Id	Desc	Trigger	EffectType	SourceType[0]	SourceCount[0]	SourceType[1]	SourceCount[1]	SourceType[2]	SourceCount[2]	SourceType[3]	SourceCount[3]	TargetType[0]	TargetCount[0]	TargetType[1]	TargetCount[1]	TargetType[2]	TargetCount[2]	TargetType[3]	TargetCount[3]	Args[0]	Args[1]	Args[2]	Args[3]	Args[4]	Args[5]	Args[6]	Args[7]
1	Building: Small Ruins: Produce Wood x300 and Iron x300 per turn when working properly	2	2001									1	300	2	300												
2	Building: Small Ruins: Convert the building into a vacant area after 1 turn when working properly	2	2004																	1							
3	Building: Medium Ruins: Produce Wood x600 and Iron x600 per turn when working properly	2	2001									1	600	2	600												
4	Building: Medium Ruins: The building will be converted to a vacant area after 1 turn	2	2004																	1							
5	Building: Big Ruins: Produce Wood x1000 and Iron x1000 per turn when working properly	2	2001									1	1000	2	1000												
6	Building: Big Ruins: Convert the building into a vacant area after 1 turn when working properly	2	2004																	1							
7	Building: Medical Depot: Produces Serum x5 per day	2	2001									3	5														
8	Building: Supply Depot: Produces Food x5 per day	2	2001									4	5														
9	Building: Outpost: Unlock Exploration Team	13	2003																	1							
10	Building: Outpost: Unlock the Exploration feature	13	2006																								
10101	Stage 1 Initialization: Wood x300	1	1001									1	300														
10102	Stage 1 Initialization: Iron x300	1	1001									2	300														
10103	Stage 1 Initialization: Serum x10	1	1001									3	10														
10104	Stage 1 Initialization: Food x10	1	1001									4	10														
10105	Stage 1 Initialization: 10 Members, 60 Stat Points	1	1005																	10	60	60	100				
10106	Stage 1 Initialization: Own Small Ruins x2	1	1007																	1	2	1					
10107	Stage 1 Initialization: Own [Outpost] x1	1	1007																	7	1	1					
10109	Stage 1 Fixed Event 1: Grant Medicine x20 and Food x20	0	1001									3	20	4	20												
10110	Stage 1 Fixed Event 1: Summon Strong Man x5	0	1005																	5	100	100	100				
10111	Stage 1 Fixed Event 2: Reduce 8 Health and 8 Satiety	0	1002																	-8	-8	0					
10151	Stage 1 Location 1	0	4001																	1	215	2	135				
10152	Stage 1 Location 2	0	4001																	1	260	2	325				
10153	Stage 1 Location 3	0	4001																	3	10	4	15				
10154	Stage 1 Location 4	0	4001																	3	25	4	20				
10155	Stage 1 Location 4	0	4002																	4	60	60	100				
10156	Stage 1 Location 5	0	4001																	1	120	2	140				
10157	Stage 1 Location 6	0	4001																	1	210	2	225				
10158	Stage 1 Location 7	0	4001																	3	15	4	20				
10159	Stage 1 Location 7	0	4002																	5	60	60	100				
10201	Stage 2 Initialization: Wood x300, Iron x300	1	1001									1	300	2	300												
10202	Stage 2 Initialization: Medicine x30, Food x30	1	1001									3	30	4	30												
10203	Stage 2 Initialization: 25 Members, 60 Stat Points	1	1005																	25	60	60	100				
10204	Stage 2 Initialization: Own Small Ruins x2	1	1007																	1	2	1					
10205	Stage 2 Initialization: Own Medium Ruins x2	1	1007																	2	1	1					
10207	Stage 2 Fixed Event 1: Grant Medicine x25 and Food x25	0	1001									3	25	4	25												
10208	Stage 2 Fixed Event 2: Reduce Serum x5 and Food x5	0	1001	3	5	4	5																				
10209	Stage 2 Fixed Event 3: Reduce Serum x10 and Food x10	0	1001	3	10	4	10																				
10210	Stage 2 Fixed Event 4: Reduce Serum x15 and Food x15	0	1001	3	15	4	15																				
10212	Stage 2 Branch Storyline [The Way Home: Agree] Choice Outcome: Unlock [Rocky Riverbank]	0	1008																	10213							
10218	Stage 2 Branch Storyline [The Way Home - 2: Positive Answer] Choice Outcome: Receive Wood x50 and Iron x50	0	1001									1	50	2	50												
10220	Stage 2 Branch Storyline [The Way Home - 2: Negative Answer] Choice Outcome: Receive Wood x50 and Iron x50	0	1001									1	50	2	50												
10222	Stage 2 Branch Storyline [The Way Home - 3: Siegfried Dies]: Receive Wood x50 and Iron x50	0	1001									1	50	2	50												
10224	Stage 2 Branch Storyline [The Way Home - 3: Siegfried Lives]: Gain 1 new member	0	1005																	1	80	80	100				
10251	Stage 2 Location 1	0	4001																	1	165	2	180				
10252	Stage 2 Location 2	0	4001																	1	135	2	120				
10253	Stage 2 Location 3	0	4001																	1	240	2	200	3	40	4	40
10254	Stage 2 Location 4	0	4001																	1	95	2	110				
10255	Stage 2 Location 5	0	4001																	1	260	2	260				
10256	Stage 2 Location 5	0	4002																	1	50	50	100				
10257	Stage 2 Location 6	0	4001																	1	75	2	85				
10258	Stage 2 Location 7	0	4001																	3	30	4	35				
10259	Stage 2 Location 7	0	4002																	11	60	60	80				
10260	Stage 2 Location 8	0	4001																	1	55	2	90				
10261	Stage 2 Location 9	0	4001																	1	260	2	245				
10262	Stage 2 Location 10	0	4001																	1	425	2	455				
10263	Stage 2 Location 11	0	4001																	3	25	4	25				
10264	Stage 2 Location 11	0	4002																	10	60	60	100				
10265	Stage 2 Branch Storyline Location 1	0	4001																	1	170	2	150				
10266	Stage 2 Branch Storyline Location 2	0	4001																	1	60	2	100				
10301	Stage 3 Initialization: Wood x300	1	1001									1	300														
