Id	FightEventId	Type	Icon	Name	Image	Desc
1	50600	1	Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png	Petrification		The device will petrify <color=#34aff9>all units</color> within <color=#34aff9>10m</color> every <color=#34aff9>5</color>s.
2	50601	1	Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png	Black Hole		The device will pull <color=#34aff9>all units</color> nearby every <color=#34aff9>15</color>s.
3	50602	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png	Sweeping Laser	Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png	The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to <color=#34aff9>all units</color> on the path.
4	50603	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png	Full-On Bombardment	Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png	The device will shoot at the character, dealing damage equal to 30% of max HP to <color=#34aff9>all units</color> within range.
5	50604	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png	Fast Recovery		All units <color=#34aff9>within 10m</color> from the device will restore 1% of max HP every second.
6	50605	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png	Healing		All units that are more than <color=#34aff9>10m away</color> from the device will restore 1% of max HP every second.
7	50606	1	Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png	Radiation	Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png	All units <color=#34aff9>within 10m</color> from the device will receive damage equal to 7% of max HP every second.
8	50607	1	Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png	Wave		All units that are <color=#34aff9>10m away</color> from the device will receive DMG equal to 7% of max HP every second.
9	50608	2	Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png	Stagnancy		Character's attacks will petrify enemies. Petrified enemies will be <color=#34aff9>immune</color> to damage by the character for <color=#34aff9>5</color>s. Cooldown: <color=#34aff9>10</color>s.
10	50609	1	Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png	Turmoil		Enemies will generate a black hole to pull your allies. And every time they <color=#34aff9>receive damage</color>, they will unleash a shockwave and deal damage to <color=#34aff9>all nearby units</color>.
11	50610	1	Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png	Follow-Up		Enemies move faster but <color=#34aff9>receive more damage</color>.
12	50611	2	Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png	Self-Hatred		Enemies deal damage to nearby units over time. The <color=#34aff9>closer the units, the more damage they will receive</color>.
13	50612	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png	Implosion		Enemies will be <color=#34aff9>immune</color> to damage from the character but will lose HP over time.
14	50613	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png	Cost of Freedom		Enemies will not be affected by control effects but will receive <color=#34aff9>more damage</color>.
15	50614	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png	Hesitation		Every time when an enemy <color=#34aff9>receives damage</color>, the attacker will lose Dodge Gauge value and movement speed.
16	50615	1	Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png	Wave Teleport		Enemies gain Flash. Each time after an enemy flashes, they will <color=#34aff9>receive more damage</color>.
17	50616	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png	Matrix Exchange		Character <color=#34aff9>will not enter Matrix when dodges</color>, but all pings will be regarded as 3-Pings.
18	50617	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png	Matrix Weakness		Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction <color=#34aff9>outside the Matrix</color>.
19	50618	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png	Wild Gambler		Character deals <color=#34aff9>1000%</color> more Signature DMG and <color=#34aff9>dies 10s after the Signature Move hits the target</color>.
20	50619	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png	Perpetual Motion		Character deals more damage but <color=#34aff9>cannot cast the Signature Move</color>.
21	50620	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png	Collaborative Plan		Character swap cooldown and <color=#34aff9>QTE</color> cooldown will be shorter, but the character will <color=#34aff9>lose ATK</color> over time when on the battlefield. The effect will be reset upon character swap.
22	50621	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png	Iron Shield		<color=#34aff9>Unable to switch characters</color> or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
23	50622	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png	Signal Absorption		The Basic Attack <color=#34aff9>will not grant Signal Orbs</color>, but Energy will be restored at a higher rate.
24	50623	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png	Signal Concentration		<color=#34aff9>Unable to gain Energy</color>. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
25	50624	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png	Fairy		Character restores Dodge Gauge value at a higher rate but will receive more damage for <color=#34aff9>6</color>s after each dodge.
26	50625	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png	Heavy as Stone		Character <color=#34aff9>gains DMG Reduction</color> but will lose <color=#34aff9>all Dodge Gauge value</color> when dodges.
27	50626	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png	Splitting		Enemies will summon a clone for every <color=#34aff9>30</color>s they survive. Clones will <color=#34aff9>lose HP over time</color>.
28	50627	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png	Phantom		Enemies will summon 2 clones <color=#34aff9>upon death</color>. Clones will <color=#34aff9>lose HP over time</color>.
29	50628	1	Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png	Infiltration		<color=#34aff9>All characters'</color> max HP will decrease over time until 10 HP.
30	50629	1	Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png	Dominator		Enemies will be immune to Matrix effects.
31	50630	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png	Attack Upon Death		Upon the death of an enemy, the characters on the battlefield will lose <color=#34aff9>10% HP</color>.
32	50631	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png	Twins		At the beginning of the battle, summons a clone of the enemy <color=#34aff9>with the highest HP</color> on the battlefield.
33	50632	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png	Signal Disruption		Upon the <color=#34aff9>death</color> of an enemy, all characters will lose 1 Signal Orb.
34	50633	2	Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png	Dynamic Calibration		Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
35	50634	1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png	Final Struggle		<color=#34aff9>Upon death</color>, enemies will grant massive DMG Reduction to other characters for <color=#34aff9>6</color>s.
36	50635	1	Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png	Rigid Body		Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
37	50636	1	Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png	Flash		Enemies will teleport to the character at intervals.
38	50637	1	Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png	Teleport		Enemies will pull away from the character at intervals.
39	50638	1	Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png	Solo Fight		The fewer enemies left on the battlefield, the higher their ATK.
40	50639	2	Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png	Commander		The more enemies left on the battlefield, the higher their ATK.
41	50640	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png	Precise Planning		Character's Dodge Gauge recovery speed decreases.
42	50641	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png	Gravity Adaptation		Character movement speed decreases.
43	50642	1	Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png	Physical Resistance -25%		Enemies will pull away from the character at intervals.
44	50643	1	Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png	Fire Resistance -25%		The fewer enemies left on the battlefield, the higher their ATK.
45	50644	2	Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png	Lightning Resistance -25%		The more enemies left on the battlefield, the higher their ATK.
46	50645	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png	Ice Resistance -25%		Character's Dodge Gauge recovery speed decreases.
47	50646	2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png	Dark Resistance -25%		Character movement speed decreases.
