mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2025-12-14 06:24:38 +01:00
New tables + Lucia messages
This commit is contained in:
@@ -288,6 +288,7 @@ BuyCount <size=26><color=#626c78>Available: </color></size>{0}/{1}
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ShopResetTimes <size=26><color=#626c78>Times: </color></size>{0}/{1}
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AlreadyFriends Already a friend
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FriendNotAddSelf Cannot add yourself as friend
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PleaseEnterPlayerID Enter player ID
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NewPlayerTaskGetAward [Available rewards]
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NewPlayerTaskLock [Lock]
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NewPlayerTaskFinish [Complete]
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@@ -565,6 +566,9 @@ FavorabilityRewardCollected Reward [{0}] has been claimed!
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FavorabilityRewardUnlock Reward [{0}] has not been unlocked!
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FavorabilitySetAssistSucc [{0}] has been set as assistant!
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FavorabilitySetAssistAlready [{0}] is already your assistant!
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FavorabilitySetChiefAssistSucc [{0}] set as the Chief Assistant successfully
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FavorabilityNotRemoveOnlyAssist You cannot cancel the only assistant you have.
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FavorabilityRemoveAssistSucc [{0}] removed from the assistant position successfully
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EquipStrengthenMaxLevel Max level reached
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EquipStrengthenCurLevel {0}/<color=#28CFFFFF>{1}</color>
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EquipLevelText <color=#0E70BDFF>{0}</color><size=30>/{1}</size>
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@@ -591,8 +595,9 @@ CustomLoadingRemoveTip Remove this picture from list of random loading pictures?
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CustomLoadingMaxTip Custom loading screen picture upper limit reached. Please delete unwanted pictures first.
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LoadingType1 Default loading screen: Only use default loading picture.
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LoadingType2 Custom loading screen: Select pictures to add them to the random list. The loading screen will display the selected pictures randomly.
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FocusType1 Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
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FocusType1 Auto Lock: Move the joystick and cast a skill to lock the enemy in your way.
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FocusType2 Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
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FocusType3 Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. <color=#0e70bd>Auto Lock</color> is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to <color=#0e70bd>Manual Lock</color>, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. <color=#0e70bd>If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target.</color>
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WeaponTransType1 Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
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WeaponTransType2 On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
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RechargeType1 Off: The accumulated recharge screen will not display the current recharge amount
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@@ -629,6 +634,7 @@ ArenaActivityNotKeepRegionDesc Teams in this group will not retain their current
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ArenaActivityUpRegionDesc The {0}-{1}-place teams are promoted
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ArenaActivityKeepRegionDesc The {0}-{1}-place teams retain their current rank
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ArenaActivityDownRegionDesc The {0}-{1}-place teams are demoted
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ArenaActivityUpRegionContributeScoreDes No.1-{0} in the group with {1} Merit will advance to the team of a higher level.
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ArenaActivityConfirmUnlockArea Unlock [{0}]?\nUnlocks remaining today: {1} (resets daily)
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ArenaActivityUnlockCountNotEnough No unlocks remaining today. Try again tomorrow.
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ArenaActivityLordIsEmpty Empty
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@@ -636,6 +642,7 @@ ArenaActivityStage Area {0}
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ArenaActivityResultUp You have been promoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
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ArenaActivityResultDown You have been demoted to <color=#0f70bc><size=60>{0}</size></color> in War Zone.
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ArenaActivityResultKeep You have retained your rank of <color=#0f70bc><size=60>{0}</size></color> in War Zone.
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ArenaActivityResultNotContributeScore Merit lower than {0}. You stayed in the <color=#0f70bc><size=60>{1} Team</size></color> in the War Zone.
