mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2026-04-03 00:12:19 +02:00
New tables + Lucia messages
This commit is contained in:
53
Resources/table/share/fight/npc/npcanimationtransition/A.tsv
Normal file
53
Resources/table/share/fight/npc/npcanimationtransition/A.tsv
Normal file
@@ -0,0 +1,53 @@
|
||||
Role State Target TransitionDuration
|
||||
A Stand1 0
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||||
A Stand2 0
|
||||
A Standchange 0
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||||
A Run 0
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||||
A Walk 0
|
||||
A Death 0
|
||||
A Hit1 0
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||||
A Hit2 0
|
||||
A Behitfly 0
|
||||
A Hover 0
|
||||
A Hoverhit 0
|
||||
A Falldown 0
|
||||
A Hitdown 0
|
||||
A Lieonfloor 0
|
||||
A Standup 0
|
||||
A Straight 0
|
||||
A Stun 0
|
||||
A TurnLeft 0
|
||||
A TurnRight 0
|
||||
A StraightBefore 0
|
||||
A StraightAfter 0
|
||||
A Attack01 0
|
||||
A Attack02 0
|
||||
A Attack03 0
|
||||
A Attack11 0
|
||||
A Attack12 0
|
||||
A Attack21 0
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||||
A Attack31 0
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||||
A Attack32 0
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||||
A Attack33 0
|
||||
A Move1 0
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||||
A Move2 0
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||||
A Stand1 Stand2 0
|
||||
A Stand2 StandChange 0
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||||
A Stand2 Run 0
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||||
A Stand2 Walk 0
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||||
A Standchange Stand1 0
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||||
A Run Stand2 0
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||||
A Walk Stand2 0
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||||
A Hit1 Stand2 0
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||||
A Hit2 Stand2 0
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||||
A Behitfly Hover 0
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||||
A Hover HoverHit 0
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||||
A Hover Falldown 0
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||||
A Hoverhit Hover 0
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||||
A Hoverhit HoverHit 0
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||||
A Falldown Lieonfloor 0
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||||
A Hitdown Lieonfloor 0
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||||
A Lieonfloor Standup 0
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||||
A Standup Stand2 0
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||||
A Straight Stand2 0
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||||
A Stun Stand2 0
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||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
E2BoomerangMd010011 0 Born 0
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||||
E2BoomerangMd010011 0 Stand1 0.1
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||||
E2BoomerangMd010011 0 Stand2 0.1
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||||
E2BoomerangMd010011 0 Stand3 0.1
|
||||
E2BoomerangMd010011 0 Death 0.1
|
||||
E2BoomerangMd010011 0 Standchange 0.1
|
||||
E2BoomerangMd010011 0 Run 0.1
|
||||
E2BoomerangMd010011 0 Walk 0.1
|
||||
E2BoomerangMd010011 0 Runb 0.2
|
||||
E2BoomerangMd010011 0 Runl 0.2
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||||
E2BoomerangMd010011 0 Runr 0.2
|
||||
E2BoomerangMd010011 0 Walkb 0.1
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||||
E2BoomerangMd010011 0 Walkl 0.1
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||||
E2BoomerangMd010011 0 Walkr 0.1
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||||
E2BoomerangMd010011 0 TurnLeft 0.1
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||||
E2BoomerangMd010011 0 TurnRight 0.1
|
||||
E2BoomerangMd010011 0 Move1 0.1
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||||
E2BoomerangMd010011 0 Move2 0.1
|
||||
E2BoomerangMd010011 0 Move3 0.1
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||||
E2BoomerangMd010011 0 RunStart 0.1
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||||
E2BoomerangMd010011 0 RunStartEnd01 0.1
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||||
E2BoomerangMd010011 0 Hit1 0.05
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||||
E2BoomerangMd010011 0 Hit2 0.05
|
||||
E2BoomerangMd010011 0 Hit3 0.05
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||||
E2BoomerangMd010011 0 Hit4 0.05
|
||||
E2BoomerangMd010011 0 Behitfly 0.05
|
||||
E2BoomerangMd010011 0 Hoverhit 0.05
|
||||
E2BoomerangMd010011 0 Falldown 0.1
|
||||
E2BoomerangMd010011 0 Hitdown 0.05
|
||||
E2BoomerangMd010011 0 Lieonfloor 0.1
|
||||
E2BoomerangMd010011 0 Standup 0.1
|
||||
E2BoomerangMd010011 0 Straight 0.1
|
||||
E2BoomerangMd010011 0 Stun 0.1
|
||||
E2BoomerangMd010011 0 StraightBefore 0.1
|
||||
E2BoomerangMd010011 0 StraightAfter 0.1
|
||||
E2BoomerangMd010011 0 Win 0
|
||||
E2BoomerangMd010011 0 Win2 0.1
|
||||
E2BoomerangMd010011 0 Stop 0.1
|
||||
E2BoomerangMd010011 0 Fail 0.1
|
||||
E2BoomerangMd010011 0 Save 0.1
|
||||
E2BoomerangMd010011 0 AttackQte 0
|
||||
E2BoomerangMd010011 0 Caught 0.1
|
||||
E2BoomerangMd010011 0 Squatdown 0.1
|
||||
E2BoomerangMd010011 0 StopR 0.1
|
||||
E2BoomerangMd010011 0 Attack01 0.1
|
||||
E2BoomerangMd010011 0 Stand1 Run 0.2
|
||||
E2BoomerangMd010011 0 Stand1 Walk 0.1
|
||||
E2BoomerangMd010011 0 Stand2 Standchange 0.1
|
||||
E2BoomerangMd010011 0 Stand2 Run 0.2
|
||||
E2BoomerangMd010011 0 Stand2 Walk 0.3
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||||
E2BoomerangMd010011 0 Stand2 Walkb 0.3
|
||||
E2BoomerangMd010011 0 Stand2 Walkl 0.3
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||||
E2BoomerangMd010011 0 Stand2 Walkr 0.3
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||||
E2BoomerangMd010011 0 Stand2 Stand2 0.1
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||||
E2BoomerangMd010011 0 Standchange Stand1 0.1
|
||||
E2BoomerangMd010011 0 Standchange Run 0.1
|
||||
E2BoomerangMd010011 0 Standchange Walk 0.1
|
||||
E2BoomerangMd010011 0 Run Stop 0.2
|
||||
E2BoomerangMd010011 0 Run Stand2 0.2
|
||||
E2BoomerangMd010011 0 Run Runb 0.2
|
||||
E2BoomerangMd010011 0 Run Runl 0.2
|
||||
E2BoomerangMd010011 0 Run Runr 0.2
|
||||
E2BoomerangMd010011 0 Walk Stand2 0.1
|
||||
E2BoomerangMd010011 0 Runb Stand2 0.2
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||||
E2BoomerangMd010011 0 Runb Run 0.2
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||||
E2BoomerangMd010011 0 Runb Runl 0.2
|
||||
E2BoomerangMd010011 0 Runb Runr 0.2
|
||||
E2BoomerangMd010011 0 Runl Stand2 0.2
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||||
E2BoomerangMd010011 0 Runl Run 0.2
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||||
E2BoomerangMd010011 0 Runl Runb 0.2
|
||||
E2BoomerangMd010011 0 Runl Runr 0.2
|
||||
E2BoomerangMd010011 0 Runr Stand2 0.2
|
||||
E2BoomerangMd010011 0 Runr Run 0.2
|
||||
E2BoomerangMd010011 0 Runr Runb 0.2
|
||||
E2BoomerangMd010011 0 Runr Runl 0.2
|
||||
E2BoomerangMd010011 0 Walkb Stand2 0.1
|
||||
E2BoomerangMd010011 0 Walkb Walk 0.2
|
||||
E2BoomerangMd010011 0 Walkb Walkl 0.1
|
||||
E2BoomerangMd010011 0 Walkb Walkr 0.1
|
||||
E2BoomerangMd010011 0 Walkl Stand2 0.1
|
||||
E2BoomerangMd010011 0 Walkl Walk 0.1
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||||
E2BoomerangMd010011 0 Walkl Walkb 0.1
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||||
E2BoomerangMd010011 0 Walkl Walkr 0.2
|
||||
E2BoomerangMd010011 0 Walkr Stand2 0.1
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||||
E2BoomerangMd010011 0 Walkr Walk 0.1
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||||
E2BoomerangMd010011 0 Walkr Walkb 0.1
|
||||
E2BoomerangMd010011 0 Walkr Walkl 0.2
|
||||
E2BoomerangMd010011 0 TurnLeft Stand2 0.1
|
||||
E2BoomerangMd010011 0 TurnRight Stand2 0.1
|
||||
E2BoomerangMd010011 0 RunStart Run 0.1
|
||||
E2BoomerangMd010011 0 RunStart RunStartEnd01 0.1
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||||
E2BoomerangMd010011 0 Hit1 Stand2 0
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||||
E2BoomerangMd010011 0 Hit2 Stand2 0
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||||
E2BoomerangMd010011 0 Hit3 Stand2 0
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||||
E2BoomerangMd010011 0 Hit4 Stand2 0
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||||
E2BoomerangMd010011 0 Behitfly Hoverhit 0.1
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||||
E2BoomerangMd010011 0 Behitfly Falldown 0.1
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||||
E2BoomerangMd010011 0 Hoverhit Falldown 0.1
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||||
E2BoomerangMd010011 0 Falldown Lieonfloor 0.1
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||||
E2BoomerangMd010011 0 Hitdown Lieonfloor 0.1
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||||
E2BoomerangMd010011 0 Standup Stand2 0.1
|
||||
E2BoomerangMd010011 0 Straight Stand2 0.1
|
||||
E2BoomerangMd010011 0 Stun Stand2 0.1
|
||||
E2BoomerangMd010011 0 Win Win2 0.1
|
||||
E2BoomerangMd010011 0 Stop Stand2 0.1
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||||
E2BoomerangMd010011 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
E2BoomerangMd020011 0 Born 0
|
||||
E2BoomerangMd020011 0 Stand1 0.1
|
||||
E2BoomerangMd020011 0 Stand2 0.1
|
||||
E2BoomerangMd020011 0 Stand3 0.1
|
||||
E2BoomerangMd020011 0 Death 0.1
|
||||
E2BoomerangMd020011 0 Standchange 0.1
|
||||
E2BoomerangMd020011 0 Run 0.1
|
||||
E2BoomerangMd020011 0 Walk 0.1
|
||||
E2BoomerangMd020011 0 Runb 0.2
|
||||
E2BoomerangMd020011 0 Runl 0.2
|
||||
E2BoomerangMd020011 0 Runr 0.2
|
||||
E2BoomerangMd020011 0 Walkb 0.1
|
||||
E2BoomerangMd020011 0 Walkl 0.1
|
||||
E2BoomerangMd020011 0 Walkr 0.1
|
||||
E2BoomerangMd020011 0 TurnLeft 0.1
|
||||
E2BoomerangMd020011 0 TurnRight 0.1
|
||||
E2BoomerangMd020011 0 Move1 0.1
|
||||
E2BoomerangMd020011 0 Move2 0.1
|
||||
E2BoomerangMd020011 0 Move3 0.1
|
||||
E2BoomerangMd020011 0 RunStart 0.1
|
||||
E2BoomerangMd020011 0 RunStartEnd01 0.1
|
||||
E2BoomerangMd020011 0 Hit1 0.05
|
||||
E2BoomerangMd020011 0 Hit2 0.05
|
||||
E2BoomerangMd020011 0 Hit3 0.05
|
||||
E2BoomerangMd020011 0 Hit4 0.05
|
||||
E2BoomerangMd020011 0 Behitfly 0.05
|
||||
E2BoomerangMd020011 0 Hoverhit 0.05
|
||||
E2BoomerangMd020011 0 Falldown 0.1
|
||||
E2BoomerangMd020011 0 Hitdown 0.05
|
||||
E2BoomerangMd020011 0 Lieonfloor 0.1
|
||||
E2BoomerangMd020011 0 Standup 0.1
|
||||
E2BoomerangMd020011 0 Straight 0.1
|
||||
E2BoomerangMd020011 0 Stun 0.1
|
||||
E2BoomerangMd020011 0 StraightBefore 0.1
|
||||
E2BoomerangMd020011 0 StraightAfter 0.1
|
||||
E2BoomerangMd020011 0 Win 0
|
||||
E2BoomerangMd020011 0 Win2 0.1
|
||||
E2BoomerangMd020011 0 Stop 0.1
|
||||
E2BoomerangMd020011 0 Fail 0.1
|
||||
E2BoomerangMd020011 0 Save 0.1
|
||||
E2BoomerangMd020011 0 AttackQte 0
|
||||
E2BoomerangMd020011 0 Caught 0.1
|
||||
E2BoomerangMd020011 0 Squatdown 0.1
|
||||
E2BoomerangMd020011 0 StopR 0.1
|
||||
E2BoomerangMd020011 0 Attack01 0.1
|
||||
E2BoomerangMd020011 0 Stand1 Run 0.2
|
||||
E2BoomerangMd020011 0 Stand1 Walk 0.1
|
||||
E2BoomerangMd020011 0 Stand2 Standchange 0.1
|
||||
E2BoomerangMd020011 0 Stand2 Run 0.2
|
||||
E2BoomerangMd020011 0 Stand2 Walk 0.3
|
||||
E2BoomerangMd020011 0 Stand2 Walkb 0.3
|
||||
E2BoomerangMd020011 0 Stand2 Walkl 0.3
|
||||
E2BoomerangMd020011 0 Stand2 Walkr 0.3
|
||||
E2BoomerangMd020011 0 Stand2 Stand2 0.1
|
||||
E2BoomerangMd020011 0 Standchange Stand1 0.1
|
||||
E2BoomerangMd020011 0 Standchange Run 0.1
|
||||
E2BoomerangMd020011 0 Standchange Walk 0.1
|
||||
E2BoomerangMd020011 0 Run Stop 0.2
|
||||
E2BoomerangMd020011 0 Run Stand2 0.2
|
||||
E2BoomerangMd020011 0 Run Runb 0.2
|
||||
E2BoomerangMd020011 0 Run Runl 0.2
|
||||
E2BoomerangMd020011 0 Run Runr 0.2
|
||||
E2BoomerangMd020011 0 Walk Stand2 0.1
|
||||
E2BoomerangMd020011 0 Runb Stand2 0.2
|
||||
E2BoomerangMd020011 0 Runb Run 0.2
|
||||
E2BoomerangMd020011 0 Runb Runl 0.2
|
||||
E2BoomerangMd020011 0 Runb Runr 0.2
|
||||
E2BoomerangMd020011 0 Runl Stand2 0.2
|
||||
E2BoomerangMd020011 0 Runl Run 0.2
|
||||
E2BoomerangMd020011 0 Runl Runb 0.2
|
||||
E2BoomerangMd020011 0 Runl Runr 0.2
|
||||
E2BoomerangMd020011 0 Runr Stand2 0.2
|
||||
E2BoomerangMd020011 0 Runr Run 0.2
|
||||
E2BoomerangMd020011 0 Runr Runb 0.2
|
||||
E2BoomerangMd020011 0 Runr Runl 0.2
|
||||
E2BoomerangMd020011 0 Walkb Stand2 0.1
|
||||
E2BoomerangMd020011 0 Walkb Walk 0.2
|
||||
E2BoomerangMd020011 0 Walkb Walkl 0.1
|
||||
E2BoomerangMd020011 0 Walkb Walkr 0.1
|
||||
E2BoomerangMd020011 0 Walkl Stand2 0.1
|
||||
E2BoomerangMd020011 0 Walkl Walk 0.1
|
||||
E2BoomerangMd020011 0 Walkl Walkb 0.1
|
||||
E2BoomerangMd020011 0 Walkl Walkr 0.2
|
||||
E2BoomerangMd020011 0 Walkr Stand2 0.1
|
||||
E2BoomerangMd020011 0 Walkr Walk 0.1
|
||||
E2BoomerangMd020011 0 Walkr Walkb 0.1
|
||||
E2BoomerangMd020011 0 Walkr Walkl 0.2
|
||||
E2BoomerangMd020011 0 TurnLeft Stand2 0.1
|
||||
E2BoomerangMd020011 0 TurnRight Stand2 0.1
|
||||
E2BoomerangMd020011 0 RunStart Run 0.1
|
||||
E2BoomerangMd020011 0 RunStart RunStartEnd01 0.1
|
||||
E2BoomerangMd020011 0 Hit1 Stand2 0
|
||||
E2BoomerangMd020011 0 Hit2 Stand2 0
|
||||
E2BoomerangMd020011 0 Hit3 Stand2 0
|
||||
E2BoomerangMd020011 0 Hit4 Stand2 0
|
||||
E2BoomerangMd020011 0 Behitfly Hoverhit 0.1
|
||||
E2BoomerangMd020011 0 Behitfly Falldown 0.1
|
||||
E2BoomerangMd020011 0 Hoverhit Falldown 0.1
|
||||
E2BoomerangMd020011 0 Falldown Lieonfloor 0.1
|
||||
E2BoomerangMd020011 0 Hitdown Lieonfloor 0.1
|
||||
E2BoomerangMd020011 0 Standup Stand2 0.1
|
||||
E2BoomerangMd020011 0 Straight Stand2 0.1
|
||||
E2BoomerangMd020011 0 Stun Stand2 0.1
|
||||
E2BoomerangMd020011 0 Win Win2 0.1
|
||||
E2BoomerangMd020011 0 Stop Stand2 0.1
|
||||
E2BoomerangMd020011 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
E3BoomerangMd020011 0 Born 0
|
||||
E3BoomerangMd020011 0 Stand1 0.1
|
||||
E3BoomerangMd020011 0 Stand2 0.1
|
||||
E3BoomerangMd020011 0 Stand3 0.1
|
||||
E3BoomerangMd020011 0 Death 0.1
|
||||
E3BoomerangMd020011 0 Standchange 0.1
|
||||
E3BoomerangMd020011 0 Run 0.1
|
||||
E3BoomerangMd020011 0 Walk 0.1
|
||||
E3BoomerangMd020011 0 Runb 0.2
|
||||
E3BoomerangMd020011 0 Runl 0.2
|
||||
E3BoomerangMd020011 0 Runr 0.2
|
||||
E3BoomerangMd020011 0 Walkb 0.1
|
||||
E3BoomerangMd020011 0 Walkl 0.1
|
||||
E3BoomerangMd020011 0 Walkr 0.1
|
||||
E3BoomerangMd020011 0 TurnLeft 0.1
|
||||
E3BoomerangMd020011 0 TurnRight 0.1
|
||||
E3BoomerangMd020011 0 Move1 0.1
|
||||
E3BoomerangMd020011 0 Move2 0.1
|
||||
E3BoomerangMd020011 0 Move3 0.1
|
||||
E3BoomerangMd020011 0 RunStart 0.1
|
||||
E3BoomerangMd020011 0 RunStartEnd01 0.1
|
||||
E3BoomerangMd020011 0 Hit1 0.05
|
||||
E3BoomerangMd020011 0 Hit2 0.05
|
||||
E3BoomerangMd020011 0 Hit3 0.05
|
||||
E3BoomerangMd020011 0 Hit4 0.05
|
||||
E3BoomerangMd020011 0 Behitfly 0.05
|
||||
E3BoomerangMd020011 0 Hoverhit 0.05
|
||||
E3BoomerangMd020011 0 Falldown 0.1
|
||||
E3BoomerangMd020011 0 Hitdown 0.05
|
||||
E3BoomerangMd020011 0 Lieonfloor 0.1
|
||||
E3BoomerangMd020011 0 Standup 0.1
|
||||
E3BoomerangMd020011 0 Straight 0.1
|
||||
E3BoomerangMd020011 0 Stun 0.1
|
||||
E3BoomerangMd020011 0 StraightBefore 0.1
|
||||
E3BoomerangMd020011 0 StraightAfter 0.1
|
||||
E3BoomerangMd020011 0 Win 0
|
||||
E3BoomerangMd020011 0 Win2 0.1
|
||||
E3BoomerangMd020011 0 Stop 0.1
|
||||
E3BoomerangMd020011 0 Fail 0.1
|
||||
E3BoomerangMd020011 0 Save 0.1
|
||||
E3BoomerangMd020011 0 AttackQte 0
|
||||
E3BoomerangMd020011 0 Caught 0.1
|
||||
E3BoomerangMd020011 0 Squatdown 0.1
|
||||
E3BoomerangMd020011 0 StopR 0.1
|
||||
E3BoomerangMd020011 0 Attack01 0.1
|
||||
E3BoomerangMd020011 0 Stand1 Run 0.2
|
||||
E3BoomerangMd020011 0 Stand1 Walk 0.1
|
||||
E3BoomerangMd020011 0 Stand2 Standchange 0.1
|
||||
E3BoomerangMd020011 0 Stand2 Run 0.2
|
||||
E3BoomerangMd020011 0 Stand2 Walk 0.3
|
||||
E3BoomerangMd020011 0 Stand2 Walkb 0.3
|
||||
E3BoomerangMd020011 0 Stand2 Walkl 0.3
|
||||
E3BoomerangMd020011 0 Stand2 Walkr 0.3
|
||||
E3BoomerangMd020011 0 Stand2 Stand2 0.1
|
||||
E3BoomerangMd020011 0 Standchange Stand1 0.1
|
||||
E3BoomerangMd020011 0 Standchange Run 0.1
|
||||
E3BoomerangMd020011 0 Standchange Walk 0.1
|
||||
E3BoomerangMd020011 0 Run Stop 0.2
|
||||
E3BoomerangMd020011 0 Run Stand2 0.2
|
||||
E3BoomerangMd020011 0 Run Runb 0.2
|
||||
E3BoomerangMd020011 0 Run Runl 0.2
|
||||
E3BoomerangMd020011 0 Run Runr 0.2
|
||||
E3BoomerangMd020011 0 Walk Stand2 0.1
|
||||
E3BoomerangMd020011 0 Runb Stand2 0.2
|
||||
E3BoomerangMd020011 0 Runb Run 0.2
|
||||
E3BoomerangMd020011 0 Runb Runl 0.2
|
||||
E3BoomerangMd020011 0 Runb Runr 0.2
|
||||
E3BoomerangMd020011 0 Runl Stand2 0.2
|
||||
E3BoomerangMd020011 0 Runl Run 0.2
|
||||
E3BoomerangMd020011 0 Runl Runb 0.2
|
||||
E3BoomerangMd020011 0 Runl Runr 0.2
|
||||
E3BoomerangMd020011 0 Runr Stand2 0.2
|
||||
E3BoomerangMd020011 0 Runr Run 0.2
|
||||
E3BoomerangMd020011 0 Runr Runb 0.2
|
||||
E3BoomerangMd020011 0 Runr Runl 0.2
|
||||
E3BoomerangMd020011 0 Walkb Stand2 0.1
|
||||
E3BoomerangMd020011 0 Walkb Walk 0.2
|
||||
E3BoomerangMd020011 0 Walkb Walkl 0.1
|
||||
E3BoomerangMd020011 0 Walkb Walkr 0.1
|
||||
E3BoomerangMd020011 0 Walkl Stand2 0.1
|
||||
E3BoomerangMd020011 0 Walkl Walk 0.1
|
||||
E3BoomerangMd020011 0 Walkl Walkb 0.1
|
||||
E3BoomerangMd020011 0 Walkl Walkr 0.2
|
||||
E3BoomerangMd020011 0 Walkr Stand2 0.1
|
||||
E3BoomerangMd020011 0 Walkr Walk 0.1
|
||||
E3BoomerangMd020011 0 Walkr Walkb 0.1
|
||||
E3BoomerangMd020011 0 Walkr Walkl 0.2
|
||||
E3BoomerangMd020011 0 TurnLeft Stand2 0.1
|
||||
E3BoomerangMd020011 0 TurnRight Stand2 0.1
|
||||
E3BoomerangMd020011 0 RunStart Run 0.1
|
||||
E3BoomerangMd020011 0 RunStart RunStartEnd01 0.1
|
||||
E3BoomerangMd020011 0 Hit1 Stand2 0
|
||||
E3BoomerangMd020011 0 Hit2 Stand2 0
|
||||
E3BoomerangMd020011 0 Hit3 Stand2 0
|
||||
E3BoomerangMd020011 0 Hit4 Stand2 0
|
||||
E3BoomerangMd020011 0 Behitfly Hoverhit 0.1
|
||||
E3BoomerangMd020011 0 Behitfly Falldown 0.1
|
||||
E3BoomerangMd020011 0 Hoverhit Falldown 0.1
|
||||
E3BoomerangMd020011 0 Falldown Lieonfloor 0.1
|
||||
E3BoomerangMd020011 0 Hitdown Lieonfloor 0.1
|
||||
E3BoomerangMd020011 0 Standup Stand2 0.1
|
||||
E3BoomerangMd020011 0 Straight Stand2 0.1
|
||||
E3BoomerangMd020011 0 Stun Stand2 0.1
|
||||
E3BoomerangMd020011 0 Win Win2 0.1
|
||||
E3BoomerangMd020011 0 Stop Stand2 0.1
|
||||
E3BoomerangMd020011 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
E3BoomerangMd030011 0 Born 0
|
||||
E3BoomerangMd030011 0 Stand1 0.1
|
||||
E3BoomerangMd030011 0 Stand2 0.1
|
||||
E3BoomerangMd030011 0 Stand3 0.1
|
||||
E3BoomerangMd030011 0 Death 0.1
|
||||
E3BoomerangMd030011 0 Standchange 0.1
|
||||
E3BoomerangMd030011 0 Run 0.1
|
||||
E3BoomerangMd030011 0 Walk 0.1
|
||||
E3BoomerangMd030011 0 Runb 0.2
|
||||
E3BoomerangMd030011 0 Runl 0.2
|
||||
E3BoomerangMd030011 0 Runr 0.2
|
||||
E3BoomerangMd030011 0 Walkb 0.1
|
||||
E3BoomerangMd030011 0 Walkl 0.1
|
||||
E3BoomerangMd030011 0 Walkr 0.1
|
||||
E3BoomerangMd030011 0 TurnLeft 0.1
|
||||
E3BoomerangMd030011 0 TurnRight 0.1
|
||||
E3BoomerangMd030011 0 Move1 0.1
|
||||
E3BoomerangMd030011 0 Move2 0.1
|
||||
E3BoomerangMd030011 0 Move3 0.1
|
||||
E3BoomerangMd030011 0 RunStart 0.1
|
||||
E3BoomerangMd030011 0 RunStartEnd01 0.1
|
||||
E3BoomerangMd030011 0 Hit1 0.05
|
||||
E3BoomerangMd030011 0 Hit2 0.05
|
||||
E3BoomerangMd030011 0 Hit3 0.05
|
||||
E3BoomerangMd030011 0 Hit4 0.05
|
||||
E3BoomerangMd030011 0 Behitfly 0.05
|
||||
E3BoomerangMd030011 0 Hoverhit 0.05
|
||||
E3BoomerangMd030011 0 Falldown 0.1
|
||||
E3BoomerangMd030011 0 Hitdown 0.05
|
||||
E3BoomerangMd030011 0 Lieonfloor 0.1
|
||||
E3BoomerangMd030011 0 Standup 0.1
|
||||
E3BoomerangMd030011 0 Straight 0.1
|
||||
E3BoomerangMd030011 0 Stun 0.1
|
||||
E3BoomerangMd030011 0 StraightBefore 0.1
|
||||
E3BoomerangMd030011 0 StraightAfter 0.1
|
||||
E3BoomerangMd030011 0 Win 0
|
||||
E3BoomerangMd030011 0 Win2 0.1
|
||||
E3BoomerangMd030011 0 Stop 0.1
|
||||
E3BoomerangMd030011 0 Fail 0.1
|
||||
E3BoomerangMd030011 0 Save 0.1
|
||||
E3BoomerangMd030011 0 AttackQte 0
|
||||
E3BoomerangMd030011 0 Caught 0.1
|
||||
E3BoomerangMd030011 0 Squatdown 0.1
|
||||
E3BoomerangMd030011 0 StopR 0.1
|
||||
E3BoomerangMd030011 0 Attack01 0.1
|
||||
E3BoomerangMd030011 0 Stand1 Run 0.2
|
||||
E3BoomerangMd030011 0 Stand1 Walk 0.1
|
||||
E3BoomerangMd030011 0 Stand2 Standchange 0.1
|
||||
E3BoomerangMd030011 0 Stand2 Run 0.2
|
||||
E3BoomerangMd030011 0 Stand2 Walk 0.3
|
||||
E3BoomerangMd030011 0 Stand2 Walkb 0.3
|
||||
E3BoomerangMd030011 0 Stand2 Walkl 0.3
|
||||
E3BoomerangMd030011 0 Stand2 Walkr 0.3
|
||||
E3BoomerangMd030011 0 Stand2 Stand2 0.1
|
||||
E3BoomerangMd030011 0 Standchange Stand1 0.1
|
||||
E3BoomerangMd030011 0 Standchange Run 0.1
|
||||
E3BoomerangMd030011 0 Standchange Walk 0.1
|
||||
E3BoomerangMd030011 0 Run Stop 0.2
|
||||
E3BoomerangMd030011 0 Run Stand2 0.2
|
||||
E3BoomerangMd030011 0 Run Runb 0.2
|
||||
E3BoomerangMd030011 0 Run Runl 0.2
|
||||
E3BoomerangMd030011 0 Run Runr 0.2
|
||||
E3BoomerangMd030011 0 Walk Stand2 0.1
|
||||
E3BoomerangMd030011 0 Runb Stand2 0.2
|
||||
E3BoomerangMd030011 0 Runb Run 0.2
|
||||
E3BoomerangMd030011 0 Runb Runl 0.2
|
||||
E3BoomerangMd030011 0 Runb Runr 0.2
|
||||
E3BoomerangMd030011 0 Runl Stand2 0.2
|
||||
E3BoomerangMd030011 0 Runl Run 0.2
|
||||
E3BoomerangMd030011 0 Runl Runb 0.2
|
||||
E3BoomerangMd030011 0 Runl Runr 0.2
|
||||
E3BoomerangMd030011 0 Runr Stand2 0.2
|
||||
E3BoomerangMd030011 0 Runr Run 0.2
|
||||
E3BoomerangMd030011 0 Runr Runb 0.2
|
||||
E3BoomerangMd030011 0 Runr Runl 0.2
|
||||
E3BoomerangMd030011 0 Walkb Stand2 0.1
|
||||
E3BoomerangMd030011 0 Walkb Walk 0.2
|
||||
E3BoomerangMd030011 0 Walkb Walkl 0.1
|
||||
E3BoomerangMd030011 0 Walkb Walkr 0.1
|
||||
E3BoomerangMd030011 0 Walkl Stand2 0.1
|
||||
E3BoomerangMd030011 0 Walkl Walk 0.1
|
||||
E3BoomerangMd030011 0 Walkl Walkb 0.1
|
||||
E3BoomerangMd030011 0 Walkl Walkr 0.2
|
||||
E3BoomerangMd030011 0 Walkr Stand2 0.1
|
||||
E3BoomerangMd030011 0 Walkr Walk 0.1
|
||||
E3BoomerangMd030011 0 Walkr Walkb 0.1
|
||||
E3BoomerangMd030011 0 Walkr Walkl 0.2
|
||||
E3BoomerangMd030011 0 TurnLeft Stand2 0.1
|
||||
E3BoomerangMd030011 0 TurnRight Stand2 0.1
|
||||
E3BoomerangMd030011 0 RunStart Run 0.1
|
||||
E3BoomerangMd030011 0 RunStart RunStartEnd01 0.1
|
||||
E3BoomerangMd030011 0 Hit1 Stand2 0
|
||||
E3BoomerangMd030011 0 Hit2 Stand2 0
|
||||
E3BoomerangMd030011 0 Hit3 Stand2 0
|
||||
E3BoomerangMd030011 0 Hit4 Stand2 0
|
||||
E3BoomerangMd030011 0 Behitfly Hoverhit 0.1
|
||||
E3BoomerangMd030011 0 Behitfly Falldown 0.1
|
||||
E3BoomerangMd030011 0 Hoverhit Falldown 0.1
|
||||
E3BoomerangMd030011 0 Falldown Lieonfloor 0.1
|
||||
E3BoomerangMd030011 0 Hitdown Lieonfloor 0.1
|
||||
E3BoomerangMd030011 0 Standup Stand2 0.1
|
||||
E3BoomerangMd030011 0 Straight Stand2 0.1
|
||||
E3BoomerangMd030011 0 Stun Stand2 0.1
|
||||
E3BoomerangMd030011 0 Win Win2 0.1
|
||||
E3BoomerangMd030011 0 Stop Stand2 0.1
|
||||
E3BoomerangMd030011 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,134 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1AolajiangMd010001 0 Born 0
|
||||
Mb1AolajiangMd010001 0 Stand1 0.1
|
||||
Mb1AolajiangMd010001 0 Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Stand3 0.1
|
||||
Mb1AolajiangMd010001 0 Death 0.1
|
||||
Mb1AolajiangMd010001 0 Standchange 0.1
|
||||
Mb1AolajiangMd010001 0 Run 0.1
|
||||
Mb1AolajiangMd010001 0 Walk 0.1
|
||||
Mb1AolajiangMd010001 0 Runb 0.2
|
||||
Mb1AolajiangMd010001 0 Runl 0.2
|
||||
Mb1AolajiangMd010001 0 Runr 0.2
|
||||
Mb1AolajiangMd010001 0 Walkb 0.1
|
||||
Mb1AolajiangMd010001 0 Walkl 0.1
|
||||
Mb1AolajiangMd010001 0 Walkr 0.1
|
||||
Mb1AolajiangMd010001 0 TurnLeft 0.1
|
||||
Mb1AolajiangMd010001 0 TurnRight 0.1
|
||||
Mb1AolajiangMd010001 0 Move1 0.1
|
||||
Mb1AolajiangMd010001 0 Move2 0.1
|
||||
Mb1AolajiangMd010001 0 Move3 0.1
|
||||
Mb1AolajiangMd010001 0 RunStart 0.1
|
||||
Mb1AolajiangMd010001 0 RunStartEnd01 0.1
|
||||
Mb1AolajiangMd010001 0 Hit1 0.05
|
||||
Mb1AolajiangMd010001 0 Hit2 0.05
|
||||
Mb1AolajiangMd010001 0 Hit3 0.05
|
||||
Mb1AolajiangMd010001 0 Hit4 0.05
|
||||
Mb1AolajiangMd010001 0 Behitfly 0.05
|
||||
Mb1AolajiangMd010001 0 Hoverhit 0.05
|
||||
Mb1AolajiangMd010001 0 Falldown 0.1
|
||||
Mb1AolajiangMd010001 0 Hitdown 0.05
|
||||
Mb1AolajiangMd010001 0 Lieonfloor 0.1
|
||||
Mb1AolajiangMd010001 0 Standup 0.1
|
||||
Mb1AolajiangMd010001 0 Straight 0.1
|
||||
Mb1AolajiangMd010001 0 Stun 0.1
|
||||
Mb1AolajiangMd010001 0 StraightBefore 0.1
|
||||
Mb1AolajiangMd010001 0 StraightAfter 0.1
|
||||
Mb1AolajiangMd010001 0 Win 0
|
||||
Mb1AolajiangMd010001 0 Win2 0.1
|
||||
Mb1AolajiangMd010001 0 Stop 0.1
|
||||
Mb1AolajiangMd010001 0 Fail 0.1
|
||||
Mb1AolajiangMd010001 0 Save 0.1
|
||||
Mb1AolajiangMd010001 0 Caught 0.1
|
||||
Mb1AolajiangMd010001 0 RunStartEnd02 0.1
|
||||
Mb1AolajiangMd010001 0 StopR 0.1
|
||||
Mb1AolajiangMd010001 0 Attack01 0.1
|
||||
Mb1AolajiangMd010001 0 Attack02 0.1
|
||||
Mb1AolajiangMd010001 0 Attack03 0.1
|
||||
Mb1AolajiangMd010001 0 Attack04 0.1
|
||||
Mb1AolajiangMd010001 0 Attack05 0.1
|
||||
Mb1AolajiangMd010001 0 Attack06 0.1
|
||||
Mb1AolajiangMd010001 0 Attack07 0.1
|
||||
Mb1AolajiangMd010001 0 Attack08 0.1
|
||||
Mb1AolajiangMd010001 0 Attack09 0.1
|
||||
Mb1AolajiangMd010001 0 Attack10 0.1
|
||||
Mb1AolajiangMd010001 0 Attack11 0.1
|
||||
Mb1AolajiangMd010001 0 Attack12 0.1
|
||||
Mb1AolajiangMd010001 0 Attack13 0.1
|
||||
Mb1AolajiangMd010001 0 Attack14 0.1
|
||||
Mb1AolajiangMd010001 0 Attack15 0.1
|
||||
Mb1AolajiangMd010001 0 Attack16 0.1
|
||||
Mb1AolajiangMd010001 0 Attack17 0.1
|
||||
Mb1AolajiangMd010001 0 Attack18 0.1
|
||||
Mb1AolajiangMd010001 0 Attack19 0.1
|
||||
Mb1AolajiangMd010001 0 Attack20 0.1
|
||||
Mb1AolajiangMd010001 0 Attack21 0.1
|
||||
Mb1AolajiangMd010001 0 Attack22 0.1
|
||||
Mb1AolajiangMd010001 0 Attack23 0.1
|
||||
Mb1AolajiangMd010001 0 Attack24 0.1
|
||||
Mb1AolajiangMd010001 0 Attack25 0.1
|
||||
Mb1AolajiangMd010001 0 Attack26 0.1
|
||||
Mb1AolajiangMd010001 0 Attack27 0.1
|
||||
Mb1AolajiangMd010001 0 Attack28 0.1
|
||||
Mb1AolajiangMd010001 0 Attack29 0.1
|
||||
Mb1AolajiangMd010001 0 Attack30 0.1
|
||||
Mb1AolajiangMd010001 0 Stand1 Run 0.2
|
||||
Mb1AolajiangMd010001 0 Stand1 Walk 0.1
|
||||
Mb1AolajiangMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1AolajiangMd010001 0 Stand2 Run 0.2
|
||||
Mb1AolajiangMd010001 0 Stand2 Walk 0.3
|
||||
Mb1AolajiangMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1AolajiangMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1AolajiangMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1AolajiangMd010001 0 Standchange Stand1 0.1
|
||||
Mb1AolajiangMd010001 0 Standchange Run 0.1
|
||||
Mb1AolajiangMd010001 0 Standchange Walk 0.1
|
||||
Mb1AolajiangMd010001 0 Run Stop 0.2
|
||||
Mb1AolajiangMd010001 0 Run Stand2 0.2
|
||||
Mb1AolajiangMd010001 0 Run Runb 0.2
|
||||
Mb1AolajiangMd010001 0 Run Runl 0.2
|
||||
Mb1AolajiangMd010001 0 Run Runr 0.2
|
||||
Mb1AolajiangMd010001 0 Walk Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Runb Stand2 0.2
|
||||
Mb1AolajiangMd010001 0 Runb Run 0.2
|
||||
Mb1AolajiangMd010001 0 Runb Runl 0.2
|
||||
Mb1AolajiangMd010001 0 Runb Runr 0.2
|
||||
Mb1AolajiangMd010001 0 Runl Stand2 0.2
|
||||
Mb1AolajiangMd010001 0 Runl Run 0.2
|
||||
Mb1AolajiangMd010001 0 Runl Runb 0.2
|
||||
Mb1AolajiangMd010001 0 Runl Runr 0.2
|
||||
Mb1AolajiangMd010001 0 Runr Stand2 0.2
|
||||
Mb1AolajiangMd010001 0 Runr Run 0.2
|
||||
Mb1AolajiangMd010001 0 Runr Runb 0.2
|
||||
Mb1AolajiangMd010001 0 Runr Runl 0.2
|
||||
Mb1AolajiangMd010001 0 Walkb Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Walkb Walk 0.2
|
||||
Mb1AolajiangMd010001 0 Walkb Walkl 0.1
|
||||
Mb1AolajiangMd010001 0 Walkb Walkr 0.1
|
||||
Mb1AolajiangMd010001 0 Walkl Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Walkl Walk 0.1
|
||||
Mb1AolajiangMd010001 0 Walkl Walkb 0.1
|
||||
Mb1AolajiangMd010001 0 Walkl Walkr 0.2
|
||||
Mb1AolajiangMd010001 0 Walkr Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Walkr Walk 0.1
|
||||
Mb1AolajiangMd010001 0 Walkr Walkb 0.1
|
||||
Mb1AolajiangMd010001 0 Walkr Walkl 0.2
|
||||
Mb1AolajiangMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 RunStart Run 0
|
||||
Mb1AolajiangMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1AolajiangMd010001 0 Hit1 Stand2 0
|
||||
Mb1AolajiangMd010001 0 Hit2 Stand2 0
|
||||
Mb1AolajiangMd010001 0 Hit3 Stand2 0
|
||||
Mb1AolajiangMd010001 0 Hit4 Stand2 0
|
||||
Mb1AolajiangMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1AolajiangMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1AolajiangMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1AolajiangMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1AolajiangMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1AolajiangMd010001 0 Standup Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Straight Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Stun Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Win Win2 0.1
|
||||
Mb1AolajiangMd010001 0 Stop Stand2 0.1
|
||||
Mb1AolajiangMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,129 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1AolajiangMd010002 0 Born 0
|
||||
Mb1AolajiangMd010002 0 Stand1 0.1
|
||||
Mb1AolajiangMd010002 0 Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Stand3 0.1
|
||||
Mb1AolajiangMd010002 0 Death 0.1
|
||||
Mb1AolajiangMd010002 0 Standchange 0.1
|
||||
Mb1AolajiangMd010002 0 Run 0.1
|
||||
Mb1AolajiangMd010002 0 Walk 0.1
|
||||
Mb1AolajiangMd010002 0 Runb 0.2
|
||||
Mb1AolajiangMd010002 0 Runl 0.2
|
||||
Mb1AolajiangMd010002 0 Runr 0.2
|
||||
Mb1AolajiangMd010002 0 Walkb 0.1
|
||||
Mb1AolajiangMd010002 0 Walkl 0.1
|
||||
Mb1AolajiangMd010002 0 Walkr 0.1
|
||||
Mb1AolajiangMd010002 0 TurnLeft 0.1
|
||||
Mb1AolajiangMd010002 0 TurnRight 0.1
|
||||
Mb1AolajiangMd010002 0 Move1 0.1
|
||||
Mb1AolajiangMd010002 0 Move2 0.1
|
||||
Mb1AolajiangMd010002 0 Move3 0.1
|
||||
Mb1AolajiangMd010002 0 RunStart 0.1
|
||||
Mb1AolajiangMd010002 0 RunStartEnd01 0.1
|
||||
Mb1AolajiangMd010002 0 Hit1 0.05
|
||||
Mb1AolajiangMd010002 0 Hit2 0.05
|
||||
Mb1AolajiangMd010002 0 Hit3 0.05
|
||||
Mb1AolajiangMd010002 0 Hit4 0.05
|
||||
Mb1AolajiangMd010002 0 Behitfly 0.05
|
||||
Mb1AolajiangMd010002 0 Hoverhit 0.05
|
||||
Mb1AolajiangMd010002 0 Falldown 0.1
|
||||
Mb1AolajiangMd010002 0 Hitdown 0.05
|
||||
Mb1AolajiangMd010002 0 Lieonfloor 0.1
|
||||
Mb1AolajiangMd010002 0 Standup 0.1
|
||||
Mb1AolajiangMd010002 0 Straight 0.1
|
||||
Mb1AolajiangMd010002 0 Stun 0.1
|
||||
Mb1AolajiangMd010002 0 StraightBefore 0.1
|
||||
Mb1AolajiangMd010002 0 StraightAfter 0.1
|
||||
Mb1AolajiangMd010002 0 Win 0
|
||||
Mb1AolajiangMd010002 0 Win2 0.1
|
||||
Mb1AolajiangMd010002 0 Stop 0.1
|
||||
Mb1AolajiangMd010002 0 Fail 0.1
|
||||
Mb1AolajiangMd010002 0 Save 0.1
|
||||
Mb1AolajiangMd010002 0 Caught 0.1
|
||||
Mb1AolajiangMd010002 0 RunStartEnd02 0.1
|
||||
Mb1AolajiangMd010002 0 StopR 0.1
|
||||
Mb1AolajiangMd010002 0 Attack01 0.1
|
||||
Mb1AolajiangMd010002 0 Attack02 0.1
|
||||
Mb1AolajiangMd010002 0 Attack03 0.1
|
||||
Mb1AolajiangMd010002 0 Attack04 0.1
|
||||
Mb1AolajiangMd010002 0 Attack05 0.1
|
||||
Mb1AolajiangMd010002 0 Attack06 0.1
|
||||
Mb1AolajiangMd010002 0 Attack07 0.1
|
||||
Mb1AolajiangMd010002 0 Attack08 0.1
|
||||
Mb1AolajiangMd010002 0 Attack09 0.1
|
||||
Mb1AolajiangMd010002 0 Attack10 0.1
|
||||
Mb1AolajiangMd010002 0 Attack11 0.1
|
||||
Mb1AolajiangMd010002 0 Attack12 0.1
|
||||
Mb1AolajiangMd010002 0 Attack13 0.1
|
||||
Mb1AolajiangMd010002 0 Attack14 0.1
|
||||
Mb1AolajiangMd010002 0 Attack15 0.1
|
||||
Mb1AolajiangMd010002 0 Attack16 0.1
|
||||
Mb1AolajiangMd010002 0 Attack17 0.1
|
||||
Mb1AolajiangMd010002 0 Attack18 0.1
|
||||
Mb1AolajiangMd010002 0 Attack19 0.1
|
||||
Mb1AolajiangMd010002 0 Attack20 0.1
|
||||
Mb1AolajiangMd010002 0 Attack21 0.1
|
||||
Mb1AolajiangMd010002 0 Attack22 0.1
|
||||
Mb1AolajiangMd010002 0 Stand1 Run 0.2
|
||||
Mb1AolajiangMd010002 0 Stand1 Walk 0.1
|
||||
Mb1AolajiangMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1AolajiangMd010002 0 Stand2 Run 0.2
|
||||
Mb1AolajiangMd010002 0 Stand2 Walk 0.3
|
||||
Mb1AolajiangMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1AolajiangMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1AolajiangMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1AolajiangMd010002 0 Standchange Stand1 0.1
|
||||
Mb1AolajiangMd010002 0 Standchange Run 0.1
|
||||
Mb1AolajiangMd010002 0 Standchange Walk 0.1
|
||||
Mb1AolajiangMd010002 0 Run Stop 0.2
|
||||
Mb1AolajiangMd010002 0 Run Stand2 0.2
|
||||
Mb1AolajiangMd010002 0 Run Runb 0.2
|
||||
Mb1AolajiangMd010002 0 Run Runl 0.2
|
||||
Mb1AolajiangMd010002 0 Run Runr 0.2
|
||||
Mb1AolajiangMd010002 0 Walk Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Runb Stand2 0.2
|
||||
Mb1AolajiangMd010002 0 Runb Run 0.2
|
||||
Mb1AolajiangMd010002 0 Runb Runl 0.2
|
||||
Mb1AolajiangMd010002 0 Runb Runr 0.2
|
||||
Mb1AolajiangMd010002 0 Runl Stand2 0.2
|
||||
Mb1AolajiangMd010002 0 Runl Run 0.2
|
||||
Mb1AolajiangMd010002 0 Runl Runb 0.2
|
||||
Mb1AolajiangMd010002 0 Runl Runr 0.2
|
||||
Mb1AolajiangMd010002 0 Runr Stand2 0.2
|
||||
Mb1AolajiangMd010002 0 Runr Run 0.2
|
||||
Mb1AolajiangMd010002 0 Runr Runb 0.2
|
||||
Mb1AolajiangMd010002 0 Runr Runl 0.2
|
||||
Mb1AolajiangMd010002 0 Walkb Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Walkb Walk 0.2
|
||||
Mb1AolajiangMd010002 0 Walkb Walkl 0.1
|
||||
Mb1AolajiangMd010002 0 Walkb Walkr 0.1
|
||||
Mb1AolajiangMd010002 0 Walkl Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Walkl Walk 0.1
|
||||
Mb1AolajiangMd010002 0 Walkl Walkb 0.1
|
||||
Mb1AolajiangMd010002 0 Walkl Walkr 0.2
|
||||
Mb1AolajiangMd010002 0 Walkr Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Walkr Walk 0.1
|
||||
Mb1AolajiangMd010002 0 Walkr Walkb 0.1
|
||||
Mb1AolajiangMd010002 0 Walkr Walkl 0.2
|
||||
Mb1AolajiangMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 RunStart Run 0
|
||||
Mb1AolajiangMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1AolajiangMd010002 0 Hit1 Stand2 0
|
||||
Mb1AolajiangMd010002 0 Hit2 Stand2 0
|
||||
Mb1AolajiangMd010002 0 Hit3 Stand2 0
|
||||
Mb1AolajiangMd010002 0 Hit4 Stand2 0
|
||||
Mb1AolajiangMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1AolajiangMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1AolajiangMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1AolajiangMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1AolajiangMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1AolajiangMd010002 0 Standup Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Straight Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Stun Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Win Win2 0.1
|
||||
Mb1AolajiangMd010002 0 Stop Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Caught Stand2 0.1
|
||||
Mb1AolajiangMd010002 0 Attack04 Attack22 0.4
|
||||
Mb1AolajiangMd010002 0 Attack07 Attack09 0.5
|
||||
Mb1AolajiangMd010002 0 Attack09 Attack22 0.2
|
||||
|
@@ -0,0 +1,360 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1BaiyangnvMd010001 0 Born 0
|
||||
Mb1BaiyangnvMd010001 0 Stand1 0.3
|
||||
Mb1BaiyangnvMd010001 0 Stand2 0.3
|
||||
Mb1BaiyangnvMd010001 0 Stand3 0.3
|
||||
Mb1BaiyangnvMd010001 0 Death 0.3
|
||||
Mb1BaiyangnvMd010001 0 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 0 Run 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 0 Runb 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runl 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runr 0.2
|
||||
Mb1BaiyangnvMd010001 0 Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 0 TurnLeft 0.1
|
||||
Mb1BaiyangnvMd010001 0 TurnRight 0.1
|
||||
Mb1BaiyangnvMd010001 0 Move1 0.1
|
||||
Mb1BaiyangnvMd010001 0 Move2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Move3 0.1
|
||||
Mb1BaiyangnvMd010001 0 RunStart 0.1
|
||||
Mb1BaiyangnvMd010001 0 RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 0 Hit1 0.05
|
||||
Mb1BaiyangnvMd010001 0 Hit2 0.05
|
||||
Mb1BaiyangnvMd010001 0 Hit3 0.05
|
||||
Mb1BaiyangnvMd010001 0 Hit4 0.05
|
||||
Mb1BaiyangnvMd010001 0 Behitfly 0.05
|
||||
Mb1BaiyangnvMd010001 0 Hoverhit 0.05
|
||||
Mb1BaiyangnvMd010001 0 Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 0 Hitdown 0.05
|
||||
Mb1BaiyangnvMd010001 0 Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 0 Standup 0.1
|
||||
Mb1BaiyangnvMd010001 0 Straight 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stun 0.1
|
||||
Mb1BaiyangnvMd010001 0 StraightBefore 0.1
|
||||
Mb1BaiyangnvMd010001 0 StraightAfter 0.1
|
||||
Mb1BaiyangnvMd010001 0 Win 0
|
||||
Mb1BaiyangnvMd010001 0 Win2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stop 0.1
|
||||
Mb1BaiyangnvMd010001 0 Fail 0.1
|
||||
Mb1BaiyangnvMd010001 0 Save 0.1
|
||||
Mb1BaiyangnvMd010001 0 Caught 0.1
|
||||
Mb1BaiyangnvMd010001 0 RunStartEnd02 0.1
|
||||
Mb1BaiyangnvMd010001 0 StopR 0.1
|
||||
Mb1BaiyangnvMd010001 0 Attack01 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack02 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack03 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack05 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack06 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack07 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack08 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack09 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack10 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack11 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack12 0.25
|
||||
Mb1BaiyangnvMd010001 0 Attack13 0.25
|
||||
Mb1BaiyangnvMd010001 0 Stand1 Run 0.2
|
||||
Mb1BaiyangnvMd010001 0 Stand1 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Run 0.2
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Walk 0.3
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1BaiyangnvMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1BaiyangnvMd010001 0 Standchange Stand1 0.1
|
||||
Mb1BaiyangnvMd010001 0 Standchange Run 0.1
|
||||
Mb1BaiyangnvMd010001 0 Standchange Walk 0.1
|
||||
Mb1BaiyangnvMd010001 0 Run Stop 0.2
|
||||
Mb1BaiyangnvMd010001 0 Run Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 0 Run Runb 0.2
|
||||
Mb1BaiyangnvMd010001 0 Run Runl 0.2
|
||||
Mb1BaiyangnvMd010001 0 Run Runr 0.2
|
||||
Mb1BaiyangnvMd010001 0 Walk Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Runb Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runb Run 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runb Runl 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runb Runr 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runl Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runl Run 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runl Runb 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runl Runr 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runr Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runr Run 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runr Runb 0.2
|
||||
Mb1BaiyangnvMd010001 0 Runr Runl 0.2
|
||||
Mb1BaiyangnvMd010001 0 Walkb Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkb Walk 0.2
|
||||
Mb1BaiyangnvMd010001 0 Walkb Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkb Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkl Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkl Walk 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkl Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkl Walkr 0.2
|
||||
Mb1BaiyangnvMd010001 0 Walkr Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkr Walk 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkr Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 0 Walkr Walkl 0.2
|
||||
Mb1BaiyangnvMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 RunStart Run 0.1
|
||||
Mb1BaiyangnvMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 0 Hit1 Stand2 0
|
||||
Mb1BaiyangnvMd010001 0 Hit2 Stand2 0
|
||||
Mb1BaiyangnvMd010001 0 Hit3 Stand2 0
|
||||
Mb1BaiyangnvMd010001 0 Hit4 Stand2 0
|
||||
Mb1BaiyangnvMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1BaiyangnvMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 0 Standup Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Straight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stun Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Win Win2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Stop Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 0 Caught Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Born 0
|
||||
Mb1BaiyangnvMd010001 1 Stand1 0.3
|
||||
Mb1BaiyangnvMd010001 1 Stand2 0.3
|
||||
Mb1BaiyangnvMd010001 1 Stand3 0.3
|
||||
Mb1BaiyangnvMd010001 1 Death 0.3
|
||||
Mb1BaiyangnvMd010001 1 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 1 Run 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 1 Runb 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runl 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runr 0.2
|
||||
Mb1BaiyangnvMd010001 1 Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 1 TurnLeft 0.1
|
||||
Mb1BaiyangnvMd010001 1 TurnRight 0.1
|
||||
Mb1BaiyangnvMd010001 1 Move1 0.1
|
||||
Mb1BaiyangnvMd010001 1 Move2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Move3 0.1
|
||||
Mb1BaiyangnvMd010001 1 RunStart 0.1
|
||||
Mb1BaiyangnvMd010001 1 RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 1 Hit1 0.05
|
||||
Mb1BaiyangnvMd010001 1 Hit2 0.05
|
||||
Mb1BaiyangnvMd010001 1 Hit3 0.05
|
||||
Mb1BaiyangnvMd010001 1 Hit4 0.05
|
||||
Mb1BaiyangnvMd010001 1 Behitfly 0.05
|
||||
Mb1BaiyangnvMd010001 1 Hoverhit 0.05
|
||||
Mb1BaiyangnvMd010001 1 Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 1 Hitdown 0.05
|
||||
Mb1BaiyangnvMd010001 1 Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 1 Standup 0.1
|
||||
Mb1BaiyangnvMd010001 1 Straight 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stun 0.1
|
||||
Mb1BaiyangnvMd010001 1 StraightBefore 0.1
|
||||
Mb1BaiyangnvMd010001 1 StraightAfter 0.1
|
||||
Mb1BaiyangnvMd010001 1 Win 0
|
||||
Mb1BaiyangnvMd010001 1 Win2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stop 0.1
|
||||
Mb1BaiyangnvMd010001 1 Fail 0.1
|
||||
Mb1BaiyangnvMd010001 1 Save 0.1
|
||||
Mb1BaiyangnvMd010001 1 Caught 0.1
|
||||
Mb1BaiyangnvMd010001 1 RunStartEnd02 0.1
|
||||
Mb1BaiyangnvMd010001 1 StopR 0.1
|
||||
Mb1BaiyangnvMd010001 1 Attack14 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack21 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack22 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack23 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack25 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack26 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack27 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack28 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack29 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack31 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack41 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack42 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack43 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack45 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack46 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack47 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack48 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack49 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack50 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack51 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack52 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack53 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack54 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack55 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack56 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack57 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack58 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack78 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack79 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack80 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack81 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack82 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack83 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack84 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack85 0.25
|
||||
Mb1BaiyangnvMd010001 1 Attack86 0.25
|
||||
Mb1BaiyangnvMd010001 1 Stand1 Run 0.2
|
||||
Mb1BaiyangnvMd010001 1 Stand1 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Run 0.2
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Walk 0.3
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1BaiyangnvMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1BaiyangnvMd010001 1 Standchange Stand1 0.1
|
||||
Mb1BaiyangnvMd010001 1 Standchange Run 0.1
|
||||
Mb1BaiyangnvMd010001 1 Standchange Walk 0.1
|
||||
Mb1BaiyangnvMd010001 1 Run Stop 0.2
|
||||
Mb1BaiyangnvMd010001 1 Run Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 1 Run Runb 0.2
|
||||
Mb1BaiyangnvMd010001 1 Run Runl 0.2
|
||||
Mb1BaiyangnvMd010001 1 Run Runr 0.2
|
||||
Mb1BaiyangnvMd010001 1 Walk Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Runb Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runb Run 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runb Runl 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runb Runr 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runl Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runl Run 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runl Runb 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runl Runr 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runr Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runr Run 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runr Runb 0.2
|
||||
Mb1BaiyangnvMd010001 1 Runr Runl 0.2
|
||||
Mb1BaiyangnvMd010001 1 Walkb Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkb Walk 0.2
|
||||
Mb1BaiyangnvMd010001 1 Walkb Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkb Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkl Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkl Walk 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkl Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkl Walkr 0.2
|
||||
Mb1BaiyangnvMd010001 1 Walkr Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkr Walk 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkr Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 1 Walkr Walkl 0.2
|
||||
Mb1BaiyangnvMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 RunStart Run 0.1
|
||||
Mb1BaiyangnvMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 1 Hit1 Stand2 0
|
||||
Mb1BaiyangnvMd010001 1 Hit2 Stand2 0
|
||||
Mb1BaiyangnvMd010001 1 Hit3 Stand2 0
|
||||
Mb1BaiyangnvMd010001 1 Hit4 Stand2 0
|
||||
Mb1BaiyangnvMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1BaiyangnvMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 1 Standup Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Straight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stun Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Win Win2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Stop Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 1 Caught Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Born 0
|
||||
Mb1BaiyangnvMd010001 2 Stand1 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stand3 0.1
|
||||
Mb1BaiyangnvMd010001 2 Death 0.1
|
||||
Mb1BaiyangnvMd010001 2 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 2 Run 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 2 Runb 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runl 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runr 0.2
|
||||
Mb1BaiyangnvMd010001 2 Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 2 TurnLeft 0.1
|
||||
Mb1BaiyangnvMd010001 2 TurnRight 0.1
|
||||
Mb1BaiyangnvMd010001 2 Move1 0.1
|
||||
Mb1BaiyangnvMd010001 2 Move2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Move3 0.1
|
||||
Mb1BaiyangnvMd010001 2 RunStart 0.1
|
||||
Mb1BaiyangnvMd010001 2 RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 2 Hit1 0.05
|
||||
Mb1BaiyangnvMd010001 2 Hit2 0.05
|
||||
Mb1BaiyangnvMd010001 2 Hit3 0.05
|
||||
Mb1BaiyangnvMd010001 2 Hit4 0.05
|
||||
Mb1BaiyangnvMd010001 2 Behitfly 0.05
|
||||
Mb1BaiyangnvMd010001 2 Hoverhit 0.05
|
||||
Mb1BaiyangnvMd010001 2 Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 2 Hitdown 0.05
|
||||
Mb1BaiyangnvMd010001 2 Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 2 Standup 0.1
|
||||
Mb1BaiyangnvMd010001 2 Straight 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stun 0.1
|
||||
Mb1BaiyangnvMd010001 2 StraightBefore 0.1
|
||||
Mb1BaiyangnvMd010001 2 StraightAfter 0.1
|
||||
Mb1BaiyangnvMd010001 2 Win 0
|
||||
Mb1BaiyangnvMd010001 2 Win2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stop 0.1
|
||||
Mb1BaiyangnvMd010001 2 Fail 0.1
|
||||
Mb1BaiyangnvMd010001 2 Save 0.1
|
||||
Mb1BaiyangnvMd010001 2 Caught 0.1
|
||||
Mb1BaiyangnvMd010001 2 RunStartEnd02 0.1
|
||||
Mb1BaiyangnvMd010001 2 StopR 0.1
|
||||
Mb1BaiyangnvMd010001 2 Attack41 0.1
|
||||
Mb1BaiyangnvMd010001 2 Attack43 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stand1 Run 0.2
|
||||
Mb1BaiyangnvMd010001 2 Stand1 Walk 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Standchange 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Run 0.2
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Walk 0.3
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Walkb 0.3
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Walkl 0.3
|
||||
Mb1BaiyangnvMd010001 2 Stand2 Walkr 0.3
|
||||
Mb1BaiyangnvMd010001 2 Standchange Stand1 0.1
|
||||
Mb1BaiyangnvMd010001 2 Standchange Run 0.1
|
||||
Mb1BaiyangnvMd010001 2 Standchange Walk 0.1
|
||||
Mb1BaiyangnvMd010001 2 Run Stop 0.2
|
||||
Mb1BaiyangnvMd010001 2 Run Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 2 Run Runb 0.2
|
||||
Mb1BaiyangnvMd010001 2 Run Runl 0.2
|
||||
Mb1BaiyangnvMd010001 2 Run Runr 0.2
|
||||
Mb1BaiyangnvMd010001 2 Walk Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Runb Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runb Run 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runb Runl 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runb Runr 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runl Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runl Run 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runl Runb 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runl Runr 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runr Stand2 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runr Run 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runr Runb 0.2
|
||||
Mb1BaiyangnvMd010001 2 Runr Runl 0.2
|
||||
Mb1BaiyangnvMd010001 2 Walkb Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkb Walk 0.2
|
||||
Mb1BaiyangnvMd010001 2 Walkb Walkl 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkb Walkr 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkl Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkl Walk 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkl Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkl Walkr 0.2
|
||||
Mb1BaiyangnvMd010001 2 Walkr Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkr Walk 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkr Walkb 0.1
|
||||
Mb1BaiyangnvMd010001 2 Walkr Walkl 0.2
|
||||
Mb1BaiyangnvMd010001 2 TurnLeft Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 TurnRight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 RunStart Run 0.1
|
||||
Mb1BaiyangnvMd010001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1BaiyangnvMd010001 2 Hit1 Stand2 0
|
||||
Mb1BaiyangnvMd010001 2 Hit2 Stand2 0
|
||||
Mb1BaiyangnvMd010001 2 Hit3 Stand2 0
|
||||
Mb1BaiyangnvMd010001 2 Hit4 Stand2 0
|
||||
Mb1BaiyangnvMd010001 2 Behitfly Hoverhit 0.1
|
||||
Mb1BaiyangnvMd010001 2 Behitfly Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 2 Hoverhit Falldown 0.1
|
||||
Mb1BaiyangnvMd010001 2 Falldown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1BaiyangnvMd010001 2 Standup Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Straight Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stun Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Win Win2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Stop Stand2 0.1
|
||||
Mb1BaiyangnvMd010001 2 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,104 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1BaodongchibangMd000001 0 Born 0
|
||||
Mb1BaodongchibangMd000001 0 Stand1 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stand3 0.1
|
||||
Mb1BaodongchibangMd000001 0 Death 0.1
|
||||
Mb1BaodongchibangMd000001 0 Standchange 0.1
|
||||
Mb1BaodongchibangMd000001 0 Run 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walk 0.1
|
||||
Mb1BaodongchibangMd000001 0 Runb 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runl 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runr 0.2
|
||||
Mb1BaodongchibangMd000001 0 Walkb 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkl 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkr 0.1
|
||||
Mb1BaodongchibangMd000001 0 TurnLeft 0.1
|
||||
Mb1BaodongchibangMd000001 0 TurnRight 0.1
|
||||
Mb1BaodongchibangMd000001 0 Move1 0.1
|
||||
Mb1BaodongchibangMd000001 0 Move2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Move3 0.1
|
||||
Mb1BaodongchibangMd000001 0 RunStart 0.1
|
||||
Mb1BaodongchibangMd000001 0 RunStartEnd01 0.1
|
||||
Mb1BaodongchibangMd000001 0 Hit1 0.05
|
||||
Mb1BaodongchibangMd000001 0 Hit2 0.05
|
||||
Mb1BaodongchibangMd000001 0 Hit3 0.05
|
||||
Mb1BaodongchibangMd000001 0 Hit4 0.05
|
||||
Mb1BaodongchibangMd000001 0 Behitfly 0.05
|
||||
Mb1BaodongchibangMd000001 0 Hoverhit 0.05
|
||||
Mb1BaodongchibangMd000001 0 Falldown 0.1
|
||||
Mb1BaodongchibangMd000001 0 Hitdown 0.05
|
||||
Mb1BaodongchibangMd000001 0 Lieonfloor 0.1
|
||||
Mb1BaodongchibangMd000001 0 Standup 0.1
|
||||
Mb1BaodongchibangMd000001 0 Straight 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stun 0.1
|
||||
Mb1BaodongchibangMd000001 0 StraightBefore 0.1
|
||||
Mb1BaodongchibangMd000001 0 StraightAfter 0.1
|
||||
Mb1BaodongchibangMd000001 0 Win 0
|
||||
Mb1BaodongchibangMd000001 0 Win2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stop 0.1
|
||||
Mb1BaodongchibangMd000001 0 Fail 0.1
|
||||
Mb1BaodongchibangMd000001 0 Save 0.1
|
||||
Mb1BaodongchibangMd000001 0 Attack11 0.1
|
||||
Mb1BaodongchibangMd000001 0 Attack12 0.1
|
||||
Mb1BaodongchibangMd000001 0 Attack13 0.1
|
||||
Mb1BaodongchibangMd000001 0 Attack14 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stand1 Run 0.2
|
||||
Mb1BaodongchibangMd000001 0 Stand1 Walk 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Run 0.2
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Walk 0.3
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1BaodongchibangMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1BaodongchibangMd000001 0 Standchange Stand1 0.1
|
||||
Mb1BaodongchibangMd000001 0 Standchange Run 0.1
|
||||
Mb1BaodongchibangMd000001 0 Standchange Walk 0.1
|
||||
Mb1BaodongchibangMd000001 0 Run Stop 0.2
|
||||
Mb1BaodongchibangMd000001 0 Run Stand2 0.2
|
||||
Mb1BaodongchibangMd000001 0 Run Runb 0.2
|
||||
Mb1BaodongchibangMd000001 0 Run Runl 0.2
|
||||
Mb1BaodongchibangMd000001 0 Run Runr 0.2
|
||||
Mb1BaodongchibangMd000001 0 Walk Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Runb Stand2 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runb Run 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runb Runl 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runb Runr 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runl Stand2 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runl Run 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runl Runb 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runl Runr 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runr Stand2 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runr Run 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runr Runb 0.2
|
||||
Mb1BaodongchibangMd000001 0 Runr Runl 0.2
|
||||
Mb1BaodongchibangMd000001 0 Walkb Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkb Walk 0.2
|
||||
Mb1BaodongchibangMd000001 0 Walkb Walkl 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkb Walkr 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkl Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkl Walk 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkl Walkb 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkl Walkr 0.2
|
||||
Mb1BaodongchibangMd000001 0 Walkr Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkr Walk 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkr Walkb 0.1
|
||||
Mb1BaodongchibangMd000001 0 Walkr Walkl 0.2
|
||||
Mb1BaodongchibangMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 RunStart Run 0
|
||||
Mb1BaodongchibangMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1BaodongchibangMd000001 0 Hit1 Stand2 0
|
||||
Mb1BaodongchibangMd000001 0 Hit2 Stand2 0
|
||||
Mb1BaodongchibangMd000001 0 Hit3 Stand2 0
|
||||
Mb1BaodongchibangMd000001 0 Hit4 Stand2 0
|
||||
Mb1BaodongchibangMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1BaodongchibangMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1BaodongchibangMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1BaodongchibangMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1BaodongchibangMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1BaodongchibangMd000001 0 Standup Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Straight Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stun Stand2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Win Win2 0.1
|
||||
Mb1BaodongchibangMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,121 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1BraveMd010011 0 Born 0
|
||||
Mb1BraveMd010011 0 Stand1 0.1
|
||||
Mb1BraveMd010011 0 Stand2 0.1
|
||||
Mb1BraveMd010011 0 Stand3 0.1
|
||||
Mb1BraveMd010011 0 Death 0.1
|
||||
Mb1BraveMd010011 0 Standchange 0.1
|
||||
Mb1BraveMd010011 0 Run 0.1
|
||||
Mb1BraveMd010011 0 Walk 0.1
|
||||
Mb1BraveMd010011 0 Runb 0.2
|
||||
Mb1BraveMd010011 0 Runl 0.2
|
||||
Mb1BraveMd010011 0 Runr 0.2
|
||||
Mb1BraveMd010011 0 Walkb 0.1
|
||||
Mb1BraveMd010011 0 Walkl 0.1
|
||||
Mb1BraveMd010011 0 Walkr 0.1
|
||||
Mb1BraveMd010011 0 TurnLeft 0.1
|
||||
Mb1BraveMd010011 0 TurnRight 0.1
|
||||
Mb1BraveMd010011 0 Move1 0.1
|
||||
Mb1BraveMd010011 0 Move2 0.1
|
||||
Mb1BraveMd010011 0 Move3 0.1
|
||||
Mb1BraveMd010011 0 RunStart 0.1
|
||||
Mb1BraveMd010011 0 RunStartEnd01 0.1
|
||||
Mb1BraveMd010011 0 Hit1 0.05
|
||||
Mb1BraveMd010011 0 Hit2 0.05
|
||||
Mb1BraveMd010011 0 Hit3 0.05
|
||||
Mb1BraveMd010011 0 Hit4 0.05
|
||||
Mb1BraveMd010011 0 Behitfly 0.05
|
||||
Mb1BraveMd010011 0 Hoverhit 0.05
|
||||
Mb1BraveMd010011 0 Falldown 0.1
|
||||
Mb1BraveMd010011 0 Hitdown 0.05
|
||||
Mb1BraveMd010011 0 Lieonfloor 0.1
|
||||
Mb1BraveMd010011 0 Standup 0.1
|
||||
Mb1BraveMd010011 0 Straight 0.1
|
||||
Mb1BraveMd010011 0 Stun 0.1
|
||||
Mb1BraveMd010011 0 StraightBefore 0.1
|
||||
Mb1BraveMd010011 0 StraightAfter 0.1
|
||||
Mb1BraveMd010011 0 Win 0
|
||||
Mb1BraveMd010011 0 Win2 0.1
|
||||
Mb1BraveMd010011 0 Stop 0.1
|
||||
Mb1BraveMd010011 0 Fail 0.1
|
||||
Mb1BraveMd010011 0 Save 0.1
|
||||
Mb1BraveMd010011 0 Caught 0.1
|
||||
Mb1BraveMd010011 0 RunStartEnd02 0.1
|
||||
Mb1BraveMd010011 0 StopR 0.1
|
||||
Mb1BraveMd010011 0 Sprint 0.1
|
||||
Mb1BraveMd010011 0 SprintLeanL 0.1
|
||||
Mb1BraveMd010011 0 SprintLeanR 0.1
|
||||
Mb1BraveMd010011 0 SprintStop 0.1
|
||||
Mb1BraveMd010011 0 Attack01 0.1
|
||||
Mb1BraveMd010011 0 Attack02 0.1
|
||||
Mb1BraveMd010011 0 Attack03 0.1
|
||||
Mb1BraveMd010011 0 Attack04 0.1
|
||||
Mb1BraveMd010011 0 Attack05 0.1
|
||||
Mb1BraveMd010011 0 Attack06 0.1
|
||||
Mb1BraveMd010011 0 Attack07 0.1
|
||||
Mb1BraveMd010011 0 Attack08 0.1
|
||||
Mb1BraveMd010011 0 Attack09 0.1
|
||||
Mb1BraveMd010011 0 Attack11 0.1
|
||||
Mb1BraveMd010011 0 Attack12 0.1
|
||||
Mb1BraveMd010011 0 Attack13 0.1
|
||||
Mb1BraveMd010011 0 Attack14 0.1
|
||||
Mb1BraveMd010011 0 Stand1 Run 0.2
|
||||
Mb1BraveMd010011 0 Stand1 Walk 0.1
|
||||
Mb1BraveMd010011 0 Stand2 Standchange 0.1
|
||||
Mb1BraveMd010011 0 Stand2 Run 0.2
|
||||
Mb1BraveMd010011 0 Stand2 Walk 0.3
|
||||
Mb1BraveMd010011 0 Stand2 Walkb 0.3
|
||||
Mb1BraveMd010011 0 Stand2 Walkl 0.3
|
||||
Mb1BraveMd010011 0 Stand2 Walkr 0.3
|
||||
Mb1BraveMd010011 0 Standchange Stand1 0.1
|
||||
Mb1BraveMd010011 0 Standchange Run 0.1
|
||||
Mb1BraveMd010011 0 Standchange Walk 0.1
|
||||
Mb1BraveMd010011 0 Run Stop 0.2
|
||||
Mb1BraveMd010011 0 Run Stand2 0.2
|
||||
Mb1BraveMd010011 0 Run Runb 0.2
|
||||
Mb1BraveMd010011 0 Run Runl 0.2
|
||||
Mb1BraveMd010011 0 Run Runr 0.2
|
||||
Mb1BraveMd010011 0 Walk Stand2 0.1
|
||||
Mb1BraveMd010011 0 Runb Stand2 0.2
|
||||
Mb1BraveMd010011 0 Runb Run 0.2
|
||||
Mb1BraveMd010011 0 Runb Runl 0.2
|
||||
Mb1BraveMd010011 0 Runb Runr 0.2
|
||||
Mb1BraveMd010011 0 Runl Stand2 0.2
|
||||
Mb1BraveMd010011 0 Runl Run 0.2
|
||||
Mb1BraveMd010011 0 Runl Runb 0.2
|
||||
Mb1BraveMd010011 0 Runl Runr 0.2
|
||||
Mb1BraveMd010011 0 Runr Stand2 0.2
|
||||
Mb1BraveMd010011 0 Runr Run 0.2
|
||||
Mb1BraveMd010011 0 Runr Runb 0.2
|
||||
Mb1BraveMd010011 0 Runr Runl 0.2
|
||||
Mb1BraveMd010011 0 Walkb Stand2 0.1
|
||||
Mb1BraveMd010011 0 Walkb Walk 0.2
|
||||
Mb1BraveMd010011 0 Walkb Walkl 0.1
|
||||
Mb1BraveMd010011 0 Walkb Walkr 0.1
|
||||
Mb1BraveMd010011 0 Walkl Stand2 0.1
|
||||
Mb1BraveMd010011 0 Walkl Walk 0.1
|
||||
Mb1BraveMd010011 0 Walkl Walkb 0.1
|
||||
Mb1BraveMd010011 0 Walkl Walkr 0.2
|
||||
Mb1BraveMd010011 0 Walkr Stand2 0.1
|
||||
Mb1BraveMd010011 0 Walkr Walk 0.1
|
||||
Mb1BraveMd010011 0 Walkr Walkb 0.1
|
||||
Mb1BraveMd010011 0 Walkr Walkl 0.2
|
||||
Mb1BraveMd010011 0 TurnLeft Stand2 0.1
|
||||
Mb1BraveMd010011 0 TurnRight Stand2 0.1
|
||||
Mb1BraveMd010011 0 RunStart Run 0.1
|
||||
Mb1BraveMd010011 0 RunStart RunStartEnd01 0.1
|
||||
Mb1BraveMd010011 0 Hit1 Stand2 0
|
||||
Mb1BraveMd010011 0 Hit2 Stand2 0
|
||||
Mb1BraveMd010011 0 Hit3 Stand2 0
|
||||
Mb1BraveMd010011 0 Hit4 Stand2 0
|
||||
Mb1BraveMd010011 0 Behitfly Hoverhit 0.1
|
||||
Mb1BraveMd010011 0 Behitfly Falldown 0.1
|
||||
Mb1BraveMd010011 0 Hoverhit Falldown 0.1
|
||||
Mb1BraveMd010011 0 Falldown Lieonfloor 0.1
|
||||
Mb1BraveMd010011 0 Hitdown Lieonfloor 0.1
|
||||
Mb1BraveMd010011 0 Standup Stand2 0.1
|
||||
Mb1BraveMd010011 0 Straight Stand2 0.1
|
||||
Mb1BraveMd010011 0 Stun Stand2 0.1
|
||||
Mb1BraveMd010011 0 Win Win2 0.1
|
||||
Mb1BraveMd010011 0 Stop Stand2 0.1
|
||||
Mb1BraveMd010011 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,101 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubeMd010002 0 Born 0
|
||||
Mb1CubeMd010002 0 Stand1 0.1
|
||||
Mb1CubeMd010002 0 Stand2 0.1
|
||||
Mb1CubeMd010002 0 Stand3 0.1
|
||||
Mb1CubeMd010002 0 Death 0.1
|
||||
Mb1CubeMd010002 0 Standchange 0.1
|
||||
Mb1CubeMd010002 0 Run 0.1
|
||||
Mb1CubeMd010002 0 Walk 0.1
|
||||
Mb1CubeMd010002 0 Runb 0.2
|
||||
Mb1CubeMd010002 0 Runl 0.2
|
||||
Mb1CubeMd010002 0 Runr 0.2
|
||||
Mb1CubeMd010002 0 Walkb 0.1
|
||||
Mb1CubeMd010002 0 Walkl 0.1
|
||||
Mb1CubeMd010002 0 Walkr 0.1
|
||||
Mb1CubeMd010002 0 TurnLeft 0.1
|
||||
Mb1CubeMd010002 0 TurnRight 0.1
|
||||
Mb1CubeMd010002 0 Move1 0.1
|
||||
Mb1CubeMd010002 0 Move2 0.1
|
||||
Mb1CubeMd010002 0 Move3 0.1
|
||||
Mb1CubeMd010002 0 RunStart 0.1
|
||||
Mb1CubeMd010002 0 RunStartEnd01 0.1
|
||||
Mb1CubeMd010002 0 Hit1 0.05
|
||||
Mb1CubeMd010002 0 Hit2 0.05
|
||||
Mb1CubeMd010002 0 Hit3 0.05
|
||||
Mb1CubeMd010002 0 Hit4 0.05
|
||||
Mb1CubeMd010002 0 Behitfly 0.05
|
||||
Mb1CubeMd010002 0 Hoverhit 0.05
|
||||
Mb1CubeMd010002 0 Falldown 0.1
|
||||
Mb1CubeMd010002 0 Hitdown 0.05
|
||||
Mb1CubeMd010002 0 Lieonfloor 0.1
|
||||
Mb1CubeMd010002 0 Standup 0.1
|
||||
Mb1CubeMd010002 0 Straight 0.1
|
||||
Mb1CubeMd010002 0 Stun 0.1
|
||||
Mb1CubeMd010002 0 StraightBefore 0.1
|
||||
Mb1CubeMd010002 0 StraightAfter 0.1
|
||||
Mb1CubeMd010002 0 Win 0
|
||||
Mb1CubeMd010002 0 Win2 0.1
|
||||
Mb1CubeMd010002 0 Stop 0.1
|
||||
Mb1CubeMd010002 0 Fail 0.1
|
||||
Mb1CubeMd010002 0 Save 0.1
|
||||
Mb1CubeMd010002 0 Attack01 0.1
|
||||
Mb1CubeMd010002 0 Stand1 Run 0.2
|
||||
Mb1CubeMd010002 0 Stand1 Walk 0.1
|
||||
Mb1CubeMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1CubeMd010002 0 Stand2 Run 0.2
|
||||
Mb1CubeMd010002 0 Stand2 Walk 0.3
|
||||
Mb1CubeMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1CubeMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1CubeMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1CubeMd010002 0 Standchange Stand1 0.1
|
||||
Mb1CubeMd010002 0 Standchange Run 0.1
|
||||
Mb1CubeMd010002 0 Standchange Walk 0.1
|
||||
Mb1CubeMd010002 0 Run Stop 0.2
|
||||
Mb1CubeMd010002 0 Run Stand2 0.2
|
||||
Mb1CubeMd010002 0 Run Runb 0.2
|
||||
Mb1CubeMd010002 0 Run Runl 0.2
|
||||
Mb1CubeMd010002 0 Run Runr 0.2
|
||||
Mb1CubeMd010002 0 Walk Stand2 0.1
|
||||
Mb1CubeMd010002 0 Runb Stand2 0.2
|
||||
Mb1CubeMd010002 0 Runb Run 0.2
|
||||
Mb1CubeMd010002 0 Runb Runl 0.2
|
||||
Mb1CubeMd010002 0 Runb Runr 0.2
|
||||
Mb1CubeMd010002 0 Runl Stand2 0.2
|
||||
Mb1CubeMd010002 0 Runl Run 0.2
|
||||
Mb1CubeMd010002 0 Runl Runb 0.2
|
||||
Mb1CubeMd010002 0 Runl Runr 0.2
|
||||
Mb1CubeMd010002 0 Runr Stand2 0.2
|
||||
Mb1CubeMd010002 0 Runr Run 0.2
|
||||
Mb1CubeMd010002 0 Runr Runb 0.2
|
||||
Mb1CubeMd010002 0 Runr Runl 0.2
|
||||
Mb1CubeMd010002 0 Walkb Stand2 0.1
|
||||
Mb1CubeMd010002 0 Walkb Walk 0.2
|
||||
Mb1CubeMd010002 0 Walkb Walkl 0.1
|
||||
Mb1CubeMd010002 0 Walkb Walkr 0.1
|
||||
Mb1CubeMd010002 0 Walkl Stand2 0.1
|
||||
Mb1CubeMd010002 0 Walkl Walk 0.1
|
||||
Mb1CubeMd010002 0 Walkl Walkb 0.1
|
||||
Mb1CubeMd010002 0 Walkl Walkr 0.2
|
||||
Mb1CubeMd010002 0 Walkr Stand2 0.1
|
||||
Mb1CubeMd010002 0 Walkr Walk 0.1
|
||||
Mb1CubeMd010002 0 Walkr Walkb 0.1
|
||||
Mb1CubeMd010002 0 Walkr Walkl 0.2
|
||||
Mb1CubeMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1CubeMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1CubeMd010002 0 RunStart Run 0
|
||||
Mb1CubeMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubeMd010002 0 Hit1 Stand2 0
|
||||
Mb1CubeMd010002 0 Hit2 Stand2 0
|
||||
Mb1CubeMd010002 0 Hit3 Stand2 0
|
||||
Mb1CubeMd010002 0 Hit4 Stand2 0
|
||||
Mb1CubeMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubeMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1CubeMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1CubeMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubeMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubeMd010002 0 Standup Stand2 0.1
|
||||
Mb1CubeMd010002 0 Straight Stand2 0.1
|
||||
Mb1CubeMd010002 0 Stun Stand2 0.1
|
||||
Mb1CubeMd010002 0 Win Win2 0.1
|
||||
Mb1CubeMd010002 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubeMd020001 0 Born 0
|
||||
Mb1CubeMd020001 0 Stand1 0.1
|
||||
Mb1CubeMd020001 0 Stand2 0.1
|
||||
Mb1CubeMd020001 0 Stand3 0.1
|
||||
Mb1CubeMd020001 0 Death 0.1
|
||||
Mb1CubeMd020001 0 Standchange 0.1
|
||||
Mb1CubeMd020001 0 Run 0.1
|
||||
Mb1CubeMd020001 0 Walk 0.1
|
||||
Mb1CubeMd020001 0 Runb 0.2
|
||||
Mb1CubeMd020001 0 Runl 0.2
|
||||
Mb1CubeMd020001 0 Runr 0.2
|
||||
Mb1CubeMd020001 0 Walkb 0.1
|
||||
Mb1CubeMd020001 0 Walkl 0.1
|
||||
Mb1CubeMd020001 0 Walkr 0.1
|
||||
Mb1CubeMd020001 0 TurnLeft 0.1
|
||||
Mb1CubeMd020001 0 TurnRight 0.1
|
||||
Mb1CubeMd020001 0 Move1 0.1
|
||||
Mb1CubeMd020001 0 Move2 0.1
|
||||
Mb1CubeMd020001 0 Move3 0.1
|
||||
Mb1CubeMd020001 0 RunStart 0.1
|
||||
Mb1CubeMd020001 0 RunStartEnd01 0.1
|
||||
Mb1CubeMd020001 0 Hit1 0.05
|
||||
Mb1CubeMd020001 0 Hit2 0.05
|
||||
Mb1CubeMd020001 0 Hit3 0.05
|
||||
Mb1CubeMd020001 0 Hit4 0.05
|
||||
Mb1CubeMd020001 0 Behitfly 0.05
|
||||
Mb1CubeMd020001 0 Hoverhit 0.05
|
||||
Mb1CubeMd020001 0 Falldown 0.1
|
||||
Mb1CubeMd020001 0 Hitdown 0.05
|
||||
Mb1CubeMd020001 0 Lieonfloor 0.1
|
||||
Mb1CubeMd020001 0 Standup 0.1
|
||||
Mb1CubeMd020001 0 Straight 0.1
|
||||
Mb1CubeMd020001 0 Stun 0.1
|
||||
Mb1CubeMd020001 0 StraightBefore 0.1
|
||||
Mb1CubeMd020001 0 StraightAfter 0.1
|
||||
Mb1CubeMd020001 0 Win 0
|
||||
Mb1CubeMd020001 0 Win2 0.1
|
||||
Mb1CubeMd020001 0 Stop 0.1
|
||||
Mb1CubeMd020001 0 Fail 0.1
|
||||
Mb1CubeMd020001 0 Save 0.1
|
||||
Mb1CubeMd020001 0 Attack01 0.1
|
||||
Mb1CubeMd020001 0 Attack02 0.1
|
||||
Mb1CubeMd020001 0 Attack11 0.1
|
||||
Mb1CubeMd020001 0 Attack12 0.1
|
||||
Mb1CubeMd020001 0 Attack13 0.1
|
||||
Mb1CubeMd020001 0 Attack14 0.1
|
||||
Mb1CubeMd020001 0 Attack15 0.1
|
||||
Mb1CubeMd020001 0 Stand1 Run 0.2
|
||||
Mb1CubeMd020001 0 Stand1 Walk 0.1
|
||||
Mb1CubeMd020001 0 Stand2 Standchange 0.1
|
||||
Mb1CubeMd020001 0 Stand2 Run 0.2
|
||||
Mb1CubeMd020001 0 Stand2 Walk 0.3
|
||||
Mb1CubeMd020001 0 Stand2 Walkb 0.3
|
||||
Mb1CubeMd020001 0 Stand2 Walkl 0.3
|
||||
Mb1CubeMd020001 0 Stand2 Walkr 0.3
|
||||
Mb1CubeMd020001 0 Standchange Stand1 0.1
|
||||
Mb1CubeMd020001 0 Standchange Run 0.1
|
||||
Mb1CubeMd020001 0 Standchange Walk 0.1
|
||||
Mb1CubeMd020001 0 Run Stop 0.2
|
||||
Mb1CubeMd020001 0 Run Stand2 0.2
|
||||
Mb1CubeMd020001 0 Run Runb 0.2
|
||||
Mb1CubeMd020001 0 Run Runl 0.2
|
||||
Mb1CubeMd020001 0 Run Runr 0.2
|
||||
Mb1CubeMd020001 0 Walk Stand2 0.1
|
||||
Mb1CubeMd020001 0 Runb Stand2 0.2
|
||||
Mb1CubeMd020001 0 Runb Run 0.2
|
||||
Mb1CubeMd020001 0 Runb Runl 0.2
|
||||
Mb1CubeMd020001 0 Runb Runr 0.2
|
||||
Mb1CubeMd020001 0 Runl Stand2 0.2
|
||||
Mb1CubeMd020001 0 Runl Run 0.2
|
||||
Mb1CubeMd020001 0 Runl Runb 0.2
|
||||
Mb1CubeMd020001 0 Runl Runr 0.2
|
||||
Mb1CubeMd020001 0 Runr Stand2 0.2
|
||||
Mb1CubeMd020001 0 Runr Run 0.2
|
||||
Mb1CubeMd020001 0 Runr Runb 0.2
|
||||
Mb1CubeMd020001 0 Runr Runl 0.2
|
||||
Mb1CubeMd020001 0 Walkb Stand2 0.1
|
||||
Mb1CubeMd020001 0 Walkb Walk 0.2
|
||||
Mb1CubeMd020001 0 Walkb Walkl 0.1
|
||||
Mb1CubeMd020001 0 Walkb Walkr 0.1
|
||||
Mb1CubeMd020001 0 Walkl Stand2 0.1
|
||||
Mb1CubeMd020001 0 Walkl Walk 0.1
|
||||
Mb1CubeMd020001 0 Walkl Walkb 0.1
|
||||
Mb1CubeMd020001 0 Walkl Walkr 0.2
|
||||
Mb1CubeMd020001 0 Walkr Stand2 0.1
|
||||
Mb1CubeMd020001 0 Walkr Walk 0.1
|
||||
Mb1CubeMd020001 0 Walkr Walkb 0.1
|
||||
Mb1CubeMd020001 0 Walkr Walkl 0.2
|
||||
Mb1CubeMd020001 0 TurnLeft Stand2 0.1
|
||||
Mb1CubeMd020001 0 TurnRight Stand2 0.1
|
||||
Mb1CubeMd020001 0 RunStart Run 0
|
||||
Mb1CubeMd020001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubeMd020001 0 Hit1 Stand2 0
|
||||
Mb1CubeMd020001 0 Hit2 Stand2 0
|
||||
Mb1CubeMd020001 0 Hit3 Stand2 0
|
||||
Mb1CubeMd020001 0 Hit4 Stand2 0
|
||||
Mb1CubeMd020001 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubeMd020001 0 Behitfly Falldown 0.1
|
||||
Mb1CubeMd020001 0 Hoverhit Falldown 0.1
|
||||
Mb1CubeMd020001 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubeMd020001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubeMd020001 0 Standup Stand2 0.1
|
||||
Mb1CubeMd020001 0 Straight Stand2 0.1
|
||||
Mb1CubeMd020001 0 Stun Stand2 0.1
|
||||
Mb1CubeMd020001 0 Win Win2 0.1
|
||||
Mb1CubeMd020001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,111 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubeMd050001 0 Born 0
|
||||
Mb1CubeMd050001 0 Stand1 0.1
|
||||
Mb1CubeMd050001 0 Stand2 0.1
|
||||
Mb1CubeMd050001 0 Stand3 0.1
|
||||
Mb1CubeMd050001 0 Death 0.1
|
||||
Mb1CubeMd050001 0 Standchange 0.1
|
||||
Mb1CubeMd050001 0 Run 0.1
|
||||
Mb1CubeMd050001 0 Walk 0.1
|
||||
Mb1CubeMd050001 0 Runb 0.2
|
||||
Mb1CubeMd050001 0 Runl 0.2
|
||||
Mb1CubeMd050001 0 Runr 0.2
|
||||
Mb1CubeMd050001 0 Walkb 0.1
|
||||
Mb1CubeMd050001 0 Walkl 0.1
|
||||
Mb1CubeMd050001 0 Walkr 0.1
|
||||
Mb1CubeMd050001 0 TurnLeft 0.1
|
||||
Mb1CubeMd050001 0 TurnRight 0.1
|
||||
Mb1CubeMd050001 0 Move1 0.1
|
||||
Mb1CubeMd050001 0 Move2 0.1
|
||||
Mb1CubeMd050001 0 Move3 0.1
|
||||
Mb1CubeMd050001 0 RunStart 0.1
|
||||
Mb1CubeMd050001 0 RunStartEnd01 0.1
|
||||
Mb1CubeMd050001 0 Hit1 0.05
|
||||
Mb1CubeMd050001 0 Hit2 0.05
|
||||
Mb1CubeMd050001 0 Hit3 0.05
|
||||
Mb1CubeMd050001 0 Hit4 0.05
|
||||
Mb1CubeMd050001 0 Behitfly 0.05
|
||||
Mb1CubeMd050001 0 Hoverhit 0.05
|
||||
Mb1CubeMd050001 0 Falldown 0.1
|
||||
Mb1CubeMd050001 0 Hitdown 0.05
|
||||
Mb1CubeMd050001 0 Lieonfloor 0.1
|
||||
Mb1CubeMd050001 0 Standup 0.1
|
||||
Mb1CubeMd050001 0 Straight 0.1
|
||||
Mb1CubeMd050001 0 Stun 0.1
|
||||
Mb1CubeMd050001 0 StraightBefore 0.1
|
||||
Mb1CubeMd050001 0 StraightAfter 0.1
|
||||
Mb1CubeMd050001 0 Win 0
|
||||
Mb1CubeMd050001 0 Win2 0.1
|
||||
Mb1CubeMd050001 0 Stop 0.1
|
||||
Mb1CubeMd050001 0 Fail 0.1
|
||||
Mb1CubeMd050001 0 Save 0.1
|
||||
Mb1CubeMd050001 0 Attack01 0.1
|
||||
Mb1CubeMd050001 0 Attack02 0.1
|
||||
Mb1CubeMd050001 0 Attack03 0.1
|
||||
Mb1CubeMd050001 0 Attack04 0.1
|
||||
Mb1CubeMd050001 0 Attack05 0.1
|
||||
Mb1CubeMd050001 0 Attack06 0.1
|
||||
Mb1CubeMd050001 0 Attack07 0.1
|
||||
Mb1CubeMd050001 0 Attack08 0.1
|
||||
Mb1CubeMd050001 0 Attack09 0.1
|
||||
Mb1CubeMd050001 0 Attack10 0.1
|
||||
Mb1CubeMd050001 0 Attack11 0.1
|
||||
Mb1CubeMd050001 0 Stand1 Run 0.2
|
||||
Mb1CubeMd050001 0 Stand1 Walk 0.1
|
||||
Mb1CubeMd050001 0 Stand2 Standchange 0.1
|
||||
Mb1CubeMd050001 0 Stand2 Run 0.2
|
||||
Mb1CubeMd050001 0 Stand2 Walk 0.3
|
||||
Mb1CubeMd050001 0 Stand2 Walkb 0.3
|
||||
Mb1CubeMd050001 0 Stand2 Walkl 0.3
|
||||
Mb1CubeMd050001 0 Stand2 Walkr 0.3
|
||||
Mb1CubeMd050001 0 Standchange Stand1 0.1
|
||||
Mb1CubeMd050001 0 Standchange Run 0.1
|
||||
Mb1CubeMd050001 0 Standchange Walk 0.1
|
||||
Mb1CubeMd050001 0 Run Stop 0.2
|
||||
Mb1CubeMd050001 0 Run Stand2 0.2
|
||||
Mb1CubeMd050001 0 Run Runb 0.2
|
||||
Mb1CubeMd050001 0 Run Runl 0.2
|
||||
Mb1CubeMd050001 0 Run Runr 0.2
|
||||
Mb1CubeMd050001 0 Walk Stand2 0.1
|
||||
Mb1CubeMd050001 0 Runb Stand2 0.2
|
||||
Mb1CubeMd050001 0 Runb Run 0.2
|
||||
Mb1CubeMd050001 0 Runb Runl 0.2
|
||||
Mb1CubeMd050001 0 Runb Runr 0.2
|
||||
Mb1CubeMd050001 0 Runl Stand2 0.2
|
||||
Mb1CubeMd050001 0 Runl Run 0.2
|
||||
Mb1CubeMd050001 0 Runl Runb 0.2
|
||||
Mb1CubeMd050001 0 Runl Runr 0.2
|
||||
Mb1CubeMd050001 0 Runr Stand2 0.2
|
||||
Mb1CubeMd050001 0 Runr Run 0.2
|
||||
Mb1CubeMd050001 0 Runr Runb 0.2
|
||||
Mb1CubeMd050001 0 Runr Runl 0.2
|
||||
Mb1CubeMd050001 0 Walkb Stand2 0.1
|
||||
Mb1CubeMd050001 0 Walkb Walk 0.2
|
||||
Mb1CubeMd050001 0 Walkb Walkl 0.1
|
||||
Mb1CubeMd050001 0 Walkb Walkr 0.1
|
||||
Mb1CubeMd050001 0 Walkl Stand2 0.1
|
||||
Mb1CubeMd050001 0 Walkl Walk 0.1
|
||||
Mb1CubeMd050001 0 Walkl Walkb 0.1
|
||||
Mb1CubeMd050001 0 Walkl Walkr 0.2
|
||||
Mb1CubeMd050001 0 Walkr Stand2 0.1
|
||||
Mb1CubeMd050001 0 Walkr Walk 0.1
|
||||
Mb1CubeMd050001 0 Walkr Walkb 0.1
|
||||
Mb1CubeMd050001 0 Walkr Walkl 0.2
|
||||
Mb1CubeMd050001 0 TurnLeft Stand2 0.1
|
||||
Mb1CubeMd050001 0 TurnRight Stand2 0.1
|
||||
Mb1CubeMd050001 0 RunStart Run 0
|
||||
Mb1CubeMd050001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubeMd050001 0 Hit1 Stand2 0
|
||||
Mb1CubeMd050001 0 Hit2 Stand2 0
|
||||
Mb1CubeMd050001 0 Hit3 Stand2 0
|
||||
Mb1CubeMd050001 0 Hit4 Stand2 0
|
||||
Mb1CubeMd050001 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubeMd050001 0 Behitfly Falldown 0.1
|
||||
Mb1CubeMd050001 0 Hoverhit Falldown 0.1
|
||||
Mb1CubeMd050001 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubeMd050001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubeMd050001 0 Standup Stand2 0.1
|
||||
Mb1CubeMd050001 0 Straight Stand2 0.1
|
||||
Mb1CubeMd050001 0 Stun Stand2 0.1
|
||||
Mb1CubeMd050001 0 Win Win2 0.1
|
||||
Mb1CubeMd050001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,100 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubeMd060001 0 Born 0
|
||||
Mb1CubeMd060001 0 Stand1 0.1
|
||||
Mb1CubeMd060001 0 Stand2 0.1
|
||||
Mb1CubeMd060001 0 Stand3 0.1
|
||||
Mb1CubeMd060001 0 Death 0.1
|
||||
Mb1CubeMd060001 0 Standchange 0.1
|
||||
Mb1CubeMd060001 0 Run 0.1
|
||||
Mb1CubeMd060001 0 Walk 0.1
|
||||
Mb1CubeMd060001 0 Runb 0.2
|
||||
Mb1CubeMd060001 0 Runl 0.2
|
||||
Mb1CubeMd060001 0 Runr 0.2
|
||||
Mb1CubeMd060001 0 Walkb 0.1
|
||||
Mb1CubeMd060001 0 Walkl 0.1
|
||||
Mb1CubeMd060001 0 Walkr 0.1
|
||||
Mb1CubeMd060001 0 TurnLeft 0.1
|
||||
Mb1CubeMd060001 0 TurnRight 0.1
|
||||
Mb1CubeMd060001 0 Move1 0.1
|
||||
Mb1CubeMd060001 0 Move2 0.1
|
||||
Mb1CubeMd060001 0 Move3 0.1
|
||||
Mb1CubeMd060001 0 RunStart 0.1
|
||||
Mb1CubeMd060001 0 RunStartEnd01 0.1
|
||||
Mb1CubeMd060001 0 Hit1 0.05
|
||||
Mb1CubeMd060001 0 Hit2 0.05
|
||||
Mb1CubeMd060001 0 Hit3 0.05
|
||||
Mb1CubeMd060001 0 Hit4 0.05
|
||||
Mb1CubeMd060001 0 Behitfly 0.05
|
||||
Mb1CubeMd060001 0 Hoverhit 0.05
|
||||
Mb1CubeMd060001 0 Falldown 0.1
|
||||
Mb1CubeMd060001 0 Hitdown 0.05
|
||||
Mb1CubeMd060001 0 Lieonfloor 0.1
|
||||
Mb1CubeMd060001 0 Standup 0.1
|
||||
Mb1CubeMd060001 0 Straight 0.1
|
||||
Mb1CubeMd060001 0 Stun 0.1
|
||||
Mb1CubeMd060001 0 StraightBefore 0.1
|
||||
Mb1CubeMd060001 0 StraightAfter 0.1
|
||||
Mb1CubeMd060001 0 Win 0
|
||||
Mb1CubeMd060001 0 Win2 0.1
|
||||
Mb1CubeMd060001 0 Stop 0.1
|
||||
Mb1CubeMd060001 0 Fail 0.1
|
||||
Mb1CubeMd060001 0 Save 0.1
|
||||
Mb1CubeMd060001 0 Stand1 Run 0.2
|
||||
Mb1CubeMd060001 0 Stand1 Walk 0.1
|
||||
Mb1CubeMd060001 0 Stand2 Standchange 0.1
|
||||
Mb1CubeMd060001 0 Stand2 Run 0.2
|
||||
Mb1CubeMd060001 0 Stand2 Walk 0.3
|
||||
Mb1CubeMd060001 0 Stand2 Walkb 0.3
|
||||
Mb1CubeMd060001 0 Stand2 Walkl 0.3
|
||||
Mb1CubeMd060001 0 Stand2 Walkr 0.3
|
||||
Mb1CubeMd060001 0 Standchange Stand1 0.1
|
||||
Mb1CubeMd060001 0 Standchange Run 0.1
|
||||
Mb1CubeMd060001 0 Standchange Walk 0.1
|
||||
Mb1CubeMd060001 0 Run Stop 0.2
|
||||
Mb1CubeMd060001 0 Run Stand2 0.2
|
||||
Mb1CubeMd060001 0 Run Runb 0.2
|
||||
Mb1CubeMd060001 0 Run Runl 0.2
|
||||
Mb1CubeMd060001 0 Run Runr 0.2
|
||||
Mb1CubeMd060001 0 Walk Stand2 0.1
|
||||
Mb1CubeMd060001 0 Runb Stand2 0.2
|
||||
Mb1CubeMd060001 0 Runb Run 0.2
|
||||
Mb1CubeMd060001 0 Runb Runl 0.2
|
||||
Mb1CubeMd060001 0 Runb Runr 0.2
|
||||
Mb1CubeMd060001 0 Runl Stand2 0.2
|
||||
Mb1CubeMd060001 0 Runl Run 0.2
|
||||
Mb1CubeMd060001 0 Runl Runb 0.2
|
||||
Mb1CubeMd060001 0 Runl Runr 0.2
|
||||
Mb1CubeMd060001 0 Runr Stand2 0.2
|
||||
Mb1CubeMd060001 0 Runr Run 0.2
|
||||
Mb1CubeMd060001 0 Runr Runb 0.2
|
||||
Mb1CubeMd060001 0 Runr Runl 0.2
|
||||
Mb1CubeMd060001 0 Walkb Stand2 0.1
|
||||
Mb1CubeMd060001 0 Walkb Walk 0.2
|
||||
Mb1CubeMd060001 0 Walkb Walkl 0.1
|
||||
Mb1CubeMd060001 0 Walkb Walkr 0.1
|
||||
Mb1CubeMd060001 0 Walkl Stand2 0.1
|
||||
Mb1CubeMd060001 0 Walkl Walk 0.1
|
||||
Mb1CubeMd060001 0 Walkl Walkb 0.1
|
||||
Mb1CubeMd060001 0 Walkl Walkr 0.2
|
||||
Mb1CubeMd060001 0 Walkr Stand2 0.1
|
||||
Mb1CubeMd060001 0 Walkr Walk 0.1
|
||||
Mb1CubeMd060001 0 Walkr Walkb 0.1
|
||||
Mb1CubeMd060001 0 Walkr Walkl 0.2
|
||||
Mb1CubeMd060001 0 TurnLeft Stand2 0.1
|
||||
Mb1CubeMd060001 0 TurnRight Stand2 0.1
|
||||
Mb1CubeMd060001 0 RunStart Run 0
|
||||
Mb1CubeMd060001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubeMd060001 0 Hit1 Stand2 0
|
||||
Mb1CubeMd060001 0 Hit2 Stand2 0
|
||||
Mb1CubeMd060001 0 Hit3 Stand2 0
|
||||
Mb1CubeMd060001 0 Hit4 Stand2 0
|
||||
Mb1CubeMd060001 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubeMd060001 0 Behitfly Falldown 0.1
|
||||
Mb1CubeMd060001 0 Hoverhit Falldown 0.1
|
||||
Mb1CubeMd060001 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubeMd060001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubeMd060001 0 Standup Stand2 0.1
|
||||
Mb1CubeMd060001 0 Straight Stand2 0.1
|
||||
Mb1CubeMd060001 0 Stun Stand2 0.1
|
||||
Mb1CubeMd060001 0 Win Win2 0.1
|
||||
Mb1CubeMd060001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,100 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubedizuoMd000001 0 Born 0
|
||||
Mb1CubedizuoMd000001 0 Stand1 0.1
|
||||
Mb1CubedizuoMd000001 0 Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Stand3 0.1
|
||||
Mb1CubedizuoMd000001 0 Death 0.1
|
||||
Mb1CubedizuoMd000001 0 Standchange 0.1
|
||||
Mb1CubedizuoMd000001 0 Run 0.1
|
||||
Mb1CubedizuoMd000001 0 Walk 0.1
|
||||
Mb1CubedizuoMd000001 0 Runb 0.2
|
||||
Mb1CubedizuoMd000001 0 Runl 0.2
|
||||
Mb1CubedizuoMd000001 0 Runr 0.2
|
||||
Mb1CubedizuoMd000001 0 Walkb 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkl 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkr 0.1
|
||||
Mb1CubedizuoMd000001 0 TurnLeft 0.1
|
||||
Mb1CubedizuoMd000001 0 TurnRight 0.1
|
||||
Mb1CubedizuoMd000001 0 Move1 0.1
|
||||
Mb1CubedizuoMd000001 0 Move2 0.1
|
||||
Mb1CubedizuoMd000001 0 Move3 0.1
|
||||
Mb1CubedizuoMd000001 0 RunStart 0.1
|
||||
Mb1CubedizuoMd000001 0 RunStartEnd01 0.1
|
||||
Mb1CubedizuoMd000001 0 Hit1 0.05
|
||||
Mb1CubedizuoMd000001 0 Hit2 0.05
|
||||
Mb1CubedizuoMd000001 0 Hit3 0.05
|
||||
Mb1CubedizuoMd000001 0 Hit4 0.05
|
||||
Mb1CubedizuoMd000001 0 Behitfly 0.05
|
||||
Mb1CubedizuoMd000001 0 Hoverhit 0.05
|
||||
Mb1CubedizuoMd000001 0 Falldown 0.1
|
||||
Mb1CubedizuoMd000001 0 Hitdown 0.05
|
||||
Mb1CubedizuoMd000001 0 Lieonfloor 0.1
|
||||
Mb1CubedizuoMd000001 0 Standup 0.1
|
||||
Mb1CubedizuoMd000001 0 Straight 0.1
|
||||
Mb1CubedizuoMd000001 0 Stun 0.1
|
||||
Mb1CubedizuoMd000001 0 StraightBefore 0.1
|
||||
Mb1CubedizuoMd000001 0 StraightAfter 0.1
|
||||
Mb1CubedizuoMd000001 0 Win 0
|
||||
Mb1CubedizuoMd000001 0 Win2 0.1
|
||||
Mb1CubedizuoMd000001 0 Stop 0.1
|
||||
Mb1CubedizuoMd000001 0 Fail 0.1
|
||||
Mb1CubedizuoMd000001 0 Save 0.1
|
||||
Mb1CubedizuoMd000001 0 Stand1 Run 0.2
|
||||
Mb1CubedizuoMd000001 0 Stand1 Walk 0.1
|
||||
Mb1CubedizuoMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1CubedizuoMd000001 0 Stand2 Run 0.2
|
||||
Mb1CubedizuoMd000001 0 Stand2 Walk 0.3
|
||||
Mb1CubedizuoMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1CubedizuoMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1CubedizuoMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1CubedizuoMd000001 0 Standchange Stand1 0.1
|
||||
Mb1CubedizuoMd000001 0 Standchange Run 0.1
|
||||
Mb1CubedizuoMd000001 0 Standchange Walk 0.1
|
||||
Mb1CubedizuoMd000001 0 Run Stop 0.2
|
||||
Mb1CubedizuoMd000001 0 Run Stand2 0.2
|
||||
Mb1CubedizuoMd000001 0 Run Runb 0.2
|
||||
Mb1CubedizuoMd000001 0 Run Runl 0.2
|
||||
Mb1CubedizuoMd000001 0 Run Runr 0.2
|
||||
Mb1CubedizuoMd000001 0 Walk Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Runb Stand2 0.2
|
||||
Mb1CubedizuoMd000001 0 Runb Run 0.2
|
||||
Mb1CubedizuoMd000001 0 Runb Runl 0.2
|
||||
Mb1CubedizuoMd000001 0 Runb Runr 0.2
|
||||
Mb1CubedizuoMd000001 0 Runl Stand2 0.2
|
||||
Mb1CubedizuoMd000001 0 Runl Run 0.2
|
||||
Mb1CubedizuoMd000001 0 Runl Runb 0.2
|
||||
Mb1CubedizuoMd000001 0 Runl Runr 0.2
|
||||
Mb1CubedizuoMd000001 0 Runr Stand2 0.2
|
||||
Mb1CubedizuoMd000001 0 Runr Run 0.2
|
||||
Mb1CubedizuoMd000001 0 Runr Runb 0.2
|
||||
Mb1CubedizuoMd000001 0 Runr Runl 0.2
|
||||
Mb1CubedizuoMd000001 0 Walkb Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkb Walk 0.2
|
||||
Mb1CubedizuoMd000001 0 Walkb Walkl 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkb Walkr 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkl Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkl Walk 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkl Walkb 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkl Walkr 0.2
|
||||
Mb1CubedizuoMd000001 0 Walkr Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkr Walk 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkr Walkb 0.1
|
||||
Mb1CubedizuoMd000001 0 Walkr Walkl 0.2
|
||||
Mb1CubedizuoMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 RunStart Run 0
|
||||
Mb1CubedizuoMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubedizuoMd000001 0 Hit1 Stand2 0
|
||||
Mb1CubedizuoMd000001 0 Hit2 Stand2 0
|
||||
Mb1CubedizuoMd000001 0 Hit3 Stand2 0
|
||||
Mb1CubedizuoMd000001 0 Hit4 Stand2 0
|
||||
Mb1CubedizuoMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubedizuoMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1CubedizuoMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1CubedizuoMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubedizuoMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubedizuoMd000001 0 Standup Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Straight Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Stun Stand2 0.1
