mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2025-12-24 22:04:34 +01:00
pre-process tables
This commit is contained in:
94
Resources/table/client/movie/movies/MovieZX02006EA.tsv
Normal file
94
Resources/table/client/movie/movies/MovieZX02006EA.tsv
Normal file
@@ -0,0 +1,94 @@
|
||||
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
|
||||
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
2 2 401 1 201
|
||||
3 3 401 2 10007502
|
||||
4 4 301 DialogEnable Under No. 21's continuous attacks, the sound of immobilized Corrupted breaking apart barely manages to come through.
|
||||
5 5 302 21... 6
|
||||
6 6 401 RImgBg1Shake 200 2 10003001
|
||||
7 7 401 200 2 10007502
|
||||
8 8 401 200 2 10003001
|
||||
9 9 401 2 10003001
|
||||
10 10 301 She does not stop, however. Her laser cannon fires shot after shot.
|
||||
11 11 302 21, it's enough. 12
|
||||
12 12 201 1 500328 5
|
||||
13 13 301 1 She finally stops, panting, her eyes opened wide. She is afraid. 1
|
||||
14 14 301 ...You have to pull her out of this state.
|
||||
15 15 302 What did you see? 16
|
||||
16 16 301 No. 21 ... 1
|
||||
17 17 301 When the shield-wielding Corrupted leaped out, No. 21 received another hallucination.
|
||||
18 18 301 AniZhuanchangBegin No. Not a hallucination. It was the emotion that came after that, more impactful and intense.
|
||||
19 19 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
|
||||
20 20 202 1
|
||||
21 21 301 AniZhuanchangEnd There was a blurry light—light and pain—and she felt like she was going to have her artificial heart ripped out from her body.
|
||||
22 22 301 She could see a face in the hazy light, and behind that face were gears that made up a Corrupted.
|
||||
23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
24 24 201 1 500328 4 1
|
||||
25 25 301 1 No. 21 Corrupted... killing important people. 1
|
||||
26 26 301 No. 21 I couldn't tell... but that person was very important... Was it Capt.? 1
|
||||
27 27 302 Vera is safe. We just confirmed her location, remember? 28
|
||||
28 28 204 1 3
|
||||
29 29 301 Her face is covered in uncertainty. The panic from the visions she saw has confused her greatly.
|
||||
30 30 301 No. 21 Then why did I see what I saw? 1
|
||||
31 31 302 DialogDisable That's what I'm trying to figure out. 32
|
||||
32 32 302 Someone wanted me to see this. 33
|
||||
33 33 204 1
|
||||
34 34 301 DialogEnable After the repeated encounters, you have managed to grasp the pattern of these visions. They are all triggered by similar locations or objects.
|
||||
35 35 302 Remember the shade outside the precinct? 36
|
||||
36 36 301 No. 21 Yes. I haven't forgotten. 1
|
||||
37 37 302 She went that way. 38
|
||||
38 38 301 No. 21 Should we head there? 1
|
||||
39 39 302 (Nod) 40
|
||||
40 40 401 2 1516
|
||||
41 41 202 1 1
|
||||
42 42 301 Facing away from the police station, No. 21 walks toward where the shade vanished.
|
||||
43 43 502 RImgBg1Shake
|
||||
44 44 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
45 45 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
46 46 101 Assets/Product/Texture/Image/BgStory/Bgstory366.png
|
||||
47 47 301 Your vision twists and changes once more as everything before you transforms violently.
|
||||
48 48 301 DialogDisable They are stretched and twirled, and for a second there, the world goes completely quiet. Images change like a sped-up timelapse, and buildings rise from the ground while sunlight and foliage sprout all around.
|
||||
49 49 502 RImgBg1Shake
|
||||
50 50 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
51 51 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
|
||||
53 53 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory354.png
|
||||
54 54 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
|
||||
55 55 505 RImgBg1Shake
|
||||
56 56 502 RImgBg1Shake
|
||||
57 57 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
58 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
59 59 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2
|
||||
60 60 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory384.png
|
||||
61 61 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
|
||||
62 62 505 RImgBg1Shake
|
||||
63 63 502 RImgBg1Shake
|
||||
64 64 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
65 65 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
66 66 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab 2
|
||||
67 67 101 1000 Assets/Product/Texture/Image/BgStory/Bgstory386.png
|
||||
68 68 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryFallNew.prefab
|
||||
69 69 505 RImgBg1Shake
|
||||
70 70 502 RImgBg1Shake
|
||||
71 71 501 500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
72 72 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
73 73 501 400 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
75 75 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
77 77 501 200 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
79 79 501 100 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
80 80 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
81 81 501 50 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
|
||||
82 82 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
|
||||
83 83 101 Assets/Product/Texture/Image/BgStory/Bgstory373.png
|
||||
84 84 401 1 55
|
||||
85 85 504 0.7 6
|
||||
86 86 301 DialogEnable ??? ...Wait for me...
|
||||
87 87 502 RImgBg1BlowUp
|
||||
88 88 301 A distant, broken voice comes from afar as if coming out of a dream.
|
||||
89 89 301 ??? ...Wait for me!
|
||||
90 90 301 What follows is a voice that seems to be deep inside your head, and the image of the girl, facing away, appears once more before you.
|
||||
91 91 302 Follow her! 92
|
||||
92 92 201 1 500328 4
|
||||
93 93 301 1 AniZhuanchangBegin 1 No. 21 Roger! 1
|
||||
|
Reference in New Issue
Block a user