Id	FightEventIds[1]	AddScore	Name	Icon	TextIcon	Des	PreviewIcon	PreviewText
10101	97127	600	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
10102	97105	500	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
10201	2230105	600	Don't Cross the Line I	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene34.png	Units will receive massive DOT after leaving the light circle.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Don't Cross the Line I
10202	97105	400	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
10203	97101	400	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
10301	2230103	800	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
10302	97113	700	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
10303	97105	600	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
10401	97119	700	Consolidated Frontline	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene23.png	Enemies will share the damage they receive evenly to all enemies.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Consolidated Frontline
10402	97125	600	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
10403	97102	500	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
10501	2230100	650	As One	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene30.png	"Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)"	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	As One
10502	97125	550	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
10503	2230103	550	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
10504	97120	450	Final Radiance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Radiance
10601	2230105	800	Emergency Evasion I	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene37.png	A Deconstructor appears on the battlefield and throws a dart at your team every 15s. Unit hit will be frozen for 2s and will lose 30% HP after being hit 3 times.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Emergency Evasion I
10602	97104	700	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
10603	97101	700	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
10604	97127	600	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
10701	2230105	750	Emergency Evasion II	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene38.png	Two Deconstructors appear on the battlefield and every 10s, a random Deconstructor will throw a dart at your team. Unit hit will be frozen for 3s and will lose 30% HP after being hit 3 times.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Emergency Evasion I
10702	97104	650	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
10703	97101	650	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
10704	97105	550	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
10801	2230104	900	Health Delivery	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene33.png	Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Health Delivery
10802	2230100	800	As One	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene30.png	"Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)"	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	As One
10803	97112	800	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
10804	97120	700	Final Radiance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Radiance
10901	2230102	900	Quick Battle	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene32.png	All units have 999% more ATK and will immediately resurrect upon death. Each resurrection will grant 10-second Invincibility, which will last 1s less every time the corresponding unit takes 1 attack. Interval: 1s. Max Resurrections: 3.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Quick Battle
10902	97104	800	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
10903	2230106	800	Energy Conversion	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene40.png	Dodge restores 50% faster, and movement speed reduces by 30%.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Energy Conversion
10904	2230103	700	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
11001	2230105	850	Don't Cross the Line II	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene35.png	Units will receive massive DOT after leaving the light circle. Every 25s, 1 Polar Soldier will appear, ram your team, and disappear afterward.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Don't Cross the Line II
11002	97125	750	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
11003	97101	750	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
11004	97127	650	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
11101	97103	550	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Your team gains Super Armor but only the starter character will be deployed to battle.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
11102	97104	450	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
11103	97101	450	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
11104	97127	350	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
11201	97112	850	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
11202	97125	750	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
11203	97107	750	Heal Infections	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene7.png	Extra heal to enemies and team members will convert into 100% DMG	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Heal Infections
11204	97105	650	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
11301	97126	1000	Frequency Block	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene24.png	Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Frequency Block
11302	2230104	900	Health Delivery	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene33.png	Upon the death of an enemy, their max HP will be shared among the remaining enemies. Enemies take 30% more DMG each time the effect is triggered.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Health Delivery
11303	2230100	900	As One	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene30.png	"Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)"	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	As One
11304	97113	800	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
11401	2230101	800	Four Trials	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene31.png	Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Four Trials
11402	97111	600	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Red Orb Burst
11403	97110	600	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
11404	97109	600	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
11501	2230105	1000	Don't Cross the Line III	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene36.png	Units will receive massive DOT after leaving the light circle. Every 15s, 2 Polar Soldiers will appear, ram your team, and disappear afterward.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Don't Cross the Line III
11502	97122	900	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
11503	97103	900	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Your team gains Super Armor but only the starter character will be deployed to battle.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
11504	97127	900	Death Race	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% DMG and lose 20% DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
11505	97118	700	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
11601	97119	900	Consolidated Frontline	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene23.png	Enemies will share the damage they receive evenly to all enemies.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Consolidated Frontline
11602	97109	800	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
11603	97111	800	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Red Orb Burst
11604	97105	800	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
11605	97120	700	Final Radiance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Radiance
11701	97103	1300	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Your team gains Super Armor but only the starter character will be deployed to battle.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
11702	97105	1200	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
11703	97125	1200	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
11801	2230105	700	Emergency Evasion III	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene39.png	Three Deconstructors appear on the battlefield and every 8s, 2 random Deconstructors will throw a dart at your team. Units hit will be frozen for 5s and will lose 30% HP after being hit 2 times.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Emergency Evasion III
11802	97104	600	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
11803	97101	600	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
11804	97125	600	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
11805	97122	500	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
11901	2230103	1200	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes 1 Signal Orb. Each 3-Ping grants 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
11902	2230100	1000	As One	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene30.png	"Each 3-Ping will increase Basic Attack DMG by 120% and reduce 3-Ping DMG by 20%. (Can stack up to 5 times.)"	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	As One
11903	97104	1000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
