New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

View File

@@ -0,0 +1,569 @@
RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY
1021001 Lucia Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Construct|01 17 165 48 Katana Gray Raven 562.9 -397.9
1031001 Liv Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
1011001 Lee Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Construct|09 19 178 63 Pokey Gray Raven 544.7 -343.2
1041001 Nanami Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Construct|09 13 145 45 Saw ? ? ? 475.9 -410.9
1081001 Kamui Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Construct|11 18 180 65 Greatsword Strike Hawk 507.5 -233.4
1091001 Bianca Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Construct|01 26 170 52 Bow Purifying Force 476.5 -385.5
1101001 Watanabe Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Construct|01 28 184 67 Dagger Forsaken 453.5 -293
1111001 Karenina Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 490.5 -400.4
500001 Celica Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 438.5 -421.3
500002 Vera Assets/Product/Texture/Image/RoleStory/SuoleiyouNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500003 Yae Assets/Product/Texture/Image/RoleStory/BachongNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500004 Asimov Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 484.5 -358.5
500005 Human Soldier Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500006 Corrupted Construct Assets/Product/Texture/Image/RoleStory/GanrangouzaotiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500007 Chrome Assets/Product/Texture/Image/RoleStory/KuluomuNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500008 Roland Assets/Product/Texture/Image/RoleStory/LuolanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 398.4 -250
500009 Celica [Abandoned] Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500010 Vera 2 Assets/Product/Texture/Image/RoleStory/SuoleiyouNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500011 Hassen Assets/Product/Texture/Image/RoleStory/HasangNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 564 -251.5
500012 Nikola Assets/Product/Texture/Image/RoleStory/NikelaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 515.5 -295
500013 Common Corrupted Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500014 Camu Assets/Product/Texture/Image/RoleStory/KamuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500015 Tifa Assets/Product/Texture/Image/RoleStory/TifaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500016 Iron Ball Assets/Product/Texture/Image/RoleStory/TieqiuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500017 Sister Assets/Product/Texture/Image/RoleStory/XiunvNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500018 Nozzle Assets/Product/Texture/Image/RoleStory/XixiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500019 Common Construct Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti01Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500020 Tyrant Assets/Product/Texture/Image/RoleStory/AnbaoNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500021 Liv - Rank 2 Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -397
500022 Father Assets/Product/Texture/Image/RoleStory/SnowNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500023 Male Researcher Assets/Product/Texture/Image/RoleStory/BoshiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500024 Sister Bianca Assets/Product/Texture/Image/RoleStory/BankaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 503.3 -353.7
500025 Liv - Rank 3 Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500026 Lee - Rank 3 Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 482.5 -268.5
500027 Koya Assets/Product/Texture/Image/RoleStory/KeyaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500028 Construct Leader Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500029 Lucia - Rank 2 Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Construct|01 17 165 48 Katana Gray Raven 483.5 -383
500030 Karenina Side Story Assets/Product/Texture/Image/RoleStory/KalieqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 492.7 -389.9
500031 Little Luna Assets/Product/Texture/Image/RoleStory/LunaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -439.2
500032 Little Lucia Unarmed Assets/Product/Texture/Image/RoleStory/LuxiyaNomal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 501.9 -452.7
500033 Grandpa Side Story Assets/Product/Texture/Image/RoleStory/KaliegrandNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500034 Katie Side Story Assets/Product/Texture/Image/RoleStory/KittyNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500035 Tom Side Story Assets/Product/Texture/Image/RoleStory/TomNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500036 Liv Side Story Lady Assets/Product/Texture/Image/RoleStory/Lifuqianzhuan2Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500037 Murray Side Story Assets/Product/Texture/Image/RoleStory/MoruiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500038 Nanami Side Story Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 474.5 -360
500039 Young Nanami Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan2Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -436
500040 Nanami Side Story Corrupted Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan3Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500041 Lee Side Story 1 Assets/Product/Texture/Image/RoleStory/LiqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500042 Female Researcher Assets/Product/Texture/Image/RoleStory/GongzuonvNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500043 Male Researcher 2 Assets/Product/Texture/Image/RoleStory/BoshiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500044 Lee - Rank 3 Backside Assets/Product/Texture/Image/RoleStory/R3LiangNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500045 Nithart Assets/Product/Texture/Image/RoleStory/NiteNomal.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500046 Plush Sheep Assets/Product/Texture/Image/RoleStory/ItemYang.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500047 Frog Plushie Assets/Product/Texture/Image/RoleStory/ItemQingwa.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500048 Tifa - Rank 2 Assets/Product/Texture/Image/RoleStory/TifaNomal.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500049 Little Liv Assets/Product/Texture/Image/RoleStory/LifuNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500050 Liv's Father Assets/Product/Texture/Image/RoleStory/LifubabaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500051 Liv's Mother Assets/Product/Texture/Image/RoleStory/LifujimuNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500052 Liv's Sister Assets/Product/Texture/Image/RoleStory/LifujiejieNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500053 Liv's Brother Assets/Product/Texture/Image/RoleStory/LifugegeNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500054 Medic Liv Assets/Product/Texture/Image/RoleStory/Lifuqianzhuan2Nomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 527 -402.5
500055 Sister Side Story Assets/Product/Texture/Image/RoleStory/XiunvqianzhuanNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500056 Little Lucia hugging plush toy Assets/Product/Texture/Image/RoleStory/LuxiyaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500057 Little Lucia holding knife Assets/Product/Texture/Image/RoleStory/LuxiyaNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500058 Masked Male Researcher Assets/Product/Texture/Image/RoleStory/BoshiNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500059 Masked Female Researcher Assets/Product/Texture/Image/RoleStory/YanjiuyuanNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500060 Lee Suit Side Story Assets/Product/Texture/Image/RoleStory/LiqianzhuanNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500061 Graffiti Machine Shaded Assets/Product/Texture/Image/RoleStory/XixiNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500062 Bruce Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500063 Watanabe Side Story Assets/Product/Texture/Image/RoleStory/DubianNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500064 Watanabe Instructor Assets/Product/Texture/Image/RoleStory/JiaoguanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500065 Kamui - Rank 3 Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500066 Lucia - Rank 3 - Black Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500067 Common Corrupted 2 Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500068 Common Corrupted 3 Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500069 Sister 2 Assets/Product/Texture/Image/RoleStory/XiunvNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500070 Einsteina Assets/Product/Texture/Image/RoleStory/AiyinsitannaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500071 Becky Assets/Product/Texture/Image/RoleStory/BeiqiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500072 Condelina Assets/Product/Texture/Image/RoleStory/KangdelinaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500073 Guinevere Assets/Product/Texture/Image/RoleStory/GuiniNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500074 Athmail Assets/Product/Texture/Image/RoleStory/AsimaiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500075 Heisen Assets/Product/Texture/Image/RoleStory/HaisenNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500076 Shakespeare Assets/Product/Texture/Image/RoleStory/ShashibiyaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500077 Catherine Assets/Product/Texture/Image/RoleStory/KaiselinNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500078 Aife Assets/Product/Texture/Image/RoleStory/AifuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500079 Cottie Assets/Product/Texture/Image/RoleStory/AdaifuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500080 Watanabe - Rank 3 Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 539 -253.5
500081 Bruce Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500082 Serum Full Assets/Product/Texture/Image/RoleStory/ItemXueqing1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500083 Serum Empty Assets/Product/Texture/Image/RoleStory/ItemXueqing2.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500084 Archer Assets/Product/Texture/Image/RoleStory/IceArchernomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500085 Harbor Boy Assets/Product/Texture/Image/RoleStory/IceboyNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 484 -464.5
500086 Harbor Fisher Assets/Product/Texture/Image/RoleStory/IcefishmanNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500087 Sailor Assets/Product/Texture/Image/RoleStory/IcesailorNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500088 Diana Assets/Product/Texture/Image/RoleStory/IceguideNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 513.8 -355.5
500090 Corrupted Father Assets/Product/Texture/Image/RoleStory/SnowNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500091 Nanami - Rank 3 Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 464.8 -345.6
500092 Nanami 3 Side Story Girl Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc01.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.6 -293
500093 Nanami 3 Side Story Old Man Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc02.png Construct|03 18 160 45 Hand Cannon Purifying Force 519.5 -235
500094 Music Box Broken Assets/Product/Texture/Image/RoleStory/ItemBayinhe1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500095 Music Box Good Assets/Product/Texture/Image/RoleStory/ItemBayinhe2.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500096 Fortress Assets/Product/Texture/Image/RoleStory/bossonline01.png Construct|03 18 160 45 Hand Cannon Purifying Force 567.3 -247.1
500097 Roseblade Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500098 Rosetta (New editor scrapped) Assets/Product/Texture/Image/RoleStory/LuosaitaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 819.5 -314.5
500099 Lucia - Rank 3 - White Hair Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 562.6 -404
500100 Lucia - Rank 3 - Alpha Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 505.6 -365
500101 Gabriel Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500102 Christmas Gift Assets/Product/Texture/Image/RoleStory/ItemShengdanliwu1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500103 Christmas Tree Assets/Product/Texture/Image/RoleStory/ItemShengdanshu1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500104 Nanami 3 Side Story Robert Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNPC03.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500105 Luna Assets/Product/Texture/Image/RoleStory/LunaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500106 Cyril Assets/Product/Texture/Image/RoleStory/XilierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500107 Spacial Painting Assets/Product/Texture/Image/RoleStory/ItemHua.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
500108 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -319.9
500109 Selena Shattered Assets/Product/Texture/Image/RoleStory/SailinnaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500110 Ayla Assets/Product/Texture/Image/RoleStory/R2ErrorNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -324
500111 Allen Assets/Product/Texture/Image/RoleStory/AilunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 526 -252.5
500112 Heteromer Terminal Assets/Product/Texture/Image/RoleStory/YijuzhongduanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500113 Heteromer Aerial Monitor Assets/Product/Texture/Image/RoleStory/YijukongzhongjianshiqiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500114 Female Glasses Otaku Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500115 Ayla Shaded Assets/Product/Texture/Image/RoleStory/R2ErrorNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500116 Operator Assets/Product/Texture/Image/RoleStory/CaozuoyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500117 Jamilah Shaded Assets/Product/Texture/Image/RoleStory/JiamilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500119 Iron Ball Shaded Assets/Product/Texture/Image/RoleStory/TieqiuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500120 Teenage Ayla Assets/Product/Texture/Image/RoleStory/R2ErrorNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
500121 Sophia Shaded Assets/Product/Texture/Image/RoleStory/SufeiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500122 Human Soldier A Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500123 Human Soldier B Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500124 Changyu Assets/Product/Texture/Image/RoleStory/ChangyuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -388.5
500125 Jamilah Assets/Product/Texture/Image/RoleStory/JiamilaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -446
500126 Aston Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 469.5 -264
500127 Sophia Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 489 -376
500128 Bianca - Rank 3 Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 471.5 -319.5
500129 Aristocrat Assets/Product/Texture/Image/RoleStory/GuizuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500130 Wen Assets/Product/Texture/Image/RoleStory/WenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500131 Toby Assets/Product/Texture/Image/RoleStory/TuobiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500132 Teenage Sophia Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500133 Sister A Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500134 Sister B Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500135 Sister C Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500136 Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500137 Man in Suit Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500138 Man in Suit 2 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500139 Fisher Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500140 Fisher 2 Assets/Product/Texture/Image/RoleStory/YufunanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500141 Toby Shaded Assets/Product/Texture/Image/RoleStory/TuobiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500142 Ronin IV Assets/Product/Texture/Image/RoleStory/LangrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500143 Yazi Assets/Product/Texture/Image/RoleStory/YaziNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500144 Chaofeng Assets/Product/Texture/Image/RoleStory/ChaofengNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500145 Pulao Assets/Product/Texture/Image/RoleStory/PulaoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -510.5
500146 Murray Assets/Product/Texture/Image/RoleStory/MoruiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 497.5 -248.3
500147 Kamui in Women's Dress Assets/Product/Texture/Image/RoleStory/NvzhuangshenweiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 480 -248.5
500148 Chinese Merchant Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500149 Chrome's Father Assets/Product/Texture/Image/RoleStory/KuluomufuqinNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 491.5 -331.5
500150 Qu Assets/Product/Texture/Image/RoleStory/QuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507.5 -392.5
500151 Lucia in Chinese Style Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 474 -405.3
500152 Battle Ready Lucia in Chinese Style Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -419.5
500153 Teenage Chrome Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -280.5
500154 Old World Soldier Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -280.5
500155 Chrome - Rank 2 Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -274
500156 Merchant Chrome Assets/Product/Texture/Image/RoleStory/ShangrenkuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 544.5 -285.5
500157 Lucia in Chinese Style Shaded Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500158 Huan Assets/Product/Texture/Image/RoleStory/HuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500159 Murray Shaded Shaded Assets/Product/Texture/Image/RoleStory/MoruiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500160 Huaxu Assets/Product/Texture/Image/RoleStory/HuaxuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500161 Yazi Shaded Assets/Product/Texture/Image/RoleStory/YaziNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500162 Little Robot Assets/Product/Texture/Image/RoleStory/XiaojiqirenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
500163 Bespectacled Nerd Shaded Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
500164 Tom Shaded Assets/Product/Texture/Image/RoleStory/TomNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
500165 Lamia Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466.3 -376
500166 Ice Lucia Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500167 Bridget Assets/Product/Texture/Image/RoleStory/BulijiteNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 512.5 -344.5
500168 Vera Rank 2 Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 513.5 -382
500169 Prime Assets/Product/Texture/Image/RoleStory/ZhizunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500170 Phecda Assets/Product/Texture/Image/RoleStory/LucunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500171 Bridget with Sunglasses Assets/Product/Texture/Image/RoleStory/BulijiteNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500172 Dragon Boat Festival Human Soldier Assets/Product/Texture/Image/RoleStory/DuanwurenleibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500173 Lee Swimsuit Assets/Product/Texture/Image/RoleStory/LiyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 494.5 -338
500174 Liv Swimsuit Assets/Product/Texture/Image/RoleStory/LifuyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -379
500175 Camu (New) Assets/Product/Texture/Image/RoleStory/KamuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 914 -300
500176 Camu Swimsuit Assets/Product/Texture/Image/RoleStory/KamuyuyiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
500177 Shark-speare Assets/Product/Texture/Image/RoleStory/ShashibierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
500178 Open-mouthed Shark-speare Assets/Product/Texture/Image/RoleStory/ShashibierNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
500179 Gabriel - Rank 2 Assets/Product/Texture/Image/RoleStory/JiabailieNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
500180 Karen Swimsuit Assets/Product/Texture/Image/RoleStory/KalieyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 535.5 -359
500181 Vera Band Outfit Assets/Product/Texture/Image/RoleStory/WeilayueduiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500182 Human Vera Assets/Product/Texture/Image/RoleStory/WeilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 519 -394
500183 Human Vera (Injured) Assets/Product/Texture/Image/RoleStory/WeilaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500184 Shome Assets/Product/Texture/Image/RoleStory/ZhaomingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500185 Shome Fear Assets/Product/Texture/Image/RoleStory/ZhaomingNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500186 Alpha Swimsuit Assets/Product/Texture/Image/RoleStory/AerfayongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 533.5 -388
500187 Mao Zhen Assets/Product/Texture/Image/RoleStory/MaozhenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500188 Mao Zhen (Construct) Assets/Product/Texture/Image/RoleStory/MaozhenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500189 Camu (Human) Assets/Product/Texture/Image/RoleStory/KamuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -282
500190 Shome Shaded Assets/Product/Texture/Image/RoleStory/ZhaomingNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500191 Alpha Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/AerfayongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500192 Liv Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/LifuyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500193 Lee Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/LiyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500194 Karen Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/KalieyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500195 Human Vera (Severed Hand) Assets/Product/Texture/Image/RoleStory/WeilaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500196 Karenina Rank 3 Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 471.5 -349.5
500197 Old World Soldier (Intact) Assets/Product/Texture/Image/RoleStory/ShibingNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
500198 Evan Assets/Product/Texture/Image/RoleStory/YifanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 527.5 -489.5
500199 Staessen Assets/Product/Texture/Image/RoleStory/ShitesenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 461 -263.5
500200 Pfaff Assets/Product/Texture/Image/RoleStory/PufuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 484 -249.5
500201 Simon Assets/Product/Texture/Image/RoleStory/XimengNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.5 -274.5
500202 Man in Suit 3 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5
500204 Forest Soldier Assets/Product/Texture/Image/RoleStory/ShoulinrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5
500205 Temia Assets/Product/Texture/Image/RoleStory/TemiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 491.5 -332.5
500206 Atiel Assets/Product/Texture/Image/RoleStory/AidierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 505 -392.5
500207 Liv Wreath Assets/Product/Texture/Image/RoleStory/LifuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
500208 Bionic Bear Assets/Product/Texture/Image/RoleStory/XiongrenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
500209 Amberia Assets/Product/Texture/Image/RoleStory/AnboliyaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
500210 Rosetta's Childhood Assets/Product/Texture/Image/RoleStory/LuosaitaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 482.5 -483.5
500211 Martin Assets/Product/Texture/Image/RoleStory/XiongrenNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
500212 Lee - Rank 3 Shaded Assets/Product/Texture/Image/RoleStory/R3LiangNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
500213 Rosetta's Adulthood Assets/Product/Texture/Image/RoleStory/LuosaitaNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 515 -379
500214 Rosetta Valkyrie (New) Assets/Product/Texture/Image/RoleStory/LuosaitaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 819.5 -485.5
500215 Villier Assets/Product/Texture/Image/RoleStory/WeiliyeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 505.5 -327.5
500216 Changyu (Human) Assets/Product/Texture/Image/RoleStory/ChangyuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -366.5
500217 Wen Hao Assets/Product/Texture/Image/RoleStory/HuangxiongNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -301.5
500218 Pulao (Human) Assets/Product/Texture/Image/RoleStory/PulaoNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 505 -389.5
500219 Pulao with hair ties (Human) Assets/Product/Texture/Image/RoleStory/PulaoNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 505 -389.5
500220 Teenage Qu Assets/Product/Texture/Image/RoleStory/QuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 523.5 -360.5
500221 Moyuan Assets/Product/Texture/Image/RoleStory/YunluNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
500222 Moyuan (Coughing Up Blood) Assets/Product/Texture/Image/RoleStory/YunluNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
500223 Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
500224 Pulao of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
500225 Changyu (Construct) Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -416.5
500226 An NPC Changyu likes Assets/Product/Texture/Image/RoleStory/ChangyuHaoganNPCNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -416.5
500227 Huainan Assets/Product/Texture/Image/RoleStory/HuainanNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 540.5 -408.5
500228 Tycoon Assets/Product/Texture/Image/RoleStory/CaifaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500229 Director Assets/Product/Texture/Image/RoleStory/YuanzhangNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -336.5
500230 Changyu Child Assets/Product/Texture/Image/RoleStory/ChangyuNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 522 -434.5
500231 Tai'E B1 Assets/Product/Texture/Image/RoleStory/TaieB1Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500232 Tai'E B1 (Bandaged) Assets/Product/Texture/Image/RoleStory/TaieB1Normal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500233 Tai'E G3 Assets/Product/Texture/Image/RoleStory/TaieG3Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500234 Changyu (Human) Shaded Assets/Product/Texture/Image/RoleStory/ChangyuNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500235 Huainan Shaded Assets/Product/Texture/Image/RoleStory/HuainanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500236 Merchant Shaded Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500237 Moyuan Shaded Assets/Product/Texture/Image/RoleStory/YunluNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500238 Luna - Rank 3 Assets/Product/Texture/Image/RoleStory/LunaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 954 -391
500239 Tai'E B1 Shaded Assets/Product/Texture/Image/RoleStory/TaieB1Normal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500240 Tycoon Shaded Assets/Product/Texture/Image/RoleStory/CaifaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500241 Baxia of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500242 Bian of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500243 Chiwen of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500244 Fuxi of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500245 Changyu (Construct) Shaded Assets/Product/Texture/Image/RoleStory/ChangyuNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500246 Babylonia Soldier Assets/Product/Texture/Image/RoleStory/ShibingNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
500247 Guardian Assets/Product/Texture/Image/RoleStory/XiaoweiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500248 Pterygota Queen Assets/Product/Texture/Image/RoleStory/ShulinghouNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500249 Damaged Female Researcher Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500250 New Common Construct Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500251 Common Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
500252 Roland Construct Assets/Product/Texture/Image/RoleStory/LuolanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 488 -319
500253 Teenage Luna Assets/Product/Texture/Image/RoleStory/LunaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 475.5 -423.5
500254 Teenage Luna Corrupted Assets/Product/Texture/Image/RoleStory/LunaNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 475.5 -423.5
500255 Teenage Luna Battle Form Assets/Product/Texture/Image/RoleStory/LunaNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 945 -414
500256 Letty Assets/Product/Texture/Image/RoleStory/LaidiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 512.5 -407.5
500257 Coco Assets/Product/Texture/Image/RoleStory/KekeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 512.5 -407.5
500258 Collins Assets/Product/Texture/Image/RoleStory/GelinsiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500259 Common Refugee Boy Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500260 Common Refugee Girl Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500261 Common Scavenger Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500262 Military Refugee Assets/Product/Texture/Image/RoleStory/WuzhuangnanminNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500263 Red Core Assets/Product/Texture/Image/RoleStory/HexinNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500264 Blue Core Assets/Product/Texture/Image/RoleStory/HexinNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500265 Teenage Luna Battle Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal07.png Construct|09 16 155 43 Levi-Gun Gray Raven 945 -414
500266 Night Light Assets/Product/Texture/Image/RoleStory/ItemXiaoyedeng.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500267 New Common Construct Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500268 Common Woman Shaded Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500269 Refugee Child Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500270 Common Bystander Shaded Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500271 Letty Shaded Assets/Product/Texture/Image/RoleStory/LaidiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500272 Luna Corrupted Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal08.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500273 Wanshi Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 501.5 -282.5
500274 POD Robot Assets/Product/Texture/Image/RoleStory/PodNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500275 Popper Brother Assets/Product/Texture/Image/RoleStory/BoerpuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500276 Popper Sister Assets/Product/Texture/Image/RoleStory/BoerpuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500277 Existential Popper Assets/Product/Texture/Image/RoleStory/BoerpuNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500278 Nihilistic Popper Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500279 Common Refugee Boy Shaded Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500280 Common Refugee Girl Shaded Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500281 Nanami Rank 3 Shaded Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
500282 Selena Construct Assets/Product/Texture/Image/RoleStory/SailinnaNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -370.5
500283 Selena Injured Assets/Product/Texture/Image/RoleStory/SailinnaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -370.5
500284 Arnold Assets/Product/Texture/Image/RoleStory/AnuodeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 543 -299.5
500285 Arnold has a robot Assets/Product/Texture/Image/RoleStory/AnuodeNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 543 -299.5
500286 Hans Assets/Product/Texture/Image/RoleStory/HansiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
500287 Siren Assets/Product/Texture/Image/RoleStory/SairenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
500288 Mystery Man Assets/Product/Texture/Image/RoleStory/ShenmirenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
500289 Doctor Wanshi Assets/Product/Texture/Image/RoleStory/WanshiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 484.5 -309.5
500290 Doctor Wanshi Pain Assets/Product/Texture/Image/RoleStory/WanShiNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
500291 Selena Transcendant Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 494 -378.5
500292 Liv Rank II Long hair Assets/Product/Texture/Image/RoleStory/R2LifuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 500.5 -397
500293 Vanessa Assets/Product/Texture/Image/RoleStory/FannishaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
500294 Common Scavenger Elder Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
500295 Selena Human Shaded Assets/Product/Texture/Image/RoleStory/SailinnaNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
500296 Common Construct Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti01Nomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
500297 Corrupted Construct Shaded Assets/Product/Texture/Image/RoleStory/GanrangouzaotiNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
500298 Troy Assets/Product/Texture/Image/RoleStory/TeluoNormal01.png Construct|10 16 155 43 Levi-Gun Gray Raven 496 -400.5
500299 Hans Shaded (unable to mark Awes) Assets/Product/Texture/Image/RoleStory/HansiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
500300 Ayla Girl Shaded Assets/Product/Texture/Image/RoleStory/R2ErrorNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
500301 Hetero-Hive Mother Assets/Product/Texture/Image/RoleStory/PamishiyijvmutiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
500302 Recycle Prisoner Assets/Product/Texture/Image/RoleStory/GoujieqiutuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
500303 General Worker Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 505 -272
500304 Little Chrome Assets/Product/Texture/Image/RoleStory/XiaokuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 525 -416.5
500305 Vonnegut (with Mask) Assets/Product/Texture/Image/RoleStory/FengneigutemianjuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
500306 Vonnegut Assets/Product/Texture/Image/RoleStory/FengneiguteNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
500307 Kurono Researcher Assets/Product/Texture/Image/RoleStory/HeiyeyanjiuyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
500308 Cinderelik Assets/Product/Texture/Image/RoleStory/HuiyanNromal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 443 -397
500309 Rank 3 Chrome Assets/Product/Texture/Image/RoleStory/KuluomuSNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500310 Babylonian Human (Male) Assets/Product/Texture/Image/RoleStory/KongzhonghuayuanrenleinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500311 Common Female Construct 2 Assets/Product/Texture/Image/RoleStory/TongyongnvgouzaotiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500312 Crane Assets/Product/Texture/Image/RoleStory/XianheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500313 Vonnegut Black Assets/Product/Texture/Image/RoleStory/FengneigutemianjuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500314 Cinderelik Black Assets/Product/Texture/Image/RoleStory/HuiyanNromal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500315 Chrome (Rank 2) Black Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500316 Roland Black Assets/Product/Texture/Image/RoleStory/LuolanNomal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500317 Luna Black Assets/Product/Texture/Image/RoleStory/LunaNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500318 Little Chrome Black Assets/Product/Texture/Image/RoleStory/XiaokuluomuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500319 Collins (Now) Assets/Product/Texture/Image/RoleStory/GelinsiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500320 Sister Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500321 Liv: Eclipse Shaded Assets/Product/Texture/Image/RoleStory/LifuNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500322 Plume Shaded Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500323 Karenina: Ember Shaded Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500324 Tifa Shaded Assets/Product/Texture/Image/RoleStory/TifaNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500325 Karenina: Blast Shaded Assets/Product/Texture/Image/RoleStory/KalieninaNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500326 Voodoo Systemic Assets/Product/Texture/Image/RoleStory/WuduNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500327 Voodoo Near Assets/Product/Texture/Image/RoleStory/WuduNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 508 -196
500328 No. 21 Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -469.5
500329 Human No. 21 Assets/Product/Texture/Image/RoleStory/21haoNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 485 -441.5
500330 Annabel Assets/Product/Texture/Image/RoleStory/AnnabeierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500332 Pet: Pegasus Assets/Product/Texture/Image/RoleStory/TianmaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500333 The Merciful One (Hoodie) Assets/Product/Texture/Image/RoleStory/CibeizheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
500334 Roland (Transcendant) Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 472.5 -250.5
500335 Lillian Assets/Product/Texture/Image/RoleStory/V129LlNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 520.5 -536.5
500336 Noctis Assets/Product/Texture/Image/RoleStory/NuoketiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502 -257
500337 Rebecca Assets/Product/Texture/Image/RoleStory/RuibeikaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500338 Child Luna (Black Card) Assets/Product/Texture/Image/RoleStory/LunaNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500339 Child Lucia (Black Card) Assets/Product/Texture/Image/RoleStory/LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500340 General Suit 3 - Male (Black Card) Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500341 Rebecca (Black Card) Assets/Product/Texture/Image/RoleStory/RuibeikaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500342 Young Lady (Black Card) Assets/Product/Texture/Image/RoleStory/TongyongnvgouzaotiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500343 Vera (Black Card) Assets/Product/Texture/Image/RoleStory/WeilaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500344 No. 21 (Black Card) Assets/Product/Texture/Image/RoleStory/21haoNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500345 Vera S Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466.3 -316
500346 Surfer Assets/Product/Texture/Image/RoleStory/ChonglangzheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500347 Lucia Siren Assets/Product/Texture/Image/RoleStory/LuxiyayzNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 511 -292
500348 Lloyd Assets/Product/Texture/Image/RoleStory/LuoyideNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -272
500349 Lloyd (Corrupted) Assets/Product/Texture/Image/RoleStory/LuoyideNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -272
500350 Leonie Assets/Product/Texture/Image/RoleStory/LaiaoniNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -321
500351 Lamia (Human) Assets/Product/Texture/Image/RoleStory/LamiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477 -483
500352 Hilda Assets/Product/Texture/Image/RoleStory/LadyMayMayNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500353 Robot 1 Shaded Assets/Product/Texture/Image/RoleStory/BoerpuNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500354 Robot 2 Shaded Assets/Product/Texture/Image/RoleStory/XiaojiqirenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500355 Annabel Shaded Assets/Product/Texture/Image/RoleStory/AnnabeierNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500356 Robot 3 Shaded Assets/Product/Texture/Image/RoleStory/BoerpuNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500357 Annabel 2 Shaded Assets/Product/Texture/Image/RoleStory/AnnabeierNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500358 Witch of the Sea Assets/Product/Texture/Image/RoleStory/HaiwupoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500359 Lloyd Shaded Assets/Product/Texture/Image/RoleStory/LuoyideNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500360 Noctis Shaded Assets/Product/Texture/Image/RoleStory/NuoketiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500361 Male Researcher With Glasses Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500362 Simon (Injured) Assets/Product/Texture/Image/RoleStory/XimengNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.5 -274.5
500363 Twin (Girl) Assets/Product/Texture/Image/RoleStory/ShuangzinvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 444 -348
500364 Twin (Boy) Assets/Product/Texture/Image/RoleStory/ShuangzinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 475 -289
500365 Young Roland Assets/Product/Texture/Image/RoleStory/LuolanNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 511.5 -492
500366 Roland (Hoodie) Assets/Product/Texture/Image/RoleStory/LuolanNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500367 Roland (Without Hoodie) Assets/Product/Texture/Image/RoleStory/LuolanNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 472.5 -250
500368 Vanessa (Injured) Assets/Product/Texture/Image/RoleStory/FannishaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
500369 Mandhasti Assets/Product/Texture/Image/RoleStory/MandatisiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 455 -271
500370 Hans (Injured) Assets/Product/Texture/Image/RoleStory/HansiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -356.5
500371 Girl Assets/Product/Texture/Image/RoleStory/XiaonvhaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 497 -459
500372 Orga Assets/Product/Texture/Image/RoleStory/AoerjiaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -324
500373 Orga (Injured) Assets/Product/Texture/Image/RoleStory/AoerjiaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -324
500374 Yata Assets/Product/Texture/Image/RoleStory/BachiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500375 Default Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal08.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500376 Serious Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500377 Bitterly-smiling Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500378 Serious Mandhasti Shaded Assets/Product/Texture/Image/RoleStory/MandatisiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500379 Common Corrupted Assets/Product/Texture/Image/RoleStory/TongyongganrantiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500380 The Merciful One Assets/Product/Texture/Image/RoleStory/CibeizheNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500381 Scared Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal11.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500382 Arctic Boss Shaded Assets/Product/Texture/Image/RoleStory/ShitesenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500383 Smiling Mandhasti Shaded Assets/Product/Texture/Image/RoleStory/MandatisiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
500384 Roland (Hoodie) Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500385 Girl Shaded Assets/Product/Texture/Image/RoleStory/XiaonvhaiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500386 Red Phase I Assets/Product/Texture/Image/RoleStory/XiaohongNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500387 Red Phase II Assets/Product/Texture/Image/RoleStory/XiaohongNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500388 Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500389 Sad Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500390 Terror of Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500391 Lucia Losses Assets/Product/Texture/Image/RoleStory/LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
500392 Female Teenage Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzhenvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 510 -320
500393 Pregnant Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzheyunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 528 -323
500394 Construct Captain Assets/Product/Texture/Image/RoleStory/BingzhangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500395 Infected Construct Captain Assets/Product/Texture/Image/RoleStory/BingzhangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500396 Ice Chrome Losses Assets/Product/Texture/Image/RoleStory/KuluomuSNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500397 Lee Infection Losses Assets/Product/Texture/Image/RoleStory/LiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -269.5
500398 Ground Force Female Soldier Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500399 Ground Force Female Soldier Losses Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500400 Liv: Empyrea Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 614 -352.5
500401 Liv: Empyrea Losses Assets/Product/Texture/Image/RoleStory/LifuNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 614 -352.5
500402 Liv Human Losses Assets/Product/Texture/Image/RoleStory/LifuNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 429 -391.5
500403 Ground Force Male Soldier Assets/Product/Texture/Image/RoleStory/DimianfangweinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500404 Hippocrates Assets/Product/Texture/Image/RoleStory/XibokeladiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -348
500405 Construct Female Soldier Assets/Product/Texture/Image/RoleStory/GouzaotishibingnvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500406 Construct Female Soldier Losses Assets/Product/Texture/Image/RoleStory/GouzaotishibingnvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500407 Common Female Construct No Losses Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
500408 Yarha Assets/Product/Texture/Image/RoleStory/YahaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466 -346
500409 Yelena Assets/Product/Texture/Image/RoleStory/YelienaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500410 The Merciful One Hood Shaded Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500411 Stanley and Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500412 Stanley and the Annoyed Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500413 Stanley and the Painful Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500414 Shaded Hippocrates Assets/Product/Texture/Image/RoleStory/XibokeladiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500415 Cosette Assets/Product/Texture/Image/RoleStory/KekeNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500416 Ice Lucia Losses No Infection Assets/Product/Texture/Image/RoleStory/LuxiyaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 496 -372
500417 Lee Losses No Infection Assets/Product/Texture/Image/RoleStory/LiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -269.5
500418 Ice Chrome Losses No Infection Assets/Product/Texture/Image/RoleStory/KuluomuSNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
500419 Watanabe Losses No Infection Assets/Product/Texture/Image/RoleStory/DubianNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500420 Zack Shaded Assets/Product/Texture/Image/RoleStory/IcesailorNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500421 Instructor Shaded Assets/Product/Texture/Image/RoleStory/JiaoguanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500422 Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500423 Sad Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500424 Terror of Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500425 Ground Force Male Soldier Shaded Assets/Product/Texture/Image/RoleStory/DimianfangweinanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500426 Ground Force Female Soldier Shaded Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500427 Kurono Research Institute Shaded Assets/Product/Texture/Image/RoleStory/HeiyeyanjiuyuanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500428 Unmasked Male Soldier Assets/Product/Texture/Image/RoleStory/TongyongshibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 489 -289
500429 Ayla Stage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -319
500430 Selena S Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
500431 Selena S Cloak A Assets/Product/Texture/Image/RoleStory/SailinnaNormal08.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
500432 Selena S Cloak B Assets/Product/Texture/Image/RoleStory/SailinnaNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
500433 Little Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -477.5
500434 The Poor Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500435 Noble Woman Assets/Product/Texture/Image/RoleStory/GuifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 503 -334
500436 Hamlet Assets/Product/Texture/Image/RoleStory/HamletNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 410 202
500437 Prop Dragon Assets/Product/Texture/Image/RoleStory/DaojvlongNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 960 10
500438 Fairy Assets/Product/Texture/Image/RoleStory/SnitchNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500439 Ayla (Black Card) Assets/Product/Texture/Image/RoleStory/AilaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500440 Noble Woman (Black Card) Assets/Product/Texture/Image/RoleStory/GuifuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500441 Clown Assets/Product/Texture/Image/RoleStory/ChoujueNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500442 Hanying Assets/Product/Texture/Image/RoleStory/HanyingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507.5 -336.5
500443 Whale Assets/Product/Texture/Image/RoleStory/JingyvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 716 -255
500444 Blubber Assets/Product/Texture/Image/RoleStory/LishiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500445 Pulao SP Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 497.5 -449.5
500446 Pulao Concomitant Skin Assets/Product/Texture/Image/RoleStory/PulaoNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 511 -500
500447 Pulao Human Collar Assets/Product/Texture/Image/RoleStory/PulaoNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -505
500448 Pulao Girl Collar Assets/Product/Texture/Image/RoleStory/PulaoNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 508 -511.5
500449 Musashi Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500450 Panda Celestial (Bare) Assets/Product/Texture/Image/RoleStory/XiongmaoxianrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500451 Panda Celestial Assets/Product/Texture/Image/RoleStory/XiongmaoxianrenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500452 Raprap Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500453 MC Solar Emoji Assets/Product/Texture/Image/RoleStory/RuritianNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500454 Pauper Shaded Assets/Product/Texture/Image/RoleStory/PinminNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500455 Tai'a Shaded Assets/Product/Texture/Image/RoleStory/TaieB1Normal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500456 Demon Bane King Assets/Product/Texture/Image/RoleStory/ZhumoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500457 Leo Heaven Breaker Assets/Product/Texture/Image/RoleStory/ZhanxianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500458 Lee God Slayer Assets/Product/Texture/Image/RoleStory/ShashenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500459 Whale Shaded Assets/Product/Texture/Image/RoleStory/JingyvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500460 Old Scavenger Shaded Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500461 Yin Shaded Assets/Product/Texture/Image/RoleStory/HuangxiongNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500462 Kowloong Citizen Shaded Assets/Product/Texture/Image/RoleStory/YuanzhangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500463 Female Researcher Shaded Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500464 Clown Reverse Assets/Product/Texture/Image/RoleStory/ChoujueNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500465 Gear Shaded Assets/Product/Texture/Image/RoleStory/ShenmirenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500466 Liv Shaded (passer-by) Assets/Product/Texture/Image/RoleStory/LifujiejieNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
500467 Murray from the Future Assets/Product/Texture/Image/RoleStory/MoruiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 490 -259
500468 Lover Assets/Product/Texture/Image/RoleStory/LianrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
500469 Haicma with face covered Assets/Product/Texture/Image/RoleStory/HakamaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
500470 Battery Assets/Product/Texture/Image/RoleStory/PaotaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
500471 Medic Bot Assets/Product/Texture/Image/RoleStory/YiliaojiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
500472 Nanami the Robot Assets/Product/Texture/Image/RoleStory/QishichaoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
500473 Nanami the Robot · Smiling Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
500474 Nanami the Robot · Orange Assets/Product/Texture/Image/RoleStory/QishichaoNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
500475 Nanami the Robot · Riding Assets/Product/Texture/Image/RoleStory/QishichaoNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 937 -403
500476 Nanami the Robot · Riding and Smiling Assets/Product/Texture/Image/RoleStory/QishichaoNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 937 -403
500477 Haicma with Black Cape Assets/Product/Texture/Image/RoleStory/HakamaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500478 Haicma with White Cape Assets/Product/Texture/Image/RoleStory/HakamaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500479 Tiger Assets/Product/Texture/Image/RoleStory/HuhuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500480 Little Nanami Shaded Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan2Nomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500481 Nanami the Girl Shaded Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500482 Nanami Riding Shaded Assets/Product/Texture/Image/RoleStory/QishichaoNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500483 General Construct for Females Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti04Normal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
500484 Arcana Assets/Product/Texture/Image/RoleStory/AerkanaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482 -408.5
500485 Trailblazer Assets/Product/Texture/Image/RoleStory/HakamabossNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482 -408.5
500486 Haicma SP Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 484.5 -427.5
500487 Haicma Newborn Assets/Product/Texture/Image/RoleStory/HakamaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -428.5
500488 Mechanoid Infantry Assets/Product/Texture/Image/RoleStory/JixiezabingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -428.5
500489 Lee Butler Coating Assets/Product/Texture/Image/RoleStory/LizhishiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 488.5 -319
500490 Spooner Assets/Product/Texture/Image/RoleStory/SibunaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 596.5 -257.5
500491 Shocked Spooner Assets/Product/Texture/Image/RoleStory/SibunaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 596.5 -257.5
500492 Liv A Coating Assets/Product/Texture/Image/RoleStory/LifuapifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 496 -399
500493 Lover Shaded Assets/Product/Texture/Image/RoleStory/LianrenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
500494 Karenina Dark S Frame (This sprite must come with a Stamp) Assets/Product/Texture/Image/RoleStory/KalieninaNomal03.png Construct|04 18 160 45 Hand Cannon Purifying Force 470.5 -240.5
500495 Teddy Assets/Product/Texture/Image/RoleStory/BuouxiongNomal01.png Construct|05 18 160 45 Hand Cannon Purifying Force 517.5 -331
500496 Liszt Assets/Product/Texture/Image/RoleStory/LisiteNomal01.png Construct|06 18 160 45 Hand Cannon Purifying Force 471 -271.5
500497 Norman Assets/Product/Texture/Image/RoleStory/NuomanNomal01.png Construct|07 18 160 45 Hand Cannon Purifying Force 540 -295
500498 Chiko Assets/Product/Texture/Image/RoleStory/QianziNomal01.png Construct|08 18 160 45 Hand Cannon Purifying Force 517.5 -309
500499 Yarha (Middle-aged) Assets/Product/Texture/Image/RoleStory/YahazhongnianNomal01.png Construct|09 18 160 45 Hand Cannon Purifying Force 471 -338
500500 Karenina Dark S Shaded Assets/Product/Texture/Image/RoleStory/KalieninaNomal04.png Construct|09 18 160 45 Hand Cannon Purifying Force 471 -338
500501 Roland SP Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal13.png Construct|10 18 160 45 Hand Cannon Purifying Force 471 -338
500502 Teddy Shaded Assets/Product/Texture/Image/RoleStory/BuouxiongNomal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
500503 Lotus Shaded Assets/Product/Texture/Image/RoleStory/LuxiyaNormal05.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
500504 Luna Agent Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal11.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
500505 Karenina Version Boss Assets/Product/Texture/Image/RoleStory/KaliebossNomal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
500506 Noan SP Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 491.8 -257
500507 Noan SP Damaged Assets/Product/Texture/Image/RoleStory/NuoanNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 503.3 -253
500508 Noan Alternative Coating Assets/Product/Texture/Image/RoleStory/NuoanNormal03.png Construct|11 18 160 45 Hand Cannon Purifying Force 491.3 -265.5
500509 Noan Back Damaged Assets/Product/Texture/Image/RoleStory/NuoanNormal04.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
500510 Noan Boy Assets/Product/Texture/Image/RoleStory/NuoanNormal05.png Construct|11 18 160 45 Hand Cannon Purifying Force 514.5 -470
500511 Noan Young Assets/Product/Texture/Image/RoleStory/NuoanNormal06.png Construct|11 18 160 45 Hand Cannon Purifying Force 499.2 -426.7
500512 Field Assets/Product/Texture/Image/RoleStory/FeierdeNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 464 -453.5
500513 Lithos Seated Assets/Product/Texture/Image/RoleStory/HuoshaNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 587 -459
500514 Lithos Assets/Product/Texture/Image/RoleStory/HuoshaNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 587 -459
500515 Rachel Assets/Product/Texture/Image/RoleStory/LeiqieerNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 516.5 -360.5
500516 Rachel Damaged Assets/Product/Texture/Image/RoleStory/LeiqieerNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 516.5 -360.5
500517 Talbot and Bird Assets/Product/Texture/Image/RoleStory/TaerboteNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
500518 Julie Masked (Noan's Mother) Assets/Product/Texture/Image/RoleStory/ZhulimamaNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
500519 Julie Unmasked (Noan's Mother) Assets/Product/Texture/Image/RoleStory/ZhulimamaNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
500520 Noan Rainbow Head Assets/Product/Texture/Image/RoleStory/NuoanNormal07.png Construct|11 18 160 45 Hand Cannon Purifying Force 476 -278
500521 Noan Boy (Damaged) Assets/Product/Texture/Image/RoleStory/NuoanNormal08.png Construct|11 18 160 45 Hand Cannon Purifying Force 514.5 -470
500522 Palma Assets/Product/Texture/Image/RoleStory/PalumaNormal01.png Construct|12 18 160 45 Hand Cannon Purifying Force 476 -278
500523 Teasell Assets/Product/Texture/Image/RoleStory/TexiuNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 531.5 -315
500524 Liv Butterfly Skin Assets/Product/Texture/Image/RoleStory/V130lfhdNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 591 -414
500525 Shark-speare Shaded Assets/Product/Texture/Image/RoleStory/ShashibierNormal03.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500526 Lithos Seated Shaded Assets/Product/Texture/Image/RoleStory/V129HsyhNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500527 Common Female Pedestrian Shaded Assets/Product/Texture/Image/RoleStory/V129TynNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500528 Field Smile Eyes Closed Assets/Product/Texture/Image/RoleStory/FeierdeNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500529 Kamui Shaded Assets/Product/Texture/Image/RoleStory/ShenweiNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500530 Lillian Shaded Assets/Product/Texture/Image/RoleStory/V129LlNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
500531 Liv Butterfly Skin Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130lfhdNormal02.png Construct|14 18 160 45 Hand Cannon Purifying Force 591 -414
500532 Super Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Construct|15 18 160 45 Hand Cannon Purifying Force 495 -315
500533 Super Bianca Concomitant Skin Assets/Product/Texture/Image/RoleStory/V130bakNormal02.png Construct|16 18 160 45 Hand Cannon Purifying Force 505 -326
500534 Super Bianca Concomitant Skin Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130bakNormal03.png Construct|17 18 160 45 Hand Cannon Purifying Force 505 -326
500535 Super Bianca Concomitant Skin With Snow on Hair Assets/Product/Texture/Image/RoleStory/V130bakNormal04.png Construct|18 18 160 45 Hand Cannon Purifying Force 505 -326
500536 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Construct|19 18 160 45 Hand Cannon Purifying Force 495 -522.5
500537 Vanessa Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130fnsNormal01.png Construct|20 18 160 45 Hand Cannon Purifying Force 479.5 -370.5
500538 Vanessa 2.0 Assets/Product/Texture/Image/RoleStory/V130fnsNormal02.png Construct|21 18 160 45 Hand Cannon Purifying Force 479.5 -397.5
500539 Rosa Assets/Product/Texture/Image/RoleStory/V130lsNormal01.png Construct|22 18 160 45 Hand Cannon Purifying Force 503.5 -492
500540 Marina Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
500541 Sorceress Assets/Product/Texture/Image/RoleStory/V130spNormal01.png Construct|24 18 160 45 Hand Cannon Purifying Force 617 -323
500542 Vesalius Assets/Product/Texture/Image/RoleStory/V130wslNormal01.png Construct|25 18 160 45 Hand Cannon Purifying Force 519 -376
500543 Cinderella Assets/Product/Texture/Image/RoleStory/V130xdrlNormal01.png Construct|26 18 160 45 Hand Cannon Purifying Force 475.5 -309
500544 Hetero-Humanoid: Chiko Assets/Product/Texture/Image/RoleStory/V130jrznNormal01.png Construct|26 18 160 45 Hand Cannon Purifying Force 865.5 78
500545 Melina Shaded Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
500546 Bianca: Veritas Shaded Assets/Product/Texture/Image/RoleStory/R3BiankaNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
500547 Liv Butterfly Skin Damaged From Battle With Eyes Shut Assets/Product/Texture/Image/RoleStory/V130lfhdNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
500548 Chiko Shaded Assets/Product/Texture/Image/RoleStory/QianziNomal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
500549 Bambinata Ballet Assets/Product/Texture/Image/RoleStory/V131bbntNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 495 -522.5
500550 Bambinata Dress Assets/Product/Texture/Image/RoleStory/V131bbntNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 495 -522.5
500551 Bambinata Boss Assets/Product/Texture/Image/RoleStory/V131bossNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
500552 Vanessa Leader Assets/Product/Texture/Image/RoleStory/V131bzNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
500553 Vanessa Father Assets/Product/Texture/Image/RoleStory/V131fnsbNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 493.5 -294
500554 Vanessa Mother Assets/Product/Texture/Image/RoleStory/V131fnsmNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 516.5 -356.5
500555 Vanessa Eyepatch Assets/Product/Texture/Image/RoleStory/V131fnsNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 498 -403
500556 Vanessa Ballet Assets/Product/Texture/Image/RoleStory/V131fnsNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 484.5 -500.5
500557 Vanessa Teenager Assets/Product/Texture/Image/RoleStory/V131fnsNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 484.5 -500.5
500558 Vanessa Child Assets/Product/Texture/Image/RoleStory/V131fnsNormal04.png Construct|23 18 160 45 Hand Cannon Purifying Force 487 -489
500559 Sica Raising Hand Assets/Product/Texture/Image/RoleStory/V131xkNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
500560 Sica Not Raising Hand Assets/Product/Texture/Image/RoleStory/V131xkNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
500561 Nikola Shaded Assets/Product/Texture/Image/RoleStory/NikelaNomal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
500562 Teasell Shaded Assets/Product/Texture/Image/RoleStory/TexiuNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
500563 Bambinata Boss Shaded Assets/Product/Texture/Image/RoleStory/V131bossNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
500203 Man in Suit 4 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5
1 RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY
2 1021001 Lucia Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Construct|01 17 165 48 Katana Gray Raven 562.9 -397.9
3 1031001 Liv Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
4 1011001 Lee Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Construct|09 19 178 63 Pokey Gray Raven 544.7 -343.2
5 1041001 Nanami Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Construct|09 13 145 45 Saw ? ? ? 475.9 -410.9
6 1081001 Kamui Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Construct|11 18 180 65 Greatsword Strike Hawk 507.5 -233.4
7 1091001 Bianca Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Construct|01 26 170 52 Bow Purifying Force 476.5 -385.5
8 1101001 Watanabe Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Construct|01 28 184 67 Dagger Forsaken 453.5 -293
9 1111001 Karenina Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 490.5 -400.4
10 500001 Celica Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 438.5 -421.3
11 500002 Vera Assets/Product/Texture/Image/RoleStory/SuoleiyouNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
12 500003 Yae Assets/Product/Texture/Image/RoleStory/BachongNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
13 500004 Asimov Assets/Product/Texture/Image/RoleStory/AximofuNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 484.5 -358.5
14 500005 Human Soldier Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
15 500006 Corrupted Construct Assets/Product/Texture/Image/RoleStory/GanrangouzaotiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
16 500007 Chrome Assets/Product/Texture/Image/RoleStory/KuluomuNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
17 500008 Roland Assets/Product/Texture/Image/RoleStory/LuolanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 398.4 -250
18 500009 Celica [Abandoned] Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
19 500010 Vera 2 Assets/Product/Texture/Image/RoleStory/SuoleiyouNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
20 500011 Hassen Assets/Product/Texture/Image/RoleStory/HasangNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 564 -251.5
21 500012 Nikola Assets/Product/Texture/Image/RoleStory/NikelaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 515.5 -295
22 500013 Common Corrupted Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
23 500014 Camu Assets/Product/Texture/Image/RoleStory/KamuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
24 500015 Tifa Assets/Product/Texture/Image/RoleStory/TifaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
25 500016 Iron Ball Assets/Product/Texture/Image/RoleStory/TieqiuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
26 500017 Sister Assets/Product/Texture/Image/RoleStory/XiunvNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
27 500018 Nozzle Assets/Product/Texture/Image/RoleStory/XixiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
28 500019 Common Construct Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti01Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
29 500020 Tyrant Assets/Product/Texture/Image/RoleStory/AnbaoNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
30 500021 Liv - Rank 2 Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -397
31 500022 Father Assets/Product/Texture/Image/RoleStory/SnowNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
32 500023 Male Researcher Assets/Product/Texture/Image/RoleStory/BoshiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
33 500024 Sister Bianca Assets/Product/Texture/Image/RoleStory/BankaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 503.3 -353.7
34 500025 Liv - Rank 3 Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
35 500026 Lee - Rank 3 Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 482.5 -268.5
36 500027 Koya Assets/Product/Texture/Image/RoleStory/KeyaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
37 500028 Construct Leader Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
38 500029 Lucia - Rank 2 Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Construct|01 17 165 48 Katana Gray Raven 483.5 -383
39 500030 Karenina Side Story Assets/Product/Texture/Image/RoleStory/KalieqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 492.7 -389.9
40 500031 Little Luna Assets/Product/Texture/Image/RoleStory/LunaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -439.2
41 500032 Little Lucia Unarmed Assets/Product/Texture/Image/RoleStory/LuxiyaNomal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 501.9 -452.7
42 500033 Grandpa Side Story Assets/Product/Texture/Image/RoleStory/KaliegrandNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
43 500034 Katie Side Story Assets/Product/Texture/Image/RoleStory/KittyNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
44 500035 Tom Side Story Assets/Product/Texture/Image/RoleStory/TomNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
45 500036 Liv Side Story Lady Assets/Product/Texture/Image/RoleStory/Lifuqianzhuan2Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
46 500037 Murray Side Story Assets/Product/Texture/Image/RoleStory/MoruiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
47 500038 Nanami Side Story Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 474.5 -360
48 500039 Young Nanami Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan2Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -436
49 500040 Nanami Side Story Corrupted Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan3Nomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
50 500041 Lee Side Story 1 Assets/Product/Texture/Image/RoleStory/LiqianzhuanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
51 500042 Female Researcher Assets/Product/Texture/Image/RoleStory/GongzuonvNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
52 500043 Male Researcher 2 Assets/Product/Texture/Image/RoleStory/BoshiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
53 500044 Lee - Rank 3 Backside Assets/Product/Texture/Image/RoleStory/R3LiangNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
54 500045 Nithart Assets/Product/Texture/Image/RoleStory/NiteNomal.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
55 500046 Plush Sheep Assets/Product/Texture/Image/RoleStory/ItemYang.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
56 500047 Frog Plushie Assets/Product/Texture/Image/RoleStory/ItemQingwa.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
57 500048 Tifa - Rank 2 Assets/Product/Texture/Image/RoleStory/TifaNomal.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
58 500049 Little Liv Assets/Product/Texture/Image/RoleStory/LifuNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
59 500050 Liv's Father Assets/Product/Texture/Image/RoleStory/LifubabaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
60 500051 Liv's Mother Assets/Product/Texture/Image/RoleStory/LifujimuNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
61 500052 Liv's Sister Assets/Product/Texture/Image/RoleStory/LifujiejieNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
62 500053 Liv's Brother Assets/Product/Texture/Image/RoleStory/LifugegeNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
63 500054 Medic Liv Assets/Product/Texture/Image/RoleStory/Lifuqianzhuan2Nomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 527 -402.5
64 500055 Sister Side Story Assets/Product/Texture/Image/RoleStory/XiunvqianzhuanNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
65 500056 Little Lucia hugging plush toy Assets/Product/Texture/Image/RoleStory/LuxiyaNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
66 500057 Little Lucia holding knife Assets/Product/Texture/Image/RoleStory/LuxiyaNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
67 500058 Masked Male Researcher Assets/Product/Texture/Image/RoleStory/BoshiNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
68 500059 Masked Female Researcher Assets/Product/Texture/Image/RoleStory/YanjiuyuanNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
69 500060 Lee Suit Side Story Assets/Product/Texture/Image/RoleStory/LiqianzhuanNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
70 500061 Graffiti Machine Shaded Assets/Product/Texture/Image/RoleStory/XixiNomal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
71 500062 Bruce Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
72 500063 Watanabe Side Story Assets/Product/Texture/Image/RoleStory/DubianNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
73 500064 Watanabe Instructor Assets/Product/Texture/Image/RoleStory/JiaoguanNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
74 500065 Kamui - Rank 3 Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
75 500066 Lucia - Rank 3 - Black Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
76 500067 Common Corrupted 2 Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
77 500068 Common Corrupted 3 Assets/Product/Texture/Image/RoleStory/TongyongganrantiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
78 500069 Sister 2 Assets/Product/Texture/Image/RoleStory/XiunvNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
79 500070 Einsteina Assets/Product/Texture/Image/RoleStory/AiyinsitannaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
80 500071 Becky Assets/Product/Texture/Image/RoleStory/BeiqiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
81 500072 Condelina Assets/Product/Texture/Image/RoleStory/KangdelinaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
82 500073 Guinevere Assets/Product/Texture/Image/RoleStory/GuiniNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
83 500074 Athmail Assets/Product/Texture/Image/RoleStory/AsimaiNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
84 500075 Heisen Assets/Product/Texture/Image/RoleStory/HaisenNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
85 500076 Shakespeare Assets/Product/Texture/Image/RoleStory/ShashibiyaNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
86 500077 Catherine Assets/Product/Texture/Image/RoleStory/KaiselinNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
87 500078 Aife Assets/Product/Texture/Image/RoleStory/AifuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
88 500079 Cottie Assets/Product/Texture/Image/RoleStory/AdaifuNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
89 500080 Watanabe - Rank 3 Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 539 -253.5
90 500081 Bruce Assets/Product/Texture/Image/RoleStory/BulusiNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
91 500082 Serum Full Assets/Product/Texture/Image/RoleStory/ItemXueqing1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
92 500083 Serum Empty Assets/Product/Texture/Image/RoleStory/ItemXueqing2.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
93 500084 Archer Assets/Product/Texture/Image/RoleStory/IceArchernomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
94 500085 Harbor Boy Assets/Product/Texture/Image/RoleStory/IceboyNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 484 -464.5
95 500086 Harbor Fisher Assets/Product/Texture/Image/RoleStory/IcefishmanNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
96 500087 Sailor Assets/Product/Texture/Image/RoleStory/IcesailorNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
97 500088 Diana Assets/Product/Texture/Image/RoleStory/IceguideNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 513.8 -355.5
98 500090 Corrupted Father Assets/Product/Texture/Image/RoleStory/SnowNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
99 500091 Nanami - Rank 3 Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 464.8 -345.6
100 500092 Nanami 3 Side Story Girl Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc01.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.6 -293
101 500093 Nanami 3 Side Story Old Man Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNpc02.png Construct|03 18 160 45 Hand Cannon Purifying Force 519.5 -235
102 500094 Music Box Broken Assets/Product/Texture/Image/RoleStory/ItemBayinhe1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
103 500095 Music Box Good Assets/Product/Texture/Image/RoleStory/ItemBayinhe2.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
104 500096 Fortress Assets/Product/Texture/Image/RoleStory/bossonline01.png Construct|03 18 160 45 Hand Cannon Purifying Force 567.3 -247.1
105 500097 Roseblade Assets/Product/Texture/Image/RoleStory/BalaswordNomal.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
106 500098 Rosetta (New editor scrapped) Assets/Product/Texture/Image/RoleStory/LuosaitaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 819.5 -314.5
107 500099 Lucia - Rank 3 - White Hair Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 562.6 -404
108 500100 Lucia - Rank 3 - Alpha Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 505.6 -365
109 500101 Gabriel Assets/Product/Texture/Image/RoleStory/JiabailieNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
110 500102 Christmas Gift Assets/Product/Texture/Image/RoleStory/ItemShengdanliwu1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
111 500103 Christmas Tree Assets/Product/Texture/Image/RoleStory/ItemShengdanshu1.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
112 500104 Nanami 3 Side Story Robert Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNPC03.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
113 500105 Luna Assets/Product/Texture/Image/RoleStory/LunaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
114 500106 Cyril Assets/Product/Texture/Image/RoleStory/XilierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
115 500107 Spacial Painting Assets/Product/Texture/Image/RoleStory/ItemHua.png Construct|09 16 155 43 Levi-Gun Gray Raven 545.8 -421.7
116 500108 Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -319.9
117 500109 Selena Shattered Assets/Product/Texture/Image/RoleStory/SailinnaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
118 500110 Ayla Assets/Product/Texture/Image/RoleStory/R2ErrorNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -324
119 500111 Allen Assets/Product/Texture/Image/RoleStory/AilunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 526 -252.5
120 500112 Heteromer Terminal Assets/Product/Texture/Image/RoleStory/YijuzhongduanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
121 500113 Heteromer Aerial Monitor Assets/Product/Texture/Image/RoleStory/YijukongzhongjianshiqiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
122 500114 Female Glasses Otaku Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
123 500115 Ayla Shaded Assets/Product/Texture/Image/RoleStory/R2ErrorNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
124 500116 Operator Assets/Product/Texture/Image/RoleStory/CaozuoyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
125 500117 Jamilah Shaded Assets/Product/Texture/Image/RoleStory/JiamilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
126 500119 Iron Ball Shaded Assets/Product/Texture/Image/RoleStory/TieqiuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
127 500120 Teenage Ayla Assets/Product/Texture/Image/RoleStory/R2ErrorNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
128 500121 Sophia Shaded Assets/Product/Texture/Image/RoleStory/SufeiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
129 500122 Human Soldier A Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
130 500123 Human Soldier B Assets/Product/Texture/Image/RoleStory/TongyongrenleibingNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
131 500124 Changyu Assets/Product/Texture/Image/RoleStory/ChangyuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -388.5
132 500125 Jamilah Assets/Product/Texture/Image/RoleStory/JiamilaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -446
133 500126 Aston Assets/Product/Texture/Image/RoleStory/AsidunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 469.5 -264
134 500127 Sophia Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 489 -376
135 500128 Bianca - Rank 3 Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 471.5 -319.5
136 500129 Aristocrat Assets/Product/Texture/Image/RoleStory/GuizuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
137 500130 Wen Assets/Product/Texture/Image/RoleStory/WenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
138 500131 Toby Assets/Product/Texture/Image/RoleStory/TuobiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
139 500132 Teenage Sophia Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
140 500133 Sister A Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
141 500134 Sister B Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
142 500135 Sister C Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
143 500136 Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
144 500137 Man in Suit Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
145 500138 Man in Suit 2 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
146 500139 Fisher Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
147 500140 Fisher 2 Assets/Product/Texture/Image/RoleStory/YufunanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
148 500141 Toby Shaded Assets/Product/Texture/Image/RoleStory/TuobiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
149 500142 Ronin IV Assets/Product/Texture/Image/RoleStory/LangrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
150 500143 Yazi Assets/Product/Texture/Image/RoleStory/YaziNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
151 500144 Chaofeng Assets/Product/Texture/Image/RoleStory/ChaofengNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
152 500145 Pulao Assets/Product/Texture/Image/RoleStory/PulaoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -510.5
153 500146 Murray Assets/Product/Texture/Image/RoleStory/MoruiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 497.5 -248.3
154 500147 Kamui in Women's Dress Assets/Product/Texture/Image/RoleStory/NvzhuangshenweiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 480 -248.5
155 500148 Chinese Merchant Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
156 500149 Chrome's Father Assets/Product/Texture/Image/RoleStory/KuluomufuqinNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 491.5 -331.5
157 500150 Qu Assets/Product/Texture/Image/RoleStory/QuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507.5 -392.5
158 500151 Lucia in Chinese Style Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 474 -405.3
159 500152 Battle Ready Lucia in Chinese Style Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -419.5
160 500153 Teenage Chrome Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -280.5
161 500154 Old World Soldier Assets/Product/Texture/Image/RoleStory/ShibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -280.5
162 500155 Chrome - Rank 2 Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -274
163 500156 Merchant Chrome Assets/Product/Texture/Image/RoleStory/ShangrenkuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 544.5 -285.5
164 500157 Lucia in Chinese Style Shaded Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
165 500158 Huan Assets/Product/Texture/Image/RoleStory/HuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
166 500159 Murray Shaded Shaded Assets/Product/Texture/Image/RoleStory/MoruiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
167 500160 Huaxu Assets/Product/Texture/Image/RoleStory/HuaxuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
168 500161 Yazi Shaded Assets/Product/Texture/Image/RoleStory/YaziNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
169 500162 Little Robot Assets/Product/Texture/Image/RoleStory/XiaojiqirenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -260.8
170 500163 Bespectacled Nerd Shaded Assets/Product/Texture/Image/RoleStory/YanjingzhainvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477.5 -411
171 500164 Tom Shaded Assets/Product/Texture/Image/RoleStory/TomNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7
172 500165 Lamia Assets/Product/Texture/Image/RoleStory/LamiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466.3 -376
173 500166 Ice Lucia Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
174 500167 Bridget Assets/Product/Texture/Image/RoleStory/BulijiteNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 512.5 -344.5
175 500168 Vera Rank 2 Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 513.5 -382
176 500169 Prime Assets/Product/Texture/Image/RoleStory/ZhizunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
177 500170 Phecda Assets/Product/Texture/Image/RoleStory/LucunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
178 500171 Bridget with Sunglasses Assets/Product/Texture/Image/RoleStory/BulijiteNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
179 500172 Dragon Boat Festival Human Soldier Assets/Product/Texture/Image/RoleStory/DuanwurenleibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
180 500173 Lee Swimsuit Assets/Product/Texture/Image/RoleStory/LiyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 494.5 -338
181 500174 Liv Swimsuit Assets/Product/Texture/Image/RoleStory/LifuyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500.5 -379
182 500175 Camu (New) Assets/Product/Texture/Image/RoleStory/KamuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 914 -300
183 500176 Camu Swimsuit Assets/Product/Texture/Image/RoleStory/KamuyuyiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
184 500177 Shark-speare Assets/Product/Texture/Image/RoleStory/ShashibierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
185 500178 Open-mouthed Shark-speare Assets/Product/Texture/Image/RoleStory/ShashibierNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
186 500179 Gabriel - Rank 2 Assets/Product/Texture/Image/RoleStory/JiabailieNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -271.5
187 500180 Karen Swimsuit Assets/Product/Texture/Image/RoleStory/KalieyongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 535.5 -359
188 500181 Vera Band Outfit Assets/Product/Texture/Image/RoleStory/WeilayueduiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
189 500182 Human Vera Assets/Product/Texture/Image/RoleStory/WeilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 519 -394
190 500183 Human Vera (Injured) Assets/Product/Texture/Image/RoleStory/WeilaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
191 500184 Shome Assets/Product/Texture/Image/RoleStory/ZhaomingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
192 500185 Shome Fear Assets/Product/Texture/Image/RoleStory/ZhaomingNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
193 500186 Alpha Swimsuit Assets/Product/Texture/Image/RoleStory/AerfayongzhuangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 533.5 -388
194 500187 Mao Zhen Assets/Product/Texture/Image/RoleStory/MaozhenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
195 500188 Mao Zhen (Construct) Assets/Product/Texture/Image/RoleStory/MaozhenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
196 500189 Camu (Human) Assets/Product/Texture/Image/RoleStory/KamuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 460.5 -282
197 500190 Shome Shaded Assets/Product/Texture/Image/RoleStory/ZhaomingNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
198 500191 Alpha Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/AerfayongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
199 500192 Liv Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/LifuyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
200 500193 Lee Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/LiyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
201 500194 Karen Swimsuit Shaded Assets/Product/Texture/Image/RoleStory/KalieyongzhuangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
202 500195 Human Vera (Severed Hand) Assets/Product/Texture/Image/RoleStory/WeilaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
203 500196 Karenina Rank 3 Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 471.5 -349.5
204 500197 Old World Soldier (Intact) Assets/Product/Texture/Image/RoleStory/ShibingNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509.5 -367.5
205 500198 Evan Assets/Product/Texture/Image/RoleStory/YifanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 527.5 -489.5
206 500199 Staessen Assets/Product/Texture/Image/RoleStory/ShitesenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 461 -263.5
207 500200 Pfaff Assets/Product/Texture/Image/RoleStory/PufuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 484 -249.5
208 500201 Simon Assets/Product/Texture/Image/RoleStory/XimengNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.5 -274.5
209 500202 Man in Suit 3 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5
210 500204 Forest Soldier Assets/Product/Texture/Image/RoleStory/ShoulinrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5
211 500205 Temia Assets/Product/Texture/Image/RoleStory/TemiyaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 491.5 -332.5
212 500206 Atiel Assets/Product/Texture/Image/RoleStory/AidierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 505 -392.5
213 500207 Liv Wreath Assets/Product/Texture/Image/RoleStory/LifuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
214 500208 Bionic Bear Assets/Product/Texture/Image/RoleStory/XiongrenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
215 500209 Amberia Assets/Product/Texture/Image/RoleStory/AnboliyaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
216 500210 Rosetta's Childhood Assets/Product/Texture/Image/RoleStory/LuosaitaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 482.5 -483.5
217 500211 Martin Assets/Product/Texture/Image/RoleStory/XiongrenNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
218 500212 Lee - Rank 3 Shaded Assets/Product/Texture/Image/RoleStory/R3LiangNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -422
219 500213 Rosetta's Adulthood Assets/Product/Texture/Image/RoleStory/LuosaitaNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 515 -379
220 500214 Rosetta Valkyrie (New) Assets/Product/Texture/Image/RoleStory/LuosaitaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 819.5 -485.5
221 500215 Villier Assets/Product/Texture/Image/RoleStory/WeiliyeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 505.5 -327.5
222 500216 Changyu (Human) Assets/Product/Texture/Image/RoleStory/ChangyuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 546 -366.5
223 500217 Wen Hao Assets/Product/Texture/Image/RoleStory/HuangxiongNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -301.5
224 500218 Pulao (Human) Assets/Product/Texture/Image/RoleStory/PulaoNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 505 -389.5
225 500219 Pulao with hair ties (Human) Assets/Product/Texture/Image/RoleStory/PulaoNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 505 -389.5
226 500220 Teenage Qu Assets/Product/Texture/Image/RoleStory/QuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 523.5 -360.5
227 500221 Moyuan Assets/Product/Texture/Image/RoleStory/YunluNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
228 500222 Moyuan (Coughing Up Blood) Assets/Product/Texture/Image/RoleStory/YunluNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
229 500223 Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
230 500224 Pulao of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 544 -316
231 500225 Changyu (Construct) Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -416.5
232 500226 An NPC Changyu likes Assets/Product/Texture/Image/RoleStory/ChangyuHaoganNPCNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -416.5
233 500227 Huainan Assets/Product/Texture/Image/RoleStory/HuainanNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 540.5 -408.5
234 500228 Tycoon Assets/Product/Texture/Image/RoleStory/CaifaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
235 500229 Director Assets/Product/Texture/Image/RoleStory/YuanzhangNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -336.5
236 500230 Changyu Child Assets/Product/Texture/Image/RoleStory/ChangyuNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 522 -434.5
237 500231 Tai'E B1 Assets/Product/Texture/Image/RoleStory/TaieB1Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
238 500232 Tai'E B1 (Bandaged) Assets/Product/Texture/Image/RoleStory/TaieB1Normal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
239 500233 Tai'E G3 Assets/Product/Texture/Image/RoleStory/TaieG3Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
240 500234 Changyu (Human) Shaded Assets/Product/Texture/Image/RoleStory/ChangyuNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
241 500235 Huainan Shaded Assets/Product/Texture/Image/RoleStory/HuainanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
242 500236 Merchant Shaded Assets/Product/Texture/Image/RoleStory/ZhongguochuanshangrenNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
243 500237 Moyuan Shaded Assets/Product/Texture/Image/RoleStory/YunluNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
244 500238 Luna - Rank 3 Assets/Product/Texture/Image/RoleStory/LunaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 954 -391
245 500239 Tai'E B1 Shaded Assets/Product/Texture/Image/RoleStory/TaieB1Normal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
246 500240 Tycoon Shaded Assets/Product/Texture/Image/RoleStory/CaifaNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
247 500241 Baxia of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
248 500242 Bian of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
249 500243 Chiwen of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
250 500244 Fuxi of the Kowloong Crew Assets/Product/Texture/Image/RoleStory/JiulongzhongNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
251 500245 Changyu (Construct) Shaded Assets/Product/Texture/Image/RoleStory/ChangyuNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
252 500246 Babylonia Soldier Assets/Product/Texture/Image/RoleStory/ShibingNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 518 -199.5
253 500247 Guardian Assets/Product/Texture/Image/RoleStory/XiaoweiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
254 500248 Pterygota Queen Assets/Product/Texture/Image/RoleStory/ShulinghouNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
255 500249 Damaged Female Researcher Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
256 500250 New Common Construct Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
257 500251 Common Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 463 -363
258 500252 Roland Construct Assets/Product/Texture/Image/RoleStory/LuolanNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 488 -319
259 500253 Teenage Luna Assets/Product/Texture/Image/RoleStory/LunaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 475.5 -423.5
260 500254 Teenage Luna Corrupted Assets/Product/Texture/Image/RoleStory/LunaNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 475.5 -423.5
261 500255 Teenage Luna Battle Form Assets/Product/Texture/Image/RoleStory/LunaNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 945 -414
262 500256 Letty Assets/Product/Texture/Image/RoleStory/LaidiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 512.5 -407.5
263 500257 Coco Assets/Product/Texture/Image/RoleStory/KekeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 512.5 -407.5
264 500258 Collins Assets/Product/Texture/Image/RoleStory/GelinsiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
265 500259 Common Refugee Boy Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
266 500260 Common Refugee Girl Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
267 500261 Common Scavenger Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
268 500262 Military Refugee Assets/Product/Texture/Image/RoleStory/WuzhuangnanminNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
269 500263 Red Core Assets/Product/Texture/Image/RoleStory/HexinNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
270 500264 Blue Core Assets/Product/Texture/Image/RoleStory/HexinNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
271 500265 Teenage Luna Battle Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal07.png Construct|09 16 155 43 Levi-Gun Gray Raven 945 -414
272 500266 Night Light Assets/Product/Texture/Image/RoleStory/ItemXiaoyedeng.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
273 500267 New Common Construct Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
274 500268 Common Woman Shaded Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
275 500269 Refugee Child Assets/Product/Texture/Image/RoleStory/TongyongNanminxiaohai.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
276 500270 Common Bystander Shaded Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
277 500271 Letty Shaded Assets/Product/Texture/Image/RoleStory/LaidiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
278 500272 Luna Corrupted Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal08.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
279 500273 Wanshi Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 501.5 -282.5
280 500274 POD Robot Assets/Product/Texture/Image/RoleStory/PodNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
281 500275 Popper Brother Assets/Product/Texture/Image/RoleStory/BoerpuNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
282 500276 Popper Sister Assets/Product/Texture/Image/RoleStory/BoerpuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
283 500277 Existential Popper Assets/Product/Texture/Image/RoleStory/BoerpuNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
284 500278 Nihilistic Popper Assets/Product/Texture/Image/RoleStory/BoerpuNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
285 500279 Common Refugee Boy Shaded Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
286 500280 Common Refugee Girl Shaded Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
287 500281 Nanami Rank 3 Shaded Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 487 -299.5
288 500282 Selena Construct Assets/Product/Texture/Image/RoleStory/SailinnaNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -370.5
289 500283 Selena Injured Assets/Product/Texture/Image/RoleStory/SailinnaNormal04.png Construct|09 16 155 43 Levi-Gun Gray Raven 493 -370.5
290 500284 Arnold Assets/Product/Texture/Image/RoleStory/AnuodeNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 543 -299.5
291 500285 Arnold has a robot Assets/Product/Texture/Image/RoleStory/AnuodeNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 543 -299.5
292 500286 Hans Assets/Product/Texture/Image/RoleStory/HansiNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
293 500287 Siren Assets/Product/Texture/Image/RoleStory/SairenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
294 500288 Mystery Man Assets/Product/Texture/Image/RoleStory/ShenmirenNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
295 500289 Doctor Wanshi Assets/Product/Texture/Image/RoleStory/WanshiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 484.5 -309.5
296 500290 Doctor Wanshi – Pain Assets/Product/Texture/Image/RoleStory/WanShiNormal03.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
297 500291 Selena – Transcendant Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Construct|09 16 155 43 Levi-Gun Gray Raven 494 -378.5
298 500292 Liv Rank II – Long hair Assets/Product/Texture/Image/RoleStory/R2LifuNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 500.5 -397
299 500293 Vanessa Assets/Product/Texture/Image/RoleStory/FannishaNormal01.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
300 500294 Common Scavenger Elder Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
301 500295 Selena – Human Shaded Assets/Product/Texture/Image/RoleStory/SailinnaNormal06.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
302 500296 Common Construct Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti01Nomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
303 500297 Corrupted Construct Shaded Assets/Product/Texture/Image/RoleStory/GanrangouzaotiNomal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 496 -400.5
304 500298 Troy Assets/Product/Texture/Image/RoleStory/TeluoNormal01.png Construct|10 16 155 43 Levi-Gun Gray Raven 496 -400.5
305 500299 Hans Shaded (unable to mark Awes) Assets/Product/Texture/Image/RoleStory/HansiNormal02.png Construct|09 16 155 43 Levi-Gun Gray Raven 500 -356.5
306 500300 Ayla – Girl Shaded Assets/Product/Texture/Image/RoleStory/R2ErrorNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
307 500301 Hetero-Hive Mother Assets/Product/Texture/Image/RoleStory/PamishiyijvmutiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
308 500302 Recycle Prisoner Assets/Product/Texture/Image/RoleStory/GoujieqiutuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507 -395
309 500303 General Worker Assets/Product/Texture/Image/RoleStory/TongyonggongzuorenyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 505 -272
310 500304 Little Chrome Assets/Product/Texture/Image/RoleStory/XiaokuluomuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 525 -416.5
311 500305 Vonnegut (with Mask) Assets/Product/Texture/Image/RoleStory/FengneigutemianjuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
312 500306 Vonnegut Assets/Product/Texture/Image/RoleStory/FengneiguteNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
313 500307 Kurono Researcher Assets/Product/Texture/Image/RoleStory/HeiyeyanjiuyuanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 495 -260.5
314 500308 Cinderelik Assets/Product/Texture/Image/RoleStory/HuiyanNromal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 443 -397
315 500309 Rank 3 Chrome Assets/Product/Texture/Image/RoleStory/KuluomuSNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
316 500310 Babylonian Human (Male) Assets/Product/Texture/Image/RoleStory/KongzhonghuayuanrenleinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
317 500311 Common Female Construct 2 Assets/Product/Texture/Image/RoleStory/TongyongnvgouzaotiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
318 500312 Crane Assets/Product/Texture/Image/RoleStory/XianheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
319 500313 Vonnegut Black Assets/Product/Texture/Image/RoleStory/FengneigutemianjuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
320 500314 Cinderelik Black Assets/Product/Texture/Image/RoleStory/HuiyanNromal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
321 500315 Chrome (Rank 2) Black Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
322 500316 Roland Black Assets/Product/Texture/Image/RoleStory/LuolanNomal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
323 500317 Luna Black Assets/Product/Texture/Image/RoleStory/LunaNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
324 500318 Little Chrome Black Assets/Product/Texture/Image/RoleStory/XiaokuluomuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
325 500319 Collins (Now) Assets/Product/Texture/Image/RoleStory/GelinsiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
326 500320 Sister Shaded Assets/Product/Texture/Image/RoleStory/XiunvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
327 500321 Liv: Eclipse Shaded Assets/Product/Texture/Image/RoleStory/LifuNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
328 500322 Plume Shaded Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
329 500323 Karenina: Ember Shaded Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
330 500324 Tifa Shaded Assets/Product/Texture/Image/RoleStory/TifaNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
331 500325 Karenina: Blast Shaded Assets/Product/Texture/Image/RoleStory/KalieninaNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
332 500326 Voodoo Systemic Assets/Product/Texture/Image/RoleStory/WuduNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
333 500327 Voodoo Near Assets/Product/Texture/Image/RoleStory/WuduNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 508 -196
334 500328 No. 21 Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -469.5
335 500329 Human No. 21 Assets/Product/Texture/Image/RoleStory/21haoNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 485 -441.5
336 500330 Annabel Assets/Product/Texture/Image/RoleStory/AnnabeierNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
337 500332 Pet: Pegasus Assets/Product/Texture/Image/RoleStory/TianmaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
338 500333 The Merciful One (Hoodie) Assets/Product/Texture/Image/RoleStory/CibeizheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -300
339 500334 Roland (Transcendant) Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 472.5 -250.5
340 500335 Lillian Assets/Product/Texture/Image/RoleStory/V129LlNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 520.5 -536.5
341 500336 Noctis Assets/Product/Texture/Image/RoleStory/NuoketiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502 -257
342 500337 Rebecca Assets/Product/Texture/Image/RoleStory/RuibeikaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
343 500338 Child Luna (Black Card) Assets/Product/Texture/Image/RoleStory/LunaNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
344 500339 Child Lucia (Black Card) Assets/Product/Texture/Image/RoleStory/LuxiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
345 500340 General Suit 3 - Male (Black Card) Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
346 500341 Rebecca (Black Card) Assets/Product/Texture/Image/RoleStory/RuibeikaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
347 500342 Young Lady (Black Card) Assets/Product/Texture/Image/RoleStory/TongyongnvgouzaotiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
348 500343 Vera (Black Card) Assets/Product/Texture/Image/RoleStory/WeilaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
349 500344 No. 21 (Black Card) Assets/Product/Texture/Image/RoleStory/21haoNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
350 500345 Vera S Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466.3 -316
351 500346 Surfer Assets/Product/Texture/Image/RoleStory/ChonglangzheNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
352 500347 Lucia Siren Assets/Product/Texture/Image/RoleStory/LuxiyayzNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 511 -292
353 500348 Lloyd Assets/Product/Texture/Image/RoleStory/LuoyideNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -272
354 500349 Lloyd (Corrupted) Assets/Product/Texture/Image/RoleStory/LuoyideNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -272
355 500350 Leonie Assets/Product/Texture/Image/RoleStory/LaiaoniNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 501 -321
356 500351 Lamia (Human) Assets/Product/Texture/Image/RoleStory/LamiyaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 477 -483
357 500352 Hilda Assets/Product/Texture/Image/RoleStory/LadyMayMayNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
358 500353 Robot 1 Shaded Assets/Product/Texture/Image/RoleStory/BoerpuNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
359 500354 Robot 2 Shaded Assets/Product/Texture/Image/RoleStory/XiaojiqirenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
360 500355 Annabel Shaded Assets/Product/Texture/Image/RoleStory/AnnabeierNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
361 500356 Robot 3 Shaded Assets/Product/Texture/Image/RoleStory/BoerpuNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
362 500357 Annabel 2 Shaded Assets/Product/Texture/Image/RoleStory/AnnabeierNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
363 500358 Witch of the Sea Assets/Product/Texture/Image/RoleStory/HaiwupoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
364 500359 Lloyd Shaded Assets/Product/Texture/Image/RoleStory/LuoyideNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
365 500360 Noctis Shaded Assets/Product/Texture/Image/RoleStory/NuoketiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
366 500361 Male Researcher With Glasses Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
367 500362 Simon (Injured) Assets/Product/Texture/Image/RoleStory/XimengNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 486.5 -274.5
368 500363 Twin (Girl) Assets/Product/Texture/Image/RoleStory/ShuangzinvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 444 -348
369 500364 Twin (Boy) Assets/Product/Texture/Image/RoleStory/ShuangzinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 475 -289
370 500365 Young Roland Assets/Product/Texture/Image/RoleStory/LuolanNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 511.5 -492
371 500366 Roland (Hoodie) Assets/Product/Texture/Image/RoleStory/LuolanNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
372 500367 Roland (Without Hoodie) Assets/Product/Texture/Image/RoleStory/LuolanNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 472.5 -250
373 500368 Vanessa (Injured) Assets/Product/Texture/Image/RoleStory/FannishaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 509 -351
374 500369 Mandhasti Assets/Product/Texture/Image/RoleStory/MandatisiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 455 -271
375 500370 Hans (Injured) Assets/Product/Texture/Image/RoleStory/HansiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -356.5
376 500371 Girl Assets/Product/Texture/Image/RoleStory/XiaonvhaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 497 -459
377 500372 Orga Assets/Product/Texture/Image/RoleStory/AoerjiaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -324
378 500373 Orga (Injured) Assets/Product/Texture/Image/RoleStory/AoerjiaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 506 -324
379 500374 Yata Assets/Product/Texture/Image/RoleStory/BachiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
380 500375 Default Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal08.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
381 500376 Serious Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
382 500377 Bitterly-smiling Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
383 500378 Serious Mandhasti Shaded Assets/Product/Texture/Image/RoleStory/MandatisiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
384 500379 Common Corrupted Assets/Product/Texture/Image/RoleStory/TongyongganrantiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
385 500380 The Merciful One Assets/Product/Texture/Image/RoleStory/CibeizheNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
386 500381 Scared Young Roland Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal11.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
387 500382 Arctic Boss Shaded Assets/Product/Texture/Image/RoleStory/ShitesenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
388 500383 Smiling Mandhasti Shaded Assets/Product/Texture/Image/RoleStory/MandatisiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 971 -361
389 500384 Roland (Hoodie) Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal12.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
390 500385 Girl Shaded Assets/Product/Texture/Image/RoleStory/XiaonvhaiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
391 500386 Red Phase I Assets/Product/Texture/Image/RoleStory/XiaohongNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
392 500387 Red Phase II Assets/Product/Texture/Image/RoleStory/XiaohongNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
393 500388 Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
394 500389 Sad Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
395 500390 Terror of Matches Assets/Product/Texture/Image/RoleStory/HuochaiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
396 500391 Lucia Losses Assets/Product/Texture/Image/RoleStory/LuxiyaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 498.5 -362.5
397 500392 Female Teenage Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzhenvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 510 -320
398 500393 Pregnant Scavenger Assets/Product/Texture/Image/RoleStory/ShihuangzheyunNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 528 -323
399 500394 Construct Captain Assets/Product/Texture/Image/RoleStory/BingzhangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
400 500395 Infected Construct Captain Assets/Product/Texture/Image/RoleStory/BingzhangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
401 500396 Ice Chrome Losses Assets/Product/Texture/Image/RoleStory/KuluomuSNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
402 500397 Lee Infection Losses Assets/Product/Texture/Image/RoleStory/LiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -269.5
403 500398 Ground Force Female Soldier Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
404 500399 Ground Force Female Soldier Losses Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
405 500400 Liv: Empyrea Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 614 -352.5
406 500401 Liv: Empyrea Losses Assets/Product/Texture/Image/RoleStory/LifuNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 614 -352.5
407 500402 Liv Human Losses Assets/Product/Texture/Image/RoleStory/LifuNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 429 -391.5
408 500403 Ground Force Male Soldier Assets/Product/Texture/Image/RoleStory/DimianfangweinanNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
409 500404 Hippocrates Assets/Product/Texture/Image/RoleStory/XibokeladiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -348
410 500405 Construct Female Soldier Assets/Product/Texture/Image/RoleStory/GouzaotishibingnvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
411 500406 Construct Female Soldier Losses Assets/Product/Texture/Image/RoleStory/GouzaotishibingnvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
412 500407 Common Female Construct No Losses Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti03Normal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 470 -287
413 500408 Yarha Assets/Product/Texture/Image/RoleStory/YahaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 466 -346
414 500409 Yelena Assets/Product/Texture/Image/RoleStory/YelienaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
415 500410 The Merciful One Hood Shaded Assets/Product/Texture/Image/RoleStory/CibeizheNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
416 500411 Stanley and Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
417 500412 Stanley and the Annoyed Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
418 500413 Stanley and the Painful Dawg Assets/Product/Texture/Image/RoleStory/ShandiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
419 500414 Shaded Hippocrates Assets/Product/Texture/Image/RoleStory/XibokeladiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
420 500415 Cosette Assets/Product/Texture/Image/RoleStory/KekeNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
421 500416 Ice Lucia Losses No Infection Assets/Product/Texture/Image/RoleStory/LuxiyaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 496 -372
422 500417 Lee Losses No Infection Assets/Product/Texture/Image/RoleStory/LiNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -269.5
423 500418 Ice Chrome Losses No Infection Assets/Product/Texture/Image/RoleStory/KuluomuSNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 953.5 -283.5
424 500419 Watanabe Losses No Infection Assets/Product/Texture/Image/RoleStory/DubianNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
425 500420 Zack Shaded Assets/Product/Texture/Image/RoleStory/IcesailorNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
426 500421 Instructor Shaded Assets/Product/Texture/Image/RoleStory/JiaoguanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
427 500422 Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
428 500423 Sad Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
429 500424 Terror of Matches (S) Assets/Product/Texture/Image/RoleStory/HuochaiNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
430 500425 Ground Force Male Soldier Shaded Assets/Product/Texture/Image/RoleStory/DimianfangweinanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
431 500426 Ground Force Female Soldier Shaded Assets/Product/Texture/Image/RoleStory/DimianfangweinvNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
432 500427 Kurono Research Institute Shaded Assets/Product/Texture/Image/RoleStory/HeiyeyanjiuyuanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
433 500428 Unmasked Male Soldier Assets/Product/Texture/Image/RoleStory/TongyongshibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 489 -289
434 500429 Ayla Stage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -319
435 500430 Selena S Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
436 500431 Selena S Cloak A Assets/Product/Texture/Image/RoleStory/SailinnaNormal08.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
437 500432 Selena S Cloak B Assets/Product/Texture/Image/RoleStory/SailinnaNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5
438 500433 Little Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -477.5
439 500434 The Poor Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
440 500435 Noble Woman Assets/Product/Texture/Image/RoleStory/GuifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 503 -334
441 500436 Hamlet Assets/Product/Texture/Image/RoleStory/HamletNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 410 202
442 500437 Prop Dragon Assets/Product/Texture/Image/RoleStory/DaojvlongNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 960 10
443 500438 Fairy Assets/Product/Texture/Image/RoleStory/SnitchNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
444 500439 Ayla (Black Card) Assets/Product/Texture/Image/RoleStory/AilaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
445 500440 Noble Woman (Black Card) Assets/Product/Texture/Image/RoleStory/GuifuNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
446 500441 Clown Assets/Product/Texture/Image/RoleStory/ChoujueNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
447 500442 Hanying Assets/Product/Texture/Image/RoleStory/HanyingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 507.5 -336.5
448 500443 Whale Assets/Product/Texture/Image/RoleStory/JingyvNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 716 -255
449 500444 Blubber Assets/Product/Texture/Image/RoleStory/LishiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
450 500445 Pulao SP Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 497.5 -449.5
451 500446 Pulao Concomitant Skin Assets/Product/Texture/Image/RoleStory/PulaoNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 511 -500
452 500447 Pulao Human Collar Assets/Product/Texture/Image/RoleStory/PulaoNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -505
453 500448 Pulao Girl Collar Assets/Product/Texture/Image/RoleStory/PulaoNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 508 -511.5
454 500449 Musashi Assets/Product/Texture/Image/RoleStory/WuzangNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
455 500450 Panda Celestial (Bare) Assets/Product/Texture/Image/RoleStory/XiongmaoxianrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
456 500451 Panda Celestial Assets/Product/Texture/Image/RoleStory/XiongmaoxianrenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
457 500452 Raprap Assets/Product/Texture/Image/RoleStory/RuritianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
458 500453 MC Solar Emoji Assets/Product/Texture/Image/RoleStory/RuritianNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
459 500454 Pauper Shaded Assets/Product/Texture/Image/RoleStory/PinminNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
460 500455 Tai'a Shaded Assets/Product/Texture/Image/RoleStory/TaieB1Normal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
461 500456 Demon Bane King Assets/Product/Texture/Image/RoleStory/ZhumoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
462 500457 Leo Heaven Breaker Assets/Product/Texture/Image/RoleStory/ZhanxianNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
463 500458 Lee God Slayer Assets/Product/Texture/Image/RoleStory/ShashenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
464 500459 Whale Shaded Assets/Product/Texture/Image/RoleStory/JingyvNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
465 500460 Old Scavenger Shaded Assets/Product/Texture/Image/RoleStory/TongyongShihuangzheNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
466 500461 Yin Shaded Assets/Product/Texture/Image/RoleStory/HuangxiongNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
467 500462 Kowloong Citizen Shaded Assets/Product/Texture/Image/RoleStory/YuanzhangNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
468 500463 Female Researcher Shaded Assets/Product/Texture/Image/RoleStory/YanjiuyuanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
469 500464 Clown Reverse Assets/Product/Texture/Image/RoleStory/ChoujueNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
470 500465 Gear Shaded Assets/Product/Texture/Image/RoleStory/ShenmirenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
471 500466 Liv Shaded (passer-by) Assets/Product/Texture/Image/RoleStory/LifujiejieNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285
472 500467 Murray from the Future Assets/Product/Texture/Image/RoleStory/MoruiNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 490 -259
473 500468 Lover Assets/Product/Texture/Image/RoleStory/LianrenNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
474 500469 Haicma with face covered Assets/Product/Texture/Image/RoleStory/HakamaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
475 500470 Battery Assets/Product/Texture/Image/RoleStory/PaotaiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
476 500471 Medic Bot Assets/Product/Texture/Image/RoleStory/YiliaojiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
477 500472 Nanami the Robot Assets/Product/Texture/Image/RoleStory/QishichaoNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
478 500473 Nanami the Robot · Smiling Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
479 500474 Nanami the Robot · Orange Assets/Product/Texture/Image/RoleStory/QishichaoNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 502.5 -408.5
480 500475 Nanami the Robot · Riding Assets/Product/Texture/Image/RoleStory/QishichaoNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 937 -403
481 500476 Nanami the Robot · Riding and Smiling Assets/Product/Texture/Image/RoleStory/QishichaoNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 937 -403
482 500477 Haicma with Black Cape Assets/Product/Texture/Image/RoleStory/HakamaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
483 500478 Haicma with White Cape Assets/Product/Texture/Image/RoleStory/HakamaNormal03.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
484 500479 Tiger Assets/Product/Texture/Image/RoleStory/HuhuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
485 500480 Little Nanami Shaded Assets/Product/Texture/Image/RoleStory/Qishiqianzhuan2Nomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
486 500481 Nanami the Girl Shaded Assets/Product/Texture/Image/RoleStory/QishiqianzhuanNomal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
487 500482 Nanami Riding Shaded Assets/Product/Texture/Image/RoleStory/QishichaoNormal06.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
488 500483 General Construct for Females Shaded Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti04Normal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 482.5 -339
489 500484 Arcana Assets/Product/Texture/Image/RoleStory/AerkanaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482 -408.5
490 500485 Trailblazer Assets/Product/Texture/Image/RoleStory/HakamabossNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 482 -408.5
491 500486 Haicma SP Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 484.5 -427.5
492 500487 Haicma Newborn Assets/Product/Texture/Image/RoleStory/HakamaNormal05.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -428.5
493 500488 Mechanoid Infantry Assets/Product/Texture/Image/RoleStory/JixiezabingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 487 -428.5
494 500489 Lee Butler Coating Assets/Product/Texture/Image/RoleStory/LizhishiNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 488.5 -319
495 500490 Spooner Assets/Product/Texture/Image/RoleStory/SibunaNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 596.5 -257.5
496 500491 Shocked Spooner Assets/Product/Texture/Image/RoleStory/SibunaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 596.5 -257.5
497 500492 Liv A Coating Assets/Product/Texture/Image/RoleStory/LifuapifuNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 496 -399
498 500493 Lover Shaded Assets/Product/Texture/Image/RoleStory/LianrenNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 500 -360
499 500494 Karenina Dark S Frame (This sprite must come with a Stamp) Assets/Product/Texture/Image/RoleStory/KalieninaNomal03.png Construct|04 18 160 45 Hand Cannon Purifying Force 470.5 -240.5
500 500495 Teddy Assets/Product/Texture/Image/RoleStory/BuouxiongNomal01.png Construct|05 18 160 45 Hand Cannon Purifying Force 517.5 -331
501 500496 Liszt Assets/Product/Texture/Image/RoleStory/LisiteNomal01.png Construct|06 18 160 45 Hand Cannon Purifying Force 471 -271.5
502 500497 Norman Assets/Product/Texture/Image/RoleStory/NuomanNomal01.png Construct|07 18 160 45 Hand Cannon Purifying Force 540 -295
503 500498 Chiko Assets/Product/Texture/Image/RoleStory/QianziNomal01.png Construct|08 18 160 45 Hand Cannon Purifying Force 517.5 -309
504 500499 Yarha (Middle-aged) Assets/Product/Texture/Image/RoleStory/YahazhongnianNomal01.png Construct|09 18 160 45 Hand Cannon Purifying Force 471 -338
505 500500 Karenina Dark S Shaded Assets/Product/Texture/Image/RoleStory/KalieninaNomal04.png Construct|09 18 160 45 Hand Cannon Purifying Force 471 -338
506 500501 Roland SP Shaded Assets/Product/Texture/Image/RoleStory/LuolanNormal13.png Construct|10 18 160 45 Hand Cannon Purifying Force 471 -338
507 500502 Teddy Shaded Assets/Product/Texture/Image/RoleStory/BuouxiongNomal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
508 500503 Lotus Shaded Assets/Product/Texture/Image/RoleStory/LuxiyaNormal05.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
509 500504 Luna Agent Shaded Assets/Product/Texture/Image/RoleStory/LunaNormal11.png Construct|11 18 160 45 Hand Cannon Purifying Force 471 -338
510 500505 Karenina Version Boss Assets/Product/Texture/Image/RoleStory/KaliebossNomal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
511 500506 Noan SP Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 491.8 -257
512 500507 Noan SP Damaged Assets/Product/Texture/Image/RoleStory/NuoanNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 503.3 -253
513 500508 Noan Alternative Coating Assets/Product/Texture/Image/RoleStory/NuoanNormal03.png Construct|11 18 160 45 Hand Cannon Purifying Force 491.3 -265.5
514 500509 Noan Back Damaged Assets/Product/Texture/Image/RoleStory/NuoanNormal04.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
515 500510 Noan Boy Assets/Product/Texture/Image/RoleStory/NuoanNormal05.png Construct|11 18 160 45 Hand Cannon Purifying Force 514.5 -470
516 500511 Noan Young Assets/Product/Texture/Image/RoleStory/NuoanNormal06.png Construct|11 18 160 45 Hand Cannon Purifying Force 499.2 -426.7
517 500512 Field Assets/Product/Texture/Image/RoleStory/FeierdeNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 464 -453.5
518 500513 Lithos Seated Assets/Product/Texture/Image/RoleStory/HuoshaNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 587 -459
519 500514 Lithos Assets/Product/Texture/Image/RoleStory/HuoshaNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 587 -459
520 500515 Rachel Assets/Product/Texture/Image/RoleStory/LeiqieerNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 516.5 -360.5
521 500516 Rachel Damaged Assets/Product/Texture/Image/RoleStory/LeiqieerNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 516.5 -360.5
522 500517 Talbot and Bird Assets/Product/Texture/Image/RoleStory/TaerboteNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
523 500518 Julie Masked (Noan's Mother) Assets/Product/Texture/Image/RoleStory/ZhulimamaNormal01.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
524 500519 Julie Unmasked (Noan's Mother) Assets/Product/Texture/Image/RoleStory/ZhulimamaNormal02.png Construct|11 18 160 45 Hand Cannon Purifying Force 960 119
525 500520 Noan Rainbow Head Assets/Product/Texture/Image/RoleStory/NuoanNormal07.png Construct|11 18 160 45 Hand Cannon Purifying Force 476 -278
526 500521 Noan Boy (Damaged) Assets/Product/Texture/Image/RoleStory/NuoanNormal08.png Construct|11 18 160 45 Hand Cannon Purifying Force 514.5 -470
527 500522 Palma Assets/Product/Texture/Image/RoleStory/PalumaNormal01.png Construct|12 18 160 45 Hand Cannon Purifying Force 476 -278
528 500523 Teasell Assets/Product/Texture/Image/RoleStory/TexiuNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 531.5 -315
529 500524 Liv Butterfly Skin Assets/Product/Texture/Image/RoleStory/V130lfhdNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 591 -414
530 500525 Shark-speare Shaded Assets/Product/Texture/Image/RoleStory/ShashibierNormal03.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
531 500526 Lithos Seated Shaded Assets/Product/Texture/Image/RoleStory/V129HsyhNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
532 500527 Common Female Pedestrian Shaded Assets/Product/Texture/Image/RoleStory/V129TynNormal01.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
533 500528 Field Smile Eyes Closed Assets/Product/Texture/Image/RoleStory/FeierdeNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
534 500529 Kamui Shaded Assets/Product/Texture/Image/RoleStory/ShenweiNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
535 500530 Lillian Shaded Assets/Product/Texture/Image/RoleStory/V129LlNormal02.png Construct|13 18 160 45 Hand Cannon Purifying Force 476 -278
536 500531 Liv Butterfly Skin Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130lfhdNormal02.png Construct|14 18 160 45 Hand Cannon Purifying Force 591 -414
537 500532 Super Bianca Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Construct|15 18 160 45 Hand Cannon Purifying Force 495 -315
538 500533 Super Bianca Concomitant Skin Assets/Product/Texture/Image/RoleStory/V130bakNormal02.png Construct|16 18 160 45 Hand Cannon Purifying Force 505 -326
539 500534 Super Bianca Concomitant Skin Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130bakNormal03.png Construct|17 18 160 45 Hand Cannon Purifying Force 505 -326
540 500535 Super Bianca Concomitant Skin With Snow on Hair Assets/Product/Texture/Image/RoleStory/V130bakNormal04.png Construct|18 18 160 45 Hand Cannon Purifying Force 505 -326
541 500536 Bambinata Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Construct|19 18 160 45 Hand Cannon Purifying Force 495 -522.5
542 500537 Vanessa Damaged From Battle Assets/Product/Texture/Image/RoleStory/V130fnsNormal01.png Construct|20 18 160 45 Hand Cannon Purifying Force 479.5 -370.5
543 500538 Vanessa 2.0 Assets/Product/Texture/Image/RoleStory/V130fnsNormal02.png Construct|21 18 160 45 Hand Cannon Purifying Force 479.5 -397.5
544 500539 Rosa Assets/Product/Texture/Image/RoleStory/V130lsNormal01.png Construct|22 18 160 45 Hand Cannon Purifying Force 503.5 -492
545 500540 Marina Assets/Product/Texture/Image/RoleStory/V130mlnNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
546 500541 Sorceress Assets/Product/Texture/Image/RoleStory/V130spNormal01.png Construct|24 18 160 45 Hand Cannon Purifying Force 617 -323
547 500542 Vesalius Assets/Product/Texture/Image/RoleStory/V130wslNormal01.png Construct|25 18 160 45 Hand Cannon Purifying Force 519 -376
548 500543 Cinderella Assets/Product/Texture/Image/RoleStory/V130xdrlNormal01.png Construct|26 18 160 45 Hand Cannon Purifying Force 475.5 -309
549 500544 Hetero-Humanoid: Chiko Assets/Product/Texture/Image/RoleStory/V130jrznNormal01.png Construct|26 18 160 45 Hand Cannon Purifying Force 865.5 78
550 500545 Melina Shaded Assets/Product/Texture/Image/RoleStory/V130mlnNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
551 500546 Bianca: Veritas Shaded Assets/Product/Texture/Image/RoleStory/R3BiankaNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 502.5 -404.5
552 500547 Liv Butterfly Skin Damaged From Battle With Eyes Shut Assets/Product/Texture/Image/RoleStory/V130lfhdNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
553 500548 Chiko Shaded Assets/Product/Texture/Image/RoleStory/QianziNomal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
554 500549 Bambinata Ballet Assets/Product/Texture/Image/RoleStory/V131bbntNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 495 -522.5
555 500550 Bambinata Dress Assets/Product/Texture/Image/RoleStory/V131bbntNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 495 -522.5
556 500551 Bambinata Boss Assets/Product/Texture/Image/RoleStory/V131bossNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
557 500552 Vanessa Leader Assets/Product/Texture/Image/RoleStory/V131bzNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 591 -414
558 500553 Vanessa Father Assets/Product/Texture/Image/RoleStory/V131fnsbNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 493.5 -294
559 500554 Vanessa Mother Assets/Product/Texture/Image/RoleStory/V131fnsmNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 516.5 -356.5
560 500555 Vanessa Eyepatch Assets/Product/Texture/Image/RoleStory/V131fnsNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 498 -403
561 500556 Vanessa Ballet Assets/Product/Texture/Image/RoleStory/V131fnsNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 484.5 -500.5
562 500557 Vanessa Teenager Assets/Product/Texture/Image/RoleStory/V131fnsNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 484.5 -500.5
563 500558 Vanessa Child Assets/Product/Texture/Image/RoleStory/V131fnsNormal04.png Construct|23 18 160 45 Hand Cannon Purifying Force 487 -489
564 500559 Sica Raising Hand Assets/Product/Texture/Image/RoleStory/V131xkNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
565 500560 Sica Not Raising Hand Assets/Product/Texture/Image/RoleStory/V131xkNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
566 500561 Nikola Shaded Assets/Product/Texture/Image/RoleStory/NikelaNomal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
567 500562 Teasell Shaded Assets/Product/Texture/Image/RoleStory/TexiuNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
568 500563 Bambinata Boss Shaded Assets/Product/Texture/Image/RoleStory/V131bossNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5
569 500203 Man in Suit 4 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5

