New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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@@ -1,9 +1,10 @@
Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1] RedPointConditions[2]
1 Unobserved RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 10321 11736 9 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED
2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 11811 10307 20015 4 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD
3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 11102 10316 11727 6 CONDITION_SPECIALTRAIN_RED
4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 11701 10333 11761 7 CONDITION_POKER_GUESSING_RED
5 Abyssal Voyage FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 11501 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD
6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 11301 10304 11724 5 CONDITION_ACTIVITYBRIE_BOSSSINGLE
7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 10422 82070 8 CONDITION_PIVOTCOMBAT_ALL_RED_POINT
8 Reborn Resolve FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner84.png 11906 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED
1 A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 12201 10321 11736 5 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED
2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 10307 20015 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD
3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 10316 11727 CONDITION_SPECIALTRAIN_RED
4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 10333 11761 CONDITION_POKER_GUESSING_RED
5 House of Hope FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 12301 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD
6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 10304 11724 CONDITION_ACTIVITYBRIE_BOSSSINGLE
7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 12403 10422 82070 3 CONDITION_PIVOTCOMBAT_ALL_RED_POINT
8 Dialogues with an Existentialist FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 12505 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED
9 Circuit Connect - Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 12101 10413 82010 4 CONDITION_SAMECOLOR_TASK
1 Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1] RedPointConditions[2]
2 1 Unobserved A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 12201 10321 11736 9 5 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED
3 2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 11811 10307 20015 4 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD
4 3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 11102 10316 11727 6 CONDITION_SPECIALTRAIN_RED
5 4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 11701 10333 11761 7 CONDITION_POKER_GUESSING_RED
6 5 Abyssal Voyage House of Hope FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 11501 12301 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD
7 6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 11301 10304 11724 5 CONDITION_ACTIVITYBRIE_BOSSSINGLE
8 7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 12403 10422 82070 8 3 CONDITION_PIVOTCOMBAT_ALL_RED_POINT
9 8 Reborn Resolve Dialogues with an Existentialist FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner84.png Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 11906 12505 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED
10 9 Circuit Connect - Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 12101 10413 82010 4 CONDITION_SAMECOLOR_TASK

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@@ -13,4 +13,4 @@ Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId
12 7 Co-op Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter15.png 1 11 10302
13 71 Stronghold Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter13.png 1 5 10103
14 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 0 1802
15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550050
15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550171
1 Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId IsOpen Priority ShowNewStartTime ShowNewEndTime FunctionId SkipId RewardId RedPointConditions[1]
13 12 7 Co-op Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter15.png 1 11 10302
14 13 71 Stronghold Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter13.png 1 5 10103
15 14 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 0 1802
16 15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550050 550171

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@@ -264,6 +264,9 @@ Id MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight
30160528 5500 5500 2000 3500
30160529 6000 6000 2500 3500
30160530 6500 6500 3000 3500
30160531 5500 5500 2000 3500
30160532 6000 6000 2500 3500
30160533 6500 6500 3000 3500
30160522 5500 5500 2000 3500
30160523 6000 6000 2500 3500
30160524 6500 6500 3000 3500
1 Id MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight ShowFight CharacterFight EquipFight
264 30160528 5500 5500 2000 3500
265 30160529 6000 6000 2500 3500
266 30160530 6500 6500 3000 3500
267 30160531 5500 5500 2000 3500
268 30160532 6000 6000 2500 3500
269 30160533 6500 6500 3000 3500
270 30160522 5500 5500 2000 3500
271 30160523 6000 6000 2500 3500
272 30160524 6500 6500 3000 3500

View File

@@ -8317,4 +8317,117 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD
12383 30160530 120 80 400 400 400
12384 30101030 120 80 12051 12051 300 130 150
12385 30101032 120 80 12051 12051 300 130 150
12386 30062500 120 80 15254 15254 200 200 200
12387 30062501 120 80 15255 15255 200 200 200
12388 30062502 120 80 15256 15256 200 200 200
12389 30062503 120 80 15257 15257 200 200 200
12390 30062504 120 80 15258 15258 200 200 200
12391 30062505 120 80 15259 15259 200 200 200
12392 30062506 120 80 15260 15260 200 200 200
12393 30062507 120 80 15261 15261 200 200 200
12394 30062508 120 80 15262 15262 200 200 200
12395 30062509 120 80 15263 15263 200 200 200
12396 30062510 120 80 15264 15264 200 200 200
12397 30062511 120 80 15265 15265 200 200 200
12398 30062512 120 80 15266 15266 200 200 200
12399 30062513 120 80 15267 15267 200 200 200
12400 30062514 120 80 15268 15268 200 200 200
12401 30062515 120 80 15269 15269 200 200 200
12402 30062516 120 80 15270 15270 200 200 200
12403 30062517 120 80 15271 15271 200 200 200
12404 30062518 120 80 15272 15272 200 200 200
12405 30062519 120 80 15273 15273 200 200 200
12406 30062520 120 80 15274 15274 200 200 200
12407 30062521 120 80 15275 15275 200 200 200
12408 30062522 120 80 15276 15276 200 200 200
12409 30062523 120 80 15277 15277 200 200 200
12410 30062524 120 80 15278 15278 200 200 200
12411 30062525 120 80 15279 15279 200 200 200
12412 30062526 120 80 15280 15280 200 200 200
12413 30062527 120 80 15281 15281 200 200 200
12414 30062528 120 80 15282 15282 200 200 200
12415 30062529 120 80 15283 15283 200 200 200
12416 30062530 120 80 15284 15284 200 200 200
12417 30062531 120 80 15285 15285 200 200 200
12418 30062532 120 80 15286 15286 200 200 200
12419 30062533 120 80 200 200 200
12420 30062534 120 80 200 200 200
12421 30062535 120 80 200 200 200
12422 30062425 120 80 350 310 510
12423 30062426 120 80 185 515 475
12424 30062427 120 80 195 350 730
12425 30062428 120 80 450 500 675
12426 30090756 54 50 2117023 211711 86 93 73
12427 30090757 54 50 2117023 211711 110 96 75
12428 30090758 54 50 2117023 211711 136 98 77
12429 30090759 54 50 2117023 211711 188 110 86
12430 30090760 54 50 2117023 211711 250 120 95
12431 30090756 69 65 2117023 211711 123 162 127
12432 30090757 69 65 2117023 211711 185 170 133
12433 30090758 69 65 2117023 211711 246 178 140
12434 30090759 69 65 2117023 211711 321 186 145
12435 30090760 69 65 2117023 211711 402 193 151
12436 30090756 120 80 2117023 211711 168 235 183
12437 30090757 120 80 2117023 211711 258 243 190
12438 30090758 120 80 2117023 211711 357 252 197
12439 30090759 120 80 2117023 211711 462 261 205
12440 30090760 120 80 2117023 211711 516 271 211
12441 30090761 54 50 2117024 211712 86 93 73
12442 30090762 54 50 2117024 211712 110 96 75
12443 30090763 54 50 2117024 211712 136 98 77
12444 30090764 54 50 2117024 211712 188 110 86
12445 30090765 54 50 2117024 211712 250 120 95
12446 30090761 69 65 2117024 211712 123 162 127
12447 30090762 69 65 2117024 211712 185 170 133
12448 30090763 69 65 2117024 211712 246 178 140
12449 30090764 69 65 2117024 211712 321 186 145
12450 30090765 69 65 2117024 211712 402 193 151
12451 30090761 120 80 2117024 211712 168 235 183
12452 30090762 120 80 2117024 211712 258 243 190
12453 30090763 120 80 2117024 211712 357 252 197
12454 30090764 120 80 2117024 211712 462 261 205
12455 30090765 120 80 2117024 211712 516 271 211
12456 30101033 120 80 12051 12051 300 130 150
12457 30100950 120 80 200 200 200
12458 30100953 120 80 200 200 200
12459 30130214 54 50 16307 16307 1600 1600 1600
12460 30130216 54 50 16308 16308 500 500 500
12461 30130214 79 55 16307 16307 1600 1600 1600
12462 30130216 79 55 16308 16308 500 500 500
12463 30130214 120 80 16307 16307 1600 1600 1600
12464 30130216 120 80 16308 16308 500 500 500
12465 30160531 120 80 345 345 345
12466 30160532 120 80 465 465 465
12467 30160533 120 80 1110 1110 1110
12468 30100943 120 80 300 300 300
12469 30100938 120 80 300 300 300
12470 15020403 54 50 100801010 10120102 100801 10120102 977 977 977
12471 15020405 54 50 100801010 10120102 100801 10120102 537 537 537
12472 15020406 54 50 100801010 10120102 100801 10120102 365 365 365
12473 15020408 54 50 100801010 10120102 100801 10120102 537 537 537
12474 15020411 54 50 100801010 10120102 100801 10120102 500 500 500
12475 15020412 54 50 100801010 10120102 100801 10120102 700 700 700
12476 15020403 79 55 100801010 10120102 100801 10120102 977 977 977
12477 15020405 79 55 100801010 10120102 100801 10120102 537 537 537
12478 15020406 79 55 100801010 10120102 100801 10120102 365 365 365
12479 15020408 79 55 100801010 10120102 100801 10120102 537 537 537
12480 15020411 79 55 100801010 10120102 100801 10120102 500 500 500
12481 15020412 79 55 100801010 10120102 100801 10120102 700 700 700
12482 15020403 120 80 100801010 10120102 100801 10120102 977 977 977
12483 15020405 120 80 100801010 10120102 100801 10120102 537 537 537
12484 15020406 120 80 100801010 10120102 100801 10120102 365 365 365
12485 15020408 120 80 100801010 10120102 100801 10120102 537 537 537
12486 15020411 120 80 100801010 10120102 100801 10120102 500 500 500
12487 15020412 120 80 100801010 10120102 100801 10120102 700 700 700
12488 13012701 25 25 130116010 131601 69 37 30
12489 13012701 30 30 130116010 131601 85 46 36
12490 13012701 35 35 130116010 131601 103 56 44
12491 13012701 40 40 130116010 131601 122 66 52
12492 13012701 45 45 130116010 131601 135 73 57
12493 13012701 50 50 130116010 131601 150 81 64
12494 13012701 55 55 130116010 131601 188 102 80
12495 13012701 60 60 130116010 131601 224 121 95
12496 13012701 65 65 130116010 131601 248 134 105
12497 13012701 70 70 130116010 131601 273 147 115
12498 13012701 75 75 130116010 131601 299 162 126
12499 13012701 120 80 130116010 131601 325 176 137
1 Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishDropId FirstRewardId MonsterLevel[1] MonsterLevel[2] MonsterLevel[3]
8317 12383 30160530 120 80 400 400 400
8318 12384 30101030 120 80 12051 12051 300 130 150
8319 12385 30101032 120 80 12051 12051 300 130 150
8320 12386 30062500 120 80 15254 15254 200 200 200
8321 12387 30062501 120 80 15255 15255 200 200 200
8322 12388 30062502 120 80 15256 15256 200 200 200
8323 12389 30062503 120 80 15257 15257 200 200 200
8324 12390 30062504 120 80 15258 15258 200 200 200
8325 12391 30062505 120 80 15259 15259 200 200 200
8326 12392 30062506 120 80 15260 15260 200 200 200
8327 12393 30062507 120 80 15261 15261 200 200 200
8328 12394 30062508 120 80 15262 15262 200 200 200
8329 12395 30062509 120 80 15263 15263 200 200 200
8330 12396 30062510 120 80 15264 15264 200 200 200
8331 12397 30062511 120 80 15265 15265 200 200 200
8332 12398 30062512 120 80 15266 15266 200 200 200
8333 12399 30062513 120 80 15267 15267 200 200 200
8334 12400 30062514 120 80 15268 15268 200 200 200
8335 12401 30062515 120 80 15269 15269 200 200 200
8336 12402 30062516 120 80 15270 15270 200 200 200
8337 12403 30062517 120 80 15271 15271 200 200 200
8338 12404 30062518 120 80 15272 15272 200 200 200
8339 12405 30062519 120 80 15273 15273 200 200 200
8340 12406 30062520 120 80 15274 15274 200 200 200
8341 12407 30062521 120 80 15275 15275 200 200 200
8342 12408 30062522 120 80 15276 15276 200 200 200
8343 12409 30062523 120 80 15277 15277 200 200 200
8344 12410 30062524 120 80 15278 15278 200 200 200
8345 12411 30062525 120 80 15279 15279 200 200 200
8346 12412 30062526 120 80 15280 15280 200 200 200
8347 12413 30062527 120 80 15281 15281 200 200 200
8348 12414 30062528 120 80 15282 15282 200 200 200
8349 12415 30062529 120 80 15283 15283 200 200 200
8350 12416 30062530 120 80 15284 15284 200 200 200
8351 12417 30062531 120 80 15285 15285 200 200 200
8352 12418 30062532 120 80 15286 15286 200 200 200
8353 12419 30062533 120 80 200 200 200
8354 12420 30062534 120 80 200 200 200
8355 12421 30062535 120 80 200 200 200
8356 12422 30062425 120 80 350 310 510
8357 12423 30062426 120 80 185 515 475
8358 12424 30062427 120 80 195 350 730
8359 12425 30062428 120 80 450 500 675
8360 12426 30090756 54 50 2117023 211711 86 93 73
8361 12427 30090757 54 50 2117023 211711 110 96 75
8362 12428 30090758 54 50 2117023 211711 136 98 77
8363 12429 30090759 54 50 2117023 211711 188 110 86
8364 12430 30090760 54 50 2117023 211711 250 120 95
8365 12431 30090756 69 65 2117023 211711 123 162 127
8366 12432 30090757 69 65 2117023 211711 185 170 133
8367 12433 30090758 69 65 2117023 211711 246 178 140
8368 12434 30090759 69 65 2117023 211711 321 186 145
8369 12435 30090760 69 65 2117023 211711 402 193 151
8370 12436 30090756 120 80 2117023 211711 168 235 183
8371 12437 30090757 120 80 2117023 211711 258 243 190
8372 12438 30090758 120 80 2117023 211711 357 252 197
8373 12439 30090759 120 80 2117023 211711 462 261 205
8374 12440 30090760 120 80 2117023 211711 516 271 211
8375 12441 30090761 54 50 2117024 211712 86 93 73
8376 12442 30090762 54 50 2117024 211712 110 96 75
8377 12443 30090763 54 50 2117024 211712 136 98 77
8378 12444 30090764 54 50 2117024 211712 188 110 86
8379 12445 30090765 54 50 2117024 211712 250 120 95
8380 12446 30090761 69 65 2117024 211712 123 162 127
8381 12447 30090762 69 65 2117024 211712 185 170 133
8382 12448 30090763 69 65 2117024 211712 246 178 140
8383 12449 30090764 69 65 2117024 211712 321 186 145
8384 12450 30090765 69 65 2117024 211712 402 193 151
8385 12451 30090761 120 80 2117024 211712 168 235 183
8386 12452 30090762 120 80 2117024 211712 258 243 190
8387 12453 30090763 120 80 2117024 211712 357 252 197
8388 12454 30090764 120 80 2117024 211712 462 261 205
8389 12455 30090765 120 80 2117024 211712 516 271 211
8390 12456 30101033 120 80 12051 12051 300 130 150
8391 12457 30100950 120 80 200 200 200
8392 12458 30100953 120 80 200 200 200
8393 12459 30130214 54 50 16307 16307 1600 1600 1600
8394 12460 30130216 54 50 16308 16308 500 500 500
8395 12461 30130214 79 55 16307 16307 1600 1600 1600
8396 12462 30130216 79 55 16308 16308 500 500 500
8397 12463 30130214 120 80 16307 16307 1600 1600 1600
8398 12464 30130216 120 80 16308 16308 500 500 500
8399 12465 30160531 120 80 345 345 345
8400 12466 30160532 120 80 465 465 465
8401 12467 30160533 120 80 1110 1110 1110
8402 12468 30100943 120 80 300 300 300
8403 12469 30100938 120 80 300 300 300
8404 12470 15020403 54 50 100801010 10120102 100801 10120102 977 977 977
8405 12471 15020405 54 50 100801010 10120102 100801 10120102 537 537 537
8406 12472 15020406 54 50 100801010 10120102 100801 10120102 365 365 365
8407 12473 15020408 54 50 100801010 10120102 100801 10120102 537 537 537
8408 12474 15020411 54 50 100801010 10120102 100801 10120102 500 500 500
8409 12475 15020412 54 50 100801010 10120102 100801 10120102 700 700 700
8410 12476 15020403 79 55 100801010 10120102 100801 10120102 977 977 977
8411 12477 15020405 79 55 100801010 10120102 100801 10120102 537 537 537
8412 12478 15020406 79 55 100801010 10120102 100801 10120102 365 365 365
8413 12479 15020408 79 55 100801010 10120102 100801 10120102 537 537 537
8414 12480 15020411 79 55 100801010 10120102 100801 10120102 500 500 500
8415 12481 15020412 79 55 100801010 10120102 100801 10120102 700 700 700
8416 12482 15020403 120 80 100801010 10120102 100801 10120102 977 977 977
8417 12483 15020405 120 80 100801010 10120102 100801 10120102 537 537 537
8418 12484 15020406 120 80 100801010 10120102 100801 10120102 365 365 365
8419 12485 15020408 120 80 100801010 10120102 100801 10120102 537 537 537
8420 12486 15020411 120 80 100801010 10120102 100801 10120102 500 500 500
8421 12487 15020412 120 80 100801010 10120102 100801 10120102 700 700 700
8422 12488 13012701 25 25 130116010 131601 69 37 30
8423 12489 13012701 30 30 130116010 131601 85 46 36
8424 12490 13012701 35 35 130116010 131601 103 56 44
8425 12491 13012701 40 40 130116010 131601 122 66 52
8426 12492 13012701 45 45 130116010 131601 135 73 57
8427 12493 13012701 50 50 130116010 131601 150 81 64
8428 12494 13012701 55 55 130116010 131601 188 102 80
8429 12495 13012701 60 60 130116010 131601 224 121 95
8430 12496 13012701 65 65 130116010 131601 248 134 105
8431 12497 13012701 70 70 130116010 131601 273 147 115
8432 12498 13012701 75 75 130116010 131601 299 162 126
8433 12499 13012701 120 80 130116010 131601 325 176 137

