Id	StageLibId	StageId	GridIndex	GridName	GridIcon	SupplyEnergyLevelReward	IsScoreStage	IsLockCharacterStage	AffixIds[1]	AffixIds[2]	AffixIds[3]	AffixIds[4]	AffixIds[5]	AffixIds[6]	Tips[1]	Tips[2]	Tips[3]	Tips[4]	Tips[5]	Tips[6]	Efficiency[1]	Efficiency[2]
1	101	30062301	1	PL-01		0	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>.						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.	
2	101	30062302	2	PL-02		0	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color>  <color=#0F70BC>every 8s</color>.						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.	
3	101	30062303	3	PL-03		1	0	0	761190	760241	760291				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>.						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.	
4	101	30062304	4	PL-04		1	0	0	761190	760242	110260				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color>						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.	
5	101	30062305	5	PL-05	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png	1	0	1	761190	760242	110260				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color>						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.	
6	102	30062306	1	FR-01		0	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>.						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.	
7	102	30062307	2	FR-02		0	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>.						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.	
8	102	30062308	3	FR-03		1	0	0	761191	760241	760251				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>.						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.	
9	102	30062309	4	FR-04		1	0	0	761191	760242	760432				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>.						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.	
10	102	30062310	5	FR-05	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png	1	0	1	761191	760242	760433				When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>.						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.	
11	103	30062311	1	DG-01		0	0	0	761194						No environmental effects in the area.						Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.	
12	103	30062312	2	DG-02		0	0	0	761194	32021	32031				When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>.						Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.	
13	103	30062313	3	DG-03		1	0	0	761194	32022	32032				Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s.						Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.	
14	103	30062314	4	DG-04		1	0	0	761194	32023	32033				Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s.						Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.	
15	103	30062315	5	DG-05	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png	1	0	1	761194	32023	32033	32131			When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>.						Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.	
16	104	30062316	1	PL-CR		0	1	0	761190						Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.						The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.	
17	105	30062319	1	FR-CR		0	1	0	761191						Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.						The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.	
18	201	30062320	1	FC-01		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s.						After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
19	201	30062321	2	FC-02		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>.						After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
20	201	30062322	3	FC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png	1	0	1	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>.						After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
21	202	30062323	1	DG-01		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s.						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
22	202	30062324	2	DG-02		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>.						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
23	202	30062325	3	DG-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png	1	0	1	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color>						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
24	203	30062326	1	PL-01		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s.						After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
25	203	30062327	2	PL-02		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>.						After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
26	203	30062328	3	PL-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png	1	0	1	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>.						After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
27	204	30062329	1	FR-01		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>.						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
28	204	30062330	2	FR-02		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>.						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
29	204	30062331	3	FR-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png	1	0	1	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>.						After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.	
30	211	30062332	1	FC-01		1	0	0	761193	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
31	211	30062333	2	FC-02		1	0	0	761193	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
32	211	30062334	3	FC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png	1	0	1	761193	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
33	212	30062335	1	DG-01		1	0	0	761194	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
34	212	30062336	2	DG-02		1	0	0	761194	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
35	212	30062337	3	DG-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png	1	0	1	761194	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color>						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
36	213	30062338	1	PL-01		1	0	0	761190	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
37	213	30062339	2	PL-02		1	0	0	761190	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
38	213	30062340	3	PL-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png	1	0	1	761190	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.	
39	214	30062341	1	FR-01		1	0	0	761191	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
40	214	30062342	2	FR-02		1	0	0	761191	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
41	214	30062343	3	FR-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png	1	0	1	761191	760243					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>.						After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.	
42	221	30062351	1	DG-CR		0	1	0	761194	779156					After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.	
43	222	30062352	1	DG-CR		0	1	0	761194	779156					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.	
44	223	30062353	1	PL-CR		0	1	0	761190	779156					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.	
45	231	30062354	1	FC-CR		0	1	0	761193	779156					After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.	
46	232	30062355	1	DG-CR		0	1	0	761194	779156					After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.	
47	233	30062356	1	PL-CR		0	1	0	761190	779156					After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.	
48	301	30062357	1	EC-00		0	0	0							No environmental effects in the area.						Uniframe Mechanism Tutorial Stage	
49	301	30062361	2	EC-01		1	0	0	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
50	301	30062362	3	EC-02		1	0	0	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51	301	30062363	4	EC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png	1	0	1	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52	302	30062364	1	PL-01		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53	302	30062365	2	PL-02		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54	302	30062366	3	PL-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png	1	0	1	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55	303	30062367	1	FC-01		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
56	303	30062368	2	FC-02		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57	303	30062369	3	FC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png	1	0	1	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58	304	30062370	1	DG-01		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
59	304	30062371	2	DG-02		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60	304	30062372	3	DG-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png	1	0	1	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61	305	30062373	1	FR-01		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62	305	30062374	2	FR-02		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63	305	30062375	3	FR-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png	1	0	1	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64	311	30062358	1	EC-00		0	0	0							No environmental effects in the area.						Uniframe Mechanism Tutorial Stage	
65	311	30062376	2	EC-01		1	0	0	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
66	311	30062377	3	EC-02		1	0	0	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67	311	30062378	4	EC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png	1	0	1	761192						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68	312	30062379	1	PL-01		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69	312	30062380	2	PL-02		1	0	0	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70	312	30062381	3	PL-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png	1	0	1	761190						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.					After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71	313	30062382	1	FC-01		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
72	313	30062383	2	FC-02		1	0	0	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73	313	30062384	3	FC-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png	1	0	1	761193						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>.					When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74	314	30062385	1	DG-01		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
75	314	30062386	2	DG-02		1	0	0	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76	314	30062387	3	DG-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png	1	0	1	761194						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77	315	30062388	1	FR-01		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78	315	30062389	2	FR-02		1	0	0	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79	315	30062390	3	FR-03	Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png	1	0	1	761191						When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>.					After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80	3001	30062391	1	EC-CR		0	1	0	761192						After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
81	3002	30062392	1	PL-CR		0	1	0	761190						After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
82	3011	30062393	1	EC-CR		0	1	0	761192						After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, 	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
83	3012	30062394	1	PL-CR		0	1	0	761190						After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,	<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)					When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and 	<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.