10302	Stage 3 Initialization: Iron x300	1	1001									2	300														
10303	Stage 3 Initialization: Serum x10	1	1001									3	15														
10304	Stage 3 Initialization: Food x10	1	1001									4	15														
10305	Stage 3 Initialization: 28 Members, 100 Stat Points	1	1005																	28	100	100	100				
10306	Stage 3 Initialization: Own Small Ruins x1	1	1007																	1	1	1					
10307	Stage 3 Initialization: Own Big Ruins x1	1	1007																	3	1	1					
10309	Stage 3 Fixed Event: Reduce 25 Health and 25 Satiety	0	1002																	-25	-25	0					
10310	Stage 3 Fixed Event: Reduce 30 Health and 30 Satiety	0	1002																	-30	-30	0					
10311	Stage 3 Fixed Event: Reduce 35 Health and 35 Satiety	0	1002																	-35	-35	0					
10312	Stage 3 Branch Storyline [Father: I'll Do My Best] Choice Outcome: Unlock [Riverside Camp]	0	1008																	10314							
10322	Stage 3 Branch Storyline [Father: Two Bullets] Choice Outcome: Unlock ["Orchard"]	0	1008																	10315							
10326	Stage 3 Branch Storyline [Father: Thread] Choice Outcome: Unlock ["Orchard" 2]	0	1008																	10316							
10328	Stage 3 Branch Storyline [Father: Reunion] Event Outcome: Obtain Wood x75 and Iron x75	0	1001									1	75	2	75												
10351	Stage 3 Location 1	0	4001																	3	21	4	25				
10352	Stage 3 Location 2	0	4001																	3	30	4	25				
10353	Stage 3 Location 3	0	4001																	3	45	4	35				
10354	Stage 3 Location 4	0	4001																	3	15	4	10				
10355	Stage 3 Location 5	0	4001																	1	70	2	100				
10356	Stage 3 Location 6	0	4001																	1	250	2	260				
10357	Stage 3 Location 7	0	4001																	1	355	2	360				
10358	Stage 3 Location 8	0	4001																	3	30	4	40				
10359	Stage 3 Location 8	0	4002																	7	80	80	80				
10360	Stage 3 Location 9	0	4001																	3	22	4	26				
10361	Stage 3 Location 9	0	4002																	8	80	80	80				
10362	Stage 3 Location 10	0	4001																	1	425	2	400				
10363	Stage 3 Location 11	0	4001																	1	285	2	350				
10364	Stage 3 Location 12	0	4001																	1	25	2	15				
10365	Stage 3 Branch Storyline Location 1	0	4001																	3	12	4	9				
10366	Stage 3 Branch Storyline Location 2	0	4001																	3	16	4	18				
10401	Stage 4 Initialization: Wood x300	1	1001									1	300														
10402	Stage 4 Initialization: Iron x300	1	1001									2	300														
10403	Stage 4 Initialization: Serum x30	1	1001									3	30														
10404	Stage 4 Initialization: Food x30	1	1001									4	30														
10405	Stage 4 Initialization: 30 Members, 100 Stat Points	1	1005																	30	100	100	100				
10406	Stage 4 Initialization: Own Medium Ruins x2	1	1007																	1	2	1					
10407	Stage 4 Initialization: Own Big Ruins x1	1	1007																	3	1	1					
10410	Stage 4 Fixed Event: Population +5	0	1005																	5	50	50	100				
10417	Stage 4 Branch Storyline [Mother: Agree] Choice Outcome: Obtain Food x8	0	1001									4	8														
10422	Stage 4 Branch Storyline [Mother - 2: Agree] Choice Outcome: Obtain Food x10	0	1001									4	10														
10427	Stage 4 Branch Storyline [Mother - 3: Agree] Choice Outcome: Obtain Food x5	0	1001									4	5														
10431	Stage 4 Branch Storyline [Mother - 4: Acceptance] Outcome: Recycle Food x10	0	1001									4	10														
10451	Stage 4 Location 1	0	4001																	1	60	2	65				
10452	Stage 4 Location 2	0	4001																	1	80	2	95				
10453	Stage 4 Location 3	0	4001																	1	485	2	380				
10454	Stage 4 Location 4	0	4001																	3	25	4	25				
10455	Stage 4 Location 5	0	4001																	1	505	2	555				
10456	Stage 4 Location 6	0	4001																	3	18	4	20				
10457	Stage 4 Location 7	0	4001																	3	37	4	28				
10458	Stage 4 Location 7	0	4002																	6	50	50	100				
10459	Stage 4 Location 8	0	4001																	3	10	4	5				
10460	Stage 4 Location 9	0	4001																	3	10	4	12				
10461	Stage 4 Location 9	0	4002																	5	50	50	100				
10462	Stage 4 Location 10	0	4001																	1	310	2	360	3	26	4	31
10463	Stage 4 Location 10	0	4002																	6	50	50	100				
10464	Stage 4 Location 11	0	4001																	3	15	4	16				
10501	Stage 5 Initialization: Wood x200, Iron x200	1	1001									1	200	2	200												
10502	Stage 5 Initialization: Serum x31	1	1001									3	31														
10503	Stage 5 Initialization: Food x31	1	1001									4	31														
10504	Stage 5 Initialization: 30 Members, 100 Stat Points	1	1005																	30	100	100	100				
10505	Stage 5 Initialization: Own Medium Ruins x1	1	1007																	2	1	1					
10506	Stage 5 Initialization: Own Big Ruins x1	1	1007																	3	1	1					
10507	Stage 5 Initialization: Own Outpost x1	1	1007																	7	1	1					
10508	Stage 5 Fixed Event 1	0	1002																	0	-25	0					
10509	Stage 5 Fixed Event 2	0	1002																	0	-30	0					
10510	Stage 5 Fixed Event 3	0	1002																	0	-35	0					
10511	Stage 5 Fixed Event 4	0	1002																	-10	0	0					
10512	Stage 5 Fixed Event 5	0	1002																	-10	0	0					
10513	Stage 5 Fixed Event 6	0	1002																	-10	0	0					
10514	Disaster Relief 1	0	1001									3	20	4	20												
10515	Disaster Relief 2	0	1001									3	30	4	30												
10551	Stage 5 Location 1	0	4001																	1	500	2	500				
