Key	Text
HeroSdkLoginFailed	Login failed
CommonNotOpen	Not yet available
ServerChecking	Checking...
ServerFail	Failed
ServerHigh	Full
PremissionDesc	Set permission first
PremissionCameraDesc	The game needs access to your photos. Please go to Settings and enable it
PremissionWriteDesc	Please proceed to your device's settings to enable Write Storage Permission
PremissionReadDesc	Please proceed to your device's settings to enable Read Storage Permission
LoginLimitTip	We detected suspicious activities with your account. You must answer all questions correctly to continue playing.
LoginLimitProgress	Question {0}/{1}, {1} questions in total
LoginLimitNoSelection	Select an option
LoginLimitRightAnswer	Correct
LoginLimitWrongAnswer	Wrong answer. You will be logged off soon
LoginLimitPass	Question successfully answered
TeamManagerCheckCaptainNil	Must have a leader
TeamManagerCheckFirstFightNil	The starter position must not be empty
TeamDoNotChooseCaptain	Leader not selected
EquipLevelUpItemEmpty	Select material
EquipLevelUpMaxLevel	Level limit reached
EquipLevelUpItemNotEnough	Not enough materials
EquipFunctionNotOpen	Not yet available
EquipBreakMax	Max Overclock
EquipBreakMinLevel	Level too low
EquipBreakItemNotEnough	Not enough materials
EquipBreakCoinNotEnough	Not enough Cogs
EquipResonanceSelectWeapon	Select weapon to consume
EquipBreakThroughDes2	Overclock 2
EquipBreakThroughDes3	Overclock 3
EquipBreakThroughDes4	Overclock 4
EquipAwarenessReplaceBtnName	{0} - Resonance
EquipMultiStrengthenTips	The enhancement material you've selected will yield surplus EXP. If you confirm this training, the result level will be higher than your choice of level.
EquipMultiStrengthenNotSelectLevel	Select the target level
EquipMultiStrengthenItemNotEnough	Insufficient materials
EquipMultiStrengthenCoinNotEnough	Insufficient Cogs
CharacterManagerItemNotEnough	Not enough materials
CharacterManagerCoinNotEnough	Not enough Cogs
CharacterCheckTeamNil	Team cannot be empty
CharacterNotOpen	Not yet available
CharacterMaxLevelLimit	Level limit reached
CharacterPromotePartNotEnoughCoin	<color=#FF0000FF>Promoting costs {0} Cogs</color>
CharacterPromotePartEnoughCoin	Cogs Cost: {0}
CharacterPromotePartEnoughCoin02	<color=#0F70BCFF>Cogs Cost: {0}</color>
CharacterGradeSufix	Rank {0}
CharacterGradeSufix02	<color=#FF0000FF>Rank {0}</color>
CharacterPromotePartLevelLimit	Construct level too low
CharacterPromotePartItemLimit	Requirements not met
CharacterPromotePartCoinLimit	Not enough Cogs
CharacterPromoteGradeConditionTitle	<color=#0F70BCFF>Requires 4 abilities at:</color>
CharacterPromoteGradeTitle	Promotion Cog Cost
CharacterGradeMax	Max rank reached
CharacterUpgradeSkillConditionTitle	Requirement:
CharacterUpgradeSkillConsumeTitle	Requires:
CharacterUpgradeSkillConsumeSkillPoint	Skill Point
CharacterUpgradeSkillConsumeCoin	Cogs
CostCoin	Cogs Cost:
CharacterUpgradeSkillConditionLevel	Construct reaches Lv.{0}
CharacterUpgradeSkillConditionQuality	Construct evolved to {0}
CharacterUpgradeSkillConditionGrade	Construct promoted to {0}
CharacterSkillMax	Max level reached
FightAssistClose	Support signal disabled
FightAssistOpen	Support request sent to the nearest squad
CharacterUngradeSkillCoinNotEnough	Not enough Cogs
CharacterUngradeSkillSkillPointNotEnough	Not enough skill points
CharacterUngradeSkillLevelLimit	Construct level too low
CharacterUngradeSkillQualityLimit	Construct class does not meet the requirement
CharacterUngradeSkillGradeLimit	Refit requirements not met
CharacterUngradeSkillComplete	Skill improved
CharacterUnlockSkillComplete	Skill unlocked
CharacterUnlockNewCharacter	Unlock New Members
CharacterUpgradeComplete	Promoted
CharacterLiberateShouldFollowOrder	Awaken the previous level first
CharacterLiberateSuccess	{0} awaken
CharacterResonanceSkillDes	Level: {0}+{1}
CharacterFullName	{0} - {1}
CharacterUnowenedIntroduce	<size=40>{0}</size>:<size=40>{1}</size><size=24>   {2}</size>
CharacterLackDps	Missing {0} Attackers
CharacterLackTank	Missing {0} Tanks
CharacterLackCure	Missing {0} Supports
TipTitle	Tips
EquipReplaceTip	This is currently equipped by {0}. Equipping will remove it from that Construct. Proceed?
EquipAwarenessReplaceTip	This is currently equipped by {0}. Equipping will remove it from that character. Proceed?
EquipPutOnNotChar	Card does not exist
EquipPutOnEquipTypeError	Cannot equip enhance material
EquipPutOnSiteError	Invalid part
EquipTakeOffNotChar	Gear not equipped
EquipTakeOffWeapon	Cannot unequip weapon
EquipWeaponMax	Weapon at max level
EquipChipMax	Memory at max level
EquipStrengthenPreciousTipTitle	Notice
EquipStrengthenPreciousTipContent	Enhance material includes 5★ or higher equipment. Proceed?
EquipResonancePreciousTipTitle	Notice
EquipResonancePreciousTipContent	Resonance material includes 5★ or higher equipment. Proceed?
EquipAwakeTipTitle	Tips
EquipAwakeTipContent	Carry out Hypertune for <color=#0E70BD>[{0}]</color>?
EquipResonanceWeaponRepeatTipTitle	Notice
EquipResonanceWeaponRepeatTipContent	After unlocking Resonance Skill, repeating Resonance can only change the character bound, continue?
EquipResonancePosText	Grid {0}
EquipSuitPrefabCount	 <color=#ff4e4e>{0}</color>/{1}
EquipSuitPrefabCountMax	{0}/{1}
EquipSuitPrefabCurName	Current Set
EquipSuitPrefabRenameLengthError	Input Set Name
EquipSuitPrefabSaveNotEquipIds	Set does not contain Memory
EquipSuitPrefabSaveNotName	Input Set Name
EquipSuitPrefabSaveOverMaxNum	Set limit exceeded
EquipSuitPrefabEquipSame	Already equipped same Memory
EquipSuitPrefabRenameSuc	Set Renamed
EquipSuitPrefabDeleteSuc	Set Deleted
EquipSuitPrefabSaveSuc	Set Saved
EquipSuitPrefabEquipSuc	Set Equipped
EquipSuitPrefabNum	{0}/{1}
EquipGridUsingWords	Equipped
EquipGridInPrefabWords	In Set
StoryReviewTip	Option
StoryGetRewardTip	Obtained {0}x{1}
OnlineInstanceQuitRoom	Are you sure you want to leave the co-op team room?
OnlineInstanceCancelMatch	Cancel matching?
OnlineInstanceLeastPlayer	At least {0} members required
OnlineRoomLeastPlayer	At least %s members required
OnlineInstanceLimitPlayer	Max {0} members
OnlineInstanceMatching	Matching...
SingleModeCanNotSelectDifficulty	You cannot change the stage difficulty in solo mode.
MultiplayerRoomCanNotSelectDifficulty	Only the leader may change the difficulty
MultiplayerRoomCanNotChangeAutoMatch	Only the leader may change quick matching
MultiplayerRoomCanNotSetAbilityLimit	Only the leader may set a BP limit
MultiplayerRoomTeamHasSameCharacter	Duplicate Characters in team
MultiplayerRoomRecommendAbility	Recommended BP {0}
MultiplayerRoomAbilityNotLegal	Invalid BP
DrawUseTicketToDraw	Spend {0}{1} to buy {2} Standard Supply Cards?
DrawDrawCountIsNotEnough	Not enough attempts
DrawNoneMallError	No resources available to research
DrawNotOpen	Not yet available
DailyActiveRewardTitle	Reward details
WeekActiveRewardTitle	Weekly activity reward details
SuitSkillTip	({0}-Piece set)
SettingCheckSave	Save changes?
SettingSave	Settings saved
TeamLevelToOpen	Reach Lv.{0} to unlock
CopyToOpen	Clear {0} to unlock
FinishToOpen	Complete {0} to unlock
FunctionNotDuringOpening	Feature unavailable
FunctionOpenStage	Stage  <color=#ff7e4b>{0}</color>  unlocked
FunctionOpen	Feature  <color=#ff7e4b>{0}</color>  unlocked
LevelUnit	Level
ExtraExperience	{0}% extra EXP
WeaponSkill	Weapon Skill
ChipSkill	Memory limit reached
ReformSkill	Refit Skill
LoginPhoneEmpty	Enter mobile number
LoginCodeEmpty	Enter verification number
ActivateCodeEmpty	Enter activation code
LoginSignOut	Logout from this account?
NetworkError	Network error
GetServerListFail	Unable to retrieve server list.\nRetry?
ConnetGameServerFail	Cannot connect to server.\nRetry?
MallNotOpen	Not yet available
WeaponBagFull	Weapon limit reached
ChipBagFull	Memory limit reached
CharacterLevelFull	Cannot exceed Commandant level
CharacterSignTip	Nice to meet you.
EquipCoinLack	Not enough Cogs
FubenBuyCountTitle	Buy attempts
FubenBuyCountDesc	Spend {0} BC to buy {1} attempts?
FubenPreMainLineStage	Please complete prerequisite Main Stage [{0}] first
FubenPreExtraChapterStage	Please complete prerequisite Ex Stage [{0}] first
FubenPreShortStoryChapterStage	Complete the prerequisite story stage "{0}" first
FubenPreStage	Please complete prerequisite stage [{0}] first
FubenPreStageNotPass	Complete the previous stage first
FubenBossPreStage	Complete the previous stage first
Liveness	Activity: {0}/{1}
Finish	Activity: Complete
DifficultMode	Difficulty:
Difficult1	Normal
Difficult2	Hide
Difficult3	Stronghold
FubenDifficultyNormal	Normal Story {0}-{1}
FubenDifficultyHard	Hidden Story {0}-{1}
FubenDifficultyNightmare	Stronghold {0}-{1}
FubenNotUnlock	Quest not unlocked
FubenNeedLevel	Requires Commandant Lv.{0}
FubenActionPointNotEnough	Not enough Serum
FubenChallengeCountNotEnough	Insufficient attempts
FubenChallengeResetTime	Reset Time
FubenNeedComplatePreChapter	Must complete previous chapter on the same difficulty
PlayerLevelUp	Increase Commandant level by {0}
FightExitMsg	Leave battle?
FightRestartMsg	Restart battle?
FightOnlineMsgCdText	{0}s
Award	Reward
Zero	0
One	1
Two	2
Three	3
Four	4
Five	5
Six	6
Seven	7
Eight	8
Nine	9
Ten	10
Hundred	100
Thousand	1000
TenThousand	0K
AHundredMillion	100000000
Diary	Day
Mouth	 Month(s) 
Monthly	Month
Week	 Week(s) 
Year	 Year(s) 
Day	 day(s) 
Second	 sec 
Minute	 min 
Snap	{0}% Off
QuantifiersA	 
Hour	 hour(s) 
Aha	Haha
IsExpire	Expired
Diamond	Black Card
UpperLimit	Limit
Recycle	Recycle
Residue	Remaining 
Preheat	Preview
Buy	Purchase
Success	Success
Acquire	Obtained
AtPresent	Owned
ComingSoon	Coming Soon
NotUnlock	Not unlocked
FubenMainLineSectionName	Chapter {0}
ComeFrom	From
CharacterNotMoreLevel	Member level cannot exceed Commandant level
ErrorInValidationCode	Invalid verification code
AssetsBuyConsumeNotEnough	Not enough {0}
LoginPhoneError	Enter a valid mobile number
LoginCodeError	Enter a valid 4-digit verification code
LoginActivationCodeError	Enter a valid 8-digit activation code
MailGetRewardEmpty	No mail available
ToolMonthBefore	 month(s) ago
ToolDayBrfore	 day(s) ago
ToolHourBefore	 hour(s) ago
ToolMinuteBefore	 minute(s) ago
FriendCount	Friends
FriendDayCharge	Claimed today
FriendChargeCoin	Today's Cogs income
FriendMyId	My ID:
FriendLatelyLogin	Last online: 
FriendOnLine	Online
FriendOffLine	Offline
FriendRemoveTip	Deleting a friend will delete your Bond and any chat messages with them. Confirm?
FriendSelectRemoveTip	Choose friend to delete
FriendHaveApply	Request already sent
ChatSystemMsg	System message
ChatWorldMsg	World Chat
ChatGuildMsg	Command Bureau Chat
ChatPrivateMsg	Private Chat
ChatWorldNewMsg	[<color=#34aff9>{0}</color>] new message(s)
ChatManagerGetGiftNotGift	No receivable gift
CurrentlyHas	Owned: {0}
DifferentRefreshTimes	Not enough refresh attempts
RefreshShopItemNotEnough	Not enough materials to reset
BuyNeedItemInsufficient	Not enough materials to purchase
CanBuy	In stock: {0}
DayCanBuy	Daily limit: {0}
WeekCanBuy	Weekly limit: {0}
MonthCanBuy	Monthly limit: {0}
GainCount	Obtained x {0}
TimeLimit	Time-limited
RecommendLevelDesc	Recommended Lv.: {0}
Recommend	Rec
HotSell	Hot
TimeSoldOut	Time remaining: {0} 
InputChatMsgTip	Enter chat message...
SendMessageCooling	  <color=red>%d</color> s until next communication...
RefreshRecommended	Refresh recommendations
UseSuccess	Change successful
BuySuccess	Purchase successful
EmojiText	[Emoticon]
GiftText	[Gift]
FashionNoGet	[Coating] not unlocked
FashionNoWay	Cannot be obtained at this time
CharacterLock	Construct not unlocked
ApplyForTip	Cannot send friend request. Wait {0}h, then try again.
ApplyButtonName1	Send request
ApplyButtonName2	Friends
ActiveTime	<size=26><color=#626c78>Remaining time: </color></size>{0}
BuyCount	<size=26><color=#626c78>Available: </color></size>{0}/{1}
ShopResetTimes	<size=26><color=#626c78>Times: </color></size>{0}/{1}
AlreadyFriends	Already a friend
FriendNotAddSelf	Cannot add yourself as friend
PleaseEnterPlayerID	Enter player ID
NewPlayerTaskGetAward	[Available rewards]
NewPlayerTaskLock	[Lock]
NewPlayerTaskFinish	[Complete]
NewPlayerTaskLockMsg	[Challenge not available] Cannot view mission details
NewPlayerTaskGroupLockMsg	Member has not contacted you
EquipReformItemDisplay	Owned: {0}
EquipSkillDesc	<size=42><color=#0F70BCFF>{0}</color></size>\n{1}
EquipReformSelectItemDisplay	x{0}
TipsEquipReformNeedSelectItem	Choose item to refit
EquipReformItemNotEnough	Insufficient items
GiftMoneySendNotReceive	You gave {0} a box of Cogs, increasing your Bond by {1}
GiftMoneySendHaveReceive	{0} received a gift of {1} Cogs from you
GiftMoneySendOverdue	The Cogs that you gave {0} have expired
GiftMoneyReceiveNotReceive	{0} gave you a box of Cogs, increasing your Bond by {1}
GiftMoneyReceiveHaveReceive	Received {1} Cogs from {0}
GiftMoneyReceiveOverdue	The Cogs that {0} gave you have expired
TowerOpenDesc	/{0} reset
TowerTimeIsOver	Reset
TowerDowngrade	Expected demotion
TowerRelegation	Avoided demotion
TowerUpgrade	Promotion confirmed
TowerStage	Row
TowerTimes	Times
TowerTImesStart	No.
TowerStageInfo	Row <color=red>{0}</color>
TowerFriend	Friends
TowerGuild	Army
TowerStranger	Bystander
TowerOpenAssist	Enable Assist
TowerCloseAssist	Disable Assist
TowerStrabger	Bystander
TowerCannotEnter	Max level reached for this grade
AssistDistanceDesc	Distance {0} km
AssistPlayerDefaultSign	That's how good I am!
ShopCannotFindActiveShop	Event is not available yet
ShopActivityItemCount	{0}
ShopNoGoodsDesc	No item available
ShopHaveNotBuyCount	Limit exceeded
ShopGridCommonCount	x{0}
NoLimit	Unlimited
HostelFloorLock	[Area not unlocked]
HostelSelectChar	[Tap the right side to choose a Construct to move in]
HostelCharInWork	[Construct on chores cannot leave their floor]
HostelFullElectric	Full
HostelFullVitality	Full
TeamSelectError	Construct in team
ChallengeFightNumTitleCH	Rank {0}
ChallengeFightNumTitleEN	STAGE{0}
ChallengeRewardIsGetted	Reward Claimed
ChallengeRewardIsTips	Reward available
HostelMaxElectric	Storage limit
HostelPerElectric	Production rate
HostelWorkElectric	Chores production
HostelWorkSlot	Slots
HostelDeviceUp	Increase to
HostelDeviceLevel	Lv
HostelDeviceNeedEle	Requires {0} {1} as power source
HostelSelectCharWork	Choose Construct
CharacterVitality	Focus {0}
HostelProductElectric	Generate Particle
HostelSlotProduct	Generate {0}
HostelWorkTime	Chore time
TipsNeedSelectCharacterStoryStage	Choose a story mission first
HostelWorkReward	Complete production to get
HostelPerSlot	{0}/Members
HostelWorkSlotLock	Chores slot not unlocked
BuyChallegeCount	Attempt <color=#FF6B3EFF>{0}</color> time(s)
CanChallegeCount	Attempts:
BuyChallegeDesc	Attempt
BattleWinSelectStage	Return
BattleWinAgain	Retry
BattleWinNext	Next stage
BattleWinMain	Main
BattleWinArenaOnlineAgain	Stay
BattleWinArenaOnlineBack	Leave
BattleWinMainCannotEnter	Cannot enter the next stage
GraphicDownLevel	Frame rate is low. Reduce graphics level?
FubenEmexProgress	<color=#0f70bcFF>{0}</color>/{1}
NewRoomSingleCannotSetRobot	Cannot edit test team
CharacterShowLevel	{0}<color=#000000FF><size=40>/{1}</size></color>
World	World
Team	Squad
System	System
Mentor	Guide
None	N/A
Attack	ATK
Defense	DEF
Life	HP
Blast	CRIT
Score	Rating
EvaMaxDes	Max
Evaluation	Rating
PutOn	Equip
Obtain	Obtain
StorySkipDesc	Skip story?
InputTips	Enter Chat Message
CountDownTips	Can send again in ({0}S)
Clipboard	Copied to clipboard
WrongDate	Date entry error
Birthday	{0}/{1}
CopySuccess	Copied
RecycleTips	High-rating item selected. Continue recycling?
BossSingleChallengeCount	<size=58><color=#0E70BDFF>{0}</color></size>/{1}
BossSingleScore	Progress {0}
BossSingleNoNeedScore	All obtained
BossSingleScore2	Current Progress: {0}
BossSingleMinute	<color=#0E70BDFF>{0} mins</color>
BossSingleMinuteHideBoss	<color=#e53632>{0}m</color>
BossSingleLevel	<color=#0E70BDFF>{0}</color>
BossSingleLevelHideBoss	<color=#e53632>{0}</color>
BossSingleBossScore	<size=50><color=#0E70BDFF>{0}</color></size>/{1}
BossSingleBossScoreHb	<size=50><color=#e53632>{0}</color></size>/{1}
BossSingleOpenTip	3rd boss unlocked in Advanced area
BossSinglePrecentDesc	{0}<size=42>%</size>
BossSingleRankDesc	Level: {0}-{1}
BossSingleLeftTime	<size=34><color=#000000FF>Time until reset: </color></size>{0}
BossSingleLeftTimeIos	(iOS rankings)
BossSingleLeftTimeWin	(win rankings)
BossSingleLeftTimeAndroid	(Android Ranking)
BossSingleLeftTimeAll	(All platform rankings)
RoomStamina	AP：{0}/{1}
RoomNoStamina	{0} Stamina too low
BossSingleStamina	Stamina: {0}/{1}
BossSingleNoStamina	{0} Stamina too low
BossSingleSocreReward	Reward sent by mail
BossSingleBossNotEnough	Boss not unlocked
BossSingleBossRankSocre	<size=22>Progress </size>{0}
BossSingleLeftTimeIcon	Time until reset: {0}
BossSingleChooseLevelTypeEmpty	Select a difficulty first
BossSingleProgressChooseable	No difficulty level selected
BossSingleBossSectionLeftTime	Operation lasts: {0}
BossSingleProgress	Progress: {0}/{1}
BossSignleBufenTip	Required points reached. The Progress of all previous difficulty levels becomes maximum.
NotSelEquiping	Cannot select an equipped part
PleaseSelMorePart	Choose at least one item
IsSureRecycle	You have selected an equipment with higher rating than your current equipment. Continue recycling?
EvaNorSuccess	Identification Success
EvaBigSuccess	Identified Great Success
CoureDesc	Complete stage <color=#0E70BDFF>{0}</color> to get reward
IsSureDelete	Confirm delete?
DorType1	Memory - Armor
DorType2	Cooling - Armor
DorType3	Processor - Armor
DorType4	Power - Vanguard
DorType5	Motherboard - Bio
DorType6	Graphics - Bio
OnlineInviteFriend	"{0} is challenging {1}, we need your support, <color=#0F70BC>{2}</color>."
OnlineInviteLink	<a href={0}>[Go now]</a>
OnlineKickOut	Kicked from room
OnlineSendWorldSuccess	Sent
OnlineQuickStart	Quick Match On
OnlineQuickOver	Quick Match Off
OnlineCurCharacterAlreadyFight	This Construct is already being deployed
OnlineFightSuccess	Deployed
OnlineInstanceEnterRoom	Added to team
OnlineCancelReadyBeforeSelectCharacter	Cannot change characters when ready
OnlineRoomOnDisconnet	MatchPlayerOffline
OnlineRoomClose	Room closed
BuyCountIsNotEnough	Not enough purchases
SocialGiftTips	Claim All <color=#34aff8>({0}/{1})</color>
DrawTotalCount	<size=30><color=#000000FF> researched: </color></size>{0}
DrawCount	Research x{0}
ServerDisconnect	Server terminated connection
ServerError	Server connection error
ServerShutdown	Server down
HeartbeatTimeout	Disconnected from server
LoginTimeOut	Login timeout. Try again?
ShieldFunctionTip	This feature is temporarily closed. Please refer to in-game announcement for more details.
FubenNotTime	Quest expired
FubenDailyIsAlreadyReset	Quest has reset
FubenDailyRemainCount	Remaining: {0}   
FubenDailyOpenRemark	Open on {0}
FubenDailyOpenHint	Only open on {0}
FubenDailyAllDayOpen	Open all day
DailyActive	Daily Activity
WeekActive	Weekly Activity
LevelActionPoint	{0}(+{1})
OnlineBossTimeOut	Co-op reset
FlopRewardSelect	Choose reward
FlopRewardWait	Waiting for confirmation
FlopRewardWaitClose	Page will close soon
FlopRewardGetReward	<color=#6EAC45>Selected</color>
DrawCombination	{0}
DrawVoucherNotEnough	Not enough {0}
DrawBuyVoucherQuery	Spend <color=#0f70bc>{0}</color>[{1}] to buy <color=#0f70bc>{2}</color> [{3}]?
DrawOwnVoucherAmount	<size=34><color=#838383FF>Owned: </color></size>{0}
DrawResetTime	<size=40><color=#FFFFFFFF>Time until reset: </color></size>{0}
Fract	{0}<size=30>/{1}</size>
RoomHrefDisabled	Support message expired
GetAssistFail	Support failed: No squad encountered
ChatManagerNotSendCoinToNotFriend	Can only send Cogs to friends
ChatManagerGiveGiftFailedHaveGiven	ChatManagerGiveGiftFailedHaveGiven
RoomQuit	Left co-op team
CharacterExpItemsUse	Successfully used
CharacterPartUpGrade	Overclock successful
CharacterActivation	Successfully activated
ExpAdd	EXP +{0}
BountyTaskRefreshCountNotEnough	Not enough refresh attempts
BountyTaskAccetpTaskSuccess	Bounty mission accepted
BountyTaskRewardTipTitle	Bounty mission reward
BountyTaskTipTitle	Bounty mission tip
BountyRankDescContent	Rewards sent by mail every Mon 07:00 AM UTC
BountyTaskTipContent	Missions and grade are reset at 07:00 UTC every Monday.\nMissions cannot be deleted for the duration of the cycle.\nYou can refresh your favorite missions 7 times each day.
UiFubenCoinSkillName	{0} <color=#{1}>{2}</color>
UiFubenCoinSkillReward	Previous income <size=42><color=#{0}>{1}</color></size>
UiFubenCoinSkillChallenge	<color=#{0}>{1}</color>
UiFubenCoinSkillDesc1	Row 1 text
UiFubenCoinSkillDesc2	Row 2 text
UiFubenCoinSkillDesc3	Row 3 text
MissionSendSuccess	Dispatched
MissionConditionMemberLimit	Not enough members in dispatch team
MissionConditionNotEnough	Dispatch requirement not met
MissionGiveupSuccess	Dispatch mission abandoned
MissionRefreshSuccess	Refreshed
MissionAutoSelectFail	No members meeting dispatch requirements
MissionTeamCountTipTile	Tips
MissionGiveupTaskContent	Abandon this mission?
MissionRefreshTaskContent	Spend %s%s to refresh mission?
MissionCurContent	(Current)
MissionTaskTeamMember	Requires %s Constructs
MissionTaskCountContent	Max missions increased to %s
MissionTaskTeamCountContent	Max dispatch teams increased to %s
UiPanelCreateTxtExplain	The more Coins you spend, the higher the rate for rare Decor.
UiPanelCreateTxtFurnitureCoin	You can spend     :
UiPanelRefitConsume	Decor Coin Cost
UiPanelRefitSelectDrawing	Select Blueprint
BfrtFightEchelonTitle	Battle Team [{0}]
BfrtLogisticEchelonTitle	Support Team [{0}]
BfrtLogisticEchelonTitleSimple	Support {0}
BfrtFightEchelonTitleSimple	Battle {0}
BfrtRequireCharacterNum	Battle members: {0}
BaseEquipRecycleNotSelected	Choose equipment first
FightTeamConditionLimit	Battle team does not meet requirements
LogisticsTeamConditionLimit	Support team does not meet requirements
BfrtInfoTeamName	Team {0}
BfrtRequireNum	Battle Team: {0}
BfrtRequireNum1	Support Team: {0} 
BfrtRequireNum2	Total members: {0}
BfrtTaskOrder	Mission {0}
BfrtDeployTipContent	Change {0} from {1} to {2}?
BfrtDeployTipTitle	Team Tip
BfrtCharacterAbilityLimit	Member BP does not meet requirements
BfrtChapterProgress	{0}/{1}
BfrtAllChapterProgress	Chapters completed: {0}/{1}
BfrtChpaterLocked	Locked
BfrtChapterUnlockCondition	Complete the previous chapter to unlock
BfrtAutoTeamNoMember	No member meeting requirements
WeaponLevel	{0}(Reso.+{1})
CharGradeUseItem	Requires {0}: {1}
CharQuiltyLevelUp	{0} growth
CharUnlockTips	Members: {0}
FavorabilityGetReward	Obtained
FavorabilityGetRewardWithArgs	Gained Reward {0} X {1}
FavorabilityNoStrangeNewsData	No secret data available
FavorabilityNoPlotData	No story data available
FavorabilityNoInfoData	No file data available
FavorabilityNoAudioData	No voice data available
FavorabilityNoActionData	No action data available
FavorabilityUnlockPlotSucc	Story [{0}] unlocked!
FavorabilityUnlockInfoSucc	Data [{0}] unlocked!
FavorabilityUnlockStrangeNewsSucc	Secret [{0}] unlocked!
FavorabilityUnlockAudioSucc	Voice [{0}] unlocked!
FavorabilityAddExp	[{0}]'s Affection has increased by {1}!
FavorabilityPlotTitle	EP{0}
FavorabilityCurrSelected	Current
FavorabilityCast	CV: 
FavorabilityAudioUnlock	Voice [{0}] has not been unlocked!
FavorabilityInfoUnlock	Data [{0}] has not been unlocked!
FavorabilityNotOwnChar	You do not own this Construct!
FavorabilityStroyUnlcok	Story [{0}] has not been unlocked!
FavorabilityStrangeNewsUnlcok	Secret [{0}] has not been unlocked!
FavorabilityChooseAGift	Choose a gift!
FavorabilityGiftNumberZero	No gift selected!
FavorabilityRewardCollected	Reward [{0}] has been claimed!
FavorabilityRewardUnlock	Reward [{0}] has not been unlocked!
FavorabilitySetAssistSucc	[{0}] has been set as assistant!
FavorabilitySetAssistAlready	[{0}] is already your assistant!
FavorabilitySetChiefAssistSucc	[{0}] set as the Chief Assistant successfully
FavorabilityNotRemoveOnlyAssist	 You cannot cancel the only assistant you have.
FavorabilityRemoveAssistSucc	[{0}] removed from the assistant position successfully
EquipStrengthenMaxLevel	Max level reached
EquipStrengthenCurLevel	{0}/<color=#28CFFFFF>{1}</color>
EquipLevelText	<color=#0E70BDFF>{0}</color><size=30>/{1}</size>
EquipMultiStrengthenSuc	Equipment Training Successful
EquipStrengthenSuc	Enhanced
EquipPutOnSuc	Gear equipped
EquipTakeOffSuc	Gear unequipped
EquipResonanceSelectCharacterTip	Choose a member to sync
EquipResonanceSelectWeaponTip	Consume a weapon of the same rank
EquipResonanceSelectAwarenessTip	Consume a Memory of the same rank
EquipResonanceNoWeaponTip	No weapon available
EquipResonanceNoAwarenessTip	No Memory available
CustomUiTip	<color=#ffffff>Tip: Tap a button and drag it to adjust its position.</color>
CustomUiConflict	<color=#ff0000>Tip: Some buttons are overlapping.</color>
CustomUiSaved	<color=#0000ff>Tip: Config saved</color>
CustomUiUnsave	Config not saved. Are you sure you want to exit?
CustomUiSchemeCustomName	Custom Config
AwarenessDetailTitle	Memory Stats
WeaponDetailTitle	Weapon Stats
WeaponSkillBtn	Weapon Skill
SuitSkillBtn	Set Skill
WeaponStrengthenTitle	Select Weapon
CustomLoadingRemoveTip	Remove this picture from list of random loading pictures?
CustomLoadingMaxTip	Custom loading screen picture upper limit reached. Please delete unwanted pictures first.
LoadingType1	Default loading screen: Only use default loading picture.
LoadingType2	Custom loading screen: Select pictures to add them to the random list. The loading screen will display the selected pictures randomly.
FocusType1	Auto Lock: Move the joystick and cast a skill to lock the enemy in your way.
FocusType2	Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
FocusType3	Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. <color=#0e70bd>Auto Lock</color> is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to <color=#0e70bd>Manual Lock</color>, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. <color=#0e70bd>If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target.</color>
WeaponTransType1	Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
WeaponTransType2	On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
RechargeType1	Off: The accumulated recharge screen will not display the current recharge amount
RechargeType2	On: The accumulated recharge screen will display the current recharge amount. Player can toggle the button to display the detailed value
AwarenessStrengthenTitle	Select Memory
EquipIsLock	Equipment is locked
EquipIsBindCharacter	Exclusive Construct cannot be changed
EquipResonanceSelectSlot	Resonance Skill slot {0}
EquipPutOnSpecialCharacterIdNotEqual	This equipment is exclusive to {0}: {1}
ArenaTeamKickOutMemberConfirm	Remove [{0}] from the team?
ArenaTeamLeveTeamConfirm	Leave the current team?
ArenaTeamAlreadyHaveTeam	Cannot apply. You are already in a team.
ArenaTeamCanNotInvite	Cannot invite. You are not in a team.
ArenaTeamIsFull	Cannot invite. Team already has 3 members.
ArenaTeamIsNotCaptain	Only the leader may send an invitation.
ArenaActivityBeginCountDown	In Team: 
ArenaActivityResultCountDown	Tallying: 
ArenaActivityEndCountDown	In progress: {0}
ArenaOverDescription	Results
ArenaTeamDescription	Recruitment Phase
ArenaFightNotJoinDescription	War Zone mission updated
ArenaFightJoinDescription	Battle Phase
ArenaWaveRate	Fluctuation level {0}
ArenaPlayerLevelRange	Level range: {0}-{1}
ArenaActivityUpRegion	Promotion
ArenaActivityKeepRegion	Defending
ArenaActivityDownRegion	Demotion
ArenaActivityUpRegionColor	<color=#20bb61>Promotion</color>
ArenaActivityKeepRegionColor	<color=#2086bb>Defending</color>
ArenaActivityDownRegionColor	<color=#bb204f>Demotion</color>
ArenaActivityNotUpRegionDesc	Teams in this group will not be promoted
ArenaActivityNotDownRegionDesc	Teams in this group will not be demoted
ArenaActivityNotKeepRegionDesc	Teams in this group will not retain their current rank
ArenaActivityUpRegionDesc	The {0}-{1}-place teams are promoted
ArenaActivityKeepRegionDesc	The {0}-{1}-place teams retain their current rank
ArenaActivityDownRegionDesc	The {0}-{1}-place teams are demoted
ArenaActivityUpRegionContributeScoreDes	No.1-{0} in the group with {1} Merit will advance to the team of a higher level.
ArenaActivityConfirmUnlockArea	Unlock [{0}]?\nUnlocks remaining today: {1} (resets daily)
ArenaActivityUnlockCountNotEnough	No unlocks remaining today. Try again tomorrow.
ArenaActivityLordIsEmpty	Empty
ArenaActivityStage	Area {0}
ArenaActivityResultUp	You have been promoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultDown	You have been demoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultKeep	You have retained your rank of <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultNotContributeScore	Merit lower than {0}. You stayed in the <color=#0f70bc><size=60>{1} Team</size></color> in the War Zone.
ArenaActivityProtected	<color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>
ArenaActivityStrategyContent	Event time:\nPhase 1: Sun 18:30 - Wed 18:00\nPhase 2: Wed 18:30 - Sun 18:00\n\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\n\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\n\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\n\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score.
ArenaActivityAreaIsNotOpen	This zone is locked during this phase
ArenaActivityPoint	 {0}
ArenaMaxSingleScore	Max {0} points
ArenaMaxSingleNoScore	No max score
ArenaMaxAllScore	{0}<size=40>MAX</size>
ArenaMaxAllHistoryScore	{0}<size=30>MAX</size>
ArenaGrouplScore	Wave {0}
ArenaTeamInvitError	Must be in the same grade to join team
ArenaTeamInvitTip	There may be delays in refreshing it
ArenaTeamLevelError	Commandants must be in the same grade to join team
ArenaTeamChallengeError	Player has not entered the War Zone yet
ArenaRankPonit	<size=24><color=#575757>Pt</color></size>{0}
ArenaRankTime	Refresh Time: {0}
ArenaRankResault	*The ranking fluctuation is based on the changes between the final ranking in this season and the ranking at 12:00 (UTC) on the day it is tallied.
ArenaOnlineLfteTime	to Reset
ArenaOnlineLeftTimeOver	Mission has reset
ArenaOnlineJindu	Progress: {0}/{1}
ArenaOnlineSectionLeftTime	Available Time <color=#0F70BC><size=42>{0}</size></color> 
ArenaOnlineStarDesc	Collection Progress {0}
ArenaOnlinePassDesc	Progress: {0}/{1}
ArenaOnlineChapterLevel	(Level range: {0}-{1})
ArenaOnlineChapterLeftTime	{0}
ArenaOnlineSectionLeftTime1	{0}
ArenaOnlineSectionLeftTime2	{0}
ArenaOnlineStageDetailHintOnline	Stamina Cost
ArenaOnlineStageDetailHintSingle	Stamina Cost
ArenaOnlineCreateRoomOnline	Create Room
ArenaOnlineCreateRoomSingle	Solo Battle
ArenaOnlineStageDropDesc	Flip {0} more card(s) to get Hypertune Catalyst - Extreme ({1}/{2})
ArenaOnlineTimeOut	This event has already been refreshed
ArenaOnlineDayTimeOut	This area has already been refreshed
ArenaOnlineActiveBuffDesc	Inver-Sync ({0}/{1})
ArenaOnlineStageChangeTip	Adjust the current stage to: <color=#FEE82A>{0}</color>?
ArenaOnlineStageInfoTip	Current target stage: <color=#FEE82A>{0} [{1}]</color>
StageChangeInfo	Stage selected: <color=#FEE82A>{0}</color>
ArenaOnlineStageChangeInfo	The host has changed the target to: <color=#FEE82A>{0}</color>
ArenaOnlineCharEnduranceTip	Insufficient Stamina to enter battle
ArenaOnlineInviteShow	[{0}]
ArenaOnlineSettleAssist	{0} <size=32><color=#D58216>+1</color></size>
ArenaOnlineInstanceQuitRoom	Confirm to leave the room?
