New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id ActivityTimeId ShopId ShopCoinId CoatTaskId TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] DrawId ModelId CoatBg CoatName RewardDescription
1 1211 50103 23001 107 114 115 Fated Fortune Good Fortune! Fortune Is With Me 101 Mo1KuronewyearAccumulateConsume Assets/Product/Texture/Image/UiConsumeActivity/UiConsumeActivityBg02.png Assets/Product/Texture/Image/UiConsumeActivity/UiConsumeActivityName01.png When you have opened enough Fortune Pouches, you get additional rewards. When the requirements are met, additional rewards are automatically sent to you.\n\nWhen you have received all the additional rewards, they fully refresh. Each round of additional rewards has the same milestones and offers the same rewards.\n\nIf you keep drawing after the last milestone, those draws will carry over to the next round.\n\nFortune Pouches will expire after this event is over. Make sure to open them in time.
1 Id ActivityTimeId ShopId ShopCoinId CoatTaskId TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupName[1] TaskGroupName[2] TaskGroupName[3] DrawId ModelId CoatBg CoatName RewardDescription
2 1 1211 50103 23001 107 114 115 Fated Fortune Good Fortune! Fortune Is With Me 101 Mo1KuronewyearAccumulateConsume Assets/Product/Texture/Image/UiConsumeActivity/UiConsumeActivityBg02.png Assets/Product/Texture/Image/UiConsumeActivity/UiConsumeActivityName01.png When you have opened enough Fortune Pouches, you get additional rewards. When the requirements are met, additional rewards are automatically sent to you.\n\nWhen you have received all the additional rewards, they fully refresh. Each round of additional rewards has the same milestones and offers the same rewards.\n\nIf you keep drawing after the last milestone, those draws will carry over to the next round.\n\nFortune Pouches will expire after this event is over. Make sure to open them in time.

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Key Values[1] Values[2] Comment
ConsumeIcons Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiPurchase/JP_Libao1133.png Consumables icon
TargetIcon Assets/Product/Texture/Image/UiLotto/UiLottoAccumulateConsume01.png Obtained item icon
1 Key Values[1] Values[2] Comment
2 ConsumeIcons Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiPurchase/JP_Libao1133.png Consumables icon
3 TargetIcon Assets/Product/Texture/Image/UiLotto/UiLottoAccumulateConsume01.png Obtained item icon

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Id DrawId RewardType RewardId Name ProbShow
1 101 1 590054 S-Rank Character Inver-Shard Pick 1.00%
2 101 1 590056 S-Rank Booster Structural Part Pick 1.50%
3 101 1 590055 A-Rank Booster Structural Part Pick 2.50%
4 101 2 590057 Support Skill Component 12.00%
5 101 2 590058 EXP Pod (L) 10.00%
6 101 2 590059 Weapon Enhancer IV 15.00%
7 101 2 590060 Memory Enhancer IV 15.00%
8 101 2 590061 Overclock Black Box I 15.00%
9 101 2 590062 Overclock Black Box II 10.00%
10 101 2 590063 Skill Point 18.00%
1 Id DrawId RewardType RewardId Name ProbShow
2 1 101 1 590054 S-Rank Character Inver-Shard Pick 1.00%
3 2 101 1 590056 S-Rank Booster Structural Part Pick 1.50%
4 3 101 1 590055 A-Rank Booster Structural Part Pick 2.50%
5 4 101 2 590057 Support Skill Component 12.00%
6 5 101 2 590058 EXP Pod (L) 10.00%
7 6 101 2 590059 Weapon Enhancer IV 15.00%
8 7 101 2 590060 Memory Enhancer IV 15.00%
9 8 101 2 590061 Overclock Black Box I 15.00%
10 9 101 2 590062 Overclock Black Box II 10.00%
11 10 101 2 590063 Skill Point 18.00%

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RewardType RewardName PrefabName
1 Precious Reward PanelTxtParent
2 Normal Reward OrdinaryReward
1 RewardType RewardName PrefabName
2 1 Precious Reward PanelTxtParent
3 2 Normal Reward OrdinaryReward

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DrawId BaseRuleTitles[1] BaseRuleTitles[2] BaseRuleTitles[3] BaseRuleTitles[4] BaseRuleTitles[5] BaseRuleTitles[6] BaseRules[1] BaseRules[2] BaseRules[3] BaseRules[4] BaseRules[5] BaseRules[6]
101 Lucky Draw Guarantee Mechanic Instructions When you have drawn 20/40/60/80/100 times, you get milestone rewards, which are automatically sent to you when you reach their associated milestone. If you keep drawing after the last milestone, those draws will carry over to the next round of milestones. Each [Lucky Draw] is a random result calculated based on the rates. It doesn't have a guarantee mechanic. The [Fortune Pouches] you spend on [Lucky Draws] will expire after this event is over, and you will not be compensated. Make sure to use them in time.
1 DrawId BaseRuleTitles[1] BaseRuleTitles[2] BaseRuleTitles[3] BaseRuleTitles[4] BaseRuleTitles[5] BaseRuleTitles[6] BaseRules[1] BaseRules[2] BaseRules[3] BaseRules[4] BaseRules[5] BaseRules[6]
2 101 Lucky Draw Guarantee Mechanic Instructions When you have drawn 20/40/60/80/100 times, you get milestone rewards, which are automatically sent to you when you reach their associated milestone. If you keep drawing after the last milestone, those draws will carry over to the next round of milestones. Each [Lucky Draw] is a random result calculated based on the rates. It doesn't have a guarantee mechanic. The [Fortune Pouches] you spend on [Lucky Draws] will expire after this event is over, and you will not be compensated. Make sure to use them in time.

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Id TailFrames[0] TailFrames[1] TailFrames[2]
1 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi15.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi16.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi18.png
2 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi03.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi04.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi05.png
3 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi19.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi20.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi21.png
4 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi22.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi23.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi24.png
5 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi10.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi11.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi12.png
6 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi07.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi08.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi09.png
1 Id TailFrames[0] TailFrames[1] TailFrames[2]
2 1 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi15.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi16.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi18.png
3 2 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi03.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi04.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi05.png
4 3 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi19.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi20.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi21.png
5 4 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi22.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi23.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi24.png
6 5 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi10.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi11.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi12.png
7 6 Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi07.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi08.png Assets/Product/Texture/Image/UiFubenYureYuandan/UiFubenYdTouZi09.png

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Type Icon Title Desc Duration
1 Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdaydead.png Death Deaths: %s 3
2 Log New Record 3
3 Achievement Achievement Description 3
1 Type Icon Title Desc Duration
2 1 Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdaydead.png Death Deaths: %s 3
3 2 Log New Record 3
4 3 Achievement Achievement Description 3

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Id Desc[0] Desc[1] Desc[2] Desc[3] Desc[4]
1 We collected <color=#0F70BC>{0}</color> in the camp yesterday. We can get supplies from ruins, or from building supply depot and medical depot. Yesterday went really well. We got <color=#0F70BC>{0}</color> in the camp. Build more resource buildings to increase the production. We collected <color=#0F70BC>{0}</color> last night. As long as we have enough manpower, more buildings will generate more income.
2 The exploration team has returned with <color=#0F70BC>{0}</color>. The exploration team has returned to the camp with lots of useful things, including <color=#0F70BC>{0}</color>. The explorers have returned. They brought us many resources and manpower: <color=#0F70BC>{0}</color>.
3 Another <color=#0F70BC>{0}</color> passed away yesterday. But that number is just a fraction of the already large number of victims, isn't it? Another <color=#0F70BC>{0}</color> passed away over the night... This will impact our morale as well as the production in the camp.
4 Many people are still homeless. We need to build more residences, otherwise the cold weather will further impact their vitality. The cold weather will reduce people's energy. Many are complaining about not having a place to live. We need more residences. Some people are still homeless. Explore or dig the ruins to get basic construction materials to build residences. We need more residences. As long as we have enough construction materials and manpower, we can build a residence.
5 Many people are still sick. Give them medicine or residence to help them recover. Quite a few people are sick. When their health drops too low, they will die. The residents who have received medicine will have their health recovered. Many people have poor health. To make their health recover, we must ensure everyone has got medicine.
6 Many people are starving... Do we have enough food left? Let's give out some to them. The shortage of food is still a problem. People's health is impacted when their satiety is too low. There are still many people starving. You can build a supply depot for stable food production.
7 The people are feeling very exhausted and down. Maybe it's time to do something. The people are getting worn out every day. We need to do something to cheer them up.
8 The camp is poorly furnished, but at least we can ensure everyone has a place to live. Keep it up.
9 The people may be exhausted, but at least they are healthy. We can keep them that way as long as we have enough medicine. The people are generally healthy. We can keep them that way as long as we have a stable supply of medicine. The medical depot provides a stable supply of medicine, which can keep people healthy.
10 The situation is dire, but we manage to keep basic food supply for everybody. No one is starving at the moment.
11 Even at this time, they are not giving up. Let's try our best. We are low on supplies, but at least people are in good spirit... Perhaps that's one of the few pieces of good news left.
12 We didn't get anything yesterday... Build more resource buildings and assign people to work in them to earn more resources. Last night was a peaceful one. Build more resource buildings and assign people to work in them, so we can earn a fixed amount of resources every day.
1 Id Desc[0] Desc[1] Desc[2] Desc[3] Desc[4]
2 1 We collected <color=#0F70BC>{0}</color> in the camp yesterday. We can get supplies from ruins, or from building supply depot and medical depot. Yesterday went really well. We got <color=#0F70BC>{0}</color> in the camp. Build more resource buildings to increase the production. We collected <color=#0F70BC>{0}</color> last night. As long as we have enough manpower, more buildings will generate more income.
3 2 The exploration team has returned with <color=#0F70BC>{0}</color>. The exploration team has returned to the camp with lots of useful things, including <color=#0F70BC>{0}</color>. The explorers have returned. They brought us many resources and manpower: <color=#0F70BC>{0}</color>.
4 3 Another <color=#0F70BC>{0}</color> passed away yesterday. But that number is just a fraction of the already large number of victims, isn't it? Another <color=#0F70BC>{0}</color> passed away over the night... This will impact our morale as well as the production in the camp.
5 4 Many people are still homeless. We need to build more residences, otherwise the cold weather will further impact their vitality. The cold weather will reduce people's energy. Many are complaining about not having a place to live. We need more residences. Some people are still homeless. Explore or dig the ruins to get basic construction materials to build residences. We need more residences. As long as we have enough construction materials and manpower, we can build a residence.
6 5 Many people are still sick. Give them medicine or residence to help them recover. Quite a few people are sick. When their health drops too low, they will die. The residents who have received medicine will have their health recovered. Many people have poor health. To make their health recover, we must ensure everyone has got medicine.
7 6 Many people are starving... Do we have enough food left? Let's give out some to them. The shortage of food is still a problem. People's health is impacted when their satiety is too low. There are still many people starving. You can build a supply depot for stable food production.
8 7 The people are feeling very exhausted and down. Maybe it's time to do something. The people are getting worn out every day. We need to do something to cheer them up.
9 8 The camp is poorly furnished, but at least we can ensure everyone has a place to live. Keep it up.
10 9 The people may be exhausted, but at least they are healthy. We can keep them that way as long as we have enough medicine. The people are generally healthy. We can keep them that way as long as we have a stable supply of medicine. The medical depot provides a stable supply of medicine, which can keep people healthy.
11 10 The situation is dire, but we manage to keep basic food supply for everybody. No one is starving at the moment.
12 11 Even at this time, they are not giving up. Let's try our best. We are low on supplies, but at least people are in good spirit... Perhaps that's one of the few pieces of good news left.
13 12 We didn't get anything yesterday... Build more resource buildings and assign people to work in them to earn more resources. Last night was a peaceful one. Build more resource buildings and assign people to work in them, so we can earn a fixed amount of resources every day.

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Id Desc Tips
1 Give food to everyone Don't do it for now
2 Give medication to everyone Don't do it for now
3 Give food to half of the people Don't do it for now
4 Give medication to half of the people Don't do it for now
5 Do not give out food Don't do it for now
6 Do not give out medication Don't do it for now
1 Id Desc Tips
2 1 Give food to everyone Don't do it for now
3 2 Give medication to everyone Don't do it for now
4 3 Give food to half of the people Don't do it for now
5 4 Give medication to half of the people Don't do it for now
6 5 Do not give out food Don't do it for now
7 6 Do not give out medication Don't do it for now

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Id MoleNum RuleTitle RuleText ComboTextNum[1] ComboTextNum[2] ComboTextNum[3] ComboTextSize[1] ComboTextSize[2] ComboTextSize[3] StartFx
1 9 Title Destroy the targets appearing in the chest ASAP! Careful, don't hit <color=#ff0000>Nanami</color>! 0 30 60 50 80 120 Assets/Product/EffectEx/Prefab/FxUi/FxUiHitMouse/FxUiDadishuReady.prefab
1 Id MoleNum RuleTitle RuleText ComboTextNum[1] ComboTextNum[2] ComboTextNum[3] ComboTextSize[1] ComboTextSize[2] ComboTextSize[3] StartFx
2 1 9 Title Destroy the targets appearing in the chest ASAP! Careful, don't hit <color=#ff0000>Nanami</color>! 0 30 60 50 80 120 Assets/Product/EffectEx/Prefab/FxUi/FxUiHitMouse/FxUiDadishuReady.prefab

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Id ActivityId Name Type CanBeHit ScoreAffix ShowTimeAffix ReduceTime Prefab Effect
1 1 Martin 1 1 1 1 0 Assets/Product/Ui/Spine/UiHitMouseSpine/Xiong.prefab
2 1 Rohacchi 1 1 5 0.6 0 Assets/Product/Ui/Spine/UiHitMouseSpine/AJian.prefab FxBaiguang
3 1 Musashi VI 1 3 10 1 0 Assets/Product/Ui/Spine/UiHitMouseSpine/WuZang.prefab FxHuangguang
4 1 Nanami 2 1 0 1 3 Assets/Product/Ui/Spine/UiHitMouseSpine/QiShi.prefab
1 Id ActivityId Name Type CanBeHit ScoreAffix ShowTimeAffix ReduceTime Prefab Effect
2 1 1 Martin 1 1 1 1 0 Assets/Product/Ui/Spine/UiHitMouseSpine/Xiong.prefab
3 2 1 Rohacchi 1 1 5 0.6 0 Assets/Product/Ui/Spine/UiHitMouseSpine/AJian.prefab FxBaiguang
4 3 1 Musashi VI 1 3 10 1 0 Assets/Product/Ui/Spine/UiHitMouseSpine/WuZang.prefab FxHuangguang
5 4 1 Nanami 2 1 0 1 3 Assets/Product/Ui/Spine/UiHitMouseSpine/QiShi.prefab

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Id ActivityId HitCount MaxShowTime RestTime Type1NumberMin Type1NumberMax Type2NumberMin Type2NumberMax HitScoreRate
1 1 0 5 0.2 1 4 0 0 1
2 1 0 5 0.2 2 5 1 2 1
3 1 60 4 0.2 3 5 1 2 2
4 1 60 4 0.2 3 5 1 3 2
5 1 120 3 0.2 3 6 3 3 3
11 1 0 3 0.2 4 6 1 3 2
12 1 0 3 0.2 4 6 1 3 2
1 Id ActivityId HitCount MaxShowTime RestTime Type1NumberMin Type1NumberMax Type2NumberMin Type2NumberMax HitScoreRate
2 1 1 0 5 0.2 1 4 0 0 1
3 2 1 0 5 0.2 2 5 1 2 1
4 3 1 60 4 0.2 3 5 1 2 2
5 4 1 60 4 0.2 3 5 1 3 2
6 5 1 120 3 0.2 3 6 3 3 3
7 11 1 0 3 0.2 4 6 1 3 2
8 12 1 0 3 0.2 4 6 1 3 2

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Id StageId ColumnIndexes[1] ColumnIndexes[2] ColumnIndexes[3] ColumnIndexes[4] ColumnIndexes[5] ColumnIndexes[6] ColumnIndexes[7] ColumnIndexes[8]
1 1 2 2 3 2 2 3 2 2
2 1 3 0 0 2 2 0 0 3
3 1 2 2 3 1 1 3 2 2
4 1 1 1 0 1 1 0 1 1
5 1 1 1 0 0 0 0 1 1
6 2 0 2 2 3 3 2 2 0
7 2 3 -1 -1 2 2 -1 -1 3
8 2 3 2 2 1 1 2 2 3
9 2 1 1 0 1 1 0 1 1
10 2 1 1 2 -1 -1 2 1 1
11 3 -1 1 -1 3 2 3 3 -1
12 3 1 1 -1 1 3 2 3 3
13 3 1 2 -1 1 1 -1 2 1
14 3 3 3 2 3 1 -1 1 1
15 3 -1 3 3 2 3 -1 1 -1
1 Id StageId ColumnIndexes[1] ColumnIndexes[2] ColumnIndexes[3] ColumnIndexes[4] ColumnIndexes[5] ColumnIndexes[6] ColumnIndexes[7] ColumnIndexes[8]
2 1 1 2 2 3 2 2 3 2 2
3 2 1 3 0 0 2 2 0 0 3
4 3 1 2 2 3 1 1 3 2 2
5 4 1 1 1 0 1 1 0 1 1
6 5 1 1 1 0 0 0 0 1 1
7 6 2 0 2 2 3 3 2 2 0
8 7 2 3 -1 -1 2 2 -1 -1 3
9 8 2 3 2 2 1 1 2 2 3
10 9 2 1 1 0 1 1 0 1 1
11 10 2 1 1 2 -1 -1 2 1 1
12 11 3 -1 1 -1 3 2 3 3 -1
13 12 3 1 1 -1 1 3 2 3 3
14 13 3 1 2 -1 1 1 -1 2 1
15 14 3 3 3 2 3 1 -1 1 1
16 15 3 -1 3 3 2 3 -1 1 -1

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Id Name HelpId SkipId
1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityTitle.png 10095 20092
1 Id Name HelpId SkipId
2 1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityTitle.png 10095 20092

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Id ActivityId StageName StageEnName RoleHead[1] RoleHead[2] RoleHead[3]
1 1 Corrupting Darkness THE FIRST PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv7.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv8.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv9.png
2 1 Flowing Light THE SECOND PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv4.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv5.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv6.png
3 1 Light Chaser THE THIRD PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv1.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv2.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv3.png
1 Id ActivityId StageName StageEnName RoleHead[1] RoleHead[2] RoleHead[3]
2 1 1 Corrupting Darkness THE FIRST PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv7.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv8.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv9.png
3 2 1 Flowing Light THE SECOND PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv4.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv5.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv6.png
4 3 1 Light Chaser THE THIRD PASS Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv1.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv2.png Assets/Product/Texture/Atlas/UiLivWarmActivity/UiLivWarmActivityLiv3.png

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Id Condition TimeId ImgUrl
1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity3.jpg
2 870014 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity2.jpg
3 870015 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity1.jpg
4 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity4.jpg
1 Id Condition TimeId ImgUrl
2 1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity3.jpg
3 2 870014 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity2.jpg
4 3 870015 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity1.jpg
5 4 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmExtActivity4.jpg

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Id TimeId LockedIcon UnlockIcon Name Url
1 3052 Lucem https://youtu.be/-PBeWDuHrdk
2 3053 Solaeter https://youtu.be/WhWpRBIeUI8
3 3054 Livestream Replay https://www.bilibili.com/video/BV18U4y1P7j2/
4 3055 Baby Bird and Wild Cat https://www.bilibili.com/video/BV1pQ4y1k78a/
5 3056 Glimmering Spiral https://www.bilibili.com/video/BV1Ff4y1P7Zk/
6 3057 Take Off https://www.bilibili.com/video/BV1h64y1h7Um/
7 3058 To Commandant https://www.bilibili.com/video/BV1Th411p7hz/
1 Id TimeId LockedIcon UnlockIcon Name Url
2 1 3052 Lucem https://youtu.be/-PBeWDuHrdk
3 2 3053 Solaeter https://youtu.be/WhWpRBIeUI8
4 3 3054 Livestream Replay https://www.bilibili.com/video/BV18U4y1P7j2/
5 4 3055 Baby Bird and Wild Cat https://www.bilibili.com/video/BV1pQ4y1k78a/
6 5 3056 Glimmering Spiral https://www.bilibili.com/video/BV1Ff4y1P7Zk/
7 6 3057 Take Off https://www.bilibili.com/video/BV1h64y1h7Um/
8 7 3058 To Commandant https://www.bilibili.com/video/BV1Th411p7hz/

