New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

View File

@@ -288,6 +288,7 @@ BuyCount <size=26><color=#626c78>Available: </color></size>{0}/{1}
ShopResetTimes <size=26><color=#626c78>Times: </color></size>{0}/{1}
AlreadyFriends Already a friend
FriendNotAddSelf Cannot add yourself as friend
PleaseEnterPlayerID Enter player ID
NewPlayerTaskGetAward [Available rewards]
NewPlayerTaskLock [Lock]
NewPlayerTaskFinish [Complete]
@@ -565,6 +566,9 @@ FavorabilityRewardCollected Reward [{0}] has been claimed!
FavorabilityRewardUnlock Reward [{0}] has not been unlocked!
FavorabilitySetAssistSucc [{0}] has been set as assistant!
FavorabilitySetAssistAlready [{0}] is already your assistant!
FavorabilitySetChiefAssistSucc [{0}] set as the Chief Assistant successfully
FavorabilityNotRemoveOnlyAssist You cannot cancel the only assistant you have.
FavorabilityRemoveAssistSucc [{0}] removed from the assistant position successfully
EquipStrengthenMaxLevel Max level reached
EquipStrengthenCurLevel {0}/<color=#28CFFFFF>{1}</color>
EquipLevelText <color=#0E70BDFF>{0}</color><size=30>/{1}</size>
@@ -591,8 +595,9 @@ CustomLoadingRemoveTip Remove this picture from list of random loading pictures?
CustomLoadingMaxTip Custom loading screen picture upper limit reached. Please delete unwanted pictures first.
LoadingType1 Default loading screen: Only use default loading picture.
LoadingType2 Custom loading screen: Select pictures to add them to the random list. The loading screen will display the selected pictures randomly.
FocusType1 Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
FocusType1 Auto Lock: Move the joystick and cast a skill to lock the enemy in your way.
FocusType2 Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
FocusType3 Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. <color=#0e70bd>Auto Lock</color> is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to <color=#0e70bd>Manual Lock</color>, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. <color=#0e70bd>If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target.</color>
WeaponTransType1 Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
WeaponTransType2 On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
RechargeType1 Off: The accumulated recharge screen will not display the current recharge amount
@@ -629,6 +634,7 @@ ArenaActivityNotKeepRegionDesc Teams in this group will not retain their current
ArenaActivityUpRegionDesc The {0}-{1}-place teams are promoted
ArenaActivityKeepRegionDesc The {0}-{1}-place teams retain their current rank
ArenaActivityDownRegionDesc The {0}-{1}-place teams are demoted
ArenaActivityUpRegionContributeScoreDes No.1-{0} in the group with {1} Merit will advance to the team of a higher level.
ArenaActivityConfirmUnlockArea Unlock [{0}]?\nUnlocks remaining today: {1} (resets daily)
ArenaActivityUnlockCountNotEnough No unlocks remaining today. Try again tomorrow.
ArenaActivityLordIsEmpty Empty
@@ -636,6 +642,7 @@ ArenaActivityStage Area {0}
ArenaActivityResultUp You have been promoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultDown You have been demoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultKeep You have retained your rank of <color=#0f70bc><size=60>{0}</size></color> in War Zone.
ArenaActivityResultNotContributeScore Merit lower than {0}. You stayed in the <color=#0f70bc><size=60>{1} Team</size></color> in the War Zone.
ArenaActivityProtected <color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>
ArenaActivityStrategyContent Event time:\nPhase 1: Sun 18:30 - Wed 18:00\nPhase 2: Wed 18:30 - Sun 18:00\n\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\n\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\n\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\n\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score.
ArenaActivityAreaIsNotOpen This zone is locked during this phase
@@ -681,6 +688,7 @@ ArenaOnlineInstanceQuitRoom Confirm to leave the room?
ArenaOnlineSectionClose The current area is locked
ArenaOnlineRoomConnectTimeOut Room connection timeout
ArenaOnlineCanNotSwitchToUnopenedSingleStage Solo mode is not available in this stage
ArenaTaskTitle War Zone Mission - {0}Lv{1}-{2}
ComeAcrossTips 3 max chance encounters per day. Attempts reset at 24:00.
ComeAcrossStart Begin!
