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New tables + Lucia messages
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@@ -2074,3 +2074,41 @@ Id CharacterId State BehaviorId CanClick StateMachine
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29036 1041004 VALENTINE D104100436 0 INTERACT
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29037 1041004 GORESTAURANT D104100439 0 INTERACT
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29038 1041004 RESTAURANT D104100440 0 INTERACT
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30001 1231002 GOMAGIC D123100229 0 INTERACT
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30002 1231002 PUTMAGIC D123100230 0 INTERACT
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30003 1231002 IDLE D123100201 1 IDLE
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30004 1231002 SLEEP D123100207 0 INTERACT
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30005 1231002 TIRED D123100208 1 MOOD
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30006 1231002 ANNOY D123100210 1 MOOD
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30007 1231002 BORING D123100211 1 MOOD
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30008 1231002 LAZY D123100209 1 MOOD
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30009 1231002 LOVE D123100212 1 MOOD
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30010 1231002 REWAWRD D123100213 1 IDLE
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30011 1231002 GRAB_UP D123100202 0 CONTROL
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30012 1231002 FONDLE D123100214 0 CONTROL
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30013 1231002 SELECTED D123100203 1 CONTROL
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30014 1231002 RELATIOM D123100205 1 INTERACT
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30015 1231002 SIT D123100206 0 INTERACT
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30016 1231002 ATTRACT D123100205 1 INTERACT
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30017 1231002 CABINET D123100219 0 INTERACT
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30018 1231002 CHAIR D123100220 0 INTERACT
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30019 1231002 BENCH D123100221 0 INTERACT
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30020 1231002 GOSOFA D123100215 1 INTERACT
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30021 1231002 GOCHAIR D123100216 1 INTERACT
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30022 1231002 GOBENCH D123100217 1 INTERACT
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30023 1231002 GOCABINET D123100218 1 INTERACT
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30024 1231002 WANTTOUCH D123100222 1 MOOD
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30025 1231002 HATE D123100223 0 MOOD
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30026 1231002 WAIT D123100224 1 CONTROL
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30027 1231002 GODING D123100225 0 INTERACT
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30028 1231002 PUTDING D123100226 1 INTERACT
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30029 1231002 GOSWIM D123100227 0 INTERACT
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30030 1231002 PUTSWIM D123100228 1 INTERACT
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30031 1231002 GOPlAYING D123100231 0 INTERACT
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30032 1231002 PlAYING D123100232 0 INTERACT
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30033 1231002 GOOPERA D123100233 0 INTERACT
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30034 1231002 OPERA D123100234 0 INTERACT
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30035 1231002 GOVALENTINE D123100235 0 INTERACT
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30036 1231002 VALENTINE D123100236 0 INTERACT
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30037 1231002 GORESTAURANT D123100239 0 INTERACT
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30038 1231002 RESTAURANT D123100240 0 INTERACT
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@@ -431,3 +431,11 @@ EventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionLi
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5306 1041004 2 10 BORING 601 602 101006 102006 5
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5307 1041004 2 10 LAZY 701 702 101007 102007 3
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5308 1041004 2 10 WANTTOUCH 801 802 101008 102008 8
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5401 1231002 1 350 REWAWRD 101 102 101001 102001 107001 4
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5402 1231002 2 10 TIRED 201 202 101002 102002 2
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5403 1231002 3 50 REWAWRD 301 302 101003 102003 6
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5404 1231002 4 50 REWAWRD 401 402 101004 102004 107004 7
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5405 1231002 2 10 ANNOY 501 502 101005 102005 1
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5406 1231002 2 10 BORING 601 602 101006 102006 5
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5407 1231002 2 10 LAZY 701 702 101007 102007 3
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5408 1231002 2 10 WANTTOUCH 801 802 101008 102008 8
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@@ -53,3 +53,4 @@ CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] U
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1071004 3 14400 600 1000 600 1000 600 1000
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1571003 3 14400 600 1000 600 1000 600 1000
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1041004 3 14400 600 1000 600 1000 600 1000
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1231002 3 14400 600 1000 600 1000 600 1000
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@@ -268,4 +268,9 @@ Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecove
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267 1041004 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
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268 1041004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
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269 1041004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
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270 1041004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
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270 1041004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
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271 1231002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
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272 1231002 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
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273 1231002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
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274 1231002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
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275 1231002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
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@@ -52,4 +52,5 @@ Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeig
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1561003 7 Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Haicma: Starveil Haicma Starveil Assets/Product/Texture/Image/Role/RoleHeadHakama3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1051004 1051003 1051001
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1071004 2 Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Karenina: Scire Karenina Scire Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1041002 837000
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1571003 6 Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Noan: Arca Noan Arca Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1081002 1161002
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1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071004 1071003 1071002 1081003 1081002
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1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1071004 1081003 1081002
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1231002 2 Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Bambinata: Vitrum Bambinata Vitrum Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1
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