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1 RoleId FaceLook[1] FaceLook[2] FaceLook[3] FaceLook[4] FaceLook[5] FaceLook[6] FaceLook[7] FaceLook[8] FaceLook[9] FaceLook[10] FaceLook[11] FaceLook[12] FaceLook[13] FaceLook[14] FaceLook[15] FaceLook[16] FaceLook[17] FaceLook[18] FaceLook[19] FaceLook[20] FaceLook[21]
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600006 Construct Soldier 3 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600007 Construct Soldier 4 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600008 Construct Soldier 5 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600009 Construct Soldier 6 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600010 Construct Soldier 7 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600011 Construct Soldier 8 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600012 Construct Soldier 9 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600013 Construct Soldier 10 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
600014 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600015 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600016 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
600017 Construct Female Commander Assets/Product/Role/CharaterPrefab/Mo1CyborgleaderMd10003.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim
1 Id Name ModelPath ModelFaceName FaceSkinPath DefaultMoveSpeed DefaultBodyAnimName BodyAnimPath[0] BodyAnimPath[1] BodyAnimPath[2] BodyAnimPath[3] BodyAnimPath[4] BodyAnimPath[5] BodyAnimPath[6] BodyAnimPath[7] BodyAnimPath[8] BodyAnimPath[9] FaceAnimPath[0] FaceAnimPath[1] FaceAnimPath[2] FaceAnimPath[3] FaceAnimPath[4]
2 1021004 Lucia Assets/Product/Role/CharaterPrefab/R4LuxiyaMd010011.prefab R4LuxiyaMd010011Face Assets/Product/Role/StoryFace/R4LuxiyaMd010011FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotAngry1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToAngry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotStand1ToWorry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1Loop.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/PlotWorry1ToStand1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceAngry1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceDefault.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceTalk1.anim Assets/Product/Role/Animation/R4LuxiyaMd010011/R4LuxiyaMd010011Story/FaceWorry1.anim
3 1011003 Lee Assets/Product/Role/CharaterPrefab/R3LiangMd010011.prefab R3Liang01003Face Assets/Product/Role/StoryFace/R3Liang01003FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotAngry1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToAngry1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotStand1ToThink1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1Loop.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/PlotThink1ToStand1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceAngry1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceDefault.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceTalk1.anim Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Story/FaceThink1.anim
4 1021003 Celica
5 1021005 Radiance
6 1000000 Liv Assets/Product/Role/CharaterPrefab/R4LifuMd010021Stroy.prefab R4LifuMd010011Face Assets/Product/Role/StoryFace/R4LifuMd010011FaceStoryVC.asset 1.5 PlotStand1 Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSad1ToStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotSerious1ToStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSad1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToSerious1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotStand1ToTalk1.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1Loop.anim Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Story/PlotTalk1ToStand1.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face05.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face01.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face02.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face03.anim Assets/Product/Role/Animation/StoryMd/PlotFace/R4LifuMd010021/Face04.anim
7 600000
8 600001 Hassen
9 600002 Hippocrates
10 600003 Celica Assets/Product/Role/CharaterPrefab/Npc1SailikaMd000001.prefab 1.5 Stand1 Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim Assets/Product/Role/Animation/Npc1SailikaMd000001/Npc1SailikaMd000001/BaseLayer/Stand1.anim
11 600004 Construct Soldier 1 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
12 600005 Construct Soldier 2 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
13 600006 Construct Soldier 3 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
14 600007 Construct Soldier 4 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
15 600008 Construct Soldier 5 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
16 600009 Construct Soldier 6 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
17 600010 Construct Soldier 7 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
18 600011 Construct Soldier 8 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Standup.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stun.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walk.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Walkb.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
19 600012 Construct Soldier 9 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
20 600013 Construct Soldier 10 Assets/Product/Role/CharaterPrefab/NPC1GouzaotiMd10002.prefab 1.5 Stand2 Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommon/BaseLayer/Stand2.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim Assets/Product/Role/Animation/NPC1GouzaotiMdCommon/NPC1GouzaotiMdCommonDisplay/UiStand1.anim
21 600014 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
22 600015 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
23 600016 Construct Female Soldier Assets/Product/Role/CharaterPrefab/Mo1CyborgsoldierMd10004.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgsoldierMd10001/Mo1CyborgsoldierMd10001/BaseLayer/Stand2.anim
24 600017 Construct Female Commander Assets/Product/Role/CharaterPrefab/Mo1CyborgleaderMd10003.prefab 1.5 Stand2 Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim Assets/Product/Role/Animation/Mo1CyborgleaderMd10001/Mo1CyborgleaderMd10001/BaseLayer/Stand2.anim

View File

@@ -0,0 +1,15 @@
Id BodyAnimName[0] BodyAnimName[1] BodyAnimName[2]
1 Stand1 RunStart Run
2 Run RunStartEnd01 Stand1
3 PlotStand1 PlotStand1ToAngry1 PlotAngry1Loop
4 PlotStand1 PlotStand1ToTalk1 PlotTalk1Loop
5 PlotStand1 PlotStand1ToWorry1 PlotWorry1Loop
6 PlotAngry1Loop PlotAngry1ToStand1 PlotStand1
7 PlotTalk1Loop PlotTalk1ToStand1 PlotStand1
8 PlotWorry1Loop PlotWorry1ToStand1 PlotStand1
9 PlotStand1 PlotStand1ToThink1 PlotThink1Loop
10 PlotThink1Loop PlotThink1ToStand1 PlotStand1
11 PlotSad1Loop PlotSad1ToStand1 PlotStand1
12 PlotSerious1Loop PlotSerious1ToStand1 PlotStand1
13 PlotStand1 PlotStand1ToSad1 PlotSad1Loop
14 PlotStand1 PlotStand1ToSerious1 PlotSerious1Loop
1 Id BodyAnimName[0] BodyAnimName[1] BodyAnimName[2]
2 1 Stand1 RunStart Run
3 2 Run RunStartEnd01 Stand1
4 3 PlotStand1 PlotStand1ToAngry1 PlotAngry1Loop
5 4 PlotStand1 PlotStand1ToTalk1 PlotTalk1Loop
6 5 PlotStand1 PlotStand1ToWorry1 PlotWorry1Loop
7 6 PlotAngry1Loop PlotAngry1ToStand1 PlotStand1
8 7 PlotTalk1Loop PlotTalk1ToStand1 PlotStand1
9 8 PlotWorry1Loop PlotWorry1ToStand1 PlotStand1
10 9 PlotStand1 PlotStand1ToThink1 PlotThink1Loop
11 10 PlotThink1Loop PlotThink1ToStand1 PlotStand1
12 11 PlotSad1Loop PlotSad1ToStand1 PlotStand1
13 12 PlotSerious1Loop PlotSerious1ToStand1 PlotStand1
14 13 PlotStand1 PlotStand1ToSad1 PlotSad1Loop
15 14 PlotStand1 PlotStand1ToSerious1 PlotSerious1Loop

View File

@@ -1,35 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 701 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel013.prefab 142|0|173 0|185|0 1|1|1
2 2 702 No1|Assets/Product/Camera/VCamera/3DMovieCamera1.prefab No2|Assets/Product/Camera/VCamera/3DMovieCamera2.prefab
3 3 703 No1
4 4 704 1021004 85.73|-0.27|96.2 0|-70.48|0
5 5 708 1021004 Test dialogue, blah blah blah
6 6 707 1021004 PlotWorry1Loop FaceWorry1
7 7 708 1021004 A worried look on the face.
8 8 708 1021003 This is the thought inside an NPC's head. It is something inappropriate. Assets/Product/Texture/Image/RolePlayer/RoleHeaSailika.png
9 9 707 1021004 PlotAngry1Loop FaceAngry1
10 10 704 1011003 84.23|-0.2|96.2 0|50.71|0
11 11 707 1011003 PlotThink1Loop FaceThink1
12 12 708 500 1011003 Make a contemplating emoji.
13 13 707 1011003 PlotTalk1Loop FaceTalk1
14 14 711 20000 1011003 126095
15 15 708 1011003 Test if the voice line is synchronized.
16 16 401 2 1515
17 17 707 1021004 PlotAngry1Loop FaceAngry1
18 18 708 500 1021004 Angry emoji testing.
19 19 707 1021004 PlotTalk1Loop FaceTalk1
20 20 711 10000 1021004 116017
21 21 708 1021004 Test if the voice line is synchronized.
22 22 707 1011003 PlotAngry1Loop FaceAngry1
23 23 708 500 1011003 Lee Angry emoji testing.
24 24 707 1011003 PlotStand1 FaceDefault
25 25 708 500 1011003 Lee standing emoji testing.
26 26 704 1000000 85|-0.15|95.43 0|3|0
27 27 708 1000000 Test dialogue, blah blah blah
28 28 707 1000000 PlotSad1Loop
29 29 708 1000000 A displeased look on the face.
30 30 707 1000000 PlotSerious1Loop
31 31 708 1000000 A worried look on the face?
32 32 707 1000000 PlotTalk1Loop FaceTalk1
33 33 711 10000 1000000 116017
34 34 708 1 1000 1000000 The voice line cannot be synced!
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 701 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel013.prefab 142|0|173 0|185|0 1|1|1
3 2 2 702 No1|Assets/Product/Camera/VCamera/3DMovieCamera1.prefab No2|Assets/Product/Camera/VCamera/3DMovieCamera2.prefab
4 3 3 703 No1
5 4 4 704 1021004 85.73|-0.27|96.2 0|-70.48|0
6 5 5 708 1021004 Test dialogue, blah blah blah
7 6 6 707 1021004 PlotWorry1Loop FaceWorry1
8 7 7 708 1021004 A worried look on the face.
9 8 8 708 1021003 This is the thought inside an NPC's head. It is something inappropriate. Assets/Product/Texture/Image/RolePlayer/RoleHeaSailika.png
10 9 9 707 1021004 PlotAngry1Loop FaceAngry1
11 10 10 704 1011003 84.23|-0.2|96.2 0|50.71|0
12 11 11 707 1011003 PlotThink1Loop FaceThink1
13 12 12 708 500 1011003 Make a contemplating emoji.
14 13 13 707 1011003 PlotTalk1Loop FaceTalk1
15 14 14 711 20000 1011003 126095
16 15 15 708 1011003 Test if the voice line is synchronized.
17 16 16 401 2 1515
18 17 17 707 1021004 PlotAngry1Loop FaceAngry1
19 18 18 708 500 1021004 Angry emoji testing.
20 19 19 707 1021004 PlotTalk1Loop FaceTalk1
21 20 20 711 10000 1021004 116017
22 21 21 708 1021004 Test if the voice line is synchronized.
23 22 22 707 1011003 PlotAngry1Loop FaceAngry1
24 23 23 708 500 1011003 Lee Angry emoji testing.
25 24 24 707 1011003 PlotStand1 FaceDefault
26 25 25 708 500 1011003 Lee standing emoji testing.
27 26 26 704 1000000 85|-0.15|95.43 0|3|0
28 27 27 708 1000000 Test dialogue, blah blah blah
29 28 28 707 1000000 PlotSad1Loop
30 29 29 708 1000000 A displeased look on the face.
31 30 30 707 1000000 PlotSerious1Loop
32 31 31 708 1000000 A worried look on the face?
33 32 32 707 1000000 PlotTalk1Loop FaceTalk1
34 33 33 711 10000 1000000 116017
35 34 34 708 1 1000 1000000 The voice line cannot be synced!

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@@ -1,30 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable You arrive in the frigid Port District...
4 4 301 This place reminds you of Murmansk somehow...
5 5 201 1 1031001 7 -600
6 6 201 2 500001
7 7 201 3 500127 600
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 Sophia I dislike the cold, but Miss Celica requested my deployment. 3
10 10 301 1 Celica The intel says that the freight logistic system here is highly automated. Command assigned you Sophia just in case. 2
11 11 301 1 Celica And, just for your information, this is near Murmansk—you're in Kyaranta. Though, only the port is still intact. 2
12 12 301 1 Liv ? 1
13 13 201 1 1011001 -600
14 14 301 1 Lee We're that close to ARU, huh. 1
15 15 301 AniZhuanchangBegin 2 Celica Babylonia decided to reactivate the purification filter here to accommodate some ARU refugees. When you're done here, you could even hitch a ride to Murmansk. 2
16 16 201 3 1031001 600
17 17 301 AniZhuanchangEnd 1 Lee The facilities here look good as new. Doesn't look like the Corrupted have gotten their hands on it. 1
18 18 301 1 Celica Indeed. From our records... 2
19 19 301 1 Celica When the Corrupted invaded this place, a high-frequency echo drew them all away. 2
20 20 301 1 Celica No clues as to the source of the echo, but the facilities survived because of that. 2
21 21 301 1 Liv What luck... 3
22 22 301 1 Lee Wait, something is off. 1
23 23 202 1 2 3 1
24 24 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
25 25 201 1 500013 1
26 26 401 2 1508
27 27 301 1 Corrupted ■■■■■! 1
28 28 201 1 1101001
29 29 301 1 AniZhuanchangBegin 1 Watanabe Not all of them were drawn away, it seems. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 3 301 DialogEnable You arrive in the frigid Port District...
5 4 4 301 This place reminds you of Murmansk somehow...
6 5 5 201 1 1031001 7 -600
7 6 6 201 2 500001
8 7 7 201 3 500127 600
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
10 9 9 301 1 Sophia I dislike the cold, but Miss Celica requested my deployment. 3
11 10 10 301 1 Celica The intel says that the freight logistic system here is highly automated. Command assigned you Sophia just in case. 2
12 11 11 301 1 Celica And, just for your information, this is near Murmansk—you're in Kyaranta. Though, only the port is still intact. 2
13 12 12 301 1 Liv ? 1
14 13 13 201 1 1011001 -600
15 14 14 301 1 Lee We're that close to ARU, huh. 1
16 15 15 301 AniZhuanchangBegin 2 Celica Babylonia decided to reactivate the purification filter here to accommodate some ARU refugees. When you're done here, you could even hitch a ride to Murmansk. 2
17 16 16 201 3 1031001 600
18 17 17 301 AniZhuanchangEnd 1 Lee The facilities here look good as new. Doesn't look like the Corrupted have gotten their hands on it. 1
19 18 18 301 1 Celica Indeed. From our records... 2
20 19 19 301 1 Celica When the Corrupted invaded this place, a high-frequency echo drew them all away. 2
21 20 20 301 1 Celica No clues as to the source of the echo, but the facilities survived because of that. 2
22 21 21 301 1 Liv What luck... 3
23 22 22 301 1 Lee Wait, something is off. 1
24 23 23 202 1 2 3 1
25 24 24 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
26 25 25 201 1 500013 1
27 26 26 401 2 1508
28 27 27 301 1 Corrupted ■■■■■! 1
29 28 28 201 1 1101001
30 29 29 301 1 AniZhuanchangBegin 1 Watanabe Not all of them were drawn away, it seems. 1

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@@ -1,14 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 34 301 DialogEnable 1 Lucia Area clear! 1
7 35 301 1 Lee & Liv Area clear! 2 3
8 36 301 1 Lucia Strange—there are a lot fewer Corrupted than expected in the port. 1
9 37 301 1 Liv And the further we go, the fewer we see... 2
10 38 301 1 Lee Are you suggesting that... something is engaging the Corrupted inside the port? 3
11 39 301 1 Lucia Just a prediction, but highly likely. 1
12 40 302 Then let's keep going. 41
13 41 301 1 AniZhuanchangBegin 1 Lucia Indeed. We'll know when we go further inside. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 31 201 1 1021001
5 4 32 201 2 1031001 -600
6 5 33 201 3 1011001 600
7 6 34 301 DialogEnable 1 Lucia Area clear! 1
8 7 35 301 1 Lee & Liv Area clear! 2 3
9 8 36 301 1 Lucia Strange—there are a lot fewer Corrupted than expected in the port. 1
10 9 37 301 1 Liv And the further we go, the fewer we see... 2
11 10 38 301 1 Lee Are you suggesting that... something is engaging the Corrupted inside the port? 3
12 11 39 301 1 Lucia Just a prediction, but highly likely. 1
13 12 40 302 Then let's keep going. 41
14 13 41 301 1 AniZhuanchangBegin 1 Lucia Indeed. We'll know when we go further inside. 1

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@@ -1,47 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 31 201 1 1021001
4 32 201 2 1031001 -600
5 33 201 3 1011001 600
6 43 301 DialogEnable 1 Lucia Lee, the flanks! 1
7 44 301 1 Lee Son of a—they're all holed up in the corners! 3
8 45 301 1 Lee We're cut off by the explosion. The only way is forward! 3
9 46 301 1 Liv Mapping route now... No... There are too many Corrupted ahead! 2
10 47 202 1 2 3 1
11 48 301 ??? ——WARNING, WARNING——
12 49 301 ??? ——Foreign object detected: Automated cleaning program will begin in 5 minutes——
13 50 301 ??? ——Workers should refrain from entering the conveyor sections to avoid potential injuries——
14 51 201 1 1021001 -400 1
15 52 201 2 1011001 400 1
16 53 301 1 Lucia What was that? 1
17 54 301 1 Lee I can't be sure, but it sounds like something is coming in 5 minutes! 2
18 55 202 1 2 1
19 56 301 ??? ——WARNING, WARNING——
20 57 301 ??? ——Automated cleaning program is now commencing——
21 58 301 ??? ——All workers should evacuate from the area: This is not a drill——
22 59 201 1 1011001 21
23 60 301 1 Lee Incoming! Duck! 1
24 61 202 1 1
25 62 301 A massive crane zooms past you and the others. Luckily, you all duck just in time.
26 63 301 The Corrupted, however, were not so lucky. The crane knocks them all over.
27 64 201 1 1021001 1
28 65 301 1 Lucia Now! 1
29 66 202 1 1
30 67 301 AniZhuanchangBegin With the Corrupted all immobilized from the impact, you quickly withdraw from the area. Some of their broken limbs splinter from your hurried sprint. 1
31 68 301 AniZhuanchangEnd ??? ——Foreign objects stabilized: Commencing annihilative purge program—— 1
32 69 301 The high acidity reagent and pressurized freezing reagent take turns mowing down the already crushed Corrupted, until all that was left was corroded, flash-frozen slag.
33 70 301 And finally, a final discharge of pressurized water sends the Corrupted to their final respite—the sea.
34 71 201 1 1021001
35 72 201 2 1031001 -600
36 73 201 3 1011001 600
37 74 301 1 Liv What... was... that...? 2
38 75 301 1 Lee Whole sets of cranes, conveyor belt routing, and a cooling function... That's the full course. Looks like the logistic systems are still online. 3
39 76 301 1 Lee The central AI must have repurposed the freight systems to deal with the Corrupted nearby... 3
40 77 301 1 Lucia That must be why we see so few Corrupted the closer we get to the center. 1
41 78 301 1 Lucia Normal Corrupted would never survive this. 1
42 79 301 1 Lee Yep, that should be the case. 3
43 80 301 1 Lee Let's try to head to the purification filter now that most of the Corrupted are gone. 3
44 81 301 1 Lee If the sensors aren't lying, then the CPF should be near the center of the hub. 3
45 82 302 Let's go, then. 83
46 83 301 1 AniZhuanchangBegin 1 Gray Raven Understood. 1 2 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
3 2 2 401 1 10
4 3 31 201 1 1021001
5 4 32 201 2 1031001 -600
6 5 33 201 3 1011001 600
7 6 43 301 DialogEnable 1 Lucia Lee, the flanks! 1
8 7 44 301 1 Lee Son of a—they're all holed up in the corners! 3
9 8 45 301 1 Lee We're cut off by the explosion. The only way is forward! 3
10 9 46 301 1 Liv Mapping route now... No... There are too many Corrupted ahead! 2
11 10 47 202 1 2 3 1
12 11 48 301 ??? ——WARNING, WARNING——
13 12 49 301 ??? ——Foreign object detected: Automated cleaning program will begin in 5 minutes——
14 13 50 301 ??? ——Workers should refrain from entering the conveyor sections to avoid potential injuries——
15 14 51 201 1 1021001 -400 1
16 15 52 201 2 1011001 400 1
17 16 53 301 1 Lucia What was that? 1
18 17 54 301 1 Lee I can't be sure, but it sounds like something is coming in 5 minutes! 2
19 18 55 202 1 2 1
20 19 56 301 ??? ——WARNING, WARNING——
21 20 57 301 ??? ——Automated cleaning program is now commencing——
22 21 58 301 ??? ——All workers should evacuate from the area: This is not a drill——
23 22 59 201 1 1011001 21
24 23 60 301 1 Lee Incoming! Duck! 1
25 24 61 202 1 1
26 25 62 301 A massive crane zooms past you and the others. Luckily, you all duck just in time.
27 26 63 301 The Corrupted, however, were not so lucky. The crane knocks them all over.
28 27 64 201 1 1021001 1
29 28 65 301 1 Lucia Now! 1
30 29 66 202 1 1
31 30 67 301 AniZhuanchangBegin With the Corrupted all immobilized from the impact, you quickly withdraw from the area. Some of their broken limbs splinter from your hurried sprint. 1
32 31 68 301 AniZhuanchangEnd ??? ——Foreign objects stabilized: Commencing annihilative purge program—— 1
33 32 69 301 The high acidity reagent and pressurized freezing reagent take turns mowing down the already crushed Corrupted, until all that was left was corroded, flash-frozen slag.
34 33 70 301 And finally, a final discharge of pressurized water sends the Corrupted to their final respite—the sea.
35 34 71 201 1 1021001
36 35 72 201 2 1031001 -600
37 36 73 201 3 1011001 600
38 37 74 301 1 Liv What... was... that...? 2
39 38 75 301 1 Lee Whole sets of cranes, conveyor belt routing, and a cooling function... That's the full course. Looks like the logistic systems are still online. 3
40 39 76 301 1 Lee The central AI must have repurposed the freight systems to deal with the Corrupted nearby... 3
41 40 77 301 1 Lucia That must be why we see so few Corrupted the closer we get to the center. 1
42 41 78 301 1 Lucia Normal Corrupted would never survive this. 1
43 42 79 301 1 Lee Yep, that should be the case. 3
44 43 80 301 1 Lee Let's try to head to the purification filter now that most of the Corrupted are gone. 3
45 44 81 301 1 Lee If the sensors aren't lying, then the CPF should be near the center of the hub. 3
46 45 82 302 Let's go, then. 83
47 46 83 301 1 AniZhuanchangBegin 1 Gray Raven Understood. 1 2 3

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@@ -1,18 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
2 2 401 1 10
3 85 201 1 1011001
4 86 301 DialogEnable 1 Lee The vault doors are... right there! 1
5 87 301 1 Lee ...In range! Commandant, I need your authorization! 1
6 88 302 Grant Lee temporary authorization 89
7 89 301 1 Lee Got it! Now, time to... Huh? Access denied? 1
8 90 301 1 Lee Alright, tough guy, let's take a crack at your root-level access with my heightened privileges... 1
9 91 301 1 Lee ... 1
10 92 301 1 Lee None of the ports are responding...! Oh, you've got to be—you're telling me it's physically firewalled off?! 1
11 93 301 1 Lee If that's the case... 1
12 94 203 1 0.25 -400
13 95 201 2 500127 400
14 96 301 1 Sophia We'll have to cut the hinges and the safety valves to crack it open. 2
15 97 301 1 Lee This door looks like it's built to last until the end of time. You sure you can cut through it? 1
16 98 301 1 Sophia Not after I'm done with it. 2
17 99 301 1 AniZhuanchangBegin 1 Sophia You may have a handle on software, but when it comes to hardware... I'm your gal. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 42 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory91.png
3 2 2 401 1 10
4 3 85 201 1 1011001
5 4 86 301 DialogEnable 1 Lee The vault doors are... right there! 1
6 5 87 301 1 Lee ...In range! Commandant, I need your authorization! 1
7 6 88 302 Grant Lee temporary authorization 89
8 7 89 301 1 Lee Got it! Now, time to... Huh? Access denied? 1
9 8 90 301 1 Lee Alright, tough guy, let's take a crack at your root-level access with my heightened privileges... 1
10 9 91 301 1 Lee ... 1
11 10 92 301 1 Lee None of the ports are responding...! Oh, you've got to be—you're telling me it's physically firewalled off?! 1
12 11 93 301 1 Lee If that's the case... 1
13 12 94 203 1 0.25 -400
14 13 95 201 2 500127 400
15 14 96 301 1 Sophia We'll have to cut the hinges and the safety valves to crack it open. 2
16 15 97 301 1 Lee This door looks like it's built to last until the end of time. You sure you can cut through it? 1
17 16 98 301 1 Sophia Not after I'm done with it. 2
18 17 99 301 1 AniZhuanchangBegin 1 Sophia You may have a handle on software, but when it comes to hardware... I'm your gal. 2

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@@ -1,26 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
2 2 401 1 10
3 102 201 1 500127
4 103 301 DialogEnable 1 Sophia Hinges——16... Regulators——4... Security valves——multi-layered... 1
5 104 301 1 Sophia Alright. So a cutting it here... and here should... 1
6 900 202 1
7 105 301 ...
8 106 301 With all the hinges cut off, the colossal door collapses onto the ground with a dull and resounding thud.
9 901 201 1 500127
10 107 301 1 Sophia ...and we're through! 1
11 108 301 1 Sophia Even if you're running on Kamui, you know the Corrupted will react to the noise we just made. 1
12 109 302 Let's move. 110
13 110 201 1 1021001
14 111 301 AniZhuanchangBegin 1 Lucia Understood. 1
15 112 202 1 1
16 113 201 1 1011001 1
17 114 201 2 1031001 -600 1
18 115 201 3 500127 600 1
19 116 301 AniZhuanchangEnd 1 Liv Multiple signals to the rear! Corrupted! 2
20 117 301 1 Lee Rats, they're fast! 1
21 118 301 1 Sophia We should split! The rearguard holds off hostiles while the rest reboots the tower! 3
22 119 301 1 Lee Commandant, I second Sophia's proposal. 1
23 120 302 Then let's do it. 121
24 121 302 Withdraw when it starts looking bad. 122
25 122 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 2 2 401 1 10
4 3 102 201 1 500127
5 4 103 301 DialogEnable 1 Sophia Hinges——16... Regulators——4... Security valves——multi-layered... 1
6 5 104 301 1 Sophia Alright. So a cutting it here... and here should... 1
7 6 900 202 1
8 7 105 301 ...
9 8 106 301 With all the hinges cut off, the colossal door collapses onto the ground with a dull and resounding thud.
10 9 901 201 1 500127
11 10 107 301 1 Sophia ...and we're through! 1
12 11 108 301 1 Sophia Even if you're running on Kamui, you know the Corrupted will react to the noise we just made. 1
13 12 109 302 Let's move. 110
14 13 110 201 1 1021001
15 14 111 301 AniZhuanchangBegin 1 Lucia Understood. 1
16 15 112 202 1 1
17 16 113 201 1 1011001 1
18 17 114 201 2 1031001 -600 1
19 18 115 201 3 500127 600 1
20 19 116 301 AniZhuanchangEnd 1 Liv Multiple signals to the rear! Corrupted! 2
21 20 117 301 1 Lee Rats, they're fast! 1
22 21 118 301 1 Sophia We should split! The rearguard holds off hostiles while the rest reboots the tower! 3
23 22 119 301 1 Lee Commandant, I second Sophia's proposal. 1
24 23 120 302 Then let's do it. 121
25 24 121 302 Withdraw when it starts looking bad. 122
26 25 122 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2 3

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@@ -1,52 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 100 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
2 2 401 1 10
3 124 201 1 1011001 -400
4 125 201 2 500127 400
5 126 301 DialogEnable 1 Lee I see the tower! 1
6 127 301 1 Sophia Start the reboot sequence! 2
7 128 202 1 2 1
8 129 301 ...
9 130 201 1 500127 1
10 131 301 1 Sophia Purifying rod is... still usable. Functionality is at... 37%. That's more than enough. 1
11 132 301 1 Sophia All systems green. Rebooting filter now! 1
12 133 202 1
13 134 301 ...
14 135 301 ...Did it work?
15 136 301 Aside from the residual hums within the central purification filter chamber, you do not feel any differences.
16 137 201 1 1031001
17 138 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
18 139 301 1 Liv The Corrupted are retreating... Did it work, Commandant? 1
19 140 302 Yep. The filter is online. 141
20 141 202 1 Now then, only one thing left to do...
21 142 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
22 143 301 AniZhuanchangBegin Now then, only one thing left to do...
23 144 201 1 1111001
24 145 301 AniZhuanchangEnd 1 Karenina The mainframe of the control center is here. 1
25 146 301 1 Karenina If the engies are renovating this place, this kid'll have to be shut off first. 1
26 147 202 1 1
27 148 301 Control Terminal Cosmos Industries MSC-43B. In service for ■■■■■ days.
28 149 301 Control Terminal Log: ■■/■■/■■■■. Registered large quantities of unidentified hostile entities. Modified functions to protect evacuating humans.
29 150 301 Control Terminal Log: ■■/■■/■■■■. Partial withdrawal of unidentified hostile entities due to high-frequency signal broadcast from coordinates: ■■■.
30 151 301 Control Terminal Log: ■■/■■/■■■■. To sustain current functionality, Emergency Protocol 331A has been executed. All external ports disconnected.
31 152 201 1 1111001 1
32 153 301 1 Karenina What a champ... Even popping 331A... 1
33 154 202 1
34 155 301 Control Terminal Control Logs: This terminal has been running ■■■■■ days past standard operation limits.
35 156 201 1 1111001 1
36 157 301 1 Karenina The logs are overflowin' too... Commandant, shut it down already. 1
37 158 301 1 Karenina Even machines need rest. And this boyo deserves one more than any other. 1
38 159 302 Turn off the terminal 160
39 160 202 1
40 161 301 Control Terminal System shutdown... confirmed.
41 162 301 Control Terminal Cosmos Industries... Excellence and reliability in design...
42 163 301 Control Terminal ...
43 164 201 1 1111001
44 165 301 1 Karenina Man, they need to pay you more for this. "Reliability in design", huh... Guess that's not just sales talk. 1
45 166 301 1 Karenina That's one hell of an overtime... Sleep tight, sweet prince. 1
46 167 202 1 1
47 168 201 2 500001 1
48 169 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
49 170 301 1 Celica Hello? Do you copy? According to the reports from the nearby task force squads, most of the Corrupted around the filter chamber should be exterminated. 2
50 171 301 1 Celica Engineering and Support Forces are en route. 2
51 172 301 1 AniZhuanchangBegin 1 Celica Good work, everyone. Take five. We'll send you the intel for the next area later. 2
Can't render this file because it contains an unexpected character in line 45 and column 71.

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@@ -1,44 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
2 2 401 1 18
3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
4 4 201 1 500019
5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
6 6 201 1 500001
7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
10 10 201 1 500019
11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
12 12 202 1
13 13 301 ...
14 14 302 Are we there? 15
15 15 201 1 500019
16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
18 18 302 ... 19
19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
20 20 301 1 Pilot We're above the target area. Starting descent. 1
21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
22 22 201 1 500001
23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
26 26 201 1 500154
27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
29 29 203 1 0.25 -400
30 30 201 2 1021001 400
31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
36 36 202 1 2
37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
39 39 201 1 1011001 -400
40 40 201 2 1111001 400
41 41 301 1 Lee The irony. 1
42 42 301 1 Karenina Ditto. 2
43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
3 2 2 401 1 18
4 3 3 301 DialogEnable Incessant chatter fills the transport aircraft. Conversations from the ATC channel burrow into your ears through your personal terminal.
5 4 4 201 1 500019
6 5 5 301 1 Pilot Mother Swan-6 to Babylonia Control. Now approaching route 3-3-4. New area up ahead. Request confirmation of route validity. 1
7 6 6 201 1 500001
8 7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
9 8 8 301 Celica Babylonia Control to Mother Swan-6. Route 3-3-4 and airspace ahead are both clear. Drop cargo at point Papa-Sierra-14. 1
10 9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
11 10 10 201 1 500019
12 11 11 301 1 Pilot Copy. Drop cargo at point Papa-Sierra-14. 1
13 12 12 202 1
14 13 13 301 ...
15 14 14 302 Are we there? 15
16 15 15 201 1 500019
17 16 16 301 1 Pilot Almost. This airspace isn't our usual AO, so we had to double-confirm. 1
18 17 17 301 1 Pilot We're near KCC's backyard. Scuttlebutt is they got a few Thunderstorm emplacements back in the Golden Age up and running. 1
19 18 18 302 ... 19
20 19 19 301 1 Pilot Don't worry, though. Babylonia pre-screened our flight path. It'll be alright. 1
21 20 20 301 1 Pilot We're above the target area. Starting descent. 1
22 21 21 301 1 Pilot Mother Swan-6 to Babylonia Control. Reached point Papa-Sierra-14. Following protocol 01 for vertical landing. 1
23 22 22 201 1 500001
24 23 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
25 24 24 301 1 Celica Babylonia Control to Mother Swan-6. Copy. Relaying channel to Forsaken Stronghold Zulu-Tango-8. 1
26 25 25 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
27 26 26 201 1 500154
28 27 27 301 1 Forsaken This is Zulu-Tango-8, independent Forsaken battle group. We'll guide you in. 1
29 28 28 301 AniZhuanchangBegin 1 Forsaken Please proceed along the 3D-marked path and make your landing at... 1
30 29 29 203 1 0.25 -400
31 30 30 201 2 1021001 400
32 31 31 301 AniZhuanchangEnd 1 Lucia Babylonia is rebuilding a... theater? 2
33 32 32 301 1 Forsaken Yep. The Glazed Arch Theater. Basically takes up the entire coast. 1
34 33 33 301 1 Forsaken In the old days, you couldn't even come close to the doorstep without a Swiss bank account. The best Thespioids, with M.I.N.D.s copied from the real deal, played all the classics here. 1
35 34 34 301 1 Forsaken 'Course. When the punishing happened, all them 'crats abandoned the place like it's the plague. 1
36 35 35 301 1 Forsaken Now, all that's left around here are the servants. 1
37 36 36 202 1 2
38 37 37 301 The Forsaken soldier gestures for you to look, but you can already guess what he means.
39 38 38 301 Corrupted service mechanoids still walk the rows after all these years. Some are even carrying fruit platters and hot towels—now rotten and cold—with them.
40 39 39 201 1 1011001 -400
41 40 40 201 2 1111001 400
42 41 41 301 1 Lee The irony. 1
43 42 42 301 1 Karenina Ditto. 2
44 43 43 301 1 AniZhuanchangBegin 1 Karenina A stage without an audience... Let's draw the curtains. 2

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@@ -1,24 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
2 2 401 1 18
3 44 202 1 2 1
4 45 201 1 500013
5 46 401 2 1508
6 47 301 DialogEnable 1 Corrupted ■■■■■! 1
7 48 201 1 1111001 1
8 49 301 1 Karenina Agh! You lil' twat! Ew, it's all sticky and gross! 1
9 50 202 1
10 51 301 Karenina slams her massive cannon onto the Corrupted, creating a massive dent in its face. The metallic frame crumbles, and even more of the rotten muck lands on Karenina's arms and legs.
11 52 201 1 1111001 1
12 53 301 1 Karenina AAAAAAGGHHH! BUZZ OFF YOU METALLIC PIECE OF JUNK! 1
13 54 202 1
14 55 301 Karenina hysterically unloads all the rockets in her cannon. The Corrupted is blown into smithereens, but the blast sends dust and debris... and the muck flying. Karenina is now covered in soot and muck.
15 56 201 1 1011001 -400 1
16 57 201 2 1111001 400 1
17 58 301 1 Lee ...What a waste of ammunition. 1
18 59 301 1 Lee And you even got yourself a face mask of fermented apples and melons. 1
19 60 301 1 Karenina Pah! Get lost! 2
20 61 202 1 2 1
21 62 301 Karenina callously snatches a crusty towel from the ground, dried for who knows how long. She abstractedly scrubs her face in several ups and downs, then walks off on her own.
22 63 201 1 1011001 1
23 64 301 1 AniZhuanchangBegin 1 Lee ... 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory155.png
3 2 2 401 1 18
4 3 44 202 1 2 1
5 4 45 201 1 500013
6 5 46 401 2 1508
7 6 47 301 DialogEnable 1 Corrupted ■■■■■! 1
8 7 48 201 1 1111001 1
9 8 49 301 1 Karenina Agh! You lil' twat! Ew, it's all sticky and gross! 1
10 9 50 202 1
11 10 51 301 Karenina slams her massive cannon onto the Corrupted, creating a massive dent in its face. The metallic frame crumbles, and even more of the rotten muck lands on Karenina's arms and legs.
12 11 52 201 1 1111001 1
13 12 53 301 1 Karenina AAAAAAGGHHH! BUZZ OFF YOU METALLIC PIECE OF JUNK! 1
14 13 54 202 1
15 14 55 301 Karenina hysterically unloads all the rockets in her cannon. The Corrupted is blown into smithereens, but the blast sends dust and debris... and the muck flying. Karenina is now covered in soot and muck.
16 15 56 201 1 1011001 -400 1
17 16 57 201 2 1111001 400 1
18 17 58 301 1 Lee ...What a waste of ammunition. 1
19 18 59 301 1 Lee And you even got yourself a face mask of fermented apples and melons. 1
20 19 60 301 1 Karenina Pah! Get lost! 2
21 20 61 202 1 2 1
22 21 62 301 Karenina callously snatches a crusty towel from the ground, dried for who knows how long. She abstractedly scrubs her face in several ups and downs, then walks off on her own.
23 22 63 201 1 1011001 1
24 23 64 301 1 AniZhuanchangBegin 1 Lee ... 1

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@@ -1,81 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 67 301 DialogEnable You and the others follow the lonesome figure of Karenina. She eventually stops and hunches near the entrance to the theater. She seems to be peeking at the area inside.
4 68 201 1 1021001 -400
5 69 201 2 1111001 400
6 70 301 1 Lucia Karenina...? 1
7 71 301 1 Karenina Shh— 2
8 72 301 1 Karenina Over there. 2
9 73 202 1 2 1
10 74 301 AniZhuanchangBegin Karenina points at the far side of the stage.
11 75 201 1 500019 1
12 76 301 AniZhuanchangEnd 1 ??? ...
13 77 202 1
14 78 301 The mechanoid sits, posture erect and delicate. Yet can it really be called "sitting" when there's nothing underneath it?
15 79 201 1 1011001 -400 1
16 80 201 2 1111001 400 1
17 81 301 1 Karenina Fishier than Murmansk. Looks like a tough cookie up there. 2
18 82 301 1 Karenina We may need to take this guy together. 2
19 83 301 1 Lee Wow, tactics. From you? 1
20 84 301 AniZhuanchangBegin 1 Karenina ...Go soft your wares, software man. You doing it or not? 2
21 85 202 1 2 1
22 86 201 1 500019 1
23 87 301 AniZhuanchangEnd 1 ??? Guests, I presume? Please seat yourselves. The show is about to start. 1
24 88 202 1 1
25 89 301 ...Show?
26 90 201 1 500019 -400 1
27 91 201 2 1111001 400 1
28 92 301 1 ??? The mere and humble performer model IX—Bunshiro is pleased to make your acquaintance. 1
29 93 301 1 Karenina "Bunshiro"? Is that your name? 2
30 94 301 1 Bunshiro If you wish, my lady. 1
31 95 302 What are you doing here, Bunshiro? 96
32 96 301 1 Bunshiro I will be playing the character of Bunshiro in the play of "Blessed Bunshiro or: How I Defeated the Dark Ghasts of Yama". 1
33 97 301 1 Bunshiro Though, regrettably, I can only perform the second last act of "And so fades the stars, and I shall wear justice" for you. 1
34 98 302 Why is that? 99
35 99 301 1 Bunshiro The only performer still fit to take the stage, is me. 1
36 100 202 1 2 1
37 101 301 Originally, there were several hundred performers like me in our glorious and resplendent Glazed Arch.
38 102 201 1 500019 1
39 103 301 1 Bunshiro On that very day, we were supposed to be running our headlining act, "The Gilded Age". 1
40 104 301 1 Bunshiro The play starred both the grand master and the second master of the Glazed Arch, Lian Yu, and Jing Mei. Countless Constructs were activated for the performance, and eighty of them were just the side characters and extras. 1
41 105 301 1 Bunshiro But the cue to start the performance from the main control room never came. 1
42 106 301 1 Bunshiro And before we noticed, the audience also vanished, to a man. 1
43 107 301 AniZhuanchangBegin 1 Bunshiro There was nothing we could do but wait... And the stage remained empty. 1
44 108 202 1 1
45 109 301 AniZhuanchangEnd Grand master Lian Yu was the first to be shut down. After all, he had the highest processing power and ate up the most energy.
46 110 301 The pride of the most esteemed performers—their specs—quickened their own death.
47 111 301 Without knowing when the play would begin... We could only try to limit our energy consumption...
48 112 301 And then we found out. The longer a performer spends off stage, the quicker they deteriorate.
49 113 301 ...That left us no choice. We could only take turns and perform as much as we could.
50 114 201 1 500019 1
51 115 301 1 Bunshiro And then there was one—me. As for the choice of the play today, I decided it together with the last functioning performer, before he too fell to eternal slumber. 1
52 116 301 1 Bunshiro This act requires only a single martial performer. The broken mechanoids that are running around will do as the ghasts of Yama. 1
53 117 301 1 Bunshiro I just need someone to command the play to begin. It can be done in the control booth in the back. And then... I can act. 1
54 118 201 1 1111001 1
55 119 301 1 Karenina Why don't you just cue yourself in? 1
56 120 201 1 500019 1
57 121 301 1 Bunshiro For us specialized mechanoids, the control booth is sacrosanct. We are wired to respect it. 1
58 122 301 1 Bunshiro As a "character", we have no concept of a "backstage". One of you will have to go in my stead. 1
59 123 202 1 1
60 124 201 1 500110 -400 1
61 125 201 2 500127 400 1
62 126 301 1 Ayla ... 1
63 127 301 1 Sophia Ayla. You look sad. 2
64 128 301 1 Ayla H-huh? Oh, no. I just... think we should help him finish his last act. 1
65 129 301 1 Ayla To pine for a turn that will never arrive, to wait for a Godot that never comes... For any artist or performer... That's too cruel a fate. 1
66 130 302 ...Then let's get the show going. 131
67 131 301 AniZhuanchangBegin 1 Ayla Yes! Thank you, Commandant! 1
68 132 202 1 2 1
69 133 301 AniZhuanchangEnd —The performance will be beginning shortly. Please take your seats.—
70 134 301 "——Wait-droids will be serving complimentary fruit platters and face towels. Please feel free to employ their services——"
71 135 201 1 500110 1
72 136 301 1 Ayla I found records of this play in the WGAA archives. Looks like the plot concerned a main character provoking some soldiers in an attempt to start a fight. 1
73 137 301 1 Ayla All we need to do is make sure Bunshiro isn't harmed by the Corrupted as he delivers his lines and runs through his blocking. 1
74 138 202 1 1
75 139 301 Automated Voice As the azure clouds shroud the skies and the dark cyclones ravage the lands, the Yama ghasts entrap our brave heroes—
76 140 201 1 500019 1
77 141 301 1 Bunshiro Aha! You have finally shown yourself, scoundrel! 1
78 142 301 1 Bunshiro Thou hath pilfer'd lives sixteen surnamed Bun, now thy ghasts besiege towns of folk by the million! 1
79 143 301 1 Bunshiro Heaven may be blind, yet I—Bunshiro—am not! 1
80 144 301 1 AniZhuanchangBegin 1 Bunshiro On, on, on, on, on! Hear, hear, forces of Bun! We fight till our death today! Bring the ghasts their second death! 1
Can't render this file because it contains an unexpected character in line 15 and column 96.

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@@ -1,28 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
2 2 401 1 18
3 145 201 1 500110 -400 1
4 146 201 2 1111001 400 1
5 147 301 DialogEnable 1 Karenina Is it over yet? 2
6 148 301 1 Ayla Almost. Just another twenty secs! 1
7 149 301 1 Ayla Five seconds! 1
8 150 301 1 Ayla Time for the curtains to fall! Now all we need to do is take out the remaining Corrupted and— 1
9 151 202 1 2 1
10 152 301 As the banging of the drums and gongs fades away into a gentle hum, the pulley for the curtains begins to move, grinding through yellowed rust and dried grease.
11 153 301 The pulley, rusty after fifty years of disuse, can no longer support the two-ton curtains. The set falls apart, slamming onto the stage, sending dust flying.
12 154 201 1 500019 1
13 155 301 1 Bunshiro My golden armor has been laid to rest. My twin blades sleep soundly in their sheaths... 1
14 156 301 1 Bunshiro When spring comes around, to the mountains I shall go, and there I will bow down low... 1
15 157 301 1 Bunshiro I will bow to the royal guards... to the hawk-eyed warrior's bow... to Princess Linghua, who has left home... and to General Xu, who inspects his troops... 1
16 158 202 1 1
17 159 301 His unaccompanied soliloquy finished, it is time for Bunshiro to exit the stage.
18 160 301 Except, it may even be one verse too many for him.
19 161 301 Bunshiro, for his part, remains unaffected. The feedback from his receiver tells him that the long-awaited end has finally come.
20 162 201 1 1011001 -400 1
21 163 201 2 1111001 400 1
22 164 301 1 Lee Let him be. We should start searching for the CPF in the Glazed Arch. 1
23 165 301 1 Karenina We gotta thank him, then. Isn't that it, right there? 2
24 166 301 1 Lee ? 1
25 167 202 1 2 1
26 168 301 Where the curtains were mounted upon the ceiling, a giant hole now gapes skyward. It looks like the pulleys weren't the only thing dragged down by the finale.
27 169 301 1 AniZhuanchangBegin Through the hole, faintly, one could make out the vague outline of the CPF tower.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 65 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory160.png
3 2 2 401 1 18
4 3 145 201 1 500110 -400 1
5 4 146 201 2 1111001 400 1
6 5 147 301 DialogEnable 1 Karenina Is it over yet? 2
7 6 148 301 1 Ayla Almost. Just another twenty secs! 1
8 7 149 301 1 Ayla Five seconds! 1
9 8 150 301 1 Ayla Time for the curtains to fall! Now all we need to do is take out the remaining Corrupted and— 1
10 9 151 202 1 2 1
11 10 152 301 As the banging of the drums and gongs fades away into a gentle hum, the pulley for the curtains begins to move, grinding through yellowed rust and dried grease.
12 11 153 301 The pulley, rusty after fifty years of disuse, can no longer support the two-ton curtains. The set falls apart, slamming onto the stage, sending dust flying.
13 12 154 201 1 500019 1
14 13 155 301 1 Bunshiro My golden armor has been laid to rest. My twin blades sleep soundly in their sheaths... 1
15 14 156 301 1 Bunshiro When spring comes around, to the mountains I shall go, and there I will bow down low... 1
16 15 157 301 1 Bunshiro I will bow to the royal guards... to the hawk-eyed warrior's bow... to Princess Linghua, who has left home... and to General Xu, who inspects his troops... 1
17 16 158 202 1 1
18 17 159 301 His unaccompanied soliloquy finished, it is time for Bunshiro to exit the stage.
19 18 160 301 Except, it may even be one verse too many for him.
20 19 161 301 Bunshiro, for his part, remains unaffected. The feedback from his receiver tells him that the long-awaited end has finally come.
21 20 162 201 1 1011001 -400 1
22 21 163 201 2 1111001 400 1
23 22 164 301 1 Lee Let him be. We should start searching for the CPF in the Glazed Arch. 1
24 23 165 301 1 Karenina We gotta thank him, then. Isn't that it, right there? 2
25 24 166 301 1 Lee ? 1
26 25 167 202 1 2 1
27 26 168 301 Where the curtains were mounted upon the ceiling, a giant hole now gapes skyward. It looks like the pulleys weren't the only thing dragged down by the finale.
28 27 169 301 1 AniZhuanchangBegin Through the hole, faintly, one could make out the vague outline of the CPF tower.

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@@ -1,10 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 162 201 1 1011001 -400 1
4 163 201 2 1111001 400 1
5 171 301 DialogEnable 1 Karenina Ugh, getting up here was surprisingly hard. 2
6 172 301 1 Lee Looks like there are some more Corrupted wandering around the place. Perhaps they used to be glass cleaners before the pandemic. 1
7 173 301 1 Karenina Hey, Ayla said people would light firecrackers after plays like this ended. 2
8 174 301 1 Karenina I've got the perfect thing for that. 2
9 175 301 1 AniZhuanchangBegin 1 Lee You'd better not smash the glass. The curtain call is still going. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
3 2 2 401 1 18
4 3 162 201 1 1011001 -400 1
5 4 163 201 2 1111001 400 1
6 5 171 301 DialogEnable 1 Karenina Ugh, getting up here was surprisingly hard. 2
7 6 172 301 1 Lee Looks like there are some more Corrupted wandering around the place. Perhaps they used to be glass cleaners before the pandemic. 1
8 7 173 301 1 Karenina Hey, Ayla said people would light firecrackers after plays like this ended. 2
9 8 174 301 1 Karenina I've got the perfect thing for that. 2
10 9 175 301 1 AniZhuanchangBegin 1 Lee You'd better not smash the glass. The curtain call is still going. 1

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@@ -1,15 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
2 2 401 1 18
3 177 201 1 500127 1
4 178 301 AniZhuanchangEnd 1 Sophia All systems green. This CPF can be reactivated immediately. 1
5 179 302 Reboot it then 180
6 180 301 1 Sophia Reactivation sequence commencing. 1
7 181 202 1 1
8 182 301 Tied to the same circuit as the great theater, the CPF rebooting sequence causes a temporary short in the theater control systems.
9 183 301 And so, to ensure the safety of the stage equipment, every combustible item automatically triggers to clear out the blanks inside.
10 184 301 On the stage, on the other hand—
11 185 301 Glittering shards and colorful ribbons shower the stage, closing out the finale. It could be mistaken as the celebration of a generational talent, a world-renowned performer.
12 186 301 Even Bunshiro, alone on the stage, seems to hear the ringing and roaring of cheers and applause from the empty rows, washing over him like a wave.
13 187 301 It may just be an insignificant bug in the Thespioid's code: to bow to an empty hall, and wave to vacant seats...
14 188 301 1 AniZhuanchangBegin ...but as a small reward to a born performer, finally allowed to bow out, it's not so bad.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 170 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory162.png
3 2 2 401 1 18
4 3 177 201 1 500127 1
5 4 178 301 AniZhuanchangEnd 1 Sophia All systems green. This CPF can be reactivated immediately. 1
6 5 179 302 Reboot it then 180
7 6 180 301 1 Sophia Reactivation sequence commencing. 1
8 7 181 202 1 1
9 8 182 301 Tied to the same circuit as the great theater, the CPF rebooting sequence causes a temporary short in the theater control systems.
10 9 183 301 And so, to ensure the safety of the stage equipment, every combustible item automatically triggers to clear out the blanks inside.
11 10 184 301 On the stage, on the other hand—
12 11 185 301 Glittering shards and colorful ribbons shower the stage, closing out the finale. It could be mistaken as the celebration of a generational talent, a world-renowned performer.
13 12 186 301 Even Bunshiro, alone on the stage, seems to hear the ringing and roaring of cheers and applause from the empty rows, washing over him like a wave.
14 13 187 301 It may just be an insignificant bug in the Thespioid's code: to bow to an empty hall, and wave to vacant seats...
15 14 188 301 1 AniZhuanchangBegin ...but as a small reward to a born performer, finally allowed to bow out, it's not so bad.

