mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2026-02-04 10:35:04 +01:00
remove over debug, and fix mainui login, and reinvent handlers
This commit is contained in:
@@ -7,7 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" Version="2.5.129" />
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<PackageReference Include="MessagePack" Version="2.4.59" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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File diff suppressed because one or more lines are too long
@@ -77,24 +77,29 @@ namespace AscNet.GameServer
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[AttributeUsage(AttributeTargets.Method)]
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public class PacketHandler : Attribute
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public class RequestPacketHandler : Attribute
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{
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public string Name { get; }
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public PacketHandler(string name)
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public RequestPacketHandler(string name)
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{
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Name = name;
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}
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}
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public delegate void PacketHandlerDelegate(Session session, byte[] packet);
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public delegate void RequestPacketHandlerDelegate(Session session, Packet.Request packet);
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public static class PacketFactory
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{
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public static readonly Dictionary<string, PacketHandlerDelegate> Handlers = new();
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public static readonly Dictionary<string, RequestPacketHandlerDelegate> ReqHandlers = new();
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static readonly Logger c = new("Factory", ConsoleColor.Yellow);
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public static void LoadPacketHandlers()
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{
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LoadRequestPacketHandlers();
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}
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private static void LoadRequestPacketHandlers()
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{
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c.Log("Loading Packet Handlers...");
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@@ -103,9 +108,9 @@ namespace AscNet.GameServer
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foreach (var method in classes.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)))
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{
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var attr = method.GetCustomAttribute<PacketHandler>(false);
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if (attr == null || Handlers.ContainsKey(attr.Name)) continue;
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Handlers.Add(attr.Name, (PacketHandlerDelegate)Delegate.CreateDelegate(typeof(PacketHandlerDelegate), method));
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var attr = method.GetCustomAttribute<RequestPacketHandler>(false);
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if (attr == null || ReqHandlers.ContainsKey(attr.Name)) continue;
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ReqHandlers.Add(attr.Name, (RequestPacketHandlerDelegate)Delegate.CreateDelegate(typeof(RequestPacketHandlerDelegate), method));
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#if DEBUG
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c.Log($"Loaded {method.Name}");
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#endif
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@@ -114,9 +119,9 @@ namespace AscNet.GameServer
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c.Log("Finished Loading Packet Handlers");
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}
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public static PacketHandlerDelegate? GetPacketHandler(string name)
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public static RequestPacketHandlerDelegate? GetRequestPacketHandler(string name)
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{
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Handlers.TryGetValue(name, out PacketHandlerDelegate? handler);
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ReqHandlers.TryGetValue(name, out RequestPacketHandlerDelegate? handler);
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return handler;
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}
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}
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@@ -12,7 +12,7 @@ namespace AscNet.GameServer
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public readonly TcpClient client;
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public readonly Logger c;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private ushort packetNo = 1;
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private ushort packetNo = 0;
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private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
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public Session(string id, TcpClient tcpClient)
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@@ -76,12 +76,21 @@ namespace AscNet.GameServer
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case Packet.ContentType.Request:
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Packet.Request request = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
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debugContent = request.Content;
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PacketFactory.GetPacketHandler(request.Name)?.Invoke(this, request.Content);
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RequestPacketHandlerDelegate? requestPacketHandler = PacketFactory.GetRequestPacketHandler(request.Name);
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if (requestPacketHandler is not null)
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{
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c.Log(request.Name);
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requestPacketHandler.Invoke(this, request);
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}
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else
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c.Warn($"{request.Name} handler not found!");
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break;
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case Packet.ContentType.Push:
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Packet.Push push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
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debugContent = push.Content;
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PacketFactory.GetPacketHandler(push.Name)?.Invoke(this, push.Content);
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c.Log(push.Name);
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throw new NotImplementedException($"Packet push handlers not implemented ({push.Name})");
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break;
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case Packet.ContentType.Exception:
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Packet.Exception exception = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
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@@ -122,30 +131,44 @@ namespace AscNet.GameServer
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};
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Send(new Packet()
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{
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No = packetNo,
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No = ++packetNo,
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Type = Packet.ContentType.Push,
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Content = MessagePackSerializer.Serialize(packet)
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});
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c.Log(packet.Name + " " + JsonConvert.SerializeObject(push));
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packetNo++;
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c.Log(packet.Name);
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}
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public void SendResponse<T>(T response)
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public void SendPush(string name, byte[] push)
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{
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Packet.Push packet = new()
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{
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Name = name,
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Content = push
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};
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Send(new Packet()
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{
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No = ++packetNo,
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Type = Packet.ContentType.Push,
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Content = MessagePackSerializer.Serialize(packet)
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});
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c.Log(packet.Name);
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}
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public void SendResponse<T>(T response, int clientSeq = 0)
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{
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Packet.Response packet = new()
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{
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Id = 1,
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Name = typeof(T).Name,
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Id = clientSeq,
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Name = response!.GetType().Name,
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Content = MessagePackSerializer.Serialize(response)
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};
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Send(new Packet()
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{
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No = packetNo,
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No = 0,
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Type = Packet.ContentType.Response,
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Content = MessagePackSerializer.Serialize(packet)
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});
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c.Log(packet.Name + " " + JsonConvert.SerializeObject(response));
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packetNo++;
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c.Log(packet.Name);
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}
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private void Send(Packet packet)
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