New tables + Lucia messages

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rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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@@ -886,6 +886,30 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4
50822 Extra DMG Bonus increases by 3% 761163
50823 Extra DMG Bonus increases by 3% 761163
50824 Extra DMG Bonus increases by 3% 761163
50901 Extra DMG Bonus increases by 3%. 761163
50902 Extra DMG Bonus increases by 3%. 761163
50903 Extra DMG Bonus increases by 3%. 761163
50904 Extra DMG Bonus increases by 3%. 761163
50905 All characters have eternal Super Armor. 701047
50906 Extra DMG Bonus increases by 3%. 761163
50907 Extra DMG Bonus increases by 3%. 761163
50908 Extra DMG Bonus increases by 3%. 761163
50909 Extra DMG Bonus increases by 3%. 761163
50910 Obtains 1 random Signal Orb every 6s. 701048
50911 Extra DMG Bonus increases by 3%. 761163
50912 Extra DMG Bonus increases by 3%. 761163
50913 Extra DMG Bonus increases by 3%. 761163
50914 Extra DMG Bonus increases by 3%. 761163
50915 Triggers Matrix once every 15s 701049
50916 Extra DMG Bonus increases by 3%. 761163
50917 Extra DMG Bonus increases by 3%. 761163
50918 Extra DMG Bonus increases by 3%. 761163
50919 Extra DMG Bonus increases by 3%. 761163
50920 QTE No Cooldown 701050
50921 Extra DMG Bonus increases by 3%. 761163
50922 Extra DMG Bonus increases by 3%. 761163
50923 Extra DMG Bonus increases by 3%. 761163
50924 Extra DMG Bonus increases by 3%. 761163
51001 Basic Attack's Extra DMG Bonus increases by 15%. 773000
51002 Basic Attack's Extra DMG Bonus increases by 30%. 773001
51003 Basic Attack's Extra DMG Bonus increases by 45%. 773002
@@ -1756,6 +1780,76 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4
98131 Support 2 775254
98132 Support 3 775255
98133 Support 4 775256
98134 Bastion 1 Blocking duration becomes infinite after Yellow Orbs are pinged 909860
98135 Bastion 2 No counterattack will be performed if attacked within 5s during blocking (Immune to attacks, and block can be canceled manually) 909861
98136 Bastion 3 Deals 30x DMG received during blocking to the attacker 909865
98137 Bastion 4 Restores 600 HP per second during blocking 909863
98138 Bastion 5 Immune once to DMG over 5000 during blocking, and when receiving DMG less than 5000, the attacker receives the equal true DMG 909866
98139 Bastion 6 Receives 30x DMG during the additional period of swordwaves after a successful block 909867
98140 Bastion 7 Core Energy will be fully restored (120) after blocking ends. Before the Core state ends, DMG equal to 50% of HP restored will be added during blocking 909868
98141 Bastion 11 When Core Passive is active, releases Tenebrion (Effect 770171) to deal 300% Dark DMG per second to enemies within 6m and restores HP equal to 5% of DMG dealt 909869
98142 Bastion 12 Restores 50 Core Energy when attacked within 1.5s after Yellow Orbs are pinged. If the Core state is active, enemies inside the field will be afflicted with 50% Vulnerable for 3s 909872
98143 Bastion 13 Each successful block (counterattacks are also counted) increases Max HP by 200 909876
98144 Bastion 14 Gains a set of Yellow Orbs every 5s 909877
98145 Bastion 15 Being attacked within 0.5s after Yellow Orbs are pinged will stun enemies for 2s. If the Core state is active, enemies inside the field will be stunned for an extra 2s 909879
98146 Bastion 16 Kamui's attacks deal additional True DMG equal to 10% of his max HP 909884
98147 Bastion 17 Each successful block increases the Core state's Energy limit by 5 909885
98148 Pulse 1 After performing Signature Move, leaves a trail (adopt Karenina's or retain Nanami's Signature effect with the same range) for 7s, dealing 270% Fire DMG per second 909887
98149 Pulse 2 The duration of the trail becomes infinite, and up to 2 trails can exist on the field 909888
98150 Pulse 3 Each dodge grants 7% movement speed and a Fire DMG Bonus for 3s. Can be stacked up to 7 times (with or without nitrogen) 909889
98151 Pulse 4 Accelerates continuously when moving, gaining 7% speed and 7 Energy per second. Such speed lasts 3s. Can be stacked up to 7 times 909890
98152 Pulse 5 Up to 3 trails can exist on the field. Enemies on the trails will move 50% slower 909895
98153 Pulse 6 Attacks additionally deal Fire DMG equal to 10x the current movement speed 909896
98154 Pulse 7 After performing Signature Move, fully restores Dodge Gauge and imprisons enemies for 2s 909897
98155 Pulse 11 Converts a random normal enemy into an ally every 20s. The ally dies when the time is over (instantly dies if there are no other enemies on the field) 930168
98156 Pulse 12 Has a 37% chance to convert an elite enemy into an ally (give me two marked buffs for the elites and bosses in the stages) 930169
98157 Pulse 13 Allies' attacks an additional 7,777 True DMG with Berserk 780253 930170
98158 Pulse 14 Each time an ally attacks, Nanami restores 1000 HP 930172
98159 Pulse 15 When converted enemies die, permanently increases Nanami's DMG dealt by 5% and Max HP by 500 930175
98160 Pulse 16 When allies die, they will explode, dealing 30000 True DMG to enemies within 6m and instantly killing those with lower than 20% HP 930178