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@@ -0,0 +1,18 @@
Id AreaGroupId[1] AreaGroupId[2] AreaGroupId[3] AreaGroupId[4] AreaGroupId[5] AreaGroupId[6] AreaGroupId[7] AreaGroupId[8] AreaGroupId[9] AreaGroupId[10] AreaGroupId[11] AreaGroupId[12] AreaGroupId[13] AreaGroupId[14] AreaGroupId[15] AreaGroupId[16]
1 2 8 3
2 4 5 10 2 6
3 4 5 10 2 6
4 2 8 3
5 4 5 10 2 6
6 4 5 10 2 6
7 2 8 3
8 4 5 10 2 6
9 4 5 10 2 6
10 4 5 10 2 6
11 33 305 71 119 128
12 350 351 357 104 135 151 190 220 242 269 291 326 345 11 54 80
14 98 179 69 196 39 296 38 285 64 162 102 348
15 79 179 39 195 101 286 121 161 18 306 167
16 361 362 363 364 365 366 367 368 369 370
17 371 372 373 374 375 376 377 378 379 380
18 381 382 383 384 385 386 387 388 389 390
1 Id AreaGroupId[1] AreaGroupId[2] AreaGroupId[3] AreaGroupId[4] AreaGroupId[5] AreaGroupId[6] AreaGroupId[7] AreaGroupId[8] AreaGroupId[9] AreaGroupId[10] AreaGroupId[11] AreaGroupId[12] AreaGroupId[13] AreaGroupId[14] AreaGroupId[15] AreaGroupId[16]
2 1 2 8 3
3 2 4 5 10 2 6
4 3 4 5 10 2 6
5 4 2 8 3
6 5 4 5 10 2 6
7 6 4 5 10 2 6
8 7 2 8 3
9 8 4 5 10 2 6
10 9 4 5 10 2 6
11 10 4 5 10 2 6
12 11 33 305 71 119 128
13 12 350 351 357 104 135 151 190 220 242 269 291 326 345 11 54 80
14 14 98 179 69 196 39 296 38 285 64 162 102 348
15 15 79 179 39 195 101 286 121 161 18 306 167
16 16 361 362 363 364 365 366 367 368 369 370
17 17 371 372 373 374 375 376 377 378 379 380
18 18 381 382 383 384 385 386 387 388 389 390

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@@ -0,0 +1,391 @@
Id AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] FightEventId
1 1 2 4007
2 1 3 4008
3 1 4 4009
4 1 5 4010
5 2 3 4007
6 2 4 4012
7 2 5 4007
8 3 4 4008
9 3 5 4009
10 4 5 4010
11 1 2 4011
12 1 3 4012
13 1 4 4007
14 1 5 4008
15 1 7 4009
16 1 8 4010
17 1 9 4011
18 1 10 4011
19 1 12 4007
20 1 13 4008
21 1 14 4009
22 1 15 4010
23 1 17 4011
24 1 18 4012
25 1 19 4007
26 1 20 4008
27 1 22 4009
28 1 23 4010
29 1 24 4011
30 1 25 4012
31 1 26 4007
32 1 27 4008
33 1 28 4009
34 1 29 4010
35 2 3 4011
36 2 4 4012
37 2 5 4007
38 2 8 4007
39 2 9 4009
40 2 10 4010
41 2 13 4007
42 2 14 4009
43 2 15 4007
44 2 18 4008
45 2 19 4009
46 2 20 4010
47 2 23 4011
48 2 24 4012
49 2 25 4007
50 2 26 4008
51 2 27 4009
52 2 28 4010
53 2 29 4011
54 3 4 4008
55 3 5 4007
56 3 9 4008
57 3 10 4009
58 3 14 4010
59 3 15 4011
60 3 19 4012
61 3 20 4007
62 3 24 4008
63 3 25 4009
64 3 26 4010
65 3 27 4011
66 3 28 4012
67 3 29 4007
68 4 5 4008
69 4 10 4012
70 4 15 4012
71 4 20 4011
72 4 25 4012
73 4 26 4007
74 4 27 4008
75 4 28 4009
76 4 29 4010
77 2 6 4011
78 3 6 4012
79 4 6 4012
80 5 6 4009
81 6 7 4009
82 6 8 4010
83 6 9 4011
84 6 10 4012
85 6 12 4007
86 6 13 4008
87 6 14 4009
88 6 15 4010
89 6 17 4011
90 6 18 4012
91 6 19 4007
92 6 20 4008
93 6 22 4009
94 6 23 4010
95 6 24 4011
96 6 25 4011
97 6 26 4007
98 6 27 4010
99 6 28 4009
100 6 29 4010
101 3 7 4008
102 4 7 4009
103 5 7 4007
104 7 8 4007
105 7 9 4009
106 7 10 4010
107 7 13 4011
108 7 14 4012
109 7 15 4007
110 7 18 4008
111 7 19 4009
112 7 20 4010
113 7 23 4007
114 7 24 4012
115 7 25 4007
116 7 26 4008
117 7 27 4009
118 7 28 4010
119 7 29 4011
120 4 8 4012
121 5 8 4008
122 8 9 4008
123 8 10 4009
124 8 14 4010
125 8 15 4011
126 8 19 4012
127 8 20 4007
128 8 24 4008
129 8 25 4009
130 8 26 4008
131 8 27 4011
132 8 28 4012
133 8 29 4007
134 5 9 4008
135 9 10 4008
136 9 15 4010
137 9 20 4011
138 9 25 4012
139 9 26 4007
140 9 27 4008
141 9 28 4009
142 9 29 4010
143 2 11 4011
144 3 11 4012
145 4 11 4007
146 5 11 4008
147 7 11 4009
148 8 11 4010
149 9 11 4011
150 10 11 4012
151 11 12 4009
152 11 13 4008
153 11 14 4009
154 11 15 4010
155 11 17 4011
156 11 18 4012
157 11 19 4007
158 11 20 4008
159 11 22 4009
160 11 23 4010
161 11 24 4009
162 11 25 4011
163 11 26 4007
164 11 27 4010
165 11 28 4009
166 11 29 4010
167 3 12 4007
168 4 12 4009
169 5 12 4007
170 8 12 4008
171 9 12 4009
172 10 12 4010
173 12 13 4011
174 12 14 4012
175 12 15 4007
176 12 18 4008
177 12 19 4009
178 12 20 4010
179 12 23 4007
180 12 24 4012
181 12 25 4007
182 12 26 4008
183 12 27 4009
184 12 28 4010
185 12 29 4011
186 4 13 4012
187 5 13 4007
188 9 13 4008
189 10 13 4009
190 13 14 4011
191 13 15 4011
192 13 19 4012
193 13 20 4007
194 13 24 4008
195 13 25 4011
196 13 26 4008
197 13 27 4011
198 13 28 4012
199 13 29 4007
200 5 14 4008
201 10 14 4009
202 14 15 4010
203 14 20 4011
204 14 25 4012
205 14 26 4007
206 14 27 4008
207 14 28 4009
208 14 29 4010
209 2 16 4011
210 3 16 4012
211 4 16 4007
212 5 16 4008
213 7 16 4009
214 8 16 4010
215 9 16 4011
216 10 16 4012
217 12 16 4007
218 13 16 4008
219 14 16 4009
220 15 16 4012
221 16 17 4011
222 16 18 4012
223 16 19 4007
224 16 20 4008
225 16 22 4009
226 16 23 4010
227 16 24 4011
228 16 25 4012
229 16 26 4007
230 16 27 4008
231 16 28 4009
232 16 29 4010
233 3 17 4011
234 4 17 4012
235 5 17 4007
236 8 17 4008
237 9 17 4009
238 10 17 4010
239 13 17 4011
240 14 17 4012
241 15 17 4007
242 17 18 4007
243 17 19 4009
244 17 20 4010
245 17 23 4011
246 17 24 4012
247 17 25 4007
248 17 26 4008
249 17 27 4009
250 17 28 4010
251 17 29 4011
252 4 18 4012
253 5 18 4007
254 9 18 4008
255 10 18 4009
256 14 18 4010
257 15 18 4011
258 18 19 4012
259 18 20 4007
260 18 24 4008
261 18 25 4009
262 18 26 4010
263 18 27 4011
264 18 28 4012
265 18 29 4007
266 5 19 4008
267 10 19 4009
268 15 19 4010
269 19 20 4008
270 19 25 4012
271 19 26 4007
272 19 27 4008
273 19 28 4009
274 19 29 4010
275 2 21 4011
276 3 21 4012
277 4 21 4007
278 5 21 4008
279 7 21 4009
280 8 21 4010
281 9 21 4011
282 10 21 4012
283 12 21 4007
284 13 21 4008
285 14 21 4011
286 15 21 4012
287 17 21 4011
288 18 21 4012
289 19 21 4007
290 20 21 4008
291 21 22 4009
292 21 23 4010
293 21 24 4011
294 21 25 4012
295 21 26 4007
296 21 27 4010
297 21 28 4009
298 21 29 4010
299 3 22 4011
300 4 22 4012
301 5 22 4007
302 8 22 4008
303 9 22 4009
304 10 22 4010
305 13 22 4011
306 14 22 4007
307 15 22 4007
308 18 22 4008
309 19 22 4009
310 20 22 4010
311 22 23 4011
312 22 24 4012
313 22 25 4007
314 22 26 4008
315 22 27 4009
316 22 28 4010
317 22 29 4011
318 4 23 4012
319 5 23 4007
320 9 23 4008
321 10 23 4009
322 14 23 4010
323 15 23 4011
324 19 23 4012
325 20 23 4007
326 23 24 4011
327 23 25 4009
328 23 26 4010
329 23 27 4011
330 23 28 4012
331 23 29 4007
332 5 24 4008
333 10 24 4009
334 15 24 4010
335 20 24 4011
336 24 25 4012
337 24 26 4007
338 24 27 4008
339 24 28 4009
340 24 29 4010
341 5 26 4010
342 10 26 4010
343 15 26 4010
344 20 26 4010
345 25 26 4012
346 5 27 4010
347 10 27 4010
348 15 27 4010
349 20 27 4010
350 25 27 4010
351 5 28 4010
352 10 28 4010
353 15 28 4010
354 20 28 4010
355 25 28 4010
356 5 29 4010
357 10 29 4010
358 15 29 4010
359 20 29 4010
360 25 29 4010
361 7 5 4020
362 14 23 4018
363 7 1 4016
364 13 25 4017
365 6 4 4019
366 15 22 4020
367 8 4 4018
368 11 22 4016
369 10 3 4017
370 14 21 4019
371 7 5 4023
372 14 23 4009
373 7 1 4007
374 13 25 4021
375 6 4 4022
376 15 22 4023
377 8 4 4009
378 11 22 4007
379 10 3 4021
380 14 21 4022
381 6 2 4025
382 14 23 4018
383 10 1 4024
384 12 24 4016
385 8 5 4008
386 11 22 4025
387 9 3 4018
388 15 21 4024
389 7 4 4016
390 13 25 4008
1 Id AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] FightEventId
2 1 1 2 4007
3 2 1 3 4008
4 3 1 4 4009
5 4 1 5 4010
6 5 2 3 4007
7 6 2 4 4012
8 7 2 5 4007
9 8 3 4 4008
10 9 3 5 4009
11 10 4 5 4010
12 11 1 2 4011
13 12 1 3 4012
14 13 1 4 4007
15 14 1 5 4008
16 15 1 7 4009
17 16 1 8 4010
18 17 1 9 4011
19 18 1 10 4011
20 19 1 12 4007
21 20 1 13 4008
22 21 1 14 4009
23 22 1 15 4010
24 23 1 17 4011
25 24 1 18 4012
26 25 1 19 4007
27 26 1 20 4008
28 27 1 22 4009
29 28 1 23 4010
30 29 1 24 4011
31 30 1 25 4012
32 31 1 26 4007
33 32 1 27 4008
34 33 1 28 4009
35 34 1 29 4010
36 35 2 3 4011
37 36 2 4 4012
38 37 2 5 4007
39 38 2 8 4007
40 39 2 9 4009
41 40 2 10 4010
42 41 2 13 4007
43 42 2 14 4009
44 43 2 15 4007
45 44 2 18 4008
46 45 2 19 4009
47 46 2 20 4010
48 47 2 23 4011
49 48 2 24 4012
50 49 2 25 4007
51 50 2 26 4008
52 51 2 27 4009
53 52 2 28 4010
54 53 2 29 4011
55 54 3 4 4008
56 55 3 5 4007
57 56 3 9 4008
58 57 3 10 4009
59 58 3 14 4010
60 59 3 15 4011
61 60 3 19 4012
62 61 3 20 4007
63 62 3 24 4008
64 63 3 25 4009
65 64 3 26 4010
66 65 3 27 4011
67 66 3 28 4012
68 67 3 29 4007
69 68 4 5 4008
70 69 4 10 4012
71 70 4 15 4012
72 71 4 20 4011
73 72 4 25 4012
74 73 4 26 4007
75 74 4 27 4008
76 75 4 28 4009
77 76 4 29 4010
78 77 2 6 4011
79 78 3 6 4012
80 79 4 6 4012
81 80 5 6 4009
82 81 6 7 4009
83 82 6 8 4010
84 83 6 9 4011
85 84 6 10 4012
86 85 6 12 4007
87 86 6 13 4008
88 87 6 14 4009
89 88 6 15 4010
90 89 6 17 4011
91 90 6 18 4012
92 91 6 19 4007
93 92 6 20 4008
94 93 6 22 4009
95 94 6 23 4010
96 95 6 24 4011
97 96 6 25 4011
98 97 6 26 4007
99 98 6 27 4010
100 99 6 28 4009
101 100 6 29 4010
102 101 3 7 4008
103 102 4 7 4009
104 103 5 7 4007
105 104 7 8 4007
106 105 7 9 4009
107 106 7 10 4010
108 107 7 13 4011
109 108 7 14 4012
110 109 7 15 4007
111 110 7 18 4008
112 111 7 19 4009
113 112 7 20 4010
114 113 7 23 4007
115 114 7 24 4012
116 115 7 25 4007
117 116 7 26 4008
118 117 7 27 4009
119 118 7 28 4010
120 119 7 29 4011
121 120 4 8 4012
122 121 5 8 4008
123 122 8 9 4008
124 123 8 10 4009
125 124 8 14 4010
126 125 8 15 4011
127 126 8 19 4012
128 127 8 20 4007
129 128 8 24 4008
130 129 8 25 4009
131 130 8 26 4008
132 131 8 27 4011
133 132 8 28 4012
134 133 8 29 4007
135 134 5 9 4008
136 135 9 10 4008
137 136 9 15 4010
138 137 9 20 4011
139 138 9 25 4012
140 139 9 26 4007
141 140 9 27 4008
142 141 9 28 4009
143 142 9 29 4010
144 143 2 11 4011
145 144 3 11 4012
146 145 4 11 4007
147 146 5 11 4008
148 147 7 11 4009
149 148 8 11 4010
150 149 9 11 4011
151 150 10 11 4012
152 151 11 12 4009
153 152 11 13 4008
154 153 11 14 4009
155 154 11 15 4010
156 155 11 17 4011
157 156 11 18 4012
158 157 11 19 4007
159 158 11 20 4008
160 159 11 22 4009
161 160 11 23 4010
162 161 11 24 4009
163 162 11 25 4011
164 163 11 26 4007
165 164 11 27 4010
166 165 11 28 4009
167 166 11 29 4010
168 167 3 12 4007
169 168 4 12 4009
170 169 5 12 4007
171 170 8 12 4008
172 171 9 12 4009
173 172 10 12 4010
174 173 12 13 4011
175 174 12 14 4012
176 175 12 15 4007
177 176 12 18 4008
178 177 12 19 4009
179 178 12 20 4010
180 179 12 23 4007
181 180 12 24 4012
182 181 12 25 4007
183 182 12 26 4008
184 183 12 27 4009
185 184 12 28 4010
186 185 12 29 4011
187 186 4 13 4012
188 187 5 13 4007
189 188 9 13 4008
190 189 10 13 4009
191 190 13 14 4011
192 191 13 15 4011
193 192 13 19 4012
194 193 13 20 4007
195 194 13 24 4008
196 195 13 25 4011
197 196 13 26 4008
198 197 13 27 4011
199 198 13 28 4012
200 199 13 29 4007
201 200 5 14 4008
202 201 10 14 4009
203 202 14 15 4010
204 203 14 20 4011
205 204 14 25 4012
206 205 14 26 4007
207 206 14 27 4008
208 207 14 28 4009
209 208 14 29 4010
210 209 2 16 4011
211 210 3 16 4012
212 211 4 16 4007
213 212 5 16 4008
214 213 7 16 4009
215 214 8 16 4010
216 215 9 16 4011
217 216 10 16 4012
218 217 12 16 4007
219 218 13 16 4008
220 219 14 16 4009
221 220 15 16 4012
222 221 16 17 4011
223 222 16 18 4012
224 223 16 19 4007
225 224 16 20 4008
226 225 16 22 4009
227 226 16 23 4010
228 227 16 24 4011
229 228 16 25 4012
230 229 16 26 4007
231 230 16 27 4008
232 231 16 28 4009
233 232 16 29 4010
234 233 3 17 4011
235 234 4 17 4012
236 235 5 17 4007
237 236 8 17 4008
238 237 9 17 4009
239 238 10 17 4010
240 239 13 17 4011
241 240 14 17 4012
242 241 15 17 4007
243 242 17 18 4007
244 243 17 19 4009
245 244 17 20 4010
246 245 17 23 4011
247 246 17 24 4012
248 247 17 25 4007
249 248 17 26 4008
250 249 17 27 4009
251 250 17 28 4010
252 251 17 29 4011
253 252 4 18 4012
254 253 5 18 4007
255 254 9 18 4008
256 255 10 18 4009
257 256 14 18 4010
258 257 15 18 4011
259 258 18 19 4012
260 259 18 20 4007
261 260 18 24 4008
262 261 18 25 4009
263 262 18 26 4010
264 263 18 27 4011
265 264 18 28 4012
266 265 18 29 4007
267 266 5 19 4008
268 267 10 19 4009
269 268 15 19 4010
270 269 19 20 4008
271 270 19 25 4012
272 271 19 26 4007
273 272 19 27 4008
274 273 19 28 4009
275 274 19 29 4010
276 275 2 21 4011
277 276 3 21 4012
278 277 4 21 4007
279 278 5 21 4008
280 279 7 21 4009
281 280 8 21 4010
282 281 9 21 4011
283 282 10 21 4012
284 283 12 21 4007
285 284 13 21 4008
286 285 14 21 4011
287 286 15 21 4012
288 287 17 21 4011
289 288 18 21 4012
290 289 19 21 4007
291 290 20 21 4008
292 291 21 22 4009
293 292 21 23 4010
294 293 21 24 4011
295 294 21 25 4012
296 295 21 26 4007
297 296 21 27 4010
298 297 21 28 4009
299 298 21 29 4010
300 299 3 22 4011
301 300 4 22 4012
302 301 5 22 4007
303 302 8 22 4008
304 303 9 22 4009
305 304 10 22 4010
306 305 13 22 4011
307 306 14 22 4007
308 307 15 22 4007
309 308 18 22 4008
310 309 19 22 4009
311 310 20 22 4010
312 311 22 23 4011
313 312 22 24 4012
314 313 22 25 4007
315 314 22 26 4008
316 315 22 27 4009
317 316 22 28 4010
318 317 22 29 4011
319 318 4 23 4012
320 319 5 23 4007
321 320 9 23 4008
322 321 10 23 4009
323 322 14 23 4010
324 323 15 23 4011
325 324 19 23 4012
326 325 20 23 4007
327 326 23 24 4011
328 327 23 25 4009
329 328 23 26 4010
330 329 23 27 4011
331 330 23 28 4012
332 331 23 29 4007
333 332 5 24 4008
334 333 10 24 4009
335 334 15 24 4010
336 335 20 24 4011
337 336 24 25 4012
338 337 24 26 4007
339 338 24 27 4008
340 339 24 28 4009
341 340 24 29 4010
342 341 5 26 4010
343 342 10 26 4010
344 343 15 26 4010
345 344 20 26 4010
346 345 25 26 4012
347 346 5 27 4010
348 347 10 27 4010
349 348 15 27 4010
350 349 20 27 4010
351 350 25 27 4010
352 351 5 28 4010
353 352 10 28 4010
354 353 15 28 4010
355 354 20 28 4010
356 355 25 28 4010
357 356 5 29 4010
358 357 10 29 4010
359 358 15 29 4010
360 359 20 29 4010
361 360 25 29 4010
362 361 7 5 4020
363 362 14 23 4018
364 363 7 1 4016
365 364 13 25 4017
366 365 6 4 4019
367 366 15 22 4020
368 367 8 4 4018
369 368 11 22 4016
370 369 10 3 4017
371 370 14 21 4019
372 371 7 5 4023
373 372 14 23 4009
374 373 7 1 4007
375 374 13 25 4021
376 375 6 4 4022
377 376 15 22 4023
378 377 8 4 4009
379 378 11 22 4007
380 379 10 3 4021
381 380 14 21 4022
382 381 6 2 4025
383 382 14 23 4018
384 383 10 1 4024
385 384 12 24 4016
386 385 8 5 4008
387 386 11 22 4025
388 387 9 3 4018
389 388 15 21 4024
390 389 7 4 4016
391 390 13 25 4008