12001	2230101	2500	Four Trials	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene31.png	Only Signal Orb and Basic Attack DMG can kill the target. Upon death, the target will resurrect with full HP, become immune to the lethal DMG type [Red Orb, Yellow Orb, Blue Orb, Basic Attack], and take 30% more damage (stacks). Max Resurrections: 3.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Four Trials
12002	97104	2000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
12003	97105	2000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of Extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100121	97119	500	Consolidated Frontline	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene23.png	Enemies will share the damage they receive evenly to all enemies.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Consolidated Frontline
100122	97102	300	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
100221	97108	500	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100222	97105	300	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100321	97107	500	Heal Infections	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene7.png	Extra heal to enemies and team members will convert into 100% DMG	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Heal Infections
100322	97112	500	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
100323	97127	400	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
100421	97124	1000	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
100422	97101	300	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
100423	97113	300	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
100521	97120	500	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
100522	97102	300	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
100523	97116	300	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
100621	97121	500	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Wheel of Fate
100622	97108	500	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100623	97122	300	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
100721	97104	500	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
100722	97105	500	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100723	97118	500	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
100821	97124	1000	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
100822	97126	500	Frequency Block	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene24.png	Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Frequency Block
100823	97127	300	Death Race	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
100921	97116	500	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
100922	97106	300	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100923	97122	300	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
101021	97117	1000	Last Stand	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene18.png	All team members' Max HP is 1.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Last Stand
101022	97122	500	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
101023	97113	300	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
101121	97108	500	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
101122	97126	500	Frequency Block	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene24.png	Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Frequency Block
101123	97104	400	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
101221	97124	1000	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
101222	97108	400	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
101223	97120	300	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
101321	97122	500	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
101322	97101	400	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
101323	97118	300	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
101421	97118	500	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
101422	97104	300	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
101423	97119	300	Consolidated Frontline	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene23.png	Enemies will share the damage they receive evenly to all enemies.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Consolidated Frontline
101521	97109	800	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
101522	97110	800	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
101523	97111	800	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Red Orb Burst
101531	97109	600	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
101532	97110	600	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
101533	97111	600	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Red Orb Burst
101621	97118	900	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
101622	97112	600	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
101623	97125	400	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
101631	97118	800	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
101632	97112	500	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
101633	97125	300	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
101721	97117	1000	Last Stand	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene18.png	All team members' Max HP is 1.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Last Stand
101722	97103	800	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Only starter character will be deployed to battle	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
101723	97124	800	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
101731	97117	1000	Last Stand	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene18.png	All team members' Max HP is 1.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Last Stand
101732	97103	800	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Only starter character will be deployed to battle	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
101733	97124	800	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
101821	97125	900	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
101822	97127	600	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
101823	97113	300	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
101831	97125	900	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
101832	97127	600	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
101833	97113	300	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
101921	97124	900	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
101922	97104	600	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
101923	97120	300	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
101931	97124	900	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
101932	97104	600	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	Enemies will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
101933	97120	300	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
102021	97121	900	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Wheel of Fate
102022	97113	600	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
102023	97120	600	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
102031	97121	900	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Wheel of Fate
102032	97113	600	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
102033	97120	600	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
97101	97101	10000	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
97102	97102	10000	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
97103	97103	10000	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Only starter character will be deployed to battle	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
97104	97104	10000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
97105	97105	10000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
97106	97106	10000	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
97107	97107	10000	Heal Infections	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene7.png	Extra heal to enemies and team members will convert into 100% DMG	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Heal Infections
97108	97108	10000	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
97109	97109	10000	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
97110	97110	10000	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
97111	97111	10000	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Red Orb Burst
97112	97112	10000	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
97113	97113	10000	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
97115	97115	10000	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Wheel of Fate
97116	97116	10000	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
97117	97117	10000	Last Stand	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene18.png	All team members' Max HP is 1.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Last Stand
97118	97118	10000	Lasting Infection	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene19.png	Enemies inflict HP Deterioration on the targets upon dealing damage to them, which will make them lose 3% of Max HP every second. This effect lasts permanently.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Lasting Infection
97119	97119	10000	Consolidated Frontline	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene23.png	Enemies will share the damage they receive evenly to all enemies.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Consolidated Frontline
