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pre-process tables
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I?ÝC’žHVPÎg¡@«‡»-Ká-Qòôe›xþ¿zR[KÉݽ€çhøó Aäæ5õ0À^‰67Háé°ò/Õ»âèöÜX3ü›©ðŽB<13>)ŠàßAHÐT;*DV]ÔÆŽ²b…\ðÙ9@ÿ…–JMü t#ênId GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon
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Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon
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101 1 1 Nanami New Year Mail Nanami *The following message is a transcript created by a speech recognition program*\nYoohoo! Commando! Nanami-o here:\nFirst off! H-happy... nude-new... y-yah-year! Yarrumph... Nanami went a-playing with Ka-ku-ro—yawn—K-Karen the whooole day and we pew-pewed so many fireworks! Oh! But Commandant, don't tell Celica we blew up the CIC holo-display...\nNhn... Yawn... Anyways, Nanami is getting all snoozy-doozy, so I'm doing this early and going to sleepy town... The others who stayed home all day and got no play can do the countdowns or wossname instead! Huehuehue, Nanami's New Year greeting though, wins the race! Be Nanami's good human research subject this year too, Commandant!\n\nNa★na★mi★ Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png
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102 1 2 Lucia New Year Mail Lucia Dear Commandant:\n\nHappy New Year, Commandant. It's quite lively outside...\nYou must be busy responding to the New Year messages from everyone by now.\nLooking back, we went through a lot in the last year, and I've learnt a lot as well.\nThinking of our times together makes me all warm inside... I'll treasure these memories forever.\nAnd thank you for telling me about past culture, Commandant. Like this New Year.\nWe can still smile and be happy like the people of the past, even in this stricken world of ours.\nIn the past, I would not have realized the importance of the minutest joys, but you and Gray Raven made me realized how priceless they are.\nI will continue fighting alongside you as a proof of my resolve.\nSo, Commandant, please lead us forward in the coming year as well.\n\n*Attached is an obviously handmade lipsticked frog plushie. A small L is sewn on its back.*\n\nLucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png
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103 1 3 Karenina New Year Mail Karenina *The following message is a transcript created by a speech recognition program*\nBoom——Bzzz——Boom——\nHello? Hello? You hear me? Alright! Here it is! The fireworks I promised.\nPhew, good thing I made it. Nanami nearly messed it all up!\nSo HEY, drop a Happy New Year for me at least, yeah?!\nI gotta be the first to get presents and blessings, you got it?!\n\nOh, and this thing's for you. Don't you snitching to Celica about my fireworks, alright?! Or you're going to PAY!\n\nKarenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
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‚¾j{HÝ+lf¹Z•ŸÕVcöŒnqC§$ù
þ1-¼>~h-"~~Ös<š#‹…'æ‚É¢[ØTV¥9}Ê~dÛ3Zщw¤¼%Eì
xz<78>äö÷t61Ö=?·:š*›_A€õ>ÏøÕ=¨”zúº¿aããÞ'õÍØÒId Order Name
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1 1 Main Story
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2 2 Hidden Story
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3 6 Interlude
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4 7 Loading
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5 8 Event Story
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6 9 Coating
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7 4 Extra Story
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8 5 Extra Hidden
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9 12 Collab
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10 10 Login Interface
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11 11 Recitativo di Fantasia
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Id Order Name
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1 1 Main Story
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2 2 Hidden Story
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3 6 Interlude
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4 7 Loading
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5 8 Event Story
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6 9 Coating
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7 4 Extra Story
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8 5 Extra Hidden
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9 12 Collab
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10 10 Login Interface
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11 11 Recitativo di Fantasia
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12 3 Floating Record
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6È_k£9i\-þ.à·í„vÂ-/<2F>ZÉðš7Ýj°ºíÂ?§jÉF
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<ÿÀ !C4£è½–À3N1:};3b²*‚œP³6
ÆRÁ’VŒ““›~MŠ£qb3‡Hòð7hHÓG¹¬îp•KÄl€w˜F
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||||
½ºWÏŽ¤ÆId CommunicationId CommunicationType CommunicationIcon GroupId Name Condition UnLockTime Order BtnContent NpcName NpcHandIcon ContentsGroupId UiType
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||||
1001 800 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1001 Valentine's Message: Lee 770200 1 Happy Valentine's Day, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 800 2
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1002 801 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1001 Valentine's Message: Liv 770200 2 Happy Valentine's Day, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 801 2
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1003 802 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1001 Valentine's Message: Kamui 770200 3 Happy Valentine's Day. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 802 2
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||||
1004 803 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1001 Valentine's Message: Lucia 770200 4 I like Lucia too. Happy Valentine's Day. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 803 2
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1005 804 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1001 Valentine's Message: Nanami 770200 5 Thanks. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 804 2
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||||
1006 805 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1001 Valentine's Message: Bianca 770200 6 Happy Valentine's Day, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 805 2
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1007 806 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1001 Valentine's Message: Karenina 770200 7 Thank... Thank you... Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 806 2
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1008 807 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1001 Valentine's Message: Ayla 770200 8 Thanks. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 807 2
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1009 808 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1001 Valentine's Message: Watanabe 770200 9 Happy Valentine's Day! Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 808 2
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1010 809 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1001 Valentine's Message: α 770200 10 Thanks. α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 809 2
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||||
1032 900 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 1003 Children's Day Transmission - Celica 770200 32 ...Alright, happy Children's Day. Celica Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 900 2
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||||
1033 2001 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1004 White Day Transmission - Lucia: Lotus 770200 33 Sure, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 2001 2
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1034 2002 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1004 White Day Transmission - Lucia: Dawn 770200 34 The pleasure is mine. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 2002 2
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1035 2003 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1004 White Day Transmission - Lucia: Plume 770200 35 I'm sure we will. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 2003 2
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1036 2004 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1004 White Day Transmission - α 770200 36 But Alpha, you... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 2004 2
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||||
1037 2005 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1004 White Day Transmission - Lee: Palefire 770200 37 Okay! Got it! Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 2005 2
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||||
1038 2006 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1004 White Day Transmission - Lee: Entropy 770200 38 Thanks, and I hope we'll have many more opportunities like this in the future. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 2006 2
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||||
1039 2007 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1004 White Day Transmission - Liv: Eclipse 770200 39 Make sure you get some rest, too. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 2007 2
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1040 2008 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1004 White Day Transmission - Liv: Lux 770200 40 So will I. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 2008 2
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||||
1041 2009 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1004 White Day Transmission - Liv: Luminance 770200 41 Catch you later, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 2009 2
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||||
1042 2010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1004 White Day Transmission - Kamui: Bastion 770200 42 As always, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 2010 2
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||||
1043 2011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1004 White Day Transmission - Kamui: Tenebrion 770200 43 See you tomorrow, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 2011 2
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||||
1044 2012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1004 White Day Transmission - Bianca: Zero 770200 44 Bianca, today is... Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 2012 2
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||||
1045 2013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1004 White Day Transmission - Bianca: Veritas 770200 45 It was fulfilling to me, too, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 2013 2
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||||
1046 2014 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1004 White Day Transmission - Karenina: Blast 770200 46 Happy White Day, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 2014 2
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||||
1047 2015 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1004 White Day Transmission - Karenina: Ember 770200 47 I'm very glad, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 2015 2
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||||
1048 2016 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1004 White Day Transmission - Nanami: Storm 770200 48 I promise. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 2016 2
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||||
1049 2017 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1004 White Day Transmission - Nanami: Pulse 770200 49 Is that so? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 2017 2
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||||
1050 2018 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1004 White Day Transmission - Watanabe: Nightblade 770200 50 Things will get better, Watanabe. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 2018 2
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1051 2019 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1004 White Day Transmission - Watanabe: Astral 770200 51 This is not enough. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 2019 2
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1052 2020 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1004 White Day Transmission - Chrome: Arclight 770200 52 Well, you better hurry. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 2020 2
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||||
1053 2021 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1004 White Day Transmission - Sophia: Silverfang 770200 53 Do something relaxing, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 2021 2
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||||
1054 2022 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1004 White Day Transmission - Vera: Rozen 770200 54 What do you want then? Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 2022 2
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||||
1055 2023 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1004 White Day Transmission - Camu: Crocotta 770200 55 What is it? Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 2023 2
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||||
1056 2024 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1004 White Day Transmission - Rosetta: Rigor 770200 56 Let's watch the snow together. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 2024 2
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||||
1057 2025 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 1004 White Day Transmission - Qu: Pavo 770200 57 I feel the same way. Qu Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 2025 2
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||||
1058 2026 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 1004 White Day Transmission - Changyu: Qilin 770200 58 Your happiness is the best gift for me. Changyu Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 2026 2
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||||
1059 2027 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 1004 White Day Transmission - Luna: Laurel 770200 59 But we live in the present, Luna. Luna Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 2027 2
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||||
1060 2028 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1004 White Day Transmission - Ayla: Brilliance 770200 60 Thank you, Ayla. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 2028 2
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||||
1061 2029 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 1004 White Day Transmission - Selena: Tempest 770200 61 We'll be together all summer long. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 2029 2
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||||
1062 2030 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 1004 White Day Transmission - Wanshi: Hypnos 770200 62 Sweet dreams, Wanshi. Wanshi Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 2030 2
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||||
100063 2031 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 1004 White Day Transmission - Chrome: Glory 770200 63 So will I. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 2031 2
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||||
96000010 96000010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1001 Valentine's Message: Chrome 770200 11 Happy Valentine's Day, Chrome. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000010 2
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96000011 96000011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1001 Valentine's Message: Sophia 770200 12 Thanks. I like it a lot. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 96000011 2
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96000012 96000012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1001 Valentine's Message: Vera 770200 13 Will... do. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 96000012 2
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96000013 96000013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1001 Valentine's Message: Camu 770200 14 Thank you. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 96000013 2
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1011 1010 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1002 White Day Transmission - Lee: Palefire 770200 11 I got it, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1010 2
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1012 1020 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1002 White Day Transmission - Lucia: Lotus 770200 12 Let's talk about something you enjoy. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1020 2
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1013 1030 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1002 White Day Transmission - Liv: Eclipse 770200 13 No problem. I'm glad you like it. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1030 2
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1014 1040 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1002 White Day Transmission - Bianca: Zero 770200 14 It's nice connecting with you. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1040 2
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1015 1050 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1002 White Day Transmission - Nanami: Storm 770200 15 Thanks... Let me put on my goggles first. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1050 2
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1016 1060 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1002 White Day Transmission - Kamui: Bastion 770200 16 I will not forget. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1060 2
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1017 1070 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1002 White Day Transmission - Karenina: Blast 770200 17 Yeah, I'm free. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1070 2
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1018 1080 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1002 White Day Transmission - Watanabe: Nightblade 770200 18 It's a promise then. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1080 2
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1019 1090 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1002 White Day Transmission - Lucia: Dawn 770200 19 I'll try to become the best commandant too. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1090 2
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1020 1100 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1002 White Day Transmission - Liv: Lux 770200 20 I'll be with you. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1100 2
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1021 1110 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1002 White Day Transmission - Lee: Entropy 770200 21 I like it a lot, thanks. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1110 2
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1022 1120 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1002 White Day Transmission - Liv: Luminance 770200 22 Sure. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1120 2
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1023 1130 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1002 White Day Transmission - Kamui: Tenebrion 770200 23 I'll take good care of this. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1130 2
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1024 1140 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1002 White Day Transmission - Karenina: Ember 770200 24 What about a hug? Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1140 2
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1025 1150 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1002 White Day Transmission - Nanami: Pulse 770200 25 Thanks... Wait, what? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1150 2
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1026 1160 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1002 White Day Transmission - α 770200 26 That's a bit difficult... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1160 2
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1027 1170 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1002 White Day Transmission - Watanabe: Astral 770200 27 I want to see you too. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1170 2
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1028 1180 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1002 White Day Transmission - Ayla: Brilliance 770200 28 I'm ready! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1180 2
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1029 1190 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1002 White Day Transmission - Bianca: Veritas 770200 29 Yeah, be there soon. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1190 2
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1030 1200 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1002 White Day Transmission - Sophia: Silverfang 770200 30 Thank you, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1200 2
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1031 1210 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1002 White Day Transmission - Chrome: Arclight 770200 31 Come to me. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1210 2
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96000021 96000021 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1002 White Day Transmission - Lucia: Plume 770200 32 Very beautiful. Thank you, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 60001 2
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96000022 96000022 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1002 White Day Transmission - Vera: Rozen 770200 33 I won't go anywhere. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 60002 2
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96000023 96000023 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1002 White Day Transmission - Camu: Crocotta 770200 34 S-so heavy... I'll take my time with them. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 60003 2
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96000024 96000024 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1002 White Day Transmission - Rosetta: Rigor 770200 35 Thank you. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 60004 2
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96000025 2032 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 1004 White Day Transmission - No. 21: XXI 770200 64 That sounds romantic. No. 21 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 2032 2
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96000026 2033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 1004 White Day Transmission - Vera: Garnet 770200 65 You bet I will. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 2033 2
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96000027 2034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 1004 White Day Transmission - Roland: Flambeau 770200 66 I was about to say the same. Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 2034 2
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96000028 2035 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 1004 White Day Transmission - Liv: Empyrea 770200 67 Take me with you next time. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 2035 2
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Id CommunicationId CommunicationType CommunicationIcon GroupId Name Condition UnLockTime Order BtnContent NpcName NpcHandIcon ContentsGroupId UiType
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1001 800 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1001 Valentine's Message: Lee 770200 1 Happy Valentine's Day, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 800 2
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1002 801 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1001 Valentine's Message: Liv 770200 2 Happy Valentine's Day, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 801 2
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1003 802 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1001 Valentine's Message: Kamui 770200 3 Happy Valentine's Day. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 802 2
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1004 803 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1001 Valentine's Message: Lucia 770200 4 I like Lucia too. Happy Valentine's Day. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 803 2
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1005 804 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1001 Valentine's Message: Nanami 770200 5 Thanks. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 804 2
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1006 805 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1001 Valentine's Message: Bianca 770200 6 Happy Valentine's Day, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 805 2
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||||
1007 806 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1001 Valentine's Message: Karenina 770200 7 Thank... Thank you... Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 806 2
|
||||
1008 807 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1001 Valentine's Message: Ayla 770200 8 Thanks. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 807 2
|
||||
1009 808 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1001 Valentine's Message: Watanabe 770200 9 Happy Valentine's Day! Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 808 2
|
||||
1010 809 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1001 Valentine's Message: α 770200 10 Thanks. α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 809 2
|
||||
1032 900 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 1003 Children's Day Transmission - Celica 770200 32 ...Alright, happy Children's Day. Celica Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 900 2
|
||||
1033 2001 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1004 White Day Transmission - Lucia: Lotus 770200 33 Sure, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 2001 2
|
||||
1034 2002 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1004 White Day Transmission - Lucia: Dawn 770200 34 The pleasure is mine. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 2002 2
|
||||
1035 2003 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1004 White Day Transmission - Lucia: Plume 770200 35 I'm sure we will. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 2003 2
|
||||
1036 2004 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1004 White Day Transmission - α 770200 36 But Alpha, you... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 2004 2
|
||||
1037 2005 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1004 White Day Transmission - Lee: Palefire 770200 37 Okay! Got it! Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 2005 2
|
||||
1038 2006 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1004 White Day Transmission - Lee: Entropy 770200 38 Thanks, and I hope we'll have many more opportunities like this in the future. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 2006 2
|
||||
1039 2007 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1004 White Day Transmission - Liv: Eclipse 770200 39 Make sure you get some rest, too. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 2007 2
|
||||
1040 2008 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1004 White Day Transmission - Liv: Lux 770200 40 So will I. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 2008 2
|
||||
1041 2009 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1004 White Day Transmission - Liv: Luminance 770200 41 Catch you later, Liv. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 2009 2
|
||||
1042 2010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1004 White Day Transmission - Kamui: Bastion 770200 42 As always, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 2010 2
|
||||
1043 2011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1004 White Day Transmission - Kamui: Tenebrion 770200 43 See you tomorrow, Kamui. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 2011 2
|
||||
1044 2012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1004 White Day Transmission - Bianca: Zero 770200 44 Bianca, today is... Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 2012 2
|
||||
1045 2013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1004 White Day Transmission - Bianca: Veritas 770200 45 It was fulfilling to me, too, Bianca. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 2013 2
|
||||
1046 2014 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1004 White Day Transmission - Karenina: Blast 770200 46 Happy White Day, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 2014 2
|
||||
1047 2015 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1004 White Day Transmission - Karenina: Ember 770200 47 I'm very glad, Karenina. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 2015 2
|
||||
1048 2016 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1004 White Day Transmission - Nanami: Storm 770200 48 I promise. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 2016 2
|
||||
1049 2017 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1004 White Day Transmission - Nanami: Pulse 770200 49 Is that so? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 2017 2
|
||||
1050 2018 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1004 White Day Transmission - Watanabe: Nightblade 770200 50 Things will get better, Watanabe. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 2018 2
|
||||
1051 2019 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1004 White Day Transmission - Watanabe: Astral 770200 51 This is not enough. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 2019 2
|
||||
1052 2020 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1004 White Day Transmission - Chrome: Arclight 770200 52 Well, you better hurry. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 2020 2
|
||||
1053 2021 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1004 White Day Transmission - Sophia: Silverfang 770200 53 Do something relaxing, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 2021 2
|
||||
1054 2022 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1004 White Day Transmission - Vera: Rozen 770200 54 What do you want then? Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 2022 2
|
||||
1055 2023 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1004 White Day Transmission - Camu: Crocotta 770200 55 What is it? Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 2023 2
|
||||
1056 2024 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1004 White Day Transmission - Rosetta: Rigor 770200 56 Let's watch the snow together. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 2024 2
|
||||
1057 2025 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 1004 White Day Transmission - Qu: Pavo 770200 57 I feel the same way. Qu Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png 2025 2
|
||||
1058 2026 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 1004 White Day Transmission - Changyu: Qilin 770200 58 Your happiness is the best gift for me. Changyu Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png 2026 2
|
||||
1059 2027 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 1004 White Day Transmission - Luna: Laurel 770200 59 But we live in the present, Luna. Luna Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png 2027 2
|
||||
1060 2028 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1004 White Day Transmission - Ayla: Brilliance 770200 60 Thank you, Ayla. Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 2028 2
|
||||
1061 2029 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 1004 White Day Transmission - Selena: Tempest 770200 61 We'll be together all summer long. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png 2029 2
|
||||
1062 2030 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 1004 White Day Transmission - Wanshi: Hypnos 770200 62 Sweet dreams, Wanshi. Wanshi Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png 2030 2
|
||||
100063 2031 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 1004 White Day Transmission - Chrome: Glory 770200 63 So will I. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png 2031 2
|
||||
96000010 96000010 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1001 Valentine's Message: Chrome 770200 11 Happy Valentine's Day, Chrome. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000010 2
|
||||
96000011 96000011 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1001 Valentine's Message: Sophia 770200 12 Thanks. I like it a lot. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 96000011 2
|
||||
96000012 96000012 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1001 Valentine's Message: Vera 770200 13 Will... do. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 96000012 2
|
||||
96000013 96000013 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1001 Valentine's Message: Camu 770200 14 Thank you. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 96000013 2
|
||||
1011 1010 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1002 White Day Transmission - Lee: Palefire 770200 11 I got it, Lee. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png 1010 2
|
||||
1012 1020 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1002 White Day Transmission - Lucia: Lotus 770200 12 Let's talk about something you enjoy. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 1020 2
|
||||
1013 1030 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1002 White Day Transmission - Liv: Eclipse 770200 13 No problem. I'm glad you like it. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 1030 2
|
||||
1014 1040 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1002 White Day Transmission - Bianca: Zero 770200 14 It's nice connecting with you. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png 1040 2
|
||||
1015 1050 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1002 White Day Transmission - Nanami: Storm 770200 15 Thanks... Let me put on my goggles first. Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png 1050 2
|
||||
1016 1060 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1002 White Day Transmission - Kamui: Bastion 770200 16 I will not forget. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png 1060 2
|
||||
1017 1070 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1002 White Day Transmission - Karenina: Blast 770200 17 Yeah, I'm free. Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png 1070 2
|
||||
1018 1080 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1002 White Day Transmission - Watanabe: Nightblade 770200 18 It's a promise then. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png 1080 2
|
||||
1019 1090 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1002 White Day Transmission - Lucia: Dawn 770200 19 I'll try to become the best commandant too. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png 1090 2
|
||||
1020 1100 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1002 White Day Transmission - Liv: Lux 770200 20 I'll be with you. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png 1100 2
|
||||
1021 1110 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1002 White Day Transmission - Lee: Entropy 770200 21 I like it a lot, thanks. Lee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 1110 2
|
||||
1022 1120 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1002 White Day Transmission - Liv: Luminance 770200 22 Sure. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png 1120 2
|
||||
1023 1130 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1002 White Day Transmission - Kamui: Tenebrion 770200 23 I'll take good care of this. Kamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png 1130 2
|
||||
1024 1140 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1002 White Day Transmission - Karenina: Ember 770200 24 What about a hug? Karenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png 1140 2
|
||||
1025 1150 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1002 White Day Transmission - Nanami: Pulse 770200 25 Thanks... Wait, what? Nanami Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png 1150 2
|
||||
1026 1160 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1002 White Day Transmission - α 770200 26 That's a bit difficult... α Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1160 2
|
||||
1027 1170 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1002 White Day Transmission - Watanabe: Astral 770200 27 I want to see you too. Watanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png 1170 2
|
||||
1028 1180 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1002 White Day Transmission - Ayla: Brilliance 770200 28 I'm ready! Ayla Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png 1180 2
|
||||
1029 1190 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1002 White Day Transmission - Bianca: Veritas 770200 29 Yeah, be there soon. Bianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 1190 2
|
||||
1030 1200 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1002 White Day Transmission - Sophia: Silverfang 770200 30 Thank you, Sophia. Sophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 1200 2
|
||||
1031 1210 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1002 White Day Transmission - Chrome: Arclight 770200 31 Come to me. Chrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 1210 2
|
||||
96000021 96000021 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 1002 White Day Transmission - Lucia: Plume 770200 32 Very beautiful. Thank you, Lucia. Lucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 60001 2
|
||||
96000022 96000022 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 1002 White Day Transmission - Vera: Rozen 770200 33 I won't go anywhere. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 60002 2
|
||||
96000023 96000023 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 1002 White Day Transmission - Camu: Crocotta 770200 34 S-so heavy... I'll take my time with them. Camu Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png 60003 2
|
||||
96000024 96000024 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 1002 White Day Transmission - Rosetta: Rigor 770200 35 Thank you. Rosetta Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 60004 2
|
||||
96000025 2032 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 1004 White Day Transmission - No. 21: XXI 770200 64 That sounds romantic. No. 21 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png 2032 2
|
||||
96000026 2033 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 1004 White Day Transmission - Vera: Garnet 770200 65 You bet I will. Vera Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png 2033 2
|
||||
96000027 2034 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 1004 White Day Transmission - Roland: Flambeau 770200 66 I was about to say the same. Roland Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png 2034 2
|
||||
96000028 2035 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 1004 White Day Transmission - Liv: Empyrea 770200 67 Take me with you next time. Liv Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 2035 2
|
||||
96000029 2036 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 1004 White Day Transmission - Selena: Capriccio 770200 68 Thank you, Iris. I like them a lot. Selena Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png 2036 2
|
||||
|
@@ -1,10 +1,10 @@
|
||||
j=.Ä<>¶”V<56><C2AD>³KŒ¹£Ä?³WÐÏr†`ürùCÔF,@‡W%Ònþ†w^I8MfÃÁ]Ši}ݱݓ®&zRÄ>µc‰<>m¾~·.?…‰UÚ„V㸛þX†îdž;SúUv]¼õ<C2BC>îàkUwjÏ\t~];Óù<jräVId Order Name GroupType ShowTime
|
||||
1 1 2022 New Year 1
|
||||
2 2 2022 Valentine's Day 1
|
||||
3 3 2022 White Day 1
|
||||
4 4 Happy Birthday 1
|
||||
1001 1 2022 Valentine's Day 2
|
||||
1002 2 2022 White Day 2
|
||||
1004 4 2023 White Day 2
|
||||
5 5 Activation Date 1
|
||||
Id Order Name GroupType ShowTime
|
||||
1 1 2022 New Year 1
|
||||
2 2 2022 Valentine's Day 1
|
||||
3 3 2022 White Day 1
|
||||
4 4 Happy Birthday 1
|
||||
1001 1 2022 Valentine's Day 2
|
||||
1002 2 2022 White Day 2
|
||||
1004 4 2023 White Day 2
|
||||
5 5 Activation Date 1
|
||||
6 6 2023·Summer Thoughts 1
|
||||
|
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835
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Normal file
@@ -0,0 +1,835 @@
|
||||
Id GroupId Order Type Title Text Condition
|
||||
9003011 90030 1 1 Battle Design Zi Wei 800000
|
||||
9003012 90030 2 1 Version Iα-I003 800000
|
||||
9003013 90030 3 1 Use Industrial 800002
|
||||
9003014 90030 4 1 Type Mass-produced 800002
|
||||
9003021 90030 1 2 Production Time Product of the early Golden Age with basic functions. 800005
|
||||
9003022 90030 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9209011 92090 1 1 Battle Design Zi Wei 800000
|
||||
9209012 92090 2 1 Version Pα-I010 800000
|
||||
9209013 92090 3 1 Use Security 800002
|
||||