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ArenaActivityProtected <color=#30aa17>Demotion Protection</color> has retained your position in <color=#0f70bc><size=60>{0} Squad</size></color>
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ArenaActivityStrategyContent Event time:\nPhase 1: Sun 18:30 - Wed 18:00\nPhase 2: Wed 18:30 - Sun 18:00\n\nMode help: Complete different zones to earn points in War Zone. New enemy types will appear in each phase.\n\nZone help: You may attempt the 3 zones multiple times. You earn points based on completion time and remaining HP in the first 2 zones. Enemies will spawn indefinitely in the 3rd zone; you earn points based on damage dealt and remaining HP when time expires.\n\nGrade help: Commandants are placed in different grades and ranked based on their score in each grade. The top-ranked Commandants in each grade are promoted to a higher grade at the start of a new phase.\n\nTeams: You can team up freely during the preparation time. At the start of battle, teams that have less than 3 members will be automatically matched until they have enough numbers. Team rankings are based on total member score.
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ArenaActivityAreaIsNotOpen This zone is locked during this phase
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@@ -681,6 +688,7 @@ ArenaOnlineInstanceQuitRoom Confirm to leave the room?
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ArenaOnlineSectionClose The current area is locked
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ArenaOnlineRoomConnectTimeOut Room connection timeout
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ArenaOnlineCanNotSwitchToUnopenedSingleStage Solo mode is not available in this stage
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ArenaTaskTitle War Zone Mission - {0}Lv{1}-{2}
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ComeAcrossTips 3 max chance encounters per day. Attempts reset at 24:00.
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ComeAcrossStart Begin!
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ComeAcrossRight <color=#8cfa7a>Correct!</color>
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@@ -730,9 +738,11 @@ PrequelChallangeTab Challenge Mode
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PrequelCompletion Completion: {0}/{1}
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PrequelFragmentReset Resets Daily
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PrequelFragmentTimeReset Reset Time: {0}
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PrequelChapterNotOpen Interlude is not available yet.
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TrialFinish Completed
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TrialUnLock Locked
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AbilityInsufficient Insufficient BP
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BattleAbility Battle Power
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AvgInsufficient The current stage is extremely dangerous, raising {0} of your members' BP to {1} is recommended. Challenge anyway?
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Insufficient The current stage is extremely dangerous, raising your members' BP to {0} is recommended. Challenge anyway?
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AbilityCurrentTips {0} (Current BP: {1})
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@@ -1018,6 +1028,7 @@ PurchaseYKShopTab Black Card Shop
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ReportSelectTypeError Please enter report information
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ReportTemplate This player might have cheated in "{0}".
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SetPlayerInfoError Requests too frequent. Please try again later.
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RecommendFriendError Frequent refresh attempts. Please try again later.
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SetAppearanceSuccess Saved
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PurchaseAddHide *****
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PurchaseRestTypeDay Daily Limit {0}/{1}
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@@ -1351,7 +1362,7 @@ CanBuyText Purchases Left
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MaxCanBuyText Limited warehouse spaces left. You can only purchase
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GuildGiftBtnDes Filter
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GuildGiftReqTxtDes Daily Request {0}/{1}
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GuildRecommErrorTipsDes You cannot leave it blank
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GuildRecommErrorTipsDes Enter the 8-digit Command Bureau ID
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GuildGiftNameDes [{0}]
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GuildGiftEmptyDes No gifts
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GuildDonationBtnDes Donate
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@@ -2117,35 +2128,35 @@ OwnLimitBuyForeverWeaponFashionGiftConverseText This item contains Weapon Coatin
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OwnForeverBuyLimitWeaponFashionConverseText This item contains Weapon Coating you already own permanently. After purchase, the remaining time will be converted into <color=#0E70BD>Weapon Coating Blueprint</color>. Continue?
