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https://git.lewd.wtf/PGR/ascnet
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pre-process tables
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G<EFBFBD><EFBFBD><EFBFBD>T<15>$6L<36>:1iKX繮܄<E7B9AE><DC84>㑂<EFBFBD><17>/p6Lq_֭<5F>\*O<><4F>҄6<1A><>\<5C>(<28><>t<EFBFBD><74>9<EFBFBD>V<EFBFBD><56>x<EFBFBD><78>5C<35>yG<17><11>QH<0F>S`<60>T%<25>@<40><><EFBFBD><0C>8o<38><6F>Ѹw-<06>G<EFBFBD><47><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ş<05>d<EFBFBD>0<>
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<EFBFBD>+StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
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1 1 2 3
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Resources/table/client/fuben/course/CourseActivity.tsv
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Resources/table/client/fuben/course/CourseActivity.tsv
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StageType TimeId GroupIds[1] GroupIds[2] GroupIds[3] GroupIds[4] GroupIds[5] GroupIds[6]
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1 1 2 3
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2
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ŽSÐ<EFBFBD>?1šp¿t,<2C>Ÿ›ËÊÇNr¶m¹U©“<C2A9>WŽGlÓÀå'Ü·5)ùF0ˆÎ(Ôô u_[Iy¡`뺅ü;×*
|~³ù…M¢ê‰tô<£p9Ç®¨Ú†(4³
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il79ϬöŒ(Bo›_!¯Ëcð§0Ê /#w4@¢›¦ChapterId DescTitle Desc
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1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
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2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
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3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
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4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
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5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
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6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
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7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
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8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
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9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.
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10 TC-X License Upgrade Exam Complete all exam targets to obtain the X-Level License.
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ChapterId DescTitle Desc
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1 C1 - Basic Controls Course Elementary Course - Includes comprehensive basic controls tutorials.
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2 C2 - Basic Technique Course Elementary Course - Includes basic combat techniques that can solidify your foundation.
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3 TC-B License Upgrade Exam Complete all exam targets to obtain the B-Level License.
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4 B1 - Coordination Skill Subject Intermediate Course - Includes further coordination combat techniques that will help you take on battles at an even higher difficulty level.
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5 B2 - Uniframe Combat Subject Intermediate Course - Includes basic Uniframe combat tutorials that can get you into the swing of our new mode.
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6 TC-A License Upgrade Exam Complete all exam targets to obtain the A-Level License.
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7 A1- Advanced Coordination Subject Advanced Course - Includes advanced coordination combat skills that can maximize Constructs' strength in battle.
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8 A2- Advanced Skill Subject Advanced Course - Includes special combat skills for overcoming arduous battles.
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9 TC-S License Upgrade Exam Complete all exam targets to obtain the S-Level License.
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10 TC-X License Upgrade Exam Complete all exam targets to obtain the X-Level License.
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%¹]êý¾ÙÈ0HDhûvÆ;©a_”y<E2809D>ü¬kÂèßËåEcch<63>x¬þk•‰g[ÎP
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wàó¶¤+
=zAÔ&Ù‚Cñ¨,WºIšBÐS@n¤<6E>6·Djüt÷<74>’kTEç<H7´M¨nèÇ`4–Ü«‰<è8Ûüý &Oˆ`äGroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
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1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
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2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5
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3 60 Unlocks at Commandant Lv.60. Assets/Product/Texture/Image/UiCourse/UiCourseA.png 7 8
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GroupId PrevChapterIds[1] UnlockLv LockDesc Bg ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5]
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1 0 Unlocks by completing Main Story 2-4. Assets/Product/Texture/Image/UiCourse/UiCourseC.png 1 2
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2 40 Unlocks at Commandant Lv.40. Assets/Product/Texture/Image/UiCourse/UiCourseB.png 4 5
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3 60 Unlocks at Commandant Lv.60. Assets/Product/Texture/Image/UiCourse/UiCourseA.png 7 8
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ï©<C3AF>[×oÀT<C380>«|þ=)¯ÿÍ´…«¦T¨q¶BîM5ÎŽˆs;{BIËÄ–>ßþbÀÀo{Þ›
AÀ»uà$«œN…N&oÞdI<64>ÃP<C383>þ݃H_•]¼Ï^’ùÒõ˜û8²mEeµžÄlKey Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
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ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
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ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
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ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
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ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
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ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
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ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
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ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
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ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
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ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
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PointItemId Achievement Point Item ID 96122
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ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
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ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
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ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
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ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
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LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
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HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
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SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
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SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
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SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.
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CourseOrExamFinishTips Course/Exam Result Tips Completed [%s] Extra target rewards can be claimed in the lower left corner of the screen.
