mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2026-03-24 08:22:19 +01:00
pre-process tables
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
ÝçOÅ?íàeO<7F>Ä(e@¿.Örö”zÁèÜÀ‚˜¶^¡$kØUUƒnü~
|
||||
Û¨ÞÊå^Î<05>l ¨Êý}ÏBýÔ«Œt¦¥Ë¼Ÿ
|
||||
^!Ð<¶»^Ùþ:žd1÷¸Nó]»`3Lª«k¬ÍÞ<17>¨`‘vâ–¢Aæ€÷wÈ~Z8ð<38>Id TimeId Desc
|
||||
1 2160187 Ongoing:Slumberland | Ultra Hard: Exodus Memoria
|
||||
2 2160188 Ongoing:Babel Tower·Triumphant Tide
|
||||
3 2160189 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower
|
||||
4 2160190 Ongoing:Relax: Midsummer's Memorial Day
|
||||
5 2160191 Ongoing:Slumberland
|
||||
Id TimeId Desc
|
||||
1 2160187 Ongoing:Slumberland | Ultra Hard: Exodus Memoria
|
||||
2 2160188 Ongoing:Babel Tower·Triumphant Tide
|
||||
3 2160189 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower
|
||||
4 2160190 Ongoing:Relax: Midsummer's Memorial Day
|
||||
5 2160191 Ongoing:Slumberland
|
||||
|
@@ -1,7 +1,6 @@
|
||||
JúØMöWQYŸÞ¿ÜVÊvßà¢íŽºªu=Ö*ÏÌ·ð5AHY#œ(k½!}/4
|
||||
& ²YC]3È]Ú‹gUxÁž
»Æxÿ4ÕQ»ôò
,sï<73>@rÁrþ¸C•9C’9¬Ô€55½<35>Éã͵ò sŽ…©ñÛ&õ<>lÞhKey Desc Values[1]
|
||||
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
||||
MainPanelTimeId 11401
|
||||
MainPanelName Limited Event
|
||||
MainPanelItemId 62721
|
||||
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
||||
Key Desc Values[1]
|
||||
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
||||
MainPanelTimeId 11401
|
||||
MainPanelName Limited Event
|
||||
MainPanelItemId 62721
|
||||
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/œÃvˆ[@Å. ý\9’ÊxÈ^¯l<>ûŠãÌ ¼Oôñ=fï$/ªøgI3Â_HÈó²Ýv•owœ®ßæ±+%bpæŽJù–ÆÚÀ<>‡$î@ZÜâT¶úz1çq!ÚðÜæKÏí‡áZ(©N¿]¿^gñš‹*ÝäÔId Name Desc
|
||||
1 Trait - Opposition The real conflict is a clash of will. Rosetta's fighting spirit burns more fiercely. (Increases damage received from Rosetta.)
|
||||
2 Trait - Destiny Good and evil are two sides of the same coin. The real battle happens within oneself. (Increases DMG received from Kamui.)
|
||||
3 Trait—Melee DMG Boost Extra DMG Reduction decreases by 40% within 3m of you (Rosetta will gain a DMG Boost within 3m of you)
|
||||
Id Name Desc
|
||||
1 Trait - Opposition The real conflict is a clash of will. Rosetta's fighting spirit burns more fiercely. (Increases damage received from Rosetta.)
|
||||
2 Trait - Destiny Good and evil are two sides of the same coin. The real battle happens within oneself. (Increases DMG received from Kamui.)
|
||||
3 Trait—Melee DMG Boost Extra DMG Reduction decreases by 40% within 3m of you (Rosetta will gain a DMG Boost within 3m of you)
|
||||
|
Binary file not shown.
@@ -1,11 +1,11 @@
|
||||
#ã&3¦ý 1«\%h3_J¼•¿))W_ryKÝYŒ8 Ê ?½D;nˆ9X@glç¡CÕ<>-ƒŠÓ<06>³¿<C2B3>mß<6D>j©Gó¥‰_ Mð~®"DF‡ì{ù“
aIU]ƒÊëü9íìàí¥!¢ä€« <20>“־˙Ð-¬A¸PäC°Ê\šId FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
|
||||
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
||||
2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
|
||||
3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
|
||||
4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
|
||||
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
|
||||
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
|
||||
1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
||||
2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png
|
||||
3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png
|
||||
4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png
|
||||
5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png
|
||||
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 115.
|
@@ -1,50 +1,48 @@
|
||||
3ô4Ej×¹<C397>æî``ðéŽì¼ñ}Ó"<22>çþtI‚ù¦ŠÒ£„Î
|
||||
|
||||
nÏ9<>Lq}AÐ-}Æ<>±šD<©,QšÉÉìÁ9sfh ú(A£«H……÷<E280A6>Hï;o‹"~ÄWê[:ë¤èØ9Ãáä’zèл…÷ÿ†Id ChapterType ChapterId Condition SkipCondition
|
||||
1 0 1000 1007001
|
||||
2 0 1001 1007002
|
||||
3 0 1002 1007003
|
||||
4 0 1101 1007004
|
||||
5 0 1003 1007005
|
||||
6 0 1102 1007006
|
||||
7 0 1004 1007007
|
||||
8 0 1103 1007008
|
||||
9 0 1005 1007009
|
||||
10 0 1104 1007010
|
||||
11 0 1006 1007011
|
||||
12 0 1105 1007012
|
||||
13 0 1007 1007013
|
||||
14 0 1106 1007014
|
||||
15 0 1008 1007015
|
||||
16 0 1107 1007016
|
||||
17 0 1108 1007017
|
||||
18 74 2000 1007025
|
||||
19 0 1009 1007018
|
||||
20 0 1109 1007019
|
||||
21 0 1010 1007020
|
||||
22 0 1110 1007021
|
||||
23 0 1011 1007022
|
||||
24 0 1111 1007023
|
||||
25 0 1012 1007024
|
||||
26 74 2001 1007026
|
||||
27 0 1013 630058 1007047
|
||||
28 74 2002 1007027
|
||||
29 74 2102 1007028
|
||||
30 74 2003 1007029
|
||||
31 76 2000 1007044
|
||||
32 74 2004 1007030
|
||||
33 74 2104 1007031
|
||||
34 0 1014 1007032
|
||||
35 0 1114 1007033
|
||||
36 74 2005 1007034
|
||||
37 74 2105 1007035
|
||||
38 0 1015 1007036
|
||||
39 0 1115 1007037
|
||||
40 0 1016 1007038
|
||||
41 0 1116 1007039
|
||||
42 0 1017 1007040
|
||||
43 76 2002 1007046
|
||||
44 0 1018 1007041
|
||||
45 76 2001 1007045
|
||||
46 0 1019 1007042
|
||||
47 0 1020 1007043
|
||||
Id ChapterType ChapterId Condition SkipCondition
|
||||
1 0 1000 1007001
|
||||
2 0 1001 1007002
|
||||
3 0 1002 1007003
|
||||
4 0 1101 1007004
|
||||
5 0 1003 1007005
|
||||
6 0 1102 1007006
|
||||
7 0 1004 1007007
|
||||
8 0 1103 1007008
|
||||
9 0 1005 1007009
|
||||
10 0 1104 1007010
|
||||
11 0 1006 1007011
|
||||
12 0 1105 1007012
|
||||
13 0 1007 1007013
|
||||
14 0 1106 1007014
|
||||
15 0 1008 1007015
|
||||
16 0 1107 1007016
|
||||
17 0 1108 1007017
|
||||
18 74 2000 1007025
|
||||
19 0 1009 1007018
|
||||
20 0 1109 1007019
|
||||
21 0 1010 1007020
|
||||
22 0 1110 1007021
|
||||
23 0 1011 1007022
|
||||
24 0 1111 1007023
|
||||
25 0 1012 1007024
|
||||
26 74 2001 1007026
|
||||
27 0 1013 630058 1007047
|
||||
28 74 2002 1007027
|
||||
29 74 2102 1007028
|
||||
30 74 2003 1007029
|
||||
31 76 2000 1007044
|
||||
32 74 2004 1007030
|
||||
33 74 2104 1007031
|
||||
34 0 1014 1007032
|
||||
35 0 1114 1007033
|
||||
36 74 2005 1007034
|
||||
37 74 2105 1007035
|
||||
38 0 1015 1007036
|
||||
39 0 1115 1007037
|
||||
40 0 1016 1007038
|
||||
41 0 1116 1007039
|
||||
42 0 1017 1007040
|
||||
43 76 2002 1007046
|
||||
44 0 1018 1007041
|
||||
45 76 2001 1007045
|
||||
46 0 1019 1007042
|
||||
47 0 1020 1007043
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 38.
