Id	Name	BuffBg	BuffTriangleBg	Desc	TeachingContents[1]	TeachingContents[2]	TeachingContents[3]	TeachingContents[4]	TeachingContents[5]	TeachingContents[6]	TeachingContents[7]	TeachingContents[8]	TeachingContents[9]	TeachingContents[10]	BuffSuggestAbility
1	Physical Weakness	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Physical DMG Taken +30%											
2	Fire Weakness	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Fire DMG Taken +30%											
3	Lightning Weakness	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Lightning DMG Taken +30%											
4	Dark Weakness	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Dark DMG Taken +30%											
5	Ice Weakness	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Ice DMG Taken +30%											
6	Physical Resistance	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Physical DMG Taken -30%											
7	Fire Resistance	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Fire DMG Taken -30%											
8	Lightning Resistance	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Lightning DMG Taken -30%											
9	Dark Resistance	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Dark DMG Taken -30%											
10	Ice Resistance	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Ice DMG Taken -30%											
11	buff1	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Event - 100 Combo DMG +50%											
12	buff2	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Event - Melee DMG +50%											
13	buff3	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Event - Ranged DMG +50%											
14	buff4	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Event - All Elemental DMG +50%											
10001	<color=#34aff9><size=34>Close Combat</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Can only deploy Melee-Type Construct.											
10002	<color=#34aff9><size=34>Ranged Fire</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png		Can only deploy Ranged-Type Construct.											
10011	<color=#34aff9><size=34>Fire Intrusion</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10011.png		Attacker Omniframes prohibited											
10021	<color=#34aff9><size=34>Repair Intrusion</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png		Support Omniframes prohibited											
10031	<color=#34aff9><size=34>Protection Intrusion</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png		Tank Omniframes prohibited											
11001	<color=#34aff9><size=34>Vitality I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png		HP of enemies increases by 15%.											
11002	<color=#34aff9><size=34>Vitality II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11002.png		HP of enemies increases by 30%.											
11003	<color=#34aff9><size=34>Vitality III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png		HP of enemies increases by 45%.											
11011	<color=#34aff9><size=34>Strike I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png		Enemies' ATK increases by 10%											
11012	<color=#34aff9><size=34>Strike II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png		Enemies' ATK increases by 20%											
11013	<color=#34aff9><size=34>Strike III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11013.png		Enemies' ATK increases by 30%											
11031	<color=#34aff9><size=34>Perseverance </size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png		Enemies' Physical Resistance increases by 30%	text: No additional information										
11032	<color=#34aff9><size=34>Perseverance I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png		Physical Resistance increases by 20%											
11033	<color=#34aff9><size=34>Perseverance II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png		Enemies' Physical Resistance increases by 40%											
11034	<color=#34aff9><size=34>Perseverance III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11031.png		Enemies' Physical Resistance increases by 60%											
11041	<color=#CF0000><size=34>Overload I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png		Enemies are slightly enhanced in all aspects (Recommended BP: 7100+).											7100
11042	<color=#CF0000><size=34>Overload II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png		Enemies are significantly enhanced in all aspects (Recommended BP: 7200+).											7200
11043	<color=#CF0000><size=34>Overload III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11042.png		This battle is a tricky one (Recommended BP: 7400+).											7400
11044	<color=#CF0000><size=34>Overload IV</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11043.png		You will struggle in combat (Recommended BP: 7500+).											7500
11045	<color=#CF0000><size=34>Overload V</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11044.png		Enemies are almost impossible to be defeated (Recommended BP: 7600+).											7600
11051	<color=#34aff9><size=34>Sprint I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png		Movement Speed of enemies slightly increases.											
11052	<color=#34aff9><size=34>Sprint II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11052.png		Movement Speed of enemies moderately increases.											
11053	<color=#34aff9><size=34>Sprint III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11053.png		Movement Speed of enemies largely increases.											
11061	<color=#34aff9><size=34>Rigidity I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png		Extra DMG Reduction increases by 10% when the enemy has Super Armor	text: No additional information										
11062	<color=#34aff9><size=34>Rigidity II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png		Extra DMG Reduction increases by 20% when the enemy has Super Armor											
11063	<color=#34aff9><size=34>Rigidity III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png		Extra DMG Reduction increases by 30% when the enemy has Super Armor											
11131	<color=#34aff9><size=34>Fairy</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Enemies' Elemental Resistance increases by 30%	text: No additional information										
11141	<color=#34aff9><size=34>Rigidity II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png		Extra DMG Reduction increases by 20% when the enemy has Super Armor											
11142	<color=#34aff9><size=34>Rigidity III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png		Extra DMG Reduction increases by 30% when the enemy has Super Armor											
12001	<color=#34aff9><size=34>Frailty I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png		Constructs' maximum HP decreases by 15%											
12002	<color=#34aff9><size=34>Frailty II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png		Constructs' maximum HP decreases by 30%											
12003	<color=#34aff9><size=34>Frailty III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png		Constructs' maximum HP decreases by 45%											
12051	<color=#34aff9><size=34>Gravity Adaption I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png		Movement speed will decrease by 25%.											
12052	<color=#34aff9><size=34>Gravity Adaption II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12052.png		Movement speed will decrease by 50%.											
12053	<color=#34aff9><size=34>Gravity Adaption III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12053.png		Movement speed will decrease by 75%.											
12101	<color=#34aff9><size=34>Neurasthenia</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png		For every 1m after 2.5m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.											
12111	<color=#34aff9><size=34>Force Field Intrusion</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png		For every 1m after 4m from the target, Construct's Extra DMG Bonus decreases by 20%, up to 80%.											
12121	<color=#34aff9><size=34>Isolation I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png		Construct's QTE cooldown increases by 3s											
12122	<color=#34aff9><size=34>Perseverance II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png		Construct's QTE cooldown increases by 6s											
12123	<color=#34aff9><size=34>Isolation III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png		Construct's QTE cooldown increases by 10s											
12131	<color=#34aff9><size=34>Precise Planning I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png		Limit of Dodge Gauge reduces by 200.											
12132	<color=#34aff9><size=34>Precise Planning II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12132.png		Limit of Dodge Gauge reduces by 400.											
12133	<color=#34aff9><size=34>Precise Planning III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12133.png		Limit of Dodge Gauge reduces by 600.											
12151	<color=#FF0000><size=34>Dominator</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png		Enemies are no longer restricted by Matrix (this is a highly dangerous affix, so choose wisely).	text: No additional information										
13001	<color=#34aff9><size=34>Lightning Bolt</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png		In every 25s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.											
13002	<color=#34aff9><size=34>Lightning Bolt</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png		In every 20s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.											
13003	<color=#34aff9><size=34>Lightning Bolt</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png		In every 15s, call down lightning strikes at 5 random spots within 10m, dealing 2000 Lightning DMG.											
13051	<color=#34aff9><size=34>Support Blockage</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13051.png		Healing received will decrease by 50%.											
13052	<color=#34aff9><size=34>Support Blockage II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Healing received will decrease by 50%.											
13053	<color=#34aff9><size=34>Support Blockage III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Healing received will decrease by 50%.											
13071	<color=#34aff9><size=34>Boiling Mind I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png		Deployed members receive a small amount of DMG every second.											
13072	<color=#34aff9><size=34>Boiling Mind II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png		Deployed members receive a certain amount of DMG every second.											
13073	<color=#34aff9><size=34>Boiling Mind III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png		Deployed members receive a great amount of DMG every second.											
