New tables + Lucia messages

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rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] ItemId BannerBg TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] TaskGroupName[4]
1 120 121 122 123 96116 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner72.png Solo Deduction Multiplayer Deduction Synergy Training Collab Challenge
1 Id TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] ItemId BannerBg TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] TaskGroupName[4]
2 1 120 121 122 123 96116 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner72.png Solo Deduction Multiplayer Deduction Synergy Training Collab Challenge

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Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
32092 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
32093 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32101 <color=#34aff9><size=34>Solo</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
32111 <color=#34aff9><size=34>Command I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
32112 <color=#34aff9><size=34>Command II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
32113 <color=#34aff9><size=34>Command III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
32122 <color=#34aff9><size=34>Penetration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32123 <color=#34aff9><size=34>Penetration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
32132 <color=#34aff9><size=34>Lightning Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32133 <color=#34aff9><size=34>Lightning Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32141 <color=#34aff9><size=34>Wave II<</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
32142 <color=#34aff9><size=34>Wave II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
32143 <color=#34aff9><size=34>Wave III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
32144 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
32145 <color=#34aff9><size=34>Lightning Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32146 <color=#34aff9><size=34>Lightning Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32147 <color=#34aff9><size=34>Invisibility</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
32148 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and destroy crystals</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32149 <color=#34aff9><size=34>Red Crystal</size></color> After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32150 <color=#34aff9><size=34>Red Orb</size></color> Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32151 <color=#34aff9><size=34>Blue Orb</size></color> When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
32152 <color=#34aff9><size=34>Soundwave Fever Value</size></color> After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
32153 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32154 <color=#34aff9><size=34>Red Crystal</size></color> After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32155 <color=#34aff9><size=34>Spotlight</size></color> After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
32156 <color=#34aff9><size=34>Red Tile</size></color> Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
32157 <color=#34aff9><size=34>Blue Tile</size></color> Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32158 <color=#34aff9><size=34>Spotlight Fever Value</size></color> After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32159 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32160 <color=#34aff9><size=34>Precision Crystal</size></color> Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32161 <color=#34aff9><size=34>Fairy</size></color> Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
32162 <color=#34aff9><size=34>Crash Fever Value</size></color> After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
32163 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32164 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of blue orbs and tiles
32165 <color=#34aff9><size=34>Mechanic Target</size></color> While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32166 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies defeated and blue tiles converted.
32167 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32168 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies and blue orbs destroyed.
32169 <color=#34aff9><size=34>Co-op Mechanic</size></color> A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
32170 <color=#34aff9><size=34>Soundwave Dodge III</size></color> Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32171 <color=#34aff9><size=34>Spotlight Battlefield</size></color> Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32172 <color=#34aff9><size=34>Crystal Crash</size></color> Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32173 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs as quickly as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32174 <color=#34aff9><size=34>Signal Orb</size></color> After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32175 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
32176 <color=#34aff9><size=34>Blue Wall</size></color> Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
32177 <color=#34aff9><size=34>Red Wall</size></color> Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
32178 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32179 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and pick up all the Orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32180 <color=#34aff9><size=34>Orb</size></color> Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32181 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and defeat enemies</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32182 <color=#34aff9><size=34>Angry Players</size></color> Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32183 <color=#34aff9><size=34>Conscious Players</size></color> Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
32184 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and illuminate star lanterns</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
32185 <color=#34aff9><size=34>Star Lantern</size></color> Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
32186 <color=#34aff9><size=34>Star Lantern Illumination</size></color> Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]Recover 10% of Max HP every second
32187
1 Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
2 32092 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 <color=#34aff9>Iron Thorns</color> for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: <color=#34aff9>Iron Thorn:</color> Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
3 32093 <color=#34aff9><size=34>Blessing III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
4 32101 <color=#34aff9><size=34>Solo</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
5 32111 <color=#34aff9><size=34>Command I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
6 32112 <color=#34aff9><size=34>Command II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
7 32113 <color=#34aff9><size=34>Command III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
8 32121 <color=#34aff9><size=34>Penetration</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
9 32122 <color=#34aff9><size=34>Penetration II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
10 32123 <color=#34aff9><size=34>Penetration III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
11 32131 <color=#34aff9><size=34>Lightning Shield</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
12 32132 <color=#34aff9><size=34>Lightning Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
13 32133 <color=#34aff9><size=34>Lightning Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
14 32141 <color=#34aff9><size=34>Wave II<</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
15 32142 <color=#34aff9><size=34>Wave II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
16 32143 <color=#34aff9><size=34>Wave III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
17 32144 <color=#34aff9><size=34>Lightning Mine</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
18 32145 <color=#34aff9><size=34>Lightning Mine II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
19 32146 <color=#34aff9><size=34>Lightning Mine III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
20 32147 <color=#34aff9><size=34>Invisibility</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
21 32148 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and destroy crystals</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
22 32149 <color=#34aff9><size=34>Red Crystal</size></color> After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
23 32150 <color=#34aff9><size=34>Red Orb</size></color> Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
24 32151 <color=#34aff9><size=34>Blue Orb</size></color> When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
25 32152 <color=#34aff9><size=34>Soundwave Fever Value</size></color> After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
26 32153 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Lay red tiles and destroy crystals to convert them into blue tiles</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
27 32154 <color=#34aff9><size=34>Red Crystal</size></color> After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
28 32155 <color=#34aff9><size=34>Spotlight</size></color> After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
29 32156 <color=#34aff9><size=34>Red Tile</size></color> Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
30 32157 <color=#34aff9><size=34>Blue Tile</size></color> Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
31 32158 <color=#34aff9><size=34>Spotlight Fever Value</size></color> After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32 32159 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Aim and attack crystals to defeat fairies in a straight line</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
33 32160 <color=#34aff9><size=34>Precision Crystal</size></color> Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
34 32161 <color=#34aff9><size=34>Fairy</size></color> Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
35 32162 <color=#34aff9><size=34>Crash Fever Value</size></color> After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
36 32163 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, destroy crystals to convert red tiles and orbs.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
37 32164 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of blue orbs and tiles
38 32165 <color=#34aff9><size=34>Mechanic Target</size></color> While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
39 32166 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies defeated and blue tiles converted.
40 32167 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>While avoiding red orbs, defeat as many fairies as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
41 32168 <color=#34aff9><size=34>Fever Value</size></color> Fever will be calculated based on the number of fairies and blue orbs destroyed.
42 32169 <color=#34aff9><size=34>Co-op Mechanic</size></color> A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
43 32170 <color=#34aff9><size=34>Soundwave Dodge III</size></color> Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
44 32171 <color=#34aff9><size=34>Spotlight Battlefield</size></color> Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
45 32172 <color=#34aff9><size=34>Crystal Crash</size></color> Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
46 32173 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs as quickly as possible</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
47 32174 <color=#34aff9><size=34>Signal Orb</size></color> After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
48 32175 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Arrive at the endpoint, then learn how to raise and lower walls.</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
49 32176 <color=#34aff9><size=34>Blue Wall</size></color> Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
50 32177 <color=#34aff9><size=34>Red Wall</size></color> Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
51 32178 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Pick up all signal orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
52 32179 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and pick up all the Orbs</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
53 32180 <color=#34aff9><size=34>Orb</size></color> Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
54 32181 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Dodge red orbs and defeat enemies</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
55 32182 <color=#34aff9><size=34>Angry Players</size></color> Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
56 32183 <color=#34aff9><size=34>Conscious Players</size></color> Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
57 32184 <color=#34aff9><size=34>Mechanic Target</size></color> <color=#CF0000>Defeat enemies and illuminate star lanterns</color> Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
58 32185 <color=#34aff9><size=34>Star Lantern</size></color> Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
59 32186 <color=#34aff9><size=34>Star Lantern Illumination</size></color> Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]:Recover 10% of Max HP every second
60 32187

