pre-process tables

This commit is contained in:
rfi
2023-10-18 22:33:14 +07:00
parent e3789bd59a
commit 1ddd574645
5262 changed files with 367759 additions and 210824 deletions

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@@ -1,36 +0,0 @@
T7RVm<06>s<><73><EFBFBD><EFBFBD>e]y<>ti<74><69><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
0<EFBFBD>`b0<62><01>Ѽ%<25>/cm<>]#<23> .<2E>[R<> $a5_<35><05>XzM<>=d<>E$,<2C>t<><74>4!X<> <20>eGҟx@,\t<><74><EFBFBD>0<EFBFBD>k]s<>9<EFBFBD>G<EFBFBD><47>`6<>A<><41>%<25>:<05><><EFBFBD><08>9J<39>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 701 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel013.prefab 142|0|173 0|185|0 1|1|1
2 2 702 No1|Assets/Product/Camera/VCamera/3DMovieCamera1.prefab No2|Assets/Product/Camera/VCamera/3DMovieCamera2.prefab
3 3 703 No1
4 4 704 1021004 85.73|-0.27|96.2 0|-70.48|0
5 5 708 1021004 Test dialogue, blah blah blah
6 6 707 1021004 PlotWorry1Loop FaceWorry1
7 7 708 1021004 A worried look on the face.
8 8 708 1021003 This is the thought inside an NPC's head. It is something inappropriate. Assets/Product/Texture/Image/RolePlayer/RoleHeaSailika.png
9 9 707 1021004 PlotAngry1Loop FaceAngry1
10 10 704 1011003 84.23|-0.2|96.2 0|50.71|0
11 11 707 1011003 PlotThink1Loop FaceThink1
12 12 708 500 1011003 Make a contemplating emoji.
13 13 707 1011003 PlotTalk1Loop FaceTalk1
14 14 711 20000 1011003 126095
15 15 708 1011003 Test if the voice line is synchronized.
16 16 401 2 1515
17 17 707 1021004 PlotAngry1Loop FaceAngry1
18 18 708 500 1021004 Angry emoji testing.
19 19 707 1021004 PlotTalk1Loop FaceTalk1
20 20 711 10000 1021004 116017
21 21 708 1021004 Test if the voice line is synchronized.
22 22 707 1011003 PlotAngry1Loop FaceAngry1
23 23 708 500 1011003 Lee Angry emoji testing.
24 24 707 1011003 PlotStand1 FaceDefault
25 25 708 500 1011003 Lee standing emoji testing.
26 26 704 1000000 85|-0.15|95.43 0|3|0
27 27 708 1000000 Test dialogue, blah blah blah
28 28 707 1000000 PlotSad1Loop
29 29 708 1000000 A displeased look on the face.
30 30 707 1000000 PlotSerious1Loop
31 31 708 1000000 A worried look on the face?
32 32 707 1000000 PlotTalk1Loop FaceTalk1
33 33 711 10000 1000000 116017
34 34 708 1 1000 1000000 The voice line cannot be synced!

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@@ -0,0 +1,35 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 701 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel013.prefab 142|0|173 0|185|0 1|1|1
2 2 702 No1|Assets/Product/Camera/VCamera/3DMovieCamera1.prefab No2|Assets/Product/Camera/VCamera/3DMovieCamera2.prefab
3 3 703 No1
4 4 704 1021004 85.73|-0.27|96.2 0|-70.48|0
5 5 708 1021004 Test dialogue, blah blah blah
6 6 707 1021004 PlotWorry1Loop FaceWorry1
7 7 708 1021004 A worried look on the face.
8 8 708 1021003 This is the thought inside an NPC's head. It is something inappropriate. Assets/Product/Texture/Image/RolePlayer/RoleHeaSailika.png
9 9 707 1021004 PlotAngry1Loop FaceAngry1
10 10 704 1011003 84.23|-0.2|96.2 0|50.71|0
11 11 707 1011003 PlotThink1Loop FaceThink1
12 12 708 500 1011003 Make a contemplating emoji.
13 13 707 1011003 PlotTalk1Loop FaceTalk1
14 14 711 20000 1011003 126095
15 15 708 1011003 Test if the voice line is synchronized.
16 16 401 2 1515
17 17 707 1021004 PlotAngry1Loop FaceAngry1
18 18 708 500 1021004 Angry emoji testing.
19 19 707 1021004 PlotTalk1Loop FaceTalk1
20 20 711 10000 1021004 116017
21 21 708 1021004 Test if the voice line is synchronized.
22 22 707 1011003 PlotAngry1Loop FaceAngry1
23 23 708 500 1011003 Lee Angry emoji testing.
24 24 707 1011003 PlotStand1 FaceDefault
25 25 708 500 1011003 Lee standing emoji testing.
26 26 704 1000000 85|-0.15|95.43 0|3|0
27 27 708 1000000 Test dialogue, blah blah blah
28 28 707 1000000 PlotSad1Loop
29 29 708 1000000 A displeased look on the face.
30 30 707 1000000 PlotSerious1Loop
31 31 708 1000000 A worried look on the face?
32 32 707 1000000 PlotTalk1Loop FaceTalk1
33 33 711 10000 1000000 116017
34 34 708 1 1000 1000000 The voice line cannot be synced!
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 701 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel013.prefab 142|0|173 0|185|0 1|1|1
3 2 2 702 No1|Assets/Product/Camera/VCamera/3DMovieCamera1.prefab No2|Assets/Product/Camera/VCamera/3DMovieCamera2.prefab
4 3 3 703 No1
5 4 4 704 1021004 85.73|-0.27|96.2 0|-70.48|0
6 5 5 708 1021004 Test dialogue, blah blah blah
7 6 6 707 1021004 PlotWorry1Loop FaceWorry1
8 7 7 708 1021004 A worried look on the face.
9 8 8 708 1021003 This is the thought inside an NPC's head. It is something inappropriate. Assets/Product/Texture/Image/RolePlayer/RoleHeaSailika.png
10 9 9 707 1021004 PlotAngry1Loop FaceAngry1
11 10 10 704 1011003 84.23|-0.2|96.2 0|50.71|0
12 11 11 707 1011003 PlotThink1Loop FaceThink1
13 12 12 708 500 1011003 Make a contemplating emoji.
14 13 13 707 1011003 PlotTalk1Loop FaceTalk1
15 14 14 711 20000 1011003 126095
16 15 15 708 1011003 Test if the voice line is synchronized.
17 16 16 401 2 1515
18 17 17 707 1021004 PlotAngry1Loop FaceAngry1
19 18 18 708 500 1021004 Angry emoji testing.
20 19 19 707 1021004 PlotTalk1Loop FaceTalk1
21 20 20 711 10000 1021004 116017
22 21 21 708 1021004 Test if the voice line is synchronized.
23 22 22 707 1011003 PlotAngry1Loop FaceAngry1
24 23 23 708 500 1011003 Lee Angry emoji testing.
25 24 24 707 1011003 PlotStand1 FaceDefault
26 25 25 708 500 1011003 Lee standing emoji testing.
27 26 26 704 1000000 85|-0.15|95.43 0|3|0
28 27 27 708 1000000 Test dialogue, blah blah blah
29 28 28 707 1000000 PlotSad1Loop
30 29 29 708 1000000 A displeased look on the face.
31 30 30 707 1000000 PlotSerious1Loop
32 31 31 708 1000000 A worried look on the face?
33 32 32 707 1000000 PlotTalk1Loop FaceTalk1
34 33 33 711 10000 1000000 116017
35 34 34 708 1 1000 1000000 The voice line cannot be synced!

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@@ -1,30 +0,0 @@
z<EFBFBD><EFBFBD>˯u<EFBFBD>% <20>I<EFBFBD>0<EFBFBD><30><EFBFBD>x~<7E>Ax<12><><EFBFBD>}L[sd?<3F><><EFBFBD><EFBFBD>i.<2E><06><><1B>ǒ<EFBFBD><C792>-b<><62><EFBFBD>p<17><>[Z<><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>w<1A>O<EFBFBD>[<5B><><EFBFBD>h9<68><39>'<27><>ԦOUY<55><59><EFBFBD><EFBFBD>xXh<04> <20>[<5B>Q<13><>d<EFBFBD><64><EFBFBD><<3C>p<EFBFBD><70>~<7E><><EFBFBD>m?rYd<59>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable You arrive in the frigid Port District...
4 4 301 This place reminds you of Murmansk somehow...
5 5 201 1 1031001 7 -600
6 6 201 2 500001
7 7 201 3 500127 600
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 Sophia I dislike the cold, but Miss Celica requested my deployment. 3
10 10 301 1 Celica The intel says that the freight logistic system here is highly automated. Command assigned you Sophia just in case. 2
11 11 301 1 Celica And, just for your information, this is near Murmansk—you're in Kyaranta. Though, only the port is still intact. 2
12 12 301 1 Liv ? 1
13 13 201 1 1011001 -600
14 14 301 1 Lee We're that close to ARU, huh. 1
15 15 301 AniZhuanchangBegin 2 Celica Babylonia decided to reactivate the purification filter here to accommodate some ARU refugees. When you're done here, you could even hitch a ride to Murmansk. 2
16 16 201 3 1031001 600
17 17 301 AniZhuanchangEnd 1 Lee The facilities here look good as new. Doesn't look like the Corrupted have gotten their hands on it. 1
18 18 301 1 Celica Indeed. From our records... 2
19 19 301 1 Celica When the Corrupted invaded this place, a high-frequency echo drew them all away. 2
20 20 301 1 Celica No clues as to the source of the echo, but the facilities survived because of that. 2
21 21 301 1 Liv What luck... 3
22 22 301 1 Lee Wait, something is off. 1
23 23 202 1 2 3 1
24 24 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
25 25 201 1 500013 1
26 26 401 2 1508
27 27 301 1 Corrupted ■■■■■! 1
28 28 201 1 1101001
29 29 301 1 AniZhuanchangBegin 1 Watanabe Not all of them were drawn away, it seems. 1

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@@ -0,0 +1,30 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable You arrive in the frigid Port District...
4 4 301 This place reminds you of Murmansk somehow...
5 5 201 1 1031001 7 -600
6 6 201 2 500001
7 7 201 3 500127 600
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 Sophia I dislike the cold, but Miss Celica requested my deployment. 3
10 10 301 1 Celica The intel says that the freight logistic system here is highly automated. Command assigned you Sophia just in case. 2
11 11 301 1 Celica And, just for your information, this is near Murmansk—you're in Kyaranta. Though, only the port is still intact. 2
12 12 301 1 Liv ? 1
13 13 201 1 1011001 -600
14 14 301 1 Lee We're that close to ARU, huh. 1
15 15 301 AniZhuanchangBegin 2 Celica Babylonia decided to reactivate the purification filter here to accommodate some ARU refugees. When you're done here, you could even hitch a ride to Murmansk. 2
16 16 201 3 1031001 600
17 17 301 AniZhuanchangEnd 1 Lee The facilities here look good as new. Doesn't look like the Corrupted have gotten their hands on it. 1
18 18 301 1 Celica Indeed. From our records... 2
19 19 301 1 Celica When the Corrupted invaded this place, a high-frequency echo drew them all away. 2
20 20 301 1 Celica No clues as to the source of the echo, but the facilities survived because of that. 2
21 21 301 1 Liv What luck... 3
22 22 301 1 Lee Wait, something is off. 1
23 23 202 1 2 3 1
24 24 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
25 25 201 1 500013 1
26 26 401 2 1508
27 27 301 1 Corrupted ■■■■■! 1
28 28 201 1 1101001
29 29 301 1 AniZhuanchangBegin 1 Watanabe Not all of them were drawn away, it seems. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 3 301 DialogEnable You arrive in the frigid Port District...
5 4 4 301 This place reminds you of Murmansk somehow...
6 5 5 201 1 1031001 7 -600
7 6 6 201 2 500001
8 7 7 201 3 500127 600
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
10 9 9 301 1 Sophia I dislike the cold, but Miss Celica requested my deployment. 3
11 10 10 301 1 Celica The intel says that the freight logistic system here is highly automated. Command assigned you Sophia just in case. 2
12 11 11 301 1 Celica And, just for your information, this is near Murmansk—you're in Kyaranta. Though, only the port is still intact. 2
13 12 12 301 1 Liv ? 1
14 13 13 201 1 1011001 -600
15 14 14 301 1 Lee We're that close to ARU, huh. 1
16 15 15 301 AniZhuanchangBegin 2 Celica Babylonia decided to reactivate the purification filter here to accommodate some ARU refugees. When you're done here, you could even hitch a ride to Murmansk. 2
17 16 16 201 3 1031001 600
18 17 17 301 AniZhuanchangEnd 1 Lee The facilities here look good as new. Doesn't look like the Corrupted have gotten their hands on it. 1
19 18 18 301 1 Celica Indeed. From our records... 2
20 19 19 301 1 Celica When the Corrupted invaded this place, a high-frequency echo drew them all away. 2
21 20 20 301 1 Celica No clues as to the source of the echo, but the facilities survived because of that. 2
22 21 21 301 1 Liv What luck... 3
23 22 22 301 1 Lee Wait, something is off. 1
24 23 23 202 1 2 3 1
25 24 24 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
26 25 25 201 1 500013 1
27 26 26 401 2 1508
28 27 27 301 1 Corrupted ■■■■■! 1
29 28 28 201 1 1101001
30 29 29 301 1 AniZhuanchangBegin 1 Watanabe Not all of them were drawn away, it seems. 1

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@@ -1,15 +0,0 @@
d<EFBFBD> 'L<>a<EFBFBD><61>m<EFBFBD><6D>c<EFBFBD><12><>޶<EFBFBD>/5<> <0C><><16>`<60>F<EFBFBD><46><EFBFBD><0E>Ұ v<>s<EFBFBD><73><EFBFBD>lc;<3B>^<5E><><EFBFBD><02><13>E<EFBFBD>ԔFV0.<<3C>:<3A><>~<7E>S<EFBFBD><14><1F><><EFBFBD>=O<>T<EFBFBD><54><16>WY<57><59>+<2B>?<3F>;"wћƾ<03><><EFBFBD>]`<60>
&>P<>X<EFBFBD><58><EFBFBD>7j<37>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 34 301 DialogEnable 1 Lucia Area clear! 1
7 35 301 1 Lee & Liv Area clear! 2 3
8 36 301 1 Lucia Strange—there are a lot fewer Corrupted than expected in the port. 1
9 37 301 1 Liv And the further we go, the fewer we see... 2
10 38 301 1 Lee Are you suggesting that... something is engaging the Corrupted inside the port? 3
11 39 301 1 Lucia Just a prediction, but highly likely. 1
12 40 302 Then let's keep going. 41
13 41 301 1 AniZhuanchangBegin 1 Lucia Indeed. We'll know when we go further inside. 1

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@@ -0,0 +1,14 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 34 301 DialogEnable 1 Lucia Area clear! 1
7 35 301 1 Lee & Liv Area clear! 2 3
8 36 301 1 Lucia Strange—there are a lot fewer Corrupted than expected in the port. 1
9 37 301 1 Liv And the further we go, the fewer we see... 2
10 38 301 1 Lee Are you suggesting that... something is engaging the Corrupted inside the port? 3
11 39 301 1 Lucia Just a prediction, but highly likely. 1
12 40 302 Then let's keep going. 41
13 41 301 1 AniZhuanchangBegin 1 Lucia Indeed. We'll know when we go further inside. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 31 201 1 1021001
5 4 32 201 2 1031001 -600
6 5 33 201 3 1011001 600
7 6 34 301 DialogEnable 1 Lucia Area clear! 1
8 7 35 301 1 Lee & Liv Area clear! 2 3
9 8 36 301 1 Lucia Strange—there are a lot fewer Corrupted than expected in the port. 1
10 9 37 301 1 Liv And the further we go, the fewer we see... 2
11 10 38 301 1 Lee Are you suggesting that... something is engaging the Corrupted inside the port? 3
12 11 39 301 1 Lucia Just a prediction, but highly likely. 1
13 12 40 302 Then let's keep going. 41
14 13 41 301 1 AniZhuanchangBegin 1 Lucia Indeed. We'll know when we go further inside. 1

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@@ -1,48 +0,0 @@
%<10><>X<EFBFBD>B<EFBFBD><42>/<2F>]8<>ƒ@9B<><42><EFBFBD>-Ndy<64><79><EFBFBD>%^<5E><><79>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>#<23><>C<EFBFBD><43><EFBFBD>O
<03>8Bc<42><63><EFBFBD><EFBFBD>O<EFBFBD>ͭ^<5E><>8ha<EF88A8><03>ɨ<EFBFBD><C9A8><EFBFBD>ES<45><02>Q g<><67>5<>^<5E><>I<EFBFBD>3xA9=n<11>4>v<>X<13>m<EFBFBD>{<7B>e<EFBFBD><65>DId ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 43 301 DialogEnable 1 Lucia Lee, the flanks! 1
7 44 301 1 Lee Son of a—they're all holed up in the corners! 3
8 45 301 1 Lee We're cut off by the explosion. The only way is forward! 3
9 46 301 1 Liv Mapping route now... No... There are too many Corrupted ahead! 2
10 47 202 1 2 3 1
11 48 301 ??? ——WARNING, WARNING——
12 49 301 ??? ——Foreign object detected: Automated cleaning program will begin in 5 minutes——
13 50 301 ??? ——Workers should refrain from entering the conveyor sections to avoid potential injuries——
14 51 201 1 1021001 -400 1
15 52 201 2 1011001 400 1
16 53 301 1 Lucia What was that? 1
17 54 301 1 Lee I can't be sure, but it sounds like something is coming in 5 minutes! 2
18 55 202 1 2 1
19 56 301 ??? ——WARNING, WARNING——
20 57 301 ??? ——Automated cleaning program is now commencing——
21 58 301 ??? ——All workers should evacuate from the area: This is not a drill——
22 59 201 1 1011001 21
23 60 301 1 Lee Incoming! Duck! 1
24 61 202 1 1
25 62 301 A massive crane zooms past you and the others. Luckily, you all duck just in time.
26 63 301 The Corrupted, however, were not so lucky. The crane knocks them all over.
27 64 201 1 1021001 1
28 65 301 1 Lucia Now! 1
29 66 202 1 1
30 67 301 AniZhuanchangBegin With the Corrupted all immobilized from the impact, you quickly withdraw from the area. Some of their broken limbs splinter from your hurried sprint. 1
31 68 301 AniZhuanchangEnd ??? ——Foreign objects stabilized: Commencing annihilative purge program—— 1
32 69 301 The high acidity reagent and pressurized freezing reagent take turns mowing down the already crushed Corrupted, until all that was left was corroded, flash-frozen slag.
33 70 301 And finally, a final discharge of pressurized water sends the Corrupted to their final respite—the sea.
34 71 201 1 1021001
35 72 201 2 1031001 -600
36 73 201 3 1011001 600
37 74 301 1 Liv What... was... that...? 2
38 75 301 1 Lee Whole sets of cranes, conveyor belt routing, and a cooling function... That's the full course. Looks like the logistic systems are still online. 3
39 76 301 1 Lee The central AI must have repurposed the freight systems to deal with the Corrupted nearby... 3
40 77 301 1 Lucia That must be why we see so few Corrupted the closer we get to the center. 1
41 78 301 1 Lucia Normal Corrupted would never survive this. 1
42 79 301 1 Lee Yep, that should be the case. 3
43 80 301 1 Lee Let's try to head to the purification filter now that most of the Corrupted are gone. 3
44 81 301 1 Lee If the sensors aren't lying, then the CPF should be near the center of the hub. 3
45 82 302 Let's go, then. 83
46 83 301 1 AniZhuanchangBegin 1 Gray Raven Understood. 1 2 3

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@@ -0,0 +1,47 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 43 301 DialogEnable 1 Lucia Lee, the flanks! 1
7 44 301 1 Lee Son of a—they're all holed up in the corners! 3
8 45 301 1 Lee We're cut off by the explosion. The only way is forward! 3
9 46 301 1 Liv Mapping route now... No... There are too many Corrupted ahead! 2
10 47 202 1 2 3 1
11 48 301 ??? ——WARNING, WARNING——
12 49 301 ??? ——Foreign object detected: Automated cleaning program will begin in 5 minutes——
13 50 301 ??? ——Workers should refrain from entering the conveyor sections to avoid potential injuries——
14 51 201 1 1021001 -400 1
15 52 201 2 1011001 400 1
16 53 301 1 Lucia What was that? 1
17 54 301 1 Lee I can't be sure, but it sounds like something is coming in 5 minutes! 2
18 55 202 1 2 1
19 56 301 ??? ——WARNING, WARNING——
20 57 301 ??? ——Automated cleaning program is now commencing——
21 58 301 ??? ——All workers should evacuate from the area: This is not a drill——
22 59 201 1 1011001 21
23 60 301 1 Lee Incoming! Duck! 1
24 61 202 1 1
25 62 301 A massive crane zooms past you and the others. Luckily, you all duck just in time.
26 63 301 The Corrupted, however, were not so lucky. The crane knocks them all over.
27 64 201 1 1021001 1
28 65 301 1 Lucia Now! 1
29 66 202 1 1
30 67 301 AniZhuanchangBegin With the Corrupted all immobilized from the impact, you quickly withdraw from the area. Some of their broken limbs splinter from your hurried sprint. 1
31 68 301 AniZhuanchangEnd ??? ——Foreign objects stabilized: Commencing annihilative purge program—— 1
32 69 301 The high acidity reagent and pressurized freezing reagent take turns mowing down the already crushed Corrupted, until all that was left was corroded, flash-frozen slag.
33 70 301 And finally, a final discharge of pressurized water sends the Corrupted to their final respite—the sea.
34 71 201 1 1021001
35 72 201 2 1031001 -600
36 73 201 3 1011001 600
37 74 301 1 Liv What... was... that...? 2
38 75 301 1 Lee Whole sets of cranes, conveyor belt routing, and a cooling function... That's the full course. Looks like the logistic systems are still online. 3
39 76 301 1 Lee The central AI must have repurposed the freight systems to deal with the Corrupted nearby... 3
40 77 301 1 Lucia That must be why we see so few Corrupted the closer we get to the center. 1
41 78 301 1 Lucia Normal Corrupted would never survive this. 1
42 79 301 1 Lee Yep, that should be the case. 3
43 80 301 1 Lee Let's try to head to the purification filter now that most of the Corrupted are gone. 3
44 81 301 1 Lee If the sensors aren't lying, then the CPF should be near the center of the hub. 3
45 82 302 Let's go, then. 83
46 83 301 1 AniZhuanchangBegin 1 Gray Raven Understood. 1 2 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
3 2 2 401 1 10
4 3 31 201 1 1021001
5 4 32 201 2 1031001 -600
6 5 33 201 3 1011001 600
7 6 43 301 DialogEnable 1 Lucia Lee, the flanks! 1
8 7 44 301 1 Lee Son of a—they're all holed up in the corners! 3
9 8 45 301 1 Lee We're cut off by the explosion. The only way is forward! 3
10 9 46 301 1 Liv Mapping route now... No... There are too many Corrupted ahead! 2
11 10 47 202 1 2 3 1
12 11 48 301 ??? ——WARNING, WARNING——
13 12 49 301 ??? ——Foreign object detected: Automated cleaning program will begin in 5 minutes——
14 13 50 301 ??? ——Workers should refrain from entering the conveyor sections to avoid potential injuries——
15 14 51 201 1 1021001 -400 1
16 15 52 201 2 1011001 400 1
17 16 53 301 1 Lucia What was that? 1
18 17 54 301 1 Lee I can't be sure, but it sounds like something is coming in 5 minutes! 2
19 18 55 202 1 2 1
20 19 56 301 ??? ——WARNING, WARNING——
21 20 57 301 ??? ——Automated cleaning program is now commencing——
22 21 58 301 ??? ——All workers should evacuate from the area: This is not a drill——
23 22 59 201 1 1011001 21
24 23 60 301 1 Lee Incoming! Duck! 1
25 24 61 202 1 1
26 25 62 301 A massive crane zooms past you and the others. Luckily, you all duck just in time.
27 26 63 301 The Corrupted, however, were not so lucky. The crane knocks them all over.
28 27 64 201 1 1021001 1
29 28 65 301 1 Lucia Now! 1
30 29 66 202 1 1
31 30 67 301 AniZhuanchangBegin With the Corrupted all immobilized from the impact, you quickly withdraw from the area. Some of their broken limbs splinter from your hurried sprint. 1
32 31 68 301 AniZhuanchangEnd ??? ——Foreign objects stabilized: Commencing annihilative purge program—— 1
33 32 69 301 The high acidity reagent and pressurized freezing reagent take turns mowing down the already crushed Corrupted, until all that was left was corroded, flash-frozen slag.
34 33 70 301 And finally, a final discharge of pressurized water sends the Corrupted to their final respite—the sea.
35 34 71 201 1 1021001
36 35 72 201 2 1031001 -600
37 36 73 201 3 1011001 600
38 37 74 301 1 Liv What... was... that...? 2
39 38 75 301 1 Lee Whole sets of cranes, conveyor belt routing, and a cooling function... That's the full course. Looks like the logistic systems are still online. 3
40 39 76 301 1 Lee The central AI must have repurposed the freight systems to deal with the Corrupted nearby... 3
41 40 77 301 1 Lucia That must be why we see so few Corrupted the closer we get to the center. 1
42 41 78 301 1 Lucia Normal Corrupted would never survive this. 1
43 42 79 301 1 Lee Yep, that should be the case. 3
44 43 80 301 1 Lee Let's try to head to the purification filter now that most of the Corrupted are gone. 3
45 44 81 301 1 Lee If the sensors aren't lying, then the CPF should be near the center of the hub. 3
46 45 82 302 Let's go, then. 83
47 46 83 301 1 AniZhuanchangBegin 1 Gray Raven Understood. 1 2 3

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@@ -1,18 +0,0 @@
%<25><>7ծ4<D5AE><34>7<EFBFBD><37>B<EFBFBD>i<EFBFBD><69><EFBFBD>(<28><><EFBFBD><EFBFBD><15>u<EFBFBD>e0<65>u<EFBFBD><75>$P<>(
TL<EFBFBD>#s<><73>_=<3D><><EFBFBD>y<>aa<61><61>s
4Uj?e<><65>"U<02><>ސ*<2A><>[X<>+s<>E<EFBFBD><45>m<EFBFBD>q<EFBFBD><71>|߸$<24><>i<EFBFBD>/<2F>o<EFBFBD>c<EFBFBD>p<EFBFBD><70>(։<><02>$ <0B><><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD> <0C>|Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 85 201 1 1011001
4 86 301 DialogEnable 1 Lee The vault doors are... right there! 1
5 87 301 1 Lee ...In range! Commandant, I need your authorization! 1
6 88 302 Grant Lee temporary authorization 89
7 89 301 1 Lee Got it! Now, time to... Huh? Access denied? 1
8 90 301 1 Lee Alright, tough guy, let's take a crack at your root-level access with my heightened privileges... 1
9 91 301 1 Lee ... 1
10 92 301 1 Lee None of the ports are responding...! Oh, you've got to be—you're telling me it's physically firewalled off?! 1
11 93 301 1 Lee If that's the case... 1
12 94 203 1 0.25 -400
13 95 201 2 500127 400
14 96 301 1 Sophia We'll have to cut the hinges and the safety valves to crack it open. 2
15 97 301 1 Lee This door looks like it's built to last until the end of time. You sure you can cut through it? 1

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@@ -0,0 +1,18 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 85 201 1 1011001
4 86 301 DialogEnable 1 Lee The vault doors are... right there! 1
5 87 301 1 Lee ...In range! Commandant, I need your authorization! 1
6 88 302 Grant Lee temporary authorization 89
7 89 301 1 Lee Got it! Now, time to... Huh? Access denied? 1
8 90 301 1 Lee Alright, tough guy, let's take a crack at your root-level access with my heightened privileges... 1
9 91 301 1 Lee ... 1
10 92 301 1 Lee None of the ports are responding...! Oh, you've got to be—you're telling me it's physically firewalled off?! 1
11 93 301 1 Lee If that's the case... 1
12 94 203 1 0.25 -400
13 95 201 2 500127 400
14 96 301 1 Sophia We'll have to cut the hinges and the safety valves to crack it open. 2
15 97 301 1 Lee This door looks like it's built to last until the end of time. You sure you can cut through it? 1
16 98 301 1 Sophia Not after I'm done with it. 2
17 99 301 1 AniZhuanchangBegin 1 Sophia You may have a handle on software, but when it comes to hardware... I'm your gal. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
3 2 2 401 1 10
4 3 85 201 1 1011001
5 4 86 301 DialogEnable 1 Lee The vault doors are... right there! 1
6 5 87 301 1 Lee ...In range! Commandant, I need your authorization! 1
7 6 88 302 Grant Lee temporary authorization 89
8 7 89 301 1 Lee Got it! Now, time to... Huh? Access denied? 1
9 8 90 301 1 Lee Alright, tough guy, let's take a crack at your root-level access with my heightened privileges... 1
10 9 91 301 1 Lee ... 1
11 10 92 301 1 Lee None of the ports are responding...! Oh, you've got to be—you're telling me it's physically firewalled off?! 1
12 11 93 301 1 Lee If that's the case... 1
13 12 94 203 1 0.25 -400
14 13 95 201 2 500127 400
15 14 96 301 1 Sophia We'll have to cut the hinges and the safety valves to crack it open. 2
16 15 97 301 1 Lee This door looks like it's built to last until the end of time. You sure you can cut through it? 1
17 16 98 301 1 Sophia Not after I'm done with it. 2
18 17 99 301 1 AniZhuanchangBegin 1 Sophia You may have a handle on software, but when it comes to hardware... I'm your gal. 2

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@@ -0,0 +1,26 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
2 2 401 1 10
3 102 201 1 500127
4 103 301 DialogEnable 1 Sophia Hinges——16... Regulators——4... Security valves——multi-layered... 1
5 104 301 1 Sophia Alright. So a cutting it here... and here should... 1
6 900 202 1
7 105 301 ...
8 106 301 With all the hinges cut off, the colossal door collapses onto the ground with a dull and resounding thud.
9 901 201 1 500127
10 107 301 1 Sophia ...and we're through! 1
11 108 301 1 Sophia Even if you're running on Kamui, you know the Corrupted will react to the noise we just made. 1
12 109 302 Let's move. 110
13 110 201 1 1021001
14 111 301 AniZhuanchangBegin 1 Lucia Understood. 1
15 112 202 1 1
16 113 201 1 1011001 1
17 114 201 2 1031001 -600 1
18 115 201 3 500127 600 1
19 116 301 AniZhuanchangEnd 1 Liv Multiple signals to the rear! Corrupted! 2
20 117 301 1 Lee Rats, they're fast! 1
21 118 301 1 Sophia We should split! The rearguard holds off hostiles while the rest reboots the tower! 3
22 119 301 1 Lee Commandant, I second Sophia's proposal. 1
23 120 302 Then let's do it. 121
24 121 302 Withdraw when it starts looking bad. 122
25 122 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 2 2 401 1 10
4 3 102 201 1 500127
5 4 103 301 DialogEnable 1 Sophia Hinges——16... Regulators——4... Security valves——multi-layered... 1
6 5 104 301 1 Sophia Alright. So a cutting it here... and here should... 1
7 6 900 202 1
8 7 105 301 ...
9 8 106 301 With all the hinges cut off, the colossal door collapses onto the ground with a dull and resounding thud.
10 9 901 201 1 500127
11 10 107 301 1 Sophia ...and we're through! 1
12 11 108 301 1 Sophia Even if you're running on Kamui, you know the Corrupted will react to the noise we just made. 1
13 12 109 302 Let's move. 110
14 13 110 201 1 1021001
15 14 111 301 AniZhuanchangBegin 1 Lucia Understood. 1
16 15 112 202 1 1
17 16 113 201 1 1011001 1
18 17 114 201 2 1031001 -600 1
19 18 115 201 3 500127 600 1
20 19 116 301 AniZhuanchangEnd 1 Liv Multiple signals to the rear! Corrupted! 2
21 20 117 301 1 Lee Rats, they're fast! 1
22 21 118 301 1 Sophia We should split! The rearguard holds off hostiles while the rest reboots the tower! 3
23 22 119 301 1 Lee Commandant, I second Sophia's proposal. 1
24 23 120 302 Then let's do it. 121
25 24 121 302 Withdraw when it starts looking bad. 122
26 25 122 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2 3

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@@ -1,52 +0,0 @@
L<EFBFBD>-<2D>'/<2F><>+t Wo<57><6F><EFBFBD>w 4<>b<12>F.E<><0F><>x<EFBFBD>!]<5D><><EFBFBD><EFBFBD>z<EFBFBD><07><>0=:<3A><1E><>
j<EFBFBD><EFBFBD><EFBFBD>BƂ5<11><><EFBFBD>E&:/:<3A>a+Y<1D>k<03><><<3C><><EFBFBD><EFBFBD><EFBFBD>{L<>]<5D><><EFBFBD><EFBFBD><EFBFBD><T<01>W|<7C><><12>Μ_<><01>7<EFBFBD><04><>U<><55>[<5B><><EFBFBD><EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
2 2 401 1 10
3 124 201 1 1011001 -400
4 125 201 2 500127 400
5 126 301 DialogEnable 1 Lee I see the tower! 1
6 127 301 1 Sophia Start the reboot sequence! 2
7 128 202 1 2 1
8 129 301 ...
9 130 201 1 500127 1
10 131 301 1 Sophia Purifying rod is... still usable. Functionality is at... 37%. That's more than enough. 1
11 132 301 1 Sophia All systems green. Rebooting filter now! 1
12 133 202 1
13 134 301 ...
14 135 301 ...Did it work?
15 136 301 Aside from the residual hums within the central purification filter chamber, you do not feel any differences.
16 137 201 1 1031001
17 138 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
18 139 301 1 Liv The Corrupted are retreating... Did it work, Commandant? 1
19 140 302 Yep. The filter is online. 141
20 141 202 1 Now then, only one thing left to do...
21 142 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
22 143 301 AniZhuanchangBegin Now then, only one thing left to do...
23 144 201 1 1111001
24 145 301 AniZhuanchangEnd 1 Karenina The mainframe of the control center is here. 1
25 146 301 1 Karenina If the engies are renovating this place, this kid'll have to be shut off first. 1
26 147 202 1 1
27 148 301 Control Terminal Cosmos Industries MSC-43B. In service for ■■■■■ days.
28 149 301 Control Terminal Log: ■■/■■/■■■■. Registered large quantities of unidentified hostile entities. Modified functions to protect evacuating humans.
29 150 301 Control Terminal Log: ■■/■■/■■■■. Partial withdrawal of unidentified hostile entities due to high-frequency signal broadcast from coordinates: ■■■.
30 151 301 Control Terminal Log: ■■/■■/■■■■. To sustain current functionality, Emergency Protocol 331A has been executed. All external ports disconnected.
31 152 201 1 1111001 1
32 153 301 1 Karenina What a champ... Even popping 331A... 1
33 154 202 1
34 155 301 Control Terminal Control Logs: This terminal has been running ■■■■■ days past standard operation limits.
35 156 201 1 1111001 1
36 157 301 1 Karenina The logs are overflowin' too... Commandant, shut it down already. 1
37 158 301 1 Karenina Even machines need rest. And this boyo deserves one more than any other. 1
38 159 302 Turn off the terminal 160
39 160 202 1
40 161 301 Control Terminal System shutdown... confirmed.
41 162 301 Control Terminal Cosmos Industries... Excellence and reliability in design...
42 163 301 Control Terminal ...
43 164 201 1 1111001
44 165 301 1 Karenina Man, they need to pay you more for this. "Reliability in design", huh... Guess that's not just sales talk. 1
45 166 301 1 Karenina That's one hell of an overtime... Sleep tight, sweet prince. 1
46 167 202 1 1
47 168 201 2 500001 1
48 169 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
49 170 301 1 Celica Hello? Do you copy? According to the reports from the nearby task force squads, most of the Corrupted around the filter chamber should be exterminated. 2
50 171 301 1 Celica Engineering and Support Forces are en route. 2

