】     to recruit 2 members	Recommendation: Use 4000 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201112	VH-12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201111						405071		405071													3	Recommendation: Use 5300 【Consume2】    to recruit 1 member	Recommendation: Use 1060 【Consume1】    to recruit 2 members	Recommendation: Use 4000 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201113	VH-13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201112						405072		405072													3	Recommendation: Use 5600 【Consume2】    to recruit 1 member	Recommendation: Use 1120 【Consume1】    to recruit 2 members	Recommendation: Use 5000 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201114	VH-14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201113						405073		405073													3	Recommendation: Use 5900 【Consume2】    to recruit 1 member	Recommendation: Use 1180 【Consume1】    to recruit 2 members	Recommendation: Use 6000 【Consume2】    to purchase bonus											1										Square			1	2	3									
30201151	EX-01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1																							3														1										Square			1	2	3									
30201152	EX-02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201151																					3														1										Square			1	2	3									
30201153	EX-03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201152																					3														1										Square			1	2	3									
30201154	EX-04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201153																					3														1										Square			1	2	3									
30201155	EX-05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201154																					3														1										Square			1	2	3									
30201156	EX-06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201155																					3														1										Square			1	2	3									
30201157	EX-07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201156																					3														1										Square			1	2	3									
30201158	EX-08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201157																					3														1										Square			1	2	3									
30201159	EX-09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201158																					3														1										Square			1	2	3									
30201160	EX-10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201159																					3														1										Square			1	2	3									
30201161	EX-11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201160																					3														1										Square			1	2	3									
30201162	EX-12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201161																					3														1										Square			1	2	3									
30201163	EX-13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201162																					3														1										Square			1	2	3									
30201164	EX-14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52		20013			1								1			0				3			1		30201163																					3														1										Square			1	2	3									
30202001	Frail Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202002	Frail Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202003	Frail Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202004	Frail Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202005	Frail Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202006	Frail Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202007	Frail Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202008	Frail Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202009	Frail Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202010	Frail Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202011	Frail Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202012	Frail Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202013	Frail Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202014	Frail Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202015	Combustible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202016	Frozen Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202017	Conductible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202018	Corroded Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202019	Purifying Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202020	Frail Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202021	Frail Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202022	Combustible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202023	Frozen Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202024	Conductible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202025	Corroded Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202026	Purifying Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202027	Frail Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202028	Frail Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202029	Combustible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202030	Frozen Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202031	Conductible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202032	Corroded Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202033	Purifying Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202034	Frail Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202035	Frail Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202036	Combustible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202037	Frozen Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202038	Conductible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202039	Corroded Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202040	Purifying Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202041	Frail Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202042	Frail Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202043	Combustible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202044	Frozen Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202045	Conductible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202046	Corroded Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202047	Purifying Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202048	Frail Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202049	Frail Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202050	Combustible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202051	Frozen Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202052	Conductible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202053	Corroded Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202054	Purifying Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202055	Frail Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202056	Frail Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202057	Combustible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202058	Frozen Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202059	Conductible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202060	Corroded Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202061	Purifying Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202062	Frail Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202063	Frail Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202064	Combustible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202065	Frozen Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202066	Conductible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202067	Corroded Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202068	Purifying Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202069	Frail Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202070	Frail Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202071	Combustible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202072	Frozen Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202073	Conductible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202074	Corroded Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202075	Purifying Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202076	Frail Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202077	Frail Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202078	Combustible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202079	Frozen Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202080	Conductible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202081	Corroded Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202082	Purifying Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202083	Frail Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202084	Frail Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202085	Combustible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202086	Frozen Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202087	Conductible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202088	Corroded Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202089	Purifying Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202090	Frail Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202091	Frail Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202092	Combustible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202093	Frozen Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202094	Conductible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202095	Corroded Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202096	Purifying Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202097	Frail Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202098	Frail Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202099	Combustible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202100	Frozen Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202101	Conductible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202102	Corroded Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202103	Purifying Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202104	Frail Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202105	Frail Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202106	Combustible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202107	Frozen Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202108	Conductible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202109	Corroded Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202110	Purifying Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202111	Frail Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202112	Frail Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202113	Combustible Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202114	Frozen Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202115	Conductible Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202116	Corroded Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202117	Purifying Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202118	Frail Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202119	Frail Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202120	Combustible Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202121	Frozen Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202122	Conductible Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202123	Corroded Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202124	Purifying Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202125	Frail Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202126	Frail Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202127	Combustible Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202128	Frozen Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202129	Conductible Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202130	Corroded Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202131	Purifying Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202132	Frail Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202133	Frail Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202134	Combustible Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202135	Frozen Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202136	Conductible Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202137	Corroded Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202138	Purifying Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202139	Frail Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202140	Frail Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202141	Combustible Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202142	Frozen Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202143	Conductible Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202144	Corroded Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202145	Purifying Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202146	Frail Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202147	Frail Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202148	Combustible Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202149	Frozen Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202150	Conductible Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202151	Corroded Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202152	Purifying Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202153	Frail Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202154	Frail Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202155	Combustible Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202156	Frozen Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202157	Conductible Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202158	Corroded Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202159	Purifying Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202160	Frail Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202161	Frail Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202162	Combustible Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202163	Frozen Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202164	Conductible Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202165	Corroded Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202166	Purifying Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202167	Frail Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202168	Frail Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202169	Combustible Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202170	Frozen Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202171	Conductible Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202172	Corroded Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202173	Purifying Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202174	Frail Site - 30		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202175	Frail Site - 30		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202176	Combustible Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202177	Frozen Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202178	Conductible Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202179	Corroded Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202180	Purifying Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202301	Frail Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202302	Frail Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202303	Frail Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202304	Frail Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202305	Frail Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202306	Frail Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202307	Frail Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202308	Frail Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202309	Frail Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202310	Frail Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202311	Frail Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202312	Frail Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202313	Frail Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202314	Frail Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202315	Combustible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202316	Frozen Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202317	Conductible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202318	Corroded Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202319	Purifying Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202320	Frail Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202321	Frail Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202322	Combustible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202323	Frozen Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202324	Conductible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202325	Corroded Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202326	Purifying Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202327	Frail Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202328	Frail Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202329	Combustible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202330	Frozen Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202331	Conductible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202332	Corroded Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202333	Purifying Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202334	Frail Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202335	Frail Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202336	Combustible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202337	Frozen Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202338	Conductible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202339	Corroded Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202340	Purifying Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202341	Frail Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202342	Frail Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202343	Combustible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202344	Frozen Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202345	Conductible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202346	Corroded Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202347	Purifying Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202348	Frail Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202349	Frail Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202350	Combustible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202351	Frozen Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202352	Conductible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202353	Corroded Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202354	Purifying Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202355	Frail Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202356	Frail Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202357	Combustible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202358	Frozen Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202359	Conductible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202360	Corroded Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202361	Purifying Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202362	Frail Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202363	Frail Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202364	Combustible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202365	Frozen Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202366	Conductible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202367	Corroded Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202368	Purifying Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202369	Frail Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202370	Frail Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202371	Combustible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202372	Frozen Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202373	Conductible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202374	Corroded Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202375	Purifying Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202376	Frail Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202377	Frail Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202378	Combustible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202379	Frozen Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202380	Conductible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202381	Corroded Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202382	Purifying Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202383	Frail Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202384	Frail Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202385	Combustible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202386	Frozen Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202387	Conductible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202388	Corroded Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202389	Purifying Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202390	Frail Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202391	Frail Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202392	Combustible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202393	Frozen Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202394	Conductible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202395	Corroded Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202396	Purifying Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202397	Frail Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202398	Frail Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202399	Combustible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202400	Frozen Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202401	Conductible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202402	Corroded Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202403	Purifying Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202404	Frail Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202405	Frail Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202406	Combustible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202407	Frozen Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202408	Conductible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202409	Corroded Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202410	Purifying Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202411	Frail Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202412	Frail Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202413	Combustible Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202414	Frozen Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202415	Conductible Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202416	Corroded Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202417	Purifying Site - 15		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202418	Frail Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202419	Frail Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202420	Combustible Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202421	Frozen Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202422	Conductible Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202423	Corroded Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202424	Purifying Site - 16		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202425	Frail Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202426	Frail Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202427	Combustible Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202428	Frozen Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202429	Conductible Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202430	Corroded Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202431	Purifying Site - 17		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202432	Frail Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202433	Frail Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202434	Combustible Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202435	Frozen Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202436	Conductible Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202437	Corroded Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202438	Purifying Site - 18		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202439	Frail Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202440	Frail Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202441	Combustible Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202442	Frozen Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202443	Conductible Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202444	Corroded Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202445	Purifying Site - 19		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202446	Frail Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202447	Frail Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202448	Combustible Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202449	Frozen Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202450	Conductible Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202451	Corroded Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202452	Purifying Site - 20		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202453	Frail Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202454	Frail Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202455	Combustible Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202456	Frozen Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202457	Conductible Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202458	Corroded Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202459	Purifying Site - 21		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202460	Frail Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202461	Frail Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202462	Combustible Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202463	Frozen Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202464	Conductible Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202465	Corroded Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202466	Purifying Site - 22		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202467	Frail Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202468	Frail Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202469	Combustible Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202470	Frozen Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202471	Conductible Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202472	Corroded Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202473	Purifying Site - 23		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202474	Frail Site - 30		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202475	Frail Site - 30		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202476	Combustible Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202477	Frozen Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202478	Conductible Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202479	Corroded Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202480	Purifying Site - 24		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202482	Frail Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202483	Combustible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202484	Frozen Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202485	Conductible Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202486	Corroded Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202487	Purifying Site - 01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202488	Frail Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202489	Combustible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202490	Frozen Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202491	Conductible Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202492	Corroded Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202493	Purifying Site - 02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202494	Frail Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202495	Combustible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202496	Frozen Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202497	Conductible Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202498	Corroded Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202499	Purifying Site - 03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202500	Frail Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202501	Combustible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202502	Frozen Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202503	Conductible Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202504	Corroded Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202505	Purifying Site - 04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202506	Frail Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202507	Combustible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202508	Frozen Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202509	Conductible Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202510	Corroded Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202511	Purifying Site - 05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202512	Frail Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202513	Combustible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202514	Frozen Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202515	Conductible Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202516	Corroded Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202517	Purifying Site - 06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202518	Frail Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202519	Combustible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202520	Frozen Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202521	Conductible Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202522	Corroded Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202523	Purifying Site - 07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202524	Frail Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202525	Combustible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202526	Frozen Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202527	Conductible Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202528	Corroded Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202529	Purifying Site - 08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202530	Frail Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202531	Combustible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202532	Frozen Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202533	Conductible Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202534	Corroded Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202535	Purifying Site - 09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202536	Frail Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202537	Combustible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202538	Frozen Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202539	Conductible Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202540	Corroded Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202541	Purifying Site - 10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202542	Frail Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202543	Combustible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202544	Frozen Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202545	Conductible Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202546	Corroded Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202547	Purifying Site - 11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202548	Frail Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202549	Combustible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202550	Frozen Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202551	Conductible Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202552	Corroded Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202553	Purifying Site - 12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202554	Frail Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202555	Combustible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202556	Frozen Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202557	Conductible Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202558	Corroded Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202559	Purifying Site - 13		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		64					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202560	Frail Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202561	Combustible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202562	Frozen Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202563	Conductible Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202564	Corroded Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202565	Purifying Site - 14		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		65					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202600	Frail Site - 31		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202601	Frail Site - 31		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202602	Combustible Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202603	Combustible Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202604	Frozen Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202605	Frozen Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202606	Conductible Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202607	Conductible Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202608	Corroded Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202609	Corroded Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202610	Purifying Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202611	Purifying Site - 25		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202612	Frail Site - 32		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202613	Frail Site - 32		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202614	Combustible Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202615	Combustible Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202616	Frozen Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202617	Frozen Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202618	Conductible Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202619	Conductible Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202620	Corroded Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202621	Corroded Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202622	Purifying Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202623	Purifying Site - 26		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202624	Frail Site - 33		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202625	Frail Site - 33		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202626	Combustible Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202627	Combustible Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202628	Frozen Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202629	Frozen Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202630	Conductible Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202631	Conductible Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202632	Corroded Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202633	Corroded Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202634	Purifying Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202635	Purifying Site - 27		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202636	Frail Site - 34		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202637	Frail Site - 34		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202638	Combustible Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202639	Combustible Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202640	Frozen Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202641	Frozen Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202642	Conductible Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202643	Conductible Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202644	Corroded Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202645	Corroded Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202646	Purifying Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202647	Purifying Site - 28		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		58					1								1			0				3			1																							3														1										Square			1	2	3		1							
30202648	Frail Site - 35		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		59					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202649	Frail Site - 35		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		59					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202650	Combustible Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202651	Combustible Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		52					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202652	Frozen Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202653	Frozen Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		111					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202654	Conductible Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		61					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202655	Conductible Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		61					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202656	Corroded Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202657	Corroded Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202658	Purifying Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30202659	Purifying Site - 29		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		82					1								1			0				3			1																							3				2										1										Square			1	2	3		1							
30160040	Guess Who				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160041	Guess Who				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160042	Guess Who				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160043	Guess Who				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160111	Evasion (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160112	Evasion (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160121	Evasion (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160122	Evasion (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160123	Evasion (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160124	Evasion (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160131	Evasion (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160132	Evasion (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160133	Evasion (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160134	Evasion (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160135	Evasion (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160141	Evasion (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160142	Evasion (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160143	Evasion (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160144	Evasion (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160145	Flame				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160146	Flame				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160147	Flame				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160148	Evade (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160149	Evade (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160211	Guard (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160212	Guard (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160221	Guard (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160222	Guard (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160223	Guard (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160224	Guard (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160231	Guard (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160232	Guard (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160233	Guard (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160234	Guard (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160235	Guard (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160236	Guard (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160237	Protect (3)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160241	Guard (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160242	Guard (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160243	Guard (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160244	Guard (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160245	Escort				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160246	Escort				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160311	Transport (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160312	Transport (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160313	Transport (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160321	Transport (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160322	Transport (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160323	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160324	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160325	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160326	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160331	Transport (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160332	Transport (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160333	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160334	Transport (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160335	Transport (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160341	Transport (I)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160342	Transport (II)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160343	Transport (III)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160344	Transport (IV)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160345	Courage Testing				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30160346	Courage Testing				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061505	Quiz (1)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061506	Quiz (2)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061507	Quiz (3)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061508	Quiz (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061509	Quiz (5)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061511	Pair (1)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061512	Pair (2)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061513	Pair (3)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061514	Pair (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061515	Pair (5)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061517	Collide (1)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061518	Collide (2)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061519	Collide (3)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061520	Collide (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061521	Collide (5)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061522	Evade (1)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061523	Evade (2)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061524	Evade (3)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061525	Evade (4)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061526	Evade (5)				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061610	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061611	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061612	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061613	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061614	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061615	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061616	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061617	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061618	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061619	Area 1 Base Station				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061620	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061621	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061622	Area 1 Dark Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061631	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061632	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061633	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061634	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061635	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061636	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061637	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061638	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061639	Area 2 Base Station				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061640	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061641	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061642	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061643	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061644	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061645	Area 2 Dark Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061651	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061652	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061653	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061654	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061655	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061656	Area 3 Base Station				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061657	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061658	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061659	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061660	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061661	Strategic Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061662	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061663	High-risk Dark Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061671	Area 4 Base Station				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061672	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061673	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061674	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061675	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061676	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061677	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061678	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061679	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061680	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061681	Supply Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061682	Amplification Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061683	Support Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30061684	High-risk Dark Block				101		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30050301	Fitting		Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily10.png		52					1								1	61		0		61	30	3			1							200101037		201143					30	145									Defeat all the Corrupted.	Warning: Enemy power scales with Commandant level.											2	1								1					1	2	3	30050301								
30050302	Joining		Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily11.png		52					1								2	61		0		61	30	3			1							200101038		201144					30	145									Defeat all the Corrupted.	Warning: Enemy power scales with Commandant level.											2	1								1					1	2	3	30050302								
30050303	Merging		Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily12.png		52					1								3	61		0		61	30	3			1							200101039		201145					30	145									Defeat all the Corrupted.	Warning: Enemy power scales with Commandant level.											2	1								1					1	2	3	30050303								
30201121	Wrench Park				101		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201122	Musashi Cloisters				102		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201123	Heteromer Floating Platform				111		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201124	Kowloong Echo				101		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201125	Old Carnie				102		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201126	Polar Domain				111		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201127	Strange Land				101		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201128	Red Tide War				102		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201129	The Dead Recovery				111		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201130	The End of All Creatures				101		10101			1								1			0				3			1								510000		510000													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3									
30201171	Face-to-Face Confrontation				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201172	Firepower Advantage				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201173	Backup				111		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201174	Assault Tactics				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201175	Battlefield Mobility				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201176	Hard to Move				111		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201177	Hold Formation				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201178	Excellent Team				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201179	Spreading Curse				111		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201180	Unbreakable				101		10101			1								1			0				4			2								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201181	Fight Separately				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201182	Signal Shielding				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201183	Familiarity				111		10101			1								1			0				4			2								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201184	Inseparable				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201185	EX - Reunion				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201186	EX - Adversity				111		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201187	EX - Last Stand				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201188	EX - Go Beyond Fate				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201189	EX - Seize the Opportunity				101		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30201190	EX - Infinite Cycle				102		10101			1								1			0				3			1								12667		12667													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162501	Limit Break - 1				111		10101			1								1			0				0			0								12851		12851													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162502	Limit Break - 2				111		10101			1								1			0				0			0								12852		12852													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162503	Limit Break - 3				111		10101			1								1			0				0			0								12853		12853													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162504	Limit Break - 4				111		10101			1								1			0				0			0								12854		12854													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162505	Limit Break - 5				111		10101			1								1			0				0			0								12855		12855													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162506	Limit Break - 6				53		10101			1								1			0				0			0								12856		12856													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162507	Limit Break - 7				53		10101			1								1			0				0			0								12857		12857													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162508	Limit Break - 8				53		10101			1								1			0				0			0								12858		12858													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162509	Limit Break - 9				53		10101			1								1			0				0			0								12859		12859													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162510	Limit Break - 10				53		10101			1								1			0				0			0								12860		12860													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162511	Limit Break - 11				53		10101			1								1			0				0			0								12861		12861													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162512	Limit Break - 12				53		10101			1								1			0				0			0								12862		12862													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162513	Limit Break - 13				53		10101			1								1			0				0			0								12863		12863													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162514	Limit Break - Final				147		10101			1								1			0				0			0								12864		12864													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162515	Limit Beyond - 1				147		10101			1								1			0				0			0								12865		12865													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162516	Limit Beyond - 2				147		10101			1								1			0				0			0								12866		12866													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162517	Limit Beyond - 3				147		10101			1								1			0				0			0								12867		12867													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162518	Limit Beyond - 4				147		10101			1								1			0				0			0								12868		12868													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162519	Limit Beyond - 5				147		10101			1								1			0				0			0								12869		12869													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30162520	Limit Beyond - Final				147		10101			1								1			0				0			0								12870		12870													3	Please carefully consider all modifications related to enemies.	Stage effects have great impact on your strategies.	Recruit new members to form strong teams.											1										Square			1	2	3		1							
30161501	Musou.01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408001		408001													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161502	Musou.02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408002		408002													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161503	Musou.03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408003		408003													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161504	Musou.04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408004		408004													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161505	Musou.05		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408005		408005													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161506	Musou.06		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408006		408006													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161507	Musou.07		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408007		408007													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161508	Musou.08		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408008		408008													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161509	Musou.09		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408009		408009													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161510	Musou.10		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408010		408010													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161511	Musou.11		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408011		408011													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161512	Musou.12		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		101		20016			1								1			0				3			1								408012		408012													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161513	End.01		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102		20016			1								1			0				3			1								408013		408013													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161514	End.02		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102		20016			1								1			0				3			1								408014		408014													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161515	End.03		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102		20016			1								1			0				3			1								408015		408015													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30161516	End.04		Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png		102		20016			1								1			0				3			1								408016		408016													3	Strike down 50 enemies within 3 min	Strike down 100 enemies within 3 min	Strike down 200 enemies within 3 min											1										Square			1	2	3									
30180301	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180302	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180303	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180304	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180305	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180306	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180307	Golden Age 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180308	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180309	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180310	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180311	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180312	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180313	Terrace Melody 	Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent.			101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180314	Terrace Melody 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180315	Terrace Melody 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180316	Terrace Melody 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180317	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180318	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180319	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180320	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180321	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180322	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180323	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180324	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180325	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180326	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180327	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180328	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180329	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180330	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180331	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180332	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180333	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180334	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180335	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180336	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180337	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180338	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180339	Silent Winter 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180340	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180341	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180342	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180343	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180344	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180345	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180346	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180347	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180348	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180349	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180350	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180351	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180352	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180353	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180354	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180355	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180356	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180357	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180358	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180359	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180360	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180361	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180362	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180363	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180364	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180365	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180366	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180367	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180368	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180369	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180370	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180371	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180372	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180373	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180374	Red Tide 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180375	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180376	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180377	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180378	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180379	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180380	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180381	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180382	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180383	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180384	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180385	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180386	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180387	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180388	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180389	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180390	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180391	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180392	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180393	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180394	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180395	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180396	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180397	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180398	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180399	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180400	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180401	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180402	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180403	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180404	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180405	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180406	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180407	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180408	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180409	Ascendant Brilliance 				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30180501	Infinite Abyss 1				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180502	Infinite Abyss 2				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180503	Infinite Abyss 3				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180504	Infinite Abyss 4				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180511	Infinite Abyss 5				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180512	Infinite Abyss 6				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180513	Infinite Abyss 7				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180514	Infinite Abyss 8				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180521	Infinite Abyss 9				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180522	Infinite Abyss 10				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180523	Infinite Abyss 11				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180524	Infinite Abyss 12				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180531	Infinite Abyss 13				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180532	Infinite Abyss 14				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180533	Infinite Abyss 15				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180534	Infinite Abyss 16				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180541	Infinite Abyss 17				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180542	Infinite Abyss 18				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180543	Infinite Abyss 19				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180544	Infinite Abyss 20				101		20016			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30161101	NA-01				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161102	NA-02				58		20014			1								1			0		40		3			1	300	30161101																																			1										Square			1	2	3		1							
30161103	NA-03				58		20014			1								1			0		40		3			1	300	30161102																																			1										Square			1	2	3		1							
30161104	NA-04				58		20014			1								1			0		40		3			1	300	30161103																																			1										Square			1	2	3		1							
30161105	NA-05				58		20014			1								1			0		40		3			1	300	30161104																																			1										Square			1	2	3		1							
30161106	NA-06				58		20014			1								1			0		40		3			1	300	30161105																																			1										Square			1	2	3		1							
30161107	NA-07				58		20014			1								1			0		40		3			1	300	30161106																																			1										Square			1	2	3		1							
30161108	NA-08				58		20014			1								1			0		40		3			1	300	30161107																																			1										Square			1	2	3		1							
30161109	NA-09				58		20014			1								1			0		40		3			1	300	30161108																																			1										Square			1	2	3		1							
30161110	NA-10				58		20014			1								1			0		40		3			1	300	30161109																																			1										Square			1	2	3		1							
30161121	EX-01				58		20014			1								1			0		40		3			1	300	30161110																																			1										Square			1	2	3		1							
30161122	EX-02				58		20014			1								1			0		40		3			1	300	30161121																																			1										Square			1	2	3		1							
30161123	EX-03				58		20014			1								1			0		40		3			1	300	30161122																																			1										Square			1	2	3		1							
30161124	EX-04				58		20014			1								1			0		40		3			1	300	30161123																																			1										Square			1	2	3		1							
30161125	EX-05				58		20014			1								1			0		40		3			1	300	30161124																																			1										Square			1	2	3		1							
30161126	EX-06				58		20014			1								1			0		40		3			1	300	30161125																																			1										Square			1	2	3		1							
30161127	EX-07				58		20014			1								1			0		40		3			1	300	30161126																																			1										Square			1	2	3		1							
30161128	EX-08				58		20014			1								1			0		40		3			1	300	30161127																																			1										Square			1	2	3		1							
30161129	EX-09				58		20014			1								1			0		40		3			1	300	30161128																																			1										Square			1	2	3		1							
30161130	EX-10				58		20014			1								1			0		40		3			1	300	30161129																																			1										Square			1	2	3		1							
30161201	BLT-01				56		20014			1								1			0		40		3			1	300																							Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161202	BLT-02				56		20014			1								1			0		40		3			1	300	30161201																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161203	BLT-03				56		20014			1								1			0		40		3			1	300	30161202																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161204	BLT-04				56		20014			1								1			0		40		3			1	300	30161203																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161205	BLT-05				56		20014			1								1			0		40		3			1	300	30161204																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161206	BLT-06				56		20014			1								1			0		40		3			1	300	30161205																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161207	BLT-07				56		20014			1								1			0		40		3			1	300	30161206																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161208	BLT-08				56		20014			1								1			0		40		3			1	300	30161207																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161209	BLT-09				56		20014			1								1			0		40		3			1	300	30161208																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161210	BLT-10				56		20014			1								1			0		40		3			1	300	30161209																						Missions will be display on the left side of the interface over time	Complete missions to earn different ability bonuses.	Abilities bonuses can help you complete the following mission											1										Square			1	2	3		1							
30161221	Classical Showdown I				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161222	Classical Showdown II				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161223	Classical Showdown III				8		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161224	Classical Showdown IV				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161226	Duo Effort I				17		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161227	Duo Effort II				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161228	Duo Effort III				28		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161229	Duo Effort IV				8		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161231	Arena I				52		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161232	Arena II				53		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161233	Arena III				59		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161234	Arena IV				42		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161236	Deathmatch I				42		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161237	Deathmatch II				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161238	Deathmatch III				38		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161239	Deathmatch IV				8		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161240	Abandoned				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161241	Abandoned				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161242	Endless Battle - 3				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161243	Endless Battle - 1				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161244	Abandoned				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161245	Endless Battle - 4				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161246	Endless Battle - 2				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161247	Endless Battle - 16				43		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161248	Endless Battle - 7				17		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161249	Endless Battle - 8				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161250	Endless Battle - 13				28		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161251	Endless Battle - 9				28		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161252	Endless Battle - 11				42		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161253	Endless Battle - 12				42		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161254	Endless Battle - 6				8		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161255	Abandoned				35		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161256	Endless Battle - 18				38		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161257	Endless Battle - 22				52		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161258	Endless Battle - 14				30		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161259	Endless Battle - 19				53		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161260	Endless Battle - 23				59		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161261	Endless Battle - 24				61		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161262	Abandoned				35		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161263	Abandoned				8		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161264	Abandoned				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161265	Classical Showdown I				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161266	Classical Showdown II				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161267	Classical Showdown III				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161268	Classical Showdown IV				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161269	Arena I				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161270	Arena II				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161271	Arena III				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161272	Arena IV				43		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161273	Emergency Transfer 1				17		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161274	Emergency Transfer 2				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161275	Emergency Transfer 3				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161276	Emergency Transfer 4				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161277	Emergency Transfer 5				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161278	Emergency Transfer 6				111		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161279	Emergency Transfer 7				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161280	Emergency Transfer 8				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161281	Emergency Transfer 9				112		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161282	Emergency Transfer 10				43		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161283	Endless Battle - 17				17		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161284	Endless Battle - 20				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161285	Endless Battle - 15				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161286	Endless Battle - 21				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161287	Endless Battle - 5				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161288	Endless Battle - 10				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161289	Endless Battle - 25				21		20014			1								1			0		40		3			1																																					1										Square			1	2	3		1							
30161400	Normal - 1				101					1			2					1			0				3			1								346001		346001													3											1		4	1													1	2	3									
30161401	Normal - 2				101					1			2					1			0				3			1		30161400						346001		346001													3											1		4	1													1	2	3									
30161402	Normal - 3				101					1			2					1			0				3			1		30161401						346001		346001													3											1		4	1													1	2	3									
30161403	Normal - 4				101					1			2					1			0				3			1		30161402						346001		346001													3											1		4	1													1	2	3									
30161404	Normal - 5				102					1			2					1			0				3			1		30161403						346001		346001													3											1		4	1													1	2	3									
30161405	Extreme - 1				34					1			2					1			0				3			1								346001		346001													3											1		4	1													1	2	3									
30161406	Extreme - 2				34					1			2					1			0				3			1		30161405						346001		346001													3											1		4	1													1	2	3									
30161407	Extreme - 3				34					1			2					1			0				3			1		30161406						346001		346001													3											1		4	1													1	2	3									
30161408	Extreme - 4				34					1			2					1			0				3			1		30161407						346001		346001													3											1		4	1													1	2	3									
30161409	Extreme - 5				35					1			2					1			0				3			1		30161408						346001		346001													3											1		4	1													1	2	3									
30161411	Hard - 1				28					1			2					1			0				3			1								346001		346001													3											1		4	1													1	2	3									
30161412	Hard - 2				28					1			2					1			0				3			1		30161411						346001		346001													3											1		4	1													1	2	3									
30161413	Hard - 3				28					1			2					1			0				3			1		30161412						346001		346001													3											1		4	1													1	2	3									
30161414	Hard - 4				28					1			2					1			0				3			1		30161413						346001		346001													3											1		4	1													1	2	3									
30161415	Hard - 5				21					1			2					1			0				3			1		30161414						346001		346001													3											1		4	1													1	2	3									
30161416	Normal - 6				9					1			2					1			0				3			1		30161404						346001		346001													3											1		4	1													1	2	3									
30161417	Normal - 7				9					1			2					1			0				3			1		30161416						346001		346001													3											1		4	1													1	2	3									
30161418	Normal - 8				9					1			2					1			0				3			1		30161417						346001		346001													3											1		4	1													1	2	3									
30161419	Normal - 9				9					1			2					1			0				3			1		30161418						346001		346001													3											1		4	1													1	2	3									
30161420	Normal - 10				9					1			2					1			0				3			1		30161419						346001		346001													3											1		4	1													1	2	3									
30161431	Infinite Battlefront				35					1			2					1			0				3			1		30161409						346001		346001													3											1		4	1													1	2	3									
30062301	PL-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062302	PL-02				16					1			2					1			0				4			1		30062301																					3											1		4	1													1	2	3		1							
30062303	PL-03				16					1			2					1			0				4			1		30062302																					3											1		4	1													1	2	3		1							
30062304	PL-04				17					1			2					1			0				4			1		30062303																					3											1		4	1													1	2	3		1							
30062305	PL-05				28					1			2					1			0				4			1		30062304																					3											1		4	1													1	2	3		1							
30062306	FR-01				41					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062307	FR-02				41					1			2					1			0				4			1		30062306																					3											1		4	1													1	2	3		1							
30062308	FR-03				41					1			2					1			0				4			1		30062307																					3											1		4	1													1	2	3		1							
30062309	FR-04				41					1			2					1			0				4			1		30062308																					3											1		4	1													1	2	3		1							
30062310	FR-05				42					1			2					1			0				4			1		30062309																					3											1		4	1													1	2	3		1							
30062311	DG-01				64					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062312	DG-02				64					1			2					1			0				4			1		30062311																					3											1		4	1													1	2	3		1							
30062313	DG-03				61					1			2					1			0				4			1		30062312																					3											1		4	1													1	2	3		1							
30062314	DG-04				61					1			2					1			0				4			1		30062313																					3											1		4	1													1	2	3		1							
30062315	DG-05				8					1			2					1			0				4			1		30062314																					3											1		4	1													1	2	3		1							
30062316	CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062317	Points Tutorial				101					1			2					1			0				4			1																							3											1		4	1	2214												1	2	3		1							
30062318	Rating Tutorial				101					1			2					1			0				4			1																							3											1		4	1	2214												1	2	3		1							
30062319	CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062320	FC-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062321	FC-02				16					1			2					1			0				4			1		30062320																					3											1		4	1													1	2	3		1							
30062322	FC-03				16					1			2					1			0				4			1		30062321																					3											1		4	1													1	2	3		1							
30062323	DG-01				64					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062324	DG-02				64					1			2					1			0				4			1		30062323																					3											1		4	1													1	2	3		1							
30062325	DG-03				61					1			2					1			0				4			1		30062324																					3											1		4	1													1	2	3		1							
30062326	PL-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062327	PL-02				16					1			2					1			0				4			1		30062326																					3											1		4	1													1	2	3		1							
30062328	PL-03				16					1			2					1			0				4			1		30062327																					3											1		4	1													1	2	3		1							
30062329	FR-01				41					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062330	FR-02				41					1			2					1			0				4			1		30062329																					3											1		4	1													1	2	3		1							
30062331	FR-03				41					1			2					1			0				4			1		30062330																					3											1		4	1													1	2	3		1							
30062332	FC-01				140					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062333	FC-02				140					1			2					1			0				4			1		30062332																					3											1		4	1													1	2	3		1							
30062334	FC-03				140					1			2					1			0				4			1		30062333																					3											1		4	1													1	2	3		1							
30062335	DG-01				64					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062336	DG-02				64					1			2					1			0				4			1		30062335																					3											1		4	1													1	2	3		1							
30062337	DG-03				61					1			2					1			0				4			1		30062336																					3											1		4	1													1	2	3		1							
30062338	PL-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062339	PL-02				16					1			2					1			0				4			1		30062338																					3											1		4	1													1	2	3		1							
30062340	PL-03				16					1			2					1			0				4			1		30062339																					3											1		4	1													1	2	3		1							
30062341	FR-01				41					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062342	FR-02				41					1			2					1			0				4			1		30062341																					3											1		4	1													1	2	3		1							
30062343	FR-03				41					1			2					1			0				4			1		30062342																					3											1		4	1													1	2	3		1							
30062351	FC-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062352	DG-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062353	PL-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062354	FC-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062355	DG-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062356	PL-CR				49					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062357	Uniframe Tutorial				101					1			2					1			0				4			1																							3											1		4	1	9093												1	2	3									
30062358	Uniframe Tutorial				101					1			2					1			0				4			1																							3											1		4	1	9093												1	2	3									
30062361	EC-01				117					1			2					1			0				4			1		30062357																					3											1		4	1													1	2	3		1							
30062362	EC-02				117					1			2					1			0				4			1		30062361																					3											1		4	1													1	2	3		1							
30062363	EC-03				117					1			2					1			0				4			1		30062362																					3											1		4	1													1	2	3		1							
30062364	PL-01				17					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062365	PL-02				17					1			2					1			0				4			1		30062364																					3											1		4	1													1	2	3		1							
30062366	PL-03				21					1			2					1			0				4			1		30062365																					3											1		4	1													1	2	3		1							
30062367	FC-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062368	FC-02				16					1			2					1			0				4			1		30062367																					3											1		4	1													1	2	3		1							
30062369	FC-03				16					1			2					1			0				4			1		30062368																					3											1		4	1													1	2	3		1							
30062370	DG-01				35					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062371	DG-02				35					1			2					1			0				4			1		30062370																					3											1		4	1													1	2	3		1							
30062372	DG-03				59					1			2					1			0				4			1		30062371																					3											1		4	1													1	2	3		1							
30062373	FR-01				64					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062374	FR-02				64					1			2					1			0				4			1		30062373																					3											1		4	1													1	2	3		1							
30062375	FR-03				61					1			2					1			0				4			1		30062374																					3											1		4	1													1	2	3		1							
30062376	EC-01				117					1			2					1			0				4			1		30062358																					3											1		4	1													1	2	3		1							
30062377	EC-02				117					1			2					1			0				4			1		30062376																					3											1		4	1													1	2	3		1							
30062378	EC-03				117					1			2					1			0				4			1		30062377																					3											1		4	1													1	2	3		1							
30062379	PL-01				17					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062380	PL-02				17					1			2					1			0				4			1		30062379																					3											1		4	1													1	2	3		1							
30062381	PL-03				21					1			2					1			0				4			1		30062380																					3											1		4	1													1	2	3		1							
30062382	FC-01				16					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062383	FC-02				16					1			2					1			0				4			1		30062382																					3											1		4	1													1	2	3		1							
30062384	FC-03				16					1			2					1			0				4			1		30062383																					3											1		4	1													1	2	3		1							
30062385	DG-01				35					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062386	DG-02				35					1			2					1			0				4			1		30062385																					3											1		4	1													1	2	3		1							
30062387	DG-03				59					1			2					1			0				4			1		30062386																					3											1		4	1													1	2	3		1							
30062388	FR-01				64					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062389	FR-02				64					1			2					1			0				4			1		30062388																					3											1		4	1													1	2	3		1							
30062390	FR-03				61					1			2					1			0				4			1		30062389																					3											1		4	1													1	2	3		1							
30062391	EC-CR				117					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062392	PL-CR				21					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062393	EC-CR				117					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30062394	PL-CR				21					1			2					1			0				4			1																							3											1		4	1													1	2	3		1							
30031501	Tropical Stage	Travel through past memories to leave a new summer moment!	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap4.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap4.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031502	Venus Coast	Travel through past memories to leave a new summer moment!	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap3.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap3.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031503	Kowloong Ruins	Travel through past memories to leave a new summer moment!	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap1.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap1.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031504	Test of Courage	Travel through past memories to leave a new summer moment!	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap2.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap2.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031505	Babylonia	Travel through past memories to leave a new summer moment!	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap5.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap5.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031506	Dancing Tonight		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031507	Waterland		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031508	Dream with You		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031509	Dancing Tonight (Hell)		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031510	Waterland (Hell)		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031511	Dream with You (Hell)		Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png	Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png	508		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031516	Sweet Dumpling Blessings	Sweet dumplings for a sweet Lantern Festival.	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png	57		20014			1								1		1	0		40		0			0																						3	3														1										Square														
30031517	Lantern Blessings	Colorful lanterns for a colorful Lantern Festival.	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png	32		20014			1								1		1	0		40		0			0																						3	3														1										Square														
30031518	Sweet Dumpling Blessings (Hard)	Sweet dumplings for a sweet Lantern Festival.	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png	57		20014			1								1		1	0		40		0			0																						3	3														1										Square														
30031519	Lantern Blessings (Hard)	Colorful lanterns for a colorful Lantern Festival.	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png	Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png	32		20014			1								1		1	0		40		0			0																						3	3														1										Square														
30065001	Snowfield Street Fight		Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap01.png	Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap03.png	40		20011			1								1		1	0		40		0			0																						3	3														1							2			Rectangle													1	
30065002	Wild Ambush		Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png	Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png	40		20011			1								1		1	0		40		0			0																						3	3														1							2			Rectangle													1	
30061432	Magic Square Funfair		Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png	Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png	40		20011			1								1		1	0		40		0			0																						3	3				9										1									67	Square														
30031600	Sea Paradise (Competition)	Sea Paradise	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031601	Bottom Sea Light (Competition)	Bottom Sea Light	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031602	Forest Shadow (Competition)	Forest Shadow	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031604	Sea Paradise (Cooperation)	Sea Paradise	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031605	Bottom Sea Light (Cooperation)	Bottom Sea Light	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30031606	Forest Shadow (Cooperation)	Forest Shadow	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png	Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png	101		20014			1								1		1	0		40		3			1																						3	3														1										Square														
30210211	Season 3 Standard Stage				41		20009			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210212	VH-01				41		20017			1								1	40		0		40		3			1	300							910001		910001														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210213	VH-02				41		20017			1								1	40		0		40		3			1	300							910002		910002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210214	VH-01				41		20017			1								1	40		0		40		3			1	300							910003		910003														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210215	VH-02				41		20017			1								1	40		0		40		3			1	300							910004		910004														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210216	VH-01				41		20017			1								1	40		0		40		3			1	300							910005		910005														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210217	VH-02				41		20017			1								1	40		0		40		3			1	300							910006		910006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210218	VH-01				41		20017			1								1	40		0		40		3			1	300							910007		910007														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210219	VH-02				41		20017			1								1	40		0		40		3			1	300							910008		910008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210220	VH-01				41		20017			1								1	40		0		40		3			1	300							910009		910009														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210221	VH-02				41		20017			1								1	40		0		40		3			1	300							910010		910010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210222	VH-01				41		20017			1								1	40		0		40		3			1	300							910011		910011														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210223	VH-02				41		20017			1								1	40		0		40		3			1	300							910012		910012														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210224	VH-03				41		20017			1								1	40		0		40		3			1	300							910013		910013														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210225	VH-01				41		20017			1								1	40		0		40		3			1	300							910014		910014														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210226	VH-02				41		20017			1								1	40		0		40		3			1	300							910015		910015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210227	VH-03				41		20017			1								1	40		0		40		3			1	300							910016		910016														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210228	VH-01				41		20017			1								1	40		0		40		3			1	300							910017		910017														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210229	VH-02				41		20017			1								1	40		0		40		3			1	300							910018		910018														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210230	VH-03				41		20017			1								1	40		0		40		3			1	300							910019		910019														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210231	VH-01				41		20017			1								1	40		0		40		3			1	300							910020		910020														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210232	VH-02				41		20017			1								1	40		0		40		3			1	300							910021		910021														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210233	VH-03				41		20017			1								1	40		0		40		3			1	300							910022		910022														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210234	VH-01				41		20017			1								1	40		0		40		3			1	300							910001		910001														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210235	VH-02				41		20017			1								1	40		0		40		3			1	300							910002		910002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210236	VH-01				41		20017			1								1	40		0		40		3			1	300							910003		910003														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210237	VH-02				41		20017			1								1	40		0		40		3			1	300							910004		910004														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210238	VH-01				41		20017			1								1	40		0		40		3			1	300							910005		910005														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210239	VH-02				41		20017			1								1	40		0		40		3			1	300							910006		910006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210240	VH-01				41		20017			1								1	40		0		40		3			1	300							910007		910007														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210241	VH-02				41		20017			1								1	40		0		40		3			1	300							910008		910008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210242	VH-01				41		20017			1								1	40		0		40		3			1	300							910009		910009														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210243	VH-02				41		20017			1								1	40		0		40		3			1	300							910010		910010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210244	VH-01				41		20017			1								1	40		0		40		3			1	300							910011		910011														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210245	VH-02				41		20017			1								1	40		0		40		3			1	300							910012		910012														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210246	VH-03				41		20017			1								1	40		0		40		3			1	300							910013		910013														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210247	VH-01				41		20017			1								1	40		0		40		3			1	300							910014		910014														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210248	VH-02				41		20017			1								1	40		0		40		3			1	300							910015		910015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210249	VH-03				41		20017			1								1	40		0		40		3			1	300							910016		910016														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210250	VH-01				41		20017			1								1	40		0		40		3			1	300							910017		910017														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210251	VH-02				41		20017			1								1	40		0		40		3			1	300							910018		910018														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210252	VH-03				41		20017			1								1	40		0		40		3			1	300							910019		910019														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210253	VH-01				41		20017			1								1	40		0		40		3			1	300							910020		910020														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210254	VH-02				41		20017			1								1	40		0		40		3			1	300							910021		910021														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210255	VH-03				41		20017			1								1	40		0		40		3			1	300							910022		910022														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210256	EX-01				41		20017			1								1	40		0		40		3			1	300							910023		910023														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210257	EX-02				41		20017			1								1	40		0		40		3			1	300							910024		910024														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210258	EX-03				41		20017			1								1	40		0		40		3			1	300							910025		910025														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210259	EX-01				41		20017			1								1	40		0		40		3			1	300							910026		910026														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210260	EX-02				41		20017			1								1	40		0		40		3			1	300							910027		910027														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210261	EX-03				41		20017			1								1	40		0		40		3			1	300							910028		910028														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210262	EX-01				41		20017			1								1	40		0		40		3			1	300							910032		910032														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210263	EX-02				41		20017			1								1	40		0		40		3			1	300							910033		910033														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210264	EX-03				41		20017			1								1	40		0		40		3			1	300							910034		910034														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210265	EX-01				41		20017			1								1	40		0		40		3			1	300							910029		910029														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210266	EX-02				41		20017			1								1	40		0		40		3			1	300							910030		910030														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210267	EX-03				41		20017			1								1	40		0		40		3			1	300							910031		910031														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210268	EX-01				41		20017			1								1	40		0		40		3			1	300							910023		910023														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210269	EX-02				41		20017			1								1	40		0		40		3			1	300							910024		910024														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210270	EX-03				41		20017			1								1	40		0		40		3			1	300							910025		910025														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210271	EX-01				41		20017			1								1	40		0		40		3			1	300							910026		910026														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210272	EX-02				41		20017			1								1	40		0		40		3			1	300							910027		910027														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210273	EX-03				41		20017			1								1	40		0		40		3			1	300							910028		910028														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210274	EX-01				41		20017			1								1	40		0		40		3			1	300							910032		910032														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210275	EX-02				41		20017			1								1	40		0		40		3			1	300							910033		910033														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210276	EX-03				41		20017			1								1	40		0		40		3			1	300							910034		910034														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210277	EX-01				41		20017			1								1	40		0		40		3			1	300							910029		910029														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210278	EX-02				41		20017			1								1	40		0		40		3			1	300							910030		910030														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210279	EX-03				41		20017			1								1	40		0		40		3			1	300							910031		910031														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210280	INF-01				41		20017			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210281	INF-01				41		20017			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210282	VH-01				41		20017			1								1	40		0		40		3			1	300							910001		910001														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210283	VH-02				41		20017			1								1	40		0		40		3			1	300							910002		910002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210284	VH-01				41		20017			1								1	40		0		40		3			1	300							910003		910003														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210285	VH-02				41		20017			1								1	40		0		40		3			1	300							910004		910004														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210286	VH-01				41		20017			1								1	40		0		40		3			1	300							910005		910005														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210287	VH-02				41		20017			1								1	40		0		40		3			1	300							910006		910006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210288	VH-01				41		20017			1								1	40		0		40		3			1	300							910007		910007														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210289	VH-02				41		20017			1								1	40		0		40		3			1	300							910008		910008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210290	VH-01				41		20017			1								1	40		0		40		3			1	300							910009		910009														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210291	VH-02				41		20017			1								1	40		0		40		3			1	300							910010		910010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210292	VH-01				41		20017			1								1	40		0		40		3			1	300							910011		910011														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210293	VH-02				41		20017			1								1	40		0		40		3			1	300							910012		910012														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210294	VH-03				41		20017			1								1	40		0		40		3			1	300							910013		910013														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210295	VH-01				41		20017			1								1	40		0		40		3			1	300							910014		910014														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210296	VH-02				41		20017			1								1	40		0		40		3			1	300							910015		910015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210297	VH-03				41		20017			1								1	40		0		40		3			1	300							910016		910016														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210298	VH-01				41		20017			1								1	40		0		40		3			1	300							910017		910017														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210299	VH-02				41		20017			1								1	40		0		40		3			1	300							910018		910018														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210300	VH-03				41		20017			1								1	40		0		40		3			1	300							910019		910019														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210301	VH-01				41		20017			1								1	40		0		40		3			1	300							910020		910020														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210302	VH-02				41		20017			1								1	40		0		40		3			1	300							910021		910021														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210303	VH-03				41		20017			1								1	40		0		40		3			1	300							910022		910022														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210304	VH-01				41		20017			1								1	40		0		40		3			1	300							910001		910001														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210305	VH-02				41		20017			1								1	40		0		40		3			1	300							910002		910002														Carefully consider your team setup.	Recommended after you have at least three 2★ members.											2	1										Square			1	2	3									
30210306	VH-01				41		20017			1								1	40		0		40		3			1	300							910003		910003														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210307	VH-02				41		20017			1								1	40		0		40		3			1	300							910004		910004														Carefully consider your team setup.	Recommended after you have at least three 4★ members.											2	1										Square			1	2	3									
30210308	VH-01				41		20017			1								1	40		0		40		3			1	300							910005		910005														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210309	VH-02				41		20017			1								1	40		0		40		3			1	300							910006		910006														Carefully consider your team setup.	Recommended after you have at least three 8★ members.											2	1										Square			1	2	3									
30210310	VH-01				41		20017			1								1	40		0		40		3			1	300							910007		910007														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210311	VH-02				41		20017			1								1	40		0		40		3			1	300							910008		910008														Carefully consider your team setup.	Recommended after you have at least four 10★ members.											2	1										Square			1	2	3									
30210312	VH-01				41		20017			1								1	40		0		40		3			1	300							910009		910009														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210313	VH-02				41		20017			1								1	40		0		40		3			1	300							910010		910010														Carefully consider your team setup.	Recommended after you have at least four 12★ members.											2	1										Square			1	2	3									
30210314	VH-01				41		20017			1								1	40		0		40		3			1	300							910011		910011														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210315	VH-02				41		20017			1								1	40		0		40		3			1	300							910012		910012														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210316	VH-03				41		20017			1								1	40		0		40		3			1	300							910013		910013														Carefully consider your team setup.	Recommended after you have at least five 15★ members.											2	1										Square			1	2	3									
30210317	VH-01				41		20017			1								1	40		0		40		3			1	300							910014		910014														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210318	VH-02				41		20017			1								1	40		0		40		3			1	300							910015		910015														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210319	VH-03				41		20017			1								1	40		0		40		3			1	300							910016		910016														Carefully consider your team setup.	Recommended after you have at least five 18★ members.											2	1										Square			1	2	3									
30210320	VH-01				41		20017			1								1	40		0		40		3			1	300							910017		910017														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210321	VH-02				41		20017			1								1	40		0		40		3			1	300							910018		910018														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210322	VH-03				41		20017			1								1	40		0		40		3			1	300							910019		910019														Carefully consider your team setup.	Recommended after you have at least six 21★ members.											2	1										Square			1	2	3									
30210323	VH-01				41		20017			1								1	40		0		40		3			1	300							910020		910020														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210324	VH-02				41		20017			1								1	40		0		40		3			1	300							910021		910021														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210325	VH-03				41		20017			1								1	40		0		40		3			1	300							910022		910022														Carefully consider your team setup.	Recommended after you have at least seven 25★ members.											2	1										Square			1	2	3									
30210326	EX-01				41		20017			1								1	40		0		40		3			1	300							910023		910023														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210327	EX-02				41		20017			1								1	40		0		40		3			1	300							910024		910024														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210328	EX-03				41		20017			1								1	40		0		40		3			1	300							910025		910025														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210329	EX-01				41		20017			1								1	40		0		40		3			1	300							910032		910032														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210330	EX-02				41		20017			1								1	40		0		40		3			1	300							910033		910033														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210331	EX-03				41		20017			1								1	40		0		40		3			1	300							910034		910034														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210332	EX-01				41		20017			1								1	40		0		40		3			1	300							910029		910029														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210333	EX-02				41		20017			1								1	40		0		40		3			1	300							910030		910030														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210334	EX-03				41		20017			1								1	40		0		40		3			1	300							910031		910031														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210335	EX-01				41		20017			1								1	40		0		40		3			1	300							910026		910026														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210336	EX-02				41		20017			1								1	40		0		40		3			1	300							910027		910027														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210337	EX-03				41		20017			1								1	40		0		40		3			1	300							910028		910028														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210338	EX-01				41		20017			1								1	40		0		40		3			1	300							910023		910023														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210339	EX-02				41		20017			1								1	40		0		40		3			1	300							910024		910024														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210340	EX-03				41		20017			1								1	40		0		40		3			1	300							910025		910025														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210341	EX-01				41		20017			1								1	40		0		40		3			1	300							910032		910032														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210342	EX-02				41		20017			1								1	40		0		40		3			1	300							910033		910033														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210343	EX-03				41		20017			1								1	40		0		40		3			1	300							910034		910034														Carefully consider your team setup.	Recommended after you have at least eight MAX members.											2	1										Square			1	2	3									
30210344	EX-01				41		20017			1								1	40		0		40		3			1	300							910029		910029														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210345	EX-02				41		20017			1								1	40		0		40		3			1	300							910030		910030														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210346	EX-03				41		20017			1								1	40		0		40		3			1	300							910031		910031														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210347	EX-01				41		20017			1								1	40		0		40		3			1	300							910026		910026														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210348	EX-02				41		20017			1								1	40		0		40		3			1	300							910027		910027														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210349	EX-03				41		20017			1								1	40		0		40		3			1	300							910028		910028														Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210350	INF-01				41		20017			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210351	INF-01				41		20017			1								1	40		0		40		3			1	300																							Carefully consider your team setup.	Recommended after you have at least nine MAX members.											2	1										Square			1	2	3									