|
||||
Mb1CubedizuoMd000001 0 Win Win2 0.1
|
||||
Mb1CubedizuoMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,113 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1CubejiaoMd000001 0 Born 0
|
||||
Mb1CubejiaoMd000001 0 Stand1 0.1
|
||||
Mb1CubejiaoMd000001 0 Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Stand3 0.1
|
||||
Mb1CubejiaoMd000001 0 Death 0.1
|
||||
Mb1CubejiaoMd000001 0 Standchange 0.1
|
||||
Mb1CubejiaoMd000001 0 Run 0.1
|
||||
Mb1CubejiaoMd000001 0 Walk 0.1
|
||||
Mb1CubejiaoMd000001 0 Runb 0.2
|
||||
Mb1CubejiaoMd000001 0 Runl 0.2
|
||||
Mb1CubejiaoMd000001 0 Runr 0.2
|
||||
Mb1CubejiaoMd000001 0 Walkb 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkl 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkr 0.1
|
||||
Mb1CubejiaoMd000001 0 TurnLeft 0.1
|
||||
Mb1CubejiaoMd000001 0 TurnRight 0.1
|
||||
Mb1CubejiaoMd000001 0 Move1 0.1
|
||||
Mb1CubejiaoMd000001 0 Move2 0.1
|
||||
Mb1CubejiaoMd000001 0 Move3 0.1
|
||||
Mb1CubejiaoMd000001 0 RunStart 0.1
|
||||
Mb1CubejiaoMd000001 0 RunStartEnd01 0.1
|
||||
Mb1CubejiaoMd000001 0 Hit1 0.05
|
||||
Mb1CubejiaoMd000001 0 Hit2 0.05
|
||||
Mb1CubejiaoMd000001 0 Hit3 0.05
|
||||
Mb1CubejiaoMd000001 0 Hit4 0.05
|
||||
Mb1CubejiaoMd000001 0 Behitfly 0.05
|
||||
Mb1CubejiaoMd000001 0 Hoverhit 0.05
|
||||
Mb1CubejiaoMd000001 0 Falldown 0.1
|
||||
Mb1CubejiaoMd000001 0 Hitdown 0.05
|
||||
Mb1CubejiaoMd000001 0 Lieonfloor 0.1
|
||||
Mb1CubejiaoMd000001 0 Standup 0.1
|
||||
Mb1CubejiaoMd000001 0 Straight 0.1
|
||||
Mb1CubejiaoMd000001 0 Stun 0.1
|
||||
Mb1CubejiaoMd000001 0 StraightBefore 0.1
|
||||
Mb1CubejiaoMd000001 0 StraightAfter 0.1
|
||||
Mb1CubejiaoMd000001 0 Win 0
|
||||
Mb1CubejiaoMd000001 0 Win2 0.1
|
||||
Mb1CubejiaoMd000001 0 Stop 0.1
|
||||
Mb1CubejiaoMd000001 0 Fail 0.1
|
||||
Mb1CubejiaoMd000001 0 Save 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack01 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack02 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack03 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack04 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack05 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack06 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack07 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack08 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack09 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack10 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack11 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack12 0.1
|
||||
Mb1CubejiaoMd000001 0 Attack13 0.1
|
||||
Mb1CubejiaoMd000001 0 Stand1 Run 0.2
|
||||
Mb1CubejiaoMd000001 0 Stand1 Walk 0.1
|
||||
Mb1CubejiaoMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1CubejiaoMd000001 0 Stand2 Run 0.2
|
||||
Mb1CubejiaoMd000001 0 Stand2 Walk 0.3
|
||||
Mb1CubejiaoMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1CubejiaoMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1CubejiaoMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1CubejiaoMd000001 0 Standchange Stand1 0.1
|
||||
Mb1CubejiaoMd000001 0 Standchange Run 0.1
|
||||
Mb1CubejiaoMd000001 0 Standchange Walk 0.1
|
||||
Mb1CubejiaoMd000001 0 Run Stop 0.2
|
||||
Mb1CubejiaoMd000001 0 Run Stand2 0.2
|
||||
Mb1CubejiaoMd000001 0 Run Runb 0.2
|
||||
Mb1CubejiaoMd000001 0 Run Runl 0.2
|
||||
Mb1CubejiaoMd000001 0 Run Runr 0.2
|
||||
Mb1CubejiaoMd000001 0 Walk Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Runb Stand2 0.2
|
||||
Mb1CubejiaoMd000001 0 Runb Run 0.2
|
||||
Mb1CubejiaoMd000001 0 Runb Runl 0.2
|
||||
Mb1CubejiaoMd000001 0 Runb Runr 0.2
|
||||
Mb1CubejiaoMd000001 0 Runl Stand2 0.2
|
||||
Mb1CubejiaoMd000001 0 Runl Run 0.2
|
||||
Mb1CubejiaoMd000001 0 Runl Runb 0.2
|
||||
Mb1CubejiaoMd000001 0 Runl Runr 0.2
|
||||
Mb1CubejiaoMd000001 0 Runr Stand2 0.2
|
||||
Mb1CubejiaoMd000001 0 Runr Run 0.2
|
||||
Mb1CubejiaoMd000001 0 Runr Runb 0.2
|
||||
Mb1CubejiaoMd000001 0 Runr Runl 0.2
|
||||
Mb1CubejiaoMd000001 0 Walkb Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkb Walk 0.2
|
||||
Mb1CubejiaoMd000001 0 Walkb Walkl 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkb Walkr 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkl Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkl Walk 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkl Walkb 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkl Walkr 0.2
|
||||
Mb1CubejiaoMd000001 0 Walkr Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkr Walk 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkr Walkb 0.1
|
||||
Mb1CubejiaoMd000001 0 Walkr Walkl 0.2
|
||||
Mb1CubejiaoMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 RunStart Run 0
|
||||
Mb1CubejiaoMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1CubejiaoMd000001 0 Hit1 Stand2 0
|
||||
Mb1CubejiaoMd000001 0 Hit2 Stand2 0
|
||||
Mb1CubejiaoMd000001 0 Hit3 Stand2 0
|
||||
Mb1CubejiaoMd000001 0 Hit4 Stand2 0
|
||||
Mb1CubejiaoMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1CubejiaoMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1CubejiaoMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1CubejiaoMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1CubejiaoMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1CubejiaoMd000001 0 Standup Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Straight Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Stun Stand2 0.1
|
||||
Mb1CubejiaoMd000001 0 Win Win2 0.1
|
||||
Mb1CubejiaoMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,105 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1FangjianbeiMd000001 0 Born 0
|
||||
Mb1FangjianbeiMd000001 0 Stand1 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stand3 0.1
|
||||
Mb1FangjianbeiMd000001 0 Death 0.1
|
||||
Mb1FangjianbeiMd000001 0 Standchange 0.1
|
||||
Mb1FangjianbeiMd000001 0 Run 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walk 0.1
|
||||
Mb1FangjianbeiMd000001 0 Runb 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runl 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runr 0.2
|
||||
Mb1FangjianbeiMd000001 0 Walkb 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkl 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkr 0.1
|
||||
Mb1FangjianbeiMd000001 0 TurnLeft 0.1
|
||||
Mb1FangjianbeiMd000001 0 TurnRight 0.1
|
||||
Mb1FangjianbeiMd000001 0 Move1 0.1
|
||||
Mb1FangjianbeiMd000001 0 Move2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Move3 0.1
|
||||
Mb1FangjianbeiMd000001 0 RunStart 0.1
|
||||
Mb1FangjianbeiMd000001 0 RunStartEnd01 0.1
|
||||
Mb1FangjianbeiMd000001 0 Hit1 0.05
|
||||
Mb1FangjianbeiMd000001 0 Hit2 0.05
|
||||
Mb1FangjianbeiMd000001 0 Hit3 0.05
|
||||
Mb1FangjianbeiMd000001 0 Hit4 0.05
|
||||
Mb1FangjianbeiMd000001 0 Behitfly 0.05
|
||||
Mb1FangjianbeiMd000001 0 Hoverhit 0.05
|
||||
Mb1FangjianbeiMd000001 0 Falldown 0.1
|
||||
Mb1FangjianbeiMd000001 0 Hitdown 0.05
|
||||
Mb1FangjianbeiMd000001 0 Lieonfloor 0.1
|
||||
Mb1FangjianbeiMd000001 0 Standup 0.1
|
||||
Mb1FangjianbeiMd000001 0 Straight 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stun 0.1
|
||||
Mb1FangjianbeiMd000001 0 StraightBefore 0.1
|
||||
Mb1FangjianbeiMd000001 0 StraightAfter 0.1
|
||||
Mb1FangjianbeiMd000001 0 Win 0
|
||||
Mb1FangjianbeiMd000001 0 Win2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stop 0.1
|
||||
Mb1FangjianbeiMd000001 0 Fail 0.1
|
||||
Mb1FangjianbeiMd000001 0 Save 0.1
|
||||
Mb1FangjianbeiMd000001 0 Attack01 0.1
|
||||
Mb1FangjianbeiMd000001 0 Attack02 0.1
|
||||
Mb1FangjianbeiMd000001 0 Attack03 0.1
|
||||
Mb1FangjianbeiMd000001 0 Attack04 0.1
|
||||
Mb1FangjianbeiMd000001 0 Attack05 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stand1 Run 0.2
|
||||
Mb1FangjianbeiMd000001 0 Stand1 Walk 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Run 0.2
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Walk 0.3
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1FangjianbeiMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1FangjianbeiMd000001 0 Standchange Stand1 0.1
|
||||
Mb1FangjianbeiMd000001 0 Standchange Run 0.1
|
||||
Mb1FangjianbeiMd000001 0 Standchange Walk 0.1
|
||||
Mb1FangjianbeiMd000001 0 Run Stop 0.2
|
||||
Mb1FangjianbeiMd000001 0 Run Stand2 0.2
|
||||
Mb1FangjianbeiMd000001 0 Run Runb 0.2
|
||||
Mb1FangjianbeiMd000001 0 Run Runl 0.2
|
||||
Mb1FangjianbeiMd000001 0 Run Runr 0.2
|
||||
Mb1FangjianbeiMd000001 0 Walk Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Runb Stand2 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runb Run 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runb Runl 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runb Runr 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runl Stand2 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runl Run 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runl Runb 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runl Runr 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runr Stand2 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runr Run 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runr Runb 0.2
|
||||
Mb1FangjianbeiMd000001 0 Runr Runl 0.2
|
||||
Mb1FangjianbeiMd000001 0 Walkb Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkb Walk 0.2
|
||||
Mb1FangjianbeiMd000001 0 Walkb Walkl 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkb Walkr 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkl Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkl Walk 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkl Walkb 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkl Walkr 0.2
|
||||
Mb1FangjianbeiMd000001 0 Walkr Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkr Walk 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkr Walkb 0.1
|
||||
Mb1FangjianbeiMd000001 0 Walkr Walkl 0.2
|
||||
Mb1FangjianbeiMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 RunStart Run 0
|
||||
Mb1FangjianbeiMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1FangjianbeiMd000001 0 Hit1 Stand2 0
|
||||
Mb1FangjianbeiMd000001 0 Hit2 Stand2 0
|
||||
Mb1FangjianbeiMd000001 0 Hit3 Stand2 0
|
||||
Mb1FangjianbeiMd000001 0 Hit4 Stand2 0
|
||||
Mb1FangjianbeiMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1FangjianbeiMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1FangjianbeiMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1FangjianbeiMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1FangjianbeiMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1FangjianbeiMd000001 0 Standup Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Straight Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stun Stand2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Win Win2 0.1
|
||||
Mb1FangjianbeiMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,117 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HadisiMd010001 0 Born 0
|
||||
Mb1HadisiMd010001 0 Stand1 0.1
|
||||
Mb1HadisiMd010001 0 Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Stand3 0.1
|
||||
Mb1HadisiMd010001 0 Death 0.1
|
||||
Mb1HadisiMd010001 0 Standchange 0.1
|
||||
Mb1HadisiMd010001 0 Run 0.1
|
||||
Mb1HadisiMd010001 0 Walk 0.1
|
||||
Mb1HadisiMd010001 0 Runb 0.2
|
||||
Mb1HadisiMd010001 0 Runl 0.2
|
||||
Mb1HadisiMd010001 0 Runr 0.2
|
||||
Mb1HadisiMd010001 0 Walkb 0.1
|
||||
Mb1HadisiMd010001 0 Walkl 0.1
|
||||
Mb1HadisiMd010001 0 Walkr 0.1
|
||||
Mb1HadisiMd010001 0 TurnLeft 0.1
|
||||
Mb1HadisiMd010001 0 TurnRight 0.1
|
||||
Mb1HadisiMd010001 0 Move1 0.1
|
||||
Mb1HadisiMd010001 0 Move2 0.1
|
||||
Mb1HadisiMd010001 0 Move3 0.1
|
||||
Mb1HadisiMd010001 0 RunStart 0.1
|
||||
Mb1HadisiMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HadisiMd010001 0 Hit1 0.05
|
||||
Mb1HadisiMd010001 0 Hit2 0.05
|
||||
Mb1HadisiMd010001 0 Hit3 0.05
|
||||
Mb1HadisiMd010001 0 Hit4 0.05
|
||||
Mb1HadisiMd010001 0 Behitfly 0.05
|
||||
Mb1HadisiMd010001 0 Hoverhit 0.05
|
||||
Mb1HadisiMd010001 0 Falldown 0.1
|
||||
Mb1HadisiMd010001 0 Hitdown 0.05
|
||||
Mb1HadisiMd010001 0 Lieonfloor 0.1
|
||||
Mb1HadisiMd010001 0 Standup 0.1
|
||||
Mb1HadisiMd010001 0 Straight 0.1
|
||||
Mb1HadisiMd010001 0 Stun 0.1
|
||||
Mb1HadisiMd010001 0 StraightBefore 0.1
|
||||
Mb1HadisiMd010001 0 StraightAfter 0.1
|
||||
Mb1HadisiMd010001 0 Win 0
|
||||
Mb1HadisiMd010001 0 Win2 0.1
|
||||
Mb1HadisiMd010001 0 Stop 0.1
|
||||
Mb1HadisiMd010001 0 Fail 0.1
|
||||
Mb1HadisiMd010001 0 Save 0.1
|
||||
Mb1HadisiMd010001 0 Caught 0.1
|
||||
Mb1HadisiMd010001 0 RunStartEnd02 0.1
|
||||
Mb1HadisiMd010001 0 StopR 0.1
|
||||
Mb1HadisiMd010001 0 Attack01 0.1
|
||||
Mb1HadisiMd010001 0 Attack02 0.1
|
||||
Mb1HadisiMd010001 0 Attack04 0.1
|
||||
Mb1HadisiMd010001 0 Attack05 0.1
|
||||
Mb1HadisiMd010001 0 Attack07 0.1
|
||||
Mb1HadisiMd010001 0 Attack08 0.1
|
||||
Mb1HadisiMd010001 0 Attack11 0.1
|
||||
Mb1HadisiMd010001 0 Attack12 0.1
|
||||
Mb1HadisiMd010001 0 Attack13 0.1
|
||||
Mb1HadisiMd010001 0 Attack14 0.1
|
||||
Mb1HadisiMd010001 0 Attack15 0.1
|
||||
Mb1HadisiMd010001 0 Attack90 0.1
|
||||
Mb1HadisiMd010001 0 Attack97 0.1
|
||||
Mb1HadisiMd010001 0 Stand1 Run 0.2
|
||||
Mb1HadisiMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HadisiMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HadisiMd010001 0 Stand2 Run 0.2
|
||||
Mb1HadisiMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HadisiMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HadisiMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HadisiMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HadisiMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HadisiMd010001 0 Standchange Run 0.1
|
||||
Mb1HadisiMd010001 0 Standchange Walk 0.1
|
||||
Mb1HadisiMd010001 0 Run Stop 0.2
|
||||
Mb1HadisiMd010001 0 Run Stand2 0.2
|
||||
Mb1HadisiMd010001 0 Run Runb 0.2
|
||||
Mb1HadisiMd010001 0 Run Runl 0.2
|
||||
Mb1HadisiMd010001 0 Run Runr 0.2
|
||||
Mb1HadisiMd010001 0 Walk Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Runb Stand2 0.2
|
||||
Mb1HadisiMd010001 0 Runb Run 0.2
|
||||
Mb1HadisiMd010001 0 Runb Runl 0.2
|
||||
Mb1HadisiMd010001 0 Runb Runr 0.2
|
||||
Mb1HadisiMd010001 0 Runl Stand2 0.2
|
||||
Mb1HadisiMd010001 0 Runl Run 0.2
|
||||
Mb1HadisiMd010001 0 Runl Runb 0.2
|
||||
Mb1HadisiMd010001 0 Runl Runr 0.2
|
||||
Mb1HadisiMd010001 0 Runr Stand2 0.2
|
||||
Mb1HadisiMd010001 0 Runr Run 0.2
|
||||
Mb1HadisiMd010001 0 Runr Runb 0.2
|
||||
Mb1HadisiMd010001 0 Runr Runl 0.2
|
||||
Mb1HadisiMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Walkb Walk 0.2
|
||||
Mb1HadisiMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HadisiMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HadisiMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Walkl Walk 0.1
|
||||
Mb1HadisiMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HadisiMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HadisiMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Walkr Walk 0.1
|
||||
Mb1HadisiMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HadisiMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HadisiMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HadisiMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HadisiMd010001 0 RunStart Run 0.1
|
||||
Mb1HadisiMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HadisiMd010001 0 Hit1 Stand2 0
|
||||
Mb1HadisiMd010001 0 Hit2 Stand2 0
|
||||
Mb1HadisiMd010001 0 Hit3 Stand2 0
|
||||
Mb1HadisiMd010001 0 Hit4 Stand2 0
|
||||
Mb1HadisiMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HadisiMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HadisiMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HadisiMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HadisiMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HadisiMd010001 0 Standup Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Straight Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Stun Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Win Win2 0.1
|
||||
Mb1HadisiMd010001 0 Stop Stand2 0.1
|
||||
Mb1HadisiMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,124 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HadisiMd010002 0 Born 0
|
||||
Mb1HadisiMd010002 0 Stand1 0.1
|
||||
Mb1HadisiMd010002 0 Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Stand3 0.1
|
||||
Mb1HadisiMd010002 0 Death 0.1
|
||||
Mb1HadisiMd010002 0 Standchange 0.1
|
||||
Mb1HadisiMd010002 0 Run 0.1
|
||||
Mb1HadisiMd010002 0 Walk 0.1
|
||||
Mb1HadisiMd010002 0 Runb 0.2
|
||||
Mb1HadisiMd010002 0 Runl 0.2
|
||||
Mb1HadisiMd010002 0 Runr 0.2
|
||||
Mb1HadisiMd010002 0 Walkb 0.1
|
||||
Mb1HadisiMd010002 0 Walkl 0.1
|
||||
Mb1HadisiMd010002 0 Walkr 0.1
|
||||
Mb1HadisiMd010002 0 TurnLeft 0.1
|
||||
Mb1HadisiMd010002 0 TurnRight 0.1
|
||||
Mb1HadisiMd010002 0 Move1 0.1
|
||||
Mb1HadisiMd010002 0 Move2 0.1
|
||||
Mb1HadisiMd010002 0 Move3 0.1
|
||||
Mb1HadisiMd010002 0 RunStart 0.1
|
||||
Mb1HadisiMd010002 0 RunStartEnd01 0.1
|
||||
Mb1HadisiMd010002 0 Hit1 0.05
|
||||
Mb1HadisiMd010002 0 Hit2 0.05
|
||||
Mb1HadisiMd010002 0 Hit3 0.05
|
||||
Mb1HadisiMd010002 0 Hit4 0.05
|
||||
Mb1HadisiMd010002 0 Behitfly 0.05
|
||||
Mb1HadisiMd010002 0 Hoverhit 0.05
|
||||
Mb1HadisiMd010002 0 Falldown 0.1
|
||||
Mb1HadisiMd010002 0 Hitdown 0.05
|
||||
Mb1HadisiMd010002 0 Lieonfloor 0.1
|
||||
Mb1HadisiMd010002 0 Standup 0.1
|
||||
Mb1HadisiMd010002 0 Straight 0.1
|
||||
Mb1HadisiMd010002 0 Stun 0.1
|
||||
Mb1HadisiMd010002 0 StraightBefore 0.1
|
||||
Mb1HadisiMd010002 0 StraightAfter 0.1
|
||||
Mb1HadisiMd010002 0 Win 0
|
||||
Mb1HadisiMd010002 0 Win2 0.1
|
||||
Mb1HadisiMd010002 0 Stop 0.1
|
||||
Mb1HadisiMd010002 0 Fail 0.1
|
||||
Mb1HadisiMd010002 0 Save 0.1
|
||||
Mb1HadisiMd010002 0 Caught 0.1
|
||||
Mb1HadisiMd010002 0 RunStartEnd02 0.1
|
||||
Mb1HadisiMd010002 0 StopR 0.1
|
||||
Mb1HadisiMd010002 0 Attack01 0.1
|
||||
Mb1HadisiMd010002 0 Attack02 0.1
|
||||
Mb1HadisiMd010002 0 Attack03 0.1
|
||||
Mb1HadisiMd010002 0 Attack04 0.1
|
||||
Mb1HadisiMd010002 0 Attack05 0.1
|
||||
Mb1HadisiMd010002 0 Attack06 0.1
|
||||
Mb1HadisiMd010002 0 Attack07 0.1
|
||||
Mb1HadisiMd010002 0 Attack08 0.1
|
||||
Mb1HadisiMd010002 0 Attack09 0.1
|
||||
Mb1HadisiMd010002 0 Attack10 0.1
|
||||
Mb1HadisiMd010002 0 Attack11 0.1
|
||||
Mb1HadisiMd010002 0 Attack12 0.1
|
||||
Mb1HadisiMd010002 0 Attack13 0.1
|
||||
Mb1HadisiMd010002 0 Attack20 0.1
|
||||
Mb1HadisiMd010002 0 Attack51 0.1
|
||||
Mb1HadisiMd010002 0 Attack52 0.1
|
||||
Mb1HadisiMd010002 0 Attack53 0.1
|
||||
Mb1HadisiMd010002 0 Attack54 0.1
|
||||
Mb1HadisiMd010002 0 Attack55 0.1
|
||||
Mb1HadisiMd010002 0 Attack90 0.1
|
||||
Mb1HadisiMd010002 0 Stand1 Run 0.2
|
||||
Mb1HadisiMd010002 0 Stand1 Walk 0.1
|
||||
Mb1HadisiMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1HadisiMd010002 0 Stand2 Run 0.2
|
||||
Mb1HadisiMd010002 0 Stand2 Walk 0.3
|
||||
Mb1HadisiMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1HadisiMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1HadisiMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1HadisiMd010002 0 Standchange Stand1 0.1
|
||||
Mb1HadisiMd010002 0 Standchange Run 0.1
|
||||
Mb1HadisiMd010002 0 Standchange Walk 0.1
|
||||
Mb1HadisiMd010002 0 Run Stop 0.2
|
||||
Mb1HadisiMd010002 0 Run Stand2 0.2
|
||||
Mb1HadisiMd010002 0 Run Runb 0.2
|
||||
Mb1HadisiMd010002 0 Run Runl 0.2
|
||||
Mb1HadisiMd010002 0 Run Runr 0.2
|
||||
Mb1HadisiMd010002 0 Walk Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Runb Stand2 0.2
|
||||
Mb1HadisiMd010002 0 Runb Run 0.2
|
||||
Mb1HadisiMd010002 0 Runb Runl 0.2
|
||||
Mb1HadisiMd010002 0 Runb Runr 0.2
|
||||
Mb1HadisiMd010002 0 Runl Stand2 0.2
|
||||
Mb1HadisiMd010002 0 Runl Run 0.2
|
||||
Mb1HadisiMd010002 0 Runl Runb 0.2
|
||||
Mb1HadisiMd010002 0 Runl Runr 0.2
|
||||
Mb1HadisiMd010002 0 Runr Stand2 0.2
|
||||
Mb1HadisiMd010002 0 Runr Run 0.2
|
||||
Mb1HadisiMd010002 0 Runr Runb 0.2
|
||||
Mb1HadisiMd010002 0 Runr Runl 0.2
|
||||
Mb1HadisiMd010002 0 Walkb Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Walkb Walk 0.2
|
||||
Mb1HadisiMd010002 0 Walkb Walkl 0.1
|
||||
Mb1HadisiMd010002 0 Walkb Walkr 0.1
|
||||
Mb1HadisiMd010002 0 Walkl Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Walkl Walk 0.1
|
||||
Mb1HadisiMd010002 0 Walkl Walkb 0.1
|
||||
Mb1HadisiMd010002 0 Walkl Walkr 0.2
|
||||
Mb1HadisiMd010002 0 Walkr Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Walkr Walk 0.1
|
||||
Mb1HadisiMd010002 0 Walkr Walkb 0.1
|
||||
Mb1HadisiMd010002 0 Walkr Walkl 0.2
|
||||
Mb1HadisiMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1HadisiMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1HadisiMd010002 0 RunStart Run 0.1
|
||||
Mb1HadisiMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HadisiMd010002 0 Hit1 Stand2 0
|
||||
Mb1HadisiMd010002 0 Hit2 Stand2 0
|
||||
Mb1HadisiMd010002 0 Hit3 Stand2 0
|
||||
Mb1HadisiMd010002 0 Hit4 Stand2 0
|
||||
Mb1HadisiMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1HadisiMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1HadisiMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1HadisiMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1HadisiMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HadisiMd010002 0 Standup Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Straight Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Stun Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Win Win2 0.1
|
||||
Mb1HadisiMd010002 0 Stop Stand2 0.1
|
||||
Mb1HadisiMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,105 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HadisiweaponMd010001 0 Born 0
|
||||
Mb1HadisiweaponMd010001 0 Stand1 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stand3 0.1
|
||||
Mb1HadisiweaponMd010001 0 Death 0.1
|
||||
Mb1HadisiweaponMd010001 0 Standchange 0.1
|
||||
Mb1HadisiweaponMd010001 0 Run 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walk 0.1
|
||||
Mb1HadisiweaponMd010001 0 Runb 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runl 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runr 0.2
|
||||
Mb1HadisiweaponMd010001 0 Walkb 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkl 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkr 0.1
|
||||
Mb1HadisiweaponMd010001 0 TurnLeft 0.1
|
||||
Mb1HadisiweaponMd010001 0 TurnRight 0.1
|
||||
Mb1HadisiweaponMd010001 0 Move1 0.1
|
||||
Mb1HadisiweaponMd010001 0 Move2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Move3 0.1
|
||||
Mb1HadisiweaponMd010001 0 RunStart 0.1
|
||||
Mb1HadisiweaponMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HadisiweaponMd010001 0 Hit1 0.05
|
||||
Mb1HadisiweaponMd010001 0 Hit2 0.05
|
||||
Mb1HadisiweaponMd010001 0 Hit3 0.05
|
||||
Mb1HadisiweaponMd010001 0 Hit4 0.05
|
||||
Mb1HadisiweaponMd010001 0 Behitfly 0.05
|
||||
Mb1HadisiweaponMd010001 0 Hoverhit 0.05
|
||||
Mb1HadisiweaponMd010001 0 Falldown 0.1
|
||||
Mb1HadisiweaponMd010001 0 Hitdown 0.05
|
||||
Mb1HadisiweaponMd010001 0 Lieonfloor 0.1
|
||||
Mb1HadisiweaponMd010001 0 Standup 0.1
|
||||
Mb1HadisiweaponMd010001 0 Straight 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stun 0.1
|
||||
Mb1HadisiweaponMd010001 0 StraightBefore 0.1
|
||||
Mb1HadisiweaponMd010001 0 StraightAfter 0.1
|
||||
Mb1HadisiweaponMd010001 0 Win 0
|
||||
Mb1HadisiweaponMd010001 0 Win2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stop 0.1
|
||||
Mb1HadisiweaponMd010001 0 Fail 0.1
|
||||
Mb1HadisiweaponMd010001 0 Save 0.1
|
||||
Mb1HadisiweaponMd010001 0 Caught 0.1
|
||||
Mb1HadisiweaponMd010001 0 RunStartEnd02 0.1
|
||||
Mb1HadisiweaponMd010001 0 StopR 0.1
|
||||
Mb1HadisiweaponMd010001 0 Attack01 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stand1 Run 0.2
|
||||
Mb1HadisiweaponMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Run 0.2
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HadisiweaponMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HadisiweaponMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HadisiweaponMd010001 0 Standchange Run 0.1
|
||||
Mb1HadisiweaponMd010001 0 Standchange Walk 0.1
|
||||
Mb1HadisiweaponMd010001 0 Run Stop 0.2
|
||||
Mb1HadisiweaponMd010001 0 Run Stand2 0.2
|
||||
Mb1HadisiweaponMd010001 0 Run Runb 0.2
|
||||
Mb1HadisiweaponMd010001 0 Run Runl 0.2
|
||||
Mb1HadisiweaponMd010001 0 Run Runr 0.2
|
||||
Mb1HadisiweaponMd010001 0 Walk Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Runb Stand2 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runb Run 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runb Runl 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runb Runr 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runl Stand2 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runl Run 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runl Runb 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runl Runr 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runr Stand2 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runr Run 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runr Runb 0.2
|
||||
Mb1HadisiweaponMd010001 0 Runr Runl 0.2
|
||||
Mb1HadisiweaponMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkb Walk 0.2
|
||||
Mb1HadisiweaponMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkl Walk 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HadisiweaponMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkr Walk 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HadisiweaponMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HadisiweaponMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 RunStart Run 0.1
|
||||
Mb1HadisiweaponMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HadisiweaponMd010001 0 Hit1 Stand2 0
|
||||
Mb1HadisiweaponMd010001 0 Hit2 Stand2 0
|
||||
Mb1HadisiweaponMd010001 0 Hit3 Stand2 0
|
||||
Mb1HadisiweaponMd010001 0 Hit4 Stand2 0
|
||||
Mb1HadisiweaponMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HadisiweaponMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HadisiweaponMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HadisiweaponMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HadisiweaponMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HadisiweaponMd010001 0 Standup Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Straight Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stun Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Win Win2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Stop Stand2 0.1
|
||||
Mb1HadisiweaponMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,134 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HamuleiteMd010001 0 Born 0
|
||||
Mb1HamuleiteMd010001 0 Stand1 0.1
|
||||
Mb1HamuleiteMd010001 0 Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Stand3 0.1
|
||||
Mb1HamuleiteMd010001 0 Death 0.1
|
||||
Mb1HamuleiteMd010001 0 Standchange 0.1
|
||||
Mb1HamuleiteMd010001 0 Run 0.1
|
||||
Mb1HamuleiteMd010001 0 Walk 0.5
|
||||
Mb1HamuleiteMd010001 0 Runb 0.2
|
||||
Mb1HamuleiteMd010001 0 Runl 0.2
|
||||
Mb1HamuleiteMd010001 0 Runr 0.2
|
||||
Mb1HamuleiteMd010001 0 Walkb 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkl 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkr 0.1
|
||||
Mb1HamuleiteMd010001 0 TurnLeft 0.1
|
||||
Mb1HamuleiteMd010001 0 TurnRight 0.1
|
||||
Mb1HamuleiteMd010001 0 Move1 0.1
|
||||
Mb1HamuleiteMd010001 0 Move2 0.1
|
||||
Mb1HamuleiteMd010001 0 Move3 0.1
|
||||
Mb1HamuleiteMd010001 0 RunStart 0.1
|
||||
Mb1HamuleiteMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001 0 Hit1 0.05
|
||||
Mb1HamuleiteMd010001 0 Hit2 0.05
|
||||
Mb1HamuleiteMd010001 0 Hit3 0.05
|
||||
Mb1HamuleiteMd010001 0 Hit4 0.05
|
||||
Mb1HamuleiteMd010001 0 Behitfly 0.05
|
||||
Mb1HamuleiteMd010001 0 Hoverhit 0.05
|
||||
Mb1HamuleiteMd010001 0 Falldown 0.1
|
||||
Mb1HamuleiteMd010001 0 Hitdown 0.05
|
||||
Mb1HamuleiteMd010001 0 Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001 0 Standup 0.1
|
||||
Mb1HamuleiteMd010001 0 Straight 0.1
|
||||
Mb1HamuleiteMd010001 0 Stun 0.1
|
||||
Mb1HamuleiteMd010001 0 StraightBefore 0.1
|
||||
Mb1HamuleiteMd010001 0 StraightAfter 0.1
|
||||
Mb1HamuleiteMd010001 0 Win 0
|
||||
Mb1HamuleiteMd010001 0 Win2 0.1
|
||||
Mb1HamuleiteMd010001 0 Stop 0.1
|
||||
Mb1HamuleiteMd010001 0 Fail 0.1
|
||||
Mb1HamuleiteMd010001 0 Save 0.1
|
||||
Mb1HamuleiteMd010001 0 AttackQte 0
|
||||
Mb1HamuleiteMd010001 0 Caught 0.1
|
||||
Mb1HamuleiteMd010001 0 Squatdown 0.1
|
||||
Mb1HamuleiteMd010001 0 StopR 0.1
|
||||
Mb1HamuleiteMd010001 0 Attack01 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack02 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack03 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack04 0.7
|
||||
Mb1HamuleiteMd010001 0 Attack05 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack06 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack07 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack08 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack09 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack10 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack11 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack21 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack22 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack23 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack24 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack31 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack32 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack33 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack51 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack52 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack53 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack61 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack62 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack63 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack64 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack65 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack66 0.5
|
||||
Mb1HamuleiteMd010001 0 Attack67 0.5
|
||||
Mb1HamuleiteMd010001 0 Stand1 Run 0.2
|
||||
Mb1HamuleiteMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HamuleiteMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HamuleiteMd010001 0 Stand2 Run 0.2
|
||||
Mb1HamuleiteMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HamuleiteMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HamuleiteMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HamuleiteMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HamuleiteMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HamuleiteMd010001 0 Standchange Run 0.1
|
||||
Mb1HamuleiteMd010001 0 Standchange Walk 0.1
|
||||
Mb1HamuleiteMd010001 0 Run Stop 0.2
|
||||
Mb1HamuleiteMd010001 0 Run Stand2 0.2
|
||||
Mb1HamuleiteMd010001 0 Run Runb 0.2
|
||||
Mb1HamuleiteMd010001 0 Run Runl 0.2
|
||||
Mb1HamuleiteMd010001 0 Run Runr 0.2
|
||||
Mb1HamuleiteMd010001 0 Walk Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Runb Stand2 0.2
|
||||
Mb1HamuleiteMd010001 0 Runb Run 0.2
|
||||
Mb1HamuleiteMd010001 0 Runb Runl 0.2
|
||||
Mb1HamuleiteMd010001 0 Runb Runr 0.2
|
||||
Mb1HamuleiteMd010001 0 Runl Stand2 0.2
|
||||
Mb1HamuleiteMd010001 0 Runl Run 0.2
|
||||
Mb1HamuleiteMd010001 0 Runl Runb 0.2
|
||||
Mb1HamuleiteMd010001 0 Runl Runr 0.2
|
||||
Mb1HamuleiteMd010001 0 Runr Stand2 0.2
|
||||
Mb1HamuleiteMd010001 0 Runr Run 0.2
|
||||
Mb1HamuleiteMd010001 0 Runr Runb 0.2
|
||||
Mb1HamuleiteMd010001 0 Runr Runl 0.2
|
||||
Mb1HamuleiteMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkb Walk 0.2
|
||||
Mb1HamuleiteMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkl Walk 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HamuleiteMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkr Walk 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HamuleiteMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HamuleiteMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 RunStart Run 0.1
|
||||
Mb1HamuleiteMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001 0 Hit1 Stand2 0
|
||||
Mb1HamuleiteMd010001 0 Hit2 Stand2 0
|
||||
Mb1HamuleiteMd010001 0 Hit3 Stand2 0
|
||||
Mb1HamuleiteMd010001 0 Hit4 Stand2 0
|
||||
Mb1HamuleiteMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HamuleiteMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HamuleiteMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HamuleiteMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001 0 Standup Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Straight Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Stun Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Win Win2 0.1
|
||||
Mb1HamuleiteMd010001 0 Stop Stand2 0.1
|
||||
Mb1HamuleiteMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,104 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HamuleiteMd010001chuan 0 Born 0
|
||||
Mb1HamuleiteMd010001chuan 0 Stand1 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stand3 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Death 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Standchange 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Run 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walk 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Runb 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runl 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runr 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Walkb 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkl 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkr 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 TurnLeft 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 TurnRight 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Move1 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Move2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Move3 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 RunStart 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Hit1 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Hit2 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Hit3 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Hit4 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Behitfly 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Hoverhit 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Falldown 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Hitdown 0.05
|
||||
Mb1HamuleiteMd010001chuan 0 Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Standup 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Straight 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stun 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 StraightBefore 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 StraightAfter 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Win 0
|
||||
Mb1HamuleiteMd010001chuan 0 Win2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stop 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Fail 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Save 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Caught 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 RunStartEnd02 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 StopR 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stand1 Run 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Stand1 Walk 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Standchange 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Run 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Walk 0.3
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Walkb 0.3
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Walkl 0.3
|
||||
Mb1HamuleiteMd010001chuan 0 Stand2 Walkr 0.3
|
||||
Mb1HamuleiteMd010001chuan 0 Standchange Stand1 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Standchange Run 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Standchange Walk 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Run Stop 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Run Stand2 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Run Runb 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Run Runl 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Run Runr 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Walk Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Runb Stand2 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runb Run 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runb Runl 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runb Runr 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runl Stand2 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runl Run 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runl Runb 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runl Runr 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runr Stand2 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runr Run 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runr Runb 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Runr Runl 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Walkb Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkb Walk 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Walkb Walkl 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkb Walkr 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkl Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkl Walk 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkl Walkb 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkl Walkr 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 Walkr Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkr Walk 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkr Walkb 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Walkr Walkl 0.2
|
||||
Mb1HamuleiteMd010001chuan 0 TurnLeft Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 TurnRight Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 RunStart Run 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Hit1 Stand2 0
|
||||
Mb1HamuleiteMd010001chuan 0 Hit2 Stand2 0
|
||||
Mb1HamuleiteMd010001chuan 0 Hit3 Stand2 0
|
||||
Mb1HamuleiteMd010001chuan 0 Hit4 Stand2 0
|
||||
Mb1HamuleiteMd010001chuan 0 Behitfly Hoverhit 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Behitfly Falldown 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Hoverhit Falldown 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Falldown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Standup Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Straight Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stun Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Win Win2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Stop Stand2 0.1
|
||||
Mb1HamuleiteMd010001chuan 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,104 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HamuleiteMd010001hand 0 Born 0
|
||||
Mb1HamuleiteMd010001hand 0 Stand1 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stand3 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Death 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Standchange 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Run 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walk 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Runb 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runl 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runr 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Walkb 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkl 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkr 0.1
|
||||
Mb1HamuleiteMd010001hand 0 TurnLeft 0.1
|
||||
Mb1HamuleiteMd010001hand 0 TurnRight 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Move1 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Move2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Move3 0.1
|
||||
Mb1HamuleiteMd010001hand 0 RunStart 0.1
|
||||
Mb1HamuleiteMd010001hand 0 RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Hit1 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Hit2 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Hit3 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Hit4 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Behitfly 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Hoverhit 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Falldown 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Hitdown 0.05
|
||||
Mb1HamuleiteMd010001hand 0 Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Standup 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Straight 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stun 0.1
|
||||
Mb1HamuleiteMd010001hand 0 StraightBefore 0.1
|
||||
Mb1HamuleiteMd010001hand 0 StraightAfter 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Win 0
|
||||
Mb1HamuleiteMd010001hand 0 Win2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stop 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Fail 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Save 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Caught 0.1
|
||||
Mb1HamuleiteMd010001hand 0 RunStartEnd02 0.1
|
||||
Mb1HamuleiteMd010001hand 0 StopR 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stand1 Run 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Stand1 Walk 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Standchange 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Run 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Walk 0.3
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Walkb 0.3
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Walkl 0.3
|
||||
Mb1HamuleiteMd010001hand 0 Stand2 Walkr 0.3
|
||||
Mb1HamuleiteMd010001hand 0 Standchange Stand1 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Standchange Run 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Standchange Walk 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Run Stop 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Run Stand2 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Run Runb 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Run Runl 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Run Runr 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Walk Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Runb Stand2 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runb Run 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runb Runl 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runb Runr 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runl Stand2 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runl Run 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runl Runb 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runl Runr 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runr Stand2 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runr Run 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runr Runb 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Runr Runl 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Walkb Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkb Walk 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Walkb Walkl 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkb Walkr 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkl Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkl Walk 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkl Walkb 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkl Walkr 0.2
|
||||
Mb1HamuleiteMd010001hand 0 Walkr Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkr Walk 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkr Walkb 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Walkr Walkl 0.2
|
||||
Mb1HamuleiteMd010001hand 0 TurnLeft Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 TurnRight Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 RunStart Run 0.1
|
||||
Mb1HamuleiteMd010001hand 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Hit1 Stand2 0
|
||||
Mb1HamuleiteMd010001hand 0 Hit2 Stand2 0
|
||||
Mb1HamuleiteMd010001hand 0 Hit3 Stand2 0
|
||||
Mb1HamuleiteMd010001hand 0 Hit4 Stand2 0
|
||||
Mb1HamuleiteMd010001hand 0 Behitfly Hoverhit 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Behitfly Falldown 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Hoverhit Falldown 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Falldown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Standup Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Straight Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stun Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Win Win2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Stop Stand2 0.1
|
||||
Mb1HamuleiteMd010001hand 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,104 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HamuleitehaiMd010001 0 Born 0
|
||||
Mb1HamuleitehaiMd010001 0 Stand1 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stand3 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Death 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Standchange 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Run 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walk 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Runb 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runl 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runr 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Walkb 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkl 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkr 0.1
|
||||
Mb1HamuleitehaiMd010001 0 TurnLeft 0.1
|
||||
Mb1HamuleitehaiMd010001 0 TurnRight 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Move1 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Move2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Move3 0.1
|
||||
Mb1HamuleitehaiMd010001 0 RunStart 0.1
|
||||
Mb1HamuleitehaiMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Hit1 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Hit2 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Hit3 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Hit4 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Behitfly 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Hoverhit 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Falldown 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Hitdown 0.05
|
||||
Mb1HamuleitehaiMd010001 0 Lieonfloor 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Standup 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Straight 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stun 0.1
|
||||
Mb1HamuleitehaiMd010001 0 StraightBefore 0.1
|
||||
Mb1HamuleitehaiMd010001 0 StraightAfter 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Win 0
|
||||
Mb1HamuleitehaiMd010001 0 Win2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stop 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Fail 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Save 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Caught 0.1
|
||||
Mb1HamuleitehaiMd010001 0 RunStartEnd02 0.1
|
||||
Mb1HamuleitehaiMd010001 0 StopR 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stand1 Run 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Run 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HamuleitehaiMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HamuleitehaiMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Standchange Run 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Standchange Walk 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Run Stop 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Run Stand2 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Run Runb 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Run Runl 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Run Runr 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Walk Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Runb Stand2 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runb Run 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runb Runl 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runb Runr 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runl Stand2 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runl Run 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runl Runb 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runl Runr 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runr Stand2 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runr Run 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runr Runb 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Runr Runl 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkb Walk 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkl Walk 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HamuleitehaiMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkr Walk 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HamuleitehaiMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 RunStart Run 0.1
|
||||
Mb1HamuleitehaiMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Hit1 Stand2 0
|
||||
Mb1HamuleitehaiMd010001 0 Hit2 Stand2 0
|
||||
Mb1HamuleitehaiMd010001 0 Hit3 Stand2 0
|
||||
Mb1HamuleitehaiMd010001 0 Hit4 Stand2 0
|
||||
Mb1HamuleitehaiMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Standup Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Straight Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stun Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Win Win2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Stop Stand2 0.1
|
||||
Mb1HamuleitehaiMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,104 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1Hamuleitemubu01Md010001 0 Born 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand1 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand3 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Death 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Standchange 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Run 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walk 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Runb 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runl 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runr 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkb 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkl 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkr 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 TurnLeft 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 TurnRight 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Move1 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Move2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Move3 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 RunStart 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 RunStartEnd01 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit1 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit2 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit3 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit4 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Behitfly 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Hoverhit 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Falldown 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Hitdown 0.05
|
||||
Mb1Hamuleitemubu01Md010001 0 Lieonfloor 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Standup 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Straight 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stun 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 StraightBefore 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 StraightAfter 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Win 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Win2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stop 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Fail 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Save 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Caught 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 RunStartEnd02 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 StopR 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand1 Run 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand1 Walk 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Standchange 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Run 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Walk 0.3
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Walkb 0.3
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Walkl 0.3
|
||||
Mb1Hamuleitemubu01Md010001 0 Stand2 Walkr 0.3
|
||||
Mb1Hamuleitemubu01Md010001 0 Standchange Stand1 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Standchange Run 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Standchange Walk 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Run Stop 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Run Stand2 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Run Runb 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Run Runl 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Run Runr 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Walk Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Runb Stand2 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runb Run 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runb Runl 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runb Runr 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runl Stand2 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runl Run 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runl Runb 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runl Runr 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runr Stand2 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runr Run 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runr Runb 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Runr Runl 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkb Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkb Walk 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkb Walkl 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkb Walkr 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkl Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkl Walk 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkl Walkb 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkl Walkr 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkr Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkr Walk 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkr Walkb 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Walkr Walkl 0.2
|
||||
Mb1Hamuleitemubu01Md010001 0 TurnLeft Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 TurnRight Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 RunStart Run 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit1 Stand2 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit2 Stand2 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit3 Stand2 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Hit4 Stand2 0
|
||||
Mb1Hamuleitemubu01Md010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Behitfly Falldown 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Hoverhit Falldown 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Standup Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Straight Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stun Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Win Win2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Stop Stand2 0.1
|
||||
Mb1Hamuleitemubu01Md010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,381 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HuoshaMd010001 0 Born 0
|
||||
Mb1HuoshaMd010001 0 Stand1 0.1
|
||||
Mb1HuoshaMd010001 0 Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Stand3 0.1
|
||||
Mb1HuoshaMd010001 0 Death 0.1
|
||||
Mb1HuoshaMd010001 0 Standchange 0.1
|
||||
Mb1HuoshaMd010001 0 Run 0.1
|
||||
Mb1HuoshaMd010001 0 Walk 0.1
|
||||
Mb1HuoshaMd010001 0 Runb 0.2
|
||||
Mb1HuoshaMd010001 0 Runl 0.2
|
||||
Mb1HuoshaMd010001 0 Runr 0.2
|
||||
Mb1HuoshaMd010001 0 Walkb 0.1
|
||||
Mb1HuoshaMd010001 0 Walkl 0.1
|
||||
Mb1HuoshaMd010001 0 Walkr 0.1
|
||||
Mb1HuoshaMd010001 0 TurnLeft 0.1
|
||||
Mb1HuoshaMd010001 0 TurnRight 0.1
|
||||
Mb1HuoshaMd010001 0 Move1 0.1
|
||||
Mb1HuoshaMd010001 0 Move2 0.1
|
||||
Mb1HuoshaMd010001 0 Move3 0.1
|
||||
Mb1HuoshaMd010001 0 RunStart 0.1
|
||||
Mb1HuoshaMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 0 Hit1 0.05
|
||||
Mb1HuoshaMd010001 0 Hit2 0.05
|
||||
Mb1HuoshaMd010001 0 Hit3 0.05
|
||||
Mb1HuoshaMd010001 0 Hit4 0.05
|
||||
Mb1HuoshaMd010001 0 Behitfly 0.05
|
||||
Mb1HuoshaMd010001 0 Hoverhit 0.05
|
||||
Mb1HuoshaMd010001 0 Falldown 0.1
|
||||
Mb1HuoshaMd010001 0 Hitdown 0.05
|
||||
Mb1HuoshaMd010001 0 Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 0 Standup 0.1
|
||||
Mb1HuoshaMd010001 0 Straight 0.1
|
||||
Mb1HuoshaMd010001 0 Stun 0.1
|
||||
Mb1HuoshaMd010001 0 StraightBefore 0.1
|
||||
Mb1HuoshaMd010001 0 StraightAfter 0.1
|
||||
Mb1HuoshaMd010001 0 Win 0
|
||||
Mb1HuoshaMd010001 0 Win2 0.1
|
||||
Mb1HuoshaMd010001 0 Stop 0.1
|
||||
Mb1HuoshaMd010001 0 Fail 0.1
|
||||
Mb1HuoshaMd010001 0 Save 0.1
|
||||
Mb1HuoshaMd010001 0 AttackQte 0
|
||||
Mb1HuoshaMd010001 0 Caught 0.1
|
||||
Mb1HuoshaMd010001 0 Squatdown 0.1
|
||||
Mb1HuoshaMd010001 0 StopR 0.1
|
||||
Mb1HuoshaMd010001 0 Attack01 0.1
|
||||
Mb1HuoshaMd010001 0 Attack02 0.1
|
||||
Mb1HuoshaMd010001 0 Attack03 0.1
|
||||
Mb1HuoshaMd010001 0 Attack04 0.1
|
||||
Mb1HuoshaMd010001 0 Attack05 0.1
|
||||
Mb1HuoshaMd010001 0 Attack06 0.1
|
||||
Mb1HuoshaMd010001 0 Attack07 0.1
|
||||
Mb1HuoshaMd010001 0 Attack08 0.1
|
||||
Mb1HuoshaMd010001 0 Attack09 0.1
|
||||
Mb1HuoshaMd010001 0 Attack10 0.1
|
||||
Mb1HuoshaMd010001 0 Attack11 0.1
|
||||
Mb1HuoshaMd010001 0 Attack12 0.1
|
||||
Mb1HuoshaMd010001 0 Attack13 0.1
|
||||
Mb1HuoshaMd010001 0 Attack15 0.1
|
||||
Mb1HuoshaMd010001 0 Attack17 0.1
|
||||
Mb1HuoshaMd010001 0 Attack18 0.1
|
||||
Mb1HuoshaMd010001 0 Attack19 0.1
|
||||
Mb1HuoshaMd010001 0 Attack20 0.1
|
||||
Mb1HuoshaMd010001 0 Attack21 0.1
|
||||
Mb1HuoshaMd010001 0 Attack22 0.1
|
||||
Mb1HuoshaMd010001 0 Attack24 0.1
|
||||
Mb1HuoshaMd010001 0 Attack25 0.1
|
||||
Mb1HuoshaMd010001 0 Attack26 0.1
|
||||
Mb1HuoshaMd010001 0 Attack27 0.1
|
||||
Mb1HuoshaMd010001 0 Attack28 0.1
|
||||
Mb1HuoshaMd010001 0 Attack30 0.1
|
||||
Mb1HuoshaMd010001 0 Attack36 0.1
|
||||
Mb1HuoshaMd010001 0 Attack39 0.1
|
||||
Mb1HuoshaMd010001 0 Attack40 0.1
|
||||
Mb1HuoshaMd010001 0 Attack99 0.1
|
||||
Mb1HuoshaMd010001 0 Stand1 Run 0.2
|
||||
Mb1HuoshaMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HuoshaMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HuoshaMd010001 0 Stand2 Run 0.2
|
||||
Mb1HuoshaMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HuoshaMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HuoshaMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HuoshaMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HuoshaMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HuoshaMd010001 0 Standchange Run 0.1
|
||||
Mb1HuoshaMd010001 0 Standchange Walk 0.1
|
||||
Mb1HuoshaMd010001 0 Run Stop 0.2
|
||||
Mb1HuoshaMd010001 0 Run Stand2 0.2
|
||||
Mb1HuoshaMd010001 0 Run Runb 0.2
|
||||
Mb1HuoshaMd010001 0 Run Runl 0.2
|
||||
Mb1HuoshaMd010001 0 Run Runr 0.2
|
||||
Mb1HuoshaMd010001 0 Walk Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Runb Stand2 0.2
|
||||
Mb1HuoshaMd010001 0 Runb Run 0.2
|
||||
Mb1HuoshaMd010001 0 Runb Runl 0.2
|
||||
Mb1HuoshaMd010001 0 Runb Runr 0.2
|
||||
Mb1HuoshaMd010001 0 Runl Stand2 0.2
|
||||
Mb1HuoshaMd010001 0 Runl Run 0.2
|
||||
Mb1HuoshaMd010001 0 Runl Runb 0.2
|
||||
Mb1HuoshaMd010001 0 Runl Runr 0.2
|
||||
Mb1HuoshaMd010001 0 Runr Stand2 0.2
|
||||
Mb1HuoshaMd010001 0 Runr Run 0.2
|
||||
Mb1HuoshaMd010001 0 Runr Runb 0.2
|
||||
Mb1HuoshaMd010001 0 Runr Runl 0.2
|
||||
Mb1HuoshaMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Walkb Walk 0.2
|
||||
Mb1HuoshaMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HuoshaMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HuoshaMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Walkl Walk 0.1
|
||||
Mb1HuoshaMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HuoshaMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HuoshaMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Walkr Walk 0.1
|
||||
Mb1HuoshaMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HuoshaMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HuoshaMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 RunStart Run 0.1
|
||||
Mb1HuoshaMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 0 Hit1 Stand2 0
|
||||
Mb1HuoshaMd010001 0 Hit2 Stand2 0
|
||||
Mb1HuoshaMd010001 0 Hit3 Stand2 0
|
||||
Mb1HuoshaMd010001 0 Hit4 Stand2 0
|
||||
Mb1HuoshaMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshaMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HuoshaMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HuoshaMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 0 Standup Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Straight Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Stun Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Win Win2 0.1
|
||||
Mb1HuoshaMd010001 0 Stop Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Caught Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Born 0
|
||||
Mb1HuoshaMd010001 1 Stand1 0.1
|
||||
Mb1HuoshaMd010001 1 Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Stand3 0.1
|
||||
Mb1HuoshaMd010001 1 Death 0.1
|
||||
Mb1HuoshaMd010001 1 Standchange 0.1
|
||||
Mb1HuoshaMd010001 1 Run 0.1
|
||||
Mb1HuoshaMd010001 1 Walk 0.1
|
||||
Mb1HuoshaMd010001 1 Runb 0.2
|
||||
Mb1HuoshaMd010001 1 Runl 0.2
|
||||
Mb1HuoshaMd010001 1 Runr 0.2
|
||||
Mb1HuoshaMd010001 1 Walkb 0.1
|
||||
Mb1HuoshaMd010001 1 Walkl 0.1
|
||||
Mb1HuoshaMd010001 1 Walkr 0.1
|
||||
Mb1HuoshaMd010001 1 TurnLeft 0.1
|
||||
Mb1HuoshaMd010001 1 TurnRight 0.1
|
||||
Mb1HuoshaMd010001 1 Move1 0.1
|
||||
Mb1HuoshaMd010001 1 Move2 0.1
|
||||
Mb1HuoshaMd010001 1 Move3 0.1
|
||||
Mb1HuoshaMd010001 1 RunStart 0.1
|
||||
Mb1HuoshaMd010001 1 RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 1 Hit1 0.05
|
||||
Mb1HuoshaMd010001 1 Hit2 0.05
|
||||
Mb1HuoshaMd010001 1 Hit3 0.05
|
||||
Mb1HuoshaMd010001 1 Hit4 0.05
|
||||
Mb1HuoshaMd010001 1 Behitfly 0.05
|
||||
Mb1HuoshaMd010001 1 Hoverhit 0.05
|
||||
Mb1HuoshaMd010001 1 Falldown 0.1
|
||||
Mb1HuoshaMd010001 1 Hitdown 0.05
|
||||
Mb1HuoshaMd010001 1 Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 1 Standup 0.1
|
||||
Mb1HuoshaMd010001 1 Straight 0.1
|
||||
Mb1HuoshaMd010001 1 Stun 0.1
|
||||
Mb1HuoshaMd010001 1 StraightBefore 0.1
|
||||
Mb1HuoshaMd010001 1 StraightAfter 0.1
|
||||
Mb1HuoshaMd010001 1 Win 0
|
||||
Mb1HuoshaMd010001 1 Win2 0.1
|
||||
Mb1HuoshaMd010001 1 Stop 0.1
|
||||
Mb1HuoshaMd010001 1 Fail 0.1
|
||||
Mb1HuoshaMd010001 1 Save 0.1
|
||||
Mb1HuoshaMd010001 1 AttackQte 0
|
||||
Mb1HuoshaMd010001 1 Caught 0.1
|
||||
Mb1HuoshaMd010001 1 Squatdown 0.1
|
||||
Mb1HuoshaMd010001 1 StopR 0.1
|
||||
Mb1HuoshaMd010001 1 Attack01 0.1
|
||||
Mb1HuoshaMd010001 1 Attack04 0.1
|
||||
Mb1HuoshaMd010001 1 Attack05 0.1
|
||||
Mb1HuoshaMd010001 1 Attack06 0.1
|
||||
Mb1HuoshaMd010001 1 Attack07 0.1
|
||||
Mb1HuoshaMd010001 1 Attack08 0.1
|
||||
Mb1HuoshaMd010001 1 Attack09 0.1
|
||||
Mb1HuoshaMd010001 1 Attack10 0.1
|
||||
Mb1HuoshaMd010001 1 Attack11 0.1
|
||||
Mb1HuoshaMd010001 1 Attack12 0.1
|
||||
Mb1HuoshaMd010001 1 Attack13 0.1
|
||||
Mb1HuoshaMd010001 1 Attack17 0.1
|
||||
Mb1HuoshaMd010001 1 Attack18 0.1
|
||||
Mb1HuoshaMd010001 1 Attack19 0.1
|
||||
Mb1HuoshaMd010001 1 Attack20 0.1
|
||||
Mb1HuoshaMd010001 1 Attack21 0.1
|
||||
Mb1HuoshaMd010001 1 Attack22 0.1
|
||||
Mb1HuoshaMd010001 1 Attack24 0.1
|
||||
Mb1HuoshaMd010001 1 Attack25 0.1
|
||||
Mb1HuoshaMd010001 1 Attack26 0.1
|
||||
Mb1HuoshaMd010001 1 Attack28 0.1
|
||||
Mb1HuoshaMd010001 1 Attack29 0.1
|
||||
Mb1HuoshaMd010001 1 Attack30 0.1
|
||||
Mb1HuoshaMd010001 1 Attack31 0.1
|
||||
Mb1HuoshaMd010001 1 Attack35 0.1
|
||||
Mb1HuoshaMd010001 1 Attack36 0.1
|
||||
Mb1HuoshaMd010001 1 Attack40 0.1
|
||||
Mb1HuoshaMd010001 1 Stand1 Run 0.2
|
||||
Mb1HuoshaMd010001 1 Stand1 Walk 0.1
|
||||
Mb1HuoshaMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1HuoshaMd010001 1 Stand2 Run 0.2
|
||||
Mb1HuoshaMd010001 1 Stand2 Walk 0.3
|
||||
Mb1HuoshaMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1HuoshaMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1HuoshaMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1HuoshaMd010001 1 Stand2 Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Standchange Stand1 0.1
|
||||
Mb1HuoshaMd010001 1 Standchange Run 0.1
|
||||
Mb1HuoshaMd010001 1 Standchange Walk 0.1
|
||||
Mb1HuoshaMd010001 1 Run Stop 0.2
|
||||
Mb1HuoshaMd010001 1 Run Stand2 0.2
|
||||
Mb1HuoshaMd010001 1 Run Runb 0.2
|
||||
Mb1HuoshaMd010001 1 Run Runl 0.2
|
||||
Mb1HuoshaMd010001 1 Run Runr 0.2
|
||||
Mb1HuoshaMd010001 1 Walk Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Runb Stand2 0.2
|
||||
Mb1HuoshaMd010001 1 Runb Run 0.2
|
||||
Mb1HuoshaMd010001 1 Runb Runl 0.2
|
||||
Mb1HuoshaMd010001 1 Runb Runr 0.2
|
||||
Mb1HuoshaMd010001 1 Runl Stand2 0.2
|
||||
Mb1HuoshaMd010001 1 Runl Run 0.2
|
||||
Mb1HuoshaMd010001 1 Runl Runb 0.2
|
||||
Mb1HuoshaMd010001 1 Runl Runr 0.2
|
||||
Mb1HuoshaMd010001 1 Runr Stand2 0.2
|
||||
Mb1HuoshaMd010001 1 Runr Run 0.2
|
||||
Mb1HuoshaMd010001 1 Runr Runb 0.2
|
||||
Mb1HuoshaMd010001 1 Runr Runl 0.2
|
||||
Mb1HuoshaMd010001 1 Walkb Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Walkb Walk 0.2
|
||||
Mb1HuoshaMd010001 1 Walkb Walkl 0.1
|
||||
Mb1HuoshaMd010001 1 Walkb Walkr 0.1
|
||||
Mb1HuoshaMd010001 1 Walkl Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Walkl Walk 0.1
|
||||
Mb1HuoshaMd010001 1 Walkl Walkb 0.1
|
||||
Mb1HuoshaMd010001 1 Walkl Walkr 0.2
|
||||
Mb1HuoshaMd010001 1 Walkr Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Walkr Walk 0.1
|
||||
Mb1HuoshaMd010001 1 Walkr Walkb 0.1
|
||||
Mb1HuoshaMd010001 1 Walkr Walkl 0.2
|
||||
Mb1HuoshaMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 RunStart Run 0.1
|
||||
Mb1HuoshaMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 1 Hit1 Stand2 0
|
||||
Mb1HuoshaMd010001 1 Hit2 Stand2 0
|
||||
Mb1HuoshaMd010001 1 Hit3 Stand2 0
|
||||
Mb1HuoshaMd010001 1 Hit4 Stand2 0
|
||||
Mb1HuoshaMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshaMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1HuoshaMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1HuoshaMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 1 Standup Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Straight Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Stun Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Win Win2 0.1
|
||||
Mb1HuoshaMd010001 1 Stop Stand2 0.1
|
||||
Mb1HuoshaMd010001 1 Caught Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Born 0
|
||||
Mb1HuoshaMd010001 2 Stand1 0.1
|
||||
Mb1HuoshaMd010001 2 Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Stand3 0.1
|
||||
Mb1HuoshaMd010001 2 Death 0.1
|
||||
Mb1HuoshaMd010001 2 Standchange 0.1
|
||||
Mb1HuoshaMd010001 2 Run 0.1
|
||||
Mb1HuoshaMd010001 2 Walk 0.1
|
||||
Mb1HuoshaMd010001 2 Runb 0.2
|
||||
Mb1HuoshaMd010001 2 Runl 0.2
|
||||
Mb1HuoshaMd010001 2 Runr 0.2
|
||||
Mb1HuoshaMd010001 2 Walkb 0.1
|
||||
Mb1HuoshaMd010001 2 Walkl 0.1
|
||||
Mb1HuoshaMd010001 2 Walkr 0.1
|
||||
Mb1HuoshaMd010001 2 TurnLeft 0.1
|
||||
Mb1HuoshaMd010001 2 TurnRight 0.1
|
||||
Mb1HuoshaMd010001 2 Move1 0.1
|
||||
Mb1HuoshaMd010001 2 Move2 0.1
|
||||
Mb1HuoshaMd010001 2 Move3 0.1
|
||||
Mb1HuoshaMd010001 2 RunStart 0.1
|
||||
Mb1HuoshaMd010001 2 RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 2 Hit1 0.05
|
||||
Mb1HuoshaMd010001 2 Hit2 0.05
|
||||
Mb1HuoshaMd010001 2 Hit3 0.05
|
||||
Mb1HuoshaMd010001 2 Hit4 0.05
|
||||
Mb1HuoshaMd010001 2 Behitfly 0.05
|
||||
Mb1HuoshaMd010001 2 Hoverhit 0.05
|
||||
Mb1HuoshaMd010001 2 Falldown 0.1
|
||||
Mb1HuoshaMd010001 2 Hitdown 0.05
|
||||
Mb1HuoshaMd010001 2 Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 2 Standup 0.1
|
||||
Mb1HuoshaMd010001 2 Straight 0.1
|
||||
Mb1HuoshaMd010001 2 Stun 0.1
|
||||
Mb1HuoshaMd010001 2 StraightBefore 0.1
|
||||
Mb1HuoshaMd010001 2 StraightAfter 0.1
|
||||
Mb1HuoshaMd010001 2 Win 0
|
||||
Mb1HuoshaMd010001 2 Win2 0.1
|
||||
Mb1HuoshaMd010001 2 Stop 0.1
|
||||
Mb1HuoshaMd010001 2 Fail 0.1
|
||||
Mb1HuoshaMd010001 2 Save 0.1
|
||||
Mb1HuoshaMd010001 2 AttackQte 0
|
||||
Mb1HuoshaMd010001 2 Caught 0.1
|
||||
Mb1HuoshaMd010001 2 Squatdown 0.1
|
||||
Mb1HuoshaMd010001 2 StopR 0.1
|
||||
Mb1HuoshaMd010001 2 Attack01 0.1
|
||||
Mb1HuoshaMd010001 2 Attack32 0.1
|
||||
Mb1HuoshaMd010001 2 Attack33 0.1
|
||||
Mb1HuoshaMd010001 2 Attack34 0.1
|
||||
Mb1HuoshaMd010001 2 Stand1 Run 0.2
|
||||
Mb1HuoshaMd010001 2 Stand1 Walk 0.1
|
||||
Mb1HuoshaMd010001 2 Stand2 Standchange 0.1
|
||||
Mb1HuoshaMd010001 2 Stand2 Run 0.2
|
||||
Mb1HuoshaMd010001 2 Stand2 Walk 0.3
|
||||
Mb1HuoshaMd010001 2 Stand2 Walkb 0.3
|
||||
Mb1HuoshaMd010001 2 Stand2 Walkl 0.3
|
||||
Mb1HuoshaMd010001 2 Stand2 Walkr 0.3
|
||||
Mb1HuoshaMd010001 2 Stand2 Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Standchange Stand1 0.1
|
||||
Mb1HuoshaMd010001 2 Standchange Run 0.1
|
||||
Mb1HuoshaMd010001 2 Standchange Walk 0.1
|
||||
Mb1HuoshaMd010001 2 Run Stop 0.2
|
||||
Mb1HuoshaMd010001 2 Run Stand2 0.2
|
||||
Mb1HuoshaMd010001 2 Run Runb 0.2
|
||||
Mb1HuoshaMd010001 2 Run Runl 0.2
|
||||
Mb1HuoshaMd010001 2 Run Runr 0.2
|
||||
Mb1HuoshaMd010001 2 Walk Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Runb Stand2 0.2
|
||||
Mb1HuoshaMd010001 2 Runb Run 0.2
|
||||
Mb1HuoshaMd010001 2 Runb Runl 0.2
|
||||
Mb1HuoshaMd010001 2 Runb Runr 0.2
|
||||
Mb1HuoshaMd010001 2 Runl Stand2 0.2
|
||||
Mb1HuoshaMd010001 2 Runl Run 0.2
|
||||
Mb1HuoshaMd010001 2 Runl Runb 0.2
|
||||
Mb1HuoshaMd010001 2 Runl Runr 0.2
|
||||
Mb1HuoshaMd010001 2 Runr Stand2 0.2
|
||||
Mb1HuoshaMd010001 2 Runr Run 0.2
|
||||
Mb1HuoshaMd010001 2 Runr Runb 0.2
|
||||
Mb1HuoshaMd010001 2 Runr Runl 0.2
|
||||
Mb1HuoshaMd010001 2 Walkb Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Walkb Walk 0.2
|
||||
Mb1HuoshaMd010001 2 Walkb Walkl 0.1
|
||||
Mb1HuoshaMd010001 2 Walkb Walkr 0.1
|
||||
Mb1HuoshaMd010001 2 Walkl Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Walkl Walk 0.1
|
||||
Mb1HuoshaMd010001 2 Walkl Walkb 0.1
|
||||
Mb1HuoshaMd010001 2 Walkl Walkr 0.2
|
||||
Mb1HuoshaMd010001 2 Walkr Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Walkr Walk 0.1
|
||||
Mb1HuoshaMd010001 2 Walkr Walkb 0.1
|
||||
Mb1HuoshaMd010001 2 Walkr Walkl 0.2
|
||||
Mb1HuoshaMd010001 2 TurnLeft Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 TurnRight Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 RunStart Run 0.1
|
||||
Mb1HuoshaMd010001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshaMd010001 2 Hit1 Stand2 0
|
||||
Mb1HuoshaMd010001 2 Hit2 Stand2 0
|
||||
Mb1HuoshaMd010001 2 Hit3 Stand2 0
|
||||
Mb1HuoshaMd010001 2 Hit4 Stand2 0
|
||||
Mb1HuoshaMd010001 2 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshaMd010001 2 Behitfly Falldown 0.1
|
||||
Mb1HuoshaMd010001 2 Hoverhit Falldown 0.1
|
||||
Mb1HuoshaMd010001 2 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshaMd010001 2 Standup Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Straight Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Stun Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Win Win2 0.1
|
||||
Mb1HuoshaMd010001 2 Stop Stand2 0.1
|
||||
Mb1HuoshaMd010001 2 Caught Stand2 0.1
|
||||
Mb1HuoshaMd010001 0 Attack40 Attack26 1
|
||||
Mb1HuoshaMd010001 0 Attack40 Attack18 0.1
|
||||
Mb1HuoshaMd010001 0 Attack18 Attack19 0.1
|
||||
Mb1HuoshaMd010001 0 Attack18 Attack20 0.1
|
||||
|
@@ -0,0 +1,213 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HuoshatailMd010001 0 Born 0
|
||||
Mb1HuoshatailMd010001 0 Stand1 0.1
|
||||
Mb1HuoshatailMd010001 0 Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Stand3 0.1
|
||||
Mb1HuoshatailMd010001 0 Death 0.1
|
||||
Mb1HuoshatailMd010001 0 Standchange 0.1
|
||||
Mb1HuoshatailMd010001 0 Run 0.1
|
||||
Mb1HuoshatailMd010001 0 Walk 0.1
|
||||
Mb1HuoshatailMd010001 0 Runb 0.2
|
||||
Mb1HuoshatailMd010001 0 Runl 0.2
|
||||
Mb1HuoshatailMd010001 0 Runr 0.2
|
||||
Mb1HuoshatailMd010001 0 Walkb 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkl 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkr 0.1
|
||||
Mb1HuoshatailMd010001 0 TurnLeft 0.1
|
||||
Mb1HuoshatailMd010001 0 TurnRight 0.1
|
||||
Mb1HuoshatailMd010001 0 Move1 0.1
|
||||
Mb1HuoshatailMd010001 0 Move2 0.1
|
||||
Mb1HuoshatailMd010001 0 Move3 0.1
|
||||
Mb1HuoshatailMd010001 0 RunStart 0.1
|
||||
Mb1HuoshatailMd010001 0 RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010001 0 Hit1 0.05
|
||||
Mb1HuoshatailMd010001 0 Hit2 0.05
|
||||
Mb1HuoshatailMd010001 0 Hit3 0.05
|
||||
Mb1HuoshatailMd010001 0 Hit4 0.05
|
||||
Mb1HuoshatailMd010001 0 Behitfly 0.05
|
||||
Mb1HuoshatailMd010001 0 Hoverhit 0.05
|
||||
Mb1HuoshatailMd010001 0 Falldown 0.1
|
||||
Mb1HuoshatailMd010001 0 Hitdown 0.05
|
||||
Mb1HuoshatailMd010001 0 Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 0 Standup 0.1
|
||||
Mb1HuoshatailMd010001 0 Straight 0.1
|
||||
Mb1HuoshatailMd010001 0 Stun 0.1
|
||||
Mb1HuoshatailMd010001 0 StraightBefore 0.1
|
||||
Mb1HuoshatailMd010001 0 StraightAfter 0.1
|
||||
Mb1HuoshatailMd010001 0 Win 0
|
||||
Mb1HuoshatailMd010001 0 Win2 0.1
|
||||
Mb1HuoshatailMd010001 0 Stop 0.1
|
||||
Mb1HuoshatailMd010001 0 Fail 0.1
|
||||
Mb1HuoshatailMd010001 0 Save 0.1
|
||||
Mb1HuoshatailMd010001 0 AttackQte 0
|
||||
Mb1HuoshatailMd010001 0 Caught 0.1
|
||||
Mb1HuoshatailMd010001 0 Squatdown 0.1
|
||||
Mb1HuoshatailMd010001 0 StopR 0.1
|
||||
Mb1HuoshatailMd010001 0 Attack01 0.1
|
||||
Mb1HuoshatailMd010001 0 Stand1 Run 0.2
|
||||
Mb1HuoshatailMd010001 0 Stand1 Walk 0.1
|
||||
Mb1HuoshatailMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1HuoshatailMd010001 0 Stand2 Run 0.2
|
||||
Mb1HuoshatailMd010001 0 Stand2 Walk 0.3
|
||||
Mb1HuoshatailMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1HuoshatailMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1HuoshatailMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1HuoshatailMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Standchange Stand1 0.1
|
||||
Mb1HuoshatailMd010001 0 Standchange Run 0.1
|
||||
Mb1HuoshatailMd010001 0 Standchange Walk 0.1
|
||||
Mb1HuoshatailMd010001 0 Run Stop 0.2
|
||||
Mb1HuoshatailMd010001 0 Run Stand2 0.2
|
||||
Mb1HuoshatailMd010001 0 Run Runb 0.2
|
||||
Mb1HuoshatailMd010001 0 Run Runl 0.2
|
||||
Mb1HuoshatailMd010001 0 Run Runr 0.2
|
||||
Mb1HuoshatailMd010001 0 Walk Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Runb Stand2 0.2
|
||||
Mb1HuoshatailMd010001 0 Runb Run 0.2
|
||||
Mb1HuoshatailMd010001 0 Runb Runl 0.2
|
||||
Mb1HuoshatailMd010001 0 Runb Runr 0.2
|
||||
Mb1HuoshatailMd010001 0 Runl Stand2 0.2
|
||||
Mb1HuoshatailMd010001 0 Runl Run 0.2
|
||||
Mb1HuoshatailMd010001 0 Runl Runb 0.2
|
||||
Mb1HuoshatailMd010001 0 Runl Runr 0.2
|
||||
Mb1HuoshatailMd010001 0 Runr Stand2 0.2
|
||||
Mb1HuoshatailMd010001 0 Runr Run 0.2
|
||||
Mb1HuoshatailMd010001 0 Runr Runb 0.2
|
||||
Mb1HuoshatailMd010001 0 Runr Runl 0.2
|
||||
Mb1HuoshatailMd010001 0 Walkb Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkb Walk 0.2
|
||||
Mb1HuoshatailMd010001 0 Walkb Walkl 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkb Walkr 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkl Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkl Walk 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkl Walkb 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkl Walkr 0.2
|
||||
Mb1HuoshatailMd010001 0 Walkr Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkr Walk 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkr Walkb 0.1
|
||||
Mb1HuoshatailMd010001 0 Walkr Walkl 0.2
|
||||
Mb1HuoshatailMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 RunStart Run 0.1
|
||||
Mb1HuoshatailMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010001 0 Hit1 Stand2 0
|
||||
Mb1HuoshatailMd010001 0 Hit2 Stand2 0
|
||||
Mb1HuoshatailMd010001 0 Hit3 Stand2 0
|
||||
Mb1HuoshatailMd010001 0 Hit4 Stand2 0
|
||||
Mb1HuoshatailMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshatailMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1HuoshatailMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1HuoshatailMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 0 Standup Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Straight Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Stun Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Win Win2 0.1
|
||||
Mb1HuoshatailMd010001 0 Stop Stand2 0.1
|
||||
Mb1HuoshatailMd010001 0 Caught Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Born 0
|
||||
Mb1HuoshatailMd010001 1 Stand1 0.1
|
||||
Mb1HuoshatailMd010001 1 Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Stand3 0.1
|
||||
Mb1HuoshatailMd010001 1 Death 0.1
|
||||
Mb1HuoshatailMd010001 1 Standchange 0.1
|
||||
Mb1HuoshatailMd010001 1 Run 0.1
|
||||
Mb1HuoshatailMd010001 1 Walk 0.1
|
||||
Mb1HuoshatailMd010001 1 Runb 0.2
|
||||
Mb1HuoshatailMd010001 1 Runl 0.2
|
||||
Mb1HuoshatailMd010001 1 Runr 0.2
|
||||
Mb1HuoshatailMd010001 1 Walkb 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkl 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkr 0.1
|
||||
Mb1HuoshatailMd010001 1 TurnLeft 0.1
|
||||
Mb1HuoshatailMd010001 1 TurnRight 0.1
|
||||
Mb1HuoshatailMd010001 1 Move1 0.1
|
||||
Mb1HuoshatailMd010001 1 Move2 0.1
|
||||
Mb1HuoshatailMd010001 1 Move3 0.1
|
||||
Mb1HuoshatailMd010001 1 RunStart 0.1
|
||||
Mb1HuoshatailMd010001 1 RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010001 1 Hit1 0.05
|
||||
Mb1HuoshatailMd010001 1 Hit2 0.05
|
||||
Mb1HuoshatailMd010001 1 Hit3 0.05
|
||||
Mb1HuoshatailMd010001 1 Hit4 0.05
|
||||
Mb1HuoshatailMd010001 1 Behitfly 0.05
|
||||
Mb1HuoshatailMd010001 1 Hoverhit 0.05
|
||||
Mb1HuoshatailMd010001 1 Falldown 0.1
|
||||
Mb1HuoshatailMd010001 1 Hitdown 0.05
|
||||
Mb1HuoshatailMd010001 1 Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 1 Standup 0.1
|
||||
Mb1HuoshatailMd010001 1 Straight 0.1
|
||||
Mb1HuoshatailMd010001 1 Stun 0.1
|
||||
Mb1HuoshatailMd010001 1 StraightBefore 0.1
|
||||
Mb1HuoshatailMd010001 1 StraightAfter 0.1
|
||||
Mb1HuoshatailMd010001 1 Win 0
|
||||
Mb1HuoshatailMd010001 1 Win2 0.1
|
||||
Mb1HuoshatailMd010001 1 Stop 0.1
|
||||
Mb1HuoshatailMd010001 1 Fail 0.1
|
||||
Mb1HuoshatailMd010001 1 Save 0.1
|
||||
Mb1HuoshatailMd010001 1 AttackQte 0
|
||||
Mb1HuoshatailMd010001 1 Caught 0.1
|
||||
Mb1HuoshatailMd010001 1 Squatdown 0.1
|
||||
Mb1HuoshatailMd010001 1 StopR 0.1
|
||||
Mb1HuoshatailMd010001 1 Attack01 0.1
|
||||
Mb1HuoshatailMd010001 1 Stand1 Run 0.2
|
||||
Mb1HuoshatailMd010001 1 Stand1 Walk 0.1
|
||||
Mb1HuoshatailMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1HuoshatailMd010001 1 Stand2 Run 0.2
|
||||
Mb1HuoshatailMd010001 1 Stand2 Walk 0.3
|
||||
Mb1HuoshatailMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1HuoshatailMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1HuoshatailMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1HuoshatailMd010001 1 Stand2 Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Standchange Stand1 0.1
|
||||
Mb1HuoshatailMd010001 1 Standchange Run 0.1
|
||||
Mb1HuoshatailMd010001 1 Standchange Walk 0.1
|
||||
Mb1HuoshatailMd010001 1 Run Stop 0.2
|
||||
Mb1HuoshatailMd010001 1 Run Stand2 0.2
|
||||
Mb1HuoshatailMd010001 1 Run Runb 0.2
|
||||
Mb1HuoshatailMd010001 1 Run Runl 0.2
|
||||
Mb1HuoshatailMd010001 1 Run Runr 0.2
|
||||
Mb1HuoshatailMd010001 1 Walk Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Runb Stand2 0.2
|
||||
Mb1HuoshatailMd010001 1 Runb Run 0.2
|
||||
Mb1HuoshatailMd010001 1 Runb Runl 0.2
|
||||
Mb1HuoshatailMd010001 1 Runb Runr 0.2
|
||||
Mb1HuoshatailMd010001 1 Runl Stand2 0.2
|
||||
Mb1HuoshatailMd010001 1 Runl Run 0.2
|
||||
Mb1HuoshatailMd010001 1 Runl Runb 0.2
|
||||
Mb1HuoshatailMd010001 1 Runl Runr 0.2
|
||||
Mb1HuoshatailMd010001 1 Runr Stand2 0.2
|
||||
Mb1HuoshatailMd010001 1 Runr Run 0.2
|
||||
Mb1HuoshatailMd010001 1 Runr Runb 0.2
|
||||
Mb1HuoshatailMd010001 1 Runr Runl 0.2
|
||||
Mb1HuoshatailMd010001 1 Walkb Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkb Walk 0.2
|
||||
Mb1HuoshatailMd010001 1 Walkb Walkl 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkb Walkr 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkl Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkl Walk 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkl Walkb 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkl Walkr 0.2
|
||||
Mb1HuoshatailMd010001 1 Walkr Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkr Walk 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkr Walkb 0.1
|
||||
Mb1HuoshatailMd010001 1 Walkr Walkl 0.2
|
||||
Mb1HuoshatailMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 RunStart Run 0.1
|
||||
Mb1HuoshatailMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010001 1 Hit1 Stand2 0
|
||||
Mb1HuoshatailMd010001 1 Hit2 Stand2 0
|
||||
Mb1HuoshatailMd010001 1 Hit3 Stand2 0
|
||||
Mb1HuoshatailMd010001 1 Hit4 Stand2 0
|
||||
Mb1HuoshatailMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshatailMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1HuoshatailMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1HuoshatailMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010001 1 Standup Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Straight Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Stun Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Win Win2 0.1
|
||||
Mb1HuoshatailMd010001 1 Stop Stand2 0.1
|
||||
Mb1HuoshatailMd010001 1 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,109 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1HuoshatailMd010002 0 Born 0
|
||||
Mb1HuoshatailMd010002 0 Stand1 0.1
|
||||
Mb1HuoshatailMd010002 0 Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Stand3 0.1
|
||||
Mb1HuoshatailMd010002 0 Death 0.1
|
||||
Mb1HuoshatailMd010002 0 Standchange 0.1
|
||||
Mb1HuoshatailMd010002 0 Run 0.1
|
||||
Mb1HuoshatailMd010002 0 Walk 0.1
|
||||
Mb1HuoshatailMd010002 0 Runb 0.2
|
||||
Mb1HuoshatailMd010002 0 Runl 0.2
|
||||
Mb1HuoshatailMd010002 0 Runr 0.2
|
||||
Mb1HuoshatailMd010002 0 Walkb 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkl 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkr 0.1
|
||||
Mb1HuoshatailMd010002 0 TurnLeft 0.1
|
||||
Mb1HuoshatailMd010002 0 TurnRight 0.1
|
||||
Mb1HuoshatailMd010002 0 Move1 0.1
|
||||
Mb1HuoshatailMd010002 0 Move2 0.1
|
||||
Mb1HuoshatailMd010002 0 Move3 0.1
|
||||
Mb1HuoshatailMd010002 0 RunStart 0.1
|
||||
Mb1HuoshatailMd010002 0 RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010002 0 Hit1 0.05
|
||||
Mb1HuoshatailMd010002 0 Hit2 0.05
|
||||
Mb1HuoshatailMd010002 0 Hit3 0.05
|
||||
Mb1HuoshatailMd010002 0 Hit4 0.05
|
||||
Mb1HuoshatailMd010002 0 Behitfly 0.05
|
||||
Mb1HuoshatailMd010002 0 Hoverhit 0.05
|
||||
Mb1HuoshatailMd010002 0 Falldown 0.1
|
||||
Mb1HuoshatailMd010002 0 Hitdown 0.05
|
||||
Mb1HuoshatailMd010002 0 Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010002 0 Standup 0.1
|
||||
Mb1HuoshatailMd010002 0 Straight 0.1
|
||||
Mb1HuoshatailMd010002 0 Stun 0.1
|
||||
Mb1HuoshatailMd010002 0 StraightBefore 0.1
|
||||
Mb1HuoshatailMd010002 0 StraightAfter 0.1
|
||||
Mb1HuoshatailMd010002 0 Win 0
|
||||
Mb1HuoshatailMd010002 0 Win2 0.1
|
||||
Mb1HuoshatailMd010002 0 Stop 0.1
|
||||
Mb1HuoshatailMd010002 0 Fail 0.1
|
||||
Mb1HuoshatailMd010002 0 Save 0.1
|
||||
Mb1HuoshatailMd010002 0 AttackQte 0
|
||||
Mb1HuoshatailMd010002 0 Caught 0.1
|
||||
Mb1HuoshatailMd010002 0 Squatdown 0.1
|
||||
Mb1HuoshatailMd010002 0 StopR 0.1
|
||||
Mb1HuoshatailMd010002 0 Attack01 0.1
|
||||
Mb1HuoshatailMd010002 0 Attack02 0.1
|
||||
Mb1HuoshatailMd010002 0 Attack03 0.1
|
||||
Mb1HuoshatailMd010002 0 Stand1 Run 0.2
|
||||
Mb1HuoshatailMd010002 0 Stand1 Walk 0.1
|
||||
Mb1HuoshatailMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1HuoshatailMd010002 0 Stand2 Run 0.2
|
||||
Mb1HuoshatailMd010002 0 Stand2 Walk 0.3
|
||||