ArenaOnlineSectionClose	The current area is locked
ArenaOnlineRoomConnectTimeOut	Room connection timeout
ArenaOnlineCanNotSwitchToUnopenedSingleStage	Solo mode is not available in this stage
ArenaTaskTitle	War Zone Mission - {0}Lv{1}-{2}
ComeAcrossTips	3 max chance encounters per day. Attempts reset at 24:00.
ComeAcrossStart	Begin!
ComeAcrossRight	<color=#8cfa7a>Correct!</color>
ComeAcrossWrong	<color=#fd6e6e>Incorrect!</color>
ComeAcrossEnd	Auto exits in %ss
ComeAcrossTimeout	<color=#fd6e6e>Time's up!</color>
NewbieDayTab1	Day 0{0}
NewbieDayTab2	Day {0}
NewbieDayUnlock	Target is locked
ComeAcrossNext	Next question comes in %ss
ComeAcrossGameEnd	<color=#2abdfc>Finish</color>
FavorabilityStorySectionName	Chapter {0}
EquipDecomposionCapacityDes	Scrappable Weapons
EquipRecycleCapacityDes	Weapon available for recycle
EquipCapacityDes	Owned
AwarenessDecomposionCapacityDes	Scrappable Memories
AwarenessRecycleCapacityDes	Memory available for recycle
AwarenessCapacityDes	Memory Owned
SuitCapacityDes	Sets Owned
MaterialCapacityDes	Items Owned
FragmentCapacityDes	Shards Owned
DecomposeTitle	Scrap Preview
RecycleTitle	Recycle Preview
ConverseTitle	Convert Preview
SellTitle	Sell Preview
DecomposeConfirmTip	You have selected <color=#0E70BD>4★ or above equipment</color>.\nYou will get approximately 70% of the training materials used from deconstructing. (Resonance materials are not refunded. Non-integer values are rounded down)
DecomposeConfirmTitle	Re-confirm Equipment Recycle
EquipRecycleConfirmTip	You have selected <color=#0E70BD>5★ or above equipment</color>. Recycle anyway?
EquipRecycleConfirmTitle	Recycle Double-check
SellConfirmTip	The selected items are high rank.
SellConfirmTitle	Re-confirm Sell Items
ItemDeadLine	(Expires in {0})
ItemDorpDesc	Obtained by card flipping
SelectGiftCount	 (Select <color=#FF0000FF>{0}</color> Rewards)
SelectGiftMaxCount	Selectable packs full.
SelectReplicatedGiftCount	 (Select <color=#FF0000FF>{0}</color> Rewards)
PrequelChapterTimes	Attempts: {0}
TrialIllustration	There are a total of 5 stages, each divided in to 2 phases.\nStages can be cleared repeatedly, but repeated clears have no rewards.\nEarn equipment for every 5 stages cleared.
AwarenessTfPos	Grid {0}
AwarenessTfMaterialMainError	Please select the main material
AwarenessTfMaterialError	Not enough materials
AwarenessTfConfirmTitle	Note
AwarenessTfConfirmContent	Refitting a weapon will keep its current level.
AwarenessTfConfirmContentResonance	Current equipment has a Resonance Skill. Refitting will remove it.
AwarenessTfMaterialSelectError	Selection limit reached
PrequelChallangeTab	Challenge Mode
PrequelCompletion	Completion: {0}/{1}
PrequelFragmentReset	Resets Daily
PrequelFragmentTimeReset	Reset Time: {0}
PrequelChapterNotOpen	Interlude is not available yet.
TrialFinish	Completed
TrialUnLock	Locked
AbilityInsufficient	Insufficient BP
BattleAbility	Battle Power
AvgInsufficient	The current stage is extremely dangerous, raising {0} of your members' BP to {1} is recommended. Challenge anyway?
Insufficient	The current stage is extremely dangerous, raising your members' BP to {0} is recommended. Challenge anyway?
AbilityCurrentTips	{0} (Current BP: {1})
AvgAbilityTips	{0} (Current BP: {1})
RenameLengthError	Nickname cannot be empty
DrawRuleHint	<color=#36cdff>{2}</color> {1}rate in <color=#36cdff>{0}</color>
DrawBottomTimes	100% in <color=#36cdff>{0}</color> attempts
AbilityCurrentSufficientTips	<color=#0e70bd>{0} (Current Highest BP: {1})</color>
AbilityCurrentInSufficientTips	<color=#e84c4c>{0} (Current Highest BP: {1})</color>
TrialForPro	First Half Progress: {0}/{1}
TrialBackEndPro	Second Half Progress: {0}/{1}
TrialName	Memory Rescue
TrialLevelFinish	Rescued: {0}/{1}
NoticeTag1	Event
NoticeTag2	Supply
NoticeTag3	Important
NoticeTypeTitle2	News
ShopAutoRefresh	<size=26><color=#626c78>Refreshes in: </color></size>
PrequelUnTrigger	Conditions unmet
DrawResetTimeShort	{0}
TrialNoFinishTips	Please clear Athmail stage first.
NoActivities	No event news.
NoInGameNotice	No news.
ItemCanConvert	Overflow
DrawCardResetTime	<size=28><color=#AFAFAFFF>Resets in: </color></size>{0}
ArenaActivityTeamStatusWrong	Recruitment function currently unavailable. Please do so in recruitment phase.
ArenaActivityStatusWrong	War Zone status changed
EmailExpireTime	Time left: {0}
EmailForever	Time left: Permanent
ArenaActivityStatusChange	Arena status changed
Rank1Color	<color=#ff3f3f>{0}</color>
Rank2Color	<color=#0e70bd>{0}</color>
Rank3Color	<color=#30aa17>{0}</color>
RankOtherColor	<color=#636363>{0}</color>
RankOtherColor2	<color=#ffffff>{0}</color>
FriendApplySuccess	Friend request already sent.
FrienRefreshSuccess	Friends refreshed.
FriendAgree	Friend request accepted.
FriendRefuse	Friend request declined.
FriendThrowSuccess	Mass Delivered
AutoFightStageMainType	Main Story
AutoFightStagePrequelType	Interlude Challenge
DormMaxPutFurnitureCountHit	Decor limit reached
DormAllDesc	Select All
DormFurnitureRecycelNull	No Decor selected
DormDraftRecycelComfirm	Confirm to recycle the selected Decors (or Blueprints)?
DormDraftRecycelGreaterAComfirm	<color=#0E70BD>A-Rank or above Decors</color> have been selected. Are you sure you want to recycle selected Decors?
DormRecycleConfirmTitle	Decor Recycle
DormFurnitureRecycelComfirm	Recycle the selected Decor?
DormFurnitureRecycelUsingComfirm	Decor in use. Recycle?
DormFurnitureRecycelUsingTip	Cannot recycle Decor in use.
DormFurnitureNotSuit	No Set Stat
DormCharacterLevel	Rank {0}
DormCharacterHpRecover	When Dormitory reaches {0}{1}{2}, Constructs will recover {3} Stamina per hour.
DormCharacterHpLeft	<color=#0E70BD><size=40>{0}</size></color>/{1}
DormCharacterHpSpeed	Recovers {0} Stamina per hour.
DormCharacterMoodSpeed	Recovers {0} Mood per hour.
DormFurnitureEffectDesc	The Dormitory with this Decor increases Construct's {0} by {1}, {2}does not come into effect.
DormFurnitureEffectDescNull	No special effects
DormFurnitureSelectNull	Not selected
DormFurnitureSelectSuitNull	No set selected
DormFurnitureScoreDesc	<size=24>{0}</size>{1}
DormFurnitureAllTypeRepeatClickHint	Please select a type
DormSelectAllCount	Select all <size=38><color=#0E70BD>{0}</color></size>
DormSelectCount	Filtered <size=38><color=#0E70BD>{0}</color></size>
DormLock	Unlock
DormPerson	Members
DormWork	Chores
DormLove	Likes
DormLike	Favors
DormTotalScore	Overall
DormTask	Mission
DormDes	Info
DormWareHouse	Warehouse
DormReName	Rename
DormFieldGuilde	Guide
DormMyFriend	My Friends
DormMember	Dorm Members
DormStranger	Unknown Visitor
DormWorking	In Chores
DormWorked	Finished Chores
DormBase	Basic
DormJapanese	Daily
DormPunk	Punk
DormDesSecond	Dormitory comfort contains Beauty, Comfort and Practicality, and different mates prefer different stats.\nEnter the warehouse to check the stats that the Constructs/Transcendants/Corrupted/Humans prefer. Comfort can improve the Stamina recovery speed of the Construct (Note:. If the stats your mate prefers is high, Mood can also be restored).\nOnly one Dormitory is unlocked at the beginning, then you can use Decor tokens to unlock other Dormitories one by one. Each Dormitory can support up to 3 mates.\n\nYou can buy Decors from the shop (Note: the stats of any decor in the shop is fixed), or obtain via build/refit.\nYou can only build "Basic Decor Set", and can define its stats by yourself.\nRefit means you can change the appearance of any decor by spending the corresponding blueprint (may have special effects).\n\nMates with high Mood can regularly send gifts to you. So try your best to increase the Mood of your mates.
DormDesWork	Expend Stamina of Constructs to do chores for Dorm Coins.\nEach Chore done will use almost all of a Construct's Stamina.\nStamina spent affects the output of Dorm Coins.\nChore attempts can be increased through unlocking more Dormitories.\nChore attempts reset at 07:00 AM UTC daily.
DormChinese	Dormitory
DormReNameSuccess	Renamed
DormReNameFail	Rename failed
ExploreChapterName	Chapter {0} Records
ExploreNotOpenError	Please clear the previous chapter
DormOnline	Online
DormOffline	Offline
DormNoCount	No Dormitory
DormBagFurnitureCount	<size=26><color=#000000FF>Decor Owned </color></size><size=52><color=#0f70bc>{0}</color></size>
DormBagEmneyCount	<size=26><color=#000000FF>Corrupted Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
DormBagCharacterCount	<size=26><color=#000000FF>Owned Omniframes   </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
DormBagHumanrCount	<size=26><color=#000000FF>Humans Owned </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
DormBagInfestorCount	<size=26><color=#000000FF>Owned Uniframes   </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
DormBagNiErCount	<size=26><color=#000000FF>Owned Collab   </color></size><size=52><color=#0f70bc>{0}</color></size>/{1}
DormBagDraftCount	<size=26><color=#000000FF>Blueprints Owned </color></size><size=52><color=#0f70bc>{0}</color></size>
DormHight	<color=#{0}>{1} (High)</color>
DormFondleCount	Pat Attempts <color=#34AFF8FF><size=66>{0}</size></color>/{1}
DormFondleRecovey	{0} Recovering
DormMiddle	<color=#{0}>{1} (Medium)</color>
DormHightDescription	<color=#0f70bcff>Likes</color>
DormMiddleDescription	<color=#0f70bcff>Favors</color>
DormObtainLevelSRecovery	This recycling will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
DormObtainLevelSReset	This refit will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
DormObtainLevelSRefit	This selection will include <color=#D2B53C><size=80>S-Rank</size></color> Decors.\nProceed?
DormObtainRecovery	Will gain Decor Coin
DormObtainReset	Insufficient Decor Coins
DormObtainRefit	Decor Coins needed
DormBuildEnoughDesc	Please invest <color=#0E70BD>3-10</color> Decor Coins
DormBuildNoEnoughDesc	Please invest <color=#C6403A>3-10</color> Decor Coins
DormRefitEnoughCount	<color=#000000CC>x{0}</color>
DormRefitNoEnoughCount	<color=#C6403A>x{0}</color>
DormBuildEnoughCount	<color=#000000FF>{0}</color>
DormBuildNoEnoughCount	<color=#C6403A>{0}</color>
DormBuildMinCount	Minimum reached
DormBuildNotChangeCount	Requires floors, walls or ceilings to decorate the Dormitory.\nAre you sure produce them in batch?
DormBuildNotCount	Please select an amount
DormBuildCountDesc	Amount
DormBuildMaxCount	Max {0} Decor crafted in batches each time
DormTemplateTitle	Decor List
DormTemplateDesc	Decor List Description
DormTemplateTitlePrecnt	Completion <color=#0E70BD>{0}%</color>
DormTemplateTarget	Set Target
DormTemplateCountEnough	<color=#0E70BD>{0}</color><color=#767676>/{1}</color>
DormTemplateCountNotEnough	<color=#C6403A>{0}</color><color=#767676>/{1}</color>
DormRefitCountEnough	<color=#0E70BD>{0}</color><color=#000000>/{1}</color>
DormRefitCountNotEnough	<color=#C6403A>{0}</color><color=#000000>/{1}</color>
DormTemplateSelectTip	Dormitory already bound
DormTemplateSelectHaveTip1	Do you wish to remove the binding for <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory instead?
DormTemplateSelectHaveTip2	Do you wish to remove the binding for the current Dormitory and <color=#C6403A>{0}</color> Dormitory and bind the template to this Dormitory?
DormTemplateSelectCancelTip	Remove the binding?
DormTemplateSelectSuccess	Binding successful
DormTemplateUnSelectSuccess	Binding removed
DormTemplateSelectNoneTip	Select a Dormitory to bind
DormTemplateSaveSuccess	Saved
DormTemplateSaveTip	Overwrite the existing record?
DormTemplateSaveTipName	Enter collection template name
DormTemplateSaveNoneTip	Select a record to save
DormTemplateEncondeNoneID	Enter the imported shared ID
DormTemplateEncondeTip	The imported scene will overwrite the existing one. Continue?
DormTemplateShareTip	ID copied to clipboard. Daily sharing attempts left: {0}
DormTemplateShareCuptrue	Saved in your photo gallery
DormTemplateOneKeyTip	Do you wish to swap all the Decors in <color=#C6403A>{0}</color> for those in the template (only owned Decors will be swapped)
DormTemplateOneKeySuccesss	Swap successful
DormTemplateOneKeyNone	No replaceable Decors at the moment
DormTemplateNoneTip	Save it as a template?
DormQuickToBuy	Please go to Store/Dormitory Shop to buy blueprints.
DormExceptionItemConvert	Invalid Decor Blueprints have been converted into Decor Coins at a ratio of 1:15.
BaseEquipNeedLevel	Requires Commandant Lv.{0}
BaseEquipType1	Attacker Only
BaseEquipType2	DescNotUse
BaseEquipType3	DescNotUse
ExploreBuffUnlock	Clear {0} to unlock
ExploreBuffUnlockSeparate	, 
ExploreRewardError	Reward Claimed
ExploreRewardTitle	Reward details
ExploreExplain	Complete all chapter missions to unlock the chapter reward and the next chapter.\n\nEvery member has limited Stamina in each chapter\n\nAll members' Stamina resets upon entering a new chapter.
FurnitureDefaultDraft	Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureJia.png
FurniturePreviewIcon	Assets/Product/Texture/Atlas/UiFurnitureBuild/FurnitureWeizhi.png
FurnitureChooseFurniture	Select a Decor
FurnitureChooseDraft	Select a Blueprint
FurnitureNotMatchDraft	This Blueprint cannot modify the selected Decor
FurniturePlaceNotCorrect	Please place the Decor first
FurnitureOutOfLimit	Decor cannot be placed. Decor type limit reached.
FurnitureChooseAType	Please select a Decor type.
ExploreBannerProgress	Newest Chapter: 
ExploreBannerProgressEnd	All Completed
FurnitureDescription	Comfort level distribution changes depending on the Decor Coins used.\nUsing more Coins will have a better chance at better Decor.
DormBuild	Build
DormWorkTips	You can only assign Chores below the max Chore slots
DormWorkCount	Slots <size=66><color=#0f70bc>{0}</color></size>/{1}
DormEmptyTips	No resident in this Dormitory
DormActiveStateTips	This Dormitory is locked
DormActiveTips	Activate Dormitory with {1} x{0}? (Bought in Dorm Coin Shop)
FurnitureInvestment	At least<color={0}> {1} </color>Dorm Coins needed. At most<color={2}> {3} </color> Dorm Coins can be used.
DormActiveSuccessTips	Dormitory Unlocked
DormEnterTips	Enter Dormitory {0}?
DormVisitStrangeEmptyTips	No Visitors
DormVisitFriendEmptyTips	No Friends 
FurnitureSelectAType	Select a Decor type
DormPersonMoveTips	Move {0} to Dormitory {1}?
DormRewardText	Reward Claimed
FurnitureSaveSuccess	Decor Saved
FunitureCannotCompound	Selected Blueprint cannot craft Decor
FurnitureTips	Tips
FurnitureIsSave	Save changes?
DormWorkNoRewardTips	No claimable rewards
ExhibitionNotObtainCharacter	Member unobtained
ExhibitionTaskNotFinish	Conditions unmet
ExhibitionUnknownCharacter	No info available
ExhibitionExplain	Portraits of collected members will light up.\nIncrease BP and level of members to unlock their exclusive reward.
DormFullPersonTips	Dormitory limit reached.
DormVisitorFirend	Add {0} as friend?
FavorabilityGetWay	You can obtain gifts from Chance Encounter.
BossOnlineProcess	Scavengers left: {0}
BossOnlineKillCount	Constructs defeated: {0}
BossOnlineConsumeTips	Scavengers are all exhausted. During tallying, selection of [Scavenger Rewards] will become unavailable. Continue?
BossOnlineNotUnlock	Please complete the previous difficulty stage.
BossOnlineConsumeFinish	Scavengers exhausted.
BossOnlineInvade1	Luna's Orders
BossOnlineInvade2	Gabriel
BossOnlineInvade3	I've been waiting here for ages!
BossOnlineInvade4	Sorry.
BossOnlineInvade5	You must first stop here
ActivityBranchNormalProcess	Progress: {0}/{1} (Normal)
ActivityBranchLeftTime	Event Time Left: {0}
ActivityBranchDifficultProcess	Progress {0}/{1} (Challenge)
ActivityBranchCurLevelDes	Lv.{0} - {1}
ActivityBranchLevelDes	Lv.{0} - {1}
ActivityBranchFightLeftTime	Mission Time Left: 
ActivityBranchShopLeftTime	Exchange Time Left: 
ActivityBranchChallengeBeginTime	Challenge available in: {0}
PayAcceptTips	Recharging... Please wait patiently.
PaySuccess	Recharged
PayFail	Recharge failed
ActivityMainLineEnd	Event is over
ActivityBranchFightEnd	Battle time is over
DormCaressTips	Placing Constructs on Beds can recover their Mood faster
FurnitureCleanRoom	Retrieve all?
FurnitureRevertRoom	Reset changes?
DormReNameTips	Name cannot contain blank spaces
ActivityAlreadyOver	Event is over
ActivityAlreadyClose	Event is unavailable
DormPersonTxt	Members
DormRemouldTxt	Decorate
DormMenTxt	Menu
ActivityBossSingleProcess	Progress: {0}/{1}
ActivityRepeateChallengeProcess	{0} Progress: {1}/{2}
ActivityBossSinglePreStage	Complete prerequisite stage {0}
ActivityBossSingleFightEnd	Battle time is over
DormVisitNameStyle	{0}<size=28>（{1}）</size>
DormFieldGuildeCountText	<size=52><color=#0f70bc>{0}</color></size>/{1}
DormWorkRefreshTime	Refreshes at <size=66><color=#0f70bc>{0}</color></size> daily
DormWorkVitNotEn	Insufficient Stamina for chores
DormWorkPosUnLockTips	Unlock a new Dormitory
FurntiureBuildCreateCH	Craft
FurntiureBuildCreateEN	Basic Decor
FurnitureBuildRefitCH	Modify
FurnitureBuildRefitEN	Modify Decor
FurnitureRefitScore	Rating <size=26><color=#000000CC>{0}</color></size>
ActivityBranchNotOpen	Event is not available yet
ActivityBranchOver	Event is over
ActivityBossSingleNotOpen	Event is not available yet
ActivityBossSingleOver	Event is over
ActivityRepeatChallengeNotOpen	Event is not available yet
ActivityRepeatChallengeOver	Event is over
ActivityBossOnlineOver	Opens at 01:00-04:59, 09:00-12:59 and 17:00-20:59 from 2/7 - 2/20 (UTC) daily
ActivityArenaOnlineOver	"Regional Co-op Event time: 11:00-14:00 and 20:00-23:00 daily"
BossOnlineOver	Boss has been refreshed
FurnitureWholeText	ALL
FurnitureAddType	Add Type
MaxRecommendFight	Construct BP must be higher than 
AvgRecommendFight	Average Construct BP must be higher than 
RecommendFight	Recommended BP
NoneBfrtMode	No Stronghold mode currently
CancelText	Cancel
DormWorkStart	Begin Chores
DormFurnitureName	{0} <size=28>{1}·{2}</size>
EquipResonanceExplainTitle	Equipment Resonance Guide
EquipResonanceExplain	6★ Weapon Resonance-\nEffect: Gains specific Weapon Resonance Skill\nCost: Any 6★ Weapon x1\nNote: Binds to members; Weapon Skill resonated before changing members can be swapped without cost\n5★ Weapon Resonance-\nEffect: Gains 2 determined basic stat bonuses\nCost: Any 5★ Weapon x1\n6★ Memory Resonance-\nEffect: Randomly gains 1 Skill. Skill Level can be stacked.\nCost: Same set Memory x1\nNote: Binds to members\n5★ Memory Resonance-\nEffect: Randomly increases 2 stats\nCost: Same set Memory x1
EquipResonanceAwakeExplainTitle	Hypertune Instructions
EquipResonanceAwakeExplain	1. Requirements for Hypertune:\n·It has to be a 6★ memory.\n·The memory has been overclocked and upgraded to its max level.\n·The memory has been resonated.\n2. Hypertune stat bonuses:\n·Only applied to its bound character.\n·The stat bonuses are not randomly produced.\n·The stat bonuses are permanent. Changing the resonance will not affect the existing stat bonuses.
EquipResonanceConsumeItemLack	Insufficient Resonance Items
EquipStrengthenBtnTxt1	Enhance
EquipStrengthenBtnTxt2	Level Up
EquipBreakthroughBtnTxt1	Overclock
EquipBreakthroughBtnTxt2	Level Limit
PusrchaseBuyTips	You are about to spend <color=#2275FF>${0}</color> to purchase [{1}]. Continue?
PurchasePayText	Recharge
PurchaseLbText	l Pack
PurchaseHK	Black Card
PurchaseYK	Monthly Pass
PurchaseErrorCantMultiplyWithDiscount	Purchase failed. The discount coupon cannot be used for batch purchase.
ReportFinish	Player reported
ReportError	Report again in {0}s
PurchaseYKExChangeTab	Exchange
PurchaseYKShopTab	Black Card Shop
ReportSelectTypeError	Please enter report information
ReportTemplate	This player might have cheated in "{0}".
SetPlayerInfoError	Requests too frequent. Please try again later.
RecommendFriendError	Frequent refresh attempts. Please try again later.
SetAppearanceSuccess	Saved
PurchaseAddHide	*****
PurchaseRestTypeDay	Daily Limit {0}/{1}
PurchaseRestTypeWeek	Weekly Limit {0}/{1}
PurchaseRestTypeMonth	Monthly Limit {0}/{1}
PurchaseRestTypeInterval	Every {0} Day Limit {1}/{2}
PurchaseExchangeTips	Purchase for extra {0} {1}
PurchaseFirstPayTips	Gain an extra {0} {1} in your first purchase
PurchaseAddPayDes	You will be rewarded based on cumulative RC charged.
PurchaseYKDes	[Monthly Pass A]\n1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately.\n\n[Monthly Pass C]\n1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately.
SaveShowSetting	Save display settings?
ArenaStaSocre	Pt：{0}
ArenaRankDesc	(Refreshed every 30 mins)
ArenaHighDesc	{0} <size=32><color=#000000FF>(Current Highest)</color></size>
ArenaConnotPassTip	Clear prerequisite stage to unlock
IsNotFriend	Not friends
PurchaseBuySuccessTips	Purchase successful
BagNoOverFragment	No extra shards
DormWorkNoPerson	No Constructs selected
DormVisitBtn	Random Visit
FavorabilityMaxLevel	Affection is max
DormReNameErrorText	Dormitory name cannot be blank
DormWorkNoPerson1	No members available for Chores
PurchaseLiSellOut	Pack sold out
PurchaseSetOffTime	Available for {0}
PurchaseSetOnTime	Available in {0}
PurchaseBuyNotSet	Not available yet
PurchaseYKBuyLimt	Monthly Pass Limit: {0}/{1}
PurchaseYKSurplusDay	Days Left: {0}D
PurchaseYKMaxDay	Highest Total: {0}/{1}D
PurchaseYKGetTips	Gain <color=#ff8338><size=30>{0}</size></color> {1}
PurchaseYKDayGet	Continue {0}D every day for <color=#59f5ff>{1}</color> {2}
FavorabilityMaxGiftNum	Limit reached
PurchaseYKBuyText1	Purchase (<color=#ffea00>{0}</color> {1}s)
PurchaseYKBuyText2	Tap to purchase continuously
PurchaseYKBuyText3	Cannot purchase continuously
PurchaseYKBuyText4	Unlimited
PurchaseGiftValitimeTips1	Pack about to expire
PurchaseGiftValitimeTips2	Packs about to expire
BossSingleCannotReward	Point condition unmet
PurchaseNotBuy	Cannot purchase
BossSingleRepeartDesc	Challenges bosses to refresh Progress.\nProgress does not stack.
BossSingleScoreDesc	When you get <size=30><color=#BA2A2A>{1}</color></size> Progress at the <size=30><color=#BA2A2A>{0}</color></size> difficulty level,\nthe Progress of all previous difficulty levels will become maximum.
BossSingleAutoFightDesc1	No record
BossSingleAutoFightDesc2	No Auto Clear for {0} Difficulty
BossSingleAutoFightDesc3	<color=#0E70BDFF>{0}</color>/{1}
BossSingleAutoFightDesc4	{0}<size=26><color=#000000FF>/{1}</color></size>
BossSingleAutoFightDesc5	<color=#0E70BDFF>{0}</color>/{1}
BossSingleAutoFightDesc6	<color=red>{0}</color>/{1}
BossSingleAutoFightDesc7	Member has ran out of Stamina. Cannot refresh record.
BossSingleAutoFightDesc8	Insufficient attempts. Cannot refresh record.
BossSingleAutoFightDesc9	Refreshing your record will cost your formation Stamina and 1 daily attempt. Continue?
BossSingleAutoFightDesc10	(Max {0} Progress obtainable)
BossSingleAutoFightDesc11	Refreshing your record will cost your formation Stamina and 1 daily attempt, and will only be 80% of your saved Progress. Continue?
BossSingleAutoFightDesc12	Auto Clear Progress lower than current Progress, cannot Auto Clear
BossSingleNameHideDesc	<color=#e53632>{0}</color>
BossSingleNameNotHideDesc	<color=#0E70BDFF>{0}</color>
BossSingleNameHidePassDesc1	{0}s
BossSingleNameHidePassDesc2	The stage has not been cleared
BossSingleFightCharCount	<color=#0E70BDFF>Number of Members ≥ {0}</color>
BossSingleFightCharCountHB	<color=#e53632>Number of Members ≥ {0}</color>
BossSingleChallgeCount	<color=#0E70BDFF>{0}/{1}</color>
BossSingleChallgeCountHB	<color=#e53632>{0}/{1}</color>
DrawNotEnoughError	Insufficient Coins
CdKeyIsEmpty	Enter Gift Code
MaxCurRecommendFight	(Current Highest BP {0})
AvgCurRecommendFight	({0} Construct conditions unmet)
TaskLeftHour	<color=#0e70bd> {0} </color>hr left
TaskLeftMin	<color=#0e70bd> {0} </color>min left
TaskBeginHour	Starts in <color=#0e70bd> {0} </color>hr
TaskBeginMin	Starts in <color=#0e70bd> {0} </color>min
FightConditionError	Requirements unmet
TaskStateUnopen	Locked
TaskStateOverdue	Expired
TaskStateSkip	Advance
FightUiCustomConflict	The current battle UI is overlapping. Please first modify your battle UI!
PurchaseDirGet	Instantly Obtain
PurchaseFreeText	Free
PurchaseLBSettOff	Not Available
BattleLoseActorNum	Enter Member: {0}
PurchasePayGetText	Purchase for extra {0} {1}
BossSingleAutoSuccess	Auto Cleared
DormDrawNoOpenTips	Pool not available yet
DormWorkText	Chores
DormPersonText	Members
DormDrawText	Research
DormTaskText	Mission
DormShopText	Shop
DormWareHouseText	Warehouse
DormBuidText	Build
BossSingleReslutDesc	You have broken your highest Progress record. Cancel?
DormDisable	Dorm not available yet
PurchaseLBBuySuccessTips	Purchase successful
PurchaseSettOff	The pack is no longer available
DormNoRoomsTips	No Dormitory to switch
DormComfortLevelTips	Match residents' preferences to increase their Stamina and Mood Recovery.
ConfirmText	Confirm
FurnitureColorS	#daa10d
FurnitureColorA	#a029c9
FurnitureColorB	#0e70bd
FurnitureColorC	#42a306
FurnitureQualityS	S
FurnitureQualityA	A
FurnitureQualityB	B
FurnitureQualityC	C
DormWorkingText	In Chores
DormNoPerson	No Omniframes
DormWorkSeleCount	Slots <size=42><color=#0f70bc>{0}/{1}</color></size>
GradeStarNum	<size=50><color=#0f70bc>{0}</color></size>/{1}
FurnitureCreateSuccess	Craft Success
FurnitureRefitSuccess	Modify Success
MainFubenProgress	{0}%
DormTaskDText	Dormitory Achievements
DormTaskNText	Achievement Missions
DormTouchDesc	Pat repeatedly
DormTouchTimeOut	Pat after <color=#0E70BDFF>{0}</color>s
FurnitureMaxCoin	Limit reached
FurnitureColorAttrA	#ff8a8f
FurnitureColorAttrB	#ffc259
FurnitureColorAttrC	#87afff
DormWorkVitTxt	Stamina <color=#000000FF><size=32>{0}/{1}</size></color>
BossSingleDesc	You can challenge bosses here. 3 random bosses will appear (2 in Basic).\nBosses are divided into Groups α, β, and γ, and will be refreshed.\nDefeating a boss will earn your Progress. You will be automatically rewarded for reaching certain Progress.\nProgress ranking will be tallied every Monday. You will be rewarded based on your ranking.\nYou cannot challenge uncleared stages when character Stamina reaches 0. Character Stamina refreshes with every reset.\nYou can challenge bosses 4 times from Monday to Friday and 8 times from Saturday to Sunday.\nAuto Clear will only give you 80% of your highest previous Progress.\nAuto Clear will still reduce character Stamina and consume attempts.
BossSingleAutoFightDesc	Auto Clear will only give you 80% of your highest previous record.\nAuto Clear will still reduce Construct Stamina and exhaust attempts.\nAuto Clear can be used 9 times in total until the next reset.
BossSingleAutoFightRateDesc	Progress is <color=#0E70BDFF>{0}</color> of your original record.
BossSingleAutoFightCount2	Auto Clear {0}/{1}
BossSingleAutoFightCount1	Auto Clear
BossSingleAutoFightCount3	Insufficient Auto Clear attempts
ChatNotAllowed	(〃'▽'〃)
DormVilityTxt	<color=#FFFFFFFF>Stamina: <size=20>{0}/{1}</size></color>
FurnitureZeroCoin	Insufficient Decor Coins
TaskStoryNoTask	Story mission completed
InTeamCantLookExhibition	Cannot access Member Army in Co-op room
InTeamCantLookDorm	Cannot access Dormitory in Co-op room
DormNullFurniture	No Decors
DormNullEnmey	No Corrupted Yet
DormNullCharacter	No Omniframes
DormNullHumman	No Humans at the moment
DormNullNiEr	No collab
DormNullInfestor	No Uniframes
DormNullDraft	No Blueprints
DormNotEnoughDraft	Insufficient Blueprints
LoginNetworkError	Login network error
LoginHttpError	Login network error
DormVitalityRecovery	Stamina Recovery <color=#0E70BDFF>+{0}/h</color>
DormMoodRecovery	Mood Recovery <color=#0E70BDFF>+{0}/h</color>
DormNextRecovery	Next Requirement
DormMaxRecovery	Max
DormNextRecovery2	Next Level Effect
DormVitalityRecovery1	Stamina Recovery <color=#B04141FF>-{0}/h</color>
DormMoodRecovery1	Mood Recovery <color=#B04141FF>-{0}/h</color>
DormRecovery1	<color=#0E70BDFF>{0}</color>
DormRecovery2	<color=#B04141FF>{0}</color>
EquipStrengthenAutoSelectEmpty	No Equipment to select
DayOfGetMedal	Reward Date: {0}
RemainTimeMedal	Effective Time: {0}
MedalNumber	World No. {0}
MedalOverdue	Badge has expired
AccumulateMonyDes	Total RC Bought {0}
PurchaseLBRewardTips	Continuous rewards are distributed through mail
ChangeNameLimitHour	{0} hr of rename cooldown left
ChangeNameLimitHourMin	{0} hr {1} min of rename cooldown left
TaskLeftDay	<color=#0e70bd> {0}</color>D left
TypeItem	Item
TypeCharacter	Omniframe
TypeIsomer	Uniframe
TypeWeapon	Weapon
TypeWafer	Memory
TypeFashion	Coating
TypeFurniture	Decor
TypeHeadPortrait	Portrait
TypeChatEmoji	Stamp
TypePartner	CUB
ToOtherThing	(Converted into {0})
DrawLogCpunt	Latest {0} Record
DrawLogTittle	Acquirement
FightQualityLowest	Low
FightQualityMiddle	Medium
FightQualityLow	Normal
FightQualityHight	High
FightQualityHightest	Best
ActivityBriefTotalTime	Event Time: {0}-{1}
ActivityBriefAloneTime	Event starts at: {0}
ActivityBriefFightTime	{0}-{1}
ActivityBriefShopTime	Shop Time: {0}-{1}
ActivityBriefLeftTime	Remaining time: {0}
ActivityBriefShopLeftTime	Remaining  <color=#FFFFFF>{0}</color>
ActivityBriefTaskLeftTime	(Mission Remaining: {0})
ActivityBriefNoTask	No missions
ActivityBriefMainlineNotInTime	Event is unavailable
ActivityBriefTaskMissionInfo	Mission Details
ActivityBriefTaskDesc	[Dragon Jade] can be obtained from:\n\nFirmus: Chapter Reward\nConfrontation: 1st Clear Reward
ActivityBriefPrequelNotInTime	Event is unavailable
ChannelLabel	Channel
ChannelRecruit	Recruit Channel
ChannelRecruitIdStr	Recruit
ChannelNumberLabel	({0} votes)
ChannelChanged	Join channel [ <color=#78e1ff>{0}</color> ]
DrawNewHandCount	Current Attempts: {0}
PurchasePayFirstGetText	1st Time×2
BfrtStatePassed	Captured
BfrtStateNotPassed	Capturing
FurnitureBuildingListFull	Decor crafting space full
SetInputStart	Input (Supports Combo Buttons)
SetInputFirstKey	 (Release button to reflect changes)
FurnitureBuildStart	Craft Decor
EquipResonanceConsumeItemCount	Cost x{0}
DormVistorFriend	Friend List
DormVistorStranger	Visitor List
UseBattery	Select Serum
RecActPoint	(1ml of Serum recovered in{0})
Forever	PERM
DormReNameErrorNoChange	Dormitory is the same as before
AutoFightDialogTitle	Auto Clear
AutoFightDialogDescription	You can obtain resources equal to 50%-80% of the respective Resource Missions.
TaskDoNotFinish	Mission not completed
TaskAlreadyFinish	Reward Claimed
DrawResetTimeActivity	<size=40><color=#FFFFFFFF>Event time left:</color></size>{0}
DrawResetTimeOldActivity	<size=40><color=#FFFFFFFF>Event time left:</color></size>{0}
DisableKeyboardTip	The tutorial currently does not have keyboard support.
DisableJoystickTip	The tutorial currently does not have controller support.
FubenDialogTitle	Event Info
MailCountText	Capacity: <size=40><color=#0e70bd>{0}</color></size>/{1}
SetJoyStickSuccess	Changed successfully
SetJoyStickError	Settings saving failed. Overlapping buttons exist.
SignLengthError	Message cannot be empty.
PurchaseSettOut	Sold Out
HideStageIsOpen	Hidden stage [{0}] unlocked
ItemOverLimit	Items over your storage limit are sent to your mailbox
OverLimitCanNotUse	Cannot be used. Using this will go over the Serum limit.
FunctionalMaintain	Function under maintenance
MaxNameLengthTips	Characters over: {0}
DormNameMaxNameLengthTips	Characters over: {0}
MaxSignLengthTips	Characters over: {0}
DormScoreAttrADes	<size=28><color=#AD3434FF>{0}</color></size>
DormScoreAttrBDes	<size=28><color=#D58216FF>{0}</color></size>
DormScoreAttrCDes	<size=28><color=#0A77b9FF>{0}</color></size>
FestivalNotInActivity	Event is over
DormWorkNoMoodTips	Insufficient Mood, cannot substitute
DormDaiGongWarnTips	Cannot Quick Substitute
DormTxtDaigongDes	Spend <color=#0f70bc>60</color> Mood to find work substitution and also gain an extra <color=#0f70bc>10</color> Decor Coins
BatteryLeftTime	Serum Bundle expires in: {0}
TimeLimitItemLeftTime	(Expiry: {0})
MailBoxIsFull	Mailbox full. To prevent unwanted overwriting of the mail in your mailbox, please reorganize your mail before trying again.
