skill unlock + some renames

This commit is contained in:
rfi
2023-12-09 21:49:09 +07:00
parent 0fe5f84309
commit 1075d70546
3 changed files with 42 additions and 11 deletions

View File

@@ -77,7 +77,7 @@ namespace AscNet.Common.Database
throw new ServerCodeException("Character already obtained!", 20009022);
}
NotifyCharacterDataList.NotifyCharacterDataListCharacterData characterData = new()
NotifyCharacterDataList.CharacterData characterData = new()
{
Id = (uint)character.Id,
Level = 1,
@@ -98,7 +98,7 @@ namespace AscNet.Common.Database
HeadFashionType = 0
}
};
characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.NotifyCharacterDataListCharacterData.NotifyCharacterDataListCharacterDataSkill()
characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.CharacterData.CharacterSkill()
{
Id = uint.Parse(x.ToString().Take(6).ToArray()),
Level = 1
@@ -118,7 +118,7 @@ namespace AscNet.Common.Database
return ret;
}
public NotifyCharacterDataList.NotifyCharacterDataListCharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
public NotifyCharacterDataList.CharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
{
var characterData = TableReaderV2.Parse<Table.V2.share.character.CharacterTable>().FirstOrDefault(x => x.Id == characterId);
var character = Characters.FirstOrDefault(x => x.Id == characterId);
@@ -254,7 +254,7 @@ namespace AscNet.Common.Database
[BsonElement("characters")]
[BsonRequired]
public List<NotifyCharacterDataList.NotifyCharacterDataListCharacterData> Characters { get; set; }
public List<NotifyCharacterDataList.CharacterData> Characters { get; set; }
[BsonElement("equips")]
[BsonRequired]
@@ -304,7 +304,7 @@ namespace AscNet.Common.Database
public struct AddCharacterRet
{
public NotifyCharacterDataList.NotifyCharacterDataListCharacterData Character { get; set; }
public NotifyCharacterDataList.CharacterData Character { get; set; }
public NotifyEquipDataList.NotifyEquipDataListEquipData Equip { get; set; }
public FashionList Fashion { get; set; }
}

View File

@@ -2527,7 +2527,7 @@ namespace AscNet.Common.MsgPack
public class NotifyCharacterDataList
{
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterData
public class CharacterData
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
@@ -2537,13 +2537,13 @@ namespace AscNet.Common.MsgPack
public Int32 Star { get; set; }
public Int32 Grade { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterDataSkill
public class CharacterSkill
{
public UInt32 Id { get; set; }
public Int32 Level { get; set; }
}
public List<NotifyCharacterDataListCharacterDataSkill> SkillList { get; set; } = new();
public List<CharacterSkill> SkillList { get; set; } = new();
public List<dynamic> EnhanceSkillList { get; set; } = new();
public UInt32 FashionId { get; set; }
public Int64 CreateTime { get; set; }
@@ -2552,16 +2552,16 @@ namespace AscNet.Common.MsgPack
public Int32 Ability { get; set; }
public Int32 LiberateLv { get; set; }
[global::MessagePack.MessagePackObject(true)]
public class NotifyCharacterDataListCharacterDataCharacterHeadInfo
public class CharacterHead
{
public UInt32 HeadFashionId { get; set; }
public Int32 HeadFashionType { get; set; }
}
public NotifyCharacterDataListCharacterDataCharacterHeadInfo CharacterHeadInfo { get; set; }
public CharacterHead CharacterHeadInfo { get; set; }
}
public List<NotifyCharacterDataListCharacterData> CharacterDataList { get; set; } = new();
public List<CharacterData> CharacterDataList { get; set; } = new();
}