13081	<color=#34aff9><size=34>Black Fog</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png		Constructs on field take DMG from Black Fog every second. Black Fog increases by 1 level every 20s.	text: No additional information										
21001	<color=#78db64><size=34>Strike Armor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png		Constructs' HP increases by 40%											
21011	<color=#78db64><size=34>Weapon Reloading</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png		ATK of the deployed Constructs increases by 10%											
21101	<color=#78db64><size=34>Fighting Spirit</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		For every 1m after 4m from the target, Construct's Extra DMG Bonus increases by 15%, up to 60%.											
21111	<color=#78db64><size=34>Joint Warfare</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png		Triggering a QTE by a 3-Ping will trigger the other two constructs' QTE											
21121	<color=#78db64><size=34>High Morale</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png		Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 15% for 5s											
21131	<color=#78db64><size=34>Area Healing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png		Upon triggering QTE, heals the construct for 15% of maximum HP											
21211	<color=#78db64><size=34>Fire Amplifier</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png		Construct's Fire DMG increases by 30%											
21221	<color=#78db64><size=34>Lightning Amplifier</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png		Construct's Lightning DMG increases by 30%											
21231	<color=#78db64><size=34>Ice Amplifier</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png		Construct's Ice DMG increases by 30%.											
21261	<color=#78db64><size=34>New Armor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Construct's Extra DMG Reduction increases by 45%											
21271	<color=#78db64><size=34>New Armor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Construct's Extra DMG Reduction increases by 30%											
22051	<color=#78db64><size=34>Quick Healing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png		Healing effect for Constructs is increased by 25%.											
22061	<color=#78db64><size=34>Rhythm Strike</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png		Construct's Extra DMG Bonus increases by 5%/10%/15% when Combo is greater than 40/60/80											
22071	<color=#78db64><size=34>Additional Support</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png		Gains a Signal Orb in every 3s.											
22081	<color=#78db64><size=34>Accumulation</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		For each Signal Orb pinged, Extra DMG Bonus of Constructs on field is increased by 2% for 3s. Can be stacked up to 10 times.											
22091	<color=#78db64><size=34>Elemental Growth</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png		Constructs' Elemental DMG increases by 15%											
22101	<color=#78db64><size=34>Surprise Attack</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png		Extra DMG Bonus increases by 20% when attacking enemies from behind											
22111	<color=#78db64><size=34>Elemental Blessing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png		Tank Omniframes gain 50% Elem. DMG											
22121	<color=#78db64><size=34>Offensive Defense</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21101.png		Tank Omniframes gain 65% Extra DMG											
22131	<color=#78db64><size=34>Turtle Shell</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Tank Omniframes gain 45% DMG Reduction											
22141	<color=#78db64><size=34>Element Banquet</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png		Constructs' Elemental DMG increases by 40%											
22151	<color=#78db64><size=34>Element Banquet</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png		Constructs' Elemental DMG increases by 45%											
22161	<color=#78db64><size=34>Pyroblast</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21212.png		Constructs' Fire DMG increases by 45%											
22171	<color=#78db64><size=34>Blade Dance</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png		Constructs' Physical DMG increases by 45%											
22181	<color=#78db64><size=34>Thundering Pulse</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21222.png		Constructs' Lightning DMG increases by 45%											
22191	<color=#78db64><size=34>Chain Attack</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png		Upon triggering QTE, the controlling Construct's Extra DMG Bonus increases by 45% for 5s											
22201	<color=#78db64><size=34>Chain Healing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png		When QTE is triggered, heals your controlling Construct for 20% of maximum HP											
22211	<color=#78db64><size=34>Megamorph</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png		Constructs' maximum HP increases by 45%											
22221	<color=#78db64><size=34>Extra Reloading</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png		Constructs on field gain 3 Signal Orb of the same color every 3s											
22231	<color=#78db64><size=34>Basic Boost</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21251.png		Extra DMG Bonus of Constructs' Basic Attack increases by 15%											
22241	<color=#78db64><size=34>Charging Boost I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png		Increases the energy accumulation speed by 1%.											
22251	<color=#78db64><size=34>Evasion Boost II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png		Limit of Dodge Gauge increases by 700.											
22261	<color=#78db64><size=34>Evasion Boost I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png		Limit of Dodge Gauge increases by 400.											
22271	<color=#78db64><size=34>Charging Boost II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png		Increases the Signature gauge accumulation speed.											
22281	<color=#78db64><size=34>Red Orb Boost</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png		Gains a Red Orb in every 3s.											
22291	<color=#78db64><size=34>Yellow Orb Boost</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png		Gains a Yellow Orb in every 3s.											
22301	<color=#78db64><size=34>Blue Orb Boost</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png		Gains a Blue Orb in every 3s.											
22311	<color=#78db64><size=34>Sprint</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png		Increase move speed by 30%.											
22321	<color=#78db64><size=34>Extra Healing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png		Upon casting QTE, heals the character for 15% of maximum HP.											
22331	<color=#78db64><size=34>Refreshing Vigor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		Limit of Dodge Gauge increases by 70%.											
22341	<color=#78db64><size=34>Stick Together</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png		Deploy 2 Constructs of the same class: Increases DMG Bonus and Reduction by 20%.Deploy 3 Constructs of the same class: Increases DMG Bonus/Reduction by 40%.											
22351	<color=#78db64><size=34>My Turn </size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png		Gain 35% Extra DMG Bonus for 10s every time you switch a character.											
22361	<color=#78db64><size=34>Ping to Heal</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png		Every time you ping orbs, restores the character's HP based on the number of orbs pinged.											
22371	<color=#78db64><size=34>Psychic Deflection</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png		After being healed, deals True DMG equal to 1000% of healing received to nearby enemies											
22381	<color=#78db64><size=34>Like Mountain</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		Characters are no longer be immobile after attacking.											
22391	<color=#78db64><size=34>Resupply Signal</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png		Chance to drop Orbs when attacking the enemy. Pick up the Orbs to gain the corresponding skill Orbs.											
22401	<color=#78db64><size=34>Elemental Attack</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png		Hitting an enemy with elemental DMG will spread the Elemental DMG, with 8s cooldown											
22411	<color=#78db64><size=34>Absorption</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png		Taking the Character as the center, absorbs enemies 20 meters away every other 10s											
22421	<color=#78db64><size=34>Fire Resistance</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png		Immune to the Vulnerability of Burning Fire in the Scene											
22431	<color=#78db64><size=34>Blood Draining</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png		While orb-ping and unleashing Signature Move, returns HP according to DMG received											
22441	<color=#78db64><size=34>Emergency Infusion</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png		DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown.											
22451	<color=#78db64><size=34>Growth Hormones</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		Increases Physical DMG by 30% for 5s when healed.											
22461	<color=#78db64><size=34>Team Cooperation</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		Reduces character switching cooldown by 3s. Characters switched in gain a 25% DMG bonus for 4s.											
22471	<color=#78db64><size=34>Heavy Shield</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		QTE will grant a shield equal to 20% of the controlling character's max HP and Super Armor for 4s.											
22481	<color=#78db64><size=34>Spring Up</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		Restores 5% of max HP every second when you have an antibody.											
22491	<color=#78db64><size=34>Hysteria</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png		Gains 10% Extra DMG bonus and reduction every 10s. Stacks up to 3 times. Switching members will reset the effect.											
22501	<color=#78db64><size=34>Enhanced Circuits</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png		Deals 30% more Elemental DMG for 5s after being healed.											
22511	<color=#78db64><size=34>Healing Nova</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		Performs Healing Nova upon a 3-Ping, healing all allies within range for a small amount of HP.											
22521	<color=#78db64><size=34>Energy Armor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.											
22531	<color=#78db64><size=34>Resurrection Armor</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png		Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.											