10552	Stage 5 Location 2	0	4001																	1	500	2	500				
10553	Stage 5 Location 3	0	4001																	1	500	2	500				
10554	Stage 5 Location 4	0	4001																	1	500	2	500				
10555	Stage 5 Location 5	0	4001																	1	500	2	500				
10556	Stage 5 Location 6	0	4001																	1	500	2	500				
10557	Stage 5 Location 7	0	4001																	1	500	2	500				
10558	Stage 5 Location 8	0	4001																	1	500	2	500				
10559	Stage 5 Location 9	0	4001																	1	500	2	500				
10560	Stage 5 Location 10	0	4001																	1	500	2	500				
10561	Stage 5 Location 11	0	4001																	1	500	2	500				
11001	Stage Event Result: Spirit -10		1002																	0	0	-10					
11002	Stage Event Result: Spirit +10		1002																	0	0	10					
11004	Stage Event Result: Spirit -10		1002																	0	0	-10					
11005	Stage Event Result: Spirit +10		1002																	0	0	10					
11007	Stage Event Result: Spirit -10		1002																	0	0	-10					
11008	Stage Event Result: Spirit +10		1002																	0	0	10					
11011	Stage Event Result: Food -20		1001	4	20																						
11015	Stage Event Result: Food -100		1001	4	100																						
11017	Stage Event Result: Food +50		1001									4	50														
11019	Stage Event Result: Food +50		1001									4	50														
11021	Stage Event Result: Food -100		1001	4	100																						
11023	Stage Event Result: Food +50, Iron +50		1001									2	50	4	50												
11025	Stage Event Result: Health and Spirit -30		1002																	-30	0	-30					
11027	Stage Event Result: Food +50, Iron +50		1001									2	50	4	50												
11029	Stage Event Result: Health and Spirit -30		1002																	-30	0	-30					
11031	Stage Event Result: Food +50, Iron +50		1001									2	50	4	50												
11033	Stage Event Result: Health and Spirit -30		1002																	-30	0	-30					
11035	Stage Event Result: Food -100		1001	4	100																						
11037	Stage Event Result: Wood +50, Iron +50		1001									1	50	2	50												
201	Big Medical Depot: Produces Serum x10 per day	2	2001									3	10														
202	Big Supply Depot: Produces Food x10 per day	2	2001									4	10														
203	Small Ruins: Produce Wood x100 and Iron x100 per turn when working properly	2	2001									1	100	2	100												
204	Small Ruins: Convert the building into a vacant area after 1 turn when working properly	2	2004																	1							
205	Medium Ruins: Produce Wood x100 and Iron x100 per turn when working properly	2	2001									1	100	2	100												
206	Medium Ruins: Convert the building into a vacant area after 2 turns when working properly	2	2004																	2							
207	Big Ruins: Produce Wood x170 and Iron x170 per turn when working properly	2	2001									1	170	2	170												
208	Big Ruins: Convert the building into a vacant area after 3 turns when working properly	2	2004																	3							
209	Medical Depot: Produces Serum x15 per day	2	2001									3	15														
210	Supply Depot: Produces Food x15 per day	2	2001									4	15														
211	Outpost: Unlock Exploration Team	13	2003																	1							
212	Outpost: Unlock the Exploration feature	13	2006																								
20101	Stage 1 Initialization: Wood x180	1	1001									1	180														
20102	Stage 1 Initialization: Iron x180	1	1001									2	180														
20103	Stage 1 Initialization: Serum x30	1	1001									3	30														
20104	Stage 1 Initialization: Food x30	1	1001									4	30														
20105	Stage 1 Initialization: 15 Members, 100 Stat Points	1	1005																	15	100	100	100				
20106	Stage 1 Initialization: Own Small Ruins x1	1	1007																	203	1	1					
20107	Stage 1 Initialization: Own Medium Ruins x1	1	1007																	204	1	1					
20108	Stage 1 Initialization: Own [Outpost] x1	1	1007																	209	1	1					
201030	Stage 1 Event: Obtained: Resident x7	0	1005																	7	80	80	80				
201050	Stage 1 Event: Spirit -10	0	1002																	0	0	10					
201070	Stage 1 Event: Spirit -10	0	1002																	0	0	10					
201090	Stage 1 Event: Obtained: Wood x300, Iron x300	0	1001									1	300	2	300												
1103	Sunny Day Event: Obtained: Medicine x15	0	1001									3	15														
1105	Sunny Day Event: Obtained: Medicine x20	0	1001									3	20														
1107	Sunny Day Event: Obtained: Food x15	0	1001									4	15														
1109	Sunny Day Event: Obtained: Food x20	0	1001									4	20														
1111	Sunny Day Event: Spirit +5	0	1002																	0	0	5					
1113	Sunny Day Event: Spirit +10	0	1002																	0	0	10					
1203	Rainy Day Event: Medicine -20	0	1001	3	20																						
1205	Rainy Day Event: Medicine -30	0	1001	3	30																						
1207	Rainy Day Event: Food -20	0	1001	4	20																						
1209	Rainy Day Event: Food -30	0	1001	4	30																						
1211	Rainy Day Event: Spirit -5	0	1002																	0	0	-5					
1213	Rainy Day Event: Spirit -10	0	1002																	0	0	-10					
1215	Rainy Day Event: Medicine -15	0	1001	3	15																						
1216	Rainy Day Event: Spirit +15	0	1002																	0	0	15					
1218	Rainy Day Event: Medicine -20	0	1001	3	20																						
1219	Rainy Day Event: Spirit +20	0	1002																	0	0	20					
1303	Snowy Day Event: Medical Depot stops working for 1 day	0	3003																	207	2	2					