WaferBoxIsFull	Memory storage full, please reorganize storage before proceeding.
WeaponBoxIsFull	Weapon storage full, please reorganize storage before proceeding.
WaferBoxWillBeFull	Memory limit reached in the Warehouse
WeaponBoxWillBeFull	Weapon limit reached in the Warehouse
ItemBoxWillBeFull	Amount Limit of Item Exceeded
ActivityBabelTowerNotInTime	Event is not available yet
ActivityBabelTowerOver	Event is over
BabelTowerSelectDifficultAbility	Recommended BP: {0}
BabelTowerUiBaseRatio	(Difficulty Bonus Coefficient {0})
BabelTowerSelectDifficultRatio	Bonus Coefficient: {0}
BabelTowerNewRoomBtnName	Confirm
BabelTowerTeamOrder	Team 0{0}
BabelTowerTeamLock	When all levels have a clear record of Team {0}, Team {1} will be unlocked.
BabelTowerNoneFight	Project Babel challenge stage has ended
BabelTowerNoneOpen	Project Babel has ended
BabelTowerNotEnoughScore	Unlocked at {0} points{1}
BabelTowerCurMaxScore	(Highest {0})
BabelTowerLeftTimeDesc	Remaining Time: 
BabelTowerNoneCharacter	No Constructs can be deployed at the moment
BabelTowerLevelDesc	Lv:{0}
BabelTowerResetDesc	Delete Logs
BabelTowerIsResetDesc	By doing so, you will delete this team's Strategic level in this stage and unlock the characters in use.\nDelete the team record of stage [{0}]?
BabelTowerCharacterLock	A Member in your party has been locked
BabelTowerPleaseSelectALeader	Appoint a Member as the leader
BabelTowerPleaseSelectAFirstFight	Select a member as starter
BabelTowerPassLastGuide	Clear the previous rank to unlock
BabelTowerGuideStageCanntSelect	Current Target Strategy option has been locked
BabelTowerActivityTimeLeft	Remaining Event Time:
BabelTowerStageLevelBuffLocked	This affix is available for {0} or above difficulty
BabelTowerStageLevelBuffChanged	Difficulty changed. Some affix needs to be selected again.
BabelTowerSettleLevelTips	Lv.{0}
ResidueStockText	Left: {0}
AlreadyobtainedCount	<size=40><color=#0f70bc>{0}</color></size>/{1}
PurchaseLimitBuy	Limit {0}/{1}
GachaIsNotOpen	Feature available time: {0}-{1}
GachaIsClose	Event is over
GachaIsNotEnough	Insufficient stock
BabelTowerStageResetSucceed	Stage [{0}] logs deleted
BabelTowerStageWipeOutSucceed	Stage [{0}] logs recovered
BabelTowerStageShowDesc	Highest Strategic Lv.: {0}
BabelTowerStageUnlockDifficulty	Reach Babel Tower <color=#ff6347>Floor {0}</color>\nto unlock this difficulty
XSocialNameEmpty	Note title cannot be empty.
SocialRemarkIsSame	Title of friend note cannot be the same.
GuildDonationDes	Wishes Left Today
GuildDonationHaveDes	Owned: <color=#0f70bc>{0}</color>
GuildDonationProDes	<color=#0f70bc>{0}</color>/{1}
GuildDonationDeleDes	Client: <color=#0f70bc>{0}</color>
GuildDonationPosDes	Position: {0}
GuildRankYoukuDes	Members {0}/{1}
GuildPersonCountDes	<color=#0F70BCFF>{0}</color>/{1}
SocialDeleteRemarkSucceed	Note deleted
GuildDetailsDes	1. Rankings will rank Command Bureaus based on Total Contribution over 7 days.\n2. Command Bureaus with the same Contribution will be rated based on time.\n3. In the Command Bureau, you can switch to Personal Level Rankings.
GuidVistorRankBtnDes	Ranking
GuidVistorApplyBtnDes	Send request
GuidVistorChannelBtnDes	Channel
GuidVistorExitBtnDes	Exit
GuildFullVistorGuildDes	Command Bureau full.
GuildVistorCountFormDes	{0}/{1}
GuildAnnouncementTitle	Command Bureau Notice
GuildAnnouncementDes	Enter new announcement
GuildInterComTitle	Internal Comms
GuildInterComDes	You can edit the Bureau's internal comms here.
GuildNameTitle	Command Bureau Name
GuildInfoTextRange	(1-{0} Charas)
ScreenAll	All
ScreenOther	Others
ActivityRepeatChallengeExp	Next Level: {0}/{1}
ActivityRepeatChallengeDayExp	Daily EXP Limit: {0}/{1}
ActivityRepeatChallengeLevel	Lv.{0}
ActivityRepeatChallengeNextLevelDesc	Lv.{0} Effect
ActivityRepeatChallengeMaxLevelTip	Max Level Reached
ActivityRepeatChallengeBuffDes	{0}
ActivityRepeatChallengeAddExpTip	Authority Level EXP increased by {0}
ActivityRepeatChallengeFightEnd	Battle time is over
ActivityRepeatChallengeHideBeginTime	Abyss Mode available in: {0}
ActivityRepeatChallengeCostNotEnough	Insufficient to enter battle
ActivityRepeatChallengeChapterLock	{0} more to unlock
ActivityRepeatChallengeChapterCurBtn	Over in {0}
ActivityRepeatChallengeChapterLockBtn1	Locked
ActivityRepeatChallengeChapterFinished	This chapter has been completed
ActivityRepeatChallengeChapterFinishedBtn	Completed
ActivityRepeatChallengeTaskAlreadyFinish	Reward Claimed
ItemHaveSelectedCount	<color=#0e70bd>{0}</color>/{1}
ItemSelectedCountOverLimit	Limit exceeded
MailWillFull	(Mail nearly full)
MailIsFull	(Mailbox full)
CanBuyText	Purchases Left
MaxCanBuyText	Limited warehouse spaces left. You can only purchase 
GuildGiftBtnDes	Filter
GuildGiftReqTxtDes	Daily Request {0}/{1}
GuildRecommErrorTipsDes	Enter the 8-digit Command Bureau ID
GuildGiftNameDes	[{0}]
GuildGiftEmptyDes	No gifts
GuildDonationBtnDes	Donate
GuildDonationrCountFormDes	{0}/{1}
GuildCountFullDes	Command Bureau members at max.
ArchiveWeaponAchievementHaveFinish	Completed
ArchiveWeaponAchievementStoryUncollectedDesc	Complete the collection to watch a story cutscene
ArchiveWeaponAchievementStoryCollectedDesc	Tap to play cutscene
ArchiveAwarenessNormal	Normal Memory 
ArchiveAwarenessActivity	Event Memory 
ArchiveAwarenessFliterAll	All
ArchiveAwarenessFliterTwoStar	2★
ArchiveAwarenessFliterThreeStar	3★
ArchiveAwarenessFliterFourStar	4★
ArchiveAwarenessFliterFiveStar	5★
ArchiveAwarenessFliterSixStar	6★
AwarenessSiteOne	1
AwarenessSiteTwo	2
AwarenessSiteThree	3
AwarenessSiteFour	4
AwarenessSiteFive	5
AwarenessSiteSix	6
ArchiveEquipResume	%s <size=38><color=#0E70BDFF>%s</color></size>
ArchiveEquipSettingWeapon	Weapon Settings
ArchiveEquipSettingAwareness	Memory Settings
ArchiveEquipSettingNextPage	Next Page {0}/{1}
ArchiveEquipMaxLv	Max Level
ArchiveEquipMaxBreakThroughCount	Overclock Attempts
ArchiveAwarenessName	{0}·{1}
PurchaseYKExpireDes	Can continuously purchase Monthly Pass
RogueLikeAddActionPoint	Rest (use Support Point to recover team HP)
RogueLikeIntensifyBuff	Prep (use Support Point to upgrade effects)
RogueLikeRestLeave	Resupply at rest point and head to the next area (tap manually)
RogueLikeGetAssistRobot	Obtained Support Construct {0}
RogueLikeCurrentSection	Location cleared: {0}
RogueLikeCurretnActionPoint	Action Points: {0}/{1}
RogueLikeShopItemSellOut	This item is sold out
RogueLikeNotEnoughActionPoint	Insufficient Action Points. Use Support Construct instead.
RogueLikeCurrentNodeFinish	This stage is completed
RogueLikeRandomRobotTitle	Support Construct
RogueLikeRandomRobotDetails	Get a random support Construct.
RogueLikeAssisRobotTeam	Support Formation
RogueLikeChallengeTeam	Challenge Formation
RougeLikeNotInActivityTime	Outside the event period
RogueLikeNotInActivityFightTime	Outside the event challenge period
RogueLikeNodeTitle	PT-{0}
RogueLikeTeamMaxMember	Dispatched members < 3
FubenRepeatNotInActivityTime	Outside the event period
RogueLikeShopBuyTips	You will spend <color=#0E70BDFF>{0} Action Points to </color>buy [{1}]. Proceed?
RogueLikeTeamNeedCount	Required units: {0}
RogueLikeActionPointCost	Action Points: {0}/{1}
ActivityBriefShopLock	Carriage is not available yet
RogueLikeLeaveShopTitle	Tactical Supply
RogueLikeLeaveShopContent	Leave for the next target location. Confirm?
RogueLikeNeedActionPoint	1
RogueLikeCostItemTips	You need {0} more {1} to complete the event
RogueLikeExchangeItemTips	You need {0} more {1} to complete the event
RogueLikeBuyNotEnough	Insufficient items
RogueLikeSelectABuff	Select the Enhance Effect
RogueLikeOutOfDate	(Expired)
RogueLikeOutOfActionPoint	Action Points consumed are fewer than {0}
RogueLikeQuestResetTime	Remaining Reset Time: 
RogueLikeLeaveRestTitle	Respite
RogueLikePurgatoryResetTitle	Reset Progress
RogueLikePurgatoryResetValue	1. You can only reset the progress once per day\n2. Reset attempts will be consumed regardless whether you reset a single floor or all floors
RogueLikeSetTeamTitleNormal	Team Today
RogueLikeSetTeamTitlePurgatory	Team to Deploy
RogueLikeSetTeamPurRuleValue	<size=28>1. There is no Action Point limit in Trial Mode.\n2. Get a unique collectible to record your score after clearing the Trial Mode.\n3. Support Construct or Terminal are not available in Trial Mode.\n4. You cannot use Cogs to revive in Trial Mode.\n5. You may reset the progress (single floor or all floors) once per day. \n6. If you choose to reset a single floor, all the stage progress, buffs, currencies will be reversed back to when you first arrive at this stage.\nThe team deployed will also be reset.\n7. You may reconfigure your team once each time you reach a new chapter.</size>
ArchiveLockNameText	? ? ?
TimeOnSale	On sale in: {0}
ActivityBriefShopOnSaleLock	Not yet on sale
GuildNameMaxNameLengthTips	Command Bureau name cannot exceed {0} characters.
GuildNameEmptyText	Command Bureau name cannot be blank
GuildNameSpecialTips	Cannot contain special characters
GuildDelarationMaxNameLengthTips	Command Bureau news cannot exceed {0} characters.
GuildDeclarationDefaultText	Enter new announcement
GuildDeclarationHintText	Sensitive words are strictly prohibited. The system may forcibly change the name or disband the guild if such words are detected.
GuildDeclarationSpecialTips	Cannot contain special characters
EquipResonanceSelectAwareness	Select Memory
EquipWithSpecialCharacterIdCanNotBeReplaced	Cannot swap exclusive weapon
EquipBreakThroughPopUpAttrPrefix	{0} Growth/Lv.
EquipSuitSkillPrefix2	2-Piece Set
EquipSuitSkillPrefix4	4-Piece Set
EquipSuitSkillPrefix6	6-Piece Set
EquipResonanceNotOwnCharacter	Resonance unavailable without this Construct
EquipResonance5StarWeaponRepeatTip	It has already been resonated
EquipAwakenNot	<color=#FF0000FF>2 and 3★</color> equipment cannot be hypertuned
EquipReformNot	<color=#FF0000FF>2- and 3★</color> equipment cannot be refitted
EquipCanNotAwakeCondition	Equipment must be max level to initiate a Hypertune
EquipAwakenItemNotEnough	Not enough materials
EquipAwakenCoinNotEnough	Not enough Cogs
EquipAutoTakeOffNotWearingEquip	No gear available to unequip
EquipBreakthroughConfirmTiltle	Confirm equipment Overclock
EquipBreakthroughConfirmContent	Overclock to increase level and stats.
EquipBreakThroughDes0	None
EquipBreakThroughDes1	Overclock 1
ArchiveTagMaxText	3 tags max
ArchiveMonsterKillText	Kills:         <size=38><color=#0E70BDFF>{0}</color></size>
BabelTowerMyRankLevel	<size=22> </size>%d
BabelTowerRankReset	<size=32><color=#000000FF>Ends in </color></size>%s
BabelTowerRankItemLevel	<size=22><color=#000000FF>  </color></size>%d
Guild	The Bureau
PlayStory	  Play Story
PlayBeforeStory	  Play pre-combat Cutscene
PlayAfterStory	  Play post-combat Cutscene
MovieSkipTipTitle	Story Skip Notice
MovieSkipTipContent	Skip story?
RogueLikeTaskLeftTime	Remaining time: {0}
RogueLikeNoneBuff	No obtained effects
RogueLikeOptionLeave	Leave
AimEquipSelectTitle	Selected Set Rate <size=60><color=#0F70BCFF>Up</color></size>
AimCharacterSelectTitle	Selected Member Rate <size=60><color=#0F70BCFF>Up</color></size>
AimPartnerSelectTitle	Selected CUB Rate <size=60><color=#0F70BCFF>Up</color></size>
DrawAimLeftTime	{0} left
HeadLeftTimeText	Remaining time: {0}
DrawAimLeftTimeOver	(The pool has expired)
HeadValidTimeText	Expires in {0}
AssignSkillPlus	All {0} members' {1} level +{2}
AssignDeployTipTitle	Team Tip
AssignDeployTipContent	Change {0} from {1} to {2}?
AssignTeamTitle	Battle Team [{0}]
AssignInfoTeamName	Team {0}
AssignSelectNotMatch	Character doesn't meet the requirements
AssignSelectIsUsed	This character is already stationing in another area
AssignFightNoMember	Battle team does not meet requirements
AssignStageUnlock	Complete the previous stage first
AssignBuffOccupyLock	Stationing requirements not met. Check details within the stage
AssignStageOccupyLock	Stationing requirements not met
AssignOccupySelected	Stationed
AssignOccupyUnselected	Dismissed
AssignChapterProgressTxt	Occupy area: {0}
PicCompositionHintText	<color=#878787FF>Enter message</color>
RegressionTabTextTask	Welcome Back
RegressionTabTextSendInvitation	Invite Friend
RegressionTabTextAcceptInvitation	Invite Reward
RegressionTaskScheduleRewardTipsTitle	Reward Details
RegressionTaskScheduleRewardHaveGet	Reward Claimed
RegressionSendInvitationRewardNeedMore	You cannot claim rewards yet. Invite more people to join your cause!
RegressionSendInvitationShareFailed	Sharing failed. Please check your connection and see if the application is correctly installed.
RegressionAcceptInvitationDefaultText	Input Invite Code
RegressionAcceptInvitationCodeError	Invite Code error
RegressionAcceptInvitationCodeHaveUse	You have already used this Invite Code
RegressionAcceptInvitationCodeNotUseSelf	You cannot use your own Invite Code
RegressionAcceptInvitationCodeCopy	Invite Code copied to clipboard
RegressionAcceptInvitationUseCodeFrequently	Action too frequent. Please try again later.
RegressionActivityOver	Event is over
RegressionInvitationActivityOver	Event is over
FuBenMainlineActivityNotReachChallengeTime	Main Event Hidden Mode unlocks in {0}
PicCompositionSave	Sketches saved ({0}/{1})
PicCompositionUpLoad	Uploading successful. Status refreshes in 30s
RogueLikeCostAction	Stage AP cost: {0}
RogueLikeNotCostAction	Support characters don't consume Action Points
RogueLikeDefaultSupportChar	By default, Support Formation shows the first 3 support characters you acquired
CharacterSkillLevelDetailResonanace	Resonance
CharacterSkillLevelDetailAssign	Border Stationing
CharacterSkillLevelDetail	（+{0}）
CharacterSkillTypeText	[{0}]
RogueLikeShopBuyItemTips	Spend <color=#0E70BDFF>{1} x{0}</color> to buy [{2}]?
RogueLikeNoneSupport	Support character not yet acquired
RogueLikeSupportCharFull	Support character limit reached. Cannot join team
RogueLikeNeed3SupportChars	At least 3 support characters are required to use Support Formation
RogueLikeEventFullRobot	Support character limit reached. Cannot join team
RogueLikeDayReset	Event has been reset. Set up your team again
PicCompositionPraise	Liked
PicCompositionAllEmpty	At least one message is required
RebootCostText	Cost: {0}
PicCompositionErrorText	Failed to submit. Paragraph {0} contains sensitive characters
FubenMainLineNoneOpen	Chapter locked
RogueLikeSetTeamTitle	Formation Today
RogueLikeSetTeamContent	After saving, the team to deploy will be locked. Would you like to proceed?
PicCompositionMemoMax	Draft limit reached ({0}/{1})
PicCompositionUpLoadTimeBefor	Upload not yet available
PicCompositionTimeOut	Outside the event period
WindowsInlayTimeOut	Feature not yet available
PicCompositionNetError	Connection error
PicCompositionHaveEmpty	Message cannot be blank
PicCompositionEdit	Editing successful
NotHaveOtherComposition	No works have been approved yet. Please wait
NotHaveMyComposition	You don't have a work of your own yet. Upload one!
RogueLikeEndTime	Remaining Event Time:
RogueLikeWeekResetTime	Mission Time Left: 
OnlineFriendEffectMsg	Disabling the teammate effect can make the game run smoother. Disable it?
PicCompositionDayUpLoad	Upload attempts have been used up for the day
PicCompositionMaxUpLoad	Upload attempts have been used up for the event
PicCompositionUpLoadCount	Uploads left: <color=#139BFEFF>{0}</color>
PicCompositionUpLoadRead	No changes can be made after upload. Proceed?
PicCompositionUpLoadTimeText	Upload available time
PicCompositionUpLoadTimeAfter	Upload feature closed
PicCompositionLikeHint	Each work can be liked only once
PicCompositionPlayerName	From: {0}
PicCompositionRankReward	No{0}~No{1}
RogueLikeSupportStationCost	Insufficient Action Points. You will get 16 Action Points at 5am every morning.
RogueLikeBuySupportNotEnough	Insufficient {0}
PicCompositionLikeSelf	Cannot like your own work
PicCompositionNotEnough	Insufficient Type II Votes
PicCompositionRankTop	TOP{0}
ArchiveMonsterLock	Insufficient data. Kill enemies to unlock
PicCompositionUpLoadOpenTimeCount	<size=24>Upload will be available in </size> <size=30> <color=#0089ff>{0}</color>  </size>
PicCompositionUpLoadOverTimeCount	<size=24>Upload will be closed in </size> <size=30> <color=#0089ff>{0}</color>  </size>
PicCompositionOverTimeCount	<size=24>Event will end in </size> <size=30> <color=#0089ff>{0}</color>  </size>
PicCompositionTotalTime	{0}-{1}
PicCompositionNotSave	There are unsaved comments. Do you wish to save them as drafts before exiting?
PicCompositionTimeQver	Event is over
ActivityRogueLikeNotOpenTime	09/24-10/8
PicCompositionServerRankName	({0} rankings)
PurchaseBuyHongKaCountTips	Insufficient Rainbow Cards.
PicCompositionfrequencyHint	Action too frequent. Try again later in {0}s
GuildDialogTitle	Command Bureau
GuildShopIsCostBuy	Spend {0} to buy a(n) {1}?
GuildShopNotEnoughBuyCount	Insufficient purchase attempts
GuildTourstAccess	You cannot do this as a guest.
GuildInformationLimited	You have no authority to edit the {0}.
GuildChangeInformationIsSame	Please ensure the {0} has been edited.
GuildInformationOverCount	{1} over {0} character(s)
GuildInformationNotEmpty	{0} cannot be empty.
GuildRankNameHasNotChanged	Please edit the defined position and save it.
GuildNotAccessSetName	You cannot do this as you are not the {0}.
GuildNotAdministor	You have no authority to do this.
GuildMemberLevel	Level {0}
GuildMemberOnlineCount	Online: <color=#008FFF>{0}</color>
GuildMemberOnline	<color=#0E70BD>Online</color>
GuildGiftChangeGuildCondition	You cannot claim this pack as you have joined another Command Bureau recently.
GuildGiftMaxLevel	The pack has reached its max level.
GuildGiftProgressNotEnough	Progress incomplete
GuildMainRefreshCountDown	Refreshes in <color=#0f70bc>{0}</color>
GuildQuitContent	Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?
GuildBuildNotEnough	Insufficient Construction Progress
GuildNotAccessLevelUp	You have no authority to upgrade the Command Bureau.
GuildLevelIsMax	Max Command Bureau level reached
GuildLevelUpContent	After upgrading the Command Bureau to Lv.{0}, the daily maintenance fee will become {1} Command Bureau Contribution. Are you sure?
GuildLevelUpHint	Your Command Bureau has reached <color=#0f70bc>LV.{0}</color>
GuildUrgentMaintain	Submit the emergency maintenance fee?
GuildDescPosition	Position
GuildLikeItemNotEnough	Insufficient items to give a like
GuildChannelTypeAll	[The Bureau] 
GuildLogItemType	[{0}]
GuildSendRequestSuccess	Invite sent
GuildApplyRequestSuccess	Application sent
GuildKickMemberSuccess	Removed the member from your Command Bureau successfully.
GuildIsKickMember	Remove this player from the Command Bureau? All the points earned by this player during the current round of simulation siege will also be removed.
GuildRefreshRecruitInCd	Refresh in cool down. Please try again in {0} second(s).
GuildNormalShopTitle	Command Bureau Shop
GuildPurchaseShopTitle	Store
GuildPositionIsSame	The current position is {0} already.
GuildPositionChangedContent	Change it to {0}?
GuildPositionChangeAdminContent	Only 1 player can assume this position. Hand over the position [{0}] and the Command Bureau's management authority to this player?
GuildDonationPublishTips	Insufficient wish sending attempts
GuildNewsAll	All
GuildNewsGuild	Command Bureau
GuildNewsMember	Members
GuildRankLevelChangeNotify	The current position is changed to {0}.
GuildKickOutByAdministor	You were kicked out of the Command Bureau.
GuildDonationNotEnoughCount	Insufficient donations
GuildCustomRankSelectTitle	Choose position name (single choice)
GuildCustomRankTitle	Define Positions
GuildCustomRankHasSame	Duplicate names appear
GuildDonationSuccess	Donated successfully
PurchaseBuyKaCountTips	Insufficient {0}
GuildDonationPublishSuccessTips	Wish sent
GuildWelcomeWordSuccessTips	Edit successful
GuildSetNameTitle	Enter a new Command Bureau name
GuildSetNameLength	({0}-{1} characters)
GuildSetNameFree	<b>*This mandatory name change is free of charge</b>
GuildSetNameHint	Please avoid using sensitive words, otherwise your guild might be disbanded forcibly.
GuildSetNameSuccessTips	Guild name changed
GuildBuildSuccessTips	Command Bureau created
GuildAllLevels	All
GuildLevelDes	Lv.{0}
GuildVistorModeDes	Guest Mode {0}/{1}
GameNoticeTestFileName	5de7a87785fcb06b5b773bf1
GuildNowVistorModeTips	Currently in guest mode
MainLineExploreChallengeCount	Challenges: <size=42><color=#0F70BC>{0}</color></size>/{1}
OnlineBossEnterConfirmTitle	Tips
OnlineBossEnterConfirmContent	BP is below the recommended level of {0}. Continue anyway?
GuildWillRequestTips	Tips
GuildWillRequestDesTips	Request this item?
UiFashionUnlockName	Coating: {0}
GuildEmojiReplace	[Emoticon]
MusicPlayerMainUiTextDesc	Playing - 
MusicPlayerAlbumSetSuccess	Settings saved
UiFashionBtnNameWeapon	Weapon
UiFashionBtnNameCharacter	Character
GuildNameMinNameLengthTips	Command Bureau name must be at least {0} character.
GuildHasSendRecruit	Invite sent
GuildAcceptSucceed	Accepted {0}'s application
UiFashionDetailTitleCharacter	Coating
UiFashionDetailTitleWeapon	Weapon Coating
UiFashionDetailTipTitleCharacter	   Coating Info
UiFashionDetailTipTitleWeapon	   Weapon Coating Info
GivenGiftText	Special Communications will not be triggered for Members who have already received gifts. Proceed anyway?
OverGiftText	Only one Special Communication will be triggered no matter how many gifts are given. Proceed anyway?
GivenAndOverGiftText	Already sent a special gift to the character and Affection is full
SelectMultiSpecialGiftText	You can only sent one special gift at a time
WeaponFashionNotOwn	Weapon Coating expired
AwakeCharacterName	The current Hypertune effect can be applied to [{0}] only.
ExFullGiftText	Affection is at the max level. Giving more gifts will not increase it. Proceed anyway?
GiftGiven	Gift given
CollectionHide	Unable to view collectibles
CollectionEmpty	Player does not own any collectibles
UnionDamageToBoss	Total damage dealt in the core stage:  
UnionHadFightEventStage	You have already challenged this stage
UnionEventStageOverLimited	You can only clear {0} Defense Zone stage(s) during each challenge.
UnionBlackFightPoint	<size=22><color=#000000FF>Operation Points </color></size>{0}
UnionBlackPraiseNum	<size=22><color=#000000FF>Likes </color></size>{0}
UnionRankLevel	Level: {0} - {1}
UnionKillRankTitle	Points Ranking
UnionPraiseRankTitle	Like Ranking
UnionUnRank	Out of the ranking
UnionWhiteFightPoint	<size=22><color=#FFFFFF>Operation Points</color></size> {0}
UnionWhitePraiseNum	<size=22><color=#FFFFFF>Like(s)</color></size> {0}
UnionSectionSureCount	Confirm ({0}s)
UnionGradeCountDown	Countdown: {0}
UnionMainOverdue	Expired
UnionMainRewardHasClick	This chest has already been claimed
UnionMainKillLimited	Kill count not reached
UnionKillMainNotInActivity	Outside the event period
UnionRoomHadReady	You cannot swap the sharing character when you are ready.
UnionRoomEnvTitle	Environment: {0}
UnionRoomDialogTitle	Phalanx
UnionRoomExitRoom	You cannot return to this room after leaving. Continue?
UnionSelectSameRole	You cannot deploy duplicate characters
UnionRoomExitStage	You cannot return to this room after leaving. Continue?
UnionStageCondition	Unlocked by clearing other stages {0} time(s)
UnionLeaveMiddle	The matching has ended. Your challenge data will still be recorded.
UnionLeaveTimeOver	Battle time is over
UnionLeaveKickOut	You have been removed from the team
UnionTipPraise	I borrowed your <color=#25c4ec>{0}</color> to clear the stages and already gave you a like!
UnionTipsFightBorrow	"I borrowed your <color=#25c4ec>{0}</color>. Thank you so much!"
UnionTipsBorrowOthers	I borrowed <color=#ff7e00>{0}</color>'s <color=#25c4ec>{1}</color>.
UnionTipHighestPoint	Use assist characters to reach a new high score!
UnionSectionProcessCount	Round {0}
UnionInMatching	Player is already on the team
UnionKillExitRoom	Confirm to leave the room?
UnionMemberKickOut	You have been removed from the team
UnionLeaderStayTooLong	You have remained idle for a long time
UnionKillResetDesc	<size=26>Resets in: {0}</size>
UnionKillRankDesc	Only operation points from the core stage will be tallied
UnionPraiseRankDesc	Total Time: {0}-{1}
UnionSectionIsComing	Arrived in {0}
UnionCantLeaveRoom	You cannot do this in Phalanx
UnionMeFinishText	Becomes active after clearing this stage
UnionEffectiveText	Bonus is active
UnionInvalidText	Bonus is no longer active
UnionTeamFinishText	Becomes active after you and 1 teammate clear this stage
UnionRewardResetTime	(Reward reset time: {0})
UnionResetText	Boss defeated: {0}/{1}
BuyWeaponFashionIsTimeLimit	Selected items include Weapon Coatings that have an expiry date. If you proceed, they will be converted into the Weapon Coating Blueprints based on the remaining time. Proceed?
BuyWeaponFashionIsNotTimeLimit	Selected items include Weapon Coatings that have an expiry date. If you proceed, the Weapon Coating's remaining time will be increased based on your purchase time.
StoryArchiveErrorHint	Unlock requirements not met
UnionDamageMax	#ED6104
UnionDamageNotMax	#323232
PicCompositionRuleText	Players must comply with relevant laws and rules regarding online behavior and shall not engage in the following actions:\n\n(1) Threatening national security, leaking national secrets, subverting state power, and sabotaging national unity.\n(2) Damaging the national image and interests, and hurting the public interest.\n(3) Inciting ethnic hatred, ethnic discrimination, and sabotaging the national unity.\n(4) Advocating terrorism and extremism.\n(5) Violating national religious policies, and advocating cults and superstition.\n(6) Violating the constitution, laws, rules, etc.\n(7) Spreading rumors, disrupting social order, and jeopardizing social stability.\n(8) Spreading obscenity, pornography, gambling, violence, murder, terror, or instigating crime.\n( 9) Endangering cyber security.\n(10) Insulting or slandering other people, and infringing on other people's rights and interests.\n(11) Infringing on other people's intellectual property rights and other legal rights.\n(12) Posting any content prohibited by laws or administrative rules.\n(13) Engaging in immoral acts.\n(14) Posting any content that Kuro Game deems to be inappropriate or does not approve of.\n\nIf a player commits any of the above actions, Kuro Game has the right to terminate services for them, and the player in question will bear the legal responsibility that arises.
PicCompositionRuleTitle	Note on editing
PicCompositionPass	Approved
PicCompositionFailedPass	Not approved
PicCompositionExamine	Under review
PicCompositionNotUpLoad	Not uploaded (to be approved)
PicCompositionWaitWord	Transmitting...
ShopItemSellOut	Item sold out
ChatRoomChannelNotOpen	Available after entering a room
UnionLeaveOffline	You are removed automatically due to an unstable network connection.
UnionNetworkFluctuation	You are removed from the room automatically due to an unstable network connection.
UnionCnFormatDate	MM/dd/yyyy
TimeFormatMinute	MM/dd HH:mm
ArchiveMonsterEvaluateHint	Submitted
ArenaOnlineCloseTip	It will be available at 05:00 (UTC), Jun 11 2020.
ArenaOnlineCloseTip2	Available time: 06/11
GuildQuitRemovePosition	Please transfer Commander-in-Chief to another player before leaving the Command Bureau.
GuildQuitLastMember	<size=43>Upon leaving, the Command Bureau will disband and you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
GuildQuitMemberQuit	<size=43>Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm?</size>
GuildTalentConditionLevel	Command Bureau reaches Lv.{0}
GuildTalentConditionPoint	Any preconfigured beacon level ≥ Lv.{0}
GuildTalentUpgradeComplete	Beacon Level upgraded
GuildTalentPointNotEnough	Insufficient Beacon Points
GuildTalentPointProgress	Beacon Points: <color=#0e70bd><size=47>{0}</size></color>/{1}
GuildTalentGloryDescription	The Command Bureau Levels Up When Its EXP Is At Max.
GuildDissmissLeader	Dismiss Commander-in-Chief
GuildDissmissDes	<size=37>After successfully electing a new Commander-in-Chief, Dismiss Cost will be transferred to the original Commander-in-Chief. If the election fails, the Dismiss Cost will be returned to you.\n\nWhen more than one person dismisses the Commander-in-Chief, the authority of the new Commander-in-Chief will be determined according to each person's position and total contribution.</size>
GuildDissmissCostNotEnough	Insufficient items to dismiss Commander-in-Chief
GuildApplyLessLevel	Command Bureau level limit: lv.{0}
UiPrequelTitleProgressStrFormat	<color=#0f70bc><size=166>{0}</size></color>/{1}
GuildSendGiftSuccess	Gift sent to {0}
GuildCustomNameTooLong	Define Positions cannot exceed {0} characters
ActivityBossSingleAttention	Reminder
UnionKillFightStatus	Challenging: {0}
GuildSettingModifySucceed	Application Settings edited
GuildContributeDesc	Contribution <color=#1481B3>{0}</color>
GuildPopularityDesc	Popularity <color=#1481B3>{0}</color>
FuBenExtraChapterActivityNotReachChallengeTime	Extra Story hidden mode will be unlocked in {0}
FuBenShortStoryChapterActivityNotReachChallengeTime	Story hidden mode will be unlocked in {0}
GuildSortByContribute	7D Contrib.
GuildSortByLevel	Lv
GuildSortByRankLevel	Command Bureau Position
GuildRecommendInCd	Command Bureau refresh recommendation on cooldown. Please try again later.
BuyAssetPanelTitle	Use
GuildSearchGuildNotFound	Command Bureau not found
ActivityBossSingleSchedule	{0}/{1}
GuildSettingLevelLessThanZero	Application Settings level below 0
ArchiveStoryNpcLock	Not enough data
GuildBossRankPersonalTitle	Change to Personal Ranking
GuildBossRankGuildTitle	Change to Command Bureau Ranking
GuildCustomNameNotSpace	Define Positions cannot be blank
InfestorExploreSectionLeftTimeSection1	Time until analysis: {0}
InfestorExploreSectionLeftTimeSection2	Remaining time: {0}
InfestorExploreSectionLeftTime	Remaining time: {0}
InfestorExploreEnterSectionEnd	Exploration available once results are calculated
InfestorExploreName	Autopoiesis Maze
InfestorExploreDiffLevelBorder	{0}-{1}
InfestorExploreChapterLockTip	Prelude incomplete. Clear the previous area first.
InfestorExploreCharacterHpPercent	HP: {0}%
InfestorExploreActionPointDes	Current Action Points: {0} 
InfestorExploreTeamEmptyTip	No Combat Squad configured. Cannot explore this area.
InfestorExploreTeamChangeConfirmTitle	Save Formation
InfestorExploreTeamChangeConfirmContent	Enter Explore to change the formation in the Safe Zone. Confirm?
InfestorExploreNodeFogTip	Unable to detect info on secret areas.
InfestorExploreActionPointNotEnough	Insufficient Current Action Points. Earn <color=#0e70bd>14</color> Action Points tomorrow.
InfestorExploreTeamForbitReplaceCharacter	Cannot change members while exploring
InfestorExploreRestNodeNotReach	Reach this grid to change the Combat Squad
InfestorExploreSupplyNodeNotReach	Reach this grid to claim supplies of your choice
InfestorExploreSupplyNodePassed	Supplies claimed. Unable to explore again
InfestorExploreSupplyNodeName	Material Crates
InfestorExploreSupplyNodeDes	Material Crate filled with some items. It may be of some use to you.
InfestorExploreShopNodeName	Add-On Terminal
InfestorExploreShopNodeDes	Used to replenish Add-On Unit Terminals but at the cost of certain materials. (<color=#0e70bd>Use Aberrant Cubes to purchase Add-On Units</color>)
InfestorExploreShopNodeLeaveTitle	Leave
InfestorExploreShopNodeLeaveContent	Leaving the Add-On Terminal to the next location. Continue?
InfestorExploreShopNodePassed	You have already left the Add-On Terminal. Cannot rejoin.
InfestorExploreShopNodeNotReach	Reach this grid to claim supplies of your choice
InfestorExploreShopNodeNotCurrent	You haven't reached this node
InfestorExploreShopNodeCurrentFinshed	You have already left the Add-On Terminal. Cannot rejoin.
InfestorExploreShopNodeSellOut	Add-On Terminal sold out
InfestorExploreShopNodeBuyTips	Use <color=#0E70BDFF>{0}</color> Aberrant Cubes to purchase <color=#0E70BDFF>{1}</color>?
InfestorExploreShopNodeMoneyNotEnuoghRefresh	Not enough Aberrant Cubes to refresh
InfestorExploreShopNodeMoneyNotEnuogh	Not enough Aberrant Cubes to purchase
InfestorExploreRewardNodeName	Freight Terminal
InfestorExploreRewardNodeDes	Freight machine used for exchanging resources between blocks. If you do not place an item with it, you will be unable to take out items.
InfestorExploreRewardNodePassed	Freight Terminal has finished exploring. Cannot repeat.
InfestorExploreRewardNodeNotReach	Reach this grid to obtain supplies left by other Commandants
InfestorExploreRewardNodeDefaultPlayerName	Celica
InfestorExploreRewardNodeDefaultMessage	Special Babylonia Supplies have been sent~
InfestorExploreCoreAutoDecomposeTitle	Auto Deconstruct
InfestorExploreCoreAutoDecomposeContent	You already reached the max level for <color=#0E70BDFF>{0}</color>. Duplicate Add-On Units will be automatically converted into: <color=#0E70BDFF>{1}</color>x Aberrant Cubes.
