New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

View File

@@ -2074,3 +2074,41 @@ Id CharacterId State BehaviorId CanClick StateMachine
29036 1041004 VALENTINE D104100436 0 INTERACT
29037 1041004 GORESTAURANT D104100439 0 INTERACT
29038 1041004 RESTAURANT D104100440 0 INTERACT
30001 1231002 GOMAGIC D123100229 0 INTERACT
30002 1231002 PUTMAGIC D123100230 0 INTERACT
30003 1231002 IDLE D123100201 1 IDLE
30004 1231002 SLEEP D123100207 0 INTERACT
30005 1231002 TIRED D123100208 1 MOOD
30006 1231002 ANNOY D123100210 1 MOOD
30007 1231002 BORING D123100211 1 MOOD
30008 1231002 LAZY D123100209 1 MOOD
30009 1231002 LOVE D123100212 1 MOOD
30010 1231002 REWAWRD D123100213 1 IDLE
30011 1231002 GRAB_UP D123100202 0 CONTROL
30012 1231002 FONDLE D123100214 0 CONTROL
30013 1231002 SELECTED D123100203 1 CONTROL
30014 1231002 RELATIOM D123100205 1 INTERACT
30015 1231002 SIT D123100206 0 INTERACT
30016 1231002 ATTRACT D123100205 1 INTERACT
30017 1231002 CABINET D123100219 0 INTERACT
30018 1231002 CHAIR D123100220 0 INTERACT
30019 1231002 BENCH D123100221 0 INTERACT
30020 1231002 GOSOFA D123100215 1 INTERACT
30021 1231002 GOCHAIR D123100216 1 INTERACT
30022 1231002 GOBENCH D123100217 1 INTERACT
30023 1231002 GOCABINET D123100218 1 INTERACT
30024 1231002 WANTTOUCH D123100222 1 MOOD
30025 1231002 HATE D123100223 0 MOOD
30026 1231002 WAIT D123100224 1 CONTROL
30027 1231002 GODING D123100225 0 INTERACT
30028 1231002 PUTDING D123100226 1 INTERACT
30029 1231002 GOSWIM D123100227 0 INTERACT
30030 1231002 PUTSWIM D123100228 1 INTERACT
30031 1231002 GOPlAYING D123100231 0 INTERACT
30032 1231002 PlAYING D123100232 0 INTERACT
30033 1231002 GOOPERA D123100233 0 INTERACT
30034 1231002 OPERA D123100234 0 INTERACT
30035 1231002 GOVALENTINE D123100235 0 INTERACT
30036 1231002 VALENTINE D123100236 0 INTERACT
30037 1231002 GORESTAURANT D123100239 0 INTERACT
30038 1231002 RESTAURANT D123100240 0 INTERACT
1 Id CharacterId State BehaviorId CanClick StateMachine
2074 29036 1041004 VALENTINE D104100436 0 INTERACT
2075 29037 1041004 GORESTAURANT D104100439 0 INTERACT
2076 29038 1041004 RESTAURANT D104100440 0 INTERACT
2077 30001 1231002 GOMAGIC D123100229 0 INTERACT
2078 30002 1231002 PUTMAGIC D123100230 0 INTERACT
2079 30003 1231002 IDLE D123100201 1 IDLE
2080 30004 1231002 SLEEP D123100207 0 INTERACT
2081 30005 1231002 TIRED D123100208 1 MOOD
2082 30006 1231002 ANNOY D123100210 1 MOOD
2083 30007 1231002 BORING D123100211 1 MOOD
2084 30008 1231002 LAZY D123100209 1 MOOD
2085 30009 1231002 LOVE D123100212 1 MOOD
2086 30010 1231002 REWAWRD D123100213 1 IDLE
2087 30011 1231002 GRAB_UP D123100202 0 CONTROL
2088 30012 1231002 FONDLE D123100214 0 CONTROL
2089 30013 1231002 SELECTED D123100203 1 CONTROL
2090 30014 1231002 RELATIOM D123100205 1 INTERACT
2091 30015 1231002 SIT D123100206 0 INTERACT
2092 30016 1231002 ATTRACT D123100205 1 INTERACT
2093 30017 1231002 CABINET D123100219 0 INTERACT
2094 30018 1231002 CHAIR D123100220 0 INTERACT
2095 30019 1231002 BENCH D123100221 0 INTERACT
2096 30020 1231002 GOSOFA D123100215 1 INTERACT
2097 30021 1231002 GOCHAIR D123100216 1 INTERACT
2098 30022 1231002 GOBENCH D123100217 1 INTERACT
2099 30023 1231002 GOCABINET D123100218 1 INTERACT
2100 30024 1231002 WANTTOUCH D123100222 1 MOOD
2101 30025 1231002 HATE D123100223 0 MOOD
2102 30026 1231002 WAIT D123100224 1 CONTROL
2103 30027 1231002 GODING D123100225 0 INTERACT
2104 30028 1231002 PUTDING D123100226 1 INTERACT
2105 30029 1231002 GOSWIM D123100227 0 INTERACT
2106 30030 1231002 PUTSWIM D123100228 1 INTERACT
2107 30031 1231002 GOPlAYING D123100231 0 INTERACT
2108 30032 1231002 PlAYING D123100232 0 INTERACT
2109 30033 1231002 GOOPERA D123100233 0 INTERACT
2110 30034 1231002 OPERA D123100234 0 INTERACT
2111 30035 1231002 GOVALENTINE D123100235 0 INTERACT
2112 30036 1231002 VALENTINE D123100236 0 INTERACT
2113 30037 1231002 GORESTAURANT D123100239 0 INTERACT
2114 30038 1231002 RESTAURANT D123100240 0 INTERACT