ComeAcrossRight <color=#8cfa7a>Correct!</color>
@@ -730,9 +738,11 @@ PrequelChallangeTab Challenge Mode
PrequelCompletion Completion: {0}/{1}
PrequelFragmentReset Resets Daily
PrequelFragmentTimeReset Reset Time: {0}
PrequelChapterNotOpen Interlude is not available yet.
TrialFinish Completed
TrialUnLock Locked
AbilityInsufficient Insufficient BP
BattleAbility Battle Power
AvgInsufficient The current stage is extremely dangerous, raising {0} of your members' BP to {1} is recommended. Challenge anyway?
Insufficient The current stage is extremely dangerous, raising your members' BP to {0} is recommended. Challenge anyway?
AbilityCurrentTips {0} (Current BP: {1})
@@ -1018,6 +1028,7 @@ PurchaseYKShopTab Black Card Shop
ReportSelectTypeError Please enter report information
ReportTemplate This player might have cheated in "{0}".
SetPlayerInfoError Requests too frequent. Please try again later.
RecommendFriendError Frequent refresh attempts. Please try again later.
SetAppearanceSuccess Saved
PurchaseAddHide *****
PurchaseRestTypeDay Daily Limit {0}/{1}
@@ -1351,7 +1362,7 @@ CanBuyText Purchases Left
MaxCanBuyText Limited warehouse spaces left. You can only purchase
GuildGiftBtnDes Filter
GuildGiftReqTxtDes Daily Request {0}/{1}
GuildRecommErrorTipsDes You cannot leave it blank
GuildRecommErrorTipsDes Enter the 8-digit Command Bureau ID
GuildGiftNameDes [{0}]
GuildGiftEmptyDes No gifts
GuildDonationBtnDes Donate
@@ -2117,35 +2128,35 @@ OwnLimitBuyForeverWeaponFashionGiftConverseText This item contains Weapon Coatin
OwnForeverBuyLimitWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
RogueLikeTrialPoint Trial Points: {0}
RpgTowerMemberIsLevelMax Character is at max Star
RpgTowerFinished The current cycle of Mycenaean Protocol has ended
RpgTowerFinished The event has ended
RpgTowerStarDescription {0}★
RpgTowerLevelUpCostStr <color=#0e70bd>{0}</color> /{1}
RpgTowerLevelUpCostNotEnoughStr <color=#ff3f3f>{0}</color> /{1}
RpgTowerSkillUpDescription All Skill Level {0}
RpgTowerTalentPiecesDes Modification Points {0}
RpgTowerCharaTalentIsAlreadyUnlock Modification Slot already activated
RpgTowerEnd Mycenaean Protocol has ended
RpgTowerNotStart Mycenaean Protocol has not started yet
RpgTowerTalentPiecesDes Specialty Points: {0}
RpgTowerCharaTalentIsAlreadyUnlock Specialty already activated
RpgTowerEnd The event has ended
RpgTowerNotStart Event is not available yet
RpgTowerChallengeTimeNotEnough Today's challenge attempts have been used up
RpgTowerChallengeCountStr {0}/{1}
RpgTowerRemainTime Remaining time: {0}
RpgTowerNoUpgradeCondition No Star Up requirement
RpgTowerChapterProgressStr Progress: {0}/{1}
RpgTowerTalentPointsNotEnough Insufficient Modification Points
RpgTowerResetTalentConfirmTitle Reset
RpgTowerResetTalentConfirmContent After reset, the modification of this character will be restored to default (all modification points used will be refunded). Do you wish to reset?
RpgTowerStageNotOpen The stage is not available yet. Complete the previous stages first.
RpgTowerTalentPointsNotEnough Insufficient Specialty Points
RpgTowerResetTalentConfirmTitle Reset the Talents on the interface
RpgTowerResetTalentConfirmContent After reset, the character's Specialty interface will be restored to default (all Specialty Points used will be refunded). Reset?
RpgTowerStageNotOpen Please clear the previous stage first
RpgTowerMemberNoReachLevelUpCondition Character Star Up requirement not met
RpgTowerMemberLevelUpItemNotEnough Insufficient Promotion Certificates
RpgTowerReachCondition Available for Star Up
RpgTowerTalentCannotUnlock Activation failed. At least one modification slot must be activated in the last level!