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@@ -0,0 +1,52 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
2 2 401 1 10
3 124 201 1 1011001 -400
4 125 201 2 500127 400
5 126 301 DialogEnable 1 Lee I see the tower! 1
6 127 301 1 Sophia Start the reboot sequence! 2
7 128 202 1 2 1
8 129 301 ...
9 130 201 1 500127 1
10 131 301 1 Sophia Purifying rod is... still usable. Functionality is at... 37%. That's more than enough. 1
11 132 301 1 Sophia All systems green. Rebooting filter now! 1
12 133 202 1
13 134 301 ...
14 135 301 ...Did it work?
15 136 301 Aside from the residual hums within the central purification filter chamber, you do not feel any differences.
16 137 201 1 1031001
17 138 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
18 139 301 1 Liv The Corrupted are retreating... Did it work, Commandant? 1
19 140 302 Yep. The filter is online. 141
20 141 202 1 Now then, only one thing left to do...
21 142 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
22 143 301 AniZhuanchangBegin Now then, only one thing left to do...
23 144 201 1 1111001
24 145 301 AniZhuanchangEnd 1 Karenina The mainframe of the control center is here. 1
25 146 301 1 Karenina If the engies are renovating this place, this kid'll have to be shut off first. 1
26 147 202 1 1
27 148 301 Control Terminal Cosmos Industries MSC-43B. In service for ■■■■■ days.
28 149 301 Control Terminal Log: ■■/■■/■■■■. Registered large quantities of unidentified hostile entities. Modified functions to protect evacuating humans.
29 150 301 Control Terminal Log: ■■/■■/■■■■. Partial withdrawal of unidentified hostile entities due to high-frequency signal broadcast from coordinates: ■■■.
30 151 301 Control Terminal Log: ■■/■■/■■■■. To sustain current functionality, Emergency Protocol 331A has been executed. All external ports disconnected.
31 152 201 1 1111001 1
32 153 301 1 Karenina What a champ... Even popping 331A... 1
33 154 202 1
34 155 301 Control Terminal Control Logs: This terminal has been running ■■■■■ days past standard operation limits.
35 156 201 1 1111001 1
36 157 301 1 Karenina The logs are overflowin' too... Commandant, shut it down already. 1
37 158 301 1 Karenina Even machines need rest. And this boyo deserves one more than any other. 1
38 159 302 Turn off the terminal 160
39 160 202 1
40 161 301 Control Terminal System shutdown... confirmed.
41 162 301 Control Terminal Cosmos Industries... Excellence and reliability in design...
42 163 301 Control Terminal ...
43 164 201 1 1111001
44 165 301 1 Karenina Man, they need to pay you more for this. "Reliability in design", huh... Guess that's not just sales talk. 1
45 166 301 1 Karenina That's one hell of an overtime... Sleep tight, sweet prince. 1
46 167 202 1 1
47 168 201 2 500001 1
48 169 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
49 170 301 1 Celica Hello? Do you copy? According to the reports from the nearby task force squads, most of the Corrupted around the filter chamber should be exterminated. 2
50 171 301 1 Celica Engineering and Support Forces are en route. 2
51 172 301 1 AniZhuanchangBegin 1 Celica Good work, everyone. Take five. We'll send you the intel for the next area later. 2
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@@ -1,45 +0,0 @@
[HGo~<7E>ѸK6<4B><36><EFBFBD><EFBFBD>|7<><37>
<EFBFBD><04><1A><><02>JqR<71>[^<5E>0<EFBFBD><30>3<EFBFBD>_<EFBFBD>U<EFBFBD><<3C>b<EFBFBD>?<3F>դJQk<51>=<3D>&S<1C><><EFBFBD><EFBFBD><EFBFBD><1D><>f<> <0B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>m|YF<59><46>ޢAO<41>SI:<3A>G<EFBFBD>"X<><58>c"O<><4F>C<EFBFBD>W<EFBFBD><57>v<EFBFBD><05>cId ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
2 2 401 1 18
3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
4 4 201 1 500019
5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
6 6 201 1 500001
7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
10 10 201 1 500019
11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
12 12 202 1
13 13 301 ...
14 14 302 Are we there? 15
15 15 201 1 500019
16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
18 18 302 ... 19
19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
20 20 301 1 Pilot We're above the target area. Starting descent. 1
21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
22 22 201 1 500001
23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
26 26 201 1 500154
27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
29 29 203 1 0.25 -400
30 30 201 2 1021001 400
31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
36 36 202 1 2
37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
39 39 201 1 1011001 -400
40 40 201 2 1111001 400
41 41 301 1 Lee The irony. 1
42 42 301 1 Karenina Ditto. 2
43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2

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@@ -0,0 +1,44 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
2 2 401 1 18
3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
4 4 201 1 500019
5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
6 6 201 1 500001
7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
10 10 201 1 500019
11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
12 12 202 1
13 13 301 ...
14 14 302 Are we there? 15
15 15 201 1 500019
16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
18 18 302 ... 19
19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
20 20 301 1 Pilot We're above the target area. Starting descent. 1
21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
22 22 201 1 500001
23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
26 26 201 1 500154
27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
29 29 203 1 0.25 -400
30 30 201 2 1021001 400
31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
36 36 202 1 2
37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
39 39 201 1 1011001 -400
40 40 201 2 1111001 400
41 41 301 1 Lee The irony. 1
42 42 301 1 Karenina Ditto. 2
43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
3 2 2 401 1 18
4 3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
5 4 4 201 1 500019
6 5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
7 6 6 201 1 500001
8 7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
9 8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
10 9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
11 10 10 201 1 500019
12 11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
13 12 12 202 1
14 13 13 301 ...
15 14 14 302 Are we there? 15
16 15 15 201 1 500019
17 16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
18 17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
19 18 18 302 ... 19
20 19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
21 20 20 301 1 Pilot We're above the target area. Starting descent. 1
22 21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
23 22 22 201 1 500001
24 23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
25 24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
26 25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
27 26 26 201 1 500154
28 27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
29 28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
30 29 29 203 1 0.25 -400
31 30 30 201 2 1021001 400
32 31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
33 32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
34 33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
35 34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
36 35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
37 36 36 202 1 2
38 37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
39 38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
40 39 39 201 1 1011001 -400
41 40 40 201 2 1111001 400
42 41 41 301 1 Lee The irony. 1
43 42 42 301 1 Karenina Ditto. 2
44 43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2

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@@ -0,0 +1,24 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
2 2 401 1 18
3 44 202 1 2 1
4 45 201 1 500013
5 46 401 2 1508
6 47 301 DialogEnable 1 Corrupted ■■■■■! 1
7 48 201 1 1111001 1
8 49 301 1 Karenina Agh! You lil' twat! Ew, it's all sticky and gross! 1
9 50 202 1
10 51 301 Karenina slams her massive cannon onto the Corrupted, creating a massive dent in its face. The metallic frame crumbles, and even more of the rotten muck lands on Karenina's arms and legs.
11 52 201 1 1111001 1
12 53 301 1 Karenina AAAAAAGGHHH! BUZZ OFF YOU METALLIC PIECE OF JUNK! 1
13 54 202 1
14 55 301 Karenina hysterically unloads all the rockets in her cannon. The Corrupted is blown into smithereens, but the blast sends dust and debris... and the muck flying. Karenina is now covered in soot and muck.
15 56 201 1 1011001 -400 1
16 57 201 2 1111001 400 1
17 58 301 1 Lee ...What a waste of ammunition. 1
18 59 301 1 Lee And you even got yourself a face mask of fermented apples and melons. 1
19 60 301 1 Karenina Pah! Get lost! 2
20 61 202 1 2 1
21 62 301 Karenina callously snatches a crusty towel from the ground, dried for who knows how long. She abstractedly scrubs her face in several ups and downs, then walks off on her own.
22 63 201 1 1011001 1
23 64 301 1 AniZhuanchangBegin 1 Lee ... 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
3 2 2 401 1 18
4 3 44 202 1 2 1
5 4 45 201 1 500013
6 5 46 401 2 1508
7 6 47 301 DialogEnable 1 Corrupted ■■■■■! 1
8 7 48 201 1 1111001 1
9 8 49 301 1 Karenina Agh! You lil' twat! Ew, it's all sticky and gross! 1
10 9 50 202 1
11 10 51 301 Karenina slams her massive cannon onto the Corrupted, creating a massive dent in its face. The metallic frame crumbles, and even more of the rotten muck lands on Karenina's arms and legs.
12 11 52 201 1 1111001 1
13 12 53 301 1 Karenina AAAAAAGGHHH! BUZZ OFF YOU METALLIC PIECE OF JUNK! 1
14 13 54 202 1
15 14 55 301 Karenina hysterically unloads all the rockets in her cannon. The Corrupted is blown into smithereens, but the blast sends dust and debris... and the muck flying. Karenina is now covered in soot and muck.
16 15 56 201 1 1011001 -400 1
17 16 57 201 2 1111001 400 1
18 17 58 301 1 Lee ...What a waste of ammunition. 1
19 18 59 301 1 Lee And you even got yourself a face mask of fermented apples and melons. 1
20 19 60 301 1 Karenina Pah! Get lost! 2
21 20 61 202 1 2 1
22 21 62 301 Karenina callously snatches a crusty towel from the ground, dried for who knows how long. She abstractedly scrubs her face in several ups and downs, then walks off on her own.
23 22 63 201 1 1011001 1
24 23 64 301 1 AniZhuanchangBegin 1 Lee ... 1

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@@ -1,81 +0,0 @@
7Jt<EFBFBD><EFBFBD>%<25><>ř<EFBFBD><1C>^`<60>1<EFBFBD>K<EFBFBD><4B><EFBFBD>𦁰<EFBFBD>Nw<4E><77>)T<>g<EFBFBD><14><>ϸւ<CFB8>d<EFBFBD><64>Y<><59>~#~=^<5E><>@<40>?<16>4<EFBFBD>P<><50><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o$o<>@<06><><EFBFBD>w<EFBFBD><77><EFBFBD>n<EFBFBD>1<EFBFBD>̻#+ÿ<><1D> ^<5E>3fm<66>w<EFBFBD>%~b<><62><EFBFBD> QC<51><43>T%Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 67 301 DialogEnable You and the others follow the lonesome figure of Karenina. She eventually stops and hunches near the entrance to the theater. She seems to be peeking at the area inside.
4 68 201 1 1021001 -400
5 69 201 2 1111001 400
6 70 301 1 Lucia Karenina...? 1
7 71 301 1 Karenina Shh— 2
8 72 301 1 Karenina Over there. 2
9 73 202 1 2 1
10 74 301 AniZhuanchangBegin Karenina points at the far side of the stage.
11 75 201 1 500019 1
12 76 301 AniZhuanchangEnd 1 ??? ...
13 77 202 1
14 78 301 The mechanoid sits, posture erect and delicate. Yet can it really be called "sitting" when there's nothing underneath it?
15 79 201 1 1011001 -400 1
16 80 201 2 1111001 400 1
17 81 301 1 Karenina Fishier than Murmansk. Looks like a tough cookie up there. 2
18 82 301 1 Karenina We may need to take this guy together. 2
19 83 301 1 Lee Wow, tactics. From you? 1
20 84 301 AniZhuanchangBegin 1 Karenina ...Go soft your wares, software man. You doing it or not? 2
21 85 202 1 2 1
22 86 201 1 500019 1
23 87 301 AniZhuanchangEnd 1 ??? Guests, I presume? Please seat yourselves. The show is about to start. 1
24 88 202 1 1
25 89 301 ...Show?
26 90 201 1 500019 -400 1
27 91 201 2 1111001 400 1
28 92 301 1 ??? The mere and humble performer model IX—Bunshiro is pleased to make your acquaintance. 1
29 93 301 1 Karenina "Bunshiro"? Is that your name? 2
30 94 301 1 Bunshiro If you wish, my lady. 1
31 95 302 What are you doing here, Bunshiro? 96
32 96 301 1 Bunshiro I will be playing the character of Bunshiro in the play of "Blessed Bunshiro or: How I Defeated the Dark Ghasts of Yama". 1
33 97 301 1 Bunshiro Though, regrettably, I can only perform the second last act of "And so fades the stars, and I shall wear justice" for you. 1
34 98 302 Why is that? 99
35 99 301 1 Bunshiro The only performer still fit to take the stage, is me. 1
36 100 202 1 2 1
37 101 301 Originally, there were several hundred performers like me in our glorious and resplendent Glazed Arch.
38 102 201 1 500019 1
39 103 301 1 Bunshiro On that very day, we were supposed to be running our headlining act, "The Gilded Age". 1
40 104 301 1 Bunshiro The play starred both the grand master and the second master of the Glazed Arch, Lian Yu, and Jing Mei. Countless Constructs were activated for the performance, and eighty of them were just the side characters and extras. 1
41 105 301 1 Bunshiro But the cue to start the performance from the main control room never came. 1
42 106 301 1 Bunshiro And before we noticed, the audience also vanished, to a man. 1
43 107 301 AniZhuanchangBegin 1 Bunshiro There was nothing we could do but wait... And the stage remained empty. 1
44 108 202 1 1
45 109 301 AniZhuanchangEnd Grand master Lian Yu was the first to be shut down. After all, he had the highest processing power and ate up the most energy.
46 110 301 The pride of the most esteemed performers—their specs—quickened their own death.
47 111 301 Without knowing when the play would begin... We could only try to limit our energy consumption...
48 112 301 And then we found out. The longer a performer spends off stage, the quicker they deteriorate.
49 113 301 ...That left us no choice. We could only take turns and perform as much as we could.
50 114 201 1 500019 1
51 115 301 1 Bunshiro And then there was one—me. As for the choice of the play today, I decided it together with the last functioning performer, before he too fell to eternal slumber. 1
52 116 301 1 Bunshiro This act requires only a single martial performer. The broken mechanoids that are running around will do as the ghasts of Yama. 1
53 117 301 1 Bunshiro I just need someone to command the play to begin. It can be done in the control booth in the back. And then... I can act. 1
54 118 201 1 1111001 1
55 119 301 1 Karenina Why don't you just cue yourself in? 1
56 120 201 1 500019 1
57 121 301 1 Bunshiro For us specialized mechanoids, the control booth is sacrosanct. We are wired to respect it. 1
58 122 301 1 Bunshiro As a "character", we have no concept of a "backstage". One of you will have to go in my stead. 1
59 123 202 1 1
60 124 201 1 500110 -400 1
61 125 201 2 500127 400 1
62 126 301 1 Ayla ... 1
63 127 301 1 Sophia Ayla. You look sad. 2
64 128 301 1 Ayla H-huh? Oh, no. I just... think we should help him finish his last act. 1
65 129 301 1 Ayla To pine for a turn that will never arrive, to wait for a Godot that never comes... For any artist or performer... That's too cruel a fate. 1
66 130 302 ...Then let's get the show going. 131
67 131 301 AniZhuanchangBegin 1 Ayla Yes! Thank you, Commandant! 1
68 132 202 1 2 1
69 133 301 AniZhuanchangEnd —The performance will be beginning shortly. Please take your seats.—
70 134 301 "——Wait-droids will be serving complimentary fruit platters and face towels. Please feel free to employ their services——"
71 135 201 1 500110 1
72 136 301 1 Ayla I found records of this play in the WGAA archives. Looks like the plot concerned a main character provoking some soldiers in an attempt to start a fight. 1
73 137 301 1 Ayla All we need to do is make sure Bunshiro isn't harmed by the Corrupted as he delivers his lines and runs through his blocking. 1
74 138 202 1 1
75 139 301 Automated Voice As the azure clouds shroud the skies and the dark cyclones ravage the lands, the Yama ghasts entrap our brave heroes—
76 140 201 1 500019 1
77 141 301 1 Bunshiro Aha! You have finally shown yourself, scoundrel! 1
78 142 301 1 Bunshiro Thou hath pilfer'd lives sixteen surnamed Bun, now thy ghasts besiege towns of folk by the million! 1
79 143 301 1 Bunshiro Heaven may be blind, yet I—Bunshiro—am not! 1
80 144 301 1 AniZhuanchangBegin 1 Bunshiro On, on, on, on, on! Hear, hear, forces of Bun! We fight till our death today! Bring the ghasts their second death! 1

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@@ -0,0 +1,81 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 67 301 DialogEnable You and the others follow the lonesome figure of Karenina. She eventually stops and hunches near the entrance to the theater. She seems to be peeking at the area inside.
4 68 201 1 1021001 -400
5 69 201 2 1111001 400
6 70 301 1 Lucia Karenina...? 1
7 71 301 1 Karenina Shh— 2
8 72 301 1 Karenina Over there. 2
9 73 202 1 2 1
10 74 301 AniZhuanchangBegin Karenina points at the far side of the stage.
11 75 201 1 500019 1
12 76 301 AniZhuanchangEnd 1 ??? ...
13 77 202 1
14 78 301 The mechanoid sits, posture erect and delicate. Yet can it really be called "sitting" when there's nothing underneath it?
15 79 201 1 1011001 -400 1
16 80 201 2 1111001 400 1
17 81 301 1 Karenina Fishier than Murmansk. Looks like a tough cookie up there. 2
18 82 301 1 Karenina We may need to take this guy together. 2
19 83 301 1 Lee Wow, tactics. From you? 1
20 84 301 AniZhuanchangBegin 1 Karenina ...Go soft your wares, software man. You doing it or not? 2
21 85 202 1 2 1
22 86 201 1 500019 1
23 87 301 AniZhuanchangEnd 1 ??? Guests, I presume? Please seat yourselves. The show is about to start. 1
24 88 202 1 1
25 89 301 ...Show?
26 90 201 1 500019 -400 1
27 91 201 2 1111001 400 1
28 92 301 1 ??? The mere and humble performer model IX—Bunshiro is pleased to make your acquaintance. 1
29 93 301 1 Karenina "Bunshiro"? Is that your name? 2
30 94 301 1 Bunshiro If you wish, my lady. 1
31 95 302 What are you doing here, Bunshiro? 96
32 96 301 1 Bunshiro I will be playing the character of Bunshiro in the play of "Blessed Bunshiro or: How I Defeated the Dark Ghasts of Yama". 1
33 97 301 1 Bunshiro Though, regrettably, I can only perform the second last act of "And so fades the stars, and I shall wear justice" for you. 1
34 98 302 Why is that? 99
35 99 301 1 Bunshiro The only performer still fit to take the stage, is me. 1
36 100 202 1 2 1
37 101 301 Originally, there were several hundred performers like me in our glorious and resplendent Glazed Arch.
38 102 201 1 500019 1
39 103 301 1 Bunshiro On that very day, we were supposed to be running our headlining act, "The Gilded Age". 1
40 104 301 1 Bunshiro The play starred both the grand master and the second master of the Glazed Arch, Lian Yu, and Jing Mei. Countless Constructs were activated for the performance, and eighty of them were just the side characters and extras. 1
41 105 301 1 Bunshiro But the cue to start the performance from the main control room never came. 1
42 106 301 1 Bunshiro And before we noticed, the audience also vanished, to a man. 1
43 107 301 AniZhuanchangBegin 1 Bunshiro There was nothing we could do but wait... And the stage remained empty. 1
44 108 202 1 1
45 109 301 AniZhuanchangEnd Grand master Lian Yu was the first to be shut down. After all, he had the highest processing power and ate up the most energy.
46 110 301 The pride of the most esteemed performers—their specs—quickened their own death.
47 111 301 Without knowing when the play would begin... We could only try to limit our energy consumption...
48 112 301 And then we found out. The longer a performer spends off stage, the quicker they deteriorate.
49 113 301 ...That left us no choice. We could only take turns and perform as much as we could.
50 114 201 1 500019 1
51 115 301 1 Bunshiro And then there was one—me. As for the choice of the play today, I decided it together with the last functioning performer, before he too fell to eternal slumber. 1
52 116 301 1 Bunshiro This act requires only a single martial performer. The broken mechanoids that are running around will do as the ghasts of Yama. 1
53 117 301 1 Bunshiro I just need someone to command the play to begin. It can be done in the control booth in the back. And then... I can act. 1
54 118 201 1 1111001 1
55 119 301 1 Karenina Why don't you just cue yourself in? 1
56 120 201 1 500019 1
57 121 301 1 Bunshiro For us specialized mechanoids, the control booth is sacrosanct. We are wired to respect it. 1
58 122 301 1 Bunshiro As a "character", we have no concept of a "backstage". One of you will have to go in my stead. 1
59 123 202 1 1
60 124 201 1 500110 -400 1
61 125 201 2 500127 400 1
62 126 301 1 Ayla ... 1
63 127 301 1 Sophia Ayla. You look sad. 2
64 128 301 1 Ayla H-huh? Oh, no. I just... think we should help him finish his last act. 1
65 129 301 1 Ayla To pine for a turn that will never arrive, to wait for a Godot that never comes... For any artist or performer... That's too cruel a fate. 1
66 130 302 ...Then let's get the show going. 131
67 131 301 AniZhuanchangBegin 1 Ayla Yes! Thank you, Commandant! 1
68 132 202 1 2 1
69 133 301 AniZhuanchangEnd —The performance will be beginning shortly. Please take your seats.—
70 134 301 "——Wait-droids will be serving complimentary fruit platters and face towels. Please feel free to employ their services——"
71 135 201 1 500110 1
72 136 301 1 Ayla I found records of this play in the WGAA archives. Looks like the plot concerned a main character provoking some soldiers in an attempt to start a fight. 1
73 137 301 1 Ayla All we need to do is make sure Bunshiro isn't harmed by the Corrupted as he delivers his lines and runs through his blocking. 1
74 138 202 1 1
75 139 301 Automated Voice As the azure clouds shroud the skies and the dark cyclones ravage the lands, the Yama ghasts entrap our brave heroes—
76 140 201 1 500019 1
77 141 301 1 Bunshiro Aha! You have finally shown yourself, scoundrel! 1
78 142 301 1 Bunshiro Thou hath pilfer'd lives sixteen surnamed Bun, now thy ghasts besiege towns of folk by the million! 1
79 143 301 1 Bunshiro Heaven may be blind, yet I—Bunshiro—am not! 1
80 144 301 1 AniZhuanchangBegin 1 Bunshiro On, on, on, on, on! Hear, hear, forces of Bun! We fight till our death today! Bring the ghasts their second death! 1
Can't render this file because it contains an unexpected character in line 15 and column 96.

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@@ -1,28 +0,0 @@
g<EFBFBD>̃"<22><>i/<2F>ZfK<66><4B><EFBFBD>=<05>2<EFBFBD>x<EFBFBD>-+<2B><>s<03>M<EFBFBD>z<EFBFBD><7A><EFBFBD>W<EFBFBD>j<EFBFBD>ZrJO<4A>7<EFBFBD>9<EFBFBD><15>-<2D>Lir<1E><><EFBFBD>G<EFBFBD>(8rWa'<52><D4A2><EFBFBD>T<EFBFBD><54><EFBFBD>߆IV1w<31>Mm<4D><6D><EFBFBD>&v<><18>?zn<>}<7D>-<2D><>P\Bs<42>><3E>U<16>K<19><>C8<43>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 145 201 1 500110 -400 1
4 146 201 2 1111001 400 1
5 147 301 DialogEnable 1 Karenina Is it over yet? 2
6 148 301 1 Ayla Almost. Just another twenty secs! 1
7 149 301 1 Ayla Five seconds! 1
8 150 301 1 Ayla Time for the curtains to fall! Now all we need to do is take out the remaining Corrupted and— 1
9 151 202 1 2 1
10 152 301 As the banging of the drums and gongs fades away into a gentle hum, the pulley for the curtains begins to move, grinding through yellowed rust and dried grease.
11 153 301 The pulley, rusty after fifty years of disuse, can no longer support the two-ton curtains. The set falls apart, slamming onto the stage, sending dust flying.
12 154 201 1 500019 1
13 155 301 1 Bunshiro My golden armor has been laid to rest. My twin blades sleep soundly in their sheaths... 1
14 156 301 1 Bunshiro When spring comes around, to the mountains I shall go, and there I will bow down low... 1
15 157 301 1 Bunshiro I will bow to the royal guards... to the hawk-eyed warrior's bow... to Princess Linghua, who has left home... and to General Xu, who inspects his troops... 1
16 158 202 1 1
17 159 301 His unaccompanied soliloquy finished, it is time for Bunshiro to exit the stage.
18 160 301 Except, it may even be one verse too many for him.
19 161 301 Bunshiro, for his part, remains unaffected. The feedback from his receiver tells him that the long-awaited end has finally come.
20 162 201 1 1011001 -400 1
21 163 201 2 1111001 400 1
22 164 301 1 Lee Let him be. We should start searching for the CPF in the Glazed Arch. 1
23 165 301 1 Karenina We gotta thank him, then. Isn't that it, right there? 2
24 166 301 1 Lee ? 1
25 167 202 1 2 1
26 168 301 Where the curtains were mounted upon the ceiling, a giant hole now gapes skyward. It looks like the pulleys weren't the only thing dragged down by the finale.
27 169 301 1 AniZhuanchangBegin Through the hole, faintly, one could make out the vague outline of the CPF tower.

View File

@@ -0,0 +1,28 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 145 201 1 500110 -400 1
4 146 201 2 1111001 400 1
5 147 301 DialogEnable 1 Karenina Is it over yet? 2
6 148 301 1 Ayla Almost. Just another twenty secs! 1
7 149 301 1 Ayla Five seconds! 1
8 150 301 1 Ayla Time for the curtains to fall! Now all we need to do is take out the remaining Corrupted and— 1
9 151 202 1 2 1
10 152 301 As the banging of the drums and gongs fades away into a gentle hum, the pulley for the curtains begins to move, grinding through yellowed rust and dried grease.
11 153 301 The pulley, rusty after fifty years of disuse, can no longer support the two-ton curtains. The set falls apart, slamming onto the stage, sending dust flying.
12 154 201 1 500019 1
13 155 301 1 Bunshiro My golden armor has been laid to rest. My twin blades sleep soundly in their sheaths... 1
14 156 301 1 Bunshiro When spring comes around, to the mountains I shall go, and there I will bow down low... 1
15 157 301 1 Bunshiro I will bow to the royal guards... to the hawk-eyed warrior's bow... to Princess Linghua, who has left home... and to General Xu, who inspects his troops... 1
16 158 202 1 1
17 159 301 His unaccompanied soliloquy finished, it is time for Bunshiro to exit the stage.
18 160 301 Except, it may even be one verse too many for him.
19 161 301 Bunshiro, for his part, remains unaffected. The feedback from his receiver tells him that the long-awaited end has finally come.
20 162 201 1 1011001 -400 1
21 163 201 2 1111001 400 1
22 164 301 1 Lee Let him be. We should start searching for the CPF in the Glazed Arch. 1
23 165 301 1 Karenina We gotta thank him, then. Isn't that it, right there? 2
24 166 301 1 Lee ? 1
25 167 202 1 2 1
26 168 301 Where the curtains were mounted upon the ceiling, a giant hole now gapes skyward. It looks like the pulleys weren't the only thing dragged down by the finale.
27 169 301 1 AniZhuanchangBegin Through the hole, faintly, one could make out the vague outline of the CPF tower.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
3 2 2 401 1 18
4 3 145 201 1 500110 -400 1
5 4 146 201 2 1111001 400 1
6 5 147 301 DialogEnable 1 Karenina Is it over yet? 2
7 6 148 301 1 Ayla Almost. Just another twenty secs! 1
8 7 149 301 1 Ayla Five seconds! 1
9 8 150 301 1 Ayla Time for the curtains to fall! Now all we need to do is take out the remaining Corrupted and— 1
10 9 151 202 1 2 1
11 10 152 301 As the banging of the drums and gongs fades away into a gentle hum, the pulley for the curtains begins to move, grinding through yellowed rust and dried grease.
12 11 153 301 The pulley, rusty after fifty years of disuse, can no longer support the two-ton curtains. The set falls apart, slamming onto the stage, sending dust flying.
13 12 154 201 1 500019 1
14 13 155 301 1 Bunshiro My golden armor has been laid to rest. My twin blades sleep soundly in their sheaths... 1
15 14 156 301 1 Bunshiro When spring comes around, to the mountains I shall go, and there I will bow down low... 1
16 15 157 301 1 Bunshiro I will bow to the royal guards... to the hawk-eyed warrior's bow... to Princess Linghua, who has left home... and to General Xu, who inspects his troops... 1
17 16 158 202 1 1
18 17 159 301 His unaccompanied soliloquy finished, it is time for Bunshiro to exit the stage.
19 18 160 301 Except, it may even be one verse too many for him.
20 19 161 301 Bunshiro, for his part, remains unaffected. The feedback from his receiver tells him that the long-awaited end has finally come.
21 20 162 201 1 1011001 -400 1
22 21 163 201 2 1111001 400 1
23 22 164 301 1 Lee Let him be. We should start searching for the CPF in the Glazed Arch. 1
24 23 165 301 1 Karenina We gotta thank him, then. Isn't that it, right there? 2
25 24 166 301 1 Lee ? 1
26 25 167 202 1 2 1
27 26 168 301 Where the curtains were mounted upon the ceiling, a giant hole now gapes skyward. It looks like the pulleys weren't the only thing dragged down by the finale.
28 27 169 301 1 AniZhuanchangBegin Through the hole, faintly, one could make out the vague outline of the CPF tower.

View File

@@ -1,12 +0,0 @@
.X<><1F>R <0B><><EFBFBD>C5r<35>^<5E>/<2F><><EFBFBD><EFBFBD>:<3A>U<>m<EFBFBD><6D><EFBFBD>m<EFBFBD>
<EFBFBD>T<EFBFBD>|<7C>U<EFBFBD>6z<>~<7E>t<EFBFBD><74><EFBFBD>t<EFBFBD><74>_<EFBFBD><5F>hT<68><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Cj8<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t3<19><>Q<EFBFBD><18>O<EFBFBD>g<EFBFBD>]1<>eC<02>k<EFBFBD>n<EFBFBD><6E><EFBFBD>&<26><><EFBFBD>En<45><6E>p3H<33><48><EFBFBD>Q<EFBFBD><51><EFBFBD><EFBFBD><EFBFBD>;j&<26><>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 162 201 1 1011001 -400 1
4 163 201 2 1111001 400 1
5 171 301 DialogEnable 1 Karenina Ugh, getting up here was surprisingly hard. 2
6 172 301 1 Lee Looks like there are some more Corrupted wandering around the place. Perhaps they used to be glass cleaners before the pandemic. 1
7 173 301 1 Karenina Hey, Ayla said people would light firecrackers after plays like this ended. 2
8 174 301 1 Karenina I've got the perfect thing for that. 2
9 175 301 1 AniZhuanchangBegin 1 Lee You'd better not smash the glass. The curtain call is still going. 1

View File

@@ -0,0 +1,10 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 162 201 1 1011001 -400 1
4 163 201 2 1111001 400 1
5 171 301 DialogEnable 1 Karenina Ugh, getting up here was surprisingly hard. 2
6 172 301 1 Lee Looks like there are some more Corrupted wandering around the place. Perhaps they used to be glass cleaners before the pandemic. 1
7 173 301 1 Karenina Hey, Ayla said people would light firecrackers after plays like this ended. 2
8 174 301 1 Karenina I've got the perfect thing for that. 2
9 175 301 1 AniZhuanchangBegin 1 Lee You'd better not smash the glass. The curtain call is still going. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
3 2 2 401 1 18
4 3 162 201 1 1011001 -400 1
5 4 163 201 2 1111001 400 1
6 5 171 301 DialogEnable 1 Karenina Ugh, getting up here was surprisingly hard. 2
7 6 172 301 1 Lee Looks like there are some more Corrupted wandering around the place. Perhaps they used to be glass cleaners before the pandemic. 1
8 7 173 301 1 Karenina Hey, Ayla said people would light firecrackers after plays like this ended. 2
9 8 174 301 1 Karenina I've got the perfect thing for that. 2
10 9 175 301 1 AniZhuanchangBegin 1 Lee You'd better not smash the glass. The curtain call is still going. 1

View File

@@ -1,15 +0,0 @@
xo<78>[<1B><><EFBFBD>Z<EFBFBD>򵤚}<7D><><EFBFBD><EFBFBD><EFBFBD>+"&<26>ѓ<><D193><EFBFBD><EFBFBD><4A>A#<23><19>chj<68><6A><EFBFBD><EFBFBD>bjD<>M-<2D><>r<EFBFBD>*:0<1A>{<7B><><EFBFBD>Ӑq<D390><71>v,Og<4F>F;<3B><1E>тqq>& <09><18><>E<EFBFBD>~, <0C>X<EFBFBD>j1A<31>^a<><61>y<EFBFBD>h:tS&<26><>Y<EFBFBD><59>DsHvKId ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 177 201 1 500127 1
4 178 301 AniZhuanchangEnd 1 Sophia All systems green. This CPF can be reactivated immediately. 1
5 179 302 Reboot it then 180
6 180 301 1 Sophia Reactivation sequence commencing. 1
7 181 202 1 1
8 182 301 Tied to the same circuit as the great theater, the CPF rebooting sequence causes a temporary short in the theater control systems.
9 183 301 And so, to ensure the safety of the stage equipment, every combustible item automatically triggers to clear out the blanks inside.
10 184 301 On the stage, on the other hand—
11 185 301 Glittering shards and colorful ribbons shower the stage, closing out the finale. It could be mistaken as the celebration of a generational talent, a world-renowned performer.
12 186 301 Even Bunshiro, alone on the stage, seems to hear the ringing and roaring of cheers and applause from the empty rows, washing over him like a wave.
13 187 301 It may just be an insignificant bug in the Thespioid's code: to bow to an empty hall, and wave to vacant seats...
14 188 301 1 AniZhuanchangBegin ...but as a small reward to a born performer, finally allowed to bow out, it's not so bad.

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@@ -0,0 +1,15 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 177 201 1 500127 1
4 178 301 AniZhuanchangEnd 1 Sophia All systems green. This CPF can be reactivated immediately. 1
5 179 302 Reboot it then 180
6 180 301 1 Sophia Reactivation sequence commencing. 1
7 181 202 1 1
8 182 301 Tied to the same circuit as the great theater, the CPF rebooting sequence causes a temporary short in the theater control systems.
9 183 301 And so, to ensure the safety of the stage equipment, every combustible item automatically triggers to clear out the blanks inside.
10 184 301 On the stage, on the other hand—
11 185 301 Glittering shards and colorful ribbons shower the stage, closing out the finale. It could be mistaken as the celebration of a generational talent, a world-renowned performer.
12 186 301 Even Bunshiro, alone on the stage, seems to hear the ringing and roaring of cheers and applause from the empty rows, washing over him like a wave.
13 187 301 It may just be an insignificant bug in the Thespioid's code: to bow to an empty hall, and wave to vacant seats...
14 188 301 1 AniZhuanchangBegin ...but as a small reward to a born performer, finally allowed to bow out, it's not so bad.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
3 2 2 401 1 18
4 3 177 201 1 500127 1
5 4 178 301 AniZhuanchangEnd 1 Sophia All systems green. This CPF can be reactivated immediately. 1
6 5 179 302 Reboot it then 180
7 6 180 301 1 Sophia Reactivation sequence commencing. 1
8 7 181 202 1 1
9 8 182 301 Tied to the same circuit as the great theater, the CPF rebooting sequence causes a temporary short in the theater control systems.
10 9 183 301 And so, to ensure the safety of the stage equipment, every combustible item automatically triggers to clear out the blanks inside.
11 10 184 301 On the stage, on the other hand—
12 11 185 301 Glittering shards and colorful ribbons shower the stage, closing out the finale. It could be mistaken as the celebration of a generational talent, a world-renowned performer.
13 12 186 301 Even Bunshiro, alone on the stage, seems to hear the ringing and roaring of cheers and applause from the empty rows, washing over him like a wave.
14 13 187 301 It may just be an insignificant bug in the Thespioid's code: to bow to an empty hall, and wave to vacant seats...
15 14 188 301 1 AniZhuanchangBegin ...but as a small reward to a born performer, finally allowed to bow out, it's not so bad.