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Career Icon IconTranspose Des Name SortId FilterCareer[1] FilterCareer[2]
1 Assets/Product/Texture/Image/IconType/IconCharacter3.png Assets/Product/Texture/Image/IconType/IconCharacter3Transpose.png <color=#0F70BC>High frequency Matrix, massive DMG increase</color>\nFever gives allies Matrix for a designated time Attack/Vanguard 3 1 4
2 Assets/Product/Texture/Image/IconType/IconCharacter1.png Assets/Product/Texture/Image/IconType/IconCharacter1Transpose.png <color=#0F70BC>Dodge recovery, DEF reduction</color>\nFever gives allies a shield and Dodge recovery Tank 2 2
3 Assets/Product/Texture/Image/IconType/IconCharacter2.png Assets/Product/Texture/Image/IconType/IconCharacter2Transpose.png <color=#0F70BC>Signal orb recovery, increased HP regen speed</color>\nFever gives allies signal orb regen Support/Amplifier 1 3 5
1 Career Icon IconTranspose Des Name SortId FilterCareer[1] FilterCareer[2]
2 1 Assets/Product/Texture/Image/IconType/IconCharacter3.png Assets/Product/Texture/Image/IconType/IconCharacter3Transpose.png <color=#0F70BC>High frequency Matrix, massive DMG increase</color>\nFever gives allies Matrix for a designated time Attack/Vanguard 3 1 4
3 2 Assets/Product/Texture/Image/IconType/IconCharacter1.png Assets/Product/Texture/Image/IconType/IconCharacter1Transpose.png <color=#0F70BC>Dodge recovery, DEF reduction</color>\nFever gives allies a shield and Dodge recovery Tank 2 2
4 3 Assets/Product/Texture/Image/IconType/IconCharacter2.png Assets/Product/Texture/Image/IconType/IconCharacter2Transpose.png <color=#0F70BC>Signal orb recovery, increased HP regen speed</color>\nFever gives allies signal orb regen Support/Amplifier 1 3 5

