mirror of
https://git.lewd.wtf/PGR/ascnet
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stage reward for item type
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@@ -2375,7 +2375,7 @@ namespace AscNet.Common.MsgPack
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{
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public Int32 ChallengeCount { get; set; }
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public UInt32 StageId { get; set; }
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public List<UInt32> CardIds { get; set; } = new();
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public List<UInt32>? CardIds { get; set; } = new();
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public Int32 FirstFightPos { get; set; }
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public Int32 CaptainPos { get; set; }
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public Boolean IsHasAssist { get; set; }
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@@ -2452,11 +2452,11 @@ namespace AscNet.Common.MsgPack
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public class FightSettleResponseSettle
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{
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public Boolean IsWin { get; set; }
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public UInt32 StageId { get; set; }
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public long StageId { get; set; }
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public Int32 StarsMark { get; set; }
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public List<dynamic> RewardGoodsList { get; set; } = new();
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public List<RewardGoods> RewardGoodsList { get; set; } = new();
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public Int32 LeftTime { get; set; }
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public Dictionary<dynamic, dynamic> NpcHpInfo { get; set; }
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public dynamic? NpcHpInfo { get; set; }
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public Int32 UrgentEnventId { get; set; }
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public dynamic? ClientAssistInfo { get; set; }
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public List<dynamic> FlopRewardList { get; set; } = new();
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@@ -2574,26 +2574,26 @@ namespace AscNet.Common.MsgPack
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public Int32 Count { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class RewardGoods
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{
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public Int32 RewardType { get; set; }
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public Int32 TemplateId { get; set; }
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public Int32 Count { get; set; }
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public Int32 Level { get; set; }
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public Int32 Quality { get; set; }
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public Int32 Grade { get; set; }
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public Int32 Breakthrough { get; set; }
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public Int32 ConvertFrom { get; set; }
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public Int32 Id { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class ItemUseResponse
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{
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public Int32 Code { get; set; }
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[global::MessagePack.MessagePackObject(true)]
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public class ItemUseResponseRewardGoods
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{
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public Int32 RewardType { get; set; }
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public Int32 TemplateId { get; set; }
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public UInt32 Count { get; set; }
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public Int32 Level { get; set; }
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public Int32 Quality { get; set; }
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public Int32 Grade { get; set; }
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public Int32 Breakthrough { get; set; }
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public Int32 ConvertFrom { get; set; }
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public UInt32 Id { get; set; }
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}
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public List<ItemUseResponseRewardGoods> RewardGoodsList { get; set; } = new();
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public List<RewardGoods> RewardGoodsList { get; set; } = new();
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}
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