View File

@@ -0,0 +1,71 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 990 401 1 201
3 2 301 DialogEnable 1 A slight breeze drifts through the empty streets. Distant sobs whisper of bitter farewells.
4 3 201 1 500001 0 0 0
5 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
6 5 301 1 Celica Testing, testing... Ahem, what's the situation over there? 1
7 6 201 2 1031001 -600 0 0 0
8 7 201 3 1011001 600 0 0 0
9 8 301 1 Lee & Liv All clear. 2 3
10 9 301 1 Celica Long-range scans put the CPF at the center of the city ruins. 1
11 10 202 1
12 11 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
13 12 203 2 1 -1460 0 0
14 13 203 1000 3 1 1460 0 0
15 14 202 2 3 1
16 15 201 1 1081001 2 0 0 0
17 16 301 1 Kamui Finally, a chance to stretch my legs! Hey, what's this under my feet? 1
18 17 502 RImgBg1Shake
19 18 502 PanelActor1Shake
20 19 301 1 Commandant ...
21 20 203 1 0.25 400 0 0
22 21 201 2 1011001 -400 0 0
23 22 301 1 Lee Loose parts? Let me check them. 2
24 23 203 1 0.25 1460
25 24 202 1
26 25 203 2 0.25 400
27 26 201 3 500127 -400
28 27 301 1 Sophia I've seen a frequency converter like this one before, fixing the Engine's on-board camouflage. 3
29 28 301 As Celica gives her report, you seem to notice Sophia and Lucia acting strangely.
30 29 202 2
31 30 204 3 10
32 31 201 2 1021001 3 400
33 32 301 1 Lucia ... 2
34 33 301 1 Sophia ... 3
35 34 302 Lucia? 35 Sophia? 39
36 35 301 1 Lucia According to my search log, the orphans here were used to train caretaker androids. 2
37 36 202 3
38 37 201 3 1031001 7 -400
39 38 43 301 1 Liv Lucia mentioning her search log unprompted? That's rare. 3
40 39 301 1 Sophia Sophia and Jamilah were here once. There are many children here. Wait, that is inaccurate. 3
41 40 202 2
42 41 201 2 1011001 10 400
43 42 43 301 1 Lee If there are survivors here, we need to pick up the pace. 2
44 43 203 2 0.25 600
45 44 203 3 0.25 -600
46 45 201 1 500001
47 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
48 47 301 1 Celica This used to be a seaside city according to the records. There should still be caretaker and child androids around here. 1
49 48 301 1 Celica Androids are highly humanoid robots with machine learning capabilities. You can say they were predecessors of Construct Tech. However, according to records, these androids have some cognitive impairments. 1
50 49 301 1 Celica When this area was evacuated, many military and civil-use mechanoids were left behind. There may be human survivors here. 1
51 50 301 1 Celica According to the coordinates, you'll need to find the main power source of the CPF... and then reactivate it, though as with previous reactivation attempts, it will be dangerous. 1
52 51 302 ...What past experience? 52
53 52 301 1 Celica For safety reasons, the control systems around the CPF were hastily destroyed during the initial evacuation. 1
54 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
55 54 202 1 2 3
56 55 201 1 1011001
57 56 301 1 Lee Heavy radiation levels detected. We're likely to find the main power source on the other end of the tunnel. 1
58 57 203 1 0.25 -400
59 58 201 2 500127 400
60 59 301 1 Sophia Stop! We should not go further. 2
61 60 203 1 0.25 -600
62 61 203 2 0.25 600
63 62 201 3 1091001
64 63 301 1 Bianca Why is that? 3
65 64 301 1 Sophia Because workers on the Engine warned us to steer clear of this place. 2
66 65 202 3 1
67 66 201 3 1021001
68 67 301 1 Lucia Sounds like we will face resistance up ahead. 3
69 68 302 AniZhuanchangBegin Search and advance 69
70 69 202 1 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 990 401 1 201
4 3 2 301 DialogEnable 1 A slight breeze drifts through the empty streets. Distant sobs whisper of bitter farewells.
5 4 3 201 1 500001 0 0 0
6 5 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
7 6 5 301 1 Celica Testing, testing... Ahem, what's the situation over there? 1
8 7 6 201 2 1031001 -600 0 0 0
9 8 7 201 3 1011001 600 0 0 0
10 9 8 301 1 Lee & Liv All clear. 2 3
11 10 9 301 1 Celica Long-range scans put the CPF at the center of the city ruins. 1
12 11 10 202 1
13 12 11 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
14 13 12 203 2 1 -1460 0 0
15 14 13 203 1000 3 1 1460 0 0
16 15 14 202 2 3 1
17 16 15 201 1 1081001 2 0 0 0
18 17 16 301 1 Kamui Finally, a chance to stretch my legs! Hey, what's this under my feet? 1
19 18 17 502 RImgBg1Shake
20 19 18 502 PanelActor1Shake
21 20 19 301 1 Commandant ...
22 21 20 203 1 0.25 400 0 0
23 22 21 201 2 1011001 -400 0 0
24 23 22 301 1 Lee Loose parts? Let me check them. 2
25 24 23 203 1 0.25 1460
26 25 24 202 1
27 26 25 203 2 0.25 400
28 27 26 201 3 500127 -400
29 28 27 301 1 Sophia I've seen a frequency converter like this one before, fixing the Engine's on-board camouflage. 3
30 29 28 301 As Celica gives her report, you seem to notice Sophia and Lucia acting strangely.
31 30 29 202 2
32 31 30 204 3 10
33 32 31 201 2 1021001 3 400
34 33 32 301 1 Lucia ... 2
35 34 33 301 1 Sophia ... 3
36 35 34 302 Lucia? 35 Sophia? 39
37 36 35 301 1 Lucia According to my search log, the orphans here were used to train caretaker androids. 2
38 37 36 202 3
39 38 37 201 3 1031001 7 -400
40 39 38 43 301 1 Liv Lucia mentioning her search log unprompted? That's rare. 3
41 40 39 301 1 Sophia Sophia and Jamilah were here once. There are many children here. Wait, that is inaccurate. 3
42 41 40 202 2
43 42 41 201 2 1011001 10 400
44 43 42 43 301 1 Lee If there are survivors here, we need to pick up the pace. 2
45 44 43 203 2 0.25 600
46 45 44 203 3 0.25 -600
47 46 45 201 1 500001
48 47 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
49 48 47 301 1 Celica This used to be a seaside city according to the records. There should still be caretaker and child androids around here. 1
50 49 48 301 1 Celica Androids are highly humanoid robots with machine learning capabilities. You can say they were predecessors of Construct Tech. However, according to records, these androids have some cognitive impairments. 1
51 50 49 301 1 Celica When this area was evacuated, many military and civil-use mechanoids were left behind. There may be human survivors here. 1
52 51 50 301 1 Celica According to the coordinates, you'll need to find the main power source of the CPF... and then reactivate it, though as with previous reactivation attempts, it will be dangerous. 1
53 52 51 302 ...What past experience? 52
54 53 52 301 1 Celica For safety reasons, the control systems around the CPF were hastily destroyed during the initial evacuation. 1
55 54 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
56 55 54 202 1 2 3
57 56 55 201 1 1011001
58 57 56 301 1 Lee Heavy radiation levels detected. We're likely to find the main power source on the other end of the tunnel. 1
59 58 57 203 1 0.25 -400
60 59 58 201 2 500127 400
61 60 59 301 1 Sophia Stop! We should not go further. 2
62 61 60 203 1 0.25 -600
63 62 61 203 2 0.25 600
64 63 62 201 3 1091001
65 64 63 301 1 Bianca Why is that? 3
66 65 64 301 1 Sophia Because workers on the Engine warned us to steer clear of this place. 2
67 66 65 202 3 1
68 67 66 201 3 1021001
69 68 67 301 1 Lucia Sounds like we will face resistance up ahead. 3
70 69 68 302 AniZhuanchangBegin Search and advance 69
71 70 69 202 1 3

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@@ -0,0 +1,28 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 990 401 1 201
3 2 201 1 1031001 14
4 3 301 DialogEnable 1 Liv There are small androids along our path... There they go again... they seem to be holding picture frames. 1
5 4 301 1 Liv From a distance, they look... just like real children... 1
6 5 203 1 0.25 400
7 6 201 2 1091001 -400
8 7 301 1 Bianca The Corrupted have us surrounded. I'll provide cover. 2
9 8 203 1 0.25 600
10 9 203 2 0.25 -600
11 10 201 3 1011001
12 11 301 1 Lee Exit up ahead. 3
13 12 202 1 2 3
14 13 201 1 1081001 4
15 14 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
16 15 301 1 Kamui I'll open it for y'all! 1
17 16 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
18 17 302 Wait... Kamui! 18
19 18 301 1 Kamui Psh, these rocks crack if I blow on 'em. No fun! And what's with all these coils? They give me the heebie jeebies... 1
20 19 502 RImgBg1Shake
21 20 202 1
22 21 201 1 500127 10
23 22 301 1 Sophia Tunnel structural integrity compromised. 10 seconds until collapse. 1
24 23 302 ... 24
25 24 302 Return to the surface now! 25
26 25 202 1
27 26 301 1 AniZhuanchangBegin 1 ??? Wait!
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 990 401 1 201
4 3 2 201 1 1031001 14
5 4 3 301 DialogEnable 1 Liv There are small androids along our path... There they go again... they seem to be holding picture frames. 1
6 5 4 301 1 Liv From a distance, they look... just like real children... 1
7 6 5 203 1 0.25 400
8 7 6 201 2 1091001 -400
9 8 7 301 1 Bianca The Corrupted have us surrounded. I'll provide cover. 2
10 9 8 203 1 0.25 600
11 10 9 203 2 0.25 -600
12 11 10 201 3 1011001
13 12 11 301 1 Lee Exit up ahead. 3
14 13 12 202 1 2 3
15 14 13 201 1 1081001 4
16 15 14 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
17 16 15 301 1 Kamui I'll open it for y'all! 1
18 17 16 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
19 18 17 302 Wait... Kamui! 18
20 19 18 301 1 Kamui Psh, these rocks crack if I blow on 'em. No fun! And what's with all these coils? They give me the heebie jeebies... 1
21 20 19 502 RImgBg1Shake
22 21 20 202 1
23 22 21 201 1 500127 10
24 23 22 301 1 Sophia Tunnel structural integrity compromised. 10 seconds until collapse. 1
25 24 23 302 ... 24
26 25 24 302 Return to the surface now! 25
27 26 25 202 1
28 27 26 301 1 AniZhuanchangBegin 1 ??? Wait!

View File

@@ -1,54 +0,0 @@
$<24><><EFBFBD><EFBFBD><EFBFBD>zMR<4D>~H8<13>;e=<3D>)<1A>A3<41><33><EFBFBD><EFBFBD>9<EFBFBD>_<EFBFBD><5F>gL<67><4C>g<1F>U.<2E><>A<EFBFBD>8ܧYFN9<>=4L<34><4C>0<EFBFBD><30>H㖧<48><E396A7>5F<35><46>sa<73><61><EFBFBD><EFBFBD>O-<2D><17><>UZ<55>@<e<><65><13><>w<EFBFBD><77><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD>9<EFBFBD>T<EFBFBD><54><EFBFBD>TKW<4B>s<EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
3 3 201 1 1021001
4 4 301 DialogEnable 1 Lucia What's that stalking us? 1
5 5 203 1 0.25 400
6 6 201 2 1011001 -400
7 7 301 1 Lee Not a Corrupted. Who are you? 2
8 8 203 1 0.25 600
9 9 203 2 0.25 -600
10 10 201 3 1031001
11 11 301 1 Liv Let me patch you up. 3
12 12 202 1 2 3
13 13 201 2 1091001 -400
14 14 201 3 500127 400
15 15 301 1 Bianca This is a caretaker android. 2
16 16 301 1 Sophia Yeah. Back on the train, Jamilah once bought some for the children who lost their families. 3
17 17 203 2 0.25 -600
18 18 203 3 0.25 600
19 19 201 1 500163
20 20 301 1 Nanny Take me... to my master's child... I can... give you directions... 1
21 21 302 ...Accept 22
22 22 202 2 3
23 23 301 1 Nanny Thank... you... so... much... 1
24 24 202 1
25 25 201 1 1031001
26 26 301 1 Liv You're lacking vital fluid. You need a refill. 1
27 27 203 1 0.25 400
28 28 201 2 1021001 -400
29 29 301 AniZhuanchangBegin 1 Lucia Looks like there's a shop up ahead. We should check and see if there are any supplies. 2
30 30 202 1 2
31 31 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
32 32 201 1 500163
33 33 301 AniZhuanchangEnd 1 Nanny There are the toys... Could the child be here? 1
34 34 202 1
35 35 201 1 1011001 10
36 36 301 1 Lee I don't sense any human life signs. I'll check again. 1
37 37 202 1
38 38 201 2 1091001 -400
39 39 201 3 500127 10 400
40 40 301 1 Bianca According to the records, this caretaker android prototype is highly realistic and programed to complete regular emotional companionship tasks. 2
41 41 301 1 Sophia There was a recorded case on the Engine where the android continued to drain its energy source if the assigned tasks were unfulfilled. 3
42 42 203 2 0.25 -600
43 43 203 3 0.25 600
44 44 201 1 1081001 17
45 45 301 1 Kamui What are we waiting for, then? Let's go! 1
46 46 202 1 2 3
47 47 201 1 1011001
48 48 301 1 Lee Someone got to it first. 1
49 49 203 1 0.25 400
50 50 201 2 1031001 7 -400
51 51 301 1 Liv Someone's trapped! 2
52 52 302 Move in 53
53 53 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2

View File

@@ -0,0 +1,54 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
3 3 201 1 1021001
4 4 301 DialogEnable 1 Lucia What's that stalking us? 1
5 5 203 1 0.25 400
6 6 201 2 1011001 -400
7 7 301 1 Lee Not a Corrupted. Who are you? 2
8 8 203 1 0.25 600
9 9 203 2 0.25 -600
10 10 201 3 1031001
11 11 301 1 Liv Let me patch you up. 3
12 12 202 1 2 3
13 13 201 2 1091001 -400
14 14 201 3 500127 400
15 15 301 1 Bianca This is a caretaker android. 2
16 16 301 1 Sophia Yeah. Back on the train, Jamilah once bought some for the children who lost their families. 3
17 17 203 2 0.25 -600
18 18 203 3 0.25 600
19 19 201 1 500163
20 20 301 1 Nanny Take me... to my master's child... I can... give you directions... 1
21 21 302 ...Accept 22
22 22 202 2 3
23 23 301 1 Nanny Thank... you... so... much... 1
24 24 202 1
25 25 201 1 1031001
26 26 301 1 Liv You're lacking vital fluid. You need a refill. 1
27 27 203 1 0.25 400
28 28 201 2 1021001 -400
29 29 301 AniZhuanchangBegin 1 Lucia Looks like there's a shop up ahead. We should check and see if there are any supplies. 2
30 30 202 1 2
31 31 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
32 32 201 1 500163
33 33 301 AniZhuanchangEnd 1 Nanny There are the toys... Could the child be here? 1
34 34 202 1
35 35 201 1 1011001 10
36 36 301 1 Lee I don't sense any human life signs. I'll check again. 1
37 37 202 1
38 38 201 2 1091001 -400
39 39 201 3 500127 10 400
40 40 301 1 Bianca According to the records, this caretaker android prototype is highly realistic and programed to complete regular emotional companionship tasks. 2
41 41 301 1 Sophia There was a recorded case on the Engine where the android continued to drain its energy source if the assigned tasks were unfulfilled. 3
42 42 203 2 0.25 -600
43 43 203 3 0.25 600
44 44 201 1 1081001 17
45 45 301 1 Kamui What are we waiting for, then? Let's go! 1
46 46 202 1 2 3
47 47 201 1 1011001
48 48 301 1 Lee Someone got to it first. 1
49 49 203 1 0.25 400
50 50 201 2 1031001 7 -400
51 51 301 1 Liv Someone's trapped! 2
52 52 302 Move in 53
53 53 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
4 3 3 201 1 1021001
5 4 4 301 DialogEnable 1 Lucia What's that stalking us? 1
6 5 5 203 1 0.25 400
7 6 6 201 2 1011001 -400
8 7 7 301 1 Lee Not a Corrupted. Who are you? 2
9 8 8 203 1 0.25 600
10 9 9 203 2 0.25 -600
11 10 10 201 3 1031001
12 11 11 301 1 Liv Let me patch you up. 3
13 12 12 202 1 2 3
14 13 13 201 2 1091001 -400
15 14 14 201 3 500127 400
16 15 15 301 1 Bianca This is a caretaker android. 2
17 16 16 301 1 Sophia Yeah. Back on the train, Jamilah once bought some for the children who lost their families. 3
18 17 17 203 2 0.25 -600
19 18 18 203 3 0.25 600
20 19 19 201 1 500163
21 20 20 301 1 Nanny Take me... to my master's child... I can... give you directions... 1
22 21 21 302 ...Accept 22
23 22 22 202 2 3
24 23 23 301 1 Nanny Thank... you... so... much... 1
25 24 24 202 1
26 25 25 201 1 1031001
27 26 26 301 1 Liv You're lacking vital fluid. You need a refill. 1
28 27 27 203 1 0.25 400
29 28 28 201 2 1021001 -400
30 29 29 301 AniZhuanchangBegin 1 Lucia Looks like there's a shop up ahead. We should check and see if there are any supplies. 2
31 30 30 202 1 2
32 31 31 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
33 32 32 201 1 500163
34 33 33 301 AniZhuanchangEnd 1 Nanny There are the toys... Could the child be here? 1
35 34 34 202 1
36 35 35 201 1 1011001 10
37 36 36 301 1 Lee I don't sense any human life signs. I'll check again. 1
38 37 37 202 1
39 38 38 201 2 1091001 -400
40 39 39 201 3 500127 10 400
41 40 40 301 1 Bianca According to the records, this caretaker android prototype is highly realistic and programed to complete regular emotional companionship tasks. 2
42 41 41 301 1 Sophia There was a recorded case on the Engine where the android continued to drain its energy source if the assigned tasks were unfulfilled. 3
43 42 42 203 2 0.25 -600
44 43 43 203 3 0.25 600
45 44 44 201 1 1081001 17
46 45 45 301 1 Kamui What are we waiting for, then? Let's go! 1
47 46 46 202 1 2 3
48 47 47 201 1 1011001
49 48 48 301 1 Lee Someone got to it first. 1
50 49 49 203 1 0.25 400
51 50 50 201 2 1031001 7 -400
52 51 51 301 1 Liv Someone's trapped! 2
53 52 52 302 Move in 53
54 53 53 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2

View File

@@ -1,65 +0,0 @@
s><3E>R<1C>J2맊<06><><04><>6<EFBFBD><36><EFBFBD><EFBFBD>^{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <09><13>N<>ft<66><74><05>q<EFBFBD>;Ŧ{<7B>Ftv<74>*V+%<25><>B<EFBFBD>-]<5D>+44z꠹׉W<1D><><EFBFBD>;<3B>i<EFBFBD>kzˊ<7A><CB8A>Ql%<25>~<7E><07><><EFBFBD>?@}d)3<7F>:K<>j~}<7D>9.<2E>A<11>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
3 3 201 2 1031001 -400
4 4 201 3 1091001 400
5 5 301 DialogEnable 1 Liv The trapped person... It's the kid I saw, the one with the picture frame! 2
6 6 301 1 Bianca In the commotion, he ran off towards the playground over there. 3
7 7 203 2 0.25 -600
8 8 203 3 0.25 600
9 9 201 1 500163
10 10 301 1 Nanny That must be... the child the master wants me to find... I must protect him... 1
11 11 302 Take five here 12
12 12 301 1 Commandant Search for resources here. Once we are resupplied, continue the chase.
13 13 401 1 208
14 14 202 1 2 3
15 15 201 1 500127
16 16 301 1 Sophia Lots of batteries here. Take a few as backups. 1
17 17 203 1 0.25 400
18 18 201 2 1011001 6 -400
19 19 301 1 Lee They've got some mechanoids I haven't seen before... What a surprise... 2
20 20 202 1
21 21 203 2 0.25 400
22 22 201 3 1081001 2 -400
23 23 301 1 Kamui Wow! It's Dragoon Quest! I've never played this one before! 3
24 24 202 2
25 25 203 3 0.25 400
26 26 201 1 1021001 6 -400
27 27 301 1 Lucia I... got a Froggie here... 1
28 28 202 3
29 29 203 1 0.25 400
30 30 201 2 1031001 6 -400
31 31 301 1 Liv Now there's a side of Lucia we don't often get to see. Oh, here's a snow globe. 2
32 32 202 1 2
33 33 302 Wait a bit 34
34 34 201 1 500163
35 35 301 1 Nanny If only the child could play with you all... 1
36 36 202 1
37 37 201 2 1021001 -400
38 38 201 3 1091001 400
39 39 301 1 Lucia Can we switch on the power here so that we can better track down the main power source? 2
40 40 301 1 Bianca There also seems to be more and more metal coils around us. Suspicious. 3
41 41 203 2 0.25 -600
42 42 203 3 0.25 600
43 43 201 1 1011001
44 44 301 1 Lee Already on it... It's probably from the sturdy metal insulation present in all the buildings in this district. 1
45 45 301 1 Lee Route plotting suggests we have to pass through a playground to get to the main power source. 1
46 46 202 2 3
47 47 203 1 0.25 400
48 48 201 2 500127 -400
49 49 301 1 Sophia If we can get the power flowing and activate the lighting systems, they will guide us to the playground. 2
50 50 203 1 0.25 600
51 51 203 2 0.25 -600
52 52 201 3 1031001
53 53 301 1 Liv Not a bad idea. 3
54 54 202 1 2 3
55 55 201 2 1021001 -400
56 56 201 3 1091001 400
57 57 301 1 Lucia & Bianca We found a map under a cashier's counter. 2 3
58 58 203 2 0.25 -600
59 59 203 3 0.25 600
60 60 201 1 500163
61 61 301 1 Nanny I remember... the way... 1
62 62 302 No time to waste 63
63 63 504 0.3 6
64 64 301 1 AniZhuanchangBegin 1 As the lights brighten up the place one by one, the prosperous past of this place becomes increasingly visible. Yet the screeches of Constructs also follow...

View File

@@ -0,0 +1,65 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
3 3 201 2 1031001 -400
4 4 201 3 1091001 400
5 5 301 DialogEnable 1 Liv The trapped person... It's the kid I saw, the one with the picture frame! 2
6 6 301 1 Bianca In the commotion, he ran off towards the playground over there. 3
7 7 203 2 0.25 -600
8 8 203 3 0.25 600
9 9 201 1 500163
10 10 301 1 Nanny That must be... the child the master wants me to find... I must protect him... 1
11 11 302 Take five here 12
12 12 301 1 Commandant Search for resources here. Once we are resupplied, continue the chase.
13 13 401 1 208
14 14 202 1 2 3
15 15 201 1 500127
16 16 301 1 Sophia Lots of batteries here. Take a few as backups. 1
17 17 203 1 0.25 400
18 18 201 2 1011001 6 -400
19 19 301 1 Lee They've got some mechanoids I haven't seen before... What a surprise... 2
20 20 202 1
21 21 203 2 0.25 400
22 22 201 3 1081001 2 -400
23 23 301 1 Kamui Wow! It's Dragoon Quest! I've never played this one before! 3
24 24 202 2
25 25 203 3 0.25 400
26 26 201 1 1021001 6 -400
27 27 301 1 Lucia I... got a Froggie here... 1
28 28 202 3
29 29 203 1 0.25 400
30 30 201 2 1031001 6 -400
31 31 301 1 Liv Now there's a side of Lucia we don't often get to see. Oh, here's a snow globe. 2
32 32 202 1 2
33 33 302 Wait a bit 34
34 34 201 1 500163
35 35 301 1 Nanny If only the child could play with you all... 1
36 36 202 1
37 37 201 2 1021001 -400
38 38 201 3 1091001 400
39 39 301 1 Lucia Can we switch on the power here so that we can better track down the main power source? 2
40 40 301 1 Bianca There also seems to be more and more metal coils around us. Suspicious. 3
41 41 203 2 0.25 -600
42 42 203 3 0.25 600
43 43 201 1 1011001
44 44 301 1 Lee Already on it... It's probably from the sturdy metal insulation present in all the buildings in this district. 1
45 45 301 1 Lee Route plotting suggests we have to pass through a playground to get to the main power source. 1
46 46 202 2 3
47 47 203 1 0.25 400
48 48 201 2 500127 -400
49 49 301 1 Sophia If we can get the power flowing and activate the lighting systems, they will guide us to the playground. 2
50 50 203 1 0.25 600
51 51 203 2 0.25 -600
52 52 201 3 1031001
53 53 301 1 Liv Not a bad idea. 3
54 54 202 1 2 3
55 55 201 2 1021001 -400
56 56 201 3 1091001 400
57 57 301 1 Lucia & Bianca We found a map under a cashier's counter. 2 3
58 58 203 2 0.25 -600
59 59 203 3 0.25 600
60 60 201 1 500163
61 61 301 1 Nanny I remember... the way... 1
62 62 302 No time to waste 63
63 63 504 0.3 6
64 64 301 1 AniZhuanchangBegin 1 As the lights brighten up the place one by one, the prosperous past of this place becomes increasingly visible. Yet the screeches of Constructs also follow...
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
4 3 3 201 2 1031001 -400
5 4 4 201 3 1091001 400
6 5 5 301 DialogEnable 1 Liv The trapped person... It's the kid I saw, the one with the picture frame! 2
7 6 6 301 1 Bianca In the commotion, he ran off towards the playground over there. 3
8 7 7 203 2 0.25 -600
9 8 8 203 3 0.25 600
10 9 9 201 1 500163
11 10 10 301 1 Nanny That must be... the child the master wants me to find... I must protect him... 1
12 11 11 302 Take five here 12
13 12 12 301 1 Commandant Search for resources here. Once we are resupplied, continue the chase.
14 13 13 401 1 208
15 14 14 202 1 2 3
16 15 15 201 1 500127
17 16 16 301 1 Sophia Lots of batteries here. Take a few as backups. 1
18 17 17 203 1 0.25 400
19 18 18 201 2 1011001 6 -400
20 19 19 301 1 Lee They've got some mechanoids I haven't seen before... What a surprise... 2
21 20 20 202 1
22 21 21 203 2 0.25 400
23 22 22 201 3 1081001 2 -400
24 23 23 301 1 Kamui Wow! It's Dragoon Quest! I've never played this one before! 3
25 24 24 202 2
26 25 25 203 3 0.25 400
27 26 26 201 1 1021001 6 -400
28 27 27 301 1 Lucia I... got a Froggie here... 1
29 28 28 202 3
30 29 29 203 1 0.25 400
31 30 30 201 2 1031001 6 -400
32 31 31 301 1 Liv Now there's a side of Lucia we don't often get to see. Oh, here's a snow globe. 2
33 32 32 202 1 2
34 33 33 302 Wait a bit 34
35 34 34 201 1 500163
36 35 35 301 1 Nanny If only the child could play with you all... 1
37 36 36 202 1
38 37 37 201 2 1021001 -400
39 38 38 201 3 1091001 400
40 39 39 301 1 Lucia Can we switch on the power here so that we can better track down the main power source? 2
41 40 40 301 1 Bianca There also seems to be more and more metal coils around us. Suspicious. 3
42 41 41 203 2 0.25 -600
43 42 42 203 3 0.25 600
44 43 43 201 1 1011001
45 44 44 301 1 Lee Already on it... It's probably from the sturdy metal insulation present in all the buildings in this district. 1
46 45 45 301 1 Lee Route plotting suggests we have to pass through a playground to get to the main power source. 1
47 46 46 202 2 3
48 47 47 203 1 0.25 400
49 48 48 201 2 500127 -400
50 49 49 301 1 Sophia If we can get the power flowing and activate the lighting systems, they will guide us to the playground. 2
51 50 50 203 1 0.25 600
52 51 51 203 2 0.25 -600
53 52 52 201 3 1031001
54 53 53 301 1 Liv Not a bad idea. 3
55 54 54 202 1 2 3
56 55 55 201 2 1021001 -400
57 56 56 201 3 1091001 400
58 57 57 301 1 Lucia & Bianca We found a map under a cashier's counter. 2 3
59 58 58 203 2 0.25 -600
60 59 59 203 3 0.25 600
61 60 60 201 1 500163
62 61 61 301 1 Nanny I remember... the way... 1
63 62 62 302 No time to waste 63
64 63 63 504 0.3 6
65 64 64 301 1 AniZhuanchangBegin 1 As the lights brighten up the place one by one, the prosperous past of this place becomes increasingly visible. Yet the screeches of Constructs also follow...

View File

@@ -0,0 +1,31 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
3 3 201 1 500163
4 4 301 DialogEnable 1 Nanny Found you! 1
5 5 203 1 0.25 400
6 6 201 2 500164 -400
7 7 301 1 Nanny It's you...! 1
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 1
9 9 301 1 The nanny rushes toward the bawling child, while in the shadows, a sharp blade flashes into sight—
10 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab
11 11 301 1 ??? No... My baby! 1
12 12 301 RImgBg1Shake 1 "Child" You! You killed my mommy! Go away! 2
13 13 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 1
14 14 301 1 A malicious glint flashes in the darkness, and the child rams a knife into the nanny's form. Her metal shell crumbles, vital fluid flooding out.
15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab
16 16 301 PanelActor1Shake 1 The lights come on to reveal the caretaker's form, curled up tight around the child, knife in her abdomen. On her torso rests the weapon aimed at the child, plunged deep into her own body.
17 17 202 1 2
18 18 201 1 1091001
19 19 301 1 Bianca ...! Punishing Virus levels surging in the caretaker android. 1
20 20 203 1 0.25 400
21 21 201 2 1021001 -400
22 22 301 1 Lucia It's drawing the Corrupted in. 2
23 23 203 1 0.25 -600
24 24 203 2 0.25 600
25 25 201 3 1081001
26 26 301 1 Kamui Damn it! 3 15
27 27 401 2 10004001
28 28 301 1 Bianca I took care of some of those with my arrows. 1
29 29 301 1 Neutralize all hostiles!
30 30 301 1 AniZhuanchangBegin 1 Everyone Roger! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
4 3 3 201 1 500163
5 4 4 301 DialogEnable 1 Nanny Found you! 1
6 5 5 203 1 0.25 400
7 6 6 201 2 500164 -400
8 7 7 301 1 Nanny It's you...! 1
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 1
10 9 9 301 1 The nanny rushes toward the bawling child, while in the shadows, a sharp blade flashes into sight—
11 10 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab
12 11 11 301 1 ??? No... My baby! 1
13 12 12 301 RImgBg1Shake 1 Child You! You killed my mommy! Go away! 2
14 13 13 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 1
15 14 14 301 1 A malicious glint flashes in the darkness, and the child rams a knife into the nanny's form. Her metal shell crumbles, vital fluid flooding out.
16 15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab
17 16 16 301 PanelActor1Shake 1 The lights come on to reveal the caretaker's form, curled up tight around the child, knife in her abdomen. On her torso rests the weapon aimed at the child, plunged deep into her own body.
18 17 17 202 1 2
19 18 18 201 1 1091001
20 19 19 301 1 Bianca ...! Punishing Virus levels surging in the caretaker android. 1
21 20 20 203 1 0.25 400
22 21 21 201 2 1021001 -400
23 22 22 301 1 Lucia It's drawing the Corrupted in. 2
24 23 23 203 1 0.25 -600
25 24 24 203 2 0.25 600
26 25 25 201 3 1081001
27 26 26 301 1 Kamui Damn it! 3 15
28 27 27 401 2 10004001
29 28 28 301 1 Bianca I took care of some of those with my arrows. 1
30 29 29 301 1 Neutralize all hostiles!
31 30 30 301 1 AniZhuanchangBegin 1 Everyone Roger! 1