1305	Snowy Day Event: Supply Depot stops working for 1 day	0	3003																	208	2	2					
1307	Snowy Day Event: Medicine -40	0	1001	3	40																						
1309	Snowy Day Event: Medicine -50	0	1001	3	50																						
1311	Snowy Day Event: Food -40	0	1001	4	40																						
1313	Snowy Day Event: Food -50	0	1001	4	50																						
1315	Snowy Day Event: Spirit -5	0	1002																	0	0	-5					
1317	Snowy Day Event: Spirit -10	0	1002																	0	0	-10					
1319	Snowy Day Event: Spirit -15	0	1002																	0	0	-15					
1321	Snowy Day Event: Food -15	0	1001	4	15																						
1322	Snowy Day Event: Spirit +15	0	1002																	0	0	15					
1324	Snowy Day Event: Food -20	0	1001	4	20																						
1325	Snowy Day Event: Spirit +20	0	1002																	0	0	20					
1403	Red Tide Event: Medical Depot stops working for 2 days	0	3003																	207	2	2					
1405	Red Tide Event: Supply Depot stops working for 2 days	0	3003																	208	2	2					
1407	Red Tide Event: Medicine -40	0	1001	3	40																						
1409	Red Tide Event: Medicine -50	0	1001	3	50																						
1411	Red Tide Event: Food -40	0	1001	4	40																						
1413	Red Tide Event: Food -50	0	1001	4	50																						
1415	Red Tide Event: Spirit -5	0	1002																	0	0	-5					
1417	Red Tide Event: Spirit -10	0	1002																	0	0	-10					
1419	Red Tide Event: Spirit -15	0	1002																	0	0	-15					
1421	Red Tide Event: Medicine -15	0	1001	3	15																						
1422	Red Tide Event: Spirit +15	0	1002																	0	0	15					
1424	Red Tide Event: Medicine -20	0	1001	3	20																						
1425	Red Tide Event: Spirit +20	0	1002																	0	0	20					
1427	Red Tide Event: Food -15	0	1001	4	15																						
1428	Red Tide Event: Spirit +15	0	1002																	0	0	15					
1430	Red Tide Event: Food -20	0	1001	4	20																						
1431	Red Tide Event: Spirit +20	0	1002																	0	0	20					
2010101	Stage 1 Location 1: Wood x200, Iron x200	0	4001																	1	200	2	200				
2010201	Stage 1 Location 2 Main Event Option 1: Triggers the subsequent event	0	1009																	2010204							
2010202	Stage 1 Location 2 Main Event Option 2: Triggers the subsequent event	0	1009																	2010208							
2010203	Stage 1 Location 2 Main Event Option 3: Triggers the subsequent event	0	1009																	2010212							
2010205	Stage 1 Location 2 Sub-Event - 1 Option: Triggers the subsequent event	0	1009																	2010206							
2010209	Stage 1 Location 2 Sub-Event - 2 Option: Triggers the subsequent event	0	1009																	2010210							
2010213	Stage 1 Location 2 Sub-Event - 3 Option: Triggers the subsequent event	0	1009																	2010214							
2010215	Stage 1 Location 2 Overall Effect: Wood x200, Iron x200	0	4001																	1	200	2	200				
2010216	Stage 1 Location 2 Overall Effect: Survivor x1	0	4002																	1	80	80	80				
2010217	Stage 1 Location 2 Overall Effect: Unlocks Location 10	0	1008																	20109							
2010301	Obtained: Medicine x15, Food x10	0	4001																	3	15	4	10				
2010401	Stage 1 Location 3: Triggers the subsequent event	0	1009																	2010403							
2010402	Obtained: Wood x120, Iron x100	0	4001																	1	120	2	100				
2010405	Survivor x4	0	4002																	4	80	80	80				
2010501	Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2010502	Survivor x6	0	4002																	6	80	80	80				
2010601	Obtained: Wood x70, Iron x125	0	4001																	1	70	2	125				
2010701	Obtained: Wood x30, Iron x45, Medicine x20, Food x20	0	4001																	1	30	2	45	3	20	4	20
2010801	Obtained: Wood x300, Iron x300	0	4001																	1	300	2	300				
2010901	Stage 1 Location 10 Option Outcome	0	1009																	2010903							
2010902	Stage 1 Location 10 Option Outcome	0	1009																	2010905							
2010904	Stage 1 Location 10 Option Outcome	0	1009																	2010905							
2010906	Medicine x20, Food x20	0	4001																	3	20	4	20				
2010907	Survivor x2	0	4002																	2	80	80	80				
2011001	Wood x400, Iron x400	0	4001																	1	400	2	400				
2011002	Survivor x2	0	4002																	2	80	80	80				
2011101	Obtained: Survivor x7	0	4002																	7	80	80	80				
20201	Stage 2 Initialization: Wood x200	1	1001									1	200														
20202	Stage 2 Initialization: Iron x200	1	1001									2	200														
20203	Stage 2 Initialization: Serum x50	1	1001									3	50														
20204	Stage 2 Initialization: Food x50	1	1001									4	50														
20205	Stage 2 Initialization: 15 Members, 50 Health, 50 Satiety, 100 Spirit	1	1005																	15	50	50	80				
20206	Stage 2 Initialization: Own Small Ruins x1	1	1007																	203	1	1					
20207	Stage 2 Initialization: Own Medium Ruins x1	1	1007																	204	1	1					
20208	Stage 2 Initialization: Own [Outpost] x1	1	1007																	209	1	1					
20209	Stage 2 [Comms Device] Special Effect: Triggers [Comms Device]	0	1009																	202004							
20210	Stage 2 [Comms Device] Special Effect: Triggers [Comms From Afar]	0	1009																	202100							
202005	Stage 2 [Comms Device] Event Effect: Unlocks Location 4	0	1008																	20203							
202006	Stage 2 [Comms Device] Event Effect: Unlocks Location 12	0	1008																	20212							