98161 Pulse 17 When an ally dies, 37% chance to decrease the cooldown of conversion to 10s 930184
98162 Nightblade 1 Upon dodging, leaves a decoy in place that cannot draw Aggro (Effect 715447 with the same stats). It will explode 3s later, dealing 1000% DMG to enemies within 3m. 7s cooldown 930186
98163 Nightblade 2 The decoy will copy Nightblade's Signal Orbs and release them against the locked target while restoring 20 Dodge Gauge for Nightblade 930189
98164 Nightblade 3 The decoy will exist 3s more 930190
98165 Nightblade 4 Increases the DMG dealt by the decoy's explosion to 2000% 930255
98166 Nightblade 5 The decoy will be teleported to near the locked target to perform the skills, and it has a 20% chance to return the Signal Orbs (775214) 930194
98167 Nightblade 6 The decoy can draw Aggro. Each attack grants an additional 20 Aggro (it explodes once dead) 930195
98168 Nightblade 7 When the decoy explodes, it additionally deals DMG equal to 30% of the DMG it has received 930229
98169 Nightblade 11 When Yellow Orbs are pinged, leaves a phantom with 50% of his ATK in place that cannot draw Aggro (Effect 750148) for 5s. (the new one will replace the original one once it appears). It copies the character's Basic Attack and Yellow Orbs. Against the locked target with a 0.5s delay 930230
98170 Nightblade 12 The duration of the phantom becomes infinite with ATK inheritation 930232
98171 Nightblade 13 Nightblade gains 250 ATK for each phantom within 6m (find a simple special effect circle or tower defense) 930233
98172 Nightblade 14 When a phantom deals DMG, 10% chance to restore 1 for the character 930235
98173 Nightblade 15 One more phantom can exist at a time. Attacking from behind deals 20% more DMG 930236
98174 Nightblade 16 When performing Signature Move, the phantoms on the fields will be teleported to near the target with a 0.5s delay and will perform Signature Move simultaneously (120° angle distribution would be the best) 930238
98175 Nightblade 17 When Yellow Orbs are pinged, becomes Invincible for 0.5/1/1.5s based on the number of orbs pinged 930239
98176 Blast 1 Records the coordinates of the enemy after dealing DMG, and fires a projectile to those coordinates 2s later (Signature Move projectile effect, against enemies within 2m) 930256
98177 Blast 2 When attacked, fires a projectile at the attacker instantly 930258
98178 Blast 3 When performing Signature Move, each projectile DMG extends Signature Move's duration by 1s 930259
98179 Blast 4 After projectiles deal DMG, the current character has a 20% chance to gain a random orb 930261
98180 Blast 5 Support: Fires a projectile to random coordinates within 8m every 2s (remember to make a circle with a radius of about the same range) 930263
98181 Blast 6 Support can be activated even when Blast is still on the field, and CD-1 930264
98182 Blast 7 Firing projectiles has a 20% chance to fire one more time 1s later 930265
98183 Blast 11 930267
98184 Blast 12 930269
98185 Blast 13 930270
98186 Blast 14 930271
98187 Blast 15 930274
98188 Blast 16 930276
98189 Blast 17 930280
98190 Rozen 1 930281
98191 Rozen 2 930283
98192 Rozen 3 930286
98193 Rozen 4 930288
98194 Rozen 5 930289
98195 Rozen 6 930292
98196 Rozen 7 930293
98197 Rozen 11 930295
98198 Rozen 12 930296
98199 Rozen 13 930297
98200 Rozen 14 776351
98201 Rozen 15 930299
98202 Rozen 16 930343
98203 Rozen 17 930345
99001 Create 1 Recovery Device nearby every 15s. Picking up the device will immediately recover 20 Dodge Gauge 773981
99002 Create 1 Recovery Device nearby every 15s. Picking up the device will immediately recover 20 Dodge Gauge 773982
99003 Create 1 Recovery Device nearby every 15s. Picking up the device will immediately recover 20 Dodge Gauge 773983
@@ -2420,7 +2514,7 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4
200102 Enemies activates First-aid when their HP drops to 10%. If they are still alive after 5s, immediately recover 20% HP. 10s cooldown. 746005
200103 Enemy damage also causes Burn for 5s (dealing damage every second). 746007
200104 After clearing this stage, enemies lose 10% HP when they spawn in Deep Hive. 746030
200105 Upon death, the enemy lays a mine under its feet. 746010
200105 Upon death, the enemy lays a mine under its feet. 760263
200106 Operation Maintenance Area 3 Basic. 30s after the start of battle, 1 laser device will appear to launch 1 laser every 20s at ally units, dealing damage. The laser has its interval reduced by 5s and deals 10% more damage every 60s. 746019
200107 The power laser in Deep Hive has shorter alarm period 746020
200108 Deep Hive now has an additional power laser 746021
@@ -3850,3 +3944,5 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4
2250707 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Siren 763707
2250708 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Cradle 763708
2250709 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Moon Eater 763709
2250084 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 1 - 200 Dodge Gauge + Dodge triggers Healing Aura 747919
2250085 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 2 - 400 Dodge Gauge + Healing Aura boosts the DMG Bonus effect 747923
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