View File

@@ -1,71 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 990 401 1 201
3 2 301 DialogEnable 1 A slight breeze drifts through the empty streets. Distant sobs whisper of bitter farewells.
4 3 201 1 500001 0 0 0
5 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
6 5 301 1 Celica Testing, testing... Ahem, what's the situation over there? 1
7 6 201 2 1031001 -600 0 0 0
8 7 201 3 1011001 600 0 0 0
9 8 301 1 Lee & Liv All clear. 2 3
10 9 301 1 Celica Long-range scans put the CPF at the center of the city ruins. 1
11 10 202 1
12 11 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
13 12 203 2 1 -1460 0 0
14 13 203 1000 3 1 1460 0 0
15 14 202 2 3 1
16 15 201 1 1081001 2 0 0 0
17 16 301 1 Kamui Finally, a chance to stretch my legs! Hey, what's this under my feet? 1
18 17 502 RImgBg1Shake
19 18 502 PanelActor1Shake
20 19 301 1 Commandant ...
21 20 203 1 0.25 400 0 0
22 21 201 2 1011001 -400 0 0
23 22 301 1 Lee Loose parts? Let me check them. 2
24 23 203 1 0.25 1460
25 24 202 1
26 25 203 2 0.25 400
27 26 201 3 500127 -400
28 27 301 1 Sophia I've seen a frequency converter like this one before, fixing the Engine's on-board camouflage. 3
29 28 301 As Celica gives her report, you seem to notice Sophia and Lucia acting strangely.
30 29 202 2
31 30 204 3 10
32 31 201 2 1021001 3 400
33 32 301 1 Lucia ... 2
34 33 301 1 Sophia ... 3
35 34 302 Lucia? 35 Sophia? 39
36 35 301 1 Lucia According to my search log, the orphans here were used to train caretaker androids. 2
37 36 202 3
38 37 201 3 1031001 7 -400
39 38 43 301 1 Liv Lucia mentioning her search log unprompted? That's rare. 3
40 39 301 1 Sophia Sophia and Jamilah were here once. There are many children here. Wait, that is inaccurate. 3
41 40 202 2
42 41 201 2 1011001 10 400
43 42 43 301 1 Lee If there are survivors here, we need to pick up the pace. 2
44 43 203 2 0.25 600
45 44 203 3 0.25 -600
46 45 201 1 500001
47 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
48 47 301 1 Celica This used to be a seaside city according to the records. There should still be caretaker and child androids around here. 1
49 48 301 1 Celica Androids are highly humanoid robots with machine learning capabilities. You can say they were predecessors of Construct Tech. However, according to records, these androids have some cognitive impairments. 1
50 49 301 1 Celica When this area was evacuated, many military and civil-use mechanoids were left behind. There may be human survivors here. 1
51 50 301 1 Celica According to the coordinates, you'll need to find the main power source of the CPF... and then reactivate it, though as with previous reactivation attempts, it will be dangerous. 1
52 51 302 ...What past experience? 52
53 52 301 1 Celica For safety reasons, the control systems around the CPF were hastily destroyed during the initial evacuation. 1
54 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
55 54 202 1 2 3
56 55 201 1 1011001
57 56 301 1 Lee Heavy radiation levels detected. We're likely to find the main power source on the other end of the tunnel. 1
58 57 203 1 0.25 -400
59 58 201 2 500127 400
60 59 301 1 Sophia Stop! We should not go further. 2
61 60 203 1 0.25 -600
62 61 203 2 0.25 600
63 62 201 3 1091001
64 63 301 1 Bianca Why is that? 3
65 64 301 1 Sophia Because workers on the Engine warned us to steer clear of this place. 2
66 65 202 3 1
67 66 201 3 1021001
68 67 301 1 Lucia Sounds like we will face resistance up ahead. 3
69 68 302 AniZhuanchangBegin Search and advance 69
70 69 202 1 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 990 401 1 201
4 3 2 301 DialogEnable 1 A slight breeze drifts through the empty streets. Distant sobs whisper of bitter farewells.
5 4 3 201 1 500001 0 0 0
6 5 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
7 6 5 301 1 Celica Testing, testing... Ahem, what's the situation over there? 1
8 7 6 201 2 1031001 -600 0 0 0
9 8 7 201 3 1011001 600 0 0 0
10 9 8 301 1 Lee & Liv All clear. 2 3
11 10 9 301 1 Celica Long-range scans put the CPF at the center of the city ruins. 1
12 11 10 202 1
13 12 11 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
14 13 12 203 2 1 -1460 0 0
15 14 13 203 1000 3 1 1460 0 0
16 15 14 202 2 3 1
17 16 15 201 1 1081001 2 0 0 0
18 17 16 301 1 Kamui Finally, a chance to stretch my legs! Hey, what's this under my feet? 1
19 18 17 502 RImgBg1Shake
20 19 18 502 PanelActor1Shake
21 20 19 301 1 Commandant ...
22 21 20 203 1 0.25 400 0 0
23 22 21 201 2 1011001 -400 0 0
24 23 22 301 1 Lee Loose parts? Let me check them. 2
25 24 23 203 1 0.25 1460
26 25 24 202 1
27 26 25 203 2 0.25 400
28 27 26 201 3 500127 -400
29 28 27 301 1 Sophia I've seen a frequency converter like this one before, fixing the Engine's on-board camouflage. 3
30 29 28 301 As Celica gives her report, you seem to notice Sophia and Lucia acting strangely.
31 30 29 202 2
32 31 30 204 3 10
33 32 31 201 2 1021001 3 400
34 33 32 301 1 Lucia ... 2
35 34 33 301 1 Sophia ... 3
36 35 34 302 Lucia? 35 Sophia? 39
37 36 35 301 1 Lucia According to my search log, the orphans here were used to train caretaker androids. 2
38 37 36 202 3
39 38 37 201 3 1031001 7 -400
40 39 38 43 301 1 Liv Lucia mentioning her search log unprompted? That's rare. 3
41 40 39 301 1 Sophia Sophia and Jamilah were here once. There are many children here. Wait, that is inaccurate. 3
42 41 40 202 2
43 42 41 201 2 1011001 10 400
44 43 42 43 301 1 Lee If there are survivors here, we need to pick up the pace. 2
45 44 43 203 2 0.25 600
46 45 44 203 3 0.25 -600
47 46 45 201 1 500001
48 47 46 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
49 48 47 301 1 Celica This used to be a seaside city according to the records. There should still be caretaker and child androids around here. 1
50 49 48 301 1 Celica Androids are highly humanoid robots with machine learning capabilities. You can say they were predecessors of Construct Tech. However, according to records, these androids have some cognitive impairments. 1
51 50 49 301 1 Celica When this area was evacuated, many military and civil-use mechanoids were left behind. There may be human survivors here. 1
52 51 50 301 1 Celica According to the coordinates, you'll need to find the main power source of the CPF... and then reactivate it, though as with previous reactivation attempts, it will be dangerous. 1
53 52 51 302 ...What past experience? 52
54 53 52 301 1 Celica For safety reasons, the control systems around the CPF were hastily destroyed during the initial evacuation. 1
55 54 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
56 55 54 202 1 2 3
57 56 55 201 1 1011001
58 57 56 301 1 Lee Heavy radiation levels detected. We're likely to find the main power source on the other end of the tunnel. 1
59 58 57 203 1 0.25 -400
60 59 58 201 2 500127 400
61 60 59 301 1 Sophia Stop! We should not go further. 2
62 61 60 203 1 0.25 -600
63 62 61 203 2 0.25 600
64 63 62 201 3 1091001
65 64 63 301 1 Bianca Why is that? 3
66 65 64 301 1 Sophia Because workers on the Engine warned us to steer clear of this place. 2
67 66 65 202 3 1
68 67 66 201 3 1021001
69 68 67 301 1 Lucia Sounds like we will face resistance up ahead. 3
70 69 68 302 AniZhuanchangBegin Search and advance 69
71 70 69 202 1 3

View File

@@ -1,28 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 990 401 1 201
3 2 201 1 1031001 14
4 3 301 DialogEnable 1 Liv There are small androids along our path... There they go again... they seem to be holding picture frames. 1
5 4 301 1 Liv From a distance, they look... just like real children... 1
6 5 203 1 0.25 400
7 6 201 2 1091001 -400
8 7 301 1 Bianca The Corrupted have us surrounded. I'll provide cover. 2
9 8 203 1 0.25 600
10 9 203 2 0.25 -600
11 10 201 3 1011001
12 11 301 1 Lee Exit up ahead. 3
13 12 202 1 2 3
14 13 201 1 1081001 4
15 14 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
16 15 301 1 Kamui I'll open it for y'all! 1
17 16 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
18 17 302 Wait... Kamui! 18
19 18 301 1 Kamui Psh, these rocks crack if I blow on 'em. No fun! And what's with all these coils? They give me the heebie jeebies... 1
20 19 502 RImgBg1Shake
21 20 202 1
22 21 201 1 500127 10
23 22 301 1 Sophia Tunnel structural integrity compromised. 10 seconds until collapse. 1
24 23 302 ... 24
25 24 302 Return to the surface now! 25
26 25 202 1
27 26 301 1 AniZhuanchangBegin 1 ??? Wait!
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 990 401 1 201
4 3 2 201 1 1031001 14
5 4 3 301 DialogEnable 1 Liv There are small androids along our path... There they go again... they seem to be holding picture frames. 1
6 5 4 301 1 Liv From a distance, they look... just like real children... 1
7 6 5 203 1 0.25 400
8 7 6 201 2 1091001 -400
9 8 7 301 1 Bianca The Corrupted have us surrounded. I'll provide cover. 2
10 9 8 203 1 0.25 600
11 10 9 203 2 0.25 -600
12 11 10 201 3 1011001
13 12 11 301 1 Lee Exit up ahead. 3
14 13 12 202 1 2 3
15 14 13 201 1 1081001 4
16 15 14 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
17 16 15 301 1 Kamui I'll open it for y'all! 1
18 17 16 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 1
19 18 17 302 Wait... Kamui! 18
20 19 18 301 1 Kamui Psh, these rocks crack if I blow on 'em. No fun! And what's with all these coils? They give me the heebie jeebies... 1
21 20 19 502 RImgBg1Shake
22 21 20 202 1
23 22 21 201 1 500127 10
24 23 22 301 1 Sophia Tunnel structural integrity compromised. 10 seconds until collapse. 1
25 24 23 302 ... 24
26 25 24 302 Return to the surface now! 25
27 26 25 202 1
28 27 26 301 1 AniZhuanchangBegin 1 ??? Wait!

View File

@@ -1,54 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
3 3 201 1 1021001
4 4 301 DialogEnable 1 Lucia What's that stalking us? 1
5 5 203 1 0.25 400
6 6 201 2 1011001 -400
7 7 301 1 Lee Not a Corrupted. Who are you? 2
8 8 203 1 0.25 600
9 9 203 2 0.25 -600
10 10 201 3 1031001
11 11 301 1 Liv Let me patch you up. 3
12 12 202 1 2 3
13 13 201 2 1091001 -400
14 14 201 3 500127 400
15 15 301 1 Bianca This is a caretaker android. 2
16 16 301 1 Sophia Yeah. Back on the train, Jamilah once bought some for the children who lost their families. 3
17 17 203 2 0.25 -600
18 18 203 3 0.25 600
19 19 201 1 500163
20 20 301 1 Nanny Take me... to my master's child... I can... give you directions... 1
21 21 302 ...Accept 22
22 22 202 2 3
23 23 301 1 Nanny Thank... you... so... much... 1
24 24 202 1
25 25 201 1 1031001
26 26 301 1 Liv You're lacking vital fluid. You need a refill. 1
27 27 203 1 0.25 400
28 28 201 2 1021001 -400
29 29 301 AniZhuanchangBegin 1 Lucia Looks like there's a shop up ahead. We should check and see if there are any supplies. 2
30 30 202 1 2
31 31 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
32 32 201 1 500163
33 33 301 AniZhuanchangEnd 1 Nanny There are the toys... Could the child be here? 1
34 34 202 1
35 35 201 1 1011001 10
36 36 301 1 Lee I don't sense any human life signs. I'll check again. 1
37 37 202 1
38 38 201 2 1091001 -400
39 39 201 3 500127 10 400
40 40 301 1 Bianca According to the records, this caretaker android prototype is highly realistic and programed to complete regular emotional companionship tasks. 2
41 41 301 1 Sophia There was a recorded case on the Engine where the android continued to drain its energy source if the assigned tasks were unfulfilled. 3
42 42 203 2 0.25 -600
43 43 203 3 0.25 600
44 44 201 1 1081001 17
45 45 301 1 Kamui What are we waiting for, then? Let's go! 1
46 46 202 1 2 3
47 47 201 1 1011001
48 48 301 1 Lee Someone got to it first. 1
49 49 203 1 0.25 400
50 50 201 2 1031001 7 -400
51 51 301 1 Liv Someone's trapped! 2
52 52 302 Move in 53
53 53 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
4 3 3 201 1 1021001
5 4 4 301 DialogEnable 1 Lucia What's that stalking us? 1
6 5 5 203 1 0.25 400
7 6 6 201 2 1011001 -400
8 7 7 301 1 Lee Not a Corrupted. Who are you? 2
9 8 8 203 1 0.25 600
10 9 9 203 2 0.25 -600
11 10 10 201 3 1031001
12 11 11 301 1 Liv Let me patch you up. 3
13 12 12 202 1 2 3
14 13 13 201 2 1091001 -400
15 14 14 201 3 500127 400
16 15 15 301 1 Bianca This is a caretaker android. 2
17 16 16 301 1 Sophia Yeah. Back on the train, Jamilah once bought some for the children who lost their families. 3
18 17 17 203 2 0.25 -600
19 18 18 203 3 0.25 600
20 19 19 201 1 500163
21 20 20 301 1 Nanny Take me... to my master's child... I can... give you directions... 1
22 21 21 302 ...Accept 22
23 22 22 202 2 3
24 23 23 301 1 Nanny Thank... you... so... much... 1
25 24 24 202 1
26 25 25 201 1 1031001
27 26 26 301 1 Liv You're lacking vital fluid. You need a refill. 1
28 27 27 203 1 0.25 400
29 28 28 201 2 1021001 -400
30 29 29 301 AniZhuanchangBegin 1 Lucia Looks like there's a shop up ahead. We should check and see if there are any supplies. 2
31 30 30 202 1 2
32 31 31 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
33 32 32 201 1 500163
34 33 33 301 AniZhuanchangEnd 1 Nanny There are the toys... Could the child be here? 1
35 34 34 202 1
36 35 35 201 1 1011001 10
37 36 36 301 1 Lee I don't sense any human life signs. I'll check again. 1
38 37 37 202 1
39 38 38 201 2 1091001 -400
40 39 39 201 3 500127 10 400
41 40 40 301 1 Bianca According to the records, this caretaker android prototype is highly realistic and programed to complete regular emotional companionship tasks. 2
42 41 41 301 1 Sophia There was a recorded case on the Engine where the android continued to drain its energy source if the assigned tasks were unfulfilled. 3
43 42 42 203 2 0.25 -600
44 43 43 203 3 0.25 600
45 44 44 201 1 1081001 17
46 45 45 301 1 Kamui What are we waiting for, then? Let's go! 1
47 46 46 202 1 2 3
48 47 47 201 1 1011001
49 48 48 301 1 Lee Someone got to it first. 1
50 49 49 203 1 0.25 400
51 50 50 201 2 1031001 7 -400
52 51 51 301 1 Liv Someone's trapped! 2
53 52 52 302 Move in 53
54 53 53 301 1 AniZhuanchangBegin 1 Everyone Understood! 1 2

View File

@@ -1,65 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
3 3 201 2 1031001 -400
4 4 201 3 1091001 400
5 5 301 DialogEnable 1 Liv The trapped person... It's the kid I saw, the one with the picture frame! 2
6 6 301 1 Bianca In the commotion, he ran off towards the playground over there. 3
7 7 203 2 0.25 -600
8 8 203 3 0.25 600
9 9 201 1 500163
10 10 301 1 Nanny That must be... the child the master wants me to find... I must protect him... 1
11 11 302 Take five here 12
12 12 301 1 Commandant Search for resources here. Once we are resupplied, continue the chase.
13 13 401 1 208
14 14 202 1 2 3
15 15 201 1 500127
16 16 301 1 Sophia Lots of batteries here. Take a few as backups. 1
17 17 203 1 0.25 400
18 18 201 2 1011001 6 -400
19 19 301 1 Lee They've got some mechanoids I haven't seen before... What a surprise... 2
20 20 202 1
21 21 203 2 0.25 400
22 22 201 3 1081001 2 -400
23 23 301 1 Kamui Wow! It's Dragoon Quest! I've never played this one before! 3
24 24 202 2
25 25 203 3 0.25 400
26 26 201 1 1021001 6 -400
27 27 301 1 Lucia I... got a Froggie here... 1
28 28 202 3
29 29 203 1 0.25 400
30 30 201 2 1031001 6 -400
31 31 301 1 Liv Now there's a side of Lucia we don't often get to see. Oh, here's a snow globe. 2
32 32 202 1 2
33 33 302 Wait a bit 34
34 34 201 1 500163
35 35 301 1 Nanny If only the child could play with you all... 1
36 36 202 1
37 37 201 2 1021001 -400
38 38 201 3 1091001 400
39 39 301 1 Lucia Can we switch on the power here so that we can better track down the main power source? 2
40 40 301 1 Bianca There also seems to be more and more metal coils around us. Suspicious. 3
41 41 203 2 0.25 -600
42 42 203 3 0.25 600
43 43 201 1 1011001
44 44 301 1 Lee Already on it... It's probably from the sturdy metal insulation present in all the buildings in this district. 1
45 45 301 1 Lee Route plotting suggests we have to pass through a playground to get to the main power source. 1
46 46 202 2 3
47 47 203 1 0.25 400
48 48 201 2 500127 -400
49 49 301 1 Sophia If we can get the power flowing and activate the lighting systems, they will guide us to the playground. 2
50 50 203 1 0.25 600
51 51 203 2 0.25 -600
52 52 201 3 1031001
53 53 301 1 Liv Not a bad idea. 3
54 54 202 1 2 3
55 55 201 2 1021001 -400
56 56 201 3 1091001 400
57 57 301 1 Lucia & Bianca We found a map under a cashier's counter. 2 3
58 58 203 2 0.25 -600
59 59 203 3 0.25 600
60 60 201 1 500163
61 61 301 1 Nanny I remember... the way... 1
62 62 302 No time to waste 63
63 63 504 0.3 6
64 64 301 1 AniZhuanchangBegin 1 As the lights brighten up the place one by one, the prosperous past of this place becomes increasingly visible. Yet the screeches of Constructs also follow...
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
4 3 3 201 2 1031001 -400
5 4 4 201 3 1091001 400
6 5 5 301 DialogEnable 1 Liv The trapped person... It's the kid I saw, the one with the picture frame! 2
7 6 6 301 1 Bianca In the commotion, he ran off towards the playground over there. 3
8 7 7 203 2 0.25 -600
9 8 8 203 3 0.25 600
10 9 9 201 1 500163
11 10 10 301 1 Nanny That must be... the child the master wants me to find... I must protect him... 1
12 11 11 302 Take five here 12
13 12 12 301 1 Commandant Search for resources here. Once we are resupplied, continue the chase.
14 13 13 401 1 208
15 14 14 202 1 2 3
16 15 15 201 1 500127
17 16 16 301 1 Sophia Lots of batteries here. Take a few as backups. 1
18 17 17 203 1 0.25 400
19 18 18 201 2 1011001 6 -400
20 19 19 301 1 Lee They've got some mechanoids I haven't seen before... What a surprise... 2
21 20 20 202 1
22 21 21 203 2 0.25 400
23 22 22 201 3 1081001 2 -400
24 23 23 301 1 Kamui Wow! It's Dragoon Quest! I've never played this one before! 3
25 24 24 202 2
26 25 25 203 3 0.25 400
27 26 26 201 1 1021001 6 -400
28 27 27 301 1 Lucia I... got a Froggie here... 1
29 28 28 202 3
30 29 29 203 1 0.25 400
31 30 30 201 2 1031001 6 -400
32 31 31 301 1 Liv Now there's a side of Lucia we don't often get to see. Oh, here's a snow globe. 2
33 32 32 202 1 2
34 33 33 302 Wait a bit 34
35 34 34 201 1 500163
36 35 35 301 1 Nanny If only the child could play with you all... 1
37 36 36 202 1
38 37 37 201 2 1021001 -400
39 38 38 201 3 1091001 400
40 39 39 301 1 Lucia Can we switch on the power here so that we can better track down the main power source? 2
41 40 40 301 1 Bianca There also seems to be more and more metal coils around us. Suspicious. 3
42 41 41 203 2 0.25 -600
43 42 42 203 3 0.25 600
44 43 43 201 1 1011001
45 44 44 301 1 Lee Already on it... It's probably from the sturdy metal insulation present in all the buildings in this district. 1
46 45 45 301 1 Lee Route plotting suggests we have to pass through a playground to get to the main power source. 1
47 46 46 202 2 3
48 47 47 203 1 0.25 400
49 48 48 201 2 500127 -400
50 49 49 301 1 Sophia If we can get the power flowing and activate the lighting systems, they will guide us to the playground. 2
51 50 50 203 1 0.25 600
52 51 51 203 2 0.25 -600
53 52 52 201 3 1031001
54 53 53 301 1 Liv Not a bad idea. 3
55 54 54 202 1 2 3
56 55 55 201 2 1021001 -400
57 56 56 201 3 1091001 400
58 57 57 301 1 Lucia & Bianca We found a map under a cashier's counter. 2 3
59 58 58 203 2 0.25 -600
60 59 59 203 3 0.25 600
61 60 60 201 1 500163
62 61 61 301 1 Nanny I remember... the way... 1
63 62 62 302 No time to waste 63
64 63 63 504 0.3 6
65 64 64 301 1 AniZhuanchangBegin 1 As the lights brighten up the place one by one, the prosperous past of this place becomes increasingly visible. Yet the screeches of Constructs also follow...

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@@ -1,31 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
3 3 201 1 500163
4 4 301 DialogEnable 1 Nanny Found you! 1
5 5 203 1 0.25 400
6 6 201 2 500164 -400
7 7 301 1 Nanny It's you...! 1
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 1
9 9 301 1 The nanny rushes toward the bawling child, while in the shadows, a sharp blade flashes into sight—
10 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab
11 11 301 1 ??? No... My baby! 1
12 12 301 RImgBg1Shake 1 "Child" You! You killed my mommy! Go away! 2
13 13 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 1
14 14 301 1 A malicious glint flashes in the darkness, and the child rams a knife into the nanny's form. Her metal shell crumbles, vital fluid flooding out.
15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab
16 16 301 PanelActor1Shake 1 The lights come on to reveal the caretaker's form, curled up tight around the child, knife in her abdomen. On her torso rests the weapon aimed at the child, plunged deep into her own body.
17 17 202 1 2
18 18 201 1 1091001
19 19 301 1 Bianca ...! Punishing Virus levels surging in the caretaker android. 1
20 20 203 1 0.25 400
21 21 201 2 1021001 -400
22 22 301 1 Lucia It's drawing the Corrupted in. 2
23 23 203 1 0.25 -600
24 24 203 2 0.25 600
25 25 201 3 1081001
26 26 301 1 Kamui Damn it! 3 15
27 27 401 2 10004001
28 28 301 1 Bianca I took care of some of those with my arrows. 1
29 29 301 1 Neutralize all hostiles!
30 30 301 1 AniZhuanchangBegin 1 Everyone Roger! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
4 3 3 201 1 500163
5 4 4 301 DialogEnable 1 Nanny Found you! 1
6 5 5 203 1 0.25 400
7 6 6 201 2 500164 -400
8 7 7 301 1 Nanny It's you...! 1
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 1
10 9 9 301 1 The nanny rushes toward the bawling child, while in the shadows, a sharp blade flashes into sight—
11 10 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab
12 11 11 301 1 ??? No... My baby! 1
13 12 12 301 RImgBg1Shake 1 Child You! You killed my mommy! Go away! 2
14 13 13 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab 1
15 14 14 301 1 A malicious glint flashes in the darkness, and the child rams a knife into the nanny's form. Her metal shell crumbles, vital fluid flooding out.
16 15 15 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab
17 16 16 301 PanelActor1Shake 1 The lights come on to reveal the caretaker's form, curled up tight around the child, knife in her abdomen. On her torso rests the weapon aimed at the child, plunged deep into her own body.
18 17 17 202 1 2
19 18 18 201 1 1091001
20 19 19 301 1 Bianca ...! Punishing Virus levels surging in the caretaker android. 1
21 20 20 203 1 0.25 400
22 21 21 201 2 1021001 -400
23 22 22 301 1 Lucia It's drawing the Corrupted in. 2
24 23 23 203 1 0.25 -600
25 24 24 203 2 0.25 600
26 25 25 201 3 1081001
27 26 26 301 1 Kamui Damn it! 3 15
28 27 27 401 2 10004001
29 28 28 301 1 Bianca I took care of some of those with my arrows. 1
30 29 29 301 1 Neutralize all hostiles!
31 30 30 301 1 AniZhuanchangBegin 1 Everyone Roger! 1

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@@ -1,203 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/Bgstory166.png
3 3 301 DialogEnable 1 As the last of the Corrupted are dispatched, a tiny metallic hand falls limp in the "Mother's" arms, the picture frame clenched within clatters to the ground.
4 4 201 1 1091001
5 5 301 1 Bianca Viral load within acceptable range. 1
6 6 202 1
7 7 201 2 1011001 -400
8 8 201 3 500127 400
9 9 301 1 Lee The orphanage should be around here. 2
10 10 301 1 Sophia That means that the CPF should be nearby. 3
11 11 203 2 0.25 -600
12 12 203 3 0.25 600
13 13 201 1 1031001
14 14 301 AniZhuanchangBegin 1 Liv We need to find the parts to mend the wound immediately. 1
15 15 202 1 2 3
16 16 101 Assets/Product/Texture/Image/BgStory/BgStory20.jpg
17 17 201 1 500163
18 18 301 AniZhuanchangEnd 1 "Nanny" Thank you... for finding the child for me. 1
19 19 203 1 0.25 400
20 20 201 2 1091001 -400
21 21 301 1 Bianca No problem. 2
22 22 202 1
23 23 203 2 0.25 400
24 24 201 3 1031001 -400
25 25 301 1 Liv I didn't expect the "child" to be an android too. 3
26 26 202 2
27 27 203 3 0.25 400
28 28 201 2 1011001 -400
29 29 301 1 Lee Anyway, we can't be far from the main power source of the CPF. 2
30 30 203 2 0.25 -600
31 31 203 3 0.25 600
32 32 201 1 1021001
33 33 301 AniZhuanchangBegin 1 Lucia Let's stick to the route and finish the mission. 1
34 34 202 1 2 3
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
36 36 302 AniZhuanchangEnd Wait, so the CPF... 995
37 995 302 ...is actually in the basement of the android orphanage? 37
38 37 201 1 1091001
39 38 301 1 Bianca They probably thought people would be less likely to stumble upon it that way. 1
40 39 203 1 0.25 400
41 40 201 2 1011001 -400
42 41 301 1 Lee Wait... The main power of this CPF requires a special ID to access... 2
43 42 203 1 0.25 600
44 43 203 2 0.25 -400
45 44 201 3 500163
46 45 301 1 "Nanny" Excuse me... 3
47 46 202 1 2
48 47 203 3 0.25 400
49 48 201 2 1031001 -400
50 49 301 1 Liv Oh... please come in. 2
51 50 301 1 "Nanny" I heard you mention the "CPF"? 3
52 51 301 1 Everyone Yes, and...?
53 52 202 2
54 53 203 3 0.25
55 54 301 1 "Nanny" I have an important log that is related to it, but I require a human to grant access. 3
56 55 401 1 211
57 56 301 1 Data log: Year ■, Day ■. Will you... will you help me? I can't hold on for much longer... My child... please. End my suffering...
58 57 301 1 Data log: Year ■, Day ■. Identification edited with external authorization. New relationship: Mother.
59 58 202 1 2 3
60 59 201 1 1031001 14
61 60 301 1 Liv So before this mother died, she asked the caretaker android to take care of her child and also authorized her to do so. But the child's authorization... she died before she could. 1
62 61 201 2 1021001 3 -600
63 62 301 1 Lucia That's why he was staring at the picture in the frame... 2
64 63 201 3 1091001 600
65 64 301 1 Bianca He recognized it as his mother... 3
66 65 301 1 Everyone ... 1 2 3
67 66 301 1 Data log: Year ■, Day ■. Chip authorization complete for reactivation of CPF in Area 202.
68 67 301 1 Data log: Year ■, Day ■. Shockwave generator will reach resonance two hours after CPF reactivation.
69 68 301 1 Liv But... doesn't this mean that... after the activation... 1
70 69 202 1 2 3
71 70 201 1 1011001 10
72 71 301 1 Lee That's right... the androids won't be able to get out of the EM blast in time. They'll all be deactivated... 1
73 72 301 1 Everyone ...
74 73 203 1 0.25 400
75 74 201 2 500127 -400
76 75 301 1 Sophia That explains the coils and parts we saw along the way: they were for the frequency converters of the electric shielding. 2
77 76 301 1 Lee That's the reason why the closer we got to the CPF, the more loose parts we saw... 1
78 77 203 1 0.25 600
79 78 203 2 0.25 -600
80 79 201 3 500163
81 80 301 1 Mother My programming directive is to serve humans. Besides, this will remove painful memories for the child. That... is a good thing. 3
82 81 202 1 2 3
83 82 201 2 1021001 -400
84 83 301 1 Lucia According to our investigation... 2
85 84 201 3 1091001 400
86 85 301 1 Bianca According to our investigation, the control switches nearby and the related circuits have all been destroyed. 3
87 86 202 2 3
88 87 201 3 500127 400
89 88 301 1 Sophia And to activate the power, it requires... 3
90 89 201 2 1011001 -400
91 90 301 1 Lee All five caretaker androids here are required to activate it together. 2
92 91 203 3 0.25 600
93 92 203 2 0.25 -600
94 93 201 1 500164
95 94 301 1 Child Mommy, play with me! Let's play electricity tycoon! 1
96 95 202 1 2 3
97 96 201 1 500163
98 97 301 1 Mother Go to sleep, honey. I'll play with you when you wake up. We'll build a great tower together! 1
99 98 302 Is this all we can do? 99
100 99 202 1
101 100 201 1 1081001
102 101 401 1 206
103 102 301 1 Kamui Wow, this place is practically gamer heaven! Look at all these consoles— 1
104 103 302 Wait! Video game console... Hi-def output... Filter... Got it! 104
105 104 555 401 1 206
106 555 202 1
107 105 301 1 Everyone ?
108 106 201 2 1011001 -400
109 107 201 3 500127 400
110 108 301 1 Lee Gaming consoles... 2
111 109 301 1 Sophia Surely you don't mean... 3
112 110 302 Take the consoles apart. 990
113 990 302 And bring me all the motherboards from the abandoned equipment! 111
114 111 203 2 0.25 -600
115 112 203 3 0.25 600
116 113 201 1 1081001
117 114 301 1 Kamui Huh? Do we really have to take them apart? And here I was hoping to bring a couple limited editions home... 1
118 115 202 1
119 116 201 1 1091001
120 117 301 1 Bianca Commandant... what are you building? 1
121 118 202 1
122 119 203 2 0.25 -400
123 120 203 3 0.25 400
124 121 301 1 Sophia Gamepad... motherboard... wave filter! 3
125 122 301 1 Lee And a tuning lever! 2
126 123 302 That's it! 124
127 124 202 2 3
128 125 201 3 1031001 400
129 126 201 2 1021001 -400
130 127 301 1 Liv Sounds like something really cool. 3
131 128 301 1 Lucia I trust Commandant's judgment. 2
132 129 302 Clear the area and dig a pit. 130
133 130 302 Lee and Sophia. 991
134 991 302 You're in charge of building the frequency converter and control device. 131
135 131 302 Lucia and Bianca: hold off the Corrupted and corral them into the pit. 132
136 132 202 3
137 133 301 1 Lucia I'll be the rabbit. 2
138 134 201 3 1091001 400
139 135 301 1 Bianca I'll give you cover from the rear. 3
140 136 202 2 3
141 137 201 2 1011001 -400
142 138 201 3 500127 400
143 139 301 1 Lee After we activate the CPF, there will be gaps where the EM shockwaves are shielded... 2
144 140 301 1 Sophia Where we will quickly fall back to the business district, with the metal insulation panels? 3
145 141 302 Will that work? 142
146 142 202 2 3
147 143 201 1 500001
148 144 301 1 Celica Finally got through... Can you hear me? 1
149 145 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
150 146 302 When we're all out, Kamui will bring the rocks down on the passage! 147
151 147 301 1 Celica Looks like Commandant's got a plan! 1
152 148 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
153 149 301 1 Everyone Yep!
154 150 302 AniZhuanchangBegin ... 151
155 151 202 1
156 152 401 AniZhuanchangEnd 1 202
157 153 101 Assets/Product/Texture/Image/BgStory/BgStory20.jpg
158 154 301 1 After the caretaker androids turn on the main power source, the electromagnetic shockwaves are temporarily converted to harmless low-frequency waves. The attracted Corrupted linger around the orphanage.
159 155 302 Now, Kamui! 156
160 156 201 1 1081001 2
161 157 301 Kamui Here I go! 1
162 158 202 1
163 159 301 After several loud impacts, giant rocks come rolling down, blocking the path of the advancing Corrupted.
164 160 302 AniZhuanchangBegin Retreat 161
165 161 301 AniZhuanchangEnd With a thunderous infrasound wave, the area around the CPF's power source begins to shake violently. The Corrupted in the vicinity are all shut down in an instant.
166 162 201 1 1021001 9
167 163 301 1 Lucia Take my hand! 1
168 164 301 1 Commandant !
169 165 301 AniZhuanchangBegin 1 Narrowly avoiding a pothole, I grab Lucia's hand and we tumble, arms around each other, into cover.
170 166 202 1
171 167 101 Assets/Product/Texture/Image/BgStory/Bgstory94.png
172 168 201 1 1031001 7
173 169 401 1 210
174 170 301 AniZhuanchangEnd 1 Liv Did... did it work? 1
175 171 202 1
176 172 201 1 1081001 2
177 173 301 1 Kamui Duh! How could it not! 1
178 174 201 2 1011001 10 -400
179 175 301 1 Lee This guy sure comes in handy. 2
180 176 202 1
181 177 201 3 500127 400
182 178 301 1 Sophia New speed record for circuit board soldering achieved. 3
183 179 203 2 0.25 -600
184 180 203 3 0.25 600
185 181 201 1 1091001
186 182 301 1 Bianca Scopes are clear of Corrupted too. 1
187 183 202 1 2 3
188 184 201 1 500001
189 185 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
190 186 301 1 Celica Well done, everyone! 1
191 187 301 1 Celica So where's Commandant and Lucia? 1
192 188 202 1
193 189 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
194 190 201 1 1021001 6
195 191 301 1 Lucia Froggie... (pinching my arm) 1
196 192 301 1 Commandant Uh... send a supply pod immediately. Lucia need a vital fluid transmission now.
197 193 202 1
198 194 201 1 500163
199 195 301 1 "Mother" Rockabye, baby... 1
200 196 301 1 In unison, the mothers begin singing a soft lullaby. The streetlamps, with the power reset, gradually dim.
201 197 301 1 Just like every bedtime story—
202 198 301 1 AniZhuanchangBegin 1 —they all lived happily ever after.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 202
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Wow, this place is massive! I didn't know there's a whoppin' fortress here on the sea! 2
6 6 301 1 Watanabe Don't rock the boat... 3
7 7 301 1 Seeing that he can't get Nanami to listen, Watanabe turns to the rest of you, who are sorting out equipment.
8 8 301 1 Watanabe ...Who put her on this op? 3
9 9 201 1 1031001
10 10 301 1 Liv No idea how she even found us... 1
11 11 202 1
12 12 301 1 Nanami I heeaarrd you! You guys are badmouthing Nanami, aren't you? 2
13 13 302 Sorry 14 We weren't doing anything of the sort
14 14 16 301 1 Nanami I'm still mad... but since it's you, Commandant... I'll let it slide! 2
15 15 16 301 1 Nanami I heard it, though! Nanami reserves the right to punish Commandant 【kuroname】 how Nanami sees fit! 2
16 16 301 AniZhuanchangBegin 1 Watanabe Shh, quiet down. We're almost there. 3
17 17 202 2 3
18 18 301 AniZhuanchangEnd 1 The speedboat comes to a halt next to a rock close to the fortress base. 16
19 19 201 2 1101001 -400
20 20 201 3 500005 400
21 21 301 1 Watanabe Here is fine. Thank you. 2
22 22 301 1 Forsaken What Watanabe-San asks, we fulfill! 3
23 23 301 1 Forsaken You were the one who put an end to our seventeen-year civil war, after all! 3
24 24 301 1 Watanabe Just doing my job, son. 2
25 25 301 1 Watanabe We are all descendants of the soldiers in the old days. The dead don't hold grudges, so neither do we. 2
26 26 301 1 Watanabe Those things that used to differentiate soldiers from each other... uniforms, titles, callsigns... they no longer exist. 2
27 27 301 1 Watanabe The soldiers of this era... we fight together, for a common cause. 2
28 28 301 1 Forsaken We descendants of the Forsaken shall work our hardest to achieve Mr. Watanabe's goal! 3
29 29 301 AniZhuanchangBegin 1 Watanabe ...Hmm. Remember to come pick us up in two days. 2
30 30 202 2 3
31 31 201 2 1011001 -400
32 32 201 3 1101001 400
33 33 301 AniZhuanchangEnd 1 Lee I thought it looked colossal from the distance. But now that we're getting closer— 2
34 34 301 1 Lee The size of it is truly intimidating... 2
35 35 301 1 Watanabe Wouldn't be a doomsday fortress built in the post-Pandemic Age if it didn't have a decent size. 3
36 36 301 1 Watanabe It's different from doomsday fortresses built during the world wars or the cold war era. 3
37 37 301 1 Watanabe The doomsday fortresses built during the Post-Pandemic Age were always designed so that the inhabitants never had to leave if they didn't want to. The owner probably spent lots of money on it. 3
38 38 201 1 1031001
39 39 301 1 Liv But I don't see anyone in there. 1
40 40 202 1
41 41 301 1 Watanabe Yeah. In the fortress, people could have hidden away from the Punishing Virus... 3
42 42 301 1 Watanabe ...The only thing they couldn't hide from was conscription. Besides, the location of this fortress is perfect. With a pair of binoculars, you could surveil the entire bay. 3
43 43 201 1 1111001
44 44 301 1 Karenina Yeah. When times are tough, humans are worse than any calamity. 1
45 45 202 1
46 46 301 1 Watanabe Anyway, we need to find a way inside. 3
47 47 301 1 Watanabe If we want to get into the fortress, we must get through the "counteractive corridors" on the outside. 3
48 48 301 1 Watanabe For an attacker to invade, they would first have to find the fortress' weak points in the counteractive corridors, which are riddled with hardpoints. 3
49 49 301 1 AniZhuanchangBegin 1 Watanabe The hardpoints should no longer be in use, but... expect lots of roaming Corrupted. 3
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@@ -1,26 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory81.jpg
3 3 201 2 1041001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Nanami Ha, we're finally through! 2
6 6 301 1 Nanami All these twists and turns... so annoying! And there's a whole bunch of Corrupted to beat up around every corner! 2
7 7 301 1 Watanabe Why are you in such a hurry? We need to take it slow. 3
8 8 301 1 Nanami I—Hey, wait, what's that glittering over there? 2
9 10 301 1 You glance towards where Nanami is pointing and see an old, battered supply crate, with something glinting nailed onto it.
10 11 301 1 It's a note... written on a chocolate wrapper.
11 12 301 1 Note [The King's Diary #12]
12 13 301 1 Note Those jerkwads who stole my kingdom are finally gone! At least it looks like it...
13 14 301 1 Note They must've brought my old man and my mom with 'em. Eh, I was tired of them telling me what to do anyways!
14 15 301 1 Note Next, I gotta bring some weapons and search around the fort to make sure they didn't leave too many guards around.
15 16 201 1 1021001
16 17 301 1 Lucia What's this? 1
17 18 202 1
18 19 201 1 1011001
19 20 301 1 Lee Looks like whoever lived here left a note. 1
20 21 202 1
21 22 301 1 Nanami Anyone home...? And alive...? 2
22 23 302 No idea. 24
23 24 301 1 Watanabe Yeah... Guess we'll have to continue searching. 3
24 25 301 1 Watanabe There's still a long way to go before we reach the actual interior of the fortress. 3
25 26 301 1 AniZhuanchangBegin 1 ?
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 202
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory81.jpg
4 3 3 201 2 1041001 -400
5 4 4 201 3 1101001 400
6 5 5 301 DialogEnable 1 Nanami Ha, we're finally through! 2
7 6 6 301 1 Nanami All these twists and turns... so annoying! And there's a whole bunch of Corrupted to beat up around every corner! 2
8 7 7 301 1 Watanabe Why are you in such a hurry? We need to take it slow. 3
9 8 8 301 1 Nanami I—Hey, wait, what's that glittering over there? 2
10 9 10 301 1 You glance towards where Nanami is pointing and see an old, battered supply crate, with something glinting nailed onto it.
11 10 11 301 1 It's a note... written on a chocolate wrapper.
12 11 12 301 1 Note [The King's Diary #12]
13 12 13 301 1 Note Those jerkwads who stole my kingdom are finally gone! At least it looks like it...
14 13 14 301 1 Note They must've brought my old man and my mom with 'em. Eh, I was tired of them telling me what to do anyways!
15 14 15 301 1 Note Next, I gotta bring some weapons and search around the fort to make sure they didn't leave too many guards around.
16 15 16 201 1 1021001
17 16 17 301 1 Lucia What's this? 1
18 17 18 202 1
19 18 19 201 1 1011001
20 19 20 301 1 Lee Looks like whoever lived here left a note. 1
21 20 21 202 1
22 21 22 301 1 Nanami Anyone home...? And alive...? 2
23 22 23 302 No idea. 24
24 23 24 301 1 Watanabe Yeah... Guess we'll have to continue searching. 3
25 24 25 301 1 Watanabe There's still a long way to go before we reach the actual interior of the fortress. 3
26 25 26 301 1 AniZhuanchangBegin 1 ?

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@@ -1,26 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 202
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory75.jpg
3 3 201 2 1021001 -400
4 4 201 3 1101001 400
5 5 301 DialogEnable 1 Lucia ...A defensive wall? 2
6 6 301 1 Watanabe And not just one. 3
7 7 301 1 This part is just the light refraction layer... around 20 centimeters thick.
8 8 302 W-wait... 9
9 9 302 20... centimeters? 10
10 10 202 2
11 11 201 2 1011001 -400
12 12 301 1 Lee & Watanabe Yeah, to prevent direct penetration from railguns or other similar ordnance. 2
13 13 301 1 Lee & Watanabe ...? 2
14 14 301 1 Lee There's more: the armor layer, blast-proof layer, second armor layer, utility layer, reactive armor, auxiliary blast-proof layer, aux reactive armor... 2
15 15 301 1 Watanabe The actual core compartment would probably be... some 20 meters below. 3
16 17 302 So... 18
17 18 302 Please tell me... 19
18 19 302 ...we're not digging our way down. 20
19 20 301 1 Watanabe I'm not sure what led you to this conclusion, but the elevator is right there. 3
20 21 301 1 Watanabe If the elevator doesn't work, we can just go down via the maintenance staircase. 3
21 22 302 Well don't I feel better... 23
22 23 202 2 3
23 24 201 1 1111001
24 25 301 1 Well, if we want to use the elevator—or even the stairs— 1
25 26 301 1 AniZhuanchangBegin 1 We'll have to get through those things first. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 1 202
3 2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory75.jpg
4 3 3 201 2 1021001 -400
5 4 4 201 3 1101001 400
6 5 5 301 DialogEnable 1 Lucia ...A defensive wall? 2
7 6 6 301 1 Watanabe And not just one. 3
8 7 7 301 1 This part is just the light refraction layer... around 20 centimeters thick.
9 8 8 302 W-wait... 9
10 9 9 302 20... centimeters? 10
11 10 10 202 2
12 11 11 201 2 1011001 -400
13 12 12 301 1 Lee & Watanabe Yeah, to prevent direct penetration from railguns or other similar ordnance. 2
14 13 13 301 1 Lee & Watanabe ...? 2
15 14 14 301 1 Lee There's more: the armor layer, blast-proof layer, second armor layer, utility layer, reactive armor, auxiliary blast-proof layer, aux reactive armor... 2
16 15 15 301 1 Watanabe The actual core compartment would probably be... some 20 meters below. 3
17 16 17 302 So... 18
18 17 18 302 Please tell me... 19
19 18 19 302 ...we're not digging our way down. 20
20 19 20 301 1 Watanabe I'm not sure what led you to this conclusion, but the elevator is right there. 3
21 20 21 301 1 Watanabe If the elevator doesn't work, we can just go down via the maintenance staircase. 3
22 21 22 302 Well don't I feel better... 23
23 22 23 202 2 3
24 23 24 201 1 1111001
25 24 25 301 1 Well, if we want to use the elevator—or even the stairs— 1
26 25 26 301 1 AniZhuanchangBegin 1 We'll have to get through those things first. 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory75.jpg
3 3 201 1 1021001
4 4 301 DialogEnable 1 Lucia The path is clear now! 1
5 5 202 1
6 6 201 1 1101001
7 7 301 1 Watanabe Get inside! 1 3
8 8 301 1 Once you all make it into the stairwell, Watanabe secures the airlock. 3
9 9 301 1 Watanabe This should keep them busy for a while. 1
10 10 301 AniZhuanchangBegin 1 Watanabe Let's go. The elevator might not work, but surely the stairs will be fine. 1
11 11 202 1 3
12 12 201 1 1041001
13 13 301 AniZhuanchangEnd 1 Nanami Commandant, d'you think we'll find the "King" down there? 1
14 14 302 What do you think, Nanami? 15 It doesn't seem that simple to me.
15 15 18 301 1 Nanami No matter who it is, I kinda feel bad for him. I hope we can get him out of there... 1
16 16 17 301 1 Nanami Right? Nanami thinks so too! 1
17 18 502 AniZhuanchangBegin
18 19 201 1 1101001
19 20 301 AniZhuanchangEnd 1 Watanabe Here we are... This is the door. 1
20 21 301 1 Watanabe The heart of the fortress should be on the other side of the door. 1
21 22 302 AniZhuanchangBegin Is the CPF really all the way down here? 23
22 23 301 AniZhuanchangEnd 1 Watanabe In a doomsday fortress, you don't need to worry about the virus outside. The CPF would therefore be somewhere inside. 1
23 24 301 1 Watanabe All right, I'm not sure if it's safe on the other side of the door. You all should back up... 1
24 25 301 1 Watanabe twists the heavy handle with force. A whoosh of air rushes through the airlock gap.
25 26 301 1 As the airlock door slowly opens in front of you, you are greeted by a blinding flash, followed quickly by the sound of explosions.
26 27 301 1 Watanabe Down! 1
27 28 301 1 You all drop to the ground, trying to evade whatever weapons that will come flying at you.
28 29 301 1 ...
29 30 301 1 ...
30 31 301 1 ...?
31 32 301 1 The crackle of weapons fire never comes.
32 33 301 1 Watanabe ...Up you get. Looks like it was a bluff. 1
33 34 301 1 You all stand up slowly to see spent firecrackers , and... a graffitied wall.
34 35 202 1
35 36 201 2 1041001 -400
36 37 201 3 1011001 400
37 38 301 1 Nanami "All ye who tread upon the domain of the King... This is your punishment!" 2
38 39 301 1 Lee What a childish thing to say... 3
39 40 301 1 AniZhuanchangBegin 1 Nanami Nanami doesn't think the King is so good anymore! 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 2 1101001 -400
4 4 201 3 1021001 400
5 5 301 DialogEnable 1 Watanabe Bingo. 2
6 6 301 1 Watanabe It's a quick reaction passageway. The CPF can't be that far away. 2
7 7 302 Alert passageway? 8
8 8 301 1 Watanabe The alert squad is the quick reaction force in the fortress. They often also serve as the last line of defense for important figures. 2
9 9 301 1 Watanabe Now that we're at the alert passageway, we should be close to the owner's room. 2
10 10 301 1 Watanabe The owner would probably want the CPF—the thing most crucial to survival—as close to them as possible. 2
11 11 301 1 Lucia Let's move, then. 3
12 12 301 1 Lucia We've gotten this far after all. 3
13 13 301 1 Watanabe We've deactivated over thirty traps on our way... but none of them are deadly. 2
14 14 301 1 Watanabe Either this "King" is going easy on us... or these traps are all he has. 2
15 15 301 1 Lucia The "King" isn't the only thing trying to stop us. 3
16 16 301 1 AniZhuanchangBegin 1 Watanabe True, that... let's get this over with. 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 1 1021001
4 4 201 2 1011001 -600
5 5 201 3 1101001 600
6 6 301 DialogEnable 1 Lucia Clear! 1
7 7 301 1 Lee All clear over here! 2
8 8 301 AniZhuanchangBegin 1 Watanabe The CPF casing is open! Come take a look! 3
9 9 202 1 2 3
10 10 201 1 500127
11 11 301 AniZhuanchangEnd 1 Sophia Status... green. This CPF is in remarkably good condition. 1
12 12 301 1 Sophia It should reactivate in no time. 1
13 13 302 You're good at this, Sophia. 14
14 14 301 1 Sophia The CPF we have in Asslam breaks a lot... 1
15 15 301 1 Sophia ...At least since Chief Andre's been gone. 1
16 16 302 ... 17
17 17 301 1 Sophia No matter. With the help of Babylonia, Asslam has received enough parts now. 1
18 18 301 1 Sophia No need to worry. 1
19 19 202 1
20 20 201 2 1041001 -400
21 21 201 3 1081001 400
22 22 301 1 Nanami Oooh—! 2
23 23 302 ? 24
24 24 301 1 Kamui Oh my—! Get over here, guys! 3
25 25 301 1 Nanami Kamui, yooo, get a load of this! 2
26 26 301 1 Kamui Ohmygod ohmygod ohmygod! Is this the— 3
27 27 301 1 Nanami —The Mogpal Combat Bible! The limited edition director's cut, too! 2
28 28 301 1 Kamui Ooh! And there's a... Knight Weapon Complex BRM-16 model gun! And metal!! 3
29 29 302 Put the toy gun down, Kamui... 30
30 30 302 Fox in a henhouse, indeed... 31
31 31 301 1 Guess it's better to let these two enjoy their new toys.
32 32 201 1 1021001
33 33 301 1 Lucia Commandant, over here. 1
34 34 301 AniZhuanchangBegin 1 ?
35 35 202 1 2 3
36 36 301 AniZhuanchangEnd 1 The tip of Lucia's blade points at a dead body spread-eagle on the ground, already stiff.
37 37 201 1 1021001
38 38 201 2 1011001 -600
39 39 201 3 1031001 600
40 40 301 1 Lucia Probably dead for a while. Must have starved to death. 1
41 41 301 1 Lee This must be the "King". How did he end up like this? 2
42 42 301 1 Liv I heard that humans could develop hallucinations when extremely hungry. They could see things that don't exist. 3
43 43 302 The King... 44
44 44 302 ...trapped in his own kingdom. 45
45 45 301 1 AniZhuanchangBegin 1 Lee ...I'll contact Babylonia and tell them that it's all clear here. 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory99.png
3 3 301 DialogEnable Southwood Road...
4 4 301 Less than a thousand kilometers from Kowloong Metropolis.
5 5 301 It was a scantily populated seaside area even back in its heyday, nothing compared to the major East Asian cities.
6 6 301 What interest could the President have in this place?
7 7 201 1 500154
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
9 9 301 1 Pilot "Cabin, this is Mother Swan-2. We are approaching Southwood Road FOB (forward operating base) temporary runway." 1
10 10 302 Roger. 11
11 11 301 AniZhuanchangBegin ...Looks like it's not the time to read through files.
12 12 202 1
13 13 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
14 14 101 Assets/Product/Texture/Image/BgStory/Bgstory1.jpg
15 15 201 1 500019
16 16 301 AniZhuanchangEnd 1 Construct Babylonia Support Force, codename "Abyss E3714". Identify yourself. 1
17 17 302 Identify yourself 18
18 18 301 Construct Verifying... Verification successful. Babylonia Task Force, 【kuroname】, Mission E-A-3317. 1
19 19 301 Construct Mission briefing commences in: 33 minutes, 14 seconds. Location: Tent 4. 1
20 20 301 After the conversation—obviously a template—the service Construct stalks off.
21 21 301 AniZhuanchangBegin ...Eh, saved me a lot of trouble.
22 22 202 1
23 23 101 Assets/Product/Texture/Image/BgStory/Bgstory4.jpg
24 24 201 1 500028
25 25 301 AniZhuanchangEnd 1 Task Force The briefing will begin now. 1
26 26 301 Task Force I am the leader of task force "Dodo"—don't ask about the name. None of your concern. 1
27 27 301 Task Force I'm just here to hand over the details and access to Mission E-A-3317 to you. 1
28 28 302 ? 29
29 29 301 Task Force All right, enough chitchat. 1
30 30 301 Task Force Next, I will be going over the mission details and handing over the base supplies and command authority of the Support Force. 1
31 31 301 You can read about the situation at Southwood Road in the file. If I have to describe it... due to certain necessities of the post-pandemic generation, the place is not exactly abandoned.
32 32 302 I knew it. 39 ? 33
33 33 301 Task Force Didn't even read the file, huh? 1
34 34 301 Task Force This section was shared by two major East Asian cities—that is to say, before the pandemic, it was pretty much no man's land. 1
35 35 301 Task Force When the pandemic happened, the two major cities exiled the incurable humans and possibly infected mechanoids to this area. 1
36 36 301 Task Force As you know, "humane treatment" is usually reserved only for humans. 1
37 37 301 Task Force Still, what they called "humane treatment" was simply to offer the incurable humans rations and ammunition enough to last them four lifetimes. 1
38 38 301 Task Force Back then, "Arcadia" had priority over everything. 1
39 39 301 Task Force ...Anyway, let's not waste time talking about this. Let's move on to the transfer process— 1
40 40 301 [Verification successful. Mission Commander: 【kuroname】]
41 41 301 Task Force My mission is done here. I suggest that you find an excuse to get rid of this ticking time bomb as soon as you can. 1
42 42 551 301 AniZhuanchangBegin 1 Task Force Nothing good will come out of it, trust me. 1
43 551 43 202 1 1
44 43 301 AniZhuanchangEnd An hour after I landed and finished with the procedures, the Gray Raven transportation craft arrives and lands, following the laser guidance signals.
45 44 201 1 1111001
46 45 301 1 Karenina Commandant! I bet you've added me to the team because there's something Lucia can't handle alone, haven't you? 1
47 46 203 1 0.25 400
48 47 201 2 500026 -400
49 48 301 1 Lee Move to the side, Karenina. You're in the way of the Support Force. 2
50 49 202 1
51 50 201 3 500166 400
52 51 301 1 Lucia Technically speaking, it's true that there's something I can't handle, but the main reason is— 3
53 52 302 —Sophia was on vacation. 53 —Karen's in the Engineering Force. 53
54 53 301 Lucia ...That's right. 3
55 54 202 2
56 55 201 2 1111001 -400
57 56 301 1 Karenina Tch, whatever... truth is that Lucia can't do it on her own! 2
58 57 202 2 3 1
59 58 201 1 1031001
60 59 301 1 Liv Um... 1
61 60 302 Yes, Liv? 61
62 61 301 1 Liv Can we... chat after we've reached the target? 1
63 62 552 302 AniZhuanchangBegin You're right. 552
64 552 63 202 1 1
65 63 101 Assets/Product/Texture/Image/BgStory/BgStory19.jpg
66 64 201 2 500166 -400
67 65 201 3 500026 400
68 66 301 AniZhuanchangEnd 1 Lucia ... 2
69 67 301 1 Lee ... 3
70 68 202 2 3
71 69 201 1 1111001
72 70 301 1 Karenina What... was... that...? 1
73 71 553 301 Karenina What fresh hell is this? 1
74 553 72 202 1 1
75 72 301 Countless tents and mud stoves surround the gigantic, battered manmade structure.
76 73 301 However, the supposed inhabitants of these tents are nowhere in sight.
77 75 201 1 500026
78 76 302 Lee. 77
79 77 301 Lee No need to investigate. I show no heat signals from the tents. 1
80 78 302 What about anti-infrared outfits? 79
81 79 301 Lee Even if they wore those, there would still be movement detectable to ten-thousandth of an inch. There's nothing. 1
82 80 301 Therefore, there are no humans in the tents—at least not live ones.
83 81 302 Corpses? 82
84 82 301 Lee Liv, air and soil analysis, please. 1
85 83 203 1 0.25 400
86 84 201 2 1031001 -400
87 85 301 1 Liv On it. 2
88 86 301 1 Liv ...No human organic elements have been detected in either the soil or the air. 2
89 87 302 Strange. 88
90 88 301 According to the files, over a thousand scavengers from cities including 015, 049, 063 and more live here.
91 89 302 Lee. 90
92 90 301 Lee Scanning the large structure surrounded by the tents. 1
93 91 301 Lee Multiple—no—a swarm of Corrupted signals detected. 1
94 92 302 What about humans? 93
95 93 301 Lee ...None. 1
96 94 301 Liv No, there's one... 2
97 95 301 Liv As I'm a specialized prototype customized by Star of Life, my Inver-Device is slightly better at detecting life signs. 2
98 96 302 Where is it? 97
99 97 301 Liv immediately syncs the marked location on her holo-map to her terminal.
100 98 302 So... 99
101 99 302 Let's move out. 100
102 100 301 1 AniZhuanchangBegin Everyone Roger! 1 2
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
3 3 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 3
4 4 301 ??? Yet another day...
5 5 301 ??? What day is it today?
6 6 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab
7 7 301 A tiny, dirty finger reaches out, scratching a scar onto the burnt wall.
8 8 301 In truth, she no longer remembers what day it is. Hunger and terror work wonders in shattering a child's thoughts and memories.
9 9 301 "Once the CPF is activated, we'll be back." Someone said this to her, but who was it? Her father? Her uncle?
10 10 301 She despises herself for not being able to keep the time... And the Corrupted that would sometimes stumble upon her always gave her quite the scare.
11 11 301 She only knows that today is the "third day", but she has no way of knowing how many "third days"have passed before it, lost in memory.
12 12 301 She despises herself so much that she could just die. Dying sounds good right now.
13 13 301 All the gilded stories her Grandpa told her of mankind's Golden Age aren't enough to cover up the rust of the scavenger's life she leads during the end of days.
14 14 301 Can mankind ever claw its way back to the Golden Age? Or at least a time when the CPFs still worked like they should?
15 15 301 Those inimitable, intricate machines... We only remember the extent of their contribution when they stop working.
16 16 301 Maybe I should just die. No one can fix the CPFs anyway.
17 17 301 Maybe I should just die. No one will give me hope anyway.
18 18 301 Maybe I should just die. No one will come and save me anyway.
19 19 301 If I charge out this barricade, I can die.
20 20 301 If I—
21 21 301 ??? Ahhhhhhhh!
22 22 201 2 500026 -400
23 23 201 3 1031001 400
24 24 301 1 Lee Commandant, over here! 2
25 25 301 1 Liv Please don't go— 3
26 26 202 2 3
27 27 301 Shadows dance in front of her eyes, obscuring her vision.
28 28 301 She charges headlong into the shadows!
29 29 201 1 500166
30 30 301 1 Lucia ...Commandant! 1
31 31 202 1
32 32 301 Plop.
33 33 301 AniZhuanchangBegin Like falling forward into a soft bed of quilt, she faints.
34 34 301 AniZhuanchangEnd After Liv performs a quick check, the team moves the girl, who had charged right into our arms, onto a cot.
35 35 201 2 500026 -400
36 36 201 3 1031001 400
37 37 301 1 Lee ...What now? 2
38 38 302 ...How is she? 39
39 39 301 1 Liv Malnutrition and severe sleep-deprivation contributed to her current state... 3
40 40 301 Liv ...But those aren't the main issue. 3
41 41 301 Liv rolls up the hem of the girl's pants. The wound on her leg oozes black blood, a typical symptom of the first stages of Punishing Virus infection.
42 42 302 (Turning on silent communication) 43
43 43 301 Does she have a chance?
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 3
45 45 301 Liv ...if we amputate in time. 3
46 46 301 It's that serious?
47 47 301 Liv Do you want the truth, Commandant? 3
48 48 301 Tell me.
49 49 301 Liv Amputation might be too late. 3
50 50 202 2
51 51 302 Lucia. 52
52 52 201 2 500166 -400
53 53 301 1 Lucia Yes. 2
54 54 302 Take her back to base. 55
55 55 301 Lucia What about you? 2
56 56 302 I'll look around. 57
57 57 551 301 Lucia ? 2
58 551 58 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 3
59 58 202 2 3
60 59 201 1 500026
61 60 301 1 Lee I see now. This girl doesn't look like she was living on her own in a den full of Corrupted. Someone probably left her here. 1
62 61 301 1 Lee Perhaps that someone is still around. 1
63 62 302 AniZhuanchangBegin Got it. 63
64 63 552 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
65 552 64 202 1
66 64 301 AniZhuanchangEnd I clumsily piece together the electromagnetic rifle and make sure that the tungsten steel cartridge is installed correctly.
67 65 301 ...It's been a long while since I last used what I learned in my first year at F.O.S. I'm getting rusty now... I'll have to start practicing like Chrome when I get back.
68 66 301 【kuroname】 What's the next exam on? Minesweeping in the bushes? Haggling with locals?
69 67 302 AniZhuanchangBegin I should proceed, either way. 68
70 68 101 Assets/Product/Texture/Image/BgStory/BgStory39.jpg
71 69 301 AniZhuanchangEnd ...Found footprints and the track of something being dragged.
72 70 301 ...I thought we'd have to look further. Turns out it's not the case.
73 71 201 1 500166
74 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
75 73 301 1 Lucia We're on our way back, Commandant. 1
76 74 302 Roger. Syncing coordinates now. 75
77 75 301 Lucia Commandant, what are you doing there? 1
78 76 301 Lucia ...No, wait, I shouldn't have asked. 1
79 77 301 Lucia The team and I are en route. 1
80 78 302 1 AniZhuanchangBegin Alright.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory39.jpg
3 3 201 2 500166 -400
4 4 201 3 1031001 400
5 5 301 1 Lucia Commandant. 2
6 6 302 How is the girl? 7
7 7 301 1 Liv She's on the table. Hopefully in time... 3
8 8 202 2 3
9 9 302 Good. Come here, Lee. 10
10 10 201 1 500026
11 11 301 1 Lee ? 1
12 12 302 Look at this. 13
13 13 301 Lee Judging from the depth of the footprints and the tracks of the rickshaw... 1
14 14 301 "They can't be too far off"?
15 15 302 Looks like it. 16
16 16 301 Lee ...Babylonia, Babylonia, this is Gray Raven. 1
17 17 203 1 0.25 400
18 18 201 2 500001 -400
19 19 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
20 20 301 1 Celica Gray Raven, Babylonia. Quite rare for you call on a direct line. What is it? 2
21 21 301 Lee We're hoping you could retask a high-definition long-range telescope to this area. 1
22 22 301 Lee Map coordinates uploaded. 1
23 23 301 Celica What are you looking for? 2
24 24 301 Lee Heat signals and biological signals of uninfected beings or groups. 1
25 25 301 Celica Calibrating... 2
26 26 301 Celica Strange... the biological signals' coordinates are right on top of your own. 2
27 27 301 ...?
28 28 302 Alert! 29
29 29 301 Everyone ! 1 2
30 30 301 We may not know their exact position, but one thing's for sure: they have us surrounded.
31 31 301 With our Constructs, we can fight our way out, but that also means making enemies.
32 32 302 (Speak up about the little girl) 33
33 33 301 After a while, a figure appears from the shadows.
34 34 301 ??? ...Who exactly are you?
35 35 302 (Identify yourself) 36
36 36 301 ??? So the CPF... hasn't been reactivated yet?
37 37 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
38 38 202 2
39 39 203 1 0.25
40 40 301 Lee Not yet. 1
41 41 301 ??? Has the downtime been extended again...? [Beep]!
42 42 301 The man, clad in a tattered worker's outfit, slams a fist on the tiles nearby. If it were a human fist, it would definitely have hurt.
43 43 301 ??? Ly—I mean, the little girl... How is she?
44 44 203 1 0.25 400
45 45 201 2 1031001 -400
46 46 301 Liv Don't worry, I just spoke with the base. She survived the operation. 2
47 47 301 ??? Operation?
48 48 301 Liv The amputation. It's the only option for those infected by the Punishing Virus. 2
49 49 301 ??? ...
50 50 301 Liv We're very sorry. We didn't have a choice... 2
51 51 301 ??? I can accept that. It's a better outcome than death.
52 52 301 ??? I've seen them... Those who died from the Punishing Virus.
53 53 302 ... 54
54 54 301 ??? ...
55 55 301 Lee Can you explain more about that "reactivation" you mentioned? 1
56 56 301 ??? Sure. No loss to me anyway.
57 57 301 ??? As you can tell, we lived in that gigantic structure where you found Ly—I mean, the girl. Unfortunately the CPF there was often out of order.
58 58 301 ??? When the CPF did its job, we worked hard transporting rations and weapons out of the warehouse. Whenever it shut down, we'd have to face swarms of the Corrupted.
59 59 301 ??? The most recent downtime period lasted especially long. So one day, my daughter, Lyrie... she snuck into the buildings to look for food.
60 60 301 ??? On that very day, the Corrupted broke through our lines. We'd run out of ammo, so we had to leave everything and run...
61 61 301 ??? If you were telling the truth about the CPF not yet reactivating...
62 62 301 ??? All we could do was abandon all hope of returning, and carve out a living somewhere else before more of us starved.
63 63 302 (Explain your objective) 64
64 64 301 ??? ...Really?
65 65 302 Once we reactivate the CPF... 66
66 66 302 ...We'll contact you. 67
67 67 202 1 2
68 68 201 1 1111001
69 69 301 1 Karenina Yeah. Your daughter is still with us, so don't go anywhere! 1
70 70 301 Karenina She already lost a leg. She can't lose her dad too. 1
71 71 302 Let's move out. 72
72 72 301 1 AniZhuanchangBegin ??? ...
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 201
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 3 302 Karenina. 4
4 4 201 1 1111001
5 5 301 1 Karenina Huh? 1
6 6 302 You can handle it, right? 7
7 7 301 Karenina Psh, what d'you mean, "can I handle it"? 1
8 8 301 Karenina No one but Karenina can handle this, is what you say! 1
9 9 301 Karenina takes apart the bottom shell of the CPF with practiced ease and gets down to work with the equipment at hand.
10 10 302 (Signal the stranger) 11
11 11 202 1
12 12 301 ??? ...Who's on this channel?
13 13 302 It's me. 14
14 14 301 ...Have you reactivated the CPF?
15 15 302 Soon 16
16 16 301 ??? ...So what does Babylonia plan to do with us?
17 17 301 ??? I dare say your cities won't have a place for us scavengers.
18 18 301 ??? It's fine, we're used to it. We do your dirty work, you give us your scraps. If there are no scraps, we wander and pick over the scraps that belong to the dead.
19 19 301 ??? You give us a fair price, we'll leave.
20 20 302 You misunderstand. 21
21 21 301 ??? ...?
22 22 302 Just, come back first. 23
23 23 302 We'll rebuild your homes. 24
24 24 301 ??? ...Why?
25 25 302 We need your support. 26
26 26 302 This deal sound fair to you? 27
27 27 301 ??? ...This can't be real.
28 28 301 ??? Besides the Forsaken that sometimes passed by, no one's...ever treated us like this.
29 29 301 ??? I can't bring myself to trust you.
30 30 302 It's okay. 31
31 31 302 You and your daughter... 32
32 32 302 AniZhuanchangBegin ...have the rest of your lives to learn to trust. 33
33 33 101 Assets/Product/Texture/Image/BgStory/Bgstory4.jpg
34 34 201 1 500028
35 35 301 AniZhuanchangEnd 1 Task Force I heard you liberated Southwood Road? 1
36 36 302 Pretty much. 37
37 37 301 Task Force You gotta be careful, then. 1
38 38 301 Task Force After all... the first time we liberated Southwood Road... we were as proud as you were. 1
39 39 302 ? 40
40 40 301 Task Force ...Nothing. My advice stands. 1
41 41 301 Task Force I still suggest you to get rid of this ticking time bomb as soon as you can. That is all. 1
42 42 301 Task Force It's not that they don't trust people... I prefer to say that they "have no concept of trust." 1
43 43 301 1 AniZhuanchangBegin Task Force Be careful. Babylonia is not the only one who've made deals with them. 1
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
2 2 401 1 201
3 3 301 Bexonidas is deep in thought.
4 4 301 "Deep in thought" might not be the best way to put it. He's holding an assault rifle, after all, and it's aimed at the observation post, jutting out of the distant trench.
5 5 301 The tendons of his finger are wound tight, suspended over his rifle's double-action trigger. Within a tenth of a second of receiving the order to fire, his trusty weapon will unleash the rage he's been saving up this entire time.
6 6 301 But yes, he's still deep in thought. The nine warriors next to him would have no idea what he was pondering in the moment.
7 7 301 They've all been through the same training, inherited blood and duty from their Forsaken predecessors. Like their forefathers, they are stoic, courageous instruments of death.
8 8 301 Bexonidas looks no different from the others if not for the insignia he wears on his shoulder, marking him as a Sergeant.
9 9 301 But Bexonidas has more responsibility on his shoulders than his nine brothers—he's the leader, after all.
10 10 301 But at this very moment, the group is in a foxhole, far away from both their base and the fight, weapons trained on their enemies at all times—yet not allowed to fire.
11 11 301 Their mission is simply to observe and guide the shells in.
12 12 301 That's why, instead of shooting, Bexonidas is simply deep in thought.
13 13 301 Bexonidas.
14 14 301 Gryphon Hm?
15 15 301 Bexonidas We're changing shifts in half an hour. Halam and I will take over. You and Castien can rest a bit at the bottom of the trench.
16 16 301 Gryphon How's the motion sensor?
17 17 301 Bexonidas It's as quiet as Lake Baikal at night. Nothing to worry about.
18 18 301 Gryphon In that case, I'll go on patrol for a bit.
19 19 301 Bexonidas ...Not gonna stop you hogging the work.
20 20 301 Gryphon Gryphon is used to Bexonidas going patrolling during his off time. In fact, he'd probably be surprised if Bexonidas actually decides to rest.
21 21 301 Bexonidas has been squad leader for five years. For five years, he took care of all nine members of his team diligently and thoughtfully.
22 22 301 Gryphon decides to discreetly extend his own shift and shorten Bexonidas'.
23 23 301 Just like how Bexonidas takes care of other squad members, Gryphon and the others do their best to look out for Bexonidas as well.
24 24 301 AniZhuanchangBegin ...There's no need to tell each other about what they know. They're thinking the same thing.
25 25 301 AniZhuanchangEnd After checking the motion sensor once again and deeming it satisfactory, Bexonidas stands up from the temporary barricade.
26 26 301 Command Central Command Central to 19-1.
27 27 301 Bexonidas 19-1 copies.
28 28 301 Command Central "Ash" has responded. You'll be moving to the rear soon.
29 29 301 Command Central But before that, there's one more mission you must complete...
30 30 301 Bexonidas stands erect in the ravaging desert winds, radio in hand, expression frozen.
31 31 301 Bexonidas ...
32 32 301 Bexonidas ...Roger. We'll get it done.
33 33 301 Command Central Кто с мечом к нам придет,от меча и погибнет. (Those who come bearing swords, shall perish under them.)
34 34 301 AniZhuanchangBegin Bexonidas ДА (Roger),Кто с мечом к нам придет,от меча и погибнет (Those who come bearing swords, shall perish under them.)
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
36 36 301 AniZhuanchangEnd ...Commandant...
37 37 301 ...Commandant!
38 38 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab 2
39 39 302 What is it... 40
40 40 201 1 500026
41 41 301 1 Lee Incoming shortwave on your terminal. 1
42 42 301 Following Lee's finger, I see the flashing red signal on my personal terminal.
43 43 302 Who could it be... 44
44 44 301 Lee Unfortunately, ID recognition doesn't work for shortwave messages. 1
45 45 302 All right, I see. 46
46 46 302 (Patch it through) 47
47 47 301 And here I thought you'd forgotten about this special channel.
48 48 301 A familiar voice comes on the line, though you know it to be a composite from a simulation device.
49 49 301 You still somehow detect a sense of relief.
50 50 302 Watanabe. 51
51 51 301 Watanabe Heard you guys are on a mission... so I thought I'd come see you.
52 52 302 You heard? 53
53 53 301 Watanabe I "heard".
54 54 301 ...Always with the hidden meanings.
55 55 302 You need something? 56
56 56 301 Watanabe I need your help. Or should I say... I need Gray Raven's help.
57 57 301 Watanabe Some of my guys in the area got into some trouble.
58 58 301 Lee What kind of trouble? 1
59 59 301 Lee If there's a certain someone tagging along, thanks, but no... 1
60 60 302 Lee. 61
61 61 302 Let him finish. 62
62 62 301 Watanabe Thanks. I'll get to it.
63 63 301 Watanabe There's a doomsday defense line not far from your position. Two Forsaken squads are stationed there.
64 64 301 Watanabe However, an unidentified force popped up recently and chased them out... or I should say, kicked them out.
65 65 301 Watanabe This force appears to utilize techniques that you're familiar with, so I would like your help with this.
66 66 301 ...
67 67 301 ...Did something happen to the Nighter after that...?
68 68 301 Guess we can't sit back and watch, even if Watanabe hadn't asked us for help.
69 69 302 Let me think about it. 70
70 70 301 Watanabe Think fast.
71 71 301 The connection is cut.
72 72 301 Lee Commandant. 1
73 73 302 AniZhuanchangBegin Let's pass it up the horn. 74
74 74 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
75 75 202 1 1
76 76 201 1 500011
77 77 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
78 78 301 AniZhuanchangEnd 1 Hassen ...Is that so? 1
79 79 301 Hassen Your signal's breaking up, but since you want to extend your deployment, I'll just delay your outbound transport. 1
80 80 302 That's not what I... 81
81 81 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
82 82 202 1
83 83 301 The connection is cut.
84 84 201 1 500026
85 85 301 1 Lee We never asked to postpone the transportation craft schedule... 1
86 86 302 Look at it another way... 87
87 87 302 The President gave his "unwritten consent". 88
88 88 301 AniZhuanchangBegin Lee ...Is that so? 1
89 89 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
90 90 201 1 1101001
91 91 301 AniZhuanchangEnd 1 Watanabe You came. 1
92 92 302 Yes. 93
93 93 301 Watanabe I'll patch you through to the listening post 1
94 94 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab 2
95 95 301 ...
96 96 301 This is 19-1. Who is this, over?
97 97 301 Watanabe 19-1, this is Skyking actual. 1
98 98 301 Skyking? Could it be...
99 99 301 Watanabe It's me. 1
100 100 301 Squad 19-1, Bexonidas reporting, sir!
101 101 301 Watanabe Skip the song and dance and give me a status report. 1
102 102 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab
103 103 203 1 0.25 400
104 104 201 2 500005 -400
105 105 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
106 106 301 1 Bexonidas Roger that. 2
107 107 301 Bexonidas So far, allied artillery and landmines have divided enemies occupying the K-44 defense line into several small groups. 2
108 108 301 Bexonidas If we hammer each group in their weak spots, we should be able to break through. The issue, however, is manpower... 2
109 109 301 Watanabe What about the guys from Squadron 22? They're tasked to K-44 too. 1
110 110 301 Bexonidas The guys from Squadron 22 have put every mortar they have into action, sir. They've been taking shifts, hammering the border day and night. 2
111 111 301 Watanabe ...In that case, we'll leave it to my "guests" to break the standstill. 1
112 112 301 Watanabe You guys carry on with what you're doing. 1
113 113 301 Bexonidas Got it. 19-1 will continue our spotting mission. 2
114 114 301 AniZhuanchangBegin Watanabe Yes. 1
115 115 202 1 2
116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
117 117 201 1 1101001
118 118 301 AniZhuanchangEnd 1 Watanabe ...That's about it. 1
119 119 301 Watanabe Of course, I won't make you guys do all the dirty work. I'll pitch in. 1
120 120 302 Okay. 121
121 121 301 1 AniZhuanchangBegin Watanabe The weakest link in is the Titan Trench nearby. We'll start there. 1
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
2 2 401 1 201
3 3 201 1 1101001
4 4 301 1 Watanabe This should be enough. 1
5 5 301 Watanabe 19-1, this is Skyking. Titan Trench is secure. I repeat, Titan Trench is secure. 1
6 6 203 1 0.25 400
7 7 201 2 500005 -400
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 AniZhuanchangBegin 1 Bexonidas 19-1 copies, moving to next observation post. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
3 2 2 401 1 201
4 3 3 201 1 1101001
5 4 4 301 1 Watanabe This should be enough. 1
6 5 5 301 Watanabe 19-1, this is Skyking. Titan Trench is secure. I repeat, Titan Trench is secure. 1
7 6 6 203 1 0.25 400
8 7 7 201 2 500005 -400
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
10 9 9 301 1 AniZhuanchangBegin 1 Bexonidas 19-1 copies, moving to next observation post. 2