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RewardTips Reward Tips Reward already claimed
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Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
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ChapterTipsDescColor The explanatory text's color in the chapter pop-up window (Values[1]: Incomplete; Values[2]: Complete) 737373 0d70bc
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ChapterTipsUnlockDesc The unlock condition text in the chapter pop-up window (1: Achievement Points; 2: Pre-Chapter) Total Achievement Points reached %d Courses Completed: %s
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ExamChapterPanel Resource paths of the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiCourseXianDuan.prefab
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ExamChapterPanelGrid Resource paths of the grid in the Battle License main screen chapter layout Assets/Product/Ui/ComponentPrefab/FuBenPokemon/CourseCombatlicense01.prefab
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ExamChapterTipsBtnName The button name of the pop-up window for the Battle License chapter description (1: Unlocked; 2: Locked) Join Exam Joining requirements not met.
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ExamChapterTipsClearPointDesc The exam passing score description in the Battle License chapter description pop-up windown Complete %d challenge(s) on all subjects.
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ExamChapterTipsPanelTitle Distribution title of the Battle License chapter description pop-up window Joining Requirements Exam Subject Passing Conditions
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ExamManagementGridPrefab Resource paths of the grid of the Battle License stage Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/UiCourseManagementGk.prefab
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ExamManagementGridNumAsset Resource paths of the grid number of the Battle License stage Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement01.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement02.png Assets/Product/Texture/Atlas/UiCourse/UiCourseManagement03.png
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PointItemId Achievement Point Item ID 96122
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ReturnPreStageTipsDesc In the details of the Battle License stage, tap the pop-up window reminder text of the review course Return to the previous exam subject? Return to the previous exam subject?
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ExamMainBg Battle License main screen background Assets/Product/Texture/Image/UiCourse/UiCourseBg01.png Assets/Product/Texture/Image/UiCourse/UiCourseBg02.png Assets/Product/Texture/Image/UiCourse/UiCourseBg03.png
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ChapterLockDesc Text of locked chapter [Tap to view unlock conditions]
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ExamStagePercent Progress text for the Battle License stage screen <color=#000000f><size=44>%d</size></color>/%d
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LessonStageImgNum Digital resource paths of a certain grid of the course stage Assets/Product/Texture/Atlas/UiCourse/UiCourseVol1.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol2.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol3.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol4.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol5.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol6.png Assets/Product/Texture/Atlas/UiCourse/UiCourseVol7.png
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HelpKey Function field of HelpCourse table (1: Course; 2: License) SpecialTrainHelp MoeWarParkourMain
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SettlementCacelDialogDesc The second confirmation pop-up text of cancelling saving in the battle settlement screen You have achieved the highest rating? Confirm to cancel it?
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SettlementSaveDialogDesc Battle settlement screen, the number of targets achieved this time is less than the prior time, the second confirmation pop-up text of saving results This rating is lower than the last one. Saving it will lower your rating. Confirm?
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SettlementSaveDialogInoperativeDesc Battle settlement screen, all goals have been achieved before, the second confirmation pop-up text of saving results You have already achieved the highest rating. Saving this will not result in any changes.
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CourseOrExamFinishTips Course/Exam Result Tips Completed [%s] Extra target rewards can be claimed in the lower left corner of the screen.
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RewardTips Reward Tips Reward already claimed
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O„¡áʶû`ïÜî@$ÙòøYúÆ<C3BA>%g`Öo-?î/æßV»Ã^ïWx]?ï¿GhŠ<68>ü"ú<><C3BA>™õ0šŽâ`ì%äG(/&¦ChapterId GridNormalBg GridDisableBg ShowReward RewardIcon
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3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
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6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
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9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
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10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png
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ChapterId GridNormalBg GridDisableBg ShowReward RewardIcon
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3 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB402.png 701163 Assets/Product/Texture/Image/IconTools/ItCaseI004.png
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6 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsB602.png 701166 Assets/Product/Texture/Image/IconTools/ItCaseI001.png
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9 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA4.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA402.png 701169 Assets/Product/Texture/Image/IconTools/ItCaseI002.png
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10 Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA6.png Assets/Product/Texture/Image/UiCourse/UiCourseCheckpointsA602.png 701170 Assets/Product/Texture/Image/IconTools/ItCaseI003.png
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<EFBFBD>\‚SˆßÜÔ%Tî Sµå4Ñ¢)3š§ŽÙ<15>òíäBqN"ч` ^¦ÛAüÊ ›{l»ÿ‰rŠSuAéú¡:XD´Ê'¦°£<C2B0>3J"§H»äÑrQLõ6<C3B5>œLƒJgÍÓë!–۫ųÓ'•î <C3AE>÷ïÛß½±{PStageShowType TypeName TxtRewardTitle TxtDescTitle IconPath PrefabPath
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1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
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2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab
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StageShowType TypeName TxtRewardTitle TxtDescTitle IconPath PrefabPath
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1 Tutorial Node Tutorial Targets/Rewards: Tutorial Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconTeach.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage02.prefab
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2 Challenge Node Challenge Targets/Rewards: Challenge Tips: Assets/Product/Texture/Atlas/UiCourse/UiCourseIconCombat.png Assets/Product/Ui/ComponentPrefab/UiCourse/GridCourseStage01.prefab
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