202007	Stage 2 [Comms Device] Event Effect: Triggers [The Sea in the South]	0	1009																	202016							
202009	Stage 2 [Weather Change] Event Effect: Change of the weather	0	5001																	203	204						
202013	Stage 2 [Weather Change] Event Effect: Change of the weather	0	5001																	205	206						
202101	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202103							
202102	Stage 2 [Comms From Afar - 1] Option 2 Effect: Triggers the next page	0	1009																	202116							
202104	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202106							
202105	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202108							
202107	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202108							
202109	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202110							
202111	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202112							
202113	Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page	0	1009																	202114							
202211	Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page	0	1009																	202213							
202212	Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page	0	1009																	202215							
202214	Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page	0	1009																	202215							
202216	Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page	0	1009																	202217							
202221	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202223							
202222	Stage 2 [Comms From Afar - 2 - B] Option 2 Effect: Triggers the next page	0	1009																	202234							
202224	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202226							
202225	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202228							
202227	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202228							
202229	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202230							
202231	Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page	0	1009																	202232							
202311	Stage 2 [Comms From Afar - 3 - A] Option 1 Effect: Triggers the next page	0	1009																	202313							
202312	Stage 2 [Comms From Afar - 3 - A] Option 2 Effect: Triggers the next page	0	1009																	202315							
202321	Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page	0	1009																	202323							
202322	Stage 2 [Comms From Afar - 3 - B] Option 2 Effect: Triggers the next page	0	1009																	202331							
202324	Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page	0	1009																	202325							
202326	Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page	0	1009																	202327							
202328	Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page	0	1009																	202329							
2020101	Stage 2 Location 1 [Abandoned Postal Station] Event Outcome: Wood x100, Iron x100	0	4001																	1	150	2	150				
2020201	Stage 2 Location 2 [Mountain Village] Event Outcome: Wood x100, Iron x100	0	4001																	1	120	2	120				
2020202	Stage 2 Location 2 [Mountain Village] Event Outcome: Triggers [White Birch Courtyard]	0	1009																	202014							
2020301	Stage 2 Location 3 [Cableway] Event Outcome: Wood x150, Iron x150	0	4001																	1	150	2	150				
2020302	Stage 2 Location 3 [Cableway] Event Outcome: Survivor x1	0	4002																	1	80	80	80				
2020401	Stage 2 Location 4 [Relatively Flat Mountain Road] Event Outcome: Wood x150, Iron x150, Medicine x60, Food x60	0	4001																	1	150	2	150	3	60	4	60
2020501	Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Wood x100, Iron x100, Medicine x70, Food x70	0	4001																	1	100	2	100	3	70	4	70
2020502	Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Survivor x2	0	4002																	2	80	80	80				
2020901	Stage 2 Location 9 [Resource Transfer Depot] Event Outcome: Medicine x30, Food x30	0	4001																	3	30	4	30				
2021001	Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Medicine x60, Food x60	0	4001																	1	300	2	300	3	60	4	60
2021002	Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Survivor x3	0	4002																	3	80	80	80				
2021101	Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Wood x10, Iron x10	0	4001																	1	10	2	10				
2021102	Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Triggers [Joy]	0	1009																	202010							
2021211	Stage 2 Location 12 [Forest Edge - A] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15	0	4001																	1	150	2	150	3	15	4	15
2021212	Stage 2 Location 12 [Forest Edge - A] Event Outcome: Triggers [Comms From Afar - 2 - A]	0	1009																	202210							
2021221	Stage 2 Location 12 [Forest Edge - B] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15	0	4001																	1	150	2	150	3	15	4	15
2021222	Stage 2 Location 12 [Forest Edge - B] Event Outcome: Triggers [Comms From Afar - 2 - B]	0	1009																	202220							
2021311	Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30	0	4001																	1	300	2	300	3	30	4	30
2021312	Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Triggers [Comms From Afar - 3 - A]	0	1009																	202310							
2021321	Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30	0	4001																	1	300	2	300	3	30	4	30
2021322	Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Triggers [Comms From Afar - 3 - B]	0	1009																	202320							
2021411	Stage 2 Location 14 [Dark Path - A] Event Outcome: Triggers [Comms From Afar - 4 - A]	0	1009																	202410							