9209014 92090 4 1 Type Mass-produced 800002
|
||||
9209021 92090 1 2 Production Time Product of the early Golden Age with basic functions. 800005
|
||||
9209022 92090 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9212011 92120 1 1 Battle Design Zi Wei 800000
|
||||
9212012 92120 2 1 Version Pβ-II013 800000
|
||||
9212013 92120 3 1 Use Security 800002
|
||||
9212014 92120 4 1 Type Mass-produced 800002
|
||||
9212021 92120 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9212022 92120 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
9211011 92110 1 1 Battle Design Zi Wei 800000
|
||||
9211012 92110 2 1 Version Pβ-I005 800000
|
||||
9211013 92110 3 1 Use Security 800002
|
||||
9211014 92110 4 1 Type Mass-produced 800002
|
||||
9211021 92110 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9211022 92110 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9210011 92100 1 1 Battle Design Zi Wei 800000
|
||||
9210012 92100 2 1 Version Pα-I011 800000
|
||||
9210013 92100 3 1 Use Security 800002
|
||||
9210014 92100 4 1 Type Mass-produced 800002
|
||||
9210021 92100 1 2 Production Time Product of the early Golden Age with basic functions. 800005
|
||||
9210022 92100 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9213011 92130 1 1 Battle Design Zi Wei 800000
|
||||
9213012 92130 2 1 Version Cβ-II063 800000
|
||||
9213013 92130 3 1 Use Artistic 800002
|
||||
9213014 92130 4 1 Type Mass-produced 800002
|
||||
9213021 92130 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9213022 92130 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
9217011 92170 1 1 Battle Design Zi Wei 800000
|
||||
9217012 92170 2 1 Version Rδ-II032 800000
|
||||
9217013 92170 3 1 Use Religious 800002
|
||||
9217014 92170 4 1 Type Mass-produced 800002
|
||||
9217021 92170 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800005
|
||||
9217022 92170 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
9218011 92180 1 1 Battle Design Zi Wei 800000
|
||||
9218012 92180 2 1 Version Hδ-III021 800000
|
||||
9218013 92180 3 1 Use Domestic 800002
|
||||
9218014 92180 4 1 Type Mass-produced 800002
|
||||
9218021 92180 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800005
|
||||
9218022 92180 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800005
|
||||
9220011 92200 1 1 Battle Design Yan 800000
|
||||
9220012 92200 2 1 Version Mβ-I007 800000
|
||||
9220013 92200 3 1 Use Military 800002
|
||||
9220014 92200 4 1 Type Mass-produced 800002
|
||||
9220021 92200 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9220022 92200 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9221011 92210 1 1 Battle Design Zi Wei 800000
|
||||
9221012 92210 2 1 Version Aβ-I002 800000
|
||||
9221013 92210 3 1 Use Agricultural 800002
|
||||
9221014 92210 4 1 Type Mass-produced 800002
|
||||
9221021 92210 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9221022 92210 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9214011 92140 1 1 Battle Design Zi Wei 800000
|
||||
9214012 92140 2 1 Version Iα-I007 800000
|
||||
9214013 92140 3 1 Use Industrial 800002
|
||||
9214014 92140 4 1 Type Mass-produced 800002
|
||||
9214021 92140 1 2 Production Time Product of the early Golden Age with basic functions. 800005
|
||||
9214022 92140 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
9215011 92150 1 1 Battle Design Zi Wei 800000
|
||||
9215012 92150 2 1 Version Iα-I004 800000
|
||||
9215013 92150 3 1 Use Industrial 800002
|
||||
9215014 92150 4 1 Type Mass-produced 800002
|
||||
9215021 92150 1 2 Production Time Product of the early Golden Age with basic functions. 800005
|
||||
9215022 92150 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
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|
||||
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||||
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|
||||
9216014 92160 4 1 Type Mass-produced 800002
|
||||
9216021 92160 1 2 Production Time Produced in the early Golden Age. It is slightly more advanced than model α. 800005
|
||||
9216022 92160 2 2 Intelligence A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age. 800005
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
9002022 90020 2 2 Intelligence Aside from the general intelligence level, other intelligence metrics are also established. Often seen used around the times of mechanical restoration. 0
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||||
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|
||||
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|
||||
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|
||||
9246021 92460 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800005
|
||||
9246022 92460 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
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|
||||
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|
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|
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|
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9248021 92480 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
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||||
9248022 92480 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800005
|
||||
9249011 92490 1 1 Battle Design Miao Dao 800000
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||||
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9249021 92490 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
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9247021 92470 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
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||||
9247022 92470 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800005
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9260021 92600 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
|
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9260022 92600 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
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9262021 92620 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
|
||||
9262022 92620 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
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9261011 92610 1 1 Battle Design Miao Dao 800000
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9261021 92610 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
|
||||
9261022 92610 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800005
|
||||
9067011 90670 1 1 Battle Design Miao Dao 800000
|
||||
9067012 90670 2 1 Version ■■■■ 800000
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9067022 90670 2 2 Intelligence ■■■■ 800000
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9066011 90660 1 1 Battle Design Hua Qi 800000
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9066022 90660 2 2 Intelligence ■■■■ 800000
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9064011 90640 1 1 Battle Design Miao Dao 800000
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9065022 90650 2 2 Intelligence ■■■■ 800000
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|
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|
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|
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|
||||
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|
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||||
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|
||||
9073022 90730 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800005
|
||||
9225011 92250 1 1 Battle Design Cat Plushie 800000
|
||||
9225012 92250 2 1 Version ■■■■ 800000
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||||
9225013 92250 3 1 Use ■■■■ 800000
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9225014 92250 4 1 Type ■■■■ 800000
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9225022 92250 2 2 Intelligence ■■■■ 800000
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9226011 92260 1 1 Battle Design Mirror 800000
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9226021 92260 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800003
|
||||
9226022 92260 2 2 Intelligence A machine with the lowest intelligence level designed for a single purpose only. 800003
|
||||
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|
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|
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9233021 92330 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800003
|
||||
9233022 92330 2 2 Intelligence With a slightly high intelligence level, it has its own desires in addition to carrying out orders. 800003
|
||||
9235011 92350 1 1 Battle Design Goodevening 800000
|
||||
9235012 92350 2 1 Version Iγ-III004 800000
|
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|
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9235021 92350 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800003
|
||||
9235022 92350 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9236011 92360 1 1 Battle Design Zi Wei 800000
|
||||
9236012 92360 2 1 Version Iα-I002 800000
|
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|
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9236014 92360 4 1 Type Mass-produced 800001
|
||||
9236021 92360 1 2 Production Time Product of early Golden Age. Most of them are equipped with basic functions only. 800003
|
||||
9236022 92360 2 2 Intelligence A machine with the lowest intelligence level designed for a single purpose only. 800003
|
||||
9237011 92370 1 1 Battle Design Mirror 800000
|
||||
9237012 92370 2 1 Version Sδ-III062 800000
|
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|
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|
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9237021 92370 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800003
|
||||
9237022 92370 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9022011 90220 1 1 Battle Design Mirror 800000
|
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|
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9022021 90220 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800003
|
||||
9022022 90220 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9239011 92390 1 1 Battle Design Yan 800000
|
||||
9239012 92390 2 1 Version Aη-III001 800000
|
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|
||||
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|
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9239021 92390 1 2 Production Time Product of early Post-Pandemic Age. One of the last lines of bionic animals made by humans. Often equipped with many different functions. Most are decommissioned. 800003
|
||||
9239022 92390 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9240011 92400 1 1 Battle Design Zi Wei 800000
|
||||
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|
||||
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|
||||
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|
||||
9240022 92400 2 2 Intelligence A machine with the lowest intelligence level designed for a single purpose only. 800003
|
||||
9241011 92410 1 1 Battle Design Zi Wei 800000
|
||||
9241012 92410 2 1 Version Iζ-II082 800000
|
||||
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|
||||
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|
||||
9241021 92410 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800003
|
||||
9241022 92410 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800003
|
||||
9762011 97620 1 1 Battle Design Mirror 800000
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||||
9762012 97620 2 1 Version Mγ-I010 800000
|
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9762013 97620 3 1 Use Military 800001
|
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|
||||
9762021 97620 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800003
|
||||
9762022 97620 2 2 Intelligence A machine with the lowest intelligence level designed for a single purpose only. 800003
|
||||
9234011 92340 1 1 Battle Design Mirror 800000
|
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9234012 92340 2 1 Version Sζ-IV174 800000
|
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|
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9234014 92340 4 1 Type Mass-produced 800001
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||||
9234021 92340 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800003
|
||||
9234022 92340 2 2 Intelligence With a slightly high intelligence level, it has its own desires in addition to carrying out orders. 800003
|
||||
9238011 92380 1 1 Battle Design Pei Te 800000
|
||||
9238012 92380 2 1 Version ■■■■ 800000
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9238013 92380 3 1 Use ■■■■ 800000
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||||
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9238022 92380 2 2 Intelligence ■■■■ 800000
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9242011 92420 1 1 Battle Design Yan 800000
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9242012 92420 2 1 Version ■■■■ 800000
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||||
9242013 92420 3 1 Use ■■■■ 800000
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||||
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||||
9242022 92420 2 2 Intelligence ■■■■ 800000
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9245011 92450 1 1 Battle Design Yan 800000
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9245012 92450 2 1 Version Mδ-II054 800000
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|
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9245021 92450 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800003
|
||||
9245022 92450 2 2 Intelligence Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. 800003
|
||||
9263011 92630 1 1 Battle Design Miao Dao 800000
|
||||
9263012 92630 2 1 Version Mθ-III045 800000
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9263021 92630 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800003
|
||||
9263022 92630 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9050011 90500 1 1 Battle Design Miao Dao 800000
|
||||
9050012 90500 2 1 Version Sθ-III061 800000
|
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|
||||
9050014 90500 4 1 Type Mass-produced 800001
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9050021 90500 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800003
|
||||
9050022 90500 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800003
|
||||
9068011 90680 1 1 Battle Design Miao Dao 800000
|
||||
9068012 90680 2 1 Version ■■■■ 800000
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9068013 90680 3 1 Use ■■■■ 800000
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9068021 90680 1 2 Production Time ■■■■ 800000
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9068022 90680 2 2 Intelligence ■■■■ 800000
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9070011 90700 1 1 Battle Design Xiao Lai 800000
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9070022 90700 2 2 Intelligence ■■■■ 800000
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9274021 92740 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800003
|
||||
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|
||||
8110011 81100 1 1 Battle Design Musashi Designer 800000
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8110012 81100 2 1 Version Iη-III001 800000
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||||
8110013 81100 3 1 Use Industrial 800000
|
||||
8110014 81100 4 1 Type Mass-produced 800000
|
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8110021 81100 1 2 Production Time Product of early Post-Pandemic Age. One of the last lines of bionic animals made by humans. Often equipped with many different functions. Most are decommissioned. 800001
|
||||
8110022 81100 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800001
|
||||
8130011 81300 1 1 Battle Design Musashi Designer 800000
|
||||
8130012 81300 2 1 Version Hε-V021 800000
|
||||
8130013 81300 3 1 Use Domestic 800000
|
||||
8130014 81300 4 1 Type Mass-produced 800000
|
||||
8130021 81300 1 2 Production Time Produced in the late Golden Age. With the addition of synthetic skin, he bears a much closer resemblance to human beings. 800001
|
||||
8130022 81300 2 2 Intelligence Installed with a basic emotion module and has a relatively high intelligence level. 800001
|
||||
8140011 81400 1 1 Battle Design Musashi Designer 800000
|
||||
8140012 81400 2 1 Version Rδ-V103 800000
|
||||
8140013 81400 3 1 Use Religious 800000
|
||||
8140014 81400 4 1 Type Tailor-made 800000
|
||||
8140021 81400 1 2 Production Time A humanoid robot produced in the middle of the Golden Age. Religious groups began investing in mechanoid production at that time. 800001
|
||||
8140022 81400 2 2 Intelligence Installed with a basic emotion module and has a relatively high intelligence level. 800001
|
||||
8141011 81410 1 1 Battle Design Musashi Designer 800000
|
||||
8141012 81410 2 1 Version Rθ-I100 800000
|
||||
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|
||||
8141014 81410 4 1 Type Tailor-made 800000
|
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8141021 81410 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800001
|
||||
8141022 81410 2 2 Intelligence A machine with the lowest intelligence level designed for a single purpose only. 800001
|
||||
8120011 81200 1 1 Battle Design Musashi Designer 800000
|
||||
8120012 81200 2 1 Version ■■■■ 800000
|
||||
8120013 81200 3 1 Use ■■■■ 800000
|
||||
8120014 81200 4 1 Type ■■■■ 800000
|
||||
8120021 81200 1 2 Production Time ■■■■ 800000
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8120022 81200 2 2 Intelligence ■■■■ 800000
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8150011 81500 1 1 Battle Design Musashi Designer 800000
|
||||
8150012 81500 2 1 Version Cγ-III002 800000
|
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8150013 81500 3 1 Use Artistic 800000
|
||||
8150014 81500 4 1 Type Mass-produced 800000
|
||||
8150021 81500 1 2 Production Time Produced in the middle of the Golden Age, it started to be applied to different fields of work. 800001
|
||||
8150022 81500 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800001
|
||||
8170011 81700 1 1 Battle Design Musashi Designer 800000
|
||||
8170012 81700 2 1 Version ■■■■ 800000
|
||||
8170013 81700 3 1 Use ■■■■ 800000
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||||
8170014 81700 4 1 Type ■■■■ 800000
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||||
8170021 81700 1 2 Production Time ■■■■ 800000
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||||
8170022 81700 2 2 Intelligence ■■■■ 800000
|
||||
8180011 81800 1 1 Battle Design Musashi Designer 800000
|
||||
8180012 81800 2 1 Version Sζ-IV172 800000
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||||
8180013 81800 3 1 Use Scientific 800000
|
||||
8180014 81800 4 1 Type Tailor-made 800000
|
||||
8180021 81800 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800001
|
||||
8180022 81800 2 2 Intelligence With a slightly high intelligence level, it has its own desires in addition to carrying out orders. 800001
|
||||
8190011 81900 1 1 Battle Design Musashi Designer 800000
|
||||
8190012 81900 2 1 Version ■■■■ 800000
|
||||
8190013 81900 3 1 Use ■■■■ 800000
|
||||
8190014 81900 4 1 Type ■■■■ 800000
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||||
8190021 81900 1 2 Production Time ■■■■ 800000
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||||
8190022 81900 2 2 Intelligence ■■■■ 800000
|
||||
8215011 82150 1 1 Battle Design Yan 800000
|
||||
8215012 82150 2 1 Version Mη-III010 800000
|
||||
8215013 82150 3 1 Use Military 800000
|
||||
8215014 82150 4 1 Type Mass-produced 800000
|
||||
8215021 82150 1 2 Production Time Product of early Post-Pandemic Age. One of the last lines of bionic animals made by humans. Often equipped with many different functions. Most are decommissioned. 800001
|
||||
8215022 82150 2 2 Intelligence Low intelligence level. It supports humans in completing various tasks. 800001
|
||||
8701011 87010 1 1 Battle Design Yan 800000
|
||||
8701012 87010 2 1 Version Sζ-IV170 800000
|
||||
8701013 87010 3 1 Use Scientific 800000
|
||||
8701014 87010 4 1 Type Tailor-made 800000
|
||||
8701021 87010 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800001
|
||||
8701022 87010 2 2 Intelligence With a slightly high intelligence level, it has its own desires in addition to carrying out orders. 800001
|
||||
8160011 81600 1 1 Battle Design Musashi Designer 800000
|
||||
8160012 81600 2 1 Version ■■■■ 800000
|
||||
8160013 81600 3 1 Use ■■■■ 800000
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8160014 81600 4 1 Type ■■■■ 800000
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8160021 81600 1 2 Production Time ■■■■ 800000
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8160022 81600 2 2 Intelligence ■■■■ 800000
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8320011 83200 1 1 Battle Design Musashi Designer 800000
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8741022 87410 2 2 Intelligence Aside from the general intelligence level, other intelligence metrics are also established. Often seen used around the times of mechanical restoration. 800001
|
||||
8736011 87360 1 1 Battle Design Yan 800000
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8736022 87360 2 2 Intelligence Aside from the general intelligence level, other intelligence metrics are also established. Often seen used around the times of mechanical restoration. 800001
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||||
8340011 83400 1 1 Battle Design Hua Qi 800000
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8340021 83400 1 2 Production Time Product of the late Golden Age. Influences of mechanoid restoration can be seen on it. 800001
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8340022 83400 2 2 Intelligence Aside from the general intelligence level, other intelligence metrics are also established. Often seen used around the times of mechanical restoration. 800001
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||||
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8360011 83600 1 1 Battle Design Miao Dao 800000
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8750011 87500 1 1 Battle Design Yan 800000
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8750012 87500 2 1 Version ■■■■ 800000
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8750013 87500 3 1 Use ■■■■ 800000
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9075011 90750 1 1 Battle Design Miao Dao 800000
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9075012 90750 2 1 Version Mθ-I019 800000
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9075021 90750 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
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|
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9076011 90760 1 1 Battle Design Hua Qi 800000
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|
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9077021 90770 1 2 Production Time A bionic animal taken by superior Corrupted in the Reconquista Age. Crude in appearance and visibly corrupted by the virus. 800005
|
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9078011 90780 1 1 Battle Design Hua Qi 800000
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|
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9091011 90910 1 1 Battle Design junhan 800000
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8431012 84310 2 1 Version ■■■■ 800000
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90093011 90930 1 1 Battle Design Neko 800000
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90093012 90930 2 1 Version ■■■■ 800000
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8220011 82200 1 1 Battle Design Neko 800000
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xÀ×ʘËGïR,D?g&wK<77>Øö(ûZ2áÞ"k\•0¶‚—Žº)SZKu·bsüCìÓn{ò@ÑòSüDÿýZ
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2…fMÖ)žáŒ¥¹”W%+±›Žíõ™SØðÆ+ɺ¾Gé?=d©ËNÓÞÁð° wÏ£<0B>¿¢ABId GroupId Order Type Title Text Condition
|
||||
Id GroupId Order Type Title Text Condition
|
||||
9003011 90030 1 1 Data I Product of the early Golden Age with basic functions. It can only carry out simple orders. 800007
|
||||
9003012 90030 2 1 Data II Can be seen roaming around wastelands everywhere. 800007
|
||||
9003021 90030 1 2 Story I It maintains its function by scavenging or dismantling discarded mechanical parts. As a result, it always clashes with human scavengers over resources. 800008
|
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Id GroupId Order Title Text Condition
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||||
8130001 81300 1 Corrupting Darkness Hides in darkness before charging at the enemy, knocking them away. 800000
|
||||
8130002 81300 2 Dark Swordwind Unleashes a dark shockwave at a distant enemy. 800000
|
||||
8130003 81300 3 Three Flame Strikes Imbues sword with fire, unleashing flaming shockwaves at nearby enemies. 800000
|
||||
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yäž6çu"’ùò±ý‰ÊHì!šûÌÿýMKId GroupId Order Type Title Text Condition
|
||||
1 16010000 1 2 No.001 Yuan Ye is the prototype of the Combat Unit Booster project. Its modularized appearance mimics traits of cloven-hooved mammals.\nAsimov claimed that the personal taste of its designer, Leonie of the WGAA, was reflected in the final product.\nOnce enough combat data is collected, it develops a combat form that uses high-speed ram and combo hits to interrupt the enemy's channeling and assist the Constructs. 999999
|
||||
2 16010000 2 2 No.002 Yuan Ye reacts to fluttering fabrics. Experiments show that it responds to short-wavelength colors particularly well, a feature likely designed for detecting the Corrupted. Taunting this unit with colored fabrics is thereby forbidden.\n\nMaintenance tips: keep the unit in hibernation when not in combat. External modules are under development. Unauthorized modification is not allowed. That should be all for now. 1000001
|
||||
3 16010000 3 2 No.003 Additional maintenance tips: keep it in hibernation. I repeat, keep it in hibernation. As a prototype, it needs further adjustments. Excessive operations and modifications may break the unit, so stop playing with it.\n\nSecond warning: I'll say this one last time. No unauthorized modification is allowed! Don't ask!\n\nThird warning: Never mind... Just restore it to the default setup for combat. 1000003
|
||||
4 16020000 1 2 No.001 Noctua is one of the first high-precision Support Units developed by Babylonia to enhance the connection between Constructs. Its looks and behavior patterns reflect the characteristics of owls. It can provide a wide range of support in battle by triggering the radioactive structure mounted on the wings. The multi-directional camera is also helpful for reconnaissance and investigation. 1000000
|
||||
5 16020000 2 2 No.002 Noctua is extremely sensitive to hot environments due to an issue with its cooling system during the early development stages. In addition to constantly chasing and harassing researchers who possess coolants, Noctua will continuously flap its wings in an attempt to extinguish any open flames it encounters. However, the airflow it creates will more likely fan the flames. This issue has been partially resolved in later adjustments, but Noctua tends to continue such behavior when not connected to a Construct. Be sure to keep Noctua from open flames when it is not attached to any Constructs. 1000002
|
||||
6 16020000 3 2 No.003 To keep up with its frequent activities, the Noctua unit comes with highly effective self-repairing components. When transformed, it often spins its head around in order to mend and lubricate its joints. As a result, Noctua often serves as the children's plaything on Babylonia. The WGAA encourages it and expresses interest in developing more CUBs with similar features, while the Science Council refuses to comment. 1000004
|
||||
7 16030000 1 2 No.001 Toniris, one of the first batch of high-precision bionic units developed for CUB experiment projects, shows a high degree of compatibility with Bianca: Veritas.\nIts prototype was a bionic bird made in the Golden Age to protect the environment, whose main feature was to detect climate and environmental changes. With the Science Council's modification, Toniris is capable of more detailed detection. The particle devices on its wings can also produce a large amount of electrical power. 1000005
|
||||
8 16030000 2 2 No.002 Compared with other CUBs, Toniris has stricter standards when identifying allies and only shows closeness toward individuals who have been in contact for a long time. However, Toniris also demonstrates a certain degree of aggression toward these individuals. It often lightly tears their shirt corner or pulls their hair (note: "light" in terms of CUB horsepower.)\nAfter multiple incidents, contact between non-essential personnel and Toniris has become restricted, although some are sad about the constraints. 1000006
|
||||
9 16030000 3 2 No.003 In the early stages of the experiment, Toniris made loud birdcalls from its throat, which were widely mistaken for thundering in Babylonia. Investigation reveals that it was a design flaw but a unique feature reserved by the WGAA.\n"Isn't it cool that it can scream directly from the throat instead of through a loudspeaker?" Said the anonymous president of WGAA. However, this feature had to remain turned off for the official model due to protests from the field testers. 1000007
|
||||
10 16030000 1 1 Background I The name "Toniris" represents "thunder in the rain,"\nwith the imagery of a lone bionic crane flying over the vast plain, followed by thunderclouds. \nLegend says it guides the lightning.
|
||||
11 16030000 2 1 Background II Toniris also represents the rainbow after the thunderstorm.\nIts sliver wings bring the thunder as well as the rainbow.\nAfter a flash storm, the bionic crane stops at the rainbow and caresses its tail feathers, seemingly claiming the rainbow to be its creation.
|
||||
12 16040000 1 2 No.001 Frost Oath, a new CUB adapted by the Science Council. Its prototype is based on the centaur module, "Lindwyrm", that Rosetta left in Babylonia. The humanoid hybrid frame with its severe side effects has been modified, making it suitable as a CUB. The birth of Frost Oath also marks a new direction for CUB research. 1000008
|
||||
13 16040000 2 2 No.002 Compared with other CUBs, Frost Oath has a stronger sense of individuality. Unlike Rosetta, who is rational and restrained, Frost Oath is more wild and unrestrained. It shows stronger enthusiasm in the open wilderness, such as snowfields or woodlands. Frost Oath has a strong sense of identity and belonging to the group, showing no mercy to enemies that violate its territory. It is bound by duty to guard its companions. 1000009
|
||||
14 16040000 3 2 No.003 Based on the individual wishes of Rosetta and Frost Oath, Rosetta can quickly return to the battlefield in her centaur form. Although the effectiveness isn't what it once as, the cognitive load brought by this state has been drastically reduced. Echoing one of the design concepts of CUB, Frost Oath is not a disposable weapon but a long-term companion on the battlefield. 1000010
|
||||
15 16040000 1 1 Background I Frost Oath was named by Rosetta at Asimov's suggestion.
|
||||
16 16040000 2 1 Background II The appearance of Frost Oath means that the Forest Guard have claimed this land as their own, forming an area of defense that no enemy can penetrate.
|
||||
17 16050000 1 2 No.001 Seeshell, originally an outdated C7 Probe from Babylonia, frequently used in ocean exploration and climate observation. Its capability is recognized after multiple CUB experiments, and it is now active in the field as a CUB.\nWhen transformed, Seeshell's four cannons can provide substantial support fire. The two fisheye lenses by its sides also offer a comprehensive view of the battlefield. By syncing those data to Constructs and the commandant in real time, Seeshell is valuable for evaluating the battle. 1000011
|
||||
18 16050000 2 2 No.002 Due to the frequent accidents that occurred during the C7 Probes' exploration missions, an engineer tries to install multiple modules on a prototype to increase its mission success rate. However, the large number of modules and their intricate connections make it impossible to mass produce.\nAs the C7 models are retired, the prototype is going to be decommissioned as well. But, during the CUB program, its outstanding damage output and scouting capability caught tester's attention, who then named it "Seeshell". 1000012
|
||||
19 16050000 3 2 No.003 Seeshell's appearance is the best demonstration of its abilities.\nEverything it sees and records during an ocean exploration is gathered inside its "shell."\nEvery time it extracts those valuable data, researchers are astonished by the mysteries of the deep sea contained in its pearl.\nIt has been recording, watching, and gathering those scattered fragments to create these pearls to help study the ocean. Now, it will observe the battlefield and help its warriors shine. 1000013
|
||||
20 16060000 1 2 No.001 Karenina once was given a black cat with the same name by Dr. Kalon, who she called "Grandpa"—he wanted Karenina to take care of it so she learned to not always engage in conflicts. She still refuses to admit it, but this unit is probably made in the form of a black cat because of that. 1000014
|
||||
21 16060000 2 2 No.002 Due to strong resistance from Karenina, Nitor was initially given to other Task Force members for test, but the test had to terminate after receiving many complaints from most of the members. "With all due respect, this thing is way too hot!" "The enemy was approaching, but it just refused to move!" "It bites me! Look at my brand-new hand armor!" In the end, Karenina had no choice but to become its master. 1000015
|
||||
22 16060000 3 2 No.003 Nitor was buried in ruins in a mission by Corrupted attacks. Karenina thinks it was her fault—does she have to watch it die just like the black cat did? She screams out the name of her old cat, only to see Nitor walk out calmly from the melted ruins. "Thank goodness, you're still alive..." Karenina wants to give it a hug, but it scratches her in return. "I knew it! Not cute at all!" She can only complain. 1000016
|
||||
23 16060000 1 1 Background I The flames on Nitor's body change with its mood. They also get hotter as it continues to engage in battle.
|
||||
24 16060000 2 1 Background II CUB "Nitor" has a high level of autonomy and can often come up with unique ideas that deviate from the standard tactics.
|
||||
25 16070000 1 2 No.001 Lingya was originally a common geological exploration robot in Babylonia with Frame ID A-19. It was later modified by the Engineering Force and put into use on the battlefield. It features an in-built generator that can affect the surrounding electromagnetic field while providing support in battle. It can also be used in geological explorations.\nDon't be surprised if Lingya remains on the battlefield after the battle. It is working on another task. 1000017
|
||||
26 16070000 2 2 No.002 It has always been an important subject of study for the Engineering Force to have a grasp of the lodes and geological changes on Earth. Some areas have a special magnetic field where it is hard for Levi-Detectors to work. To explore these areas, the Engineering Force opted to use a design with an in-built generator to eliminate the negative effects of magnetic field.\nTo solve the movement and energy consumption issues of the generator, the Engineering Force added other designs to it. A few iterations later, the frame looks more and more like an animal from the antelope subfamily. 1000018
|
||||
27 16070000 3 2 No.003 Maybe it was because of Lingya's magnetic field interference feature, it seemed to show an attachment to the magnetic field on Earth during geological explorations.\nJust like the original geological exploration robot, Lingya was usually sent to carry out geological exploration tasks in mountains that were hard for humans and other robots to reach.\nWhen Lingya stands alone on the top of a mountain and feels pulled by the magnetic field, is it also using its wired central unit to analyze the entire look of this planet? 1000019
|
||||
28 16080000 1 2 No.001 Boreas, an eagle-shaped Combat Unit Booster developed by the Science Council with bionic technology based on Cosmos Industries' military scout aircraft with the aircraft's core technology recycled. After multiple combats and adjustments, it has become highly compatible with Chrome: Glory. It is now ready to be used on the battlefield as the first CUB fully compatible with specialized frames. 1000020
|
||||
29 16080000 2 2 No.002 Boreas features a scout module that can fast analyze and mark the weak points of enemies. With its external optical camouflage unit that can make it perfectly blend in with the surroundings, it is capable of scouting and firing correction over a long period of time and provides intel to support the operations of the scouts. Boreas stays hidden up high most of the time and will only come down when Chrome signals it to do so. It will flap its wings to land quietly on his shoulder and touch his fingertip with its beak. 1000021
|
||||
30 16080000 3 2 No.003 Boreas always observes and records everything on the battlefield calmly just like a sharp arrow that is ready to be shot at any minute. With its support, your attacks will be swift and accurate like a piercing cold wind. But Boreas in its storage form is easygoing, despite his fierce look. "It won't get mad even if you pet its head repetitively. However, this could cause low-temperature damage to the coating on your hand," says the tester in charge of maintenance.\n"But why don't you stop petting it?"\nSeeing this, Boreas folds its wings as it has already become used to similar situations. 1000022
|
||||
31 16080000 1 1 Background I A mechanical eagle flaps its broad wings and flies past the battlefield, gathering all the image intel and data of the enemies before they notice.
|
||||
32 16080000 2 1 Background II "Boreas" is the experimental designation of the new Combat Unit Boosters. At the suggestion of an Administrative Officer who participated in the project evaluation, the name has been used as the frame name of this CUB.
|
||||
33 16090000 1 2 No.001 Thorny is a mass-produced machine formerly used by the Engineering Force. Some of its traits shown during the digging operation caught the attention of the staff and it was permitted to be modified into a CUB.\nThe spikes added during the development process have granted it the ability to defend itself against the enemies and made it look more like how it looks right now. 1000023
|
||||
34 16090000 2 2 No.002 Thorny was on a terrain exploration mission with the Engineering Force during the trial period after it was modified into a CUB. However, Thorny starts to exhibit strange behaviors after the mission. For example, it would stand on its hind legs and reveal its belly without thorns to people while holding the staff member by their wrist.\n"Why is it so clingy? Has it always been like this?"\nA hot-tempered Engineering Force Construct always complains like this to the staff members at the scene while cleaning up mud-covered Thorny. 1000024
|
||||
35 16090000 3 2 No.003 As its name suggests, Thorny weighs extremely heavily when fully expanded.\nBut it is also surprisingly easy to "pick it up" if you hold Thorny's front paws and push its lower body to its belly.\nHowever, if you pay more attention, you can see that Thorny is always stretching the spikes on its back secretly and stabbing them on the ground to raise its body and ease the load for whoever picks it up.\n"...Does it love to be picked up?"\nThis is the only conclusion the experiment staff could draw when seeing Thorny's shaky front legs. 1000025
|
||||
36 16100000 1 2 No.001 One theory about the origin of the CUB Jet Jaeger goes like this: Its prototype was a small machine pet of Nanami, who wanted her little cat friend to grow up and become stronger, so Nanami designed and created her "big cat"—the tiger CUB Jet Jaeger. Compared to the "cub" version, the "mature" version is more powerful in battle. 1000026
|
||||
37 16100000 2 2 No.002 Jet Jaeger seems to be maverick and mysterious just like its designer. Sometimes it will wander in the non-battle area despite its big size. As big machines could cause trouble to the daily operation of certain departments and intimidate employees who are not strong enough mentally, Babylonia has specially carried out an order to limit the occasions where large machines are allowed to enter. However, according to an informed source, Jet Jaeger will be quiet and under control if you can work up your courage and stroke its head and tail.\n"Sounds easy, but if you look into its scary eyes... Um..." 1000027
|
||||
38 16100000 3 2 No.003 The battlefield is Jet Jaeger's playground. Its high-speed impacts and excellent ability to slash make it a regular unit in the front row and a sharp axe that can break the enemy apart. However, there are many cases where Jet Jaeger ran out of the signal detection range in the middle of a battle, though it returned to the base without a scratch.\n"It won't stop and wait for you! Stay close to it!"\nThis is what a captain will tell their subordinates when they use Jet Jaeger to fight. 1000028
|
||||
39 16100000 1 1 Background I Jet Jaeger is a large CUB that has been classified as "mountable" in its written assessment, but no one really wants to do so.
|
||||
40 16100000 2 1 Background II We don't know whether it is due to its original program, but Jet Jaeger loves to stand by in dark, narrow places.