|
Binary file not shown.
|
Can't render this file because it contains an unexpected character in line 1 and column 67.
|
@@ -1,15 +1,12 @@
|
||||
~)Õ
|
||||
â·¢¨þ…IN9;VzÑžì¼D·™Ð¡Âx˜<ZiÚº,ÿBÂR!<21>V~qtáávðÞš*b
â{ø‹íˆxáð})꙽©ñÉ!B
|
||||
×8Ú/)TÑz¢Í
|
||||
š- ØÅŽÒ8 A²VXVBö&uGåmàg”—fBId TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
|
||||
0 Construct – Insufficient train Equip Set – Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
|
||||
1 Construct – Insufficient train 3300 Equip Set – Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
|
||||
2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
|
||||
3 Team - insufficient team level Modification - modification slot not activated Strategy - carefully choose the characters to deploy and the modification slots to activate
|
||||
4 Mechanoid – Insufficient training Tactics – Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
|
||||
5 Team – Deploy characters that effectively counter the enemies Buff – Adjust and activate different Simulation Buff effects Star – Obtain the most Stars possible
|
||||
6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.
|
||||
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
|
||||
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
|
||||
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs
|
||||
Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
|
||||
0 Construct – Insufficient train Equip Set – Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
|
||||
1 Construct – Insufficient train 3300 Equip Set – Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
|
||||
2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
|
||||
3 Team - insufficient team level Modification - modification slot not activated Strategy - carefully choose the characters to deploy and the modification slots to activate
|
||||
4 Mechanoid – Insufficient training Tactics – Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
|
||||
5 Team – Deploy characters that effectively counter the enemies Buff – Adjust and activate different Simulation Buff effects Star – Obtain the most Stars possible
|
||||
6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.
|
||||
7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low.
|
||||
8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes
|
||||
9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs
|
||||
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
||||
|
@@ -1,4 +1,4 @@
|
||||
]†tfváxÂ.jÎ\D½µÑÚ¨×Û‡q\䬩ãÛüÁU ¥Pœkk“ü—«®|u'UàŒßî׈ˆfeÌAhÁ‰4G·ö–ãÞV£Ýs-i_ e%º&ì{ EÒ]Ç!G5'XY{4¼´Õª6–5Õ£ˆ®_p¡«Id Name Icon Description
|
||||
Id Name Icon Description
|
||||
110004 Fused Armor Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
|
||||
33101 Deterioration Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When the enemy deals DMG, the healing received by the target is reduced by 50% for 3s.
|
||||
32131 Lightning Shield Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Every time the enemy gets hit, has a 10% chance to call down a lightning strike upon the attacker, dealing Lightning DMG equal to 20% of its ATK.
|
||||
|
Binary file not shown.
3
Resources/table/client/fuben/StageGamePlayDesc.tsv
Normal file
3
Resources/table/client/fuben/StageGamePlayDesc.tsv
Normal file
@@ -0,0 +1,3 @@
|
||||
StageType Title BtnDefault BtnRestart BtnSave BtnRetreat
|
||||
67 Mode Info 0 0 0 1
|
||||
68 Speed Racer 0 0 0 1
|
||||
|
@@ -1,8 +1,8 @@
|
||||
Hó‚MèxJ<1A>M°>sVìú*Ê-ýâko*£‚ý©:æz`…Ô°<0B>î°¬˜DóµÍ˜u(fhUÒ°Ê7®r+Usuë>¤G€~æ¶,´|!«Æ††ÛV²â‰“uÙ¬ŸFÚa¯áøC²&M§ÛO*CºàŸB±9™ò¾Id StageType Title Image Desc1 Desc2
|
||||
1 67 Green Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bombs All squares surrounding the character explode. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
2 67 Blue Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bombs All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
3 67 Yellow Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bombs All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
4 67 Red Tide Squares Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips4.png Red Tide Squares When a square turns red, Red Tide will appear on that square. All characters standing on that square during the Aftermath Phase will not gain any Points.
|
||||
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
|
||||
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
|
||||
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles
|
||||
Id StageType Title Image Desc1 Desc2
|
||||
1 67 Green Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bombs All squares surrounding the character explode. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
2 67 Blue Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bombs All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
3 67 Yellow Bombs Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bombs All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. Teammates standing in the exploded areas will not gain any Points. (Characters are immune to their own bombs.)
|
||||
4 67 Red Tide Squares Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips4.png Red Tide Squares When a square turns red, Red Tide will appear on that square. All characters standing on that square during the Aftermath Phase will not gain any Points.
|
||||
5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks
|
||||
6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles
|
||||
7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles
|
||||
|
@@ -1,3 +1,3 @@
|
||||
OYâ<M
:ñ<>3Ä1<C384>˜'ýnšu¦¶ÉzüܧÝÖ ü+zù,ˆ2ׄL;¸·òKü¥ÏYNÄJ±åó<C3A5>{JÏæ tþ¥–XèC|ê9æfg°á€l›™†›_S˜¯™òÜÕ¿Ï™H}wft<66>ÆgtòHZ<48>í`æÀCharacterLimitType Comment BuffInfos[1] BuffInfos[2] BuffInfos[3]
|
||||
3 Ex: 3 is the recommended Construct for deployment, then at this time: Transcendant count | Construct count | buffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor
|
||||
CharacterLimitType Comment BuffInfos[1] BuffInfos[2] BuffInfos[3]
|
||||
3 Ex: 3 is the recommended Construct for deployment, then at this time: Transcendant count | Construct count | buffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor
|
||||
4 Discrepencies | Similarities | bufffId 1|1|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 1|2|TeamCharacterTypeDebuffLv1LimitTextNoColor|TeamCharacterTypeDebuffLv1LimitTextWithColor 2|1|TeamCharacterTypeDebuffLv2LimitTextNoColor|TeamCharacterTypeDebuffLv2LimitTextWithColor
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
|
||||
UK<EFBFBD>]<5D><><19><><1C>d<EFBFBD>Ոx<D588>G<EFBFBD>T<>Enثh<D8AB><68><EFBFBD><EFBFBD><EFBFBD>3<1F><>vx<06><>3C<13><>L!R6G<36><47><EFBFBD><EFBFBD><EFBFBD>~ܵ:<3A>0?v]y<>.<2E><> <20><>u)<29>R<1D>
|
||||
z<17><><EFBFBD>Ֆ[<5B>|<7C><><EFBFBD>0D<30><44>"xPZDe_<65><5F><EFBFBD>y<EFBFBD><79>T<EFBFBD><54>ؤ<EFBFBD><D8A4>!<21><>'TStageId SkipStep[1]
|
||||
30030301 1
|
||||
30030302 1
|
||||
30030303 1
|
||||
30030401 1
|
||||
30030402 1
|
||||
30030403 1
|
||||
30030304 1
|
||||
30030305 1
|
||||
30030404 1
|
||||
11
Resources/table/client/fuben/StageStepSkip.tsv
Normal file
11
Resources/table/client/fuben/StageStepSkip.tsv
Normal file
@@ -0,0 +1,11 @@
|
||||
StageId SkipStep[1]
|
||||
30030301 1
|
||||
30030302 1
|
||||
30030303 1
|
||||
30030401 1
|
||||
30030402 1
|
||||
30030403 1
|
||||
30030304 1
|
||||
30030305 1
|
||||
30030404 1
|
||||
30030405 1
|
||||
|
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
Id Name BeginStoryId RankTitle RewardId
|
||||
1 Project Babel
|
||||
2 Sands of Infinity, Old Covenant 1111031
|
||||
3 Babel Tower: Theme Park HD00201BA
|
||||
4 Babel Tower: Aurora Sky HD00201BB
|
||||
5 Babel Tower - Bai Ze Chamber HD00201BC
|
||||
6 Babel Tower: Morgana Sicily
|
||||
7 Babel Tower: Maelstrom
|
||||
8 Babel Tower: Fallen Star 1003
|
||||
9 Babel Tower: Nocturnal Path 1003
|
||||
10 Babel Tower: Sands of Infinity 542506
|
||||
11 Babel Tower: Ruins of Nothingness 542505
|
||||
12 Babel Tower: Theme Park 542508
|
||||
13 Babel Tower: Triumphant Tide 542507
|
||||
|
@@ -1,4 +1,4 @@
|
||||
-šLøS°Àg-ß:D*dÊÛ (G"‰¿`r˜©^ÁàN‰Ë¯•ËCc”®³h<C2B3>SŒvw‚…W”—ùЋî”ñ¹*‡kÅþ•©$:‘R’£AVôùÅ%Ó £í¹5w†ýj<C3BD>DCr}Eª<45>´¦Žà·L•jL&äˆ"VM]\j3Id Normal Urgency Critical NormalTitle NormalStatus UrgencyTitle UrgencyStatus CriticalTitle CriticalStatus
|
||||
Id Normal Urgency Critical NormalTitle NormalStatus UrgencyTitle UrgencyStatus CriticalTitle CriticalStatus
|
||||
30090421 0 6 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30090422 0 4 13 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
30090423 0 3 15 <color=#FFFFFF>Normal</color> <color=#FFFFFF>Current Status: White Warning</color> <color=#E9B132>Urgent</color> <color=#E9B132>Current Status: Yellow Warning</color> <color=#F6565C>Critical</color> <color=#F6565C>Current Status: Red Warning</color>
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 30.