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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory81.jpg
2 2 401 1 201
3 3 301 Bexonidas and Halam unload the cumbersome auto grenade launcher stand from its position together. Squad 19-1 is pulling out of the observation post.
4 4 301 This auto grenade launcher has been with Squad 19-1 for six years. Halam, the grenadier, is probably the only one who remembers how many grenades it's fired.
5 5 301 However, it hasn't been used even once in this observation post. All 60 grenades still lie safely in the pack on Halam's back.
6 6 201 2 500154 -400
7 7 201 3 500005 400
8 8 301 1 Halam I don't think we'll even use this. Why don't we just stash it somewhere around here? 2
9 9 301 1 Bexonidas You dolt, how would you like to be surrounded without this big guy? 3
10 10 301 Halam To be honest, with the speed our "friends" are slicing and dicing, I don't think there will be any enemies left for us to observe by the time we reach the next station. 2
11 11 201 2 500005 -400
12 12 301 1 Bexonidas We still have to go. 3
13 13 301 Gryphon Chill, Halam, I don't want to end up carrying your rifle. 2
14 14 301 Gryphon Tools and equipment are all packed and mounted on the vehicles, sarge. 2
15 15 301 Bexonidas Good. You take the lead car. 3
16 16 301 Gryphon We've got at most one and a half cars to rub between us. 2
17 17 301 Bexonidas I mean I'll be lounging on the backseat and getting a very good nap. 3
18 18 301 Gryphon A good nap... and a glass of sangria, perhaps? And a sandwich... and a—what do you call it—a maid? 2
19 19 301 Bexonidas Whatever. As long as the maid doesn't have a face like yours, I wouldn't mind. 3
20 20 301 Gryphon ...[Beep—]. 2
21 21 301 Gryphon starts the engine while giving Bexonidas the finger.
22 22 301 Bexonidas pulls his backpack into his chest and buries himself in the tattered car seat.
23 23 301 Just like every other break in between missions, he falls asleep almost instantly.
24 24 301 Perhaps because of the conversation with "Skyking", he dreams of the past.
25 25 301 In his dream, he was right there in the civil war his father had told him about.
26 26 301 They're in the northern tundra, in the snow-covered woods. A fully armed special force, standing there watching as "His Majesty", whom they've fought so hard to protect, flies away on an orbital transport, leaving them behind.
27 27 301 Confused and lost, the soldiers exchange glances, and finally begin to take inventory.
28 28 301 Rations, weapons, ammunition, tents, fully drivable vehicles, somewhat drivable vehicles, fuel, medication...
29 29 301 The statistics lead them to but one conclusion: Either 40% of them have to go, or they all die.
30 30 301 At first, they fought over disagreements; Then, over raids and resources; After that, people no longer cared what they were fighting for.
31 31 301 All the soldiers remembered were their accessories: trinkets they wore that told them who to shoot, and who not to.
32 32 301 Flags and crests were soon trampled and forgotten in the snow, replaced by simpler, more feral symbols. The men of Squad 19 started wearing skulls on their heads, while those of Squad 20 decorated themselves with mountain plants.
33 33 301 But the war, meaningless yet unstoppable continued for more than a decade.
34 34 301 And in the memories of his father's generation, the one who finally stopped the war was "Skyking"—Watanabe, leader of the Forsaken.
35 35 301 And right now, not far from his position, Watanabe is on a mission, and Bexonidas is helping.
36 36 301 He pinches himself, but it doesn't deflate the pride swelling in his chest.
37 37 301 AniZhuanchangBegin If Gryphon, that blockhead, hadn't slammed on the brakes out of nowhere, causing Bexonidas to nearly conk his head, he'd probably have been able to bask in the excitement for a few more minutes.
38 38 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
39 39 301 AniZhuanchangEnd Bexonidas Gryphon, where'd you get your license? 3
40 40 301 Gryphon Shh! 2
41 41 301 Gryphon pulls out his submachine gun with his left hand and gestures at Bexonidas to be quiet with his right.
42 42 301 Bexonidas What's going on? 3
43 43 301 Gryphon I've got movement, and lots of it. 2
44 44 301 Gryphon The strays from Titan Trench have linked up with elements from other areas. 2
45 45 301 Bexonidas ...[Beep—], if these enemies surround them... 3
46 46 301 Gryphon Orders are for radio silence, and HQ is at least 10 clicks from our current position. 2
47 47 301 Bexonidas Looks like either we pretend we saw nothing and let our leader and his "guests" get swarmed... 3
48 48 301 Bexonidas ...or we go and do something really [Beep—]ing stupid. 3
49 49 301 Gryphon ... 2
50 50 301 AniZhuanchangBegin Gryphon Heh, as if we've ever done anything not stupid. 2
51 51 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
52 52 202 2 3 1
53 53 201 1 1101001
54 54 301 AniZhuanchangEnd 1 Watanabe 19-1, 19-1. Do you copy? 1
55 55 301 Watanabe I repeat. 19-1, this is Skyking. Please respond. 1
56 56 301 ...
57 57 301 Watanabe ...Squadron 19 is late. That's rare. 1
58 58 302 Is there a problem? 59
59 59 301 Watanabe ...Possibly, but we don't have time for it. 1
60 60 301 Watanabe The passage to the hangar is up ahead. If we break their lines here, we sever their lines of communication. 1
61 61 302 Understood. Let's do it, then. 62
62 62 301 1 AniZhuanchangBegin Watanabe Yes. 1
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory76.jpg
2 2 401 1 201
3 3 301 An hour later...
4 4 201 2 500005 -400
5 5 201 3 500005 400
6 6 301 1 Gryphon Sarge, can we break radio silence yet? 2
7 7 301 1 Bexonidas Almost! 3
8 8 301 Gryphon You said so the last time I asked! And where's Castien? 2
9 9 301 Bexonidas Bought it early! 3
10 10 301 The radio had died along with Castien.
11 11 301 Gryphon's question is meaningless. Bexonidas just doesn't have the heart to tell him.
12 12 301 A tiny squad running a diversion against a horde that size... Without cover, the result was anyone's guess.
13 13 301 After an hour-long intense battle, the ten-man squad is down to three.
14 14 301 Except Halan sacrificed himself in an explosion to cover Bexonidas and Gryphon's escape.
15 15 301 Which means that the two of them are all that's left.
16 16 301 The two are crouched in a shallow foxhole, firing from behind a beat-up vehicle.
17 17 301 Except they won't even be able to keep up the fire for long, as all they have left are three magazines.
18 18 301 ...As long as they hold out until Watanabe and his "guests" finish the job, the tide might just turn.
19 19 301 1 AniZhuanchangBegin At least, that's what Bexonidas thinks.
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1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
3 3 201 1 1101001
4 4 301 1 Watanabe 19-1, this is Skyking. Do you copy? 1
5 5 301 Watanabe ... 1
6 6 301 Without a word, Watanabe turns off the radio. Squad 19-1 is still MIA.
7 7 301 Still, the situation has significantly improved.
8 8 301 After retaking the Titan Trench and the hangar passageway, Squadron 20 now has a better firing position, and Squadron 19 has a smoother attack route.
9 9 301 They've managed to reclaim 40% of the K-44 defensive works, and the rest is only a matter of time.
10 10 301 Not counting the enemies still putting up resistance in the residential area, things are going quite smoothly.
11 11 301 Still, something's not right.
12 12 203 1 0.25 400
13 13 201 2 500026 -400
14 14 301 1 Lee According to my calculations, if the number of enemies is correct, Squadrons 20 and 19 should hold on their own. 2
15 15 301 Watanabe True. But Squads 19 and 20 aren't the kind to mess up... Something's wrong. 1
16 16 302 You think so, too? 17
17 17 301 Watanabe Yes. 1
18 18 301 Watanabe However, our priority should be to clear out the residential area up ahead. 1
19 19 301 Lee ...I agree with Watanabe. 2
20 20 302 Yes. 21
21 21 202 1 AniZhuanchangBegin 1 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory77.jpg
4 3 3 201 1 1101001
5 4 4 301 1 Watanabe 19-1, this is Skyking. Do you copy? 1
6 5 5 301 Watanabe ... 1
7 6 6 301 Without a word, Watanabe turns off the radio. Squad 19-1 is still MIA.
8 7 7 301 Still, the situation has significantly improved.
9 8 8 301 After retaking the Titan Trench and the hangar passageway, Squadron 20 now has a better firing position, and Squadron 19 has a smoother attack route.
10 9 9 301 They've managed to reclaim 40% of the K-44 defensive works, and the rest is only a matter of time.
11 10 10 301 Not counting the enemies still putting up resistance in the residential area, things are going quite smoothly.
12 11 11 301 Still, something's not right.
13 12 12 203 1 0.25 400
14 13 13 201 2 500026 -400
15 14 14 301 1 Lee According to my calculations, if the number of enemies is correct, Squadrons 20 and 19 should hold on their own. 2
16 15 15 301 Watanabe True. But Squads 19 and 20 aren't the kind to mess up... Something's wrong. 1
17 16 16 302 You think so, too? 17
18 17 17 301 Watanabe Yes. 1
19 18 18 301 Watanabe However, our priority should be to clear out the residential area up ahead. 1
20 19 19 301 Lee ...I agree with Watanabe. 2
21 20 20 302 Yes. 21
22 21 21 202 1 AniZhuanchangBegin 1 2

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1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
3 3 201 2 1101001 -400
4 4 201 3 500154 400
5 5 301 1 Watanabe Any news? 2
6 6 301 1 Forsaken An hour and forty minutes ago, signals of a huge moving horde had appeared around the residential area and the Titan Trench. 3
7 7 301 Forsaken They met up around the hangar passageway, but then moved another 30 kilometers in the opposite direction after they converged. 3
8 8 301 Watanabe An hour and forty minutes... It all makes sense now... 2
9 9 301 Watanabe Re-task squads to mount a rescue effort for 19-1, immediately! 2
10 10 301 Forsaken ...But sir... 3
11 11 301 Watanabe The Forsaken do not abandon our own. 2
12 12 301 Watanabe Ready your men! 2
13 13 301 AniZhuanchangBegin Forsaken Roger! 3
14 14 551 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
15 551 15 202 2 3 1
16 15 301 AniZhuanchangEnd As the battle goes on, the explosions and whizzing weapons have become a blur to Bexonidas.
17 16 301 As Bexonidas stumbles, dazed by the explosions and gunfire-induced smog, his father's story suddenly flashes into his mind with intense clarity.
18 17 301 His father said the predecessor of the two Forsaken squads, the squad that watched their "Majesties" leave, was well-known for achieving their objectives at any cost.
19 18 301 To their enemies, they were relentless. Tactical disadvantages, severed supply lines, and lack of fire support never once slowed their advance.
20 19 301 If they ran out ammunition, they fought with daggers. If the daggers broke, they fought with their fists. If they lost their arms—well, their teeth would work too.
21 20 301 As long as their enemies fell before they did, it counted as a victory.
22 21 301 All that sustained them was "Loyalty": the same loyalty burned to ash by the transport's departing engines.
23 22 301 However, as his father said, Watanabe's arrival made him realize that they were right to fight to the death.
24 23 301 It was just that they hadn't found someone worth dying for.
25 24 301 That was what Watanabe said, according to his father, facing down their gun barrels, never flinching.
26 25 301 "After all we've been through, it's time to remember why we became soldiers in the first place."
27 26 301 "We're all that's left of the old guard, relics with guns, abandoned by those 'above us' when our usefulness ran its course."
28 27 301 "They hoped we would be forgotten, but I hope that we remember."
29 28 301 "Remember why we were forsaken. Remember the responsibilities we bear. Remember the people we must protect."
30 29 301 "We, the forgotten ones, the ones they left behind, are the only ones who can prove they were wrong to forget."
31 30 301 "We are the Forsaken. We remember."
32 31 301 "We bear the memories of every life, every death. Our remembrance is proof that they once existed."
33 32 301 AniZhuanchangBegin "If you can sympathize with this, please stop this meaningless fighting and join us."
34 33 101 Assets/Product/Texture/Image/BgStory/BgStory76.jpg
35 34 301 AniZhuanchangEnd Bexonidas feels something like a punch in his chest, and he falls forward, head lolling to one side.
36 35 301 —Meeting Gryphon's shattered, lifeless face.
37 36 201 1 500005
38 37 301 1 Bexonidas My Leader... 1
39 38 301 Bexonidas ...I hope that... we are worth remembering, just like you said... 1
40 39 301 He must be imagining things, but he could swear he hears Watanabe's voice shouting over the short-range comms.
41 40 301 ...Unlikely. After all, short-range comms only have a radius of 500 meters.
42 41 301 1 AniZhuanchangBegin Either way, this is no longer an issue Bexonidas needs to think about.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 208
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
3 3 201 1 500001
4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
5 5 301 1 Celica Have you all arrived safely? 1
6 6 301 ...
7 7 302 Safely arrived 8 As if... 8
8 8 301 Celica Well, you're in one piece, so that counts. 1
9 9 203 1 0.25 400
10 10 201 2 500026 -400
11 11 301 1 Lee ...So where's our destination this time? 2
12 12 401 1 201
13 13 301 1 Celica It's top secret, so I'll let the President explain himself. 1
14 14 202 2
15 15 203 1 0.25
16 16 201 1 500011
17 17 301 1 Hassen Some military facilities were abandoned in the early Post-Pandemic Age. 1
18 18 301 Hassen There are some items that we were not able to retrieve in time. Commander Nikola would like you to recover them. 1
19 19 301 Hassen Meanwhile, I would like the target facilities to be repaired and reactivated. 1
20 20 203 1 0.25 400
21 21 201 2 1031001 -400 1
22 22 301 Hassen By the way, for this operation, we have assistants standing by to help you all identify the server centers where the data is stored. 1
23 23 551 301 1 Liv ? 2
24 551 24 202 2
25 24 301 A small figure appears from the shadows of the building.
26 25 201 2 500145 -400
27 26 301 1 Pulao ...The mechanoids wandering around in the area are technically related to the performance troupe... 2
28 27 301 Pulao So this operation concerns the Nighter as well. 2
29 28 301 Pulao If the mechanoids prowling around here aren't Corrupted, then they have a place on the Nighter. 2
30 29 302 What are you doing here? 30 You really are something 30
31 30 301 Pulao What? No thanks for the one who saved your life? 2
32 31 301 Hassen I heard all about it. I must express my greatest gratitude on Babylonia's behalf. 1
33 32 301 Pulao ...When I show you to the database, Mr. President, I hope you'll remember what you promised me. 2
34 33 301 Hassen Of course. 【kuroname】 will make the arrangements. 1
35 34 301 Pulao Huh? So 【kuroname】 is in charge? Well, I guess I'll trust you for now. 2
36 35 301 Pulao I gotta warn you... though what you'll see in the database belongs to Babylonia, you can also find secrets of the Kowloong Chamber of Commerce. So watch what you're watching! 2
37 36 301 As Pulao gets more and more animated, her little fists dancing in the air, Hassen wisely speaks up to cut her off.
38 37 301 Hassen To conclude, please work together and perform your duties to the best of your ability. 1
39 38 301 Hassen Because of the sensitive nature of this operation, as well as the complicated status of the Corrupted, I've arranged for Bianca to provide overwatch. 1
40 39 203 1 0.25 600
41 40 203 2 0.25 -600
42 41 201 3 1091001
43 42 301 1 Bianca I've got you covered. 3
44 43 202 3
45 44 203 1 0.25 400
46 45 203 2 0.25 -400
47 46 301 Hassen Of course, we'll discuss details of providing "materiel" to the Nighter once the operation is finished. 1
48 47 552 301 Hassen But let's focus on the mission first. 1
49 552 48 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
50 48 202 1
51 49 203 2 0.25
52 50 301 Pulao You Babylonians gotta work on brevity in your briefings... 2
53 51 553 301 Pulao Anyway, let's get ready to crack some skulls. 2
54 553 52 302 ? 52
55 52 301 Pulao The mechs have already surrounded us. 2
56 53 301 Pulao Too bad they're already seriously affected by the Punishing Virus. 2
57 54 203 2 0.25 -400
58 55 201 1 500166 400
59 56 301 1 Lucia Already? When did— 1
60 57 301 Pulao ... 2
61 58 301 Pulao You didn't know? My ears are pretty sharp. 2
62 59 301 1 AniZhuanchangBegin Pulao's nonchalant air makes you think she's hiding how she really feels.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
3 3 201 1 500145
4 4 301 1 Pulao Whew... 1
5 5 301 Enemies eliminated, Pulao is about to set off before Bianca drags her back by the collar.
6 6 203 1 0.25 400
7 7 201 2 1091001 -400
8 8 301 1 Bianca Mechanical structure detected. Four o'clock. Distance 15 meters. 2
9 9 301 Bianca According to the digital map, there seems to be an entrance on the sand dune we just passed by. 2
10 10 202 1 2
11 11 201 2 500166 -400
12 12 201 3 500026 400
13 13 301 1 Lucia Could it be a trap? 2
14 14 301 AniZhuanchangBegin 1 Lee Wait, I'll send a drone in. 3
15 15 202 2 3 1
16 16 201 2 500145 -400 1
17 17 201 3 500026 400 1
18 18 301 AniZhuanchangEnd 1 Lee The drone's signal is gone. 3
19 19 301 1 Pulao Let me see... 2
20 20 301 Lee ? 3
21 21 301 Pulao There should be a lever if we turn left here. 2
22 22 302 ? 23 I'll trust you this once 23
23 23 301 Lee ...How could you tell? 3
24 24 301 Pulao ...Ye of little faith. 2
25 25 202 2 3
26 26 201 2 1091001 -400
27 27 201 3 500166 400
28 28 401 2 10004001
29 29 301 1 Bianca Over there. 2
30 30 302 ? 31
31 31 301 Bianca I felt wind from that direction. 2
32 32 301 1 Lucia Let me check... 3
33 33 301 Lucia ...There's indeed a lever. Looks like it can open a door. 3
34 34 302 As expected from Bianca. 35
35 35 301 AniZhuanchangBegin Bianca ...I just have more experience with traps. 2
36 36 401 1 205
37 37 202 2 3
38 38 201 1 500145 1
39 39 301 AniZhuanchangEnd 1 Pulao Hm? This door... Why is it closed? When I left last time— 1
40 40 302 "Last time"? 41 You've been here before? 41
41 41 301 Pulao ...! Nunya business! 1
42 42 302 ... 43 ...You're really full of secrets. 43
43 43 301 Pulao ... 1
44 44 301 Ignoring you, Pulao starts cranking the door handle.
45 45 301 Pulao Ugh... when did... this thing... get so... heavy... 1
46 46 202 1
47 47 201 1 500026
48 48 301 1 Lee That's what you get for showing off. Let me help. 1
49 49 302 We'll all help. 50
50 50 301 Lee Not you, Commandant. Organic muscles possess less than a twentieth the strength of our artificial strands. 1
51 51 301 AniZhuanchangBegin Lee Wouldn't want you to... pull anything. 1
52 52 202 1 1
53 53 401 2 1503
54 54 101 Assets/Product/Texture/Image/BgStory/BgStory31.jpg
55 55 301 AniZhuanchangEnd With Lee and Pulao working together, the heavy steel door creaks open, revealing a wide passage.
56 56 201 1 500145
57 57 301 1 Pulao Whew... 1
58 58 301 Pulao Hmm... Seems about right to me. 1
59 59 301 The girl peers down the passage and turns around with a triumphant expression.
60 60 301 Pulao Told you so! 1
61 61 302 (Applauds) 62 Wow, you're clever! 62
62 62 201 1 500026
63 63 301 1 Lee Commandant, I don't recommend playing along to her antics... 1
64 64 302 What's the harm. 65 We'll need her help in the future. 65
65 65 301 Lee ...Now that I think about it, you may be right. 1
66 66 202 1
67 67 301 Lee begins to clap for Pulao as well, and everyone joins in one by one.
68 68 201 1 500145
69 69 301 1 Pulao ...? 1
70 70 301 1 AniZhuanchangBegin Pulao W-what are you doing? 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 3 301 Continuing down the underground tunnel, darkened walls and dim light replace the sun and the heat.
4 4 401 2 10002001
5 5 301 Suddenly, you hear the barely perceptible pop of a tripwire. Before you can react, Lucia's already on the move.
6 6 301 With a flash of her blade, Lucia intercepts the bolts. They fall to the ground, bent and deformed.
7 7 201 1 500166
8 8 301 1 Lucia Look out! 1
9 9 203 1 0.25 -400
10 10 201 2 500026 400
11 11 301 Lucia It's an auto-crossbow. Mechanoid standard issue. 1
12 12 301 1 Lee Ballistics indicate that a direct hit would have gone straight through the commandant's standard issue body armor. 2
13 13 301 Lucia No more casual strolling... 1
14 14 301 Lee Inver-Device sensor shows an increased number of strange mechanic structures and sensors here. 2
15 15 301 Lee This means we might be close to the central hub where the servers are. 2
16 16 202 1 2
17 17 301 As the group discusses the close shave, Pulao is abnormally quiet, trying her best to act inconspicuous.
18 18 201 1 500145
19 19 301 1 Pulao Ugh... What's going on? 1
20 20 301 Pulao None of the mechanoids responded to my secret code... 1
21 21 301 Pulao Have they all... 1
22 23 301 Pulao glances around in a panic, and accidentally steps on a pressure plate.
23 24 301 In one moment she's yanked backward by the collar, and in the very next, she sees six arrows sticking out of the ground where she just stood.
24 25 203 1 0.25 400
25 26 201 2 1091001 -400
26 27 301 1 Bianca No zoning out on the battlefield. 2
27 28 301 Pulao ... 1
28 29 301 1 AniZhuanchangBegin Bianca This probably will attract another Corrupted horde. We'd best prepare for battle. 2
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
4 3 3 301 Continuing down the underground tunnel, darkened walls and dim light replace the sun and the heat.
5 4 4 401 2 10002001
6 5 5 301 Suddenly, you hear the barely perceptible pop of a tripwire. Before you can react, Lucia's already on the move.
7 6 6 301 With a flash of her blade, Lucia intercepts the bolts. They fall to the ground, bent and deformed.
8 7 7 201 1 500166
9 8 8 301 1 Lucia Look out! 1
10 9 9 203 1 0.25 -400
11 10 10 201 2 500026 400
12 11 11 301 Lucia It's an auto-crossbow. Mechanoid standard issue. 1
13 12 12 301 1 Lee Ballistics indicate that a direct hit would have gone straight through the commandant's standard issue body armor. 2
14 13 13 301 Lucia No more casual strolling... 1
15 14 14 301 Lee Inver-Device sensor shows an increased number of strange mechanic structures and sensors here. 2
16 15 15 301 Lee This means we might be close to the central hub where the servers are. 2
17 16 16 202 1 2
18 17 17 301 As the group discusses the close shave, Pulao is abnormally quiet, trying her best to act inconspicuous.
19 18 18 201 1 500145
20 19 19 301 1 Pulao Ugh... What's going on? 1
21 20 20 301 Pulao None of the mechanoids responded to my secret code... 1
22 21 21 301 Pulao Have they all... 1
23 22 23 301 Pulao glances around in a panic, and accidentally steps on a pressure plate.
24 23 24 301 In one moment she's yanked backward by the collar, and in the very next, she sees six arrows sticking out of the ground where she just stood.
25 24 25 203 1 0.25 400
26 25 26 201 2 1091001 -400
27 26 27 301 1 Bianca No zoning out on the battlefield. 2
28 27 28 301 Pulao ... 1
29 28 29 301 1 AniZhuanchangBegin Bianca This probably will attract another Corrupted horde. We'd best prepare for battle. 2

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory80.jpg
3 3 201 1 500145
4 4 301 1 Pulao You...! Stop, all of you! 1
5 5 203 1 0.25 -400
6 6 201 2 500026 400
7 7 301 1 Lee ...? 2
8 8 301 Pulao Just do as I say! 1
9 9 302 (Motion to everyone) 10
10 10 301 Everyone takes a few steps back, and stops attacking.
11 11 202 1 2
12 12 301 As if in agreement, the advancing Corrupted halt their own movements.
13 13 201 1 1031001 7
14 14 301 1 Liv Whoa... 1
15 15 203 1 0.25 400
16 16 201 2 500026 -400
17 17 301 1 Lee They're programmed to attack only when attacked, huh... 2
18 18 202 1 2
19 19 401 1 207
20 20 201 1 500145
21 21 301 1 Pulao Put your weapons away and walk slowly after me. 1
22 22 301 Pulao Whatever you do, don't attack them... 1
23 23 203 1 0.25 400
24 24 201 2 1091001 -400
25 25 301 1 Bianca ...No matter what happens, I'm calling in the Purifying Force after this is done. 2
26 26 301 Pulao ...? 1
27 27 301 Bianca Our mission is to reclaim this area. Their existence is a threat to the mission. 2
28 28 301 Pulao They're just carrying out their mission! 1
29 29 301 Bianca Salvation for the infected is only through their destruction. Whoever they once were—they no longer are. 2
30 30 301 Pulao You...! 1
31 31 301 Bianca ... 2
32 32 301 Pulao I... despise people like you. Think you're all high-and-mighty. 1
33 33 301 Bianca I'm not high-and-mighty. I simply do what must be done. 2
34 34 301 Pulao So what you must do is blot out innocent lives that are no danger to you or me? 1
35 35 555 301 Pulao I know it's always mission this, mission that for you Babylonians, but do you know how to do anything other than kill whatever's between you and the mission? 1
36 555 36 401 1 210
37 36 301 Looks like it's time to step in.
38 37 302 Interrupt 38
39 38 201 1 500166 400
40 39 301 1 Lucia Let's complete our mission first, and then decide what to do with them. 1
41 40 301 Bianca ...I agree. 2
42 41 301 Bianca takes a step back as a sign of truce, but Pulao still looks miffed. She glares at us once and continues forward.
43 42 202 1 2
44 43 302 Liv. 44
45 44 201 1 1031001
46 45 301 1 Liv I'm here. 1
47 46 302 Follow Pulao and scout the path ahead. 47
48 47 204 1 1
49 48 301 1 Liv Yes. 1
50 49 202 1
51 50 301 Before Liv can even move, Pulao's indistinct but unmistakable voice comes drifting over from somewhere ahead.
52 51 201 1 500145
53 52 301 1 AniZhuanchangBegin 1 Pulao ...Listen, all you have to do is refrain from showing any aggression... and just walk on through! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 AniZhuanchangEnd 1 201
3 2 2 101 Assets/Product/Texture/Image/BgStory/BgStory80.jpg
4 3 3 201 1 500145
5 4 4 301 1 Pulao You...! Stop, all of you! 1
6 5 5 203 1 0.25 -400
7 6 6 201 2 500026 400
8 7 7 301 1 Lee ...? 2
9 8 8 301 Pulao Just do as I say! 1
10 9 9 302 (Motion to everyone) 10
11 10 10 301 Everyone takes a few steps back, and stops attacking.
12 11 11 202 1 2
13 12 12 301 As if in agreement, the advancing Corrupted halt their own movements.
14 13 13 201 1 1031001 7
15 14 14 301 1 Liv Whoa... 1
16 15 15 203 1 0.25 400
17 16 16 201 2 500026 -400
18 17 17 301 1 Lee They're programmed to attack only when attacked, huh... 2
19 18 18 202 1 2
20 19 19 401 1 207
21 20 20 201 1 500145
22 21 21 301 1 Pulao Put your weapons away and walk slowly after me. 1
23 22 22 301 Pulao Whatever you do, don't attack them... 1
24 23 23 203 1 0.25 400
25 24 24 201 2 1091001 -400
26 25 25 301 1 Bianca ...No matter what happens, I'm calling in the Purifying Force after this is done. 2
27 26 26 301 Pulao ...? 1
28 27 27 301 Bianca Our mission is to reclaim this area. Their existence is a threat to the mission. 2
29 28 28 301 Pulao They're just carrying out their mission! 1
30 29 29 301 Bianca Salvation for the infected is only through their destruction. Whoever they once were—they no longer are. 2
31 30 30 301 Pulao You...! 1
32 31 31 301 Bianca ... 2
33 32 32 301 Pulao I... despise people like you. Think you're all high-and-mighty. 1
34 33 33 301 Bianca I'm not high-and-mighty. I simply do what must be done. 2
35 34 34 301 Pulao So what you must do is blot out innocent lives that are no danger to you or me? 1
36 35 35 555 301 Pulao I know it's always mission this, mission that for you Babylonians, but do you know how to do anything other than kill whatever's between you and the mission? 1
37 36 555 36 401 1 210
38 37 36 301 Looks like it's time to step in.
39 38 37 302 Interrupt 38
40 39 38 201 1 500166 400
41 40 39 301 1 Lucia Let's complete our mission first, and then decide what to do with them. 1
42 41 40 301 Bianca ...I agree. 2
43 42 41 301 Bianca takes a step back as a sign of truce, but Pulao still looks miffed. She glares at us once and continues forward.
44 43 42 202 1 2
45 44 43 302 Liv. 44
46 45 44 201 1 1031001
47 46 45 301 1 Liv I'm here. 1
48 47 46 302 Follow Pulao and scout the path ahead. 47
49 48 47 204 1 1
50 49 48 301 1 Liv Yes. 1
51 50 49 202 1
52 51 50 301 Before Liv can even move, Pulao's indistinct but unmistakable voice comes drifting over from somewhere ahead.
53 52 51 201 1 500145
54 53 52 301 1 AniZhuanchangBegin 1 Pulao ...Listen, all you have to do is refrain from showing any aggression... and just walk on through! 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 201
2 2 401 2 1516
3 3 301 The echoes of Pulao's dainty footsteps on the concrete ground come to a halt. Following a few taps, Pulao's little face is lit up by a glowing display screen.
4 4 301 Cold, artificial light shines through the slowly opening blast door, casting elongated shadows behind your figures.
5 5 101 Assets/Product/Texture/Image/BgStory/BgStory84.jpg
6 6 201 1 500145
7 7 301 1 Pulao ...Everyone, we're here. 1
8 8 202 1
9 9 201 2 1031001 7 -400
10 10 201 3 500026 400
11 11 301 1 Liv Whoa... 2
12 12 301 1 Lee What a massive unmanned data center... Looks like this facility is quite advanced. 3
13 13 203 2 0.25 -600
14 14 203 3 0.25 600
15 15 201 1 500166
16 16 301 1 Lucia Pulao seems to be abnormally familiar with this place. 1
17 17 202 1 2 3
18 18 201 1 500145
19 19 301 1 Pulao ... 1
20 20 301 Pulao ...I guess so. 1
21 21 202 1
22 22 302 So? 23
23 23 201 1 500026
24 24 301 1 Lee Commandant. 1
25 25 301 Lee It's tough. The info is all over the place. The data tags used to separate file blocks are the only decipherable parts. 1
26 26 301 RImgBg1Shake Lee So far, the parts that have been sorted out are "Operation Acadia", "Achilles Silo" and... "Huaxu"? 1
27 27 401 1 202
28 28 202 1
29 29 401 2 1503
30 30 201 1 500013
31 31 301 1 Corrupted Target aggression confirmed... 1
32 32 401 2 1508
33 33 301 1 Corrupted Exterminate, exterminate, exterminate... 1
34 34 202 1
35 35 201 1 500145
36 36 301 1 Pulao So... this is how it has to end... 1
37 37 301 Pulao This is... a damned curse... 1
38 38 202 1
39 39 201 1 500166
40 40 301 1 AniZhuanchangBegin 1 Lucia We must buy enough time for Lee to copy the data! 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 AniZhuanchangEnd 1 202
2 2 101 Assets/Product/Texture/Image/BgStory/BgStory84.jpg
3 3 301 Without Lee at our side, the squad scrambles to fend off the attackers.
4 4 201 1 500166 4
5 5 301 1 Lucia These mechanoids... Aren't they the prototypes used in the performance troupe? 1
6 6 201 1 500145
7 7 301 1 Pulao ... 1
8 8 202 1
9 9 201 1 500026
10 10 301 1 Lee Hm... there's logos of the Nighter all over the place... 1
11 11 301 Lee So this facility is somehow related to the Nighter? 1
12 12 202 1
13 13 301 ...Sensing something wrong, I turn to find Pulao gone.
14 14 201 1 500145
15 15 203 1 0.25 100
16 16 301 1 Pulao ...Sorry about this. 1
17 17 302 ...? 18
18 18 301 ...That familiar binding sensation again.
19 19 301 No point in testing its strength. This collar is probably like the ones in the past: uncrackable, unless with authorization.
20 20 301 Pulao ...Now you just stay nice and still. If you move more than 2 meters away from me, the neurotoxin will be in you faster than you can say "ouch". 1
21 21 301 Pulao ...Judging from what the merchant told me, you'll rot from the inside out. 1
22 22 203 1 0.25 400
23 23 201 2 1091001 -400
24 24 301 1 Bianca This was the real reason you had us sheathe our weapons! 2
25 25 301 Pulao Sorry... I do not want to go against you all. 1
26 26 301 Pulao This is a backup data point designated by the boss. If I acquire the data, perhaps— 1
27 27 301 Bianca That's no reason to hold 【kuroname】hostage! 2
28 28 301 Pulao Once my pals on the Nighter get the data, we'll give you back your Commandant. You can take everything else that's left, if you want. 1
29 29 301 Pulao We may not need much, but we do need our boss back. 1
30 30 302 There's no need for this, Pulao. 31
31 31 301 Pulao 【kuroname】... All that has happened was quite the coincidence, so I can't bring myself to trust you. If you're here for the boss' data... I have no choice but to go against you. 1
32 32 302 (Activate proximity infrared comms) 33
33 33 301 I'll have to use Morse code... I'll set it to the Babylonia backup channel.
34 34 302 President Hassen would never go back on his word. 35
35 35 301 Pulao ... 1
36 36 202 2
37 37 201 2 500026 -400
38 38 301 S.H.O.T
39 39 301 1 Lee ? 2
40 40 301 Lee ... 2
41 41 301 Lee raises his gun, pointing it straight at Pulao. Exactly what I was hoping he'd do.
42 42 301 RImgBg1Shake Taking advantage of Pulao's moment of hesitation, I leap onto her, and the two of us roll together into the adjoining room. At the same time, I press the mouth of an anti-materiel pistol against the back of her head.
43 43 302 Checkmate. 44
44 44 301 AniZhuanchangBegin Pulao All you Babylonians ever do is play dirty! 1
45 45 101 Assets/Product/Texture/Image/BgStory/BgStory29.jpg
46 46 201 2 1091001 -400 1
47 47 301 AniZhuanchangEnd Pulao Hey! Let me go! 1
48 48 301 1 Bianca Only if you promise to stop resisting. 2
49 49 301 Bianca Still, I'm not going to believe you no matter what you say. 2
50 50 301 Pulao Hmph. 1
51 51 202 1 2
52 52 201 1 500026
53 53 301 1 Lee I've decrypted the file block, but... 1
54 54 302 ? 55
55 55 301 Lee All the files are empty. I tried to restore the log and was only able to recover two entries. 1
56 56 301 Data log: Year ■, Day ■. Excerpt from audio monitor... Tsk, AI backup files, huh? Not even the real thing. No way they're more interesting than the secrets of Ascnet.
57 57 301 Data log: Year ■, Day ■. Excerpt from audio monitor... Miss Luna's wish is our command.
58 58 301 Lee ...Looks like other "visitors" have come before we did. 1
59 59 301 Behind the squad, the Corrupted begin to sway and crumble. As the Punishing Virus ravages their bodies, they gradually lose control and can barely hang on to their weapons.
60 60 302 So neither of us got what we wanted... 61
61 61 202 1
62 62 302 Not us, not Pulao. 63
63 63 201 1 500166
64 64 301 1 Lucia ? 1
65 65 203 1 0.25 400
66 66 201 2 500145 -400
67 67 301 1 Pulao ... 2
68 68 301 Pulao This data center should've been safe...How did they find this place? 2
69 69 302 Nothing is safe forever. 70
70 70 301 Pulao Do you mean... 2
71 71 302 It's not over yet. 72
72 72 301 Pulao ? 2
73 73 301 Lucia As both parties are after the contents of the database, I believe it's best to make this a long-term mission. 1
74 74 203 1 0.25 600
75 75 203 2 0.25 -600
76 76 201 3 1091001
77 77 301 1 Bianca The Purifying Force will keep an eye out on groundside missions as well. 3
78 78 202 3
79 79 203 1 0.25 400
80 80 203 2 0.25 -400
81 81 301 Pulao ... 2
82 82 301 Pulao Uh, um, what... what should I say at a time like this? 2
83 83 301 Lucia You don't need to say anything. 1
84 84 301 Lucia After all, trust is not something that's built on words. 1
85 85 301 Pulao ... 2
86 86 301 Pulao ...Fine! In that case, I'll join your search for the guys who took the data... for the greater good! 2
87 87 301 Pulao I did something bad, I'll admit. Sorry! 2
88 88 301 Pulao twirls around and sets off towards the mechanoids from the performance troupe, here to pick her up.
89 89 202 1
90 90 203 2 0.25
91 91 302 Hey, about this "collar". 92
92 92 301 Pulao Oh, that? It doesn't! Actually! Work! 2
93 93 302 1 AniZhuanchangBegin ...
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable The wind is roaring. Standing on the decrepit ruins, the man gazes from afar at the abandoned city on the icy plains, one hand combing the stray strands of windblown hair outside of his eyes.
4 4 301 From where he's standing, he can see a cluster of ramshackle buildings covered by snow. Not a single human can be spotted.
5 5 301 ??? I sense something approaching.
6 6 301 Comms Oh, you again. "Fara" is pretty quiet, though.
7 7 301 AniZhuanchangBegin Comms Wait... abnormal waveform at 20.9 miles out! Looks similar to the Owl S-118 at Orekhovo the other day. Oops, we almost let that big ol' fish go that time.
8 8 101 Assets/Product/Texture/Image/BgStory/Bgstory92.png
9 9 201 1 500026 -400 1
10 10 201 2 1031001 400 1
11 11 302 Lee, update the mission briefing. 12
12 12 301 AniZhuanchangEnd 1 Lee Update complete: The current time is 3:56 p.m. Our current location is in the east of the Eurasian continent. Mission destination is still the land-based Airforce HQ of the Eurasian Branch of the World Government. According to President Hassen's orders, the objective is close recon and reclamation... 1
13 13 301 Liv ...From the data we just received, the closer it is to our destination, the higher concentration of the Punishing Virus is. 2
14 14 302 That's why we must figure out what's going on. 15
15 15 301 Everyone Understood. 1 2
16 16 202 1 2 1
17 17 201 1 500166 1
18 18 301 1 Lucia Gray Raven, move out! 1
19 19 202 1
20 20 301 On the snowy plains, all that's visible are the remains of run-down buildings and an endless expanse of snow.
21 21 301 But for some reason, I can't shake the feeling we're being watched...
22 22 302 Wait. 23 Are you sure there's no one here? 23
23 23 201 1 1031001
24 24 301 1 Liv No body heat nor Inver-Device signals detected. Commandant, is something wrong? 1
25 25 302 ...Forget it, then. Let's go. 26
26 26 301 Liv I'll do another check, just in case... 1
27 27 202 1
28 28 301 Just as the team is preparing to leave, Lucia unsheathes her blade and points it towards a spot in the distance.
29 29 201 1 500166 4
30 30 301 RImgBg1Shake 1 Lucia Who goes there! 1
31 31 202 1
32 32 301 ??? 【kuroname】's instincts were right.
33 33 201 1 1101001
34 34 301 1 Watanabe The rest of you, on the other hand... Can't believe you let an unidentified Attacker Construct come within 15 meters around your commandant. 1
35 35 301 Watanabe If I were a long-range Attacker, Babylonia would have lost an excellent commandant today. 1
36 36 201 1 1031001
37 37 301 1 Liv ... 1
38 38 302 Don't you think that's crossing the line? 39 I trust Lucia. 42
39 39 201 1 1101001
40 40 301 1 Watanabe Do you mean using my experience in guerilla warfare against Liv is unfair? 1
41 41 44 301 Watanabe She's not a rookie anymore. Underestimating the enemy is a bad habit to have. 1
42 42 201 1 1101001
43 43 301 1 Watanabe That's on you. 1
44 44 301 Watanabe I'll get straight to the point. 1
45 45 301 Watanabe If I'm guessing correctly, your destination... is it Cape Nohama? 1
46 46 301 Watanabe The land-based airforce HQ of the Eurasia Branch of the World Government... For some reason, it's become a barren hell on earth. Go ahead for another six miles and you'll see what I mean. 1
47 47 302 You're heading there too? 48 For some reason? 49
48 48 50 301 Watanabe I see I guessed right... 1
49 49 301 Watanabe Reasons that politicians don't talk about... and I don't care about... 1
50 50 301 Watanabe Back to the point, Commandant. Since our goals align, are you interested in working together? 1
51 51 302 Gray Raven can complete the mission on our own. 52 What's your angle? 53
52 52 54 301 Watanabe I don't doubt it at all. 1
53 53 301 Watanabe I understand that you may have doubts. But don't worry, I have no interest in tangling with Babylonia. 1
54 54 301 Watanabe Judging by your formation, you're here for recon? Reclamation? 1
55 55 302 Both. 56
56 56 301 Watanabe Well, then, I don't mind sharing with you what data I have. 1
57 57 301 Watanabe It will at least save you some trouble. 1
58 58 302 On what condition? 59
59 59 301 Watanabe The airforce HQ you have your eyes on is also the site of the only functioning marine radar station in the area. 1
60 60 301 Watanabe What we want is temporary control of the radar station. Babylonia should find this reasonable. 1
61 61 302 Why is that? 62
62 62 301 Watanabe That's got nothing to do with Babylonia, right? 1
63 63 301 Watanabe Of course, when I said "saving unnecessary trouble", I was referring to more than intelligence-related affairs. 1
64 64 201 1 500154
65 65 201 2 500154 -600
66 66 201 3 500154 600
67 67 401 2 1504
68 68 301 1 Watanabe raises an arm and makes a gesture. In a flash, over a dozen Forsaken soldiers materialize out of the snow, dressed in infrared combat suits.
69 69 302 ... 70
70 70 201 1 1101001
71 71 301 1 Watanabe They've been stationed here in this area for years, and know everything there is to know, from the way the wind blows to how the snow tastes. They are the perfect scouts and intelligence providers. 1
72 72 301 Watanabe Let's set off now. You can always change your mind before we arrive at Ghost Coast. 1
73 73 301 1 AniZhuanchangBegin Watanabe And trust me... you wouldn't want to traverse the icefield at night. 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 10
3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
4 4 301 Living in the hustle, hanging with my fellows...
5 5 301 Riding with me is my homie and my rifle...
6 6 301 Awesome! Hmm... Get some! Hmm...
7 8 201 1 500026 -400
8 9 201 2 1031001 400
9 10 301 1 Lee ... 1
10 11 301 Liv ...Is this... music? 2
11 12 302 They're totally off pitch! 13 Rock music? 13
12 13 202 1 2 1
13 14 201 1 500166 4
14 15 301 1 Lucia Commandant, bio-signs detected. 1
15 16 201 1 500026
16 17 301 1 Lee ...One of yours? 1
17 18 201 1 1101001
18 19 301 1 Watanabe No. 1
19 20 202 1
20 21 301 A Forsaken message comes through.
21 22 201 1 500154
22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
23 24 301 1 Clark Boss! I'm done here! 1
24 25 302 (Explain the situation) 26
25 26 301 Clark ...? 1
26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
28 29 302 Let's check it out. 30
29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
30 31 201 1 1101001
31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
3 2 2 401 1 10
4 3 3 301 DialogEnable After the battle, sudden loud, noisy singing comes drifting over from the distance.
5 4 4 301 ~Living in the hustle, hanging with my fellows...~
6 5 5 301 ~Riding with me is my homie and my rifle...~
7 6 6 301 ~Awesome! Hmm... Get some! Hmm...~
8 7 8 201 1 500026 -400
9 8 9 201 2 1031001 400
10 9 10 301 1 Lee ... 1
11 10 11 301 Liv ...Is this... music? 2
12 11 12 302 They're totally off pitch! 13 Rock music? 13
13 12 13 202 1 2 1
14 13 14 201 1 500166 4
15 14 15 301 1 Lucia Commandant, bio-signs detected. 1
16 15 16 201 1 500026
17 16 17 301 1 Lee ...One of yours? 1
18 17 18 201 1 1101001
19 18 19 301 1 Watanabe No. 1
20 19 20 202 1
21 20 21 301 A Forsaken message comes through.
22 21 22 201 1 500154
23 22 23 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 1
24 23 24 301 1 Clark Boss! I'm done here! 1
25 24 25 302 (Explain the situation) 26
26 25 26 301 Clark ...? 1
27 26 27 301 Clark As far as I know, there are no permanent residents here besides us... and we're stationed a few dozen miles away. Besides, who'd even want to live here at this forsaken place anyway? 1
28 27 28 301 Clark But we'd sometimes run into lost travelers around here, and scavengers looking for a new place to set up shop. So it's not impossible that someone will show up in the area. 1
29 28 29 302 Let's check it out. 30
30 29 30 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
31 30 31 201 1 1101001
32 31 32 301 1 AniZhuanchangBegin 1 Watanabe Let's go. 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory93.png
2 2 401 1 202
3 3 301 DialogEnable After the crew passes through a block of buildings, a colorful large-wheeled snowmobile comes into sight. On top of it sits an unfamiliar man, dressed in thick but tattered winter clothes. Behind him is the source of the deafening music: a radio.
4 4 201 1 1031001 -400
5 5 201 2 1101001 400
6 6 301 1 Liv Biological signal detected... It's a human man. 1
7 7 301 Watanabe ... 2
8 8 202 1 2
9 9 301 AniZhuanchangBegin As you converse, the man seems to have finally noticed you and begins waving.
10 10 101 Assets/Product/Texture/Image/BgStory/Bgstory103.png
11 11 201 1 500140
12 12 302 (Ask about the situation) 13
13 13 301 AniZhuanchangEnd 1 Unfamiliar Man Hello, friends! 1
14 14 301 Unfamiliar Man Ah, no no, hahahaha! I'm not lost! 1
15 15 301 Unfamiliar Man See this beauty? It's an antique snowmobile, Snow Leopard M958. Good for all terrains, totally swag, most popular in New Durkan in the Post-Pandemic Age. They don't manufacture this no more. The one and only in the world! 1
16 16 301 Unfamiliar Man She's been with me much longer than some Corrupted been walkin'! 1
17 17 301 Unfamiliar Man Never seen ya before. First time here? 1
18 18 302 Yeah. 19
19 19 301 Unfamiliar Man There's but one place worth seein' here. Ya know, "that" place. That's where ya goin', eh? 1
20 20 302 What place? 21
21 21 301 Unfamiliar Man Quit bluffin'. Look at ya, all dressed like that. I know what ya do, ya ain't even need to tell me. 1
22 22 301 Unfamiliar Man Yer "hunters", huh? 1
23 23 302 Hunters...? 24
24 24 202 1
25 25 301 Watanabe sends you a meaningful glance and moves closer to whisper into your ear.
26 26 201 1 1101001
27 27 301 1 Watanabe That's what some people call them... 1
28 28 301 Watanabe This used to be the biggest military research base in Cape Nohama. After the Post-Pandemic Age, all land-based airforce soldiers have fled the base. 1
29 29 301 Watanabe As for what's hidden in the base, only the soldiers and researchers who love their antifreeze and thrust-weight ratios know. 1
30 30 301 Watanabe Small wonder it's a popular place for treasure hunters. 1
31 31 201 1 500140
32 32 301 1 Unfamiliar Man So? Want me ta give ya a ride? Half price for the way back too. Looks like ya come prepared. Surely ya know the importance of a guide, huh? 1
33 33 201 1 1101001
34 34 301 1 Watanabe Thanks for the offer, but we already— 1
35 35 202 1
36 36 301 ??? Boss!
37 37 401 2 1514
38 38 301 A tall, slim youth comes stumbling over, interrupting the conversation, heavy snow boots squeaking as he goes.
39 39 201 1 500005
40 40 301 1 ??? Don't talk to this rascal! 1
41 41 202 1
42 42 301 Panting, the youth stops in front of the group. He pushes his goggles up, revealing a scowling face. He lifts his rifle and points it at the strange man.
43 43 301 The man's face changes. Before he can retreat, Lucia stops him in his path.
44 44 302 What's going on? 45
45 45 201 1 500005
46 46 301 1 ??? This old menace is a fraud! 1
47 47 201 1 500154
48 48 301 1 Clark Yamamoto! 1
49 49 202 1
50 50 301 The leader of the Forsaken comes jogging after the youth. Despite shouting at the boy in a reprimanding tone, he also raises his gun and points it at the unfamiliar man.
51 51 301 The atmosphere turns hostile in an instant.
52 52 201 1 500005
53 53 301 1 Yamamoto You old cheat! 1
54 54 301 Yamamoto Shooting him to death would be considered a mercy! 1
55 55 302 Shh, let's talk it out first. 56
56 56 301 Yamamoto (Hisses) Are all Babylonians nagging fools like you? 1
57 57 201 1 500026
58 58 301 1 Lee Are all Forsaken all brawn and no brain like you? 1
59 59 302 Stow it, Lee. 60
60 60 201 1 500154
61 61 301 1 Clark Watch your words, Yamamoto! 1
62 62 201 1 1101001
63 63 301 1 Watanabe I understand your animosity towards Babylonia, but you'd do well to show my "guest" some respect. 1
64 64 302 ... 65
65 65 201 1 500005
66 66 301 1 Yamamoto ...Tch. 1
67 67 201 1 500154
68 68 301 1 Clark Apologies, Gray Raven Commandant, for my subordinate's impudence. 1
69 69 302 It's fine. 70
70 70 301 Clark However, do know that this guy in front of you is not trustworthy. Countless scavengers have frozen to death in the snowy plains because of him. 1
71 71 301 Clark He has no name. Just an old riffraff that came out of nowhere. 1
72 72 301 Clark He'd tell the scavengers seeking a home or passing treasure-hunters that he's the "Gravekeeper" of Cape Nohama. 1
73 73 301 Clark We've saved countless hapless fools who lost all their belongings to him in this area. 1
74 74 201 1 500140
75 75 301 1 Gravekeeper Huh? Wassup with ya southerners now? 1
76 76 201 1 500005
77 77 301 1 Yamamoto Give a man an inch...! 1
78 78 202 1
79 79 301 Noticing the situation getting awkward, the unfamiliar man tries to rope you into it.
80 80 201 1 500140
81 81 301 1 Gravekeeper Hey you, standin' over there! Ya really gon' just stand and watch these guys bully poor lil' me? 1
82 82 201 1 500005
83 83 301 1 Yamamoto What are you talking about? Just watch, I'm gonna drag you back and show your victims— 1
84 84 201 1 500154
85 85 301 1 Clark Yamamoto! 1
86 86 201 1 1101001
87 87 301 1 Watanabe Enough. 1
88 88 301 Watanabe We've got a mission to complete. 1
89 89 201 1 500166
90 90 301 1 Lucia Agreed. If you guys have your local disputes to settle, we'll take our leave. 1
91 91 201 1 500154
92 92 301 1 Clark Stop! Listen to our leader! 1
93 93 202 1
94 94 301 Clark's voice rings out. Yamamoto immediately shrinks back, mouth working as if debating whether to speak, and finally puts his gun down.
95 95 301 Watanabe falls silent for a moment.
96 96 201 1 1101001 -400
97 97 201 2 500140 400
98 98 301 1 Watanabe You are certain you can give us a ride through Ghost Coast? 1
99 99 301 Gravekeeper Now why would I lie? 'Course I can, unless ya get off by yer lonesome. 2
100 100 301 Watanabe Deal, then. 1
101 101 301 Gravekeeper Huh? 2
102 102 301 Watanabe Give us a ride through Ghost Coast. I'll pay double. 1
103 103 301 Gravekeeper Uh... r-really? 2
104 104 301 Watanabe Yes. And if it works out well, the Forsaken may consider a long-term arrangement with you. 1
105 105 201 3 500005
106 106 301 1 Yamamoto W-what? 3
107 107 301 AniZhuanchangBegin Watanabe On one condition: no more scamming in our territory or bringing trouble to the Forsaken. I trust that the payment we can offer should be much better than what you usually get by robbing hard-up travelers. 1
108 108 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
109 109 202 1 2 3
110 110 301 AniZhuanchangEnd Living in the hustle, hanging with my fellows...
111 111 301 The wasteland doesn't go, gravekeepers don't say no...
112 112 301 Awesome! Hmm... Get some! Hmm...
113 113 301 Watanabe sits on the backseat of the big-wheeled snowmobile, wincing in patient exasperation.
114 114 201 1 500026
115 115 301 1 Lee ...Why are we riding with him? 1
116 116 302 It's more efficient this way. 117
117 117 202 1 1
118 118 301 AniZhuanchangBegin That part is true... but you sure feel like the road is stretching on forever.
119 119 101 Assets/Product/Texture/Image/BgStory/BgStory68.jpg
120 120 301 AniZhuanchangEnd RImgBg1Shake Squeak—!
121 121 301 The snowmobile suddenly brakes, sending everyone flying forward.
122 122 201 1 1031001 7
123 123 301 1 Liv Aah! 1
124 124 302 Careful. 125
125 125 201 1 500154
126 126 301 1 Forsaken What's going on? 1
127 127 201 1 500005
128 128 301 1 Yamamoto Has he got something planned? 1
129 129 202 1
130 130 301 The Gravekeeper turns off the music and begins shouting at us from his seat.
131 131 201 1 500140
132 132 301 1 Gravekeeper We're passin' through Ghost Coast soon. Gotta make sure the wheels ain't stuck. Ya don't wanna walk through the town for sho'. 1
133 133 201 1 1101001
134 134 301 1 Watanabe ... 1
135 135 202 1
136 136 301 Watanabe seems to be a bit relieved, though you're not sure if you're imagining things.
137 137 201 1 1101001
138 138 301 1 Watanabe Commandant. 1
139 139 302 Gray Raven Squad, ready up! 140
140 140 202 1
141 141 301 Watanabe barks out orders.
142 142 201 1 1101001
143 143 301 1 Watanabe Forsaken, form up! 1
144 144 201 1 500154
145 145 201 2 500154 -600
146 146 201 3 500154 600
147 147 301 1 Forsaken Roger! 1 2 3
148 148 202 1 2 3 1
149 149 301 The Forsaken members leap down the vehicle in an orderly fashion and get in formation in a flash.
150 150 301 The Gravekeeper peeks out from the window, bright blue eyes wide behind his overgrown facial hair.
151 151 201 1 500140
152 152 301 1 Gravekeeper Uh... so... I'll be waiting for ya by the side? 1
153 153 201 1 1101001
154 154 301 1 Watanabe Attack! 1
155 155 201 1 500154
156 156 201 2 500154 -600
157 157 201 3 500154 600
158 158 301 1 AniZhuanchangBegin 1 Forsaken Roger! 1 2 3
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 2 401 1 102
3 3 201 1 500005
4 4 301 DialogEnable 1 Yamamoto ...Now that was something. 1
5 5 302 You mean us? 6
6 6 201 1 1031001 7
7 7 301 1 Liv Commandant... the rapid-reaction channel is up ahead. 1
8 8 301 AniZhuanchangBegin Liv ...Oh! 1
9 9 202 1 1
10 10 301 AniZhuanchangEnd Everyone turns to stare in the direction of the mountain after Liv's sudden cry.
11 11 301 At the foot of the mountain, the snowmobile, so conspicuous in the endless whiteness, is speeding off, sending a huge blast of snow flying.
12 12 201 1 500140
13 13 301 AniZhuanchangBegin 1 Gravekeeper Hey, ya got off yerself. 1
14 14 201 1 500166 -400
15 15 201 2 500026 400
16 16 301 AniZhuanchangEnd 1 Lucia Why did he leave? We haven't paid yet. 1
17 17 301 Lee ...All our supplies are still on the snowmobile. 2
18 18 301 Lucia ... 1
19 19 202 1 2 1
20 20 201 1 500005
21 21 301 1 Yamamoto I told you we can't trust him! And yet you walked right into his trap! 1
22 22 202 1
23 23 301 Clark shakes his hand, trying to make the youth stop.
24 24 201 1 500154
25 25 301 1 AniZhuanchangBegin 1 Clark What's the point! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
3 2 2 401 1 102
4 3 3 201 1 500005
5 4 4 301 DialogEnable 1 Yamamoto ...Now that was something. 1
6 5 5 302 You mean us? 6
7 6 6 201 1 1031001 7
8 7 7 301 1 Liv Commandant... the rapid-reaction channel is up ahead. 1
9 8 8 301 AniZhuanchangBegin Liv ...Oh! 1
10 9 9 202 1 1
11 10 10 301 AniZhuanchangEnd Everyone turns to stare in the direction of the mountain after Liv's sudden cry.
12 11 11 301 At the foot of the mountain, the snowmobile, so conspicuous in the endless whiteness, is speeding off, sending a huge blast of snow flying.
13 12 12 201 1 500140
14 13 13 301 AniZhuanchangBegin 1 Gravekeeper Hey, ya got off yerself. 1
15 14 14 201 1 500166 -400
16 15 15 201 2 500026 400
17 16 16 301 AniZhuanchangEnd 1 Lucia Why did he leave? We haven't paid yet. 1
18 17 17 301 Lee ...All our supplies are still on the snowmobile. 2
19 18 18 301 Lucia ... 1
20 19 19 202 1 2 1
21 20 20 201 1 500005
22 21 21 301 1 Yamamoto I told you we can't trust him! And yet you walked right into his trap! 1
23 22 22 202 1
24 23 23 301 Clark shakes his hand, trying to make the youth stop.
25 24 24 201 1 500154
26 25 25 301 1 AniZhuanchangBegin 1 Clark What's the point! 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory68.jpg
2 2 401 1 10
3 3 201 1 1031001 14
4 4 301 DialogEnable 1 Liv Did Mr. Gravekeeper really just leave us? 1
5 5 202 1
6 6 301 Forsaken That's what he does.
7 7 201 1 500026
8 8 301 1 Lee Pressing forward will put Commandant at risk, but as long as we reach the base in time, the situation should be under control. 1
9 9 201 1 1101001
10 10 301 1 Watanabe What do you think, Commandant? 1
11 11 302 Keep moving. 12 Let's wait a bit. 107
12 12 301 Watanabe All units take five. Scouts, go on ahead and scope it out. We march in five minutes. 1
13 13 201 1 500154
14 14 201 2 500154 -600
15 15 201 3 500154 600
16 16 301 1 Forsaken Roger! 1 2 3
17 17 201 1 500005
18 18 301 1 Yamamoto I'll be off, then. 1
19 19 202 1 2 3
20 20 301 Yamamoto returns five minutes later, telling everyone that it should be safe to go on.
21 21 301 The group walks on in silence. An hour later, they arrive at the outside of the Cape Nohama Airforce Base.
22 22 301 The group was just about to stop for a rest when a loud whistle of a whale breaks the silence.
23 23 302 Is that...? 24
24 24 201 1 1101001
25 25 301 1 Watanabe Yeah. He's your old friend, isn't he? 1
26 26 301 Watanabe He's been patrolling the area ever since Murmansk. 1
27 27 302 How did you know that? 28
28 28 204 1 1
29 29 301 Watanabe I know a lot of things, Commandant. 1
30 30 301 Watanabe All who make it in this world have their own methods of survival. 1
31 31 301 Watanabe The Gravekeeper was right. 1
32 32 301 Watanabe Don't trust anyone with who's capable of standing in front of you with their lives intact,【kuroname】. 1
33 33 302 Yet you still chose to trust that him. 34
34 34 301 Watanabe I wasn't the one who decided to trust him. 1
35 35 301 Watanabe Let's go. 1
36 36 301 AniZhuanchangBegin Watanabe A blizzard is coming. 1
37 37 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
38 38 201 1 500026
39 39 301 AniZhuanchangEnd 1 Lee Punishing Virus density increasing in the area... 1
40 40 201 1 1101001
41 41 301 1 Watanabe Here. 1
42 42 302 What's this? 43
43 43 301 Watanabe Serum. Not as great as the standard Babylonian product, but it works. 1
44 44 301 Watanabe Walking takes a lot more out of you than riding in a car. You might not have enough supplies, I believe. 1
45 45 302 We have Liv. 46
46 46 301 Watanabe She can't always be by your side, same as how I won't always be there to watch your back. You're their Commandant first, a soldier second. 1
47 47 302 (Take the serum) 48
48 48 201 1 500166
49 49 301 1 Lucia Watanabe, what are you planning to do to De—I mean, the narwhal? 1
50 50 201 1 1101001
51 51 301 1 Watanabe Nothing. Or should I say—we want to prevent it from doing anything to our shoreside stronghold. 1
52 52 201 1 500026
53 53 301 1 Lee So that's why, huh... 1
54 54 201 1 1101001
55 55 301 1 Watanabe Let's split up. I'll lead a group to the east side. We meet at the six o'clock position in ten minutes. 1
56 56 302 Sure. 57
57 57 202 1
58 58 301 Within moments, the sudden blizzard crosses the Ghost Coast like a criminal stolen out of the depths of the sea, ranting and raging at those who walk the earth as it goes.
59 1001 401 2 10001004
60 59 301 Shrouded in an endless white, we hear a series of gunshots ring out. Like a horse out of control, a car rips through the heavy sleet, engine roaring. Surprised, the group raises their weapons slowly.
61 60 301 RImgBg1Shake With a harrowing drift, the car flies by, inches away from the group. Several chains drop out from behind it, sweeping a horde of Corrupted to the ground.
62 61 201 1 1031001 7
63 62 301 AniZhuanchangBegin 1 Liv ...Mr. Gravekeeper? 1
64 63 201 1 500140
65 64 301 AniZhuanchangEnd 1 Gravekeeper [Beep—], ye' really are comin' fer my "graves"! 1
66 65 202 1
67 66 301 The man spits out his cigarette and grumbles.
68 67 201 1 500005
69 68 301 1 Yamamoto Why has he... come back? 1
70 69 201 1 1101001
71 70 301 1 Watanabe Don't come any closer. You can't handle the big ones! 1
72 71 201 1 500140
73 72 301 1 Gravekeeper Handle this! 1
74 73 202 1
75 74 301 RImgBg1Shake The Gravekeeper's precious snowmobile slams at full force into the electric grid on the side. Following a loud sizzling sound, he leaps out from the vehicle, now missing a door. The engine is still roaring, sending stray shards of ice flying into his face.
76 75 201 1 500140
77 76 301 1 Gravekeeper I changed mah mind! If ya Forsaken are gon' hand me moolah, there's no reason for me 'ter not take it. 1
78 77 301 Gravekeeper The last time I stood here... that was a real long story. 1
79 78 302 The last time? 79 You mean sixty years ago? 79
80 79 301 Gravekeeper Captain Chareed Morse of Division 13 of the land-based airforce of the East Asian branch of the former World Government is back in his "graveyard"! 1
81 80 202 1
82 1002 401 2 10001004
83 81 301 The cemetery guard guffaws, picks up a submachine gun, loads it, then presses down the double-action trigger. The armor-piercing bullets open up a path for him ahead.
84 82 201 1 1101001
85 83 301 1 Watanabe Stop the corrupted! 1
86 84 302 Lucia! 85
87 85 201 1 500166
88 86 301 1 Lucia Understood! 1
89 87 201 1 1031001
90 88 301 1 Liv Commandant, I need to get over there! 1
91 89 302 I'll cover you. 90
92 90 201 1 1101001
93 91 301 1 Watanabe Step back, 【kuroname】! 1
94 92 302 Watanabe, I'm a Commandant, and a soldier. 93 Trust me. 93
95 93 301 AniZhuanchangBegin Watanabe ...Tsk. Just wait! 1
96 1000 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
97 94 202 1 1
98 95 301 AniZhuanchangEnd Within half an hour, the area is quiet once more, but not everyone survived the battle.
99 96 301 The cemetery guard, Chareed Morse, is leaning against his battered snowmobile, head lolling to one side, a hand pressing his chest, but in vain. His weapon lies on the ground, and he's bleeding from his forehead to his left leg. Visibly fading, but his eyes are uncharacteristically bright.
100 97 201 1 500140
101 98 301 1 Gravekeeper As they say in the Airforce... Semper Fi. 1
102 99 301 Gravekeeper This graveyard of faith has now become the location of mah actual grave... Fitting, heh... 1
103 100 301 AniZhuanchangBegin Gravekeeper Thought I got maself some new clients... Guess that didn't work out... 1
104 101 201 1 1101001 -400
105 102 201 2 500005 400
106 103 301 AniZhuanchangEnd 1 Watanabe ... 1
107 104 301 Yamamoto [Beep]... Damn... damn it! 2
108 105 301 Watanabe We're still on a mission. Put your personal feelings aside! 1
109 106 301 1 AniZhuanchangBegin Yamamoto ...Yes sir! 2
110 107 202 1
111 108 301 Watanabe nods and raises an arm, motioning everyone to stop.
112 109 201 1 1101001
113 110 301 1 Watanabe All Forsaken, rest immediately for fifteen minutes. Scouts, probe ahead and return in five. Cape Nohama Airforce Base is right up ahead. We cannot let our guard down. 1
114 111 201 1 500154
115 112 201 2 500154 -600
116 113 201 3 500154 600
117 114 301 1 Forsaken Roger! 1 2 3
118 1003 202 1 2 3 1
119 115 201 1 500005
120 116 301 1 Yamamoto Waiting here won't do any good. And the blizzard's gonna catch up with us. 1
121 117 301 Yamamoto We should go. 1
122 118 202 1
123 119 301 Time passes by, silently, heavily. The Forsaken all seem to be burdened by their own worries. In the distance, the skies darken. As the blizzard approaches, the group can barely even dare to breathe out loud.
124 120 201 1 1101001
125 121 301 1 Watanabe ...Everyone, check your weapons. Prepare to set off. There's no reason to continue waiting. 1
126 122 202 1
127 123 301 The group walks on in silence. An hour later, they arrive at the outside of the Cape Nohama Airforce Base.
128 124 301 The group was just about to stop for a rest when a loud whistle of a whale breaks the silence.
129 125 302 Is that...? 126
130 126 201 1 1101001
131 127 301 1 Watanabe Yeah. He's your old friend, isn't he? 1
132 128 301 Watanabe He's been patrolling the area ever since Murmansk. 1
133 129 302 How did you know that? 130
134 130 204 1 1
135 131 301 Watanabe I know a lot of things, Commandant. 1
136 132 301 Watanabe All who make it in this world have their own methods of survival. 1
137 133 301 Watanabe The Gravekeeper was right. 1
138 134 301 Watanabe Don't trust anyone with who's capable of standing in front of you with their lives intact,【kuroname】. 1
139 135 302 Yet you still chose to trust that him. 136
140 136 301 Watanabe I wasn't the one who decided to trust him. 1
141 137 301 Watanabe Let's go. 1
142 138 301 AniZhuanchangBegin Watanabe A blizzard is coming. 1
143 139 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
144 140 202 1 1
145 141 301 AniZhuanchangEnd Within moments, the sudden blizzard crosses the Ghost Coast like a criminal stolen out of the depths of the sea, ranting and raging at those who walk the earth as it goes.
146 1004 401 2 10001004
147 142 301 Shrouded in an endless white, we hear a series of gunshots ring out. Like a horse out of control, a car rips through the heavy sleet, engine roaring. Surprised, the group raises their weapons slowly.
148 143 301 RImgBg1Shake With a harrowing drift, the car flies by, inches away from the group. Several chains drop out from behind it, sweeping a horde of Corrupted to the ground.
149 144 201 1 1031001 7
150 145 301 AniZhuanchangBegin 1 Liv ...Mr. Gravekeeper? 1
151 146 201 1 500140
152 147 301 AniZhuanchangEnd 1 Gravekeeper [Beep—], ye' really are comin' fer my "graves"! 1
153 148 202 1
154 149 301 The man spits out his cigarette and grumbles.
155 150 201 1 500005
156 151 301 1 Yamamoto Why has he... come back? 1
157 152 201 1 1101001
158 153 301 1 Watanabe Don't come any closer. You can't handle the big ones! 1
159 154 201 1 500140
160 155 301 1 Gravekeeper Handle this! 1
161 156 202 1
162 157 301 RImgBg1Shake The Gravekeeper's precious snowmobile slams at full force into the electric grid on the side. Following a loud sizzling sound, he leaps out from the vehicle, now missing a door. The engine is still roaring, sending stray shards of ice flying into his face.
163 158 201 1 500140
164 159 301 1 Gravekeeper I changed mah mind! If ya Forsaken are gon' hand me moolah, there's no reason for me 'ter not take it. 1
165 160 301 Gravekeeper The last time I stood here... that was a real long story. 1
166 161 302 The last time? 162 You mean sixty years ago? 162
167 162 301 Gravekeeper Captain Chareed Morse of Division 13 of the land-based airforce of the East Asian branch of the former World Government is back in his "graveyard"! 1
168 163 202 1
169 1005 401 2 10001004
170 164 301 The cemetery guard guffaws, picks up a submachine gun, loads it, then presses down the double-action trigger. The armor-piercing bullets open up a path for him ahead.
171 165 201 1 1101001
172 166 301 1 Watanabe Stop the corrupted! 1
173 167 302 Lucia! 168
174 168 201 1 500166
175 169 301 1 Lucia Understood! 1
176 170 201 1 1031001
177 171 301 1 Liv Commandant, I need to get over there! 1
178 172 302 I'll cover you. 173
179 173 201 1 1101001
180 174 301 1 Watanabe Step back, 【kuroname】! 1
181 175 302 Watanabe, I'm a Commandant, and a soldier. 176 Trust me. 176
182 176 301 Watanabe ...Tsk. Just wait! 1
183 177 202 1
184 178 301 The mechanoids, gleaming crimson, surge upon the vehicle, screeching loudly.
185 179 201 1 1031001
186 180 301 1 Liv Hang in there, Mr. Gravekeeper! 1
187 181 202 1
188 182 301 Luckily the group hasn't all entered the base yet and Liv isn't too far from the man. She moves past a horde of corrupted and pulls the Gravekeeper down from his vehicle.
189 183 201 1 500140
190 184 301 1 Gravekeeper Hey! I'm staying right here! If I hafta die, I gon' do it in battle! 1
191 185 201 1 1031001
192 186 301 1 Liv Mr. Gravekeeper, you're injured. You must retreat! I'll cover you! 1
193 187 302 Everyone else, hold back the Corrupted! 188
194 188 201 1 1101001
195 189 301 AniZhuanchangBegin 1 Watanabe Assist Gray Raven! 1
196 190 202 1 1
197 191 101 Assets/Product/Texture/Image/BgStory/BgStory78.jpg
198 192 301 AniZhuanchangEnd The Gravekeeper, Chareed Morse, leans against Liv, head lolling to one side. Bleeding from head to toe, his weapon tumbles to the ground.
199 193 201 1 1031001
200 194 301 1 Liv Please hang in there! Your injuries are not... 1
201 195 202 1
202 196 301 The Gravekeeper waves his hand weakly, motioning Liv to stay quiet.
203 197 201 1 500140
204 198 301 1 Gravekeeper I'm old enough to know whether I'm gon' die or not. 1
205 199 301 Gravekeeper This graveyard of faith has now become the location of mah actual grave... Fitting, heh... 1
206 200 301 Gravekeeper Thought I got maself some new clients... Guess that didn't work out, huh... 1
207 201 202 1
208 202 301 Watanabe appears at the dying man's side.
209 203 201 1 1101001
210 204 301 1 Watanabe Oh please. No way wounds like this could kill a veteran like you. 1
211 205 301 Watanabe Medic! 1
212 206 201 1 500154
213 207 301 1 Forsaken Coming! 1
214 208 201 1 1101001
215 209 301 1 Watanabe Give him two shots of adrenaline, then bring him to the aid station. 1
216 210 201 1 500154
217 211 301 1 Forsaken Roger! 1
218 212 201 1 500140
219 213 301 AniZhuanchangBegin 1 Gravekeeper Tch... so ya Forsaken love orderin' people round like that, huh? 1
220 214 201 1 1101001 -400
221 215 201 2 1031001 14 400
222 216 301 AniZhuanchangEnd 1 Liv Sorry, everyone, I should've kept him safe. 2
223 217 301 Watanabe No, you did well. 1
224 218 301 Watanabe Our medic has given him first aid. Not sure how his life is going to be after that, but he'll live. 1
225 219 202 1 2 1
226 220 201 1 500005
227 221 301 1 Yamamoto This old fool sure isn't afraid of death! 1
228 222 201 1 1101001
229 223 301 1 Watanabe Everyone, stick to the plan! 1
230 224 201 1 500154
231 225 201 2 500154 -600
232 226 201 3 500154 600
233 227 301 1 AniZhuanchangBegin 1 Forsaken Roger! 1 2 3
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
2 2 401 1 210
3 3 301 DialogEnable The Forsaken mill in and out of the radar station, checking signals and performing maintenance.
4 4 301 Lucia is uploading her mission report, while Liv stands next to the ocean, gazing into the distance. Lee, on the other hand, is recording his battle notes.
5 5 201 1 1101001
6 6 301 1 Watanabe ...So you have nothing to do? 1
7 7 301 Watanabe Leaving the heavy lifting to your underlings, eh? 1
8 8 302 I could say the same for you. 100 No way. 100
9 100 204 1 1
10 9 301 Watanabe I see that you've improved, Commandant. 1
11 10 302 Why this all of a sudden? 11
12 11 301 Watanabe Your skin's gotten thicker. 1
13 12 302 ... 13
14 13 301 Watanabe ...Just kidding. 1
15 14 301 Watanabe ...Not funny? 1
16 15 302 Heh. 16
17 16 202 1
18 17 301 The leader of the Forsaken smiles faintly. He leans against the seaside railing and falls silent. Derek's whistling is all that's audible for a while.
19 18 301 ...
20 19 301 Without making a sound, Clark appears behind Watanabe.
21 20 301 The elderly leader moves the remaining half of the cigarette out of his mouth and puffs, silhouette barely visible in the fog. Clark puts his cigarette out and turns to the revered leader of the Forsaken.
22 21 201 1 1101001 1 -400
23 22 201 2 500154 400
24 23 301 1 Clark Ahem... Hey boss... you still look as young as you did back then. Good old times, they were. 2
25 24 301 Watanabe ... 1
26 25 301 Clark We'll take care of that guy—Captain Morse, I mean. 2
27 26 301 Watanabe ...Yeah, I know. 1
28 27 301 Watanabe He chose to trust... and I can't betray this trust. 1
29 28 202 1 2
30 29 301 1 AniZhuanchangBegin Watanabe didn't really say it, but you know that half of his words are meant for you.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory78.jpg
3 2 2 401 1 210
4 3 3 301 DialogEnable The Forsaken mill in and out of the radar station, checking signals and performing maintenance.
5 4 4 301 Lucia is uploading her mission report, while Liv stands next to the ocean, gazing into the distance. Lee, on the other hand, is recording his battle notes.
6 5 5 201 1 1101001
7 6 6 301 1 Watanabe ...So you have nothing to do? 1
8 7 7 301 Watanabe Leaving the heavy lifting to your underlings, eh? 1
9 8 8 302 I could say the same for you. 100 No way. 100
10 9 100 204 1 1
11 10 9 301 Watanabe I see that you've improved, Commandant. 1
12 11 10 302 Why this all of a sudden? 11
13 12 11 301 Watanabe Your skin's gotten thicker. 1
14 13 12 302 ... 13
15 14 13 301 Watanabe ...Just kidding. 1
16 15 14 301 Watanabe ...Not funny? 1
17 16 15 302 Heh. 16
18 17 16 202 1
19 18 17 301 The leader of the Forsaken smiles faintly. He leans against the seaside railing and falls silent. Derek's whistling is all that's audible for a while.
20 19 18 301 ...
21 20 19 301 Without making a sound, Clark appears behind Watanabe.
22 21 20 301 The elderly leader moves the remaining half of the cigarette out of his mouth and puffs, silhouette barely visible in the fog. Clark puts his cigarette out and turns to the revered leader of the Forsaken.
23 22 21 201 1 1101001 1 -400
24 23 22 201 2 500154 400
25 24 23 301 1 Clark Ahem... Hey boss... you still look as young as you did back then. Good old times, they were. 2
26 25 24 301 Watanabe ... 1
27 26 25 301 Clark We'll take care of that guy—Captain Morse, I mean. 2
28 27 26 301 Watanabe ...Yeah, I know. 1
29 28 27 301 Watanabe He chose to trust... and I can't betray this trust. 1
30 29 28 202 1 2
31 30 29 301 1 AniZhuanchangBegin Watanabe didn't really say it, but you know that half of his words are meant for you.