30210352	SF-01				117		10101			1								1	40		0		40		3			1	300							12831		12831														Short rest—	The road ahead is long											2	1										Square			1	2	3		1							
30210353	SF-02				117		10101			1								1	40		0		40		3			1	300							12831		12831														Short rest—	Everything will be obtained											2	1										Square			1	2	3		1							
30210354	SF-03				117		10101			1								1	40		0		40		3			1	300							12831		12831														Short rest—	Halfway through the journey											2	1										Square			1	2	3		1							
30210355	SF-04				117		10101			1								1	40		0		40		3			1	300							12831		12831														Short rest—	Make a detour											2	1										Square			1	2	3		1							
30210356	EZ-01				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 5+ recommended to challenge											2	1										Square			1	2	3		1							
30210357	EZ-02				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 5+ recommended to challenge											2	1										Square			1	2	3		1							
30210358	EZ-03				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 5+ recommended to challenge											2	1										Square			1	2	3		1							
30210359	EZ-04				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 7+ recommended to challenge											2	1										Square			1	2	3		1							
30210360	EZ-05				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 7+ recommended to challenge											2	1										Square			1	2	3		1							
30210361	EZ-06				9		10101			1								1	40		0		40		3			1	300							12832		12832														Adaptability Training	Average Star 8+ recommended to challenge											2	1										Square			1	2	3		1							
30210362	EZ-07				9		10101			1								1	40		0		40		3			1	300							12833		12833														Adaptability Training	Average Star 20+ recommended to challenge											2	1										Square			1	2	3		1							
30210363	EZ-08				9		10101			1								1	40		0		40		3			1	300							12833		12833														Adaptability Training	Average Star 20+ recommended to challenge											2	1										Square			1	2	3		1							
30210364	EZ-09				9		10101			1								1	40		0		40		3			1	300							12833		12833														Adaptability Training	Average Star 22+ recommended to challenge											2	1										Square			1	2	3		1							
30210365	NH-01				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 12+ recommended to challenge											2	1										Square			1	2	3		1							
30210366	NH-02				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 12+ recommended to challenge											2	1										Square			1	2	3		1							
30210367	NH-03				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 12+ recommended to challenge											2	1										Square			1	2	3		1							
30210368	NH-04				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 12+ recommended to challenge											2	1										Square			1	2	3		1							
30210369	NH-05				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 16+ recommended to challenge											2	1										Square			1	2	3		1							
30210370	NH-06				21		10101			1								1	40		0		40		3			1	300							12832		12832														Give it your all!	Average Star 16+ recommended to challenge											2	1										Square			1	2	3		1							
30210371	NH-07				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 22+ recommended to challenge											2	1										Square			1	2	3		1							
30210372	NH-08				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 22+ recommended to challenge											2	1										Square			1	2	3		1							
30210373	NH-09				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 22+ recommended to challenge											2	1										Square			1	2	3		1							
30210374	NH-10				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 24+ recommended to challenge											2	1										Square			1	2	3		1							
30210375	NH-11				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 27+ recommended to challenge											2	1										Square			1	2	3		1							
30210376	NH-12				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 27+ recommended to challenge											2	1										Square			1	2	3		1							
30210377	NH-13				21		10101			1								1	40		0		40		3			1	300							12833		12833														Give it your all!	Average Star 27+ recommended to challenge											2	1										Square			1	2	3		1							
30210378	VH-01				43		10101			1								1	40		0		40		3			1	300							12832		12832														Pilgrimage's End	Yet Another Martyr											2	1										Square			1	2	3		1							
30210379	VH-02				53		10101			1								1	40		0		40		3			1	300							12832		12832														Through the Labyrinth	Oil Tanks Deteriorate, Too											2	1										Square			1	2	3		1							
30210380	VH-03				73		10101			1								1	40		0		40		3			1	300							12832		12832														Even in the Sky	Nightmares Like Shadows											2	1										Square			1	2	3		1							
30210381	VH-04				21		10101			1								1	40		0		40		3			1	300							12833		12833														Curtains Drawn Onstage	Rusty Competition											2	1										Square			1	2	3		1							
30210382	VH-05				52		10101			1								1	40		0		40		3			1	300							12833		12833														Barren Land	"Don't Get Your Feet Dirty"											2	1										Square			1	2	3		1							
30210383	Un-X				38		10101			1								1	40		0		40		3			1	300							12833		12833														"Dead End Ahead"	"Proceed With Caution"											2	1										Square			1	2	3		1							
30210384	Ku-CL				117		10101			1								1	40		0		40		3			1	300																							Kuroro's Painful Rescue	4 swipes = 66 Ku											2	1										Square			1	2	3		1							
30210385	INF-I				21		10101			1								1	40		0		40		3			1	300							12832		12832														Trial 1	Arrive in Swarms											2	1										Square			1	2	3		1							
30210386	INF-II				21		10101			1								1	40		0		40		3			1	300							12833		12833														Trial 2	Justice & Impartiality											2	1										Square			1	2	3		1							
30161131	Normal - 01				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161132	Normal - 02				58		20014		2220114	1								1			0		40		3			1	300	30162402																																			1										Square			1	2	3		1							
30161133	Normal - 04				58		20014		2220114	1								1			0		40		3			1	300	30161132																																			1										Square			1	2	3		1							
30161134	Normal - 03				58		20014		2220114	1								1			0		40		3			1	300	30162402																																			1										Square			1	2	3		1							
30161135	Normal - 05				58		20014		2220114	1								1			0		40		3			1	300	30161134																																			1										Square			1	2	3		1							
30161136	<color=#B71414>Hard - 06</color>				58		20014		2220114	1								1			0		40		4			1	300	30161133	30161135																																		1										Square			1	2	3		1							
30161137	<color=#B71414>Hard - 07</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161138	Normal - 01				58		20014		2220115	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161139	Normal - 02				58		20014		2220116	1								1			0		40		3			1	300	30161138																																			1										Square			1	2	3		1							
30161140	Normal - 03				58		20014		2220117	1								1			0		40		3			1	300	30161138																																			1										Square			1	2	3		1							
30161141	Normal - 04				58		20014		2220118	1								1			0		40		3			1	300	30161139																																			1										Square			1	2	3		1							
30161142	<color=#B71414>Hard - 07</color>				58		20014		2220119	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161143	Normal - 05				58		20014		2220120	1								1			0		40		3			1	300	30161140																																			1										Square			1	2	3		1							
30161144	<color=#B71414>Hard - 06</color>				58		20014		2220121	1								1			0		40		3			1	300	30161141	30161143																																		1										Square			1	2	3		1							
30161145	Normal - 02				58		20014		2220122	1								1			0		40		3			1	300	30161149																																			1										Square			1	2	3		1							
30161146	Normal - 03				58		20014		2220123	1								1			0		40		3			1	300	30161149																																			1										Square			1	2	3		1							
30161147	Normal - 04				58		20014		2220124	1								1			0		40		3			1	300	30161145																																			1										Square			1	2	3		1							
30161148	Normal - 05				58		20014		2220125	1								1			0		40		3			1	300	30161146																																			1										Square			1	2	3		1							
30161149	Normal - 01				58		20014		2220126	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161150	<color=#B71414>Hard - 06</color>				58		20014		2220127	1								1			0		40		3			1	300	30161147	30161148																																		1										Square			1	2	3		1							
30161151	<color=#B71414>Hard - 07</color>				58		20014		2220128	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161152	<color=#B71414>Nightmare - 01</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161153	<color=#B71414>Nightmare - 02</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161154	<color=#B71414>Nightmare - 03</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161155	<color=#B71414>Nightmare - 04</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161156	<color=#B71414>Nightmare - 05</color>				58		20014		2220114	1								1			0		40		4			1	300																																				1										Square			1	2	3		1							
30161157	<color=#B71414>Nightmare - 06</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161158	<color=#B71414>Nightmare - 07</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161159	<color=#B71414>Nightmare - 08</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161160	<color=#B71414>Nightmare - 09</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30161161	<color=#B71414>Nightmare - 10</color>				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30162402	Attacker - 01				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30162404	Attacker - 01				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30162405	Attacker - 2A				58		20014		2220114	1								1			0		40		3			1	300	30162404																																			1										Square			1	2	3		1							
30162406	Attacker - 2B				58		20014		2220114	1								1			0		40		3			1	300	30162404																																			1										Square			1	2	3		1							
30162407	Attacker - 3A				58		20014		2220114	1								1			0		40		3			1	300	30162405																																			1										Square			1	2	3		1							
30162408	Attacker - 3B				58		20014		2220114	1								1			0		40		3			1	300	30162406																																			1										Square			1	2	3		1							
30162409	Attacker - 04				58		20014		2220114	1								1			0		40		3			1	300	30162407	30162408																																		1										Square			1	2	3		1							
30162410	Tank - 01				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30162411	Tank - 2A				58		20014		2220114	1								1			0		40		3			1	300	30162410																																			1										Square			1	2	3		1							
30162412	Tank - 2B				58		20014		2220114	1								1			0		40		3			1	300	30162410																																			1										Square			1	2	3		1							
30162413	Tank - 3A				58		20014		2220114	1								1			0		40		3			1	300	30162411																																			1										Square			1	2	3		1							
30162414	Tank - 3B				58		20014		2220114	1								1			0		40		3			1	300	30162412																																			1										Square			1	2	3		1							
30162415	Tank - 04				58		20014		2220114	1								1			0		40		3			1	300	30162413	30162414																																		1										Square			1	2	3		1							
30162416	Support - 01				58		20014		2220114	1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30162417	Support - 2A				58		20014		2220114	1								1			0		40		3			1	300	30162416																																			1										Square			1	2	3		1							
30162418	Support - 2B				58		20014		2220114	1								1			0		40		3			1	300	30162416																																			1										Square			1	2	3		1							
30162419	Support - 3A				58		20014		2220114	1								1			0		40		3			1	300	30162417																																			1										Square			1	2	3		1							
30162420	Support - 3B				58		20014		2220114	1								1			0		40		3			1	300	30162418																																			1										Square			1	2	3		1							
30162421	Support - 04				58		20014		2220114	1								1			0		40		3			1	300	30162419	30162420																																		1										Square			1	2	3		1							
30162422	Balanced - 01				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162423	Balanced - 02				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162424	Balanced - 03				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162425	Balanced - 04				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162426	Balanced - 05				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162427	Balanced - 06				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162428	Balanced - 07				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162429	Balanced - 08				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162430	Balanced - 09				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162431	Balanced - 10				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162432	Sync - 01				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162433	Sync - 02				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162434	Sync - 03				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162435	Sync - 04				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162436	Sync - 05				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162437	Sync - 06				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162438	Sync - 07				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162439	Sync - 08				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162440	Sync - 09				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162441	Sync - 10				58		20014		2220114	1								1			0		40		3			1	300		30162420																																		1										Square			1	2	3		1							
30162451	RR-07	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162452	RR-08	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162453	RR-05	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162454	RR-06	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162455	RR-03	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162456	RR-04	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162457	RR-01	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162458	RR-02	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162459	SF-07	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162460	SF-08	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162461	SF-05	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162462	SF-06	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162463	SF-03	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162464	SF-04	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162465	SF-01	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162466	SF-02	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162467	CL-09	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162468	CL-10	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162469	CL-07	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162470	CL-08	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162471	CL-05	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162472	CL-06	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162473	CL-03	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162474	CL-04	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162475	CL-01	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162476	CL-02	Physical DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162477	LD-09	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162478	LD-10	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162479	LD-07	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162480	LD-08	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162481	LD-05	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162482	LD-06	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162483	LD-03	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162484	LD-04	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162485	LD-01	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162486	LD-02	Fire DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162487	IF-05	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162488	IF-06	Lightning DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162489	IF-03	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162490	IF-04	Ice DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162491	IF-01	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
30162492	IF-02	Dark DMG Resistance of enemies in the stage decreases.	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png		9		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
96991403	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
96991404	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061810	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061811	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061812	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061813	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061814	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061815	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061816	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061817	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061818	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061819	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061820	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061821	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061822	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061823	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061824	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061825	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061826	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061827	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061828	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061829	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061830	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061831	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061832	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061833	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061834	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061835	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061836	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061837	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061838	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061839	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061840	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061841	Recitativo di Fantasia				62		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061842	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061843	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061844	Recitativo di Fantasia				8		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061845	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061846	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061847	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061848	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061849	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061850	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061851	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061852	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061853	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061854	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061855	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061856	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061857	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061858	Recitativo di Fantasia				14		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061859	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061860	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061861	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061862	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061863	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061864	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061865	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061866	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061867	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061868	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061869	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061870	Recitativo di Fantasia				69		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061871	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061872	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061873	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061874	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061875	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061876	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061877	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061878	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061879	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061880	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061881	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061882	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061883	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061884	Recitativo di Fantasia				83		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061885	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061886	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061887	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061888	Recitativo di Fantasia				64		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061889	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061890	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061891	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061892	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061893	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061894	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061895	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061896	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061897	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061898	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061899	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061900	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061901	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061902	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061903	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061904	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061905	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061906	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061907	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02414EC																1										Square			1	2	3		1							
30061908	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02414ED																1										Square			1	2	3		1							
30061909	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02414EE																1										Square			1	2	3		1							
30061910	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061911	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061912	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061913	Recitativo di Fantasia				58		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061914	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061915	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061916	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061917	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061918	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061919	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061920	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061921	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061922	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061923	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061924	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061925	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061926	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061927	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061928	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061929	Recitativo di Fantasia				61		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061930	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061931	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061932	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061933	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061934	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061935	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061936	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061937	Recitativo di Fantasia				7		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061938	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061939	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061940	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061941	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061942	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061943	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061944	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061945	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061946	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061947	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061948	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061949	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061950	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061951	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061952	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061953	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061954	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061955	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061956	Recitativo di Fantasia				13		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061957	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061958	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061959	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061960	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061961	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061962	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061963	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061964	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061965	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061966	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061967	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061968	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061969	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061970	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061971	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061972	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061973	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300							550037		550037									1		ZX02401EC																1										Square			1	2	3		1							
30061974	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02401EE																1										Square			1	2	3		1							