RpgTowerTalentCannotUnlock Activate any one of the Talents in the previous layer first
RpgTowerNoNeedReset 1★ character cannot be reset
RpgTowerCantGetSupply You have already claimed today's supply. Come back tomorrow!
RpgTowerCantGetSupply You have already claimed today's supply. Come back tomorrow after 5:00!
RpgTowerMaxLevel At max
RpgTowerStageDetialRecommendLevelTips Recommended for team Lv. {0} and above
RpgTowerTalentLevelNotEnough Unlocked at team Lv. {0}
RpgTowerTeamLevelNotEnoughTitle Insufficient team level
RpgTowerTeamLevelNotEnoughContent Your team level is not at the recommended level, and this stage may be extremely challenging. Would you like to enter anyway? (Tip: You can claim team EXP in the supply every day)
RpgTowerTeamLevelNotEnoughContent Low team level. The challenge may be extremely hard. Start the challenge anyway? (Tips: You can claim Team EXP from the Daily Reward to enhance your team.)
RpgTowerWarningControlName Recommended Level:
RpgTowerCurNumText (Current team Lv. {0})
RpgTowerNeedTeamLevel <color=#FFFFFF>Reach team</color> <color=#fff21f><size=32>Lv.{0}</size></color> <color=#FFFFFF>to unlock</color>
@@ -2153,20 +2164,24 @@ RpgTowerUnlockTalent Activate
RpgTowerTalentLock Locked
RpgTowerTalentActive Activated
RpgTowerCharacterNotExist Character to reset talent does not exist
RpgTowerTalentCannotActive Talent reset requirement not met
RpgTowerTalentCannotActive Please reset the Talents of the next layer/all Talents/switch frame Specialty first
RpgTowerStageScoreStr Points: {0}W
RpgTowerStageScoreBiggerThenBillion Points: {0} Hundred Million {1}W
RpgTowerResetOneTalentConfirmTitle Reset individual skill
RpgTowerResetOneTalentConfirmContent Reset cannot be commenced if this skill is the only skill activated in this talent tree and there is a skill that can be activated in the next talent tree. This skill will be reverted to its original state after reset. Confirm reset?
RpgTowerPreLayerNotActive Activate any one of the Talents in the previous layer to activate this Talent layer.
RpgTowerResetOneTalentConfirmTitle Reset Individual Talent
RpgTowerResetOneTalentConfirmContent Specialty Points of the Talent will be refunded after the reset. Confirm?
RpgTowerPreLayerNotActive Activate any one of the Talents in the previous layer to activate this Talent.
RpgTowerTalentAlreadySet In Use
RpgTowerTalentSet Activate Talent
RpgTowerTalentTypeNotActive Activate this Talent category to activate this Talent layer.
RpgTowerChangeTalentTypeTips Switch the character's Talent from {0} to {1}? You will be using the character Talent in {2} afterward.
RpgTowerSetTalentTypeTitle Activate Talent Category
RpgTowerTalentSet Switch Frame Specialty
RpgTowerTalentTypeNotActive <color=#0E70BD>Switch frame Specialty</color> to activate the Talent.
RpgTowerChangeTalentTypeTips Switch Specialty from <color=#0E70BD>{0}</color> to <color=#0E70BD>{1}</color>? After doing this, you'll start to use the Talents under the <color=#0E70BD>{2}</color> Specialty.
RpgTowerSetTalentTypeTitle Switch Frame Specialty Path
RpgTowerStageDifficultTitle1 EASY
RpgTowerStageDifficultTitle2 NORMAL
RpgTowerStageDifficultTitle3 HARD
RpgTowerStageLock Please Clear First: {0} - {1}
RpgTowerSingleBattle Solo Battle
RpgTowerRotateBattle Rotation Battle
RpgTowerTalentCompatibilityTips Please <color=#0E70BD>Switch frame Specialty</color> first
PhotoModeNoFashion You do not own this Coating
PhotoModeSaveSuccess Photo saved
PhotoModeShareSuccess Sharing successful
@@ -2177,6 +2192,14 @@ PhotoModeChangeFailedNotHasCharacter Sync failed. You do not own the character
PhotoModeChangeFailedNotHasFashion Sync failed. You do not own the coating
PhotoModeChangeSuccess Synced to Main Screen
PhotoModeNotChooseText Not selected
PhotoModePartnerLocked The CUB is locked
PhotoModeLogoInfoMutex You can't put the Logo and the card in the same corner!
