pre-process tables

This commit is contained in:
rfi
2023-10-18 22:33:14 +07:00
parent e3789bd59a
commit 1ddd574645
5262 changed files with 367759 additions and 210824 deletions

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lRÖç<EFBFBD>ž-PVÒ¥ÆÇ ›çê\~9m£ÅfÞ‡øöË^D¥™žH1-è¤<C3A8>Qaáû×ýø¬ÊXºEm^‡ìy&Bõ.ðfìPï„'ŒYó&â ¤g<>©Ê=AgñëXÅàÂÚϵ“¹xxl}“â?3¹Ò<C2B9>¸ÞÓl³8«g$Y¾DId GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass Ico TrialID TrialStatus SingStageId MultStageId SingleDescription MultDescription DetailBackGroundIco HelpCourseId SkillExplainId StarDesc[1] StarDesc[2] StarDesc[3] StarReward TimeId HeadIcon ChapterIcon SpinePath
Id GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass Ico TrialID TrialStatus SingStageId MultStageId SingleDescription MultDescription DetailBackGroundIco HelpCourseId SkillExplainId StarDesc[1] StarDesc[2] StarDesc[3] StarReward TimeId HeadIcon ChapterIcon SpinePath
1 1 Dummy Training 1 100 3 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenmuzhaung1.png 1 2 30030301 30030401 No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nYou are advised to use Omniframes. No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Omniframes can be deployed. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenmuzhuang001.png
2 1 Combat Training 1 101 3 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenduizhan1.png 2 2 30030302 30030402 No Stamina cost.\nEnemies will be revived infinitely.\nYou are advised to use Omniframes. No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Omniframes can be deployed. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenduizhan001.png
3 2 Tank War 1 102 2 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubentanke1.png 1 2 30030501 No Stamina cost\nEnemies will not attack\nEnemies will always revive after death\nOnly Uniframes can be deployed\nCannot trigger Speed Attack and Finishing Move in Co-op mode. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubentanke001.png
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Id StarNum[1] RewardId[1] StarNum[2] RewardId[2] StarNum[3] RewardId[3]
1 1 361001 2 361002 3 361003
1 Id StarNum[1] RewardId[1] StarNum[2] RewardId[2] StarNum[3] RewardId[3]
2 1 1 361001 2 361002 3 361003