pre-process tables

This commit is contained in:
rfi
2023-10-18 22:33:14 +07:00
parent e3789bd59a
commit 1ddd574645
5262 changed files with 367759 additions and 210824 deletions

View File

@@ -1,11 +1,10 @@
õ×öÐ Óµôkw lU'ŽšÄ'ò‘^ùH¿œC<­{½¾†#/TÜís9ôî ‰…¥×,]T¢¥²Ž]Ž*ø]faZG+}hˆ»ö¥¦º•õJ¤æoZpù
ÇÄ6ìôåå#ØrÁ²Ð€ïÒn¡u­V$ùèId EffectLibId SupplyEnergyLevel ScoreAddition FightEventId BuffDesc
1 1 1 1200 The Central Area grants 12% more points
2 1 2 1900 The Central Area grants 19% more points
3 1 3 2900 The Central Area grants 29% more points
4 2 1 1200 The Central Area grants 12% more points
5 2 2 1900 The Central Area grants 19% more points
6 2 3 2900 The Central Area grants 29% more points
7 3 1 1200 The Central Area grants 12% more points
8 3 2 1900 The Central Area grants 19% more points
9 3 3 2900 The Central Area grants 29% more points
Id EffectLibId SupplyEnergyLevel ScoreAddition FightEventId BuffDesc
1 1 1 1200 The Central Area grants 12% more points
2 1 2 1900 The Central Area grants 19% more points
3 1 3 2900 The Central Area grants 29% more points
4 2 1 1200 The Central Area grants 12% more points
5 2 2 1900 The Central Area grants 19% more points
6 2 3 2900 The Central Area grants 29% more points
7 3 1 1200 The Central Area grants 12% more points
8 3 2 1900 The Central Area grants 19% more points
9 3 3 2900 The Central Area grants 29% more points
1 X¼õ×öÐ Óµôkw lU'ŽšÄ'ò‘^ù‹H–¿œC<­{½¾†#/TÜís9ôî ‰…¥×,›]T¢¥²Ž]Ž*ø]faZG+}hˆS£»ö¥¦º•õ›J¤æoZpù Id EffectLibId SupplyEnergyLevel ScoreAddition FightEventId BuffDesc
2 Ç–‹Ä6ìôåå#ØrÁ²Ð€ïÒn¡u­V$ùèId EffectLibId SupplyEnergyLevel ScoreAddition FightEventId BuffDesc 1 1 1 1200 The Central Area grants 12% more points
3 1 1 1 1200 The Central Area grants 12% more points 2 1 2 1900 The Central Area grants 19% more points
4 2 1 2 1900 The Central Area grants 19% more points 3 1 3 2900 The Central Area grants 29% more points
5 3 1 3 2900 The Central Area grants 29% more points 4 2 1 1200 The Central Area grants 12% more points
6 4 2 1 1200 The Central Area grants 12% more points 5 2 2 1900 The Central Area grants 19% more points
7 5 2 2 1900 The Central Area grants 19% more points 6 2 3 2900 The Central Area grants 29% more points
8 6 2 3 2900 The Central Area grants 29% more points 7 3 1 1200 The Central Area grants 12% more points
9 7 3 1 1200 The Central Area grants 12% more points 8 3 2 1900 The Central Area grants 19% more points
10 8 3 2 1900 The Central Area grants 19% more points 9 3 3 2900 The Central Area grants 29% more points
9 3 3 2900 The Central Area grants 29% more points

View File

@@ -1,4 +1,4 @@
vÿ蜡G¢Lù3«kÎF¼>NÖWÌÒIit\èêZ&õOoÆ3B´ìqD6px~3z"kíÀ®dG¯&Qá Ý©³ï¬µ¨r¯<72>ê*ι”*·.<2E>@.¨œ˜â«$‹Ó¦ï,qç¤ÜûI™`áP€_Ó ë§É#2½Üb½+šîVId RegionId ActivityId OpenTime Difficulty SecondaryRegionIndex SecondaryRegionBackground StageLibId TotalSupplyEnergyLevelLimit EffectLibId RegionName SmallIcon TaskGroupId
Id RegionId ActivityId OpenTime Difficulty SecondaryRegionIndex SecondaryRegionBackground StageLibId TotalSupplyEnergyLevelLimit EffectLibId RegionName SmallIcon TaskGroupId
1 1 1 0 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 6
2 2 1 172800 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 6
3 3 1 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 3 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 6
Can't render this file because it contains an unexpected character in line 1 and column 72.

View File

@@ -0,0 +1,7 @@
Id RobotId
1 124000
2 124001
3 124003
4 124004
5 124005
6 124006
1 Id RobotId
2 1 124000
3 2 124001
4 3 124003
5 4 124004
6 5 124005
7 6 124006

View File

@@ -1,85 +1,84 @@
&€0GÜÕ…R[,
d<EFBFBD>¿6TÛ¡ŽúþwÙ€<C399>¹ÇA™†<E284A2>>l~†8 j—Zôïº “pÝøø.ฟ„cC®D.<2E>]Ïévr×QæÓ#0¶@ŠÌ|÷MĹÎã°ê)vf]4M/ŸOÚäW´íï£ÎŸư¯¼§í“Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
1 &€0GÜÕ…R[, Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
2 d�¿6TÛ¡ŽúþwÙ€�¹–ÇA™†�>l~†8 j—Zôïº “pÝøø.ฟ„cC®D.�]Ïév‘r×QæÓ#0¶@ŠÌ|÷MĹÎã°ê)vf]4M/ŸOÚäW´íï£ÎŸư¯¼§í“Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2] 1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
3 1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. 2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
4 2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. 3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
5 3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. 4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
6 4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. 5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
7 5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. 6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
8 6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. 7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
9 7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. 8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
10 8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. 9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
11 9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. 10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
12 10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. 11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
13 11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. 12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
14 12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. 13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
15 13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. 14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
16 14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. 15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
17 15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. 16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
18 16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. 17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
19 17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. 18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
20 18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
21 19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
22 20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
23 21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
24 22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
25 23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
26 24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
27 25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
28 26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
29 27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
30 28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
31 29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. 30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
32 30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
33 31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
34 32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
35 33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
36 34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
37 35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
38 36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
39 37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
40 38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. 39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
41 39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
42 40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
43 41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. 42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
44 42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. 43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
45 43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. 44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
46 44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. 45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
47 45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. 46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
48 46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. 47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
49 47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. 48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
50 48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage 49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51 49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52 50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53 51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54 52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55 53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
56 54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57 55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58 56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
59 57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60 58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61 59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62 60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63 61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64 62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
65 63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
66 64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage 65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67 65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68 66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69 67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70 68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71 69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
72 70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73 71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74 72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
75 73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) 74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76 74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77 75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78 76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79 77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80 78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
81 79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) 80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
82 80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. 81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
83 81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. 82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
84 83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. 83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.