PhotoModeCannotSyncTips The current information is consistent with the main interface information!
PhotoAlignmentLT Top Left Corner
PhotoAlignmentRT Top Right Corner
PhotoAlignmentLB Bottom Left Corner
PhotoAlignmentRB Bottom Right Corner
PhotoAlignmentDisable Hide
DragPuzzleActivityNotOpen Event not yet available
DragPuzzleActivityEnd Event is over
DragPuzzleActivityPuzzleNotOpen This puzzle is locked. Please complete the previous puzzles first.
@@ -2661,8 +2684,8 @@ SpringFestivalOver Event is over
SpringFestivalGuildRequestRefresh Request status refreshed
StrongholdActivityNotOpen Norman Revival Plan has not started
StrongholdActivityTimeNotOpen Norman Revival Plan has not started
StrongholdActivityTimeActivityBegin Battle starting in: {0}
StrongholdActivityTimeFightBegin Remaining time: {0}
StrongholdActivityTimeActivityBegin Battle Starts in: {0}
StrongholdActivityTimeFightBegin Battle Ends in: {0}
StrongholdActivityTimeFightEnd Event time remaining: {0}
StrongholdActivityTimeFightEndExtra Current event time remaining: {0}
StrongholdActivityProgress Progress: {0}/{1}
@@ -3068,12 +3091,12 @@ InvertCardGameNotHaveSeverData The game is not open yet, please wait
InvertCardGameTimeNotOpen Game time is locked
InvertCardGameTimeEnd Game time has expired
InvertCardGameStageNotOpen Unlock until the [{0}] is complete
InvertCardGameMaxInvertConutTextBlue After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. (<color=#64e7ff>{1}</color>/{2})
InvertCardGameMaxInvertConutTextNormal After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. ({1}/{2})
InvertCardGameMaxInvertConutTextBlue After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip (<color=#64e7ff>{1}</color>/{2})
InvertCardGameMaxInvertConutTextNormal After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip ({1}/{2})
InvertCardGameCurInvertConutText Current flip: <color=#64e7ff>{0}/{1}</color>
InvertCardGameConstomCountBlue <color=#64e7ff>{0}</color> to flip
InvertCardGameConstomCountRed <color=#da4a4a>{0}</color> to flip
InvertCardGameHaveNotEnoughItem You do not have sufficient [Moon Dust].
InvertCardGameHaveNotEnoughItem Insufficient [Klein Bottles]. Unable to do this.
ActivityBriefNotOpenTips Activates in {0}
ScratchTicketSelectChoseTips Tap the option to select a line of numbers
ScratchTicketActivityLeftTime Event time remaining:
@@ -3218,6 +3241,7 @@ STTransfiniteMaxLevel Max Ultralimit level reached
STBonusCharaNotOpen SP Character not available
SameCharacterInTeamTip Duplicate characters deployed
IsomerLimitTip No Uniframes
NormalLimitTip No Omniframes
PassportAutoGetTipsTitle Auto claimed
PassportAutoGetTipsDesc Some rating missions have refreshed. The Intel points of your completed rating missions have been automatically claimed:
STTierCanNotPlayHint Infinite Abyss with theme {0} is in progress
@@ -3304,7 +3328,7 @@ LivWarmTaskProgress {0}/{1}
SCRankTotalName Total Ranking
SCRankScoreTips <size=22><color=#000000FF>Damage Points: </color></size> {0}
SameColorGameShuffleBallHint There are no more moves, the board will be reset.
SCStepText Remaining moves: {0}
SCStepText Remaining Turns: {0}
SCDamageText Damage Points: {0}
SCBuffRoundText {0}
SCTipBuffDetailName Buff details
@@ -3313,6 +3337,7 @@ SCTipBuffDetailDesc Buff description
SCTipBossSkillDetailDesc Skill description
SCWinDamageText Damage Points: {0}
SCWinRankText Required to reach {0}: {1}
SCActivityTimeText <color=#fff000>{0}</color>{1}
PassportExpText Intel Value:
PassportRewardTxtBuy <color=#0f70bc>{0}</color>, increase Rating Lv. to Lv.<color=#0f70bc>{1}</color>?