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Id Name BuffId BuffDesc StageId[1] StageId[2] StageId[3] ActiveAutoFightStageStr[1] ActiveAutoFightStageStr[2] ActiveAutoFightStageStr[3] MarkId[1] MarkId[2] MarkId[3] AutoFight[1] AutoFight[2] AutoFight[3] Desc Region
1 Machine Factory 4001 Physical DMG increases. 30080101 30080102 30080103 30080108|30080110|30080112|30080114 30080109|30080111|30080113|30080115 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 1
2 Crimson Frostland 4002 Ice DMG increases. 30080201 30080202 30080203 30080208|30080210|30080212|30080214 30080209|30080211|30080213|30080215 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 5
3 Cycle of Fire 4003 Fire DMG increases. 30080301 30080302 30080303 30080308|30080310|30080312|30080314 30080309|30080311|30080313|30080315 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 2
4 Laser Alloy 4004 Lightning DMG increases. 30080401 30080402 30080403 30080408|30080410|30080412|30080414 30080409|30080411|30080413|30080415 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 3
5 Shadow Forest 4005 Dark DMG increases. 30080501 30080502 30080503 30080508|30080510|30080512|30080514 30080509|30080511|30080513|30080515 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 4
6 Machine Factory 4001 Physical DMG increases. 30080108 30080109 30080104 30080101|30080110|30080112|30080114 30080102|30080111|30080113|30080115 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 1
7 Crimson Frostland 4002 Ice DMG increases. 30080208 30080209 30080204 30080201|30080210|30080212|30080214 30080202|30080211|30080213|30080215 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 5
8 Cycle of Fire 4003 Fire DMG increases. 30080308 30080309 30080304 30080301|30080310|30080312|30080314 30080302|30080311|30080313|30080315 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 2
9 Laser Alloy 4004 Lightning DMG increases. 30080408 30080409 30080404 30080401|30080410|30080412|30080414 30080402|30080411|30080413|30080415 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 3
10 Shadow Forest 4005 Dark DMG increases. 30080508 30080509 30080504 30080501|30080510|30080512|30080514 30080502|30080511|30080513|30080515 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 4
11 Machine Factory 4001 Physical DMG increases. 30080110 30080111 30080105 30080101|30080108|30080112|30080114 30080102|30080109|30080113|30080115 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 1
12 Crimson Frostland 4002 Ice DMG increases. 30080210 30080211 30080205 30080201|30080208|30080212|30080214 30080202|30080209|30080213|30080215 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 5
13 Cycle of Fire 4003 Fire DMG increases. 30080310 30080311 30080305 30080301|30080308|30080312|30080314 30080302|30080309|30080313|30080315 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 2
14 Laser Alloy 4004 Lightning DMG increases. 30080410 30080411 30080405 30080401|30080408|30080412|30080414 30080402|30080409|30080413|30080415 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 3
15 Shadow Forest 4005 Dark DMG increases. 30080510 30080511 30080505 30080501|30080508|30080512|30080514 30080502|30080509|30080513|30080515 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 4
16 Machine Factory 4001 Physical DMG increases. 30080112 30080113 30080106 30080101|30080108|30080110|30080114 30080102|30080109|30080111|30080115 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 1
17 Crimson Frostland 4002 Ice DMG increases. 30080212 30080213 30080206 30080201|30080208|30080210|30080214 30080202|30080209|30080211|30080215 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 5
18 Cycle of Fire 4003 Fire DMG increases. 30080312 30080313 30080306 30080301|30080308|30080310|30080314 30080302|30080309|30080311|30080315 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 2
19 Laser Alloy 4004 Lightning DMG increases. 30080412 30080413 30080406 30080401|30080408|30080410|30080414 30080402|30080409|30080411|30080415 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 3
20 Shadow Forest 4005 Dark DMG increases. 30080512 30080513 30080506 30080501|30080508|30080510|30080514 30080502|30080509|30080511|30080515 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 4
21 Machine Factory 4001 Physical DMG increases. 30080114 30080115 30080107 30080101|30080108|30080110|30080112 30080102|30080109|30080111|30080113 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 1
22 Crimson Frostland 4002 Ice DMG increases. 30080214 30080215 30080207 30080201|30080208|30080210|30080212 30080202|30080209|30080211|30080213 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 5
23 Cycle of Fire 4003 Fire DMG increases. 30080314 30080315 30080307 30080301|30080308|30080310|30080312 30080302|30080309|30080311|30080313 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 2
24 Laser Alloy 4004 Lightning DMG increases. 30080414 30080415 30080407 30080401|30080408|30080410|30080412 30080402|30080409|30080411|30080413 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 3
25 Shadow Forest 4005 Dark DMG increases. 30080514 30080515 30080507 30080501|30080508|30080510|30080512 30080502|30080509|30080511|30080513 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 4
26 Oblivion Area 4014 Oblivion Area 30080601 30080602 30080603 30080607|30080609|30080611 30080608|30080610|30080612 0 1 2 4 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 6
27 Oblivion Area 4015 Oblivion Area 30080607 30080608 30080604 30080601|30080609|30080611 30080601|30080610|30080612 0 1 2 5 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 6
28 Oblivion Area 4014 Oblivion Area 30080609 30080610 30080605 30080601|30080607|30080611 30080601|30080608|30080612 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 6
29 Oblivion Area 4014 Oblivion Area 30080611 30080612 30080606 30080601|30080607|30080609 30080601|30080608|30080610 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal enemies and 1 Elite enemy. 6
1 Id Name BuffId BuffDesc StageId[1] StageId[2] StageId[3] ActiveAutoFightStageStr[1] ActiveAutoFightStageStr[2] ActiveAutoFightStageStr[3] MarkId[1] MarkId[2] MarkId[3] AutoFight[1] AutoFight[2] AutoFight[3] Desc Region
2 1 Machine Factory 4001 Physical DMG increases. 30080101 30080102 30080103 30080108|30080110|30080112|30080114 30080109|30080111|30080113|30080115 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 1
3 2 Crimson Frostland 4002 Ice DMG increases. 30080201 30080202 30080203 30080208|30080210|30080212|30080214 30080209|30080211|30080213|30080215 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 5
4 3 Cycle of Fire 4003 Fire DMG increases. 30080301 30080302 30080303 30080308|30080310|30080312|30080314 30080309|30080311|30080313|30080315 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 2
5 4 Laser Alloy 4004 Lightning DMG increases. 30080401 30080402 30080403 30080408|30080410|30080412|30080414 30080409|30080411|30080413|30080415 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 3
6 5 Shadow Forest 4005 Dark DMG increases. 30080501 30080502 30080503 30080508|30080510|30080512|30080514 30080509|30080511|30080513|30080515 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 4
7 6 Machine Factory 4001 Physical DMG increases. 30080108 30080109 30080104 30080101|30080110|30080112|30080114 30080102|30080111|30080113|30080115 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 1
8 7 Crimson Frostland 4002 Ice DMG increases. 30080208 30080209 30080204 30080201|30080210|30080212|30080214 30080202|30080211|30080213|30080215 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 5
9 8 Cycle of Fire 4003 Fire DMG increases. 30080308 30080309 30080304 30080301|30080310|30080312|30080314 30080302|30080311|30080313|30080315 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 2
10 9 Laser Alloy 4004 Lightning DMG increases. 30080408 30080409 30080404 30080401|30080410|30080412|30080414 30080402|30080411|30080413|30080415 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 3
11 10 Shadow Forest 4005 Dark DMG increases. 30080508 30080509 30080504 30080501|30080510|30080512|30080514 30080502|30080511|30080513|30080515 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 4
12 11 Machine Factory 4001 Physical DMG increases. 30080110 30080111 30080105 30080101|30080108|30080112|30080114 30080102|30080109|30080113|30080115 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 1
13 12 Crimson Frostland 4002 Ice DMG increases. 30080210 30080211 30080205 30080201|30080208|30080212|30080214 30080202|30080209|30080213|30080215 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 5
14 13 Cycle of Fire 4003 Fire DMG increases. 30080310 30080311 30080305 30080301|30080308|30080312|30080314 30080302|30080309|30080313|30080315 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 2
15 14 Laser Alloy 4004 Lightning DMG increases. 30080410 30080411 30080405 30080401|30080408|30080412|30080414 30080402|30080409|30080413|30080415 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 3
16 15 Shadow Forest 4005 Dark DMG increases. 30080510 30080511 30080505 30080501|30080508|30080512|30080514 30080502|30080509|30080513|30080515 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 4
17 16 Machine Factory 4001 Physical DMG increases. 30080112 30080113 30080106 30080101|30080108|30080110|30080114 30080102|30080109|30080111|30080115 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 1
18 17 Crimson Frostland 4002 Ice DMG increases. 30080212 30080213 30080206 30080201|30080208|30080210|30080214 30080202|30080209|30080211|30080215 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 5
19 18 Cycle of Fire 4003 Fire DMG increases. 30080312 30080313 30080306 30080301|30080308|30080310|30080314 30080302|30080309|30080311|30080315 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 2
20 19 Laser Alloy 4004 Lightning DMG increases. 30080412 30080413 30080406 30080401|30080408|30080410|30080414 30080402|30080409|30080411|30080415 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 3
21 20 Shadow Forest 4005 Dark DMG increases. 30080512 30080513 30080506 30080501|30080508|30080510|30080514 30080502|30080509|30080511|30080515 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 4
22 21 Machine Factory 4001 Physical DMG increases. 30080114 30080115 30080107 30080101|30080108|30080110|30080112 30080102|30080109|30080111|30080113 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 1
23 22 Crimson Frostland 4002 Ice DMG increases. 30080214 30080215 30080207 30080201|30080208|30080210|30080212 30080202|30080209|30080211|30080213 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 5
24 23 Cycle of Fire 4003 Fire DMG increases. 30080314 30080315 30080307 30080301|30080308|30080310|30080312 30080302|30080309|30080311|30080313 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 2
25 24 Laser Alloy 4004 Lightning DMG increases. 30080414 30080415 30080407 30080401|30080408|30080410|30080412 30080402|30080409|30080411|30080413 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 3
26 25 Shadow Forest 4005 Dark DMG increases. 30080514 30080515 30080507 30080501|30080508|30080510|30080512 30080502|30080509|30080511|30080513 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 4
27 26 Oblivion Area 4014 Oblivion Area 30080601 30080602 30080603 30080607|30080609|30080611 30080608|30080610|30080612 0 1 2 4 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 6
28 27 Oblivion Area 4015 Oblivion Area 30080607 30080608 30080604 30080601|30080609|30080611 30080601|30080610|30080612 0 1 2 5 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 6
29 28 Oblivion Area 4014 Oblivion Area 30080609 30080610 30080605 30080601|30080607|30080611 30080601|30080608|30080612 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 6
30 29 Oblivion Area 4014 Oblivion Area 30080611 30080612 30080606 30080601|30080607|30080609 30080601|30080608|30080610 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal enemies and 1 Elite enemy. 6

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Id BeginTime RestTime FightTime EndTime ResetWaveRateTimeId Desc AutoJointTime AutoJointPercent
1 0 37800 257400 259200 700 20:30 Sun -> 20:30 Wed 60 30
2 259200 297000 603000 604800 700 20:00 Wed -> 20:30 Sun 60 30
1 Id BeginTime RestTime FightTime EndTime ResetWaveRateTimeId Desc AutoJointTime AutoJointPercent
2 1 0 37800 257400 259200 700 20:30 Sun -> 20:30 Wed 60 30
3 2 259200 297000 603000 604800 700 20:00 Wed -> 20:30 Sun 60 30

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Id Name Icon
1 Backup Assets/Product/Texture/Image/UiArena/ArenaIconDw1.png
2 Recon Assets/Product/Texture/Image/UiArena/ArenaIconDw2.png
3 Vanguard Assets/Product/Texture/Image/UiArena/ArenaIconDw3.png
4 Elite Assets/Product/Texture/Image/UiArena/ArenaIconDw4.png
5 Leader Assets/Product/Texture/Image/UiArena/ArenaIconDw5.png
6 Hero Assets/Product/Texture/Image/UiArena/ArenaIconDw6.png
7 Legend Assets/Product/Texture/Image/UiArena/ArenaIconDw7.png
1 Id Name Icon
2 1 Backup Assets/Product/Texture/Image/UiArena/ArenaIconDw1.png
3 2 Recon Assets/Product/Texture/Image/UiArena/ArenaIconDw2.png
4 3 Vanguard Assets/Product/Texture/Image/UiArena/ArenaIconDw3.png
5 4 Elite Assets/Product/Texture/Image/UiArena/ArenaIconDw4.png
6 5 Leader Assets/Product/Texture/Image/UiArena/ArenaIconDw5.png
7 6 Hero Assets/Product/Texture/Image/UiArena/ArenaIconDw6.png
8 7 Legend Assets/Product/Texture/Image/UiArena/ArenaIconDw7.png