Mb1HuoshatailMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1HuoshatailMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1HuoshatailMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1HuoshatailMd010002 0 Stand2 Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Standchange Stand1 0.1
|
||||
Mb1HuoshatailMd010002 0 Standchange Run 0.1
|
||||
Mb1HuoshatailMd010002 0 Standchange Walk 0.1
|
||||
Mb1HuoshatailMd010002 0 Run Stop 0.2
|
||||
Mb1HuoshatailMd010002 0 Run Stand2 0.2
|
||||
Mb1HuoshatailMd010002 0 Run Runb 0.2
|
||||
Mb1HuoshatailMd010002 0 Run Runl 0.2
|
||||
Mb1HuoshatailMd010002 0 Run Runr 0.2
|
||||
Mb1HuoshatailMd010002 0 Walk Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Runb Stand2 0.2
|
||||
Mb1HuoshatailMd010002 0 Runb Run 0.2
|
||||
Mb1HuoshatailMd010002 0 Runb Runl 0.2
|
||||
Mb1HuoshatailMd010002 0 Runb Runr 0.2
|
||||
Mb1HuoshatailMd010002 0 Runl Stand2 0.2
|
||||
Mb1HuoshatailMd010002 0 Runl Run 0.2
|
||||
Mb1HuoshatailMd010002 0 Runl Runb 0.2
|
||||
Mb1HuoshatailMd010002 0 Runl Runr 0.2
|
||||
Mb1HuoshatailMd010002 0 Runr Stand2 0.2
|
||||
Mb1HuoshatailMd010002 0 Runr Run 0.2
|
||||
Mb1HuoshatailMd010002 0 Runr Runb 0.2
|
||||
Mb1HuoshatailMd010002 0 Runr Runl 0.2
|
||||
Mb1HuoshatailMd010002 0 Walkb Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkb Walk 0.2
|
||||
Mb1HuoshatailMd010002 0 Walkb Walkl 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkb Walkr 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkl Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkl Walk 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkl Walkb 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkl Walkr 0.2
|
||||
Mb1HuoshatailMd010002 0 Walkr Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkr Walk 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkr Walkb 0.1
|
||||
Mb1HuoshatailMd010002 0 Walkr Walkl 0.2
|
||||
Mb1HuoshatailMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 RunStart Run 0.1
|
||||
Mb1HuoshatailMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1HuoshatailMd010002 0 Hit1 Stand2 0
|
||||
Mb1HuoshatailMd010002 0 Hit2 Stand2 0
|
||||
Mb1HuoshatailMd010002 0 Hit3 Stand2 0
|
||||
Mb1HuoshatailMd010002 0 Hit4 Stand2 0
|
||||
Mb1HuoshatailMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1HuoshatailMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1HuoshatailMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1HuoshatailMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1HuoshatailMd010002 0 Standup Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Straight Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Stun Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Win Win2 0.1
|
||||
Mb1HuoshatailMd010002 0 Stop Stand2 0.1
|
||||
Mb1HuoshatailMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,126 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1ImoutoMd010001 0 Born 0
|
||||
Mb1ImoutoMd010001 0 Stand1 0.1
|
||||
Mb1ImoutoMd010001 0 Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Stand3 0.1
|
||||
Mb1ImoutoMd010001 0 Death 0.1
|
||||
Mb1ImoutoMd010001 0 Standchange 0.1
|
||||
Mb1ImoutoMd010001 0 Run 0.1
|
||||
Mb1ImoutoMd010001 0 Walk 0.1
|
||||
Mb1ImoutoMd010001 0 Runb 0.2
|
||||
Mb1ImoutoMd010001 0 Runl 0.2
|
||||
Mb1ImoutoMd010001 0 Runr 0.2
|
||||
Mb1ImoutoMd010001 0 Walkb 0.1
|
||||
Mb1ImoutoMd010001 0 Walkl 0.1
|
||||
Mb1ImoutoMd010001 0 Walkr 0.1
|
||||
Mb1ImoutoMd010001 0 TurnLeft 0.1
|
||||
Mb1ImoutoMd010001 0 TurnRight 0.1
|
||||
Mb1ImoutoMd010001 0 Move1 0.1
|
||||
Mb1ImoutoMd010001 0 Move2 0.1
|
||||
Mb1ImoutoMd010001 0 Move3 0.1
|
||||
Mb1ImoutoMd010001 0 RunStart 0.1
|
||||
Mb1ImoutoMd010001 0 RunStartEnd01 0.1
|
||||
Mb1ImoutoMd010001 0 Hit1 0.05
|
||||
Mb1ImoutoMd010001 0 Hit2 0.05
|
||||
Mb1ImoutoMd010001 0 Hit3 0.05
|
||||
Mb1ImoutoMd010001 0 Hit4 0.05
|
||||
Mb1ImoutoMd010001 0 Behitfly 0.05
|
||||
Mb1ImoutoMd010001 0 Hoverhit 0.05
|
||||
Mb1ImoutoMd010001 0 Falldown 0.1
|
||||
Mb1ImoutoMd010001 0 Hitdown 0.05
|
||||
Mb1ImoutoMd010001 0 Lieonfloor 0.1
|
||||
Mb1ImoutoMd010001 0 Standup 0.1
|
||||
Mb1ImoutoMd010001 0 Straight 0.1
|
||||
Mb1ImoutoMd010001 0 Stun 0.1
|
||||
Mb1ImoutoMd010001 0 StraightBefore 0.1
|
||||
Mb1ImoutoMd010001 0 StraightAfter 0.1
|
||||
Mb1ImoutoMd010001 0 Win 0
|
||||
Mb1ImoutoMd010001 0 Win2 0.1
|
||||
Mb1ImoutoMd010001 0 Stop 0.1
|
||||
Mb1ImoutoMd010001 0 Fail 0.1
|
||||
Mb1ImoutoMd010001 0 Save 0.1
|
||||
Mb1ImoutoMd010001 0 Caught 0.1
|
||||
Mb1ImoutoMd010001 0 RunStartEnd02 0.1
|
||||
Mb1ImoutoMd010001 0 StopR 0.1
|
||||
Mb1ImoutoMd010001 0 Attack09 0.1
|
||||
Mb1ImoutoMd010001 0 Attack10 0.1
|
||||
Mb1ImoutoMd010001 0 Attack11 0.1
|
||||
Mb1ImoutoMd010001 0 Attack12 0.1
|
||||
Mb1ImoutoMd010001 0 Attack13 0.1
|
||||
Mb1ImoutoMd010001 0 Attack15 0.1
|
||||
Mb1ImoutoMd010001 0 Attack16 0.1
|
||||
Mb1ImoutoMd010001 0 Attack17 0.1
|
||||
Mb1ImoutoMd010001 0 Attack20 0.1
|
||||
Mb1ImoutoMd010001 0 Attack22 0.1
|
||||
Mb1ImoutoMd010001 0 Attack29 0.1
|
||||
Mb1ImoutoMd010001 0 Attack30 0.1
|
||||
Mb1ImoutoMd010001 0 Attack31 0.1
|
||||
Mb1ImoutoMd010001 0 Attack32 0.1
|
||||
Mb1ImoutoMd010001 0 Attack36 0.1
|
||||
Mb1ImoutoMd010001 0 Attack38 0.1
|
||||
Mb1ImoutoMd010001 0 Attack40 0.1
|
||||
Mb1ImoutoMd010001 0 Attack46 0.1
|
||||
Mb1ImoutoMd010001 0 Attack53 0.1
|
||||
Mb1ImoutoMd010001 0 Attack55 0.1
|
||||
Mb1ImoutoMd010001 0 Attack57 0.1
|
||||
Mb1ImoutoMd010001 0 Attack59 0.1
|
||||
Mb1ImoutoMd010001 0 Stand1 Run 0.2
|
||||
Mb1ImoutoMd010001 0 Stand1 Walk 0.1
|
||||
Mb1ImoutoMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1ImoutoMd010001 0 Stand2 Run 0.2
|
||||
Mb1ImoutoMd010001 0 Stand2 Walk 0.3
|
||||
Mb1ImoutoMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1ImoutoMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1ImoutoMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1ImoutoMd010001 0 Standchange Stand1 0.1
|
||||
Mb1ImoutoMd010001 0 Standchange Run 0.1
|
||||
Mb1ImoutoMd010001 0 Standchange Walk 0.1
|
||||
Mb1ImoutoMd010001 0 Run Stop 0.2
|
||||
Mb1ImoutoMd010001 0 Run Stand2 0.2
|
||||
Mb1ImoutoMd010001 0 Run Runb 0.2
|
||||
Mb1ImoutoMd010001 0 Run Runl 0.2
|
||||
Mb1ImoutoMd010001 0 Run Runr 0.2
|
||||
Mb1ImoutoMd010001 0 Walk Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Runb Stand2 0.2
|
||||
Mb1ImoutoMd010001 0 Runb Run 0.2
|
||||
Mb1ImoutoMd010001 0 Runb Runl 0.2
|
||||
Mb1ImoutoMd010001 0 Runb Runr 0.2
|
||||
Mb1ImoutoMd010001 0 Runl Stand2 0.2
|
||||
Mb1ImoutoMd010001 0 Runl Run 0.2
|
||||
Mb1ImoutoMd010001 0 Runl Runb 0.2
|
||||
Mb1ImoutoMd010001 0 Runl Runr 0.2
|
||||
Mb1ImoutoMd010001 0 Runr Stand2 0.2
|
||||
Mb1ImoutoMd010001 0 Runr Run 0.2
|
||||
Mb1ImoutoMd010001 0 Runr Runb 0.2
|
||||
Mb1ImoutoMd010001 0 Runr Runl 0.2
|
||||
Mb1ImoutoMd010001 0 Walkb Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Walkb Walk 0.2
|
||||
Mb1ImoutoMd010001 0 Walkb Walkl 0.1
|
||||
Mb1ImoutoMd010001 0 Walkb Walkr 0.1
|
||||
Mb1ImoutoMd010001 0 Walkl Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Walkl Walk 0.1
|
||||
Mb1ImoutoMd010001 0 Walkl Walkb 0.1
|
||||
Mb1ImoutoMd010001 0 Walkl Walkr 0.2
|
||||
Mb1ImoutoMd010001 0 Walkr Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Walkr Walk 0.1
|
||||
Mb1ImoutoMd010001 0 Walkr Walkb 0.1
|
||||
Mb1ImoutoMd010001 0 Walkr Walkl 0.2
|
||||
Mb1ImoutoMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 RunStart Run 0.1
|
||||
Mb1ImoutoMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1ImoutoMd010001 0 Hit1 Stand2 0
|
||||
Mb1ImoutoMd010001 0 Hit2 Stand2 0
|
||||
Mb1ImoutoMd010001 0 Hit3 Stand2 0
|
||||
Mb1ImoutoMd010001 0 Hit4 Stand2 0
|
||||
Mb1ImoutoMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1ImoutoMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1ImoutoMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1ImoutoMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1ImoutoMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1ImoutoMd010001 0 Standup Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Straight Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Stun Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Win Win2 0.1
|
||||
Mb1ImoutoMd010001 0 Stop Stand2 0.1
|
||||
Mb1ImoutoMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,252 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1JiabailieMd000001 0 Born 0
|
||||
Mb1JiabailieMd000001 0 Stand1 0.1
|
||||
Mb1JiabailieMd000001 0 Stand2 0.1
|
||||
Mb1JiabailieMd000001 0 Stand3 0.1
|
||||
Mb1JiabailieMd000001 0 Death 0.1
|
||||
Mb1JiabailieMd000001 0 Standchange 0.1
|
||||
Mb1JiabailieMd000001 0 Run 0.1
|
||||
Mb1JiabailieMd000001 0 Walk 0.1
|
||||
Mb1JiabailieMd000001 0 Runb 0.2
|
||||
Mb1JiabailieMd000001 0 Runl 0.2
|
||||
Mb1JiabailieMd000001 0 Runr 0.2
|
||||
Mb1JiabailieMd000001 0 Walkb 0.1
|
||||
Mb1JiabailieMd000001 0 Walkl 0.1
|
||||
Mb1JiabailieMd000001 0 Walkr 0.1
|
||||
Mb1JiabailieMd000001 0 TurnLeft 0.1
|
||||
Mb1JiabailieMd000001 0 TurnRight 0.1
|
||||
Mb1JiabailieMd000001 0 Move1 0.1
|
||||
Mb1JiabailieMd000001 0 Move2 0.1
|
||||
Mb1JiabailieMd000001 0 Move3 0.1
|
||||
Mb1JiabailieMd000001 0 RunStart 0.1
|
||||
Mb1JiabailieMd000001 0 RunStartEnd01 0.1
|
||||
Mb1JiabailieMd000001 0 Hit1 0.05
|
||||
Mb1JiabailieMd000001 0 Hit2 0.05
|
||||
Mb1JiabailieMd000001 0 Hit3 0.05
|
||||
Mb1JiabailieMd000001 0 Hit4 0.05
|
||||
Mb1JiabailieMd000001 0 Behitfly 0.05
|
||||
Mb1JiabailieMd000001 0 Hoverhit 0.05
|
||||
Mb1JiabailieMd000001 0 Falldown 0.1
|
||||
Mb1JiabailieMd000001 0 Hitdown 0.05
|
||||
Mb1JiabailieMd000001 0 Lieonfloor 0.1
|
||||
Mb1JiabailieMd000001 0 Standup 0.1
|
||||
Mb1JiabailieMd000001 0 Straight 0.1
|
||||
Mb1JiabailieMd000001 0 Stun 0.1
|
||||
Mb1JiabailieMd000001 0 StraightBefore 0.1
|
||||
Mb1JiabailieMd000001 0 StraightAfter 0.1
|
||||
Mb1JiabailieMd000001 0 Win 0
|
||||
Mb1JiabailieMd000001 0 Win2 0.1
|
||||
Mb1JiabailieMd000001 0 Stop 0.1
|
||||
Mb1JiabailieMd000001 0 Fail 0.1
|
||||
Mb1JiabailieMd000001 0 Save 0.1
|
||||
Mb1JiabailieMd000001 0 Caught 0.1
|
||||
Mb1JiabailieMd000001 0 RunStartEnd02 0.1
|
||||
Mb1JiabailieMd000001 0 StopR 0.1
|
||||
Mb1JiabailieMd000001 0 Attack01 0.1
|
||||
Mb1JiabailieMd000001 0 Attack02 0.1
|
||||
Mb1JiabailieMd000001 0 Attack03 0.1
|
||||
Mb1JiabailieMd000001 0 Attack04 0.1
|
||||
Mb1JiabailieMd000001 0 Attack05 0.1
|
||||
Mb1JiabailieMd000001 0 Attack06 0.1
|
||||
Mb1JiabailieMd000001 0 Attack09 0.1
|
||||
Mb1JiabailieMd000001 0 Attack10 0.1
|
||||
Mb1JiabailieMd000001 0 Attack12 0.1
|
||||
Mb1JiabailieMd000001 0 Attack13 0.1
|
||||
Mb1JiabailieMd000001 0 Attack14 0.1
|
||||
Mb1JiabailieMd000001 0 Attack21 0.1
|
||||
Mb1JiabailieMd000001 0 Attack22 0.1
|
||||
Mb1JiabailieMd000001 0 Attack23 0.1
|
||||
Mb1JiabailieMd000001 0 Attack24 0.1
|
||||
Mb1JiabailieMd000001 0 Attack32 0.1
|
||||
Mb1JiabailieMd000001 0 Attack33 0.1
|
||||
Mb1JiabailieMd000001 0 Attack42 0.1
|
||||
Mb1JiabailieMd000001 0 Attack43 0.1
|
||||
Mb1JiabailieMd000001 0 Attack44 0.1
|
||||
Mb1JiabailieMd000001 0 Attack50 0.1
|
||||
Mb1JiabailieMd000001 0 Attack51 0.1
|
||||
Mb1JiabailieMd000001 0 Stand1 Run 0.2
|
||||
Mb1JiabailieMd000001 0 Stand1 Walk 0.1
|
||||
Mb1JiabailieMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1JiabailieMd000001 0 Stand2 Run 0.2
|
||||
Mb1JiabailieMd000001 0 Stand2 Walk 0.3
|
||||
Mb1JiabailieMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1JiabailieMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1JiabailieMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1JiabailieMd000001 0 Standchange Stand1 0.1
|
||||
Mb1JiabailieMd000001 0 Standchange Run 0.1
|
||||
Mb1JiabailieMd000001 0 Standchange Walk 0.1
|
||||
Mb1JiabailieMd000001 0 Run Stop 0.2
|
||||
Mb1JiabailieMd000001 0 Run Stand2 0.2
|
||||
Mb1JiabailieMd000001 0 Run Runb 0.2
|
||||
Mb1JiabailieMd000001 0 Run Runl 0.2
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Mb1JiabailieMd000001 0 Run Runr 0.2
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Mb1JiabailieMd000001 0 Walk Stand2 0.1
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Mb1JiabailieMd000001 0 Runb Stand2 0.2
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Mb1JiabailieMd000001 0 Runb Run 0.2
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Mb1JiabailieMd000001 0 Runb Runl 0.2
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Mb1JiabailieMd000001 0 Runb Runr 0.2
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Mb1JiabailieMd000001 0 Runl Stand2 0.2
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Mb1JiabailieMd000001 0 Runl Run 0.2
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Mb1JiabailieMd000001 0 Runl Runb 0.2
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Mb1JiabailieMd000001 0 Runl Runr 0.2
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Mb1JiabailieMd000001 0 Runr Stand2 0.2
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Mb1JiabailieMd000001 0 Runr Run 0.2
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Mb1JiabailieMd000001 0 Runr Runb 0.2
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Mb1JiabailieMd000001 0 Runr Runl 0.2
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Mb1JiabailieMd000001 0 Walkb Stand2 0.1
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Mb1JiabailieMd000001 0 Walkb Walk 0.2
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Mb1JiabailieMd000001 0 Walkb Walkl 0.1
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Mb1JiabailieMd000001 0 Walkb Walkr 0.1
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Mb1JiabailieMd000001 0 Walkl Stand2 0.1
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Mb1JiabailieMd000001 0 Walkl Walk 0.1
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Mb1JiabailieMd000001 0 Walkl Walkb 0.1
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Mb1JiabailieMd000001 0 Walkl Walkr 0.2
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Mb1JiabailieMd000001 0 Walkr Stand2 0.1
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Mb1JiabailieMd000001 0 Walkr Walk 0.1
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Mb1JiabailieMd000001 0 Walkr Walkb 0.1
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Mb1JiabailieMd000001 0 Walkr Walkl 0.2
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Mb1JiabailieMd000001 0 TurnLeft Stand2 0.1
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Mb1JiabailieMd000001 0 TurnRight Stand2 0.1
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Mb1JiabailieMd000001 0 RunStart Run 0.1
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Mb1JiabailieMd000001 0 RunStart RunStartEnd01 0.1
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Mb1JiabailieMd000001 0 Hit1 Stand2 0
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Mb1JiabailieMd000001 0 Hit2 Stand2 0
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Mb1JiabailieMd000001 0 Hit3 Stand2 0
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Mb1JiabailieMd000001 0 Hit4 Stand2 0
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Mb1JiabailieMd000001 0 Behitfly Hoverhit 0.1
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Mb1JiabailieMd000001 0 Behitfly Falldown 0.1
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Mb1JiabailieMd000001 0 Hoverhit Falldown 0.1
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Mb1JiabailieMd000001 0 Falldown Lieonfloor 0.1
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Mb1JiabailieMd000001 0 Hitdown Lieonfloor 0.1
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Mb1JiabailieMd000001 0 Standup Stand2 0.1
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Mb1JiabailieMd000001 0 Straight Stand2 0.1
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Mb1JiabailieMd000001 0 Stun Stand2 0.1
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Mb1JiabailieMd000001 0 Win Win2 0.1
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Mb1JiabailieMd000001 0 Stop Stand2 0.1
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Mb1JiabailieMd000001 0 Caught Stand2 0.1
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Mb1JiabailieMd000001 1 Born 0
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Mb1JiabailieMd000001 1 Stand1 0.1
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Mb1JiabailieMd000001 1 Stand2 0.1
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Mb1JiabailieMd000001 1 Stand3 0.1
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Mb1JiabailieMd000001 1 Death 0.1
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Mb1JiabailieMd000001 1 Standchange 0.1
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Mb1JiabailieMd000001 1 Run 0.1
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Mb1JiabailieMd000001 1 Walk 0.1
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Mb1JiabailieMd000001 1 Runb 0.2
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Mb1JiabailieMd000001 1 Runl 0.2
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Mb1JiabailieMd000001 1 Runr 0.2
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Mb1JiabailieMd000001 1 Walkb 0.1
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Mb1JiabailieMd000001 1 Walkl 0.1
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Mb1JiabailieMd000001 1 Walkr 0.1
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Mb1JiabailieMd000001 1 TurnLeft 0.1
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Mb1JiabailieMd000001 1 TurnRight 0.1
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Mb1JiabailieMd000001 1 Move1 0.1
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Mb1JiabailieMd000001 1 Move2 0.1
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Mb1JiabailieMd000001 1 Move3 0.1
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Mb1JiabailieMd000001 1 RunStart 0.1
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Mb1JiabailieMd000001 1 RunStartEnd01 0.1
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Mb1JiabailieMd000001 1 Hit1 0.05
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Mb1JiabailieMd000001 1 Hit2 0.05
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Mb1JiabailieMd000001 1 Hit3 0.05
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Mb1JiabailieMd000001 1 Hit4 0.05
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Mb1JiabailieMd000001 1 Behitfly 0.05
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Mb1JiabailieMd000001 1 Hoverhit 0.05
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Mb1JiabailieMd000001 1 Falldown 0.1
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Mb1JiabailieMd000001 1 Hitdown 0.05
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Mb1JiabailieMd000001 1 Lieonfloor 0.1
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Mb1JiabailieMd000001 1 Standup 0.1
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Mb1JiabailieMd000001 1 Straight 0.1
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Mb1JiabailieMd000001 1 Stun 0.1
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Mb1JiabailieMd000001 1 StraightBefore 0.1
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Mb1JiabailieMd000001 1 StraightAfter 0.1
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Mb1JiabailieMd000001 1 Win 0
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Mb1JiabailieMd000001 1 Win2 0.1
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Mb1JiabailieMd000001 1 Stop 0.1
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Mb1JiabailieMd000001 1 Fail 0.1
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Mb1JiabailieMd000001 1 Save 0.1
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Mb1JiabailieMd000001 1 Caught 0.1
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Mb1JiabailieMd000001 1 RunStartEnd02 0.1
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Mb1JiabailieMd000001 1 StopR 0.1
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Mb1JiabailieMd000001 1 Attack03 0.1
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Mb1JiabailieMd000001 1 Attack05 0.1
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Mb1JiabailieMd000001 1 Attack07 0.1
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Mb1JiabailieMd000001 1 Attack08 0.1
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Mb1JiabailieMd000001 1 Attack10 0.1
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Mb1JiabailieMd000001 1 Attack12 0.1
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Mb1JiabailieMd000001 1 Attack13 0.1
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Mb1JiabailieMd000001 1 Attack14 0.1
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Mb1JiabailieMd000001 1 Attack15 0.1
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Mb1JiabailieMd000001 1 Attack16 0.1
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Mb1JiabailieMd000001 1 Attack17 0.1
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Mb1JiabailieMd000001 1 Attack18 0.1
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Mb1JiabailieMd000001 1 Attack21 0.1
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Mb1JiabailieMd000001 1 Attack22 0.1
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Mb1JiabailieMd000001 1 Attack23 0.1
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Mb1JiabailieMd000001 1 Attack24 0.1
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Mb1JiabailieMd000001 1 Attack28 0.1
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Mb1JiabailieMd000001 1 Attack29 0.1
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Mb1JiabailieMd000001 1 Attack30 0.1
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Mb1JiabailieMd000001 1 Attack31 0.1
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Mb1JiabailieMd000001 1 Attack34 0.1
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Mb1JiabailieMd000001 1 Attack35 0.1
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Mb1JiabailieMd000001 1 Attack60 0.1
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Mb1JiabailieMd000001 1 Stand1 Run 0.2
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Mb1JiabailieMd000001 1 Stand1 Walk 0.1
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Mb1JiabailieMd000001 1 Stand2 Standchange 0.1
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Mb1JiabailieMd000001 1 Stand2 Run 0.2
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Mb1JiabailieMd000001 1 Stand2 Walk 0.3
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Mb1JiabailieMd000001 1 Stand2 Walkb 0.3
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Mb1JiabailieMd000001 1 Stand2 Walkl 0.3
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Mb1JiabailieMd000001 1 Stand2 Walkr 0.3
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Mb1JiabailieMd000001 1 Standchange Stand1 0.1
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Mb1JiabailieMd000001 1 Standchange Run 0.1
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Mb1JiabailieMd000001 1 Standchange Walk 0.1
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Mb1JiabailieMd000001 1 Run Stop 0.2
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Mb1JiabailieMd000001 1 Run Stand2 0.2
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Mb1JiabailieMd000001 1 Run Runb 0.2
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Mb1JiabailieMd000001 1 Run Runl 0.2
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Mb1JiabailieMd000001 1 Run Runr 0.2
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Mb1JiabailieMd000001 1 Walk Stand2 0.1
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Mb1JiabailieMd000001 1 Runb Stand2 0.2
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Mb1JiabailieMd000001 1 Runb Run 0.2
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Mb1JiabailieMd000001 1 Runb Runl 0.2
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Mb1JiabailieMd000001 1 Runb Runr 0.2
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Mb1JiabailieMd000001 1 Runl Stand2 0.2
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Mb1JiabailieMd000001 1 Runl Run 0.2
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Mb1JiabailieMd000001 1 Runl Runb 0.2
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Mb1JiabailieMd000001 1 Runl Runr 0.2
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Mb1JiabailieMd000001 1 Runr Stand2 0.2
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Mb1JiabailieMd000001 1 Runr Run 0.2
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Mb1JiabailieMd000001 1 Runr Runb 0.2
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Mb1JiabailieMd000001 1 Runr Runl 0.2
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Mb1JiabailieMd000001 1 Walkb Stand2 0.1
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Mb1JiabailieMd000001 1 Walkb Walk 0.2
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Mb1JiabailieMd000001 1 Walkb Walkl 0.1
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Mb1JiabailieMd000001 1 Walkb Walkr 0.1
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Mb1JiabailieMd000001 1 Walkl Stand2 0.1
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Mb1JiabailieMd000001 1 Walkl Walk 0.1
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Mb1JiabailieMd000001 1 Walkl Walkb 0.1
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Mb1JiabailieMd000001 1 Walkl Walkr 0.2
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Mb1JiabailieMd000001 1 Walkr Stand2 0.1
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Mb1JiabailieMd000001 1 Walkr Walk 0.1
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Mb1JiabailieMd000001 1 Walkr Walkb 0.1
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Mb1JiabailieMd000001 1 Walkr Walkl 0.2
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Mb1JiabailieMd000001 1 TurnLeft Stand2 0.1
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Mb1JiabailieMd000001 1 TurnRight Stand2 0.1
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Mb1JiabailieMd000001 1 RunStart Run 0.1
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Mb1JiabailieMd000001 1 RunStart RunStartEnd01 0.1
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Mb1JiabailieMd000001 1 Hit1 Stand2 0
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Mb1JiabailieMd000001 1 Hit2 Stand2 0
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Mb1JiabailieMd000001 1 Hit3 Stand2 0
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Mb1JiabailieMd000001 1 Hit4 Stand2 0
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Mb1JiabailieMd000001 1 Behitfly Hoverhit 0.1
|
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Mb1JiabailieMd000001 1 Behitfly Falldown 0.1
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Mb1JiabailieMd000001 1 Hoverhit Falldown 0.1
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Mb1JiabailieMd000001 1 Falldown Lieonfloor 0.1
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Mb1JiabailieMd000001 1 Hitdown Lieonfloor 0.1
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Mb1JiabailieMd000001 1 Standup Stand2 0.1
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Mb1JiabailieMd000001 1 Straight Stand2 0.1
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Mb1JiabailieMd000001 1 Stun Stand2 0.1
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Mb1JiabailieMd000001 1 Win Win2 0.1
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Mb1JiabailieMd000001 1 Stop Stand2 0.1
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Mb1JiabailieMd000001 1 Caught Stand2 0.1
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|
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Role Layer State Target TransitionDuration
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Mb1JiabailieMd000002 0 Born 0
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Mb1JiabailieMd000002 0 Stand1 0.1
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Mb1JiabailieMd000002 0 Stand2 0.1
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Mb1JiabailieMd000002 0 Stand3 0.1
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Mb1JiabailieMd000002 0 Death 0.1
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Mb1JiabailieMd000002 0 Standchange 0.1
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Mb1JiabailieMd000002 0 Run 0.1
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Mb1JiabailieMd000002 0 Walk 0.1
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Mb1JiabailieMd000002 0 Runb 0.2
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Mb1JiabailieMd000002 0 Runl 0.2
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Mb1JiabailieMd000002 0 Runr 0.2
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Mb1JiabailieMd000002 0 Walkb 0.1
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Mb1JiabailieMd000002 0 Walkl 0.1
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Mb1JiabailieMd000002 0 Walkr 0.1
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Mb1JiabailieMd000002 0 TurnLeft 0.1
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Mb1JiabailieMd000002 0 TurnRight 0.1
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Mb1JiabailieMd000002 0 Move1 0.1
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Mb1JiabailieMd000002 0 Move2 0.1
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Mb1JiabailieMd000002 0 Move3 0.1
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Mb1JiabailieMd000002 0 RunStart 0.1
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Mb1JiabailieMd000002 0 RunStartEnd01 0.1
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Mb1JiabailieMd000002 0 Hit1 0.05
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Mb1JiabailieMd000002 0 Hit2 0.05
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Mb1JiabailieMd000002 0 Hit3 0.05
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Mb1JiabailieMd000002 0 Hit4 0.05
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Mb1JiabailieMd000002 0 Behitfly 0.05
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Mb1JiabailieMd000002 0 Hoverhit 0.05
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Mb1JiabailieMd000002 0 Falldown 0.1
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Mb1JiabailieMd000002 0 Hitdown 0.05
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Mb1JiabailieMd000002 0 Lieonfloor 0.1
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Mb1JiabailieMd000002 0 Standup 0.1
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Mb1JiabailieMd000002 0 Straight 0.1
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Mb1JiabailieMd000002 0 Stun 0.1
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Mb1JiabailieMd000002 0 StraightBefore 0.1
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Mb1JiabailieMd000002 0 StraightAfter 0.1
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Mb1JiabailieMd000002 0 Win 0
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Mb1JiabailieMd000002 0 Win2 0.1
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Mb1JiabailieMd000002 0 Stop 0.1
|
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Mb1JiabailieMd000002 0 Fail 0.1
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Mb1JiabailieMd000002 0 Save 0.1
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Mb1JiabailieMd000002 0 Caught 0.1
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Mb1JiabailieMd000002 0 RunStartEnd02 0.1
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Mb1JiabailieMd000002 0 StopR 0.1
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Mb1JiabailieMd000002 0 Attack01 0.1
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Mb1JiabailieMd000002 0 Attack02 0.1
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Mb1JiabailieMd000002 0 Attack03 0.1
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Mb1JiabailieMd000002 0 Attack04 0.1
|
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Mb1JiabailieMd000002 0 Attack05 0.1
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Mb1JiabailieMd000002 0 Attack06 0.1
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Mb1JiabailieMd000002 0 Attack08 0.1
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Mb1JiabailieMd000002 0 Attack09 0.1
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Mb1JiabailieMd000002 0 Attack10 0.1
|
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Mb1JiabailieMd000002 0 Attack13 0.1
|
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Mb1JiabailieMd000002 0 Attack14 0.1
|
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Mb1JiabailieMd000002 0 Attack21 0.1
|
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Mb1JiabailieMd000002 0 Stand1 Run 0.2
|
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Mb1JiabailieMd000002 0 Stand1 Walk 0.1
|
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Mb1JiabailieMd000002 0 Stand2 Standchange 0.1
|
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Mb1JiabailieMd000002 0 Stand2 Run 0.2
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Mb1JiabailieMd000002 0 Stand2 Walk 0.3
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Mb1JiabailieMd000002 0 Stand2 Walkb 0.3
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Mb1JiabailieMd000002 0 Stand2 Walkl 0.3
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Mb1JiabailieMd000002 0 Stand2 Walkr 0.3
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Mb1JiabailieMd000002 0 Standchange Stand1 0.1
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Mb1JiabailieMd000002 0 Standchange Run 0.1
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Mb1JiabailieMd000002 0 Standchange Walk 0.1
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Mb1JiabailieMd000002 0 Run Stop 0.2
|
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Mb1JiabailieMd000002 0 Run Stand2 0.2
|
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Mb1JiabailieMd000002 0 Run Runb 0.2
|
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Mb1JiabailieMd000002 0 Run Runl 0.2
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Mb1JiabailieMd000002 0 Run Runr 0.2
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Mb1JiabailieMd000002 0 Walk Stand2 0.1
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Mb1JiabailieMd000002 0 Runb Stand2 0.2
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Mb1JiabailieMd000002 0 Runb Run 0.2
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Mb1JiabailieMd000002 0 Runb Runl 0.2
|
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Mb1JiabailieMd000002 0 Runb Runr 0.2
|
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Mb1JiabailieMd000002 0 Runl Stand2 0.2
|
||||
Mb1JiabailieMd000002 0 Runl Run 0.2
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Mb1JiabailieMd000002 0 Runl Runb 0.2
|
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Mb1JiabailieMd000002 0 Runl Runr 0.2
|
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Mb1JiabailieMd000002 0 Runr Stand2 0.2
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||||
Mb1JiabailieMd000002 0 Runr Run 0.2
|
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Mb1JiabailieMd000002 0 Runr Runb 0.2
|
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Mb1JiabailieMd000002 0 Runr Runl 0.2
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Mb1JiabailieMd000002 0 Walkb Stand2 0.1
|
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Mb1JiabailieMd000002 0 Walkb Walk 0.2
|
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Mb1JiabailieMd000002 0 Walkb Walkl 0.1
|
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Mb1JiabailieMd000002 0 Walkb Walkr 0.1
|
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Mb1JiabailieMd000002 0 Walkl Stand2 0.1
|
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Mb1JiabailieMd000002 0 Walkl Walk 0.1
|
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Mb1JiabailieMd000002 0 Walkl Walkb 0.1
|
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Mb1JiabailieMd000002 0 Walkl Walkr 0.2
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Mb1JiabailieMd000002 0 Walkr Stand2 0.1
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Mb1JiabailieMd000002 0 Walkr Walk 0.1
|
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Mb1JiabailieMd000002 0 Walkr Walkb 0.1
|
||||
Mb1JiabailieMd000002 0 Walkr Walkl 0.2
|
||||
Mb1JiabailieMd000002 0 TurnLeft Stand2 0.1
|
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Mb1JiabailieMd000002 0 TurnRight Stand2 0.1
|
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Mb1JiabailieMd000002 0 RunStart Run 0
|
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Mb1JiabailieMd000002 0 RunStart RunStartEnd01 0.1
|
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Mb1JiabailieMd000002 0 Hit1 Stand2 0
|
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Mb1JiabailieMd000002 0 Hit2 Stand2 0
|
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Mb1JiabailieMd000002 0 Hit3 Stand2 0
|
||||
Mb1JiabailieMd000002 0 Hit4 Stand2 0
|
||||
Mb1JiabailieMd000002 0 Behitfly Hoverhit 0.1
|
||||
Mb1JiabailieMd000002 0 Behitfly Falldown 0.1
|
||||
Mb1JiabailieMd000002 0 Hoverhit Falldown 0.1
|
||||
Mb1JiabailieMd000002 0 Falldown Lieonfloor 0.1
|
||||
Mb1JiabailieMd000002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1JiabailieMd000002 0 Standup Stand2 0.1
|
||||
Mb1JiabailieMd000002 0 Straight Stand2 0.1
|
||||
Mb1JiabailieMd000002 0 Stun Stand2 0.1
|
||||
Mb1JiabailieMd000002 0 Win Win2 0.1
|
||||
Mb1JiabailieMd000002 0 Stop Stand2 0.1
|
||||
Mb1JiabailieMd000002 0 Caught Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Born 0
|
||||
Mb1JiabailieMd000002 1 Stand1 0.1
|
||||
Mb1JiabailieMd000002 1 Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Stand3 0.1
|
||||
Mb1JiabailieMd000002 1 Death 0.1
|
||||
Mb1JiabailieMd000002 1 Standchange 0.1
|
||||
Mb1JiabailieMd000002 1 Run 0.1
|
||||
Mb1JiabailieMd000002 1 Walk 0.1
|
||||
Mb1JiabailieMd000002 1 Runb 0.2
|
||||
Mb1JiabailieMd000002 1 Runl 0.2
|
||||
Mb1JiabailieMd000002 1 Runr 0.2
|
||||
Mb1JiabailieMd000002 1 Walkb 0.1
|
||||
Mb1JiabailieMd000002 1 Walkl 0.1
|
||||
Mb1JiabailieMd000002 1 Walkr 0.1
|
||||
Mb1JiabailieMd000002 1 TurnLeft 0.1
|
||||
Mb1JiabailieMd000002 1 TurnRight 0.1
|
||||
Mb1JiabailieMd000002 1 Move1 0.1
|
||||
Mb1JiabailieMd000002 1 Move2 0.1
|
||||
Mb1JiabailieMd000002 1 Move3 0.1
|
||||
Mb1JiabailieMd000002 1 RunStart 0.1
|
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Mb1JiabailieMd000002 1 RunStartEnd01 0.1
|
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Mb1JiabailieMd000002 1 Hit1 0.05
|
||||
Mb1JiabailieMd000002 1 Hit2 0.05
|
||||
Mb1JiabailieMd000002 1 Hit3 0.05
|
||||
Mb1JiabailieMd000002 1 Hit4 0.05
|
||||
Mb1JiabailieMd000002 1 Behitfly 0.05
|
||||
Mb1JiabailieMd000002 1 Hoverhit 0.05
|
||||
Mb1JiabailieMd000002 1 Falldown 0.1
|
||||
Mb1JiabailieMd000002 1 Hitdown 0.05
|
||||
Mb1JiabailieMd000002 1 Lieonfloor 0.1
|
||||
Mb1JiabailieMd000002 1 Standup 0.1
|
||||
Mb1JiabailieMd000002 1 Straight 0.1
|
||||
Mb1JiabailieMd000002 1 Stun 0.1
|
||||
Mb1JiabailieMd000002 1 StraightBefore 0.1
|
||||
Mb1JiabailieMd000002 1 StraightAfter 0.1
|
||||
Mb1JiabailieMd000002 1 Win 0
|
||||
Mb1JiabailieMd000002 1 Win2 0.1
|
||||
Mb1JiabailieMd000002 1 Stop 0.1
|
||||
Mb1JiabailieMd000002 1 Fail 0.1
|
||||
Mb1JiabailieMd000002 1 Save 0.1
|
||||
Mb1JiabailieMd000002 1 Caught 0.1
|
||||
Mb1JiabailieMd000002 1 RunStartEnd02 0.1
|
||||
Mb1JiabailieMd000002 1 StopR 0.1
|
||||
Mb1JiabailieMd000002 1 Attack01 0.1
|
||||
Mb1JiabailieMd000002 1 Attack02 0.1
|
||||
Mb1JiabailieMd000002 1 Attack03 0.1
|
||||
Mb1JiabailieMd000002 1 Attack04 0.1
|
||||
Mb1JiabailieMd000002 1 Attack05 0.1
|
||||
Mb1JiabailieMd000002 1 Attack08 0.1
|
||||
Mb1JiabailieMd000002 1 Attack09 0.1
|
||||
Mb1JiabailieMd000002 1 Attack10 0.1
|
||||
Mb1JiabailieMd000002 1 Attack11 0.1
|
||||
Mb1JiabailieMd000002 1 Attack15 0.1
|
||||
Mb1JiabailieMd000002 1 Attack17 0.1
|
||||
Mb1JiabailieMd000002 1 Attack18 0.1
|
||||
Mb1JiabailieMd000002 1 Attack19 0.1
|
||||
Mb1JiabailieMd000002 1 Stand1 Run 0.2
|
||||
Mb1JiabailieMd000002 1 Stand1 Walk 0.1
|
||||
Mb1JiabailieMd000002 1 Stand2 Standchange 0.1
|
||||
Mb1JiabailieMd000002 1 Stand2 Run 0.2
|
||||
Mb1JiabailieMd000002 1 Stand2 Walk 0.3
|
||||
Mb1JiabailieMd000002 1 Stand2 Walkb 0.3
|
||||
Mb1JiabailieMd000002 1 Stand2 Walkl 0.3
|
||||
Mb1JiabailieMd000002 1 Stand2 Walkr 0.3
|
||||
Mb1JiabailieMd000002 1 Standchange Stand1 0.1
|
||||
Mb1JiabailieMd000002 1 Standchange Run 0.1
|
||||
Mb1JiabailieMd000002 1 Standchange Walk 0.1
|
||||
Mb1JiabailieMd000002 1 Run Stop 0.2
|
||||
Mb1JiabailieMd000002 1 Run Stand2 0.2
|
||||
Mb1JiabailieMd000002 1 Run Runb 0.2
|
||||
Mb1JiabailieMd000002 1 Run Runl 0.2
|
||||
Mb1JiabailieMd000002 1 Run Runr 0.2
|
||||
Mb1JiabailieMd000002 1 Walk Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Runb Stand2 0.2
|
||||
Mb1JiabailieMd000002 1 Runb Run 0.2
|
||||
Mb1JiabailieMd000002 1 Runb Runl 0.2
|
||||
Mb1JiabailieMd000002 1 Runb Runr 0.2
|
||||
Mb1JiabailieMd000002 1 Runl Stand2 0.2
|
||||
Mb1JiabailieMd000002 1 Runl Run 0.2
|
||||
Mb1JiabailieMd000002 1 Runl Runb 0.2
|
||||
Mb1JiabailieMd000002 1 Runl Runr 0.2
|
||||
Mb1JiabailieMd000002 1 Runr Stand2 0.2
|
||||
Mb1JiabailieMd000002 1 Runr Run 0.2
|
||||
Mb1JiabailieMd000002 1 Runr Runb 0.2
|
||||
Mb1JiabailieMd000002 1 Runr Runl 0.2
|
||||
Mb1JiabailieMd000002 1 Walkb Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Walkb Walk 0.2
|
||||
Mb1JiabailieMd000002 1 Walkb Walkl 0.1
|
||||
Mb1JiabailieMd000002 1 Walkb Walkr 0.1
|
||||
Mb1JiabailieMd000002 1 Walkl Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Walkl Walk 0.1
|
||||
Mb1JiabailieMd000002 1 Walkl Walkb 0.1
|
||||
Mb1JiabailieMd000002 1 Walkl Walkr 0.2
|
||||
Mb1JiabailieMd000002 1 Walkr Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Walkr Walk 0.1
|
||||
Mb1JiabailieMd000002 1 Walkr Walkb 0.1
|
||||
Mb1JiabailieMd000002 1 Walkr Walkl 0.2
|
||||
Mb1JiabailieMd000002 1 TurnLeft Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 TurnRight Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 RunStart Run 0
|
||||
Mb1JiabailieMd000002 1 RunStart RunStartEnd01 0.1
|
||||
Mb1JiabailieMd000002 1 Hit1 Stand2 0
|
||||
Mb1JiabailieMd000002 1 Hit2 Stand2 0
|
||||
Mb1JiabailieMd000002 1 Hit3 Stand2 0
|
||||
Mb1JiabailieMd000002 1 Hit4 Stand2 0
|
||||
Mb1JiabailieMd000002 1 Behitfly Hoverhit 0.1
|
||||
Mb1JiabailieMd000002 1 Behitfly Falldown 0.1
|
||||
Mb1JiabailieMd000002 1 Hoverhit Falldown 0.1
|
||||
Mb1JiabailieMd000002 1 Falldown Lieonfloor 0.1
|
||||
Mb1JiabailieMd000002 1 Hitdown Lieonfloor 0.1
|
||||
Mb1JiabailieMd000002 1 Standup Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Straight Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Stun Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Win Win2 0.1
|
||||
Mb1JiabailieMd000002 1 Stop Stand2 0.1
|
||||
Mb1JiabailieMd000002 1 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,111 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LadyMd10001 0 Born 0
|
||||
Mb1LadyMd10001 0 Stand1 0.1
|
||||
Mb1LadyMd10001 0 Stand2 0.1
|
||||
Mb1LadyMd10001 0 Stand3 0.1
|
||||
Mb1LadyMd10001 0 Death 0.1
|
||||
Mb1LadyMd10001 0 Standchange 0.1
|
||||
Mb1LadyMd10001 0 Run 0.1
|
||||
Mb1LadyMd10001 0 Walk 0.1
|
||||
Mb1LadyMd10001 0 Runb 0.2
|
||||
Mb1LadyMd10001 0 Runl 0.2
|
||||
Mb1LadyMd10001 0 Runr 0.2
|
||||
Mb1LadyMd10001 0 Walkb 0.1
|
||||
Mb1LadyMd10001 0 Walkl 0.1
|
||||
Mb1LadyMd10001 0 Walkr 0.1
|
||||
Mb1LadyMd10001 0 TurnLeft 0.1
|
||||
Mb1LadyMd10001 0 TurnRight 0.1
|
||||
Mb1LadyMd10001 0 Move1 0.1
|
||||
Mb1LadyMd10001 0 Move2 0.1
|
||||
Mb1LadyMd10001 0 Move3 0.1
|
||||
Mb1LadyMd10001 0 RunStart 0.1
|
||||
Mb1LadyMd10001 0 RunStartEnd01 0.1
|
||||
Mb1LadyMd10001 0 Hit1 0.05
|
||||
Mb1LadyMd10001 0 Hit2 0.05
|
||||
Mb1LadyMd10001 0 Hit3 0.05
|
||||
Mb1LadyMd10001 0 Hit4 0.05
|
||||
Mb1LadyMd10001 0 Behitfly 0.05
|
||||
Mb1LadyMd10001 0 Hoverhit 0.05
|
||||
Mb1LadyMd10001 0 Falldown 0.1
|
||||
Mb1LadyMd10001 0 Hitdown 0.05
|
||||
Mb1LadyMd10001 0 Lieonfloor 0.1
|
||||
Mb1LadyMd10001 0 Standup 0.1
|
||||
Mb1LadyMd10001 0 Straight 0.1
|
||||
Mb1LadyMd10001 0 Stun 0.1
|
||||
Mb1LadyMd10001 0 StraightBefore 0.1
|
||||
Mb1LadyMd10001 0 StraightAfter 0.1
|
||||
Mb1LadyMd10001 0 Win 0
|
||||
Mb1LadyMd10001 0 Win2 0.1
|
||||
Mb1LadyMd10001 0 Stop 0.1
|
||||
Mb1LadyMd10001 0 Fail 0.1
|
||||
Mb1LadyMd10001 0 Save 0.1
|
||||
Mb1LadyMd10001 0 Attack01 0.1
|
||||
Mb1LadyMd10001 0 Attack02 0.1
|
||||
Mb1LadyMd10001 0 Attack03 0.1
|
||||
Mb1LadyMd10001 0 Attack04 0.1
|
||||
Mb1LadyMd10001 0 Attack05 0.1
|
||||
Mb1LadyMd10001 0 Attack06 0.1
|
||||
Mb1LadyMd10001 0 Attack07 0.1
|
||||
Mb1LadyMd10001 0 Attack08 0.1
|
||||
Mb1LadyMd10001 0 Attack09 0.1
|
||||
Mb1LadyMd10001 0 Attack11 0.1
|
||||
Mb1LadyMd10001 0 Attack12 0.1
|
||||
Mb1LadyMd10001 0 Stand1 Run 0.2
|
||||
Mb1LadyMd10001 0 Stand1 Walk 0.1
|
||||
Mb1LadyMd10001 0 Stand2 Standchange 0.1
|
||||
Mb1LadyMd10001 0 Stand2 Run 0.2
|
||||
Mb1LadyMd10001 0 Stand2 Walk 0.3
|
||||
Mb1LadyMd10001 0 Stand2 Walkb 0.3
|
||||
Mb1LadyMd10001 0 Stand2 Walkl 0.3
|
||||
Mb1LadyMd10001 0 Stand2 Walkr 0.3
|
||||
Mb1LadyMd10001 0 Standchange Stand1 0.1
|
||||
Mb1LadyMd10001 0 Standchange Run 0.1
|
||||
Mb1LadyMd10001 0 Standchange Walk 0.1
|
||||
Mb1LadyMd10001 0 Run Stop 0.2
|
||||
Mb1LadyMd10001 0 Run Stand2 0.2
|
||||
Mb1LadyMd10001 0 Run Runb 0.2
|
||||
Mb1LadyMd10001 0 Run Runl 0.2
|
||||
Mb1LadyMd10001 0 Run Runr 0.2
|
||||
Mb1LadyMd10001 0 Walk Stand2 0.1
|
||||
Mb1LadyMd10001 0 Runb Stand2 0.2
|
||||
Mb1LadyMd10001 0 Runb Run 0.2
|
||||
Mb1LadyMd10001 0 Runb Runl 0.2
|
||||
Mb1LadyMd10001 0 Runb Runr 0.2
|
||||
Mb1LadyMd10001 0 Runl Stand2 0.2
|
||||
Mb1LadyMd10001 0 Runl Run 0.2
|
||||
Mb1LadyMd10001 0 Runl Runb 0.2
|
||||
Mb1LadyMd10001 0 Runl Runr 0.2
|
||||
Mb1LadyMd10001 0 Runr Stand2 0.2
|
||||
Mb1LadyMd10001 0 Runr Run 0.2
|
||||
Mb1LadyMd10001 0 Runr Runb 0.2
|
||||
Mb1LadyMd10001 0 Runr Runl 0.2
|
||||
Mb1LadyMd10001 0 Walkb Stand2 0.1
|
||||
Mb1LadyMd10001 0 Walkb Walk 0.2
|
||||
Mb1LadyMd10001 0 Walkb Walkl 0.1
|
||||
Mb1LadyMd10001 0 Walkb Walkr 0.1
|
||||
Mb1LadyMd10001 0 Walkl Stand2 0.1
|
||||
Mb1LadyMd10001 0 Walkl Walk 0.1
|
||||
Mb1LadyMd10001 0 Walkl Walkb 0.1
|
||||
Mb1LadyMd10001 0 Walkl Walkr 0.2
|
||||
Mb1LadyMd10001 0 Walkr Stand2 0.1
|
||||
Mb1LadyMd10001 0 Walkr Walk 0.1
|
||||
Mb1LadyMd10001 0 Walkr Walkb 0.1
|
||||
Mb1LadyMd10001 0 Walkr Walkl 0.2
|
||||
Mb1LadyMd10001 0 TurnLeft Stand2 0.1
|
||||
Mb1LadyMd10001 0 TurnRight Stand2 0.1
|
||||
Mb1LadyMd10001 0 RunStart Run 0
|
||||
Mb1LadyMd10001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LadyMd10001 0 Hit1 Stand2 0
|
||||
Mb1LadyMd10001 0 Hit2 Stand2 0
|
||||
Mb1LadyMd10001 0 Hit3 Stand2 0
|
||||
Mb1LadyMd10001 0 Hit4 Stand2 0
|
||||
Mb1LadyMd10001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LadyMd10001 0 Behitfly Falldown 0.1
|
||||
Mb1LadyMd10001 0 Hoverhit Falldown 0.1
|
||||
Mb1LadyMd10001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LadyMd10001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LadyMd10001 0 Standup Stand2 0.1
|
||||
Mb1LadyMd10001 0 Straight Stand2 0.1
|
||||
Mb1LadyMd10001 0 Stun Stand2 0.1
|
||||
Mb1LadyMd10001 0 Win Win2 0.1
|
||||
Mb1LadyMd10001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,100 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LadybabyMd10001 0 Born 0
|
||||
Mb1LadybabyMd10001 0 Stand1 0.1
|
||||
Mb1LadybabyMd10001 0 Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Stand3 0.1
|
||||
Mb1LadybabyMd10001 0 Death 0.1
|
||||
Mb1LadybabyMd10001 0 Standchange 0.1
|
||||
Mb1LadybabyMd10001 0 Run 0.1
|
||||
Mb1LadybabyMd10001 0 Walk 0.1
|
||||
Mb1LadybabyMd10001 0 Runb 0.2
|
||||
Mb1LadybabyMd10001 0 Runl 0.2
|
||||
Mb1LadybabyMd10001 0 Runr 0.2
|
||||
Mb1LadybabyMd10001 0 Walkb 0.1
|
||||
Mb1LadybabyMd10001 0 Walkl 0.1
|
||||
Mb1LadybabyMd10001 0 Walkr 0.1
|
||||
Mb1LadybabyMd10001 0 TurnLeft 0.1
|
||||
Mb1LadybabyMd10001 0 TurnRight 0.1
|
||||
Mb1LadybabyMd10001 0 Move1 0.1
|
||||
Mb1LadybabyMd10001 0 Move2 0.1
|
||||
Mb1LadybabyMd10001 0 Move3 0.1
|
||||
Mb1LadybabyMd10001 0 RunStart 0.1
|
||||
Mb1LadybabyMd10001 0 RunStartEnd01 0.1
|
||||
Mb1LadybabyMd10001 0 Hit1 0.05
|
||||
Mb1LadybabyMd10001 0 Hit2 0.05
|
||||
Mb1LadybabyMd10001 0 Hit3 0.05
|
||||
Mb1LadybabyMd10001 0 Hit4 0.05
|
||||
Mb1LadybabyMd10001 0 Behitfly 0.05
|
||||
Mb1LadybabyMd10001 0 Hoverhit 0.05
|
||||
Mb1LadybabyMd10001 0 Falldown 0.1
|
||||
Mb1LadybabyMd10001 0 Hitdown 0.05
|
||||
Mb1LadybabyMd10001 0 Lieonfloor 0.1
|
||||
Mb1LadybabyMd10001 0 Standup 0.1
|
||||
Mb1LadybabyMd10001 0 Straight 0.1
|
||||
Mb1LadybabyMd10001 0 Stun 0.1
|
||||
Mb1LadybabyMd10001 0 StraightBefore 0.1
|
||||
Mb1LadybabyMd10001 0 StraightAfter 0.1
|
||||
Mb1LadybabyMd10001 0 Win 0
|
||||
Mb1LadybabyMd10001 0 Win2 0.1
|
||||
Mb1LadybabyMd10001 0 Stop 0.1
|
||||
Mb1LadybabyMd10001 0 Fail 0.1
|
||||
Mb1LadybabyMd10001 0 Save 0.1
|
||||
Mb1LadybabyMd10001 0 Stand1 Run 0.2
|
||||
Mb1LadybabyMd10001 0 Stand1 Walk 0.1
|
||||
Mb1LadybabyMd10001 0 Stand2 Standchange 0.1
|
||||
Mb1LadybabyMd10001 0 Stand2 Run 0.2
|
||||
Mb1LadybabyMd10001 0 Stand2 Walk 0.3
|
||||
Mb1LadybabyMd10001 0 Stand2 Walkb 0.3
|
||||
Mb1LadybabyMd10001 0 Stand2 Walkl 0.3
|
||||
Mb1LadybabyMd10001 0 Stand2 Walkr 0.3
|
||||
Mb1LadybabyMd10001 0 Standchange Stand1 0.1
|
||||
Mb1LadybabyMd10001 0 Standchange Run 0.1
|
||||
Mb1LadybabyMd10001 0 Standchange Walk 0.1
|
||||
Mb1LadybabyMd10001 0 Run Stop 0.2
|
||||
Mb1LadybabyMd10001 0 Run Stand2 0.2
|
||||
Mb1LadybabyMd10001 0 Run Runb 0.2
|
||||
Mb1LadybabyMd10001 0 Run Runl 0.2
|
||||
Mb1LadybabyMd10001 0 Run Runr 0.2
|
||||
Mb1LadybabyMd10001 0 Walk Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Runb Stand2 0.2
|
||||
Mb1LadybabyMd10001 0 Runb Run 0.2
|
||||
Mb1LadybabyMd10001 0 Runb Runl 0.2
|
||||
Mb1LadybabyMd10001 0 Runb Runr 0.2
|
||||
Mb1LadybabyMd10001 0 Runl Stand2 0.2
|
||||
Mb1LadybabyMd10001 0 Runl Run 0.2
|
||||
Mb1LadybabyMd10001 0 Runl Runb 0.2
|
||||
Mb1LadybabyMd10001 0 Runl Runr 0.2
|
||||
Mb1LadybabyMd10001 0 Runr Stand2 0.2
|
||||
Mb1LadybabyMd10001 0 Runr Run 0.2
|
||||
Mb1LadybabyMd10001 0 Runr Runb 0.2
|
||||
Mb1LadybabyMd10001 0 Runr Runl 0.2
|
||||
Mb1LadybabyMd10001 0 Walkb Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Walkb Walk 0.2
|
||||
Mb1LadybabyMd10001 0 Walkb Walkl 0.1
|
||||
Mb1LadybabyMd10001 0 Walkb Walkr 0.1
|
||||
Mb1LadybabyMd10001 0 Walkl Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Walkl Walk 0.1
|
||||
Mb1LadybabyMd10001 0 Walkl Walkb 0.1
|
||||
Mb1LadybabyMd10001 0 Walkl Walkr 0.2
|
||||
Mb1LadybabyMd10001 0 Walkr Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Walkr Walk 0.1
|
||||
Mb1LadybabyMd10001 0 Walkr Walkb 0.1
|
||||
Mb1LadybabyMd10001 0 Walkr Walkl 0.2
|
||||
Mb1LadybabyMd10001 0 TurnLeft Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 TurnRight Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 RunStart Run 0
|
||||
Mb1LadybabyMd10001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LadybabyMd10001 0 Hit1 Stand2 0
|
||||
Mb1LadybabyMd10001 0 Hit2 Stand2 0
|
||||
Mb1LadybabyMd10001 0 Hit3 Stand2 0
|
||||
Mb1LadybabyMd10001 0 Hit4 Stand2 0
|
||||
Mb1LadybabyMd10001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LadybabyMd10001 0 Behitfly Falldown 0.1
|
||||
Mb1LadybabyMd10001 0 Hoverhit Falldown 0.1
|
||||
Mb1LadybabyMd10001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LadybabyMd10001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LadybabyMd10001 0 Standup Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Straight Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Stun Stand2 0.1
|
||||
Mb1LadybabyMd10001 0 Win Win2 0.1
|
||||
Mb1LadybabyMd10001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,126 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LamiyaMd010001 0 Born 0
|
||||
Mb1LamiyaMd010001 0 Stand1 0.1
|
||||
Mb1LamiyaMd010001 0 Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Stand3 0.1
|
||||
Mb1LamiyaMd010001 0 Death 0.1
|
||||
Mb1LamiyaMd010001 0 Standchange 0.1
|
||||
Mb1LamiyaMd010001 0 Run 0.1
|
||||
Mb1LamiyaMd010001 0 Walk 0.1
|
||||
Mb1LamiyaMd010001 0 Runb 0.2
|
||||
Mb1LamiyaMd010001 0 Runl 0.2
|
||||
Mb1LamiyaMd010001 0 Runr 0.2
|
||||
Mb1LamiyaMd010001 0 Walkb 0.1
|
||||
Mb1LamiyaMd010001 0 Walkl 0.1
|
||||
Mb1LamiyaMd010001 0 Walkr 0.1
|
||||
Mb1LamiyaMd010001 0 TurnLeft 0.1
|
||||
Mb1LamiyaMd010001 0 TurnRight 0.1
|
||||
Mb1LamiyaMd010001 0 Move1 0.1
|
||||
Mb1LamiyaMd010001 0 Move2 0.1
|
||||
Mb1LamiyaMd010001 0 Move3 0.1
|
||||
Mb1LamiyaMd010001 0 RunStart 0.1
|
||||
Mb1LamiyaMd010001 0 RunStartEnd01 0.1
|
||||
Mb1LamiyaMd010001 0 Hit1 0.05
|
||||
Mb1LamiyaMd010001 0 Hit2 0.05
|
||||
Mb1LamiyaMd010001 0 Hit3 0.05
|
||||
Mb1LamiyaMd010001 0 Hit4 0.05
|
||||
Mb1LamiyaMd010001 0 Behitfly 0.05
|
||||
Mb1LamiyaMd010001 0 Hoverhit 0.05
|
||||
Mb1LamiyaMd010001 0 Falldown 0.1
|
||||
Mb1LamiyaMd010001 0 Hitdown 0.05
|
||||
Mb1LamiyaMd010001 0 Lieonfloor 0.1
|
||||
Mb1LamiyaMd010001 0 Standup 0.1
|
||||
Mb1LamiyaMd010001 0 Straight 0.1
|
||||
Mb1LamiyaMd010001 0 Stun 0.1
|
||||
Mb1LamiyaMd010001 0 StraightBefore 0.1
|
||||
Mb1LamiyaMd010001 0 StraightAfter 0.1
|
||||
Mb1LamiyaMd010001 0 Win 0
|
||||
Mb1LamiyaMd010001 0 Win2 0.1
|
||||
Mb1LamiyaMd010001 0 Stop 0.1
|
||||
Mb1LamiyaMd010001 0 Fail 0.1
|
||||
Mb1LamiyaMd010001 0 Save 0.1
|
||||
Mb1LamiyaMd010001 0 Caught 0.1
|
||||
Mb1LamiyaMd010001 0 RunStartEnd02 0.1
|
||||
Mb1LamiyaMd010001 0 StopR 0.1
|
||||
Mb1LamiyaMd010001 0 Attack01 0.1
|
||||
Mb1LamiyaMd010001 0 Attack02 0.1
|
||||
Mb1LamiyaMd010001 0 Attack03 0.1
|
||||
Mb1LamiyaMd010001 0 Attack04 0.1
|
||||
Mb1LamiyaMd010001 0 Attack05 0.1
|
||||
Mb1LamiyaMd010001 0 Attack06 0.1
|
||||
Mb1LamiyaMd010001 0 Attack07 0.1
|
||||
Mb1LamiyaMd010001 0 Attack08 0.1
|
||||
Mb1LamiyaMd010001 0 Attack09 0.1
|
||||
Mb1LamiyaMd010001 0 Attack10 0.1
|
||||
Mb1LamiyaMd010001 0 Attack11 0.1
|
||||
Mb1LamiyaMd010001 0 Attack13 0.1
|
||||
Mb1LamiyaMd010001 0 Attack14 0.1
|
||||
Mb1LamiyaMd010001 0 Attack15 0.1
|
||||
Mb1LamiyaMd010001 0 Attack16 0.1
|
||||
Mb1LamiyaMd010001 0 Attack17 0.1
|
||||
Mb1LamiyaMd010001 0 Attack21 0.1
|
||||
Mb1LamiyaMd010001 0 Attack22 0.1
|
||||
Mb1LamiyaMd010001 0 Attack40 0.1
|
||||
Mb1LamiyaMd010001 0 Attack42 0.1
|
||||
Mb1LamiyaMd010001 0 Attack50 0.1
|
||||
Mb1LamiyaMd010001 0 Attack51 0.1
|
||||
Mb1LamiyaMd010001 0 Stand1 Run 0.2
|
||||
Mb1LamiyaMd010001 0 Stand1 Walk 0.1
|
||||
Mb1LamiyaMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1LamiyaMd010001 0 Stand2 Run 0.2
|
||||
Mb1LamiyaMd010001 0 Stand2 Walk 0.3
|
||||
Mb1LamiyaMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1LamiyaMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1LamiyaMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1LamiyaMd010001 0 Standchange Stand1 0.1
|
||||
Mb1LamiyaMd010001 0 Standchange Run 0.1
|
||||
Mb1LamiyaMd010001 0 Standchange Walk 0.1
|
||||
Mb1LamiyaMd010001 0 Run Stop 0.2
|
||||
Mb1LamiyaMd010001 0 Run Stand2 0.2
|
||||
Mb1LamiyaMd010001 0 Run Runb 0.2
|
||||
Mb1LamiyaMd010001 0 Run Runl 0.2
|
||||
Mb1LamiyaMd010001 0 Run Runr 0.2
|
||||
Mb1LamiyaMd010001 0 Walk Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Runb Stand2 0.2
|
||||
Mb1LamiyaMd010001 0 Runb Run 0.2
|
||||
Mb1LamiyaMd010001 0 Runb Runl 0.2
|
||||
Mb1LamiyaMd010001 0 Runb Runr 0.2
|
||||
Mb1LamiyaMd010001 0 Runl Stand2 0.2
|
||||
Mb1LamiyaMd010001 0 Runl Run 0.2
|
||||
Mb1LamiyaMd010001 0 Runl Runb 0.2
|
||||
Mb1LamiyaMd010001 0 Runl Runr 0.2
|
||||
Mb1LamiyaMd010001 0 Runr Stand2 0.2
|
||||
Mb1LamiyaMd010001 0 Runr Run 0.2
|
||||
Mb1LamiyaMd010001 0 Runr Runb 0.2
|
||||
Mb1LamiyaMd010001 0 Runr Runl 0.2
|
||||
Mb1LamiyaMd010001 0 Walkb Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Walkb Walk 0.2
|
||||
Mb1LamiyaMd010001 0 Walkb Walkl 0.1
|
||||
Mb1LamiyaMd010001 0 Walkb Walkr 0.1
|
||||
Mb1LamiyaMd010001 0 Walkl Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Walkl Walk 0.1
|
||||
Mb1LamiyaMd010001 0 Walkl Walkb 0.1
|
||||
Mb1LamiyaMd010001 0 Walkl Walkr 0.2
|
||||
Mb1LamiyaMd010001 0 Walkr Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Walkr Walk 0.1
|
||||
Mb1LamiyaMd010001 0 Walkr Walkb 0.1
|
||||
Mb1LamiyaMd010001 0 Walkr Walkl 0.2
|
||||
Mb1LamiyaMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 RunStart Run 0.1
|
||||
Mb1LamiyaMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LamiyaMd010001 0 Hit1 Stand2 0
|
||||
Mb1LamiyaMd010001 0 Hit2 Stand2 0
|
||||
Mb1LamiyaMd010001 0 Hit3 Stand2 0
|
||||
Mb1LamiyaMd010001 0 Hit4 Stand2 0
|
||||
Mb1LamiyaMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LamiyaMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1LamiyaMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1LamiyaMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LamiyaMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LamiyaMd010001 0 Standup Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Straight Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Stun Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Win Win2 0.1
|
||||
Mb1LamiyaMd010001 0 Stop Stand2 0.1
|
||||
Mb1LamiyaMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,119 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LamiyaMd010002 0 Born 0
|
||||
Mb1LamiyaMd010002 0 Stand1 0.1
|
||||
Mb1LamiyaMd010002 0 Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Stand3 0.1
|
||||
Mb1LamiyaMd010002 0 Death 0.1
|
||||
Mb1LamiyaMd010002 0 Standchange 0.1
|
||||
Mb1LamiyaMd010002 0 Run 0.1
|
||||
Mb1LamiyaMd010002 0 Walk 0.1
|
||||
Mb1LamiyaMd010002 0 Runb 0.2
|
||||
Mb1LamiyaMd010002 0 Runl 0.2
|
||||
Mb1LamiyaMd010002 0 Runr 0.2
|
||||
Mb1LamiyaMd010002 0 Walkb 0.1
|
||||
Mb1LamiyaMd010002 0 Walkl 0.1
|
||||
Mb1LamiyaMd010002 0 Walkr 0.1
|
||||
Mb1LamiyaMd010002 0 TurnLeft 0.1
|
||||
Mb1LamiyaMd010002 0 TurnRight 0.1
|
||||
Mb1LamiyaMd010002 0 Move1 0.1
|
||||
Mb1LamiyaMd010002 0 Move2 0.1
|
||||
Mb1LamiyaMd010002 0 Move3 0.1
|
||||
Mb1LamiyaMd010002 0 RunStart 0.1
|
||||
Mb1LamiyaMd010002 0 RunStartEnd01 0.1
|
||||
Mb1LamiyaMd010002 0 Hit1 0.05
|
||||
Mb1LamiyaMd010002 0 Hit2 0.05
|
||||
Mb1LamiyaMd010002 0 Hit3 0.05
|
||||
Mb1LamiyaMd010002 0 Hit4 0.05
|
||||
Mb1LamiyaMd010002 0 Behitfly 0.05
|
||||
Mb1LamiyaMd010002 0 Hoverhit 0.05
|
||||
Mb1LamiyaMd010002 0 Falldown 0.1
|
||||
Mb1LamiyaMd010002 0 Hitdown 0.05
|
||||
Mb1LamiyaMd010002 0 Lieonfloor 0.1
|
||||
Mb1LamiyaMd010002 0 Standup 0.1
|
||||
Mb1LamiyaMd010002 0 Straight 0.1
|
||||
Mb1LamiyaMd010002 0 Stun 0.1
|
||||
Mb1LamiyaMd010002 0 StraightBefore 0.1
|
||||
Mb1LamiyaMd010002 0 StraightAfter 0.1
|
||||
Mb1LamiyaMd010002 0 Win 0
|
||||
Mb1LamiyaMd010002 0 Win2 0.1
|
||||
Mb1LamiyaMd010002 0 Stop 0.1
|
||||
Mb1LamiyaMd010002 0 Fail 0.1
|
||||
Mb1LamiyaMd010002 0 Save 0.1
|
||||
Mb1LamiyaMd010002 0 Caught 0.1
|
||||
Mb1LamiyaMd010002 0 RunStartEnd02 0.1
|
||||
Mb1LamiyaMd010002 0 StopR 0.1
|
||||
Mb1LamiyaMd010002 0 Attack01 0.1
|
||||
Mb1LamiyaMd010002 0 Attack02 0.1
|
||||
Mb1LamiyaMd010002 0 Attack03 0.1
|
||||
Mb1LamiyaMd010002 0 Attack04 0.1
|
||||
Mb1LamiyaMd010002 0 Attack05 0.1
|
||||
Mb1LamiyaMd010002 0 Attack06 0.1
|
||||
Mb1LamiyaMd010002 0 Attack07 0.1
|
||||
Mb1LamiyaMd010002 0 Attack10 0.1
|
||||
Mb1LamiyaMd010002 0 Attack11 0.1
|
||||
Mb1LamiyaMd010002 0 Attack12 0.1
|
||||
Mb1LamiyaMd010002 0 Attack13 0.1
|
||||
Mb1LamiyaMd010002 0 Attack14 0.1
|
||||
Mb1LamiyaMd010002 0 Attack15 0.1
|
||||
Mb1LamiyaMd010002 0 Attack16 0.1
|
||||
Mb1LamiyaMd010002 0 Attack18 0.1
|
||||
Mb1LamiyaMd010002 0 Stand1 Run 0.2
|
||||
Mb1LamiyaMd010002 0 Stand1 Walk 0.1
|
||||
Mb1LamiyaMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1LamiyaMd010002 0 Stand2 Run 0.2
|
||||
Mb1LamiyaMd010002 0 Stand2 Walk 0.3
|
||||
Mb1LamiyaMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1LamiyaMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1LamiyaMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1LamiyaMd010002 0 Standchange Stand1 0.1
|
||||
Mb1LamiyaMd010002 0 Standchange Run 0.1
|
||||
Mb1LamiyaMd010002 0 Standchange Walk 0.1
|
||||
Mb1LamiyaMd010002 0 Run Stop 0.2
|
||||
Mb1LamiyaMd010002 0 Run Stand2 0.2
|
||||
Mb1LamiyaMd010002 0 Run Runb 0.2
|
||||
Mb1LamiyaMd010002 0 Run Runl 0.2
|
||||
Mb1LamiyaMd010002 0 Run Runr 0.2
|
||||
Mb1LamiyaMd010002 0 Walk Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Runb Stand2 0.2
|
||||
Mb1LamiyaMd010002 0 Runb Run 0.2
|
||||
Mb1LamiyaMd010002 0 Runb Runl 0.2
|
||||
Mb1LamiyaMd010002 0 Runb Runr 0.2
|
||||
Mb1LamiyaMd010002 0 Runl Stand2 0.2
|
||||
Mb1LamiyaMd010002 0 Runl Run 0.2
|
||||
Mb1LamiyaMd010002 0 Runl Runb 0.2
|
||||
Mb1LamiyaMd010002 0 Runl Runr 0.2
|
||||
Mb1LamiyaMd010002 0 Runr Stand2 0.2
|
||||
Mb1LamiyaMd010002 0 Runr Run 0.2
|
||||
Mb1LamiyaMd010002 0 Runr Runb 0.2
|
||||
Mb1LamiyaMd010002 0 Runr Runl 0.2
|
||||
Mb1LamiyaMd010002 0 Walkb Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Walkb Walk 0.2
|
||||
Mb1LamiyaMd010002 0 Walkb Walkl 0.1
|
||||
Mb1LamiyaMd010002 0 Walkb Walkr 0.1
|
||||
Mb1LamiyaMd010002 0 Walkl Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Walkl Walk 0.1
|
||||
Mb1LamiyaMd010002 0 Walkl Walkb 0.1
|
||||
Mb1LamiyaMd010002 0 Walkl Walkr 0.2
|
||||
Mb1LamiyaMd010002 0 Walkr Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Walkr Walk 0.1
|
||||
Mb1LamiyaMd010002 0 Walkr Walkb 0.1
|
||||
Mb1LamiyaMd010002 0 Walkr Walkl 0.2
|
||||
Mb1LamiyaMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 RunStart Run 0.1
|
||||
Mb1LamiyaMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LamiyaMd010002 0 Hit1 Stand2 0
|
||||
Mb1LamiyaMd010002 0 Hit2 Stand2 0
|
||||
Mb1LamiyaMd010002 0 Hit3 Stand2 0
|
||||
Mb1LamiyaMd010002 0 Hit4 Stand2 0
|
||||
Mb1LamiyaMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1LamiyaMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1LamiyaMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1LamiyaMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1LamiyaMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LamiyaMd010002 0 Standup Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Straight Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Stun Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Win Win2 0.1
|
||||
Mb1LamiyaMd010002 0 Stop Stand2 0.1
|
||||
Mb1LamiyaMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,112 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LostbiankaMd010001 0 Born 0
|
||||
Mb1LostbiankaMd010001 0 Stand1 0.1
|
||||
Mb1LostbiankaMd010001 0 Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Stand3 0.1
|
||||
Mb1LostbiankaMd010001 0 Death 0.1
|
||||
Mb1LostbiankaMd010001 0 Standchange 0.1
|
||||
Mb1LostbiankaMd010001 0 Run 0.1
|
||||
Mb1LostbiankaMd010001 0 Walk 0.1
|
||||
Mb1LostbiankaMd010001 0 Runb 0.2
|
||||
Mb1LostbiankaMd010001 0 Runl 0.2
|
||||
Mb1LostbiankaMd010001 0 Runr 0.2
|
||||
Mb1LostbiankaMd010001 0 Walkb 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkl 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkr 0.1
|
||||
Mb1LostbiankaMd010001 0 TurnLeft 0.1
|
||||
Mb1LostbiankaMd010001 0 TurnRight 0.1
|
||||
Mb1LostbiankaMd010001 0 Move1 0.1
|
||||
Mb1LostbiankaMd010001 0 Move2 0.1
|
||||
Mb1LostbiankaMd010001 0 Move3 0.1
|
||||
Mb1LostbiankaMd010001 0 RunStart 0.1
|
||||
Mb1LostbiankaMd010001 0 RunStartEnd01 0.1
|
||||
Mb1LostbiankaMd010001 0 Hit1 0.05
|
||||
Mb1LostbiankaMd010001 0 Hit2 0.05
|
||||
Mb1LostbiankaMd010001 0 Hit3 0.05
|
||||
Mb1LostbiankaMd010001 0 Hit4 0.05
|
||||
Mb1LostbiankaMd010001 0 Behitfly 0.05
|
||||
Mb1LostbiankaMd010001 0 Hoverhit 0.05
|
||||
Mb1LostbiankaMd010001 0 Falldown 0.1
|
||||
Mb1LostbiankaMd010001 0 Hitdown 0.05
|
||||
Mb1LostbiankaMd010001 0 Lieonfloor 0.1
|
||||
Mb1LostbiankaMd010001 0 Standup 0.1
|
||||
Mb1LostbiankaMd010001 0 Straight 0.1
|
||||
Mb1LostbiankaMd010001 0 Stun 0.1
|
||||
Mb1LostbiankaMd010001 0 StraightBefore 0.1
|
||||
Mb1LostbiankaMd010001 0 StraightAfter 0.1
|
||||
Mb1LostbiankaMd010001 0 Win 0
|
||||
Mb1LostbiankaMd010001 0 Win2 0.1
|
||||
Mb1LostbiankaMd010001 0 Stop 0.1
|
||||
Mb1LostbiankaMd010001 0 Fail 0.1
|
||||
Mb1LostbiankaMd010001 0 Save 0.1
|
||||
Mb1LostbiankaMd010001 0 AttackQte 0
|
||||
Mb1LostbiankaMd010001 0 Caught 0.1
|
||||
Mb1LostbiankaMd010001 0 Squatdown 0.1
|
||||
Mb1LostbiankaMd010001 0 StopR 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack01 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack02 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack03 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack11 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack12 0.1
|
||||
Mb1LostbiankaMd010001 0 Attack21 0.1
|
||||
Mb1LostbiankaMd010001 0 Stand1 Run 0.2
|
||||
Mb1LostbiankaMd010001 0 Stand1 Walk 0.1
|
||||
Mb1LostbiankaMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1LostbiankaMd010001 0 Stand2 Run 0.2
|
||||
Mb1LostbiankaMd010001 0 Stand2 Walk 0.3
|
||||
Mb1LostbiankaMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1LostbiankaMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1LostbiankaMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1LostbiankaMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Standchange Stand1 0.1
|
||||
Mb1LostbiankaMd010001 0 Standchange Run 0.1
|
||||
Mb1LostbiankaMd010001 0 Standchange Walk 0.1
|
||||
Mb1LostbiankaMd010001 0 Run Stop 0.2
|
||||
Mb1LostbiankaMd010001 0 Run Stand2 0.2
|
||||
Mb1LostbiankaMd010001 0 Run Runb 0.2
|
||||
Mb1LostbiankaMd010001 0 Run Runl 0.2
|
||||
Mb1LostbiankaMd010001 0 Run Runr 0.2
|
||||
Mb1LostbiankaMd010001 0 Walk Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Runb Stand2 0.2
|
||||
Mb1LostbiankaMd010001 0 Runb Run 0.2
|
||||
Mb1LostbiankaMd010001 0 Runb Runl 0.2
|
||||
Mb1LostbiankaMd010001 0 Runb Runr 0.2
|
||||
Mb1LostbiankaMd010001 0 Runl Stand2 0.2
|
||||
Mb1LostbiankaMd010001 0 Runl Run 0.2
|
||||
Mb1LostbiankaMd010001 0 Runl Runb 0.2
|
||||
Mb1LostbiankaMd010001 0 Runl Runr 0.2
|
||||
Mb1LostbiankaMd010001 0 Runr Stand2 0.2
|
||||
Mb1LostbiankaMd010001 0 Runr Run 0.2
|
||||
Mb1LostbiankaMd010001 0 Runr Runb 0.2
|
||||
Mb1LostbiankaMd010001 0 Runr Runl 0.2
|
||||
Mb1LostbiankaMd010001 0 Walkb Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkb Walk 0.2
|
||||
Mb1LostbiankaMd010001 0 Walkb Walkl 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkb Walkr 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkl Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkl Walk 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkl Walkb 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkl Walkr 0.2
|
||||
Mb1LostbiankaMd010001 0 Walkr Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkr Walk 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkr Walkb 0.1
|
||||
Mb1LostbiankaMd010001 0 Walkr Walkl 0.2
|
||||
Mb1LostbiankaMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 RunStart Run 0.1
|
||||
Mb1LostbiankaMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LostbiankaMd010001 0 Hit1 Stand2 0
|
||||
Mb1LostbiankaMd010001 0 Hit2 Stand2 0
|
||||
Mb1LostbiankaMd010001 0 Hit3 Stand2 0
|
||||
Mb1LostbiankaMd010001 0 Hit4 Stand2 0
|
||||
Mb1LostbiankaMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LostbiankaMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1LostbiankaMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1LostbiankaMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LostbiankaMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LostbiankaMd010001 0 Standup Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Straight Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Stun Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Win Win2 0.1
|
||||
Mb1LostbiankaMd010001 0 Stop Stand2 0.1
|
||||
Mb1LostbiankaMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,656 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LostwomenMd010001 0 Born 0
|
||||
Mb1LostwomenMd010001 0 Stand1 0.1
|
||||
Mb1LostwomenMd010001 0 Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Stand3 0.1
|
||||
Mb1LostwomenMd010001 0 Death 0.1
|
||||
Mb1LostwomenMd010001 0 Standchange 0.1
|
||||
Mb1LostwomenMd010001 0 Run 0.1
|
||||
Mb1LostwomenMd010001 0 Walk 0.1
|
||||
Mb1LostwomenMd010001 0 Runb 0.2
|
||||
Mb1LostwomenMd010001 0 Runl 0.2
|
||||
Mb1LostwomenMd010001 0 Runr 0.2
|
||||
Mb1LostwomenMd010001 0 Walkb 0.1
|
||||
Mb1LostwomenMd010001 0 Walkl 0.1
|
||||
Mb1LostwomenMd010001 0 Walkr 0.1
|
||||
Mb1LostwomenMd010001 0 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 0 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 0 Move1 0.1
|
||||
Mb1LostwomenMd010001 0 Move2 0.1
|
||||
Mb1LostwomenMd010001 0 Move3 0.1
|
||||
Mb1LostwomenMd010001 0 RunStart 0.1
|
||||
Mb1LostwomenMd010001 0 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 0 Hit1 0.05
|
||||
Mb1LostwomenMd010001 0 Hit2 0.05
|
||||
Mb1LostwomenMd010001 0 Hit3 0.05
|
||||
Mb1LostwomenMd010001 0 Hit4 0.05
|
||||
Mb1LostwomenMd010001 0 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 0 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 0 Falldown 0.1
|
||||
Mb1LostwomenMd010001 0 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 0 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 0 Standup 0.1
|
||||
Mb1LostwomenMd010001 0 Straight 0.1
|
||||
Mb1LostwomenMd010001 0 Stun 0.1
|
||||
Mb1LostwomenMd010001 0 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 0 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 0 Win 0
|
||||
Mb1LostwomenMd010001 0 Win2 0.1
|
||||
Mb1LostwomenMd010001 0 Stop 0.1
|
||||
Mb1LostwomenMd010001 0 Fail 0.1
|
||||
Mb1LostwomenMd010001 0 Save 0.1
|
||||
Mb1LostwomenMd010001 0 AttackQte 0
|
||||
Mb1LostwomenMd010001 0 Caught 0.1
|
||||
Mb1LostwomenMd010001 0 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 0 StopR 0.1
|
||||
Mb1LostwomenMd010001 0 Attack01 0.1
|
||||
Mb1LostwomenMd010001 0 Attack03 0.1
|
||||
Mb1LostwomenMd010001 0 Attack04 0.1
|
||||
Mb1LostwomenMd010001 0 Attack05 0.1
|
||||
Mb1LostwomenMd010001 0 Attack06 0.1
|
||||
Mb1LostwomenMd010001 0 Attack07 0.1
|
||||
Mb1LostwomenMd010001 0 Attack08 0.1
|
||||
Mb1LostwomenMd010001 0 Attack09 0.1
|
||||
Mb1LostwomenMd010001 0 Attack11 0.1
|
||||
Mb1LostwomenMd010001 0 Attack12 0.1
|
||||
Mb1LostwomenMd010001 0 Attack13 0.1
|
||||
Mb1LostwomenMd010001 0 Attack15 0.1
|
||||
Mb1LostwomenMd010001 0 Attack27 0.1
|
||||
Mb1LostwomenMd010001 0 Attack28 0.1
|
||||
Mb1LostwomenMd010001 0 Attack29 0.1
|
||||
Mb1LostwomenMd010001 0 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 0 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 0 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 0 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 0 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 0 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 0 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 0 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 0 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 0 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 0 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 0 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 0 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 0 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 0 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 0 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 0 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 0 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 0 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 0 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 0 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 0 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 0 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 0 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 0 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 0 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 0 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 0 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 0 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 0 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 0 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 0 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 0 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 0 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 0 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 0 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 0 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 0 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 0 Caught Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Born 0
|
||||
Mb1LostwomenMd010001 1 Stand1 0.1
|
||||
Mb1LostwomenMd010001 1 Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Stand3 0.1
|
||||
Mb1LostwomenMd010001 1 Death 0.1
|
||||
Mb1LostwomenMd010001 1 Standchange 0.1
|
||||
Mb1LostwomenMd010001 1 Run 0.1
|
||||
Mb1LostwomenMd010001 1 Walk 0.1
|
||||
Mb1LostwomenMd010001 1 Runb 0.2
|
||||
Mb1LostwomenMd010001 1 Runl 0.2
|
||||
Mb1LostwomenMd010001 1 Runr 0.2
|
||||
Mb1LostwomenMd010001 1 Walkb 0.1
|
||||
Mb1LostwomenMd010001 1 Walkl 0.1
|
||||
Mb1LostwomenMd010001 1 Walkr 0.1
|
||||
Mb1LostwomenMd010001 1 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 1 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 1 Move1 0.1
|
||||
Mb1LostwomenMd010001 1 Move2 0.1
|
||||
Mb1LostwomenMd010001 1 Move3 0.1
|
||||
Mb1LostwomenMd010001 1 RunStart 0.1
|
||||
Mb1LostwomenMd010001 1 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 1 Hit1 0.05
|
||||
Mb1LostwomenMd010001 1 Hit2 0.05
|
||||
Mb1LostwomenMd010001 1 Hit3 0.05
|
||||
Mb1LostwomenMd010001 1 Hit4 0.05
|
||||
Mb1LostwomenMd010001 1 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 1 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 1 Falldown 0.1
|
||||
Mb1LostwomenMd010001 1 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 1 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 1 Standup 0.1
|
||||
Mb1LostwomenMd010001 1 Straight 0.1
|
||||
Mb1LostwomenMd010001 1 Stun 0.1
|
||||
Mb1LostwomenMd010001 1 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 1 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 1 Win 0
|
||||
Mb1LostwomenMd010001 1 Win2 0.1
|
||||
Mb1LostwomenMd010001 1 Stop 0.1
|
||||
Mb1LostwomenMd010001 1 Fail 0.1
|
||||
Mb1LostwomenMd010001 1 Save 0.1
|
||||
Mb1LostwomenMd010001 1 AttackQte 0
|
||||
Mb1LostwomenMd010001 1 Caught 0.1
|
||||
Mb1LostwomenMd010001 1 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 1 StopR 0.1
|
||||
Mb1LostwomenMd010001 1 Attack01 0.1
|
||||
Mb1LostwomenMd010001 1 Attack51 0.1
|
||||
Mb1LostwomenMd010001 1 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 1 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 1 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 1 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 1 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 1 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 1 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 1 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 1 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 1 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 1 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 1 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 1 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 1 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 1 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 1 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 1 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 1 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 1 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 1 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 1 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 1 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 1 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 1 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 1 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 1 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 1 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 1 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 1 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 1 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 1 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 1 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 1 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 1 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 1 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 1 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 1 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 1 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 1 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 1 Caught Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Born 0
|
||||
Mb1LostwomenMd010001 2 Stand1 0.1
|
||||
Mb1LostwomenMd010001 2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Stand3 0.1
|
||||
Mb1LostwomenMd010001 2 Death 0.1
|
||||
Mb1LostwomenMd010001 2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 2 Run 0.1
|
||||
Mb1LostwomenMd010001 2 Walk 0.1
|
||||
Mb1LostwomenMd010001 2 Runb 0.2
|
||||
Mb1LostwomenMd010001 2 Runl 0.2
|
||||
Mb1LostwomenMd010001 2 Runr 0.2
|
||||
Mb1LostwomenMd010001 2 Walkb 0.1
|
||||
Mb1LostwomenMd010001 2 Walkl 0.1
|
||||
Mb1LostwomenMd010001 2 Walkr 0.1
|
||||
Mb1LostwomenMd010001 2 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 2 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 2 Move1 0.1
|
||||
Mb1LostwomenMd010001 2 Move2 0.1
|
||||
Mb1LostwomenMd010001 2 Move3 0.1
|
||||
Mb1LostwomenMd010001 2 RunStart 0.1
|
||||
Mb1LostwomenMd010001 2 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 2 Hit1 0.05
|
||||
Mb1LostwomenMd010001 2 Hit2 0.05
|
||||
Mb1LostwomenMd010001 2 Hit3 0.05
|
||||
Mb1LostwomenMd010001 2 Hit4 0.05
|
||||
Mb1LostwomenMd010001 2 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 2 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 2 Falldown 0.1
|
||||
Mb1LostwomenMd010001 2 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 2 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 2 Standup 0.1
|
||||
Mb1LostwomenMd010001 2 Straight 0.1
|
||||
Mb1LostwomenMd010001 2 Stun 0.1
|
||||
Mb1LostwomenMd010001 2 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 2 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 2 Win 0
|
||||
Mb1LostwomenMd010001 2 Win2 0.1
|
||||
Mb1LostwomenMd010001 2 Stop 0.1
|
||||
Mb1LostwomenMd010001 2 Fail 0.1
|
||||
Mb1LostwomenMd010001 2 Save 0.1
|
||||
Mb1LostwomenMd010001 2 AttackQte 0
|
||||
Mb1LostwomenMd010001 2 Caught 0.1
|
||||
Mb1LostwomenMd010001 2 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 2 StopR 0.1
|
||||
Mb1LostwomenMd010001 2 Attack01 0.1
|
||||
Mb1LostwomenMd010001 2 Attack52 0.1
|
||||
Mb1LostwomenMd010001 2 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 2 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 2 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 2 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 2 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 2 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 2 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 2 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 2 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 2 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 2 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 2 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 2 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 2 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 2 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 2 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 2 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 2 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 2 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 2 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 2 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 2 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 2 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 2 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 2 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 2 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 2 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 2 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 2 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 2 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 2 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 2 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 2 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 2 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 2 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 2 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 2 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 2 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 2 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 2 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 2 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 2 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 2 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 2 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 2 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 2 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 2 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 2 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 2 Caught Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Born 0
|
||||
Mb1LostwomenMd010001 3 Stand1 0.1
|
||||
Mb1LostwomenMd010001 3 Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Stand3 0.1
|
||||
Mb1LostwomenMd010001 3 Death 0.1
|
||||
Mb1LostwomenMd010001 3 Standchange 0.1
|
||||
Mb1LostwomenMd010001 3 Run 0.1
|
||||
Mb1LostwomenMd010001 3 Walk 0.1
|
||||
Mb1LostwomenMd010001 3 Runb 0.2
|
||||
Mb1LostwomenMd010001 3 Runl 0.2
|
||||
Mb1LostwomenMd010001 3 Runr 0.2
|
||||
Mb1LostwomenMd010001 3 Walkb 0.1
|
||||
Mb1LostwomenMd010001 3 Walkl 0.1
|
||||
Mb1LostwomenMd010001 3 Walkr 0.1
|
||||
Mb1LostwomenMd010001 3 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 3 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 3 Move1 0.1
|
||||
Mb1LostwomenMd010001 3 Move2 0.1
|
||||
Mb1LostwomenMd010001 3 Move3 0.1
|
||||
Mb1LostwomenMd010001 3 RunStart 0.1
|
||||
Mb1LostwomenMd010001 3 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 3 Hit1 0.05
|
||||
Mb1LostwomenMd010001 3 Hit2 0.05
|
||||
Mb1LostwomenMd010001 3 Hit3 0.05
|
||||
Mb1LostwomenMd010001 3 Hit4 0.05
|
||||
Mb1LostwomenMd010001 3 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 3 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 3 Falldown 0.1
|
||||
Mb1LostwomenMd010001 3 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 3 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 3 Standup 0.1
|
||||
Mb1LostwomenMd010001 3 Straight 0.1
|
||||
Mb1LostwomenMd010001 3 Stun 0.1
|
||||
Mb1LostwomenMd010001 3 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 3 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 3 Win 0
|
||||
Mb1LostwomenMd010001 3 Win2 0.1
|
||||
Mb1LostwomenMd010001 3 Stop 0.1
|
||||
Mb1LostwomenMd010001 3 Fail 0.1
|
||||
Mb1LostwomenMd010001 3 Save 0.1
|
||||
Mb1LostwomenMd010001 3 AttackQte 0
|
||||
Mb1LostwomenMd010001 3 Caught 0.1
|
||||
Mb1LostwomenMd010001 3 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 3 StopR 0.1
|
||||
Mb1LostwomenMd010001 3 Attack01 0.1
|
||||
Mb1LostwomenMd010001 3 Attack53 0.1
|
||||
