Id	PowerId	Type	Pos	Quality	Lv	FightAbility	Name	Desc	Icon	NeedPowerFavor	FightEventId[1]	FightEventId[2]	SkillWeight
1	1	1	1	1	5	200	Instant Creation I: Fast Strike	<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1400% ATK</color>. Cooldown: <color=#fa5826>8s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240001		115
2	1	1	1	2	10	250	Instant Creation II: Fast Strike	<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1700% ATK</color>. Cooldown: <color=#fa5826>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240002		115
3	1	1	1	3	15	300	Instant Creation III: Fast Strike	<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1900% ATK</color>. Cooldown: <color=#fa5826>6s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240003		115
4	1	1	1	4	18	350	Instant Creation IV: Fast Strike	<color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>5s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240004		115
5	1	1	2	1	5	200	Instant Creation I: Elimination	<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1750% ATK</color>. Cooldown: <color=#fa5826>10s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240005		115
6	1	1	2	2	10	250	Instant Creation II: Elimination	<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2100% ATK</color>. Cooldown: <color=#fa5826>9s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240006		115
7	1	1	2	3	15	300	Instant Creation III: Elimination	<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2350% ATK</color>. Cooldown: <color=#fa5826>8s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240007		115
8	1	1	2	4	18	350	Instant Creation IV: Elimination	<color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240008		115
9	1	1	3	1	5	200	Instant Creation I: Burst	<color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>880% ATK</color>. Cooldown: <color=#fa5826>15s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240009		115
10	1	1	3	2	10	250	Instant Creation II: Burst	<color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1050% ATK</color>. Cooldown: <color=#fa5826>14s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240010		115
11	1	1	3	3	15	300	Instant Creation III: Burst	<color=#fa5826>Triggering the Signature Move</color> will summon 3 <color=#fa5826>Flame Bursts</color> in a row, each dealing area Fire DMG equal to <color=#fa5826>1180% ATK</color>. Cooldown: <color=#fa5826>13s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240011		115
12	1	1	3	4	18	350	Instant Creation IV: Burst	<color=#fa5826>Triggering the Signature Move</color> will summon a <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1250% ATK</color>. Cooldown: <color=#fa5826>12s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240012		115
13	1	1	4	1	5	200	Instant Creation I: Impeccability	<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1000% ATK</color>. Cooldown: <color=#fa5826>8s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240013		115
14	1	1	4	2	10	250	Instant Creation II: Impeccability	<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1500% ATK</color>. Cooldown: <color=#fa5826>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240014		115
15	1	1	4	3	15	300	Instant Creation III: Impeccability	<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>6s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240015		115
16	1	1	4	4	18	350	Instant Creation IV: Impeccability	<color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>5s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240016		115
17	1	2				100	Skill Renovation	All <color=#fa5826>Fire DMG dealt increases by 40%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240017		70
18	1	2				100	Perception of Flame	All characters' <color=#fa5826>Signature Move charging speed increases by 25%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240018		70
19	1	2				200	Color Perception	Character(s) on the field <color=#ff0000>lose 1% HP per second</color>, but all damage dealt by them will <color=#fa5826>come with additional 20% True DMG</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png	1	2240019		20
20	1	2				100	Color Combination	<color=#fa5826>Flame Bursts</color> will leave <color=#fa5826>Magma</color> on the ground, dealing Fire DMG equal to <color=#fa5826>300% ATK</color> per second to the enemies within its range for 3s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png	1	2240022		70
21	1	2				200	Color Expansion	<color=#fa5826>Flame Bursts'</color> effect radius <color=#fa5826>doubles</color> and their damage percentage increases by <color=#fa5826>30%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png	1	2240020		20
22	1	2				150	Instant Impression	Upon summoned, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>30%</color> chance to summon another <color=#fa5826>Flame Burst</color>. (Effect triggered by the entry will not be triggered again.)	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png	1	2240021		40
23	1	2				100	Scientific Fusion	Enemies hit by a <color=#fa5826>Flame Burst</color> will explode again in 2s, dealing damage equal to <color=#fa5826>400% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240024		70