InfestorExploreRewardNodeNotSelectReward	Choose a reward to package
InfestorExploreRewardNodeSelectRewardSuc	Reward packaged
InfestorExploreRewardNodeLastPlayerSelect	{0}'s choice
InfestorExploreReset	Autopoiesis Maze event has reset
GuildBuildEnoughColor	#808080
GuildBuildNotEnoughColor	#ff0000
GuildBuildNotEnoughCosts	Insufficient items to create a Command Bureau
GuildBuildGuildTitle	Create
GuildBuildGuildContent	Spend {0} to create a Command Bureau?
GuildAlreadyInGuild	You are already in a Command Bureau
AreaOnlineInvitationDes	You received a recruitment invite. View?
GuildSettingLevelMoreThanMax	Application Settings are higher than max lv.{0}
GuildChangeScriptErrorLength	Failed to change welcome message as length limit is exceeded
GuildNoneWelcomeWord	Customize Message cannot be blank
InfestorExploreShopNodeActionPointNotEnuogh	Not enough Action Points to purchase
InfestorExploreContractBuyTips	Spend <color=#0E70BDFF>{0} Action Points to</color> buy {1}?
InfestorExploreSupplyNodeCurrent	Material Crate claimed
InfestorExploreTeamSaveSuc	Autopoiesis Maze Team saved
InfestorExploreRestNodePassed	You have already left the Safe Zone. Cannot rejoin.
InfestorExploreRestNodeCurrent	Path blocked. Cannot advance to this grid.
InfestorExploreRestNodeSucTitle	HP Recovery
InfestorExploreRestNodeSucContent	The Combat Squad made some adjustments and recovered some HP
InfestorExploreEventTypeTipTitle	Exploration Results
GuildNoneSelectPresent	No gift selected
GuildBossTacticsTips	You must set the recommended sequence for each stage
ArchiveNotUnLockTime	Cannot unlock now
ActivityShortStoryChapterEnd	Event is over
ActivityExtraChapterEnd	Event is over
GuildBossConfirmTips	Challenge stage: {0}
GuildBossLowClassTips	Low Viral Intensity Region
GuildBossHighClassTips	High Viral Intensity Region
GuildBossAlreadyPlayedTips	You have already challenge other [{0}] stages
InfestorFightScoreName	    
InfestorExploreLeftTime	Time until analysis: {0}
InfestorExploreCurActionPoint	Current Action Points: {0} 
InfestorExploreRestNodeName	Safe Zone
InfestorExploreRestNodeDes	A small safe area used to separate building modules. There is no specific design purpose, and therefore is not corrupted. (<color=#0E70BDFF>Replace Combat Squad members to recover HP</color>)
InfestorExploreFightRewardMoneyLack	Not enough {0} to purchase
InfestorExploreFightRewardConfirmTitle	Confirm Purchase
InfestorExploreFightRewardConfirmContent	Spend {0} {1} to buy a(n) {2}?
InfestorExploreOutPostNodePassed	Simulation battle has ended. Unable explore again.
InfestorExploreOutPostNodeNotReach	Path is too far. Cannot advance to this grid.
InfestorExploreOutPostNodeCurrent	Path blocked. Cannot advance to this grid.
InfestorExploreEventNodePassed	This position has finished exploring. Cannot repeat.
InfestorExploreEventNodeNotReach	Path is too far. Cannot advance to this grid.
InfestorExploreEventNodeCurrent	Path blocked. Cannot advance to this grid.
InfestorExploreFightNodePassed	Battlefield cleared. Unable to explore again.
InfestorExploreFightNodeNotReach	Path is too far. Cannot advance to this grid.
InfestorExploreFightNodeCurrent	Path blocked. Cannot advance to this grid.
InfestorExploreChapterMessageEmpty	You cannot leave it blank
InfestorExploreChapterMessageSuc	Transmission sent
InfestorExploreCoreDecomposeEmpty	Select an Add-On Unit to deconstruct first
InfestorExplorLeftTimeDesSection1	Time until analysis: 
InfestorExplorLeftTimeDesSection2	Event Time Remaining:
InfestorExploreCharacterReplaceTip	Swap configurations in the Safe Zone while exploring
InfestorExploreRequestChapterLeaveMsgInCD	Too many transmissions sent. Please wait {0}s and try again
InfestorExploreOutPostNodeName	Strategy Simulator
InfestorExploreRankScoreDes	{0}Pt
InfestorExploreUpDiff	Grade improved to <color=#34AFF9><size=77>{0}</size></color> 
InfestorExploreUnchangeDiff	Grade remains at <color=#34AFF9><size=77>{0}</size></color> 
InfestorExploreDownDiff	Grade reduced to <color=#34AFF9><size=77>{0}</size></color> 
InfestorExploreRewardNodeCloseTipTitle	Leave
InfestorExploreRewardNodeCloseTipContent	You cannot package rewards for other Commandants after leaving. Continue?
InfestorExploreTeamCharacterListEmpty	Uniframes not obtained. Unable to play.
FubenExtraNotOpen	Event is over
Eliminate	Combine a 3-ping to earn
EliminateFlipItemLack	Insufficient items. Each card flip costs x%s %s
EliminateNotOpen	Event not yet available
EliminateTimeOut	Event is over
EliminateResetTitle	Reset
EliminateResetContent	Reconfigure step count? (Return to the configuration after the last 3-ping and reimburse spent items)
EliminateExchangeItemLack	Insufficient exchange attempts. You must spend x%s %s
EliminateResetSuccess	Reset
EliminateCannotReset	Please move first
EliminateFlipEnd	Card flipping has ended
EliminateEnd	All ranks complete. Please claim your reward.
SpecialTrainNotOpen	Event not yet available
SpecialTrainTimeOut	Event is over
ActivityBossOpenTip	Clear the previous level to unlock
GuildNoneJoinGuild	Not yet joined
ExhibitionCollectionDefaultLable	Collection Rate
ExhibitionCollectionLable1	Omniframe Collection Rate
ExhibitionCollectionLable2	Uniframe Collection Rate
ExhibitionCollectionLable3	Collab Collection Rate
ExhibitionDefaultGroupName	Unidentified
ExhibitionDefaultGroupDescription	No information on this force can be found in Babylonia's database.
HeadFrameUse	Equip
HeadFrameNonUse	Unequip
HeadFrameSelect	Select Portrait Frame
HeadPortraitSelect	Select Portrait
HeadFrameNoSelectTitle	Not selected
HeadFrameNoSelectHint	Tap the Portrait Frame on the left to view details
HeadPortraitNoSelectHint	Tap the Portrait on the left to view details
GuildBossDeathDis	When the Siege Target reaches 0 HP, all members of the Command Bureau will receive %d Battle Points.
HeadFrameUsecomplete	Equipped
HeadPortraitUsecomplete	Change successful
HeadFrameNonUsecomplete	Unequip
EquipAwarenessSuitPrefabCharacterTypeWrong	Current set has unequipable memory. Please select another set.
GuildBossLogLine1	<color=#00ae9d>%s </color> challenged <color=#00ae9d>[%s]</color>
GuildBossLogLine2	Deal <color=#f58220>%s</color> DMG to the Siege Target.
GuildBossLogLine3	Triggered <color=#f58220>%d</color> times in the area
GuildBossLogLine4	<color=#fdb933>(Skill activated)</color>
GuildBossLogLine5	Stage skill has dealt <color=#f58220>%s</color> DMG.
GuildBossLogLine6	Area Stability reaches <color=#f58220>%d%%</color>
UiPanelCharacterExchangeBtnNameGouzaoti	Switch to Uniframe
UiPanelCharacterExchangeBtnNameGanranti	Switch to Omniframe
GuildBossDie	When the Siege Target reaches 0 HP, all members of the Command Bureau will gain {0} Personal Points.
GuildBossCount	(Battle data saved: {0}/{1})
GuildBossDiffLv	Difficulty Lv.{0}
GuildBossDiffUnlock	{0}
GuildBossDiffHp	{0} HP
GuildBossDiffScoreAdd	Total Command Bureau Points +{0}%
GuildBossChangeGuildRankStr	Change to Command Bureau Ranking
GuildBossChangePlayerRankStr	Change to Personal Ranking
GuildBossEnterWarningTitleStr	Tips
GuildBossEnterWarningStyleStr	You can select more <color=#2a5caa>School Skills</color>. They can be of great help to you in battle. It is suggested to reconsider before proceeding.
GuildBossStyleWarningCountinue	Proceed Anyway
GuildBossStyleWarningGoSelect	Select School
GuildBossEnterLowWarningStr	Each commandant can only select 1 <color=#2a5caa>[Regular Zone]</color> stage to challenge each round of the event. Continue?
GuildBossEnterHighWarningStr	Each commandant can only select 1 <color=#c63c26>[Special Dispatch Zone]</color> stage to challenge each round of the event. Continue?
GuildBossDamage	Deal {0} DMG to the Siege Target
GuildBossStyleSelectSucceess	School Selected
GuildBossStyleSkillActiveSuccess	Skill Activated
GuildBossStyleSkillUninstallSuccess	Skill Removed
GuildBossStyleSkillAllUninstall	All Skills Removed
GuildBossStyleSkillMax	You have reached the capacity and can't activate this skill
GuildBossStyleSkillHasActiveCore	Only one core skill can be activated at a time
GuildBossStyleSelectLimit	You must wait for the current battle to be over before you can select a school
ActivityGuildNotOpen	The event will begin after maintenance ends on August 13th
ActivitySpecialTrainNotOpenTime	08/06-08/13
LoginUserAgree	Please accept the agreements below to start the game.
LoginUserAgreeToggle	I have read and agree to the <color=#34AFF8><a href=|{0}|>User Agreement</a></color>, <color=#34AFF8><a href=|{1}|>Children's Privacy Agreement</a></color>, and <color=#34AFF8><a href=|{2}|>Privacy Policy</a></color>.
LoginUserAgreeToggleSdk	I have read and agree
LoginUserAgreeItem	<color=#34AFF8><a href=|{0}|>{1}</a></color>
LoginUserAgreeItemAnd	,
Agreement	Protocol
SpecialCollectionLevel	Level {0}
GuildBossCountFull	Challenge attempts used up
GuildBossLayoutRankLevelError	Only {0} and {1} can use battle schemes
GuildBossLayoutError	You must set the clear sequence for all levels before publishing
GuildBossCountDown	Reset after {0}
GuildBossHpNote	While you were gone, the Command Bureau dealt {0} DMG to the Siege Target
GuildBossContribute	Guild Contribution +{0}
GuildBossTipTitle	Simulated Siege Accomplished
GuildBossTipDesc	Thanks to your Command Bureau's efforts, the target of the Simulated Siege has been destroyed. You can claim your rewards on the Simulated Siege screen.
GuildBossRankNone	No. Unranked
GuildBossRankRewardTitle	Stamp Pack Reward
GuildBossRankRewardDesc	You can claim a stamp pack reward based on the rank range your guild belongs to.
GuildBossTopPlayerScoreName	Pt：{0}
GuildBossBuffActive	The stage you wish to challenge has already been triggered for the maximum amount of times. It is advised that you challenge another stage. Continue anyway?
GuildBossHpRewardName	Can be claimed once the Siege Target's HP is reduced to <color=#3cd3ff>{0}%</color>.
GuildBossSkillProgress	Triggered: {0}/{1}
GuildBossStyleSelect	Select School
GuildBossStyleSkillLock	Unlocks at Command Bureau Lv.{0}
GuildBossStyleChangeTime	Switch in {0}
GuildBossStyleSelected	Selected
ShopItemPaidGemNotEnough	Insufficient Black Cards
ShopItemHongKaNotEnough	Insufficient Rainbow Cards
WeaponFashionGetTitleInfo	Duplicate Weapon Coating Tips
WeaponFashionForeverGetAlreadyHaveForever	The option includes permanent Weapon Coatings you already own. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color>. Proceed?
WeaponFashionLimitGetAlreadyHaveForever	所持済の武器塗装が選択されています。獲得後に<color=#0E70BD>獲得した武器塗装の期間</color>に対応する<color=#0E70BD>武器塗装設計図</color>に変換されます。続行しますか
WeaponFashionForeverGetAlreadyHaveLimit	The option includes used Weapon Coatings. If you confirm, they will be converted into a certain number of <color=#0E70BD>Weapon Coating Blueprints</color> based on their <color=#0E70BD>remaining time</color>. Proceed?
WeaponFashionLimitGetAlreadyHaveLimit	[{0}]'s usage time increased by {1}
ArenaRankPlayerPointTimeDesc	Last Challenge Time: {0}
NotHaveCollection	No Collectibles
NotHaveMedal	No Medals
NotOpenCollection	Feature is not available yet
TeamCharacterTypeNormalLimitText	Guidance: Only Omniframes can be deployed
TeamCharacterTypeIsomerLimitText	Memory Connection: Only Uniframes can be deployed
TeamCharacterTypeDebuffLv1LimitTextNoColor	Collab Hack: Uniframes' ATK decreases by 30%.
TeamCharacterTypeDebuffLv2LimitTextNoColor	Chaotic Tactics: Uniframes' ATK decreases by 60%.
TeamCharacterTypeDebuffLv1LimitTextWithColor	Collab Hack: <color=#D3242C>Uniframes'</color> ATK decreases by 30%
TeamCharacterTypeDebuffLv2LimitTextWithColor	Chaotic Tactics: <color=#D3242C>Uniframes'</color> ATK decreases by 60%
TeamCharacterTypeIsomerDebuffLimitDefaultText	Regular Zone: Omniframes recommended
TeamCharacterTypeNormalDebuffLimitDefaultText	Special Dispatch Zone: Uniframes recommended
TeamRequireCharacterNormalText	Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed
TeamRequireCharacterIsomerText	Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed
TeamRequireCharacterIsomerDebuffDefaultText	Regular Zone: <color=#0D70BC>Omniframes</color> recommended
TeamRequireCharacterNormalDebuffDefaultText	Special Dispatch Zone: <color=#D3242C>Uniframes</color> recommended
TeamSelectCharacterTypeLimitTipNormal	Only Omniframes can be deployed
TeamSelectCharacterTypeLimitTipIsomer	Only Uniframes can be deployed
TeamSelectCharacterTypeLimitTipIsomerDebuff	The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
TeamSelectCharacterTypeLimitTipNormalDebuff	The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabCharacterTypeLimitTipIsomerDebuff	The Uniframe is in Regular Zone {0}, dispatch Uniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabCharacterTypeLimitTipNormalDebuff	The Omniframe is in Special Dispatch Zone {0}, dispatch Omniframe for battle? (The squad members will be cleared after confirming.)
TeamPrefabDefaultName	Team {0}
TeamPrefabWithoutName	Enter a preset team name
TeamPrefabRenameSuc	Preset team name created
SwapCharacterTypeIsNotMatch	Member type does not match the dungeon type. Cannot swap.
SwapCharacterTypeIsDiffirent	You cannot have both Omniframes and Uniframes on the team. Replace and other team members will be directly cleared. Confirm?
CharacterTypeLimitNameNormal	Battlefield Command
CharacterTypeLimitNameIsomer	M.I.N.D. Connection
CharacterTypeLimitNameIsomerDebuff	Low Viral Intensity Region
CharacterTypeLimitNameNormalDebuff	Dead Zone
ChapterCharacterTypeLimitNormal	Guidance: Only <color=#0D70BC>Omniframes</color> can be deployed to this area
ChapterCharacterTypeLimitIsomer	Memory Connection: Only <color=#D3242C>Uniframes</color> can be deployed to this area
ChapterCharacterTypeLimitIsomerDebuff	Regular Zone: <color=#D3242C>Uniframes'</color> ATK decreases by 9%
ChapterCharacterTypeLimitNormalDebuff	Special Dispatch Zone: <color=#0D70BC>Omniframes'</color> ATK decreases by 9%
TeamCharacterTypeNotSame	You cannot have both Omniframes and Uniframes on the team. Deploying the character will clear other team members. Confirm?
WorldBossAttributeAreaSchedule	Clearance Progress
WorldBossBossAreaSchedule	Remaining HP
WorldBossActionPoint	Tranquilizer: 
WorldBossLevelDamege	Damage dealt to Amberia: {0}
WorldBossLevelAdvise	Recommended BP: {0}
ActivityExpeditionNotOpen	Event is not available yet
ActivityFubenBossSingleNotOpen	Event is not available yet
ActivityWorldBossNotOpen	Event is not available yet
ActivityPuzzleNoItem	You do not own this puzzle piece
DormShareCountNotEnough	Insufficient attempts left
DormShareWaitTime	You can share again after {0}s
ActivityShopNotOpen	Event is not available yet
ActivityShopOver	Event is over
ActivityExpeditionOver	Event time: 2022/8/2 07:00 - 2022/8/15 06:59 (UTC)
ActivityWorldBossOver	Event is over
WorldBossBuffGeted	(Unlocked)
WorldBossRobotGeted	(Unlocked)
WorldBossBuffLevelLow	(Overwritten)
NewRoomSingleTeamBuffDes	Inver-Sync ({0}/{1})
ExpeditionHaveCommented	You have already sent a message to this member
ExpeditionNeedRecruitMember	Please recruit members first
ExpeditionRecruitTimes	Refresh Attempt ×{0}
ExpeditionEntryBannerProcessStr	Stage Progress: {0}
ExpeditionOnClose	Event ended
ExpeditionCoinNotEnoughBuyDraw	<color=red> {0}</color>
ExpeditionActiveComboStr	<color=#0E70BD>{0}</color>
ExpeditionRoleListRoleButtonText	  Details
ExpeditionDoLikeOverTime	Daily Like limit reached
ExpeditionActivityEnd	Event is over
ExpeditionRecruitTimeCountDown	 Refresh attempts afterward <color=#0E70BD>+1</color>
ExpeditionNoRecruitTime	No refresh attempts
ExpeditionCharaRecruited	This character has already been recruited
ExpeditionHaveDoLike	Already liked this comment
ExpeditionMaxRank	MAX
ExpeditionActivityNotStart	Outside the event period
ExpeditionNoContentComment	Cannot be empty
ExpeditionIsPicked	Recruitment limit per round exceeded
ExpeditionFullMember	Recruitment slots are full. Unable to recruit more members.
ExpeditionFireConfirmTitle	Warning
ExpeditionFireConfirmContent	Dismiss the member?\nThis will <color=#ff3f3f>remove and reset</color> the member\nand <color=#ff3f3f>not refund Recruitment Attempts</color>.
ExpeditionDefaultTeamConfirmTitle	Warning
ExpeditionDefaultTeamConfirmContent	<size=36>Replace\n<color=#ff3f3f>{0} and {1}</color>\nwith \n<color=#0E70BD>{2} and {3}</color>?\nThe core members will be <color=#ff3f3f>dismissed and reset (without refunding Recruitment Attempts)</color>.\n<color=#0E70BD>Trained new members will inherit the trained members' Stars.</color></size>
ExpeditionComboTipsPhaseTitle	Phase - {0}
ExpeditionDrawPRRecruitTimes	Refresh Attempts
ExpeditionNoPassStage	N/A
ExpeditionNoRanking	N/A
ExpeditionPBTitle	{0}★ Members
ExpeditionDrawPRTitle	Recruitment Level: {0}
ExpeditionDrawPRPercent	{0}%
ExpeditionResetCountDown	<size=32><color=#000000>Remaining Event Time:</color></size> {0}
ExpeditionRankingWaveStr	INF-{0}
ExpeditionWarningControlName	Recommended Rank:
ExpeditionWarningCurNumText	Average Stars of Current Members: {0}★
ExpeditionInfiDetail	Waves Cleared: {0}
ExpeditionRecruitLevelUp	Recruitment Level Upgrade
ExpeditionNightmareOpen	Nightmare Difficulty Available
ExpeditionRecruitLevel	Lv{0}
ExpeditionTierLock	Clear the prerequisite stage first
ExpeditionCantReset	Reset requirement not met
ExpeditionNormalNameFontColor	{0}
ExpeditionNormalTierFontColor	{0}
ExpeditionNightmareFontColor	<color=#943429>{0}</color>
ExpeditionResetTips	By resetting Progress, current floor Stage Progress will be reset, the record of cleared floors will be saved. A new team can be set after reset, and member recruitment level and recruitment chances will be reset as well. (Recruited {0} times)
ExpeditionMemberLock	This member has been locked. Reset corresponding stage to use.
ExpeditionMaxLevel	Max Stars reached for this member
ExpeditionDefaultTeamTips	Core members have exclusive skills, <color=#0E70BD>which can be activated by deploying at least 1 member. Exclusive skills cannot be active at the same time. (Tap the icon to view details.)</color>\n Preset team can be switched at any time after being unlocked. <color=#ff3f3f>This will dismiss the current core members</color>, and <color=#0E70BD>the new members will inherit the trained members' Stars</color>.
ExpeditionDefaultTeamIsUnlock	Rest Point {0} reached
ExpeditionStageNotOpenTip	Please wait for the countdown to be over to start the stage
PlayerInfoCharacterEmpty	No members displayed
PlayerInfoWithoutPermission	Access limited by commandant
WorldBossBossChallengeText	Attempts
WorldBossKilled	Killed
WorldBossStageLockText	Dreaming node {0} is not cleared yet
WorldBossAttributeChallengeText	Area Challenge Attempts: 
WorldBossExploreScheduleText	Clearance Progress
WorldBossMoney	Dream Shard
WorldBossReportName	[Notice from Celica]
WorldBossNoPower	Insufficient Tranquilizers. Cannot clear the dreaming node.
WorldBossNoChallengeCount	Insufficient attempts
WorldBossNotInActivityTime	Outside the event period
WorldBossQuestResetTime	Remaining Reset Time: 
WorldBossFashionRule	1. In the Elegy Of Nightmare event, whenever Amberia's HP (which is shared across the server) has dropped to a certain point, a new discount for "Chrome FX Coating - Golden Days" will be unlocked. (The Coating Pack will be sold at a 30% discount (168 Rainbow Cards) when it comes out, and the new discounts will be applied on top of this!)\n\n2. If Amberia is not defeated when the Elegy of Nightmare event ends, "Chrome FX Coating - Golden Days" will be released after the event. Its discount will be determined by Amberia's remaining HP.\n\n3. If Amberia is defeated during the event, "Chrome FX Coating - Golden Days" will be released immediately and offer an up to 60% discount to all players! (A 60% discount followed by a 30% discount, which means you can purchase it with only 68 Rainbow Cards!)
WorldBossBossAreaUnLockHint	Not available yet (Unlocked after clearing <color=#FEE82A>{0}/{1}</color> dreaming nodes)
WorldBossFinishStageFightHint	This dreaming node is already cleared. Still proceed to fight?
WorldBossAttributeStageRewrdHint	Clear all locations to claim <color=#FEE82A>{0}/{1}</color>
WorldBossFashionRuleTitle	Coating Event Details
WorldBossIsNotOpen	Outside the event period
WorldBossFashionHint	Coating Event Details
StartGame	Play
ShortStoryChapterFindNoChapterData	Chapter data not found
ExtraChapterFindNoChapterData	Chapter data not found
ActivityBriefExtraNotInTime	The event will start at 10:00 on Feb 4
ClickClearGameTaskProcess	<color=#00ffffff><size=64>{0}</size></color>/{1}
ClickClearGameOutHint	Leaving Tag Time <color=#0E70BDFF>will not save progress</color>. Continue?
ClickClearGameRewardProcess	{0}<size=30>/{1}</size>
ClickClearGameTouchWrongHeadTip	Tapping the wrong Construct will deduct time.
ClickClearGameUnlock1	Unlocks after clearing "East General's Find and Tag" challenge
ClickClearGameUnlock2	Unlocks after clearing "South General's Find and Tag" challenge
ClickClearGameUnlock3	Unlocks after clearing "West General's Find and Tag" challenge
ClickClearGameOver	Event is over
PurchaseFashionRepeatTipsTitle	Duplicate Coating Tips
PurchaseFashionRepeatTipsContent	The pack you selected contains one or more Coatings that you already own. If you continue to purchase, these Coatings will be converted into Coating Blueprints instead. Continue anyway?
BatteryOverSelectItemNum	Max Serum quantity exceeded
ArenaAutoFightSuccess	Auto Clear completed
ArenaCannotAutoFight	Auto Clear is unlocked after you score full points in this area
ArenaMarkAlreadyMax	You have already scored full points in this area
PlayerLevelShort	Lv
PlayerLevel	Commandant Level
HonorLevelShort	Rank
HonorLevel	Honor Rank
Promote	Up
PurchaseLBHaveFashionCantBuy	*You already own this permanent Coating.
PurchaseLBHaveFashion	*You already own one or more rewards in the pack permanently
PurchaseLBDontNeed	No need
PurchaseRewardAllHaveErrorTips	You already own all the content of this pack and do not need to purchase again
RogueLikeReFreshBlood	Use {0} Support Points to restore member HP back to {1}%?
RogueLikeNotActionPoint	You don't have enough Action Points. Please wait until tomorrow.
WeaponFashionNotOwnTipMsg	Time-limited Weapon Coating [{0}] has expired
WeaponFashionConverseTitle	Duplicate Weapon Coating Conversion Reminder
OwnLimitBuyForeverWeaponFashionConverseText	This Weapon Coating has {0} remaining. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
OwnLimitBuyForeverWeaponFashionGiftConverseText	This item contains Weapon Coating you already own ({0} remaining). After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
OwnForeverBuyLimitWeaponFashionConverseText	This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
RogueLikeTrialPoint	Trial Points: {0}
RpgTowerMemberIsLevelMax	Character is at max Star
RpgTowerFinished	The event has ended
RpgTowerStarDescription	{0}★
RpgTowerLevelUpCostStr	<color=#0e70bd>{0}</color> /{1}
RpgTowerLevelUpCostNotEnoughStr	<color=#ff3f3f>{0}</color> /{1}
RpgTowerSkillUpDescription	All Skill Level {0}
RpgTowerTalentPiecesDes	Specialty Points: {0}
RpgTowerCharaTalentIsAlreadyUnlock	Specialty already activated
RpgTowerEnd	The event has ended
RpgTowerNotStart	Event is not available yet
RpgTowerChallengeTimeNotEnough	Today's challenge attempts have been used up
RpgTowerChallengeCountStr	{0}/{1}
RpgTowerRemainTime	Remaining time: {0}
RpgTowerNoUpgradeCondition	No Star Up requirement
RpgTowerChapterProgressStr	Progress: {0}/{1}
RpgTowerTalentPointsNotEnough	Insufficient Specialty Points
RpgTowerResetTalentConfirmTitle	Reset the Talents on the interface
RpgTowerResetTalentConfirmContent	After reset, the character's Specialty interface will be restored to default (all Specialty Points used will be refunded). Reset?
RpgTowerStageNotOpen	Please clear the previous stage first
RpgTowerMemberNoReachLevelUpCondition	Character Star Up requirement not met
RpgTowerMemberLevelUpItemNotEnough	Insufficient Promotion Certificates
RpgTowerReachCondition	Available for Star Up
RpgTowerTalentCannotUnlock	Activate any one of the Talents in the previous layer first
RpgTowerNoNeedReset	1★ character cannot be reset
RpgTowerCantGetSupply	You have already claimed today's supply. Come back tomorrow after 5:00!
RpgTowerMaxLevel	At max
RpgTowerStageDetialRecommendLevelTips	Recommended for team Lv. {0} and above
RpgTowerTalentLevelNotEnough	Unlocked at team Lv. {0}
RpgTowerTeamLevelNotEnoughTitle	Insufficient team level
RpgTowerTeamLevelNotEnoughContent	Low team level. The challenge may be extremely hard. Start the challenge anyway? (Tips: You can claim Team EXP from the Daily Reward to enhance your team.)
RpgTowerWarningControlName	Recommended Level:
RpgTowerCurNumText	(Current team Lv. {0})
RpgTowerNeedTeamLevel	<color=#FFFFFF>Reach team</color> <color=#fff21f><size=32>Lv.{0}</size></color> <color=#FFFFFF>to unlock</color>
RpgTowerUnlockTalent	Activate
RpgTowerTalentLock	Locked
RpgTowerTalentActive	Activated
RpgTowerCharacterNotExist	Character to reset talent does not exist
RpgTowerTalentCannotActive	Please reset the Talents of the next layer/all Talents/switch frame Specialty first
RpgTowerStageScoreStr	Points: {0}W
RpgTowerStageScoreBiggerThenBillion	Points: {0} Hundred Million {1}W
RpgTowerResetOneTalentConfirmTitle	Reset Individual Talent
RpgTowerResetOneTalentConfirmContent	Specialty Points of the Talent will be refunded after the reset. Confirm?
RpgTowerPreLayerNotActive	Activate any one of the Talents in the previous layer to activate this Talent.
RpgTowerTalentAlreadySet	In Use
RpgTowerTalentSet	Switch Frame Specialty
RpgTowerTalentTypeNotActive	<color=#0E70BD>Switch frame Specialty</color> to activate the Talent.
RpgTowerChangeTalentTypeTips	Switch Specialty from <color=#0E70BD>{0}</color> to <color=#0E70BD>{1}</color>? After doing this, you'll start to use the Talents under the <color=#0E70BD>{2}</color> Specialty.
RpgTowerSetTalentTypeTitle	Switch Frame Specialty Path
RpgTowerStageDifficultTitle1	EASY
RpgTowerStageDifficultTitle2	NORMAL
RpgTowerStageDifficultTitle3	HARD
RpgTowerStageLock	Please Clear First: {0} - {1}
RpgTowerSingleBattle	Solo Battle
RpgTowerRotateBattle	Rotation Battle
RpgTowerTalentCompatibilityTips	Please <color=#0E70BD>Switch frame Specialty</color> first
PhotoModeNoFashion	You do not own this Coating
PhotoModeSaveSuccess	Photo saved
PhotoModeShareSuccess	Sharing successful
PhotoModeShareCancel	Sharing canceled
PhotoModeShareFailed	Sharing failed. Please check if this app is installed.
PhotoModeChangeFailedNotHasBackground	Sync failed. You do not own the scene
PhotoModeChangeFailedNotHasCharacter	Sync failed. You do not own the character
PhotoModeChangeFailedNotHasFashion	Sync failed. You do not own the coating
PhotoModeChangeSuccess	Synced to Main Screen
PhotoModeNotChooseText	Not selected
PhotoModePartnerLocked	The CUB is locked
PhotoModeLogoInfoMutex	You can't put the Logo and the card in the same corner!
PhotoModeCannotSyncTips	The current information is consistent with the main interface information!
PhotoAlignmentLT	Top Left Corner
PhotoAlignmentRT	Top Right Corner
PhotoAlignmentLB	Bottom Left Corner
PhotoAlignmentRB	Bottom Right Corner
PhotoAlignmentDisable	Hide
DragPuzzleActivityNotOpen	Event not yet available
DragPuzzleActivityEnd	Event is over
DragPuzzleActivityPuzzleNotOpen	This puzzle is locked. Please complete the previous puzzles first.
DragPuzzleActivityPuzzleProgress	{0}/{1}
DragPuzzleActivityAllPieceTaked	All required puzzle shards have been exchanged
DragPuzzleActivityItemNotEnough	Insufficient items to exchange for the shards
DragPuzzleActivityTheBlockHasPiece	There is already a shard
DragPuzzleActivityTheBlockHasCorrectPiece	There is already a correct shard
DragPuzzleActivityCanTakeReward	Reward requirements are not met
DragPuzzleActivityExchangePieceError	Puzzle piece exchange error
DragPuzzleActivityDercyptionTips	Tip: [{0}]
DragPuzzleActivityDercyptionErrorPassword	Incorrect password. Take a good look at the puzzle!
DragPuzzleActivityTryDercyption	All clues have been collected. Try deciphering the password now
DragPuzzleActivityDercyptionNeedComplete	You must complete the clue puzzle to solve it
MaintainerActionWinCount	Battle Mission
MaintainerActionBoxCount	Supply Crate
MaintainerActionDayPower	Daily Action Points
OwnForeverBuyForeverWeaponFashionConverseText	This item contains Weapon Coating you already own permanently. After purchase, this Weapon Coating will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
MaintainerActionEventWeekUpdate	Event updated
MaintainerActionEventDayUpdate	Action Points have been reset
MaintainerActionEventOver	Bounty Mission is now replaced by Operation Guardians
MaintainerActionPowerOver	Daily action limit reached
MaintainerActionFightReward	Battle Miss: Win to earn
MaintainerActionBoxReward	Supply Crate: Earn supplies
UnUsedCouponDiscount	Not selected
DiscountCouponRemain	(Remaining: {0})
NormalDiscountIsBetter	You cannot use this as this pack currently has a greater discount.
CouponCountInsufficient	Insufficient discount coupons ({0} needed)
CouponEndTime	(Ends in {0})
MaintainerActionNotStart	Starting Time: {0}
MaintainerActionLeftTime	Time until reset: {0}
MaintainerActionProgress	Progress: {0}/{1}
MaintainerActionWinFightText	Battle Victory: {0}/{1}
MaintainerActionWinBoxText	Supply Crate: {0}/{1}
MaintainerActionFightCompleteText	Weekly battle mission completed
CaptainSkillLock	 (Leader Skill locked)
MaintainerActionFightHint	You have unused Supply Crates. Would you like to start the last battle anyway?
WeaponFashionLimitGetInBag	[{0}]'s usage time increased by {1}
MainLineMission	Main Mission
SubLineMission	Side Mission
TRPGDefaultMainLineTargetDesc	Main Story completed. More secrets are yet to be unearthed.
TRPGDefaultTargetDesc	The mighty Connector, all the secrets have vanished.
TRPGEnduranceDesc	While exploring the main story of Fake Ascension, stamina will be consumed to clear certain [Calculation] events.\nEven if the Connector's Combat Squad abilities meet the [Calculation] requirement, the calculation cannot be completed without stamina.\nStamina is restored daily at 07:00 UTC, at a rate of five points each day.\nOnce the maximum limit is reached, stamina is no longer restored.
TRPGEnduranceTitle	Stamina Details
ShopTitle	Shop
TRPGShopTipsAlready	(Owned: {0})
TRPGShopItemOversell	Today's items are sold out. Please come back when items are refreshed at 07:00 UTC tomorrow.
TRPGMemoryChip	Memory Shards: {0}/{1}
TRPGMemoryNotPlayTipsDesc	Collect all shards to play hidden stories
TRPGUseNum	Amount: {0}
TRPGHaveDesc	Owned: {0}
TRPGMainAreaCanOpenTime	Logic Circuit Set-up Wait: {0}
TRPGBossOpenTime	Arrival of Destruction: {0}
TRPGMazeCardUnReach	Cannot tap maze card
TRPGRoleUnlockTip	You do not own this Connector. Unable to review
TRPGRoleTalentResetCostLack	Insufficient items. Unable to reset Talent
TRPGRoleTalentResetNotTalentActive	No activated Talent. Unable to reset
TRPGRoleTalentNeedPreTalentActive	Prerequisite Talent has not been activated
TRPGRoleTalentActiveCostLack	Insufficient Talent Points. Unable to activate Talent
TRPGExploreTalentResetTipsTitle	Reset Talent?
TRPGExploreTalentResetTipsContent	{1} {0} will be consumed to reset the Connector's Talent. Continue?
TRPGItemCount	(Owned: {0})
TRPGItemCommited	Handed {0} over to the Headquarters
MentorSystemPreStudentHint	Feature is not available yet. Guide level {0} unmet
MentorSystemPreMentorHint	Feature is not available yet. Guide level {0} unmet
MentorSystemNoStudentHint	No students yet
MentorSystemNoMentorHint	No Military Instructor yet
TRPGMazeCardRecord	{0}: {1}/{2}
TRPGMazeMapBtnName	Area {0}
TRPGExploreExp	EXP：{0}/{1}
TRPGExploreEndurance	AP：{0}/{1}
TRPGExploreEnduranceValue	{0}/{1}
TRPGExploreExmaineTotalRound	Round x {0}
TRPGExploreExmaineUseItemReqValue	Calculated
TRPGExploreExmaineUseItemReqValueDeny	Missing
TRPGExploreExmaineUseItem	Use Items
TRPGExploreExmaineLackEndurance	Insufficient Stamina to calculate. Stamina will restore at 07:00 UTC tomorrow.
TRPGExploreExmaineCostItemTips	Confirm spending {0} to calculate?
TRPGExploreExamineCostEnduranceTips	(Successful calculation will deduct {0} Stamina. If you fail, Stamina will be not deducted but other events will be triggered.)
TRPGExploreExmaineBackTipsTitle	Exit the calculation?
TRPGExploreExmaineBackTipsContent	Tapping Exit will end the calculation with the current results
TRPGExploreExmaineResetLackItem	Insufficient items to reset Calculation. Unable to reset
TRPGExploreExmaineResetDoNotNeed	This Connector has not cast yet. Unable to reset
TRPGExploreExmaineCantEnterNextRound	Certain Connectors have not cast yet. Unable to calculate the next round
TRPGExploreExmaineRoleAlreadyRolled	This Connector has already cast
TRPGExploreExmaineResetTipsTitle	Confirm calculating again?