22541	<color=#78db64><size=34>Wings α</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png		When hitting enemies with Red Orbs, increases the DMG dealt by 6/4/2% (up to 30%) based on the number of orbs pinged. 5s cooldown. Switching the member will reset this effect.											
22551	<color=#78db64><size=34>Wings β</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png		When hitting enemies with Blue Orbs, restores 20/10/5% HP (12/8/5s cooldown) based on the number of orbs pinged.											
22561	<color=#78db64><size=34>Wings Δ</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png		When hitting enemies with Yellow Orbs, gains Super Armor and receives 20% less DMG for 5s. 7/8/10s cooldown for a 3/2/1-Ping.											
22571	<color=#78db64><size=34>Graceful Bounty</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png		Gains 4 random Skill Orbs and becomes immune to falling for once after performing Signature Move. 18s cooldown.											
22581	<color=#78db64><size=34>Untouchable</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png		Characters recover Dodge more quickly.											
22591	<color=#78db64><size=34>Self Heal</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21133.png		Characters on the field recover 3% Max HP per second.											
31071	<color=#34aff9><size=34>Agile</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31071.png		Movement Speed of enemies increases. The farther away from the target, the higher the Movement Speed becomes.											
31072	<color=#34aff9><size=34>Agile II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31072.png		Movement Speed of enemies increases moderately. The farther away from the target, the higher the Movement Speed becomes.											
31073	<color=#34aff9><size=34>Agile III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon31073.png		Movement Speed of enemies increases significantly. The farther away from the target, the higher the Movement Speed becomes.											
32001	<color=#34aff9><size=34>Immovable</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png		Enemies are no longer be immobile after attacking.											
32011	<color=#34aff9><size=34>Recovery I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png		Enemies recover 1% of maximum HP per second.											
32012	<color=#34aff9><size=34>Recovery II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png		Enemies recover 2% of maximum HP per second.											
32013	<color=#34aff9><size=34>Recovery III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32013.png		Enemies recover 3% of maximum HP per second.											
32021	<color=#34aff9><size=34>Shield I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png		In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn).											
32022	<color=#34aff9><size=34>Shield II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png		In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn).											
32023	<color=#34aff9><size=34>Shield III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png		In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn).											
32031	<color=#34aff9><size=34>Berserk I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32031.png		The attacking desire of enemies increases by 33%. When enemies deal damage, 20% chance to deal 33% Extra Damage.											
32032	<color=#34aff9><size=34>Berserk II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32032.png		The attacking desire of enemies increases by 66%. When enemies deal damage, 40% chance to deal 33% Extra Damage.											
32033	<color=#34aff9><size=34>Berserk III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png		The attacking desire of enemies increases by 100%. When enemies deal damage, 60% chance to deal 33% Extra Damage.											
32041	<color=#34aff9><size=34>Bomb</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png		Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units.											
32042	<color=#34aff9><size=34>Bomb II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32042.png		Enemies will leave a bomb upon death, dealing Physical DMG equal to 45% of its ATK to nearby units.											
32043	<color=#34aff9><size=34>Bomb III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png		Enemies will leave a bomb upon death, dealing Physical DMG equal to 60% of its ATK to nearby units.											
32061	<color=#34aff9><size=34>Barrier I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png		Enemies receive a shield equal to 15% of current HP											
32062	<color=#34aff9><size=34>Barrier II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png		Enemies receive a shield equal to 25% of current HP											
32063	<color=#34aff9><size=34>Barrier III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png		Enemies receive a shield equal to 35% of current HP											
32071	<color=#34aff9><size=34>Radiation I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png		Enemies deal Physical DMG equal to 1% of their ATK to nearby targets every second.	text: No additional information										
32072	<color=#34aff9><size=34>Radiation II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png		Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second.											
32073	<color=#34aff9><size=34>Radiation III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png		Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second.											
32081	<color=#34aff9><size=34>Closed Loop</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png		Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m											
32082	<color=#34aff9><size=34>Closed Loop II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png		Enemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away.											
32083	<color=#34aff9><size=34>Closed LoopⅢ </size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png		Enemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away.											
32091	<color=#34aff9><size=34>Blessing</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png		Within the area around each enemy, Extra DMG Bonus of other enemies increases by 20%											
32092	<color=#34aff9><size=34>BlessingⅡ</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32093	<color=#34aff9><size=34>Blessing III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32101	<color=#34aff9><size=34>Solitude</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png		When an enemy has fewer than 3 companions around, for each companion lost, Extra DMG Bonus increases by 10%, up to 30%.											
32111	<color=#34aff9><size=34>Commander I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png		For each companion around, enemies' Extra DMG Bonus increases by 5%. Can be stacked up to 3 times.											
32112	<color=#34aff9><size=34>Commander II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png		For each companion around, enemies' Extra DMG Bonus increases by 10%. Can be stacked up to 3 times.											
32113	<color=#34aff9><size=34>Commander III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png		For each companion around, enemies' Extra DMG Bonus increases by 15%. Can be stacked up to 3 times.											
32121	<color=#34aff9><size=34>Penetration</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png		Each hit of the enemies reduces the player's DEF by 3% for 10s. Stacks up to 10 times.											
32122	<color=#34aff9><size=34>Penetration II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32123	<color=#34aff9><size=34>Penetration III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32131	<color=#34aff9><size=34>Lightning Shield</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png		Every time an enemy takes damage, it has a 10% chance to call down a lightning strike upon the attacker. 5s cooldown.											
32132	<color=#34aff9><size=34>Lightning Shield II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32133	<color=#34aff9><size=34>Lightning Shield III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32141	<color=#34aff9><size=34>Wave Motion I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png		When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 18s cooldown.											
32142	<color=#34aff9><size=34>Wave Motion II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png		When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 14s cooldown.											
32143	<color=#34aff9><size=34>Wave Motion III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png		When an enemy gets up after being knocked down, it will create a shock wave to knock away nearby units. 10s cooldown.											
32151	<color=#34aff9><size=34>Lightning Mine</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png		When attacking, enemies will attach a bomb to the target, which will explode after a period of time and deal 15% Physical DMG.											
32152	<color=#34aff9><size=34>Lightning Mine II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32153	<color=#34aff9><size=34>Lightning Mine III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32161	<color=#34aff9><size=34>Stealth</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png		Enemies enter Stealth. Reveal themselves after taking DMG and can't enter Stealth again within 3s.											
32162	<color=#34aff9><size=34>Stealth II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32163	<color=#34aff9><size=34>Stealth III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png													
32171	<color=#34aff9><size=34>Radiation II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32072.png		Enemies deal Physical DMG equal to 2% of their ATK to nearby targets every second											
32172	<color=#34aff9><size=34>Radiation III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32073.png		Enemies deal Physical DMG equal to 3% of their ATK to nearby targets every second											
33001	<color=#34aff9><size=34>Flash</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png		Enemies can teleport near the target. 10s cooldown.											
33002	<color=#34aff9><size=34>Flash II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png		Enemies can teleport near the target. 10s cooldown.											
33003	<color=#34aff9><size=34>Flash III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png		Enemies can teleport near the target. 10s cooldown.											
33021	<color=#34aff9><size=34>Division</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png		Enemies will split into two units of the same type upon death.											
33031	<color=#34aff9><size=34>Black Hole I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33031.png		Enemies can draw targets in. 16s cooldown.											
33032	<color=#34aff9><size=34>Black Hole II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33032.png		Enemies can draw targets in. 12s cooldown.											
33033	<color=#34aff9><size=34>Black Hole III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33033.png		Enemies can draw targets in. 8s cooldown.											