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ChallengeId Name ArenaLv MinLv MaxLv DistributeId JoinNum DanUpRank DanKeepRank DanDownRank UpRewardId KeepRewardId DownRewardId DayUnlockNum WeekEndUnlockNum AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] AreaId[6] AreaId[7] AreaId[8] AreaId[9] AreaId[10] AreaId[11] AreaId[12] AreaId[13] AreaId[14] AreaId[15] AreaId[16] AreaId[17] AreaId[18] AreaId[19] AreaId[20] AreaId[21] AreaId[22] AreaId[23] AreaId[24] AreaId[25] AreaId[26] AreaId[27] AreaId[28] AreaId[29] AreaIdGroup[1] AreaIdGroup[2] AreaIdGroup[3] AreaIdGroup[4] AreaIdGroup[5] AreaIdGroup[6] BaseTeamRank DifShowRate AvgScore MinScore DanUpRankCostContributeScore ContributeScore[1] ContributeScore[2] ContributeScore[3] ContributeScore[4] ContributeScore[5] ContributeScore[6] ContributeScore[7] ContributeScore[8] ContributeScore[9] ContributeScore[10] ContributeScore[11] ContributeScore[12] ContributeScore[13] ContributeScore[14] ContributeScore[15] ContributeScore[16] ContributeScore[17] ContributeScore[18] ContributeScore[19] ContributeScore[20] ContributeScore[21] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9]
1 Backup Squad 1 1 54 18 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814
2 Backup Squad 1 55 79 18 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817
3 Backup Squad 1 80 120 18 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820
4 Recon Squad 2 1 54 18 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823
5 Recon Squad 2 55 79 18 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826
6 Recon Squad 2 80 120 18 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829
7 Vanguard Squad 3 1 54 18 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832
8 Vanguard Squad 3 55 79 18 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835
9 Vanguard Squad 3 80 120 18 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838
10 Elite Squad 4 1 54 18 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841
11 Elite Squad 4 55 79 18 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844
12 Elite Squad 4 80 120 18 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847
13 Leader Squad 5 55 79 18 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850
14 Leader Squad 5 80 120 18 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854
15 Hero Squad 6 80 120 18 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858
16 Legend Squad 7 80 120 18 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862
1 ChallengeId Name ArenaLv MinLv MaxLv DistributeId JoinNum DanUpRank DanKeepRank DanDownRank UpRewardId KeepRewardId DownRewardId DayUnlockNum WeekEndUnlockNum AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] AreaId[6] AreaId[7] AreaId[8] AreaId[9] AreaId[10] AreaId[11] AreaId[12] AreaId[13] AreaId[14] AreaId[15] AreaId[16] AreaId[17] AreaId[18] AreaId[19] AreaId[20] AreaId[21] AreaId[22] AreaId[23] AreaId[24] AreaId[25] AreaId[26] AreaId[27] AreaId[28] AreaId[29] AreaIdGroup[1] AreaIdGroup[2] AreaIdGroup[3] AreaIdGroup[4] AreaIdGroup[5] AreaIdGroup[6] BaseTeamRank DifShowRate AvgScore MinScore DanUpRankCostContributeScore ContributeScore[1] ContributeScore[2] ContributeScore[3] ContributeScore[4] ContributeScore[5] ContributeScore[6] ContributeScore[7] ContributeScore[8] ContributeScore[9] ContributeScore[10] ContributeScore[11] ContributeScore[12] ContributeScore[13] ContributeScore[14] ContributeScore[15] ContributeScore[16] ContributeScore[17] ContributeScore[18] ContributeScore[19] ContributeScore[20] ContributeScore[21] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9]
2 1 Backup Squad 1 1 54 18 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814
3 2 Backup Squad 1 55 79 18 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817
4 3 Backup Squad 1 80 120 18 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820
5 4 Recon Squad 2 1 54 18 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823
6 5 Recon Squad 2 55 79 18 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826
7 6 Recon Squad 2 80 120 18 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829
8 7 Vanguard Squad 3 1 54 18 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832
9 8 Vanguard Squad 3 55 79 18 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835
10 9 Vanguard Squad 3 80 120 18 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838
11 10 Elite Squad 4 1 54 18 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841
12 11 Elite Squad 4 55 79 18 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844
13 12 Elite Squad 4 80 120 18 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847
14 13 Leader Squad 5 55 79 18 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850
15 14 Leader Squad 5 80 120 18 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854
16 15 Hero Squad 6 80 120 18 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858
17 16 Legend Squad 7 80 120 18 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862

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@@ -0,0 +1,16 @@
Id ActivityIdRange UpRewardId KeepRewardId DownRewardId DanUpRank DanKeepRank DanDownRank DanUpRankCostContributeScore
1 201 10100 10101 0 15 21 0 0
2 201 10103 10104 0 15 21 0 0
3 201 10106 10107 0 15 21 0 0
4 201 10109 10110 10111 6 12 18 0
5 201 10112 10113 10114 6 12 18 0
6 201 10115 10116 10117 6 15 18 0
7 201 10118 10119 10120 3 9 15 0
8 201 10121 10122 10123 6 12 18 0
9 201 10124 10125 10126 6 15 18 0
10 201 0 10128 10129 0 6 15 0
11 201 10130 10131 10132 3 9 15 0
12 201 10133 10134 10135 3 9 15 0
13 201 0 10140 10141 0 6 15 0
14 201 10142 10143 10144 3 9 15 0
15 201 0 10152 10153 0 6 15 100
1 Id ActivityIdRange UpRewardId KeepRewardId DownRewardId DanUpRank DanKeepRank DanDownRank DanUpRankCostContributeScore
2 1 201 10100 10101 0 15 21 0 0
3 2 201 10103 10104 0 15 21 0 0
4 3 201 10106 10107 0 15 21 0 0
5 4 201 10109 10110 10111 6 12 18 0
6 5 201 10112 10113 10114 6 12 18 0
7 6 201 10115 10116 10117 6 15 18 0
8 7 201 10118 10119 10120 3 9 15 0
9 8 201 10121 10122 10123 6 12 18 0
10 9 201 10124 10125 10126 6 15 18 0
11 10 201 0 10128 10129 0 6 15 0
12 11 201 10130 10131 10132 3 9 15 0
13 12 201 10133 10134 10135 3 9 15 0
14 13 201 0 10140 10141 0 6 15 0
15 14 201 10142 10143 10144 3 9 15 0
16 15 201 0 10152 10153 0 6 15 100

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@@ -0,0 +1,6 @@
MarkId MinPoint MaxPoint EnemyHpPoint MaxEnemyHpPoint MyHpPoint MaxMyHpPoint TimePoint MaxTimePoint NpcGroupPoint MaxNpcGroupPoint
1 0 10000 KillNum/TotalNum * 1500 1500 Hp*30 3000 LeftTime*90 9000
2 0 20000 KillNum/TotalNum * 3000 3000 Hp*60 6000 LeftTime*125 15000
3 0 9999999 EnemyHp/100 Hp*200 20000 NpcGroup*50000
4 0 9999999 EnemyHp/50 Hp*200 20000 NpcGroup*50000
5 0 9999999 EnemyHp/25 Hp*200 20000 NpcGroup*50000
1 MarkId MinPoint MaxPoint EnemyHpPoint MaxEnemyHpPoint MyHpPoint MaxMyHpPoint TimePoint MaxTimePoint NpcGroupPoint MaxNpcGroupPoint
2 1 0 10000 KillNum/TotalNum * 1500 1500 Hp*30 3000 LeftTime*90 9000
3 2 0 20000 KillNum/TotalNum * 3000 3000 Hp*60 6000 LeftTime*125 15000
4 3 0 9999999 EnemyHp/100 Hp*200 20000 NpcGroup*50000
5 4 0 9999999 EnemyHp/50 Hp*200 20000 NpcGroup*50000
6 5 0 9999999 EnemyHp/25 Hp*200 20000 NpcGroup*50000

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Id ChallengeId MinRank MaxRank MailId
1 Id ChallengeId MinRank MaxRank MailId

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Id ChallengeId MinWave MaxWave AttribReviseId
1 1 180 999 209
2 1 130 180 207
3 1 90 130 205
4 1 75 90 204
5 1 50 75 202
6 1 0 50 200
7 2 180 999 209
8 2 152 180 208
9 2 130 152 207
10 2 110 130 206
11 2 90 110 205
12 2 60 90 204
13 2 50 60 203
14 2 40 50 202
15 2 30 40 201
16 2 0 30 200
17 3 180 999 209
18 3 152 180 208
19 3 130 152 207
20 3 110 130 206
21 3 90 110 205
22 3 60 90 204
23 3 50 60 203
24 3 40 50 202
25 3 30 40 201
26 3 0 30 200
27 4 180 999 209
28 4 152 180 208
29 4 130 152 207
30 4 110 130 206
31 4 90 110 205
32 4 60 90 204
33 4 50 60 203
34 4 40 50 202
35 4 30 40 201
36 4 0 30 200
37 5 180 999 209
38 5 152 180 208
39 5 130 152 207
40 5 110 130 206
41 5 90 110 205
42 5 60 90 204
43 5 50 60 203
44 5 40 50 202
45 5 30 40 201
46 5 0 30 200
47 6 180 999 209
48 6 152 180 208
49 6 130 152 207
50 6 110 130 206
51 6 90 110 205
52 6 60 90 204
53 6 50 60 203
54 6 40 50 202
55 6 30 40 201
56 6 0 30 200
57 7 180 999 209
58 7 152 180 208
59 7 130 152 207
60 7 110 130 206
61 7 90 110 205
62 7 60 90 204
63 7 50 60 203
64 7 40 50 202
65 7 30 40 201
66 7 0 30 200
67 8 180 999 209
68 8 152 180 208
69 8 130 152 207
70 8 110 130 206
71 8 90 110 205
72 8 60 90 204
73 8 50 60 203
74 8 40 50 202
75 8 30 40 201
76 8 0 30 200
77 9 180 999 209
78 9 152 180 208
79 9 130 152 207
80 9 110 130 206
81 9 90 110 205
82 9 60 90 204
83 9 50 60 203
84 9 40 50 202
85 9 30 40 201
86 9 0 30 200
87 10 180 999 209
88 10 152 180 208
89 10 130 152 207
90 10 110 130 206
91 10 90 110 205
92 10 60 90 204
93 10 50 60 203
94 10 40 50 202
95 10 30 40 201
96 10 0 30 200
97 11 180 999 209
98 11 152 180 208
99 11 130 152 207
100 11 110 130 206
101 11 90 110 205
102 11 60 90 204
103 11 50 60 203
104 11 40 50 202
105 11 30 40 201
106 11 0 30 200
107 12 180 999 209
108 12 152 180 208
109 12 130 152 207
110 12 110 130 206
111 12 90 110 205
112 12 60 90 204
113 12 50 60 203
114 12 40 50 202
115 12 30 40 201
116 12 0 30 200
117 13 180 999 209
118 13 152 180 208
119 13 130 152 207
120 13 110 130 206
121 13 90 110 205
122 13 60 90 204
123 13 50 60 203
124 13 40 50 202
125 13 30 40 201
126 13 0 30 200
127 14 180 999 209
128 14 152 180 208
129 14 130 152 207
130 14 110 130 206
131 14 90 110 205
132 14 60 90 204
133 14 50 60 203
134 14 40 50 202
135 14 30 40 201
136 14 0 30 200
137 15 180 999 209
138 15 152 180 208
139 15 130 152 207
140 15 110 130 206
141 15 90 110 205
142 15 60 90 204
143 15 50 60 203
144 15 40 50 202
145 15 30 40 201
146 15 0 30 200
147 16 180 999 209
148 16 152 180 208
149 16 130 152 207
150 16 110 130 206
151 16 90 110 205
152 16 60 90 204
153 16 50 60 203
154 16 40 50 202
155 16 30 40 201
156 16 0 30 200
1 Id ChallengeId MinWave MaxWave AttribReviseId
2 1 1 180 999 209
3 2 1 130 180 207
4 3 1 90 130 205
5 4 1 75 90 204
6 5 1 50 75 202
7 6 1 0 50 200
8 7 2 180 999 209
9 8 2 152 180 208
10 9 2 130 152 207
11 10 2 110 130 206
12 11 2 90 110 205
13 12 2 60 90 204
14 13 2 50 60 203
15 14 2 40 50 202
16 15 2 30 40 201
17 16 2 0 30 200
18 17 3 180 999 209
19 18 3 152 180 208
20 19 3 130 152 207
21 20 3 110 130 206
22 21 3 90 110 205
23 22 3 60 90 204
24 23 3 50 60 203
25 24 3 40 50 202
26 25 3 30 40 201
27 26 3 0 30 200
28 27 4 180 999 209
29 28 4 152 180 208
30 29 4 130 152 207
31 30 4 110 130 206
32 31 4 90 110 205
33 32 4 60 90 204
34 33 4 50 60 203
35 34 4 40 50 202
36 35 4 30 40 201
37 36 4 0 30 200
38 37 5 180 999 209
39 38 5 152 180 208
40 39 5 130 152 207
41 40 5 110 130 206
42 41 5 90 110 205
43 42 5 60 90 204
44 43 5 50 60 203
45 44 5 40 50 202
46 45 5 30 40 201
47 46 5 0 30 200
48 47 6 180 999 209
49 48 6 152 180 208
50 49 6 130 152 207
51 50 6 110 130 206
52 51 6 90 110 205
53 52 6 60 90 204
54 53 6 50 60 203
55 54 6 40 50 202
56 55 6 30 40 201
57 56 6 0 30 200
58 57 7 180 999 209
59 58 7 152 180 208
60 59 7 130 152 207
61 60 7 110 130 206
62 61 7 90 110 205
63 62 7 60 90 204
64 63 7 50 60 203
65 64 7 40 50 202
66 65 7 30 40 201
67 66 7 0 30 200
68 67 8 180 999 209
69 68 8 152 180 208
70 69 8 130 152 207
71 70 8 110 130 206
72 71 8 90 110 205
73 72 8 60 90 204
74 73 8 50 60 203
75 74 8 40 50 202
76 75 8 30 40 201
77 76 8 0 30 200
78 77 9 180 999 209
79 78 9 152 180 208
80 79 9 130 152 207
81 80 9 110 130 206
82 81 9 90 110 205
83 82 9 60 90 204
84 83 9 50 60 203
85 84 9 40 50 202
86 85 9 30 40 201
87 86 9 0 30 200
88 87 10 180 999 209
89 88 10 152 180 208
90 89 10 130 152 207
91 90 10 110 130 206
92 91 10 90 110 205
93 92 10 60 90 204
94 93 10 50 60 203
95 94 10 40 50 202
96 95 10 30 40 201
97 96 10 0 30 200
98 97 11 180 999 209
99 98 11 152 180 208
100 99 11 130 152 207
101 100 11 110 130 206
102 101 11 90 110 205
103 102 11 60 90 204
104 103 11 50 60 203
105 104 11 40 50 202
106 105 11 30 40 201
107 106 11 0 30 200
108 107 12 180 999 209
109 108 12 152 180 208
110 109 12 130 152 207
111 110 12 110 130 206
112 111 12 90 110 205
113 112 12 60 90 204
114 113 12 50 60 203
115 114 12 40 50 202
116 115 12 30 40 201
117 116 12 0 30 200
118 117 13 180 999 209
119 118 13 152 180 208
120 119 13 130 152 207
121 120 13 110 130 206
122 121 13 90 110 205
123 122 13 60 90 204
124 123 13 50 60 203
125 124 13 40 50 202
126 125 13 30 40 201
127 126 13 0 30 200
128 127 14 180 999 209
129 128 14 152 180 208
130 129 14 130 152 207
131 130 14 110 130 206
132 131 14 90 110 205
133 132 14 60 90 204
134 133 14 50 60 203
135 134 14 40 50 202
136 135 14 30 40 201
137 136 14 0 30 200
138 137 15 180 999 209
139 138 15 152 180 208
140 139 15 130 152 207
141 140 15 110 130 206
142 141 15 90 110 205
143 142 15 60 90 204
144 143 15 50 60 203
145 144 15 40 50 202
146 145 15 30 40 201
147 146 15 0 30 200
148 147 16 180 999 209
149 148 16 152 180 208
150 149 16 130 152 207
151 150 16 110 130 206
152 151 16 90 110 205
153 152 16 60 90 204
154 153 16 50 60 203
155 154 16 40 50 202
156 155 16 30 40 201
157 156 16 0 30 200

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Id Quality QualityCount AffectQuality OnIcon OffIcon ActiveTip Title Desc FightEffectId
1 2 2 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon01.png Synchronization activated. <color=#0F70BC>Default B & A-rank</color> Constructs have their abilities boosted. Inver-Sync \n\nSynchronization is activated when there are at least 2 <color=#0F70BC>default B/A-rank Constructs</color> in the co-op team, significantly boosting the abilities of <color=#0F70BC>default B/A-rank Constructs.</color>\n\nBabylonia developed this new technology in order to enhance the power of Constructs by sharing the abilities and minds of connected Constructs within the region. To activate Inver-Sync, sync modules must be installed on the Construct frames. Tech departments often put these modules on secondary combat units to reduce the risk of damage. 80001
1 Id Quality QualityCount AffectQuality OnIcon OffIcon ActiveTip Title Desc FightEffectId
2 1 2 2 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon01.png Synchronization activated. <color=#0F70BC>Default B & A-rank</color> Constructs have their abilities boosted. Inver-Sync \n\nSynchronization is activated when there are at least 2 <color=#0F70BC>default B/A-rank Constructs</color> in the co-op team, significantly boosting the abilities of <color=#0F70BC>default B/A-rank Constructs.</color>\n\nBabylonia developed this new technology in order to enhance the power of Constructs by sharing the abilities and minds of connected Constructs within the region. To activate Inver-Sync, sync modules must be installed on the Construct frames. Tech departments often put these modules on secondary combat units to reduce the risk of damage. 80001