TRPGExploreExmaineResetTipsContent	Consume {1} {0} to calculate again?\nOwned: {2} {0}.
EquipResonanceIsExist	Grid {0} resonated
EquipResonanceSelectEquipTips	Select a piece of equipment to consume
EquipResonanceSelectItemTips	Select an item to consume
EquipResonanceSelectTips	Please select a Resonance Skill first
EquipResonanceChangeSuccess	Resonance Skill swapped
EquipResonanceSelect	Choose Skill
EquipResonanceChange	Swap Skill
TRPGNotOpenTruthRoad	No Story to replay
EquipResonancePreview	Skill Preview
EquipResonanceNoEnough	Insufficient items
TRPGBossCloseTime	Mission Time Left: {0}
ChatMentorMsg	Guide Channel
MentorShipApplyedText	Request Sent
MentorShipNotApplyedText	Send request
MentorStudentFullText	The student list is full
MentorTeacherFullText	You already have a Military Instructor
MentorPlayerSearchText	Enter Commandant ID to search
MentorStudentCountText	{0} more student(s) can be recruited
MentorRecommendStudentText	Recommended Student
MentorRecommendTeacherText	Recommended Military Instructor
MentorLabelMaxText	Selection limit reached
MentorManifestoMaxText	Tap to edit. Less than {0} characters
MentorPlayerIdErrorText	Commandant ID format error
MentorFinishManifestoText	Announcement sent
NieREnd	Outside the event period
NieRNotStart	Event is not available yet
NieRChapterProgressStr	Main Stages: {0}/{1}
NieRChapterPartStr	PART.{0}
NieRChapterPercentStr	{0}%
NieRChapterPhaseStr	Phase {0}
NieStageTitleStr	STORY_{0}
ContributeScoreDesc	Merits are proof of honor and effort that celebrate commandants' contributions in War Zone.\nMerits are distributed based on your ranking in every phase of War Zone. Different groups and rankings provide different Merits.\nOnce you reach 100 Merits, they will no longer increase and will become a demotion protection that exempts you from demotion (all Merits will be rest to 0 in such case).\nMerits are not affected by promotion/demotion in War Zone, yet they will be deducted for demotion protection.\nRegardless of your ranking, you will not receive any Merits when you have 0 War Zone points.\nYou must spend 100 Merits to advance from Hero Squad to Legend Squad.
ContributeScoreNumberDesc	Gain {0} points to offset demotion penalty
ActivityNierShopLock	Locked
ActivityNierShopLeftTime	(Shop Remaining: {0})
Monday	Monday
Tuesday	Tuesday
Wednesday	Wednesday
Thursday	Thursday
Friday	Friday
Saturday	Saturday
Sunday	Sunday
TRPGAlreadyobtainedCount	<size=32><color=#0f70bc>{0}</color></size>/{1}
FuBenExperimentProgress	{0}/{1}
FuBenExperimentRewardIsTaked	Reward has been claimed
FuBenExperimentTakeRewardFaild	Failed to claim reward
FuBenExperimentSkinTag	New Coating
NieRMaxSingleScore	Max {0} points
NieRMaxSingleNoScore	No max score
NieRMaxAllScore	{0}<size=40>MAX</size>
NieRMaxAllHistoryScore	{0}<size=30>MAX</size>
EquipResonanceSelectItemTitle	{0}★ Memory Resonance Material
EquipResonanceSelectFree	Weapon resonated. No materials are needed to swap skills
TRPGSwitchTargetComplete	Start tracking current missions
NieRPODSkillLevel	Lv. {0}
NieRPODSkillUpLevelNeed	Costs {0}:
NieRRepeatTickNotEnough	Insufficient amount
NieRPODSkillUpLevelSuccess	Upgraded
NieRChapterLock	Chapter not unlocked
NieRChapterOtherRate	Progress
ActivityConsumeRewardTime	{0}  --  {1}
ActivityConsumeRewardDialogTipTitle	Total Spending Event
ActivityConsumeRewardDialogTipContent	New Total Spending reward activated. Go to the event screen to claim.
MentorTeacherPhasesRewardText	Guide Progress
MentorTeacherTaskHintText	This student has not completed challenge or graduated
MentorStudentGraduateLevelText	Reach Commandant Level {0}
MentorStudentCandApplyOfGraduationedText	Collaboration terminated
MentorStudentGraduateTipTittle	Congratulations on completing all the drills and earning the graduation reward
MentorStudentGraduateTipInfo	- Graduation -
NieRActivityLeftTime	{0} left
NieRChapterBossRate	Decipher Progress
NieRActivityChapterLock	Activates in {0}
FirstRewardTitle	1st Clear Reward
DropRewardTitle	Drop Reward
NieRStageUnLockByPer	Unlocks after clearing {0}
TRPGUseItemComplete	Successfully used
SpecialPointRewardIsGet	Reward Claimed
NierAbilityLock	Unactivated
NierAbilityUnLock	Activated
NieRActivityChapterEnd	Current area has ended
AwarenessGroup	Memory Set 
AwarenessGroupWithName	{0} Memory Set 
TRPGAreaAleardyOpen	[{0}] is activated and can be explored
TRPGItemMaxNumCantBuy	Item limit reached. Unable to purchase
MentorStudentDoGraduateHint	Qualification assessment available. Are you sure you want to graduate early?
MentorTeacherChangeTaskHint	Students can select 3 missions daily, which can be swapped by the Military Instructor
MentorTeacherDayCanChangeTask	Number of missions can be changed today
MentorTeacherGiveItemHint	Instructors obtain gifts (5★ Memory Shard x300) according to Weekly Activity that can be sent to students
MentorStudentWeekCanGetTask	Missions available this week
MentorStudentDayCanGetTask	Missions available today
MentorStudentFinishTaskNoRewardHint	Instructor hasn't gifted any Memory Shards yet
MentorStudentFinishTaskHasRewardHint	Gifted by Military Instructor {0}
MentorCanNotUseChatText	Guide Channel not yet available
MentorTeacherPhasesTaskText	Guide Mission Progress
MentorTeacherEstablishText	Military Instructor's Announcement
MentorStudentEstablishText	Student Announcement
MentorTeacherChangeTaskText	Swap Mission
MentorStudentSelectTaskText	Claim Mission
TRPGShopTipItemMaxNumCantBuy	The amount of purchased items has exceeded the allowed carrying limit.
TRPGTalent	{0}/{1}
TRPGTruthRoadAreaNotOpen	The area's Story Replay is not available. Please complete the previous area's Main Story first.
TRPGWorldBossOver	The event is over!
TRPGGetRewardMaxTips	Item limit reached. Extra items destroyed automatically.
TRPGExploreEnduranceForActivity	（AP：{0}/{1}）
TRPGYingdiDesc	Each Connector owns 3 abilities: Combat, Perception, Arithmetic.\nIn the event of an [Calculation event], the Connector's abilities will be verified for eligibility.\nYou can boost the Connector's abilities by using items or Talent.\nWhile exploring, the Connector might be injured or inflicted with ability-decreasing debuffs due to perilous incidents.
CollectionWallNoneShow	No collection walls displayed
CollectionWallUndo	Reset changes?
CollectionWallPlaceNotCorrect	Please place the collectible first
CollectionWallEmpty	This player has not displayed collection wall
MentorSelectStudentGiveText	Select
MentorChangeStudentGiveText	Swap
MentorUnSelectStudentGiveText	Remove
MentorGiftIsSelectedText	Picked
MentorPlayerStateNoneText	Instructor
MentorPlayerStateStudyText	Studying
MentorPlayerStateGraduateText	Graduated
MentorEmptyManifestoHint	Announcement cannot be empty
MentorCantChangeTaskHint	You have used up daily swap attempts
MentorTeacherGiftEmpeyHint	Must contain at least one Memory
MentorShipComplete	Collaboration established
MentorShipDisconnectHint	Collaboration terminated
MentorShipBuildSendHint	Collaboration request sent
MentorDoMentorShipDisconnectHint	The other party has been online within 3 days, and the collaboration cannot be established within 12 hours after you terminate the collaboration. Are you sure to continue?
MentorDoCancelDeclarationHint	There are unsubmitted changes. Discard changes?
TRPGShopItemForeverOversell	This unique item has been sold out
TRPGYingdiDescTitle	Connector Ability Info
TRPGMazeLeaveTipTitle	Leave the area?
TRPGMazeLeaveTipContent	After leaving the current area,\nyou will start from Lv. 1 area upon re-entering.
TRPGMazeTipCurrentPos	Entering {1}
TRPGMazeGiveUpFightTipTitle	Re-confirm Quitting Battle
TRPGMazeGiveUpFightTipContent	Are you sure you want to quit battle?\nAfter quitting, you can still move forward. <color=#ff3f3f>But you will lose 20 [Battle Support Points].</color>
MentorRecommendStudentEmptyHint	No more students for now
MentorRecommendTeacherEmptyHint	No more Military Instructors for now
TPRGWorldBossNotInActivityTime	Outside the event period
PokemonUpgradeItemNotEnough	Insufficient items
PokemonMonsterMaxLevel	Mechanoid has reached the max level
PokemonMonsterAutoLevelUpLackItem	Insufficient mechanoid level up material
PokemonMonsterAutoLevelUpTips	Spend {0} x{1}?
PokemonMonsterEnergyCost	Costs {0}
PokemonMonsterEnergyCostProgress	Available: {0}/{1}
PokemonMonsterRecommendCareer	Recommend: {0}
PokemonMonsterFormationMaxEnergyCost	Cost limit reached. Cannot deploy other mechanoids.
PokemonMonsterFormationTeamFull	Team full. Cannot deploy other mechanoids.
PokemonMonsterFormationTeamWithoutBoss	Core team member not deployed. Cannot start the battle.
PokemonMonsterFormationTeamNotFull	Team is not full. Cannot start the battle.
PokemonMonsterFormationTeamEmpty	No mechanoids in the team. Cannot undeploy.
PokemonMonsterAllCareer	All Classes
PokemonCannotGetTimeSupply	Insufficient rewards to claim.
PokemonJindu	Progress: {0}/{1}
PokemonRemainingTimeLimit	Insufficient attempts
PokemonOver	Outside the event period
PokemonMonsterSwitchSkillUnlock	Insufficient Stars to unlock this skill
PokemonMonsterLevelUpTo	Mechanoid has already reached lv.{0}
PokemonMonsterListEmpty	No squad members obtained
PokemonChapterProgress	Progress: {0}/{1}
PokemonSkipTimesNotEnough	Insufficient Trap Dolls
PokemonSkipSuccessTips	Skip the stage by using a Trap Doll
PokemonResetTipsTitle	Level Reset Confirm
PokemonResetTipsContent	Are you sure you want to reset the mechanoid to Lv.1 and return all training resources?
PokemonSpeedUpTipTitle	Tips
PokemonSpeedUpTipContent	1. Battle actions, sound effects and background music will be played in Acceleration Mode\n2. 2x speed can be turned off in the pause screen
GuardCampSupportTipsDesc	Add Cheering Sticks for [{0}]
GuardCampUnOpenTitle	Team Selection Start Time
GuardCampSupportOpenTitle	Cheering time remaining
GuardCampSupportCloseTitle	Result Announcement:
GuardCampCloseTitle	Ending time
GuardCampCardPoolCaption	The total number of Cheering Sticks in the reward pool equals to the number of Cheering Sticks invested by the participants + the number of Cheering Sticks in the extra reward pools unlocked
GuardCampCardPoolDrawLotteryCaption	※Winning Team's Black Cards = Cheering Sticks Rewarded for Supporting the Correct Team ×2 + Reward Pool ×0.6 ÷ Team Size\n※Losing Team's Black Cards = Reward Pool ×0.4 ÷ Team Size\n※If the result of (Black Cards ÷ Team Size) is not a whole number, then the final result will be the next lowest whole number higher than the number.\n— For example, if the number you get is 1234.1, then 1235 Black Cards will be rewarded to everyone.
GuardCampSupportCloseTipDesc	Cheering has ended
GuardCampSelectCampSuccess	Team selected
GuardCampSupportCampSuccess	Cheering successful
GuardCampSupportCampMax	Personal Cheer limit reached
NotPurchaseData	No items available for purchase
GuardCampUnopenTipDesc	Cheering event starts at {0}
GuardCampSelectCampTipDesc	Spend <color=#0E70BD>[{1}] ×{0}</color>\nto join [{2}].\nYou cannot change your decision after joining the team.
GuardCampMaxSupport	A maximum of <color=#0E70BD>[{1}] ×{0}</color> can be added during the event
GuardCampMinSupport	A minimum of <color=#0E70BD>[{1}] ×{0}</color> can be added
GuardCampSupportInsufficientQuantity	Insufficient Glowsticks. Please change the amount.
GuardCampSupportTipsBtnName	Cheer
NieREasterEggAgeStr	 years old, 
NieREasterEggLeftBtnStr	Previous
NieREasterEggRightBtnStr	Next ({0}/{1})
NieREasterEggOkBtnStr	Submit
NieREasterEggReviveStr	 [{0}]
CharacterFilterEmpty	No members available
FestivalActivityNotInActivityTime	Outside the event period
MentorStudentDeleteTaskHint	Deleting a mission will not restore your mission claim attempts. Delete anyway?
ChristmasTreeRemoveOrnamentHint	Remove this item?
ChristmasTreeSubItemInsufficientQuantity	Insufficient [{0}]!
ChristmasTreeSaveAppearanceSuccess	Saved!
ChristmasTreeRestoreHint	Discard changes?
ChristmasTreePartGroupFull	No space to add ornaments to the Christmas tree
ChristmasTreeInPreviewMode	You are in preview mode. Please exit first
ChristmasTreeOrnamentDescHead	Stats: {0}Overall Rating: {1}{2}
ChristmasTreeOrnamentFull	All ornaments claimed
ChristmasTreeOrnamentNotOwn	Item not owned
ChristmasTreeAttrDeltaPlus	<color=#25BF6D>+{0}</color>
ChristmasTreeAttrDeltaMinus	<color=#C62310>{0}</color>
ChristmasTreeSubItemLack	<color=#C62310>{0}/{1}</color>
ChristmasTreeSubItemNoNeeded	<color=#7F7F7F>{0}/{1}</color>
NieREasterEggSaveToServer	Sacrifice your data to help another commandant?
NieREasterEggLabelStr	{0} [{1}{2}{3}]
MaintainerActionBoxGetTitleText	Supplies
MaintainerActionAutoFightGetTitleText	Battle Reward
MaintainerActionBoxGetSubTitleText	Weekly Supplies Claim Attempts
MaintainerActionAutoFightGetSubTitleText	Weekly Battle Missions Completed
NieRBtnTeamNameStr	YoRHa Archive
NieRBtnPODNameStr	POD
NieRBtnRenWuNameStr	Abyssal Action
NieRBtnShopNameStr	Secret Exchange
NieRBtnRepeatNameStr	Reverb Archive
NieRShopNameStr	Secret Exchange
GachaNotEnoughSkipHint	Insufficient currency. Jump to the Purchase screen ?
TRPGLevelUpTips	Commandant Exploration Level upgraded to obtain more Talent Points
MentorMonthlyStudentCountHInt	Students recruited this month: {0}
ChessPursuitStable	Practice Phase
ChessPursuitFight	Combat Phase
ChessPursuitTimeDesc	Boost duration: {0}~{1}
ChessPursuitBuZhenEnter	Complete formation
ChessPursuitReplaceCharacterTip	This character is already deployed to another defense
ChessPursuitBloodCount	HP: {0}%
ChessPursuitBuZhenEnterFailed	Each defense must have a character to proceed to the next rank!
ChessPursuitMaxScore	Max: {0}
ChessPursuitBuZhenEnterTip	Complete formation?\n(Formation cannot change during match)
ChessPursuitKeepCount	Duration: {0} round(s)
ChessPursuitBossHurMax	Highest: {0}
ChessPursuitSaoDangIsFistOpen	Suppress?\n(The main target will instantly die. The remaining combat attempts will be calculated based on the target's position and the remaining forces.)
MentorStudentLevelLimitHInt	Level too high. Guide Mission disabled.
BuyAssetHKNotEnoughTips	Insufficient Black Cards. Go to the exchange page to purchase more?
LottoExtraRewardProcessText	Progress 
LottoTimeStr	{0}--{1}
LottoActivityOver	Event is over
ChessPursuitShopBuyTips	Use <color=#0E70BDFF>{0}{1}</color> to purchase [{2}]?
ChessPursuitEveryRoundAddCoinTips	Increases by {0} every turn
ChessPursuitCardMaxCount	<color=#0f70bc>{0}</color> /{1}
ChessPursuitPlayerRankHistory	Highest Rank: {0}
ChessPursuitMapGridNumText	#{0} Defense
ChessPursuitMaxDamageHistory	Highest DMG: {0}
ChessPursuitShopBuyCompleteTips	Purchased
ChessPursuitFinishDesc	Current game mode changed
ChessPursuitDrillItemCoinDesc	Initial Combat Phase increase: {0}
ChessPursuitNotInTime	Event is not available
ChessPursuitBossKiller	Main target killed!
ChessPursuitNotRankReward	No ranking rewards
NieRCharacterAbilityOpenTips	Successfully Unlocked {0}/{1}
NieRMainLineNewJieDuanOpenTips	Entering Phase 2 [Decipher]
NieRNewQuanXianStageOpenTips	Obtained Nameless Archive
NieRNewCharacterOpenTips	YorRHa Archive: {0} unlocked
ComposeGameShopItemIsSelled	Item purchased
ComposeGameNoCoinBuyDraw	<color=red> {0}</color>
ComposeShopRefreshCountDown	Later will obtain <color=#0E70BD>1</color> refresh attempt
ComposeGameEnd	Event is unavailable
ComposeGameCoinNotEnough	Insufficient tokens
ComposeGameGridsNotEnough	Insufficient inventory space
NewDrawMainBottomText	Researched 
NewDrawSkipNotInTime	Research unavailable
MaintainerActionWarehouseGetTitleText	Warehouse Resources
MaintainerActionWarehouseGetSubTitleText	Weekly Resourses Claim Attempts
MaintainerActionWarehouseReward	Abandoned Warehouse: Obtain Warehouse Resources
MaintainerActionWinWarehouseText	Warehouse Resources: {0}/{1}
DrawNotEnoughSkipText	Insufficient tokens. Transferring to Token Exchange Interface.
LottoDrawFreeText	Free
MaintainerActionMentorReward	Cross-check: Activate area with both instructor and student to gain rewards.
ChessPursuitResetTipContent	Reset current game mode?\n(Resets to the Formation Phase. Current progress, combat attempts, and the main target's HP will reset.)
ChessPursuitAutoTipContent	Activate auto-battle according to your highest battle log record? (Deal {0}% DMG to the main target).
ChessPursuitBossMaxRatio	Max single damage taken: {0}
ChessPursuitBossStep	Moves per turn: {0}-{1}
ChessPursuitInfinite	No limit
ChessPursuitActualCombatItemCoinDesc	Initial Combat Phase increased by {0}
ChessPursuitStageNotOpen	Unlocked after defeating the target in the prerequisite stage
ChessPursuitFightTimeDesc	Mode resets remaining:
ChessPursuitStableTimeDesc	Combat Phases remaining:
ChessPursuitHardOpen	Elite Operation Mode now available!!
CommonInTheTeam	In Team
CommonCoinNotEnough	Insufficient tokens
MaintainerActionMentorCount	Cross-check
MaintainerActionWarehouseCount	Abandoned Warehouse
MaintainerActionFinishHint	{0} complete
MaintainerActionTaskCount	Weekly Mission
CoupletGameNotOpen	Complete Couplet [{0}] to unlock
CoupletGameActivityNotOpen	Couplet Event has not started yet
CoupletGameActivityEnd	Couplet Event has ended
CoupletGameCoupletUnlock	Couplet [{0}] unlocked
CoupletGameItemNotEnough	Insufficient items
CoupletGameTaskNumProcess	<size=40><color=#0f70bc>{0}</color></size>/{1}
CoupletGameConsumeCount	<color=#ff1b01>{0}</color>
EquipRecycleSetttingCancelConfirmTitle	Setting Reminder
EquipRecycleSetttingCancelConfirmContent	Recycle settings have been modified. Would you like to discard the changes?
EquipSetRecycleConfirmTitle	Selection Reminder
EquipSetRecycleConfirmContent	The selected Memory for recycle is 5★. Would you like to select it anyway?
EquipSetRecycleConfirmContentExtra	According to your current settings, the Memory to be recycled will be converted into <color=#0f70bc>shards</color> <color=#0f70bc>in {0} days</color>.
EquipSetRecycleConfirmContentExtraNegative	According to your current settings, the Memory to be recycled will not be converted into <color=#0f70bc>shards</color>.
ChessPursuitRankNotRecord	No record
ChessPursuitCantAuto	Each defense must have a battle log to use Suppress.
SimulatedCombatProgressStr	Stages completed: {0}/{1}
SimulatedCombatMemberSelection	Members recruited ({0}/{1})
SimulatedCombatMemberSeleNotEnough	Members recruited (<color=#ff4343>{0}</color>/{1})
SimulatedCombatNormalMode	[Normal Mode]
SimulatedCombatHardMode	[Challenge Mode]
SimulatedCombatStarChallenge	{0}★ challenge
SimulatedCombatStarChallengeNotFinish	Challenge incomplete
SimulatedCombatStarChallengeFinish	{0}★ challenge completed
SimulatedCombatStarChallengeNoneConfirm	You have selected 0★ difficulty\nContinue with battle preparations?
SimulatedCombatOverMaxChar	You have already selected 3 members. Remove 1 before selecting again
SimulatedCombatNormalModeMinChar	You must recruit 3 members to form a team
SimulatedCombatHardModeMinChar	Recruit at least 1 member to form a team
SimulatedCombatBuySucc	Purchased
SimulatedCombatBuyNothing	Select at least one item to purchase
SimulatedCombatBuyFail	Insufficient operators. Complete daily missions or clear the challenge mode to obtain more Simulated Operators.
SimulatedCombatBuffTipPrefix	Bonus: 
SimulatedCombatRewardTime	Total reward attempts {0}
SimulatedCombatRewardStar	You are playing {0}★ challenge
SimulatedCombatFailTips	Operation failed. All operators have been refunded.
SimulatedCombatGetRewardSucc	Clear reward received. 1 daily reward attempt has been used.
SimulatedCombatBackOrFailTip	2. All consumables will be refunded if the challenge is failed, or you leave battle halfway.
SimulatedCombatBackConfirm	Leave the current stage?\nYour purchase details are saved.
SimulatedCombatChallengeRewardHelpTitle	Challenge Rewards
SimulatedCombatChallengeRewardHelpContent	You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
SimulatedCombatChallengeBuyMember	Recruit Member
SimulatedCombatChallengeBuyBuff	Purchase Bonus
SimulatedCombatChallengeMemberTip	You must recruit 3 members to form a team
SimulatedCombatOverMaxCharUnableBuy	Team full. Remove at least one member before recruiting again
SimulatedCombatNoRewardTodayTip	No daily reward attempts remaining
FubenHackDailyTicket	Ticket
FubenHackDevelop	Simulation Buff
FubenHackDevelopEn	LINK INSPECTION
FubenHackDevelopBtn	Buff\nList
FubenHackEquipBuffAvailable	Applicable
FubenHackEquipBuffUsed	Applied
FubenHackEquipBuffLock	<color=#ff3f3f>Unlock when Buff reaches Lv. {0}</color>
FubenHackEquipBuffApply	Apply
FubenHackRepeatResume	Repeat challenges cost no tickets
FubenHackUnlockTip	Clear the previous stage with 3★ to unlock the next stage
FubenHackEquipBuffSucc	Buff effect applied
FubenHackBuffPosLockTip	The slot is unlocked when the Buff effect reaches lv. {0}
FubenHackEquipBuffFail	Buff effects have been fully applied, no space for new Buff effects
FubenHackTakeOffBuffSucc	Buff effect unequipped
FubenHackTicketNotEnough	Insufficient tickets
FubenHackUnlockBuffFail	Insufficient Buff level to unlock
FubenHackUnlockBuffSucc	Successfully Unlocked!
FubenHackLevelUpTitle	Buff level upgraded
FubenHackLevelUpDesc	Buff effect unlocked!
FubenHackBuffDetailTitle	Buff Effect
FubenHackLevelName	Buff Level Up
CoupleCombatTeamOverDoubleTip	This game mode does not support a third member
CoupleCombatTeamLessDoubleTip	Two members as a team are required to start a battle
CoupleCombatRobotUsed	This member has been locked in another stage
CoupleCombatResetStageTip	This stage will be considered not cleared after resetting it, and the corresponding character will be unlocked. Confirm reset?
CoupleCombatResetStageSucc	Stage reset!
CoupleCombatHardModeNotOpen	Unlocked once the last stage in Normal Mode is cleared
PartnerListIsEmpty	You do not have a CUB yet
PartnerSkillFieldIsLock	Evolve CUB to {0} to unlock
SignGiftPackTimeRemainTip	Remaining
SignGiftPackHoldTip	Continue
SignGiftPackFree	Free
PartnerSyncPartnerError	You are doing this too frequently. Please try again later
PartnerNameIsEmpty	Enter CUB name
PartnerRenameSuc	CUB name set
SpringFestivalCollectCardGetReward	Claim {0} time(s)
SpringFestivalCollectCardGuildHelp	Happy Chinese New Year! During the "Spring Collect" event, I just need a {0}. I hope someone can lend a hand!
SpringFestivalHasGetReward	Claimed
SpringFestivalSmashEggsHighestScore	Highest: {0}
SpringFestivalCollectWordMaxCount	Claim limit reached
SpringFestivalItemNotEnough	Insufficient item. Unable to select
SpringFestivalConvertItem	Points have been exchanged for Lucky Money, which has been added to your wallet.
SpringFestivalSuccessHasItem	The Fortune Giver was knocked out! Lucky you! You earn {0} points and a few items.
SpringFestivalFailWithProtect	The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points.
SpringFestivalFailWithProtectAndItem	The Fortune Giver dodged your attack! Thanks to Nanami's Lock Charm, you have not lost any points and earned a few items.
SpringFestivalFailNoItem	The Fortune Giver attacks you! Your points turned into Lucky Money!
SpringFestivalSuccessNoItem	The Fortune Giver was knocked out! You earn {0} points.
SpringFestivalFailHasItem	The Fortune Giver attacks you! Your points turned into Lucky Money and you earn a few items.
SpringFestivalRequestFriendSuccess	Request sent. The player can answer your quest in the Spring Collection Event's [Send "Fu"] interface.
SpringFestivalGuildRequestSuccess	Request sent
SpringFestivalGuildCdTip	Request available: {0}
SpringFestivalScoreNotEnough	Insufficient daily point value. Cannot claim.
SpringFestivalNotOpen	Outside the event period
SpringFestivalSequenceSuccessTip	You have a {0}x win streak. If you fail to attack the Fortune Giver, you'll lose all your points. Continue?
SpringFestivalCollectWordProcess	Claimed: {0}/{1}
SpringFestivalRewardDesc1	Obtain the four characters "Yan Rang Ying Sui" to exchange for a "Yan Rang Ying Sui" Gift Box.
SpringFestivalRewardDesc2	Obtain the four characters "Tu Su Nuan Chun" to exchange for a "Tu Su Nuan Chun" Gift Box.
SpringFestivalRewardDesc3	Obtain "Yan Rang Ying Sui" and "Tu Su Nuan Chun" 1 time for a chance to unlock a New Year Box.
SpringFestivalNextGetRewardTime	Claim attempts refresh the next day at 07:00.
SpringFestivalCanNotGetFinalReward	Insufficient claim attempts. You must obtain "Ya Rang Ying Sui" and "Tu Su Nuan Chun" rewards to unlock.
SpringFestivalUniversalTips	Exchange {0} Super Characters for 1 reward?
SpringFestivalSendWordMessage	Happy Chinese New Year! Here's a {0} to wish you fortune in the coming year!
SpringFestivalSendWordSuccess	Sent
SpringFestivalGetWordSuccess	Claimed
SpringFestivalItemCantSend	Insufficient item. Unable to send
SpringFestivalFromFriend	Friends
SpringFestivalFromGuild	Guild
SpringFestivalRequestWordTip	Request a {0}
SpringFestivalSendWordTip	Send a {0}
SpringFestivalGetRewardTitle	Obtain
SpringFestivalOver	Event is over
SpringFestivalGuildRequestRefresh	Request status refreshed
StrongholdActivityNotOpen	Norman Revival Plan has not started
StrongholdActivityTimeNotOpen	Norman Revival Plan has not started
StrongholdActivityTimeActivityBegin	Battle Starts in: {0}
StrongholdActivityTimeFightBegin	Battle Ends in: {0}
StrongholdActivityTimeFightEnd	Event time remaining: {0}
StrongholdActivityTimeFightEndExtra	Current event time remaining: {0}
StrongholdActivityProgress	Progress: {0}/{1}
StrongholdActivityName	Norman Revival Plan
StrongholdActivityNameFightNormal	Elimination
StrongholdActivityNameFightHard	Cover Tactic
StrongholdActivityChapterHardFirstOpen	Cover Tactic Unlocked
StrongholdGetMianralLeft	{0} Ores collected
StrongholdMineTime	Collection time: {0}
StrongholdMineTimeDelay	Calculation of results is delayed to: {0}
StrongholdElectricTime	Next expansion: {0} daily
StrongholdElectricTimeDelay	Next expansion delayed to: {0}
StrongholdEndurance	(Combat points: {0})
StrongholdEnduranceTime	Points renewal: {0} daily
StrongholdEnduranceTimeDelay	Points renewal delayed to: {0}
StrongholdRecordAssist	{0} ({1} Cogs received)
StrongholdRewardProgress	<size=32><color=#0f70bc>{0}</color></size>/{1}
StrongholdUiMineActDes	1. Mining sector instructions 1.\n2. Mining sector instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
StrongholdMineEfficiencyDesc	Individual production: {0} Ores/day
StrongholdMinerGrowRateDesc	Miners grow by {0}% every day
StrongholdMinerExplainOne	An autonomous, self-multiplying miner robot that specializes in Tantalum mining. Will join the mining sector once the Elimination battle in a particular abandoned mine is completed.
StrongholdMinerExplainTwo	You may collect the Tantalum Ores produced after production is finalized every day. It will also be automatically sent to your inventory at the end of the mission.
StrongholdJournalTips	Ore production is calculated at {0} every day. The production data for future days is an estimate only.
StrongholdJournalTipsDelay	The calculation of daily Ore production is delayed to {0}. The production data for future days is an estimate only.
StrongholdJournalDay	Day {0}
StrongholdSetAssistCharacterInCD	You may reselect the support character in {0}s
StrongholdRefershAssistCharacterInCD	You may refresh the support character in {0}s
StrongholdSetAssistTips	Support members have no restriction\nThey can be borrowed by fellow Command Bureau members and friends\nYou will receive Cog rewards if the borrower has successfully cleared a stage\nThe rewards are calculated daily
StrongholdSetAssistRecordDuration	Day {0}, battle support provided for {1} min. Received rewards from Babylonia: {2}*{3}
StrongholdEnterChapterConfirmTitle	High-risk Zone Reminder
StrongholdEnterChapterConfirmContent	Only basic stronghold can be built in this mine. The electricity usage limit is further impacted and you cannot request external assistance.
StrongholdDeployElectricTipsTitle	Electricity Limit Reminder
StrongholdDeployElectricTipsContent	The total electricity limit of all teams in Cloud Island is 600
SettleLoseSkipConfirmTitle	Tips
SettleLoseSkipConfirmContent	Would you like to leave this stage?
PurchaseCanBuyText	{0} purchases Left
PartnerQualityUpEmpty	Select CUB
PartnerCoinNotEnough	Insufficient Cogs
PartnerLevelUpMaxLevel	Level limit reached
PartnerLevelUpItemEmpty	Select materials
PartnerBreakMax	Overclock limit reached
PartnerItemNotEnough	Insufficient materials
PartnerBreakMinLevel	Unable to overclock: level too low
PartnerClipNotEnough	Unable to evolve: insufficient shards
PartnerQualityMax	Max quality reached
PartnerSkillField	Available Skill {0}
PartnerAllStarActivate	All nodes have been activated
PartnerAllStarCanActivate	Already sufficient to activate all nodes
PartnerBackItem	Return material
PartnerStoryIsLock	Story is still locked
PartnerSkillLevelCN	Level {0}
PartnerSkillLevelEN	Lv {0}
PartnerAllSkillLevelMax	All skills have reached max level
PartnerPartnerAndClipNotEnough	No duplicate CUB or insufficient required Shards.
SpecialFashionShopDurationTime	Event Time ({0} - {1})
SpecialFashionShopGiftTitle	   Gift Display
WhiteValenDateInvite	{0} invitation(s) available
WhiteValentineNoInviteChara	Select a character to invite
WhiteValentineCharaIsDispatching	Character has been dispatched
WhiteValentinePercentAdd	 +{0}%
WhiteValentinePercentMinus	 -{0}%
WhiteValentineEnergyCountDown	Recover 1 stamina every {0}
WhiteValentineCostTimeStr	{0}s
WhiteValentineNoSelectChara	Select a character first
WhiteValentineCoinNotEnough	Insufficient items. You cannot wander around
WhiteValentinePlaceDispatching	Event in progress
WhiteValentineCoinNotEnoughStr	<color=red> {0}</color>
WhiteValentineCantInvite	Insufficient invites or all characters have been already invited
WhiteValentineCancelConfirm	Cancel date
WhiteValentineCancelConfirmContent	Are you sure you want to cancel the date? You will not get the rewards, and consumed stamina will not recover.
WhiteValentineEnergyNotEnough	Insufficient stamina. Please try again later.
WhiteValentineEncounterPreTip	You spend your rest break wandering around town...
WhiteValentineEncounterNoMemberTip	You spent some Stamps and had a great afternoon.
WhiteValentineAlreadyFinishEvent	The event is already completed. You can collect the rewards now.
WhiteValentineMissionComplete	<color=#34AFF8>All missions completed</color>
WhiteValentineDateNotStart	The event is not available yet. Stay tuned!
WhiteValentineDateEnd	Event is over
WhiteValentineBlueStr	<color=#34AFF8>{0}</color>
WhiteValentinePlaceCountDownStr	Completing in {0}
WhiteValentineGrayStr	<color=gray>{0}</color>
WhiteValentineAttrCharaComplete	You have obtained all characters of this type
PartnerSelectSkillFull	Equipped skill limit reached
PartnerNoBadyCarry	  N/A
PartnerSkillUnLock	Unlocked
StrongholdSetAssistRecordLendCount	Day {0}, battle support provided for {1} time(s). Received rewards from Command Bureau: {2}*{3}
StrongholdUiElectricActDes	1. Power Station instructions 1.\n2. Power station instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level.
StrongholdUseElectricDes	Electricity used: {0}
StrongholdTotalElectricDes	Current Max Electricity: {0}+{1} (Generated)
StrongholdElectricTimeTwo	Next battery arriving in: {0} every day
StrongholdElectricTimeTwoDelay	Next battery arrival is delayed to: {0}
StrongholdElectricAdd	Bonus electricity limit from next battery: {0}
StrongholdElectricAbility	Current total support BP: {0}
StrongholdChapterProgress	Progress: {0}/{1}
StrongholdChapterUnlockCondition	Clear {0} to unlock
StrongholdUiFightMainActDes	1. 1 combat point will be consumed to clear the stage.\n2. Successfully clearing the Deep Hive can immediately clear all the remaining stages within the mine and get you all the 1st clear rewards, at the cost of the total combat points required to clear all the uncleared stages.\n3. Combat points are issued every day.
StrongholdBuffConditionDes	Neutralize Requirement: {0}
StrongholdTeamTitle	Combat team [{0}]
StrongholdTeamIndex	Team {0}
StrongholdPluginAddFail	No electricity available for distribution
StrongholdPluginAddOverLimit	Add-on use limit reached
StrongholdPluginSaveFail	Electricity overload. Please adjust
StrongholdTeamRestartConfirmTitle	Retreat reminder
StrongholdTeamRestartConfirmContent	After retreating, your current stage progress will be reset and the already cleared stages need to be challenged again. Retreat anyway?
StrongholdTeamRestartConfirmContentOther	Ongoing Challenge Progress found in <color=blue>{0}</color>, challenging this stage will cause the retreat of that team, all cleared stages will need to be challenged again. Confirm retreat?
StrongholdEnterFightConfirmTitle	Battle Start Tip
StrongholdEnterFightConfirmContent	Load stage with current Progress? Tap "cancel" to enter Elimination page.
StrongholdElectricTeamMaxNum	Electricity support roster full. Remove one or more members before adjusting the roster again
StrongholdElectricSupportInElectricTeam	This member is already in the electricity team and cannot be assigned to the support team
StrongholdElectricSupportInTeamList	This member is already in one of the preset teams and cannot be assigned to the support team
StrongholdElectricDeployInElectricTeam	This character is already in the electricity support team and cannot be put in your current team
StrongholdElectricDeploySameCharacter	Unable to assign to team. A similar model of this character is already deployed
StrongholdElectricDeployInTeamLock	This character already has an existing stage progress and cannot be assigned to the team
StrongholdDeployTipTitle	Team reminder
StrongholdDeployTipContent	Move {0} from combat team {1} to {2}?