Mb1LostwomenMd010001 3 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 3 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 3 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 3 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 3 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 3 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 3 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 3 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 3 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 3 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 3 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 3 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 3 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 3 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 3 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 3 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 3 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 3 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 3 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 3 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 3 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 3 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 3 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 3 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 3 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 3 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 3 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 3 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 3 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 3 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 3 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 3 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 3 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 3 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 3 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 3 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 3 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 3 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 3 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 3 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 3 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 3 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 3 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 3 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 3 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 3 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 3 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 3 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 3 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 3 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 3 Caught Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Born 0
|
||||
Mb1LostwomenMd010001 4 Stand1 0.1
|
||||
Mb1LostwomenMd010001 4 Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Stand3 0.1
|
||||
Mb1LostwomenMd010001 4 Death 0.1
|
||||
Mb1LostwomenMd010001 4 Standchange 0.1
|
||||
Mb1LostwomenMd010001 4 Run 0.1
|
||||
Mb1LostwomenMd010001 4 Walk 0.1
|
||||
Mb1LostwomenMd010001 4 Runb 0.2
|
||||
Mb1LostwomenMd010001 4 Runl 0.2
|
||||
Mb1LostwomenMd010001 4 Runr 0.2
|
||||
Mb1LostwomenMd010001 4 Walkb 0.1
|
||||
Mb1LostwomenMd010001 4 Walkl 0.1
|
||||
Mb1LostwomenMd010001 4 Walkr 0.1
|
||||
Mb1LostwomenMd010001 4 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 4 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 4 Move1 0.1
|
||||
Mb1LostwomenMd010001 4 Move2 0.1
|
||||
Mb1LostwomenMd010001 4 Move3 0.1
|
||||
Mb1LostwomenMd010001 4 RunStart 0.1
|
||||
Mb1LostwomenMd010001 4 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 4 Hit1 0.05
|
||||
Mb1LostwomenMd010001 4 Hit2 0.05
|
||||
Mb1LostwomenMd010001 4 Hit3 0.05
|
||||
Mb1LostwomenMd010001 4 Hit4 0.05
|
||||
Mb1LostwomenMd010001 4 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 4 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 4 Falldown 0.1
|
||||
Mb1LostwomenMd010001 4 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 4 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 4 Standup 0.1
|
||||
Mb1LostwomenMd010001 4 Straight 0.1
|
||||
Mb1LostwomenMd010001 4 Stun 0.1
|
||||
Mb1LostwomenMd010001 4 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 4 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 4 Win 0
|
||||
Mb1LostwomenMd010001 4 Win2 0.1
|
||||
Mb1LostwomenMd010001 4 Stop 0.1
|
||||
Mb1LostwomenMd010001 4 Fail 0.1
|
||||
Mb1LostwomenMd010001 4 Save 0.1
|
||||
Mb1LostwomenMd010001 4 AttackQte 0
|
||||
Mb1LostwomenMd010001 4 Caught 0.1
|
||||
Mb1LostwomenMd010001 4 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 4 StopR 0.1
|
||||
Mb1LostwomenMd010001 4 Attack01 0.1
|
||||
Mb1LostwomenMd010001 4 Attack54 0.1
|
||||
Mb1LostwomenMd010001 4 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 4 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 4 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 4 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 4 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 4 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 4 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 4 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 4 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 4 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 4 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 4 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 4 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 4 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 4 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 4 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 4 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 4 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 4 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 4 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 4 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 4 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 4 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 4 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 4 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 4 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 4 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 4 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 4 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 4 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 4 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 4 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 4 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 4 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 4 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 4 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 4 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 4 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 4 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 4 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 4 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 4 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 4 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 4 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 4 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 4 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 4 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 4 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 4 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 4 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 4 Caught Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Born 0
|
||||
Mb1LostwomenMd010001 5 Stand1 0.1
|
||||
Mb1LostwomenMd010001 5 Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Stand3 0.1
|
||||
Mb1LostwomenMd010001 5 Death 0.1
|
||||
Mb1LostwomenMd010001 5 Standchange 0.1
|
||||
Mb1LostwomenMd010001 5 Run 0.1
|
||||
Mb1LostwomenMd010001 5 Walk 0.1
|
||||
Mb1LostwomenMd010001 5 Runb 0.2
|
||||
Mb1LostwomenMd010001 5 Runl 0.2
|
||||
Mb1LostwomenMd010001 5 Runr 0.2
|
||||
Mb1LostwomenMd010001 5 Walkb 0.1
|
||||
Mb1LostwomenMd010001 5 Walkl 0.1
|
||||
Mb1LostwomenMd010001 5 Walkr 0.1
|
||||
Mb1LostwomenMd010001 5 TurnLeft 0.1
|
||||
Mb1LostwomenMd010001 5 TurnRight 0.1
|
||||
Mb1LostwomenMd010001 5 Move1 0.1
|
||||
Mb1LostwomenMd010001 5 Move2 0.1
|
||||
Mb1LostwomenMd010001 5 Move3 0.1
|
||||
Mb1LostwomenMd010001 5 RunStart 0.1
|
||||
Mb1LostwomenMd010001 5 RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 5 Hit1 0.05
|
||||
Mb1LostwomenMd010001 5 Hit2 0.05
|
||||
Mb1LostwomenMd010001 5 Hit3 0.05
|
||||
Mb1LostwomenMd010001 5 Hit4 0.05
|
||||
Mb1LostwomenMd010001 5 Behitfly 0.05
|
||||
Mb1LostwomenMd010001 5 Hoverhit 0.05
|
||||
Mb1LostwomenMd010001 5 Falldown 0.1
|
||||
Mb1LostwomenMd010001 5 Hitdown 0.05
|
||||
Mb1LostwomenMd010001 5 Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 5 Standup 0.1
|
||||
Mb1LostwomenMd010001 5 Straight 0.1
|
||||
Mb1LostwomenMd010001 5 Stun 0.1
|
||||
Mb1LostwomenMd010001 5 StraightBefore 0.1
|
||||
Mb1LostwomenMd010001 5 StraightAfter 0.1
|
||||
Mb1LostwomenMd010001 5 Win 0
|
||||
Mb1LostwomenMd010001 5 Win2 0.1
|
||||
Mb1LostwomenMd010001 5 Stop 0.1
|
||||
Mb1LostwomenMd010001 5 Fail 0.1
|
||||
Mb1LostwomenMd010001 5 Save 0.1
|
||||
Mb1LostwomenMd010001 5 AttackQte 0
|
||||
Mb1LostwomenMd010001 5 Caught 0.1
|
||||
Mb1LostwomenMd010001 5 Squatdown 0.1
|
||||
Mb1LostwomenMd010001 5 StopR 0.1
|
||||
Mb1LostwomenMd010001 5 Attack01 0.1
|
||||
Mb1LostwomenMd010001 5 Attack55 0.1
|
||||
Mb1LostwomenMd010001 5 Stand1 Run 0.2
|
||||
Mb1LostwomenMd010001 5 Stand1 Walk 0.1
|
||||
Mb1LostwomenMd010001 5 Stand2 Standchange 0.1
|
||||
Mb1LostwomenMd010001 5 Stand2 Run 0.2
|
||||
Mb1LostwomenMd010001 5 Stand2 Walk 0.3
|
||||
Mb1LostwomenMd010001 5 Stand2 Walkb 0.3
|
||||
Mb1LostwomenMd010001 5 Stand2 Walkl 0.3
|
||||
Mb1LostwomenMd010001 5 Stand2 Walkr 0.3
|
||||
Mb1LostwomenMd010001 5 Stand2 Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Standchange Stand1 0.1
|
||||
Mb1LostwomenMd010001 5 Standchange Run 0.1
|
||||
Mb1LostwomenMd010001 5 Standchange Walk 0.1
|
||||
Mb1LostwomenMd010001 5 Run Stop 0.2
|
||||
Mb1LostwomenMd010001 5 Run Stand2 0.2
|
||||
Mb1LostwomenMd010001 5 Run Runb 0.2
|
||||
Mb1LostwomenMd010001 5 Run Runl 0.2
|
||||
Mb1LostwomenMd010001 5 Run Runr 0.2
|
||||
Mb1LostwomenMd010001 5 Walk Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Runb Stand2 0.2
|
||||
Mb1LostwomenMd010001 5 Runb Run 0.2
|
||||
Mb1LostwomenMd010001 5 Runb Runl 0.2
|
||||
Mb1LostwomenMd010001 5 Runb Runr 0.2
|
||||
Mb1LostwomenMd010001 5 Runl Stand2 0.2
|
||||
Mb1LostwomenMd010001 5 Runl Run 0.2
|
||||
Mb1LostwomenMd010001 5 Runl Runb 0.2
|
||||
Mb1LostwomenMd010001 5 Runl Runr 0.2
|
||||
Mb1LostwomenMd010001 5 Runr Stand2 0.2
|
||||
Mb1LostwomenMd010001 5 Runr Run 0.2
|
||||
Mb1LostwomenMd010001 5 Runr Runb 0.2
|
||||
Mb1LostwomenMd010001 5 Runr Runl 0.2
|
||||
Mb1LostwomenMd010001 5 Walkb Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Walkb Walk 0.2
|
||||
Mb1LostwomenMd010001 5 Walkb Walkl 0.1
|
||||
Mb1LostwomenMd010001 5 Walkb Walkr 0.1
|
||||
Mb1LostwomenMd010001 5 Walkl Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Walkl Walk 0.1
|
||||
Mb1LostwomenMd010001 5 Walkl Walkb 0.1
|
||||
Mb1LostwomenMd010001 5 Walkl Walkr 0.2
|
||||
Mb1LostwomenMd010001 5 Walkr Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Walkr Walk 0.1
|
||||
Mb1LostwomenMd010001 5 Walkr Walkb 0.1
|
||||
Mb1LostwomenMd010001 5 Walkr Walkl 0.2
|
||||
Mb1LostwomenMd010001 5 TurnLeft Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 TurnRight Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 RunStart Run 0.1
|
||||
Mb1LostwomenMd010001 5 RunStart RunStartEnd01 0.1
|
||||
Mb1LostwomenMd010001 5 Hit1 Stand2 0
|
||||
Mb1LostwomenMd010001 5 Hit2 Stand2 0
|
||||
Mb1LostwomenMd010001 5 Hit3 Stand2 0
|
||||
Mb1LostwomenMd010001 5 Hit4 Stand2 0
|
||||
Mb1LostwomenMd010001 5 Behitfly Hoverhit 0.1
|
||||
Mb1LostwomenMd010001 5 Behitfly Falldown 0.1
|
||||
Mb1LostwomenMd010001 5 Hoverhit Falldown 0.1
|
||||
Mb1LostwomenMd010001 5 Falldown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 5 Hitdown Lieonfloor 0.1
|
||||
Mb1LostwomenMd010001 5 Standup Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Straight Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Stun Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Win Win2 0.1
|
||||
Mb1LostwomenMd010001 5 Stop Stand2 0.1
|
||||
Mb1LostwomenMd010001 5 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,141 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LunaMd010001 0 Born 0
|
||||
Mb1LunaMd010001 0 Stand1 0.1
|
||||
Mb1LunaMd010001 0 Stand2 0.1
|
||||
Mb1LunaMd010001 0 Stand3 0.1
|
||||
Mb1LunaMd010001 0 Death 0.1
|
||||
Mb1LunaMd010001 0 Standchange 0.1
|
||||
Mb1LunaMd010001 0 Run 0.1
|
||||
Mb1LunaMd010001 0 Walk 0.1
|
||||
Mb1LunaMd010001 0 Runb 0.2
|
||||
Mb1LunaMd010001 0 Runl 0.2
|
||||
Mb1LunaMd010001 0 Runr 0.2
|
||||
Mb1LunaMd010001 0 Walkb 0.1
|
||||
Mb1LunaMd010001 0 Walkl 0.1
|
||||
Mb1LunaMd010001 0 Walkr 0.1
|
||||
Mb1LunaMd010001 0 TurnLeft 0.1
|
||||
Mb1LunaMd010001 0 TurnRight 0.1
|
||||
Mb1LunaMd010001 0 Move1 0.1
|
||||
Mb1LunaMd010001 0 Move2 0.1
|
||||
Mb1LunaMd010001 0 Move3 0.1
|
||||
Mb1LunaMd010001 0 RunStart 0.1
|
||||
Mb1LunaMd010001 0 RunStartEnd01 0.1
|
||||
Mb1LunaMd010001 0 Hit1 0.05
|
||||
Mb1LunaMd010001 0 Hit2 0.05
|
||||
Mb1LunaMd010001 0 Hit3 0.05
|
||||
Mb1LunaMd010001 0 Hit4 0.05
|
||||
Mb1LunaMd010001 0 Behitfly 0.05
|
||||
Mb1LunaMd010001 0 Hoverhit 0.05
|
||||
Mb1LunaMd010001 0 Falldown 0.1
|
||||
Mb1LunaMd010001 0 Hitdown 0.05
|
||||
Mb1LunaMd010001 0 Lieonfloor 0.1
|
||||
Mb1LunaMd010001 0 Standup 0.1
|
||||
Mb1LunaMd010001 0 Straight 0.1
|
||||
Mb1LunaMd010001 0 Stun 0.1
|
||||
Mb1LunaMd010001 0 StraightBefore 0.1
|
||||
Mb1LunaMd010001 0 StraightAfter 0.1
|
||||
Mb1LunaMd010001 0 Win 0
|
||||
Mb1LunaMd010001 0 Win2 0.1
|
||||
Mb1LunaMd010001 0 Stop 0.1
|
||||
Mb1LunaMd010001 0 Fail 0.1
|
||||
Mb1LunaMd010001 0 Save 0.1
|
||||
Mb1LunaMd010001 0 Caught 0.1
|
||||
Mb1LunaMd010001 0 RunStartEnd02 0.1
|
||||
Mb1LunaMd010001 0 StopR 0.1
|
||||
Mb1LunaMd010001 0 Attack01 0.3
|
||||
Mb1LunaMd010001 0 Attack02 0.3
|
||||
Mb1LunaMd010001 0 Attack03 0.3
|
||||
Mb1LunaMd010001 0 Attack04 0.3
|
||||
Mb1LunaMd010001 0 Attack05 0.3
|
||||
Mb1LunaMd010001 0 Attack06 0.3
|
||||
Mb1LunaMd010001 0 Attack07 0.3
|
||||
Mb1LunaMd010001 0 Attack08 0.3
|
||||
Mb1LunaMd010001 0 Attack09 0.3
|
||||
Mb1LunaMd010001 0 Attack10 0.3
|
||||
Mb1LunaMd010001 0 Attack11 0.3
|
||||
Mb1LunaMd010001 0 Attack16 0.3
|
||||
Mb1LunaMd010001 0 Attack17 0.3
|
||||
Mb1LunaMd010001 0 Attack18 0.3
|
||||
Mb1LunaMd010001 0 Attack19 0.3
|
||||
Mb1LunaMd010001 0 Attack20 0.3
|
||||
Mb1LunaMd010001 0 Attack24 0.3
|
||||
Mb1LunaMd010001 0 Attack25 0.3
|
||||
Mb1LunaMd010001 0 Attack27 0.3
|
||||
Mb1LunaMd010001 0 Attack28 0.3
|
||||
Mb1LunaMd010001 0 Attack29 0.3
|
||||
Mb1LunaMd010001 0 Attack31 0.3
|
||||
Mb1LunaMd010001 0 Attack32 0.3
|
||||
Mb1LunaMd010001 0 Attack33 0.3
|
||||
Mb1LunaMd010001 0 Attack34 0.3
|
||||
Mb1LunaMd010001 0 Attack35 0.3
|
||||
Mb1LunaMd010001 0 Attack36 0.3
|
||||
Mb1LunaMd010001 0 Attack37 0.3
|
||||
Mb1LunaMd010001 0 Attack38 0.3
|
||||
Mb1LunaMd010001 0 Attack44 0.3
|
||||
Mb1LunaMd010001 0 Attack45 0.3
|
||||
Mb1LunaMd010001 0 Attack56 0.3
|
||||
Mb1LunaMd010001 0 Attack57 0.3
|
||||
Mb1LunaMd010001 0 Attack58 0.3
|
||||
Mb1LunaMd010001 0 Attack59 0.3
|
||||
Mb1LunaMd010001 0 Attack60 0.3
|
||||
Mb1LunaMd010001 0 Attack99 0.3
|
||||
Mb1LunaMd010001 0 Stand1 Run 0.2
|
||||
Mb1LunaMd010001 0 Stand1 Walk 0.1
|
||||
Mb1LunaMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1LunaMd010001 0 Stand2 Run 0.2
|
||||
Mb1LunaMd010001 0 Stand2 Walk 0.3
|
||||
Mb1LunaMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1LunaMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1LunaMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1LunaMd010001 0 Standchange Stand1 0.1
|
||||
Mb1LunaMd010001 0 Standchange Run 0.1
|
||||
Mb1LunaMd010001 0 Standchange Walk 0.1
|
||||
Mb1LunaMd010001 0 Run Stop 0.2
|
||||
Mb1LunaMd010001 0 Run Stand2 0.2
|
||||
Mb1LunaMd010001 0 Run Runb 0.2
|
||||
Mb1LunaMd010001 0 Run Runl 0.2
|
||||
Mb1LunaMd010001 0 Run Runr 0.2
|
||||
Mb1LunaMd010001 0 Walk Stand2 0.1
|
||||
Mb1LunaMd010001 0 Runb Stand2 0.2
|
||||
Mb1LunaMd010001 0 Runb Run 0.2
|
||||
Mb1LunaMd010001 0 Runb Runl 0.2
|
||||
Mb1LunaMd010001 0 Runb Runr 0.2
|
||||
Mb1LunaMd010001 0 Runl Stand2 0.2
|
||||
Mb1LunaMd010001 0 Runl Run 0.2
|
||||
Mb1LunaMd010001 0 Runl Runb 0.2
|
||||
Mb1LunaMd010001 0 Runl Runr 0.2
|
||||
Mb1LunaMd010001 0 Runr Stand2 0.2
|
||||
Mb1LunaMd010001 0 Runr Run 0.2
|
||||
Mb1LunaMd010001 0 Runr Runb 0.2
|
||||
Mb1LunaMd010001 0 Runr Runl 0.2
|
||||
Mb1LunaMd010001 0 Walkb Stand2 0.1
|
||||
Mb1LunaMd010001 0 Walkb Walk 0.2
|
||||
Mb1LunaMd010001 0 Walkb Walkl 0.1
|
||||
Mb1LunaMd010001 0 Walkb Walkr 0.1
|
||||
Mb1LunaMd010001 0 Walkl Stand2 0.1
|
||||
Mb1LunaMd010001 0 Walkl Walk 0.3
|
||||
Mb1LunaMd010001 0 Walkl Walkb 0.3
|
||||
Mb1LunaMd010001 0 Walkl Walkr 0.3
|
||||
Mb1LunaMd010001 0 Walkr Stand2 0.3
|
||||
Mb1LunaMd010001 0 Walkr Walk 0.3
|
||||
Mb1LunaMd010001 0 Walkr Walkb 0.3
|
||||
Mb1LunaMd010001 0 Walkr Walkl 0.3
|
||||
Mb1LunaMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1LunaMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1LunaMd010001 0 RunStart Run 0.1
|
||||
Mb1LunaMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LunaMd010001 0 Hit1 Stand2 0
|
||||
Mb1LunaMd010001 0 Hit2 Stand2 0
|
||||
Mb1LunaMd010001 0 Hit3 Stand2 0
|
||||
Mb1LunaMd010001 0 Hit4 Stand2 0
|
||||
Mb1LunaMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LunaMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1LunaMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1LunaMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LunaMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LunaMd010001 0 Standup Stand2 0.1
|
||||
Mb1LunaMd010001 0 Straight Stand2 0.1
|
||||
Mb1LunaMd010001 0 Stun Stand2 0.1
|
||||
Mb1LunaMd010001 0 Win Win2 0.1
|
||||
Mb1LunaMd010001 0 Stop Stand2 0.1
|
||||
Mb1LunaMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,124 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LuolanMd010001 0 Born 0
|
||||
Mb1LuolanMd010001 0 Stand1 0.1
|
||||
Mb1LuolanMd010001 0 Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Stand3 0.1
|
||||
Mb1LuolanMd010001 0 Death 0.1
|
||||
Mb1LuolanMd010001 0 Standchange 0.1
|
||||
Mb1LuolanMd010001 0 Run 0.1
|
||||
Mb1LuolanMd010001 0 Walk 0.1
|
||||
Mb1LuolanMd010001 0 Runb 0.2
|
||||
Mb1LuolanMd010001 0 Runl 0.2
|
||||
Mb1LuolanMd010001 0 Runr 0.2
|
||||
Mb1LuolanMd010001 0 Walkb 0.1
|
||||
Mb1LuolanMd010001 0 Walkl 0.1
|
||||
Mb1LuolanMd010001 0 Walkr 0.1
|
||||
Mb1LuolanMd010001 0 TurnLeft 0.1
|
||||
Mb1LuolanMd010001 0 TurnRight 0.1
|
||||
Mb1LuolanMd010001 0 Move1 0.1
|
||||
Mb1LuolanMd010001 0 Move2 0.1
|
||||
Mb1LuolanMd010001 0 Move3 0.1
|
||||
Mb1LuolanMd010001 0 RunStart 0.1
|
||||
Mb1LuolanMd010001 0 RunStartEnd01 0.1
|
||||
Mb1LuolanMd010001 0 Hit1 0.05
|
||||
Mb1LuolanMd010001 0 Hit2 0.05
|
||||
Mb1LuolanMd010001 0 Hit3 0.05
|
||||
Mb1LuolanMd010001 0 Hit4 0.05
|
||||
Mb1LuolanMd010001 0 Behitfly 0.05
|
||||
Mb1LuolanMd010001 0 Hoverhit 0.05
|
||||
Mb1LuolanMd010001 0 Falldown 0.1
|
||||
Mb1LuolanMd010001 0 Hitdown 0.05
|
||||
Mb1LuolanMd010001 0 Lieonfloor 0.1
|
||||
Mb1LuolanMd010001 0 Standup 0.1
|
||||
Mb1LuolanMd010001 0 Straight 0.1
|
||||
Mb1LuolanMd010001 0 Stun 0.1
|
||||
Mb1LuolanMd010001 0 StraightBefore 0.1
|
||||
Mb1LuolanMd010001 0 StraightAfter 0.1
|
||||
Mb1LuolanMd010001 0 Win 0
|
||||
Mb1LuolanMd010001 0 Win2 0.1
|
||||
Mb1LuolanMd010001 0 Stop 0.1
|
||||
Mb1LuolanMd010001 0 Fail 0.1
|
||||
Mb1LuolanMd010001 0 Save 0.1
|
||||
Mb1LuolanMd010001 0 Caught 0.1
|
||||
Mb1LuolanMd010001 0 RunStartEnd02 0.1
|
||||
Mb1LuolanMd010001 0 StopR 0.1
|
||||
Mb1LuolanMd010001 0 Attack01 0.1
|
||||
Mb1LuolanMd010001 0 Attack02 0.1
|
||||
Mb1LuolanMd010001 0 Attack03 0.1
|
||||
Mb1LuolanMd010001 0 Attack04 0.1
|
||||
Mb1LuolanMd010001 0 Attack05 0.1
|
||||
Mb1LuolanMd010001 0 Attack06 0.1
|
||||
Mb1LuolanMd010001 0 Attack07 0.1
|
||||
Mb1LuolanMd010001 0 Attack08 0.1
|
||||
Mb1LuolanMd010001 0 Attack09 0.1
|
||||
Mb1LuolanMd010001 0 Attack11 0.1
|
||||
Mb1LuolanMd010001 0 Attack12 0.1
|
||||
Mb1LuolanMd010001 0 Attack13 0.1
|
||||
Mb1LuolanMd010001 0 Attack14 0.1
|
||||
Mb1LuolanMd010001 0 Attack15 0.1
|
||||
Mb1LuolanMd010001 0 Attack16 0.1
|
||||
Mb1LuolanMd010001 0 Attack17 0.1
|
||||
Mb1LuolanMd010001 0 Attack18 0.1
|
||||
Mb1LuolanMd010001 0 Attack19 0.1
|
||||
Mb1LuolanMd010001 0 Attack40 0.1
|
||||
Mb1LuolanMd010001 0 Attack41 0.1
|
||||
Mb1LuolanMd010001 0 Stand1 Run 0.2
|
||||
Mb1LuolanMd010001 0 Stand1 Walk 0.1
|
||||
Mb1LuolanMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1LuolanMd010001 0 Stand2 Run 0.2
|
||||
Mb1LuolanMd010001 0 Stand2 Walk 0.3
|
||||
Mb1LuolanMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1LuolanMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1LuolanMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1LuolanMd010001 0 Standchange Stand1 0.1
|
||||
Mb1LuolanMd010001 0 Standchange Run 0.1
|
||||
Mb1LuolanMd010001 0 Standchange Walk 0.1
|
||||
Mb1LuolanMd010001 0 Run Stop 0.2
|
||||
Mb1LuolanMd010001 0 Run Stand2 0.2
|
||||
Mb1LuolanMd010001 0 Run Runb 0.2
|
||||
Mb1LuolanMd010001 0 Run Runl 0.2
|
||||
Mb1LuolanMd010001 0 Run Runr 0.2
|
||||
Mb1LuolanMd010001 0 Walk Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Runb Stand2 0.2
|
||||
Mb1LuolanMd010001 0 Runb Run 0.2
|
||||
Mb1LuolanMd010001 0 Runb Runl 0.2
|
||||
Mb1LuolanMd010001 0 Runb Runr 0.2
|
||||
Mb1LuolanMd010001 0 Runl Stand2 0.2
|
||||
Mb1LuolanMd010001 0 Runl Run 0.2
|
||||
Mb1LuolanMd010001 0 Runl Runb 0.2
|
||||
Mb1LuolanMd010001 0 Runl Runr 0.2
|
||||
Mb1LuolanMd010001 0 Runr Stand2 0.2
|
||||
Mb1LuolanMd010001 0 Runr Run 0.2
|
||||
Mb1LuolanMd010001 0 Runr Runb 0.2
|
||||
Mb1LuolanMd010001 0 Runr Runl 0.2
|
||||
Mb1LuolanMd010001 0 Walkb Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Walkb Walk 0.2
|
||||
Mb1LuolanMd010001 0 Walkb Walkl 0.1
|
||||
Mb1LuolanMd010001 0 Walkb Walkr 0.1
|
||||
Mb1LuolanMd010001 0 Walkl Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Walkl Walk 0.1
|
||||
Mb1LuolanMd010001 0 Walkl Walkb 0.1
|
||||
Mb1LuolanMd010001 0 Walkl Walkr 0.2
|
||||
Mb1LuolanMd010001 0 Walkr Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Walkr Walk 0.1
|
||||
Mb1LuolanMd010001 0 Walkr Walkb 0.1
|
||||
Mb1LuolanMd010001 0 Walkr Walkl 0.2
|
||||
Mb1LuolanMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1LuolanMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1LuolanMd010001 0 RunStart Run 0.1
|
||||
Mb1LuolanMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LuolanMd010001 0 Hit1 Stand2 0
|
||||
Mb1LuolanMd010001 0 Hit2 Stand2 0
|
||||
Mb1LuolanMd010001 0 Hit3 Stand2 0
|
||||
Mb1LuolanMd010001 0 Hit4 Stand2 0
|
||||
Mb1LuolanMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LuolanMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1LuolanMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1LuolanMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LuolanMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LuolanMd010001 0 Standup Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Straight Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Stun Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Win Win2 0.1
|
||||
Mb1LuolanMd010001 0 Stop Stand2 0.1
|
||||
Mb1LuolanMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,122 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LuosaitamaMd000001 0 Born 0
|
||||
Mb1LuosaitamaMd000001 0 Stand1 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stand3 0.1
|
||||
Mb1LuosaitamaMd000001 0 Death 0.1
|
||||
Mb1LuosaitamaMd000001 0 Standchange 0.1
|
||||
Mb1LuosaitamaMd000001 0 Run 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walk 0.1
|
||||
Mb1LuosaitamaMd000001 0 Runb 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runl 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runr 0.2
|
||||
Mb1LuosaitamaMd000001 0 Walkb 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkl 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkr 0.1
|
||||
Mb1LuosaitamaMd000001 0 TurnLeft 0.1
|
||||
Mb1LuosaitamaMd000001 0 TurnRight 0.1
|
||||
Mb1LuosaitamaMd000001 0 Move1 0.1
|
||||
Mb1LuosaitamaMd000001 0 Move2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Move3 0.1
|
||||
Mb1LuosaitamaMd000001 0 RunStart 0.1
|
||||
Mb1LuosaitamaMd000001 0 RunStartEnd01 0.1
|
||||
Mb1LuosaitamaMd000001 0 Hit1 0.05
|
||||
Mb1LuosaitamaMd000001 0 Hit2 0.05
|
||||
Mb1LuosaitamaMd000001 0 Hit3 0.05
|
||||
Mb1LuosaitamaMd000001 0 Hit4 0.05
|
||||
Mb1LuosaitamaMd000001 0 Behitfly 0.05
|
||||
Mb1LuosaitamaMd000001 0 Hoverhit 0.05
|
||||
Mb1LuosaitamaMd000001 0 Falldown 0.1
|
||||
Mb1LuosaitamaMd000001 0 Hitdown 0.05
|
||||
Mb1LuosaitamaMd000001 0 Lieonfloor 0.1
|
||||
Mb1LuosaitamaMd000001 0 Standup 0.1
|
||||
Mb1LuosaitamaMd000001 0 Straight 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stun 0.1
|
||||
Mb1LuosaitamaMd000001 0 StraightBefore 0.1
|
||||
Mb1LuosaitamaMd000001 0 StraightAfter 0.1
|
||||
Mb1LuosaitamaMd000001 0 Win 0
|
||||
Mb1LuosaitamaMd000001 0 Win2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stop 0.1
|
||||
Mb1LuosaitamaMd000001 0 Fail 0.1
|
||||
Mb1LuosaitamaMd000001 0 Save 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack01 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack02 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack03 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack04 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack05 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack06 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack07 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack08 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack09 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack12 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack16 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack17 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack18 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack19 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack21 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack22 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack23 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack24 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack31 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack32 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack33 0.1
|
||||
Mb1LuosaitamaMd000001 0 Attack34 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stand1 Run 0.2
|
||||
Mb1LuosaitamaMd000001 0 Stand1 Walk 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Run 0.2
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Walk 0.3
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1LuosaitamaMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1LuosaitamaMd000001 0 Standchange Stand1 0.1
|
||||
Mb1LuosaitamaMd000001 0 Standchange Run 0.1
|
||||
Mb1LuosaitamaMd000001 0 Standchange Walk 0.1
|
||||
Mb1LuosaitamaMd000001 0 Run Stop 0.2
|
||||
Mb1LuosaitamaMd000001 0 Run Stand2 0.2
|
||||
Mb1LuosaitamaMd000001 0 Run Runb 0.2
|
||||
Mb1LuosaitamaMd000001 0 Run Runl 0.2
|
||||
Mb1LuosaitamaMd000001 0 Run Runr 0.2
|
||||
Mb1LuosaitamaMd000001 0 Walk Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Runb Stand2 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runb Run 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runb Runl 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runb Runr 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runl Stand2 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runl Run 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runl Runb 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runl Runr 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runr Stand2 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runr Run 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runr Runb 0.2
|
||||
Mb1LuosaitamaMd000001 0 Runr Runl 0.2
|
||||
Mb1LuosaitamaMd000001 0 Walkb Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkb Walk 0.2
|
||||
Mb1LuosaitamaMd000001 0 Walkb Walkl 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkb Walkr 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkl Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkl Walk 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkl Walkb 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkl Walkr 0.2
|
||||
Mb1LuosaitamaMd000001 0 Walkr Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkr Walk 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkr Walkb 0.1
|
||||
Mb1LuosaitamaMd000001 0 Walkr Walkl 0.2
|
||||
Mb1LuosaitamaMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 RunStart Run 0
|
||||
Mb1LuosaitamaMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LuosaitamaMd000001 0 Hit1 Stand2 0
|
||||
Mb1LuosaitamaMd000001 0 Hit2 Stand2 0
|
||||
Mb1LuosaitamaMd000001 0 Hit3 Stand2 0
|
||||
Mb1LuosaitamaMd000001 0 Hit4 Stand2 0
|
||||
Mb1LuosaitamaMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LuosaitamaMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1LuosaitamaMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1LuosaitamaMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LuosaitamaMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LuosaitamaMd000001 0 Standup Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Straight Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stun Stand2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Win Win2 0.1
|
||||
Mb1LuosaitamaMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,121 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LuosaitarenMd000001 0 Born 0
|
||||
Mb1LuosaitarenMd000001 0 Stand1 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stand3 0.1
|
||||
Mb1LuosaitarenMd000001 0 Death 0.1
|
||||
Mb1LuosaitarenMd000001 0 Standchange 0.1
|
||||
Mb1LuosaitarenMd000001 0 Run 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walk 0.1
|
||||
Mb1LuosaitarenMd000001 0 Runb 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runl 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runr 0.2
|
||||
Mb1LuosaitarenMd000001 0 Walkb 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkl 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkr 0.1
|
||||
Mb1LuosaitarenMd000001 0 TurnLeft 0.1
|
||||
Mb1LuosaitarenMd000001 0 TurnRight 0.1
|
||||
Mb1LuosaitarenMd000001 0 Move1 0.1
|
||||
Mb1LuosaitarenMd000001 0 Move2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Move3 0.1
|
||||
Mb1LuosaitarenMd000001 0 RunStart 0.1
|
||||
Mb1LuosaitarenMd000001 0 RunStartEnd01 0.1
|
||||
Mb1LuosaitarenMd000001 0 Hit1 0.05
|
||||
Mb1LuosaitarenMd000001 0 Hit2 0.05
|
||||
Mb1LuosaitarenMd000001 0 Hit3 0.05
|
||||
Mb1LuosaitarenMd000001 0 Hit4 0.05
|
||||
Mb1LuosaitarenMd000001 0 Behitfly 0.05
|
||||
Mb1LuosaitarenMd000001 0 Hoverhit 0.05
|
||||
Mb1LuosaitarenMd000001 0 Falldown 0.1
|
||||
Mb1LuosaitarenMd000001 0 Hitdown 0.05
|
||||
Mb1LuosaitarenMd000001 0 Lieonfloor 0.1
|
||||
Mb1LuosaitarenMd000001 0 Standup 0.1
|
||||
Mb1LuosaitarenMd000001 0 Straight 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stun 0.1
|
||||
Mb1LuosaitarenMd000001 0 StraightBefore 0.1
|
||||
Mb1LuosaitarenMd000001 0 StraightAfter 0.1
|
||||
Mb1LuosaitarenMd000001 0 Win 0
|
||||
Mb1LuosaitarenMd000001 0 Win2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stop 0.1
|
||||
Mb1LuosaitarenMd000001 0 Fail 0.1
|
||||
Mb1LuosaitarenMd000001 0 Save 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack01 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack02 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack03 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack04 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack05 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack06 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack07 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack08 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack09 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack11 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack12 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack13 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack14 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack15 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack16 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack21 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack22 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack23 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack24 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack25 0.1
|
||||
Mb1LuosaitarenMd000001 0 Attack26 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stand1 Run 0.2
|
||||
Mb1LuosaitarenMd000001 0 Stand1 Walk 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Run 0.2
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Walk 0.3
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1LuosaitarenMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1LuosaitarenMd000001 0 Standchange Stand1 0.1
|
||||
Mb1LuosaitarenMd000001 0 Standchange Run 0.1
|
||||
Mb1LuosaitarenMd000001 0 Standchange Walk 0.1
|
||||
Mb1LuosaitarenMd000001 0 Run Stop 0.2
|
||||
Mb1LuosaitarenMd000001 0 Run Stand2 0.2
|
||||
Mb1LuosaitarenMd000001 0 Run Runb 0.2
|
||||
Mb1LuosaitarenMd000001 0 Run Runl 0.2
|
||||
Mb1LuosaitarenMd000001 0 Run Runr 0.2
|
||||
Mb1LuosaitarenMd000001 0 Walk Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Runb Stand2 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runb Run 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runb Runl 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runb Runr 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runl Stand2 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runl Run 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runl Runb 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runl Runr 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runr Stand2 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runr Run 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runr Runb 0.2
|
||||
Mb1LuosaitarenMd000001 0 Runr Runl 0.2
|
||||
Mb1LuosaitarenMd000001 0 Walkb Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkb Walk 0.2
|
||||
Mb1LuosaitarenMd000001 0 Walkb Walkl 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkb Walkr 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkl Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkl Walk 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkl Walkb 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkl Walkr 0.2
|
||||
Mb1LuosaitarenMd000001 0 Walkr Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkr Walk 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkr Walkb 0.1
|
||||
Mb1LuosaitarenMd000001 0 Walkr Walkl 0.2
|
||||
Mb1LuosaitarenMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 RunStart Run 0
|
||||
Mb1LuosaitarenMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LuosaitarenMd000001 0 Hit1 Stand2 0
|
||||
Mb1LuosaitarenMd000001 0 Hit2 Stand2 0
|
||||
Mb1LuosaitarenMd000001 0 Hit3 Stand2 0
|
||||
Mb1LuosaitarenMd000001 0 Hit4 Stand2 0
|
||||
Mb1LuosaitarenMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1LuosaitarenMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1LuosaitarenMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1LuosaitarenMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1LuosaitarenMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LuosaitarenMd000001 0 Standup Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Straight Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stun Stand2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Win Win2 0.1
|
||||
Mb1LuosaitarenMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,128 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1LuxiyaMd000003 0 Born 0
|
||||
Mb1LuxiyaMd000003 0 Stand1 0.1
|
||||
Mb1LuxiyaMd000003 0 Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Stand3 0.1
|
||||
Mb1LuxiyaMd000003 0 Death 0.1
|
||||
Mb1LuxiyaMd000003 0 Standchange 0.1
|
||||
Mb1LuxiyaMd000003 0 Run 0.1
|
||||
Mb1LuxiyaMd000003 0 Walk 0.1
|
||||
Mb1LuxiyaMd000003 0 Runb 0.2
|
||||
Mb1LuxiyaMd000003 0 Runl 0.2
|
||||
Mb1LuxiyaMd000003 0 Runr 0.2
|
||||
Mb1LuxiyaMd000003 0 Walkb 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkl 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkr 0.1
|
||||
Mb1LuxiyaMd000003 0 TurnLeft 0.1
|
||||
Mb1LuxiyaMd000003 0 TurnRight 0.1
|
||||
Mb1LuxiyaMd000003 0 Move1 0.1
|
||||
Mb1LuxiyaMd000003 0 Move2 0.1
|
||||
Mb1LuxiyaMd000003 0 Move3 0.1
|
||||
Mb1LuxiyaMd000003 0 RunStart 0.1
|
||||
Mb1LuxiyaMd000003 0 RunStartEnd01 0.1
|
||||
Mb1LuxiyaMd000003 0 Hit1 0.05
|
||||
Mb1LuxiyaMd000003 0 Hit2 0.05
|
||||
Mb1LuxiyaMd000003 0 Hit3 0.05
|
||||
Mb1LuxiyaMd000003 0 Hit4 0.05
|
||||
Mb1LuxiyaMd000003 0 Behitfly 0.05
|
||||
Mb1LuxiyaMd000003 0 Hoverhit 0.05
|
||||
Mb1LuxiyaMd000003 0 Falldown 0.1
|
||||
Mb1LuxiyaMd000003 0 Hitdown 0.05
|
||||
Mb1LuxiyaMd000003 0 Lieonfloor 0.1
|
||||
Mb1LuxiyaMd000003 0 Standup 0.1
|
||||
Mb1LuxiyaMd000003 0 Straight 0.1
|
||||
Mb1LuxiyaMd000003 0 Stun 0.1
|
||||
Mb1LuxiyaMd000003 0 StraightBefore 0.1
|
||||
Mb1LuxiyaMd000003 0 StraightAfter 0.1
|
||||
Mb1LuxiyaMd000003 0 Win 0
|
||||
Mb1LuxiyaMd000003 0 Win2 0.1
|
||||
Mb1LuxiyaMd000003 0 Stop 0.1
|
||||
Mb1LuxiyaMd000003 0 Fail 0.1
|
||||
Mb1LuxiyaMd000003 0 Save 0.1
|
||||
Mb1LuxiyaMd000003 0 AttackQte 0
|
||||
Mb1LuxiyaMd000003 0 Caught 0.1
|
||||
Mb1LuxiyaMd000003 0 RunStartEnd02 0.1
|
||||
Mb1LuxiyaMd000003 0 StopR 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack01 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack02 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack03 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack04 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack05 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack06 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack11 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack21 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack31 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack41 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack42 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack43 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack44 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack45 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack46 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack47 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack48 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack51 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack55 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack56 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack57 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack58 0.1
|
||||
Mb1LuxiyaMd000003 0 Attack59 0.1
|
||||
Mb1LuxiyaMd000003 0 Stand1 Run 0.2
|
||||
Mb1LuxiyaMd000003 0 Stand1 Walk 0.1
|
||||
Mb1LuxiyaMd000003 0 Stand2 Standchange 0.1
|
||||
Mb1LuxiyaMd000003 0 Stand2 Run 0.2
|
||||
Mb1LuxiyaMd000003 0 Stand2 Walk 0.3
|
||||
Mb1LuxiyaMd000003 0 Stand2 Walkb 0.3
|
||||
Mb1LuxiyaMd000003 0 Stand2 Walkl 0.3
|
||||
Mb1LuxiyaMd000003 0 Stand2 Walkr 0.3
|
||||
Mb1LuxiyaMd000003 0 Standchange Stand1 0.1
|
||||
Mb1LuxiyaMd000003 0 Standchange Run 0.1
|
||||
Mb1LuxiyaMd000003 0 Standchange Walk 0.1
|
||||
Mb1LuxiyaMd000003 0 Run Stop 0.2
|
||||
Mb1LuxiyaMd000003 0 Run Stand2 0.2
|
||||
Mb1LuxiyaMd000003 0 Run Runb 0.2
|
||||
Mb1LuxiyaMd000003 0 Run Runl 0.2
|
||||
Mb1LuxiyaMd000003 0 Run Runr 0.2
|
||||
Mb1LuxiyaMd000003 0 Walk Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Runb Stand2 0.2
|
||||
Mb1LuxiyaMd000003 0 Runb Run 0.2
|
||||
Mb1LuxiyaMd000003 0 Runb Runl 0.2
|
||||
Mb1LuxiyaMd000003 0 Runb Runr 0.2
|
||||
Mb1LuxiyaMd000003 0 Runl Stand2 0.2
|
||||
Mb1LuxiyaMd000003 0 Runl Run 0.2
|
||||
Mb1LuxiyaMd000003 0 Runl Runb 0.2
|
||||
Mb1LuxiyaMd000003 0 Runl Runr 0.2
|
||||
Mb1LuxiyaMd000003 0 Runr Stand2 0.2
|
||||
Mb1LuxiyaMd000003 0 Runr Run 0.2
|
||||
Mb1LuxiyaMd000003 0 Runr Runb 0.2
|
||||
Mb1LuxiyaMd000003 0 Runr Runl 0.2
|
||||
Mb1LuxiyaMd000003 0 Walkb Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkb Walk 0.2
|
||||
Mb1LuxiyaMd000003 0 Walkb Walkl 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkb Walkr 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkl Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkl Walk 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkl Walkb 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkl Walkr 0.2
|
||||
Mb1LuxiyaMd000003 0 Walkr Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkr Walk 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkr Walkb 0.1
|
||||
Mb1LuxiyaMd000003 0 Walkr Walkl 0.2
|
||||
Mb1LuxiyaMd000003 0 TurnLeft Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 TurnRight Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 RunStart Run 0.1
|
||||
Mb1LuxiyaMd000003 0 RunStart RunStartEnd01 0.1
|
||||
Mb1LuxiyaMd000003 0 Hit1 Stand2 0
|
||||
Mb1LuxiyaMd000003 0 Hit2 Stand2 0
|
||||
Mb1LuxiyaMd000003 0 Hit3 Stand2 0
|
||||
Mb1LuxiyaMd000003 0 Hit4 Stand2 0
|
||||
Mb1LuxiyaMd000003 0 Behitfly Hoverhit 0.1
|
||||
Mb1LuxiyaMd000003 0 Behitfly Falldown 0.1
|
||||
Mb1LuxiyaMd000003 0 Hoverhit Falldown 0.1
|
||||
Mb1LuxiyaMd000003 0 Falldown Lieonfloor 0.1
|
||||
Mb1LuxiyaMd000003 0 Hitdown Lieonfloor 0.1
|
||||
Mb1LuxiyaMd000003 0 Standup Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Straight Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Stun Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Win Win2 0.1
|
||||
Mb1LuxiyaMd000003 0 Stop Stand2 0.1
|
||||
Mb1LuxiyaMd000003 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,136 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MaidmasterMd010001 0 Born 0
|
||||
Mb1MaidmasterMd010001 0 Stand1 0.1
|
||||
Mb1MaidmasterMd010001 0 Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Stand3 0.1
|
||||
Mb1MaidmasterMd010001 0 Death 0.1
|
||||
Mb1MaidmasterMd010001 0 Standchange 0.1
|
||||
Mb1MaidmasterMd010001 0 Run 0.1
|
||||
Mb1MaidmasterMd010001 0 Walk 0.1
|
||||
Mb1MaidmasterMd010001 0 Runb 0.2
|
||||
Mb1MaidmasterMd010001 0 Runl 0.2
|
||||
Mb1MaidmasterMd010001 0 Runr 0.2
|
||||
Mb1MaidmasterMd010001 0 Walkb 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkl 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkr 0.1
|
||||
Mb1MaidmasterMd010001 0 TurnLeft 0.1
|
||||
Mb1MaidmasterMd010001 0 TurnRight 0.1
|
||||
Mb1MaidmasterMd010001 0 Move1 0.1
|
||||
Mb1MaidmasterMd010001 0 Move2 0.1
|
||||
Mb1MaidmasterMd010001 0 Move3 0.1
|
||||
Mb1MaidmasterMd010001 0 RunStart 0.1
|
||||
Mb1MaidmasterMd010001 0 RunStartEnd01 0.1
|
||||
Mb1MaidmasterMd010001 0 Hit1 0.05
|
||||
Mb1MaidmasterMd010001 0 Hit2 0.05
|
||||
Mb1MaidmasterMd010001 0 Hit3 0.05
|
||||
Mb1MaidmasterMd010001 0 Hit4 0.05
|
||||
Mb1MaidmasterMd010001 0 Behitfly 0.05
|
||||
Mb1MaidmasterMd010001 0 Hoverhit 0.05
|
||||
Mb1MaidmasterMd010001 0 Falldown 0.1
|
||||
Mb1MaidmasterMd010001 0 Hitdown 0.05
|
||||
Mb1MaidmasterMd010001 0 Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010001 0 Standup 0.1
|
||||
Mb1MaidmasterMd010001 0 Straight 0.1
|
||||
Mb1MaidmasterMd010001 0 Stun 0.1
|
||||
Mb1MaidmasterMd010001 0 StraightBefore 0.1
|
||||
Mb1MaidmasterMd010001 0 StraightAfter 0.1
|
||||
Mb1MaidmasterMd010001 0 Win 0
|
||||
Mb1MaidmasterMd010001 0 Win2 0.1
|
||||
Mb1MaidmasterMd010001 0 Stop 0.1
|
||||
Mb1MaidmasterMd010001 0 Fail 0.1
|
||||
Mb1MaidmasterMd010001 0 Save 0.1
|
||||
Mb1MaidmasterMd010001 0 AttackQte 0
|
||||
Mb1MaidmasterMd010001 0 Caught 0.1
|
||||
Mb1MaidmasterMd010001 0 Squatdown 0.1
|
||||
Mb1MaidmasterMd010001 0 StopR 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack01 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack02 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack03 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack04 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack05 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack06 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack07 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack09 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack11 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack12 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack13 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack14 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack15 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack16 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack17 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack18 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack19 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack31 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack41 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack90 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack91 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack92 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack97 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack98 0.1
|
||||
Mb1MaidmasterMd010001 0 Attack99 0.1
|
||||
Mb1MaidmasterMd010001 0 Stand2 Attack31 0.35
|
||||
Mb1MaidmasterMd010001 0 Stand2 Attack41 0.35
|
||||
Mb1MaidmasterMd010001 0 Attack31 Stand2 0.35
|
||||
Mb1MaidmasterMd010001 0 Attack41 Stand2
|
||||
Mb1MaidmasterMd010001 0 Attack91 Attack06 0.2
|
||||
Mb1MaidmasterMd010001 0 Stand1 Run 0.2
|
||||
Mb1MaidmasterMd010001 0 Stand1 Walk 0.1
|
||||
Mb1MaidmasterMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1MaidmasterMd010001 0 Stand2 Run 0.2
|
||||
Mb1MaidmasterMd010001 0 Stand2 Walk 0.3
|
||||
Mb1MaidmasterMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1MaidmasterMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1MaidmasterMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1MaidmasterMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Standchange Stand1 0.1
|
||||
Mb1MaidmasterMd010001 0 Standchange Run 0.1
|
||||
Mb1MaidmasterMd010001 0 Standchange Walk 0.1
|
||||
Mb1MaidmasterMd010001 0 Run Stop 0.2
|
||||
Mb1MaidmasterMd010001 0 Run Stand2 0.2
|
||||
Mb1MaidmasterMd010001 0 Run Runb 0.2
|
||||
Mb1MaidmasterMd010001 0 Run Runl 0.2
|
||||
Mb1MaidmasterMd010001 0 Run Runr 0.2
|
||||
Mb1MaidmasterMd010001 0 Walk Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Runb Stand2 0.2
|
||||
Mb1MaidmasterMd010001 0 Runb Run 0.2
|
||||
Mb1MaidmasterMd010001 0 Runb Runl 0.2
|
||||
Mb1MaidmasterMd010001 0 Runb Runr 0.2
|
||||
Mb1MaidmasterMd010001 0 Runl Stand2 0.2
|
||||
Mb1MaidmasterMd010001 0 Runl Run 0.2
|
||||
Mb1MaidmasterMd010001 0 Runl Runb 0.2
|
||||
Mb1MaidmasterMd010001 0 Runl Runr 0.2
|
||||
Mb1MaidmasterMd010001 0 Runr Stand2 0.2
|
||||
Mb1MaidmasterMd010001 0 Runr Run 0.2
|
||||
Mb1MaidmasterMd010001 0 Runr Runb 0.2
|
||||
Mb1MaidmasterMd010001 0 Runr Runl 0.2
|
||||
Mb1MaidmasterMd010001 0 Walkb Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkb Walk 0.2
|
||||
Mb1MaidmasterMd010001 0 Walkb Walkl 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkb Walkr 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkl Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkl Walk 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkl Walkb 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkl Walkr 0.2
|
||||
Mb1MaidmasterMd010001 0 Walkr Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkr Walk 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkr Walkb 0.1
|
||||
Mb1MaidmasterMd010001 0 Walkr Walkl 0.2
|
||||
Mb1MaidmasterMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 RunStart Run 0.1
|
||||
Mb1MaidmasterMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MaidmasterMd010001 0 Hit1 Stand2 0
|
||||
Mb1MaidmasterMd010001 0 Hit2 Stand2 0
|
||||
Mb1MaidmasterMd010001 0 Hit3 Stand2 0
|
||||
Mb1MaidmasterMd010001 0 Hit4 Stand2 0
|
||||
Mb1MaidmasterMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MaidmasterMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1MaidmasterMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1MaidmasterMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010001 0 Standup Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Straight Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Stun Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Win Win2 0.1
|
||||
Mb1MaidmasterMd010001 0 Stop Stand2 0.1
|
||||
Mb1MaidmasterMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,133 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MaidmasterMd010002 0 Born 0
|
||||
Mb1MaidmasterMd010002 0 Stand1 0.1
|
||||
Mb1MaidmasterMd010002 0 Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Stand3 0.1
|
||||
Mb1MaidmasterMd010002 0 Death 0.1
|
||||
Mb1MaidmasterMd010002 0 Standchange 0.1
|
||||
Mb1MaidmasterMd010002 0 Run 0.1
|
||||
Mb1MaidmasterMd010002 0 Walk 0.1
|
||||
Mb1MaidmasterMd010002 0 Runb 0.2
|
||||
Mb1MaidmasterMd010002 0 Runl 0.2
|
||||
Mb1MaidmasterMd010002 0 Runr 0.2
|
||||
Mb1MaidmasterMd010002 0 Walkb 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkl 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkr 0.1
|
||||
Mb1MaidmasterMd010002 0 TurnLeft 0.1
|
||||
Mb1MaidmasterMd010002 0 TurnRight 0.1
|
||||
Mb1MaidmasterMd010002 0 Move1 0.1
|
||||
Mb1MaidmasterMd010002 0 Move2 0.1
|
||||
Mb1MaidmasterMd010002 0 Move3 0.1
|
||||
Mb1MaidmasterMd010002 0 RunStart 0.1
|
||||
Mb1MaidmasterMd010002 0 RunStartEnd01 0.1
|
||||
Mb1MaidmasterMd010002 0 Hit1 0.05
|
||||
Mb1MaidmasterMd010002 0 Hit2 0.05
|
||||
Mb1MaidmasterMd010002 0 Hit3 0.05
|
||||
Mb1MaidmasterMd010002 0 Hit4 0.05
|
||||
Mb1MaidmasterMd010002 0 Behitfly 0.05
|
||||
Mb1MaidmasterMd010002 0 Hoverhit 0.05
|
||||
Mb1MaidmasterMd010002 0 Falldown 0.1
|
||||
Mb1MaidmasterMd010002 0 Hitdown 0.05
|
||||
Mb1MaidmasterMd010002 0 Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010002 0 Standup 0.1
|
||||
Mb1MaidmasterMd010002 0 Straight 0.1
|
||||
Mb1MaidmasterMd010002 0 Stun 0.1
|
||||
Mb1MaidmasterMd010002 0 StraightBefore 0.1
|
||||
Mb1MaidmasterMd010002 0 StraightAfter 0.1
|
||||
Mb1MaidmasterMd010002 0 Win 0
|
||||
Mb1MaidmasterMd010002 0 Win2 0.1
|
||||
Mb1MaidmasterMd010002 0 Stop 0.1
|
||||
Mb1MaidmasterMd010002 0 Fail 0.1
|
||||
Mb1MaidmasterMd010002 0 Save 0.1
|
||||
Mb1MaidmasterMd010002 0 AttackQte 0
|
||||
Mb1MaidmasterMd010002 0 Caught 0.1
|
||||
Mb1MaidmasterMd010002 0 Squatdown 0.1
|
||||
Mb1MaidmasterMd010002 0 StopR 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack01 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack02 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack03 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack05 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack06 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack07 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack08 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack09 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack10 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack11 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack13 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack14 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack15 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack16 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack17 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack19 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack31 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack51 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack52 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack53 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack61 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack91 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack92 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack93 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack94 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack98 0.1
|
||||
Mb1MaidmasterMd010002 0 Attack99 0.1
|
||||
Mb1MaidmasterMd010002 0 Stand1 Run 0.2
|
||||
Mb1MaidmasterMd010002 0 Stand1 Walk 0.1
|
||||
Mb1MaidmasterMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1MaidmasterMd010002 0 Stand2 Run 0.2
|
||||
Mb1MaidmasterMd010002 0 Stand2 Walk 0.3
|
||||
Mb1MaidmasterMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1MaidmasterMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1MaidmasterMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1MaidmasterMd010002 0 Stand2 Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Standchange Stand1 0.1
|
||||
Mb1MaidmasterMd010002 0 Standchange Run 0.1
|
||||
Mb1MaidmasterMd010002 0 Standchange Walk 0.1
|
||||
Mb1MaidmasterMd010002 0 Run Stop 0.2
|
||||
Mb1MaidmasterMd010002 0 Run Stand2 0.2
|
||||
Mb1MaidmasterMd010002 0 Run Runb 0.2
|
||||
Mb1MaidmasterMd010002 0 Run Runl 0.2
|
||||
Mb1MaidmasterMd010002 0 Run Runr 0.2
|
||||
Mb1MaidmasterMd010002 0 Walk Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Runb Stand2 0.2
|
||||
Mb1MaidmasterMd010002 0 Runb Run 0.2
|
||||
Mb1MaidmasterMd010002 0 Runb Runl 0.2
|
||||
Mb1MaidmasterMd010002 0 Runb Runr 0.2
|
||||
Mb1MaidmasterMd010002 0 Runl Stand2 0.2
|
||||
Mb1MaidmasterMd010002 0 Runl Run 0.2
|
||||
Mb1MaidmasterMd010002 0 Runl Runb 0.2
|
||||
Mb1MaidmasterMd010002 0 Runl Runr 0.2
|
||||
Mb1MaidmasterMd010002 0 Runr Stand2 0.2
|
||||
Mb1MaidmasterMd010002 0 Runr Run 0.2
|
||||
Mb1MaidmasterMd010002 0 Runr Runb 0.2
|
||||
Mb1MaidmasterMd010002 0 Runr Runl 0.2
|
||||
Mb1MaidmasterMd010002 0 Walkb Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkb Walk 0.2
|
||||
Mb1MaidmasterMd010002 0 Walkb Walkl 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkb Walkr 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkl Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkl Walk 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkl Walkb 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkl Walkr 0.2
|
||||
Mb1MaidmasterMd010002 0 Walkr Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkr Walk 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkr Walkb 0.1
|
||||
Mb1MaidmasterMd010002 0 Walkr Walkl 0.2
|
||||
Mb1MaidmasterMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 RunStart Run 0.1
|
||||
Mb1MaidmasterMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MaidmasterMd010002 0 Hit1 Stand2 0
|
||||
Mb1MaidmasterMd010002 0 Hit2 Stand2 0
|
||||
Mb1MaidmasterMd010002 0 Hit3 Stand2 0
|
||||
Mb1MaidmasterMd010002 0 Hit4 Stand2 0
|
||||
Mb1MaidmasterMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1MaidmasterMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1MaidmasterMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1MaidmasterMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MaidmasterMd010002 0 Standup Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Straight Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Stun Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Win Win2 0.1
|
||||
Mb1MaidmasterMd010002 0 Stop Stand2 0.1
|
||||
Mb1MaidmasterMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,132 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MajiyaweiliMd010001 0 Born 0
|
||||
Mb1MajiyaweiliMd010001 0 Stand1 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Stand3 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Death 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Standchange 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Run 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Walk 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Runb 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Runl 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Runr 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Walkb 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Walkl 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Walkr 0.5
|
||||
Mb1MajiyaweiliMd010001 0 TurnLeft 0.1
|
||||
Mb1MajiyaweiliMd010001 0 TurnRight 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Move1 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Move2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Move3 0.1
|
||||
Mb1MajiyaweiliMd010001 0 RunStart 0.1
|
||||
Mb1MajiyaweiliMd010001 0 RunStartEnd01 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Hit1 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Hit2 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Hit3 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Hit4 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Behitfly 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Hoverhit 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Falldown 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Hitdown 0.05
|
||||
Mb1MajiyaweiliMd010001 0 Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Standup 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Straight 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stun 0.1
|
||||
Mb1MajiyaweiliMd010001 0 StraightBefore 0.1
|
||||
Mb1MajiyaweiliMd010001 0 StraightAfter 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Win 0
|
||||
Mb1MajiyaweiliMd010001 0 Win2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stop 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Fail 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Save 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Caught 0.1
|
||||
Mb1MajiyaweiliMd010001 0 RunStartEnd02 0.1
|
||||
Mb1MajiyaweiliMd010001 0 StopR 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Attack01 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack02 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack03 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack04 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack05 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack06 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack07 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack08 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack09 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack10 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack11 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack12 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack13 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack14 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack15 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack16 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack17 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack18 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack19 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack20 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack21 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack22 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack23 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack24 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack25 0.5
|
||||
Mb1MajiyaweiliMd010001 0 Attack81 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Attack82 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Attack99 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stand1 Run 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Stand1 Walk 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Run 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Walk 0.3
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1MajiyaweiliMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1MajiyaweiliMd010001 0 Standchange Stand1 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Standchange Run 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Standchange Walk 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Run Stop 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Run Stand2 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Run Runb 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Run Runl 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Run Runr 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Walk Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Runb Stand2 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runb Run 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runb Runl 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runb Runr 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runl Stand2 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runl Run 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runl Runb 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runl Runr 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runr Stand2 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runr Run 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runr Runb 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Runr Runl 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Walkb Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkb Walk 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Walkb Walkl 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkb Walkr 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkl Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkl Walk 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkl Walkb 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkl Walkr 0.2
|
||||
Mb1MajiyaweiliMd010001 0 Walkr Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkr Walk 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkr Walkb 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Walkr Walkl 0.2
|
||||
Mb1MajiyaweiliMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 RunStart Run 0.1
|
||||
Mb1MajiyaweiliMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Hit1 Stand2 0
|
||||
Mb1MajiyaweiliMd010001 0 Hit2 Stand2 0
|
||||
Mb1MajiyaweiliMd010001 0 Hit3 Stand2 0
|
||||
Mb1MajiyaweiliMd010001 0 Hit4 Stand2 0
|
||||
Mb1MajiyaweiliMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Standup Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Straight Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stun Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Win Win2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Stop Stand2 0.1
|
||||
Mb1MajiyaweiliMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,129 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MajiyaweiliMd010002 0 Born 0
|
||||
Mb1MajiyaweiliMd010002 0 Stand1 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Stand3 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Death 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Standchange 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Run 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Walk 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Runb 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Runl 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Runr 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Walkb 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Walkl 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Walkr 0.5
|
||||
Mb1MajiyaweiliMd010002 0 TurnLeft 0.1
|
||||
Mb1MajiyaweiliMd010002 0 TurnRight 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Move1 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Move2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Move3 0.1
|
||||
Mb1MajiyaweiliMd010002 0 RunStart 0.1
|
||||
Mb1MajiyaweiliMd010002 0 RunStartEnd01 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Hit1 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Hit2 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Hit3 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Hit4 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Behitfly 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Hoverhit 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Falldown 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Hitdown 0.05
|
||||
Mb1MajiyaweiliMd010002 0 Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Standup 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Straight 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stun 0.1
|
||||
Mb1MajiyaweiliMd010002 0 StraightBefore 0.1
|
||||
Mb1MajiyaweiliMd010002 0 StraightAfter 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Win 0
|
||||
Mb1MajiyaweiliMd010002 0 Win2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stop 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Fail 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Save 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Caught 0.1
|
||||
Mb1MajiyaweiliMd010002 0 RunStartEnd02 0.1
|
||||
Mb1MajiyaweiliMd010002 0 StopR 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Attack01 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack02 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack03 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack04 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack05 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack06 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack07 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack08 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack09 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack10 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack11 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack12 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack13 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack14 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack15 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack16 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack18 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack19 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack20 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack21 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack22 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack23 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack24 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack25 0.5
|
||||
Mb1MajiyaweiliMd010002 0 Attack83 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stand1 Run 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Stand1 Walk 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Run 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Walk 0.3
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1MajiyaweiliMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1MajiyaweiliMd010002 0 Standchange Stand1 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Standchange Run 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Standchange Walk 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Run Stop 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Run Stand2 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Run Runb 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Run Runl 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Run Runr 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Walk Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Runb Stand2 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runb Run 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runb Runl 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runb Runr 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runl Stand2 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runl Run 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runl Runb 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runl Runr 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runr Stand2 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runr Run 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runr Runb 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Runr Runl 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Walkb Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkb Walk 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Walkb Walkl 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkb Walkr 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkl Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkl Walk 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkl Walkb 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkl Walkr 0.2
|
||||
Mb1MajiyaweiliMd010002 0 Walkr Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkr Walk 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkr Walkb 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Walkr Walkl 0.2
|
||||
Mb1MajiyaweiliMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 RunStart Run 0.1
|
||||
Mb1MajiyaweiliMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Hit1 Stand2 0
|
||||
Mb1MajiyaweiliMd010002 0 Hit2 Stand2 0
|
||||
Mb1MajiyaweiliMd010002 0 Hit3 Stand2 0
|
||||
Mb1MajiyaweiliMd010002 0 Hit4 Stand2 0
|
||||
Mb1MajiyaweiliMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Standup Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Straight Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stun Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Win Win2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Stop Stand2 0.1
|
||||
Mb1MajiyaweiliMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,247 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MelodyMd010001 0 Born 0
|
||||
Mb1MelodyMd010001 0 Stand1 0.1
|
||||
Mb1MelodyMd010001 0 Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Stand3 0.1
|
||||
Mb1MelodyMd010001 0 Death 0.1
|
||||
Mb1MelodyMd010001 0 Standchange 0.1
|
||||
Mb1MelodyMd010001 0 Run 0.1
|
||||
Mb1MelodyMd010001 0 Walk 0.1
|
||||
Mb1MelodyMd010001 0 Runb 0.2
|
||||
Mb1MelodyMd010001 0 Runl 0.2
|
||||
Mb1MelodyMd010001 0 Runr 0.2
|
||||
Mb1MelodyMd010001 0 Walkb 0.1
|
||||
Mb1MelodyMd010001 0 Walkl 0.1
|
||||
Mb1MelodyMd010001 0 Walkr 0.1
|
||||
Mb1MelodyMd010001 0 TurnLeft 0.1
|
||||
Mb1MelodyMd010001 0 TurnRight 0.1
|
||||
Mb1MelodyMd010001 0 Move1 0.1
|
||||
Mb1MelodyMd010001 0 Move2 0.1
|
||||
Mb1MelodyMd010001 0 Move3 0.1
|
||||
Mb1MelodyMd010001 0 RunStart 0.1
|
||||
Mb1MelodyMd010001 0 RunStartEnd01 0.1
|
||||
Mb1MelodyMd010001 0 Hit1 0.05
|
||||
Mb1MelodyMd010001 0 Hit2 0.05
|
||||
Mb1MelodyMd010001 0 Hit3 0.05
|
||||
Mb1MelodyMd010001 0 Hit4 0.05
|
||||
Mb1MelodyMd010001 0 Behitfly 0.05
|
||||
Mb1MelodyMd010001 0 Hoverhit 0.05
|
||||
Mb1MelodyMd010001 0 Falldown 0.1
|
||||
Mb1MelodyMd010001 0 Hitdown 0.05
|
||||
Mb1MelodyMd010001 0 Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 0 Standup 0.1
|
||||
Mb1MelodyMd010001 0 Straight 0.1
|
||||
Mb1MelodyMd010001 0 Stun 0.1
|
||||
Mb1MelodyMd010001 0 StraightBefore 0.1
|
||||
Mb1MelodyMd010001 0 StraightAfter 0.1
|
||||
Mb1MelodyMd010001 0 Win 0
|
||||
Mb1MelodyMd010001 0 Win2 0.1
|
||||
Mb1MelodyMd010001 0 Stop 0.1
|
||||
Mb1MelodyMd010001 0 Fail 0.1
|
||||
Mb1MelodyMd010001 0 Save 0.1
|
||||
Mb1MelodyMd010001 0 AttackQte 0
|
||||
Mb1MelodyMd010001 0 Caught 0.1
|
||||
Mb1MelodyMd010001 0 Squatdown 0.1
|
||||
Mb1MelodyMd010001 0 StopR 0.1
|
||||
Mb1MelodyMd010001 0 Attack01 0.1
|
||||
Mb1MelodyMd010001 0 Attack02 0.1
|
||||
Mb1MelodyMd010001 0 Attack05 0.1
|
||||
Mb1MelodyMd010001 0 Attack06 0.1
|
||||
Mb1MelodyMd010001 0 Attack11 0.1
|
||||
Mb1MelodyMd010001 0 Attack12 0.1
|
||||
Mb1MelodyMd010001 0 Attack13 0.1
|
||||
Mb1MelodyMd010001 0 Attack14 0.1
|
||||
Mb1MelodyMd010001 0 Attack21 0.1
|
||||
Mb1MelodyMd010001 0 Attack22 0.1
|
||||
Mb1MelodyMd010001 0 Attack23 0.1
|
||||
Mb1MelodyMd010001 0 Attack31 0.1
|
||||
Mb1MelodyMd010001 0 Attack32 0.1
|
||||
Mb1MelodyMd010001 0 Attack33 0.1
|
||||
Mb1MelodyMd010001 0 Attack41 0.1
|
||||
Mb1MelodyMd010001 0 Attack42 0.1
|
||||
Mb1MelodyMd010001 0 Attack43 0.1
|
||||
Mb1MelodyMd010001 0 Attack51 0.1
|
||||
Mb1MelodyMd010001 0 Attack52 0.1
|
||||
Mb1MelodyMd010001 0 Attack53 0.1
|
||||
Mb1MelodyMd010001 0 Attack61 0.1
|
||||
Mb1MelodyMd010001 0 Attack62 0.1
|
||||
Mb1MelodyMd010001 0 Attack63 0.1
|
||||
Mb1MelodyMd010001 0 Attack64 0.1
|
||||
Mb1MelodyMd010001 0 Attack65 0.1
|
||||
Mb1MelodyMd010001 0 Attack66 0.1
|
||||
Mb1MelodyMd010001 0 Attack67 0.1
|
||||
Mb1MelodyMd010001 0 Attack68 0.1
|
||||
Mb1MelodyMd010001 0 Attack71 0.1
|
||||
Mb1MelodyMd010001 0 Attack72 0.1
|
||||
Mb1MelodyMd010001 0 Attack73 0.1
|
||||
Mb1MelodyMd010001 0 Attack81 0.1
|
||||
Mb1MelodyMd010001 0 Attack82 0.1
|
||||
Mb1MelodyMd010001 0 Attack83 0.1
|
||||
Mb1MelodyMd010001 0 Attack84 0.1
|
||||
Mb1MelodyMd010001 0 Stand1 Run 0.2
|
||||
Mb1MelodyMd010001 0 Stand1 Walk 0.1
|
||||
Mb1MelodyMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1MelodyMd010001 0 Stand2 Run 0.2
|
||||
Mb1MelodyMd010001 0 Stand2 Walk 0.3
|
||||
Mb1MelodyMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1MelodyMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1MelodyMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1MelodyMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Standchange Stand1 0.1
|
||||
Mb1MelodyMd010001 0 Standchange Run 0.1
|
||||
Mb1MelodyMd010001 0 Standchange Walk 0.1
|
||||
Mb1MelodyMd010001 0 Run Stop 0.2
|
||||
Mb1MelodyMd010001 0 Run Stand2 0.2
|
||||
Mb1MelodyMd010001 0 Run Runb 0.2
|
||||
Mb1MelodyMd010001 0 Run Runl 0.2
|
||||
Mb1MelodyMd010001 0 Run Runr 0.2
|
||||
Mb1MelodyMd010001 0 Walk Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Runb Stand2 0.2
|
||||
Mb1MelodyMd010001 0 Runb Run 0.2
|
||||
Mb1MelodyMd010001 0 Runb Runl 0.2
|
||||
Mb1MelodyMd010001 0 Runb Runr 0.2
|
||||
Mb1MelodyMd010001 0 Runl Stand2 0.2
|
||||
Mb1MelodyMd010001 0 Runl Run 0.2
|
||||
Mb1MelodyMd010001 0 Runl Runb 0.2
|
||||
Mb1MelodyMd010001 0 Runl Runr 0.2
|
||||
Mb1MelodyMd010001 0 Runr Stand2 0.2
|
||||
Mb1MelodyMd010001 0 Runr Run 0.2
|
||||
Mb1MelodyMd010001 0 Runr Runb 0.2
|
||||
Mb1MelodyMd010001 0 Runr Runl 0.2
|
||||
Mb1MelodyMd010001 0 Walkb Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Walkb Walk 0.2
|
||||
Mb1MelodyMd010001 0 Walkb Walkl 0.1
|
||||
Mb1MelodyMd010001 0 Walkb Walkr 0.1
|
||||
Mb1MelodyMd010001 0 Walkl Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Walkl Walk 0.1
|
||||
Mb1MelodyMd010001 0 Walkl Walkb 0.1
|
||||
Mb1MelodyMd010001 0 Walkl Walkr 0.2
|
||||
Mb1MelodyMd010001 0 Walkr Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Walkr Walk 0.1
|
||||
Mb1MelodyMd010001 0 Walkr Walkb 0.1
|
||||
Mb1MelodyMd010001 0 Walkr Walkl 0.2
|
||||
Mb1MelodyMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1MelodyMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1MelodyMd010001 0 RunStart Run 0.1
|
||||
Mb1MelodyMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MelodyMd010001 0 Hit1 Stand2 0
|
||||
Mb1MelodyMd010001 0 Hit2 Stand2 0
|
||||
Mb1MelodyMd010001 0 Hit3 Stand2 0
|
||||
Mb1MelodyMd010001 0 Hit4 Stand2 0
|
||||
Mb1MelodyMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MelodyMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1MelodyMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1MelodyMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 0 Standup Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Straight Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Stun Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Win Win2 0.1
|
||||
Mb1MelodyMd010001 0 Stop Stand2 0.1
|
||||
Mb1MelodyMd010001 0 Caught Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Born 0
|
||||
Mb1MelodyMd010001 1 Stand1 0.1
|
||||
Mb1MelodyMd010001 1 Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Stand3 0.1
|
||||
Mb1MelodyMd010001 1 Death 0.1
|
||||
Mb1MelodyMd010001 1 Standchange 0.1
|
||||
Mb1MelodyMd010001 1 Run 0.1
|
||||
Mb1MelodyMd010001 1 Walk 0.1
|
||||
Mb1MelodyMd010001 1 Runb 0.2
|
||||
Mb1MelodyMd010001 1 Runl 0.2
|
||||
Mb1MelodyMd010001 1 Runr 0.2
|
||||
Mb1MelodyMd010001 1 Walkb 0.1
|
||||
Mb1MelodyMd010001 1 Walkl 0.1
|
||||
Mb1MelodyMd010001 1 Walkr 0.1
|
||||
Mb1MelodyMd010001 1 TurnLeft 0.1
|
||||
Mb1MelodyMd010001 1 TurnRight 0.1
|
||||
Mb1MelodyMd010001 1 Move1 0.1
|
||||
Mb1MelodyMd010001 1 Move2 0.1
|
||||
Mb1MelodyMd010001 1 Move3 0.1
|
||||
Mb1MelodyMd010001 1 RunStart 0.1
|
||||
Mb1MelodyMd010001 1 RunStartEnd01 0.1
|
||||
Mb1MelodyMd010001 1 Hit1 0.05
|
||||
Mb1MelodyMd010001 1 Hit2 0.05
|
||||
Mb1MelodyMd010001 1 Hit3 0.05
|
||||
Mb1MelodyMd010001 1 Hit4 0.05
|
||||
Mb1MelodyMd010001 1 Behitfly 0.05
|
||||
Mb1MelodyMd010001 1 Hoverhit 0.05
|
||||
Mb1MelodyMd010001 1 Falldown 0.1
|
||||
Mb1MelodyMd010001 1 Hitdown 0.05
|
||||
Mb1MelodyMd010001 1 Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 1 Standup 0.1
|
||||
Mb1MelodyMd010001 1 Straight 0.1
|
||||
Mb1MelodyMd010001 1 Stun 0.1
|
||||
Mb1MelodyMd010001 1 StraightBefore 0.1
|
||||
Mb1MelodyMd010001 1 StraightAfter 0.1
|
||||
Mb1MelodyMd010001 1 Win 0
|
||||
Mb1MelodyMd010001 1 Win2 0.1
|
||||
Mb1MelodyMd010001 1 Stop 0.1
|
||||
Mb1MelodyMd010001 1 Fail 0.1
|
||||
Mb1MelodyMd010001 1 Save 0.1
|
||||
Mb1MelodyMd010001 1 AttackQte 0
|
||||
Mb1MelodyMd010001 1 Caught 0.1
|
||||
Mb1MelodyMd010001 1 Squatdown 0.1
|
||||
Mb1MelodyMd010001 1 StopR 0.1
|
||||
Mb1MelodyMd010001 1 Attack01 0.1
|
||||
Mb1MelodyMd010001 1 Stand1 Run 0.2
|
||||
Mb1MelodyMd010001 1 Stand1 Walk 0.1
|
||||
Mb1MelodyMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1MelodyMd010001 1 Stand2 Run 0.2
|
||||
Mb1MelodyMd010001 1 Stand2 Walk 0.3
|
||||
Mb1MelodyMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1MelodyMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1MelodyMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1MelodyMd010001 1 Stand2 Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Standchange Stand1 0.1
|
||||
Mb1MelodyMd010001 1 Standchange Run 0.1
|
||||
Mb1MelodyMd010001 1 Standchange Walk 0.1
|
||||
Mb1MelodyMd010001 1 Run Stop 0.2
|
||||
Mb1MelodyMd010001 1 Run Stand2 0.2
|
||||
Mb1MelodyMd010001 1 Run Runb 0.2
|
||||
Mb1MelodyMd010001 1 Run Runl 0.2
|
||||
Mb1MelodyMd010001 1 Run Runr 0.2
|
||||
Mb1MelodyMd010001 1 Walk Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Runb Stand2 0.2
|
||||
Mb1MelodyMd010001 1 Runb Run 0.2
|
||||
Mb1MelodyMd010001 1 Runb Runl 0.2
|
||||
Mb1MelodyMd010001 1 Runb Runr 0.2
|
||||
Mb1MelodyMd010001 1 Runl Stand2 0.2
|
||||
Mb1MelodyMd010001 1 Runl Run 0.2
|
||||
Mb1MelodyMd010001 1 Runl Runb 0.2
|
||||
Mb1MelodyMd010001 1 Runl Runr 0.2
|
||||
Mb1MelodyMd010001 1 Runr Stand2 0.2
|
||||
Mb1MelodyMd010001 1 Runr Run 0.2
|
||||
Mb1MelodyMd010001 1 Runr Runb 0.2
|
||||
Mb1MelodyMd010001 1 Runr Runl 0.2
|
||||
Mb1MelodyMd010001 1 Walkb Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Walkb Walk 0.2
|
||||
Mb1MelodyMd010001 1 Walkb Walkl 0.1
|
||||
Mb1MelodyMd010001 1 Walkb Walkr 0.1
|
||||
Mb1MelodyMd010001 1 Walkl Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Walkl Walk 0.1
|
||||
Mb1MelodyMd010001 1 Walkl Walkb 0.1
|
||||
Mb1MelodyMd010001 1 Walkl Walkr 0.2
|
||||
Mb1MelodyMd010001 1 Walkr Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Walkr Walk 0.1
|
||||
Mb1MelodyMd010001 1 Walkr Walkb 0.1
|
||||
Mb1MelodyMd010001 1 Walkr Walkl 0.2
|
||||
Mb1MelodyMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1MelodyMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1MelodyMd010001 1 RunStart Run 0.1
|
||||
Mb1MelodyMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1MelodyMd010001 1 Hit1 Stand2 0
|
||||
Mb1MelodyMd010001 1 Hit2 Stand2 0
|
||||
Mb1MelodyMd010001 1 Hit3 Stand2 0
|
||||
Mb1MelodyMd010001 1 Hit4 Stand2 0
|
||||
Mb1MelodyMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1MelodyMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1MelodyMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1MelodyMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1MelodyMd010001 1 Standup Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Straight Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Stun Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Win Win2 0.1
|
||||
Mb1MelodyMd010001 1 Stop Stand2 0.1
|
||||
Mb1MelodyMd010001 1 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
|
@@ -0,0 +1,114 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MelodyhuaxuMd10001 0 Born 0
|
||||
Mb1MelodyhuaxuMd10001 0 Stand1 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand3 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Death 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standchange 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Run 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Walk 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Runb 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runl 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runr 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Walkb 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkl 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkr 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 TurnLeft 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 TurnRight 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Move1 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Move2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Move3 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 RunStart 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 RunStartEnd01 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Hit1 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Hit2 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Hit3 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Hit4 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Behitfly 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Hoverhit 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Falldown 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Hitdown 0.05
|
||||
Mb1MelodyhuaxuMd10001 0 Lieonfloor 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standup 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Straight 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stun 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 StraightBefore 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 StraightAfter 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Win 0
|
||||
Mb1MelodyhuaxuMd10001 0 Win2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stop 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Fail 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Save 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Caught 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack01 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack02 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack03 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack04 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack05 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack06 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack07 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack08 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack11 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack12 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack13 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Attack14 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand1 Run 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Stand1 Walk 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Standchange 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Run 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Walk 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Walkb 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Walkl 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stand2 Walkr 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standchange Stand1 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standchange Run 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standchange Walk 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Run Stop 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Run Stand2 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Run Runb 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Run Runl 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Run Runr 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Walk Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Runb Stand2 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runb Run 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runb Runl 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runb Runr 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runl Stand2 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runl Run 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runl Runb 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runl Runr 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runr Stand2 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runr Run 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runr Runb 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Runr Runl 0.2
|
||||
Mb1MelodyhuaxuMd10001 0 Walkb Stand2 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkb Walk 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkb Walkl 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkb Walkr 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkl Stand2 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkl Walk 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkl Walkb 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkl Walkr 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkr Stand2 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkr Walk 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkr Walkb 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 Walkr Walkl 0.5