24	1	2				100	Revelation of Nature	After the character gets hit by a <color=#fa5826>Flame Burst</color>, they will deal <color=#fa5826>20%</color> more damage for 5s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240025		70
25	1	2				100	Natural Light Depiction	All <color=#fa5826>Flame Bursts'</color> damage percentage increases by <color=#fa5826>25%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png		2240026		70
26	1	2				150	Subjective Depiction	Upon hitting an enemy, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>25%</color> chance to reset all <color=#fa5826>Flame Burst</color> main ability cooldowns. Cooldown: 15s	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png	1	2240023		40
27	2	1	1	1	5	200	Arbitrary Memory I: Fast Strike	<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>840% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240027		115
28	2	1	1	2	10	250	Arbitrary Memory II: Fast Strike	<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1020% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240028		115
29	2	1	1	3	15	300	Arbitrary Memory III: Fast Strike	<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1140% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240029		115
30	2	1	1	4	18	350	Arbitrary Memory IV: Fast Strike	<color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1200% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240030		115
31	2	1	2	1	5	200	Arbitrary Memory I: Elimination	<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240031		115
32	2	1	2	2	10	250	Arbitrary Memory II: Elimination	<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>11-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240032		115
33	2	1	2	3	15	300	Arbitrary Memory III: Elimination	<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>10-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240033		115
34	2	1	2	4	18	350	Arbitrary Memory IV: Elimination	<color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240034		115
35	2	1	3	1	5	200	Arbitrary Memory I: Burst	<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>15-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1600% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240035		115
36	2	1	3	2	10	250	Arbitrary Memory II: Burst	<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>14-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1920% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240036		115
37	2	1	3	3	15	300	Arbitrary Memory III: Burst	<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>13-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2130% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240037		115
38	2	1	3	4	18	350	Arbitrary Memory IV: Burst	<color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2250% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240038		115
39	2	1	4	1	5	200	Arbitrary Memory I: Impeccability	<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240039		115
40	2	1	4	2	10	250	Arbitrary Memory II: Impeccability	<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240040		115
41	2	1	4	3	15	300	Arbitrary Memory III: Impeccability	<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240041		115
42	2	1	4	4	18	350	Arbitrary Memory IV: Impeccability	<color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240042		115
43	2	2				100	Source of Liberation	All <color=#168eec>Lightning DMG dealt increases by 40%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240043		70
44	2	2				100	Broad Definition	Dodge Gauge limit increases by <color=#168eec>30%</color>. Recovery speed increases by <color=#168eec>20%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240044		70
45	2	2				200	United Will	All damage dealt within 10s after the Signature Move will come with <color=#168eec>20% additional True DMG</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png	1	2240045		20
46	2	2				100	Ease of Dispute	All <color=#168eec>Lightning Orb</color> main ability cooldowns decrease by <color=#168eec>3s</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240046		70
47	2	2				100	Structure Enhancement	<color=#168eec>Lightning Orbs</color> will channel lightning strikes that <color=#168eec>deal damage to a significantly bigger area</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png	1	2240047		70
48	2	2				150	Imagined Community	Automatically gain <color=#168eec>Skill Orb(s)</color> once per 6s with the number changing with the number of the <color=#168eec>Lightning Orbs</color> on the field.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png	1	2240048		40
49	2	2				200	Self-Determination	With <color=#168eec>Lightning Orb(s)</color> on the field, upon taking lethal damage, the character will <color=#168eec>keep 1 HP to stay alive, become invincible for 3s</color> at the cost of all <color=#168eec>Lightning Orb(s)</color>, and restore <color=#168eec>40%-100% HP</color> based on the number of Lightning Orb(s) consumed. Cooldown: 30s	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png	1	2240049		20