33061	<color=#34aff9><size=34>Freeze I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21231.png		Enemies gain Ice Elemental Growth. Their attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s.											
33062	<color=#34aff9><size=34>Freeze II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21232.png		Enemies gain Ice Elemental Growth. Their attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s.											
33063	<color=#34aff9><size=34>Freeze III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png		Enemies gain Ice Elemental Growth. Their attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s.											
33091	<color=#34aff9><size=34>Icicle</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png		Unleashes an ice pile to track its target and deal 500 Ice DMG per second.											
33101	<color=#34aff9><size=34>Deterioration I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33101.png		When dealing DMG, the healing received by the target is reduced by 50% for 3s.											
33102	<color=#34aff9><size=34>Deterioration II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png		When dealing DMG, the healing received by the target is reduced by 60% for 4s.											
33103	<color=#34aff9><size=34>Deterioration III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33103.png		When dealing DMG, the healing received by the target is reduced by 70% for 5s.											
33111	<color=#34aff9><size=34>Invasion I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png		When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.											
33112	<color=#34aff9><size=34>Invasion II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33112.png		When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.											
33113	<color=#34aff9><size=34>Invasion III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33113.png		When dealing DMG, also deals 1% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.											
33121	<color=#34aff9><size=34>Backfire I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png		Generates an energy shield that deals 5% Physical DMG to the attackers. Lasts 3s. 16s cooldown.											
33122	<color=#34aff9><size=34>Backfire II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33122.png		Generates an energy shield that deals 7% Physical DMG to the attackers. Lasts 3s. 16s cooldown.											
33123	<color=#34aff9><size=34>Backfire III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Generates an energy shield that deals 10% Physical DMG to the attackers. Lasts 3s. 16s cooldown.											
33131	<color=#34aff9><size=34>Vision Interference</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png		Enemies throw smoke bombs at the target, significantly blocking its vision for 2s. 20s cooldown.											
33132	<color=#34aff9><size=34>Vision Interference</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png		Enemies throw smoke bombs at the target, significantly blocking its vision for 4s. 20s cooldown.											
33133	<color=#34aff9><size=34>Vision Interference</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png		Enemies throw smoke bombs at the target, significantly blocking its vision for 6s. 20s cooldown.											
33141	<color=#34aff9><size=34>Smoke Mine I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33141.png		Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 2s. 30s cooldown.											
33142	<color=#34aff9><size=34>Smoke Mine II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33142.png		Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 4s. 30s cooldown.											
33143	<color=#34aff9><size=34>Smoke Mine III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png		Enemies deploy smoke mines to significantly block the vision of the target that triggers them for 6s. 30s cooldown.											
33151	<color=#34aff9><size=34>Combustion Mine I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33151.png		Enemies deploy a Combustion Mine creating a burning area once triggered. Units stay inside this area for 1.5s will be burned for 2s, taking damage once every second. At the end of this duration, an explosion will interrupt the affected unit's action. CD: 15s.											
33161	<color=#34aff9><size=34>Defense Order I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png		Enemies summon 3 Corrupted of low strength and take 80% less damage when these Corrupted are alive. 30s cooldown.											
33162	<color=#34aff9><size=34>Defense Order II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png		Enemies summon 3 Corrupted of medium strength and take 80% less damage when these Corrupted are alive. 30s cooldown.											
33163	<color=#34aff9><size=34>Defense Order III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png		Enemies summon 3 Corrupted of high strength and take 80% less damage when these Corrupted are alive. 30s cooldown.											
33171	<color=#34aff9><size=34>Disconnected Link I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png		Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 5, the affected target will be stunned for 1s. 8s cooldown between each stun.											
33172	<color=#34aff9><size=34>Disconnected Link II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33172.png		Every enemy attack applies one Mark of Disconnection on the target. Once the number of Marks reaches 3, the affected target will be stunned for 1s. 8s cooldown between each stun.											
33181	<color=#78db64><size=34>Temperature Disorder</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png		After taking Fire DMG, enemies will take 45% more Ice DMG for 8s. 8s cooldown.											
33191	<color=#34aff9><size=34>Stance Switch</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		15s after the battle starts, enemies will gain high Damage Reduction for 20s, then become Frail, taking a lot more damage for 15s. (The Damage Reduction bonus and Frail status will keep rotating)											
33201	<color=#34aff9><size=34>Shadow</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png		Enemy attacks have a 15% chance to inflict "Corruption" on the target for 5s. This effect cannot be stacked and has an 8s cooldown on the same unit.											
33211	<color=#34aff9><size=34>Beacon</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png		There will be an increased amount of enemies.											
33221	<color=#34aff9><size=34>Thunderclap</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png		Enemy attacks have a 10% chance to deal bonus 10% Lightning DMG and "Electrocute" their target for 1.5s. Electrocuted units will be struck by lightning every 1.5s.											
33222	<color=#34aff9><size=34>Thunderclap</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png		Enemy attacks have a 15% chance to deal bonus 15% Lightning DMG and "Electrocute" their target for 3s. Electrocuted units will be struck by lightning every 1.5s.											
33223	<color=#34aff9><size=34>Thunderclap</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33223.png		Enemy attacks have a 20% chance to deal bonus 20% Lightning DMG and "Electrocute" their target for 4.5s. Electrocuted units will be struck by lightning every 1.5s.											
33231	<color=#34aff9><size=34>Bloodlust</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png		Enemies gain 15% more damage for every 20% HP lost.											
33241	<color=#34aff9><size=34>Dark</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png		Enemy attacks have a 10% chance to deal bonus 10% Dark DMG and stun their target for 1s.											
33242	<color=#34aff9><size=34>Dark</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png		Enemy attacks have a 15% chance to deal bonus 15% Dark DMG and stun their target for 1s.											
33243	<color=#34aff9><size=34>Dark</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png		Enemy attacks have a 20% chance to deal bonus 20% Dark DMG and stun their target for 1s.											
33251	<color=#34aff9><size=34>Freeze</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png		Enemy attacks have a 10% chance to deal bonus 10% Ice DMG and freeze their target for 1s.											
33252	<color=#34aff9><size=34>Freeze</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png		Enemy attacks have a 15% chance to deal bonus 15% Ice DMG and freeze their target for 1s.											
33253	<color=#34aff9><size=34>Freeze</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png		Enemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s.											
33261	<color=#34aff9><size=34>Energy Absorb</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Attacking enemies will restore your HP by 20%. 5s cooldown.											
33271	<color=#34aff9><size=34>Last Stand</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Enemies with HP below 50% will deal more damage but also take more damage.											
33281	<color=#34aff9><size=34>Stage 1 Environment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated.											
33291	<color=#34aff9><size=34>Stage 2 Environment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently.											
33301	<color=#34aff9><size=34>Stage 3 Environment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		The more HP Roland loses, the more powerful he will become.											
33311	<color=#34aff9><size=34>Stage 3 Environment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		A wraith soldier will appear and charge you intermittently.											
33321	<color=#34aff9><size=34>Elemental Resistance</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time).											
33331	<color=#34aff9><size=34>Cruciata Arrival</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Cruciata Arrival: When Amberia's HP drops to 60%, 35%, and 10%, she will conjure a Grave Mark that nullifies all DMG dealt to her. Amberia will perform a fierce attack 20s after the Grave Mark exists on field.											
33341	<color=#CF0000><size=34>Nightmare</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		2 wraith soldiers will appear to charge you. The charging interval is reduced to 10s from the 2nd charging onward.											
33351	<color=#CF0000><size=34>Undying</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png		All enemies other than Qu will revive in 25s after they die.											