|
||||
Mb1MelodyhuaxuMd10001 0 TurnLeft Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 TurnRight Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 RunStart Run 0
|
||||
Mb1MelodyhuaxuMd10001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Hit1 Stand2 0
|
||||
Mb1MelodyhuaxuMd10001 0 Hit2 Stand2 0
|
||||
Mb1MelodyhuaxuMd10001 0 Hit3 Stand2 0
|
||||
Mb1MelodyhuaxuMd10001 0 Hit4 Stand2 0
|
||||
Mb1MelodyhuaxuMd10001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Behitfly Falldown 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Hoverhit Falldown 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Standup Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Straight Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stun Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Win Win2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Stop Stand2 0.1
|
||||
Mb1MelodyhuaxuMd10001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,265 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MoonguyMd010001 0 Born 0
|
||||
Mb1MoonguyMd010001 0 Stand1 0.1
|
||||
Mb1MoonguyMd010001 0 Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Stand3 0.1
|
||||
Mb1MoonguyMd010001 0 Death 0.1
|
||||
Mb1MoonguyMd010001 0 Standchange 0.1
|
||||
Mb1MoonguyMd010001 0 Run 0.1
|
||||
Mb1MoonguyMd010001 0 Walk 0.1
|
||||
Mb1MoonguyMd010001 0 Runb 0.2
|
||||
Mb1MoonguyMd010001 0 Runl 0.2
|
||||
Mb1MoonguyMd010001 0 Runr 0.2
|
||||
Mb1MoonguyMd010001 0 Walkb 0.1
|
||||
Mb1MoonguyMd010001 0 Walkl 0.1
|
||||
Mb1MoonguyMd010001 0 Walkr 0.1
|
||||
Mb1MoonguyMd010001 0 TurnLeft 0.1
|
||||
Mb1MoonguyMd010001 0 TurnRight 0.1
|
||||
Mb1MoonguyMd010001 0 Move1 0.1
|
||||
Mb1MoonguyMd010001 0 Move2 0.1
|
||||
Mb1MoonguyMd010001 0 Move3 0.1
|
||||
Mb1MoonguyMd010001 0 RunStart 0.1
|
||||
Mb1MoonguyMd010001 0 RunStartEnd01 0.1
|
||||
Mb1MoonguyMd010001 0 Hit1 0.05
|
||||
Mb1MoonguyMd010001 0 Hit2 0.05
|
||||
Mb1MoonguyMd010001 0 Hit3 0.05
|
||||
Mb1MoonguyMd010001 0 Hit4 0.05
|
||||
Mb1MoonguyMd010001 0 Behitfly 0.05
|
||||
Mb1MoonguyMd010001 0 Hoverhit 0.05
|
||||
Mb1MoonguyMd010001 0 Falldown 0.1
|
||||
Mb1MoonguyMd010001 0 Hitdown 0.05
|
||||
Mb1MoonguyMd010001 0 Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 0 Standup 0.1
|
||||
Mb1MoonguyMd010001 0 Straight 0.1
|
||||
Mb1MoonguyMd010001 0 Stun 0.1
|
||||
Mb1MoonguyMd010001 0 StraightBefore 0.1
|
||||
Mb1MoonguyMd010001 0 StraightAfter 0.1
|
||||
Mb1MoonguyMd010001 0 Win 0
|
||||
Mb1MoonguyMd010001 0 Win2 0.1
|
||||
Mb1MoonguyMd010001 0 Stop 0.1
|
||||
Mb1MoonguyMd010001 0 Fail 0.1
|
||||
Mb1MoonguyMd010001 0 Save 0.1
|
||||
Mb1MoonguyMd010001 0 AttackQte 0
|
||||
Mb1MoonguyMd010001 0 Caught 0.1
|
||||
Mb1MoonguyMd010001 0 Squatdown 0.1
|
||||
Mb1MoonguyMd010001 0 StopR 0.1
|
||||
Mb1MoonguyMd010001 0 Attack01 0.4
|
||||
Mb1MoonguyMd010001 0 Attack02 0.4
|
||||
Mb1MoonguyMd010001 0 Attack03 0.4
|
||||
Mb1MoonguyMd010001 0 Attack05 0.4
|
||||
Mb1MoonguyMd010001 0 Attack06 0.4
|
||||
Mb1MoonguyMd010001 0 Attack07 0.4
|
||||
Mb1MoonguyMd010001 0 Attack10 0.4
|
||||
Mb1MoonguyMd010001 0 Attack11 0
|
||||
Mb1MoonguyMd010001 0 Attack12 0.4
|
||||
Mb1MoonguyMd010001 0 Attack13 0.4
|
||||
Mb1MoonguyMd010001 0 Attack14 0.4
|
||||
Mb1MoonguyMd010001 0 Attack15 0
|
||||
Mb1MoonguyMd010001 0 Attack16 0
|
||||
Mb1MoonguyMd010001 0 Attack17 0
|
||||
Mb1MoonguyMd010001 0 Attack18 0.4
|
||||
Mb1MoonguyMd010001 0 Attack19 0.4
|
||||
Mb1MoonguyMd010001 0 Attack20 0.4
|
||||
Mb1MoonguyMd010001 0 Attack31 0
|
||||
Mb1MoonguyMd010001 0 Attack32 0
|
||||
Mb1MoonguyMd010001 0 Attack35 0
|
||||
Mb1MoonguyMd010001 0 Attack37 0
|
||||
Mb1MoonguyMd010001 0 Attack91 0.1
|
||||
Mb1MoonguyMd010001 0 Attack97 0.3
|
||||
Mb1MoonguyMd010001 0 Attack14 Attack07 0.2
|
||||
Mb1MoonguyMd010001 0 Stand1 Run 0.2
|
||||
Mb1MoonguyMd010001 0 Stand1 Walk 0.1
|
||||
Mb1MoonguyMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1MoonguyMd010001 0 Stand2 Run 0.2
|
||||
Mb1MoonguyMd010001 0 Stand2 Walk 0.3
|
||||
Mb1MoonguyMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1MoonguyMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1MoonguyMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1MoonguyMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Standchange Stand1 0.1
|
||||
Mb1MoonguyMd010001 0 Standchange Run 0.1
|
||||
Mb1MoonguyMd010001 0 Standchange Walk 0.1
|
||||
Mb1MoonguyMd010001 0 Run Stop 0.2
|
||||
Mb1MoonguyMd010001 0 Run Stand2 0.2
|
||||
Mb1MoonguyMd010001 0 Run Runb 0.2
|
||||
Mb1MoonguyMd010001 0 Run Runl 0.2
|
||||
Mb1MoonguyMd010001 0 Run Runr 0.2
|
||||
Mb1MoonguyMd010001 0 Walk Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Runb Stand2 0.2
|
||||
Mb1MoonguyMd010001 0 Runb Run 0.2
|
||||
Mb1MoonguyMd010001 0 Runb Runl 0.2
|
||||
Mb1MoonguyMd010001 0 Runb Runr 0.2
|
||||
Mb1MoonguyMd010001 0 Runl Stand2 0.2
|
||||
Mb1MoonguyMd010001 0 Runl Run 0.2
|
||||
Mb1MoonguyMd010001 0 Runl Runb 0.2
|
||||
Mb1MoonguyMd010001 0 Runl Runr 0.2
|
||||
Mb1MoonguyMd010001 0 Runr Stand2 0.2
|
||||
Mb1MoonguyMd010001 0 Runr Run 0.2
|
||||
Mb1MoonguyMd010001 0 Runr Runb 0.2
|
||||
Mb1MoonguyMd010001 0 Runr Runl 0.2
|
||||
Mb1MoonguyMd010001 0 Walkb Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Walkb Walk 0.2
|
||||
Mb1MoonguyMd010001 0 Walkb Walkl 0.1
|
||||
Mb1MoonguyMd010001 0 Walkb Walkr 0.1
|
||||
Mb1MoonguyMd010001 0 Walkl Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Walkl Walk 0.1
|
||||
Mb1MoonguyMd010001 0 Walkl Walkb 0.1
|
||||
Mb1MoonguyMd010001 0 Walkl Walkr 0.2
|
||||
Mb1MoonguyMd010001 0 Walkr Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Walkr Walk 0.1
|
||||
Mb1MoonguyMd010001 0 Walkr Walkb 0.1
|
||||
Mb1MoonguyMd010001 0 Walkr Walkl 0.2
|
||||
Mb1MoonguyMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 RunStart Run 0.1
|
||||
Mb1MoonguyMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MoonguyMd010001 0 Hit1 Stand2 0
|
||||
Mb1MoonguyMd010001 0 Hit2 Stand2 0
|
||||
Mb1MoonguyMd010001 0 Hit3 Stand2 0
|
||||
Mb1MoonguyMd010001 0 Hit4 Stand2 0
|
||||
Mb1MoonguyMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MoonguyMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1MoonguyMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1MoonguyMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 0 Standup Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Straight Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Stun Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Win Win2 0.1
|
||||
Mb1MoonguyMd010001 0 Stop Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Caught Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Born 0
|
||||
Mb1MoonguyMd010001 1 Stand1 0.1
|
||||
Mb1MoonguyMd010001 1 Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Stand3 0.1
|
||||
Mb1MoonguyMd010001 1 Death 0.1
|
||||
Mb1MoonguyMd010001 1 Standchange 0.1
|
||||
Mb1MoonguyMd010001 1 Run 0.1
|
||||
Mb1MoonguyMd010001 1 Walk 0.1
|
||||
Mb1MoonguyMd010001 1 Runb 0.2
|
||||
Mb1MoonguyMd010001 1 Runl 0.2
|
||||
Mb1MoonguyMd010001 1 Runr 0.2
|
||||
Mb1MoonguyMd010001 1 Walkb 0.1
|
||||
Mb1MoonguyMd010001 1 Walkl 0.1
|
||||
Mb1MoonguyMd010001 1 Walkr 0.1
|
||||
Mb1MoonguyMd010001 1 TurnLeft 0.1
|
||||
Mb1MoonguyMd010001 1 TurnRight 0.1
|
||||
Mb1MoonguyMd010001 1 Move1 0.1
|
||||
Mb1MoonguyMd010001 1 Move2 0.1
|
||||
Mb1MoonguyMd010001 1 Move3 0.1
|
||||
Mb1MoonguyMd010001 1 RunStart 0.1
|
||||
Mb1MoonguyMd010001 1 RunStartEnd01 0.1
|
||||
Mb1MoonguyMd010001 1 Hit1 0.05
|
||||
Mb1MoonguyMd010001 1 Hit2 0.05
|
||||
Mb1MoonguyMd010001 1 Hit3 0.05
|
||||
Mb1MoonguyMd010001 1 Hit4 0.05
|
||||
Mb1MoonguyMd010001 1 Behitfly 0.05
|
||||
Mb1MoonguyMd010001 1 Hoverhit 0.05
|
||||
Mb1MoonguyMd010001 1 Falldown 0.1
|
||||
Mb1MoonguyMd010001 1 Hitdown 0.05
|
||||
Mb1MoonguyMd010001 1 Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 1 Standup 0.1
|
||||
Mb1MoonguyMd010001 1 Straight 0.1
|
||||
Mb1MoonguyMd010001 1 Stun 0.1
|
||||
Mb1MoonguyMd010001 1 StraightBefore 0.1
|
||||
Mb1MoonguyMd010001 1 StraightAfter 0.1
|
||||
Mb1MoonguyMd010001 1 Win 0
|
||||
Mb1MoonguyMd010001 1 Win2 0.1
|
||||
Mb1MoonguyMd010001 1 Stop 0.1
|
||||
Mb1MoonguyMd010001 1 Fail 0.1
|
||||
Mb1MoonguyMd010001 1 Save 0.1
|
||||
Mb1MoonguyMd010001 1 AttackQte 0
|
||||
Mb1MoonguyMd010001 1 Caught 0.1
|
||||
Mb1MoonguyMd010001 1 Squatdown 0.1
|
||||
Mb1MoonguyMd010001 1 StopR 0.1
|
||||
Mb1MoonguyMd010001 1 Attack01 0.1
|
||||
Mb1MoonguyMd010001 1 Attack21 0.1
|
||||
Mb1MoonguyMd010001 1 Attack22 0.1
|
||||
Mb1MoonguyMd010001 1 Attack23 0.1
|
||||
Mb1MoonguyMd010001 1 Attack24 0.1
|
||||
Mb1MoonguyMd010001 1 Attack25 0.1
|
||||
Mb1MoonguyMd010001 1 Attack26 0.1
|
||||
Mb1MoonguyMd010001 1 Attack27 0.1
|
||||
Mb1MoonguyMd010001 1 Attack28 0.1
|
||||
Mb1MoonguyMd010001 1 Attack29 0.1
|
||||
Mb1MoonguyMd010001 1 Attack30 0.1
|
||||
Mb1MoonguyMd010001 1 Attack33 0.1
|
||||
Mb1MoonguyMd010001 1 Attack34 0.1
|
||||
Mb1MoonguyMd010001 1 Attack36 0.1
|
||||
Mb1MoonguyMd010001 1 Attack40 0.1
|
||||
Mb1MoonguyMd010001 1 Attack41 0.1
|
||||
Mb1MoonguyMd010001 1 Attack42 0.1
|
||||
Mb1MoonguyMd010001 1 Attack43 0.1
|
||||
Mb1MoonguyMd010001 1 Attack45 0.1
|
||||
Mb1MoonguyMd010001 1 Attack46 0.1
|
||||
Mb1MoonguyMd010001 1 Attack47 0.1
|
||||
Mb1MoonguyMd010001 1 Attack48 0.1
|
||||
Mb1MoonguyMd010001 1 Attack49 0.1
|
||||
Mb1MoonguyMd010001 1 Stand1 Run 0.2
|
||||
Mb1MoonguyMd010001 1 Stand1 Walk 0.1
|
||||
Mb1MoonguyMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1MoonguyMd010001 1 Stand2 Run 0.2
|
||||
Mb1MoonguyMd010001 1 Stand2 Walk 0.3
|
||||
Mb1MoonguyMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1MoonguyMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1MoonguyMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1MoonguyMd010001 1 Stand2 Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Standchange Stand1 0.1
|
||||
Mb1MoonguyMd010001 1 Standchange Run 0.1
|
||||
Mb1MoonguyMd010001 1 Standchange Walk 0.1
|
||||
Mb1MoonguyMd010001 1 Run Stop 0.2
|
||||
Mb1MoonguyMd010001 1 Run Stand2 0.2
|
||||
Mb1MoonguyMd010001 1 Run Runb 0.2
|
||||
Mb1MoonguyMd010001 1 Run Runl 0.2
|
||||
Mb1MoonguyMd010001 1 Run Runr 0.2
|
||||
Mb1MoonguyMd010001 1 Walk Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Runb Stand2 0.2
|
||||
Mb1MoonguyMd010001 1 Runb Run 0.2
|
||||
Mb1MoonguyMd010001 1 Runb Runl 0.2
|
||||
Mb1MoonguyMd010001 1 Runb Runr 0.2
|
||||
Mb1MoonguyMd010001 1 Runl Stand2 0.2
|
||||
Mb1MoonguyMd010001 1 Runl Run 0.2
|
||||
Mb1MoonguyMd010001 1 Runl Runb 0.2
|
||||
Mb1MoonguyMd010001 1 Runl Runr 0.2
|
||||
Mb1MoonguyMd010001 1 Runr Stand2 0.2
|
||||
Mb1MoonguyMd010001 1 Runr Run 0.2
|
||||
Mb1MoonguyMd010001 1 Runr Runb 0.2
|
||||
Mb1MoonguyMd010001 1 Runr Runl 0.2
|
||||
Mb1MoonguyMd010001 1 Walkb Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Walkb Walk 0.2
|
||||
Mb1MoonguyMd010001 1 Walkb Walkl 0.1
|
||||
Mb1MoonguyMd010001 1 Walkb Walkr 0.1
|
||||
Mb1MoonguyMd010001 1 Walkl Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Walkl Walk 0.1
|
||||
Mb1MoonguyMd010001 1 Walkl Walkb 0.1
|
||||
Mb1MoonguyMd010001 1 Walkl Walkr 0.2
|
||||
Mb1MoonguyMd010001 1 Walkr Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Walkr Walk 0.1
|
||||
Mb1MoonguyMd010001 1 Walkr Walkb 0.1
|
||||
Mb1MoonguyMd010001 1 Walkr Walkl 0.2
|
||||
Mb1MoonguyMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 RunStart Run 0.1
|
||||
Mb1MoonguyMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1MoonguyMd010001 1 Hit1 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Hit2 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Hit3 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Hit4 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1MoonguyMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1MoonguyMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1MoonguyMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1MoonguyMd010001 1 Standup Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Straight Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Stun Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Win Win2 0.1
|
||||
Mb1MoonguyMd010001 1 Stop Stand2 0.1
|
||||
Mb1MoonguyMd010001 1 Caught Stand2 0.1
|
||||
Mb1MoonguyMd010001 0 Attack91 Attack18 0.5
|
||||
Mb1MoonguyMd010001 1 Attack24 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Attack40 Stand2 0
|
||||
Mb1MoonguyMd010001 1 Attack22 Attack47 0.5
|
||||
Mb1MoonguyMd010001 1 Attack43 Attack47 0.5
|
||||
Mb1MoonguyMd010001 1 Attack24 Attack40 0
|
||||
Mb1MoonguyMd010001 1 Attack27 Attack28 0.5
|
||||
|
@@ -0,0 +1,151 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MotherMd010001 0 Born 0
|
||||
Mb1MotherMd010001 0 Stand1 0.1
|
||||
Mb1MotherMd010001 0 Stand2 0.1
|
||||
Mb1MotherMd010001 0 Stand3 0.1
|
||||
Mb1MotherMd010001 0 Death 0.1
|
||||
Mb1MotherMd010001 0 Standchange 0.1
|
||||
Mb1MotherMd010001 0 Run 0.1
|
||||
Mb1MotherMd010001 0 Walk 0.1
|
||||
Mb1MotherMd010001 0 Runb 0.2
|
||||
Mb1MotherMd010001 0 Runl 0.2
|
||||
Mb1MotherMd010001 0 Runr 0.2
|
||||
Mb1MotherMd010001 0 Walkb 0.1
|
||||
Mb1MotherMd010001 0 Walkl 0.1
|
||||
Mb1MotherMd010001 0 Walkr 0.1
|
||||
Mb1MotherMd010001 0 TurnLeft 0.1
|
||||
Mb1MotherMd010001 0 TurnRight 0.1
|
||||
Mb1MotherMd010001 0 Move1 0.1
|
||||
Mb1MotherMd010001 0 Move2 0.1
|
||||
Mb1MotherMd010001 0 Move3 0.1
|
||||
Mb1MotherMd010001 0 RunStart 0.1
|
||||
Mb1MotherMd010001 0 RunStartEnd01 0.1
|
||||
Mb1MotherMd010001 0 Hit1 0.05
|
||||
Mb1MotherMd010001 0 Hit2 0.05
|
||||
Mb1MotherMd010001 0 Hit3 0.05
|
||||
Mb1MotherMd010001 0 Hit4 0.05
|
||||
Mb1MotherMd010001 0 Behitfly 0.05
|
||||
Mb1MotherMd010001 0 Hoverhit 0.05
|
||||
Mb1MotherMd010001 0 Falldown 0.1
|
||||
Mb1MotherMd010001 0 Hitdown 0.05
|
||||
Mb1MotherMd010001 0 Lieonfloor 0.1
|
||||
Mb1MotherMd010001 0 Standup 0.1
|
||||
Mb1MotherMd010001 0 Straight 0.1
|
||||
Mb1MotherMd010001 0 Stun 0.1
|
||||
Mb1MotherMd010001 0 StraightBefore 0.1
|
||||
Mb1MotherMd010001 0 StraightAfter 0.1
|
||||
Mb1MotherMd010001 0 Win 0
|
||||
Mb1MotherMd010001 0 Win2 0.1
|
||||
Mb1MotherMd010001 0 Stop 0.1
|
||||
Mb1MotherMd010001 0 Fail 0.1
|
||||
Mb1MotherMd010001 0 Save 0.1
|
||||
Mb1MotherMd010001 0 Caught 0.1
|
||||
Mb1MotherMd010001 0 RunStartEnd02 0.1
|
||||
Mb1MotherMd010001 0 StopR 0.1
|
||||
Mb1MotherMd010001 0 Attack01 0.1
|
||||
Mb1MotherMd010001 0 Attack02 0.1
|
||||
Mb1MotherMd010001 0 Attack03 0.1
|
||||
Mb1MotherMd010001 0 Attack04 0.1
|
||||
Mb1MotherMd010001 0 Attack05 0.1
|
||||
Mb1MotherMd010001 0 Attack06 0.1
|
||||
Mb1MotherMd010001 0 Attack07 0.1
|
||||
Mb1MotherMd010001 0 Attack08 0.1
|
||||
Mb1MotherMd010001 0 Attack09 0.1
|
||||
Mb1MotherMd010001 0 Attack10 0.1
|
||||
Mb1MotherMd010001 0 Attack11 0.1
|
||||
Mb1MotherMd010001 0 Attack12 0.1
|
||||
Mb1MotherMd010001 0 Attack13 0.1
|
||||
Mb1MotherMd010001 0 Attack14 0.1
|
||||
Mb1MotherMd010001 0 Attack15 0.1
|
||||
Mb1MotherMd010001 0 Attack16 0.1
|
||||
Mb1MotherMd010001 0 Attack17 0.1
|
||||
Mb1MotherMd010001 0 Attack18 0.1
|
||||
Mb1MotherMd010001 0 Attack19 0.1
|
||||
Mb1MotherMd010001 0 Attack20 0.1
|
||||
Mb1MotherMd010001 0 Attack21 0.1
|
||||
Mb1MotherMd010001 0 Attack22 0.1
|
||||
Mb1MotherMd010001 0 Attack28 0
|
||||
Mb1MotherMd010001 0 Attack29 0.1
|
||||
Mb1MotherMd010001 0 Attack30 0.1
|
||||
Mb1MotherMd010001 0 Attack31 0.1
|
||||
Mb1MotherMd010001 0 Attack32 0.1
|
||||
Mb1MotherMd010001 0 Attack36 0.1
|
||||
Mb1MotherMd010001 0 Attack37 0.1
|
||||
Mb1MotherMd010001 0 Attack38 0.1
|
||||
Mb1MotherMd010001 0 Attack40 0.1
|
||||
Mb1MotherMd010001 0 Attack41 0.1
|
||||
Mb1MotherMd010001 0 Attack42 0.1
|
||||
Mb1MotherMd010001 0 Attack43 0.1
|
||||
Mb1MotherMd010001 0 Attack44 0.1
|
||||
Mb1MotherMd010001 0 Attack45 0.1
|
||||
Mb1MotherMd010001 0 Attack46 0.1
|
||||
Mb1MotherMd010001 0 Attack47 0.1
|
||||
Mb1MotherMd010001 0 Attack48 0.1
|
||||
Mb1MotherMd010001 0 Attack49 0.1
|
||||
Mb1MotherMd010001 0 Attack50 0.1
|
||||
Mb1MotherMd010001 0 Attack51 0.1
|
||||
Mb1MotherMd010001 0 Attack52 0.1
|
||||
Mb1MotherMd010001 0 Attack53 0.1
|
||||
Mb1MotherMd010001 0 Attack54 0.1
|
||||
Mb1MotherMd010001 0 Attack55 0.1
|
||||
Mb1MotherMd010001 0 Attack56 0.1
|
||||
Mb1MotherMd010001 0 Stand1 Run 0.2
|
||||
Mb1MotherMd010001 0 Stand1 Walk 0.1
|
||||
Mb1MotherMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1MotherMd010001 0 Stand2 Run 0.2
|
||||
Mb1MotherMd010001 0 Stand2 Walk 0.3
|
||||
Mb1MotherMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1MotherMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1MotherMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1MotherMd010001 0 Standchange Stand1 0.1
|
||||
Mb1MotherMd010001 0 Standchange Run 0.1
|
||||
Mb1MotherMd010001 0 Standchange Walk 0.1
|
||||
Mb1MotherMd010001 0 Run Stop 0.2
|
||||
Mb1MotherMd010001 0 Run Stand2 0.2
|
||||
Mb1MotherMd010001 0 Run Runb 0.2
|
||||
Mb1MotherMd010001 0 Run Runl 0.2
|
||||
Mb1MotherMd010001 0 Run Runr 0.2
|
||||
Mb1MotherMd010001 0 Walk Stand2 0.1
|
||||
Mb1MotherMd010001 0 Runb Stand2 0.2
|
||||
Mb1MotherMd010001 0 Runb Run 0.2
|
||||
Mb1MotherMd010001 0 Runb Runl 0.2
|
||||
Mb1MotherMd010001 0 Runb Runr 0.2
|
||||
Mb1MotherMd010001 0 Runl Stand2 0.2
|
||||
Mb1MotherMd010001 0 Runl Run 0.2
|
||||
Mb1MotherMd010001 0 Runl Runb 0.2
|
||||
Mb1MotherMd010001 0 Runl Runr 0.2
|
||||
Mb1MotherMd010001 0 Runr Stand2 0.2
|
||||
Mb1MotherMd010001 0 Runr Run 0.2
|
||||
Mb1MotherMd010001 0 Runr Runb 0.2
|
||||
Mb1MotherMd010001 0 Runr Runl 0.2
|
||||
Mb1MotherMd010001 0 Walkb Stand2 0.1
|
||||
Mb1MotherMd010001 0 Walkb Walk 0.2
|
||||
Mb1MotherMd010001 0 Walkb Walkl 0.1
|
||||
Mb1MotherMd010001 0 Walkb Walkr 0.1
|
||||
Mb1MotherMd010001 0 Walkl Stand2 0.1
|
||||
Mb1MotherMd010001 0 Walkl Walk 0.1
|
||||
Mb1MotherMd010001 0 Walkl Walkb 0.1
|
||||
Mb1MotherMd010001 0 Walkl Walkr 0.2
|
||||
Mb1MotherMd010001 0 Walkr Stand2 0.1
|
||||
Mb1MotherMd010001 0 Walkr Walk 0.1
|
||||
Mb1MotherMd010001 0 Walkr Walkb 0.1
|
||||
Mb1MotherMd010001 0 Walkr Walkl 0.2
|
||||
Mb1MotherMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1MotherMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1MotherMd010001 0 RunStart Run 0.1
|
||||
Mb1MotherMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MotherMd010001 0 Hit1 Stand2 0
|
||||
Mb1MotherMd010001 0 Hit2 Stand2 0
|
||||
Mb1MotherMd010001 0 Hit3 Stand2 0
|
||||
Mb1MotherMd010001 0 Hit4 Stand2 0
|
||||
Mb1MotherMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MotherMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1MotherMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1MotherMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MotherMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MotherMd010001 0 Standup Stand2 0.1
|
||||
Mb1MotherMd010001 0 Straight Stand2 0.1
|
||||
Mb1MotherMd010001 0 Stun Stand2 0.1
|
||||
Mb1MotherMd010001 0 Win Win2 0.1
|
||||
Mb1MotherMd010001 0 Stop Stand2 0.1
|
||||
Mb1MotherMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,221 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MotorMd000001 0 Born 0
|
||||
Mb1MotorMd000001 0 Stand1 0.1
|
||||
Mb1MotorMd000001 0 Stand2 0.1
|
||||
Mb1MotorMd000001 0 Stand3 0.1
|
||||
Mb1MotorMd000001 0 Death 0.1
|
||||
Mb1MotorMd000001 0 Standchange 0.1
|
||||
Mb1MotorMd000001 0 Run 0.1
|
||||
Mb1MotorMd000001 0 Walk 0.1
|
||||
Mb1MotorMd000001 0 Runb 0.2
|
||||
Mb1MotorMd000001 0 Runl 0.2
|
||||
Mb1MotorMd000001 0 Runr 0.2
|
||||
Mb1MotorMd000001 0 Walkb 0.1
|
||||
Mb1MotorMd000001 0 Walkl 0.1
|
||||
Mb1MotorMd000001 0 Walkr 0.1
|
||||
Mb1MotorMd000001 0 TurnLeft 0.1
|
||||
Mb1MotorMd000001 0 TurnRight 0.1
|
||||
Mb1MotorMd000001 0 Move1 0.1
|
||||
Mb1MotorMd000001 0 Move2 0.1
|
||||
Mb1MotorMd000001 0 Move3 0.1
|
||||
Mb1MotorMd000001 0 RunStart 0.1
|
||||
Mb1MotorMd000001 0 RunStartEnd01 0.1
|
||||
Mb1MotorMd000001 0 Hit1 0.05
|
||||
Mb1MotorMd000001 0 Hit2 0.05
|
||||
Mb1MotorMd000001 0 Hit3 0.05
|
||||
Mb1MotorMd000001 0 Hit4 0.05
|
||||
Mb1MotorMd000001 0 Behitfly 0.05
|
||||
Mb1MotorMd000001 0 Hoverhit 0.05
|
||||
Mb1MotorMd000001 0 Falldown 0.1
|
||||
Mb1MotorMd000001 0 Hitdown 0.05
|
||||
Mb1MotorMd000001 0 Lieonfloor 0.1
|
||||
Mb1MotorMd000001 0 Standup 0.1
|
||||
Mb1MotorMd000001 0 Straight 0.1
|
||||
Mb1MotorMd000001 0 Stun 0.1
|
||||
Mb1MotorMd000001 0 StraightBefore 0.1
|
||||
Mb1MotorMd000001 0 StraightAfter 0.1
|
||||
Mb1MotorMd000001 0 Win 0
|
||||
Mb1MotorMd000001 0 Win2 0.1
|
||||
Mb1MotorMd000001 0 Stop 0.1
|
||||
Mb1MotorMd000001 0 Fail 0.1
|
||||
Mb1MotorMd000001 0 Save 0.1
|
||||
Mb1MotorMd000001 0 Stand1 Run 0.2
|
||||
Mb1MotorMd000001 0 Stand1 Walk 0.1
|
||||
Mb1MotorMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1MotorMd000001 0 Stand2 Run 0.2
|
||||
Mb1MotorMd000001 0 Stand2 Walk 0.3
|
||||
Mb1MotorMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1MotorMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1MotorMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1MotorMd000001 0 Stand1 Runl 0.6
|
||||
Mb1MotorMd000001 0 Stand1 Runr 0.6
|
||||
Mb1MotorMd000001 0 Stand2 Runl 0.35
|
||||
Mb1MotorMd000001 0 Stand2 Runr 0.35
|
||||
Mb1MotorMd000001 0 Standchange Stand1 0.1
|
||||
Mb1MotorMd000001 0 Standchange Run 0.1
|
||||
Mb1MotorMd000001 0 Standchange Walk 0.1
|
||||
Mb1MotorMd000001 0 Run Stop 0.2
|
||||
Mb1MotorMd000001 0 Run Stand2 0.35
|
||||
Mb1MotorMd000001 0 Run Runb 0.35
|
||||
Mb1MotorMd000001 0 Run Runl 0.35
|
||||
Mb1MotorMd000001 0 Run Runr 0.35
|
||||
Mb1MotorMd000001 0 Walk Stand2 0.1
|
||||
Mb1MotorMd000001 0 Runb Stand2 0.2
|
||||
Mb1MotorMd000001 0 Runb Run 0.2
|
||||
Mb1MotorMd000001 0 Runb Runl 0.2
|
||||
Mb1MotorMd000001 0 Runb Runr 0.2
|
||||
Mb1MotorMd000001 0 Runl Stand1 0.4
|
||||
Mb1MotorMd000001 0 Runl Run 0.4
|
||||
Mb1MotorMd000001 0 Runl Runb 0.4
|
||||
Mb1MotorMd000001 0 Runl Runr 0.6
|
||||
Mb1MotorMd000001 0 Runr Stand1 0.3
|
||||
Mb1MotorMd000001 0 Runr Run 0.4
|
||||
Mb1MotorMd000001 0 Runr Runb 0.4
|
||||
Mb1MotorMd000001 0 Runr Runl 0.6
|
||||
Mb1MotorMd000001 0 Walkb Stand2 0.1
|
||||
Mb1MotorMd000001 0 Walkb Walk 0.2
|
||||
Mb1MotorMd000001 0 Walkb Walkl 0.1
|
||||
Mb1MotorMd000001 0 Walkb Walkr 0.1
|
||||
Mb1MotorMd000001 0 Walkl Stand2 0.1
|
||||
Mb1MotorMd000001 0 Walkl Walk 0.1
|
||||
Mb1MotorMd000001 0 Walkl Walkb 0.1
|
||||
Mb1MotorMd000001 0 Walkl Walkr 0.2
|
||||
Mb1MotorMd000001 0 Walkr Stand2 0.1
|
||||
Mb1MotorMd000001 0 Walkr Walk 0.1
|
||||
Mb1MotorMd000001 0 Walkr Walkb 0.1
|
||||
Mb1MotorMd000001 0 Walkr Walkl 0.2
|
||||
Mb1MotorMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1MotorMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1MotorMd000001 0 RunStart Run 0
|
||||
Mb1MotorMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MotorMd000001 0 Hit1 Stand2 0
|
||||
Mb1MotorMd000001 0 Hit2 Stand2 0
|
||||
Mb1MotorMd000001 0 Hit3 Stand2 0
|
||||
Mb1MotorMd000001 0 Hit4 Stand2 0
|
||||
Mb1MotorMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1MotorMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1MotorMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1MotorMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1MotorMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MotorMd000001 0 Standup Stand2 0.1
|
||||
Mb1MotorMd000001 0 Straight Stand2 0.1
|
||||
Mb1MotorMd000001 0 Stun Stand2 0.1
|
||||
Mb1MotorMd000001 0 Win Win2 0.1
|
||||
Mb1MotorMd000001 0 Stop Stand2 0.1
|
||||
Mb1MotorMd000001 0 Hit1 runl 0.4
|
||||
Mb1MotorMd000001 0 Hit2 runl 0.4
|
||||
Mb1MotorMd000001 0 Hit1 runr 0.4
|
||||
Mb1MotorMd000001 0 Hit2 runr 0.4
|
||||
Mb1MotorMd000001 0 Move1 runl 0.35
|
||||
Mb1MotorMd000001 0 Move1 runr 0.35
|
||||
Mb1MotorMd000001 1 Move1 runl 0.35
|
||||
Mb1MotorMd000001 1 Move1 runr 0.35
|
||||
Mb1MotorMd000001 1 Born 0
|
||||
Mb1MotorMd000001 1 Stand1 0.1
|
||||
Mb1MotorMd000001 1 Stand2 0.1
|
||||
Mb1MotorMd000001 1 Stand3 0.1
|
||||
Mb1MotorMd000001 1 Death 0.1
|
||||
Mb1MotorMd000001 1 Standchange 0.1
|
||||
Mb1MotorMd000001 1 Run 0.1
|
||||
Mb1MotorMd000001 1 Walk 0.1
|
||||
Mb1MotorMd000001 1 Runb 0.2
|
||||
Mb1MotorMd000001 1 Runl 0.2
|
||||
Mb1MotorMd000001 1 Runr 0.2
|
||||
Mb1MotorMd000001 1 Walkb 0.1
|
||||
Mb1MotorMd000001 1 Walkl 0.1
|
||||
Mb1MotorMd000001 1 Walkr 0.1
|
||||
Mb1MotorMd000001 1 TurnLeft 0.1
|
||||
Mb1MotorMd000001 1 TurnRight 0.1
|
||||
Mb1MotorMd000001 1 Move1 0.1
|
||||
Mb1MotorMd000001 1 Move2 0.1
|
||||
Mb1MotorMd000001 1 Move3 0.1
|
||||
Mb1MotorMd000001 1 RunStart 0.1
|
||||
Mb1MotorMd000001 1 RunStartEnd01 0.1
|
||||
Mb1MotorMd000001 1 Hit1 0.05
|
||||
Mb1MotorMd000001 1 Hit2 0.05
|
||||
Mb1MotorMd000001 1 Hit3 0.05
|
||||
Mb1MotorMd000001 1 Hit4 0.05
|
||||
Mb1MotorMd000001 1 Behitfly 0.05
|
||||
Mb1MotorMd000001 1 Hoverhit 0.05
|
||||
Mb1MotorMd000001 1 Falldown 0.1
|
||||
Mb1MotorMd000001 1 Hitdown 0.05
|
||||
Mb1MotorMd000001 1 Lieonfloor 0.1
|
||||
Mb1MotorMd000001 1 Standup 0.1
|
||||
Mb1MotorMd000001 1 Straight 0.1
|
||||
Mb1MotorMd000001 1 Stun 0.1
|
||||
Mb1MotorMd000001 1 StraightBefore 0.1
|
||||
Mb1MotorMd000001 1 StraightAfter 0.1
|
||||
Mb1MotorMd000001 1 Win 0
|
||||
Mb1MotorMd000001 1 Win2 0.1
|
||||
Mb1MotorMd000001 1 Stop 0.1
|
||||
Mb1MotorMd000001 1 Fail 0.1
|
||||
Mb1MotorMd000001 1 Save 0.1
|
||||
Mb1MotorMd000001 1 Attack01 0.1
|
||||
Mb1MotorMd000001 1 Attack02 0.1
|
||||
Mb1MotorMd000001 1 Attack03 0.1
|
||||
Mb1MotorMd000001 1 Stand1 Run 0.2
|
||||
Mb1MotorMd000001 1 Stand1 Walk 0.1
|
||||
Mb1MotorMd000001 1 Stand2 Standchange 0.1
|
||||
Mb1MotorMd000001 1 Stand2 Run 0.2
|
||||
Mb1MotorMd000001 1 Stand2 Walk 0.3
|
||||
Mb1MotorMd000001 1 Stand2 Walkb 0.3
|
||||
Mb1MotorMd000001 1 Stand2 Walkl 0.3
|
||||
Mb1MotorMd000001 1 Stand2 Walkr 0.3
|
||||
Mb1MotorMd000001 1 Standchange Stand1 0.1
|
||||
Mb1MotorMd000001 1 Standchange Run 0.1
|
||||
Mb1MotorMd000001 1 Standchange Walk 0.1
|
||||
Mb1MotorMd000001 1 Run Stop 0.2
|
||||
Mb1MotorMd000001 1 Run Stand2 0.2
|
||||
Mb1MotorMd000001 1 Run Runb 0.2
|
||||
Mb1MotorMd000001 1 Run Runl 0.35
|
||||
Mb1MotorMd000001 1 Run Runr 0.35
|
||||
Mb1MotorMd000001 1 Walk Stand2 0.1
|
||||
Mb1MotorMd000001 1 Runb Stand2 0.2
|
||||
Mb1MotorMd000001 1 Runb Run 0.2
|
||||
Mb1MotorMd000001 1 Runb Runl 0.35
|
||||
Mb1MotorMd000001 1 Runb Runr 0.35
|
||||
Mb1MotorMd000001 1 Runl Stand2 0.35
|
||||
Mb1MotorMd000001 1 Runl Run 0.4
|
||||
Mb1MotorMd000001 1 Runl Runb 0.4
|
||||
Mb1MotorMd000001 1 Runl Runr 0.6
|
||||
Mb1MotorMd000001 1 Runr Stand2 0.35
|
||||
Mb1MotorMd000001 1 Runr Run 0.4
|
||||
Mb1MotorMd000001 1 Runr Runb 0.4
|
||||
Mb1MotorMd000001 1 Runr Runl 0.6
|
||||
Mb1MotorMd000001 1 Walkb Stand2 0.1
|
||||
Mb1MotorMd000001 1 Walkb Walk 0.2
|
||||
Mb1MotorMd000001 1 Walkb Walkl 0.1
|
||||
Mb1MotorMd000001 1 Walkb Walkr 0.1
|
||||
Mb1MotorMd000001 1 Walkl Stand2 0.1
|
||||
Mb1MotorMd000001 1 Walkl Walk 0.1
|
||||
Mb1MotorMd000001 1 Walkl Walkb 0.1
|
||||
Mb1MotorMd000001 1 Walkl Walkr 0.2
|
||||
Mb1MotorMd000001 1 Walkr Stand2 0.1
|
||||
Mb1MotorMd000001 1 Walkr Walk 0.1
|
||||
Mb1MotorMd000001 1 Walkr Walkb 0.1
|
||||
Mb1MotorMd000001 1 Walkr Walkl 0.2
|
||||
Mb1MotorMd000001 1 TurnLeft Stand2 0.1
|
||||
Mb1MotorMd000001 1 TurnRight Stand2 0.1
|
||||
Mb1MotorMd000001 1 RunStart Run 0
|
||||
Mb1MotorMd000001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1MotorMd000001 1 Hit1 Stand2 0
|
||||
Mb1MotorMd000001 1 Hit2 Stand2 0
|
||||
Mb1MotorMd000001 1 Hit1 runl 0.6
|
||||
Mb1MotorMd000001 1 Hit2 runl 0.6
|
||||
Mb1MotorMd000001 1 Hit1 runr 0.6
|
||||
Mb1MotorMd000001 1 Hit2 runr 0.6
|
||||
Mb1MotorMd000001 1 Hit3 Stand2 0
|
||||
Mb1MotorMd000001 1 Hit4 Stand2 0
|
||||
Mb1MotorMd000001 1 Behitfly Hoverhit 0.1
|
||||
Mb1MotorMd000001 1 Behitfly Falldown 0.1
|
||||
Mb1MotorMd000001 1 Hoverhit Falldown 0.1
|
||||
Mb1MotorMd000001 1 Falldown Lieonfloor 0.1
|
||||
Mb1MotorMd000001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1MotorMd000001 1 Standup Stand2 0.1
|
||||
Mb1MotorMd000001 1 Straight Stand2 0.1
|
||||
Mb1MotorMd000001 1 Stun Stand2 0.1
|
||||
Mb1MotorMd000001 1 Win Win2 0.1
|
||||
Mb1MotorMd000001 1 Stop Stand2 0.1
|
||||
Mb1MotorMd000001 1 attack01 anystate 0.2
|
||||
Mb1MotorMd000001 1 attack02 anystate 0.2
|
||||
Mb1MotorMd000001 1 attack03 anystate 0.2
|
||||
|
@@ -0,0 +1,132 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1MotorMd000002 0 Born 0
|
||||
Mb1MotorMd000002 0 Stand1 0.1
|
||||
Mb1MotorMd000002 0 Stand2 0.1
|
||||
Mb1MotorMd000002 0 Stand3 0.1
|
||||
Mb1MotorMd000002 0 Death 0.1
|
||||
Mb1MotorMd000002 0 Standchange 0.1
|
||||
Mb1MotorMd000002 0 Run 0.1
|
||||
Mb1MotorMd000002 0 Walk 0.1
|
||||
Mb1MotorMd000002 0 Runb 0.2
|
||||
Mb1MotorMd000002 0 Runl 0.4
|
||||
Mb1MotorMd000002 0 Runr 0.4
|
||||
Mb1MotorMd000002 0 Walkb 0.1
|
||||
Mb1MotorMd000002 0 Walkl 0.1
|
||||
Mb1MotorMd000002 0 Walkr 0.1
|
||||
Mb1MotorMd000002 0 TurnLeft 0.1
|
||||
Mb1MotorMd000002 0 TurnRight 0.1
|
||||
Mb1MotorMd000002 0 Move1 0.1
|
||||
Mb1MotorMd000002 0 Move2 0.1
|
||||
Mb1MotorMd000002 0 Move3 0.1
|
||||
Mb1MotorMd000002 0 RunStart 0.1
|
||||
Mb1MotorMd000002 0 RunStartEnd01 0.1
|
||||
Mb1MotorMd000002 0 Hit1 0.05
|
||||
Mb1MotorMd000002 0 Hit2 0.05
|
||||
Mb1MotorMd000002 0 Hit3 0.05
|
||||
Mb1MotorMd000002 0 Hit4 0.05
|
||||
Mb1MotorMd000002 0 Behitfly 0.05
|
||||
Mb1MotorMd000002 0 Hoverhit 0.05
|
||||
Mb1MotorMd000002 0 Falldown 0.1
|
||||
Mb1MotorMd000002 0 Hitdown 0.05
|
||||
Mb1MotorMd000002 0 Lieonfloor 0.1
|
||||
Mb1MotorMd000002 0 Standup 0.1
|
||||
Mb1MotorMd000002 0 Straight 0.1
|
||||
Mb1MotorMd000002 0 Stun 0.1
|
||||
Mb1MotorMd000002 0 StraightBefore 0.1
|
||||
Mb1MotorMd000002 0 StraightAfter 0.1
|
||||
Mb1MotorMd000002 0 Win 0
|
||||
Mb1MotorMd000002 0 Win2 0.1
|
||||
Mb1MotorMd000002 0 Stop 0.1
|
||||
Mb1MotorMd000002 0 Fail 0.1
|
||||
Mb1MotorMd000002 0 Save 0.1
|
||||
Mb1MotorMd000002 0 Caught 0.1
|
||||
Mb1MotorMd000002 0 Attack01 0.1
|
||||
Mb1MotorMd000002 0 Attack02 0.4
|
||||
Mb1MotorMd000002 0 Attack03 0.1
|
||||
Mb1MotorMd000002 0 Attack04 0.1
|
||||
Mb1MotorMd000002 0 Attack05 0.4
|
||||
Mb1MotorMd000002 0 Attack06 0.1
|
||||
Mb1MotorMd000002 0 Attack07 0.1
|
||||
Mb1MotorMd000002 0 Attack08 0.1
|
||||
Mb1MotorMd000002 0 Attack09 0.1
|
||||
Mb1MotorMd000002 0 Attack10 0.1
|
||||
Mb1MotorMd000002 0 Attack11 0.1
|
||||
Mb1MotorMd000002 0 Stand1 Run 0.2
|
||||
Mb1MotorMd000002 0 Stand1 Walk 0.1
|
||||
Mb1MotorMd000002 0 Stand2 Standchange 0.1
|
||||
Mb1MotorMd000002 0 Stand2 Run 0.2
|
||||
Mb1MotorMd000002 0 Stand2 Walk 0.3
|
||||
Mb1MotorMd000002 0 Stand2 Walkb 0.3
|
||||
Mb1MotorMd000002 0 Stand2 Walkl 0.3
|
||||
Mb1MotorMd000002 0 Stand2 Walkr 0.3
|
||||
Mb1MotorMd000002 0 Standchange Stand1 0.1
|
||||
Mb1MotorMd000002 0 Standchange Run 0.1
|
||||
Mb1MotorMd000002 0 Standchange Walk 0.1
|
||||
Mb1MotorMd000002 0 Run Stop 0.2
|
||||
Mb1MotorMd000002 0 Run Stand2 0.2
|
||||
Mb1MotorMd000002 0 Run Runb 0.2
|
||||
Mb1MotorMd000002 0 Run Runl 0.3
|
||||
Mb1MotorMd000002 0 Run Runr 0.3
|
||||
Mb1MotorMd000002 0 Run Attack02 0.4
|
||||
Mb1MotorMd000002 0 Run Attack05 0.4
|
||||
Mb1MotorMd000002 0 Walk Stand2 0.1
|
||||
Mb1MotorMd000002 0 Runb Stand2 0.2
|
||||
Mb1MotorMd000002 0 Runb Run 0.2
|
||||
Mb1MotorMd000002 0 Runb Runl 0.2
|
||||
Mb1MotorMd000002 0 Runb Runr 0.2
|
||||
Mb1MotorMd000002 0 Runl Stand2 0.2
|
||||
Mb1MotorMd000002 0 Runl Run 0.4
|
||||
Mb1MotorMd000002 0 Runl Runb 0.2
|
||||
Mb1MotorMd000002 0 Runl Runr 0.6
|
||||
Mb1MotorMd000002 0 Runr Stand2 0.2
|
||||
Mb1MotorMd000002 0 Runr Run 0.4
|
||||
Mb1MotorMd000002 0 Runr Runb 0.2
|
||||
Mb1MotorMd000002 0 Runr Runl 0.6
|
||||
Mb1MotorMd000002 0 Walkb Stand2 0.1
|
||||
Mb1MotorMd000002 0 Walkb Walk 0.2
|
||||
Mb1MotorMd000002 0 Walkb Walkl 0.1
|
||||
Mb1MotorMd000002 0 Walkb Walkr 0.1
|
||||
Mb1MotorMd000002 0 Walkl Stand2 0.1
|
||||
Mb1MotorMd000002 0 Walkl Walk 0.1
|
||||
Mb1MotorMd000002 0 Walkl Walkb 0.1
|
||||
Mb1MotorMd000002 0 Walkl Walkr 0.2
|
||||
Mb1MotorMd000002 0 Walkr Stand2 0.1
|
||||
Mb1MotorMd000002 0 Walkr Walk 0.1
|
||||
Mb1MotorMd000002 0 Walkr Walkb 0.1
|
||||
Mb1MotorMd000002 0 Walkr Walkl 0.2
|
||||
Mb1MotorMd000002 0 TurnLeft Stand2 0.1
|
||||
Mb1MotorMd000002 0 TurnRight Stand2 0.1
|
||||
Mb1MotorMd000002 0 RunStart Run 0
|
||||
Mb1MotorMd000002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1MotorMd000002 0 Hit1 Stand2 0
|
||||
Mb1MotorMd000002 0 Hit1 Run 0.3
|
||||
Mb1MotorMd000002 0 Hit1 Runr 0.4
|
||||
Mb1MotorMd000002 0 Hit1 Runl 0.4
|
||||
Mb1MotorMd000002 0 Hit1 Attack02 0.3
|
||||
Mb1MotorMd000002 0 Hit1 Attack05 0.3
|
||||
Mb1MotorMd000002 0 Hit2 Stand2 0
|
||||
Mb1MotorMd000002 0 Hit3 Stand2 0
|
||||
Mb1MotorMd000002 0 Hit4 Stand2 0
|
||||
Mb1MotorMd000002 0 Behitfly Hoverhit 0.1
|
||||
Mb1MotorMd000002 0 Behitfly Falldown 0.1
|
||||
Mb1MotorMd000002 0 Hoverhit Falldown 0.1
|
||||
Mb1MotorMd000002 0 Falldown Lieonfloor 0.1
|
||||
Mb1MotorMd000002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1MotorMd000002 0 Standup Stand2 0.1
|
||||
Mb1MotorMd000002 0 Straight Stand2 0.1
|
||||
Mb1MotorMd000002 0 Stun Stand2 0.1
|
||||
Mb1MotorMd000002 0 Win Win2 0.1
|
||||
Mb1MotorMd000002 0 Stop Stand2 0.1
|
||||
Mb1MotorMd000002 0 Caught Stand2 0.1
|
||||
Mb1MotorMd000002 0 Attack02 Runl 0.4
|
||||
Mb1MotorMd000002 0 Attack02 Runr 0.5
|
||||
Mb1MotorMd000002 0 Attack02 Run 0.4
|
||||
Mb1MotorMd000002 0 Attack02 Attack05 0.4
|
||||
Mb1MotorMd000002 0 Attack05 Runl 0.5
|
||||
Mb1MotorMd000002 0 Attack05 Runr 0.4
|
||||
Mb1MotorMd000002 0 Attack05 Run 0.4
|
||||
Mb1MotorMd000002 0 Attack05 Attack02 0.4
|
||||
Mb1MotorMd000002 0 Runl Attack02 0.4
|
||||
Mb1MotorMd000002 0 Runl Attack05 0.6
|
||||
Mb1MotorMd000002 0 Runr Attack02 0.6
|
||||
Mb1MotorMd000002 0 Runr Attack05 0.4
|
||||
|
@@ -0,0 +1,133 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OniisanMd010001 0 Born 0
|
||||
Mb1OniisanMd010001 0 Stand1 0.1
|
||||
Mb1OniisanMd010001 0 Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Stand3 0.1
|
||||
Mb1OniisanMd010001 0 Death 0.1
|
||||
Mb1OniisanMd010001 0 Standchange 0.1
|
||||
Mb1OniisanMd010001 0 Run 0.1
|
||||
Mb1OniisanMd010001 0 Walk 0.1
|
||||
Mb1OniisanMd010001 0 Runb 0.2
|
||||
Mb1OniisanMd010001 0 Runl 0.2
|
||||
Mb1OniisanMd010001 0 Runr 0.2
|
||||
Mb1OniisanMd010001 0 Walkb 0.1
|
||||
Mb1OniisanMd010001 0 Walkl 0.1
|
||||
Mb1OniisanMd010001 0 Walkr 0.1
|
||||
Mb1OniisanMd010001 0 TurnLeft 0.1
|
||||
Mb1OniisanMd010001 0 TurnRight 0.1
|
||||
Mb1OniisanMd010001 0 Move1 0.1
|
||||
Mb1OniisanMd010001 0 Move2 0.1
|
||||
Mb1OniisanMd010001 0 Move3 0.1
|
||||
Mb1OniisanMd010001 0 RunStart 0.1
|
||||
Mb1OniisanMd010001 0 RunStartEnd01 0.1
|
||||
Mb1OniisanMd010001 0 Hit1 0.05
|
||||
Mb1OniisanMd010001 0 Hit2 0.05
|
||||
Mb1OniisanMd010001 0 Hit3 0.05
|
||||
Mb1OniisanMd010001 0 Hit4 0.05
|
||||
Mb1OniisanMd010001 0 Behitfly 0.05
|
||||
Mb1OniisanMd010001 0 Hoverhit 0.05
|
||||
Mb1OniisanMd010001 0 Falldown 0.1
|
||||
Mb1OniisanMd010001 0 Hitdown 0.05
|
||||
Mb1OniisanMd010001 0 Lieonfloor 0.1
|
||||
Mb1OniisanMd010001 0 Standup 0.1
|
||||
Mb1OniisanMd010001 0 Straight 0.1
|
||||
Mb1OniisanMd010001 0 Stun 0.1
|
||||
Mb1OniisanMd010001 0 StraightBefore 0.1
|
||||
Mb1OniisanMd010001 0 StraightAfter 0.1
|
||||
Mb1OniisanMd010001 0 Win 0
|
||||
Mb1OniisanMd010001 0 Win2 0.1
|
||||
Mb1OniisanMd010001 0 Stop 0.1
|
||||
Mb1OniisanMd010001 0 Fail 0.1
|
||||
Mb1OniisanMd010001 0 Save 0.1
|
||||
Mb1OniisanMd010001 0 Caught 0.1
|
||||
Mb1OniisanMd010001 0 RunStartEnd02 0.1
|
||||
Mb1OniisanMd010001 0 StopR 0.1
|
||||
Mb1OniisanMd010001 0 Attack01 0.1
|
||||
Mb1OniisanMd010001 0 Attack02 0.1
|
||||
Mb1OniisanMd010001 0 Attack03 0.1
|
||||
Mb1OniisanMd010001 0 Attack04 0.1
|
||||
Mb1OniisanMd010001 0 Attack06 0.1
|
||||
Mb1OniisanMd010001 0 Attack07 0.1
|
||||
Mb1OniisanMd010001 0 Attack08 0.1
|
||||
Mb1OniisanMd010001 0 Attack18 0.1
|
||||
Mb1OniisanMd010001 0 Attack19 0.1
|
||||
Mb1OniisanMd010001 0 Attack21 0.1
|
||||
Mb1OniisanMd010001 0 Attack25 0.1
|
||||
Mb1OniisanMd010001 0 Attack26 0.1
|
||||
Mb1OniisanMd010001 0 Attack27 0.1
|
||||
Mb1OniisanMd010001 0 Attack28 0.1
|
||||
Mb1OniisanMd010001 0 Attack33 0.1
|
||||
Mb1OniisanMd010001 0 Attack34 0.1
|
||||
Mb1OniisanMd010001 0 Attack35 0.1
|
||||
Mb1OniisanMd010001 0 Attack37 0.1
|
||||
Mb1OniisanMd010001 0 Attack39 0.1
|
||||
Mb1OniisanMd010001 0 Attack45 0.1
|
||||
Mb1OniisanMd010001 0 Attack51 0.1
|
||||
Mb1OniisanMd010001 0 Attack52 0.1
|
||||
Mb1OniisanMd010001 0 Attack54 0.1
|
||||
Mb1OniisanMd010001 0 Attack56 0.1
|
||||
Mb1OniisanMd010001 0 Attack58 0.1
|
||||
Mb1OniisanMd010001 0 Attack60 0.1
|
||||
Mb1OniisanMd010001 0 Attack61 0.1
|
||||
Mb1OniisanMd010001 0 Attack62 0.1
|
||||
Mb1OniisanMd010001 0 Attack99 0.1
|
||||
Mb1OniisanMd010001 0 Stand1 Run 0.2
|
||||
Mb1OniisanMd010001 0 Stand1 Walk 0.1
|
||||
Mb1OniisanMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1OniisanMd010001 0 Stand2 Run 0.2
|
||||
Mb1OniisanMd010001 0 Stand2 Walk 0.3
|
||||
Mb1OniisanMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1OniisanMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1OniisanMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1OniisanMd010001 0 Standchange Stand1 0.1
|
||||
Mb1OniisanMd010001 0 Standchange Run 0.1
|
||||
Mb1OniisanMd010001 0 Standchange Walk 0.1
|
||||
Mb1OniisanMd010001 0 Run Stop 0.2
|
||||
Mb1OniisanMd010001 0 Run Stand2 0.2
|
||||
Mb1OniisanMd010001 0 Run Runb 0.2
|
||||
Mb1OniisanMd010001 0 Run Runl 0.2
|
||||
Mb1OniisanMd010001 0 Run Runr 0.2
|
||||
Mb1OniisanMd010001 0 Walk Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Runb Stand2 0.2
|
||||
Mb1OniisanMd010001 0 Runb Run 0.2
|
||||
Mb1OniisanMd010001 0 Runb Runl 0.2
|
||||
Mb1OniisanMd010001 0 Runb Runr 0.2
|
||||
Mb1OniisanMd010001 0 Runl Stand2 0.2
|
||||
Mb1OniisanMd010001 0 Runl Run 0.2
|
||||
Mb1OniisanMd010001 0 Runl Runb 0.2
|
||||
Mb1OniisanMd010001 0 Runl Runr 0.2
|
||||
Mb1OniisanMd010001 0 Runr Stand2 0.2
|
||||
Mb1OniisanMd010001 0 Runr Run 0.2
|
||||
Mb1OniisanMd010001 0 Runr Runb 0.2
|
||||
Mb1OniisanMd010001 0 Runr Runl 0.2
|
||||
Mb1OniisanMd010001 0 Walkb Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Walkb Walk 0.2
|
||||
Mb1OniisanMd010001 0 Walkb Walkl 0.1
|
||||
Mb1OniisanMd010001 0 Walkb Walkr 0.1
|
||||
Mb1OniisanMd010001 0 Walkl Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Walkl Walk 0.1
|
||||
Mb1OniisanMd010001 0 Walkl Walkb 0.1
|
||||
Mb1OniisanMd010001 0 Walkl Walkr 0.2
|
||||
Mb1OniisanMd010001 0 Walkr Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Walkr Walk 0.1
|
||||
Mb1OniisanMd010001 0 Walkr Walkb 0.1
|
||||
Mb1OniisanMd010001 0 Walkr Walkl 0.2
|
||||
Mb1OniisanMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1OniisanMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1OniisanMd010001 0 RunStart Run 0.1
|
||||
Mb1OniisanMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OniisanMd010001 0 Hit1 Stand2 0
|
||||
Mb1OniisanMd010001 0 Hit2 Stand2 0
|
||||
Mb1OniisanMd010001 0 Hit3 Stand2 0
|
||||
Mb1OniisanMd010001 0 Hit4 Stand2 0
|
||||
Mb1OniisanMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1OniisanMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1OniisanMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1OniisanMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1OniisanMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OniisanMd010001 0 Standup Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Straight Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Stun Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Win Win2 0.1
|
||||
Mb1OniisanMd010001 0 Stop Stand2 0.1
|
||||
Mb1OniisanMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,117 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OrphanMd030001 0 Born 0
|
||||
Mb1OrphanMd030001 0 Stand1 0.1
|
||||
Mb1OrphanMd030001 0 Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Stand3 0.1
|
||||
Mb1OrphanMd030001 0 Death 0.1
|
||||
Mb1OrphanMd030001 0 Standchange 0.1
|
||||
Mb1OrphanMd030001 0 Run 0.1
|
||||
Mb1OrphanMd030001 0 Walk 0.1
|
||||
Mb1OrphanMd030001 0 Runb 0.2
|
||||
Mb1OrphanMd030001 0 Runl 0.2
|
||||
Mb1OrphanMd030001 0 Runr 0.2
|
||||
Mb1OrphanMd030001 0 Walkb 0.1
|
||||
Mb1OrphanMd030001 0 Walkl 0.1
|
||||
Mb1OrphanMd030001 0 Walkr 0.1
|
||||
Mb1OrphanMd030001 0 TurnLeft 0.1
|
||||
Mb1OrphanMd030001 0 TurnRight 0.1
|
||||
Mb1OrphanMd030001 0 Move1 0.1
|
||||
Mb1OrphanMd030001 0 Move2 0.1
|
||||
Mb1OrphanMd030001 0 Move3 0.1
|
||||
Mb1OrphanMd030001 0 RunStart 0.1
|
||||
Mb1OrphanMd030001 0 RunStartEnd01 0.1
|
||||
Mb1OrphanMd030001 0 Hit1 0.05
|
||||
Mb1OrphanMd030001 0 Hit2 0.05
|
||||
Mb1OrphanMd030001 0 Hit3 0.05
|
||||
Mb1OrphanMd030001 0 Hit4 0.05
|
||||
Mb1OrphanMd030001 0 Behitfly 0.05
|
||||
Mb1OrphanMd030001 0 Hoverhit 0.05
|
||||
Mb1OrphanMd030001 0 Falldown 0.1
|
||||
Mb1OrphanMd030001 0 Hitdown 0.05
|
||||
Mb1OrphanMd030001 0 Lieonfloor 0.1
|
||||
Mb1OrphanMd030001 0 Standup 0.1
|
||||
Mb1OrphanMd030001 0 Straight 0.1
|
||||
Mb1OrphanMd030001 0 Stun 0.1
|
||||
Mb1OrphanMd030001 0 StraightBefore 0.1
|
||||
Mb1OrphanMd030001 0 StraightAfter 0.1
|
||||
Mb1OrphanMd030001 0 Win 0
|
||||
Mb1OrphanMd030001 0 Win2 0.1
|
||||
Mb1OrphanMd030001 0 Stop 0.1
|
||||
Mb1OrphanMd030001 0 Fail 0.1
|
||||
Mb1OrphanMd030001 0 Save 0.1
|
||||
Mb1OrphanMd030001 0 Caught 0.1
|
||||
Mb1OrphanMd030001 0 RunStartEnd02 0.1
|
||||
Mb1OrphanMd030001 0 StopR 0.1
|
||||
Mb1OrphanMd030001 0 Attack01 0.1
|
||||
Mb1OrphanMd030001 0 Attack02 0.1
|
||||
Mb1OrphanMd030001 0 Attack03 0.1
|
||||
Mb1OrphanMd030001 0 Attack04 0.1
|
||||
Mb1OrphanMd030001 0 Attack05 0.1
|
||||
Mb1OrphanMd030001 0 Attack06 0.1
|
||||
Mb1OrphanMd030001 0 Attack07 0.1
|
||||
Mb1OrphanMd030001 0 Attack08 0.1
|
||||
Mb1OrphanMd030001 0 Attack11 0.1
|
||||
Mb1OrphanMd030001 0 Attack12 0.1
|
||||
Mb1OrphanMd030001 0 Attack13 0.1
|
||||
Mb1OrphanMd030001 0 Attack14 0.1
|
||||
Mb1OrphanMd030001 0 Attack15 0.1
|
||||
Mb1OrphanMd030001 0 Stand1 Run 0.2
|
||||
Mb1OrphanMd030001 0 Stand1 Walk 0.1
|
||||
Mb1OrphanMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1OrphanMd030001 0 Stand2 Run 0.2
|
||||
Mb1OrphanMd030001 0 Stand2 Walk 0.3
|
||||
Mb1OrphanMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1OrphanMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1OrphanMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1OrphanMd030001 0 Standchange Stand1 0.1
|
||||
Mb1OrphanMd030001 0 Standchange Run 0.1
|
||||
Mb1OrphanMd030001 0 Standchange Walk 0.1
|
||||
Mb1OrphanMd030001 0 Run Stop 0.2
|
||||
Mb1OrphanMd030001 0 Run Stand2 0.2
|
||||
Mb1OrphanMd030001 0 Run Runb 0.2
|
||||
Mb1OrphanMd030001 0 Run Runl 0.2
|
||||
Mb1OrphanMd030001 0 Run Runr 0.2
|
||||
Mb1OrphanMd030001 0 Walk Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Runb Stand2 0.2
|
||||
Mb1OrphanMd030001 0 Runb Run 0.2
|
||||
Mb1OrphanMd030001 0 Runb Runl 0.2
|
||||
Mb1OrphanMd030001 0 Runb Runr 0.2
|
||||
Mb1OrphanMd030001 0 Runl Stand2 0.2
|
||||
Mb1OrphanMd030001 0 Runl Run 0.2
|
||||
Mb1OrphanMd030001 0 Runl Runb 0.2
|
||||
Mb1OrphanMd030001 0 Runl Runr 0.2
|
||||
Mb1OrphanMd030001 0 Runr Stand2 0.2
|
||||
Mb1OrphanMd030001 0 Runr Run 0.2
|
||||
Mb1OrphanMd030001 0 Runr Runb 0.2
|
||||
Mb1OrphanMd030001 0 Runr Runl 0.2
|
||||
Mb1OrphanMd030001 0 Walkb Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Walkb Walk 0.2
|
||||
Mb1OrphanMd030001 0 Walkb Walkl 0.1
|
||||
Mb1OrphanMd030001 0 Walkb Walkr 0.1
|
||||
Mb1OrphanMd030001 0 Walkl Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Walkl Walk 0.1
|
||||
Mb1OrphanMd030001 0 Walkl Walkb 0.1
|
||||
Mb1OrphanMd030001 0 Walkl Walkr 0.2
|
||||
Mb1OrphanMd030001 0 Walkr Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Walkr Walk 0.1
|
||||
Mb1OrphanMd030001 0 Walkr Walkb 0.1
|
||||
Mb1OrphanMd030001 0 Walkr Walkl 0.2
|
||||
Mb1OrphanMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1OrphanMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1OrphanMd030001 0 RunStart Run 0.1
|
||||
Mb1OrphanMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OrphanMd030001 0 Hit1 Stand2 0
|
||||
Mb1OrphanMd030001 0 Hit2 Stand2 0
|
||||
Mb1OrphanMd030001 0 Hit3 Stand2 0
|
||||
Mb1OrphanMd030001 0 Hit4 Stand2 0
|
||||
Mb1OrphanMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1OrphanMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1OrphanMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1OrphanMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1OrphanMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OrphanMd030001 0 Standup Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Straight Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Stun Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Win Win2 0.1
|
||||
Mb1OrphanMd030001 0 Stop Stand2 0.1
|
||||
Mb1OrphanMd030001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,111 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OrphanMd030002 0 Born 0
|
||||
Mb1OrphanMd030002 0 Stand1 0.1
|
||||
Mb1OrphanMd030002 0 Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Stand3 0.1
|
||||
Mb1OrphanMd030002 0 Death 0.1
|
||||
Mb1OrphanMd030002 0 Standchange 0.1
|
||||
Mb1OrphanMd030002 0 Run 0.1
|
||||
Mb1OrphanMd030002 0 Walk 0.1
|
||||
Mb1OrphanMd030002 0 Runb 0.2
|
||||
Mb1OrphanMd030002 0 Runl 0.2
|
||||
Mb1OrphanMd030002 0 Runr 0.2
|
||||
Mb1OrphanMd030002 0 Walkb 0.1
|
||||
Mb1OrphanMd030002 0 Walkl 0.1
|
||||
Mb1OrphanMd030002 0 Walkr 0.1
|
||||
Mb1OrphanMd030002 0 TurnLeft 0.1
|
||||
Mb1OrphanMd030002 0 TurnRight 0.1
|
||||
Mb1OrphanMd030002 0 Move1 0.1
|
||||
Mb1OrphanMd030002 0 Move2 0.1
|
||||
Mb1OrphanMd030002 0 Move3 0.1
|
||||
Mb1OrphanMd030002 0 RunStart 0.1
|
||||
Mb1OrphanMd030002 0 RunStartEnd01 0.1
|
||||
Mb1OrphanMd030002 0 Hit1 0.05
|
||||
Mb1OrphanMd030002 0 Hit2 0.05
|
||||
Mb1OrphanMd030002 0 Hit3 0.05
|
||||
Mb1OrphanMd030002 0 Hit4 0.05
|
||||
Mb1OrphanMd030002 0 Behitfly 0.05
|
||||
Mb1OrphanMd030002 0 Hoverhit 0.05
|
||||
Mb1OrphanMd030002 0 Falldown 0.1
|
||||
Mb1OrphanMd030002 0 Hitdown 0.05
|
||||
Mb1OrphanMd030002 0 Lieonfloor 0.1
|
||||
Mb1OrphanMd030002 0 Standup 0.1
|
||||
Mb1OrphanMd030002 0 Straight 0.1
|
||||
Mb1OrphanMd030002 0 Stun 0.1
|
||||
Mb1OrphanMd030002 0 StraightBefore 0.1
|
||||
Mb1OrphanMd030002 0 StraightAfter 0.1
|
||||
Mb1OrphanMd030002 0 Win 0
|
||||
Mb1OrphanMd030002 0 Win2 0.1
|
||||
Mb1OrphanMd030002 0 Stop 0.1
|
||||
Mb1OrphanMd030002 0 Fail 0.1
|
||||
Mb1OrphanMd030002 0 Save 0.1
|
||||
Mb1OrphanMd030002 0 Attack01 0.1
|
||||
Mb1OrphanMd030002 0 Attack02 0.1
|
||||
Mb1OrphanMd030002 0 Attack03 0.1
|
||||
Mb1OrphanMd030002 0 Attack04 0.1
|
||||
Mb1OrphanMd030002 0 Attack05 0.1
|
||||
Mb1OrphanMd030002 0 Attack06 0.1
|
||||
Mb1OrphanMd030002 0 Attack07 0.1
|
||||
Mb1OrphanMd030002 0 Attack08 0.1
|
||||
Mb1OrphanMd030002 0 Attack09 0.1
|
||||
Mb1OrphanMd030002 0 Attack10 0.1
|
||||
Mb1OrphanMd030002 0 Attack11 0.1
|
||||
Mb1OrphanMd030002 0 Stand1 Run 0.2
|
||||
Mb1OrphanMd030002 0 Stand1 Walk 0.1
|
||||
Mb1OrphanMd030002 0 Stand2 Standchange 0.1
|
||||
Mb1OrphanMd030002 0 Stand2 Run 0.2
|
||||
Mb1OrphanMd030002 0 Stand2 Walk 0.3
|
||||
Mb1OrphanMd030002 0 Stand2 Walkb 0.3
|
||||
Mb1OrphanMd030002 0 Stand2 Walkl 0.3
|
||||
Mb1OrphanMd030002 0 Stand2 Walkr 0.3
|
||||
Mb1OrphanMd030002 0 Standchange Stand1 0.1
|
||||
Mb1OrphanMd030002 0 Standchange Run 0.1
|
||||
Mb1OrphanMd030002 0 Standchange Walk 0.1
|
||||
Mb1OrphanMd030002 0 Run Stop 0.2
|
||||
Mb1OrphanMd030002 0 Run Stand2 0.2
|
||||
Mb1OrphanMd030002 0 Run Runb 0.2
|
||||
Mb1OrphanMd030002 0 Run Runl 0.2
|
||||
Mb1OrphanMd030002 0 Run Runr 0.2
|
||||
Mb1OrphanMd030002 0 Walk Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Runb Stand2 0.2
|
||||
Mb1OrphanMd030002 0 Runb Run 0.2
|
||||
Mb1OrphanMd030002 0 Runb Runl 0.2
|
||||
Mb1OrphanMd030002 0 Runb Runr 0.2
|
||||
Mb1OrphanMd030002 0 Runl Stand2 0.2
|
||||
Mb1OrphanMd030002 0 Runl Run 0.2
|
||||
Mb1OrphanMd030002 0 Runl Runb 0.2
|
||||
Mb1OrphanMd030002 0 Runl Runr 0.2
|
||||
Mb1OrphanMd030002 0 Runr Stand2 0.2
|
||||
Mb1OrphanMd030002 0 Runr Run 0.2
|
||||
Mb1OrphanMd030002 0 Runr Runb 0.2
|
||||
Mb1OrphanMd030002 0 Runr Runl 0.2
|
||||
Mb1OrphanMd030002 0 Walkb Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Walkb Walk 0.2
|
||||
Mb1OrphanMd030002 0 Walkb Walkl 0.1
|
||||
Mb1OrphanMd030002 0 Walkb Walkr 0.1
|
||||
Mb1OrphanMd030002 0 Walkl Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Walkl Walk 0.1
|
||||
Mb1OrphanMd030002 0 Walkl Walkb 0.1
|
||||
Mb1OrphanMd030002 0 Walkl Walkr 0.2
|
||||
Mb1OrphanMd030002 0 Walkr Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Walkr Walk 0.1
|
||||
Mb1OrphanMd030002 0 Walkr Walkb 0.1
|
||||
Mb1OrphanMd030002 0 Walkr Walkl 0.2
|
||||
Mb1OrphanMd030002 0 TurnLeft Stand2 0.1
|
||||
Mb1OrphanMd030002 0 TurnRight Stand2 0.1
|
||||
Mb1OrphanMd030002 0 RunStart Run 0
|
||||
Mb1OrphanMd030002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OrphanMd030002 0 Hit1 Stand2 0
|
||||
Mb1OrphanMd030002 0 Hit2 Stand2 0
|
||||
Mb1OrphanMd030002 0 Hit3 Stand2 0
|
||||
Mb1OrphanMd030002 0 Hit4 Stand2 0
|
||||
Mb1OrphanMd030002 0 Behitfly Hoverhit 0.1
|
||||
Mb1OrphanMd030002 0 Behitfly Falldown 0.1
|
||||
Mb1OrphanMd030002 0 Hoverhit Falldown 0.1
|
||||
Mb1OrphanMd030002 0 Falldown Lieonfloor 0.1
|
||||
Mb1OrphanMd030002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OrphanMd030002 0 Standup Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Straight Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Stun Stand2 0.1
|
||||
Mb1OrphanMd030002 0 Win Win2 0.1
|
||||
Mb1OrphanMd030002 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,112 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OsirisMd000001 0 Born 0
|
||||
Mb1OsirisMd000001 0 Stand1 0.1
|
||||
Mb1OsirisMd000001 0 Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Stand3 0.1
|
||||
Mb1OsirisMd000001 0 Death 0.1
|
||||
Mb1OsirisMd000001 0 Standchange 0.1
|
||||
Mb1OsirisMd000001 0 Run 0.1
|
||||
Mb1OsirisMd000001 0 Walk 0.1
|
||||
Mb1OsirisMd000001 0 Runb 0.2
|
||||
Mb1OsirisMd000001 0 Runl 0.2
|
||||
Mb1OsirisMd000001 0 Runr 0.2
|
||||
Mb1OsirisMd000001 0 Walkb 0.1
|
||||
Mb1OsirisMd000001 0 Walkl 0.1
|
||||
Mb1OsirisMd000001 0 Walkr 0.1
|
||||
Mb1OsirisMd000001 0 TurnLeft 0.1
|
||||
Mb1OsirisMd000001 0 TurnRight 0.1
|
||||
Mb1OsirisMd000001 0 Move1 0.1
|
||||
Mb1OsirisMd000001 0 Move2 0.1
|
||||
Mb1OsirisMd000001 0 Move3 0.1
|
||||
Mb1OsirisMd000001 0 RunStart 0.1
|
||||
Mb1OsirisMd000001 0 RunStartEnd01 0.1
|
||||
Mb1OsirisMd000001 0 Hit1 0.05
|
||||
Mb1OsirisMd000001 0 Hit2 0.05
|
||||
Mb1OsirisMd000001 0 Hit3 0.05
|
||||
Mb1OsirisMd000001 0 Hit4 0.05
|
||||
Mb1OsirisMd000001 0 Behitfly 0.05
|
||||
Mb1OsirisMd000001 0 Hoverhit 0.05
|
||||
Mb1OsirisMd000001 0 Falldown 0.1
|
||||
Mb1OsirisMd000001 0 Hitdown 0.05
|
||||
Mb1OsirisMd000001 0 Lieonfloor 0.1
|
||||
Mb1OsirisMd000001 0 Standup 0.1
|
||||
Mb1OsirisMd000001 0 Straight 0.1
|
||||
Mb1OsirisMd000001 0 Stun 0.1
|
||||
Mb1OsirisMd000001 0 StraightBefore 0.1
|
||||
Mb1OsirisMd000001 0 StraightAfter 0.1
|
||||
Mb1OsirisMd000001 0 Win 0
|
||||
Mb1OsirisMd000001 0 Win2 0.1
|
||||
Mb1OsirisMd000001 0 Stop 0.1
|
||||
Mb1OsirisMd000001 0 Fail 0.1
|
||||
Mb1OsirisMd000001 0 Save 0.1
|
||||
Mb1OsirisMd000001 0 Attack01 0.1
|
||||
Mb1OsirisMd000001 0 Attack02 0.1
|
||||
Mb1OsirisMd000001 0 Attack03 0.1
|
||||
Mb1OsirisMd000001 0 Attack05 0.1
|
||||
Mb1OsirisMd000001 0 Attack06 0.1
|
||||
Mb1OsirisMd000001 0 Attack07 0.1
|
||||
Mb1OsirisMd000001 0 Attack08 0.1
|
||||
Mb1OsirisMd000001 0 Attack09 0.1
|
||||
Mb1OsirisMd000001 0 Attack11 0.1
|
||||
Mb1OsirisMd000001 0 Attack12 0.1
|
||||
Mb1OsirisMd000001 0 Attack13 0.1
|
||||
Mb1OsirisMd000001 0 Attack14 0.1
|
||||
Mb1OsirisMd000001 0 Stand1 Run 0.2
|
||||
Mb1OsirisMd000001 0 Stand1 Walk 0.1
|
||||
Mb1OsirisMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1OsirisMd000001 0 Stand2 Run 0.2
|
||||
Mb1OsirisMd000001 0 Stand2 Walk 0.3
|
||||
Mb1OsirisMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1OsirisMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1OsirisMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1OsirisMd000001 0 Standchange Stand1 0.1
|
||||
Mb1OsirisMd000001 0 Standchange Run 0.1
|
||||
Mb1OsirisMd000001 0 Standchange Walk 0.1
|
||||
Mb1OsirisMd000001 0 Run Stop 0.2
|
||||
Mb1OsirisMd000001 0 Run Stand2 0.2
|
||||
Mb1OsirisMd000001 0 Run Runb 0.2
|
||||
Mb1OsirisMd000001 0 Run Runl 0.2
|
||||
Mb1OsirisMd000001 0 Run Runr 0.2
|
||||
Mb1OsirisMd000001 0 Walk Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Runb Stand2 0.2
|
||||
Mb1OsirisMd000001 0 Runb Run 0.2
|
||||
Mb1OsirisMd000001 0 Runb Runl 0.2
|
||||
Mb1OsirisMd000001 0 Runb Runr 0.2
|
||||
Mb1OsirisMd000001 0 Runl Stand2 0.2
|
||||
Mb1OsirisMd000001 0 Runl Run 0.2
|
||||
Mb1OsirisMd000001 0 Runl Runb 0.2
|
||||
Mb1OsirisMd000001 0 Runl Runr 0.2
|
||||
Mb1OsirisMd000001 0 Runr Stand2 0.2
|
||||
Mb1OsirisMd000001 0 Runr Run 0.2
|
||||
Mb1OsirisMd000001 0 Runr Runb 0.2
|
||||
Mb1OsirisMd000001 0 Runr Runl 0.2
|
||||
Mb1OsirisMd000001 0 Walkb Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Walkb Walk 0.2
|
||||
Mb1OsirisMd000001 0 Walkb Walkl 0.1
|
||||
Mb1OsirisMd000001 0 Walkb Walkr 0.1
|
||||
Mb1OsirisMd000001 0 Walkl Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Walkl Walk 0.1
|
||||
Mb1OsirisMd000001 0 Walkl Walkb 0.1
|
||||
Mb1OsirisMd000001 0 Walkl Walkr 0.2
|
||||
Mb1OsirisMd000001 0 Walkr Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Walkr Walk 0.1
|
||||
Mb1OsirisMd000001 0 Walkr Walkb 0.1
|
||||
Mb1OsirisMd000001 0 Walkr Walkl 0.2
|
||||
Mb1OsirisMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1OsirisMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1OsirisMd000001 0 RunStart Run 0
|
||||
Mb1OsirisMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OsirisMd000001 0 Hit1 Stand2 0
|
||||
Mb1OsirisMd000001 0 Hit2 Stand2 0
|
||||
Mb1OsirisMd000001 0 Hit3 Stand2 0
|
||||
Mb1OsirisMd000001 0 Hit4 Stand2 0
|
||||
Mb1OsirisMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1OsirisMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1OsirisMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1OsirisMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1OsirisMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OsirisMd000001 0 Standup Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Straight Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Stun Stand2 0.1
|
||||
Mb1OsirisMd000001 0 Win Win2 0.1
|
||||
Mb1OsirisMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,101 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OsirischibangMd000001 0 Born 0
|
||||
Mb1OsirischibangMd000001 0 Stand1 0.1
|
||||
Mb1OsirischibangMd000001 0 Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Stand3 0.1
|
||||
Mb1OsirischibangMd000001 0 Death 0.1
|
||||
Mb1OsirischibangMd000001 0 Standchange 0.1
|
||||
Mb1OsirischibangMd000001 0 Run 0.1
|
||||
Mb1OsirischibangMd000001 0 Walk 0.1
|
||||
Mb1OsirischibangMd000001 0 Runb 0.2
|
||||
Mb1OsirischibangMd000001 0 Runl 0.2
|
||||
Mb1OsirischibangMd000001 0 Runr 0.2
|
||||
Mb1OsirischibangMd000001 0 Walkb 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkl 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkr 0.1
|
||||
Mb1OsirischibangMd000001 0 TurnLeft 0.1
|
||||
Mb1OsirischibangMd000001 0 TurnRight 0.1
|
||||
Mb1OsirischibangMd000001 0 Move1 0.1
|
||||
Mb1OsirischibangMd000001 0 Move2 0.1
|
||||
Mb1OsirischibangMd000001 0 Move3 0.1
|
||||
Mb1OsirischibangMd000001 0 RunStart 0.1
|
||||
Mb1OsirischibangMd000001 0 RunStartEnd01 0.1
|
||||
Mb1OsirischibangMd000001 0 Hit1 0.05
|
||||
Mb1OsirischibangMd000001 0 Hit2 0.05
|
||||
Mb1OsirischibangMd000001 0 Hit3 0.05
|
||||
Mb1OsirischibangMd000001 0 Hit4 0.05
|
||||
Mb1OsirischibangMd000001 0 Behitfly 0.05
|
||||
Mb1OsirischibangMd000001 0 Hoverhit 0.05
|
||||
Mb1OsirischibangMd000001 0 Falldown 0.1
|
||||
Mb1OsirischibangMd000001 0 Hitdown 0.05
|
||||
Mb1OsirischibangMd000001 0 Lieonfloor 0.1
|
||||
Mb1OsirischibangMd000001 0 Standup 0.1
|
||||
Mb1OsirischibangMd000001 0 Straight 0.1
|
||||
Mb1OsirischibangMd000001 0 Stun 0.1
|
||||
Mb1OsirischibangMd000001 0 StraightBefore 0.1
|
||||
Mb1OsirischibangMd000001 0 StraightAfter 0.1
|
||||
Mb1OsirischibangMd000001 0 Win 0
|
||||
Mb1OsirischibangMd000001 0 Win2 0.1
|
||||
Mb1OsirischibangMd000001 0 Stop 0.1
|
||||
Mb1OsirischibangMd000001 0 Fail 0.1
|
||||
Mb1OsirischibangMd000001 0 Save 0.1
|
||||
Mb1OsirischibangMd000001 0 Attack01 0.1
|
||||
Mb1OsirischibangMd000001 0 Stand1 Run 0.2
|
||||
Mb1OsirischibangMd000001 0 Stand1 Walk 0.1
|
||||
Mb1OsirischibangMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1OsirischibangMd000001 0 Stand2 Run 0.2
|
||||
Mb1OsirischibangMd000001 0 Stand2 Walk 0.3
|
||||
Mb1OsirischibangMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1OsirischibangMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1OsirischibangMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1OsirischibangMd000001 0 Standchange Stand1 0.1
|
||||
Mb1OsirischibangMd000001 0 Standchange Run 0.1
|
||||
Mb1OsirischibangMd000001 0 Standchange Walk 0.1
|
||||
Mb1OsirischibangMd000001 0 Run Stop 0.2
|
||||
Mb1OsirischibangMd000001 0 Run Stand2 0.2
|
||||
Mb1OsirischibangMd000001 0 Run Runb 0.2
|
||||
Mb1OsirischibangMd000001 0 Run Runl 0.2
|
||||
Mb1OsirischibangMd000001 0 Run Runr 0.2
|
||||
Mb1OsirischibangMd000001 0 Walk Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Runb Stand2 0.2
|
||||
Mb1OsirischibangMd000001 0 Runb Run 0.2
|
||||
Mb1OsirischibangMd000001 0 Runb Runl 0.2
|
||||
Mb1OsirischibangMd000001 0 Runb Runr 0.2
|
||||
Mb1OsirischibangMd000001 0 Runl Stand2 0.2
|
||||
Mb1OsirischibangMd000001 0 Runl Run 0.2
|
||||
Mb1OsirischibangMd000001 0 Runl Runb 0.2
|
||||
Mb1OsirischibangMd000001 0 Runl Runr 0.2
|
||||
Mb1OsirischibangMd000001 0 Runr Stand2 0.2
|
||||
Mb1OsirischibangMd000001 0 Runr Run 0.2
|
||||
Mb1OsirischibangMd000001 0 Runr Runb 0.2
|
||||
Mb1OsirischibangMd000001 0 Runr Runl 0.2
|
||||
Mb1OsirischibangMd000001 0 Walkb Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkb Walk 0.2
|
||||
Mb1OsirischibangMd000001 0 Walkb Walkl 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkb Walkr 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkl Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkl Walk 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkl Walkb 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkl Walkr 0.2
|
||||
Mb1OsirischibangMd000001 0 Walkr Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkr Walk 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkr Walkb 0.1
|
||||
Mb1OsirischibangMd000001 0 Walkr Walkl 0.2
|
||||
Mb1OsirischibangMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 RunStart Run 0
|
||||
Mb1OsirischibangMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OsirischibangMd000001 0 Hit1 Stand2 0
|
||||
Mb1OsirischibangMd000001 0 Hit2 Stand2 0
|
||||
Mb1OsirischibangMd000001 0 Hit3 Stand2 0
|
||||
Mb1OsirischibangMd000001 0 Hit4 Stand2 0
|
||||
Mb1OsirischibangMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1OsirischibangMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1OsirischibangMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1OsirischibangMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1OsirischibangMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OsirischibangMd000001 0 Standup Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Straight Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Stun Stand2 0.1
|
||||
Mb1OsirischibangMd000001 0 Win Win2 0.1
|
||||
Mb1OsirischibangMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,101 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1OsirisyanjingMd000001 0 Born 0
|
||||
Mb1OsirisyanjingMd000001 0 Stand1 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stand3 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Death 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Standchange 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Run 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walk 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Runb 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runl 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runr 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Walkb 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkl 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkr 0.1
|
||||
Mb1OsirisyanjingMd000001 0 TurnLeft 0.1
|
||||
Mb1OsirisyanjingMd000001 0 TurnRight 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Move1 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Move2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Move3 0.1
|
||||
Mb1OsirisyanjingMd000001 0 RunStart 0.1
|
||||
Mb1OsirisyanjingMd000001 0 RunStartEnd01 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Hit1 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Hit2 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Hit3 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Hit4 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Behitfly 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Hoverhit 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Falldown 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Hitdown 0.05
|
||||
Mb1OsirisyanjingMd000001 0 Lieonfloor 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Standup 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Straight 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stun 0.1
|
||||
Mb1OsirisyanjingMd000001 0 StraightBefore 0.1
|
||||
Mb1OsirisyanjingMd000001 0 StraightAfter 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Win 0
|
||||
Mb1OsirisyanjingMd000001 0 Win2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stop 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Fail 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Save 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Attack01 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stand1 Run 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Stand1 Walk 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Run 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Walk 0.3
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1OsirisyanjingMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1OsirisyanjingMd000001 0 Standchange Stand1 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Standchange Run 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Standchange Walk 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Run Stop 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Run Stand2 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Run Runb 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Run Runl 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Run Runr 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Walk Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Runb Stand2 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runb Run 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runb Runl 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runb Runr 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runl Stand2 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runl Run 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runl Runb 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runl Runr 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runr Stand2 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runr Run 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runr Runb 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Runr Runl 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Walkb Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkb Walk 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Walkb Walkl 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkb Walkr 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkl Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkl Walk 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkl Walkb 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkl Walkr 0.2
|
||||
Mb1OsirisyanjingMd000001 0 Walkr Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkr Walk 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkr Walkb 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Walkr Walkl 0.2
|
||||
Mb1OsirisyanjingMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 RunStart Run 0
|
||||
Mb1OsirisyanjingMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Hit1 Stand2 0
|
||||
Mb1OsirisyanjingMd000001 0 Hit2 Stand2 0
|
||||
Mb1OsirisyanjingMd000001 0 Hit3 Stand2 0
|
||||
Mb1OsirisyanjingMd000001 0 Hit4 Stand2 0
|
||||
Mb1OsirisyanjingMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Standup Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Straight Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stun Stand2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Win Win2 0.1
|
||||
Mb1OsirisyanjingMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,105 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1PrismMd010001 0 Born 0
|
||||
Mb1PrismMd010001 0 Stand1 0.1
|
||||
Mb1PrismMd010001 0 Stand2 0.1
|
||||
Mb1PrismMd010001 0 Stand3 0.1
|
||||
Mb1PrismMd010001 0 Death 0.1
|
||||
Mb1PrismMd010001 0 Standchange 0.1
|
||||
Mb1PrismMd010001 0 Run 0.1
|
||||
Mb1PrismMd010001 0 Walk 0.1
|
||||
Mb1PrismMd010001 0 Runb 0.2
|
||||
Mb1PrismMd010001 0 Runl 0.2
|
||||
Mb1PrismMd010001 0 Runr 0.2
|
||||
Mb1PrismMd010001 0 Walkb 0.1
|
||||
Mb1PrismMd010001 0 Walkl 0.1
|
||||
Mb1PrismMd010001 0 Walkr 0.1
|
||||
Mb1PrismMd010001 0 TurnLeft 0.1
|
||||
Mb1PrismMd010001 0 TurnRight 0.1
|
||||
Mb1PrismMd010001 0 Move1 0.1
|
||||
Mb1PrismMd010001 0 Move2 0.1
|
||||
Mb1PrismMd010001 0 Move3 0.1
|
||||
Mb1PrismMd010001 0 RunStart 0.1
|
||||
Mb1PrismMd010001 0 RunStartEnd01 0.1
|
||||
Mb1PrismMd010001 0 Hit1 0.05
|
||||
Mb1PrismMd010001 0 Hit2 0.05
|
||||
Mb1PrismMd010001 0 Hit3 0.05
|
||||
Mb1PrismMd010001 0 Hit4 0.05
|
||||
Mb1PrismMd010001 0 Behitfly 0.05
|
||||
Mb1PrismMd010001 0 Hoverhit 0.05
|
||||
Mb1PrismMd010001 0 Falldown 0.1
|
||||
Mb1PrismMd010001 0 Hitdown 0.05
|
||||
Mb1PrismMd010001 0 Lieonfloor 0.1
|
||||
Mb1PrismMd010001 0 Standup 0.1
|
||||
Mb1PrismMd010001 0 Straight 0.1
|
||||
Mb1PrismMd010001 0 Stun 0.1
|
||||
Mb1PrismMd010001 0 StraightBefore 0.1
|
||||
Mb1PrismMd010001 0 StraightAfter 0.1
|
||||
Mb1PrismMd010001 0 Win 0
|
||||
Mb1PrismMd010001 0 Win2 0.1
|
||||
Mb1PrismMd010001 0 Stop 0.1
|
||||
Mb1PrismMd010001 0 Fail 0.1
|
||||
Mb1PrismMd010001 0 Save 0.1
|
||||
Mb1PrismMd010001 0 Attack01 0.1
|
||||
Mb1PrismMd010001 0 Attack02 0.1
|
||||
Mb1PrismMd010001 0 Attack03 0.1
|
||||
Mb1PrismMd010001 0 Attack04 0.1
|
||||
Mb1PrismMd010001 0 Attack05 0.1
|
||||
Mb1PrismMd010001 0 Stand1 Run 0.2
|
||||
Mb1PrismMd010001 0 Stand1 Walk 0.1
|
||||
Mb1PrismMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1PrismMd010001 0 Stand2 Run 0.2
|
||||
Mb1PrismMd010001 0 Stand2 Walk 0.3
|
||||
Mb1PrismMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1PrismMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1PrismMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1PrismMd010001 0 Standchange Stand1 0.1
|
||||
Mb1PrismMd010001 0 Standchange Run 0.1
|
||||
Mb1PrismMd010001 0 Standchange Walk 0.1
|
||||
Mb1PrismMd010001 0 Run Stop 0.2
|
||||
Mb1PrismMd010001 0 Run Stand2 0.2
|
||||
Mb1PrismMd010001 0 Run Runb 0.2
|
||||
Mb1PrismMd010001 0 Run Runl 0.2
|
||||
Mb1PrismMd010001 0 Run Runr 0.2
|
||||
Mb1PrismMd010001 0 Walk Stand2 0.1
|
||||
Mb1PrismMd010001 0 Runb Stand2 0.2
|
||||
Mb1PrismMd010001 0 Runb Run 0.2
|
||||
Mb1PrismMd010001 0 Runb Runl 0.2
|
||||
Mb1PrismMd010001 0 Runb Runr 0.2
|
||||
Mb1PrismMd010001 0 Runl Stand2 0.2
|
||||
Mb1PrismMd010001 0 Runl Run 0.2
|
||||
Mb1PrismMd010001 0 Runl Runb 0.2
|
||||
Mb1PrismMd010001 0 Runl Runr 0.2
|
||||
Mb1PrismMd010001 0 Runr Stand2 0.2
|
||||
Mb1PrismMd010001 0 Runr Run 0.2
|
||||
Mb1PrismMd010001 0 Runr Runb 0.2
|
||||
Mb1PrismMd010001 0 Runr Runl 0.2
|
||||
Mb1PrismMd010001 0 Walkb Stand2 0.1
|
||||
Mb1PrismMd010001 0 Walkb Walk 0.2
|
||||
Mb1PrismMd010001 0 Walkb Walkl 0.1
|
||||
Mb1PrismMd010001 0 Walkb Walkr 0.1
|
||||
Mb1PrismMd010001 0 Walkl Stand2 0.1
|
||||
Mb1PrismMd010001 0 Walkl Walk 0.1
|
||||
Mb1PrismMd010001 0 Walkl Walkb 0.1
|
||||
Mb1PrismMd010001 0 Walkl Walkr 0.2
|
||||
Mb1PrismMd010001 0 Walkr Stand2 0.1
|
||||
Mb1PrismMd010001 0 Walkr Walk 0.1
|
||||
Mb1PrismMd010001 0 Walkr Walkb 0.1
|
||||
Mb1PrismMd010001 0 Walkr Walkl 0.2
|
||||
Mb1PrismMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1PrismMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1PrismMd010001 0 RunStart Run 0
|
||||
Mb1PrismMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1PrismMd010001 0 Hit1 Stand2 0
|
||||
Mb1PrismMd010001 0 Hit2 Stand2 0
|
||||
Mb1PrismMd010001 0 Hit3 Stand2 0
|
||||
Mb1PrismMd010001 0 Hit4 Stand2 0
|
||||
Mb1PrismMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1PrismMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1PrismMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1PrismMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1PrismMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1PrismMd010001 0 Standup Stand2 0.1
|
||||
Mb1PrismMd010001 0 Straight Stand2 0.1
|
||||
Mb1PrismMd010001 0 Stun Stand2 0.1
|
||||
Mb1PrismMd010001 0 Win Win2 0.1
|
||||
Mb1PrismMd010001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,116 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1PunishdataMd010001 0 Born 0
|
||||
Mb1PunishdataMd010001 0 Stand1 0.1
|
||||
Mb1PunishdataMd010001 0 Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Stand3 0.1
|
||||
Mb1PunishdataMd010001 0 Death 0.1
|
||||
Mb1PunishdataMd010001 0 Standchange 0.1
|
||||
Mb1PunishdataMd010001 0 Run 0.1
|
||||
Mb1PunishdataMd010001 0 Walk 0.1
|
||||
Mb1PunishdataMd010001 0 Runb 0.2
|
||||
Mb1PunishdataMd010001 0 Runl 0.2
|
||||
Mb1PunishdataMd010001 0 Runr 0.2
|
||||
Mb1PunishdataMd010001 0 Walkb 0.1
|
||||
Mb1PunishdataMd010001 0 Walkl 0.1
|
||||
Mb1PunishdataMd010001 0 Walkr 0.1
|
||||
Mb1PunishdataMd010001 0 TurnLeft 0.1
|
||||
Mb1PunishdataMd010001 0 TurnRight 0.1
|
||||
Mb1PunishdataMd010001 0 Move1 0.1
|
||||
Mb1PunishdataMd010001 0 Move2 0.1
|
||||
Mb1PunishdataMd010001 0 Move3 0.1
|
||||
Mb1PunishdataMd010001 0 RunStart 0.1
|
||||
Mb1PunishdataMd010001 0 RunStartEnd01 0.1
|
||||
Mb1PunishdataMd010001 0 Hit1 0.05
|
||||
Mb1PunishdataMd010001 0 Hit2 0.05
|
||||
Mb1PunishdataMd010001 0 Hit3 0.05
|
||||
Mb1PunishdataMd010001 0 Hit4 0.05
|
||||
Mb1PunishdataMd010001 0 Behitfly 0.05
|
||||
Mb1PunishdataMd010001 0 Hoverhit 0.05
|
||||
Mb1PunishdataMd010001 0 Falldown 0.1
|
||||
Mb1PunishdataMd010001 0 Hitdown 0.05
|
||||
Mb1PunishdataMd010001 0 Lieonfloor 0.1
|
||||
Mb1PunishdataMd010001 0 Standup 0.1
|
||||
Mb1PunishdataMd010001 0 Straight 0.1
|
||||
Mb1PunishdataMd010001 0 Stun 0.1
|
||||
Mb1PunishdataMd010001 0 StraightBefore 0.1
|
||||
Mb1PunishdataMd010001 0 StraightAfter 0.1
|
||||
Mb1PunishdataMd010001 0 Win 0
|
||||
Mb1PunishdataMd010001 0 Win2 0.1
|
||||
Mb1PunishdataMd010001 0 Stop 0.1
|
||||
Mb1PunishdataMd010001 0 Fail 0.1
|
||||
Mb1PunishdataMd010001 0 Save 0.1
|
||||
Mb1PunishdataMd010001 0 Caught 0.1
|
||||
Mb1PunishdataMd010001 0 RunStartEnd02 0.1
|
||||
Mb1PunishdataMd010001 0 StopR 0.1
|
||||
Mb1PunishdataMd010001 0 Attack01 0.1
|
||||
Mb1PunishdataMd010001 0 Attack02 0.1
|
||||
Mb1PunishdataMd010001 0 Attack03 0.1
|
||||
Mb1PunishdataMd010001 0 Attack04 0.1
|
||||
Mb1PunishdataMd010001 0 Attack05 0.1
|
||||
Mb1PunishdataMd010001 0 Attack06 0.1
|
||||
Mb1PunishdataMd010001 0 Attack07 0.1
|
||||
Mb1PunishdataMd010001 0 Attack09 0.1
|
||||
Mb1PunishdataMd010001 0 Attack10 0.1
|
||||
Mb1PunishdataMd010001 0 Attack11 0.1
|
||||
Mb1PunishdataMd010001 0 Attack12 0.1
|
||||
Mb1PunishdataMd010001 0 Attack13 0.1
|
||||
Mb1PunishdataMd010001 0 Stand1 Run 0.2
|
||||
Mb1PunishdataMd010001 0 Stand1 Walk 0.1
|
||||
Mb1PunishdataMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1PunishdataMd010001 0 Stand2 Run 0.2
|
||||
Mb1PunishdataMd010001 0 Stand2 Walk 0.3
|
||||
Mb1PunishdataMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1PunishdataMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1PunishdataMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1PunishdataMd010001 0 Standchange Stand1 0.1
|
||||
Mb1PunishdataMd010001 0 Standchange Run 0.1
|
||||
Mb1PunishdataMd010001 0 Standchange Walk 0.1
|
||||
Mb1PunishdataMd010001 0 Run Stop 0.2
|
||||
Mb1PunishdataMd010001 0 Run Stand2 0.2
|
||||
Mb1PunishdataMd010001 0 Run Runb 0.2
|
||||
Mb1PunishdataMd010001 0 Run Runl 0.2
|
||||
Mb1PunishdataMd010001 0 Run Runr 0.2
|
||||
Mb1PunishdataMd010001 0 Walk Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Runb Stand2 0.2
|
||||
Mb1PunishdataMd010001 0 Runb Run 0.2
|
||||
Mb1PunishdataMd010001 0 Runb Runl 0.2
|
||||
Mb1PunishdataMd010001 0 Runb Runr 0.2
|
||||
Mb1PunishdataMd010001 0 Runl Stand2 0.2
|
||||
Mb1PunishdataMd010001 0 Runl Run 0.2
|
||||
Mb1PunishdataMd010001 0 Runl Runb 0.2
|
||||
Mb1PunishdataMd010001 0 Runl Runr 0.2
|
||||
Mb1PunishdataMd010001 0 Runr Stand2 0.2
|
||||
Mb1PunishdataMd010001 0 Runr Run 0.2
|
||||
Mb1PunishdataMd010001 0 Runr Runb 0.2
|
||||
Mb1PunishdataMd010001 0 Runr Runl 0.2
|
||||
Mb1PunishdataMd010001 0 Walkb Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Walkb Walk 0.2
|
||||
Mb1PunishdataMd010001 0 Walkb Walkl 0.1
|
||||
Mb1PunishdataMd010001 0 Walkb Walkr 0.1
|
||||
Mb1PunishdataMd010001 0 Walkl Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Walkl Walk 0.1
|
||||
Mb1PunishdataMd010001 0 Walkl Walkb 0.1
|
||||
Mb1PunishdataMd010001 0 Walkl Walkr 0.2
|
||||
Mb1PunishdataMd010001 0 Walkr Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Walkr Walk 0.1
|
||||
Mb1PunishdataMd010001 0 Walkr Walkb 0.1
|
||||
Mb1PunishdataMd010001 0 Walkr Walkl 0.2
|
||||
Mb1PunishdataMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 RunStart Run 0.1
|
||||
Mb1PunishdataMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1PunishdataMd010001 0 Hit1 Stand2 0
|
||||
Mb1PunishdataMd010001 0 Hit2 Stand2 0
|
||||
Mb1PunishdataMd010001 0 Hit3 Stand2 0
|
||||
Mb1PunishdataMd010001 0 Hit4 Stand2 0
|
||||
Mb1PunishdataMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1PunishdataMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1PunishdataMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1PunishdataMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1PunishdataMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1PunishdataMd010001 0 Standup Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Straight Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Stun Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Win Win2 0.1
|
||||
Mb1PunishdataMd010001 0 Stop Stand2 0.1
|
||||
Mb1PunishdataMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,124 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1PunishdataMd010002 0 Born 0
|
||||
Mb1PunishdataMd010002 0 Stand1 0.1
|
||||
Mb1PunishdataMd010002 0 Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Stand3 0.1
|
||||
Mb1PunishdataMd010002 0 Death 0.1
|
||||
Mb1PunishdataMd010002 0 Standchange 0.1
|
||||
Mb1PunishdataMd010002 0 Run 0.1
|
||||
Mb1PunishdataMd010002 0 Walk 0.1
|
||||
Mb1PunishdataMd010002 0 Runb 0.2
|
||||
Mb1PunishdataMd010002 0 Runl 0.2
|
||||
Mb1PunishdataMd010002 0 Runr 0.2
|
||||
Mb1PunishdataMd010002 0 Walkb 0.1
|
||||
Mb1PunishdataMd010002 0 Walkl 0.1
|
||||
Mb1PunishdataMd010002 0 Walkr 0.1
|
||||
Mb1PunishdataMd010002 0 TurnLeft 0.1
|
||||
Mb1PunishdataMd010002 0 TurnRight 0.1
|
||||
Mb1PunishdataMd010002 0 Move1 0.1
|
||||
Mb1PunishdataMd010002 0 Move2 0.1
|
||||
Mb1PunishdataMd010002 0 Move3 0.1
|
||||
Mb1PunishdataMd010002 0 RunStart 0.1
|
||||
Mb1PunishdataMd010002 0 RunStartEnd01 0.1
|
||||
Mb1PunishdataMd010002 0 Hit1 0.05
|
||||
Mb1PunishdataMd010002 0 Hit2 0.05
|
||||
Mb1PunishdataMd010002 0 Hit3 0.05
|
||||
Mb1PunishdataMd010002 0 Hit4 0.05
|
||||
Mb1PunishdataMd010002 0 Behitfly 0.05
|
||||
Mb1PunishdataMd010002 0 Hoverhit 0.05
|
||||
Mb1PunishdataMd010002 0 Falldown 0.1
|
||||
Mb1PunishdataMd010002 0 Hitdown 0.05
|
||||
Mb1PunishdataMd010002 0 Lieonfloor 0.1
|
||||
Mb1PunishdataMd010002 0 Standup 0.1
|
||||
Mb1PunishdataMd010002 0 Straight 0.1
|
||||
Mb1PunishdataMd010002 0 Stun 0.1
|
||||
Mb1PunishdataMd010002 0 StraightBefore 0.1
|
||||
Mb1PunishdataMd010002 0 StraightAfter 0.1
|
||||
Mb1PunishdataMd010002 0 Win 0
|
||||
Mb1PunishdataMd010002 0 Win2 0.1
|
||||
Mb1PunishdataMd010002 0 Stop 0.1
|
||||
Mb1PunishdataMd010002 0 Fail 0.1
|
||||
Mb1PunishdataMd010002 0 Save 0.1
|
||||
Mb1PunishdataMd010002 0 Caught 0.1
|
||||
Mb1PunishdataMd010002 0 RunStartEnd02 0.1
|
||||
Mb1PunishdataMd010002 0 StopR 0.1
|
||||
Mb1PunishdataMd010002 0 Attack01 0.1
|
||||
Mb1PunishdataMd010002 0 Attack02 0.1
|
||||
Mb1PunishdataMd010002 0 Attack03 0.1
|
||||
Mb1PunishdataMd010002 0 Attack04 0.1
|
||||
Mb1PunishdataMd010002 0 Attack05 0.1
|
||||
Mb1PunishdataMd010002 0 Attack06 0.1
|
||||
Mb1PunishdataMd010002 0 Attack07 0.1
|
||||
Mb1PunishdataMd010002 0 Attack08 0.1
|
||||
Mb1PunishdataMd010002 0 Attack09 0.1
|
||||
Mb1PunishdataMd010002 0 Attack10 0.1
|
||||
Mb1PunishdataMd010002 0 Attack14 0.1
|
||||
Mb1PunishdataMd010002 0 Attack15 0.1
|
||||
Mb1PunishdataMd010002 0 Attack16 0.1
|
||||
Mb1PunishdataMd010002 0 Attack17 0.1
|
||||
Mb1PunishdataMd010002 0 Attack18 0.1
|
||||
Mb1PunishdataMd010002 0 Attack19 0.1
|
||||
Mb1PunishdataMd010002 0 Attack20 0.1
|
||||
Mb1PunishdataMd010002 0 Attack21 0.1
|
||||
Mb1PunishdataMd010002 0 Attack22 0.1
|
||||
Mb1PunishdataMd010002 0 Attack99 0.1
|
||||
Mb1PunishdataMd010002 0 Stand1 Run 0.2
|
||||
Mb1PunishdataMd010002 0 Stand1 Walk 0.1
|
||||
Mb1PunishdataMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1PunishdataMd010002 0 Stand2 Run 0.2
|
||||
Mb1PunishdataMd010002 0 Stand2 Walk 0.3
|
||||
Mb1PunishdataMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1PunishdataMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1PunishdataMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1PunishdataMd010002 0 Standchange Stand1 0.1
|
||||
Mb1PunishdataMd010002 0 Standchange Run 0.1
|
||||
Mb1PunishdataMd010002 0 Standchange Walk 0.1
|
||||
Mb1PunishdataMd010002 0 Run Stop 0.2
|
||||
Mb1PunishdataMd010002 0 Run Stand2 0.2
|
||||
Mb1PunishdataMd010002 0 Run Runb 0.2
|
||||
Mb1PunishdataMd010002 0 Run Runl 0.2
|
||||
Mb1PunishdataMd010002 0 Run Runr 0.2
|
||||
Mb1PunishdataMd010002 0 Walk Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Runb Stand2 0.2
|
||||
Mb1PunishdataMd010002 0 Runb Run 0.2
|
||||
Mb1PunishdataMd010002 0 Runb Runl 0.2
|
||||
Mb1PunishdataMd010002 0 Runb Runr 0.2
|
||||
Mb1PunishdataMd010002 0 Runl Stand2 0.2
|
||||
Mb1PunishdataMd010002 0 Runl Run 0.2
|
||||
Mb1PunishdataMd010002 0 Runl Runb 0.2
|
||||
Mb1PunishdataMd010002 0 Runl Runr 0.2
|
||||
Mb1PunishdataMd010002 0 Runr Stand2 0.2
|
||||
Mb1PunishdataMd010002 0 Runr Run 0.2
|
||||
Mb1PunishdataMd010002 0 Runr Runb 0.2
|
||||
Mb1PunishdataMd010002 0 Runr Runl 0.2
|
||||
Mb1PunishdataMd010002 0 Walkb Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Walkb Walk 0.2
|
||||
Mb1PunishdataMd010002 0 Walkb Walkl 0.1
|
||||
Mb1PunishdataMd010002 0 Walkb Walkr 0.1
|
||||
Mb1PunishdataMd010002 0 Walkl Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Walkl Walk 0.1
|
||||
Mb1PunishdataMd010002 0 Walkl Walkb 0.1
|
||||
Mb1PunishdataMd010002 0 Walkl Walkr 0.2
|
||||
Mb1PunishdataMd010002 0 Walkr Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Walkr Walk 0.1
|
||||
Mb1PunishdataMd010002 0 Walkr Walkb 0.1
|
||||
Mb1PunishdataMd010002 0 Walkr Walkl 0.2
|
||||
Mb1PunishdataMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 RunStart Run 0.1
|
||||
Mb1PunishdataMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1PunishdataMd010002 0 Hit1 Stand2 0
|
||||
Mb1PunishdataMd010002 0 Hit2 Stand2 0
|
||||
Mb1PunishdataMd010002 0 Hit3 Stand2 0
|
||||
Mb1PunishdataMd010002 0 Hit4 Stand2 0
|
||||
Mb1PunishdataMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1PunishdataMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1PunishdataMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1PunishdataMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1PunishdataMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1PunishdataMd010002 0 Standup Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Straight Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Stun Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Win Win2 0.1
|
||||
Mb1PunishdataMd010002 0 Stop Stand2 0.1
|
||||
Mb1PunishdataMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,158 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1RapperMd000001 0 Born 0
|
||||
Mb1RapperMd000001 0 Stand1 0.1
|
||||
Mb1RapperMd000001 0 Stand2 0.1
|
||||
Mb1RapperMd000001 0 Stand3 0.1
|
||||
Mb1RapperMd000001 0 Death 0.1
|
||||
Mb1RapperMd000001 0 Standchange 0.1
|
||||
Mb1RapperMd000001 0 Run 0.1
|
||||
Mb1RapperMd000001 0 Walk 0.1
|
||||
Mb1RapperMd000001 0 Runb 0.2
|
||||
Mb1RapperMd000001 0 Runl 0.2
|
||||
Mb1RapperMd000001 0 Runr 0.2
|
||||
Mb1RapperMd000001 0 Walkb 0.1
|
||||
Mb1RapperMd000001 0 Walkl 0.1
|
||||
Mb1RapperMd000001 0 Walkr 0.1
|
||||
Mb1RapperMd000001 0 TurnLeft 0.1
|
||||
Mb1RapperMd000001 0 TurnRight 0.1
|
||||
Mb1RapperMd000001 0 Move1 0.1
|
||||
Mb1RapperMd000001 0 Move2 0.1
|
||||
Mb1RapperMd000001 0 Move3 0.1
|
||||
Mb1RapperMd000001 0 RunStart 0.1
|
||||
Mb1RapperMd000001 0 RunStartEnd01 0.1
|
||||
Mb1RapperMd000001 0 Hit1 0.05
|
||||
Mb1RapperMd000001 0 Hit2 0.05
|
||||
Mb1RapperMd000001 0 Hit3 0.05
|
||||
Mb1RapperMd000001 0 Hit4 0.05
|
||||
Mb1RapperMd000001 0 Behitfly 0.05
|
||||
Mb1RapperMd000001 0 Hoverhit 0.05
|
||||
Mb1RapperMd000001 0 Falldown 0.1
|
||||
Mb1RapperMd000001 0 Hitdown 0.05
|
||||
Mb1RapperMd000001 0 Lieonfloor 0.1
|
||||
Mb1RapperMd000001 0 Standup 0.1
|
||||
Mb1RapperMd000001 0 Straight 0.1
|
||||
Mb1RapperMd000001 0 Stun 0.1
|
||||
Mb1RapperMd000001 0 StraightBefore 0.1
|
||||
Mb1RapperMd000001 0 StraightAfter 0.1
|
||||
Mb1RapperMd000001 0 Win 0
|
||||
Mb1RapperMd000001 0 Win2 0.1
|
||||
Mb1RapperMd000001 0 Stop 0.1
|
||||
Mb1RapperMd000001 0 Fail 0.1
|
||||
Mb1RapperMd000001 0 Save 0.1
|
||||
Mb1RapperMd000001 0 AttackQte 0
|
||||
Mb1RapperMd000001 0 Caught 0.1
|
||||
Mb1RapperMd000001 0 Squatdown 0.1
|
||||
Mb1RapperMd000001 0 StopR 0.1
|
||||
Mb1RapperMd000001 0 Attack01 0.1
|
||||
Mb1RapperMd000001 0 Attack02 0.1
|
||||
Mb1RapperMd000001 0 Attack03 0.1
|
||||
Mb1RapperMd000001 0 Attack04 0.1
|
||||
Mb1RapperMd000001 0 Attack05 0.1
|
||||
Mb1RapperMd000001 0 Attack06 0.1
|
||||
Mb1RapperMd000001 0 Attack07 0.1
|
||||
Mb1RapperMd000001 0 Attack08 0.1
|
||||
Mb1RapperMd000001 0 Attack10 0.1
|
||||
Mb1RapperMd000001 0 Attack11 0.1
|
||||
Mb1RapperMd000001 0 Attack12 0.1
|
||||
Mb1RapperMd000001 0 Attack13 0.1
|
||||
Mb1RapperMd000001 0 Attack14 0.1
|
||||
Mb1RapperMd000001 0 Attack15 0.1
|
||||
Mb1RapperMd000001 0 Attack16 0.1
|
||||
Mb1RapperMd000001 0 Attack17 0.1
|
||||
Mb1RapperMd000001 0 Attack18 0.1
|
||||
Mb1RapperMd000001 0 Attack19 0.1
|
||||
Mb1RapperMd000001 0 Attack20 0.1
|
||||
Mb1RapperMd000001 0 Attack21 0.1
|
||||
Mb1RapperMd000001 0 Attack22 0.1
|
||||
Mb1RapperMd000001 0 Attack23 0.1
|
||||
Mb1RapperMd000001 0 Attack24 0.1
|
||||
Mb1RapperMd000001 0 Attack25 0.1
|
||||
Mb1RapperMd000001 0 Attack26 0.1
|
||||
Mb1RapperMd000001 0 Attack29 0.1
|
||||
Mb1RapperMd000001 0 Attack30 0.1
|
||||
Mb1RapperMd000001 0 Attack31 0.1
|
||||
Mb1RapperMd000001 0 Attack32 0.1
|
||||
Mb1RapperMd000001 0 Attack33 0.1
|
||||
Mb1RapperMd000001 0 Attack34 0.1
|
||||
Mb1RapperMd000001 0 Attack35 0.1
|
||||
Mb1RapperMd000001 0 Attack36 0.1
|
||||
Mb1RapperMd000001 0 Attack37 0.1
|
||||
Mb1RapperMd000001 0 Attack38 0.1
|
||||
Mb1RapperMd000001 0 Attack39 1
|
||||
Mb1RapperMd000001 0 Attack40 1
|
||||
Mb1RapperMd000001 0 Attack41 0.1
|
||||
Mb1RapperMd000001 0 Attack42 0.1
|
||||
Mb1RapperMd000001 0 Attack43 0.1
|
||||
Mb1RapperMd000001 0 Attack44 0.1
|
||||
Mb1RapperMd000001 0 Attack45 0.1
|
||||
Mb1RapperMd000001 0 Attack46 0.1
|
||||
Mb1RapperMd000001 0 Attack47 0.1
|
||||
Mb1RapperMd000001 0 Attack48 0.1
|
||||
Mb1RapperMd000001 0 Attack49 0.1
|
||||
Mb1RapperMd000001 0 Attack90 0.1
|
||||
Mb1RapperMd000001 0 Attack91 0.1
|
||||
Mb1RapperMd000001 0 Attack92 0.1
|
||||
Mb1RapperMd000001 0 Attack94 0.1
|
||||
Mb1RapperMd000001 0 Attack95 0.1
|
||||
Mb1RapperMd000001 0 Attack98 0.1
|
||||
Mb1RapperMd000001 0 Stand1 Run 0.2
|
||||
Mb1RapperMd000001 0 Stand1 Walk 0.1
|
||||
Mb1RapperMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1RapperMd000001 0 Stand2 Run 0.2