StrongholdEnterFightElectricOver	Electricity overload. Unable to enter battle
StrongholdEnterFightEnduranceLack	Insufficient combat points. Please wait for points to recover
StrongholdEnterFightTeamListNoCaptain	One or more teams have no leader assigned and cannot enter battle
StrongholdEnterFightTeamListNoFirstPos	One or more teams have no starter assigned and cannot enter battle
StrongholdDeployAssistantTipTitle	Support Character reminder
StrongholdDeployAssistantTipContent	Using this support character will cost {0}{1}. Would you like to proceed?
PartnerAllComposeHint	Would you like to combine all available CUBs?
PartnerIsCarringHint	This CUB is already carried by {0}. Would you like to move it to another member?
StrongholdDeployQucikDeployEmpty	Quick team list empty
PartnerComposeFinish	CUB combined successfully
PartnerComposeClipEmpty	Insufficient Booster Structural Parts
StrongholdPluginSetSaveSuc	Add-on setting saved
ElectricTeamCancelTipTitle	Electricity support withdrawal reminder
ElectricTeamCancelTipContent	After withdrawing, your electricity will overload, causing all Add-ons to become unavailable. Continue anyway?
DormCannotRecycleLockFurniture	Cannot recycle locked Decor
DormCannotRemakeLockFurniture	Cannot remake locked Decor
StrongholdBorrowCountOver	All stages use one common support character
StrongholdBorrowMaxTimes	Daily borrow limit reached
StrongholdBorrowCostLack	Insufficient Cogs. Unable to borrow support
StrongholdRobotRefusePartner	Cannot view the CUB of trial characters
StrongholdRobotRefuseFashion	Cannot view the Coating of trial characters
StrongholdRobotRefuseWeapon	Cannot view the weapon of trial characters
StrongholdRobotRefuseAwareness	Cannot view the Memory of trial characters
StrongholdQuickDeployTeamLock	This character already has an existing stage progress and cannot be switched
StrongholdTipLastGroupDebuff	{0} has been weakened
StrongholdtipNewChapter	{0} is unlocked
StrongholdAssistantFirstOpen	Character support is unlocked
MoeWarScheOpenCountdown	Available in {0}
MoeWarScheCloseCountdown	Ends in {0}
MoeWarScheIsEnd	Ended
MoeWarScheNotOpen	Session has not started
MoeWarRankPlayer	Total Cheer Points
MoeWarRankDaily	Total daily Cheer Points
MoeWarRankScore	<size=22><color=#000000FF>{0} </color></size>{1}
MoeWarMyRankScore	<size=22>{0}   </size>   {1}
MoeWarMatchVoteRefreshTimeSplit	.
MoeWarMatchVoteRefreshTimeUnit	{0}
MoeWarMatchVoteRefresh	Total Cheer Points refreshed at {0} 
MoeWarMatchVoteNoResult	Calculating
MoeWarMatchVoteNotRefresh	Not refreshed yet
MoeWarMessageThank	Thank Message
MoeWarMessageIntro	Vote Intro
MoeWarSkipAnimation	Skip
MoeWarSkipGift	Block Comment
MoeWarSupportTitle	Vote {0}
MoeWarDailyVoteItemLimitTip	Cannot use any more Festival Stamps on this companion today
MoeWarDailyVoteLimitTip	Daily vote limit reached
MoeWarDailyVoteLimitTip2	Reaching daily vote limit soon
MoeWarMatchEnd	Daily data update
MoeWarActivityOver	Eden Festival has ended
MoeWarGoVote	To Vote
MoeWarVote	Vote
MoeWarMyVote	My Votes:
MoeWarRankName	Cheers Ranking
MoeWarIntroduceName	Contestant Profiles
MoeWarGameName	Schedule
MoeWarDailyVoteItemNotEnoughTip	Insufficient {0}
MoeWarParkourQuit	You have left "Speed Racer"
MoeWarNotOpen	Event is not available yet
ChessPursuitQuickDeployTeamTitle	Defense [{0}]
ChessPursuitDeploySwitchTipsContent	This character is already deployed at Defense [{0}]. Move to the current Defense instead?
ChessPursuitUsePrefabTipsContent	{0} is already deployed at Defense [{1}]. Using the default setup will remove this character.
ChessPursuitNotSwitchCharacter	Cannot deploy more than one identical characters in the same Defense
ChessPursuitNoCaptain	Unable to complete formation. Defense [{0}] has no leader.
ChessPursuitNoFirst	Unable to complete formation. Defense [{0}] has no starter.
ChessPursuitHistoryKillCount	Min. attempt used: {0}
PartnerUpLevelHint	Enhanced successfully
PartnerCanBreakthroughHint	Activate Overclock
PartnerIsMaxHint	CUB slot limit reached
PartnerCarrySuccess	Equipped
PartnerChangeSuccess	Swap successful
PartnerPutdownSuccess	Unequipped
PartnerIsTrainingHint	Consuming CUBs that have undergone training will return part of the items used during training. Continue?
PartnerStrengthenAutoSelectEmpty	No item available to select
UseNutPackage	Select Cog Pack
ChoiseNutPackageOver	Cog Pack selection limit reached
NutOverMaxCount	Cog limit reached
CommonActivityTimeStr	Remaining time: {0}
CommonRedText	<color=red> {0}</color>
FingerGuessingRuleTitle	{0} Turns {1} Wins
FingerGuessingStageNotSelect	Select a stage first
FingerGuessingStageNotOpen	The stage is not available yet. Complete the previous stages first.
FingerGuessingEyeClose	Third Eye is disabled
FingerGuessingScoreStr	Score: {0}
FingerGuessingEnemyScoreStr	Opponent score: {0}
FingerGuessingHeroScoreStr	Your score: {0}
FingerGuessCoinNotEnough	Insufficient [Antique Mirror]
FingerGuessingResultDraw	DRAW
FingerGuessingResultLose	LOSE
FingerGuessingResultWin	WIN
FingerGuessingRoundStr	ROUND {0}
FingerGuessingOpenEyeRuleStr	Enable Third Eye to foresee {0} actions from the opponent
FingerGuessingHighScore	Highscore: {0}
FingerGuessingEyeOpenTipsTitle	Enable Third Eye
FingerGuessingEyeOpenTipsContent	Would you like to enable Third Eye?
FingerGuessingTurnStr	Round: {0}/{1}
FingerGuessingOpenEyeTips	Challenge failed. Consider enabling Third Eye before challenging again.
ChessPursuitBattleReplaceCharacterTip	{0} is already deployed to {1}. Cannot swap.
PartnerUnequipped	No CUB equipped
PartnerSeatNotLock	The skill slot is locked
PartnerSkillUnequipped	No skill equipped
PartnerMainSkill	Active Skill
CommonActivityEnd	Event is unavailable
CommonActivityNotStart	Event is not available yet
CommonSlashStr	{0}/{1}
NameplateOutTime	Expired
NameplateIsHave	{0}<color=#0f70bc> (Owned)</color>
NameplateGetTime	Obtained at {0}
NameplateLv	Lv{0}
GetNamepalteIsExpire	{0}<color=#0f70bc> (Expired)</color>
NameplateExp	{0}/{1}
NotHaveNameplate	No Nameplate
MentorStudentCurLevelText	Current Level: {0}
MentorLevelText	Lv{0}
NameplateToItemStr	Converted to item——{0}
StartInTime	Starting in {0}
EndInTime	Ends in {0}
TimeUp	Ended
MoeWarPreparationCount	Preparation ({0}/{1})
MoeWarLastRecruitCount	{0}<size=28><color=#4E4D4D>/{1}</color></size>
MoeWarHelperTimeLimit	Deadline: {0}
MoeWarAnswerRecordPerctnt	{0}<size=30><color=#525252>/{1}</color></size>
MoeWarAnswerRecordRightCount	(<color=#1571BD>{0}</color> questions answered correctly)
MoeWarAssistanceRecoveryTime	One attempt will be resumed in {0}
MoeWarSupportVoteItemCount	Vote {0}\n{1}/{2} in total
MoeWarOccupyLastTime	Remaining time: {0}
MoeWarPrepareFightNotCharcter	Select contestants from the left
MoeWarParkourFightNotCharacter	Please select your racer first
MoeWarPrepareNotHelpter	No Helpers available. Please contact a Helper first
MoeWarRecruitTipsDesc	Start communication?
MoeWarGrandTotal	Today's {0}
MoeWarConditionNotAllComplete	You haven't reached the max preparation level. Proceed anyway?
MoeWarNotDailyLimitVoteTips	{0} has no daily limit
MoeWarDailyLimitVoteTips	{0} has a daily limit of {1}/{2}
MoeWarSupportSuccess	Thanks for your participation, Commandant! {0}'s Festival Cheer Points have increased.
MoeWarVoteEffectTitle	Increases the contestant's Cheer Points
MoeWarVoteRewardTitle	Gives event token "Joy"
ArchivePartnerLock	Insufficient data. Obtain this CUB to unlock
MoeWarConditionDesc	Condition {0}:{1}
PartnerSkillLevelOverFlow	Cannot exceed the total skill level limit
MentorTaskCompletedHint	Mission complete
TeamGridSameRole	Identical {0} found in team
MoeWarBtnPrepareSmallTitle	Voting Stamp received
MaintainerActionNotOpen	Operation Guardians has not started
GachaOrganizeUnlockTips	 Available after getting all the\n<size=28><color=#FFF732>[Special Rewards]</color></size> in the last supply crate
GachaOrganizeLockNotDraw	You need to collect all the special rewards of the last supply crate
GachaOrganizeSoldOutNotDraw	Supply reward claimed
GachaOrganizeDrawCount	{0} supplies
GachaOrganizeDrawNotEnoughError	Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish.
GachaOrganizeNotEnoughSkipHint	Insufficient items. Participate in the Festival and vote with Festival Stamps to replenish. Advance?
GachaOrganizeRankTip	Supply Crate
StrongholdBatteryGetDes	Day 1: 1000\nDay 2: 1000\nDay 3: 1000\nDay 4: 1000\nDay 5: 1000\nDay 6: 0\nDay 7: 0\nDay 8: 0\nDay 9: 0\nDay 10: 0\n
StrongholdBtnSkipDesc	To {0}
StrongholdStageClear	Autonomous Miner number increased
StrongholdAnimationClose	Closing in {0}s
StrongholdElectricDeployUsePrefabSameCharacter	The default lineup consists of an identical character that is already deployed. Unable to add this character to the team.
ActivityStateChange	Event status changed
MoeWarHelperOverExpired	Character expired
MoeWarRespondItemMaxTitle	<size=74>Quantity of {0} has reached limit</size>
MoeWarRespondItemMaxDesc	Please use {0} support first
MoeWarGoToVote	To Voting
MoeWarMainText	Vote for your favorite contestants. Give them all the support you have!
MoeWarWebName	Web Events
MoeWarWebNameEng	WEB
MoeWarRewardName	Remembrance Parlor
MoeWarRewardNameEng	SHOP
MoeWarGachaName	Tea Stall
MoeWarGachaNameEng	REWARD
MoeWarTaskName	Festival Journal
MoeWarTaskNameEng	TASK
MoeWarVoteButtonName	Vote
StrongholdGridInPrefab	In default
StrongholdAlreadySelectLevel	Norman Revival Plan level already selected
StrongholdTimeFormat	M/d HH:mm
StrongholdSectionOne	Preparation Phase
StrongholdSectionTwo	Battle Phase
StrongholdLevelLimit	(Lv：{0}-{1})
StrongholdPauseTimeAfterFightBegin	Extension is only available 48 hours after entering Battle Phase
StrongholdPauseTimeBeforeFightEnd	Extension is unavailable during the last 24 hours of Battle Phase
StrongholdPauseConfirmTitle	Extension reminder
StrongholdPauseConfirmContent	After extension, the calculation of resources will be delayed by 24 hours, and it will double up at the next available deadline. Would you like to continue?
StrongholdSetAssistRecordDelay	Day {0}, calculation delayed, no support rewards will be issued
StrongholdFirstFightConfirmTitle	Battle Tips
StrongholdFirstFightConfirmContent	Once the battle starts, you will enter Battle Phase. Every 24 hours, the resources are calculated, yielding bonus miners, Ore, combat points and Electricity. Would you like to start? (Battle will automatically commence in {0})
StrongholdRewardTipTitle	{0} rewards
StrongholdRewardTipTitleDefault	Current Rewards
StrongholdChooseLevelTypeEmpty	Select a difficulty first
DecomposePartnerConfirmTip	You have selected <color=#0E70BD>A-Rank or above CUB</color>.\nYou will get approximately 50% of the training materials used from deconstruction. (Non-integer values are rounded down)
DecomposePartnerConfirmTitle	CUB deconstruct doublecheck
PartnerDecomposionCapacityDes	CUB available for deconstruct
PartnerCapacityDes	CUB owned
StrongholdBatteryGetTitle	Expected Electricity supply
StrongholdBatteryGetMediumDes	Day 1: 1000\nDay 2: 1000\nDay 3: 1000\nDay 4: 1000\nDay 5: 1000\nDay 6: 0\nDay 7: 0\nDay 8: 0\nDay 9: 0\nDay 10: 0\n
StrongholdBatteryGetHardDes	Day 1: 20\nDay 2: 30\nDay 3: 40\nDay 4: 70\nDay 5: 80\nDay 6: 100\nDay 7: 120\nDay 8: 150\nDay 9: 500\nDay 10: 1500\n
MovieAssembleConditionDesc	Condition to unlock: {0}
StrongholdChooseLevelTypeOne	Regular Battle (low difficulty, regular rewards)
StrongholdChooseLevelTypeTwo	Pioneer Battle (high difficulty, great rewards)
KoroCharacterActivityEnd	Event is over
MoeWarRecruitSelectReply	Select Reply
MoeWarRecruitContinueContact	Keep connecting
Close	Close
MoeWarSupportViewTitle	Celica Support
ReformStageTimeLockTip	Stage not yet available
ReformStagePassLockTip	Modifications can only be performed after the basic stage is cleared
ReformAtivityTimeEnd	This event is over
ReformMaxBuffCountTip	The optional bonus effect has reached the upper limit, please cancel the previous selection first
ReformMaxEnvCountTip	The optional environment effect has reached the upper limit, please cancel the previous selection first
ReformScoreLimitTip	Insufficient Challenge Points. Go collect more!
ReformCharDetailText	Details
ReformSettleTitleText	Modify level: {0}
ReformEvolvableStageUnlockTip	Requires a score of {0} on the previous stage
ReformEvolvableEnemyNameText	Enemies and Affixes
ReformEvolvableMemberNameText	Member
ReformEvolvableBuffNameText	Bonus
ReformEvolvableEnvNameText	Environment
ReformBaseStageUnlockText	Unlocks after {0}
ReformScoreCancelLimitTip	After deselecting, other modification requirements cannot be met. Please solve the Buff modification first
ReformPreviewLimitTip	It can only be previewed until the basic stage is cleared
ReformMaxScoreTitle	Accumulated Points
ReformEvolvableStageName0	Stage
ReformEvolvableStageName1	Universal Modify
ReformEvolvableStageName2	Super Modify
ReformEvolvableStageName3	Extreme Modify
ReformBuffPanelTopTip	Select bonuses to enhance the team. The more the Star bonuses, the stronger the effect
ReformEnvPanelTopTip	Tip: Amount of available environment (<color={0}>{1}</color>/{2})
ReformEnemyPanelTopTip	Tip: Add Affixes to enemies in the Affix screen
ReformMemberPanelTopTip	Tip: Use new members to create powerful teams
ReformMainBuffTipsTitle	Stage Affix
ReformEnemyBuffTipsTitle	Enemy Affix
ReformEnemyLevelText	Danger: {0}
ReformReadyTitleText	{0}—{1}
ReformSettleScoreText	Points gained: {0}
ReformListSaveBtnName	Confirm Modification
ReformEnemyAddCountText	Additional enemies: {0}
ReformMemberAddCountText	Additional members: {0}
ReformReadyFirstDropText	First Clear Rewards
ReformReadyScoreDropText	Challenge Points
ReformSaveEvolableStageTip	Modification {0}-{1} saved for challenge
ReformMonsterOpenTip	You can only view enemy details until the Codex function is activated
ReformSettleMaxScoreTip	You didn't reach this stage's Highest Score <color=#828282>{0}</color>
ReformEvolvableDiffOpenTip	{0}-{1} difficulty has been activated. Modification recommended before challenging
ReformMemberPanelTopEvolableTip	<color=#828282>Tap again to unselect </color>
MentorDoMentorShipDisconnectFailPassHint	As the other party has not been online for more than 3 days, the collaboration can be directly terminated. Confirm termination?
MentorDoGraduateHint	Students above Lv.80 can only graduate by themselves after terminating a collaboration. However, a new collaboration cannot be established. If the other party has been online within 3 days, you cannot establish a collaboration within 12 hours after you terminate the collaboration. Are you sure you want to graduate by yourself?
MentorDoGraduateFailPassHint	Students above Lv.80 can only graduate by themselves after terminating a collaboration. Are you sure you want to graduate by yourself?
MentorDoApplyTeachaeMaxHint	The other party has an Instructor
MentorDoApplyLevelOverHint	The other party has established a level of collaboration
MentorMessageLengthTips	The message contains more than {0} characters
MentorMessageIsEmpty	Please enter your message here
LastLoginTimeText	Recent Log-in: {0}
MentorMessageSendCompleteHint	Message posted
MentorTeacherGiftEmptyHint	Insufficient gifts
MentorTeacherGiftDesc	The Instructor can obtain 3 gifts upon reaching 100 Mission Activity. The gifts can be sent to the students who complete Guide Missions.
MentorTeacherGiftHint	All gifts can be claimed once a week. Gifts will be cleared at 07:00 every Monday
PokerGuessingRuleText	The system displays two cards at a time. One is visible, and the other is blind. Players must guess which card is higher in value (A represents 1).\n \nFor the first time, randomly draw a visible card out from the initial deck, then randomly draw out a blind card. When the deck is empty, reshuffle to continue.\n \nYou can open the Card Tracker to view the current record. They are classified by suites and displayed from smallest to largest as blind cards. The card will be flipped over when it is guessed.\n \nIf you would like to participate, spend Cogs to start Poker Guessing (Cogs are only required for the first game each day). Complete Daily Missions to collect Button Cells.
PokerGuessingEmptyLibrayText	The deck is empty now. Reshuffle to continue
PokerGuessingCostItemText	Consume {0}
PokerGuessingRuleTextTitle	Poker Guessing Rules
PokerGuessingRecordTitle	Card Tracker
PokerGuessingRecordTitle2	Card Summary
PokerGuessingNewGame	New Turn
PokerGuessingTask	Event Mission
PokerGuessingShop	Event Shop
PokerGuessingStory	Character Story
PokerGuessingScoreOutRange	Point limit reached
PokerGuessingVictory	Victory
PokerGuessingFailed	Failed
PokerGuessingDraw	Tie
PokerGuessingVictoryEng	Victory
PokerGuessingFailedEng	Failed
PokerGuessingDrawEng	Draw
PokerGuessingStraightWins	Wins
PokerGuessingNotOpen	Event is not open yet
PokerGuessingActivityEnd	Event is over
PokerGuessingPlayStory	Play Cutscene
PokerGuessingUnlockStory	Unlock Story
PokerGuessingSendTitle	Send Gift
PokerGuessingSendContent	Sending {0} Astro-Mystery Box(es) can view the character's Double Seventh Festival story.\nConfirm to send?
PokerGuessingGameNotStart	Game not started
PokerGuessingTipsCountDeficiency	Insufficient tip attempts
PokerGuessingCharacterSwitch	Character Switched
PokerGuessingUnlockItemDeficiency	Insufficient Astro-Mystery Boxes. To get more, please refer to the Starry Conversations instructions.
MentorStudentGiftCompletHint	Gift sent
PartnerTeachingProgressRate	Complete: %s/%s
PartnerTeachingActivityLeftTime	Remaining Event Time: %s
PartnerTeachingActivityEnd	Event is over
PartnerTeachingTag	New CUB
InvertCardGameNotHaveSeverData	The game is not open yet, please wait
InvertCardGameTimeNotOpen	Game time is locked
InvertCardGameTimeEnd	Game time has expired
InvertCardGameStageNotOpen	Unlock until the [{0}] is complete
InvertCardGameMaxInvertConutTextBlue	After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip (<color=#64e7ff>{1}</color>/{2})
InvertCardGameMaxInvertConutTextNormal	After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip ({1}/{2})
InvertCardGameCurInvertConutText	Current flip: <color=#64e7ff>{0}/{1}</color>
InvertCardGameConstomCountBlue	<color=#64e7ff>{0}</color> to flip
InvertCardGameConstomCountRed	<color=#da4a4a>{0}</color> to flip
InvertCardGameHaveNotEnoughItem	Insufficient [Klein Bottles]. Unable to do this.
ActivityBriefNotOpenTips	Activates in {0}
ScratchTicketSelectChoseTips	Tap the option to select a line of numbers
ScratchTicketActivityLeftTime	Event time remaining:
ScratchTicketAllFinishTips	You have received all the event rewards. Stay tuned for the next event!
ScratchTicketGridAlreadyOpenTips	Cannot open the same slot again
ScratchTicketMaxOpenTips	Max No. of slots opened
ActivityBaseTaskSkipNotInDuring	Event has not started
RpgMakerGameStageNotOpen	Clear {0} to unlock
MentorTeacherGiftCompletHint	Gift sent
MentorTeacherSameMessageHint	Please confirm that the contents of the two messages are different
STThemeUnlock	Unlock after {0}
STSingleWavePreUnlock	Clear {0} to unlock
STMultiWavePreUnlock	Clear {0} Wave {1} to unlock
STBagPluginCapacity	Capacity  <color=#0e70bd><size=36>+{0}</size></color>
STBagDecomposionNum	Amount: {0}
STBagDecomposionDataIsNull	Select the Add-on to scrap first
STStartTier	Begin Adventure
STContinueTier	Continue Adventure
STTpProgress	<size=55>{0}</size>/{1}
STTsHistoryFloorStr	F{0}
RpgMakerGamePlayMainQuickTipsDesc	The stage will be reset once you leave.\nWould you like to proceed anyway?
RpgMakerGamePlayMainIsUseHintDesc	Need any tips for this action?
RpgMakerGameCharacterLockName	Unknown frame
RpgMakerGameCharacterLockInfoTitle	Construct Info
RpgMakerGameCharacterLockInfoDesc	Information encrypted
MineSweepingNotOpenHint	Event is not open yet
MineSweepingOverTimeHint	Event has ended
MineSweepingStageWinHint	Victory: Open all the safe areas ({0}/{1})
MineSweepingStageLoseHint	Failure Condition: Get frozen by "Snowball" {0} time(s) ({1}/{2})
MineSweepingChapterWinHint	???: The fireflies will lead the way for us even if the dark clouds cover the sky.
MineStageUnLockHint	Clear STAGE {0} to unlock
MineChapterLockHint	Prerequisite chapters locked
KillZoneActivityNotOpen	Event not yet available
KillZoneActivityEnd	Event is over
KillZoneProcess	Stages completed: {0}/{1}
KillZoneChapterLeftTime	{0}
KillZoneChapterUnlockLeftTime	This area will be unlocked in {0}
KillZoneStageUnlockTip	Complete the prerequisite Stage {0} first
KillZoneActivityLeftTime	Remaining time: {0}
KillZoneDiffHardLockTip	Available after player completes challenge {0}-{1}
KillZoneStageMaxKillNum	Max Kills: {0}
KillZoneFarmRewardTipTitle	Challenge Rewards
KillZoneFarmRewardTipContent	You may claim the challenge mode rewards 3 times per day\nThe rewards cannot be accumulated to the next day and are reset daily\nChallenge mode stages provide different rewards based on the number of stars\nHigh-star stages are more difficult and offer better rewards
KillZoneTotalStarProcess	{0}<size=30>/{1}</size>
KillZoneStarRewardProcess	<size=50><color=#0f70bc>{0}</color></size>/{1}
KillZoneTotalStarDescNormal	Rank Rewards
KillZoneTotalStarDescHard	Challenge Reward
KillZoneSelectPlguinEmpty	Go to [Edit Add-on] page to equip the Add-on
KillZoneSelectPlguinEmptyOperate	Select the Add-on to equip
KillZonePlguinMaxLevelSuffix	Lv{0}
KillZonePlguinMaxLevelStr	Max
KillZoneResetPlguinEmpty	No Add-on to reset
KillZoneResetPlguinTips	Reset Level {0}-{1} of current Add-on to locked?
KillZoneResetPlguinsTips	Reset current Add-on ({0} in total) to locked?
KillZonePlguinLevelUpCostLack	Insufficient cost to upgrade Add-on
KillZonePlguinActiveCostLack	Insufficient cost to activate Add-on
KillZonePlguinUnlockCostLack	Insufficient cost to unlock Add-on
KillZonePlguinResetCostLack	Insufficient cost to reset Add-on
KillZoneDailyRewardTips	Daily rewards will be calculated based on the player's total rank for Normal and Challenging Stages. Resets daily at 7:00 UTC.
KillZoneSettleWinKillEnemyCount	Target Count: {0}
ScheOpenCountdown	Available in {0}
STThemeLayer	F{0}
STStageProgress	Progress: {0}
MineSweepingNotCoinHint	You do not have sufficient [Crumpled Paper].
STOverTimeHint	Event has ended
STStartTierText	Begin Adventure
STContinueTierText	Continue Adventure
STChooseEnhancerTit	Select the Abyssal Buff
STChooseEnhancerText	(Different Abyssal Buffs will stack in your current challenge, but a higher level buff will replace the same buff of lower levels.)
STGetPluginTit	Add-on Rewards
STGetPluginText	(Add-on rewards are sent out at the end of your challenge. You will get Add-on after every 5 floors in Infinite Abyss. The amount and quality of Add-on increase with the number of floor.)
FashionStoryActivityEnd	Event is over
FashionStoryTrialStageLeftTime	Remaining Event Time: {0}
FashionStoryTrialStageEnd	Coating experience has ended
FashionStoryProcess	Progress: {0}/{1}
FashionStoryEnd	The story event is over
SocialBlackTipsDesc	Once you block the player, you will no longer receive messages from them. The Bond between you two will be reset and the friendship will be automatically terminated. \nWould you like to continue?
SocialBlackRemoveDesc	The commandant has been removed from the blacklist
SocialBlackMaxCountDesc	Capacity   {0}/{1}
SocialBlackEnterSuccess	The player has been blocked
SocialBlackEnterOver	The player is already in your blacklist
DrawSelectCountText	Remaining attempts: {0}
DrawSelectNotCountText	No attempts available
DrawSelectNormalHint	Are you sure you want to switch the rate-up character to the one selected? <color=#ff0000>{0}</color> chance left to switch during the event.
DrawSelectRandomHint	There's no Up character in the bundle to be selected. Select anyway?
DrawSelectCountFullText	<color=#ff0000>{0}</color> chance left for selecting bundle by yourself during the event
DrawSelectNotCountFullText	<color=#ff0000>Unable to switch UP characters during the event</color>
DrawBannerSelectCountText	You have <size=38px><color=#ffffff>{0} chances </color></size> to select an UP character by yourself during the event
DrawBannerSelectNotCountText	Unable to replace UP characters during the event
STFightFinishUsePluginText	Consume Add-on
STFightFinishUsePluginHint	Add-on will be consumed once you confirm to claim the rewards
STFightFinishSelectPluginText	Consume Add-on
STFightFinishSelectPluginHint	 
STFightLoadingTeamText	Combat Team {0}
STTdEnhanceTitleMain	Bonus drops
STTdEnhanceTitleSub	You can get a buff in every floor of Infinite Abyss. This buff is only valid within Infinite Abyss.
STTdPluginTitleMain	Add-on Drop
STTdPluginTitleSub	Add-on rewards are available at the end of Floor 5, 10, 15, and 20 of Infinite Abyss, and will be sent to you at the end of the challenge.
STTdEnhanceLock	Unobtained
STTdPluginLock	F{0}
STTcTitle	Go to F{0}?
StrongholdTeamAutoRuneConfirmTitle	Energy Field configuration notice
StrongholdTeamAutoRuneConfirmContent	Some teams do not have Energy Field configured. Do you want to start with the default setup?
StrongholdTeamSelectSubRuneEmpty	No Energy Field module selected. Unable to save
StrongholdTeamSelectRuneConfirmTitle	Energy Field selection notice
StrongholdTeamSelectRuneConfirmContent	This Energy Field is used by team {0}. Would you like to swap it to this team?
StrongholdTeamResetStageConfirmTitle	Stage reset notice
StrongholdTeamResetStageConfirmContent	Once reset, this stage will become uncleared and you will need to challenge again. Confirm reset?
StrongholdTeamRuneLockTip	Energy Field already used cannot be moved to other teams
PassportLevelDesc	Lv {0}
PassportActivityTime	{0} - {1} ({2} weeks)
PassportActivityCurrWeekly	Week {0}
PassportSpendBuyDesc	<color=#0f70bc>{0}</color> to purchase
PassportBuyLevelUpDesc	to increase rating to Lv.<color=#0f70bc>{0}</color>
PassportLevelUnLockSupplyDesc	Supplies unlocked at <color=#0f70bc>Lv.{0}</color>
PassportLevelUnLockDesc	Unlock at Lv.<color=#fee82a>{0}</color>
BuyConfirmTipsTitle	Confirm purchase
PassportBuyPassportTipsDesc	Use {0} {1} to purchase <color=#0f70bc>{2}</color>?
SuccessfulItemPurchase	{0} Purchased
PassportBuyLevelTipsDesc	Use {0}{1} to purchase {2} of {3} to level up to Lv.{4}?
PassportBuyLevelMaxDesc	The rating level has already reached the maximum level available for purchase
PassportBtnBuyPassportDesc	<color=#ffea00>{0}</color>{1}    purchase
AlreadyBuy	Purchased
STMultiTeamTeamListNoCaptain	One or more teams have no leader assigned and cannot enter battle
STMultiTeamTeamListNoFirstPos	One or more teams have no starter assigned and cannot enter battle
STPcLockText	In Use
PassportBuyExpCompleate	Level purchased
STShopRefreshTime	<size=26><color=#ffffff>Attempts replenished: </color></size>{0}
STShopRefreshBtnText	Refresh: {0}/{1}
STCostPluginNumberOver	Add-on equip limit exceeded
STHonorNameText	Data Track obtained:
SuperTowerShopOwnerText	Owned {0}
SuperSmashProgressText	First Opponent\n<color=#ff8e43>{0}/{1}</color>
SuperSmashTeamLevel	Team Level: {0}
SuperSmashModeLock	Unlocks after [{0}] is available
SuperSmashTeamLevelMax	Max level reached
SuperSmashTeamLV	LV.{0}
STPluginCountNotEnough	Add-on amount does not meet the requirement
STMultiTeamInHint	Team {0}
STTransfiniteNotOpen	Ultralimit Simulation not available
STTransfiniteMaxLevel	Max Ultralimit level reached
STBonusCharaNotOpen	SP Character not available
SameCharacterInTeamTip	Duplicate characters deployed
IsomerLimitTip	No Uniframes
NormalLimitTip	No Omniframes
PassportAutoGetTipsTitle	Auto claimed
PassportAutoGetTipsDesc	Some rating missions have refreshed. The Intel points of your completed rating missions have been automatically claimed:
STTierCanNotPlayHint	Infinite Abyss with theme {0} is in progress
STActivityTimeEnd	Deep Blue Warzone has ended
STShopBuyItemNotEnoughTips	Insufficient tokens
STShopRefreshItemNotEnoughStyle	<color=#ff0000>{0}</color>
STPluginDetailsStarStr	 <color=#0f70bc><size=34>{0}</size></color>
CommonRemainTime	Remaining time: {0}
STRoleLevelUpUsePluginTip	You have selected {0}★ or above Add-on. Continue?
STRoleLevelUpNotPluginTip	Select Add-on to level up
STTierScoreStr	{0}/{1}
STMainBtnBagName	Add-on Inventory
STMainBtnShopName	Fusion Center
STMainBtnRoleName	CHARACTER
STMainBtnSpecialName	SP Character
STMainBtnGachaName	Tactical Supply
STMainBtnMapName	Map
STNoStageType	Stage type does not exist
STShopTitle	Add-on Fusion Center
STExpansionLevelTitle	Ultralimit
GachaAlreadyobtainedCount	{0}/{1}
ST3DMainThemeStageLevel	Stage Progress
ST3DMainThemeTierLevel	Abyssal Progress
MineSweepingChallengePlusHint	<color=#e6240a>{0}</color> extra attempts have been added
STShopOverCapacity	Cannot purchase Add-on that exceeds the remaining inventory capacity
STTagetFunctionTitleText	Privilege Target
STPluginUnlockTipContent	Use {0} stars to unlock {1} exclusive slot? Once unlocked, the exclusive slot effect of {1} can be activated in event stages.
STBagPopText	Expansion items automatically used to increase inventory capacity
STMultiTeamRewardTitle	Team
STMultiWaveRewardTitle	WAVE
STRewardText	{0} rewards
STNoPlugin	No Add-on is compatible to the current character deployed
ExchangeTeamMemberTitle	Team reminder
ExchangeTeamMemberContent	Swap {0} from {1} to {2}?
BattleTeamTitle	Combat Team {0}
STSameCharacterNotInTeamTip	An identical character is already in the team
STNotSelectPlugin	No Add-on selected for this challenge
STNotUsePlugin	No Add-on has been consumed for this challenge
STSettleConfirmHint	Use Add-on to claim the challenge rewards?
STSettleCancelHint	Abandon challenge? (No Add-on will be consumed, but you cannot get any rewards)
STTierPrepareEnhanceTip	You can select an Abyssal Buff at the start of each floor based on the characters deployed. Buffs are only active during the current adventure.
LongPressLevelUpSkill	Upgrade requires Cogs x<color=#0E70BDFF>{0}</color>    Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2}\nWould you like to proceed?
SummerEpisodeMapSelectTitle	Photo scene selection
SummerEpisodeActivityEnd	Midsummer's Memorial Day has ended
STShopRefreshItemNotEnoughTips	Insufficient Cogs
NewRoleDrawNotOpen	Research Pool is not available
STTierStageNotFullMemember	You need to deploy 3 characters for this stage
PassportExp	{0}/{1}
PassportMaxExpText	Total Intel Value:
PassportBuyCaptionDesc	Purchasable until <color=#0F70BC>{0}</color> before event ends
RpgMakerGameSecondHintTitle	How can I help you?
FunctionNotOpen	Feature is not available yet
UiFashionBtnNameFashion	Coating {0}/{1}
UiFashionBtnNameHeadPortrait	Member Portrait {0}/{1}
UiFashionBtnNameWeaponFashion	Coating {0}/{1}
UiFashionIntroFashion	   Coating Info
UiFashionIntroHeadPortrait	   Unlock Requirements
UiFashionHeadPortraitConditionDefault	Obtain member to unlock
UiFashionHeadPortraitConditionLiberation	Upgrade Construct to Ultima to unlock
UiFashionHeadPortraitConditionFashion	Obtain Coating to unlock
LongPressLevelUpSkillMax	Upgrade requires Cogs x<color=#0E70BDFF>{0}</color>    Skill Point x<color=#0E70BDFF>{1}</color>\nAfter upgrade, the new skill level is: {2} (Max)\nWould you like to proceed?
SummerEpisodePhotoScore	Photo Points
SummerEpisodeMischiefScore	Mischief Points
SummerEpisodeWorkingScore	Cooperation Points
ReportGuildFinish	Reported Guild
DlcHasDownloaded	Downloaded
DlcCanDownload	Downloadable
RpgMakerGameTipClose	Closing in {0}
SCBossOpenTimeTips	Available in {0}
SCBossActivityTimeOut	Event is over
SCBossMaxScoreText	Highest Record: {0}
SCRoleMainSkillNotChangeTips	Cannot switch fixed skill
SCRoleSkillUploadSuccess	Deploy success
SCRoleOverMaxSkillCountTips	Surpassed maximum skill amount {0}
SCRoleTimeLockTips	Available in {0}
SCRoleReceivedTips	Character not yet purchased
SCRankEmptyText	N/A
LivWarmActivityUseItemCountText	Consume <color={0}>{1}</color> to move Portrait position once
LivWarmActivityReminderLoseText	After moving a total of {0} times, this stage does not cost any more tokens <color=#34aff8>({1}/{2})</color> 
LivWarmActivityStageLockTips	Complete [{0}] to unlock
LivWarmActivityItemNoEnough	Insufficient tokens
LivWarmActivityClearStage	Cleared
LivWarmTaskProgress	{0}/{1}
SCRankTotalName	Total Ranking
SCRankScoreTips	<size=22><color=#000000FF>Damage Points: </color></size> {0}
SameColorGameShuffleBallHint	There are no more moves, the board will be reset.
SCStepText	Remaining Turns: {0}
SCDamageText	Damage Points: {0}
SCBuffRoundText	{0}
SCTipBuffDetailName	Buff details
SCTipBossSkillDetailName	Skill details
SCTipBuffDetailDesc	Buff description
SCTipBossSkillDetailDesc	Skill description
SCWinDamageText	Damage Points: {0}
SCWinRankText	Required to reach {0}: {1}
SCActivityTimeText	<color=#fff000>{0}</color>{1}
PassportExpText	Intel Value:
PassportRewardTxtBuy	<color=#0f70bc>{0}</color>, increase Rating Lv. to Lv.<color=#0f70bc>{1}</color>?