2021421	Stage 2 Location 14 [Dark Path - B] Event Outcome: Triggers [Comms From Afar - 4 - B]	0	1009																	202420							
2021431	Stage 2 Location 14 [Dark Path - C] Event Outcome: Triggers [Comms From Afar - 4 - C]	0	1009																	202430							
2021511	Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Obtained: Medicine x50, Food x40	0	4001																	3	50	4	50				
2021512	Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Survivor x5	0	4002																	2	80	80	80				
2021513	Stage 2 Location 15 [Hunting Trap - A] Event Effect: Sub-Event	0	1009																	2021512							
2021521	Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Obtained: Medicine x20, Food x20	0	4001																	3	20	4	20				
2021522	Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Survivor x2	0	4002																	2	50	50	50				
2021523	Stage 2 Location 15 [Hunting Trap - B] Event Effect: Sub-Event	0	1009																	2021522							
2021531	Stage 2 Location 15 [Hunting Trap - C] Event Outcome: Obtained: Medicine x20, Food x20	0	4001																	3	20	4	20				
2021601	Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Wood x300, Iron x300, Medicine x20, Food x20	0	4001																	1	300	2	300	3	20	4	20
2021602	Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Survivor x2	0	4002																	2	80	80	80				
2021701	Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Wood x240, Iron x240	0	4001																	1	240	2	240				
2021702	Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Survivor x2	0	4002																	2	80	80	80				
2021801	Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Wood x350, Iron x350	0	4001																	1	350	2	350				
2021802	Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Survivor x3	0	4002																	3	80	80	80				
2021901	Stage 2 Location 19 [Old Logging Site] Event Outcome: Wood x480, Iron x480	0	4001																	1	480	2	480				
2021902	Stage 2 Location 19 [Old Logging Site] Event Outcome: Survivor x2	0	4002																	2	80	80	80				
20301	Stage 3 Initialization: Serum x40	1	1001									3	40														
20302	Stage 3 Initialization: Food x40	1	1001									4	40														
20303	Stage 3 Initialization: 20 Members, 80 Stat Points	1	1005																	20	80	80	30				
20304	Stage 3 Initialization: Own Residence x2	1	1007																	206	2	1					
20305	Stage 3 Initialization: Own Big Medical Depot x2	1	1007																	201	2	1					
20306	Stage 3 Initialization: Own Big Supply Depot x2	1	1007																	202	2	1					
20307	Stage 3: Unlock the Abandoned Farm	0	1008																	20307							
203011	Medicine x80, Food x80	0	4001																	3	80	4	80				
203012	Survivor x3	0	4002																	3	60	60	60				
203031	Medicine x100, Food x100	0	4001																	3	100	4	100				
203041	Food x50, Medicine x50, Wood x300, Iron x300	0	4001																	1	300	2	300	3	50	4	50
203051	Food x50, Medicine x50, Iron x200, Wood x200	0	4001																	1	200	2	200	3	50	4	50
203080	Weather ending phase changes	0	5001																	30002							
203081	Iron x180, Wood x180	0	4001																	1	180	2	180				
203082	Spirit +20	0	1002																	0	0	20					
203085	Survivor x5	0	4002																	5	60	60	60				
203091	Weather phase 2 changes	0	5001																	30003							
203092	Survivor x5	0	4002																	5	60	60	90				
203093	Stage 4 Abandoned School Option 1: Triggers the subsequent event	0	1012																	20350	1	1					
20310	Outpost: Unlock the subsequent event	0	1009																	20313							
20311	The Drug Store stops working for 1 day	0	3003																	201	2	1					
20312	The Supply Depot stops working for 1 day	0	3003																	202	2	1					
20313	A random Drug Store stops working for 1 day	0	3003																	201	1	1					
20314	A random Supply Depot stops working for 1 day	0	3003																	202	1	1					
20315	Outpost Event: Medicine x5, Food x5	0	1001									3	5	4	5												
20322	The Drug Store stops working for 1 day	0	3003																	201	2	1					
20324	The Supply Depot stops working for 1 day	0	3003																	202	2	1					
20326	The Drug Store stops working for 2 days	0	3003																	201	2	2					
20328	The Supply Depot stops working for 2 days	0	3003																	202	2	2					
20330	Spirit -10	0	1002																	0	0	-10					
20332	Spirit -15	0	1002																	0	0	-15					
20334	A random Drug Store stops working for 1 day	0	3003																	201	1	1					
20336	A random Supply Depot stops working for 1 day	0	3003																	202	1	1					
20338	Obtained: Survivor x10	0	1005																	10	80	80	80				
20351	Survivor x7	0	1005																	7	50	50	40				
20401	Stage 4 Initialization: Serum x35	1	1001									3	25														
20402	Stage 4 Initialization: Food x35	1	1001									4	25														
20403	Stage 4 Initialization: 2 Members, 100 Stat Points	1	1005																	2	90	90	40				
20404	Stage 4 Initialization: Own Shelter x1	1	1007																	20405	1	1					
20405	Stage 4 Initialization: Own Not-So-Small Ruins x1	1	1007																	20403	1	1					
20406	Stage 4 Initialization: Wood x80	1	1001									1	80														
20407	Stage 4 Initialization: Iron x80	1	1001									2	80														
20408	Stage 4 Initialization: Own Not-So-Big Ruins x1	1	1007																	20404	1	1					
