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pre-process tables
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Resources/table/client/movie/movies/MovieZZ00104BA.tsv
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Resources/table/client/movie/movies/MovieZZ00104BA.tsv
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory96.png
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2 2 401 1 101
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3 3 301 DialogEnable -AI- Virtual combat has ended. Result calculations complete. Low enemy elimination rate... Mission failed.
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4 4 301 -AI- Recommended Stategy: Lotus has sustained heavy injuries. Use her to lure in enemies and destroy them with an area attack.
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5 5 302 Denied. 6
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6 6 301 -AI- Why? This is the only option for maximizing efficiency to yield the most optimal results.
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7 7 302 No. There must be another way. 8
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8 8 201 1 500004
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9 9 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2 1
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10 10 301 1 Asimov I should remind you, this is the final stage of the battle. Upon completion, the virtual team will disappear and nothing will remain. 1
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11 11 301 1 Asimov Perhaps, you should listen to the recommended strategy, but I won't stand in your way. 1
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12 12 301 1 Asimov After all... our goal is to push the system to its limits. Use whichever strategy you deem the best. 1
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13 13 302 Got it. 14
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14 14 202 1
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15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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16 16 301 -AI- Only the final elite enemy remains. Our team has suffered no casualties, but combat power has been depleted. Command system paralyzed and unable to give orders.
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17 17 302 That's... enough. 18
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18 18 301 -AI- Do you wish to proceed according to the original strategic recommendation?
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19 19 302 That will not be necessary. 20
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20 20 201 1 500013
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21 21 301 1 Elite Enemy …??? 1
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22 22 201 1 1111001 5
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23 23 401 2 10007501
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24 24 301 1 Blast Get blown to smithereens! 1
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25 25 301 -AI- Blast's attack has destroyed the enemy's foothold, causing the enemy to lose balance.
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26 26 201 1 1081001
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27 27 401 2 10006001
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28 28 301 1 Bastion Haha! My turn! 1
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29 29 301 -AI- Bastion has pinned down the elite enemy. Bastion has offset the close-ranged attacks with his shield. However, his shield is nearing its breaking point.
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30 30 201 1 500128
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31 31 401 2 10004001
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32 32 301 1 Veritas Repent! 1
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33 33 301 -AI- Veritas' arrows have pinned the elite enemy to the ground, allowing Bastion to withdraw.
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34 34 302 Checkmate. 35
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35 35 201 1 1021001
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36 36 401 2 10002001
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37 37 301 1 Lotus The flaming lotus will end everything! 1
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38 38 201 1 500013
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39 39 301 PanelActor1Shake 1 Elite Enemy !?!?!?!? 1
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40 40 202 1
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41 41 301 -AI- The elite enemy has been vanquished. Combat complete. Casualties... zero.
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42 42 301 -AI- Combat performance has exceeded expectations. Re-evaluating...
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43 43 302 This is the other way. 44
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44 44 301 -AI- The other... way...
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45 45 201 1 500004
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46 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2 1
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47 47 301 Asimov What can I say, you really are something. The data we collected exceeded our expectations. This stage of testing is complete. 1
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48 48 301 Asimov The test data from this test will be cleared and I will adjust the system accordingly. Come back again next week. Have a good one. 1
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49 49 202 1
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50 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
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51 51 302 Alright... See you next time. 52
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52 1000 201 1 1021001
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53 52 301 1 AniZhuanchangBegin 1 Lotus We'll... meet again. 1
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