|
||||
Mb1RapperMd000001 0 Stand2 Walk 0.3
|
||||
Mb1RapperMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1RapperMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1RapperMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1RapperMd000001 0 Stand2 Stand2 0.1
|
||||
Mb1RapperMd000001 0 Standchange Stand1 0.1
|
||||
Mb1RapperMd000001 0 Standchange Run 0.1
|
||||
Mb1RapperMd000001 0 Standchange Walk 0.1
|
||||
Mb1RapperMd000001 0 Run Stop 0.2
|
||||
Mb1RapperMd000001 0 Run Stand2 0.2
|
||||
Mb1RapperMd000001 0 Run Runb 0.2
|
||||
Mb1RapperMd000001 0 Run Runl 0.2
|
||||
Mb1RapperMd000001 0 Run Runr 0.2
|
||||
Mb1RapperMd000001 0 Walk Stand2 0.1
|
||||
Mb1RapperMd000001 0 Runb Stand2 0.2
|
||||
Mb1RapperMd000001 0 Runb Run 0.2
|
||||
Mb1RapperMd000001 0 Runb Runl 0.2
|
||||
Mb1RapperMd000001 0 Runb Runr 0.2
|
||||
Mb1RapperMd000001 0 Runl Stand2 0.2
|
||||
Mb1RapperMd000001 0 Runl Run 0.2
|
||||
Mb1RapperMd000001 0 Runl Runb 0.2
|
||||
Mb1RapperMd000001 0 Runl Runr 0.2
|
||||
Mb1RapperMd000001 0 Runr Stand2 0.2
|
||||
Mb1RapperMd000001 0 Runr Run 0.2
|
||||
Mb1RapperMd000001 0 Runr Runb 0.2
|
||||
Mb1RapperMd000001 0 Runr Runl 0.2
|
||||
Mb1RapperMd000001 0 Walkb Stand2 0.1
|
||||
Mb1RapperMd000001 0 Walkb Walk 0.2
|
||||
Mb1RapperMd000001 0 Walkb Walkl 0.1
|
||||
Mb1RapperMd000001 0 Walkb Walkr 0.1
|
||||
Mb1RapperMd000001 0 Walkl Stand2 0.1
|
||||
Mb1RapperMd000001 0 Walkl Walk 0.1
|
||||
Mb1RapperMd000001 0 Walkl Walkb 0.1
|
||||
Mb1RapperMd000001 0 Walkl Walkr 0.2
|
||||
Mb1RapperMd000001 0 Walkr Stand2 0.1
|
||||
Mb1RapperMd000001 0 Walkr Walk 0.1
|
||||
Mb1RapperMd000001 0 Walkr Walkb 0.1
|
||||
Mb1RapperMd000001 0 Walkr Walkl 0.2
|
||||
Mb1RapperMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1RapperMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1RapperMd000001 0 RunStart Run 0.1
|
||||
Mb1RapperMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1RapperMd000001 0 Hit1 Stand2 0
|
||||
Mb1RapperMd000001 0 Hit2 Stand2 0
|
||||
Mb1RapperMd000001 0 Hit3 Stand2 0
|
||||
Mb1RapperMd000001 0 Hit4 Stand2 0
|
||||
Mb1RapperMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1RapperMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1RapperMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1RapperMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1RapperMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1RapperMd000001 0 Standup Stand2 0.1
|
||||
Mb1RapperMd000001 0 Straight Stand2 0.1
|
||||
Mb1RapperMd000001 0 Stun Stand2 0.1
|
||||
Mb1RapperMd000001 0 Win Win2 0.1
|
||||
Mb1RapperMd000001 0 Stop Stand2 0.1
|
||||
Mb1RapperMd000001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,122 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1RobotarmorMd030001 0 Born 0
|
||||
Mb1RobotarmorMd030001 0 Stand1 0.1
|
||||
Mb1RobotarmorMd030001 0 Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Stand3 0.1
|
||||
Mb1RobotarmorMd030001 0 Death 0.1
|
||||
Mb1RobotarmorMd030001 0 Standchange 0.1
|
||||
Mb1RobotarmorMd030001 0 Run 0.1
|
||||
Mb1RobotarmorMd030001 0 Walk 0.1
|
||||
Mb1RobotarmorMd030001 0 Runb 0.2
|
||||
Mb1RobotarmorMd030001 0 Runl 0.2
|
||||
Mb1RobotarmorMd030001 0 Runr 0.2
|
||||
Mb1RobotarmorMd030001 0 Walkb 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkl 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkr 0.1
|
||||
Mb1RobotarmorMd030001 0 TurnLeft 0.1
|
||||
Mb1RobotarmorMd030001 0 TurnRight 0.1
|
||||
Mb1RobotarmorMd030001 0 Move1 0.1
|
||||
Mb1RobotarmorMd030001 0 Move2 0.1
|
||||
Mb1RobotarmorMd030001 0 Move3 0.1
|
||||
Mb1RobotarmorMd030001 0 RunStart 0.1
|
||||
Mb1RobotarmorMd030001 0 RunStartEnd01 0.1
|
||||
Mb1RobotarmorMd030001 0 Hit1 0.05
|
||||
Mb1RobotarmorMd030001 0 Hit2 0.05
|
||||
Mb1RobotarmorMd030001 0 Hit3 0.05
|
||||
Mb1RobotarmorMd030001 0 Hit4 0.05
|
||||
Mb1RobotarmorMd030001 0 Behitfly 0.05
|
||||
Mb1RobotarmorMd030001 0 Hoverhit 0.05
|
||||
Mb1RobotarmorMd030001 0 Falldown 0.1
|
||||
Mb1RobotarmorMd030001 0 Hitdown 0.05
|
||||
Mb1RobotarmorMd030001 0 Lieonfloor 0.1
|
||||
Mb1RobotarmorMd030001 0 Standup 0.1
|
||||
Mb1RobotarmorMd030001 0 Straight 0.1
|
||||
Mb1RobotarmorMd030001 0 Stun 0.1
|
||||
Mb1RobotarmorMd030001 0 StraightBefore 0.1
|
||||
Mb1RobotarmorMd030001 0 StraightAfter 0.1
|
||||
Mb1RobotarmorMd030001 0 Win 0
|
||||
Mb1RobotarmorMd030001 0 Win2 0.1
|
||||
Mb1RobotarmorMd030001 0 Stop 0.1
|
||||
Mb1RobotarmorMd030001 0 Fail 0.1
|
||||
Mb1RobotarmorMd030001 0 Save 0.1
|
||||
Mb1RobotarmorMd030001 0 Caught 0.1
|
||||
Mb1RobotarmorMd030001 0 RunStartEnd02 0.1
|
||||
Mb1RobotarmorMd030001 0 StopR 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack01 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack02 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack03 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack04 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack05 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack06 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack07 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack08 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack09 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack11 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack12 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack13 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack14 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack15 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack16 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack17 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack18 0.1
|
||||
Mb1RobotarmorMd030001 0 Attack19 0.1
|
||||
Mb1RobotarmorMd030001 0 Stand1 Run 0.2
|
||||
Mb1RobotarmorMd030001 0 Stand1 Walk 0.1
|
||||
Mb1RobotarmorMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1RobotarmorMd030001 0 Stand2 Run 0.2
|
||||
Mb1RobotarmorMd030001 0 Stand2 Walk 0.3
|
||||
Mb1RobotarmorMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1RobotarmorMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1RobotarmorMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1RobotarmorMd030001 0 Standchange Stand1 0.1
|
||||
Mb1RobotarmorMd030001 0 Standchange Run 0.1
|
||||
Mb1RobotarmorMd030001 0 Standchange Walk 0.1
|
||||
Mb1RobotarmorMd030001 0 Run Stop 0.2
|
||||
Mb1RobotarmorMd030001 0 Run Stand2 0.2
|
||||
Mb1RobotarmorMd030001 0 Run Runb 0.2
|
||||
Mb1RobotarmorMd030001 0 Run Runl 0.2
|
||||
Mb1RobotarmorMd030001 0 Run Runr 0.2
|
||||
Mb1RobotarmorMd030001 0 Walk Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Runb Stand2 0.2
|
||||
Mb1RobotarmorMd030001 0 Runb Run 0.2
|
||||
Mb1RobotarmorMd030001 0 Runb Runl 0.2
|
||||
Mb1RobotarmorMd030001 0 Runb Runr 0.2
|
||||
Mb1RobotarmorMd030001 0 Runl Stand2 0.2
|
||||
Mb1RobotarmorMd030001 0 Runl Run 0.2
|
||||
Mb1RobotarmorMd030001 0 Runl Runb 0.2
|
||||
Mb1RobotarmorMd030001 0 Runl Runr 0.2
|
||||
Mb1RobotarmorMd030001 0 Runr Stand2 0.2
|
||||
Mb1RobotarmorMd030001 0 Runr Run 0.2
|
||||
Mb1RobotarmorMd030001 0 Runr Runb 0.2
|
||||
Mb1RobotarmorMd030001 0 Runr Runl 0.2
|
||||
Mb1RobotarmorMd030001 0 Walkb Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkb Walk 0.2
|
||||
Mb1RobotarmorMd030001 0 Walkb Walkl 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkb Walkr 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkl Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkl Walk 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkl Walkb 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkl Walkr 0.2
|
||||
Mb1RobotarmorMd030001 0 Walkr Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkr Walk 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkr Walkb 0.1
|
||||
Mb1RobotarmorMd030001 0 Walkr Walkl 0.2
|
||||
Mb1RobotarmorMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 RunStart Run 0.1
|
||||
Mb1RobotarmorMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1RobotarmorMd030001 0 Hit1 Stand2 0
|
||||
Mb1RobotarmorMd030001 0 Hit2 Stand2 0
|
||||
Mb1RobotarmorMd030001 0 Hit3 Stand2 0
|
||||
Mb1RobotarmorMd030001 0 Hit4 Stand2 0
|
||||
Mb1RobotarmorMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1RobotarmorMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1RobotarmorMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1RobotarmorMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1RobotarmorMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1RobotarmorMd030001 0 Standup Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Straight Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Stun Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Win Win2 0.1
|
||||
Mb1RobotarmorMd030001 0 Stop Stand2 0.1
|
||||
Mb1RobotarmorMd030001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,112 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1SandwormMd030001 0 Born 0
|
||||
Mb1SandwormMd030001 0 Stand1 0.1
|
||||
Mb1SandwormMd030001 0 Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Stand3 0.1
|
||||
Mb1SandwormMd030001 0 Death 0.1
|
||||
Mb1SandwormMd030001 0 Standchange 0.1
|
||||
Mb1SandwormMd030001 0 Run 0.1
|
||||
Mb1SandwormMd030001 0 Walk 0.1
|
||||
Mb1SandwormMd030001 0 Runb 0.2
|
||||
Mb1SandwormMd030001 0 Runl 0.2
|
||||
Mb1SandwormMd030001 0 Runr 0.2
|
||||
Mb1SandwormMd030001 0 Walkb 0.1
|
||||
Mb1SandwormMd030001 0 Walkl 0.1
|
||||
Mb1SandwormMd030001 0 Walkr 0.1
|
||||
Mb1SandwormMd030001 0 TurnLeft 0.1
|
||||
Mb1SandwormMd030001 0 TurnRight 0.1
|
||||
Mb1SandwormMd030001 0 Move1 0.1
|
||||
Mb1SandwormMd030001 0 Move2 0.1
|
||||
Mb1SandwormMd030001 0 Move3 0.1
|
||||
Mb1SandwormMd030001 0 RunStart 0.1
|
||||
Mb1SandwormMd030001 0 RunStartEnd01 0.1
|
||||
Mb1SandwormMd030001 0 Hit1 0.05
|
||||
Mb1SandwormMd030001 0 Hit2 0.05
|
||||
Mb1SandwormMd030001 0 Hit3 0.05
|
||||
Mb1SandwormMd030001 0 Hit4 0.05
|
||||
Mb1SandwormMd030001 0 Behitfly 0.05
|
||||
Mb1SandwormMd030001 0 Hoverhit 0.05
|
||||
Mb1SandwormMd030001 0 Falldown 0.1
|
||||
Mb1SandwormMd030001 0 Hitdown 0.05
|
||||
Mb1SandwormMd030001 0 Lieonfloor 0.1
|
||||
Mb1SandwormMd030001 0 Standup 0.1
|
||||
Mb1SandwormMd030001 0 Straight 0.1
|
||||
Mb1SandwormMd030001 0 Stun 0.1
|
||||
Mb1SandwormMd030001 0 StraightBefore 0.1
|
||||
Mb1SandwormMd030001 0 StraightAfter 0.1
|
||||
Mb1SandwormMd030001 0 Win 0
|
||||
Mb1SandwormMd030001 0 Win2 0.1
|
||||
Mb1SandwormMd030001 0 Stop 0.1
|
||||
Mb1SandwormMd030001 0 Fail 0.1
|
||||
Mb1SandwormMd030001 0 Save 0.1
|
||||
Mb1SandwormMd030001 0 Attack01 0.1
|
||||
Mb1SandwormMd030001 0 Attack02 0.1
|
||||
Mb1SandwormMd030001 0 Attack03 0.1
|
||||
Mb1SandwormMd030001 0 Attack04 0.1
|
||||
Mb1SandwormMd030001 0 Attack05 0.1
|
||||
Mb1SandwormMd030001 0 Attack06 0.1
|
||||
Mb1SandwormMd030001 0 Attack07 0.1
|
||||
Mb1SandwormMd030001 0 Attack08 0.1
|
||||
Mb1SandwormMd030001 0 Attack09 0.1
|
||||
Mb1SandwormMd030001 0 Attack11 0.1
|
||||
Mb1SandwormMd030001 0 Attack12 0.1
|
||||
Mb1SandwormMd030001 0 Attack13 0.1
|
||||
Mb1SandwormMd030001 0 Stand1 Run 0.2
|
||||
Mb1SandwormMd030001 0 Stand1 Walk 0.1
|
||||
Mb1SandwormMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1SandwormMd030001 0 Stand2 Run 0.2
|
||||
Mb1SandwormMd030001 0 Stand2 Walk 0.3
|
||||
Mb1SandwormMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1SandwormMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1SandwormMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1SandwormMd030001 0 Standchange Stand1 0.1
|
||||
Mb1SandwormMd030001 0 Standchange Run 0.1
|
||||
Mb1SandwormMd030001 0 Standchange Walk 0.1
|
||||
Mb1SandwormMd030001 0 Run Stop 0.2
|
||||
Mb1SandwormMd030001 0 Run Stand2 0.2
|
||||
Mb1SandwormMd030001 0 Run Runb 0.2
|
||||
Mb1SandwormMd030001 0 Run Runl 0.2
|
||||
Mb1SandwormMd030001 0 Run Runr 0.2
|
||||
Mb1SandwormMd030001 0 Walk Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Runb Stand2 0.2
|
||||
Mb1SandwormMd030001 0 Runb Run 0.2
|
||||
Mb1SandwormMd030001 0 Runb Runl 0.2
|
||||
Mb1SandwormMd030001 0 Runb Runr 0.2
|
||||
Mb1SandwormMd030001 0 Runl Stand2 0.2
|
||||
Mb1SandwormMd030001 0 Runl Run 0.2
|
||||
Mb1SandwormMd030001 0 Runl Runb 0.2
|
||||
Mb1SandwormMd030001 0 Runl Runr 0.2
|
||||
Mb1SandwormMd030001 0 Runr Stand2 0.2
|
||||
Mb1SandwormMd030001 0 Runr Run 0.2
|
||||
Mb1SandwormMd030001 0 Runr Runb 0.2
|
||||
Mb1SandwormMd030001 0 Runr Runl 0.2
|
||||
Mb1SandwormMd030001 0 Walkb Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Walkb Walk 0.2
|
||||
Mb1SandwormMd030001 0 Walkb Walkl 0.1
|
||||
Mb1SandwormMd030001 0 Walkb Walkr 0.1
|
||||
Mb1SandwormMd030001 0 Walkl Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Walkl Walk 0.1
|
||||
Mb1SandwormMd030001 0 Walkl Walkb 0.1
|
||||
Mb1SandwormMd030001 0 Walkl Walkr 0.2
|
||||
Mb1SandwormMd030001 0 Walkr Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Walkr Walk 0.1
|
||||
Mb1SandwormMd030001 0 Walkr Walkb 0.1
|
||||
Mb1SandwormMd030001 0 Walkr Walkl 0.2
|
||||
Mb1SandwormMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1SandwormMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1SandwormMd030001 0 RunStart Run 0
|
||||
Mb1SandwormMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1SandwormMd030001 0 Hit1 Stand2 0
|
||||
Mb1SandwormMd030001 0 Hit2 Stand2 0
|
||||
Mb1SandwormMd030001 0 Hit3 Stand2 0
|
||||
Mb1SandwormMd030001 0 Hit4 Stand2 0
|
||||
Mb1SandwormMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1SandwormMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1SandwormMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1SandwormMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1SandwormMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1SandwormMd030001 0 Standup Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Straight Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Stun Stand2 0.1
|
||||
Mb1SandwormMd030001 0 Win Win2 0.1
|
||||
Mb1SandwormMd030001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,123 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1SirenMd010001 0 Born 0
|
||||
Mb1SirenMd010001 0 Stand1 0.5
|
||||
Mb1SirenMd010001 0 Stand2 0.5
|
||||
Mb1SirenMd010001 0 Stand3 0.5
|
||||
Mb1SirenMd010001 0 Death 0.1
|
||||
Mb1SirenMd010001 0 Standchange 0.1
|
||||
Mb1SirenMd010001 0 Run 0.1
|
||||
Mb1SirenMd010001 0 Walk 0.5
|
||||
Mb1SirenMd010001 0 Runb 0.2
|
||||
Mb1SirenMd010001 0 Runl 0.2
|
||||
Mb1SirenMd010001 0 Runr 0.2
|
||||
Mb1SirenMd010001 0 Walkb 0.1
|
||||
Mb1SirenMd010001 0 Walkl 0.1
|
||||
Mb1SirenMd010001 0 Walkr 0.1
|
||||
Mb1SirenMd010001 0 TurnLeft 0.1
|
||||
Mb1SirenMd010001 0 TurnRight 0.1
|
||||
Mb1SirenMd010001 0 Move1 0.1
|
||||
Mb1SirenMd010001 0 Move2 0.1
|
||||
Mb1SirenMd010001 0 Move3 0.1
|
||||
Mb1SirenMd010001 0 RunStart 0.1
|
||||
Mb1SirenMd010001 0 RunStartEnd01 0.1
|
||||
Mb1SirenMd010001 0 Hit1 0.05
|
||||
Mb1SirenMd010001 0 Hit2 0.05
|
||||
Mb1SirenMd010001 0 Hit3 0.05
|
||||
Mb1SirenMd010001 0 Hit4 0.05
|
||||
Mb1SirenMd010001 0 Behitfly 0.05
|
||||
Mb1SirenMd010001 0 Hoverhit 0.05
|
||||
Mb1SirenMd010001 0 Falldown 0.1
|
||||
Mb1SirenMd010001 0 Hitdown 0.05
|
||||
Mb1SirenMd010001 0 Lieonfloor 0.1
|
||||
Mb1SirenMd010001 0 Standup 0.1
|
||||
Mb1SirenMd010001 0 Straight 0.1
|
||||
Mb1SirenMd010001 0 Stun 0.1
|
||||
Mb1SirenMd010001 0 StraightBefore 0.1
|
||||
Mb1SirenMd010001 0 StraightAfter 0.1
|
||||
Mb1SirenMd010001 0 Win 0
|
||||
Mb1SirenMd010001 0 Win2 0.1
|
||||
Mb1SirenMd010001 0 Stop 0.1
|
||||
Mb1SirenMd010001 0 Fail 0.1
|
||||
Mb1SirenMd010001 0 Save 0.1
|
||||
Mb1SirenMd010001 0 Caught 0.1
|
||||
Mb1SirenMd010001 0 RunStartEnd02 0.1
|
||||
Mb1SirenMd010001 0 StopR 0.1
|
||||
Mb1SirenMd010001 0 Attack01 0.8
|
||||
Mb1SirenMd010001 0 Attack02 0.8
|
||||
Mb1SirenMd010001 0 Attack03 0.8
|
||||
Mb1SirenMd010001 0 Attack06 0.8
|
||||
Mb1SirenMd010001 0 Attack07 0.8
|
||||
Mb1SirenMd010001 0 Attack08 0.8
|
||||
Mb1SirenMd010001 0 Attack09 0
|
||||
Mb1SirenMd010001 0 Attack10 0
|
||||
Mb1SirenMd010001 0 Attack11 0.8
|
||||
Mb1SirenMd010001 0 Attack14 0.8
|
||||
Mb1SirenMd010001 0 Attack15 0.8
|
||||
Mb1SirenMd010001 0 Attack16 0.8
|
||||
Mb1SirenMd010001 0 Attack17 0.8
|
||||
Mb1SirenMd010001 0 Attack18 0.8
|
||||
Mb1SirenMd010001 0 Attack19 0.8
|
||||
Mb1SirenMd010001 0 Attack20 0.8
|
||||
Mb1SirenMd010001 0 Attack21 0.8
|
||||
Mb1SirenMd010001 0 Attack22 0.8
|
||||
Mb1SirenMd010001 0 Attack99 0.1
|
||||
Mb1SirenMd010001 0 Stand1 Run 0.2
|
||||
Mb1SirenMd010001 0 Stand1 Walk 0.1
|
||||
Mb1SirenMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1SirenMd010001 0 Stand2 Run 0.2
|
||||
Mb1SirenMd010001 0 Stand2 Walk 0.3
|
||||
Mb1SirenMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1SirenMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1SirenMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1SirenMd010001 0 Standchange Stand1 0.1
|
||||
Mb1SirenMd010001 0 Standchange Run 0.1
|
||||
Mb1SirenMd010001 0 Standchange Walk 0.1
|
||||
Mb1SirenMd010001 0 Run Stop 0.2
|
||||
Mb1SirenMd010001 0 Run Stand2 0.2
|
||||
Mb1SirenMd010001 0 Run Runb 0.2
|
||||
Mb1SirenMd010001 0 Run Runl 0.2
|
||||
Mb1SirenMd010001 0 Run Runr 0.2
|
||||
Mb1SirenMd010001 0 Walk Stand2 0.1
|
||||
Mb1SirenMd010001 0 Runb Stand2 0.2
|
||||
Mb1SirenMd010001 0 Runb Run 0.2
|
||||
Mb1SirenMd010001 0 Runb Runl 0.2
|
||||
Mb1SirenMd010001 0 Runb Runr 0.2
|
||||
Mb1SirenMd010001 0 Runl Stand2 0.2
|
||||
Mb1SirenMd010001 0 Runl Run 0.2
|
||||
Mb1SirenMd010001 0 Runl Runb 0.2
|
||||
Mb1SirenMd010001 0 Runl Runr 0.2
|
||||
Mb1SirenMd010001 0 Runr Stand2 0.2
|
||||
Mb1SirenMd010001 0 Runr Run 0.2
|
||||
Mb1SirenMd010001 0 Runr Runb 0.2
|
||||
Mb1SirenMd010001 0 Runr Runl 0.2
|
||||
Mb1SirenMd010001 0 Walkb Stand2 0.1
|
||||
Mb1SirenMd010001 0 Walkb Walk 0.2
|
||||
Mb1SirenMd010001 0 Walkb Walkl 0.1
|
||||
Mb1SirenMd010001 0 Walkb Walkr 0.1
|
||||
Mb1SirenMd010001 0 Walkl Stand2 0.1
|
||||
Mb1SirenMd010001 0 Walkl Walk 0.1
|
||||
Mb1SirenMd010001 0 Walkl Walkb 0.1
|
||||
Mb1SirenMd010001 0 Walkl Walkr 0.2
|
||||
Mb1SirenMd010001 0 Walkr Stand2 0.1
|
||||
Mb1SirenMd010001 0 Walkr Walk 0.1
|
||||
Mb1SirenMd010001 0 Walkr Walkb 0.1
|
||||
Mb1SirenMd010001 0 Walkr Walkl 0.2
|
||||
Mb1SirenMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1SirenMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1SirenMd010001 0 RunStart Run 0.1
|
||||
Mb1SirenMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1SirenMd010001 0 Hit1 Stand2 0
|
||||
Mb1SirenMd010001 0 Hit2 Stand2 0
|
||||
Mb1SirenMd010001 0 Hit3 Stand2 0
|
||||
Mb1SirenMd010001 0 Hit4 Stand2 0
|
||||
Mb1SirenMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1SirenMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1SirenMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1SirenMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1SirenMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1SirenMd010001 0 Standup Stand2 0.1
|
||||
Mb1SirenMd010001 0 Straight Stand2 0.1
|
||||
Mb1SirenMd010001 0 Stun Stand2 0.1
|
||||
Mb1SirenMd010001 0 Win Win2 0.1
|
||||
Mb1SirenMd010001 0 Stop Stand2 0.1
|
||||
Mb1SirenMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,127 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1SirenMd010002 0 Born 0
|
||||
Mb1SirenMd010002 0 Stand1 0.5
|
||||
Mb1SirenMd010002 0 Stand2 0.5
|
||||
Mb1SirenMd010002 0 Stand3 0.5
|
||||
Mb1SirenMd010002 0 Death 0.1
|
||||
Mb1SirenMd010002 0 Standchange 0.1
|
||||
Mb1SirenMd010002 0 Run 0.1
|
||||
Mb1SirenMd010002 0 Walk 0.5
|
||||
Mb1SirenMd010002 0 Runb 0.2
|
||||
Mb1SirenMd010002 0 Runl 0.2
|
||||
Mb1SirenMd010002 0 Runr 0.2
|
||||
Mb1SirenMd010002 0 Walkb 0.1
|
||||
Mb1SirenMd010002 0 Walkl 0.1
|
||||
Mb1SirenMd010002 0 Walkr 0.1
|
||||
Mb1SirenMd010002 0 TurnLeft 0.1
|
||||
Mb1SirenMd010002 0 TurnRight 0.1
|
||||
Mb1SirenMd010002 0 Move1 0.1
|
||||
Mb1SirenMd010002 0 Move2 0.1
|
||||
Mb1SirenMd010002 0 Move3 0.1
|
||||
Mb1SirenMd010002 0 RunStart 0.1
|
||||
Mb1SirenMd010002 0 RunStartEnd01 0.1
|
||||
Mb1SirenMd010002 0 Hit1 0.05
|
||||
Mb1SirenMd010002 0 Hit2 0.05
|
||||
Mb1SirenMd010002 0 Hit3 0.05
|
||||
Mb1SirenMd010002 0 Hit4 0.05
|
||||
Mb1SirenMd010002 0 Behitfly 0.05
|
||||
Mb1SirenMd010002 0 Hoverhit 0.05
|
||||
Mb1SirenMd010002 0 Falldown 0.1
|
||||
Mb1SirenMd010002 0 Hitdown 0.05
|
||||
Mb1SirenMd010002 0 Lieonfloor 0.1
|
||||
Mb1SirenMd010002 0 Standup 0.1
|
||||
Mb1SirenMd010002 0 Straight 0.1
|
||||
Mb1SirenMd010002 0 Stun 0.1
|
||||
Mb1SirenMd010002 0 StraightBefore 0.1
|
||||
Mb1SirenMd010002 0 StraightAfter 0.1
|
||||
Mb1SirenMd010002 0 Win 0
|
||||
Mb1SirenMd010002 0 Win2 0.1
|
||||
Mb1SirenMd010002 0 Stop 0.1
|
||||
Mb1SirenMd010002 0 Fail 0.1
|
||||
Mb1SirenMd010002 0 Save 0.1
|
||||
Mb1SirenMd010002 0 Caught 0.1
|
||||
Mb1SirenMd010002 0 RunStartEnd02 0.1
|
||||
Mb1SirenMd010002 0 StopR 0.1
|
||||
Mb1SirenMd010002 0 Attack01 0.8
|
||||
Mb1SirenMd010002 0 Attack02 0.8
|
||||
Mb1SirenMd010002 0 Attack03 0.8
|
||||
Mb1SirenMd010002 0 Attack04 0.8
|
||||
Mb1SirenMd010002 0 Attack05 0.8
|
||||
Mb1SirenMd010002 0 Attack06 0.8
|
||||
Mb1SirenMd010002 0 Attack07 0.8
|
||||
Mb1SirenMd010002 0 Attack08 0.8
|
||||
Mb1SirenMd010002 0 Attack09 0.8
|
||||
Mb1SirenMd010002 0 Attack10 0.8
|
||||
Mb1SirenMd010002 0 Attack11 0.8
|
||||
Mb1SirenMd010002 0 Attack16 0.8
|
||||
Mb1SirenMd010002 0 Attack17 0.8
|
||||
Mb1SirenMd010002 0 Attack18 0.8
|
||||
Mb1SirenMd010002 0 Attack19 0
|
||||
Mb1SirenMd010002 0 Attack20 0.8
|
||||
Mb1SirenMd010002 0 Attack21 0.8
|
||||
Mb1SirenMd010002 0 Attack22 0.8
|
||||
Mb1SirenMd010002 0 Attack23 0.8
|
||||
Mb1SirenMd010002 0 Attack24 0.8
|
||||
Mb1SirenMd010002 0 Attack25 0.8
|
||||
Mb1SirenMd010002 0 Attack90 0.8
|
||||
Mb1SirenMd010002 0 Attack99 0.8
|
||||
Mb1SirenMd010002 0 Stand1 Run 0.2
|
||||
Mb1SirenMd010002 0 Stand1 Walk 0.1
|
||||
Mb1SirenMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1SirenMd010002 0 Stand2 Run 0.2
|
||||
Mb1SirenMd010002 0 Stand2 Walk 0.3
|
||||
Mb1SirenMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1SirenMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1SirenMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1SirenMd010002 0 Standchange Stand1 0.1
|
||||
Mb1SirenMd010002 0 Standchange Run 0.1
|
||||
Mb1SirenMd010002 0 Standchange Walk 0.1
|
||||
Mb1SirenMd010002 0 Run Stop 0.2
|
||||
Mb1SirenMd010002 0 Run Stand2 0.2
|
||||
Mb1SirenMd010002 0 Run Runb 0.2
|
||||
Mb1SirenMd010002 0 Run Runl 0.2
|
||||
Mb1SirenMd010002 0 Run Runr 0.2
|
||||
Mb1SirenMd010002 0 Walk Stand2 0.1
|
||||
Mb1SirenMd010002 0 Runb Stand2 0.2
|
||||
Mb1SirenMd010002 0 Runb Run 0.2
|
||||
Mb1SirenMd010002 0 Runb Runl 0.2
|
||||
Mb1SirenMd010002 0 Runb Runr 0.2
|
||||
Mb1SirenMd010002 0 Runl Stand2 0.2
|
||||
Mb1SirenMd010002 0 Runl Run 0.2
|
||||
Mb1SirenMd010002 0 Runl Runb 0.2
|
||||
Mb1SirenMd010002 0 Runl Runr 0.2
|
||||
Mb1SirenMd010002 0 Runr Stand2 0.2
|
||||
Mb1SirenMd010002 0 Runr Run 0.2
|
||||
Mb1SirenMd010002 0 Runr Runb 0.2
|
||||
Mb1SirenMd010002 0 Runr Runl 0.2
|
||||
Mb1SirenMd010002 0 Walkb Stand2 0.1
|
||||
Mb1SirenMd010002 0 Walkb Walk 0.2
|
||||
Mb1SirenMd010002 0 Walkb Walkl 0.1
|
||||
Mb1SirenMd010002 0 Walkb Walkr 0.1
|
||||
Mb1SirenMd010002 0 Walkl Stand2 0.1
|
||||
Mb1SirenMd010002 0 Walkl Walk 0.1
|
||||
Mb1SirenMd010002 0 Walkl Walkb 0.1
|
||||
Mb1SirenMd010002 0 Walkl Walkr 0.2
|
||||
Mb1SirenMd010002 0 Walkr Stand2 0.1
|
||||
Mb1SirenMd010002 0 Walkr Walk 0.1
|
||||
Mb1SirenMd010002 0 Walkr Walkb 0.1
|
||||
Mb1SirenMd010002 0 Walkr Walkl 0.2
|
||||
Mb1SirenMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1SirenMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1SirenMd010002 0 RunStart Run 0.1
|
||||
Mb1SirenMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1SirenMd010002 0 Hit1 Stand2 0
|
||||
Mb1SirenMd010002 0 Hit2 Stand2 0
|
||||
Mb1SirenMd010002 0 Hit3 Stand2 0
|
||||
Mb1SirenMd010002 0 Hit4 Stand2 0
|
||||
Mb1SirenMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1SirenMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1SirenMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1SirenMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1SirenMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1SirenMd010002 0 Standup Stand2 0.1
|
||||
Mb1SirenMd010002 0 Straight Stand2 0.1
|
||||
Mb1SirenMd010002 0 Stun Stand2 0.1
|
||||
Mb1SirenMd010002 0 Win Win2 0.1
|
||||
Mb1SirenMd010002 0 Stop Stand2 0.1
|
||||
Mb1SirenMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,142 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1StarknightMd010001 0 Born 0
|
||||
Mb1StarknightMd010001 0 Stand1 0.1
|
||||
Mb1StarknightMd010001 0 Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Stand3 0.1
|
||||
Mb1StarknightMd010001 0 Death 0.1
|
||||
Mb1StarknightMd010001 0 Standchange 0.1
|
||||
Mb1StarknightMd010001 0 Run 0.1
|
||||
Mb1StarknightMd010001 0 Walk 0.1
|
||||
Mb1StarknightMd010001 0 Runb 0.2
|
||||
Mb1StarknightMd010001 0 Runl 0.2
|
||||
Mb1StarknightMd010001 0 Runr 0.2
|
||||
Mb1StarknightMd010001 0 Walkb 0.1
|
||||
Mb1StarknightMd010001 0 Walkl 0.1
|
||||
Mb1StarknightMd010001 0 Walkr 0.1
|
||||
Mb1StarknightMd010001 0 TurnLeft 0.1
|
||||
Mb1StarknightMd010001 0 TurnRight 0.1
|
||||
Mb1StarknightMd010001 0 Move1 0.1
|
||||
Mb1StarknightMd010001 0 Move2 0.1
|
||||
Mb1StarknightMd010001 0 Move3 0.1
|
||||
Mb1StarknightMd010001 0 RunStart 0.1
|
||||
Mb1StarknightMd010001 0 RunStartEnd01 0.1
|
||||
Mb1StarknightMd010001 0 Hit1 0.05
|
||||
Mb1StarknightMd010001 0 Hit2 0.05
|
||||
Mb1StarknightMd010001 0 Hit3 0.05
|
||||
Mb1StarknightMd010001 0 Hit4 0.05
|
||||
Mb1StarknightMd010001 0 Behitfly 0.05
|
||||
Mb1StarknightMd010001 0 Hoverhit 0.05
|
||||
Mb1StarknightMd010001 0 Falldown 0.1
|
||||
Mb1StarknightMd010001 0 Hitdown 0.05
|
||||
Mb1StarknightMd010001 0 Lieonfloor 0.1
|
||||
Mb1StarknightMd010001 0 Standup 0.1
|
||||
Mb1StarknightMd010001 0 Straight 0.1
|
||||
Mb1StarknightMd010001 0 Stun 0.1
|
||||
Mb1StarknightMd010001 0 StraightBefore 0.1
|
||||
Mb1StarknightMd010001 0 StraightAfter 0.1
|
||||
Mb1StarknightMd010001 0 Win 0
|
||||
Mb1StarknightMd010001 0 Win2 0.1
|
||||
Mb1StarknightMd010001 0 Stop 0.1
|
||||
Mb1StarknightMd010001 0 Fail 0.1
|
||||
Mb1StarknightMd010001 0 Save 0.1
|
||||
Mb1StarknightMd010001 0 AttackQte 0
|
||||
Mb1StarknightMd010001 0 Caught 0.1
|
||||
Mb1StarknightMd010001 0 Squatdown 0.1
|
||||
Mb1StarknightMd010001 0 StopR 0.1
|
||||
Mb1StarknightMd010001 0 Attack01 0.1
|
||||
Mb1StarknightMd010001 0 Attack02 0.1
|
||||
Mb1StarknightMd010001 0 Attack03 0.1
|
||||
Mb1StarknightMd010001 0 Attack04 0.1
|
||||
Mb1StarknightMd010001 0 Attack05 0.1
|
||||
Mb1StarknightMd010001 0 Attack06 0.1
|
||||
Mb1StarknightMd010001 0 Attack07 0.1
|
||||
Mb1StarknightMd010001 0 Attack08 0.1
|
||||
Mb1StarknightMd010001 0 Attack09 0.1
|
||||
Mb1StarknightMd010001 0 Attack10 0.1
|
||||
Mb1StarknightMd010001 0 Attack11 0.1
|
||||
Mb1StarknightMd010001 0 Attack12 0.1
|
||||
Mb1StarknightMd010001 0 Attack13 0.1
|
||||
Mb1StarknightMd010001 0 Attack15 0.1
|
||||
Mb1StarknightMd010001 0 Attack16 0.1
|
||||
Mb1StarknightMd010001 0 Attack17 0.1
|
||||
Mb1StarknightMd010001 0 Attack18 0.1
|
||||
Mb1StarknightMd010001 0 Attack20 0.1
|
||||
Mb1StarknightMd010001 0 Attack21 0.1
|
||||
Mb1StarknightMd010001 0 Attack22 0.1
|
||||
Mb1StarknightMd010001 0 Attack23 0.1
|
||||
Mb1StarknightMd010001 0 Attack24 0.1
|
||||
Mb1StarknightMd010001 0 Attack27 0.1
|
||||
Mb1StarknightMd010001 0 Attack28 0.1
|
||||
Mb1StarknightMd010001 0 Attack29 0.1
|
||||
Mb1StarknightMd010001 0 Attack30 0.1
|
||||
Mb1StarknightMd010001 0 Attack35 0.1
|
||||
Mb1StarknightMd010001 0 Attack36 0.1
|
||||
Mb1StarknightMd010001 0 Attack37 0.1
|
||||
Mb1StarknightMd010001 0 Attack38 0.1
|
||||
Mb1StarknightMd010001 0 Attack39 0.1
|
||||
Mb1StarknightMd010001 0 Attack40 0.1
|
||||
Mb1StarknightMd010001 0 Attack41 0.1
|
||||
Mb1StarknightMd010001 0 Attack42 0.1
|
||||
Mb1StarknightMd010001 0 Attack43 0.1
|
||||
Mb1StarknightMd010001 0 Attack44 0.1
|
||||
Mb1StarknightMd010001 0 Stand1 Run 0.2
|
||||
Mb1StarknightMd010001 0 Stand1 Walk 0.1
|
||||
Mb1StarknightMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1StarknightMd010001 0 Stand2 Run 0.2
|
||||
Mb1StarknightMd010001 0 Stand2 Walk 0.3
|
||||
Mb1StarknightMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1StarknightMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1StarknightMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1StarknightMd010001 0 Stand2 Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Standchange Stand1 0.1
|
||||
Mb1StarknightMd010001 0 Standchange Run 0.1
|
||||
Mb1StarknightMd010001 0 Standchange Walk 0.1
|
||||
Mb1StarknightMd010001 0 Run Stop 0.2
|
||||
Mb1StarknightMd010001 0 Run Stand2 0.2
|
||||
Mb1StarknightMd010001 0 Run Runb 0.2
|
||||
Mb1StarknightMd010001 0 Run Runl 0.2
|
||||
Mb1StarknightMd010001 0 Run Runr 0.2
|
||||
Mb1StarknightMd010001 0 Walk Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Runb Stand2 0.2
|
||||
Mb1StarknightMd010001 0 Runb Run 0.2
|
||||
Mb1StarknightMd010001 0 Runb Runl 0.2
|
||||
Mb1StarknightMd010001 0 Runb Runr 0.2
|
||||
Mb1StarknightMd010001 0 Runl Stand2 0.2
|
||||
Mb1StarknightMd010001 0 Runl Run 0.2
|
||||
Mb1StarknightMd010001 0 Runl Runb 0.2
|
||||
Mb1StarknightMd010001 0 Runl Runr 0.2
|
||||
Mb1StarknightMd010001 0 Runr Stand2 0.2
|
||||
Mb1StarknightMd010001 0 Runr Run 0.2
|
||||
Mb1StarknightMd010001 0 Runr Runb 0.2
|
||||
Mb1StarknightMd010001 0 Runr Runl 0.2
|
||||
Mb1StarknightMd010001 0 Walkb Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Walkb Walk 0.2
|
||||
Mb1StarknightMd010001 0 Walkb Walkl 0.1
|
||||
Mb1StarknightMd010001 0 Walkb Walkr 0.1
|
||||
Mb1StarknightMd010001 0 Walkl Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Walkl Walk 0.1
|
||||
Mb1StarknightMd010001 0 Walkl Walkb 0.1
|
||||
Mb1StarknightMd010001 0 Walkl Walkr 0.2
|
||||
Mb1StarknightMd010001 0 Walkr Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Walkr Walk 0.1
|
||||
Mb1StarknightMd010001 0 Walkr Walkb 0.1
|
||||
Mb1StarknightMd010001 0 Walkr Walkl 0.2
|
||||
Mb1StarknightMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1StarknightMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1StarknightMd010001 0 RunStart Run 0.1
|
||||
Mb1StarknightMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1StarknightMd010001 0 Hit1 Stand2 0
|
||||
Mb1StarknightMd010001 0 Hit2 Stand2 0
|
||||
Mb1StarknightMd010001 0 Hit3 Stand2 0
|
||||
Mb1StarknightMd010001 0 Hit4 Stand2 0
|
||||
Mb1StarknightMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1StarknightMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1StarknightMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1StarknightMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1StarknightMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1StarknightMd010001 0 Standup Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Straight Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Stun Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Win Win2 0.1
|
||||
Mb1StarknightMd010001 0 Stop Stand2 0.1
|
||||
Mb1StarknightMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,328 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1SwordMd030001 0 Born 0
|
||||
Mb1SwordMd030001 0 Stand1 0.1
|
||||
Mb1SwordMd030001 0 Stand2 0.1
|
||||
Mb1SwordMd030001 0 Stand3 0.1
|
||||
Mb1SwordMd030001 0 Death 0.1
|
||||
Mb1SwordMd030001 0 Standchange 0.1
|
||||
Mb1SwordMd030001 0 Run 0.1
|
||||
Mb1SwordMd030001 0 Walk 0.1
|
||||
Mb1SwordMd030001 0 Runb 0.2
|
||||
Mb1SwordMd030001 0 Runl 0.2
|
||||
Mb1SwordMd030001 0 Runr 0.2
|
||||
Mb1SwordMd030001 0 Walkb 0.1
|
||||
Mb1SwordMd030001 0 Walkl 0.1
|
||||
Mb1SwordMd030001 0 Walkr 0.1
|
||||
Mb1SwordMd030001 0 TurnLeft 0.1
|
||||
Mb1SwordMd030001 0 TurnRight 0.1
|
||||
Mb1SwordMd030001 0 Move1 0.1
|
||||
Mb1SwordMd030001 0 Move2 0.1
|
||||
Mb1SwordMd030001 0 Move3 0.1
|
||||
Mb1SwordMd030001 0 RunStart 0.1
|
||||
Mb1SwordMd030001 0 RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 0 Hit1 0.05
|
||||
Mb1SwordMd030001 0 Hit2 0.05
|
||||
Mb1SwordMd030001 0 Hit3 0.05
|
||||
Mb1SwordMd030001 0 Hit4 0.05
|
||||
Mb1SwordMd030001 0 Behitfly 0.05
|
||||
Mb1SwordMd030001 0 Hoverhit 0.05
|
||||
Mb1SwordMd030001 0 Falldown 0.1
|
||||
Mb1SwordMd030001 0 Hitdown 0.05
|
||||
Mb1SwordMd030001 0 Lieonfloor 0.1
|
||||
Mb1SwordMd030001 0 Standup 0.1
|
||||
Mb1SwordMd030001 0 Straight 0.1
|
||||
Mb1SwordMd030001 0 Stun 0.1
|
||||
Mb1SwordMd030001 0 StraightBefore 0.1
|
||||
Mb1SwordMd030001 0 StraightAfter 0.1
|
||||
Mb1SwordMd030001 0 Win 0
|
||||
Mb1SwordMd030001 0 Win2 0.1
|
||||
Mb1SwordMd030001 0 Stop 0.1
|
||||
Mb1SwordMd030001 0 Fail 0.1
|
||||
Mb1SwordMd030001 0 Save 0.1
|
||||
Mb1SwordMd030001 0 Caught 0.1
|
||||
Mb1SwordMd030001 0 RunStartEnd02 0.1
|
||||
Mb1SwordMd030001 0 StopR 0.1
|
||||
Mb1SwordMd030001 0 Attack01 0.1
|
||||
Mb1SwordMd030001 0 Attack02 0.1
|
||||
Mb1SwordMd030001 0 Attack03 0.1
|
||||
Mb1SwordMd030001 0 Attack04 0.1
|
||||
Mb1SwordMd030001 0 Attack05 0.1
|
||||
Mb1SwordMd030001 0 Attack06 0.1
|
||||
Mb1SwordMd030001 0 Attack07 0.1
|
||||
Mb1SwordMd030001 0 Attack08 0.1
|
||||
Mb1SwordMd030001 0 Attack11 0.1
|
||||
Mb1SwordMd030001 0 Stand1 Run 0.2
|
||||
Mb1SwordMd030001 0 Stand1 Walk 0.1
|
||||
Mb1SwordMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1SwordMd030001 0 Stand2 Run 0.2
|
||||
Mb1SwordMd030001 0 Stand2 Walk 0.3
|
||||
Mb1SwordMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1SwordMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1SwordMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1SwordMd030001 0 Standchange Stand1 0.1
|
||||
Mb1SwordMd030001 0 Standchange Run 0.1
|
||||
Mb1SwordMd030001 0 Standchange Walk 0.1
|
||||
Mb1SwordMd030001 0 Run Stop 0.2
|
||||
Mb1SwordMd030001 0 Run Stand2 0.2
|
||||
Mb1SwordMd030001 0 Run Runb 0.2
|
||||
Mb1SwordMd030001 0 Run Runl 0.2
|
||||
Mb1SwordMd030001 0 Run Runr 0.2
|
||||
Mb1SwordMd030001 0 Walk Stand2 0.1
|
||||
Mb1SwordMd030001 0 Runb Stand2 0.2
|
||||
Mb1SwordMd030001 0 Runb Run 0.2
|
||||
Mb1SwordMd030001 0 Runb Runl 0.2
|
||||
Mb1SwordMd030001 0 Runb Runr 0.2
|
||||
Mb1SwordMd030001 0 Runl Stand2 0.2
|
||||
Mb1SwordMd030001 0 Runl Run 0.2
|
||||
Mb1SwordMd030001 0 Runl Runb 0.2
|
||||
Mb1SwordMd030001 0 Runl Runr 0.2
|
||||
Mb1SwordMd030001 0 Runr Stand2 0.2
|
||||
Mb1SwordMd030001 0 Runr Run 0.2
|
||||
Mb1SwordMd030001 0 Runr Runb 0.2
|
||||
Mb1SwordMd030001 0 Runr Runl 0.2
|
||||
Mb1SwordMd030001 0 Walkb Stand2 0.1
|
||||
Mb1SwordMd030001 0 Walkb Walk 0.2
|
||||
Mb1SwordMd030001 0 Walkb Walkl 0.1
|
||||
Mb1SwordMd030001 0 Walkb Walkr 0.1
|
||||
Mb1SwordMd030001 0 Walkl Stand2 0.1
|
||||
Mb1SwordMd030001 0 Walkl Walk 0.1
|
||||
Mb1SwordMd030001 0 Walkl Walkb 0.1
|
||||
Mb1SwordMd030001 0 Walkl Walkr 0.2
|
||||
Mb1SwordMd030001 0 Walkr Stand2 0.1
|
||||
Mb1SwordMd030001 0 Walkr Walk 0.1
|
||||
Mb1SwordMd030001 0 Walkr Walkb 0.1
|
||||
Mb1SwordMd030001 0 Walkr Walkl 0.2
|
||||
Mb1SwordMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1SwordMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1SwordMd030001 0 RunStart Run 0.1
|
||||
Mb1SwordMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 0 Hit1 Stand2 0
|
||||
Mb1SwordMd030001 0 Hit2 Stand2 0
|
||||
Mb1SwordMd030001 0 Hit3 Stand2 0
|
||||
Mb1SwordMd030001 0 Hit4 Stand2 0
|
||||
Mb1SwordMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1SwordMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1SwordMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1SwordMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 0 Standup Stand2 0.1
|
||||
Mb1SwordMd030001 0 Straight Stand2 0.1
|
||||
Mb1SwordMd030001 0 Stun Stand2 0.1
|
||||
Mb1SwordMd030001 0 Win Win2 0.1
|
||||
Mb1SwordMd030001 0 Stop Stand2 0.1
|
||||
Mb1SwordMd030001 0 Caught Stand2 0.1
|
||||
Mb1SwordMd030001 1 Born 0
|
||||
Mb1SwordMd030001 1 Stand1 0.1
|
||||
Mb1SwordMd030001 1 Stand2 0.1
|
||||
Mb1SwordMd030001 1 Stand3 0.1
|
||||
Mb1SwordMd030001 1 Death 0.1
|
||||
Mb1SwordMd030001 1 Standchange 0.1
|
||||
Mb1SwordMd030001 1 Run 0.1
|
||||
Mb1SwordMd030001 1 Walk 0.1
|
||||
Mb1SwordMd030001 1 Runb 0.2
|
||||
Mb1SwordMd030001 1 Runl 0.2
|
||||
Mb1SwordMd030001 1 Runr 0.2
|
||||
Mb1SwordMd030001 1 Walkb 0.1
|
||||
Mb1SwordMd030001 1 Walkl 0.1
|
||||
Mb1SwordMd030001 1 Walkr 0.1
|
||||
Mb1SwordMd030001 1 TurnLeft 0.1
|
||||
Mb1SwordMd030001 1 TurnRight 0.1
|
||||
Mb1SwordMd030001 1 Move1 0.1
|
||||
Mb1SwordMd030001 1 Move2 0.1
|
||||
Mb1SwordMd030001 1 Move3 0.1
|
||||
Mb1SwordMd030001 1 RunStart 0.1
|
||||
Mb1SwordMd030001 1 RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 1 Hit1 0.05
|
||||
Mb1SwordMd030001 1 Hit2 0.05
|
||||
Mb1SwordMd030001 1 Hit3 0.05
|
||||
Mb1SwordMd030001 1 Hit4 0.05
|
||||
Mb1SwordMd030001 1 Behitfly 0.05
|
||||
Mb1SwordMd030001 1 Hoverhit 0.05
|
||||
Mb1SwordMd030001 1 Falldown 0.1
|
||||
Mb1SwordMd030001 1 Hitdown 0.05
|
||||
Mb1SwordMd030001 1 Lieonfloor 0.1
|
||||
Mb1SwordMd030001 1 Standup 0.1
|
||||
Mb1SwordMd030001 1 Straight 0.1
|
||||
Mb1SwordMd030001 1 Stun 0.1
|
||||
Mb1SwordMd030001 1 StraightBefore 0.1
|
||||
Mb1SwordMd030001 1 StraightAfter 0.1
|
||||
Mb1SwordMd030001 1 Win 0
|
||||
Mb1SwordMd030001 1 Win2 0.1
|
||||
Mb1SwordMd030001 1 Stop 0.1
|
||||
Mb1SwordMd030001 1 Fail 0.1
|
||||
Mb1SwordMd030001 1 Save 0.1
|
||||
Mb1SwordMd030001 1 Caught 0.1
|
||||
Mb1SwordMd030001 1 RunStartEnd02 0.1
|
||||
Mb1SwordMd030001 1 StopR 0.1
|
||||
Mb1SwordMd030001 1 Attack12 0.1
|
||||
Mb1SwordMd030001 1 Attack13 0.1
|
||||
Mb1SwordMd030001 1 Stand1 Run 0.2
|
||||
Mb1SwordMd030001 1 Stand1 Walk 0.1
|
||||
Mb1SwordMd030001 1 Stand2 Standchange 0.1
|
||||
Mb1SwordMd030001 1 Stand2 Run 0.2
|
||||
Mb1SwordMd030001 1 Stand2 Walk 0.3
|
||||
Mb1SwordMd030001 1 Stand2 Walkb 0.3
|
||||
Mb1SwordMd030001 1 Stand2 Walkl 0.3
|
||||
Mb1SwordMd030001 1 Stand2 Walkr 0.3
|
||||
Mb1SwordMd030001 1 Standchange Stand1 0.1
|
||||
Mb1SwordMd030001 1 Standchange Run 0.1
|
||||
Mb1SwordMd030001 1 Standchange Walk 0.1
|
||||
Mb1SwordMd030001 1 Run Stop 0.2
|
||||
Mb1SwordMd030001 1 Run Stand2 0.2
|
||||
Mb1SwordMd030001 1 Run Runb 0.2
|
||||
Mb1SwordMd030001 1 Run Runl 0.2
|
||||
Mb1SwordMd030001 1 Run Runr 0.2
|
||||
Mb1SwordMd030001 1 Walk Stand2 0.1
|
||||
Mb1SwordMd030001 1 Runb Stand2 0.2
|
||||
Mb1SwordMd030001 1 Runb Run 0.2
|
||||
Mb1SwordMd030001 1 Runb Runl 0.2
|
||||
Mb1SwordMd030001 1 Runb Runr 0.2
|
||||
Mb1SwordMd030001 1 Runl Stand2 0.2
|
||||
Mb1SwordMd030001 1 Runl Run 0.2
|
||||
Mb1SwordMd030001 1 Runl Runb 0.2
|
||||
Mb1SwordMd030001 1 Runl Runr 0.2
|
||||
Mb1SwordMd030001 1 Runr Stand2 0.2
|
||||
Mb1SwordMd030001 1 Runr Run 0.2
|
||||
Mb1SwordMd030001 1 Runr Runb 0.2
|
||||
Mb1SwordMd030001 1 Runr Runl 0.2
|
||||
Mb1SwordMd030001 1 Walkb Stand2 0.1
|
||||
Mb1SwordMd030001 1 Walkb Walk 0.2
|
||||
Mb1SwordMd030001 1 Walkb Walkl 0.1
|
||||
Mb1SwordMd030001 1 Walkb Walkr 0.1
|
||||
Mb1SwordMd030001 1 Walkl Stand2 0.1
|
||||
Mb1SwordMd030001 1 Walkl Walk 0.1
|
||||
Mb1SwordMd030001 1 Walkl Walkb 0.1
|
||||
Mb1SwordMd030001 1 Walkl Walkr 0.2
|
||||
Mb1SwordMd030001 1 Walkr Stand2 0.1
|
||||
Mb1SwordMd030001 1 Walkr Walk 0.1
|
||||
Mb1SwordMd030001 1 Walkr Walkb 0.1
|
||||
Mb1SwordMd030001 1 Walkr Walkl 0.2
|
||||
Mb1SwordMd030001 1 TurnLeft Stand2 0.1
|
||||
Mb1SwordMd030001 1 TurnRight Stand2 0.1
|
||||
Mb1SwordMd030001 1 RunStart Run 0.1
|
||||
Mb1SwordMd030001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 1 Hit1 Stand2 0
|
||||
Mb1SwordMd030001 1 Hit2 Stand2 0
|
||||
Mb1SwordMd030001 1 Hit3 Stand2 0
|
||||
Mb1SwordMd030001 1 Hit4 Stand2 0
|
||||
Mb1SwordMd030001 1 Behitfly Hoverhit 0.1
|
||||
Mb1SwordMd030001 1 Behitfly Falldown 0.1
|
||||
Mb1SwordMd030001 1 Hoverhit Falldown 0.1
|
||||
Mb1SwordMd030001 1 Falldown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 1 Standup Stand2 0.1
|
||||
Mb1SwordMd030001 1 Straight Stand2 0.1
|
||||
Mb1SwordMd030001 1 Stun Stand2 0.1
|
||||
Mb1SwordMd030001 1 Win Win2 0.1
|
||||
Mb1SwordMd030001 1 Stop Stand2 0.1
|
||||
Mb1SwordMd030001 1 Caught Stand2 0.1
|
||||
Mb1SwordMd030001 2 Born 0
|
||||
Mb1SwordMd030001 2 Stand1 0.1
|
||||
Mb1SwordMd030001 2 Stand2 0.1
|
||||
Mb1SwordMd030001 2 Stand3 0.1
|
||||
Mb1SwordMd030001 2 Death 0.1
|
||||
Mb1SwordMd030001 2 Standchange 0.1
|
||||
Mb1SwordMd030001 2 Run 0.1
|
||||
Mb1SwordMd030001 2 Walk 0.1
|
||||
Mb1SwordMd030001 2 Runb 0.2
|
||||
Mb1SwordMd030001 2 Runl 0.2
|
||||
Mb1SwordMd030001 2 Runr 0.2
|
||||
Mb1SwordMd030001 2 Walkb 0.1
|
||||
Mb1SwordMd030001 2 Walkl 0.1
|
||||
Mb1SwordMd030001 2 Walkr 0.1
|
||||
Mb1SwordMd030001 2 TurnLeft 0.1
|
||||
Mb1SwordMd030001 2 TurnRight 0.1
|
||||
Mb1SwordMd030001 2 Move1 0.1
|
||||
Mb1SwordMd030001 2 Move2 0.1
|
||||
Mb1SwordMd030001 2 Move3 0.1
|
||||
Mb1SwordMd030001 2 RunStart 0.1
|
||||
Mb1SwordMd030001 2 RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 2 Hit1 0.05
|
||||
Mb1SwordMd030001 2 Hit2 0.05
|
||||
Mb1SwordMd030001 2 Hit3 0.05
|
||||
Mb1SwordMd030001 2 Hit4 0.05
|
||||
Mb1SwordMd030001 2 Behitfly 0.05
|
||||
Mb1SwordMd030001 2 Hoverhit 0.05
|
||||
Mb1SwordMd030001 2 Falldown 0.1
|
||||
Mb1SwordMd030001 2 Hitdown 0.05
|
||||
Mb1SwordMd030001 2 Lieonfloor 0.1
|
||||
Mb1SwordMd030001 2 Standup 0.1
|
||||
Mb1SwordMd030001 2 Straight 0.1
|
||||
Mb1SwordMd030001 2 Stun 0.1
|
||||
Mb1SwordMd030001 2 StraightBefore 0.1
|
||||
Mb1SwordMd030001 2 StraightAfter 0.1
|
||||
Mb1SwordMd030001 2 Win 0
|
||||
Mb1SwordMd030001 2 Win2 0.1
|
||||
Mb1SwordMd030001 2 Stop 0.1
|
||||
Mb1SwordMd030001 2 Fail 0.1
|
||||
Mb1SwordMd030001 2 Save 0.1
|
||||
Mb1SwordMd030001 2 Caught 0.1
|
||||
Mb1SwordMd030001 2 RunStartEnd02 0.1
|
||||
Mb1SwordMd030001 2 StopR 0.1
|
||||
Mb1SwordMd030001 2 Attack01 0.1
|
||||
Mb1SwordMd030001 2 Attack02 0.1
|
||||
Mb1SwordMd030001 2 Attack03 0.1
|
||||
Mb1SwordMd030001 2 Attack04 0.1
|
||||
Mb1SwordMd030001 2 Attack05 0.1
|
||||
Mb1SwordMd030001 2 Attack06 0.1
|
||||
Mb1SwordMd030001 2 Attack07 0.1
|
||||
Mb1SwordMd030001 2 Stand1 Run 0.2
|
||||
Mb1SwordMd030001 2 Stand1 Walk 0.1
|
||||
Mb1SwordMd030001 2 Stand2 Standchange 0.1
|
||||
Mb1SwordMd030001 2 Stand2 Run 0.2
|
||||
Mb1SwordMd030001 2 Stand2 Walk 0.3
|
||||
Mb1SwordMd030001 2 Stand2 Walkb 0.3
|
||||
Mb1SwordMd030001 2 Stand2 Walkl 0.3
|
||||
Mb1SwordMd030001 2 Stand2 Walkr 0.3
|
||||
Mb1SwordMd030001 2 Standchange Stand1 0.1
|
||||
Mb1SwordMd030001 2 Standchange Run 0.1
|
||||
Mb1SwordMd030001 2 Standchange Walk 0.1
|
||||
Mb1SwordMd030001 2 Run Stop 0.2
|
||||
Mb1SwordMd030001 2 Run Stand2 0.2
|
||||
Mb1SwordMd030001 2 Run Runb 0.2
|
||||
Mb1SwordMd030001 2 Run Runl 0.2
|
||||
Mb1SwordMd030001 2 Run Runr 0.2
|
||||
Mb1SwordMd030001 2 Walk Stand2 0.1
|
||||
Mb1SwordMd030001 2 Runb Stand2 0.2
|
||||
Mb1SwordMd030001 2 Runb Run 0.2
|
||||
Mb1SwordMd030001 2 Runb Runl 0.2
|
||||
Mb1SwordMd030001 2 Runb Runr 0.2
|
||||
Mb1SwordMd030001 2 Runl Stand2 0.2
|
||||
Mb1SwordMd030001 2 Runl Run 0.2
|
||||
Mb1SwordMd030001 2 Runl Runb 0.2
|
||||
Mb1SwordMd030001 2 Runl Runr 0.2
|
||||
Mb1SwordMd030001 2 Runr Stand2 0.2
|
||||
Mb1SwordMd030001 2 Runr Run 0.2
|
||||
Mb1SwordMd030001 2 Runr Runb 0.2
|
||||
Mb1SwordMd030001 2 Runr Runl 0.2
|
||||
Mb1SwordMd030001 2 Walkb Stand2 0.1
|
||||
Mb1SwordMd030001 2 Walkb Walk 0.2
|
||||
Mb1SwordMd030001 2 Walkb Walkl 0.1
|
||||
Mb1SwordMd030001 2 Walkb Walkr 0.1
|
||||
Mb1SwordMd030001 2 Walkl Stand2 0.1
|
||||
Mb1SwordMd030001 2 Walkl Walk 0.1
|
||||
Mb1SwordMd030001 2 Walkl Walkb 0.1
|
||||
Mb1SwordMd030001 2 Walkl Walkr 0.2
|
||||
Mb1SwordMd030001 2 Walkr Stand2 0.1
|
||||
Mb1SwordMd030001 2 Walkr Walk 0.1
|
||||
Mb1SwordMd030001 2 Walkr Walkb 0.1
|
||||
Mb1SwordMd030001 2 Walkr Walkl 0.2
|
||||
Mb1SwordMd030001 2 TurnLeft Stand2 0.1
|
||||
Mb1SwordMd030001 2 TurnRight Stand2 0.1
|
||||
Mb1SwordMd030001 2 RunStart Run 0.1
|
||||
Mb1SwordMd030001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1SwordMd030001 2 Hit1 Stand2 0
|
||||
Mb1SwordMd030001 2 Hit2 Stand2 0
|
||||
Mb1SwordMd030001 2 Hit3 Stand2 0
|
||||
Mb1SwordMd030001 2 Hit4 Stand2 0
|
||||
Mb1SwordMd030001 2 Behitfly Hoverhit 0.1
|
||||
Mb1SwordMd030001 2 Behitfly Falldown 0.1
|
||||
Mb1SwordMd030001 2 Hoverhit Falldown 0.1
|
||||
Mb1SwordMd030001 2 Falldown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1SwordMd030001 2 Standup Stand2 0.1
|
||||
Mb1SwordMd030001 2 Straight Stand2 0.1
|
||||
Mb1SwordMd030001 2 Stun Stand2 0.1
|
||||
Mb1SwordMd030001 2 Win Win2 0.1
|
||||
Mb1SwordMd030001 2 Stop Stand2 0.1
|
||||
Mb1SwordMd030001 2 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,100 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1SwordMd030002 0 Born 0
|
||||
Mb1SwordMd030002 0 Stand1 0.1
|
||||
Mb1SwordMd030002 0 Stand2 0.1
|
||||
Mb1SwordMd030002 0 Stand3 0.1
|
||||
Mb1SwordMd030002 0 Death 0.1
|
||||
Mb1SwordMd030002 0 Standchange 0.1
|
||||
Mb1SwordMd030002 0 Run 0.1
|
||||
Mb1SwordMd030002 0 Walk 0.1
|
||||
Mb1SwordMd030002 0 Runb 0.2
|
||||
Mb1SwordMd030002 0 Runl 0.2
|
||||
Mb1SwordMd030002 0 Runr 0.2
|
||||
Mb1SwordMd030002 0 Walkb 0.1
|
||||
Mb1SwordMd030002 0 Walkl 0.1
|
||||
Mb1SwordMd030002 0 Walkr 0.1
|
||||
Mb1SwordMd030002 0 TurnLeft 0.1
|
||||
Mb1SwordMd030002 0 TurnRight 0.1
|
||||
Mb1SwordMd030002 0 Move1 0.1
|
||||
Mb1SwordMd030002 0 Move2 0.1
|
||||
Mb1SwordMd030002 0 Move3 0.1
|
||||
Mb1SwordMd030002 0 RunStart 0.1
|
||||
Mb1SwordMd030002 0 RunStartEnd01 0.1
|
||||
Mb1SwordMd030002 0 Hit1 0.05
|
||||
Mb1SwordMd030002 0 Hit2 0.05
|
||||
Mb1SwordMd030002 0 Hit3 0.05
|
||||
Mb1SwordMd030002 0 Hit4 0.05
|
||||
Mb1SwordMd030002 0 Behitfly 0.05
|
||||
Mb1SwordMd030002 0 Hoverhit 0.05
|
||||
Mb1SwordMd030002 0 Falldown 0.1
|
||||
Mb1SwordMd030002 0 Hitdown 0.05
|
||||
Mb1SwordMd030002 0 Lieonfloor 0.1
|
||||
Mb1SwordMd030002 0 Standup 0.1
|
||||
Mb1SwordMd030002 0 Straight 0.1
|
||||
Mb1SwordMd030002 0 Stun 0.1
|
||||
Mb1SwordMd030002 0 StraightBefore 0.1
|
||||
Mb1SwordMd030002 0 StraightAfter 0.1
|
||||
Mb1SwordMd030002 0 Win 0
|
||||
Mb1SwordMd030002 0 Win2 0.1
|
||||
Mb1SwordMd030002 0 Stop 0.1
|
||||
Mb1SwordMd030002 0 Fail 0.1
|
||||
Mb1SwordMd030002 0 Save 0.1
|
||||
Mb1SwordMd030002 0 Stand1 Run 0.2
|
||||
Mb1SwordMd030002 0 Stand1 Walk 0.1
|
||||
Mb1SwordMd030002 0 Stand2 Standchange 0.1
|
||||
Mb1SwordMd030002 0 Stand2 Run 0.2
|
||||
Mb1SwordMd030002 0 Stand2 Walk 0.3
|
||||
Mb1SwordMd030002 0 Stand2 Walkb 0.3
|
||||
Mb1SwordMd030002 0 Stand2 Walkl 0.3
|
||||
Mb1SwordMd030002 0 Stand2 Walkr 0.3
|
||||
Mb1SwordMd030002 0 Standchange Stand1 0.1
|
||||
Mb1SwordMd030002 0 Standchange Run 0.1
|
||||
Mb1SwordMd030002 0 Standchange Walk 0.1
|
||||
Mb1SwordMd030002 0 Run Stop 0.2
|
||||
Mb1SwordMd030002 0 Run Stand2 0.2
|
||||
Mb1SwordMd030002 0 Run Runb 0.2
|
||||
Mb1SwordMd030002 0 Run Runl 0.2
|
||||
Mb1SwordMd030002 0 Run Runr 0.2
|
||||
Mb1SwordMd030002 0 Walk Stand2 0.1
|
||||
Mb1SwordMd030002 0 Runb Stand2 0.2
|
||||
Mb1SwordMd030002 0 Runb Run 0.2
|
||||
Mb1SwordMd030002 0 Runb Runl 0.2
|
||||
Mb1SwordMd030002 0 Runb Runr 0.2
|
||||
Mb1SwordMd030002 0 Runl Stand2 0.2
|
||||
Mb1SwordMd030002 0 Runl Run 0.2
|
||||
Mb1SwordMd030002 0 Runl Runb 0.2
|
||||
Mb1SwordMd030002 0 Runl Runr 0.2
|
||||
Mb1SwordMd030002 0 Runr Stand2 0.2
|
||||
Mb1SwordMd030002 0 Runr Run 0.2
|
||||
Mb1SwordMd030002 0 Runr Runb 0.2
|
||||
Mb1SwordMd030002 0 Runr Runl 0.2
|
||||
Mb1SwordMd030002 0 Walkb Stand2 0.1
|
||||
Mb1SwordMd030002 0 Walkb Walk 0.2
|
||||
Mb1SwordMd030002 0 Walkb Walkl 0.1
|
||||
Mb1SwordMd030002 0 Walkb Walkr 0.1
|
||||
Mb1SwordMd030002 0 Walkl Stand2 0.1
|
||||
Mb1SwordMd030002 0 Walkl Walk 0.1
|
||||
Mb1SwordMd030002 0 Walkl Walkb 0.1
|
||||
Mb1SwordMd030002 0 Walkl Walkr 0.2
|
||||
Mb1SwordMd030002 0 Walkr Stand2 0.1
|
||||
Mb1SwordMd030002 0 Walkr Walk 0.1
|
||||
Mb1SwordMd030002 0 Walkr Walkb 0.1
|
||||
Mb1SwordMd030002 0 Walkr Walkl 0.2
|
||||
Mb1SwordMd030002 0 TurnLeft Stand2 0.1
|
||||
Mb1SwordMd030002 0 TurnRight Stand2 0.1
|
||||
Mb1SwordMd030002 0 RunStart Run 0
|
||||
Mb1SwordMd030002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1SwordMd030002 0 Hit1 Stand2 0
|
||||
Mb1SwordMd030002 0 Hit2 Stand2 0
|
||||
Mb1SwordMd030002 0 Hit3 Stand2 0
|
||||
Mb1SwordMd030002 0 Hit4 Stand2 0
|
||||
Mb1SwordMd030002 0 Behitfly Hoverhit 0.1
|
||||
Mb1SwordMd030002 0 Behitfly Falldown 0.1
|
||||
Mb1SwordMd030002 0 Hoverhit Falldown 0.1
|
||||
Mb1SwordMd030002 0 Falldown Lieonfloor 0.1
|
||||
Mb1SwordMd030002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1SwordMd030002 0 Standup Stand2 0.1
|
||||
Mb1SwordMd030002 0 Straight Stand2 0.1
|
||||
Mb1SwordMd030002 0 Stun Stand2 0.1
|
||||
Mb1SwordMd030002 0 Win Win2 0.1
|
||||
Mb1SwordMd030002 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,220 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TaiayixingMd010002 0 Born 0
|
||||
Mb1TaiayixingMd010002 0 Stand1 0.1
|
||||
Mb1TaiayixingMd010002 0 Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Stand3 0.1
|
||||
Mb1TaiayixingMd010002 0 Death 0.1
|
||||
Mb1TaiayixingMd010002 0 Standchange 0.1
|
||||
Mb1TaiayixingMd010002 0 Run 0.1
|
||||
Mb1TaiayixingMd010002 0 Walk 0.1
|
||||
Mb1TaiayixingMd010002 0 Runb 0.2
|
||||
Mb1TaiayixingMd010002 0 Runl 0.2
|
||||
Mb1TaiayixingMd010002 0 Runr 0.2
|
||||
Mb1TaiayixingMd010002 0 Walkb 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkl 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkr 0.1
|
||||
Mb1TaiayixingMd010002 0 TurnLeft 0.1
|
||||
Mb1TaiayixingMd010002 0 TurnRight 0.1
|
||||
Mb1TaiayixingMd010002 0 Move1 0.1
|
||||
Mb1TaiayixingMd010002 0 Move2 0.1
|
||||
Mb1TaiayixingMd010002 0 Move3 0.1
|
||||
Mb1TaiayixingMd010002 0 RunStart 0.1
|
||||
Mb1TaiayixingMd010002 0 RunStartEnd01 0.1
|
||||
Mb1TaiayixingMd010002 0 Hit1 0.05
|
||||
Mb1TaiayixingMd010002 0 Hit2 0.05
|
||||
Mb1TaiayixingMd010002 0 Hit3 0.05
|
||||
Mb1TaiayixingMd010002 0 Hit4 0.05
|
||||
Mb1TaiayixingMd010002 0 Behitfly 0.05
|
||||
Mb1TaiayixingMd010002 0 Hoverhit 0.05
|
||||
Mb1TaiayixingMd010002 0 Falldown 0.1
|
||||
Mb1TaiayixingMd010002 0 Hitdown 0.05
|
||||
Mb1TaiayixingMd010002 0 Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 0 Standup 0.1
|
||||
Mb1TaiayixingMd010002 0 Straight 0.1
|
||||
Mb1TaiayixingMd010002 0 Stun 0.1
|
||||
Mb1TaiayixingMd010002 0 StraightBefore 0.1
|
||||
Mb1TaiayixingMd010002 0 StraightAfter 0.1
|
||||
Mb1TaiayixingMd010002 0 Win 0
|
||||
Mb1TaiayixingMd010002 0 Win2 0.1
|
||||
Mb1TaiayixingMd010002 0 Stop 0.1
|
||||
Mb1TaiayixingMd010002 0 Fail 0.1
|
||||
Mb1TaiayixingMd010002 0 Save 0.1
|
||||
Mb1TaiayixingMd010002 0 Caught 0.1
|
||||
Mb1TaiayixingMd010002 0 RunStartEnd02 0.1
|
||||
Mb1TaiayixingMd010002 0 StopR 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack01 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack02 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack03 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack04 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack05 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack06 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack07 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack08 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack09 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack12 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack13 0.1
|
||||
Mb1TaiayixingMd010002 0 Attack20 0.1
|
||||
Mb1TaiayixingMd010002 0 Stand1 Run 0.2
|
||||
Mb1TaiayixingMd010002 0 Stand1 Walk 0.1
|
||||
Mb1TaiayixingMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1TaiayixingMd010002 0 Stand2 Run 0.2
|
||||
Mb1TaiayixingMd010002 0 Stand2 Walk 0.3
|
||||
Mb1TaiayixingMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1TaiayixingMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1TaiayixingMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1TaiayixingMd010002 0 Standchange Stand1 0.1
|
||||
Mb1TaiayixingMd010002 0 Standchange Run 0.1
|
||||
Mb1TaiayixingMd010002 0 Standchange Walk 0.1
|
||||
Mb1TaiayixingMd010002 0 Run Stop 0.2
|
||||
Mb1TaiayixingMd010002 0 Run Stand2 0.2
|
||||
Mb1TaiayixingMd010002 0 Run Runb 0.2
|
||||
Mb1TaiayixingMd010002 0 Run Runl 0.2
|
||||
Mb1TaiayixingMd010002 0 Run Runr 0.2
|
||||
Mb1TaiayixingMd010002 0 Walk Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Runb Stand2 0.2
|
||||
Mb1TaiayixingMd010002 0 Runb Run 0.2
|
||||
Mb1TaiayixingMd010002 0 Runb Runl 0.2
|
||||
Mb1TaiayixingMd010002 0 Runb Runr 0.2
|
||||
Mb1TaiayixingMd010002 0 Runl Stand2 0.2
|
||||
Mb1TaiayixingMd010002 0 Runl Run 0.2
|
||||
Mb1TaiayixingMd010002 0 Runl Runb 0.2
|
||||
Mb1TaiayixingMd010002 0 Runl Runr 0.2
|
||||
Mb1TaiayixingMd010002 0 Runr Stand2 0.2
|
||||
Mb1TaiayixingMd010002 0 Runr Run 0.2
|
||||
Mb1TaiayixingMd010002 0 Runr Runb 0.2
|
||||
Mb1TaiayixingMd010002 0 Runr Runl 0.2
|
||||
Mb1TaiayixingMd010002 0 Walkb Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkb Walk 0.2
|
||||
Mb1TaiayixingMd010002 0 Walkb Walkl 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkb Walkr 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkl Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkl Walk 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkl Walkb 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkl Walkr 0.2
|
||||
Mb1TaiayixingMd010002 0 Walkr Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkr Walk 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkr Walkb 0.1
|
||||
Mb1TaiayixingMd010002 0 Walkr Walkl 0.2
|
||||
Mb1TaiayixingMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 RunStart Run 0.1
|
||||
Mb1TaiayixingMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TaiayixingMd010002 0 Hit1 Stand2 0
|
||||
Mb1TaiayixingMd010002 0 Hit2 Stand2 0
|
||||
Mb1TaiayixingMd010002 0 Hit3 Stand2 0
|
||||
Mb1TaiayixingMd010002 0 Hit4 Stand2 0
|
||||
Mb1TaiayixingMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1TaiayixingMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1TaiayixingMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1TaiayixingMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 0 Standup Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Straight Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Stun Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Win Win2 0.1
|
||||
Mb1TaiayixingMd010002 0 Stop Stand2 0.1
|
||||
Mb1TaiayixingMd010002 0 Caught Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Born 0
|
||||
Mb1TaiayixingMd010002 1 Stand1 0.1
|
||||
Mb1TaiayixingMd010002 1 Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Stand3 0.1
|
||||
Mb1TaiayixingMd010002 1 Death 0.1
|
||||
Mb1TaiayixingMd010002 1 Standchange 0.1
|
||||
Mb1TaiayixingMd010002 1 Run 0.1
|
||||
Mb1TaiayixingMd010002 1 Walk 0.1
|
||||
Mb1TaiayixingMd010002 1 Runb 0.2
|
||||
Mb1TaiayixingMd010002 1 Runl 0.2
|
||||
Mb1TaiayixingMd010002 1 Runr 0.2
|
||||
Mb1TaiayixingMd010002 1 Walkb 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkl 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkr 0.1
|
||||
Mb1TaiayixingMd010002 1 TurnLeft 0.1
|
||||
Mb1TaiayixingMd010002 1 TurnRight 0.1
|
||||
Mb1TaiayixingMd010002 1 Move1 0.1
|
||||
Mb1TaiayixingMd010002 1 Move2 0.1
|
||||
Mb1TaiayixingMd010002 1 Move3 0.1
|
||||
Mb1TaiayixingMd010002 1 RunStart 0.1
|
||||
Mb1TaiayixingMd010002 1 RunStartEnd01 0.1
|
||||
Mb1TaiayixingMd010002 1 Hit1 0.05
|
||||
Mb1TaiayixingMd010002 1 Hit2 0.05
|
||||
Mb1TaiayixingMd010002 1 Hit3 0.05
|
||||
Mb1TaiayixingMd010002 1 Hit4 0.05
|
||||
Mb1TaiayixingMd010002 1 Behitfly 0.05
|
||||
Mb1TaiayixingMd010002 1 Hoverhit 0.05
|
||||
Mb1TaiayixingMd010002 1 Falldown 0.1
|
||||
Mb1TaiayixingMd010002 1 Hitdown 0.05
|
||||
Mb1TaiayixingMd010002 1 Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 1 Standup 0.1
|
||||
Mb1TaiayixingMd010002 1 Straight 0.1
|
||||
Mb1TaiayixingMd010002 1 Stun 0.1
|
||||
Mb1TaiayixingMd010002 1 StraightBefore 0.1
|
||||
Mb1TaiayixingMd010002 1 StraightAfter 0.1
|
||||
Mb1TaiayixingMd010002 1 Win 0
|
||||
Mb1TaiayixingMd010002 1 Win2 0.1
|
||||
Mb1TaiayixingMd010002 1 Stop 0.1
|
||||
Mb1TaiayixingMd010002 1 Fail 0.1
|
||||
Mb1TaiayixingMd010002 1 Save 0.1
|
||||
Mb1TaiayixingMd010002 1 Caught 0.1
|
||||
Mb1TaiayixingMd010002 1 RunStartEnd02 0.1
|
||||
Mb1TaiayixingMd010002 1 StopR 0.1
|
||||
Mb1TaiayixingMd010002 1 Attack12 0.1
|
||||
Mb1TaiayixingMd010002 1 Stand1 Run 0.2
|
||||
Mb1TaiayixingMd010002 1 Stand1 Walk 0.1
|
||||
Mb1TaiayixingMd010002 1 Stand2 Standchange 0.1
|
||||
Mb1TaiayixingMd010002 1 Stand2 Run 0.2
|
||||
Mb1TaiayixingMd010002 1 Stand2 Walk 0.3
|
||||
Mb1TaiayixingMd010002 1 Stand2 Walkb 0.3
|
||||
Mb1TaiayixingMd010002 1 Stand2 Walkl 0.3
|
||||
Mb1TaiayixingMd010002 1 Stand2 Walkr 0.3
|
||||
Mb1TaiayixingMd010002 1 Standchange Stand1 0.1
|
||||
Mb1TaiayixingMd010002 1 Standchange Run 0.1
|
||||
Mb1TaiayixingMd010002 1 Standchange Walk 0.1
|
||||
Mb1TaiayixingMd010002 1 Run Stop 0.2
|
||||
Mb1TaiayixingMd010002 1 Run Stand2 0.2
|
||||
Mb1TaiayixingMd010002 1 Run Runb 0.2
|
||||
Mb1TaiayixingMd010002 1 Run Runl 0.2
|
||||
Mb1TaiayixingMd010002 1 Run Runr 0.2
|
||||
Mb1TaiayixingMd010002 1 Walk Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Runb Stand2 0.2
|
||||
Mb1TaiayixingMd010002 1 Runb Run 0.2
|
||||
Mb1TaiayixingMd010002 1 Runb Runl 0.2
|
||||
Mb1TaiayixingMd010002 1 Runb Runr 0.2
|
||||
Mb1TaiayixingMd010002 1 Runl Stand2 0.2
|
||||
Mb1TaiayixingMd010002 1 Runl Run 0.2
|
||||
Mb1TaiayixingMd010002 1 Runl Runb 0.2
|
||||
Mb1TaiayixingMd010002 1 Runl Runr 0.2
|
||||
Mb1TaiayixingMd010002 1 Runr Stand2 0.2
|
||||
Mb1TaiayixingMd010002 1 Runr Run 0.2
|
||||
Mb1TaiayixingMd010002 1 Runr Runb 0.2
|
||||
Mb1TaiayixingMd010002 1 Runr Runl 0.2
|
||||
Mb1TaiayixingMd010002 1 Walkb Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkb Walk 0.2
|
||||
Mb1TaiayixingMd010002 1 Walkb Walkl 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkb Walkr 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkl Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkl Walk 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkl Walkb 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkl Walkr 0.2
|
||||
Mb1TaiayixingMd010002 1 Walkr Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkr Walk 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkr Walkb 0.1
|
||||
Mb1TaiayixingMd010002 1 Walkr Walkl 0.2
|
||||
Mb1TaiayixingMd010002 1 TurnLeft Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 TurnRight Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 RunStart Run 0.1
|
||||
Mb1TaiayixingMd010002 1 RunStart RunStartEnd01 0.1
|
||||
Mb1TaiayixingMd010002 1 Hit1 Stand2 0
|
||||
Mb1TaiayixingMd010002 1 Hit2 Stand2 0
|
||||
Mb1TaiayixingMd010002 1 Hit3 Stand2 0
|
||||
Mb1TaiayixingMd010002 1 Hit4 Stand2 0
|
||||
Mb1TaiayixingMd010002 1 Behitfly Hoverhit 0.1
|
||||
Mb1TaiayixingMd010002 1 Behitfly Falldown 0.1
|
||||
Mb1TaiayixingMd010002 1 Hoverhit Falldown 0.1
|
||||
Mb1TaiayixingMd010002 1 Falldown Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 1 Hitdown Lieonfloor 0.1
|
||||
Mb1TaiayixingMd010002 1 Standup Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Straight Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Stun Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Win Win2 0.1
|
||||
Mb1TaiayixingMd010002 1 Stop Stand2 0.1
|
||||
Mb1TaiayixingMd010002 1 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,120 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TankarmorMd030001 0 Born 0
|
||||
Mb1TankarmorMd030001 0 Stand1 0.1
|
||||
Mb1TankarmorMd030001 0 Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Stand3 0.1
|
||||
Mb1TankarmorMd030001 0 Death 0.1
|
||||
Mb1TankarmorMd030001 0 Standchange 0.1
|
||||
Mb1TankarmorMd030001 0 Run 0.1
|
||||
Mb1TankarmorMd030001 0 Walk 0.1
|
||||
Mb1TankarmorMd030001 0 Runb 0.2
|
||||
Mb1TankarmorMd030001 0 Runl 0.2
|
||||
Mb1TankarmorMd030001 0 Runr 0.2
|
||||
Mb1TankarmorMd030001 0 Walkb 0.1
|
||||
Mb1TankarmorMd030001 0 Walkl 0.1
|
||||
Mb1TankarmorMd030001 0 Walkr 0.1
|
||||
Mb1TankarmorMd030001 0 TurnLeft 0.1
|
||||
Mb1TankarmorMd030001 0 TurnRight 0.1
|
||||
Mb1TankarmorMd030001 0 Move1 0.1
|
||||
Mb1TankarmorMd030001 0 Move2 0.1
|
||||
Mb1TankarmorMd030001 0 Move3 0.1
|
||||
Mb1TankarmorMd030001 0 RunStart 0.1
|
||||
Mb1TankarmorMd030001 0 RunStartEnd01 0.1
|
||||
Mb1TankarmorMd030001 0 Hit1 0.05
|
||||
Mb1TankarmorMd030001 0 Hit2 0.05
|
||||
Mb1TankarmorMd030001 0 Hit3 0.05
|
||||
Mb1TankarmorMd030001 0 Hit4 0.05
|
||||
Mb1TankarmorMd030001 0 Behitfly 0.05
|
||||
Mb1TankarmorMd030001 0 Hoverhit 0.05
|
||||
Mb1TankarmorMd030001 0 Falldown 0.1
|
||||
Mb1TankarmorMd030001 0 Hitdown 0.05
|
||||
Mb1TankarmorMd030001 0 Lieonfloor 0.1
|
||||
Mb1TankarmorMd030001 0 Standup 0.1
|
||||
Mb1TankarmorMd030001 0 Straight 0.1
|
||||
Mb1TankarmorMd030001 0 Stun 0.1
|
||||
Mb1TankarmorMd030001 0 StraightBefore 0.1
|
||||
Mb1TankarmorMd030001 0 StraightAfter 0.1
|
||||
Mb1TankarmorMd030001 0 Win 0
|
||||
Mb1TankarmorMd030001 0 Win2 0.1
|
||||
Mb1TankarmorMd030001 0 Stop 0.1
|
||||
Mb1TankarmorMd030001 0 Fail 0.1
|
||||
Mb1TankarmorMd030001 0 Save 0.1
|
||||
Mb1TankarmorMd030001 0 Caught 0.1
|
||||
Mb1TankarmorMd030001 0 Attack01 0.1
|
||||
Mb1TankarmorMd030001 0 Attack02 0.1
|
||||
Mb1TankarmorMd030001 0 Attack03 0.1
|
||||
Mb1TankarmorMd030001 0 Attack04 0.1
|
||||
Mb1TankarmorMd030001 0 Attack05 0.1
|
||||
Mb1TankarmorMd030001 0 Attack06 0.1
|
||||
Mb1TankarmorMd030001 0 Attack14 0.1
|
||||
Mb1TankarmorMd030001 0 Attack15 0.1
|
||||
Mb1TankarmorMd030001 0 Attack16 0.1
|
||||
Mb1TankarmorMd030001 0 Attack17 0.1
|
||||
Mb1TankarmorMd030001 0 Attack18 0.1
|
||||
Mb1TankarmorMd030001 0 Attack19 0.1
|
||||
Mb1TankarmorMd030001 0 Attack21 0.1
|
||||
Mb1TankarmorMd030001 0 Attack22 0.1
|
||||
Mb1TankarmorMd030001 0 Attack23 0.1
|
||||
Mb1TankarmorMd030001 0 Attack24 0.1
|
||||
Mb1TankarmorMd030001 0 Attack25 0.1
|
||||
Mb1TankarmorMd030001 0 Attack26 0.1
|
||||
Mb1TankarmorMd030001 0 Stand1 Run 0.2
|
||||
Mb1TankarmorMd030001 0 Stand1 Walk 0.1
|
||||
Mb1TankarmorMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1TankarmorMd030001 0 Stand2 Run 0.2
|
||||
Mb1TankarmorMd030001 0 Stand2 Walk 0.3
|
||||
Mb1TankarmorMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1TankarmorMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1TankarmorMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1TankarmorMd030001 0 Standchange Stand1 0.1
|
||||
Mb1TankarmorMd030001 0 Standchange Run 0.1
|
||||
Mb1TankarmorMd030001 0 Standchange Walk 0.1
|
||||
Mb1TankarmorMd030001 0 Run Stop 0.2
|
||||
Mb1TankarmorMd030001 0 Run Stand2 0.2
|
||||
Mb1TankarmorMd030001 0 Run Runb 0.2
|
||||
Mb1TankarmorMd030001 0 Run Runl 0.2
|
||||
Mb1TankarmorMd030001 0 Run Runr 0.2
|
||||
Mb1TankarmorMd030001 0 Walk Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Runb Stand2 0.2
|
||||
Mb1TankarmorMd030001 0 Runb Run 0.2
|
||||
Mb1TankarmorMd030001 0 Runb Runl 0.2
|
||||
Mb1TankarmorMd030001 0 Runb Runr 0.2
|
||||
Mb1TankarmorMd030001 0 Runl Stand2 0.2
|
||||
Mb1TankarmorMd030001 0 Runl Run 0.2
|
||||
Mb1TankarmorMd030001 0 Runl Runb 0.2
|
||||
Mb1TankarmorMd030001 0 Runl Runr 0.2
|
||||
Mb1TankarmorMd030001 0 Runr Stand2 0.2
|
||||
Mb1TankarmorMd030001 0 Runr Run 0.2
|
||||
Mb1TankarmorMd030001 0 Runr Runb 0.2
|
||||
Mb1TankarmorMd030001 0 Runr Runl 0.2
|
||||
Mb1TankarmorMd030001 0 Walkb Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Walkb Walk 0.2
|
||||
Mb1TankarmorMd030001 0 Walkb Walkl 0.1
|
||||
Mb1TankarmorMd030001 0 Walkb Walkr 0.1
|
||||
Mb1TankarmorMd030001 0 Walkl Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Walkl Walk 0.1
|
||||
Mb1TankarmorMd030001 0 Walkl Walkb 0.1
|
||||
Mb1TankarmorMd030001 0 Walkl Walkr 0.2
|
||||
Mb1TankarmorMd030001 0 Walkr Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Walkr Walk 0.1
|
||||
Mb1TankarmorMd030001 0 Walkr Walkb 0.1
|
||||
Mb1TankarmorMd030001 0 Walkr Walkl 0.2
|
||||
Mb1TankarmorMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 RunStart Run 0
|
||||
Mb1TankarmorMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TankarmorMd030001 0 Hit1 Stand2 0
|
||||
Mb1TankarmorMd030001 0 Hit2 Stand2 0
|
||||
Mb1TankarmorMd030001 0 Hit3 Stand2 0
|
||||
Mb1TankarmorMd030001 0 Hit4 Stand2 0
|
||||
Mb1TankarmorMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1TankarmorMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1TankarmorMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1TankarmorMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1TankarmorMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TankarmorMd030001 0 Standup Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Straight Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Stun Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Win Win2 0.1
|
||||
Mb1TankarmorMd030001 0 Stop Stand2 0.1
|
||||
Mb1TankarmorMd030001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,116 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TankarmorMd030002 0 Born 0
|
||||
Mb1TankarmorMd030002 0 Stand1 0.1
|
||||
Mb1TankarmorMd030002 0 Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Stand3 0.1
|
||||
Mb1TankarmorMd030002 0 Death 0.1
|
||||
Mb1TankarmorMd030002 0 Standchange 0.1
|
||||
Mb1TankarmorMd030002 0 Run 0.1
|
||||
Mb1TankarmorMd030002 0 Walk 0.1
|
||||
Mb1TankarmorMd030002 0 Runb 0.2
|
||||
Mb1TankarmorMd030002 0 Runl 0.2
|
||||
Mb1TankarmorMd030002 0 Runr 0.2
|
||||
Mb1TankarmorMd030002 0 Walkb 0.1
|
||||
Mb1TankarmorMd030002 0 Walkl 0.1
|
||||
Mb1TankarmorMd030002 0 Walkr 0.1
|
||||
Mb1TankarmorMd030002 0 TurnLeft 0.1
|
||||
Mb1TankarmorMd030002 0 TurnRight 0.1
|
||||
Mb1TankarmorMd030002 0 Move1 0.1
|
||||
Mb1TankarmorMd030002 0 Move2 0.1
|
||||
Mb1TankarmorMd030002 0 Move3 0.1
|
||||
Mb1TankarmorMd030002 0 RunStart 0.1
|
||||
Mb1TankarmorMd030002 0 RunStartEnd01 0.1
|
||||
Mb1TankarmorMd030002 0 Hit1 0.05
|
||||
Mb1TankarmorMd030002 0 Hit2 0.05
|
||||
Mb1TankarmorMd030002 0 Hit3 0.05
|
||||
Mb1TankarmorMd030002 0 Hit4 0.05
|
||||
Mb1TankarmorMd030002 0 Behitfly 0.05
|
||||
Mb1TankarmorMd030002 0 Hoverhit 0.05
|
||||
Mb1TankarmorMd030002 0 Falldown 0.1
|
||||
Mb1TankarmorMd030002 0 Hitdown 0.05
|
||||
Mb1TankarmorMd030002 0 Lieonfloor 0.1
|
||||
Mb1TankarmorMd030002 0 Standup 0.1
|
||||
Mb1TankarmorMd030002 0 Straight 0.1
|
||||
Mb1TankarmorMd030002 0 Stun 0.1
|
||||
Mb1TankarmorMd030002 0 StraightBefore 0.1
|
||||
Mb1TankarmorMd030002 0 StraightAfter 0.1
|
||||
Mb1TankarmorMd030002 0 Win 0
|
||||
Mb1TankarmorMd030002 0 Win2 0.1
|
||||
Mb1TankarmorMd030002 0 Stop 0.1
|
||||
Mb1TankarmorMd030002 0 Fail 0.1
|
||||
Mb1TankarmorMd030002 0 Save 0.1
|
||||
Mb1TankarmorMd030002 0 Attack07 0.1
|
||||
Mb1TankarmorMd030002 0 Attack08 0.1
|
||||
Mb1TankarmorMd030002 0 Attack09 0.1
|
||||
Mb1TankarmorMd030002 0 Attack10 0.1
|
||||
Mb1TankarmorMd030002 0 Attack11 0.1
|
||||
Mb1TankarmorMd030002 0 Attack12 0.1
|
||||
Mb1TankarmorMd030002 0 Attack13 0.1
|
||||
Mb1TankarmorMd030002 0 Attack27 0.1
|
||||
Mb1TankarmorMd030002 0 Attack28 0.1
|
||||
Mb1TankarmorMd030002 0 Attack29 0.1
|
||||
Mb1TankarmorMd030002 0 Attack31 0.1
|
||||
Mb1TankarmorMd030002 0 Attack32 0.1
|
||||
Mb1TankarmorMd030002 0 Attack33 0.1
|
||||
Mb1TankarmorMd030002 0 Attack34 0.1
|
||||
Mb1TankarmorMd030002 0 Attack35 0.1
|
||||
Mb1TankarmorMd030002 0 Attack36 0.1
|
||||
Mb1TankarmorMd030002 0 Stand1 Run 0.2
|
||||
Mb1TankarmorMd030002 0 Stand1 Walk 0.1
|
||||
Mb1TankarmorMd030002 0 Stand2 Standchange 0.1
|
||||
Mb1TankarmorMd030002 0 Stand2 Run 0.2
|
||||
Mb1TankarmorMd030002 0 Stand2 Walk 0.3
|
||||
Mb1TankarmorMd030002 0 Stand2 Walkb 0.3
|
||||
Mb1TankarmorMd030002 0 Stand2 Walkl 0.3
|
||||
Mb1TankarmorMd030002 0 Stand2 Walkr 0.3
|
||||
Mb1TankarmorMd030002 0 Standchange Stand1 0.1
|
||||
Mb1TankarmorMd030002 0 Standchange Run 0.1
|
||||
Mb1TankarmorMd030002 0 Standchange Walk 0.1
|
||||
Mb1TankarmorMd030002 0 Run Stop 0.2
|
||||
Mb1TankarmorMd030002 0 Run Stand2 0.2
|
||||
Mb1TankarmorMd030002 0 Run Runb 0.2
|
||||
Mb1TankarmorMd030002 0 Run Runl 0.2
|
||||
Mb1TankarmorMd030002 0 Run Runr 0.2
|
||||
Mb1TankarmorMd030002 0 Walk Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Runb Stand2 0.2
|
||||
Mb1TankarmorMd030002 0 Runb Run 0.2
|
||||
Mb1TankarmorMd030002 0 Runb Runl 0.2
|
||||
Mb1TankarmorMd030002 0 Runb Runr 0.2
|
||||
Mb1TankarmorMd030002 0 Runl Stand2 0.2
|
||||
Mb1TankarmorMd030002 0 Runl Run 0.2
|
||||
Mb1TankarmorMd030002 0 Runl Runb 0.2
|
||||
Mb1TankarmorMd030002 0 Runl Runr 0.2
|
||||
Mb1TankarmorMd030002 0 Runr Stand2 0.2
|
||||
Mb1TankarmorMd030002 0 Runr Run 0.2
|
||||
Mb1TankarmorMd030002 0 Runr Runb 0.2
|
||||
Mb1TankarmorMd030002 0 Runr Runl 0.2
|
||||
Mb1TankarmorMd030002 0 Walkb Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Walkb Walk 0.2
|
||||
Mb1TankarmorMd030002 0 Walkb Walkl 0.1
|
||||
Mb1TankarmorMd030002 0 Walkb Walkr 0.1
|
||||
Mb1TankarmorMd030002 0 Walkl Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Walkl Walk 0.1
|
||||
Mb1TankarmorMd030002 0 Walkl Walkb 0.1
|
||||
Mb1TankarmorMd030002 0 Walkl Walkr 0.2
|
||||
Mb1TankarmorMd030002 0 Walkr Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Walkr Walk 0.1
|
||||
Mb1TankarmorMd030002 0 Walkr Walkb 0.1
|
||||
Mb1TankarmorMd030002 0 Walkr Walkl 0.2
|
||||
Mb1TankarmorMd030002 0 TurnLeft Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 TurnRight Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 RunStart Run 0
|
||||
Mb1TankarmorMd030002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TankarmorMd030002 0 Hit1 Stand2 0
|
||||
Mb1TankarmorMd030002 0 Hit2 Stand2 0
|
||||
Mb1TankarmorMd030002 0 Hit3 Stand2 0
|
||||
Mb1TankarmorMd030002 0 Hit4 Stand2 0
|
||||
Mb1TankarmorMd030002 0 Behitfly Hoverhit 0.1
|
||||
Mb1TankarmorMd030002 0 Behitfly Falldown 0.1
|
||||
Mb1TankarmorMd030002 0 Hoverhit Falldown 0.1
|
||||
Mb1TankarmorMd030002 0 Falldown Lieonfloor 0.1
|
||||
Mb1TankarmorMd030002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TankarmorMd030002 0 Standup Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Straight Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Stun Stand2 0.1
|
||||
Mb1TankarmorMd030002 0 Win Win2 0.1
|
||||
Mb1TankarmorMd030002 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,126 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TrackalienMd010001 0 Born 0
|
||||
Mb1TrackalienMd010001 0 Stand1 0.1
|
||||
Mb1TrackalienMd010001 0 Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Stand3 0.1
|
||||
Mb1TrackalienMd010001 0 Death 0.1
|
||||
Mb1TrackalienMd010001 0 Standchange 0.1
|
||||
Mb1TrackalienMd010001 0 Run 0.1
|
||||
Mb1TrackalienMd010001 0 Walk 0.1
|
||||
Mb1TrackalienMd010001 0 Runb 0.2
|
||||
Mb1TrackalienMd010001 0 Runl 0.2
|
||||
Mb1TrackalienMd010001 0 Runr 0.2
|
||||
Mb1TrackalienMd010001 0 Walkb 0.1
|
||||
Mb1TrackalienMd010001 0 Walkl 0.1
|
||||
Mb1TrackalienMd010001 0 Walkr 0.1
|
||||
Mb1TrackalienMd010001 0 TurnLeft 0.1
|
||||
Mb1TrackalienMd010001 0 TurnRight 0.1
|
||||
Mb1TrackalienMd010001 0 Move1 0.1
|
||||
Mb1TrackalienMd010001 0 Move2 0.1
|
||||
Mb1TrackalienMd010001 0 Move3 0.1
|
||||
Mb1TrackalienMd010001 0 RunStart 0.1
|
||||
Mb1TrackalienMd010001 0 RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010001 0 Hit1 0.05
|
||||
Mb1TrackalienMd010001 0 Hit2 0.05
|
||||
Mb1TrackalienMd010001 0 Hit3 0.05
|
||||
Mb1TrackalienMd010001 0 Hit4 0.05
|
||||
Mb1TrackalienMd010001 0 Behitfly 0.05
|
||||
Mb1TrackalienMd010001 0 Hoverhit 0.05
|
||||
Mb1TrackalienMd010001 0 Falldown 0.1
|
||||
Mb1TrackalienMd010001 0 Hitdown 0.05
|
||||
Mb1TrackalienMd010001 0 Lieonfloor 0.1
|
||||
Mb1TrackalienMd010001 0 Standup 0.1
|
||||
Mb1TrackalienMd010001 0 Straight 0.1
|
||||
Mb1TrackalienMd010001 0 Stun 0.1
|
||||
Mb1TrackalienMd010001 0 StraightBefore 0.1
|
||||
Mb1TrackalienMd010001 0 StraightAfter 0.1
|
||||
Mb1TrackalienMd010001 0 Win 0
|
||||
Mb1TrackalienMd010001 0 Win2 0.1
|
||||
Mb1TrackalienMd010001 0 Stop 0.1
|
||||
Mb1TrackalienMd010001 0 Fail 0.1
|
||||
Mb1TrackalienMd010001 0 Save 0.1
|
||||
Mb1TrackalienMd010001 0 Attack01 0.1
|
||||
Mb1TrackalienMd010001 0 Attack02 0.1
|
||||
Mb1TrackalienMd010001 0 Attack03 0.1
|
||||
Mb1TrackalienMd010001 0 Attack04 0.1
|
||||
Mb1TrackalienMd010001 0 Attack05 0.1
|
||||
Mb1TrackalienMd010001 0 Attack06 0.1
|
||||
Mb1TrackalienMd010001 0 Attack07 0.1
|
||||
Mb1TrackalienMd010001 0 Attack08 0.1
|
||||
Mb1TrackalienMd010001 0 Attack09 0.1
|
||||
Mb1TrackalienMd010001 0 Attack10 0.1
|
||||
Mb1TrackalienMd010001 0 Attack11 0.1
|
||||
Mb1TrackalienMd010001 0 Attack12 0.1
|
||||
Mb1TrackalienMd010001 0 Attack13 0.1
|
||||
Mb1TrackalienMd010001 0 Attack14 0.1
|
||||
Mb1TrackalienMd010001 0 Attack15 0.1
|
||||
Mb1TrackalienMd010001 0 Attack16 0.1
|
||||
Mb1TrackalienMd010001 0 Attack17 0.1
|
||||
Mb1TrackalienMd010001 0 Attack19 0.1
|
||||
Mb1TrackalienMd010001 0 Attack20 0.1
|
||||
Mb1TrackalienMd010001 0 Attack21 0.1
|
||||
Mb1TrackalienMd010001 0 Attack22 0.1
|
||||
Mb1TrackalienMd010001 0 Attack23 0.1
|
||||
Mb1TrackalienMd010001 0 Attack24 0.1
|
||||
Mb1TrackalienMd010001 0 Attack25 0.1
|
||||
Mb1TrackalienMd010001 0 Attack26 0.1
|
||||
Mb1TrackalienMd010001 0 Attack27 0.1
|
||||
Mb1TrackalienMd010001 0 Stand1 Run 0.2
|
||||
Mb1TrackalienMd010001 0 Stand1 Walk 0.1
|
||||
Mb1TrackalienMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1TrackalienMd010001 0 Stand2 Run 0.2
|
||||
Mb1TrackalienMd010001 0 Stand2 Walk 0.3
|
||||
Mb1TrackalienMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1TrackalienMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1TrackalienMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1TrackalienMd010001 0 Standchange Stand1 0.1
|
||||
Mb1TrackalienMd010001 0 Standchange Run 0.1
|
||||
Mb1TrackalienMd010001 0 Standchange Walk 0.1
|
||||
Mb1TrackalienMd010001 0 Run Stop 0.2
|
||||
Mb1TrackalienMd010001 0 Run Stand2 0.2
|
||||
Mb1TrackalienMd010001 0 Run Runb 0.2
|
||||
Mb1TrackalienMd010001 0 Run Runl 0.2
|
||||
Mb1TrackalienMd010001 0 Run Runr 0.2
|
||||
Mb1TrackalienMd010001 0 Walk Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Runb Stand2 0.2
|
||||
Mb1TrackalienMd010001 0 Runb Run 0.2
|
||||
Mb1TrackalienMd010001 0 Runb Runl 0.2
|
||||
Mb1TrackalienMd010001 0 Runb Runr 0.2
|
||||
Mb1TrackalienMd010001 0 Runl Stand2 0.2
|
||||
Mb1TrackalienMd010001 0 Runl Run 0.2
|
||||
Mb1TrackalienMd010001 0 Runl Runb 0.2
|
||||
Mb1TrackalienMd010001 0 Runl Runr 0.2
|
||||
Mb1TrackalienMd010001 0 Runr Stand2 0.2
|
||||
Mb1TrackalienMd010001 0 Runr Run 0.2
|
||||
Mb1TrackalienMd010001 0 Runr Runb 0.2
|
||||
Mb1TrackalienMd010001 0 Runr Runl 0.2
|
||||
Mb1TrackalienMd010001 0 Walkb Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Walkb Walk 0.2
|
||||
Mb1TrackalienMd010001 0 Walkb Walkl 0.1
|
||||
Mb1TrackalienMd010001 0 Walkb Walkr 0.1
|
||||
Mb1TrackalienMd010001 0 Walkl Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Walkl Walk 0.1
|
||||
Mb1TrackalienMd010001 0 Walkl Walkb 0.1
|
||||
Mb1TrackalienMd010001 0 Walkl Walkr 0.2
|
||||
Mb1TrackalienMd010001 0 Walkr Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Walkr Walk 0.1
|
||||
Mb1TrackalienMd010001 0 Walkr Walkb 0.1
|
||||
Mb1TrackalienMd010001 0 Walkr Walkl 0.2
|
||||
Mb1TrackalienMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 RunStart Run 0
|
||||
Mb1TrackalienMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010001 0 Hit1 Stand2 0
|
||||
Mb1TrackalienMd010001 0 Hit2 Stand2 0
|
||||
Mb1TrackalienMd010001 0 Hit3 Stand2 0
|
||||
Mb1TrackalienMd010001 0 Hit4 Stand2 0
|
||||
Mb1TrackalienMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1TrackalienMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1TrackalienMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1TrackalienMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010001 0 Standup Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Straight Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Stun Stand2 0.1
|
||||
Mb1TrackalienMd010001 0 Win Win2 0.1
|
||||
Mb1TrackalienMd010001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,103 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TrackalienMd010002 0 Born 0
|
||||
Mb1TrackalienMd010002 0 Stand1 0.1
|
||||
Mb1TrackalienMd010002 0 Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Stand3 0.1
|
||||
Mb1TrackalienMd010002 0 Death 0.1
|
||||
Mb1TrackalienMd010002 0 Standchange 0.1
|
||||
Mb1TrackalienMd010002 0 Run 0.1
|
||||
Mb1TrackalienMd010002 0 Walk 0.1
|
||||
Mb1TrackalienMd010002 0 Runb 0.2
|
||||
Mb1TrackalienMd010002 0 Runl 0.2
|
||||
Mb1TrackalienMd010002 0 Runr 0.2
|
||||
Mb1TrackalienMd010002 0 Walkb 0.1
|
||||
Mb1TrackalienMd010002 0 Walkl 0.1
|
||||
Mb1TrackalienMd010002 0 Walkr 0.1
|
||||
Mb1TrackalienMd010002 0 TurnLeft 0.1
|
||||
Mb1TrackalienMd010002 0 TurnRight 0.1
|
||||
Mb1TrackalienMd010002 0 Move1 0.1
|
||||
Mb1TrackalienMd010002 0 Move2 0.1
|
||||
Mb1TrackalienMd010002 0 Move3 0.1
|
||||
Mb1TrackalienMd010002 0 RunStart 0.1
|
||||
Mb1TrackalienMd010002 0 RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010002 0 Hit1 0.05
|
||||
Mb1TrackalienMd010002 0 Hit2 0.05
|
||||
Mb1TrackalienMd010002 0 Hit3 0.05
|
||||
Mb1TrackalienMd010002 0 Hit4 0.05
|
||||
Mb1TrackalienMd010002 0 Behitfly 0.05
|
||||
Mb1TrackalienMd010002 0 Hoverhit 0.05
|
||||
Mb1TrackalienMd010002 0 Falldown 0.1
|
||||
Mb1TrackalienMd010002 0 Hitdown 0.05
|
||||
Mb1TrackalienMd010002 0 Lieonfloor 0.1
|
||||
Mb1TrackalienMd010002 0 Standup 0.1
|
||||
Mb1TrackalienMd010002 0 Straight 0.1
|
||||
Mb1TrackalienMd010002 0 Stun 0.1
|
||||
Mb1TrackalienMd010002 0 StraightBefore 0.1
|
||||
Mb1TrackalienMd010002 0 StraightAfter 0.1
|
||||
Mb1TrackalienMd010002 0 Win 0
|
||||
Mb1TrackalienMd010002 0 Win2 0.1
|
||||
Mb1TrackalienMd010002 0 Stop 0.1
|
||||
Mb1TrackalienMd010002 0 Fail 0.1
|
||||
Mb1TrackalienMd010002 0 Save 0.1
|
||||
Mb1TrackalienMd010002 0 Attack01 0.1
|
||||
Mb1TrackalienMd010002 0 Attack02 0.1
|
||||
Mb1TrackalienMd010002 0 Attack03 0.1
|
||||
Mb1TrackalienMd010002 0 Stand1 Run 0.2
|
||||
Mb1TrackalienMd010002 0 Stand1 Walk 0.1
|
||||
Mb1TrackalienMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1TrackalienMd010002 0 Stand2 Run 0.2
|
||||
Mb1TrackalienMd010002 0 Stand2 Walk 0.3
|
||||
Mb1TrackalienMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1TrackalienMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1TrackalienMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1TrackalienMd010002 0 Standchange Stand1 0.1
|
||||
Mb1TrackalienMd010002 0 Standchange Run 0.1
|
||||
Mb1TrackalienMd010002 0 Standchange Walk 0.1
|
||||
Mb1TrackalienMd010002 0 Run Stop 0.2
|
||||
Mb1TrackalienMd010002 0 Run Stand2 0.2
|
||||
Mb1TrackalienMd010002 0 Run Runb 0.2
|
||||
Mb1TrackalienMd010002 0 Run Runl 0.2
|
||||
Mb1TrackalienMd010002 0 Run Runr 0.2
|
||||
Mb1TrackalienMd010002 0 Walk Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Runb Stand2 0.2
|
||||
Mb1TrackalienMd010002 0 Runb Run 0.2
|
||||
Mb1TrackalienMd010002 0 Runb Runl 0.2
|
||||
Mb1TrackalienMd010002 0 Runb Runr 0.2
|
||||
Mb1TrackalienMd010002 0 Runl Stand2 0.2
|
||||
Mb1TrackalienMd010002 0 Runl Run 0.2
|
||||
Mb1TrackalienMd010002 0 Runl Runb 0.2
|
||||
Mb1TrackalienMd010002 0 Runl Runr 0.2
|
||||
Mb1TrackalienMd010002 0 Runr Stand2 0.2
|
||||
Mb1TrackalienMd010002 0 Runr Run 0.2
|
||||
Mb1TrackalienMd010002 0 Runr Runb 0.2
|
||||
Mb1TrackalienMd010002 0 Runr Runl 0.2
|
||||
Mb1TrackalienMd010002 0 Walkb Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Walkb Walk 0.2
|
||||
Mb1TrackalienMd010002 0 Walkb Walkl 0.1
|
||||
Mb1TrackalienMd010002 0 Walkb Walkr 0.1
|
||||
Mb1TrackalienMd010002 0 Walkl Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Walkl Walk 0.1
|
||||
Mb1TrackalienMd010002 0 Walkl Walkb 0.1
|
||||
Mb1TrackalienMd010002 0 Walkl Walkr 0.2
|
||||
Mb1TrackalienMd010002 0 Walkr Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Walkr Walk 0.1
|
||||
Mb1TrackalienMd010002 0 Walkr Walkb 0.1
|
||||
Mb1TrackalienMd010002 0 Walkr Walkl 0.2
|
||||
Mb1TrackalienMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 RunStart Run 0
|
||||
Mb1TrackalienMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010002 0 Hit1 Stand2 0
|
||||
Mb1TrackalienMd010002 0 Hit2 Stand2 0
|
||||
Mb1TrackalienMd010002 0 Hit3 Stand2 0
|
||||
Mb1TrackalienMd010002 0 Hit4 Stand2 0
|
||||
Mb1TrackalienMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1TrackalienMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1TrackalienMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1TrackalienMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010002 0 Standup Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Straight Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Stun Stand2 0.1
|
||||
Mb1TrackalienMd010002 0 Win Win2 0.1
|
||||
Mb1TrackalienMd010002 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,103 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TrackalienMd010003 0 Born 0
|
||||
Mb1TrackalienMd010003 0 Stand1 0.1
|
||||
Mb1TrackalienMd010003 0 Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Stand3 0.1
|
||||
Mb1TrackalienMd010003 0 Death 0.1
|
||||
Mb1TrackalienMd010003 0 Standchange 0.1
|
||||
Mb1TrackalienMd010003 0 Run 0.1
|
||||
Mb1TrackalienMd010003 0 Walk 0.1
|
||||
Mb1TrackalienMd010003 0 Runb 0.2
|
||||
Mb1TrackalienMd010003 0 Runl 0.2
|
||||
Mb1TrackalienMd010003 0 Runr 0.2
|
||||
Mb1TrackalienMd010003 0 Walkb 0.1
|
||||
Mb1TrackalienMd010003 0 Walkl 0.1
|
||||
Mb1TrackalienMd010003 0 Walkr 0.1
|
||||
Mb1TrackalienMd010003 0 TurnLeft 0.1
|
||||
Mb1TrackalienMd010003 0 TurnRight 0.1
|
||||
Mb1TrackalienMd010003 0 Move1 0.1
|
||||
Mb1TrackalienMd010003 0 Move2 0.1
|
||||
Mb1TrackalienMd010003 0 Move3 0.1
|
||||
Mb1TrackalienMd010003 0 RunStart 0.1
|
||||
Mb1TrackalienMd010003 0 RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010003 0 Hit1 0.05
|
||||
Mb1TrackalienMd010003 0 Hit2 0.05
|
||||
Mb1TrackalienMd010003 0 Hit3 0.05
|
||||
Mb1TrackalienMd010003 0 Hit4 0.05
|
||||
Mb1TrackalienMd010003 0 Behitfly 0.05
|
||||
Mb1TrackalienMd010003 0 Hoverhit 0.05
|
||||
Mb1TrackalienMd010003 0 Falldown 0.1
|
||||
Mb1TrackalienMd010003 0 Hitdown 0.05
|
||||
Mb1TrackalienMd010003 0 Lieonfloor 0.1
|
||||
Mb1TrackalienMd010003 0 Standup 0.1
|
||||
Mb1TrackalienMd010003 0 Straight 0.1
|
||||
Mb1TrackalienMd010003 0 Stun 0.1
|
||||
Mb1TrackalienMd010003 0 StraightBefore 0.1
|
||||
Mb1TrackalienMd010003 0 StraightAfter 0.1
|
||||
Mb1TrackalienMd010003 0 Win 0
|
||||
Mb1TrackalienMd010003 0 Win2 0.1
|
||||
Mb1TrackalienMd010003 0 Stop 0.1
|
||||
Mb1TrackalienMd010003 0 Fail 0.1
|
||||
Mb1TrackalienMd010003 0 Save 0.1
|
||||
Mb1TrackalienMd010003 0 Attack01 0.1
|
||||
Mb1TrackalienMd010003 0 Attack02 0.1
|
||||
Mb1TrackalienMd010003 0 Attack03 0.1
|
||||
Mb1TrackalienMd010003 0 Stand1 Run 0.2
|
||||
Mb1TrackalienMd010003 0 Stand1 Walk 0.1
|
||||
Mb1TrackalienMd010003 0 Stand2 Standchange 0.1
|
||||
Mb1TrackalienMd010003 0 Stand2 Run 0.2
|
||||
Mb1TrackalienMd010003 0 Stand2 Walk 0.3
|
||||
Mb1TrackalienMd010003 0 Stand2 Walkb 0.3
|
||||
Mb1TrackalienMd010003 0 Stand2 Walkl 0.3
|
||||
Mb1TrackalienMd010003 0 Stand2 Walkr 0.3
|
||||
Mb1TrackalienMd010003 0 Standchange Stand1 0.1
|
||||
Mb1TrackalienMd010003 0 Standchange Run 0.1
|
||||
Mb1TrackalienMd010003 0 Standchange Walk 0.1
|
||||
Mb1TrackalienMd010003 0 Run Stop 0.2
|
||||
Mb1TrackalienMd010003 0 Run Stand2 0.2
|
||||
Mb1TrackalienMd010003 0 Run Runb 0.2
|
||||
Mb1TrackalienMd010003 0 Run Runl 0.2
|
||||
Mb1TrackalienMd010003 0 Run Runr 0.2
|
||||
Mb1TrackalienMd010003 0 Walk Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Runb Stand2 0.2
|
||||
Mb1TrackalienMd010003 0 Runb Run 0.2
|
||||
Mb1TrackalienMd010003 0 Runb Runl 0.2
|
||||
Mb1TrackalienMd010003 0 Runb Runr 0.2
|
||||
Mb1TrackalienMd010003 0 Runl Stand2 0.2
|
||||
Mb1TrackalienMd010003 0 Runl Run 0.2
|
||||
Mb1TrackalienMd010003 0 Runl Runb 0.2
|
||||
Mb1TrackalienMd010003 0 Runl Runr 0.2
|
||||
Mb1TrackalienMd010003 0 Runr Stand2 0.2
|
||||
Mb1TrackalienMd010003 0 Runr Run 0.2
|
||||
Mb1TrackalienMd010003 0 Runr Runb 0.2
|
||||
Mb1TrackalienMd010003 0 Runr Runl 0.2
|
||||
Mb1TrackalienMd010003 0 Walkb Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Walkb Walk 0.2
|
||||
Mb1TrackalienMd010003 0 Walkb Walkl 0.1
|
||||
Mb1TrackalienMd010003 0 Walkb Walkr 0.1
|
||||
Mb1TrackalienMd010003 0 Walkl Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Walkl Walk 0.1
|
||||
Mb1TrackalienMd010003 0 Walkl Walkb 0.1
|
||||
Mb1TrackalienMd010003 0 Walkl Walkr 0.2
|
||||
Mb1TrackalienMd010003 0 Walkr Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Walkr Walk 0.1
|
||||
Mb1TrackalienMd010003 0 Walkr Walkb 0.1
|
||||
Mb1TrackalienMd010003 0 Walkr Walkl 0.2
|
||||
Mb1TrackalienMd010003 0 TurnLeft Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 TurnRight Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 RunStart Run 0
|
||||
Mb1TrackalienMd010003 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010003 0 Hit1 Stand2 0
|
||||