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1 Id Type MinLevel MaxLevel SectionId[1] SectionId[2] Name Title Icon PrefabPath StoryId
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3 1002 30 80 120 3 4 Joint Warfare Joint Warfare Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner12.png Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineChapter01.prefab HZ00101BA

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1 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 1 3 11
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3 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 5 7 15
4 2nd Front ArenaOnlineSectionLeftTime2 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab 6 0 1 2 6 8 16
1 Id Name LeftTimeDesc PrefabPath OpenDays[0] OpenDays[1] OpenDays[2] OpenDays[3] OpenDays[4] OpenDays[5] OpenDays[6] StageGroupId[0] StageGroupId[1] StageGroupId[2]
2 1 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 1 3 11
3 2 2nd Front ArenaOnlineSectionLeftTime2 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab 6 0 1 2 2 4 12
4 3 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 5 7 15
5 4 2nd Front ArenaOnlineSectionLeftTime2 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab 6 0 1 2 6 8 16

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Id Name Sort Difficulty[1] Difficulty[2] Difficulty[3] SingleDiff[1] BgIcon NameIcon SingleSwitch EnduranceCost ConditionDesc ActiveBuffId BottomCount ShowDropId ShowBottomId SkillTitle[1] SkillDesc[1] SkillTitle[2] SkillDesc[2] SkillTitle[3] SkillDesc[3] SkillTitle[4] SkillDesc[4] EventId[1] EventId[2] EventId[3] EventId[4] EventId[5] EventId[6] EventId[7] EventId[8] EventId[9] EventId[10]
20010001 TFZ-01 1 1010101 1010201 1010301 1011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Musashi IX 760413 760283 760273
20010011 TFZ-02 2 2010101 2010201 2010301 2011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
20010101 TFZ-03 3 3010101 3010201 3010301 3011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
20010002 TSZ-01 1 1010102 1010202 1010302 1011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
20010012 TSZ-02 2 2010102 2010202 2010302 2011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
20010103 TSZ-03 3 3010102 3010202 3010302 3011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
20010003 TFZ-01 1 1010103 1010203 1010303 1011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Osiris 760411 760133
20010013 TFZ-02 2 2010103 2010203 2010303 2011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
20010102 TFZ-03 3 3010103 3010203 3010303 3011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
20010004 TSZ-01 1 1010104 1010204 1010304 1011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Sister 760291 760251
20010014 TSZ-02 2 2010104 2010204 2010304 2011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Boss: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
20010104 TSZ-03 3 3010104 3010204 3010304 3011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
20010005 TFZ-01 1 1020101 1020201 1020301 1021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Musashi IX 760413 760283 760273
20010015 TFZ-02 2 2020101 2020201 2020301 2021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Boss: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
20010105 TFZ-03 3 3020101 3020201 3020301 3021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
20010006 TSZ-01 1 1020102 1020202 1020302 1021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
20010016 TSZ-02 2 2020102 2020202 2020302 2021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
20010107 TSZ-03 3 3020102 3020202 3020302 3021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
20010007 TFZ-01 1 1020103 1020203 1020303 1021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Osiris 760411 760133
20010017 TFZ-02 2 2020103 2020203 2020303 2021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
20010106 TFZ-03 3 3020103 3020203 3020303 3021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
20010008 TSZ-01 1 1020104 1020204 1020304 1021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Sister 760291 760251
20010018 TSZ-02 2 2020104 2020204 2020304 2021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
20010108 TSZ-03 3 3020104 3020204 3020304 3021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
31001 TFZ-01 1 1010105 1010205 1010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Huaxu 760343 760303
31002 TFZ-02 2 2010105 2010205 2010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
31003 TFZ-03 3 3010105 3010205 3010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
32001 TSZ-01 1 1010106 1010206 1010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
32002 TSZ-02 2 2010106 2010206 2010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
32003 TSZ-03 3 3010106 3010206 3010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
41001 TFZ-01 1 1010107 1010207 1010307 1011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Rosetta 760341 760601
41002 TFZ-02 2 2010107 2010207 2010307 2011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
41003 TFZ-03 3 3010107 3010207 3010307 3011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
42001 TSZ-01 1 1010108 1010208 1010308 1011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
42002 TSZ-02 2 2010108 2010208 2010308 2011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
42003 TSZ-03 3 3010108 3010208 3010308 3011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
31101 TFZ-01 1 1020105 1020205 1020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Huaxu 760343 760303
31102 TFZ-02 2 2020105 2020205 2020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
31103 TFZ-03 3 3020105 3020205 3020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
32101 TSZ-01 1 1020106 1020206 1020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
32102 TSZ-02 2 2020106 2020206 2020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
32103 TSZ-03 3 3020106 3020206 3020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
41101 TFZ-01 1 1020107 1020207 1020307 1021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Rosetta 760341 760601
41102 TFZ-02 2 2020107 2020207 2020307 2021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
41103 TFZ-03 3 3020107 3020207 3020307 3021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
42101 TSZ-01 1 1020108 1020208 1020308 1021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
42102 TSZ-02 2 2020108 2020208 2020308 2021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
42103 TSZ-03 3 3020108 3020208 3020308 3021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
1 Id Name Sort Difficulty[1] Difficulty[2] Difficulty[3] SingleDiff[1] BgIcon NameIcon SingleSwitch EnduranceCost ConditionDesc ActiveBuffId BottomCount ShowDropId ShowBottomId SkillTitle[1] SkillDesc[1] SkillTitle[2] SkillDesc[2] SkillTitle[3] SkillDesc[3] SkillTitle[4] SkillDesc[4] EventId[1] EventId[2] EventId[3] EventId[4] EventId[5] EventId[6] EventId[7] EventId[8] EventId[9] EventId[10]
2 20010001 TFZ-01 1 1010101 1010201 1010301 1011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Musashi IX 760413 760283 760273
3 20010011 TFZ-02 2 2010101 2010201 2010301 2011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
4 20010101 TFZ-03 3 3010101 3010201 3010301 3011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
5 20010002 TSZ-01 1 1010102 1010202 1010302 1011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
6 20010012 TSZ-02 2 2010102 2010202 2010302 2011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
7 20010103 TSZ-03 3 3010102 3010202 3010302 3011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
8 20010003 TFZ-01 1 1010103 1010203 1010303 1011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Osiris 760411 760133
9 20010013 TFZ-02 2 2010103 2010203 2010303 2011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
10 20010102 TFZ-03 3 3010103 3010203 3010303 3011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
11 20010004 TSZ-01 1 1010104 1010204 1010304 1011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Sister 760291 760251
12 20010014 TSZ-02 2 2010104 2010204 2010304 2011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Boss: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
13 20010104 TSZ-03 3 3010104 3010204 3010304 3011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
14 20010005 TFZ-01 1 1020101 1020201 1020301 1021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Musashi IX 760413 760283 760273
15 20010015 TFZ-02 2 2020101 2020201 2020301 2021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Boss: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
16 20010105 TFZ-03 3 3020101 3020201 3020301 3021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
17 20010006 TSZ-01 1 1020102 1020202 1020302 1021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
18 20010016 TSZ-02 2 2020102 2020202 2020302 2021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
19 20010107 TSZ-03 3 3020102 3020202 3020302 3021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
20 20010007 TFZ-01 1 1020103 1020203 1020303 1021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Osiris 760411 760133
21 20010017 TFZ-02 2 2020103 2020203 2020303 2021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
22 20010106 TFZ-03 3 3020103 3020203 3020303 3021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
23 20010008 TSZ-01 1 1020104 1020204 1020304 1021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Sister 760291 760251
24 20010018 TSZ-02 2 2020104 2020204 2020304 2021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
25 20010108 TSZ-03 3 3020104 3020204 3020304 3021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
26 31001 TFZ-01 1 1010105 1010205 1010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Huaxu 760343 760303
27 31002 TFZ-02 2 2010105 2010205 2010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
28 31003 TFZ-03 3 3010105 3010205 3010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
29 32001 TSZ-01 1 1010106 1010206 1010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
30 32002 TSZ-02 2 2010106 2010206 2010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
31 32003 TSZ-03 3 3010106 3010206 3010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
32 41001 TFZ-01 1 1010107 1010207 1010307 1011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Rosetta 760341 760601
33 41002 TFZ-02 2 2010107 2010207 2010307 2011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
34 41003 TFZ-03 3 3010107 3010207 3010307 3011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
35 42001 TSZ-01 1 1010108 1010208 1010308 1011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
36 42002 TSZ-02 2 2010108 2010208 2010308 2011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
37 42003 TSZ-03 3 3010108 3010208 3010308 3011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
38 31101 TFZ-01 1 1020105 1020205 1020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Huaxu 760343 760303
39 31102 TFZ-02 2 2020105 2020205 2020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
40 31103 TFZ-03 3 3020105 3020205 3020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
41 32101 TSZ-01 1 1020106 1020206 1020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
42 32102 TSZ-02 2 2020106 2020206 2020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
43 32103 TSZ-03 3 3020106 3020206 3020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
44 41101 TFZ-01 1 1020107 1020207 1020307 1021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Rosetta 760341 760601
45 41102 TFZ-02 2 2020107 2020207 2020307 2021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
46 41103 TFZ-03 3 3020107 3020207 3020307 3021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
47 42101 TSZ-01 1 1020108 1020208 1020308 1021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
48 42102 TSZ-02 2 2020108 2020208 2020308 2021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
49 42103 TSZ-03 3 3020108 3020208 3020308 3021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353

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@@ -0,0 +1,17 @@
Id RequireStar StageIds[0] StageIds[1] StageIds[2] PrefabPath Icon
1 9 20010001 20010011 20010101 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
2 9 20010002 20010012 20010103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
3 9 20010003 20010013 20010102 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
4 9 20010004 20010014 20010104 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
5 9 20010005 20010015 20010105 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
6 9 20010006 20010016 20010107 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
7 9 20010007 20010017 20010106 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
8 9 20010008 20010018 20010108 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
9 9 31001 31002 31003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
10 9 32001 32002 32003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
11 9 41001 41002 41003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
12 9 42001 42002 42003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
13 9 31101 31102 31103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
14 9 32101 32102 32103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
15 9 41101 41102 41103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
16 9 42101 42102 42103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
1 Id RequireStar StageIds[0] StageIds[1] StageIds[2] PrefabPath Icon
2 1 9 20010001 20010011 20010101 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
3 2 9 20010002 20010012 20010103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
4 3 9 20010003 20010013 20010102 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
5 4 9 20010004 20010014 20010104 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
6 5 9 20010005 20010015 20010105 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
7 6 9 20010006 20010016 20010107 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
8 7 9 20010007 20010017 20010106 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
9 8 9 20010008 20010018 20010108 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
10 9 9 31001 31002 31003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
11 10 9 32001 32002 32003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
12 11 9 41001 41002 41003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
13 12 9 42001 42002 42003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
14 13 9 31101 31102 31103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
15 14 9 32101 32102 32103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
16 15 9 41101 41102 41103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
17 16 9 42101 42102 42103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png

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ChapterId ChapterName ChapterEn OrderId Cover SkillPlusId AssignCondition[1] AssignCondition[2] AssignCondition[3] SelectCharCondition[1] SelectCharCondition[2] SelectCharCondition[3] GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] RewardId[1] RewardId[2] RewardId[3] RewardId[4] RewardId[5]
2001 1 Port Kyaranta 1 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon01.png 1 841003 842003 101 102 103 14010134
2002 2 Glazed Arch 2 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon02.png 2 841013 842013 201 202 203 14010134
2003 3 Yazaki Reclaimed Land 3 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon03.png 3 841023 842023 301 302 303 14010134
2004 4 Bayside Fort 4 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon04.png 4 841033 842033 401 402 403 14010134
2005 5 Southwood Road 5 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon05.png 5 841043 842043 501 502 503 14010134
2006 6 K-44 Defense Line 6 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon06.png 6 841053 842053 601 602 603 14010134
2007 7 Achilles 7 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon07.png 7 841063 842063 701 702 703 14010134
2008 8 Cape Nohama Air Base 8 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon08.png 8 841073 842073 801 802 803 14010134
1 ChapterId ChapterName ChapterEn OrderId Cover SkillPlusId AssignCondition[1] AssignCondition[2] AssignCondition[3] SelectCharCondition[1] SelectCharCondition[2] SelectCharCondition[3] GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] RewardId[1] RewardId[2] RewardId[3] RewardId[4] RewardId[5]
2 2001 1 Port Kyaranta 1 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon01.png 1 841003 842003 101 102 103 14010134
3 2002 2 Glazed Arch 2 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon02.png 2 841013 842013 201 202 203 14010134
4 2003 3 Yazaki Reclaimed Land 3 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon03.png 3 841023 842023 301 302 303 14010134
5 2004 4 Bayside Fort 4 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon04.png 4 841033 842033 401 402 403 14010134
6 2005 5 Southwood Road 5 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon05.png 5 841043 842043 501 502 503 14010134
7 2006 6 K-44 Defense Line 6 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon06.png 6 841053 842053 601 602 603 14010134
8 2007 7 Achilles 7 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon07.png 7 841063 842063 701 702 703 14010134
9 2008 8 Cape Nohama Air Base 8 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon08.png 8 841073 842073 801 802 803 14010134

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@@ -0,0 +1,25 @@
GroupId PreGroupId BaseStage StageId[1] StageId[2] StageId[3] StageId[4] TeamInfoId[1] TeamInfoId[2] TeamInfoId[3] TeamInfoId[4] GroupOrderId Name Icon
101 14010113 14010111 14010112 14010113 14010111 14010112 14010113 1 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
102 101 14010123 14010121 14010122 14010123 14010121 14010122 14010123 2 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
103 102 14010133 14010131 14010132 14010133 14010131 14010132 14010133 3 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
201 103 14010213 14010211 14010212 14010213 14010211 14010212 14010213 1 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
202 201 14010223 14010221 14010222 14010223 14010221 14010222 14010223 2 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
203 202 14010234 14010231 14010232 14010233 14010234 14010231 14010232 14010233 14010234 3 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
301 203 14010313 14010311 14010312 14010313 14010311 14010312 14010313 1 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
302 301 14010323 14010321 14010322 14010323 14010321 14010322 14010323 2 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
303 302 14010334 14010331 14010332 14010333 14010334 14010331 14010332 14010333 14010334 3 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
401 303 14010413 14010411 14010412 14010413 14010411 14010412 14010413 1 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
402 401 14010424 14010421 14010422 14010423 14010424 14010421 14010422 14010423 14010424 2 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
403 402 14010434 14010431 14010432 14010433 14010434 14010431 14010432 14010433 14010434 3 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
501 403 14020514 14020511 14020512 14020513 14020514 14020511 14020512 14020513 14020514 1 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
502 501 14020524 14020521 14020522 14020523 14020524 14020521 14020522 14020523 14020524 2 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
503 502 14020534 14020531 14020532 14020533 14020534 14020531 14020532 14020533 14020534 3 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
601 503 14020614 14020611 14020612 14020613 14020614 14020611 14020612 14020613 14020614 1 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
602 601 14020624 14020621 14020622 14020623 14020624 14020621 14020622 14020623 14020624 2 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
603 602 14020634 14020631 14020632 14020633 14020634 14020631 14020632 14020633 14020634 3 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
701 603 14020714 14020711 14020712 14020713 14020714 14020711 14020712 14020713 14020714 1 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
702 701 14020724 14020721 14020722 14020723 14020724 14020721 14020722 14020723 14020724 2 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
703 702 14020734 14020731 14020732 14020733 14020734 14020731 14020732 14020733 14020734 3 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
801 703 14020814 14020811 14020812 14020813 14020814 14020811 14020812 14020813 14020814 1 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
802 801 14020824 14020821 14020822 14020823 14020824 14020821 14020822 14020823 14020824 2 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
803 802 14020834 14020831 14020832 14020833 14020834 14020831 14020832 14020833 14020834 3 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
1 GroupId PreGroupId BaseStage StageId[1] StageId[2] StageId[3] StageId[4] TeamInfoId[1] TeamInfoId[2] TeamInfoId[3] TeamInfoId[4] GroupOrderId Name Icon
2 101 14010113 14010111 14010112 14010113 14010111 14010112 14010113 1 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
3 102 101 14010123 14010121 14010122 14010123 14010121 14010122 14010123 2 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
4 103 102 14010133 14010131 14010132 14010133 14010131 14010132 14010133 3 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
5 201 103 14010213 14010211 14010212 14010213 14010211 14010212 14010213 1 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
6 202 201 14010223 14010221 14010222 14010223 14010221 14010222 14010223 2 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
7 203 202 14010234 14010231 14010232 14010233 14010234 14010231 14010232 14010233 14010234 3 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
8 301 203 14010313 14010311 14010312 14010313 14010311 14010312 14010313 1 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
9 302 301 14010323 14010321 14010322 14010323 14010321 14010322 14010323 2 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
10 303 302 14010334 14010331 14010332 14010333 14010334 14010331 14010332 14010333 14010334 3 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
11 401 303 14010413 14010411 14010412 14010413 14010411 14010412 14010413 1 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
12 402 401 14010424 14010421 14010422 14010423 14010424 14010421 14010422 14010423 14010424 2 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
13 403 402 14010434 14010431 14010432 14010433 14010434 14010431 14010432 14010433 14010434 3 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
14 501 403 14020514 14020511 14020512 14020513 14020514 14020511 14020512 14020513 14020514 1 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
15 502 501 14020524 14020521 14020522 14020523 14020524 14020521 14020522 14020523 14020524 2 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
16 503 502 14020534 14020531 14020532 14020533 14020534 14020531 14020532 14020533 14020534 3 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
17 601 503 14020614 14020611 14020612 14020613 14020614 14020611 14020612 14020613 14020614 1 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
18 602 601 14020624 14020621 14020622 14020623 14020624 14020621 14020622 14020623 14020624 2 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
19 603 602 14020634 14020631 14020632 14020633 14020634 14020631 14020632 14020633 14020634 3 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
20 701 603 14020714 14020711 14020712 14020713 14020714 14020711 14020712 14020713 14020714 1 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
21 702 701 14020724 14020721 14020722 14020723 14020724 14020721 14020722 14020723 14020724 2 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
22 703 702 14020734 14020731 14020732 14020733 14020734 14020731 14020732 14020733 14020734 3 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
23 801 703 14020814 14020811 14020812 14020813 14020814 14020811 14020812 14020813 14020814 1 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
24 802 801 14020824 14020821 14020822 14020823 14020824 14020821 14020822 14020823 14020824 2 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
25 803 802 14020834 14020831 14020832 14020833 14020834 14020831 14020832 14020833 14020834 3 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png