33361	<color=#CF0000><size=34>Cross Inverter</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png		Amberia will perform a fierce attack 15s after the Grave Mark exists on field.											
33371	<color=#34aff9><size=34>Stage 3 Environment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Enemies will give bonus effects to Qu when they are on field.											
33381	<color=#34aff9><size=34>Dead Zone</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Recommended Uniframe	text: No additional information										
33391	<color=#CF0000><size=34>Battle Cry</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png		Every 20s, the enemy will unleash Battle Cry to knock the player back (can be interrupted by stun skills).											
33401	<color=#34aff9><size=34>Gravitational Pull</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png		A gravity circle appears under the character every 20s. Characters inside the circle will be pulled toward its center, and lose 50 Dodge Gauge every 0.5s.											
33411	<color=#34aff9><size=34>Elemental Resonance</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Elemental Resonance: Elemental ATK will add monster an Elemental Mark. Two different Elemental Marks will make Resonance, adding Vulnerability to BOSS and killing little monsters											
33421	<color=#CF0000><size=34>Local Burn</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png		Local Burn: Burn Zones occur on the field somewhere, when characters or enemies are burned by fire, they will receive Vulnerability. Fire Burning will make the enemy's E-Shield invalid for 15s											
33431	<color=#CF0000><size=34>Ascnet</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png		Ascnet: Start chanting when Luna's HP is 85%, 50% and 15%. While chanting, summons unknown Constructs to assist in battle. Unknown Constructs will leave for a while if they are Stunned or fatally injured											
33441	<color=#CF0000><size=34>Ascendant Arrival</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png		With the improvement of Overload Level, Unknown Constructs will support in battles more frequently, and will stay in field when Luna's HP is 15%											
33451	<color=#34aff9><size=34>ターニップ</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png		Chomper: One Chomper will grow up in the field every other 5 s starting from the 5th second. Each Chomper comes with an Elemental Mark, and will reborn after 15s of death. The max number of Chomper is 4 by default, up to 6 in Overload III / IV and 8 in Overload V											
33461	<color=#CF0000><size=34>Hetero-Resonance</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png		In the field, the effect that Chomper added to all monsters upgrades to Level 3, and the Chomper will no longer carry Element Mark when it is born											
33471	<color=#34aff9><size=34>Reborn</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png		Pterygota Queen Wings will auto recover 60s later after being damaged											
33481	<color=#34aff9><size=34>E-Screen Defense</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png		E-Screen Defense: The enemies have a large Damage Resistance Shield, which will be temporarily invalid for 15s after burning by fire in the scene											
33491	<color=#CF0000><size=34>E-Screen Overload</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Greatly increases Damage Resistance of Monster's E-Screen Defense											
33501	<color=#CF0000><size=34>Hetero-Radiation</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png		Hetero-Radiation: When there are 2 Chompers, all monsters will be added a Lv.1 Black Hole; 4 Chompers, added a Lv.1 Radiation; 6 Chompers, added a Lv.1 Strike; and 8 Chompers, added a Lv.1 Recovery											
33511	<color=#34aff9><size=34>Infect</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png		Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be <color=#CF0000>infected for 5s</color> (Constructs will lose additional HP).											
33521	<color=#34aff9><size=34>Familiar</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png		Familiar: Siren has 6 familiars that give it <color=#CF0000>DMG Immunity</color>. Siren summons 2 and <color=#CF0000>randomly marks 1</color> (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be <color=#CF0000>devoured, respawned, and randomly marked again</color> until 6 have been devoured. Familiars will <color=#CF0000>revive and weaken you</color> after you destroy them.											
33531	<color=#34aff9><size=34>Burning Mark</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png		Burning Mark: The familiar is <color=#CF0000>burning</color>. When devoured by Siren, <color=#34aff9>its infection will rebuff against Siren</color> and your HP will be restored. Otherwise, Siren will <color=#CF0000>devour it and leave an infection area</color> that continuously infects nearby enemies and drains their HP.											
33541	<color=#CF0000><size=34>Rising Tide</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png		Siren will continuously restore its HP in the infection area.											
33551	<color=#CF0000><size=34>Awaken</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png		Marked familiars gain an additional power: Burning Mark (attacks have a chance to Burn enemies). Stealth Mark (attacks have a chance to Freeze enemies).											
33561	<color=#34aff9><size=34>Stealth Mark</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33091.png		Stealth Mark: The familiar is <color=#CF0000>stealthy</color>. When its HP is more than 60%, it will head to an infection area. When devoured by Siren, <color=#34aff9>if it is not infected, it will rebuff against Siren</color> and your power will be boosted. Otherwise, Siren will <color=#CF0000>devour it, leave an infection area</color>, and summon Buthus that will give Siren great DMG Immunity.											
33571	<color=#34aff9><size=34>Dirge</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png		Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each <color=#34aff9>rebuff will increase the duration by 1s and cleanse 1 infection area</color>. If all familiars are devoured, cleanse <color=#34aff9>all</color> infection areas. After that, DMG dealt by Siren will increase based on <color=#CF0000>the number of familiars devoured successfully</color>.											
33581	<color=#34aff9><size=34>Four Signs</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png		Four Signs: Rosetta will <color=#CF0000>change the weather for every 25% HP lost</color> (Thunderstorm will occur with only 25% HP left) and summon soldiers with <color=#CF0000>the corresponding resistance</color>. <color=#CF0000>The current weather will be growing extreme over time.</color>											
33591	<color=#34aff9><size=34>Buoy</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png		Buoy: There are 3 buoys on the field. After destroying the soldier corresponding to the current weather, the buoys will restore the weather and <color=#CF0000>activate 1 buoy that absorbs the corresponding Element</color>, reducing Rosetta's all Elemental Resistance <color=#CF0000>before the weather changes again</color>. <color=#CF0000>After the weather changes</color>, inactivated buoys will disappear.											
33601	<color=#34aff9><size=34>Nature Poetry</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22110.png		Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: <color=#34aff9>3 different Elements</color> will reduce Rosetta's all Elemental Resistance; <color=#34aff9>2 same Elements</color> will grant you DMG reduction; <color=#34aff9>3 same Elements</color> will continuously restore your HP.											
33611	<color=#CF0000><size=34>Apocalypse</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13061.png		The extreme weather will strengthen Thunderstorm. More lightning strikes will hit with higher frequency.											
33621	<color=#CF0000><size=34>Obsession</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png		Activating a buoy will not reduce Rosetta's Resistance against the activated Element.											
33631	<color=#34aff9><size=34>Parasitize</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png		Parasitize: Surfer is parasitized by the <color=#CF0000>Parasite (Red Effect)</color> at the start of battle. The Parasite will drain its host's life every second and spawn a Corrupted every 25s. After that, the Parasite will <color=#CF0000>detach from its host and attach to you or the nearest Surfer.</color>											
33641	<color=#34aff9><size=34>Evolve</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png		Evolve: If the Parasite has <color=#CF0000>spawned 3 times</color>, the Corrupted spawned after that will be more powerful.											
33651	<color=#34aff9><size=34>Tarnish</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png		Tarnish: Surfer gains <color=#CF0000>great DMG reduction</color>. <color=#CF0000>It will keep decreasing after the Parasite is removed.</color>											
33661	<color=#34aff9><size=34>Antibody</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png		Antibody: Destroying the spawned Corrupted will grant you <color=#34aff9>an antibody</color> for 10s and <color=#34aff9>remove your Parasite (if parasitized)</color>, during which you are immune to Parasitize, and <color=#34aff9>attacking a host with 2 different types of Signal Orbs</color> will prevent the Parasite from evolving (ineffective against the evolved Parasite).											
33671	<color=#CF0000><size=34>Constrict</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png		Unable to switch members when being parasitized.											
33681	<color=#CF0000><size=34>The Land of Blood Thirst</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png		The Grizzly members will no longer recover their HP.											
33691	<color=#CF0000>Two Sharks One Heart<size=34></size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		The second Shark-speare will appear immediately after the first Shark-speare.											
33701	Sublimate	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png		2 Sanctuary Guards will <color=#34aff9>accumulate energy</color>.	text: <color=#34aff9>Energy Accumulation:</color> Gains 2 energy per second and DMG dealt (up to 80 energy).										
33711	Fusion	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png		When the energy reaches its maximum, merges into <color=#34aff9>Twilight State</color> and continuously <color=#34aff9>consumes energy</color>. When dealing DMG, gains <color=#CF0000>1 stack of Decree</color>.	text: <color=#34aff9>Twilight State:</color> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20 energy consumed.		text: <color=#34aff9>Energy Consumption</color>: Consumes 2 energy per second while in Twilight/Bishop State.								
33721	Leader	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png		When reaching <color=#CF0000>8 stacks of Decrees</color>, materializes into <color=#34aff9>Bishop State</color> and regains 60 energy and 30% of max HP.	text: <color=#34aff9>Bishop State:</color> Inherits Energy Storm and performs cluster strike. Attacks will restore HP.										
33731	Legacy	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		When exiting a fusion state, Sanctuary Guard will <color=#34aff9>recover HP</color> based on the remaining HP in that state.	text: <color=#34aff9>Health Recovery:</color> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Sanctuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.										
33741	<color=#CF0000><size=34>Linking Oath</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		Enemies will heal their allies for 50% of their remaining HP while in the dying state and perform fusion instantly (once only).											
33751	<color=#CF0000><size=34>Noble Sacrifice</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png		When an enemy dies, its allies gain a 30% DMG bonus, resistance bonus, and shield.											
33761	Phase I - Judgement	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png		Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s.	text: <color=#34aff9>Iron Thorn:</color>	Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png									
33771	Agent of Willpower	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png		Machiavelli will create a <color=#34aff9>Mirror Image</color> to protect Iron Thorns while in the Judgement phase.	text: <color=#34aff9>Mirror Image:</color> Randomly summons a Mirror Image - Violence/Law. The Mirror Image cannot be locked on or destroyed.	text: <color=#34aff9>Mirror Image - Violence:</color> When dealing DMG, reduces the duration of the Judgement phase by 1s and has a chance to Burn the enemy for 4s.	text: <color=#34aff9>Mirror Image - Law-:</color> When dealing DMG, reduces the enemy's speed for 4s and has a chance to imprison them for 2s.								
33781	Phase II - Purge	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png		After being defeated, Machiavelli will revive and create a Mirror Shard for every 15s. The Mirror Image will imitate Machiavelli's attack pattern.	text: No additional information										
33791	Cognitive Overload	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33143.png		When there are 3 shards, 1 of them will turn into an <color=#34aff9>Enhanced Mirror Image</color>. The more shards/Mirror Images exist, the weaker Machiavelli will be.	text: <color=#34aff9>Enhanced Mirror Image:</color> Randomly summons up to 2 Enhanced Mirror Images - Violence/Law. They cannot be locked on or destroyed.	text: <color=#34aff9>Enhanced Mirror Image - Violence:</color> When dealing DMG, restores Machiavelli's HP and has a chance to Burn the enemy for 5s.	text: <color=#34aff9>Enhanced Mirror Image - Law-:</color> When dealing DMG, affects the target's movement for 4s and has a chance to imprison them for 2.5s.								
33801	<color=#CF0000><size=34>No Time to Lose I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png		Reduces the duration of the Judgement phase to 30s.											
33802	<color=#CF0000><size=34>No Time to Lose II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12122.png		Reduces the duration of the Judgement phase to 25s.											
33803	<color=#CF0000><size=34>No Time to Lose III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12123.png		Reduces the duration of the Judgement phase to 20s.											
33811	<color=#CF0000><size=34>Abyss</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png		Your controlling characters will fall from the collapsed platform.											
33821	<color=#CF0000><size=34>Soul Ripper</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png		The shards will heal Machiavelli's HP when dealing DMG.											
33831	<color=#CF0000><size=34>Shackle Breaker</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png		Mirror Images and shards become immune to Matrix.											
33841	<color=#2F0000><size=34>Emergency Retreat</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Initial Target: Defeat the Corrupted and protect the <color=#34aff9>Grizzly members</color> on the way to the evacuation point.	text: <color=#34aff9> The Grizzly members</color>: All Grizzly members will slowly regain HP and move to the evacuation point instead of joining battle. <color=#34aff9>Their movement speed will greatly increase</color> when allied Constructs are near them. <color=#FF0000>They will be unable to move when their HP drops below 50%</color>.										
33851	<color=#2F0000><size=34>Last Barrage</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		Final Target: <color=#CF0000>Last Barrage</color> will be triggered when all the Grizzly members <color=#34aff9>retreat from battle</color>. Defeat the enemies to win your battle.	text: <color=#34aff9>Retreat from battle</color>: All the Grizzly members have <color=#34aff9>retreated</color> or <color=#CF0000>died</color>.	text: <color=#FF0000>Last Barrage</color>: A boss wave on a high difficulty level. Defeat the enemies to clear this stage.									
33861	<color=#2F0000><size=34>Reinforcing Grizzlies</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png		When Last Barrage is triggered, all retreated Grizzly members will return to battle and expand <color=#34aff9>Support Field</color>. Constructs inside the field will gain bonuses.	text: <color=#34aff9>Charging Support Field</color>: Gains an additional Signal Orb when dealing/receiving DMG every 5s. The effect disappears 3s after leaving the field. The effect is shown below.	Assets/Product/Texture/Image/UiBabelTower/BgFightblueball.png	text: <color=#34aff9>Defense Support Field</color>: Gains Super Armor. The effect disappears 3s after leaving the field. The effect is shown below.	Assets/Product/Texture/Image/UiBabelTower/BgFightyellowsheild.png	text: <color=#34aff9>Attack Support Field</color>: Deals 30% more DMG. The effect disappears 3s after leaving the field. The effect is shown below.	Assets/Product/Texture/Image/UiBabelTower/BgFightredattack.png	text: <color=#34aff9>Tips</color>: All 3 types of Support Fields can be activated at the same time. Making good use of them will help you turn the tide in battle.	Assets/Product/Texture/Image/UiBabelTower/BgFightronghe.png			
33871	<color=#CF0000><size=34>Null Heal</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10021.png		After Voodoo goes into Defensive Mode, characters cannot be healed.											
33881	<color=#CF0000><size=34>Legacy</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13031.png		The enhancement effects of Voodoo won't be cleared.											
33891	<color=#CF0000><size=34>Inevitable Choice</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png		In Defensive Mode, when a minion is eliminated, Voodoo will directly absorb another minion.											
33901	<color=#CF0000><size=34>Radiation</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13021.png		In Defensive Mode, Voodoo deals damage to characters over time.											
33911	Defensive Phase	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	At <color=#34aff9>85%/60%/30% HP</color>, Voodoo enters <color=#34aff9>Defensive Mode</color> with minions coming from <color=#34aff9>2 Portals</color> that, when within <color=#34aff9>5m</color> of Voodoo, are absorbed by Voodoo. Defensive Mode greatly raises <color=#34aff9>DMG Reduction</color> and clears Evolution effects.			text: <color=#34aff9>Black</color> always spawn from the Red Portal.		text: <color=#34aff9>White</color> always spawn from the Green Portal.						