SSBMainPointGetText	{0}/{1}
SSBMainLeftMonsters	Remaining opponents for the first battle: {0}
SSBMainLeftEnergy	Obtainable energy sources: {0}
SSBGainText	Energy obtained increased by {0}%
SSBCharaHeadCheck	P{0} selected
SSBSelectBan	This position is disabled
SSBOnlyRandom	This position is set to be randomized
SSBMonsterCanActive	Join battle in {0}
SSBMonsterLock	Opponent is locked
SSBMonsterDisable	Opponent is disabled
SSBInfoCoreAtk	ATK <color=#0F70BC>+{0}</color>
SSBInfoCoreLife	HP <color=#0F70BC>+{0}</color>
SSBSelectCoreGain	Amplification Extent: {0}
SSBReadyRankNow	Current Rank: <color=#31a2e7>{0}</color>
SSBReadyWinCount	Current Streak: <color=#31a2e7>{0}</color>
SSBMainEnergy	{0}<color=#ffffff><size=36>/{1}</size></color>
SSBNeedSelectMonster	Select your opponent
SSBOtherModeIsPlaying	Other divisions are in progress
SSBRobotCantEditEquip	Cannot change trial character's equipment
SSBEggRobotCantEditCore	Easter egg character cannot edit Super Cores
SSBCoreNotOpen	Super Core is not available
SSBNeedRoleMinPosition	This division needs at least {0} character(s)
SSBConfirmFight	Confirm Result
SSBStartFight	Battle
SSBNextFight	Continue fighting
SSBNotReachOpenTime	This division is not yet available. Please come back later.
SSBNoRanking	N/A
SSBRepeatColor	No duplicate colors in the positions
SSBNoCaptain	Please designate a leader
SSBMultyCharacterTypeInTeam	You cannot have both Uniframes and Omniframes on the team for team vs team battles
SSBRepeatCharacterInTeam	No duplicate characters in the team
SSBStageNotClear	Uncleared
SSBClearTimeTitle	Round {0}
SSBBattleAbility	Battle Power <color=#0da6ec>{0}</color>
SSBExitConfirmTitle	Retreat reminder
SSBExitConfirmContent	Currently in battle. Save the battle progress?
SSBClearTimeBtnName	Clear Record
SSBCharacterBtnName	Member Preparation
SSBLockPos	This position is locked
SSBOrderSortBtnName	Position Adjustment
SSBRewardCantGet	Insufficient Points
SSBRewardAlreadyGet	Reward Claimed
SSBEntranceProgress	Progress: {0}/{1}
SSBEnergyNotEnough	Insufficient Compressed Energy Sources. Unable to amplify.
SSBCurrentScore	Current Division Points {0}
SSBCoreUpgradeDes	Sync Character's ATK increases by {0} and HP increases by {1}.
SSBMainRewardLevel	{0}<color=#ffffff><size=36>/{1}</size></color>
SSBSelectMapTitle	Select map
SSBSelectEnviorTitle	Select environment
SSBBossNumOver	This division has no more than {0} boss opponent(s).
SSBNoRewards	Obtainable energy has reached its limit.
SSBMonsterNoWords	This opponent has no affixes.
TeachingActivityStageName	<size=26>{0}</size>  {1}
LoginCADPANoticTittle	[Punishing: Gray Raven] Age Tips
LoginCADPANoticDesc	1. This game is a 3D post-apocalyptic and sci-fi action RPG. It is recommended for players aged 12 or above. Minors are advised to play this game under the supervision of adults.\n \n2. The game includes a main story and character stories. Advance the story by interacting in-game and clearing battles. The game has a few text-based social systems implemented and are regulated according to corresponding laws.\n \n3. A real-name authentication system is in place, the following restrictions will apply to minors:\n \n- Minors below the age of 8 may not recharge;\n- Minors between the ages 8 to 16 may not recharge more than 50 RMB each time, and not more than 200 RMB each month;\n- Minors above the age of 16 may not recharge more than 100 RMB each time, and not more than 400 RMB each month.\n- The game will only provide 1 hour of service to minors from 20:00 to 21:00 on Fridays, Saturdays, Sundays, and bank holidays.\n \n4. The game is set in a fictional apocalyptic world where the "Punishing Virus" has destroyed Earth. Commandants lead Constructs to fight against the mechanical army corrupted by the "Punishing" in their quest to reclaim Earth. Players can experience vibrant art styles, exquisite game interfaces and high quality background music.
ReformAwarenessSuitText	{0}-Piece Set
ReformReadyPanelMaxScoreTip	{0}   <color=#000000><size=32>(highest: {1})</size></color>
ReformEnvBattlePreviewTitie	Environment Details
ReformBattlePreviewTime	Closing in {0}s
PracticeBossSettle	{0}·{1}
LivWarmExtActivityTime	{0} left
LivWarmExtActivityProgress	Event Reward: {0}/{1}
PracticeBossDangerous	Danger Level: {0}
LivWarmExtActivityExpectation	Stay tuned
LivWarmRaceStageProgress	Progress: {0}/{1}
LivWarmRaceStageUnlockCondition	Clear {0} to unlock
LivWarmRaceRepeatChallengeText	No cost for repeated challenges
PickFlipRuleDropItemTitle	Drop Details
PickFlipRuleGoodSwitchBtnName	Drop Switching
PickFlipRuleProbabilitySwitchBtnName	Probability Switching
PickFlipRuleRewardLayerTitle	Tier {0} Rewards
PickFlipRuleDropItemLayerTitle	Tier {0} Probability
BabelTowerSettleTotalLevel	Total level {0}
PickFlipLayerTip	Tier {0}
PickFlipDialogTip	The following rewards will be added to the reward pool. They cannot be changed once confirmed. Proceed?
PickFlipBuySuccess	Exchange successful. Obtained {1} x{0}.
BabelTowerTeamLimitCount	Exceeded the max number of members.
BabelTowerTeamSelectLimit	It will exceed the max number of members.
CoupleCombatRecommonTips	Trial characters are recommended.
RobotRefusePartner	Cannot view the CUB of trial characters
RobotRefuseFashion	Cannot view the Coating of trial characters
RobotRefuseWeapon	Cannot view the weapon of trial characters
RobotRefuseAwareness	Cannot view the Memory of trial characters
ElectricDeploySameCharacter	Unable to deploy duplicate models.
CoupleCombatStageUnlockText	<size=28><color=#939393>Unlocks in {0}</color></size>
CoupleCombatTeamNeedCount	Max unit: 2
TeamNeedCount	Max unit: {0}
BuyAssetTotalLimitText	Purchase Limit {0}
BuyAssetTotalLimitTip	Exceeded the purchase limit.
BuyAssetTimeLimitTip	This item is outside the limited purchase time.
BuyAssetDiscountText	{0}% Off
AreaWarActivityNotOpen	Event not yet available
AreaWarActivityEnd	Event is over
AreaWarActivityShopLeftTime	Remaining time: {0}
AreaWarHangUpTips	Clearing the Dark Block will improve the reward.
AreaWarHangUpLock	Clear Area 1 to unlock the Dark Block.
AreaWarPurificationLevelLock	Unlocked by clearing any Amplification block.
AreaWarSpecialRoleLock	Unlocked by clearing any Support block.
AreaWarSpecialRoleTips	After clearing a Support block of the corresponding character, you will receive the corresponding <color=#0e70bd>trial character</color> and <color=#0e70bd>Battle Amplification</color>.
AreaWarAreaUnlockLeftTime	Available in {0}
AreaWarAreaLock	Locked
AreaWarAreaSpeicalRoleUnlockProgress	（{0}/{1}）
AreaWarAreaSpecialRoleRewardGot	Reward Claimed
AreaWarAreaPurificationLevelMax	MAX
AreaWarAreaUnlockSlotPurificationLevel	Reach Amplification Level {0} to unlock bonus slots.
AreaWarAreaUnlockPluginPurificationLevel	Reach Amplification Level {0} to unlock bonuses.
AreaWarAreaSlotEmpty	Select bonuses from the right.
AreaWarAreaSlotFull	The slots are full. Please remove a bonus first.
AreaWarWorldBossRankNotOpen	The High-risk Dark block is not yet available.
AreaWarWorldBossUiTextNotOpen	Not yet available
AreaWarActionPointNotEnought	Insufficient Special Serum
AreaWarWorldBossOpenHour	Available from {0} to {1}
AreaWarDisapatchConfirmTitle	Dispatch Tips
AreaWarDisapatchConfirmContent	Some conditions are not met. Proceed anyway?
AreaWarDisapatchEmptyTeam	Select characters from the left.
AreaWarDisapatchCondition	Condition Description {0}: {1}
AreaWarBlockLockTips	Unlocks after completing {0}
AreaWarBlockLockTipsOr	or completing {0}
AreaWarBlockUnlockTime	Unlocks after {0}
AreaWarNoBlockFighting	No blocks are currently in battle.
AreaWarBlockLock	Locked
AreaWarBlockLockTimeFormat	M/d h
AreaWarBlockLockTime	Available in {0}\n
SpecialTrainMusicMatchTipTitle	No rooms meet the music settings.
SpecialTrainMusicMatchTipContent	Proceed to match any music?
NewRegressionSignInTimeTip	Once you have logged into the game for <color=#262626>3</color> days after the event Returning to Battle, you will receive a special reward.
NewRegressionSignInTimeTip2	<size=30><color=#262626>Remaining Event Time:</color></size> {0}
LevelNotEnough	Unlocked at Commandant Lv.40
NewRegressionSignInRewardTip1	Reward Claimed
NewRegressionSignInRewardTip2	Unable to claim rewards now.
NewRegressionGachaRewardTip1	Reward sets locked.
NewRegressionGachaRewardTip2	All rewards have been claimed
MultiplayerRoomOnlyLeaderTip	Available for the host only.
PickFlipSelectRewardTip1	Select rewards.
PickFlipSelectRewardTip2	Selected
PickFlipWatchRewardTip1	View Rewards
PickFlipWatchRewardTip2	Obtained
PickFlipMaxRewardCountTip1	Exceeded the max amount.
PickFlipMaxRewardCountTip2	Insufficient amount. Please select again.
NewRegressChildActivityTimeout	Event expired
PickFlipRandomRewardTitle	Random Reward
PickFlipFixedRewardTitle	Rewards of Your Choice
PickFlipLayerMaxComsumeCountTip	Exchange attempts for this tier: {0}
BuyAssetDailyExchangeTip	Daily exchange attempts: 
BuyAssetTotalExchangeTip	Remaining exchange attempts: 
PickFlipLayerLimitBuyTip	Exchange attempts for this tier: 
BuyAssetTotalLeftCountTip	(Total attempts: {0})
PickFlipConfigRewardTip	This event has 5 tiers of rewards. You can add certain rewards of your choice to each tier of the reward pool.
PickFlipShopName	Shop - Tree of Life
NewRegressChildActivityLeftTime	<size=30><color=#262626>Remaining Event Time:</color></size> {0}
NewRegressBuyPurchaseTipsDesc	Use {0}{1} to purchase <color=#0f70bc>{2}</color>?
NewRegressFettersTime	Link Formation Time: {0}
NewRegressionSigninTimeTip3	Obtainable by logging in for {0}d
MemorySaveStageNotOpen	The event will commence on {0}
PickFlipNotConfigTip	Please select your rewards first.
NewRegressBindCodeSuccess	Accepted {0}'s returning invitation.
PickFlipRewardLayerFinishedTip	This tier has been cleared.
PickFlipRewardLayerTip	Clear this tier to get
MainLine3dStagePrefixName	{0}-{1}
BirthdayFirstSetTips	<size=45>Set Commandant's birthday on <color=#ff0000>{0}</color> (MM) <color=#ff0000>{1}</color> (DD)\n(Each account can only set birthday once)</size>
BirthdayChangeTips	<size=45>Change Commandant's birthday from <color=#2e75b6>{0}</color> (MM) <color=#2e75b6>{1}</color> (DD) to <color=#ff0000>{2}</color> (MM) <color=#ff0000>{3}</color> (DD)\n(Each account can only change the birthday once)</size>
BfrtNotCaptain	The leader of Combat Team {0} is not set
BfrtNotFirstFight	The starters of Combat Team {0} are not set
MainLine3DTaskGuide	Clear Main Stage [{0}-{1}]
MainLine3DTaskGuideTitle	Mission Guide: 
EmojiOverTime	Stamp has expired
MainLine3DTaskGuideComplete	<color=#804444>Mission guide completed</color>
ShopIsNotOpen	Shop is not open yet
PayPointsGetHint	Recharge successful. You have got {0} bonus points.
CoupleCombatChapterLockDesc	<size=28><color=#939393>{0}</color></size>\nprogress reaches {1}
CelicaTechDialogHintTip1	<size=36>We have detected that you don't have this member. Would you like to go through the tutorial first?</size>
CelicaTechDialogHintTip2	<size=36>We have detected that your BP is below 2000, and you have yet to pass Celica's Class. Would you like to go through the tutorial first?</size>
CelicaTechTips	<size=36>We have detected that you don't have this character or are relatively inexperienced with this character. Would you like to go through the tutorial first?</size>
CelicaTechTipsTitle	Tips
AchvPanelDefaultName	Achievement
AchvPanelDefaultSubName	ACHIEVEMENT
AchievementCount	Completed: {0}
AchvReachPanelTitle	Completed
AchievementTips	Congrats, you have unlocked an achievement!
HiddenAchievementTips	Congrats, you have unlocked a hidden achievement!
ReviewActivityNoGuild	N/A
ReviewActivityDefaultFavorName	Stranger
ReviewActivityPanelName	Career Record 
DiceGameNoEnoughCoinHint	<color=#ff0000>{0}</color> Enameled Plum Blossom(s) required
DiceGameCostFlagHint	<color=#8DD4FF>{0}</color> Markers have been converted into <color=#8DD4FF>{1}</color> points.
DiceGameOperationTitleVerb	Get
DiceGameOperationTitleA	                             Points equal to: Total number of dice with 1, 2 and 3 <color=#9EDCFF>×{0}</color>
DiceGameOperationTitleB	                     Points equal to: Total number of dice with 4 and 5 <color=#9EDCFF>×{0}</color> + <color=#9EDCFF>the number of times</color> this option is selected
DiceGameOperationTitleC	              Markers equal to: Total number of dice with 6 <color=#9EDCFF>×{0}</color>
DiceGameOperationResultAB	Points Earned
DiceGameOperationResultC	Markers Earned
DiceGameOperationDescA	Get more points when there are more dice with 1, 2 and 3.
DiceGameOperationDescB	Get more points when this option is selected for more times.
DiceGameOperationDescC	Get <color=#8DD4FF>{1}</color> points for every <color=#8DD4FF>{0}</color> Markers.
DiceGameOperationCountB	Option selected:
DiceGameOperationCountC	Current Markers:
TheatreTxtOngoing	{0} in progress...
TheatreLeaveTipsDesc	Leave the adventure temporarily? (The progress of this adventure has been automatically saved and you can resume any time.)
TheatreRecruitCountHasLeft	Recruitments available
NewRegressDiscountTitle	The returning reward event will last {0}d after you log in.
MaverickActivityTitle	CORRUPTED BATTLEFRONT
MaverickActivityProgressStr	Progress: {0}/{1}
MaverickEnd	Event is over
MaverickNotStart	Event not yet available
MaverickPatternEnd	{0} mode has ended
MaverickPatternTimeCondition	Available in {0}
MaverickStageScore	Pt: {0}
MaverickRemainStartTime	{0} mode will be available in {1}
MaverickRankScore	<size=22><color=#000000>Points </color></size>{0}
MaverickMyRankScore	<size=22><color=#FFFFFF>Points </color></size>{0}
MaverickSkillDescTitle	Skill Description
ResetMaverickMemberConfirmTitle	Reset Character
ResetMaverickMemberConfirmContent	Would you like to reset the character?
MaverickUpgradeItemNotEnough	Insufficient upgrading items!
MaverickTalentUnlockLvCondition	Unlocked at character Lv.{0}
MaverickTalentUnlockPreTalentCondition	Unlocks after activating Access {0}
MaverickTalentActive	Activate
MaverickTalentLock	Locked
MaverickTalentInactive	Cancel Activation
MaverickTalentDescTitle	Access Details
MaverickStageScoreMax	{0}
MaverickStageHistoryScoreMax	{0}
MaverickRankTip	*Ranking is for display only
TheatreDecorationLevel	{0}<color=#867d7b>/{1}</color>
TheatreDecorationMaxLevel	MAX
TheatreDecorationTipsLevel	Lv.{0}
TheatreDecorationTipsLockDesc	<color=#F61414>Incomplete</color>
TheatreDecorationTipsUnLockDesc	<color=#14F64A>Completed</color>
CommonRestartBtnName	Restart
TheatreRestartBtnName	Restart ({0})
TheatreNotRestartTips	Insufficient restart attempts
TheatreAdventureShopBuyTips	Use <color=#6495ED>{0} {1}</color> to purchase <color=#6495ED>{2} {3}</color>?
TheatreTokenLevelUpConditionDesc	Equip this work to fight {0}/{1} battles
TheatreLockPowerFavorDesc	Select once in adventure to unlock
TheatreReadyDesc	Performance Effect
TheatreDifficultyTip	Confirm to select {0}?
TheatreSelectableCostTip	Cost {0}
TheatreTeamCountTip	Require {0} team(s)
TheatreSkillLevelDesc	{0} Level Up
TheatreGetSkillTip	Skill obtained
TheatreDifficultyRateTip	Difficulty Multiplier {0}
TheatreChapterSettleSureTitle	Tips
TheatreChapterSettleSureTip	End the current chapter {0}?
TheatrePassNode	Node(s) Cleared
TheatrePassFight	Battle - Interval Preparation
TheatrePassEvent	Interpretation
TheatrePassBoss	Battle - End of Act
TheatrePassReopen	Remaining Returns
TheatreNotSelectTokenTip	Are you sure you do not want to select any work? <color=#6495ED>Equipping a work</color> can <color=#6495ED>increase</color> the <color=#6495ED>chance</color> of getting the corresponding School.
MemorySaveTreasureTip	Stages completed in current chapter
TheatreDetailRoleMaxLevel	/{0}
NotOwnCurRole	You do not own this character
TheatreRestartCount	Restarts: {0}
TheatreCurChapter	Scene {0}
TheatreRecruitRefreshNotEnough	Insufficient refresh attempts
MemberLock	Locked
TheatreUnlockOwnRoleDesc	Reach <color=#0f70bc><size=30>{0}</size></color> BP to use your own character
TheatreUnlockOwnRoleTipsDesc	Once your average BP reaches <color=#0f70bc>{0}</color>, you can add <color=#0f70bc>your own characters</color> to the team.
TheatreWeekTaskRefresh	Periodical mission refresh reset
TheatreRecruitComplete	Member recruited
TheatreRecruitRefreshComplete	Members refreshed
TheatreEndShopTip	Would you like to end the trade?
TheatreUpLevelSuccess	Upgraded
DoomsdayActivityNotOpen	Event not yet available
DoomsdayActivityEnd	Event is over
DoomsdayStageStartLeftDay	Available after Stage {0}
DoomsdayStagetDetailBtnEnter	Enter
DoomsdayStagetDetailBtnResume	Start from Day {0}
DoomsdayThemeTitle	Day {0}
DoomsdayThemeContent	Ending in {0} day(s)
DoomsdayFubenMainLeftDay	Ending in {0} day(s)
DoomsdayFubenMainLeftDaySimple	{0} day(s)
DoomsdayEventTypeRemindDescMain	New Important Event
DoomsdayEventTypeRemindDescNormal	Tip
DoomsdayEventTypeRemindDescExplore	New Exploration Event
DoomsdayFubenDetailTipsSelectBuilding	Select a building first
DoomsdayFubenDetailTipsLackInhabitantToWork	Insufficient manpower to work
DoomsdayFubenDetailTipsLackInhabitantToBuild	Insufficient manpower to build
DoomsdayFubenDetailTipsBuildDay	Completing in {0} days
DoomsdayFubenDetailTipsWorkDayRuins	The ruin will be cleared in {0} days
DoomsdayFubenDetailTipsBuildLeftDay	Completing in {0} days
DoomsdayFubenDetailTipsWorkLeftDay	Able to work for {0} more days
DoomsdayFubenDetailBuildingEmptyTitle	Build
DoomsdayFubenDetailBuildingEmptyContent	Select a building to repair the target area and turn it into the building selected.\nOnce the building is completed, it can unlock the corresponding feature or generate a fixed amount of supplies every day.
DoomsdayFubenDetailBuildingInhabitantCount	<color=#0c65aa><size=36>{0}</size></color>/{1}
DoomsdayFubenDetailBuildingInhabitantCountLack	<color=#FF0100><size=36>{0}</size></color>/{1}
DoomsdayFubenDetailConsumeDaily	x{0}/day
DoomsdayRemoveBuildingConfirmTitle	Demolish
DoomsdayRemoveBuildingConfirmContent	Would you like to demolish this building? (All the materials used will be refunded.)
DoomsdayBuildingBuildDay	Time required: {0} days
DoomsdayBuildingCountLimit	Building limit: {0}/{1}
DoomsdayBuildingSelectLackResource	Insufficient materials to create the building
DoomsdayAttributeUpWithDaily	{0} increase   <color=#1873be><size=34>+{1}</size></color>/day(s)
DoomsdayAttributeDownWithDaily	{0} decrease   <color=#b32121><size=34>{1}</size></color>/day(s)
DoomsdayUnitDaily	/day(s)
DoomsdayUnitPeople	/member(s)
DoomsdayNumberPositiveGrowth	<color=#1873be>{0}</color>
DoomsdayNumberNegativeGrowth	<color=#b32121>{0}</color>
DoomsdayInhabitantAttrBad	{0}：{1}
DoomsdayAllotTips	The Health and Satiety of Scavengers decrease every day. You can give them supplies to recover these stats.
DoomsdayAllotTipsNotFinish	You need to complete today's resource allocation
DoomsdayMainTargetProgress	<color=#0F70BC><size=38>{0}</size></color>/{1}
DoomsdayReportResource	{0} {1}
DoomsdayReportDay	Day {0}/{1}
DoomsdayInhabitantName	Scavenger
DoomsdayMainEventNotFinish	You have important events to resolve today
DoomsdayWin	We have survived...
DoomsdayFail	We failed...
DoomsdayTeamName	Exploration Team -{0}
DoomsdayTeamTipsCreate	Use supplies to create Exploration Teams
DoomsdayTeamTips	Return to the camp to recycle supplies
DoomsdayTeamDesc	Team carrying
DoomsdayTeamDescCreate	Supplies Cost
DoomsdayTeamBtn	Return to Camp
DoomsdayTeamBtnCreate	Confirm
DoomsdayDetailTeamBtn	Select
DoomsdayDetailTeamBtnCreate	Create team
DoomsdayExploreLock	Unlocks after building an [Outpost]
DoomsdayTeamBusy	The team is in the middle of an event. Please complete the event first.
DoomsdayTeamLock	Build more [Outposts] to unlock teams
DoomsdayTaskMain	Stage Target
DoomsdayTaskSub	Secondary Target
DoomsdayNotSelectTeam	No team selected. Unable to explore.
DoomsdayTeamInEvent	Team occupied by an event. Unable to move.
DoomsdayGoExplore	Explore
DoomsdayBackCamp	Return to Camp
DoomsdayEndCurStage	End the stage
DoomsdayEndToday	End the day
DoomsdayWeatherDesc	Weather is {0}\n{1}
DoomsdayStageHasEnd	Journey ended. Unable to do this.
RewardSuccess	Claimed
TheatreUse	Use
TheatreNotSelectSkill	Select any School Skill
DoomsdayFubenDetailTipsBuildLeftDayRuins	Completing in {0} days
DoomsdayRequireNumberDown	<color=#E1504F>{0}</color><color=#0F70BC>/{1}</color>
DoomsdayRequireNumberUp	<color=#0F70BC>{0}/{1}</color>
DoomsdayBackConfirmTitle	Exit
DoomsdayBackConfirmContent	Are you sure you want to leave the stage?\nYour stage progress will be saved at the beginning of <color=#0F70BC>every day</color>. After you leave, you can resume from <color=#0F70BC>this day</color>.
DoomsdayLoseTitle	We failed...
DoomsdayFinishEndTitle	End
DoomsdayLoseReasonDieOut	The last person in the camp has passed away.
DoomsdayLoseReasonCrazy	Everyone has lost their hope.
DoomsdayLoseReasonTimeOut	Main target incomplete
DoomsdayMakeTeamSuc	No exploration teams formed
DoomsdayExploreTarget	Exploration Team is heading toward [{0}]
DoomsdayMakeTeamFailInhabitantLack	Insufficient manpower to create exploration team
DoomsdayMakeTeamFailInhabitantEqual	Unable to add all people in the camp to the team
DoomsdayMakeTeamFailRssLack	Insufficient supplies to create exploration team
DoomsDayDaysOfPersistence	Days of Perseverance: {0}
DoomsDayReStartDoubleCheckTips	Are you sure you want to <color=#FF0033>restart</color> the stage?\nYou will start from day 1 of the stage.
DoomsDayTodayWeatherTips	Today's Weather: {0}
DoomsdayBuildReachLimit	Max building limit reached
DoomsdayPlaceUnLockTips	Now Location Discovered: {0}
SameColorGameSkillEnergy	Energy {0}
SameColorGameColorSelect	Please select a colored Orb to change
SameColorGameAutoEnergy	End charging {0} at the end of each round from this round
SameColorGameEnergyPlus	Increase {0}
SameColorGameEnergyMinus	Decrease {0}
SameColorGameEnergyMultiply	Increases current Energy's {0}
SameColorGameEnergyDivide	Reduces current Energy's {0}
SameColorGameRankTitle	Score Rank - {0}
SameColorGameEnergyCount	<color={0}><size=52>{1}</size> </color>/{2}
SameColorGameEnergyNotEnough	Insufficient Energy
WeekActivityEndTime	Ends in {0}
WeekActivityTime	{0}-{1}
PivotCombatRankScore	<size=22>Points</size>   {0}
PivotCombatRankTime	<size=22>Clear Time</size>   {0}
PivotCombatAreaEnergy	Area Energy Supply Level  {0}/{1}
PivotCombatAreaEnergyNotEnough	Area(s) with 0 Energy Supply Level exist(s). Unable to start the Central Reactor!
PivotCombatAreaEnergyNotActive	Area Energy Supply not activated
PivotCombatProgress	Progress: {0}/{1}
PivotCombatLockTimeTxt	Unlocks after {0}
PivotCombatRoleLockTips	Member locked in another scene
PivotCombatTeamLockTips	Team member(s) locked in other stage(s)
PivotCombatSameRegion	Already in the area
PivotCombatRetreatContent	After the departure of the garrison, the stage will be reset to the initial status and the Energy Supply will end.
PivotCombatRetreatTitle	Tips
PivotCombatNoSpecialSkillTitle	Tips
PivotCombatNoSpecialSkillContent	The character hasn't acquired any Uniframe Skills. Acquire now?
PivotCombatTeamPrefabLockCharacter	The current team has characters stationed in other areas. They will be removed from those areas once deployed.
PivotCombatTeamPrefabLockTeam	The current team cannot be deployed as it is stationed in another area.
PivotCombatSelectDifficultTittle	Difficulty
PivotCombatSelectDifficultTips	Difficulty cannot be changed during this event period once selected.
PivotCombatSelectDifficultNoEnhanceSkill	Dive-in Battle is arduous without any Uniframe that has unlocked Uniframe Skills. It is advisable to select Regular Battle.
PivotCombatSelectDifficultNoAbilityLimit	Dive-in Battle is arduous with Uniframes that have less than 6,000 Battle Power. It is advisable to select Regular Battle or enhance Uniframes' Battle Power.
TeamRobotTips	Some team member(s) can be replaced with high BP trial character(s)
SameColorGameCancelSkill	Your skill has been used {0} time(s) and can still be used. Exit (to enter cooldown)?
SameColorGameBannerTip	Daily Tasks: {0}/{1}
SameColorGameReadyTip1	Selected
SameColorGameReadyTip2	Battle Preparations
SameColorGameReadyTip3	Change Character
SameColorGameRoleTip1	Version: <color=#3DAAFF><size=40>{0}</size></color>
SameColorGameRoleTip2	Cooldown: {0}
SameColorGameRoleTip3	Energy Cost: {0}
RobotParnerTips	Unable to edit trial character
EnhanceSkillUnLockHint	Modification Requirement(s)
EnhanceSkillLevelUpHint	Upgrade Requirement(s)
HitMousePreStageLock	Previous stage is still locked
HitMousePreStageNotClear	Previous stage is not cleared
HitMouseStageLockText	x{0} to unlock
HitMouseCantFindItem	Failed to read event item ID
HitMouseItemNotEnough	Insufficient items to unlock
HitMouseComboString	<size={0}>{1}</size>
NewDrawNewHand	New Player Rewards
NewDrawCalibration	Calibration system active
SnowNextGrade	Next Grade
SnowHighestGrade	Highest Grade
SnowGradeScore	{0}/{1}
SnowGameIncrease	(+{0})
SnowGameRandomMapTip	Cannot create room after selecting a random map
SpecialTrainSnowMatchTipTitle	Tips
SpecialTrainSnowMatchTipContent	Too many players in the matching queue. Create room directly?
MultiplayerRoomOnlyHomeownerTip	Host Only
RoomTeamPrefabNotSupport	Mode does not support overwriting teams
RoomTeamPrefabEmpty	The deployed team doesn't have members. Overwrite and the members in the selected preset team will be cleared. Overwrite?
RoomTeamPrefabCover	Overwrite the preset team with the data of the team deployed?
RoomTeamPrefabSameTeam	Team data identical to the preset team
RoomTeamPrefabRoleEmptyTips	Please set the member of this position
PartnerTeamPrefabEquipTips	Equipped
PartnerTeamPrefabUnloadTips	Removed
PartnerTeamPrefabExchangeTips	Changed
PartnerTeamPrefabSkillSaveTips	Skill preset
PartnerTeamPrefabSkillNotSaveTips	[{0}]'s preset skill is not saved
PartnerTeamPrefabCoverTips	[Overwrite] and the deployed team will be replaced by the preset lineup
PartnerTeamPrefabChooseTips	Preset [CUB] already equipped or had skill change(s). Deploy?
PartnerTeamPrefabNotCharacter	Members not set. Cannot set CUB.
TheatreDecorationCanLvUpTips	<color=#6495ED>Light up the Ballade</color> to turn the page and <color=#6495ED>enter the next phase.</color>\nIf you continue the challenge, you will only play repeated stories. Would you like to Unveil?
CharacterEnhanceSkillUnLock	Power Leap Modification
CharacterEnhanceSkillLevel	{0}
CharacterSpSkillUnLock	Uniframe Modification
SameColorGameEnergyDescTitle	Finishing Move
SameColorGameEnergyDescText	Accumulate enough Finishing Move Energy to perform it after the cooldown is over to cast the Finishing Move. The Finishing Move Energy is capped at 45.
EscapeNotClearLayerDesc	Clear Floor {0} to challenge
EscapeActivityTime	Remaining Time: {0}  {1}
InChallenge	In Progress
EscapeLayer	F{0}
EscapeChapterEnglishId	STAGE   {0}
ClearStage	Cleared
EscapeWinSettleDesc	We're safe now!
EscapeWinSettleRewardTitle	Clear Reward
EscapeSettleWinTitle	Escape Unscathed
EscapeSettleWinDesc	We're safe now. Do you want to take on the Hard challenge, Commandant?
EscapeSettleLoseTitle	No Escape
EscapeSettleLoseDesc	There's no escape from the Punishing Virus.
EscapeTimeCondition	Available in {0}
ExcapeInChallenge	Challenging {0}. Come back after the battle.
EscapeTimeNotReached	Not available yet
EscapeResetStageTipsTitle	Reset Stage
EscapeResetStageTipsDesc	Your progress will be reset and the escape time will be restored to the pre-battle status.\nReset?
EscapeInChallengeMode	Challenging {0} mode. Unable to switch.
EscapeGiveUpTipsTitle	Withdraw
EscapeGiveUpTipsDesc	This will end the challenge and clear your progress. Withdraw?
EscapeEnterFight	Join Battle
EscapeSelectRole	Select Member
NewYearLuckTipTitle1	"Violet Cloud" Lottery Ticket Notice
NewYearLuckTipTitle2	"Crimson Cloud" Lottery Ticket Notice
NewYearLuckItemNotEnough	Insufficient [New Year Tokens]!
NewYearLuckDrawTime	Results Announced
NewYearLuckExpire	You missed the time. Unable to claim the Lottery Ticket.
EscapeCount	{0} time(s)
EscapeSettleWinGrade	  (Rating: {0})
EscapeNotChallenge	Not cleared
EscapeCurScore	Current Points: {0}
SpEnhanceSkillTab	Uniframe
EnhanceSkillTab	Leap
EnhanceSkillLevelUpFinishHint	Skill Leap Upgrade Successful
SpSkillLevelUpFinishHint	Uniframe Skill Upgrade Successful
TeamPrefabHasRobotTips	Trial frame(s) on the team. Unable to overwrite.
EscapeCurLayerClear	Stage already cleared
YuanXiaoRandomMapTip	Cannot create room after selecting a random map
YuanXiaoNextGrade	Next Grade
YuanXiaoHighestGrade	Highest Grade
YuanXiaoGradeScore	{0}/{1}
YuanXiaoGameIncrease	(+{0})
SpecialTrainYuanXiaoMatchTipTitle	Tips
SpecialTrainYuanXiaoMatchTipContent	Too many players in the matching queue. Create room directly?
UpLevelSuccess	Upgraded
GoldenMinerItemAlreadyMax	Add-on is full
GoldenMinerStopTipsTitle	Pause
GoldenMinerStopTipsCloseText	Exit
GoldenMinerStopTipsSureText	Continue
GoldenMinerQuickTipsTitle	Tips
GoldenMinerQuickTipsDesc	You are leaving the current Cat Grab session. Confirm?
GoldenMinerPlayCurScore	Current Resource Points: {0}
GoldenMinerPlayTargetScore	Target Points: {0}
GoldenMinerCurStage	Stage {0}
EscapeFightingNotUpdateTeam	In battle. Unable to change members.
BodyCombineGameTaskProgress	{0}<size=30>/{1}</size>
BodyCombineGameLock1Tips	Complete {0} to unlock
BodyCombineGameLock2Tips	Insufficient {0}. Requires {1} {2} to unlock
BodyCombineGameWrongAnswer	Wrong answer. Please pay attention to the <color=#34AFF9>Tag</color>, <color=#34AFF9>Silhouette</color>, and the Tip Text.
BodyCombineGameCostTips	Consume <color={0}>{1}</color>         to unlock
BodyCombineGameStageName	Area {0}
GuildWarNotGuildMaster	Only Commander-in-Chief and Deputy Commander can select the difficulty level.
GuildWarNoSelectDifficulty	Expedition Difficulty unselected. Select one before entering Guild Expedition.
GuildWarNoInRound	Battle not available yet. Please try again later.
GuildWarIsSkip	You did not create a Guild in time. Unable to participate in the current Expedition.
GuildWarActionPointNotEnough	Insufficient Expedition Supplies
GuildWarRecommendActive	Recommended Activity: {0}
GuildWarRecommendActiveNotEnough	Guild Activity: <color=#A52A2A>{0}</color>
GuildWarRoundLeftTime	Time for this round: <color=#34AFF9>{0}</color>
GuildWarRoundLeftTime2	Time for next round: <color=#34AFF9>{0}</color>
GuildWarRoundLeftTime3	Event remaining time: <color=#34AFF9>{0}</color>
GuildWarSelectDifficultAutoOpen	Difficulty available after {0}
GuildWarAutoSelectDifficultComplete	Difficulty auto-selected. Please enter the Command Bureau again to join the Expedition.
GuildWarEntryDate	{0} - {1}
GuildWarSelectDifficultyConfirmTitle	Difficulty confirmation
GuildWarSelectDifficulty	Select Difficulty
GWSelectDifficultyConfirmContentNotRecommend	The Command Bureau had <color=#DC143C>no</color> or <color=#DC143C>low</color> Activity last round. It is suggested to select the difficulty level based on members' Activity.\nNote: It can be changed anytime before the battle starts.
GuildWarSelectDifficultySuccess	Difficulty selected
GuildWarCantKickMember	Members cannot be kicked out during Expedition
GuildWarCantGiveUpGuild	Guilds cannot be disbanded during Expedition
GuildWarIsOpening	Event in progress
GuildWarNextRoundTime	{0} until next round
GuildWarClose	Event is over
GuildWarNodeRankingTitle	{0} Attack Ranking
GuildWarHomeRankingTitle	Resource Security Member
GuildWarEliteNodeRankingTitle	Ambusher Attack Ranking
GuildWarPandaFire	"When the time is up, the Base will be attacked for {0} DMG."
GuildWarPandaHitAnother	Already beat. Beat the next one asap.
GuildWarAssistantLog	<color=#8d8d8d>{0}</color>  <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat. Additional Supply {3} granted.
