Role	Animation	Layer	TotalFrame	TailLength	OffsetX[1]	OffsetZ[1]	Cos[1]	Sin[1]	OffsetX[2]	OffsetZ[2]	Cos[2]	Sin[2]	OffsetX[3]	OffsetZ[3]	Cos[3]	Sin[3]	OffsetX[4]	OffsetZ[4]	Cos[4]	Sin[4]	OffsetX[5]	OffsetZ[5]	Cos[5]	Sin[5]
E2BoomerangMd020011	Attack01	0	4	0.016667	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0
E2BoomerangMd020011	Run	0	4	0.016667	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0
E2BoomerangMd020011	Walk	0	4	0.016667	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0	0	0	1	0