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@@ -0,0 +1,203 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
3 3 301 DialogEnable 1 As the last of the Corrupted are dispatched, a tiny metallic hand falls limp in the "Mother's" arms, the picture frame clenched within clatters to the ground.
4 4 201 1 1091001
5 5 301 1 Bianca Viral load within acceptable range. 1
6 6 202 1
7 7 201 2 1011001 -400
8 8 201 3 500127 400
9 9 301 1 Lee The orphanage should be around here. 2
10 10 301 1 Sophia That means that the CPF should be nearby. 3
11 11 203 2 0.25 -600
12 12 203 3 0.25 600
13 13 201 1 1031001
14 14 301 AniZhuanchangBegin 1 Liv We need to find the parts to mend the wound immediately. 1
15 15 202 1 2 3
16 16 101 Assets/Product/Texture/Image/BgStory/BgStory20.jpg
17 17 201 1 500163
18 18 301 AniZhuanchangEnd 1 "Nanny" Thank you... for finding the child for me. 1
19 19 203 1 0.25 400
20 20 201 2 1091001 -400
21 21 301 1 Bianca No problem. 2
22 22 202 1
23 23 203 2 0.25 400
24 24 201 3 1031001 -400
25 25 301 1 Liv I didn't expect the "child" to be an android too. 3
26 26 202 2
27 27 203 3 0.25 400
28 28 201 2 1011001 -400
29 29 301 1 Lee Anyway, we can't be far from the main power source of the CPF. 2
30 30 203 2 0.25 -600
31 31 203 3 0.25 600
32 32 201 1 1021001
33 33 301 AniZhuanchangBegin 1 Lucia Let's stick to the route and finish the mission. 1
34 34 202 1 2 3
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
36 36 302 AniZhuanchangEnd Wait, so the CPF... 995
37 995 302 ...is actually in the basement of the android orphanage? 37
38 37 201 1 1091001
39 38 301 1 Bianca They probably thought people would be less likely to stumble upon it that way. 1
40 39 203 1 0.25 400
41 40 201 2 1011001 -400
42 41 301 1 Lee Wait... The main power of this CPF requires a special ID to access... 2
43 42 203 1 0.25 600
44 43 203 2 0.25 -400
45 44 201 3 500163
46 45 301 1 "Nanny" Excuse me... 3
47 46 202 1 2
48 47 203 3 0.25 400
49 48 201 2 1031001 -400
50 49 301 1 Liv Oh... please come in. 2
51 50 301 1 "Nanny" I heard you mention the "CPF"? 3
52 51 301 1 Everyone Yes, and...?
53 52 202 2
54 53 203 3 0.25
55 54 301 1 "Nanny" I have an important log that is related to it, but I require a human to grant access. 3
56 55 401 1 211
57 56 301 1 Data log: Year ■, Day ■. Will you... will you help me? I can't hold on for much longer... My child... please. End my suffering...
58 57 301 1 Data log: Year ■, Day ■. Identification edited with external authorization. New relationship: Mother.
59 58 202 1 2 3
60 59 201 1 1031001 14
61 60 301 1 Liv So before this mother died, she asked the caretaker android to take care of her child and also authorized her to do so. But the child's authorization... she died before she could. 1
62 61 201 2 1021001 3 -600
63 62 301 1 Lucia That's why he was staring at the picture in the frame... 2
64 63 201 3 1091001 600
65 64 301 1 Bianca He recognized it as his mother... 3
66 65 301 1 Everyone ... 1 2 3
67 66 301 1 Data log: Year ■, Day ■. Chip authorization complete for reactivation of CPF in Area 202.
68 67 301 1 Data log: Year ■, Day ■. Shockwave generator will reach resonance two hours after CPF reactivation.
69 68 301 1 Liv But... doesn't this mean that... after the activation... 1
70 69 202 1 2 3
71 70 201 1 1011001 10
72 71 301 1 Lee That's right... the androids won't be able to get out of the EM blast in time. They'll all be deactivated... 1
73 72 301 1 Everyone ...
74 73 203 1 0.25 400
75 74 201 2 500127 -400
76 75 301 1 Sophia That explains the coils and parts we saw along the way: they were for the frequency converters of the electric shielding. 2
77 76 301 1 Lee That's the reason why the closer we got to the CPF, the more loose parts we saw... 1
78 77 203 1 0.25 600
79 78 203 2 0.25 -600
80 79 201 3 500163
81 80 301 1 Mother My programming directive is to serve humans. Besides, this will remove painful memories for the child. That... is a good thing. 3
82 81 202 1 2 3
83 82 201 2 1021001 -400
84 83 301 1 Lucia According to our investigation... 2
85 84 201 3 1091001 400
86 85 301 1 Bianca According to our investigation, the control switches nearby and the related circuits have all been destroyed. 3
87 86 202 2 3
88 87 201 3 500127 400
89 88 301 1 Sophia And to activate the power, it requires... 3
90 89 201 2 1011001 -400
91 90 301 1 Lee All five caretaker androids here are required to activate it together. 2
92 91 203 3 0.25 600
93 92 203 2 0.25 -600
94 93 201 1 500164
95 94 301 1 Child Mommy, play with me! Let's play electricity tycoon! 1
96 95 202 1 2 3
97 96 201 1 500163
98 97 301 1 Mother Go to sleep, honey. I'll play with you when you wake up. We'll build a great tower together! 1
99 98 302 Is this all we can do? 99
100 99 202 1
101 100 201 1 1081001
102 101 401 1 206
103 102 301 1 Kamui Wow, this place is practically gamer heaven! Look at all these consoles— 1
104 103 302 Wait! Video game console... Hi-def output... Filter... Got it! 104
105 104 555 401 1 206
106 555 202 1
107 105 301 1 Everyone ?
108 106 201 2 1011001 -400
109 107 201 3 500127 400
110 108 301 1 Lee Gaming consoles... 2
111 109 301 1 Sophia Surely you don't mean... 3
112 110 302 Take the consoles apart. 990
113 990 302 And bring me all the motherboards from the abandoned equipment! 111
114 111 203 2 0.25 -600
115 112 203 3 0.25 600
116 113 201 1 1081001
117 114 301 1 Kamui Huh? Do we really have to take them apart? And here I was hoping to bring a couple limited editions home... 1
118 115 202 1
119 116 201 1 1091001
120 117 301 1 Bianca Commandant... what are you building? 1
121 118 202 1
122 119 203 2 0.25 -400
123 120 203 3 0.25 400
124 121 301 1 Sophia Gamepad... motherboard... wave filter! 3
125 122 301 1 Lee And a tuning lever! 2
126 123 302 That's it! 124
127 124 202 2 3
128 125 201 3 1031001 400
129 126 201 2 1021001 -400
130 127 301 1 Liv Sounds like something really cool. 3
131 128 301 1 Lucia I trust Commandant's judgment. 2
132 129 302 Clear the area and dig a pit. 130
133 130 302 Lee and Sophia. 991
134 991 302 You're in charge of building the frequency converter and control device. 131
135 131 302 Lucia and Bianca: hold off the Corrupted and corral them into the pit. 132
136 132 202 3
137 133 301 1 Lucia I'll be the rabbit. 2
138 134 201 3 1091001 400
139 135 301 1 Bianca I'll give you cover from the rear. 3
140 136 202 2 3
141 137 201 2 1011001 -400
142 138 201 3 500127 400
143 139 301 1 Lee After we activate the CPF, there will be gaps where the EM shockwaves are shielded... 2
144 140 301 1 Sophia Where we will quickly fall back to the business district, with the metal insulation panels? 3
145 141 302 Will that work? 142
146 142 202 2 3
147 143 201 1 500001
148 144 301 1 Celica Finally got through... Can you hear me? 1
149 145 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
150 146 302 When we're all out, Kamui will bring the rocks down on the passage! 147
151 147 301 1 Celica Looks like Commandant's got a plan! 1
152 148 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
153 149 301 1 Everyone Yep!
154 150 302 AniZhuanchangBegin ... 151
155 151 202 1
156 152 401 AniZhuanchangEnd 1 202
157 153 101 Assets/Product/Texture/Image/BgStory/BgStory20.jpg
158 154 301 1 After the caretaker androids turn on the main power source, the electromagnetic shockwaves are temporarily converted to harmless low-frequency waves. The attracted Corrupted linger around the orphanage.
159 155 302 Now, Kamui! 156
160 156 201 1 1081001 2
161 157 301 Kamui Here I go! 1
162 158 202 1
163 159 301 After several loud impacts, giant rocks come rolling down, blocking the path of the advancing Corrupted.
164 160 302 AniZhuanchangBegin Retreat 161
165 161 301 AniZhuanchangEnd With a thunderous infrasound wave, the area around the CPF's power source begins to shake violently. The Corrupted in the vicinity are all shut down in an instant.
166 162 201 1 1021001 9
167 163 301 1 Lucia Take my hand! 1
168 164 301 1 Commandant !
169 165 301 AniZhuanchangBegin 1 Narrowly avoiding a pothole, I grab Lucia's hand and we tumble, arms around each other, into cover.
170 166 202 1
171 167 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
172 168 201 1 1031001 7
173 169 401 1 210
174 170 301 AniZhuanchangEnd 1 Liv Did... did it work? 1
175 171 202 1
176 172 201 1 1081001 2
177 173 301 1 Kamui Duh! How could it not! 1
178 174 201 2 1011001 10 -400
179 175 301 1 Lee This guy sure comes in handy. 2
180 176 202 1
181 177 201 3 500127 400
182 178 301 1 Sophia New speed record for circuit board soldering achieved. 3
183 179 203 2 0.25 -600
184 180 203 3 0.25 600
185 181 201 1 1091001
186 182 301 1 Bianca Scopes are clear of Corrupted too. 1
187 183 202 1 2 3
188 184 201 1 500001
189 185 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
190 186 301 1 Celica Well done, everyone! 1
191 187 301 1 Celica So where's Commandant and Lucia? 1
192 188 202 1
193 189 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
194 190 201 1 1021001 6
195 191 301 1 Lucia Froggie... (pinching my arm) 1
196 192 301 1 Commandant Uh... send a supply pod immediately. Lucia need a vital fluid transmission now.
197 193 202 1
198 194 201 1 500163
199 195 301 1 "Mother" Rockabye, baby... 1
200 196 301 1 In unison, the mothers begin singing a soft lullaby. The streetlamps, with the power reset, gradually dim.
201 197 301 1 Just like every bedtime story—
202 198 301 1 AniZhuanchangBegin 1 —they all lived happily ever after.
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T<EFBFBD>?05WI<57>hSWf<><66>{<7B><1E><><EFBFBD><EFBFBD>5<><35>pu<70><75><EFBFBD>(bW<1A>n11\Y W<><57>EO<45><4F>O<EFBFBD>ñ<EFBFBD>,|<7C><>n<EFBFBD><6E>w<>K<EFBFBD><4B> <20>~<7E><><EFBFBD>"<22><>W<57><EEB8A8><0E> <0C><><EFBFBD>k<EFBFBD><6B><EFBFBD><<3C><<3C><><EFBFBD>t
dy>n<> <1F>;<3B><><EFBFBD>W<>h{R<><52>$<24>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 202
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Wow, this place is massive! I didn't know there's a whoppin' fortress here on the sea! 2
6 6 301 1 Watanabe Don't rock the boat... 3
7 7 301 1 Seeing that he can't get Nanami to listen, Watanabe turns to the rest of you, who are sorting out equipment.
8 8 301 1 Watanabe ...Who put her on this op? 3
9 9 201 1 1031001
10 10 301 1 Liv No idea how she even found us... 1
11 11 202 1
12 12 301 1 Nanami I heeaarrd you! You guys are badmouthing Nanami, aren't you? 2
13 13 302 Sorry 14 We weren't doing anything of the sort
14 14 16 301 1 Nanami I'm still mad... but since it's you, Commandant... I'll let it slide! 2
15 15 16 301 1 Nanami I heard it, though! Nanami reserves the right to punish Commandant 【kuroname】 how Nanami sees fit! 2
16 16 301 AniZhuanchangBegin 1 Watanabe Shh, quiet down. We're almost there. 3
17 17 202 2 3
18 18 301 AniZhuanchangEnd 1 The speedboat comes to a halt next to a rock close to the fortress base. 16
19 19 201 2 1101001 -400
20 20 201 3 500005 400
21 21 301 1 Watanabe Here is fine. Thank you. 2
22 22 301 1 Forsaken What Watanabe-San asks, we fulfill! 3
23 23 301 1 Forsaken You were the one who put an end to our seventeen-year civil war, after all! 3
24 24 301 1 Watanabe Just doing my job, son. 2
25 25 301 1 Watanabe We are all descendants of the soldiers in the old days. The dead don't hold grudges, so neither do we. 2
26 26 301 1 Watanabe Those things that used to differentiate soldiers from each other... uniforms, titles, callsigns... they no longer exist. 2
27 27 301 1 Watanabe The soldiers of this era... we fight together, for a common cause. 2
28 28 301 1 Forsaken We descendants of the Forsaken shall work our hardest to achieve Mr. Watanabe's goal! 3
29 29 301 AniZhuanchangBegin 1 Watanabe ...Hmm. Remember to come pick us up in two days. 2
30 30 202 2 3
31 31 201 2 1011001 -400
32 32 201 3 1101001 400
33 33 301 AniZhuanchangEnd 1 Lee I thought it looked colossal from the distance. But now that we're getting closer— 2
34 34 301 1 Lee The size of it is truly intimidating... 2
35 35 301 1 Watanabe Wouldn't be a doomsday fortress built in the post-Pandemic Age if it didn't have a decent size. 3
36 36 301 1 Watanabe It's different from doomsday fortresses built during the world wars or the cold war era. 3
37 37 301 1 Watanabe The doomsday fortresses built during the Post-Pandemic Age were always designed so that the inhabitants never had to leave if they didn't want to. The owner probably spent lots of money on it. 3
38 38 201 1 1031001
39 39 301 1 Liv But I don't see anyone in there. 1
40 40 202 1
41 41 301 1 Watanabe Yeah. In the fortress, people could have hidden away from the Punishing Virus... 3
42 42 301 1 Watanabe ...The only thing they couldn't hide from was conscription. Besides, the location of this fortress is perfect. With a pair of binoculars, you could surveil the entire bay. 3
43 43 201 1 1111001
44 44 301 1 Karenina Yeah. When times are tough, humans are worse than any calamity. 1
45 45 202 1
46 46 301 1 Watanabe Anyway, we need to find a way inside. 3
47 47 301 1 Watanabe If we want to get into the fortress, we must get through the "counteractive corridors" on the outside. 3
48 48 301 1 Watanabe For an attacker to invade, they would first have to find the fortress' weak points in the counteractive corridors, which are riddled with hardpoints. 3
49 49 301 1 AniZhuanchangBegin 1 Watanabe The hardpoints should no longer be in use, but... expect lots of roaming Corrupted. 3

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@@ -0,0 +1,50 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 202
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Wow, this place is massive! I didn't know there's a whoppin' fortress here on the sea! 2
6 6 301 1 Watanabe Don't rock the boat... 3
7 7 301 1 Seeing that he can't get Nanami to listen, Watanabe turns to the rest of you, who are sorting out equipment.
8 8 301 1 Watanabe ...Who put her on this op? 3
9 9 201 1 1031001
10 10 301 1 Liv No idea how she even found us... 1
11 11 202 1
12 12 301 1 Nanami I heeaarrd you! You guys are badmouthing Nanami, aren't you? 2
13 13 302 Sorry 14 We weren't doing anything of the sort
14 14 16 301 1 Nanami I'm still mad... but since it's you, Commandant... I'll let it slide! 2
15 15 16 301 1 Nanami I heard it, though! Nanami reserves the right to punish Commandant 【kuroname】 how Nanami sees fit! 2
16 16 301 AniZhuanchangBegin 1 Watanabe Shh, quiet down. We're almost there. 3
17 17 202 2 3
18 18 301 AniZhuanchangEnd 1 The speedboat comes to a halt next to a rock close to the fortress base. 16
19 19 201 2 1101001 -400
20 20 201 3 500005 400
21 21 301 1 Watanabe Here is fine. Thank you. 2
22 22 301 1 Forsaken What Watanabe-San asks, we fulfill! 3
23 23 301 1 Forsaken You were the one who put an end to our seventeen-year civil war, after all! 3
24 24 301 1 Watanabe Just doing my job, son. 2
25 25 301 1 Watanabe We are all descendants of the soldiers in the old days. The dead don't hold grudges, so neither do we. 2
26 26 301 1 Watanabe Those things that used to differentiate soldiers from each other... uniforms, titles, callsigns... they no longer exist. 2
27 27 301 1 Watanabe The soldiers of this era... we fight together, for a common cause. 2
28 28 301 1 Forsaken We descendants of the Forsaken shall work our hardest to achieve Mr. Watanabe's goal! 3
29 29 301 AniZhuanchangBegin 1 Watanabe ...Hmm. Remember to come pick us up in two days. 2
30 30 202 2 3
31 31 201 2 1011001 -400
32 32 201 3 1101001 400
33 33 301 AniZhuanchangEnd 1 Lee I thought it looked colossal from the distance. But now that we're getting closer— 2
34 34 301 1 Lee The size of it is truly intimidating... 2
35 35 301 1 Watanabe Wouldn't be a doomsday fortress built in the post-Pandemic Age if it didn't have a decent size. 3
36 36 301 1 Watanabe It's different from doomsday fortresses built during the world wars or the cold war era. 3
37 37 301 1 Watanabe The doomsday fortresses built during the Post-Pandemic Age were always designed so that the inhabitants never had to leave if they didn't want to. The owner probably spent lots of money on it. 3
38 38 201 1 1031001
39 39 301 1 Liv But I don't see anyone in there. 1
40 40 202 1
41 41 301 1 Watanabe Yeah. In the fortress, people could have hidden away from the Punishing Virus... 3
42 42 301 1 Watanabe ...The only thing they couldn't hide from was conscription. Besides, the location of this fortress is perfect. With a pair of binoculars, you could surveil the entire bay. 3
43 43 201 1 1111001
44 44 301 1 Karenina Yeah. When times are tough, humans are worse than any calamity. 1
45 45 202 1
46 46 301 1 Watanabe Anyway, we need to find a way inside. 3
47 47 301 1 Watanabe If we want to get into the fortress, we must get through the "counteractive corridors" on the outside. 3
48 48 301 1 Watanabe For an attacker to invade, they would first have to find the fortress' weak points in the counteractive corridors, which are riddled with hardpoints. 3
49 49 301 1 AniZhuanchangBegin 1 Watanabe The hardpoints should no longer be in use, but... expect lots of roaming Corrupted. 3
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$<24><>ƍ<EFBFBD>eteF@<40>#<23><><EFBFBD>+<2B>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"Ncirxj<>w<EFBFBD><77><EFBFBD><EFBFBD><10>V<EFBFBD>ź@<40>r<EFBFBD><72>[ʝ?<3F><><EFBFBD><1A>k<EFBFBD>&<26><><EFBFBD>\Tex<65>8<EFBFBD><38>Ά0<><30>'<27>`OpF<70>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Ha, we're finally through! 2
6 6 301 1 Nanami All these twists and turns... so annoying! And there's a whole bunch of Corrupted to beat up around every corner! 2
7 7 301 1 Watanabe Why are you in such a hurry? We need to take it slow. 3
8 8 301 1 Nanami I—Hey, wait, what's that glittering over there? 2
9 10 301 1 You glance towards where Nanami is pointing and see an old, battered supply crate, with something glinting nailed onto it.
10 11 301 1 It's a note... written on a chocolate wrapper.
11 12 301 1 Note [The King's Diary #12]
12 13 301 1 Note Those jerkwads who stole my kingdom are finally gone! At least it looks like it...
13 14 301 1 Note They must've brought my old man and my mom with 'em. Eh, I was tired of them telling me what to do anyways!
14 15 301 1 Note Next, I gotta bring some weapons and search around the fort to make sure they didn't leave too many guards around.
15 16 201 1 1021001
16 17 301 1 Lucia What's this? 1
17 18 202 1
18 19 201 1 1011001
19 20 301 1 Lee Looks like whoever lived here left a note. 1
20 21 202 1
21 22 301 1 Nanami Anyone home...? And alive...? 2
22 23 302 No idea. 24
23 24 301 1 Watanabe Yeah... Guess we'll have to continue searching. 3
24 25 301 1 Watanabe There's still a long way to go before we reach the actual interior of the fortress. 3
25 26 301 1 AniZhuanchangBegin 1 ?

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@@ -0,0 +1,26 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Ha, we're finally through! 2
6 6 301 1 Nanami All these twists and turns... so annoying! And there's a whole bunch of Corrupted to beat up around every corner! 2
7 7 301 1 Watanabe Why are you in such a hurry? We need to take it slow. 3
8 8 301 1 Nanami I—Hey, wait, what's that glittering over there? 2
9 10 301 1 You glance towards where Nanami is pointing and see an old, battered supply crate, with something glinting nailed onto it.
10 11 301 1 It's a note... written on a chocolate wrapper.
11 12 301 1 Note [The King's Diary #12]
12 13 301 1 Note Those jerkwads who stole my kingdom are finally gone! At least it looks like it...
13 14 301 1 Note They must've brought my old man and my mom with 'em. Eh, I was tired of them telling me what to do anyways!
14 15 301 1 Note Next, I gotta bring some weapons and search around the fort to make sure they didn't leave too many guards around.
15 16 201 1 1021001
16 17 301 1 Lucia What's this? 1
17 18 202 1
18 19 201 1 1011001
19 20 301 1 Lee Looks like whoever lived here left a note. 1
20 21 202 1
21 22 301 1 Nanami Anyone home...? And alive...? 2
22 23 302 No idea. 24
23 24 301 1 Watanabe Yeah... Guess we'll have to continue searching. 3
24 25 301 1 Watanabe There's still a long way to go before we reach the actual interior of the fortress. 3
25 26 301 1 AniZhuanchangBegin 1 ?
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory81.jpg
4 3 3 201 2 1041001 -400
5 4 4 201 3 1101001 400
6 5 5 301 DialogEnable 1 Nanami Ha, we're finally through! 2
7 6 6 301 1 Nanami All these twists and turns... so annoying! And there's a whole bunch of Corrupted to beat up around every corner! 2
8 7 7 301 1 Watanabe Why are you in such a hurry? We need to take it slow. 3
9 8 8 301 1 Nanami I—Hey, wait, what's that glittering over there? 2
10 9 10 301 1 You glance towards where Nanami is pointing and see an old, battered supply crate, with something glinting nailed onto it.
11 10 11 301 1 It's a note... written on a chocolate wrapper.
12 11 12 301 1 Note [The King's Diary #12]
13 12 13 301 1 Note Those jerkwads who stole my kingdom are finally gone! At least it looks like it...
14 13 14 301 1 Note They must've brought my old man and my mom with 'em. Eh, I was tired of them telling me what to do anyways!
15 14 15 301 1 Note Next, I gotta bring some weapons and search around the fort to make sure they didn't leave too many guards around.
16 15 16 201 1 1021001
17 16 17 301 1 Lucia What's this? 1
18 17 18 202 1
19 18 19 201 1 1011001
20 19 20 301 1 Lee Looks like whoever lived here left a note. 1
21 20 21 202 1
22 21 22 301 1 Nanami Anyone home...? And alive...? 2
23 22 23 302 No idea. 24
24 23 24 301 1 Watanabe Yeah... Guess we'll have to continue searching. 3
25 24 25 301 1 Watanabe There's still a long way to go before we reach the actual interior of the fortress. 3
26 25 26 301 1 AniZhuanchangBegin 1 ?

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 202
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory75.jpg
3 3 201 2 1021001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Lucia ...A defensive wall? 2
6 6 301 1 Watanabe And not just one. 3
7 7 301 1 This part is just the light refraction layer... around 20 centimeters thick.
8 8 302 W-wait... 9
9 9 302 20... centimeters? 10
10 10 202 2
11 11 201 2 1011001 -400
12 12 301 1 Lee & Watanabe Yeah, to prevent direct penetration from railguns or other similar ordnance. 2
13 13 301 1 Lee & Watanabe ...? 2
14 14 301 1 Lee There's more: the armor layer, blast-proof layer, second armor layer, utility layer, reactive armor, auxiliary blast-proof layer, aux reactive armor... 2
15 15 301 1 Watanabe The actual core compartment would probably be... some 20 meters below. 3
16 17 302 So... 18
17 18 302 Please tell me... 19
18 19 302 ...we're not digging our way down. 20
19 20 301 1 Watanabe I'm not sure what led you to this conclusion, but the elevator is right there. 3
20 21 301 1 Watanabe If the elevator doesn't work, we can just go down via the maintenance staircase. 3
21 22 302 Well don't I feel better... 23
22 23 202 2 3
23 24 201 1 1111001
24 25 301 1 Well, if we want to use the elevator—or even the stairs— 1
25 26 301 1 AniZhuanchangBegin 1 We'll have to get through those things first. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 1 202
3 2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory75.jpg
4 3 3 201 2 1021001 -400
5 4 4 201 3 1101001 400
6 5 5 301 DialogEnable 1 Lucia ...A defensive wall? 2
7 6 6 301 1 Watanabe And not just one. 3
8 7 7 301 1 This part is just the light refraction layer... around 20 centimeters thick.
9 8 8 302 W-wait... 9
10 9 9 302 20... centimeters? 10
11 10 10 202 2
12 11 11 201 2 1011001 -400
13 12 12 301 1 Lee & Watanabe Yeah, to prevent direct penetration from railguns or other similar ordnance. 2
14 13 13 301 1 Lee & Watanabe ...? 2
15 14 14 301 1 Lee There's more: the armor layer, blast-proof layer, second armor layer, utility layer, reactive armor, auxiliary blast-proof layer, aux reactive armor... 2
16 15 15 301 1 Watanabe The actual core compartment would probably be... some 20 meters below. 3
17 16 17 302 So... 18
18 17 18 302 Please tell me... 19
19 18 19 302 ...we're not digging our way down. 20
20 19 20 301 1 Watanabe I'm not sure what led you to this conclusion, but the elevator is right there. 3
21 20 21 301 1 Watanabe If the elevator doesn't work, we can just go down via the maintenance staircase. 3
22 21 22 302 Well don't I feel better... 23
23 22 23 202 2 3
24 23 24 201 1 1111001
25 24 25 301 1 Well, if we want to use the elevator—or even the stairs— 1
26 25 26 301 1 AniZhuanchangBegin 1 We'll have to get through those things first. 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory75.jpg
3 3 201 1 1021001
4 4 301 DialogEnable 1 Lucia The path is clear now! 1
5 5 202 1
6 6 201 1 1101001
7 7 301 1 Watanabe Get inside! 1 3
8 8 301 1 Once you all make it into the stairwell, Watanabe secures the airlock. 3
9 9 301 1 Watanabe This should keep them busy for a while. 1
10 10 301 AniZhuanchangBegin 1 Watanabe Let's go. The elevator might not work, but surely the stairs will be fine. 1
11 11 202 1 3
12 12 201 1 1041001
13 13 301 AniZhuanchangEnd 1 Nanami Commandant, d'you think we'll find the "King" down there? 1
14 14 302 What do you think, Nanami? 15 It doesn't seem that simple to me.
15 15 18 301 1 Nanami No matter who it is, I kinda feel bad for him. I hope we can get him out of there... 1
16 16 17 301 1 Nanami Right? Nanami thinks so too! 1
17 18 502 AniZhuanchangBegin
18 19 201 1 1101001
19 20 301 AniZhuanchangEnd 1 Watanabe Here we are... This is the door. 1
20 21 301 1 Watanabe The heart of the fortress should be on the other side of the door. 1
21 22 302 AniZhuanchangBegin Is the CPF really all the way down here? 23
22 23 301 AniZhuanchangEnd 1 Watanabe In a doomsday fortress, you don't need to worry about the virus outside. The CPF would therefore be somewhere inside. 1
23 24 301 1 Watanabe All right, I'm not sure if it's safe on the other side of the door. You all should back up... 1
24 25 301 1 Watanabe twists the heavy handle with force. A whoosh of air rushes through the airlock gap.
25 26 301 1 As the airlock door slowly opens in front of you, you are greeted by a blinding flash, followed quickly by the sound of explosions.
26 27 301 1 Watanabe Down! 1
27 28 301 1 You all drop to the ground, trying to evade whatever weapons that will come flying at you.
28 29 301 1 ...
29 30 301 1 ...
30 31 301 1 ...?
31 32 301 1 The crackle of weapons fire never comes.
32 33 301 1 Watanabe ...Up you get. Looks like it was a bluff. 1
33 34 301 1 You all stand up slowly to see spent firecrackers , and... a graffitied wall.
34 35 202 1
35 36 201 2 1041001 -400
36 37 201 3 1011001 400
37 38 301 1 Nanami "All ye who tread upon the domain of the King... This is your punishment!" 2
38 39 301 1 Lee What a childish thing to say... 3
39 40 301 1 AniZhuanchangBegin 1 Nanami Nanami doesn't think the King is so good anymore! 2
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<EFBFBD>@qw<71>/ -<2D>P <20><14>J<EFBFBD>w<EFBFBD>!8<><38>V(<28>X<EFBFBD>K<EFBFBD>F >]<5D>3 k<><6B><EFBFBD><EFBFBD>}<15>Gd͈`<60><><1A>۳gG<67>^Xb<58><62><EFBFBD><EFBFBD>ã'<27>yj<79>ǒ]<5D><>;<3B><><EFBFBD><EFBFBD>&"{xS<78><53>꽀7qA<71><41>4w<34>o<EFBFBD><6F>;<3B><>݋u<07><>;Vұdo<64>ܤ%Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 2 1101001 -400
4 4 201 3 1021001 400
5 5 301 DialogEnable 1 Watanabe Bingo. 2
6 6 301 1 Watanabe It's a quick reaction passageway. The CPF can't be that far away. 2
7 7 302 Alert passageway? 8
8 8 301 1 Watanabe The alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures. 2
9 9 301 1 Watanabe Now that we're at the alert passageway, we should be close to the owner's room. 2
10 10 301 1 Watanabe The owner would probably want the CPF—the thing most crucial to survival—as close to them as possible. 2
11 11 301 1 Lucia Let's move, then. 3
12 12 301 1 Lucia We've gotten this far after all. 3
13 13 301 1 Watanabe We've deactivated over thirty traps on our way... but none of them are deadly. 2
14 14 301 1 Watanabe Either this "King" is going easy on us... or these traps are all he has. 2
15 15 301 1 Lucia The "King" isn't the only thing trying to stop us. 3
16 16 301 1 AniZhuanchangBegin 1 Watanabe True, that... let's get this over with. 2