50	2	2				100	Call for Equity	Upon disappearance, a <color=#168eec>Lightning Orb</color> could <color=#168eec>summon another</color> <color=#168eec>Lightning Orb</color> with the same effect.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240050		70
51	2	2				100	Vague Impression	Reduce <color=#168eec>QTE cooldown</color> based on the number of <color=#168eec>Lightning Orbs</color> on the field.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png		2240051		70
52	2	2				150	Consensus	The interval of lightning strikes channeled by <color=#168eec>Lightning Orbs</color> <color=#168eec>decreases from 3s to 2s</color>. Each lightning strike has a 10% chance to stun the enemy.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png	1	2240052		40
53	3	1	1	1	5	200	True Depiction I: Fast Strike	<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>200% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240053		115
54	3	1	1	2	10	250	True Depiction II: Fast Strike	<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>240% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240054		115
55	3	1	1	3	15	300	True Depiction III: Fast Strike	<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>270% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240055		115
56	3	1	1	4	18	350	True Depiction IV: Fast Strike	<color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>285% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240056		115
57	3	1	2	1	5	200	True Depiction I: Elimination	<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>23-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240057		115
58	3	1	2	2	10	250	True Depiction II: Elimination	<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>22-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240058		115
59	3	1	2	3	15	300	True Depiction III: Elimination	<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>21-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240059		115
60	3	1	2	4	18	350	True Depiction IV: Elimination	<color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240060		115
61	3	1	3	1	5	200	True Depiction I: Burst	<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>28-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>370% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240061		115
62	3	1	3	2	10	250	True Depiction II: Burst	<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>27-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>450% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240062		115
63	3	1	3	3	15	300	True Depiction III: Burst	<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>26-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>500% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240063		115
64	3	1	3	4	18	350	True Depiction IV: Burst	<color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>25-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>530% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240064		115
65	3	1	4	1	5	200	True Depiction I: Impeccability	<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240065		115
66	3	1	4	2	10	250	True Depiction II: Impeccability	<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240066		115
67	3	1	4	3	15	300	True Depiction III: Impeccability	<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240067		115
68	3	1	4	4	18	350	True Depiction IV: Impeccability	<color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240068		115
69	3	2				100	Reality Repro	All <color=#13cfb7>Ice DMG dealt increases by 40%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240069		70
70	3	2				100	Dark Condemnation	Upon taking a hit, become <color=#13cfb7>immune to its damage</color> and directly <color=#13cfb7>freeze your enemy for 5s</color>. Cooldown: 30s. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240070		70
71	3	2				200	Portrayal of Collapse	The character <color=#ff0000>receives 15% damage</color>. And the character's <color=#13cfb7>3-Ping damage will freeze the enemy</color>. The freezing effect and the Resistance Reduction effect will <color=#13cfb7>last permanently</color>. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will lose 5% all stat Resistances and can only be unfrozen every 10s.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png	1	2240071		20
72	3	2				150	Natural Beauty	A maximum of <color=#13cfb7>2</color> <color=#13cfb7>Ice Circles</color> can be summoned. All skill cooldowns <color=#13cfb7>decrease by 5s</color>. Ice Circles' damage effects can be <color=#13cfb7>stacked</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png	1	2240072		40
73	3	2				150	Touch of Nature	<color=#13cfb7>Ice Circle(s)</color> summoned will explode in the center every 3s, dealing <color=#13cfb7>150% Ice DMG</color> to all enemies within and <color=#13cfb7>directly freeze</color> them. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png	1	2240073		40
74	3	2				200	Natural Integrity	The character will have a <color=#13cfb7>permanent Ice Circle</color> upon owning any Ice Circle main ability. [This Ice Circle will not be counted toward the Ice Circle summon quota and will move around with the character.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png	1	2240074		20