View File

@@ -431,3 +431,11 @@ EventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionLi
5306 1041004 2 10 BORING 601 602 101006 102006 5
5307 1041004 2 10 LAZY 701 702 101007 102007 3
5308 1041004 2 10 WANTTOUCH 801 802 101008 102008 8
5401 1231002 1 350 REWAWRD 101 102 101001 102001 107001 4
5402 1231002 2 10 TIRED 201 202 101002 102002 2
5403 1231002 3 50 REWAWRD 301 302 101003 102003 6
5404 1231002 4 50 REWAWRD 401 402 101004 102004 107004 7
5405 1231002 2 10 ANNOY 501 502 101005 102005 1
5406 1231002 2 10 BORING 601 602 101006 102006 5
5407 1231002 2 10 LAZY 701 702 101007 102007 3
5408 1231002 2 10 WANTTOUCH 801 802 101008 102008 8
1 EventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionList[1] ConditionList[2] ConditionList[3] CompletedType[0] CompletedType[1] CompletedType[2]
431 5306 1041004 2 10 BORING 601 602 101006 102006 5
432 5307 1041004 2 10 LAZY 701 702 101007 102007 3
433 5308 1041004 2 10 WANTTOUCH 801 802 101008 102008 8
434 5401 1231002 1 350 REWAWRD 101 102 101001 102001 107001 4
435 5402 1231002 2 10 TIRED 201 202 101002 102002 2
436 5403 1231002 3 50 REWAWRD 301 302 101003 102003 6
437 5404 1231002 4 50 REWAWRD 401 402 101004 102004 107004 7
438 5405 1231002 2 10 ANNOY 501 502 101005 102005 1
439 5406 1231002 2 10 BORING 601 602 101006 102006 5
440 5407 1231002 2 10 LAZY 701 702 101007 102007 3
441 5408 1231002 2 10 WANTTOUCH 801 802 101008 102008 8

View File

@@ -53,3 +53,4 @@ CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] U
1071004 3 14400 600 1000 600 1000 600 1000
1571003 3 14400 600 1000 600 1000 600 1000
1041004 3 14400 600 1000 600 1000 600 1000
1231002 3 14400 600 1000 600 1000 600 1000
1 CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] Upper[3]
53 1071004 3 14400 600 1000 600 1000 600 1000
54 1571003 3 14400 600 1000 600 1000 600 1000
55 1041004 3 14400 600 1000 600 1000 600 1000
56 1231002 3 14400 600 1000 600 1000 600 1000

View File

@@ -268,4 +268,9 @@ Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecove
267 1041004 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
268 1041004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
269 1041004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
270 1041004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
270 1041004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
271 1231002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
272 1231002 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
273 1231002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
274 1231002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
275 1231002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
1 Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecovery Pre CompareType AttrTotal AttrCondition[0] AttrCondition[1] AttrCondition[2] Description
268 267 1041004 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
269 268 1041004 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
270 269 1041004 0 500 0 200 4 1 5500 0 3500 2000 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
271 270 1041004 0 600 0 500 5 1 10000 0 6500 3500 When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.
272 271 1231002 1 100 1 100 1 1 0 0 0 0 When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour.
273 272 1231002 0 300 0 50 2 1 1200 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour.
274 273 1231002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour.
275 274 1231002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour.
276 275 1231002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour.

View File

@@ -52,4 +52,5 @@ Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeig
1561003 7 Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Haicma: Starveil Haicma Starveil Assets/Product/Texture/Image/Role/RoleHeadHakama3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1051004 1051003 1051001
1071004 2 Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Karenina: Scire Karenina Scire Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1041002 837000
1571003 6 Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Noan: Arca Noan Arca Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1081002 1161002
1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071004 1071003 1071002 1081003 1081002
1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1071004 1081003 1081002
1231002 2 Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Bambinata: Vitrum Bambinata Vitrum Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1
1 Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeight ExpDetailWidgetHeight PutOnWidgetHight DailogWidgetHight DailogTouchHight EffectWidgetHight TouchWidgetHight LoveType LikeType LikeCharIds[1] LikeCharIds[2] LikeCharIds[3] LikeCharIds[4] HateCharIds[1] HateCharIds[2] HateCharIds[3] HateCharIds[4]
52 1561003 7 Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Haicma: Starveil Haicma Starveil Assets/Product/Texture/Image/Role/RoleHeadHakama3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1051004 1051003 1051001
53 1071004 2 Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Karenina: Scire Karenina Scire Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1041002 837000
54 1571003 6 Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Noan: Arca Noan Arca Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1081002 1161002
55 1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071004 1071002 1071003 1071002 1071004 1081003 1081002
56 1231002 2 Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Bambinata: Vitrum Bambinata Vitrum Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1