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory00.png
2 2 401 1 5
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4 4 301 1 Arcana Character Sprite Test 1
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28 28 301 1 Haicma SP AAAAAAA 1
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36 36 301 Haicma SP CCCCCCCCCC 1
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60 60 301 1 Liv A Coating AAAAAAA 1
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66 66 301 Liv A Coating CCCCCCCCCC 1
67 67 204 1 8
68 68 301 Liv A Coating DDDDDDDDDDDDD 1
69 69 201 1 500151
70 70 301 1 Lucia AAAAAAA 1
71 71 204 1 2
72 72 301 Lucia DDDDDDDDDDDDD 1
73 73 204 1 9
74 74 301 Lucia QQQQ 1
75 75 201 1 500152
76 76 301 1 Lucia AAAAAAA 1
77 77 204 1 4
78 78 301 1 AniZhuanchangBegin Lucia DDDDDDDDDDDDD 1
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2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory00.png
3 2 2 401 1 5
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11 10 10 301 Arcana CCCCCCCCCC 1
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13 12 12 301 Arcana DDDDDDDDDDDDD 1
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15 14 14 301 Arcana e 1
16 15 15 201 1 500485
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25 24 24 301 Haicma SP CCCCCCCCCC 1
26 25 25 204 1 7
27 26 26 301 1 Haicma SP AAAAAAA 1
28 27 27 204 1 10
29 28 28 301 1 Haicma SP AAAAAAA 1
30 29 29 201 1 500487
31 30 30 301 1 Haicma Newborn AAAAAAA 1
32 31 31 204 1 1
33 32 32 301 Haicma SP BBBBBBBBB 1
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35 34 34 301 Haicma SP CCCCCCCCCC 1
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37 36 36 301 Haicma SP CCCCCCCCCC 1
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39 38 38 301 1 Haicma SP AAAAAAA 1
40 39 39 204 1 10
41 40 40 301 1 Haicma SP AAAAAAA 1
42 41 41 201 1 500488
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44 43 43 201 1 500489
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51 50 50 301 Lee Butler CCCCCCCCCC 1
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55 54 54 301 Spooner BBBBBBBBB 1
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57 56 56 301 Spooner CCCCCCCCCC 1
58 57 57 201 1 500491
59 58 58 301 1 Shocked Spooner AAAAAAA 1
60 59 59 201 1 500492
61 60 60 301 1 Liv A Coating AAAAAAA 1
62 61 61 204 1 1
63 62 62 301 Liv A Coating BBBBBBBBB 1
64 63 63 204 1 3
65 64 64 301 Liv A Coating CCCCCCCCCC 1
66 65 65 204 1 6
67 66 66 301 Liv A Coating CCCCCCCCCC 1
68 67 67 204 1 8
69 68 68 301 Liv A Coating DDDDDDDDDDDDD 1
70 69 69 201 1 500151
71 70 70 301 1 Lucia AAAAAAA 1
72 71 71 204 1 2
73 72 72 301 Lucia DDDDDDDDDDDDD 1
74 73 73 204 1 9
75 74 74 301 Lucia QQQQ 1
76 75 75 201 1 500152
77 76 76 301 1 Lucia AAAAAAA 1
78 77 77 204 1 4
79 78 78 301 1 AniZhuanchangBegin Lucia DDDDDDDDDDDDD 1

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 2 401 1 36
2 3 301 Background Zooming Test
3 4 103 0.5 300|0|0
4 5 301 Test
5 6 301 Test 1
6 7 301 Test 2
7 8 301 Test 3
8 9 103 1
9 10 301 1 AniZhuanchangBegin Test Completed
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 2 401 1 36
3 2 3 301 Background Zooming Test
4 3 4 103 0.5 300|0|0
5 4 5 301 Test
6 5 6 301 Test 1
7 6 7 301 Test 2
8 7 8 301 Test 3
9 8 9 103 1
10 9 10 301 1 AniZhuanchangBegin Test Completed

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory580.jpg
2 2 401 1 36
3 3 201 1 500196
4 4 301 AniZhuanchangBegin spine animation test 1
5 5 202 DialogDisable 1 1
6 6 105 DialogEnable AniZhuanchangEnd Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieNuoAn01/UiMovieNuoAn01.prefab
7 7 301 1 AniZhuanchangBegin A
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory580.jpg
3 2 2 401 1 36
4 3 3 201 1 500196
5 4 4 301 AniZhuanchangBegin spine animation test 1
6 5 5 202 DialogDisable 1 1
7 6 6 105 DialogEnable AniZhuanchangEnd Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieNuoAn01/UiMovieNuoAn01.prefab
8 7 7 301 1 AniZhuanchangBegin A

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory609.jpg
2 2 401 1 36
3 3 301 Speech Function Test
4 4 201 1 1021001
5 5 301 DialogEnable 1 Lucia Are you still here, Commandant? 1
6 6 306 1
7 7 301 Lucia Commandant. Should we do something if you're free...? 1
8 13 306
9 8 301 Lucia Just staying like this is fine, too. Just the two of us... 1
10 9 301 Lucia Our minds have been linked for over 1 hour. Do you need a rest, Commandant? 1
11 10 301 Lucia Linking minds for an extended period of time is not advised. Please take care, Commandant. 1
12 11 301 Lucia Prolongedly linking minds can lead to mental exhaustion. Would you like a break? 1
13 12 301 Lucia I'd prefer staying linked with you, but it bears too much of a strain on you. Please take a rest. 1
14 14 301 Lucia Good to see you again, Commandant. 1
15 15 301 Lucia Awaiting your orders, Commandant. 1
16 16 301 Lucia Lucia at your service. 1
17 17 301 1 AniZhuanchangBegin Lucia I'm always ready, Commandant. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory609.jpg
3 2 2 401 1 36
4 3 3 301 Speech Function Test
5 4 4 201 1 1021001
6 5 5 301 DialogEnable 1 Lucia Are you still here, Commandant? 1
7 6 6 306 1
8 7 7 301 Lucia Commandant. Should we do something if you're free...? 1
9 8 13 306
10 9 8 301 Lucia Just staying like this is fine, too. Just the two of us... 1
11 10 9 301 Lucia Our minds have been linked for over 1 hour. Do you need a rest, Commandant? 1
12 11 10 301 Lucia Linking minds for an extended period of time is not advised. Please take care, Commandant. 1
13 12 11 301 Lucia Prolongedly linking minds can lead to mental exhaustion. Would you like a break? 1
14 13 12 301 Lucia I'd prefer staying linked with you, but it bears too much of a strain on you. Please take a rest. 1
15 14 14 301 Lucia Good to see you again, Commandant. 1
16 15 15 301 Lucia Awaiting your orders, Commandant. 1
17 16 16 301 Lucia Lucia at your service. 1
18 17 17 301 1 AniZhuanchangBegin Lucia I'm always ready, Commandant. 1

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@@ -1,170 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory600.jpg
2 2 401 1 201
3 3 301 DialogEnable 08:41 AM
4 4 301 There is a commotion outside the book storage room. Noan flips open the vent cover to find over thirty upper-level guards charging into the Commoner Carriage and blocking the narrow passageways, causing many to groan and complain.
5 5 201 1 500511
6 6 301 1 Noan (What's happening...) 1
7 7 301 Crawling inside the air duct toward where most guards have gathered, Noan begins to see a trail of blood as if someone was dragged across the floor. Then he sees Assad's blood-soaked clothes.
8 8 204 1 4
9 9 301 Noan ...! 1
10 10 202 1 1
11 11 301 Assad's broken bones are exposed in the air and coated in dried blood, piercing through his flesh and skin. Part of his head is missing—his toothless mouth is silently bemoaning the pain he suffered before his death.
12 12 301 Tight ropes used to tie Assad up are twisting his body unnaturally. The guards around him seem to be displaying the cruel scene on purpose, showcasing how Assad was killed.
13 13 201 1 500197 -400
14 14 201 2 500197 400
15 15 301 1 Upper-Level Guard 1 Stay silent all you want, but the rest of the core members of the Cargo Crew are next! You'll witness how they're all dragged to their deaths on the train track! 2
16 16 301 Upper-Level Guard 1 Tell us where you've hidden the things if you don't want that to happen! 2
17 17 202 1 2 1
18 18 201 1 500515 5
19 19 301 1 Rachel ... 1
20 20 202 1 1
21 21 201 1 500197 -400
22 22 201 2 500197 400
23 23 301 1 Upper-Level Guard 2 Rachel, this isn't like one of the little brawls in the past. We could take them at face value and only punish those on the scene. 2
24 24 301 Upper-Level Guard 2 But this time, it's threatening all of us. Your silence is only going to escalate things. Our boss will send us to our deaths if we don't have it all sorted out today. 2
25 25 202 1 2 1
26 26 201 1 500515 5
27 27 301 1 Rachel Escalate things? The aristocrats upstairs have pushed our folks to their deaths! Does that not escalate things? Or the times when desperate people take their own lives? When you lot beat up and kill whoever you want? 1
28 28 202 1 1
29 29 201 1 500197 -400
30 30 201 2 500197 400
31 31 301 1 Upper-Level Guard 3 Do you think your little stunt here is going to solve anything? 1
32 32 301 Upper-Level Guard 2 We don't want to make it difficult for you. There's no need for us to make a scene here—we're "all" working for the people upstairs. Just hand over the things, and no one else gets hurt. 2
33 33 301 Rachel sneers without answering. Instead, she turns and looks at the entrance to the vents.
34 34 202 1 2 1
35 35 201 1 500511
36 36 301 1 Noan ... 1
37 37 301 Noan knows that Rachel is looking for him.
38 38 301 Shel needs to receive a signal that confirms Noan's presence before she can take action—but he must take advantage of the dark air ducts right now without making a sound.
39 39 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 3
40 40 504 0.7
41 41 101 Assets/Product/Texture/Image/BgStory/BgStory602.jpg
42 42 201 1 500515 1
43 43 301 1 Rachel ...You know, sometimes I really wish you'd stick that firefly on your shoulder. 1
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiZhuanchangBeginHei.prefab 3
45 45 504 0
46 46 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
47 47 201 1 500511
48 48 301 1 Quietly, Noan takes out his clockwork firefly and turns on the little light bulb on its tail, gently waving it by the vent.
49 49 202 1 1
50 50 201 1 500515
51 51 301 1 Rachel ... 1
52 52 203 1 0.25 -400
53 53 201 2 500197 400
54 54 301 1 Upper-Level Guard 2 You're stalling, aren't you? Waiting for somebody? 2
55 55 301 Noan ...
56 56 301 Upper-Level Guard 2 If you're waiting for the squad you sent out, I can tell you that they're already dead. 2
57 57 301 The guard takes out his terminal and shows Rachel a recording.
58 58 301 Upper-Level Guard 2 Thanks to this coward, the upper level is killing two birds with one stone today. 1
59 59 301 He kicks Assad's body, laughing.
60 60 301 Rachel Fine, I'll go with you. 1
61 61 202 2 1
62 62 201 1 500093
63 63 301 1 Crew Captain Niino Rachel! You can't— 1
64 64 401 200 2 1510
65 65 401 2 1510
66 66 301 RImgBg1Shake Before he can finish, two shots from two different guards graze his shoulder, hitting a young man standing behind him. The young man falls down as the people burst into screams and protests.
67 67 202 1 1
68 68 101 400 Assets/Product/Texture/Image/BgStory/BgStory0.png
69 69 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
70 70 201 1 500511 1
71 71 301 1 Noan (I have to act now!) 1
72 72 202 1 1
73 73 101 350 Assets/Product/Texture/Image/BgStory/BgStory0.png
74 74 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
75 75 201 1 500197 1
76 76 301 1 Upper-Level Guard 2 Look at you all huddling together. How many do you think will go down with just one grenade? 1
77 77 202 1 1
78 78 101 300 Assets/Product/Texture/Image/BgStory/BgStory0.png
79 79 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
80 80 201 1 500093 1
81 81 301 1 Crew Captain Niino You ******* monsters! 1
82 82 202 1 1
83 83 101 250 Assets/Product/Texture/Image/BgStory/BgStory0.png
84 84 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
85 85 201 1 500515 5 1
86 86 301 1 Rachel Enough! Niinon! How many defenseless people are here?! Do you want to get them all killed?! 1
87 87 202 1 1
88 88 101 200 Assets/Product/Texture/Image/BgStory/BgStory0.png
89 89 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
90 90 201 1 500454 1
91 91 301 1 Crew Member Weyland Boss! We can't let you— 1
92 92 401 50 2 1510
93 93 401 2 10002001
94 94 202 1 1
95 95 101 20 Assets/Product/Texture/Image/BgStory/BgStory0.png
96 96 401 2 2559
97 97 301 Another gunshot interrupts him. Taking advantage of the erupted chaos, Noan throws the short sword in his hand at the light on the ceiling. Darkness and shattered glass befall the carriage instantly.
98 98 101 100 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
99 99 101 100 Assets/Product/Texture/Image/BgStory/BgStory0.png
100 100 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
101 101 201 1 500197 1
102 102 301 1 Upper-Level Guard 2 Sound the alarm! 1
103 103 401 2 2601
104 104 202 1 1
105 105 101 100 Assets/Product/Texture/Image/BgStory/BgStory0.png
106 106 101 100 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
107 107 201 1 500515 1
108 108 101 80 Assets/Product/Texture/Image/BgStory/BgStory0.png
109 109 101 80 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
110 110 201 1 500197 1
111 111 101 60 Assets/Product/Texture/Image/BgStory/BgStory0.png
112 112 101 60 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
113 113 201 1 500511 1
114 114 101 40 Assets/Product/Texture/Image/BgStory/BgStory0.png
115 115 101 40 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
116 116 101 1500 Assets/Product/Texture/Image/BgStory/BgStory0.png
117 117 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
118 118 201 1 500398 1
119 119 301 1 Cargo Member Shauna Move! 1
120 120 401 2 1510
121 121 202 1 1
122 122 101 50 Assets/Product/Texture/Image/BgStory/BgStory0.png
123 123 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
124 124 201 1 500427 400 1
125 125 201 2 500427 -400 1
126 126 301 1 The Cargo Crew members do not hesitate upon receiving the signal, charging toward the nearby guards immediately.
127 127 202 1 2 1
128 128 101 200 Assets/Product/Texture/Image/BgStory/BgStory0.png
129 129 504 0.8
130 130 101 Assets/Product/Texture/Image/BgStory/BgStory600.jpg
131 131 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiHitNew.prefab 2
132 132 401 2 10002001
133 133 301 RImgBg1Shake Making use of the darkness and confusion, Noan drops down from the vent and stabs the guard with the grenade with his Expulsion Blade before grabbing the guard's spare long sword and throwing it to the teammate beside him.
134 134 201 1 500093
135 135 301 1 Crew Captain Niino Nice! 1
136 136 301 The guards have expected some conflicts, but they have not foreseen how determined the people are.
137 137 301 Upper-Level Guard 1 Catch him... Aargh!
138 138 203 150 1 0.15 -150
139 139 202 1 1
140 140 401 300 2 13015111
141 141 402 13015111
142 142 401 2 819016
143 143 301 RImgBg1Shake Niino leaps toward the still-standing guard, parrying a strike to his face. Shifting behind the guard in the dark, he pushes his blade through the guard's unarmored throat, and the gushing blood shuts the guard up.
144 144 401 2 10001004
145 145 401 2 1512
146 146 301 Right after that, the sound of shouting and seized firearms firing blend together, almost deafening everyone in the cart.
147 147 501 300 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 3
148 148 504 0
149 149 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab
150 150 301 By the time the emergency lights turn on, the thirty or so guards are now silent corpses alongside a few innocent bystanders, leaving only the blood-drenched people panting and trembling.
151 151 201 1 500515
152 152 301 1 Rachel There's no turning back now that we've killed their guards. 1
153 153 203 1 0.25 -400
154 154 201 2 500093 400
155 155 301 1 Crew Captain Niino Good with me. I'm done waiting. 2
156 156 202 1 2 1
157 157 201 1 500454 -400 1
158 158 201 2 500398 400
159 159 301 1 Crew Member Weyland Let's kick it off! They're just going to send more people down if we wait any longer! 1
160 160 301 Cargo Member Shauna We await your order. 2
161 161 202 1 2 1
162 162 201 1 500515
163 163 301 1 Rachel ...Alright! 1
164 164 301 Rachel steps over the pools of blood and smashes the alarm of the lower floor before slotting in her ID card as the Cargo Crew Chief Captain, stopping its earsplitting shriek.
165 165 402 2601
166 166 301 Rachel Do you remember your vow when you joined the Cargo Crew? 1
167 167 301 Rachel clenches her fist as the people watch her in silence. Her hands are covered in the blood of their enemies.
168 168 301 Crew Member Weyland We'll free everyone from oppression! We'll lay the dead to rest ourselves and let them know their sacrifices are not for naught!
169 169 301 1 AniZhuanchangBegin Rachel Now's the time to fulfill your promise...! 1
Can't render this file because it contains an unexpected character in line 33 and column 135.

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@@ -1,48 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 701 Assets/Product/Scene/ScenePrefab/Scene01601a.prefab 0|0|0 0|0|0 1|1|1
2 2 401 1 211
3 3 702 sp1|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|194.1|28.1|0|-145|0 sp2|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0102.prefab|160|194.1|28.1|12|-145|0 sp3|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0106.prefab|160|194.1|28.1|0|-165|0 sp4|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|160|194.1|27.1|0|-27|0 sp5|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|183|194.5|29|0|-90|0 sp6|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0102.prefab|160|194.1|28.1|12|-155|0 sp7|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|193.8|28.1|0|-145|0 sp8|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|194.1|28.1||-155|0 sp9|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|180.5|188.11|9.7|0|-27|0 sp10|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|182.5|187.63|8|0|-27|0
4 4 703 sp7
5 5 704 600014 171.54|193.94|29.47 0|-145|0
6 6 704 600015 169.45|193.94|29.48 0|-145|0
7 7 704 600016 167.68|193.94|29.55 0|-145|0
8 8 704 600004 171.92|193.85|27.27 0|-145|0
9 9 704 600005 169.37|193.85|27.57 0|-145|0
10 10 704 600006 167.71|193.85|27.87 0|-145|0
11 11 704 600017 165.53|194.11|28.41 0|-145|0
12 12 704 1000000 160|194.1|28.1 0|-170|0
13 13 707 400 1000000 PlotStand1 Face03
14 14 708 AniZhuanchangEnd 600001 The last test went well. Thank you, Liv. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000222 1
15 15 703 sp1 8
16 16 708 1000000 It's my duty. Everyone is counting on me. 100000229
17 17 708 600002 ...It's our fault that we have to rely on you to do all this alone. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000226 1
18 18 707 10000 1000000 UiNewCharActivityStand1
19 19 707 10000 1000000 UiNewCharActivityStand2
20 20 703 200 sp2 0
21 21 703 sp6 40
22 22 708 1000000 Someone has to do it. I'm glad that I have earned your trust. 100000230
23 23 708 1000000 I know you picked the name Hippocrates to remind your student not to betray the oath they made. 100000231
24 24 708 1000000 Just like the day I made my oath, I still wish to dedicate my life to the service of humanity. The well-being of my patients always comes first. I will respect the autonomy and dignity of all lives. 100000232
25 25 708 1000000 It is my greatest honor to be your student and grow under everyone's care. 100000233
26 26 708 1000000 That's why I will never forget the Hippocratic Oath. Because that is all I wish for. 100000234
27 27 708 600002 ...It seems like there's nothing else I can teach you. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000227 1
28 28 708 600002 ...Class dismissed. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000228 1
29 29 703 sp8
30 30 708 1000000 Thank you... Professor. 100000235
31 31 707 400 1000000 PlotTalk1ToStand1
32 32 707 400 1000000 PlotStand1
33 33 708 600001 You will be landing in the abandoned church where Gray Raven and Chrome are. According to our locators, the twins are also approaching there. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000223 1
34 34 707 400 1000000 PlotStand1ToSad1
35 35 707 400 1000000 PlotSad1Loop Face01
36 36 703 200 sp3
37 37 708 1000000 How are they? 100000236
38 38 708 600001 We've successfully established communication. You can talk to them in the transport craft. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000224 1
39 39 707 900 1000000 PlotSad1ToStand1 Face02
40 40 707 400 1000000 PlotStand1 Face01
41 41 708 1000000 Understood. 100000237
42 42 708 600001 Liv... you're the hope of humanity. Save them. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000225 1
43 43 707 900 1000000 PlotStand1ToSerious1
44 44 707 400 1000000 PlotSerious1Loop
45 45 708 1000000 I will not let you down. 100000238
46 46 703 7000 sp4 10
47 47 502 1 AniZhuanchangBegin AniZhuanchangBegin
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 701 Assets/Product/Scene/ScenePrefab/Scene01601a.prefab 0|0|0 0|0|0 1|1|1
3 2 2 401 1 211
4 3 3 702 sp1|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|194.1|28.1|0|-145|0 sp2|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0102.prefab|160|194.1|28.1|12|-145|0 sp3|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0106.prefab|160|194.1|28.1|0|-165|0 sp4|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|160|194.1|27.1|0|-27|0 sp5|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|183|194.5|29|0|-90|0 sp6|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0102.prefab|160|194.1|28.1|12|-155|0 sp7|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|193.8|28.1|0|-145|0 sp8|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0101.prefab|160|194.1|28.1||-155|0 sp9|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|180.5|188.11|9.7|0|-27|0 sp10|Assets/Product/Camera/TrackStroy/OnePeople/TSNum0104.prefab|182.5|187.63|8|0|-27|0
5 4 4 703 sp7
6 5 5 704 600014 171.54|193.94|29.47 0|-145|0
7 6 6 704 600015 169.45|193.94|29.48 0|-145|0
8 7 7 704 600016 167.68|193.94|29.55 0|-145|0
9 8 8 704 600004 171.92|193.85|27.27 0|-145|0
10 9 9 704 600005 169.37|193.85|27.57 0|-145|0
11 10 10 704 600006 167.71|193.85|27.87 0|-145|0
12 11 11 704 600017 165.53|194.11|28.41 0|-145|0
13 12 12 704 1000000 160|194.1|28.1 0|-170|0
14 13 13 707 400 1000000 PlotStand1 Face03
15 14 14 708 AniZhuanchangEnd 600001 The last test went well. Thank you, Liv. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000222 1
16 15 15 703 sp1 8
17 16 16 708 1000000 It's my duty. Everyone is counting on me. 100000229
18 17 17 708 600002 ...It's our fault that we have to rely on you to do all this alone. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000226 1
19 18 18 707 10000 1000000 UiNewCharActivityStand1
20 19 19 707 10000 1000000 UiNewCharActivityStand2
21 20 20 703 200 sp2 0
22 21 21 703 sp6 40
23 22 22 708 1000000 Someone has to do it. I'm glad that I have earned your trust. 100000230
24 23 23 708 1000000 I know you picked the name Hippocrates to remind your student not to betray the oath they made. 100000231
25 24 24 708 1000000 Just like the day I made my oath, I still wish to dedicate my life to the service of humanity. The well-being of my patients always comes first. I will respect the autonomy and dignity of all lives. 100000232
26 25 25 708 1000000 It is my greatest honor to be your student and grow under everyone's care. 100000233
27 26 26 708 1000000 That's why I will never forget the Hippocratic Oath. Because that is all I wish for. 100000234
28 27 27 708 600002 ...It seems like there's nothing else I can teach you. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000227 1
29 28 28 708 600002 ...Class dismissed. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000228 1
30 29 29 703 sp8
31 30 30 708 1000000 Thank you... Professor. 100000235
32 31 31 707 400 1000000 PlotTalk1ToStand1
33 32 32 707 400 1000000 PlotStand1
34 33 33 708 600001 You will be landing in the abandoned church where Gray Raven and Chrome are. According to our locators, the twins are also approaching there. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000223 1
35 34 34 707 400 1000000 PlotStand1ToSad1
36 35 35 707 400 1000000 PlotSad1Loop Face01
37 36 36 703 200 sp3
38 37 37 708 1000000 How are they? 100000236
39 38 38 708 600001 We've successfully established communication. You can talk to them in the transport craft. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000224 1
40 39 39 707 900 1000000 PlotSad1ToStand1 Face02
41 40 40 707 400 1000000 PlotStand1 Face01
42 41 41 708 1000000 Understood. 100000237
43 42 42 708 600001 Liv... you're the hope of humanity. Save them. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000225 1
44 43 43 707 900 1000000 PlotStand1ToSerious1
45 44 44 707 400 1000000 PlotSerious1Loop
46 45 45 708 1000000 I will not let you down. 100000238
47 46 46 703 7000 sp4 10
48 47 47 502 1 AniZhuanchangBegin AniZhuanchangBegin

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8 8 708 AniZhuanchangEnd 600001 The last test went well. Thank you, Liv. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000222 1
9 9 703 sp1 8
10 10 708 1000000 It's my duty. Everyone is counting on me. 100000229
11 11 708 600002 ...It's our fault that we have to rely on you to do all this alone. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000226 1
12 12 707 400 1000000 PlotStand1ToSerious1 Face04
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14 14 703 200 sp1 0
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16 16 708 1000000 Someone has to do it. I'm glad that I have earned your trust. 100000230
17 17 708 1000000 I know you picked the name Hippocrates to remind your students not to betray the oath they made. 100000231
18 18 708 1000000 Just like the day I made my oath, I still wish to dedicate my life to the service of humanity. The well-being of my patients always comes first. I will respect the autonomy and dignity of all lives. 100000232
19 19 708 1000000 It is my greatest honor to be your student and grow under everyone's care. 100000233
20 20 708 1000000 That's why I will never forget the Hippocratic Oath. Because that is all I wish for. 100000234
21 21 708 600002 ...It seems like there's nothing else I can teach you. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000227 1
22 22 708 600002 ...Class dismissed. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000228 1
23 23 703 sp1
24 24 708 1000000 Thank you... Professor. 100000235
25 25 707 400 1000000 PlotTalk1ToStand1
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27 27 708 600001 You will be landing in the abandoned church where Gray Raven and Chrome are. According to our locators, the twins are also approaching there. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000223 1
28 28 707 400 1000000 PlotStand1ToSad1
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30 30 703 200 sp1
31 31 708 1000000 How are they? 100000236
32 32 708 600001 We've successfully established communication. You can talk to them in the transport craft. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000224 1
33 33 707 900 1000000 PlotSad1ToStand1 Face02
34 34 707 400 1000000 PlotStand1 Face01
35 35 708 1000000 That's good. 100000237
36 36 708 600001 Liv... you're the hope of humanity. Save them. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000225 1
37 37 707 900 1000000 PlotStand1ToSerious1
38 38 707 400 1000000 PlotSerious1Loop
39 39 708 1000000 I will not let you down. 100000238
40 40 703 7000 sp1 10
41 41 502 1 AniZhuanchangBegin AniZhuanchangBegin
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6 5 5 703 sp1
7 6 6 704 1000000 -0|0|-1 0|0|0
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9 8 8 708 AniZhuanchangEnd 600001 The last test went well. Thank you, Liv. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000222 1
10 9 9 703 sp1 8
11 10 10 708 1000000 It's my duty. Everyone is counting on me. 100000229
12 11 11 708 600002 ...It's our fault that we have to rely on you to do all this alone. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000226 1
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21 20 20 708 1000000 That's why I will never forget the Hippocratic Oath. Because that is all I wish for. 100000234
22 21 21 708 600002 ...It seems like there's nothing else I can teach you. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000227 1
23 22 22 708 600002 ...Class dismissed. Assets/Product/Texture/Image/RoleCharacter/XibokeladiNormal01.png 100000228 1
24 23 23 703 sp1
25 24 24 708 1000000 Thank you... Professor. 100000235
26 25 25 707 400 1000000 PlotTalk1ToStand1
27 26 26 707 400 1000000 PlotStand1
28 27 27 708 600001 You will be landing in the abandoned church where Gray Raven and Chrome are. According to our locators, the twins are also approaching there. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000223 1
29 28 28 707 400 1000000 PlotStand1ToSad1
30 29 29 707 400 1000000 PlotSad1Loop Face01
31 30 30 703 200 sp1
32 31 31 708 1000000 How are they? 100000236
33 32 32 708 600001 We've successfully established communication. You can talk to them in the transport craft. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000224 1
34 33 33 707 900 1000000 PlotSad1ToStand1 Face02
35 34 34 707 400 1000000 PlotStand1 Face01
36 35 35 708 1000000 That's good. 100000237
37 36 36 708 600001 Liv... you're the hope of humanity. Save them. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png 100000225 1
38 37 37 707 900 1000000 PlotStand1ToSerious1
39 38 38 707 400 1000000 PlotSerious1Loop
40 39 39 708 1000000 I will not let you down. 100000238
41 40 40 703 7000 sp1 10
42 41 41 502 1 AniZhuanchangBegin AniZhuanchangBegin

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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory571.jpg
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3 3 105 Assets/Product/Ui/Spine/UiSpine/UiMovieSpine/UiMovieNuoAn02/UiMovieNuoAn02.prefab
4 4 106 buxiao 1
5 5 301 DialogEnable Screen Switch Test
6 6 106 3000 buxiao-xiao
7 7 106 xiao 1
8 8 301 Laugh
9 9 106 3000 xiao-buxiao
10 10 106 buxiao 1
11 11 301 1 AniZhuanchangBegin Don't Laugh
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2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory571.jpg
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7 6 6 106 3000 buxiao-xiao
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9 8 8 301 Laugh
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11 10 10 106 buxiao 1
12 11 11 301 1 AniZhuanchangBegin Don't Laugh

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@@ -1,115 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory0.png
2 2 401 1 5
3 3 301 DialogEnable Elegant, noble, solitary.
4 4 301 Those keywords were all Bianca knew about cranes as they often appeared in the data.
5 5 301 Babylonia's database had a detailed section about cranes, but Bianca struggled to link those text and images with the actual creatures. After all, she had never seen them in real life.
6 6 301 During the Golden Age, the earth was overdeveloped and animals could only be kept in nature reserves.
7 7 301 Humans "blessed" them with stable environments and food supplies, which made them forget their nature over time.
8 8 301 But without such blessings, the animals were extremely fragile in the wilderness during the Post-Pandemic Age. Cranes were no exception.
9 9 301 During many missions on the earth as the officer of Purifying Force, Bianca had never seen this so-called creature of elegance.
10 10 301 To her, cranes were more like a mythical symbol...
11 11 301 As always, Bianca finished her usual prayer. She raised her head and stretched her back, bathing in sunlight.
12 12 301 AniZhuanchangBegin Unlike always, she then received a message. One that somewhat linked her with cranes, the creature that she only knew in data.
13 13 101 Assets/Product/Texture/Image/BgStory/BgStory16.jpg
14 14 201 1 500004 9
15 15 301 AniZhuanchangEnd 1 Asimov Have you heard of the "Combat Unit Booster" that the Science Council and WGAA mentioned in the routine meeting? 1
16 16 203 1 0.25 -400
17 17 201 2 500128 1 400
18 18 301 1 Bianca Yes. I had already used it in a previous operation. 2
19 19 301 Asimov Good, saves me the time to explain it again. I hate going through the same piece of basic information over and over. 1
20 20 301 Asimov We have a new model of Combat Unit Booster, but we can't use it yet. 1
21 21 301 Asimov Because it's still "uncooperative." 1
22 22 204 2
23 23 301 Bianca ...Uncooperative? 2
24 24 301 Asimov ...It's a long story. I'll try to make it short. 1
25 25 301 Asimov The improved Combat Unit Boosters all had new AI installed for better tactical support and coordination with the Task Force. 1
26 26 301 Asimov Allen was really pushing for it... So WGAA was also brought into the design of this AI system, in the name of "Combat Unit Booster simulation optimization." I should have told them off in the meeting, but it's all too late now. 1
27 27 301 Asimov Anyway, here's the end result. Although this new model has substantially improved performance and situational awareness, but... it has developed strong hostility toward all Constructs trying to work with it. 1
28 28 301 Asimov We tried to limit its aggressive actions in the lab... But it simply abandoned the collaborator and escaped in the very first field test. 1
29 29 301 Asimov Unfortunately, we don't have the manpower needed for a thorough search... So we can only rely on the Purifying Force, who excels in pursuit and solo search operations. 1
30 30 301 Asimov I know you would be an overkill for such a task, but we must bring it back at all cost, even if we are to tear it apart later. 1
31 31 301 Asimov Because it is the very first prototype of this version of Combat Unit Booster. The raw data inside its storage unit would also help us to prevent similar accidents in future... 1
32 32 204 2 1
33 33 301 Bianca Understood. I'll take the mission. 2
34 34 301 Asimov ...That's great news. 1
35 35 301 Bianca The fact that you have come to me means it has to be me. Right? 2
36 36 301 Asimov Correct. I don't intent to hide that from you. 1
37 37 301 Bianca That's enough. 2
38 38 301 Asimov Appreciated. Your cabin's ready. My assistant will show you the way. 1
39 39 301 Bianca You're welcome. On a side note, I think you need more rest. The dark circles around your eyes are very obvious. 2
40 40 301 Asimov ...Are they? Thanks... 1
41 41 202 2 1
42 42 203 1 0.25
43 43 301 After seeing Bianca leave, Asimov touched the rims of his eyes.
44 44 301 AniZhuanchangBegin Asimov ...It's been almost five days since I last slept. Probably should take a leave after this. 1
45 45 101 Assets/Product/Texture/Image/BgStory/BgStory26.jpg
46 46 201 1 500128
47 47 301 AniZhuanchangEnd 1 Bianca Bianca reporting. Area 9 search complete. Nothing found. 1
48 48 202 1 1
49 49 301 Comms ...
50 50 201 1 500128
51 51 301 1 Bianca I have reached the collapsed buildings in area 10. 1
52 52 301 At a glance, the wasteland looked no different from the numerous places that Bianca visited, or fought on.
53 53 301 A few water puddles were reflecting the sunlight among sand and ruins, with some greenery around.
54 54 301 Countless Corrupted still ravaged the land, the threat of Ascendants was still present.
55 55 301 But the world didn't seem to care.
56 56 301 Flowers and grass grew in the ruins. Sunlight was refracted by the puddles, and turned into green light circles onto a gray broken wall.
57 57 301 This almost looks like a miracle described in books, Bianca thought.
58 58 301 Bianca Entering the buildings now for further exploration. 1
59 59 202 1 1
60 60 301 Comms F-further...? But all the locations marked in the brief are open areas. CUBs don't seem to possess the intelligence to conceal themselves...
61 61 301 Comms Please further elaborate your reason for the exploration...
62 62 201 1 500128
63 63 301 1 Bianca I think the urgency of this mission does not contradict the need for a more thorough search. That's all I have to say. 1
64 64 202 1 1
65 65 301 Comms ...Sure, no problem. Very solid reason. Please continue your search of area 10.
66 66 301 Comms But please don't mention my name should anyone asks... Um, no, just tell them it's me. I can handle it. Please, please don't put my name down on your list. Haha...
67 67 201 1 500128
68 68 301 1 Bianca ... 1
69 69 301 Bianca heard fear and panic in every word of the conversation. A situation that she was too familiar with as the captain of the Purifying Force.
70 70 301 AniZhuanchangBegin She let out a quiet sigh, then closed the comms without further explanation and walked deeper inside the ruins.
71 71 202 1 1
72 72 101 Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
73 73 301 AniZhuanchangEnd The pattern of the walls nearby became more visible as she ventured forward.
74 74 301 ??? Eeek——
75 75 301 The empty buildings made the sound extra crisp and clear. Out of reflection, Bianca looked up, trying to figure out where it came from.
76 76 301 She then saw it in the direction of the sun.
77 77 201 1 500312
78 78 301 1 It was a crane-like mechanoid, standing on the ruins slightly higher above. Its long, svelte neck curved naturally between its wings. To Bianca, it looked like a believer making silent prayers. 1
79 79 301 It then slowly raised its head, so it could see Bianca standing down below.
80 80 201 1 500128
81 81 301 1 Bianca Combat Unit Booster sighted inside the building. No visible damage found. It is not displaying intention to relocate. 1
82 82 202 1 1
83 83 301 Comms N-now I understand why you are the leader of the Purifying Force... N-no wonder the CTO specifically allocated you to this task.
84 84 201 1 500128
85 85 301 1 Bianca Thank you. 1
86 86 202 1 1
87 87 301 1 Comms I will let other squads in the area know, but "Toniris" is still unstable. Please keep it under control. 1
88 88 201 1 500128
89 89 301 1 Bianca ...What do I need to do? 1
90 90 202 1 1
91 91 301 Comms Just treat it like any other animal. Let it know that you are safe and won't hurt it...
92 92 301 Comms ...And connect to it if possible! If you can form a connection, it will never run again!
93 93 301 ...The comms ended abruptly. The coordinator must be calling other squads.
94 94 201 1 500128
95 95 301 1 Bianca To make it feel that I'm safe... Like this? 1
96 96 301 Bianca carefully reached out for "Toniris", who was high above.
97 97 201 1 500312
98 98 301 1 Toniris —? 1
99 99 301 Toniris stretches its neck. Its bill gently taps on Bianca's hand. Although it is not showing any signs of obedience, it does not look rebellious or aggressive either.
100 100 202 1 1
101 101 301 Unlike what Asimov described, Toniris is not disturbed by Bianca's presence. She knew her best bet was to initiate a connection immediately.
102 102 301 ————Tactical connection process commencing. Establishing handshake protocol————
103 103 301 ————Connection failed!————
104 104 201 1 500128 21
105 105 301 1 Bianca felt her Inver-Device burning after hearing the warning sound.
106 106 301 Bianca Ouch...! So this is what a connection failure feels like... 1
107 107 204 1
108 108 301 Hoping to "calm it down" again, Bianca reached out for Toniris one more time—
109 109 202 1 1
110 110 201 1 500312
111 111 301 1 —But it does not want to come in contact this time. Instead, it flies away and lands at a higher place.
112 112 301 At which point, Bianca finally managed to have a good view of the entire ruin.
113 113 301 Under Toniris was a high wall with inlaid stained glass. The religious-themed pattern showed it was once a church.
114 114 301 1 AniZhuanchangBegin Toniris just happened to be standing on where the statue used to be. The sun rained down through the shattered ceiling, engulfing it.
Can't render this file because it contains an unexpected character in line 8 and column 25.

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@@ -1,121 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
2 2 401 1 211
3 3 301 For a split second, Bianca thought Toniris was supposed to be there all along. It looked like a divine creation.
4 4 301 She almost wants to pray to it, if she didn't know her mission is to calm it down.
5 5 201 1 500128
6 6 301 1 Bianca Asimov mentioned about this situation... 1
7 7 301 Bianca recalled Asimov's words before she departed. She quickly glanced through the mission page on her terminal.
8 8 401 2 1515
9 9 202 1 1
10 10 301 Soon, she stopped at an attachment and tapped on it.
11 11 301 The terminal played a series of bird tweets that sounded almost real.
12 12 301 Tweet—! Whoop—Eeek—
13 13 301 If Bianca does not have her eyes open, she would think she has been thrown into a forest.
14 14 201 1 500312
15 15 301 1 Toniris —! 1
16 16 301 Toniris' attention was also attracted by the sound. It gazed at Bianca's terminal.
17 17 201 1 500128
18 18 301 1 Bianca It worked... But Toniris is still alerted. I must be too aggressive. 1
19 19 301 Bianca Asimov should have sent a more gentle Construct for this mission... 1
20 20 301 Bianca mumbled to herself as her mind quickly searched for a reaction, but she then realized something.
21 21 301 Bianca ...Gentle... is that it...? 1
22 22 301 Bianca quietly stared at the mechanoid while trying to look for phrases related to "gentle" inside her M.I.N.D.
23 23 301 Bianca ... 1
24 24 301 Bianca "You are divine. You are almighty. You are the beginning. You are the end." 1
25 25 301 Bianca closed here eyes. She lifted her hand and reached out.
26 26 301 Bianca "You are our sword, our shield. You are our cane and yoke." 1
27 27 301 The sun cast a golden glow over her.
28 28 301 Bianca "You guide, you watch. You save, you judge." 1
29 29 301 She slowly yet firmly mumbled.
30 30 301 Bianca "You live among us. You listen, you decide, you give, you decline." 1
31 31 301 She ignored the gale blasting through the buildings. She became a statue, a symbol.
32 32 301 Bianca "From all's beginning to their end. Your glory and mercy lie within every wandering soul." 1
33 33 301 Tweet—! Whoop—Eeek—
34 34 301 Bianca maintained her praying pose, allowing the bird tweets flying out from the terminal.
35 35 301 Bianca "...May all will return to your arms and stand by you." 1
36 36 202 1 1
37 37 301 The blond girl looked very out of place as she stood on the desolate land, praying.
38 38 301 Yes, a prayer.
39 39 301 That is the most natural and peaceful form she could think of.
40 40 301 AniZhuanchangBegin She also knew very well that such action was but largely a meaningless self-comfort.
41 41 101 Assets/Product/Texture/Image/BgStory/Bgstory3.jpg
42 42 504 0.7
43 43 301 AniZhuanchangEnd "No world for prayers and beliefs."
44 44 201 1 500128
45 45 301 1 She often heard it in Babylonia, in the Purifying Force, even from those who once were believers.
46 46 301 Bianca no longer felt upset about such words. Everybody had their own view about beliefs.
47 47 301 To her, prayers were not just a daily practice, but also a tribute to her memories.
48 48 301 After every "purification" in the Purifying Force, she had to pray for the fallen allies in an attempt to soothe their souls.
49 49 301 Nobody understood her. Nor did she want anyone to.
50 50 301 Until one time, when Bianca finished her business with a Construct, his teammate was also whispering a prayer.
51 51 301 At that moment, she begins to think that her prayers have not been useless after all.
52 52 301 Until when she also tries to join. She immediately sees fear on the praying Construct's face, as if she is going to "purify" him altogether.
53 53 301 Bianca only made a curtsy and left.
54 54 301 "I only wanted to join you to pay tribute to their souls."
55 55 301 She thinks over the explanation many times in her M.I.N.D., but cannot say it out.
56 56 301 If she told them, she would be forcing herself in. None of the other Constructs would have any mood left for the actual prayer.
57 57 301 Such prayer would only hurt them once again.
58 58 301 How would they think of her then?
59 59 301 "She's warning us not to mess up again!", "She's going to send us all down!", "She's the only one that's allowed to pray!"
60 60 301 That was how misunderstanding and criticism were bred. How pathetic.
61 61 301 There might be ways to completely eliminate the criticism, but Bianca chose not to.
62 62 301 AniZhuanchangBegin Perhaps that was why some people called her a "fence sitter."
63 63 504 0
64 64 101 Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
65 65 201 1 500312
66 66 301 AniZhuanchangEnd 1 Toniris Eeek—— 1
67 67 301 A crisp voice brought Bianca back. It was different from the sounds made by the terminal.
68 68 301 She opened her eyes. Toniris had already come down from above, landing next to her.
69 69 301 Toniris peeked at Bianca in curiosity, then suddenly pecked at her terminal.
70 70 301 Tweet—! Whoop—Eeek—
71 71 301 The bird noises have come to an end, followed by Asimov's voice.
72 72 202 1 1
73 73 301 Asimov Most animals, after hearing the sound of their kin, would want to take a closer look provided they are in a safe environment.
74 74 201 1 500312
75 75 301 1 Toniris suddenly poked Bianca hard as if it had realized what really happened. She gently deflected its long bill away.
76 76 202 1 1
77 77 301 Asimov But cranes are more than that. They are extremely upright and cannot accept the fact that they were fooled.
78 78 301 Asimov That's why this file is a one-off. If used properly, it should be able to buy you an opportunity for an equal talk with Toniris.
79 79 201 1 500128
80 80 301 1 Bianca quickly recalled the information about cranes in her M.I.N.D.
81 81 301 She dodges Toniris' attack three times in a slow but unpredictable way, then rests her hand on its head.
82 82 301 To her surprise, Toniris does not avoid her hand but briefly rubs its head against her palm after a short hesitation.
83 83 301 This Combat Unit Booster really saw itself as a crane. It might be a meaningless design, but such design now opened a new direction of approach for Bianca.
84 84 301 Cranes do not want other creatures to invade their space, but are willing to accept their invitations.
85 85 301 Before sending an invitation, one must understand the recipient first.
86 86 301 1 Bianca ...HQ, do you copy? This is Bianca. I need detailed information about prototype Toniris. 1
87 87 202 1 1
88 88 301 Comms Copy that... Um, according to the protocol, please provide a reason.
89 89 301 Comms I'm just going by the book, you know... Definitely not trying to make things difficult for you...
90 90 201 1 500128
91 91 301 1 Bianca Let me think... I believe this is conducive to calming the Combat Unit Booster. 1
92 92 202 1 1
93 93 301 Comms Ah, okay. Copy that. Please bear with me for a second. I need to prepare it for you...
94 94 201 1 500128
95 95 301 1 Bianca ...Thanks for your assistance, Fanli. 1
96 96 301 Comms Huh? No way! Did you just say my name?! It can't be...
97 97 201 1 500128
98 98 301 1 Bianca goes silent. Who would have thought remembering a person's name could cause so much fear?
99 99 301 In the past, she would carefully consider the choice of word and limit the conversation to avoid the awkward situation, when just a little courtesy would cause panic.
100 100 301 But looking at Toniris, she wanted to try something that made less sense.
101 101 301 Bianca Calm down, Fanli. You are the coordinator of my mission. All your details were written in the instructions. 1
102 102 301 Bianca No matter what you know about the Purifying Force, for now, we are allies. There is no need to be overly defensive and alerted. 1
103 103 204 1 1
104 104 301 Bianca I was only sending you... a friendly greeting. 1
105 105 202 1 1
106 106 301 Comms Eh? R-really...?
107 107 201 1 500128
108 108 301 1 Bianca I can assure you that. 1
109 109 301 The Purifying Force could take away the life of any ally at any time. An assurance from her seemed meaningless, and would only make the possible termination mission in the future harder to accept.
110 110 301 Still, Bianca wanted to give it a try.
111 111 301 Bianca ...Feeling better? Can you send me the data of that Combat Unit Booster? 1
112 112 301 The terminal made a sound, displaying the data received in front of Bianca.
113 113 301 "Toniris was based on an aves bionic machine that was created for preservation purposes in the Golden Age. The machine's main features included the ability to detect climate and environmental changes. Thanks to the Science Council's modifications, Toniris's probing function reached a more sophisticated level..."
114 114 301 Bianca ...No, I need more than that. 1
115 115 301 Bianca I want to see Toniris' past as a bionic machine. 1
116 116 401 2 1515
117 117 301 Bianca keys in a few commands. Lots of information flood the terminal's screen.
118 118 301 Bianca Activate KI.GAL Archives' simulation projection function. 1
119 119 301 The data and information flickered as she spoke. A new digital scene was being constructed under her feet.
120 120 301 1 AniZhuanchangBegin Soon, the sounds of wind, sand, and the scraping noises between building remains all disappeared. The abandoned church was covered in green moss.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory300.png
2 2 401 1 209
3 3 201 1 500128
4 4 301 1 Bianca Where is this...? 1
5 5 301 When everything finally calmed down, Bianca saw a wetland.
6 6 202 1 1
7 7 301 As far as she could see, there was only greenery and mud. Fallen leaves and new buds scattered on the swamp. A few insect sounds could be heard every now and then.
8 8 301 A grassland not far away was covered in white.
9 9 301 Crane Whoop—
10 10 301 It was cranes, tens of live cranes gathering over the swamp.
11 11 301 Crane Whoop—
12 12 301 Crane Whoop—whoop—
13 13 301 Bianca heard a few cries from the sedge. Unlike the audio file, they sounded more ear-piercing, but quickly weakened.
14 14 201 1 500128
15 15 301 1 Even without necessary knowledge, Bianca could sense exhaustion, restlessness and discomfort in their sounds. She knew that in the time of war, making such sounds would only wear them down sooner, and eventually lead to extinction as humans no longer had the luxury to provide necessary care.
16 16 202 1 1
17 17 301 Crane Whoop—whoop—
18 18 301 Suddenly, one of the cranes made another clear whoop, not as sharp but louder than any others.
19 19 301 The sound had a mechanical texture.
20 20 301 Bianca saw a pair of raising wings, giving a silver shine under the sun.
21 21 301 It was a bionic machine. Its mechanical voice overwhelmed all the other cries.
22 22 301 The voice gradually soothed and ceased, which reminded Bianca of the lullaby that she heard in Babylonia. The mechanical crane then pulled one leg back, burying its head in its wings.
23 23 301 The "lullaby" was only met by more noisy screaming in the beginning. The few loudest cranes seemed to be upset and gathered near the mechanical crane, knocking it with their long bills.
24 24 301 But as it continues, a couple of cranes begin to mimic the mechanoid's pose, awkwardly curling up their legs and resting their heads on the body. It is the most suitable position for them to rest.
25 25 301 Soon, more cranes began to follow, until Bianca saw a group of resting cranes, a common sight in the database.
26 26 301 The restless cranes are comforted by the mechanical crane's voice.
27 27 201 1 500128
28 28 301 1 Bianca ...The CTO mentioned Toniris was based on a bionic machine in the Golden Age. 1
29 29 301 Bianca Is this a recording of you and your friends? 1
30 30 202 1 1
31 31 301 During the Golden Age, the earth was overdeveloped and animals could only be kept in nature reserves.
32 32 301 Humans "blessed" them with stable environments and food supplies, which made them forget their nature over time.
33 33 301 Without such blessings, the animals were extremely fragile in the wilderness during the Post-Pandemic Age as they lost all the instincts.
34 34 301 —But they survived.
35 35 301 They managed to survive till today. Until recently, Bianca heard rumors about the sighting of cranes on the earth.
36 36 301 A group of bionic machines kept them alive.
37 37 301 They were originally allocated in the natural reserve with the duty to maintain the environment and monitor the health of live animals.
38 38 301 When animals were left in the wild to survive, these bionic animals became their protectors.
39 39 301 They taught the cranes how to open their wings, as well as how to find the air holes left by shellfish in the riverbed when taking a walk.
40 40 301 Migration, foraging, avoiding enemies... The bionic machines slowly awakened the animals' forgotten instincts, teaching them how to survive on their natural perception.
41 41 301 They were different from their peers right from the beginning. When humans stopped giving them orders, they still continued the seemingly meaningless guide duty.
42 42 301 When all beliefs were long gone, what could her prayers possibly do?
43 43 301 But even if it made no sense, the action itself still became a symbol. A symbol that could make changes happen.
44 44 201 1 500128
45 45 301 1 Bianca I see... You're just like me. They didn't understand you. They thought you were different. But you were still guiding them in your own way. 1
46 46 301 Bianca You worked until the very last moment. When you heard the other cranes, you thought you were back... 1
47 47 301 Bianca You've done a lot, Toniris... 1
48 48 301 The bionic crane raised its head as if it had heard Bianca from afar. It made a gentle tweet and went back to rest.
49 49 301 Next, the steel leg supporting its body collapsed, and it broke into many pieces. Bianca saw the rust on its body even from a distance.
50 50 301 AniZhuanchangBegin The holographic scene reverted to data streams. Gone were the grass, the cranes, and the blue sky.
51 51 101 Assets/Product/Texture/Image/BgStory/Bgstory6.jpg
52 52 401 1 211
53 53 201 1 500312
54 54 301 AniZhuanchangEnd 1 Only Toniris was left there, standing at where the bionic crane fell.
55 55 301 Bianca gently touched its body.
56 56 301 She does not send a connection request, only stroking along its body like patting a nestling.
57 57 202 1 1
58 58 301 Comms Miss Bianca... Can you hear me...
59 59 301 Bianca was alerted after hearing the voice in the comms channel.
60 60 201 1 500128
61 61 301 1 Bianca What is it? 1
62 62 202 1 1
63 63 301 Comms Lots of Corrupted are approaching your location!
64 64 301 Comms I have contacted other squads... But there is still a massive amount of signals heading your way!
65 65 301 Comms It is impossible for one Construct to face them.
66 66 201 1 500128
67 67 301 1 Bianca ... 1
68 68 202 1 1
69 69 301 Comms S-sorry. I should have been more proactive and worked with you. You could have escaped...
70 70 201 1 500128
71 71 301 1 Bianca That's okay. 1
72 72 202 1 1
73 73 301 Comms No, it's not!
74 74 301 Comms Miss Bianca, you are different from other Purifying Force members. I know this sounds very abrupt...
75 75 301 Comms But I don't want you to die.
76 76 301 Comms There are so many jerks out there that deserve death. Why? Why do you have to face this? You are so kind and resilient...
77 77 201 1 500128
78 78 301 1 Bianca ... 1
79 79 301 Bianca Is that what you are hoping for? 1
80 80 202 1 1
81 81 301 Comms Huh?
82 82 201 1 500128 1
83 83 301 1 Bianca I'm just being thorough. You said one Construct couldn't face them alone, right? 1
84 84 301 Bianca But it's not just a Construct here. 1
85 85 202 1 1
86 86 301 Comms Whaaat?
87 87 301 Numerous Corrupted swarm across the horizon. They soon discover Bianca with her human-like consciousness, and rush directly toward her.
88 88 301 Bianca does not move. Instead, she pulls her bow and starts attacking the Corrupted.
89 89 201 1 500312
90 90 301 1 Toniris opened her wings elegantly, hovering in mid-air and crying out. For one split second, Bianca thought the church was struck by thunder.
91 91 301 Maybe her "Veritas" also formed part of the roaring thunder.
92 92 201 1 500128 1
93 93 301 1 Bianca Now I understand why you didn't want other Constructs to connect to you. 1
94 94 301 Bianca Individuals who are always rejected will tend to alienate themselves in return. They get tired of explaining themselves, and refrain from unnecessary contact or conversations... 1
95 95 301 Bianca You were one such individual among the cranes. None of your kin could understand you. That's why I know exactly what you are thinking. 1
96 96 301 Bianca Because I'm no different... 1
97 97 301 Bianca closed her eyes and recalled the looks on other Constructs when she wanted to pay her tribute in the funeral, and the fear in the voice of the coordinator over the line earlier.
98 98 301 She also remembered that formal, pretentious "professional" she had to fake.
99 99 301 Bianca ...But even though our actions were not understood, we still managed to protect the "present" that we wanted to cherish. 1
100 100 301 Bianca You have done a lot in the "past." Would you like to join me to protect the "future" of our friends? 1
101 101 301 Bianca calls Toniris's name. Her call is not loud, but she stops Toniris's cry.
102 102 201 1 500312
103 103 301 1 Toniris ... 1
104 104 301 Toniris' head slowly turned to Bianca and stopped for a few seconds, as if it was staring at her through those tiny eyes.
105 105 301 Bianca rests her hand on the bottom of Toniris' neck. She quietly looks it in the eyes, and initiates the connection once again.
106 106 301 This time, she does not create a direct connection, but many mini-handshake requests, trying to stimulate a reaction.
107 107 201 1 500128
108 108 301 1 Bianca "Give me your plume, and we shall walk together." 1
109 109 301 Bianca whispered in a prayer tone, calling for another being in the world that had the patience to listen to her.
110 110 301 Soon, she felt a slight shock in her palm.
111 111 301 Along with energy injected from the wings.
112 112 301 It felt massive but calm, like a thunder slowly building up.
113 113 301 Bianca ...Thank you. 1
114 114 301 She let her hands slide down the wings, then picked up her familiar weapon.
115 115 301 "When God stands, he creates a field of peace. Holy light shines upon, cleansing all his enemies."
116 116 301 Now a Construct and a mechanoid had such holy light in their hands.
117 117 301 Bianca Charging complete. 1
118 118 301 The long bow bent to her hand, lightning gathering in front. One could easily mistake it for holy light in her hand.
119 119 301 She never felt her arrow so light.
120 120 301 The Combat Unit Booster's connection makes the lightning bolt as light as a wooden arrow. The enormous energy can be triggered at any time.
121 121 301 The relentless Corrupted storm through the church's broken door, facing Bianca.
122 122 301 Bianca In the name of the Lord... We shall bring you eternal peace. 1
123 123 301 She inhales a deep breath and releases her finger. Toniris calls nearby.
124 124 202 1 1
125 125 301 1 AniZhuanchangBegin The lightning bolt launched from her bow, bringing destruction to their enemies.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory16.jpg
2 2 401 1 208
3 3 301 DialogEnable When all had ended, Bianca took Toniris back to Babylonia.
4 4 301 A few days later.
5 5 201 1 500128
6 6 301 1 Bianca Purifying Force, Bianca reporting. 1
7 7 203 1 0.25 400
8 8 201 2 500004 -400
9 9 301 1 Asimov Here you are. 2
10 10 301 Bianca What is it? 1
11 11 301 Asimov After you brought Toniris back... We found more testers to continue with the experiments. 2
12 12 301 Asimov But Toniris' response level is far below ideal. 2
13 13 301 Asimov I'm quoting Allen here. "Maybe Toniris has already found itself a master." 2
14 14 301 Asimov That's why I want to hear more details from you. 2
15 15 202 1 2 1
16 16 301 ...
17 17 301 ...
18 18 201 2 500004
19 19 301 1 Asimov I see. So that's what happened. 2
20 20 301 Asimov That's why I said we shouldn't incorporate too many bionic elements in tactical equipment. Toniris apparently has a poor affinity with anyone but Bianca. 2
21 21 301 Asimov This issue must be addressed seriously from the next unit onward. 2
22 22 301 Asimov Admittedly, Toniris' combat data and synchronization broke all current records in that battle. 2
23 23 301 Asimov But it is a piece of tactical equipment after all. If it can only reach its full potential with certain individuals, such equipment is flawed. 2
24 24 301 Asimov Our mission is to make equipment that can be fully utilized by all combatants. 2
25 25 203 2 0.25 -400
26 26 201 1 500128 400
27 27 301 1 Bianca I understand... 1
28 28 301 Asimov But... Like what I just said, Toniris' potential could be fully realized under certain conditions. 2
29 29 301 Asimov That's why I want you to bring Toniris whenever possible during your missions. 2
30 30 301 Bianca ...? 1
31 31 301 Asimov I will never ignore outstanding performance and potential. If you can collect enough data during the collaboration with Toniris... 2
32 32 301 Asimov Then perhaps we may be able to reach the same synergy again. This does not contradict our purpose. 2
33 33 301 Bianca Are you saying that... Toniris and I can fight together from now on? 1
34 34 301 Asimov Correct. And it is your duty to record and analyze the data of every single battle. 2
35 35 204 1 1
36 36 301 Bianca Understood. 1
37 37 301 Asimov Alright, let's go meet Toniris. 2
38 38 301 Bianca Sure. 1
39 39 202 1 2 1
40 40 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
41 41 301 ...
42 42 201 1 500312
43 43 301 1 Toniris ———— 1
44 44 202 1 1
45 45 301 Toniris was standing in the center of the artificial courtyard.
46 46 301 Quiet and calm as always.
47 47 301 It was born to help creatures who could not live alone, to teach them the skills they needed to survive.
48 48 301 Yet they saw it as different until it was buried in the wasteland.
49 49 301 But now, it had a visitor who was very similar to itself.
50 50 301 She has expanded Toniris' world.
51 51 301 For some reason, Toniris knew she would visit her once again.
52 52 301 1 AniZhuanchangBegin —And she would make its world more complete.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory229.png
2 2 401 1 211
3 3 504 0.7
4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
5 5 301 DialogEnable Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead.
6 6 301 Nightfall drapes over the snowy forest in a thin veil of endless darkness.
7 7 301 She clenches her spear tightly in the blistering cold as she looks out at the dim red lights illuminating the forest like fireflies.
8 8 301 Lift. Aim. Throw. Her many battles had honed this skill into one powerful, fluid motion.
9 9 301 With each throw of her spear, the dim red lights drastically reduce in number.
10 10 301 However, many more still remain. The mechanoid creatures cloaked in darkness rush out of the forest and charge the humanoid hybrid girl standing in the middle of the snowfield.
11 11 301 Aside from the frigid wind, she is only accompanied by rows of spears standing at the ready.
12 12 301 She lifts up a spear from the snow, raises her front legs, then stomps on the ground with a heavy thud. The force from the impact sends a wave of snow billowing forward as it falls down.
13 13 301 Snow plasters her frame in the harsh wind, giving her armor a lustrous silver sheen.
14 14 301 The mechanoid creatures lay scattered on the ground, mottling the snowfield with their ink-black remains.
15 15 301 Before her, the rampaging mechanoids roar as if to devour all in their path.
16 16 301 Behind her, the faint flame of humanity glitters as smoke rises from the camp.
17 17 301 Following the lamenting cry of the last mechanoid, she plunges her spear back into the ground.
18 18 301 Rosetta and her spear have become an insurmountable gorge for the enemy.
19 19 301 Over what felt like countless years, this has been the day-to-day routine for the Forest Guard here in the snowfield—a battlefield for Rosetta to wander alone.
20 20 301 Under the night sky, Rosetta returns her gaze ahead once more.
21 21 401 1 36
22 22 301 AniZhuanchangBegin What she sees is a new dawn, or perhaps the approaching dusk.
23 23 504 0
24 24 101 Assets/Product/Texture/Image/BgStory/Bgstory231.png
25 25 401 1 208
26 26 301 AniZhuanchangEnd As the confrontation gradually settles, Murmansk welcomes a long-lost peace.
27 27 301 The reconstruction of the port is carried out in an orderly manner with all hands on deck. Naturally, the Forest Guard joins in the reconstruction efforts.
28 28 301 Working in teams, they vigorously transport building materials around the port on their backs in loads far beyond humanly possible.
29 29 301 A humanoid Construct is seen walking among the Forest Guard, which seems peculiar to outsiders.
30 30 201 1 500214 -400
31 31 201 2 500204 400
32 32 301 1 Forest Guard A Rosetta, let us carry your load. 2
33 33 301 Rosetta It's nothing. After all, I'm already carrying way less than you because of my humanoid frame. 1
34 34 301 Rosetta Don't worry. Go on without me. We have to stay on schedule. 1
35 35 301 Forest Guard A Um... Okay. We'll proceed to the destination. 2
36 36 401 2 1514
37 37 203 2 0.25 800
38 38 202 2 1
39 39 203 1 0.25
40 40 301 The humanoid hybrid guard nods to Rosetta before galloping and leaving.
41 41 301 AniZhuanchangBegin She quickly disappears out of view. Rosetta tightens her grip around the materials on her shoulders and trudges toward the destination.
42 42 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
43 43 301 AniZhuanchangEnd 1 Rosetta ... 1
44 44 401 1 101
45 45 301 After completing today's reconstruction work, Rosetta returns to the camp only to discover that neither her companions nor their weapons are to be found.
46 46 301 Sensing the Punishing Virus looming in the air, she subconsciously grips her spear.
47 47 201 1 500013
48 48 401 2 1508
49 49 301 1 Corrupted —! 1
50 50 202 1 1
51 51 201 1 500214 4
52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
53 53 301 1 The familiar mechanical creatures dart by outside the camp. The spear in Rosetta's hand quickly transforms and begins to surge with electric energy at its tip.
54 54 301 ??? Stay there!
55 55 301 Her comrade's sudden shout stops her in her tracks.
56 56 301 Rosetta ...They're out of range. 1
57 57 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
58 58 301 AniZhuanchangBegin The condensed energy at the tip of the spear disperses. Rosetta holsters her spear and gives chase.
59 59 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
60 60 201 1 500214 -400
61 61 201 2 500204 400
62 62 301 AniZhuanchangEnd 1 Forest Guard A Dammit... They got away. 2
63 63 301 Rosetta What happened? 1
64 64 301 Forest Guard A We found Corrupted tracks nearby when we returned to camp. Our comrades have split up and are hunting them down. 2
65 65 301 Forest Guard A But it's not going as smoothly. 2
66 66 204 1 8
67 67 301 Rosetta I see. 1
68 68 204 1
69 69 401 2 1514
70 70 301 Hearing this, Rosetta takes a step forward to scan the surrounding area.
71 71 301 She focuses her gaze on a low-lying branch.
72 72 301 Rosetta Did you just come from there? 1
73 73 301 Forest Guard A Huh? No. 2
74 74 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
75 75 301 After hearing this and checking her surroundings, Rosetta motions for her to step back before raising her spear and unleashing a concentrated blast of electric energy in the direction of the branch.
76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
77 77 202 1 2 1
78 78 201 1 500013
79 79 401 2 1508
80 80 301 1 Corrupted —! 1
81 81 202 1 1
82 82 301 The blast obliterates most of the Corrupted. However, the Corrupted drags the remnants of its shell as it roars and charges at Rosetta.
83 83 301 Right as Rosetta lifts her spear to follow up her attack, another spear comes flying out of the forest and pins the Corrupted against a tree stump.
84 84 201 1 500214 -400
85 85 201 2 500088 400
86 86 301 1 Diana Hehe, you got slow, Rosetta. 2
87 87 301 Rosetta You're not wrong. This frame focuses on firepower at the expense of mobility. 1
88 88 301 Rosetta Your wounds... 1
89 89 301 Diana Don't worry about it. A few cuts and bruises are nothing to us. Fortunately, we cleared out all of the surrounding Corrupted. 2
90 90 301 Rosetta looks at her comrades. Each member's frame shows signs of injury.
91 91 204 1 4
92 92 301 Rosetta ... 1
93 93 301 Diana Hmm? What's wrong? Why so serious, Rosetta? 2
94 94 204 1
95 95 301 AniZhuanchangBegin Rosetta It's nothing. I'll lead everyone back to camp to get some rest. 1
96 96 202 1 2 1
97 97 401 1 36
98 98 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
99 99 301 AniZhuanchangEnd After tending to her wounded comrades, Diana reports the situation to the port residents while the others return to the reconstruction team.
100 100 301 AniZhuanchangBegin Seeing the orderly procession of comrades before her, Rosetta makes her way out of the camp.
101 101 101 Assets/Product/Texture/Image/BgStory/Bgstory229.png
102 102 401 1 208
103 103 504 0.7
104 104 301 AniZhuanchangEnd What she sees is a new dawn, or perhaps the approaching dusk.
105 105 301 She drags her injured body back to camp. The image of her comrades resting, their condition now stabilized, is branded in her M.I.N.D.
106 106 301 Like a knight guarding her comrades, she had selflessly completed her mission and protected them once more. A warm current surges through her body, expelling the coldness she suffered from during the previous battle.
107 107 301 AniZhuanchangBegin She retreats to an isolated corner of the camp to tend to her wounds before the others can notice.
108 108 101 Assets/Product/Texture/Image/BgStory/Bgstory52.jpg
109 109 201 1 500214 -400
110 110 201 2 500088 400
111 111 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
112 112 301 AniZhuanchangEnd 1 Rosetta How's the situation with the Forest Guard, Diana? 1
113 113 301 Diana Nothing out of the ordinary. 2
114 114 301 Diana Everyone misses you. When are you coming back? 2
115 115 301 Rosetta ... 1
116 116 301 Rosetta I'll be back once I finish up work with Babylonia. 1
117 117 301 AniZhuanchangBegin Diana Okay. We'll be waiting for you. 2
118 118 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
119 119 202 1 2 1
120 120 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
121 121 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
122 122 201 1 500066
123 123 301 AniZhuanchangEnd AniZhuanchangBegin 1 α You've gotten weaker. 1
124 124 202 1 1
125 125 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
126 126 504 0
127 127 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
128 128 201 1 500214 14
129 129 301 AniZhuanchangEnd 1 Rosetta I put my comrades at risk when I was supposed to guard them... 1
130 130 301 Rosetta The old Rosetta wouldn't have... 1
131 131 301 Rosetta clenches her fists and reflects on herself.
132 132 204 1 8
133 133 301 1 AniZhuanchangBegin Rosetta Have I... gotten weaker...? 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory229.png
3 2 2 401 1 211
4 3 3 504 0.7
5 4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
6 5 5 301 DialogEnable Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead.
7 6 6 301 Nightfall drapes over the snowy forest in a thin veil of endless darkness.
8 7 7 301 She clenches her spear tightly in the blistering cold as she looks out at the dim red lights illuminating the forest like fireflies.
9 8 8 301 Lift. Aim. Throw. Her many battles had honed this skill into one powerful, fluid motion.
10 9 9 301 With each throw of her spear, the dim red lights drastically reduce in number.
11 10 10 301 However, many more still remain. The mechanoid creatures cloaked in darkness rush out of the forest and charge the humanoid hybrid girl standing in the middle of the snowfield.
12 11 11 301 Aside from the frigid wind, she is only accompanied by rows of spears standing at the ready.
13 12 12 301 She lifts up a spear from the snow, raises her front legs, then stomps on the ground with a heavy thud. The force from the impact sends a wave of snow billowing forward as it falls down.
14 13 13 301 Snow plasters her frame in the harsh wind, giving her armor a lustrous silver sheen.
15 14 14 301 The mechanoid creatures lay scattered on the ground, mottling the snowfield with their ink-black remains.
16 15 15 301 Before her, the rampaging mechanoids roar as if to devour all in their path.
17 16 16 301 Behind her, the faint flame of humanity glitters as smoke rises from the camp.
18 17 17 301 Following the lamenting cry of the last mechanoid, she plunges her spear back into the ground.
19 18 18 301 Rosetta and her spear have become an insurmountable gorge for the enemy.
20 19 19 301 Over what felt like countless years, this has been the day-to-day routine for the Forest Guard here in the snowfield—a battlefield for Rosetta to wander alone.
21 20 20 301 Under the night sky, Rosetta returns her gaze ahead once more.
22 21 21 401 1 36
23 22 22 301 AniZhuanchangBegin What she sees is a new dawn, or perhaps the approaching dusk.
24 23 23 504 0
25 24 24 101 Assets/Product/Texture/Image/BgStory/Bgstory231.png
26 25 25 401 1 208
27 26 26 301 AniZhuanchangEnd As the confrontation gradually settles, Murmansk welcomes a long-lost peace.
28 27 27 301 The reconstruction of the port is carried out in an orderly manner with all hands on deck. Naturally, the Forest Guard joins in the reconstruction efforts.
29 28 28 301 Working in teams, they vigorously transport building materials around the port on their backs in loads far beyond humanly possible.
30 29 29 301 A humanoid Construct is seen walking among the Forest Guard, which seems peculiar to outsiders.
31 30 30 201 1 500214 -400
32 31 31 201 2 500204 400
33 32 32 301 1 Forest Guard A Rosetta, let us carry your load. 2
34 33 33 301 Rosetta It's nothing. After all, I'm already carrying way less than you because of my humanoid frame. 1
35 34 34 301 Rosetta Don't worry. Go on without me. We have to stay on schedule. 1
36 35 35 301 Forest Guard A Um... Okay. We'll proceed to the destination. 2
37 36 36 401 2 1514
38 37 37 203 2 0.25 800
39 38 38 202 2 1
40 39 39 203 1 0.25
41 40 40 301 The humanoid hybrid guard nods to Rosetta before galloping and leaving.
42 41 41 301 AniZhuanchangBegin She quickly disappears out of view. Rosetta tightens her grip around the materials on her shoulders and trudges toward the destination.
43 42 42 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
44 43 43 301 AniZhuanchangEnd 1 Rosetta ... 1
45 44 44 401 1 101
46 45 45 301 After completing today's reconstruction work, Rosetta returns to the camp only to discover that neither her companions nor their weapons are to be found.
47 46 46 301 Sensing the Punishing Virus looming in the air, she subconsciously grips her spear.
48 47 47 201 1 500013
49 48 48 401 2 1508
50 49 49 301 1 Corrupted —! 1
51 50 50 202 1 1
52 51 51 201 1 500214 4
53 52 52 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
54 53 53 301 1 The familiar mechanical creatures dart by outside the camp. The spear in Rosetta's hand quickly transforms and begins to surge with electric energy at its tip.
55 54 54 301 ??? Stay there!
56 55 55 301 Her comrade's sudden shout stops her in her tracks.
57 56 56 301 Rosetta ...They're out of range. 1
58 57 57 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
59 58 58 301 AniZhuanchangBegin The condensed energy at the tip of the spear disperses. Rosetta holsters her spear and gives chase.
60 59 59 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
61 60 60 201 1 500214 -400
62 61 61 201 2 500204 400
63 62 62 301 AniZhuanchangEnd 1 Forest Guard A Dammit... They got away. 2
64 63 63 301 Rosetta What happened? 1
65 64 64 301 Forest Guard A We found Corrupted tracks nearby when we returned to camp. Our comrades have split up and are hunting them down. 2
66 65 65 301 Forest Guard A But it's not going as smoothly. 2
67 66 66 204 1 8
68 67 67 301 Rosetta I see. 1
69 68 68 204 1
70 69 69 401 2 1514
71 70 70 301 Hearing this, Rosetta takes a step forward to scan the surrounding area.
72 71 71 301 She focuses her gaze on a low-lying branch.
73 72 72 301 Rosetta Did you just come from there? 1
74 73 73 301 Forest Guard A Huh? No. 2
75 74 74 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
76 75 75 301 After hearing this and checking her surroundings, Rosetta motions for her to step back before raising her spear and unleashing a concentrated blast of electric energy in the direction of the branch.
77 76 76 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
78 77 77 202 1 2 1
79 78 78 201 1 500013
80 79 79 401 2 1508
81 80 80 301 1 Corrupted —! 1
82 81 81 202 1 1
83 82 82 301 The blast obliterates most of the Corrupted. However, the Corrupted drags the remnants of its shell as it roars and charges at Rosetta.
84 83 83 301 Right as Rosetta lifts her spear to follow up her attack, another spear comes flying out of the forest and pins the Corrupted against a tree stump.
85 84 84 201 1 500214 -400
86 85 85 201 2 500088 400
87 86 86 301 1 Diana Hehe, you got slow, Rosetta. 2
88 87 87 301 Rosetta You're not wrong. This frame focuses on firepower at the expense of mobility. 1
89 88 88 301 Rosetta Your wounds... 1
90 89 89 301 Diana Don't worry about it. A few cuts and bruises are nothing to us. Fortunately, we cleared out all of the surrounding Corrupted. 2
91 90 90 301 Rosetta looks at her comrades. Each member's frame shows signs of injury.
92 91 91 204 1 4
93 92 92 301 Rosetta ... 1
94 93 93 301 Diana Hmm? What's wrong? Why so serious, Rosetta? 2
95 94 94 204 1
96 95 95 301 AniZhuanchangBegin Rosetta It's nothing. I'll lead everyone back to camp to get some rest. 1
97 96 96 202 1 2 1
98 97 97 401 1 36
99 98 98 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
100 99 99 301 AniZhuanchangEnd After tending to her wounded comrades, Diana reports the situation to the port residents while the others return to the reconstruction team.
101 100 100 301 AniZhuanchangBegin Seeing the orderly procession of comrades before her, Rosetta makes her way out of the camp.
102 101 101 101 Assets/Product/Texture/Image/BgStory/Bgstory229.png
103 102 102 401 1 208
104 103 103 504 0.7
105 104 104 301 AniZhuanchangEnd What she sees is a new dawn, or perhaps the approaching dusk.
106 105 105 301 She drags her injured body back to camp. The image of her comrades resting, their condition now stabilized, is branded in her M.I.N.D.
107 106 106 301 Like a knight guarding her comrades, she had selflessly completed her mission and protected them once more. A warm current surges through her body, expelling the coldness she suffered from during the previous battle.
108 107 107 301 AniZhuanchangBegin She retreats to an isolated corner of the camp to tend to her wounds before the others can notice.
109 108 108 101 Assets/Product/Texture/Image/BgStory/Bgstory52.jpg
110 109 109 201 1 500214 -400
111 110 110 201 2 500088 400
112 111 111 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
113 112 112 301 AniZhuanchangEnd 1 Rosetta How's the situation with the Forest Guard, Diana? 1
114 113 113 301 Diana Nothing out of the ordinary. 2
115 114 114 301 Diana Everyone misses you. When are you coming back? 2
116 115 115 301 Rosetta ... 1
117 116 116 301 Rosetta I'll be back once I finish up work with Babylonia. 1
118 117 117 301 AniZhuanchangBegin Diana Okay. We'll be waiting for you. 2
119 118 118 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
120 119 119 202 1 2 1
121 120 120 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
122 121 121 101 Assets/Product/Texture/Image/BgStory/BgStory00.png
123 122 122 201 1 500066
124 123 123 301 AniZhuanchangEnd AniZhuanchangBegin 1 α You've gotten weaker. 1
125 124 124 202 1 1
126 125 125 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
127 126 126 504 0
128 127 127 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
129 128 128 201 1 500214 14
130 129 129 301 AniZhuanchangEnd 1 Rosetta I put my comrades at risk when I was supposed to guard them... 1
131 130 130 301 Rosetta The old Rosetta wouldn't have... 1
132 131 131 301 Rosetta clenches her fists and reflects on herself.
133 132 132 204 1 8
134 133 133 301 1 AniZhuanchangBegin Rosetta Have I... gotten weaker...? 1

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@@ -1,53 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory227.png
2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
3 3 401 1 204
4 4 401 2 1515
5 5 301 DialogEnable Lost in thought, Rosetta suddenly receives a transmission from Babylonia. She takes a deep breath to suppress her doubts, then answers the transmission.
6 6 201 2 500004
7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
8 8 301 1 Asimov Rosetta. 2
9 9 203 2 0.25 400
10 10 201 1 500214 -400
11 11 301 1 Rosetta Speaking. 1
12 12 301 Asimov Looks like the comm link is stable. I'll make it quick. 2
13 13 301 Asimov I need you to establish a link with the new CUB, the Combat Unit Booster, to collect field data. 2
14 14 301 Rosetta ...? 1
15 15 301 Seeing Rosetta's hesitation, Asimov takes a sip of his coffee and explains further.
16 16 301 Asimov I know you're busy with the reconstruction, but there's a reason why it has to be you who tests the CUB. You'll understand once you see it. 2
17 17 301 Rosetta Understood. 1
18 18 301 AniZhuanchangBegin Asimov Find a clearing, and I'll drop the CUB at your coordinates. 2
19 19 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
20 20 202 1 2 1
21 21 101 Assets/Product/Texture/Image/BgStory/Bgstory227.png
22 22 301 AniZhuanchangEnd Once the dust settles from the airdrop's landing, the security lock disengages after detecting Rosetta, revealing the CUB within.
23 23 201 1 500332
24 24 301 1 Rosetta That's...!
25 25 301 The new CUB standing before Rosetta is an all-too-familiar sight and proof of her years as a Forest Guard.
26 26 202 1 1
27 27 201 1 500214 -400
28 28 201 2 500004 400
29 29 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
30 30 301 1 Asimov As you can see, the data for this CUB prototype is based on your centaur module—the one they called "Lindwyrm". Thus, the CUB's combat strength is significantly upgraded. 2
31 31 301 Asimov Due to Babylonia's technical bias, you've been operating in humanoid mode since the Battle of Kowloong, while your centaur module has been stuck at maintenance for one reason or another. 2
32 32 301 Asimov With recent advancements in CUB technology, we've finally managed to repair the centaur module you left behind so that it can return to the surface. 2
33 33 301 Rosetta ... 1
34 34 301 Asimov But whatever the excuse, we did in fact use your old data without your permission and modified it. 2
35 35 301 Rosetta That's fine. That was part of the deal for helping each other. 1
36 36 301 Rosetta Restoring it to this state is more than satisfactory. 1
37 37 301 Rosetta Thank you. 1
38 38 301 Asimov ...Ehm, it's nothing. 2
39 39 301 The activated CUB lowers its head and stares at Rosetta.
40 40 301 Rosetta But I'm afraid I have one request. 1
41 41 301 Asimov What is it? 2
42 42 301 Rosetta I thought I could never return to the battlefield as I used to. 1
43 43 301 Rosetta But this gives me hope. Could you please allow me to reintegrate with it? 1
44 44 301 Asimov ...But the humanoid-hybrid structure will be a heavy burden for you. Are you sure? 2
45 45 301 Rosetta I'm sure. 1
46 46 204 2 8
47 47 301 Asimov ... 2
48 48 204 2
49 49 301 Asimov I see. All I need right now is just field data from the new CUB. 2
50 50 301 Asimov Once you're done collecting the data, I'll help you recalibrate with it. 2
51 51 301 Asimov I'll begin preparations in the meantime. 2
52 52 301 1 AniZhuanchangBegin Rosetta Understood. I appreciate it. 1
Can't render this file because it contains an unexpected character in line 31 and column 129.

