| 1 |
Id |
Name |
BuffBg |
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Desc |
TeachingContents[1] |
TeachingContents[2] |
TeachingContents[3] |
TeachingContents[4] |
TeachingContents[5] |
TeachingContents[6] |
TeachingContents[7] |
TeachingContents[8] |
TeachingContents[9] |
TeachingContents[10] |
BuffSuggestAbility |
| 2 |
32092 |
<color=#34aff9><size=34>Blessing III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png |
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Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. |
text: <color=#34aff9>Iron Thorn:</color> |
Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png |
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| 3 |
32093 |
<color=#34aff9><size=34>Blessing III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 4 |
32101 |
<color=#34aff9><size=34>Solo</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png |
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When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%) |
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| 5 |
32111 |
<color=#34aff9><size=34>Command I</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png |
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For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks) |
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| 6 |
32112 |
<color=#34aff9><size=34>Command II</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png |
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For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks) |
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| 7 |
32113 |
<color=#34aff9><size=34>Command III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png |
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For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks) |
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| 8 |
32121 |
<color=#34aff9><size=34>Penetration</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png |
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Each time the enemy hits lose 3% DEF for 10s (max 10 stacks) |
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| 9 |
32122 |
<color=#34aff9><size=34>Penetration II</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 10 |
32123 |
<color=#34aff9><size=34>Penetration III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 11 |
32131 |
<color=#34aff9><size=34>Lightning Shield</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png |
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Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s). |
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| 12 |
32132 |
<color=#34aff9><size=34>Lightning Shield II</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 13 |
32133 |
<color=#34aff9><size=34>Lightning Shield III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 14 |
32141 |
<color=#34aff9><size=34>Wave II<</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png |
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A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s) |
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| 15 |
32142 |
<color=#34aff9><size=34>Wave II</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png |
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A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s) |
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| 16 |
32143 |
<color=#34aff9><size=34>Wave III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png |
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A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s) |
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| 17 |
32144 |
<color=#34aff9><size=34>Lightning Mine</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png |
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Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK. |
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| 18 |
32145 |
<color=#34aff9><size=34>Lightning Mine II</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 19 |
32146 |
<color=#34aff9><size=34>Lightning Mine III</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png |
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| 20 |
32147 |
<color=#34aff9><size=34>Invisibility</size></color> |
Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png |
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Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s. |
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| 21 |
32148 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Dodge red orbs and destroy crystals</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png |
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| 22 |
32149 |
<color=#34aff9><size=34>Red Crystal</size></color> |
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After defeating, all red orbs on the battlefield will convert to blue orbs. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png |
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| 23 |
32150 |
<color=#34aff9><size=34>Red Orb</size></color> |
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Dodge red orbs, or they will explode when they get too close. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png |
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| 24 |
32151 |
<color=#34aff9><size=34>Blue Orb</size></color> |
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When red orbs are converted into blue orbs, they will attack the nearest enemy. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png |
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| 25 |
32152 |
<color=#34aff9><size=34>Soundwave Fever Value</size></color> |
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After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs. |
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| 26 |
32153 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png |
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| 27 |
32154 |
<color=#34aff9><size=34>Red Crystal</size></color> |
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After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png |
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| 28 |
32155 |
<color=#34aff9><size=34>Spotlight</size></color> |
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After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red. |
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| 29 |
32156 |
<color=#34aff9><size=34>Red Tile</size></color> |
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Red tiles will explode if spotlights shine on them. Be careful! |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png |
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| 30 |
32157 |
<color=#34aff9><size=34>Blue Tile</size></color> |
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Converted from red tiles |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png |
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| 31 |
32158 |
<color=#34aff9><size=34>Spotlight Fever Value</size></color> |
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After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted. |
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| 32 |
32159 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png |
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| 33 |
32160 |
<color=#34aff9><size=34>Precision Crystal</size></color> |
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Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png |
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| 34 |
32161 |
<color=#34aff9><size=34>Fairy</size></color> |
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Can only by destroyed by wrecking ball |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png |
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| 35 |
32162 |
<color=#34aff9><size=34>Crash Fever Value</size></color> |
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After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated. |
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| 36 |
32163 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png |
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| 37 |
32164 |
<color=#34aff9><size=34>Fever Value</size></color> |
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Fever will be calculated based on the number of blue orbs and tiles |
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| 38 |
32165 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png |
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| 39 |
32166 |
<color=#34aff9><size=34>Fever Value</size></color> |
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Fever will be calculated based on the number of fairies defeated and blue tiles converted. |
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| 40 |
32167 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png |
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| 41 |
32168 |
<color=#34aff9><size=34>Fever Value</size></color> |
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Fever will be calculated based on the number of fairies and blue orbs destroyed. |
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| 42 |
32169 |
<color=#34aff9><size=34>Co-op Mechanic</size></color> |
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A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! |
Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus! |
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| 43 |
32170 |
<color=#34aff9><size=34>Soundwave Dodge III</size></color> |
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Dodge red orbs and destroy crystals. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png |
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| 44 |
32171 |
<color=#34aff9><size=34>Spotlight Battlefield</size></color> |
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Lay red tiles and destroy crystals to convert them to blue tiles. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png |
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| 45 |
32172 |
<color=#34aff9><size=34>Crystal Crash</size></color> |
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Aim and attack crystals to defeat fairies in a straight line. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png |
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| 46 |
32173 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Pick up all signal orbs as quickly as possible</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png |
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| 47 |
32174 |
<color=#34aff9><size=34>Signal Orb</size></color> |
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After picking up, trigger talent 2 to buff you and your teammates. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png |
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| 48 |
32175 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png |
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| 49 |
32176 |
<color=#34aff9><size=34>Blue Wall</size></color> |
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Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png |
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| 50 |
32177 |
<color=#34aff9><size=34>Red Wall</size></color> |
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Can form an enclosed wall |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png |
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| 51 |
32178 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Pick up all signal orbs</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png |
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| 52 |
32179 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Defeat enemies and pick up all the Orbs</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png |
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| 53 |
32180 |
<color=#34aff9><size=34>Orb</size></color> |
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Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png |
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| 54 |
32181 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Dodge red orbs and defeat enemies</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png |
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| 55 |
32182 |
<color=#34aff9><size=34>Angry Players</size></color> |
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Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png |
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| 56 |
32183 |
<color=#34aff9><size=34>Conscious Players</size></color> |
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Converts after defeating the Angry Players |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png |
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| 57 |
32184 |
<color=#34aff9><size=34>Mechanic Target</size></color> |
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<color=#CF0000>Defeat enemies and illuminate star lanterns</color> |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png |
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| 58 |
32185 |
<color=#34aff9><size=34>Star Lantern</size></color> |
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Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png |
Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png |
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| 59 |
32186 |
<color=#34aff9><size=34>Star Lantern Illumination</size></color> |
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Fighting under spotlights will reward the corresponding buff. |
text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. |
text: [Red]: DMG +55% |
text: [Yellow]: DMG Reduction +55% |
text: [Green]:Recover 10% of Max HP every second |
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| 60 |
32187 |
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