GuildWarAssistantLogWithoutReward	<color=#8d8d8d>{0}</color>  <color=#0f70bc>[{1}]</color> supported player <color=#0f70bc>[{2}]</color> to combat.
GuildWarAssistantSet	Support Settings
GuildWarAssistantCD	Support Cooldown: {0}
GuildWarDamageTime	(Launches in {0})
GuildWarDifficultySelect1	Next Round's Choice
GuildWarDifficultySelect2	This Round's Choice
GuildWarRemindLastRound	The difficulty level cannot be changed as this is already the final battle.
GuildWarNotQualify	Because this round had started before you joined the Command Bureau,\nyou cannot participate in this round of battles.
GuildWarNotQualifySupport	Unable to proceed as this round had started before you joined the Command Bureau.
GuildWarCD	In Cooldown
GuildWarNotWeakness	This stage <color=#DC143C>has not been weakened</color> and <color=#DC143C>is more difficult to clear</color>. It is suggested to challenge other stages first. Confirm to continue anyway?
GuildWarSupplyLimit	{0} <size=24>(limit reached)</size>
GuildDormMainTopChannelName	Channel {0} 
GuildDormGiftInfoCurrentContribution	Current Contribution: {0}
GuildDormGiftButtonNormal	<color=#FFFFFF>{0}</color>
GuildDormGiftButtonCanReceive	<color=#34AFF8>{0}</color>
GuildDormRoleInteracting	Character is in interaction. Unable to perform the action.
GuildDormRolePlayingAction	Playing actions. Unable to switch characters.
GuildDormChannelName1	Channel 1
GuildDormChannelName2	Channel 2
GuildDormChannelName3	Channel 3
GuildDormChannelName4	Channel 4
GuildDormSwitchChannelTitle	Switching to {0}
GuildDormSwitchChannelContent	Switch channel?
GuildDormDefaultInteractButtonText	Interact
GuildDormActionCDTip	Interaction is on cooldown
GuildDormSwitchSameChannelTip	Already in the channel
GuildDormNetworkTimeOutTip	Requesting to enter the Command Bureau Hall has timed out. Closing the access to the new Command Bureau and entering the old one.\nIf you still want to enter the new Command Bureau, please log in and try again.
GuildDormOverMaxReconnectTime	Command Bureau lobby connection timed out
GuildMusicEditDeleteTip	Song list cannot be empty
GuildDormMusicPlayerEditTip	Only Commander-in-Chief and Deputy Commander are authorized to edit.
GuildDormMusicEditSaveSuccess	Playlist saved.
GuildDormMusicEditCloseTitle	Exit
GuildDormMusicEditCloseContent	Save playlist changes?
GuildDormThemeChanged	Command Bureau Special Scene Expired
BabelTowerAffixLevelInadequateTitle	Affix Level insufficient
BabelTowerAffixLevelInadequateContent	Strategy Target will not be increased by completing this challenge. Continue?
BabelTowerAbilityWarningTitle	Warning
BabelTowerAbilityWarningContent	Your team BP is significantly lower than the recommended BP. <color=#ff6347>This battle will be incredibly challenging.</color>\nWe recommend lowering Difficulty or Affix Level before challenging.
BabelTowerPermissionUnlockTitle	Access unlocked
GuildWarNormalLog	{0} defeated
GuildWarSentinelLog	{0} defeated. Ambush Outpost will not spawn ambushers
GuildWarBuffLog	{0} defeated. Buff obtained
GuildWarGuardLog	{0} defeated. Affix "Dangerous Cliff" removed
GuildWarInfectLog	{0} defeated. Help the Command Bureau to clear this Expedition!
GuildWarCommonLog	Challenge {0} and deal {1}% DMG
GuildWarAreaTipDie	Safe Area
GuildWarAreaTipRevive	Rebuilding
GuildWarAreaTipAlive	Danger Zone
GuildWarSettleTipWin	Current Zone defeated by Command Bureau
GuildWarSettleTipLose	Current battle completed by Command Bureau
GuildWarBossSettleTip	The last {0} nodes have been cleared by Command Bureau
GoldenMinerUseItemCd	In Cooldown
GoldenMinerReqportScore	{0}/{1}<color=#0F70BC><size=28>(+{2})</size></color>
GoldenMinerReqportObjScore	{0}<color=#0F70BC><size=32>(+{1})</size></color>
GoldenMinerReqportTotalScore	 <color=#0F70BC><size=32>(+{0})</size></color>
GuildWarRebuildTimeTip	Rebuilding in {0}
GuildWarMaxDamageTip	Personal Max DMG: {0}%
GuildWarMonsterDetails	Advance one node every day at 20:00 (UTC). Deal at most <color=#ff6347>{0}% DMG</color> to the base according to remaining HP upon reaching the base.
GuildWarBornRebuildTimeTip	Spawning in {0}
GuildWarForwardTimeTip	Pushing forward in {0}
GuildWarRebuildMaxTimeTip	Rebuilding time limit reached\nChallenge available in <color=#4169E1>{0}</color>
GuildWarSweepTip	Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
GuildWarSweepTipNotWeakness	Auto Clear based on max DMG dealt in the past. Consume <color=#4169E1>{0}</color> Supplies to deal <color=#4169E1>{1}</color>% DMG (This stage has not been weakened and Auto Clear will only earn you <color=#4169E1>{2}</color>% of the rewards)\nContinue?
GuildWarResidueNameEn	CanLiuQu
GuildWarResidueName	Non-Cleared Zone
GuildWarMyMaxRebuildTimeTip	Personal Max Rebuilding Time: {0}
GuildWarSelectDifficultyPreTotalActive	Last Round's Activity: {0}
GuildWarSweepFinished	Auto Clear Success!
GuildWarNodeIsDead	Node cleared. Battle not available
GuildWarTaskExpireName	Expired
GuildWarTaskDisableName	Incomplete
StageUnlockCondition	Clear {0} to unlock
DoubleTowersLevel	Rank {0}
DoubleTowersRankCountDown	<size=32><color=#000000>Remaining Event Time:</color></size> {0}
DoubleTowersLockPluginTips	Unlocked
DoubleTowersNoChooseSlotTips	Select a slot first
DoubleTowersMaxPluginTips	Max level reached
DoubleTowersMustLeftOne	Unload failed. Please keep at least 1 device.
DoubleTowersPluginEquip	Loaded
DoubleTowersPluginTakeOff	Unloaded
DoubleTowersChooseTeamMember	Please first select the members to deploy
Upgrade	Level up
Active	Activate
Replace	Swap
DoubleTowersStageLockCondition	Clear {0} to unlock
EquipEnable	Equip
GuildWarNowActionShow	Current Battle Progress...
GuildWarHistoryActionShow	Past Battle Progress...
GuildWarPathMaxHint	Markers limit reached
GuildWarPathEditOverHint	Marked
DoubleTowersProgress	Progress: {0}/{1}
DoubleTowersPreconditionStageNotClear	Please first complete: {0}
DoubleTowersAllStageNotClear	Unlock after going through all Supply Stations
DoubleTowersStageTimeLimit	{0} Unlocking
DoubleTowersPassed	Cleared
DoubleTowersPreconditionGroupNotClear	Please first complete: {0}
RpgMakerGameOpenTime	{0} Unlocked
RpaMakerGameOnlyUseRole	Unable to edit team
GuildWarLogCount	Display last {0} records only
GuildWarLogRefreshTimeText	Refreshes every {0} minute(s)
WeekChallengeLock	Unlock on MM/dd/yyyy
ShopExchangeTip	You are about to spend <color=#2275ff>{0} {1}</color> to purchase [{2} {3}]. Continue?
GuildWarSettleFinish	Result Calculation completed
GuildWarChangeNode	Node
GuildWarChangeMonster	Ambusher
GoldenMinerKeepBattleTipsDesc	We detected that the result of your last session was not calculated. Your progress to the nearest node has been saved. You can continue your challenge.
GoldenMinerShopTextLv	Lv.{0}    Lv.{1}
GoldenMinerAlreadyMaxLv	Max level reached
DoubleTowersGatherSuccess	Item Claimed
DoubleTowersGatherFail	Item manufacturing. No item available currently
PurchaseYKTimeTip	Days Remaining: {0}
PurchaseYKLimitCountTip	Limited: {0}/{1}
DoubleTowersLockRank	Unlock after reaching the Watcher's Tower
RpgMakerGameLastTime	Event Time: {0}
RpgMakerGameMapTitle	Map Preview
RpgMakerGameClearHintTitle	Tips
ConsumeActivityMainCoatDesc	Collect 2000 "Fortune" to claim for free
ConsumeActivityLuckyTime	Event Time: {0} - {1}
ConsumeActivityShopTime	Remaining Time {0}
ConsumeActivityMainTaskProgressText	<color=#cb613c><size=25>{0}</size></color>/{1}
GuildWarRoundTimeOut	Resting
ConsumeActivityNotOpen	Event is not open yet
ConsumeActivityOver	Event is over
PurchaseBgText5	SUPPLYPACK
PurchaseBgText2	SUPPLYPACK
PurchaseBgText3	MONTHLYPASS
PurchaseBgText4	EXCHANGE
PurchaseBgText1	RECHARGE
GuildWarBuffPanelTip	Increase 1 level every 34% cleared (3 Levels in total)
AutoFightUnLock	Auto Clear unlocked
GuildWarBaseMarkHint	Resource Security Area cannot be marked. Please try other areas.
GoldenMinerShopTargetScore	Target points for next stage: {0}
GoldenMinerRankTop	TOP100
GuildWarBattleStart	A new round of Guild Expedition has started. Enter and face new challenges!
GuildWarDeadSentinelLog	Launch an attack on the Outpost, delaying the Rebuilding progress
GuildWarDeadInfectLog	Attack a Non-Cleared Zone, gaining {0} points
UiBuyAssetHasNum	Owned  <color=#106dba><size=32>{0}</size></color>
FubenRepeatChallengeAutoFightOpenTip	Auto Clear will be unlocked after the stage is cleared.
ArenaNoGuildTips	No Guild
MultiDimFeverDesc	Unlock Progress
MultiDimFightExitTipContent	Support-type characters can revive teammates. You may be able to continue your fight with your teammate's assistance!\nAre you sure you want to exit? (Return to the battlefield to check the battle progress.)
MultiDimFightExitTipExit	Exit Mission
MultiDimFightExitTipWait	Wait
MultiDimActivityEnd	Event is over
MultiDimActivityProgress	{0} Progress: {1}/{2}
MultiDimThemeOpenText	Available in\n{0}
MultiDimThemeNotOpenTip	{0} is not yet available. Please try again later.
MultiDimTeamFubenOpenTimeText	{0} - Next Day {1}
MultiDimMainDetailTeamNumber	Recommended Players: {0}
MultiDimMainDetailNeedJobTypeTip	Select {0} to start matching
MultiDimDifficultyAbilityText	Recommended BP: {0}
MultiDimHighDifficultyAbilityText	Recommended BP: {0} (Points added to the leaderboards)
MultiDimMainDetailRecommendDesc	{0}, {1}, and {2} are recommended.
MultiDimDifficultySelectSucceed	Difficulty level selected
MultiDimMainDetailMatchTipTitle	Tips
MultiDimMainDetailMatchTipContent	Too many players in the matching queue. Create room directly?
MultiDimMainDetailNotTeamActivity	Outside the event period. Try again after {0}.
MultiDimDifficultyLimitDescription	Clear\n{0} to challenge
MultiDimPresetRoleSaveSucceed	Save Successful
MultiDimSingleStageOpenText	{0} Available
MultiDimTalentResetTitle	Talent Reset
MultiDimTalentResetContent	After reset, all Talent Points will be returned and can be used to unlock new Talents.\nReset has a 24h cooldown. Confirm to reset Talents?
MultiDimChildTalentGrade	Lv.{0}
MultiDimCoreTalentGrade	<size=80>{0}</size>/3
MultiDimTalentNotItemCountTips	Insufficient {0}.
MultiDimTalentUpgradeSucceed	Success
MultiDimTeamSingleRank	Personal Ranking
MultiDimTeamMultiRank	Team Ranking
MultiDimTeamSettleRankTip	Finalize ranking at {0}
MultiDimTeamSingleRankPoint	<size=22><color=#000000FF>Points </color></size>{0}
MultiDimTeamManyRankPoint	<size=22><color=#000000FF>Team Points </color></size>{0}
MultiDimTeamPercentDesc	<size=42>{0}%</size>
MultiDimTalentResetTimeText	Available after {0}
MultiDimThemeSelectDifficultyText	Selected
MultiDimTeamNetworkPingTitle	Network Test
MultiDimTeamNetworkPingContent	Your network connection is unstable, which may affect your co-op experience. Are you sure you want to proceed?
TaikoMasterDifficulty	HARD
TaikoMasterEasy	NORMAL
TaikoMasterDefeat	(Defeated {0}% of Players)
TaikoMasterFrame	{0}
TaikoMasterScore	<size=22>Highest Score</size> {0}
TaikoMasterCombo	<size=22>Combo</size> {0}
TaikoMasterAccuracy	<size=22>Accuracy</size> {0}%
TaikoMasterLock	Stage will be available on {0}
TaikoMasterComboPerfect	Perfect Combo!
TaikoMasterComboFull	Full Combo!
TaikoMasterEmpty	- - -
MultiDimCareer1	Attacker Talent
MultiDimCareer2	Tank Talent
MultiDimCareer3	Support Talent
CharacterQualityStar	Phase {0}
CharacterQualityTip	{0}   {1}
CharacterQualitySkillTipText	{0}Lv{1}
CharacterSkillNameText	{0}{1}：{2} Lv{3}
CharacterQualitySkillText	Skill Growth
CharacterQualityAttributeText	Stat Growth
MultiDimAddLike	Like +{0}
MultiDimOnlineInviteTitle	Invite guild members
MultiDimOnlineInviteNoFriend	No available guild members
PurchaseYKIsOnBuyLimt	Monthly Pass purchase limit reached
YuanXiaoText1	Ranking
YuanXiaoText2	Completed
YuanXiaoText3	Trophy
YuanXiaoText4	Score
MoeWarGiftTipsDesc	Sending             can restore <color=#197dcb>{0}</color> Mood to the Helper.\nConfirm to proceed?
MoeWarWinnerGroup	Champions
MoeWarFailGroup	Underdogs
MoeWarRecruitReplyAgain	Challenge Again
MoeWarRecruitNotContact	No need to contact default members
MoeWarPrepareOver	Competition has ended
MoeWarPrepareNotOpen	Event is not available yet
MoeWarPrepareOverEn	END OF THE GAME
MoeWarPrepareNotOpenEn	START OF THE GAME
MoeWarVoteGainTitle	Grants Golden Days
DormSelectTooMuch	Recycle up to {0} Decor(s) at a time
AlreadyInNewGuild	Already in the new guild
AlreadyInOldGuild	Already in the old guild
MoeWarDispatchMoodLack	Insufficient Mood of the character. Advance to restore?
ReformChallengeScoreTip	Points Earned [Highest Modification Points: {0}]
ReformRecommendScoreTip	{0} <color=#575757><size=32>(Recommend: {1})</size></color>
ReformEnemyGroupName1	WAVE 1
ReformEnemyGroupName2	WAVE 2
ReformEnemyGroupName3	WAVE 3
ReformEnemyCountTip	Enemies: {0}/{1}
ReformEnemyBuffTipsTitle2	Affixes Selected: {0}/{1}
ReformMaxScoreTip	Total Points (Max {0})
ReformRecommendScoreTip2	Recommended Points:      {0}
ReformLockChallengeTip	Cannot activate as you haven't accumulated {0} points yet
ReformEnemyBuffPanelTopTip	Stronger enemies will yield more Affix Points
ReformStageTimeTip	Adjust Stage Adjustment Duration
ReformEvolvableTimeNameText	Duration (Limit Beyond Exclusive)
ReformStageTimePreviewText	Stage Duration
ReformMaxTimeCountTip	Selection limit reached
StrongholdCanAutoFight	(Available for Auto Clear!)
StrongholdNotAutoFightTipsDesc	Auto Clear Battle is available in the current area. Continue with manual battle anyway?
StrongholdSuggestElectricTipsDesc	Electricity Used Has Gone Beyond the Recommended Value for the Chapter: <color=#0e70bd>{0} (Recommended by System) +{1} (Electricity Generated)</color>. Unable to complete some of the challenges. Start battle anyway?
StrongholdSuggestElectricTipsDesc2	Currently Electricity Used: <color=#0e70bd>{0}</color>
StrongholdDeployTxtPjzl	Average Power: <color=#{0}>{1}/</color>{2}
StrongholdSuggestElectricDesc	{0}+{1} [Generated]
ShopOthersDescription405	Weapon Enhancer
ShopOthersDescription404	Cogs, Enhancer
GuildDormNetworkFailed	Guild Dormitory network error
XTwoSideTowerChapterConditionProcess	Clear {0} to unlock
XTwoSideTowerChapterCleared	Highest Vision Points: {0}
XTwoSideTowerChapterNotCleared	Uncleared
XTwoSideTowerChapterTimeProcess	Unlocks after {0}
TwoSideTowerPositiveTitle	Downstream
TwoSideTowerNegativeTitle	Upstream
TwoSideTowerStageDetailTitle	Stage Details
TwoSideTowerResetTitle	Tips
TwoSideTowerResetContent	Resetting the chapter will <color=#e41f0a>reset your chapter progress</color>, but you will keep your highest score in the Upstream Phase.\nAre you sure you want to start a new challenge?
TwoSideTowerSettleBuffDesc	{0}/{1}
TwoSideTowerSettleShieldDetail	You have broken through <color=#e41f0a>{1}</color> Mirage Features\nand blocked <color=#00ffffff>{0}</color> Mirage Features in the battle of the Upstream Phase.
TwoSideTowerSettlePoint	{0}/{1}
TwoSideTowerFightAgain	Challenge Again
TwoSideTowerAutoFightTitle	Tips
TwoSideTowerAutoFightContent	After resetting the chapter, you can use Auto Clear to <color=#e41f0a>skip</color> the stages that you have cleared in the Downstream Phase.\nAre you sure you want to use Auto Clear?
TwoSideTowerSettleTitle	{0} Cleared!
TwoSideTowerProcess	Mission Completed: {0}/{1}
TwoSideTowerChangeTip1	Downstream Phase is over.
TwoSideTowerChangeTip2	Entering Upstream Phase.
GameExitMsg	Are you sure you want to quit the game?
CommonLockedTip	Locked
CourseGPAShow	{0}/{1}
CourseGPAUnlockConditionDesc	Total Achievement Points reached {0}
CourseChapterUnlockConditionDesc	Courses completed: {0}
CourseFinishUnlockLesson	Unlock new course: {0}
CourseFinishUnlockExam	Unlock new License Exam: {0}
CourseGPARewardTitle	Achievement Point Reward
BiancaTheatreNextTaskRefresh	Refresh in {0}
RewardPreview	Reward Preview
EquipGuideEquipNotExist	No equipment can be equipped for now.
EquipGuideEquipCanEquips	Can be equipped.
EquipGuideEquipGrowing	Under Training
EquipGuideEquipFullLevel	Gear Level Maxed
EquipGuideNotSetTarget	No goals have been set.
EquipGuideSetTarget	Goal set.
EquipGuideCancelTarget	Settings canceled.
EquipGuideChangeTargetIdenticalRoleTips	Switch the Equipment Goal [Set {0}] to [Set {1}]?
EquipGuideChangeTargetInequalityRoleTips	Cancel the Equipment Goal for [{0}] and set it for [{1}]?
EquipGuideCancelTargetTips	Cancel the Equipment Goal for [{0}]?
EquipGuideCurTargetText	Current Goal
EquipGuideEquippedText	Equipped
EquipGuideNoTargetText	Set as Goal
EquipGuideDrawNoWeaponTip	Research of the weapon is not activated yet
EquipGuideShopNoEquipTip	No {0} of this type in the shop
GuildBossHighAreaLvLimit	You must reach level 52 to access Special Dispatch Area battles
GuildNoneJoinToPlay	You must join a Command Bureau to access this feature
SpecialTrainMatchTipTitle	Tips
SpecialTrainMatchTipContent	Too many players in the matching queue. Create room directly?
SpecialTrainRandomMapTip	Cannot create room after selecting a random map
CurLevel	Degraded successfully.
DecreaseLevel	Degrade
DrawFreeTicketCoolDown	Expire in {0}
SummerSignInDefault	Please select to check an unopened postcard, Commandant.
SummerSignInFinishSign	You have used up the check attempts today. Please come back tomorrow.
SummerSignInChoseMessage	Postcard from {0} and gifted <color=#ff8105>Free Research</color>
SummerSignInViewCountFinishTip	You have used up the check attempts today. Please come back tomorrow.
BiancaTheatreRestartTipsDesc	Insufficient Biomimetic Blood
NotOwn	{0} Not Owned
AssistOnlyOne	Only 1 assistant in the assistant queue. Unable to randomize.
PurchaseLBOwnAll	You already have all the items in the pack
MentorSearceInCD	Frequent search attempts. Please search again after {0}s.
GWSelectDifficultyConfirmContentRecommend	Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?
MultiDimFightExitTipTitle	Dead Characters
ActivityRepeatChallengeChapterLockBtn	Unlock at Authority Lv.{0}
FashionHaveOwnedTipsTitle	Duplicate Coating Tips
FashionHaveOwnedTipsContent	Selected items include owned Coating. If you proceed, it will be converted into the corresponding number of Coating Blueprints. Proceed?
ArchiveWeaponCollectionDesc	Collection Rate {0}
ArchiveWeaponCollectionRate	<color=#0F70BCFF>{0}%</color>
ArchiveWeaponCollectionProgress	<color=#0e70bd>{0}</color>/{1}
ArchiveWeaponAchivementCollectionFinishedProgress	<color=#34AFF8FF>%d</color>/%d
ArchiveWeaponAchivementCollectionNotFinishedProgress	<color=#34AFF8FF>%d</color>/%d
ArchiveAwarenessCollectionDesc	Collection Rate {0}
ArchiveAwarenessCollectionRate	<color=#0F70BCFF>{0}%</color>
ArchiveAwarenessNextStory	{0}, Unlock: [{1}]
ArchiveAwarenessNotGet	Have not acquired Grid {0} Memory
EquipNotAwakeBtn	Awaken
EquipAwakenBtn	Awaken Details
UiArchiveMonsterKillText	Kills: {0}
EquipAwakenMax	Max awakening level reached
EquipMinCritMultiple	Minor critical  {0:P1} EXP
EquipMaxCritMultiple	Minor critical  {0:P1} EXP
ItemTimeLimit	Recycle
BossOnlineOpenTimeTip	Opens: 01:00-04:59, 09:00-12:59 and 17:00-20:59 (UTC) daily
SelectFurniture	Select Decor
BuyAssetCurBatteryNameDesc	Current Serum
BuyAssetCurNutCaseNameDesc	Current Cogs
BuyAssetCurBatteryTxtDesc	Serum Obtained
BuyAssetCurNutCaseTxtDesc	Cogs Obtained
BuyAssetCurBatteryNoneDesc	No Serum Bundles to use
BuyAssetCurNutCaseNoneDesc	No Cog Boxes to use
PurchaseRiYuanName	USD
PurchaseBuyHeiKaDescTips	Purchase {1} with xxx USD?
PurchaseBuyHeiKaFirstTips	1st Recharge Doubled
PurchaseBuyHeiKaName	Black Card
Specificbusinesstransactionlaw	黒パス及びアイテムその他のデジタルコンテンツについて\n\n◆販売業者名称\nHK HERO ENTERTAINMENT CO.,LIMITED\n\n◆所在地\nFLAT/RM 1903 19/F LEE GARDEN ONE 33 HYSAN AVENUE CAUSEWAY BAY, HK\n\n◆お問い合わせ先\n【カスタマーサポート】cs@grayraven.jp\n※お問い合わせへの回答は原則メールでの対応となります。何卒ご協力お願いいたします。\n\n【業務内容についてのお問い合わせ】bd@yingxiong.com\n※本アドレスは業務連絡用のみです。\n\n◆代表者\n楊斌\n\n◆販売価格\n購入手続きの際、都度画面に表示いたします。表示価格は消費税を含みます。\n\n◆販売価格以外の費用\n商品の購入、ダウンロード等に必要となるインターネット接続料金、通信料金等は、お客様のご負担となります。\nそれぞれの料金は、お客様がご利用のインターネットプロバイダ、携帯電話会社等にお問い合わせください。\n\n◆お支払時期及び方法\n黒パスをご購入いただく場合、ご利用のスマートフォン端末によって、お支払い方法が異なります。\niPhoneをご利用の方：購入時にApp Storeでのお支払いになります。\nAndroid（Google Playストア）をご利用の方：購入時にGoogleウォレットでのお支払いになります。\nアイテムその他のデジタルコンテンツは、黒パスによりご購入いただきます。\n\n◆提供時期\n購入確定後、すぐにご利用いただけます。\n\n◆返品等について\nデジタルコンテンツの特性上、購入確定後の返品交換には応じられません。\n\n◆対応機種\n対象のサービスが動作するAndroid端末、iPhone端末のいずれかが必要です。\n動作環境は、各アプリの公式サイトにてご確認ください。
Capitaldecisionmethod	資金決済法に基づく表示（黒パスについて）\n\n◆前払式支払手段発行者\n株式会社ヒーローエンタテインメント\n\n◆支払可能額等\n上限はございません。\nただし、未成年者は黒パスの購入（利用（消費）を含みます）にあたり、事前に法定代理人の同意が必要です。\n※1黒パス=2円となっておりますが、黒パスの日本円換算は、為替や経済情勢の影響などにより、変動する可能性があります。\n\n◆有効期間\n有効期間の定めはございません。\n契約が解除された場合は、未使用の黒パスは失効します。\nまた、当社は、最終のアクセスから1年間以上経過しているアカウントを、あらかじめお客様に通知することなく削除することができます。この場合、未使用の黒パスは失効します。\n詳しくは、利用規約をご覧ください。\n\n◆お問い合わせ先(事務所所在地及び連絡先)\n事務所所在地：大阪市生野区小路東四丁目１４番１７－１０１\n連絡先：cs@grayraven.jp\n【業務内容についてのお問い合わせ】bd@yingxiong.com \n※本アドレスは業務連絡用のみです。\n\n◆利用場所\nお使いの端末のオペレーションシステムに対応するアプリ「パニシング：グレイレイヴン」サービス内でご利用いただけます。\n\n◆利用上の注意\n資金決済に関する法律に基づき払戻しが認められる場合を除き、原則として、「パニシング：グレイレイヴン」のゲーム内通貨である黒パスの払戻しはいたしません。\n詳しくは、利用規約をご覧ください。\n\n◆未利用残高の確認方法\nアプリ「パニシング：グレイレイヴン」内の黒パスアイコンよりご確認いただけます。\n\n◆利用規約\n詳しくは、利用規約をご覧ください。\n利用規約は公式サイト下部のリンクまたは下記のURLからご確認いただけます。\nhttps://grayraven.jp/m/info/2020/0731/2609.html\n\n◆利用者資金の保全方法\n当社は、前払式支払手段の保有者の保護のために、資金決済に関する法律第14条第1項の規定に基づき、基準日未使用残高（毎年3月31日及び9月30日時点における未使用残高で、資金決済に関する法律第3条第2項の規定に基づき算出したものをいいます）の2分の1以上の額の発行保証金を供託所に供託することにより資産保全を行っております。\n※必ずしも全額保全が図られているわけではございません。\n\n当社の経営破綻により前払式支払手段が利用できなくなった場合、前払式支払手段の保有者は、資金決済に関する法律第31条の規定に基づき、あらかじめ保全された発行保証金について、他の債権者に先立ち弁済を受けることができます。\n\n◆補償方針\n前払式支払手段に関して、第三者による不正利用に伴う被害が生じた場合、当社に帰責事由がある場合を除き、当社はその責任を負いません。ただし、特別な事情があると当社が認める場合には、当社の判断により補償を行うことがあります。
PurchaseYKDes13	月間カードBについて：\n月間カードBは購入後30日間有効、毎日5:00に免疫血清×90およびナット×100000を受取可能。\n特典はメールで配布します。全ての特典メールを受取り後に、再購入が可能です。\n購入後、すぐに有償黒パス610枚を獲得できます。
PurchaseYKDes14	You will receive your daily rewards through mail after your purchase. You can purchase again when all your reward mails are claimed.\nNote: You can only buy the Novice 4-Day Pass once.
SpecificbusinesstransactionTitle	Specified Commercial Transactions Act
CapitaldecisionmethodTitle	Financial Settlement Method
FightGradeOutput	Damage
FightGradeCure	Heal
FightGradeBreak	Piercing Armor
ChangePasswordNotOpenTip	Password cannot be changed.
DiviningRewardsText	Reward obtained
NewYearChouJiang	Straylight Terminal
PurchaseYKSurplusMail	Days Left: {0}D
SetPasswordNotOpenTip	This function is not available yet
PurchaseCurrentPayTips	Please be patient while payment is being settled. Do not repeatedly purchase before payment is complete.
BuyAssertSwitchButtonNameLuoMu	Fortune
UseCoinBoxNotHaveTips	Select Cogs Bundle
DrawNewYearLeftTimes	Insufficient event items
TipExitGame	Are you sure you want to quit?
PurchaseYKBuyLimitDayCardTips	Limit: {0}
BuyLimitYKButtonTips	Purchase limit reached
DrawNewYearBuyCosumeItemTitle	Tips
DrawNewYearBuyCosumeItemContent	Insufficient event items. Purchase now?
NewYearGachaCount	Draw {0} time(s)
BriefActivityEndTipText	Event is over
ShowLargeIntNumText	{0}k
RoootActivityUrlError	Rooot活动链接出错
RoootActivityNotInTime	不在Rooot活动时间内
AFDeepLinkNotTime	Event is not available
SlotMachineTimeNotOpen	Energy Recovery Operation is currently unavailable.
SlotMachineTimeEnd	Energy Recovery Operation has ended.
SlotMachineTimeTextDesc	Remaining: 
SlotMachineTipsLock	Wide-Range Detector not activated
SlotMachineTipsUnLockDesc	3x Nanami guaranteed per 10x Detect
SlotMachineTipsUnLock	Current: {0}/{1}
SlotMachineBtnStartLockName	Detect 1 time
SlotMachineBtnStartUnLockName	Detect 1 time
SlotMachineIsLocked	Available after reaching max points with Common Detector
SlotMachineIsFinish	Energy Detector exhausted. Detector is now offline.
SlotMachineTaskNumProcess	<size=40><color=#0f70bc>{0}</color></size>/{1}
SlotMachineLogNameText	{0}  {1}  {2}
SlotMachineLogScoreText	Score +{0}
SlotMachineExchangeTitle	Exchan Item
SlotMachineExchangeContent	Confirm to consume Black Card x{0} to gain Cell Battery x{1}?
SlotMachineExchangeSuccess	Exchange succeed
SlotMachineCellBatteryNotEnough	Insufficient Cell Batteries.
FunctionalMaintenance	Function is undergoing maintenance. Availability will be announced shortly!
DisableJoystickError	Tutorial Stages do not support controller mode
PassportBuyTimeAlreadyEnd	今期の戦略評価マニュアルの購入は終了しました
JPMoonCardRuleTitle	Monthly Pass
JPBusinessLawsDetails1	\n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n■対価の支払の時期及び方法：\n購入時·所持{0}によるお支払い\n■提供時期：即時\n■購入後のキャンセル·解除はできません
JPBusinessLawsDetails2	\n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n※購入上限：{0}\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供（通信状況により数分程度の遅延が生じることがあります）\n※決済完了後のキャンセルはできません。
JPBusinessLawsDetails3	\n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n■サービスの提供ルール、販売期間は前の画面でご確認ください。\n※購入上限：{0}\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供（通信状況により数分程度の遅延が生じることがあります）\n※決済完了後のキャンセルはできません。
JPBusinessLawsDetails4	\n■提供するサービスの分量、サービスの対価は前の画面でご確認ください。\n※販売期間：{0}\n※購入上限：イベント期間内に1回購入限定\n※商品価格は税込み価格です。\n※購入ボタン押すと決済画面に移ります。 \n※決済画面にて購入手続きをすると即時決済が完了します。\n※お支払い後直ちに提供（通信状況により数分程度の遅延が生じることがあります）\n※決済完了後のキャンセルはできません。
JPBusinessLawsBuyLimitedText01	なし
JPBusinessLawsBuyLimitedText02	{0}
JPBusinessLawsBuyLimitedText03	イベント期間内に{0}回購入限定
JPBusinessLawsBuyLimitedText04	1日の購入上限{0}
JPBusinessLawsBuyLimitedText05	毎週の購入上限{0}
JPBusinessLawsBuyLimitedText06	毎月の購入上限{0}
JPBusinessLawsBuyLimitedText07	同時所持上限1、前回の購入から{0}日後から再購入が可能です。
JPBusinessLawsBuyLimitedText08	同時所持上限2、報酬受取期間が残り{0}日になってから再購入が可能です。
JPBusinessLawsBuyLimitedText09	復帰期間内（30日間）の購入上限{0}
JPBusinessLawsDetailsEnter	<a href=""><color=#FF2D2D>特商法第12条の6に関する事項はこちら</color></a>
JPBlackCardFirstPurchaseGift	初回限定おまけ\n{0}
JPBlackCardPurchaseGift	購入おまけ\n{0}
JPReviewActivityButtonText	2nd Anniversary Review
JPReviewActivityButton	Claim
DoomsdayNumberUp	<color=#0F70BC><size=28> (+{0})</size></color>
DoomsdayNumberDown	<color=#E1504F><size=28> (-{0})</size></color>
Draw01	Research drop chance as follows:
Draw02	◆5★: 11.5% (Orange)
Draw03	◆4★: 8.5% (Purple)
Draw04	◆3★: 30% (Blue)
Draw05	◆Material: 50%
Draw06	At least 1 5★ equipment will appear every 7 researches.
Draw101	About Research:
Draw102	◆Spend 360 Black Cards to research once.
Draw103	◆The Laboratory is under development and is subject to changes.
Draw104	◆5★ is the highest quality.
StrongholdActivityNameFight	Elimination
STCharacterPluginUnlockTip	 Special Enhancement Unlocked
RpgMakerGameStageLockTitle	Stage Encrypted Message
CongratulationsToObtain	Obtained
SameCharacterInTeam	Identical character found in team
UiFahionUnlockName	Coating: {0}
UiFahionBtnNameWeapon	Weapon
UiFahionBtnNameCharacter	Character
UiFahionDetailTitleCharacter	Coating
UiFahionDetailTitleWeapon	Weapon Coating
UiFahionDetailTipTitleCharacter	   Coating Description
UiFahionDetailTipTitleWeapon	   Weapon Coating Description
ChatGuilyMsg	Command Bureau Chat
GuildDeclarationEmptyText	Command Bureau notice cannot be blank
GuildChannelTypeMember	[Members]
GuildNewsPublic	The Bureau
GuildDeclarationLimited	You have no authority to edit the Guild Notice.
GuildChangeDeclarationIsSame	Please ensure the notice has been edited.
GuildDeclarationOverCount	Characters over: {0}
GuildDeclarationNotEmpty	Announcement cannot be empty.
GuildBossRewardTitle	Reduce Boss HP to {0}% to claim
InfestorExploreNewDiff	Grade change to <color=#34AFF8FF><size=66>{0}</size></color>
BuyAssertSwitchButtonNameXueQing	Serum Bundle
AlreadySignedGuestAccount	You are already signed in with guest account!
EnKrFireworksLeveldonotenough	Requirement: Commandant Lv.20
DeepLinkNotTime	Event is not available
EnKrNotSpecialTrainDailyTime	Co-op opening Time: 01:00-04:59，09:00-12:59，17:00-20:59.
BuyAssetHKNotEnoughTipsEN	Insufficient Rainbow Card. Go to the recharge page to purchase more?
SetKeyConflict	This key is already used by another function. Would you like to swap them?\nCurrently used by: {0}\nKey selected: {1}
SetInputStartNoCombine	Press Key
SetJoyStickNotSwap	This button is already occupied and cannot be used.
SetSingleKeyConflict	One or more buttons selected in this combo are conflicting with another action. Please change the button of the conflicting action first.\nButton occupied: {0}\nConflict:  {1}
PcKeyBoardButtonNoCusTip	Unable to modify this button in Keyboard & Mouse mode. Please configure in Button 2 instead.
UiSetBtnTabTouchName	Button Position
UiSetPCBtnTabTouchName	UI Layout
EnPcRechargeCloseTip	In-game recharge is not available in the Ascension Test for PC version, please recharge through mobile version.
PcControllerTypePollingIntervalTip	New controller detected. Please make sure the correct model is selected in Button Position > Controller Buttons.
DefaultKeyCodesTip	All button settings for the current Control Type will be restored to defaults. Continue?
PcUnableFullScreen	Fullscreen mode is only available at 2560×2048 resolution or below.
PcMouseButtonAttack	Attack
PcMouseButtonDodge	Dodge
FavorabilityDropDownJPNCV	Japanese: 
FavorabilityDropDownCNCV	Putonghua: 
FavorabilityDropDownENCV	English: 
FavorabilityDropDownHKCV	Cantonese: 
ThousandEN	K
MillionEN	M
FavorabilityCastEN	CV:{0}