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RogueLikeTrialPoint Trial Points: {0}
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RpgTowerMemberIsLevelMax Character is at max Star
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RpgTowerFinished The current cycle of Mycenaean Protocol has ended
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RpgTowerFinished The event has ended
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RpgTowerStarDescription {0}★
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RpgTowerLevelUpCostStr <color=#0e70bd>{0}</color> /{1}
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RpgTowerLevelUpCostNotEnoughStr <color=#ff3f3f>{0}</color> /{1}
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RpgTowerSkillUpDescription All Skill Level {0}
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RpgTowerTalentPiecesDes Modification Points {0}
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RpgTowerCharaTalentIsAlreadyUnlock Modification Slot already activated
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RpgTowerEnd Mycenaean Protocol has ended
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RpgTowerNotStart Mycenaean Protocol has not started yet
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RpgTowerTalentPiecesDes Specialty Points: {0}
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RpgTowerCharaTalentIsAlreadyUnlock Specialty already activated
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RpgTowerEnd The event has ended
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RpgTowerNotStart Event is not available yet
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RpgTowerChallengeTimeNotEnough Today's challenge attempts have been used up
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RpgTowerChallengeCountStr {0}/{1}
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RpgTowerRemainTime Remaining time: {0}
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RpgTowerNoUpgradeCondition No Star Up requirement
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RpgTowerChapterProgressStr Progress: {0}/{1}
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RpgTowerTalentPointsNotEnough Insufficient Modification Points
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RpgTowerResetTalentConfirmTitle Reset
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RpgTowerResetTalentConfirmContent After reset, the modification of this character will be restored to default (all modification points used will be refunded). Do you wish to reset?
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RpgTowerStageNotOpen The stage is not available yet. Complete the previous stages first.
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RpgTowerTalentPointsNotEnough Insufficient Specialty Points
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RpgTowerResetTalentConfirmTitle Reset the Talents on the interface
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RpgTowerResetTalentConfirmContent After reset, the character's Specialty interface will be restored to default (all Specialty Points used will be refunded). Reset?
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RpgTowerStageNotOpen Please clear the previous stage first
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RpgTowerMemberNoReachLevelUpCondition Character Star Up requirement not met
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RpgTowerMemberLevelUpItemNotEnough Insufficient Promotion Certificates
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RpgTowerReachCondition Available for Star Up
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RpgTowerTalentCannotUnlock Activation failed. At least one modification slot must be activated in the last level!
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RpgTowerTalentCannotUnlock Activate any one of the Talents in the previous layer first
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RpgTowerNoNeedReset 1★ character cannot be reset
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RpgTowerCantGetSupply You have already claimed today's supply. Come back tomorrow!
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RpgTowerCantGetSupply You have already claimed today's supply. Come back tomorrow after 5:00!
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RpgTowerMaxLevel At max
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RpgTowerStageDetialRecommendLevelTips Recommended for team Lv. {0} and above
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RpgTowerTalentLevelNotEnough Unlocked at team Lv. {0}
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RpgTowerTeamLevelNotEnoughTitle Insufficient team level
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RpgTowerTeamLevelNotEnoughContent Your team level is not at the recommended level, and this stage may be extremely challenging. Would you like to enter anyway? (Tip: You can claim team EXP in the supply every day)
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RpgTowerTeamLevelNotEnoughContent Low team level. The challenge may be extremely hard. Start the challenge anyway? (Tips: You can claim Team EXP from the Daily Reward to enhance your team.)
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RpgTowerWarningControlName Recommended Level:
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RpgTowerCurNumText (Current team Lv. {0})
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RpgTowerNeedTeamLevel <color=#FFFFFF>Reach team</color> <color=#fff21f><size=32>Lv.{0}</size></color> <color=#FFFFFF>to unlock</color>
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@@ -2153,20 +2164,24 @@ RpgTowerUnlockTalent Activate
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RpgTowerTalentLock Locked
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RpgTowerTalentActive Activated
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RpgTowerCharacterNotExist Character to reset talent does not exist
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RpgTowerTalentCannotActive Talent reset requirement not met
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RpgTowerTalentCannotActive Please reset the Talents of the next layer/all Talents/switch frame Specialty first
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RpgTowerStageScoreStr Points: {0}W
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RpgTowerStageScoreBiggerThenBillion Points: {0} Hundred Million {1}W
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RpgTowerResetOneTalentConfirmTitle Reset individual skill
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RpgTowerResetOneTalentConfirmContent Reset cannot be commenced if this skill is the only skill activated in this talent tree and there is a skill that can be activated in the next talent tree. This skill will be reverted to its original state after reset. Confirm reset?