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 2 1101001 -400
4 4 201 3 1021001 400
5 5 301 DialogEnable 1 Watanabe Bingo. 2
6 6 301 1 Watanabe It's a quick reaction passageway. The CPF can't be that far away. 2
7 7 302 Alert passageway? 8
8 8 301 1 Watanabe The alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures. 2
9 9 301 1 Watanabe Now that we're at the alert passageway, we should be close to the owner's room. 2
10 10 301 1 Watanabe The owner would probably want the CPF—the thing most crucial to survival—as close to them as possible. 2
11 11 301 1 Lucia Let's move, then. 3
12 12 301 1 Lucia We've gotten this far after all. 3
13 13 301 1 Watanabe We've deactivated over thirty traps on our way... but none of them are deadly. 2
14 14 301 1 Watanabe Either this "King" is going easy on us... or these traps are all he has. 2
15 15 301 1 Lucia The "King" isn't the only thing trying to stop us. 3
16 16 301 1 AniZhuanchangBegin 1 Watanabe True, that... let's get this over with. 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 1 1021001
4 4 201 2 1011001 -600
5 5 201 3 1101001 600
6 6 301 DialogEnable 1 Lucia Clear! 1
7 7 301 1 Lee All clear over here! 2
8 8 301 AniZhuanchangBegin 1 Watanabe The CPF casing is open! Come take a look! 3
9 9 202 1 2 3
10 10 201 1 500127
11 11 301 AniZhuanchangEnd 1 Sophia Status... green. This CPF is in remarkably good condition. 1
12 12 301 1 Sophia It should reactivate in no time. 1
13 13 302 You're good at this, Sophia. 14
14 14 301 1 Sophia The CPF we have in Asslam breaks a lot... 1
15 15 301 1 Sophia ...At least since Chief Andre's been gone. 1
16 16 302 ... 17
17 17 301 1 Sophia No matter. With the help of Babylonia, Asslam has received enough parts now. 1
18 18 301 1 Sophia No need to worry. 1
19 19 202 1
20 20 201 2 1041001 -400
21 21 201 3 1081001 400
22 22 301 1 Nanami Oooh—! 2
23 23 302 ? 24
24 24 301 1 Kamui Oh my—! Get over here, guys! 3
25 25 301 1 Nanami Kamui, yooo, get a load of this! 2
26 26 301 1 Kamui Ohmygod ohmygod ohmygod! Is this the— 3
27 27 301 1 Nanami —The Mogpal Combat Bible! The limited edition director's cut, too! 2
28 28 301 1 Kamui Ooh! And there's a... Knight Weapon Complex BRM-16 model gun! And metal!! 3
29 29 302 Put the toy gun down, Kamui... 30
30 30 302 Fox in a henhouse, indeed... 31
31 31 301 1 Guess it's better to let these two enjoy their new toys.
32 32 201 1 1021001
33 33 301 1 Lucia Commandant, over here. 1
34 34 301 AniZhuanchangBegin 1 ?
35 35 202 1 2 3
36 36 301 AniZhuanchangEnd 1 The tip of Lucia's blade points at a dead body spread-eagle on the ground, already stiff.
37 37 201 1 1021001
38 38 201 2 1011001 -600
39 39 201 3 1031001 600
40 40 301 1 Lucia Probably dead for a while. Must have starved to death. 1
41 41 301 1 Lee This must be the "King". How did he end up like this? 2
42 42 301 1 Liv I heard that humans could develop hallucinations when extremely hungry. They could see things that don't exist. 3
43 43 302 The King... 44
44 44 302 ...trapped in his own kingdom. 45
45 45 301 1 AniZhuanchangBegin 1 Lee ...I'll contact Babylonia and tell them that it's all clear here. 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory99.png
3 3 301 DialogEnable Southwood Road...
4 4 301 Less than a thousand kilometers from Kowloong Metropolis.
5 5 301 It was a scantily populated seaside area even back in its heyday, nothing compared to the major East Asian cities.
6 6 301 What interest could the President have in this place?
7 7 201 1 500154
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
9 9 301 1 Pilot "Cabin, this is Mother Swan-2. We are approaching Southwood Road FOB (forward operating base) temporary runway." 1
10 10 302 Roger. 11
11 11 301 AniZhuanchangBegin ...Looks like it's not the time to read through files.
12 12 202 1
13 13 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
14 14 101 Assets/Product/Texture/Image/BgStory/Bgstory1.jpg
15 15 201 1 500019
16 16 301 AniZhuanchangEnd 1 Construct Babylonia Support Force, codename "Abyss E3714". Identify yourself. 1
17 17 302 Identify yourself 18
18 18 301 Construct Verifying... Verification successful. Babylonia Task Force, 【kuroname】, Mission E-A-3317. 1
19 19 301 Construct Mission briefing commences in: 33 minutes, 14 seconds. Location: Tent 4. 1
20 20 301 After the conversation—obviously a template—the service Construct stalks off.
21 21 301 AniZhuanchangBegin ...Eh, saved me a lot of trouble.
22 22 202 1
23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory4.jpg
24 24 201 1 500028
25 25 301 AniZhuanchangEnd 1 Task Force The briefing will begin now. 1
26 26 301 Task Force I am the leader of task force "Dodo"—don't ask about the name. None of your concern. 1
27 27 301 Task Force I'm just here to hand over the details and access to Mission E-A-3317 to you. 1
28 28 302 ? 29
29 29 301 Task Force All right, enough chitchat. 1
30 30 301 Task Force Next, I will be going over the mission details and handing over the base supplies and command authority of the Support Force. 1
31 31 301 You can read about the situation at Southwood Road in the file. If I have to describe it... due to certain necessities of the post-pandemic generation, the place is not exactly abandoned.
32 32 302 I knew it. 39 ? 33
33 33 301 Task Force Didn't even read the file, huh? 1
34 34 301 Task Force This section was shared by two major East Asian cities—that is to say, before the pandemic, it was pretty much no man's land. 1
35 35 301 Task Force When the pandemic happened, the two major cities exiled the incurable humans and possibly infected mechanoids to this area. 1
36 36 301 Task Force As you know, "humane treatment" is usually reserved only for humans. 1
37 37 301 Task Force Still, what they called "humane treatment" was simply to offer the incurable humans rations and ammunition enough to last them four lifetimes. 1
38 38 301 Task Force Back then, "Arcadia" had priority over everything. 1
39 39 301 Task Force ...Anyway, let's not waste time talking about this. Let's move on to the transfer process— 1
40 40 301 [Verification successful. Mission Commander: 【kuroname】]
41 41 301 Task Force My mission is done here. I suggest that you find an excuse to get rid of this ticking time bomb as soon as you can. 1
42 42 551 301 AniZhuanchangBegin 1 Task Force Nothing good will come out of it, trust me. 1
43 551 43 202 1 1
44 43 301 AniZhuanchangEnd An hour after I landed and finished with the procedures, the Gray Raven transportation craft arrives and lands, following the laser guidance signals.
45 44 201 1 1111001
46 45 301 1 Karenina Commandant! I bet you've added me to the team because there's something Lucia can't handle alone, haven't you? 1
47 46 203 1 0.25 400
48 47 201 2 500026 -400
49 48 301 1 Lee Move to the side, Karenina. You're in the way of the Support Force. 2
50 49 202 1
51 50 201 3 500166 400
52 51 301 1 Lucia Technically speaking, it's true that there's something I can't handle, but the main reason is— 3
53 52 302 —Sophia was on vacation. 53 —Karen's in the Engineering Force. 53
54 53 301 Lucia ...That's right. 3
55 54 202 2
56 55 201 2 1111001 -400
57 56 301 1 Karenina Tch, whatever... truth is that Lucia can't do it on her own! 2
58 57 202 2 3 1
59 58 201 1 1031001
60 59 301 1 Liv Um... 1
61 60 302 Yes, Liv? 61
62 61 301 1 Liv Can we... chat after we've reached the target? 1
63 62 552 302 AniZhuanchangBegin You're right. 552
64 552 63 202 1 1
65 63 101 Assets/Product/Texture/Image/BgStory/BgStory19.jpg
66 64 201 2 500166 -400
67 65 201 3 500026 400
68 66 301 AniZhuanchangEnd 1 Lucia ... 2
69 67 301 1 Lee ... 3
70 68 202 2 3
71 69 201 1 1111001
72 70 301 1 Karenina What... was... that...? 1
73 71 553 301 Karenina What fresh hell is this? 1
74 553 72 202 1 1
75 72 301 Countless tents and mud stoves surround the gigantic, battered manmade structure.
76 73 301 However, the supposed inhabitants of these tents are nowhere in sight.
77 75 201 1 500026
78 76 302 Lee. 77
79 77 301 Lee No need to investigate. I show no heat signals from the tents. 1
80 78 302 What about anti-infrared outfits? 79
81 79 301 Lee Even if they wore those, there would still be movement detectable to ten-thousandth of an inch. There's nothing. 1
82 80 301 Therefore, there are no humans in the tents—at least not live ones.
83 81 302 Corpses? 82
84 82 301 Lee Liv, air and soil analysis, please. 1
85 83 203 1 0.25 400
86 84 201 2 1031001 -400
87 85 301 1 Liv On it. 2
88 86 301 1 Liv ...No human organic elements have been detected in either the soil or the air. 2
89 87 302 Strange. 88
90 88 301 According to the files, over a thousand scavengers from cities including 015, 049, 063 and more live here.
91 89 302 Lee. 90
92 90 301 Lee Scanning the large structure surrounded by the tents. 1
93 91 301 Lee Multiple—no—a swarm of Corrupted signals detected. 1
94 92 302 What about humans? 93
95 93 301 Lee ...None. 1
96 94 301 Liv No, there's one... 2
97 95 301 Liv As I'm a specialized prototype customized by Star of Life, my Inver-Device is slightly better at detecting life signs. 2
98 96 302 Where is it? 97
99 97 301 Liv immediately syncs the marked location on her holo-map to her terminal.
100 98 302 So... 99
101 99 302 Let's move out. 100
102 100 301 1 AniZhuanchangBegin Everyone Roger! 1 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
3 3 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 3
4 4 301 ??? Yet another day...
5 5 301 ??? What day is it today?
6 6 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab
7 7 301 A tiny, dirty finger reaches out, scratching a scar onto the burnt wall.
8 8 301 In truth, she no longer remembers what day it is. Hunger and terror work wonders in shattering a child's thoughts and memories.
9 9 301 "Once the CPF is activated, we'll be back." Someone said this to her, but who was it? Her father? Her uncle?
10 10 301 She despises herself for not being able to keep the time... And the Corrupted that would sometimes stumble upon her always gave her quite the scare.
11 11 301 She only knows that today is the "third day", but she has no way of knowing how many "third days"have passed before it, lost in memory.
12 12 301 She despises herself so much that she could just die. Dying sounds good right now.
13 13 301 All the gilded stories her Grandpa told her of mankind's Golden Age aren't enough to cover up the rust of the scavenger's life she leads during the end of days.
14 14 301 Can mankind ever claw its way back to the Golden Age? Or at least a time when the CPFs still worked like they should?
15 15 301 Those inimitable, intricate machines... We only remember the extent of their contribution when they stop working.
16 16 301 Maybe I should just die. No one can fix the CPFs anyway.
17 17 301 Maybe I should just die. No one will give me hope anyway.
18 18 301 Maybe I should just die. No one will come and save me anyway.
19 19 301 If I charge out this barricade, I can die.
20 20 301 If I—
21 21 301 ??? Ahhhhhhhh!
22 22 201 2 500026 -400
23 23 201 3 1031001 400
24 24 301 1 Lee Commandant, over here! 2
25 25 301 1 Liv Please don't go— 3
26 26 202 2 3
27 27 301 Shadows dance in front of her eyes, obscuring her vision.
28 28 301 She charges headlong into the shadows!
29 29 201 1 500166
30 30 301 1 Lucia ...Commandant! 1
31 31 202 1
32 32 301 Plop.
33 33 301 AniZhuanchangBegin Like falling forward into a soft bed of quilt, she faints.
34 34 301 AniZhuanchangEnd After Liv performs a quick check, the team moves the girl, who had charged right into our arms, onto a cot.
35 35 201 2 500026 -400
36 36 201 3 1031001 400
37 37 301 1 Lee ...What now? 2
38 38 302 ...How is she? 39
39 39 301 1 Liv Malnutrition and severe sleep-deprivation contributed to her current state... 3
40 40 301 Liv ...But those aren't the main issue. 3
41 41 301 Liv rolls up the hem of the girl's pants. The wound on her leg oozes black blood, a typical symptom of the first stages of Punishing Virus infection.
42 42 302 (Turning on silent communication) 43
43 43 301 Does she have a chance?
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 3
45 45 301 Liv ...if we amputate in time. 3
46 46 301 It's that serious?
47 47 301 Liv Do you want the truth, Commandant? 3
48 48 301 Tell me.
49 49 301 Liv Amputation might be too late. 3
50 50 202 2
51 51 302 Lucia. 52
52 52 201 2 500166 -400
53 53 301 1 Lucia Yes. 2
54 54 302 Take her back to base. 55
55 55 301 Lucia What about you? 2
56 56 302 I'll look around. 57
57 57 551 301 Lucia ? 2
58 551 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 3
59 58 202 2 3
60 59 201 1 500026
61 60 301 1 Lee I see now. This girl doesn't look like she was living on her own in a den full of Corrupted. Someone probably left her here. 1
62 61 301 1 Lee Perhaps that someone is still around. 1
63 62 302 AniZhuanchangBegin Got it. 63
64 63 552 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
65 552 64 202 1
66 64 301 AniZhuanchangEnd I clumsily piece together the electromagnetic rifle and make sure that the tungsten steel cartridge is installed correctly.
67 65 301 ...It's been a long while since I last used what I learned in my first year at F.O.S. I'm getting rusty now... I'll have to start practicing like Chrome when I get back.
68 66 301 【kuroname】 What's the next exam on? Minesweeping in the bushes? Haggling with locals?
69 67 302 AniZhuanchangBegin I should proceed, either way. 68
70 68 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
71 69 301 AniZhuanchangEnd ...Found footprints and the track of something being dragged.
72 70 301 ...I thought we'd have to look further. Turns out it's not the case.
73 71 201 1 500166
74 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
75 73 301 1 Lucia We're on our way back, Commandant. 1
76 74 302 Roger. Syncing coordinates now. 75
77 75 301 Lucia Commandant, what are you doing there? 1
78 76 301 Lucia ...No, wait, I shouldn't have asked. 1
79 77 301 Lucia The team and I are en route. 1
80 78 302 1 AniZhuanchangBegin Alright.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory39.jpg
3 3 201 2 500166 -400
4 4 201 3 1031001 400
5 5 301 1 Lucia Commandant. 2
6 6 302 How is the girl? 7
7 7 301 1 Liv She's on the table. Hopefully in time... 3
8 8 202 2 3
9 9 302 Good. Come here, Lee. 10
10 10 201 1 500026
11 11 301 1 Lee ? 1
12 12 302 Look at this. 13
13 13 301 Lee Judging from the depth of the footprints and the tracks of the rickshaw... 1
14 14 301 "They can't be too far off"?
15 15 302 Looks like it. 16
16 16 301 Lee ...Babylonia, Babylonia, this is Gray Raven. 1
17 17 203 1 0.25 400
18 18 201 2 500001 -400
19 19 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
20 20 301 1 Celica Gray Raven, Babylonia. Quite rare for you call on a direct line. What is it? 2
21 21 301 Lee We're hoping you could retask a high-definition long-range telescope to this area. 1
22 22 301 Lee Map coordinates uploaded. 1
23 23 301 Celica What are you looking for? 2
24 24 301 Lee Heat signals and biological signals of uninfected beings or groups. 1
25 25 301 Celica Calibrating... 2
26 26 301 Celica Strange... the biological signals' coordinates are right on top of your own. 2
27 27 301 ...?
28 28 302 Alert! 29
29 29 301 Everyone ! 1 2
30 30 301 We may not know their exact position, but one thing's for sure: they have us surrounded.
31 31 301 With our Constructs, we can fight our way out, but that also means making enemies.
32 32 302 (Speak up about the little girl) 33
33 33 301 After a while, a figure appears from the shadows.
34 34 301 ??? ...Who exactly are you?
35 35 302 (Identify yourself) 36
36 36 301 ??? So the CPF... hasn't been reactivated yet?
37 37 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
38 38 202 2
39 39 203 1 0.25
40 40 301 Lee Not yet. 1
41 41 301 ??? Has the downtime been extended again...? [Beep]!
42 42 301 The man, clad in a tattered worker's outfit, slams a fist on the tiles nearby. If it were a human fist, it would definitely have hurt.
43 43 301 ??? Ly—I mean, the little girl... How is she?
44 44 203 1 0.25 400
45 45 201 2 1031001 -400
46 46 301 Liv Don't worry, I just spoke with the base. She survived the operation. 2
47 47 301 ??? Operation?
48 48 301 Liv The amputation. It's the only option for those infected by the Punishing Virus. 2
49 49 301 ??? ...
50 50 301 Liv We're very sorry. We didn't have a choice... 2
51 51 301 ??? I can accept that. It's a better outcome than death.
52 52 301 ??? I've seen them... Those who died from the Punishing Virus.
53 53 302 ... 54
54 54 301 ??? ...
55 55 301 Lee Can you explain more about that "reactivation" you mentioned? 1
56 56 301 ??? Sure. No loss to me anyway.
57 57 301 ??? As you can tell, we lived in that gigantic structure where you found Ly—I mean, the girl. Unfortunately the CPF there was often out of order.
58 58 301 ??? When the CPF did its job, we worked hard transporting rations and weapons out of the warehouse. Whenever it shut down, we'd have to face swarms of the Corrupted.
59 59 301 ??? The most recent downtime period lasted especially long. So one day, my daughter, Lyrie... she snuck into the buildings to look for food.
60 60 301 ??? On that very day, the Corrupted broke through our lines. We'd run out of ammo, so we had to leave everything and run...
61 61 301 ??? If you were telling the truth about the CPF not yet reactivating...
62 62 301 ??? All we could do was abandon all hope of returning, and carve out a living somewhere else before more of us starved.
63 63 302 (Explain your objective) 64
64 64 301 ??? ...Really?
65 65 302 Once we reactivate the CPF... 66
66 66 302 ...We'll contact you. 67
67 67 202 1 2
68 68 201 1 1111001
69 69 301 1 Karenina Yeah. Your daughter is still with us, so don't go anywhere! 1
70 70 301 Karenina She already lost a leg. She can't lose her dad too. 1
71 71 302 Let's move out. 72
72 72 301 1 AniZhuanchangBegin ??? ...
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<EFBFBD><EFBFBD>Lȁq<EFBFBD>۾><3E><>N<EFBFBD> c
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%N<> <16>F<EFBFBD>P/<2F>'<27><>uG]<5D><>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 3 302 Karenina. 4
4 4 201 1 1111001
5 5 301 1 Karenina Huh? 1
6 6 302 You can handle it, right? 7
7 7 301 Karenina Psh, what d'you mean, "can I handle it"? 1
8 8 301 Karenina No one but Karenina can handle this, is what you say! 1
9 9 301 Karenina takes apart the bottom shell of the CPF with practiced ease and gets down to work with the equipment at hand.
10 10 302 (Signal the stranger) 11
11 11 202 1
12 12 301 ??? ...Who's on this channel?
13 13 302 It's me. 14
14 14 301 ...Have you reactivated the CPF?
15 15 302 Soon 16
16 16 301 ??? ...So what does Babylonia plan to do with us?
17 17 301 ??? I dare say your cities won't have a place for us scavengers.
18 18 301 ??? It's fine, we're used to it. We do your dirty work, you give us your scraps. If there are no scraps, we wander and pick over the scraps that belong to the dead.
19 19 301 ??? You give us a fair price, we'll leave.
20 20 302 You misunderstand. 21
21 21 301 ??? ...?
22 22 302 Just, come back first. 23
23 23 302 We'll rebuild your homes. 24
24 24 301 ??? ...Why?
25 25 302 We need your support. 26
26 26 302 This deal sound fair to you? 27
27 27 301 ??? ...This can't be real.
28 28 301 ??? Besides the Forsaken that sometimes passed by, no one's...ever treated us like this.
29 29 301 ??? I can't bring myself to trust you.
30 30 302 It's okay. 31
31 31 302 You and your daughter... 32
32 32 302 AniZhuanchangBegin ...have the rest of your lives to learn to trust. 33
33 33 101 Assets/Product/Texture/Image/BgStory/Bgstory4.jpg
34 34 201 1 500028
35 35 301 AniZhuanchangEnd 1 Task Force I heard you liberated Southwood Road? 1
36 36 302 Pretty much. 37
37 37 301 Task Force You gotta be careful, then. 1
38 38 301 Task Force After all... the first time we liberated Southwood Road... we were as proud as you were. 1
39 39 302 ? 40
40 40 301 Task Force ...Nothing. My advice stands. 1
41 41 301 Task Force I still suggest you to get rid of this ticking time bomb as soon as you can. That is all. 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 3 302 Karenina. 4
4 4 201 1 1111001
5 5 301 1 Karenina Huh? 1
6 6 302 You can handle it, right? 7
7 7 301 Karenina Psh, what d'you mean, "can I handle it"? 1
8 8 301 Karenina No one but Karenina can handle this, is what you say! 1
9 9 301 Karenina takes apart the bottom shell of the CPF with practiced ease and gets down to work with the equipment at hand.
10 10 302 (Signal the stranger) 11
11 11 202 1
12 12 301 ??? ...Who's on this channel?
13 13 302 It's me. 14
14 14 301 ...Have you reactivated the CPF?
15 15 302 Soon 16
16 16 301 ??? ...So what does Babylonia plan to do with us?
17 17 301 ??? I dare say your cities won't have a place for us scavengers.
18 18 301 ??? It's fine, we're used to it. We do your dirty work, you give us your scraps. If there are no scraps, we wander and pick over the scraps that belong to the dead.
19 19 301 ??? You give us a fair price, we'll leave.
20 20 302 You misunderstand. 21
21 21 301 ??? ...?
22 22 302 Just, come back first. 23
23 23 302 We'll rebuild your homes. 24
24 24 301 ??? ...Why?
25 25 302 We need your support. 26
26 26 302 This deal sound fair to you? 27
27 27 301 ??? ...This can't be real.
28 28 301 ??? Besides the Forsaken that sometimes passed by, no one's...ever treated us like this.
29 29 301 ??? I can't bring myself to trust you.
30 30 302 It's okay. 31
31 31 302 You and your daughter... 32
32 32 302 AniZhuanchangBegin ...have the rest of your lives to learn to trust. 33
33 33 101 Assets/Product/Texture/Image/BgStory/Bgstory4.jpg
34 34 201 1 500028
35 35 301 AniZhuanchangEnd 1 Task Force I heard you liberated Southwood Road? 1
36 36 302 Pretty much. 37
37 37 301 Task Force You gotta be careful, then. 1
38 38 301 Task Force After all... the first time we liberated Southwood Road... we were as proud as you were. 1
39 39 302 ? 40
40 40 301 Task Force ...Nothing. My advice stands. 1
41 41 301 Task Force I still suggest you to get rid of this ticking time bomb as soon as you can. That is all. 1
42 42 301 Task Force It's not that they don't trust people... I prefer to say that they "have no concept of trust." 1
43 43 301 1 AniZhuanchangBegin Task Force Be careful. Babylonia is not the only one who've made deals with them. 1
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\<5C><>f<EFBFBD>k3X<33>H<EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD>^}b<><62>MGd<47><64><0F><> 9<>T<><54><EFBFBD><06><>=<3D><><EFBFBD>h<EFBFBD><68>؃<EFBFBD><A5z<08>b<>v>0><04><>ֿy<D6BF><05><>ݥ8צ<38>Zs<5A>ƝG8<47><17>5N2\<5C><>3<EFBFBD><33><EFBFBD>xC<78>-<2D><>J<EFBFBD><4A>w<EFBFBD><77><EFBFBD>|<7C><><EFBFBD>>re7<65>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
2 2 401 1 201
3 3 301 Bexonidas is deep in thought.
4 4 301 "Deep in thought" might not be the best way to put it. He's holding an assault rifle, after all, and it's aimed at the observation post, jutting out of the distant trench.
5 5 301 The tendons of his finger are wound tight, suspended over his rifle's double-action trigger. Within a tenth of a second of receiving the order to fire, his trusty weapon will unleash the rage he's been saving up this entire time.
6 6 301 But yes, he's still deep in thought. The nine warriors next to him would have no idea what he was pondering in the moment.
7 7 301 They've all been through the same training, inherited blood and duty from their Forsaken predecessors. Like their forefathers, they are stoic, courageous instruments of death.
8 8 301 Bexonidas looks no different from the others if not for the insignia he wears on his shoulder, marking him as a Sergeant.
9 9 301 But Bexonidas has more responsibility on his shoulders than his nine brothers—he's the leader, after all.
10 10 301 But at this very moment, the group is in a foxhole, far away from both their base and the fight, weapons trained on their enemies at all times—yet not allowed to fire.
11 11 301 Their mission is simply to observe and guide the shells in.
12 12 301 That's why, instead of shooting, Bexonidas is simply deep in thought.
13 13 301 Bexonidas.
14 14 301 Gryphon Hm?
15 15 301 Bexonidas We're changing shifts in half an hour. Halam and I will take over. You and Castien can rest a bit at the bottom of the trench.
16 16 301 Gryphon How's the motion sensor?
17 17 301 Bexonidas It's as quiet as Lake Baikal at night. Nothing to worry about.
18 18 301 Gryphon In that case, I'll go on patrol for a bit.
19 19 301 Bexonidas ...Not gonna stop you hogging the work.
20 20 301 Gryphon Gryphon is used to Bexonidas going patrolling during his off time. In fact, he'd probably be surprised if Bexonidas actually decides to rest.
21 21 301 Bexonidas has been squad leader for five years. For five years, he took care of all nine members of his team diligently and thoughtfully.
22 22 301 Gryphon decides to discreetly extend his own shift and shorten Bexonidas'.
23 23 301 Just like how Bexonidas takes care of other squad members, Gryphon and the others do their best to look out for Bexonidas as well.
24 24 301 AniZhuanchangBegin ...There's no need to tell each other about what they know. They're thinking the same thing.
25 25 301 AniZhuanchangEnd After checking the motion sensor once again and deeming it satisfactory, Bexonidas stands up from the temporary barricade.
26 26 301 Command Central Command Central to 19-1.
27 27 301 Bexonidas 19-1 copies.
28 28 301 Command Central "Ash" has responded. You'll be moving to the rear soon.
29 29 301 Command Central But before that, there's one more mission you must complete...
30 30 301 Bexonidas stands erect in the ravaging desert winds, radio in hand, expression frozen.
31 31 301 Bexonidas ...
32 32 301 Bexonidas ...Roger. We'll get it done.
33 33 301 Command Central Кто с мечом к нам придет,от меча и погибнет. (Those who come bearing swords, shall perish under them.)
34 34 301 AniZhuanchangBegin Bexonidas ДА (Roger),Кто с мечом к нам придет,от меча и погибнет (Those who come bearing swords, shall perish under them.)
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
36 36 301 AniZhuanchangEnd ...Commandant...
37 37 301 ...Commandant!
38 38 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 2
39 39 302 What is it... 40
40 40 201 1 500026
41 41 301 1 Lee Incoming shortwave on your terminal. 1
42 42 301 Following Lee's finger, I see the flashing red signal on my personal terminal.
43 43 302 Who could it be... 44
44 44 301 Lee Unfortunately, ID recognition doesn't work for shortwave messages. 1
45 45 302 All right, I see. 46
46 46 302 (Patch it through) 47
47 47 301 And here I thought you'd forgotten about this special channel.
48 48 301 A familiar voice comes on the line, though you know it to be a composite from a simulation device.
49 49 301 You still somehow detect a sense of relief.
50 50 302 Watanabe. 51
51 51 301 Watanabe Heard you guys are on a mission... so I thought I'd come see you.
52 52 302 You heard? 53
53 53 301 Watanabe I "heard".
54 54 301 ...Always with the hidden meanings.
55 55 302 You need something? 56
56 56 301 Watanabe I need your help. Or should I say... I need Gray Raven's help.
57 57 301 Watanabe Some of my guys in the area got into some trouble.
58 58 301 Lee What kind of trouble? 1
59 59 301 Lee If there's a certain someone tagging along, thanks, but no... 1
60 60 302 Lee. 61
61 61 302 Let him finish. 62
62 62 301 Watanabe Thanks. I'll get to it.
63 63 301 Watanabe There's a doomsday defense line not far from your position. Two Forsaken squads are stationed there.
64 64 301 Watanabe However, an unidentified force popped up recently and chased them out... or I should say, kicked them out.
65 65 301 Watanabe This force appears to utilize techniques that you're familiar with, so I would like your help with this.
66 66 301 ...
67 67 301 ...Did something happen to the Nighter after that...?
68 68 301 Guess we can't sit back and watch, even if Watanabe hadn't asked us for help.
69 69 302 Let me think about it. 70
70 70 301 Watanabe Think fast.
71 71 301 The connection is cut.
72 72 301 Lee Commandant. 1
73 73 302 AniZhuanchangBegin Let's pass it up the horn. 74
74 74 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
75 75 202 1 1
76 76 201 1 500011
77 77 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
78 78 301 AniZhuanchangEnd 1 Hassen ...Is that so? 1
79 79 301 Hassen Your signal's breaking up, but since you want to extend your deployment, I'll just delay your outbound transport. 1
80 80 302 That's not what I... 81
81 81 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
82 82 202 1
83 83 301 The connection is cut.
84 84 201 1 500026
85 85 301 1 Lee We never asked to postpone the transportation craft schedule... 1
86 86 302 Look at it another way... 87
87 87 302 The President gave his "unwritten consent". 88
88 88 301 AniZhuanchangBegin Lee ...Is that so? 1
89 89 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
90 90 201 1 1101001
91 91 301 AniZhuanchangEnd 1 Watanabe You came. 1
92 92 302 Yes. 93
93 93 301 Watanabe I'll patch you through to the listening post 1
94 94 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab 2
95 95 301 ...
96 96 301 This is 19-1. Who is this, over?
97 97 301 Watanabe 19-1, this is Skyking actual. 1
98 98 301 Skyking? Could it be...
99 99 301 Watanabe It's me. 1
100 100 301 Squad 19-1, Bexonidas reporting, sir!
101 101 301 Watanabe Skip the song and dance and give me a status report. 1
102 102 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab
103 103 203 1 0.25 400
104 104 201 2 500005 -400
105 105 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
106 106 301 1 Bexonidas Roger that. 2
107 107 301 Bexonidas So far, allied artillery and landmines have divided enemies occupying the K-44 defense line into several small groups. 2
108 108 301 Bexonidas If we hammer each group in their weak spots, we should be able to break through. The issue, however, is manpower... 2
109 109 301 Watanabe What about the guys from Squadron 22? They're tasked to K-44 too. 1
110 110 301 Bexonidas The guys from Squadron 22 have put every mortar they have into action, sir. They've been taking shifts, hammering the border day and night. 2
111 111 301 Watanabe ...In that case, we'll leave it to my "guests" to break the standstill. 1
112 112 301 Watanabe You guys carry on with what you're doing. 1
113 113 301 Bexonidas Got it. 19-1 will continue our spotting mission. 2
114 114 301 AniZhuanchangBegin Watanabe Yes. 1
115 115 202 1 2
116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
117 117 201 1 1101001
118 118 301 AniZhuanchangEnd 1 Watanabe ...That's about it. 1
119 119 301 Watanabe Of course, I won't make you guys do all the dirty work. I'll pitch in. 1
120 120 302 Okay. 121
121 121 301 1 AniZhuanchangBegin Watanabe The weakest link in is the Titan Trench nearby. We'll start there. 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
2 2 401 1 201
3 3 301 Bexonidas is deep in thought.
4 4 301 "Deep in thought" might not be the best way to put it. He's holding an assault rifle, after all, and it's aimed at the observation post, jutting out of the distant trench.
5 5 301 The tendons of his finger are wound tight, suspended over his rifle's double-action trigger. Within a tenth of a second of receiving the order to fire, his trusty weapon will unleash the rage he's been saving up this entire time.
6 6 301 But yes, he's still deep in thought. The nine warriors next to him would have no idea what he was pondering in the moment.
7 7 301 They've all been through the same training, inherited blood and duty from their Forsaken predecessors. Like their forefathers, they are stoic, courageous instruments of death.
8 8 301 Bexonidas looks no different from the others if not for the insignia he wears on his shoulder, marking him as a Sergeant.
9 9 301 But Bexonidas has more responsibility on his shoulders than his nine brothers—he's the leader, after all.
10 10 301 But at this very moment, the group is in a foxhole, far away from both their base and the fight, weapons trained on their enemies at all times—yet not allowed to fire.
11 11 301 Their mission is simply to observe and guide the shells in.
12 12 301 That's why, instead of shooting, Bexonidas is simply deep in thought.
13 13 301 Bexonidas.
14 14 301 Gryphon Hm?
15 15 301 Bexonidas We're changing shifts in half an hour. Halam and I will take over. You and Castien can rest a bit at the bottom of the trench.
16 16 301 Gryphon How's the motion sensor?
17 17 301 Bexonidas It's as quiet as Lake Baikal at night. Nothing to worry about.
18 18 301 Gryphon In that case, I'll go on patrol for a bit.
19 19 301 Bexonidas ...Not gonna stop you hogging the work.
20 20 301 Gryphon Gryphon is used to Bexonidas going patrolling during his off time. In fact, he'd probably be surprised if Bexonidas actually decides to rest.
21 21 301 Bexonidas has been squad leader for five years. For five years, he took care of all nine members of his team diligently and thoughtfully.
22 22 301 Gryphon decides to discreetly extend his own shift and shorten Bexonidas'.
23 23 301 Just like how Bexonidas takes care of other squad members, Gryphon and the others do their best to look out for Bexonidas as well.
24 24 301 AniZhuanchangBegin ...There's no need to tell each other about what they know. They're thinking the same thing.
25 25 301 AniZhuanchangEnd After checking the motion sensor once again and deeming it satisfactory, Bexonidas stands up from the temporary barricade.
26 26 301 Command Central Command Central to 19-1.
27 27 301 Bexonidas 19-1 copies.
28 28 301 Command Central "Ash" has responded. You'll be moving to the rear soon.
29 29 301 Command Central But before that, there's one more mission you must complete...
30 30 301 Bexonidas stands erect in the ravaging desert winds, radio in hand, expression frozen.
31 31 301 Bexonidas ...
32 32 301 Bexonidas ...Roger. We'll get it done.
33 33 301 Command Central Кто с мечом к нам придет,от меча и погибнет. (Those who come bearing swords, shall perish under them.)
34 34 301 AniZhuanchangBegin Bexonidas ДА (Roger),Кто с мечом к нам придет,от меча и погибнет (Those who come bearing swords, shall perish under them.)
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
36 36 301 AniZhuanchangEnd ...Commandant...
37 37 301 ...Commandant!
38 38 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 2
39 39 302 What is it... 40
40 40 201 1 500026
41 41 301 1 Lee Incoming shortwave on your terminal. 1
42 42 301 Following Lee's finger, I see the flashing red signal on my personal terminal.
43 43 302 Who could it be... 44
44 44 301 Lee Unfortunately, ID recognition doesn't work for shortwave messages. 1
45 45 302 All right, I see. 46
46 46 302 (Patch it through) 47
47 47 301 And here I thought you'd forgotten about this special channel.
48 48 301 A familiar voice comes on the line, though you know it to be a composite from a simulation device.
49 49 301 You still somehow detect a sense of relief.
50 50 302 Watanabe. 51
51 51 301 Watanabe Heard you guys are on a mission... so I thought I'd come see you.
52 52 302 You heard? 53
53 53 301 Watanabe I "heard".
54 54 301 ...Always with the hidden meanings.
55 55 302 You need something? 56
56 56 301 Watanabe I need your help. Or should I say... I need Gray Raven's help.
57 57 301 Watanabe Some of my guys in the area got into some trouble.
58 58 301 Lee What kind of trouble? 1
59 59 301 Lee If there's a certain someone tagging along, thanks, but no... 1
60 60 302 Lee. 61
61 61 302 Let him finish. 62
62 62 301 Watanabe Thanks. I'll get to it.
63 63 301 Watanabe There's a doomsday defense line not far from your position. Two Forsaken squads are stationed there.
64 64 301 Watanabe However, an unidentified force popped up recently and chased them out... or I should say, kicked them out.
65 65 301 Watanabe This force appears to utilize techniques that you're familiar with, so I would like your help with this.
66 66 301 ...
67 67 301 ...Did something happen to the Nighter after that...?
68 68 301 Guess we can't sit back and watch, even if Watanabe hadn't asked us for help.
69 69 302 Let me think about it. 70
70 70 301 Watanabe Think fast.
71 71 301 The connection is cut.
72 72 301 Lee Commandant. 1
73 73 302 AniZhuanchangBegin Let's pass it up the horn. 74
74 74 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
75 75 202 1 1
76 76 201 1 500011
77 77 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
78 78 301 AniZhuanchangEnd 1 Hassen ...Is that so? 1
79 79 301 Hassen Your signal's breaking up, but since you want to extend your deployment, I'll just delay your outbound transport. 1
80 80 302 That's not what I... 81
81 81 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
82 82 202 1
83 83 301 The connection is cut.
84 84 201 1 500026
85 85 301 1 Lee We never asked to postpone the transportation craft schedule... 1
86 86 302 Look at it another way... 87
87 87 302 The President gave his "unwritten consent". 88
88 88 301 AniZhuanchangBegin Lee ...Is that so? 1
89 89 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
90 90 201 1 1101001
91 91 301 AniZhuanchangEnd 1 Watanabe You came. 1
92 92 302 Yes. 93
93 93 301 Watanabe I'll patch you through to the listening post 1
94 94 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab 2
95 95 301 ...
96 96 301 This is 19-1. Who is this, over?
97 97 301 Watanabe 19-1, this is Skyking actual. 1
98 98 301 Skyking? Could it be...
99 99 301 Watanabe It's me. 1
100 100 301 Squad 19-1, Bexonidas reporting, sir!
101 101 301 Watanabe Skip the song and dance and give me a status report. 1
102 102 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab
103 103 203 1 0.25 400
104 104 201 2 500005 -400
105 105 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
106 106 301 1 Bexonidas Roger that. 2
107 107 301 Bexonidas So far, allied artillery and landmines have divided enemies occupying the K-44 defense line into several small groups. 2
108 108 301 Bexonidas If we hammer each group in their weak spots, we should be able to break through. The issue, however, is manpower... 2
109 109 301 Watanabe What about the guys from Squadron 22? They're tasked to K-44 too. 1
110 110 301 Bexonidas The guys from Squadron 22 have put every mortar they have into action, sir. They've been taking shifts, hammering the border day and night. 2
111 111 301 Watanabe ...In that case, we'll leave it to my "guests" to break the standstill. 1
112 112 301 Watanabe You guys carry on with what you're doing. 1
113 113 301 Bexonidas Got it. 19-1 will continue our spotting mission. 2
114 114 301 AniZhuanchangBegin Watanabe Yes. 1
115 115 202 1 2
116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
117 117 201 1 1101001
118 118 301 AniZhuanchangEnd 1 Watanabe ...That's about it. 1
119 119 301 Watanabe Of course, I won't make you guys do all the dirty work. I'll pitch in. 1
120 120 302 Okay. 121
121 121 301 1 AniZhuanchangBegin Watanabe The weakest link in is the Titan Trench nearby. We'll start there. 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
2 2 401 1 201
3 3 201 1 1101001
4 4 301 1 Watanabe This should be enough. 1
5 5 301 Watanabe 19-1, this is Skyking. Titan Trench is secure. I repeat, Titan Trench is secure. 1
6 6 203 1 0.25 400
7 7 201 2 500005 -400
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 AniZhuanchangBegin 1 Bexonidas 19-1 copies, moving to next observation post. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
3 2 2 401 1 201
4 3 3 201 1 1101001
5 4 4 301 1 Watanabe This should be enough. 1
6 5 5 301 Watanabe 19-1, this is Skyking. Titan Trench is secure. I repeat, Titan Trench is secure. 1
7 6 6 203 1 0.25 400
8 7 7 201 2 500005 -400
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
10 9 9 301 1 AniZhuanchangBegin 1 Bexonidas 19-1 copies, moving to next observation post. 2

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
2 2 401 1 201
3 3 301 Bexonidas and Halam unload the cumbersome auto grenade launcher stand from its position together. Squad 19-1 is pulling out of the observation post.
4 4 301 This auto grenade launcher has been with Squad 19-1 for six years. Halam, the grenadier, is probably the only one who remembers how many grenades it's fired.
5 5 301 However, it hasn't been used even once in this observation post. All 60 grenades still lie safely in the pack on Halam's back.
6 6 201 2 500154 -400
7 7 201 3 500005 400
8 8 301 1 Halam I don't think we'll even use this. Why don't we just stash it somewhere around here? 2
9 9 301 1 Bexonidas You dolt, how would you like to be surrounded without this big guy? 3
10 10 301 Halam To be honest, with the speed our "friends" are slicing and dicing, I don't think there will be any enemies left for us to observe by the time we reach the next station. 2
11 11 201 2 500005 -400
12 12 301 1 Bexonidas We still have to go. 3
13 13 301 Gryphon Chill, Halam, I don't want to end up carrying your rifle. 2
14 14 301 Gryphon Tools and equipment are all packed and mounted on the vehicles, sarge. 2
15 15 301 Bexonidas Good. You take the lead car. 3
16 16 301 Gryphon We've got at most one and a half cars to rub between us. 2
17 17 301 Bexonidas I mean I'll be lounging on the backseat and getting a very good nap. 3
18 18 301 Gryphon A good nap... and a glass of sangria, perhaps? And a sandwich... and a—what do you call it—a maid? 2
19 19 301 Bexonidas Whatever. As long as the maid doesn't have a face like yours, I wouldn't mind. 3
20 20 301 Gryphon ...[Beep—]. 2
21 21 301 Gryphon starts the engine while giving Bexonidas the finger.
22 22 301 Bexonidas pulls his backpack into his chest and buries himself in the tattered car seat.
23 23 301 Just like every other break in between missions, he falls asleep almost instantly.
24 24 301 Perhaps because of the conversation with "Skyking", he dreams of the past.
25 25 301 In his dream, he was right there in the civil war his father had told him about.
26 26 301 They're in the northern tundra, in the snow-covered woods. A fully armed special force, standing there watching as "His Majesty", whom they've fought so hard to protect, flies away on an orbital transport, leaving them behind.
27 27 301 Confused and lost, the soldiers exchange glances, and finally begin to take inventory.
28 28 301 Rations, weapons, ammunition, tents, fully drivable vehicles, somewhat drivable vehicles, fuel, medication...
29 29 301 The statistics lead them to but one conclusion: Either 40% of them have to go, or they all die.
30 30 301 At first, they fought over disagreements; Then, over raids and resources; After that, people no longer cared what they were fighting for.
31 31 301 All the soldiers remembered were their accessories: trinkets they wore that told them who to shoot, and who not to.
32 32 301 Flags and crests were soon trampled and forgotten in the snow, replaced by simpler, more feral symbols. The men of Squad 19 started wearing skulls on their heads, while those of Squad 20 decorated themselves with mountain plants.
33 33 301 But the war, meaningless yet unstoppable continued for more than a decade.
34 34 301 And in the memories of his father's generation, the one who finally stopped the war was "Skyking"—Watanabe, leader of the Forsaken.
35 35 301 And right now, not far from his position, Watanabe is on a mission, and Bexonidas is helping.
36 36 301 He pinches himself, but it doesn't deflate the pride swelling in his chest.
37 37 301 AniZhuanchangBegin If Gryphon, that blockhead, hadn't slammed on the brakes out of nowhere, causing Bexonidas to nearly conk his head, he'd probably have been able to bask in the excitement for a few more minutes.
38 38 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
39 39 301 AniZhuanchangEnd Bexonidas Gryphon, where'd you get your license? 3
40 40 301 Gryphon Shh! 2
41 41 301 Gryphon pulls out his submachine gun with his left hand and gestures at Bexonidas to be quiet with his right.
42 42 301 Bexonidas What's going on? 3
43 43 301 Gryphon I've got movement, and lots of it. 2
44 44 301 Gryphon The strays from Titan Trench have linked up with elements from other areas. 2
45 45 301 Bexonidas ...[Beep—], if these enemies surround them... 3
46 46 301 Gryphon Orders are for radio silence, and HQ is at least 10 clicks from our current position. 2
47 47 301 Bexonidas Looks like either we pretend we saw nothing and let our leader and his "guests" get swarmed... 3
48 48 301 Bexonidas ...or we go and do something really [Beep—]ing stupid. 3
49 49 301 Gryphon ... 2
50 50 301 AniZhuanchangBegin Gryphon Heh, as if we've ever done anything not stupid. 2
51 51 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
52 52 202 2 3 1
53 53 201 1 1101001
54 54 301 AniZhuanchangEnd 1 Watanabe 19-1, 19-1. Do you copy? 1
55 55 301 Watanabe I repeat. 19-1, this is Skyking. Please respond. 1
56 56 301 ...
57 57 301 Watanabe ...Squadron 19 is late. That's rare. 1
58 58 302 Is there a problem? 59
59 59 301 Watanabe ...Possibly, but we don't have time for it. 1
60 60 301 Watanabe The passage to the hangar is up ahead. If we break their lines here, we sever their lines of communication. 1
61 61 302 Understood. Let's do it, then. 62
62 62 301 1 AniZhuanchangBegin Watanabe Yes. 1
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<EFBFBD><EFBFBD>b<EFBFBD><17>8<EFBFBD><38>޴<EFBFBD><DEB4>OSaQ|<7C><><EFBFBD>;<19><><EFBFBD>}<7D><>=u<>0[<5B>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory76.jpg
2 2 401 1 201
3 3 301 An hour later...
4 4 201 2 500005 -400
5 5 201 3 500005 400
6 6 301 1 Gryphon Sarge, can we break radio silence yet? 2
7 7 301 1 Bexonidas Almost! 3
8 8 301 Gryphon You said so the last time I asked! And where's Castien? 2
9 9 301 Bexonidas Bought it early! 3
10 10 301 The radio had died along with Castien.
11 11 301 Gryphon's question is meaningless. Bexonidas just doesn't have the heart to tell him.
12 12 301 A tiny squad running a diversion against a horde that size... Without cover, the result was anyone's guess.
13 13 301 After an hour-long intense battle, the ten-man squad is down to three.
14 14 301 Except Halan sacrificed himself in an explosion to cover Bexonidas and Gryphon's escape.
15 15 301 Which means that the two of them are all that's left.
16 16 301 The two are crouched in a shallow foxhole, firing from behind a beat-up vehicle.
17 17 301 Except they won't even be able to keep up the fire for long, as all they have left are three magazines.
18 18 301 ...As long as they hold out until Watanabe and his "guests" finish the job, the tide might just turn.
19 19 301 1 AniZhuanchangBegin At least, that's what Bexonidas thinks.