|
||||
41 16110000 1 2 No.001 Moonhopper is the "quietest" CUB, not because the animal it was inspired by rarely made sounds, but because audio devices are redundant in space combat. Despite its low-key sound profile, when it expands its body and creates a force field, it can easily become everyone's focus on the battlefield. 1000029
|
||||
42 16110000 2 2 No.002 Moonhopper's long ears are a pair of enhanced long-distance signal interaction devices that further strengthen control and communication stability in space missions. Therefore, they were definitely not designed to be cute or for patting. The reason for its rabbit-like appearance is that in certain myths and folktales, rabbits and the Moon have always been linked together. They are a perfect match in every human's heart. 1000030
|
||||
43 16110000 3 2 No.003 Moonhopper was given to Karenina on behalf of the Engineering Force by Teddy to accompany her on her mission to the Moon. She thought Karenina was going to hate it at first, but Karenina took it without making a fuss.\nBut when she saw Karenina with it again, she was surprised to see that Karenina had completely modified its face.\n"I didn't know CUBs could be made to look like their owner. What a scientific miracle."\n"It's more befitting for it to help me in battle!" Karenina's face showed the same expression as it did. 1000031
|
||||
44 16110000 1 1 Background I Moonhopper has a bad temper. If it stomps its feet, stay away!\nFortunately, it doesn't bite...
|
||||
45 16110000 2 1 Background II Supposedly, the position of a rabbit's ears can be used to determine its mood. However, that doesn't apply to Moonhopper. It's never been in a bad mood.
|
||||
46 16120000 1 2 No.001 CUB Shimmer was originally designed by Kurono to be a mass-produced carrier that can carry the aero foot pedals made for individual combats. However, the model, after being made bigger, showed poor stability and lift efficiency in the environment with gravity, which made it unsuitable to be pushed into mass production. Only the original small prototype was kept and modified by the Science Council into a specialized CUB with high-speed assault ability and strong firepower which can move freely after firing a shot. 1000032
|
||||
47 16120000 2 2 No.002 Shimmer's coating is extremely sound-proof and wave-proof, allowing it to fly at a high speed and approach the enemy almost without being noticed. It loves to creep on people and scare them out of a sudden. However, whenever it tries to play the same trick on Bianca, it will always be caught red-handed and touched gently by her, which of course doesn't stop it from doing this for it has already become a secret game between them. 1000033
|
||||
48 16120000 3 2 No.003 At first, Bianca thought the CUB would increase the chance of being exposed in the mission, after all, as a member of the Purifying Force, she always needs to sneak into somewhere alone. But during her last meeting with Chiko, the Vice-Captain of the Purifying Force, Chiko wanted her to accept the council's advice. Maybe it was because of Chiko's suggestion. Maybe she had some kind of hunch long ago... Shimmer was eventually produced. It has become Bianca's exclusive CUB companion after she switched to Stigmata. 1000034
|
||||
49 16120000 1 1 Background I Although it looks a bit intimidating in its extended form, Shimmer is actually very lively and gentle before its owner. Its mood is shown clearly on its display panel.
|
||||
Id GroupId Order Type Title Text Condition
|
||||
1 16010000 1 2 No.001 Yuan Ye is the prototype of the Combat Unit Booster project. Its modularized appearance mimics traits of cloven-hooved mammals.\nAsimov claimed that the personal taste of its designer, Leonie of the WGAA, was reflected in the final product.\nOnce enough combat data is collected, it develops a combat form that uses high-speed ram and combo hits to interrupt the enemy's channeling and assist the Constructs. 999999
|
||||
2 16010000 2 2 No.002 Yuan Ye reacts to fluttering fabrics. Experiments show that it responds to short-wavelength colors particularly well, a feature likely designed for detecting the Corrupted. Taunting this unit with colored fabrics is thereby forbidden.\n\nMaintenance tips: keep the unit in hibernation when not in combat. External modules are under development. Unauthorized modification is not allowed. That should be all for now. 1000001
|
||||
3 16010000 3 2 No.003 Additional maintenance tips: keep it in hibernation. I repeat, keep it in hibernation. As a prototype, it needs further adjustments. Excessive operations and modifications may break the unit, so stop playing with it.\n\nSecond warning: I'll say this one last time. No unauthorized modification is allowed! Don't ask!\n\nThird warning: Never mind... Just restore it to the default setup for combat. 1000003
|
||||
4 16020000 1 2 No.001 Noctua is one of the first high-precision Support Units developed by Babylonia to enhance the connection between Constructs. Its looks and behavior patterns reflect the characteristics of owls. It can provide a wide range of support in battle by triggering the radioactive structure mounted on the wings. The multi-directional camera is also helpful for reconnaissance and investigation. 1000000
|
||||
5 16020000 2 2 No.002 Noctua is extremely sensitive to hot environments due to an issue with its cooling system during the early development stages. In addition to constantly chasing and harassing researchers who possess coolants, Noctua will continuously flap its wings in an attempt to extinguish any open flames it encounters. However, the airflow it creates will more likely fan the flames. This issue has been partially resolved in later adjustments, but Noctua tends to continue such behavior when not connected to a Construct. Be sure to keep Noctua from open flames when it is not attached to any Constructs. 1000002
|
||||
6 16020000 3 2 No.003 To keep up with its frequent activities, the Noctua unit comes with highly effective self-repairing components. When transformed, it often spins its head around in order to mend and lubricate its joints. As a result, Noctua often serves as the children's plaything on Babylonia. The WGAA encourages it and expresses interest in developing more CUBs with similar features, while the Science Council refuses to comment. 1000004
|
||||
7 16030000 1 2 No.001 Toniris, one of the first batch of high-precision bionic units developed for CUB experiment projects, shows a high degree of compatibility with Bianca: Veritas.\nIts prototype was a bionic bird made in the Golden Age to protect the environment, whose main feature was to detect climate and environmental changes. With the Science Council's modification, Toniris is capable of more detailed detection. The particle devices on its wings can also produce a large amount of electrical power. 1000005
|
||||
8 16030000 2 2 No.002 Compared with other CUBs, Toniris has stricter standards when identifying allies and only shows closeness toward individuals who have been in contact for a long time. However, Toniris also demonstrates a certain degree of aggression toward these individuals. It often lightly tears their shirt corner or pulls their hair (note: "light" in terms of CUB horsepower.)\nAfter multiple incidents, contact between non-essential personnel and Toniris has become restricted, although some are sad about the constraints. 1000006
|
||||
9 16030000 3 2 No.003 In the early stages of the experiment, Toniris made loud birdcalls from its throat, which were widely mistaken for thundering in Babylonia. Investigation reveals that it was a design flaw but a unique feature reserved by the WGAA.\n"Isn't it cool that it can scream directly from the throat instead of through a loudspeaker?" Said the anonymous president of WGAA. However, this feature had to remain turned off for the official model due to protests from the field testers. 1000007
|
||||
10 16030000 1 1 Background I The name "Toniris" represents "thunder in the rain,"\nwith the imagery of a lone bionic crane flying over the vast plain, followed by thunderclouds. \nLegend says it guides the lightning.
|
||||
11 16030000 2 1 Background II Toniris also represents the rainbow after the thunderstorm.\nIts sliver wings bring the thunder as well as the rainbow.\nAfter a flash storm, the bionic crane stops at the rainbow and caresses its tail feathers, seemingly claiming the rainbow to be its creation.
|
||||
12 16040000 1 2 No.001 Frost Oath, a new CUB adapted by the Science Council. Its prototype is based on the centaur module, "Lindwyrm", that Rosetta left in Babylonia. The humanoid hybrid frame with its severe side effects has been modified, making it suitable as a CUB. The birth of Frost Oath also marks a new direction for CUB research. 1000008
|
||||
13 16040000 2 2 No.002 Compared with other CUBs, Frost Oath has a stronger sense of individuality. Unlike Rosetta, who is rational and restrained, Frost Oath is more wild and unrestrained. It shows stronger enthusiasm in the open wilderness, such as snowfields or woodlands. Frost Oath has a strong sense of identity and belonging to the group, showing no mercy to enemies that violate its territory. It is bound by duty to guard its companions. 1000009
|
||||
14 16040000 3 2 No.003 Based on the individual wishes of Rosetta and Frost Oath, Rosetta can quickly return to the battlefield in her centaur form. Although the effectiveness isn't what it once as, the cognitive load brought by this state has been drastically reduced. Echoing one of the design concepts of CUB, Frost Oath is not a disposable weapon but a long-term companion on the battlefield. 1000010
|
||||
15 16040000 1 1 Background I Frost Oath was named by Rosetta at Asimov's suggestion.
|
||||
16 16040000 2 1 Background II The appearance of Frost Oath means that the Forest Guard have claimed this land as their own, forming an area of defense that no enemy can penetrate.
|
||||
17 16050000 1 2 No.001 Seeshell, originally an outdated C7 Probe from Babylonia, frequently used in ocean exploration and climate observation. Its capability is recognized after multiple CUB experiments, and it is now active in the field as a CUB.\nWhen transformed, Seeshell's four cannons can provide substantial support fire. The two fisheye lenses by its sides also offer a comprehensive view of the battlefield. By syncing those data to Constructs and the commandant in real time, Seeshell is valuable for evaluating the battle. 1000011
|
||||
18 16050000 2 2 No.002 Due to the frequent accidents that occurred during the C7 Probes' exploration missions, an engineer tries to install multiple modules on a prototype to increase its mission success rate. However, the large number of modules and their intricate connections make it impossible to mass produce.\nAs the C7 models are retired, the prototype is going to be decommissioned as well. But, during the CUB program, its outstanding damage output and scouting capability caught tester's attention, who then named it "Seeshell". 1000012
|
||||
19 16050000 3 2 No.003 Seeshell's appearance is the best demonstration of its abilities.\nEverything it sees and records during an ocean exploration is gathered inside its "shell."\nEvery time it extracts those valuable data, researchers are astonished by the mysteries of the deep sea contained in its pearl.\nIt has been recording, watching, and gathering those scattered fragments to create these pearls to help study the ocean. Now, it will observe the battlefield and help its warriors shine. 1000013
|
||||
20 16060000 1 2 No.001 Karenina once was given a black cat with the same name by Dr. Kalon, who she called "Grandpa"—he wanted Karenina to take care of it so she learned to not always engage in conflicts. She still refuses to admit it, but this unit is probably made in the form of a black cat because of that. 1000014
|
||||
21 16060000 2 2 No.002 Due to strong resistance from Karenina, Nitor was initially given to other Task Force members for test, but the test had to terminate after receiving many complaints from most of the members. "With all due respect, this thing is way too hot!" "The enemy was approaching, but it just refused to move!" "It bites me! Look at my brand-new hand armor!" In the end, Karenina had no choice but to become its master. 1000015
|
||||
22 16060000 3 2 No.003 Nitor was buried in ruins in a mission by Corrupted attacks. Karenina thinks it was her fault—does she have to watch it die just like the black cat did? She screams out the name of her old cat, only to see Nitor walk out calmly from the melted ruins. "Thank goodness, you're still alive..." Karenina wants to give it a hug, but it scratches her in return. "I knew it! Not cute at all!" She can only complain. 1000016
|
||||
23 16060000 1 1 Background I The flames on Nitor's body change with its mood. They also get hotter as it continues to engage in battle.
|
||||
24 16060000 2 1 Background II CUB "Nitor" has a high level of autonomy and can often come up with unique ideas that deviate from the standard tactics.
|
||||
25 16070000 1 2 No.001 Lingya was originally a common geological exploration robot in Babylonia with Frame ID A-19. It was later modified by the Engineering Force and put into use on the battlefield. It features an in-built generator that can affect the surrounding electromagnetic field while providing support in battle. It can also be used in geological explorations.\nDon't be surprised if Lingya remains on the battlefield after the battle. It is working on another task. 1000017
|
||||
26 16070000 2 2 No.002 It has always been an important subject of study for the Engineering Force to have a grasp of the lodes and geological changes on Earth. Some areas have a special magnetic field where it is hard for Levi-Detectors to work. To explore these areas, the Engineering Force opted to use a design with an in-built generator to eliminate the negative effects of magnetic field.\nTo solve the movement and energy consumption issues of the generator, the Engineering Force added other designs to it. A few iterations later, the frame looks more and more like an animal from the antelope subfamily. 1000018
|
||||
27 16070000 3 2 No.003 Maybe it was because of Lingya's magnetic field interference feature, it seemed to show an attachment to the magnetic field on Earth during geological explorations.\nJust like the original geological exploration robot, Lingya was usually sent to carry out geological exploration tasks in mountains that were hard for humans and other robots to reach.\nWhen Lingya stands alone on the top of a mountain and feels pulled by the magnetic field, is it also using its wired central unit to analyze the entire look of this planet? 1000019
|
||||
28 16080000 1 2 No.001 Boreas, an eagle-shaped Combat Unit Booster developed by the Science Council with bionic technology based on Cosmos Industries' military scout aircraft with the aircraft's core technology recycled. After multiple combats and adjustments, it has become highly compatible with Chrome: Glory. It is now ready to be used on the battlefield as the first CUB fully compatible with specialized frames. 1000020
|
||||
29 16080000 2 2 No.002 Boreas features a scout module that can fast analyze and mark the weak points of enemies. With its external optical camouflage unit that can make it perfectly blend in with the surroundings, it is capable of scouting and firing correction over a long period of time and provides intel to support the operations of the scouts. Boreas stays hidden up high most of the time and will only come down when Chrome signals it to do so. It will flap its wings to land quietly on his shoulder and touch his fingertip with its beak. 1000021
|
||||
30 16080000 3 2 No.003 Boreas always observes and records everything on the battlefield calmly just like a sharp arrow that is ready to be shot at any minute. With its support, your attacks will be swift and accurate like a piercing cold wind. But Boreas in its storage form is easygoing, despite his fierce look. "It won't get mad even if you pet its head repetitively. However, this could cause low-temperature damage to the coating on your hand," says the tester in charge of maintenance.\n"But why don't you stop petting it?"\nSeeing this, Boreas folds its wings as it has already become used to similar situations. 1000022
|
||||
31 16080000 1 1 Background I A mechanical eagle flaps its broad wings and flies past the battlefield, gathering all the image intel and data of the enemies before they notice.
|
||||
32 16080000 2 1 Background II "Boreas" is the experimental designation of the new Combat Unit Boosters. At the suggestion of an Administrative Officer who participated in the project evaluation, the name has been used as the frame name of this CUB.
|
||||
33 16090000 1 2 No.001 Thorny is a mass-produced machine formerly used by the Engineering Force. Some of its traits shown during the digging operation caught the attention of the staff and it was permitted to be modified into a CUB.\nThe spikes added during the development process have granted it the ability to defend itself against the enemies and made it look more like how it looks right now. 1000023
|
||||
34 16090000 2 2 No.002 Thorny was on a terrain exploration mission with the Engineering Force during the trial period after it was modified into a CUB. However, Thorny starts to exhibit strange behaviors after the mission. For example, it would stand on its hind legs and reveal its belly without thorns to people while holding the staff member by their wrist.\n"Why is it so clingy? Has it always been like this?"\nA hot-tempered Engineering Force Construct always complains like this to the staff members at the scene while cleaning up mud-covered Thorny. 1000024
|
||||
35 16090000 3 2 No.003 As its name suggests, Thorny weighs extremely heavily when fully expanded.\nBut it is also surprisingly easy to "pick it up" if you hold Thorny's front paws and push its lower body to its belly.\nHowever, if you pay more attention, you can see that Thorny is always stretching the spikes on its back secretly and stabbing them on the ground to raise its body and ease the load for whoever picks it up.\n"...Does it love to be picked up?"\nThis is the only conclusion the experiment staff could draw when seeing Thorny's shaky front legs. 1000025
|
||||
36 16100000 1 2 No.001 One theory about the origin of the CUB Jet Jaeger goes like this: Its prototype was a small machine pet of Nanami, who wanted her little cat friend to grow up and become stronger, so Nanami designed and created her "big cat"—the tiger CUB Jet Jaeger. Compared to the "cub" version, the "mature" version is more powerful in battle. 1000026
|
||||
37 16100000 2 2 No.002 Jet Jaeger seems to be maverick and mysterious just like its designer. Sometimes it will wander in the non-battle area despite its big size. As big machines could cause trouble to the daily operation of certain departments and intimidate employees who are not strong enough mentally, Babylonia has specially carried out an order to limit the occasions where large machines are allowed to enter. However, according to an informed source, Jet Jaeger will be quiet and under control if you can work up your courage and stroke its head and tail.\n"Sounds easy, but if you look into its scary eyes... Um..." 1000027
|
||||
38 16100000 3 2 No.003 The battlefield is Jet Jaeger's playground. Its high-speed impacts and excellent ability to slash make it a regular unit in the front row and a sharp axe that can break the enemy apart. However, there are many cases where Jet Jaeger ran out of the signal detection range in the middle of a battle, though it returned to the base without a scratch.\n"It won't stop and wait for you! Stay close to it!"\nThis is what a captain will tell their subordinates when they use Jet Jaeger to fight. 1000028
|
||||
39 16100000 1 1 Background I Jet Jaeger is a large CUB that has been classified as "mountable" in its written assessment, but no one really wants to do so.
|
||||
40 16100000 2 1 Background II We don't know whether it is due to its original program, but Jet Jaeger loves to stand by in dark, narrow places.
|
||||
41 16110000 1 2 No.001 Moonhopper is the "quietest" CUB, not because the animal it was inspired by rarely made sounds, but because audio devices are redundant in space combat. Despite its low-key sound profile, when it expands its body and creates a force field, it can easily become everyone's focus on the battlefield. 1000029
|
||||
42 16110000 2 2 No.002 Moonhopper's long ears are a pair of enhanced long-distance signal interaction devices that further strengthen control and communication stability in space missions. Therefore, they were definitely not designed to be cute or for patting. The reason for its rabbit-like appearance is that in certain myths and folktales, rabbits and the Moon have always been linked together. They are a perfect match in every human's heart. 1000030
|
||||
43 16110000 3 2 No.003 Moonhopper was given to Karenina on behalf of the Engineering Force by Teddy to accompany her on her mission to the Moon. She thought Karenina was going to hate it at first, but Karenina took it without making a fuss.\nBut when she saw Karenina with it again, she was surprised to see that Karenina had completely modified its face.\n"I didn't know CUBs could be made to look like their owner. What a scientific miracle."\n"It's more befitting for it to help me in battle!" Karenina's face showed the same expression as it did. 1000031
|
||||
44 16110000 1 1 Background I Moonhopper has a bad temper. If it stomps its feet, stay away!\nFortunately, it doesn't bite...
|
||||
45 16110000 2 1 Background II Supposedly, the position of a rabbit's ears can be used to determine its mood. However, that doesn't apply to Moonhopper. It's never been in a bad mood.
|
||||
46 16120000 1 2 No.001 CUB Shimmer was originally designed by Kurono to be a mass-produced carrier that can carry the aero foot pedals made for individual combats. However, the model, after being made bigger, showed poor stability and lift efficiency in the environment with gravity, which made it unsuitable to be pushed into mass production. Only the original small prototype was kept and modified by the Science Council into a specialized CUB with high-speed assault ability and strong firepower which can move freely after firing a shot. 1000032
|
||||
47 16120000 2 2 No.002 Shimmer's coating is extremely sound-proof and wave-proof, allowing it to fly at a high speed and approach the enemy almost without being noticed. It loves to creep on people and scare them out of a sudden. However, whenever it tries to play the same trick on Bianca, it will always be caught red-handed and touched gently by her, which of course doesn't stop it from doing this for it has already become a secret game between them. 1000033
|
||||
48 16120000 3 2 No.003 At first, Bianca thought the CUB would increase the chance of being exposed in the mission, after all, as a member of the Purifying Force, she always needs to sneak into somewhere alone. But during her last meeting with Chiko, the Vice-Captain of the Purifying Force, Chiko wanted her to accept the council's advice. Maybe it was because of Chiko's suggestion. Maybe she had some kind of hunch long ago... Shimmer was eventually produced. It has become Bianca's exclusive CUB companion after she switched to Stigmata. 1000034
|
||||
49 16120000 1 1 Background I Although it looks a bit intimidating in its extended form, Shimmer is actually very lively and gentle before its owner. Its mood is shown clearly on its display panel.
|
||||
50 16120000 2 1 Background II The project owner in charge of the development of CUB Shimmer would like to remind every user to keep it busy, otherwise, they might suffer from unwanted loss of property and personal injury, and the developers will not be held responsible if any of the abovementioned situations appends.
|
||||
|
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2
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@@ -0,0 +1,2 @@
|
||||
Id NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6]
|
||||
83600 83602
|
||||
|
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128
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|
||||
Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7]
|
||||
90030 Repairer 91030 91031 92030
|
||||
92090 Ground Monitor 91090 90090
|
||||
92120 Protector 91120 90120
|
||||
92110 Pilgrim 91111 91110 90110
|
||||
92100 Aerial Monitor 91100 90100
|
||||
92130 Tamer 91130 90130
|
||||
92170 Missionary 91170 90170
|
||||
92180 Executor 91180 90180
|
||||
92200 Black Spider 91200 90200
|
||||
92210 Gardener 91210 90210
|
||||
92460 Deep-sea Ambusher 91460 90460
|
||||
92140 Jitterbomb 91140 90140
|
||||
92150 Hydraulic 91150 90150
|
||||
92160 Sentry Gun 91160 90160
|
||||
92190 Shieldbearer 91190 90190
|
||||
92480 Heteromer Sentry Gun 91480 90480
|
||||
92490 Heteromer Aerial Monitor 91490 90490
|
||||
92470 Heteromer Hydraulic 91470 90470
|
||||
92600 Hetero Deconstruct Unit 91600 90600
|
||||
92620 Hetero Fire Unit 91620 90620
|
||||
92610 Hetero Repair Unit 91610 90610
|
||||
92250 Ronin IV 91250 90250
|
||||
92260 Bio-Salamander 91260 90260
|
||||
92330 Envoy 91330 90330
|
||||
92350 Firefighter 91350 90350
|
||||
92360 Deconstructor 91360 90360
|
||||
92370 Explorer 91370 90370
|
||||
92390 Harvester 91390 90390 82101
|
||||
92400 Bio-Bull 91400 90400
|
||||
92410 Acid Ant (Basic) 91410 90410
|
||||
97620 Terrapod 97610 97120 97110 92440 91440 90440
|
||||
92340 Royal guard 91340 90340
|
||||
92380 Construct 91381 91380 90380
|
||||
92420 Musashi VI (Basic) 91420 90420
|
||||
92450 Polar Soldier 91450 90450
|
||||
92630 Hetero Explore Unit (Basic) 91630 90630
|
||||
81100 Assault Fort 811000 811200 811201
|
||||
81110 Assault Fort: Destruction 811100 811300
|
||||
81300 Roseblade 813000 81310 81309
|
||||
81400 Nun 81401 814000 814010
|
||||
81420 Harvester 82100 814200 821000
|
||||
81410 Martyr 814100
|
||||
81200 Musashi IX 81430 812000 814300 92430 91430 90430 81210
|
||||
81500 Nozzle 815000 81501 81509 81510
|
||||
81700 Iron Maiden 817000 81701 81709 817021
|
||||
81800 Vassago 818000 81809 81810
|
||||
81900 Unknown Construct α 819000 81909 81910
|
||||
82150 Riot 821500
|
||||
87010 Osiris 870100
|
||||
81600 Roland 816000 81609 81610
|
||||
83200 Rosetta (Centaur) 87310 87330 87311
|
||||
87410 Hetero-Core 87430
|
||||
83400 Rail Heterozygote 870620
|
||||
83100 Camu 83110 83111 831000 831100 83101
|
||||
90670 Kemuri I 91670 92670
|
||||
90660 Hanged Man III 91660 92660 92661
|
||||
90640 Blubber VI 91640 92640
|
||||
90650 Ballwheel IV 91650 92650
|
||||
90680 Kowloong Crew - Yazi 91680 92680
|
||||
90500 Heteromer Terminal 90501 90502 90505 90506 90507
|
||||
83500 Qu 835000
|
||||
83520 Huaxu 835200 83521 83530
|
||||
83600 Gabriel 836000 83601 83602 83609 83610
|
||||
90690 Phecda 91690 92690
|
||||
90710 Performer (Extreme) 91710 92710
|
||||
90720 Bartender 91720 92720
|
||||
90730 Swimming Instructor (Extreme) 91730 92730
|
||||
92740 A'Mao 91740 90740
|
||||
90750 Snow Owl 91750 92750
|
||||
90760 Ground 3 - Rabbit 91760 92760
|
||||
90770 Naval 5 - Squid 91770 92770
|
||||
90780 Ground 1 - Polar Bear 91780 92780
|
||||
83800 Amberia 83801 83802 83803 83804 83809 83810
|
||||
83220 Rosetta (Doll) 83229 83230
|
||||
837000 Shark-speare 837009 837021 837001 837011 837012
|
||||
837100 Shark-speare 837111 837112 837113
|
||||
92790 Hanged Man I 91790 90790
|
||||
92800 Yunlu 91800 90800
|
||||
92810 Tai'E I 91810 90810
|
||||
83900 Luna 839000
|
||||
84007 Hades 84000
|
||||
92860 Popper 92861 92862 92863 92864 92865 91860 92860 90860
|
||||
90880 Nian 91880 92880 90881 91881
|
||||
90870 Jaspers 91870 92870 90873 90874
|
||||
84200 Machiavelli
|
||||
84210 Machiavelli
|
||||
90900 Octopus 91900 92900
|
||||
90910 Gear 91910 92910
|
||||
84300 Siren 84301
|
||||
84310 Si! ren! 84311
|
||||
90930 Monkfish 91930 92930
|
||||
90890 Corrupted Construct 91890 92890
|
||||
90940 Buthus 91940 92940
|
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93110 Fairy 93114 93112
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93081 Dragon 93080 93069 93082 93083 93084 93088 93068 93067
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93101 Treant 93102 93103
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84900 Hamlet 84901 84902
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93130 God Slayer 93131 93132
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93160 Gung-hoer 93161 93162
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93140 Heaven Breaker 93141 93142
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93129 Demon Bane 93121 93122 93120
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93170 Wheel of Fortune 93179 93171 93172 93172
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93190 Nalasr-E 93191 93192 97517
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93180 Heal-Z 93181 93182 93183
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93230 Courier-M 93231 93232
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93221 Deporter-R 93222 93223
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93240 Moon Morpher 93241 93242
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85300 Moon Eater 85310
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93251 Signal Light Phantom 93252 93253
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93291 Redcoral Host 93292 93293 93294
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93301 Chela Host 93302 93303 93304 93305 93306
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93311 Hetero-Consciousness Host 93312 93313
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6021 11 2 Sea of Stars Assets/Product/Texture/Image/UiArchiveStoryBanner/UiFubenChristmas.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6022 11 3 Ring in the New Year Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
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6024 11 5 Farewell to the Past Year Assets/Product/Texture/Image/BgCg/Cg1701_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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6025 11 7 Weirdlands Adventure Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
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6026 11 10 Endless Summer Blue Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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6027 11 11 Commandant's Day Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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12001 12 1 Toniris Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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12002 12 2 Frost Oath Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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13001 13 1 Recitativo di Fantasia Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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14001 14 1 ER00 Reveries with a Whale Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicSS18.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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14002 14 2 ER01 The Ark Beyond Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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14003 14 3 ER02 Cinder Burns Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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||||
Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY
|
||||
1000 1 1 00 Prologue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic00.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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1001 1 2 01 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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1002 1 3 02 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1003 1 4 03 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1004 1 5 04 Forgotten Sand Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic04.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1005 1 6 05 Shattered Illusion Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic05.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1006 1 7 06 Alloy Contamination Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic06.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1007 1 8 07 Inver-Collapse Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic07.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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1008 1 9 08 Consumed by Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic08.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1009 1 10 09 Fallen Star Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic09.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
1010 1 11 10 Eternal Engine Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic10.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1011 1 12 11 Nona Ouroboros Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic11.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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1012 1 13 12 Kowloong Metropolis Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic12.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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1013 1 14 13 Fake Ascension Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic13.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
1014 1 15 14 Imprisoned Sight Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic14.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1015 1 16 15 The Last Spark Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic15.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1016 1 17 16 Evernight Beat Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic16.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1017 1 18 17 The Surviving Lucem Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic17.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1018 1 19 18 Her Last Bow Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic18.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1019 1 20 19 A New Divide Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic19.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
1020 1 21 20 Across the Ruined Sea Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic20.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
2001 2 1 01 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2002 2 2 02 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2003 2 3 03 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2004 2 4 04 Forgotten Sand Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic04.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
2005 2 5 05 Shattered Illusion Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic05.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2006 2 6 06 Alloy Contamination Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic06.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2007 2 7 07 Inver-Collapse Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic07.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2008 2 8 08 Consumed by Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic08.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2009 2 9 09 Fallen Star Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic09.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2010 2 10 10 Eternal Engine Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic10.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2011 2 11 11 Nona Ouroboros Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic11.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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2012 2 12 12 Kowloong Metropolis Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic12.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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2014 2 14 14 Imprisoned Sight Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic14.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
2015 2 15 15 The Last Spark Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic15.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
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||||
2016 2 16 16 Evernight Beat Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic16.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0
|
||||
30100 3 1 Escape to Somewhere Assets/Product/Texture/Image/BgCg/Cgqz105.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
30101 3 2 Metamorphosis Assets/Product/Texture/Image/BgCg/CgJD07.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
30102 3 3 Treasure Assets/Product/Texture/Image/BgCg/Cgqz1501.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
30201 3 4 Under a Pale Moon Assets/Product/Texture/Image/BgCg/Cgqz204.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30301 3 5 Devour Assets/Product/Texture/Image/BgCg/Cgqz301.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30302 3 6 Friendship Assets/Product/Texture/Image/BgCg/Cgqz803.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
30401 3 7 421 Assets/Product/Texture/Image/BgCg/Cgqz401.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30501 3 8 Frozen Heart Assets/Product/Texture/Image/BgCg/Cgqz504.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30601 3 9 Fostered by Blade Assets/Product/Texture/Image/BgCg/Cgqz602.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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30602 3 10 The Land of the Fallen Star Assets/Product/Texture/Image/BgCg/Cg901_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30701 3 11 Faith on the Snow Assets/Product/Texture/Image/BgCg/Cgqz703.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30702 3 12 Lost Verity Assets/Product/Texture/Image/BgCg/Cg1001_7.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
30801 3 13 Crimson Sunset Assets/Product/Texture/Image/BgCg/Cgqz906.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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30901 3 14 Curtains and Canvases Assets/Product/Texture/Image/BgCg/Cg901_6.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31001 3 15 Front Sight Focus Assets/Product/Texture/Image/BgCg/Cgqz1203.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31101 3 16 Flawless Assets/Product/Texture/Image/BgCg/Cgqz1403.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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31201 3 17 Valkyrie Assets/Product/Texture/Image/BgCg/Cgqz1703.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31301 3 18 Like Shadow Assets/Product/Texture/Image/BgCg/Cgqz1603.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31401 3 19 Untainted Prayer Assets/Product/Texture/Image/BgCg/Cgqz1803.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
31501 3 20 Dream of the Past Assets/Product/Texture/Image/BgCg/Cgqz2003.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31601 3 21 Dijiang Assets/Product/Texture/Image/BgCg/Cgqz1901.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
31701 3 22 False Hope Assets/Product/Texture/Image/BgCg/Cgqz2101.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31801 3 23 Starry Tales Assets/Product/Texture/Image/BgCg/Cgqz2302.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
31901 3 24 Silent Night Assets/Product/Texture/Image/BgCg/Cgqz2203.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32001 3 25 The Chess Player Assets/Product/Texture/Image/BgCg/Cgqz2402.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32101 3 26 Albus Spectrum Assets/Product/Texture/Image/BgCg/Cgqz2504.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32201 3 27 In the Name of a Hero Assets/Product/Texture/Image/BgCg/Cgqz2603.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
32301 3 28 A Great Show Assets/Product/Texture/Image/BgCg/Cgqz2701.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32401 3 29 Blue Bird Assets/Product/Texture/Image/BgCg/Cgqz2805.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32501 3 30 Song of Flowers Assets/Product/Texture/Image/BgCg/Cgqz2901.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
32601 3 31 Night Mayfly Assets/Product/Texture/Image/BgCg/Cgqz3003.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
4001 4 1 Memory Rescue Assets/Product/Texture/Image/BgCg/Cgqz1005.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
5001 5 1 Golden Core Assets/Product/Texture/Image/UiArchiveStoryBanner/UiExploreBg1.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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5002 5 2 Dream of Sands Assets/Product/Texture/Image/UiArchiveStoryBanner/UiExploreBg2.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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5003 5 3 Weaved Destiny Assets/Product/Texture/Image/UiArchiveStoryBanner/UiExploreBg3.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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5004 5 4 Golden No More Assets/Product/Texture/Image/UiArchiveStoryBanner/UiExploreBg4.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
6003 6 2 Eternal Throne Assets/Product/Texture/Image/BgCg/Cg1001_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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6009 6 100 Joint Warfare Assets/Product/Texture/Image/UiArchiveStoryBanner/FubenActivityBanner12.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
6013 6 3 Summer Pockets Assets/Product/Texture/Image/BgStory/Bgstory184.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
6015 6 4 Venus Skit Assets/Product/Texture/Image/UiArchive/UiArchive8.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
6019 6 102 Virtual Horizon Assets/Product/Texture/Image/UiUnionKillStage/UiUnionKillBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6020 6 80 Elegy Of Nightmare Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
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6301 6 200 Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6008 6 301 Path of Stars Assets/Product/Texture/Image/UiArchiveStoryBanner/FubenActivityBanner08.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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||||
6012 6 302 Legend of the Executor - GR Assets/Product/Texture/Image/BgStory/Bgstory185.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
6501 6 303 Wendigo Assets/Product/Texture/Image/BgStory/Bgstory210.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
6502 6 304 Book of Toro Assets/Product/Texture/Image/BgStory/Bgstory242.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6601 6 104 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2338 1080 0 0
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6801 6 103 KI.GAL Archives Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
7001 7 1 Port Kyaranta Assets/Product/Texture/Image/BgStory/Bgstory91.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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7002 7 2 Glazed Arch Assets/Product/Texture/Image/UiArchiveStoryBanner/UiAssign2.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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7003 7 3 Yazaki Reclaimed Land Assets/Product/Texture/Image/BgStory/BgStory68.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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7004 7 4 Bayside Fort Assets/Product/Texture/Image/BgStory/BgStory81.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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7005 7 5 Southwood Road Assets/Product/Texture/Image/BgStory/Bgstory176.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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7006 7 6 K-44 Defense Line Assets/Product/Texture/Image/BgStory/BgStory77.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
7007 7 7 Achilles Assets/Product/Texture/Image/BgStory/BgStory29.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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||||
7008 7 8 Cape Nohama Air Base Assets/Product/Texture/Image/BgStory/BgStory84.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6002 8 1 EX00 Frozen Darkness Assets/Product/Texture/Image/BgCg/CgJD05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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8001 8 2 EX01 Grand Blue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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8002 8 3 EX02 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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8003 8 4 EX03 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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8004 8 5 EX04 Echo Aria Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX04.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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8005 8 6 EX05 Inscription of Labyrinth Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX05.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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9001 9 1 EX01 Grand Blue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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9002 9 2 EX02 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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9003 9 3 EX03 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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9004 9 4 EX04 Echo Aria Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX04.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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9005 9 5 EX05 Inscription of Labyrinth Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX05.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
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10001 10 1 Untold Naraka Assets/Product/Texture/Image/BgStory/Bgstory298.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6001 11 1 Night on Christmas Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBanner01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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6004 11 6 Poisson d'Avril Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr06.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
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6017 11 9 Fist of the Taoist Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanGamebg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6021 11 2 Sea of Stars Assets/Product/Texture/Image/UiArchiveStoryBanner/UiFubenChristmas.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
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6022 11 3 Ring in the New Year Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
|
||||
6024 11 5 Farewell to the Past Year Assets/Product/Texture/Image/BgCg/Cg1701_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
6025 11 7 Weirdlands Adventure Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0
|
||||
6026 11 10 Endless Summer Blue Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
6027 11 11 Commandant's Day Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
12001 12 1 Toniris Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
12002 12 2 Frost Oath Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
13001 13 1 Recitativo di Fantasia Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0
|
||||
14001 14 1 ER00 Reveries with a Whale Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicSS18.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
|
||||
14002 14 2 ER01 The Ark Beyond Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
|
||||
14003 14 3 ER02 Cinder Burns Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0
|
||||
6016 11 8 Moonlit Night Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiBg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0
|
||||
|
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||||
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|
||||
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|
||||
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|
||||
2 2 Hidden Story
|
||||
3 6 Interlude
|
||||
4 7 Memory Rescue
|
||||
5 8 Golden Vortex
|
||||
6 10 Event Story
|
||||
7 9 Border Pact
|
||||
8 4 Extra Story
|
||||
9 5 Extra Hidden
|
||||
10 13 Collab
|
||||
11 11 Festival Event Story
|
||||
12 12 Adaptation Fitting
|
||||
13 14 Recitativo di Fantasia
|
||||
Id Order Name
|
||||
1 1 Main Story
|
||||
2 2 Hidden Story
|
||||
3 6 Interlude
|
||||
4 7 Memory Rescue
|
||||
5 8 Golden Vortex
|
||||
6 10 Event Story
|
||||
7 9 Border Pact
|
||||
8 4 Extra Story
|
||||
9 5 Extra Hidden
|
||||
10 13 Collab
|
||||
11 11 Festival Event Story
|
||||
12 12 Adaptation Fitting
|
||||
13 14 Recitativo di Fantasia
|
||||
14 3 Floating Record
|
||||
|
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|
||||
FµˆÌ24.ƒ`Je.ê>R
|
||||
ñwáµ’ƒ"ÀNaAuí‰<C3AD>ŒT×±ü<C2B1>ÇÔÔÌ<1A>YKË ¢ƒôî¹ê¾ÉÎkÐÎ&<26>T#ç}þE!–<>:d¡/ü<>ÖׯÀƒC´–åÖVRû2°B<C2B0>Ó´$†÷¯®<C2AF>~¢†,pŽ=‹’ÚH@zId Order Name PicSmall PicBig UnLockTime Condition
|
||||
Id Order Name PicSmall PicBig UnLockTime Condition
|
||||
10001 1 Allen Assets/Product/Texture/Image/RoleStory/AilunNormal01.png Assets/Product/Texture/Image/RoleStory/AilunNormal01.png 84100903
|
||||
10002 2 Aston Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png 84101004
|
||||
10003 3 Asimov Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png 84100112
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 13.