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RpgTowerPreLayerNotActive Activate any one of the Talents in the previous layer to activate this Talent layer.
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RpgTowerResetOneTalentConfirmTitle Reset Individual Talent
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RpgTowerResetOneTalentConfirmContent Specialty Points of the Talent will be refunded after the reset. Confirm?
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RpgTowerPreLayerNotActive Activate any one of the Talents in the previous layer to activate this Talent.
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RpgTowerTalentAlreadySet In Use
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RpgTowerTalentSet Activate Talent
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RpgTowerTalentTypeNotActive Activate this Talent category to activate this Talent layer.
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RpgTowerChangeTalentTypeTips Switch the character's Talent from {0} to {1}? You will be using the character Talent in {2} afterward.
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RpgTowerSetTalentTypeTitle Activate Talent Category
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RpgTowerTalentSet Switch Frame Specialty
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RpgTowerTalentTypeNotActive <color=#0E70BD>Switch frame Specialty</color> to activate the Talent.
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RpgTowerChangeTalentTypeTips Switch Specialty from <color=#0E70BD>{0}</color> to <color=#0E70BD>{1}</color>? After doing this, you'll start to use the Talents under the <color=#0E70BD>{2}</color> Specialty.
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RpgTowerSetTalentTypeTitle Switch Frame Specialty Path
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RpgTowerStageDifficultTitle1 EASY
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RpgTowerStageDifficultTitle2 NORMAL
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RpgTowerStageDifficultTitle3 HARD
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RpgTowerStageLock Please Clear First: {0} - {1}
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RpgTowerSingleBattle Solo Battle
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RpgTowerRotateBattle Rotation Battle
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RpgTowerTalentCompatibilityTips Please <color=#0E70BD>Switch frame Specialty</color> first
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PhotoModeNoFashion You do not own this Coating
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PhotoModeSaveSuccess Photo saved
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PhotoModeShareSuccess Sharing successful
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@@ -2177,6 +2192,14 @@ PhotoModeChangeFailedNotHasCharacter Sync failed. You do not own the character
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PhotoModeChangeFailedNotHasFashion Sync failed. You do not own the coating
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PhotoModeChangeSuccess Synced to Main Screen
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PhotoModeNotChooseText Not selected
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PhotoModePartnerLocked The CUB is locked
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PhotoModeLogoInfoMutex You can't put the Logo and the card in the same corner!
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PhotoModeCannotSyncTips The current information is consistent with the main interface information!
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PhotoAlignmentLT Top Left Corner
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PhotoAlignmentRT Top Right Corner
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PhotoAlignmentLB Bottom Left Corner
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PhotoAlignmentRB Bottom Right Corner
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PhotoAlignmentDisable Hide
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DragPuzzleActivityNotOpen Event not yet available
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DragPuzzleActivityEnd Event is over
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DragPuzzleActivityPuzzleNotOpen This puzzle is locked. Please complete the previous puzzles first.
