| 1 |
&€0GÜÕ…R[, |
Id |
StageLibId |
StageId |
GridIndex |
GridName |
GridIcon |
SupplyEnergyLevelReward |
IsScoreStage |
IsLockCharacterStage |
AffixIds[1] |
AffixIds[2] |
AffixIds[3] |
AffixIds[4] |
AffixIds[5] |
AffixIds[6] |
Tips[1] |
Tips[2] |
Tips[3] |
Tips[4] |
Tips[5] |
Tips[6] |
Efficiency[1] |
Efficiency[2] |
| 2 |
d�¿6TÛ¡ŽúþwÙ€�¹–ÇA™†�>l~†8 j—Zôïº
“pÝøø.ฟ„cC®D.�]Ïév‘r×QæÓ#0¶@ŠÌ|÷MĹÎã°ê)vf]4M/ŸOÚäW´íï£ÎŸÆ°¯¼§í“Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2] |
1 |
101 |
30062301 |
1 |
PL-01 |
|
0 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
| 3 |
1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
2 |
101 |
30062302 |
2 |
PL-02 |
|
0 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
| 4 |
2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
3 |
101 |
30062303 |
3 |
PL-03 |
|
1 |
0 |
0 |
761190 |
760241 |
760291 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
| 5 |
3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
4 |
101 |
30062304 |
4 |
PL-04 |
|
1 |
0 |
0 |
761190 |
760242 |
110260 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
| 6 |
4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
5 |
101 |
30062305 |
5 |
PL-05 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
1 |
761190 |
760242 |
110260 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
| 7 |
5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
6 |
102 |
30062306 |
1 |
FR-01 |
|
0 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
| 8 |
6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
7 |
102 |
30062307 |
2 |
FR-02 |
|
0 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
| 9 |
7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
8 |
102 |
30062308 |
3 |
FR-03 |
|
1 |
0 |
0 |
761191 |
760241 |
760251 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
| 10 |
8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
9 |
102 |
30062309 |
4 |
FR-04 |
|
1 |
0 |
0 |
761191 |
760242 |
760432 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
| 11 |
9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
10 |
102 |
30062310 |
5 |
FR-05 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
1 |
761191 |
760242 |
760433 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
| 12 |
10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
11 |
103 |
30062311 |
1 |
DG-01 |
|
0 |
0 |
0 |
761194 |
|
|
|
|
|
No environmental effects in the area. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. |
|
| 13 |
11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. |
12 |
103 |
30062312 |
2 |
DG-02 |
|
0 |
0 |
0 |
761194 |
32021 |
32031 |
|
|
|
When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. |
|
| 14 |
12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. |
13 |
103 |
30062313 |
3 |
DG-03 |
|
1 |
0 |
0 |
761194 |
32022 |
32032 |
|
|
|
Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
|
| 15 |
13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
14 |
103 |
30062314 |
4 |
DG-04 |
|
1 |
0 |
0 |
761194 |
32023 |
32033 |
|
|
|
Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
|
| 16 |
14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
15 |
103 |
30062315 |
5 |
DG-05 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
1 |
761194 |
32023 |
32033 |
32131 |
|
|
When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
|
| 17 |
15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. |
16 |
104 |
30062316 |
1 |
PL-CR |
|
0 |
1 |
0 |
761190 |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. |
|
|
|
|
|
The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. |
|
| 18 |
16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. |
17 |
105 |
30062319 |
1 |
FR-CR |
|
0 |
1 |
0 |
761191 |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. |
|
|
|
|
|
The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. |
|
| 19 |
17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. |
18 |
201 |
30062320 |
1 |
FC-01 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 20 |
18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
19 |
201 |
30062321 |
2 |
FC-02 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 21 |
19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
20 |
201 |
30062322 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
1 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 22 |
20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
21 |
202 |
30062323 |
1 |
DG-01 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 23 |
21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
22 |
202 |
30062324 |
2 |
DG-02 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 24 |
22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
23 |
202 |
30062325 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
1 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 25 |
23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
24 |
203 |
30062326 |
1 |
PL-01 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 26 |
24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
25 |
203 |
30062327 |
2 |
PL-02 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 27 |
25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
26 |
203 |
30062328 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
1 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 28 |
26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
27 |
204 |
30062329 |
1 |
FR-01 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 29 |
27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
28 |
204 |
30062330 |
2 |
FR-02 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 30 |
28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
29 |
204 |
30062331 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
1 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
| 31 |
29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
30 |
211 |
30062332 |
1 |
FC-01 |
|
1 |
0 |
0 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 32 |
30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
31 |
211 |
30062333 |
2 |
FC-02 |
|
1 |
0 |
0 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 33 |
31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
32 |
211 |
30062334 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
1 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 34 |
32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
33 |
212 |
30062335 |
1 |
DG-01 |
|
1 |
0 |
0 |
761194 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 35 |
33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
34 |
212 |
30062336 |
2 |
DG-02 |
|
1 |
0 |
0 |
761194 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 36 |
34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
35 |
212 |
30062337 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
1 |
761194 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 37 |
35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
36 |
213 |
30062338 |
1 |
PL-01 |
|
1 |
0 |
0 |
761190 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 38 |
36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
37 |
213 |
30062339 |
2 |
PL-02 |
|
1 |
0 |
0 |
761190 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 39 |
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
38 |
213 |
30062340 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
1 |
761190 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
| 40 |
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
39 |
214 |
30062341 |
1 |
FR-01 |
|
1 |
0 |
0 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 41 |
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
40 |
214 |
30062342 |
2 |
FR-02 |
|
1 |
0 |
0 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 42 |