|
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|
||||
…øIO®WÆ™ya¿Å÷yfÞ÷%1õí0Eè•0#‘6É}
c’»ùÉ™Eè3m@ˆäÁüôKÆWw5ãJ<ë–#Îé‘è'†¦[4t‰aG3=@Cñ3¼jYÎhϽõí±©N7‹Ð½<C390>ÞûÌRvüD2#µÌ1Id GroupId Order Type Title Text Condition UnLockTime
|
||||
1000113 10001 3 1 PD: Jan 1 84100903
|
||||
1000114 10001 4 1 Blood Type AB 84100903
|
||||
1000121 10001 1 2 Story I The person in charge of the WGAA and a member of the Babylonia Council. He is responsible for managing the arts development in Babylonia. 84100903
|
||||
1000122 10001 2 2 Story II Allen is a friendly, easy-going gentleman, yet due to his [Data Erased] background, many people cannot help but show their reverence when they are talking to him. 84100903
|
||||
1000123 10001 3 2 Story III Allen is obsessed with all forms of art. Even an artwork that was regarded as heterodox in the Golden Age is still a valuable piece of treasure in his eyes. 84100903
|
||||
1000213 10002 3 1 PD: Nov 29 84101004
|
||||
1000214 10002 4 1 Blood Type O 84101004
|
||||
1000221 10002 1 2 Story I Born an aristocrat, Aston is an influential figure in the aristocratic circles on Asslam and Jamilah's right-hand man. 84101004
|
||||
1000222 10002 2 2 Story II Aston's family has been serving the royal family for generations. He has taken over his father's duties since the third leader of Akdilek ascended to power. 84101004
|
||||
1000223 10002 3 2 Story III Aston has already acknowledged Jamilah for her unlimited potential when she was still a child. 84101004
|
||||
1000313 10003 3 1 PD: Feb 29 84100112
|
||||
1000314 10003 4 1 Blood Type B 84100112
|
||||
1000321 10003 1 2 Story I The person in charge of the Science Council and a member of the Babylonia Council. He is responsible for handling the scientific and technical affairs in Babylonia. 84100112
|
||||
1000322 10003 2 2 Story II Asimov has completely thrown himself into scientific research and already made several huge achievements at a young age, yet his lack of social skills makes him a despicable man for many people. 84100112
|
||||
1000323 10003 3 2 Story III To Asimov, scientific development is always his top priority when making a decision, even if the decision makes him look somewhat ruthless. Having said that, he does not pay his image any mind, for it has nothing to do with science. 84100112
|
||||
1000413 10004 3 1 PD: Jul 1 84306011
|
||||
1000414 10004 4 1 Blood Type O 84306011
|
||||
1000421 10004 1 2 Story I A member of the Oasis Squad stationed in Kuzath Snow Plains. After Oasis Squad's instructor, â– â– , sacrificed his life, Bruce was ordered to temporarily take over the leadership, leading the squad for a rescue mission in Kuzath Snow Plains. 84306011
|
||||
1000422 10004 2 2 Story II Watanabe's closest friend. Bruce's dream was to join the Ground Forces, so that he could save people from dying on the frontlines. 84306011
|
||||
1000423 10004 3 2 Story III Bruce and Watanabe were the top two trainee soldiers in their squad. The reason why Watanabe achieved this great performance was that he often got extra lessons for his misbehaviors. 84306011
|
||||
1000424 10004 4 2 Story IV Bruce's harmonica and Watanabe's guitar show was a real hit in the Oasis Squad. 84306011
|
||||
1000513 10005 3 1 PD: Mar 20 84101210
|
||||
1000514 10005 4 1 Blood Type A 84101210
|
||||
1000521 10005 1 2 Story The leader of the Support Force, yet her power is comparable with that of the Task Force soldiers. 84101210
|
||||
1000613 10006 3 1 PD: Apr 7 84101002
|
||||
1000614 10006 4 1 Blood Type A 84101002
|
||||
1000621 10006 1 2 Story Born on the Nighter, he has become one of the bodyguards on Asslam for various reasons. 84101002
|
||||
1000713 10007 3 1 PD: Sep 5 84201101
|
||||
1000714 10007 4 1 Blood Type B 84201101
|
||||
1000721 10007 1 2 Story A member of the Kowloong Crew on the Nighter, Chaofeng is a recon and espionage specialist responsible for data collection and monitoring. 84201101
|
||||
1000813 10008 3 1 PD: Oct 18 84101004
|
||||
1000814 10008 4 1 Blood Type B 84101004
|
||||
1000821 10008 1 2 Story An aristocrat on Asslam and the leader of the opposition faction against Jamilah's leadership. He once incited Sophia to kill Jamilah, yet his scheme came to naught in the end. 84101004
|
||||
1000913 10009 3 1 PD: May 1 84100112
|
||||
1000914 10009 4 1 Blood Type â– â– â– â– 84100112
|
||||
1000921 10009 1 2 Story I The spiritual leader of Babylonia and the president of the Babylonia Council. He is responsible for Babylonia's overall management. 84100112
|
||||
1000922 10009 2 2 Story II â– â– â– â– 84100112
|
||||
1000923 10009 3 2 Story III â– â– â– â– 84100112
|
||||
1000924 10009 4 2 Story IV â– â– â– â– 84100112
|
||||
1000925 10009 5 2 Story V In order to bring Babylonia back to the Earth, he has been dedicating himself to striking a balance among different Humanity Fronts. 84100112
|
||||
1001013 10010 3 1 PD: Jun 12
|
||||
1001014 10010 4 1 Blood Type A
|
||||
1001021 10010 1 2 Story I A resident of the Murmansk Port.
|
||||
1001022 10010 2 2 Story II Once saved by Rosetta, he is acquainted with the world of the Forest Guard and has become their loyal friend.
|
||||
1001113 10011 3 1 PD: Nov 1
|
||||
1001114 10011 4 1 Blood Type O
|
||||
1001121 10011 1 2 Story A human-deer hybrid Construct with a pair of distinctive antler-shaped structures on her head. When Rosetta left the boreal forest, she, as a member of the Forest Guard, has taken over her role temporarily.
|
||||
1001213 10012 3 1 PD: Oct 3 84101001
|
||||
1001214 10012 4 1 Blood Type AB 84101001
|
||||
1001221 10012 1 2 Story I The fourth leader of the Akdilek Commercial Alliance. She has consolidated her power as the first female leader by weakening the traditional aristocrats' influence on Asslam. 84101001
|
||||
1001222 10012 2 2 Story II Almost everything in life is but a trade-off to her: no eternal enemies, only eternal interests. 84101001
|
||||
1001313 10013 3 1 PD: Jun 28 84306011
|
||||
1001314 10013 4 1 Blood Type A 84306011
|
||||
1001321 10013 1 2 Story I The instructor of the Oasis Squad stationed in Kuzath Snow Plains who has trained numerous valiant soldiers. He executed a certain mission with Nikola and Hassen at a young age. 84306011
|
||||
1001322 10013 2 2 Story II He sacrificed his life to save the civilians when the virus broke out, but his body has not been found until today. 84306011
|
||||
1001413 10014 3 1 PD: Jan 18 84305012
|
||||
1001414 10014 4 1 Blood Type O 84305012
|
||||
1001421 10014 1 2 Story I One of the largest contributors to the Construct Tech. Kalon has greatly improved the chance of a successful Construct modification experiment, though the price for it has become his unforgettable trauma. 84305012
|
||||
1001422 10014 2 2 Story II Unable to stand the Construct modification experiment anymore, Kalon left the research team and hid out in the slum of City 052. He adopted a helpless girl named Karenina there. 84305012
|
||||
1001513 10015 3 1 PD: Oct 23 84308012
|
||||
1001514 10015 4 1 Blood Type O 84308012
|
||||
1001521 10015 1 2 Story A military Construct from the same batch as Kamui. He is somewhat timid, but he is willing to support his comrades with everything he has got on the battlefield. 84308012
|
||||
1001613 10016 3 1 PD: Jul 10 84311012
|
||||
1001614 10016 4 1 Blood Type B 84311012
|
||||
1001621 10016 1 2 Story He is an officer of Babylonia and the head of the Smith family. 84311012
|
||||
1001713 10017 3 1 PD: Jul 7 845001010
|
||||
1001714 10017 4 1 Blood Type A 845001010
|
||||
1001721 10017 1 2 Story Dominik's friend. After Dominik went missing, she started to research possible methods of suppressing the Punishing Virus, and, by conducting numerous human experiments, the gigantic Golden Vortex is her answer for that. 845001010
|
||||
1001813 10018 3 1 PD: May 1 84100112
|
||||
1001814 10018 4 1 Blood Type B 84100112
|
||||
1001821 10018 1 2 Story I The commander-in-chief of Babylonia and a member of the Babylonia Council. Nikola is responsible for handling the military affairs in Babylonia. 84100112
|
||||
1001822 10018 2 2 Story II â– â– â– â– 84100112
|
||||
1001823 10018 3 2 Story III â– â– â– â– 84100112
|
||||
1001824 10018 4 2 Story IV â– â– â– â– 84100112
|
||||
1001825 10018 5 2 Story V In order to reclaim the Earth, Nikola will do everything he needs to do. 84100112
|
||||
1001913 10019 3 1 PD: Aug 15 84101106
|
||||
1001914 10019 4 1 Blood Type B 84101106
|
||||
1001921 10019 1 2 Story I A member of the Kowloong Crew on the Nighter, Pulao is a security specialist responsible for the security affairs of the Kowloong Chamber of Commerce. 84101106
|
||||
1001922 10019 2 2 Story II Unlike the rest of the Kowloong Crew, Pulao seems to have retained part of her memory. 84101106
|
||||
1002013 10020 3 1 PD: May 26 84303022
|
||||
1002014 10020 4 1 Blood Type A 84303022
|
||||
1002021 10020 1 2 Story A scavenger living in an underground tunnel of City 049. 84303022
|
||||
1002113 10021 3 1 PD: Sep 2 84100107
|
||||
1002114 10021 4 1 Blood Type AB 84100107
|
||||
1002121 10021 1 2 Story I The Sky Lord Celica. Everything seems to be a breeze to this impeccable, gorgeous secretary. 84100107
|
||||
1002122 10021 2 2 Story II [This log has been edited abnormally. Please contact the relevant personnel as soon as possible.] 84100107
|
||||
1002213 10022 3 1 PD: â– â– â– â– 84309012
|
||||
1002214 10022 4 1 Blood Type O 84309012
|
||||
1002221 10022 1 2 Story I An Archaeological Team member from the World Government Association of Art. Her beautiful voice and superb opera singing techniques mark her off from the other opera singers. 84309012
|
||||
1002222 10022 2 2 Story II A gentle, considerate girl who always lends a hand to people in need. 84309012
|
||||
1002313 10023 3 1 PD: Feb 1 84307011
|
||||
1002314 10023 4 1 Blood Type AB 84307011
|
||||
1002321 10023 1 2 Story I A pious priest of a church located in the north of Kuzath Snow Plains. He embraced everyone with infinite compassion. 84307011
|
||||
1002322 10023 2 2 Story II In fact, he is a bionic robot hastily activated by the churches in the Golden Age, the time when religion lost its appeal. 84307011
|
||||
1002413 10024 3 1 PD: Dec 10 84307021
|
||||
1002414 10024 4 1 Blood Type O 84307021
|
||||
1002421 10024 1 2 Story I A military volunteer of City 173. Even though he was just a military volunteer, when it came to protecting his city, he acted even more valiantly than the real soldiers did. 84307021
|
||||
1002422 10024 2 2 Story II His kindness always brings sunshine to the people around him. 84307021
|
||||
1002423 10024 3 2 Story III Toby was abducted by Daedalus for an illegal Construct modification experiment soon after he came in contact with Bianca. He managed to escape halfway through the experiment. 84307021
|
||||
1002424 10024 4 2 Story IV Only after Bianca left the church did the folks discover the symptoms of corruption on Toby's body. Nonetheless, the fact that Toby was corrupted before death did not lessen their hatred and fear of Bianca. They blamed her for everything that had ever happened. 84307021
|
||||
1002425 10024 5 2 Story V His body is buried in the cemetery of City 173. 84307021
|
||||
1002513 10025 3 1 PD: Sep 1 84307023
|
||||
1002514 10025 4 1 Blood Type B 84307023
|
||||
1002521 10025 1 2 Story I The chairman of Daedalus and a former Kurono's employee. With an opposite view on how to treat the Constructs, Wen left Babylonia and founded Daedalus by leveraging his extensive social network. 84307023
|
||||
1002522 10025 2 2 Story II He is a perfectionist who has a special affection for a perfect piece of work. As for the defectives, he shows no mercy, and almost everything in this world seems defective to him. 84307023
|
||||
1002613 10026 3 1 PD: Jun 13 84306021
|
||||
1002614 10026 4 1 Blood Type A 84306021
|
||||
1002621 10026 1 2 Story I The captain of the 25-633th squadron. Known as the "Beak of Islay", the flying ace of the World Government, Cyril has made outstanding contributions on the battlefield. 84306021
|
||||
1002622 10026 2 2 Story II In the 5th Operation Acadia, Cyril was seen around the operation location, yet his name was not on the list of servicemen for that operation. 84306021
|
||||
1002713 10027 3 1 PD: Jan 5 84309011
|
||||
1002714 10027 4 1 Blood Type AB 84309011
|
||||
1002721 10027 1 2 Story A staff member of the Center of Basic Public Education in Babylonia. 84309011
|
||||
1002813 10028 3 1 PD: Oct 8 84101108
|
||||
1002814 10028 4 1 Blood Type A 84101108
|
||||
1002821 10028 1 2 Story I A member of the Kowloong Crew on the Nighter and Villier's bodyguard. Yazi is responsible for handling black ops missions. 84101108
|
||||
1002822 10028 2 2 Story II Unlike the rest of the Kowloong Crew, Yazi seems to have retained part of her memory. 84101108
|
||||
1002913 10029 3 1 PD: Apr 21 84201101
|
||||
1002914 10029 4 1 Blood Type B 84201101
|
||||
1002921 10029 1 2 Story Lee's younger brother, Nikola's agent, and a new tactician in the Combat Department. In order to achieve his ambitions, Babylonia, Ascendants, and all the other things in this world are nothing but pawns to Murray. 84201101
|
||||
1003012 10030 2 1 PD: Unknown 84800104
|
||||
1003013 10030 3 1 Blood Type O 84800104
|
||||
1003021 10030 1 2 Story Publicly executed by Luna for attempting to lay hands on a secret she deemed to be forbidden. He may also be linked to other Ascendants that you have yet to meet... 84800104
|
||||
1003112 10031 2 1 PD: â– â– â– â– 84313011
|
||||
1003113 10031 3 1 Blood Type â– â– â– â– 84313011
|
||||
1003121 10031 1 2 Story Camu's instructor in Kurono. A member of the Special Security Department, and an experienced warrior. Killed by the furious Camu. 84313011
|
||||
1003212 10032 2 1 PD: â– â– â– â– 84800202
|
||||
1003213 10032 3 1 Blood Type â– â– â– â– 84800202
|
||||
1003221 10032 1 2 Story A Construct of Babylonia. Her real intention was to control Amberia and take revenge on the ARU. For this purpose she was willing to pay any price, including asking Ascendants for help and protection. 84800202
|
||||
1003312 10033 2 1 PD: â– â– â– â– 84800202
|
||||
1003313 10033 3 1 Blood Type â– â– â– â– 84800202
|
||||
1003321 10033 1 2 Story A Commandant of Babylonia. Once served as the direct leader of Atiel, and was later betrayed by her. 84800202
|
||||
1003412 10034 2 1 PD: â– â– â– â– 84800203
|
||||
1003413 10034 3 1 Blood Type â– â– â– â– 84800203
|
||||
1003421 10034 1 2 Story The Chief Captain of the Arctic Route Union. 84800203
|
||||
1003512 10035 2 1 PD: â– â– â– â– 84900201
|
||||
1003513 10035 3 1 Blood Type â– â– â– â– 84900201
|
||||
1003521 10035 1 2 Story An bear-model bionic. Joined Nanami to stop the war between bionics and humans. 84900201
|
||||
1003612 10036 2 1 PD: â– â– â– â– 84314012
|
||||
1003613 10036 3 1 Blood Type â– â– â– â– 84314012
|
||||
1003621 10036 1 2 Story A member of the Forest Guards. Protected Pfaff and Rosetta in the snow. 84314012
|
||||
1003712 10037 2 1 PD: â– â– â– â– 84314011
|
||||
1003713 10037 3 1 Blood Type â– â– â– â– 84314011
|
||||
1003721 10037 1 2 Story I Rosetta's grandfather. Never allowed her to display a single sign of weakness. 84314011
|
||||
Id GroupId Order Type Title Text Condition UnLockTime
|
||||
1000113 10001 3 1 PD: Jan 1 84100903
|
||||
1000114 10001 4 1 Blood Type AB 84100903
|
||||
1000121 10001 1 2 Story I The person in charge of the WGAA and a member of the Babylonia Council. He is responsible for managing the arts development in Babylonia. 84100903
|
||||
1000122 10001 2 2 Story II Allen is a friendly, easy-going gentleman, yet due to his [Data Erased] background, many people cannot help but show their reverence when they are talking to him. 84100903
|
||||
1000123 10001 3 2 Story III Allen is obsessed with all forms of art. Even an artwork that was regarded as heterodox in the Golden Age is still a valuable piece of treasure in his eyes. 84100903
|
||||
1000213 10002 3 1 PD: Nov 29 84101004
|
||||
1000214 10002 4 1 Blood Type O 84101004
|
||||
1000221 10002 1 2 Story I Born an aristocrat, Aston is an influential figure in the aristocratic circles on Asslam and Jamilah's right-hand man. 84101004
|
||||
1000222 10002 2 2 Story II Aston's family has been serving the royal family for generations. He has taken over his father's duties since the third leader of Akdilek ascended to power. 84101004
|
||||
1000223 10002 3 2 Story III Aston has already acknowledged Jamilah for her unlimited potential when she was still a child. 84101004
|
||||
1000313 10003 3 1 PD: Feb 29 84100112
|
||||
1000314 10003 4 1 Blood Type B 84100112
|
||||
1000321 10003 1 2 Story I The person in charge of the Science Council and a member of the Babylonia Council. He is responsible for handling the scientific and technical affairs in Babylonia. 84100112
|
||||
1000322 10003 2 2 Story II Asimov has completely thrown himself into scientific research and already made several huge achievements at a young age, yet his lack of social skills makes him a despicable man for many people. 84100112
|
||||
1000323 10003 3 2 Story III To Asimov, scientific development is always his top priority when making a decision, even if the decision makes him look somewhat ruthless. Having said that, he does not pay his image any mind, for it has nothing to do with science. 84100112
|
||||
1000413 10004 3 1 PD: Jul 1 84306011
|
||||
1000414 10004 4 1 Blood Type O 84306011
|
||||
1000421 10004 1 2 Story I A member of the Oasis Squad stationed in Kuzath Snow Plains. After Oasis Squad's instructor, ■■, sacrificed his life, Bruce was ordered to temporarily take over the leadership, leading the squad for a rescue mission in Kuzath Snow Plains. 84306011
|
||||
1000422 10004 2 2 Story II Watanabe's closest friend. Bruce's dream was to join the Ground Forces, so that he could save people from dying on the frontlines. 84306011
|
||||
1000423 10004 3 2 Story III Bruce and Watanabe were the top two trainee soldiers in their squad. The reason why Watanabe achieved this great performance was that he often got extra lessons for his misbehaviors. 84306011
|
||||
1000424 10004 4 2 Story IV Bruce's harmonica and Watanabe's guitar show was a real hit in the Oasis Squad. 84306011
|
||||
1000513 10005 3 1 PD: Mar 20 84101210
|
||||
1000514 10005 4 1 Blood Type A 84101210
|
||||
1000521 10005 1 2 Story The leader of the Support Force, yet her power is comparable with that of the Task Force soldiers. 84101210
|
||||
1000613 10006 3 1 PD: Apr 7 84101002
|
||||
1000614 10006 4 1 Blood Type A 84101002
|
||||
1000621 10006 1 2 Story Born on the Nighter, he has become one of the bodyguards on Asslam for various reasons. 84101002
|
||||
1000713 10007 3 1 PD: Sep 5 84201101
|
||||
1000714 10007 4 1 Blood Type B 84201101
|
||||
1000721 10007 1 2 Story A member of the Kowloong Crew on the Nighter, Chaofeng is a recon and espionage specialist responsible for data collection and monitoring. 84201101
|
||||
1000813 10008 3 1 PD: Oct 18 84101004
|
||||
1000814 10008 4 1 Blood Type B 84101004
|
||||
1000821 10008 1 2 Story An aristocrat on Asslam and the leader of the opposition faction against Jamilah's leadership. He once incited Sophia to kill Jamilah, yet his scheme came to naught in the end. 84101004
|
||||
1000913 10009 3 1 PD: May 1 84100112
|
||||
1000914 10009 4 1 Blood Type ■■■■ 84100112
|
||||
1000921 10009 1 2 Story I The spiritual leader of Babylonia and the president of the Babylonia Council. He is responsible for Babylonia's overall management. 84100112
|
||||
1000922 10009 2 2 Story II ■■■■ 84100112
|
||||
1000923 10009 3 2 Story III ■■■■ 84100112
|
||||
1000924 10009 4 2 Story IV ■■■■ 84100112
|
||||
1000925 10009 5 2 Story V In order to bring Babylonia back to the Earth, he has been dedicating himself to striking a balance among different Humanity Fronts. 84100112
|
||||
1001013 10010 3 1 PD: Jun 12
|
||||
1001014 10010 4 1 Blood Type A
|
||||
1001021 10010 1 2 Story I A resident of the Murmansk Port.