Mb1TrackalienMd010003 0 Hit2 Stand2 0
|
||||
Mb1TrackalienMd010003 0 Hit3 Stand2 0
|
||||
Mb1TrackalienMd010003 0 Hit4 Stand2 0
|
||||
Mb1TrackalienMd010003 0 Behitfly Hoverhit 0.1
|
||||
Mb1TrackalienMd010003 0 Behitfly Falldown 0.1
|
||||
Mb1TrackalienMd010003 0 Hoverhit Falldown 0.1
|
||||
Mb1TrackalienMd010003 0 Falldown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010003 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010003 0 Standup Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Straight Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Stun Stand2 0.1
|
||||
Mb1TrackalienMd010003 0 Win Win2 0.1
|
||||
Mb1TrackalienMd010003 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,103 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TrackalienMd010004 0 Born 0
|
||||
Mb1TrackalienMd010004 0 Stand1 0.1
|
||||
Mb1TrackalienMd010004 0 Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Stand3 0.1
|
||||
Mb1TrackalienMd010004 0 Death 0.1
|
||||
Mb1TrackalienMd010004 0 Standchange 0.1
|
||||
Mb1TrackalienMd010004 0 Run 0.1
|
||||
Mb1TrackalienMd010004 0 Walk 0.1
|
||||
Mb1TrackalienMd010004 0 Runb 0.2
|
||||
Mb1TrackalienMd010004 0 Runl 0.2
|
||||
Mb1TrackalienMd010004 0 Runr 0.2
|
||||
Mb1TrackalienMd010004 0 Walkb 0.1
|
||||
Mb1TrackalienMd010004 0 Walkl 0.1
|
||||
Mb1TrackalienMd010004 0 Walkr 0.1
|
||||
Mb1TrackalienMd010004 0 TurnLeft 0.1
|
||||
Mb1TrackalienMd010004 0 TurnRight 0.1
|
||||
Mb1TrackalienMd010004 0 Move1 0.1
|
||||
Mb1TrackalienMd010004 0 Move2 0.1
|
||||
Mb1TrackalienMd010004 0 Move3 0.1
|
||||
Mb1TrackalienMd010004 0 RunStart 0.1
|
||||
Mb1TrackalienMd010004 0 RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010004 0 Hit1 0.05
|
||||
Mb1TrackalienMd010004 0 Hit2 0.05
|
||||
Mb1TrackalienMd010004 0 Hit3 0.05
|
||||
Mb1TrackalienMd010004 0 Hit4 0.05
|
||||
Mb1TrackalienMd010004 0 Behitfly 0.05
|
||||
Mb1TrackalienMd010004 0 Hoverhit 0.05
|
||||
Mb1TrackalienMd010004 0 Falldown 0.1
|
||||
Mb1TrackalienMd010004 0 Hitdown 0.05
|
||||
Mb1TrackalienMd010004 0 Lieonfloor 0.1
|
||||
Mb1TrackalienMd010004 0 Standup 0.1
|
||||
Mb1TrackalienMd010004 0 Straight 0.1
|
||||
Mb1TrackalienMd010004 0 Stun 0.1
|
||||
Mb1TrackalienMd010004 0 StraightBefore 0.1
|
||||
Mb1TrackalienMd010004 0 StraightAfter 0.1
|
||||
Mb1TrackalienMd010004 0 Win 0
|
||||
Mb1TrackalienMd010004 0 Win2 0.1
|
||||
Mb1TrackalienMd010004 0 Stop 0.1
|
||||
Mb1TrackalienMd010004 0 Fail 0.1
|
||||
Mb1TrackalienMd010004 0 Save 0.1
|
||||
Mb1TrackalienMd010004 0 Attack01 0.1
|
||||
Mb1TrackalienMd010004 0 Attack02 0.1
|
||||
Mb1TrackalienMd010004 0 Attack03 0.1
|
||||
Mb1TrackalienMd010004 0 Stand1 Run 0.2
|
||||
Mb1TrackalienMd010004 0 Stand1 Walk 0.1
|
||||
Mb1TrackalienMd010004 0 Stand2 Standchange 0.1
|
||||
Mb1TrackalienMd010004 0 Stand2 Run 0.2
|
||||
Mb1TrackalienMd010004 0 Stand2 Walk 0.3
|
||||
Mb1TrackalienMd010004 0 Stand2 Walkb 0.3
|
||||
Mb1TrackalienMd010004 0 Stand2 Walkl 0.3
|
||||
Mb1TrackalienMd010004 0 Stand2 Walkr 0.3
|
||||
Mb1TrackalienMd010004 0 Standchange Stand1 0.1
|
||||
Mb1TrackalienMd010004 0 Standchange Run 0.1
|
||||
Mb1TrackalienMd010004 0 Standchange Walk 0.1
|
||||
Mb1TrackalienMd010004 0 Run Stop 0.2
|
||||
Mb1TrackalienMd010004 0 Run Stand2 0.2
|
||||
Mb1TrackalienMd010004 0 Run Runb 0.2
|
||||
Mb1TrackalienMd010004 0 Run Runl 0.2
|
||||
Mb1TrackalienMd010004 0 Run Runr 0.2
|
||||
Mb1TrackalienMd010004 0 Walk Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Runb Stand2 0.2
|
||||
Mb1TrackalienMd010004 0 Runb Run 0.2
|
||||
Mb1TrackalienMd010004 0 Runb Runl 0.2
|
||||
Mb1TrackalienMd010004 0 Runb Runr 0.2
|
||||
Mb1TrackalienMd010004 0 Runl Stand2 0.2
|
||||
Mb1TrackalienMd010004 0 Runl Run 0.2
|
||||
Mb1TrackalienMd010004 0 Runl Runb 0.2
|
||||
Mb1TrackalienMd010004 0 Runl Runr 0.2
|
||||
Mb1TrackalienMd010004 0 Runr Stand2 0.2
|
||||
Mb1TrackalienMd010004 0 Runr Run 0.2
|
||||
Mb1TrackalienMd010004 0 Runr Runb 0.2
|
||||
Mb1TrackalienMd010004 0 Runr Runl 0.2
|
||||
Mb1TrackalienMd010004 0 Walkb Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Walkb Walk 0.2
|
||||
Mb1TrackalienMd010004 0 Walkb Walkl 0.1
|
||||
Mb1TrackalienMd010004 0 Walkb Walkr 0.1
|
||||
Mb1TrackalienMd010004 0 Walkl Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Walkl Walk 0.1
|
||||
Mb1TrackalienMd010004 0 Walkl Walkb 0.1
|
||||
Mb1TrackalienMd010004 0 Walkl Walkr 0.2
|
||||
Mb1TrackalienMd010004 0 Walkr Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Walkr Walk 0.1
|
||||
Mb1TrackalienMd010004 0 Walkr Walkb 0.1
|
||||
Mb1TrackalienMd010004 0 Walkr Walkl 0.2
|
||||
Mb1TrackalienMd010004 0 TurnLeft Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 TurnRight Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 RunStart Run 0
|
||||
Mb1TrackalienMd010004 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010004 0 Hit1 Stand2 0
|
||||
Mb1TrackalienMd010004 0 Hit2 Stand2 0
|
||||
Mb1TrackalienMd010004 0 Hit3 Stand2 0
|
||||
Mb1TrackalienMd010004 0 Hit4 Stand2 0
|
||||
Mb1TrackalienMd010004 0 Behitfly Hoverhit 0.1
|
||||
Mb1TrackalienMd010004 0 Behitfly Falldown 0.1
|
||||
Mb1TrackalienMd010004 0 Hoverhit Falldown 0.1
|
||||
Mb1TrackalienMd010004 0 Falldown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010004 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010004 0 Standup Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Straight Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Stun Stand2 0.1
|
||||
Mb1TrackalienMd010004 0 Win Win2 0.1
|
||||
Mb1TrackalienMd010004 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,103 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1TrackalienMd010005 0 Born 0
|
||||
Mb1TrackalienMd010005 0 Stand1 0.1
|
||||
Mb1TrackalienMd010005 0 Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Stand3 0.1
|
||||
Mb1TrackalienMd010005 0 Death 0.1
|
||||
Mb1TrackalienMd010005 0 Standchange 0.1
|
||||
Mb1TrackalienMd010005 0 Run 0.1
|
||||
Mb1TrackalienMd010005 0 Walk 0.1
|
||||
Mb1TrackalienMd010005 0 Runb 0.2
|
||||
Mb1TrackalienMd010005 0 Runl 0.2
|
||||
Mb1TrackalienMd010005 0 Runr 0.2
|
||||
Mb1TrackalienMd010005 0 Walkb 0.1
|
||||
Mb1TrackalienMd010005 0 Walkl 0.1
|
||||
Mb1TrackalienMd010005 0 Walkr 0.1
|
||||
Mb1TrackalienMd010005 0 TurnLeft 0.1
|
||||
Mb1TrackalienMd010005 0 TurnRight 0.1
|
||||
Mb1TrackalienMd010005 0 Move1 0.1
|
||||
Mb1TrackalienMd010005 0 Move2 0.1
|
||||
Mb1TrackalienMd010005 0 Move3 0.1
|
||||
Mb1TrackalienMd010005 0 RunStart 0.1
|
||||
Mb1TrackalienMd010005 0 RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010005 0 Hit1 0.05
|
||||
Mb1TrackalienMd010005 0 Hit2 0.05
|
||||
Mb1TrackalienMd010005 0 Hit3 0.05
|
||||
Mb1TrackalienMd010005 0 Hit4 0.05
|
||||
Mb1TrackalienMd010005 0 Behitfly 0.05
|
||||
Mb1TrackalienMd010005 0 Hoverhit 0.05
|
||||
Mb1TrackalienMd010005 0 Falldown 0.1
|
||||
Mb1TrackalienMd010005 0 Hitdown 0.05
|
||||
Mb1TrackalienMd010005 0 Lieonfloor 0.1
|
||||
Mb1TrackalienMd010005 0 Standup 0.1
|
||||
Mb1TrackalienMd010005 0 Straight 0.1
|
||||
Mb1TrackalienMd010005 0 Stun 0.1
|
||||
Mb1TrackalienMd010005 0 StraightBefore 0.1
|
||||
Mb1TrackalienMd010005 0 StraightAfter 0.1
|
||||
Mb1TrackalienMd010005 0 Win 0
|
||||
Mb1TrackalienMd010005 0 Win2 0.1
|
||||
Mb1TrackalienMd010005 0 Stop 0.1
|
||||
Mb1TrackalienMd010005 0 Fail 0.1
|
||||
Mb1TrackalienMd010005 0 Save 0.1
|
||||
Mb1TrackalienMd010005 0 Attack01 0.1
|
||||
Mb1TrackalienMd010005 0 Attack02 0.1
|
||||
Mb1TrackalienMd010005 0 Attack03 0.1
|
||||
Mb1TrackalienMd010005 0 Stand1 Run 0.2
|
||||
Mb1TrackalienMd010005 0 Stand1 Walk 0.1
|
||||
Mb1TrackalienMd010005 0 Stand2 Standchange 0.1
|
||||
Mb1TrackalienMd010005 0 Stand2 Run 0.2
|
||||
Mb1TrackalienMd010005 0 Stand2 Walk 0.3
|
||||
Mb1TrackalienMd010005 0 Stand2 Walkb 0.3
|
||||
Mb1TrackalienMd010005 0 Stand2 Walkl 0.3
|
||||
Mb1TrackalienMd010005 0 Stand2 Walkr 0.3
|
||||
Mb1TrackalienMd010005 0 Standchange Stand1 0.1
|
||||
Mb1TrackalienMd010005 0 Standchange Run 0.1
|
||||
Mb1TrackalienMd010005 0 Standchange Walk 0.1
|
||||
Mb1TrackalienMd010005 0 Run Stop 0.2
|
||||
Mb1TrackalienMd010005 0 Run Stand2 0.2
|
||||
Mb1TrackalienMd010005 0 Run Runb 0.2
|
||||
Mb1TrackalienMd010005 0 Run Runl 0.2
|
||||
Mb1TrackalienMd010005 0 Run Runr 0.2
|
||||
Mb1TrackalienMd010005 0 Walk Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Runb Stand2 0.2
|
||||
Mb1TrackalienMd010005 0 Runb Run 0.2
|
||||
Mb1TrackalienMd010005 0 Runb Runl 0.2
|
||||
Mb1TrackalienMd010005 0 Runb Runr 0.2
|
||||
Mb1TrackalienMd010005 0 Runl Stand2 0.2
|
||||
Mb1TrackalienMd010005 0 Runl Run 0.2
|
||||
Mb1TrackalienMd010005 0 Runl Runb 0.2
|
||||
Mb1TrackalienMd010005 0 Runl Runr 0.2
|
||||
Mb1TrackalienMd010005 0 Runr Stand2 0.2
|
||||
Mb1TrackalienMd010005 0 Runr Run 0.2
|
||||
Mb1TrackalienMd010005 0 Runr Runb 0.2
|
||||
Mb1TrackalienMd010005 0 Runr Runl 0.2
|
||||
Mb1TrackalienMd010005 0 Walkb Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Walkb Walk 0.2
|
||||
Mb1TrackalienMd010005 0 Walkb Walkl 0.1
|
||||
Mb1TrackalienMd010005 0 Walkb Walkr 0.1
|
||||
Mb1TrackalienMd010005 0 Walkl Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Walkl Walk 0.1
|
||||
Mb1TrackalienMd010005 0 Walkl Walkb 0.1
|
||||
Mb1TrackalienMd010005 0 Walkl Walkr 0.2
|
||||
Mb1TrackalienMd010005 0 Walkr Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Walkr Walk 0.1
|
||||
Mb1TrackalienMd010005 0 Walkr Walkb 0.1
|
||||
Mb1TrackalienMd010005 0 Walkr Walkl 0.2
|
||||
Mb1TrackalienMd010005 0 TurnLeft Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 TurnRight Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 RunStart Run 0
|
||||
Mb1TrackalienMd010005 0 RunStart RunStartEnd01 0.1
|
||||
Mb1TrackalienMd010005 0 Hit1 Stand2 0
|
||||
Mb1TrackalienMd010005 0 Hit2 Stand2 0
|
||||
Mb1TrackalienMd010005 0 Hit3 Stand2 0
|
||||
Mb1TrackalienMd010005 0 Hit4 Stand2 0
|
||||
Mb1TrackalienMd010005 0 Behitfly Hoverhit 0.1
|
||||
Mb1TrackalienMd010005 0 Behitfly Falldown 0.1
|
||||
Mb1TrackalienMd010005 0 Hoverhit Falldown 0.1
|
||||
Mb1TrackalienMd010005 0 Falldown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010005 0 Hitdown Lieonfloor 0.1
|
||||
Mb1TrackalienMd010005 0 Standup Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Straight Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Stun Stand2 0.1
|
||||
Mb1TrackalienMd010005 0 Win Win2 0.1
|
||||
Mb1TrackalienMd010005 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,221 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1VirginbioMd030001 0 Born 0
|
||||
Mb1VirginbioMd030001 0 Stand1 0.1
|
||||
Mb1VirginbioMd030001 0 Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Stand3 0.1
|
||||
Mb1VirginbioMd030001 0 Death 0.1
|
||||
Mb1VirginbioMd030001 0 Standchange 0.1
|
||||
Mb1VirginbioMd030001 0 Run 0.1
|
||||
Mb1VirginbioMd030001 0 Walk 0.1
|
||||
Mb1VirginbioMd030001 0 Runb 0.2
|
||||
Mb1VirginbioMd030001 0 Runl 0.2
|
||||
Mb1VirginbioMd030001 0 Runr 0.2
|
||||
Mb1VirginbioMd030001 0 Walkb 0.1
|
||||
Mb1VirginbioMd030001 0 Walkl 0.1
|
||||
Mb1VirginbioMd030001 0 Walkr 0.1
|
||||
Mb1VirginbioMd030001 0 TurnLeft 0.1
|
||||
Mb1VirginbioMd030001 0 TurnRight 0.1
|
||||
Mb1VirginbioMd030001 0 Move1 0.1
|
||||
Mb1VirginbioMd030001 0 Move2 0.1
|
||||
Mb1VirginbioMd030001 0 Move3 0.1
|
||||
Mb1VirginbioMd030001 0 RunStart 0.1
|
||||
Mb1VirginbioMd030001 0 RunStartEnd01 0.1
|
||||
Mb1VirginbioMd030001 0 Hit1 0.05
|
||||
Mb1VirginbioMd030001 0 Hit2 0.05
|
||||
Mb1VirginbioMd030001 0 Hit3 0.05
|
||||
Mb1VirginbioMd030001 0 Hit4 0.05
|
||||
Mb1VirginbioMd030001 0 Behitfly 0.05
|
||||
Mb1VirginbioMd030001 0 Hoverhit 0.05
|
||||
Mb1VirginbioMd030001 0 Falldown 0.1
|
||||
Mb1VirginbioMd030001 0 Hitdown 0.05
|
||||
Mb1VirginbioMd030001 0 Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 0 Standup 0.1
|
||||
Mb1VirginbioMd030001 0 Straight 0.1
|
||||
Mb1VirginbioMd030001 0 Stun 0.1
|
||||
Mb1VirginbioMd030001 0 StraightBefore 0.1
|
||||
Mb1VirginbioMd030001 0 StraightAfter 0.1
|
||||
Mb1VirginbioMd030001 0 Win 0
|
||||
Mb1VirginbioMd030001 0 Win2 0.1
|
||||
Mb1VirginbioMd030001 0 Stop 0.1
|
||||
Mb1VirginbioMd030001 0 Fail 0.1
|
||||
Mb1VirginbioMd030001 0 Save 0.1
|
||||
Mb1VirginbioMd030001 0 Caught 0.1
|
||||
Mb1VirginbioMd030001 0 RunStartEnd02 0.1
|
||||
Mb1VirginbioMd030001 0 StopR 0.1
|
||||
Mb1VirginbioMd030001 0 Attack01 0.1
|
||||
Mb1VirginbioMd030001 0 Attack02 0.1
|
||||
Mb1VirginbioMd030001 0 Attack03 0.1
|
||||
Mb1VirginbioMd030001 0 Attack04 0.1
|
||||
Mb1VirginbioMd030001 0 Attack05 0.1
|
||||
Mb1VirginbioMd030001 0 Stand1 Run 0.2
|
||||
Mb1VirginbioMd030001 0 Stand1 Walk 0.1
|
||||
Mb1VirginbioMd030001 0 Stand2 Standchange 0.1
|
||||
Mb1VirginbioMd030001 0 Stand2 Run 0.2
|
||||
Mb1VirginbioMd030001 0 Stand2 Walk 0.3
|
||||
Mb1VirginbioMd030001 0 Stand2 Walkb 0.3
|
||||
Mb1VirginbioMd030001 0 Stand2 Walkl 0.3
|
||||
Mb1VirginbioMd030001 0 Stand2 Walkr 0.3
|
||||
Mb1VirginbioMd030001 0 Standchange Stand1 0.1
|
||||
Mb1VirginbioMd030001 0 Standchange Run 0.1
|
||||
Mb1VirginbioMd030001 0 Standchange Walk 0.1
|
||||
Mb1VirginbioMd030001 0 Run Stop 0.2
|
||||
Mb1VirginbioMd030001 0 Run Stand2 0.2
|
||||
Mb1VirginbioMd030001 0 Run Runb 0.2
|
||||
Mb1VirginbioMd030001 0 Run Runl 0.2
|
||||
Mb1VirginbioMd030001 0 Run Runr 0.2
|
||||
Mb1VirginbioMd030001 0 Walk Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Runb Stand2 0.2
|
||||
Mb1VirginbioMd030001 0 Runb Run 0.2
|
||||
Mb1VirginbioMd030001 0 Runb Runl 0.2
|
||||
Mb1VirginbioMd030001 0 Runb Runr 0.2
|
||||
Mb1VirginbioMd030001 0 Runl Stand2 0.2
|
||||
Mb1VirginbioMd030001 0 Runl Run 0.2
|
||||
Mb1VirginbioMd030001 0 Runl Runb 0.2
|
||||
Mb1VirginbioMd030001 0 Runl Runr 0.2
|
||||
Mb1VirginbioMd030001 0 Runr Stand2 0.2
|
||||
Mb1VirginbioMd030001 0 Runr Run 0.2
|
||||
Mb1VirginbioMd030001 0 Runr Runb 0.2
|
||||
Mb1VirginbioMd030001 0 Runr Runl 0.2
|
||||
Mb1VirginbioMd030001 0 Walkb Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Walkb Walk 0.2
|
||||
Mb1VirginbioMd030001 0 Walkb Walkl 0.1
|
||||
Mb1VirginbioMd030001 0 Walkb Walkr 0.1
|
||||
Mb1VirginbioMd030001 0 Walkl Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Walkl Walk 0.1
|
||||
Mb1VirginbioMd030001 0 Walkl Walkb 0.1
|
||||
Mb1VirginbioMd030001 0 Walkl Walkr 0.2
|
||||
Mb1VirginbioMd030001 0 Walkr Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Walkr Walk 0.1
|
||||
Mb1VirginbioMd030001 0 Walkr Walkb 0.1
|
||||
Mb1VirginbioMd030001 0 Walkr Walkl 0.2
|
||||
Mb1VirginbioMd030001 0 TurnLeft Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 TurnRight Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 RunStart Run 0.1
|
||||
Mb1VirginbioMd030001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1VirginbioMd030001 0 Hit1 Stand2 0
|
||||
Mb1VirginbioMd030001 0 Hit2 Stand2 0
|
||||
Mb1VirginbioMd030001 0 Hit3 Stand2 0
|
||||
Mb1VirginbioMd030001 0 Hit4 Stand2 0
|
||||
Mb1VirginbioMd030001 0 Behitfly Hoverhit 0.1
|
||||
Mb1VirginbioMd030001 0 Behitfly Falldown 0.1
|
||||
Mb1VirginbioMd030001 0 Hoverhit Falldown 0.1
|
||||
Mb1VirginbioMd030001 0 Falldown Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 0 Standup Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Straight Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Stun Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Win Win2 0.1
|
||||
Mb1VirginbioMd030001 0 Stop Stand2 0.1
|
||||
Mb1VirginbioMd030001 0 Caught Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Born 0
|
||||
Mb1VirginbioMd030001 1 Stand1 0.1
|
||||
Mb1VirginbioMd030001 1 Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Stand3 0.1
|
||||
Mb1VirginbioMd030001 1 Death 0.1
|
||||
Mb1VirginbioMd030001 1 Standchange 0.1
|
||||
Mb1VirginbioMd030001 1 Run 0.1
|
||||
Mb1VirginbioMd030001 1 Walk 0.1
|
||||
Mb1VirginbioMd030001 1 Runb 0.2
|
||||
Mb1VirginbioMd030001 1 Runl 0.2
|
||||
Mb1VirginbioMd030001 1 Runr 0.2
|
||||
Mb1VirginbioMd030001 1 Walkb 0.1
|
||||
Mb1VirginbioMd030001 1 Walkl 0.1
|
||||
Mb1VirginbioMd030001 1 Walkr 0.1
|
||||
Mb1VirginbioMd030001 1 TurnLeft 0.1
|
||||
Mb1VirginbioMd030001 1 TurnRight 0.1
|
||||
Mb1VirginbioMd030001 1 Move1 0.1
|
||||
Mb1VirginbioMd030001 1 Move2 0.1
|
||||
Mb1VirginbioMd030001 1 Move3 0.1
|
||||
Mb1VirginbioMd030001 1 RunStart 0.1
|
||||
Mb1VirginbioMd030001 1 RunStartEnd01 0.1
|
||||
Mb1VirginbioMd030001 1 Hit1 0.05
|
||||
Mb1VirginbioMd030001 1 Hit2 0.05
|
||||
Mb1VirginbioMd030001 1 Hit3 0.05
|
||||
Mb1VirginbioMd030001 1 Hit4 0.05
|
||||
Mb1VirginbioMd030001 1 Behitfly 0.05
|
||||
Mb1VirginbioMd030001 1 Hoverhit 0.05
|
||||
Mb1VirginbioMd030001 1 Falldown 0.1
|
||||
Mb1VirginbioMd030001 1 Hitdown 0.05
|
||||
Mb1VirginbioMd030001 1 Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 1 Standup 0.1
|
||||
Mb1VirginbioMd030001 1 Straight 0.1
|
||||
Mb1VirginbioMd030001 1 Stun 0.1
|
||||
Mb1VirginbioMd030001 1 StraightBefore 0.1
|
||||
Mb1VirginbioMd030001 1 StraightAfter 0.1
|
||||
Mb1VirginbioMd030001 1 Win 0
|
||||
Mb1VirginbioMd030001 1 Win2 0.1
|
||||
Mb1VirginbioMd030001 1 Stop 0.1
|
||||
Mb1VirginbioMd030001 1 Fail 0.1
|
||||
Mb1VirginbioMd030001 1 Save 0.1
|
||||
Mb1VirginbioMd030001 1 Caught 0.1
|
||||
Mb1VirginbioMd030001 1 RunStartEnd02 0.1
|
||||
Mb1VirginbioMd030001 1 StopR 0.1
|
||||
Mb1VirginbioMd030001 1 Attack11 0.1
|
||||
Mb1VirginbioMd030001 1 Attack12 0.1
|
||||
Mb1VirginbioMd030001 1 Attack13 0.1
|
||||
Mb1VirginbioMd030001 1 Attack14 0.1
|
||||
Mb1VirginbioMd030001 1 Attack15 0.1
|
||||
Mb1VirginbioMd030001 1 Attack16 0.1
|
||||
Mb1VirginbioMd030001 1 Attack17 0.1
|
||||
Mb1VirginbioMd030001 1 Attack18 0.1
|
||||
Mb1VirginbioMd030001 1 Attack19 0.1
|
||||
Mb1VirginbioMd030001 1 Stand1 Run 0.2
|
||||
Mb1VirginbioMd030001 1 Stand1 Walk 0.1
|
||||
Mb1VirginbioMd030001 1 Stand2 Standchange 0.1
|
||||
Mb1VirginbioMd030001 1 Stand2 Run 0.2
|
||||
Mb1VirginbioMd030001 1 Stand2 Walk 0.3
|
||||
Mb1VirginbioMd030001 1 Stand2 Walkb 0.3
|
||||
Mb1VirginbioMd030001 1 Stand2 Walkl 0.3
|
||||
Mb1VirginbioMd030001 1 Stand2 Walkr 0.3
|
||||
Mb1VirginbioMd030001 1 Standchange Stand1 0.1
|
||||
Mb1VirginbioMd030001 1 Standchange Run 0.1
|
||||
Mb1VirginbioMd030001 1 Standchange Walk 0.1
|
||||
Mb1VirginbioMd030001 1 Run Stop 0.2
|
||||
Mb1VirginbioMd030001 1 Run Stand2 0.2
|
||||
Mb1VirginbioMd030001 1 Run Runb 0.2
|
||||
Mb1VirginbioMd030001 1 Run Runl 0.2
|
||||
Mb1VirginbioMd030001 1 Run Runr 0.2
|
||||
Mb1VirginbioMd030001 1 Walk Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Runb Stand2 0.2
|
||||
Mb1VirginbioMd030001 1 Runb Run 0.2
|
||||
Mb1VirginbioMd030001 1 Runb Runl 0.2
|
||||
Mb1VirginbioMd030001 1 Runb Runr 0.2
|
||||
Mb1VirginbioMd030001 1 Runl Stand2 0.2
|
||||
Mb1VirginbioMd030001 1 Runl Run 0.2
|
||||
Mb1VirginbioMd030001 1 Runl Runb 0.2
|
||||
Mb1VirginbioMd030001 1 Runl Runr 0.2
|
||||
Mb1VirginbioMd030001 1 Runr Stand2 0.2
|
||||
Mb1VirginbioMd030001 1 Runr Run 0.2
|
||||
Mb1VirginbioMd030001 1 Runr Runb 0.2
|
||||
Mb1VirginbioMd030001 1 Runr Runl 0.2
|
||||
Mb1VirginbioMd030001 1 Walkb Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Walkb Walk 0.2
|
||||
Mb1VirginbioMd030001 1 Walkb Walkl 0.1
|
||||
Mb1VirginbioMd030001 1 Walkb Walkr 0.1
|
||||
Mb1VirginbioMd030001 1 Walkl Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Walkl Walk 0.1
|
||||
Mb1VirginbioMd030001 1 Walkl Walkb 0.1
|
||||
Mb1VirginbioMd030001 1 Walkl Walkr 0.2
|
||||
Mb1VirginbioMd030001 1 Walkr Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Walkr Walk 0.1
|
||||
Mb1VirginbioMd030001 1 Walkr Walkb 0.1
|
||||
Mb1VirginbioMd030001 1 Walkr Walkl 0.2
|
||||
Mb1VirginbioMd030001 1 TurnLeft Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 TurnRight Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 RunStart Run 0.1
|
||||
Mb1VirginbioMd030001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1VirginbioMd030001 1 Hit1 Stand2 0
|
||||
Mb1VirginbioMd030001 1 Hit2 Stand2 0
|
||||
Mb1VirginbioMd030001 1 Hit3 Stand2 0
|
||||
Mb1VirginbioMd030001 1 Hit4 Stand2 0
|
||||
Mb1VirginbioMd030001 1 Behitfly Hoverhit 0.1
|
||||
Mb1VirginbioMd030001 1 Behitfly Falldown 0.1
|
||||
Mb1VirginbioMd030001 1 Hoverhit Falldown 0.1
|
||||
Mb1VirginbioMd030001 1 Falldown Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1VirginbioMd030001 1 Standup Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Straight Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Stun Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Win Win2 0.1
|
||||
Mb1VirginbioMd030001 1 Stop Stand2 0.1
|
||||
Mb1VirginbioMd030001 1 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,147 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1VoodooMd010001 0 Born 0
|
||||
Mb1VoodooMd010001 0 Stand1 0.1
|
||||
Mb1VoodooMd010001 0 Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Stand3 0.1
|
||||
Mb1VoodooMd010001 0 Death 0.1
|
||||
Mb1VoodooMd010001 0 Standchange 0.1
|
||||
Mb1VoodooMd010001 0 Run 0.1
|
||||
Mb1VoodooMd010001 0 Walk 0.1
|
||||
Mb1VoodooMd010001 0 Runb 0.2
|
||||
Mb1VoodooMd010001 0 Runl 0.2
|
||||
Mb1VoodooMd010001 0 Runr 0.2
|
||||
Mb1VoodooMd010001 0 Walkb 0.1
|
||||
Mb1VoodooMd010001 0 Walkl 0.1
|
||||
Mb1VoodooMd010001 0 Walkr 0.1
|
||||
Mb1VoodooMd010001 0 TurnLeft 0.1
|
||||
Mb1VoodooMd010001 0 TurnRight 0.1
|
||||
Mb1VoodooMd010001 0 Move1 0.1
|
||||
Mb1VoodooMd010001 0 Move2 0.1
|
||||
Mb1VoodooMd010001 0 Move3 0.1
|
||||
Mb1VoodooMd010001 0 RunStart 0.1
|
||||
Mb1VoodooMd010001 0 RunStartEnd01 0.1
|
||||
Mb1VoodooMd010001 0 Hit1 0.05
|
||||
Mb1VoodooMd010001 0 Hit2 0.05
|
||||
Mb1VoodooMd010001 0 Hit3 0.05
|
||||
Mb1VoodooMd010001 0 Hit4 0.05
|
||||
Mb1VoodooMd010001 0 Behitfly 0.05
|
||||
Mb1VoodooMd010001 0 Hoverhit 0.05
|
||||
Mb1VoodooMd010001 0 Falldown 0.1
|
||||
Mb1VoodooMd010001 0 Hitdown 0.05
|
||||
Mb1VoodooMd010001 0 Lieonfloor 0.1
|
||||
Mb1VoodooMd010001 0 Standup 0.1
|
||||
Mb1VoodooMd010001 0 Straight 0.1
|
||||
Mb1VoodooMd010001 0 Stun 0.1
|
||||
Mb1VoodooMd010001 0 StraightBefore 0.1
|
||||
Mb1VoodooMd010001 0 StraightAfter 0.1
|
||||
Mb1VoodooMd010001 0 Win 0
|
||||
Mb1VoodooMd010001 0 Win2 0.1
|
||||
Mb1VoodooMd010001 0 Stop 0.1
|
||||
Mb1VoodooMd010001 0 Fail 0.1
|
||||
Mb1VoodooMd010001 0 Save 0.1
|
||||
Mb1VoodooMd010001 0 Caught 0.1
|
||||
Mb1VoodooMd010001 0 RunStartEnd02 0.1
|
||||
Mb1VoodooMd010001 0 StopR 0.1
|
||||
Mb1VoodooMd010001 0 Attack01 0.1
|
||||
Mb1VoodooMd010001 0 Attack02 0.1
|
||||
Mb1VoodooMd010001 0 Attack03 0.1
|
||||
Mb1VoodooMd010001 0 Attack04 0.1
|
||||
Mb1VoodooMd010001 0 Attack05 0.1
|
||||
Mb1VoodooMd010001 0 Attack06 0.1
|
||||
Mb1VoodooMd010001 0 Attack07 0.1
|
||||
Mb1VoodooMd010001 0 Attack08 0.1
|
||||
Mb1VoodooMd010001 0 Attack09 0.1
|
||||
Mb1VoodooMd010001 0 Attack10 0.1
|
||||
Mb1VoodooMd010001 0 Attack11 0.1
|
||||
Mb1VoodooMd010001 0 Attack12 0.1
|
||||
Mb1VoodooMd010001 0 Attack13 0.1
|
||||
Mb1VoodooMd010001 0 Attack14 0.1
|
||||
Mb1VoodooMd010001 0 Attack16 0.1
|
||||
Mb1VoodooMd010001 0 Attack18 0.1
|
||||
Mb1VoodooMd010001 0 Attack19 0.1
|
||||
Mb1VoodooMd010001 0 Attack30 0.1
|
||||
Mb1VoodooMd010001 0 Attack31 0.1
|
||||
Mb1VoodooMd010001 0 Attack32 0.1
|
||||
Mb1VoodooMd010001 0 Attack33 0.1
|
||||
Mb1VoodooMd010001 0 Attack34 0.1
|
||||
Mb1VoodooMd010001 0 Attack35 0.1
|
||||
Mb1VoodooMd010001 0 Attack36 0.1
|
||||
Mb1VoodooMd010001 0 Attack37 0.1
|
||||
Mb1VoodooMd010001 0 Attack38 0.1
|
||||
Mb1VoodooMd010001 0 Attack40 0.1
|
||||
Mb1VoodooMd010001 0 Attack41 0.1
|
||||
Mb1VoodooMd010001 0 Attack42 0.1
|
||||
Mb1VoodooMd010001 0 Attack43 0.1
|
||||
Mb1VoodooMd010001 0 Attack46 0.1
|
||||
Mb1VoodooMd010001 0 Attack47 0.1
|
||||
Mb1VoodooMd010001 0 Attack48 0.1
|
||||
Mb1VoodooMd010001 0 Attack49 0.1
|
||||
Mb1VoodooMd010001 0 Attack50 0.1
|
||||
Mb1VoodooMd010001 0 Attack51 0.1
|
||||
Mb1VoodooMd010001 0 Attack52 0.1
|
||||
Mb1VoodooMd010001 0 Attack53 0.1
|
||||
Mb1VoodooMd010001 0 Attack90 0.1
|
||||
Mb1VoodooMd010001 0 Attack91 0.1
|
||||
Mb1VoodooMd010001 0 Attack92 0.1
|
||||
Mb1VoodooMd010001 0 Attack98 0.1
|
||||
Mb1VoodooMd010001 0 Attack99 0.1
|
||||
Mb1VoodooMd010001 0 Stand1 Run 0.2
|
||||
Mb1VoodooMd010001 0 Stand1 Walk 0.1
|
||||
Mb1VoodooMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1VoodooMd010001 0 Stand2 Run 0.2
|
||||
Mb1VoodooMd010001 0 Stand2 Walk 0.3
|
||||
Mb1VoodooMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1VoodooMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1VoodooMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1VoodooMd010001 0 Standchange Stand1 0.1
|
||||
Mb1VoodooMd010001 0 Standchange Run 0.1
|
||||
Mb1VoodooMd010001 0 Standchange Walk 0.1
|
||||
Mb1VoodooMd010001 0 Run Stop 0.2
|
||||
Mb1VoodooMd010001 0 Run Stand2 0.2
|
||||
Mb1VoodooMd010001 0 Run Runb 0.2
|
||||
Mb1VoodooMd010001 0 Run Runl 0.2
|
||||
Mb1VoodooMd010001 0 Run Runr 0.2
|
||||
Mb1VoodooMd010001 0 Walk Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Runb Stand2 0.2
|
||||
Mb1VoodooMd010001 0 Runb Run 0.2
|
||||
Mb1VoodooMd010001 0 Runb Runl 0.2
|
||||
Mb1VoodooMd010001 0 Runb Runr 0.2
|
||||
Mb1VoodooMd010001 0 Runl Stand2 0.2
|
||||
Mb1VoodooMd010001 0 Runl Run 0.2
|
||||
Mb1VoodooMd010001 0 Runl Runb 0.2
|
||||
Mb1VoodooMd010001 0 Runl Runr 0.2
|
||||
Mb1VoodooMd010001 0 Runr Stand2 0.2
|
||||
Mb1VoodooMd010001 0 Runr Run 0.2
|
||||
Mb1VoodooMd010001 0 Runr Runb 0.2
|
||||
Mb1VoodooMd010001 0 Runr Runl 0.2
|
||||
Mb1VoodooMd010001 0 Walkb Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Walkb Walk 0.2
|
||||
Mb1VoodooMd010001 0 Walkb Walkl 0.1
|
||||
Mb1VoodooMd010001 0 Walkb Walkr 0.1
|
||||
Mb1VoodooMd010001 0 Walkl Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Walkl Walk 0.1
|
||||
Mb1VoodooMd010001 0 Walkl Walkb 0.1
|
||||
Mb1VoodooMd010001 0 Walkl Walkr 0.2
|
||||
Mb1VoodooMd010001 0 Walkr Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Walkr Walk 0.1
|
||||
Mb1VoodooMd010001 0 Walkr Walkb 0.1
|
||||
Mb1VoodooMd010001 0 Walkr Walkl 0.2
|
||||
Mb1VoodooMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1VoodooMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1VoodooMd010001 0 RunStart Run 0.1
|
||||
Mb1VoodooMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1VoodooMd010001 0 Hit1 Stand2 0
|
||||
Mb1VoodooMd010001 0 Hit2 Stand2 0
|
||||
Mb1VoodooMd010001 0 Hit3 Stand2 0
|
||||
Mb1VoodooMd010001 0 Hit4 Stand2 0
|
||||
Mb1VoodooMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1VoodooMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1VoodooMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1VoodooMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1VoodooMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1VoodooMd010001 0 Standup Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Straight Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Stun Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Win Win2 0.1
|
||||
Mb1VoodooMd010001 0 Stop Stand2 0.1
|
||||
Mb1VoodooMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,140 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1VoodooMd010002 0 Born 0
|
||||
Mb1VoodooMd010002 0 Stand1 0.1
|
||||
Mb1VoodooMd010002 0 Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Stand3 0.1
|
||||
Mb1VoodooMd010002 0 Death 0.1
|
||||
Mb1VoodooMd010002 0 Standchange 0.1
|
||||
Mb1VoodooMd010002 0 Run 0.1
|
||||
Mb1VoodooMd010002 0 Walk 0.1
|
||||
Mb1VoodooMd010002 0 Runb 0.2
|
||||
Mb1VoodooMd010002 0 Runl 0.2
|
||||
Mb1VoodooMd010002 0 Runr 0.2
|
||||
Mb1VoodooMd010002 0 Walkb 0.1
|
||||
Mb1VoodooMd010002 0 Walkl 0.1
|
||||
Mb1VoodooMd010002 0 Walkr 0.1
|
||||
Mb1VoodooMd010002 0 TurnLeft 0.1
|
||||
Mb1VoodooMd010002 0 TurnRight 0.1
|
||||
Mb1VoodooMd010002 0 Move1 0.1
|
||||
Mb1VoodooMd010002 0 Move2 0.1
|
||||
Mb1VoodooMd010002 0 Move3 0.1
|
||||
Mb1VoodooMd010002 0 RunStart 0.1
|
||||
Mb1VoodooMd010002 0 RunStartEnd01 0.1
|
||||
Mb1VoodooMd010002 0 Hit1 0.05
|
||||
Mb1VoodooMd010002 0 Hit2 0.05
|
||||
Mb1VoodooMd010002 0 Hit3 0.05
|
||||
Mb1VoodooMd010002 0 Hit4 0.05
|
||||
Mb1VoodooMd010002 0 Behitfly 0.05
|
||||
Mb1VoodooMd010002 0 Hoverhit 0.05
|
||||
Mb1VoodooMd010002 0 Falldown 0.1
|
||||
Mb1VoodooMd010002 0 Hitdown 0.05
|
||||
Mb1VoodooMd010002 0 Lieonfloor 0.1
|
||||
Mb1VoodooMd010002 0 Standup 0.1
|
||||
Mb1VoodooMd010002 0 Straight 0.1
|
||||
Mb1VoodooMd010002 0 Stun 0.1
|
||||
Mb1VoodooMd010002 0 StraightBefore 0.1
|
||||
Mb1VoodooMd010002 0 StraightAfter 0.1
|
||||
Mb1VoodooMd010002 0 Win 0
|
||||
Mb1VoodooMd010002 0 Win2 0.1
|
||||
Mb1VoodooMd010002 0 Stop 0.1
|
||||
Mb1VoodooMd010002 0 Fail 0.1
|
||||
Mb1VoodooMd010002 0 Save 0.1
|
||||
Mb1VoodooMd010002 0 Caught 0.1
|
||||
Mb1VoodooMd010002 0 RunStartEnd02 0.1
|
||||
Mb1VoodooMd010002 0 StopR 0.1
|
||||
Mb1VoodooMd010002 0 Attack01 0.1
|
||||
Mb1VoodooMd010002 0 Attack03 0.1
|
||||
Mb1VoodooMd010002 0 Attack04 0.1
|
||||
Mb1VoodooMd010002 0 Attack05 0.1
|
||||
Mb1VoodooMd010002 0 Attack06 0.1
|
||||
Mb1VoodooMd010002 0 Attack07 0.1
|
||||
Mb1VoodooMd010002 0 Attack08 0.1
|
||||
Mb1VoodooMd010002 0 Attack09 0.1
|
||||
Mb1VoodooMd010002 0 Attack10 0.1
|
||||
Mb1VoodooMd010002 0 Attack11 0.1
|
||||
Mb1VoodooMd010002 0 Attack12 0.1
|
||||
Mb1VoodooMd010002 0 Attack13 0.1
|
||||
Mb1VoodooMd010002 0 Attack14 0.1
|
||||
Mb1VoodooMd010002 0 Attack15 0.1
|
||||
Mb1VoodooMd010002 0 Attack17 0.1
|
||||
Mb1VoodooMd010002 0 Attack18 0.1
|
||||
Mb1VoodooMd010002 0 Attack19 0.1
|
||||
Mb1VoodooMd010002 0 Attack30 0.1
|
||||
Mb1VoodooMd010002 0 Attack31 0.1
|
||||
Mb1VoodooMd010002 0 Attack32 0.1
|
||||
Mb1VoodooMd010002 0 Attack33 0.1
|
||||
Mb1VoodooMd010002 0 Attack34 0.1
|
||||
Mb1VoodooMd010002 0 Attack35 0.1
|
||||
Mb1VoodooMd010002 0 Attack36 0.1
|
||||
Mb1VoodooMd010002 0 Attack41 0.1
|
||||
Mb1VoodooMd010002 0 Attack43 0.1
|
||||
Mb1VoodooMd010002 0 Attack44 0.1
|
||||
Mb1VoodooMd010002 0 Attack45 0.1
|
||||
Mb1VoodooMd010002 0 Attack46 0.1
|
||||
Mb1VoodooMd010002 0 Attack51 0.1
|
||||
Mb1VoodooMd010002 0 Attack52 0.1
|
||||
Mb1VoodooMd010002 0 Attack53 0.1
|
||||
Mb1VoodooMd010002 0 Attack90 0.1
|
||||
Mb1VoodooMd010002 0 Attack91 0.1
|
||||
Mb1VoodooMd010002 0 Attack92 0.1
|
||||
Mb1VoodooMd010002 0 Attack99 0.1
|
||||
Mb1VoodooMd010002 0 Stand1 Run 0.2
|
||||
Mb1VoodooMd010002 0 Stand1 Walk 0.1
|
||||
Mb1VoodooMd010002 0 Stand2 Standchange 0.1
|
||||
Mb1VoodooMd010002 0 Stand2 Run 0.2
|
||||
Mb1VoodooMd010002 0 Stand2 Walk 0.3
|
||||
Mb1VoodooMd010002 0 Stand2 Walkb 0.3
|
||||
Mb1VoodooMd010002 0 Stand2 Walkl 0.3
|
||||
Mb1VoodooMd010002 0 Stand2 Walkr 0.3
|
||||
Mb1VoodooMd010002 0 Standchange Stand1 0.1
|
||||
Mb1VoodooMd010002 0 Standchange Run 0.1
|
||||
Mb1VoodooMd010002 0 Standchange Walk 0.1
|
||||
Mb1VoodooMd010002 0 Run Stop 0.2
|
||||
Mb1VoodooMd010002 0 Run Stand2 0.2
|
||||
Mb1VoodooMd010002 0 Run Runb 0.2
|
||||
Mb1VoodooMd010002 0 Run Runl 0.2
|
||||
Mb1VoodooMd010002 0 Run Runr 0.2
|
||||
Mb1VoodooMd010002 0 Walk Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Runb Stand2 0.2
|
||||
Mb1VoodooMd010002 0 Runb Run 0.2
|
||||
Mb1VoodooMd010002 0 Runb Runl 0.2
|
||||
Mb1VoodooMd010002 0 Runb Runr 0.2
|
||||
Mb1VoodooMd010002 0 Runl Stand2 0.2
|
||||
Mb1VoodooMd010002 0 Runl Run 0.2
|
||||
Mb1VoodooMd010002 0 Runl Runb 0.2
|
||||
Mb1VoodooMd010002 0 Runl Runr 0.2
|
||||
Mb1VoodooMd010002 0 Runr Stand2 0.2
|
||||
Mb1VoodooMd010002 0 Runr Run 0.2
|
||||
Mb1VoodooMd010002 0 Runr Runb 0.2
|
||||
Mb1VoodooMd010002 0 Runr Runl 0.2
|
||||
Mb1VoodooMd010002 0 Walkb Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Walkb Walk 0.2
|
||||
Mb1VoodooMd010002 0 Walkb Walkl 0.1
|
||||
Mb1VoodooMd010002 0 Walkb Walkr 0.1
|
||||
Mb1VoodooMd010002 0 Walkl Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Walkl Walk 0.1
|
||||
Mb1VoodooMd010002 0 Walkl Walkb 0.1
|
||||
Mb1VoodooMd010002 0 Walkl Walkr 0.2
|
||||
Mb1VoodooMd010002 0 Walkr Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Walkr Walk 0.1
|
||||
Mb1VoodooMd010002 0 Walkr Walkb 0.1
|
||||
Mb1VoodooMd010002 0 Walkr Walkl 0.2
|
||||
Mb1VoodooMd010002 0 TurnLeft Stand2 0.1
|
||||
Mb1VoodooMd010002 0 TurnRight Stand2 0.1
|
||||
Mb1VoodooMd010002 0 RunStart Run 0.1
|
||||
Mb1VoodooMd010002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1VoodooMd010002 0 Hit1 Stand2 0
|
||||
Mb1VoodooMd010002 0 Hit2 Stand2 0
|
||||
Mb1VoodooMd010002 0 Hit3 Stand2 0
|
||||
Mb1VoodooMd010002 0 Hit4 Stand2 0
|
||||
Mb1VoodooMd010002 0 Behitfly Hoverhit 0.1
|
||||
Mb1VoodooMd010002 0 Behitfly Falldown 0.1
|
||||
Mb1VoodooMd010002 0 Hoverhit Falldown 0.1
|
||||
Mb1VoodooMd010002 0 Falldown Lieonfloor 0.1
|
||||
Mb1VoodooMd010002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1VoodooMd010002 0 Standup Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Straight Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Stun Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Win Win2 0.1
|
||||
Mb1VoodooMd010002 0 Stop Stand2 0.1
|
||||
Mb1VoodooMd010002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,369 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1XigeluenMd010001 0 Born 0
|
||||
Mb1XigeluenMd010001 0 Stand1 0.1
|
||||
Mb1XigeluenMd010001 0 Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Stand3 0.1
|
||||
Mb1XigeluenMd010001 0 Death 0.1
|
||||
Mb1XigeluenMd010001 0 Standchange 0.1
|
||||
Mb1XigeluenMd010001 0 Run 0.1
|
||||
Mb1XigeluenMd010001 0 Walk 0.1
|
||||
Mb1XigeluenMd010001 0 Runb 0.2
|
||||
Mb1XigeluenMd010001 0 Runl 0.2
|
||||
Mb1XigeluenMd010001 0 Runr 0.2
|
||||
Mb1XigeluenMd010001 0 Walkb 0.1
|
||||
Mb1XigeluenMd010001 0 Walkl 0.1
|
||||
Mb1XigeluenMd010001 0 Walkr 0.1
|
||||
Mb1XigeluenMd010001 0 TurnLeft 0.1
|
||||
Mb1XigeluenMd010001 0 TurnRight 0.1
|
||||
Mb1XigeluenMd010001 0 Move1 0.1
|
||||
Mb1XigeluenMd010001 0 Move2 0.1
|
||||
Mb1XigeluenMd010001 0 Move3 0.1
|
||||
Mb1XigeluenMd010001 0 RunStart 0.1
|
||||
Mb1XigeluenMd010001 0 RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 0 Hit1 0.05
|
||||
Mb1XigeluenMd010001 0 Hit2 0.05
|
||||
Mb1XigeluenMd010001 0 Hit3 0.05
|
||||
Mb1XigeluenMd010001 0 Hit4 0.05
|
||||
Mb1XigeluenMd010001 0 Behitfly 0.05
|
||||
Mb1XigeluenMd010001 0 Hoverhit 0.05
|
||||
Mb1XigeluenMd010001 0 Falldown 0.1
|
||||
Mb1XigeluenMd010001 0 Hitdown 0.05
|
||||
Mb1XigeluenMd010001 0 Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 0 Standup 0.1
|
||||
Mb1XigeluenMd010001 0 Straight 0.1
|
||||
Mb1XigeluenMd010001 0 Stun 0.1
|
||||
Mb1XigeluenMd010001 0 StraightBefore 0.1
|
||||
Mb1XigeluenMd010001 0 StraightAfter 0.1
|
||||
Mb1XigeluenMd010001 0 Win 0
|
||||
Mb1XigeluenMd010001 0 Win2 0.1
|
||||
Mb1XigeluenMd010001 0 Stop 0.1
|
||||
Mb1XigeluenMd010001 0 Fail 0.1
|
||||
Mb1XigeluenMd010001 0 Save 0.1
|
||||
Mb1XigeluenMd010001 0 Caught 0.1
|
||||
Mb1XigeluenMd010001 0 RunStartEnd02 0.1
|
||||
Mb1XigeluenMd010001 0 StopR 0.1
|
||||
Mb1XigeluenMd010001 0 Attack01 0.1
|
||||
Mb1XigeluenMd010001 0 Attack02 0.1
|
||||
Mb1XigeluenMd010001 0 Attack03 0.1
|
||||
Mb1XigeluenMd010001 0 Attack04 0.1
|
||||
Mb1XigeluenMd010001 0 Attack05 0.1
|
||||
Mb1XigeluenMd010001 0 Attack06 0.1
|
||||
Mb1XigeluenMd010001 0 Attack07 0.1
|
||||
Mb1XigeluenMd010001 0 Attack08 0.1
|
||||
Mb1XigeluenMd010001 0 Attack09 0.1
|
||||
Mb1XigeluenMd010001 0 Attack11 0.1
|
||||
Mb1XigeluenMd010001 0 Attack71 0.1
|
||||
Mb1XigeluenMd010001 0 Attack81 0.1
|
||||
Mb1XigeluenMd010001 0 Attack82 0.1
|
||||
Mb1XigeluenMd010001 0 Attack83 0.1
|
||||
Mb1XigeluenMd010001 0 Attack84 0.1
|
||||
Mb1XigeluenMd010001 0 Attack85 0.1
|
||||
Mb1XigeluenMd010001 0 Attack86 0.1
|
||||
Mb1XigeluenMd010001 0 Attack87 0.1
|
||||
Mb1XigeluenMd010001 0 Stand1 Run 0.2
|
||||
Mb1XigeluenMd010001 0 Stand1 Walk 0.1
|
||||
Mb1XigeluenMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1XigeluenMd010001 0 Stand2 Run 0.2
|
||||
Mb1XigeluenMd010001 0 Stand2 Walk 0.3
|
||||
Mb1XigeluenMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1XigeluenMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1XigeluenMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1XigeluenMd010001 0 Standchange Stand1 0.1
|
||||
Mb1XigeluenMd010001 0 Standchange Run 0.1
|
||||
Mb1XigeluenMd010001 0 Standchange Walk 0.1
|
||||
Mb1XigeluenMd010001 0 Run Stop 0.2
|
||||
Mb1XigeluenMd010001 0 Run Stand2 0.2
|
||||
Mb1XigeluenMd010001 0 Run Runb 0.2
|
||||
Mb1XigeluenMd010001 0 Run Runl 0.2
|
||||
Mb1XigeluenMd010001 0 Run Runr 0.2
|
||||
Mb1XigeluenMd010001 0 Walk Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Runb Stand2 0.2
|
||||
Mb1XigeluenMd010001 0 Runb Run 0.2
|
||||
Mb1XigeluenMd010001 0 Runb Runl 0.2
|
||||
Mb1XigeluenMd010001 0 Runb Runr 0.2
|
||||
Mb1XigeluenMd010001 0 Runl Stand2 0.2
|
||||
Mb1XigeluenMd010001 0 Runl Run 0.2
|
||||
Mb1XigeluenMd010001 0 Runl Runb 0.2
|
||||
Mb1XigeluenMd010001 0 Runl Runr 0.2
|
||||
Mb1XigeluenMd010001 0 Runr Stand2 0.2
|
||||
Mb1XigeluenMd010001 0 Runr Run 0.2
|
||||
Mb1XigeluenMd010001 0 Runr Runb 0.2
|
||||
Mb1XigeluenMd010001 0 Runr Runl 0.2
|
||||
Mb1XigeluenMd010001 0 Walkb Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Walkb Walk 0.2
|
||||
Mb1XigeluenMd010001 0 Walkb Walkl 0.1
|
||||
Mb1XigeluenMd010001 0 Walkb Walkr 0.1
|
||||
Mb1XigeluenMd010001 0 Walkl Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Walkl Walk 0.1
|
||||
Mb1XigeluenMd010001 0 Walkl Walkb 0.1
|
||||
Mb1XigeluenMd010001 0 Walkl Walkr 0.2
|
||||
Mb1XigeluenMd010001 0 Walkr Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Walkr Walk 0.1
|
||||
Mb1XigeluenMd010001 0 Walkr Walkb 0.1
|
||||
Mb1XigeluenMd010001 0 Walkr Walkl 0.2
|
||||
Mb1XigeluenMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 RunStart Run 0.1
|
||||
Mb1XigeluenMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 0 Hit1 Stand2 0
|
||||
Mb1XigeluenMd010001 0 Hit2 Stand2 0
|
||||
Mb1XigeluenMd010001 0 Hit3 Stand2 0
|
||||
Mb1XigeluenMd010001 0 Hit4 Stand2 0
|
||||
Mb1XigeluenMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1XigeluenMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 0 Standup Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Straight Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Stun Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Win Win2 0.1
|
||||
Mb1XigeluenMd010001 0 Stop Stand2 0.1
|
||||
Mb1XigeluenMd010001 0 Caught Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Born 0
|
||||
Mb1XigeluenMd010001 1 Stand1 0.1
|
||||
Mb1XigeluenMd010001 1 Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Stand3 0.1
|
||||
Mb1XigeluenMd010001 1 Death 0.1
|
||||
Mb1XigeluenMd010001 1 Standchange 0.1
|
||||
Mb1XigeluenMd010001 1 Run 0.1
|
||||
Mb1XigeluenMd010001 1 Walk 0.1
|
||||
Mb1XigeluenMd010001 1 Runb 0.2
|
||||
Mb1XigeluenMd010001 1 Runl 0.2
|
||||
Mb1XigeluenMd010001 1 Runr 0.2
|
||||
Mb1XigeluenMd010001 1 Walkb 0.1
|
||||
Mb1XigeluenMd010001 1 Walkl 0.1
|
||||
Mb1XigeluenMd010001 1 Walkr 0.1
|
||||
Mb1XigeluenMd010001 1 TurnLeft 0.1
|
||||
Mb1XigeluenMd010001 1 TurnRight 0.1
|
||||
Mb1XigeluenMd010001 1 Move1 0.1
|
||||
Mb1XigeluenMd010001 1 Move2 0.1
|
||||
Mb1XigeluenMd010001 1 Move3 0.1
|
||||
Mb1XigeluenMd010001 1 RunStart 0.1
|
||||
Mb1XigeluenMd010001 1 RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 1 Hit1 0.05
|
||||
Mb1XigeluenMd010001 1 Hit2 0.05
|
||||
Mb1XigeluenMd010001 1 Hit3 0.05
|
||||
Mb1XigeluenMd010001 1 Hit4 0.05
|
||||
Mb1XigeluenMd010001 1 Behitfly 0.05
|
||||
Mb1XigeluenMd010001 1 Hoverhit 0.05
|
||||
Mb1XigeluenMd010001 1 Falldown 0.1
|
||||
Mb1XigeluenMd010001 1 Hitdown 0.05
|
||||
Mb1XigeluenMd010001 1 Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 1 Standup 0.1
|
||||
Mb1XigeluenMd010001 1 Straight 0.1
|
||||
Mb1XigeluenMd010001 1 Stun 0.1
|
||||
Mb1XigeluenMd010001 1 StraightBefore 0.1
|
||||
Mb1XigeluenMd010001 1 StraightAfter 0.1
|
||||
Mb1XigeluenMd010001 1 Win 0
|
||||
Mb1XigeluenMd010001 1 Win2 0.1
|
||||
Mb1XigeluenMd010001 1 Stop 0.1
|
||||
Mb1XigeluenMd010001 1 Fail 0.1
|
||||
Mb1XigeluenMd010001 1 Save 0.1
|
||||
Mb1XigeluenMd010001 1 Caught 0.1
|
||||
Mb1XigeluenMd010001 1 RunStartEnd02 0.1
|
||||
Mb1XigeluenMd010001 1 StopR 0.1
|
||||
Mb1XigeluenMd010001 1 Attack01 0.1
|
||||
Mb1XigeluenMd010001 1 Attack02 0.1
|
||||
Mb1XigeluenMd010001 1 Attack03 0.1
|
||||
Mb1XigeluenMd010001 1 Attack04 0.1
|
||||
Mb1XigeluenMd010001 1 Attack05 0.1
|
||||
Mb1XigeluenMd010001 1 Attack06 0.1
|
||||
Mb1XigeluenMd010001 1 Attack07 0.1
|
||||
Mb1XigeluenMd010001 1 Attack08 0.1
|
||||
Mb1XigeluenMd010001 1 Attack09 0.1
|
||||
Mb1XigeluenMd010001 1 Attack10 0.1
|
||||
Mb1XigeluenMd010001 1 Attack11 0.1
|
||||
Mb1XigeluenMd010001 1 Attack12 0.1
|
||||
Mb1XigeluenMd010001 1 Attack13 0.1
|
||||
Mb1XigeluenMd010001 1 Attack14 0.1
|
||||
Mb1XigeluenMd010001 1 Attack15 0.1
|
||||
Mb1XigeluenMd010001 1 Attack17 0.1
|
||||
Mb1XigeluenMd010001 1 Attack18 0.1
|
||||
Mb1XigeluenMd010001 1 Attack19 0.1
|
||||
Mb1XigeluenMd010001 1 Attack20 0.1
|
||||
Mb1XigeluenMd010001 1 Attack21 0.1
|
||||
Mb1XigeluenMd010001 1 Attack22 0.1
|
||||
Mb1XigeluenMd010001 1 Attack23 0.1
|
||||
Mb1XigeluenMd010001 1 Attack24 0.1
|
||||
Mb1XigeluenMd010001 1 Attack25 0.1
|
||||
Mb1XigeluenMd010001 1 Attack26 0.1
|
||||
Mb1XigeluenMd010001 1 Attack27 0.1
|
||||
Mb1XigeluenMd010001 1 Attack28 0.1
|
||||
Mb1XigeluenMd010001 1 Attack29 0.1
|
||||
Mb1XigeluenMd010001 1 Attack30 0.1
|
||||
Mb1XigeluenMd010001 1 Attack31 0.1
|
||||
Mb1XigeluenMd010001 1 Attack32 0.1
|
||||
Mb1XigeluenMd010001 1 Attack33 0.1
|
||||
Mb1XigeluenMd010001 1 Attack34 0.1
|
||||
Mb1XigeluenMd010001 1 Attack35 0.1
|
||||
Mb1XigeluenMd010001 1 Attack40 0.1
|
||||
Mb1XigeluenMd010001 1 Attack41 0.1
|
||||
Mb1XigeluenMd010001 1 Attack42 0.1
|
||||
Mb1XigeluenMd010001 1 Attack43 0.1
|
||||
Mb1XigeluenMd010001 1 Attack44 0.1
|
||||
Mb1XigeluenMd010001 1 Attack45 0.1
|
||||
Mb1XigeluenMd010001 1 Attack46 0.1
|
||||
Mb1XigeluenMd010001 1 Stand1 Run 0.2
|
||||
Mb1XigeluenMd010001 1 Stand1 Walk 0.1
|
||||
Mb1XigeluenMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1XigeluenMd010001 1 Stand2 Run 0.2
|
||||
Mb1XigeluenMd010001 1 Stand2 Walk 0.3
|
||||
Mb1XigeluenMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1XigeluenMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1XigeluenMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1XigeluenMd010001 1 Standchange Stand1 0.1
|
||||
Mb1XigeluenMd010001 1 Standchange Run 0.1
|
||||
Mb1XigeluenMd010001 1 Standchange Walk 0.1
|
||||
Mb1XigeluenMd010001 1 Run Stop 0.2
|
||||
Mb1XigeluenMd010001 1 Run Stand2 0.2
|
||||
Mb1XigeluenMd010001 1 Run Runb 0.2
|
||||
Mb1XigeluenMd010001 1 Run Runl 0.2
|
||||
Mb1XigeluenMd010001 1 Run Runr 0.2
|
||||
Mb1XigeluenMd010001 1 Walk Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Runb Stand2 0.2
|
||||
Mb1XigeluenMd010001 1 Runb Run 0.2
|
||||
Mb1XigeluenMd010001 1 Runb Runl 0.2
|
||||
Mb1XigeluenMd010001 1 Runb Runr 0.2
|
||||
Mb1XigeluenMd010001 1 Runl Stand2 0.2
|
||||
Mb1XigeluenMd010001 1 Runl Run 0.2
|
||||
Mb1XigeluenMd010001 1 Runl Runb 0.2
|
||||
Mb1XigeluenMd010001 1 Runl Runr 0.2
|
||||
Mb1XigeluenMd010001 1 Runr Stand2 0.2
|
||||
Mb1XigeluenMd010001 1 Runr Run 0.2
|
||||
Mb1XigeluenMd010001 1 Runr Runb 0.2
|
||||
Mb1XigeluenMd010001 1 Runr Runl 0.2
|
||||
Mb1XigeluenMd010001 1 Walkb Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Walkb Walk 0.2
|
||||
Mb1XigeluenMd010001 1 Walkb Walkl 0.1
|
||||
Mb1XigeluenMd010001 1 Walkb Walkr 0.1
|
||||
Mb1XigeluenMd010001 1 Walkl Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Walkl Walk 0.1
|
||||
Mb1XigeluenMd010001 1 Walkl Walkb 0.1
|
||||
Mb1XigeluenMd010001 1 Walkl Walkr 0.2
|
||||
Mb1XigeluenMd010001 1 Walkr Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Walkr Walk 0.1
|
||||
Mb1XigeluenMd010001 1 Walkr Walkb 0.1
|
||||
Mb1XigeluenMd010001 1 Walkr Walkl 0.2
|
||||
Mb1XigeluenMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 RunStart Run 0.1
|
||||
Mb1XigeluenMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 1 Hit1 Stand2 0
|
||||
Mb1XigeluenMd010001 1 Hit2 Stand2 0
|
||||
Mb1XigeluenMd010001 1 Hit3 Stand2 0
|
||||
Mb1XigeluenMd010001 1 Hit4 Stand2 0
|
||||
Mb1XigeluenMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1XigeluenMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 1 Standup Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Straight Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Stun Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Win Win2 0.1
|
||||
Mb1XigeluenMd010001 1 Stop Stand2 0.1
|
||||
Mb1XigeluenMd010001 1 Caught Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Born 0
|
||||
Mb1XigeluenMd010001 2 Stand1 0.1
|
||||
Mb1XigeluenMd010001 2 Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Stand3 0.1
|
||||
Mb1XigeluenMd010001 2 Death 0.1
|
||||
Mb1XigeluenMd010001 2 Standchange 0.1
|
||||
Mb1XigeluenMd010001 2 Run 0.1
|
||||
Mb1XigeluenMd010001 2 Walk 0.1
|
||||
Mb1XigeluenMd010001 2 Runb 0.2
|
||||
Mb1XigeluenMd010001 2 Runl 0.2
|
||||
Mb1XigeluenMd010001 2 Runr 0.2
|
||||
Mb1XigeluenMd010001 2 Walkb 0.1
|
||||
Mb1XigeluenMd010001 2 Walkl 0.1
|
||||
Mb1XigeluenMd010001 2 Walkr 0.1
|
||||
Mb1XigeluenMd010001 2 TurnLeft 0.1
|
||||
Mb1XigeluenMd010001 2 TurnRight 0.1
|
||||
Mb1XigeluenMd010001 2 Move1 0.1
|
||||
Mb1XigeluenMd010001 2 Move2 0.1
|
||||
Mb1XigeluenMd010001 2 Move3 0.1
|
||||
Mb1XigeluenMd010001 2 RunStart 0.1
|
||||
Mb1XigeluenMd010001 2 RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 2 Hit1 0.05
|
||||
Mb1XigeluenMd010001 2 Hit2 0.05
|
||||
Mb1XigeluenMd010001 2 Hit3 0.05
|
||||
Mb1XigeluenMd010001 2 Hit4 0.05
|
||||
Mb1XigeluenMd010001 2 Behitfly 0.05
|
||||
Mb1XigeluenMd010001 2 Hoverhit 0.05
|
||||
Mb1XigeluenMd010001 2 Falldown 0.1
|
||||
Mb1XigeluenMd010001 2 Hitdown 0.05
|
||||
Mb1XigeluenMd010001 2 Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 2 Standup 0.1
|
||||
Mb1XigeluenMd010001 2 Straight 0.1
|
||||
Mb1XigeluenMd010001 2 Stun 0.1
|
||||
Mb1XigeluenMd010001 2 StraightBefore 0.1
|
||||
Mb1XigeluenMd010001 2 StraightAfter 0.1
|
||||
Mb1XigeluenMd010001 2 Win 0
|
||||
Mb1XigeluenMd010001 2 Win2 0.1
|
||||
Mb1XigeluenMd010001 2 Stop 0.1
|
||||
Mb1XigeluenMd010001 2 Fail 0.1
|
||||
Mb1XigeluenMd010001 2 Save 0.1
|
||||
Mb1XigeluenMd010001 2 Caught 0.1
|
||||
Mb1XigeluenMd010001 2 RunStartEnd02 0.1
|
||||
Mb1XigeluenMd010001 2 StopR 0.1
|
||||
Mb1XigeluenMd010001 2 Stand1 Run 0.2
|
||||
Mb1XigeluenMd010001 2 Stand1 Walk 0.1
|
||||
Mb1XigeluenMd010001 2 Stand2 Standchange 0.1
|
||||
Mb1XigeluenMd010001 2 Stand2 Run 0.2
|
||||
Mb1XigeluenMd010001 2 Stand2 Walk 0.3
|
||||
Mb1XigeluenMd010001 2 Stand2 Walkb 0.3
|
||||
Mb1XigeluenMd010001 2 Stand2 Walkl 0.3
|
||||
Mb1XigeluenMd010001 2 Stand2 Walkr 0.3
|
||||
Mb1XigeluenMd010001 2 Standchange Stand1 0.1
|
||||
Mb1XigeluenMd010001 2 Standchange Run 0.1
|
||||
Mb1XigeluenMd010001 2 Standchange Walk 0.1
|
||||
Mb1XigeluenMd010001 2 Run Stop 0.2
|
||||
Mb1XigeluenMd010001 2 Run Stand2 0.2
|
||||
Mb1XigeluenMd010001 2 Run Runb 0.2
|
||||
Mb1XigeluenMd010001 2 Run Runl 0.2
|
||||
Mb1XigeluenMd010001 2 Run Runr 0.2
|
||||
Mb1XigeluenMd010001 2 Walk Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Runb Stand2 0.2
|
||||
Mb1XigeluenMd010001 2 Runb Run 0.2
|
||||
Mb1XigeluenMd010001 2 Runb Runl 0.2
|
||||
Mb1XigeluenMd010001 2 Runb Runr 0.2
|
||||
Mb1XigeluenMd010001 2 Runl Stand2 0.2
|
||||
Mb1XigeluenMd010001 2 Runl Run 0.2
|
||||
Mb1XigeluenMd010001 2 Runl Runb 0.2
|
||||
Mb1XigeluenMd010001 2 Runl Runr 0.2
|
||||
Mb1XigeluenMd010001 2 Runr Stand2 0.2
|
||||
Mb1XigeluenMd010001 2 Runr Run 0.2
|
||||
Mb1XigeluenMd010001 2 Runr Runb 0.2
|
||||
Mb1XigeluenMd010001 2 Runr Runl 0.2
|
||||
Mb1XigeluenMd010001 2 Walkb Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Walkb Walk 0.2
|
||||
Mb1XigeluenMd010001 2 Walkb Walkl 0.1
|
||||
Mb1XigeluenMd010001 2 Walkb Walkr 0.1
|
||||
Mb1XigeluenMd010001 2 Walkl Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Walkl Walk 0.1
|
||||
Mb1XigeluenMd010001 2 Walkl Walkb 0.1
|
||||
Mb1XigeluenMd010001 2 Walkl Walkr 0.2
|
||||
Mb1XigeluenMd010001 2 Walkr Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Walkr Walk 0.1
|
||||
Mb1XigeluenMd010001 2 Walkr Walkb 0.1
|
||||
Mb1XigeluenMd010001 2 Walkr Walkl 0.2
|
||||
Mb1XigeluenMd010001 2 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 TurnRight Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 RunStart Run 0.1
|
||||
Mb1XigeluenMd010001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenMd010001 2 Hit1 Stand2 0
|
||||
Mb1XigeluenMd010001 2 Hit2 Stand2 0
|
||||
Mb1XigeluenMd010001 2 Hit3 Stand2 0
|
||||
Mb1XigeluenMd010001 2 Hit4 Stand2 0
|
||||
Mb1XigeluenMd010001 2 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenMd010001 2 Behitfly Falldown 0.1
|
||||
Mb1XigeluenMd010001 2 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenMd010001 2 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenMd010001 2 Standup Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Straight Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Stun Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Win Win2 0.1
|
||||
Mb1XigeluenMd010001 2 Stop Stand2 0.1
|
||||
Mb1XigeluenMd010001 2 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,362 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1XigeluenwingMd010001 0 Born 0
|
||||
Mb1XigeluenwingMd010001 0 Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stand3 0.1
|
||||
Mb1XigeluenwingMd010001 0 Death 0.1
|
||||
Mb1XigeluenwingMd010001 0 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 0 Run 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 0 Runb 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runl 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runr 0.2
|
||||
Mb1XigeluenwingMd010001 0 Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 0 TurnLeft 0.1
|
||||
Mb1XigeluenwingMd010001 0 TurnRight 0.1
|
||||
Mb1XigeluenwingMd010001 0 Move1 0.1
|
||||
Mb1XigeluenwingMd010001 0 Move2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Move3 0.1
|
||||
Mb1XigeluenwingMd010001 0 RunStart 0.1
|
||||
Mb1XigeluenwingMd010001 0 RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 0 Hit1 0.05
|
||||
Mb1XigeluenwingMd010001 0 Hit2 0.05
|
||||
Mb1XigeluenwingMd010001 0 Hit3 0.05
|
||||
Mb1XigeluenwingMd010001 0 Hit4 0.05
|
||||
Mb1XigeluenwingMd010001 0 Behitfly 0.05
|
||||
Mb1XigeluenwingMd010001 0 Hoverhit 0.05
|
||||
Mb1XigeluenwingMd010001 0 Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 0 Hitdown 0.05
|
||||
Mb1XigeluenwingMd010001 0 Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 0 Standup 0.1
|
||||
Mb1XigeluenwingMd010001 0 Straight 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stun 0.1
|
||||
Mb1XigeluenwingMd010001 0 StraightBefore 0.1
|
||||
Mb1XigeluenwingMd010001 0 StraightAfter 0.1
|
||||
Mb1XigeluenwingMd010001 0 Win 0
|
||||
Mb1XigeluenwingMd010001 0 Win2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stop 0.1
|
||||
Mb1XigeluenwingMd010001 0 Fail 0.1
|
||||
Mb1XigeluenwingMd010001 0 Save 0.1
|
||||
Mb1XigeluenwingMd010001 0 Caught 0.1
|
||||
Mb1XigeluenwingMd010001 0 RunStartEnd02 0.1
|
||||
Mb1XigeluenwingMd010001 0 StopR 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack01 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack02 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack03 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack04 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack05 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack06 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack07 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack08 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack09 0.1
|
||||
Mb1XigeluenwingMd010001 0 Attack11 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stand1 Run 0.2
|
||||
Mb1XigeluenwingMd010001 0 Stand1 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Run 0.2
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Walk 0.3
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1XigeluenwingMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1XigeluenwingMd010001 0 Standchange Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 0 Standchange Run 0.1
|
||||
Mb1XigeluenwingMd010001 0 Standchange Walk 0.1
|
||||
Mb1XigeluenwingMd010001 0 Run Stop 0.2
|
||||
Mb1XigeluenwingMd010001 0 Run Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 0 Run Runb 0.2
|
||||
Mb1XigeluenwingMd010001 0 Run Runl 0.2
|
||||
Mb1XigeluenwingMd010001 0 Run Runr 0.2
|
||||
Mb1XigeluenwingMd010001 0 Walk Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Runb Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runb Run 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runb Runl 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runb Runr 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runl Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runl Run 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runl Runb 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runl Runr 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runr Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runr Run 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runr Runb 0.2
|
||||
Mb1XigeluenwingMd010001 0 Runr Runl 0.2
|
||||
Mb1XigeluenwingMd010001 0 Walkb Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkb Walk 0.2
|
||||
Mb1XigeluenwingMd010001 0 Walkb Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkb Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkl Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkl Walk 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkl Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkl Walkr 0.2
|
||||
Mb1XigeluenwingMd010001 0 Walkr Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkr Walk 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkr Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 0 Walkr Walkl 0.2
|
||||
Mb1XigeluenwingMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 RunStart Run 0.1
|
||||
Mb1XigeluenwingMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 0 Hit1 Stand2 0
|
||||
Mb1XigeluenwingMd010001 0 Hit2 Stand2 0
|
||||
Mb1XigeluenwingMd010001 0 Hit3 Stand2 0
|
||||
Mb1XigeluenwingMd010001 0 Hit4 Stand2 0
|
||||
Mb1XigeluenwingMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenwingMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 0 Standup Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Straight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stun Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Win Win2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Stop Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 0 Caught Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Born 0
|
||||
Mb1XigeluenwingMd010001 1 Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stand3 0.1
|
||||
Mb1XigeluenwingMd010001 1 Death 0.1
|
||||
Mb1XigeluenwingMd010001 1 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 1 Run 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 1 Runb 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runl 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runr 0.2
|
||||
Mb1XigeluenwingMd010001 1 Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 1 TurnLeft 0.1
|
||||
Mb1XigeluenwingMd010001 1 TurnRight 0.1
|
||||
Mb1XigeluenwingMd010001 1 Move1 0.1
|
||||
Mb1XigeluenwingMd010001 1 Move2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Move3 0.1
|
||||
Mb1XigeluenwingMd010001 1 RunStart 0.1
|
||||
Mb1XigeluenwingMd010001 1 RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 1 Hit1 0.05
|
||||
Mb1XigeluenwingMd010001 1 Hit2 0.05
|
||||
Mb1XigeluenwingMd010001 1 Hit3 0.05
|
||||
Mb1XigeluenwingMd010001 1 Hit4 0.05
|
||||
Mb1XigeluenwingMd010001 1 Behitfly 0.05
|
||||
Mb1XigeluenwingMd010001 1 Hoverhit 0.05
|
||||
Mb1XigeluenwingMd010001 1 Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 1 Hitdown 0.05
|
||||
Mb1XigeluenwingMd010001 1 Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 1 Standup 0.1
|
||||
Mb1XigeluenwingMd010001 1 Straight 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stun 0.1
|
||||
Mb1XigeluenwingMd010001 1 StraightBefore 0.1
|
||||
Mb1XigeluenwingMd010001 1 StraightAfter 0.1
|
||||
Mb1XigeluenwingMd010001 1 Win 0
|
||||
Mb1XigeluenwingMd010001 1 Win2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stop 0.1
|
||||
Mb1XigeluenwingMd010001 1 Fail 0.1
|
||||
Mb1XigeluenwingMd010001 1 Save 0.1
|
||||
Mb1XigeluenwingMd010001 1 Caught 0.1
|
||||
Mb1XigeluenwingMd010001 1 RunStartEnd02 0.1
|
||||
Mb1XigeluenwingMd010001 1 StopR 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack01 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack02 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack03 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack04 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack05 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack06 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack07 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack08 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack09 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack10 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack11 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack12 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack13 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack14 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack15 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack16 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack17 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack18 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack19 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack20 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack21 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack22 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack23 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack24 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack25 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack26 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack27 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack28 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack29 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack30 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack31 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack32 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack33 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack34 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack35 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack40 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack41 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack42 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack43 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack44 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack45 0.1
|
||||
Mb1XigeluenwingMd010001 1 Attack46 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stand1 Run 0.2
|
||||
Mb1XigeluenwingMd010001 1 Stand1 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Run 0.2
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Walk 0.3
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Walkb 0.3
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Walkl 0.3
|
||||
Mb1XigeluenwingMd010001 1 Stand2 Walkr 0.3
|
||||
Mb1XigeluenwingMd010001 1 Standchange Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 1 Standchange Run 0.1
|
||||
Mb1XigeluenwingMd010001 1 Standchange Walk 0.1
|
||||
Mb1XigeluenwingMd010001 1 Run Stop 0.2
|
||||
Mb1XigeluenwingMd010001 1 Run Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 1 Run Runb 0.2
|
||||
Mb1XigeluenwingMd010001 1 Run Runl 0.2
|
||||
Mb1XigeluenwingMd010001 1 Run Runr 0.2
|
||||
Mb1XigeluenwingMd010001 1 Walk Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Runb Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runb Run 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runb Runl 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runb Runr 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runl Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runl Run 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runl Runb 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runl Runr 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runr Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runr Run 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runr Runb 0.2
|
||||
Mb1XigeluenwingMd010001 1 Runr Runl 0.2
|
||||
Mb1XigeluenwingMd010001 1 Walkb Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkb Walk 0.2
|
||||
Mb1XigeluenwingMd010001 1 Walkb Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkb Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkl Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkl Walk 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkl Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkl Walkr 0.2
|
||||
Mb1XigeluenwingMd010001 1 Walkr Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkr Walk 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkr Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 1 Walkr Walkl 0.2
|
||||
Mb1XigeluenwingMd010001 1 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 TurnRight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 RunStart Run 0.1
|
||||
Mb1XigeluenwingMd010001 1 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 1 Hit1 Stand2 0
|
||||
Mb1XigeluenwingMd010001 1 Hit2 Stand2 0
|
||||
Mb1XigeluenwingMd010001 1 Hit3 Stand2 0
|
||||
Mb1XigeluenwingMd010001 1 Hit4 Stand2 0
|
||||
Mb1XigeluenwingMd010001 1 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenwingMd010001 1 Behitfly Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 1 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 1 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 1 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 1 Standup Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Straight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stun Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Win Win2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Stop Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 1 Caught Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Born 0
|
||||
Mb1XigeluenwingMd010001 2 Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stand3 0.1
|
||||
Mb1XigeluenwingMd010001 2 Death 0.1
|
||||
Mb1XigeluenwingMd010001 2 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 2 Run 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 2 Runb 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runl 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runr 0.2
|
||||
Mb1XigeluenwingMd010001 2 Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 2 TurnLeft 0.1
|
||||
Mb1XigeluenwingMd010001 2 TurnRight 0.1
|
||||
Mb1XigeluenwingMd010001 2 Move1 0.1
|
||||
Mb1XigeluenwingMd010001 2 Move2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Move3 0.1
|
||||
Mb1XigeluenwingMd010001 2 RunStart 0.1
|
||||
Mb1XigeluenwingMd010001 2 RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 2 Hit1 0.05
|
||||
Mb1XigeluenwingMd010001 2 Hit2 0.05
|
||||
Mb1XigeluenwingMd010001 2 Hit3 0.05
|
||||
Mb1XigeluenwingMd010001 2 Hit4 0.05
|
||||
Mb1XigeluenwingMd010001 2 Behitfly 0.05
|
||||
Mb1XigeluenwingMd010001 2 Hoverhit 0.05
|
||||
Mb1XigeluenwingMd010001 2 Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 2 Hitdown 0.05
|
||||
Mb1XigeluenwingMd010001 2 Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 2 Standup 0.1
|
||||
Mb1XigeluenwingMd010001 2 Straight 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stun 0.1
|
||||
Mb1XigeluenwingMd010001 2 StraightBefore 0.1
|
||||
Mb1XigeluenwingMd010001 2 StraightAfter 0.1
|
||||
Mb1XigeluenwingMd010001 2 Win 0
|
||||
Mb1XigeluenwingMd010001 2 Win2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stop 0.1
|
||||
Mb1XigeluenwingMd010001 2 Fail 0.1
|
||||
Mb1XigeluenwingMd010001 2 Save 0.1
|
||||
Mb1XigeluenwingMd010001 2 Caught 0.1
|
||||
Mb1XigeluenwingMd010001 2 RunStartEnd02 0.1
|
||||
Mb1XigeluenwingMd010001 2 StopR 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stand1 Run 0.2
|
||||
Mb1XigeluenwingMd010001 2 Stand1 Walk 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Standchange 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Run 0.2
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Walk 0.3
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Walkb 0.3
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Walkl 0.3
|
||||
Mb1XigeluenwingMd010001 2 Stand2 Walkr 0.3
|
||||
Mb1XigeluenwingMd010001 2 Standchange Stand1 0.1
|
||||
Mb1XigeluenwingMd010001 2 Standchange Run 0.1
|
||||
Mb1XigeluenwingMd010001 2 Standchange Walk 0.1
|
||||
Mb1XigeluenwingMd010001 2 Run Stop 0.2
|
||||
Mb1XigeluenwingMd010001 2 Run Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 2 Run Runb 0.2
|
||||
Mb1XigeluenwingMd010001 2 Run Runl 0.2
|
||||
Mb1XigeluenwingMd010001 2 Run Runr 0.2
|
||||
Mb1XigeluenwingMd010001 2 Walk Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Runb Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runb Run 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runb Runl 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runb Runr 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runl Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runl Run 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runl Runb 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runl Runr 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runr Stand2 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runr Run 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runr Runb 0.2
|
||||
Mb1XigeluenwingMd010001 2 Runr Runl 0.2
|
||||
Mb1XigeluenwingMd010001 2 Walkb Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkb Walk 0.2
|
||||
Mb1XigeluenwingMd010001 2 Walkb Walkl 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkb Walkr 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkl Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkl Walk 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkl Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkl Walkr 0.2
|
||||
Mb1XigeluenwingMd010001 2 Walkr Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkr Walk 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkr Walkb 0.1
|
||||
Mb1XigeluenwingMd010001 2 Walkr Walkl 0.2
|
||||
Mb1XigeluenwingMd010001 2 TurnLeft Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 TurnRight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 RunStart Run 0.1
|
||||
Mb1XigeluenwingMd010001 2 RunStart RunStartEnd01 0.1
|
||||
Mb1XigeluenwingMd010001 2 Hit1 Stand2 0
|
||||
Mb1XigeluenwingMd010001 2 Hit2 Stand2 0
|
||||
Mb1XigeluenwingMd010001 2 Hit3 Stand2 0
|
||||
Mb1XigeluenwingMd010001 2 Hit4 Stand2 0
|
||||
Mb1XigeluenwingMd010001 2 Behitfly Hoverhit 0.1
|
||||
Mb1XigeluenwingMd010001 2 Behitfly Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 2 Hoverhit Falldown 0.1
|
||||
Mb1XigeluenwingMd010001 2 Falldown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 2 Hitdown Lieonfloor 0.1
|
||||
Mb1XigeluenwingMd010001 2 Standup Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Straight Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stun Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Win Win2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Stop Stand2 0.1
|
||||
Mb1XigeluenwingMd010001 2 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,116 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1XiuMd010001 0 Born 0
|
||||
Mb1XiuMd010001 0 Stand1 0.1
|
||||
Mb1XiuMd010001 0 Stand2 0.1
|
||||
Mb1XiuMd010001 0 Stand3 0.1
|
||||
Mb1XiuMd010001 0 Death 0.1
|
||||
Mb1XiuMd010001 0 Standchange 0.1
|
||||
Mb1XiuMd010001 0 Run 0.1
|
||||
Mb1XiuMd010001 0 Walk 0.1
|
||||
Mb1XiuMd010001 0 Runb 0.2
|
||||
Mb1XiuMd010001 0 Runl 0.2
|
||||
Mb1XiuMd010001 0 Runr 0.2
|
||||
Mb1XiuMd010001 0 Walkb 0.1
|
||||
Mb1XiuMd010001 0 Walkl 0.1
|
||||
Mb1XiuMd010001 0 Walkr 0.1
|
||||
Mb1XiuMd010001 0 TurnLeft 0.1
|
||||
Mb1XiuMd010001 0 TurnRight 0.1
|
||||
Mb1XiuMd010001 0 Move1 0.1
|
||||
Mb1XiuMd010001 0 Move2 0.1
|
||||
Mb1XiuMd010001 0 Move3 0.1
|
||||
Mb1XiuMd010001 0 RunStart 0.1
|
||||
Mb1XiuMd010001 0 RunStartEnd01 0.1
|
||||
Mb1XiuMd010001 0 Hit1 0.05
|
||||
Mb1XiuMd010001 0 Hit2 0.05
|
||||
Mb1XiuMd010001 0 Hit3 0.05
|
||||
Mb1XiuMd010001 0 Hit4 0.05
|
||||
Mb1XiuMd010001 0 Behitfly 0.05
|
||||
Mb1XiuMd010001 0 Hoverhit 0.05
|
||||
Mb1XiuMd010001 0 Falldown 0.1
|
||||
Mb1XiuMd010001 0 Hitdown 0.05
|
||||
Mb1XiuMd010001 0 Lieonfloor 0.1
|
||||
Mb1XiuMd010001 0 Standup 0.1
|
||||
Mb1XiuMd010001 0 Straight 0.1
|
||||
Mb1XiuMd010001 0 Stun 0.1
|
||||
Mb1XiuMd010001 0 StraightBefore 0.1
|
||||
Mb1XiuMd010001 0 StraightAfter 0.1
|
||||
Mb1XiuMd010001 0 Win 0
|
||||
Mb1XiuMd010001 0 Win2 0.1
|
||||
Mb1XiuMd010001 0 Stop 0.1
|
||||
Mb1XiuMd010001 0 Fail 0.1
|
||||
Mb1XiuMd010001 0 Save 0.1
|
||||
Mb1XiuMd010001 0 Attack01 0.1
|
||||
Mb1XiuMd010001 0 Attack02 0.1
|
||||
Mb1XiuMd010001 0 Attack03 0.1
|
||||
Mb1XiuMd010001 0 Attack04 0.1
|
||||
Mb1XiuMd010001 0 Attack05 0.1
|
||||
Mb1XiuMd010001 0 Attack06 0.1
|
||||
Mb1XiuMd010001 0 Attack07 0.1
|
||||
Mb1XiuMd010001 0 Attack08 0.1
|
||||
Mb1XiuMd010001 0 Attack09 0.1
|
||||
Mb1XiuMd010001 0 Attack11 0.1
|
||||
Mb1XiuMd010001 0 Attack12 0.1
|
||||
Mb1XiuMd010001 0 Attack13 0.1
|
||||
Mb1XiuMd010001 0 Attack14 0.1
|
||||
Mb1XiuMd010001 0 Attack15 0.1
|
||||
Mb1XiuMd010001 0 Attack16 0.1
|
||||
Mb1XiuMd010001 0 Attack17 0.1
|
||||
Mb1XiuMd010001 0 Stand1 Run 0.2
|
||||
Mb1XiuMd010001 0 Stand1 Walk 0.1
|
||||
Mb1XiuMd010001 0 Stand2 Standchange 0.1
|
||||
Mb1XiuMd010001 0 Stand2 Run 0.2
|
||||
Mb1XiuMd010001 0 Stand2 Walk 0.3
|
||||
Mb1XiuMd010001 0 Stand2 Walkb 0.3
|
||||
Mb1XiuMd010001 0 Stand2 Walkl 0.3
|
||||
Mb1XiuMd010001 0 Stand2 Walkr 0.3
|
||||
Mb1XiuMd010001 0 Standchange Stand1 0.1
|
||||
Mb1XiuMd010001 0 Standchange Run 0.1
|
||||
Mb1XiuMd010001 0 Standchange Walk 0.1
|
||||
Mb1XiuMd010001 0 Run Stop 0.2
|
||||
Mb1XiuMd010001 0 Run Stand2 0.2
|
||||
Mb1XiuMd010001 0 Run Runb 0.2
|
||||
Mb1XiuMd010001 0 Run Runl 0.2
|
||||
Mb1XiuMd010001 0 Run Runr 0.2
|
||||
Mb1XiuMd010001 0 Walk Stand2 0.1
|
||||
Mb1XiuMd010001 0 Runb Stand2 0.2
|
||||
Mb1XiuMd010001 0 Runb Run 0.2
|
||||
Mb1XiuMd010001 0 Runb Runl 0.2
|
||||
Mb1XiuMd010001 0 Runb Runr 0.2
|
||||
Mb1XiuMd010001 0 Runl Stand2 0.2
|
||||
Mb1XiuMd010001 0 Runl Run 0.2
|
||||
Mb1XiuMd010001 0 Runl Runb 0.2
|
||||
Mb1XiuMd010001 0 Runl Runr 0.2
|
||||
Mb1XiuMd010001 0 Runr Stand2 0.2
|
||||
Mb1XiuMd010001 0 Runr Run 0.2
|
||||
Mb1XiuMd010001 0 Runr Runb 0.2
|
||||
Mb1XiuMd010001 0 Runr Runl 0.2
|
||||
Mb1XiuMd010001 0 Walkb Stand2 0.1
|
||||
Mb1XiuMd010001 0 Walkb Walk 0.2
|
||||
Mb1XiuMd010001 0 Walkb Walkl 0.1
|
||||
Mb1XiuMd010001 0 Walkb Walkr 0.1
|
||||
Mb1XiuMd010001 0 Walkl Stand2 0.1
|
||||
Mb1XiuMd010001 0 Walkl Walk 0.1
|
||||
Mb1XiuMd010001 0 Walkl Walkb 0.1
|
||||
Mb1XiuMd010001 0 Walkl Walkr 0.2
|
||||
Mb1XiuMd010001 0 Walkr Stand2 0.1
|
||||
Mb1XiuMd010001 0 Walkr Walk 0.1
|
||||
Mb1XiuMd010001 0 Walkr Walkb 0.1
|
||||
Mb1XiuMd010001 0 Walkr Walkl 0.2
|
||||
Mb1XiuMd010001 0 TurnLeft Stand2 0.1
|
||||
Mb1XiuMd010001 0 TurnRight Stand2 0.1
|
||||
Mb1XiuMd010001 0 RunStart Run 0
|
||||
Mb1XiuMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1XiuMd010001 0 Hit1 Stand2 0
|
||||
Mb1XiuMd010001 0 Hit2 Stand2 0
|
||||
Mb1XiuMd010001 0 Hit3 Stand2 0
|
||||
Mb1XiuMd010001 0 Hit4 Stand2 0
|
||||
Mb1XiuMd010001 0 Behitfly Hoverhit 0.1
|
||||
Mb1XiuMd010001 0 Behitfly Falldown 0.1
|
||||
Mb1XiuMd010001 0 Hoverhit Falldown 0.1
|
||||
Mb1XiuMd010001 0 Falldown Lieonfloor 0.1
|
||||
Mb1XiuMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1XiuMd010001 0 Standup Stand2 0.1
|
||||
Mb1XiuMd010001 0 Straight Stand2 0.1
|
||||
Mb1XiuMd010001 0 Stun Stand2 0.1
|
||||
Mb1XiuMd010001 0 Win Win2 0.1
|
||||
Mb1XiuMd010001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,129 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1XiuerjieMd000001 0 Born 0
|
||||
Mb1XiuerjieMd000001 0 Stand1 0.1
|
||||
Mb1XiuerjieMd000001 0 Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Stand3 0.1
|
||||
Mb1XiuerjieMd000001 0 Death 0.1
|
||||
Mb1XiuerjieMd000001 0 Standchange 0.1
|
||||
Mb1XiuerjieMd000001 0 Run 0.1
|
||||
Mb1XiuerjieMd000001 0 Walk 0.1
|
||||
Mb1XiuerjieMd000001 0 Runb 0.2
|
||||
Mb1XiuerjieMd000001 0 Runl 0.2
|
||||
Mb1XiuerjieMd000001 0 Runr 0.2
|
||||
Mb1XiuerjieMd000001 0 Walkb 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkl 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkr 0.1
|
||||
Mb1XiuerjieMd000001 0 TurnLeft 0.1
|
||||
Mb1XiuerjieMd000001 0 TurnRight 0.1
|
||||
Mb1XiuerjieMd000001 0 Move1 0.1
|
||||
Mb1XiuerjieMd000001 0 Move2 0.1
|
||||
Mb1XiuerjieMd000001 0 Move3 0.1
|
||||
Mb1XiuerjieMd000001 0 RunStart 0.1
|
||||
Mb1XiuerjieMd000001 0 RunStartEnd01 0.1
|
||||
Mb1XiuerjieMd000001 0 Hit1 0.05
|
||||
Mb1XiuerjieMd000001 0 Hit2 0.05
|
||||
Mb1XiuerjieMd000001 0 Hit3 0.05
|
||||
Mb1XiuerjieMd000001 0 Hit4 0.05
|
||||
Mb1XiuerjieMd000001 0 Behitfly 0.05
|
||||
Mb1XiuerjieMd000001 0 Hoverhit 0.05
|
||||
Mb1XiuerjieMd000001 0 Falldown 0.1
|
||||
Mb1XiuerjieMd000001 0 Hitdown 0.05
|
||||
Mb1XiuerjieMd000001 0 Lieonfloor 0.1
|
||||
Mb1XiuerjieMd000001 0 Standup 0.1
|
||||
Mb1XiuerjieMd000001 0 Straight 0.1
|
||||
Mb1XiuerjieMd000001 0 Stun 0.1
|
||||
Mb1XiuerjieMd000001 0 StraightBefore 0.1
|
||||
Mb1XiuerjieMd000001 0 StraightAfter 0.1
|
||||
Mb1XiuerjieMd000001 0 Win 0
|
||||
Mb1XiuerjieMd000001 0 Win2 0.1
|
||||
Mb1XiuerjieMd000001 0 Stop 0.1
|
||||
Mb1XiuerjieMd000001 0 Fail 0.1
|
||||
Mb1XiuerjieMd000001 0 Save 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack01 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack02 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack03 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack04 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack05 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack06 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack07 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack08 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack09 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack11 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack12 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack13 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack14 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack15 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack16 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack17 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack18 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack19 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack21 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack22 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack23 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack24 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack25 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack26 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack27 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack28 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack29 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack31 0.1
|
||||
Mb1XiuerjieMd000001 0 Attack32 0.1
|
||||
Mb1XiuerjieMd000001 0 Stand1 Run 0.2
|
||||
Mb1XiuerjieMd000001 0 Stand1 Walk 0.1
|
||||
Mb1XiuerjieMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1XiuerjieMd000001 0 Stand2 Run 0.2
|
||||
Mb1XiuerjieMd000001 0 Stand2 Walk 0.3
|
||||
Mb1XiuerjieMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1XiuerjieMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1XiuerjieMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1XiuerjieMd000001 0 Standchange Stand1 0.1
|
||||
Mb1XiuerjieMd000001 0 Standchange Run 0.1
|
||||
Mb1XiuerjieMd000001 0 Standchange Walk 0.1
|
||||
Mb1XiuerjieMd000001 0 Run Stop 0.2
|
||||
Mb1XiuerjieMd000001 0 Run Stand2 0.2
|
||||
Mb1XiuerjieMd000001 0 Run Runb 0.2
|
||||
Mb1XiuerjieMd000001 0 Run Runl 0.2
|
||||
Mb1XiuerjieMd000001 0 Run Runr 0.2
|
||||
Mb1XiuerjieMd000001 0 Walk Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Runb Stand2 0.2
|
||||
Mb1XiuerjieMd000001 0 Runb Run 0.2
|
||||
Mb1XiuerjieMd000001 0 Runb Runl 0.2
|
||||
Mb1XiuerjieMd000001 0 Runb Runr 0.2
|
||||
Mb1XiuerjieMd000001 0 Runl Stand2 0.2
|
||||
Mb1XiuerjieMd000001 0 Runl Run 0.2
|
||||
Mb1XiuerjieMd000001 0 Runl Runb 0.2
|
||||
Mb1XiuerjieMd000001 0 Runl Runr 0.2
|
||||
Mb1XiuerjieMd000001 0 Runr Stand2 0.2
|
||||
Mb1XiuerjieMd000001 0 Runr Run 0.2
|
||||
Mb1XiuerjieMd000001 0 Runr Runb 0.2
|
||||
Mb1XiuerjieMd000001 0 Runr Runl 0.2
|
||||
Mb1XiuerjieMd000001 0 Walkb Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkb Walk 0.2
|
||||
Mb1XiuerjieMd000001 0 Walkb Walkl 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkb Walkr 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkl Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkl Walk 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkl Walkb 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkl Walkr 0.2
|
||||
Mb1XiuerjieMd000001 0 Walkr Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkr Walk 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkr Walkb 0.1
|
||||
Mb1XiuerjieMd000001 0 Walkr Walkl 0.2
|
||||
Mb1XiuerjieMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 RunStart Run 0
|
||||
Mb1XiuerjieMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1XiuerjieMd000001 0 Hit1 Stand2 0
|
||||
Mb1XiuerjieMd000001 0 Hit2 Stand2 0
|
||||
Mb1XiuerjieMd000001 0 Hit3 Stand2 0
|
||||
Mb1XiuerjieMd000001 0 Hit4 Stand2 0
|
||||
Mb1XiuerjieMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1XiuerjieMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1XiuerjieMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1XiuerjieMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1XiuerjieMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1XiuerjieMd000001 0 Standup Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Straight Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Stun Stand2 0.1
|
||||
Mb1XiuerjieMd000001 0 Win Win2 0.1
|
||||
Mb1XiuerjieMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,121 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1XuexiaoMd000002 0 Born 0
|
||||
Mb1XuexiaoMd000002 0 Stand1 0.1
|
||||
Mb1XuexiaoMd000002 0 Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Stand3 0.1
|
||||
Mb1XuexiaoMd000002 0 Death 0.1
|
||||
Mb1XuexiaoMd000002 0 Standchange 0.1
|
||||
Mb1XuexiaoMd000002 0 Run 0.1
|
||||
Mb1XuexiaoMd000002 0 Walk 0.1
|
||||
Mb1XuexiaoMd000002 0 Runb 0.2
|
||||
Mb1XuexiaoMd000002 0 Runl 0.2
|
||||
Mb1XuexiaoMd000002 0 Runr 0.2
|
||||
Mb1XuexiaoMd000002 0 Walkb 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkl 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkr 0.1
|
||||
Mb1XuexiaoMd000002 0 TurnLeft 0.1
|
||||
Mb1XuexiaoMd000002 0 TurnRight 0.1
|
||||
Mb1XuexiaoMd000002 0 Move1 0.1
|
||||
Mb1XuexiaoMd000002 0 Move2 0.1
|
||||
Mb1XuexiaoMd000002 0 Move3 0.1
|
||||
Mb1XuexiaoMd000002 0 RunStart 0.1
|
||||
Mb1XuexiaoMd000002 0 RunStartEnd01 0.1
|
||||
Mb1XuexiaoMd000002 0 Hit1 0.05
|
||||
Mb1XuexiaoMd000002 0 Hit2 0.05
|
||||
Mb1XuexiaoMd000002 0 Hit3 0.05
|
||||
Mb1XuexiaoMd000002 0 Hit4 0.05
|
||||
Mb1XuexiaoMd000002 0 Behitfly 0.05
|
||||
Mb1XuexiaoMd000002 0 Hoverhit 0.05
|
||||
Mb1XuexiaoMd000002 0 Falldown 0.1
|
||||
Mb1XuexiaoMd000002 0 Hitdown 0.05
|
||||
Mb1XuexiaoMd000002 0 Lieonfloor 0.1
|
||||
Mb1XuexiaoMd000002 0 Standup 0.1
|
||||
Mb1XuexiaoMd000002 0 Straight 0.1
|
||||
Mb1XuexiaoMd000002 0 Stun 0.1
|
||||
Mb1XuexiaoMd000002 0 StraightBefore 0.1
|
||||
Mb1XuexiaoMd000002 0 StraightAfter 0.1
|
||||
Mb1XuexiaoMd000002 0 Win 0
|
||||
Mb1XuexiaoMd000002 0 Win2 0.1
|
||||
Mb1XuexiaoMd000002 0 Stop 0.1
|
||||
Mb1XuexiaoMd000002 0 Fail 0.1
|
||||
Mb1XuexiaoMd000002 0 Save 0.1
|
||||
Mb1XuexiaoMd000002 0 Caught 0.1
|
||||
Mb1XuexiaoMd000002 0 RunStartEnd02 0.1
|
||||
Mb1XuexiaoMd000002 0 StopR 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack01 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack02 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack03 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack04 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack05 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack06 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack07 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack08 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack09 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack10 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack11 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack12 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack13 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack30 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack31 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack32 0.1
|
||||
Mb1XuexiaoMd000002 0 Attack33 0.1
|
||||
Mb1XuexiaoMd000002 0 Stand1 Run 0.2
|
||||
Mb1XuexiaoMd000002 0 Stand1 Walk 0.1
|
||||
Mb1XuexiaoMd000002 0 Stand2 Standchange 0.1
|
||||
Mb1XuexiaoMd000002 0 Stand2 Run 0.2
|
||||
Mb1XuexiaoMd000002 0 Stand2 Walk 0.3
|
||||
Mb1XuexiaoMd000002 0 Stand2 Walkb 0.3
|
||||
Mb1XuexiaoMd000002 0 Stand2 Walkl 0.3
|
||||
Mb1XuexiaoMd000002 0 Stand2 Walkr 0.3
|
||||
Mb1XuexiaoMd000002 0 Standchange Stand1 0.1
|
||||
Mb1XuexiaoMd000002 0 Standchange Run 0.1
|
||||
Mb1XuexiaoMd000002 0 Standchange Walk 0.1
|
||||
Mb1XuexiaoMd000002 0 Run Stop 0.2
|
||||
Mb1XuexiaoMd000002 0 Run Stand2 0.2
|
||||
Mb1XuexiaoMd000002 0 Run Runb 0.2
|
||||
Mb1XuexiaoMd000002 0 Run Runl 0.2
|
||||
Mb1XuexiaoMd000002 0 Run Runr 0.2
|
||||
Mb1XuexiaoMd000002 0 Walk Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Runb Stand2 0.2
|
||||
Mb1XuexiaoMd000002 0 Runb Run 0.2
|
||||
Mb1XuexiaoMd000002 0 Runb Runl 0.2
|
||||
Mb1XuexiaoMd000002 0 Runb Runr 0.2
|
||||
Mb1XuexiaoMd000002 0 Runl Stand2 0.2
|
||||
Mb1XuexiaoMd000002 0 Runl Run 0.2
|
||||
Mb1XuexiaoMd000002 0 Runl Runb 0.2
|
||||
Mb1XuexiaoMd000002 0 Runl Runr 0.2
|
||||
Mb1XuexiaoMd000002 0 Runr Stand2 0.2
|
||||
Mb1XuexiaoMd000002 0 Runr Run 0.2
|
||||
Mb1XuexiaoMd000002 0 Runr Runb 0.2
|
||||
Mb1XuexiaoMd000002 0 Runr Runl 0.2
|
||||
Mb1XuexiaoMd000002 0 Walkb Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkb Walk 0.2
|
||||
Mb1XuexiaoMd000002 0 Walkb Walkl 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkb Walkr 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkl Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkl Walk 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkl Walkb 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkl Walkr 0.2
|
||||
Mb1XuexiaoMd000002 0 Walkr Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkr Walk 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkr Walkb 0.1
|
||||
Mb1XuexiaoMd000002 0 Walkr Walkl 0.2
|
||||
Mb1XuexiaoMd000002 0 TurnLeft Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 TurnRight Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 RunStart Run 0.1
|
||||
Mb1XuexiaoMd000002 0 RunStart RunStartEnd01 0.1
|
||||
Mb1XuexiaoMd000002 0 Hit1 Stand2 0
|
||||
Mb1XuexiaoMd000002 0 Hit2 Stand2 0
|
||||
Mb1XuexiaoMd000002 0 Hit3 Stand2 0
|
||||
Mb1XuexiaoMd000002 0 Hit4 Stand2 0
|
||||
Mb1XuexiaoMd000002 0 Behitfly Hoverhit 0.1
|
||||
Mb1XuexiaoMd000002 0 Behitfly Falldown 0.1
|
||||
Mb1XuexiaoMd000002 0 Hoverhit Falldown 0.1
|
||||
Mb1XuexiaoMd000002 0 Falldown Lieonfloor 0.1
|
||||
Mb1XuexiaoMd000002 0 Hitdown Lieonfloor 0.1
|
||||
Mb1XuexiaoMd000002 0 Standup Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Straight Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Stun Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Win Win2 0.1
|
||||
Mb1XuexiaoMd000002 0 Stop Stand2 0.1
|
||||
Mb1XuexiaoMd000002 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,112 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Mb1YijutifangkuaiMd000001 0 Born 0
|
||||