30061975	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061976	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061977	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061978	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061979	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061980	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061981	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061982	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061983	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061984	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061985	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300							550036		550036									1		ZX02401EB																1										Square			1	2	3		1							
30061986	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061987	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02401EA																1										Square			1	2	3		1							
30061988	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02413EB																1										Square			1	2	3		1							
30061989	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																		1		ZX02401ED																1										Square			1	2	3		1							
30061990	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061991	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061992	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061993	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061994	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061995	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061996	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061997	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061998	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30061999	Recitativo di Fantasia				82		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3		1							
30062010	Barrier Breakthrough	1. Break through the <color=#0e70bd>Frail Obstacles</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062011	Barrier Breakthrough - Hard	1. <color=#0e70bd>A hard stage</color>. Break through the <color=#0e70bd>Frail Obstacles</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062012	Laser Avoidance	1. Break through the <color=#0e70bd>Frail Obstacles</color> and the <color=#0e70bd>Halting Lasers</color> will show up.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062013	Laser Avoidance - Hard	1. <color=#0e70bd>A hard stage</color>. Break through the <color=#0e70bd>Frail Obstacles</color> and the <color=#0e70bd>Halting Lasers</color> will show up.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062014	Tidal Pull Breakthrough	1. Break the <color=#0e70bd>Condensing Tides</color> that show up at intervals in the center of the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062015	Tidal Pull Breakthrough - Hard	1. <color=#0e70bd>A hard stage</color>. Break the <color=#0e70bd>Condensing Tides</color> that show up at intervals in the center of the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062016	Flee Candle Light	1. Break through or avoid the <color=#0e70bd>Candle Light</color> on the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062017	Flee Candle Light - Hard	1. <color=#0e70bd>A hard stage</color>. Break through or avoid the <color=#0e70bd>Candle Light</color> on the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062018	Pull and Defeat	1. Avoid the <color=#0e70bd>Candle Light</color> and the <color=#0e70bd>Halting Lasers</color> that show up at intervals in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062019	Pull and Defeat - Hard	1. <color=#0e70bd>A hard stage</color>. Avoid the <color=#0e70bd>Candle Light</color> and the <color=#0e70bd>Halting Lasers</color> that show up at intervals in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062020	Reach Destination	1. <color=#0e70bd>Candle Light</color> and <color=#0e70bd>Halting Lasers</color> will show up and block your way at intervals.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit to win.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062021	Reach Destination - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Candle Light</color> and <color=#0e70bd>Halting Lasers</color> will show up and block your way at intervals.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit to win.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062024	Watch the Breezes	1. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062025	Watch the Breezes - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062026	Batch Kill	1. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062027	Batch Kill - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062028	Break the Tides	1. Move agilely to deal with the <color=#0e70bd>Condensing Tides</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062029	Break the Tides - Hard	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Condensing Tides</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062030	Flee Candle Light	1. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062031	Flee Candle Light - Hard	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062032	Flee Candle Light II	1. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062033	Flee Candle Light II - Hard	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062034	Flee Candle Light III	1. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062035	Flee Candle Light III - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062038	Laser Avoidance	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062039	Laser Avoidance - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062040	Laser Avoidance II	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062041	Laser Avoidance II - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062042	Reach Destination	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062043	Reach Destination - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062044	Reach Destination II	1. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062045	Reach Destination II - Hard	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062046	Chaotic Tides	1. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062047	Chaotic Tides - Hard	1. <color=#0e70bd>A hard stage</color>. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062048	Chaotic Tides II	1. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062049	Chaotic Tides II - Hard	1. <color=#0e70bd>A hard stage</color>. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062110	H Barrier Breakthrough	1. Break through the <color=#0e70bd>Frail Obstacles</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062111	H Barrier Breakthrough - Nightmare	1. <color=#0e70bd>A hard stage</color>. Break through the <color=#0e70bd>Frail Obstacles</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062112	H Laser Avoidance	1. Break through the <color=#0e70bd>Frail Obstacles</color> and the <color=#0e70bd>Halting Lasers</color> will show up.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062113	H Laser Avoidance - Nightmare	1. <color=#0e70bd>A hard stage</color>. Break through the <color=#0e70bd>Frail Obstacles</color> and the <color=#0e70bd>Halting Lasers</color> will show up.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062114	H Tidal Pull Breakthrough	1. Break the <color=#0e70bd>Condensing Tides</color> that show up at intervals in the center of the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062115	H Tidal Breakthrough – Nightmare	1. <color=#0e70bd>A hard stage</color>. Break the <color=#0e70bd>Condensing Tides</color> that show up at intervals in the center of the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062116	H Flee Candle Light	1. Break through or avoid the <color=#0e70bd>Candle Light</color> on the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062117	H Flee Candle Light – Nightmare	1. <color=#0e70bd>A hard stage</color>. Break through or avoid the <color=#0e70bd>Candle Light</color> on the field in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062118	H Pull and Defeat	1. Avoid the <color=#0e70bd>Candle Light</color> and the <color=#0e70bd>Halting Lasers</color> that show up at intervals in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062119	H Pull and Defeat - Nightmare	1. <color=#0e70bd>A hard stage</color>. Avoid the <color=#0e70bd>Candle Light</color> and the <color=#0e70bd>Halting Lasers</color> that show up at intervals in a timely manner.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062120	H Reach Destination	1. <color=#0e70bd>Candle Light</color> and <color=#0e70bd>Halting Lasers</color> will show up and block your way at intervals.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit to win.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062121	H Reach Destination - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Candle Light</color> and <color=#0e70bd>Halting Lasers</color> will show up and block your way at intervals.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit to win.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062124	H Watch the Breezes	1. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062125	H Watch the Breezes - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062126	H Batch Kill	1. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062127	H Batch Kill - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color> will blow at intervals on the field.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062128	H Break the Tides	1. Move agilely to deal with the <color=#0e70bd>Condensing Tides</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062129	H Break the Tides - Nightmare	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Condensing Tides</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062130	H Flee Candle Light	1. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062131	H Flee Candle Light – Nightmare	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062132	H Flee Candle Light II	1. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062133	H Flee Candle Light II – Nightmare	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with the <color=#0e70bd>Candle Light</color> blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062134	H Flee Candle Light III	1. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062135	H Flee Candle Light III – Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062138	H Laser Avoidance	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062139	H Laser Avoidance - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062140	H Laser Avoidance II	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062141	H Laser Avoidance II - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062142	H Reach Destination	1. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062143	H Reach Destination - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Halting Lasers</color> will be blown around by the <color=#0e70bd>Breezes</color>.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062144	H Reach Destination II	1. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062145	H Reach Destination II - Nightmare	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Defeat all enemies</color> or <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062146	H Chaotic Tides	1. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062147	H Chaotic Tides - Nightmare	1. <color=#0e70bd>A hard stage</color>. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062148	H Chaotic Tides II	1. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062149	H Chaotic Tides II - Nightmare	1. <color=#0e70bd>A hard stage</color>. All mechanisms will appear before the destination.\n2. <color=#0e70bd>Defeat all enemies</color> within the time limit.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062022	Push Forward	1. Move agilely to deal with <color=#0e70bd>Halting Lasers</color> and <color=#0e70bd>Candle Light</color>.\n2. Break through the obstacles and <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062122	H Push Forward	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with <color=#0e70bd>Halting Lasers</color> and <color=#0e70bd>Candle Light</color>.\n2. Break through the obstacles and <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062036	Push Forward	1. Move agilely to deal with <color=#0e70bd>Halting Lasers</color> and <color=#0e70bd>Breezes</color>.\n2. Break through the obstacles and <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062136	H Push Forward	1. <color=#0e70bd>A hard stage</color>. Move agilely to deal with <color=#0e70bd>Halting Lasers</color> and <color=#0e70bd>Breezes</color>.\n2. Break through the obstacles and <color=#0e70bd>reach the destination</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062050	Push Forward	1. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Break through the obstacles</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062150	H Push Forward	1. <color=#0e70bd>A hard stage</color>. <color=#0e70bd>Breezes</color>, <color=#0e70bd>Candle Light</color>, and <color=#0e70bd>Condensing Tides</color> will appear in turn.\n2. <color=#0e70bd>Break through the obstacles</color> within the time limit.\n3. Tap the <color=#0e70bd>Affixes below</color> to view the detailed mechanism.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062023	Devour Wave Companion	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062123	H Devour Wave Companion	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062037	Rush Hour Challenge	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062137	H Rush Hour Challenge	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062051	Life or Death	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062151	H Life or Death	1. The final stage! Face up to the challenge from the boss!\n2. <color=#0e70bd>Defeat all the enemies</color> before time runs out.			58		20014			1								1			0		40		3			1	300																																				1																	1							
30062600	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062601	Roguelike 2.0				53		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062602	Roguelike 2.0				41		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062603	Roguelike 2.0				53		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062604	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062605	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062606	Roguelike 2.0				140		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062607	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062608	Roguelike 2.0				61		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062609	Roguelike 2.0				53		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062610	Roguelike 2.0				140		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062611	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062612	Roguelike 2.0				41		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062613	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062614	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062615	Roguelike 2.0				41		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062616	Roguelike 2.0				53		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062617	Roguelike 2.0				61		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062618	Roguelike 2.0				61		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062619	Roguelike 2.0				140		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062620	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062621	Roguelike 2.0				147		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062622	Roguelike 2.0				61		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062623	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062624	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062625	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062626	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062627	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062628	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062629	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062630	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062631	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062632	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062633	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062634	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062635	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062636	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062637	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062638	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062639	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062640	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062641	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062642	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062643	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062644	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062645	Roguelike 2.0				62		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062646	Roguelike 2.0				52		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062647	Roguelike 2.0				69		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062648	Roguelike 2.0				147		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062649	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30062650	Roguelike 2.0				155		20014			1								1			0		40		3			1	300																																				1							19			Square			1	2	3		1							
30162252	Defense Point 1-1				9		20018			1								1			0		40		3			1	300							76111		76111																	6									4	1									62								1							
30162253	Defense Point 1-2				73		20018			1								1			0		40		3			1	300							76112		76112																	6									4	1									62								1							
30162254	Defense Point 1-3				21		20018			1								1			0		40		3			1	300							76113		76113																	6									4	1									62								1							
30162255	Defense Point 2-1				9		20018			1								1			0		40		3			1	300							76114		76114																	6									4	1									62								1							
30162256	Defense Point 2-2				73		20018			1								1			0		40		3			1	300							76115		76115																	6									4	1									62								1							
30162257	Defense Point 2-3				21		20018			1								1			0		40		3			1	300							76116		76116																	6									4	1									62								1							
30162258	Defense Point 3-1				9		20018			1								1			0		40		3			1	300							76117		76117																	6									4	1									62								1							
30162259	Defense Point 3-2				73		20018			1								1			0		40		3			1	300							76118		76118																	6									4	1									62								1							
30162260	Defense Point 3-3				21		20018			1								1			0		40		3			1	300							76119		76119																	6									4	1									62								1							
30162261	Defense Point 4-1				9		20018			1								1			0		40		3			1	300							76120		76120																	6									4	1									62								1							
30162262	Defense Point 4-2				73		20018			1								1			0		40		3			1	300							76121		76121																	6									4	1									62								1							
30162263	Defense Point 4-3				21		20018			1								1			0		40		3			1	300							76122		76122																	6									4	1									62								1							
30162264	Defense Point 5-1				9		20018			1								1			0		40		3			1	300							76123		76123																	6									4	1									62								1							
30162265	Defense Point 5-2				73		20018			1								1			0		40		3			1	300							76124		76124																	6									4	1									62								1							
30162266	Defense Point 5-3				21		20018			1								1			0		40		3			1	300							76125		76125																	6									4	1									62								1							
30162267	Defense Point 6-1				9		20018			1								1			0		40		3			1	300							76126		76126																	6									4	1									62								1							
30162268	Defense Point 6-2				73		20018			1								1			0		40		3			1	300							76127		76127																	6									4	1									62								1							
30162269	Defense Point 6-3				21		20018			1								1			0		40		3			1	300							76128		76128																	6									4	1									62								1							
30162270	Defense Point 7-1				9		20018			1								1			0		40		3			1	300							76129		76129																	6									4	1									62								1							
30162271	Defense Point 7-2				73		20018			1								1			0		40		3			1	300							76130		76130																	6									4	1									62								1							
30162272	Defense Point 7-3				21		20018			1								1			0		40		3			1	300							76131		76131																	6									4	1									62								1							
30162273	Defense Point 8-1				9		20018			1								1			0		40		3			1	300							76132		76132																	6									4	1									62								1							
30162274	Defense Point 8-2				73		20018			1								1			0		40		3			1	300							76133		76133																	6									4	1									62								1							
30162275	Defense Point 8-3				21		20018			1								1			0		40		3			1	300							76134		76134																	6									4	1									62								1							
30162276	Watcher's Tower - 1F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162277	Watcher's Tower - 2F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162278	Watcher's Tower - 3F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162279	Watcher's Tower - 4F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162280	Watcher's Tower - 5F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162281	Watcher's Tower - 6F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162282	Watcher's Tower - 7F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162283	Watcher's Tower - 8F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162284	Watcher's Tower - 9F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162285	Watcher's Tower - 10F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162286	Watcher's Tower - 11F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162287	Watcher's Tower - 12F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162288	Watcher's Tower - 13F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162289	Watcher's Tower - 14F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162290	Watcher's Tower - 15F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162291	Watcher's Tower - 16F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162292	Watcher's Tower - 17F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162293	Watcher's Tower - 18F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162294	Watcher's Tower - 19F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162295	Watcher's Tower - 20F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162296	Watcher's Tower - 21F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162297	Watcher's Tower - 22F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162298	Watcher's Tower - 23F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162299	Watcher's Tower - 24F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162351	Watcher's Tower - 25F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162352	Watcher's Tower - 26F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162353	Watcher's Tower - 27F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162354	Watcher's Tower - 28F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162355	Watcher's Tower - 29F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162356	Watcher's Tower - 30F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162357	Watcher's Tower - 31F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162358	Watcher's Tower - 32F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162359	Watcher's Tower - 33F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162360	Watcher's Tower - 34F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162361	Watcher's Tower - 35F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162362	Watcher's Tower - 36F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162363	Watcher's Tower - 37F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162364	Watcher's Tower - 38F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162365	Watcher's Tower - 39F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162366	Watcher's Tower - 40F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162367	Watcher's Tower - 41F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162368	Watcher's Tower - 42F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162369	Watcher's Tower - 43F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162370	Watcher's Tower - 44F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162371	Watcher's Tower - 45F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162372	Watcher's Tower - 46F				9		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162373	Watcher's Tower - 47F				73		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30162374	Watcher's Tower - 48F				21		20018			1								1			0		40		3			1	300																										6									4	1									62								1							
30131113	End-of-the-Year Invitation	Make sure you all come, Commandant. I still need to tell others!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png	38		20018			1								1			0		40	0	3			0	300													0	0				1	HD01201BA														1		2	1							3		2	Square			1	2	3									
30131114	The Invention of Tiger	Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png	38		20018			1								2			0		40	0	3			0	300	30131113												0	0				1	HD01202BA														1		2	1							3		2	Square			1	2	3									
30131115	Charm of the New World	I'm the artist... living... next door.	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png	38		20018			1								3			0		40	0	3			0	300	30131114												0	0				1	HD01203BA														1		2	1							3		2	Square			1	2	3									
30131116	Spring Cleaning		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png		38		20018			1								4			0		40	0	3			0	300	30131115						581000		581000				0	0				1	HD01204BA	HD01204EA			Then our mission is very clear.	Let's clean this place up.									1		2	1							3		1	Rectangle			1	2	3									
30131139	Spring Cleaning		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png		38		20018			1								4			0		40	0	3			0	300	30131115												0	0				1	HD01204BA	HD01204EA			Then our mission is very clear.	Let's clean this place up.									1		2	1							3		1	Rectangle			1	2	3									
30131117	Spring Festival Couplets	Here they are. I promise you'll love these couplets!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png	38		20018			1								5			0		40	0	3			0	300	30131139												0	0				1	HD01205BA														1		2	1							3		2	Square			1	2	3									
30131118	Stove God Worshipping		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png		38		20018			1								6			0		40	0	3			0	300	30131117						581001		581001				0	0				1	HD01206BA	HD01206EA			Hmph, it's me! The mighty Stove God!										1		2	1							3		1	Rectangle			1	2	3									
30131119	Couplets Decorating		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png		38		20018			1								7			0		40	0	3			0	300	30131140						581002		581002				0	0				1	HD01207BA	HD01207EA			The door frame has the mark left by some sticker.	I think it's about this size.									1		2	1							3		1	Rectangle			1	2	3									
30131120	Staying Up		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png		38		20018			1								8			0		40	0	3			0	300	30131141						581003		581003				0	0				1	HD01208BA	HD01208EA			Colorful bubbles come out	from the flickering flame.									1		2	1							3		1	Rectangle			1	2	3									
30131121	Ringing Out the Old Year		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png		38		20018			1								9			0		40	0	3			0	300	30131142						581004		581004				0	0				1	HD01209BA	HD01209EA			The fireworks light up the night sky,	filling the surroundings with warm light.									1		2	1							3		1	Rectangle			1	2	3									
30131122	Ringing in the New Year		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png		38		20018			1								10			0		40	0	0			0	300	30131143						581005		581005				0	0				1	HD01210BA	HD01210EA			It turns its ears a bit	as if it is saying goodbye.									1		2	1	1121						3		1	Rectangle			1	2	3									