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory76.jpg
2 2 401 1 201
3 3 301 An hour later...
4 4 201 2 500005 -400
5 5 201 3 500005 400
6 6 301 1 Gryphon Sarge, can we break radio silence yet? 2
7 7 301 1 Bexonidas Almost! 3
8 8 301 Gryphon You said so the last time I asked! And where's Castien? 2
9 9 301 Bexonidas Bought it early! 3
10 10 301 The radio had died along with Castien.
11 11 301 Gryphon's question is meaningless. Bexonidas just doesn't have the heart to tell him.
12 12 301 A tiny squad running a diversion against a horde that size... Without cover, the result was anyone's guess.
13 13 301 After an hour-long intense battle, the ten-man squad is down to three.
14 14 301 Except Halan sacrificed himself in an explosion to cover Bexonidas and Gryphon's escape.
15 15 301 Which means that the two of them are all that's left.
16 16 301 The two are crouched in a shallow foxhole, firing from behind a beat-up vehicle.
17 17 301 Except they won't even be able to keep up the fire for long, as all they have left are three magazines.
18 18 301 ...As long as they hold out until Watanabe and his "guests" finish the job, the tide might just turn.
19 19 301 1 AniZhuanchangBegin At least, that's what Bexonidas thinks.
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1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 1 1101001
4 4 301 1 Watanabe 19-1, this is Skyking. Do you copy? 1
5 5 301 Watanabe ... 1
6 6 301 Without a word, Watanabe turns off the radio. Squad 19-1 is still MIA.
7 7 301 Still, the situation has significantly improved.
8 8 301 After retaking the Titan Trench and the hangar passageway, Squadron 20 now has a better firing position, and Squadron 19 has a smoother attack route.
9 9 301 They've managed to reclaim 40% of the K-44 defensive works, and the rest is only a matter of time.
10 10 301 Not counting the enemies still putting up resistance in the residential area, things are going quite smoothly.
11 11 301 Still, something's not right.
12 12 203 1 0.25 400
13 13 201 2 500026 -400
14 14 301 1 Lee According to my calculations, if the number of enemies is correct, Squadrons 20 and 19 should hold on their own. 2
15 15 301 Watanabe True. But Squads 19 and 20 aren't the kind to mess up... Something's wrong. 1
16 16 302 You think so, too? 17
17 17 301 Watanabe Yes. 1
18 18 301 Watanabe However, our priority should be to clear out the residential area up ahead. 1
19 19 301 Lee ...I agree with Watanabe. 2
20 20 302 Yes. 21
21 21 202 1 AniZhuanchangBegin 1 2

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 1 1101001
4 4 301 1 Watanabe 19-1, this is Skyking. Do you copy? 1
5 5 301 Watanabe ... 1
6 6 301 Without a word, Watanabe turns off the radio. Squad 19-1 is still MIA.
7 7 301 Still, the situation has significantly improved.
8 8 301 After retaking the Titan Trench and the hangar passageway, Squadron 20 now has a better firing position, and Squadron 19 has a smoother attack route.
9 9 301 They've managed to reclaim 40% of the K-44 defensive works, and the rest is only a matter of time.
10 10 301 Not counting the enemies still putting up resistance in the residential area, things are going quite smoothly.
11 11 301 Still, something's not right.
12 12 203 1 0.25 400
13 13 201 2 500026 -400
14 14 301 1 Lee According to my calculations, if the number of enemies is correct, Squadrons 20 and 19 should hold on their own. 2
15 15 301 Watanabe True. But Squads 19 and 20 aren't the kind to mess up... Something's wrong. 1
16 16 302 You think so, too? 17
17 17 301 Watanabe Yes. 1
18 18 301 Watanabe However, our priority should be to clear out the residential area up ahead. 1
19 19 301 Lee ...I agree with Watanabe. 2
20 20 302 Yes. 21
21 21 202 1 AniZhuanchangBegin 1 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
4 3 3 201 1 1101001
5 4 4 301 1 Watanabe 19-1, this is Skyking. Do you copy? 1
6 5 5 301 Watanabe ... 1
7 6 6 301 Without a word, Watanabe turns off the radio. Squad 19-1 is still MIA.
8 7 7 301 Still, the situation has significantly improved.
9 8 8 301 After retaking the Titan Trench and the hangar passageway, Squadron 20 now has a better firing position, and Squadron 19 has a smoother attack route.
10 9 9 301 They've managed to reclaim 40% of the K-44 defensive works, and the rest is only a matter of time.
11 10 10 301 Not counting the enemies still putting up resistance in the residential area, things are going quite smoothly.
12 11 11 301 Still, something's not right.
13 12 12 203 1 0.25 400
14 13 13 201 2 500026 -400
15 14 14 301 1 Lee According to my calculations, if the number of enemies is correct, Squadrons 20 and 19 should hold on their own. 2
16 15 15 301 Watanabe True. But Squads 19 and 20 aren't the kind to mess up... Something's wrong. 1
17 16 16 302 You think so, too? 17
18 17 17 301 Watanabe Yes. 1
19 18 18 301 Watanabe However, our priority should be to clear out the residential area up ahead. 1
20 19 19 301 Lee ...I agree with Watanabe. 2
21 20 20 302 Yes. 21
22 21 21 202 1 AniZhuanchangBegin 1 2

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
3 3 201 2 1101001 -400
4 4 201 3 500154 400
5 5 301 1 Watanabe Any news? 2
6 6 301 1 Forsaken An hour and forty minutes ago, signals of a huge moving horde had appeared around the residential area and the Titan Trench. 3
7 7 301 Forsaken They met up around the hangar passageway, but then moved another 30 kilometers in the opposite direction after they converged. 3
8 8 301 Watanabe An hour and forty minutes... It all makes sense now... 2
9 9 301 Watanabe Re-task squads to mount a rescue effort for 19-1, immediately! 2
10 10 301 Forsaken ...But sir... 3
11 11 301 Watanabe The Forsaken do not abandon our own. 2
12 12 301 Watanabe Ready your men! 2
13 13 301 AniZhuanchangBegin Forsaken Roger! 3
14 14 551 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
15 551 15 202 2 3 1
16 15 301 AniZhuanchangEnd As the battle goes on, the explosions and whizzing weapons have become a blur to Bexonidas.
17 16 301 As Bexonidas stumbles, dazed by the explosions and gunfire-induced smog, his father's story suddenly flashes into his mind with intense clarity.
18 17 301 His father said the predecessor of the two Forsaken squads, the squad that watched their "Majesties" leave, was well-known for achieving their objectives at any cost.
19 18 301 To their enemies, they were relentless. Tactical disadvantages, severed supply lines, and lack of fire support never once slowed their advance.
20 19 301 If they ran out ammunition, they fought with daggers. If the daggers broke, they fought with their fists. If they lost their arms—well, their teeth would work too.
21 20 301 As long as their enemies fell before they did, it counted as a victory.
22 21 301 All that sustained them was "Loyalty": the same loyalty burned to ash by the transport's departing engines.
23 22 301 However, as his father said, Watanabe's arrival made him realize that they were right to fight to the death.
24 23 301 It was just that they hadn't found someone worth dying for.
25 24 301 That was what Watanabe said, according to his father, facing down their gun barrels, never flinching.
26 25 301 "After all we've been through, it's time to remember why we became soldiers in the first place."
27 26 301 "We're all that's left of the old guard, relics with guns, abandoned by those 'above us' when our usefulness ran its course."
28 27 301 "They hoped we would be forgotten, but I hope that we remember."
29 28 301 "Remember why we were forsaken. Remember the responsibilities we bear. Remember the people we must protect."
30 29 301 "We, the forgotten ones, the ones they left behind, are the only ones who can prove they were wrong to forget."
31 30 301 "We are the Forsaken. We remember."
32 31 301 "We bear the memories of every life, every death. Our remembrance is proof that they once existed."
33 32 301 AniZhuanchangBegin "If you can sympathize with this, please stop this meaningless fighting and join us."
34 33 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
35 34 301 AniZhuanchangEnd Bexonidas feels something like a punch in his chest, and he falls forward, head lolling to one side.
36 35 301 —Meeting Gryphon's shattered, lifeless face.
37 36 201 1 500005
38 37 301 1 Bexonidas My Leader... 1
39 38 301 Bexonidas ...I hope that... we are worth remembering, just like you said... 1
40 39 301 He must be imagining things, but he could swear he hears Watanabe's voice shouting over the short-range comms.
41 40 301 ...Unlikely. After all, short-range comms only have a radius of 500 meters.
42 41 301 1 AniZhuanchangBegin Either way, this is no longer an issue Bexonidas needs to think about.
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eF=kCB.<2E><>[<5B><>-<17><><EFBFBD>C\<5C><><EFBFBD><EFBFBD><EFBFBD><75>@dH<64>X ČUTz<54><10>(ԑ3<D491>X<EFBFBD> <0B><>Z<><5A>,dE<64><45><EFBFBD>Y<EFBFBD>^J <0C><>ߵ-<2D><>ޝIOax<61><78><1F>G<EFBFBD><47>*}8ʭ<38>|6<01>p<EFBFBD>8<38>d<>hx)8<><38>T$I<><49><EFBFBD><EFBFBD><EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 208
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
3 3 201 1 500001
4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
5 5 301 1 Celica Have you all arrived safely? 1
6 6 301 ...
7 7 302 Safely arrived 8 As if... 8
8 8 301 Celica Well, you're in one piece, so that counts. 1
9 9 203 1 0.25 400
10 10 201 2 500026 -400
11 11 301 1 Lee ...So where's our destination this time? 2
12 12 401 1 201
13 13 301 1 Celica It's top secret, so I'll let the President explain himself. 1
14 14 202 2
15 15 203 1 0.25
16 16 201 1 500011
17 17 301 1 Hassen Some military facilities were abandoned in the early Post-Pandemic Age. 1
18 18 301 Hassen There are some items that we were not able to retrieve in time. Commander Nikola would like you to recover them. 1
19 19 301 Hassen Meanwhile, I would like the target facilities to be repaired and reactivated. 1
20 20 203 1 0.25 400
21 21 201 2 1031001 -400 1
22 22 301 Hassen By the way, for this operation, we have assistants standing by to help you all identify the server centers where the data is stored. 1
23 23 551 301 1 Liv ? 2
24 551 24 202 2
25 24 301 A small figure appears from the shadows of the building.
26 25 201 2 500145 -400
27 26 301 1 Pulao ...The mechanoids wandering around in the area are technically related to the performance troupe... 2
28 27 301 Pulao So this operation concerns the Nighter as well. 2
29 28 301 Pulao If the mechanoids prowling around here aren't Corrupted, then they have a place on the Nighter. 2
30 29 302 What are you doing here? 30 You really are something 30
31 30 301 Pulao What? No thanks for the one who saved your life? 2
32 31 301 Hassen I heard all about it. I must express my greatest gratitude on Babylonia's behalf. 1
33 32 301 Pulao ...When I show you to the database, Mr. President, I hope you'll remember what you promised me. 2
34 33 301 Hassen Of course. 【kuroname】 will make the arrangements. 1
35 34 301 Pulao Huh? So 【kuroname】 is in charge? Well, I guess I'll trust you for now. 2
36 35 301 Pulao I gotta warn you... though what you'll see in the database belongs to Babylonia, you can also find secrets of the Kowloong Chamber of Commerce. So watch what you're watching! 2
37 36 301 As Pulao gets more and more animated, her little fists dancing in the air, Hassen wisely speaks up to cut her off.
38 37 301 Hassen To conclude, please work together and perform your duties to the best of your ability. 1
39 38 301 Hassen Because of the sensitive nature of this operation, as well as the complicated status of the Corrupted, I've arranged for Bianca to provide overwatch. 1
40 39 203 1 0.25 600
41 40 203 2 0.25 -600
42 41 201 3 1091001
43 42 301 1 Bianca I've got you covered. 3
44 43 202 3
45 44 203 1 0.25 400
46 45 203 2 0.25 -400
47 46 301 Hassen Of course, we'll discuss details of providing "materiel" to the Nighter once the operation is finished. 1
48 47 552 301 Hassen But let's focus on the mission first. 1
49 552 48 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
50 48 202 1
51 49 203 2 0.25
52 50 301 Pulao You Babylonians gotta work on brevity in your briefings... 2
53 51 553 301 Pulao Anyway, let's get ready to crack some skulls. 2
54 553 52 302 ? 52
55 52 301 Pulao The mechs have already surrounded us. 2
56 53 301 Pulao Too bad they're already seriously affected by the Punishing Virus. 2
57 54 203 2 0.25 -400
58 55 201 1 500166 400
59 56 301 1 Lucia Already? When did— 1
60 57 301 Pulao ... 2
61 58 301 Pulao You didn't know? My ears are pretty sharp. 2
62 59 301 1 AniZhuanchangBegin Pulao's nonchalant air makes you think she's hiding how she really feels.

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@@ -0,0 +1,63 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 208
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
3 3 201 1 500001
4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
5 5 301 1 Celica Have you all arrived safely? 1
6 6 301 ...
7 7 302 Safely arrived 8 As if... 8
8 8 301 Celica Well, you're in one piece, so that counts. 1
9 9 203 1 0.25 400
10 10 201 2 500026 -400
11 11 301 1 Lee ...So where's our destination this time? 2
12 12 401 1 201
13 13 301 1 Celica It's top secret, so I'll let the President explain himself. 1
14 14 202 2
15 15 203 1 0.25
16 16 201 1 500011
17 17 301 1 Hassen Some military facilities were abandoned in the early Post-Pandemic Age. 1
18 18 301 Hassen There are some items that we were not able to retrieve in time. Commander Nikola would like you to recover them. 1
19 19 301 Hassen Meanwhile, I would like the target facilities to be repaired and reactivated. 1
20 20 203 1 0.25 400
21 21 201 2 1031001 -400 1
22 22 301 Hassen By the way, for this operation, we have assistants standing by to help you all identify the server centers where the data is stored. 1
23 23 551 301 1 Liv ? 2
24 551 24 202 2
25 24 301 A small figure appears from the shadows of the building.
26 25 201 2 500145 -400
27 26 301 1 Pulao ...The mechanoids wandering around in the area are technically related to the performance troupe... 2
28 27 301 Pulao So this operation concerns the Nighter as well. 2
29 28 301 Pulao If the mechanoids prowling around here aren't Corrupted, then they have a place on the Nighter. 2
30 29 302 What are you doing here? 30 You really are something 30
31 30 301 Pulao What? No thanks for the one who saved your life? 2
32 31 301 Hassen I heard all about it. I must express my greatest gratitude on Babylonia's behalf. 1
33 32 301 Pulao ...When I show you to the database, Mr. President, I hope you'll remember what you promised me. 2
34 33 301 Hassen Of course. 【kuroname】 will make the arrangements. 1
35 34 301 Pulao Huh? So 【kuroname】 is in charge? Well, I guess I'll trust you for now. 2
36 35 301 Pulao I gotta warn you... though what you'll see in the database belongs to Babylonia, you can also find secrets of the Kowloong Chamber of Commerce. So watch what you're watching! 2
37 36 301 As Pulao gets more and more animated, her little fists dancing in the air, Hassen wisely speaks up to cut her off.
38 37 301 Hassen To conclude, please work together and perform your duties to the best of your ability. 1
39 38 301 Hassen Because of the sensitive nature of this operation, as well as the complicated status of the Corrupted, I've arranged for Bianca to provide overwatch. 1
40 39 203 1 0.25 600
41 40 203 2 0.25 -600
42 41 201 3 1091001
43 42 301 1 Bianca I've got you covered. 3
44 43 202 3
45 44 203 1 0.25 400
46 45 203 2 0.25 -400
47 46 301 Hassen Of course, we'll discuss details of providing "materiel" to the Nighter once the operation is finished. 1
48 47 552 301 Hassen But let's focus on the mission first. 1
49 552 48 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
50 48 202 1
51 49 203 2 0.25
52 50 301 Pulao You Babylonians gotta work on brevity in your briefings... 2
53 51 553 301 Pulao Anyway, let's get ready to crack some skulls. 2
54 553 52 302 ? 52
55 52 301 Pulao The mechs have already surrounded us. 2
56 53 301 Pulao Too bad they're already seriously affected by the Punishing Virus. 2
57 54 203 2 0.25 -400
58 55 201 1 500166 400
59 56 301 1 Lucia Already? When did— 1
60 57 301 Pulao ... 2
61 58 301 Pulao You didn't know? My ears are pretty sharp. 2
62 59 301 1 AniZhuanchangBegin Pulao's nonchalant air makes you think she's hiding how she really feels.
Can't render this file because it contains an unexpected character in line 48 and column 72.

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@@ -0,0 +1,71 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
3 3 201 1 500145
4 4 301 1 Pulao Whew... 1
5 5 301 Enemies eliminated, Pulao is about to set off before Bianca drags her back by the collar.
6 6 203 1 0.25 400
7 7 201 2 1091001 -400
8 8 301 1 Bianca Mechanical structure detected. Four o'clock. Distance 15 meters. 2
9 9 301 Bianca According to the digital map, there seems to be an entrance on the sand dune we just passed by. 2
10 10 202 1 2
11 11 201 2 500166 -400
12 12 201 3 500026 400
13 13 301 1 Lucia Could it be a trap? 2
14 14 301 AniZhuanchangBegin 1 Lee Wait, I'll send a drone in. 3
15 15 202 2 3 1
16 16 201 2 500145 -400 1
17 17 201 3 500026 400 1
18 18 301 AniZhuanchangEnd 1 Lee The drone's signal is gone. 3
19 19 301 1 Pulao Let me see... 2
20 20 301 Lee ? 3
21 21 301 Pulao There should be a lever if we turn left here. 2
22 22 302 ? 23 I'll trust you this once 23
23 23 301 Lee ...How could you tell? 3
24 24 301 Pulao ...Ye of little faith. 2
25 25 202 2 3
26 26 201 2 1091001 -400
27 27 201 3 500166 400
28 28 401 2 10004001
29 29 301 1 Bianca Over there. 2
30 30 302 ? 31
31 31 301 Bianca I felt wind from that direction. 2
32 32 301 1 Lucia Let me check... 3
33 33 301 Lucia ...There's indeed a lever. Looks like it can open a door. 3
34 34 302 As expected from Bianca. 35
35 35 301 AniZhuanchangBegin Bianca ...I just have more experience with traps. 2
36 36 401 1 205
37 37 202 2 3
38 38 201 1 500145 1
39 39 301 AniZhuanchangEnd 1 Pulao Hm? This door... Why is it closed? When I left last time— 1
40 40 302 "Last time"? 41 You've been here before? 41
41 41 301 Pulao ...! Nunya business! 1
42 42 302 ... 43 ...You're really full of secrets. 43
43 43 301 Pulao ... 1
44 44 301 Ignoring you, Pulao starts cranking the door handle.
45 45 301 Pulao Ugh... when did... this thing... get so... heavy... 1
46 46 202 1
47 47 201 1 500026
48 48 301 1 Lee That's what you get for showing off. Let me help. 1
49 49 302 We'll all help. 50
50 50 301 Lee Not you, Commandant. Organic muscles possess less than a twentieth the strength of our artificial strands. 1
51 51 301 AniZhuanchangBegin Lee Wouldn't want you to... pull anything. 1
52 52 202 1 1
53 53 401 2 1503
54 54 101 Assets/Product/Texture/Image/BgStory/BgStory31.jpg
55 55 301 AniZhuanchangEnd With Lee and Pulao working together, the heavy steel door creaks open, revealing a wide passage.
56 56 201 1 500145
57 57 301 1 Pulao Whew... 1
58 58 301 Pulao Hmm... Seems about right to me. 1
59 59 301 The girl peers down the passage and turns around with a triumphant expression.
60 60 301 Pulao Told you so! 1
61 61 302 (Applauds) 62 Wow, you're clever! 62
62 62 201 1 500026
63 63 301 1 Lee Commandant, I don't recommend playing along to her antics... 1
64 64 302 What's the harm. 65 We'll need her help in the future. 65
65 65 301 Lee ...Now that I think about it, you may be right. 1
66 66 202 1
67 67 301 Lee begins to clap for Pulao as well, and everyone joins in one by one.
68 68 201 1 500145
69 69 301 1 Pulao ...? 1
70 70 301 1 AniZhuanchangBegin Pulao W-what are you doing? 1
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<EFBFBD>`<60><>@v<><76><EFBFBD>1.""<22>RE<>Lx`q<>}<7D>`W<<3C><><EFBFBD><EFBFBD>[^f<><66><EFBFBD>F<EFBFBD>E<EFBFBD><07><>d<EFBFBD>"<22>#<23><><EFBFBD>'M"ݑ7T<37>H<EFBFBD>,s<>MTZlE<6C>r`@Em)Ƭ<>"<22>
<EFBFBD><EFBFBD><EFBFBD>;<3B><><EFBFBD>?<3F>ZJ¾<05><11>I<EFBFBD><49>X{<7B><><EFBFBD>dS%<1E>u<EFBFBD><75>qY-<2D><>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 3 301 Continuing down the underground tunnel, darkened walls and dim light replace the sun and the heat.
4 4 401 2 10002001
5 5 301 Suddenly, you hear the barely perceptible pop of a tripwire. Before you can react, Lucia's already on the move.
6 6 301 With a flash of her blade, Lucia intercepts the bolts. They fall to the ground, bent and deformed.
7 7 201 1 500166
8 8 301 1 Lucia Look out! 1
9 9 203 1 0.25 -400
10 10 201 2 500026 400
11 11 301 Lucia It's an auto-crossbow. Mechanoid standard issue. 1
12 12 301 1 Lee Ballistics indicate that a direct hit would have gone straight through the commandant's standard issue body armor. 2
13 13 301 Lucia No more casual strolling... 1
14 14 301 Lee Inver-Device sensor shows an increased number of strange mechanic structures and sensors here. 2
15 15 301 Lee This means we might be close to the central hub where the servers are. 2
16 16 202 1 2
17 17 301 As the group discusses the close shave, Pulao is abnormally quiet, trying her best to act inconspicuous.
18 18 201 1 500145
19 19 301 1 Pulao Ugh... What's going on? 1
20 20 301 Pulao None of the mechanoids responded to my secret code... 1
21 21 301 Pulao Have they all... 1
22 23 301 Pulao glances around in a panic, and accidentally steps on a pressure plate.
23 24 301 In one moment she's yanked backward by the collar, and in the very next, she sees six arrows sticking out of the ground where she just stood.
24 25 203 1 0.25 400
25 26 201 2 1091001 -400
26 27 301 1 Bianca No zoning out on the battlefield. 2
27 28 301 Pulao ... 1
28 29 301 1 AniZhuanchangBegin Bianca This probably will attract another Corrupted horde. We'd best prepare for battle. 2

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@@ -0,0 +1,29 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 3 301 Continuing down the underground tunnel, darkened walls and dim light replace the sun and the heat.
4 4 401 2 10002001
5 5 301 Suddenly, you hear the barely perceptible pop of a tripwire. Before you can react, Lucia's already on the move.
6 6 301 With a flash of her blade, Lucia intercepts the bolts. They fall to the ground, bent and deformed.
7 7 201 1 500166
8 8 301 1 Lucia Look out! 1
9 9 203 1 0.25 -400
10 10 201 2 500026 400
11 11 301 Lucia It's an auto-crossbow. Mechanoid standard issue. 1
12 12 301 1 Lee Ballistics indicate that a direct hit would have gone straight through the commandant's standard issue body armor. 2
13 13 301 Lucia No more casual strolling... 1
14 14 301 Lee Inver-Device sensor shows an increased number of strange mechanic structures and sensors here. 2
15 15 301 Lee This means we might be close to the central hub where the servers are. 2
16 16 202 1 2
17 17 301 As the group discusses the close shave, Pulao is abnormally quiet, trying her best to act inconspicuous.
18 18 201 1 500145
19 19 301 1 Pulao Ugh... What's going on? 1
20 20 301 Pulao None of the mechanoids responded to my secret code... 1
21 21 301 Pulao Have they all... 1
22 23 301 Pulao glances around in a panic, and accidentally steps on a pressure plate.
23 24 301 In one moment she's yanked backward by the collar, and in the very next, she sees six arrows sticking out of the ground where she just stood.
24 25 203 1 0.25 400
25 26 201 2 1091001 -400
26 27 301 1 Bianca No zoning out on the battlefield. 2
27 28 301 Pulao ... 1
28 29 301 1 AniZhuanchangBegin Bianca This probably will attract another Corrupted horde. We'd best prepare for battle. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
4 3 3 301 Continuing down the underground tunnel, darkened walls and dim light replace the sun and the heat.
5 4 4 401 2 10002001
6 5 5 301 Suddenly, you hear the barely perceptible pop of a tripwire. Before you can react, Lucia's already on the move.
7 6 6 301 With a flash of her blade, Lucia intercepts the bolts. They fall to the ground, bent and deformed.
8 7 7 201 1 500166
9 8 8 301 1 Lucia Look out! 1
10 9 9 203 1 0.25 -400
11 10 10 201 2 500026 400
12 11 11 301 Lucia It's an auto-crossbow. Mechanoid standard issue. 1
13 12 12 301 1 Lee Ballistics indicate that a direct hit would have gone straight through the commandant's standard issue body armor. 2
14 13 13 301 Lucia No more casual strolling... 1
15 14 14 301 Lee Inver-Device sensor shows an increased number of strange mechanic structures and sensors here. 2
16 15 15 301 Lee This means we might be close to the central hub where the servers are. 2
17 16 16 202 1 2
18 17 17 301 As the group discusses the close shave, Pulao is abnormally quiet, trying her best to act inconspicuous.
19 18 18 201 1 500145
20 19 19 301 1 Pulao Ugh... What's going on? 1
21 20 20 301 Pulao None of the mechanoids responded to my secret code... 1
22 21 21 301 Pulao Have they all... 1
23 22 23 301 Pulao glances around in a panic, and accidentally steps on a pressure plate.
24 23 24 301 In one moment she's yanked backward by the collar, and in the very next, she sees six arrows sticking out of the ground where she just stood.
25 24 25 203 1 0.25 400
26 25 26 201 2 1091001 -400
27 26 27 301 1 Bianca No zoning out on the battlefield. 2
28 27 28 301 Pulao ... 1
29 28 29 301 1 AniZhuanchangBegin Bianca This probably will attract another Corrupted horde. We'd best prepare for battle. 2

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@@ -0,0 +1,54 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory80.jpg
3 3 201 1 500145
4 4 301 1 Pulao You...! Stop, all of you! 1
5 5 203 1 0.25 -400
6 6 201 2 500026 400
7 7 301 1 Lee ...? 2
8 8 301 Pulao Just do as I say! 1
9 9 302 (Motion to everyone) 10
10 10 301 Everyone takes a few steps back, and stops attacking.
11 11 202 1 2
12 12 301 As if in agreement, the advancing Corrupted halt their own movements.
13 13 201 1 1031001 7
14 14 301 1 Liv Whoa... 1
15 15 203 1 0.25 400
16 16 201 2 500026 -400
17 17 301 1 Lee They're programmed to attack only when attacked, huh... 2
18 18 202 1 2
19 19 401 1 207
20 20 201 1 500145
21 21 301 1 Pulao Put your weapons away and walk slowly after me. 1
22 22 301 Pulao Whatever you do, don't attack them... 1
23 23 203 1 0.25 400
24 24 201 2 1091001 -400
25 25 301 1 Bianca ...No matter what happens, I'm calling in the Purifying Force after this is done. 2
26 26 301 Pulao ...? 1
27 27 301 Bianca Our mission is to reclaim this area. Their existence is a threat to the mission. 2
28 28 301 Pulao They're just carrying out their mission! 1
29 29 301 Bianca Salvation for the infected is only through their destruction. Whoever they once were—they no longer are. 2
30 30 301 Pulao You...! 1
31 31 301 Bianca ... 2
32 32 301 Pulao I... despise people like you. Think you're all high-and-mighty. 1
33 33 301 Bianca I'm not high-and-mighty. I simply do what must be done. 2
34 34 301 Pulao So what you must do is blot out innocent lives that are no danger to you or me? 1
35 35 555 301 Pulao I know it's always mission this, mission that for you Babylonians, but do you know how to do anything other than kill whatever's between you and the mission? 1
36 555 36 401 1 210
37 36 301 Looks like it's time to step in.
38 37 302 Interrupt 38
39 38 201 1 500166 400
40 39 301 1 Lucia Let's complete our mission first, and then decide what to do with them. 1
41 40 301 Bianca ...I agree. 2
42 41 301 Bianca takes a step back as a sign of truce, but Pulao still looks miffed. She glares at us once and continues forward.
43 42 202 1 2
44 43 302 Liv. 44
45 44 201 1 1031001
46 45 301 1 Liv I'm here. 1
47 46 302 Follow Pulao and scout the path ahead. 47
48 47 204 1 1
49 48 301 1 Liv Yes. 1
50 49 202 1
51 50 301 Before Liv can even move, Pulao's indistinct but unmistakable voice comes drifting over from somewhere ahead.
52 51 201 1 500145
53 52 301 1 AniZhuanchangBegin 1 Pulao ...Listen, all you have to do is refrain from showing any aggression... and just walk on through! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory80.jpg
4 3 3 201 1 500145
5 4 4 301 1 Pulao You...! Stop, all of you! 1
6 5 5 203 1 0.25 -400
7 6 6 201 2 500026 400
8 7 7 301 1 Lee ...? 2
9 8 8 301 Pulao Just do as I say! 1
10 9 9 302 (Motion to everyone) 10
11 10 10 301 Everyone takes a few steps back, and stops attacking.
12 11 11 202 1 2
13 12 12 301 As if in agreement, the advancing Corrupted halt their own movements.
14 13 13 201 1 1031001 7
15 14 14 301 1 Liv Whoa... 1
16 15 15 203 1 0.25 400
17 16 16 201 2 500026 -400
18 17 17 301 1 Lee They're programmed to attack only when attacked, huh... 2
19 18 18 202 1 2
20 19 19 401 1 207
21 20 20 201 1 500145
22 21 21 301 1 Pulao Put your weapons away and walk slowly after me. 1
23 22 22 301 Pulao Whatever you do, don't attack them... 1
24 23 23 203 1 0.25 400
25 24 24 201 2 1091001 -400
26 25 25 301 1 Bianca ...No matter what happens, I'm calling in the Purifying Force after this is done. 2
27 26 26 301 Pulao ...? 1
28 27 27 301 Bianca Our mission is to reclaim this area. Their existence is a threat to the mission. 2
29 28 28 301 Pulao They're just carrying out their mission! 1
30 29 29 301 Bianca Salvation for the infected is only through their destruction. Whoever they once were—they no longer are. 2
31 30 30 301 Pulao You...! 1
32 31 31 301 Bianca ... 2
33 32 32 301 Pulao I... despise people like you. Think you're all high-and-mighty. 1
34 33 33 301 Bianca I'm not high-and-mighty. I simply do what must be done. 2
35 34 34 301 Pulao So what you must do is blot out innocent lives that are no danger to you or me? 1
36 35 35 555 301 Pulao I know it's always mission this, mission that for you Babylonians, but do you know how to do anything other than kill whatever's between you and the mission? 1
37 36 555 36 401 1 210
38 37 36 301 Looks like it's time to step in.
39 38 37 302 Interrupt 38
40 39 38 201 1 500166 400
41 40 39 301 1 Lucia Let's complete our mission first, and then decide what to do with them. 1
42 41 40 301 Bianca ...I agree. 2
43 42 41 301 Bianca takes a step back as a sign of truce, but Pulao still looks miffed. She glares at us once and continues forward.
44 43 42 202 1 2
45 44 43 302 Liv. 44
46 45 44 201 1 1031001
47 46 45 301 1 Liv I'm here. 1
48 47 46 302 Follow Pulao and scout the path ahead. 47
49 48 47 204 1 1
50 49 48 301 1 Liv Yes. 1
51 50 49 202 1
52 51 50 301 Before Liv can even move, Pulao's indistinct but unmistakable voice comes drifting over from somewhere ahead.
53 52 51 201 1 500145
54 53 52 301 1 AniZhuanchangBegin 1 Pulao ...Listen, all you have to do is refrain from showing any aggression... and just walk on through! 1

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<EFBFBD> <20><>%<25><> <20>Y`<60><>9<EFBFBD>Q<EFBFBD>M<EFBFBD>Z<18>;<3B> <0C>8<EFBFBD><38><EFBFBD>اbP<>Y+<1A>0ېt<01>2<EFBFBD>xz<78>:ળ<><E0AAB3><EFBFBD>_<11>O<EFBFBD><4F><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>*<2A><><05><><16><>(<28><>F<EFBFBD><46>\Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 401 2 1516
3 3 301 The echoes of Pulao's dainty footsteps on the concrete ground come to a halt. Following a few taps, Pulao's little face is lit up by a glowing display screen.
4 4 301 Cold, artificial light shines through the slowly opening blast door, casting elongated shadows behind your figures.
5 5 101 Assets/Product/Texture/Image/BgStory/BgStory84.jpg
6 6 201 1 500145
7 7 301 1 Pulao ...Everyone, we're here. 1
8 8 202 1
9 9 201 2 1031001 7 -400
10 10 201 3 500026 400
11 11 301 1 Liv Whoa... 2
12 12 301 1 Lee What a massive unmanned data center... Looks like this facility is quite advanced. 3
13 13 203 2 0.25 -600
14 14 203 3 0.25 600
15 15 201 1 500166
16 16 301 1 Lucia Pulao seems to be abnormally familiar with this place. 1
17 17 202 1 2 3
18 18 201 1 500145
19 19 301 1 Pulao ... 1
20 20 301 Pulao ...I guess so. 1
21 21 202 1
22 22 302 So? 23
23 23 201 1 500026
24 24 301 1 Lee Commandant. 1
25 25 301 Lee It's tough. The info is all over the place. The data tags used to separate file blocks are the only decipherable parts. 1
26 26 301 RImgBg1Shake Lee So far, the parts that have been sorted out are "Operation Acadia", "Achilles Silo" and... "Huaxu"? 1
27 27 401 1 202
28 28 202 1
29 29 401 2 1503
30 30 201 1 500013
31 31 301 1 Corrupted Target aggression confirmed... 1
32 32 401 2 1508
33 33 301 1 Corrupted Exterminate, exterminate, exterminate... 1
34 34 202 1
35 35 201 1 500145
36 36 301 1 Pulao So... this is how it has to end... 1
37 37 301 Pulao This is... a damned curse... 1
38 38 202 1
39 39 201 1 500166
40 40 301 1 AniZhuanchangBegin 1 Lucia We must buy enough time for Lee to copy the data! 1

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@@ -0,0 +1,41 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 401 2 1516
3 3 301 The echoes of Pulao's dainty footsteps on the concrete ground come to a halt. Following a few taps, Pulao's little face is lit up by a glowing display screen.
4 4 301 Cold, artificial light shines through the slowly opening blast door, casting elongated shadows behind your figures.
5 5 101 Assets/Product/Texture/Image/BgStory/BgStory84.jpg
6 6 201 1 500145
7 7 301 1 Pulao ...Everyone, we're here. 1
8 8 202 1
9 9 201 2 1031001 7 -400
10 10 201 3 500026 400
11 11 301 1 Liv Whoa... 2
12 12 301 1 Lee What a massive unmanned data center... Looks like this facility is quite advanced. 3
13 13 203 2 0.25 -600
14 14 203 3 0.25 600
15 15 201 1 500166
16 16 301 1 Lucia Pulao seems to be abnormally familiar with this place. 1
17 17 202 1 2 3
18 18 201 1 500145
19 19 301 1 Pulao ... 1
20 20 301 Pulao ...I guess so. 1
21 21 202 1
22 22 302 So? 23
23 23 201 1 500026
24 24 301 1 Lee Commandant. 1
25 25 301 Lee It's tough. The info is all over the place. The data tags used to separate file blocks are the only decipherable parts. 1
26 26 301 RImgBg1Shake Lee So far, the parts that have been sorted out are "Operation Acadia", "Achilles Silo" and... "Huaxu"? 1
27 27 401 1 202
28 28 202 1
29 29 401 2 1503
30 30 201 1 500013
31 31 301 1 Corrupted Target aggression confirmed... 1
32 32 401 2 1508
33 33 301 1 Corrupted Exterminate, exterminate, exterminate... 1
34 34 202 1
35 35 201 1 500145
36 36 301 1 Pulao So... this is how it has to end... 1
37 37 301 Pulao This is... a damned curse... 1
38 38 202 1
39 39 201 1 500166
40 40 301 1 AniZhuanchangBegin 1 Lucia We must buy enough time for Lee to copy the data! 1
Can't render this file because it contains an unexpected character in line 27 and column 83.