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@@ -0,0 +1,89 @@
Id RequireAbility NeedCharacter Desc
14010111 5000 2
14010112 5000 1
14010113 5000 1
14010121 5000 1
14010122 5000 2
14010123 5000 1
14010131 5000 1
14010132 5000 1
14010133 5000 2
14010211 5500 2
14010212 5500 2
14010213 5500 1
14010221 5500 2
14010222 5500 2
14010223 5500 1
14010231 5500 1
14010232 5500 1
14010233 5500 2
14010234 5500 1
14010311 5500 1
14010312 5500 1
14010313 5500 3
14010321 5500 2
14010322 5500 2
14010323 5500 1
14010331 5500 1
14010332 5500 1
14010333 5500 1
14010334 5500 2
14010411 5500 2
14010412 5500 2
14010413 5500 2
14010421 5500 2
14010422 5500 1
14010423 5500 2
14010424 5500 1
14010431 5500 1
14010432 5500 1
14010433 5500 1
14010434 5500 3
14020511 5500 2
14020512 5500 2
14020513 5500 2
14020514 5500 1
14020521 5500 3
14020522 5500 2
14020523 5500 1
14020524 5500 1
14020531 5500 2
14020532 5500 1
14020533 5500 1
14020534 5500 3
14020611 5500 2
14020612 5500 2
14020613 5500 2
14020614 5500 2
14020621 5500 2
14020622 5500 3
14020623 5500 1
14020624 5500 2
14020631 5500 3
14020632 5500 1
14020633 5500 1
14020634 5500 3
14020711 5500 3
14020712 5500 3
14020713 5500 2
14020714 5500 1
14020721 5500 2
14020722 5500 2
14020723 5500 3
14020724 5500 2
14020731 5500 3
14020732 5500 2
14020733 5500 2
14020734 5500 2
14020811 5500 3
14020812 5500 3
14020813 5500 3
14020814 5500 1
14020821 5500 2
14020822 5500 3
14020823 5500 3
14020824 5500 2
14020831 5500 3
14020832 5500 2
14020833 5500 2
14020834 5500 3
1 Id RequireAbility NeedCharacter Desc
2 14010111 5000 2
3 14010112 5000 1
4 14010113 5000 1
5 14010121 5000 1
6 14010122 5000 2
7 14010123 5000 1
8 14010131 5000 1
9 14010132 5000 1
10 14010133 5000 2
11 14010211 5500 2
12 14010212 5500 2
13 14010213 5500 1
14 14010221 5500 2
15 14010222 5500 2
16 14010223 5500 1
17 14010231 5500 1
18 14010232 5500 1
19 14010233 5500 2
20 14010234 5500 1
21 14010311 5500 1
22 14010312 5500 1
23 14010313 5500 3
24 14010321 5500 2
25 14010322 5500 2
26 14010323 5500 1
27 14010331 5500 1
28 14010332 5500 1
29 14010333 5500 1
30 14010334 5500 2
31 14010411 5500 2
32 14010412 5500 2
33 14010413 5500 2
34 14010421 5500 2
35 14010422 5500 1
36 14010423 5500 2
37 14010424 5500 1
38 14010431 5500 1
39 14010432 5500 1
40 14010433 5500 1
41 14010434 5500 3
42 14020511 5500 2
43 14020512 5500 2
44 14020513 5500 2
45 14020514 5500 1
46 14020521 5500 3
47 14020522 5500 2
48 14020523 5500 1
49 14020524 5500 1
50 14020531 5500 2
51 14020532 5500 1
52 14020533 5500 1
53 14020534 5500 3
54 14020611 5500 2
55 14020612 5500 2
56 14020613 5500 2
57 14020614 5500 2
58 14020621 5500 2
59 14020622 5500 3
60 14020623 5500 1
61 14020624 5500 2
62 14020631 5500 3
63 14020632 5500 1
64 14020633 5500 1
65 14020634 5500 3
66 14020711 5500 3
67 14020712 5500 3
68 14020713 5500 2
69 14020714 5500 1
70 14020721 5500 2
71 14020722 5500 2
72 14020723 5500 3
73 14020724 5500 2
74 14020731 5500 3
75 14020732 5500 2
76 14020733 5500 2
77 14020734 5500 2
78 14020811 5500 3
79 14020812 5500 3
80 14020813 5500 3
81 14020814 5500 1
82 14020821 5500 2
83 14020822 5500 3
84 14020823 5500 3
85 14020824 5500 2
86 14020831 5500 3
87 14020832 5500 2
88 14020833 5500 2
89 14020834 5500 3

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@@ -0,0 +1,4 @@
AssistType ShowNm RoleRewardId TargetRewardId RoleRewardMaxNum
1 1 2 1 2
2 1 2 1 2
3 1 2 1 2
1 AssistType ShowNm RoleRewardId TargetRewardId RoleRewardMaxNum
2 1 1 2 1 2
3 2 1 2 1 2
4 3 1 2 1 2

View File

@@ -0,0 +1,15 @@
AssistType LevelKey RoleMinLevel RoleMaxLevel TargetMinLevel TargetMaxLevel
1 1 1 10 1 15
1 2 11 20 16 25
1 3 21 30 26 35
1 4 31 40 36 45
1 5 41 50 46 55
1 6 51 60 50 65
1 7 61 70 50 75
1 8 71 80 60 85
1 9 81 90 70 95
1 10 91 120 70 120
2 1 1 40 1 50
2 2 41 120 41 120
3 1 1 40 1 50
3 2 41 120 41 120
1 AssistType LevelKey RoleMinLevel RoleMaxLevel TargetMinLevel TargetMaxLevel
2 1 1 1 10 1 15
3 1 2 11 20 16 25
4 1 3 21 30 26 35
5 1 4 31 40 36 45
6 1 5 41 50 46 55
7 1 6 51 60 50 65
8 1 7 61 70 50 75
9 1 8 71 80 60 85
10 1 9 81 90 70 95
11 1 10 91 120 70 120
12 2 1 1 40 1 50
13 2 2 41 120 41 120
14 3 1 1 40 1 50
15 3 2 41 120 41 120

View File

@@ -0,0 +1,11 @@
Id MinValue MaxValue AttribReviseId
1 0 40 100
2 41 70 101
3 71 80 102
4 81 90 103
5 91 100 104
6 101 110 105
7 111 120 106
8 121 130 107
9 131 150 108
10 151 999999 109
1 Id MinValue MaxValue AttribReviseId
2 1 0 40 100
3 2 41 70 101
4 3 71 80 102
5 4 81 90 103
6 5 91 100 104
7 6 101 110 105
8 7 111 120 106
9 8 121 130 107
10 9 131 150 108
11 10 151 999999 109

View File

@@ -0,0 +1,6 @@
Id DisplayRange[1] DisplayRange[2] Weight SuccessRate Title
1 500 1000 20 100 Arrived!
2 3000 4000 20 100 Arrived!
3 7000 9000 20 100 Arrived!
4 10000 12000 20 100 From above!
5 14000 15000 20 100 From above!
1 Id DisplayRange[1] DisplayRange[2] Weight SuccessRate Title
2 1 500 1000 20 100 Arrived!
3 2 3000 4000 20 100 Arrived!
4 3 7000 9000 20 100 Arrived!
5 4 10000 12000 20 100 From above!
6 5 14000 15000 20 100 From above!

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@@ -0,0 +1,4 @@
Type Name Weight
1 Friends 20
2 Army 0
3 Clear 20
1 Type Name Weight
2 1 Friends 20
3 2 Army 0
4 3 Clear 20

View File

@@ -0,0 +1,14 @@
Id ActivityType ExtraActivityId ActivityTimeId FightTimeId RankType BaseRankNum StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] TimeoutScoreRatio RebootSubScore[1] RebootSubScore[2] RebootSubScore[3]
1 1 0 30090421 30090422 30090423 30090424 30090425 8000 10 20 30
2 1 0 10000 30150223 30150222 30150224 30150221 30150225 8000 10 20 30
3 1 0 10000 30150234 30150231 30150232 30150233 8000 10 20 30
4 1 1 10000 30150236 30150237 30150235 8000 10 20 30
5 1 1 10000 30150240 30150238 30150239 8000 10 20 30
6 1 1 10000 30150241 30150242 30150243 8000 10 20 30
7 1 1 10000 30150244 30150245 30150246 8000 10 20 30
8 2 1 10000 30150260 30150261 30150262 30150263 30150264 8000 10 20 30
9 1 1 10000 30150249 30150248 30150247 8000 10 20 30
10 2 1 10000 30150268 30150269 30150270 30150271 30150272 8000 10 20 30
11 1 1 10000 30150266 30150265 30150267 8000 10 20 30
12 2 11813 11814 1 10000 30150273 30150274 30150275 30150276 2000 10 30 50
13 1 12 11811 11812 1 10000 30150279 30150278 30150277 2000 10 30 50
1 Id ActivityType ExtraActivityId ActivityTimeId FightTimeId RankType BaseRankNum StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] TimeoutScoreRatio RebootSubScore[1] RebootSubScore[2] RebootSubScore[3]
2 1 1 0 30090421 30090422 30090423 30090424 30090425 8000 10 20 30
3 2 1 0 10000 30150223 30150222 30150224 30150221 30150225 8000 10 20 30
4 3 1 0 10000 30150234 30150231 30150232 30150233 8000 10 20 30
5 4 1 1 10000 30150236 30150237 30150235 8000 10 20 30
6 5 1 1 10000 30150240 30150238 30150239 8000 10 20 30
7 6 1 1 10000 30150241 30150242 30150243 8000 10 20 30
8 7 1 1 10000 30150244 30150245 30150246 8000 10 20 30
9 8 2 1 10000 30150260 30150261 30150262 30150263 30150264 8000 10 20 30
10 9 1 1 10000 30150249 30150248 30150247 8000 10 20 30
11 10 2 1 10000 30150268 30150269 30150270 30150271 30150272 8000 10 20 30
12 11 1 1 10000 30150266 30150265 30150267 8000 10 20 30
13 12 2 11813 11814 1 10000 30150273 30150274 30150275 30150276 2000 10 30 50
14 13 1 12 11811 11812 1 10000 30150279 30150278 30150277 2000 10 30 50

