New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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@@ -72,3 +72,5 @@ Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum
3092 Outlier - Phase 2 309 Character switch cooldown decreases by <color=#dbb536>50%</color>. Gains Shield equal to <color=#dbb536>30%</color> max HP upon character switch.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>4★</color> 4 1 4 30091 30092 3091 3091 1 1
3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by <color=#dbb536>40%</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>6★</color> 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1
3094 Outlier - Phase 4 309 Upon character switch, <color=#dbb536>enters Matrix</color>, gaining <color=#dbb536>100</color> Signature Energy and 3 sets of same-colored Signal Orbs.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>8★</color> 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1
2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by <color=#dbb536>200</color>. When <color=#dbb536>dodging</color>, <color=#dbb536>Healing Pulse</color> will be released to heal all allies within <color=#dbb536>6m</color> for <color=#dbb536>25%</color> ATK of the current character and grant them <color=#dbb536>20%</color> DMG Immunity for <color=#dbb536>4s</color>. <color=#dbb536>6s cooldown</color>. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>2★</color> 2 1 3 20111 2111 1
2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by <color=#dbb536>400</color>. The <color=#dbb536>effect and duration</color> of Phase 1 Healing Pulse are <color=#dbb536>doubled</color> with an additional <color=#dbb536>50%</color> Extra DMG Bonus granted. <color=#dbb536>It does not have cooldown periods anymore.</color> (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>4★</color> 4 1 4 20111 20112 2111 2111 1 1
1 Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10]
72 3092 Outlier - Phase 2 309 Character switch cooldown decreases by <color=#dbb536>50%</color>. Gains Shield equal to <color=#dbb536>30%</color> max HP upon character switch.\nAll <color=#dbb536>Phase 1</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>4★</color> 4 1 4 30091 30092 3091 3091 1 1
73 3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by <color=#dbb536>40%</color>, up to <color=#dbb536>200%</color>.\nAll <color=#dbb536>Phase 2</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>6★</color> 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1
74 3094 Outlier - Phase 4 309 Upon character switch, <color=#dbb536>enters Matrix</color>, gaining <color=#dbb536>100</color> Signature Energy and 3 sets of same-colored Signal Orbs.\nAll <color=#dbb536>Lv.3</color> Bond effects will be inherited. Total Stars of Outlier members reach <color=#dbb536>8★</color> 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1
75 2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by <color=#dbb536>200</color>. When <color=#dbb536>dodging</color>, <color=#dbb536>Healing Pulse</color> will be released to heal all allies within <color=#dbb536>6m</color> for <color=#dbb536>25%</color> ATK of the current character and grant them <color=#dbb536>20%</color> DMG Immunity for <color=#dbb536>4s</color>. <color=#dbb536>6s cooldown</color>. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>2★</color> 2 1 3 20111 2111 1
76 2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by <color=#dbb536>400</color>. The <color=#dbb536>effect and duration</color> of Phase 1 Healing Pulse are <color=#dbb536>doubled</color> with an additional <color=#dbb536>50%</color> Extra DMG Bonus granted. <color=#dbb536>It does not have cooldown periods anymore.</color> (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach <color=#dbb536>4★</color> 4 1 4 20111 20112 2111 2111 1 1