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@@ -2661,8 +2684,8 @@ SpringFestivalOver Event is over
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SpringFestivalGuildRequestRefresh Request status refreshed
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StrongholdActivityNotOpen Norman Revival Plan has not started
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StrongholdActivityTimeNotOpen Norman Revival Plan has not started
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StrongholdActivityTimeActivityBegin Battle starting in: {0}
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StrongholdActivityTimeFightBegin Remaining time: {0}
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StrongholdActivityTimeActivityBegin Battle Starts in: {0}
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StrongholdActivityTimeFightBegin Battle Ends in: {0}
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StrongholdActivityTimeFightEnd Event time remaining: {0}
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StrongholdActivityTimeFightEndExtra Current event time remaining: {0}
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StrongholdActivityProgress Progress: {0}/{1}
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@@ -3068,12 +3091,12 @@ InvertCardGameNotHaveSeverData The game is not open yet, please wait
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InvertCardGameTimeNotOpen Game time is locked
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InvertCardGameTimeEnd Game time has expired
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InvertCardGameStageNotOpen Unlock until the [{0}] is complete
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InvertCardGameMaxInvertConutTextBlue After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. (<color=#64e7ff>{1}</color>/{2})
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InvertCardGameMaxInvertConutTextNormal After flipping cards <color=#64e7ff>{0}</color> time(s), no more Moon Dust is needed to flip additional cards. ({1}/{2})
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InvertCardGameMaxInvertConutTextBlue After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip (<color=#64e7ff>{1}</color>/{2})
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InvertCardGameMaxInvertConutTextNormal After flipping cards over for <color=#64e7ff>{0}</color> times, no Klein Bottles will be spent to flip ({1}/{2})
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InvertCardGameCurInvertConutText Current flip: <color=#64e7ff>{0}/{1}</color>
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InvertCardGameConstomCountBlue <color=#64e7ff>{0}</color> to flip
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InvertCardGameConstomCountRed <color=#da4a4a>{0}</color> to flip
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InvertCardGameHaveNotEnoughItem You do not have sufficient [Moon Dust].
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InvertCardGameHaveNotEnoughItem Insufficient [Klein Bottles]. Unable to do this.
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ActivityBriefNotOpenTips Activates in {0}
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ScratchTicketSelectChoseTips Tap the option to select a line of numbers
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ScratchTicketActivityLeftTime Event time remaining:
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@@ -3218,6 +3241,7 @@ STTransfiniteMaxLevel Max Ultralimit level reached
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STBonusCharaNotOpen SP Character not available
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SameCharacterInTeamTip Duplicate characters deployed
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IsomerLimitTip No Uniframes
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NormalLimitTip No Omniframes
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PassportAutoGetTipsTitle Auto claimed
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PassportAutoGetTipsDesc Some rating missions have refreshed. The Intel points of your completed rating missions have been automatically claimed:
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STTierCanNotPlayHint Infinite Abyss with theme {0} is in progress
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@@ -3304,7 +3328,7 @@ LivWarmTaskProgress {0}/{1}
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SCRankTotalName Total Ranking
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SCRankScoreTips <size=22><color=#000000FF>Damage Points: </color></size> {0}
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SameColorGameShuffleBallHint There are no more moves, the board will be reset.
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SCStepText Remaining moves: {0}
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SCStepText Remaining Turns: {0}
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SCDamageText Damage Points: {0}
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SCBuffRoundText {0}
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SCTipBuffDetailName Buff details
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@@ -3313,6 +3337,7 @@ SCTipBuffDetailDesc Buff description
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SCTipBossSkillDetailDesc Skill description
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SCWinDamageText Damage Points: {0}
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SCWinRankText Required to reach {0}: {1}
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SCActivityTimeText <color=#fff000>{0}</color>{1}
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PassportExpText Intel Value:
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PassportRewardTxtBuy <color=#0f70bc>{0}</color>, increase Rating Lv. to Lv.<color=#0f70bc>{1}</color>?