30131140	Stove God Worshipping		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png		38		20018			1								6			0		40	0	3			0	300	30131117												0	0				1	HD01206BA	HD01206EA			Hmph, it's me! The mighty Stove God!										1		2	1							3		1	Rectangle			1	2	3									
30131141	Couplets Decorating		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png		38		20018			1								7			0		40	0	3			0	300	30131140												0	0				1	HD01207BA	HD01207EA			The door frame has the mark left by some sticker.	I think it's about this size.									1		2	1							3		1	Rectangle			1	2	3									
30131142	Staying Up		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png		38		20018			1								8			0		40	0	3			0	300	30131141												0	0				1	HD01208BA	HD01208EA			Colorful bubbles come out	from the flickering flame.									1		2	1							3		1	Rectangle			1	2	3									
30131143	Ringing Out the Old Year		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png		38		20018			1								9			0		40	0	3			0	300	30131142												0	0				1	HD01209BA	HD01209EA			The fireworks light up the night sky,	filling the surroundings with warm light.									1		2	1							3		1	Rectangle			1	2	3									
30131144	Ringing in the New Year		Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png		38		20018			1								10			0		40	0	0			0	300	30131143												0	0				1	HD01210BA	HD01210EA			It turns its ears a bit	as if it is saying goodbye.									1		2	1	1121						3		1	Rectangle			1	2	3									
30131123	Happy Spring Festival	Together, we can definitely make it!	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png	Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png	38		20018			1								11			0		40	0	3			0	300	30131144																	1	HD01211BA														1		2	1							3		2	Square			1	2	3									
30131124	Demon's Screenplay	The demon and the brave meet in the sea of flowers. Will the result of this battle put an end to her play...?	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								1			0		40	0	0			0	300													0	0				1	HD01501BA														1		2	1							3		2	Square			1	2	3									
30131125	World of the Brave	When the world restarts, the brave will descend from the sky.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								2			0		40	0	0			0	300	30131124												0	0				1	HD01502BA														1		2	1							3		2	Square			1	2	3									
30131126	Great Vessel		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png		49		10101			1								3			0		40	0	0			0	300	30131125						12943		12943				0	0				1					To obtain the raw material for making	the old triangle part, Gray Raven have to enter	a dangerous area with monsters.								1		2	1							3		1	Rectangle			1	2	3									
30131145	Great Vessel		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png		49		10101			1								3			0		40	0	0			0	300	30131125												0	0				1					To obtain the raw material for making	the old triangle part, Gray Raven have to enter	a dangerous area with monsters.								1		2	1							3		1	Rectangle			1	2	3									
30131127	Sorcerer's Plan	Having collected raw materials way beyond what's needed, Gray Raven embarks on a journey back.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								4			0		40	0	0			0	300	30131145												0	0				1	HD01504BA														1		2	1							3		2	Square			1	2	3									
30131128	Chaos of the Capital	This is an event able to affect the entire world at the very beginning.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								5			0		40	0	0			0	300	30131127												0	0				1	HD01505BA														1		2	1							3		2	Square			1	2	3									
30131129	Plot Twist		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png		64		10101			1								6			0		40	0	0			0	300	30131128						12944		12944				0	0				1		HD01506EA			Camu successfully got in touch with the Engineering Force.	After the rescue operation was basically complete,	they started the great escape operation.					30000103			1		2	1							3		1	Rectangle			1	2	3									
30131146	Plot Twist		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png		64		10101			1								6			0		40	0	0			0	300	30131128												0	0				1		HD01506EA			Camu successfully got in touch with the Engineering Force.	After the rescue operation was basically complete,	they started the great escape operation.					30000103			1		2	1							3		1	Rectangle			1	2	3									
30131130	Sage's Confession	He used to be a hero, then he took an arcane missile to the knee.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								7			0		40	0	0			0	300	30131146												0	0				1	HD01507BA														1		2	1							3		2	Square			1	2	3									
30131131	Each Other's Trouble	After the meeting, problem ensues and the red storm of the northern desert is also approaching.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								8			0		40	0	0			0	300	30131130												0	0				1	HD01508BA														1		2	1							3		2	Square			1	2	3									
30131132	Just Borrowing		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png		143		10101			1								9			0		40	0	0			0	300	30131131						12945		12945				0	0				1	HD01509BA				Karenina and Teddy split up and headed to	the Artifact Hall, hoping to obtain the part required to	enter the Realm of Dragons.					30000103			1		2	1							3		1	Rectangle			1	2	3									
30131133	Overlord		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png		85		10101			1								10			0		40	0	0			0	300	30131132						12946		12946				0	0				1	HD01510BA	HD01510EA			Gray Raven and Strike Hawk joined forces and	set off to the location of another part.									1		2	1							3		1	Rectangle			1	2	3									
30131147	Just Borrowing		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png		143		10101			1								9			0		40	0	0			0	300	30131131												0	0				1	HD01509BA				Karenina and Teddy split up and headed to	the Artifact Hall, hoping to obtain the part required to	enter the Realm of Dragons.					30000103			1		2	1							3		1	Rectangle			1	2	3									
30131148	Overlord		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png		85		10101			1								10			0		40	0	0			0	300	30131147												0	0				1	HD01510BA	HD01510EA			Gray Raven and Strike Hawk joined forces and	set off to the location of another part.									1		2	1							3		1	Rectangle			1	2	3									
30131134	Unique Quarrel	When the two in a quarrel start to think from each other's perspective...	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								11			0		40	0	0			0	300	30131148												0	0				1	HD01511BA														1		2	1							3		2	Square			1	2	3									
30131135	Realm of Dragons	After overcoming a series of difficulties, Gray Raven arrives at the Realm of Dragons.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								12			0		40	0	0			0	300	30131134												0	0				1	HD01512BA														1		2	1							3		2	Square			1	2	3									
30131136	The Last Relic		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png		53		10101			1								13			0		40	0	0			0	300	30131135						12947		12947				0	0				1	HD01513BA	HD01513EA			There will eventually be things whose colors won't fade away	standing in the river of time.						30000103			1		2	1							3		1	Rectangle			1	2	3									
30131149	The Last Treasure		Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png		53		10101			1								13			0		40	0	0			0	300	30131135												0	0				1	HD01513BA	HD01513EA			There will eventually be things whose colors won't fade away	standing in the river of time.						30000103			1		2	1							3		1	Rectangle			1	2	3									
30131137	Off the Stage	There is still sound lingering here after the adventure.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								14			0		40	0	0			0	300	30131149												0	0				1	HD01514BA														1		2	1							3		2	Square			1	2	3									
30131138	In the Name of the Comrades	We are already holding one another's hands before we realize it.	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png	Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png	205		10101			1								15			0		40	0	0			0	300	30131137												0	0				1	HD01515BA														1		2	1							3		2	Square			1	2	3									
30060106	STAGE-1				73		20014			1								1			0		40		3			1	240																																				1																								
30060107	STAGE-2				73		20014			1								1			0		40		3			1	240																																				1																								
30060108	STAGE-3				73		20014			1								1			0		40		3			1	240																																				1																								
30060109	STAGE-4				73		20014			1								1			0		40		3			1	240																																				1																								
30060110	STAGE-5				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060111	STAGE-6				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060112	STAGE-7				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060113	STAGE-8				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060114	STAGE-9				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060115	STAGE-10				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060116	STAGE-11				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060117	STAGE-12				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060118	STAGE-13				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060119	STAGE-14				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060120	STAGE-15				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060121	STAGE-16				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060122	STAGE-17				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060123	STAGE-18				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060124	STAGE-19				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060125	STAGE-20				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060126	STAGE-21				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060127	STAGE-22				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060128	STAGE-23				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060129	STAGE-24				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060131	STAGE-25				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060132	STAGE-26				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060133	STAGE-27				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060134	STAGE-28				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060135	STAGE-29				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060136	STAGE-30				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060137	STAGE-31				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060138	STAGE-32				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060139	STAGE-33				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060140	STAGE-34				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060141	STAGE-35				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060142	STAGE-36				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060143	STAGE-37				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060198	STAGE-38				59		20014			1								1			0		40		3			1	240																																				1																	1							
30060199	STAGE-39				59		20014			1								1			0		40		3			1	240																																				1																	1							
30060145	STAGE-40				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060146	STAGE-41				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060147	STAGE-42				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060148	STAGE-43				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060149	STAGE-44				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060150	STAGE-45				58		20014			1								1			0		40		3			1	240																																				1																	1							
30060151	STAGE-46				59		20014			1								1			0		40		3			1	240																																				1																	1							
30060152	STAGE-47				21		20014			1								1			0		40		3			1	240																																				1																	1							
30060153	STAGE-48				21		20014			1								1			0		40		3			1	240																																				1																	1							
30060154	STAGE-49				21		20014			1								1			0		40		3			1	240																																				1																	1							
30060170	STAGE-50				101		20014			1								1			0		40		3			1	240																																				1																	1							
30060171	STAGE-51				101		20014			1								1			0		40		3			1	240																																				1																	1							
30060172	STAGE-52				101		20014			1								1			0		40		3			1	240																																				1																	1							
30060156	STAGE-53				38		20014			1								1			0		40		3			1	240																																				1																	1							
30060157	STAGE-54				38		20014			1								1			0		40		3			1	240																																				1																	1							
30060158	STAGE-55				38		20014			1								1			0		40		3			1	240																																				1																	1							
30060159	STAGE-56				38		20014			1								1			0		40		3			1	240																																				1																	1							
30060160	STAGE-57				38		20014			1								1			0		40		3			1	240																																				1																	1							
30060162	STAGE-58				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060163	STAGE-59				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060164	STAGE-60				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060165	STAGE-61				73		20014			1								1			0		40		3			1	240																																				1																	1							
30060166	STAGE-62				111		20014			1								1			0		40		3			1	240																																				1																	1							
30060167	STAGE-63				58		20014			1								1			0		40		3			1	240																																				1																	1							
30031521	Tutorial Stage				36		10101			1								1			0				0			0																											8									2	1	7120								66								1							
30031531	Longing (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031532	Longing (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031533	Gaze of Wind (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031534	Gaze of Wind (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031535	Dream with you! (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031536	Dream with you! (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031537	NANAMI IKIMASU (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031538	NANAMI IKIMASU (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031543	Ascending (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031544	Ascending (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031547	LAMIA (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031548	LAMIA (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031549	Over the Glen (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031550	Over the Glen (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031551	Night Sailing (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031552	Night Sailing (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031553	Holy MoonLight (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031554	Holy MoonLight (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031555	Hikari - Beginning (Normal)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031556	Hikari - Beginning (Hard)				36		10101			1								1			0				0			0																											8									2	1									66								1							
30031522	Determine Alteration				36		10101			1								1			0				0			0																											8									2	1	7120								66								1							
30061561	Pre-match Warm-up	Avoid obstacles to obtain reward	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage01.png		56		10101			1								1			0				0			0																								Points Obtained	Distance	Final Score	10									2	1									68								1							
30061562	Brave Chase	Avoid obstacles to obtain reward	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage02.png		56		10101			1								1			0				0			0																								Points Obtained	Distance	Final Score	10									2	1									68								1							
30061563	Racing Carnival	Avoid obstacles to obtain reward	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png		56		10101			1								1			0				0			0																								Points Obtained	Distance	Final Score	10									2	1									68								1							
30061564	Running Track	Avoid obstacles to obtain reward	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png		56		10101			1								1			0				0			0																								Points Obtained	Distance	Final Score	10									2	1									68								1							
30061565	Tutorial	Better learn the basics of the challenge first!	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png		56		10101			1								1			0				0			0																								Points Obtained	Distance	Final Score	10									2	1									68								1							
99993090	BP-3 Elemental Dragon	Spring Festival Babel Tower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png		82		20016			1								1			0				3			1																							3				7										1										Rectangle			1	2	3		1							
96990900	Multidimensional Test Stage 1				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990901	Multidimensional Test Stage 2				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990902	Multidimensional Test Stage 3				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990903	Multidimensional Test Stage 4				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990904	Multidimensional Test Stage 5				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990905	Multidimensional Test Stage 6				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990906	Multidimensional Test Stage 7				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990907	Multidimensional Test Stage 8				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990908	Multidimensional Test Stage 9				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990909	Multidimensional Test Stage 10				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990910	Multidimensional Test Stage 11				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990911	Multidimensional Test Stage 12				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990912	Multidimensional Test Stage 13				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990913	Multidimensional Test Stage 14				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990914	Multidimensional Test Stage 15				508		20018			1								1			0				0			0																							3				8									2	1																						1		
99920011	Multiplayer Pass Value Verification 1				508		20018			1								1			0				0			0																							3				8									2	1																						1		
99920012	Multiplayer Pass Value Verification 2				508		20018			1								1			0				0			0																							3				8									2	1																						1		
99920013	Multiplayer Pass Value Verification 3				508		20018			1								1			0				0			0																							3				8									2	1																						1		
96990916	Theme 1 Test 1	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		101	303				1								1			0				0			0	300						100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990917	Theme 1 Test 2	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png		101	303				1								1			0				0			0	300	96990916					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990918	Theme 1 Test 3	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png		101	303				1								1			0				0			0	300	96990917					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990919	Theme 1 Test 4	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png		101	303				1								1			0				0			0	300	96990918					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990920	Theme 1 Test 5	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png		101	303				1								1			0				0			0	300	96990919					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990921	Theme 1 Test 6	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png		101	303				1								1			0				0			0	300	96990920					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990922	Theme 2 Test 1	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png		101	303				1								1			0				0			0	300						100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990923	Theme 2 Test 2	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png		101	303				1								1			0				0			0	300	96990922					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990924	Theme 2 Test 3	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png		101	303				1								1			0				0			0	300	96990923					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990925	Theme 2 Test 4	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png		101	303				1								1			0				0			0	300	96990924					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990926	Theme 2 Test 5	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png		101	303				1								1			0				0			0	300	96990925					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990927	Theme 2 Test 6	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png		101	303				1								1			0				0			0	300	96990926					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990928	Theme 3 Test 1	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png		101	303				1								1			0				0			0	300						100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990929	Theme 3 Test 2	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png		101	303				1								1			0				0			0	300	96990928					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990930	Theme 3 Test 3	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png		101	303				1								1			0				0			0	300	96990929					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
96990931	Theme 3 Test 4	The Gray Raven decides to march forward to the deep of the War Zone Q1.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png		101	303				1								1			0				0			0	300	96990930					100101010												1	ZX00101BA	ZX00101EA		3	Have all members survive.	Die no more than 1 time.	Clear in 150s										2	1																								
20000601	Sound Wave Evasion I		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1			0				0			0	90						555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000602	Spotlight Battlefield I		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png		118	303				1								1			0				0			0	90	20000601					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000603	Crystal Crash I		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png		118	303				1								1			0				0			0	90	20000602					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000604	Sound Wave & Spotlight		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png		118	303				1								1			0				0			0	90	20000603					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000605	Spotlight & Crash		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png		118	303				1								1			0				0			0	90	20000604					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000606	Sound Wave & Crash		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png		118	303				1								1			0				0			0	90	20000605					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000607	Sound Wave & Spotlight II		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints37.png		118	303				1								1			0				0			0	90	20000606					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000608	Spotlight & Crash II		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints38.png		118	303				1								1			0				0			0	90	20000607					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000609	Sound Wave & Crash II		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints39.png		118	303				1								1			0				0			0	90	20000608					555051	555051														1	1	Earn a total of 30 FEVER in the stage	Earn a total of 60 FEVER in the stage	Earn a total of 90 FEVER in the stage										2	1																	1							
20000610	Standard Simulation I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000611	Standard Simulation I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000612	Standard Simulation I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000613	Standard Simulation II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000614	Standard Simulation II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000615	Standard Simulation II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000616	Standard Simulation III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000617	Standard Simulation III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000618	Standard Simulation III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	240																					1	3													4	1							2			Rectangle												1		
20000619	Standard Simulation IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	240																					2	3													4	1							2			Rectangle												1		
20000620	Standard Simulation IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	240																					2	3													4	1							2			Rectangle												1		
20000621	Standard Simulation IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	240																					2	3													4	1							2			Rectangle												1		
20000622	Standard Simulation V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	240																					3	3													4	1							2			Rectangle												1		
20000623	Standard Simulation V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	240																					3	3													4	1							2			Rectangle												1		
20000624	Standard Simulation V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	240																					3	3													4	1							2			Rectangle												1		
20000632	Data Collection		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png		118	303				1								1			0				0			0	90						555051	555051														1	1	Clear the stage	Clear the stage within 60s	Clear the stage within 40s										2	1																	1							
20000633	Format Elevation		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png		118	303				1								1			0				0			0	90	20000632					555051	555051														1	1	Clear the stage	Clear the stage within 60s	Clear the stage within 40s										2	1																	1							
20000634	Data Collection I		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png		118	303				1								1			0				0			0	90	20000633					555051	555051														1	1	Clear the stage	Clear the stage within 80s	Clear the stage within 50s										2	1																	1							
20000635	Data Collection II		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png		118	303				1								1			0				0			0	90	20000634					555051	555051														1	1	Clear the stage	Clear the stage within 90s	Clear the stage within 60s										2	1																	1							
20000636	Data Collection III		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png		118	303				1								1			0				0			0	90	20000635					555051	555051														1	1	Clear the stage	Clear the stage within 60s	Clear the stage within 40s										2	1																	1							
20000637	Data Collection IV		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png		118	303				1								1			0				0			0	90	20000636					555051	555051														1	1	Clear the stage	Clear the stage within 80s	Clear the stage within 50s										2	1																	1							
20000638	Data Collection V		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints17.png		118	303				1								1			0				0			0	90	20000637					555051	555051														1	1	Clear the stage	Clear the stage within 80s	Clear the stage within 50s										2	1																	1							
20000639	Data Collection VI		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints18.png		118	303				1								1			0				0			0	90	20000638					555051	555051														1	1	Clear the stage	Clear the stage within 90s	Clear the stage within 60s										2	1																	1							
