GameServer + packet types, we aren't parsing yet

This commit is contained in:
rfi
2023-10-08 21:12:01 +07:00
parent f753a0ffc4
commit 0eacd1bfe2
10 changed files with 306 additions and 5 deletions

View File

@@ -0,0 +1,76 @@
using MessagePack;
namespace AscNet.GameServer
{
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(false)]
public class Packet
{
[Key(0)]
public int No;
[Key(1)]
public ContentType Type;
[Key(2)]
public byte[] Content;
public enum ContentType
{
Request,
Response,
Push,
Exception
}
[MessagePackObject(false)]
public class Request
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
}
[MessagePackObject(false)]
public class Response
{
[Key(0)]
public int Id;
[Key(1)]
public string Name;
[Key(2)]
public byte[] Content;
}
[MessagePackObject(false)]
public class Push
{
[Key(0)]
public string Name;
[Key(1)]
public byte[] Content;
}
[MessagePackObject(false)]
public class Exception
{
[Key(0)]
public int Id;
[Key(1)]
public int Code;
[Key(2)]
public string Message;
}
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
}