33921	The First Round of Evolution	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Devour White: Emit poisonous gas continuously within <color=#34aff9>5m</color>. Characters within range take DMG per second. Devour Black: Characters are poisoned and take DMG over time. Being within <color=#34aff9>5m</color> of Voodoo will clear the poison.											
33931	The Second Round of Evolution	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Devour White: While in <color=#34aff9>Bird</color> Form, before each attack, Voodoo strikes lightning at the characters on the field. Devour Black: While in <color=#34aff9>Beast</color> Form, before each attack, Voodoo strikes lightning at the characters on the field.											
33941	Final Evolution 1	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	"Devour White: Voodoo creates Dolls. When a Doll has <color=#34aff9>less HP Percentage</color> than the characters on the field, it steals HP from them to heal itself over time. A Doll takes damage <color=#34aff9>periodically</color>."			text: <color=#34aff9>The Lifesteal Dolls</color> will copy the appearances of your characters and appear at the center of the field, as shown below.	Assets/Product/Texture/Image/UiBabelTower/BgFightshengming.png							
33951	Final Evolution 2	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Devour Black: Every <color=#34aff9>10s</color>, Voodoo creates a doll with an aura close to the character. When being inside the aura for <color=#34aff9>6s</color>, the doll will be wrecked and continuously shoot lightning bolts at the character.			text: <color=#34aff9>The Lightning Dolls</color> will copy the appearances of your characters and appear next to you, as shown below.	Assets/Product/Texture/Image/UiBabelTower/BgFightshandian.png							
33961	<color=#CF0000><size=34>Power of Horn</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	While Super Armor is active, Ox gains more Resistance.											
33971	<color=#CF0000><size=34>Polar Ram</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Upon impact, Ox's Dash Attack will drag the player to its destination. When it expires, additionally inflicts a 40% Slow Down for 2.5s.											
33981	<color=#CF0000><size=34>Reversed Shockwave</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	All attacks by Ox send shockwaves, and all shockwaves travel back. While Berserk is active, Ox sends even more shockwaves.											
33991	<color=#CF0000><size=34>The Mighty Ox!</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	There are two Oxen on the field at the same time.											
34001	Strong Ox	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	While Super Armor is active, Ox has more Resistance.											
34011	Blinking Mine	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	There are <color=#34aff9>Blinking Mines</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to a Mine will activate the Mine.	text: <color=#34aff9>Blinking Mine</color>: <color=#34aff9>Enemies</color> who are caught within the range of a Blinking Mine will be <color=#34aff9>directly stunned</color> and knocked down.										
34021	Dragon Breath Device	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	There are <color=#34aff9>Dragon Breath Devices</color> on the field. <color=#34aff9>Matching 3-Pings</color> next to such a device will activate it.	text: <color=#34aff9>Dragon Breath Device</color>: Summons dragon breaths to attack <color=#34aff9>enemies</color>, significantly <color=#34aff9>reducing their Super Armor</color> and <color=#34aff9>increasing their damage taken</color>.										
34031	Strength of Ox	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	While <color=#FF0000>Super Armor is active, Ox has significantly more DEF</color>. Also, at less than 60% HP, Ox goes <color=#FF0000>Berserk</color>.	text: <color=#FF0000>Berserk</color>: Its attacks <color=#FF0000>send shockwaves</color> and it <color=#FF0000>cannot be knocked down</color>. Also, it <color=#FF0000>ignores Matrix</color>, but <color=#34aff9>significantly loses all DEFs.</color>										
34041	<color=#78db64><size=34>Refinement - Crit</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Activating any device will grant 30% CRIT Rate to the players within range for 10s.											
34051	<color=#78db64><size=34>Refinement - Heal</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32012.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Activating any device restores 5% HP to nearby allies per second for 10s.											
34061	<color=#78db64><size=34>Refinement - CD</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When all devices are activated, the cooldown is reduced from 60s to 40s.											
34071	<color=#CF0000><size=34>Polarized Defense</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	In its initial form, the Dragon has significantly more Resistance. After turning into the Element Dragon, the Resistance against its associated stat will further increase, but the Resistance against its opposite stat will reduce.											
34081	<color=#CF0000><size=34>Final Judgment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The Dragon's Ultimate, Final Judgment, deals significantly more damage.											
34091	<color=#CF0000><size=34>Elemental Corruption</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When the Dragon deals stat damage to the player, inflicts special debuffs based on what that stat is.											
34101	<color=#CF0000><size=34>Berserk Dragon</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The Dragon never stops with its endless attacks.											
34111	Elemental Drain	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The Dragon starts in its <color=#34aff9>Normal Form</color>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.	text: <color=#34aff9>Normal Form</color>: The Dragon has <color=#34aff9>higher Physical Resistance</color> but <color=#34aff9>lower Elemental Resistance.</color>										
34121	Elemental Incarnate	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When the Dragon transforms, <color=#FF0000>it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</color>.	text: TIPS: If the Dragon <color=#34aff9>doesn't take any Elemental DMG before it transforms</color>, a random Element is chosen.										
34131	Elemental Discharge	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Once turned into an Elemental Dragon, Dragon's <color=#FF0000>attacks will inflict additional effects</color>, and different types of Elemental Dragon have <color=#34aff9>different Elemental Resistance</color>. For details, see the description on the right.	text: <color=#FF0000>Fire Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Delayed Fire</color>, <color=#FF0000>its Fire Resistance is increased</color>, and its <color=#34aff9>Dark Resistance is reduced</color>. When Elemental Corruption is active, attacks also inflict damage over time.	text: 	text: <color=#FF0000>Lightning Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Lightning</color>, <color=#FF0000>its Lightning Resistance is increased</color>, and its <color=#34aff9>Ice Resistance is reduced</color>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.	text: 	text: <color=#FF0000>Ice Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Ice Cones</color>, <color=#FF0000>its Ice Resistance is increased</color>, and its <color=#34aff9>Fire Resistance is reduced</color>. When Elemental Corruption is active, attacks slow enemies upon impact.	text: 	text: <color=#FF0000>Dark Dragon</color>: Attacks by the Dragon inflict <color=#FF0000>Additional Dark Explosions</color>, <color=#FF0000>its Dark Resistance is increased</color>, and its <color=#34aff9>Lightning Resistance is reduced</color>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon impact.				
34141	Final Judgment	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	At less than 30% HP, the Dragon casts its Ultimate <color=#FF0000>Final Judgment</color>. Its damage is significantly reduced for every <color=#34aff9>broken arm</color> the Elemental Dragon has.	text: <color=#FF0000>Final Judgment</color>: Deals massive damage to all characters one time. Then, deals damage to them over time.	text: 	text: <color=#34aff9>Break the Arm</color>: Destroying the Dragon's arm will <color=#34aff9>significantly reduce the damage dealt by Final Judgment</color>. Dealing damage associated with the opposite stat can <color=#34aff9>more easily break the Dragon's arm</color>.								
34151	<color=#78db64><size=34>Steel Module</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	All characters have Super Armor permanently.											
34161	<color=#78db64><size=34>Shield Module</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Every 20s, gains a DMG Immunity Shield. When shattered, the timer restarts.											
34171	<color=#78db64><size=34>Spread Module</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all parts of the Dragon again.											
34181	<color=#CF0000><size=34>Stealth Bombardment</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12101.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Bombardment at the shield absorption stage <color=#34aff9>will not trigger Extreme Dodge</color>.											