75	3	2				150	True Nature	Each <color=#13cfb7>Ice Circle</color> Ice DMG hit will be triggered at the rate of once per <color=#13cfb7>second</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png	1	2240075		40
76	3	2				100	Empathy of Fate	The character gains <color=#13cfb7>20%</color> more DEF and <color=#13cfb7>Super Armor</color> when fighting in the <color=#13cfb7>Ice Circle</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240076		70
77	3	2				100	Bitter Lament	Gain <color=#13cfb7>10%-25%</color> DMG Buff based on the number of enemies in the <color=#13cfb7>Ice Circle(s)</color>. The DMG Buff will be 25% when there are 4 Ice Circles.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240077		70
78	3	2				100	Distinctive Echo	Each <color=#13cfb7>Ice Circle</color> will drop <color=#13cfb7>three Signal Orbs</color> upon disappearance.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png		2240078		70
79	4	1	1	1	5	200	Great Fantasy I: Fast Strike	<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>1750% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240079		115
80	4	1	1	2	10	250	Great Fantasy II: Fast Strike	<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2150% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240080		115
81	4	1	1	3	15	300	Great Fantasy III: Fast Strike	<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2375% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240081		115
82	4	1	1	4	18	350	Great Fantasy IV: Fast Strike	<color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2500% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240082		115
83	4	1	2	1	5	200	Great Fantasy I: Elimination	<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240083		115
84	4	1	2	2	10	250	Great Fantasy II: Elimination	<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>8s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240084		115
85	4	1	2	3	15	300	Great Fantasy III: Elimination	<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240085		115
86	4	1	2	4	18	350	Great Fantasy IV: Elimination	<color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240086		115
87	4	1	3	1	5	200	Great Fantasy I: Burst	<color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3200% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>12s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240087		115
88	4	1	3	2	10	250	Great Fantasy II: Burst	<color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3900% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>11s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240088		115
89	4	1	3	3	15	300	Great Fantasy III: Burst	<color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4370% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>10s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240089		115
90	4	1	3	4	18	350	Great Fantasy IV: Burst	<color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4600% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240090		115
91	4	1	4	1	5	200	Great Fantasy I: Impeccability	<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240091		115
92	4	1	4	2	10	250	Great Fantasy II: Impeccability	<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240092		115
93	4	1	4	3	15	300	Great Fantasy III: Impeccability	<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240093		115
94	4	1	4	4	18	350	Great Fantasy IV: Impeccability	<color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color>	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240094		115
95	4	2				100	Passionate Expression	All <color=#f13c3c>Physical DMG dealt increases by 40%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240095		40
96	4	2				100	Dramatic Portrayal	Any character will <color=#f13c3c>gain an additional set of Skill Orbs</color> upon triggering Matrix.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240096		70
97	4	2				200	Outburst of Passion	All characters <color=#ff0000>lose 30% Dodge Gauge</color> and gain <color=#f13c3c>50% Dodge recovery speed</color>. They will also deal <color=#f13c3c>8% bonus True DMG</color> for 12s every after they dodge. The effect can be stacked up to 3 times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png	1	2240097		20
98	4	2				150	Enlightenment Rebound	If a <color=#f13c3c>Sharp Lance</color> deals damage to 2 or more enemies, the subsequent 3 <color=#f13c3c>Sharp Lance</color> hits will deal <color=#f13c3c>15% more damage</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png	1	2240098		40
99	4	2				100	Depiction of History	"A <color=#f13c3c>Sharp Lance</color> attack will inflict 1 stack of Bleed on the enemy on hit. Each stack will cause the enemy to lose HP equal to <color=#f13c3c>20% Physical DMG</color> per second and <color=#f13c3c>receive 2% more damage</color>. The effect can be stacked up to 5 times and lasts 8s."	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png	1	2240099		70
100	4	2				200	Intuitive Imagination	<color=#f13c3c>Sharp Lances</color> have <color=#f13c3c>more</color> styles and a <color=#f13c3c>bigger</color> range, and produce sector shockwaves of a <color=#f13c3c>bigger</color> range. All damage dealt by <color=#f13c3c>Sharp Lances</color> increases by <color=#f13c3c>30%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png	1	2240100		20