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SSBMainPointGetText {0}/{1}
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@@ -3676,7 +3701,7 @@ SameColorGameEnergyMinus Decrease {0}
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SameColorGameEnergyMultiply Increases current Energy's {0}
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SameColorGameEnergyDivide Reduces current Energy's {0}
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SameColorGameRankTitle Score Rank - {0}
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SameColorGameEnergyCount <color=#FFFFFF><size=36>{0}</size></color><color=#898989><size=20> / {1}</size></color>
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SameColorGameEnergyCount <color={0}><size=52>{1}</size> </color>/{2}
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SameColorGameEnergyNotEnough Insufficient Energy
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WeekActivityEndTime Ends in {0}
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WeekActivityTime {0}-{1}
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@@ -3745,8 +3770,8 @@ TheatreDecorationCanLvUpTips <color=#6495ED>Light up the Ballade</color> to turn
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CharacterEnhanceSkillUnLock Power Leap Modification
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CharacterEnhanceSkillLevel {0}
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CharacterSpSkillUnLock Uniframe Modification
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SameColorGameEnergyDescTitle Energy Description
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SameColorGameEnergyDescText 1. 1-Ping combo grants 1 Energy.\n2. Switch between the Standard Skill and the Amplified Skill in the upper right corner of the skill. Amplified Skill consumes Energy.\n3. Both Skills share the same cooldown.
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SameColorGameEnergyDescTitle Finishing Move
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SameColorGameEnergyDescText Accumulate enough Finishing Move Energy to perform it after the cooldown is over to cast the Finishing Move. The Finishing Move Energy is capped at 45.
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EscapeNotClearLayerDesc Clear Floor {0} to challenge
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EscapeActivityTime Remaining Time: {0} {1}
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InChallenge In Progress
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@@ -4030,7 +4055,7 @@ MultiDimCareer3 Support Talent
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CharacterQualityStar Phase {0}
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CharacterQualityTip {0} {1}
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CharacterQualitySkillTipText {0}Lv{1}
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CharacterSkillNameText {0}{1}:{2}Lv{3}
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CharacterSkillNameText {0}{1}:{2} Lv{3}
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CharacterQualitySkillText Skill Growth
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CharacterQualityAttributeText Stat Growth
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MultiDimAddLike Like +{0}
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@@ -4121,6 +4146,8 @@ EquipGuideCancelTargetTips Cancel the Equipment Goal for [{0}]?
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EquipGuideCurTargetText Current Goal
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EquipGuideEquippedText Equipped
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EquipGuideNoTargetText Set as Goal
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EquipGuideDrawNoWeaponTip Research of the weapon is not activated yet
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EquipGuideShopNoEquipTip No {0} of this type in the shop
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GuildBossHighAreaLvLimit You must reach level 52 to access Special Dispatch Area battles
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GuildNoneJoinToPlay You must join a Command Bureau to access this feature
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SpecialTrainMatchTipTitle Tips
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@@ -4134,6 +4161,10 @@ SummerSignInFinishSign You have used up the check attempts today. Please come ba
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SummerSignInChoseMessage Postcard from {0} and gifted <color=#ff8105>Free Research</color>
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SummerSignInViewCountFinishTip You have used up the check attempts today. Please come back tomorrow.
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BiancaTheatreRestartTipsDesc Insufficient Biomimetic Blood
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NotOwn {0} Not Owned
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AssistOnlyOne Only 1 assistant in the assistant queue. Unable to randomize.
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PurchaseLBOwnAll You already have all the items in the pack
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MentorSearceInCD Frequent search attempts. Please search again after {0}s.
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GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is <color=#A52A2A>{0}</color>. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue?
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MultiDimFightExitTipTitle Dead Characters
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ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0}
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@@ -4235,7 +4266,6 @@ JPBlackCardFirstPurchaseGift 初回限定おまけ\n{0}
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JPBlackCardPurchaseGift 購入おまけ\n{0}
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JPReviewActivityButtonText 2nd Anniversary Review
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JPReviewActivityButton Claim
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NormalLimitTip No Omniframes
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DoomsdayNumberUp <color=#0F70BC><size=28> (+{0})</size></color>
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DoomsdayNumberDown <color=#E1504F><size=28> (-{0})</size></color>
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Draw01 Research drop chance as follows:
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Can't render this file because it contains an unexpected character in line 167 and column 70.
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Reference in New Issue
Block a user