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Id ThemeId DifficultyId Name Color Description IsLimitShow
1 1 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
2 1 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
3 1 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
4 1 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
5 1 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
6 2 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
7 2 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
8 2 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
9 2 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
10 2 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
11 3 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
12 3 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
13 3 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
14 3 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
15 3 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
1 Id ThemeId DifficultyId Name Color Description IsLimitShow
2 1 1 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
3 2 1 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
4 3 1 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
5 4 1 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
6 5 1 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
7 6 2 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
8 7 2 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
9 8 2 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
10 9 2 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
11 10 2 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4
12 11 3 1 Rank 1 94e994 Watch mechanic type. Try your best to maintain Fever status.
13 12 3 2 Rank 2 34aff8 Watch mechanic type. Try your best to maintain Fever status. 1
14 13 3 3 Rank 3 f27ee5 Watch mechanic type. Try your best to maintain Fever status. 2
15 14 3 4 Rank 4 ff8d1e Watch mechanic type. Try your best to maintain Fever status. 3
16 15 3 5 Rank 5 fa5826 Watch mechanic type. Try your best to maintain Fever status. 4

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Id ClassId TalentType Level NextLevel IsHighLevel Icon
1 1 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
2 1 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
3 1 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
4 1 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
5 1 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
6 1 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
7 1 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
8 1 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
9 1 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
10 1 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
11 1 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
12 1 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
13 1 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
14 1 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
15 1 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
16 1 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
17 1 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
18 1 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
19 1 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
20 1 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
21 1 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
22 1 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
23 2 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
24 2 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
25 2 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
26 2 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
27 2 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
28 2 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
29 2 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
30 2 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
31 2 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
32 2 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
33 2 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
34 2 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
35 2 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
36 2 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
37 2 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
38 2 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
39 2 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
40 2 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
41 2 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
42 2 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
43 2 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
44 2 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
45 3 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
46 3 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
47 3 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
48 3 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
49 3 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
50 3 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
51 3 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
52 3 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
53 3 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
54 3 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
55 3 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
56 3 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
57 3 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
58 3 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
59 3 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
60 3 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
61 3 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
62 3 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
63 3 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
64 3 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
65 3 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
66 3 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
1 Id ClassId TalentType Level NextLevel IsHighLevel Icon
2 1 1 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
3 2 1 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
4 3 1 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
5 4 1 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
6 5 1 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
7 6 1 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png
8 7 1 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
9 8 1 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
10 9 1 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
11 10 1 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
12 11 1 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
13 12 1 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png
14 13 1 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
15 14 1 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
16 15 1 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
17 16 1 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
18 17 1 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
19 18 1 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
20 19 1 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
21 20 1 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
22 21 1 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
23 22 1 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType3.png
24 23 2 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
25 24 2 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
26 25 2 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
27 26 2 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
28 27 2 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
29 28 2 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10031.png
30 29 2 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
31 30 2 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
32 31 2 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
33 32 2 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
34 33 2 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
35 34 2 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png
36 35 2 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
37 36 2 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
38 37 2 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
39 38 2 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
40 39 2 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
41 40 2 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png
42 41 2 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
43 42 2 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
44 43 2 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
45 44 2 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType1.png
46 45 3 1 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
47 46 3 1 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
48 47 3 1 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
49 48 3 1 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
50 49 3 1 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
51 50 3 1 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png
52 51 3 2 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
53 52 3 2 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
54 53 3 2 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
55 54 3 2 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
56 55 3 2 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
57 56 3 2 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png
58 57 3 3 0 1 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
59 58 3 3 1 2 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
60 59 3 3 2 3 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
61 60 3 3 3 4 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
62 61 3 3 4 5 0 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
63 62 3 3 5 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png
64 63 3 4 0 1 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
65 64 3 4 1 2 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
66 65 3 4 2 3 0 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png
67 66 3 4 3 1 Assets/Product/Texture/Image/UiMultiDim/UiMultiDimIconType2.png

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Id ModelId StagePrefix FubenSingleMainBg FubenSingleEffectUrl FubenSinglePrefab GridFubenSinglePrefab ModelScale
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2 Mb1AolajiangMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing02.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan02.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.7
3 Mb1XigeluenMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing03.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan03.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.8
1 Id ModelId StagePrefix FubenSingleMainBg FubenSingleEffectUrl FubenSinglePrefab GridFubenSinglePrefab ModelScale
2 1 Me1SwordMd002001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing01.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.7
3 2 Mb1AolajiangMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing02.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan02.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.7
4 3 Mb1XigeluenMd010001 NA- Assets/Product/Texture/Image/UiMultiDim/UiMultiDimReBrushing03.png Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimXianDuan03.prefab Assets/Product/Ui/ComponentPrefab/UiMultiDim/UiMultiDimFushuaguan.prefab 0.8