97120	97120	10000	Final Rediance	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene20.png	Upon your characters or enemies receiving lethal damage, they immediately restore full HP, gain huge movement speed and all DMG at the cost of losing 10% of Max HP every second.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Final Rediance
97121	97121	10000	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	Upon your characters or enemies receiving lethal damage, they have a 100% chance to immediately restore 50% of Max HP. Every after the effect has been triggered, the triggering chance will reduce by 30%.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Wheel of Fate
97122	97122	10000	Unstable Polarity	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene21.png	All enemies are immune to damage by 1 random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Unstable Polarity
97123	97124	10000	Signal Disruption	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene22.png	Dodging consumes one Signal Orb. Casting a Signature Move grants one random Signal Orb.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Signal Disruption
97124	97125	10000	Life Drain	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene26.png	Restores HP equal to 10% of Max HP every time an enemy deals damage.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Life Drain
97125	97126	10000	Frequency Block	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene24.png	Basic Attacks will not grant Signal Orbs. Dodging grants one Signal Orb at a time.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Frequency Block
97126	97127	10000	Death Race	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene25.png	Upon the death of a team member or an enemy, all the remaining units on the battlefield gain 20% all DMG and lose 20% all DMG Reduction.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Death Race
100131	97103	1500	Last Ditch	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene12.png	Only starter character will be deployed to battle	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Last Ditch
100132	97104	1000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
100133	97101	500	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
100231	97104	1500	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
100232	97105	2000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100233	97101	1000	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
100324	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100325	97101	300	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
100331	97115	2000	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Wheel of Fate
100332	97113	1500	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
100333	97105	1500	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100334	97106	1000	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100424	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100425	97108	500	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100431	97105	1000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100432	97109	700	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100433	97110	700	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100434	97111	700	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100435	97108	700	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100436	97102	500	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
100531	97115	800	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Wheel of Fate
100532	97107	500	Heal Infections	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene7.png	Extra heal to enemies and team members will convert into 100% DMG	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Heal Infections
100533	97113	500	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
100534	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100535	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100536	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100537	97108	300	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100538	97112	300	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
100631	97105	1000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100632	97116	700	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
100633	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100634	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100635	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100636	97112	300	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
100637	97106	300	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100724	97102	300	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
100731	97104	1000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
100732	97105	700	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100733	97108	500	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100734	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100735	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100736	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100737	97112	500	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
100738	97106	300	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100824	97108	300	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
100825	97106	300	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100831	97116	700	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
100832	97104	700	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
100833	97105	700	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
100834	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100835	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100836	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100837	97101	300	Persistent Battle	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene1.png	Enemy and ally HP doubles, and DMG decreases by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Persistent Battle
100838	97106	300	Self-Destruct on Death	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene3.png	Team members and enemies self-destruct on death, dealing Fire DMG equal to 5% of max HP to surrounding targets.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Self-Destruct on Death
100924	97102	300	Flame Storm	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene2.png	Periodically summons a random Flame Storm on the battlefield, dealing DMG equal to 10% of max HP to enemies and team members.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Flame Storm
100931	97113	1000	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
100932	97115	700	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Wheel of Fate
100933	97116	500	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
100934	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
100935	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
100936	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst
100937	97112	500	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
100938	97108	300	Memory Reverse	Assets/Product/Texture/Image/UiReform/UiReformEasy.png	Assets/Product/Texture/Image/UiReform/UiReformScene4.png	Joystick direction in this battle is reversed	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall1.png	Memory Reverse
101024	97112	300	Lethal Toxin	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene13.png	All units on the battlefield will reduce HP by 2% per second and decrease heal effects by 50%	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Lethal Toxin
101031	97104	1000	Freeze Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene6.png	The enemy will ignore Matrix and receives 50% extra DMG in Matrix	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Freeze Force Field
101032	97115	1000	Wheel of Fate	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene15.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, there is a 50% chance to restore 20% HP and a 50% chance to die (Triggers up to 3 times)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Wheel of Fate
101033	97105	1000	Deadly Blade	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene11.png	Adds 500 points of extra DMG when enemies and teammates take DMG (reduced by Resistance)	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deadly Blade
101034	97113	700	Deus Ex Machina	Assets/Product/Texture/Image/UiReform/UiReformHard.png	Assets/Product/Texture/Image/UiReform/UiReformScene14.png	When an enemy or a team member takes lethal DMG, they will not die immediately. Instead, they receive a shield equal to their max HP, which continuously decays	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall3.png	Deus Ex Machina
101035	97116	700	ATK/DEF Force Field	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene9.png	Summon 2 mobile Fields. ATK increases by 100% in the Attack Field, and units gain 5 stacks of DMG immunity for 60s in the Defense Field. Each effect triggers every 30s.	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	ATK/DEF Force Field
101036	97109	500	Blue Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene8.png	Casting Blue Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Blue Orb Burst
101037	97110	500	Yellow Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene16.png	Casting Yellow Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Yellow Orb Burst
101038	97111	500	Red Orb Burst	Assets/Product/Texture/Image/UiReform/UiReformNormal.png	Assets/Product/Texture/Image/UiReform/UiReformScene17.png	Casting Red Orb skills will summon lightning strikes, dealing you DMG equal to 10% of your max HP upon hit	Assets/Product/Texture/Atlas/UiReform/UiReformSceneSmall2.png	Red Orb Burst