101	4	2				100	Hymn of Nature	The target hit by <color=#f13c3c>Sharp Lance</color>'s single-target damage will increase all subsequent damage dealt by <color=#f13c3c>Sharp Lance</color> by <color=#f13c3c>2%</color>. It lasts permanently and can be stacked up to 8 times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240101		70
102	4	2				100	Powerful Expression	Every time when Matrix is triggered, reduce all <color=#f13c3c>Sharp Lance</color> skill cooldowns by <color=#f13c3c>2s</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240102		70
103	4	2				150	Fabulous Depiction	Each <color=#f13c3c>Sharp Lance</color> has a <color=#f13c3c>30%</color> chance to copy and activate the same <color=#f13c3c>Sharp Lance</color> on hit. The <color=#f13c3c>Sharp Lance</color> copied will only be activated once and will not be affected by the effect again.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png	1	2240103		40
104	4	2				100	Blue Nostalgia	<color=#f13c3c>Sharp Lances</color> will have a slight <color=#f13c3c>enemy-pulling effect</color> upon hitting an enemy.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png		2240104		70
105	5	1	1	1	5	200	Eternal Pull I: Fast Strike	<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>400% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240105		115
106	5	1	1	2	10	250	Eternal Pull II: Fast Strike	<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240106		115
107	5	1	1	3	15	300	Eternal Pull III: Fast Strike	<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>435% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240107		115
108	5	1	1	4	18	350	Eternal Pull IV: Fast Strike	<color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240108		115
109	5	1	2	1	5	200	Eternal Pull I: Elimination	<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240109		115
110	5	1	2	2	10	250	Eternal Pull II: Elimination	<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240110		115
111	5	1	2	3	15	300	Eternal Pull III: Elimination	<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240111		115
112	5	1	2	4	18	350	Eternal Pull IV: Elimination	<color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240112		115
113	5	1	3	1	5	200	Eternal Pull I: Burst	<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240113		115
114	5	1	3	2	10	250	Eternal Pull II: Burst	<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>490% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240114		115
115	5	1	3	3	15	300	Eternal Pull III: Burst	<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>525% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240115		115
116	5	1	3	4	18	350	Eternal Pull IV: Burst	<color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>550% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240116		115
117	5	1	4	1	5	200	Eternal Pull I: Impeccability	<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240117		115
118	5	1	4	2	10	250	Eternal Pull II: Impeccability	<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240118		115
119	5	1	4	3	15	300	Eternal Pull III: Impeccability	<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240119		115
120	5	1	4	4	18	350	Eternal Pull IV: Impeccability	<color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240120		115
121	5	2				100	Inner Search	All <color=#cc68c1>Dark DMG dealt increases by 40%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240121		70
122	5	2				100	Disgust of Noise	Each ability acquired will grant a <color=#cc68c1>2.5%</color> DEF Buff. The effect can be stacked up to 15 times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240122		70
123	5	2				200	Moment of Abandonment	The character deals <color=#ff0000>10% less damage</color> but gain <color=#cc68c1>2% bonus Extra True DMG</color> for <color=#cc68c1>every 3-Ping</color>. The effect lasts permanently and can be stacked unlimited times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png	1	2240123		20
124	5	2				150	Wild Expression	Units within the range of a <color=#cc68c1>Black Hole</color> will lose <color=#cc68c1>3%</color> all Resistances per second. The effect can be stacked up to 5 times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png	1	2240124		40
125	5	2				100	Revelation of Evil	Upon the disappearance of the existing <color=#cc68c1>Black Hole</color>, deal Dark DMG equal to <color=#cc68c1>250% ATK + remaining effect time x50%</color> to a large area.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png	1	2240125		70
126	5	2				200	Twisted Reality	The attraction/damage radius of <color=#cc68c1>Black Holes</color> doubles and <color=#cc68c1>all damage dealt increases by 30%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png	1	2240126		20
127	5	2				150	Silent Monologue	Upon the expiration and disappearance of a <color=#cc68c1>Black Hole</color>, it has a <color=#cc68c1>30% chance</color> to summon a new <color=#cc68c1>Black Hole</color> directly on the spot.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png	1	2240127		40