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Id Name HelpId ClearBgImg
1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityTitleTwo1.png 10096 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityBg1.png
1 Id Name HelpId ClearBgImg
2 1 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityTitleTwo1.png 10096 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityBg1.png

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SoundId RankNumber CueId AttachedImgUrl ReflectedImgUrl Words
1 ① 100000168 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png I will be by your side
2 ② 100000169 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png in the warmth of the sunlight
3 ③ 100000171 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png like an unfaltering shadow
4 ④ 100000170 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png in the comfort of the night breeze
5 ⑤ 100000167 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png Wherever you go
6 ① 100000176 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png Liv of Gray Raven
7 ② 100000173 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png As long as everyone and you
8 ③ 100000177 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png have stood and fought until my very last breath
9 ④ 100000175 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png that will be the greatest proof that I
10 ⑤ 100000174 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png get to live
11 ① 100000181 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png BPN-08
12 ② 100000180 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png to go home
13 ③ 100000179 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png To reclaim Earth
14 ④ 100000183 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png Only hope
15 ⑤ 100000182 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png you are our
1 SoundId RankNumber CueId AttachedImgUrl ReflectedImgUrl Words
2 1 100000168 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png I will be by your side
3 2 100000169 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png in the warmth of the sunlight
4 3 100000171 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png like an unfaltering shadow
5 4 100000170 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png in the comfort of the night breeze
6 5 100000167 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png Wherever you go
7 6 100000176 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png Liv of Gray Raven
8 7 100000173 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png As long as everyone and you
9 8 100000177 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png have stood and fought until my very last breath
10 9 100000175 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png that will be the greatest proof that I
11 10 100000174 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png get to live
12 11 100000181 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto1.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD1Shade.png BPN-08
13 12 100000180 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto2.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD2Shade.png to go home
14 13 100000179 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto3.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD3Shade.png To reclaim Earth
15 14 100000183 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto4.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD4Shade.png Only hope
16 15 100000182 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPhoto5.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityCD5Shade.png you are our

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Id PreStageId ActivityId StageName BroadTestTime FinishImg FinishText FinishUrl InitialSoundId[1] InitialSoundId[2] InitialSoundId[3] InitialSoundId[4] InitialSoundId[5] Hint[1] Hint[2] Hint[3] Hint[4] Hint[5]
1 1 Like Shadow 16 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg2.png Wherever you go, I will be by your side, in the warmth of the sunlight, in the comfort of the night breeze... like an unfaltering shadow. 1 2 3 4 5 ① Wherever You Go ② By Your Side ③ Sunlight ④ Night Breeze ⑤ Shadow
2 1 1 Abyss Resolve 18 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg3.png As long as everyone and you get to live, that will be the greatest proof that I, Liv of Gray Raven,\nhave stood and fought until my very last breath. 6 7 8 9 10 ① Everyone ② Get to Live ③ The Greatest Proof ④ Liv ⑤ stood and fought
3 2 1 A Tiny Hope 16 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg4.png To reclaim Earth, to go home... BPN08, you are our only hope. 11 12 13 14 15 ① Earth ② Home ③ BPN-08 ④ You ⑤ Only Hope
1 Id PreStageId ActivityId StageName BroadTestTime FinishImg FinishText FinishUrl InitialSoundId[1] InitialSoundId[2] InitialSoundId[3] InitialSoundId[4] InitialSoundId[5] Hint[1] Hint[2] Hint[3] Hint[4] Hint[5]
2 1 1 Like Shadow 16 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg2.png Wherever you go, I will be by your side, in the warmth of the sunlight, in the comfort of the night breeze... like an unfaltering shadow. 1 2 3 4 5 ① Wherever You Go ② By Your Side ③ Sunlight ④ Night Breeze ⑤ Shadow
3 2 1 1 Abyss Resolve 18 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg3.png As long as everyone and you get to live, that will be the greatest proof that I, Liv of Gray Raven,\nhave stood and fought until my very last breath. 6 7 8 9 10 ① Everyone ② Get to Live ③ The Greatest Proof ④ Liv ⑤ stood and fought
4 3 2 1 A Tiny Hope 16 Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmActivityPrintBg4.png To reclaim Earth, to go home... BPN08, you are our only hope. 11 12 13 14 15 ① Earth ② Home ③ BPN-08 ④ You ⑤ Only Hope

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Key Values[1] Values[2] Comment
ConsumeIcons Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png Consumables icon
TargetIcon Assets/Product/Texture/Image/UiLotto/UiLottoPickFlip2017001.png Obtained item icon
1 Key Values[1] Values[2] Comment
2 ConsumeIcons Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png Consumables icon
3 TargetIcon Assets/Product/Texture/Image/UiLotto/UiLottoPickFlip2017001.png Obtained item icon

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ItemType Name IsSpecial
1 Memory Enhancer IV 0
2 Weapon Enhancer IV 0
3 EXP Pod (L) 0
4 Skill Point 0
5 Support Overclock Bundle (S) 0
6 Support Skill Component 0
7 Minor Overclock Alloy 0
8 Weapon Overclock Core I 0
9 Memory Overclock Circuit I 0
1 ItemType Name IsSpecial
2 1 Memory Enhancer IV 0
3 2 Weapon Enhancer IV 0
4 3 EXP Pod (L) 0
5 4 Skill Point 0
6 5 Support Overclock Bundle (S) 0
7 6 Support Skill Component 0
8 7 Minor Overclock Alloy 0
9 8 Weapon Overclock Core I 0
10 9 Memory Overclock Circuit I 0

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Id ActivityId Title RuleTitles[1] RuleDescs[1] RuleTitles[2] RuleDescs[2] RuleTitles[3] RuleDescs[3] RuleTitles[4] RuleDescs[4]
1 1 Rules Rewards of Your Choice Tap [Configure Rewards] and add the Afterglow of Fate rewards to this tier of the reward pool. Reward Pool After selecting your desired rewards, the remaining reward pool slots will be filled by random fixed rewards from this tier. The probability of fixed rewards can be viewed in [Rules - Drop Details]. Extra Rewards Flip over the cards with [Gleaming Thread] to gain rewards. You will get milestone rewards after all the cards are flipped. Tree of Life [Primordial Crystal] can be exchanged for Coatings and other items in the event shop [Tree of Life].
1 Id ActivityId Title RuleTitles[1] RuleDescs[1] RuleTitles[2] RuleDescs[2] RuleTitles[3] RuleDescs[3] RuleTitles[4] RuleDescs[4]
2 1 1 Rules Rewards of Your Choice Tap [Configure Rewards] and add the Afterglow of Fate rewards to this tier of the reward pool. Reward Pool After selecting your desired rewards, the remaining reward pool slots will be filled by random fixed rewards from this tier. The probability of fixed rewards can be viewed in [Rules - Drop Details]. Extra Rewards Flip over the cards with [Gleaming Thread] to gain rewards. You will get milestone rewards after all the cards are flipped. Tree of Life [Primordial Crystal] can be exchanged for Coatings and other items in the event shop [Tree of Life].

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Id Name
1 Heart
1 Id Name
2 1 Heart

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Id CharacterId Icon RoundnessNotItemHeadIcon BiggerDesc SmallerDesc EqualDesc
1 1041003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png If you can't make a decision, please allow me to weigh in... Let's try <color=#34AFF8>higher</color>. If you can't make a decision, please allow me to weigh in... Let's try <color=#34AFF8>lower</color>.
2 1021004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png If I were to guess, I would guess <color=#34AFF8>higher</color>. Doing is better than thinking, isn't it? If I were to guess, I would guess <color=#34AFF8>lower</color>. Doing is better than thinking, isn't it?
3 1011003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png My calculation showed that <color=#34AFF8>higher</color> is the correct choice. My calculation showed that <color=#34AFF8>lower</color> is the correct choice.
4 1031001 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Eh? My guess? If you trust me... how about <color=#34AFF8>higher</color>? Eh? My guess? If you trust me... how about <color=#34AFF8>lower</color>?
5 1051004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Both Power and Nanami think it's gonna be <color=#34AFF8>higher</color>! Both Power and Nanami think it's gonna be <color=#34AFF8>lower</color>!
6 1061002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png So, a gambling game. Let me think... Guess <color=#34AFF8>higher</color>, Commandant! So, a gambling game. Let me think... Guess <color=#34AFF8>lower</color>, Commandant!
7 1071004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png What? Look at me like this... You—you... Guess <color=#34AFF8>higher</color>! Just turn away already! What? Look at me like this... You—you... Guess <color=#34AFF8>lower</color>! Just turn away already!
8 1081002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png You want to know a leader's intuition? On a thing like this? Fine... I'd choose <color=#34AFF8>higher</color>. You want to know a leader's intuition? On a thing like this? Fine... I'd choose <color=#34AFF8>lower</color>.
9 1091002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Its color tone has already told you the answer... Can't you tell? It's <color=#34AFF8>higher</color>! Its color tone has already told you the answer... Can't you tell? It's <color=#34AFF8>lower</color>!
10 1111002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png <color=#34AFF8>Higher</color>. All your spending has been recorded. Please settle it on time. <color=#34AFF8>Lower</color>. All your spending has been recorded. Please settle it on time.
11 1121003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png From what I can tell from your opponent's body language, I believe <color=#34AFF8>higher</color> is a more likely outcome. From what I can tell from your opponent's body language, I believe <color=#34AFF8>lower</color> is a more likely outcome.
12 1131002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png To know the answer, you must pay with a valuable thing of yours. Pfft... Good, the answer you want is <color=#34AFF8>higher</color>. To know the answer, you must pay with a valuable thing of yours. Pfft... Good, the answer you want is <color=#34AFF8>lower</color>.
13 1141003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Let's try <color=#34AFF8>higher</color>. It goes against my intuition. Let's try <color=#34AFF8>lower</color>. It goes against my intuition.
14 1161002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Listen to me, Commandant. It's <color=#34AFF8>higher</color>. Don't ask further. Everyone has their own tricks up their sleeves. Listen to me, Commandant. It's <color=#34AFF8>lower</color>. Don't ask further. Everyone has their own tricks up their sleeves.
15 1021003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png You can't even make a decision on a thing like this... Just guess <color=#34AFF8>higher</color>! You can't even make a decision on a thing like this... Just guess <color=#34AFF8>lower</color>!
16 1171003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png ...<color=#34AFF8>Higher</color>. This is the answer you want. I'll tell you just this once. ...<color=#34AFF8>Lower</color>. This is the answer you want. I'll tell you just this once.
17 1211002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png ...Higher or lower? Either will do... so... <color=#34AFF8>Higher</color>... ZZZ... ...Higher or lower? Either will do... so... <color=#34AFF8>Lower</color>... ZZZ...
18 1221002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png <color=#34AFF8>Higher</color>. I have a strong feeling about this. It can't be wrong. <color=#34AFF8>Lower</color>. I have a strong feeling about this. It can't be wrong.
19 1511003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png ...Stop jibber-jabbering about the rules. Guess <color=#34AFF8>higher</color>. ...Stop jibber-jabbering about the rules. Guess <color=#34AFF8>lower</color>.
20 1521003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Why do you even need to ask me for trivia like this... Then follow my order and choose <color=#34AFF8>higher</color>. Why do you even need to ask me for trivia like this... Then follow my order and choose <color=#34AFF8>lower</color>.
21 1531003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png The tune of fate has changed. It's telling us to guess... <color=#34AFF8>higher</color>? The tune of fate has changed. It's telling us to guess... <color=#34AFF8>lower</color>?
22 1541003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png The next card... Hmph, its answer is all written on your opponent's face. <color=#34AFF8>Higher</color>. The next card... Hmph, its answer is all written on your opponent's face. <color=#34AFF8>Lower</color>.
23 1551003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png I—I just saw it by accident... It should be <color=#34AFF8>hi—higher</color>... I—I just saw it by accident... It should be <color=#34AFF8>lo—lower</color>...
24 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Imaginarily experimental deduction completed. To claim victory, you may select <color=#34AFF8>higher</color>. Imaginarily experimental deduction completed. To claim victory, you may select <color=#34AFF8>lower</color>.
25 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Random things should be handled by luck itself. Let me flip a coin... Alright, it's <color=#34AFF8>higher</color>. Random things should be handled by luck itself. Let me flip a coin... Alright, it's <color=#34AFF8>lower</color>.
1 Id CharacterId Icon RoundnessNotItemHeadIcon BiggerDesc SmallerDesc EqualDesc
2 1 1041003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png If you can't make a decision, please allow me to weigh in... Let's try <color=#34AFF8>higher</color>. If you can't make a decision, please allow me to weigh in... Let's try <color=#34AFF8>lower</color>.
3 2 1021004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png If I were to guess, I would guess <color=#34AFF8>higher</color>. Doing is better than thinking, isn't it? If I were to guess, I would guess <color=#34AFF8>lower</color>. Doing is better than thinking, isn't it?
4 3 1011003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png My calculation showed that <color=#34AFF8>higher</color> is the correct choice. My calculation showed that <color=#34AFF8>lower</color> is the correct choice.
5 4 1031001 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Eh? My guess? If you trust me... how about <color=#34AFF8>higher</color>? Eh? My guess? If you trust me... how about <color=#34AFF8>lower</color>?
6 5 1051004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Both Power and Nanami think it's gonna be <color=#34AFF8>higher</color>! Both Power and Nanami think it's gonna be <color=#34AFF8>lower</color>!
7 6 1061002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png So, a gambling game. Let me think... Guess <color=#34AFF8>higher</color>, Commandant! So, a gambling game. Let me think... Guess <color=#34AFF8>lower</color>, Commandant!
8 7 1071004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png What? Look at me like this... You—you... Guess <color=#34AFF8>higher</color>! Just turn away already! What? Look at me like this... You—you... Guess <color=#34AFF8>lower</color>! Just turn away already!
9 8 1081002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png You want to know a leader's intuition? On a thing like this? Fine... I'd choose <color=#34AFF8>higher</color>. You want to know a leader's intuition? On a thing like this? Fine... I'd choose <color=#34AFF8>lower</color>.
10 9 1091002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Its color tone has already told you the answer... Can't you tell? It's <color=#34AFF8>higher</color>! Its color tone has already told you the answer... Can't you tell? It's <color=#34AFF8>lower</color>!
11 10 1111002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png <color=#34AFF8>Higher</color>. All your spending has been recorded. Please settle it on time. <color=#34AFF8>Lower</color>. All your spending has been recorded. Please settle it on time.
12 11 1121003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png From what I can tell from your opponent's body language, I believe <color=#34AFF8>higher</color> is a more likely outcome. From what I can tell from your opponent's body language, I believe <color=#34AFF8>lower</color> is a more likely outcome.
13 12 1131002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png To know the answer, you must pay with a valuable thing of yours. Pfft... Good, the answer you want is <color=#34AFF8>higher</color>. To know the answer, you must pay with a valuable thing of yours. Pfft... Good, the answer you want is <color=#34AFF8>lower</color>.
14 13 1141003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Let's try <color=#34AFF8>higher</color>. It goes against my intuition. Let's try <color=#34AFF8>lower</color>. It goes against my intuition.
15 14 1161002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Listen to me, Commandant. It's <color=#34AFF8>higher</color>. Don't ask further. Everyone has their own tricks up their sleeves. Listen to me, Commandant. It's <color=#34AFF8>lower</color>. Don't ask further. Everyone has their own tricks up their sleeves.
16 15 1021003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png You can't even make a decision on a thing like this... Just guess <color=#34AFF8>higher</color>! You can't even make a decision on a thing like this... Just guess <color=#34AFF8>lower</color>!
17 16 1171003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png ...<color=#34AFF8>Higher</color>. This is the answer you want. I'll tell you just this once. ...<color=#34AFF8>Lower</color>. This is the answer you want. I'll tell you just this once.
18 17 1211002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png ...Higher or lower? Either will do... so... <color=#34AFF8>Higher</color>... ZZZ... ...Higher or lower? Either will do... so... <color=#34AFF8>Lower</color>... ZZZ...
19 18 1221002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png <color=#34AFF8>Higher</color>. I have a strong feeling about this. It can't be wrong. <color=#34AFF8>Lower</color>. I have a strong feeling about this. It can't be wrong.
20 19 1511003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png ...Stop jibber-jabbering about the rules. Guess <color=#34AFF8>higher</color>. ...Stop jibber-jabbering about the rules. Guess <color=#34AFF8>lower</color>.
21 20 1521003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Why do you even need to ask me for trivia like this... Then follow my order and choose <color=#34AFF8>higher</color>. Why do you even need to ask me for trivia like this... Then follow my order and choose <color=#34AFF8>lower</color>.
22 21 1531003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png The tune of fate has changed. It's telling us to guess... <color=#34AFF8>higher</color>? The tune of fate has changed. It's telling us to guess... <color=#34AFF8>lower</color>?
23 22 1541003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png The next card... Hmph, its answer is all written on your opponent's face. <color=#34AFF8>Higher</color>. The next card... Hmph, its answer is all written on your opponent's face. <color=#34AFF8>Lower</color>.
24 23 1551003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png I—I just saw it by accident... It should be <color=#34AFF8>hi—higher</color>... I—I just saw it by accident... It should be <color=#34AFF8>lo—lower</color>...
25 24 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Imaginarily experimental deduction completed. To claim victory, you may select <color=#34AFF8>higher</color>. Imaginarily experimental deduction completed. To claim victory, you may select <color=#34AFF8>lower</color>.
26 25 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Random things should be handled by luck itself. Let me flip a coin... Alright, it's <color=#34AFF8>higher</color>. Random things should be handled by luck itself. Let me flip a coin... Alright, it's <color=#34AFF8>lower</color>.