|
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
<EFBFBD>á¾<EFBFBD>/ÿİa÷4òy2|Æ}‰Ÿh]o3Ğç͘ ŸCÃîn’§7oÌ}¢‡Ç5°êæ 9È܇}ºÊäæmb¨›1@lèü¦êK½7Ãw@vÌ5èŞvéj”¦_÷=¤¹r¹Ï•L„|(û¹ğÀ$àbÙk´YüdV¹IId Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress
|
||||
Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress
|
||||
1 Punishing Storm 1 Punishing Storm 1 buff Instructions 1 2 3 1
|
||||
2 Punishing Storm 2 Punishing Storm 2 buff Instructions 1 2 3 1
|
||||
3 Punishing Storm 3 Punishing Storm 3 buff Instructions 1 2 3 1
|
||||
|
@@ -1,3 +1,3 @@
|
||||
Eàý€ÏÖªkRòÉ<C3B2>l뙼½—ò±ñµÃÃŽ‰Z”˜™ÛS.<«¾€T¶}‹*°Ðb¸~Pó dcˆ¨¶fõQŸk]4µ§üֽܹoÔƒK¸.tÏäí´1<C2B4>;Bß<42>IsÎËKrÊ<72><C38A>5—
0wèž/1Úþq¤v¼útKey Values[1] Values[2] Values[3] Comment
|
||||
TaskGroupEndId 14050 14070 14074 Task Force
|
||||
Key Values[1] Values[2] Values[3] Comment
|
||||
TaskGroupEndId 14050 14070 14074 Task Force
|
||||
TaskBigBg Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png
|
||||
|
@@ -1,31 +1,30 @@
|
||||
s"ªž©kÉ›h)Y,èÃ0Ñ`äJ
]<5D>œËDÞ’ðxH¦¡¬ì…=Ð5~z'°<>7ÅÃÁuóYÝJ™é¾ðÔÌ(ò~¹¼-)›ìÙö%y#eÝ«é›ä[
|
||||
š#\«x¶çëN¸Uy<íŽGÇ(^‡Äm|î·Ød\HyId Desc
|
||||
1 Deploy 1 Attacker Omniframe
|
||||
2 Deploy 1 Support Omniframe
|
||||
3 Deploy 1 Tank Omniframe
|
||||
4 Deploy 1 member with 3,000 BP
|
||||
5 Deploy 1 Lv.40 or higher member
|
||||
6 Deploy melee Omniframes
|
||||
7 Deploy Omniframes with Elemental Stats
|
||||
8 Deploy ranged Omniframes
|
||||
9 Deploy 1 member with 4,000 BP
|
||||
10 Deploy 3 Omniframes
|
||||
11 Deploy Omniframes with Elemental Stats
|
||||
12 Deploy 3 Omniframes
|
||||
13 Deploy 1 Uniframe
|
||||
14 Deploy 2 Omniframes
|
||||
15 Deploy 2 Uniframes
|
||||
16 Deploy 3 Omniframes with Elemental Stats
|
||||
17 Deploy 1 member with 6,000 BP
|
||||
18 Deploy 1 Uniframe
|
||||
19 Deploy 3 Omniframes
|
||||
20 Deploy Omniframes with Elemental Stats
|
||||
21 Deploy 1 Amplifier Omniframe
|
||||
22 Deploy 1 Tank Omniframe
|
||||
23 Deploy 1 Uniframe
|
||||
24 Deploy 1 non-Elemental Frame in the team.
|
||||
25 Deploy 1 Amplifier Omniframe.
|
||||
26 Deploy Omniframes with Elemental Stats
|
||||
27 Deploy 1 Tank Omniframe.
|
||||
28 Deploy 1 Uniframe.
|
||||
Id Desc
|
||||
1 Deploy 1 Attacker Omniframe
|
||||
2 Deploy 1 Support Omniframe
|
||||
3 Deploy 1 Tank Omniframe
|
||||
4 Deploy 1 member with 3,000 BP
|
||||
5 Deploy 1 Lv.40 or higher member
|
||||
6 Deploy melee Omniframes
|
||||
7 Deploy Omniframes with Elemental Stats
|
||||
8 Deploy ranged Omniframes
|
||||
9 Deploy 1 member with 4,000 BP
|
||||
10 Deploy 3 Omniframes
|
||||
11 Deploy Omniframes with Elemental Stats
|
||||
12 Deploy 3 Omniframes
|
||||
13 Deploy 1 Uniframe
|
||||
14 Deploy 2 Omniframes
|
||||
15 Deploy 2 Uniframes
|
||||
16 Deploy 3 Omniframes with Elemental Stats
|
||||
17 Deploy 1 member with 6,000 BP
|
||||
18 Deploy 1 Uniframe
|
||||
19 Deploy 3 Omniframes
|
||||
20 Deploy Omniframes with Elemental Stats
|
||||
21 Deploy 1 Amplifier Omniframe
|
||||
22 Deploy 1 Tank Omniframe
|
||||
23 Deploy 1 Uniframe
|
||||
24 Deploy 1 non-Elemental Frame in the team.
|
||||
25 Deploy 1 Amplifier Omniframe.
|
||||
26 Deploy Omniframes with Elemental Stats
|
||||
27 Deploy 1 Tank Omniframe.
|
||||
28 Deploy 1 Uniframe.
|
||||
29 Deploy Omniframes with Elemental Stats.
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 3.
|
@@ -1,4 +1,4 @@
|
||||
9~²ã¤©Zk²1‚¶<0C>|}¸²„ìU {šô,¥™úš—<Ý‘t<>€âå%CÁ¤qw)Œ]Κš~W}çÒ<C3A7>Vr¥2'ZR”'’Q§þýò‚´ªÝýOÜí-°«Ç‡'0þ€âùW"{êká#ô&“iÄ©X*€¥—Ö¯oþId MainUiBg StagePrefab StageGuidePrefab Name Title Number ChallengeUiBg SupportUiBg
|
||||
Id MainUiBg StagePrefab StageGuidePrefab Name Title Number ChallengeUiBg SupportUiBg
|
||||
30090421 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 None
|
||||
30090422 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 None
|
||||
30090423 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 None
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 177.