View File

@@ -0,0 +1,338 @@
Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCharacterId[1] BanCharacterId[2] BanCharacterId[3] BanCharacterId[4] BanCharacterId[5] BanCharacterId[6] BanCharacterId[7] BanCharacterId[8] BanCharacterId[9] BanCharacterId[10] BanCharacterId[11] BanCharacterId[12] BanCharacterId[13] BanCharacterId[14] BanCharacterId[15] BanCharacterId[16]
1 1004 1
2 1005 2
3 1006 3
4 1007 4
5 2001 5
6 2002 6
7 2003 1
8 2004 2
9 2005 3
10 2006 4
11 2007 5
12 2008 6
13 2009 7
14 2010 8
10001 4 1011002 1031001 1041002 1031002 1031003 1041003 1111002
10002 4 1021001 1051001 1061002 1071002 1081002 1021002 1061003 1071003 1051003 1021003 1081003 1091002 1011003 1121002 1021004 1131002 1141003
10011 4 1011002 1021001 1041002 1071002 1081002 1021002 1011003 1071003 1021003 1081003 1041003 1021004 1171003 1181003
10021 4 1031001 1031002 1031003 1111002 1131002
10031 4 1051001 1061002 1061003 1051003 1091002 1121002 1141003 1161002 1201003 1121003 1221002 1131003 1051004
11001 11001 1
11002 11002 2
11003 11003 3
11011 11011 1
11012 11012 2
11013 11013 3
11031 11031 1
11032 11032 1
11033 11033 3
11034 11034 5
11041 11041 3
11042 11042 5
11043 11043 10
11044 11044 15
11045 11045 20
11051 11051 1
11052 11052 2
11053 11053 3
11061 11061 1
11062 11062 3
11063 11063 5
11131 11131 2
11141 11062 3
11142 11063 5
12001 12001 1
12002 12002 3
12003 12003 5
12051 12051 1
12052 12052 3
12053 12053 5
12101 12101 2
12111 12111 2
12121 12121 1
12122 12122 3
12123 12123 5
12131 12131 1
12132 12132 3
12133 12133 6
12151 12151 6
13001 13001 2
13002 13002 4
13003 13003 6
13051 13051 2
13052 13052 2
13053 13053 2
13071 13071 2
13072 13072 4
13073 13073 6
13081 13081 2
21001 21001 1
21011 21011 1
21101 21101 1
21111 21111 1
21121 21121 1
21131 21131 1
21211 21211 1
21221 21221 1
21231 21231 1
21261 21261 1
21271 21271 1
22051 22051 1
22061 22061 1
22071 22071 1
22081 22081 1
22091 22091 1
22101 22101 1
22111 22111 1
22121 22121 1
22131 22131 1
22141 22141 1
22151 22151 1
22161 22161 1
22171 22171 2
22181 22181 1
22191 22191 1
22201 22201 1
22211 22211 1
22221 22221 1
22231 22231 1
22241 22241 1
22251 22251 1
22261 22261 1
22271 22271 1
22281 22281 1
22291 22291 1
22301 22301 1
22311 22311 1
22321 22321 1
22331 22331 1
22341 22341 1
22351 22351 2
22361 22361 1
22371 22371 2
22381 22381 2
22391 22391 1
22401 22401 2
22411 22411 2
22421 22421 2
22431 22431 1
22441 22441 2
22451 22451 3
22461 22461 3
22471 22471 2
22481 22481 1
22491 22491 2
22501 22501 5
22511 22511 5
22521 22521 1
22531 22531 1
22541 22541 1
22551 22551 1
22561 22561 2
22571 22571 2
22581 2240266 2
22591 2240267 2
31071 31071 2
31072 31072 2
31073 31073 2
32001 32001 3
32011 32011 1
32012 32012 3
32013 32013 5
32021 32021 1
32022 32022 3
32023 32023 5
32031 32031 2
32032 32032 4
32033 32033 6
32041 32041 4
32042 32042 4
32043 32043 4
32061 32061 1
32062 32062 3
32063 32063 5
32071 32071 1
32072 32072 3
32073 32073 5
32081 32081 1
32082 32082 2
32083 32083 3
32091 32091 2
32101 32101 3
32111 32111 1
32112 32112 2
32113 32113 3
32121 32121 2
32131 32131 4
32141 32141 1
32142 32142 2
32143 32143 3
32151 32151 4
32161 32161 2
32171 32072 4
32172 32073 6
33001 33001 4
33002 33002 4
33003 33003 4
33021 33021 5
33031 33031 1
33032 33032 3
33033 33033 5
33061 33061 1
33062 33062 3
33063 33063 5
33091 33091 3
33101 33101 2
33102 33102 4
33103 33103 6
33111 33111 2
33112 33112 4
33113 33113 6
33121 33121 2
33122 33122 4
33123 33123 6
33132 33132 4
33141 33141 1
33142 33142 2
33143 33143 3
33151 33151 3
33161 33161 3
33162 33162 6
33163 33163 9
33171 33171 2
33172 33172 4
33181 33181 1
33191 33191 1
33201 33201 2
33211 33211 9
33223 33223 2
33231 33231 3
33243 33243 2
33253 33253 2
33261 1
33271 1
33281 1
33291 1
33301 1
33311 1
33321 33321 1
33331 1
33341 33341 6
33351 33351 10
33361 33361 6
33371 1
33381 1
33391 33391 6
33401 33401 2
33411 33411 1
33421 1
33431 1
33441 33441 6
33451 1
33461 33461 6
33471 33471 2
33481 1
33491 33491 6
33501 1
33511 1
33521 1
33531 1
33541 33541 5
33551 33551 5
33561 1
33571 1
33581 1
33591 1
33601 1
33611 33611 5
33621 33621 5
33631 1
33641 1
33651 1
33661 1
33671 33671 7
33681 33681 5
33691 33691 5
33701 1
33711 1
33721 1
33731 1
33741 33741 7
33751 33751 5
33761 1
33771 1
33781 1
33791 1
33801 33801 3
33802 33802 5
33803 33803 8
33811 33811 10
33821 33821 5
33831 33831 5
33841 33841 1
33851 33851 1
33861 33861 1
33871 2240262 8
33881 2240263 6
33891 2240264 6
33901 2240265 8
33911 1
33921 1
33931 1
33941 1
33951 1
33961 2240300 4
33971 2240301 3
33981 2240302 4
33991 2240303 6
34001 1
34011 1
34021 1
34031 1
34041 2240304 5
34051 2240305 5
34061 2240306 5
34071 2240312 10
34081 2240313 8
34091 2240314 8
34101 2240315 8
34111
34121
34131
34141
34151 2240316 2
34161 2240317 2
34171 2240318 2
34181 35011 3
34191 35021 8
34201 35031 4
34211 35041 10
34221 35051 5
34231 35061 7
34241 35071 8
34251 35081 5
34261 35091 7
34271 35101 3
34281 35111 5
34291 35121 10
34301 35131 3
34311 35141 2
34321 35151 2
34331 35161 2
34341 35171 1
34351 35181 1
34361 35191 1
34371 35201 3
34372 35202 6
34373 35203 9
34381 1
34391 1
34401 1
34411 1
34421 1
34431 1
34441 1
34451 1
34461 1
34471 1
1 Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCharacterId[1] BanCharacterId[2] BanCharacterId[3] BanCharacterId[4] BanCharacterId[5] BanCharacterId[6] BanCharacterId[7] BanCharacterId[8] BanCharacterId[9] BanCharacterId[10] BanCharacterId[11] BanCharacterId[12] BanCharacterId[13] BanCharacterId[14] BanCharacterId[15] BanCharacterId[16]
2 1 1004 1
3 2 1005 2
4 3 1006 3
5 4 1007 4
6 5 2001 5
7 6 2002 6
8 7 2003 1
9 8 2004 2
10 9 2005 3
11 10 2006 4
12 11 2007 5
13 12 2008 6
14 13 2009 7
15 14 2010 8
16 10001 4 1011002 1031001 1041002 1031002 1031003 1041003 1111002
17 10002 4 1021001 1051001 1061002 1071002 1081002 1021002 1061003 1071003 1051003 1021003 1081003 1091002 1011003 1121002 1021004 1131002 1141003
18 10011 4 1011002 1021001 1041002 1071002 1081002 1021002 1011003 1071003 1021003 1081003 1041003 1021004 1171003 1181003
19 10021 4 1031001 1031002 1031003 1111002 1131002
20 10031 4 1051001 1061002 1061003 1051003 1091002 1121002 1141003 1161002 1201003 1121003 1221002 1131003 1051004
21 11001 11001 1
22 11002 11002 2
23 11003 11003 3
24 11011 11011 1
25 11012 11012 2
26 11013 11013 3
27 11031 11031 1
28 11032 11032 1
29 11033 11033 3
30 11034 11034 5
31 11041 11041 3
32 11042 11042 5
33 11043 11043 10
34 11044 11044 15
35 11045 11045 20
36 11051 11051 1
37 11052 11052 2
38 11053 11053 3
39 11061 11061 1
40 11062 11062 3
41 11063 11063 5
42 11131 11131 2
43 11141 11062 3
44 11142 11063 5
45 12001 12001 1
46 12002 12002 3
47 12003 12003 5
48 12051 12051 1
49 12052 12052 3
50 12053 12053 5
51 12101 12101 2
52 12111 12111 2
53 12121 12121 1
54 12122 12122 3
55 12123 12123 5
56 12131 12131 1
57 12132 12132 3
58 12133 12133 6
59 12151 12151 6
60 13001 13001 2
61 13002 13002 4
62 13003 13003 6
63 13051 13051 2
64 13052 13052 2
65 13053 13053 2
66 13071 13071 2
67 13072 13072 4
68 13073 13073 6
69 13081 13081 2
70 21001 21001 1
71 21011 21011 1
72 21101 21101 1
73 21111 21111 1
74 21121 21121 1
75 21131 21131 1
76 21211 21211 1
77 21221 21221 1
78 21231 21231 1
79 21261 21261 1
80 21271 21271 1
81 22051 22051 1
82 22061 22061 1
83 22071 22071 1
84 22081 22081 1
85 22091 22091 1
86 22101 22101 1
87 22111 22111 1
88 22121 22121 1
89 22131 22131 1
90 22141 22141 1
91 22151 22151 1
92 22161 22161 1
93 22171 22171 2
94 22181 22181 1
95 22191 22191 1
96 22201 22201 1
97 22211 22211 1
98 22221 22221 1
99 22231 22231 1
100 22241 22241 1
101 22251 22251 1
102 22261 22261 1
103 22271 22271 1
104 22281 22281 1
105 22291 22291 1
106 22301 22301 1
107 22311 22311 1
108 22321 22321 1
109 22331 22331 1
110 22341 22341 1
111 22351 22351 2
112 22361 22361 1
113 22371 22371 2
114 22381 22381 2
115 22391 22391 1
116 22401 22401 2
117 22411 22411 2
118 22421 22421 2
119 22431 22431 1
120 22441 22441 2
121 22451 22451 3
122 22461 22461 3
123 22471 22471 2
124 22481 22481 1
125 22491 22491 2
126 22501 22501 5
127 22511 22511 5
128 22521 22521 1
129 22531 22531 1
130 22541 22541 1
131 22551 22551 1
132 22561 22561 2
133 22571 22571 2
134 22581 2240266 2
135 22591 2240267 2
136 31071 31071 2
137 31072 31072 2
138 31073 31073 2
139 32001 32001 3
140 32011 32011 1
141 32012 32012 3
142 32013 32013 5
143 32021 32021 1
144 32022 32022 3
145 32023 32023 5
146 32031 32031 2
147 32032 32032 4
148 32033 32033 6
149 32041 32041 4
150 32042 32042 4
151 32043 32043 4
152 32061 32061 1
153 32062 32062 3
154 32063 32063 5
155 32071 32071 1
156 32072 32072 3
157 32073 32073 5
158 32081 32081 1
159 32082 32082 2
160 32083 32083 3
161 32091 32091 2
162 32101 32101 3
163 32111 32111 1
164 32112 32112 2
165 32113 32113 3
166 32121 32121 2
167 32131 32131 4
168 32141 32141 1
169 32142 32142 2
170 32143 32143 3
171 32151 32151 4
172 32161 32161 2
173 32171 32072 4
174 32172 32073 6
175 33001 33001 4
176 33002 33002 4
177 33003 33003 4
178 33021 33021 5
179 33031 33031 1
180 33032 33032 3
181 33033 33033 5
182 33061 33061 1
183 33062 33062 3
184 33063 33063 5
185 33091 33091 3
186 33101 33101 2
187 33102 33102 4
188 33103 33103 6
189 33111 33111 2
190 33112 33112 4
191 33113 33113 6
192 33121 33121 2
193 33122 33122 4
194 33123 33123 6
195 33132 33132 4
196 33141 33141 1
197 33142 33142 2
198 33143 33143 3
199 33151 33151 3
200 33161 33161 3
201 33162 33162 6
202 33163 33163 9
203 33171 33171 2
204 33172 33172 4
205 33181 33181 1
206 33191 33191 1
207 33201 33201 2
208 33211 33211 9
209 33223 33223 2
210 33231 33231 3
211 33243 33243 2
212 33253 33253 2
213 33261 1
214 33271 1
215 33281 1
216 33291 1
217 33301 1
218 33311 1
219 33321 33321 1
220 33331 1
221 33341 33341 6
222 33351 33351 10
223 33361 33361 6
224 33371 1
225 33381 1
226 33391 33391 6
227 33401 33401 2
228 33411 33411 1
229 33421 1
230 33431 1
231 33441 33441 6
232 33451 1
233 33461 33461 6
234 33471 33471 2
235 33481 1
236 33491 33491 6
237 33501 1
238 33511 1
239 33521 1
240 33531 1
241 33541 33541 5
242 33551 33551 5
243 33561 1
244 33571 1
245 33581 1
246 33591 1
247 33601 1
248 33611 33611 5
249 33621 33621 5
250 33631 1
251 33641 1
252 33651 1
253 33661 1
254 33671 33671 7
255 33681 33681 5
256 33691 33691 5
257 33701 1
258 33711 1
259 33721 1
260 33731 1
261 33741 33741 7
262 33751 33751 5
263 33761 1
264 33771 1
265 33781 1
266 33791 1
267 33801 33801 3
268 33802 33802 5
269 33803 33803 8
270 33811 33811 10
271 33821 33821 5
272 33831 33831 5
273 33841 33841 1
274 33851 33851 1
275 33861 33861 1
276 33871 2240262 8
277 33881 2240263 6
278 33891 2240264 6
279 33901 2240265 8
280 33911 1
281 33921 1
282 33931 1
283 33941 1
284 33951 1
285 33961 2240300 4
286 33971 2240301 3
287 33981 2240302 4
288 33991 2240303 6
289 34001 1
290 34011 1
291 34021 1
292 34031 1
293 34041 2240304 5
294 34051 2240305 5
295 34061 2240306 5
296 34071 2240312 10
297 34081 2240313 8
298 34091 2240314 8
299 34101 2240315 8
300 34111
301 34121
302 34131
303 34141
304 34151 2240316 2
305 34161 2240317 2
306 34171 2240318 2
307 34181 35011 3
308 34191 35021 8
309 34201 35031 4
310 34211 35041 10
311 34221 35051 5
312 34231 35061 7
313 34241 35071 8
314 34251 35081 5
315 34261 35091 7
316 34271 35101 3
317 34281 35111 5
318 34291 35121 10
319 34301 35131 3
320 34311 35141 2
321 34321 35151 2
322 34331 35161 2
323 34341 35171 1
324 34351 35181 1
325 34361 35191 1
326 34371 35201 3
327 34372 35202 6
328 34373 35203 9
329 34381 1
330 34391 1
331 34401 1
332 34411 1
333 34421 1
334 34431 1
335 34441 1
336 34451 1
337 34461 1
338 34471 1

View File

@@ -0,0 +1,251 @@
Id BuffId[1] BuffId[2] BuffId[3] BuffId[4] BuffId[5]
1 1 2
2 4 5
3 7 8
4 10 11
5 12 13
6 7 8
7 10 11 12
8 13 9
1000 10002
1001 10011
1002 10021
1003 10031
1100 11001 11002 11003
1101 11011 11012 11013
1103 11032 11033 11034
1104 11041 11042 11043 11044 11045
1105 11051 11052 11053
1106 11061 11062 11063
1107 11041 11042 11043 11044 11045
1113 11131
1114 11141 11142
1200 12001 12002 12003
1205 12051 12052 12053
1210 12101
1211 12111
1212 12121 12122 12123
1213 12131 12132 12133
1215 12151
1300 13001
1305 13051
1307 13071 13072 13073
1308 13081
2100 21001
2101 21011
2110 21101
2111 21111
2112 21121
2113 21131
2121 21211
2122 21221
2123 21231
2126 21261
2127 21271
2205 22051
2206 22061
2207 22071
2208 22081
2209 22091
2210 22101
2211 22111
2212 22121
2213 22131
2214 22141
2215 22151
2216 22161
2217 22171
2218 22181
2219 22191
2220 22201
2221 22211
2222 22221
2223 22231
2224 22241
2225 22251
2226 22261
2227 22271
2228 22281
2229 22291
2230 22301
2231 22311
2232 22321
2233 22331
2234 22341
2235 22351
2236 22361
2237 22371
2238 22381
2239 22391
2240 22401
2241 22411
2242 22421
2243 22431
2244 22441
2245 22451
2246 22461
2247 22471
2248 22481
2249 22491
2250 22501
2251 22511
2252 22521
2253 22531
2254 22541
2255 22551
2256 22561
2257 22571
2258 22581
2259 22591
3107 31071
3200 32001
3201 32011 32012 32013
3202 32021 32022 32023
3203 32031 32032 32033
3204 32041
3206 32061 32062 32063
3207 32071 32072 32073
3208 32081
3209 32091
3210 32101
3211 32111 32112 32113
3212 32121
3213 32131
3214 32141 32142 32143
3215 32151
3216 32161
3217 32171 32172
3218 32012 32013
3300 33001
3302 33021
3303 33031 33032 33033
3306 33061 33062 33063
3309 33091
3310 33101 33102 33103
3311 33111 33112 33113
3312 33121 33122 33123
3313 33132
3314 33141 33142 33143
3315 33151
3316 33161 33162 33163
3317 33171 33172
3318 33181
3319 33191
3320 33201
3321 33211
3322 33223
3323 33231
3324 33243
3325 33253
3326 33261
3327 33271
3328 33281
3329 33291
3330 33301
3331 33311
3332 33321
3333 33331
3334 33341
3335 33351
3336 33361
3337 33371
3338 33381
3339 33391
3340 33401
3341 33411
3342 33421
3343 33431
3344 33441
3345 33451
3346 33461
3347 33471
3348 33481
3349 33491
3350 33501
3351 33511
3352 33521
3353 33531
3354 33541
3355 33551
3356 33561
3357 33571
3358 33581
3359 33591
3360 33601
3361 33611
3362 33621
3363 33631
3364 33641
3365 33651
3366 33661
3367 33671
3368 33681
3369 33691
3370 33701
3371 33711
3372 33721
3373 33731
3374 33741
3375 33751
3376 33761
3377 33771
3378 33781
3379 33791
3380 33801 33802 33803
3381 33811
3382 33821
3383 33831
3384 33841
3385 33851
3386 33861
3387 33871
3388 33881
3389 33891
3390 33901
3391 33911
3392 33921
3393 33931
3394 33941
3395 33951
3396 33961
3397 33971
3398 33981
3399 33991
3400 34001
3401 34011
3402 34021
3403 34031
3404 34041
3405 34051
3406 34061
3407 34071
3408 34081
3409 34091
3410 34101
3411 34111
3412 34121
3413 34131
3414 34141
3415 34151
3416 34161
3417 34171
3418 34181
3419 34191
3420 34201
3421 34211
3422 34221
3423 34231
3424 34241
3425 34251
3426 34261
3427 34271
3428 34281
3429 34291
3430 34301
3431 34311
3432 34321
3433 34331
3434 34341
3435 34351
3436 34361
3437 34371 34372 34373
1 Id BuffId[1] BuffId[2] BuffId[3] BuffId[4] BuffId[5]
2 1 1 2
3 2 4 5
4 3 7 8
5 4 10 11
6 5 12 13
7 6 7 8
8 7 10 11 12
9 8 13 9
10 1000 10002
11 1001 10011
12 1002 10021
13 1003 10031
14 1100 11001 11002 11003
15 1101 11011 11012 11013
16 1103 11032 11033 11034
17 1104 11041 11042 11043 11044 11045
18 1105 11051 11052 11053
19 1106 11061 11062 11063
20 1107 11041 11042 11043 11044 11045
21 1113 11131
22 1114 11141 11142
23 1200 12001 12002 12003
24 1205 12051 12052 12053
25 1210 12101
26 1211 12111
27 1212 12121 12122 12123
28 1213 12131 12132 12133
29 1215 12151
30 1300 13001
31 1305 13051
32 1307 13071 13072 13073
33 1308 13081
34 2100 21001
35 2101 21011
36 2110 21101
37 2111 21111
38 2112 21121
39 2113 21131
40 2121 21211
41 2122 21221
42 2123 21231
43 2126 21261
44 2127 21271
45 2205 22051
46 2206 22061
47 2207 22071
48 2208 22081
49 2209 22091
50 2210 22101
51 2211 22111
52 2212 22121
53 2213 22131
54 2214 22141
55 2215 22151
56 2216 22161
57 2217 22171
58 2218 22181
59 2219 22191
60 2220 22201
61 2221 22211
62 2222 22221
63 2223 22231
64 2224 22241
65 2225 22251
66 2226 22261
67 2227 22271
68 2228 22281
69 2229 22291
70 2230 22301
71 2231 22311
72 2232 22321
73 2233 22331
74 2234 22341
75 2235 22351
76 2236 22361
77 2237 22371
78 2238 22381
79 2239 22391
80 2240 22401
81 2241 22411
82 2242 22421
83 2243 22431
84 2244 22441
85 2245 22451
86 2246 22461
87 2247 22471
88 2248 22481
89 2249 22491
90 2250 22501
91 2251 22511
92 2252 22521
93 2253 22531
94 2254 22541
95 2255 22551
96 2256 22561
97 2257 22571
98 2258 22581
99 2259 22591
100 3107 31071
101 3200 32001
102 3201 32011 32012 32013
103 3202 32021 32022 32023
104 3203 32031 32032 32033
105 3204 32041
106 3206 32061 32062 32063
107 3207 32071 32072 32073
108 3208 32081
109 3209 32091
110 3210 32101
111 3211 32111 32112 32113
112 3212 32121
113 3213 32131
114 3214 32141 32142 32143
115 3215 32151
116 3216 32161
117 3217 32171 32172
118 3218 32012 32013
119 3300 33001
120 3302 33021
121 3303 33031 33032 33033
122 3306 33061 33062 33063
123 3309 33091
124 3310 33101 33102 33103
125 3311 33111 33112 33113
126 3312 33121 33122 33123
127 3313 33132
128 3314 33141 33142 33143
129 3315 33151
130 3316 33161 33162 33163
131 3317 33171 33172
132 3318 33181
133 3319 33191
134 3320 33201
135 3321 33211
136 3322 33223
137 3323 33231
138 3324 33243
139 3325 33253
140 3326 33261
141 3327 33271
142 3328 33281
143 3329 33291
144 3330 33301
145 3331 33311
146 3332 33321
147 3333 33331
148 3334 33341
149 3335 33351
150 3336 33361
151 3337 33371
152 3338 33381
153 3339 33391
154 3340 33401
155 3341 33411
156 3342 33421
157 3343 33431
158 3344 33441
159 3345 33451
160 3346 33461
161 3347 33471
162 3348 33481
163 3349 33491
164 3350 33501
165 3351 33511
166 3352 33521
167 3353 33531
168 3354 33541
169 3355 33551
170 3356 33561
171 3357 33571
172 3358 33581
173 3359 33591
174 3360 33601
175 3361 33611
176 3362 33621
177 3363 33631
178 3364 33641
179 3365 33651
180 3366 33661
181 3367 33671
182 3368 33681
183 3369 33691
184 3370 33701
185 3371 33711
186 3372 33721
187 3373 33731
188 3374 33741
189 3375 33751
190 3376 33761
191 3377 33771
192 3378 33781
193 3379 33791
194 3380 33801 33802 33803
195 3381 33811
196 3382 33821
197 3383 33831
198 3384 33841
199 3385 33851
200 3386 33861
201 3387 33871
202 3388 33881
203 3389 33891
204 3390 33901
205 3391 33911
206 3392 33921
207 3393 33931
208 3394 33941
209 3395 33951
210 3396 33961
211 3397 33971
212 3398 33981
213 3399 33991
214 3400 34001
215 3401 34011
216 3402 34021
217 3403 34031
218 3404 34041
219 3405 34051
220 3406 34061
221 3407 34071
222 3408 34081
223 3409 34091
224 3410 34101
225 3411 34111
226 3412 34121
227 3413 34131
228 3414 34141
229 3415 34151
230 3416 34161
231 3417 34171
232 3418 34181
233 3419 34191
234 3420 34201
235 3421 34211
236 3422 34221
237 3423 34231
238 3424 34241
239 3425 34251
240 3426 34261
241 3427 34271
242 3428 34281
243 3429 34291
244 3430 34301
245 3431 34311
246 3432 34321
247 3433 34331
248 3434 34341
249 3435 34351
250 3436 34361
251 3437 34371 34372 34373