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ModelName StandAnimaName RunAnimaName AtkAnimaName ElectricFenceAnimaName AlarmAnimaName DrownAnimaName AdsorbAnimaName TransferDisAnimaName TransferAnimaName EffectRoot SentrySignYOffset XOffSet YOffSet ZOffSet Name Desc Icon
Mo1KuroMd1001DW Stand2 Run ElectricFence Alarm Drown Adsorb TransferDis Transfer Dummy001 -0.2 Kuroro A very timid enemy who will start running when a Construct gets near it. It will be eliminated after bumping into a Construct. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon02.png
QR1AolajiangMd010011DW Stand02 Attack01 ElectricFence Alarm Bip001 -0.1 Shark-speare A immovable enemy who can kill you if you stay in its sight. Try to eliminate it from behind. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon03.png
QR0TaieMd010011DW Stand01 Run Attack01 ElectricFence Alarm Bip001 -0.1 Tai'E An enemy who moves along a fixed route. Figure out its moving pattern and make use of the enemy. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon04.png
QR4LuxiyaMd010011DW Stand02 Run01 Attack01 ElectricFence Alarm Bip001 -0.1
QR1ChangyuMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 1000 -0.1
QR2DubianMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
QR2TwentyoneMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
QR1SailikaMd010011DW Stand02 Run01 ElectricFence01 Alarm01 Bip001 -0.1 Celica An innocent ally (?) who accidently got into the puzzle and can be scared off and eliminated just like Kuroro. You can't hurt her. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon12.png
QR1GuanjiaMd010011DW Stand02 Run01 Attack01 Bip001 1000 -0.1 Roseblade After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round and stay for a certain number of rounds. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon09.png
QR2LuolanMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 -0.1
QR2QuMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
QR2KamuMd010011DW Stand02 Run Attack01 ElectricFence01 Bip001 -0.1
QR3SailinnaMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
QR3KuluomuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
QR3LiangMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
QR4LifuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
QR3WeilaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
QR4SailinnaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
1 ModelName StandAnimaName RunAnimaName AtkAnimaName ElectricFenceAnimaName AlarmAnimaName DrownAnimaName AdsorbAnimaName TransferDisAnimaName TransferAnimaName EffectRoot SentrySignYOffset XOffSet YOffSet ZOffSet Name Desc Icon
2 Mo1KuroMd1001DW Stand2 Run ElectricFence Alarm Drown Adsorb TransferDis Transfer Dummy001 -0.2 Kuroro A very timid enemy who will start running when a Construct gets near it. It will be eliminated after bumping into a Construct. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon02.png
3 QR1AolajiangMd010011DW Stand02 Attack01 ElectricFence Alarm Bip001 -0.1 Shark-speare A immovable enemy who can kill you if you stay in its sight. Try to eliminate it from behind. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon03.png
4 QR0TaieMd010011DW Stand01 Run Attack01 ElectricFence Alarm Bip001 -0.1 Tai'E An enemy who moves along a fixed route. Figure out its moving pattern and make use of the enemy. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon04.png
5 QR4LuxiyaMd010011DW Stand02 Run01 Attack01 ElectricFence Alarm Bip001 -0.1
6 QR1ChangyuMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 1000 -0.1
7 QR2DubianMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
8 QR2TwentyoneMd010011DW Stand02 Run Attack01 ElectricFence Alarm Bip001 -0.1
9 QR1SailikaMd010011DW Stand02 Run01 ElectricFence01 Alarm01 Bip001 -0.1 Celica An innocent ally (?) who accidently got into the puzzle and can be scared off and eliminated just like Kuroro. You can't hurt her. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon12.png
10 QR1GuanjiaMd010011DW Stand02 Run01 Attack01 Bip001 1000 -0.1 Roseblade After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round and stay for a certain number of rounds. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon09.png
11 QR2LuolanMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 -0.1
12 QR2QuMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
13 QR2KamuMd010011DW Stand02 Run Attack01 ElectricFence01 Bip001 -0.1
14 QR3SailinnaMd010011DW Stand02 Run01 Attack01 ElectricFence01 Bip001 0
15 QR3KuluomuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
16 QR3LiangMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
17 QR4LifuMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
18 QR3WeilaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1
19 QR4SailinnaMd010011DW Stand02 Run Attack01 ElectricFence Drown Adsorb TransferDis Transfer Bip001 -0.1

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Type Name
7 You're trapped in the storm
14 You're trapped in the storm
17 You're trapped in the storm
19 Accidentally Injury of An Ally
24 You're trapped in the storm
1 Type Name
2 7 You're trapped in the storm
3 14 You're trapped in the storm
4 17 You're trapped in the storm
5 19 Accidentally Injury of An Ally
6 24 You're trapped in the storm

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StageId Text BackCount ResetCount TotalLoseCount
1101 Keep going forward—looks like this is our only option. 3 3 3
1102 It seems like you'll have to get through the crucial Kuroro from the right to reach the endpoint... 3 3 3
1103 A Kuroro will run in the opposite direction if either a Construct shows up around it or another character is eliminated. 3 3 3
1104 It doesn't seem like you'll be able to make it to the endpoint going down. Is there a way to move the crucial Kuroro downward, though... 3 3 3
1105 Can you somehow push the crucial Kuroro to the left so it moves in sync with the patrolman...? 3 3 3
1106 Why don't you try approaching it from the side with Tai'E's help since you can't get close to it from below? 3 3 3
1107 And Tai'E only shows up on odd rounds, eh... I see what you're saying. We definitely can't miss this opportunity. 3 3 3
1108 You can make it straight to the endpoint if You can push the Kuroro on the right to the top. 3 3 3
1109 If you want to push Kuroro upward to make it a stepping stone, you'll need to take advantage of the fact that it runs away when it gets scared. 3 3 3
1110 It seems like you can keep moving and change location and direction if you move close to Tai'E from the side. 3 3 3
1201 I have a bad feeling about these pools. You just might be able to make your way through them if you can freeze them. 3 3 3
1202 Kuroros will run away in fear, too, if the character around its fall into the water. 3 3 3
1203 There is water all around the Kuroro at the bottom. Maybe we don't need to make our hands dirty at all, Commandant. 3 3 3
1204 You can probably use the Kuroro in the upper-right corner. Keep it safe until you're done using it. 3 3 3
1205 It seems like there is no way you'll ever be able to reach the Kuroro up there... Guess you'll need a few extra hands. 3 3 3
1206 After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. 3 3 3
1207 Roseblade won't stop in front of the pool. If only you can move it forward... 3 3 3
1208 Is there a way we can move the Kuroro in the middle down to the bottom...? 3 3 3
1209 You need to catch the stepping stone with another stone so it won't fall into the water. 3 3 3
1210 The butler won't come down for you if you don't knock on the door. 3 3 3
1301 Be careful. The Kuroro carries fire with it, and fire will melt ice... 3 3 3
1302 The Kuroro has decided to burn through the ice. You'll have to go around to get close to it, then. 3 3 3
1303 If you stand on the green mark, all the stone gates with the same mark will drop down. 3 3 3
1304 You need someone to keep these stone gates from going back up so you can get close to the Kuroro in the bottom-left corner... 3 3 3
1305 Let's burn the grass first. The path that appeared doesn't seem like a difficult walk at all. 3 3 3
1306 The Kuroro at the bottom is wrapped up in ice under the bushes. Try to get close to it from the side. 3 3 3
1307 There are quite a few pools on the field, and the Kuroro is an Ice Kuroro. I wonder if we can somehow get its help... 3 3 3
1308 You'll need to come up with a way to burn down the grass that's blocking its way before luring out Roseblade. 3 3 3
1309 Now, imagine for a second that the Kuroro up there is all alone by itself... 3 3 3
1310 Move up the Fire Kuroro at the bottom so it can work with the Kuroro on the right. 3 3 3
1401 The Lightning Circle pulls in all the characters and Kuroros that carry Lightning Attribute with them. 3 3 3
1402 Use Lightning Circle 3 3 3
1403 Pushing Kuroros into the water seems to come with more benefits than one. 3 3 3
1404 If you can somehow keep the Kuroro from moving away from the Lightning Circle on the right... 3 3 3
1405 Now, both Kuroros carry Lightning Attribute with them—which doesn't just happen for no reason. It has to be a hint. 3 3 3
1406 Move to the right from the get-go and let miracles happen. 3 3 3
1407 Lightning Attribute still works even when it's carried by a Kuroro. 3 3 3
1408 Push the Kuroro to the right and make the grass grow so you can land on it. 3 3 3
1409 You need to clear the path up to the endpoint with Roseblade. Try to block its way with the grass. 3 3 3
1410 Head to the right and block Tai'E clockwise. The endpoint is right there. 3 3 3
1501 You don't have another choice... Need I say more, Commandant? 3 3 3
1502 It teleports everything—even Kuroros, yes. Chase it down and make it your stepping stone. 3 3 3
1503 Let's familiarize ourselves with it: Teleport it into the mist and follow it. 3 3 3
1504 The mist has multiple entrances and exits, so best of luck choosing the right path. 3 3 3
1505 To start with, you can try getting rid of the elemental Kuroros, Commandant. 3 3 3
1506 Hold off on changing direction when you're done eliminating the Kuroro at the bottom. See, there is a crypt below the Lightning Circle. 3 3 3
1507 Try destroying the Lightning Circle on the left, Commandant. The Kuroro will take care of the rest. 3 3 3
1508 Try to make the Kuroro on the left fall into the water, then approach the crucial Kuroro using Teleporting Mist. 3 3 3
1509 It seems like you'll have to make a round. 3 3 3
1510 It doesn't seem like you can make it straight to the endpoint... You'll have to catch the Kuroros that fall and make them into a wall to catch yourself with. 3 3 3
2101 Keep going forward—looks like this is our only option. 3 3 3
2102 Changing your direction immediately after you stop doesn't seem to work here. 3 3 3
2103 I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. 3 3 3
2104 And it seems like they get scared and run away, too, when enemies around them are eliminated. 3 3 3
2105 If you could push the upper-right Kuroro up... 3 3 3
2106 It will be easier if we can patch the opening on the left. 3 3 3
2107 Watch out, Commandant. That red circle shows Shark-speare's detection range. 3 3 3
2108 The walls in front of the endpoint are pretty smooth. How do I make it to the other side...? 3 3 3
2109 Look carefully. There are only two paths leading to the endpoint. If you can take one of them... 3 3 3
2110 Tai'E moves along a fixed route in each turn... And anything with a predictable pattern can be exploited. 3 3 3
2201 You will also be able to control the shadows, but they won't scare Kuroro off or eliminate them. 3 3 3
2202 Hmm... Is there a way to get pass the walls and get to the area below? 3 3 3
2203 It seems there is only one entrance to the area below. 3 3 3
2204 Those holes look dangerous... Remember to avoid them. 3 3 3
2205 Kuroro will be scared and run if someone falls into a trap hole. 3 3 3
2206 You have to sacrifice your own shadow when necessary. 3 3 3
2207 It seems better to reach the Kuroro on the left edge from above or right. 3 3 3
2208 The key is to get back to the area above from below and reach the endpoint. 3 3 3
2209 On the bright side, with the detection range and traps around, we're bound to steer clear of some of the wrong paths. 3 3 3
2210 The endpoint and Shark-speare are surrounded by walls. Is there anything we can use as a stepping stone...? 3 3 3
2301 The Electro-Walls are electrified, so be careful not to bump into them. Step on the switch to turn them off. 3 3 3
2302 You don't always need to get your hands dirty to get what you want. 3 3 3
2303 One and only objective: Turn off the switch. 3 3 3
2304 You don't have to push every single button, Commandant. Stay focused. 3 3 3
2305 There is only one entrance at the endpoint. How can we get there...? 3 3 3
2306 Turn off the switch before using the Kuroro as stepping stones, otherwise, they will be eliminated by the Electro-Walls. 3 3 3
2307 We have to find a stepping stone to reach the endpoint after eliminating the Kuroro in the upper-left corner... 3 3 3
2308 Don't be scared by the Electro-Walls, Commandant. Those are just paper tigers. 3 3 3
2309 Try to finish the battle in the middle of the battlefield. Don't let Kuroro escape to the right side. 3 3 3
2310 Sometimes you need to move more than once to get Kuroro to the place where it needs to be. 3 3 3
2401 I know it's hard but please keep me safe, Commandant. 3 3 3
2402 Watch out for the trap hole on the right. Even I don't want to fall into it. 3 3 3
2403 Try to kill Shark-speare first. 3 3 3
2404 Get the Kuroro above down and use it as a stepping stone, not me. 3 3 3
2405 Sometimes you have to take the longer path to make the best use of your stepping stone, Commandant. 3 3 3
2406 You want to evacuate people who shouldn't be there before starting a hunt. 3 3 3
2407 Don't fight Kuroro the second you enter the battle. Take a walk around it first. 3 3 3
2408 You only have a few ways to reach the key Kuroro. Moving from left to right could be a good idea. 3 3 3
2409 You could use the help of Celica when necessary, Commandant. 3 3 3
2410 ...I can also be your assistant if necessary, Commandant. 3 3 3
2501 After spotting an abnormal occurrence in its sight, the Roseblade will move to where it took place in the next round. 3 3 3
2502 Distract the Roseblade and don't look back no matter what is blocking your way. 3 3 3
2503 You could use the help of your allies, including me, when necessary, Commandant. 3 3 3
2504 Enemies that will only move under certain conditions are just moving stepping stones. 3 3 3
2505 You have to stop the Kuroro on the left to reach the Kuroro on the right. 3 3 3
2506 Use the Roseblade as your stepping stone, Commandant. 3 3 3
2507 You can never have too many stepping stones. Get yourself two stepping stones if one is not enough. 3 3 3
2508 Places that are hard to reach won't be a big deal when you have the help of the stepping stones. 3 3 3
2509 I've seen a complete letter S. You are on its tail, Commandant. 3 3 3
2510 The Roseblade here won't stay very long. You need to make him stay somewhere. 3 3 3
3101 Keep going forward—looks like this is our only option. 3 3 3
3102 Think about it... If Kuroro on the left wasn't there... 3 3 3
3103 Changing your direction immediately after you stop doesn't seem to work here. 3 3 3
3104 I see... A Kukuro will run in the opposite direction whenever a Construct shows up near it. 3 3 3
3105 It's a bit far... But there must be a way to approach the Kuroro up top. 3 3 3
3106 The Kuroro on the right cannot be eliminated directly, but if you use that... 3 3 3
3107 Make good use of your enemies, Commandant. 3 3 3
3108 Instead of eliminating each enemy, maybe you can use them to your advantage. 3 3 3
3201 Watch out, Commandant. That red circle shows Shark-speare's detection range. 3 3 3
3202 The area outside the red circle is Shark-speare's blind spot. Time to strike now! 3 3 3
3203 The enemies on the top side are impossible to break through... Why not turn to the ones on the bottom? 3 3 3
3204 "Move along a fixed route in each turn"... Indeed, the more regular of a routine, the easier it is to spot a fatal flaw. 3 3 3
3205 Sometimes it's not bad to take a detour... 3 3 3
3206 Only if you can lure the Kuroro to the bottom left corner... But how? 3 3 3
3207 That patrolman was just bluffing. Don't let him get away, Commandant! 3 3 3
3208 There are two Kuroro... You have to think carefully about which one should be dealt with first. 3 3 3
3301 There's only one way for sure, right, Commandant? 3 3 3
3302 Let's ignore the Kuroro on your left for now. 3 3 3
3303 Looks like they're going in different directions. If we choose the right one... 3 3 3
3304 If you're finding it difficult... Why not take a look at the Kuroro on the right? 3 3 3
3305 It's not difficult to predict their next move based on their movement pattern. Go right first, Commandant. 3 3 3
3306 The patrolman and stone gate are in line with each other. If we can trap him... 3 3 3
3307 Looks like... Now's the time to take down all the enemies at once. 3 3 3
3308 The Kuroro up top can't be taken out from here, but if you can use that... 3 3 3
3401 ...I'm sure you're aware that you've only got one choice. 3 3 3
3402 Please keep in mind that a new path might form when the terrain changes, Commandant. 3 3 3
3403 ...It's a dead end? Well then, we'll just have to make them clear the way! 3 3 3
3404 The top one seems to be a decoy... Wanna know how I know that? My intuition! 3 3 3
3405 Let's eliminate the enemies on the bottom first, Commandant. 3 3 3
3406 It's fine to let your enemies run for a while... And please remember to count your steps. 3 3 3
3407 The terrain toward the top is complicated. Don't let your enemies get there, Commandant. 3 3 3
3408 It's not always bad to take a detour... Hmm? Is that an infinity symbol? 3 3 3
Can't render this file because it contains an unexpected character in line 113 and column 44.

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@@ -0,0 +1,31 @@
Key Icon Name Layer
BlockIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon10.png Obstacle
GapIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon09.png Wall
NormalMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon01.png Kuroro
BossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy
StartPointIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon02.png Starting Point
EndPointIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon03.png Destination
TriggerIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon06.png Trap 1 2
TriggerIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon07.png Trap 2 2
TriggerIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon08.png Trap 3 2
MoveLineIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon16.png Clear Route
ElectricFencTrigger Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon14.png Electro-Wall Switch 2
ShadowIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon12.png Shadow
ElectricFenceIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon13.png Electro-Wall
HumanIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon15.png Celica
TrapIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon17.png Trap Hole 6
CrystalMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon20.png Kuroro · Ice
FlameMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon19.png Kuroro · Fire
RaidenMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon21.png Kuroro · Lightning
DarkMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon22.png Kuroro · Dark
CrystalBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Ice Attribute
FlameBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Fire Attribute
RaidenBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Lightning Attribute
DarkBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Dark Attribute
EntityIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon24.png Surface of Water 4
EntityIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon25.png Ice 3
EntityIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon23.png Grass Field 1
EntityIcon4 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon26.png Steel Plate 5
TransferPointIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|1
TransferPointIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|2
TransferPointIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|3
1 Key Icon Name Layer
2 BlockIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon10.png Obstacle
3 GapIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon09.png Wall
4 NormalMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon01.png Kuroro
5 BossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy
6 StartPointIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon02.png Starting Point
7 EndPointIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon03.png Destination
8 TriggerIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon06.png Trap 1 2
9 TriggerIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon07.png Trap 2 2
10 TriggerIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon08.png Trap 3 2
11 MoveLineIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon16.png Clear Route
12 ElectricFencTrigger Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon14.png Electro-Wall Switch 2
13 ShadowIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon12.png Shadow
14 ElectricFenceIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon13.png Electro-Wall
15 HumanIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon15.png Celica
16 TrapIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon17.png Trap Hole 6
17 CrystalMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon20.png Kuroro · Ice
18 FlameMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon19.png Kuroro · Fire
19 RaidenMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon21.png Kuroro · Lightning
20 DarkMonsterIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon22.png Kuroro · Dark
21 CrystalBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Ice Attribute
22 FlameBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Fire Attribute
23 RaidenBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Lightning Attribute
24 DarkBossIcon Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon05.png Dangerous Enemy with Dark Attribute
25 EntityIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon24.png Surface of Water 4
26 EntityIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon25.png Ice 3
27 EntityIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon23.png Grass Field 1
28 EntityIcon4 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon26.png Steel Plate 5
29 TransferPointIcon1 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|1
30 TransferPointIcon2 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|2
31 TransferPointIcon3 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameIcon27.png Teleport Node|3