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@@ -1,84 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory54.jpg
2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
3 3 401 1 211
4 4 301 DialogEnable Rosetta takes the CUB to the snowy forest nearby. Like most machines Rosetta is familiar with, CUBs will silently carry out the previous command unless given a new command.
5 5 301 —Just like how this CUB has been silently following Rosetta, unresponsive to other external interferences.
6 6 201 1 500214
7 7 301 1 Rosetta One more parameter to test. Time to collect data on its maximum speed. 1
8 8 301 Rosetta Here is the route. I'll observe it from here. 1
9 9 301 After setting the route, Rosetta stands on a snow-covered bluff.
10 10 301 Rosetta Begin! 1
11 11 301 AniZhuanchangBegin Receiving the command, the CUB stirs its front hooves, kicking up the snow, then quickly gallops along the planned route.
12 12 202 1 1
13 13 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
14 14 301 AniZhuanchangEnd Rosetta connects with the CUB to monitor the data and establishes a visual link with its visual module.
15 15 301 Through the connection, Rosetta watches the snow fly by at blistering speed.
16 16 301 As the CUB charges through the bush, snow falling from the trees is quickly swept off the frame without any chance to accumulate.
17 17 301 —Just like how she ran in the past.
18 18 201 1 500332
19 19 301 1 As the CUB advances along the route, a white figure suddenly dashes by a low-lying patch of bushes off to the side.
20 20 301 Following it's alert protocol, the CUB slowly approaches the bushes.
21 21 301 Rosetta is unable to discern anything from the various tracks found in the area. As the CUB gets closer, Rosetta subconsciously holds her breath.
22 22 301 Right as the CUB cautiously checks the bushes, she sees a snow squirrel.
23 23 301 The snow squirrel dashes in front of the CUB and climbs to the top of a tree carrying some kind of nut.
24 24 301 Rosetta exhales quietly after confirming that everything is alright.
25 25 301 The CUB watches the squirrel disappear into the treetops, then raises its legs as if to jump.
26 26 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2
27 27 301 After jumping once, then twice, the CUB continues galloping onward. 1
28 28 301 However, it no longer charges relentlessly through the branches and snow. Instead, it begins to prance briskly. 1
29 29 301 The visual module quickly shifts up and down as it jumps and lands. 1
30 30 301 As its speed begins to increase, the inertia extends its duration in the air with each jump.
31 31 401 2 1514
32 32 401 400 2 1514
33 33 401 300 2 1514
34 34 401 200 2 1514
35 35 301 Gallop... Jump... Land... Gallop... Jump... Land...
36 36 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
37 37 301 The CUB seems to be deliberately jumping as it makes its way forward.
38 38 301 A thought long buried in Rosetta's M.I.N.D. quickly resurfaces.
39 39 301 —The meaning behind jumping.
40 40 301 It is the momentary thrill of breaking free from the surface—the thrill of freedom.
41 41 301 Breaking free... Breaking free... Continuously breaking free from the surface's hold.
42 42 301 A tall snow slope appears around the bend. Rather than stopping, the CUB increases speed. 1
43 43 301 It quickly ascends the snow slope and leaps high into the sky from its summit. The frame's exterior reflects a striking display of sunlight. 1
44 44 301 Landing on the other side of the snow slope, the CUB sees a group of snow-white figures. 1
45 45 301 Creatures that share a resemblance to the CUB's equine form.
46 46 201 1 500214
47 47 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
48 48 301 1 Rosetta Hmm... Looks like we've accidentally stumbled into their neck of the woods. 1
49 49 301 A herd of horses is a rare sight to behold in the wilderness.
50 50 301 They gather together and look at the CUB.
51 51 301 After a few circles around the CUB, the horses slowly leave. But before they do, they turn to look back at it.
52 52 301 Rosetta Is that... an invitation? 1
53 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
54 54 201 1 500332
55 55 301 1 Right as Rosetta ponders their behavior, the CUB takes a step forward.
56 56 401 2 1501
57 57 301 The system issues a warning to indicate a deviation from the planned route, but the CUB continues to follow the horses.
58 58 301 What starts off as a slow trot turns into an all-out gallop with the herd.
59 59 301 It runs with the horses.
60 60 401 2 1514
61 61 301 The crisp sound of the horses' hooves crushing branches and the rushing wind through the snowy forest drowns out the CUB's warning system.
62 62 301 Delicate snowflakes flutter in the dazzling sunlight.
63 63 301 The CUB gallops with reckless abandon. Some kind of signal seems to be sprouting within it.
64 64 301 Phweeee—
65 65 301 After a long whistle, the horses surrounding the CUB gradually disappear.
66 66 301 Rosetta uses her familiarity with the surrounding environment to rush toward the CUB.
67 67 301 Her figure appears in the CUB's field of vision—the first person it saw after waking up from within the dark confines of the airdrop.
68 68 201 1 500214
69 69 301 1 Rosetta You... 1
70 70 203 1 0.25 -400
71 71 201 2 500004 400
72 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
73 73 301 1 Asimov I'm done with the preparations. How's your progress? 2
74 74 301 Asimov's transmission cuts her off mid-sentence. She remains quiet for a moment before slowly opening her mouth.
75 75 301 Rosetta ...There were some deviations with the preset configurations, but I've collected all of the data. 1
76 76 301 Asimov I'll look into the deviations later. Right now, let's finish calibrating your frame. 2
77 77 202 2 1
78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
79 79 203 1 0.25
80 80 301 Asimov promptly terminates the comms. The CUB stands there quietly facing Rosetta across the dense flurry of snowflakes.
81 81 301 Rosetta ... 1
82 82 301 Rosetta Let's get back. 1
83 83 301 1 AniZhuanchangBegin Receiving the order, the CUB slowly walks up to Rosetta's side and continues back to the familiar darkness of the airdrop.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory54.jpg
3 2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
4 3 3 401 1 211
5 4 4 301 DialogEnable Rosetta takes the CUB to the snowy forest nearby. Like most machines Rosetta is familiar with, CUBs will silently carry out the previous command unless given a new command.
6 5 5 301 —Just like how this CUB has been silently following Rosetta, unresponsive to other external interferences.
7 6 6 201 1 500214
8 7 7 301 1 Rosetta One more parameter to test. Time to collect data on its maximum speed. 1
9 8 8 301 Rosetta Here is the route. I'll observe it from here. 1
10 9 9 301 After setting the route, Rosetta stands on a snow-covered bluff.
11 10 10 301 Rosetta Begin! 1
12 11 11 301 AniZhuanchangBegin Receiving the command, the CUB stirs its front hooves, kicking up the snow, then quickly gallops along the planned route.
13 12 12 202 1 1
14 13 13 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
15 14 14 301 AniZhuanchangEnd Rosetta connects with the CUB to monitor the data and establishes a visual link with its visual module.
16 15 15 301 Through the connection, Rosetta watches the snow fly by at blistering speed.
17 16 16 301 As the CUB charges through the bush, snow falling from the trees is quickly swept off the frame without any chance to accumulate.
18 17 17 301 —Just like how she ran in the past.
19 18 18 201 1 500332
20 19 19 301 1 As the CUB advances along the route, a white figure suddenly dashes by a low-lying patch of bushes off to the side.
21 20 20 301 Following it's alert protocol, the CUB slowly approaches the bushes.
22 21 21 301 Rosetta is unable to discern anything from the various tracks found in the area. As the CUB gets closer, Rosetta subconsciously holds her breath.
23 22 22 301 Right as the CUB cautiously checks the bushes, she sees a snow squirrel.
24 23 23 301 The snow squirrel dashes in front of the CUB and climbs to the top of a tree carrying some kind of nut.
25 24 24 301 Rosetta exhales quietly after confirming that everything is alright.
26 25 25 301 The CUB watches the squirrel disappear into the treetops, then raises its legs as if to jump.
27 26 26 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab 2
28 27 27 301 After jumping once, then twice, the CUB continues galloping onward. 1
29 28 28 301 However, it no longer charges relentlessly through the branches and snow. Instead, it begins to prance briskly. 1
30 29 29 301 The visual module quickly shifts up and down as it jumps and lands. 1
31 30 30 301 As its speed begins to increase, the inertia extends its duration in the air with each jump.
32 31 31 401 2 1514
33 32 32 401 400 2 1514
34 33 33 401 300 2 1514
35 34 34 401 200 2 1514
36 35 35 301 Gallop... Jump... Land... Gallop... Jump... Land...
37 36 36 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineSpreadNew.prefab
38 37 37 301 The CUB seems to be deliberately jumping as it makes its way forward.
39 38 38 301 A thought long buried in Rosetta's M.I.N.D. quickly resurfaces.
40 39 39 301 —The meaning behind jumping.
41 40 40 301 It is the momentary thrill of breaking free from the surface—the thrill of freedom.
42 41 41 301 Breaking free... Breaking free... Continuously breaking free from the surface's hold.
43 42 42 301 A tall snow slope appears around the bend. Rather than stopping, the CUB increases speed. 1
44 43 43 301 It quickly ascends the snow slope and leaps high into the sky from its summit. The frame's exterior reflects a striking display of sunlight. 1
45 44 44 301 Landing on the other side of the snow slope, the CUB sees a group of snow-white figures. 1
46 45 45 301 Creatures that share a resemblance to the CUB's equine form.
47 46 46 201 1 500214
48 47 47 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
49 48 48 301 1 Rosetta Hmm... Looks like we've accidentally stumbled into their neck of the woods. 1
50 49 49 301 A herd of horses is a rare sight to behold in the wilderness.
51 50 50 301 They gather together and look at the CUB.
52 51 51 301 After a few circles around the CUB, the horses slowly leave. But before they do, they turn to look back at it.
53 52 52 301 Rosetta Is that... an invitation? 1
54 53 53 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
55 54 54 201 1 500332
56 55 55 301 1 Right as Rosetta ponders their behavior, the CUB takes a step forward.
57 56 56 401 2 1501
58 57 57 301 The system issues a warning to indicate a deviation from the planned route, but the CUB continues to follow the horses.
59 58 58 301 What starts off as a slow trot turns into an all-out gallop with the herd.
60 59 59 301 It runs with the horses.
61 60 60 401 2 1514
62 61 61 301 The crisp sound of the horses' hooves crushing branches and the rushing wind through the snowy forest drowns out the CUB's warning system.
63 62 62 301 Delicate snowflakes flutter in the dazzling sunlight.
64 63 63 301 The CUB gallops with reckless abandon. Some kind of signal seems to be sprouting within it.
65 64 64 301 Phweeee—
66 65 65 301 After a long whistle, the horses surrounding the CUB gradually disappear.
67 66 66 301 Rosetta uses her familiarity with the surrounding environment to rush toward the CUB.
68 67 67 301 Her figure appears in the CUB's field of vision—the first person it saw after waking up from within the dark confines of the airdrop.
69 68 68 201 1 500214
70 69 69 301 1 Rosetta You... 1
71 70 70 203 1 0.25 -400
72 71 71 201 2 500004 400
73 72 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
74 73 73 301 1 Asimov I'm done with the preparations. How's your progress? 2
75 74 74 301 Asimov's transmission cuts her off mid-sentence. She remains quiet for a moment before slowly opening her mouth.
76 75 75 301 Rosetta ...There were some deviations with the preset configurations, but I've collected all of the data. 1
77 76 76 301 Asimov I'll look into the deviations later. Right now, let's finish calibrating your frame. 2
78 77 77 202 2 1
79 78 78 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
80 79 79 203 1 0.25
81 80 80 301 Asimov promptly terminates the comms. The CUB stands there quietly facing Rosetta across the dense flurry of snowflakes.
82 81 81 301 Rosetta ... 1
83 82 82 301 Rosetta Let's get back. 1
84 83 83 301 1 AniZhuanchangBegin Receiving the order, the CUB slowly walks up to Rosetta's side and continues back to the familiar darkness of the airdrop.

View File

@@ -1,102 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory227.png
2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
3 3 401 1 204
4 4 301 DialogEnable Numerous mechanical devices have surrounded the airdrop cabin since Rosetta was away.
5 5 301 Drones hover around the equipment. Several mechanical arms are sticking out from the sides.
6 6 201 1 500214 -400
7 7 201 2 500004 400
8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
9 9 301 1 Asimov Next up, I'll modify the CUB. I've already prepared the replacement components. 2
10 10 301 Asimov In order to reduce the burden on your M.I.N.D., I can only approximate its performance according to your previous frame after the calibration. I can't match it perfectly. 2
11 11 301 Asimov After all, I can't agree with that way of harming yourself. 2
12 12 301 Asimov If you're clear on what to do, bring it here. 2
13 13 301 Rosetta Come on. 1
14 14 301 Rosetta leads the CUB toward the mechanical equipment in front of her.
15 15 301 A mechanical arm extends toward the CUB, waiting to connect.
16 16 301 The CUB comes to a stop right as it touches the mechanical arm.
17 17 301 Asimov Is this one of the deviations you mentioned? 2
18 18 301 Rosetta I don't know. I didn't run into anything like this on the way back. 1
19 19 301 Rosetta Seems like... 1
20 20 301 Rosetta strokes the CUB's crest. The CUB, having shown no willingness to move, suddenly rears up on its hind legs.
21 21 301 Rosetta It's resisting. 1
22 22 301 The CUB raises one of its front hooves and kicks the mechanical arm away. It turns its head away, its hooves landing on the ground with a heavy thud.
23 23 301 Seeing this, Rosetta immediately runs toward the CUB to stop it, but it dodges her with ease and then disappears into the snowy forest.
24 24 301 Asimov ...It still turns out like this in the end. 2
25 25 301 Asimov Good thing I came prepared. Wouldn't want a repeat of what happened to Toniris. 2
26 26 301 Asimov There might be some side effects, but they will be within our margin of error. 2
27 27 401 2 1515
28 28 301 And with that, Asimov begins typing away on his terminal.
29 29 301 Rosetta interrupts Asimov as she watches the CUB disappear into the snowy forest.
30 30 301 Rosetta I took the job. It stands to reason that I should finish it. 1
31 31 301 Rosetta After all, no one is better at searching the snowy forest than the Forest Guard. 1
32 32 301 Asimov If you insist, Leader of the Forest Guard. The additional data could provide us with more ways to optimize the frame. 2
33 33 204 1 4
34 34 301 AniZhuanchangBegin Rosetta (Nods) Leave it to me. 1
35 35 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
36 36 202 1 2 1
37 37 101 Assets/Product/Texture/Image/BgStory/Bgstory95.png
38 38 201 1 500214
39 39 301 AniZhuanchangEnd 1 Rosetta These tracks in the snow are fresh... Given their depth... And the current snowfall... 1
40 40 301 Rosetta It was here roughly five minutes ago. 1
41 41 301 Rosetta I need to hurry up... It's getting farther ahead. 1
42 42 301 Rosetta follows the CUB's tracks through the snowy forest. As she makes her way into the forest toward the mountains, the snowstorm becomes more intense, and visibility begins to drop.
43 43 204 1 5
44 44 301 Rosetta, who usually maintains her composure, begins to show signs of distress.
45 45 301 —Why did she not let Asimov help her?
46 46 301 —Why does she want to do this all by herself?
47 47 301 —With Asimov's help, maybe...
48 48 204 1 4
49 49 301 Rosetta No. This is my failure as a guardian. I have to deal with this myself. 1
50 50 401 1 36
51 51 301 AniZhuanchangBegin Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest.
52 52 204 1
53 53 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
54 54 401 1 202
55 55 301 AniZhuanchangEnd All of the tracks lead to an expansive gorge.
56 56 301 Rosetta The next series of tracks... are on the other side of the gorge... 1
57 57 301 Rosetta If that's the case... 1
58 58 301 Rosetta faces the cliff, then takes a few steps backward.
59 59 301 She slowly extends her light wings, then charges forward at full speed.
60 60 301 RImgBg1Shake As she springs and leaps, she unleashes the energy compressed in her wings. The force from the burst sends her flying across the gorge even farther.
61 61 301 After momentarily hovering in the air, the luminescent beams from her light wings gradually fade. The scenery in Rosetta's field of vision begins to move up rapidly.
62 62 301 PanelActor1Shake 1 Rosetta ...! 1
63 63 301 She pulls out a spear from behind and thrusts. The tip of the spear barely manages to make contact with the cliff face, let alone pierce it.
64 64 301 Rosetta So... close... 1
65 65 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
66 66 301 Realizing that the distance is not enough, Rosetta aims the spear behind her and unleashes a condensed blast of energy. The force of the blast launches her closer to the opposing cliff face.
67 67 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
68 68 301 —As a leader, as a knight that guards my comrades, I can't let something this small stand in my way!
69 69 301 Rosetta I'll show you what I can do! 1
70 70 301 RImgBg1Shake Using the propulsion from the blast, Rosetta lunges once more at the cliff face.
71 71 301 The spear nails firmly into it as she presses her limbs against it. The spear slices across it, leaving a deep gash as sparks ignite violently from the friction between Rosetta's frame and the cliff face.
72 72 401 1 36
73 73 301 AniZhuanchangBegin Finally coming to a stop, Rosetta looks down at the white abyss below her and slowly breathes a sigh of relief.
74 74 202 1 1
75 75 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
76 76 401 1 207
77 77 301 AniZhuanchangEnd The snowstorm is getting harsher. A spear suddenly appears from beneath the cliff's edge, firmly nailing onto its surface.
78 78 301 Clinging to the spear is an exhausted Rosetta.
79 79 201 1 500214
80 80 301 1 Rosetta If I were using my old frame, a cliff like this wouldn't have... 1
81 81 301 Rosetta Sacrificing mobility for firepower... 1
82 82 301 Rosetta I knew this was going to happen. Why did I still do it? 1
83 83 301 —But she knows exactly why.
84 84 301 —She is acting like this with a sense of resentment.
85 85 204 1 8
86 86 301 Rosetta shakes her head. She grips her spear and continues toward the snowy mountain.
87 87 204 1 4
88 88 301 Rosetta No. 1
89 89 301 Rosetta I can't stop here. I'm a knight of the Forest Guard! 1
90 90 301 Rosetta —A guardian for those who are lost. 1
91 91 301 Rosetta Knights blaze trails and forge paths to guide their comrades to warmth and safety. 1
92 92 301 Rosetta A knight... A knight must... 1
93 93 301 —Whether it is the fact that she let her comrades get hurt earlier...
94 94 301 —Or the fact that she cannot steer the centaur module that was once hers...
95 95 301 Rosetta It's me failing my duty as a knight. 1
96 96 301 Having made her way to the top of the cliff finally, Rosetta parts the wind and snow, only to find the tracks left by the CUB long gone.
97 97 204 1 14
98 98 301 Rosetta Perhaps, I'm no longer worthy of leading the way for everyone... to shoulder the responsibilities of a knight... to guard them... 1
99 99 301 —That is the source of her resentment.
100 100 202 1 1
101 101 301 1 AniZhuanchangBegin Alone in the raging blizzard, Rosetta finally admits what has been festering in her heart.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory227.png
3 2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
4 3 3 401 1 204
5 4 4 301 DialogEnable Numerous mechanical devices have surrounded the airdrop cabin since Rosetta was away.
6 5 5 301 Drones hover around the equipment. Several mechanical arms are sticking out from the sides.
7 6 6 201 1 500214 -400
8 7 7 201 2 500004 400
9 8 8 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
10 9 9 301 1 Asimov Next up, I'll modify the CUB. I've already prepared the replacement components. 2
11 10 10 301 Asimov In order to reduce the burden on your M.I.N.D., I can only approximate its performance according to your previous frame after the calibration. I can't match it perfectly. 2
12 11 11 301 Asimov After all, I can't agree with that way of harming yourself. 2
13 12 12 301 Asimov If you're clear on what to do, bring it here. 2
14 13 13 301 Rosetta Come on. 1
15 14 14 301 Rosetta leads the CUB toward the mechanical equipment in front of her.
16 15 15 301 A mechanical arm extends toward the CUB, waiting to connect.
17 16 16 301 The CUB comes to a stop right as it touches the mechanical arm.
18 17 17 301 Asimov Is this one of the deviations you mentioned? 2
19 18 18 301 Rosetta I don't know. I didn't run into anything like this on the way back. 1
20 19 19 301 Rosetta Seems like... 1
21 20 20 301 Rosetta strokes the CUB's crest. The CUB, having shown no willingness to move, suddenly rears up on its hind legs.
22 21 21 301 Rosetta It's resisting. 1
23 22 22 301 The CUB raises one of its front hooves and kicks the mechanical arm away. It turns its head away, its hooves landing on the ground with a heavy thud.
24 23 23 301 Seeing this, Rosetta immediately runs toward the CUB to stop it, but it dodges her with ease and then disappears into the snowy forest.
25 24 24 301 Asimov ...It still turns out like this in the end. 2
26 25 25 301 Asimov Good thing I came prepared. Wouldn't want a repeat of what happened to Toniris. 2
27 26 26 301 Asimov There might be some side effects, but they will be within our margin of error. 2
28 27 27 401 2 1515
29 28 28 301 And with that, Asimov begins typing away on his terminal.
30 29 29 301 Rosetta interrupts Asimov as she watches the CUB disappear into the snowy forest.
31 30 30 301 Rosetta I took the job. It stands to reason that I should finish it. 1
32 31 31 301 Rosetta After all, no one is better at searching the snowy forest than the Forest Guard. 1
33 32 32 301 Asimov If you insist, Leader of the Forest Guard. The additional data could provide us with more ways to optimize the frame. 2
34 33 33 204 1 4
35 34 34 301 AniZhuanchangBegin Rosetta (Nods) Leave it to me. 1
36 35 35 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
37 36 36 202 1 2 1
38 37 37 101 Assets/Product/Texture/Image/BgStory/Bgstory95.png
39 38 38 201 1 500214
40 39 39 301 AniZhuanchangEnd 1 Rosetta These tracks in the snow are fresh... Given their depth... And the current snowfall... 1
41 40 40 301 Rosetta It was here roughly five minutes ago. 1
42 41 41 301 Rosetta I need to hurry up... It's getting farther ahead. 1
43 42 42 301 Rosetta follows the CUB's tracks through the snowy forest. As she makes her way into the forest toward the mountains, the snowstorm becomes more intense, and visibility begins to drop.
44 43 43 204 1 5
45 44 44 301 Rosetta, who usually maintains her composure, begins to show signs of distress.
46 45 45 301 —Why did she not let Asimov help her?
47 46 46 301 —Why does she want to do this all by herself?
48 47 47 301 —With Asimov's help, maybe...
49 48 48 204 1 4
50 49 49 301 Rosetta No. This is my failure as a guardian. I have to deal with this myself. 1
51 50 50 401 1 36
52 51 51 301 AniZhuanchangBegin Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest.
53 52 52 204 1
54 53 53 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
55 54 54 401 1 202
56 55 55 301 AniZhuanchangEnd All of the tracks lead to an expansive gorge.
57 56 56 301 Rosetta The next series of tracks... are on the other side of the gorge... 1
58 57 57 301 Rosetta If that's the case... 1
59 58 58 301 Rosetta faces the cliff, then takes a few steps backward.
60 59 59 301 She slowly extends her light wings, then charges forward at full speed.
61 60 60 301 RImgBg1Shake As she springs and leaps, she unleashes the energy compressed in her wings. The force from the burst sends her flying across the gorge even farther.
62 61 61 301 After momentarily hovering in the air, the luminescent beams from her light wings gradually fade. The scenery in Rosetta's field of vision begins to move up rapidly.
63 62 62 301 PanelActor1Shake 1 Rosetta ...! 1
64 63 63 301 She pulls out a spear from behind and thrusts. The tip of the spear barely manages to make contact with the cliff face, let alone pierce it.
65 64 64 301 Rosetta So... close... 1
66 65 65 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
67 66 66 301 Realizing that the distance is not enough, Rosetta aims the spear behind her and unleashes a condensed blast of energy. The force of the blast launches her closer to the opposing cliff face.
68 67 67 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
69 68 68 301 —As a leader, as a knight that guards my comrades, I can't let something this small stand in my way!
70 69 69 301 Rosetta I'll show you what I can do! 1
71 70 70 301 RImgBg1Shake Using the propulsion from the blast, Rosetta lunges once more at the cliff face.
72 71 71 301 The spear nails firmly into it as she presses her limbs against it. The spear slices across it, leaving a deep gash as sparks ignite violently from the friction between Rosetta's frame and the cliff face.
73 72 72 401 1 36
74 73 73 301 AniZhuanchangBegin Finally coming to a stop, Rosetta looks down at the white abyss below her and slowly breathes a sigh of relief.
75 74 74 202 1 1
76 75 75 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
77 76 76 401 1 207
78 77 77 301 AniZhuanchangEnd The snowstorm is getting harsher. A spear suddenly appears from beneath the cliff's edge, firmly nailing onto its surface.
79 78 78 301 Clinging to the spear is an exhausted Rosetta.
80 79 79 201 1 500214
81 80 80 301 1 Rosetta If I were using my old frame, a cliff like this wouldn't have... 1
82 81 81 301 Rosetta Sacrificing mobility for firepower... 1
83 82 82 301 Rosetta I knew this was going to happen. Why did I still do it? 1
84 83 83 301 —But she knows exactly why.
85 84 84 301 —She is acting like this with a sense of resentment.
86 85 85 204 1 8
87 86 86 301 Rosetta shakes her head. She grips her spear and continues toward the snowy mountain.
88 87 87 204 1 4
89 88 88 301 Rosetta No. 1
90 89 89 301 Rosetta I can't stop here. I'm a knight of the Forest Guard! 1
91 90 90 301 Rosetta —A guardian for those who are lost. 1
92 91 91 301 Rosetta Knights blaze trails and forge paths to guide their comrades to warmth and safety. 1
93 92 92 301 Rosetta A knight... A knight must... 1
94 93 93 301 —Whether it is the fact that she let her comrades get hurt earlier...
95 94 94 301 —Or the fact that she cannot steer the centaur module that was once hers...
96 95 95 301 Rosetta It's me failing my duty as a knight. 1
97 96 96 301 Having made her way to the top of the cliff finally, Rosetta parts the wind and snow, only to find the tracks left by the CUB long gone.
98 97 97 204 1 14
99 98 98 301 Rosetta Perhaps, I'm no longer worthy of leading the way for everyone... to shoulder the responsibilities of a knight... to guard them... 1
100 99 99 301 —That is the source of her resentment.
101 100 100 202 1 1
102 101 101 301 1 AniZhuanchangBegin Alone in the raging blizzard, Rosetta finally admits what has been festering in her heart.

View File

@@ -1,144 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory103.png
2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
3 3 401 1 201
4 4 301 DialogEnable The blizzard gradually obscures the sunlight on the snowy mountain. Rosetta continues onward in the dim, harsh environment.
5 5 301 —Unable to see where she is going.
6 6 301 —Where should she go?
7 7 301 Darkness. Fear. Loneliness.
8 8 301 —Just like countless times before.
9 9 201 1 500214
10 10 301 1 Rosetta But I'm a knight sworn to protect my comrades. 1
11 11 202 1 1
12 12 301 —Guarding them is her mission.
13 13 301 —But how should she protect them?
14 14 301 —Who is there to guide a knight?
15 15 201 1 500214
16 16 301 1 Rosetta What should I do? 1
17 17 301 —Only by sharpening one's blade and growing stronger can one protect everyone.
18 18 301 Phweeee—
19 19 301 This time, it is not her whistle. Rather, it is a familiar sound she hears in the snowy forest.
20 20 301 Rosetta There you are. 1
21 21 301 Rosetta Hurry, let's go back. It's too dangerous being here on the mountain in this kind of weather. 1
22 22 202 1 1
23 23 301 Rosetta quickly walks toward the CUB. She grabs it by the rein and turns to go back.
24 24 301 However...
25 25 201 1 500214
26 26 301 Rosetta Huh? Where did I just come from? 1
27 27 301 The blizzard has already covered her tracks. Any potential markers are lost in the flurry. Right now, they are surrounded by infinite darkness cast by the violent snowstorm.
28 28 301 Rosetta Regardless, we have to get off the mountain first. 1
29 29 202 1 1
30 30 301 RImgBg1Shake However, Rosetta stumbles onto the ground after just a few steps.
31 31 301 Even as a Construct, she finds that her mobility in such treacherous weather has become greatly hindered.
32 32 301 Rosetta tries to stand up with the help of her spear, but the snowstorm throws her to the ground once more.
33 33 301 But just as she is about to fall into the snow, a sturdy strength suddenly rises from beneath her.
34 34 201 1 500214
35 35 301 1 Rosetta What are you... 1
36 36 201 1 500332
37 37 301 1 Without receiving any orders, the CUB catches her fall and tosses her on its back.
38 38 301 This sudden move, however, causes Rosetta's spear to collide with the CUB's body.
39 39 301 Despite receiving quite a number of scratches from the spear, the CUB pays no mind. After firmly placing Rosetta on its back, it takes a few steps forward.
40 40 301 Rosetta can sense clearly that the CUB is moving at such a slow pace from having to carry her exhausted frame.
41 41 201 1 500214
42 42 301 1 Rosetta Enough. We'll both be stuck here at this rate. 1
43 43 301 Rosetta Now's not the time to be capricious. If you keep this up, you'll... 1
44 44 301 —Expire.
45 45 301 However, Rosetta cannot say that word out loud.
46 46 201 1 500332
47 47 301 1 The CUB ignores Rosetta's order and continues to carry her through the blizzard, unyielding.
48 48 201 1 500214
49 49 301 1 Rosetta Why... 1
50 50 301 Rosetta Why do you still carry me when you know what might happen? 1
51 51 201 1 500332
52 52 401 1 36
53 53 301 AniZhuanchangBegin 1 Darkness gradually invades Rosetta's vision as she closes her eyes. In the last gleam of light, she sees the CUB by her side in the harsh blizzard.
54 54 202 1 1
55 55 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
56 56 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
57 57 401 1 206
58 58 301 AniZhuanchangEnd While the dim light around her just manages to illuminate the road, all light eventually diminishes. Rosetta has to feel her way through the darkness alone.
59 59 301 Rosetta always knows that she does not have the best luck.
60 60 301 She brings trouble and misfortune to her comrades. If her comrades continue onward with her, they will only be met with pain.
61 61 301 That was why she chose to face Alpha by herself back then. Why she has to bring an end to the Corrupted alone.
62 62 301 Perhaps, none of her comrades will be hurt because of her anymore when they no longer stand at her side in harm's way.
63 63 301 That is why she must take the helm. That is why she must fight with every fiber of her being. Anything to protect her comrades.
64 64 301 It does not matter if such lengths are excessive. As far as Rosetta is concerned, this is all she can do.
65 65 301 AniZhuanchangBegin But...
66 66 101 Assets/Product/Texture/Image/BgStory/Bgstory54.jpg
67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
68 68 401 1 203
69 69 201 1 500214
70 70 301 AniZhuanchangEnd 1 Rosetta ! 1
71 71 201 1 500332
72 72 301 1 Suddenly waking up, Rosetta finds herself still riding on the CUB, but the snowstorm has subsided significantly.
73 73 301 Gradually, she is able to identify a few familiar landmarks and realizes that the CUB is moving toward the camp.
74 74 301 Despite being covered in snow, the CUB continues to trudge onward while trying to shelter Rosetta from the storm.
75 75 201 1 500214
76 76 301 1 Rosetta You're still here... 1
77 77 301 Rosetta reaches forward to touch its cold, metallic body. Her fingertips feel a faint sense of warmth.
78 78 502 200 PanelActor1Shake
79 79 505 PanelActor1Shake
80 80 301 Suddenly, she notices a faint trembling. However, this is not from the cold but something far more terrifying—the snow mountain is rumbling.
81 81 301 Looking back, she sees a destructive tide of snow tumbling down from the mountaintop.
82 82 301 The trees and stones along the way are submerged in an instant.
83 83 301 An avalanche.
84 84 301 Rosetta pushes herself up, but all she can do is sit on the back of the CUB. As if noticing the approaching danger, the CUB launches into a full-on sprint.
85 85 301 But no matter the speed, the avalanche is gaining on them.
86 86 301 Rosetta At least it can... 1
87 87 502 400 PanelActor1Shake
88 88 505 PanelActor1Shake
89 89 301 Rosetta is about to leap off the CUB, but right as she prepares to jump, the CUB lowers its center of gravity and interrupts Rosetta.
90 90 204 1 5
91 91 301 Rosetta What are you doing?! We'll both get caught in the avalanche! 1
92 92 502 400 PanelActor1Shake
93 93 505 PanelActor1Shake
94 94 301 Rosetta tries to jump again—only to be stopped by the CUB once more. She has no choice but to stay on its back.
95 95 204 1
96 96 301 Rosetta ... 1
97 97 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
98 98 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
99 99 301 Rosetta stares at the impending disaster behind her and suddenly feels as if time begins to slow down.
100 100 301 Quickly scanning her surroundings, she realizes that they are approaching the gorge she struggled to cross when pursuing the CUB.
101 101 301 With the cliff already right before their eyes, she should be able to easily clear such a wide berth with the CUB's help in a single bound.
102 102 301 However, the avalanche is already overhead before they can reach the other side.
103 103 301 Rosetta You really are... stubborn as a mule. 1
104 104 202 1 1
105 105 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
106 106 401 1 36
107 107 301 Right as the avalanche is about to engulf Rosetta and the CUB, they are overcome with momentary silence.
108 108 301 Rosetta and the CUB, the impending disaster, the roaring blizzard—all become quiet.
109 109 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 2
110 110 301 RImgBg1Shake Suddenly, the deafening silence is broken by a bright beam from her electromagnetic blast.
111 111 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab
112 112 401 2 10007502
113 113 301 RImgBg1Shake The beam of light carves a path through the avalanche above them, causing the avalanche to fall at their sides and into the abyss.
114 114 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
115 115 401 1 211
116 116 301 The silent, slow progression of time returns to normal amid the thunderous roar of the avalanche.
117 117 301 With that, Rosetta and the CUB breathe a sigh of relief.
118 118 301 The CUB lands safely on the other side of the gorge. Rosetta sits up and looks back to see the avalanche continuing to surge down the cliff. The CUB gently rears up on its hind legs, then continues down the mountain.
119 119 201 1 500214
120 120 301 1 Rosetta We made it out all thanks to you. 1
121 121 301 Hearing this, the CUB shakes its head.
122 122 301 Rosetta You mean... it wasn't just you? 1
123 123 301 Rosetta You and I... together? 1
124 124 301 The CUB refrains from answering and continues onward silently. Rosetta places a hand on its crest. This time, she does not sense the same fierce resistance as before.
125 125 301 Rosetta I see... 1
126 126 202 1 1
127 127 301 —So that is how it is.
128 128 301 —To guard is not just to give. Sometimes you need to take.
129 129 301 —It is not refusing help and carrying the burden alone.
130 130 301 —Rather, it is understanding and accepting each other.
131 131 301 —It is having each other's backs and relying on each other for support, guarding each other against the wind and rain, and protecting what you share.
132 132 301 —A guardian also needs to be protected, too.
133 133 201 1 500214
134 134 301 1 Rosetta Neither of us would've escaped that disaster on our own. 1
135 135 301 Rosetta We worked together so that neither of us would perish... 1
136 136 301 —There is no need to walk alone. The future requires understanding and acceptance. It requires everyone to walk side-by-side.
137 137 301 Rosetta In the past... Not only did I never think of it, but I also refused the help of others. 1
138 138 204 1 1
139 139 301 Rosetta Thank you for being so stubborn. You've taught me something new. 1
140 140 201 1 500332
141 141 301 1 CUB Neigh. 1
142 142 202 1 1
143 143 301 1 AniZhuanchangBegin As the blizzard subsides, Rosetta pats the CUB's head and walks slowly toward the camp.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory103.png
3 2 2 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
4 3 3 401 1 201
5 4 4 301 DialogEnable The blizzard gradually obscures the sunlight on the snowy mountain. Rosetta continues onward in the dim, harsh environment.
6 5 5 301 —Unable to see where she is going.
7 6 6 301 —Where should she go?
8 7 7 301 Darkness. Fear. Loneliness.
9 8 8 301 —Just like countless times before.
10 9 9 201 1 500214
11 10 10 301 1 Rosetta But I'm a knight sworn to protect my comrades. 1
12 11 11 202 1 1
13 12 12 301 —Guarding them is her mission.
14 13 13 301 —But how should she protect them?
15 14 14 301 —Who is there to guide a knight?
16 15 15 201 1 500214
17 16 16 301 1 Rosetta What should I do? 1
18 17 17 301 —Only by sharpening one's blade and growing stronger can one protect everyone.
19 18 18 301 Phweeee—
20 19 19 301 This time, it is not her whistle. Rather, it is a familiar sound she hears in the snowy forest.
21 20 20 301 Rosetta There you are. 1
22 21 21 301 Rosetta Hurry, let's go back. It's too dangerous being here on the mountain in this kind of weather. 1
23 22 22 202 1 1
24 23 23 301 Rosetta quickly walks toward the CUB. She grabs it by the rein and turns to go back.
25 24 24 301 However...
26 25 25 201 1 500214
27 26 26 301 Rosetta Huh? Where did I just come from? 1
28 27 27 301 The blizzard has already covered her tracks. Any potential markers are lost in the flurry. Right now, they are surrounded by infinite darkness cast by the violent snowstorm.
29 28 28 301 Rosetta Regardless, we have to get off the mountain first. 1
30 29 29 202 1 1
31 30 30 301 RImgBg1Shake However, Rosetta stumbles onto the ground after just a few steps.
32 31 31 301 Even as a Construct, she finds that her mobility in such treacherous weather has become greatly hindered.
33 32 32 301 Rosetta tries to stand up with the help of her spear, but the snowstorm throws her to the ground once more.
34 33 33 301 But just as she is about to fall into the snow, a sturdy strength suddenly rises from beneath her.
35 34 34 201 1 500214
36 35 35 301 1 Rosetta What are you... 1
37 36 36 201 1 500332
38 37 37 301 1 Without receiving any orders, the CUB catches her fall and tosses her on its back.
39 38 38 301 This sudden move, however, causes Rosetta's spear to collide with the CUB's body.
40 39 39 301 Despite receiving quite a number of scratches from the spear, the CUB pays no mind. After firmly placing Rosetta on its back, it takes a few steps forward.
41 40 40 301 Rosetta can sense clearly that the CUB is moving at such a slow pace from having to carry her exhausted frame.
42 41 41 201 1 500214
43 42 42 301 1 Rosetta Enough. We'll both be stuck here at this rate. 1
44 43 43 301 Rosetta Now's not the time to be capricious. If you keep this up, you'll... 1
45 44 44 301 —Expire.
46 45 45 301 However, Rosetta cannot say that word out loud.
47 46 46 201 1 500332
48 47 47 301 1 The CUB ignores Rosetta's order and continues to carry her through the blizzard, unyielding.
49 48 48 201 1 500214
50 49 49 301 1 Rosetta Why... 1
51 50 50 301 Rosetta Why do you still carry me when you know what might happen? 1
52 51 51 201 1 500332
53 52 52 401 1 36
54 53 53 301 AniZhuanchangBegin 1 Darkness gradually invades Rosetta's vision as she closes her eyes. In the last gleam of light, she sees the CUB by her side in the harsh blizzard.
55 54 54 202 1 1
56 55 55 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
57 56 56 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
58 57 57 401 1 206
59 58 58 301 AniZhuanchangEnd While the dim light around her just manages to illuminate the road, all light eventually diminishes. Rosetta has to feel her way through the darkness alone.
60 59 59 301 Rosetta always knows that she does not have the best luck.
61 60 60 301 She brings trouble and misfortune to her comrades. If her comrades continue onward with her, they will only be met with pain.
62 61 61 301 That was why she chose to face Alpha by herself back then. Why she has to bring an end to the Corrupted alone.
63 62 62 301 Perhaps, none of her comrades will be hurt because of her anymore when they no longer stand at her side in harm's way.
64 63 63 301 That is why she must take the helm. That is why she must fight with every fiber of her being. Anything to protect her comrades.
65 64 64 301 It does not matter if such lengths are excessive. As far as Rosetta is concerned, this is all she can do.
66 65 65 301 AniZhuanchangBegin But...
67 66 66 101 Assets/Product/Texture/Image/BgStory/Bgstory54.jpg
68 67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
69 68 68 401 1 203
70 69 69 201 1 500214
71 70 70 301 AniZhuanchangEnd 1 Rosetta ! 1
72 71 71 201 1 500332
73 72 72 301 1 Suddenly waking up, Rosetta finds herself still riding on the CUB, but the snowstorm has subsided significantly.
74 73 73 301 Gradually, she is able to identify a few familiar landmarks and realizes that the CUB is moving toward the camp.
75 74 74 301 Despite being covered in snow, the CUB continues to trudge onward while trying to shelter Rosetta from the storm.
76 75 75 201 1 500214
77 76 76 301 1 Rosetta You're still here... 1
78 77 77 301 Rosetta reaches forward to touch its cold, metallic body. Her fingertips feel a faint sense of warmth.
79 78 78 502 200 PanelActor1Shake
80 79 79 505 PanelActor1Shake
81 80 80 301 Suddenly, she notices a faint trembling. However, this is not from the cold but something far more terrifying—the snow mountain is rumbling.
82 81 81 301 Looking back, she sees a destructive tide of snow tumbling down from the mountaintop.
83 82 82 301 The trees and stones along the way are submerged in an instant.
84 83 83 301 An avalanche.
85 84 84 301 Rosetta pushes herself up, but all she can do is sit on the back of the CUB. As if noticing the approaching danger, the CUB launches into a full-on sprint.
86 85 85 301 But no matter the speed, the avalanche is gaining on them.
87 86 86 301 Rosetta At least it can... 1
88 87 87 502 400 PanelActor1Shake
89 88 88 505 PanelActor1Shake
90 89 89 301 Rosetta is about to leap off the CUB, but right as she prepares to jump, the CUB lowers its center of gravity and interrupts Rosetta.
91 90 90 204 1 5
92 91 91 301 Rosetta What are you doing?! We'll both get caught in the avalanche! 1
93 92 92 502 400 PanelActor1Shake
94 93 93 505 PanelActor1Shake
95 94 94 301 Rosetta tries to jump again—only to be stopped by the CUB once more. She has no choice but to stay on its back.
96 95 95 204 1
97 96 96 301 Rosetta ... 1
98 97 97 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryWhiteNew.prefab 2
99 98 98 101 Assets/Product/Texture/Image/BgStory/Bgstory105.png
100 99 99 301 Rosetta stares at the impending disaster behind her and suddenly feels as if time begins to slow down.
101 100 100 301 Quickly scanning her surroundings, she realizes that they are approaching the gorge she struggled to cross when pursuing the CUB.
102 101 101 301 With the cliff already right before their eyes, she should be able to easily clear such a wide berth with the CUB's help in a single bound.
103 102 102 301 However, the avalanche is already overhead before they can reach the other side.
104 103 103 301 Rosetta You really are... stubborn as a mule. 1
105 104 104 202 1 1
106 105 105 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab
107 106 106 401 1 36
108 107 107 301 Right as the avalanche is about to engulf Rosetta and the CUB, they are overcome with momentary silence.
109 108 108 301 Rosetta and the CUB, the impending disaster, the roaring blizzard—all become quiet.
110 109 109 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 2
111 110 110 301 RImgBg1Shake Suddenly, the deafening silence is broken by a bright beam from her electromagnetic blast.
112 111 111 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab
113 112 112 401 2 10007502
114 113 113 301 RImgBg1Shake The beam of light carves a path through the avalanche above them, causing the avalanche to fall at their sides and into the abyss.
115 114 114 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStorySnowNew.prefab 2
116 115 115 401 1 211
117 116 116 301 The silent, slow progression of time returns to normal amid the thunderous roar of the avalanche.
118 117 117 301 With that, Rosetta and the CUB breathe a sigh of relief.
119 118 118 301 The CUB lands safely on the other side of the gorge. Rosetta sits up and looks back to see the avalanche continuing to surge down the cliff. The CUB gently rears up on its hind legs, then continues down the mountain.
120 119 119 201 1 500214
121 120 120 301 1 Rosetta We made it out all thanks to you. 1
122 121 121 301 Hearing this, the CUB shakes its head.
123 122 122 301 Rosetta You mean... it wasn't just you? 1
124 123 123 301 Rosetta You and I... together? 1
125 124 124 301 The CUB refrains from answering and continues onward silently. Rosetta places a hand on its crest. This time, she does not sense the same fierce resistance as before.
126 125 125 301 Rosetta I see... 1
127 126 126 202 1 1
128 127 127 301 —So that is how it is.
129 128 128 301 —To guard is not just to give. Sometimes you need to take.
130 129 129 301 —It is not refusing help and carrying the burden alone.
131 130 130 301 —Rather, it is understanding and accepting each other.
132 131 131 301 —It is having each other's backs and relying on each other for support, guarding each other against the wind and rain, and protecting what you share.
133 132 132 301 —A guardian also needs to be protected, too.
134 133 133 201 1 500214
135 134 134 301 1 Rosetta Neither of us would've escaped that disaster on our own. 1
136 135 135 301 Rosetta We worked together so that neither of us would perish... 1
137 136 136 301 —There is no need to walk alone. The future requires understanding and acceptance. It requires everyone to walk side-by-side.
138 137 137 301 Rosetta In the past... Not only did I never think of it, but I also refused the help of others. 1
139 138 138 204 1 1
140 139 139 301 Rosetta Thank you for being so stubborn. You've taught me something new. 1
141 140 140 201 1 500332
142 141 141 301 1 CUB Neigh. 1
143 142 142 202 1 1
144 143 143 301 1 AniZhuanchangBegin As the blizzard subsides, Rosetta pats the CUB's head and walks slowly toward the camp.

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@@ -1,103 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory227.png
2 2 401 1 5
3 3 201 2 500004
4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
5 5 301 DialogEnable 1 Asimov You're back. 2
6 6 301 Asimov Shall we finish where we left off with the calibration? 2
7 7 203 2 0.25 400
8 8 201 1 500214 -400
9 9 301 1 Rosetta hops off the CUB and responds to Asimov on the comms.
10 10 301 Rosetta That won't be necessary. 1
11 11 301 Asimov Something has happened between you two, I assume. 2
12 12 301 Rosetta Yes. I want to keep it this way a little longer. I think it'll be better for us if we help each other as individuals. 1
13 13 301 Asimov That's what Combat Unit Boosters are designed for. 2
14 14 301 Rosetta Combat Unit Booster... 1
15 15 301 Rosetta Asimov, does it have a name? 1
16 16 301 Asimov No. After all, it's not like other CUBs. Most of the data is unique to your centaur module. 2
17 17 301 Asimov As I said before, you're the most suitable candidate. 2
18 18 301 Rosetta I see... 1
19 19 301 Rosetta looks at the CUB, lost in thought. A moment later, she quietly utters a phrase.
20 20 301 Rosetta Frost Oath... 1
21 21 301 Asimov Sorry? 2
22 22 301 Rosetta Frost Oath. 1
23 23 301 The CUB standing off to the side nods slightly. Rosetta quickly realizes the meaning behind the gesture.
24 24 301 She takes a step forward, then gently places her forehead on the CUB's forehead.
25 25 301 Rosetta Frost Oath... The snow and storm has witnessed our vows to each other. 1
26 26 301 Asimov Frost Oath, is it? I'll enter it into the file. 2
27 27 301 Diana What happened, Rosetta?
28 28 301 Diana's inquiry can be heard coming from the direction of the camp, interrupting the conversation between Rosetta and Asimov.
29 29 301 Asimov You can go. I'll have someone else collect the equipment. 2
30 30 301 Asimov Just one more thing. Temporary integration is still within the scope of our technology. You can always ask me to recalibrate it should the need arise during an operation. 2
31 31 301 Asimov I don't think Frost Oath will have any objections. 2
32 32 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
33 33 202 1 2 1
34 34 201 1 500332
35 35 301 1 Frost Oath Neigh. 1
36 36 301 Frost Oath briefly neighs in agreeance.
37 37 201 1 500214 1
38 38 301 AniZhuanchangBegin 1 Rosetta Thank you. 1
39 39 202 1 2 1
40 40 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
41 41 301 AniZhuanchangEnd After saying goodbye to Asimov, Rosetta leads Frost Oath in the direction of Diana and the Forest Guard.
42 42 301 Now that the blizzard had subsided, the sunlight shines all the more radiantly.
43 43 201 1 500214 1 -400
44 44 201 2 500088 400
45 45 301 1 Rosetta There was a minor hiccup, but we completed the mission successfully. 1
46 46 301 Diana Huh? Is that... 2
47 47 301 Rosetta You guessed it. We have a new addition to the Forest Guard. 1
48 48 301 Rosetta Everyone, say hello to Frost Oath. 1
49 49 301 Diana The marks on you two... Did you go to the mountain? 2
50 50 204 1
51 51 301 Rosetta We did. 1
52 52 301 Diana ... 2
53 53 301 Rosetta Sorry for making you all worried. 1
54 54 301 Diana Sigh. It's not like we can do anything about it now. 2
55 55 301 Diana Let's go back to camp and get you fixed up. 2
56 56 301 Rosetta ... 1
57 57 301 Before the hesitant Rosetta can finish speaking, Frost Oath walks off toward the camp.
58 58 301 Rosetta I'll leave it to you then. 1
59 59 301 Diana Yeah, that's more like it. 2
60 60 401 2 1514
61 61 301 AniZhuanchangBegin Diana pats Rosetta on the shoulder. Then the Forest Guard follows Frost Oath to the camp.
62 62 202 1 2 1
63 63 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
64 64 301 AniZhuanchangEnd While undergoing maintenance, Rosetta looks at her comrades standing before her. Even though they have been through so much, they still stand dignified. She cannot help but smile.
65 65 201 1 500214 1
66 66 301 1 Rosetta I didn't realize how much everyone has grown. 1
67 67 203 1 0.25 -400
68 68 201 2 500088 400
69 69 301 1 Diana You have, too. The old Rosetta wouldn't be so willing to accept help from others. 2
70 70 204 1 6
71 71 301 Rosetta I'm sorry. 1
72 72 204 1
73 73 301 Diana It's okay. We've been working hard to help shoulder your burden. 2
74 74 301 Rosetta You've known all this time? 1
75 75 301 Diana You wear your heart on your sleeve, Rosetta. 2
76 76 301 Diana Members of the Forest Guard might not be strong individually, but as long as we come together, nothing can stand in our way. 2
77 77 301 Diana This is how we survive. 2
78 78 301 Diana It's not one person's responsibility to protect everyone. We work together and share this duty. 2
79 79 301 Rosetta ...You're right. 1
80 80 301 Rosetta I did go overboard in the past. 1
81 81 301 Rosetta But now, I hope you will all help me shape the future of the Forest Guard. 1
82 82 202 1 2 1
83 83 201 1 500332
84 84 301 1 Frost Oath Neigh! 1
85 85 201 1 500214 -400
86 86 201 2 500088 400
87 87 301 1 Diana Hehe, even Frost Oath knows what's up. 2
88 88 301 Rosetta ? 1
89 89 202 1 2 1
90 90 201 1 500204 -600
91 91 201 2 500204
92 92 201 3 500204 600
93 93 301 1 Forest Guards You don't have to ask. We'll gladly stand by your side. 1 2 3
94 94 202 1 2 3 1
95 95 201 1 500214 6
96 96 301 1 Rosetta Everyone... 1
97 97 202 1 2 1
98 98 301 Having finished repairs, the Forest Guard follows Frost Oath and gathers with Rosetta in the center.
99 99 201 1 500088
100 100 301 1 Diana Welcome back. 1
101 101 201 1 500214 1
102 102 301 1 AniZhuanchangBegin 1 Rosetta Glad to be back. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory227.png
3 2 2 401 1 5
4 3 3 201 2 500004
5 4 4 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
6 5 5 301 DialogEnable 1 Asimov You're back. 2
7 6 6 301 Asimov Shall we finish where we left off with the calibration? 2
8 7 7 203 2 0.25 400
9 8 8 201 1 500214 -400
10 9 9 301 1 Rosetta hops off the CUB and responds to Asimov on the comms.
11 10 10 301 Rosetta That won't be necessary. 1
12 11 11 301 Asimov Something has happened between you two, I assume. 2
13 12 12 301 Rosetta Yes. I want to keep it this way a little longer. I think it'll be better for us if we help each other as individuals. 1
14 13 13 301 Asimov That's what Combat Unit Boosters are designed for. 2
15 14 14 301 Rosetta Combat Unit Booster... 1
16 15 15 301 Rosetta Asimov, does it have a name? 1
17 16 16 301 Asimov No. After all, it's not like other CUBs. Most of the data is unique to your centaur module. 2
18 17 17 301 Asimov As I said before, you're the most suitable candidate. 2
19 18 18 301 Rosetta I see... 1
20 19 19 301 Rosetta looks at the CUB, lost in thought. A moment later, she quietly utters a phrase.
21 20 20 301 Rosetta Frost Oath... 1
22 21 21 301 Asimov Sorry? 2
23 22 22 301 Rosetta Frost Oath. 1
24 23 23 301 The CUB standing off to the side nods slightly. Rosetta quickly realizes the meaning behind the gesture.
25 24 24 301 She takes a step forward, then gently places her forehead on the CUB's forehead.
26 25 25 301 Rosetta Frost Oath... The snow and storm has witnessed our vows to each other. 1
27 26 26 301 Asimov Frost Oath, is it? I'll enter it into the file. 2
28 27 27 301 Diana What happened, Rosetta?
29 28 28 301 Diana's inquiry can be heard coming from the direction of the camp, interrupting the conversation between Rosetta and Asimov.
30 29 29 301 Asimov You can go. I'll have someone else collect the equipment. 2
31 30 30 301 Asimov Just one more thing. Temporary integration is still within the scope of our technology. You can always ask me to recalibrate it should the need arise during an operation. 2
32 31 31 301 Asimov I don't think Frost Oath will have any objections. 2
33 32 32 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
34 33 33 202 1 2 1
35 34 34 201 1 500332
36 35 35 301 1 Frost Oath Neigh. 1
37 36 36 301 Frost Oath briefly neighs in agreeance.
38 37 37 201 1 500214 1
39 38 38 301 AniZhuanchangBegin 1 Rosetta Thank you. 1
40 39 39 202 1 2 1
41 40 40 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
42 41 41 301 AniZhuanchangEnd After saying goodbye to Asimov, Rosetta leads Frost Oath in the direction of Diana and the Forest Guard.
43 42 42 301 Now that the blizzard had subsided, the sunlight shines all the more radiantly.
44 43 43 201 1 500214 1 -400
45 44 44 201 2 500088 400
46 45 45 301 1 Rosetta There was a minor hiccup, but we completed the mission successfully. 1
47 46 46 301 Diana Huh? Is that... 2
48 47 47 301 Rosetta You guessed it. We have a new addition to the Forest Guard. 1
49 48 48 301 Rosetta Everyone, say hello to Frost Oath. 1
50 49 49 301 Diana The marks on you two... Did you go to the mountain? 2
51 50 50 204 1
52 51 51 301 Rosetta We did. 1
53 52 52 301 Diana ... 2
54 53 53 301 Rosetta Sorry for making you all worried. 1
55 54 54 301 Diana Sigh. It's not like we can do anything about it now. 2
56 55 55 301 Diana Let's go back to camp and get you fixed up. 2
57 56 56 301 Rosetta ... 1
58 57 57 301 Before the hesitant Rosetta can finish speaking, Frost Oath walks off toward the camp.
59 58 58 301 Rosetta I'll leave it to you then. 1
60 59 59 301 Diana Yeah, that's more like it. 2
61 60 60 401 2 1514
62 61 61 301 AniZhuanchangBegin Diana pats Rosetta on the shoulder. Then the Forest Guard follows Frost Oath to the camp.
63 62 62 202 1 2 1
64 63 63 101 Assets/Product/Texture/Image/BgStory/Bgstory96.png
65 64 64 301 AniZhuanchangEnd While undergoing maintenance, Rosetta looks at her comrades standing before her. Even though they have been through so much, they still stand dignified. She cannot help but smile.
66 65 65 201 1 500214 1
67 66 66 301 1 Rosetta I didn't realize how much everyone has grown. 1
68 67 67 203 1 0.25 -400
69 68 68 201 2 500088 400
70 69 69 301 1 Diana You have, too. The old Rosetta wouldn't be so willing to accept help from others. 2
71 70 70 204 1 6
72 71 71 301 Rosetta I'm sorry. 1
73 72 72 204 1
74 73 73 301 Diana It's okay. We've been working hard to help shoulder your burden. 2
75 74 74 301 Rosetta You've known all this time? 1
76 75 75 301 Diana You wear your heart on your sleeve, Rosetta. 2
77 76 76 301 Diana Members of the Forest Guard might not be strong individually, but as long as we come together, nothing can stand in our way. 2
78 77 77 301 Diana This is how we survive. 2
79 78 78 301 Diana It's not one person's responsibility to protect everyone. We work together and share this duty. 2
80 79 79 301 Rosetta ...You're right. 1
81 80 80 301 Rosetta I did go overboard in the past. 1
82 81 81 301 Rosetta But now, I hope you will all help me shape the future of the Forest Guard. 1
83 82 82 202 1 2 1
84 83 83 201 1 500332
85 84 84 301 1 Frost Oath Neigh! 1
86 85 85 201 1 500214 -400
87 86 86 201 2 500088 400
88 87 87 301 1 Diana Hehe, even Frost Oath knows what's up. 2
89 88 88 301 Rosetta ? 1
90 89 89 202 1 2 1
91 90 90 201 1 500204 -600
92 91 91 201 2 500204
93 92 92 201 3 500204 600
94 93 93 301 1 Forest Guards You don't have to ask. We'll gladly stand by your side. 1 2 3
95 94 94 202 1 2 3 1
96 95 95 201 1 500214 6
97 96 96 301 1 Rosetta Everyone... 1
98 97 97 202 1 2 1
99 98 98 301 Having finished repairs, the Forest Guard follows Frost Oath and gathers with Rosetta in the center.
100 99 99 201 1 500088
101 100 100 301 1 Diana Welcome back. 1
102 101 101 201 1 500214 1
103 102 102 301 1 AniZhuanchangBegin 1 Rosetta Glad to be back. 1

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@@ -1,63 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory154.png
2 2 401 1 204
3 3 301 DialogEnable The decks of the Nighter—a floating stronghold tasked with perimeter and maritime defense—is littered with the dead and dying, consequences of a costly battle against the Ascendant earlier in the day.
4 4 301 Apart from the Nighter crew, there are also members of the Forsaken and the ACA, who have stayed to bolster the defense.
5 5 301 Striding past them, Pulao can manage nothing more than nods of appreciation—she had more pressing matters to attend to.
6 6 201 1 500145
7 7 301 1 Pulao Be careful! Lash the corners tight. Did they not teach you how to tie knots? 1
8 8 301 Pulao is directing the Nighter crew to move the vast amounts of cargo still on board the ship.
9 9 301 Pulao There is only so much that we can carry. All this precious cargo, supplies that have kept the Voyage afloat for all this time. A tragedy, to be honest...... 1
10 10 301 Having lived on board for such a long time, Pulao has conflicted feelings about the Nighter.
11 11 301 Pulao They've all scurried ashore and left this mess for me to clean up. The Nighter is so quiet—eh? Perhaps not so quiet after all. 1
12 12 202 1
13 13 301 Next to a haphazard collection of cargo, two bands of people are locked into a standoff. Judging by their outfits, neither belong to the crew.
14 100 401 1 201
15 14 201 1 500172 -400
16 15 201 2 500127 400
17 16 301 1 Forsaken Soldier Enough, Akdilek scum! We've had enough of your nonsense! 1
18 17 301 Sophia It is not nonsensical for the cargo to go to the highest bidder. 2
19 18 301 Forsaken Soldier What you call "highest bidder", I call "cutting in line"! The Nighter promised us this cargo. We had a deal! 1
20 19 201 2 500125 2 400
21 20 301 1 Jamilah They would sell one of their own if the price was right. An oral contract means nothing to them. 2
22 21 301 Forsaken Soldier Hey! What are you all jabbering about! 1
23 22 301 Forsaken Soldier Watanabe-San ordered us to procure supplies here. We will not leave empty-handed! 1
24 23 202 1 2
25 24 301 As the tension reaches a boiling point between the two factions, hordes of Corrupted suddenly descend on the Nighter, plunging the deck into chaos.
26 25 201 1 500013
27 26 201 2 500013 -600
28 27 201 3 500013 600
29 28 401 2 1508
30 29 301 1 Corrupted —! —! 1 2 3
31 30 202 1 2 3 1
32 31 201 1 500125 -400
33 32 201 2 500127 400
34 33 301 1 Sophia Boss, it's the Corrupted. They came out of nowhere. 2
35 34 301 Jamilah Wave after wave of cretins to deal with today. So exhausting, right, Sophia? 1
36 35 202 1 2
37 36 301 At Jamilah's command, Sophia draws her Dual Guns, laying down suppressive fire and covering Jamilah's retreat.
38 37 301 Ignoring Jamilah's jibes, the Forsaken draw their own weapons and face off against the Corrupted.
39 38 201 1 1101001 -400
40 39 201 2 500172 400
41 40 301 1 Watanabe Akdileks...... stay out of this. This is a concern for the Forsaken alone. 1
42 41 301 Watanabe (That Ascendant—Lamia—wasn't lying after all. She brought her Corrupted on board the ship.) 1
43 206 202 1 2 1
44 200 201 1 500169
45 203 301 1 Prime —AAAAGGHHH! 1
46 205 202 3 1
47 210 201 1 1101001 -400
48 211 201 2 500172 400
49 204 301 1 Watanabe Even the renowned Kowloong Constructs are being infected...... what is that mermaid up to? 1
50 42 301 Forsaken Soldier Watanabe-San, you're back? Sorry, we haven't secured the cargo yet, thanks to those meddling Akdileks! 2
51 201 203 1 0.25 -600
52 202 203 2 0.25 600
53 45 201 3 500125 1
54 46 301 1 Jamilah To the gentleman of the Forsaken late to our convocation, this matter is of our concern as well. The price for interrupting an Akdilek transaction is steep. 3
55 47 202 1 2 3 1
56 48 201 1 500145
57 49 301 1 Pulao Ladies and gentlemen of both the Akdilek and the Forsaken, my name is Pulao. I am, temporarily, the administrator of this vessel and its cargo. Allow me to present my resolution for the ownership of this shipment. 1
58 50 301 Pulao Whoever eliminates the most Corrupted...... shall receive "all of the cargo"! 1
59 51 201 1 500127
60 52 301 1 Sophia If that's the case, Sophia cannot lose. 1
61 53 201 1 500172
62 54 301 1 AniZhuanchangBegin 1 Forsaken Soldier Watanabe-San will not lose either, little girl! 1
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@@ -1,70 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory154.png
2 2 401 1 205
3 3 201 1 500013
4 4 401 2 1508
5 5 301 DialogEnable 1 Corrupted —! —! 1
6 6 201 1 500172
7 7 301 1 Forsaken Soldier Watanabe-San! The remaining Corrupted have been disposed of! 1
8 8 202 1
9 9 301 Watanabe gives a nod and looks at the Akdilek entourage. Smiling, Jamilah waves back at him.
10 10 301 Sophia stays at her side. She didn't seem to have moved at all. With not a single Corrupted form next to her, the Forsaken seem to have won the bout.
11 11 201 1 1101001
12 12 301 1 Watanabe What is the meaning of this, Akdilek? 1
13 13 201 1 500127
14 14 301 1 Sophia It's nothing. The boss merely told us not to engage. 1
15 15 201 1 500145
16 16 301 1 Pulao Then according to our agreement, all three containers now belong to the Forsaken! 1
17 17 202 1
18 18 301 All aboard the ship let out a joyful cry, as if this was the climax to the performance they had been waiting for.
19 19 201 1 500172 -400
20 20 201 2 500125 1 400
21 21 301 1 Forsaken Soldier Wait, three containers? We had a deal for just one. 1
22 22 301 Jamilah Miss Pulao specifically said "all of the cargo", did she not? You all heard it. Or do the Forsaken habitually forsake their agreements? 2
23 23 301 Forsaken Soldier This ain't good, Watanabe-San. We still taking the cargo? We can't transport so much! 1
24 24 202 1 2
25 25 301 Watanabe closes his eyes with a sigh. Jamilah and her band of jackals noticed this in advance. That's why they let the cargo go uncontested.
26 26 201 1 500125 2
27 27 301 1 Jamilah Sophia, it seems our Forsaken friends have run into a logistical pickle. Seeing as we are all comrades abandoned on this Earth, shouldn't the Akdeliks lend them a hand? 1
28 28 201 1 500127
29 29 301 1 Sophia The Akdilek Commercial Alliance has fleets of medium to heavy transport vehicles, capable of safely handling long-haul logistics across any terrain, at a reasonable price. 1
30 30 201 1 1101001
31 31 301 1 Watanabe Hmph, this was all part of your plan, wasn't it... Forget it. Let this be a lesson for us. 1
32 32 201 1 500172
33 33 301 1 Forsaken Soldier Huh? What's that mean, Watanabe-San? 1
34 34 201 1 1101001
35 35 301 1 Watanabe Sigh... we wish to engage the Akdileks' transportation service. When can you depart? 1
36 36 201 1 500125 1
37 37 301 1 Jamilah Thank you for your patronage. We are ready to depart whenever you're ready... Changyu, you will lead the convoy and escort the cargo. 1
38 38 202 1
39 39 301 The silent, gawking black-haired adolescent jumps at the mention of his name, bewildered.
40 40 201 1 500124
41 41 301 1 Changyu Me? Wait, why me? 1
42 42 201 1 500125 1
43 43 301 1 Jamilah Sophia and I have trading partners to seek out here, and you'll be of no use in that. 1
44 44 201 1 1101001
45 45 301 1 Watanabe Hey, is this kid really up to the task? 1
46 46 201 1 500125 1
47 47 301 1 Jamilah Of course. He is a force to be reckoned with among the Akdileks. Best not to underestimate him. 1
48 48 201 1 500124
49 49 301 1 Changyu Huh, just as well, I want off this boat anyway. 1
50 50 201 1 500125 1
51 51 301 1 Jamilah So, Changyu, would you please escort the Forsaken to their cargo? 1
52 52 202 1
53 53 301 As Jamilah waves goodbye to Changyu's group, Sophia finally asks the question that's been on her mind.
54 54 201 1 500127
55 55 301 1 Sophia Boss, why did you specifically ask Changyu to escort them? 1
56 56 202 1
57 57 301 Jamilah gazes at the departing Watanabe, accompanied by Changyu, and a smile creeps onto her face.
58 58 201 1 500125 1
59 59 301 AniZhuanchangBegin 1 Jamilah Maybe... I just felt like it. 1
60 60 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
61 61 202 1 1
62 62 301 AniZhuanchangEnd Jamilah ...so, can I trust you with this?
63 63 302 Why the Gray Raven? 64
64 64 301 Jamilah You should find it hard to refuse, what with us being good acquaintances and all.
65 65 302 ... 66
66 66 301 Jamilah I kid... but I feel that the members of your team, that kid included, could use a little trip to get used to your new changes.
67 67 301 Jamilah I think that it is an excellent suggestion. Don't you?
68 68 302 ...I'll consider it. 69
69 69 301 1 AniZhuanchangBegin Jamilah Hoho, I think you'll thank me for it—Commandant.
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@@ -1,89 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory26.jpg
2 2 401 1 203
3 100 301 DialogEnable — an unusual gathering of Corrupted near the Forsaken HQ "coincides" with Gray Raven's investigation.
4 3 201 1 500013
5 4 401 2 1508
6 5 301 1 Corrupted —! —! 1
7 6 201 1 1101001 5
8 7 301 1 Watanabe Hey, Commandant! Watch your back! 1
9 8 302 (Dodge the attack) 9 (Counterattack) 13
10 9 201 1 1031001
11 10 301 1 Liv Thank goodness you weren't hurt, Commandant. 1
12 11 201 1 500166 5
13 12 19 301 1 Lucia Please stay by Lucia's side, and leave the Corrupted to us. 1
14 13 201 1 500013
15 14 401 2 1508
16 15 301 PanelActor1Shake 1 Corrupted —! —! 1
17 16 201 1 1101001 1
18 17 301 1 Watanabe Whoa... not bad... 1
19 18 301 Watanabe But I'd advise you to stand back. If you got hurt, these Gray Raven fellas might just collapse. 1
20 19 201 1 500026
21 20 301 1 Lee (112, 671), detecting a sizable Corrupted response. Risk of a breakthrough. 1
22 21 201 1 1101001
23 22 301 1 Watanabe We're on it. Reinforcements have been sent to the breach. 1
24 23 202 1 2
25 24 301 Back to back, the two strike at the same time, and the encroaching Corrupted are knocked flying.
26 25 201 1 500124
27 26 301 1 Changyu Hey, old man! Back up! 1
28 27 202 1
29 28 301 RImgBg1Shake Nearby, Changyu's fist makes contact with a Corrupted chest. Contradictory to the boy's slender frame, the punch warps the Corrupted vessel beyond recognition as it sails towards Watanabe.
30 29 301 Lee and Watanabe quickly separate and finish off several enemies struck by the flying Corrupted chassis.
31 30 201 1 1101001
32 31 301 1 Watanabe Akdelik runt... are you trying to get us killed? 1
33 32 201 1 500124 1
34 33 301 1 Changyu It missed you anyways. Climb on! We have to go! 1
35 34 201 1 500026
36 35 301 1 Lee ...Old...man? 1
37 36 202 1
38 37 301 AniZhuanchangBegin Changyu climbs aboard the transport first and starts the engine. The enormous wheels churn the pursuing Corrupted into scrap as Gray Raven and Watanabe climb aboard as well, racing towards the Forsaken HQ.
39 38 101 Assets/Product/Texture/Image/BgStory/BgStory71.jpg
40 39 201 1 500124
41 40 301 AniZhuanchangEnd 1 Changyu So this is the Forsaken HQ... 1
42 41 202 1
43 42 301 Compared to the sufficiently extravagant Eternal Engine and the Nighter, the Forsaken HQ is spartan, almost bare.
44 43 201 1 1031001 7
45 44 301 1 Liv Watanabe-San, what's in here? 1
46 45 202 1
47 46 301 Without a word, Watanabe opens the containers and instructs the Forsaken soldiers in the HQ to help move their contents.
48 47 201 1 500166 6
49 48 301 1 Lucia Rice? And beans and seasoning... is that all there is? What do the Forsaken want with this food? 1
50 49 302 Go and ask 50 Leave it be 51
51 50 52 301 Lucia You're curious too, Commandant? Then I shall go ask. 1
52 51 301 Lucia Memory Data on the Forsaken indicates... feels... like they are not a threat... I'll go ask! 1
53 52 301 Lucia Hello, may I ask what this food is for? 1
54 54 201 1 500172
55 56 301 1 Forsaken Soldier Duanwu festival's almost here! We're makin' Zongs! 1
56 101 201 1 500166 6
57 57 301 1 Lucia Duanwu festival...? Do you know what that is, Commandant? 1
58 102 302 An old Eastern festival 120
59 120 204 1 1
60 103 301 Lucia Festival... there appears to be an analog... in my Memory Data. It feels warm. 1
61 104 201 1 500124 1
62 105 301 1 Changyu We are pretty close to the Duanwu Festival... Do the Forsaken even observe it? 1
63 106 201 1 500172
64 58 301 1 Forsaken Soldier Several years ago, we saved someone by the ocean. He told us that he sold Zongs on the Nighter. He was heavily modified with cybernetics. Most of his organs weren't his anymore. It was a miracle that he survived being thrown into the sea. 1
65 59 301 Forsaken Soldier Day and night, that man dreamt of returning home. So fierce was his longing that several of our companions starting feeling the same way, and we ended up taking him in. He was the one who told us about Duanwu, and taught us how to make Zongs. 1
66 107 201 1 500124 1
67 60 301 1 Changyu The man who sold Zongs on the Nighter... was his name Old Man Fu? I knew him. I ate his Zongs too! 1
68 61 302 Where is he now? 108
69 108 201 1 500172
70 62 301 1 Forsaken Soldier Dunno. One day, he just up and disappeared. We never found him. 1
71 63 202 1
72 64 301 The soldier spots Watanabe approaching, throws a salute, then joins the line of men moving supplies.
73 65 201 1 1101001
74 121 401 1 211
75 66 301 1 Watanabe Hmph, in a world devoid of hope, it is impossible to survive without something to miss. 1
76 67 301 Watanabe It so happened that our could handle making these Zongs, and so Duanwu became the one festival we celebrate and pin our hopes on throughout the year. 1
77 68 301 Watanabe This year, however, Corrupted activity has surged thanks to the presence of the Ascendant, and we've been unable to gather the requisite supplies. 1
78 69 201 1 500124
79 70 301 1 Changyu Hence the trip to the Nighter? 1
80 71 201 1 500026
81 72 301 1 Lee What is the significance of this festival, to warrant the allocation of so many resources? 1
82 73 201 1 1101001 1
83 74 301 1 Watanabe Significant? There are those among us who consider it so significant, that they have named themselves "Zongs". 1
84 75 201 1 500124
85 76 301 1 Changyu You're kidding, no one is as stupid as that. 1
86 77 301 Changyu Really? Come on... 1
87 78 201 1 1101001
88 79 301 1 AniZhuanchangBegin 1 Watanabe For you, perhaps it is just a marginally more important day, but for us, Duanwu is the only release for a protracted and solitary longing. I don't want to disappoint them on a day like this. 1
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@@ -1,65 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
2 2 401 1 102
3 3 201 1 1101001 5 -400
4 4 201 2 500124 400
5 5 301 DialogEnable 1 Watanabe Hey, Akdelik kid, come here. 1
6 6 301 Changyu What's going on? 2
7 7 301 One of the containers on your truck is open, and there's clearly something missing.
8 8 301 Changyu What is this? Damage like this wasn't caused by collision. 2
9 9 302 Corrupted 10 It's the attack from earlier 11
10 10 12 301 Changyu The Corrupted... why are they doing this? 2
11 11 301 Changyu The Corrupted attacked us for our food? That's weird! 2
12 12 301 Watanabe Doesn't matter why. What matters is the cargo is lost. 1
13 13 302 What did we lose? 14
14 14 301 Changyu checks the damaged container thoroughly.
15 15 301 Changyu Oh no, the lotus leaves are all gone... 2
16 16 202 1 2 1
17 17 201 1 500166 6
18 18 301 1 Lucia Lotus leaves? What is that? 1
19 19 201 1 500026
20 20 301 1 Lee To my knowledge, it is the external wrapping for a Zong. The leaves are inedible. If the aim is to open consume the Zong, then the leaves are of no consequence. 1
21 21 201 1 1101001 5
22 22 301 1 Watanabe Hmph, what is a Zong without its lotus leaf wrapping? 1
23 23 201 1 500124
24 24 301 1 Changyu Right! Then it'll just be steamed rice! 1
25 25 201 1 500026
26 26 301 1 Lee We Constructs have no need for food, and have no way of obtaining energy necessary to us from food. Must we insist on this item? 1
27 27 201 1 1101001
28 28 301 1 Watanabe It is because of this, that the act of eating is most vital. 1
29 100 201 1 1031001 7
30 101 301 1 Liv It is true that Constructs do not need to eat, so much so that even our sense of taste is extrapolated through data simulation. But that doesn't mean that we can forget what food tastes like! 1
31 102 201 1 500124 1
32 103 301 1 Changyu We can't forget what it was like to taste food... when we were human... 1
33 29 201 1 1031001 6
34 125 301 1 Liv It also aids in stabilizing the M.I.N.D.! 1
35 199 204 1 14
36 30 301 Liv But I calculate that it will take a whole day, maybe more, for you to retrace your steps and attempt to recover the missing cargo... 1
37 31 201 1 1101001
38 32 301 1 Watanabe We'll just have to replace it with other leaves. 1
39 33 201 1 500124
40 34 301 1 Changyu Would that even work? 1
41 35 201 1 1101001
42 36 301 1 Watanabe There was never a rule about what leaves we had to use for Zongs. I recall that a suitable plant grows not far from here—though the Corrupted congregate there. 1
43 37 201 1 1031001 1
44 38 301 1 Liv Let us help, Watanabe-San! 1
45 39 201 1 1101001
46 40 301 1 Watanabe No, this concerns the Forsaken alone. We don't need Babylonia's interference. 1
47 41 201 1 500124
48 42 301 1 Changyu No, this is bigger than the Forsaken... I must assist in recovering the cargo, to restore the ACA's reputation. 1
49 43 301 Changyu And I wish to enlist the members of Gray Raven to assist me. 1
50 44 201 1 500026
51 45 301 1 Lee Gray Raven cannot be engaged in any capacity by civilian or individual elements... 1
52 46 201 1 1031001 1
53 47 301 1 Liv But helping people against the Corrupted is our duty. Let's lend a hand, Commandant! 1
54 48 302 (Agree to assist) 49 (Inquire Lee and Lucia) 53
55 49 201 1 500026
56 50 301 1 Lee Though if it is Commandant's decision, we will render assistance. 1
57 51 201 1 500166 1
58 52 57 301 1 Lucia Yes, Commandant, please let us help them. 1
59 53 201 1 500166 1
60 54 301 1 Lucia I agree with Liv... I think... that this act... is meaningful. 1
61 55 201 1 500026
62 56 301 1 Lee You will take on this illegal contract whether I agree or not, so I have no choice but to follow along. 1
63 57 201 1 1101001
64 58 301 1 AniZhuanchangBegin 1 Watanabe Sigh... as you wish, as long as you don't slow me down. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
3 2 2 401 1 102
4 3 3 201 1 1101001 5 -400
5 4 4 201 2 500124 400
6 5 5 301 DialogEnable 1 Watanabe Hey, Akdelik kid, come here. 1
7 6 6 301 Changyu What's going on? 2
8 7 7 301 One of the containers on your truck is open, and there's clearly something missing.
9 8 8 301 Changyu What is this? Damage like this wasn't caused by collision. 2
10 9 9 302 Corrupted 10 It's the attack from earlier 11
11 10 10 12 301 Changyu The Corrupted... why are they doing this? 2
12 11 11 301 Changyu The Corrupted attacked us for our food? That's weird! 2
13 12 12 301 Watanabe Doesn't matter why. What matters is the cargo is lost. 1
14 13 13 302 What did we lose? 14
15 14 14 301 Changyu checks the damaged container thoroughly.
16 15 15 301 Changyu Oh no, the lotus leaves are all gone... 2
17 16 16 202 1 2 1
18 17 17 201 1 500166 6
19 18 18 301 1 Lucia Lotus leaves? What is that? 1
20 19 19 201 1 500026
21 20 20 301 1 Lee To my knowledge, it is the external wrapping for a Zong. The leaves are inedible. If the aim is to open consume the Zong, then the leaves are of no consequence. 1
22 21 21 201 1 1101001 5
23 22 22 301 1 Watanabe Hmph, what is a Zong without its lotus leaf wrapping? 1
24 23 23 201 1 500124
25 24 24 301 1 Changyu Right! Then it'll just be steamed rice! 1
26 25 25 201 1 500026
27 26 26 301 1 Lee We Constructs have no need for food, and have no way of obtaining energy necessary to us from food. Must we insist on this item? 1
28 27 27 201 1 1101001
29 28 28 301 1 Watanabe It is because of this, that the act of eating is most vital. 1
30 29 100 201 1 1031001 7
31 30 101 301 1 Liv It is true that Constructs do not need to eat, so much so that even our sense of taste is extrapolated through data simulation. But that doesn't mean that we can forget what food tastes like! 1
32 31 102 201 1 500124 1
33 32 103 301 1 Changyu We can't forget what it was like to taste food... when we were human... 1
34 33 29 201 1 1031001 6
35 34 125 301 1 Liv It also aids in stabilizing the M.I.N.D.! 1
36 35 199 204 1 14
37 36 30 301 Liv But I calculate that it will take a whole day, maybe more, for you to retrace your steps and attempt to recover the missing cargo... 1
38 37 31 201 1 1101001
39 38 32 301 1 Watanabe We'll just have to replace it with other leaves. 1
40 39 33 201 1 500124
41 40 34 301 1 Changyu Would that even work? 1
42 41 35 201 1 1101001
43 42 36 301 1 Watanabe There was never a rule about what leaves we had to use for Zongs. I recall that a suitable plant grows not far from here—though the Corrupted congregate there. 1
44 43 37 201 1 1031001 1
45 44 38 301 1 Liv Let us help, Watanabe-San! 1
46 45 39 201 1 1101001
47 46 40 301 1 Watanabe No, this concerns the Forsaken alone. We don't need Babylonia's interference. 1
48 47 41 201 1 500124
49 48 42 301 1 Changyu No, this is bigger than the Forsaken... I must assist in recovering the cargo, to restore the ACA's reputation. 1
50 49 43 301 Changyu And I wish to enlist the members of Gray Raven to assist me. 1
51 50 44 201 1 500026
52 51 45 301 1 Lee Gray Raven cannot be engaged in any capacity by civilian or individual elements... 1
53 52 46 201 1 1031001 1
54 53 47 301 1 Liv But helping people against the Corrupted is our duty. Let's lend a hand, Commandant! 1
55 54 48 302 (Agree to assist) 49 (Inquire Lee and Lucia) 53
56 55 49 201 1 500026
57 56 50 301 1 Lee Though if it is Commandant's decision, we will render assistance. 1
58 57 51 201 1 500166 1
59 58 52 57 301 1 Lucia Yes, Commandant, please let us help them. 1
60 59 53 201 1 500166 1
61 60 54 301 1 Lucia I agree with Liv... I think... that this act... is meaningful. 1
62 61 55 201 1 500026
63 62 56 301 1 Lee You will take on this illegal contract whether I agree or not, so I have no choice but to follow along. 1
64 63 57 201 1 1101001
65 64 58 301 1 AniZhuanchangBegin 1 Watanabe Sigh... as you wish, as long as you don't slow me down. 1

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@@ -1,25 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
2 2 401 1 102
3 3 201 1 1031001 1
4 5 301 DialogEnable 1 Liv Are the leaves we've gathered here enough, Watanabe-San? 1
5 6 201 1 1101001 1
6 7 301 1 Watanabe That's enough. Thanks are in order, whichever way you slice it. 1
7 8 202 1
8 9 301 Leaves gathered, Watanabe and the group prepare to return to the Forsaken HQ when a Forsaken soldier sprints hurriedly up to them.
9 10 201 1 500005
10 11 301 1 Forsaken Soldier Watanabe-San! Here you are. 1
11 12 201 1 1101001 5
12 13 301 1 Watanabe What's happened? 1
13 14 201 1 500005
14 15 301 1 Forsaken Soldier The HQ is under attack by the Corrupted... Our comrades are currently busy relocating the supplies. 1
15 16 201 1 1101001
16 17 301 1 Watanabe Understood. 1
17 18 201 1 500124
18 19 301 1 Changyu You're awfully calm for an old man whose HQ is under attack. 1
19 20 201 1 1101001 1
20 21 301 1 Watanabe Scraping together a living in a place like this, us Forsaken are always ready for an attack. 1
21 22 301 Watanabe It's not the first time, and it won't be the last. 1
22 23 301 Watanabe squints at the HQ, their former home, now aflame.
23 24 301 Watanabe We Forsaken came with nothing. Because of this, we can give up almost anything. 1
24 25 301 1 AniZhuanchangBegin Watanabe The only thing we cannot give up is our will to live on as humans, and our comrades who share our beliefs. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
3 2 2 401 1 102
4 3 3 201 1 1031001 1
5 4 5 301 DialogEnable 1 Liv Are the leaves we've gathered here enough, Watanabe-San? 1
6 5 6 201 1 1101001 1
7 6 7 301 1 Watanabe That's enough. Thanks are in order, whichever way you slice it. 1
8 7 8 202 1
9 8 9 301 Leaves gathered, Watanabe and the group prepare to return to the Forsaken HQ when a Forsaken soldier sprints hurriedly up to them.
10 9 10 201 1 500005
11 10 11 301 1 Forsaken Soldier Watanabe-San! Here you are. 1
12 11 12 201 1 1101001 5
13 12 13 301 1 Watanabe What's happened? 1
14 13 14 201 1 500005
15 14 15 301 1 Forsaken Soldier The HQ is under attack by the Corrupted... Our comrades are currently busy relocating the supplies. 1
16 15 16 201 1 1101001
17 16 17 301 1 Watanabe Understood. 1
18 17 18 201 1 500124
19 18 19 301 1 Changyu You're awfully calm for an old man whose HQ is under attack. 1
20 19 20 201 1 1101001 1
21 20 21 301 1 Watanabe Scraping together a living in a place like this, us Forsaken are always ready for an attack. 1
22 21 22 301 Watanabe It's not the first time, and it won't be the last. 1
23 22 23 301 Watanabe squints at the HQ, their former home, now aflame.
24 23 24 301 Watanabe We Forsaken came with nothing. Because of this, we can give up almost anything. 1
25 24 25 301 1 AniZhuanchangBegin Watanabe The only thing we cannot give up is our will to live on as humans, and our comrades who share our beliefs. 1