128	5	2				100	Passion Extension	All <color=#cc68c1>Black Holes</color> last <color=#cc68c1>+1s</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240128		70
129	5	2				100	Deconstruction	Enemies within the range of a <color=#cc68c1>Black Hole</color> will deal <color=#cc68c1>20%</color> less damage for 3s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240129		70
130	5	2				100	Blurry Boundary	When a <color=#cc68c1>Black Hole</color> deals damage to 2 or more targets, it has a <color=#cc68c1>20% chance</color> to reduce QTE and switch cooldown by 1s. Cooldown: 3s	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png		2240130		70
131	6	1	1	1	5	200	Monarch Power I: Fast Strike	<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240131		115
132	6	1	1	2	10	250	Monarch Power II: Fast Strike	<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240132		115
133	6	1	1	3	15	300	Monarch Power III: Fast Strike	<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240133		115
134	6	1	1	4	18	350	Monarch Power IV: Fast Strike	<color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240134		115
135	6	1	2	1	5	200	Monarch Power I: Elimination	<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240135		115
136	6	1	2	2	10	250	Monarch Power II: Elimination	<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240136		115
137	6	1	2	3	15	300	Monarch Power III: Elimination	<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240137		115
138	6	1	2	4	18	350	Monarch Power IV: Elimination	<color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240138		115
139	6	1	3	1	5	200	Monarch Power I: Burst	<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>6-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240139		115
140	6	1	3	2	10	250	Monarch Power II: Burst	<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240140		115
141	6	1	3	3	15	300	Monarch Power III: Burst	<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240141		115
142	6	1	3	4	18	350	Monarch Power IV: Burst	<color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240142		115
143	6	1	4	1	5	200	Monarch Power I: Impeccability	<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240143		115
144	6	1	4	2	10	250	Monarch Power II: Impeccability	<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240144		115
145	6	1	4	3	15	300	Monarch Power III: Impeccability	<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240145		115
146	6	1	4	4	18	350	Monarch Power IV: Impeccability	<color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240146		115
147	6	2				100	Hymn of Rationality	Character deals <color=#ff8d1e>extra 15% Final DMG</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240147		70
148	6	2				100	Role Model	At the beginning of each battle, gain a <color=#ff8d1e>40% Final DMG Buff</color>. The effect lasts 10s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240148		70
149	6	2				200	Support for Centralization	All members' <color=#ff0000>initial HP is 50%</color> and gain <color=#ff8d1e>Ture DMG bonus effects</color> based on their current HP. <color=#ff8d1e>Every 1% HP loss will grant 0.8% more Final DMG Buff</color>. And upon taking lethal damage, the character will be immune to death, all members will have their HP fully restored, and all the effects of the ability will not be activated in the rest of the battle.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png	1	2240149		20
150	6	2				150	Compromised Absorption	When there is an <color=#ff8d1e>Energy Entity</color> on the field, it will automatically <color=#ff8d1e>charge once</color> every 3s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png	1	2240150		40
151	6	2				100	Creation Specification	Every time the <color=#ff8d1e>Energy Shock</color> deals damage, it will charge the <color=#ff8d1e>Energy Entity</color> <color=#ff8d1e>once</color>. Cooldown: 3s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png	1	2240151		70
152	6	2				150	Pure Metamorphosis	Every time when the <color=#ff8d1e>Energy Entity</color> gets charged, it could <color=#ff8d1e>directly trigger light orb collision</color>. It has a 3-second cooldown, but a maximum of 15 energy can be charged.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png	1	2240152		40
153	6	2				200	Historical Reference	Each <color=#ff8d1e>Energy Shock</color> will reduce enemies' <color=#ff8d1e>all stat Resistances by 3%</color>. The effect can be stacked up to 10 times and lasts permanently.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png	1	2240153		20
154	6	2				100	Brilliant Absorption	Every time the <color=#ff8d1e>Energy Entity</color> charges, the character will deal <color=#ff8d1e>3% more Final DMG</color>. The effect can be stacked up to 8 times with each stack lasting 5s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240154		70
155	6	2				100	Classic Advocate	The excess energy charged every time for the <color=#ff8d1e>Energy Entity</color> will be <color=#ff8d1e>directly counted</color> toward the next <color=#ff8d1e>Energy Entity</color> summoned.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240155		70