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MapId HintTitle StartRowAndCol StartGridPercent NextRowAndCol[1] NextGridPercent[1] NextRowAndCol[2] NextGridPercent[2] NextRowAndCol[3] NextGridPercent[3] NextRowAndCol[4] NextGridPercent[4] NextRowAndCol[5] NextGridPercent[5] NextRowAndCol[6] NextGridPercent[6] NextRowAndCol[7] NextGridPercent[7] NextRowAndCol[8] NextGridPercent[8] NextRowAndCol[9] NextGridPercent[9] NextRowAndCol[10] NextGridPercent[10] NextRowAndCol[11] NextGridPercent[11] NextRowAndCol[12] NextGridPercent[12] NextRowAndCol[13] NextGridPercent[13] NextRowAndCol[14] NextGridPercent[14] NextRowAndCol[15] NextGridPercent[15] NextRowAndCol[16] NextGridPercent[16] NextRowAndCol[17] NextGridPercent[17] NextRowAndCol[18] NextGridPercent[18] NextRowAndCol[19] NextGridPercent[19] NextRowAndCol[20] NextGridPercent[20] NextRowAndCol[21] NextGridPercent[21] NextRowAndCol[22] NextGridPercent[22] NextRowAndCol[23] NextGridPercent[23] NextRowAndCol[24] NextGridPercent[24]
1101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|5 1|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5
1102 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|1 0.5|1 3|1 0.5|0.5 3|2 0.5|0.5 1|2 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5
1103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|6 1|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|2 0.5|0.5 6|2 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.5
1104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|2 0.66|1 3|2 0.66|0.5 3|2 0.33|0.5 6|2 0.33|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5
1105 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|5 0|0.5 7|5 0.5|0.5 5|5 0.5|0.5 5|8 0.33|0.5 6|8 0.33|0.5 6|8 0.66|0.5 3|8 0.66|0.5 3|1 0.5|0.5 5|1 0.5|0.5 5|3 0.5|0.5 4|3 0.5|0.5
1106 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|2 0|0.5 1|2 0.5|0.5 2|2 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5 1|4 0.5|0.5 4|4 0.5|0.5 4|2 0.33|0.5 7|2 0.33|0.5 7|2 0.66|0.5 6|2 0.66|0.5 6|5 0.5|0.5 5|5 0.5|0.5
1107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 1|0.66 2|2 0.5|0.66 2|2 0.5|0.33 2|5 0.5|0.5 6|5 0.5|0.33 6|6 0.5|0.33 6|6 0.5|0.66 6|4 0.5|0.66 4|4 0.5|0.5 4|1 0.5|0.5 5|1 0.5|0.5
1108 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|5 0.5|0 7|5 0.5|0.66 7|1 0.33|0.66 1|1 0.33|0.33 1|2 0.5|0.33 1|2 0.5|0.66 1|1 0.66|0.66 7|1 0.66|0.33 7|4 0.5|0.33 4|4 0.5|0.5 4|7 0.5|0.5 1|7 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
1109 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0|0.5 3|3 0.33|0.5 5|3 0.33|0.5 5|3 0.66|0.5 1|3 0.66|0.5 1|7 0.5|0.5 3|7 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.5 2|5 0.5|0.5 6|5 0.5|0.5 6|8 0.5|0.5
1110 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|8 0.5|1 5|8 0.5|0.5 5|5 0.5|0.5 8|5 0.5|0.5 8|7 0.5|0.5 3|7 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|1 0.5|0.5 8|1 0.5|0.5 8|2 0.5|0.5 2|2 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5
1201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 5|4 0.5|0.5 5|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5
1202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 5|3 0.5|0.5 5|2 0.5|0.5 2|2 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5 6|5 0.5|0.5
1203 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 0|0.5 3|3 0.5|0.5 6|3 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
1204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|6 0.5|0 3|6 0.5|0.33 3|7 0.5|0.33 3|7 0.5|0.66 3|2 0.5|0.66 7|2 0.5|0.5 7|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5 1|8 0.5|0.5
1205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0.33|0 5|3 0.33|0.66 5|7 0.5|0.66 5|7 0.5|0.33 5|3 0.66|0.33 1|3 0.66|0.33 1|2 0.33|0.33 2|2 0.33|0.66 2|5 0.5|0.66 2|5 0.5|0.33 2|2 0.66|0.33 1|2 0.66|0.66 1|4 0.5|0.66 4|4 0.5|0.5
1206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|7 0|0.5 3|8 0.5|0.5 4|8 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|4 0.5|0.5 3|4 0.5|0.5 3|1 0.5|0.5
1207 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0|0.5 6|4 0.5|0.5 4|4 0.5|0.5 4|1 0.66|0.5 6|1 0.66|0.5 6|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|8 0.5|0.5
1208 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|6 0.5|0 5|6 0.5|0.5 5|4 0.5|0.5 2|4 0.5|0.66 2|2 0.5|0.66 8|2 0.5|0.5 8|3 0.5|0.5 2|3 0.5|0.33 2|2 0.5|0.33 1|2 0.5|0.5 1|7 0.5|0.5 5|7 0.5|0.5 5|8 0.5|0.5
1209 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|0 6|1 0.5|0.5 6|3 0.5|0.5 3|3 0.5|0.66 3|6 0.5|0.66 3|6 0.5|0.33 3|1 0.5|0.33 1|1 0.5|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|8 0.5|0.5
1210 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0|0.5 3|8 0.5|0.5 1|8 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.25 4|8 0.5|0.25 4|8 0.5|0.5 4|1 0.5|0.5 4|1 0.5|0.75 4|6 0.5|0.75 7|6 0.5|0.5
1301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 6|2 0.5|0.66 6|7 0.5|0.66 2|7 0.5|0.5 2|5 0.5|0.5 6|5 0.5|0.33
1302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 5|2 0.5|0.5 5|3 0.5|0.5 3|3 0.5|0.5
1303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0.5|1 5|2 0.5|0.5 2|2 0.5|0.5 2|4 0.33|0.5 7|4 0.33|0.5 7|4 0.66|0.5 5|4 0.66|0.5 5|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
1304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|1 3|1 0.5|0.66 3|7 0.33|0.66 3|7 0.33|0.33 3|5 0.66|0.33 1|5 0.66|0.5 1|5 0.33|0.5 6|5 0.33|0.5 6|8 0.5|0.5 2|8 0.66|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|4 0.5|0.5
1305 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0.5|0 7|2 0.5|0.5 7|7 0.5|0.5 6|7 0.5|0.5 6|4 0.5|0.5 5|4 0.5|0.5 5|5 0.5|0.5
1306 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|2 0.5|0.5 6|2 0.5|0.5 6|3 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 4|7 0.5|0.5 4|8 0.33|0.5 5|8 0.33|0.5 5|8 0.66|0.5 3|8 0.66|0.5
1307 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 1|0.66 6|7 0.5|0.33 6|8 0.5|0.33 5|8 0.5|0.5 5|3 0.5|0.5 1|3 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 1|6 0.5|0.66 1|8 0.33|0.6 2|8 0.33|0.5 2|8 0.66|0.5 1|8 0.66|0.33 1|4 0.5|0.33 7|4 0.5|0.5 7|8 0.5|0.5
1308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|8 0.33|0 4|8 0.33|0.5 4|8 0.66|0.5 1|8 0.66|0.5 1|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5 8|4 0.5|0.5 8|4 0.75|0.5 7|4 0.75|0.66 7|5 0.5|0.66 7|5 0.5|0.33 7|3 0.5|0.33 6|3 0.5|0.5 6|4 0.25|0.5
1309 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|5 1|0.5 4|3 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5
1310 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|1 3|4 0.5|0.5 2|4 0.5|0.66 2|2 0.5|0.66 2|2 0.5|0.33 2|7 0.5|0.33 1|7 0.5|0.5 1|6 0.5|0.5 6|6 0.5|0.5 6|4 0.5|0.5 8|4 0.5|0.5
1401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 4|2 0.5|0.5 4|5 0.5|0.5 7|5 0.5|0.33 7|4 0.5|0.33 7|4 0.5|0.66 7|7 0.5|0.66
1402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0|0.5 6|5 0.5|0.5 3|5 0.5|0.5 3|8 0.5|0.5 5|8 0.5|0.5 5|3 0.5|0.5 3|3 0.5|0.5 3|2 0.5|0.5
1403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.33|0.5 7|4 0.33|0.5 7|4 0.66|0.5 4|4 0.66|0.5 4|5 0.5|0.5 2|5 0.5|0.66 2|3 0.5|0.66 2|3 0.5|0.33 2|6 0.5|0.33
1404 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|6 1|0.33 2|5 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|2 0.5|0.66 2|5 0.5|0.66 5|5 0.5|0.33 5|7 0.5|0.33 5|7 0.5|0.66 5|3 0.5|0.66 3|3 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.66 2|6 0.5|0.66 7|6 0.5|0.5 7|2 0.5|0.5 3|2 0.5|0.5
1405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|3 0|0.5 5|4 0.33|0.5 7|4 0.33|0.66 7|7 0.5|0.66 7|7 0.5|0.33 7|4 0.66|0.33 1|4 0.66|0.5 1|6 0.5|0.5 3|6 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.5 2|4 0.33|0.5 4|4 0.33|0.5 4|2 0.5|0.5 2|2 0.5|0.5
1406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 4|3 0.5|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|3 0.5|0.66
1407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|4 0.5|0.5 4|4 0.5|0.5 4|1 0.66|0.5 3|1 0.66|0.5 3|1 0.33|0.5 5|1 0.33|0.5
1408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 1|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5 7|6 0.5|0.5 1|6 0.5|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 1|5 0.66|0.5 1|2 0.5|0.5 3|2 0.5|0.5 3|1 0.5|0.5 2|1 0.5|0.5 2|5 0.33|0.5 4|5 0.33|0.5
1409 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|0 7|3 0.5|0.5 7|2 0.5|0.5 3|2 0.5|0.5 3|8 0.5|0.5 1|8 0.5|0.5 1|7 0.5|0.5 6|7 0.5|0.5 6|6 0.5|0.5 8|6 0.5|0.5 8|1 0.5|0.5 5|1 0.5|0.5 5|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5
1410 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0|0.66 6|5 0.33|0.66 3|5 0.33|0.5 3|4 0.66|0.5 2|4 0.66|0.33 2|2 0.5|0.33 2|2 0.5|0.66 2|4 0.33|0.66 4|4 0.33|0.33 4|3 0.33|0.33 6|3 0.33|0.5 6|3 0.66|0.5 4|3 0.66|0.66 4|5 0.66|0.66 7|5 0.66|0.5 7|8 0.5|0.5
1501 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 2|2 0.5|0.5 7|7 0.66|0.5 2|7 0.66|0.33 2|6 0.5|0.33 2|6 0.5|0.66 2|7 0.33|0.66 5|7 0.33|0.5
1502 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|5 1|0.5 8|1 0.5|0.5 1|4 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|4 0.5|0.5 1|4 0.5|0.5 8|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 4|7 0.5|0.5
1503 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|5 0.5|1 3|5 0.5|0.5 3|3 0.5|0.5 7|3 0.5|0.5 1|6 0.5|0.5 6|6 0.5|0.5 6|2 0.5|0.5 2|2 0.5|0.5 2|4 0.5|0.5
1504 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 1|0.5 8|1 0.66|0.5 1|8 0.33|0.5 1|1 0.33|0.5 6|6 0.66|0.5 6|3 0.5|0.5 3|3 0.5|0.5 3|6 0.33|0.5 6|6 0.33|0.5 1|1 0.33|0.5 8|1 0.33|0.5 1|8 0.66|0.5 5|8 0.66|0.5 5|4 0.5|0.5
1505 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 1|0.5 5|2 0.5|0.5 4|7 0.5|0.5 4|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 7|5 0.5|0.5 7|2 0.5|0.5
1506 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|5 0.5|0 7|5 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|6 0.5|0.5 4|6 0.5|0.5
1507 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|4 0.5|0 5|4 0.5|0.5 3|2 0.5|0.5 6|2 0.5|0.5 3|6 0.5|0.5 6|6 0.5|0.5 6|8 0.5|0.5 5|8 0.5|0.5 5|5 0.5|0.5 4|5 0.5|0.5
1508 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|8 0|0.66 3|8 0.33|0.66 8|8 0.33|0.33 1|3 0.33|0.66 4|3 0.33|0.5 4|3 0.66|0.5 1|3 0.66|0.33 8|8 0.66|0.33 3|8 0.66|0.33 3|2 0.5|0.33 8|2 0.5|0.66 8|8 0.5|0.66 1|3 0.5|0.33 1|7 0.5|0.33 7|7 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5 6|1 0.5|0.5
1509 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|1 2|4 0.5|0.5 4|1 0.5|0.5 1|1 0.5|0.66 1|6 0.5|0.66 5|5 0|0 8|6 0.5|0.33 8|8 0.5|0.33 1|8 0.5|0.33 1|6 0.5|0.33 5|5 0|0 8|6 0.5|0.66 8|1 0.5|0.66 5|1 0.5|0.5 5|4 0.5|0.5 1|1 0|0 7|4 0.5|0.5 7|5 0.5|0.5 4|5 0.5|0.5
1510 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|7 0.66|0 8|7 0.66|0.66 8|6 0.33|0.66 4|6 0.33|0.5 8|2 0.66|0.5 4|2 0.66|0.33 4|1 0.33|0.33 7|1 0.33|0.66 7|4 0.5|0.66 7|4 0.5|0.33 7|1 0.66|0.33 4|1 0.66|0.66 4|2 0.33|0.66 8|2 0.33|0.5 4|6 0.66|0.5 8|6 0.66|0.33 8|7 0.33|0.33 5|7 0.33|0.5 5|3 0.5|0.5 3|7 0.5|0.5 3|5 0.5|0.5 2|5 0.5|0.5 2|6 0.5|0.5
2101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|1 3|2 0.5|0.5 3|7 0.5|0.5 6|7 0.5|0.5
2102 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|1 0.5|0 8|1 0.5|0.5 4|4 0.5|0.5 4|6 0.5|0.5 1|6 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
2103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|4 0.5|0.5 6|4 0.5|0.5 3|4 0.5|0.5 3|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
2104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|0 4|4 0.5|0.5 4|1 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5
2105 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|3 1|0.5 2|2 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|3 0.5|0.5 4|6 0.5|0.5 2|6 0.5|0.5
2106 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 6|5 1|0.5 6|3 0.5|0.5 7|8 0.5|0.5 4|8 0.5|0.5 4|2 0.5|0.5 2|2 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5
2107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|1 0.5|0 7|1 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5
2108 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|4 0|0 3|4 0|0 7|7 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5
2109 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|8 0.5|1 4|8 0.5|0.5 4|5 0.5|0.5 1|5 0.5|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 7|2 0.5|0.5
2110 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|7 0.5|0.5 5|7 0.5|0.66 5|8 0.5|0.66 5|8 0.5|0.33 5|3 0.5|0.33 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
2201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 4|6 0.5|0.5 4|4 0.5|0.5
2202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|5 0.5|0.5
2203 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 7|2 0.33|1 4|2 0.33|0.5 1|1 0|0 4|2 0.66|0.5 4|8 0.5|0.5 1|8 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
2204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 1|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
2205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 6|4 0.5|0.5 6|8 0.5|0.5 1|8 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|7 0.5|0.5 3|7 0.5|0.5
2206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|1 6|1 0.5|0.5 6|3 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|8 0.5|0.5 3|8 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
2207 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|8 0.5|1 1|8 0.5|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 4|1 0.5|0.5 4|6 0.5|0.5
2208 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 8|1 1|0.66 8|1 0.33|0.66 6|1 0.33|0.5 6|1 0.66|0.5 8|1 0.66|0.33 8|6 0.5|0.33 3|6 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|2 0.5|0.5 8|2 0.5|0.66 8|5 0.5|0.66 7|5 0.5|0.5
2209 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|2 0|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 1|2 0.5|0.5 1|5 0.5|0.5 3|5 0.5|0.5
2210 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|6 0|0.5 2|7 0.33|0.5 1|5 0.5|0.5 8|5 0.5|0.33 4|3 0.5|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|2 0.5|0.5
2301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0|0.5 3|4 0.33|0.5 2|4 0.33|0.5 2|4 0.66|0.5 5|4 0.66|0.5 5|6 0.33|0.5 2|6 0.33|0.5 2|6 0.66|0.5 6|6 0.66|0.5 6|7 0.5|0.5
2302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 5|3 0.5|0.66 5|2 0.5|0.66 5|2 0.5|0.33 5|5 0.5|0.33 7|5 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
2303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|3 1|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|8 0.5|0.5 5|8 0.5|0.5 5|2 0.5|0.5 8|2 0.5|0.5 8|5 0.5|0.5 4|5 0.5|0.5 4|6 0.5|0.5 6|6 0.5|0.5 6|7 0.5|0.5 2|7 0.5|0.5
2304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|3 0.66|1 4|3 0.66|0.5 4|3 0.33|0.5 6|3 0.33|0.5 6|2 0.5|0.5 3|2 0.5|0.66 3|6 0.33|0.66 3|6 0.33|0.33 3|1 0.5|0.33 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|6 0.66|0.5 5|6 0.66|0.5 5|4 0.5|0.5
2305 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|6 0.5|0 6|6 0.5|0.5 2|3 0.25|0.33 2|5 0.5|0.33 5|5 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5 7|1 0.5|0.5
2306 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|7 0|0.66 5|8 0.5|0.66 2|2 0|0 1|8 0.66|0.33 1|2 0.5|0.33 2|2 0.5|0.5 2|5 0.5|0.5 5|5 0.5|0.66 5|4 0.5|0.66
2307 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|5 0.5|1 2|5 0.5|0.66 2|7 0.5|0.66 1|4 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 1|1 0|0 8|4 0.5|0.5 2|4 0.5|0.33 2|5 0.5|0.33
2308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|5 0|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 3|6 0.5|0.5 3|2 0.5|0.5 5|2 0.5|0.5
2309 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|1 1|0.5 4|1 0.66|0.5 6|1 0.66|0.33 6|4 0.5|0.33 2|4 0.5|0.5 2|3 0.5|0.5 6|3 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.5
2310 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|3 0|0.5 3|5 0.5|0.5 5|5 0.5|0.5 7|4 0.33|0.66 7|8 0.66|0.66 4|8 0.66|0.5 4|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5
2401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 5|4 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|4 0.5|0.5 4|4 0.5|0.5
2402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.5|0 2|4 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|7 0.5|0.66 4|7 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
2403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|0 7|2 0.5|0.5 7|4 0.5|0.5 6|4 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|1 0.66|0.66 6|1 0.66|0.33 6|6 0.5|0.33
2404 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|3 0|0.5 2|4 0.66|0.5 7|4 0.66|0.66 7|1 0.33|0.66 2|2 0|0 7|1 0.66|0.33 7|4 0.33|0.33 3|4 0.33|0.75 3|6 0.5|0.75 3|6 0.5|0.25 3|3 0.5|0.25 1|3 0.5|0.5
2405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.5|0.5 3|4 0.5|0.66 3|3 0.66|0.66 7|3 0.66|0.5 7|3 0.33|0.5 3|3 0.33|0.33 3|7 0.5|0.33 6|7 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.66
2406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 1|0.5 5|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5 8|5 0.5|0.5 8|6 0.5|0.5 4|6 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|8 0.5|0.5 1|8 0.5|0.5 1|5 0.5|0.5 2|5 0.5|0.5
2407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 1|0.5 3|1 0.5|0.5 6|1 0.5|0.5 6|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5
2408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0|0.5 3|4 0.33|0.5 7|4 0.33|0.5 7|1 0.5|0.5 1|1 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.33 4|6 0.5|0.33 4|6 0.5|0.66 4|4 0.66|0.66
2409 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|1 0.25|1 2|1 0.25|0.33 2|7 0.5|0.33 4|4 0.33|0.5 5|4 0.33|0.33 5|1 0.66|0.33 5|1 0.66|0.66 5|8 0.5|0.66 6|8 0.5|0.5 6|5 0.66|0.5 1|1 0|0 2|5 0.33|0.66 2|1 0.5|0.66 7|1 0.5|0.5 7|3 0.5|0.5
2410 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|2 0.33|1 2|2 0.33|0.5 2|3 0.5|0.5 1|3 0.5|0.5 4|7 0.5|0.5 4|2 0.66|0.5 8|2 0.66|0.5 5|4 0.5|0.5 5|8 0.5|0.5 7|8 0.5|0.5
2501 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|6 0|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 3|2 0.5|0.5 3|4 0.5|0.5
2502 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|2 0|0.5 8|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|7 0.5|0.5 4|7 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 1|7 0.5|0.5 1|8 0.5|0.5
2503 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 1|6 1|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|3 0.66|0.5 1|1 0|0 2|3 0.33|0.5 2|1 0.5|0.5 6|1 0.5|0.5 6|5 0.25|0.5 3|5 0.25|0.5 3|5 0.5|0.5 8|5 0.5|0.5 8|5 0.75|0.5 4|5 0.75|0.5 4|7 0.5|0.5 8|7 0.5|0.5
2504 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 4|4 0.5|0.5 4|7 0.5|0.5 5|7 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 5|3 0.5|0.5
2505 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 0|0.5 5|4 0.25|0.5 1|4 0.25|0.66 1|4 0.5|0.66 6|4 0.5|0.5 6|4 0.75|0.5 3|4 0.75|0.5 3|5 0.5|0.5 1|5 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
2506 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|3 0.5|1 2|3 0.5|0.5 2|1 0.5|0.5 7|1 0.5|0.66 7|6 0.5|0.66 8|6 0.5|0.5 8|7 0.75|0.5 1|7 0.75|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 2|5 0.66|0.66 2|7 0.25|0.66 2|7 0.25|0.33 2|5 0.33|0.33 7|5 0.33|0.33
2507 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 3|2 0.5|0.5 3|6 0.33|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
2508 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.33|1 1|4 0.33|0.5 1|4 0.66|0.5 4|4 0.66|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
2509 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 1|0.5 3|2 0.5|0.5 2|2 0.5|0.5 2|5 0.5|0.5 4|5 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 4|6 0.5|0.5
2510 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 4|5 0.5|0 5|5 0.5|0.5 8|1 0.33|0.5 1|1 0.33|0.5 1|4 0.5|0.5 2|6 0.66|0.5 6|6 0.66|0.66 6|3 0.5|0.66 7|3 0.5|0.5 7|8 0.5|0.5
3101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 2|2 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|5 0.5|0.5 4|5 0.5|0.5
3102 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 3|3 0.5|0.5 3|7 0.33|0.5 7|7 0.33|0.5 7|7 0.66|0.5 4|7 0.66|0.5
3103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|4 1|0.5 4|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|8 0.5|0.5
3104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5 6|4 0.5|0.5
3105 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|7 0|0.5 5|7 0.5|0.5 8|7 0.5|0.5 8|3 0.5|0.5 2|3 0.5|0.5
3106 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.5|0.5 6|4 0.5|0.33 6|7 0.5|0.33 6|7 0.5|0.66 6|3 0.5|0.66 3|3 0.5|0.5 3|6 0.5|0.5
3107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.66|1 1|4 0.66|0.5 1|4 0.33|0.5 4|4 0.33|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|5 0.5|0.5 6|5 0.5|0.5
3108 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|0 8|3 0.5|0.5 8|2 0.5|0.5 4|2 0.5|0.5 4|7 0.5|0.5 7|7 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5
3201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|4 1|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
3202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|1 0.5|0 3|1 0.5|0.5 3|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5
3203 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0.5|1 1|5 0.5|0.5 1|3 0.33|0.5 7|3 0.33|0.5 7|4 0.5|0.5 5|4 0.5|0.66 5|6 0.5|0.66 5|6 0.5|0.33 5|3 0.66|0.33 6|3 0.66|0.5
3204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|6 0.5|0.5 6|6 0.5|0.5 6|5 0.5|0.5
3205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|1 0.5|0 2|1 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5 1|8 0.5|0.5 7|8 0.5|0.5 7|3 0.5|0.5 4|3 0.5|0.5
3206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|6 0.5|1 7|6 0.5|0.5 7|5 0.5|0.5 6|5 0.5|0.5 4|5 0.5|0.66 4|8 0.5|0.66 4|8 0.5|0.33 4|7 0.5|0.33 1|7 0.5|0.5 1|2 0.5|0.5 7|2 0.5|0.5
3207 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 7|3 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5 5|4 0.5|0.5 3|4 0.5|0.5
3208 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|6 0|0.66 4|8 0.5|0.66 4|8 0.5|0.33 4|5 0.5|0.33 1|5 0.5|0.66 1|7 0.5|0.66 1|7 0.5|0.33 1|2 0.5|0.33 4|2 0.5|0.5 4|1 0.5|0.5 5|1 0.5|0.5
3301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.5|1 2|7 0.5|0.5 2|5 0.5|0.5 7|5 0.5|0.5 7|2 0.5|0.5 2|2 0.5|0.5
3302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 6|4 0.5|0.75 6|7 0.5|0.75 6|7 0.5|0.5 6|3 0.5|0.5 6|3 0.5|0.25 6|7 0.5|0.25 3|7 0.5|0.5 3|3 0.5|0.5
3303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|6 0|0.66 5|7 0.5|0.66 5|7 0.5|0.33 5|5 0.5|0.33 1|5 0.5|0.5 1|6 0.5|0.5 8|6 0.5|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5
3304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0.5|1 1|5 0.5|0.66 1|3 0.66|0.66 4|3 0.66|0.5 4|7 0.5|0.5 3|7 0.5|0.5 3|3 0.33|0.5 1|3 0.33|0.33 1|5 0.5|0.33
3305 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 0|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 5|1 0.5|0.5 5|7 0.5|0.5 1|7 0.5|0.5 1|2 0.5|0.5
3306 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|7 0.5|0 4|7 0.5|0.5 4|8 0.5|0.5 8|8 0.5|0.5 8|2 0.5|0.5 5|2 0.5|0.5 5|6 0.5|0.5 1|6 0.5|0.66 1|3 0.5|0.66 1|3 0.5|0.33 1|4 0.5|0.33
3307 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 1|0.5 3|1 0.5|0.5 5|1 0.5|0.5 5|6 0.5|0.5 3|6 0.5|0.5 3|7 0.5|0.5 1|7 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|3 0.5|0.5
3308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.5|0 4|4 0.5|0.5 4|2 0.66|0.5 1|2 0.66|0.66 1|5 0.5|0.66 1|5 0.5|0.55 1|2 0.33|0.33 6|2 0.33|0.5 6|4 0.5|0.5 5|4 0.5|0.5 5|7 0.5|0.5
3401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.66|1 3|7 0.66|0.5 3|7 0.33|0.5 4|7 0.33|0.66 4|2 0.5|0.66 4|2 0.5|0.33 4|3 0.5|0.33 3|3 0.5|0.5
3402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0|0.5 7|2 0.33|0.5 2|2 0.33|0.5 2|2 0.66|0.5 4|2 0.66|0.5 4|4 0.5|0.5 3|4 0.5|0.33 3|8 0.5|0.33 3|8 0.5|0.66 3|7 0.5|0.66 5|7 0.5|0.5
3403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|1 0.33|0 3|1 0.33|0.5 3|1 0.66|0.5 2|1 0.66|0.5 2|3 0.5|0.5 5|3 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|4 0.5|0.5 8|4 0.5|0.5
3404 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|6 0.5|1 1|6 0.5|0.5 1|8 0.5|0.5 2|8 0.5|0.5 2|4 0.5|0.5 1|4 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 4|2 0.5|0.5
3405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|7 0.66|1 3|7 0.66|0.5 3|7 0.33|0.5 8|7 0.33|0.5 8|3 0.5|0.5 5|3 0.5|0.5 5|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
3406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|1 0.5|0.5 2|1 0.5|0.5 2|8 0.5|0.5 3|8 0.5|0.5 3|4 0.5|0.5
3407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.33 7|4 0.5|0.33 7|4 0.5|0.66 7|1 0.5|0.66 4|1 0.5|0.5 4|3 0.5|0.5 1|3 0.5|0.5 1|6 0.5|0.5 3|6 0.5|0.5
3408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.5|0 8|7 0.5|0.5 8|8 0.5|0.5 6|8 0.5|0.5 6|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|4 0.5|0.5 5|4 0.5|0.33 5|7 0.5|0.33 5|7 0.5|0.66 5|6 0.5|0.66 7|6 0.5|0.5
1001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|1 3|2 0.5|0.5 3|7 0.5|0.5 6|7 0.5|0.5
1002 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|1 0.5|0 8|1 0.5|0.5 4|4 0.5|0.5 4|6 0.5|0.5 1|6 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
1003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 7|3 0|0.5 7|4 0.5|0.5 6|4 0.5|0.5 3|4 0.5|0.5 3|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
1004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|4 0.5|0 4|4 0.5|0.5 4|1 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5
1005 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|3 1|0.5 2|2 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|3 0.5|0.5 4|6 0.5|0.5 2|6 0.5|0.5
1006 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 6|5 1|0.5 6|3 0.5|0.5 7|8 0.5|0.5 4|8 0.5|0.5 4|2 0.5|0.5 2|2 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5
1007 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|1 0.5|0 7|1 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5
1008 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|4 0|0 3|4 0|0 7|7 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5
1009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|8 0.5|1 4|8 0.5|0.5 4|5 0.5|0.5 1|5 0.5|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 7|2 0.5|0.5
1010 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|7 0.5|0.5 5|7 0.5|0.66 5|8 0.5|0.66 5|8 0.5|0.33 5|3 0.5|0.33 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
2001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 4|6 0.5|0.5 4|4 0.5|0.5
2002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|5 0.5|0.5
2003 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 7|2 0.33|1 4|2 0.33|0.5 1|1 0|0 4|2 0.66|0.5 4|8 0.5|0.5 1|8 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
2004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|3 1|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
2005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 6|4 0.5|0.5 6|8 0.5|0.5 1|8 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|7 0.5|0.5 3|7 0.5|0.5
2006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|1 0.5|1 6|1 0.5|0.5 6|3 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|8 0.5|0.5 3|8 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
2007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|8 0.5|1 1|8 0.5|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 4|1 0.5|0.5 4|6 0.5|0.5
2008 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 8|1 1|0.66 8|1 0.33|0.66 6|1 0.33|0.5 6|1 0.66|0.5 8|1 0.66|0.33 8|6 0.5|0.33 3|6 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|2 0.5|0.5 8|2 0.5|0.66 8|5 0.5|0.66 7|5 0.5|0.5
2009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|2 0|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 1|2 0.5|0.5 1|5 0.5|0.5 3|5 0.5|0.5
2010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|6 0|0.5 2|7 0.33|0.5 1|5 0.5|0.5 8|5 0.5|0.33 4|3 0.5|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|2 0.5|0.5
3001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|3 0|0.5 3|4 0.33|0.5 2|4 0.33|0.5 2|4 0.66|0.5 5|4 0.66|0.5 5|6 0.33|0.5 2|6 0.33|0.5 2|6 0.66|0.5 6|6 0.66|0.5 6|7 0.5|0.5
3002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|3 0.5|1 5|3 0.5|0.66 5|2 0.5|0.66 5|2 0.5|0.33 5|5 0.5|0.33 7|5 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
3003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|3 1|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|8 0.5|0.5 5|8 0.5|0.5 5|2 0.5|0.5 8|2 0.5|0.5 8|5 0.5|0.5 4|5 0.5|0.5 4|6 0.5|0.5 6|6 0.5|0.5 6|7 0.5|0.5 2|7 0.5|0.5
3004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|3 0.66|1 4|3 0.66|0.5 4|3 0.33|0.5 6|3 0.33|0.5 6|2 0.5|0.5 3|2 0.5|0.66 3|6 0.33|0.66 3|6 0.33|0.33 3|1 0.5|0.33 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|6 0.66|0.5 5|6 0.66|0.5 5|4 0.5|0.5
3005 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|6 0.5|0 6|6 0.5|0.5 2|3 0.25|0.33 2|5 0.5|0.33 5|5 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5 7|1 0.5|0.5
3006 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|7 0|0.66 5|8 0.5|0.66 2|2 0|0 1|8 0.66|0.33 1|2 0.5|0.33 2|2 0.5|0.5 2|5 0.5|0.5 5|5 0.5|0.66 5|4 0.5|0.66
3007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|5 0.5|1 2|5 0.5|0.66 2|7 0.5|0.66 1|4 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 1|1 0|0 8|4 0.5|0.5 2|4 0.5|0.33 2|5 0.5|0.33
3008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|5 0|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 3|6 0.5|0.5 3|2 0.5|0.5 5|2 0.5|0.5
3009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|1 1|0.5 4|1 0.66|0.5 6|1 0.66|0.33 6|4 0.5|0.33 2|4 0.5|0.5 2|3 0.5|0.5 6|3 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.5
3010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|3 0|0.5 3|5 0.5|0.5 5|5 0.5|0.5 7|4 0.33|0.66 7|8 0.66|0.66 4|8 0.66|0.5 4|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5
4001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|4 0.5|1 5|4 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|4 0.5|0.5 4|4 0.5|0.5
4002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|4 0.5|0 2|4 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|7 0.5|0.66 4|7 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
4003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|0 7|2 0.5|0.5 7|4 0.5|0.5 6|4 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|1 0.66|0.66 6|1 0.66|0.33 6|6 0.5|0.33
4004 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|3 0|0.5 2|4 0.66|0.5 7|4 0.66|0.66 7|1 0.33|0.66 2|2 0|0 7|1 0.66|0.33 7|4 0.33|0.33 3|4 0.33|0.75 3|6 0.5|0.75 3|6 0.5|0.25 3|3 0.5|0.25 1|3 0.5|0.5
4005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|3 0|0.5 4|4 0.5|0.5 3|4 0.5|0.66 3|3 0.66|0.66 7|3 0.66|0.5 7|3 0.33|0.5 3|3 0.33|0.33 3|7 0.5|0.33 6|7 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.66
4006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|4 1|0.5 5|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5 8|5 0.5|0.5 8|6 0.5|0.5 4|6 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|8 0.5|0.5 1|8 0.5|0.5 1|5 0.5|0.5 2|5 0.5|0.5
4007 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|2 1|0.5 3|1 0.5|0.5 6|1 0.5|0.5 6|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5
4008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|4 0|0.5 3|4 0.33|0.5 7|4 0.33|0.5 7|1 0.5|0.5 1|1 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.33 4|6 0.5|0.33 4|6 0.5|0.66 4|4 0.66|0.66
4009 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|1 0.25|1 2|1 0.25|0.33 2|7 0.5|0.33 4|4 0.33|0.5 5|4 0.33|0.33 5|1 0.66|0.33 5|1 0.66|0.66 5|8 0.5|0.66 6|8 0.5|0.5 6|5 0.66|0.5 1|1 0|0 2|5 0.33|0.66 2|1 0.5|0.66 7|1 0.5|0.5 7|3 0.5|0.5
4010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|2 0.33|1 2|2 0.33|0.5 2|3 0.5|0.5 1|3 0.5|0.5 4|7 0.5|0.5 4|2 0.66|0.5 8|2 0.66|0.5 5|4 0.5|0.5 5|8 0.5|0.5 7|8 0.5|0.5
5001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|6 0|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 3|2 0.5|0.5 3|4 0.5|0.5
5002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 8|2 0|0.5 8|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|7 0.5|0.5 4|7 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 1|7 0.5|0.5 1|8 0.5|0.5
5003 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 1|6 1|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|3 0.66|0.5 1|1 0|0 2|3 0.33|0.5 2|1 0.5|0.5 6|1 0.5|0.5 6|5 0.25|0.5 3|5 0.25|0.5 3|5 0.5|0.5 8|5 0.5|0.5 8|5 0.75|0.5 4|5 0.75|0.5 4|7 0.5|0.5 8|7 0.5|0.5
5004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|4 0.5|1 4|4 0.5|0.5 4|7 0.5|0.5 5|7 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 5|3 0.5|0.5
5005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|4 0|0.5 5|4 0.25|0.5 1|4 0.25|0.66 1|4 0.5|0.66 6|4 0.5|0.5 6|4 0.75|0.5 3|4 0.75|0.5 3|5 0.5|0.5 1|5 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
5006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|3 0.5|1 2|3 0.5|0.5 2|1 0.5|0.5 7|1 0.5|0.66 7|6 0.5|0.66 8|6 0.5|0.5 8|7 0.75|0.5 1|7 0.75|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 2|5 0.66|0.66 2|7 0.25|0.66 2|7 0.25|0.33 2|5 0.33|0.33 7|5 0.33|0.33
5007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 3|2 0.5|0.5 3|6 0.33|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
5008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|4 0.33|1 1|4 0.33|0.5 1|4 0.66|0.5 4|4 0.66|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
5009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|2 1|0.5 3|2 0.5|0.5 2|2 0.5|0.5 2|5 0.5|0.5 4|5 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 4|6 0.5|0.5
5010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 4|5 0.5|0 5|5 0.5|0.5 8|1 0.33|0.5 1|1 0.33|0.5 1|4 0.5|0.5 2|6 0.66|0.5 6|6 0.66|0.66 6|3 0.5|0.66 7|3 0.5|0.5 7|8 0.5|0.5
1 MapId HintTitle StartRowAndCol StartGridPercent NextRowAndCol[1] NextGridPercent[1] NextRowAndCol[2] NextGridPercent[2] NextRowAndCol[3] NextGridPercent[3] NextRowAndCol[4] NextGridPercent[4] NextRowAndCol[5] NextGridPercent[5] NextRowAndCol[6] NextGridPercent[6] NextRowAndCol[7] NextGridPercent[7] NextRowAndCol[8] NextGridPercent[8] NextRowAndCol[9] NextGridPercent[9] NextRowAndCol[10] NextGridPercent[10] NextRowAndCol[11] NextGridPercent[11] NextRowAndCol[12] NextGridPercent[12] NextRowAndCol[13] NextGridPercent[13] NextRowAndCol[14] NextGridPercent[14] NextRowAndCol[15] NextGridPercent[15] NextRowAndCol[16] NextGridPercent[16] NextRowAndCol[17] NextGridPercent[17] NextRowAndCol[18] NextGridPercent[18] NextRowAndCol[19] NextGridPercent[19] NextRowAndCol[20] NextGridPercent[20] NextRowAndCol[21] NextGridPercent[21] NextRowAndCol[22] NextGridPercent[22] NextRowAndCol[23] NextGridPercent[23] NextRowAndCol[24] NextGridPercent[24]