34191	<color=#CF0000><size=34>Energy Refine</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	At the shield absorption stage, if no Glory Clones exist, <color=#34aff9>summons</color> a Glory Clone with <color=#34aff9>10%</color> HP of the original. Otherwise, sacrifices the Glory Clone to summon a stronger one.											
34201	<color=#CF0000><size=34>Energy Max</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The shield absorption stage increases by <color=#34aff9>4%</color> every second.											
34211	<color=#CF0000><size=34>Luminous Evolution</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21021.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When both sets of shields have been absorbed or dropped below 30% HP, enemies will enter <color=#34aff9>Phase II</color>.											
34221	<color=#CF0000><size=34>Accel Time</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Moon Eater's arms charge <color=#34aff9>2%</color> faster every second.											
34231	<color=#CF0000><size=34>Harden</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	To cut off the enemy's arm, it requires attacks that are <color=#34aff9>different</color> from the last time. Attack Types: <color=#34aff9>Signal Orb skills, Basic Attack, and Signature</color>											
34241	<color=#CF0000><size=34>Assimilate</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When the enemy's arm is severed, the enemy's Resistance to <color=#34aff9>that attack's element</color> will increase until the next time its arm is severed.											
34251	<color=#CF0000><size=34>Wrath</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When Moon Eater Phase II is in wrath, it will absorb all blood on the ground. Each puddle of blood <color=#34aff9>decreases all characters'</color> Max HP by <color=#34aff9>10%</color>.											
34261	<color=#CF0000><size=34>Demon Bane's Might</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Demon Bane gains <color=#34aff9>Berserk</color>. Its aggressiveness and ATK become higher.											
34271	<color=#CF0000><size=34>Heaven Breaker's Guard</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32001.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Heaven Breaker gains <color=#34aff9>Hesitant</color>. Its Finisher Gauge will recover if it is not attacked for 5s.											
34281	<color=#CF0000><size=34>God Slayer's Techniques</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	God Slayer gains <color=#34aff9>Rigid Body</color>. All DMG received is reduced to 1. This effect is removed when it takes DMG 12 times and will resume in 8s.											
34291	<color=#CF0000><size=34>Rematch</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The first enemy wave becomes MC Solar. When defeated, it will be repaired and call forth Demon Bane, Heaven Breaker, and God Slayer to fight together. Demon Bane, Heaven Breaker, and God Slayer will not attack for 20s after receiving Speed Attack.											
34301	<color=#78db64><size=34>Visual Enhancement</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Characters' CRIT Rates increase.											
34311	<color=#78db64><size=34>Drain Power</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	"Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered."											
34321	<color=#78db64><size=34>Lunar Character I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Lunar Enhancement 1											
34331	<color=#78db64><size=34>Lunar Character II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Lunar Enhancement 2											
34341	<color=#78db64><size=34>Speed Up</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Dodge Gauge recovers faster.											
34351	<color=#78db64><size=34>Heating Up</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Characters will be Invincible for 3s upon receiving DMG.											
34361	<color=#78db64><size=34>Operation Continues</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	HP recovers every second for 10s after Speed Attack.											
34371	<color=#CF0000><size=34>Withstand I</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Enemies' Finisher Gauges lose 10% less.											
34372	<color=#CF0000><size=34>Withstand II</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33162.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Enemies' Finisher Gauges lose 20% less.											
34373	<color=#CF0000><size=34>Withstand III</size></color>	Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33163.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Enemies' Finisher Gauges lose 30% less.											
34381	Shield Absorption	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When shields are present on the field, enemies will regularly <color=#34aff9>absorb</color> them. When they absorb a shield, they <color=#34aff9>do not move</color>.				Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghui.png							
34391	Mechanical Domination	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When the enemy is absorbing a shield, it will control the Shield Generator to <color=#34aff9>fire at the characters</color>.				Assets/Product/Texture/Image/UiBabelTower/BgFightGuanghuipaoji.png							
34401	Energy Boost	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When the shield absorption rate reaches 100%, the shield will be destroyed. Enemies' <color=#34aff9>Fire and Lightning Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the first set of shields, while their <color=#34aff9>Dark and Ice Resistance</color> increase by <color=#34aff9>30%</color> after absorbing the second set.											
34411	Arm Augmentation	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Moon Eater charges its arms continuously. When they are charged to <color=#34aff9>100%</color>, its attacks will inflict <color=#34aff9>additional effects</color>. Severing its arms will <color=#34aff9>empty the charge progress</color>.				Assets/Product/Texture/Image/UiBabelTower/BgFightYizhonggongjifudai.png							
34421	Dynamic Calibration	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Moon Eater Phase I has the <color=#34aff9>"Dynamic Calibration"</color> effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.											
34431	Resect	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When Moon Eater's Super Armor is <color=#34aff9>emptied</color> in Phase I, receiving attacks again will <color=#34aff9>reset</color> Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and <color=#34aff9>attacking it again</color> before Matrix ends will sever its limb.			Assets/Product/Texture/Image/UiBabelTower/BgFightDuanjiao.png	text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.							
34441	Residuals	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	The enemy will leave corrosive blood in place when its limb is severed, dealing continuous <color=#34aff9>DMG</color> to characters in contact with it.				Assets/Product/Texture/Image/UiBabelTower/BgFightXueye.png							
34451	Four Great Powers	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.				Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png							
34461	Decision	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.			text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.								
34471	Evolution	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.											
90000	FArmor	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Only high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes)											
90001	FRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	The external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.)											
90002	IRes+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Its body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.)											
90003	PRes-	Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	An old model made with old experimental frame materials. Its tenacity and attack resistance are average. (Reduces Physical Resistance.)											
90004	DRes+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangan.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	A machine deeply corrupted by the Punishing Virus. It has high dark energy resistance. (Increases Dark Resistance.)											
90005	LRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Vassago, a mechanoid serpent that strikes with precision and conceals itself in the sand by using strong electric currents. (Reduces Lightning Resistance.)											
90006	FRes+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Vassago hides in the sand, away from all that is flammable. (Increases Fire Resistance.)											
90007	IRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	An AI mechanoid designed to imitate humans, its low cold resistance is its weakness. (Reduces Ice Resistance.)											
90008	LRes+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanglei.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	An AI mechanoid designed to imitate humans, its high level bioelectric signal simulation makes it resistant to electric threats. (Increases Lightning Resistance.)											
90009	DRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	The damage on its Inver-Device renders its consciousness unstable and prone to corruption. (Reduces Dark Resistance.)											
90010	Pres+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Tifa's sturdy outer armor protects her from a certain degree of Physical DMG. (Increases Physical Resistance.)											
90011	DRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuan.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Its unstable consciousness signal makes it prone to corruption. (Reduces Dark Resistance.)											
90012	IRes-	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJubing.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Huaxu's power output relies on a persistent high-temperature environment. The inability to withstand low temperatures is her fatal weakness. (Ice Resistance reduced)											
90013	Pres+	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconjiangu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Huaxu has activated her defense protocol that greatly enhances her resistance to physical attacks. (Physical Resistance increased)											
90014	Astraphobia	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJulei.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Gabriel is vulnerable to electric shocks as many of his wires are exposed. Electric attacks can deal more damage to him. (Lightning Resistance reduced)											
90015	Fire Proof	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFanghuo.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Fire cannot keep burning on Gabriel because of his delicate body structure and flame retardant power cables. (Fire Resistance boosted)											
90021	Frail	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly.											
90022	Combustible	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly.											
90023	Frost	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly.											
90024	Electrode	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly.											
90025	Corrosion	Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.											
90026	Play Cute	Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png	Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you.											
90027	Injured	Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png	Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png	Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.											