|
@@ -1,74 +1,73 @@
|
||||
M;@R‹¹ËkV™3Sɾòn
|
||||
îUÐGÑGMz¹)¬ähu'6,ÈbûVÀÌ#-èéݶùáîH½D<š°¸@#ýÕæÓ_<18>¬?<3F>HÈÐWšÇAuÞ.!D])fé8ŸÙæ#ªj§zŽïÝÙBÏN¬ó4@…ŠöÿÉç¢Ï
·#)¼Id Name GuideBg Description
|
||||
1 BP1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
2 BP1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 9
|
||||
3 BP1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
4 BP1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
5 BP2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
6 BP2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
7 BP2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
8 BP2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
9 BP3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
10 BP3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
11 BP3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 14
|
||||
12 BP3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
13 BP4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
14 BP4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 10
|
||||
15 BP4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 15
|
||||
16 BP4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
17 BP5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
18 BP5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
19 BP5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
20 BP5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
21 BPV4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
22 BPV4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
23 BPV4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
24 BPV4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
25 BPV2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
26 BPV2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 6
|
||||
27 BPV2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
28 BPV2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
29 BPV1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
30 BPV1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
31 BPV1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
32 BPV1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
33 BPV3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
34 BPV3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
35 BPV3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
36 BPV3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
37 BPV5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
38 BPV5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
39 BPV5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
40 BPV5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
41 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
42 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
43 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
44 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
45 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
46 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
47 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
48 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
49 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
50 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
51 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
52 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
53 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
54 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
55 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
56 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
57 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
58 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
59 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
60 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
61 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
62 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
63 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
64 BP-5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
65 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
66 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
67 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
68 BPR-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
69 BPR-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
70 BPR-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
71 BPR-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
Id Name GuideBg Description
|
||||
1 BP1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
2 BP1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 9
|
||||
3 BP1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
4 BP1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
5 BP2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
6 BP2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
7 BP2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
8 BP2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
9 BP3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
10 BP3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
11 BP3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 14
|
||||
12 BP3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
13 BP4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 5
|
||||
14 BP4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 10
|
||||
15 BP4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 15
|
||||
16 BP4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
17 BP5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
18 BP5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 7
|
||||
19 BP5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
20 BP5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
21 BPV4-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
22 BPV4-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
23 BPV4-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
24 BPV4-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
25 BPV2-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
26 BPV2-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 6
|
||||
27 BPV2-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
28 BPV2-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
29 BPV1-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 2
|
||||
30 BPV1-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
31 BPV1-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
32 BPV1-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
33 BPV3-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 4
|
||||
34 BPV3-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
35 BPV3-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 12
|
||||
36 BPV3-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
37 BPV5-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 3
|
||||
38 BPV5-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 8
|
||||
39 BPV5-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png 13
|
||||
40 BPV5-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
41 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
42 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
43 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
44 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
45 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
46 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
47 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
48 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
49 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
50 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
51 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
52 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
53 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
54 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
55 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
56 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
57 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
58 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
59 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
60 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
61 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
62 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
63 BP-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
64 BP-5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
65 BP-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
66 BP-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
67 BP-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
68 BPR-1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
69 BPR-2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
70 BPR-3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
71 BPR-4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
72 BPR-5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerDifficultBg.png Pick
|
||||
|
@@ -1,3 +0,0 @@
|
||||
G<EFBFBD><EFBFBD><EFBFBD>T<15>$6L<36>:1iKX繮܄<E7B9AE><DC84>㑂<EFBFBD><17>/p6Lq_֭<5F>\*O<><4F>҄6<1A><>\<5C>(<28><>t<EFBFBD><74>9<EFBFBD>V<EFBFBD><56>x<EFBFBD><78>5C<35>yG<17><11>QH<0F>S`<60>T%<25>@<40><><EFBFBD><0C>8o<38><6F>Ѹw-<06>G<EFBFBD><47><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ş<05>d<EFBFBD>0<>
|
||||
<EFBFBD>+StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
|
||||
1 1 2 3
|
||||
3
Resources/table/client/fuben/course/CourseActivity.tsv
Normal file
3
Resources/table/client/fuben/course/CourseActivity.tsv
Normal file
@@ -0,0 +1,3 @@
|
||||
StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
|
||||
1 1 2 3
|
||||
2
|
||||
|
@@ -1,12 +1,11 @@
|
||||
ŽSÐ<EFBFBD>?1šp¿t,<2C>Ÿ›ËÊÇNr¶m¹U©“<C2A9>WŽGlÓÀå'Ü·5)ùF0ˆÎ(Ôô u_[Iy¡`뺅ü;×*
|~³ù…M¢ê‰tô<£p9Ç®¨Ú†(4³
|
||||
il79ϬöŒ(Bo›_!¯Ëcð§0Ê /#w4@¢›¦ChapterId DescTitle Desc
|
||||
1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
|
||||
2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
|
||||
3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
|
||||
4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
|
||||
5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
|
||||
6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
|
||||
7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
|
||||
8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
|
||||
9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.
|
||||
10 TC-X License Upgrade Exam Complete all exam targets to obtain the X-Level License.
|
||||
ChapterId DescTitle Desc
|
||||
1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
|
||||
2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
|
||||
3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
|
||||
4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
|
||||
5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
|
||||
6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
|
||||
7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
|
||||
8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
|
||||
9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.
|
||||
10 TC-X License Upgrade Exam Complete all exam targets to obtain the X-Level License.
|
||||
|
Can't render this file because it has a wrong number of fields in line 2.
|
@@ -1,5 +1,4 @@
|
||||
%¹]êý¾ÙÈ0HDhûvÆ;©a_”y<E2809D>ü¬kÂèßËåEcch<63>x¬þk•‰g[ÎP
|
||||
wàó¶¤+
=zAÔ&Ù‚Cñ¨,WºIšBÐS@n¤<6E>6·Djüt÷<74>’kTEç<H7´M¨nèÇ`4–Ü«‰<è8Ûüý &Oˆ`äGroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
|
||||
1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
|
||||
2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5
|
||||
3 60 Unlocks at Commandant Lv.60. Assets/Product/Texture/Image/UiCourse/UiCourseA.png 7 8
|
||||
GroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
|
||||
1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
|
||||
2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5
|
||||
3 60 Unlocks at Commandant Lv.60. Assets/Product/Texture/Image/UiCourse/UiCourseA.png 7 8
|
||||
|
@@ -1,22 +1,22 @@
|
||||
Q5ËnWš‘¶s¬;Û
ï©<C3AF>[×oÀT<C380>«|þ=)¯ÿÍ´…«¦T¨q¶BîM5ÎŽˆs;{BIËÄ–>ßþbÀÀo{Þ›
AÀ»uà$«œN…N&oÞdI<64>ÃP<C383>þ݃H_•]¼Ï^’ùÒõ˜û8²mEeµžÄlKey Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
|
||||
ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
|
||||
ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
|
||||
ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
|
||||
ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
|
||||
ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
|
||||
ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
|
||||
ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
|
||||
ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
|
||||
ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
|
||||
PointItemId Achievement Point Item ID 96122
|
||||
ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
|
||||
ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
|
||||
ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
|
||||
ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
|
||||
LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
|
||||
HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
|
||||
SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
|
||||
SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
|
||||
SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.
|
||||
CourseOrExamFinishTips Course/Exam Result Tips Completed [%s] Extra target rewards can be claimed in the lower left corner of the screen.
|
||||
RewardTips Reward Tips Reward already claimed
|
||||
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
|
||||
ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
|
||||
ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
|
||||
ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
|
||||
ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
|
||||
ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
|
||||
ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
|
||||
ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
|
||||
ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
|
||||
ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
|
||||
PointItemId Achievement Point Item ID 96122
|
||||
ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
|
||||
ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
|
||||
ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
|
||||
ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
|
||||
LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
|
||||
HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
|
||||
SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
|
||||
SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
|
||||
SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.
|
||||
CourseOrExamFinishTips Course/Exam Result Tips Completed [%s] Extra target rewards can be claimed in the lower left corner of the screen.
|
||||
RewardTips Reward Tips Reward already claimed
|
||||
|
@@ -1,6 +1,5 @@
|
||||
@ØÑP☙óÍfFrê¤Ärá6ýÉ„‡y ¥ÂC¨F›gÓ¿sèélœšUßÛ
|
||||
O„¡áʶû`ïÜî@$ÙòøYúÆ<C3BA>%g`Öo-?î/æßV»Ã^ïWx]?ï¿GhŠ<68>ü"ú<><C3BA>™õ0šŽâ`ì%äG(/&¦ChapterId GridNormalBg GridDisableBg ShowReward RewardIcon
|
||||
3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
|
||||
6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
|
||||
9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
|
||||
10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png
|
||||
ChapterId GridNormalBg GridDisableBg ShowReward RewardIcon
|
||||
3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
|
||||
6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
|
||||
9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
|
||||
10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 88.
|
Binary file not shown.
|
Can't render this file because it contains an unexpected character in line 1 and column 44.
|
@@ -1,3 +1,3 @@
|
||||
<EFBFBD>\‚SˆßÜÔ%Tî Sµå4Ñ¢)3š§ŽÙ<15>òíäBqN"ч` ^¦ÛAüÊ ›{l»ÿ‰rŠSuAéú¡:XD´Ê'¦°£<C2B0>3J"§H»äÑrQLõ6<C3B5>œLƒJgÍÓë!–۫ųÓ'•î <C3AE>÷ïÛß½±{PStageShowType TypeName TxtRewardTitle TxtDescTitle IconPath PrefabPath
|
||||
1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
|
||||
2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab
|
||||
StageShowType TypeName TxtRewardTitle TxtDescTitle IconPath PrefabPath
|
||||
1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
|
||||
2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 59.
|
Binary file not shown.
|
Can't render this file because it contains an unexpected character in line 6 and column 156.
|
Binary file not shown.
|
Can't render this file because it contains an unexpected character in line 1 and column 78.
|
@@ -1,2 +1,2 @@
|
||||
%âªÄS{d9><3E>äÞÈU\<5C>×%º¶bÐ\@–Ñ?`ŸáÞ±˜ÛÖ—üí·˜é5u<35>Èêêï—ðŒ,ò2â‚•z=}Ùì,™ûW;_â‹“Žœ$è!}¼¾·¢ž° ?”pÈ|í{óQ²
OP²ç€…k|R'/9X"yhÂÖId Type Name NameEn Desc SimpleDesc DetailDesc Icon IsClose ResetType ResetTime ResetInterval
|
||||
1 14 Tutorial UiFubenPractice Celica's Class Tutorial Tutorial Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter06.png
|
||||
Id Type Name NameEn Desc SimpleDesc DetailDesc Icon IsClose ResetType ResetTime ResetInterval
|
||||
1 14 Tutorial UiFubenPractice Celica's Class Tutorial Tutorial Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter06.png
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 202.
|
@@ -1,5 +1,4 @@
|
||||
O€5ùr쵘i˜.¥Žàduh@áš+`vÎéÍ@Èô6TFè<ôPšPŸQTA¬F¡¢P´WCwcŒ<63>Ì:xíÉœL
|
||||
ÇDJr]±Yžû7©é޵M<C2B5>ËÔ2XzŽoÈúÊ9ÀÝ¿üóã=;iùñ¥;®âØtáÏ»±IId Type Name Description BgPath PracticeContentPrefab PracticeGridPrefab SubTag
|
||||
Id Type Name Description BgPath PracticeContentPrefab PracticeGridPrefab SubTag
|
||||
1 1 Basic Battle Can learn the basic combat controls. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg01B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesBasics.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeRectangle.prefab
|
||||
2 2 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png Assets/Product/Ui/ComponentPrefab/FubenPracticeStages/FubenPracticeStagesAdvanced.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeSquare.prefab
|
||||
3 3 Member Battle
|
||||
|
@@ -1,9 +1,9 @@
|
||||
>Ʀ˧þqù%Ú¸ñ¨{t2Ü2ÒŸ—ˆ;ŽEùŽ—…Jû@ŠHp^è…–RSxÙèºÄ ]Ñ.˜©u”¡$Õ©ƒ’‘Ñ—ïz]qÓ Ô4Zlˆ…`x¢ÝRPNï!eqBŒ4HÝPÚ÷1N¢rn›æFZ@ÇId Name ChallengeType ConditionId IsOpen StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] StageId[30] StageId[31] StageId[32] StageId[33] StageId[34]
|
||||
8 Simulated Trial 2 1
|
||||
9 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312 30161313 30161314 30161315 30161316 30161317 30161318 30161319 30161320 30161321
|
||||
10 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366 30161367 30161368 30161369 30161370 30161371 30161372 30161373 30161374 30161375 30161376 30161377 30161378
|
||||
11 Boss (Uniframe) 2 1 30161322
|
||||
12 Elite (Uniframe) 2 1 30161379 30161380 30161381
|
||||
5 Simulated Trial 2 1
|
||||
6 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312
|
||||
Id Name ChallengeType ConditionId IsOpen StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] StageId[30] StageId[31] StageId[32] StageId[33] StageId[34]
|
||||
8 Simulated Trial 2 1
|
||||
9 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312 30161313 30161314 30161315 30161316 30161317 30161318 30161319 30161320 30161321
|
||||
10 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366 30161367 30161368 30161369 30161370 30161371 30161372 30161373 30161374 30161375 30161376 30161377 30161378
|
||||
11 Boss (Uniframe) 2 1 30161322
|
||||
12 Elite (Uniframe) 2 1 30161379 30161380 30161381
|
||||
5 Simulated Trial 2 1
|
||||
6 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312
|
||||
7 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366
|
||||
|
Can't render this file because it has a wrong number of fields in line 9.
|
@@ -1,4 +0,0 @@
|
||||
vŬgT?<3F>%<25><<3C>1<EFBFBD><31><EFBFBD>wQcVj<56>g<12>#<23>k<EFBFBD> _?{<7B>b<EFBFBD>7}<7D><>5'bL7<4C><37><EFBFBD>LB<4C><42>-<2D><><EFBFBD><EFBFBD><EFBFBD>2l<32>@G=A<><41><EFBFBD>G%<25>,<2C>o<6F><F28B8EA1><EFBFBD>8<EFBFBD>FQs<51>-q<02><>ixF<78>M<EFBFBD>UG{Zn<5A><6E><EFBFBD>mdCS<43><53><EFBFBD><EFBFBD>=<3D><><EFBFBD>ݰz<DDB0><7A>Id Name
|
||||
1 Auto\nRecover\nOrb
|
||||
2 Auto\nRecover\nEnergy
|
||||
3 Training\nDummy\nAttack
|
||||
@@ -0,0 +1,4 @@
|
||||
Id Name
|
||||
1 Auto\nRecover\nOrb
|
||||
2 Auto\nRecover\nEnergy
|
||||
3 Training\nDummy\nAttack
|
||||
|
@@ -1,4 +1,4 @@
|
||||
N‰>!–cRÏ‚C#-rVA?li¸ð\ÿ´*–Cjœ¸2áŒfòFÜ8¹[žt<C5BE>eQ“q]dªµb>õ¨|i*8Ž—´5<C2B4>BŒõm[•Xx¿_¡EHr.ýƒ»Öù.516—Æ¥ð”v<>Ûí3> ]‰Å¤€2¿AúØûGroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityCondition[3] ActivityCondition[4] OpenCondition[1] OpenCondition[2] OpenCondition[3] OpenCondition[4] PrefabName
|
||||
GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityCondition[3] ActivityCondition[4] OpenCondition[1] OpenCondition[2] OpenCondition[3] OpenCondition[4] PrefabName
|
||||
1021001 1021001 Lotus Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassB.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||
1031001 1031001 Eclipse Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassB.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||
1051001 1051001 Storm Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassB.png Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||
|
@@ -1,81 +1,80 @@
|
||||
CDM²C‰wùÁµ[&z
Íñ¨( <15>Fæ•lÙ·EÀE®Vzó=ïc?oOÁOÜ›˜¶®îizS¥Vçõ»zóOý!SúጔWF»—?I“Ùdagº9ÒQèšÛqjN1ô[ëP\ùy
|
||||
›Ž¤õ<EFBFBD>ÑÊ~fþàÆ§¿9ÙãStageId Title Description Icon PhaseDescription
|
||||
30100101 Dodge Training Basic Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Dodge Tutorial
|
||||
30100102 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
|
||||
30100103 Omniframe Battle Omniframe Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
|
||||
30100801 Lotus - Dual Blades Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
|
||||
30100802 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
|
||||
30100803 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
|
||||
30100804 Controlling Bullet After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Blast: Bullet explodes after hitting the target, dealing * Fire DMG to enemies in the area Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Construct Tutorial
|
||||
30100805 Burst Mode Core Passive: Karenina will Burst after 3 times of 3-Ping. The next Basic Attack will turn into a ranged artillery attack for 3 seconds and deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kalie01.png Construct Tutorial
|
||||
30100806 Quiver Of Mercy Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each arrow deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bianka02.png Construct Tutorial
|
||||
30100807 Fleeting Phantom Enemies will be marked when hit by the last hit of a 3-Ping skill. If a marked enemy is hit by the last hit of a 3-Ping skill, 5 energy clones will be generated for 5 seconds. Clones will attack once with each Basic Attack. Each clone attack deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Dubian01.png Construct Tutorial
|
||||
30100808 Offence-Defense Rhythm Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Shenwei02.png Construct Tutorial
|
||||
30100809 Lotus - Dance of Lightning Lightning Lure: When launching a lightning attack at an enemy marked by Lucia, it has a chance to summon lightning bolts that deal Lightning DMG to the target. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Construct Tutorial
|
||||
30100810 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
|
||||
30100811 Fighting Will Perform a 3-Ping for 10 Energy. Gains increased Physical and Dark Resistance when in Dark Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Construct Tutorial
|
||||
30100812 Goddess Connection System Hitting a marked enemy has a 20% chance to trigger Light Penalty that deals Physical DMG. After a 3-Ping or triggering 5 times of Light Penalty, heals nearby allies for a certain amount of HP. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Construct Tutorial
|
||||
30100813 Space Lord Core Passive: After a 3-Ping, pinging the next Red Orb will carry out consecutive shots that deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Construct Tutorial
|
||||
30100814 Thermal Armament Karenina gains thermal energy by 3-Pings and Signature Moves. She becomes enhanced and gains a certain amount of Fire DMG Bonus after her thermal energy reaches 50%. When enhanced, she loses 5% of thermal energy per second. Each level of Core Passive increases her starting thermal energy by 3%. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Construct Tutorial
|
||||