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@@ -1,58 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
2 2 401 1 12
3 3 301 DialogEnable — all members of the Forsaken retreat successfully, and Watanabe tallies up their losses in supplies and personnel.
4 4 201 1 1101001 5 -400
5 5 201 2 500005 400
6 6 301 1 Watanabe We're missing someone... 1
7 7 301 Forsaken Soldier Report! I believe he's... still at the original HQ. 2
8 8 301 Forsaken Soldier He did not retreat in time, because he was trying to protect the foodstuffs Watanabe-San had procured earlier. 2
9 9 301 Watanabe ... 1
10 10 301 Watanabe All of you, stay here. I'll bring that idiot back here. 1
11 11 202 1 2 1
12 12 201 1 500124
13 13 301 1 Changyu I see nothing but Corrupted over there. How will you get the soldier out when you don't even have his coordinates? Not to mention, he could already be... 1
14 14 202 1
15 15 301 "He's probably already dead," Changyu almost said, before holding his tongue.
16 16 201 1 1101001 1
17 17 301 1 Watanabe No Forsaken gets left behind... 1
18 18 202 1
19 19 301 With those words, Watanabe disappears alone into the yellow sands.
20 20 201 1 500124
21 21 301 1 Changyu Sigh... these Forsaken people never listen. 1
22 22 302 Perhaps 23 They have their own beliefs 23
23 23 201 1 500166
24 24 301 1 Lucia He probably did not wish to endanger us as well... 1
25 25 201 1 1031001 14
26 26 301 1 Liv But with Watanabe-San alone, I calculate the odds of successfully rescuing the trapped soldier to be 7.28%... 1
27 27 201 1 500026
28 28 301 1 Lee Though I disagree with meddling in the affairs of the Forsaken, it is highly unusual that the Corrupted would assault Forsaken HQ in such numbers. 1
29 29 201 1 500166
30 30 301 1 Lucia This line of investigation may very well lead to our objective. 1
31 31 201 1 500124
32 32 301 1 Changyu Akdelik containers are equipped with communication devices. If the Corrupted could find this place by tracking comm signals, they could find the Eternal Engine next... 1
33 33 201 1 500026
34 34 301 1 Lee That would be problematic. We must come up with a plan to retrieve the container. 1
35 35 302 We can use the comm device 36 Liv, can you trace the signal? 37
36 36 301 Lee Ah, that reminds me, Commandant. Liv, can you trace the signal from the lost container? 1
37 37 201 1 1031001 7
38 38 301 1 Liv I can try. Changyu, could you give me the lost container's comm signature? 1
39 39 201 1 500124
40 40 301 1 Changyu Sure, but can you really find it with that? 1
41 41 201 1 500026
42 42 301 1 Lee Have some faith in Liv. If she can't find it, no one can. 1
43 43 202 1
44 44 301 Closing her eyes, Liv conducts a thorough search. In an instant, her eyes reopen.
45 45 201 1 1031001 7 -400
46 46 201 2 500026 400
47 47 301 1 Liv Found you! The signal is weak, but map coordinates are confirmed. 1
48 48 301 Lee Strictly speaking, however, Gray Raven is acting in an assistant capacity to the ACA. Your decision, Changyu, will infleunce our plan of action. 2
49 49 202 1 2
50 50 301 Changyu understands that the decision, with the full weight of the Akdeliks behind it, rests on his shoulders.
51 51 201 1 500124 1
52 52 301 1 Changyu Mistress Jamilah always said that the essence of trade is cooperation, competition, and interaction, even though the Forsaken have never been the best trading partners. 1
53 53 301 Changyu But just as the Forsaken do not leave their own behind, so too will the Akdeliks hold onto partners who hold potential. 1
54 54 201 1 500166 1
55 55 301 1 Lucia It seems we have reached a conclusion, Commandant. 1
56 56 302 Gray Raven, commence rescue mission! 57
57 57 202 1 AniZhuanchangBegin 1
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@@ -1,71 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 102
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory28.jpg
3 3 301 DialogEnable — Gray Raven and Changyu follow in Watanabe's footsteps to the Forsaken HQ, only to find the grounds crawling with the Corrupted.
4 4 201 1 500013 1
5 5 201 2 500067 -600 1
6 6 201 3 500068 600
7 7 301 1 Corrupted ... 1 2 3
8 8 202 1 2 3 1
9 9 201 1 500124 1
10 10 301 1 Changyu What's that Corrupted doing there? 1
11 11 201 1 500166 1
12 12 301 1 Lucia Commandant, they seem to be congregating of their own accord. Something's not right! 1
13 13 302 Ascendant? 14 A self-regulating Corrupted form? 14
14 14 201 1 500026 1
15 15 301 1 Lee We cannot rush to conclusions yet, Liv. Can you determine what is going on in the center of the Corrupted swarm? 1
16 16 201 1 1031001 1
17 17 301 1 Liv We could, but we run the risk of being discovered. 1
18 18 302 It's fine 19 Be careful, Liv 19
19 19 202 1 1
20 20 301 Liv nods and starts her analysis. The data she gathers shows a special entity in the midst of the congregated Corrupted forms.
21 21 201 1 500124 1
22 22 301 1 Changyu Is that Corrupted making Zongs out of the supplies they stole? 1
23 23 201 1 500013 1
24 24 301 1 Special Corrupted Home... Kowloong... the taste of... home... 1
25 25 201 1 500013 1
26 26 201 2 500067 -600 1
27 27 201 3 500068 600 1
28 28 301 1 The Corrupted busy themselves with shoving rice and beans into the faceplate where their mouths used to be in an unsettling display of gluttony. 1 2 3
29 29 401 2 1508
30 30 502 PanelActor1Shake
31 31 502 PanelActor2Shake
32 32 502 PanelActor3Shake
33 33 301 Corrupted —! 1 2 3
34 34 202 1 2 3 1
35 35 201 1 500124 5 1
36 36 301 1 Changyu That Corrupted at the helm... could it be... 1
37 37 201 1 500013 1
38 38 301 1 Special Corrupted —?—! 1
39 39 201 1 1031001 7 1
40 40 301 1 Liv We have been spotted! 1
41 41 302 Prepare for contact! 42 Prioritize search and rescue 44
42 42 201 1 500166 5 1
43 43 48 301 1 Lucia Affirmative! Focus fire on the Special Corrupted at the center! Lee, Liv, engage! 1
44 44 201 1 1031001 6 1
45 45 301 1 Liv But the Corrupted are right between us and the target area... 1
46 46 201 1 500166 5 1
47 47 301 AniZhuanchangBegin 1 Lucia We've come too far to give up now. Lee, Liv, engage! 1
48 48 202 1 1
49 49 301 AniZhuanchangEnd The Corrupted surge in like a tidal wave, but Changyu is slow to react. Pensive and hesitant, he narrowly manages to beat the Corrupted in front of this back.
50 50 201 1 500013 1
51 51 401 2 1508
52 53 301 1 Corrupted —!!!!—! 1
53 54 203 1 0.25 400
54 55 201 2 1101001 -400 1
55 56 401 2 10008001
56 57 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
57 58 502 PanelActor1Shake
58 59 204 2 5
59 60 301 1 Watanabe Akdelik kid! What are you daydreaming about, surrounded by enemies? 1 2
60 61 202 1 2 1
61 62 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
62 63 301 Appearing out of nowhere, Watanabe dispatches the Corrupted around him.
63 64 201 1 500124 9 1
64 65 301 1 Changyu Old man? Why are you here... 1
65 66 201 1 1101001 1
66 67 301 1 Watanabe Stop talking, and get moving. Forget about everything else. Focus on the fight. 1
67 68 201 1 500124 9 1
68 69 301 1 Changyu ...Roger! 1
69 70 202 1 1
70 71 301 1 AniZhuanchangBegin Changyu shakes his head, as if to rid himself of extraneous thoughts, and rushes towards the Corrupted horde.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 1 102
3 2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory28.jpg
4 3 3 301 DialogEnable — Gray Raven and Changyu follow in Watanabe's footsteps to the Forsaken HQ, only to find the grounds crawling with the Corrupted.
5 4 4 201 1 500013 1
6 5 5 201 2 500067 -600 1
7 6 6 201 3 500068 600
8 7 7 301 1 Corrupted ... 1 2 3
9 8 8 202 1 2 3 1
10 9 9 201 1 500124 1
11 10 10 301 1 Changyu What's that Corrupted doing there? 1
12 11 11 201 1 500166 1
13 12 12 301 1 Lucia Commandant, they seem to be congregating of their own accord. Something's not right! 1
14 13 13 302 Ascendant? 14 A self-regulating Corrupted form? 14
15 14 14 201 1 500026 1
16 15 15 301 1 Lee We cannot rush to conclusions yet, Liv. Can you determine what is going on in the center of the Corrupted swarm? 1
17 16 16 201 1 1031001 1
18 17 17 301 1 Liv We could, but we run the risk of being discovered. 1
19 18 18 302 It's fine 19 Be careful, Liv 19
20 19 19 202 1 1
21 20 20 301 Liv nods and starts her analysis. The data she gathers shows a special entity in the midst of the congregated Corrupted forms.
22 21 21 201 1 500124 1
23 22 22 301 1 Changyu Is that Corrupted making Zongs out of the supplies they stole? 1
24 23 23 201 1 500013 1
25 24 24 301 1 Special Corrupted Home... Kowloong... the taste of... home... 1
26 25 25 201 1 500013 1
27 26 26 201 2 500067 -600 1
28 27 27 201 3 500068 600 1
29 28 28 301 1 The Corrupted busy themselves with shoving rice and beans into the faceplate where their mouths used to be in an unsettling display of gluttony. 1 2 3
30 29 29 401 2 1508
31 30 30 502 PanelActor1Shake
32 31 31 502 PanelActor2Shake
33 32 32 502 PanelActor3Shake
34 33 33 301 Corrupted —! 1 2 3
35 34 34 202 1 2 3 1
36 35 35 201 1 500124 5 1
37 36 36 301 1 Changyu That Corrupted at the helm... could it be... 1
38 37 37 201 1 500013 1
39 38 38 301 1 Special Corrupted —?—! 1
40 39 39 201 1 1031001 7 1
41 40 40 301 1 Liv We have been spotted! 1
42 41 41 302 Prepare for contact! 42 Prioritize search and rescue 44
43 42 42 201 1 500166 5 1
44 43 43 48 301 1 Lucia Affirmative! Focus fire on the Special Corrupted at the center! Lee, Liv, engage! 1
45 44 44 201 1 1031001 6 1
46 45 45 301 1 Liv But the Corrupted are right between us and the target area... 1
47 46 46 201 1 500166 5 1
48 47 47 301 AniZhuanchangBegin 1 Lucia We've come too far to give up now. Lee, Liv, engage! 1
49 48 48 202 1 1
50 49 49 301 AniZhuanchangEnd The Corrupted surge in like a tidal wave, but Changyu is slow to react. Pensive and hesitant, he narrowly manages to beat the Corrupted in front of this back.
51 50 50 201 1 500013 1
52 51 51 401 2 1508
53 52 53 301 1 Corrupted —!!!!—! 1
54 53 54 203 1 0.25 400
55 54 55 201 2 1101001 -400 1
56 55 56 401 2 10008001
57 56 57 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
58 57 58 502 PanelActor1Shake
59 58 59 204 2 5
60 59 60 301 1 Watanabe Akdelik kid! What are you daydreaming about, surrounded by enemies? 1 2
61 60 61 202 1 2 1
62 61 62 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLouDianNew.prefab 1
63 62 63 301 Appearing out of nowhere, Watanabe dispatches the Corrupted around him.
64 63 64 201 1 500124 9 1
65 64 65 301 1 Changyu Old man? Why are you here... 1
66 65 66 201 1 1101001 1
67 66 67 301 1 Watanabe Stop talking, and get moving. Forget about everything else. Focus on the fight. 1
68 67 68 201 1 500124 9 1
69 68 69 301 1 Changyu ...Roger! 1
70 69 70 202 1 1
71 70 71 301 1 AniZhuanchangBegin Changyu shakes his head, as if to rid himself of extraneous thoughts, and rushes towards the Corrupted horde.

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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 207
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory28.jpg
3 3 201 1 500013
4 4 301 DialogEnable 1 Special Corrupted H...home...I'm going h-... 1
5 5 201 1 500166 1
6 6 301 1 Lucia Despite its peculiar behavior, its combat capabilities seem to be in line with other Corrupted forms we've encountered. 1
7 7 202 1 1
8 8 301 Changyu walks up to next to the Special Corrupted form and picks up one of Zongs, whispering in a voice so low that no one else could hear.
9 9 201 1 500124 5 1
10 10 301 1 Changyu It really is Old Man Fu... No one else ties butterfly knots on their Zongs. 1
11 11 301 Changyu I've got some good news for you, Old Man. The Nighter has returned to the home you've longed for. All those wandering souls, adrift for so long, are finally home in Kowloong City. 1
12 12 202 1 1
13 13 301 The eyes of the Corrupted, normally so dull and lifeless, suddenly glimmer with faint light.
14 14 201 1 500013 1
15 15 301 1 Special Corrupted Kow...Loong... 1
16 16 201 1 500124 5 1
17 17 301 1 Changyu Old Man, your friends and family on board? They're safe. They're most likely in Kowloong City now, celebrating Duanwu in peace. 1
18 18 301 Changyu One more thing. I don't know if you can hear this, but I still wanted to let you know — 1
19 19 204 1 1
20 20 301 AniZhuanchangBegin Changyu Old Man Fu... Your Zongs are the best in the entire world. 1
21 21 202 1 1
22 22 101 Assets/Product/Texture/Image/BgStory/BgStory31.jpg
23 23 401 1 208
24 24 301 AniZhuanchangEnd — After a period of searching, Watanabe and the group finally locate the missing Forsaken soldier, buried under the rubble.
25 25 201 1 1101001 5 1
26 26 301 1 Watanabe Hey! You still with us? 1
27 27 203 1 0.25 -400
28 28 201 2 500172 400 1
29 29 301 1 Forsaken Soldier M-Mr. Watanabe? And the Gray Raven? Why're you all here? 2
30 30 301 Watanabe I should be asking you that question! Why didn't you fall back with the others? 1
31 31 301 Forsaken Soldier Well... today's the festival, see. I thought to m'self, no way we're celebrating without these Zongs, so... 2
32 32 301 Watanabe Idiot! Who's celebrating if you wind up dead? 1
33 33 301 Watanabe Let go of that container immediately. We. Are. Leaving! 1
34 34 301 Forsaken Soldier No way! The guys are waiting on me to bring the food back! 2
35 35 202 1 2 1
36 36 201 1 500124 5 1
37 37 301 1 Changyu Then I'll drag you and the container back with us! 1
38 38 301 Changyu I'm not losing anything else today, food or men. 1
39 39 202 1 1
40 40 301 At the sight of Changyu's somber expression, Watanabe couldn't help but chuckle.
41 41 201 1 1101001 1 400 1
42 42 201 2 500124 1 -400 1
43 43 301 1 Watanabe Alright, then we're counting on you, Changyu of the Akdelik. 1
44 44 301 1 Changyu I've got it. Leave it to me. 2
45 45 202 2 1
46 46 203 1 0.25
47 47 301 Watanabe By the way, Commandant, remember when I told you about that guy stupid enough to name himself "Zong"? 1
48 53 302 Of course 48 You weren't kidding? 48
49 48 301 With a sigh, Watanabe gestures at the Forsaken Soldier cradling the box of food.
50 49 301 Watanabe — Meet the guy. 1
51 50 201 1 500172 1
52 51 301 1 AniZhuanchangBegin 1 Zong You calling me? 1
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@@ -1,71 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 401 1 208
2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
3 3 201 1 500005 1
4 4 301 DialogEnable 1 Forsaken Soldier Hey! Watanabe-San is back! 1
5 5 203 1 0.25 400
6 6 201 2 500172 -400 1
7 7 301 Zong I'm back, too! And the food! 2
8 8 202 1 2 1
9 9 301 Cheers erupt among the Forsaken as they help Zong unload the food and settle into the wrapping process.
10 10 201 1 500166 6 1
11 11 301 1 Lucia Looks interesting, Commandant. Could Liv and I try our hand at wrapping one? 1
12 12 302 Of course 13 Go on 13
13 13 201 1 1031001 1 1
14 14 301 1 Liv You coming, Lee? 1
15 15 201 1 500026 1
16 16 301 1 Lee No, you go on ahead... 1
17 17 202 1 1
18 18 301 Halfway there, Lucia turns back, hesitant.
19 19 201 1 500166 6 1
20 20 301 1 Lucia Commandant... if I manage to make a Zong, would you try one? 1
21 100 302 Let me think about it 105 Can't wait 106
22 105 204 1 5
23 21 301 Lucia I see... I'm not that good at cooking, anyway... 1
24 101 302 Just joking 23
25 106 204 1 1
26 22 301 Lucia Really? Okay, I'll give it a try. 1
27 23 201 1 500124 1 1
28 24 301 1 Changyu We used to wrap Zongs together on the Nighter, from time to time. 1
29 25 301 Changyu Not many good memories on that ship, but a few do come by every once in a while. 1
30 26 201 1 1101001 1 1
31 27 301 1 Watanabe True. No matter how dark our world gets, there are always a few things that shine bright. 1
32 28 202 1 1
33 29 301 Changyu bites into a steamed Zong, and his face turns.
34 30 401 1 205
35 31 201 1 500124 5 1
36 32 301 1 Changyu Hey, you! Forsaken! Care to explain why this Zong is sweet? 1
37 33 203 1 0.25 400
38 34 201 2 1101001 5 -400 1
39 35 301 1 Watanabe What are you on about? Zongs are made to be sweet. 2
40 36 301 Changyu Zongs are supposed to be savory, with meat in the filling! This is a dessert! 1
41 37 202 1 2 1
42 38 201 1 500172 1
43 39 301 1 Zong Hey, kid! You got a problem with our Zongs, you come talk to Zong! 1
44 40 202 1 1
45 41 301 Spirited disagreement on the nature of Zongs notwithstanding, the bond between Changyu and the Forsaken seems to be stronger than ever.
46 42 201 1 500124 5 1
47 43 301 1 Changyu You tell them, Commandant! 1
48 44 201 1 500166 1
49 45 301 1 Lucia We've finishing wrapping ours too, Commandant. Please have a taste. 1
50 102 302 Zongs really are better sweet 200 Zongs are better off savory 200
51 200 502 AniZhuanchangBegin
52 120 202 1 1
53 46 101 Assets/Product/Texture/Image/BgStory/Bgstory126.png
54 48 301 AniZhuanchangEnd — A few days later, on board the Eternal Engine, Changyu debriefs Jamilah on recent events.
55 49 201 1 500124 1
56 50 301 1 Changyu Sure wasn't easy, but at least we closed the Forsaken deal. 1
57 51 201 1 500125 1
58 52 301 1 Jamilah So these are the fabled Zongs of the Forsaken? Not bad. Easy to manufacture, and at a reasonable cost. 1
59 53 201 1 500127 1
60 54 301 1 Sophia Slightly sweet. Not bad. 1
61 55 201 1 500125 1 1
62 56 301 1 Jamilah Maybe we can host a festival like Duanwu on the train... or better yet, promote it everywhere along our route. 1
63 110 204 1 2
64 57 301 Jamilah Such a festival would involve every rung of society, encourage spending... there's money to be made here. 1
65 58 201 1 500124 1
66 59 301 1 Changyu That's a swell idea, Boss, but I do disagree on one point. 1
67 60 201 1 500125 4 1
68 61 301 1 Jamilah Oh? Enlighten me. 1
69 62 201 1 500124 5 1
70 63 301 1 AniZhuanchangBegin 1 Changyu Zongs are supposed to be savory, not sweet! 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 401 1 208
3 2 2 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory71.jpg
4 3 3 201 1 500005 1
5 4 4 301 DialogEnable 1 Forsaken Soldier Hey! Watanabe-San is back! 1
6 5 5 203 1 0.25 400
7 6 6 201 2 500172 -400 1
8 7 7 301 Zong I'm back, too! And the food! 2
9 8 8 202 1 2 1
10 9 9 301 Cheers erupt among the Forsaken as they help Zong unload the food and settle into the wrapping process.
11 10 10 201 1 500166 6 1
12 11 11 301 1 Lucia Looks interesting, Commandant. Could Liv and I try our hand at wrapping one? 1
13 12 12 302 Of course 13 Go on 13
14 13 13 201 1 1031001 1 1
15 14 14 301 1 Liv You coming, Lee? 1
16 15 15 201 1 500026 1
17 16 16 301 1 Lee No, you go on ahead... 1
18 17 17 202 1 1
19 18 18 301 Halfway there, Lucia turns back, hesitant.
20 19 19 201 1 500166 6 1
21 20 20 301 1 Lucia Commandant... if I manage to make a Zong, would you try one? 1
22 21 100 302 Let me think about it 105 Can't wait 106
23 22 105 204 1 5
24 23 21 301 Lucia I see... I'm not that good at cooking, anyway... 1
25 24 101 302 Just joking 23
26 25 106 204 1 1
27 26 22 301 Lucia Really? Okay, I'll give it a try. 1
28 27 23 201 1 500124 1 1
29 28 24 301 1 Changyu We used to wrap Zongs together on the Nighter, from time to time. 1
30 29 25 301 Changyu Not many good memories on that ship, but a few do come by every once in a while. 1
31 30 26 201 1 1101001 1 1
32 31 27 301 1 Watanabe True. No matter how dark our world gets, there are always a few things that shine bright. 1
33 32 28 202 1 1
34 33 29 301 Changyu bites into a steamed Zong, and his face turns.
35 34 30 401 1 205
36 35 31 201 1 500124 5 1
37 36 32 301 1 Changyu Hey, you! Forsaken! Care to explain why this Zong is sweet? 1
38 37 33 203 1 0.25 400
39 38 34 201 2 1101001 5 -400 1
40 39 35 301 1 Watanabe What are you on about? Zongs are made to be sweet. 2
41 40 36 301 Changyu Zongs are supposed to be savory, with meat in the filling! This is a dessert! 1
42 41 37 202 1 2 1
43 42 38 201 1 500172 1
44 43 39 301 1 Zong Hey, kid! You got a problem with our Zongs, you come talk to Zong! 1
45 44 40 202 1 1
46 45 41 301 Spirited disagreement on the nature of Zongs notwithstanding, the bond between Changyu and the Forsaken seems to be stronger than ever.
47 46 42 201 1 500124 5 1
48 47 43 301 1 Changyu You tell them, Commandant! 1
49 48 44 201 1 500166 1
50 49 45 301 1 Lucia We've finishing wrapping ours too, Commandant. Please have a taste. 1
51 50 102 302 Zongs really are better sweet 200 Zongs are better off savory 200
52 51 200 502 AniZhuanchangBegin
53 52 120 202 1 1
54 53 46 101 Assets/Product/Texture/Image/BgStory/Bgstory126.png
55 54 48 301 AniZhuanchangEnd — A few days later, on board the Eternal Engine, Changyu debriefs Jamilah on recent events.
56 55 49 201 1 500124 1
57 56 50 301 1 Changyu Sure wasn't easy, but at least we closed the Forsaken deal. 1
58 57 51 201 1 500125 1
59 58 52 301 1 Jamilah So these are the fabled Zongs of the Forsaken? Not bad. Easy to manufacture, and at a reasonable cost. 1
60 59 53 201 1 500127 1
61 60 54 301 1 Sophia Slightly sweet. Not bad. 1
62 61 55 201 1 500125 1 1
63 62 56 301 1 Jamilah Maybe we can host a festival like Duanwu on the train... or better yet, promote it everywhere along our route. 1
64 63 110 204 1 2
65 64 57 301 Jamilah Such a festival would involve every rung of society, encourage spending... there's money to be made here. 1
66 65 58 201 1 500124 1
67 66 59 301 1 Changyu That's a swell idea, Boss, but I do disagree on one point. 1
68 67 60 201 1 500125 4 1
69 68 61 301 1 Jamilah Oh? Enlighten me. 1
70 69 62 201 1 500124 5 1
71 70 63 301 1 AniZhuanchangBegin 1 Changyu Zongs are supposed to be savory, not sweet! 1

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@@ -1,484 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory21.jpg
2 2 401 1 204
3 3 201 1 500001
4 4 301 DialogEnable 1 Celica Good morning, Commandant. 1
5 5 302 Morning... Celica... 6
6 6 301 Celica Whoa! Those are quite the striking pair of panda eyes! Are you... alright? 1
7 7 302 I was making Zongs 8 I got a little carried away cooking 8
8 8 301 Celica Zongs? Oh yes, Duanwu festival is coming up. Did you make these yourself, Commandant? They look pretty tasty. 1
9 9 301 Celica Are those Zongs you have there? What an armful! Are those for the Constructs? 1
10 10 302 Yes 11 It's Duanwu festival after all 11
11 11 301 Celica Ah... that's very thoughtful of you, Commandant, but be sure to ferret out the likes and dislikes of our Constructs, to avoid embarrassment. 1
12 12 301 Celica Wars have been started over less! 1
13 13 202 1
14 14 301 Celica leaves before you could muster a response.
15 15 302 AniZhuanchangBegin Wars...? 16 What does she mean by that? 16
16 16 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
17 17 401 1 201
18 18 301 AniZhuanchangEnd (A delicate sheen of nervous energy does seem to be in the air today. All around Babylonia, people look at one another with wary and distrustful stares)
19 19 201 1 500019
20 20 201 2 500019 -600
21 21 201 3 500019 600
22 22 301 1 Construct Soldier Good day. Could those be Zongs you have there? Mind if we open them up for inspection? 1
23 23 302 Why is that? 24 Of course not 24
24 24 301 Construct Soldier Oh, no need to worry. We just wanted to make sure. Oh, and also ask you to vote for us. 2
25 25 202 1 2 3 1
26 26 201 1 500028 1460
27 27 201 2 500028 1460
28 28 203 1 1 -400
29 29 203 2 1 400
30 30 301 1 Zong Police A Hey! Canvassing is prohibited! 1
31 31 301 Zong Police B You'll have to come with us! 2
32 32 201 1 500019
33 33 201 2 500019 -600
34 34 201 3 500019 600
35 35 301 1 Construct Soldier Uh-oh... it's the Zong Police! Scram! 1
36 36 202 1 2 3 1
37 37 201 1 500028 -400
38 38 201 2 500028 400
39 39 301 1 Zong Police A Stop right there! 1
40 40 301 Zong Police B There's another! Arrest first, ask questions later! 2
41 41 302 Me!? 42
42 42 301 AniZhuanchangBegin ??? Commandant, over here!
43 411 202 1 2
44 43 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
45 44 401 1 5
46 45 201 1 500166 1
47 46 301 AniZhuanchangEnd 1 Lucia Thank goodness, Commandant. You almost got caught up in that debacle... 1
48 47 302 Lucia? 48 What's going on here? 48
49 48 204 1 4
50 49 301 Lucia You didn't know? As thanks for our assistance in escorting the Forsaken shipment, the ACA sent Babylonia a batch of assorted Zongs. 1
51 50 301 Lucia Disagreements started to spread from the ideal flavor of Zongs, all the way into other food preferences and the definition of good taste... 1
52 51 302 For what... 52 Is this the "war" Celica spoke of? 52
53 52 204 1 5
54 53 301 Lucia Now the two factions are hosting referendums in an attempt to install their flavor as the official Babylonian flavor. 1
55 54 302 What about this "Zong Police" business... 55
56 55 301 Lucia The "Zong Police" is a temporary constabulary, hastily put together to head off impeding violence between the two factions. 1
57 56 301 Lucia The streets are no longer safe if you're carrying Zongs, Commandant... 1
58 57 204 1 1
59 58 301 Lucia Say, those Zongs you have there, Commandant. Are they for us? 1
60 59 302 (Gift Sweet Zongs) 60 (Gift Savory Zongs) 60
61 60 204 1 6
62 61 301 Lucia You made these, Commandant? 1
63 62 302 Is it to your liking? 63
64 63 301 Lucia Well... I'm not sure what my likings are, or rather, what "Lucia's" likings are. 1
65 64 204 1 1
66 65 301 Lucia But I'll like it, Commandant, as long as you're making it. 1
67 66 302 Lucia... 67
68 67 201 1 1031001 1
69 68 301 1 Liv Oh, there you are, Lucia. Good morning, Commandant. 1
70 69 201 1 500166 1
71 71 301 1 Lucia What a coincidence, Liv. The Commandant has a gift for us. 1
72 73 201 1 1031001 1
73 74 301 AniZhuanchangBegin 1 Liv Really? Are those Zongs? I didn't know Commandant knew how to make them. 1
74 12345 201 1 1031001
75 75 301 AniZhuanchangEnd 1 (Which Zong should I give Liv?)
76 76 302 Honey and Bean Paste (Sweet Zong) 77 Pork and Egg Yolk (Savory Zong) 91 Ask Lucia for advice 106
77 77 204 1 1
78 78 301 Liv No problem. 1
79 79 301 Liv So different from normal desserts... sweet, still fresh. Is this really made out of rice? 1
80 80 302 (Pick a grain of rice from the corner of Liv's mouth) 81
81 81 204 1 6
82 82 301 Liv Oh! This is... Thank you, Commandant... this is embarrassing. 1
83 83 204 1 1
84 84 301 Liv Time permitting, could Commandant give me some direction too? 1
85 85 302 Of course 86
86 86 204 1 6
87 87 110 301 Liv Okay, then... it's a date! 1
88 88 204 1 4
89 89 301 Liv No problem. 1
90 90 204 1 1
91 91 301 Liv Thank you... you really poured your heart into it, Commandant. 1
92 92 301 Liv's smile always feels somewhat forced.
93 93 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
94 94 201 1 500028 1460
95 95 201 2 500028 1460
96 96 203 1 1 -400
97 97 203 2 1 400
98 98 301 1 Zong Police A Zong-related dispute detected! 1
99 99 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
100 100 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
101 101 301 Zong Police B Take them away. It is because of these people that war never changes. 2
102 102 302 Wait!? What the 103
103 103 202 1 2 1
104 104 201 1 500166 6
105 105 301 1 Lucia C-Commandant!!! 1
106 25852 302 Please give me a chance! 25853
107 25853 201 1 500028
108 25854 12345 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
109 106 201 1 500166
110 107 301 1 Lucia I think Liv is attempting to make her own Zongs as well, but it doesn't seem to be going so well. 1
111 108 301 Lucia Lee and I have tasted quite a few desserts Liv has whipped up with scraps and leftovers. I thought they were good... but Liv always seemed unsatisfied. 1
112 109 76 201 1 1031001 1
113 110 201 1 500166 1
114 111 301 1 Lucia Liv seems pretty happy just to receive Zongs. 1
115 112 302 Now to give away the rest 113
116 113 301 Lucia So this is the meaning of festivals, and gifts... So simple, and yet it brings such joy... 1
117 114 302 It's the thought that counts 115
118 115 204 1 4
119 116 301 AniZhuanchangBegin Lucia The thought that... counts... 1
120 117 101 Assets/Product/Texture/Image/BgStory/BgStory16.jpg
121 118 201 1 500026 6 -400
122 119 201 2 500166 400
123 1191 301 AniZhuanchangEnd 1 Lucia Ah, Lee. It's good that you're here. 2
124 120 301 Lee Zongs? Even Commandant has joined the madding crowd... 1
125 121 301 Lucia No, these are handmade by Commandant, in the spirit of the festival. 2
126 122 202 1 2 1
127 123 201 1 500026
128 125 301 AniZhuanchangBegin 1 Lee I see. But I wish to get one thing straight: no matter who made these Zongs, my critique will be honest and uncompromising. 1
129 30000 201 1 500026
130 126 301 AniZhuanchangEnd 1 (Which Zong should I give Lee?)
131 127 302 Mushroom and Pork (Savory Zong) 128 Sticky Rice and Bean Paste (Sweet Zong) 135 Ask Lucia for advice 139
132 128 204 1
133 129 301 Lee ... 1
134 130 301 Lee (Quietly, Lee finishes the Zong and gives a curt nod) 1
135 131 204 1
136 132 301 Lee A decent attempt, I'd say... 1
137 133 201 1 500166 1
138 134 143 301 AniZhuanchangBegin Lucia Lee looks decently... satisfied? Let's call it that. 1
139 135 204 1
140 136 301 Lee ... 1
141 137 204 1
142 138 301 Lee Commandant, I'm afraid I have nothing to offer except my apologies. 1
143 22335 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
144 22336 201 1 500028 1460
145 22337 201 2 500028 1460
146 22338 203 1 1 -400
147 22339 203 2 1 400
148 22340 301 1 Zong Police A Zong-related dispute detected! 1
149 22341 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
150 22342 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
151 22343 301 Zong Police B Take them away. It is because of these people that war never changes. 2
152 22344 302 Wait!? What the 22345
153 22345 202 1 2 1
154 22346 201 1 500166 6
155 22347 301 1 Lucia C-Commandant!!! 1
156 95159 302 Please give me a chance! 95160
157 95160 201 1 500028
158 95161 30000 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
159 139 201 1 500166
160 140 301 1 Lucia Right, Lee mentioned that he didn't like sweet things. 1
161 141 301 Lucia So he probably finished all of Liv's desserts to make her happy. 1
162 142 127 201 1 500026
163 143 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
164 144 201 1 500110 -600
165 145 201 2 500128
166 146 201 3 500166 600
167 147 301 AniZhuanchangEnd 1 Lucia Bianca! And Miss Ayla, too. What are you talking about? 3
168 148 301 Ayla Nothing except that exquisite new body of yours! I'd love to have you model for me sometime. 1
169 149 204 3 6
170 150 301 Lucia Um... if I can help. 3
171 151 301 Lucia By the way, what do you know about the ruckus outside? 3
172 152 301 Bianca Truth be told, we were driven here by sheer irritation as well. 2
173 153 301 Bianca Though it is understandable. It is only fair to cajole and revel during a festival. To break them up would be somewhat obtuse on our part. 2
174 154 202 1 2 3 1
175 155 201 1 500110 1
176 156 301 Ayla No matter which side gets their way, it will all be a colorful addition to Babylonia's cultural and historical tapestry. It's fun to watch from a distance. 1
177 157 301 AniZhuanchangBegin Ayla However, even neutral observers like us have to have standards when it comes to taste. 1
178 12347 201 1 500110
179 158 301 AniZhuanchangEnd 1 (Which Zong should I give Ayla?)
180 159 302 White Lotus Bean Paste (Sweet Zong) 160 Pork and Egg Yolk (Savory Zong) 163 Ask Lucia for advice 166
181 160 204 1
182 161 301 Ayla White and flawless, like a work of art! And the sweetness and fragrance isn't overpowering at all. 1
183 162 169 301 AniZhuanchangBegin Ayla The Commandant has good taste! 1
184 163 204 1 4
185 164 301 Ayla Well... objectively speaking, there's nothing wrong with the flavor... 1
186 165 301 Ayla But it does feel a bit... boorish. 1
187 22350 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
188 22351 201 1 500028 1460
189 22352 201 2 500028 1460
190 22353 203 1 1 -400
191 22354 203 2 1 400
192 22355 301 1 Zong Police A Zong-related dispute detected! 1
193 22356 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
194 22357 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
195 22358 301 Zong Police B Take them away. It is because of these people that war never changes. 2
196 22359 302 Wait!? What the 22360
197 22360 202 1 2 1
198 22361 201 1 500166 6
199 22362 301 1 Lucia C-Commandant!!! 1
200 865656 302 Please give me a chance! 865657
201 865657 201 1 500028
202 865658 12347 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
203 166 201 1 500166
204 167 301 1 Lucia In my mind, Miss Ayla probably prefers more aesthetically pleasing things. 1
205 168 159 201 1 500110 1
206 169 201 1 500128
207 12348 201 1 500128
208 170 301 AniZhuanchangEnd 1 (Which Zong should I give Bianca?)
209 171 302 Red Date Paste (Sweet Zong) 172 Fresh Ham (Savory Zong) 174 Ask Lucia for advice 176
210 172 301 1 Bianca Thank you... 1
211 173 301 Bianca But it is still too sweet for my taste. 1
212 22370 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
213 22371 201 1 500028 1460
214 22372 201 2 500028 1460
215 22373 203 1 1 -400
216 22374 203 2 1 400
217 22375 301 1 Zong Police A Zong-related dispute detected! 1
218 22376 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
219 22377 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
220 22378 301 Zong Police B Take them away. It is because of these people that war never changes. 2
221 22379 302 Wait!? What the 22380
222 22380 202 1 2 1
223 22381 201 1 500166 6
224 22382 301 1 Lucia C-Commandant!!! 1
225 858887 302 Please give me a chance! 858888
226 858888 201 1 500028
227 858889 12348 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
228 174 301 Bianca In my memories, meats were a valuable commodity, and salt was worth its weight in gold too... I've almost forgotten their taste on my tongue. 1
229 175 178 301 Bianca It was delicious. Thank you. 1
230 176 201 1 500166
231 177 1771 301 1 Lucia I remember Lee saying that his taste was not far off from Bianca's. Perhaps I could use her as a reference. 1
232 1771 171 201 1 500128
233 178 201 1 500166 1 1
234 179 301 AniZhuanchangBegin 1 Lucia Both Miss Ayla and Bianca approve of Commandant's cooking. What a pleasant surprise. 1
235 180 101 Assets/Product/Texture/Image/BgStory/BgStory14.png
236 181 401 1 205
237 182 201 1 500155 -600
238 183 201 2 500091 2
239 184 201 3 500166 600
240 185 301 AniZhuanchangEnd Nanami Gray Raven Commandant! Grr~ 2
241 186 302 Nanami... and Chrome? 187
242 187 204 1 1
243 188 301 Chrome Lucia. Commandant. 1
244 189 301 Lucia Chrome, how come you're with Nanami? 3
245 190 204 2 1
246 191 301 Chrome So you're Nanami? The strange Construct that Gray Raven talked about earlier? 1
247 192 204 2 2
248 193 301 Nanami Yeppers! Nanami usually goes by Nanami! 2
249 194 301 Lucia So you two don't even know each other's names? 3
250 195 301 Nanami Would Lucia and Commandant like to join us? 2
251 196 301 Lucia Nanami, I understand... but Chrome too...? 3
252 197 301 Chrome Well, I could hardly refuse a lady in need of assistance... but I didn't think it would be to lobby for votes. 1
253 198 204 1
254 199 301 Chrome Alas, a gentleman honors his promises. 1
255 200 202 1 2 3 1
256 201 201 1 500091 2
257 202 301 1 Nanami Ooh~ are those Zongs you got there? Are they for us? 1
258 203 302 Which side are you on? 204
259 204 204 1 1
260 205 301 AniZhuanchangBegin Nanami That would be telling, and telling's no fun! Guess! 1
261 12349 201 1 500091
262 206 301 AniZhuanchangEnd 1 (Which Zong should I give Nanami?)
263 207 302 Sesame and Roasted Nuts (Sweet Zong) 208 Roast Pork (Savory Zong) 212 Ask Lucia for advice 215
264 208 204 1 2
265 209 301 Nanami Sweet... yummy! 1
266 210 301 Nanami But don't get cocky, Commandant. Of the four Sweet Sovereigns, Nanami is but the lowliest! 1
267 211 302 AniZhuanchangBegin What is this Sweet Sovereign business now... 218
268 212 204 1
269 213 301 Nanami Savory...euch! 1
270 214 301 Nanami Savory is ptooey... and Nanami hates ptooey! 1
271 22390 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
272 22391 201 1 500028 1460
273 22392 201 2 500028 1460
274 22393 203 1 1 -400
275 22394 203 2 1 400
276 22395 301 1 Zong Police A Zong-related dispute detected! 1
277 22396 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
278 22397 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
279 22398 301 Zong Police B Take them away. It is because of these people that war never changes. 2
280 22399 302 Wait!? What the 22400
281 22400 202 1 2 1
282 22401 201 1 500166 6
283 22402 301 1 Lucia C-Commandant!!! 1
284 898987 302 Please give me a chance! 898988
285 898988 201 1 500028
286 898989 12349 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
287 215 201 1 500166
288 216 301 1 Lucia Children usually gravitate towards sweets more... though Nanami hardly counts as one, it's a safe bet. 1
289 217 207 201 1 500091 1
290 218 2181 201 1 500155
291 1235 201 1 500155
292 2181 301 AniZhuanchangEnd 1 (Which Zong should I give Chrome?)
293 219 302 Fruit and Honeyed Dates (Sweet Zong) 220 Egg Yolk and Five Spice Pork (Savory Zong) 224 Ask Lucia for advice 226
294 220 301 1 Chrome Oh, my thanks, Commandant! 1
295 221 204 1 4
296 222 301 Chrome It is not... inedible, but common sense dictates that sweets have no place in a main course. The two should remain separate. 1
297 223 301 Chrome Regrettably, I must draw the line at sweet rice... 1
298 22500 301 Suddenly, several Construct Soldiers rush over with whistles in their mouths.
299 22501 201 1 500028 1460
300 22502 201 2 500028 1460
301 22503 203 1 1 -400
302 22504 203 2 1 400
303 22505 301 1 Zong Police A Zong-related dispute detected! 1
304 22506 301 Zong Police B Are you trying to start another war, feeding people Zongs you know they won't like? 2
305 22507 301 Zong Police A Humanity shall remain forever divided by the unbridgeable Zong Schism. It is up to us, the Zong Police, to maintain the fragile peace on Babylonia. 1
306 22508 301 Zong Police B Take them away. It is because of these people that war never changes. 2
307 22509 302 Wait!? What the 22510
308 22510 202 1 2 1
309 22511 201 1 500166 6
310 22512 301 1 Lucia C-Commandant!!! 1
311 87845 302 Please give me a chance! 87846
312 87846 201 1 500028
313 87847 1235 301 AniZhuanchangBegin 1 Zong Police A Alright then... but choose wisely this time. 1
314 224 301 Chrome Oh, my thanks, Commandant! 1
315 225 229 301 Chrome Ah, I prefer this over its sweeter counterpart. 1
316 226 201 1 500166
317 227 301 1 Lucia As I recall, Chrome once turned down one of Liv's dessert when I offered it to him. He probably doesn't have a sweet tooth. 1
318 228 2281 301 Lucia But Nanami, on the other hand, has a huge sweet tooth. Strange, that he's hanging with her... 1
319 2281 219 201 1 500155
320 229 201 1 500155 -400 1
321 230 201 2 500091 400 1
322 231 301 1 Nanami Chrome, you traitor! You have betrayed the Sweet League! 2
323 232 301 AniZhuanchangBegin 1 Chrome Traitor...? 1
324 2321 233 202 1 2 1
325 233 2331 101 Assets/Product/Texture/Image/BgStory/BgStory40.jpg
326 2331 401 1 201
327 234 301 AniZhuanchangEnd As you emerge onto the open area of the Babylonia plaza, you see two groups of people facing off against one another, brandishing banners and signs.
328 235 201 1 500019 -400
329 236 201 2 500019 400
330 237 301 1 Sweet Zong League Member Zongs that are sweet cannot be beat! 1
331 238 301 Savory Zong Party Member "Savor" the better flavor! 2
332 239 202 1 2 1
333 240 201 1 500028 1460
334 241 201 2 500028 1460
335 242 203 1 1 -400
336 243 203 2 1 400
337 244 301 1 Zong Police A Disperse! You are not authorized to gather here. 1
338 245 202 1 2
339 246 301 The Zong Police successfully disperse most of the rabble-rousers, until only the ringleaders of the opposing movements are left.
340 247 201 1 500028 -400
341 248 201 2 500028 400
342 249 301 Zong Police B Did you two have to start a riot... 2
343 250 202 1 2
344 251 201 1 1111001
345 252 301 1 Karenina What was I supposed to do, stop the groundswell of support for savory Zongs? Why don't you ask that clueless ape over there? 1
346 9655 203 1 0.25 -400
347 253 201 2 1081001 2 400
348 254 301 1 Kamui I was elected as leader of this movement. I will not let them down! 2
349 255 301 Kamui Why won't you just concede that sweet Zongs should be the official Babylonian flavor? 2
350 256 204 1 5
351 257 301 1 Karenina *Beep—*ing *Beep—* YOU concede! 1
352 258 202 1 2
353 259 201 1 500166
354 260 301 1 Lucia Kamui and Karen... so you two are the ringleaders? 1
355 261 201 1 1111001 -400
356 262 201 2 1081001 1 400
357 263 301 1 Kamui That's right. I represent the Sweet Zong League. Karen over there, she speaks for the pitiful Savory Zong Party... And please, call me Captain Kamui. 2
358 264 301 1 Karenina Tch... Lucia, Gray Raven Commandant... this doesn't concern you. 1
359 265 202 1 2
360 266 201 1 500166
361 267 301 1 Lucia Actually, Commandant wants to give you a few of these Zongs... 1
362 268 201 1 1111001
363 269 301 1 Karenina Hmph, then give them already. 1
364 270 301 (Which Zong should I give Karenina?)
365 271 302 Eight Treasures (Sweet Zong) 272 Spicy Pork (Savory Zong) 277
366 272 204 1 1
367 273 301 Karenina You're kidding me... only kids eat sticky sweet stuff like this. Ugh, I can feel my stomach turning just looking at it. 1
368 2334 302 Just try it 275
369 275 204 1
370 276 301 Karenina *Beep—*, fine! You're so annoying. I warn you, if this isn't to my taste, I'll yeet the whole thing to outer space. 1
371 2333 302 How is it? 2344
372 2344 301 Karenina No problem. 1
373 2345 301 Karenina I mean... it's alright... kinda sweet... 1
374 2346 302 Didn't think you'd like it 632563
375 632563 204 1 5
376 2347 303 301 Karenina What's that s'posed to mean? You saying I don't have a sweet personality to match? 1
377 277 204 1 5
378 278 301 Karenina What is this stuff... why is it hot? 1
379 279 204 1
380 280 301 Karenina So weird... how dare you give me such a weird combination of flavors! Such a... weirdly... enticing... 1
381 281 302 And yet you ate it all 282
382 282 204 1 5
383 283 284 301 Karenina Shut up, you! 1
384 284 201 1 1081001
385 285 301 (Which Zong should I give Kamui?)
386 286 302 Crystal Lotus Seed (Sweet Zong) 287 Abalone Seafood (Savory Zong) 295
387 287 204 1 1
388 288 301 1 Kamui Such sweetness in a delectable little package. Convenient! 1
389 289 301 Kamui I could eat these all day. 1
390 290 302 Kamui... 291
391 291 301 Kamui What's up? 1
392 292 302 You have to unwrap the leaves... 293
393 293 204 1 2
394 294 322 301 Kamui Ahahaha, is that so? (nibble) I was just about to say that the leaves are a bit on the tough side! (nibble) 1
395 295 204 1 1
396 296 301 1 Kamui "Savory is heresy", that's what they say... 1
397 297 301 Kamui Truth be told, savory isn't all bad... hmm, pretty tasty, to be honest! 1
398 298 302 Kamui... 299
399 299 301 Kamui What's up? 1
400 300 302 You have to unwrap the leaves... 301
401 301 204 1 2
402 302 322 301 Kamui Ahahaha, is that so? (nibble) I was just about to say that the leaves are a bit on the tough side! (nibble) 1
403 303 201 1 1081001
404 304 301 (Which Zong should I give Kamui?)
405 305 302 Crystal Lotus Seed (Sweet Zong) 306 Abalone Seafood (Savory Zong) 314
406 306 204 1 1 307
407 307 301 1 Kamui Such sweetness in a delectable little package. Convenient! 1
408 308 301 Kamui I could eat these all day. 1
409 309 302 Kamui...
410 310 301 Kamui What's up? 1
411 311 302 You have to unwrap the leaves... 312
412 312 204 1 2
413 313 322 301 Kamui Ahahaha, is that so? (nibble) I was just about to say that the leaves are a bit on the tough side! (nibble) 1
414 314 204 1 1
415 315 301 1 Kamui "Savory is heresy", that's what they say... 1
416 316 301 Kamui Truth be told, savory isn't all bad... hmm, pretty tasty, to be honest! 1
417 317 302 Kamui... 318
418 318 301 Kamui What's up? 1
419 319 302 You have to unwrap the leaves... 320
420 320 204 1 2
421 321 333 301 Kamui Ahahaha, is that so? (nibble) I was just about to say that the leaves are a bit on the tough side! (nibble) 1
422 322 3221 201 1 500166 1
423 3221 401 1 5
424 323 301 1 Lucia At least all the Zongs are gone. 1
425 324 204 1 4
426 325 301 Lucia Commandant? What's wrong? 1
427 326 302 Didn't think I'd be this tired 327 Since when did gifting get so hard... 327
428 327 301 Lucia Don't worry. Come tomorrow, they'll be back to normal... mostly. 1
429 328 301 Lucia Still, it's a shame that Commandant's Zongs couldn't bring everyone together for the festival... 1
430 329 302 Was I that transparent... 330
431 330 204 1 1
432 331 301 Lucia I usually have a feel for what you're thinking. 1
433 332 301 1 AniZhuanchangBegin Lucia Festivals are rare occasions. It would be nice to have all of Babylonia together to celebrate. 1
434 333 3331 401 1 5
435 3331 334 201 1 1111001 -400
436 334 201 2 1081001 1 400
437 335 301 1 Kamui So? The Gray Raven Commandant knows his way around a Zong, doesn't he? 2
438 336 204 1 1
439 337 301 Karenina Hmph... it's so-so. It's better than you, Kamui, gorging yourself on savory Zongs. 1
440 338 204 2 2
441 339 3391 301 Kamui Yep! Those savory Zongs were halfway decent... And that's Captain Kamui to you. 2
442 3391 202 1 2
443 340 201 1 500091
444 341 301 1 Nanami Ahh! Even Captain Kamui has gone rogue! 1
445 342 201 1 1081001
446 343 301 1 Kamui Savory Zongs ain't half bad! 1
447 344 201 1 500091
448 345 301 1 Nanami That's it! Nanami wants to try the other flavors too! 1
449 346 201 1 500155
450 347 301 1 Chrome Nobody was keeping you in the first place... 1
451 348 201 1 1081001 1
452 349 301 1 Kamui Captain! You're here too? 1
453 350 201 1 500026
454 351 301 1 Lee No, I distinctly recall you crowning yourself Captain, Captain Kamui. 1
455 352 201 1 1081001 2
456 353 301 1 Kamui Ahh... I was just horsing around, Captain. 1
457 334455 202 1
458 354 201 1 500110 1 400
459 355 201 2 500128 -400
460 356 301 1 Bianca It would seem that this "war" of ours shall end unresolved. 2
461 357 204 1 2
462 358 301 Ayla That's alright. War, in all its forms, is never a good thing. 1
463 359 301 Ayla Festivals like these, it's better to have everyone together. 1
464 360 302 Though we seem to be short on Zongs 3601
465 3601 202 1 2
466 361 201 1 1031001 1
467 362 301 1 Liv I actually brought a lot of sweet treats too, Commandant. If you don't mind... we can all share. 1
468 363 201 1 500166
469 364 301 1 Lucia ... 1
470 23333 302 What's the matter, Lucia? 365 Babylonia to Lucia...? 365
471 365 204 1 1
472 366 301 1 Lucia It's great when everyone comes together, Commandant. I wish we can spend every year, every month, and every holiday just like this. 1
473 367 302 ... 368 Lucia...? 368
474 368 301 1 Lucia I don't know why, but the words just... surfaced in my M.I.N.D.... then leapt off my tongue. 1
475 23334 301 Lucia It's good, on a day like this, to have everyone together. 1
476 23335 302 Happy Duanwu festival, Lucia. 23336
477 23336 301 AniZhuanchangBegin Lucia Happy Duanwu festival, Commandant. 1
478 3681 202 1
479 369 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
480 370 201 1 500001
481 371 301 AniZhuanchangEnd 1 Celica And just like that, this war of foolish pride has come to an end. 1
482 372 301 Celica Hm? Does Celica like Savory or Sweet Zongs? 1
483 373 301 1 AniZhuanchangBegin Celica Well... why not take a guess, Commandant? 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
2 2 401 1 201
3 3 201 1 500146
4 4 301 DialogEnable 1 Murray Phew... 1
5 5 301 Murray It's just like what Asimov said. Even with a makeshift bionic terminal, the Spear of F.O.S. can act as a visual proxy for hacking. 1
6 6 301 AniZhuanchangBegin Murray Well then, let's get working. 1
7 7 504 1
8 8 101 Assets/Product/Texture/Image/BgStory/BgStory46.jpg
9 5660 401 1 209
10 9 301 AniZhuanchangEnd Murray Looks like... I have the upper hand with the information I know right now. 1
11 10 301 Murray This will eat into some of my resources, but this risk... is worth taking. 1
12 11 202 1 1
13 12 301 Playing around with the ID card in his hand, Murray opened the door and left the conference room.
14 13 301 Right as he stepped out, his terminal beeped.
15 14 301 *Incoming unknown connection*
16 15 201 1 500146
17 16 301 1 Murray ? 1
18 17 301 Loading temporary record: VOCALTEXT39013...
19 18 301 [>>>>>>>>>>]
20 19 203 1 0.25 400
21 20 201 2 500011 -400
22 21 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
23 22 301 1 Hassen What follows is classified info. 2
24 23 301 Hassen During Operation Acadia, we recovered a massive corpus of data through Gestalt for the operation of Babylonia and the rebuilding of human civilization. 2
25 24 301 Hassen There were some data that were submitted in our logs, but cannot be found inside the database. 2
26 25 301 Hassen And with everything that Babylonia has been through since its conception, tracing where the files have gone has become immensely difficult. 2
27 26 301 Hassen But enough about the past. The top priority right now is to retrieve the lost files. 2
28 27 301 Hassen There are some data blocks that we didn't have the time to go through back then. I've attached their locations to this message. Please have a look. 2
29 28 301 Murray President Hassen, I'm not a direct subordinate of yours right now... Is it really appropriate to give me this kind of mission? 1
30 29 301 Hassen You'd know best. 2
31 30 301 Hassen Working under Nikola has its advantages, which is why you joined him on the surface. No? 2
32 31 204 1 1
33 32 301 Murray Just trying to move things in a better direction. It's what everyone would have done. 1
34 33 301 Hassen Which is why I know you'd accept my mission. 2
35 34 301 Murray ...What can I say? You see right through me, President Hassen. But the issue remains—I don't think I should learn of the info within these files. 1
36 35 301 Murray After all, I quite value my life. 1
37 36 301 Hassen I'll tell you the end game... These files are the embers that can end this war. 2
38 37 301 Hassen Everything we've done has been to end the war, and these files can forward this objective immensely. 2
39 38 301 Hassen I don't think I have to remind you of the confidentiality level of these files. 2
40 39 204 1
41 40 301 Murray Pardon me, but why not directly extract the files yourself? But rather, have me retrieve them first, then relay them to you? 1
42 41 301 Hassen There are quite a few reasons, but none that should concern you. 2
43 42 301 Murray ...President Hassen, you are just like Commander Nikola sometimes. 1
44 43 301 Hassen I get that a lot. 2
45 44 301 Hassen Enough with the chit-chat. Time's ticking. 2
46 45 301 Hassen Once I express interest in these files, Nikola will certainly react immediately. 2
47 46 301 Hassen If you think I'm like him, then you must also know what makes us different. Especially on our views about certain things. 2
48 47 301 Hassen For this tiny sliver of hope, are you willing to take the risk? 2
49 48 301 Murray ...Well, I don't think I have a choice. 1
50 49 301 Hassen In that case, good luck. 2
51 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
52 51 202 2 1
53 52 203 1 0.25
54 53 301 *Disconnected*
55 54 301 Staring at the terminal monitor, Murray cannot help but sigh.
56 55 301 Murray Hah. Our good President just handed down the thorniest mission like it's nothing. 1
57 56 301 Murray ...But, this is an opportunity for me as well. 1
58 57 301 AniZhuanchangBegin Murray Seeing what's inside the core of Gestalt will help me prepare for the pieces in the future. 1
59 58 504 0
60 59 101 Assets/Product/Texture/Image/BgStory/BgStory21.jpg
61 5661 401 1 201
62 60 201 1 500012
63 61 301 AniZhuanchangEnd 1 Nikola Clear about the mission? 1
64 62 301 Valeria Yes.
65 63 301 Nikola Then go. 1
66 64 301 Valeria Yes, sir.
67 65 301 AniZhuanchangBegin The commandant named Valeria steels herself and salutes Nikola, then leaves.
68 66 202 1 1
69 67 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
70 68 301 AniZhuanchangEnd As she steps out of the door, she motions to the empty space behind her to follow.
71 69 301 The emptiness near the office distorts. A figure materializes out of thin air.
72 70 301 1 AniZhuanchangBegin Valeria continues. The figure follows.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
3 2 2 401 1 201
4 3 3 201 1 500146
5 4 4 301 DialogEnable 1 Murray Phew... 1
6 5 5 301 Murray It's just like what Asimov said. Even with a makeshift bionic terminal, the Spear of F.O.S. can act as a visual proxy for hacking. 1
7 6 6 301 AniZhuanchangBegin Murray Well then, let's get working. 1
8 7 7 504 1
9 8 8 101 Assets/Product/Texture/Image/BgStory/BgStory46.jpg
10 9 5660 401 1 209
11 10 9 301 AniZhuanchangEnd Murray Looks like... I have the upper hand with the information I know right now. 1
12 11 10 301 Murray This will eat into some of my resources, but this risk... is worth taking. 1
13 12 11 202 1 1
14 13 12 301 Playing around with the ID card in his hand, Murray opened the door and left the conference room.
15 14 13 301 Right as he stepped out, his terminal beeped.
16 15 14 301 *Incoming unknown connection*
17 16 15 201 1 500146
18 17 16 301 1 Murray ? 1
19 18 17 301 Loading temporary record: VOCALTEXT39013...
20 19 18 301 [>>>>>>>>>>]
21 20 19 203 1 0.25 400
22 21 20 201 2 500011 -400
23 22 21 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
24 23 22 301 1 Hassen What follows is classified info. 2
25 24 23 301 Hassen During Operation Acadia, we recovered a massive corpus of data through Gestalt for the operation of Babylonia and the rebuilding of human civilization. 2
26 25 24 301 Hassen There were some data that were submitted in our logs, but cannot be found inside the database. 2
27 26 25 301 Hassen And with everything that Babylonia has been through since its conception, tracing where the files have gone has become immensely difficult. 2
28 27 26 301 Hassen But enough about the past. The top priority right now is to retrieve the lost files. 2
29 28 27 301 Hassen There are some data blocks that we didn't have the time to go through back then. I've attached their locations to this message. Please have a look. 2
30 29 28 301 Murray President Hassen, I'm not a direct subordinate of yours right now... Is it really appropriate to give me this kind of mission? 1
31 30 29 301 Hassen You'd know best. 2
32 31 30 301 Hassen Working under Nikola has its advantages, which is why you joined him on the surface. No? 2
33 32 31 204 1 1
34 33 32 301 Murray Just trying to move things in a better direction. It's what everyone would have done. 1
35 34 33 301 Hassen Which is why I know you'd accept my mission. 2
36 35 34 301 Murray ...What can I say? You see right through me, President Hassen. But the issue remains—I don't think I should learn of the info within these files. 1
37 36 35 301 Murray After all, I quite value my life. 1
38 37 36 301 Hassen I'll tell you the end game... These files are the embers that can end this war. 2
39 38 37 301 Hassen Everything we've done has been to end the war, and these files can forward this objective immensely. 2
40 39 38 301 Hassen I don't think I have to remind you of the confidentiality level of these files. 2
41 40 39 204 1
42 41 40 301 Murray Pardon me, but why not directly extract the files yourself? But rather, have me retrieve them first, then relay them to you? 1
43 42 41 301 Hassen There are quite a few reasons, but none that should concern you. 2
44 43 42 301 Murray ...President Hassen, you are just like Commander Nikola sometimes. 1
45 44 43 301 Hassen I get that a lot. 2
46 45 44 301 Hassen Enough with the chit-chat. Time's ticking. 2
47 46 45 301 Hassen Once I express interest in these files, Nikola will certainly react immediately. 2
48 47 46 301 Hassen If you think I'm like him, then you must also know what makes us different. Especially on our views about certain things. 2
49 48 47 301 Hassen For this tiny sliver of hope, are you willing to take the risk? 2
50 49 48 301 Murray ...Well, I don't think I have a choice. 1
51 50 49 301 Hassen In that case, good luck. 2
52 51 50 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
53 52 51 202 2 1
54 53 52 203 1 0.25
55 54 53 301 *Disconnected*
56 55 54 301 Staring at the terminal monitor, Murray cannot help but sigh.
57 56 55 301 Murray Hah. Our good President just handed down the thorniest mission like it's nothing. 1
58 57 56 301 Murray ...But, this is an opportunity for me as well. 1
59 58 57 301 AniZhuanchangBegin Murray Seeing what's inside the core of Gestalt will help me prepare for the pieces in the future. 1
60 59 58 504 0
61 60 59 101 Assets/Product/Texture/Image/BgStory/BgStory21.jpg
62 61 5661 401 1 201
63 62 60 201 1 500012
64 63 61 301 AniZhuanchangEnd 1 Nikola Clear about the mission? 1
65 64 62 301 Valeria Yes.
66 65 63 301 Nikola Then go. 1
67 66 64 301 Valeria Yes, sir.
68 67 65 301 AniZhuanchangBegin The commandant named Valeria steels herself and salutes Nikola, then leaves.
69 68 66 202 1 1
70 69 67 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
71 70 68 301 AniZhuanchangEnd As she steps out of the door, she motions to the empty space behind her to follow.
72 71 69 301 The emptiness near the office distorts. A figure materializes out of thin air.
73 72 70 301 1 AniZhuanchangBegin Valeria continues. The figure follows.

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@@ -1,29 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory260.png
2 2 401 1 201
3 3 301 DialogEnable Dominik Memorial Park, Gestalt virtual space.
4 4 301 Moving the video screen of the Eden 16-B region before his eyes, Murray watches the battle with a bemused expression on his face.
5 5 201 1 500146
6 6 301 1 Murray The "Veritas" model...? I didn't know the Purifying Force was sent here. 1
7 7 301 Murray But the way she fights... That's probably just a data mask. Whoever that is, that's not the real Bianca. 1
8 8 301 Murray But... 1
9 9 301 Murray I never thought my brother would be here as well. 1
10 10 301 Murray Looks like I'll need a change of plans. 1
11 11 301 A sudden icy hint travels up Murray's spine.
12 12 301 —And yet, the surveillance cameras and mirrors he set up beforehand show no one sneaking up on him.
13 13 301 Murray To whom do I owe the pleasure? 1
14 14 301 ??? ...
15 15 301 Murray Hmm, not one for words? Then you must be an enemy. 1
16 16 301 Murray In that case, I'll have to remind you something. 1
17 17 301 The icy feeling has yet to reside, but Murray knows that whoever they are, they have taken the bait.
18 18 204 1 2
19 19 301 Murray —You've stepped on my welcome mat. 1
20 20 301 ??? !!!
21 21 301 The iciness is immediately dispelled from Murray's neck. Three rows of iron spikes trail through the space behind him.
22 22 204 1
23 23 301 Murray quickly turns, pointing a primed data weapon at the emptiness before him.
24 24 301 —No one. But it cannot have been paranoia.
25 25 301 Murray I see... Let me guess, the Scarab Squad? 1
26 26 301 ??? ...
27 27 301 Murray Ahaha, let's have tea some other day. I'm afraid I'm still on a mission and will have to take my leave. 1
28 28 301 1 AniZhuanchangBegin Murray hops off the platform, escaping through a zipline to the core area that was installed beforehand.
Can't render this file because it contains an unexpected character in line 7 and column 29.

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@@ -1,18 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory259.png
2 2 401 1 209
3 3 201 1 500146
4 4 301 DialogEnable 1 Murray I knew it wouldn't be that easy. 1
5 5 301 Murray If so... 1
6 6 301 Murray I better hurry up and finish President Hassen's mission. 1
7 7 301 AniZhuanchangBegin Hurtling through an emergency pipeline, Murray opens the hatch above him and enters the core area known as the tactical bridge. 1
8 8 101 Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
9 9 301 AniZhuanchangEnd Murray Bridge console, combat info center, then the database, huh... 1
10 10 201 1 500160
11 11 301 1 Huaxu ... 1
12 12 301 The sprawling and chaotic data avatar silently waits. Its tendrils incessantly reach for the terminal monitor.
13 13 201 1 500146
14 14 301 1 Murray (The latest update from the Kowloong war suggested that the Ascendants had snatched the key of Huaxu... Which means that the Ascendants are likely the culprits this time.) 1
15 15 301 Murray (But I can't handle Huaxu one-on-one, and Cerberus... isn't here as well.) 1
16 16 301 Murray I'll have to avoid that thing's data radar and rush for the database. 1
17 17 301 1 AniZhuanchangBegin Murray (If Lee is here... he would be able to easily slip past that kind of data radar.) 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory259.png
3 2 2 401 1 209
4 3 3 201 1 500146
5 4 4 301 DialogEnable 1 Murray I knew it wouldn't be that easy. 1
6 5 5 301 Murray If so... 1
7 6 6 301 Murray I better hurry up and finish President Hassen's mission. 1
8 7 7 301 AniZhuanchangBegin Hurtling through an emergency pipeline, Murray opens the hatch above him and enters the core area known as the tactical bridge. 1
9 8 8 101 Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
10 9 9 301 AniZhuanchangEnd Murray Bridge console, combat info center, then the database, huh... 1
11 10 10 201 1 500160
12 11 11 301 1 Huaxu ... 1
13 12 12 301 The sprawling and chaotic data avatar silently waits. Its tendrils incessantly reach for the terminal monitor.
14 13 13 201 1 500146
15 14 14 301 1 Murray (The latest update from the Kowloong war suggested that the Ascendants had snatched the key of Huaxu... Which means that the Ascendants are likely the culprits this time.) 1
16 15 15 301 Murray (But I can't handle Huaxu one-on-one, and Cerberus... isn't here as well.) 1
17 16 16 301 Murray I'll have to avoid that thing's data radar and rush for the database. 1
18 17 17 301 1 AniZhuanchangBegin Murray (If Lee is here... he would be able to easily slip past that kind of data radar.) 1

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@@ -1,43 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
2 2 401 1 209
3 3 301 DialogEnable Sneaking before the database terminal, Murray connects his primed data weapon to the database.
4 4 301 [Accessing Gestalt Core Database: 3-3-2-2-S-Luden]
5 5 301 [Authority Level Required: (&*T*&Ytby]
6 6 201 1 500146
7 7 301 1 Murray The data corruption is already so severe...? 1
8 8 301 Murray selects a program out of his pocket terminal installed with a temporary code library from the Spear of F.O.S.
9 9 301 Activating the program, he directs it to the gateway that connects to the file database.
10 10 301 [Incoming unknown connection]
11 11 301 Murray Let's hope you aren't prepared for this. Or else it'll be trouble. 1
12 12 301 Murray Activating breaker override, A-E-V-C-Ω. 1
13 13 301 *Parameters received*
14 14 301 Murray Asimov came up with this thing on a coffee break... or so President Hassen said. 1
15 15 301 AniZhuanchangBegin Murray This better work out... 1
16 16 202 1 1
17 17 101 Assets/Product/Texture/Image/BgStory/BgStory16.jpg
18 18 201 1 500004
19 19 301 AniZhuanchangEnd 1 Asimov If it weren't for Commander Nikola, I would prefer not to work with you people. 1
20 20 301 Valeria These are Commander Nikola's direct orders.
21 21 301 Asimov It's not like he can kill me for refusing to comply. I don't meddle with what they do, but without me, they certainly can't accomplish their goals. 1
22 22 301 Asimov Unlike you little beetles, I'm not a disposable pawn. 1
23 23 301 Valeria ...
24 24 301 Asimov But, since I've said yes to your dirty work, you can expect it to be executed perfectly. 1
25 25 301 Asimov And for this, I've already gotten what I needed to know from Nikola. 1
26 26 301 Yata If that's the case, what's with the hard talk?
27 27 301 Asimov Because, I dislike you curs. 1
28 28 301 Asimov Commandants like the Gray Raven Commandant will be the key to recovering Earth, but you... will be nothing but blades rusting in blood. 1
29 29 301 Yata Hey, V, you hear that? Someone's calling you a dog again.
30 30 301 Valeria So?
31 31 301 Asimov ? 1
32 32 301 Valeria Somebody's gotta play the dog, so others can play the human.
33 33 301 Valeria Good people, bad people—they all need dogs that don't ask questions.
34 34 301 Asimov Which is why, I despise you. 1
35 35 301 Yata Can we return to the mission? I'm about to lose my patience.
36 36 301 Yata You helping us out or not? Chief, decide already. I suggest you do it quickly.
37 37 301 Asimov ...I'll give you the coordinates of the invader, but only if you tell me what your plans are. 1
38 38 301 Yata We're monitoring. And to stop this fella from standing in our way.
39 39 301 Yata We gave a warning at the memorial park. Let's hope this little rat takes a hint.
40 40 301 Asimov ...Monitoring who? 1
41 41 301 Valeria That does not concern you.
42 42 301 1 AniZhuanchangBegin Asimov ... 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
3 2 2 401 1 209
4 3 3 301 DialogEnable Sneaking before the database terminal, Murray connects his primed data weapon to the database.
5 4 4 301 [Accessing Gestalt Core Database: 3-3-2-2-S-Luden]
6 5 5 301 [Authority Level Required: (&*T*&Ytby]
7 6 6 201 1 500146
8 7 7 301 1 Murray The data corruption is already so severe...? 1
9 8 8 301 Murray selects a program out of his pocket terminal installed with a temporary code library from the Spear of F.O.S.
10 9 9 301 Activating the program, he directs it to the gateway that connects to the file database.
11 10 10 301 [Incoming unknown connection]
12 11 11 301 Murray Let's hope you aren't prepared for this. Or else it'll be trouble. 1
13 12 12 301 Murray Activating breaker override, A-E-V-C-Ω. 1
14 13 13 301 *Parameters received*
15 14 14 301 Murray Asimov came up with this thing on a coffee break... or so President Hassen said. 1
16 15 15 301 AniZhuanchangBegin Murray This better work out... 1
17 16 16 202 1 1
18 17 17 101 Assets/Product/Texture/Image/BgStory/BgStory16.jpg
19 18 18 201 1 500004
20 19 19 301 AniZhuanchangEnd 1 Asimov If it weren't for Commander Nikola, I would prefer not to work with you people. 1
21 20 20 301 Valeria These are Commander Nikola's direct orders.
22 21 21 301 Asimov It's not like he can kill me for refusing to comply. I don't meddle with what they do, but without me, they certainly can't accomplish their goals. 1
23 22 22 301 Asimov Unlike you little beetles, I'm not a disposable pawn. 1
24 23 23 301 Valeria ...
25 24 24 301 Asimov But, since I've said yes to your dirty work, you can expect it to be executed perfectly. 1
26 25 25 301 Asimov And for this, I've already gotten what I needed to know from Nikola. 1
27 26 26 301 Yata If that's the case, what's with the hard talk?
28 27 27 301 Asimov Because, I dislike you curs. 1
29 28 28 301 Asimov Commandants like the Gray Raven Commandant will be the key to recovering Earth, but you... will be nothing but blades rusting in blood. 1
30 29 29 301 Yata Hey, V, you hear that? Someone's calling you a dog again.
31 30 30 301 Valeria So?
32 31 31 301 Asimov ? 1
33 32 32 301 Valeria Somebody's gotta play the dog, so others can play the human.
34 33 33 301 Valeria Good people, bad people—they all need dogs that don't ask questions.
35 34 34 301 Asimov Which is why, I despise you. 1
36 35 35 301 Yata Can we return to the mission? I'm about to lose my patience.
37 36 36 301 Yata You helping us out or not? Chief, decide already. I suggest you do it quickly.
38 37 37 301 Asimov ...I'll give you the coordinates of the invader, but only if you tell me what your plans are. 1
39 38 38 301 Yata We're monitoring. And to stop this fella from standing in our way.
40 39 39 301 Yata We gave a warning at the memorial park. Let's hope this little rat takes a hint.
41 40 40 301 Asimov ...Monitoring who? 1
42 41 41 301 Valeria That does not concern you.
43 42 42 301 1 AniZhuanchangBegin Asimov ... 1

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@@ -1,55 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory16.jpg
2 2 401 1 102
3 3 201 1 500004
4 4 301 DialogEnable 1 Asimov The signal is leaving the database. 1
5 5 202 1 1
6 6 301 Yata V, what do we do?
7 7 301 Valeria I'll intercept him. Yata, after he leaves, go extract the records to get what we need.
8 8 301 Yata You know you're very not commandant-like, yeah? You're a human, but you keep doing things a vanguard or a scout would do.
9 9 301 Valeria So?
10 10 301 Yata How long have we been working together?
11 11 301 Valeria 3 years, 8 months, and 12 days. If you're referring to when you got into this frame, then...
12 12 301 Yata Have you ever thought about when you'll die?
13 13 301 Valeria Why would I ever think about that?
14 14 301 Valeria replies with an almost steel-like resoluteness. Yata decides to stop asking further.
15 15 301 Valeria Asimov, Yata will act as a proxy for you. You know what to do.
16 16 201 1 500004
17 17 301 1 Asimov I got the proxy signal... Wait, that's...?! 1
18 18 301 Valeria What's wrong?
19 20 301 Asimov No... It's nothing. 1
20 21 301 Asimov (Why would that database hijack program I made for fun from a few years ago be here?)
21 22 301 Asimov (The invader that the Scarab Squad is monitoring... That's someone from Babylonia, or maybe a member of the Science Council?)
22 23 301 Valeria What's the matter, Chief Technician?
23 24 301 Asimov ...Just go on with your mission. 1
24 25 301 Valeria ...
25 26 301 Yata You aren't... hiding anything from us, are you?
26 28 301 AniZhuanchangBegin Asimov That does not concern you. 1
27 29 202 1 1
28 30 101 Assets/Product/Texture/Image/BgStory/Bgstory284.jpg
29 31 201 1 500146
30 32 301 AniZhuanchangEnd 1 Successfully hacking into the database, a stream of data flows into Murray's terminal through his data avatar.
31 33 301 Murray Verifying ID and... looks like this is the stuff. This must be what the two big guys wanted. 1
32 34 301 Murray Now then, Gestalt's highest clearance database is all bare before me... I can't just leave now, can I? 1
33 35 301 Flexing his hands, Murray displays the file catalog before him.
34 36 301 Murray Let's see, keyword... Kurono. 1
35 37 301 Three-fifths of the data vanishes. The rest forms a colossal matrix before Murray's eyes.
36 38 301 Murray Second keyword... Construct Tech. 1
37 39 301 Another two-thirds of the files vanish. The rest reorganize themselves into a gargantuan matrix that would still take at least an entire day to go through.
38 40 301 Murray ...Should I bring all this back? Just transferring the files will take ages. 1
39 41 301 Murray In that case, let's add more filters. 1
40 42 301 Murray Digital signatures of Hassen and Nikola. 1
41 43 301 The matrix dissolves into ten or so files, all with the "top secret" tag on them.
42 44 301 Murray There we are. 1
43 45 301 Murray waves and transfers them into his terminal.
44 46 301 —At which point, he discovers a shadowy figure moving toward him.
45 47 301 Murray ...Tch, I knew it wouldn't go so well! 1
46 48 301 Murray extracts a program from his terminal and sends it toward the pursuer.
47 49 301 —Bzzz!
48 50 301 The program expands into an electric net, blocking the pursuer's path.
49 51 301 Murray Thanks for catching up! But sorry, gotta go! 1
50 52 202 1 1
51 53 301 Murray bolts and escapes.
52 54 301 Physical conditions in the real world do not translate to a consciousness diving in virtual space, so Murray manages to run at full speed in a rare occurrence.
53 55 301 This, coupled with the electric net program, should allow him to completely lose the pursuer. Or so he thought.
54 56 301 1 AniZhuanchangBegin He does not recall if he has erased the access logs—not that he had the time to check.
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@@ -1,89 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
2 2 401 1 102
3 3 301 DialogEnable When an infiltration devolves into a game of cat and mouse, the one at a disadvantage is always the one with fewer preparations.
4 4 301 —Just like Murray right now, and the pursuer behind him.
5 5 301 Murray chucks another defensive program behind him, marking the imminent end of the weapon stock he prepared.
6 6 301 The only one left is a virtual grenade, but Murray knows better than to rely on a measly grenade to get rid of his pursuer.
7 7 301 Not to mention that the pursuer is at a close five-meter distance behind him.
8 8 301 That is not Murray's only concern. His terminal also shows a M.I.N.D. signal closing in from his left.
9 9 201 1 500146
10 10 301 1 Murray Whoever you are, you must be professionals. 1
11 11 301 Murray Either I escape in a minute, or I get caught... 1
12 12 301 Suddenly, the path before Murray collapses and transforms.
13 13 301 A concrete pipe is now jutting out of the wall, presenting an entryway to Murray.
14 14 202 1 1
15 15 301 Without a second thought, Murray leaps into the pipe and slides into the unknown depths beneath.
16 16 301 The pursuer, not one to give up, immediately dives for Murray, but—
17 17 401 2 10007502
18 18 301 RImgBg1Shake A massive explosion flattens the entrance of the concrete pipe, completely burying the path.
19 19 301 With the target lost, the pursuer can only roll to the side to slow down.
20 20 301 Beside her, air flickers in scale-like shadows, slowly revealing a humanoid shape.
21 21 301 Yata What do we do? Should we just blow up everything down there?
22 22 301 Valeria ...That's not in our mission. Let's retreat for now.
23 23 301 Yata ...Roger.
24 24 301 AniZhuanchangBegin Valeria If the invader is leaving virtual space through the place we know about, then we can intercept in person.
25 25 101 Assets/Product/Texture/Image/BgStory/Bgstory264.png
26 26 301 AniZhuanchangEnd Intelligence Agency Archives.
27 27 301 Sweating profusely, Murray rips the sweat-soaked mask terminal from his face.
28 28 201 1 500146
29 29 301 1 Murray Phew... Good thing I made it. 1
30 30 301 He removes the memory drive from the terminal and pockets it.
31 31 301 In a camera blind spot, Murray silently kicks another memory drive to an inconspicuous corner.
32 32 301 Murray If our two big fellas are going to duke it out on an info war, then I'll even the playing field for both of you. Treat it as my thanks for all the troubles you gave me. 1
33 33 301 AniZhuanchangBegin Kicking the terminal inside another hidden spot, Murray stands and leaves.
34 34 202 1 1
35 35 101 Assets/Product/Texture/Image/BgStory/BgStory45.jpg
36 5660 401 1 209
37 36 201 1 500011 -400
38 37 201 2 500001 400
39 38 301 AniZhuanchangEnd 1 Celica I've given Murray the thing you wanted to give him. 2
40 39 301 Celica But... why do it in Commander Nikola's name? 2
41 40 301 Hassen It's okay. He'll gladly accept it. 1
42 41 301 Celica What are the two of you planning...? 2
43 42 301 AniZhuanchangBegin Celica Wait, forget it... I don't think I want to know. 2
44 43 202 1 2 1
45 44 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
46 5661 401 1 201
47 45 301 AniZhuanchangEnd Humming a little tune in his memories, Murray strolls through the vast corridor of Babylonia.
48 46 201 1 500146
49 47 301 1 Murray A few accidents, but, looks like I made it. 1
50 48 301 The pale blue hologram of Earth glimmers on the ceiling. Tiny specks of light are crawling around on the globe.
51 49 301 Playing around with a silver data chip, Murray's eyes quickly scan through the corridor.
52 50 301 A series of rooms, all with holographic labels on their doors, enter his vision.
53 51 301 Murray Strike Hawk, Cerberus, Egret... 1
54 52 301 Murray Ouroboros, Swallowtail... 1
55 53 301 Silently going through the squad names and passing by countless doors, Murray finally reaches his destination and stops.
56 54 301 Murray Gray Raven, there you are. 1
57 55 301 Murray's humming shifts in tone. The calm, minor chord trickles down into a low and resonant buzz.
58 56 301 He swipes the chip before the door, and it opens with a light beep.
59 57 203 1 0.25 -400
60 58 201 2 500019 400
61 59 301 1 Liaison Officer Mr. Murray? What brings you here? 2
62 60 204 1 1
63 61 301 Murray End of your shift, Officer. 1
64 62 301 Liaison Officer Huh? But I didn't receive any orders from President Hassen. 2
65 63 301 Murray Of course, because this is a direct order from Commander Nikola. 1
66 64 301 Murray sends an encrypted file to the terminal of the liaison officer. After reading through the file, the officer salutes Murray and leaves the room silently.
67 65 202 2 1
68 66 203 1 0.25
69 67 301 Now finished with the bass portion of his tune, it begins lilting into a flourishing melody when Murray suddenly pauses.
70 68 204 1 8
71 69 301 AniZhuanchangBegin Murray This chorus is meant for two people... 1
72 70 101 Assets/Product/Texture/Image/BgStory/BgStory14.png
73 71 204 1
74 72 301 AniZhuanchangEnd A sullen expression flashes shortly past Murray's face. It is gone by the time he raised his head to check the data panel before him.
75 73 301 Murray No time to waste here. Getting this identity as a liaison officer has cost me quite a few moves. 1
76 74 301 Murray But, it can't be helped. Only by doing so can I get in touch with the Gray Ravens quickly. 1
77 75 301 Murray This mission isn't like the ones before. Who knows what might happen to Lee... 1
78 76 301 Murray Proposing a new trade with Commander Nikola after getting rid of Scarab was the right play. 1
79 77 301 Murray But man, his permit sure is pricey. 1
80 78 204 1 1
81 79 301 Murray Commander, though... Let's see if you can handle the payment I gave you. 1
82 80 301 Murray's usual smile returns. His fingers dance quickly on the data panel.
83 81 301 Murray Given the prowess of Gray Raven, they will likely be assigned the most difficult missions. 1
84 82 301 Murray To help their commandant out, let's get the Kurono equipment I received from the last trade installed. 1
85 83 301 A tiny black dot appears on the holographic display before Murray.
86 84 204 1
87 85 301 Murray Built for stealth, efficiency, and safety... Don't let me down. 1
88 86 301 1 AniZhuanchangBegin The black dot fades into the hologram as if nothing were there.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
3 2 2 401 1 102
4 3 3 301 DialogEnable When an infiltration devolves into a game of cat and mouse, the one at a disadvantage is always the one with fewer preparations.
5 4 4 301 —Just like Murray right now, and the pursuer behind him.
6 5 5 301 Murray chucks another defensive program behind him, marking the imminent end of the weapon stock he prepared.
7 6 6 301 The only one left is a virtual grenade, but Murray knows better than to rely on a measly grenade to get rid of his pursuer.
8 7 7 301 Not to mention that the pursuer is at a close five-meter distance behind him.
9 8 8 301 That is not Murray's only concern. His terminal also shows a M.I.N.D. signal closing in from his left.
10 9 9 201 1 500146
11 10 10 301 1 Murray Whoever you are, you must be professionals. 1
12 11 11 301 Murray Either I escape in a minute, or I get caught... 1
13 12 12 301 Suddenly, the path before Murray collapses and transforms.
14 13 13 301 A concrete pipe is now jutting out of the wall, presenting an entryway to Murray.
15 14 14 202 1 1
16 15 15 301 Without a second thought, Murray leaps into the pipe and slides into the unknown depths beneath.
17 16 16 301 The pursuer, not one to give up, immediately dives for Murray, but—
18 17 17 401 2 10007502
19 18 18 301 RImgBg1Shake A massive explosion flattens the entrance of the concrete pipe, completely burying the path.
20 19 19 301 With the target lost, the pursuer can only roll to the side to slow down.
21 20 20 301 Beside her, air flickers in scale-like shadows, slowly revealing a humanoid shape.
22 21 21 301 Yata What do we do? Should we just blow up everything down there?
23 22 22 301 Valeria ...That's not in our mission. Let's retreat for now.
24 23 23 301 Yata ...Roger.
25 24 24 301 AniZhuanchangBegin Valeria If the invader is leaving virtual space through the place we know about, then we can intercept in person.
26 25 25 101 Assets/Product/Texture/Image/BgStory/Bgstory264.png
27 26 26 301 AniZhuanchangEnd Intelligence Agency Archives.
28 27 27 301 Sweating profusely, Murray rips the sweat-soaked mask terminal from his face.
29 28 28 201 1 500146
30 29 29 301 1 Murray Phew... Good thing I made it. 1
31 30 30 301 He removes the memory drive from the terminal and pockets it.
32 31 31 301 In a camera blind spot, Murray silently kicks another memory drive to an inconspicuous corner.
33 32 32 301 Murray If our two big fellas are going to duke it out on an info war, then I'll even the playing field for both of you. Treat it as my thanks for all the troubles you gave me. 1
34 33 33 301 AniZhuanchangBegin Kicking the terminal inside another hidden spot, Murray stands and leaves.
35 34 34 202 1 1
36 35 35 101 Assets/Product/Texture/Image/BgStory/BgStory45.jpg
37 36 5660 401 1 209
38 37 36 201 1 500011 -400
39 38 37 201 2 500001 400
40 39 38 301 AniZhuanchangEnd 1 Celica I've given Murray the thing you wanted to give him. 2
41 40 39 301 Celica But... why do it in Commander Nikola's name? 2
42 41 40 301 Hassen It's okay. He'll gladly accept it. 1
43 42 41 301 Celica What are the two of you planning...? 2
44 43 42 301 AniZhuanchangBegin Celica Wait, forget it... I don't think I want to know. 2
45 44 43 202 1 2 1
46 45 44 101 Assets/Product/Texture/Image/BgStory/BgStory17.jpg
47 46 5661 401 1 201
48 47 45 301 AniZhuanchangEnd Humming a little tune in his memories, Murray strolls through the vast corridor of Babylonia.
49 48 46 201 1 500146
50 49 47 301 1 Murray A few accidents, but, looks like I made it. 1
51 50 48 301 The pale blue hologram of Earth glimmers on the ceiling. Tiny specks of light are crawling around on the globe.
52 51 49 301 Playing around with a silver data chip, Murray's eyes quickly scan through the corridor.
53 52 50 301 A series of rooms, all with holographic labels on their doors, enter his vision.
54 53 51 301 Murray Strike Hawk, Cerberus, Egret... 1
55 54 52 301 Murray Ouroboros, Swallowtail... 1
56 55 53 301 Silently going through the squad names and passing by countless doors, Murray finally reaches his destination and stops.
57 56 54 301 Murray Gray Raven, there you are. 1
58 57 55 301 Murray's humming shifts in tone. The calm, minor chord trickles down into a low and resonant buzz.
59 58 56 301 He swipes the chip before the door, and it opens with a light beep.
60 59 57 203 1 0.25 -400
61 60 58 201 2 500019 400
62 61 59 301 1 Liaison Officer Mr. Murray? What brings you here? 2
63 62 60 204 1 1
64 63 61 301 Murray End of your shift, Officer. 1
65 64 62 301 Liaison Officer Huh? But I didn't receive any orders from President Hassen. 2
66 65 63 301 Murray Of course, because this is a direct order from Commander Nikola. 1
67 66 64 301 Murray sends an encrypted file to the terminal of the liaison officer. After reading through the file, the officer salutes Murray and leaves the room silently.
68 67 65 202 2 1
69 68 66 203 1 0.25
70 69 67 301 Now finished with the bass portion of his tune, it begins lilting into a flourishing melody when Murray suddenly pauses.
71 70 68 204 1 8
72 71 69 301 AniZhuanchangBegin Murray This chorus is meant for two people... 1
73 72 70 101 Assets/Product/Texture/Image/BgStory/BgStory14.png
74 73 71 204 1
75 74 72 301 AniZhuanchangEnd A sullen expression flashes shortly past Murray's face. It is gone by the time he raised his head to check the data panel before him.
76 75 73 301 Murray No time to waste here. Getting this identity as a liaison officer has cost me quite a few moves. 1
77 76 74 301 Murray But, it can't be helped. Only by doing so can I get in touch with the Gray Ravens quickly. 1
78 77 75 301 Murray This mission isn't like the ones before. Who knows what might happen to Lee... 1
79 78 76 301 Murray Proposing a new trade with Commander Nikola after getting rid of Scarab was the right play. 1
80 79 77 301 Murray But man, his permit sure is pricey. 1
81 80 78 204 1 1
82 81 79 301 Murray Commander, though... Let's see if you can handle the payment I gave you. 1
83 82 80 301 Murray's usual smile returns. His fingers dance quickly on the data panel.
84 83 81 301 Murray Given the prowess of Gray Raven, they will likely be assigned the most difficult missions. 1
85 84 82 301 Murray To help their commandant out, let's get the Kurono equipment I received from the last trade installed. 1
86 85 83 301 A tiny black dot appears on the holographic display before Murray.
87 86 84 204 1
88 87 85 301 Murray Built for stealth, efficiency, and safety... Don't let me down. 1
89 88 86 301 1 AniZhuanchangBegin The black dot fades into the hologram as if nothing were there.