|
||||
1001022 10010 2 2 Story II Once saved by Rosetta, he is acquainted with the world of the Forest Guard and has become their loyal friend.
|
||||
1001113 10011 3 1 PD: Nov 1
|
||||
1001114 10011 4 1 Blood Type O
|
||||
1001121 10011 1 2 Story A human-deer hybrid Construct with a pair of distinctive antler-shaped structures on her head. When Rosetta left the boreal forest, she, as a member of the Forest Guard, has taken over her role temporarily.
|
||||
1001213 10012 3 1 PD: Oct 3 84101001
|
||||
1001214 10012 4 1 Blood Type AB 84101001
|
||||
1001221 10012 1 2 Story I The fourth leader of the Akdilek Commercial Alliance. She has consolidated her power as the first female leader by weakening the traditional aristocrats' influence on Asslam. 84101001
|
||||
1001222 10012 2 2 Story II Almost everything in life is but a trade-off to her: no eternal enemies, only eternal interests. 84101001
|
||||
1001313 10013 3 1 PD: Jun 28 84306011
|
||||
1001314 10013 4 1 Blood Type A 84306011
|
||||
1001321 10013 1 2 Story I The instructor of the Oasis Squad stationed in Kuzath Snow Plains who has trained numerous valiant soldiers. He executed a certain mission with Nikola and Hassen at a young age. 84306011
|
||||
1001322 10013 2 2 Story II He sacrificed his life to save the civilians when the virus broke out, but his body has not been found until today. 84306011
|
||||
1001413 10014 3 1 PD: Jan 18 84305012
|
||||
1001414 10014 4 1 Blood Type O 84305012
|
||||
1001421 10014 1 2 Story I One of the largest contributors to the Construct Tech. Kalon has greatly improved the chance of a successful Construct modification experiment, though the price for it has become his unforgettable trauma. 84305012
|
||||
1001422 10014 2 2 Story II Unable to stand the Construct modification experiment anymore, Kalon left the research team and hid out in the slum of City 052. He adopted a helpless girl named Karenina there. 84305012
|
||||
1001513 10015 3 1 PD: Oct 23 84308012
|
||||
1001514 10015 4 1 Blood Type O 84308012
|
||||
1001521 10015 1 2 Story A military Construct from the same batch as Kamui. He is somewhat timid, but he is willing to support his comrades with everything he has got on the battlefield. 84308012
|
||||
1001613 10016 3 1 PD: Jul 10 84311012
|
||||
1001614 10016 4 1 Blood Type B 84311012
|
||||
1001621 10016 1 2 Story He is an officer of Babylonia and the head of the Smith family. 84311012
|
||||
1001713 10017 3 1 PD: Jul 7 845001010
|
||||
1001714 10017 4 1 Blood Type A 845001010
|
||||
1001721 10017 1 2 Story Dominik's friend. After Dominik went missing, she started to research possible methods of suppressing the Punishing Virus, and, by conducting numerous human experiments, the gigantic Golden Vortex is her answer for that. 845001010
|
||||
1001813 10018 3 1 PD: May 1 84100112
|
||||
1001814 10018 4 1 Blood Type B 84100112
|
||||
1001821 10018 1 2 Story I The commander-in-chief of Babylonia and a member of the Babylonia Council. Nikola is responsible for handling the military affairs in Babylonia. 84100112
|
||||
1001822 10018 2 2 Story II ■■■■ 84100112
|
||||
1001823 10018 3 2 Story III ■■■■ 84100112
|
||||
1001824 10018 4 2 Story IV ■■■■ 84100112
|
||||
1001825 10018 5 2 Story V In order to reclaim the Earth, Nikola will do everything he needs to do. 84100112
|
||||
1001913 10019 3 1 PD: Aug 15 84101106
|
||||
1001914 10019 4 1 Blood Type B 84101106
|
||||
1001921 10019 1 2 Story I A member of the Kowloong Crew on the Nighter, Pulao is a security specialist responsible for the security affairs of the Kowloong Chamber of Commerce. 84101106
|
||||
1001922 10019 2 2 Story II Unlike the rest of the Kowloong Crew, Pulao seems to have retained part of her memory. 84101106
|
||||
1002013 10020 3 1 PD: May 26 84303022
|
||||
1002014 10020 4 1 Blood Type A 84303022
|
||||
1002021 10020 1 2 Story A scavenger living in an underground tunnel of City 049. 84303022
|
||||
1002113 10021 3 1 PD: Sep 2 84100107
|
||||
1002114 10021 4 1 Blood Type AB 84100107
|
||||
1002121 10021 1 2 Story I The Sky Lord Celica. Everything seems to be a breeze to this impeccable, gorgeous secretary. 84100107
|
||||
1002122 10021 2 2 Story II [This log has been edited abnormally. Please contact the relevant personnel as soon as possible.] 84100107
|
||||
1002213 10022 3 1 PD: ■■■■ 84309012
|
||||
1002214 10022 4 1 Blood Type O 84309012
|
||||
1002221 10022 1 2 Story I An Archaeological Team member from the World Government Association of Art. Her beautiful voice and superb opera singing techniques mark her off from the other opera singers. 84309012
|
||||
1002222 10022 2 2 Story II A gentle, considerate girl who always lends a hand to people in need. 84309012
|
||||
1002313 10023 3 1 PD: Feb 1 84307011
|
||||
1002314 10023 4 1 Blood Type AB 84307011
|
||||
1002321 10023 1 2 Story I A pious priest of a church located in the north of Kuzath Snow Plains. He embraced everyone with infinite compassion. 84307011
|
||||
1002322 10023 2 2 Story II In fact, he is a bionic robot hastily activated by the churches in the Golden Age, the time when religion lost its appeal. 84307011
|
||||
1002413 10024 3 1 PD: Dec 10 84307021
|
||||
1002414 10024 4 1 Blood Type O 84307021
|
||||
1002421 10024 1 2 Story I A military volunteer of City 173. Even though he was just a military volunteer, when it came to protecting his city, he acted even more valiantly than the real soldiers did. 84307021
|
||||
1002422 10024 2 2 Story II His kindness always brings sunshine to the people around him. 84307021
|
||||
1002423 10024 3 2 Story III Toby was abducted by Daedalus for an illegal Construct modification experiment soon after he came in contact with Bianca. He managed to escape halfway through the experiment. 84307021
|
||||
1002424 10024 4 2 Story IV Only after Bianca left the church did the folks discover the symptoms of corruption on Toby's body. Nonetheless, the fact that Toby was corrupted before death did not lessen their hatred and fear of Bianca. They blamed her for everything that had ever happened. 84307021
|
||||
1002425 10024 5 2 Story V His body is buried in the cemetery of City 173. 84307021
|
||||
1002513 10025 3 1 PD: Sep 1 84307023
|
||||
1002514 10025 4 1 Blood Type B 84307023
|
||||
1002521 10025 1 2 Story I The chairman of Daedalus and a former Kurono's employee. With an opposite view on how to treat the Constructs, Wen left Babylonia and founded Daedalus by leveraging his extensive social network. 84307023
|
||||
1002522 10025 2 2 Story II He is a perfectionist who has a special affection for a perfect piece of work. As for the defectives, he shows no mercy, and almost everything in this world seems defective to him. 84307023
|
||||
1002613 10026 3 1 PD: Jun 13 84306021
|
||||
1002614 10026 4 1 Blood Type A 84306021
|
||||
1002621 10026 1 2 Story I The captain of the 25-633th squadron. Known as the "Beak of Islay", the flying ace of the World Government, Cyril has made outstanding contributions on the battlefield. 84306021
|
||||
1002622 10026 2 2 Story II In the 5th Operation Acadia, Cyril was seen around the operation location, yet his name was not on the list of servicemen for that operation. 84306021
|
||||
1002713 10027 3 1 PD: Jan 5 84309011
|
||||
1002714 10027 4 1 Blood Type AB 84309011
|
||||
1002721 10027 1 2 Story A staff member of the Center of Basic Public Education in Babylonia. 84309011
|
||||
1002813 10028 3 1 PD: Oct 8 84101108
|
||||
1002814 10028 4 1 Blood Type A 84101108
|
||||
1002821 10028 1 2 Story I A member of the Kowloong Crew on the Nighter and Villier's bodyguard. Yazi is responsible for handling black ops missions. 84101108
|
||||
1002822 10028 2 2 Story II Unlike the rest of the Kowloong Crew, Yazi seems to have retained part of her memory. 84101108
|
||||
1002913 10029 3 1 PD: Apr 21 84201101
|
||||
1002914 10029 4 1 Blood Type B 84201101
|
||||
1002921 10029 1 2 Story Lee's younger brother, Nikola's agent, and a new tactician in the Combat Department. In order to achieve his ambitions, Babylonia, Ascendants, and all the other things in this world are nothing but pawns to Murray. 84201101
|
||||
1003012 10030 2 1 PD: Unknown 84800104
|
||||
1003013 10030 3 1 Blood Type O 84800104
|
||||
1003021 10030 1 2 Story Publicly executed by Luna for attempting to lay hands on a secret she deemed to be forbidden. He may also be linked to other Ascendants that you have yet to meet... 84800104
|
||||
1003112 10031 2 1 PD: ■■■■ 84313011
|
||||
1003113 10031 3 1 Blood Type ■■■■ 84313011
|
||||
1003121 10031 1 2 Story Camu's instructor in Kurono. A member of the Special Security Department, and an experienced warrior. Killed by the furious Camu. 84313011
|
||||
1003212 10032 2 1 PD: ■■■■ 84800202
|
||||
1003213 10032 3 1 Blood Type ■■■■ 84800202
|
||||
1003221 10032 1 2 Story A Construct of Babylonia. Her real intention was to control Amberia and take revenge on the ARU. For this purpose she was willing to pay any price, including asking Ascendants for help and protection. 84800202
|
||||
1003312 10033 2 1 PD: ■■■■ 84800202
|
||||
1003313 10033 3 1 Blood Type ■■■■ 84800202
|
||||
1003321 10033 1 2 Story A Commandant of Babylonia. Once served as the direct leader of Atiel, and was later betrayed by her. 84800202
|
||||
1003412 10034 2 1 PD: ■■■■ 84800203
|
||||
1003413 10034 3 1 Blood Type ■■■■ 84800203
|
||||
1003421 10034 1 2 Story The Chief Captain of the Arctic Route Union. 84800203
|
||||
1003512 10035 2 1 PD: ■■■■ 84900201
|
||||
1003513 10035 3 1 Blood Type ■■■■ 84900201
|
||||
1003521 10035 1 2 Story An bear-model bionic. Joined Nanami to stop the war between bionics and humans. 84900201
|
||||
1003612 10036 2 1 PD: ■■■■ 84314012
|
||||
1003613 10036 3 1 Blood Type ■■■■ 84314012
|
||||
1003621 10036 1 2 Story A member of the Forest Guards. Protected Pfaff and Rosetta in the snow. 84314012
|
||||
1003712 10037 2 1 PD: ■■■■ 84314011
|
||||
1003713 10037 3 1 Blood Type ■■■■ 84314011
|
||||
1003721 10037 1 2 Story I Rosetta's grandfather. Never allowed her to display a single sign of weakness. 84314011
|
||||
1003722 10037 2 2 Story II Decided to hunt the Narwhal alone without Rosetta for a chance to atone for their guilt. 84314011
|
||||
|
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|
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|
||||
'œó\DIEi÷ü̲SÁS'€‚,Ñí½É´ÍVŒ]<5D>€¹ƒÕ
|
||||
øòÈ™õ\Å‚µmÕ5·¬~ÚróÙÚò”zÊ£`®UXK˜BÁ<42>0Ai‘·±TˆHšÅ6Ðç¹5Èékáóú=0…UJU«²¥ßwwN_<>$¦zÏx$bÅQ®#Id Order Color Bg Name IsNotShow TagGroupId[0] TagGroupId[1] TagGroupId[2] TagGroupId[3]
|
||||
Id Order Color Bg Name IsNotShow TagGroupId[0] TagGroupId[1] TagGroupId[2] TagGroupId[3]
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||||
201 1 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag2.png Easy 0 1 2 0 0
|
||||
202 2 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag2.png Dorky 0 1 2 0 0
|
||||
203 3 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag2.png Fragile 0 1 2 0 0
|
||||
|
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|
Can't render this file because it contains an unexpected character in line 10 and column 53.
|
Binary file not shown.
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|
||||
Id Name TimeId
|
||||
1 Roguelike 2.0 28
|
||||
|
@@ -1,44 +1,43 @@
|
||||
PóÀב_ÁÌÏý^÷|úÕfåˆÂ×L±áõ6{û5¹a/uåÃn9Z
|
||||
¸sûµ¼R[œwp âÖlÇh{=CRK&d·©òZ iN³ï¢vÌ
™ë]¯Ao}þ8àݦQ_Á}_D¨D%z%SÙÃú†"¢:ú˜â¥Fâ&'2íwId CharacterId Career ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5] Name
|
||||
1 1011002 1 102 203 Lee: Palefire
|
||||
2 1021001 1 101 201 Lucia: Lotus
|
||||
3 1031001 3 101 202 Liv: Eclipse
|
||||
4 1041002 1 101 208 Bianca: Zero
|
||||
5 1051001 2 101 205 Nanami: Storm
|
||||
6 1061002 2 101 204 Kamui: Bastion
|
||||
7 1071002 1 101 210 Karenina: Blast
|
||||
8 1081002 1 101 207 Watanabe: Nightblade
|
||||
9 1021002 1 103 201 Lucia: Dawn
|
||||
10 1031002 3 103 202 Liv: Lux
|
||||
11 1011003 1 101 203 304 Lee: Entropy
|
||||
12 1031003 3 101 202 305 Liv: Luminance
|
||||
13 1061003 2 104 204 304 Kamui: Tenebrion
|
||||
14 1071003 1 102 210 304 Karenina: Ember
|
||||
15 1051003 2 102 205 301 Nanami: Pulse
|
||||
16 1021003 1 101 302 Lucia: Crimson Abyss
|
||||
17 1081003 1 104 207 Watanabe: Astral
|
||||
18 1091002 2 101 209 Ayla: Brilliance
|
||||
19 1041003 1 103 208 307 Bianca: Veritas
|
||||
20 1111002 3 102 205 Sophia: Silverfang
|
||||
21 1121002 2 103 204 Chrome: Arclight
|
||||
22 1021004 1 105 201 308 Lucia: Plume
|
||||
23 1131002 3 104 206 Vera: Rozen
|
||||
24 1511003 4 104 309 Camu: Crocotta
|
||||
25 1141003 2 101 207 305 Rosetta: Rigor
|
||||
26 1521003 4 101 309 Qu: Pavo
|
||||
27 1161002 2 105 205 Changyu: Qilin
|
||||
28 1171003 1 104 302 Luna: Laurel
|
||||
29 1211002 3 105 204 Wanshi: Hypnos
|
||||
30 1531003 4 103 309 Selena: Tempest
|
||||
31 1121003 2 105 204 306 Chrome: Glory
|
||||
32 1221002 2 104 206 No. 21: XXI
|
||||
33 1131003 2 103 206 301 Vera: Garnet
|
||||
34 1541003 4 102 309 Roland: Flambeau
|
||||
35 1031004 5 102 202 303 Liv: Empyrea
|
||||
36 1531004 5 104 209 303 Selena: Capriccio
|
||||
37 1551003 4 101 309 Pulao: Dragontoll
|
||||
38 1051004 2 102 205 306 Nanami: Starfarer
|
||||
39 1561003 4 105 309 Haicma: Starveil
|
||||
40 1071004 2 104 210 307 Karenina: Scire
|
||||
41 1571003 4 103 309 Noan: Arca
|
||||
42 1041004 1 101 208 308 Bianca: Stigmata
|
||||
Id CharacterId Career ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5] Name
|
||||
1 1011002 1 102 203 Lee: Palefire
|
||||
2 1021001 1 101 201 Lucia: Lotus
|
||||
3 1031001 3 101 202 Liv: Eclipse
|
||||
4 1041002 1 101 208 Bianca: Zero
|
||||
5 1051001 2 101 205 Nanami: Storm
|
||||
6 1061002 2 101 204 Kamui: Bastion
|
||||
7 1071002 1 101 210 Karenina: Blast
|
||||
8 1081002 1 101 207 Watanabe: Nightblade
|
||||
9 1021002 1 103 201 Lucia: Dawn
|
||||
10 1031002 3 103 202 Liv: Lux
|
||||
11 1011003 1 101 203 304 Lee: Entropy
|
||||
12 1031003 3 101 202 305 Liv: Luminance
|
||||
13 1061003 2 104 204 304 Kamui: Tenebrion
|
||||
14 1071003 1 102 210 304 Karenina: Ember
|
||||
15 1051003 2 102 205 301 Nanami: Pulse
|
||||
16 1021003 1 101 302 Lucia: Crimson Abyss
|
||||
17 1081003 1 104 207 Watanabe: Astral
|
||||
18 1091002 2 101 209 Ayla: Brilliance
|
||||
19 1041003 1 103 208 307 Bianca: Veritas
|
||||
20 1111002 3 102 205 Sophia: Silverfang
|
||||
21 1121002 2 103 204 Chrome: Arclight
|
||||
22 1021004 1 105 201 308 Lucia: Plume
|
||||
23 1131002 3 104 206 Vera: Rozen
|
||||
24 1511003 4 104 309 Camu: Crocotta
|
||||
25 1141003 2 101 207 305 Rosetta: Rigor
|
||||
26 1521003 4 101 309 Qu: Pavo
|
||||
27 1161002 2 105 205 Changyu: Qilin
|
||||
28 1171003 1 104 302 Luna: Laurel
|
||||
29 1211002 3 105 204 Wanshi: Hypnos
|
||||
30 1531003 4 103 309 Selena: Tempest
|
||||
31 1121003 2 105 204 306 Chrome: Glory
|
||||
32 1221002 2 104 206 No. 21: XXI
|
||||
33 1131003 2 103 206 301 Vera: Garnet
|
||||
34 1541003 4 102 309 Roland: Flambeau
|
||||
35 1031004 5 102 202 303 Liv: Empyrea
|
||||
36 1531004 5 104 209 303 Selena: Capriccio
|
||||
37 1551003 4 101 309 Pulao: Dragontoll
|
||||
38 1051004 2 102 205 306 Nanami: Starfarer
|
||||
39 1561003 4 105 309 Haicma: Starveil
|
||||
40 1071004 2 104 210 307 Karenina: Scire
|
||||
41 1571003 4 103 309 Noan: Arca
|
||||
42 1041004 1 101 208 308 Bianca: Stigmata
|
||||
|
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||||
Pš×
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NG ¡à¸ff^ü<>è•íñ®ã,;äfF³ªñ=<3D>L€Id GroupId Name ConditionId ExtraRewardConditionId ExtraRewardItemBoxId DefaultRecruitTicketId FloorFightGroupId FloorEventGroupId FloorShopGroupId OpenIndexIcon OpenTitleIcon SceneUrl BgA BgB ModelUrl OtherBg BgmCueId OpenBg
|
||||
1 1 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
|
||||
2 1 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
|
||||
3 1 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
|
||||
4 1 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
|
||||
5 1 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png
|
||||
6 1 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png
|
||||
7 2 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
|
||||
8 2 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
|
||||
9 2 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
|
||||
10 2 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
|
||||
11 2 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png
|
||||
12 2 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png
|
||||
Id GroupId Name ConditionId ExtraRewardConditionId ExtraRewardItemBoxId DefaultRecruitTicketId FloorFightGroupId FloorEventGroupId FloorShopGroupId OpenIndexIcon OpenTitleIcon SceneUrl BgA BgB ModelUrl OtherBg BgmCueId OpenBg
|
||||
1 1 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
|
||||
2 1 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
|
||||
3 1 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
|
||||
4 1 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
|
||||
5 1 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png
|
||||
6 1 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png
|
||||
7 2 Chapter I - Courtyard 1006039 1 1 1001 1001 1011 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle1.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt1.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt01.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit01.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg01.png 142 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg01.png
|
||||
8 2 Chapter II - Town 2001 1002 1021 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle2.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt2.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt02.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit02.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg02.png 70 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg02.png
|
||||
9 2 Chapter III - Fortress 3001 1003 1031 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt3.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt03.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit03.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg03.png 63 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg03.png
|
||||
10 2 Chapter IV - Tunnel 4001 1004 1041 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle4.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt4.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt04.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit04.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg04.png 120 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg04.png
|
||||
11 2 Chapter V - Deep Sea 5001 1005 1051 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle5.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt5.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt05.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit05.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg05.png 160 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg05.png
|
||||
12 2 Chapter VI - "Reality" 1004047 6001 1006 1061 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTitle6.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreLodingTxt6.png Assets/Product/Ui/Scene3DPrefab/UiBiancaTheatreRecruit3D06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBt06.png Assets/Product/Ui/UiModel/UiBiancaTheatre/UiBiancaTheatreRecruit06.prefab Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreCommonBg06.png 12 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreBg06.png
|
||||
|
Can't render this file because it has a wrong number of fields in line 2.
|
@@ -1,4 +0,0 @@
|
||||
!<21>J<EFBFBD>E)^<18><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>TU<16><0E>e8<65><38><EFBFBD><13>ܢg(=<3D>
|
||||
h<EFBFBD>
|
||||
<EFBFBD>
|
||||
L<EFBFBD><EFBFBD>XՍ<EFBFBD><EFBFBD><1A>i<><<3C>uS<75>jL0<0B><>r<EFBFBD><01><><EFBFBD>-<2D>~ԯ%
|
||||
@@ -0,0 +1,3 @@
|
||||
Id ChapterStartId ConditionId
|
||||
1 1 1006037
|
||||
2 7
|
||||
|
@@ -1,5 +1,4 @@
|
||||
KÁ.}и¥ì^ìl9–庡
|
||||
‰Ü®H<C2AE>û!ÔV¯ì<C2AF>lӬìO¦’pù¹û΋ÄÅ¿¹¡%Us Ñ݃¼ú 4ߤ< ³š80Q¶&îÑqþ¯îD8æÃ½ïÇéqúx¥ÊWº/ã1/x6<78>0øôL@Ôl,?k.Ú ÇÞP¤èžˆ©äId CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2]
|
||||
Id CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2]
|
||||
1 1011002 1 126001
|
||||
2 1011002 2 126002 2000 2250602
|
||||
3 1021001 1 126003
|
||||
|
@@ -1,26 +1,25 @@
|
||||
F’²d/°Zô“ÍuŸ"5<>¦ñÿèéF¼v÷G¡!)›^ÓXÒ‹íÈ6O#‹Œ[—–¸ÍXÈb¯ƒcW<63>ªýºñÝ!Á‰®óƒ!ÓJñíz+ó§RNU¬€bàgîP!’¢ì
Ú?
|
||||
„<EFBFBD>PÎ×J¿17Šª5„¿´š3¿~N3°·ºÙ~Id Name ComboTypeId IconPath ConditionDescription ActivationType
|
||||
101 War Blade 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo11.png War Blade 2
|
||||
102 Matrix - Fire 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo12.png Matrix - Fire 2
|
||||
103 Matrix - Lightning 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo14.png Matrix - Lightning 2
|
||||
104 Matrix - Dark 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo15.png Matrix - Dark 2
|
||||
105 Matrix - Ice 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo13.png Matrix - Ice 2
|
||||
201 Gaze Realm 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo01.png Gaze Realm 2
|
||||
202 Pure Mercy 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo02.png Pure Mercy 2
|
||||
203 Extreme Calculation 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo03.png Extreme Calculation 2
|
||||
204 Fighter's Wings 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo04.png Fighter's Wings 2
|
||||
205 Little League 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo08.png Little League 2
|
||||
206 Hell Guards 2 Assets/Product/Texture/Image/UiFight/FightExpeditionskill11.png Hell Guards 2
|
||||
207 Sin Reverb 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo06.png Sin Reverb 2
|
||||
208 Final Judgement 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo07.png Final Judgement 2
|
||||
209 Phantom Capriccio 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo20.png Phantom Capriccio 2
|
||||
210 Creator-Destroyer 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo05.png Creator-Destroyer 2
|
||||
301 Overclock 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill01.png Overclock 2
|
||||
302 Escalation 3 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo19.png Escalation 2
|
||||
303 Oblivion 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill02.png Oblivion 2
|
||||
304 Elimination 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill01.png Elimination 2
|
||||
305 Divine Judgment 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill05.png Divine Judgment 2
|
||||
306 Fortress 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill12.png Fortress 2
|
||||
307 Sudden Rain 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill10.png Sudden Rain 2
|
||||
308 Cyclone 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill03.png Cyclone 2
|
||||
309 Outlier 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Outlier 2
|
||||
Id Name ComboTypeId IconPath ConditionDescription ActivationType
|
||||
101 War Blade 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo11.png War Blade 2
|
||||
102 Matrix - Fire 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo12.png Matrix - Fire 2
|
||||
103 Matrix - Lightning 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo14.png Matrix - Lightning 2
|
||||
104 Matrix - Dark 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo15.png Matrix - Dark 2
|
||||
105 Matrix - Ice 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo13.png Matrix - Ice 2
|
||||
201 Gaze Realm 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo01.png Gaze Realm 2
|
||||
202 Pure Mercy 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo02.png Pure Mercy 2
|
||||
203 Extreme Calculation 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo03.png Extreme Calculation 2
|
||||
204 Fighter's Wings 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo04.png Fighter's Wings 2
|
||||
205 Little League 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo08.png Little League 2
|
||||
206 Hell Guards 2 Assets/Product/Texture/Image/UiFight/FightExpeditionskill11.png Hell Guards 2
|
||||
207 Sin Reverb 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo06.png Sin Reverb 2
|
||||
208 Final Judgement 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo07.png Final Judgement 2
|
||||
209 Phantom Capriccio 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo20.png Phantom Capriccio 2
|
||||
210 Creator-Destroyer 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo05.png Creator-Destroyer 2
|
||||
301 Overclock 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill01.png Overclock 2
|
||||
302 Escalation 3 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo19.png Escalation 2
|
||||
303 Oblivion 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill02.png Oblivion 2
|
||||
304 Elimination 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill01.png Elimination 2
|
||||
305 Divine Judgment 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill05.png Divine Judgment 2
|
||||
306 Fortress 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill12.png Fortress 2
|
||||
307 Sudden Rain 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill10.png Sudden Rain 2
|
||||
308 Cyclone 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill03.png Cyclone 2
|
||||
309 Outlier 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Outlier 2
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 26.
|
@@ -1,4 +1,4 @@
|
||||
KÔ ·â][z‰[ÇUÒ6dl6Áž¼à-`òb'Š×0êGÓšcö’(ez%\¨9‰kæ‡àÏsx0$ð`TÀR:¨Öéª4·Hi9[[a¸Ácºçí› ¡ÄÃ¥qSXãuAY_á'Á%jkYC×<43>]íò<C3AD>¿J‘0ËÝ&•›ÂOId Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10]
|
||||
Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10]
|
||||
1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by <color=#dbb536>100%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach <color=#dbb536>2★</color> 2 1 3 10011 1011 1
|
||||
1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by <color=#dbb536>50%</color> for <color=#dbb536>15</color>s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>4★</color> 4 1 4 10011 10012 1011 1011 1 1
|
||||
1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by <color=#dbb536>40%</color> and <color=#dbb536>100%</color> respectively.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of War Blade members reach <color=#dbb536>6★</color> 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1
|
||||
|
@@ -1,38 +1,37 @@
|
||||
m»u†â&Y(x(Þ? =²·ˆ™ƒúië¦ã }1bloÔ춺ÀL(Úz
|
||||
òÎ#ZFD©ü‹1è*-º™ö+!Æ‚$¹º°öþŠ/›õC'‘A„¥é×\ÁeS4¾U´º¾(œe"Ãí\÷¤µ¦Ãþ¥_o8<6F>…vÙÕ'r¹~¯Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4]
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1 2 1
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1011 1 1
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1021 1 1
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1031 1 1
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1041 1 1
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1051 1 1
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2011 1 1
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2021 1 1
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2031 1 1
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2041 1 1
|
||||
2051 1 1
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2061 1 1
|
||||
2071 1 1
|
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2081 1 1
|
||||
2091 1 7 1
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2092 1 7 2
|
||||
2093 1 7 3
|
||||
2094 1 7 4
|
||||
2095 1 7 5
|
||||
2096 1 6 1
|
||||
2097 1 6 2
|
||||
2098 1 6 3
|
||||
2099 1 6 4
|
||||
2100 1 6 5
|
||||
2101 1 1
|
||||
3011 1 1
|
||||
3021 1 3 1021003 1171003
|
||||
3022 1 1
|
||||
3031 1 1
|
||||
3032 1 3 1031004 1531004
|
||||
3041 1 1
|
||||
3051 1 1
|
||||
3061 1 1
|
||||
3071 1 1
|
||||
3081 1 1
|
||||
3091 1 1
|
||||
Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4]
|
||||
1 2 1
|
||||
1011 1 1
|
||||
1021 1 1
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||||
1031 1 1
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||||
1041 1 1
|
||||
1051 1 1
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2011 1 1
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2021 1 1
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|
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2041 1 1
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||||
2051 1 1
|
||||
2061 1 1
|
||||
2071 1 1
|
||||
2081 1 1
|
||||
2091 1 7 1
|
||||
2092 1 7 2
|
||||
2093 1 7 3
|
||||
2094 1 7 4
|
||||
2095 1 7 5
|
||||
2096 1 6 1
|
||||
2097 1 6 2
|
||||
2098 1 6 3
|
||||
2099 1 6 4
|
||||
2100 1 6 5
|
||||
2101 1 1
|
||||
3011 1 1
|
||||
3021 1 3 1021003 1171003
|
||||
3022 1 1
|
||||
3031 1 1
|
||||
3032 1 3 1031004 1531004
|
||||
3041 1 1
|
||||
3051 1 1
|
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3061 1 1
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3071 1 1
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3081 1 1
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3091 1 1
|
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Can't render this file because it contains an unexpected character in line 2 and column 93.