30100815 Overclocking Resonance Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Construct Tutorial
|
||||
30100816 Crimson Abyss - Blade Will Lucia accumulates Blade Will by a Blue Orb 3-Ping. 3-Ping again to trigger a backward dodge and Lucia will enter Blade Will state that grants Super Armor. In this state, all Signal Orbs will be converted into Blade Will and two additional Signal Orbs will be gained. Clicking the Blade Will Orbs will unleash sword waves. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
|
||||
30100817 Vector Cube Pinging a Blue Orb after any 3-Ping will cause Ayla to charge up, draw in nearby enemies, and gain a shield equal to 8% of her maximum HP for 7s. Ayla then unleashes a heavy strike to the targets ahead, dealing a large amount of Physical DMG. DMG taken reduces by 70% when charging. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Aila01.png Construct Tutorial
|
||||
30100818 Cosmic Wave When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Construct Tutorial
|
||||
30100819 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
|
||||
30100820 Field Supplies On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members in the area and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat and increases her ATK. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Sufeiya01.png Construct Tutorial
|
||||
30100821 Arclight Shield Any 3-Ping + Blue Orb will generate a shield that blocks damage. The shield explodes and deals wide area damage when it expires or when it becomes refreshed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kuluomu01.png Construct Tutorial
|
||||
30100822 Halcyonic Blossoms Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Luxiya01.png Construct Tutorial
|
||||
30100823 Surging Madness Any 3-Ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain additional Signature Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain a DMG bonus based on the number of Madness stacks consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kamu01.png Construct Tutorial
|
||||
30100824 Mass Illusion Overclock Pts are earned automatically over time or through pinging Signal Orbs. Once Vera has enough Overclock Pts, long tap the Basic Attack to launch her Core Attack. Vera's Core Attack deals Dark DMG in an area, and Physical DMG to targets in melee range. Vera will consume Overclock Pts and gain energy when casting her Core Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Weila01.png Construct Tutorial
|
||||
30100825 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Tap and hold basic attack to build up her power. When at max power, she will fire [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
|
||||
30100826 Follow-Up Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Character Tutorial
|
||||
30100827 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Character Tutorial
|
||||
30100155 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
|
||||
30100156 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
|
||||
30100157 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
|
||||
30100171 Blue Orb QTE Description Pinging a 3-Ping Blue Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04A.png QTE Tutorial
|
||||
30100172 Yellow Orb QTE Description Pinging a 3-Ping Yellow Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04B.png QTE Tutorial
|
||||
30100173 Ping Tips When having 4 Skill Orbs with the same color, click the outmost Skill Orb to save a 3-Ping skill by only pinging one Orb. This trick can be used to use two consecutive 3-Ping skills within Matrix. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue05.png Ping Tutorial
|
||||
30100303 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
|
||||
30100304 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03A.png Construct Tutorial
|
||||
30100305 In Matrix, 1 orb=3-Ping / Yellow Orbs=passive effect. When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03B.png Construct Tutorial
|
||||
30100306 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
|
||||
30101001 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
30101002 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
|
||||
30101003 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
|
||||
301008373 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
301008311 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
30101004 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Power ATK becomes [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
|
||||
30101005 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Construct Tutorial
|
||||
30101006 Crimson Abyss - Luster Blade After a Blue Orb 3-Ping, any other 3-Ping will trigger Luster Blade. All Signal orbs will turn into Special Orbs and you will gain 2 Special Orbs. When the Special Orbs are eliminated, unleash a swordwave at the target and deal Physical Damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
|
||||
301008411 Prototype After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Construct Tutorial
|
||||
301008421 Blade Rend After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Construct Tutorial
|
||||
301008431 Overclock Strike After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Construct Tutorial
|
||||
301008501 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Construct Tutorial
|
||||
301008513 Cold Snap After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Construct Tutorial
|
||||
30101007 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
|
||||
301008532 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
|
||||
30100857 Shadow Prism Agglomerate After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s) Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Character Tutorial
|
||||
30101017 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Summer Coating Trial
|
||||
30101018 Overclock Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Summer Coating Trial
|
||||
30100862 Lightning Fall The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference]. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Weila01.png Character Tutorial
|
||||
30100863 Art of Deception On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Matrix's enhanced orb effect now removes the cost of the next Signal Orb skill. After casting a Signature Move, gain 1 Incinerating Orb that can fire multiple incinerating bullets. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Character Tutorial
|
||||
30100869 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
|
||||
30101020 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
|
||||
30101022 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes a 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Character Tutorial
|
||||
30100873 Phantasia Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Character Tutorial
|
||||
30101023 Thermal Armament Karenina gains Thermal Energy after a 3-Ping Attack or her Signature Move. Once Thermal Energy reaches 50%, she will become supercharged and gain increased Fire DMG. While supercharged, Thermal Energy is reduced by 5% ever second. As her Core Passive increases with each level, she gains +3% default Thermal Energy upon entering battle. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Character Tutorial
|
||||
30100878 Snow Dragon Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Character Tutorial
|
||||
30101024 Critical Moment After you match 3 Red Orbs, upon removing more Blue Orbs, starts sniping. Basic attacks fire a long-ranged lightning bolt that deals Lightning DMG. This lasts 6s or until 6 shots have been fired. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Character Tutorial
|
||||
30101025 Fighting Will 3-Ping Skills recover 10 Energy. While Dark Form is active, Physical Resistance and Dark Resistance are increased. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Character Tutorial
|
||||
30100908 Soul of Molten Steel You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Character Tutorial
|
||||
30101027 Space Lord After any 3-Ping, unleash a red orb that will follow continuous cannon attacks. Each cannon fire will deal a designated amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Character Tutorial
|
||||
30100915 Huntress' Command Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by <color=#FF6347>50%</color> when <color=#FF6347>Bitterfrost Level</color> is activated. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Character Tutorial
|
||||
30100921 Lotus Lightning Dance Lightning Lure: Lightning attacks on enemies marked by Lucia have a chance to channel lighting to hit them and deal a certain amount of Lightning DMG to them based on the marks on them. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Character Tutorial
|
||||
30100922 Controlling Bullet Pinging a Red Orb after pinging a Yellow Orb grants the Blast effect. Blast: Bullets will explode on hit, dealing Fire DMG to enemies within the area of explosion. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Character Tutorial
|
||||
30100923 Goddess Connection System Attacks on marked enemies have a 20% chance to trigger Light Penalty and deal Physical DMG. After a 3-Ping or Light Penalty is triggered 5 times, restores a certain amount of HP to allies nearby. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Character Tutorial
|
||||
30100925 Anti-gravity System Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals 750% Dark DMG (its Base DMG increases by 250% if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals 10% Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal 300% Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy, each increasing its Base DMG by 0.14% (up to 100%). Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by tapping the Dodge button to pull and knock back nearby enemies, dealing 200% Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing 400% Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Character Tutorial