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
41 |
214 |
30062343 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
1 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
| 43 |
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
42 |
221 |
30062351 |
1 |
DG-CR |
|
0 |
1 |
0 |
761194 |
779156 |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
| 44 |
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
43 |
222 |
30062352 |
1 |
DG-CR |
|
0 |
1 |
0 |
761194 |
779156 |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
| 45 |
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
44 |
223 |
30062353 |
1 |
PL-CR |
|
0 |
1 |
0 |
761190 |
779156 |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
| 46 |
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
45 |
231 |
30062354 |
1 |
FC-CR |
|
0 |
1 |
0 |
761193 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
| 47 |
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
46 |
232 |
30062355 |
1 |
DG-CR |
|
0 |
1 |
0 |
761194 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
| 48 |
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
47 |
233 |
30062356 |
1 |
PL-CR |
|
0 |
1 |
0 |
761190 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
| 49 |
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
48 |
301 |
30062357 |
1 |
EC-00 |
|
0 |
0 |
0 |
|
|
|
|
|
|
No environmental effects in the area. |
|
|
|
|
|
Uniframe Mechanism Tutorial Stage |
|
| 50 |
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage |
49 |
301 |
30062361 |
2 |
EC-01 |
|
1 |
0 |
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 51 |
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
50 |
301 |
30062362 |
3 |
EC-02 |
|
1 |
0 |
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 52 |
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
51 |
301 |
30062363 |
4 |
EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
1 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 53 |
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
52 |
302 |
30062364 |
1 |
PL-01 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 54 |
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
53 |
302 |
30062365 |
2 |
PL-02 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 55 |
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
54 |
302 |
30062366 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
1 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 56 |
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
55 |
303 |
30062367 |
1 |
FC-01 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 57 |
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
56 |
303 |
30062368 |
2 |
FC-02 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 58 |
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
57 |
303 |
30062369 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
1 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 59 |
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
58 |
304 |
30062370 |
1 |
DG-01 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 60 |
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
59 |
304 |
30062371 |
2 |
DG-02 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 61 |
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
60 |
304 |
30062372 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
1 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 62 |
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
61 |
305 |
30062373 |
1 |
FR-01 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 63 |
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
62 |
305 |
30062374 |
2 |
FR-02 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 64 |
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
63 |
305 |
30062375 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
1 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 65 |
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
64 |
311 |
30062358 |
1 |
EC-00 |
|
0 |
0 |
0 |
|
|
|
|
|
|
No environmental effects in the area. |
|
|
|
|
|
Uniframe Mechanism Tutorial Stage |
|
| 66 |
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage |
65 |
311 |
30062376 |
2 |
EC-01 |
|
1 |
0 |
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 67 |
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
66 |
311 |
30062377 |
3 |
EC-02 |
|
1 |
0 |
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 68 |
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
67 |
311 |
30062378 |
4 |
EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
1 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 69 |
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
68 |
312 |
30062379 |
1 |
PL-01 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 70 |
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
69 |
312 |
30062380 |
2 |
PL-02 |
|
1 |
0 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 71 |
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
70 |
312 |
30062381 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
1 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 72 |
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
71 |
313 |
30062382 |
1 |
FC-01 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 73 |
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
72 |
313 |
30062383 |
2 |
FC-02 |
|
1 |
0 |
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 74 |
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
73 |
313 |
30062384 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
1 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 75 |
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
74 |
314 |
30062385 |
1 |
DG-01 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 76 |
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
75 |
314 |
30062386 |
2 |
DG-02 |
|
1 |
0 |
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 77 |
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
76 |
314 |
30062387 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
1 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 78 |
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
77 |
315 |
30062388 |
1 |
FR-01 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 79 |
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
78 |
315 |
30062389 |
2 |
FR-02 |
|
1 |
0 |
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 80 |
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
79 |
315 |
30062390 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
1 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
| 81 |
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
80 |
3001 |
30062391 |
1 |
EC-CR |
|
0 |
1 |
0 |
761192 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
| 82 |
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
81 |
3002 |
30062392 |
1 |
PL-CR |
|
0 |
1 |
0 |
761190 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
| 83 |
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
82 |
3011 |
30062393 |
1 |
EC-CR |
|
0 |
1 |
0 |
761192 |
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After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
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When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
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82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
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| 84 |
83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
83 |
3012 |
30062394 |
1 |
PL-CR |
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0 |
1 |
0 |
761190 |
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After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |