New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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@@ -1,6 +1,6 @@
Id TimeId Desc
1 2160187 Ongoing:Slumberland | Ultra Hard: Exodus Memoria
2 2160188 Ongoing:Babel Tower·Triumphant Tide
3 2160189 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower
4 2160190 Ongoing:Relax: Midsummer's Memorial Day
5 2160191 Ongoing:Slumberland
1 2160195 Battle: Operation Uniframe
2 2160196 A Dance in the Park | Operation Uniframe
3 2160197 Circuit Connect | A Dance in the Park | Operation Uniframe
4 2160198 Circuit Connect | Operation Uniframe
5 2160199 Circuit Connect
1 Id TimeId Desc
2 1 2160187 2160195 Ongoing:Slumberland | Ultra Hard: Exodus Memoria Battle: Operation Uniframe
3 2 2160188 2160196 Ongoing:Babel Tower·Triumphant Tide A Dance in the Park | Operation Uniframe
4 3 2160189 2160197 Ongoing:Relax: Midsummer's Memorial Day | Babel Tower Circuit Connect | A Dance in the Park | Operation Uniframe
5 4 2160190 2160198 Ongoing:Relax: Midsummer's Memorial Day Circuit Connect | Operation Uniframe
6 5 2160191 2160199 Ongoing:Slumberland Circuit Connect

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@@ -1,6 +1,8 @@
Key Desc Values[1]
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
MainPanelTimeId 11401
MainPanelTimeId 12601
MainPanelName Limited Event
MainPanelItemId 62721
MainPanelItemId 62722
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab
Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab
1 Key Desc Values[1]
2 ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
3 MainPanelTimeId 11401 12601
4 MainPanelName Limited Event
5 MainPanelItemId 62721 62722
6 MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
7 Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab
8 Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab

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@@ -8,4 +8,4 @@ Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] Chapter
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
1 Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg
8 7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
9 8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
10 9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
11 10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png

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@@ -46,3 +46,4 @@ Id ChapterType ChapterId Condition SkipCondition
45 76 2001 1007045
46 0 1019 1007042
47 0 1020 1007043
48 76 2003 1007048
1 Id ChapterType ChapterId Condition SkipCondition
46 45 76 2001 1007045
47 46 0 1019 1007042
48 47 0 1020 1007043
49 48 76 2003 1007048

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@@ -2,7 +2,7 @@ Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
0 Construct Insufficient train Equip Set Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
1 Construct Insufficient train 3300 Equip Set Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
3 Team - insufficient team level Modification - modification slot not activated Strategy - carefully choose the characters to deploy and the modification slots to activate
3 Team Level - Low Team Level. Please wait for and claim Daily Supplies to level up. Frame Specialty - Unactivated skill(s) or no suitable skill(s) activated on the current Specialty Path. Combat Strategy - Deploy frames flexibly and select suitable Specialty Paths and skills for them based on the situation on the battlefield.
4 Mechanoid Insufficient training Tactics Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
5 Team Deploy characters that effectively counter the enemies Buff Adjust and activate different Simulation Buff effects Star Obtain the most Stars possible
6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.
1 Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
2 0 Construct – Insufficient train Equip Set – Insufficient train Recommendation: Obtain Train Data from [Resource Mission]
3 1 Construct – Insufficient train 3300 Equip Set – Insufficient train 3300 Recommendation: Obtain Train Data from [Resource Mission] 3300
4 2 Distribute electricity in team will increase the team's BP, activating Perfect Tactics Clear prestage will eliminate partial Enhanced Affix of Deep Hive You can use the Support Character borrowed from Friends/Command Bureau for Fight
5 3 Team - insufficient team level Team Level - Low Team Level. Please wait for and claim Daily Supplies to level up. Modification - modification slot not activated Frame Specialty - Unactivated skill(s) or no suitable skill(s) activated on the current Specialty Path. Strategy - carefully choose the characters to deploy and the modification slots to activate Combat Strategy - Deploy frames flexibly and select suitable Specialty Paths and skills for them based on the situation on the battlefield.
6 4 Mechanoid – Insufficient training Tactics – Adjust positions and skill casting timing The [Reset] function will return the materials spent on your mechanoid.
7 5 Team – Deploy characters that effectively counter the enemies Buff – Adjust and activate different Simulation Buff effects Star – Obtain the most Stars possible
8 6 Combat Deployment - Try to prepare for the winter hunt./Adjust the configuration of combat enhancements. Winter Hunt Preparation - Change talents or replace/upgrade Defensive Devices. Combat Enhancement - Change hunters or replace/upgrade hunting add-ons.

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@@ -0,0 +1,14 @@
Id Type ActivityId Priority
1 7 1001 101
2 25 119001 119
3 25 119002 119
4 25 119003 119
5 25 119004 119
6 25 119005 119
7 45 2 118
8 38 11 117
9 46 3 116
10 63 4 115
11 63 5 114
12 60 2 113
13 69 1 112
1 Id Type ActivityId Priority
2 1 7 1001 101
3 2 25 119001 119
4 3 25 119002 119
5 4 25 119003 119
6 5 25 119004 119
7 6 25 119005 119
8 7 45 2 118
9 8 38 11 117
10 9 46 3 116
11 10 63 4 115
12 11 63 5 114
13 12 60 2 113
14 13 69 1 112

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@@ -0,0 +1,17 @@
Id Name BuffBg Desc Icon
4007 Frost Lag Calculation Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon03.png Upon entering the Matrix, 3-Pings will give your character 60% Extra DMG for 8s. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
4008 Scorching Flame Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon04.png Each time you heal a target, your character gains 40% Fire DMG. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
4009 Azure Star Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon02.png After a blue orb ping, your character's Basic Attack gains 80% DMG for 6s. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png
4010 Uniframe Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon01.png "Dodging increases your character's DMG by 30% and reflecting increases Ice DMG by 30%. Additional triggers refresh the duration." Assets/Product/Texture/Image/IconAffix/IconAffixDuyuUp.png
4011 Surging Shadow Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon01.png 3-Pings will give your character 15% Dark DMG for 8s (max 4 stacks). Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
4012 Folding Blade Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon05.png Each ping increases your character gains 10% CRIT Rate and 20% CRIT DMG for 3s (max 10 stacks). Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
4016 Cold Frost Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon06.png Upon entering the field, the character gains 60% Basic Attack Ice DMG Bonus and 20% 3-Ping Ice DMG Bonus for 8s. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
4017 Blazing Furnace Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon08.png Every time upon dealing damage via Basic Attack, gaining 5% Signature Move Extra DMG Bonus for 3s. Can be stacked up to 15 times. The duration will refresh whenever it is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
4018 Thunderous Lightning Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon07.png Upon entering the field, the character gains 50% Lightning DMG Bonus for 3s and 30% Lightning DMG Bonus for 5s after casting the Signature Move. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png
4019 Extreme Strike Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon09.png Physical DMG by the Signature Move is guaranteed to be critical. Meanwhile, CRIT DMG Bonus increases by 200%. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
4020 Shadowy Reflection Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon10.png 3-Pings will cause basic attacks to deal bonus Dark damage equal to 40% of the character's ATK for 6s. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
4021 Fusion Overloard Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon12.png "3-Pings will give your character 45% Fire DMG for 5s (max 3 stacks). Additional triggers will refresh the duration." Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
4022 Quick Trick Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon11.png 3-Pings will give your character 40% Physical DMG for 4s and grant 1 Red Orb. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
4023 Dark Regeneration Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon13.png After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
1 Id Name BuffBg Desc Icon
2 4007 Frost Lag Calculation Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon03.png Upon entering the Matrix, 3-Pings will give your character 60% Extra DMG for 8s. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
3 4008 Scorching Flame Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon04.png Each time you heal a target, your character gains 40% Fire DMG. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
4 4009 Azure Star Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon02.png After a blue orb ping, your character's Basic Attack gains 80% DMG for 6s. Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png
5 4010 Uniframe Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon01.png Dodging increases your character's DMG by 30% and reflecting increases Ice DMG by 30%. Additional triggers refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixDuyuUp.png
6 4011 Surging Shadow Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon01.png 3-Pings will give your character 15% Dark DMG for 8s (max 4 stacks). Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
7 4012 Folding Blade Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon05.png Each ping increases your character gains 10% CRIT Rate and 20% CRIT DMG for 3s (max 10 stacks). Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
8 4016 Cold Frost Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon06.png Upon entering the field, the character gains 60% Basic Attack Ice DMG Bonus and 20% 3-Ping Ice DMG Bonus for 8s. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
9 4017 Blazing Furnace Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon08.png Every time upon dealing damage via Basic Attack, gaining 5% Signature Move Extra DMG Bonus for 3s. Can be stacked up to 15 times. The duration will refresh whenever it is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
10 4018 Thunderous Lightning Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon07.png Upon entering the field, the character gains 50% Lightning DMG Bonus for 3s and 30% Lightning DMG Bonus for 5s after casting the Signature Move. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png
11 4019 Extreme Strike Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon09.png Physical DMG by the Signature Move is guaranteed to be critical. Meanwhile, CRIT DMG Bonus increases by 200%. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
12 4020 Shadowy Reflection Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon10.png 3-Pings will cause basic attacks to deal bonus Dark damage equal to 40% of the character's ATK for 6s. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
13 4021 Fusion Overloard Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon12.png 3-Pings will give your character 45% Fire DMG for 5s (max 3 stacks). Additional triggers will refresh the duration. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
14 4022 Quick Trick Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon11.png 3-Pings will give your character 40% Physical DMG for 4s and grant 1 Red Orb. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
15 4023 Dark Regeneration Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon13.png After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
16 4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png
17 4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png

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Id Type Name NameEn Desc SimpleDesc DetailDesc Icon IsClose ResetType ResetTime ResetInterval
1 10 War Zone Arena War Zone War Zone War Zone Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter03.png
1 Id Type Name NameEn Desc SimpleDesc DetailDesc Icon IsClose ResetType ResetTime ResetInterval
2 1 10 War Zone Arena War Zone War Zone War Zone Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter03.png

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View File

@@ -0,0 +1,16 @@
Id Icon BgPath EffectPath
1 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
2 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
3 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
4 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
5 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab
6 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
7 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
8 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
9 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
10 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab
11 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
12 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
13 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
14 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
15 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab
1 Id Icon BgPath EffectPath
2 1 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
3 2 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
4 3 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
5 4 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
6 5 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab
7 6 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
8 7 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
9 8 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
10 9 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
11 10 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab
12 11 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake001.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke01.prefab
13 12 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake002.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke02.prefab
14 13 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake003.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke03.prefab
15 14 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake004.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke04.prefab
16 15 Assets/Product/Texture/Atlas/UIActivityBossSingle/UIActivityBossSingleIconSnowflake005.png Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005Big.png Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle3d/FxUiActivityBossSingleDetailSmoke05.prefab

View File

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Id DamageTypeTip IconPath
1000 Neutral Damage Assets/Product/Texture/Image/UiFight/UiFightPhysicTemplate.png
1001 Fire DMG Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png
1002 Lightning DMG Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png
1003 Ice DMG Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png
1004 Dark DMG Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png
1005 Total Damage
1006 Physical Damage Assets/Product/Texture/Image/UiFight/UiFightPhysicTemplate.png
1 Id DamageTypeTip IconPath
2 1000 Neutral Damage Assets/Product/Texture/Image/UiFight/UiFightPhysicTemplate.png
3 1001 Fire DMG Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png
4 1002 Lightning DMG Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png
5 1003 Ice DMG Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png
6 1004 Dark DMG Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png
7 1005 Total Damage
8 1006 Physical Damage Assets/Product/Texture/Image/UiFight/UiFightPhysicTemplate.png

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Type Name EnName Icon Description
1 Attacker ATTACKER Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. <color=#6495ED>ATK increases by 20% for 5s</color> after switching to an <color=#6495ED>Attacker</color> member. 10s cooldown.\n2. <color=#6495ED>Extreme Dodge</color> and <color=#6495ED>3-Pings</color> will restore Reinforcement Energy.
2 Tank TANK Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. <color=#6495ED>Tank Omniframes</color> will <color=#6495ED>draw enemy attacks</color> toward them.\n2. <color=#6495ED>Tanks</color> will have <color=#6495ED>Super Armor</color> and a <color=#6495ED>30% DMG Reduction</color> bonus.\n3. <color=#6495ED>Extreme Dodge</color> will restore additional Reinforcement Energy.
3 Support SUPPORT Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. <color=#6495ED>Supports</color> will receive <color=#6495ED>20% more healing</color> and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when <color=#6495ED>healing</color>.
4 Vanguard PIONEER Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. <color=#6495ED>ATK increases by 20% for 5s</color> after switching to a <color=#6495ED>Vanguard</color> member. 10s cooldown.\n2. <color=#6495ED>Extreme Dodge</color> and <color=#6495ED>3-Pings</color> will restore Reinforcement Energy.
5 Amplifier AMPLIFIER Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. <color=#6495ED>Amplifiers</color> will receive <color=#6495ED>20% more healing</color> and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when <color=#6495ED>healing</color>.
1 Type Name EnName Icon Description
2 1 Attacker ATTACKER Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. <color=#6495ED>ATK increases by 20% for 5s</color> after switching to an <color=#6495ED>Attacker</color> member. 10s cooldown.\n2. <color=#6495ED>Extreme Dodge</color> and <color=#6495ED>3-Pings</color> will restore Reinforcement Energy.
3 2 Tank TANK Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. <color=#6495ED>Tank Omniframes</color> will <color=#6495ED>draw enemy attacks</color> toward them.\n2. <color=#6495ED>Tanks</color> will have <color=#6495ED>Super Armor</color> and a <color=#6495ED>30% DMG Reduction</color> bonus.\n3. <color=#6495ED>Extreme Dodge</color> will restore additional Reinforcement Energy.
4 3 Support SUPPORT Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. <color=#6495ED>Supports</color> will receive <color=#6495ED>20% more healing</color> and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when <color=#6495ED>healing</color>.
5 4 Vanguard PIONEER Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. <color=#6495ED>ATK increases by 20% for 5s</color> after switching to a <color=#6495ED>Vanguard</color> member. 10s cooldown.\n2. <color=#6495ED>Extreme Dodge</color> and <color=#6495ED>3-Pings</color> will restore Reinforcement Energy.
6 5 Amplifier AMPLIFIER Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. <color=#6495ED>Amplifiers</color> will receive <color=#6495ED>20% more healing</color> and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when <color=#6495ED>healing</color>.

View File

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Id DungeonId OpenDayOfWeek Remark RandomRewardId FixedRewardId
1 Id DungeonId OpenDayOfWeek Remark RandomRewardId FixedRewardId

View File

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Id StageId BossImage TypeDesc RoundDesc
1 30162252 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
2 30162252 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
3 30162253 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
4 30162253 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
5 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
6 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
7 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
8 30162255 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
9 30162255 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
10 30162256 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
11 30162256 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
12 30162257 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
13 30162257 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
14 30162258 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
15 30162258 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
16 30162259 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
17 30162259 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
18 30162260 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
19 30162261 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
20 30162261 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
21 30162262 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
22 30162262 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
23 30162263 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
24 30162264 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
25 30162264 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
26 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
27 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
28 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
29 30162266 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
30 30162267 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
31 30162267 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
32 30162268 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
33 30162268 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
34 30162268 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
35 30162269 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
36 30162270 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
37 30162270 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
38 30162271 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
39 30162271 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
40 30162272 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
41 30162273 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
42 30162273 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
43 30162273 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
44 30162274 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
45 30162274 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
46 30162274 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
47 30162275 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS
48 30162276 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
49 30162276 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
50 30162277 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
51 30162277 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
52 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
53 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
54 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
55 30162279 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
56 30162279 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
57 30162280 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
58 30162280 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
59 30162281 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
60 30162281 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
61 30162282 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
62 30162282 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
63 30162283 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
64 30162283 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
65 30162284 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
66 30162285 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
67 30162285 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
68 30162286 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
69 30162286 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
70 30162287 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
71 30162288 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
72 30162288 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
73 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
74 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
75 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
76 30162290 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
77 30162291 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
78 30162291 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
79 30162292 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
80 30162292 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
81 30162292 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
82 30162293 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
83 30162294 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
84 30162294 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
85 30162295 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
86 30162295 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
87 30162296 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
88 30162297 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
89 30162297 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
90 30162297 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
91 30162298 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
92 30162298 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
93 30162298 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
94 30162299 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS
95 30162351 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
96 30162351 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
97 30162352 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
98 30162352 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
99 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
100 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
101 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
102 30162354 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
103 30162354 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
104 30162355 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
105 30162355 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
106 30162356 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
107 30162356 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
108 30162357 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
109 30162357 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
110 30162358 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
111 30162358 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
112 30162359 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
113 30162360 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
114 30162360 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
115 30162361 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
116 30162361 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
117 30162362 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
118 30162363 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
119 30162363 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
120 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
121 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
122 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
123 30162365 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
124 30162366 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
125 30162366 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
126 30162367 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
127 30162367 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
128 30162367 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
129 30162368 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
130 30162369 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
131 30162369 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
132 30162370 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
133 30162370 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
134 30162371 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
135 30162372 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
136 30162372 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
137 30162372 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
138 30162373 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
139 30162373 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
140 30162373 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
141 30162374 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS
1 Id StageId BossImage TypeDesc RoundDesc
2 1 30162252 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
3 2 30162252 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
4 3 30162253 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
5 4 30162253 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
6 5 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
7 6 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
8 7 30162254 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
9 8 30162255 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
10 9 30162255 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
11 10 30162256 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
12 11 30162256 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
13 12 30162257 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
14 13 30162257 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
15 14 30162258 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
16 15 30162258 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
17 16 30162259 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
18 17 30162259 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
19 18 30162260 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
20 19 30162261 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
21 20 30162261 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
22 21 30162262 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
23 22 30162262 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
24 23 30162263 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
25 24 30162264 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
26 25 30162264 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
27 26 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
28 27 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
29 28 30162265 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
30 29 30162266 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
31 30 30162267 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
32 31 30162267 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
33 32 30162268 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
34 33 30162268 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
35 34 30162268 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
36 35 30162269 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
37 36 30162270 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
38 37 30162270 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
39 38 30162271 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
40 39 30162271 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
41 40 30162272 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
42 41 30162273 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
43 42 30162273 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
44 43 30162273 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
45 44 30162274 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
46 45 30162274 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
47 46 30162274 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
48 47 30162275 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS
49 48 30162276 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
50 49 30162276 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
51 50 30162277 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
52 51 30162277 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
53 52 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
54 53 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
55 54 30162278 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
56 55 30162279 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
57 56 30162279 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
58 57 30162280 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
59 58 30162280 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
60 59 30162281 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
61 60 30162281 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
62 61 30162282 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
63 62 30162282 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
64 63 30162283 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
65 64 30162283 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
66 65 30162284 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
67 66 30162285 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
68 67 30162285 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
69 68 30162286 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
70 69 30162286 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
71 70 30162287 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
72 71 30162288 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
73 72 30162288 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
74 73 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
75 74 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
76 75 30162289 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
77 76 30162290 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
78 77 30162291 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
79 78 30162291 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
80 79 30162292 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
81 80 30162292 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
82 81 30162292 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
83 82 30162293 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
84 83 30162294 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
85 84 30162294 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
86 85 30162295 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
87 86 30162295 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
88 87 30162296 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
89 88 30162297 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
90 89 30162297 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
91 90 30162297 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
92 91 30162298 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
93 92 30162298 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
94 93 30162298 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
95 94 30162299 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS
96 95 30162351 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
97 96 30162351 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
98 97 30162352 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Repairer Wave 1/2/3/4
99 98 30162352 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 4
100 99 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png Hetero Fire Unit Wave 1/2/3/4
101 100 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
102 101 30162353 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png Excavator Wave 4
103 102 30162354 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png Gardener Wave 1/2/3/4
104 103 30162354 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 3/4
105 104 30162355 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4
106 105 30162355 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
107 106 30162356 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png Pilgrim Wave 1/2/3/4/5
108 107 30162356 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Sanctuary Guard Wave 3/4/5
109 108 30162357 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Mr. White Wave 1/2/3/4/5
110 109 30162357 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 4/5
111 110 30162358 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Cathy Wave 1/2/3/4/5
112 111 30162358 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png Polar Soldier Wave 2/3/4/5
113 112 30162359 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png Shark-speare BOSS
114 113 30162360 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png Heteromer Hydraulic Wave 1/2/3/4
115 114 30162360 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 3/4
116 115 30162361 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png Shieldbearer Wave 1/2/3/4/5
117 116 30162361 Assets/Product/Texture/Image/RoleCharacter/SuanyegongyiNormal01.png Acid Ant Wave 3/4/5
118 117 30162362 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png Voodoo BOSS
119 118 30162363 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png Beetle Wave 1/2/3/4/5
120 119 30162363 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png Buthus Wave 4/5
121 120 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png Hetero Deconstruct Unit Wave 1/2/3
122 121 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png Terrapod Wave 2/4
123 122 30162364 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png Gear Wave 3/4
124 123 30162365 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png Pterygota Queen BOSS
125 124 30162366 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
126 125 30162366 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/4
127 126 30162367 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4/5
128 127 30162367 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png Blubber: VI Wave 3/6
129 128 30162367 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 4/5/6
130 129 30162368 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png Huaxu BOSS
131 130 30162369 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png DB02-Sanitizer Wave 1/2/3/4/5
132 131 30162369 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 4/5
133 132 30162370 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png SSG-Meanderer Wave 1/2/3
134 133 30162370 Assets/Product/Texture/Image/RoleCharacter/PoliceNormal01.png PK-43 Sheriff Wave 3/4/5
135 134 30162371 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png Lamia BOSS
136 135 30162372 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png Ballwheel: IV Wave 1/2/3/4
137 136 30162372 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png Tai'E: I Wave 3/4
138 137 30162372 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 5
139 138 30162373 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png Phecda: X Wave 1/2/3/4
140 139 30162373 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png Guardian: I Wave 2/3
141 140 30162373 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png Prime: X Wave 4
142 141 30162374 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png Gabriel - Starfall BOSS

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@@ -0,0 +1,11 @@
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8]
HelpKey Help Key Escape
RemainTimeColor Escape Time Color #00FF22 #FFF100 #FF3500
RemainTimeShowColor 60s+: Green. 59-30s: Yellow. 29-0s: Red. 60 30 0
ChapterSettleCondDesc Result calculation info displayed on the left Remaining Time Hits Taken Traps Triggered
ChapterSettleRemainTimeScore Stage Result Rating 80 75 70 65 60 1
ChapterSettleRemainTimeGradeImgPath Image resources for stage result rankings Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png Assets/Product/Texture/Image/UiSameColorGame/SameColorB.png Assets/Product/Texture/Image/UiSameColorGame/SameColorC.png Assets/Product/Texture/Image/UiSameColorGame/SameColorD.png Assets/Product/Texture/Image/UiSameColorGame/SameColorE.png
ChapterSettleRemainTimeGrade Stage Result Rankings S A B C D E
DifficultyName Difficulty Standard Nightmare
MainBg Main Interface Background Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg02.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg03.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg04.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg05.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg06.png
FightSettleCondDesc Battle Results Info Current Area Current Points
1 Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8]
2 HelpKey Help Key Escape
3 RemainTimeColor Escape Time Color #00FF22 #FFF100 #FF3500
4 RemainTimeShowColor 60s+: Green. 59-30s: Yellow. 29-0s: Red. 60 30 0
5 ChapterSettleCondDesc Result calculation info displayed on the left Remaining Time Hits Taken Traps Triggered
6 ChapterSettleRemainTimeScore Stage Result Rating 80 75 70 65 60 1
7 ChapterSettleRemainTimeGradeImgPath Image resources for stage result rankings Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png Assets/Product/Texture/Image/UiSameColorGame/SameColorB.png Assets/Product/Texture/Image/UiSameColorGame/SameColorC.png Assets/Product/Texture/Image/UiSameColorGame/SameColorD.png Assets/Product/Texture/Image/UiSameColorGame/SameColorE.png
8 ChapterSettleRemainTimeGrade Stage Result Rankings S A B C D E
9 DifficultyName Difficulty Standard Nightmare
10 MainBg Main Interface Background Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg02.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg03.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg04.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg05.png Assets/Product/Texture/Image/UiEscape/UiEscapeMainBg06.png
11 FightSettleCondDesc Battle Results Info Current Area Current Points

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@@ -0,0 +1,5 @@
Id Prefab
1 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenLow.prefab
2 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenMid.prefab
3 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenHigh.prefab
4 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenExhigh.prefab
1 Id Prefab
2 1 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenLow.prefab
3 2 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenMid.prefab
4 3 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenHigh.prefab
5 4 Assets/Product/Ui/ComponentPrefab/UiEscape/GirdEscapeFubenExhigh.prefab

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@@ -0,0 +1,3 @@
Id Name TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
1 Standard Mission 81051 81052 81053 81054 81055 81056
2 Challenge Mission 81057 81058 81059 81060 81061 81062 81063 81064 81065 81066 81067 81068 81069
1 Id Name TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
2 1 Standard Mission 81051 81052 81053 81054 81055 81056
3 2 Challenge Mission 81057 81058 81059 81060 81061 81062 81063 81064 81065 81066 81067 81068 81069

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@@ -0,0 +1,7 @@
Id ElementName Description Icon
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
1 Id ElementName Description Icon
2 1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
3 2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
4 3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
5 4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
6 5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
7 6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png

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@@ -0,0 +1,5 @@
Id Name OrderId
1 Faction Bond 2
2 Class Bond 3
4 Core Bond 1
3 Energy Synergy 4
1 Id Name OrderId
2 1 Faction Bond 2
3 2 Class Bond 3
4 4 Core Bond 1
5 3 Energy Synergy 4

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@@ -0,0 +1,28 @@
Id Level1 Level2 Level3 Level4
1 1
2 2
3 1
4 1 1
5 2 1
6 2
7 1 2
8 2 2
9 1
10 1 1
11 2 1
12 1 1
13 1 1 1
14 2 1 1
15 2 1
16 1 2 1
17 2 2 1
18 2
19 1 2
20 2 2
21 1 2
22 1 1 2
23 2 1 2
24 2 2
25 1 2 2
26 2 2 2
27 1
1 Id Level1 Level2 Level3 Level4
2 1 1
3 2 2
4 3 1
5 4 1 1
6 5 2 1
7 6 2
8 7 1 2
9 8 2 2
10 9 1
11 10 1 1
12 11 2 1
13 12 1 1
14 13 1 1 1
15 14 2 1 1
16 15 2 1
17 16 1 2 1
18 17 2 2 1
19 18 2
20 19 1 2
21 20 2 2
22 21 1 2
23 22 1 1 2
24 23 2 1 2
25 24 2 2
26 25 1 2 2
27 26 2 2 2
28 27 1

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@@ -0,0 +1,57 @@
Id Name ChapterId OrderId Difficulty TierType CoverPath
1 Floor 1 1 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
2 Floor 2 1 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
3 Floor 3 1 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
4 Floor 4 1 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
5 Floor 5 1 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
6 Floor 6 1 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
7 Floor 7 1 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
8 Floor 8 1 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
9 Floor 9 1 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
10 Floor 10 1 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard05.png
11 Floor 11 1 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard06.png
12 Floor 12 1 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard07.png
13 Floor 13 1 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard08.png
14 Floor 14 1 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
15 Floor 1 2 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
16 Floor 2 2 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
17 Floor 3 2 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
18 Floor 4 2 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
19 Floor 5 2 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
20 Floor 6 2 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
21 Floor 7 2 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
22 Floor 8 2 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
23 Floor 9 2 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
24 Floor 10 2 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard01.png
25 Floor 11 2 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard02.png
26 Floor 12 2 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard03.png
27 Floor 13 2 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard04.png
28 Floor 14 2 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
29 Floor 1 3 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
30 Floor 2 3 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
31 Floor 3 3 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
32 Floor 4 3 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
33 Floor 5 3 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
34 Floor 6 3 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
35 Floor 7 3 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
36 Floor 8 3 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
37 Floor 9 3 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
38 Floor 10 3 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard05.png
39 Floor 11 3 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard06.png
40 Floor 12 3 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard07.png
41 Floor 13 3 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard08.png
42 Floor 14 3 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
43 Floor 1 4 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
44 Floor 2 4 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
45 Floor 3 4 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
46 Floor 4 4 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
47 Floor 5 4 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
48 Floor 6 4 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
49 Floor 7 4 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
50 Floor 8 4 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
51 Floor 9 4 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
52 Floor 10 4 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard01.png
53 Floor 11 4 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard02.png
54 Floor 12 4 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard03.png
55 Floor 13 4 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard04.png
56 Floor 14 4 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
1 Id Name ChapterId OrderId Difficulty TierType CoverPath
2 1 Floor 1 1 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
3 2 Floor 2 1 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
4 3 Floor 3 1 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
5 4 Floor 4 1 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
6 5 Floor 5 1 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
7 6 Floor 6 1 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
8 7 Floor 7 1 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
9 8 Floor 8 1 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
10 9 Floor 9 1 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
11 10 Floor 10 1 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard05.png
12 11 Floor 11 1 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard06.png
13 12 Floor 12 1 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard07.png
14 13 Floor 13 1 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard08.png
15 14 Floor 14 1 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
16 15 Floor 1 2 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
17 16 Floor 2 2 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
18 17 Floor 3 2 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
19 18 Floor 4 2 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
20 19 Floor 5 2 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
21 20 Floor 6 2 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
22 21 Floor 7 2 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
23 22 Floor 8 2 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
24 23 Floor 9 2 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
25 24 Floor 10 2 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard01.png
26 25 Floor 11 2 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard02.png
27 26 Floor 12 2 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard03.png
28 27 Floor 13 2 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard04.png
29 28 Floor 14 2 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
30 29 Floor 1 3 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
31 30 Floor 2 3 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
32 31 Floor 3 3 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
33 32 Floor 4 3 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
34 33 Floor 5 3 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
35 34 Floor 6 3 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal02.png
36 35 Floor 7 3 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal03.png
37 36 Floor 8 3 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal04.png
38 37 Floor 9 3 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal01.png
39 38 Floor 10 3 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard05.png
40 39 Floor 11 3 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard06.png
41 40 Floor 12 3 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard07.png
42 41 Floor 13 3 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard08.png
43 42 Floor 14 3 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png
44 43 Floor 1 4 1 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
45 44 Floor 2 4 2 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
46 45 Floor 3 4 3 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
47 46 Floor 4 4 4 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
48 47 Floor 5 4 5 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
49 48 Floor 6 4 6 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal06.png
50 49 Floor 7 4 7 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal07.png
51 50 Floor 8 4 8 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal08.png
52 51 Floor 9 4 9 1 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageNormal05.png
53 52 Floor 10 4 1 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard01.png
54 53 Floor 11 4 2 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard02.png
55 54 Floor 12 4 3 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard03.png
56 55 Floor 13 4 4 2 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard04.png
57 56 Floor 14 4 5 2 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageHard09.png

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@@ -123,4 +123,8 @@ Id CharacterID Pic Title Description NextTrialID
122 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Glowing Lanternlight Pinging orbs in Luminous Realm will accumulate Afterglow Points. 123
123 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss After performing the Phase I Signature, Stigmata will enter Sword Form, during which no Signal Orbs will be generated. 124
124 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss In Sword Form, after the 4th hit of Basic Attack or a successful dodge, pressing and holding Basic Attack triggers Sword Dance. 125
125 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss In Sword Form, performing Signature when fully charged will unleash Illuminated Abyss. 121
125 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss In Sword Form, performing Signature when fully charged will unleash Illuminated Abyss. 121
126 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Strings On Me Press and hold Basic Attack to consume Jete Points and enter the Strings On Me status to keep launching Basic Attacks. 129
127 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Solitary Dancer In the Strings On Me status, take hit/release Basic Attack to make Bambinata jump up and enter the Solitary Dancer status. 126
128 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Pas De Chat When in the Solitary Dancer status, uses Signal Orbs to cast Pas De Chat. Forgets the orbs of the same color upon a 3-Ping (will no long obtain the orbs of that color). 127
129 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Stringless Cage Release to remember orbs of all colors 128
Can't render this file because it contains an unexpected character in line 5 and column 156.

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@@ -0,0 +1,51 @@
Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]
15010101 101 1
15010102 101 2 1
15010103 101 3 2
15010104 101 4 3
15010105 101 5 4
15010106 101 6 5
15010107 101 7 6
15010108 101 8 7
15010109 101 9 8
15010110 101 10 9
15010111 101 11 8
15010112 101 12 11
15010113 101 13 8
15010114 101 14 13
15010115 101 15 10
15010116 101 16 15
15010117 101 17 16
15010118 101 18 17
15010119 101 19 17 12
15010120 101 20 17 14
16010101 102 1
16010102 102 2 1
16010103 102 3 2
16010104 102 4 3
16010105 102 5 4
16010106 102 6 5
16010107 102 7 6
16010108 102 8 7
15030101 103 1
15030102 103 2 1
15030103 103 3 2
15030104 103 4 3
15030105 103 5 4
15030119 103 6 5
15030106 103 7 6
15030107 103 8
15030108 103 9 8
15030109 103 10 9
15030110 103 11 10
15030111 103 12 11
15030112 103 13 12
15030113 103 14
15030114 103 15 14
15030115 103 16 15
15030116 103 17 16
15030117 103 18 17
15030118 103 19 18
16030101 104 1
16030102 104 2 1
16030103 104 3 2
1 Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]
2 15010101 101 1
3 15010102 101 2 1
4 15010103 101 3 2
5 15010104 101 4 3
6 15010105 101 5 4
7 15010106 101 6 5
8 15010107 101 7 6
9 15010108 101 8 7
10 15010109 101 9 8
11 15010110 101 10 9
12 15010111 101 11 8
13 15010112 101 12 11
14 15010113 101 13 8
15 15010114 101 14 13
16 15010115 101 15 10
17 15010116 101 16 15
18 15010117 101 17 16
19 15010118 101 18 17
20 15010119 101 19 17 12
21 15010120 101 20 17 14
22 16010101 102 1
23 16010102 102 2 1
24 16010103 102 3 2
25 16010104 102 4 3
26 16010105 102 5 4
27 16010106 102 6 5
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29 16010108 102 8 7
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31 15030102 103 2 1
32 15030103 103 3 2
33 15030104 103 4 3
34 15030105 103 5 4
35 15030119 103 6 5
36 15030106 103 7 6
37 15030107 103 8
38 15030108 103 9 8
39 15030109 103 10 9
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42 15030112 103 13 12
43 15030113 103 14
44 15030114 103 15 14
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Id MainChapterId Icon Name Hint Desc
101201070 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012001.png ID Card Triggered in [Hidden Story 12-4] A special ID card that activates the facilities in the industrial zone.
101201090 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012003.png Healing Device Triggered in [Normal Story 12-16] A nano-healing device installed with artificial intelligence. It can activate flying mode when necessary.
101201100 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.
101201110 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.
1 Id MainChapterId Icon Name Hint Desc
2 101201070 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012001.png ID Card Triggered in [Hidden Story 12-4] A special ID card that activates the facilities in the industrial zone.
3 101201090 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012003.png Healing Device Triggered in [Normal Story 12-16] A nano-healing device installed with artificial intelligence. It can activate flying mode when necessary.
4 101201100 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.
5 101201110 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.

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StageId StageName StageStyle OpenConditionId[1]
30130503 The Stage
30130911 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFightChristmasEx.prefab
30130912 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFightChristmasEx.prefab
30131014 870004
30131015 870005
1 StageId StageName StageStyle OpenConditionId[1]
2 30130503 The Stage
3 30130911 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFightChristmasEx.prefab
4 30130912 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFightChristmasEx.prefab
5 30131014 870004
6 30131015 870005

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Id Name Description Icon
81113 Energy Block Movement Speed decreases by 30% Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff01.png
81114 Action Interference Limit of Dodge Gauge reduces by 20%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff02.png
81115 System Suppression The maximum HP of deployed characters is reduced by 30%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff03.png
81116 Colony Feedback When an enemy dies, it will increase other enemies' Extra DMG Bonus by 25%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff04.png
81117 Corruption Overclock Enemy ATK increases by 30%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff05.png
1 Id Name Description Icon
2 81113 Energy Block Movement Speed decreases by 30% Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff01.png
3 81114 Action Interference Limit of Dodge Gauge reduces by 20%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff02.png
4 81115 System Suppression The maximum HP of deployed characters is reduced by 30%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff03.png
5 81116 Colony Feedback When an enemy dies, it will increase other enemies' Extra DMG Bonus by 25%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff04.png
6 81117 Corruption Overclock Enemy ATK increases by 30%. Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreDebuff05.png

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@@ -0,0 +1,12 @@
Type Description DescriptionRevert DescriptionEmpty
101
102 After flashes of lightning, you lost Add-On Units: <color=#0e70bd>%s</color> No Add-On Unit obtained. Nothing is happening.
103 All Add-On Units have reached their max levels, but nothing is happening. No Add-On Unit obtained. Nothing is happening.
201 All members are under the influence of a gentle healing field: All team members are healed for <color=#0e70bd>%d%%</color> of HP. A strange mist is spreading: All team members lose <color=#0e70bd>%d%%</color> of HP.
202 <color=#0e70bd>%s</color> received supplies and recovered <color=#0e70bd>%d%%</color> HP <color=#0e70bd>%s</color>'s unit is damaged and loses <color=#0e70bd>%d%%</color> HP
301 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
302 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
303 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
401 Action Module Enhanced: Received <color=#0e70bd>%s</color> Action Points Action Module Error: Lost <color=#0e70bd>%s</color> Action Points Action Module Error: Lost Action Points
501 Abnormal Punishing concentration fluctuation, damaging units: Received debuff <color=#0e70bd>%s</color>
502 Cleansing successful. Debuff removed Cleansing interrupted. No debuff found on team members
1 Type Description DescriptionRevert DescriptionEmpty
2 101
3 102 After flashes of lightning, you lost Add-On Units: <color=#0e70bd>%s</color> No Add-On Unit obtained. Nothing is happening.
4 103 All Add-On Units have reached their max levels, but nothing is happening. No Add-On Unit obtained. Nothing is happening.
5 201 All members are under the influence of a gentle healing field: All team members are healed for <color=#0e70bd>%d%%</color> of HP. A strange mist is spreading: All team members lose <color=#0e70bd>%d%%</color> of HP.
6 202 <color=#0e70bd>%s</color> received supplies and recovered <color=#0e70bd>%d%%</color> HP <color=#0e70bd>%s</color>'s unit is damaged and loses <color=#0e70bd>%d%%</color> HP
7 301 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
8 302 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
9 303 Supplies Arrived: Received <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes Abnormal Field Discovered: Lost <color=#0e70bd>%s</color> Aberrant Cubes
10 401 Action Module Enhanced: Received <color=#0e70bd>%s</color> Action Points Action Module Error: Lost <color=#0e70bd>%s</color> Action Points Action Module Error: Lost Action Points
11 501 Abnormal Punishing concentration fluctuation, damaging units: Received debuff <color=#0e70bd>%s</color>
12 502 Cleansing successful. Debuff removed Cleansing interrupted. No debuff found on team members

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PoolId Name Description BtnName EventId1[1] EventId1[2] EventId2[1] EventId2[2] EventId3[1] EventId3[2]
10001 Schrodinger's Maze In front of you is an unknown region shrouded by black mist. Neither the terrain radar nor the scanning sensor could detect any information. Forces were deployed to explore the region, but each time they came back with a different map, as if the maze could alter its form based on the explorers. Stepping inside is the only way to learn more about it. Enter 4 5 6
10002 Theseus' Maze In front of you is an unknown region shrouded by black mist. The terrain radar and the scanning sensor give largely different results. Perhaps a construction Construct has been modifying its structure, or maybe a terrain-changing function is built within. Enter 7 8 9
10003 Ignosticism Maze In front of you is an unknown region shrouded by black mist. The terrain radar and the scanning sensor have returned some information, but according to the exploration forces previously deployed, the shortest paths marked on the map usually led to a dead end. Enter 10 11
10004 Cleansing Container An unstable cleansing container with signs of Punishing corruption on its pipes and pump. The user interface is still working, and the cleansing fluids are proven to be functional. No one knows how long it can remain "functional", but it won't harm to give yourself a clean if you have touched something troublesome. Activate the cleansing program 12 13 14
10005 Faulty Assembly Line The connecting rods and belts are significantly worn out on this assembly line. It could still produce supplies if you put the materials in, but don't give it too much hope. Connect the power 15 16 17
10006 Strange Assembly Line An assembly line that is on the brink of overloading. The energy pipes are significantly corroded and the user interface is filled with warning messages. It could still produce supplies if you put the materials in, but don't give it too much hope. Connect the power 18 19 20
10007 Rusty Assembly Line You have no idea why the gears on this rusty assembly line are still running. It could still produce supplies if you put the materials in, but don't give it too much hope. You may end up losing some parts if the broken parts hit you. Connect the power 21 22 23
10008 Damaged Assembly Line This assembly line was hit by shrapnel and the main axle is only barely connected to the gear sets. It could still produce supplies if you put the materials in, but don't give it too much hope. You may end up losing some parts if the broken parts hit you. Connect the power 24 25 26
10009 Underpowered Assembly Line The user interface on this assembly line is blinking. It could still produce supplies if you put the materials in, but don't give it too much hope—maybe it will shut down again after you have waited for an hour. Connect the power 27 28 29
10010 Corrupted Remains Somehow, you feel like this broken Corrupted body is still moving. Investigate the remains 30 31 32
10011 Corrupted Remains with Weird Pose This broken Corrupted body is leaning on the corner with a weird pose. Somehow, you feel like it's still making sounds. Investigate the remains 33 34 35
10012 Spare Parts Box A strange sign is laser-printed on this spare parts box in the corner. Sometimes, Corrupted are seen moving this box. Would you also find it useful? Open the box 36 37 38
10013 Maintenance Terminal "This shaky maintenance terminal looks like it needs some repairing itself. Better think twice before turning it on." Turn on the terminal 39 40 41
10014 Intact Supply Crate Although not recycled, this supply crate is still intact under such poor condition. The quality of Babylonia's supplies is definitely top-notch. Open the box 42 43 44
10015 Damaged Supply Crate This supply crate has a Babylonia sign printed on its cracking surface. It was probably left behind by another exploration team. Open the box 45 46 47
10016 Strange Supply Crate Supply crates like this have never been sighted in Babylonia. The patterns on the crate are badly worn out and cannot be identified. Open the box 48 49 50
10017 Supply Warehouse A Babylonia identification device hangs on the door of this supply warehouse. It seems to be part of a deserted frontline base. Open the gate 51 52
10018 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 53 54 55
10019 Maintenance Tunnel The entrance to the maintenance tunnel is open. It may be a shortcut, but it does look suspicious. Explore the tunnel 56 57 58
10020 Spare Parts No one knows what they will find after putting their hand into this pile of spare parts. Search 59 60 61
10021 Spare Parts No one knows what they will find after putting their hand into this pile of spare parts. Search 62 63 64
10022 Spare Parts No one knows what they will find after putting their hand into this pile of spare parts. Search 65 66 67
10023 Damaged Assembly Line This assembly line was hit by shrapnel and the main axle is only barely connected to the gear sets. It could still produce supplies if you put the materials in, but don't give it too much hope. You may end up losing some parts if the broken parts hit you. Connect the power 175 176
10024 Corrupted Remains Somehow, you feel like this broken Corrupted body is still moving. Investigate the remains 177 178
20001 Heteromer Container A container formed by Heteromers. Something seems to be wrapped inside. Whoever opens the structure will receive Punishing corruption. Would you share with someone, or face it alone? 68 69 70 71
20002 Large Heteromer Container A large container formed by Heteromers. Something seems to be wrapped inside. Whoever opens the structure will receive Punishing corruption. Would you share with someone, or face it alone? 72 73 74 75
20003 Heteromer Structure A structure formed by Heteromers. Something seems to be wrapped inside. Whoever opens the structure will receive Punishing corruption. Would you share with someone, or face it alone? 76 77 78 79
20004 Terminal of Greed - S A small terminal corrupted by Punishing Virus. It may return different things based on the amount of materials consumed. 80 81 82 83 84 85
20005 Terminal of Greed - M A medium terminal corrupted by Punishing Virus. It may return different things based on the amount of materials consumed. 86 87 88 89 90 91
20006 Bait Trap A poorly made and carelessly deployed bait trap. Whoever gets hurt by this probably does not want anyone else to know. 92 93 94 95
20007 Quality Bait Trap This bait trap is carefully assembled and properly set up. One can easily get injured if they don't pay extra attention while walking. 96 97 98 99
20008 Passionate Service Station A service station corrupted by Punishing Virus. The AI has gone haywire and keeps boasting its service standards. It might be still functional for repairs, but one must carefully consider which service to choose. 100 101 102 103
20009 Hungry Assembly Line Corrupted by Punishing Virus, this assembly line is still running and trembling without raw materials. What if you put some materials in...? 104 105 106 107 108 109
20010 Mean Supply Robot Punishing Virus seems to have influenced the characteristics of this rude supply robot. It gives different reactions based on the item you hand out. 110 111 112 113 114 115
20011 Mean Supply Robot Punishing Virus seems to have influenced the characteristics of this rude supply robot. It gives different reactions based on the item you hand out. 116 117 118 119 120 121
20012 Mean Supply Robot Punishing Virus seems to have influenced the characteristics of this rude supply robot. It gives different reactions based on the item you hand out. 122 123 124 125 126 127
20013 Fluid Ravager The corruption seems to have turned the injection terminal into a blood-draining terminal. Something may happen if you let it collect some vital fluids... 128 129 130 131 132 133
20014 Mean Supply Robot (L) Punishing Virus seems to have influenced the characteristics of this rude large supply robot. It gives different reactions based on the item you hand out, but the price it asks may be a bit dangerous given its size. 134 135 136 137 138 139
20015 Ruthless Cleansing Platform Built by Cosmos Industries, this cleansing platform will perform all cleansing duties without hesitation. 140 141 142 143
20016 Heartless Cleansing Platform Built by Cosmos Industries, this cleansing platform is now offering complete cleansing service to individuals. 144 145 146 147
20017 Heteromer Prank Box The object inside the prank box is already mutating. No one knows what they will see once the box is opened. 148 149 150 151 152 153
20018 Heteromer Prank Crate This is way too large for a prank "box". In fact, no one can easily open it... 154 155 156 157 158 159
20019 Mysterious Prank Box Seems like something is trying to escape from this giant "box"... 160 161 162 163 164 165
20020 Uncertain Spare Parts Box The sign on this spare parts box is hardly readable, but a personal terminal is still able to read the ID. 166 167 168
20021 Agnosticism Spare Parts Box The contents of this spare parts box cannot be detected due to the unknown substance on its surface. Someone seems to have tried to break it by force. No one knows exactly what this box has been through, but you probably can still find something useful once you open it. 169 170 171
20022 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 172 173 174
20023 Uncertain Spare Parts Box The sign on this spare parts box is hardly readable, but a personal terminal is still able to read the ID. 179 180 181 182
20024 Agnosticism Spare Parts Box The contents of this spare parts box cannot be detected due to the unknown substance on its surface. Someone seems to have tried to break it by force. No one knows exactly what this box has been through, but you probably can still find something useful once you open it. 183 184 185 186
20025 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 187 188 189 190
11001 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 191 192 193
11002 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 194 195 196
11003 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 197 198 199
11004 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 200 201 202
11005 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 203 204 205
11006 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 206 207 208
11007 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 209 210 211
11008 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 212 213 214
11009 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 215 216 217
11010 Production Line A dated production line that seems to be significantly corrupted by Punishing Virus. No one knows what it was originally designed to produce. You can try putting some materials in, but don't give it too much hope. You may end up losing some parts if its broken parts hit you. Connect the power 218 219 220
21001 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 221 222 223 224
21002 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 225 226 227 228
21003 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 229 230 231 232
21004 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 233 234 235 236
21005 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 237 238 239 240
21006 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 241 242 243 244
21007 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 245 246 247 248
21008 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 249 250 251 252
21009 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 253 254 255 256
21010 Mysterious Spare Parts Box The model of the spare parts inside this box is unknown. It is hidden among many scrapped materials... 257 258 259 260
Can't render this file because it contains an unexpected character in line 5 and column 244.

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Id Name
1 Results
2 Exploration
3 Analysis
1 Id Name
2 1 Results
3 2 Exploration
4 3 Analysis

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Id Type Depth
1 6 2
1 Id Type Depth
2 1 6 2

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Type Icon StageBg
1 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab01.png
2 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg01.png
301 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab03.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg02.png
302 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab04.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg03.png
303 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab05.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg04.png
4 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab11.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg10.png
5 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab06.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg05.png
6 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab07.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg06.png
7 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab08.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg08.png
8 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab09.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg07.png
9 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab10.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg09.png
1 Type Icon StageBg
2 1 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab01.png
3 2 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg01.png
4 301 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab03.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg02.png
5 302 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab04.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg03.png
6 303 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab05.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg04.png
7 4 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab11.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg10.png
8 5 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab06.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg05.png
9 6 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab07.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg06.png
10 7 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab08.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg08.png
11 8 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab09.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg07.png
12 9 Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreTab10.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreTitleBg09.png

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Id Key PoolId[1] PoolId[2] PoolId[3] PoolId[4] PoolId[5]
1 Start 1
2 MyTurn1 4 5 6 7
3 HisTurnWithDamage1 8 9 11
4 HisTurnInPeace1 8 10 12
5 MyTurn2 4 5 6 7
6 HisTurnWithDamage2 8 9 11
7 HisTurnInPeace2 8 10 12
8 End 13 14 15 16 17
9 Option1 18
10 Option2 19
1 Id Key PoolId[1] PoolId[2] PoolId[3] PoolId[4] PoolId[5]
2 1 Start 1
3 2 MyTurn1 4 5 6 7
4 3 HisTurnWithDamage1 8 9 11
5 4 HisTurnInPeace1 8 10 12
6 5 MyTurn2 4 5 6 7
7 6 HisTurnWithDamage2 8 9 11
8 7 HisTurnInPeace2 8 10 12
9 8 End 13 14 15 16 17
10 9 Option1 18
11 10 Option2 19

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Id PoolId Description
1 1 [Combat Simulation System V2.1] This system creates an immersive combat situation using information stored in the terminal. The simulated environment may damage the participating units (<color=#0E70BDFF>chance to lose HP</color>). Participants will receive rewards at the end of simulation.
2 2 "……&) Group does not take responsibility for possible &*G_PB(,\(*)j situations during simulation."
3 3 ID: <color=#0E70BDFF>【kurocharacter】</color> has joined the combat simulation as a participant.
4 4 <color=#0E70BDFF>【kurocharacter】</color>
5 5 uses weapon to
6 5 and teammates
7 5 calls for air strike to
8 6 attack the enemies
9 7 and enemies are damaged.
10 7 but failed to hit the target. Enemies are getting alerted.
11 8 Martini
12 8 Kemuri I
13 8 Mr. White
14 8 Cathy
15 8 Hanged Man III
16 8 Repairer
17 8 Polar Soldier
18 8 Royal guard
19 8 Musashi IX
20 8 Roland (Passing-by)
21 8 Clueless Osiris
22 8 Blubber VI
23 8 Ballwheel IV
24 8 Unselected A'Mao
25 8 Unknown Creature
26 8 Strange Shadow
27 8 Corrupted
28 8 Vassago
29 8 Jitterbombs
30 8 Lost Kuroro
31 8 Explorer & Excavator
32 8 Ronin IV
33 8 Bio-Salamander
34 8 Firefighter with no fire to put out
35 9 unleashed a powerful strike.
36 9 is attacking you.
37 9 suddenly launched a fierce attack.
38 9 charged toward you but slipped.
39 9 launches a probe attack at you.
40 9 throws an unknown object at you.
41 9 charges toward you,
42 9 has discovered you,
43 10 does not know what to do.
44 10 is lost in thoughts.
45 10 loudly questions you.
46 10 feels dizzy.
47 10 feels very awkward.
48 10 looks around.
49 10 seems to have something else to do.
50 11 Damaged <color=#0E70BDFF>【kurocharacter】</color> for <color=#0E70BDFF>【kurohp】</color>% of HP.
51 12 Nothing happened.
52 13 After a round of battle,
53 14 you felt it was a great training session.
54 14 the enemy is well aware of your strength.
55 14 the enemy decides to ignore you.
56 14 the enemy couldn't care less about you.
57 14 the enemy is looking at you.
58 14 something suddenly attracts the enemy's attention.
59 15 (Robotic voice) Combat simulation is over. Participants please collect your results and rewards.
60 16 No effort, no reward.
61 16 Please keep up the hard work for humanity.
62 16 Every week, the top 10 participants will receive bonus food allocation.
63 16 World Government takes no responsibility for possible injuries during the simulation.
64 16 Could all participants please sign on the Letter of Intent for Construct Modification as soon as possible.
65 16 A F.O.S. energy drink is a must-have after training!
66 16 Your hard work will be remembered by the World Government.
67 16 Participants will pay for the training equipment damaged.
68 16 Please submit your feedback to the Office of )*Y……&8 should you have any thoughts on the training schedule.
69 16 20% off on synthetic curry today.
70 16 Today's Curfew: *&:00 — /*-:00.
71 16 Anyone found leaving the facility without permission will have their food allocation automatically canceled.
72 16 It is every soldier's duty to keep the training and combat equipment in a working order.
73 16 Remember to purchase the army insurance for the sake of your family!
74 16 Attention to all participants. This week's visit day has been canceled.
75 16 Long live the Humanity.
76 17 <color=#0E70BDFF>【kurocharacter】</color> has lost <color=#0E70BDFF>【kurohp】%</color> HP; Simulation supplies have arrived.
77 18 Strike
78 18 Flanking attack
79 18 Frontal assault
80 19 Bypass
81 19 Take caution
82 19 Ready for defense
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Id Description
1 E-02 'Babylonia' Standard Supplies
2 Abnormal Punishing Concentration
3 Mysterious Symbol Engraved
4 Significantly damaged crate
1 Id Description
2 1 E-02 'Babylonia' Standard Supplies
3 2 Abnormal Punishing Concentration
4 3 Mysterious Symbol Engraved
5 4 Significantly damaged crate

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Id Name Desc Icon
760001 Fire Vulnerability Fire Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
760002 Fire Vulnerability Fire Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
760003 Fire Vulnerability Fire Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
760011 Lightning Vulnerability Lightning Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
760012 Lightning Vulnerability Lightning Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
760013 Lightning Vulnerability Lightning Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
760021 Ice Vulnerability Ice Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
760022 Ice Vulnerability Ice Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
760023 Ice Vulnerability Ice Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
760031 Dark Vulnerability Dark Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
760032 Dark Vulnerability Dark Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
760033 Dark Vulnerability Dark Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
760041 Physical Vulnerability Physical Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
760042 Physical Vulnerability Physical Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
760043 Physical Vulnerability Physical Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
760051 Elemental Vulnerability All Elemental Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
760052 Elemental Vulnerability All Elemental Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
760053 Elemental Vulnerability All Elemental Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
760061 Attack Reduction Extra DMG Bonus decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
760062 Attack Reduction Extra DMG Bonus decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
760063 Attack Reduction Extra DMG Bonus decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
760071 Sunder Armor Extra DMG Reduction decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760072 Sunder Armor Extra DMG Reduction decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760073 Sunder Armor Extra DMG Reduction decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760081 Fragility Extra DMG Reduction against CRIT hits decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760082 Fragility Extra DMG Reduction against CRIT hits decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760083 Fragility Extra DMG Reduction against CRIT hits decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760091 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
760092 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
760093 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
760101 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
760102 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
760103 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
760111 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
760112 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
760113 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
760121 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
760122 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
760123 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
760131 Assault Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
760132 Assault Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
760133 Assault Extra DMG Bonus increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
760141 Fire Endurance Fire Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760142 Fire Endurance Fire Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760143 Fire Endurance Fire Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760151 Lightning Endurance Lightning Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760152 Lightning Endurance Lightning Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760153 Lightning Endurance Lightning Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760161 Ice Endurance Ice Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760162 Ice Endurance Ice Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760163 Ice Endurance Ice Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760171 Dark Endurance Dark Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760172 Dark Endurance Dark Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760173 Dark Endurance Dark Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760181 Physical Endurance Physical Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760182 Physical Endurance Physical Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760183 Physical Endurance Physical Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760191 Elemental Endurance Elemental Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760192 Elemental Endurance Elemental Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760193 Elemental Endurance Elemental Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760211 Agile Increases 15%-30% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
760212 Agile Increases 20%-35% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
760213 Agile Increases 25%-40% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
760221 Immovable Immune to hit and control effects. Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png
760231 Recovery Recovers HP per second by 0.05% in most Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
760232 Recovery Recovers HP per second by 0.1% in most Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
760233 Recovery Recovers up to 0.15% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
760241 Shield Receives a shield equal to 15% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
760242 Shield Receives a shield equal to 25% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
760243 Shield Receives a shield equal to 35% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
760251 Berserk Increases Attack Frequency by 33% and has a 20% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
760252 Berserk Increases Attack Frequency by 66% and has a 30% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
760253 Berserk Increases Attack Frequency by 100% and has a 40% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
760261 Bomb A bomb left after death that deals 35% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
760262 Bomb A bomb left after death that deals 45% Physical Damage Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
760263 Bomb A bomb left after death that deals 60% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
760271 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
760272 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
760273 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
760281 Barrier Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
760282 Barrier Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
760283 Barrier Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
760291 Radiation Continuously deals 6% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
760292 Radiation Continuously deals 8% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
760293 Radiation Continuously deals 10% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
761275 Radiation Continuously deals 1.25% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
760301 Closed Loop Increases Extra DMG Reduction by 30% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
760302 Closed Loop Increases Extra DMG Reduction by 45% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
760303 Closed Loop Increases Extra DMG Reduction by 60% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
760311 Blessing Increases Extra DMG Bonus of allies nearby by 10% Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
760312 Blessing Increases Extra DMG Bonus of allies nearby by 20% Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
760313 Blessing Increases Extra DMG Bonus of allies nearby by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
760321 Lone Wolf Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
760322 Lone Wolf Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
760323 Lone Wolf Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
760331 Commander Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
760332 Commander Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
760333 Commander Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
760341 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 3%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
760342 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 4%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
760343 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 5%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
760351 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
760352 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
760353 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
760361 Wave Creates a shockwave upon getting up, repelling nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
760371 Lightning Mine When attacking, leaves a bomb that deals 15% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
760372 Lightning Mine When attacking, leaves a bomb that deals 20% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
760373 Lightning Mine When attacking, leaves a bomb that deals 25% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
760381 Invisibility When visible, you will gain invisibility after 5s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
760382 Invisibility When visible, you will gain invisibility after 3s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
760383 Invisibility When visible, you will gain invisibility after 1s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
760391 Flash Teleports near the target when they are far away. 8-10s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760392 Flash Teleports near the target when they are far away. 7-9s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760393 Flash Teleports near the target when they are far away. 6-8s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760394 Transfer Teleport away when close to the target. 8s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760395 Transfer Teleport away when close to the target. 7s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760396 Transfer Teleport away when close to the target. 6s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
760401 Division Summons two Clones of the same type that inherit 30% of their ATK and DEF at dying Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760402 Division Summons two Clones of the same type that inherit 60% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760403 Division Summons two Clones of the same type that inherit 100% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760411 Black Hole Periodically leaves a black hole with weak gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
760412 Black Hole Periodically leaves a black hole with moderate gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
760413 Black Hole Periodically leaves a black hole with strong gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
760421 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 3% continuous Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760422 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 4% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760423 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 5% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760431 Flame Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
760432 Flame Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
760433 Flame Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
760451 Freeze Attacks deal an additional 10% Ice DMG, slow down the Target's Movement Speed by 15%, and have a 10% chance to Freeze for 0.3s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
760452 Freeze Attacks deal an additional 15% Ice DMG, slow down the Target's Movement Speed by 20%, and have a 15% chance to Freeze for 0.5s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
760453 Freeze Attacks deal an additional 20% Ice DMG, slow down the Target's Movement Speed by 25%, and have a 20% chance to Freeze for 0.7s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
760471 Shadow Attacks deal an additional 10% Dark DMG with a 10% chance to stun the target for 0.5s and deal 10% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
760472 Shadow Attacks deal an additional 15% Dark DMG with a 15% chance to stun the target for 0.7s and deal 15% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
760473 Shadow Attacks deal an additional 20% Dark DMG with a 20% chance to stun the target for 0.9s and deal 20% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
760491 Thunderous Attacks deal an additional 10% Lightning DMG and have a 10% chance to channel lightning, striking the target area once every 1.5s for 1.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
760492 Thunderous Attacks deal an additional 15% Lightning DMG and have a 15% chance to channel lightning, striking the target area once every 1.5s for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
760493 Thunderous Attacks deal an additional 20% Lightening DMG and have a 20% of chance for Channeling, and unleash lightning once to target every 1.5s, for 4.5s Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
760601 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 5% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760602 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760603 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760630 Deterioration Damage dealt also reduces target's healing received by 30% for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
760631 Deterioration Damage dealt also reduces target's healing received by 45% for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
760632 Deterioration Damage dealt also reduces target's healing received by 60% for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
760640 Null Heal Periodically make the target unable to receive any healing effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760641 Null Heal Periodically make the target unable to receive any healing effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760642 Null Heal Periodically make the target unable to receive any healing effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760650 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 3s. 15s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760651 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 4s. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760652 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 5s. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760670 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760671 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760672 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760690 Backfire Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
760691 Backfire Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
760692 Backfire Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
772583 Diffusion Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png
772587 Recuperation Heals 1 nearby ally's HP equal to your ATK every 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png
772589 Last Destruction When the enemy dies, DMG reduction of all allies within 20m of it will decrease by 20%. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
772591 Last Assault When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png
772593 Last Healing When the enemy dies, all allies within 20m of it restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png
772595 Enduring Shield Grants you and nearby allies a shield equal to 10% of your current HP every 10s. Shields granted this way cannot be stacked. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png
772597 Sacrifice Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice yourself to revive the target to full HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png
772601 Self-Destruction Bug Periodically summons 1 Self-Destruction Bug to attack the enemy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png
772602 Devour Kills 1 nearby ally every 30s to restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png
772604 Soul Devourer Increases ATK by 20% for each dead ally. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png
1 Id Name Desc Icon
2 760001 Fire Vulnerability Fire Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
3 760002 Fire Vulnerability Fire Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
4 760003 Fire Vulnerability Fire Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png
5 760011 Lightning Vulnerability Lightning Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
6 760012 Lightning Vulnerability Lightning Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
7 760013 Lightning Vulnerability Lightning Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png
8 760021 Ice Vulnerability Ice Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
9 760022 Ice Vulnerability Ice Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
10 760023 Ice Vulnerability Ice Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png
11 760031 Dark Vulnerability Dark Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
12 760032 Dark Vulnerability Dark Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
13 760033 Dark Vulnerability Dark Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png
14 760041 Physical Vulnerability Physical Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
15 760042 Physical Vulnerability Physical Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
16 760043 Physical Vulnerability Physical Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png
17 760051 Elemental Vulnerability All Elemental Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
18 760052 Elemental Vulnerability All Elemental Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
19 760053 Elemental Vulnerability All Elemental Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png
20 760061 Attack Reduction Extra DMG Bonus decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
21 760062 Attack Reduction Extra DMG Bonus decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
22 760063 Attack Reduction Extra DMG Bonus decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png
23 760071 Sunder Armor Extra DMG Reduction decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
24 760072 Sunder Armor Extra DMG Reduction decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
25 760073 Sunder Armor Extra DMG Reduction decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
26 760081 Fragility Extra DMG Reduction against CRIT hits decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
27 760082 Fragility Extra DMG Reduction against CRIT hits decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
28 760083 Fragility Extra DMG Reduction against CRIT hits decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
29 760091 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
30 760092 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
31 760093 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
32 760101 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
33 760102 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
34 760103 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png
35 760111 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
36 760112 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
37 760113 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png
38 760121 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
39 760122 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
40 760123 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png
41 760131 Assault Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
42 760132 Assault Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
43 760133 Assault Extra DMG Bonus increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
44 760141 Fire Endurance Fire Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
45 760142 Fire Endurance Fire Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
46 760143 Fire Endurance Fire Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
47 760151 Lightning Endurance Lightning Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
48 760152 Lightning Endurance Lightning Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
49 760153 Lightning Endurance Lightning Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
50 760161 Ice Endurance Ice Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
51 760162 Ice Endurance Ice Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
52 760163 Ice Endurance Ice Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
53 760171 Dark Endurance Dark Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
54 760172 Dark Endurance Dark Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
55 760173 Dark Endurance Dark Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
56 760181 Physical Endurance Physical Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
57 760182 Physical Endurance Physical Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
58 760183 Physical Endurance Physical Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
59 760191 Elemental Endurance Elemental Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
60 760192 Elemental Endurance Elemental Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
61 760193 Elemental Endurance Elemental Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
62 760211 Agile Increases 15%-30% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
63 760212 Agile Increases 20%-35% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
64 760213 Agile Increases 25%-40% movement speed. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png
65 760221 Immovable Immune to hit and control effects. Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png
66 760231 Recovery Recovers HP per second by 0.05% in most Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
67 760232 Recovery Recovers HP per second by 0.1% in most Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
68 760233 Recovery Recovers up to 0.15% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png
69 760241 Shield Receives a shield equal to 15% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
70 760242 Shield Receives a shield equal to 25% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
71 760243 Shield Receives a shield equal to 35% of current HP for 3s every 8s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png
72 760251 Berserk Increases Attack Frequency by 33% and has a 20% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
73 760252 Berserk Increases Attack Frequency by 66% and has a 30% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
74 760253 Berserk Increases Attack Frequency by 100% and has a 40% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png
75 760261 Bomb A bomb left after death that deals 35% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
76 760262 Bomb A bomb left after death that deals 45% Physical Damage Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
77 760263 Bomb A bomb left after death that deals 60% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png
78 760271 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 6 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
79 760272 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 9 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
80 760273 Rigid Body Only takes 1 damage from incoming attacks. This effect is removed after taking damage 12 times, and resumes 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png
81 760281 Barrier Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
82 760282 Barrier Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
83 760283 Barrier Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. After taking a certain amount of DMG, the shield will be removed and reactivated in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
84 760291 Radiation Continuously deals 6% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
85 760292 Radiation Continuously deals 8% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
86 760293 Radiation Continuously deals 10% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
87 761275 Radiation Continuously deals 1.25% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png
88 760301 Closed Loop Increases Extra DMG Reduction by 30% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
89 760302 Closed Loop Increases Extra DMG Reduction by 45% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
90 760303 Closed Loop Increases Extra DMG Reduction by 60% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png
91 760311 Blessing Increases Extra DMG Bonus of allies nearby by 10% Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
92 760312 Blessing Increases Extra DMG Bonus of allies nearby by 20% Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
93 760313 Blessing Increases Extra DMG Bonus of allies nearby by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png
94 760321 Lone Wolf Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
95 760322 Lone Wolf Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
96 760323 Lone Wolf Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The fewer allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png
97 760331 Commander Increases Extra DMG Bonus by 3%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
98 760332 Commander Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
99 760333 Commander Increases Extra DMG Bonus by 6%. Stacks up to 10 times. The more allies nearby, the more stacks will be granted. Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png
100 760341 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 3%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
101 760342 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 4%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
102 760343 Penetration Dealing DMG will reduce the target's Extra DMG Reduction by 5%. Stacks up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png
103 760351 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
104 760352 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
105 760353 Lightning Shield When attacked, has a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png
106 760361 Wave Creates a shockwave upon getting up, repelling nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
107 760371 Lightning Mine When attacking, leaves a bomb that deals 15% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
108 760372 Lightning Mine When attacking, leaves a bomb that deals 20% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
109 760373 Lightning Mine When attacking, leaves a bomb that deals 25% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png
110 760381 Invisibility When visible, you will gain invisibility after 5s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
111 760382 Invisibility When visible, you will gain invisibility after 3s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
112 760383 Invisibility When visible, you will gain invisibility after 1s. If you are hit, you must wait 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png
113 760391 Flash Teleports near the target when they are far away. 8-10s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
114 760392 Flash Teleports near the target when they are far away. 7-9s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
115 760393 Flash Teleports near the target when they are far away. 6-8s cooldown. The farther the teleport distance, the shorter the cooldown will become. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
116 760394 Transfer Teleport away when close to the target. 8s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
117 760395 Transfer Teleport away when close to the target. 7s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
118 760396 Transfer Teleport away when close to the target. 6s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png
119 760401 Division Summons two Clones of the same type that inherit 30% of their ATK and DEF at dying Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
120 760402 Division Summons two Clones of the same type that inherit 60% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
121 760403 Division Summons two Clones of the same type that inherit 100% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
122 760411 Black Hole Periodically leaves a black hole with weak gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
123 760412 Black Hole Periodically leaves a black hole with moderate gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
124 760413 Black Hole Periodically leaves a black hole with strong gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png
125 760421 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 3% continuous Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
126 760422 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 4% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
127 760423 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 5% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
128 760431 Flame Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
129 760432 Flame Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
130 760433 Flame Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png
131 760451 Freeze Attacks deal an additional 10% Ice DMG, slow down the Target's Movement Speed by 15%, and have a 10% chance to Freeze for 0.3s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
132 760452 Freeze Attacks deal an additional 15% Ice DMG, slow down the Target's Movement Speed by 20%, and have a 15% chance to Freeze for 0.5s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
133 760453 Freeze Attacks deal an additional 20% Ice DMG, slow down the Target's Movement Speed by 25%, and have a 20% chance to Freeze for 0.7s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png
134 760471 Shadow Attacks deal an additional 10% Dark DMG with a 10% chance to stun the target for 0.5s and deal 10% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
135 760472 Shadow Attacks deal an additional 15% Dark DMG with a 15% chance to stun the target for 0.7s and deal 15% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
136 760473 Shadow Attacks deal an additional 20% Dark DMG with a 20% chance to stun the target for 0.9s and deal 20% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png
137 760491 Thunderous Attacks deal an additional 10% Lightning DMG and have a 10% chance to channel lightning, striking the target area once every 1.5s for 1.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
138 760492 Thunderous Attacks deal an additional 15% Lightning DMG and have a 15% chance to channel lightning, striking the target area once every 1.5s for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
139 760493 Thunderous Attacks deal an additional 20% Lightening DMG and have a 20% of chance for Channeling, and unleash lightning once to target every 1.5s, for 4.5s Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png
140 760601 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 5% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
141 760602 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 10% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
142 760603 Cold Trail Unleash an Ice Block to keep tracing the target, dealing 15% Ice DMG when the Ice Block contacts the target. The farther away from the target, the faster the movement speed Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
143 760630 Deterioration Damage dealt also reduces target's healing received by 30% for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
144 760631 Deterioration Damage dealt also reduces target's healing received by 45% for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
145 760632 Deterioration Damage dealt also reduces target's healing received by 60% for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png
146 760640 Null Heal Periodically make the target unable to receive any healing effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
147 760641 Null Heal Periodically make the target unable to receive any healing effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
148 760642 Null Heal Periodically make the target unable to receive any healing effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
149 760650 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 3s. 15s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
150 760651 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 4s. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
151 760652 Imprison Creates a barrier at the target location that blocks the targets from entering or leaving for 5s. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
152 760670 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
153 760671 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
154 760672 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
155 760690 Backfire Generate an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
156 760691 Backfire Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
157 760692 Backfire Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
158 772583 Diffusion Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png
159 772587 Recuperation Heals 1 nearby ally's HP equal to your ATK every 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png
160 772589 Last Destruction When the enemy dies, DMG reduction of all allies within 20m of it will decrease by 20%. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
161 772591 Last Assault When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png
162 772593 Last Healing When the enemy dies, all allies within 20m of it restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png
163 772595 Enduring Shield Grants you and nearby allies a shield equal to 10% of your current HP every 10s. Shields granted this way cannot be stacked. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png
164 772597 Sacrifice Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice yourself to revive the target to full HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png
165 772601 Self-Destruction Bug Periodically summons 1 Self-Destruction Bug to attack the enemy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png
166 772602 Devour Kills 1 nearby ally every 30s to restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png
167 772604 Soul Devourer Increases ATK by 20% for each dead ally. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png

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Id Name
1 Limiter Release I
2 Mind Control II
3 Agony of the Strong III
4 Virtual World IV
1 Id Name
2 1 Limiter Release I
3 2 Mind Control II
4 3 Agony of the Strong III
5 4 Virtual World IV

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Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]
1 1 1
2 1 2 1
3 1 3 2
4 1 4 1
5 1 5 3 4
6 1 6 5
7 1 7 6
8 1 8 7
9 1 9 5
10 1 10 9
11 1 11 9
12 1 12 10 11
13 1 13 3 4
14 1 14 13
15 1 15 8 12 14
16 1 16 15
17 1 17 16
18 1 18 17
19 1 19 15
20 1 20 19
21 1 21 20
22 1 22 15
23 1 23 14 22
24 1 24 23
25 1 25 18 21 24
26 1 26 25
27 2 1
28 2 2 1
29 2 3 2
30 2 4 3
31 2 5 4
32 2 6 5
33 2 7 6
34 3 1
35 3 2 1
36 3 3 2
37 3 4 1
38 3 5 3 4
39 3 6 5
40 3 7 6
41 3 8 7
42 3 9 5
43 3 10 9
44 3 11 9
45 3 12 10 11
46 3 13 3 4
47 3 14 13
48 3 15 8 12 14
49 3 16 15
50 3 17 16
51 3 18 17
52 3 19 15
53 3 20 19
54 3 21 20
55 3 22 15
56 3 23 14 22
57 3 24 23
58 3 25 18 21 24
59 3 26 25
1 Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]
2 1 1 1
3 2 1 2 1
4 3 1 3 2
5 4 1 4 1
6 5 1 5 3 4
7 6 1 6 5
8 7 1 7 6
9 8 1 8 7
10 9 1 9 5
11 10 1 10 9
12 11 1 11 9
13 12 1 12 10 11
14 13 1 13 3 4
15 14 1 14 13
16 15 1 15 8 12 14
17 16 1 16 15
18 17 1 17 16
19 18 1 18 17
20 19 1 19 15
21 20 1 20 19
22 21 1 21 20
23 22 1 22 15
24 23 1 23 14 22
25 24 1 24 23
26 25 1 25 18 21 24
27 26 1 26 25
28 27 2 1
29 28 2 2 1
30 29 2 3 2
31 30 2 4 3
32 31 2 5 4
33 32 2 6 5
34 33 2 7 6
35 34 3 1
36 35 3 2 1
37 36 3 3 2
38 37 3 4 1
39 38 3 5 3 4
40 39 3 6 5
41 40 3 7 6
42 41 3 8 7
43 42 3 9 5
44 43 3 10 9
45 44 3 11 9
46 45 3 12 10 11
47 46 3 13 3 4
48 47 3 14 13
49 48 3 15 8 12 14
50 49 3 16 15
51 50 3 17 16
52 51 3 18 17
53 52 3 19 15
54 53 3 20 19
55 54 3 21 20
56 55 3 22 15
57 56 3 23 14 22
58 57 3 24 23
59 58 3 25 18 21 24
60 59 3 26 25

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Id MainChapterId Icon Name Hint Desc
101201070 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012001.png ID Card Triggered in [Hidden Story 12-4] A special ID card that activates the facilities in the industrial zone.
101201090 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012003.png Healing Device Triggered in [Normal Story 12-16] A nano-healing device installed with artificial intelligence. It can activate flying mode when necessary.
101201100 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.
1 Id MainChapterId Icon Name Hint Desc
2 101201070 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012001.png ID Card Triggered in [Hidden Story 12-4] A special ID card that activates the facilities in the industrial zone.
3 101201090 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012003.png Healing Device Triggered in [Normal Story 12-16] A nano-healing device installed with artificial intelligence. It can activate flying mode when necessary.
4 101201100 1012 Assets/Product/Texture/Image/IconTools/IconCaidan012002.png Reinforcements Request Triggered in [Normal Story 12-11] It allows the user to call for reinforcements on the battlefield.

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Id EventEffect EventIcon EventParams[1] EventParams[2] EventParams[3] EventParams[4] EventParams[5]
10170102 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png City 043 Conservation Area Basement
10170103 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon016.png Negotiation and Cooperation
10170104 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png City 043 Conservation Area Basement
10170105 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png City 043 Conservation Area Basement
10170106 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png Transfer some of the injured to City 045
10170107 Assets/Product/Texture/Image/RoleCharacter/FannishaNormal02.png Some of the injured stay in the City 043 Conservation Area
10170108 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png Transfer "everyone" to City 046
10170109 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png 3 survivors and 1 deceased
10170110 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png Return to the City 043 Conservation Area
10170111 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png City 046 Conservation Area
10170112 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png City 047 Underground Base
10170113 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png The Last 13 Days of Liv
10170114 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon016.png Gray Raven, Strike Hawk, and Cerberus assemble
10170115 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png Asslam has <color=#ff0000>12</color> carriages left Construct 35 Survivor 587
10170116 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png Asslam has <color=#ff0000>5</color> carriages left Construct 23 Survivor 151
10170117 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png Asslam has been destroyed. Construct 12 Survivor 1
10170118 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png The Last Day of Liv
10170119 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png Changyu and Sophia are coming. Hetero Barrage ???
10170120 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Hold on until the last minute Hetero Barrage ??? Survivor 5
10170121 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png Hold on until the last minute Hetero Barrage ??? Survivor 5
10170123 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Hold on until the last minute Hetero Barrage ??? Survivor 1
10170122 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png The Last 9 Hours of Liv
10170124 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png 05:30 a.m. Hetero Barrage ???
10170128 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon015.png Her choice Hetero Barrage 874
Can't render this file because it contains an unexpected character in line 8 and column 118.

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Id StageIndex[1] StageIndex[2] StageIndex[3] StageIndex[4] StageIndex[5]
1 15 16 17
1 Id StageIndex[1] StageIndex[2] StageIndex[3] StageIndex[4] StageIndex[5]
2 1 15 16 17

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Id Life Attack Defense Crit
1001 2000 1000 1000 500
1002 2100 1050 1100 525
1003 2200 1100 1200 550
1004 2300 1150 1300 575
1005 2400 1200 1400 600
1006 2500 1250 1500 625
1007 2600 1300 1600 650
1008 2700 1350 1700 675
1009 2800 1400 1800 700
1010 2900 1450 1900 725
1011 3000 1500 2000 750
1012 3100 1550 2100 775
1013 3200 1600 2200 800
1014 3300 1650 2300 825
1015 3400 1700 2400 850
1016 3500 1750 2500 875
1017 3600 1800 2600 900
1018 3700 1850 2700 925
1019 3800 1900 2800 950
1020 4000 2000 3000 1000
2001 2000 1000 1000 500
2002 2100 1050 1100 525
2003 2200 1100 1200 550
2004 2300 1150 1300 575
2005 2400 1200 1400 600
2006 2500 1250 1500 625
2007 2600 1300 1600 650
2008 2700 1350 1700 675
2009 2800 1400 1800 700
2010 2900 1450 1900 725
2011 3000 1500 2000 750
2012 3100 1550 2100 775
2013 3200 1600 2200 800
2014 3300 1650 2300 825
2015 3400 1700 2400 850
2016 3500 1750 2500 875
2017 3600 1800 2600 900
2018 3700 1850 2700 925
2019 3800 1900 2800 950
2020 4000 2000 3000 1000
1 Id Life Attack Defense Crit
2 1001 2000 1000 1000 500
3 1002 2100 1050 1100 525
4 1003 2200 1100 1200 550
5 1004 2300 1150 1300 575
6 1005 2400 1200 1400 600
7 1006 2500 1250 1500 625
8 1007 2600 1300 1600 650
9 1008 2700 1350 1700 675
10 1009 2800 1400 1800 700
11 1010 2900 1450 1900 725
12 1011 3000 1500 2000 750
13 1012 3100 1550 2100 775
14 1013 3200 1600 2200 800
15 1014 3300 1650 2300 825
16 1015 3400 1700 2400 850
17 1016 3500 1750 2500 875
18 1017 3600 1800 2600 900
19 1018 3700 1850 2700 925
20 1019 3800 1900 2800 950
21 1020 4000 2000 3000 1000
22 2001 2000 1000 1000 500
23 2002 2100 1050 1100 525
24 2003 2200 1100 1200 550
25 2004 2300 1150 1300 575
26 2005 2400 1200 1400 600
27 2006 2500 1250 1500 625
28 2007 2600 1300 1600 650
29 2008 2700 1350 1700 675
30 2009 2800 1400 1800 700
31 2010 2900 1450 1900 725
32 2011 3000 1500 2000 750
33 2012 3100 1550 2100 775
34 2013 3200 1600 2200 800
35 2014 3300 1650 2300 825
36 2015 3400 1700 2400 850
37 2016 3500 1750 2500 875
38 2017 3600 1800 2600 900
39 2018 3700 1850 2700 925
40 2019 3800 1900 2800 950
41 2020 4000 2000 3000 1000

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Num Icon
1 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
2 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
3 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
1 Num Icon
2 1 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
3 2 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
4 3 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png

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Id Name Icon Intro
1001 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move: Fires continuously at nearby enemies, dealing massive damage.
1002 Red Orb Assets/Product/Texture/Image/IconSkill/R2lihong1.png Spins and fires multiple rounds.
1003 Yellow Orb Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Fires a blasting round toward the target, exploding and leaving behind a burning area when it hits.
1004 Blue Orb Assets/Product/Texture/Image/IconSkill/R2lilan1.png Fires an explosive round toward the target, slightly repelling enemies in the area upon hit.
2001 Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move: Continuously bombards the target area.
2002 Red Orb Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Switches to the Barrage Stance. During so, gains Super Armor while damage received increases by 50%.
2003 Yellow Orb Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Dashes toward the target and fires 2 Scattering Projectiles.
2004 Blue Orb Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Fires a special projectile at the ground in front. It pulls enemies in, dealing them damage over time.
1 Id Name Icon Intro
2 1001 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move: Fires continuously at nearby enemies, dealing massive damage.
3 1002 Red Orb Assets/Product/Texture/Image/IconSkill/R2lihong1.png Spins and fires multiple rounds.
4 1003 Yellow Orb Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Fires a blasting round toward the target, exploding and leaving behind a burning area when it hits.
5 1004 Blue Orb Assets/Product/Texture/Image/IconSkill/R2lilan1.png Fires an explosive round toward the target, slightly repelling enemies in the area upon hit.
6 2001 Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move: Continuously bombards the target area.
7 2002 Red Orb Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Switches to the Barrage Stance. During so, gains Super Armor while damage received increases by 50%.
8 2003 Yellow Orb Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Dashes toward the target and fires 2 Scattering Projectiles.
9 2004 Blue Orb Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Fires a special projectile at the ground in front. It pulls enemies in, dealing them damage over time.

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Id TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] ItemId BannerBg TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] TaskGroupName[4]
1 120 121 122 123 96116 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner72.png Solo Deduction Multiplayer Deduction Synergy Training Collab Challenge
1 Id TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] ItemId BannerBg TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] TaskGroupName[4]
2 1 120 121 122 123 96116 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner72.png Solo Deduction Multiplayer Deduction Synergy Training Collab Challenge

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Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
32092 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
32093 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32101 <color=#34aff9><size=34>Solo</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
32111 <color=#34aff9><size=34>Command I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
32112 <color=#34aff9><size=34>Command II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
32113 <color=#34aff9><size=34>Command III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
32122 <color=#34aff9><size=34>Penetration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32123 <color=#34aff9><size=34>Penetration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
32132 <color=#34aff9><size=34>Lightning Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32133 <color=#34aff9><size=34>Lightning Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32141 <color=#34aff9><size=34>Wave II<</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
32142 <color=#34aff9><size=34>Wave II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
32143 <color=#34aff9><size=34>Wave III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
32144 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
32145 <color=#34aff9><size=34>Lightning Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32146 <color=#34aff9><size=34>Lightning Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32147 <color=#34aff9><size=34>Invisibility</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
32148 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and destroy crystals</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32149 <color=#34aff9><size=34>Red Crystal</size></color> After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32150 <color=#34aff9><size=34>Red Orb</size></color> Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32151 <color=#34aff9><size=34>Blue Orb</size></color> When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
32152 <color=#34aff9><size=34>Soundwave Fever Value</size></color> After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
32153 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32154 <color=#34aff9><size=34>Red Crystal</size></color> After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32155 <color=#34aff9><size=34>Spotlight</size></color> After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
32156 <color=#34aff9><size=34>Red Tile</size></color> Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
32157 <color=#34aff9><size=34>Blue Tile</size></color> Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32158 <color=#34aff9><size=34>Spotlight Fever Value</size></color> After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32159 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32160 <color=#34aff9><size=34>Precision Crystal</size></color> Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32161 <color=#34aff9><size=34>Fairy</size></color> Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
32162 <color=#34aff9><size=34>Crash Fever Value</size></color> After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
32163 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32164 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of blue orbs and tiles
32165 <color=#34aff9><size=34>Mechanic Target</size></color> While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32166 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies defeated and blue tiles converted.
32167 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32168 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies and blue orbs destroyed.
32169 <color=#34aff9><size=34>Co-op Mechanic</size></color> A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
32170 <color=#34aff9><size=34>Soundwave Dodge III</size></color> Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32171 <color=#34aff9><size=34>Spotlight Battlefield</size></color> Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32172 <color=#34aff9><size=34>Crystal Crash</size></color> Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32173 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs as quickly as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32174 <color=#34aff9><size=34>Signal Orb</size></color> After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32175 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
32176 <color=#34aff9><size=34>Blue Wall</size></color> Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
32177 <color=#34aff9><size=34>Red Wall</size></color> Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
32178 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32179 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and pick up all the Orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32180 <color=#34aff9><size=34>Orb</size></color> Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32181 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and defeat enemies</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32182 <color=#34aff9><size=34>Angry Players</size></color> Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32183 <color=#34aff9><size=34>Conscious Players</size></color> Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
32184 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and illuminate star lanterns</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
32185 <color=#34aff9><size=34>Star Lantern</size></color> Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
32186 <color=#34aff9><size=34>Star Lantern Illumination</size></color> Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]Recover 10% of Max HP every second
32187
1 Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
2 32092 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
3 32093 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
4 32101 <color=#34aff9><size=34>Solo</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
5 32111 <color=#34aff9><size=34>Command I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
6 32112 <color=#34aff9><size=34>Command II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
7 32113 <color=#34aff9><size=34>Command III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
8 32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
9 32122 <color=#34aff9><size=34>Penetration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
10 32123 <color=#34aff9><size=34>Penetration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
11 32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
12 32132 <color=#34aff9><size=34>Lightning Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
13 32133 <color=#34aff9><size=34>Lightning Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
14 32141 <color=#34aff9><size=34>Wave II<</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
15 32142 <color=#34aff9><size=34>Wave II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
16 32143 <color=#34aff9><size=34>Wave III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
17 32144 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
18 32145 <color=#34aff9><size=34>Lightning Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
19 32146 <color=#34aff9><size=34>Lightning Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
20 32147 <color=#34aff9><size=34>Invisibility</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
21 32148 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and destroy crystals</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
22 32149 <color=#34aff9><size=34>Red Crystal</size></color> After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
23 32150 <color=#34aff9><size=34>Red Orb</size></color> Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
24 32151 <color=#34aff9><size=34>Blue Orb</size></color> When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
25 32152 <color=#34aff9><size=34>Soundwave Fever Value</size></color> After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
26 32153 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
27 32154 <color=#34aff9><size=34>Red Crystal</size></color> After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
28 32155 <color=#34aff9><size=34>Spotlight</size></color> After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
29 32156 <color=#34aff9><size=34>Red Tile</size></color> Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
30 32157 <color=#34aff9><size=34>Blue Tile</size></color> Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
31 32158 <color=#34aff9><size=34>Spotlight Fever Value</size></color> After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32 32159 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
33 32160 <color=#34aff9><size=34>Precision Crystal</size></color> Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
34 32161 <color=#34aff9><size=34>Fairy</size></color> Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
35 32162 <color=#34aff9><size=34>Crash Fever Value</size></color> After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
36 32163 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
37 32164 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of blue orbs and tiles
38 32165 <color=#34aff9><size=34>Mechanic Target</size></color> While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
39 32166 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies defeated and blue tiles converted.
40 32167 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
41 32168 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies and blue orbs destroyed.
42 32169 <color=#34aff9><size=34>Co-op Mechanic</size></color> A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
43 32170 <color=#34aff9><size=34>Soundwave Dodge III</size></color> Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
44 32171 <color=#34aff9><size=34>Spotlight Battlefield</size></color> Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
45 32172 <color=#34aff9><size=34>Crystal Crash</size></color> Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
46 32173 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs as quickly as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
47 32174 <color=#34aff9><size=34>Signal Orb</size></color> After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
48 32175 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
49 32176 <color=#34aff9><size=34>Blue Wall</size></color> Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
50 32177 <color=#34aff9><size=34>Red Wall</size></color> Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
51 32178 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
52 32179 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and pick up all the Orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
53 32180 <color=#34aff9><size=34>Orb</size></color> Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
54 32181 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and defeat enemies</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
55 32182 <color=#34aff9><size=34>Angry Players</size></color> Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
56 32183 <color=#34aff9><size=34>Conscious Players</size></color> Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
57 32184 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and illuminate star lanterns</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
58 32185 <color=#34aff9><size=34>Star Lantern</size></color> Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
59 32186 <color=#34aff9><size=34>Star Lantern Illumination</size></color> Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]:Recover 10% of Max HP every second
60 32187

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Career Icon IconTranspose Des Name SortId FilterCareer[1] FilterCareer[2]
1 Assets/Product/Texture/Image/IconType/IconCharacter3.png Assets/Product/Texture/Image/IconType/IconCharacter3Transpose.png <color=#0F70BC>High frequency Matrix, massive DMG increase</color>\nFever gives allies Matrix for a designated time Attack/Vanguard 3 1 4
2 Assets/Product/Texture/Image/IconType/IconCharacter1.png Assets/Product/Texture/Image/IconType/IconCharacter1Transpose.png <color=#0F70BC>Dodge recovery, DEF reduction</color>\nFever gives allies a shield and Dodge recovery Tank 2 2
3 Assets/Product/Texture/Image/IconType/IconCharacter2.png Assets/Product/Texture/Image/IconType/IconCharacter2Transpose.png <color=#0F70BC>Signal orb recovery, increased HP regen speed</color>\nFever gives allies signal orb regen Support/Amplifier 1 3 5
1 Career Icon IconTranspose Des Name SortId FilterCareer[1] FilterCareer[2]
2 1 Assets/Product/Texture/Image/IconType/IconCharacter3.png Assets/Product/Texture/Image/IconType/IconCharacter3Transpose.png <color=#0F70BC>High frequency Matrix, massive DMG increase</color>\nFever gives allies Matrix for a designated time Attack/Vanguard 3 1 4
3 2 Assets/Product/Texture/Image/IconType/IconCharacter1.png Assets/Product/Texture/Image/IconType/IconCharacter1Transpose.png <color=#0F70BC>Dodge recovery, DEF reduction</color>\nFever gives allies a shield and Dodge recovery Tank 2 2
4 3 Assets/Product/Texture/Image/IconType/IconCharacter2.png Assets/Product/Texture/Image/IconType/IconCharacter2Transpose.png <color=#0F70BC>Signal orb recovery, increased HP regen speed</color>\nFever gives allies signal orb regen Support/Amplifier 1 3 5

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Id ThemeId DifficultyId Name Color Description IsLimitShow
1 1 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
2 1 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
3 1 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
4 1 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
5 1 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
6 2 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
7 2 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
8 2 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
9 2 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
10 2 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
11 3 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
12 3 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
13 3 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
14 3 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
15 3 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
1 Id ThemeId DifficultyId Name Color Description IsLimitShow
2 1 1 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
3 2 1 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
4 3 1 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
5 4 1 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
6 5 1 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
7 6 2 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
8 7 2 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
9 8 2 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
10 9 2 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
11 10 2 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
12 11 3 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
13 12 3 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
14 13 3 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
15 14 3 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
16 15 3 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4

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Id ClassId TalentType Level NextLevel IsHighLevel Icon
1 1 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
2 1 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
3 1 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
4 1 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
5 1 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
6 1 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
7 1 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
8 1 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
9 1 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
10 1 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
11 1 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
12 1 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
13 1 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
14 1 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
15 1 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
16 1 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
17 1 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
18 1 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
19 1 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
20 1 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
21 1 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
22 1 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
23 2 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
24 2 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
25 2 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
26 2 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
27 2 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
28 2 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
29 2 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
30 2 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
31 2 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
32 2 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
33 2 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
34 2 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
35 2 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
36 2 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
37 2 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
38 2 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
39 2 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
40 2 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
41 2 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
42 2 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
43 2 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
44 2 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
45 3 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
46 3 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
47 3 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
48 3 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
49 3 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
50 3 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
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1 Id ClassId TalentType Level NextLevel IsHighLevel Icon
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3 2 1 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
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21 20 1 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
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Id ModelId StagePrefix FubenSingleMainBg FubenSingleEffectUrl FubenSinglePrefab GridFubenSinglePrefab ModelScale
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2 Mb1AolajiangMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing02.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan02.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.7
3 Mb1XigeluenMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing03.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan03.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.8
1 Id ModelId StagePrefix FubenSingleMainBg FubenSingleEffectUrl FubenSinglePrefab GridFubenSinglePrefab ModelScale
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CharacterId UpLevelItem Icon Pos SkipId
1001 62004 Assets/Product/Texture/Image/UiFubenNier/UiNier9s.png 2 11741
1002 62003 Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png 3 11742
1003 62005 Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png 1 11743
1 CharacterId UpLevelItem Icon Pos SkipId
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3 1002 62003 Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png 3 11742
4 1003 62005 Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png 1 11743

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Id CharacterId UnlockCondition Title Content Priority DescEx
1 1001 880401 9S File 1 \nThis unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 1
2 1001 880403 9S File 2 \nWhile 9S normally had a kind personality, he began to exhibit hatred for ██ when she killed ████. In a cruel twist, he also met his end at the hands of ██. 2
3 1001 880405 9S File 3 \n"I was lonely." 3
4 1002 880406 A2 File 1 \nThough not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 4
5 1002 880408 A2 File 2 \nThis particular unit—whose official title is Class A, Number 2—was wanted by Command for desertion and ordered to be destroyed on sight. 5
6 1002 880410 A2 File 3 \nOur R&D group is currently conducting further research to determine whether or not there were issues with this model's personality settings.\n*The missing experimental unit, now designated "A2," will be handled by the Type █ division. 6
7 1003 880411 2B File 1 \n2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 7
8 1003 880413 2B File 2 \nThough regulations forbid expressing emotions, each model in the YoRHA infantry has its own distinguishing personality. 8
9 1003 880415 2B File 3 \n"This is YoRHa unit 2B...If anyone is listening to this, there's something I need you to do. If you ever meet up with YoRHa unit 9S..."\n"I want him...I mean..." 9
Can't render this file because it contains an unexpected character in line 4 and column 27.

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Id GroupId Name BtnStr[1] BtnStr[2] BtnExStr BtnTag[1] BtnTag[2] BtnTag[3] Desc Type ShowBullet
10101 1 Death 1 Story 1 10102 Perhaps there is nothing in the end, but does that mean it is pointless?
10102 1 Death 1 Story 2 Decline Accept 10201 10301 Even if you win, this may not change anything. Is this really what you want to do?
10201 1 Death 1 Disagree 1 Select quit Continue fighting 10202 10301 If you decide to stick to your choice...
10202 1 Leave Dungeon 1
10301 1 Continue 2
20101 2 Death 2 Story 1 20102 It may not be possible... to fight against fate in the end.
20102 2 Death 2 Story 2 20103 Even if unwilling, even if angry, perhaps this will result in nothing. 1
20103 2 Death 2 Story 3 Decline Accept 20201 20301 Is this really worth your persistence?
20201 2 Death 2 Disagree 1 Accept Decline 20202 20301 If that is what you want, so be it.
20202 2 Leave Dungeon 1
20301 2 Death 2 Agree 1 Decline Accept 20201 20302 If you decide to stick to your choice...
20302 2 Continue Decline Accept 20201 2
30101 3 Victory Story 1 30102 To make the impossible possible by relying on others...
30102 3 Victory Story 2 30103 If it was the commandant... Perhaps it's not that hard to understand.
30103 3 Victory Story 3 30104 Somewhere on the network, perhaps there are other commandants caught in a struggle.
30104 3 Victory Story 4 Decline Accept 30201 30301 Similar to just now, you can make the same "sacrifice" to help them.
30201 3 Victory Disagree 1 Leave Make a Sacrifice 30202 30301 Well, cowardice and weakness may happen if that's what you wish.
30202 3 Victory Disagree 2 1
30301 3 Victory Agree 1 Decline Accept 30201 30302 Making such a "sacrifice" means changing something forever. Do you accept it?
30302 3 Victory Agree 2 Decline Accept 30201 30303 And you have no right to decide what kind of people will benefit from this "sacrifice." Do you accept it?
30303 3 Victory Agree 3 Edit Message 30304 Well, is there anything else you want to say?
30304 3 Victory Agree 4 2
40101 4 Complete Press anywhere to leave 40102 Your sacrifice and will have been recognized.
40102 4 2
Can't render this file because it contains an unexpected character in line 17 and column 97.

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StageId RewardIcon RewardTitle RewardQuality
30090602 Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png 2-Piece Set 6
30090603 Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png 4-Piece Set 6
30090604 Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011P02Sp.png 6★ Weapon 6
30090605 Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Skill 6
30090607 Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png 2-Piece Set 6
30090608 Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png 4-Piece Set 6
30090609 Assets/Product/Texture/Image/IconToolsSp/E39SMd010011P02Sp.png 6★ Weapon 6
30090610 Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Skill 6
30090612 Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png 2-Piece Set 6
30090613 Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png 4-Piece Set 6
30090614 Assets/Product/Texture/Image/IconToolsSp/E32BMd010011Sp.png 6★ Weapon 6
30090615 Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Skill 6
30090617 Assets/Product/Texture/Image/IconToolsSp/CloPass02Sp.png Construct Coating 6
30090618 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png A2 Ultima 6
30090619 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png 9S Ultima 6
30090620 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png 2B Ultima 6
1 StageId RewardIcon RewardTitle RewardQuality
2 30090602 Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png 2-Piece Set 6
3 30090603 Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png 4-Piece Set 6
4 30090604 Assets/Product/Texture/Image/IconToolsSp/E3A2Md010011P02Sp.png 6★ Weapon 6
5 30090605 Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Skill 6
6 30090607 Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png 2-Piece Set 6
7 30090608 Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png 4-Piece Set 6
8 30090609 Assets/Product/Texture/Image/IconToolsSp/E39SMd010011P02Sp.png 6★ Weapon 6
9 30090610 Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Skill 6
10 30090612 Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png 2-Piece Set 6
11 30090613 Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png 4-Piece Set 6
12 30090614 Assets/Product/Texture/Image/IconToolsSp/E32BMd010011Sp.png 6★ Weapon 6
13 30090615 Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Skill 6
14 30090617 Assets/Product/Texture/Image/IconToolsSp/CloPass02Sp.png Construct Coating 6
15 30090618 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png A2 Ultima 6
16 30090619 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png 9S Ultima 6
17 30090620 Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease11Sp.png 2B Ultima 6

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ShopId BtnName ShopBg ShopItemBg ShopIcon
1182 Special Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
1183 Universal Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
1129 Special Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
1130 Universal Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
1 ShopId BtnName ShopBg ShopItemBg ShopIcon
2 1182 Special Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
3 1183 Universal Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
4 1129 Special Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
5 1130 Universal Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopBg.png Assets/Product/Texture/Image/UiFubenNier/UiFubenNierShopTap.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png

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@@ -0,0 +1,2 @@
SupportId Name UpLevelItem UpSkillLevelItem
1 POD Program 62001 62016
1 SupportId Name UpLevelItem UpSkillLevelItem
2 1 POD Program 62001 62016

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@@ -0,0 +1,37 @@
Id SkillId Level Desc Name Icon
101 1001 1 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 10000 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
102 1001 2 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 12500 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
103 1001 3 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 15000 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
104 1001 4 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 17500 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
105 1001 5 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 20000 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
106 1001 6 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 22500 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
107 1001 7 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 25000 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
108 1001 8 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 27500 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
109 1001 9 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 30000 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
201 1002 1 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 300 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
202 1002 2 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 315 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
203 1002 3 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 330 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
204 1002 4 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 345 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
205 1002 5 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 360 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
206 1002 6 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 375 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
207 1002 7 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 390 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
208 1002 8 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 405 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
209 1002 9 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 420 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
301 1003 1 Launches a volley of small explosive charges over 3s. Each bomb deals 800 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
302 1003 2 Launches a volley of small explosive charges over 3s. Each bomb deals 900 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
303 1003 3 Launches a volley of small explosive charges over 3s. Each bomb deals 1000 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
304 1003 4 Launches a volley of small explosive charges over 5s. Each bomb deals 1100 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
305 1003 5 Launches a volley of small explosive charges over 5s. Each bomb deals 1200 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
306 1003 6 Launches a volley of small explosive charges over 5s. Each bomb deals 1300 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
307 1003 7 Launches a volley of small explosive charges over 8s. Each bomb deals 1400 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
308 1003 8 Launches a volley of small explosive charges over 8s. Each bomb deals 1500 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
309 1003 9 Launches a volley of small explosive charges over 8s. Each bomb deals 1600 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
401 1004 1 Automatically fires projectiles that deal 120 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
402 1004 2 Automatically fires projectiles that deal 135 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
403 1004 3 Automatically fires projectiles that deal 150 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
404 1004 4 Automatically fires projectiles that deal 165 Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
405 1004 5 Automatically fires projectiles that deal 180Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
406 1004 6 Automatically fires projectiles that deal 195 Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
407 1004 7 Automatically fires projectiles that deal 210 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
408 1004 8 Automatically fires projectiles that deal 225 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
409 1004 9 Automatically fires projectiles that deal 240 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
1 Id SkillId Level Desc Name Icon
2 101 1001 1 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 10000 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
3 102 1001 2 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 12500 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
4 103 1001 3 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 15000 Physical DMG and stuns the enemy for 3s (18s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
5 104 1001 4 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 17500 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
6 105 1001 5 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 20000 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
7 106 1001 6 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 22500 Physical DMG and stuns the enemy for 3s (16s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
8 107 1001 7 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 25000 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
9 108 1001 8 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 27500 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
10 109 1001 9 Summons a mass of energy that unleashes a devastating blow upon its target, dealing 30000 Physical DMG and stuns the enemy for 3s (14s cooldown). R030: Hammer Assets/Product/Texture/Image/IconSkill/Skill001.png
11 201 1002 1 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 300 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
12 202 1002 2 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 315 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
13 203 1002 3 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 330 Physical DMG (20s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
14 204 1002 4 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 345 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
15 205 1002 5 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 360 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
16 206 1002 6 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 375 Physical DMG (18s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
17 207 1002 7 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 390 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
18 208 1002 8 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 405 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
19 209 1002 9 The POD spins around the player at high speed, wreaking havoc on any enemy it touches for 10s. Each time the POD hits an enemy, it deals 420 Physical DMG (16s cooldown). R040: Blade Assets/Product/Texture/Image/IconSkill/Skill002.png
20 301 1003 1 Launches a volley of small explosive charges over 3s. Each bomb deals 800 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
21 302 1003 2 Launches a volley of small explosive charges over 3s. Each bomb deals 900 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
22 303 1003 3 Launches a volley of small explosive charges over 3s. Each bomb deals 1000 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
23 304 1003 4 Launches a volley of small explosive charges over 5s. Each bomb deals 1100 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
24 305 1003 5 Launches a volley of small explosive charges over 5s. Each bomb deals 1200 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
25 306 1003 6 Launches a volley of small explosive charges over 5s. Each bomb deals 1300 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
26 307 1003 7 Launches a volley of small explosive charges over 8s. Each bomb deals 1400 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
27 308 1003 8 Launches a volley of small explosive charges over 8s. Each bomb deals 1500 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
28 309 1003 9 Launches a volley of small explosive charges over 8s. Each bomb deals 1600 Physical DMG to nearby enemies (15s cooldown). A130: Bomb Assets/Product/Texture/Image/IconSkill/Skill003.png
29 401 1004 1 Automatically fires projectiles that deal 120 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
30 402 1004 2 Automatically fires projectiles that deal 135 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
31 403 1004 3 Automatically fires projectiles that deal 150 Physical DMG per pellet at the closest enemy for 7.5s. Has a 6.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
32 404 1004 4 Automatically fires projectiles that deal 165 Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
33 405 1004 5 Automatically fires projectiles that deal 180Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
34 406 1004 6 Automatically fires projectiles that deal 195 Physical DMG per pellet at the closest enemy for 8.5s. Has a 4.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
35 407 1004 7 Automatically fires projectiles that deal 210 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
36 408 1004 8 Automatically fires projectiles that deal 225 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png
37 409 1004 9 Automatically fires projectiles that deal 240 Physical DMG per pellet at the closest enemy for 9.5s. Has a 3.5s reload time. Gatling Assets/Product/Texture/Image/IconSkill/Skill004.png

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@@ -0,0 +1,7 @@
TaskGroupId TitleStr Priority EasterEggTask
1 Pale Wasteland 1
2 Cycle of War 2
3 Blood & Flower 3
4 World Collapsed 4
5 Reverb Archive 5
6 Final Mission 6
1 TaskGroupId TitleStr Priority EasterEggTask
2 1 Pale Wasteland 1
3 2 Cycle of War 2
4 3 Blood & Flower 3
5 4 World Collapsed 4
6 5 Reverb Archive 5
7 6 Final Mission 6

View File

@@ -0,0 +1,3 @@
Id Name Background
1 Regular Battle Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatImgHard.png
2 Advanced Battle Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatImgNor.png
1 Id Name Background
2 1 Regular Battle Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatImgHard.png
3 2 Advanced Battle Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatImgNor.png

View File

@@ -0,0 +1,4 @@
Ranking Icon
1 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
2 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
3 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
1 Ranking Icon
2 1 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
3 2 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
4 3 Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png

View File

@@ -0,0 +1,6 @@
Id Desc
1 Basic Points
2 Finishing Points
3 Elimination Streak Points
4 Max Dynamic Rating Points
5 Max Dynamic Rating
1 Id Desc
2 1 Basic Points
3 2 Finishing Points
4 3 Elimination Streak Points
5 4 Max Dynamic Rating Points
6 5 Max Dynamic Rating

View File

@@ -0,0 +1,7 @@
CharacterId Condition
1551003 7304
1541003 7305
1511003 7311
1561003 7312
1521003 7317
1571003 7320
1 CharacterId Condition
2 1551003 7304
3 1541003 7305
4 1511003 7311
5 1561003 7312
6 1521003 7317
7 1571003 7320

View File

@@ -43,4 +43,5 @@ GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1
1561003 1561003 Starveil Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8003 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1071004 1071004 Scire Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 9003 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1571003 1571003 Arca Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 10109 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
1 GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityCondition[3] ActivityCondition[4] OpenCondition[1] OpenCondition[2] OpenCondition[3] OpenCondition[4] PrefabName
43 1561003 1561003 Starveil Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 8003 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
44 1071004 1071004 Scire Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 9003 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
45 1571003 1571003 Arca Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 10109 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
46 1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
47 1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab

View File

@@ -77,4 +77,5 @@ StageId Title Description Icon PhaseDescription
30100932 Cosmic Wave If Watanabe pings Red Orbs after any 3-Ping, he will turn into shadow and unleash a series of attacks into the area ahead of him, dealing Shadow damage with each strike. After the attacks end, he will enter Enhanced Shadow Form. While it's active, basic attacks and Trailblade will deal extra Dark damage. Lasts 5s. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Dubian01.png Character Tutorial
30100936 Rising Key After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform [Gear-Break Combo] based on the color of Signal Orbs pinged, and its DMG will depend on the current [Gear Level]. Triggering a Combo Strike also consumes all [Rising Energy] charged to increase its DMG dealt. The [Rising Energy] consumed will be converted into [Rotational Speed]. The next time [Gear-Break Combo] is triggered, if the current [Rising Energy] exceeds [Rotational Speed], [Gear Level] will go up by 1 and the Base DMG of [Gear-Break Combo] will increase; otherwise, [Assault-Rising Combo] will be triggered instead with increased DMG dealt. Triggering [Assault-Rising Combo] will reset [Rotational Speed] and [Gear Level], and its Extra DMG Bonus will further increase at Gear Lv.3. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Character Tutorial
30100939 Wide-area Electromagnetic Cannon Rosetta can have up to 3 Energy Points. When performing a 3-Ping, consumes 1 Energy Point to gain DMG Bonus. When performing a Signature, consumes up to 2 Energy Points to gain DMG Bonus based on the Energy Points consumed. If there are no Energy Points left, Rosetta enters Full Burst Form. Power ATK becomes [wide-area electromagnetic cannon]. 3 Energy Points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Character Tutorial
30100940 Glowing Lanternlight While in Staff Form, pressing Dodge can unleash Luminous Realm, during which pinging orbs grants Afterglow Points. Sword Form will be activated upon gaining 60 Energy. While in Sword Form, Signal Orbs cannot be pinged, all attacks are followed by extra attacks as long as Afterglow Points exist, and a successful dodge/the 4th hit of Basic Attack grants Resolution (multiple hit attacks can be performed by pressing Basic Attack). Performing Signature with 60 Energy will trigger Sword Form's Finishing Move and switch back to Staff Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial
30100940 Glowing Lanternlight While in Staff Form, pressing Dodge can unleash Luminous Realm, during which pinging orbs grants Afterglow Points. Sword Form will be activated upon gaining 60 Energy. While in Sword Form, Signal Orbs cannot be pinged, all attacks are followed by extra attacks as long as Afterglow Points exist, and a successful dodge/the 4th hit of Basic Attack grants Resolution (multiple hit attacks can be performed by pressing Basic Attack). Performing Signature with 60 Energy will trigger Sword Form's Finishing Move and switch back to Staff Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial
30100948 Bambinata Bambinata Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial
Can't render this file because it contains an unexpected character in line 30 and column 42.

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@@ -0,0 +1,33 @@
ChapterId ChapterDescription
1001001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1001002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1001003 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1002001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1002002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1003001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1003002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1004001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1005001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1006001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1006002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1007001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1007002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1008001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1009001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1010001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1011001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1011002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1012001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1012002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1013001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1014001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1015001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1016001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1017001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1018001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
1019001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
1020001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1021001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1022001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
1023001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
1018002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
1 ChapterId ChapterDescription
2 1001001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
3 1001002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
4 1001003 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
5 1002001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
6 1002002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
7 1003001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
8 1003002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
9 1004001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
10 1005001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
11 1006001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
12 1006002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
13 1007001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
14 1007002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
15 1008001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
16 1009001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
17 1010001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
18 1011001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
19 1011002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
20 1012001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
21 1012002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
22 1013001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
23 1014001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
24 1015001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
25 1016001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
26 1017001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
27 1018001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
28 1019001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
29 1020001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
30 1021001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
31 1022001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips.
32 1023001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.
33 1018002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips.

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CoverId CoverName CoverBg CoverTitle CoverDescription ChallengeBg
1001 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 1 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1002 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 2 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1003 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 3 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1004 Liv Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 4 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1005 Liv Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 5 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1006 Nanami Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 6 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1007 Nanami Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 7 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1008 Lee Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 8 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1009 Karenina Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 9 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1010 Watanabe Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1011 Watanabe Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1012 Bianca Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1013 Bianca Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1014 Kamui Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1015 Ayla Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1016 Sophia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1017 Chrome Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1018 Chrome Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1019 Vera Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1020 Vera Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1021 Camu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1022 Rosetta Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1023 Qu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1024 Changyu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1025 Luna Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1026 Selena Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1027 Selena Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1028 Wanshi Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1029 No. 21 Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1030 Roland Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1031 Pulao Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1032 123 Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
1 CoverId CoverName CoverBg CoverTitle CoverDescription ChallengeBg
2 1001 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 1 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
3 1002 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 2 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
4 1003 Lucia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 3 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
5 1004 Liv Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 4 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
6 1005 Liv Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 5 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
7 1006 Nanami Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 6 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
8 1007 Nanami Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 7 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
9 1008 Lee Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 8 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
10 1009 Karenina Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 9 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
11 1010 Watanabe Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
12 1011 Watanabe Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
13 1012 Bianca Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
14 1013 Bianca Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
15 1014 Kamui Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
16 1015 Ayla Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
17 1016 Sophia Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
18 1017 Chrome Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
19 1018 Chrome Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
20 1019 Vera Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
21 1020 Vera Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
22 1021 Camu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
23 1022 Rosetta Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
24 1023 Qu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
25 1024 Changyu Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
26 1025 Luna Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
27 1026 Selena Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
28 1027 Selena Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
29 1028 Wanshi Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
30 1029 No. 21 Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
31 1030 Roland Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
32 1031 Pulao Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png
33 1032 123 Assets/Product/Texture/Image/UiPrequel/PrequelBg.png Gray Raven's Arrival 10 Challenge attempts: Daily reset.\nReward: One Construct Shard in each stage. Assets/Product/Texture/Image/UiFubenMainMapTab/ChapterBg02B.png

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@@ -0,0 +1,20 @@
Id Name RoleName Desc Icon ChapterId StageId CharacterId
1 Lotus Lucia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1021001.png 1001001 13010101 1021001
2 Dawn Lucia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1021002.png 1001001 13010102 1021002
3 Eclipse Liv Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1031001.png 1002001 13010201 1031001
4 Lux Liv Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1031002.png 1002001 13010202 1031002
5 Storm Nanami Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1051001.png 1003001 13010301 1051001
6 Palefire Lee Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1011001.png 1004001 13010401 1011002
7 Blast Karenina Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1071001.png 1005001 13010501 1071002
8 Nightblade Watanabe Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1081001.png 1006001 13010601 1081002
9 Astral Watanabe Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1081003.png 1006002 13010602 1081003
10 Zero Bianca Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1041001.png 1007001 13010701 1041002
11 Bastion Kamui Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1061001.png 1008001 13010801 1061002
12 Brilliance Ayla Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1091002.png 1009001 13011201 1091002
13 Silverfang Sophia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1101002.png 1010001 13011401 1111002
14 Arclight Chrome Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1201002.png 1011001 13011501 1121002
15 Rozen Vera Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1131002.png 1012001 13011701 1131002
16 Qilin Changyu Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1161002.png 1016001 13012101 1161002
17 Hypnos Wanshi Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1211002.png 1019001 13012301 1211002
18 XXI No. 21 Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1221002.png 1020001 13012601 1221002
19 Vitrum Bambinata Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1231002.png 1023001 13012701 1231002
1 Id Name RoleName Desc Icon ChapterId StageId CharacterId
2 1 Lotus Lucia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1021001.png 1001001 13010101 1021001
3 2 Dawn Lucia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1021002.png 1001001 13010102 1021002
4 3 Eclipse Liv Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1031001.png 1002001 13010201 1031001
5 4 Lux Liv Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1031002.png 1002001 13010202 1031002
6 5 Storm Nanami Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1051001.png 1003001 13010301 1051001
7 6 Palefire Lee Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1011001.png 1004001 13010401 1011002
8 7 Blast Karenina Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1071001.png 1005001 13010501 1071002
9 8 Nightblade Watanabe Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1081001.png 1006001 13010601 1081002
10 9 Astral Watanabe Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1081003.png 1006002 13010602 1081003
11 10 Zero Bianca Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1041001.png 1007001 13010701 1041002
12 11 Bastion Kamui Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1061001.png 1008001 13010801 1061002
13 12 Brilliance Ayla Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1091002.png 1009001 13011201 1091002
14 13 Silverfang Sophia Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1101002.png 1010001 13011401 1111002
15 14 Arclight Chrome Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1201002.png 1011001 13011501 1121002
16 15 Rozen Vera Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1131002.png 1012001 13011701 1131002
17 16 Qilin Changyu Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1161002.png 1016001 13012101 1161002
18 17 Hypnos Wanshi Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1211002.png 1019001 13012301 1211002
19 18 XXI No. 21 Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1221002.png 1020001 13012601 1221002
20 19 Vitrum Bambinata Inver-Shard Assets/Product/Texture/Image/IconTools/IconTools1231002.png 1023001 13012701 1231002

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@@ -0,0 +1,5 @@
Key Desc Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8] Values[9] Values[10] Values[11] Values[12] Values[13] Values[14] Values[15] Values[16] Values[17] Values[18] Values[19]
SceneUrl Scenario Resources Assets/Product/Ui/Scene3DPrefab/UiCharacter3d2.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d02.prefab
ModelUrl Model Resources Assets/Product/Ui/UiModel/UiCharacter3d/UiReform.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiReform.prefab
NormalTaskIds Normal Mission IDs 88010 88011 88012 88013 88014 88015 88016 88017 88018 88019 88020 88021 88022 88023 88024 88025 88026 88027 88028
ChallengeTaskIds Challenge Mission IDs 88029 88030 88031 88032 88033 88034 88035 88036 88037 88038
1 Key Desc Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8] Values[9] Values[10] Values[11] Values[12] Values[13] Values[14] Values[15] Values[16] Values[17] Values[18] Values[19]
2 SceneUrl Scenario Resources Assets/Product/Ui/Scene3DPrefab/UiCharacter3d2.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d02.prefab
3 ModelUrl Model Resources Assets/Product/Ui/UiModel/UiCharacter3d/UiReform.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiReform.prefab
4 NormalTaskIds Normal Mission IDs 88010 88011 88012 88013 88014 88015 88016 88017 88018 88019 88020 88021 88022 88023 88024 88025 88026 88027 88028
5 ChallengeTaskIds Challenge Mission IDs 88029 88030 88031 88032 88033 88034 88035 88036 88037 88038

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@@ -0,0 +1,181 @@
Id Name Des Icon
760001 Fire Vulnerability Fire Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
760002 Fire Vulnerability Fire Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
760003 Fire Vulnerability Fire Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
760011 Lightning Vulnerability Lightning Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
760012 Lightning Vulnerability Lightning Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
760013 Lightning Vulnerability Lightning Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
760021 Ice Vulnerability Ice Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
760022 Ice Vulnerability Ice Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
760023 Ice Vulnerability Ice Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
760031 Dark Vulnerability Dark Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
760032 Dark Vulnerability Dark Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
760033 Dark Vulnerability Dark Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
760041 Physical Vulnerability Physical Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
760042 Physical Vulnerability Physical Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
760043 Physical Vulnerability Physical Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
760051 Elemental Vulnerability All Elemental Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
760052 Elemental Vulnerability All Elemental Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
760053 Elemental Vulnerability All Elemental Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
760061 Attack Reduction Extra DMG Bonus decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760062 Attack Reduction Extra DMG Bonus decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760063 Attack Reduction Extra DMG Bonus decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760071 Sunder Armor Extra DMG Reduction decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760072 Sunder Armor Extra DMG Reduction decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760073 Sunder Armor Extra DMG Reduction decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
760081 Fragility Extra DMG Reduction against CRIT hits decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760082 Fragility Extra DMG Reduction against CRIT hits decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760083 Fragility Extra DMG Reduction against CRIT hits decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
760091 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
760092 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
760093 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
760101 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
760102 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
760103 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
760111 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
760112 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
760113 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
760121 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
760122 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
760123 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
760131 Assault Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760132 Assault Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760133 Assault Extra DMG Bonus increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
760141 Fire Endurance Fire Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760142 Fire Endurance Fire Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760143 Fire Endurance Fire Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
760151 Lightning Endurance Lightning Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760152 Lightning Endurance Lightning Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760153 Lightning Endurance Lightning Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
760161 Ice Endurance Ice Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760162 Ice Endurance Ice Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760163 Ice Endurance Ice Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
760171 Dark Endurance Dark Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760172 Dark Endurance Dark Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760173 Dark Endurance Dark Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
760181 Physical Endurance Physical Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760182 Physical Endurance Physical Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760183 Physical Endurance Physical Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
760191 Elemental Endurance Elemental Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760192 Elemental Endurance Elemental Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760193 Elemental Endurance Elemental Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
760201 Damage Resistance Extra DMG Reduction increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
760202 Damage Resistance Extra DMG Reduction increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
760203 Damage Resistance Extra DMG Reduction increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
760211 Agile Move Speed increases by 15%-30%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
760212 Agile Move Speed increases by 20%-35%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
760213 Agile Move Speed increases by 25%-40%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
760221 Immovable Immune to hit and control effects. Assets/Product/Texture/Image/IconAffix/AffixIconBudong2.png
760231 Recovery Recovers up to 0.05% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
760232 Recovery Recovers up to 0.1% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
760233 Recovery Recovers up to 0.15% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
760241 Shield Receives a shield equal to 15% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
760242 Shield Receives a shield equal to 25% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
760243 Shield Receives a shield equal to 35% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
760251 Berserk Increases Attack Frequency by 33% and has a 20% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
760252 Berserk Increases Attack Frequency by 66% and has a 30% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
760253 Berserk Increases Attack Frequency by 100% and has a 40% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
760261 Bomb A bomb left after death that deals 35% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
760262 Bomb A bomb left after death that deals 45% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
760263 Bomb A bomb left after death that deals 60% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
760271 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 6 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
760272 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 9 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
760273 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 12 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
760281 Barrier Receives a permanent shield equal to 15% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
760282 Barrier Receives a permanent shield equal to 25% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
760283 Barrier Receives a permanent shield equal to 35% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
760291 Radiation Continuously deals 6% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
760292 Radiation Continuously deals 8% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
760293 Radiation Continuously deals 10% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
761275 Radiation Continuously deals 1.25% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
760301 Closed Loop Increases Extra DMG Reduction by 30% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
760302 Closed Loop Increases Extra DMG Reduction by 45% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
760303 Closed Loop Increases Extra DMG Reduction by 60% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
760311 Blessing Increases Extra DMG Bonus of allies nearby by 10%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
760312 Blessing Increases Extra DMG Bonus of allies nearby by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
760313 Blessing Increases Extra DMG Bonus of allies nearby by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
760321 Lone Wolf Increases Extra DMG Bonus by 3%. Stacks up to 10 times based on the fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
760322 Lone Wolf Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times on the fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
760323 Lone Wolf Increases Extra DMG Bonus by 6%. Stacks up to 10 times based the on fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
760331 Commander Increases Extra DMG Bonus by 3%. Stacks up to 10 times based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
760332 Commander Increases Extra DMG Bonus by 4.5%. Stacks up to 10 layers based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
760333 Commander Increases Extra DMG Bonus by 6%. Stacks up to 10 times based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
760341 Penetration Damaging a target also reduces its Extra DMG Reduction by 3%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
760342 Penetration Damaging a target also reduces its Extra DMG Reduction by 4%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
760343 Penetration Damaging a target also reduces its Extra DMG Reduction by 5%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
760351 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
760352 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
760353 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown.Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
760361 Wave Creates a shockwave upon getting up, repelling nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
760371 Lightning Mine When attacking, leaves a bomb that deals 15% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
760372 Lightning Mine When attacking, leaves a bomb that deals 20% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
760373 Lightning Mine When attacking, leaves a bomb that deals 25% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
760381 Invisibility When visible, it will gain invisibility after 5s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
760382 Invisibility When visible, it will gain invisibility after 3s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
760383 Invisibility When visible, it will gain invisibility after 1s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
760391 Flash Teleports near the target when they are far away. 8-10s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760392 Flash Teleports near the target when they are far away. 7-9s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760393 Flash Teleports near the target when they are far away. 6-8s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760394 Transfer Teleport away when close to the target (8s cooldown). Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760395 Transfer Teleport away when close to the target (7s cooldown). Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760396 Transfer Teleport away when close to the target. 6s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
760401 Division Summons two Clones of the same type that inherit 30% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760402 Division Summons two Clones of the same type that inherit 60% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760403 Division Summons two Clones of the same type that inherit 100% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
760411 Black Hole Periodically leaves a black hole with weak gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
760412 Black Hole Periodically leaves a black hole with moderate gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
760413 Black Hole Periodically leaves a black hole with strong gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
760421 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 3% continuous Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760422 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 4% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760423 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 5% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
760431 Flame Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
760432 Flame Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
760433 Flame Attacks deal an additional 20% Fire DMG and have a 20% chance to inflict Burn, dealing 20% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
760451 Freeze Attacks deal an additional 10% Ice DMG, slow down the Target's Movement Speed by 15%, and have a 10% chance to Freeze for 0.3s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
760452 Freeze Attacks deal an additional 15% Ice DMG, slow down the Target's Movement Speed by 20%, and have a 15% chance to Freeze for 0.5s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
760453 Freeze Attacks deal an additional 20% Ice DMG, slow down the Target's Movement Speed by 25%, and have a 20% chance to Freeze for 0.7s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
760471 Shadow Attacks deal an additional 10% Dark DMG and have a 10% chance to stun the target for 0.5s. Takes 10% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
760472 Shadow Attacks deal an additional 15% Dark DMG and have a 15% chance to stun the target for 0.7s. Takes 15% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
760473 Shadow Attacks deal an additional 20% Dark DMG and have a 20% chance to stun the target for 0.9s. Takes 20% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
760491 Thunderous Attacks deal an additional 10% Lightning DMG and have a 10% chance to channel lightning, striking the target area once every 1.5s for 1.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
760492 Thunderous Attacks deal an additional 15% Lightning DMG and have a 15% chance to channel lightning, striking the target area once every 1.5s for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
760493 Thunderous Attacks deal an additional 20% Lightning DMG and have a 20% of chance to channel lightning, striking the target area once every 1.5s for 4.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
760601 Cold Trail Unleash an Ice Block that tracks the target, dealing 5% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760602 Cold Trail Unleash an Ice Block that tracks the target, dealing 10% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760603 Cold Trail Unleash an Ice Block that tracks the target, dealing 15% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
760630 Deterioration Damage dealt also reduces target's healing received by 30% for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
760631 Deterioration Damage dealt also reduces target's healing received by 45% for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
760632 Deterioration Damage dealt also reduces target's healing received by 60% for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
760640 Null Heal Periodically make the target unable to receive any healing effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760641 Null Heal Periodically make the target unable to receive any healing effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760642 Null Heal Periodically make the target unable to receive any healing effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
760650 Imprison Creates a barrier at the target location that lasts for 3s, blocking targets from entering or leaving. 15s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760651 Imprison Creates a barrier at the target location that lasts for 4s, blocking targets from entering or leaving. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760652 Imprison Creates a barrier at the target location that lasts for 5s, blocking targets from entering or leaving. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
760670 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760671 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760672 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
760690 Backfire Generates an energy shield for 3s that deals 15% Physical DMG to targets. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
760691 Backfire Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
760692 Backfire Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
772583 Diffusion Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png
772587 Healing Heals the HP of the enemy's nearby allies equal to its ATK every 20s. Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png
772589 Grudge When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
772591 Revenge When the enemy dies, all allies within 20m of it will receive 50% more DMG (unstackable). Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
772593 Burning Fire When the enemy dies, all allies within 20m of it restore 20% HP. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
772595 Protection Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
772597 Sacrifice Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png
772601 Self-Destruction Bug Periodically summons 1 Self-Destruction Bug to attack the enemy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png
772602 Devour Kills 1 nearby ally every 30s to restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png
772608 Soul Devourer Increases ATK by 20% for each dead ally. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png
778076 Curse Permanently reduces the enemy's Extra DMG Reduction by 15% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
778077 Curse Permanently reduces the enemy's Extra DMG Reduction by 20% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
778078 Curse Permanently reduces the enemy's Extra DMG Reduction by 25% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
778081 Purify Removes all your [Curses] upon death. Assets/Product/Texture/Image/IconAffix/AffixIconJinghua2.png
778091 Mourn When being killed, all enemies within a certain area will become unable to attack for 10s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
778095 Mourn When being killed, all enemies within a certain area will become unable to attack for 15s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
778096 Mourn When being killed, all enemies within a certain area will become unable to attack for 20s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
778101 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
778102 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
778103 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
778131 Bond Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive. Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png
1 Id Name Des Icon
2 760001 Fire Vulnerability Fire Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
3 760002 Fire Vulnerability Fire Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
4 760003 Fire Vulnerability Fire Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png
5 760011 Lightning Vulnerability Lightning Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
6 760012 Lightning Vulnerability Lightning Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
7 760013 Lightning Vulnerability Lightning Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png
8 760021 Ice Vulnerability Ice Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
9 760022 Ice Vulnerability Ice Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
10 760023 Ice Vulnerability Ice Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png
11 760031 Dark Vulnerability Dark Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
12 760032 Dark Vulnerability Dark Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
13 760033 Dark Vulnerability Dark Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png
14 760041 Physical Vulnerability Physical Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
15 760042 Physical Vulnerability Physical Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
16 760043 Physical Vulnerability Physical Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli2.png
17 760051 Elemental Vulnerability All Elemental Resistance decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
18 760052 Elemental Vulnerability All Elemental Resistance decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
19 760053 Elemental Vulnerability All Elemental Resistance decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu2.png
20 760061 Attack Reduction Extra DMG Bonus decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
21 760062 Attack Reduction Extra DMG Bonus decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
22 760063 Attack Reduction Extra DMG Bonus decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
23 760071 Sunder Armor Extra DMG Reduction decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
24 760072 Sunder Armor Extra DMG Reduction decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
25 760073 Sunder Armor Extra DMG Reduction decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png
26 760081 Fragility Extra DMG Reduction against CRIT hits decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
27 760082 Fragility Extra DMG Reduction against CRIT hits decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
28 760083 Fragility Extra DMG Reduction against CRIT hits decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png
29 760091 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
30 760092 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 35%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
31 760093 Fatigue Extra DMG Bonus, Movement Speed, Attack Frequency, and Extra DMG Reduction decrease by 50%. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo2.png
32 760101 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
33 760102 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
34 760103 Red Vulnerability Extra DMG Reduction against Red Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihong2.png
35 760111 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
36 760112 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
37 760113 Yellow Vulnerability Extra DMG Reduction against Yellow Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang2.png
38 760121 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
39 760122 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
40 760123 Blue Vulnerability Extra DMG Reduction against Blue Orb skills decreases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconWeilan2.png
41 760131 Assault Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
42 760132 Assault Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
43 760133 Assault Extra DMG Bonus increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconQianggong2.png
44 760141 Fire Endurance Fire Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
45 760142 Fire Endurance Fire Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
46 760143 Fire Endurance Fire Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png
47 760151 Lightning Endurance Lightning Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
48 760152 Lightning Endurance Lightning Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
49 760153 Lightning Endurance Lightning Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png
50 760161 Ice Endurance Ice Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
51 760162 Ice Endurance Ice Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
52 760163 Ice Endurance Ice Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png
53 760171 Dark Endurance Dark Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
54 760172 Dark Endurance Dark Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
55 760173 Dark Endurance Dark Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png
56 760181 Physical Endurance Physical Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
57 760182 Physical Endurance Physical Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
58 760183 Physical Endurance Physical Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png
59 760191 Elemental Endurance Elemental Resistance increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
60 760192 Elemental Endurance Elemental Resistance increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
61 760193 Elemental Endurance Elemental Resistance increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png
62 760201 Damage Resistance Extra DMG Reduction increases by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
63 760202 Damage Resistance Extra DMG Reduction increases by 45%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
64 760203 Damage Resistance Extra DMG Reduction increases by 60%. Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png
65 760211 Agile Move Speed increases by 15%-30%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
66 760212 Agile Move Speed increases by 20%-35%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
67 760213 Agile Move Speed increases by 25%-40%. Movement Speed increases the farther the target is. Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png
68 760221 Immovable Immune to hit and control effects. Assets/Product/Texture/Image/IconAffix/AffixIconBudong2.png
69 760231 Recovery Recovers up to 0.05% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
70 760232 Recovery Recovers up to 0.1% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
71 760233 Recovery Recovers up to 0.15% HP per second. Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png
72 760241 Shield Receives a shield equal to 15% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
73 760242 Shield Receives a shield equal to 25% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
74 760243 Shield Receives a shield equal to 35% of current HP every 8s, lasting 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHudun2.png
75 760251 Berserk Increases Attack Frequency by 33% and has a 20% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
76 760252 Berserk Increases Attack Frequency by 66% and has a 30% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
77 760253 Berserk Increases Attack Frequency by 100% and has a 40% chance to deal 33% extra Physical DMG when damaging a target. Assets/Product/Texture/Image/IconAffix/AffixIconBaozou2.png
78 760261 Bomb A bomb left after death that deals 35% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
79 760262 Bomb A bomb left after death that deals 45% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
80 760263 Bomb A bomb left after death that deals 60% Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconZhadan2.png
81 760271 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 6 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
82 760272 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 9 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
83 760273 Rigid Body Takes 1 damage only from incoming attacks. This effect is removed after taking damage 12 times, and is resumed 8s later. Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png
84 760281 Barrier Receives a permanent shield equal to 15% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
85 760282 Barrier Receives a permanent shield equal to 25% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
86 760283 Barrier Receives a permanent shield equal to 35% of current HP, granting immunity to attacks. Once exhausted, it will deactivate. Reactivates in 15s. Assets/Product/Texture/Image/IconAffix/AffixIconBilei2.png
87 760291 Radiation Continuously deals 6% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
88 760292 Radiation Continuously deals 8% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
89 760293 Radiation Continuously deals 10% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
90 761275 Radiation Continuously deals 1.25% Physical DMG to nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png
91 760301 Closed Loop Increases Extra DMG Reduction by 30% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
92 760302 Closed Loop Increases Extra DMG Reduction by 45% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
93 760303 Closed Loop Increases Extra DMG Reduction by 60% against long-ranged attacks. Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png
94 760311 Blessing Increases Extra DMG Bonus of allies nearby by 10%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
95 760312 Blessing Increases Extra DMG Bonus of allies nearby by 20%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
96 760313 Blessing Increases Extra DMG Bonus of allies nearby by 30%. Assets/Product/Texture/Image/IconAffix/AffixIconZhufu2.png
97 760321 Lone Wolf Increases Extra DMG Bonus by 3%. Stacks up to 10 times based on the fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
98 760322 Lone Wolf Increases Extra DMG Bonus by 4.5%. Stacks up to 10 times on the fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
99 760323 Lone Wolf Increases Extra DMG Bonus by 6%. Stacks up to 10 times based the on fewer number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png
100 760331 Commander Increases Extra DMG Bonus by 3%. Stacks up to 10 times based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
101 760332 Commander Increases Extra DMG Bonus by 4.5%. Stacks up to 10 layers based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
102 760333 Commander Increases Extra DMG Bonus by 6%. Stacks up to 10 times based on the higher number of nearby allies. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png
103 760341 Penetration Damaging a target also reduces its Extra DMG Reduction by 3%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
104 760342 Penetration Damaging a target also reduces its Extra DMG Reduction by 4%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
105 760343 Penetration Damaging a target also reduces its Extra DMG Reduction by 5%, stacking up to 10 times. Each stack lasts 10s. Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan2.png
106 760351 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
107 760352 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
108 760353 Lightning Shield When attacked, there is a 15%-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown.Trigger chance increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconDiandun2.png
109 760361 Wave Creates a shockwave upon getting up, repelling nearby enemies. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
110 760371 Lightning Mine When attacking, leaves a bomb that deals 15% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
111 760372 Lightning Mine When attacking, leaves a bomb that deals 20% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
112 760373 Lightning Mine When attacking, leaves a bomb that deals 25% Physical DMG on the target. Assets/Product/Texture/Image/IconAffix/AffixIconMailei2.png
113 760381 Invisibility When visible, it will gain invisibility after 5s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
114 760382 Invisibility When visible, it will gain invisibility after 3s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
115 760383 Invisibility When visible, it will gain invisibility after 1s. If it is hit, it loses invisibility, and it must wait for 3s to reactivate it. Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png
116 760391 Flash Teleports near the target when they are far away. 8-10s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
117 760392 Flash Teleports near the target when they are far away. 7-9s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
118 760393 Flash Teleports near the target when they are far away. 6-8s cooldown. Cooldown is reduced the farther the distance travelled. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
119 760394 Transfer Teleport away when close to the target (8s cooldown). Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
120 760395 Transfer Teleport away when close to the target (7s cooldown). Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
121 760396 Transfer Teleport away when close to the target. 6s cooldown. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately. Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png
122 760401 Division Summons two Clones of the same type that inherit 30% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
123 760402 Division Summons two Clones of the same type that inherit 60% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
124 760403 Division Summons two Clones of the same type that inherit 100% ATK and DEF upon dying. Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png
125 760411 Black Hole Periodically leaves a black hole with weak gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
126 760412 Black Hole Periodically leaves a black hole with moderate gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
127 760413 Black Hole Periodically leaves a black hole with strong gravitational pull at your location. Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png
128 760421 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 3% continuous Physical DMG. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
129 760422 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 4% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
130 760423 Laser Periodically unleashes lasers in the eight cardinal directions, dealing 5% continuous Physical Damage. Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png
131 760431 Flame Attacks deal an additional 10% Fire DMG and have a 10% chance to inflict Burn, dealing 10% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
132 760432 Flame Attacks deal an additional 15% Fire DMG and have a 15% chance to inflict Burn, dealing 15% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
133 760433 Flame Attacks deal an additional 20% Fire DMG and have a 20% chance to inflict Burn, dealing 20% Fire DMG per second for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png
134 760451 Freeze Attacks deal an additional 10% Ice DMG, slow down the Target's Movement Speed by 15%, and have a 10% chance to Freeze for 0.3s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
135 760452 Freeze Attacks deal an additional 15% Ice DMG, slow down the Target's Movement Speed by 20%, and have a 15% chance to Freeze for 0.5s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
136 760453 Freeze Attacks deal an additional 20% Ice DMG, slow down the Target's Movement Speed by 25%, and have a 20% chance to Freeze for 0.7s. Assets/Product/Texture/Image/IconAffix/AffixIconDongjie2.png
137 760471 Shadow Attacks deal an additional 10% Dark DMG and have a 10% chance to stun the target for 0.5s. Takes 10% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
138 760472 Shadow Attacks deal an additional 15% Dark DMG and have a 15% chance to stun the target for 0.7s. Takes 15% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
139 760473 Shadow Attacks deal an additional 20% Dark DMG and have a 20% chance to stun the target for 0.9s. Takes 20% extra Dark DMG. Assets/Product/Texture/Image/IconAffix/AffixIconAnying2.png
140 760491 Thunderous Attacks deal an additional 10% Lightning DMG and have a 10% chance to channel lightning, striking the target area once every 1.5s for 1.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
141 760492 Thunderous Attacks deal an additional 15% Lightning DMG and have a 15% chance to channel lightning, striking the target area once every 1.5s for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
142 760493 Thunderous Attacks deal an additional 20% Lightning DMG and have a 20% of chance to channel lightning, striking the target area once every 1.5s for 4.5s. Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png
143 760601 Cold Trail Unleash an Ice Block that tracks the target, dealing 5% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
144 760602 Cold Trail Unleash an Ice Block that tracks the target, dealing 10% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
145 760603 Cold Trail Unleash an Ice Block that tracks the target, dealing 15% Ice DMG upon contact. Tracking speed increases the farther the target. Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png
146 760630 Deterioration Damage dealt also reduces target's healing received by 30% for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
147 760631 Deterioration Damage dealt also reduces target's healing received by 45% for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
148 760632 Deterioration Damage dealt also reduces target's healing received by 60% for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconLuehua2.png
149 760640 Null Heal Periodically make the target unable to receive any healing effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
150 760641 Null Heal Periodically make the target unable to receive any healing effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
151 760642 Null Heal Periodically make the target unable to receive any healing effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png
152 760650 Imprison Creates a barrier at the target location that lasts for 3s, blocking targets from entering or leaving. 15s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
153 760651 Imprison Creates a barrier at the target location that lasts for 4s, blocking targets from entering or leaving. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
154 760652 Imprison Creates a barrier at the target location that lasts for 5s, blocking targets from entering or leaving. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png
155 760670 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 3s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
156 760671 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 4s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
157 760672 Invasion When dealing DMG, also deals 2% Physical DMG to the target every second and triggers other Damage Affix effects for 5s. Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png
158 760690 Backfire Generates an energy shield for 3s that deals 15% Physical DMG to targets. 16s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
159 760691 Backfire Generates an energy shield for 4s that deals 25% Physical DMG to targets. 17s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
160 760692 Backfire Generates an energy shield for 5s that deals 35% Physical DMG to targets. 18s cooldown. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png
161 772583 Diffusion Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png
162 772587 Healing Heals the HP of the enemy's nearby allies equal to its ATK every 20s. Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png
163 772589 Grudge When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times. Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png
164 772591 Revenge When the enemy dies, all allies within 20m of it will receive 50% more DMG (unstackable). Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png
165 772593 Burning Fire When the enemy dies, all allies within 20m of it restore 20% HP. Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png
166 772595 Protection Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked. Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png
167 772597 Sacrifice Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png
168 772601 Self-Destruction Bug Periodically summons 1 Self-Destruction Bug to attack the enemy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png
169 772602 Devour Kills 1 nearby ally every 30s to restore 20% HP. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png
170 772608 Soul Devourer Increases ATK by 20% for each dead ally. Stacks up to 3 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png
171 778076 Curse Permanently reduces the enemy's Extra DMG Reduction by 15% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
172 778077 Curse Permanently reduces the enemy's Extra DMG Reduction by 20% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
173 778078 Curse Permanently reduces the enemy's Extra DMG Reduction by 25% upon death. Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou2.png
174 778081 Purify Removes all your [Curses] upon death. Assets/Product/Texture/Image/IconAffix/AffixIconJinghua2.png
175 778091 Mourn When being killed, all enemies within a certain area will become unable to attack for 10s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
176 778095 Mourn When being killed, all enemies within a certain area will become unable to attack for 15s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
177 778096 Mourn When being killed, all enemies within a certain area will become unable to attack for 20s. Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png
178 778101 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
179 778102 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
180 778103 Shield Gains a shield that can withstand DMG for 1/2/3 time(s) every 20s. The shield needs to have special effects when it exists. Assets/Product/Texture/Image/IconAffix/AffixIconFanshi2.png
181 778131 Bond Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive. Assets/Product/Texture/Image/IconAffix/AffixIconJiban2.png

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@@ -0,0 +1,7 @@
Id Weight
1 1
2 5
3 3
4 4
5 2
6 6
1 Id Weight
2 1 1
3 2 5
4 3 3
5 4 4
6 5 2
7 6 6

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@@ -0,0 +1,24 @@
Id DisplayAttriName[1] DisplayAttriType[1] DisplayAttriName[2] DisplayAttriType[2] DisplayAttriName[3] DisplayAttriType[3] DisplayAttriName[4] DisplayAttriType[4]
1041002 ATK 11 DEF 23 CRIT 44 HP 1
1011002 ATK 11 DEF 23 CRIT 44 HP 1
1051003 ATK 11 DEF 23 CRIT 44 HP 1
1131002 ATK 11 DEF 23 CRIT 44 HP 1
1021001 ATK 11 DEF 23 CRIT 44 HP 1
1081003 ATK 11 DEF 23 CRIT 44 HP 1
1061002 ATK 11 DEF 23 CRIT 44 HP 1
1031003 ATK 11 DEF 23 CRIT 44 HP 1
1021002 ATK 11 DEF 23 CRIT 44 HP 1
1071002 ATK 11 DEF 23 CRIT 44 HP 1
1161002 ATK 11 DEF 23 CRIT 44 HP 1
1121002 ATK 11 DEF 23 CRIT 44 HP 1
1211002 ATK 11 DEF 23 CRIT 44 HP 1
1071003 Attack 11 Defense 23 Critical 44 Health 1
1011003 Attack 11 Defense 23 Critical 44 Health 1
1091002 Attack 11 Defense 23 Critical 44 Health 1
1111002 Attack 11 Defense 23 Critical 44 Health 1
1031002 Attack 11 Defense 23 Critical 44 Health 1
1021003 ATK 11 DEF 23 CRIT 44 Health 1
1051001 ATK 11 DEF 23 CRIT 44 Health 1
1061003 ATK 11 DEF 23 CRIT 44 Health 1
1031001 ATK 11 DEF 23 CRIT 44 Health 1
1081002 ATK 11 DEF 23 CRIT 44 HP 1
1 Id DisplayAttriName[1] DisplayAttriType[1] DisplayAttriName[2] DisplayAttriType[2] DisplayAttriName[3] DisplayAttriType[3] DisplayAttriName[4] DisplayAttriType[4]
2 1041002 ATK 11 DEF 23 CRIT 44 HP 1
3 1011002 ATK 11 DEF 23 CRIT 44 HP 1
4 1051003 ATK 11 DEF 23 CRIT 44 HP 1
5 1131002 ATK 11 DEF 23 CRIT 44 HP 1
6 1021001 ATK 11 DEF 23 CRIT 44 HP 1
7 1081003 ATK 11 DEF 23 CRIT 44 HP 1
8 1061002 ATK 11 DEF 23 CRIT 44 HP 1
9 1031003 ATK 11 DEF 23 CRIT 44 HP 1
10 1021002 ATK 11 DEF 23 CRIT 44 HP 1
11 1071002 ATK 11 DEF 23 CRIT 44 HP 1
12 1161002 ATK 11 DEF 23 CRIT 44 HP 1
13 1121002 ATK 11 DEF 23 CRIT 44 HP 1
14 1211002 ATK 11 DEF 23 CRIT 44 HP 1
15 1071003 Attack 11 Defense 23 Critical 44 Health 1
16 1011003 Attack 11 Defense 23 Critical 44 Health 1
17 1091002 Attack 11 Defense 23 Critical 44 Health 1
18 1111002 Attack 11 Defense 23 Critical 44 Health 1
19 1031002 Attack 11 Defense 23 Critical 44 Health 1
20 1021003 ATK 11 DEF 23 CRIT 44 Health 1
21 1051001 ATK 11 DEF 23 CRIT 44 Health 1
22 1061003 ATK 11 DEF 23 CRIT 44 Health 1
23 1031001 ATK 11 DEF 23 CRIT 44 Health 1
24 1081002 ATK 11 DEF 23 CRIT 44 HP 1

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@@ -0,0 +1,2 @@
Id Name Quality WorldDesc Description Icon
1 Specialty Points 4 Use them via "Frame Specialty → Specialty → Specialty Interface" Points granted to all members after team level upgrade. Use them to activate frame specialties. Assets/Product/Texture/Image/IconTools/IconActivityRPG02.png
Can't render this file because it contains an unexpected character in line 2 and column 35.

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Id Name SubName MonsterNpcDataId IsBoss Scale PositionX PositionY PositionZ RotationX RotationY RotationZ
1 Musashi VI Musashi Mk.VI 90420 0 1
2 Huaxu Hua Xu 83520 1 1.3 -0.6
3 Excavator Picker 90220 0 1.45
4 Explorer Dowser 90370 0 1.2
5 Royal guard Praetorian 91340 0 0.85
6 Hetero Deconstruct Unit Xeno-disassemble Unit 91600 0 1.42
7 Bio-Salamander Bionic Newt 92260 0 1
8 Missionary Evangelists 90170 0 1.35
9 Roseblade Roseblade 81300 1 1.42
10 Musashi IX Musashi Mk.IX 812000 1 1.05
11 A'Mao Sige-san 92740 0 0.9
12 Pilgrim Patrol 90110 0 1.1
13 Firefighter Fire Engine 90350 0 0.8
14 Cathy Kelsi 90710 0 1
15 Naval 5 - Squid O5-Squid 90770 0 1.3
16 Aerial 7 - Snow Owl A7-Bubo Scandiaca 90750 0 0.8
17 Ground 3 - Rabbit L3-Fuzzy lop 90760 0 1.25
18 Nozzle Spraying Machine 81500 0 0.7
19 Hetero Explore Unit Xeno-recon Unit 90630 0 0.7
20 Executor Executor 91180 0 1.2
21 Camu Camu 83100 1 1.5
22 Gardener Gardener 91210 0 1
23 Shieldbearer Guardian 91190 0 1.2
24 Pilgrim Partol unit 91110 0 1
25 Kowloong Crew - Yazi Yazi 90680 0 1.4
26 Kemuri I Yanfen 90670 0 1.6
27 Unknown Construct α α 81900 1 1.4
28 Polar Soldier Polar Ranger 90450 0 0.95
29 Blubber VI Lishi Mk.VI 90640 0 0.9
30 Ballwheel IV Wulun Mk.IV 90650 0 1.2
31 Heteromer Sentry Gun Xeno-sentry Gun 91480 0 1.5
32 Vassago 81800 1 0.4
33 Shark-speare Sharkspeel 837100 1 0.9
34 Amberia Amberia 83800 1 0.66 0.15 -0.44
35 Moyuan 90800 0 1.45
36 Guardian I 90790 0 1.16
37 Gabriel 836000 1 0.95 0.14
38 Pterygota Queen 841000 1 1
39 Phecda 90690 0 1.45
40 Prime 90700 0 1.4
41 Roland 816000 1 1.4
42 Lotus 70020 1 1.3
43 Palefire 70010 1 1.3
44 Eclipse 70030 1 1.3
45 Qu 835000 1 1.6
46 Hanged Man III 90660 0 1.1
47 Martini 90720 0 1
48 Envoy 90330 0 1.1
49 Acid Ant 90410 0 0.6
50 Ground Monitor 90090 0 1.2
51 Heteromer Hydraulic 90470 0 0.9
52 Deep-sea Ambusher 90460 0 1.3
53 Rosetta 83220 1 1.2
54 Sentry Gun 90160 0 1
55 Heteromer Fire Unit 90620 0 1.1
56 Terrapod 90440 0 0.9
57 Win 90830 0 0.8
58 Buthus 90940 0 1
59 Hetero Repair Unit 90610 0 1.2
60 Tamer 90130 0 1.15
61 Deconstructor 90360 0 1.3
62 Popper 92860 0 1
63 Mr. White 90730 0 1
64 Heteromer Aerial Monitor 90490 0 1
65 Polar Bear 90780 0 1.1
66 Jaspers 90870 0 0.9
67 Harvester 90390 0 0.4
68 Ronin IV 90250 0 1.25
69 Monkfish 90930 0 1.1
70 Blair 90960 0 1.8
71 M4-Medic Bot 90970 0 1.4
72 Luna 83900 1 1.5
73 Corrupted Construct 90890 0 1
74 Bio-Bull 90400 0 1
75 Gear 90910 0 0.8
76 Sergeant PK43 90980 0 0.6 -25
77 Heteromer Terminal 90500 0 1
78 Recycle Prisoner 90950 0 0.9
79 Machiavelli 84200 1 0.8
80 Tai'E 92810 0 1.3 -15
81 Hetero Deconstruct Unit Xeno-disassemble Unit 91600 0 1
82 Shark-speare Sharkspeel 837000 1 0.9 -0.2 -0.3
83 Qu 835000 1 1.6
84 Repairer 90030 0 1.3
85 Aerial Monitor 90100 0 1.2
86 Protector 90120 0 1
87 Hydraulic 90150 0 1
88 Chomper 90850 0 1
89 Sea Squirt 90900 0 1.2
90 Construct 90380 0 1.3
91 Construct Soldier (Female) 93050 0 1.3
92 Hetero-Sapien 93030 0 1.7
93 DB02-Sanitizer 93010 0 1
94 SSG-Meanderer 93020 0 1
95 Trailblazing Surfer 90990 0 1.15
96 Siren 84300 1 0.6
97 Punishing Heteromer Mother 84400 1 0.55 -4.51
98 Lamia 846000 1 0.7
99 Shark-speare Sharkspeel 837000 1 0.9 0.09
100 Nalasr-E 93180 0 1
101 Heal-Z 93190 0 1
102 Chela Host 93301 0 1
103 Courier-M 93230 0 1
104 Deporter-R 93221 0 1
105 Gung-hoer 93160 0 1
106 MC Solar 82200 1 1
107 Riot 82150 1 1
1 Id Name SubName MonsterNpcDataId IsBoss Scale PositionX PositionY PositionZ RotationX RotationY RotationZ
2 1 Musashi VI Musashi Mk.VI 90420 0 1
3 2 Huaxu Hua Xu 83520 1 1.3 -0.6
4 3 Excavator Picker 90220 0 1.45
5 4 Explorer Dowser 90370 0 1.2
6 5 Royal guard Praetorian 91340 0 0.85
7 6 Hetero Deconstruct Unit Xeno-disassemble Unit 91600 0 1.42
8 7 Bio-Salamander Bionic Newt 92260 0 1
9 8 Missionary Evangelists 90170 0 1.35
10 9 Roseblade Roseblade 81300 1 1.42
11 10 Musashi IX Musashi Mk.IX 812000 1 1.05
12 11 A'Mao Sige-san 92740 0 0.9
13 12 Pilgrim Patrol 90110 0 1.1
14 13 Firefighter Fire Engine 90350 0 0.8
15 14 Cathy Kelsi 90710 0 1
16 15 Naval 5 - Squid O5-Squid 90770 0 1.3
17 16 Aerial 7 - Snow Owl A7-Bubo Scandiaca 90750 0 0.8
18 17 Ground 3 - Rabbit L3-Fuzzy lop 90760 0 1.25
19 18 Nozzle Spraying Machine 81500 0 0.7
20 19 Hetero Explore Unit Xeno-recon Unit 90630 0 0.7
21 20 Executor Executor 91180 0 1.2
22 21 Camu Camu 83100 1 1.5
23 22 Gardener Gardener 91210 0 1
24 23 Shieldbearer Guardian 91190 0 1.2
25 24 Pilgrim Partol unit 91110 0 1
26 25 Kowloong Crew - Yazi Yazi 90680 0 1.4
27 26 Kemuri I Yanfen 90670 0 1.6
28 27 Unknown Construct α α 81900 1 1.4
29 28 Polar Soldier Polar Ranger 90450 0 0.95
30 29 Blubber VI Lishi Mk.VI 90640 0 0.9
31 30 Ballwheel IV Wulun Mk.IV 90650 0 1.2
32 31 Heteromer Sentry Gun Xeno-sentry Gun 91480 0 1.5
33 32 Vassago 81800 1 0.4
34 33 Shark-speare Sharkspeel 837100 1 0.9
35 34 Amberia Amberia 83800 1 0.66 0.15 -0.44
36 35 Moyuan 90800 0 1.45
37 36 Guardian I 90790 0 1.16
38 37 Gabriel 836000 1 0.95 0.14
39 38 Pterygota Queen 841000 1 1
40 39 Phecda 90690 0 1.45
41 40 Prime 90700 0 1.4
42 41 Roland 816000 1 1.4
43 42 Lotus 70020 1 1.3
44 43 Palefire 70010 1 1.3
45 44 Eclipse 70030 1 1.3
46 45 Qu 835000 1 1.6
47 46 Hanged Man III 90660 0 1.1
48 47 Martini 90720 0 1
49 48 Envoy 90330 0 1.1
50 49 Acid Ant 90410 0 0.6
51 50 Ground Monitor 90090 0 1.2
52 51 Heteromer Hydraulic 90470 0 0.9
53 52 Deep-sea Ambusher 90460 0 1.3
54 53 Rosetta 83220 1 1.2
55 54 Sentry Gun 90160 0 1
56 55 Heteromer Fire Unit 90620 0 1.1
57 56 Terrapod 90440 0 0.9
58 57 Win 90830 0 0.8
59 58 Buthus 90940 0 1
60 59 Hetero Repair Unit 90610 0 1.2
61 60 Tamer 90130 0 1.15
62 61 Deconstructor 90360 0 1.3
63 62 Popper 92860 0 1
64 63 Mr. White 90730 0 1
65 64 Heteromer Aerial Monitor 90490 0 1
66 65 Polar Bear 90780 0 1.1
67 66 Jaspers 90870 0 0.9
68 67 Harvester 90390 0 0.4
69 68 Ronin IV 90250 0 1.25
70 69 Monkfish 90930 0 1.1
71 70 Blair 90960 0 1.8
72 71 M4-Medic Bot 90970 0 1.4
73 72 Luna 83900 1 1.5
74 73 Corrupted Construct 90890 0 1
75 74 Bio-Bull 90400 0 1
76 75 Gear 90910 0 0.8
77 76 Sergeant PK43 90980 0 0.6 -25
78 77 Heteromer Terminal 90500 0 1
79 78 Recycle Prisoner 90950 0 0.9
80 79 Machiavelli 84200 1 0.8
81 80 Tai'E 92810 0 1.3 -15
82 81 Hetero Deconstruct Unit Xeno-disassemble Unit 91600 0 1
83 82 Shark-speare Sharkspeel 837000 1 0.9 -0.2 -0.3
84 83 Qu 835000 1 1.6
85 84 Repairer 90030 0 1.3
86 85 Aerial Monitor 90100 0 1.2
87 86 Protector 90120 0 1
88 87 Hydraulic 90150 0 1
89 88 Chomper 90850 0 1
90 89 Sea Squirt 90900 0 1.2
91 90 Construct 90380 0 1.3
92 91 Construct Soldier (Female) 93050 0 1.3
93 92 Hetero-Sapien 93030 0 1.7
94 93 DB02-Sanitizer 93010 0 1
95 94 SSG-Meanderer 93020 0 1
96 95 Trailblazing Surfer 90990 0 1.15
97 96 Siren 84300 1 0.6
98 97 Punishing Heteromer Mother 84400 1 0.55 -4.51
99 98 Lamia 846000 1 0.7
100 99 Shark-speare Sharkspeel 837000 1 0.9 0.09
101 100 Nalasr-E 93180 0 1
102 101 Heal-Z 93190 0 1
103 102 Chela Host 93301 0 1
104 103 Courier-M 93230 0 1
105 104 Deporter-R 93221 0 1
106 105 Gung-hoer 93160 0 1
107 106 MC Solar 82200 1 1
108 107 Riot 82150 1 1

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@@ -0,0 +1,5 @@
Id Name Icon SceneUrl ModelUrl
1 Memory Garden Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain.prefab
2 Legend Begins Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon02.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D02.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain02.prefab
3 Fantastical Woods Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon03.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D03.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain03.prefab
4 Restless Dreams Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon04.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D04.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain04.prefab
1 Id Name Icon SceneUrl ModelUrl
2 1 Memory Garden Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain.prefab
3 2 Legend Begins Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon02.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D02.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain02.prefab
4 3 Fantastical Woods Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon03.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D03.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain03.prefab
5 4 Restless Dreams Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerTitleIcon04.png Assets/Product/Ui/Scene3DPrefab/UiRpgTowerMain3D04.prefab Assets/Product/Ui/UiModel/UiRpgTower/UiRpgTowerMain04.prefab

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Id CharacterId TalentType Name TalentDes Icon BattleRoomBg
1 1081002 1 Puppet Master Use one decoy to escape danger and lure the enemy. [Decoy — Aggro — Detonation] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
2 1081002 2 Shadow Dancer Generate multiple phantoms to launch the deadly strike. [Clone — Technique — Attack From Behind] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
3 1071002 1 Valkyrie Use the aerial firepower support to support your team in battle [Barrage — Support — Signature] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
4 1071002 2 Blossom in Battle Switch Core modes to deal with different situations. [Core — Switch — Agility] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
5 1061002 1 Lion's Heart Continuously block and counterattack in a relaxed manner. [Block — Counterattack — Survival] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
6 1061002 2 Insolence Cast the Domain and use techniques to finish the enemy. [Domain — Technique — Endurance] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
7 1051003 1 Blazing Meteor The lively girl and her brilliant track. [Track — Speed — Control] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
8 1051003 2 Machine Awakening Control the enemy to support and enhance your team in battle [Machine — Convert — Control] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
9 1131002 1 Bramble Heart Give up on the endless, painful battle. [Price — Battle — High Speed] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
10 1131002 2 Star of Life Share the pain for your friends and heal them. [Sacrifice — Recovery — Support] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
1 Id CharacterId TalentType Name TalentDes Icon BattleRoomBg
2 1 1081002 1 Puppet Master Use one decoy to escape danger and lure the enemy. [Decoy — Aggro — Detonation] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
3 2 1081002 2 Shadow Dancer Generate multiple phantoms to launch the deadly strike. [Clone — Technique — Attack From Behind] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
4 3 1071002 1 Valkyrie Use the aerial firepower support to support your team in battle [Barrage — Support — Signature] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
5 4 1071002 2 Blossom in Battle Switch Core modes to deal with different situations. [Core — Switch — Agility] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
6 5 1061002 1 Lion's Heart Continuously block and counterattack in a relaxed manner. [Block — Counterattack — Survival] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
7 6 1061002 2 Insolence Cast the Domain and use techniques to finish the enemy. [Domain — Technique — Endurance] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
8 7 1051003 1 Blazing Meteor The lively girl and her brilliant track. [Track — Speed — Control] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
9 8 1051003 2 Machine Awakening Control the enemy to support and enhance your team in battle [Machine — Convert — Control] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png
10 9 1131002 1 Bramble Heart Give up on the endless, painful battle. [Price — Battle — High Speed] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconSingle.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDi.png
11 10 1131002 2 Star of Life Share the pain for your friends and heal them. [Sacrifice — Recovery — Support] Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerIconRotations.png Assets/Product/Texture/Atlas/UiRpgTower/UiRpgTowerTagDiTwo.png

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StageId Prefab NotOpenName MonsterHead
30150251 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 1 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150252 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 2 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150253 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 3 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150254 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 4 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150255 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 5 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150256 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 6 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150257 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 7 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150258 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 8 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
30150259 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 9 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
1 StageId Prefab NotOpenName MonsterHead
2 30150251 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 1 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
3 30150252 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 2 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
4 30150253 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 3 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
5 30150254 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 4 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
6 30150255 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 5 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
7 30150256 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 6 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
8 30150257 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 7 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
9 30150258 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 8 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png
10 30150259 Assets/Product/Ui/ComponentPrefab/FubenLivWarmRace/FubenLivWarmRaceStage01.prefab Name of the Unavailable Stage 9 Assets/Product/Texture/Image/Role/RoleChangmaoQ.png

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@@ -0,0 +1 @@
Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]
1 Id GroupId StageIndex PreShowIndex[1] PreShowIndex[2] PreShowIndex[3]

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@@ -0,0 +1,9 @@
GroupId GroupName
1 Corrupted Mechanoid
2 Heteromer
3 Hetero-Creature
4 Ascendant
5 Transcendant
6 Construct
7 Others
8 Corrupted
1 GroupId GroupName
2 1 Corrupted Mechanoid
3 2 Heteromer
4 3 Hetero-Creature
5 4 Ascendant
6 5 Transcendant
7 6 Construct
8 7 Others
9 8 Corrupted

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@@ -0,0 +1,19 @@
Id Name Composer Cover Bg CueId Priority
1 Gray Raven G.K/Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace5.png Assets/Product/Texture/Image/CdPlayer/BgCdFace5.png 1 99
2 Revival T-nymph Assets/Product/Texture/Image/CdPlayer/CdFace6.png Assets/Product/Texture/Image/CdPlayer/BgCdFace6.png 26 98
3 Narwhal Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace1.png Assets/Product/Texture/Image/CdPlayer/BgCdFace1.png 10 97
4 C.O.R.E. Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace2.png Assets/Product/Texture/Image/CdPlayer/BgCdFace2.png 12 96
5 Dust Pt.1 GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace3.png Assets/Product/Texture/Image/CdPlayer/BgCdFace3.png 15 95
6 Night Sailing Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace4.png Assets/Product/Texture/Image/CdPlayer/BgCdFace4.png 18 94
7 Huaxu Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace7.png Assets/Product/Texture/Image/CdPlayer/BgCdFace7.png 27 93
8 Waterland RabbitJ Assets/Product/Texture/Image/CdPlayer/CdFace8.png Assets/Product/Texture/Image/CdPlayer/BgCdFace8.png 32 92
9 Narwhal-Abysm Moto Assets/Product/Texture/Image/CdPlayer/CdFace9.png Assets/Product/Texture/Image/CdPlayer/BgCdFace9.png 33 91
10 Reverse Moto Assets/Product/Texture/Image/CdPlayer/CdFace10.png Assets/Product/Texture/Image/CdPlayer/BgCdFace10.png 37 90
11 Dis┬rient Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace11.png Assets/Product/Texture/Image/CdPlayer/BgCdFace11.png 45 89
12 Wraith Reborn GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace13.png Assets/Product/Texture/Image/CdPlayer/BgCdFace13.png 52 88
13 Endless Trick GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace14.png Assets/Product/Texture/Image/CdPlayer/BgCdFace14.png 55 87
14 Dancing tonight Producer: Vanguard Sound Composer: Rabbit J Lyrics & Vocal: Xia Tongzi Assets/Product/Texture/Image/CdPlayer/CdFace15.png Assets/Product/Texture/Image/CdPlayer/BgCdFace15.png 56 86
15 In Scription Of Labyrinth Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace16.png Assets/Product/Texture/Image/CdPlayer/BgCdFace16.png 60 85
16 Weight Of The World Marina Kawano Assets/Product/Texture/Image/CdPlayer/CdFace12.png Assets/Product/Texture/Image/CdPlayer/BgCdFace12.png 39 83
17 LAMIA GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace17.png Assets/Product/Texture/Image/CdPlayer/BgCdFace17.png 62 84
18 Dream with you Composer: Rabbit J Vocal: Kinoko Mogu Assets/Product/Texture/Image/CdPlayer/CdFace18.png Assets/Product/Texture/Image/CdPlayer/BgCdFace18.png 30 82
1 Id Name Composer Cover Bg CueId Priority
2 1 Gray Raven G.K/Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace5.png Assets/Product/Texture/Image/CdPlayer/BgCdFace5.png 1 99
3 2 Revival T-nymph Assets/Product/Texture/Image/CdPlayer/CdFace6.png Assets/Product/Texture/Image/CdPlayer/BgCdFace6.png 26 98
4 3 Narwhal Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace1.png Assets/Product/Texture/Image/CdPlayer/BgCdFace1.png 10 97
5 4 C.O.R.E. Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace2.png Assets/Product/Texture/Image/CdPlayer/BgCdFace2.png 12 96
6 5 Dust Pt.1 GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace3.png Assets/Product/Texture/Image/CdPlayer/BgCdFace3.png 15 95
7 6 Night Sailing Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace4.png Assets/Product/Texture/Image/CdPlayer/BgCdFace4.png 18 94
8 7 Huaxu Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace7.png Assets/Product/Texture/Image/CdPlayer/BgCdFace7.png 27 93
9 8 Waterland RabbitJ Assets/Product/Texture/Image/CdPlayer/CdFace8.png Assets/Product/Texture/Image/CdPlayer/BgCdFace8.png 32 92
10 9 Narwhal-Abysm Moto Assets/Product/Texture/Image/CdPlayer/CdFace9.png Assets/Product/Texture/Image/CdPlayer/BgCdFace9.png 33 91
11 10 Reverse Moto Assets/Product/Texture/Image/CdPlayer/CdFace10.png Assets/Product/Texture/Image/CdPlayer/BgCdFace10.png 37 90
12 11 Dis┬rient Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace11.png Assets/Product/Texture/Image/CdPlayer/BgCdFace11.png 45 89
13 12 Wraith Reborn GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace13.png Assets/Product/Texture/Image/CdPlayer/BgCdFace13.png 52 88
14 13 Endless Trick GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace14.png Assets/Product/Texture/Image/CdPlayer/BgCdFace14.png 55 87
15 14 Dancing tonight Producer: Vanguard Sound Composer: Rabbit J Lyrics & Vocal: Xia Tongzi Assets/Product/Texture/Image/CdPlayer/CdFace15.png Assets/Product/Texture/Image/CdPlayer/BgCdFace15.png 56 86
16 15 In Scription Of Labyrinth Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace16.png Assets/Product/Texture/Image/CdPlayer/BgCdFace16.png 60 85
17 16 Weight Of The World Marina Kawano Assets/Product/Texture/Image/CdPlayer/CdFace12.png Assets/Product/Texture/Image/CdPlayer/BgCdFace12.png 39 83
18 17 LAMIA GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace17.png Assets/Product/Texture/Image/CdPlayer/BgCdFace17.png 62 84
19 18 Dream with you Composer: Rabbit J Vocal: Kinoko Mogu Assets/Product/Texture/Image/CdPlayer/CdFace18.png Assets/Product/Texture/Image/CdPlayer/BgCdFace18.png 30 82

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@@ -0,0 +1,11 @@
ModelName Action[1] Action[2] Action[3] Action[4] Action[5]
QR3LiangMd010011TX Show03 Talk01 Thanks04 Stand01
QR4LuxiyaMd010011TX Stand04 Love01 StandReward01 Talk01
QR4LifuMd010011TX Gift01 Love01 Stand01
QR4YongyechaoMd010011TX Attack23 Attack12 Touch02
QR3WeilaMd010011TX Stand01 Hug01 Talk01
QR2TwentyoneMd010011TX StandReward01 Kiss01 Touch01
QR2PulaoMd010011TX StandReward01 Adsorb Thanks02 Love01
QR3KuluomuMd010011TX Show03 Stand04 Thanks04
QR3ShenweiMd010011TX Kiss01 Thanks04 Refuse01
QR4KalieninaMd010011TX Greet01 Kiss01 Touch01
1 ModelName Action[1] Action[2] Action[3] Action[4] Action[5]
2 QR3LiangMd010011TX Show03 Talk01 Thanks04 Stand01
3 QR4LuxiyaMd010011TX Stand04 Love01 StandReward01 Talk01
4 QR4LifuMd010011TX Gift01 Love01 Stand01
5 QR4YongyechaoMd010011TX Attack23 Attack12 Touch02
6 QR3WeilaMd010011TX Stand01 Hug01 Talk01
7 QR2TwentyoneMd010011TX StandReward01 Kiss01 Touch01
8 QR2PulaoMd010011TX StandReward01 Adsorb Thanks02 Love01
9 QR3KuluomuMd010011TX Show03 Stand04 Thanks04
10 QR3ShenweiMd010011TX Kiss01 Thanks04 Refuse01
11 QR4KalieninaMd010011TX Greet01 Kiss01 Touch01

View File

@@ -0,0 +1,3 @@
Id Name Description Icon StoryIcon IconEffect
1 Random Map As the dazzling fireworks shine, the stellar bridge gets unlocked. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap03.png Assets/Product/Ui/ComponentPrefab/UiFubenYuanxiao/YuanxiaoIcon3.prefab
2 Random Map Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map1.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap9.png
1 Id Name Description Icon StoryIcon IconEffect
2 1 Random Map As the dazzling fireworks shine, the stellar bridge gets unlocked. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap03.png Assets/Product/Ui/ComponentPrefab/UiFubenYuanxiao/YuanxiaoIcon3.prefab
3 2 Random Map Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map1.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap9.png

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@@ -0,0 +1,3 @@
StageId IconEffect
30031516 Assets/Product/Ui/Spine/UiSpine/UiFubenYuanXiaoSpine/UiFubenYuanXiaoTangyuanSpine.prefab
30031517 Assets/Product/Ui/Spine/UiSpine/UiFubenYuanXiaoSpine/UiFubenYuanXiaoDengLongSpine.prefab
1 StageId IconEffect
2 30031516 Assets/Product/Ui/Spine/UiSpine/UiFubenYuanXiaoSpine/UiFubenYuanXiaoTangyuanSpine.prefab
3 30031517 Assets/Product/Ui/Spine/UiSpine/UiFubenYuanXiaoSpine/UiFubenYuanXiaoDengLongSpine.prefab

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@@ -0,0 +1,8 @@
StageIdGroupIndex GridTitleBg
0 Assets/Product/Texture/Atlas/UiFubenJudian/JudianBianduiIcon01.png
1 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType01.png
2 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType03.png
3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType04.png
4 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType02.png
5 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType05.png
6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType06.png
1 StageIdGroupIndex GridTitleBg
2 0 Assets/Product/Texture/Atlas/UiFubenJudian/JudianBianduiIcon01.png
3 1 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType01.png
4 2 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType03.png
5 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType04.png
6 4 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType02.png
7 5 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType05.png
8 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType06.png

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@@ -0,0 +1,4 @@
RewardType Name
1 Challenge Mission
2 Elimination
3 Cover Tactic
1 RewardType Name
2 1 Challenge Mission
3 2 Elimination
4 3 Cover Tactic

View File

@@ -0,0 +1,5 @@
Id Title Icon Description
1 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dodge recovers 20% faster and DMG dealt increases by 20%.
2 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Attacks reduce 10% more DMG Reduction of the enemies. Gains Signal Orbs 20% faster from attacks.
3 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Receives 80% less healing and DMG dealt increases by 60%.
4 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Receives 60% less healing and DMG dealt increases by 40%.
1 Id Title Icon Description
2 1 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dodge recovers 20% faster and DMG dealt increases by 20%.
3 2 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Attacks reduce 10% more DMG Reduction of the enemies. Gains Signal Orbs 20% faster from attacks.
4 3 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Receives 80% less healing and DMG dealt increases by 60%.
5 4 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Receives 60% less healing and DMG dealt increases by 40%.

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@@ -0,0 +1,117 @@
Id Name ModelName
1 Repairer Mo1XiulijigongMd000001
2 Ground Monitor Mo1DimianjianshiqiMd000001
3 Protector Mo1BaohuzheMd000001
4 Pilgrim Me1XunjingzheMd000001
5 Aerial Monitor Mo1KongzhongjianshiqiMd000001
6 Tamer Me1XunshoushiMd000001
7 Missionary Mo1BudaozheMd000001
8 Executor Mo1ZhixingzheMd000001
9 Gardener Me1YuandingMd000001
10 Hydraulic Mo1YeyaMd000001
11 Sentry Gun Mo1ShaojiejipaoMd000001
12 Shieldbearer Mo1ShouhuzheMd000001
13 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
14 Heteromer Sentry Gun Mo1YijushaojiejipaoMd000001
15 Heteromer Aerial Monitor Mo1YijukongzhongjianshiqiMd000001
16 Heteromer Hydraulic Mo1YijuyeyaMd000001
17 Hetero Deconstruct Unit Me1YihefenjiedanyuanMd000001
18 Hetero Fire Unit Me1YihehuolidanyuanMd000001
19 Hetero Repair Unit Me1YihexiufudanyuanMd000001
20 Kemuri I Mo1YanfenyixingMd000001
21 Hanged Man III Mo1DiaorensanxingMd000001
22 Blubber VI Mo1LishiliuxingMd000001
23 Ballwheel IV Mo1WulunsixingMd000001
24 Phecda X Mo1LucunMd000001
25 Cathy Mo1BiaoyanyirenMd000001
26 Martini Mo1TiaojiushiMd000001
27 Mr. White Mo1YouyongjiaoguanMd000001
28 Aerial 7 - Snow Owl Mb1XuexiaoMd000002UI
29 Ground 3 - Rabbit Mo1TuziMd000002UI
30 Naval 5 - Squid Mo1ZhangyuMd000002UI
31 Tai'E I Mb1TaiayixingMd010001UI
32 Beetle Mo1MifengMd010001UI
33 Chomper Mo1ShirenhuaMd010002UI
34 Popper Mo1BopuerMd010001UI
35 Xi Me1NianMd010001UI
36 Octopus Mo1HaiqiaoMd010001UI
37 Monkfish Mo1YingdengyuMd010001UI
38 Corrupted Construct Mo1UngouzaotiMd010001UI
39 Buthus Mo1CiganxieMd010001UI
40 Blair Mo1BeiyaMd010001UI
41 M4-Medic Bot Mo1ModelmMd010001UI
42 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
43 SSG-Meanderer Mo1ShuixiyiMd010001UI
44 Hetero-Sapien Mo1SemifiniMd010001UI
45 Ronin IV Mo1LangrensixingMd000001
46 Bio-Salamander Mo1FangshengrongyuanMd000001
47 Envoy Me1XinshiMd000001
48 Firefighter Me1XiaofangweishiMd000001
49 Deconstructor Me1FenjiezheMd000001
50 Explorer Me1YijikantanzheMd000001
51 Excavator Me1YijiwajuezheMd000001
52 Harvester Mb1RobotarmorMd030001
53 Bio-Bull Me1FangshengdouniuMd000001
54 Acid Ant Me1SuanyegongyiMd000001
55 Terrapod Me1ZilujingweiMd000001
56 Royal guard Me1JinweiMd000001
57 Construct Me1GouzaotiMd10001
58 Musashi VI Me1WuzangliuxingMd000001
59 Polar Soldier Me1JidijibingMd000001
60 Hetero Explore Unit Me1YihekantandanyuanMd000001
61 Heteromer Terminal Me1YijuzhongduanMd000001
62 Kowloong Crew - Yazi Me1JiulongzhongyaziMd000001
63 Prime X Me1ZhizunMd000001
64 A'Mao Me1XiguajunMd000002UI
65 Ground 1 - Polar Bear Me1XiongrenMd000002UI
66 Guardian I Me1DiaorenyixingMd000001UI
67 Moyuan Me1YunluMd000003UI
68 Jaspers Me1YasibeiersiMd010001UI
69 Gear Me1UnknownMd010001UI
70 Recycle Prisoner Me1JiegouqiutuMd010001UI
71 PK-43 "Sheriff" Me1PoliceMd010001UI
72 Trailblazing Surfer Me1SkaterboyMd010001UI
73 Roseblade Mb1SwordMd030001
74 Musashi IX Me1SwordMd002001
75 Nozzle Mb1OrphanMd030001
76 Iron Maiden Mb1VirginbioMd030001
77 Vassago Mb1SandwormMd030001
78 Unknown Construct α Mb1LuxiyaMd000003
79 Roland Mb1LuolanMd010001
80 Rosetta Mb1LuosaitarenMd000001
81 Camu Mb1XiuMd010003
82 Qu Mb1MelodyMd010001
83 Huaxu Mb1MelodyhuaxuMd10001
84 Gabriel Mb1JiabailieMd000001
85 Shark-speare Mb1AolajiangMd010001
86 Shark-speare Mb1AolajiangMd010002
87 Amberia Mb1BaiyangnvMd010001
88 Luna Mb1LunaMd010001UI
89 Pterygota Queen Mb1XigeluenMd010002UI
90 Machiavelli Mb1MajiyaweiliMd010001UI
91 Siren Mb1SirenMd010001UI
92 Hetero-Hive Mother Mb1MotherMd010001UI
93 Voodoo Mb1VoodooMd010001UI
94 Lamia Mb1LamiyaMd010001UI
95 Mysterious Twins: Male & Female Mb1OniisanMd010003UI
96 Construct Captain (Female) Mo1CyborgleaderMd10001UI
97 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
98 Treant Mo1ShujingMd010001UI
99 Fairy Mo1XiaojinglingMd010001UI
100 Gung-hoer Mo1GangsterMd000001UI
101 Nalasr-E Mo1HetipaotaiMd010001UI
102 Heal-Z Mo1HetiyiliaojiMd010001UI
103 Courier-M Me1HetigongzuojiqiMd010001UI
104 Deporter-R Mo1HetiwurenjiMd010001UI
105 Sanctuary Guard Me1ShengtangMd010001UI
106 Dragon Me1WutailongMd010001UI
107 Heaven Breaker Me1GuitaristMd000001UI
108 God Slayer Me1KeyboardistMd000001UI
109 Demon Bane Me1DrummerMd000001UI
110 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
111 Unknown Data Cluster Mb1PunishdataMd010001UI
112 Hamlet Mb1HamuleiteMd010001UI
113 Raprap Mb1RapperMd000001UI
114 Trailblazer Mb1StarknightMd010001UI
115 Riot Mb1BraveMd010011SameColor
116 Gabriel - Starfall Mb1JiabailieMd000002
Can't render this file because it contains an unexpected character in line 72 and column 10.

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Id Name
1 Normal
2 Elite
3 Boss
1 Id Name
2 1 Normal
3 2 Elite
4 3 Boss

View File

@@ -0,0 +1,13 @@
Id TaskId Order
1 15501 1
2 15502 2
3 15503 3
4 15511 4
5 15512 5
6 15513 6
7 15521 7
8 15522 8
9 15523 9
10 15531 10
11 15532 11
12 15533 12
1 Id TaskId Order
2 1 15501 1
3 2 15502 2
4 3 15503 3
5 4 15511 4
6 5 15512 5
7 6 15513 6
8 7 15521 7
9 8 15522 8
10 9 15523 9
11 10 15531 10
12 11 15532 11
13 12 15533 12

View File

@@ -0,0 +1,7 @@
Id RoleHead Desc Name
150008 Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png I expected you would need my help. Explosive Robot
150009 Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Burn the enemies to ashes! Flammable Robot
150010 Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Crush the enemies into pieces! Destructive Robot
150011 Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png I expected you would need my help. Explosive Robot
150012 Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Burn the enemies to ashes! Flammable Robot
150013 Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Crush the enemies into pieces! Destructive Robot
1 Id RoleHead Desc Name
2 150008 Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png I expected you would need my help. Explosive Robot
3 150009 Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Burn the enemies to ashes! Flammable Robot
4 150010 Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Crush the enemies into pieces! Destructive Robot
5 150011 Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png I expected you would need my help. Explosive Robot
6 150012 Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Burn the enemies to ashes! Flammable Robot
7 150013 Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Crush the enemies into pieces! Destructive Robot

View File

@@ -0,0 +1,13 @@
Key Value Comment
CurrencyItem1 62802 Home screen and character currency bar items
CurrencyItem2 Home screen and character currency bar items
CurrencyItemOther1 62803 Shop and inventory currency bar items
CurrencyItemOther2 1 Shop and inventory currency bar items
CurrencyItemOther3 Shop and inventory currency bar items
GetPluginSkipId1 20085 Skip to Ultralimit Simulation level-up screen Add-on obtaining 1
GetPluginSkipId2 20086 Skip to Ultralimit Simulation level-up screen Add-on obtaining 2
GachaSkipId 20082 Draw redirect id
RoleTransfiniteRedDotPluginStarLevel 4 Character Ultralimit Simulation red Add-on rank
RoleLevelUpPluginStarLevel 5 Threshold tips for the rank required for character Ultralimit Simulation level-up
GachaItemId 62802 Item ID required for draws (for blue point judgment)
GachaNeedItemCount 200 Items required for a single draw (for blue point judgment)
1 Key Value Comment
2 CurrencyItem1 62802 Home screen and character currency bar items
3 CurrencyItem2 Home screen and character currency bar items
4 CurrencyItemOther1 62803 Shop and inventory currency bar items
5 CurrencyItemOther2 1 Shop and inventory currency bar items
6 CurrencyItemOther3 Shop and inventory currency bar items
7 GetPluginSkipId1 20085 Skip to Ultralimit Simulation level-up screen Add-on obtaining 1
8 GetPluginSkipId2 20086 Skip to Ultralimit Simulation level-up screen Add-on obtaining 2
9 GachaSkipId 20082 Draw redirect id
10 RoleTransfiniteRedDotPluginStarLevel 4 Character Ultralimit Simulation red Add-on rank
11 RoleLevelUpPluginStarLevel 5 Threshold tips for the rank required for character Ultralimit Simulation level-up
12 GachaItemId 62802 Item ID required for draws (for blue point judgment)
13 GachaNeedItemCount 200 Items required for a single draw (for blue point judgment)

View File

@@ -0,0 +1,124 @@
Id EnhancerDropGroupId DropEnhanceId
1 1001 200014
2 1001 200024
3 1001 200034
4 1001 200044
5 1001 200054
6 1001 200064
7 1001 200074
8 1001 200084
9 1001 200094
10 1001 200104
11 1001 200114
12 1001 200124
13 1001 200134
14 1001 200144
15 1001 200154
16 1001 201014
17 1001 201024
18 1001 201034
19 1001 202014
20 1001 202024
21 1001 202034
22 1001 203014
23 1001 203024
24 1001 203034
25 1001 204014
26 1001 204024
27 1001 204034
28 1001 205014
29 1001 205024
30 1001 205034
31 1001 206014
32 1001 206024
33 1001 206034
34 1001 207014
35 1001 207024
36 1001 207034
37 1001 208014
38 1001 208024
39 1001 208034
40 1001 209014
41 1001 209024
42 1001 209034
43 1001 210014
44 1001 210024
45 1001 210034
46 1001 211014
47 1001 211024
48 1001 211034
49 1001 212014
50 1001 212024
51 1001 212034
52 1001 213014
53 1001 213024
54 1001 213034
55 1001 214014
56 1001 214024
57 1001 214034
58 1001 215014
59 1001 215024
60 1001 215034
61 1001 216014
62 1001 216024
63 1001 216034
64 1001 217014
65 1001 217024
66 1001 217034
67 1001 218014
68 1001 218024
69 1001 218034
70 1001 219014
71 1001 219024
72 1001 219034
73 1001 220014
74 1001 220024
75 1001 220034
76 1001 221014
77 1001 221024
78 1001 221034
79 1001 222014
80 1001 222024
81 1001 222034
82 1001 223014
83 1001 223024
84 1001 223034
85 1001 224014
86 1001 224024
87 1001 224034
88 1001 225014
89 1001 225024
90 1001 225034
91 1001 226014
92 1001 226024
93 1001 226034
94 1001 227014
95 1001 227024
96 1001 227034
97 1001 228014
98 1001 228024
99 1001 228034
100 1001 229014
101 1001 229024
102 1001 229034
103 1001 230014
104 1001 230024
105 1001 230034
106 1001 231014
107 1001 231024
108 1001 231034
109 1001 232014
110 1001 232024
111 1001 232034
112 1001 233014
113 1001 233024
114 1001 233034
115 1001 234014
116 1001 234024
117 1001 234034
118 1001 235014
119 1001 235024
120 1001 235034
121 1001 236014
122 1001 236024
123 1001 236034
1 Id EnhancerDropGroupId DropEnhanceId
2 1 1001 200014
3 2 1001 200024
4 3 1001 200034
5 4 1001 200044
6 5 1001 200054
7 6 1001 200064
8 7 1001 200074
9 8 1001 200084
10 9 1001 200094
11 10 1001 200104
12 11 1001 200114
13 12 1001 200124
14 13 1001 200134
15 14 1001 200144
16 15 1001 200154
17 16 1001 201014
18 17 1001 201024
19 18 1001 201034
20 19 1001 202014
21 20 1001 202024
22 21 1001 202034
23 22 1001 203014
24 23 1001 203024
25 24 1001 203034
26 25 1001 204014
27 26 1001 204024
28 27 1001 204034
29 28 1001 205014
30 29 1001 205024
31 30 1001 205034
32 31 1001 206014
33 32 1001 206024
34 33 1001 206034
35 34 1001 207014
36 35 1001 207024
37 36 1001 207034
38 37 1001 208014
39 38 1001 208024
40 39 1001 208034
41 40 1001 209014
42 41 1001 209024
43 42 1001 209034
44 43 1001 210014
45 44 1001 210024
46 45 1001 210034
47 46 1001 211014
48 47 1001 211024
49 48 1001 211034
50 49 1001 212014
51 50 1001 212024
52 51 1001 212034
53 52 1001 213014
54 53 1001 213024
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Key Name Icon UnLockDescription Order ThemeWeek ItemId LockTips
CheckMallIsOpen Add-on Fusion Center Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png Unlocks Add-on Fusion Center after clearing NF1-3. 1 1 62804 Unlocks Add-on Fusion Center after clearing NF1-3.
CheckSuperLimitIsOpen Ultralimit Simulation Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon02.png Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5. 2 2 62805 Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5.
CheckSpecialCharacterIsOpen SP Character Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon02.png Unlocks SP Character after clearing NF1-6 Wave 5. 3 2 62806 Unlocks SP Character after clearing NF1-6 Wave 5.
CheckMultiTeamChallengeOpen Multi-teams Challenge Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon03.png Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5. 4 3 62807 Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5.
CheckSlotIsOpen Special Enhancement Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon04.png Unlocks Special Enhancement after clearing NF3-7 Wave 5. 5 4 62808 Unlocks Special Enhancement after clearing NF3-7 Wave 5.
1 Key Name Icon UnLockDescription Order ThemeWeek ItemId LockTips
2 CheckMallIsOpen Add-on Fusion Center Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png Unlocks Add-on Fusion Center after clearing NF1-3. 1 1 62804 Unlocks Add-on Fusion Center after clearing NF1-3.
3 CheckSuperLimitIsOpen Ultralimit Simulation Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon02.png Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5. 2 2 62805 Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5.
4 CheckSpecialCharacterIsOpen SP Character Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon02.png Unlocks SP Character after clearing NF1-6 Wave 5. 3 2 62806 Unlocks SP Character after clearing NF1-6 Wave 5.
5 CheckMultiTeamChallengeOpen Multi-teams Challenge Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon03.png Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5. 4 3 62807 Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5.
6 CheckSlotIsOpen Special Enhancement Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon04.png Unlocks Special Enhancement after clearing NF3-7 Wave 5. 5 4 62808 Unlocks Special Enhancement after clearing NF3-7 Wave 5.

View File

@@ -0,0 +1,6 @@
ThemeId MapNormalEffect MapLockEffect MapCurrentEffect MapTerrainEffect NorStageLockEffect NorStageUnLockEffect NorStageCurrentEffect NorStageSelectEffect SpStageLockEffect SpStageUnLockEffect SpStageCurrentEffect SpStageSelectEffect
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102 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray02b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
103 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray03b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
104 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray04b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
105 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray05b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
1 ThemeId MapNormalEffect MapLockEffect MapCurrentEffect MapTerrainEffect NorStageLockEffect NorStageUnLockEffect NorStageCurrentEffect NorStageSelectEffect SpStageLockEffect SpStageUnLockEffect SpStageCurrentEffect SpStageSelectEffect
2 101 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray01.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray01b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap01.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain01.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
3 102 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray02b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
4 103 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray03b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain03.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
5 104 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray04b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain04.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab
6 105 Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMapGray05b.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMap05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerMountain05.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerUnLock02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerCurrent02.prefab Assets/Product/Effect/Prefab/FxSceneEffect/SceneSupertowerEffectPre/FxSceneSupertowerSelect.prefab

View File

@@ -0,0 +1,187 @@
Id PluginsDropGroupId DropPlugins
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1 Id PluginsDropGroupId DropPlugins
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Id PluginsPreviewName[1] PluginsPreviewId[1] PluginsPreviewName[2] PluginsPreviewId[2] PluginsPreviewName[3] PluginsPreviewId[3] PluginsPreviewName[4] PluginsPreviewId[4] EnhancerDropGroupId PluginsDropLevel[1] PluginsDropGroupId[1] PluginsDropLevel[2] PluginsDropGroupId[2] PluginsDropLevel[3] PluginsDropGroupId[3] PluginsDropLevel[4] PluginsDropGroupId[4] PluginsDropLevel[5] PluginsDropGroupId[5]
101 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100004 1001 5 10001 10 20001 15 30001 20 40001
102 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100004 1001 5 10001 10 20001 15 30001 20 40001
103 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100007 1001 5 10001 10 20001 15 30001 20 40001 20 50001
104 Floor 5 18100005 Floor 10 18100006 Floor 15 18100007 Floor 20 18100008 1001 5 20001 10 30001 15 40001 20 50001
105 Floor 5 18100005 Floor 10 18100006 Floor 15 18100007 Floor 20 18100008 1001 5 20001 10 30001 15 40001 20 50001
1 Id PluginsPreviewName[1] PluginsPreviewId[1] PluginsPreviewName[2] PluginsPreviewId[2] PluginsPreviewName[3] PluginsPreviewId[3] PluginsPreviewName[4] PluginsPreviewId[4] EnhancerDropGroupId PluginsDropLevel[1] PluginsDropGroupId[1] PluginsDropLevel[2] PluginsDropGroupId[2] PluginsDropLevel[3] PluginsDropGroupId[3] PluginsDropLevel[4] PluginsDropGroupId[4] PluginsDropLevel[5] PluginsDropGroupId[5]
2 101 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100004 1001 5 10001 10 20001 15 30001 20 40001
3 102 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100004 1001 5 10001 10 20001 15 30001 20 40001
4 103 Floor 5 18100001 Floor 10 18100002 Floor 15 18100003 Floor 20 18100007 1001 5 10001 10 20001 15 30001 20 40001 20 50001
5 104 Floor 5 18100005 Floor 10 18100006 Floor 15 18100007 Floor 20 18100008 1001 5 20001 10 30001 15 40001 20 50001
6 105 Floor 5 18100005 Floor 10 18100006 Floor 15 18100007 Floor 20 18100008 1001 5 20001 10 30001 15 40001 20 50001

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Id Desc
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4 Boss Battle Floors
5 Buffs Obtained
6 Add-ons Drawn
1 Id Desc
2 1 Floors Cleared
3 2 Normal Battle Floors
4 3 Elite Battle Floors
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6 5 Buffs Obtained
7 6 Add-ons Drawn

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Id ActId Order Title Content IsLock ConditionId BtnBg
1 1 1 Forsaken Diary 6:46 p.m. Old Church.\nA few days ago, Lucia and I noticed a pair of white doves hiding in the ruins, highly alert to their surroundings. One of them was badly injured.\nI asked Lucia if we could help them, but she shook her head and said, "We are powerless to help them. The remaining resources are set aside to make sure our safety."\nWhen she saw my worried face, she patted my head and promised that she would protect me and that we would never end up like the birds.\nI nodded, but a feeling of helplessness washed over me.\nI wish I could protect others like Lucia.\nWhen this foolish idea and my childlike disposition got the better of me, I gave away the winter supplies she had left.\nI anticipated at least a thank-you in return, yet I received nothing.\nI am worthless in comparison to my capable sister. I began to despair at the selfishness and greed of others.\nI have to make up for it. At least, I must protect my beloved sister.\n\nI went to check on the white doves earlier today. When I got close, I realized they weren't real birds.\nThe exposed frame became entangled in the red currents. Despite this, the other remained close. Both will be corrupted if they continue in this manner.\"...Will I be a burden like this to Lucia if I accept to be modified?" \nTroubled by this thought, I stayed in the corridor, undecided, until I came across the Sister who is always praying.\nAfter talking with her, I decided to take the trial. To keep Lucia safe, I have to pass it.\nGoodbye. We'll see each other again.\nFor the time being, I'll bid you a quiet farewell with a hand that shares your bloodline.\n 1 30100828 Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityBtnClueTab01.png
2 1 2 Sister's Journal 21:23 p.m. Old Church.\nLucia also left the abbey today, following her sister Luna's departure.n\Even though I'd only spoken with them few times, I knew they were blessed by God the moment the abbess took them in.\nThe elder sister had a stern expression on her face, a lucky one who could survive and thrive in catastrophes.\nThe younger one had a pair of naive eyes, blessed and protected from disasters.\nHowever, other sisters disagreed, asserting that they would perish in the winter and deriding Luna's giving away supplies as a joke.\nDoes kindness deserve to be mocked, Lord?\nI prayed all night for the innocent sisters, and God had finally given the favored children a chance.\nEveryone in the church was terrified when those "big shots" showed up, except the sisters. They jumped at the chance and even passed the copolymer filtering, as if eagerly awaiting the guide of prophecy.\nI was curious to find out whether Lucia had made through the modification. I even requested a soldier to bring me the news. After all, it's comforting to know that kind-hearted children will live on. It was like the gospel of God, bringing one a ray of hope in this dark world.\nSurprisingly, I saw Luna in the corridor on my way to morning prayer. When I asked what was bothering her, she said she was wondering if she would be able to replace her sister.\nThis was going to be a test for the two of them, I told her. Only the successful would be noticed by the god, who would help them overcome their obstacles.\nSeeing how reluctant she was, I mocked her in the tone used by the other nuns. She eventually walked away, mumbling something about the trial. I was relieved to see her leave, but I also felt ominous.\n\nToday, Lucia also left the church. I had yet to hear from the soldier who had promised to bring me the updates. He took a can from me, after all.\nThat can had the most time left on its expiration date.\n 1 30100829 Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityBtnClueTab03.png
3 1 3 Work Log 01:44 p.m. Workshop.\nAll of the recently recycled kids are pretty dull. Although they are all compatible with the copolymers, I think few could actually make it.\nExcept one girl named Lucia. I liked her from the moment I saw her profile. She is only a child, yet she is a skilled weapon wielder. If she accepts and completes the modification, she will be a formidable combat force.\nHowever, it was her sister who insisted on coming in her place. When the soldiers saw that she met the requirements, they simply took her back! Where is her sister Lucia?\nThat ignorant girl kept asking me what she would become of and even gave me an angry look after hearing my explanation.\nShe was whining about wanting to grow up. However, only her sister's strong consciousness could handle a unit beyond her age.\nIn any case, we'll see how it goes after the modifications. Best of luck, kiddo. Now, only a stroke of luck can save you.\n 1 30100831 Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityBtnClueTab02.png
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