20410	Not-So-Small Ruins: Produce Wood x200 and Iron x200 per turn when working properly	2	2001									1	200	2	200												
20411	Not-So-Small Ruins: Convert the building into a vacant area after 1 turn when working properly	2	2004																	1							
20412	Not-So-Big Ruins: Produce Wood x350 and Iron x350 per turn when working properly	2	2001									1	350	2	350												
20413	Not-So-Big Ruins: Convert the building into a vacant area after 1 turn when working properly	2	2004																	1							
20414	Survivor x3	0	1005																	3	60	60	60				
20415	Medicine x10, Food x10	0	1001									3	10	4	10												
20416	Survivor x5	0	1005																	5	60	60	60				
20417	Weather phase 2 changes	0	5001																	40002							
20418	Weather ending phase changes	0	5001																	40003							
20419	Outpost: Unlock the subsequent event	0	1009																	20419							
20420	Comms Device: Unlock the subsequent event	0	1009																	20421							
20432	Sunny Day Event: Medicine x10, Food x10	0	1001									3	10	4	10												
20434	Smoggy Day Event: Health -8, Satiety -8	0	1002																	-8	-8	0					
204031	Medicine x50, Food x50	0	4001																	3	50	4	50				
204081	Wood x1000, Iron x1000	0	4001																	1	1000	2	1000				
20501	Stage 5 Initialization 1: Residence x1	1	1007																	206	1	1					
20502	Stage 5 Initialization 2: Medicine x50, Food x50	1	1001									3	50	4	50												
20503	Stage 5 Initialization 3: 12 Members, 100 Stat Points	1	1005																	12	100	100	100				
20504	Stage 5 Initialization 4: Small Ruins x2	1	1007																	203	2	1					
20505	Stage 5 Initialization 5: Medium Ruins x1	1	1007																	204	1	1					
2050114	Stage 5 Main City: Obtained: Food x5	0	1001									4	5														
2050118	Stage 5 Main City: Medicine x10, Food x10	0	1001									3	10	4	10												
2050203	Stage 5 Exploration: Obtained: Islander x3, 80 Stat Points	0	4002																	3	80	80	80				
2050204	Stage 5 Exploration: Obtained: Medicine x50, Food x50, Wood x180, Iron x180	0	4001																	1	180	2	180	3	50	4	50
2050207	Stage 5 Exploration: Obtained: Medicine x60, Food x60	0	4001																	3	60	4	60				
2050305	Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x10, Food x10	0	4001																	1	100	2	100	3	10	4	10
2050307	Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x20, Food x20	0	4001																	1	100	2	100	3	20	4	20
2050309	Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x30, Food x30	0	4001																	1	100	2	100	3	30	4	30
2050405	Stage 5 Exploration: Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2050411	Stage 5 Main City: Obtained: Medicine x30, Food x30	0	1001									3	30	4	30												
2050413	Stage 5 Main City: Medicine -5, Food -5	0	1001	3	5	4	5																				
2050415	Stage 5 Main City: Health -10	0	1002																	-10	0	0					
2050501	Stage 5 Exploration: Obtained: Medicine x25, Food x25	0	4001																	3	25	4	25				
2050601	Stage 5 Exploration: Obtained: Medicine x85, Food x85	0	4001																	3	85	4	85				
2050602	Stage 5 Exploration: Obtained: Islander x5, 80 Stat Points	0	4002																	5	80	80	80				
2050705	Stage 5 Exploration: Obtained: Medicine x20, Food x20	0	4001																	3	20	4	20				
2050711	Stage 5 Main City: Obtained: Medicine x10	0	1001									3	10														
2050903	Stage 5 Exploration: Obtained: Medicine x50, Food x50	0	4001																	3	50	4	50				
2051005	Stage 5 Exploration: Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2051105	Stage 5 Exploration: Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2051111	Stage 5 Exploration: Obtained: Food x5	0	1001									4	5														
2051113	Stage 5 Main City: Spirit -10	0	1002																	0	0	-10					
2051115	Stage 5 Main City: Health -10	0	1002																	-10	0	0					
2051204	Stage 5 Exploration: Obtained: Medicine x20, Food x20	0	4001																	3	20	4	20				
2051206	Stage 5 Exploration: Obtained: Medicine x5, Food x5	0	4001																	3	5	4	5				
2051303	Stage 5 Exploration: Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2051404	Stage 5 Exploration: Obtained: Medicine x30, Food x30	0	4001																	3	30	4	30				
2051406	Stage 5 Exploration: Obtained: Medicine x30, Food x30	0	4001																	3	30	4	30				
2051504	Stage 5 Exploration: Obtained: Medicine x10, Food x10	0	4001																	3	10	4	10				
2051617	Stage 5 Main City: Obtained: Medicine x10, Food x10	0	1001									3	10	4	10												
2051619	Stage 5 Main City: Spirit -5	0	1002																	0	0	-5					
2051621	Stage 5 Main City: Health -5	0	1002																	-5	0	0					
2051912	Stage 5 Ending Event C: Main City Obtained: Survivor x1, 100 Stat Points	0	1005																	1	100	100	100				
2052005	Stage 5 Red Tide Event 1: Main City: Medicine -5	0	1001	3	5	4	5																				
2052008	Stage 5 Red Tide Event 2: Main City: Residents -1	0	1013																	1	1						
2052010	Stage 5 Rainbow Event 1: Main City: Spirit +20	0	1002																	0	0	20					
2050600	Stage 5 Weather Phase 2: To Blizzard [Event 6]	0	5001																	50021							
2051000	Stage 5 Weather Phase 3: Blizzard + Red Tide [Event 10]	0	5001																	50031	50032	50033	50034				
2051700	Stage 5 Weather Phase 4: Rainbow [Event 17]	0	5001																	50041	50042	50043					
2052012	Stage 5 Weather Phase 5: Triggers Sunny weather	0	5001																	50051							
