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https://git.lewd.wtf/PGR/ascnet
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stage reward for item type
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@@ -91,8 +91,10 @@ namespace AscNet.GameServer.Handlers
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else
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{
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player = Player.FromToken(request.Token);
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session.log.Debug("Player is reconnecting into new session...");
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if (player is not null && (session.character is null || session.stage is null || session.inventory is null))
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{
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session.log.Debug("Reassigning player props...");
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session.character = Character.FromUid(player.PlayerData.Id);
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session.stage = Stage.FromUid(player.PlayerData.Id);
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session.inventory = Inventory.FromUid(player.PlayerData.Id);
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@@ -219,7 +221,7 @@ Sorry for the inconvenience.
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});
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NotifyWorldChat notifyWorldChat = new();
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notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件,请阅读邮件"));
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notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件,请阅读邮件\n\nTry '/help' to get started"));
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session.SendPush(notifyMails);
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session.SendPush(notifyWorldChat);
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File diff suppressed because one or more lines are too long
26
AscNet.GameServer/Handlers/VoteModule.cs
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26
AscNet.GameServer/Handlers/VoteModule.cs
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@@ -0,0 +1,26 @@
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class GetVoteGroupListResponse
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{
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public List<dynamic> VoteGroupListCode;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class VoteModule
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{
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[RequestPacketHandler("GetVoteGroupListRequest")]
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public static void GetVoteGroupListRequestHandler(Session session, Packet.Request packet)
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{
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GetVoteGroupListResponse response = new();
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session.SendResponse(response, packet.Id);
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}
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}
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}
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