Mb1YijutifangkuaiMd000001 0 Stand1 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stand3 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Death 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Standchange 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Run 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walk 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Runb 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runl 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runr 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Walkb 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkl 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkr 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 TurnLeft 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 TurnRight 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Move1 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Move2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Move3 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 RunStart 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 RunStartEnd01 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Hit1 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Hit2 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Hit3 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Hit4 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Behitfly 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Hoverhit 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Falldown 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Hitdown 0.05
|
||||
Mb1YijutifangkuaiMd000001 0 Lieonfloor 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Standup 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Straight 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stun 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 StraightBefore 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 StraightAfter 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Win 0
|
||||
Mb1YijutifangkuaiMd000001 0 Win2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stop 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Fail 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Save 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack01 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack02 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack03 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack04 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack05 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack06 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack07 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack08 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack09 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack10 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack11 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Attack12 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stand1 Run 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Stand1 Walk 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Standchange 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Run 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Walk 0.3
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Walkb 0.3
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Walkl 0.3
|
||||
Mb1YijutifangkuaiMd000001 0 Stand2 Walkr 0.3
|
||||
Mb1YijutifangkuaiMd000001 0 Standchange Stand1 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Standchange Run 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Standchange Walk 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Run Stop 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Run Stand2 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Run Runb 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Run Runl 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Run Runr 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Walk Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Runb Stand2 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runb Run 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runb Runl 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runb Runr 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runl Stand2 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runl Run 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runl Runb 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runl Runr 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runr Stand2 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runr Run 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runr Runb 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Runr Runl 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Walkb Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkb Walk 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Walkb Walkl 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkb Walkr 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkl Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkl Walk 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkl Walkb 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkl Walkr 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 Walkr Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkr Walk 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkr Walkb 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Walkr Walkl 0.2
|
||||
Mb1YijutifangkuaiMd000001 0 TurnLeft Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 TurnRight Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 RunStart Run 0
|
||||
Mb1YijutifangkuaiMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Hit1 Stand2 0
|
||||
Mb1YijutifangkuaiMd000001 0 Hit2 Stand2 0
|
||||
Mb1YijutifangkuaiMd000001 0 Hit3 Stand2 0
|
||||
Mb1YijutifangkuaiMd000001 0 Hit4 Stand2 0
|
||||
Mb1YijutifangkuaiMd000001 0 Behitfly Hoverhit 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Behitfly Falldown 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Hoverhit Falldown 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Falldown Lieonfloor 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Standup Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Straight Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stun Stand2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Win Win2 0.1
|
||||
Mb1YijutifangkuaiMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,211 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1BioMd008030 0 Born 0
|
||||
Me1BioMd008030 0 Stand1 0.1
|
||||
Me1BioMd008030 0 Stand2 0.1
|
||||
Me1BioMd008030 0 Stand3 0.1
|
||||
Me1BioMd008030 0 Death 0.1
|
||||
Me1BioMd008030 0 Standchange 0.1
|
||||
Me1BioMd008030 0 Run 0.1
|
||||
Me1BioMd008030 0 Walk 0.1
|
||||
Me1BioMd008030 0 Runb 0.2
|
||||
Me1BioMd008030 0 Runl 0.2
|
||||
Me1BioMd008030 0 Runr 0.2
|
||||
Me1BioMd008030 0 Walkb 0.1
|
||||
Me1BioMd008030 0 Walkl 0.1
|
||||
Me1BioMd008030 0 Walkr 0.1
|
||||
Me1BioMd008030 0 TurnLeft 0.1
|
||||
Me1BioMd008030 0 TurnRight 0.1
|
||||
Me1BioMd008030 0 Move1 0.1
|
||||
Me1BioMd008030 0 Move2 0.1
|
||||
Me1BioMd008030 0 Move3 0.1
|
||||
Me1BioMd008030 0 RunStart 0.1
|
||||
Me1BioMd008030 0 RunStartEnd01 0.1
|
||||
Me1BioMd008030 0 Hit1 0.05
|
||||
Me1BioMd008030 0 Hit2 0.05
|
||||
Me1BioMd008030 0 Hit3 0.05
|
||||
Me1BioMd008030 0 Hit4 0.05
|
||||
Me1BioMd008030 0 Behitfly 0.05
|
||||
Me1BioMd008030 0 Hoverhit 0.05
|
||||
Me1BioMd008030 0 Falldown 0.1
|
||||
Me1BioMd008030 0 Hitdown 0.05
|
||||
Me1BioMd008030 0 Lieonfloor 0.1
|
||||
Me1BioMd008030 0 Standup 0.1
|
||||
Me1BioMd008030 0 Straight 0.1
|
||||
Me1BioMd008030 0 Stun 0.1
|
||||
Me1BioMd008030 0 StraightBefore 0.1
|
||||
Me1BioMd008030 0 StraightAfter 0.1
|
||||
Me1BioMd008030 0 Win 0
|
||||
Me1BioMd008030 0 Win2 0.1
|
||||
Me1BioMd008030 0 Stop 0.1
|
||||
Me1BioMd008030 0 Fail 0.1
|
||||
Me1BioMd008030 0 Save 0.1
|
||||
Me1BioMd008030 0 Attack01 0.1
|
||||
Me1BioMd008030 0 Attack02 0.1
|
||||
Me1BioMd008030 0 Attack03 0.1
|
||||
Me1BioMd008030 0 Attack04 0.1
|
||||
Me1BioMd008030 0 Attack05 0.1
|
||||
Me1BioMd008030 0 Attack06 0.1
|
||||
Me1BioMd008030 0 Attack07 0.1
|
||||
Me1BioMd008030 0 Attack08 0.1
|
||||
Me1BioMd008030 0 Attack09 0.1
|
||||
Me1BioMd008030 0 Attack10 0.1
|
||||
Me1BioMd008030 0 Attack11 0.1
|
||||
Me1BioMd008030 0 Attack12 0.1
|
||||
Me1BioMd008030 0 Stand1 Run 0.2
|
||||
Me1BioMd008030 0 Stand1 Walk 0.1
|
||||
Me1BioMd008030 0 Stand2 Standchange 0.1
|
||||
Me1BioMd008030 0 Stand2 Run 0.2
|
||||
Me1BioMd008030 0 Stand2 Walk 0.3
|
||||
Me1BioMd008030 0 Stand2 Walkb 0.3
|
||||
Me1BioMd008030 0 Stand2 Walkl 0.3
|
||||
Me1BioMd008030 0 Stand2 Walkr 0.3
|
||||
Me1BioMd008030 0 Standchange Stand1 0.1
|
||||
Me1BioMd008030 0 Standchange Run 0.1
|
||||
Me1BioMd008030 0 Standchange Walk 0.1
|
||||
Me1BioMd008030 0 Run Stop 0.2
|
||||
Me1BioMd008030 0 Run Stand2 0.2
|
||||
Me1BioMd008030 0 Run Runb 0.2
|
||||
Me1BioMd008030 0 Run Runl 0.2
|
||||
Me1BioMd008030 0 Run Runr 0.2
|
||||
Me1BioMd008030 0 Walk Stand2 0.1
|
||||
Me1BioMd008030 0 Runb Stand2 0.2
|
||||
Me1BioMd008030 0 Runb Run 0.2
|
||||
Me1BioMd008030 0 Runb Runl 0.2
|
||||
Me1BioMd008030 0 Runb Runr 0.2
|
||||
Me1BioMd008030 0 Runl Stand2 0.2
|
||||
Me1BioMd008030 0 Runl Run 0.2
|
||||
Me1BioMd008030 0 Runl Runb 0.2
|
||||
Me1BioMd008030 0 Runl Runr 0.2
|
||||
Me1BioMd008030 0 Runr Stand2 0.2
|
||||
Me1BioMd008030 0 Runr Run 0.2
|
||||
Me1BioMd008030 0 Runr Runb 0.2
|
||||
Me1BioMd008030 0 Runr Runl 0.2
|
||||
Me1BioMd008030 0 Walkb Stand2 0.1
|
||||
Me1BioMd008030 0 Walkb Walk 0.2
|
||||
Me1BioMd008030 0 Walkb Walkl 0.1
|
||||
Me1BioMd008030 0 Walkb Walkr 0.1
|
||||
Me1BioMd008030 0 Walkl Stand2 0.1
|
||||
Me1BioMd008030 0 Walkl Walk 0.1
|
||||
Me1BioMd008030 0 Walkl Walkb 0.1
|
||||
Me1BioMd008030 0 Walkl Walkr 0.2
|
||||
Me1BioMd008030 0 Walkr Stand2 0.1
|
||||
Me1BioMd008030 0 Walkr Walk 0.1
|
||||
Me1BioMd008030 0 Walkr Walkb 0.1
|
||||
Me1BioMd008030 0 Walkr Walkl 0.2
|
||||
Me1BioMd008030 0 TurnLeft Stand2 0.1
|
||||
Me1BioMd008030 0 TurnRight Stand2 0.1
|
||||
Me1BioMd008030 0 RunStart Run 0
|
||||
Me1BioMd008030 0 RunStart RunStartEnd01 0.1
|
||||
Me1BioMd008030 0 Hit1 Stand2 0
|
||||
Me1BioMd008030 0 Hit2 Stand2 0
|
||||
Me1BioMd008030 0 Hit3 Stand2 0
|
||||
Me1BioMd008030 0 Hit4 Stand2 0
|
||||
Me1BioMd008030 0 Behitfly Hoverhit 0.1
|
||||
Me1BioMd008030 0 Behitfly Falldown 0.1
|
||||
Me1BioMd008030 0 Hoverhit Falldown 0.1
|
||||
Me1BioMd008030 0 Falldown Lieonfloor 0.1
|
||||
Me1BioMd008030 0 Hitdown Lieonfloor 0.1
|
||||
Me1BioMd008030 0 Standup Stand2 0.1
|
||||
Me1BioMd008030 0 Straight Stand2 0.1
|
||||
Me1BioMd008030 0 Stun Stand2 0.1
|
||||
Me1BioMd008030 0 Win Win2 0.1
|
||||
Me1BioMd008030 0 Stop Stand2 0.1
|
||||
Me1BioMd008030 1 Born 0
|
||||
Me1BioMd008030 1 Stand1 0.1
|
||||
Me1BioMd008030 1 Stand2 0.1
|
||||
Me1BioMd008030 1 Stand3 0.1
|
||||
Me1BioMd008030 1 Death 0.1
|
||||
Me1BioMd008030 1 Standchange 0.1
|
||||
Me1BioMd008030 1 Run 0.1
|
||||
Me1BioMd008030 1 Walk 0.1
|
||||
Me1BioMd008030 1 Runb 0.2
|
||||
Me1BioMd008030 1 Runl 0.2
|
||||
Me1BioMd008030 1 Runr 0.2
|
||||
Me1BioMd008030 1 Walkb 0.1
|
||||
Me1BioMd008030 1 Walkl 0.1
|
||||
Me1BioMd008030 1 Walkr 0.1
|
||||
Me1BioMd008030 1 TurnLeft 0.1
|
||||
Me1BioMd008030 1 TurnRight 0.1
|
||||
Me1BioMd008030 1 Move1 0.1
|
||||
Me1BioMd008030 1 Move2 0.1
|
||||
Me1BioMd008030 1 Move3 0.1
|
||||
Me1BioMd008030 1 RunStart 0.1
|
||||
Me1BioMd008030 1 RunStartEnd01 0.1
|
||||
Me1BioMd008030 1 Hit1 0.05
|
||||
Me1BioMd008030 1 Hit2 0.05
|
||||
Me1BioMd008030 1 Hit3 0.05
|
||||
Me1BioMd008030 1 Hit4 0.05
|
||||
Me1BioMd008030 1 Behitfly 0.05
|
||||
Me1BioMd008030 1 Hoverhit 0.05
|
||||
Me1BioMd008030 1 Falldown 0.1
|
||||
Me1BioMd008030 1 Hitdown 0.05
|
||||
Me1BioMd008030 1 Lieonfloor 0.1
|
||||
Me1BioMd008030 1 Standup 0.1
|
||||
Me1BioMd008030 1 Straight 0.1
|
||||
Me1BioMd008030 1 Stun 0.1
|
||||
Me1BioMd008030 1 StraightBefore 0.1
|
||||
Me1BioMd008030 1 StraightAfter 0.1
|
||||
Me1BioMd008030 1 Win 0
|
||||
Me1BioMd008030 1 Win2 0.1
|
||||
Me1BioMd008030 1 Stop 0.1
|
||||
Me1BioMd008030 1 Fail 0.1
|
||||
Me1BioMd008030 1 Save 0.1
|
||||
Me1BioMd008030 1 Stand1 Run 0.2
|
||||
Me1BioMd008030 1 Stand1 Walk 0.1
|
||||
Me1BioMd008030 1 Stand2 Standchange 0.1
|
||||
Me1BioMd008030 1 Stand2 Run 0.2
|
||||
Me1BioMd008030 1 Stand2 Walk 0.3
|
||||
Me1BioMd008030 1 Stand2 Walkb 0.3
|
||||
Me1BioMd008030 1 Stand2 Walkl 0.3
|
||||
Me1BioMd008030 1 Stand2 Walkr 0.3
|
||||
Me1BioMd008030 1 Standchange Stand1 0.1
|
||||
Me1BioMd008030 1 Standchange Run 0.1
|
||||
Me1BioMd008030 1 Standchange Walk 0.1
|
||||
Me1BioMd008030 1 Run Stop 0.2
|
||||
Me1BioMd008030 1 Run Stand2 0.2
|
||||
Me1BioMd008030 1 Run Runb 0.2
|
||||
Me1BioMd008030 1 Run Runl 0.2
|
||||
Me1BioMd008030 1 Run Runr 0.2
|
||||
Me1BioMd008030 1 Walk Stand2 0.1
|
||||
Me1BioMd008030 1 Runb Stand2 0.2
|
||||
Me1BioMd008030 1 Runb Run 0.2
|
||||
Me1BioMd008030 1 Runb Runl 0.2
|
||||
Me1BioMd008030 1 Runb Runr 0.2
|
||||
Me1BioMd008030 1 Runl Stand2 0.2
|
||||
Me1BioMd008030 1 Runl Run 0.2
|
||||
Me1BioMd008030 1 Runl Runb 0.2
|
||||
Me1BioMd008030 1 Runl Runr 0.2
|
||||
Me1BioMd008030 1 Runr Stand2 0.2
|
||||
Me1BioMd008030 1 Runr Run 0.2
|
||||
Me1BioMd008030 1 Runr Runb 0.2
|
||||
Me1BioMd008030 1 Runr Runl 0.2
|
||||
Me1BioMd008030 1 Walkb Stand2 0.1
|
||||
Me1BioMd008030 1 Walkb Walk 0.2
|
||||
Me1BioMd008030 1 Walkb Walkl 0.1
|
||||
Me1BioMd008030 1 Walkb Walkr 0.1
|
||||
Me1BioMd008030 1 Walkl Stand2 0.1
|
||||
Me1BioMd008030 1 Walkl Walk 0.1
|
||||
Me1BioMd008030 1 Walkl Walkb 0.1
|
||||
Me1BioMd008030 1 Walkl Walkr 0.2
|
||||
Me1BioMd008030 1 Walkr Stand2 0.1
|
||||
Me1BioMd008030 1 Walkr Walk 0.1
|
||||
Me1BioMd008030 1 Walkr Walkb 0.1
|
||||
Me1BioMd008030 1 Walkr Walkl 0.2
|
||||
Me1BioMd008030 1 TurnLeft Stand2 0.1
|
||||
Me1BioMd008030 1 TurnRight Stand2 0.1
|
||||
Me1BioMd008030 1 RunStart Run 0
|
||||
Me1BioMd008030 1 RunStart RunStartEnd01 0.1
|
||||
Me1BioMd008030 1 Hit1 Stand2 0
|
||||
Me1BioMd008030 1 Hit2 Stand2 0
|
||||
Me1BioMd008030 1 Hit3 Stand2 0
|
||||
Me1BioMd008030 1 Hit4 Stand2 0
|
||||
Me1BioMd008030 1 Behitfly Hoverhit 0.1
|
||||
Me1BioMd008030 1 Behitfly Falldown 0.1
|
||||
Me1BioMd008030 1 Hoverhit Falldown 0.1
|
||||
Me1BioMd008030 1 Falldown Lieonfloor 0.1
|
||||
Me1BioMd008030 1 Hitdown Lieonfloor 0.1
|
||||
Me1BioMd008030 1 Standup Stand2 0.1
|
||||
Me1BioMd008030 1 Straight Stand2 0.1
|
||||
Me1BioMd008030 1 Stun Stand2 0.1
|
||||
Me1BioMd008030 1 Win Win2 0.1
|
||||
Me1BioMd008030 1 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,103 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1DestroyerMd001001 0 Born 0
|
||||
Me1DestroyerMd001001 0 Stand1 0.1
|
||||
Me1DestroyerMd001001 0 Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Stand3 0.1
|
||||
Me1DestroyerMd001001 0 Death 0.1
|
||||
Me1DestroyerMd001001 0 Standchange 0.1
|
||||
Me1DestroyerMd001001 0 Run 0.1
|
||||
Me1DestroyerMd001001 0 Walk 0.1
|
||||
Me1DestroyerMd001001 0 Runb 0.2
|
||||
Me1DestroyerMd001001 0 Runl 0.2
|
||||
Me1DestroyerMd001001 0 Runr 0.2
|
||||
Me1DestroyerMd001001 0 Walkb 0.1
|
||||
Me1DestroyerMd001001 0 Walkl 0.1
|
||||
Me1DestroyerMd001001 0 Walkr 0.1
|
||||
Me1DestroyerMd001001 0 TurnLeft 0.1
|
||||
Me1DestroyerMd001001 0 TurnRight 0.1
|
||||
Me1DestroyerMd001001 0 Move1 0.1
|
||||
Me1DestroyerMd001001 0 Move2 0.1
|
||||
Me1DestroyerMd001001 0 Move3 0.1
|
||||
Me1DestroyerMd001001 0 RunStart 0.1
|
||||
Me1DestroyerMd001001 0 RunStartEnd01 0.1
|
||||
Me1DestroyerMd001001 0 Hit1 0.05
|
||||
Me1DestroyerMd001001 0 Hit2 0.05
|
||||
Me1DestroyerMd001001 0 Hit3 0.05
|
||||
Me1DestroyerMd001001 0 Hit4 0.05
|
||||
Me1DestroyerMd001001 0 Behitfly 0.05
|
||||
Me1DestroyerMd001001 0 Hoverhit 0.05
|
||||
Me1DestroyerMd001001 0 Falldown 0.1
|
||||
Me1DestroyerMd001001 0 Hitdown 0.05
|
||||
Me1DestroyerMd001001 0 Lieonfloor 0.1
|
||||
Me1DestroyerMd001001 0 Standup 0.1
|
||||
Me1DestroyerMd001001 0 Straight 0.1
|
||||
Me1DestroyerMd001001 0 Stun 0.1
|
||||
Me1DestroyerMd001001 0 StraightBefore 0.1
|
||||
Me1DestroyerMd001001 0 StraightAfter 0.1
|
||||
Me1DestroyerMd001001 0 Win 0
|
||||
Me1DestroyerMd001001 0 Win2 0.1
|
||||
Me1DestroyerMd001001 0 Stop 0.1
|
||||
Me1DestroyerMd001001 0 Fail 0.1
|
||||
Me1DestroyerMd001001 0 Save 0.1
|
||||
Me1DestroyerMd001001 0 Attack01 0.1
|
||||
Me1DestroyerMd001001 0 Attack02 0.1
|
||||
Me1DestroyerMd001001 0 Attack03 0.1
|
||||
Me1DestroyerMd001001 0 Stand1 Run 0.2
|
||||
Me1DestroyerMd001001 0 Stand1 Walk 0.1
|
||||
Me1DestroyerMd001001 0 Stand2 Standchange 0.1
|
||||
Me1DestroyerMd001001 0 Stand2 Run 0.2
|
||||
Me1DestroyerMd001001 0 Stand2 Walk 0.3
|
||||
Me1DestroyerMd001001 0 Stand2 Walkb 0.3
|
||||
Me1DestroyerMd001001 0 Stand2 Walkl 0.3
|
||||
Me1DestroyerMd001001 0 Stand2 Walkr 0.3
|
||||
Me1DestroyerMd001001 0 Standchange Stand1 0.1
|
||||
Me1DestroyerMd001001 0 Standchange Run 0.1
|
||||
Me1DestroyerMd001001 0 Standchange Walk 0.1
|
||||
Me1DestroyerMd001001 0 Run Stop 0.2
|
||||
Me1DestroyerMd001001 0 Run Stand2 0.2
|
||||
Me1DestroyerMd001001 0 Run Runb 0.2
|
||||
Me1DestroyerMd001001 0 Run Runl 0.2
|
||||
Me1DestroyerMd001001 0 Run Runr 0.2
|
||||
Me1DestroyerMd001001 0 Walk Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Runb Stand2 0.2
|
||||
Me1DestroyerMd001001 0 Runb Run 0.2
|
||||
Me1DestroyerMd001001 0 Runb Runl 0.2
|
||||
Me1DestroyerMd001001 0 Runb Runr 0.2
|
||||
Me1DestroyerMd001001 0 Runl Stand2 0.2
|
||||
Me1DestroyerMd001001 0 Runl Run 0.2
|
||||
Me1DestroyerMd001001 0 Runl Runb 0.2
|
||||
Me1DestroyerMd001001 0 Runl Runr 0.2
|
||||
Me1DestroyerMd001001 0 Runr Stand2 0.2
|
||||
Me1DestroyerMd001001 0 Runr Run 0.2
|
||||
Me1DestroyerMd001001 0 Runr Runb 0.2
|
||||
Me1DestroyerMd001001 0 Runr Runl 0.2
|
||||
Me1DestroyerMd001001 0 Walkb Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Walkb Walk 0.2
|
||||
Me1DestroyerMd001001 0 Walkb Walkl 0.1
|
||||
Me1DestroyerMd001001 0 Walkb Walkr 0.1
|
||||
Me1DestroyerMd001001 0 Walkl Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Walkl Walk 0.1
|
||||
Me1DestroyerMd001001 0 Walkl Walkb 0.1
|
||||
Me1DestroyerMd001001 0 Walkl Walkr 0.2
|
||||
Me1DestroyerMd001001 0 Walkr Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Walkr Walk 0.1
|
||||
Me1DestroyerMd001001 0 Walkr Walkb 0.1
|
||||
Me1DestroyerMd001001 0 Walkr Walkl 0.2
|
||||
Me1DestroyerMd001001 0 TurnLeft Stand2 0.1
|
||||
Me1DestroyerMd001001 0 TurnRight Stand2 0.1
|
||||
Me1DestroyerMd001001 0 RunStart Run 0
|
||||
Me1DestroyerMd001001 0 RunStart RunStartEnd01 0.1
|
||||
Me1DestroyerMd001001 0 Hit1 Stand2 0
|
||||
Me1DestroyerMd001001 0 Hit2 Stand2 0
|
||||
Me1DestroyerMd001001 0 Hit3 Stand2 0
|
||||
Me1DestroyerMd001001 0 Hit4 Stand2 0
|
||||
Me1DestroyerMd001001 0 Behitfly Hoverhit 0.1
|
||||
Me1DestroyerMd001001 0 Behitfly Falldown 0.1
|
||||
Me1DestroyerMd001001 0 Hoverhit Falldown 0.1
|
||||
Me1DestroyerMd001001 0 Falldown Lieonfloor 0.1
|
||||
Me1DestroyerMd001001 0 Hitdown Lieonfloor 0.1
|
||||
Me1DestroyerMd001001 0 Standup Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Straight Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Stun Stand2 0.1
|
||||
Me1DestroyerMd001001 0 Win Win2 0.1
|
||||
Me1DestroyerMd001001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,123 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1DiaorenyixingMd000001 0 Born 0
|
||||
Me1DiaorenyixingMd000001 0 Stand1 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stand3 0.1
|
||||
Me1DiaorenyixingMd000001 0 Death 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standchange 0.1
|
||||
Me1DiaorenyixingMd000001 0 Run 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walk 0.1
|
||||
Me1DiaorenyixingMd000001 0 Runb 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runl 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runr 0.2
|
||||
Me1DiaorenyixingMd000001 0 Walkb 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkl 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkr 0.1
|
||||
Me1DiaorenyixingMd000001 0 TurnLeft 0.1
|
||||
Me1DiaorenyixingMd000001 0 TurnRight 0.1
|
||||
Me1DiaorenyixingMd000001 0 Move1 0.1
|
||||
Me1DiaorenyixingMd000001 0 Move2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Move3 0.1
|
||||
Me1DiaorenyixingMd000001 0 RunStart 0.1
|
||||
Me1DiaorenyixingMd000001 0 RunStartEnd01 0.1
|
||||
Me1DiaorenyixingMd000001 0 Hit1 0.05
|
||||
Me1DiaorenyixingMd000001 0 Hit2 0.05
|
||||
Me1DiaorenyixingMd000001 0 Hit3 0.05
|
||||
Me1DiaorenyixingMd000001 0 Hit4 0.05
|
||||
Me1DiaorenyixingMd000001 0 Behitfly 0.05
|
||||
Me1DiaorenyixingMd000001 0 Hoverhit 0.05
|
||||
Me1DiaorenyixingMd000001 0 Falldown 0.1
|
||||
Me1DiaorenyixingMd000001 0 Hitdown 0.05
|
||||
Me1DiaorenyixingMd000001 0 Lieonfloor 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standup 0.1
|
||||
Me1DiaorenyixingMd000001 0 Straight 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stun 0.1
|
||||
Me1DiaorenyixingMd000001 0 StraightBefore 0.1
|
||||
Me1DiaorenyixingMd000001 0 StraightAfter 0.1
|
||||
Me1DiaorenyixingMd000001 0 Win 0
|
||||
Me1DiaorenyixingMd000001 0 Win2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stop 0.1
|
||||
Me1DiaorenyixingMd000001 0 Fail 0.1
|
||||
Me1DiaorenyixingMd000001 0 Save 0.1
|
||||
Me1DiaorenyixingMd000001 0 AttackQte 0
|
||||
Me1DiaorenyixingMd000001 0 Caught 0.1
|
||||
Me1DiaorenyixingMd000001 0 Squatdown 0.1
|
||||
Me1DiaorenyixingMd000001 0 StopR 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack01 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack02 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack03 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack04 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack05 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack06 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack07 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack08 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack09 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack10 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack11 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack12 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack13 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack14 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack15 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack30 0.1
|
||||
Me1DiaorenyixingMd000001 0 Attack34 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stand1 Run 0.2
|
||||
Me1DiaorenyixingMd000001 0 Stand1 Walk 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Standchange 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Run 0.2
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Walk 0.3
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Walkb 0.3
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Walkl 0.3
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Walkr 0.3
|
||||
Me1DiaorenyixingMd000001 0 Stand2 Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standchange Stand1 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standchange Run 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standchange Walk 0.1
|
||||
Me1DiaorenyixingMd000001 0 Run Stop 0.2
|
||||
Me1DiaorenyixingMd000001 0 Run Stand2 0.2
|
||||
Me1DiaorenyixingMd000001 0 Run Runb 0.2
|
||||
Me1DiaorenyixingMd000001 0 Run Runl 0.2
|
||||
Me1DiaorenyixingMd000001 0 Run Runr 0.2
|
||||
Me1DiaorenyixingMd000001 0 Walk Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Runb Stand2 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runb Run 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runb Runl 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runb Runr 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runl Stand2 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runl Run 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runl Runb 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runl Runr 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runr Stand2 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runr Run 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runr Runb 0.2
|
||||
Me1DiaorenyixingMd000001 0 Runr Runl 0.2
|
||||
Me1DiaorenyixingMd000001 0 Walkb Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkb Walk 0.2
|
||||
Me1DiaorenyixingMd000001 0 Walkb Walkl 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkb Walkr 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkl Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkl Walk 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkl Walkb 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkl Walkr 0.2
|
||||
Me1DiaorenyixingMd000001 0 Walkr Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkr Walk 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkr Walkb 0.1
|
||||
Me1DiaorenyixingMd000001 0 Walkr Walkl 0.2
|
||||
Me1DiaorenyixingMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 TurnRight Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 RunStart Run 0.1
|
||||
Me1DiaorenyixingMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1DiaorenyixingMd000001 0 Hit1 Stand2 0
|
||||
Me1DiaorenyixingMd000001 0 Hit2 Stand2 0
|
||||
Me1DiaorenyixingMd000001 0 Hit3 Stand2 0
|
||||
Me1DiaorenyixingMd000001 0 Hit4 Stand2 0
|
||||
Me1DiaorenyixingMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1DiaorenyixingMd000001 0 Behitfly Falldown 0.1
|
||||
Me1DiaorenyixingMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1DiaorenyixingMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1DiaorenyixingMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1DiaorenyixingMd000001 0 Standup Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Straight Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stun Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Win Win2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Stop Stand2 0.1
|
||||
Me1DiaorenyixingMd000001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,127 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1DrummerMd000001 0 Born 0
|
||||
Me1DrummerMd000001 0 Stand1 0.1
|
||||
Me1DrummerMd000001 0 Stand2 0.1
|
||||
Me1DrummerMd000001 0 Stand3 0.1
|
||||
Me1DrummerMd000001 0 Death 0.1
|
||||
Me1DrummerMd000001 0 Standchange 0.1
|
||||
Me1DrummerMd000001 0 Run 0.1
|
||||
Me1DrummerMd000001 0 Walk 0.1
|
||||
Me1DrummerMd000001 0 Runb 0.2
|
||||
Me1DrummerMd000001 0 Runl 0.2
|
||||
Me1DrummerMd000001 0 Runr 0.2
|
||||
Me1DrummerMd000001 0 Walkb 0.1
|
||||
Me1DrummerMd000001 0 Walkl 0.1
|
||||
Me1DrummerMd000001 0 Walkr 0.1
|
||||
Me1DrummerMd000001 0 TurnLeft 0.1
|
||||
Me1DrummerMd000001 0 TurnRight 0.1
|
||||
Me1DrummerMd000001 0 Move1 0.1
|
||||
Me1DrummerMd000001 0 Move2 0.1
|
||||
Me1DrummerMd000001 0 Move3 0.1
|
||||
Me1DrummerMd000001 0 RunStart 0.1
|
||||
Me1DrummerMd000001 0 RunStartEnd01 0.1
|
||||
Me1DrummerMd000001 0 Hit1 0.05
|
||||
Me1DrummerMd000001 0 Hit2 0.05
|
||||
Me1DrummerMd000001 0 Hit3 0.05
|
||||
Me1DrummerMd000001 0 Hit4 0.05
|
||||
Me1DrummerMd000001 0 Behitfly 0.05
|
||||
Me1DrummerMd000001 0 Hoverhit 0.05
|
||||
Me1DrummerMd000001 0 Falldown 0.1
|
||||
Me1DrummerMd000001 0 Hitdown 0.05
|
||||
Me1DrummerMd000001 0 Lieonfloor 0.1
|
||||
Me1DrummerMd000001 0 Standup 0.1
|
||||
Me1DrummerMd000001 0 Straight 0.1
|
||||
Me1DrummerMd000001 0 Stun 0.1
|
||||
Me1DrummerMd000001 0 StraightBefore 0.1
|
||||
Me1DrummerMd000001 0 StraightAfter 0.1
|
||||
Me1DrummerMd000001 0 Win 0
|
||||
Me1DrummerMd000001 0 Win2 0.1
|
||||
Me1DrummerMd000001 0 Stop 0.1
|
||||
Me1DrummerMd000001 0 Fail 0.1
|
||||
Me1DrummerMd000001 0 Save 0.1
|
||||
Me1DrummerMd000001 0 AttackQte 0
|
||||
Me1DrummerMd000001 0 Caught 0.1
|
||||
Me1DrummerMd000001 0 Squatdown 0.1
|
||||
Me1DrummerMd000001 0 StopR 0.1
|
||||
Me1DrummerMd000001 0 Attack01 0.1
|
||||
Me1DrummerMd000001 0 Attack02 0.1
|
||||
Me1DrummerMd000001 0 Attack03 0.1
|
||||
Me1DrummerMd000001 0 Attack04 0.1
|
||||
Me1DrummerMd000001 0 Attack05 0.1
|
||||
Me1DrummerMd000001 0 Attack06 0.1
|
||||
Me1DrummerMd000001 0 Attack07 0.1
|
||||
Me1DrummerMd000001 0 Attack08 0.1
|
||||
Me1DrummerMd000001 0 Attack09 0.1
|
||||
Me1DrummerMd000001 0 Attack10 0.1
|
||||
Me1DrummerMd000001 0 Attack11 0.1
|
||||
Me1DrummerMd000001 0 Attack12 0.1
|
||||
Me1DrummerMd000001 0 Attack13 0.1
|
||||
Me1DrummerMd000001 0 Attack14 0.1
|
||||
Me1DrummerMd000001 0 Attack15 0.1
|
||||
Me1DrummerMd000001 0 Attack31 0.1
|
||||
Me1DrummerMd000001 0 Attack95 0.1
|
||||
Me1DrummerMd000001 0 Attack96 0.1
|
||||
Me1DrummerMd000001 0 Attack97 0.1
|
||||
Me1DrummerMd000001 0 Attack98 0.1
|
||||
Me1DrummerMd000001 0 Attack99 0.1
|
||||
Me1DrummerMd000001 0 Stand1 Run 0.2
|
||||
Me1DrummerMd000001 0 Stand1 Walk 0.1
|
||||
Me1DrummerMd000001 0 Stand2 Standchange 0.1
|
||||
Me1DrummerMd000001 0 Stand2 Run 0.2
|
||||
Me1DrummerMd000001 0 Stand2 Walk 0.3
|
||||
Me1DrummerMd000001 0 Stand2 Walkb 0.3
|
||||
Me1DrummerMd000001 0 Stand2 Walkl 0.3
|
||||
Me1DrummerMd000001 0 Stand2 Walkr 0.3
|
||||
Me1DrummerMd000001 0 Stand2 Stand2 0.1
|
||||
Me1DrummerMd000001 0 Standchange Stand1 0.1
|
||||
Me1DrummerMd000001 0 Standchange Run 0.1
|
||||
Me1DrummerMd000001 0 Standchange Walk 0.1
|
||||
Me1DrummerMd000001 0 Run Stop 0.2
|
||||
Me1DrummerMd000001 0 Run Stand2 0.2
|
||||
Me1DrummerMd000001 0 Run Runb 0.2
|
||||
Me1DrummerMd000001 0 Run Runl 0.2
|
||||
Me1DrummerMd000001 0 Run Runr 0.2
|
||||
Me1DrummerMd000001 0 Walk Stand2 0.1
|
||||
Me1DrummerMd000001 0 Runb Stand2 0.2
|
||||
Me1DrummerMd000001 0 Runb Run 0.2
|
||||
Me1DrummerMd000001 0 Runb Runl 0.2
|
||||
Me1DrummerMd000001 0 Runb Runr 0.2
|
||||
Me1DrummerMd000001 0 Runl Stand2 0.2
|
||||
Me1DrummerMd000001 0 Runl Run 0.2
|
||||
Me1DrummerMd000001 0 Runl Runb 0.2
|
||||
Me1DrummerMd000001 0 Runl Runr 0.2
|
||||
Me1DrummerMd000001 0 Runr Stand2 0.2
|
||||
Me1DrummerMd000001 0 Runr Run 0.2
|
||||
Me1DrummerMd000001 0 Runr Runb 0.2
|
||||
Me1DrummerMd000001 0 Runr Runl 0.2
|
||||
Me1DrummerMd000001 0 Walkb Stand2 0.1
|
||||
Me1DrummerMd000001 0 Walkb Walk 0.2
|
||||
Me1DrummerMd000001 0 Walkb Walkl 0.1
|
||||
Me1DrummerMd000001 0 Walkb Walkr 0.1
|
||||
Me1DrummerMd000001 0 Walkl Stand2 0.1
|
||||
Me1DrummerMd000001 0 Walkl Walk 0.1
|
||||
Me1DrummerMd000001 0 Walkl Walkb 0.1
|
||||
Me1DrummerMd000001 0 Walkl Walkr 0.2
|
||||
Me1DrummerMd000001 0 Walkr Stand2 0.1
|
||||
Me1DrummerMd000001 0 Walkr Walk 0.1
|
||||
Me1DrummerMd000001 0 Walkr Walkb 0.1
|
||||
Me1DrummerMd000001 0 Walkr Walkl 0.2
|
||||
Me1DrummerMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1DrummerMd000001 0 TurnRight Stand2 0.1
|
||||
Me1DrummerMd000001 0 RunStart Run 0.1
|
||||
Me1DrummerMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1DrummerMd000001 0 Hit1 Stand2 0
|
||||
Me1DrummerMd000001 0 Hit2 Stand2 0
|
||||
Me1DrummerMd000001 0 Hit3 Stand2 0
|
||||
Me1DrummerMd000001 0 Hit4 Stand2 0
|
||||
Me1DrummerMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1DrummerMd000001 0 Behitfly Falldown 0.1
|
||||
Me1DrummerMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1DrummerMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1DrummerMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1DrummerMd000001 0 Standup Stand2 0.1
|
||||
Me1DrummerMd000001 0 Straight Stand2 0.1
|
||||
Me1DrummerMd000001 0 Stun Stand2 0.1
|
||||
Me1DrummerMd000001 0 Win Win2 0.1
|
||||
Me1DrummerMd000001 0 Stop Stand2 0.1
|
||||
Me1DrummerMd000001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,116 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1FangshengdouniuMd000001 0 Born 0
|
||||
Me1FangshengdouniuMd000001 0 Stand1 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stand3 0.1
|
||||
Me1FangshengdouniuMd000001 0 Death 0.1
|
||||
Me1FangshengdouniuMd000001 0 Standchange 0.1
|
||||
Me1FangshengdouniuMd000001 0 Run 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walk 0.1
|
||||
Me1FangshengdouniuMd000001 0 Runb 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runl 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runr 0.2
|
||||
Me1FangshengdouniuMd000001 0 Walkb 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkl 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkr 0.1
|
||||
Me1FangshengdouniuMd000001 0 TurnLeft 0.1
|
||||
Me1FangshengdouniuMd000001 0 TurnRight 0.1
|
||||
Me1FangshengdouniuMd000001 0 Move1 0.1
|
||||
Me1FangshengdouniuMd000001 0 Move2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Move3 0.1
|
||||
Me1FangshengdouniuMd000001 0 RunStart 0.1
|
||||
Me1FangshengdouniuMd000001 0 RunStartEnd01 0.1
|
||||
Me1FangshengdouniuMd000001 0 Hit1 0.05
|
||||
Me1FangshengdouniuMd000001 0 Hit2 0.05
|
||||
Me1FangshengdouniuMd000001 0 Hit3 0.05
|
||||
Me1FangshengdouniuMd000001 0 Hit4 0.05
|
||||
Me1FangshengdouniuMd000001 0 Behitfly 0.05
|
||||
Me1FangshengdouniuMd000001 0 Hoverhit 0.05
|
||||
Me1FangshengdouniuMd000001 0 Falldown 0.1
|
||||
Me1FangshengdouniuMd000001 0 Hitdown 0.05
|
||||
Me1FangshengdouniuMd000001 0 Lieonfloor 0.1
|
||||
Me1FangshengdouniuMd000001 0 Standup 0.1
|
||||
Me1FangshengdouniuMd000001 0 Straight 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stun 0.1
|
||||
Me1FangshengdouniuMd000001 0 StraightBefore 0.1
|
||||
Me1FangshengdouniuMd000001 0 StraightAfter 0.1
|
||||
Me1FangshengdouniuMd000001 0 Win 0
|
||||
Me1FangshengdouniuMd000001 0 Win2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stop 0.1
|
||||
Me1FangshengdouniuMd000001 0 Fail 0.1
|
||||
Me1FangshengdouniuMd000001 0 Save 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack01 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack02 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack03 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack04 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack05 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack06 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack07 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack08 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack09 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack11 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack12 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack13 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack14 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack15 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack16 0.1
|
||||
Me1FangshengdouniuMd000001 0 Attack17 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stand1 Run 0.2
|
||||
Me1FangshengdouniuMd000001 0 Stand1 Walk 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Standchange 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Run 0.2
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Walk 0.3
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Walkb 0.3
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Walkl 0.3
|
||||
Me1FangshengdouniuMd000001 0 Stand2 Walkr 0.3
|
||||
Me1FangshengdouniuMd000001 0 Standchange Stand1 0.1
|
||||
Me1FangshengdouniuMd000001 0 Standchange Run 0.1
|
||||
Me1FangshengdouniuMd000001 0 Standchange Walk 0.1
|
||||
Me1FangshengdouniuMd000001 0 Run Stop 0.2
|
||||
Me1FangshengdouniuMd000001 0 Run Stand2 0.2
|
||||
Me1FangshengdouniuMd000001 0 Run Runb 0.2
|
||||
Me1FangshengdouniuMd000001 0 Run Runl 0.2
|
||||
Me1FangshengdouniuMd000001 0 Run Runr 0.2
|
||||
Me1FangshengdouniuMd000001 0 Walk Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Runb Stand2 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runb Run 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runb Runl 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runb Runr 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runl Stand2 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runl Run 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runl Runb 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runl Runr 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runr Stand2 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runr Run 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runr Runb 0.2
|
||||
Me1FangshengdouniuMd000001 0 Runr Runl 0.2
|
||||
Me1FangshengdouniuMd000001 0 Walkb Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkb Walk 0.2
|
||||
Me1FangshengdouniuMd000001 0 Walkb Walkl 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkb Walkr 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkl Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkl Walk 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkl Walkb 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkl Walkr 0.2
|
||||
Me1FangshengdouniuMd000001 0 Walkr Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkr Walk 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkr Walkb 0.1
|
||||
Me1FangshengdouniuMd000001 0 Walkr Walkl 0.2
|
||||
Me1FangshengdouniuMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 TurnRight Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 RunStart Run 0
|
||||
Me1FangshengdouniuMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1FangshengdouniuMd000001 0 Hit1 Stand2 0
|
||||
Me1FangshengdouniuMd000001 0 Hit2 Stand2 0
|
||||
Me1FangshengdouniuMd000001 0 Hit3 Stand2 0
|
||||
Me1FangshengdouniuMd000001 0 Hit4 Stand2 0
|
||||
Me1FangshengdouniuMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1FangshengdouniuMd000001 0 Behitfly Falldown 0.1
|
||||
Me1FangshengdouniuMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1FangshengdouniuMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1FangshengdouniuMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1FangshengdouniuMd000001 0 Standup Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Straight Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stun Stand2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Win Win2 0.1
|
||||
Me1FangshengdouniuMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,105 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1FenjiezheMd000001 0 Born 0
|
||||
Me1FenjiezheMd000001 0 Stand1 0.1
|
||||
Me1FenjiezheMd000001 0 Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Stand3 0.1
|
||||
Me1FenjiezheMd000001 0 Death 0.1
|
||||
Me1FenjiezheMd000001 0 Standchange 0.1
|
||||
Me1FenjiezheMd000001 0 Run 0.1
|
||||
Me1FenjiezheMd000001 0 Walk 0.1
|
||||
Me1FenjiezheMd000001 0 Runb 0.2
|
||||
Me1FenjiezheMd000001 0 Runl 0.2
|
||||
Me1FenjiezheMd000001 0 Runr 0.2
|
||||
Me1FenjiezheMd000001 0 Walkb 0.1
|
||||
Me1FenjiezheMd000001 0 Walkl 0.1
|
||||
Me1FenjiezheMd000001 0 Walkr 0.1
|
||||
Me1FenjiezheMd000001 0 TurnLeft 0.1
|
||||
Me1FenjiezheMd000001 0 TurnRight 0.1
|
||||
Me1FenjiezheMd000001 0 Move1 0.1
|
||||
Me1FenjiezheMd000001 0 Move2 0.1
|
||||
Me1FenjiezheMd000001 0 Move3 0.1
|
||||
Me1FenjiezheMd000001 0 RunStart 0.1
|
||||
Me1FenjiezheMd000001 0 RunStartEnd01 0.1
|
||||
Me1FenjiezheMd000001 0 Hit1 0.05
|
||||
Me1FenjiezheMd000001 0 Hit2 0.05
|
||||
Me1FenjiezheMd000001 0 Hit3 0.05
|
||||
Me1FenjiezheMd000001 0 Hit4 0.05
|
||||
Me1FenjiezheMd000001 0 Behitfly 0.05
|
||||
Me1FenjiezheMd000001 0 Hoverhit 0.05
|
||||
Me1FenjiezheMd000001 0 Falldown 0.1
|
||||
Me1FenjiezheMd000001 0 Hitdown 0.05
|
||||
Me1FenjiezheMd000001 0 Lieonfloor 0.1
|
||||
Me1FenjiezheMd000001 0 Standup 0.1
|
||||
Me1FenjiezheMd000001 0 Straight 0.1
|
||||
Me1FenjiezheMd000001 0 Stun 0.1
|
||||
Me1FenjiezheMd000001 0 StraightBefore 0.1
|
||||
Me1FenjiezheMd000001 0 StraightAfter 0.1
|
||||
Me1FenjiezheMd000001 0 Win 0
|
||||
Me1FenjiezheMd000001 0 Win2 0.1
|
||||
Me1FenjiezheMd000001 0 Stop 0.1
|
||||
Me1FenjiezheMd000001 0 Fail 0.1
|
||||
Me1FenjiezheMd000001 0 Save 0.1
|
||||
Me1FenjiezheMd000001 0 Attack01 0.1
|
||||
Me1FenjiezheMd000001 0 Attack02 0.1
|
||||
Me1FenjiezheMd000001 0 Attack03 0.1
|
||||
Me1FenjiezheMd000001 0 Attack04 0.1
|
||||
Me1FenjiezheMd000001 0 Attack05 0.1
|
||||
Me1FenjiezheMd000001 0 Stand1 Run 0.2
|
||||
Me1FenjiezheMd000001 0 Stand1 Walk 0.1
|
||||
Me1FenjiezheMd000001 0 Stand2 Standchange 0.1
|
||||
Me1FenjiezheMd000001 0 Stand2 Run 0.2
|
||||
Me1FenjiezheMd000001 0 Stand2 Walk 0.3
|
||||
Me1FenjiezheMd000001 0 Stand2 Walkb 0.3
|
||||
Me1FenjiezheMd000001 0 Stand2 Walkl 0.3
|
||||
Me1FenjiezheMd000001 0 Stand2 Walkr 0.3
|
||||
Me1FenjiezheMd000001 0 Standchange Stand1 0.1
|
||||
Me1FenjiezheMd000001 0 Standchange Run 0.1
|
||||
Me1FenjiezheMd000001 0 Standchange Walk 0.1
|
||||
Me1FenjiezheMd000001 0 Run Stop 0.2
|
||||
Me1FenjiezheMd000001 0 Run Stand2 0.2
|
||||
Me1FenjiezheMd000001 0 Run Runb 0.2
|
||||
Me1FenjiezheMd000001 0 Run Runl 0.2
|
||||
Me1FenjiezheMd000001 0 Run Runr 0.2
|
||||
Me1FenjiezheMd000001 0 Walk Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Runb Stand2 0.2
|
||||
Me1FenjiezheMd000001 0 Runb Run 0.2
|
||||
Me1FenjiezheMd000001 0 Runb Runl 0.2
|
||||
Me1FenjiezheMd000001 0 Runb Runr 0.2
|
||||
Me1FenjiezheMd000001 0 Runl Stand2 0.2
|
||||
Me1FenjiezheMd000001 0 Runl Run 0.2
|
||||
Me1FenjiezheMd000001 0 Runl Runb 0.2
|
||||
Me1FenjiezheMd000001 0 Runl Runr 0.2
|
||||
Me1FenjiezheMd000001 0 Runr Stand2 0.2
|
||||
Me1FenjiezheMd000001 0 Runr Run 0.2
|
||||
Me1FenjiezheMd000001 0 Runr Runb 0.2
|
||||
Me1FenjiezheMd000001 0 Runr Runl 0.2
|
||||
Me1FenjiezheMd000001 0 Walkb Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Walkb Walk 0.2
|
||||
Me1FenjiezheMd000001 0 Walkb Walkl 0.1
|
||||
Me1FenjiezheMd000001 0 Walkb Walkr 0.1
|
||||
Me1FenjiezheMd000001 0 Walkl Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Walkl Walk 0.1
|
||||
Me1FenjiezheMd000001 0 Walkl Walkb 0.1
|
||||
Me1FenjiezheMd000001 0 Walkl Walkr 0.2
|
||||
Me1FenjiezheMd000001 0 Walkr Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Walkr Walk 0.1
|
||||
Me1FenjiezheMd000001 0 Walkr Walkb 0.1
|
||||
Me1FenjiezheMd000001 0 Walkr Walkl 0.2
|
||||
Me1FenjiezheMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 TurnRight Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 RunStart Run 0
|
||||
Me1FenjiezheMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1FenjiezheMd000001 0 Hit1 Stand2 0
|
||||
Me1FenjiezheMd000001 0 Hit2 Stand2 0
|
||||
Me1FenjiezheMd000001 0 Hit3 Stand2 0
|
||||
Me1FenjiezheMd000001 0 Hit4 Stand2 0
|
||||
Me1FenjiezheMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1FenjiezheMd000001 0 Behitfly Falldown 0.1
|
||||
Me1FenjiezheMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1FenjiezheMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1FenjiezheMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1FenjiezheMd000001 0 Standup Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Straight Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Stun Stand2 0.1
|
||||
Me1FenjiezheMd000001 0 Win Win2 0.1
|
||||
Me1FenjiezheMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,127 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1GouzaotiMd10001 0 Born 0
|
||||
Me1GouzaotiMd10001 0 Stand1 0.1
|
||||
Me1GouzaotiMd10001 0 Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Stand3 0.1
|
||||
Me1GouzaotiMd10001 0 Death 0.1
|
||||
Me1GouzaotiMd10001 0 Standchange 0.1
|
||||
Me1GouzaotiMd10001 0 Run 0.1
|
||||
Me1GouzaotiMd10001 0 Walk 0.1
|
||||
Me1GouzaotiMd10001 0 Runb 0.2
|
||||
Me1GouzaotiMd10001 0 Runl 0.2
|
||||
Me1GouzaotiMd10001 0 Runr 0.2
|
||||
Me1GouzaotiMd10001 0 Walkb 0.1
|
||||
Me1GouzaotiMd10001 0 Walkl 0.1
|
||||
Me1GouzaotiMd10001 0 Walkr 0.1
|
||||
Me1GouzaotiMd10001 0 TurnLeft 0.1
|
||||
Me1GouzaotiMd10001 0 TurnRight 0.1
|
||||
Me1GouzaotiMd10001 0 Move1 0.1
|
||||
Me1GouzaotiMd10001 0 Move2 0.1
|
||||
Me1GouzaotiMd10001 0 Move3 0.1
|
||||
Me1GouzaotiMd10001 0 RunStart 0.1
|
||||
Me1GouzaotiMd10001 0 RunStartEnd01 0.1
|
||||
Me1GouzaotiMd10001 0 Hit1 0.05
|
||||
Me1GouzaotiMd10001 0 Hit2 0.05
|
||||
Me1GouzaotiMd10001 0 Hit3 0.05
|
||||
Me1GouzaotiMd10001 0 Hit4 0.05
|
||||
Me1GouzaotiMd10001 0 Behitfly 0.05
|
||||
Me1GouzaotiMd10001 0 Hoverhit 0.05
|
||||
Me1GouzaotiMd10001 0 Falldown 0.1
|
||||
Me1GouzaotiMd10001 0 Hitdown 0.05
|
||||
Me1GouzaotiMd10001 0 Lieonfloor 0.1
|
||||
Me1GouzaotiMd10001 0 Standup 0.1
|
||||
Me1GouzaotiMd10001 0 Straight 0.1
|
||||
Me1GouzaotiMd10001 0 Stun 0.1
|
||||
Me1GouzaotiMd10001 0 StraightBefore 0.1
|
||||
Me1GouzaotiMd10001 0 StraightAfter 0.1
|
||||
Me1GouzaotiMd10001 0 Win 0
|
||||
Me1GouzaotiMd10001 0 Win2 0.1
|
||||
Me1GouzaotiMd10001 0 Stop 0.1
|
||||
Me1GouzaotiMd10001 0 Fail 0.1
|
||||
Me1GouzaotiMd10001 0 Save 0.1
|
||||
Me1GouzaotiMd10001 0 AttackQte 0
|
||||
Me1GouzaotiMd10001 0 Caught 0.1
|
||||
Me1GouzaotiMd10001 0 Squatdown 0.1
|
||||
Me1GouzaotiMd10001 0 StopR 0.1
|
||||
Me1GouzaotiMd10001 0 Attack01 0.1
|
||||
Me1GouzaotiMd10001 0 Attack02 0.1
|
||||
Me1GouzaotiMd10001 0 Attack03 0.1
|
||||
Me1GouzaotiMd10001 0 Attack04 0.1
|
||||
Me1GouzaotiMd10001 0 Attack11 0.1
|
||||
Me1GouzaotiMd10001 0 Attack12 0.1
|
||||
Me1GouzaotiMd10001 0 Attack13 0.1
|
||||
Me1GouzaotiMd10001 0 Attack14 0.1
|
||||
Me1GouzaotiMd10001 0 Attack15 0.1
|
||||
Me1GouzaotiMd10001 0 Attack21 0.1
|
||||
Me1GouzaotiMd10001 0 Attack22 0.1
|
||||
Me1GouzaotiMd10001 0 Attack23 0.1
|
||||
Me1GouzaotiMd10001 0 Attack31 0.1
|
||||
Me1GouzaotiMd10001 0 Attack32 0.1
|
||||
Me1GouzaotiMd10001 0 Attack33 0.1
|
||||
Me1GouzaotiMd10001 0 Attack34 0.1
|
||||
Me1GouzaotiMd10001 0 Attack35 0.1
|
||||
Me1GouzaotiMd10001 0 Attack36 0.1
|
||||
Me1GouzaotiMd10001 0 Attack90 0.1
|
||||
Me1GouzaotiMd10001 0 Attack91 0.1
|
||||
Me1GouzaotiMd10001 0 Attack99 0.1
|
||||
Me1GouzaotiMd10001 0 Stand1 Run 0.2
|
||||
Me1GouzaotiMd10001 0 Stand1 Walk 0.1
|
||||
Me1GouzaotiMd10001 0 Stand2 Standchange 0.1
|
||||
Me1GouzaotiMd10001 0 Stand2 Run 0.2
|
||||
Me1GouzaotiMd10001 0 Stand2 Walk 0.3
|
||||
Me1GouzaotiMd10001 0 Stand2 Walkb 0.3
|
||||
Me1GouzaotiMd10001 0 Stand2 Walkl 0.3
|
||||
Me1GouzaotiMd10001 0 Stand2 Walkr 0.3
|
||||
Me1GouzaotiMd10001 0 Stand2 Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Standchange Stand1 0.1
|
||||
Me1GouzaotiMd10001 0 Standchange Run 0.1
|
||||
Me1GouzaotiMd10001 0 Standchange Walk 0.1
|
||||
Me1GouzaotiMd10001 0 Run Stop 0.2
|
||||
Me1GouzaotiMd10001 0 Run Stand2 0.2
|
||||
Me1GouzaotiMd10001 0 Run Runb 0.2
|
||||
Me1GouzaotiMd10001 0 Run Runl 0.2
|
||||
Me1GouzaotiMd10001 0 Run Runr 0.2
|
||||
Me1GouzaotiMd10001 0 Walk Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Runb Stand2 0.2
|
||||
Me1GouzaotiMd10001 0 Runb Run 0.2
|
||||
Me1GouzaotiMd10001 0 Runb Runl 0.2
|
||||
Me1GouzaotiMd10001 0 Runb Runr 0.2
|
||||
Me1GouzaotiMd10001 0 Runl Stand2 0.2
|
||||
Me1GouzaotiMd10001 0 Runl Run 0.2
|
||||
Me1GouzaotiMd10001 0 Runl Runb 0.2
|
||||
Me1GouzaotiMd10001 0 Runl Runr 0.2
|
||||
Me1GouzaotiMd10001 0 Runr Stand2 0.2
|
||||
Me1GouzaotiMd10001 0 Runr Run 0.2
|
||||
Me1GouzaotiMd10001 0 Runr Runb 0.2
|
||||
Me1GouzaotiMd10001 0 Runr Runl 0.2
|
||||
Me1GouzaotiMd10001 0 Walkb Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Walkb Walk 0.2
|
||||
Me1GouzaotiMd10001 0 Walkb Walkl 0.1
|
||||
Me1GouzaotiMd10001 0 Walkb Walkr 0.1
|
||||
Me1GouzaotiMd10001 0 Walkl Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Walkl Walk 0.1
|
||||
Me1GouzaotiMd10001 0 Walkl Walkb 0.1
|
||||
Me1GouzaotiMd10001 0 Walkl Walkr 0.2
|
||||
Me1GouzaotiMd10001 0 Walkr Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Walkr Walk 0.1
|
||||
Me1GouzaotiMd10001 0 Walkr Walkb 0.1
|
||||
Me1GouzaotiMd10001 0 Walkr Walkl 0.2
|
||||
Me1GouzaotiMd10001 0 TurnLeft Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 TurnRight Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 RunStart Run 0.1
|
||||
Me1GouzaotiMd10001 0 RunStart RunStartEnd01 0.1
|
||||
Me1GouzaotiMd10001 0 Hit1 Stand2 0
|
||||
Me1GouzaotiMd10001 0 Hit2 Stand2 0
|
||||
Me1GouzaotiMd10001 0 Hit3 Stand2 0
|
||||
Me1GouzaotiMd10001 0 Hit4 Stand2 0
|
||||
Me1GouzaotiMd10001 0 Behitfly Hoverhit 0.1
|
||||
Me1GouzaotiMd10001 0 Behitfly Falldown 0.1
|
||||
Me1GouzaotiMd10001 0 Hoverhit Falldown 0.1
|
||||
Me1GouzaotiMd10001 0 Falldown Lieonfloor 0.1
|
||||
Me1GouzaotiMd10001 0 Hitdown Lieonfloor 0.1
|
||||
Me1GouzaotiMd10001 0 Standup Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Straight Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Stun Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Win Win2 0.1
|
||||
Me1GouzaotiMd10001 0 Stop Stand2 0.1
|
||||
Me1GouzaotiMd10001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,126 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1GuitaristMd000001 0 Born 0
|
||||
Me1GuitaristMd000001 0 Stand1 0.1
|
||||
Me1GuitaristMd000001 0 Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Stand3 0.1
|
||||
Me1GuitaristMd000001 0 Death 0.1
|
||||
Me1GuitaristMd000001 0 Standchange 0.1
|
||||
Me1GuitaristMd000001 0 Run 0.1
|
||||
Me1GuitaristMd000001 0 Walk 0.1
|
||||
Me1GuitaristMd000001 0 Runb 0.2
|
||||
Me1GuitaristMd000001 0 Runl 0.2
|
||||
Me1GuitaristMd000001 0 Runr 0.2
|
||||
Me1GuitaristMd000001 0 Walkb 0.1
|
||||
Me1GuitaristMd000001 0 Walkl 0.1
|
||||
Me1GuitaristMd000001 0 Walkr 0.1
|
||||
Me1GuitaristMd000001 0 TurnLeft 0.1
|
||||
Me1GuitaristMd000001 0 TurnRight 0.1
|
||||
Me1GuitaristMd000001 0 Move1 0.1
|
||||
Me1GuitaristMd000001 0 Move2 0.1
|
||||
Me1GuitaristMd000001 0 Move3 0.1
|
||||
Me1GuitaristMd000001 0 RunStart 0.1
|
||||
Me1GuitaristMd000001 0 RunStartEnd01 0.1
|
||||
Me1GuitaristMd000001 0 Hit1 0.05
|
||||
Me1GuitaristMd000001 0 Hit2 0.05
|
||||
Me1GuitaristMd000001 0 Hit3 0.05
|
||||
Me1GuitaristMd000001 0 Hit4 0.05
|
||||
Me1GuitaristMd000001 0 Behitfly 0.05
|
||||
Me1GuitaristMd000001 0 Hoverhit 0.05
|
||||
Me1GuitaristMd000001 0 Falldown 0.1
|
||||
Me1GuitaristMd000001 0 Hitdown 0.05
|
||||
Me1GuitaristMd000001 0 Lieonfloor 0.1
|
||||
Me1GuitaristMd000001 0 Standup 0.1
|
||||
Me1GuitaristMd000001 0 Straight 0.1
|
||||
Me1GuitaristMd000001 0 Stun 0.1
|
||||
Me1GuitaristMd000001 0 StraightBefore 0.1
|
||||
Me1GuitaristMd000001 0 StraightAfter 0.1
|
||||
Me1GuitaristMd000001 0 Win 0
|
||||
Me1GuitaristMd000001 0 Win2 0.1
|
||||
Me1GuitaristMd000001 0 Stop 0.1
|
||||
Me1GuitaristMd000001 0 Fail 0.1
|
||||
Me1GuitaristMd000001 0 Save 0.1
|
||||
Me1GuitaristMd000001 0 AttackQte 0
|
||||
Me1GuitaristMd000001 0 Caught 0.1
|
||||
Me1GuitaristMd000001 0 Squatdown 0.1
|
||||
Me1GuitaristMd000001 0 StopR 0.1
|
||||
Me1GuitaristMd000001 0 Attack01 0.1
|
||||
Me1GuitaristMd000001 0 Attack02 0.1
|
||||
Me1GuitaristMd000001 0 Attack03 0.1
|
||||
Me1GuitaristMd000001 0 Attack04 0.1
|
||||
Me1GuitaristMd000001 0 Attack05 0.1
|
||||
Me1GuitaristMd000001 0 Attack06 0.1
|
||||
Me1GuitaristMd000001 0 Attack07 0.1
|
||||
Me1GuitaristMd000001 0 Attack09 0.1
|
||||
Me1GuitaristMd000001 0 Attack10 0.1
|
||||
Me1GuitaristMd000001 0 Attack11 0.1
|
||||
Me1GuitaristMd000001 0 Attack19 0.1
|
||||
Me1GuitaristMd000001 0 Attack21 0.1
|
||||
Me1GuitaristMd000001 0 Attack22 0.1
|
||||
Me1GuitaristMd000001 0 Attack23 0.1
|
||||
Me1GuitaristMd000001 0 Attack24 0.1
|
||||
Me1GuitaristMd000001 0 Attack25 0.1
|
||||
Me1GuitaristMd000001 0 Attack26 0.1
|
||||
Me1GuitaristMd000001 0 Attack31 0.1
|
||||
Me1GuitaristMd000001 0 Attack98 0.1
|
||||
Me1GuitaristMd000001 0 Attack99 0.1
|
||||
Me1GuitaristMd000001 0 Stand1 Run 0.2
|
||||
Me1GuitaristMd000001 0 Stand1 Walk 0.1
|
||||
Me1GuitaristMd000001 0 Stand2 Standchange 0.1
|
||||
Me1GuitaristMd000001 0 Stand2 Run 0.2
|
||||
Me1GuitaristMd000001 0 Stand2 Walk 0.3
|
||||
Me1GuitaristMd000001 0 Stand2 Walkb 0.3
|
||||
Me1GuitaristMd000001 0 Stand2 Walkl 0.3
|
||||
Me1GuitaristMd000001 0 Stand2 Walkr 0.3
|
||||
Me1GuitaristMd000001 0 Stand2 Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Standchange Stand1 0.1
|
||||
Me1GuitaristMd000001 0 Standchange Run 0.1
|
||||
Me1GuitaristMd000001 0 Standchange Walk 0.1
|
||||
Me1GuitaristMd000001 0 Run Stop 0.2
|
||||
Me1GuitaristMd000001 0 Run Stand2 0.2
|
||||
Me1GuitaristMd000001 0 Run Runb 0.2
|
||||
Me1GuitaristMd000001 0 Run Runl 0.2
|
||||
Me1GuitaristMd000001 0 Run Runr 0.2
|
||||
Me1GuitaristMd000001 0 Walk Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Runb Stand2 0.2
|
||||
Me1GuitaristMd000001 0 Runb Run 0.2
|
||||
Me1GuitaristMd000001 0 Runb Runl 0.2
|
||||
Me1GuitaristMd000001 0 Runb Runr 0.2
|
||||
Me1GuitaristMd000001 0 Runl Stand2 0.2
|
||||
Me1GuitaristMd000001 0 Runl Run 0.2
|
||||
Me1GuitaristMd000001 0 Runl Runb 0.2
|
||||
Me1GuitaristMd000001 0 Runl Runr 0.2
|
||||
Me1GuitaristMd000001 0 Runr Stand2 0.2
|
||||
Me1GuitaristMd000001 0 Runr Run 0.2
|
||||
Me1GuitaristMd000001 0 Runr Runb 0.2
|
||||
Me1GuitaristMd000001 0 Runr Runl 0.2
|
||||
Me1GuitaristMd000001 0 Walkb Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Walkb Walk 0.2
|
||||
Me1GuitaristMd000001 0 Walkb Walkl 0.1
|
||||
Me1GuitaristMd000001 0 Walkb Walkr 0.1
|
||||
Me1GuitaristMd000001 0 Walkl Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Walkl Walk 0.1
|
||||
Me1GuitaristMd000001 0 Walkl Walkb 0.1
|
||||
Me1GuitaristMd000001 0 Walkl Walkr 0.2
|
||||
Me1GuitaristMd000001 0 Walkr Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Walkr Walk 0.1
|
||||
Me1GuitaristMd000001 0 Walkr Walkb 0.1
|
||||
Me1GuitaristMd000001 0 Walkr Walkl 0.2
|
||||
Me1GuitaristMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1GuitaristMd000001 0 TurnRight Stand2 0.1
|
||||
Me1GuitaristMd000001 0 RunStart Run 0.1
|
||||
Me1GuitaristMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1GuitaristMd000001 0 Hit1 Stand2 0
|
||||
Me1GuitaristMd000001 0 Hit2 Stand2 0
|
||||
Me1GuitaristMd000001 0 Hit3 Stand2 0
|
||||
Me1GuitaristMd000001 0 Hit4 Stand2 0
|
||||
Me1GuitaristMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1GuitaristMd000001 0 Behitfly Falldown 0.1
|
||||
Me1GuitaristMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1GuitaristMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1GuitaristMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1GuitaristMd000001 0 Standup Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Straight Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Stun Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Win Win2 0.1
|
||||
Me1GuitaristMd000001 0 Stop Stand2 0.1
|
||||
Me1GuitaristMd000001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,114 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1HetigongzuojiqiMd010001 0 Born 0
|
||||
Me1HetigongzuojiqiMd010001 0 Stand1 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stand3 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Death 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standchange 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Run 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walk 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Runb 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runl 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runr 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Walkb 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkl 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkr 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 TurnLeft 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 TurnRight 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Move1 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Move2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Move3 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 RunStart 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 RunStartEnd01 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Hit1 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Hit2 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Hit3 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Hit4 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Behitfly 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Hoverhit 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Falldown 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Hitdown 0.05
|
||||
Me1HetigongzuojiqiMd010001 0 Lieonfloor 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standup 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Straight 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stun 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 StraightBefore 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 StraightAfter 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Win 0
|
||||
Me1HetigongzuojiqiMd010001 0 Win2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stop 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Fail 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Save 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 AttackQte 0
|
||||
Me1HetigongzuojiqiMd010001 0 Caught 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Squatdown 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 StopR 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack01 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack02 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack03 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack04 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack06 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack07 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack21 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Attack31 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stand1 Run 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Stand1 Walk 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Standchange 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Run 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Walk 0.3
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Walkb 0.3
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Walkl 0.3
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Walkr 0.3
|
||||
Me1HetigongzuojiqiMd010001 0 Stand2 Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standchange Stand1 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standchange Run 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standchange Walk 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Run Stop 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Run Stand2 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Run Runb 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Run Runl 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Run Runr 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Walk Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Runb Stand2 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runb Run 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runb Runl 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runb Runr 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runl Stand2 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runl Run 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runl Runb 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runl Runr 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runr Stand2 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runr Run 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runr Runb 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Runr Runl 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Walkb Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkb Walk 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Walkb Walkl 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkb Walkr 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkl Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkl Walk 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkl Walkb 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkl Walkr 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 Walkr Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkr Walk 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkr Walkb 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Walkr Walkl 0.2
|
||||
Me1HetigongzuojiqiMd010001 0 TurnLeft Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 TurnRight Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 RunStart Run 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Hit1 Stand2 0
|
||||
Me1HetigongzuojiqiMd010001 0 Hit2 Stand2 0
|
||||
Me1HetigongzuojiqiMd010001 0 Hit3 Stand2 0
|
||||
Me1HetigongzuojiqiMd010001 0 Hit4 Stand2 0
|
||||
Me1HetigongzuojiqiMd010001 0 Behitfly Hoverhit 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Behitfly Falldown 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Hoverhit Falldown 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Falldown Lieonfloor 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Standup Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Straight Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stun Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Win Win2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Stop Stand2 0.1
|
||||
Me1HetigongzuojiqiMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,130 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1HetimingyunzhilunMd010001 0 Born 0
|
||||
Me1HetimingyunzhilunMd010001 0 Stand1 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stand3 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Death 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standchange 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Run 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walk 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Runb 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runl 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runr 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Walkb 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkl 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkr 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 TurnLeft 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 TurnRight 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Move1 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Move2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Move3 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 RunStart 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 RunStartEnd01 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Hit1 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Hit2 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Hit3 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Hit4 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Behitfly 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Hoverhit 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Falldown 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Hitdown 0.05
|
||||
Me1HetimingyunzhilunMd010001 0 Lieonfloor 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standup 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Straight 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stun 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 StraightBefore 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 StraightAfter 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Win 0
|
||||
Me1HetimingyunzhilunMd010001 0 Win2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stop 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Fail 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Save 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 AttackQte 0
|
||||
Me1HetimingyunzhilunMd010001 0 Caught 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Squatdown 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 StopR 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack01 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack02 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack03 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack04 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack05 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack06 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack07 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack08 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack09 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack11 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack13 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack14 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack15 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack16 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack17 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack18 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack19 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack20 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack21 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack22 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack31 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack32 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack33 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stand1 Run 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Stand1 Walk 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Standchange 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Run 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Walk 0.3
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Walkb 0.3
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Walkl 0.3
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Walkr 0.3
|
||||
Me1HetimingyunzhilunMd010001 0 Stand2 Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standchange Stand1 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standchange Run 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standchange Walk 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Run Stop 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Run Stand2 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Run Runb 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Run Runl 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Run Runr 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Walk Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Runb Stand2 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runb Run 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runb Runl 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runb Runr 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runl Stand2 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runl Run 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runl Runb 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runl Runr 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runr Stand2 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runr Run 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runr Runb 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Runr Runl 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Walkb Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkb Walk 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Walkb Walkl 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkb Walkr 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkl Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkl Walk 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkl Walkb 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkl Walkr 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 Walkr Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkr Walk 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkr Walkb 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Walkr Walkl 0.2
|
||||
Me1HetimingyunzhilunMd010001 0 TurnLeft Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 TurnRight Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 RunStart Run 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Hit1 Stand2 0
|
||||
Me1HetimingyunzhilunMd010001 0 Hit2 Stand2 0
|
||||
Me1HetimingyunzhilunMd010001 0 Hit3 Stand2 0
|
||||
Me1HetimingyunzhilunMd010001 0 Hit4 Stand2 0
|
||||
Me1HetimingyunzhilunMd010001 0 Behitfly Hoverhit 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Behitfly Falldown 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Hoverhit Falldown 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Falldown Lieonfloor 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Standup Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Straight Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stun Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Win Win2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Stop Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Caught Stand2 0.1
|
||||
Me1HetimingyunzhilunMd010001 0 Attack22 Stand2 0
|
||||
|
@@ -0,0 +1,114 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1JidijibingMd000001 0 Born 0
|
||||
Me1JidijibingMd000001 0 Stand1 0.1
|
||||
Me1JidijibingMd000001 0 Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Stand3 0.1
|
||||
Me1JidijibingMd000001 0 Death 0.1
|
||||
Me1JidijibingMd000001 0 Standchange 0.1
|
||||
Me1JidijibingMd000001 0 Run 0.1
|
||||
Me1JidijibingMd000001 0 Walk 0.1
|
||||
Me1JidijibingMd000001 0 Runb 0.2
|
||||
Me1JidijibingMd000001 0 Runl 0.2
|
||||
Me1JidijibingMd000001 0 Runr 0.2
|
||||
Me1JidijibingMd000001 0 Walkb 0.1
|
||||
Me1JidijibingMd000001 0 Walkl 0.1
|
||||
Me1JidijibingMd000001 0 Walkr 0.1
|
||||
Me1JidijibingMd000001 0 TurnLeft 0.1
|
||||
Me1JidijibingMd000001 0 TurnRight 0.1
|
||||
Me1JidijibingMd000001 0 Move1 0.1
|
||||
Me1JidijibingMd000001 0 Move2 0.1
|
||||
Me1JidijibingMd000001 0 Move3 0.1
|
||||
Me1JidijibingMd000001 0 RunStart 0.1
|
||||
Me1JidijibingMd000001 0 RunStartEnd01 0.1
|
||||
Me1JidijibingMd000001 0 Hit1 0.05
|
||||
Me1JidijibingMd000001 0 Hit2 0.05
|
||||
Me1JidijibingMd000001 0 Hit3 0.05
|
||||
Me1JidijibingMd000001 0 Hit4 0.05
|
||||
Me1JidijibingMd000001 0 Behitfly 0.05
|
||||
Me1JidijibingMd000001 0 Hoverhit 0.05
|
||||
Me1JidijibingMd000001 0 Falldown 0.1
|
||||
Me1JidijibingMd000001 0 Hitdown 0.05
|
||||
Me1JidijibingMd000001 0 Lieonfloor 0.1
|
||||
Me1JidijibingMd000001 0 Standup 0.1
|
||||
Me1JidijibingMd000001 0 Straight 0.1
|
||||
Me1JidijibingMd000001 0 Stun 0.1
|
||||
Me1JidijibingMd000001 0 StraightBefore 0.1
|
||||
Me1JidijibingMd000001 0 StraightAfter 0.1
|
||||
Me1JidijibingMd000001 0 Win 0
|
||||
Me1JidijibingMd000001 0 Win2 0.1
|
||||
Me1JidijibingMd000001 0 Stop 0.1
|
||||
Me1JidijibingMd000001 0 Fail 0.1
|
||||
Me1JidijibingMd000001 0 Save 0.1
|
||||
Me1JidijibingMd000001 0 Attack01 0.1
|
||||
Me1JidijibingMd000001 0 Attack02 0.1
|
||||
Me1JidijibingMd000001 0 Attack03 0.1
|
||||
Me1JidijibingMd000001 0 Attack04 0.1
|
||||
Me1JidijibingMd000001 0 Attack05 0.1
|
||||
Me1JidijibingMd000001 0 Attack06 0.1
|
||||
Me1JidijibingMd000001 0 Attack07 0.1
|
||||
Me1JidijibingMd000001 0 Attack08 0.1
|
||||
Me1JidijibingMd000001 0 Attack09 0.1
|
||||
Me1JidijibingMd000001 0 Attack10 0.1
|
||||
Me1JidijibingMd000001 0 Attack11 0.1
|
||||
Me1JidijibingMd000001 0 Attack12 0.1
|
||||
Me1JidijibingMd000001 0 Attack13 0.1
|
||||
Me1JidijibingMd000001 0 Attack14 0.1
|
||||
Me1JidijibingMd000001 0 Stand1 Run 0.2
|
||||
Me1JidijibingMd000001 0 Stand1 Walk 0.1
|
||||
Me1JidijibingMd000001 0 Stand2 Standchange 0.1
|
||||
Me1JidijibingMd000001 0 Stand2 Run 0.2
|
||||
Me1JidijibingMd000001 0 Stand2 Walk 0.3
|
||||
Me1JidijibingMd000001 0 Stand2 Walkb 0.3
|
||||
Me1JidijibingMd000001 0 Stand2 Walkl 0.3
|
||||
Me1JidijibingMd000001 0 Stand2 Walkr 0.3
|
||||
Me1JidijibingMd000001 0 Standchange Stand1 0.1
|
||||
Me1JidijibingMd000001 0 Standchange Run 0.1
|
||||
Me1JidijibingMd000001 0 Standchange Walk 0.1
|
||||
Me1JidijibingMd000001 0 Run Stop 0.2
|
||||
Me1JidijibingMd000001 0 Run Stand2 0.2
|
||||
Me1JidijibingMd000001 0 Run Runb 0.2
|
||||
Me1JidijibingMd000001 0 Run Runl 0.2
|
||||
Me1JidijibingMd000001 0 Run Runr 0.2
|
||||
Me1JidijibingMd000001 0 Walk Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Runb Stand2 0.2
|
||||
Me1JidijibingMd000001 0 Runb Run 0.2
|
||||
Me1JidijibingMd000001 0 Runb Runl 0.2
|
||||
Me1JidijibingMd000001 0 Runb Runr 0.2
|
||||
Me1JidijibingMd000001 0 Runl Stand2 0.2
|
||||
Me1JidijibingMd000001 0 Runl Run 0.2
|
||||
Me1JidijibingMd000001 0 Runl Runb 0.2
|
||||
Me1JidijibingMd000001 0 Runl Runr 0.2
|
||||
Me1JidijibingMd000001 0 Runr Stand2 0.2
|
||||
Me1JidijibingMd000001 0 Runr Run 0.2
|
||||
Me1JidijibingMd000001 0 Runr Runb 0.2
|
||||
Me1JidijibingMd000001 0 Runr Runl 0.2
|
||||
Me1JidijibingMd000001 0 Walkb Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Walkb Walk 0.2
|
||||
Me1JidijibingMd000001 0 Walkb Walkl 0.1
|
||||
Me1JidijibingMd000001 0 Walkb Walkr 0.1
|
||||
Me1JidijibingMd000001 0 Walkl Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Walkl Walk 0.1
|
||||
Me1JidijibingMd000001 0 Walkl Walkb 0.1
|
||||
Me1JidijibingMd000001 0 Walkl Walkr 0.2
|
||||
Me1JidijibingMd000001 0 Walkr Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Walkr Walk 0.1
|
||||
Me1JidijibingMd000001 0 Walkr Walkb 0.1
|
||||
Me1JidijibingMd000001 0 Walkr Walkl 0.2
|
||||
Me1JidijibingMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1JidijibingMd000001 0 TurnRight Stand2 0.1
|
||||
Me1JidijibingMd000001 0 RunStart Run 0
|
||||
Me1JidijibingMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1JidijibingMd000001 0 Hit1 Stand2 0
|
||||
Me1JidijibingMd000001 0 Hit2 Stand2 0
|
||||
Me1JidijibingMd000001 0 Hit3 Stand2 0
|
||||
Me1JidijibingMd000001 0 Hit4 Stand2 0
|
||||
Me1JidijibingMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1JidijibingMd000001 0 Behitfly Falldown 0.1
|
||||
Me1JidijibingMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1JidijibingMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1JidijibingMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1JidijibingMd000001 0 Standup Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Straight Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Stun Stand2 0.1
|
||||
Me1JidijibingMd000001 0 Win Win2 0.1
|
||||
Me1JidijibingMd000001 0 Stop Stand2 0.1
|
||||
|
@@ -0,0 +1,132 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1JiegouqiutuMd010001 0 Born 0
|
||||
Me1JiegouqiutuMd010001 0 Stand1 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stand3 0.1
|
||||
Me1JiegouqiutuMd010001 0 Death 0.1
|
||||
Me1JiegouqiutuMd010001 0 Standchange 0.1
|
||||
Me1JiegouqiutuMd010001 0 Run 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walk 0.1
|
||||
Me1JiegouqiutuMd010001 0 Runb 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runl 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runr 0.2
|
||||
Me1JiegouqiutuMd010001 0 Walkb 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkl 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkr 0.1
|
||||
Me1JiegouqiutuMd010001 0 TurnLeft 0.1
|
||||
Me1JiegouqiutuMd010001 0 TurnRight 0.1
|
||||
Me1JiegouqiutuMd010001 0 Move1 0.1
|
||||
Me1JiegouqiutuMd010001 0 Move2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Move3 0.1
|
||||
Me1JiegouqiutuMd010001 0 RunStart 0.1
|
||||
Me1JiegouqiutuMd010001 0 RunStartEnd01 0.1
|
||||
Me1JiegouqiutuMd010001 0 Hit1 0.05
|
||||
Me1JiegouqiutuMd010001 0 Hit2 0.05
|
||||
Me1JiegouqiutuMd010001 0 Hit3 0.05
|
||||
Me1JiegouqiutuMd010001 0 Hit4 0.05
|
||||
Me1JiegouqiutuMd010001 0 Behitfly 0.05
|
||||
Me1JiegouqiutuMd010001 0 Hoverhit 0.05
|
||||
Me1JiegouqiutuMd010001 0 Falldown 0.1
|
||||
Me1JiegouqiutuMd010001 0 Hitdown 0.05
|
||||
Me1JiegouqiutuMd010001 0 Lieonfloor 0.1
|
||||
Me1JiegouqiutuMd010001 0 Standup 0.1
|
||||
Me1JiegouqiutuMd010001 0 Straight 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stun 0.1
|
||||
Me1JiegouqiutuMd010001 0 StraightBefore 0.1
|
||||
Me1JiegouqiutuMd010001 0 StraightAfter 0.1
|
||||
Me1JiegouqiutuMd010001 0 Win 0
|
||||
Me1JiegouqiutuMd010001 0 Win2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stop 0.1
|
||||
Me1JiegouqiutuMd010001 0 Fail 0.1
|
||||
Me1JiegouqiutuMd010001 0 Save 0.1
|
||||
Me1JiegouqiutuMd010001 0 Caught 0.1
|
||||
Me1JiegouqiutuMd010001 0 RunStartEnd02 0.1
|
||||
Me1JiegouqiutuMd010001 0 StopR 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack01 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack02 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack03 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack04 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack05 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack06 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack07 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack08 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack09 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack10 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack11 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack12 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack13 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack14 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack15 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack16 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack17 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack18 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack19 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack20 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack21 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack22 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack23 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack24 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack25 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack26 0.2
|
||||
Me1JiegouqiutuMd010001 0 Attack27 0.1
|
||||
Me1JiegouqiutuMd010001 0 Attack28 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stand1 Run 0.2
|
||||
Me1JiegouqiutuMd010001 0 Stand1 Walk 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Standchange 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Run 0.2
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Walk 0.3
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Walkb 0.3
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Walkl 0.3
|
||||
Me1JiegouqiutuMd010001 0 Stand2 Walkr 0.3
|
||||
Me1JiegouqiutuMd010001 0 Standchange Stand1 0.1
|
||||
Me1JiegouqiutuMd010001 0 Standchange Run 0.1
|
||||
Me1JiegouqiutuMd010001 0 Standchange Walk 0.1
|
||||
Me1JiegouqiutuMd010001 0 Run Stop 0.2
|
||||
Me1JiegouqiutuMd010001 0 Run Stand2 0.2
|
||||
Me1JiegouqiutuMd010001 0 Run Runb 0.2
|
||||
Me1JiegouqiutuMd010001 0 Run Runl 0.2
|
||||
Me1JiegouqiutuMd010001 0 Run Runr 0.2
|
||||
Me1JiegouqiutuMd010001 0 Walk Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Runb Stand2 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runb Run 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runb Runl 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runb Runr 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runl Stand2 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runl Run 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runl Runb 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runl Runr 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runr Stand2 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runr Run 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runr Runb 0.2
|
||||
Me1JiegouqiutuMd010001 0 Runr Runl 0.2
|
||||
Me1JiegouqiutuMd010001 0 Walkb Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkb Walk 0.2
|
||||
Me1JiegouqiutuMd010001 0 Walkb Walkl 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkb Walkr 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkl Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkl Walk 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkl Walkb 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkl Walkr 0.2
|
||||
Me1JiegouqiutuMd010001 0 Walkr Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkr Walk 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkr Walkb 0.1
|
||||
Me1JiegouqiutuMd010001 0 Walkr Walkl 0.2
|
||||
Me1JiegouqiutuMd010001 0 TurnLeft Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 TurnRight Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 RunStart Run 0.1
|
||||
Me1JiegouqiutuMd010001 0 RunStart RunStartEnd01 0.1
|
||||
Me1JiegouqiutuMd010001 0 Hit1 Stand2 0
|
||||
Me1JiegouqiutuMd010001 0 Hit2 Stand2 0
|
||||
Me1JiegouqiutuMd010001 0 Hit3 Stand2 0
|
||||
Me1JiegouqiutuMd010001 0 Hit4 Stand2 0
|
||||
Me1JiegouqiutuMd010001 0 Behitfly Hoverhit 0.1
|
||||
Me1JiegouqiutuMd010001 0 Behitfly Falldown 0.1
|
||||
Me1JiegouqiutuMd010001 0 Hoverhit Falldown 0.1
|
||||
Me1JiegouqiutuMd010001 0 Falldown Lieonfloor 0.1
|
||||
Me1JiegouqiutuMd010001 0 Hitdown Lieonfloor 0.1
|
||||
Me1JiegouqiutuMd010001 0 Standup Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Straight Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stun Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Win Win2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Stop Stand2 0.1
|
||||
Me1JiegouqiutuMd010001 0 Caught Stand2 0.1
|
||||
|
@@ -0,0 +1,107 @@
|
||||
Role Layer State Target TransitionDuration
|
||||
Me1JinweiMd000001 0 Born 0
|
||||
Me1JinweiMd000001 0 Stand1 0.1
|
||||
Me1JinweiMd000001 0 Stand2 0.1
|
||||
Me1JinweiMd000001 0 Stand3 0.1
|
||||
Me1JinweiMd000001 0 Death 0.1
|
||||
Me1JinweiMd000001 0 Standchange 0.1
|
||||
Me1JinweiMd000001 0 Run 0.1
|
||||
Me1JinweiMd000001 0 Walk 0.1
|
||||
Me1JinweiMd000001 0 Runb 0.2
|
||||
Me1JinweiMd000001 0 Runl 0.2
|
||||
Me1JinweiMd000001 0 Runr 0.2
|
||||
Me1JinweiMd000001 0 Walkb 0.1
|
||||
Me1JinweiMd000001 0 Walkl 0.1
|
||||
Me1JinweiMd000001 0 Walkr 0.1
|
||||
Me1JinweiMd000001 0 TurnLeft 0.1
|
||||
Me1JinweiMd000001 0 TurnRight 0.1
|
||||
Me1JinweiMd000001 0 Move1 0.1
|
||||
Me1JinweiMd000001 0 Move2 0.1
|
||||
Me1JinweiMd000001 0 Move3 0.1
|
||||
Me1JinweiMd000001 0 RunStart 0.1
|
||||
Me1JinweiMd000001 0 RunStartEnd01 0.1
|
||||
Me1JinweiMd000001 0 Hit1 0.05
|
||||
Me1JinweiMd000001 0 Hit2 0.05
|
||||
Me1JinweiMd000001 0 Hit3 0.05
|
||||
Me1JinweiMd000001 0 Hit4 0.05
|
||||
Me1JinweiMd000001 0 Behitfly 0.05
|
||||
Me1JinweiMd000001 0 Hoverhit 0.05
|
||||
Me1JinweiMd000001 0 Falldown 0.1
|
||||
Me1JinweiMd000001 0 Hitdown 0.05
|
||||
Me1JinweiMd000001 0 Lieonfloor 0.1
|
||||
Me1JinweiMd000001 0 Standup 0.1
|
||||
Me1JinweiMd000001 0 Straight 0.1
|
||||
Me1JinweiMd000001 0 Stun 0.1
|
||||
Me1JinweiMd000001 0 StraightBefore 0.1
|
||||
Me1JinweiMd000001 0 StraightAfter 0.1
|
||||
Me1JinweiMd000001 0 Win 0
|
||||
Me1JinweiMd000001 0 Win2 0.1
|
||||
Me1JinweiMd000001 0 Stop 0.1
|
||||
Me1JinweiMd000001 0 Fail 0.1
|
||||
Me1JinweiMd000001 0 Save 0.1
|
||||
Me1JinweiMd000001 0 Attack01 0.1
|
||||
Me1JinweiMd000001 0 Attack02 0.1
|
||||
Me1JinweiMd000001 0 Attack03 0.1
|
||||
Me1JinweiMd000001 0 Attack04 0.1
|
||||
Me1JinweiMd000001 0 Attack05 0.1
|
||||
Me1JinweiMd000001 0 Attack06 0.1
|
||||
Me1JinweiMd000001 0 Attack07 0.1
|
||||
Me1JinweiMd000001 0 Stand1 Run 0.2
|
||||
Me1JinweiMd000001 0 Stand1 Walk 0.1
|
||||
Me1JinweiMd000001 0 Stand2 Standchange 0.1
|
||||
Me1JinweiMd000001 0 Stand2 Run 0.2
|
||||
Me1JinweiMd000001 0 Stand2 Walk 0.3
|
||||
Me1JinweiMd000001 0 Stand2 Walkb 0.3
|
||||
Me1JinweiMd000001 0 Stand2 Walkl 0.3
|
||||
Me1JinweiMd000001 0 Stand2 Walkr 0.3
|
||||
Me1JinweiMd000001 0 Standchange Stand1 0.1
|
||||
Me1JinweiMd000001 0 Standchange Run 0.1
|
||||
Me1JinweiMd000001 0 Standchange Walk 0.1
|
||||
Me1JinweiMd000001 0 Run Stop 0.2
|
||||
Me1JinweiMd000001 0 Run Stand2 0.2
|
||||
Me1JinweiMd000001 0 Run Runb 0.2
|
||||
Me1JinweiMd000001 0 Run Runl 0.2
|
||||
Me1JinweiMd000001 0 Run Runr 0.2
|
||||
Me1JinweiMd000001 0 Walk Stand2 0.1
|
||||
Me1JinweiMd000001 0 Runb Stand2 0.2
|
||||
Me1JinweiMd000001 0 Runb Run 0.2
|
||||
Me1JinweiMd000001 0 Runb Runl 0.2
|
||||
Me1JinweiMd000001 0 Runb Runr 0.2
|
||||
Me1JinweiMd000001 0 Runl Stand2 0.2
|
||||
Me1JinweiMd000001 0 Runl Run 0.2
|
||||
Me1JinweiMd000001 0 Runl Runb 0.2
|
||||
Me1JinweiMd000001 0 Runl Runr 0.2
|
||||
Me1JinweiMd000001 0 Runr Stand2 0.2
|
||||
Me1JinweiMd000001 0 Runr Run 0.2
|
||||
Me1JinweiMd000001 0 Runr Runb 0.2
|
||||
Me1JinweiMd000001 0 Runr Runl 0.2
|
||||
Me1JinweiMd000001 0 Walkb Stand2 0.1
|
||||
Me1JinweiMd000001 0 Walkb Walk 0.2
|
||||
Me1JinweiMd000001 0 Walkb Walkl 0.1
|
||||
Me1JinweiMd000001 0 Walkb Walkr 0.1
|
||||
Me1JinweiMd000001 0 Walkl Stand2 0.1
|
||||
Me1JinweiMd000001 0 Walkl Walk 0.1
|
||||
Me1JinweiMd000001 0 Walkl Walkb 0.1
|
||||
Me1JinweiMd000001 0 Walkl Walkr 0.2
|
||||
Me1JinweiMd000001 0 Walkr Stand2 0.1
|
||||
Me1JinweiMd000001 0 Walkr Walk 0.1
|
||||
Me1JinweiMd000001 0 Walkr Walkb 0.1
|
||||
Me1JinweiMd000001 0 Walkr Walkl 0.2
|
||||
Me1JinweiMd000001 0 TurnLeft Stand2 0.1
|
||||
Me1JinweiMd000001 0 TurnRight Stand2 0.1
|
||||
Me1JinweiMd000001 0 RunStart Run 0
|
||||
Me1JinweiMd000001 0 RunStart RunStartEnd01 0.1
|
||||
Me1JinweiMd000001 0 Hit1 Stand2 0
|
||||
Me1JinweiMd000001 0 Hit2 Stand2 0
|
||||
Me1JinweiMd000001 0 Hit3 Stand2 0
|
||||
Me1JinweiMd000001 0 Hit4 Stand2 0
|
||||
Me1JinweiMd000001 0 Behitfly Hoverhit 0.1
|
||||
Me1JinweiMd000001 0 Behitfly Falldown 0.1
|
||||
Me1JinweiMd000001 0 Hoverhit Falldown 0.1
|
||||
Me1JinweiMd000001 0 Falldown Lieonfloor 0.1
|
||||
Me1JinweiMd000001 0 Hitdown Lieonfloor 0.1
|
||||
Me1JinweiMd000001 0 Standup Stand2 0.1
|
||||
Me1JinweiMd000001 0 Straight Stand2 0.1
|
||||
Me1JinweiMd000001 0 Stun Stand2 0.1
|
||||
Me1JinweiMd000001 0 Win Win2 0.1
|
||||
Me1JinweiMd000001 0 Stop Stand2 0.1
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user