2051701	Triggers a Sunny Day Event on day 5 after Stage 5 [Event 17] takes place	0	1012																	2052011	1	5					
205041	Unlock Location 4: Complete the exploration event of Location 6	0	1008																	20504							
205071	Unlock Location 7: Complete the exploration event of Location 10	0	1008																	20507							
205111	Unlock Location 11: Complete the exploration event of Location 15	0	1008																	20511							
205161	Unlock Location 16: Complete the exploration event of Location 17	0	1008																	20516							
20601	Stage 6 Initialization: Wood x500	1	1001									1	280														
20602	Stage 6 Initialization: Iron x500	1	1001									2	280														
20603	Stage 6 Initialization: Serum x60	1	1001									3	50														
20604	Stage 6 Initialization: Food x60	1	1001									4	50														
20605	"Stage 6 Initialization: 15 Members, 80, 80, 100 Stat Points"	1	1005																	15	80	80	100				
20606	Stage 6 Initialization: Own Small Ruins x1	1	1007																	203	1	1					
20607	Stage 6 Initialization: Own Medium Ruins x2	1	1007																	204	2	1					
20608	Stage 6 Initialization: Own Big Ruins x2	1	1007																	205	2	1					
206030	Stage 6 Day 6 - 10 Weather	0	5001																	602							
206050	Stage 6 Day 11 - 15 Weather	0	5001																	603							
206070	Stage 6 Day 15 - 20 Weather	0	5001																	604							
206090	Stage 6 [Map Update] Event Outcome: Unlocks [Abandoned Industrial Park]	0	1008																	20627							
20615	Obtained: 5 Refugees with 90 Stat Points	0	1005																	10	90	90	80				
20616	Obtained: Medicine x25, Food x25, Wood x120, Iron x120	0	1001									3	50	4	50	1	120	2	120								
20617	Obtained: 5 Refugees with 80 Stat Points	0	1005																	5	80	80	80				
20618	Obtained: Medicine x40, Food x40, Wood x100, Iron x100	0	1001									3	40	4	40	1	100	2	100								
20619	Obtained: 5 Refugees with 60 Stat Points	0	1005																	5	60	60	80				
20620	Obtained: Medicine x50, Food x50	0	1001									3	50	4	50												
20621	Obtained: 4 Refugees with 80 Stat Points	0	1005																	4	80	80	80				
20622	Obtained: Medicine x120, Food x120	0	1001									3	120	4	120												
2060101	Obtained: Iron x120, Wood x120, Food x10, Medicine x10	0	4001																	1	120	2	120	3	10	4	10
2060102	Obtained: Survivor x3	0	4002																	3	80	80	80				
2060201	Obtained: Iron x100, Wood x100	0	4001																	1	100	2	100				
2060301	Obtained: Iron x200, Wood x200	0	4001																	1	200	2	200				
2060302	Obtained: Survivor x4	0	4002																	4	80	80	80				
2060401	Unlocked: Location 11	0	1008																	20611							
2060612	Medicine x50, Food x50	0	4001																	3	50	4	50				
2060813	Unlocked: Signal Station	0	1008																	20609							
2061311	Unlocked: Location 5	0	1008																	20605							
2061312	Weather Change: Red Tide	0	5001																	607							
2061401	Medicine x50, Food x50	0	4001																	3	50	4	50				
2061501	Obtained: Wood x100, Iron x100, Medicine x30, Food x30	0	4001																	1	100	2	100	3	30	4	30
2061502	Obtained: Medicine x10, Food x10, Wood x50, Iron x50	0	4001																	1	50	2	50	3	10	4	10
2061601	Obtained: Medicine x20, Food x20	0	4001																	3	20	4	20				
2061602	Unlocked: Location 3	0	1008																	20603							
2061701	Obtained: Medicine x25	0	4001																	3	50						
2061801	Wood x200, Iron x200, Medicine x40, Food x40	0	4001																	1	200	2	200	3	40	4	40
2061901	Obtained: Medicine x30, Food x30	0	4001																	3	30	4	30				
2062001	Obtained: Medicine x30, Food x30	0	4001																	3	30	4	30				
2062101	Obtained: Iron x200, Wood x200, Medicine x60, Food x60	0	4001																	1	200	2	200	3	60	4	60
2062201	Obtained: Medicine x40, Food x40	0	4001																	3	40	4	40				
2062202	Unlocked: Location 19	0	1008																	20619							
2062301	Obtained: Medicine x30, Food x30	0	4001																	3	30	4	30				
2062401	Obtained: Medicine x15, Food x10	0	4001																	3	15	4	10				
2062501	Obtained: Medicine x10, Food x10	0	4001																	3	30	4	30				
2062601	Obtained: Medicine x50, Food x50	0	4001																	3	50	4	50				
2062701	Obtained: Iron x220, Wood x220	0	4001																	1	220	2	200				
2062702	Obtained: Survivor x5	0	4002																	5	80	80	80				
2062801	Obtained: Medicine x40, Food x40, Wood x150, Iron x150	0	4001																	1	150	2	150	3	40	4	40
2062802	Unlocked: Location 29	0	1008																	20629							
2062901	Obtained: Food x40, Medicine x40, Wood x100, Iron x100	0	4001																	1	100	2	100	3	40	4	40
2062902	Obtained: Survivor x2	0	4002																	2	80	80	80				
2063001	Obtained: Food x40, Medicine x40, Wood x100, Iron x100	0	4001																	1	100	2	100	3	40	4	40
2063002	Unlocked: Location 17	0	1008																	20617							
2063003	Unlocked: Location 18	0	1008																	20618							
2063004	Unlocked: Location 21	0	1008																	20621							
2063005	Obtained: Food x60, Medicine x60, Wood x100, Iron x100	0	4001																	1	100	2	100	3	60	4	60
2063006	Obtained: Survivor x2	0	4002																	2	80	80	80				
2061101	Trigger [Children in the Health Center] on day 2	0	1012																	20620	1	1					
2061102	Obtained: Medicine x50, Food x50	0	4001																	3	50	4	50				