156	6	2				150	Genre Portrayal	The <color=#ff8d1e>Energy Shock</color> lasts <color=#ff8d1e>6s</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png		2240156		40
157	7	1	1	1	5	200	Rebellious Collapse I: Fast Strike	<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>490%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240157		115
158	7	1	1	2	10	250	Rebellious Collapse II: Fast Strike	<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>595%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240158		115
159	7	1	1	3	15	300	Rebellious Collapse III: Fast Strike	<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>665%</color> True DMG every 1.5s. Lasts 4.5s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240159		115
160	7	1	1	4	18	350	Rebellious Collapse IV: Fast Strike	<color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>700%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240160		115
161	7	1	2	1	5	200	Rebellious Collapse I: Elimination	<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240161		115
162	7	1	2	2	10	250	Rebellious Collapse II: Elimination	<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>11s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240162		115
163	7	1	2	3	15	300	Rebellious Collapse III: Elimination	<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240163		115
164	7	1	2	4	18	350	Rebellious Collapse IV: Elimination	<color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240164		115
165	7	1	3	1	5	200	Rebellious Collapse I: Burst	<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>610%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>15s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240165		115
166	7	1	3	2	10	250	Rebellious Collapse II: Burst	<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>740%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>14s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240166		115
167	7	1	3	3	15	300	Rebellious Collapse III: Burst	<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>825%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>13s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240167		115
168	7	1	3	4	18	350	Rebellious Collapse IV: Burst	<color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>870%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240168		115
169	7	1	4	1	5	200	Rebellious Collapse I: Impeccability	<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240169		115
170	7	1	4	2	10	250	Rebellious Collapse II: Impeccability	<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240170		115
171	7	1	4	3	15	300	Rebellious Collapse III: Impeccability	<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240171		115
172	7	1	4	4	18	350	Rebellious Collapse IV: Impeccability	<color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240172		115
173	7	2				100	Break of Balance	Character <color=#8fcf06>Base ATK increases by 45%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240173		70
174	7	2				100	Powerful Performance	Character QTE/switch cooldown <color=#8fcf06>decreases by 30%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240174		70
175	7	2				200	Passionate Creation	Gain an additional <color=#8fcf06>permanent <color=#8fcf06>Levi-Gun</color></color>. [The additional <color=#8fcf06>Levi-Gun</color> will not be restricted by the Levi-Gun number limit or be replaced and will last permanently.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png	1	2240175		20
176	7	2				150	Soul Vibration	Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it will permanently reduce their <color=#8fcf06>all stat Resistances by 2%</color>. It lasts permanently and can be stacked up to 10 times.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png	1	2240176		40
177	7	2				200	Rebellious Spirit	A <color=#8fcf06>Levi-Gun</color> will randomly <color=#8fcf06>copy a main ability</color> and cast it every after dealing damage 10 times. [The current <color=#8fcf06>Levi-Gun</color> ability cannot be copied again.]	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png	1	2240177		20
178	7	2				150	Passion Overload	Co-existing <color=#8fcf06>Levi-Guns</color> <color=#8fcf06>+1</color>. <color=#8fcf06>Levi-Gun</color> attack frequency increases to <color=#8fcf06>once per second</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png	1	2240178		40
179	7	2				100	Space Enhancement	Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>20%</color> chance to trigger Explosion DMG and deal equal amount of True DMG.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png	1	2240179		70
180	7	2				100	Soul of Movement	Each <color=#8fcf06>Levi-Gun</color> on the field will increase player's Base ATK by <color=#8fcf06>15%</color>.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240180		70
181	7	2				100	Overflowing Imagination	All <color=#8fcf06>Levi-Guns</color> last <color=#8fcf06>50%</color> time longer.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240181		70
182	7	2				150	Comprehensive Inscription	Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>40%</color> chance to reduce all active skill cooldowns by 1s.	Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png		2240182		40