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|
||||
StrongerConditionId Enhancement System Available Conditions 1006044
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||||
MaxCharacterLevel Max Star 2
|
||||
FloorCharacterGroupId Character Draw Guaranteed Set ID 10000
|
||||
OpenCloseCheck Enable Force Exit Detection 1
|
||||
CloseCheckCount Fault-Tolerant Guaranteed Attempts 1
|
||||
CloseCheckCost Serum Deducted Upon Crashing 3
|
||||
Key Comment Value
|
||||
StrongerConditionId Enhancement System Available Conditions 1006044
|
||||
MaxCharacterLevel Max Star 2
|
||||
FloorCharacterGroupId Character Draw Guaranteed Set ID 10000
|
||||
OpenCloseCheck Enable Force Exit Detection 1
|
||||
CloseCheckCount Fault-Tolerant Guaranteed Attempts 1
|
||||
CloseCheckCost Serum Deducted Upon Crashing 3
|
||||
|
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||||
<EFBFBD>&<26>'Q<>P<EFBFBD><50><EFBFBD>5(t<>Qd<51><11><>#<23><>;<3B>y<EFBFBD>'Yu<>Q<EFBFBD>zN<7A><4E>r<>Z?:<3A>aٯ<61>eb-<03><>{@<40>
|
||||
!Ib
|
||||
<EFBFBD><EFBFBD><EFBFBD>kv<EFBFBD>Ϭ<EFBFBD><0B>t<EFBFBD>&<26><>aAJ<41><4A>Ǻ<EFBFBD>@J<>U<EFBFBD><55>H<><48><06>1<EFBFBD><31><1C>l";<3B>i%<25><>X<EFBFBD><58>^S<>Id NormalId[1] NormalId[2] NormalId[3] NormalId[4] NormalId[5] SpecialId[1] SpecialId[2] SpecialId[3] SpecialId[4] SpecialId[5]
|
||||
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|
||||
Id NormalId[1] NormalId[2] NormalId[3] NormalId[4] NormalId[5] SpecialId[1] SpecialId[2] SpecialId[3] SpecialId[4] SpecialId[5]
|
||||
1 1001 2001 3001 4001 5001 1002 2002 3002 4002 5002
|
||||
|
@@ -1,4 +1,4 @@
|
||||
Öe¡CŠÜ|/<2F>B*”°‚_ʤ<C38A><C2A4>÷'~ <09>YK³Ð™_G–kaRÍÕUƒmægèJ|ìxO'
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|
||||
1 Rising Tide 1 1 60001 Rising Tide - Normal All the obstacles might not be special after the sound of the tide fades away. In the stage, <color=#e1972f>Consciousness will stay stable for 300s</color>. (After 300s, <color=#e1972f>your enemy will be enhanced</color>.) Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty01.png 96117
|
||||
2 Surging Waves 1004045 2 1 60002 Surging Waves - Hard The surging waves will eventually turn into your experience, and this is doomed to be a challenging journey. In the stage, <color=#e1972f>Consciousness will stay stable for 120s</color>. (After 120s, <color=#e1972f>your enemy will be enhanced</color>.) The enemy's <color=#e1972f>stats are slightly enhanced</color>. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty02.png 96117
|
||||
3 Abyssal Torrent 1004038 2.5 1 60003 Abyssal Torrent - Nightmare Your most challenging adventure will start here amid the whispers of the abyss. In the stage, <color=#E04E4E>Consciousness will stay stable for 90s</color>. (After 90s, <color=#E04E4E>your enemy will be enhanced</color>.) The enemy's <color=#E04E4E>stats are greatly enhanced</color>, and the stage <color=#E04E4E>difficulty is also significantly increased</color>. You are suggested to start the challenge with <color=#E04E4E>characters with more than 7,500 BP</color>. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty03.png 96117
|
||||
Id Name ConditionId ExpFactor OutItemFactor EffectGroupId Title Desc Icon ShowItemIds[1] ShowItemIds[2] ShowItemIds[3]
|
||||
1 Rising Tide 1 1 60001 Rising Tide - Normal All the obstacles might not be special after the sound of the tide fades away. In the stage, <color=#e1972f>Consciousness will stay stable for 300s</color>. (After 300s, <color=#e1972f>your enemy will be enhanced</color>.) Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty01.png 96117
|
||||
2 Surging Waves 1004045 2 1 60002 Surging Waves - Hard The surging waves will eventually turn into your experience, and this is doomed to be a challenging journey. In the stage, <color=#e1972f>Consciousness will stay stable for 120s</color>. (After 120s, <color=#e1972f>your enemy will be enhanced</color>.) The enemy's <color=#e1972f>stats are slightly enhanced</color>. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty02.png 96117
|
||||
3 Abyssal Torrent 1004038 2.5 1 60003 Abyssal Torrent - Nightmare Your most challenging adventure will start here amid the whispers of the abyss. In the stage, <color=#E04E4E>Consciousness will stay stable for 90s</color>. (After 90s, <color=#E04E4E>your enemy will be enhanced</color>.) The enemy's <color=#E04E4E>stats are greatly enhanced</color>, and the stage <color=#E04E4E>difficulty is also significantly increased</color>. You are suggested to start the challenge with <color=#E04E4E>characters with more than 7,500 BP</color>. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconDifficulty03.png 96117
|
||||
|
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|
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244
Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv
Normal file
244
Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv
Normal file
@@ -0,0 +1,244 @@
|
||||
Id FightEvents[1] FightEvents[2] FightEvents[3] SystemEvents[1] SystemEvents[2] SystemEvents[3] SystemEvents[4] SystemEvents[5] SystemEvents[6] SystemEvents[7]
|
||||
10011 2250001
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||||
10012 2250002
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
10054 2250020
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||||
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||||
20012 2250032
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||||
20021 2250033
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
20091 2250051
|
||||
20092 2250051
|
||||
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||||
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|
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||||
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|
||||
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||||
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|
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|
||||
20100 2250052
|
||||
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|
||||
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||||
30011 2250056
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||||
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|
||||
30013 2250058
|
||||
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||||
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|
||||
30023 2250061
|
||||
30031 2250062
|
||||
30032 2250063
|
||||
30033 2250064
|
||||
30041 2250065
|
||||
30042 2250066
|
||||
30043 2250067
|
||||
30051 2250068
|
||||
30052 2250069
|
||||
30053 2250070
|
||||
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|
||||
30062 2250072
|
||||
30063 2250073
|
||||
30071 2250074
|
||||
30072 2250075
|
||||
30073 2250076
|
||||
30081 2250077
|
||||
30082 2250078
|
||||
30083 2250079
|
||||
30091 2250080
|
||||
30092 2250081
|
||||
30093 2250082
|
||||
30094 2250083
|
||||
40001 2250101
|
||||
40002 2250102
|
||||
40003 2250103
|
||||
40004 2250104
|
||||
40005 2250105
|
||||
40006 2250107
|
||||
40007 2250108
|
||||
40008 2250110
|
||||
40009 2250111
|
||||
40010 2250113
|
||||
40011 2250114
|
||||
40012 2250115
|
||||
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|
||||
40014 2250117
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||||
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|
||||
40016 2250119
|
||||
40017 2250120
|
||||
40018 2250121
|
||||
40019 2250122
|
||||
40020 2250123
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
40029 2250132
|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
40045 2250147
|
||||
40046 2250148
|
||||
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|
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|
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|
||||
40050 2250152
|
||||
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|
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|
||||
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|
||||
40054 2250156
|
||||
40055 2250157
|
||||
40056 2250158
|
||||
40057 2250159
|
||||
40058 2250160
|
||||
40059 2250161
|
||||
40060 101
|
||||
40061 102
|
||||
40062 103
|
||||
40063 104
|
||||
40064 105
|
||||
40065 106
|
||||
40066 107
|
||||
40067 108
|
||||
40068 109
|
||||
40069 110
|
||||
40070 111
|
||||
40071 112
|
||||
40072 113
|
||||
40073 114
|
||||
40074 115
|
||||
40075 2250169
|
||||
40076 2250162
|
||||
40077 2250170
|
||||
40078 2250172
|
||||
40079 2250176
|
||||
40080 2250177
|
||||
40081 2250178
|
||||
40082 2250179
|
||||
40083 2250163
|
||||
40084 2250164
|
||||
40085 2250165
|
||||
40086 2250166
|
||||
40087 2250167
|
||||
40088 2250168
|
||||
40089 2250180
|
||||
40090 116
|
||||
40091 117 118
|
||||
40092 2250181 143
|
||||
40093
|
||||
40094 2250201
|
||||
40095 2250202
|
||||
40096 2250203
|
||||
40097 2250204
|
||||
40098 2250205
|
||||
40099 2250207
|
||||
40100 2250206
|
||||
40101 2250208
|
||||
40102 2250209
|
||||
40103 2250210
|
||||
40104 2250211
|
||||
40105 2250212
|
||||
40106 2250213
|
||||
40107 2250214
|
||||
40108 2250215
|
||||
40109 2250216
|
||||
40110 2250217
|
||||
40111 2250218
|
||||
40112 2250219
|
||||
40113 2250220
|
||||
40114 2250221
|
||||
40115 2250222
|
||||
50001 2250301
|
||||
50002 2250303
|
||||
50003 2250302
|
||||
50004 122
|
||||
50005 121
|
||||
50006 120
|
||||
50007 119
|
||||
50008
|
||||
50009 2250304
|
||||
50010 2250306
|
||||
50011 2250305
|
||||
50012 126
|
||||
50013 125
|
||||
50014 124
|
||||
50015 123
|
||||
50016
|
||||
50017 2250307
|
||||
50018 2250309
|
||||
50019 2250308
|
||||
50020 130
|
||||
50021 129
|
||||
50022 128
|
||||
50023 127
|
||||
50024
|
||||
51001 2250301
|
||||
51002 2250302
|
||||
51003 2250303
|
||||
51004
|
||||
51005 2250310
|
||||
51011 2250304
|
||||
51012 2250305
|
||||
51013 2250306
|
||||
51014 2250311
|
||||
51021 2250307
|
||||
51022 2250308
|
||||
51023 2250309
|
||||
51024 2250313
|
||||
51025 2250312
|
||||
60001 2250401
|
||||
60002 2250402
|
||||
60003 2250403
|
||||
70001 2250404 141 142
|
||||
70002 131 132 141 142
|
||||
70003 133 134 141 142
|
||||
70004 135 136 137 138 139 141 142
|
||||
70005 2250601 141 142
|
||||
70006 140 141 142
|
||||
|
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Binary file not shown.
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|
||||
Id GroupId EventId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
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|
||||
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|
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27 1002 113 233 0 0 1004045
|
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28 1002 114 233 0 0 1004028
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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||||
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||||
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|
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||||
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||||
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|
||||
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65 5001 147 1 0 0
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|
Binary file not shown.
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|
||||
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|
||||
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|
||||
28 11213 1124 100
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
53 12013 1206 100
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
107 14262 1422 100
|
||||
108 14271 1428 100
|
||||
109 14411 1442 500
|
||||
110 14411 1443 3000
|
||||
111 14411 1444 1800
|
||||
112 14411 1445 1000
|
||||
113 14411 1446 700
|
||||
114 14411 1447 3000
|
||||
115 14412 1449 100
|
||||
116 14511 1452 500
|
||||
117 14511 1453 3000
|
||||
118 14511 1454 1800
|
||||
119 14511 1455 1000
|
||||
120 14511 1456 700
|
||||
121 14511 1457 3000
|
||||
122 14512 1459 100
|
||||
123 14621 1463 100
|
||||
124 14721 1473 100
|
||||
|
@@ -1,5 +1,4 @@
|
||||
^eê͵Â<ø¨
|
||||
-ìfUá§F‘âhTÛ«z|]±[.?ǽôxdH€§ôu±Fh_x&Xƒ™T1vºU°=‚ëf÷ýÿ¿iFG`F2·§8@s¡²±ÿ˜º ^…ÏÝ®‰ï-•º5’ë®’«T¦µDw“ÀÐId GroupId FightId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
Id GroupId FightId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
1 1001 10011 5000 0 1
|
||||
2 1001 10012 5000 0 1
|
||||
3 1002 10021 3750 0 1
|
||||
|
Binary file not shown.
213
Resources/table/share/biancatheatre/BiancaTheatreFightNode.tsv
Normal file
213
Resources/table/share/biancatheatre/BiancaTheatreFightNode.tsv
Normal file
@@ -0,0 +1,213 @@
|
||||
Id TemplateId Note Difficulty GoldId ItemBoxId RecruitTicketId
|
||||
10011 1111 5000 1 15
|
||||
10012 1112 5000 1 16
|
||||
10021 1121 3750 1 15
|
||||
10022 1122 3750 1 16
|
||||
10023 1311 2500 1 15
|
||||
10031 1121 4500 1 16
|
||||
10032 1122 4500 1 16
|
||||
10033 1621 500 2 17 2
|
||||
10034 1622 500 2 18 2
|
||||
10041 1621 5000 2 17 2
|
||||
10042 1622 5000 2 18 2
|
||||
20011 2121 5000 1 15
|
||||
20012 2122 5000 1 16
|
||||
20021 2621 3000 2 17 2
|
||||
20022 2622 3000 2 18 2
|
||||
20023 2711 2000 2 17 2
|
||||
20024 2912 2000 2 18 2
|
||||
20031 2121 2700 1 15
|
||||
20032 2122 2700 1 16
|
||||
20033 2311 2700 1 15
|
||||
20034 2413 900 1 16
|
||||
20035 2621 250 2 17 2
|
||||
20036 2622 250 2 18 2
|
||||
20037 2711 300 2 17 2
|
||||
20038 2913 200 2 18 2
|
||||
20041 2121 2700 1 15
|
||||
20042 2122 2700 1 16
|
||||
20043 2311 2700 1 15
|
||||
20044 2414 900 1 16
|
||||
20045 2621 250 2 17 2
|
||||
20046 2622 250 2 18 2
|
||||
20047 2711 300 2 17 2
|
||||
20048 2914 200 2 18 2
|
||||
20051 2121 2700 1 15
|
||||
20052 2122 2700 1 16
|
||||
20053 2311 2700 1 15
|
||||
20054 2415 900 1 16
|
||||
20055 2621 250 2 17 2
|
||||
20056 2622 250 2 18 2
|
||||
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|
||||
20058 2915 200 2 18 2
|
||||
30011 3121 1800 1 15
|
||||
30012 3122 1800 1 16
|
||||
30013 3123 1800 1 15
|
||||
30014 3311 2700 1 16
|
||||
30015 3411 900 1 16
|
||||
30016 3631 500 2 18 2
|
||||
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|
||||
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|
||||
30021 3121 1800 1 15
|
||||
30022 3122 1800 1 16
|
||||
30023 3123 1800 1 15
|
||||
30024 3311 2700 1 16
|
||||
30025 3412 900 1 16
|
||||
30026 3631 500 2 18 2
|
||||
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|
||||
30028 3912 200 2 18 2
|
||||
30031 3121 1800 1 15
|
||||
30032 3122 1800 1 16
|
||||
30033 3123 1800 1 15
|
||||
30034 3311 2700 1 16
|
||||
30035 3413 900 1 16
|
||||
30036 3631 500 2 18 2
|
||||
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|
||||
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|
||||
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|
||||
30042 3122 1800 1 16
|
||||
30043 3123 1800 1 15
|
||||
30044 3311 2700 1 16
|
||||
30045 3414 900 1 16
|
||||
30046 3631 500 2 18 2
|
||||
30047 3711 300 2 17 2
|
||||
30048 3914 200 2 18 2
|
||||
30051 3131 2700 1 15
|
||||
30052 3132 2700 1 16
|
||||
30053 3312 2700 1 15
|
||||
30054 3415 900 1 16
|
||||
30055 3632 500 2 18 2
|
||||
30056 3711 300 2 17 2
|
||||
30057 3915 200 2 18 2
|
||||
30061 3131 2700 1 15
|
||||
30062 3132 2700 1 16
|
||||
30063 3312 2700 1 15
|
||||
30064 3416 900 1 16
|
||||
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|
||||
30066 3711 300 2 17 2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
30076 3711 300 2 17 2
|
||||
30077 3917 200 2 18 2
|
||||
30081 3001 10000 1 19 3
|
||||
40011 4121 2700 1 15
|
||||
40012 4122 2700 1 16
|
||||
40013 4311 2700 1 15
|
||||
40014 4411 900 1 16
|
||||
40015 4631 500 2 18 2
|
||||
40016 4711 300 2 17 2
|
||||
40017 4911 200 2 18 2
|
||||
40021 4121 2700 1 15
|
||||
40022 4122 2700 1 16
|
||||
40023 4311 2700 1 15
|
||||
40024 4412 900 1 16
|
||||
40025 4631 500 2 18 2
|
||||
40026 4711 300 2 17 2
|
||||
40027 4912 200 2 18 2
|
||||
40031 4121 2700 1 15
|
||||
40032 4122 2700 1 16
|
||||
40033 4311 2700 1 15
|
||||
40034 4413 900 1 16
|
||||
40035 4631 500 2 18 2
|
||||
40036 4711 300 2 17 2
|
||||
40037 4913 200 2 18 2
|
||||
40041 4121 2700 1 15
|
||||
40042 4122 2700 1 16
|
||||
40043 4311 2700 1 15
|
||||
40044 4414 900 1 16
|
||||
40045 4631 500 2 18 2
|
||||
40046 4711 300 2 17 2
|
||||
40047 4914 200 2 18 2
|
||||
40051 4131 5400 1 16
|
||||
40052 4311 2700 1 15
|
||||
40053 4415 900 1 16
|
||||
40054 4631 500 2 18 2
|
||||
40055 4711 300 2 17 2
|
||||
40056 4915 200 2 18 2
|
||||
40061 4131 5400 1 16
|
||||
40062 4311 2700 1 15
|
||||
40063 4416 900 1 16
|
||||
40064 4631 500 2 18 2
|
||||
40065 4711 300 2 17 2
|
||||
40066 4916 200 2 18 2
|
||||
50011 5131 2700 1 15
|
||||
50012 5132 2700 1 16
|
||||
50013 5311 2700 1 15
|
||||
50014 5411 900 1 16
|
||||
50015 5641 500 2 18 2
|
||||
50016 5711 300 2 18 2
|
||||
50017 5911 200 2 18 2
|
||||
50021 5131 2700 1 15
|
||||
50022 5132 2700 1 16
|
||||
50023 5311 2700 1 15
|
||||
50024 5412 900 1 16
|
||||
50025 5641 500 2 18 2
|
||||
50026 5711 300 2 17 2
|
||||
50027 5912 200 2 18 2
|
||||
50031 5141 2700 1 15
|
||||
50032 5142 2700 1 16
|
||||
50033 5312 2700 1 15
|
||||
50034 5413 900 1 16
|
||||
50035 5641 500 2 18 2
|
||||
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|
||||
50037 5913 200 2 18 2
|
||||
50041 5141 2700 1 15
|
||||
50042 5142 2700 1 16
|
||||
50043 5312 2700 1 15
|
||||
50044 5414 900 1 16
|
||||
50045 5642 500 2 18 2
|
||||
50046 5711 300 2 17 2
|
||||
50047 5914 200 2 18 2
|
||||
50051 5142 2700 1 15
|
||||
50052 5143 2700 1 16
|
||||
50053 5313 2700 1 15
|
||||
50054 5415 900 1 16
|
||||
50055 5642 500 2 18 2
|
||||
50056 5711 300 2 17 2
|
||||
50057 5915 200 2 18 2
|
||||
50061 5142 2700 1 15
|
||||
50062 5143 2700 1 16
|
||||
50063 5313 2700 1 15
|
||||
50064 5416 900 1 16
|
||||
50065 5642 500 2 18 2
|
||||
50066 5711 300 2 17 2
|
||||
50067 5916 200 2 18 2
|
||||
50071 5001 10000 1 19 3
|
||||
50072 5002 10000 1 19 3
|
||||
60011 6641 5000 2 17 2
|
||||
60012 6642 5000 2 18 2
|
||||
60021 6641 5000 2 17 2
|
||||
60022 6642 5000 2 18 2
|
||||
60031 6001 10000 1 19
|
||||
70011 7001 10000 1 18 2
|
||||
70021 7002 10000 1 18 2
|
||||
70031 7003 10000 1 18 203
|
||||
70041 7004 10000 1 18 202
|
||||
70051 7005 10000 1 18 201
|
||||
11011 1111 5000 1 15
|
||||
11012 1112 5000 1 16
|
||||
11021 1121 3750 1 15
|
||||
11022 1122 3750 1 16
|
||||
11023 1311 2500 1 15
|
||||
11031 1111 10000 1 16
|
||||
11041 1111 10000 1 17
|
||||
21011 2121 5000 1 15
|
||||
21012 2122 5000 1 16
|
||||
21021 2121 5000 1 15
|
||||
21022 2122 5000 1 16
|
||||
21031 2621 5000 2 17 2
|
||||
21032 2622 5000 2 18 2
|
||||
21041 2121 3000 1 15
|
||||
21042 2122 3000 1 16
|
||||
21043 2311 3000 1 15
|
||||
21044 2621 500 2 17 2
|
||||
21045 2622 500 2 18 2
|
||||
21051 2121 3000 1 15
|
||||
21052 2122 3000 1 16
|
||||
21053 2311 3000 1 15
|
||||
21054 2621 500 2 17 2
|
||||
21055 2622 500 2 18 2
|
||||
|
Binary file not shown.
@@ -1,22 +1,20 @@
|
||||
Ü÷„ÖO²5
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|
||||
¸0äPÇ×/UjnŠp—Bþ#Ü^åp•® #¡¶‰Û™‡ˆ¾%‹AÙ’=
|
||||
<EFBFBD>À=ý—
RçÞ/<2F>5ž1<08>üC–ÔqØõ<!¢ØÇËåkàz?ë,PœJ÷F¥3¦a!Id Count Name Desc Icon
|
||||
1 20 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
2 19 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
3 18 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
4 17 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
5 16 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
6 15 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
7 14 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
8 30 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
9 29 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
10 28 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
11 27 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
12 26 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
13 25 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
14 24 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
15 3 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
16 4 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
17 5 Medium Tinbread Cookie Pile Gives 5-6 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
18 6 Medium Tinbread Cookie Pile Gives 5-6 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
19 8 Large Tinbread Cookie Pile Gives 8 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
Id Count Name Desc Icon
|
||||
1 20 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
2 19 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
3 18 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
4 17 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
5 16 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
6 15 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
7 14 Mysterious Tinbread Cookie Bag Gives 14-20 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
8 30 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
9 29 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
10 28 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
11 27 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
12 26 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
13 25 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
14 24 Large Mysterious Tinbread Cookie Bag Gives 24-30 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
15 3 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
16 4 Small Tinbread Cookie Pile Gives 3-4 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
17 5 Medium Tinbread Cookie Pile Gives 5-6 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
18 6 Medium Tinbread Cookie Pile Gives 5-6 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
19 8 Large Tinbread Cookie Pile Gives 8 Tinbread Cookies Assets/Product/Texture/Image/IconTools/IconRougeItem01.png
|
||||
|
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
Id GroupId GoldId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
1 1 1 100 1 1
|
||||
2 1 2 100 1 1
|
||||
3 1 3 200 1 1
|
||||
4 1 4 200 1 1
|
||||
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|
||||
6 1 6 300 1 1
|
||||
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|
||||
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|
||||
9 2 9 100 1 1
|
||||
10 2 10 200 1 1
|
||||
11 2 11 200 1 1
|
||||
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|
||||
13 2 13 300 1 1
|
||||
14 2 14 400 1 1
|
||||
15 3 15 50 1 1
|
||||
16 3 16 100 1 1
|
||||
17 3 17 100 1 1
|
||||
18 3 18 50 1 1
|
||||
|
@@ -1,6 +1,4 @@
|
||||
+@[ÏgRï´y@Ž®<C5BD>º{ÝV°ÐÍxÉEãüÈX¾¯ô5RÆ_ÔÁÚ¼UCCùt–È2Ƚ³¬Tp)€²›¦bÉbv
|
||||
—Ãô¶œÔðU-’
|
||||
á·¼9òlè9\%^ö{rÝY¢òAÈ:¶"1ÎÒ:¬@RôokóÇpuâ¸^uaId Name Repeatable Type Quality UnlockConditionId EffectGroupId Description WorldDesc Icon
|
||||
Id Name Repeatable Type Quality UnlockConditionId EffectGroupId Description WorldDesc Icon
|
||||
1 ATK Up Lv.1 0 1 3 40001 ATK +10%. A broken emblem made in ancient style. Can slightly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
2 ATK Up Lv.2 0 1 4 40002 ATK +20%. A small emblem made in ancient style. Can mildly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
3 ATK Up Lv.3 0 1 5 1006001 40003 ATK +50%. A big emblem made in ancient style. Can significantly increase ATK. Assets/Product/Texture/Image/UiInfestorExplore/Equip002.png
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 34.
|
Binary file not shown.
|
Can't render this file because it contains an unexpected character in line 1 and column 113.
|
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
Id GroupId ItemBoxId Weight NodeRepeatable GameRepeatable ConditionId
|
||||
1 1 1 70 1 1
|
||||
2 1 2 30 1 1
|
||||
3 2 3 100 1 1
|
||||
4 3 1 100 1 1
|
||||
|
@@ -1,4 +1,4 @@
|
||||
cGöžùá¤„Š’tÉéÃaÀjÂ[WŸS9b~Ȱ¹Ò<C2B9>JÕ9=0 œÖXžÎjíÙ²ËèÛ,Aœ× æ}®ü.XÂQP¨A<C2A8>æÛ˜3A·P*6‡Rž÷‚¸Û«³„Ùn¯á¯{zÌù˜UPýyå\ºLœ?¦&6ÓòIÃŒ¨žÅ¬Id GroupId ItemId Weight
|
||||
Id GroupId ItemId Weight
|
||||
1 1 1 600
|
||||
2 1 4 600
|
||||
3 1 6 600
|
||||
|
@@ -1,62 +1,61 @@
|
||||
u6¡zÑé•ûƒÎÃÝcɳ¸¸›wãšq‡§?ûÛÀ´
|
||||
Õç%ÃíÜ#¢b{kâõmذážë\ŸiVvŽÖN<C396>¨ØÄ×uPµ<50>g•#Ú¸Ãæà 5OwO8\d•)×z‰¾ïuþõI"<22>>‹õþ²ãÉ“<>Rª¾ƒÐId UnlockScore RewardId Desc DisplayType
|
||||
1 200 550101
|
||||
2 200 550102
|
||||
3 200 550103
|
||||
4 200 550104
|
||||
5 200 550105 1
|
||||
6 200 550106
|
||||
7 200 550107
|
||||
8 200 550108 1
|
||||
9 200 550109
|
||||
10 200 550110 1
|
||||
11 210 550111
|
||||
12 210 550112
|
||||
13 210 550113
|
||||
14 210 550114
|
||||
15 210 550115 1
|
||||
16 210 550116
|
||||
17 210 550117
|
||||
18 210 550118 1
|
||||
19 210 550119
|
||||
20 210 550120 1
|
||||
21 220 550121
|
||||
22 220 550122
|
||||
23 220 550123
|
||||
24 220 550124
|
||||
25 220 550125 1
|
||||
26 220 550126
|
||||
27 220 550127
|
||||
28 220 550128 1
|
||||
29 220 550129
|
||||
30 220 550130 1
|
||||
31 230 550131
|
||||
32 230 550132
|
||||
33 230 550133
|
||||
34 230 550134
|
||||
35 230 550135 1
|
||||
36 230 550136
|
||||
37 230 550137
|
||||
38 230 550138 1
|
||||
39 230 550139
|
||||
40 230 550140 1
|
||||
41 240 550141
|
||||
42 240 550142
|
||||
43 240 550143
|
||||
44 240 550144
|
||||
45 240 550145 1
|
||||
46 240 550146
|
||||
47 240 550147
|
||||
48 240 550148 1
|
||||
49 240 550149
|
||||
50 240 550150 1
|
||||
51 250 550151
|
||||
52 250 550152
|
||||
53 250 550153
|
||||
54 250 550154
|
||||
55 250 550155 1
|
||||
56 250 550156
|
||||
57 250 550157
|
||||
58 250 550158 1
|
||||
59 250 550159
|
||||
60 250 550160 1
|
||||
Id UnlockScore RewardId Desc DisplayType
|
||||
1 200 550101
|
||||
2 200 550102
|
||||
3 200 550103
|
||||
4 200 550104
|
||||
5 200 550105 1
|
||||
6 200 550106
|
||||
7 200 550107
|
||||
8 200 550108 1
|
||||
9 200 550109
|
||||
10 200 550110 1
|
||||
11 210 550111
|
||||
12 210 550112
|
||||
13 210 550113
|
||||
14 210 550114
|
||||
15 210 550115 1
|
||||
16 210 550116
|
||||
17 210 550117
|
||||
18 210 550118 1
|
||||
19 210 550119
|
||||
20 210 550120 1
|
||||
21 220 550121
|
||||
22 220 550122
|
||||
23 220 550123
|
||||
24 220 550124
|
||||
25 220 550125 1
|
||||
26 220 550126
|
||||
27 220 550127
|
||||
28 220 550128 1
|
||||
29 220 550129
|
||||
30 220 550130 1
|
||||
31 230 550131
|
||||
32 230 550132
|
||||
33 230 550133
|
||||
34 230 550134
|
||||
35 230 550135 1
|
||||
36 230 550136
|
||||
37 230 550137
|
||||
38 230 550138 1
|
||||
39 230 550139
|
||||
40 230 550140 1
|
||||
41 240 550141
|
||||
42 240 550142
|
||||
43 240 550143
|
||||
44 240 550144
|
||||
45 240 550145 1
|
||||
46 240 550146
|
||||
47 240 550147
|
||||
48 240 550148 1
|
||||
49 240 550149
|
||||
50 240 550150 1
|
||||
51 250 550151
|
||||
52 250 550152
|
||||
53 250 550153
|
||||
54 250 550154
|
||||
55 250 550155 1
|
||||
56 250 550156
|
||||
57 250 550157
|
||||
58 250 550158 1
|
||||
59 250 550159
|
||||
60 250 550160 1
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 115.