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 3 301 Without Lee at our side, the squad scrambles to fend off the attackers.
4 4 201 1 500166 4
5 5 301 1 Lucia These mechanoids... Aren't they the prototypes used in the performance troupe? 1
6 6 201 1 500145
7 7 301 1 Pulao ... 1
8 8 202 1
9 9 201 1 500026
10 10 301 1 Lee Hm... there's logos of the Nighter all over the place... 1
11 11 301 Lee So this facility is somehow related to the Nighter? 1
12 12 202 1
13 13 301 ...Sensing something wrong, I turn to find Pulao gone.
14 14 201 1 500145
15 15 203 1 0.25 100
16 16 301 1 Pulao ...Sorry about this. 1
17 17 302 ...? 18
18 18 301 ...That familiar binding sensation again.
19 19 301 No point in testing its strength. This collar is probably like the ones in the past: uncrackable, unless with authorization.
20 20 301 Pulao ...Now you just stay nice and still. If you move more than 2 meters away from me, the neurotoxin will be in you faster than you can say "ouch". 1
21 21 301 Pulao ...Judging from what the merchant told me, you'll rot from the inside out. 1
22 22 203 1 0.25 400
23 23 201 2 1091001 -400
24 24 301 1 Bianca This was the real reason you had us sheathe our weapons! 2
25 25 301 Pulao Sorry... I do not want to go against you all. 1
26 26 301 Pulao This is a backup data point designated by the boss. If I acquire the data, perhaps— 1
27 27 301 Bianca That's no reason to hold 【kuroname】hostage! 2
28 28 301 Pulao Once my pals on the Nighter get the data, we'll give you back your Commandant. You can take everything else that's left, if you want. 1
29 29 301 Pulao We may not need much, but we do need our boss back. 1
30 30 302 There's no need for this, Pulao. 31
31 31 301 Pulao 【kuroname】... All that has happened was quite the coincidence, so I can't bring myself to trust you. If you're here for the boss' data... I have no choice but to go against you. 1
32 32 302 (Activate proximity infrared comms) 33
33 33 301 I'll have to use Morse code... I'll set it to the Babylonia backup channel.
34 34 302 President Hassen would never go back on his word. 35
35 35 301 Pulao ... 1
36 36 202 2
37 37 201 2 500026 -400
38 38 301 S.H.O.T
39 39 301 1 Lee ? 2
40 40 301 Lee ... 2
41 41 301 Lee raises his gun, pointing it straight at Pulao. Exactly what I was hoping he'd do.
42 42 301 RImgBg1Shake Taking advantage of Pulao's moment of hesitation, I leap onto her, and the two of us roll together into the adjoining room. At the same time, I press the mouth of an anti-materiel pistol against the back of her head.
43 43 302 Checkmate. 44
44 44 301 AniZhuanchangBegin Pulao All you Babylonians ever do is play dirty! 1
45 45 101 Assets/Product/Texture/Image/BgStory/BgStory29.jpg
46 46 201 2 1091001 -400 1
47 47 301 AniZhuanchangEnd Pulao Hey! Let me go! 1
48 48 301 1 Bianca Only if you promise to stop resisting. 2
49 49 301 Bianca Still, I'm not going to believe you no matter what you say. 2
50 50 301 Pulao Hmph. 1
51 51 202 1 2
52 52 201 1 500026
53 53 301 1 Lee I've decrypted the file block, but... 1
54 54 302 ? 55
55 55 301 Lee All the files are empty. I tried to restore the log and was only able to recover two entries. 1
56 56 301 Data log: Year ■, Day ■. Excerpt from audio monitor... Tsk, AI backup files, huh? Not even the real thing. No way they're more interesting than the secrets of Ascnet.
57 57 301 Data log: Year ■, Day ■. Excerpt from audio monitor... Miss Luna's wish is our command.
58 58 301 Lee ...Looks like other "visitors" have come before we did. 1
59 59 301 Behind the squad, the Corrupted begin to sway and crumble. As the Punishing Virus ravages their bodies, they gradually lose control and can barely hang on to their weapons.
60 60 302 So neither of us got what we wanted... 61
61 61 202 1
62 62 302 Not us, not Pulao. 63
63 63 201 1 500166
64 64 301 1 Lucia ? 1
65 65 203 1 0.25 400
66 66 201 2 500145 -400
67 67 301 1 Pulao ... 2
68 68 301 Pulao This data center should've been safe...How did they find this place? 2
69 69 302 Nothing is safe forever. 70
70 70 301 Pulao Do you mean... 2
71 71 302 It's not over yet. 72
72 72 301 Pulao ? 2
73 73 301 Lucia As both parties are after the contents of the database, I believe it's best to make this a long-term mission. 1
74 74 203 1 0.25 600
75 75 203 2 0.25 -600
76 76 201 3 1091001
77 77 301 1 Bianca The Purifying Force will keep an eye out on groundside missions as well. 3
78 78 202 3
79 79 203 1 0.25 400
80 80 203 2 0.25 -400
81 81 301 Pulao ... 2
82 82 301 Pulao Uh, um, what... what should I say at a time like this? 2
83 83 301 Lucia You don't need to say anything. 1
84 84 301 Lucia After all, trust is not something that's built on words. 1
85 85 301 Pulao ... 2
86 86 301 Pulao ...Fine! In that case, I'll join your search for the guys who took the data... for the greater good! 2
87 87 301 Pulao I did something bad, I'll admit. Sorry! 2
88 88 301 Pulao twirls around and sets off towards the mechanoids from the performance troupe, here to pick her up.
89 89 202 1
90 90 203 2 0.25
91 91 302 Hey, about this "collar". 92
92 92 301 Pulao Oh, that? It doesn't! Actually! Work! 2
93 93 302 1 AniZhuanchangBegin ...
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<EFBFBD>{A<>#r<>2sR<73><52>w\<5C><06>^h<>-<2D>'"<22>A'<27><EFBFBD>&<26><>D<EFBFBD><44><EFBFBD><10><>.<2E>*<2A>J<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD>v Pǂ<19>#<23><1A>F<><46><EFBFBD>?U<>w*sh<73><68><EFBFBD>3<EFBFBD>)<29>.<2E>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable The wind is roaring. Standing on the decrepit ruins, the man gazes from afar at the abandoned city on the icy plains, one hand combing the stray strands of windblown hair outside of his eyes.
4 4 301 From where he's standing, he can see a cluster of ramshackle buildings covered by snow. Not a single human can be spotted.
5 5 301 ??? I sense something approaching.
6 6 301 Comms Oh, you again. "Fara" is pretty quiet, though.
7 7 301 AniZhuanchangBegin Comms Wait... abnormal waveform at 20.9 miles out! Looks similar to the Owl S-118 at Orekhovo the other day. Oops, we almost let that big ol' fish go that time.
8 8 101 Assets/Product/Texture/Image/BgStory/Bgstory92.png
9 9 201 1 500026 -400 1
10 10 201 2 1031001 400 1
11 11 302 Lee, update the mission briefing. 12
12 12 301 AniZhuanchangEnd 1 Lee Update complete: The current time is 3:56 p.m. Our current location is in the east of the Eurasian continent. Mission destination is still the land-based Airforce HQ of the Eurasian Branch of the World Government. According to President Hassen's orders, the objective is close recon and reclamation... 1
13 13 301 Liv ...From the data we just received, the closer it is to our destination, the higher concentration of the Punishing Virus is. 2
14 14 302 That's why we must figure out what's going on. 15
15 15 301 Everyone Understood. 1 2
16 16 202 1 2 1
17 17 201 1 500166 1
18 18 301 1 Lucia Gray Raven, move out! 1
19 19 202 1
20 20 301 On the snowy plains, all that's visible are the remains of run-down buildings and an endless expanse of snow.
21 21 301 But for some reason, I can't shake the feeling we're being watched...
22 22 302 Wait. 23 Are you sure there's no one here? 23
23 23 201 1 1031001
24 24 301 1 Liv No body heat nor Inver-Device signals detected. Commandant, is something wrong? 1
25 25 302 ...Forget it, then. Let's go. 26
26 26 301 Liv I'll do another check, just in case... 1
27 27 202 1
28 28 301 Just as the team is preparing to leave, Lucia unsheathes her blade and points it towards a spot in the distance.
29 29 201 1 500166 4
30 30 301 RImgBg1Shake 1 Lucia Who goes there! 1
31 31 202 1
32 32 301 ??? 【kuroname】's instincts were right.
33 33 201 1 1101001
34 34 301 1 Watanabe The rest of you, on the other hand... Can't believe you let an unidentified Attacker Construct come within 15 meters around your commandant. 1
35 35 301 Watanabe If I were a long-range Attacker, Babylonia would have lost an excellent commandant today. 1
36 36 201 1 1031001
37 37 301 1 Liv ... 1
38 38 302 Don't you think that's crossing the line? 39 I trust Lucia. 42
39 39 201 1 1101001
40 40 301 1 Watanabe Do you mean using my experience in guerilla warfare against Liv is unfair? 1
41 41 44 301 Watanabe She's not a rookie anymore. Underestimating the enemy is a bad habit to have. 1
42 42 201 1 1101001
43 43 301 1 Watanabe That's on you. 1
44 44 301 Watanabe I'll get straight to the point. 1
45 45 301 Watanabe If I'm guessing correctly, your destination... is it Cape Nohama? 1
46 46 301 Watanabe The land-based airforce HQ of the Eurasia Branch of the World Government... For some reason, it's become a barren hell on earth. Go ahead for another six miles and you'll see what I mean. 1
47 47 302 You're heading there too? 48 For some reason? 49
48 48 50 301 Watanabe I see I guessed right... 1
49 49 301 Watanabe Reasons that politicians don't talk about... and I don't care about... 1
50 50 301 Watanabe Back to the point, Commandant. Since our goals align, are you interested in working together? 1
51 51 302 Gray Raven can complete the mission on our own. 52 What's your angle? 53
52 52 54 301 Watanabe I don't doubt it at all. 1
53 53 301 Watanabe I understand that you may have doubts. But don't worry, I have no interest in tangling with Babylonia. 1
54 54 301 Watanabe Judging by your formation, you're here for recon? Reclamation? 1
55 55 302 Both. 56
56 56 301 Watanabe Well, then, I don't mind sharing with you what data I have. 1
57 57 301 Watanabe It will at least save you some trouble. 1
58 58 302 On what condition? 59
59 59 301 Watanabe The airforce HQ you have your eyes on is also the site of the only functioning marine radar station in the area. 1
60 60 301 Watanabe What we want is temporary control of the radar station. Babylonia should find this reasonable. 1
61 61 302 Why is that? 62
62 62 301 Watanabe That's got nothing to do with Babylonia, right? 1
63 63 301 Watanabe Of course, when I said "saving unnecessary trouble", I was referring to more than intelligence-related affairs. 1
64 64 201 1 500154
65 65 201 2 500154 -600
66 66 201 3 500154 600
67 67 401 2 1504
68 68 301 1 Watanabe raises an arm and makes a gesture. In a flash, over a dozen Forsaken soldiers materialize out of the snow, dressed in infrared combat suits.
69 69 302 ... 70
70 70 201 1 1101001
71 71 301 1 Watanabe They've been stationed here in this area for years, and know everything there is to know, from the way the wind blows to how the snow tastes. They are the perfect scouts and intelligence providers. 1
72 72 301 Watanabe Let's set off now. You can always change your mind before we arrive at Ghost Coast. 1

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@@ -0,0 +1,74 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable The wind is roaring. Standing on the decrepit ruins, the man gazes from afar at the abandoned city on the icy plains, one hand combing the stray strands of windblown hair outside of his eyes.
4 4 301 From where he's standing, he can see a cluster of ramshackle buildings covered by snow. Not a single human can be spotted.
5 5 301 ??? I sense something approaching.
6 6 301 Comms Oh, you again. "Fara" is pretty quiet, though.
7 7 301 AniZhuanchangBegin Comms Wait... abnormal waveform at 20.9 miles out! Looks similar to the Owl S-118 at Orekhovo the other day. Oops, we almost let that big ol' fish go that time.
8 8 101 Assets/Product/Texture/Image/BgStory/Bgstory92.png
9 9 201 1 500026 -400 1
10 10 201 2 1031001 400 1
11 11 302 Lee, update the mission briefing. 12
12 12 301 AniZhuanchangEnd 1 Lee Update complete: The current time is 3:56 p.m. Our current location is in the east of the Eurasian continent. Mission destination is still the land-based Airforce HQ of the Eurasian Branch of the World Government. According to President Hassen's orders, the objective is close recon and reclamation... 1
13 13 301 Liv ...From the data we just received, the closer it is to our destination, the higher concentration of the Punishing Virus is. 2
14 14 302 That's why we must figure out what's going on. 15
15 15 301 Everyone Understood. 1 2
16 16 202 1 2 1
17 17 201 1 500166 1
18 18 301 1 Lucia Gray Raven, move out! 1
19 19 202 1
20 20 301 On the snowy plains, all that's visible are the remains of run-down buildings and an endless expanse of snow.
21 21 301 But for some reason, I can't shake the feeling we're being watched...
22 22 302 Wait. 23 Are you sure there's no one here? 23
23 23 201 1 1031001
24 24 301 1 Liv No body heat nor Inver-Device signals detected. Commandant, is something wrong? 1
25 25 302 ...Forget it, then. Let's go. 26
26 26 301 Liv I'll do another check, just in case... 1
27 27 202 1
28 28 301 Just as the team is preparing to leave, Lucia unsheathes her blade and points it towards a spot in the distance.
29 29 201 1 500166 4
30 30 301 RImgBg1Shake 1 Lucia Who goes there! 1
31 31 202 1
32 32 301 ??? 【kuroname】's instincts were right.
33 33 201 1 1101001
34 34 301 1 Watanabe The rest of you, on the other hand... Can't believe you let an unidentified Attacker Construct come within 15 meters around your commandant. 1
35 35 301 Watanabe If I were a long-range Attacker, Babylonia would have lost an excellent commandant today. 1
36 36 201 1 1031001
37 37 301 1 Liv ... 1
38 38 302 Don't you think that's crossing the line? 39 I trust Lucia. 42
39 39 201 1 1101001
40 40 301 1 Watanabe Do you mean using my experience in guerilla warfare against Liv is unfair? 1
41 41 44 301 Watanabe She's not a rookie anymore. Underestimating the enemy is a bad habit to have. 1
42 42 201 1 1101001
43 43 301 1 Watanabe That's on you. 1
44 44 301 Watanabe I'll get straight to the point. 1
45 45 301 Watanabe If I'm guessing correctly, your destination... is it Cape Nohama? 1
46 46 301 Watanabe The land-based airforce HQ of the Eurasia Branch of the World Government... For some reason, it's become a barren hell on earth. Go ahead for another six miles and you'll see what I mean. 1
47 47 302 You're heading there too? 48 For some reason? 49
48 48 50 301 Watanabe I see I guessed right... 1
49 49 301 Watanabe Reasons that politicians don't talk about... and I don't care about... 1
50 50 301 Watanabe Back to the point, Commandant. Since our goals align, are you interested in working together? 1
51 51 302 Gray Raven can complete the mission on our own. 52 What's your angle? 53
52 52 54 301 Watanabe I don't doubt it at all. 1
53 53 301 Watanabe I understand that you may have doubts. But don't worry, I have no interest in tangling with Babylonia. 1
54 54 301 Watanabe Judging by your formation, you're here for recon? Reclamation? 1
55 55 302 Both. 56
56 56 301 Watanabe Well, then, I don't mind sharing with you what data I have. 1
57 57 301 Watanabe It will at least save you some trouble. 1
58 58 302 On what condition? 59
59 59 301 Watanabe The airforce HQ you have your eyes on is also the site of the only functioning marine radar station in the area. 1
60 60 301 Watanabe What we want is temporary control of the radar station. Babylonia should find this reasonable. 1
61 61 302 Why is that? 62
62 62 301 Watanabe That's got nothing to do with Babylonia, right? 1
63 63 301 Watanabe Of course, when I said "saving unnecessary trouble", I was referring to more than intelligence-related affairs. 1
64 64 201 1 500154
65 65 201 2 500154 -600
66 66 201 3 500154 600
67 67 401 2 1504
68 68 301 1 Watanabe raises an arm and makes a gesture. In a flash, over a dozen Forsaken soldiers materialize out of the snow, dressed in infrared combat suits.
69 69 302 ... 70
70 70 201 1 1101001
71 71 301 1 Watanabe They've been stationed here in this area for years, and know everything there is to know, from the way the wind blows to how the snow tastes. They are the perfect scouts and intelligence providers. 1
72 72 301 Watanabe Let's set off now. You can always change your mind before we arrive at Ghost Coast. 1
73 73 301 1 AniZhuanchangBegin Watanabe And trust me... you wouldn't want to traverse the icefield at night. 1
Can't render this file because it contains an unexpected character in line 7 and column 38.

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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
4 4 301 Living in the hustle, hanging with my fellows...
5 5 301 Riding with me is my homie and my rifle...
6 6 301 Awesome! Hmm... Get some! Hmm...
7 8 201 1 500026 -400
8 9 201 2 1031001 400
9 10 301 1 Lee ... 1
10 11 301 Liv ...Is this... music? 2
11 12 302 They're totally off pitch! 13 Rock music? 13
12 13 202 1 2 1
13 14 201 1 500166 4
14 15 301 1 Lucia Commandant, bio-signs detected. 1
15 16 201 1 500026
16 17 301 1 Lee ...One of yours? 1
17 18 201 1 1101001
18 19 301 1 Watanabe No. 1
19 20 202 1
20 21 301 A Forsaken message comes through.
21 22 201 1 500154
22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
23 24 301 1 Clark Boss! I'm done here! 1
24 25 302 (Explain the situation) 26
25 26 301 Clark ...? 1
26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
28 29 302 Let's check it out. 30
29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
30 31 201 1 1101001
31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1

View File

@@ -0,0 +1,32 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
4 4 301 Living in the hustle, hanging with my fellows...
5 5 301 Riding with me is my homie and my rifle...
6 6 301 Awesome! Hmm... Get some! Hmm...
7 8 201 1 500026 -400
8 9 201 2 1031001 400
9 10 301 1 Lee ... 1
10 11 301 Liv ...Is this... music? 2
11 12 302 They're totally off pitch! 13 Rock music? 13
12 13 202 1 2 1
13 14 201 1 500166 4
14 15 301 1 Lucia Commandant, bio-signs detected. 1
15 16 201 1 500026
16 17 301 1 Lee ...One of yours? 1
17 18 201 1 1101001
18 19 301 1 Watanabe No. 1
19 20 202 1
20 21 301 A Forsaken message comes through.
21 22 201 1 500154
22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
23 24 301 1 Clark Boss! I'm done here! 1
24 25 302 (Explain the situation) 26
25 26 301 Clark ...? 1
26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
28 29 302 Let's check it out. 30
29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
30 31 201 1 1101001
31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
5 4 4 301 ~Living in the hustle, hanging with my fellows...~
6 5 5 301 ~Riding with me is my homie and my rifle...~
7 6 6 301 ~Awesome! Hmm... Get some! Hmm...~
8 7 8 201 1 500026 -400
9 8 9 201 2 1031001 400
10 9 10 301 1 Lee ... 1
11 10 11 301 Liv ...Is this... music? 2
12 11 12 302 They're totally off pitch! 13 Rock music? 13
13 12 13 202 1 2 1
14 13 14 201 1 500166 4
15 14 15 301 1 Lucia Commandant, bio-signs detected. 1
16 15 16 201 1 500026
17 16 17 301 1 Lee ...One of yours? 1
18 17 18 201 1 1101001
19 18 19 301 1 Watanabe No. 1
20 19 20 202 1
21 20 21 301 A Forsaken message comes through.
22 21 22 201 1 500154
23 22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
24 23 24 301 1 Clark Boss! I'm done here! 1
25 24 25 302 (Explain the situation) 26
26 25 26 301 Clark ...? 1
27 26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
28 27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
29 28 29 302 Let's check it out. 30
30 29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
31 30 31 201 1 1101001
32 31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1

View File

@@ -1,159 +0,0 @@
J<EFBFBD><EFBFBD><01><>V# <0B><10><15><><1A><10><><EFBFBD>=<3D><><EFBFBD>d<EFBFBD><64>#<23>t2<74><4E><CD82>ͅKz[`<60><><EFBFBD>Uy<55><79><EFBFBD>d<EFBFBD><64>Y<><1D><11><><EFBFBD>{Lȼ=<3D>r˽<>,<2C><>EZ<><5A><EFBFBD><07><><EFBFBD>b<EFBFBD><62>֫h<1F>cJ9<4A><39>8<EFBFBD><38>g<EFBFBD><67><EFBFBD><EFBFBD>f<EFBFBD><66>`<60>%<07>Y<17>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 202
3 3 301 DialogEnable After the crew passes through a block of buildings, a colorful large-wheeled snowmobile comes into sight. On top of it sits an unfamiliar man, dressed in thick but tattered winter clothes. Behind him is the source of the deafening music: a radio.
4 4 201 1 1031001 -400
5 5 201 2 1101001 400
6 6 301 1 Liv Biological signal detected... It's a human man. 1
7 7 301 Watanabe ... 2
8 8 202 1 2
9 9 301 AniZhuanchangBegin As you converse, the man seems to have finally noticed you and begins waving.
10 10 101 Assets/Product/Texture/Image/BgStory/Bgstory103.png
11 11 201 1 500140
12 12 302 (Ask about the situation) 13
13 13 301 AniZhuanchangEnd 1 Unfamiliar Man Hello, friends! 1
14 14 301 Unfamiliar Man Ah, no no, hahahaha! I'm not lost! 1
15 15 301 Unfamiliar Man See this beauty? It's an antique snowmobile, Snow Leopard M958. Good for all terrains, totally swag, most popular in New Durkan in the Post-Pandemic Age. They don't manufacture this no more. The one and only in the world! 1
16 16 301 Unfamiliar Man She's been with me much longer than some Corrupted been walkin'! 1
17 17 301 Unfamiliar Man Never seen ya before. First time here? 1
18 18 302 Yeah. 19
19 19 301 Unfamiliar Man There's but one place worth seein' here. Ya know, "that" place. That's where ya goin', eh? 1
20 20 302 What place? 21
21 21 301 Unfamiliar Man Quit bluffin'. Look at ya, all dressed like that. I know what ya do, ya ain't even need to tell me. 1
22 22 301 Unfamiliar Man Yer "hunters", huh? 1
23 23 302 Hunters...? 24
24 24 202 1
25 25 301 Watanabe sends you a meaningful glance and moves closer to whisper into your ear.
26 26 201 1 1101001
27 27 301 1 Watanabe That's what some people call them... 1
28 28 301 Watanabe This used to be the biggest military research base in Cape Nohama. After the Post-Pandemic Age, all land-based airforce soldiers have fled the base. 1
29 29 301 Watanabe As for what's hidden in the base, only the soldiers and researchers who love their antifreeze and thrust-weight ratios know. 1
30 30 301 Watanabe Small wonder it's a popular place for treasure hunters. 1
31 31 201 1 500140
32 32 301 1 Unfamiliar Man So? Want me ta give ya a ride? Half price for the way back too. Looks like ya come prepared. Surely ya know the importance of a guide, huh? 1
33 33 201 1 1101001
34 34 301 1 Watanabe Thanks for the offer, but we already— 1
35 35 202 1
36 36 301 ??? Boss!
37 37 401 2 1514
38 38 301 A tall, slim youth comes stumbling over, interrupting the conversation, heavy snow boots squeaking as he goes.
39 39 201 1 500005
40 40 301 1 ??? Don't talk to this rascal! 1
41 41 202 1
42 42 301 Panting, the youth stops in front of the group. He pushes his goggles up, revealing a scowling face. He lifts his rifle and points it at the strange man.
43 43 301 The man's face changes. Before he can retreat, Lucia stops him in his path.
44 44 302 What's going on? 45
45 45 201 1 500005
46 46 301 1 ??? This old menace is a fraud! 1
47 47 201 1 500154
48 48 301 1 Clark Yamamoto! 1
49 49 202 1
50 50 301 The leader of the Forsaken comes jogging after the youth. Despite shouting at the boy in a reprimanding tone, he also raises his gun and points it at the unfamiliar man.
51 51 301 The atmosphere turns hostile in an instant.
52 52 201 1 500005
53 53 301 1 Yamamoto You old cheat! 1
54 54 301 Yamamoto Shooting him to death would be considered a mercy! 1
55 55 302 Shh, let's talk it out first. 56
56 56 301 Yamamoto (Hisses) Are all Babylonians nagging fools like you? 1
57 57 201 1 500026
58 58 301 1 Lee Are all Forsaken all brawn and no brain like you? 1
59 59 302 Stow it, Lee. 60
60 60 201 1 500154
61 61 301 1 Clark Watch your words, Yamamoto! 1
62 62 201 1 1101001
63 63 301 1 Watanabe I understand your animosity towards Babylonia, but you'd do well to show my "guest" some respect. 1
64 64 302 ... 65
65 65 201 1 500005
66 66 301 1 Yamamoto ...Tch. 1
67 67 201 1 500154
68 68 301 1 Clark Apologies, Gray Raven Commandant, for my subordinate's impudence. 1
69 69 302 It's fine. 70
70 70 301 Clark However, do know that this guy in front of you is not trustworthy. Countless scavengers have frozen to death in the snowy plains because of him. 1
71 71 301 Clark He has no name. Just an old riffraff that came out of nowhere. 1
72 72 301 Clark He'd tell the scavengers seeking a home or passing treasure-hunters that he's the "Gravekeeper" of Cape Nohama. 1
73 73 301 Clark We've saved countless hapless fools who lost all their belongings to him in this area. 1
74 74 201 1 500140
75 75 301 1 Gravekeeper Huh? Wassup with ya southerners now? 1
76 76 201 1 500005
77 77 301 1 Yamamoto Give a man an inch...! 1
78 78 202 1
79 79 301 Noticing the situation getting awkward, the unfamiliar man tries to rope you into it.
80 80 201 1 500140
81 81 301 1 Gravekeeper Hey you, standin' over there! Ya really gon' just stand and watch these guys bully poor lil' me? 1
82 82 201 1 500005
83 83 301 1 Yamamoto What are you talking about? Just watch, I'm gonna drag you back and show your victims— 1
84 84 201 1 500154
85 85 301 1 Clark Yamamoto! 1
86 86 201 1 1101001
87 87 301 1 Watanabe Enough. 1
88 88 301 Watanabe We've got a mission to complete. 1
89 89 201 1 500166
90 90 301 1 Lucia Agreed. If you guys have your local disputes to settle, we'll take our leave. 1
91 91 201 1 500154
92 92 301 1 Clark Stop! Listen to our leader! 1
93 93 202 1
94 94 301 Clark's voice rings out. Yamamoto immediately shrinks back, mouth working as if debating whether to speak, and finally puts his gun down.
95 95 301 Watanabe falls silent for a moment.
96 96 201 1 1101001 -400
97 97 201 2 500140 400
98 98 301 1 Watanabe You are certain you can give us a ride through Ghost Coast? 1
99 99 301 Gravekeeper Now why would I lie? 'Course I can, unless ya get off by yer lonesome. 2
100 100 301 Watanabe Deal, then. 1
101 101 301 Gravekeeper Huh? 2
102 102 301 Watanabe Give us a ride through Ghost Coast. I'll pay double. 1
103 103 301 Gravekeeper Uh... r-really? 2
104 104 301 Watanabe Yes. And if it works out well, the Forsaken may consider a long-term arrangement with you. 1
105 105 201 3 500005
106 106 301 1 Yamamoto W-what? 3
107 107 301 AniZhuanchangBegin Watanabe On one condition: no more scamming in our territory or bringing trouble to the Forsaken. I trust that the payment we can offer should be much better than what you usually get by robbing hard-up travelers. 1
108 108 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
109 109 202 1 2 3
110 110 301 AniZhuanchangEnd Living in the hustle, hanging with my fellows...
111 111 301 The wasteland doesn't go, gravekeepers don't say no...
112 112 301 Awesome! Hmm... Get some! Hmm...
113 113 301 Watanabe sits on the backseat of the big-wheeled snowmobile, wincing in patient exasperation.
114 114 201 1 500026
115 115 301 1 Lee ...Why are we riding with him? 1
116 116 302 It's more efficient this way. 117
117 117 202 1 1
118 118 301 AniZhuanchangBegin That part is true... but you sure feel like the road is stretching on forever.
119 119 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
120 120 301 AniZhuanchangEnd RImgBg1Shake Squeak—!
121 121 301 The snowmobile suddenly brakes, sending everyone flying forward.
122 122 201 1 1031001 7
123 123 301 1 Liv Aah! 1
124 124 302 Careful. 125
125 125 201 1 500154
126 126 301 1 Forsaken What's going on? 1
127 127 201 1 500005
128 128 301 1 Yamamoto Has he got something planned? 1
129 129 202 1
130 130 301 The Gravekeeper turns off the music and begins shouting at us from his seat.
131 131 201 1 500140
132 132 301 1 Gravekeeper We're passin' through Ghost Coast soon. Gotta make sure the wheels ain't stuck. Ya don't wanna walk through the town for sho'. 1
133 133 201 1 1101001
134 134 301 1 Watanabe ... 1
135 135 202 1
136 136 301 Watanabe seems to be a bit relieved, though you're not sure if you're imagining things.
137 137 201 1 1101001
138 138 301 1 Watanabe Commandant. 1
139 139 302 Gray Raven Squad, ready up! 140
140 140 202 1
141 141 301 Watanabe barks out orders.
142 142 201 1 1101001
143 143 301 1 Watanabe Forsaken, form up! 1
144 144 201 1 500154
145 145 201 2 500154 -600
146 146 201 3 500154 600
147 147 301 1 Forsaken Roger! 1 2 3
148 148 202 1 2 3 1
149 149 301 The Forsaken members leap down the vehicle in an orderly fashion and get in formation in a flash.
150 150 301 The Gravekeeper peeks out from the window, bright blue eyes wide behind his overgrown facial hair.
151 151 201 1 500140
152 152 301 1 Gravekeeper Uh... so... I'll be waiting for ya by the side? 1
153 153 201 1 1101001
154 154 301 1 Watanabe Attack! 1
155 155 201 1 500154
156 156 201 2 500154 -600
157 157 201 3 500154 600
158 158 301 1 AniZhuanchangBegin 1 Forsaken Roger! 1 2 3

View File

@@ -0,0 +1,159 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 202
3 3 301 DialogEnable After the crew passes through a block of buildings, a colorful large-wheeled snowmobile comes into sight. On top of it sits an unfamiliar man, dressed in thick but tattered winter clothes. Behind him is the source of the deafening music: a radio.
4 4 201 1 1031001 -400
5 5 201 2 1101001 400
6 6 301 1 Liv Biological signal detected... It's a human man. 1
7 7 301 Watanabe ... 2
8 8 202 1 2
9 9 301 AniZhuanchangBegin As you converse, the man seems to have finally noticed you and begins waving.
10 10 101 Assets/Product/Texture/Image/BgStory/Bgstory103.png
11 11 201 1 500140
12 12 302 (Ask about the situation) 13
13 13 301 AniZhuanchangEnd 1 Unfamiliar Man Hello, friends! 1
14 14 301 Unfamiliar Man Ah, no no, hahahaha! I'm not lost! 1
15 15 301 Unfamiliar Man See this beauty? It's an antique snowmobile, Snow Leopard M958. Good for all terrains, totally swag, most popular in New Durkan in the Post-Pandemic Age. They don't manufacture this no more. The one and only in the world! 1
16 16 301 Unfamiliar Man She's been with me much longer than some Corrupted been walkin'! 1
17 17 301 Unfamiliar Man Never seen ya before. First time here? 1
18 18 302 Yeah. 19
19 19 301 Unfamiliar Man There's but one place worth seein' here. Ya know, "that" place. That's where ya goin', eh? 1
20 20 302 What place? 21
21 21 301 Unfamiliar Man Quit bluffin'. Look at ya, all dressed like that. I know what ya do, ya ain't even need to tell me. 1
22 22 301 Unfamiliar Man Yer "hunters", huh? 1
23 23 302 Hunters...? 24
24 24 202 1
25 25 301 Watanabe sends you a meaningful glance and moves closer to whisper into your ear.
26 26 201 1 1101001
27 27 301 1 Watanabe That's what some people call them... 1
28 28 301 Watanabe This used to be the biggest military research base in Cape Nohama. After the Post-Pandemic Age, all land-based airforce soldiers have fled the base. 1
29 29 301 Watanabe As for what's hidden in the base, only the soldiers and researchers who love their antifreeze and thrust-weight ratios know. 1
30 30 301 Watanabe Small wonder it's a popular place for treasure hunters. 1
31 31 201 1 500140
32 32 301 1 Unfamiliar Man So? Want me ta give ya a ride? Half price for the way back too. Looks like ya come prepared. Surely ya know the importance of a guide, huh? 1
33 33 201 1 1101001
34 34 301 1 Watanabe Thanks for the offer, but we already— 1
35 35 202 1
36 36 301 ??? Boss!
37 37 401 2 1514
38 38 301 A tall, slim youth comes stumbling over, interrupting the conversation, heavy snow boots squeaking as he goes.
39 39 201 1 500005
40 40 301 1 ??? Don't talk to this rascal! 1
41 41 202 1
42 42 301 Panting, the youth stops in front of the group. He pushes his goggles up, revealing a scowling face. He lifts his rifle and points it at the strange man.
43 43 301 The man's face changes. Before he can retreat, Lucia stops him in his path.
44 44 302 What's going on? 45
45 45 201 1 500005
46 46 301 1 ??? This old menace is a fraud! 1
47 47 201 1 500154
48 48 301 1 Clark Yamamoto! 1
49 49 202 1
50 50 301 The leader of the Forsaken comes jogging after the youth. Despite shouting at the boy in a reprimanding tone, he also raises his gun and points it at the unfamiliar man.
51 51 301 The atmosphere turns hostile in an instant.
52 52 201 1 500005
53 53 301 1 Yamamoto You old cheat! 1
54 54 301 Yamamoto Shooting him to death would be considered a mercy! 1
55 55 302 Shh, let's talk it out first. 56
56 56 301 Yamamoto (Hisses) Are all Babylonians nagging fools like you? 1
57 57 201 1 500026
58 58 301 1 Lee Are all Forsaken all brawn and no brain like you? 1
59 59 302 Stow it, Lee. 60
60 60 201 1 500154
61 61 301 1 Clark Watch your words, Yamamoto! 1
62 62 201 1 1101001
63 63 301 1 Watanabe I understand your animosity towards Babylonia, but you'd do well to show my "guest" some respect. 1
64 64 302 ... 65
65 65 201 1 500005
66 66 301 1 Yamamoto ...Tch. 1
67 67 201 1 500154
68 68 301 1 Clark Apologies, Gray Raven Commandant, for my subordinate's impudence. 1
69 69 302 It's fine. 70
70 70 301 Clark However, do know that this guy in front of you is not trustworthy. Countless scavengers have frozen to death in the snowy plains because of him. 1
71 71 301 Clark He has no name. Just an old riffraff that came out of nowhere. 1
72 72 301 Clark He'd tell the scavengers seeking a home or passing treasure-hunters that he's the "Gravekeeper" of Cape Nohama. 1
73 73 301 Clark We've saved countless hapless fools who lost all their belongings to him in this area. 1
74 74 201 1 500140
75 75 301 1 Gravekeeper Huh? Wassup with ya southerners now? 1
76 76 201 1 500005
77 77 301 1 Yamamoto Give a man an inch...! 1
78 78 202 1
79 79 301 Noticing the situation getting awkward, the unfamiliar man tries to rope you into it.
80 80 201 1 500140
81 81 301 1 Gravekeeper Hey you, standin' over there! Ya really gon' just stand and watch these guys bully poor lil' me? 1
82 82 201 1 500005
83 83 301 1 Yamamoto What are you talking about? Just watch, I'm gonna drag you back and show your victims— 1
84 84 201 1 500154
85 85 301 1 Clark Yamamoto! 1
86 86 201 1 1101001
87 87 301 1 Watanabe Enough. 1
88 88 301 Watanabe We've got a mission to complete. 1
89 89 201 1 500166
90 90 301 1 Lucia Agreed. If you guys have your local disputes to settle, we'll take our leave. 1
91 91 201 1 500154
92 92 301 1 Clark Stop! Listen to our leader! 1
93 93 202 1
94 94 301 Clark's voice rings out. Yamamoto immediately shrinks back, mouth working as if debating whether to speak, and finally puts his gun down.
95 95 301 Watanabe falls silent for a moment.
96 96 201 1 1101001 -400
97 97 201 2 500140 400
98 98 301 1 Watanabe You are certain you can give us a ride through Ghost Coast? 1
99 99 301 Gravekeeper Now why would I lie? 'Course I can, unless ya get off by yer lonesome. 2
100 100 301 Watanabe Deal, then. 1
101 101 301 Gravekeeper Huh? 2
102 102 301 Watanabe Give us a ride through Ghost Coast. I'll pay double. 1
103 103 301 Gravekeeper Uh... r-really? 2
104 104 301 Watanabe Yes. And if it works out well, the Forsaken may consider a long-term arrangement with you. 1
105 105 201 3 500005
106 106 301 1 Yamamoto W-what? 3
107 107 301 AniZhuanchangBegin Watanabe On one condition: no more scamming in our territory or bringing trouble to the Forsaken. I trust that the payment we can offer should be much better than what you usually get by robbing hard-up travelers. 1
108 108 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
109 109 202 1 2 3
110 110 301 AniZhuanchangEnd Living in the hustle, hanging with my fellows...
111 111 301 The wasteland doesn't go, gravekeepers don't say no...
112 112 301 Awesome! Hmm... Get some! Hmm...
113 113 301 Watanabe sits on the backseat of the big-wheeled snowmobile, wincing in patient exasperation.
114 114 201 1 500026
115 115 301 1 Lee ...Why are we riding with him? 1
116 116 302 It's more efficient this way. 117
117 117 202 1 1
118 118 301 AniZhuanchangBegin That part is true... but you sure feel like the road is stretching on forever.
119 119 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
120 120 301 AniZhuanchangEnd RImgBg1Shake Squeak—!
121 121 301 The snowmobile suddenly brakes, sending everyone flying forward.
122 122 201 1 1031001 7
123 123 301 1 Liv Aah! 1
124 124 302 Careful. 125
125 125 201 1 500154
126 126 301 1 Forsaken What's going on? 1
127 127 201 1 500005
128 128 301 1 Yamamoto Has he got something planned? 1
129 129 202 1
130 130 301 The Gravekeeper turns off the music and begins shouting at us from his seat.
131 131 201 1 500140
132 132 301 1 Gravekeeper We're passin' through Ghost Coast soon. Gotta make sure the wheels ain't stuck. Ya don't wanna walk through the town for sho'. 1
133 133 201 1 1101001
134 134 301 1 Watanabe ... 1
135 135 202 1
136 136 301 Watanabe seems to be a bit relieved, though you're not sure if you're imagining things.
137 137 201 1 1101001
138 138 301 1 Watanabe Commandant. 1
139 139 302 Gray Raven Squad, ready up! 140
140 140 202 1
141 141 301 Watanabe barks out orders.
142 142 201 1 1101001
143 143 301 1 Watanabe Forsaken, form up! 1
144 144 201 1 500154
145 145 201 2 500154 -600
146 146 201 3 500154 600
147 147 301 1 Forsaken Roger! 1 2 3
148 148 202 1 2 3 1
149 149 301 The Forsaken members leap down the vehicle in an orderly fashion and get in formation in a flash.
150 150 301 The Gravekeeper peeks out from the window, bright blue eyes wide behind his overgrown facial hair.
151 151 201 1 500140
152 152 301 1 Gravekeeper Uh... so... I'll be waiting for ya by the side? 1
153 153 201 1 1101001
154 154 301 1 Watanabe Attack! 1
155 155 201 1 500154
156 156 201 2 500154 -600
157 157 201 3 500154 600
158 158 301 1 AniZhuanchangBegin 1 Forsaken Roger! 1 2 3
Can't render this file because it contains an unexpected character in line 20 and column 84.

