Id	StageId	Title	WebUrl	Icon	TeachIcon	HeadLine[1]	Description[1]	HeadLine[2]	Description[2]	HeadLine[3]	Description[3]	HeadLine[4]	Description[4]	HeadLine[5]	Description[5]	HeadLine[6]	Description[6]
1011002	30030301	Controlling Bullet	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Li.png	Controlling Bullet: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Orb projectile will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.										
1021001	30030301	Lotus - Dual Blades	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png	Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png	Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.										
1031001	30030301	Laser Cluster	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png	Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png	Laser Cluster: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.										
1041002	30030301	Quiver Of Mercy	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png	Quiver of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.										
1051001	30030301	EX - Slash Storm	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png	EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.										
1061002	30030301	Offence-Defense Rhythm	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png	Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color>	Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.										
1071002	30030301	Artillery Tactics	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png	Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.										
1081002	30030301	Fleeting Phantom	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png	Fleeting Phantom: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.										
1031002	30030301	Reversed Egretfield	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png	Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png	Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.										
1021002	30030301	Lotus - Lightning Dance	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png	Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png	Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.										
1061003	30030301	Fighting Will	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png	Fighting Will: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Fighting Will: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.								
1031003	30030301	Goddess Connection System	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png	Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.										
1011003	30030301	Chronoshot	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Li.png	Space Lord: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.										
1071003	30030301	Thermal System	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png	Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Enhanced Form: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.								
1051003	30030301	Overclocking Resonance	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png	Overclock: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking Form</color> after casting Signature Move. In this form, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.										
1021003	30030301	Crimson Abyss - Blade Will	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png	Crimson Abyss - Blade Will: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will Form</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. While in the <color=#FF6347>Blade Will Form</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Swordwave: <color=#0d70bc>Blade Will Form + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.								
1081003	30030301	Cosmic Wave	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png	Cosmic Wave: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.								
1091002	30030301	Vector Cube	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png	Vector Cube: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.										
1041003	30030301	Critical Moment	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png	Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png	Critical Moment: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter the <color=#FF6347>Sniping Form</color>.	Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in the <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits the Sniping Form if <color=#FF6347>6</color> lightning arrows are fired or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in the <color=#FF6347>Sniping Form</color>.	Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.						
1111002	30030301	Field Supplies	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png	Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.										
1121002	30030301	Arclight Shield	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png	Arclight Shield: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.										
1021004	30030301	Hyperborea	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png	Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png	Hyperborea: <color=#0d70bc>Any 3-Ping</color>	While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form).	Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to <color=#FF6347>4</color> in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.								
1131002	30030301	Mass Illusion	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png	Mass Illusion: <color=#0d70bc>Ping any orb</color>	Gains bonus Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals area Dark DMG and deals bonus Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.								
1511003	30030301	Surging Madness	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png	Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png	Surging Madness: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in Normal Form will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Surging Madness: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.								
1141003	30030301	Valkyrie Heart	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png	Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png	Rigor Heart: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rigor Heart: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>wide-area electromagnetic cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the <color=#FF6347>wide-area electromagnetic cannon</color>.						
1521003	30030301	Concentrated Will	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png	Concentrated Will Form: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged.	Concentrated Will Form: <color=#0d70bc>Concentrated Will Form</color>	In the <color=#FF6347>Concentrated Will Form</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will Form</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will Form</color> will end and Signal Orbs are no longer enhanced.	Red Concentration: <color=#0d70bc>Concentrated Will Form + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Blue Concentration: <color=#0d70bc>Concentrated Will Form + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu around, dealing Physical DMG to nearby enemies.		
1161002	30030301	Follow-Up	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png	Follow-Up: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Red Orb Follow-Up: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Blue Orb Follow-Up: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Orb Follow-Up: Conjures ice lances from the ground around to deal area Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Yellow Orb Follow-Up: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal area Ice DMG.				
1171003	30030301	Singularity	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png	Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png	Singularity: <color=#0d70bc>At least 15 Annihilation Points + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation Form</color>, deal Dark Area DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation Form</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, and performing Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation Form</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation Form</color> will rearrange the Signal Orbs according to the 3-Ping rules.	Singularity: <color=#0d70bc>Annihilation Form + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation Form</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.								
1181003	30030301	Blade Rend	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png	Assets/Product/Texture/Image/IconGuide/GuideR32B.png	Blade Rend: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	Blade Rend: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	Blade Rend: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.				
1191003	30030301	Overclock Strike	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png	Assets/Product/Texture/Image/IconGuide/GuideR39S.png	Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Overclock Strike: <color=#0d70bc>Ping Overclock Indicator</color>	Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.								
1201003	30030301	Prototype	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png	Assets/Product/Texture/Image/IconGuide/GuideR3A2.png	Prototype: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy (while taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>).	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, Press and hold Dodge to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit static to <color=#FF6347>continuously drag</color> nearby enemies.								
1211002	30030301	Cold Snap	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png	Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.								
1531003	30030301	Tertian	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png	Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png	Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	A 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color as the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.						
1121003	30030301	Frost Origin	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png	Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png	Frost Origin: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.										
1221002	30030301	Shadow Prism Agglomerate	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png	Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Move Energy and Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Control Locked + Tap Dodge</color>	When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.						
1131003	30030301	Lightning Fall	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png	Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png	Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.								
1541003	30030301	Art of Deception	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png	Art of Deception: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.										
1031004	30030301	Ode for Everlight	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png	Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png	Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> Dodge to trigger <color=#FF6347>Divine Prayer</color> and gain DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals area Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.						
1531004	30030301	Phantasia	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png	Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png	Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction button</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Reprise: Twin Stars: <color=#0d70bc>Ping Shooting Star Orb + Direction button</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.								
1551003	30030301	Snow Dragon	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png	Snow Dragon: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Snow Dragon: <color=#0d70bc>Tap Basic Attack + Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Dragon Force Combo: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.						
1051004	30030301	Soul of Molten Steel	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png	Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png	Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color>	While in the <color=#FF6347>"Rumbling" Form</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Form</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Energy and deal the <color=#FF6347>"Perfect!"</color> damage multiplier of the corresponding <color=#FF6347>Ironsoul Slice</color> with bonus DMG based on the Pressure consumed. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.
1561003	30030301	Huntress' Command	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png	Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png	Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.										
1071004	30030301	Space Walk	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png	Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png	Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping.	Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color>	When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
1571003	30030301	Rising Key	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png	Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png	Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>.	Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color>	The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1.	Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color>	If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.						
1041004	30030301	Glowing Lanternlight	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png	Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png	Afterglow Orb: <color=#0d70bc>Entering battle for the first time, being switched in, or entering Staff Form</color>	When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color>	While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.						
1231002	30030301	Puppet Theater	http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html	Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png	Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png	Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.		