2 1101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|5 1|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5
3 1102 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|1 0.5|1 3|1 0.5|0.5 3|2 0.5|0.5 1|2 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5
4 1103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|6 1|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|2 0.5|0.5 6|2 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.5
5 1104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|2 0.66|1 3|2 0.66|0.5 3|2 0.33|0.5 6|2 0.33|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5
6 1105 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|5 0|0.5 7|5 0.5|0.5 5|5 0.5|0.5 5|8 0.33|0.5 6|8 0.33|0.5 6|8 0.66|0.5 3|8 0.66|0.5 3|1 0.5|0.5 5|1 0.5|0.5 5|3 0.5|0.5 4|3 0.5|0.5
7 1106 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|2 0|0.5 1|2 0.5|0.5 2|2 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5 1|4 0.5|0.5 4|4 0.5|0.5 4|2 0.33|0.5 7|2 0.33|0.5 7|2 0.66|0.5 6|2 0.66|0.5 6|5 0.5|0.5 5|5 0.5|0.5
8 1107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 1|0.66 2|2 0.5|0.66 2|2 0.5|0.33 2|5 0.5|0.5 6|5 0.5|0.33 6|6 0.5|0.33 6|6 0.5|0.66 6|4 0.5|0.66 4|4 0.5|0.5 4|1 0.5|0.5 5|1 0.5|0.5
9 1108 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|5 0.5|0 7|5 0.5|0.66 7|1 0.33|0.66 1|1 0.33|0.33 1|2 0.5|0.33 1|2 0.5|0.66 1|1 0.66|0.66 7|1 0.66|0.33 7|4 0.5|0.33 4|4 0.5|0.5 4|7 0.5|0.5 1|7 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
10 1109 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0|0.5 3|3 0.33|0.5 5|3 0.33|0.5 5|3 0.66|0.5 1|3 0.66|0.5 1|7 0.5|0.5 3|7 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.5 2|5 0.5|0.5 6|5 0.5|0.5 6|8 0.5|0.5
11 1110 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|8 0.5|1 5|8 0.5|0.5 5|5 0.5|0.5 8|5 0.5|0.5 8|7 0.5|0.5 3|7 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|1 0.5|0.5 8|1 0.5|0.5 8|2 0.5|0.5 2|2 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5
12 1201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 5|4 0.5|0.5 5|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5
13 1202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 5|3 0.5|0.5 5|2 0.5|0.5 2|2 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5 6|5 0.5|0.5
14 1203 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 0|0.5 3|3 0.5|0.5 6|3 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
15 1204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|6 0.5|0 3|6 0.5|0.33 3|7 0.5|0.33 3|7 0.5|0.66 3|2 0.5|0.66 7|2 0.5|0.5 7|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5 1|8 0.5|0.5
16 1205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0.33|0 5|3 0.33|0.66 5|7 0.5|0.66 5|7 0.5|0.33 5|3 0.66|0.33 1|3 0.66|0.33 1|2 0.33|0.33 2|2 0.33|0.66 2|5 0.5|0.66 2|5 0.5|0.33 2|2 0.66|0.33 1|2 0.66|0.66 1|4 0.5|0.66 4|4 0.5|0.5
17 1206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|7 0|0.5 3|8 0.5|0.5 4|8 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|4 0.5|0.5 3|4 0.5|0.5 3|1 0.5|0.5
18 1207 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0|0.5 6|4 0.5|0.5 4|4 0.5|0.5 4|1 0.66|0.5 6|1 0.66|0.5 6|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|8 0.5|0.5
19 1208 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|6 0.5|0 5|6 0.5|0.5 5|4 0.5|0.5 2|4 0.5|0.66 2|2 0.5|0.66 8|2 0.5|0.5 8|3 0.5|0.5 2|3 0.5|0.33 2|2 0.5|0.33 1|2 0.5|0.5 1|7 0.5|0.5 5|7 0.5|0.5 5|8 0.5|0.5
20 1209 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|0 6|1 0.5|0.5 6|3 0.5|0.5 3|3 0.5|0.66 3|6 0.5|0.66 3|6 0.5|0.33 3|1 0.5|0.33 1|1 0.5|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|8 0.5|0.5
21 1210 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0|0.5 3|8 0.5|0.5 1|8 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.25 4|8 0.5|0.25 4|8 0.5|0.5 4|1 0.5|0.5 4|1 0.5|0.75 4|6 0.5|0.75 7|6 0.5|0.5
22 1301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 6|2 0.5|0.66 6|7 0.5|0.66 2|7 0.5|0.5 2|5 0.5|0.5 6|5 0.5|0.33
23 1302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 5|2 0.5|0.5 5|3 0.5|0.5 3|3 0.5|0.5
24 1303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0.5|1 5|2 0.5|0.5 2|2 0.5|0.5 2|4 0.33|0.5 7|4 0.33|0.5 7|4 0.66|0.5 5|4 0.66|0.5 5|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
25 1304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|1 3|1 0.5|0.66 3|7 0.33|0.66 3|7 0.33|0.33 3|5 0.66|0.33 1|5 0.66|0.5 1|5 0.33|0.5 6|5 0.33|0.5 6|8 0.5|0.5 2|8 0.66|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|4 0.5|0.5
26 1305 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0.5|0 7|2 0.5|0.5 7|7 0.5|0.5 6|7 0.5|0.5 6|4 0.5|0.5 5|4 0.5|0.5 5|5 0.5|0.5
27 1306 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|2 0.5|0.5 6|2 0.5|0.5 6|3 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 4|7 0.5|0.5 4|8 0.33|0.5 5|8 0.33|0.5 5|8 0.66|0.5 3|8 0.66|0.5
28 1307 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 1|0.66 6|7 0.5|0.33 6|8 0.5|0.33 5|8 0.5|0.5 5|3 0.5|0.5 1|3 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 1|6 0.5|0.66 1|8 0.33|0.6 2|8 0.33|0.5 2|8 0.66|0.5 1|8 0.66|0.33 1|4 0.5|0.33 7|4 0.5|0.5 7|8 0.5|0.5
29 1308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|8 0.33|0 4|8 0.33|0.5 4|8 0.66|0.5 1|8 0.66|0.5 1|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5 8|4 0.5|0.5 8|4 0.75|0.5 7|4 0.75|0.66 7|5 0.5|0.66 7|5 0.5|0.33 7|3 0.5|0.33 6|3 0.5|0.5 6|4 0.25|0.5
30 1309 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|5 1|0.5 4|3 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5
31 1310 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|1 3|4 0.5|0.5 2|4 0.5|0.66 2|2 0.5|0.66 2|2 0.5|0.33 2|7 0.5|0.33 1|7 0.5|0.5 1|6 0.5|0.5 6|6 0.5|0.5 6|4 0.5|0.5 8|4 0.5|0.5
32 1401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 4|2 0.5|0.5 4|5 0.5|0.5 7|5 0.5|0.33 7|4 0.5|0.33 7|4 0.5|0.66 7|7 0.5|0.66
33 1402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0|0.5 6|5 0.5|0.5 3|5 0.5|0.5 3|8 0.5|0.5 5|8 0.5|0.5 5|3 0.5|0.5 3|3 0.5|0.5 3|2 0.5|0.5
34 1403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.33|0.5 7|4 0.33|0.5 7|4 0.66|0.5 4|4 0.66|0.5 4|5 0.5|0.5 2|5 0.5|0.66 2|3 0.5|0.66 2|3 0.5|0.33 2|6 0.5|0.33
35 1404 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|6 1|0.33 2|5 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|2 0.5|0.66 2|5 0.5|0.66 5|5 0.5|0.33 5|7 0.5|0.33 5|7 0.5|0.66 5|3 0.5|0.66 3|3 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.66 2|6 0.5|0.66 7|6 0.5|0.5 7|2 0.5|0.5 3|2 0.5|0.5
36 1405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|3 0|0.5 5|4 0.33|0.5 7|4 0.33|0.66 7|7 0.5|0.66 7|7 0.5|0.33 7|4 0.66|0.33 1|4 0.66|0.5 1|6 0.5|0.5 3|6 0.5|0.5 3|8 0.5|0.5 2|8 0.5|0.5 2|4 0.33|0.5 4|4 0.33|0.5 4|2 0.5|0.5 2|2 0.5|0.5
37 1406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 4|3 0.5|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|3 0.5|0.66
38 1407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|4 0.5|0.5 4|4 0.5|0.5 4|1 0.66|0.5 3|1 0.66|0.5 3|1 0.33|0.5 5|1 0.33|0.5
39 1408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 1|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5 7|6 0.5|0.5 1|6 0.5|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 1|5 0.66|0.5 1|2 0.5|0.5 3|2 0.5|0.5 3|1 0.5|0.5 2|1 0.5|0.5 2|5 0.33|0.5 4|5 0.33|0.5
40 1409 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|0 7|3 0.5|0.5 7|2 0.5|0.5 3|2 0.5|0.5 3|8 0.5|0.5 1|8 0.5|0.5 1|7 0.5|0.5 6|7 0.5|0.5 6|6 0.5|0.5 8|6 0.5|0.5 8|1 0.5|0.5 5|1 0.5|0.5 5|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5
41 1410 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0|0.66 6|5 0.33|0.66 3|5 0.33|0.5 3|4 0.66|0.5 2|4 0.66|0.33 2|2 0.5|0.33 2|2 0.5|0.66 2|4 0.33|0.66 4|4 0.33|0.33 4|3 0.33|0.33 6|3 0.33|0.5 6|3 0.66|0.5 4|3 0.66|0.66 4|5 0.66|0.66 7|5 0.66|0.5 7|8 0.5|0.5
42 1501 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 2|2 0.5|0.5 7|7 0.66|0.5 2|7 0.66|0.33 2|6 0.5|0.33 2|6 0.5|0.66 2|7 0.33|0.66 5|7 0.33|0.5
43 1502 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|5 1|0.5 8|1 0.5|0.5 1|4 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|4 0.5|0.5 1|4 0.5|0.5 8|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 4|7 0.5|0.5
44 1503 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|5 0.5|1 3|5 0.5|0.5 3|3 0.5|0.5 7|3 0.5|0.5 1|6 0.5|0.5 6|6 0.5|0.5 6|2 0.5|0.5 2|2 0.5|0.5 2|4 0.5|0.5
45 1504 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 1|0.5 8|1 0.66|0.5 1|8 0.33|0.5 1|1 0.33|0.5 6|6 0.66|0.5 6|3 0.5|0.5 3|3 0.5|0.5 3|6 0.33|0.5 6|6 0.33|0.5 1|1 0.33|0.5 8|1 0.33|0.5 1|8 0.66|0.5 5|8 0.66|0.5 5|4 0.5|0.5
46 1505 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 1|0.5 5|2 0.5|0.5 4|7 0.5|0.5 4|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 7|5 0.5|0.5 7|2 0.5|0.5
47 1506 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|5 0.5|0 7|5 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|6 0.5|0.5 4|6 0.5|0.5
48 1507 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|4 0.5|0 5|4 0.5|0.5 3|2 0.5|0.5 6|2 0.5|0.5 3|6 0.5|0.5 6|6 0.5|0.5 6|8 0.5|0.5 5|8 0.5|0.5 5|5 0.5|0.5 4|5 0.5|0.5
49 1508 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|8 0|0.66 3|8 0.33|0.66 8|8 0.33|0.33 1|3 0.33|0.66 4|3 0.33|0.5 4|3 0.66|0.5 1|3 0.66|0.33 8|8 0.66|0.33 3|8 0.66|0.33 3|2 0.5|0.33 8|2 0.5|0.66 8|8 0.5|0.66 1|3 0.5|0.33 1|7 0.5|0.33 7|7 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5 6|1 0.5|0.5
50 1509 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|1 2|4 0.5|0.5 4|1 0.5|0.5 1|1 0.5|0.66 1|6 0.5|0.66 5|5 0|0 8|6 0.5|0.33 8|8 0.5|0.33 1|8 0.5|0.33 1|6 0.5|0.33 5|5 0|0 8|6 0.5|0.66 8|1 0.5|0.66 5|1 0.5|0.5 5|4 0.5|0.5 1|1 0|0 7|4 0.5|0.5 7|5 0.5|0.5 4|5 0.5|0.5
51 1510 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|7 0.66|0 8|7 0.66|0.66 8|6 0.33|0.66 4|6 0.33|0.5 8|2 0.66|0.5 4|2 0.66|0.33 4|1 0.33|0.33 7|1 0.33|0.66 7|4 0.5|0.66 7|4 0.5|0.33 7|1 0.66|0.33 4|1 0.66|0.66 4|2 0.33|0.66 8|2 0.33|0.5 4|6 0.66|0.5 8|6 0.66|0.33 8|7 0.33|0.33 5|7 0.33|0.5 5|3 0.5|0.5 3|7 0.5|0.5 3|5 0.5|0.5 2|5 0.5|0.5 2|6 0.5|0.5
52 2101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|1 3|2 0.5|0.5 3|7 0.5|0.5 6|7 0.5|0.5
53 2102 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|1 0.5|0 8|1 0.5|0.5 4|4 0.5|0.5 4|6 0.5|0.5 1|6 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
54 2103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|4 0.5|0.5 6|4 0.5|0.5 3|4 0.5|0.5 3|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
55 2104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0.5|0 4|4 0.5|0.5 4|1 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5
56 2105 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|3 1|0.5 2|2 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|3 0.5|0.5 4|6 0.5|0.5 2|6 0.5|0.5
57 2106 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 6|5 1|0.5 6|3 0.5|0.5 7|8 0.5|0.5 4|8 0.5|0.5 4|2 0.5|0.5 2|2 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5
58 2107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|1 0.5|0 7|1 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5
59 2108 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|4 0|0 3|4 0|0 7|7 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5
60 2109 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|8 0.5|1 4|8 0.5|0.5 4|5 0.5|0.5 1|5 0.5|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 7|2 0.5|0.5
61 2110 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|7 0.5|0.5 5|7 0.5|0.66 5|8 0.5|0.66 5|8 0.5|0.33 5|3 0.5|0.33 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
62 2201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 4|6 0.5|0.5 4|4 0.5|0.5
63 2202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|5 0.5|0.5
64 2203 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 7|2 0.33|1 4|2 0.33|0.5 1|1 0|0 4|2 0.66|0.5 4|8 0.5|0.5 1|8 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
65 2204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 1|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
66 2205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 6|4 0.5|0.5 6|8 0.5|0.5 1|8 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|7 0.5|0.5 3|7 0.5|0.5
67 2206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|1 0.5|1 6|1 0.5|0.5 6|3 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|8 0.5|0.5 3|8 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
68 2207 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|8 0.5|1 1|8 0.5|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 4|1 0.5|0.5 4|6 0.5|0.5
69 2208 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 8|1 1|0.66 8|1 0.33|0.66 6|1 0.33|0.5 6|1 0.66|0.5 8|1 0.66|0.33 8|6 0.5|0.33 3|6 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|2 0.5|0.5 8|2 0.5|0.66 8|5 0.5|0.66 7|5 0.5|0.5
70 2209 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|2 0|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 1|2 0.5|0.5 1|5 0.5|0.5 3|5 0.5|0.5
71 2210 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|6 0|0.5 2|7 0.33|0.5 1|5 0.5|0.5 8|5 0.5|0.33 4|3 0.5|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|2 0.5|0.5
72 2301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 0|0.5 3|4 0.33|0.5 2|4 0.33|0.5 2|4 0.66|0.5 5|4 0.66|0.5 5|6 0.33|0.5 2|6 0.33|0.5 2|6 0.66|0.5 6|6 0.66|0.5 6|7 0.5|0.5
73 2302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 5|3 0.5|0.66 5|2 0.5|0.66 5|2 0.5|0.33 5|5 0.5|0.33 7|5 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
74 2303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|3 1|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|8 0.5|0.5 5|8 0.5|0.5 5|2 0.5|0.5 8|2 0.5|0.5 8|5 0.5|0.5 4|5 0.5|0.5 4|6 0.5|0.5 6|6 0.5|0.5 6|7 0.5|0.5 2|7 0.5|0.5
75 2304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|3 0.66|1 4|3 0.66|0.5 4|3 0.33|0.5 6|3 0.33|0.5 6|2 0.5|0.5 3|2 0.5|0.66 3|6 0.33|0.66 3|6 0.33|0.33 3|1 0.5|0.33 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|6 0.66|0.5 5|6 0.66|0.5 5|4 0.5|0.5
76 2305 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|6 0.5|0 6|6 0.5|0.5 2|3 0.25|0.33 2|5 0.5|0.33 5|5 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5 7|1 0.5|0.5
77 2306 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|7 0|0.66 5|8 0.5|0.66 2|2 0|0 1|8 0.66|0.33 1|2 0.5|0.33 2|2 0.5|0.5 2|5 0.5|0.5 5|5 0.5|0.66 5|4 0.5|0.66
78 2307 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|5 0.5|1 2|5 0.5|0.66 2|7 0.5|0.66 1|4 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 1|1 0|0 8|4 0.5|0.5 2|4 0.5|0.33 2|5 0.5|0.33
79 2308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|5 0|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 3|6 0.5|0.5 3|2 0.5|0.5 5|2 0.5|0.5
80 2309 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|1 1|0.5 4|1 0.66|0.5 6|1 0.66|0.33 6|4 0.5|0.33 2|4 0.5|0.5 2|3 0.5|0.5 6|3 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.5
81 2310 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|3 0|0.5 3|5 0.5|0.5 5|5 0.5|0.5 7|4 0.33|0.66 7|8 0.66|0.66 4|8 0.66|0.5 4|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5
82 2401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 5|4 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|4 0.5|0.5 4|4 0.5|0.5
83 2402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.5|0 2|4 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|7 0.5|0.66 4|7 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
84 2403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|2 0.5|0 7|2 0.5|0.5 7|4 0.5|0.5 6|4 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|1 0.66|0.66 6|1 0.66|0.33 6|6 0.5|0.33
85 2404 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|3 0|0.5 2|4 0.66|0.5 7|4 0.66|0.66 7|1 0.33|0.66 2|2 0|0 7|1 0.66|0.33 7|4 0.33|0.33 3|4 0.33|0.75 3|6 0.5|0.75 3|6 0.5|0.25 3|3 0.5|0.25 1|3 0.5|0.5
86 2405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.5|0.5 3|4 0.5|0.66 3|3 0.66|0.66 7|3 0.66|0.5 7|3 0.33|0.5 3|3 0.33|0.33 3|7 0.5|0.33 6|7 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.66
87 2406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 1|0.5 5|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5 8|5 0.5|0.5 8|6 0.5|0.5 4|6 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|8 0.5|0.5 1|8 0.5|0.5 1|5 0.5|0.5 2|5 0.5|0.5
88 2407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 1|0.5 3|1 0.5|0.5 6|1 0.5|0.5 6|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5
89 2408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|4 0|0.5 3|4 0.33|0.5 7|4 0.33|0.5 7|1 0.5|0.5 1|1 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.33 4|6 0.5|0.33 4|6 0.5|0.66 4|4 0.66|0.66
90 2409 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 3|1 0.25|1 2|1 0.25|0.33 2|7 0.5|0.33 4|4 0.33|0.5 5|4 0.33|0.33 5|1 0.66|0.33 5|1 0.66|0.66 5|8 0.5|0.66 6|8 0.5|0.5 6|5 0.66|0.5 1|1 0|0 2|5 0.33|0.66 2|1 0.5|0.66 7|1 0.5|0.5 7|3 0.5|0.5
91 2410 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 5|2 0.33|1 2|2 0.33|0.5 2|3 0.5|0.5 1|3 0.5|0.5 4|7 0.5|0.5 4|2 0.66|0.5 8|2 0.66|0.5 5|4 0.5|0.5 5|8 0.5|0.5 7|8 0.5|0.5
92 2501 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|6 0|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 3|2 0.5|0.5 3|4 0.5|0.5
93 2502 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|2 0|0.5 8|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|7 0.5|0.5 4|7 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 1|7 0.5|0.5 1|8 0.5|0.5
94 2503 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 1|6 1|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|3 0.66|0.5 1|1 0|0 2|3 0.33|0.5 2|1 0.5|0.5 6|1 0.5|0.5 6|5 0.25|0.5 3|5 0.25|0.5 3|5 0.5|0.5 8|5 0.5|0.5 8|5 0.75|0.5 4|5 0.75|0.5 4|7 0.5|0.5 8|7 0.5|0.5
95 2504 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 4|4 0.5|0.5 4|7 0.5|0.5 5|7 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 5|3 0.5|0.5
96 2505 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|4 0|0.5 5|4 0.25|0.5 1|4 0.25|0.66 1|4 0.5|0.66 6|4 0.5|0.5 6|4 0.75|0.5 3|4 0.75|0.5 3|5 0.5|0.5 1|5 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
97 2506 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|3 0.5|1 2|3 0.5|0.5 2|1 0.5|0.5 7|1 0.5|0.66 7|6 0.5|0.66 8|6 0.5|0.5 8|7 0.75|0.5 1|7 0.75|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 2|5 0.66|0.66 2|7 0.25|0.66 2|7 0.25|0.33 2|5 0.33|0.33 7|5 0.33|0.33
98 2507 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 3|2 0.5|0.5 3|6 0.33|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
99 2508 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.33|1 1|4 0.33|0.5 1|4 0.66|0.5 4|4 0.66|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
100 2509 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|2 1|0.5 3|2 0.5|0.5 2|2 0.5|0.5 2|5 0.5|0.5 4|5 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 4|6 0.5|0.5
101 2510 Celica: Route record damaged. Restoration of key routes maximized. Please explore to complete the record. 4|5 0.5|0 5|5 0.5|0.5 8|1 0.33|0.5 1|1 0.33|0.5 1|4 0.5|0.5 2|6 0.66|0.5 6|6 0.66|0.66 6|3 0.5|0.66 7|3 0.5|0.5 7|8 0.5|0.5
102 3101 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 2|2 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|5 0.5|0.5 4|5 0.5|0.5
103 3102 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|1 3|3 0.5|0.5 3|7 0.33|0.5 7|7 0.33|0.5 7|7 0.66|0.5 4|7 0.66|0.5
104 3103 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|4 1|0.5 4|1 0.5|0.5 6|1 0.5|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|8 0.5|0.5
105 3104 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5 6|4 0.5|0.5
106 3105 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|7 0|0.5 5|7 0.5|0.5 8|7 0.5|0.5 8|3 0.5|0.5 2|3 0.5|0.5
107 3106 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|3 0|0.5 4|4 0.5|0.5 6|4 0.5|0.33 6|7 0.5|0.33 6|7 0.5|0.66 6|3 0.5|0.66 3|3 0.5|0.5 3|6 0.5|0.5
108 3107 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.66|1 1|4 0.66|0.5 1|4 0.33|0.5 4|4 0.33|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|5 0.5|0.5 6|5 0.5|0.5
109 3108 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|3 0.5|0 8|3 0.5|0.5 8|2 0.5|0.5 4|2 0.5|0.5 4|7 0.5|0.5 7|7 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5 3|4 0.5|0.5
110 3201 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|4 1|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
111 3202 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|1 0.5|0 3|1 0.5|0.5 3|5 0.5|0.5 2|5 0.5|0.5 2|4 0.5|0.5 4|4 0.5|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5
112 3203 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0.5|1 1|5 0.5|0.5 1|3 0.33|0.5 7|3 0.33|0.5 7|4 0.5|0.5 5|4 0.5|0.66 5|6 0.5|0.66 5|6 0.5|0.33 5|3 0.66|0.33 6|3 0.66|0.5
113 3204 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|6 0.5|0.5 6|6 0.5|0.5 6|5 0.5|0.5
114 3205 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|1 0.5|0 2|1 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5 1|8 0.5|0.5 7|8 0.5|0.5 7|3 0.5|0.5 4|3 0.5|0.5
115 3206 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|6 0.5|1 7|6 0.5|0.5 7|5 0.5|0.5 6|5 0.5|0.5 4|5 0.5|0.66 4|8 0.5|0.66 4|8 0.5|0.33 4|7 0.5|0.33 1|7 0.5|0.5 1|2 0.5|0.5 7|2 0.5|0.5
116 3207 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|2 0|0.5 2|3 0.5|0.5 7|3 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5 5|4 0.5|0.5 3|4 0.5|0.5
117 3208 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|6 0|0.66 4|8 0.5|0.66 4|8 0.5|0.33 4|5 0.5|0.33 1|5 0.5|0.66 1|7 0.5|0.66 1|7 0.5|0.33 1|2 0.5|0.33 4|2 0.5|0.5 4|1 0.5|0.5 5|1 0.5|0.5
118 3301 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.5|1 2|7 0.5|0.5 2|5 0.5|0.5 7|5 0.5|0.5 7|2 0.5|0.5 2|2 0.5|0.5
119 3302 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|4 0.5|1 6|4 0.5|0.75 6|7 0.5|0.75 6|7 0.5|0.5 6|3 0.5|0.5 6|3 0.5|0.25 6|7 0.5|0.25 3|7 0.5|0.5 3|3 0.5|0.5
120 3303 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|6 0|0.66 5|7 0.5|0.66 5|7 0.5|0.33 5|5 0.5|0.33 1|5 0.5|0.5 1|6 0.5|0.5 8|6 0.5|0.5 8|3 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5
121 3304 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0.5|1 1|5 0.5|0.66 1|3 0.66|0.66 4|3 0.66|0.5 4|7 0.5|0.5 3|7 0.5|0.5 3|3 0.33|0.5 1|3 0.33|0.33 1|5 0.5|0.33
122 3305 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 8|3 0|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 5|1 0.5|0.5 5|7 0.5|0.5 1|7 0.5|0.5 1|2 0.5|0.5
123 3306 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 4|7 0.5|0 4|7 0.5|0.5 4|8 0.5|0.5 8|8 0.5|0.5 8|2 0.5|0.5 5|2 0.5|0.5 5|6 0.5|0.5 1|6 0.5|0.66 1|3 0.5|0.66 1|3 0.5|0.33 1|4 0.5|0.33
124 3307 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|3 1|0.5 3|1 0.5|0.5 5|1 0.5|0.5 5|6 0.5|0.5 3|6 0.5|0.5 3|7 0.5|0.5 1|7 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|3 0.5|0.5
125 3308 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 2|4 0.5|0 4|4 0.5|0.5 4|2 0.66|0.5 1|2 0.66|0.66 1|5 0.5|0.66 1|5 0.5|0.55 1|2 0.33|0.33 6|2 0.33|0.5 6|4 0.5|0.5 5|4 0.5|0.5 5|7 0.5|0.5
126 3401 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.66|1 3|7 0.66|0.5 3|7 0.33|0.5 4|7 0.33|0.66 4|2 0.5|0.66 4|2 0.5|0.33 4|3 0.5|0.33 3|3 0.5|0.5
127 3402 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|2 0|0.5 7|2 0.33|0.5 2|2 0.33|0.5 2|2 0.66|0.5 4|2 0.66|0.5 4|4 0.5|0.5 3|4 0.5|0.33 3|8 0.5|0.33 3|8 0.5|0.66 3|7 0.5|0.66 5|7 0.5|0.5
128 3403 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|1 0.33|0 3|1 0.33|0.5 3|1 0.66|0.5 2|1 0.66|0.5 2|3 0.5|0.5 5|3 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|7 0.5|0.5 7|7 0.5|0.5 7|4 0.5|0.5 8|4 0.5|0.5
129 3404 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 3|6 0.5|1 1|6 0.5|0.5 1|8 0.5|0.5 2|8 0.5|0.5 2|4 0.5|0.5 1|4 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 4|2 0.5|0.5
130 3405 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 5|7 0.66|1 3|7 0.66|0.5 3|7 0.33|0.5 8|7 0.33|0.5 8|3 0.5|0.5 5|3 0.5|0.5 5|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
131 3406 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 1|5 0|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|1 0.5|0.5 2|1 0.5|0.5 2|8 0.5|0.5 3|8 0.5|0.5 3|4 0.5|0.5
132 3407 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 7|3 0|0.33 7|4 0.5|0.33 7|4 0.5|0.66 7|1 0.5|0.66 4|1 0.5|0.5 4|3 0.5|0.5 1|3 0.5|0.5 1|6 0.5|0.5 3|6 0.5|0.5
133 3408 Celica: Rest assured, Commandant. The complete route record of this stage has been loaded for you. 6|7 0.5|0 8|7 0.5|0.5 8|8 0.5|0.5 6|8 0.5|0.5 6|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|4 0.5|0.5 5|4 0.5|0.33 5|7 0.5|0.33 5|7 0.5|0.66 5|6 0.5|0.66 7|6 0.5|0.5
134 1001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|1 3|2 0.5|0.5 3|7 0.5|0.5 6|7 0.5|0.5
135 1002 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|1 0.5|0 8|1 0.5|0.5 4|4 0.5|0.5 4|6 0.5|0.5 1|6 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
136 1003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 7|3 0|0.5 7|4 0.5|0.5 6|4 0.5|0.5 3|4 0.5|0.5 3|6 0.5|0.5 5|6 0.5|0.5 5|3 0.5|0.5
137 1004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|4 0.5|0 4|4 0.5|0.5 4|1 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 3|6 0.5|0.5
138 1005 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|3 1|0.5 2|2 0.5|0.5 1|1 0.5|0.5 4|1 0.5|0.5 4|3 0.5|0.5 4|6 0.5|0.5 2|6 0.5|0.5
139 1006 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 6|5 1|0.5 6|3 0.5|0.5 7|8 0.5|0.5 4|8 0.5|0.5 4|2 0.5|0.5 2|2 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5
140 1007 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|1 0.5|0 7|1 0.5|0.5 7|4 0.5|0.5 2|4 0.5|0.5 2|6 0.5|0.5 6|6 0.5|0.5
141 1008 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|4 0|0 3|4 0|0 7|7 0.5|0.5 7|5 0.5|0.5 1|5 0.5|0.5 1|1 0.5|0.5 5|1 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5
142 1009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|8 0.5|1 4|8 0.5|0.5 4|5 0.5|0.5 1|5 0.5|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 7|2 0.5|0.5
143 1010 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 8|4 0.5|0.5 8|7 0.5|0.5 5|7 0.5|0.66 5|8 0.5|0.66 5|8 0.5|0.33 5|3 0.5|0.33 6|3 0.5|0.5 6|2 0.5|0.5 7|2 0.5|0.5
144 2001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 4|6 0.5|0.5 4|4 0.5|0.5
145 2002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|1 5|2 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|3 0.5|0.5 3|3 0.5|0.5 3|5 0.5|0.5
146 2003 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 7|2 0.33|1 4|2 0.33|0.5 1|1 0|0 4|2 0.66|0.5 4|8 0.5|0.5 1|8 0.5|0.5 1|2 0.5|0.5 2|2 0.5|0.5
147 2004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|3 1|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|1 0.5|0.5 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
148 2005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|4 0.5|0.5 6|4 0.5|0.5 6|8 0.5|0.5 1|8 0.5|0.5 1|6 0.5|0.5 5|6 0.5|0.5 5|7 0.5|0.5 3|7 0.5|0.5
149 2006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|1 0.5|1 6|1 0.5|0.5 6|3 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|5 0.5|0.5 1|5 0.5|0.5 1|8 0.5|0.5 3|8 0.5|0.5 3|6 0.5|0.5 7|6 0.5|0.5 7|7 0.5|0.5 5|7 0.5|0.5
150 2007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|8 0.5|1 1|8 0.5|0.5 8|3 0.5|0.5 7|3 0.5|0.5 7|1 0.5|0.5 4|1 0.5|0.5 4|6 0.5|0.5
151 2008 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 8|1 1|0.66 8|1 0.33|0.66 6|1 0.33|0.5 6|1 0.66|0.5 8|1 0.66|0.33 8|6 0.5|0.33 3|6 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|1 0.5|0.5 2|1 0.5|0.5 2|2 0.5|0.5 8|2 0.5|0.66 8|5 0.5|0.66 7|5 0.5|0.5
152 2009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|2 0|0.5 4|3 0.5|0.5 6|3 0.5|0.5 6|6 0.5|0.5 7|6 0.5|0.5 7|2 0.5|0.5 1|2 0.5|0.5 1|5 0.5|0.5 3|5 0.5|0.5
153 2010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|6 0|0.5 2|7 0.33|0.5 1|5 0.5|0.5 8|5 0.5|0.33 4|3 0.5|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|2 0.5|0.5
154 3001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|3 0|0.5 3|4 0.33|0.5 2|4 0.33|0.5 2|4 0.66|0.5 5|4 0.66|0.5 5|6 0.33|0.5 2|6 0.33|0.5 2|6 0.66|0.5 6|6 0.66|0.5 6|7 0.5|0.5
155 3002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|3 0.5|1 5|3 0.5|0.66 5|2 0.5|0.66 5|2 0.5|0.33 5|5 0.5|0.33 7|5 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|4 0.5|0.5
156 3003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|3 1|0.5 2|3 0.5|0.5 1|3 0.5|0.5 1|8 0.5|0.5 5|8 0.5|0.5 5|2 0.5|0.5 8|2 0.5|0.5 8|5 0.5|0.5 4|5 0.5|0.5 4|6 0.5|0.5 6|6 0.5|0.5 6|7 0.5|0.5 2|7 0.5|0.5
157 3004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|3 0.66|1 4|3 0.66|0.5 4|3 0.33|0.5 6|3 0.33|0.5 6|2 0.5|0.5 3|2 0.5|0.66 3|6 0.33|0.66 3|6 0.33|0.33 3|1 0.5|0.33 7|1 0.5|0.5 7|7 0.5|0.5 2|7 0.5|0.5 2|6 0.66|0.5 5|6 0.66|0.5 5|4 0.5|0.5
158 3005 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|6 0.5|0 6|6 0.5|0.5 2|3 0.25|0.33 2|5 0.5|0.33 5|5 0.5|0.5 5|2 0.5|0.5 7|2 0.5|0.5 7|1 0.5|0.5
159 3006 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|7 0|0.66 5|8 0.5|0.66 2|2 0|0 1|8 0.66|0.33 1|2 0.5|0.33 2|2 0.5|0.5 2|5 0.5|0.5 5|5 0.5|0.66 5|4 0.5|0.66
160 3007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|5 0.5|1 2|5 0.5|0.66 2|7 0.5|0.66 1|4 0.5|0.5 1|2 0.5|0.5 8|2 0.5|0.5 1|1 0|0 8|4 0.5|0.5 2|4 0.5|0.33 2|5 0.5|0.33
161 3008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|5 0|0.5 6|7 0.5|0.5 7|7 0.5|0.5 7|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 3|6 0.5|0.5 3|2 0.5|0.5 5|2 0.5|0.5
162 3009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|1 1|0.5 4|1 0.66|0.5 6|1 0.66|0.33 6|4 0.5|0.33 2|4 0.5|0.5 2|3 0.5|0.5 6|3 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.5
163 3010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|3 0|0.5 3|5 0.5|0.5 5|5 0.5|0.5 7|4 0.33|0.66 7|8 0.66|0.66 4|8 0.66|0.5 4|3 0.5|0.5 2|3 0.5|0.5 2|6 0.5|0.5 1|6 0.5|0.5
164 4001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|4 0.5|1 5|4 0.5|0.5 5|6 0.5|0.5 7|6 0.5|0.5 7|5 0.5|0.5 3|5 0.5|0.5 3|4 0.5|0.5 4|4 0.5|0.5
165 4002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|4 0.5|0 2|4 0.5|0.33 2|1 0.5|0.33 2|1 0.5|0.66 2|7 0.5|0.66 4|7 0.5|0.5 4|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
166 4003 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|2 0.5|0 7|2 0.5|0.5 7|4 0.5|0.5 6|4 0.5|0.66 6|1 0.33|0.66 4|1 0.33|0.33 4|4 0.5|0.33 4|4 0.5|0.66 4|1 0.66|0.66 6|1 0.66|0.33 6|6 0.5|0.33
167 4004 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|3 0|0.5 2|4 0.66|0.5 7|4 0.66|0.66 7|1 0.33|0.66 2|2 0|0 7|1 0.66|0.33 7|4 0.33|0.33 3|4 0.33|0.75 3|6 0.5|0.75 3|6 0.5|0.25 3|3 0.5|0.25 1|3 0.5|0.5
168 4005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|3 0|0.5 4|4 0.5|0.5 3|4 0.5|0.66 3|3 0.66|0.66 7|3 0.66|0.5 7|3 0.33|0.5 3|3 0.33|0.33 3|7 0.5|0.33 6|7 0.5|0.5 6|6 0.5|0.5 3|6 0.5|0.66
169 4006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|4 1|0.5 5|3 0.5|0.5 6|3 0.5|0.5 6|5 0.5|0.5 8|5 0.5|0.5 8|6 0.5|0.5 4|6 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|8 0.5|0.5 1|8 0.5|0.5 1|5 0.5|0.5 2|5 0.5|0.5
170 4007 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|2 1|0.5 3|1 0.5|0.5 6|1 0.5|0.5 6|6 0.5|0.5 2|6 0.5|0.5 2|2 0.5|0.5 5|2 0.5|0.5 5|7 0.5|0.5 4|7 0.5|0.5 4|8 0.5|0.5
171 4008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|4 0|0.5 3|4 0.33|0.5 7|4 0.33|0.5 7|1 0.5|0.5 1|1 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.33 4|6 0.5|0.33 4|6 0.5|0.66 4|4 0.66|0.66
172 4009 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 3|1 0.25|1 2|1 0.25|0.33 2|7 0.5|0.33 4|4 0.33|0.5 5|4 0.33|0.33 5|1 0.66|0.33 5|1 0.66|0.66 5|8 0.5|0.66 6|8 0.5|0.5 6|5 0.66|0.5 1|1 0|0 2|5 0.33|0.66 2|1 0.5|0.66 7|1 0.5|0.5 7|3 0.5|0.5
173 4010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 5|2 0.33|1 2|2 0.33|0.5 2|3 0.5|0.5 1|3 0.5|0.5 4|7 0.5|0.5 4|2 0.66|0.5 8|2 0.66|0.5 5|4 0.5|0.5 5|8 0.5|0.5 7|8 0.5|0.5
174 5001 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 4|6 0|0.5 4|7 0.5|0.5 6|7 0.5|0.5 6|3 0.5|0.5 6|2 0.5|0.5 3|2 0.5|0.5 3|4 0.5|0.5
175 5002 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 8|2 0|0.5 8|2 0.5|0.5 6|2 0.5|0.5 6|4 0.5|0.5 7|4 0.5|0.5 7|7 0.5|0.5 4|7 0.5|0.5 4|3 0.5|0.5 4|1 0.5|0.5 2|1 0.5|0.5 2|3 0.5|0.5 2|7 0.5|0.5 1|7 0.5|0.5 1|8 0.5|0.5
176 5003 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 1|6 1|0.5 1|4 0.5|0.5 5|4 0.5|0.5 5|3 0.66|0.5 1|1 0|0 2|3 0.33|0.5 2|1 0.5|0.5 6|1 0.5|0.5 6|5 0.25|0.5 3|5 0.25|0.5 3|5 0.5|0.5 8|5 0.5|0.5 8|5 0.75|0.5 4|5 0.75|0.5 4|7 0.5|0.5 8|7 0.5|0.5
177 5004 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 6|4 0.5|1 4|4 0.5|0.5 4|7 0.5|0.5 5|7 0.5|0.5 5|5 0.5|0.5 2|5 0.5|0.5 2|3 0.5|0.5 5|3 0.5|0.5
178 5005 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 5|4 0|0.5 5|4 0.25|0.5 1|4 0.25|0.66 1|4 0.5|0.66 6|4 0.5|0.5 6|4 0.75|0.5 3|4 0.75|0.5 3|5 0.5|0.5 1|5 0.5|0.5 1|2 0.5|0.5 4|2 0.5|0.5 4|6 0.5|0.5
179 5006 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|3 0.5|1 2|3 0.5|0.5 2|1 0.5|0.5 7|1 0.5|0.66 7|6 0.5|0.66 8|6 0.5|0.5 8|7 0.75|0.5 1|7 0.75|0.5 1|7 0.5|0.5 4|7 0.5|0.5 4|5 0.66|0.5 2|5 0.66|0.66 2|7 0.25|0.66 2|7 0.25|0.33 2|5 0.33|0.33 7|5 0.33|0.33
180 5007 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 2|2 0|0.5 2|3 0.5|0.5 1|3 0.5|0.5 3|2 0.5|0.5 3|6 0.33|0.5 1|7 0.5|0.5 8|7 0.5|0.5 8|4 0.5|0.5 7|4 0.5|0.5 7|6 0.5|0.5
181 5008 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 2|4 0.33|1 1|4 0.33|0.5 1|4 0.66|0.5 4|4 0.66|0.5 4|1 0.66|0.5 7|1 0.66|0.5 7|1 0.33|0.5 2|1 0.33|0.5 2|7 0.5|0.5 6|7 0.5|0.5 6|5 0.5|0.5
182 5009 セリカ:本ステージのルート記録を読み込みました。安心してプレイしてください。 3|2 1|0.5 3|2 0.5|0.5 2|2 0.5|0.5 2|5 0.5|0.5 4|5 0.5|0.5 4|1 0.5|0.5 7|1 0.5|0.5 7|6 0.5|0.5 4|6 0.5|0.5
183 5010 セリカ:本ステージのルート記録が破損しています。一部の重要なルートは可能な限り復元しましたが、残りはご自身で探索していただくことになります。 4|5 0.5|0 5|5 0.5|0.5 8|1 0.33|0.5 1|1 0.33|0.5 1|4 0.5|0.5 2|6 0.66|0.5 6|6 0.66|0.66 6|3 0.5|0.66 7|3 0.5|0.5 7|8 0.5|0.5