|
||||
30100932 Cosmic Wave If Watanabe pings Red Orbs after any 3-Ping, he will turn into shadow and unleash a series of attacks into the area ahead of him, dealing Shadow damage with each strike. After the attacks end, he will enter Enhanced Shadow Form. While it's active, basic attacks and Trailblade will deal extra Dark damage. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Character Tutorial
|
||||
30100936 Rising Key After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform [Gear-Break Combo] based on the color of Signal Orbs pinged, and its DMG will depend on the current [Gear Level]. Triggering a Combo Strike also consumes all [Rising Energy] charged to increase its DMG dealt. The [Rising Energy] consumed will be converted into [Rotational Speed]. The next time [Gear-Break Combo] is triggered, if the current [Rising Energy] exceeds [Rotational Speed], [Gear Level] will go up by 1 and the Base DMG of [Gear-Break Combo] will increase; otherwise, [Assault-Rising Combo] will be triggered instead with increased DMG dealt. Triggering [Assault-Rising Combo] will reset [Rotational Speed] and [Gear Level], and its Extra DMG Bonus will further increase at Gear Lv.3. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Character Tutorial
|
||||
30100939 Wide-area Electromagnetic Cannon Rosetta can have up to 3 Energy Points. When performing a 3-Ping, consumes 1 Energy Point to gain DMG Bonus. When performing a Signature, consumes up to 2 Energy Points to gain DMG Bonus based on the Energy Points consumed. If there are no Energy Points left, Rosetta enters Full Burst Form. Power ATK becomes [wide-area electromagnetic cannon]. 3 Energy Points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Character Tutorial
|
||||
StageId Title Description Icon PhaseDescription
|
||||
30100101 Dodge Training Basic Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Dodge Tutorial
|
||||
30100102 Advanced Battle Advanced Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
|
||||
30100103 Omniframe Battle Omniframe Battle Info Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png
|
||||
30100801 Lotus - Dual Blades Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
|
||||
30100802 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
|
||||
30100803 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
|
||||
30100804 Controlling Bullet After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Blast: Bullet explodes after hitting the target, dealing * Fire DMG to enemies in the area Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Construct Tutorial
|
||||
30100805 Burst Mode Core Passive: Karenina will Burst after 3 times of 3-Ping. The next Basic Attack will turn into a ranged artillery attack for 3 seconds and deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kalie01.png Construct Tutorial
|
||||
30100806 Quiver Of Mercy Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each arrow deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bianka02.png Construct Tutorial
|
||||
30100807 Fleeting Phantom Enemies will be marked when hit by the last hit of a 3-Ping skill. If a marked enemy is hit by the last hit of a 3-Ping skill, 5 energy clones will be generated for 5 seconds. Clones will attack once with each Basic Attack. Each clone attack deals a certain amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Dubian01.png Construct Tutorial
|
||||
30100808 Offence-Defense Rhythm Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Shenwei02.png Construct Tutorial
|
||||
30100809 Lotus - Dance of Lightning Lightning Lure: When launching a lightning attack at an enemy marked by Lucia, it has a chance to summon lightning bolts that deal Lightning DMG to the target. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Construct Tutorial
|
||||
30100810 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
|
||||
30100811 Fighting Will Perform a 3-Ping for 10 Energy. Gains increased Physical and Dark Resistance when in Dark Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Construct Tutorial
|
||||
30100812 Goddess Connection System Hitting a marked enemy has a 20% chance to trigger Light Penalty that deals Physical DMG. After a 3-Ping or triggering 5 times of Light Penalty, heals nearby allies for a certain amount of HP. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Construct Tutorial
|
||||
30100813 Space Lord Core Passive: After a 3-Ping, pinging the next Red Orb will carry out consecutive shots that deals * Physical DMG per shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Construct Tutorial
|
||||
30100814 Thermal Armament Karenina gains thermal energy by 3-Pings and Signature Moves. She becomes enhanced and gains a certain amount of Fire DMG Bonus after her thermal energy reaches 50%. When enhanced, she loses 5% of thermal energy per second. Each level of Core Passive increases her starting thermal energy by 3%. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Construct Tutorial
|
||||
30100815 Overclocking Resonance Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Construct Tutorial
|
||||
30100816 Crimson Abyss - Blade Will Lucia accumulates Blade Will by a Blue Orb 3-Ping. 3-Ping again to trigger a backward dodge and Lucia will enter Blade Will state that grants Super Armor. In this state, all Signal Orbs will be converted into Blade Will and two additional Signal Orbs will be gained. Clicking the Blade Will Orbs will unleash sword waves. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
|
||||
30100817 Vector Cube Pinging a Blue Orb after any 3-Ping will cause Ayla to charge up, draw in nearby enemies, and gain a shield equal to 8% of her maximum HP for 7s. Ayla then unleashes a heavy strike to the targets ahead, dealing a large amount of Physical DMG. DMG taken reduces by 70% when charging. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Aila01.png Construct Tutorial
|
||||
30100818 Cosmic Wave When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Construct Tutorial
|
||||
30100819 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
|
||||
30100820 Field Supplies On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members in the area and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat and increases her ATK. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Sufeiya01.png Construct Tutorial
|
||||
30100821 Arclight Shield Any 3-Ping + Blue Orb will generate a shield that blocks damage. The shield explodes and deals wide area damage when it expires or when it becomes refreshed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kuluomu01.png Construct Tutorial
|
||||
30100822 Halcyonic Blossoms Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Luxiya01.png Construct Tutorial
|
||||
30100823 Surging Madness Any 3-Ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain additional Signature Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain a DMG bonus based on the number of Madness stacks consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Kamu01.png Construct Tutorial
|
||||
30100824 Mass Illusion Overclock Pts are earned automatically over time or through pinging Signal Orbs. Once Vera has enough Overclock Pts, long tap the Basic Attack to launch her Core Attack. Vera's Core Attack deals Dark DMG in an area, and Physical DMG to targets in melee range. Vera will consume Overclock Pts and gain energy when casting her Core Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Weila01.png Construct Tutorial
|
||||
30100825 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Tap and hold basic attack to build up her power. When at max power, she will fire [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
|
||||
30100826 Follow-Up Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Character Tutorial
|
||||
30100827 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Character Tutorial
|
||||
30100155 Laser Cluster After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Lifu01.png Construct Tutorial
|
||||
30100156 EX - Slash Storm When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1Qishi01.png Construct Tutorial
|
||||
30100157 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR1luxiya01.png Construct Tutorial
|
||||
30100171 Blue Orb QTE Description Pinging a 3-Ping Blue Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04A.png QTE Tutorial
|
||||
30100172 Yellow Orb QTE Description Pinging a 3-Ping Yellow Orb can activate the teammate in blue place. Clicks to trigger the QTE skill of that character. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue04B.png QTE Tutorial
|
||||
30100173 Ping Tips When having 4 Skill Orbs with the same color, click the outmost Skill Orb to save a 3-Ping skill by only pinging one Orb. This trick can be used to use two consecutive 3-Ping skills within Matrix. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue05.png Ping Tutorial
|
||||
30100303 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
|
||||
30100304 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. After any 3-Ping, the next Red Orb skill carries out laser beams. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03A.png Construct Tutorial
|
||||
30100305 In Matrix, 1 orb=3-Ping / Yellow Orbs=passive effect. When pinging a Yellow Orb after a 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at nearby targets, dealing a certain amount of Physical DMG per attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue03B.png Construct Tutorial
|
||||
30100306 In Matrix, 1 orb=3-Ping / Red Orbs=passive effect. Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxue02A.png Construct Tutorial