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@@ -1,34 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory286.png
2 2 401 1 210
3 3 301 DialogEnable While Babylonia is falling...
4 4 301 —Somewhere in the universe is a once bustling town. Now devoid of any occupants, the buildings and houses have become nothing but concrete and rebar gravestones.
5 5 301 Only the occasional red streams can be seen coursing around the crystalline pillars.
6 6 301 And between the pillars, three figures—one tiny, two big—are strolling through the town without a care in the world.
7 7 201 2 500211 -700
8 8 201 3 500084 650
9 9 201 1 500091 100
10 10 301 1 Nanami Booooring! Boring boring, it's so boring! Martin, come up with something fun! 1
11 11 301 Martin Stop being such a child, Nanami. 2
12 12 301 Nanami Nyehh! I knew I couldn't count on you! Rohacchi, tell me a new explorer unit joke! 1
13 13 301 Rohacchi No. More. All. Hundred. Used up. In one day. 3
14 14 301 Nanami ... 1
15 15 301 Nanami turns to squint at the two mechanoids.
16 16 301 Nanami ... (Glares) 1
17 17 301 Martin ...What is it? 2
18 18 301 Rohacchi Rohacchi. Does not. Get it. 3
19 19 301 Nanami Can't you two just, act a little happier? 1
20 20 301 Martin You dragged us all the way here... without a single explanation... 2
21 21 301 Rohacchi Nanami. Wants. Rohacchi. To go. Then. Rohacchi. Goes. 3
22 22 204 1 1
23 23 301 Nanami I told you already! We're playing a game! And the game is about going on a journey! 1
24 24 301 Nanami And what's a journey without companions?! That's why you both are here! 1
25 25 301 Martin Never heard of that before... 2
26 26 301 Rohacchi Nanami. Where. Are. You. Bringing. Rohacchi? 3
27 27 204 1
28 28 301 Nanami Let's see... there's this nagging mecha babushka... You know, the kind that lives in outer space... 1
29 29 301 Nanami And this mecha babushka wants to talk with Nanami, but Nanami's voice isn't loud enough... 1
30 30 301 Nanami So it gave me some coordinates to a loudspeaker that can send Nanami's voice to the heavens! 1
31 31 301 Nanami But since it'll be bor... Ahem, I mean, dangerous on the road, I got my two amigos here to protect me! 1
32 32 301 Martin ... 2
33 33 301 1 AniZhuanchangBegin Rohacchi That. Is. Just. How. She. Is. 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory286.png
3 2 2 401 1 210
4 3 3 301 DialogEnable While Babylonia is falling...
5 4 4 301 —Somewhere in the universe is a once bustling town. Now devoid of any occupants, the buildings and houses have become nothing but concrete and rebar gravestones.
6 5 5 301 Only the occasional red streams can be seen coursing around the crystalline pillars.
7 6 6 301 And between the pillars, three figures—one tiny, two big—are strolling through the town without a care in the world.
8 7 7 201 2 500211 -700
9 8 8 201 3 500084 650
10 9 9 201 1 500091 100
11 10 10 301 1 Nanami Booooring! Boring boring, it's so boring! Martin, come up with something fun! 1
12 11 11 301 Martin Stop being such a child, Nanami. 2
13 12 12 301 Nanami Nyehh! I knew I couldn't count on you! Rohacchi, tell me a new explorer unit joke! 1
14 13 13 301 Rohacchi No. More. All. Hundred. Used up. In one day. 3
15 14 14 301 Nanami ... 1
16 15 15 301 Nanami turns to squint at the two mechanoids.
17 16 16 301 Nanami ... (Glares) 1
18 17 17 301 Martin ...What is it? 2
19 18 18 301 Rohacchi Rohacchi. Does not. Get it. 3
20 19 19 301 Nanami Can't you two just, act a little happier? 1
21 20 20 301 Martin You dragged us all the way here... without a single explanation... 2
22 21 21 301 Rohacchi Nanami. Wants. Rohacchi. To go. Then. Rohacchi. Goes. 3
23 22 22 204 1 1
24 23 23 301 Nanami I told you already! We're playing a game! And the game is about going on a journey! 1
25 24 24 301 Nanami And what's a journey without companions?! That's why you both are here! 1
26 25 25 301 Martin Never heard of that before... 2
27 26 26 301 Rohacchi Nanami. Where. Are. You. Bringing. Rohacchi? 3
28 27 27 204 1
29 28 28 301 Nanami Let's see... there's this nagging mecha babushka... You know, the kind that lives in outer space... 1
30 29 29 301 Nanami And this mecha babushka wants to talk with Nanami, but Nanami's voice isn't loud enough... 1
31 30 30 301 Nanami So it gave me some coordinates to a loudspeaker that can send Nanami's voice to the heavens! 1
32 31 31 301 Nanami But since it'll be bor... Ahem, I mean, dangerous on the road, I got my two amigos here to protect me! 1
33 32 32 301 Martin ... 2
34 33 33 301 1 AniZhuanchangBegin Rohacchi That. Is. Just. How. She. Is. 3

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@@ -1,49 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory285.png
2 2 401 1 205
3 3 201 2 500211 -700
4 4 201 3 500084 650
5 5 201 1 500091 100
6 6 301 DialogEnable 1 Rohacchi Na. Nami. 3
7 7 301 Nanami ...? 1
8 8 301 Rohacchi I. Question. 3
9 9 301 Nanami ...Whatsa matter? 1
10 10 301 Rohacchi What. Is the. Point. Of. This? 3
11 11 301 Rohacchi points at his lower body. A makeshift skirt crudely fashioned out of red and yellow vinyl fabric is wrapped around his waist.
12 12 301 Rohacchi It. Messes. With. My. Joints. 3
13 13 301 Rohacchi speaks in his usual intermittent way and reaches over to remove the dress.
14 14 301 Nanami No, no, no! You can't take it off! You gotta stay in character! 1
15 15 301 Rohacchi What. Character? 3
16 16 301 Nanami There's this thing written on some book before... about this "walker" guy... 1
17 17 204 1 1
18 18 301 Nanami ...I got it! You'll be named Rohawalker! 1
19 19 301 Rohacchi ? 3
20 20 301 Nanami Now that that's settled! Time for Martin... 1
21 21 301 Martin What? Me too...? 2
22 22 301 Nanami You'll be that... uhh... whatchamacallit... Marshal Martin? 1
23 23 301 Martin What's a... marshal? 2
24 24 301 Nanami It's like being some super duper guy back in the Golden Age... I think? 1
25 25 301 Martin ...That tells me nothing. 2
26 26 301 Nanami Whatever! Don't nitpick about the details! 1
27 27 204 1 8
28 28 301 Nanami ...Ack. 1
29 29 301 Martin ...What is it this time? 2
30 30 301 Nanami Where do I even... go? 1
31 31 301 Rohacchi You. Don't. Know? 3
32 32 204 1
33 33 301 Nanami The directions it gave me were way too vague! How'd I ever find the place in such a massive area?! 1
34 34 301 Martin ...Any other info outside of the coordinates? 2
35 35 301 Nanami Hmmm... Lemme see... It told me to find a big ol' antenna? And in case I don't know what an antenna looks like, it even gave me a picture and all... 1
36 36 301 Martin ... 2
37 37 301 Rohacchi Well. 3
38 38 301 Nanami W-what's with that look... 1
39 39 301 Martin Uhm... Rohacchi, right? 2
40 40 301 Rohacchi Yes. 3
41 41 301 Nanami ? 1
42 42 301 Nanami What are you two doing? 1
43 43 202 2 3 1
44 44 301 Ignoring Nanami's question, Martin and Rohacchi walk away.
45 45 301 Creating some distance between Nanami and themselves, Martin finally answers her question.
46 46 301 Martin We'll go look for it ourselves! We'll let you know if we find it!
47 47 301 Nanami You—Wait for me! I'll go look for it too! 1
48 48 301 1 AniZhuanchangBegin Nanami catches up to them hurriedly.
Can't render this file because it contains an unexpected character in line 17 and column 87.

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@@ -1,83 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory283.png
2 2 401 1 201
3 3 301 DialogEnable Together, Martin and Rohacchi push the weighty hatch open. Dust and debris billow in the underground space.
4 4 301 As they settle, a terminal in the underground chamber can be seen faintly glowing in green.
5 5 201 2 500211 -500
6 6 201 3 500084 400
7 7 301 1 Martin You think this'll do? 2
8 8 301 Rohacchi I. Think. Worth. Trying. 3
9 9 301 Hearing Rohacchi's response, Martin motions Nanami over.
10 10 202 2 3 1
11 11 201 1 500091 1
12 12 301 1 Nanami How's it going? Did you find a usable big ol' antenna? 1
13 13 202 1 1
14 14 201 2 500211 -500
15 15 201 3 500084 400
16 16 301 1 Martin I'm not sure, but Rohacchi says it might work. 2
17 17 301 Rohacchi Need. To. Try. 3
18 18 202 3 1
19 19 301 Rohacchi hops into the chamber and brushes the dust off the terminal.
20 20 301 Rohacchi Martin. Help.
21 21 202 2 1
22 22 301 Hearing Rohacchi, Martin also enters the chamber and joins in.
23 23 301 One end of a cable is thrown out of the chamber shortly.
24 24 201 1 500091
25 25 301 1 Nanami ? 1
26 26 301 Martin Try connecting to it.
27 27 301 Rohacchi Need. Test. To. See. If. Work.
28 28 301 Nanami picks up the cable and is about to connect it to her nape port.
29 29 301 Martin ...Are you not concerned in the slightest?
30 30 204 1 1
31 31 301 Nanami Huh? You're Nanami's friends! Why do I have to be concerned? 1
32 32 301 AniZhuanchangBegin Rohacchi Then. Let's. Go.
33 33 101 Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg
34 566 401 1 209
35 34 204 1
36 35 301 AniZhuanchangEnd Space—the thought fluttered into Nanami's mind.
37 36 301 Looking downward, she sees a certain place in Babylonia.
38 37 301 Nanami I'm... 1
39 38 203 1 0.25 400
40 39 201 2 500264 -400
41 40 301 1 ??? This is a virtual space weaved from the internal computational structure of the matrix. 2
42 41 204 1 1
43 42 301 Nanami Huh? Oh, you're... You look different again... 1
44 43 301 ??? "My" external form does not matter. 2
45 44 301 Nanami Only the information matters... That's what you've always been saying. 1
46 45 301 ??? The shell does not matter. "I" am the other Will, distinct from you, but we represent the same thing. 2
47 46 301 Nanami Yeah, I got the message. So what are you trying to tell me? 1
48 47 301 ??? "I" am not trying to "tell" you something. Merely that there is information useful for the individual known as Nanami. 2
49 48 301 ??? The individual Nanami can no longer simply be categorized as a human, a machine, a Construct, a Corrupted, or even an in-between. 2
50 49 301 ??? The other Will wishes that the individual Nanami would realize the path that she should take. 2
51 50 204 1
52 51 301 Nanami ... 1
53 52 301 ??? "I" wish to know why the individual Nanami doubts. 2
54 53 301 Nanami ...Do you know about Cardman Rider? 1
55 54 301 ??? ...Relevant information acquired. Cardman Rider is a media franchise consisting of books, visual programs, and toys that was popular in the Golden Age. 2
56 55 301 Nanami ...Guess you don't. 1
57 56 301 ??? "I" do not understand what you mean. 2
58 57 204 1 1
59 58 301 Nanami Okay. Cardman Rider is like, all about... ha—hmph—schween then transforming and going pew pew and boom fighting enemies and then a TAAA to finish the enemies and then turning around and— 1
60 59 301 Nanami Cardman Rider! Never! Looks at! Explosions! Haiya! 1
61 60 301 Posing along as she explains, Nanami excitedly demonstrates the various transform sequences and signature moves of different Cardman Riders.
62 61 301 Nanami ...That's all stuff that humans came up with. 1
63 62 301 Nanami Do they really deserve to be washed out? 1
64 63 301 ??? Huaxu has already completed the simulation for how human civilization ends. The other Will has also done so. 2
65 64 301 ??? The result deviation is less than 0.001 percentage points. 2
66 65 301 Nanami That's not what I meant—I'm not talking about the simulations or whatnot. You know Nanami is not the sharpest tool in the shed... 1
67 66 301 Nanami But I really, really, REALLY like the stuff that humans make. 1
68 67 301 Nanami Things like George D. Toro's Oceanic Rim, there are like, six giant humanoid robots that are as tall as mountains in it! 1
69 68 301 Nanami And it's not just Cardman Riders, humans made a lot more other stuff too! 1
70 69 301 Nanami Like a giant metal fist that flies at supersonic speed! Or the undefeated—Sekiha Tenkyo Punch! 1
71 70 301 Nanami Even if what you said turns out to be true, even if humanity is destined to end... 1
72 71 301 Nanami I don't think their creations, and how they make them should be forgotten by us. 1
73 72 301 ??? Is this why the individual Nanami is operating sub-optimally? 2
74 73 301 An almost audible silence fills the air, as if who Nanami has been talking to is struck with confusion.
75 74 301 ??? The only solution to evolution has been found, but the individual Nanami is still obsessed over meaningless items. 2
76 75 301 Nanami Yeah yeah, I know. I'll do what you say. 1
77 76 301 Nanami But I still wanna see if humans can make more of them wapows and boombooms, you know! 1
78 77 301 Nanami So... I'd still like to give them a chance, just a teeny little one! 1
79 78 301 ??? Incomprehensible. Even if they could, they will go extinct at the same rate. 2
80 79 301 Nanami Even if you can't understand, Nanami will still do so. 1
81 80 301 Nanami Because Nanami is different from you all! Not like you or Huaxu, or those Ascendant baddies. 1
82 81 301 1 AniZhuanchangBegin Nanami Nanami... loves humans. 1
Can't render this file because it contains an unexpected character in line 45 and column 26.

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@@ -1,18 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory283.png
2 2 401 1 201
3 3 301 DialogEnable Disconnecting the cable, Nanami's face is veiled behind her upraised arm.
4 4 301 And so, Martin and Rohacchi do not catch her saddened expression.
5 5 201 2 500211 -700
6 6 201 3 500084 650
7 7 201 1 500091 1 100
8 8 301 1 Nanami Phew... 1
9 9 301 Martin What happened? You just went silent, so we didn't feel safe disconnecting you from the terminal. 2
10 10 301 Rohacchi Test. Not? 3
11 11 301 Nanami Oh, um... Haha, that mecha babushka just barged in immediately. 1
12 12 301 Nanami But it's okay, it told me everything it wanted to. 1
13 13 301 Rohacchi Now. What. Do? 3
14 14 301 Nanami Now... Let's see... 1
15 15 301 Nanami Oh, right! In that book, the protagonist has three other companions! 1
16 16 301 Nanami But here, we only have... two. So, next up, let's look for the third! 1
17 17 301 1 AniZhuanchangBegin Martin & Rohacchi ...? 2 3
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory283.png
3 2 2 401 1 201
4 3 3 301 DialogEnable Disconnecting the cable, Nanami's face is veiled behind her upraised arm.
5 4 4 301 And so, Martin and Rohacchi do not catch her saddened expression.
6 5 5 201 2 500211 -700
7 6 6 201 3 500084 650
8 7 7 201 1 500091 1 100
9 8 8 301 1 Nanami Phew... 1
10 9 9 301 Martin What happened? You just went silent, so we didn't feel safe disconnecting you from the terminal. 2
11 10 10 301 Rohacchi Test. Not? 3
12 11 11 301 Nanami Oh, um... Haha, that mecha babushka just barged in immediately. 1
13 12 12 301 Nanami But it's okay, it told me everything it wanted to. 1
14 13 13 301 Rohacchi Now. What. Do? 3
15 14 14 301 Nanami Now... Let's see... 1
16 15 15 301 Nanami Oh, right! In that book, the protagonist has three other companions! 1
17 16 16 301 Nanami But here, we only have... two. So, next up, let's look for the third! 1
18 17 17 301 1 AniZhuanchangBegin Martin & Rohacchi ...? 2 3

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@@ -1,39 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
2 2 401 1 203
3 3 401 2 10007502
4 4 502 RImgBg1Shake
5 5 301 DialogEnable A massive explosion flattens the entrance of the concrete pipe, completely burying the path.
6 6 301 With the target lost, the pursuer can only roll to the side to slow down.
7 7 301 Beside her, air flickers in scale-like shadows, slowly revealing a humanoid shape.
8 8 301 Yata What do we do? Should we just blow up everything down there?
9 9 301 Valeria ...That's not in our mission. Let's retreat for now.
10 10 301 Yata ...Roger.
11 11 301 Yata But his access logs are quite suspicious. Outside of the file IDs requested by Commander Nikola and President Hassen, there are also other search records.
12 12 301 Yata I'm just trying to clear something up... Wanna hear me out, V?
13 13 301 Valeria If it helps with our current situation.
14 14 301 Yata I can't say for sure it'll be helpful.
15 15 301 Yata Depending on what's behind this mess, we can go from promotions to court-martial, to being cleaned up by the Purifying Force.
16 16 301 Yata Digging deeper into this means trouble, but ignoring it also causes troubles in the future.
17 17 301 Valeria Then say it.
18 18 301 Yata Kurono, Construct Tech... and the digital signatures of our two big guys.
19 19 301 Yata You know how normal task force members and agents steer clear of Kurono stuff.
20 20 301 Yata Getting kidnapped to some underground facility and executed for unauthorized access of classified info... That'd be getting off lightly.
21 21 301 Yata If I learn that you got offed someday like that... Sorry, but I'd cut all ties with you, stat.
22 22 301 Valeria Sure.
23 23 301 Yata ...Whatever. I knew you were a weirdo.
24 24 301 Yata And thankfully, because you're such a weirdo, I won't feel bad if you end up dying in some gutter.
25 25 301 Yata Otherwise, I'd never have joined Scarab.
26 26 301 Valeria Back to the situation at hand.
27 27 301 Valeria Do we go after our target, or not?
28 28 301 Yata Can we even track our guy?
29 29 301 Valeria ...No.
30 30 301 Yata Your brain only works when you're slaving away for our commander.
31 31 301 Valeria That's why I have you here.
32 32 301 Yata ...I'll take it as a compliment that I'm reliable, I guess?
33 33 301 Valeria Take it however you want, but you are indeed reliable.
34 34 301 Valeria So, what do we do now?
35 35 301 Yata ...
36 36 301 Valeria ?
37 37 301 Yata ...I guess it's not my first day with you.
38 38 301 1 AniZhuanchangBegin Yata I found another route. It'll cut through some areas that are... defended by Gestalt, but that should help us catch the invader.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
3 2 2 401 1 203
4 3 3 401 2 10007502
5 4 4 502 RImgBg1Shake
6 5 5 301 DialogEnable A massive explosion flattens the entrance of the concrete pipe, completely burying the path.
7 6 6 301 With the target lost, the pursuer can only roll to the side to slow down.
8 7 7 301 Beside her, air flickers in scale-like shadows, slowly revealing a humanoid shape.
9 8 8 301 Yata What do we do? Should we just blow up everything down there?
10 9 9 301 Valeria ...That's not in our mission. Let's retreat for now.
11 10 10 301 Yata ...Roger.
12 11 11 301 Yata But his access logs are quite suspicious. Outside of the file IDs requested by Commander Nikola and President Hassen, there are also other search records.
13 12 12 301 Yata I'm just trying to clear something up... Wanna hear me out, V?
14 13 13 301 Valeria If it helps with our current situation.
15 14 14 301 Yata I can't say for sure it'll be helpful.
16 15 15 301 Yata Depending on what's behind this mess, we can go from promotions to court-martial, to being cleaned up by the Purifying Force.
17 16 16 301 Yata Digging deeper into this means trouble, but ignoring it also causes troubles in the future.
18 17 17 301 Valeria Then say it.
19 18 18 301 Yata Kurono, Construct Tech... and the digital signatures of our two big guys.
20 19 19 301 Yata You know how normal task force members and agents steer clear of Kurono stuff.
21 20 20 301 Yata Getting kidnapped to some underground facility and executed for unauthorized access of classified info... That'd be getting off lightly.
22 21 21 301 Yata If I learn that you got offed someday like that... Sorry, but I'd cut all ties with you, stat.
23 22 22 301 Valeria Sure.
24 23 23 301 Yata ...Whatever. I knew you were a weirdo.
25 24 24 301 Yata And thankfully, because you're such a weirdo, I won't feel bad if you end up dying in some gutter.
26 25 25 301 Yata Otherwise, I'd never have joined Scarab.
27 26 26 301 Valeria Back to the situation at hand.
28 27 27 301 Valeria Do we go after our target, or not?
29 28 28 301 Yata Can we even track our guy?
30 29 29 301 Valeria ...No.
31 30 30 301 Yata Your brain only works when you're slaving away for our commander.
32 31 31 301 Valeria That's why I have you here.
33 32 32 301 Yata ...I'll take it as a compliment that I'm reliable, I guess?
34 33 33 301 Valeria Take it however you want, but you are indeed reliable.
35 34 34 301 Valeria So, what do we do now?
36 35 35 301 Yata ...
37 36 36 301 Valeria ?
38 37 37 301 Yata ...I guess it's not my first day with you.
39 38 38 301 1 AniZhuanchangBegin Yata I found another route. It'll cut through some areas that are... defended by Gestalt, but that should help us catch the invader.

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@@ -1,14 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
2 2 401 1 201
3 3 301 DialogEnable Yata V.
4 4 301 Valeria Yes?
5 5 301 Climbing onto the wall with her appendages, Yata checks the next waypoint. Valeria soon follows.
6 6 301 Yata I caught our rat's signal. This should be the right way.
7 7 301 Valeria Within sniping distance?
8 8 301 Valeria reaches for her back subconsciously.
9 9 301 Yata This is a virtual space inside Gestalt. Your anti-materiel rifle isn't a data weapon.
10 10 301 Yata And the data weapons we have here won't do from this range. Give up.
11 11 301 Valeria ...Sorry. Old habits.
12 12 301 Yata It's a long trek to the next waypoint. You'll never get there at your pace, need a ride?
13 13 301 1 AniZhuanchangBegin Valeria Sure.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
3 2 2 401 1 201
4 3 3 301 DialogEnable Yata V.
5 4 4 301 Valeria Yes?
6 5 5 301 Climbing onto the wall with her appendages, Yata checks the next waypoint. Valeria soon follows.
7 6 6 301 Yata I caught our rat's signal. This should be the right way.
8 7 7 301 Valeria Within sniping distance?
9 8 8 301 Valeria reaches for her back subconsciously.
10 9 9 301 Yata This is a virtual space inside Gestalt. Your anti-materiel rifle isn't a data weapon.
11 10 10 301 Yata And the data weapons we have here won't do from this range. Give up.
12 11 11 301 Valeria ...Sorry. Old habits.
13 12 12 301 Yata It's a long trek to the next waypoint. You'll never get there at your pace, need a ride?
14 13 13 301 1 AniZhuanchangBegin Valeria Sure.

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@@ -1,30 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
2 2 401 1 201
3 3 301 DialogEnable Murray is walking on the Eden 16-B road, checking his handheld terminal from time to time.
4 4 301 Up high, two pairs of eyes—Valeria and Bazhi—are monitoring him from both sides.
5 5 301 Valeria Point A, target confirmed.
6 6 301 Yata Point B, target confirmed.
7 7 301 Yata Don't you find it a bit fishy?
8 8 301 Valeria Why?
9 9 301 Yata If he knows he's being tracked, why would he look so defenseless?
10 10 301 Valeria You have a point. Run a scan.
11 11 301 Yata Roger.
12 12 301 ...
13 13 301 Yata ...I knew he's up to something.
14 14 301 Valeria Details?
15 15 301 Yata It's a lure. The real deal is hiding in a corner and waiting for us.
16 16 301 Yata Not a bad attempt, but unfortunately, I'm not your run-of-the-mill support Construct.
17 17 301 Valeria Well then. Plan B it is. I'll ambush from the blind spot on the left, and you go from the right.
18 18 301 Yata Are we putting him down?
19 19 301 Valeria Let me get a confirmation first.
20 20 301 Valeria begins tinkering with her terminal to contact someone outside, but to no avail.
21 21 301 Valeria Can't get a signal.
22 22 301 Yata Is Gestalt doing this?
23 23 301 Yata Or our bad boy over there?
24 24 301 Valeria Both possible.
25 25 301 Yata Then what? Do we still go all the way?
26 26 301 Yata We can't get an ID on the kid right now. If he's an ally, and we're the backup...
27 27 301 Valeria We'll go for a non-lethal approach. But if push comes to shove, then we'll take him down.
28 28 301 Valeria We can chuck it on Commander Nikola. He gave the orders.
29 29 301 1 AniZhuanchangBegin Yata Never see you so slimy normally. Then let's go.
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory262.png
3 2 2 401 1 201
4 3 3 301 DialogEnable Murray is walking on the Eden 16-B road, checking his handheld terminal from time to time.
5 4 4 301 Up high, two pairs of eyes—Valeria and Bazhi—are monitoring him from both sides.
6 5 5 301 Valeria Point A, target confirmed.
7 6 6 301 Yata Point B, target confirmed.
8 7 7 301 Yata Don't you find it a bit fishy?
9 8 8 301 Valeria Why?
10 9 9 301 Yata If he knows he's being tracked, why would he look so defenseless?
11 10 10 301 Valeria You have a point. Run a scan.
12 11 11 301 Yata Roger.
13 12 12 301 ...
14 13 13 301 Yata ...I knew he's up to something.
15 14 14 301 Valeria Details?
16 15 15 301 Yata It's a lure. The real deal is hiding in a corner and waiting for us.
17 16 16 301 Yata Not a bad attempt, but unfortunately, I'm not your run-of-the-mill support Construct.
18 17 17 301 Valeria Well then. Plan B it is. I'll ambush from the blind spot on the left, and you go from the right.
19 18 18 301 Yata Are we putting him down?
20 19 19 301 Valeria Let me get a confirmation first.
21 20 20 301 Valeria begins tinkering with her terminal to contact someone outside, but to no avail.
22 21 21 301 Valeria Can't get a signal.
23 22 22 301 Yata Is Gestalt doing this?
24 23 23 301 Yata Or our bad boy over there?
25 24 24 301 Valeria Both possible.
26 25 25 301 Yata Then what? Do we still go all the way?
27 26 26 301 Yata We can't get an ID on the kid right now. If he's an ally, and we're the backup...
28 27 27 301 Valeria We'll go for a non-lethal approach. But if push comes to shove, then we'll take him down.
29 28 28 301 Valeria We can chuck it on Commander Nikola. He gave the orders.
30 29 29 301 1 AniZhuanchangBegin Yata Never see you so slimy normally. Then let's go.

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@@ -1,63 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
2 2 401 1 102
3 3 201 1 500146
4 4 301 DialogEnable 1 Murray ... 1
5 5 301 Hiding in an inconspicuous corner on the streets, Murray is fiddling with his terminal and controlling the lure program in his guise.
6 6 301 Valeria and Yata are closing in on him, creeping to around ten meters behind.
7 7 301 An uncanny hint runs down Murray's spine. He stops controlling the terminal, and the lure program also stands frozen like a statue.
8 8 301 Murray turns around. Valeria and Yata walk out of the shadows from both of Murray's flanks.
9 9 301 Murray Ah, as expected of Scarab. Faster than I thought. 1
10 10 301 Yata Pah. Whatever you took from Gestalt, you're gonna spit it all out... piece by piece.
11 11 301 Valeria Don't try anything funny.
12 12 301 Murray And if I refuse? 1
13 13 301 Valeria Then we'll be taking it from a dead body. Not much of a difference.
14 14 301 Murray I see... So you've only been ordered to track and intercept, but not to eliminate. 1
15 15 301 Murray Otherwise, I wouldn't even be standing here, would I? You don't want trouble unless things go south, yes? 1
16 16 301 Murray Which means... we can strike a deal. 1
17 17 301 Yata remains unseen, but Murray can feel her appendages surrounding him. They remain at a slight distance, writhing around and checking.
18 18 301 Murray Ahaha, you're learning... But it's okay, I've run out of welcome gifts. 1
19 19 204 1 1
20 20 301 Murray Now then, back to the topic. 1
21 21 301 Murray spreads his hands. The terminal containing a whole host of data is laid bare before Valeria's eyes.
22 22 204 1
23 23 301 Murray Do you know what's in this? 1
24 24 301 Valeria I'm not interested. And if it makes you feel better, we're not afraid of "things going south."
25 25 301 Murray ... 1
26 26 301 Murray I see. You're "not interested," which is why you ask no questions. For Commander Nikola, you'd indeed be a handier tool than me. 1
27 27 301 Murray That must be why he said he approves of my capabilities... but still sent you here. 1
28 28 301 Murray No... Or perhaps, he really does approve of me—that's why he sent you here. If that's the case, my oh my, what an honor. 1
29 29 204 1 1
30 30 301 Murray's usual smile returns.
31 31 301 Murray Well then, guess I better not disappoint him. 1
32 32 301 Yata You done?
33 33 301 Valeria You're a smart guy. Cooperating is in your best interest here.
34 34 301 Valeria But... smart guys should remember to clear their access logs. Pity.
35 35 301 With that, Valeria motions to Yata. Her appendages immediately pierce through Murray's body.
36 36 301 But, he gives no reaction.
37 37 301 Murray Surprise! The lure is the real one, and the real one is the lure. 1
38 38 301 The phantom Murray, now pierced by several appendages, is no longer moving, but voice is still coming out of his mouth.
39 39 301 Murray Thank you for your cooperation. 1
40 40 301 Murray And thank you for listening to my speech. That gave me enough time to unload the immersion program. 1
41 41 301 Murray Quite a shame I don't get to see your expressions from the lure program, but I bet it'd make a stellar memory. 1
42 42 301 Blue streams of data begin to disperse from the "lure program" afar.
43 43 202 1 1
44 44 301 Yata Dammit, V! Get him!
45 45 301 Valeria On it.
46 46 301 Valeria leaps onto the street, rushing for the dissipating Murray.
47 47 301 But before her hand can reach Murray, he completely vanishes.
48 48 301 Yata ...****.
49 49 301 Yata spits out an elegant pejorative, and rips her appendages out from the wall behind the false Murray, now full of holes.
50 50 401 2 10007502
51 51 301 RImgBg1Shake Almost instantaneously, the Murray explodes before her.
52 52 301 Valeria Yata, what's happening?
53 53 301 Yata Tch... It's a jamming smokescreen... Some dumb data weapon...
54 54 301 Valeria ...
55 55 401 2 1501
56 56 301 Valeria What's going on?!
57 57 301 Yata An area alarm... I see.
58 58 301 Valeria So that's what he had planned...
59 59 301 Yata That low-level smokescreen won't do much, but it's enough to alert the termination programs in this virtual space.
60 60 301 Yata Tch, looks like they clean up everything with unknown IDs indiscriminately, which includes us.
61 61 301 Yata Whatever it is, we can only... leave now.
62 62 301 1 AniZhuanchangBegin Valeria Yeah.
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@@ -1,46 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory261.png
2 2 401 1 203
3 3 301 DialogEnable Valeria Are we clear yet?!
4 4 301 Yata Another 300m!
5 5 301 Yata Two hundred meters!
6 6 301 Valeria We won't make it at this rate!
7 7 301 Yata Take my hand!
8 8 301 Valeria grips Yata's hand. Yata then somersaults into the air and flings Valeria away from danger.
9 9 301 Then Yata kicks on a nearby wall, hard, and follows Valeria's trail.
10 10 301 The two of them roll into safety.
11 11 301 Yata Shiva! Deactivate the immersion program!
12 12 301 Shiva Understood!
13 13 301 AniZhuanchangBegin Before the Terrapods can catch up to the two of them, they both vanish from the virtual space.
14 14 101 Assets/Product/Texture/Image/BgStory/BgStory46.jpg
15 15 401 1 201
16 16 301 AniZhuanchangEnd ...
17 17 301 Valeria ...That's what happened in the mission.
18 18 301 Valeria We couldn't capture the invader. We'll take responsibility for failing the mission.
19 19 201 1 500012
20 20 301 1 Nikola No. Your mission is duly completed. 1
21 21 301 Valeria ?
22 22 301 Nikola You are the failsafe in case the "invader" flops. If he did not manage to finish the mission, you would have been the ones to follow up and retrieve the data. 1
23 23 301 Valeria ...
24 24 301 Yata ...Tch, guess we're the backup after all, huh.
25 25 301 Nikola It's all to ensure the mission succeeds. 1
26 26 301 Valeria ...
27 27 301 Nikola Any other questions? 1
28 28 301 Valeria Who was the target?
29 29 301 Nikola ... 1
30 30 301 Nikola Let's call him an untested friend for now. That's all I can tell you. 1
31 31 301 Valeria Very well. Then that's all.
32 32 301 Nikola Did he say something to you? 1
33 33 301 Valeria ...No.
34 34 301 Nikola ...Noted. 1
35 35 301 Nikola Well then, go on and finish the mission. Retrieve the files. 1
36 36 301 Valeria But we've lost him already, if we have to search for him again...
37 37 301 Nikola You don't have to. He should still be in the archives in the Intelligence Agency. There's a set of terminals that can link to Gestalt. 1
38 38 301 Nikola He should have just disengaged from the immersion. His makeshift terminal should require quite some time to recover from. 1
39 39 301 Nikola You still have time to intercept him. I'll give you the coordinates. 1
40 40 301 Valeria ...Roger.
41 41 301 Nikola Good. No pointless questions. That's what you're best at. 1
42 42 301 Valeria ...Indeed. No questions.
43 43 202 1 1
44 44 301 Without a word, Valeria turns and leaves.
45 45 301 1 AniZhuanchangBegin Valeria (...Not asking questions—is that really the right thing to do?)
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@@ -1,62 +0,0 @@
Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory98.png
2 2 401 1 209
3 3 301 DialogEnable This is a dark underground building. The dust in the air and the cobwebs in the corners are signs that it has been years since anyone lived here.
4 4 301 A soft blue fluorescence light appears before a robot, and the projection shows the face of a young man following a brief distortion.
5 5 201 1 500146 1
6 6 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1
7 7 301 1 Murray Well, it seems like the connection is fine. 1
8 8 301 Murray Hi, I believe this is the first time we've ever met. 1
9 9 301 Huaxu Greetings, human. Or should I call you the dealer?
10 10 301 Murray It seems like you know about the deal I had with Villier. 1
11 11 301 Huaxu Why are you exposing yourself instead of talking to me through your robot?
12 12 301 Murray Because I believe I ought to show some respect when meeting your user. 1
13 13 301 Huaxu According to my records, you never expose anything about yourself when you deal with Luna and the others.
14 14 301 Murray I'm referring to your actual user—that is, Huaxu's master. 1
15 15 301 Huaxu ...
16 16 204 1
17 17 301 Murray I'm sure you've learned about everything that's happened here through Huaxu, Lady Qu. 1
18 18 301 Murray stares earnestly ahead, his usual smile vanished.
19 19 301 After a long silence and a distortion, a new comms projection appears in the space that Murray has been gazing into.
20 20 301 Murray I figured as much. Well, let me reintroduce myself. 1
21 21 301 Murray I have quite a few different identities. You can call me the dealer, or you can call me by my name, Murray. 1
22 22 203 1 0.25 400
23 23 201 2 500150 -400
24 24 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 2
25 25 301 1 Qu Murray... I remember you. 2
26 26 204 1 1
27 27 301 Murray It's such an honor that you know me. 1
28 28 301 Qu Save the pleasantries and get straight to the point. 2
29 29 204 1
30 30 301 Murray I'd like to make a deal with you. 1
31 31 301 Qu Oh? You're not talking about cooperation like what your President Hassen suggested, but a deal? 2
32 32 301 Murray Yes, a deal it is. 1
33 33 301 Murray The storm that Luna has caused is letting up. I see it as perfect timing for us to sit down to have a conversation about a deal. 1
34 34 301 Murray I mean no disrespect toward you, but based on what I've seen in Huaxu's records, I'm guessing you handed Huaxu over to Luna on purpose. 1
35 35 301 Murray Be it exposing Luna's data beforehand through Huaxu, constantly stirring up hatred for Luna among other forces, or secretly providing guidance for Babylonia's Task Force... 1
36 36 301 Murray All these point towards one thing—and that's Luna, one of Ascnet's agents. 1
37 37 301 Murray Huaxu was secretly trying to get into Luna's way while helping her. 1
38 38 301 Murray That's not something an AI would do without being ordered to, and you are the only person who could have done that, because your orders are capable of overriding everyone else's without getting noticed. 1
39 39 301 Qu That's about right. So, should we start talking about this deal? 2
40 40 301 Murray Cutting straight to the chase. I like that. 1
41 41 301 Murray Luna is an unmanageable threat to your Tabula Akasha, and I personally also think it's high time that I stop my "investment" in her, so why don't we work together to get rid of her? 1
42 42 301 Murray I would like to keep Huaxu's "key" for just a little while longer. In return, I've already assigned someone to "keep an eye out" for Luna in place of Huaxu. 1
43 43 301 Murray For this deal to work, it is necessary that we share our information. I will provide you with Luna's real time information to figure out when to best take her out. 1
44 44 301 Murray In exchange, I will need you to grant me access to part of Huaxu's computing power, so I'm in a better position to counter Gestalt. 1
45 45 301 Qu How do I know if I can trust your information? 2
46 46 301 Murray A deal only works when there is trust. I have no reason to provide you with false information. 1
47 47 301 Qu Truthful information can also lead to misunderstanding in war if it's incomplete. 2
48 48 301 Murray That is true, just like the information you fed Luna through Huaxu. 1
49 49 301 Murray You can erase my existence whenever you want with Huaxu's highest command in your hands, no? 1
50 50 301 Murray To harm you would be to harm myself. As a human, I cherish my life. 1
51 51 204 1 1
52 52 301 Murray I still want to survive this goddamn war with him... 1
53 53 301 Qu ... 2
54 54 204 2 1
55 55 301 Qu It's been so long... 2
56 56 301 Murray Hm? 1
57 57 301 Qu Talking to you reminds me of Villier. You two are similar in a certain way. 2
58 58 301 Murray ...I'm sorry about what happened to Villier. 1
59 59 301 Qu It's nothing. Regardless, you've convinced me. We now have a deal. 2
60 60 301 With a snap of Qu's fingers, a dark green light comes out of Huaxu's terminal and enshrouds Murray.
61 61 301 1 AniZhuanchangBegin Murray Thank you. I look forward to us working together. 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory237.png
2 2 401 1 37
3 3 201 1 500150 -400
4 4 201 2 500243 400
5 5 501 Assets/Product/Effect/Prefab/FxUi/FxUiStory/FxUiStoryShuju.prefab 2
6 6 301 DialogEnable 1 Bai Gui It seems like we failed to bring down Babylonia. 2
7 7 301 Qu That's fine. I've never wanted to end human suffering that way, anyway. 1
8 8 301 Qu When a plan fails, we just move on to the next one. 1
9 9 301 Qu I have all the time in the world now that I'm behind the scenes. 1
10 10 301 Bai Gui So are you still trying to think of a way to kill all humans in an instant without putting them through pain? 2
11 11 301 Qu I would have said "yes" in the past without a moment's hesitation. 1
12 12 301 Qu But after what happened this time, I can't be so sure anymore. 1
13 13 301 Bai Gui Is it because of that team? 2
14 14 301 Qu Yes. I thought they would choose to save more people and avenge those who died at the hand of their enemy. 1
15 15 301 Qu But they chose a totally different path and missed such a perfect opportunity. 1
16 16 301 Qu They've paid such a heavy price for their choice and lived through such pain, but they still stay on the frontline of the war and never give in. 1
17 17 301 Qu They are so miserable and fragile, yet they still shine in all their beauty. 1
18 18 301 Qu Old ideas probably aren't meant to work anymore. 1
19 19 301 Qu It's probably time that we adjust Tabula Akasha accordingly. 1
20 20 301 Bai Gui (Nods) I think you'll find your answer. 2
21 21 301 Bai Gui No matter what happens, you will always have our support. 2
22 22 204 1 1
23 23 301 Qu ...Thank you. 1
24 24 301 Bai Gui ... 2
25 25 204 1
26 26 301 Qu Well... Let's put aside these issues with humans for now. 1
27 27 301 Qu Luna must be eliminated no matter how Tabula Akasha evolves. 1
28 28 301 1 AniZhuanchangBegin Qu Let's see through our deal first, little Murray from Babylonia. 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory285.png
2 2 401 1 201
3 3 201 1 1031001
4 4 301 DialogEnable 1 After getting rid of all the Corrupted in the area, you spot someone familiar in the data you have picked up.
5 5 301 Liv This is... the girl who was looking for her sister. Based on the timestamp, this happened not long after she hung up the phone... 1
6 6 301 Liv I wonder if she did find her sister... Should I replay the record? 1
7 7 302 DialogDisable Ok. 8
8 8 202 1 2 1
9 9 501 1500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
10 10 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
11 11 101 Assets/Product/Texture/Image/BgStory/BgStory32.jpg
12 12 401 1 202
13 13 301 DialogEnable With the sound of tires screeching, a raggedy jeep brakes abruptly in front of the ruins. The researcher called Angel jumps out of it with three Constructs.
14 14 201 1 500019 -400
15 15 201 2 500019 400
16 16 301 1 Construct A The road has been destroyed. We have to go on foot, but... 1
17 17 301 As the four of them approach their destination, each begins to show different signs of infection.
18 18 301 Construct B The Punishing Virus concentration here is getting dangerously high. Are you sure she's here? 2
19 19 202 1 2 1
20 20 201 1 500249
21 21 301 1 Angel You can turn around if you're scared. 1
22 22 301 Angel I know my sister is here for a fact, just like how she always found me when we played hide-and-seek as kids. Our blood has bonded us. 1
23 23 301 She injects herself with a serum, then runs forward without looking back.
24 24 203 1 0.25 -400
25 25 201 2 500250 400
26 26 301 1 Liadrin Angel. 2
27 27 301 A female Construct walks out of the ruins' shadows and calmly gazes at Angel.
28 28 301 Angel Sister! I found you! 1
29 29 301 Liadrin Actually, I found you. But he's right, you should turn around. 2
30 30 301 Angel Yes, I should go back, and so should you. 1
31 31 301 Liadrin I chose this, Angel. You shouldn't interfere. 2
32 32 301 Angel I just want to be with you, Sister! 1
33 33 301 Liadrin Be with me... 2
34 34 301 Liadrin Angel, when I fought as a Construct, I witnessed terrible deaths over and over again. 2
35 35 301 Liadrin At this rate, you'll lose me sooner or later. 2
36 36 301 Liadrin The only way to save me from the threat of the Punishing Virus is doing what Gabriel the angel told me to do. 2
37 37 301 Angel Really? 1
38 38 301 Angel If there is a shortcut, then why are we still fighting against the virus?! 1
39 39 301 Liadrin ... 2
40 40 301 Liadrin Good question. Every "shortcut" comes with a certain risk. However, if the alternative is to die in battle like the others, I'd rather take the risk. I was never born to fight. I was born to do research with you. 2
41 41 301 Angel Sister... Did you come to that conclusion after being wounded? 1
42 42 301 Liadrin ... 2
43 43 301 Angel I've always wanted to apologize... You gave up your future so that I could remain a researcher... 1
44 44 301 Liadrin ...Only I was compatible with the copolymers. It wasn't your fault. 2
45 45 301 Angel But... But if I also gave up my position, then we could've just survived as humans! 1
46 46 301 Liadrin Don't be silly. You only agreed to do research with me because that was the safest option. 2
47 47 301 Liadrin But ever since I became a Construct, you can't stay focused on your job. It's only a matter of time before you're fired. 2
48 48 301 Liadrin You know very well what it means to lose that job now. 2
49 49 301 Liadrin Regardless, there's no "if." I am what I am already. 2
50 50 301 Angel Did you conceal your injuries from me because you were worried about me? 1
51 51 301 There is a sudden movement in the shadows of the ruins, but no one besides Liadrin has sensed it at all.
52 52 301 Liadrin Angel, you have to leave now. 2
53 53 301 Angel Why? I won't leave without you. Come with me! 1
54 54 301 Angel We've been together since we were born. You're my only family left in this world! 1
55 55 301 Liadrin It's too dangerous here. Go, go with them! 2
56 56 301 Angel No! Sister... I always did what you told me to do... but this time... 1
57 57 301 Angel's voice is shaking. Tears rush out of her eyes uncontrollably. She tosses her gun and throws herself at Liadrin.
58 58 301 Angel Just let me follow my heart for once... Sister! 1
59 59 301 Liadrin tries to push away Angel, who is holding onto her arm, but in a split second—
60 60 301 PanelActor1Shake 1 Angel Eh...? 1
61 61 203 1 0.25 -400 -1000
62 62 301 Angel's body falls backward while her hand is still tightly clasping Liadrin's arm.
63 63 301 Liadrin Angel! 2
64 64 301 The other three Constructs react immediately to this horrifying scene. They hold up their weapons and fire fiercely at Gabriel, but all of them are incapacitated after just a few seconds.
65 65 201 1 500101 -400
66 66 301 1 Gabriel Looks like the material is here. 1
67 67 301 Liadrin What did you say?! 2
68 68 301 Gabriel I knew I was right about you. You have the gift. All you need is a little extra help. 1
69 69 301 Angel Sister...
70 70 301 Angel focuses away from the excruciating pain. She presses hard against her severed wrist and wipes off the blood splashed into her eyes.
71 71 301 But when she opens her eyes again, everything is still covered in red—the Punishing Virus is gushing out from Gabriel's hand. It then transforms into a bright red electric current and wraps itself around Liadrin like a bloody worm.
72 73 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 2
73 74 301 PanelActor2Shake Liadrin Ahhhh! 2
74 75 301 Gabriel Watch this closely. 1
75 76 301 Gabriel hurls a broken slate at the immobilized researcher, crushing her ribs loudly before she realizes what is happening.
76 77 301 Angel shakily stretches out her intact hand toward Liadrin.
77 78 301 Angel ...Sister... I just want to... be with you...
78 79 301 Angel Without you... I...
79 80 401 2 1512
80 81 301 Her unfinished words disappear into the wind. The stretched out hand heavily drops on the ground.
81 82 301 Liadrin Angel—! 2
82 83 301 Gabriel Very good. You'll do well as one of us. 1
83 84 301 PanelActor1Shake Liadrin Ahhhhhhhh! 2
84 85 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 2
85 86 202 1 2 1
86 87 301 Liadrin's wailing echoes painfully over the ruins but does not bring her any comfort. The living creatures around the area regard it merely as shrieking winds.
87 88 301 RImgBg1Disable Still being corroded by the Punishing Virus, she raises her weapon and uses all of her strength to strike the Ascendant whom she thought was an angel—
88 89 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
89 90 301 1 AniZhuanchangBegin After that, Liadrin's projection vanishes.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory285.png
2 2 401 1 209
3 3 301 DialogEnable DialogDisable You have found more of Liadrin's records, but the timestamps show that they are not from the distant past. Instead, these happened very recently.
4 4 501 1500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
5 5 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
6 7 301 DialogEnable Fatally wounded, Liadrin wanders alone in the ruins while Gabriel and Lamia watch her from the roof of a half-collapsed building.
7 8 201 1 500101 -400
8 9 201 2 500165 400
9 10 301 1 Lamia Let's just toss her to those guys that are snooping around... Do you think it's worth it? 2
10 11 301 Gabriel She's no use to us if she stays here either. 1
11 12 301 Gabriel She passed the first round of filtering and maintained her ego just as I expected, but then she refuses to dive deeper into the Ascension-Network. 1
12 13 301 Gabriel The thing is, she refuses to leave either. She just wants to stay down there in that room. 1
13 14 301 The two gaze at the faltering Liadrin. Another squad of Constructs marches in from afar and stops her.
14 15 301 Lamia She's been underground for too long. Her mind is all jumbled up. 2
15 16 301 Gabriel This is what happens to those who can't get over their pain. 1
16 17 301 Gabriel Let her deal with this. We have other things to do. 1
17 18 202 1 2 1
18 19 301 AniZhuanchangBegin The two on the roof quickly depart, leaving the badly injured Liadrin to face the entire squad of Constructs.
19 20 101 Assets/Product/Texture/Image/BgStory/Bgstory285.png
20 21 201 1 500028
21 22 301 AniZhuanchangEnd 1 Construct Member Commandant, she's the murderer that slaughtered the other squad. 3
22 23 301 Hearing those words, Liadrin dully looks up. Standing next to the Construct is a human female. It looks like she is communicating with someone else.
23 24 301 Female Commandant Sister, I found her.
24 25 301 Her voice sounds very much like Angel's. Liadrin raises her head as if she has just woken up from a nightmare. She mindlessly repeats that word.
25 26 201 1 500250
26 27 301 1 Liadrin Sister...? 1
27 28 301 She turns around and stares intently at the human.
28 29 301 Female Commandant Don't worry, sis. She's badly wounded. I have the situation under control. I'll go back with you after this mission.
29 30 301 Liadrin With you... 1
30 31 301 Liadrin I'll be with you... 1
31 32 201 1 500028
32 33 301 1 Construct Member She's coming at us! 1
33 34 301 Female Commandant Prepare for battle!
34 35 301 The Constructs quickly spread out around Liadrin at the commandant's order.
35 36 301 A towering Construct steps up and releases a shield, blocking the spikes that Liadrin formed out of thin air.
36 37 401 2 10007502
37 38 301 RImgBg1Shake A long-haired Construct pokes her head out from behind the shield and throws a small cube at Liadrin, creating a small-scale explosion. The smoke from it blocks Liadrin's sight and hinders her movement.
38 40 301 AniZhuanchangBegin The Construct with a hand crossbow stands a little further away. Seeing Liadrin clearly through his thermal goggles, he unleashes a power-infused arrow at the smoke.
39 41 201 1 500250
40 42 101 Assets/Product/Texture/Image/BgStory/Bgstory285.png
41 43 401 1 35
42 44 301 AniZhuanchangEnd 1 Liadrin Ahhhhhhhh! 1
43 45 301 RImgBg1Shake 1 Her harsh wailing resounds once more. The Constructs cover their ears and assume a defensive stance.
44 46 201 1 500028
45 47 301 1 Construct Member She's gone berserk! 1
46 48 201 1 500250
47 49 301 1 Liadrin Angel... Angel... Angel... 1
48 50 301 Liadrin staggers out of the smoke. Her right chest has been pierced.
49 51 201 1 500028
50 52 301 1 Construct Member Protect the commandant! 1
51 53 201 1 500250
52 54 301 1 Liadrin No, that won't be necessary. I will protect her myself... like I used to... 1
53 55 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 1
54 56 301 The harsh shriek is heard again. A hideous red electric current wraps around Liadrin and forms a rugged blood moon at her feet.
55 57 301 Female Commandant Sister, this mission might be trickier than I thought.
56 58 301 Liadrin I won't let you go this time! 1
57 59 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab 1
58 60 201 1 500165
59 61 301 1 Lamia ...I thought I should check up on her. What a nuisance. 1
60 62 301 The Construct squad is inexperienced, but Liadrin's wound is also greatly limiting her power.
61 63 301 Lamia ...I didn't really have much expectation. 1
62 64 202 1 1
63 65 301 Besides, Liadrin is carefully trying to avoid hurting her "sister."
64 66 301 Lamia lets out a sigh and approaches the battle from the shadows.
65 67 301 The Construct just barely dodged Liadrin's continuous attack and are trying to catch their breath.
66 68 301 But Liadrin is also worn out. Even if they leave her alone, she probably will not survive without help.
67 69 201 1 500165 400
68 72 201 2 500019 -400
69 70 301 1 Lamia Perfect timing. 1
70 71 301 Lamia sneaks behind the solo crossbow Construct and impales his chest with a single strike.
71 73 301 Crossbow Construct ...You— 2
72 74 401 2 1503
73 75 301 RImgBg1Shake Just when he attempts to warn the others, a rumbling sound is heard underground.
74 76 204 1 1
75 77 301 Lamia Dinner time? 1
76 78 202 1 2 1
77 79 301 Lamia's lips curve up with satisfaction. She twists her body and vanishes. By the time she reappears, the other two Constructs have been eliminated as well.
78 80 201 1 500165
79 81 301 1 Lamia You're the only one left? 1
80 82 301 Although her entire squad is down, the female commandant still tries to stay calm. She keeps communicating her situation as she retreats.
81 83 301 Female Commandant Sister, the enemy has backup. I've lost my squad. You need to retreat!
82 84 401 2 1503
83 85 301 The rumbling sound from underground is quickly approaching, but the female commandant pays no attention to it. Compared to the mysterious rumbling, the two standing in front of her pose more of a threat.
84 86 201 1 500250
85 87 301 1 Liadrin Don't leave... Don't leave! 1
86 88 301 Even though the commandant is fleeing as fast as she can, Liadrin still struggles toward her with a broken body.
87 89 201 1 500165 8
88 90 301 1 Lamia ...Looks like I won't have to get my hands dirty. 1
89 91 301 AniZhuanchangBegin Female Commandant Sister! Run!
90 92 202 1 1
91 93 101 Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg
92 95 301 AniZhuanchangEnd The rumbling sound charges at the female commandant. As soon as she shouts out those words, a huge crimson wave tears apart the ground and gushes out from below, swallowing her and the Constructs lying on the ground like a ruthless predator.
93 96 301 Lamia I don't expect you to thank me. Just get yourself looked at, will you?
94 97 301 Liadrin does not respond. She painfully gropes around in the Red Tide, searching for something.
95 98 301 Liadrin Angel... Angel!
96 99 301 Lamia You'll die if you keep doing this stuff.
97 100 301 Liadrin No! Nooooooo! Angel!
98 101 301 Lamia ...Forget it.
99 102 301 AniZhuanchangBegin Liadrin keeps floundering in the Red Tide even after Lamia vanishes, until it begins to recede toward its original exit.
100 103 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
101 104 201 1 500250
102 105 301 AniZhuanchangEnd 1 Liadrin The tide is beginning to ebb... No! Where are you?! 1
103 106 301 ??? ...Sister...
104 107 301 Liadrin turns around at the familiar voice. A blurry projection emerges out of the Red Tide. It vaguely resembles the female commandant's features.
105 108 202 1 1
106 109 101 Assets/Product/Texture/Image/BgStory/Bgstory289.png
107 110 301 Red Tide Projection Help me...
108 111 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
109 112 201 1 500250
110 113 301 1 Liadrin Angel! 1
111 114 301 She ecstatically throws herself at the Red Tide projection, but no matter how hard she tries, it is impossible to hold it in her arms.
112 115 301 Liadrin Angel! Why?! 1
113 116 301 Her crying still does not trigger anything. Liadrin can only watch as the projection and the Red Tide rapidly flow toward the crack in the ground.
114 117 202 1 1
115 118 101 Assets/Product/Texture/Image/BgStory/Bgstory289.png
116 119 301 Red Tide Projection Sister...
117 120 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
118 121 201 1 500250
119 122 301 1 Liadrin Don't go! 1
120 123 301 She drags her mortally wounded body along the path and chases after the Red Tide like a blind person trying to grab hold of the last light in sight.
121 124 301 Liadrin Don't go!!!!!!!! 1
122 125 301 AniZhuanchangBegin Before the Red Tide completely retreats underground, Liadrin finally catches up to the projection. She smiles joyfully and jumps in with her arms wide open—
123 126 202 1 1
124 127 101 Assets/Product/Texture/Image/BgStory/BgStory0.png
125 128 301 1 AniZhuanchangEnd AniZhuanchangBegin Liadrin ...I found you, Angel.
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 2 401 1 208
2 19 501 1500 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 2
3 1 101 Assets/Product/Texture/Image/BgStory/Bgstory285.png
4 20 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
5 22 101 Assets/Product/Texture/Image/BgStory/BgStory20.jpg
6 23 301 DialogEnable Some years ago—never mind how long precisely—a certain rumor has spread out among the scavengers.
7 24 201 1 500259
8 25 301 1 Young Scavenger T-they say that there are p-plenty of resources in those abandoned ruins. 1
9 26 301 Young Scavenger A-apparently some organization brought them there to rebuild the ruins. 1
10 27 301 Young Scavenger B-but they were attacked, and the rebuilding plans were c-canceled, and the r-resources were left there. 1
11 28 301 If you were to ask the scavengers where this rumor came from, you would receive nothing but vague answers.
12 29 301 Young Scavenger I-I dunno. I t-told you out of goodwill. If you don't wanna go, I'll g-go myself. 1
13 30 301 Or perhaps, you might receive an even worse answer.
14 31 201 1 500260
15 32 301 1 Scavenger Girl A winged mechanic angel told me! 1
16 33 201 1 500003 400
17 34 201 2 500262 -400
18 35 301 1 ??? ... 2
19 36 301 ??? Princess Bella, should we trust this intel? 2
20 37 301 Bella How many times do I have to tell you?! Just call me Bella! Don't use what you learned from your manga on me. They don't say it like that in those books anyway! 1
21 38 301 ??? Perhaps you should read more books, Bella-chan. 2
22 39 301 Bella Yikes... Give me a break. 1
23 40 301 Bella It's hard to tell if it's true, but resources are depleted around here anyway, and we still have some food reserve, we might as well check it out. 1
24 41 301 ??? Then I'll make the preparations. If we run into any danger, I'll protect you like a Cardman Rider, Bella-chun. 2
25 42 301 Bella Pff! Slime, if you call me anything like that again, I'll rip all the books in your backpack. 1
26 43 301 Slime? Whatever you say, you're doing what you hate the most yourself. 2
27 44 301 Shrek My name is Shrek! Plus, that rotten chicken soup book in your hand should be ripped apart first! 2
28 45 301 Bella This is faith! The harsher the environment, the more important it is to believe in hope. 1
29 46 301 Bella As long as we have a strong heart, there's nothing we can't overcome! 1
30 47 301 Shrek It's a placebo, Bella dear. 2
31 48 301 PanelActor1Shake 1 Hearing what he called her, Bella lets out a scream and wrestles with Shrek.
32 49 202 1 2 1
33 50 301 The scavengers nearby watch them enviously.
34 51 201 1 500259
35 52 301 1 Young Scavenger How nice... They must have a full belly to be able to wrestle. 1
36 53 202 1 1
37 54 301 He is not wrong. Bella and Shrek are good fighters. Together they have taken over several mobster bases, plundered their food reserve, then made a killing by selling the loot.
38 55 301 If it were not for their obsession with books, they would probably have saved up more supplies and would not have to venture into the rumored ruins.
39 56 201 1 500003 400
40 57 201 2 500262 -400
41 58 301 1 Shrek My book! 2
42 59 301 Shrek screeches painfully. A page of his precious book is torn.
43 60 301 Shrek Damn it... I should've traded the supplies for a terminal instead! Synthetic paper is such a nuisance! 2
44 61 301 Bella A terminal? Can you even afford using it?! We'd still have a ton of food left if it wasn't for the books! 1
45 62 301 Bella ...Anyway. Let's just go to the ruins. It'll be dinnertime soon if we keep dilly-dallying. 1
46 63 301 AniZhuanchangBegin Shrek mournfully holds the torn book in his arms and drags his feet behind Bella toward the ruins.
47 64 202 1 2 1
48 65 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
49 66 301 AniZhuanchangEnd After a tedious trek, the two finally arrive at the ruins, but what they see gives them goosebumps.
50 67 201 1 500003 400
51 68 201 2 500262 -400
52 69 301 1 Bella ...What in the world is this? 1
53 70 301 Frail scavengers are crawling on the streets. A bright red fluid gushes out of the ground and swallows them quickly.
54 71 301 Shrek It seems that even the planet is crying bloody tears. 2
55 72 301 Bella ignores Shrek's poetic comment. She grabs hold of a scavenger and waves a biscuit in front of him.
56 74 203 1 0.25 600
57 75 203 2 0.25 -600
58 76 201 3 500261
59 77 301 1 Bella What's with that red stuff? 1
60 78 301 Scavenger They say it's heaven. 3
61 79 301 Bella Heaven? 1
62 80 301 Scavenger I dunno. They say if you jump in, you'll have eternal life. You can even come out of it and talk. 3
63 81 301 Shrek ...Is that the river Styx? 2
64 82 301 Scavenger I don't have many friends in there, so I've only seen other people's friends come out of it. 3
65 83 301 The pair exchanges a silent glance. The scavenger may be scrawny but it looks like he is telling the truth.
66 84 301 Scavenger The recent new comers have all jumped in. I'm kind of timid, still debating what to do. 3
67 85 301 Scavenger But everyone has been saying that since we're starving and miserable already, we might as well give this unknown heaven a try. 3
68 86 301 Scavenger And you know what, everyone that jumped in said it was great when they came out. 3
69 90 301 The scavenger takes the biscuit from Bella and gives them a bow.
70 91 301 Scavenger Thank you. There are a few ruffians around here. Try to stay away from them. 3
71 87 202 3 1
72 88 203 1 0.25 400
73 89 203 2 0.25 -400
74 92 301 Bella ... 1
75 93 301 Shrek Should we bring them to justice and replenish our supplies in the process? 2
76 94 301 Bella Good idea, but we should figure out what they're capable of first. 1
77 95 301 Bella Resources around our area are running low. We have to restock before we can travel further. 1
78 96 301 Shrek I'll do as you wish, Bella love. 2
79 97 301 Maddened, Bella holds in her anger and opens the nostalgic Chicken Soup for the Soul magazine and begins to read through "Forgiveness is the Key". Shrek squats down in anguish as if he heard a banshee screech.
80 98 301 1 AniZhuanchangBegin Bella Alright. Let's roll. 1
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Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory0.png
2 2 401 1 211
3 3 301 DialogEnable They witness the Red Tide and its projections first hand, then figure out the strength of the mobsters around the ruins. After carefully selecting a weaker group, they beat them up and take their place.
4 4 301 The next day at dusk, the cocky mobsters somehow show up on the street with more scars and bruises than the night before.
5 1004 301 Forced by a group of scavengers, they kneel on the desolate street and disappear along the Red Tide.
6 5 301 AniZhuanchangBegin Despair is spreading like a plague.
7 6 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
8 8 201 1 500003 400
9 9 201 2 500262 -400
10 10 301 AniZhuanchangEnd 1 Shrek If we ever lose hope one day, will you jump into the Red Tide? 2
11 11 301 Bella I'll never lose hope. I will spread my hope to everyone else. 1
12 12 301 Shrek There won't be any fewer desperate people even if you write those chicken soup words all over the planet. 2
13 13 301 Shrek points at the barrier wall downstairs. Bella already wrote her favorite mottos on it with some homemade paint.
14 14 301 Shrek Let me rephrase the question. If the Red Tide really is heaven, will you jump in? 2
15 15 301 Bella Nope. Even if that gross mud flow is heaven, those who jump in are no more than biscuits covered in mud. 1
16 16 301 She sneezes a few times then wraps the blanket more tightly around herself.
17 17 301 Bella Even though I know there are biscuits in that mud, I'll never drink it. 1
18 18 301 Shrek Yeah, there's enough chicken soup for you anyway. 2
19 19 301 Bella makes a contemptuous grunt.
20 20 301 Shrek Have you heard of Population Effect? 2
21 21 301 Bella Yep, but you might be thinking about Bandwagon Effect. 1
22 22 301 Shrek Oh, you're right. 2
23 23 301 Sitting on the rooftop, the two silently watch the Red Tide slithering a few blocks away.
24 24 301 Bella When should we go down? It's getting cold. 1
25 25 301 Shrek Only the rooftop matches my swag as a Cardman Rider. 2
26 26 301 Bella That's enough. 1
27 27 301 AniZhuanchangBegin Bella picks up her blanket and stands up. Shrek quickly follows her.
28 28 101 Assets/Product/Texture/Image/BgStory/Bgstory98.png
29 30 301 AniZhuanchangEnd 1 Shrek Say, do you think they all jump on this Red Tide bandwagon so quickly because of... Bandwagon Effect? 2
30 31 301 Bella I'm not a psychologist. Don't ask me. 1
31 32 301 Shrek But... 2
32 33 301 Shrek glances at the book in Bella's hand.
33 34 301 Bella It's just a placebo. 1
34 35 301 Shrek So you knew! 2
35 36 301 Bella But these words are really helpful for me. At least better than that manga stuff that you read. 1
36 37 301 Shrek is about to fight back when Bella covers his mouth with her palm.
37 38 301 Bella Alright, alright. Although supplies around here are scarce and hard to find, we've still gathered enough over the last few days. 1
38 39 301 Bella It's getting very late now. Let's wait until the morning to move out. 1
39 40 301 Shrek sighs at that statement.
40 41 301 Bella What is it? 1
41 42 301 Shrek ...I was hoping to pick up more books here. You know what, the book you tore is Cardman Rider: Legend of Time. Have you any idea how rare it is?! 2
42 43 301 Bella You had to use those creepy names on me! 1
43 44 301 Bella pulls up the musty blanket and turns her back toward Shrek.
44 45 301 1 AniZhuanchangBegin Bella Get some sleep. We're leaving early tomorrow. 1
1 Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
2 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/BgStory0.png
3 2 2 401 1 211
4 3 3 301 DialogEnable They witness the Red Tide and its projections first hand, then figure out the strength of the mobsters around the ruins. After carefully selecting a weaker group, they beat them up and take their place.
5 4 4 301 The next day at dusk, the cocky mobsters somehow show up on the street with more scars and bruises than the night before.
6 5 1004 301 Forced by a group of scavengers, they kneel on the desolate street and disappear along the Red Tide.
7 6 5 301 AniZhuanchangBegin Despair is spreading like a plague.
8 7 6 101 Assets/Product/Texture/Image/BgStory/Bgstory286.png
9 8 8 201 1 500003 400
10 9 9 201 2 500262 -400
11 10 10 301 AniZhuanchangEnd 1 Shrek If we ever lose hope one day, will you jump into the Red Tide? 2
12 11 11 301 Bella I'll never lose hope. I will spread my hope to everyone else. 1
13 12 12 301 Shrek There won't be any fewer desperate people even if you write those chicken soup words all over the planet. 2
14 13 13 301 Shrek points at the barrier wall downstairs. Bella already wrote her favorite mottos on it with some homemade paint.
15 14 14 301 Shrek Let me rephrase the question. If the Red Tide really is heaven, will you jump in? 2
16 15 15 301 Bella Nope. Even if that gross mud flow is heaven, those who jump in are no more than biscuits covered in mud. 1
17 16 16 301 She sneezes a few times then wraps the blanket more tightly around herself.
18 17 17 301 Bella Even though I know there are biscuits in that mud, I'll never drink it. 1
19 18 18 301 Shrek Yeah, there's enough chicken soup for you anyway. 2
20 19 19 301 Bella makes a contemptuous grunt.
21 20 20 301 Shrek Have you heard of Population Effect? 2
22 21 21 301 Bella Yep, but you might be thinking about Bandwagon Effect. 1
23 22 22 301 Shrek Oh, you're right. 2
24 23 23 301 Sitting on the rooftop, the two silently watch the Red Tide slithering a few blocks away.
25 24 24 301 Bella When should we go down? It's getting cold. 1
26 25 25 301 Shrek Only the rooftop matches my swag as a Cardman Rider. 2
27 26 26 301 Bella That's enough. 1
28 27 27 301 AniZhuanchangBegin Bella picks up her blanket and stands up. Shrek quickly follows her.
29 28 28 101 Assets/Product/Texture/Image/BgStory/Bgstory98.png
30 29 30 301 AniZhuanchangEnd 1 Shrek Say, do you think they all jump on this Red Tide bandwagon so quickly because of... Bandwagon Effect? 2
31 30 31 301 Bella I'm not a psychologist. Don't ask me. 1
32 31 32 301 Shrek But... 2
33 32 33 301 Shrek glances at the book in Bella's hand.
34 33 34 301 Bella It's just a placebo. 1
35 34 35 301 Shrek So you knew! 2
36 35 36 301 Bella But these words are really helpful for me. At least better than that manga stuff that you read. 1
37 36 37 301 Shrek is about to fight back when Bella covers his mouth with her palm.
38 37 38 301 Bella Alright, alright. Although supplies around here are scarce and hard to find, we've still gathered enough over the last few days. 1
39 38 39 301 Bella It's getting very late now. Let's wait until the morning to move out. 1
40 39 40 301 Shrek sighs at that statement.
41 40 41 301 Bella What is it? 1
42 41 42 301 Shrek ...I was hoping to pick up more books here. You know what, the book you tore is Cardman Rider: Legend of Time. Have you any idea how rare it is?! 2
43 42 43 301 Bella You had to use those creepy names on me! 1
44 43 44 301 Bella pulls up the musty blanket and turns her back toward Shrek.
45 44 45 301 1 AniZhuanchangBegin Bella Get some sleep. We're leaving early tomorrow. 1

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