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Key ModelPath Name Desc Icon Size
GoldClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02X01.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon01.png
Gap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Langan01.prefab
TriggerType3 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02Dici.prefab Spike Spikes will come out when you walk past and no one can pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon07.png
ViewArea Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleAttack.prefab
TriggerType1 Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSafe.prefab Stone Gate Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon05.png
GoldOpen Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleOpen.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon23.png
MoveLine Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleWarning.prefab
TriggerType2 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai.prefab Stone Gate Mechanism Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon06.png
RoleMoveArrow Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
MonsterTriggerEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSuodibiaoji.prefab
ElectricFence Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_07Dianwang.prefab Electro-Wall When powered on, the Electro-Wall will eliminate anything that touches it. Step on its switch to turn it off. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
Trap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Didong.prefab Trap When you step on a trap, you will fall into it and be eliminated. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon22.png
SentryLine Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleShiye.prefab
Sentry Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Tanhao.prefab Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
SentryRoand Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Shuzi.prefab
TriggerElectricFenceOpen Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03ON.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
TriggerElectricFenceClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03OFF.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
ElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Dianwang.prefab
KillByElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleDianji.prefab
BeAtkEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleDead.prefab
ShadowEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleYingzi.prefab Shadow The Shadow will move along with the character you control but can't eliminate enemies. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
Grass Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_04Box.prefab Grass Field It blocks all characters passing by. It burns when it comes in contact with fire, and grows when it comes in contact with Lightning Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon15.png
Pool Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_05Box.prefab Pool Characters passing by a pool will fall in and be eliminated. Characters carrying ice will freeze the surface of the water, creating a walkable path. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon13.png 0.8|0.8|0.8
TransferPointLoopColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop01.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
TransferPointLoopColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop02.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
TransferPointLoopColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop03.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
TransferPointColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong01.prefab Green SFX of Teleporting (Opening and Closing)
TransferPointColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong02.prefab Yellow SFX of Teleporting (Opening and Closing)
TransferPointColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong03.prefab Purple SFX of Teleporting (Opening and Closing)
Steel Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanLoop.prefab Lightning Circle It will trap any Lightning characters passing through it and be destroyed when Dark characters pass through it. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon16.png
SteelBroken Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanPosui.prefab Steel Plate Breaks
Freeze Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzJiebing.prefab Ice You can easily melt floating ice on the water with fire. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon14.png
Melt Assets/Product/Effect/Prefab/FxTuixiangzi/FxRonghua.prefab Melting
Drown Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzLuoshui.prefab Drowning SFX
Burn Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzRanshao.prefab Burn
WaterRipper Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzShuibowen.prefab Water Ripples
DarkSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxAnMiaobian.prefab Kuroro · Dark
CrystalSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxBingMiaobian.prefab Kuroro · Ice
FlameSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxHuoMiaobian.prefab Kuroro · Fire
RaidenSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxLeiMiaobian.prefab Kuroro · Lightning
1 Key ModelPath Name Desc Icon Size
2 GoldClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02X01.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon01.png
3 Gap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Langan01.prefab
4 TriggerType3 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_02Dici.prefab Spike Spikes will come out when you walk past and no one can pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon07.png
5 ViewArea Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleAttack.prefab
6 TriggerType1 Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSafe.prefab Stone Gate Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon05.png
7 GoldOpen Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleOpen.prefab Endpoint After eliminating crucial Kuroro, the endpoint will be activated. Reach the endpoint to end the stage. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon23.png
8 MoveLine Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleWarning.prefab
9 TriggerType2 Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai.prefab Stone Gate Mechanism Step on the Stone Gate Mechanism to lower all the Stone Gates and pass. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon06.png
10 RoleMoveArrow Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
11 MonsterTriggerEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleSuodibiaoji.prefab
12 ElectricFence Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_07Dianwang.prefab Electro-Wall When powered on, the Electro-Wall will eliminate anything that touches it. Step on its switch to turn it off. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
13 Trap Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Didong.prefab Trap When you step on a trap, you will fall into it and be eliminated. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon22.png
14 SentryLine Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleShiye.prefab
15 Sentry Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Tanhao.prefab Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
16 SentryRoand Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Shuzi.prefab
17 TriggerElectricFenceOpen Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03ON.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
18 TriggerElectricFenceClose Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03OFF.prefab Electro-Wall Switch The switch of the Electro-Wall. Step on it to power on the Electro-Wall. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon11.png
19 ElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzle01Dianwang.prefab
20 KillByElectricFenceEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleDianji.prefab
21 BeAtkEffect Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleDead.prefab
22 ShadowEffect Assets/Product/Effect/Prefab/FxSceneEffect/ScenePuzzle01EffectPrefab/FxScenePuzzleYingzi.prefab Shadow The Shadow will move along with the character you control but can't eliminate enemies. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon08.png
23 Grass Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_04Box.prefab Grass Field It blocks all characters passing by. It burns when it comes in contact with fire, and grows when it comes in contact with Lightning Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon15.png
24 Pool Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_05Box.prefab Pool Characters passing by a pool will fall in and be eliminated. Characters carrying ice will freeze the surface of the water, creating a walkable path. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon13.png 0.8|0.8|0.8
25 TransferPointLoopColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop01.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
26 TransferPointLoopColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop02.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
27 TransferPointLoopColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansongLoop03.prefab Teleporting Mist Teleport through resonance with characters carrying Dark Attribute. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon17.png
28 TransferPointColor1 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong01.prefab Green SFX of Teleporting (Opening and Closing)
29 TransferPointColor2 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong02.prefab Yellow SFX of Teleporting (Opening and Closing)
30 TransferPointColor3 Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzChuansong03.prefab Purple SFX of Teleporting (Opening and Closing)
31 Steel Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanLoop.prefab Lightning Circle It will trap any Lightning characters passing through it and be destroyed when Dark characters pass through it. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon16.png
32 SteelBroken Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzGangbanPosui.prefab Steel Plate Breaks
33 Freeze Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzJiebing.prefab Ice You can easily melt floating ice on the water with fire. Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon14.png
34 Melt Assets/Product/Effect/Prefab/FxTuixiangzi/FxRonghua.prefab Melting
35 Drown Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzLuoshui.prefab Drowning SFX
36 Burn Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzRanshao.prefab Burn
37 WaterRipper Assets/Product/Effect/Prefab/FxTuixiangzi/FxTxzShuibowen.prefab Water Ripples
38 DarkSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxAnMiaobian.prefab Kuroro · Dark
39 CrystalSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxBingMiaobian.prefab Kuroro · Ice
40 FlameSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxHuoMiaobian.prefab Kuroro · Fire
41 RaidenSkillEffect Assets/Product/Effect/Prefab/FxTuixiangzi/FxLeiMiaobian.prefab Kuroro · Lightning