|
||||
30101001 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
30101002 Critical Moment Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Construct Tutorial
|
||||
30101003 Reversed Egretfield Hitting a marked enemy with Basic Attacks has a chance to trigger Lightning Lure that deals Lightning DMG. Red Orb has 30%, 60% and 100% of chance to trigger Lightning Lure. When triggered for the 5th time, the next Lightning Lure will carry out Ex - Lightning Lure, dealing Lightning DMG to enemies and healing allies in the area. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Lifu01.png Construct Tutorial
|
||||
301008373 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
301008311 Annihilation The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Construct Tutorial
|
||||
30101004 Wide-area electromagnetic cannon Rosetta can have up to 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Power ATK becomes [wide-area electromagnetic cannon]. 3 energy points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Construct Tutorial
|
||||
30101005 Concentrated Will Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Construct Tutorial
|
||||
30101006 Crimson Abyss - Luster Blade After a Blue Orb 3-Ping, any other 3-Ping will trigger Luster Blade. All Signal orbs will turn into Special Orbs and you will gain 2 Special Orbs. When the Special Orbs are eliminated, unleash a swordwave at the target and deal Physical Damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luxiyaaerfa02.png Construct Tutorial
|
||||
301008411 Prototype After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Construct Tutorial
|
||||
301008421 Blade Rend After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Construct Tutorial
|
||||
301008431 Overclock Strike After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Construct Tutorial
|
||||
301008501 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Construct Tutorial
|
||||
301008513 Cold Snap After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Construct Tutorial
|
||||
30101007 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
|
||||
301008532 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Construct Tutorial
|
||||
30100857 Shadow Prism Agglomerate After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s) Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Character Tutorial
|
||||
30101017 Tertian Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Summer Coating Trial
|
||||
30101018 Overclock Nanami accumulates energy by Basic Attacks and pinging orbs. Performs a Signature Move up to 3 times after the energy is accumulated to a certain level. After a Signature Move, Nanami enters Overclocking state. Basic Attacks of Nanami will then deal Fire DMG and reduce a certain amount of Fire Resistance of the target being hit. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Qishi01.png Summer Coating Trial
|
||||
30100862 Lightning Fall The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference]. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Weila01.png Character Tutorial
|
||||
30100863 Art of Deception On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Matrix's enhanced orb effect now removes the cost of the next Signal Orb skill. After casting a Signature Move, gain 1 Incinerating Orb that can fire multiple incinerating bullets. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Character Tutorial
|
||||
30100869 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
|
||||
30101020 Ode for Everlight Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Character Tutorial
|
||||
30101022 Frost Origin Glory gains [Condensed Frost] when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes a 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Character Tutorial
|
||||
30100873 Phantasia Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Character Tutorial
|
||||
30101023 Thermal Armament Karenina gains Thermal Energy after a 3-Ping Attack or her Signature Move. Once Thermal Energy reaches 50%, she will become supercharged and gain increased Fire DMG. While supercharged, Thermal Energy is reduced by 5% ever second. As her Core Passive increases with each level, she gains +3% default Thermal Energy upon entering battle. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kalie01.png Character Tutorial
|
||||
30100878 Snow Dragon Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Character Tutorial
|
||||
30101024 Critical Moment After you match 3 Red Orbs, upon removing more Blue Orbs, starts sniping. Basic attacks fire a long-ranged lightning bolt that deals Lightning DMG. This lasts 6s or until 6 shots have been fired. Dodging in sniping mode will lower the charge time of the next Basic Attack. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Bianka01.png Character Tutorial
|
||||
30101025 Fighting Will 3-Ping Skills recover 10 Energy. While Dark Form is active, Physical Resistance and Dark Resistance are increased. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Shenwei01.png Character Tutorial
|
||||
30100908 Soul of Molten Steel You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Character Tutorial
|
||||
30101027 Space Lord After any 3-Ping, unleash a red orb that will follow continuous cannon attacks. Each cannon fire will deal a designated amount of Physical DMG. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Li01.png Character Tutorial
|
||||
30100915 Huntress' Command Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by <color=#FF6347>50%</color> when <color=#FF6347>Bitterfrost Level</color> is activated. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Character Tutorial
|
||||
30100921 Lotus Lightning Dance Lightning Lure: Lightning attacks on enemies marked by Lucia have a chance to channel lighting to hit them and deal a certain amount of Lightning DMG to them based on the marks on them. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luxiya01.png Character Tutorial
|
||||
30100922 Controlling Bullet Pinging a Red Orb after pinging a Yellow Orb grants the Blast effect. Blast: Bullets will explode on hit, dealing Fire DMG to enemies within the area of explosion. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Li01.png Character Tutorial
|
||||
30100923 Goddess Connection System Attacks on marked enemies have a 20% chance to trigger Light Penalty and deal Physical DMG. After a 3-Ping or Light Penalty is triggered 5 times, restores a certain amount of HP to allies nearby. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Lifu02.png Character Tutorial
|
||||
30100925 Anti-gravity System Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals 750% Dark DMG (its Base DMG increases by 250% if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals 10% Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal 300% Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy, each increasing its Base DMG by 0.14% (up to 100%). Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by tapping the Dodge button to pull and knock back nearby enemies, dealing 200% Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing 400% Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Character Tutorial
|
||||
30100932 Cosmic Wave If Watanabe pings Red Orbs after any 3-Ping, he will turn into shadow and unleash a series of attacks into the area ahead of him, dealing Shadow damage with each strike. After the attacks end, he will enter Enhanced Shadow Form. While it's active, basic attacks and Trailblade will deal extra Dark damage. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Character Tutorial
|
||||
30100936 Rising Key After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform [Gear-Break Combo] based on the color of Signal Orbs pinged, and its DMG will depend on the current [Gear Level]. Triggering a Combo Strike also consumes all [Rising Energy] charged to increase its DMG dealt. The [Rising Energy] consumed will be converted into [Rotational Speed]. The next time [Gear-Break Combo] is triggered, if the current [Rising Energy] exceeds [Rotational Speed], [Gear Level] will go up by 1 and the Base DMG of [Gear-Break Combo] will increase; otherwise, [Assault-Rising Combo] will be triggered instead with increased DMG dealt. Triggering [Assault-Rising Combo] will reset [Rotational Speed] and [Gear Level], and its Extra DMG Bonus will further increase at Gear Lv.3. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Character Tutorial
|
||||
30100939 Wide-area Electromagnetic Cannon Rosetta can have up to 3 Energy Points. When performing a 3-Ping, consumes 1 Energy Point to gain DMG Bonus. When performing a Signature, consumes up to 2 Energy Points to gain DMG Bonus based on the Energy Points consumed. If there are no Energy Points left, Rosetta enters Full Burst Form. Power ATK becomes [wide-area electromagnetic cannon]. 3 Energy Points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Character Tutorial
|
||||
30100940 Glowing Lanternlight While in Staff Form, pressing Dodge can unleash Luminous Realm, during which pinging orbs grants Afterglow Points. Sword Form will be activated upon gaining 60 Energy. While in Sword Form, Signal Orbs cannot be pinged, all attacks are followed by extra attacks as long as Afterglow Points exist, and a successful dodge/the 4th hit of Basic Attack grants Resolution (multiple hit attacks can be performed by pressing Basic Attack). Performing Signature with 60 Energy will trigger Sword Form's Finishing Move and switch back to Staff Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial
|
||||
|
Can't render this file because it contains an unexpected character in line 30 and column 42.
|
Reference in New Issue
Block a user