SSBMainPointGetText {0}/{1}
@@ -3676,7 +3701,7 @@ SameColorGameEnergyMinus Decrease {0}
SameColorGameEnergyMultiply Increases current Energy's {0}
SameColorGameEnergyDivide Reduces current Energy's {0}
SameColorGameRankTitle Score Rank - {0}
SameColorGameEnergyCount <color=#FFFFFF><size=36>{0}</size></color><color=#898989><size=20> / {1}</size></color>
SameColorGameEnergyCount <color={0}><size=52>{1}</size> </color>/{2}
SameColorGameEnergyNotEnough Insufficient Energy
WeekActivityEndTime Ends in {0}
WeekActivityTime {0}-{1}
@@ -3745,8 +3770,8 @@ TheatreDecorationCanLvUpTips <color=#6495ED>Light up the Ballade</color> to turn
CharacterEnhanceSkillUnLock Power Leap Modification
CharacterEnhanceSkillLevel {0}
CharacterSpSkillUnLock Uniframe Modification
SameColorGameEnergyDescTitle Energy Description
SameColorGameEnergyDescText 1. 1-Ping combo grants 1 Energy.\n2. Switch between the Standard Skill and the Amplified Skill in the upper right corner of the skill. Amplified Skill consumes Energy.\n3. Both Skills share the same cooldown.
SameColorGameEnergyDescTitle Finishing Move
SameColorGameEnergyDescText Accumulate enough Finishing Move Energy to perform it after the cooldown is over to cast the Finishing Move. The Finishing Move Energy is capped at 45.
EscapeNotClearLayerDesc Clear Floor {0} to challenge
EscapeActivityTime Remaining Time: {0} {1}
InChallenge In Progress
@@ -4030,7 +4055,7 @@ MultiDimCareer3 Support Talent
CharacterQualityStar Phase {0}
CharacterQualityTip {0} {1}
CharacterQualitySkillTipText {0}Lv{1}
CharacterSkillNameText {0}{1}{2}Lv{3}
CharacterSkillNameText {0}{1}{2} Lv{3}
CharacterQualitySkillText Skill Growth
CharacterQualityAttributeText Stat Growth
MultiDimAddLike Like +{0}
@@ -4121,6 +4146,8 @@ EquipGuideCancelTargetTips Cancel the Equipment Goal for [{0}]?
EquipGuideCurTargetText Current Goal
EquipGuideEquippedText Equipped
EquipGuideNoTargetText Set as Goal
EquipGuideDrawNoWeaponTip Research of the weapon is not activated yet
EquipGuideShopNoEquipTip No {0} of this type in the shop
GuildBossHighAreaLvLimit You must reach level 52 to access Special Dispatch Area battles
GuildNoneJoinToPlay You must join a Command Bureau to access this feature
SpecialTrainMatchTipTitle Tips
@@ -4134,6 +4161,10 @@ SummerSignInFinishSign You have used up the check attempts today. Please come ba
SummerSignInChoseMessage Postcard from {0} and gifted <color=#ff8105>Free Research</color>
SummerSignInViewCountFinishTip You have used up the check attempts today. Please come back tomorrow.
BiancaTheatreRestartTipsDesc Insufficient Biomimetic Blood
NotOwn {0} Not Owned
AssistOnlyOne Only 1 assistant in the assistant queue. Unable to randomize.
PurchaseLBOwnAll You already have all the items in the pack
MentorSearceInCD Frequent search attempts. Please search again after {0}s.
GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?
MultiDimFightExitTipTitle Dead Characters
ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0}
@@ -4235,7 +4266,6 @@ JPBlackCardFirstPurchaseGift 初回限定おまけ\n{0}
JPBlackCardPurchaseGift 購入おまけ\n{0}
JPReviewActivityButtonText 2nd Anniversary Review
JPReviewActivityButton Claim
NormalLimitTip No Omniframes
DoomsdayNumberUp <color=#0F70BC><size=28> (+{0})</size></color>
DoomsdayNumberDown <color=#E1504F><size=28> (-{0})</size></color>
Draw01 Research drop chance as follows:
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