stage reward for item type

This commit is contained in:
rfi
2023-11-24 20:01:26 +07:00
parent cf82daad00
commit 1f4b0b660f
7 changed files with 151 additions and 36 deletions

View File

@@ -91,8 +91,10 @@ namespace AscNet.GameServer.Handlers
else
{
player = Player.FromToken(request.Token);
session.log.Debug("Player is reconnecting into new session...");
if (player is not null && (session.character is null || session.stage is null || session.inventory is null))
{
session.log.Debug("Reassigning player props...");
session.character = Character.FromUid(player.PlayerData.Id);
session.stage = Stage.FromUid(player.PlayerData.Id);
session.inventory = Inventory.FromUid(player.PlayerData.Id);
@@ -219,7 +221,7 @@ Sorry for the inconvenience.
});
NotifyWorldChat notifyWorldChat = new();
notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件请阅读邮件"));
notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件请阅读邮件\n\nTry '/help' to get started"));
session.SendPush(notifyMails);
session.SendPush(notifyWorldChat);