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Id Text
1 Eliminate crucial Kuroro and the endpoint will be activated
2 The one with a highlighted mark is the crucial Kuroro
3 A Kuroro gets scared and runs away whenever a Construct shows up around it.
4 A Kuroro gets scared and runs away when an enemy or character around it is eliminated.
5 Kuroros are different by attribute. Be careful which kind you're dealing with.
1 Id Text
2 1 Eliminate crucial Kuroro and the endpoint will be activated
3 2 The one with a highlighted mark is the crucial Kuroro
4 3 A Kuroro gets scared and runs away whenever a Construct shows up around it.
5 4 A Kuroro gets scared and runs away when an enemy or character around it is eliminated.
6 5 Kuroros are different by attribute. Be careful which kind you're dealing with.

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Id PreStage Text Weight Duration
1 Don't just get fixated on your destination! You should pay more attention to your surroundings. 2000 5
2 Eliminating the Kuroro with a mark above it to clear the way. 2000 5
3 Perhaps it's better to think of another route if this one isn't gonna work. 2000 5
4 I wonder what on earth the treasure might be... 2000 5
5 If you're all out of ideas, ask someone else—like me! 2000 5
6 Your last step is always the most important. Don't take it lightly. 2000 5
7 The real path always reveals itself when you find yourself in despair, so don't give up! 2000 5
8 Winter doesn't last forever on this planet—spring comes as soon as the ice and snow melt. 2000 5
1 Id PreStage Text Weight Duration
2 1 Don't just get fixated on your destination! You should pay more attention to your surroundings. 2000 5
3 2 Eliminating the Kuroro with a mark above it to clear the way. 2000 5
4 3 Perhaps it's better to think of another route if this one isn't gonna work. 2000 5
5 4 I wonder what on earth the treasure might be... 2000 5
6 5 If you're all out of ideas, ask someone else—like me! 2000 5
7 6 Your last step is always the most important. Don't take it lightly. 2000 5
8 7 The real path always reveals itself when you find yourself in despair, so don't give up! 2000 5
9 8 Winter doesn't last forever on this planet—spring comes as soon as the ice and snow melt. 2000 5