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@@ -0,0 +1,26 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 2 401 1 102
3 3 201 1 500005
4 4 301 DialogEnable 1 Yamamoto ...Now that was something. 1
5 5 302 You mean us? 6
6 6 201 1 1031001 7
7 7 301 1 Liv Commandant... the rapid-reaction channel is up ahead. 1
8 8 301 AniZhuanchangBegin Liv ...Oh! 1
9 9 202 1 1
10 10 301 AniZhuanchangEnd Everyone turns to stare in the direction of the mountain after Liv's sudden cry.
11 11 301 At the foot of the mountain, the snowmobile, so conspicuous in the endless whiteness, is speeding off, sending a huge blast of snow flying.
12 12 201 1 500140
13 13 301 AniZhuanchangBegin 1 Gravekeeper Hey, ya got off yerself. 1
14 14 201 1 500166 -400
15 15 201 2 500026 400
16 16 301 AniZhuanchangEnd 1 Lucia Why did he leave? We haven't paid yet. 1
17 17 301 Lee ...All our supplies are still on the snowmobile. 2
18 18 301 Lucia ... 1
19 19 202 1 2 1
20 20 201 1 500005
21 21 301 1 Yamamoto I told you we can't trust him! And yet you walked right into his trap! 1
22 22 202 1
23 23 301 Clark shakes his hand, trying to make the youth stop.
24 24 201 1 500154
25 25 301 1 AniZhuanchangBegin 1 Clark What's the point! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 2 401 1 102
4 3 3 201 1 500005
5 4 4 301 DialogEnable 1 Yamamoto ...Now that was something. 1
6 5 5 302 You mean us? 6
7 6 6 201 1 1031001 7
8 7 7 301 1 Liv Commandant... the rapid-reaction channel is up ahead. 1
9 8 8 301 AniZhuanchangBegin Liv ...Oh! 1
10 9 9 202 1 1
11 10 10 301 AniZhuanchangEnd Everyone turns to stare in the direction of the mountain after Liv's sudden cry.
12 11 11 301 At the foot of the mountain, the snowmobile, so conspicuous in the endless whiteness, is speeding off, sending a huge blast of snow flying.
13 12 12 201 1 500140
14 13 13 301 AniZhuanchangBegin 1 Gravekeeper Hey, ya got off yerself. 1
15 14 14 201 1 500166 -400
16 15 15 201 2 500026 400
17 16 16 301 AniZhuanchangEnd 1 Lucia Why did he leave? We haven't paid yet. 1
18 17 17 301 Lee ...All our supplies are still on the snowmobile. 2
19 18 18 301 Lucia ... 1
20 19 19 202 1 2 1
21 20 20 201 1 500005
22 21 21 301 1 Yamamoto I told you we can't trust him! And yet you walked right into his trap! 1
23 22 22 202 1
24 23 23 301 Clark shakes his hand, trying to make the youth stop.
25 24 24 201 1 500154
26 25 25 301 1 AniZhuanchangBegin 1 Clark What's the point! 1

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@@ -0,0 +1,234 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 2 401 1 10
3 3 201 1 1031001 14
4 4 301 DialogEnable 1 Liv Did Mr. Gravekeeper really just leave us? 1
5 5 202 1
6 6 301 Forsaken That's what he does.
7 7 201 1 500026
8 8 301 1 Lee Pressing forward will put Commandant at risk, but as long as we reach the base in time, the situation should be under control. 1
9 9 201 1 1101001
10 10 301 1 Watanabe What do you think, Commandant? 1
11 11 302 Keep moving. 12 Let's wait a bit. 107
12 12 301 Watanabe All units take five. Scouts, go on ahead and scope it out. We march in five minutes. 1
13 13 201 1 500154
14 14 201 2 500154 -600
15 15 201 3 500154 600
16 16 301 1 Forsaken Roger! 1 2 3
17 17 201 1 500005
18 18 301 1 Yamamoto I'll be off, then. 1
19 19 202 1 2 3
20 20 301 Yamamoto returns five minutes later, telling everyone that it should be safe to go on.
21 21 301 The group walks on in silence. An hour later, they arrive at the outside of the Cape Nohama Airforce Base.
22 22 301 The group was just about to stop for a rest when a loud whistle of a whale breaks the silence.
23 23 302 Is that...? 24
24 24 201 1 1101001
25 25 301 1 Watanabe Yeah. He's your old friend, isn't he? 1
26 26 301 Watanabe He's been patrolling the area ever since Murmansk. 1
27 27 302 How did you know that? 28
28 28 204 1 1
29 29 301 Watanabe I know a lot of things, Commandant. 1
30 30 301 Watanabe All who make it in this world have their own methods of survival. 1
31 31 301 Watanabe The Gravekeeper was right. 1
32 32 301 Watanabe Don't trust anyone with who's capable of standing in front of you with their lives intact,【kuroname】. 1
33 33 302 Yet you still chose to trust that him. 34
34 34 301 Watanabe I wasn't the one who decided to trust him. 1
35 35 301 Watanabe Let's go. 1
36 36 301 AniZhuanchangBegin Watanabe A blizzard is coming. 1
37 37 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
38 38 201 1 500026
39 39 301 AniZhuanchangEnd 1 Lee Punishing Virus density increasing in the area... 1
40 40 201 1 1101001
41 41 301 1 Watanabe Here. 1
42 42 302 What's this? 43
43 43 301 Watanabe Serum. Not as great as the standard Babylonian product, but it works. 1
44 44 301 Watanabe Walking takes a lot more out of you than riding in a car. You might not have enough supplies, I believe. 1
45 45 302 We have Liv. 46
46 46 301 Watanabe She can't always be by your side, same as how I won't always be there to watch your back. You're their Commandant first, a soldier second. 1
47 47 302 (Take the serum) 48
48 48 201 1 500166
49 49 301 1 Lucia Watanabe, what are you planning to do to De—I mean, the narwhal? 1
50 50 201 1 1101001
51 51 301 1 Watanabe Nothing. Or should I say—we want to prevent it from doing anything to our shoreside stronghold. 1
52 52 201 1 500026
53 53 301 1 Lee So that's why, huh... 1
54 54 201 1 1101001
55 55 301 1 Watanabe Let's split up. I'll lead a group to the east side. We meet at the six o'clock position in ten minutes. 1
56 56 302 Sure. 57
57 57 202 1
58 58 301 Within moments, the sudden blizzard crosses the Ghost Coast like a criminal stolen out of the depths of the sea, ranting and raging at those who walk the earth as it goes.
59 1001 401 2 10001004
60 59 301 Shrouded in an endless white, we hear a series of gunshots ring out. Like a horse out of control, a car rips through the heavy sleet, engine roaring. Surprised, the group raises their weapons slowly.
61 60 301 RImgBg1Shake With a harrowing drift, the car flies by, inches away from the group. Several chains drop out from behind it, sweeping a horde of Corrupted to the ground.
62 61 201 1 1031001 7
63 62 301 AniZhuanchangBegin 1 Liv ...Mr. Gravekeeper? 1
64 63 201 1 500140
65 64 301 AniZhuanchangEnd 1 Gravekeeper [Beep—], ye' really are comin' fer my "graves"! 1
66 65 202 1
67 66 301 The man spits out his cigarette and grumbles.
68 67 201 1 500005
69 68 301 1 Yamamoto Why has he... come back? 1
70 69 201 1 1101001
71 70 301 1 Watanabe Don't come any closer. You can't handle the big ones! 1
72 71 201 1 500140
73 72 301 1 Gravekeeper Handle this! 1
74 73 202 1
75 74 301 RImgBg1Shake The Gravekeeper's precious snowmobile slams at full force into the electric grid on the side. Following a loud sizzling sound, he leaps out from the vehicle, now missing a door. The engine is still roaring, sending stray shards of ice flying into his face.
76 75 201 1 500140
77 76 301 1 Gravekeeper I changed mah mind! If ya Forsaken are gon' hand me moolah, there's no reason for me 'ter not take it. 1
78 77 301 Gravekeeper The last time I stood here... that was a real long story. 1
79 78 302 The last time? 79 You mean sixty years ago? 79
80 79 301 Gravekeeper Captain Chareed Morse of Division 13 of the land-based airforce of the East Asian branch of the former World Government is back in his "graveyard"! 1
81 80 202 1
82 1002 401 2 10001004
83 81 301 The cemetery guard guffaws, picks up a submachine gun, loads it, then presses down the double-action trigger. The armor-piercing bullets open up a path for him ahead.
84 82 201 1 1101001
85 83 301 1 Watanabe Stop the corrupted! 1
86 84 302 Lucia! 85
87 85 201 1 500166
88 86 301 1 Lucia Understood! 1
89 87 201 1 1031001
90 88 301 1 Liv Commandant, I need to get over there! 1
91 89 302 I'll cover you. 90
92 90 201 1 1101001
93 91 301 1 Watanabe Step back, 【kuroname】! 1
94 92 302 Watanabe, I'm a Commandant, and a soldier. 93 Trust me. 93
95 93 301 AniZhuanchangBegin Watanabe ...Tsk. Just wait! 1
96 1000 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
97 94 202 1 1
98 95 301 AniZhuanchangEnd Within half an hour, the area is quiet once more, but not everyone survived the battle.
99 96 301 The cemetery guard, Chareed Morse, is leaning against his battered snowmobile, head lolling to one side, a hand pressing his chest, but in vain. His weapon lies on the ground, and he's bleeding from his forehead to his left leg. Visibly fading, but his eyes are uncharacteristically bright.
100 97 201 1 500140
101 98 301 1 Gravekeeper As they say in the Airforce... Semper Fi. 1
102 99 301 Gravekeeper This graveyard of faith has now become the location of mah actual grave... Fitting, heh... 1
103 100 301 AniZhuanchangBegin Gravekeeper Thought I got maself some new clients... Guess that didn't work out... 1
104 101 201 1 1101001 -400
105 102 201 2 500005 400
106 103 301 AniZhuanchangEnd 1 Watanabe ... 1
107 104 301 Yamamoto [Beep]... Damn... damn it! 2
108 105 301 Watanabe We're still on a mission. Put your personal feelings aside! 1
109 106 301 1 AniZhuanchangBegin Yamamoto ...Yes sir! 2
110 107 202 1
111 108 301 Watanabe nods and raises an arm, motioning everyone to stop.
112 109 201 1 1101001
113 110 301 1 Watanabe All Forsaken, rest immediately for fifteen minutes. Scouts, probe ahead and return in five. Cape Nohama Airforce Base is right up ahead. We cannot let our guard down. 1
114 111 201 1 500154
115 112 201 2 500154 -600
116 113 201 3 500154 600
117 114 301 1 Forsaken Roger! 1 2 3
118 1003 202 1 2 3 1
119 115 201 1 500005
120 116 301 1 Yamamoto Waiting here won't do any good. And the blizzard's gonna catch up with us. 1
121 117 301 Yamamoto We should go. 1
122 118 202 1
123 119 301 Time passes by, silently, heavily. The Forsaken all seem to be burdened by their own worries. In the distance, the skies darken. As the blizzard approaches, the group can barely even dare to breathe out loud.
124 120 201 1 1101001
125 121 301 1 Watanabe ...Everyone, check your weapons. Prepare to set off. There's no reason to continue waiting. 1
126 122 202 1
127 123 301 The group walks on in silence. An hour later, they arrive at the outside of the Cape Nohama Airforce Base.
128 124 301 The group was just about to stop for a rest when a loud whistle of a whale breaks the silence.
129 125 302 Is that...? 126
130 126 201 1 1101001
131 127 301 1 Watanabe Yeah. He's your old friend, isn't he? 1
132 128 301 Watanabe He's been patrolling the area ever since Murmansk. 1
133 129 302 How did you know that? 130
134 130 204 1 1
135 131 301 Watanabe I know a lot of things, Commandant. 1
136 132 301 Watanabe All who make it in this world have their own methods of survival. 1
137 133 301 Watanabe The Gravekeeper was right. 1
138 134 301 Watanabe Don't trust anyone with who's capable of standing in front of you with their lives intact,【kuroname】. 1
139 135 302 Yet you still chose to trust that him. 136
140 136 301 Watanabe I wasn't the one who decided to trust him. 1
141 137 301 Watanabe Let's go. 1
142 138 301 AniZhuanchangBegin Watanabe A blizzard is coming. 1
143 139 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
144 140 202 1 1
145 141 301 AniZhuanchangEnd Within moments, the sudden blizzard crosses the Ghost Coast like a criminal stolen out of the depths of the sea, ranting and raging at those who walk the earth as it goes.
146 1004 401 2 10001004
147 142 301 Shrouded in an endless white, we hear a series of gunshots ring out. Like a horse out of control, a car rips through the heavy sleet, engine roaring. Surprised, the group raises their weapons slowly.
148 143 301 RImgBg1Shake With a harrowing drift, the car flies by, inches away from the group. Several chains drop out from behind it, sweeping a horde of Corrupted to the ground.
149 144 201 1 1031001 7
150 145 301 AniZhuanchangBegin 1 Liv ...Mr. Gravekeeper? 1
151 146 201 1 500140
152 147 301 AniZhuanchangEnd 1 Gravekeeper [Beep—], ye' really are comin' fer my "graves"! 1
153 148 202 1
154 149 301 The man spits out his cigarette and grumbles.
155 150 201 1 500005
156 151 301 1 Yamamoto Why has he... come back? 1
157 152 201 1 1101001
158 153 301 1 Watanabe Don't come any closer. You can't handle the big ones! 1
159 154 201 1 500140
160 155 301 1 Gravekeeper Handle this! 1
161 156 202 1
162 157 301 RImgBg1Shake The Gravekeeper's precious snowmobile slams at full force into the electric grid on the side. Following a loud sizzling sound, he leaps out from the vehicle, now missing a door. The engine is still roaring, sending stray shards of ice flying into his face.
163 158 201 1 500140
164 159 301 1 Gravekeeper I changed mah mind! If ya Forsaken are gon' hand me moolah, there's no reason for me 'ter not take it. 1
165 160 301 Gravekeeper The last time I stood here... that was a real long story. 1
166 161 302 The last time? 162 You mean sixty years ago? 162
167 162 301 Gravekeeper Captain Chareed Morse of Division 13 of the land-based airforce of the East Asian branch of the former World Government is back in his "graveyard"! 1
168 163 202 1
169 1005 401 2 10001004
170 164 301 The cemetery guard guffaws, picks up a submachine gun, loads it, then presses down the double-action trigger. The armor-piercing bullets open up a path for him ahead.
171 165 201 1 1101001
172 166 301 1 Watanabe Stop the corrupted! 1
173 167 302 Lucia! 168
174 168 201 1 500166
175 169 301 1 Lucia Understood! 1
176 170 201 1 1031001
177 171 301 1 Liv Commandant, I need to get over there! 1
178 172 302 I'll cover you. 173
179 173 201 1 1101001
180 174 301 1 Watanabe Step back, 【kuroname】! 1
181 175 302 Watanabe, I'm a Commandant, and a soldier. 176 Trust me. 176
182 176 301 Watanabe ...Tsk. Just wait! 1
183 177 202 1
184 178 301 The mechanoids, gleaming crimson, surge upon the vehicle, screeching loudly.
185 179 201 1 1031001
186 180 301 1 Liv Hang in there, Mr. Gravekeeper! 1
187 181 202 1
188 182 301 Luckily the group hasn't all entered the base yet and Liv isn't too far from the man. She moves past a horde of corrupted and pulls the Gravekeeper down from his vehicle.
189 183 201 1 500140
190 184 301 1 Gravekeeper Hey! I'm staying right here! If I hafta die, I gon' do it in battle! 1
191 185 201 1 1031001
192 186 301 1 Liv Mr. Gravekeeper, you're injured. You must retreat! I'll cover you! 1
193 187 302 Everyone else, hold back the Corrupted! 188
194 188 201 1 1101001
195 189 301 AniZhuanchangBegin 1 Watanabe Assist Gray Raven! 1
196 190 202 1 1
197 191 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
198 192 301 AniZhuanchangEnd The Gravekeeper, Chareed Morse, leans against Liv, head lolling to one side. Bleeding from head to toe, his weapon tumbles to the ground.
199 193 201 1 1031001
200 194 301 1 Liv Please hang in there! Your injuries are not... 1
201 195 202 1
202 196 301 The Gravekeeper waves his hand weakly, motioning Liv to stay quiet.
203 197 201 1 500140
204 198 301 1 Gravekeeper I'm old enough to know whether I'm gon' die or not. 1
205 199 301 Gravekeeper This graveyard of faith has now become the location of mah actual grave... Fitting, heh... 1
206 200 301 Gravekeeper Thought I got maself some new clients... Guess that didn't work out, huh... 1
207 201 202 1
208 202 301 Watanabe appears at the dying man's side.
209 203 201 1 1101001
210 204 301 1 Watanabe Oh please. No way wounds like this could kill a veteran like you. 1
211 205 301 Watanabe Medic! 1
212 206 201 1 500154
213 207 301 1 Forsaken Coming! 1
214 208 201 1 1101001
215 209 301 1 Watanabe Give him two shots of adrenaline, then bring him to the aid station. 1
216 210 201 1 500154
217 211 301 1 Forsaken Roger! 1
218 212 201 1 500140
219 213 301 AniZhuanchangBegin 1 Gravekeeper Tch... so ya Forsaken love orderin' people round like that, huh? 1
220 214 201 1 1101001 -400
221 215 201 2 1031001 14 400
222 216 301 AniZhuanchangEnd 1 Liv Sorry, everyone, I should've kept him safe. 2
223 217 301 Watanabe No, you did well. 1
224 218 301 Watanabe Our medic has given him first aid. Not sure how his life is going to be after that, but he'll live. 1
225 219 202 1 2 1
226 220 201 1 500005
227 221 301 1 Yamamoto This old fool sure isn't afraid of death! 1
228 222 201 1 1101001
229 223 301 1 Watanabe Everyone, stick to the plan! 1
230 224 201 1 500154
231 225 201 2 500154 -600
232 226 201 3 500154 600
233 227 301 1 AniZhuanchangBegin 1 Forsaken Roger! 1 2 3
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
2 2 401 1 210
3 3 301 DialogEnable The Forsaken mill in and out of the radar station, checking signals and performing maintenance.
4 4 301 Lucia is uploading her mission report, while Liv stands next to the ocean, gazing into the distance. Lee, on the other hand, is recording his battle notes.
5 5 201 1 1101001
6 6 301 1 Watanabe ...So you have nothing to do? 1
7 7 301 Watanabe Leaving the heavy lifting to your underlings, eh? 1
8 8 302 I could say the same for you. 100 No way. 100
9 100 204 1 1
10 9 301 Watanabe I see that you've improved, Commandant. 1
11 10 302 Why this all of a sudden? 11
12 11 301 Watanabe Your skin's gotten thicker. 1
13 12 302 ... 13
14 13 301 Watanabe ...Just kidding. 1
15 14 301 Watanabe ...Not funny? 1
16 15 302 Heh. 16
17 16 202 1
18 17 301 The leader of the Forsaken smiles faintly. He leans against the seaside railing and falls silent. Derek's whistling is all that's audible for a while.
19 18 301 ...
20 19 301 Without making a sound, Clark appears behind Watanabe.
21 20 301 The elderly leader moves the remaining half of the cigarette out of his mouth and puffs, silhouette barely visible in the fog. Clark puts his cigarette out and turns to the revered leader of the Forsaken.
22 21 201 1 1101001 1 -400
23 22 201 2 500154 400
24 23 301 1 Clark Ahem... Hey boss... you still look as young as you did back then. Good old times, they were. 2
25 24 301 Watanabe ... 1
26 25 301 Clark We'll take care of that guy—Captain Morse, I mean. 2
27 26 301 Watanabe ...Yeah, I know. 1
28 27 301 Watanabe He chose to trust... and I can't betray this trust. 1
29 28 202 1 2
30 29 301 1 AniZhuanchangBegin Watanabe didn't really say it, but you know that half of his words are meant for you.

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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
2 2 401 1 210
3 3 301 DialogEnable The Forsaken mill in and out of the radar station, checking signals and performing maintenance.
4 4 301 Lucia is uploading her mission report, while Liv stands next to the ocean, gazing into the distance. Lee, on the other hand, is recording his battle notes.
5 5 201 1 1101001
6 6 301 1 Watanabe ...So you have nothing to do? 1
7 7 301 Watanabe Leaving the heavy lifting to your underlings, eh? 1
8 8 302 I could say the same for you. 100 No way. 100
9 100 204 1 1
10 9 301 Watanabe I see that you've improved, Commandant. 1
11 10 302 Why this all of a sudden? 11
12 11 301 Watanabe Your skin's gotten thicker. 1
13 12 302 ... 13
14 13 301 Watanabe ...Just kidding. 1
15 14 301 Watanabe ...Not funny? 1
16 15 302 Heh. 16
17 16 202 1
18 17 301 The leader of the Forsaken smiles faintly. He leans against the seaside railing and falls silent. Derek's whistling is all that's audible for a while.
19 18 301 ...
20 19 301 Without making a sound, Clark appears behind Watanabe.
21 20 301 The elderly leader moves the remaining half of the cigarette out of his mouth and puffs, silhouette barely visible in the fog. Clark puts his cigarette out and turns to the revered leader of the Forsaken.
22 21 201 1 1101001 1 -400
23 22 201 2 500154 400
24 23 301 1 Clark Ahem... Hey boss... you still look as young as you did back then. Good old times, they were. 2
25 24 301 Watanabe ... 1
26 25 301 Clark We'll take care of that guy—Captain Morse, I mean. 2
27 26 301 Watanabe ...Yeah, I know. 1
28 27 301 Watanabe He chose to trust... and I can't betray this trust. 1
29 28 202 1 2
30 29 301 1 AniZhuanchangBegin Watanabe didn't really say it, but you know that half of his words are meant for you.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
3 2 2 401 1 210
4 3 3 301 DialogEnable The Forsaken mill in and out of the radar station, checking signals and performing maintenance.
5 4 4 301 Lucia is uploading her mission report, while Liv stands next to the ocean, gazing into the distance. Lee, on the other hand, is recording his battle notes.
6 5 5 201 1 1101001
7 6 6 301 1 Watanabe ...So you have nothing to do? 1
8 7 7 301 Watanabe Leaving the heavy lifting to your underlings, eh? 1
9 8 8 302 I could say the same for you. 100 No way. 100
10 9 100 204 1 1
11 10 9 301 Watanabe I see that you've improved, Commandant. 1
12 11 10 302 Why this all of a sudden? 11
13 12 11 301 Watanabe Your skin's gotten thicker. 1
14 13 12 302 ... 13
15 14 13 301 Watanabe ...Just kidding. 1
16 15 14 301 Watanabe ...Not funny? 1
17 16 15 302 Heh. 16
18 17 16 202 1
19 18 17 301 The leader of the Forsaken smiles faintly. He leans against the seaside railing and falls silent. Derek's whistling is all that's audible for a while.
20 19 18 301 ...
21 20 19 301 Without making a sound, Clark appears behind Watanabe.
22 21 20 301 The elderly leader moves the remaining half of the cigarette out of his mouth and puffs, silhouette barely visible in the fog. Clark puts his cigarette out and turns to the revered leader of the Forsaken.
23 22 21 201 1 1101001 1 -400
24 23 22 201 2 500154 400
25 24 23 301 1 Clark Ahem... Hey boss... you still look as young as you did back then. Good old times, they were. 2
26 25 24 301 Watanabe ... 1
27 26 25 301 Clark We'll take care of that guy—Captain Morse, I mean. 2
28 27 26 301 Watanabe ...Yeah, I know. 1
29 28 27 301 Watanabe He chose to trust... and I can't betray this trust. 1
30 29 28 202 1 2
31 30 29 301 1 AniZhuanchangBegin Watanabe didn't really say it, but you know that half of his words are meant for you.

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33 33 204 1 3
34 34 301 Haicma SP CCCCCCCCCC 1
35 35 204 1 5
36 36 301 Haicma SP CCCCCCCCCC 1
37 37 204 1 7
38 38 301 1 Haicma SP AAAAAAA 1
39 39 204 1 10
40 40 301 1 Haicma SP AAAAAAA 1
41 41 201 1 500488
42 42 301 1 Mechanoid Infantry AAAAAAA 1
43 43 201 1 500489
44 44 301 1 Lee Butler AAAAAAA 1
45 45 204 1 1
46 46 301 Lee Butler BBBBBBBBB 1
47 47 204 1 6
48 48 301 Lee Butler CCCCCCCCCC 1
49 49 204 1 8
50 50 301 Lee Butler CCCCCCCCCC 1
51 51 201 1 500490
52 52 301 1 Spooner AAAAAAA 1
53 53 204 1 4
54 54 301 Spooner BBBBBBBBB 1
55 55 204 1 10
56 56 301 Spooner CCCCCCCCCC 1
57 57 201 1 500491
58 58 301 1 Shocked Spooner AAAAAAA 1
59 59 201 1 500492
60 60 301 1 Liv A Coating AAAAAAA 1
61 61 204 1 1
62 62 301 Liv A Coating BBBBBBBBB 1
63 63 204 1 3
64 64 301 Liv A Coating CCCCCCCCCC 1
65 65 204 1 6
66 66 301 Liv A Coating CCCCCCCCCC 1
67 67 204 1 8
68 68 301 Liv A Coating DDDDDDDDDDDDD 1
69 69 201 1 500151
70 70 301 1 Lucia AAAAAAA 1
71 71 204 1 2
72 72 301 Lucia DDDDDDDDDDDDD 1
73 73 204 1 9
74 74 301 Lucia QQQQ 1
75 75 201 1 500152
76 76 301 1 Lucia AAAAAAA 1
77 77 204 1 4
78 78 301 1 AniZhuanchangBegin Lucia DDDDDDDDDDDDD 1

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@@ -0,0 +1,79 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory00.png
2 2 401 1 5
3 3 201 DialogEnable 1 500484
4 4 301 1 Arcana Character Sprite Test 1
5 5 204 1 1
6 6 301 Arcana BBBBBBBBB 1
7 7 204 1 2
8 8 301 Arcana CCCCCCCCCC 1
9 9 204 1 4
10 10 301 Arcana CCCCCCCCCC 1
11 11 204 1 7
12 12 301 Arcana DDDDDDDDDDDDD 1
13 13 204 1 14
14 14 301 Arcana e 1
15 15 201 1 500485
16 16 301 1 BOSS AAAAAAA 1
17 17 201 1 500486
18 18 301 1 Haicma SP AAAAAAA 1
19 19 204 1 1
20 20 301 Haicma SP BBBBBBBBB 1
21 21 204 1 3
22 22 301 Haicma SP CCCCCCCCCC 1
23 23 204 1 5
24 24 301 Haicma SP CCCCCCCCCC 1
25 25 204 1 7
26 26 301 1 Haicma SP AAAAAAA 1
27 27 204 1 10
28 28 301 1 Haicma SP AAAAAAA 1
29 29 201 1 500487
30 30 301 1 Haicma Newborn AAAAAAA 1
31 31 204 1 1
32 32 301 Haicma SP BBBBBBBBB 1
33 33 204 1 3
34 34 301 Haicma SP CCCCCCCCCC 1
35 35 204 1 5
36 36 301 Haicma SP CCCCCCCCCC 1
37 37 204 1 7
38 38 301 1 Haicma SP AAAAAAA 1
39 39 204 1 10
40 40 301 1 Haicma SP AAAAAAA 1
41 41 201 1 500488
42 42 301 1 Mechanoid Infantry AAAAAAA 1
43 43 201 1 500489
44 44 301 1 Lee Butler AAAAAAA 1
45 45 204 1 1
46 46 301 Lee Butler BBBBBBBBB 1
47 47 204 1 6
48 48 301 Lee Butler CCCCCCCCCC 1
49 49 204 1 8
50 50 301 Lee Butler CCCCCCCCCC 1
51 51 201 1 500490
52 52 301 1 Spooner AAAAAAA 1
53 53 204 1 4
54 54 301 Spooner BBBBBBBBB 1
55 55 204 1 10
56 56 301 Spooner CCCCCCCCCC 1
57 57 201 1 500491
58 58 301 1 Shocked Spooner AAAAAAA 1
59 59 201 1 500492
60 60 301 1 Liv A Coating AAAAAAA 1
61 61 204 1 1
62 62 301 Liv A Coating BBBBBBBBB 1
63 63 204 1 3
64 64 301 Liv A Coating CCCCCCCCCC 1
65 65 204 1 6
66 66 301 Liv A Coating CCCCCCCCCC 1
67 67 204 1 8
68 68 301 Liv A Coating DDDDDDDDDDDDD 1
69 69 201 1 500151
70 70 301 1 Lucia AAAAAAA 1
71 71 204 1 2
72 72 301 Lucia DDDDDDDDDDDDD 1
73 73 204 1 9
74 74 301 Lucia QQQQ 1
75 75 201 1 500152
76 76 301 1 Lucia AAAAAAA 1
77 77 204 1 4
78 78 301 1 AniZhuanchangBegin Lucia DDDDDDDDDDDDD 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory00.png
3 2 2 401 1 5
4 3 3 201 DialogEnable 1 500484
5 4 4 301 1 Arcana Character Sprite Test 1
6 5 5 204 1 1
7 6 6 301 Arcana BBBBBBBBB 1
8 7 7 204 1 2
9 8 8 301 Arcana CCCCCCCCCC 1
10 9 9 204 1 4
11 10 10 301 Arcana CCCCCCCCCC 1
12 11 11 204 1 7
13 12 12 301 Arcana DDDDDDDDDDDDD 1
14 13 13 204 1 14
15 14 14 301 Arcana e 1
16 15 15 201 1 500485
17 16 16 301 1 BOSS AAAAAAA 1
18 17 17 201 1 500486
19 18 18 301 1 Haicma SP AAAAAAA 1
20 19 19 204 1 1
21 20 20 301 Haicma SP BBBBBBBBB 1
22 21 21 204 1 3
23 22 22 301 Haicma SP CCCCCCCCCC 1
24 23 23 204 1 5
25 24 24 301 Haicma SP CCCCCCCCCC 1
26 25 25 204 1 7
27 26 26 301 1 Haicma SP AAAAAAA 1
28 27 27 204 1 10
29 28 28 301 1 Haicma SP AAAAAAA 1
30 29 29 201 1 500487
31 30 30 301 1 Haicma Newborn AAAAAAA 1
32 31 31 204 1 1
33 32 32 301 Haicma SP BBBBBBBBB 1
34 33 33 204 1 3
35 34 34 301 Haicma SP CCCCCCCCCC 1
36 35 35 204 1 5
37 36 36 301 Haicma SP CCCCCCCCCC 1
38 37 37 204 1 7
39 38 38 301 1 Haicma SP AAAAAAA 1
40 39 39 204 1 10
41 40 40 301 1 Haicma SP AAAAAAA 1
42 41 41 201 1 500488
43 42 42 301 1 Mechanoid Infantry AAAAAAA 1
44 43 43 201 1 500489
45 44 44 301 1 Lee Butler AAAAAAA 1
46 45 45 204 1 1
47 46 46 301 Lee Butler BBBBBBBBB 1
48 47 47 204 1 6
49 48 48 301 Lee Butler CCCCCCCCCC 1
50 49 49 204 1 8
51 50 50 301 Lee Butler CCCCCCCCCC 1
52 51 51 201 1 500490
53 52 52 301 1 Spooner AAAAAAA 1
54 53 53 204 1 4
55 54 54 301 Spooner BBBBBBBBB 1
56 55 55 204 1 10
57 56 56 301 Spooner CCCCCCCCCC 1
58 57 57 201 1 500491
59 58 58 301 1 Shocked Spooner AAAAAAA 1
60 59 59 201 1 500492
61 60 60 301 1 Liv A Coating AAAAAAA 1
62 61 61 204 1 1
63 62 62 301 Liv A Coating BBBBBBBBB 1
64 63 63 204 1 3
65 64 64 301 Liv A Coating CCCCCCCCCC 1
66 65 65 204 1 6
67 66 66 301 Liv A Coating CCCCCCCCCC 1
68 67 67 204 1 8
69 68 68 301 Liv A Coating DDDDDDDDDDDDD 1
70 69 69 201 1 500151
71 70 70 301 1 Lucia AAAAAAA 1
72 71 71 204 1 2
73 72 72 301 Lucia DDDDDDDDDDDDD 1
74 73 73 204 1 9
75 74 74 301 Lucia QQQQ 1
76 75 75 201 1 500152
77 76 76 301 1 Lucia AAAAAAA 1
78 77 77 204 1 4
79 78 78 301 1 AniZhuanchangBegin Lucia DDDDDDDDDDDDD 1

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@@ -0,0 +1,10 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 2 401 1 36
2 3 301 Background Zooming Test
3 4 103 0.5 300|0|0
4 5 301 Test
5 6 301 Test 1
6 7 301 Test 2
7 8 301 Test 3
8 9 103 1
9 10 301 1 AniZhuanchangBegin Test Completed
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 2 401 1 36
3 2 3 301 Background Zooming Test
4 3 4 103 0.5 300|0|0
5 4 5 301 Test
6 5 6 301 Test 1
7 6 7 301 Test 2
8 7 8 301 Test 3
9 8 9 103 1
10 9 10 301 1 AniZhuanchangBegin Test Completed

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@@ -0,0 +1,8 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory580.jpg
2 2 401 1 36
3 3 201 1 500196
4 4 301 AniZhuanchangBegin spine animation test 1
5 5 202 DialogDisable 1 1
6 6 105 DialogEnable AniZhuanchangEnd Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieNuoAn01/UiMovieNuoAn01.prefab
7 7 301 1 AniZhuanchangBegin A
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory580.jpg
3 2 2 401 1 36
4 3 3 201 1 500196
5 4 4 301 AniZhuanchangBegin spine animation test 1
6 5 5 202 DialogDisable 1 1
7 6 6 105 DialogEnable AniZhuanchangEnd Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieNuoAn01/UiMovieNuoAn01.prefab
8 7 7 301 1 AniZhuanchangBegin A

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