20000640	Data Collection VII		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints19.png		118	303				1								1			0				0			0	90	20000639					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000661	Info Collection		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png		118	303				1								1			0				0			0	90						555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000662	Status Dodge		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png		118	303				1								1			0				0			0	90	20000661					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000663	EX Spotlight Battlefield		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png		118	303				1								1			0				0			0	90	20000662					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000664	Stack Mark I		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png		118	303				1								1			0				0			0	90	20000663					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000665	Stack Mark II		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints05.png		118	303				1								1			0				0			0	90	20000664					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000666	Stack Mark III		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints06.png		118	303				1								1			0				0			0	90	20000665					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000667	Stack Mark IV		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints07.png		118	303				1								1			0				0			0	90	20000666					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000668	Stack Mark V		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints08.png		118	303				1								1			0				0			0	90	20000667					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000669	Stack Mark VI		Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints09.png		118	303				1								1			0				0			0	90	20000668					555051	555051														1	1	Clear the stage	Clear the stage within 120s	Clear the stage within 90s										2	1																	1							
20000644	Malfunction Synergy I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000645	Malfunction Synergy I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000646	Malfunction Synergy I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000647	Malfunction Synergy II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000648	Malfunction Synergy II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000649	Malfunction Synergy II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000650	Malfunction Synergy III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000651	Malfunction Synergy III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000652	Malfunction Synergy III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000653	Malfunction Synergy IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000654	Malfunction Synergy IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000655	Malfunction Synergy IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000656	Malfunction Synergy V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
20000657	Malfunction Synergy V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
20000658	Malfunction Synergy V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
20000671	Danger After Danger I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000672	Danger After Danger I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000673	Danger After Danger I	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000674	Danger After Danger II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000675	Danger After Danger II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000676	Danger After Danger II	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000677	Danger After Danger III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000678	Danger After Danger III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000679	Danger After Danger III	You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					1	3													4	1							2			Rectangle												1		
20000680	Danger After Danger IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000681	Danger After Danger IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000682	Danger After Danger IV	A <color=#34aff8>2-player hard</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					2	3													4	1							2			Rectangle												1		
20000683	Danger After Danger V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								1	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
20000684	Danger After Danger V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								2	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
20000685	Danger After Danger V	A <color=#34aff8>3-player nightmare</color> stage. You are recommended to use <color=#34aff8>Attacker, Tank, Support</color> Constructs to clear this stage.	Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png		118	303				1								3	40	1	0		40		3			1	220																					3	3													4	1							2			Rectangle												1		
30190201	Boss - Lamia	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190202	Boss - Shark-speare	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190203	Boss - Berserk Shark-speare	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190204	Boss - Voodoo	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190205	Boss - Pterygota Queen	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190206	Dead Zone - Hanged Man	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190207	Dead Zone - Guardian	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190208	Dead Zone - Gun	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190209	Dead Zone - Ronin	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190210	Dead Zone - Sanctuary	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190211	Boss - Huaxu	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190212	Boss - Machiavelli	BOSS	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190213	Regular Zone - Sandworm	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190214	Regular Zone - Roseblade	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190215	Regular Zone - Camu	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190216	Dead Zone - Hanged Man	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190217	Dead Zone - Hanged Man	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190218	Dead Zone - Guardian	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190219	Dead Zone - Guardian	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190220	Dead Zone - Gun	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190221	Dead Zone - Gun	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190222	Dead Zone - Ronin	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190223	Dead Zone - Ronin	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190224	Dead Zone - Sanctuary	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190225	Dead Zone - Sanctuary	Special Dispatch Area	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				2			0	60																																				1										Square			1	2	3		1							
30190226	Regular Zone - Sandworm	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190227	Regular Zone - Sandworm	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190228	Regular Zone - Sandworm	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190229	Regular Zone - Roseblade	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190230	Regular Zone - Roseblade	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190231	Regular Zone - Roseblade	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190232	Regular Zone - Camu	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190233	Regular Zone - Camu	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30190234	Regular Zone - Camu	Regular Zone	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		28		20007			1											0				1			0	60																																				1										Square			1	2	3		1							
30110001	Basic Controls Practice	"The <color=#34aff8>basic controls</color> are the key to winning a battle."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		204		20007			1											0				3			1	300							701101		701101														Complete the stage.													1	125001								71	Square			1	2	3		1							
30110002	Dodge Practice	"In the battle against a strong enemy, a <color=#34aff8>successful dodge</color> could be a matter of life and death."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		204		20007			1											0				3			1	300							701102		701102														Complete the stage.													1	125001								71	Square			1	2	3		1							
30110003	C1 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300							701103		701103														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125001								71	Square			1	2	3		1							
30110004	Skill Orb Pinging Techniques	"An <color=#34aff8>appropriate order of pinging the Skill Orbs</color> will dramatically improve your <color=#34aff8>combat efficiency</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		204		20007			1											0				3			1	300							701104		701104														Complete the stage.													1	125011								71	Square			1	2	3		1							
30110005	Core Skill Tutorial	"Different Constructs' <color=#34aff8>Core Skills</color> are triggered differently. Getting familiar with the ways to trigger them is a vital step to fighting efficiently."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		204		20007			1											0				3			1	300							701105		701105														Complete the stage.													1	125011								71	Square			1	2	3		1							
30110006	C2 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		101		20007			1											0				3			1	300							701106		701106														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125011								71	Square			1	2	3		1							
30110007	Direct Confrontation	<color=#34aff8>Dodge</color> the elite enemies' <color=#d71345>lethal attacks</color>.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103		20007			1											0				3			1	300							701107		701107														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110008	Priority Target	"Identify the <color=#d71345>highly dangerous enemies</color> and eliminate them first."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103		20007			1											0				3			1	300							701108		701108														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110009	Heavy Blade	"Watch out for the enemy's <color=#d71345>strong skills</color> and <color=#34aff8>keep a distance</color> from them."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		103		20007			1											0				3			1	300							701109		701109														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110010	QTE Support Training	"When the three members <color=#34aff8>work together</color>, each of them can unleash their full potential on the battlefield."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		40		20007			1											0				3			1	300							701110		701110														Complete the stage.													1	125021	125023	125022						71	Square			1	2	3		1							
30110011	Character Switching Training	"<color=#34aff8>By taking turns entering the battlefield</color>, each member can secure a moment of respite for the other two."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		40		20007			1											0				3			1	300							701111		701111														Complete the stage.													1	125021	125022	125023						71	Square			1	2	3		1							
30110012	B1 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		41		20007			1											0				3			1	300							701112		701112														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125021	125023	125022						71	Square			1	2	3		1							
30110013	Uniframe Battle Basics	"Uniframes are strong units on their own. However, <color=#d71345>when they team up with Omniframes, their ATK will be greatly reduced</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		40		20007			1											0				4			1	300							701113		701113														Complete the stage.													1	125033								71	Square			1	2	3		1							
30110014	Uniframe Battle Advanced	"<color=#34aff8>Parry/Speed Attack</color> can quickly reduce an enemy's <color=#34aff8>Finisher Gauge</color> and make it faster to eliminate them."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		40		20007			1											0				4			1	300							701114		701114														Complete the stage.													1	125033								71	Square			1	2	3		1							
30110015	B2 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		41		20007			1											0				4			1	300							701115		701115														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125033								71	Square			1	2	3		1							
30110016	Dynamic Rhythm	"Pay attention to the enemy's <color=#d71345>attack rhythm</color> and avoid their attacks."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	300							701116		701116														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110017	Gentle Interruption	<color=#34aff8>Attacks can interrupt</color> an enemy's <color=#f47920>attack</color> when it <color=#f47920>blinks orange</color>.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				4			1	300							701117		701117														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110018	Elite Twins	"<color=#34aff8>Control the enemy's position</color> and maximize your DMG output."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	300							701118		701118														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110019	QTE Advanced Techniques	"How to <color=#34aff8>fully unleash each member's power</color> will be one of your biggest challenges."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		140		20007			1											0				3			1	300							701119		701119														Complete the stage.													1	125043	125044	125045						71	Square			1	2	3		1							
30110020	CUB Basic Practice	"<color=#34aff8>Pairing a Construct with an appropriate CUB</color> will effectively enhance their combat efficiency."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		140		20007			1											0				3			1	300							701120		701120														Complete the stage.													1	125046		125047						71	Square			1	2	3		1							
30110021	A1 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		141		20007			1											0				3			1	300							701121		701121														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125046								71	Square			1	2	3		1							
30110022	Advanced Combat Readiness Skills	"Please note that while <color=#34aff8>color positions and the starter slot</color> might seem insignificant, they can actually help you turn the tide of battle."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		140		20007			1											0				3			1	300							701122		701122														Complete the stage.													1	125057	125058	125059						71	Square			1	2	3		1							
30110023	Dangerous Survival Guide	"When the character on the battlefield is in danger, <color=#34aff8>using the support of remaining team members</color> will help the team survive."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		140		20007			1											0				3			1	300							701123		701123														Complete the stage.													1	125057	125058	125059						71	Square			1	2	3		1							
30110024	A2 - Combat Reinforcement	"Eliminate all the enemies in the combat reinforcement session. <color=#34aff8>The less time you spend, the higher your rating will be</color>."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		141		20007			1											0				3			1	300							701124		701124														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1	125057	125059	125058						71	Square			1	2	3		1							
30110025	Flower and Flame	Pay attention to the enemy's <color=#d71345>diverse</color> attack patterns.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		14		20007			1											0				3			1	300							701125		701125														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110026	Lethal Combo	"Watch out for the enemy's <color=#d71345>lethal combo</color>. You can switch the character when hit by a chain of attacks."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		14		20007			1											0				3			1	300							701126		701126														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110027	Gravity Switch	"Watch out for the enemy's <color=#d71345>gravity control</color>. You can switch the character when being caught by it."	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		14		20007			1											0				3			1	300							701127		701127														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110028	Don't Underestimate Your Enemy	The boss enemy has a total of <color=#d71345>two combat modes</color>.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		29		20007			1											0				3			1	300							701128		701128														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110029	Sad Beast	The boss enemy can launch <color=#d71345>continuous suppressive attacks to a large area</color>.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		54		20007			1											0				3			1	300							701129		701129														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30110030	Head-On Clash	The boss enemy's <color=#f47920>claw attacks</color> <color=#34aff8> can be deflected by your attacks</color>.	Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png		21		20007			1											0				3			1	300							701130		701130														Complete the stage within 120s.	Complete the stage within 60s.	Complete the stage.											1									71	Square			1	2	3		1							
30060331	STAGE-25				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060332	STAGE-26				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060333	STAGE-27				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060334	STAGE-28				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060335	STAGE-29				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060336	STAGE-30				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060345	STAGE-40				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060346	STAGE-41				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060347	STAGE-42				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060348	STAGE-43				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060349	STAGE-44				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060350	STAGE-45				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060356	STAGE-53				38		20014			1								1			0		40		3			1	300																																				1																	1							
30060357	STAGE-54				38		20014			1								1			0		40		3			1	300																																				1																	1							
30060358	STAGE-55				38		20014			1								1			0		40		3			1	300																																				1																	1							
30060359	STAGE-56				38		20014			1								1			0		40		3			1	300																																				1																	1							
30060360	STAGE-57				38		20014			1								1			0		40		3			1	300																																				1																	1							
30060362	STAGE-58				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060363	STAGE-59				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060364	STAGE-60				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060365	STAGE-61				73		20014			1								1			0		40		3			1	300																																				1																	1							
30060366	STAGE-62				111		20014			1								1			0		40		3			1	300																																				1																	1							
30060367	STAGE-63				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060381	STAGE-64				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060382	STAGE-65				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060383	STAGE-66				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060384	STAGE-67				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060385	STAGE-68				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060386	STAGE-69				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060387	STAGE-70				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060388	STAGE-71				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060389	STAGE-72				58		20014			1								1			0		40		3			1	300																																				1																	1							
30060370	STAGE-50				101		20014			1								1			0		40		3			1	300																																				1																	1							
30060371	STAGE-51				101		20014			1								1			0		40		3			1	300																																				1																	1							
30060372	STAGE-52				101		20014			1								1			0		40		3			1	300																																				1																	1							
30031620	Double Seventh Festival Story - Bianca				147	307	10101			1								1			0		40		3			1																				QX00202BA																	1																								
30031621	Double Seventh Festival Story - Lucia				147	307	10101			1								1			0		40		3			1																				QX00224BA																	1																								
30031622	Double Seventh Festival Story - Liv				147	307	10101			1								1			0		40		3			1																				QX00223BA																	1																								
30031623	Double Seventh Festival Story - Lee				147	307	10101			1								1			0		40		3			1																				QX00225BA																	1																								
30031624	Double Seventh Festival Story - Kamui				147	307	10101			1								1			0		40		3			1																				QX00206BA																	1																								
30031625	Double Seventh Festival Story - Nanami				147	307	10101			1								1			0		40		3			1																				QX00204BA																	1																								
30031626	Double Seventh Festival Story - Karenina				147	307	10101			1								1			0		40		3			1																				QX00221BA																	1																								
30031627	Double Seventh Festival Story - Watanabe				147	307	10101			1								1			0		40		3			1																				QX00220BA																	1																								
30031628	Double Seventh Festival Story - Ayla				147	307	10101			1								1			0		40		3			1																				QX00208BA																	1																								
30031629	Double Seventh Festival Story - Sophia				147	307	10101			1								1			0		40		3			1																				QX00211BA																	1																								
30031630	Double Seventh Festival Story - Chrome				147	307	10101			1								1			0		40		3			1																				QX00222BA																	1																								
30031631	Double Seventh Festival Story - Vera				147	307	10101			1								1			0		40		3			1																				QX00203BA																	1																								
30031632	Double Seventh Festival Story - Camu				147	307	10101			1								1			0		40		3			1																				QX00217BA																	1																								
30031633	Double Seventh Festival Story - Rosetta				147	307	10101			1								1			0		40		3			1																				QX00214BA																	1																								
30031634	Double Seventh Festival Story - Qu				147	307	10101			1								1			0		40		3			1																				QX00210BA																	1																								
30031635	Double Seventh Festival Story - Changyu				147	307	10101			1								1			0		40		3			1																				QX00215BA																	1																								
30031636	Double Seventh Festival Story - Luna				147	307	10101			1								1			0		40		3			1																				QX00226BA																	1																								
30031637	Double Seventh Festival Story - Wanshi				147	307	10101			1								1			0		40		3			1																				QX00207BA																	1																								
30031638	Double Seventh Festival Story - Selena				147	307	10101			1								1			0		40		3			1																				QX00209BA																	1																								
30031639	Double Seventh Festival Story - No. 21				147	307	10101			1								1			0		40		3			1																				QX00219BA																	1																								
30031640	Double Seventh Festival Story - Roland				147	307	10101			1								1			0		40		3			1																				QX00218BA																	1																								
30031641	Double Seventh Festival Story - Pulao				147	307	10101			1								1			0		40		3			1																				QX00213BA																	1																								
30031642	Double Seventh Festival Story - Haicma				147	307	10101			1								1			0		40		3			1																				QX00216BA																	1																								
30031643	Double Seventh Festival Story - Noan				147	307	10101			1								1			0		40		3			1																				QX00205BA																	1																								
30031644	Double Seventh Festival Story - Alpha				147	307	10101			1								1			0		40		3			1																				QX00212BA																	1																								
30031603	Moe War Parkour 3	Stage 3 Description	Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png		56		10101			1								1			0				0			0																								Points Obtained	Close-ranged	Final Score	10									2	1									68								1							
30180410	V5-06 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180411	V5-06 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180412	V5-06 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180413	V5-06 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180414	V5-06 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180415	V5-07 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180416	V5-07 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180417	V5-07 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180418	V5-07 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180419	V5-07 Challenge Stage				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180505	Unlimited Tower Climb 5				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180506	Unlimited Tower Climb 6				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180507	Unlimited Tower Climb 7				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180508	Unlimited Tower Climb 8				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180509	Unlimited Tower Climb 9				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180510	Unlimited Tower Climb 10				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180515	Unlimited Tower Climb 15				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180516	Unlimited Tower Climb 16				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180517	Unlimited Tower Climb 17				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180518	Unlimited Tower Climb 18				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180519	Unlimited Tower Climb 19				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30180520	Unlimited Tower Climb 20				56		20014			1								1			0		40		3			1	300																																				1										Square			1	2	3									
30017003	 Hidden Corner		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		28		20007			1								1			0		40		1			0								5000383		5000383													3	Clear the stage once	Clear the stage once without revival	Clear the stage once without taking damage and revival										2	1	1129						16			Rectangle														
30017002	 Evasion Drill		Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png		30		20007			1								2			0		40		1			0								5000383		5000383													3	Clear the stage once	Take fewer than 100 hits	No hits taken										2	1	9050						3			Rectangle														
30017000	 Sword & Watermelon		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								1		1	0		40		1			0								5000383		5000383												3	3	The sword will become longer when hitting an object	Beware of the items that fall on the field	Become the last survivor										4	1							3			Rectangle													1	
30017001	 Charge 37		Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png		30		20007			1								2		1	0		40		1			0								5000383		5000383												3	3	The Polar Soldier loses HP continuously	Stop losing HP by picking up a watermelon	Use charge to get a watermelon down										4	1							3			Rectangle													1	