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SkillType Icon
1 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType04.png
2 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType03.png
3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType02.png
4 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType05.png
1 SkillType Icon
2 1 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType04.png
3 2 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType03.png
4 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType02.png
5 4 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconType05.png

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Id Name IconPath
1 Performance Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconXingneng.png
2 Data Storage Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconChubei.png
3 Arithmetic Speed Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconSudu.png
4 Synaesthesia Ability Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconTonggan.png
1 Id Name IconPath
2 1 Performance Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconXingneng.png
3 2 Data Storage Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconChubei.png
4 3 Arithmetic Speed Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconSudu.png
5 4 Synaesthesia Ability Assets/Product/Texture/Image/UiWhiteday/UiWhitedayIconTonggan.png

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Id Title StoryText
1 Encounter: Lotus Lucia seems to believe the mascot in the Froggie costume to be the actual Froggie. Should you tell her the truth?
2 Encounter: Dawn You pass by the cookie-making event at the park, and the two-hour event is coming to an end. You find Lucia there carefully packaging her finished work, seemingly hoping to bring them back to the Gray Raven base.
3 Encounter: Plume You find Lucia at dusk as she queues before the Ferris wheel. Together, you board it and reach the highest point of the park, and you watch the fading sunlight gilding Lucia's dark hair with gold.
4 Encounter: Alpha Alpha pulls you onto her jet ski before you can rent one. The waves almost knock you over, but she catches you in time.
5 Encounter: Palefire You find Lee lost in thought during the light show at Venus Splash Park. He claims that he would have done a better and more efficient job if he were the one in charge of the electronics.
6 Encounter: Entropy While competing with you at the shooting gallery in the park, Lee manages to shoot down over two bags full of plushies, which the two of you carry back to the rendezvous point.
7 Encounter: Eclipse While strolling in the park, you find Liv spacing out as she stares at the flowerbeds. She seems to be planning a similar gardening project at the Gray Raven base.
8 Encounter: Lux Having met Liv as you both bought crepes from the food truck, you swap your different-favored crepes with each other halfway through. Liv looks happy to you.
9 Encounter: Luminance Startled by you, a group of doves flies away when you sit on a bench in the square, and you see Liv amidst their wings, who is looking at you too as she feeds the doves.
10 Encounter: Bastion Having witnessed Kamui's failed attempts to surf with Big Kamui several times, you finally stop him and takes him to rent a surfboard.
11 Encounter: Tenebrion Kamui tries to act cool while playing the dance machine at the Game Center, and you witness the moment he falls flat on his face.
12 Encounter: Zero You have afternoon tea with Bianca after running into her shopping and helping carry her things. She gives you a whole bunch of vouchers.
13 Encounter: Veritas Having climbed the highest tower of the castle in the park, you find Bianca standing there in the rising sun, her hair flying in the wind and the dawn enveloping her in a sacred halo.
14 Encounter: Blast You are assigned to Venus Splash Park's logistics department with Karenina, and you are forced to increase the amount of explosives used in the firework tonight.
15 Encounter: Ember Having been dragged into Karnina's water fight while you stroll on the beach, you lose miserably to her super soaker, which is actually her Bazooka.
16 Encounter: Storm Having gotten lost in the float parade, you run into Nanami, who is pretending to be an NPC. You two hide in the parade, not discovered until the very end.
17 Encounter: Pulse After getting a higher score than Nanami out of sheer luck at the Game Center, she drags you to play 20 games of Zevious BX with her nonstop.
18 Encounter: Nightblade Taking a stroll on the beach, you cannot resist digging up some of the clams and mussels, and you run into Watanabe, who is also squatting on the beach.
19 Encounter: Astral Coming upon a flea market, you witness Watanabe's exceptional bargaining skills as he purchases two large cases of gifts for the Forsaken children.
20 Encounter: Arclight While visiting the aquarium, Chrome explains to you the differences between the fishes in different biospheres with more in-depth knowledge than a tour guide.
21 Encounter: Silverfang Playing hide-and-seek in the Venus Splash Park, you only find Sophia at the very end. She has been hiding near where you started the whole time.
22 Encounter: Rozen Having put up with Vera's drunken behaviors for an hour, you eventually realize that Vera has been drinking non-alcoholic electrolyte drinks.
23 Encounter: Crocotta You run into Camu as he is escorted out by a teary-eyed restaurant owner after Camu ate all the food there in a food challenge and won a free meal.
24 Encounter: Rigor Watching the old animated movie "Shark-speare's Adventure" at the holo-cinema in the park, you find Rosetta sitting beside you, moved by Shark-speare's resolve.
25 Encounter: Pavo You have to comb Qu's hair for nearly an hour after riding the roller-coaster with her. Due to her long hair, you barely saw anything during the ride sitting behind her.
26 Encounter: Qilin You run into Changyu, who is holding a handful of game coins at the Game Center. He proceeds to drag you to the gift counter and clear it out.
27 Encounter: Laurel You and Luna watch moon jellies together after you run into her at the aquarium. She is mesmerized by how the frail creatures simply drift along the waves.
28 Encounter: Brilliance You watch as seagulls knock over Ayla's paint while she is painting on the beach, and her work eventually becomes...
29 Encounter: Tempest You find Selena playing her violin impromptu at the center of the square. Somehow, her violin case is filled with Venus Coupons.
30 Encounter: Hypnos You find Wanshi napping on a beach chair. Looking closely, you find the book he used to shield his face from the sun is Chrome's "The Merchant of Venice".
31 Invite: Lotus Lucia seems to believe the mascot in the Froggie costume to be the actual Froggie. Should you tell her the truth?
32 Invite: Dawn You pass by the cookie-making event at the park, and the two-hour event is coming to an end. You find Lucia there carefully packaging her finished work, seemingly hoping to bring them back to the Gray Raven base.
33 Invite: Plume You find Lucia at dusk as she queues before the Ferris wheel. Together, you board it and reach the highest point of the park, and you watch the fading sunlight gilding Lucia's dark hair with gold.
34 Invite: Alpha Alpha pulls you onto her jet ski before you can rent one. The waves almost knock you over, but she catches you in time.
35 Invite: Palefire You find Lee lost in thought during the light show at Venus Splash Park. He claims that he would have done a better and more efficient job if he were the one in charge of the electronics.
36 Invite: Entropy While competing with you at the shooting gallery in the park, Lee manages to shoot down over two bags full of plushies, which the two of you carry back to the rendezvous point.
37 Invite: Eclipse While strolling in the park, you find Liv spacing out as she stares at the flowerbeds. She seems to be planning a similar gardening project at the Gray Raven base.
38 Invite: Lux Having met Liv as you both bought crepes from the food truck, you swap your different-favored crepes with each other halfway through. Liv looks happy to you.
39 Invite: Luminance Startled by you, a group of doves flies away when you sit on a bench in the square, and you see Liv amidst their wings, who is looking at you too as she feeds the doves.
40 Invite: Bastion Having witnessed Kamui's failed attempts to surf with Big Kamui several times, you finally stop him and takes him to rent a surfboard.
41 Invite: Tenebrion Kamui tries to act cool while playing the dance machine at the Game Center, and you witness the moment he falls flat on his face.
42 Invite: Zero You have afternoon tea with Bianca after running into her shopping and helping carry her things. She gives you a whole bunch of vouchers.
43 Invite: Veritas Having climbed the highest tower of the castle in the park, you find Bianca standing there in the rising sun, her hair flying in the wind and the dawn enveloping her in a sacred halo.
44 Invite: Blast You are assigned to Venus Splash Park's logistics department with Karenina, and you are forced to increase the amount of explosives used in the firework tonight.
45 Invite: Ember Having been dragged into Karnina's water fight while you stroll on the beach, you lose miserably to her super soaker, which is actually her Bazooka.
46 Invite: Storm Having gotten lost in the float parade, you run into Nanami, who is pretending to be an NPC. You two hide in the parade, not discovered until the very end.
47 Invite: Pulse After getting a higher score than Nanami out of sheer luck at the Game Center, she drags you to play 20 games of Zevious BX with her nonstop.
48 Invite: Nightblade Taking a stroll on the beach, you cannot resist digging up some of the clams and mussels, and you run into Watanabe, who is also squatting on the beach.
49 Invite: Astral Coming upon a flea market, you witness Watanabe's exceptional bargaining skills as he purchases two large cases of gifts for the Forsaken children.
50 Invite: Arclight While visiting the aquarium, Chrome explains to you the differences between the fishes in different biospheres with more in-depth knowledge than a tour guide.
51 Invite: Silverfang Playing hide-and-seek in the Venus Splash Park, you only find Sophia at the very end. She has been hiding near where you started the whole time.
52 Invite: Rozen Having put up with Vera's drunken behaviors for an hour, you eventually realize that Vera has been drinking non-alcoholic electrolyte drinks.
53 Invite: Crocotta You run into Camu as he is escorted out by a teary-eyed restaurant owner after Camu ate all the food there in a food challenge and won a free meal.
54 Invite: Rigor Watching the old animated movie "Shark-speare's Adventure" at the holo-cinema in the park, you find Rosetta sitting beside you, moved by Shark-speare's resolve.
55 Invite: Pavo You have to comb Qu's hair for nearly an hour after riding the roller-coaster with her. Due to her long hair, you barely saw anything during the ride sitting behind her.
56 Invite: Qilin You run into Changyu, who is holding a handful of game coins at the Game Center. He proceeds to drag you to the gift counter and clear it out.
57 Invite: Laurel You and Luna watch moon jellies together after you run into her at the aquarium. She is mesmerized by how the frail creatures simply drift along the waves.
58 Invite: Brilliance You watch as seagulls knock over Ayla's paint while she is painting on the beach, and her work eventually becomes...
59 Invite: Tempest You find Selena playing her violin impromptu at the center of the square. Somehow, her violin case is filled with Venus Coupons.
60 Invite: Hypnos You find Wanshi napping on a beach chair. Looking closely, you find the book he used to shield his face from the sun is Chrome's "The Merchant of Venice".
61 Encounter: Glory Fully engrossed in the book in his hand, Chrome seems out of place when you are hanging out among the sunbathers down at the beach.
62 Invite: Glory Fully engrossed in the book in his hand, Chrome seems out of place when you are hanging out among the sunbathers down at the beach.
63 Encounter: XXI No. 21 has been standing at the beach for quite some time now. Letting the water wet her knees and sleeves, she seems to be feeling and remembering some unknown smell.
64 Invite: XXI No. 21 has been standing at the beach for quite some time now. Letting the water wet her knees and sleeves, she seems to be feeling and remembering some unknown smell.
65 Encounter: Garnet Vera stands tall at the beach with a spear in hand. "Smoothie On Sale" is what it says in squiggling letters on the flag when the sea breeze ruffles it. There is the draw, but who's going to run the shop?
66 Invite: Garnet Vera stands tall at the beach with a spear in hand. "Smoothie On Sale" is what it says in squiggling letters on the flag when the sea breeze ruffles it. There is the draw, but who's going to run the shop?
67 Encounter: Flambeau So the haunted house is back in business again, with a clown robot by the entrance wearing a creepy smile on its face. Did Roland make this?
68 Invite: Flambeau So the haunted house is back in business again, with a clown robot by the entrance wearing a creepy smile on its face. Did Roland make this?
69 Encounter: Empyrea Looking up at the sky, you see Liv floating in the air, almost one with the clouds. You can't quite tell if she is just playing or dancing up there.
70 Invite: Empyrea Looking up at the sky, you see Liv floating in the air, almost one with the clouds. You can't quite tell if she is just playing or dancing up there.
71 Encounter: Capriccio The flowers that Selena has been taking care of in the open space by the amusement park are blooming for the first time. "Who's going to come to visit these flowers?" says Construct quietly.
72 Invite: Capriccio The flowers that Selena has been taking care of in the open space by the amusement park are blooming for the first time. "Who's going to come to visit these flowers?" says Construct quietly.
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