|
@@ -1,4 +1,4 @@
|
||||
_ϪZψˆëÆ›½Rc<EFBFBD>['8<6Ç ôM°£oÒÙœ’k¡ ±çÜ}^½w"¥²ï=:u<>Ô¼ÄRE¿ã÷Š›1؀놀·ü ’£l6W“—ˆñ<05>í*ı%1Ê5Põ±ˆqƒ·´:CµØ‹|Óbh× ø¶„´’Id NpcId Level BuffLevel[1] BuffLevel[2] BuffLevel[3] BuffLevel[4] BuffLevel[5] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] Note
|
||||
Id NpcId Level BuffLevel[1] BuffLevel[2] BuffLevel[3] BuffLevel[4] BuffLevel[5] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] Note
|
||||
1101 90030 265 1 763621 Thousand Digit: Chapter ID
|
||||
1102 90090 365 1 763621 Hundreds Digit: Mode ID: 1=Enemy Grinding, 3=Enemy Elimination, 4=Piling DMG;
|
||||
1103 90100 310 1 763621 6=Hard Enemy Grinding, 7=Hard Survival, 9=Hard Piling DMG
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 77.
|
@@ -1,4 +1,4 @@
|
||||
‡°ÞOZP™/µwRžûz³$éV:é1Ýߎv×å„ýÈjhÊõ'Ô™ÚvË΀<'êRMÞ<4D>)}‚aóªnÍOKÓrR×8gæBä×ꋨ¦Â+úä·¿cçáÊø¡ò—k~P!{ëí›Â¡êEñ÷›‹±]ÀK(›W¤ÝId MonsterIds[1] MonsterIds[2] MonsterIds[3] MonsterIds[4] MonsterIds[5] MonsterIds[6]
|
||||
Id MonsterIds[1] MonsterIds[2] MonsterIds[3] MonsterIds[4] MonsterIds[5] MonsterIds[6]
|
||||
111111 1101 1101 1101
|
||||
111121 1102 1102 1102
|
||||
111131 1101 1102 1101
|
||||
|
@@ -1,68 +1,67 @@
|
||||
$±<>BTá½6DÊÔ4LÚþ徇QÙ›Ø~}㼿jÍØÁ<4c.æAæä<1A>ã$ù¡ÅqnŠ‘Ç£FÄäÕµ˜rõÖÅӬӧܘG޳¾ú
|
||||
4c´ž2<Ö@-þáVÀóÀ‚m
ö<11>e`Ù,#"¥çHZàId ChapterId CountWeight[1] CountWeight[2] CountWeight[3] FightWeight FightWeightFactor FightFactor EventWeight ShopWeight FightFloor FightTop EventFloor EventTop ShopFloor ShopTop FightLibId EventLibId ShopLibId RewardProbability[1] ItemBoxWeight[1] RecruitTicketWeight[1] GoldWeight[1] ItemBoxGroupId[1] RecruitTicketGroupId[1] GoldGroupId[1] RewardProbability[2] ItemBoxWeight[2] RecruitTicketWeight[2] GoldWeight[2] ItemBoxGroupId[2] RecruitTicketGroupId[2] GoldGroupId[2]
|
||||
1 1 10000 0 0 10000 0 10000 0 0 1 1 0 3 0 1 1001 1001 1011 100 0 10000 0 1 1 1 5 1000 0 0 3 1 1
|
||||
2 1 0 8000 2000 7000 0 12200 3000 0 0 3 0 3 0 1 1002 1001 1011 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
3 1 0 10000 0 0 0 15200 10000 0 0 3 0 3 0 1 1003 1001 1011 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
4 1 10000 0 0 0 0 18900 0 10000 0 3 0 3 1 1 1004 1001 1013 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
5 2 10000 0 0 0 0 15900 10000 0 0 3 0 3 0 1 2001 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
6 2 1000 3000 6000 7000 0 21600 3000 0 0 3 0 3 0 1 2002 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
7 2 1000 3000 6000 3000 0 27800 5000 2000 0 3 1 1 0 1 2003 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
8 2 1000 3000 6000 7000 0 34300 3000 0 0 3 0 3 0 1 2004 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
9 2 1000 3000 6000 7000 0 40900 0 3000 0 3 0 3 0 1 2005 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
10 3 1000 3000 6000 5000 0 31900 5000 0 0 3 0 3 0 1 3001 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
11 3 1000 3000 6000 5000 0 38600 3000 2000 0 3 0 3 0 1 3002 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
12 3 1000 3000 6000 5000 0 45800 5000 0 0 3 0 3 0 1 3003 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
13 3 1000 3000 6000 7000 0 53400 3000 0 0 3 0 3 0 1 3004 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
14 3 1000 3000 6000 5000 0 61200 5000 0 0 3 0 3 0 1 3005 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
15 3 1000 3000 6000 3000 0 69300 5000 2000 0 3 0 3 1 1 3006 1003 1032 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
16 3 10000 0 0 0 0 77600 10000 0 0 3 1 3 0 1 3007 3001 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
17 3 10000 0 0 0 0 86100 10000 0 0 3 1 3 0 1 3008 3002 1031 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
18 4 1000 3000 6000 6000 0 61300 2000 2000 0 3 0 3 0 1 4001 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
19 4 1000 3000 6000 5000 0 74400 5000 0 0 3 0 3 0 1 4002 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
20 4 1000 3000 6000 7000 0 87600 3000 0 0 3 0 3 0 1 4003 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
21 4 1000 3000 6000 3000 0 100900 5000 2000 0 3 0 3 0 1 4004 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
22 4 1000 3000 6000 7000 0 114300 3000 0 0 3 0 3 0 1 4005 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
23 4 1000 3000 6000 7000 0 127600 0 3000 0 3 0 3 0 1 4006 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
24 5 1000 3000 6000 6000 0 80400 4000 0 0 3 0 3 0 1 5001 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
25 5 1000 3000 6000 3000 0 97900 5000 2000 0 3 0 3 0 1 5002 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
26 5 1000 3000 6000 7000 0 115200 3000 0 0 3 0 3 0 1 5003 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
27 5 1000 3000 6000 5000 0 132300 5000 0 0 3 0 3 0 1 5004 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
28 5 1000 3000 6000 5000 0 149200 3000 2000 0 3 0 3 1 1 5005 1005 1054 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
29 5 1000 3000 6000 7000 0 165900 3000 0 0 3 0 3 0 1 5006 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
30 5 10000 0 0 0 0 182300 10000 0 0 3 1 3 0 1 5007 5001 1051 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
31 6 10000 0 0 1000 0 167700 0 0 0 3 0 3 0 1 6001 1006 1061 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
32 6 10000 0 0 0 0 184100 0 1000 0 3 0 3 1 1 6002 1006 1062 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
33 6 10000 0 0 0 0 200100 10000 0 0 3 1 3 0 1 6003 1006 1061 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
34 7 10000 0 0 10000 0 10000 0 0 1 1 0 3 0 1 1101 1001 1011 100 0 10000 0 1 1 1 5 1000 0 0 3 1 1
|
||||
35 7 10000 0 0 10000 0 12200 0 0 0 3 0 3 0 1 1102 1001 1011 100 10000 0 0 1 1 1 5 1000 0 0 3 1 1
|
||||
36 7 10000 0 0 0 0 15200 10000 0 0 3 0 3 0 1 1103 1001 1011 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
37 7 10000 0 0 0 0 18900 0 10000 0 3 0 3 1 1 1104 1001 1013 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
38 8 10000 0 0 10000 0 15900 0 0 0 3 0 3 0 1 2101 1002 1021 100 0 0 10000 1 1 1 5 1000 0 0 3 1 1
|
||||
39 8 1000 3000 6000 0 0 21600 10000 0 0 3 0 3 0 1 2102 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
40 8 1000 3000 6000 8000 0 27800 1000 1000 0 3 1 1 0 1 2103 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
41 8 1000 3000 6000 0 0 34300 10000 0 0 3 0 3 0 1 2104 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
42 8 1000 3000 6000 7000 0 40900 0 3000 0 3 0 3 0 1 2105 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
43 9 1000 3000 6000 5000 0 31900 5000 0 0 3 0 3 0 1 3001 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
44 9 1000 3000 6000 5000 0 38600 3000 2000 0 3 0 3 0 1 3002 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
45 9 1000 3000 6000 5000 0 45800 5000 0 0 3 0 3 0 1 3003 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
46 9 1000 3000 6000 7000 0 53400 3000 0 0 3 0 3 0 1 3004 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
47 9 1000 3000 6000 5000 0 61200 5000 0 0 3 0 3 0 1 3005 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
48 9 1000 3000 6000 3000 0 69300 5000 2000 0 3 0 3 1 1 3006 1003 1035 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
49 9 10000 0 0 0 0 77600 10000 0 0 3 1 3 0 1 3007 3001 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
50 9 10000 0 0 0 0 86100 10000 0 0 3 1 3 0 1 3008 3002 1031 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
51 10 1000 3000 6000 6000 0 61300 2000 2000 0 3 0 3 0 1 4001 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
52 10 1000 3000 6000 5000 0 74400 5000 0 0 3 0 3 0 1 4002 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
53 10 1000 3000 6000 7000 0 87600 3000 0 0 3 0 3 0 1 4003 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
54 10 1000 3000 6000 3000 0 100900 5000 2000 0 3 0 3 0 1 4004 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
55 10 1000 3000 6000 7000 0 114300 3000 0 0 3 0 3 0 1 4005 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
56 10 1000 3000 6000 7000 0 127600 0 3000 0 3 0 3 0 1 4006 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
57 11 1000 3000 6000 6000 0 80400 4000 0 0 3 0 3 0 1 5001 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
58 11 1000 3000 6000 3000 0 97900 5000 2000 0 3 0 3 0 1 5002 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
59 11 1000 3000 6000 7000 0 115200 3000 0 0 3 0 3 0 1 5003 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
60 11 1000 3000 6000 5000 0 132300 5000 0 0 3 0 3 0 1 5004 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
61 11 1000 3000 6000 5000 0 149200 3000 2000 0 3 0 3 1 1 5005 1005 1054 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
62 11 1000 3000 6000 7000 0 165900 3000 0 0 3 0 3 0 1 5006 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
63 11 10000 0 0 0 0 182300 10000 0 0 3 1 3 0 1 5007 5001 1051 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
64 12 10000 0 0 1000 0 167700 0 0 0 3 0 3 0 1 6001 1006 1061 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
65 12 10000 0 0 0 0 184100 0 1000 0 3 0 3 1 1 6002 1006 1065 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
66 12 10000 0 0 0 0 200100 10000 0 0 3 1 3 0 1 6003 1006 1061 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
Id ChapterId CountWeight[1] CountWeight[2] CountWeight[3] FightWeight FightWeightFactor FightFactor EventWeight ShopWeight FightFloor FightTop EventFloor EventTop ShopFloor ShopTop FightLibId EventLibId ShopLibId RewardProbability[1] ItemBoxWeight[1] RecruitTicketWeight[1] GoldWeight[1] ItemBoxGroupId[1] RecruitTicketGroupId[1] GoldGroupId[1] RewardProbability[2] ItemBoxWeight[2] RecruitTicketWeight[2] GoldWeight[2] ItemBoxGroupId[2] RecruitTicketGroupId[2] GoldGroupId[2]
|
||||
1 1 10000 0 0 10000 0 10000 0 0 1 1 0 3 0 1 1001 1001 1011 100 0 10000 0 1 1 1 5 1000 0 0 3 1 1
|
||||
2 1 0 8000 2000 7000 0 12200 3000 0 0 3 0 3 0 1 1002 1001 1011 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
3 1 0 10000 0 0 0 15200 10000 0 0 3 0 3 0 1 1003 1001 1011 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
4 1 10000 0 0 0 0 18900 0 10000 0 3 0 3 1 1 1004 1001 1013 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
5 2 10000 0 0 0 0 15900 10000 0 0 3 0 3 0 1 2001 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
6 2 1000 3000 6000 7000 0 21600 3000 0 0 3 0 3 0 1 2002 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
7 2 1000 3000 6000 3000 0 27800 5000 2000 0 3 1 1 0 1 2003 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
8 2 1000 3000 6000 7000 0 34300 3000 0 0 3 0 3 0 1 2004 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
9 2 1000 3000 6000 7000 0 40900 0 3000 0 3 0 3 0 1 2005 1002 1021 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
10 3 1000 3000 6000 5000 0 31900 5000 0 0 3 0 3 0 1 3001 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
11 3 1000 3000 6000 5000 0 38600 3000 2000 0 3 0 3 0 1 3002 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
12 3 1000 3000 6000 5000 0 45800 5000 0 0 3 0 3 0 1 3003 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
13 3 1000 3000 6000 7000 0 53400 3000 0 0 3 0 3 0 1 3004 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
14 3 1000 3000 6000 5000 0 61200 5000 0 0 3 0 3 0 1 3005 1003 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
15 3 1000 3000 6000 3000 0 69300 5000 2000 0 3 0 3 1 1 3006 1003 1032 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
16 3 10000 0 0 0 0 77600 10000 0 0 3 1 3 0 1 3007 3001 1031 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
17 3 10000 0 0 0 0 86100 10000 0 0 3 1 3 0 1 3008 3002 1031 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
18 4 1000 3000 6000 6000 0 61300 2000 2000 0 3 0 3 0 1 4001 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
19 4 1000 3000 6000 5000 0 74400 5000 0 0 3 0 3 0 1 4002 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
20 4 1000 3000 6000 7000 0 87600 3000 0 0 3 0 3 0 1 4003 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
21 4 1000 3000 6000 3000 0 100900 5000 2000 0 3 0 3 0 1 4004 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
22 4 1000 3000 6000 7000 0 114300 3000 0 0 3 0 3 0 1 4005 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
23 4 1000 3000 6000 7000 0 127600 0 3000 0 3 0 3 0 1 4006 1004 1041 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
24 5 1000 3000 6000 6000 0 80400 4000 0 0 3 0 3 0 1 5001 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
25 5 1000 3000 6000 3000 0 97900 5000 2000 0 3 0 3 0 1 5002 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
26 5 1000 3000 6000 7000 0 115200 3000 0 0 3 0 3 0 1 5003 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
27 5 1000 3000 6000 5000 0 132300 5000 0 0 3 0 3 0 1 5004 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
28 5 1000 3000 6000 5000 0 149200 3000 2000 0 3 0 3 1 1 5005 1005 1054 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
29 5 1000 3000 6000 7000 0 165900 3000 0 0 3 0 3 0 1 5006 1005 1051 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
30 5 10000 0 0 0 0 182300 10000 0 0 3 1 3 0 1 5007 5001 1051 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
31 6 10000 0 0 1000 0 167700 0 0 0 3 0 3 0 1 6001 1006 1061 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
32 6 10000 0 0 0 0 184100 0 1000 0 3 0 3 1 1 6002 1006 1062 100 2000 6000 2000 1 1 1 5 1000 0 0 3 1 1
|
||||
33 6 10000 0 0 0 0 200100 10000 0 0 3 1 3 0 1 6003 1006 1061 100 0 7000 3000 2 2 2 100 1000 0 0 2 2 2
|
||||
34 7 10000 0 0 10000 0 10000 0 0 1 1 0 3 0 1 1101 1001 1011 100 0 10000 0 1 1 1 5 1000 0 0 3 1 1
|
||||
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11 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
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12 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
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13 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
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14 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
21 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
22 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
23 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
24 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
31 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
32 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
33 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
34 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
41 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
42 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
43 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
44 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
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51 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
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52 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
53 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
54 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
61 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
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62 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
63 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
64 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
15 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
25 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
35 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
45 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
55 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
65 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
Id DiscountNum DiscountRate GroupId[1] ConditionId[1] GroupId[2] ConditionId[2] GroupId[3] ConditionId[3] GroupId[4] ConditionId[4] GroupId[5] ConditionId[5] GroupId[6] ConditionId[6] Desc EndDesc EndComfirmText TitleContent RoleIcon RoleName RoleContent BgAsset
|
||||
11 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
12 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
13 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
14 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
21 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
22 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
23 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
24 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
31 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
32 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
33 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
34 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
41 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
42 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
43 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
44 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
51 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
52 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
53 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
54 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
61 1 75 4 0 4 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
62 1 75 1 0 2 0 3 0 1 0 2 0 3 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
63 1 75 3 0 1 0 4 0 4 0 3 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
64 1 75 1 0 2 0 4 0 4 0 2 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
15 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory388.png
|
||||
25 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory361.png
|
||||
35 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory411.jpg
|
||||
45 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/BgStory568.jpg
|
||||
55 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Use Tinbread Cookiess to purchase items for adventure Having gotten your supplies, you say goodbye to Shark-speare and continue with your journey. Continue Joruney Shark-speare Sale Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare W-Welcome to Shark-speare Sale... Give me Tinbread Cookies... Cookies! Assets/Product/Texture/Image/BgStory/Bgstory623.jpg
|
||||
65 1 75 4 0 5 0 4 0 4 0 4 0 4 1004036 Tinbread Cookies can also be used to purchase items? You say goodbye to Shark-speare. And the reality is right in front of you. Go! Continue Joruney Shark-speare... Sale? Assets/Product/Texture/Image/RoleStory/BiancaTheatreShashibierNormal02.png Shark-speare Y-you didn't expect to see me here, did you...? Assets/Product/Texture/Image/BgStory/BgStory594.jpg
|
||||
|
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|
||||
Id GroupId ItemType ItemId TicketId Weight Price
|
||||
1 1 2 1003 417 15
|
||||
2 1 2 2003 417 15
|
||||
3 1 2 3003 417 15
|
||||
4 1 2 4003 417 15
|
||||
5 1 2 5003 417 15
|
||||
6 1 2 9001 417 15
|
||||
7 1 2 1004 83 22
|
||||
8 1 2 2004 83 22
|
||||
9 1 2 3004 83 22
|
||||
10 1 2 4004 83 22
|
||||
11 1 2 5004 83 22
|
||||
12 1 2 9002 83 22
|
||||
13 1 1 1 88 10
|
||||
14 1 1 4 88 10
|
||||
15 1 1 6 88 10
|
||||
16 1 1 8 88 10
|
||||
17 1 1 10 88 10
|
||||
18 1 1 13 88 10
|
||||
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í*÷’Î5…–ª·+gzô·œ'Þ¹Iˆ¾ÿ<< (‘Ud”1xˆ“!GxÒ<zsêH‡ùVp™ðy†UB®~+‰c ]&T·Â.¾eœL_ñÒGßL{ôUÞ¾ùWh¬ÞÁÛ×DL<44>Ñ’š§—-¨+ÎýS)†êFŠ‘Id Quality RefreshCount RecruitCount LeastRecruitCount GroupId[1] GroupId[2] GroupId[3] Name Desc Icon IsSpecial
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||||
Id Quality RefreshCount RecruitCount LeastRecruitCount GroupId[1] GroupId[2] GroupId[3] Name Desc Icon IsSpecial
|
||||
1001 4 1 1 1 1001 1002 1003 Invitation of Fire Lv.1 Fire frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem026.png
|
||||
2001 4 1 1 1 2001 2002 2003 Invitation of Ice Lv.1 Ice frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem025.png
|
||||
3001 4 1 1 1 3001 3002 3003 Invitation of Dark Lv.1 Dark frame guaranteed in the first recruitment slot Assets/Product/Texture/Image/IconTools/IconRougeItem023.png
|
||||
|
@@ -1,25 +1,25 @@
|
||||
$÷RLÊRKŸñYOÙÃ<C399>×gWƒNÙìk~I@O…¥_ ]5™ùжSYÈ¿0¦~+1ýܸÏjé½à`ç$êâË{ù¸<C3B9>ì)K³*ëqÚuo"‚‡!¤5RM²!§
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||||
Id GroupId TicketId Weight NodeRepeatable GameRepeatable ConditionId
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||||
1 1 1003 80 0 1
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||||
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||||
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||||
u<EFBFBD><EFBFBD>իMO
|
||||
<EFBFBD><EFBFBD>Ďg<EFBFBD><EFBFBD><EFBFBD><EFBFBD>;<3B>@<40>\<03>~L<><4C><EFBFBD>V;<3B>_Jw<4A>D<EFBFBD> <20><>(M<><4D>x<EFBFBD>1'<27>E<12><>z<EFBFBD>ב<EFBFBD>{(<1C>
|
||||
<09>n7<6E>,<2C>&<26><>|h֖<68><D696>B%<25><><EFBFBD><EFBFBD>n'Yf/<2F>J<EFBFBD><4A><EFBFBD>|3<><13>Q<EFBFBD>[<5B><>~rĎľS7<53><37><EFBFBD>`<60>ʏ<EFBFBD><16> Id Count Score
|
||||
1 1 30
|
||||
2 2 70
|
||||
3 3 120
|
||||
4 4 180
|
||||
@@ -0,0 +1,7 @@
|
||||
Id Count Score
|
||||
1 1 30
|
||||
2 2 70
|
||||
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|
||||
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|
||||
5 5 250
|
||||
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|
||||
|
Binary file not shown.
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|
||||
Id Name Factor
|
||||
1 Nodes Cleared 3
|
||||
2 Battle Nodes Completed 6
|
||||
3 Total Stars 2
|
||||
4 Total Items 1
|
||||
|
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|
||||
„=•8ØÆA´e²çþð8‹„þD6)?N;Øg@mz%܃A€Âÿ 79ñ®ýb³çugf€í˜Ñ$1d…Ÿê}íË·þa†÷‚‘ëøÌs‰`Ä;¶Å¨1Ë\A÷Ñ÷Ê43Î5$תJÜ3®¢bÐvT…<54>„y.ôò…„€G¦¾ZáæId UnlockPrice EffectGroupId PreStrengthenIds[1] PreStrengthenIds[2] PreStrengthenIds[3] Name Desc Icon GroupId ActiveLinesIndex[1] ActiveLinesIndex[2] ActiveLinesIndex[3]
|
||||
Id UnlockPrice EffectGroupId PreStrengthenIds[1] PreStrengthenIds[2] PreStrengthenIds[3] Name Desc Icon GroupId ActiveLinesIndex[1] ActiveLinesIndex[2] ActiveLinesIndex[3]
|
||||
1 200 51001 ATK Boost ATK increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 1 1
|
||||
2 200 51002 1 HP Up Max HP increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21001.png 1 4 6
|
||||
3 200 51003 2 DMG Boost Extra DMG Bonus increases by 5% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 1
|
||||
|
@@ -1,4 +1,4 @@
|
||||
>xc¹bt7ýøöØ—[bÛIþ¿ÎÀ;‹¦yñàäcPᶃl¹MªCÉÕ¼âAXxÝlJ·sHÆØŽÏŠ¢<C5A0>ÔÅ.µÿ’4lñ¾`N34øVÒó¸2›ˆuîˆõçÄ2KÆAHÕ5¾ò¢C“z<E2809C>â—c<15>òÁ~7s#׬þÔ¹Id Desc ResetType Type Params[1] Params[2] Params[3] Params[4]
|
||||
Id Desc ResetType Type Params[1] Params[2] Params[3] Params[4]
|
||||
101 Tinbread Cookies Obtained Directly +10 1 1 96119 10
|
||||
102 Tinbread Cookies Obtained Directly +20 1 1 96119 20
|
||||
103 Tinbread Cookies Obtained Directly +30 1 1 96119 30
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||||
|
Binary file not shown.
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||||
A
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||||
º#\b"°%ÔO!e‚Ö†ÉuÖØLø`›p“Ë'Hqú¡_iéüès†…üh³œÃ'¸8P‹¾_²pXd<17>ï2—fÐ9KX<4B>܉€€0Š¿Ôž?§”ùR$?i‘*PNÚ×¶Ù3€f<E282AC>¶ó W$7Œ•¾ý˜†¡àÙZlId Name TradeName LogName EnName Type Sex Intro StoryChapterId ItemId LevelUpTemplateId Priority EquipType EquipId EmotionIcon Foreshow DefaultNpcFashtionId CaptainSkillId MissionInfo NeedFirstShow Code Element ShowTimeId LinkageType
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||||
Id Name TradeName LogName EnName Type Sex Intro StoryChapterId ItemId LevelUpTemplateId Priority EquipType EquipId EmotionIcon Foreshow DefaultNpcFashtionId CaptainSkillId MissionInfo NeedFirstShow Code Element ShowTimeId LinkageType
|
||||
1011002 Lee Palefire Lee: Palefire Lee 1 2 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 501 1 100 1 2013001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6110101 101222 I'm back. Here is the data you need. 0 BPN-06 2
|
||||
1021001 Lucia Lotus Lucia: Lotus Lucia 1 1 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 502 1 80 2 2022001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6210101 102122 Mission accomplished. 0 BPL-01 2
|
||||
1031001 Liv Eclipse Liv: Eclipse Liv 1 1 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 1 503 1 90 3 2032001 Assets/Product/Texture/Image/IconType/IconCharacter2.png 0 6310101 103122 I'm back. Everything seems new and fresh... 0 BPN-08 1
|
||||
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Binary file not shown.
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|
||||
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|
||||
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|
||||
1031001 1130 1230 1330 1500 1730 1995
|
||||
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||||
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|
||||
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||||
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||||
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|
||||
1021002 0 1300 1400 1575 1820 2100
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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1091002 0 1300 1400 1575 1820 2100
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||||
1021001 1130 1230 1330 1500 1730 1995
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||||
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1081002 0 1300 1400 1575 1820 2100
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||||
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||||
1031002 0 1300 1400 1575 1820 2100
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||||
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||||
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1091002 0 1300 1400 1575 1820 2100
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||||
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||||
1121002 0 1300 1400 1575 1820 2100
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||||
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1071004 0 0 2000 2250 2600 3000
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1041004 0 0 2000 2250 2600 3000
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||||
l]2§mcB“D±§¬bÊme!bÈ29kÈÑ=)0»ù¡0àÄ
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|
||||
1011002 1012280 1 1012290 2 1012300 3
|
||||
1021001
|
||||
1031001
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||||
1041002
|
||||
1051001
|
||||
1061002
|
||||
1071002
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||||
1081002
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||||
1021002 1022280 1 1022290 2 1022300 3
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||||
1031002
|
||||
1011003
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1031003 1032280 1 1032290 2 1032300 3
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1061003
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1071003
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1051003
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1021003
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1081003 1083280 1 1083290 2 1083300 3
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1091002
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||||
1041003
|
||||
1111002
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1121002
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||||
1021004
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1131002
|
||||
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||||
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1161002
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||||
1171003
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||||
1181003
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1191003
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1201003
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1211002
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1531003
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1121003
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1221002
|
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1131003
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1541003 1543280 1 1543290 2 1543300 3 1543320 4 1543310 5
|
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1031004
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||||
1531004
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1551003 1553280 1 1553290 2 1553300 3 1553320 4 1553310 5
|
||||
1051004
|
||||
1561003 1563280 1 1563290 2 1563300 3 1563320 4 1563310 5
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||||
1071004
|
||||
1571003 1573280 1 1573290 2 1573300 3 1573320 4 1573310 5
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||||
1041004
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||||
CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] SkillGroupId[4] Pos[4] SkillGroupId[5] Pos[5] SkillGroupId[6] Pos[6] SkillGroupId[7] Pos[7] SkillGroupId[8] Pos[8] SkillGroupId[9] Pos[9] SkillGroupId[10] Pos[10] SkillGroupId[11] Pos[11] SkillGroupId[12] Pos[12] SkillGroupId[13] Pos[13] SkillGroupId[14] Pos[14] SkillGroupId[15] Pos[15] SkillGroupId[16] Pos[16]
|
||||
1011002 1012280 1 1012290 2 1012300 3
|
||||
1021001
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1031001
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||||
1041002
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||||
1051001
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1061002
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||||
1071002
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1081002
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||||
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1031002
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1011003
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1021003
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1091002
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1041003
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1111002
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1121002
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1021004
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1131002
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1161002
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||||
1171003
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1181003
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1191003
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1201003
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1211002
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1531003
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1121003
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1221002
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1131003
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1541003 1543280 1 1543290 2 1543300 3 1543320 4 1543310 5
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||||
1031004
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||||
1531004
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1051004
|
||||
1561003 1563280 1 1563290 2 1563300 3 1563320 4 1563310 5
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||||
1071004
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||||
1571003 1573280 1 1573290 2 1573300 3 1573320 4 1573310 5
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1041004
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||||
¨ýõd÷~þn,0 .z1놓÷ˆŒ`æ"EÓ+ÈxÚ•$`él5üväW€s
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^<œ¢2Óß¼¿&*$š¹Õ“»®[2%B ”0÷æe”`œØs
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1012280 101228
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1012290 101229
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Id SkillId[0] SkillId[1] SkillId[2]
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||||
1012280 101228
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1012300 101230
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||||
1011002 Enhances the effects of [Palefire - Infernal Shot & Magnetic Shot] Enhances the effects of [Palefire - Controlling Bullet] Enhances the effects of [Signature - 360° Shooting]
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||||
1021002 Enhances the effects of [Lotus - Flurry] Enhances the effects of [Lotus - Lightning Dance] Signature - Lotus Blade status grants Extra DMG Bonus and Signature Energy Restoration.
|
||||
1031003 Enhances the effects of [Luminance - Heroic Dance] Enhances the effects of [Luminance - Goddess Connection System] Enhances the effects of [Signature - Arcadia Gate]
|
||||
1081003 Enhances the effect of [Astral - Meteor Strike] Enhances the effect of [Astral - Cosmic Wave] Enhances the effect of [Signature - Supernova Burst]
|
||||
1141003 Enhances the effects of [Rigor - Common Mechanic] Enhances the effects of [Rigor - Core] Enhances the effects of [Rigor - Signature]
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||||
1511003
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1551003
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1541003
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1561003
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|
||||
1011002 Enhances the effects of [Palefire - Infernal Shot & Magnetic Shot] Enhances the effects of [Palefire - Controlling Bullet] Enhances the effects of [Signature - 360° Shooting]
|
||||
1021002 Enhances the effects of [Lotus - Flurry] Enhances the effects of [Lotus - Lightning Dance] Signature - Lotus Blade status grants Extra DMG Bonus and Signature Energy Restoration.
|
||||
1031003 Enhances the effects of [Luminance - Heroic Dance] Enhances the effects of [Luminance - Goddess Connection System] Enhances the effects of [Signature - Arcadia Gate]
|
||||
1081003 Enhances the effect of [Astral - Meteor Strike] Enhances the effect of [Astral - Cosmic Wave] Enhances the effect of [Signature - Supernova Burst]
|
||||
1141003 Enhances the effects of [Rigor - Common Mechanic] Enhances the effects of [Rigor - Core] Enhances the effects of [Rigor - Signature]
|
||||
1511003
|
||||
1551003
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1541003
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1561003
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1571003
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1521003
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||||
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||||
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||||
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|
||||
Id SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] CostItem[1] CostItemCount[1] CostItem[2] CostItemCount[2] CostItem[3] CostItemCount[3] CostItem[4] CostItemCount[4]
|
||||
1 102228 0 7200 1 200000 32002 15 32001 45 12 10
|
||||
2 102228 1 7200 1 75000 32001 5 12 2
|
||||
3 102228 2 7200 1 75000 32001 5 12 2
|
||||
|
@@ -1,47 +1,46 @@
|
||||
HÕí5Ý¡§¸Ö#©è‘·)Ý=±c&
|
||||
;X;
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|
||||
1011002 1012010 1 1012060 1 1012110 1 1012160 1 1012210 2 1012170 2 1012180 2 1012220 3 1012230 3 1012240 4 1012250 4 1012260 4 1012270 3
|
||||
1021001 1021010 1 1021060 1 1021110 1 1021160 1 1021210 2 1021170 2 1021180 2 1021220 3 1021230 3 1021240 4 1021250 4 1021260 4 1021270 3
|
||||
1031001 1031010 1 1031060 1 1031110 1 1031160 1 1031210 2 1031170 2 1031180 2 1031220 3 1031230 3 1031240 4 1031250 4 1031260 4 1031270 3
|
||||
1041002 1042010 1 1042060 1 1042110 1 1042160 1 1042210 2 1042170 2 1042180 2 1042220 3 1042230 3 1042240 4 1042250 4 1042260 4 1042270 3
|
||||
1051001 1051010 1 1051060 1 1051110 1 1051160 1 1051210 2 1051170 2 1051180 2 1051220 3 1051230 3 1051240 4 1051250 4 1051260 4 1051270 3
|
||||
1061002 1062010 1 1062060 1 1062110 1 1062160 1 1062210 2 1062170 2 1062180 2 1062220 3 1062230 3 1062240 4 1062250 4 1062260 4 1062270 3
|
||||
1071002 1072010 1 1072060 1 1072110 1 1072160 1 1072210 2 1072170 2 1072180 2 1072220 3 1072230 3 1072240 4 1072250 4 1072260 4 1072270 3
|
||||
1081002 1082010 1 1082060 1 1082110 1 1082160 1 1082210 2 1082170 2 1082180 2 1082220 3 1082230 3 1082240 4 1082250 4 1082260 4 1082270 3
|
||||
1021002 1022010 1 1022060 1 1022110 1 1022160 1 1022210 2 1022170 2 1022180 2 1022220 3 1022230 3 1022240 4 1022250 4 1022260 4 1022270 3
|
||||
1031002 1032010 1 1032060 1 1032110 1 1032160 1 1032210 2 1032170 2 1032180 2 1032220 3 1032230 3 1032240 4 1032250 4 1032260 4 1032270 3
|
||||
1061003 1063010 1 1063060 1 1063110 1 1063160 1 1063210 2 1063170 2 1063180 2 1063220 3 1063230 3 1063240 4 1063250 4 1063260 4 1063270 3
|
||||
1031003 1033010 1 1033060 1 1033110 1 1033160 1 1033210 2 1033170 2 1033180 2 1033220 3 1033230 3 1033240 4 1033250 4 1033260 4 1033270 3
|
||||
1011003 1013010 1 1013060 1 1013110 1 1013160 1 1013210 2 1013170 2 1013180 2 1013220 3 1013230 3 1013240 4 1013250 4 1013260 4 1013270 3
|
||||
1071003 1073010 1 1073060 1 1073110 1 1073160 1 1073210 2 1073170 2 1073180 2 1073220 3 1073230 3 1073240 4 1073250 4 1073260 4 1073270 3
|
||||
1051003 1053010 1 1053060 1 1053110 1 1053160 1 1053210 2 1053170 2 1053180 2 1053220 3 1053230 3 1053240 4 1053250 4 1053260 4 1053270 3
|
||||
1021003 1023010 1 1023060 1 1023110 1 1023160 1 1023210 2 1023170 2 1023180 2 1023220 3 1023230 3 1023240 4 1023250 4 1023260 4 1023270 3
|
||||
1081003 1083010 1 1083060 1 1083110 1 1083160 1 1083210 2 1083170 2 1083180 2 1083220 3 1083230 3 1083240 4 1083250 4 1083260 4 1083270 3
|
||||
1091002 1092010 1 1092060 1 1092110 1 1092160 1 1092210 2 1092170 2 1092180 2 1092220 3 1092230 3 1092240 4 1092250 4 1092260 4 1092270 3
|
||||
1041003 1043010 1 1043060 1 1043110 1 1043160 1 1043210 2 1043170 2 1043180 2 1043220 3 1043230 3 1043240 4 1043250 4 1043260 4 1043270 3
|
||||
1111002 1112010 1 1112060 1 1112110 1 1112160 1 1112210 2 1112170 2 1112180 2 1112220 3 1112230 3 1112240 4 1112250 4 1112260 4 1112270 3
|
||||
1121002 1122010 1 1122060 1 1122110 1 1122160 1 1122210 2 1122170 2 1122180 2 1122220 3 1122230 3 1122240 4 1122250 4 1122260 4 1122270 3
|
||||
1021004 1024010 1 1024060 1 1024110 1 1024160 1 1024210 2 1024170 2 1024180 2 1024220 3 1024230 3 1024240 4 1024250 4 1024260 4 1024270 3
|
||||
1131002 1132010 1 1132060 1 1132110 1 1132160 1 1132210 2 1132170 2 1132180 2 1132220 3 1132230 3 1132240 4 1132250 4 1132260 4 1132270 3
|
||||
1511003 1152010 1 1152060 1 1152110 1 1152160 1 1152210 2 1152170 2 1152180 2 1152220 3 1152230 3 1152240 4 1152250 4 1152260 4 1152270 3
|
||||
1141003 1143010 1 1143060 1 1143110 1 1143160 1 1143210 2 1143170 2 1143180 2 1143220 3 1143230 3 1143240 4 1143250 4 1143260 4 1143270 3
|
||||
1521003 1523010 1 1523060 1 1523110 1 1523160 1 1523210 2 1523170 2 1523180 2 1523220 3 1523230 3 1523240 4 1523250 4 1523260 4 1523270 3
|
||||
1161002 1162010 1 1162060 1 1162110 1 1162160 1 1162210 2 1162170 2 1162180 2 1162220 3 1162230 3 1162240 4 1162250 4 1162260 4 1162270 3
|
||||
1171003 1173010 1 1173060 1 1173110 1 1173160 1 1173210 2 1173170 2 1173180 2 1173220 3 1173230 3 1173240 4 1173250 4 1173260 4 1173270 3
|
||||
1181003 1183010 1 1183060 1 1183110 1 1183160 1 1183210 2 1183170 2 1183180 2 1183220 3 1183230 3 1183240 4 1183250 4 1183260 4 1183270 3
|
||||
1191003 1193010 1 1193060 1 1193110 1 1193160 1 1193210 2 1193170 2 1193180 2 1193220 3 1193230 3 1193240 4 1193250 4 1193260 4 1193270 3
|
||||
1201003 1203010 1 1203060 1 1203110 1 1203160 1 1203210 2 1203170 2 1203180 2 1203220 3 1203230 3 1203240 4 1203250 4 1203260 4 1203270 3
|
||||
1211002 1212010 1 1212060 1 1212110 1 1212160 1 1212210 2 1212170 2 1212180 2 1212220 3 1212230 3 1212240 4 1212250 4 1212260 4 1212270 3
|
||||
1531003 1533010 1 1533060 1 1533110 1 1533160 1 1533210 2 1533170 2 1533180 2 1533220 3 1533230 3 1533240 4 1533250 4 1533260 4 1533270 3
|
||||
1121003 1123010 1 1123060 1 1123110 1 1123160 1 1123210 2 1123170 2 1123180 2 1123220 3 1123230 3 1123240 4 1123250 4 1123260 4 1123270 3
|
||||
1221002 1222010 1 1222060 1 1222110 1 1222160 1 1222210 2 1222170 2 1222180 2 1222220 3 1222230 3 1222240 4 1222250 4 1222260 4 1222270 3
|
||||
1131003 1133010 1 1133060 1 1133110 1 1133160 1 1133210 2 1133170 2 1133180 2 1133220 3 1133230 3 1133240 4 1133250 4 1133260 4 1133270 3
|
||||
1541003 1543010 1 1543060 1 1543110 1 1543160 1 1543210 2 1543170 2 1543180 2 1543220 3 1543230 3 1543240 4 1543250 4 1543260 4 1543270 3
|
||||
1031004 1034010 1 1034060 1 1034110 1 1034160 1 1034210 2 1034170 2 1034180 2 1034220 3 1034230 3 1034240 4 1034250 4 1034260 4 1034270 3
|
||||
1531004 1534010 1 1534060 1 1534110 1 1534160 1 1534210 2 1534170 2 1534180 2 1534220 3 1534230 3 1534240 4 1534250 4 1534260 4 1534270 3
|
||||
1551003 1553010 1 1553060 1 1553110 1 1553160 1 1553210 2 1553170 2 1553180 2 1553220 3 1553230 3 1553240 4 1553250 4 1553260 4 1553270 3
|
||||
1051004 1054010 1 1054060 1 1054110 1 1054160 1 1054210 2 1054170 2 1054180 2 1054220 3 1054230 3 1054240 4 1054250 4 1054260 4 1054270 3
|
||||
1561003 1563010 1 1563060 1 1563110 1 1563160 1 1563210 2 1563170 2 1563180 2 1563220 3 1563230 3 1563240 4 1563250 4 1563260 4 1563270 3
|
||||
1071004 1074010 1 1074060 1 1074110 1 1074160 1 1074210 2 1074170 2 1074180 2 1074220 3 1074230 3 1074240 4 1074250 4 1074260 4 1074270 3
|
||||
1571003 1573010 1 1573060 1 1573110 1 1573160 1 1573210 2 1573170 2 1573180 2 1573220 3 1573230 3 1573240 4 1573250 4 1573260 4 1573270 3
|
||||
1041004 1044010 1 1044060 1 1044110 1 1044160 1 1044210 2 1044170 2 1044180 2 1044220 3 1044230 3 1044240 4 1044250 4 1044260 4 1044270 3
|
||||
CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] SkillGroupId[4] Pos[4] SkillGroupId[5] Pos[5] SkillGroupId[6] Pos[6] SkillGroupId[7] Pos[7] SkillGroupId[8] Pos[8] SkillGroupId[9] Pos[9] SkillGroupId[10] Pos[10] SkillGroupId[11] Pos[11] SkillGroupId[12] Pos[12] SkillGroupId[13] Pos[13] SkillGroupId[14] Pos[14] SkillGroupId[15] Pos[15] SkillGroupId[16] Pos[16]
|
||||
1011002 1012010 1 1012060 1 1012110 1 1012160 1 1012210 2 1012170 2 1012180 2 1012220 3 1012230 3 1012240 4 1012250 4 1012260 4 1012270 3
|
||||
1021001 1021010 1 1021060 1 1021110 1 1021160 1 1021210 2 1021170 2 1021180 2 1021220 3 1021230 3 1021240 4 1021250 4 1021260 4 1021270 3
|
||||
1031001 1031010 1 1031060 1 1031110 1 1031160 1 1031210 2 1031170 2 1031180 2 1031220 3 1031230 3 1031240 4 1031250 4 1031260 4 1031270 3
|
||||
1041002 1042010 1 1042060 1 1042110 1 1042160 1 1042210 2 1042170 2 1042180 2 1042220 3 1042230 3 1042240 4 1042250 4 1042260 4 1042270 3
|
||||
1051001 1051010 1 1051060 1 1051110 1 1051160 1 1051210 2 1051170 2 1051180 2 1051220 3 1051230 3 1051240 4 1051250 4 1051260 4 1051270 3
|
||||
1061002 1062010 1 1062060 1 1062110 1 1062160 1 1062210 2 1062170 2 1062180 2 1062220 3 1062230 3 1062240 4 1062250 4 1062260 4 1062270 3
|
||||
1071002 1072010 1 1072060 1 1072110 1 1072160 1 1072210 2 1072170 2 1072180 2 1072220 3 1072230 3 1072240 4 1072250 4 1072260 4 1072270 3
|
||||
1081002 1082010 1 1082060 1 1082110 1 1082160 1 1082210 2 1082170 2 1082180 2 1082220 3 1082230 3 1082240 4 1082250 4 1082260 4 1082270 3
|
||||
1021002 1022010 1 1022060 1 1022110 1 1022160 1 1022210 2 1022170 2 1022180 2 1022220 3 1022230 3 1022240 4 1022250 4 1022260 4 1022270 3
|
||||
1031002 1032010 1 1032060 1 1032110 1 1032160 1 1032210 2 1032170 2 1032180 2 1032220 3 1032230 3 1032240 4 1032250 4 1032260 4 1032270 3
|
||||
1061003 1063010 1 1063060 1 1063110 1 1063160 1 1063210 2 1063170 2 1063180 2 1063220 3 1063230 3 1063240 4 1063250 4 1063260 4 1063270 3
|
||||
1031003 1033010 1 1033060 1 1033110 1 1033160 1 1033210 2 1033170 2 1033180 2 1033220 3 1033230 3 1033240 4 1033250 4 1033260 4 1033270 3
|
||||
1011003 1013010 1 1013060 1 1013110 1 1013160 1 1013210 2 1013170 2 1013180 2 1013220 3 1013230 3 1013240 4 1013250 4 1013260 4 1013270 3
|
||||
1071003 1073010 1 1073060 1 1073110 1 1073160 1 1073210 2 1073170 2 1073180 2 1073220 3 1073230 3 1073240 4 1073250 4 1073260 4 1073270 3
|
||||
1051003 1053010 1 1053060 1 1053110 1 1053160 1 1053210 2 1053170 2 1053180 2 1053220 3 1053230 3 1053240 4 1053250 4 1053260 4 1053270 3
|
||||
1021003 1023010 1 1023060 1 1023110 1 1023160 1 1023210 2 1023170 2 1023180 2 1023220 3 1023230 3 1023240 4 1023250 4 1023260 4 1023270 3
|
||||
1081003 1083010 1 1083060 1 1083110 1 1083160 1 1083210 2 1083170 2 1083180 2 1083220 3 1083230 3 1083240 4 1083250 4 1083260 4 1083270 3
|
||||
1091002 1092010 1 1092060 1 1092110 1 1092160 1 1092210 2 1092170 2 1092180 2 1092220 3 1092230 3 1092240 4 1092250 4 1092260 4 1092270 3
|
||||
1041003 1043010 1 1043060 1 1043110 1 1043160 1 1043210 2 1043170 2 1043180 2 1043220 3 1043230 3 1043240 4 1043250 4 1043260 4 1043270 3
|
||||
1111002 1112010 1 1112060 1 1112110 1 1112160 1 1112210 2 1112170 2 1112180 2 1112220 3 1112230 3 1112240 4 1112250 4 1112260 4 1112270 3
|
||||
1121002 1122010 1 1122060 1 1122110 1 1122160 1 1122210 2 1122170 2 1122180 2 1122220 3 1122230 3 1122240 4 1122250 4 1122260 4 1122270 3
|
||||
1021004 1024010 1 1024060 1 1024110 1 1024160 1 1024210 2 1024170 2 1024180 2 1024220 3 1024230 3 1024240 4 1024250 4 1024260 4 1024270 3
|
||||
1131002 1132010 1 1132060 1 1132110 1 1132160 1 1132210 2 1132170 2 1132180 2 1132220 3 1132230 3 1132240 4 1132250 4 1132260 4 1132270 3
|
||||
1511003 1152010 1 1152060 1 1152110 1 1152160 1 1152210 2 1152170 2 1152180 2 1152220 3 1152230 3 1152240 4 1152250 4 1152260 4 1152270 3
|
||||
1141003 1143010 1 1143060 1 1143110 1 1143160 1 1143210 2 1143170 2 1143180 2 1143220 3 1143230 3 1143240 4 1143250 4 1143260 4 1143270 3
|
||||
1521003 1523010 1 1523060 1 1523110 1 1523160 1 1523210 2 1523170 2 1523180 2 1523220 3 1523230 3 1523240 4 1523250 4 1523260 4 1523270 3
|
||||
1161002 1162010 1 1162060 1 1162110 1 1162160 1 1162210 2 1162170 2 1162180 2 1162220 3 1162230 3 1162240 4 1162250 4 1162260 4 1162270 3
|
||||
1171003 1173010 1 1173060 1 1173110 1 1173160 1 1173210 2 1173170 2 1173180 2 1173220 3 1173230 3 1173240 4 1173250 4 1173260 4 1173270 3
|
||||
1181003 1183010 1 1183060 1 1183110 1 1183160 1 1183210 2 1183170 2 1183180 2 1183220 3 1183230 3 1183240 4 1183250 4 1183260 4 1183270 3
|
||||
1191003 1193010 1 1193060 1 1193110 1 1193160 1 1193210 2 1193170 2 1193180 2 1193220 3 1193230 3 1193240 4 1193250 4 1193260 4 1193270 3
|
||||
1201003 1203010 1 1203060 1 1203110 1 1203160 1 1203210 2 1203170 2 1203180 2 1203220 3 1203230 3 1203240 4 1203250 4 1203260 4 1203270 3
|
||||
1211002 1212010 1 1212060 1 1212110 1 1212160 1 1212210 2 1212170 2 1212180 2 1212220 3 1212230 3 1212240 4 1212250 4 1212260 4 1212270 3
|
||||
1531003 1533010 1 1533060 1 1533110 1 1533160 1 1533210 2 1533170 2 1533180 2 1533220 3 1533230 3 1533240 4 1533250 4 1533260 4 1533270 3
|
||||
1121003 1123010 1 1123060 1 1123110 1 1123160 1 1123210 2 1123170 2 1123180 2 1123220 3 1123230 3 1123240 4 1123250 4 1123260 4 1123270 3
|
||||
1221002 1222010 1 1222060 1 1222110 1 1222160 1 1222210 2 1222170 2 1222180 2 1222220 3 1222230 3 1222240 4 1222250 4 1222260 4 1222270 3
|
||||
1131003 1133010 1 1133060 1 1133110 1 1133160 1 1133210 2 1133170 2 1133180 2 1133220 3 1133230 3 1133240 4 1133250 4 1133260 4 1133270 3
|
||||
1541003 1543010 1 1543060 1 1543110 1 1543160 1 1543210 2 1543170 2 1543180 2 1543220 3 1543230 3 1543240 4 1543250 4 1543260 4 1543270 3
|
||||
1031004 1034010 1 1034060 1 1034110 1 1034160 1 1034210 2 1034170 2 1034180 2 1034220 3 1034230 3 1034240 4 1034250 4 1034260 4 1034270 3
|
||||
1531004 1534010 1 1534060 1 1534110 1 1534160 1 1534210 2 1534170 2 1534180 2 1534220 3 1534230 3 1534240 4 1534250 4 1534260 4 1534270 3
|
||||
1551003 1553010 1 1553060 1 1553110 1 1553160 1 1553210 2 1553170 2 1553180 2 1553220 3 1553230 3 1553240 4 1553250 4 1553260 4 1553270 3
|
||||
1051004 1054010 1 1054060 1 1054110 1 1054160 1 1054210 2 1054170 2 1054180 2 1054220 3 1054230 3 1054240 4 1054250 4 1054260 4 1054270 3
|
||||
1561003 1563010 1 1563060 1 1563110 1 1563160 1 1563210 2 1563170 2 1563180 2 1563220 3 1563230 3 1563240 4 1563250 4 1563260 4 1563270 3
|
||||
1071004 1074010 1 1074060 1 1074110 1 1074160 1 1074210 2 1074170 2 1074180 2 1074220 3 1074230 3 1074240 4 1074250 4 1074260 4 1074270 3
|
||||
1571003 1573010 1 1573060 1 1573110 1 1573160 1 1573210 2 1573170 2 1573180 2 1573220 3 1573230 3 1573240 4 1573250 4 1573260 4 1573270 3
|
||||
1041004 1044010 1 1044060 1 1044110 1 1044160 1 1044210 2 1044170 2 1044180 2 1044220 3 1044230 3 1044240 4 1044250 4 1044260 4 1044270 3
|
||||
|
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|
||||
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|
||||
1011002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1041002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1061002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1081002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1061003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1011003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1081003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1091002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1111002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1041003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1121002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1131002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1511003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1141003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1521003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1161002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1171003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1181003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1191003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1201003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1211002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1531003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1121003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Main Passive
|
||||
1221002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1131003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1541003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1531004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Passive
|
||||
1551003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1561003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1571003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
CharacterId MainSkillIcon[1] MainSkillIcon[2] MainSkillIcon[3] MainSkillIcon[4] MainSkillIcon[5] MainSkillName[1] MainSkillName[2] MainSkillName[3] MainSkillName[4] MainSkillName[5] MainSkillType[1] MainSkillType[2] MainSkillType[3] MainSkillType[4] MainSkillType[5]
|
||||
1011002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1041002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1061002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1081002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1061003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1011003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1081003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1091002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1111002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1041003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1121002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1021004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1131002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1511003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1141003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1521003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1161002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1171003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1181003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1191003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1201003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1211002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1531003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1121003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Main Passive
|
||||
1221002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1131003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1541003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1031004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1531004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Passive
|
||||
1551003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1051004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1561003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1071004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1571003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive
|
||||
1041004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 167.
|
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Load Diff
@@ -1,9 +1,9 @@
|
||||
Š!Zt¦ìøÙæsõ.ä—4Îq#˜‹<CB9C>‚*x`5€"^;¤çû<C3A7>¢ƒÖ„t, ýß<C3BD>UÞ3mefè—ó—ˆD@hRY¬ö3.d+{ïQ<>ëÐGx|í`”á„‘‘°÷™¯ÇbiKÃÑ?Øxÿå[ô…ü‚¨wŽL3$ ÛId CharacterType[1] CharacterType[2] CharacterType[3] CharacterType[4] CharacterType[5] SkillType[1] SkillType[2] SkillType[3]
|
||||
1 1 2 3 4 5 1
|
||||
2 1 2 3 4 5 6
|
||||
3 1 2 3 4 5 4
|
||||
4 1 2 3 4 5 9
|
||||
5 1 2 3 4 5 3
|
||||
6 1 2 3 4 5 5
|
||||
7 1 2 3 4 5 2
|
||||
8 1 2 3 4 5 7
|
||||
Id CharacterType[1] CharacterType[2] CharacterType[3] CharacterType[4] CharacterType[5] SkillType[1] SkillType[2] SkillType[3]
|
||||
1 1 2 3 4 5 1
|
||||
2 1 2 3 4 5 6
|
||||
3 1 2 3 4 5 4
|
||||
4 1 2 3 4 5 9
|
||||
5 1 2 3 4 5 3
|
||||
6 1 2 3 4 5 5
|
||||
7 1 2 3 4 5 2
|
||||
8 1 2 3 4 5 7
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 52.
|
@@ -1,4 +1,4 @@
|
||||
Ó¾çk>©?ACóæä#õ’qØ€³ËTÅ}<7D>ÏqXúðE–×ãt´…Ûž¤àm1æY"©Îmî.nx1‰>_Ša¿!M¶ƒh®µ*à9qÕ?…¾Ö0ü+„êôµ'žÝPµÅí‘d‰õÒÞúÆxdcûVõޓ˜xçVId SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] UseSkillPoint UseCoin
|
||||
Id SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] UseSkillPoint UseCoin
|
||||
1 101201 1 60001 1 2000
|
||||
2 101201 2 60002 1 3000
|
||||
3 101201 3 60003 1 4000
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 85.
|
@@ -1,5 +1,4 @@
|
||||
JeãeK%T3«ƒðYØ®}nÃÄ,BuѨy%Ðwè蔆]-–•6èD¨ê\[¿Â±jßj1ÌüjÝÀ¹Â5!Á-ÂìÃò¥÷dèD<C3A8>ð¨;ýÈ1‚£—À&H@R´ÿ°?Î
|
||||
<oNýÏvòN¶4ÒÖöfê¢WF‰Id Order Name BigIcon Path Description WorldDesc IsFree ConvertItemId ConvertItemCount TimeLimitType ExpireTimeStr Duration PackageId
|
||||
Id Order Name BigIcon Path Description WorldDesc IsFree ConvertItemId ConvertItemCount TimeLimitType ExpireTimeStr Duration PackageId
|
||||
11000001 1 Stamp 1 Assets/Product/Texture/Image/IconExpression/IconExpressA1.png Assets/Product/Texture/Image/IconExpression/IconExpressA1.png Chat Stamp One of the default stamps 1 1 10000 1
|
||||
11000002 2 Stamp 2 Assets/Product/Texture/Image/IconExpression/IconExpressA2.png Assets/Product/Texture/Image/IconExpression/IconExpressA2.png Chat Stamp One of the default stamps 1 1 10000 1
|
||||
11000003 3 Stamp 3 Assets/Product/Texture/Image/IconExpression/IconExpressA3.png Assets/Product/Texture/Image/IconExpression/IconExpressA3.png Chat Stamp One of the default stamps 1 1 10000 1
|
||||
|
@@ -1,5 +1,4 @@
|
||||
S2݃V-ŽóPJ©–PÎP"úhTšJò¨Ò•„änƒ°R<C2B0>(æDðÉFazàSG6{I@öùù5”ÜVÝTßñ3µRQ&›Ý+èø¡;/`Ã\HGÂ
|
||||
É\mmíê:<3A>OV’¿: Ûqícöljlz%_S¾Ú‰ý»“<C2BB>ɽë¹Ïü7…š»*EId Order Name Description Icon Note
|
||||
Id Order Name Description Icon Note
|
||||
0 0 Default Stamp Default Description Assets/Product/Texture/Image/IconExpression/IconExpressCollection.png A stamp that uses hearts but does not have a PackageId. Id is fixed to 0. Order is fixed to start at 0.
|
||||
1000 1 Event Stamp Can be obtained by participating in limited-time or festival events Assets/Product/Texture/Image/IconExpression/IconExpressA26.png Adopted the Empyrea Portrait, limited-time event stamp library
|
||||
1001 2 Achievement Stamp Evolve the character to SSS to obtain the special stamp. Assets/Product/Texture/Image/IconExpression/IconExpressA28.png Palefire Portrait, achievement stamp category
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 24.
|
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user