View File

@@ -0,0 +1,2 @@
Id MinLevel MaxLevel
1 1 120
1 Id MinLevel MaxLevel
2 1 1 120

View File

@@ -0,0 +1,6 @@
Id LevelId MinRank MaxRank MailId RankIcon
1 1 0 0.01 11000
2 1 0.01 0.05 11001
3 1 0.05 0.1 11002
4 1 0.1 0.3 11003
5 1 0.3 0.95 11004
1 Id LevelId MinRank MaxRank MailId RankIcon
2 1 1 0 0.01 11000
3 2 1 0.01 0.05 11001
4 3 1 0.05 0.1 11002
5 4 1 0.1 0.3 11003
6 5 1 0.3 0.95 11004

View File

@@ -0,0 +1,50 @@
Id BaseScore BaseSupportPoint PreStageScore TimeId StageGuideId[1] StageGuideId[2] StageGuideId[3] StageGuideId[4] SupportConditionId[1] SupportConditionId[2] SupportConditionId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] ChallengeBuffGroup[1] ChallengeBuffGroup[2] ChallengeBuffGroup[3] ChallengeBuffGroup[4] ChallengeBuffGroup[5] ChallengeBuffGroup[6] ChallengeBuffGroup[7] ChallengeBuffGroup[8] ChallengeBuffGroup[9] ChallengeBuffGroup[10] ChallengeBuffGroup[11] ChallengeBuffGroup[12] ChallengeBuffGroup[13] ChallengeBuffGroup[14] ChallengeBuffGroup[15] SupportBuffGroup[1] SupportBuffGroup[2] SupportBuffGroup[3] SupportBuffGroup[4] TeamCount
30090421 0 0 1 2 3 4 1 4 12151 1104 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
30090422 0 0 5 6 7 8 2 32071 13081 1001 1100 1104 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
30090423 0 0 9 10 11 12 3 11061 13081 1002 1104 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
30090424 0 0 13 14 15 16 5 11131 13081 1104 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 3309 2207 3
30090425 0 0 17 18 19 20 7 6 11031 13081 1100 1104 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 3309 2209 2126 3
30150221 0 0 21 22 23 24 8 9 32112 11031 32041 1003 1100 1104 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
30150222 0 0 25 26 27 28 1 10 32011 32081 1100 1104 1205 1210 1213 1215 1305 3200 3203 3206 3309 3214 3216 3218 3300 2126 2216 2215 3
30150223 0 0 29 30 31 32 3 7 11061 13081 31071 1001 1101 1104 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
30150224 0 0 33 34 35 36 10 9 13003 13081 11061 1101 1104 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 3309 2217 2219 2220 3
30150225 0 0 37 38 39 40 12 11 13081 1100 1104 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 3309 2127 2223 3
30150231 0 0 41 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3215 3300 3325 1105 1300 3200 3323 3318 2207 3
30150232 0 0 42 3 12 11 32071 1100 1104 3203 3324 3215 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
30150233 0 0 43 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
30150234 0 0 44 13 33261 33271 3215 3323 1107 3212 1100 3313 2226 2227 3
30150235 0 0 45 9 14 33301 3322 3213 3202 3203 3204 3323 3313 3303 2232 2229 3
30150236 0 0 46 9 14 33281 1300 3324 1100 3212 3323 3310 3215 3203 1101 2231 2228 3
30150237 0 0 47 9 14 33291 3107 3325 3203 3323 3200 3202 3315 3215 1101 2233 2230 3
30150238 0 0 48 9 14 12 33311 1104 3334 3202 3200 1100 3203 3215 3213 3323 1101 2238 2237 2227 3
30150239 0 0 49 9 14 33321 33371 1104 3335 3211 3315 1100 1101 3323 3213 1300 3107 3212 2234 2232 3
30150240 0 0 50 13 15 12 33331 33381 1104 3336 3204 3313 3203 3200 3323 3212 1100 2235 2236 3
30150241 0 0 51 9 13 15 33481 33421 33381 1104 3349 3208 3107 3202 3203 3323 1100 3204 2242 2241 2243 3
30150242 0 0 52 9 14 12 33431 1104 3344 3340 3213 1100 3203 3323 3200 1101 2239 2217 3
30150243 0 0 53 7 16 33451 33501 33411 1104 3346 3347 3204 1100 3203 3323 3200 3313 2209 2240 3
30150244 0 0 54 9 17 18 33381 33631 33641 33651 33661 1104 3367 3211 1100 3203 3204 3200 3300 2248 2249 3
30150245 0 0 55 17 14 12 33581 33591 33601 1104 3361 3362 1213 3203 1100 3323 3107 2246 2247 3
30150246 0 0 56 17 2 12 33511 33521 33531 33561 33571 1104 3354 3355 1100 3203 3211 3215 3204 2244 2245 3
30150247 0 0 57 5 14 17 33761 33771 33781 33791 1104 3380 3381 3382 3383 1100 3203 3204 3107 2254 2255 2256 2257 3
30150248 0 0 58 19 20 21 33841 33851 33861 1104 3368 3369 1100 1105 3203 3204 3211 3212 3202 2250 2251 3
30150249 0 0 59 18 4 17 33701 33711 33721 33731 33381 1104 3374 3375 1100 3203 3215 3323 3107 2252 2253 2249 3
30150260 0 0 60 1 4 12151 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
30150261 0 0 61 2 32071 13081 1100 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
30150262 0 0 62 3 11061 13081 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
30150263 0 0 63 5 11131 13081 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 2207 3
30150264 0 0 64 7 4 11031 13081 1100 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 2209 2126 3
30150265 0 0 65 5 14 17 33911 33921 33931 33941 33951 1104 3389 3390 3387 3388 1100 3203 1105 2258 2259 3
30150266 0 0 67 22 23 24 34001 34011 34021 34031 1104 3396 3397 3398 3399 1100 3203 3213 1105 3300 3404 3405 3406 3
30150267 0 0 67 25 26 27 34111 34121 34131 34141 1104 3407 3408 3409 3410 1215 1100 3212 3310 3415 3417 3
30150268 0 0 68 3 7 11061 13081 31071 1104 1001 1101 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
30150269 0 0 69 1 10 32011 32081 1104 1100 1205 1210 1213 1215 1305 3200 3203 3206 3214 3216 3218 3300 2126 2216 2215 3
30150270 0 0 70 10 9 13003 13081 11061 1104 1101 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 2217 2219 2220 3
30150271 0 0 71 8 9 32112 11031 32041 1104 1003 1100 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
30150272 0 0 72 12 11 13081 1104 1100 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 2127 2223 3
30150273 0 0 11814 73 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3300 3325 1105 1300 3200 3323 3318 2207 3
30150274 0 0 11814 74 3 12 11 32071 1100 1104 3203 3324 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
30150275 0 0 11814 75 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
30150276 0 0 11814 76 13 33261 33271 3323 1107 3212 1100 3313 2226 2227 3
30150277 0 0 11812 77 24 34381 34391 34401 1104 3418 3419 3420 3421 1100 3203 3310 3430 3431 3
30150278 0 0 11812 78 29 34431 34471 34421 34411 34441 1104 3422 3423 3424 3425 1100 3203 3310 2209 3
30150279 0 0 11812 79 28 9 34451 1104 3426 3427 3428 3429 1101 3437 3434 3435 3436 3
1 Id BaseScore BaseSupportPoint PreStageScore TimeId StageGuideId[1] StageGuideId[2] StageGuideId[3] StageGuideId[4] SupportConditionId[1] SupportConditionId[2] SupportConditionId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] ChallengeBuffGroup[1] ChallengeBuffGroup[2] ChallengeBuffGroup[3] ChallengeBuffGroup[4] ChallengeBuffGroup[5] ChallengeBuffGroup[6] ChallengeBuffGroup[7] ChallengeBuffGroup[8] ChallengeBuffGroup[9] ChallengeBuffGroup[10] ChallengeBuffGroup[11] ChallengeBuffGroup[12] ChallengeBuffGroup[13] ChallengeBuffGroup[14] ChallengeBuffGroup[15] SupportBuffGroup[1] SupportBuffGroup[2] SupportBuffGroup[3] SupportBuffGroup[4] TeamCount
2 30090421 0 0 1 2 3 4 1 4 12151 1104 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
3 30090422 0 0 5 6 7 8 2 32071 13081 1001 1100 1104 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
4 30090423 0 0 9 10 11 12 3 11061 13081 1002 1104 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
5 30090424 0 0 13 14 15 16 5 11131 13081 1104 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 3309 2207 3
6 30090425 0 0 17 18 19 20 7 6 11031 13081 1100 1104 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 3309 2209 2126 3
7 30150221 0 0 21 22 23 24 8 9 32112 11031 32041 1003 1100 1104 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
8 30150222 0 0 25 26 27 28 1 10 32011 32081 1100 1104 1205 1210 1213 1215 1305 3200 3203 3206 3309 3214 3216 3218 3300 2126 2216 2215 3
9 30150223 0 0 29 30 31 32 3 7 11061 13081 31071 1001 1101 1104 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
10 30150224 0 0 33 34 35 36 10 9 13003 13081 11061 1101 1104 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 3309 2217 2219 2220 3
11 30150225 0 0 37 38 39 40 12 11 13081 1100 1104 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 3309 2127 2223 3
12 30150231 0 0 41 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3215 3300 3325 1105 1300 3200 3323 3318 2207 3
13 30150232 0 0 42 3 12 11 32071 1100 1104 3203 3324 3215 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
14 30150233 0 0 43 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
15 30150234 0 0 44 13 33261 33271 3215 3323 1107 3212 1100 3313 2226 2227 3
16 30150235 0 0 45 9 14 33301 3322 3213 3202 3203 3204 3323 3313 3303 2232 2229 3
17 30150236 0 0 46 9 14 33281 1300 3324 1100 3212 3323 3310 3215 3203 1101 2231 2228 3
18 30150237 0 0 47 9 14 33291 3107 3325 3203 3323 3200 3202 3315 3215 1101 2233 2230 3
19 30150238 0 0 48 9 14 12 33311 1104 3334 3202 3200 1100 3203 3215 3213 3323 1101 2238 2237 2227 3
20 30150239 0 0 49 9 14 33321 33371 1104 3335 3211 3315 1100 1101 3323 3213 1300 3107 3212 2234 2232 3
21 30150240 0 0 50 13 15 12 33331 33381 1104 3336 3204 3313 3203 3200 3323 3212 1100 2235 2236 3
22 30150241 0 0 51 9 13 15 33481 33421 33381 1104 3349 3208 3107 3202 3203 3323 1100 3204 2242 2241 2243 3
23 30150242 0 0 52 9 14 12 33431 1104 3344 3340 3213 1100 3203 3323 3200 1101 2239 2217 3
24 30150243 0 0 53 7 16 33451 33501 33411 1104 3346 3347 3204 1100 3203 3323 3200 3313 2209 2240 3
25 30150244 0 0 54 9 17 18 33381 33631 33641 33651 33661 1104 3367 3211 1100 3203 3204 3200 3300 2248 2249 3
26 30150245 0 0 55 17 14 12 33581 33591 33601 1104 3361 3362 1213 3203 1100 3323 3107 2246 2247 3
27 30150246 0 0 56 17 2 12 33511 33521 33531 33561 33571 1104 3354 3355 1100 3203 3211 3215 3204 2244 2245 3
28 30150247 0 0 57 5 14 17 33761 33771 33781 33791 1104 3380 3381 3382 3383 1100 3203 3204 3107 2254 2255 2256 2257 3
29 30150248 0 0 58 19 20 21 33841 33851 33861 1104 3368 3369 1100 1105 3203 3204 3211 3212 3202 2250 2251 3
30 30150249 0 0 59 18 4 17 33701 33711 33721 33731 33381 1104 3374 3375 1100 3203 3215 3323 3107 2252 2253 2249 3
31 30150260 0 0 60 1 4 12151 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
32 30150261 0 0 61 2 32071 13081 1100 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
33 30150262 0 0 62 3 11061 13081 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
34 30150263 0 0 63 5 11131 13081 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 2207 3
35 30150264 0 0 64 7 4 11031 13081 1100 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 2209 2126 3
36 30150265 0 0 65 5 14 17 33911 33921 33931 33941 33951 1104 3389 3390 3387 3388 1100 3203 1105 2258 2259 3
37 30150266 0 0 67 22 23 24 34001 34011 34021 34031 1104 3396 3397 3398 3399 1100 3203 3213 1105 3300 3404 3405 3406 3
38 30150267 0 0 67 25 26 27 34111 34121 34131 34141 1104 3407 3408 3409 3410 1215 1100 3212 3310 3415 3417 3
39 30150268 0 0 68 3 7 11061 13081 31071 1104 1001 1101 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
40 30150269 0 0 69 1 10 32011 32081 1104 1100 1205 1210 1213 1215 1305 3200 3203 3206 3214 3216 3218 3300 2126 2216 2215 3
41 30150270 0 0 70 10 9 13003 13081 11061 1104 1101 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 2217 2219 2220 3
42 30150271 0 0 71 8 9 32112 11031 32041 1104 1003 1100 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
43 30150272 0 0 72 12 11 13081 1104 1100 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 2127 2223 3
44 30150273 0 0 11814 73 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3300 3325 1105 1300 3200 3323 3318 2207 3
45 30150274 0 0 11814 74 3 12 11 32071 1100 1104 3203 3324 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
46 30150275 0 0 11814 75 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
47 30150276 0 0 11814 76 13 33261 33271 3323 1107 3212 1100 3313 2226 2227 3
48 30150277 0 0 11812 77 24 34381 34391 34401 1104 3418 3419 3420 3421 1100 3203 3310 3430 3431 3
49 30150278 0 0 11812 78 29 34431 34471 34421 34411 34441 1104 3422 3423 3424 3425 1100 3203 3310 2209 3
50 30150279 0 0 11812 79 28 9 34451 1104 3426 3427 3428 3429 1101 3437 3434 3435 3436 3

View File

@@ -0,0 +1,80 @@
Id BuffGroup[1] BuffId[1] BuffGroup[2] BuffId[2] BuffGroup[3] BuffId[3] BuffGroup[4] BuffId[4] BuffGroup[5] BuffId[5]
1 1105 11051 3201 32011 3209 32091
2 1104 11041 1205 12051 3204 32041 3303 33031
3 1104 11042 3200 32001 3203 32031 3300 33001
4
5 1100 11001 3303 33031
6 1100 11002 1213 12131 3212 32121 3216 32161
7 1001 10011 1104 11041 1307 13071 3203 32031 3216 32161
8
9 3206 32061 3214 32141
10 1213 12131 3208 32081 3211 32111 3303 33031
11 1104 11041 1215 12151 3203 32031 3204 32041 3206 32061
12
13 1213 12131 3200 32001 3211 32111
14 1305 13051 3107 31071 3202 32021 3204 32041
15 1104 11041 3203 32031 3215 32151 3300 33001 3309 33091
16
17 1100 11001 3208 32081
18 1205 12051 1305 13051 3206 32061 3216 32161
19 1104 11041 1213 12131 3203 32031 3300 33001 3309 33091
20
21 3200 32001 3207 32071
22 3201 32011 3212 32121 3300 33001 3303 33031
23 1104 11041 3207 32072 3215 32151 3303 33032
24
25 1205 12051 3203 32031
26 1100 11001 1213 12131 1305 13051 3216 32161
27 1104 11041 3206 32061 3309 33091 3216 32161 3300 33001
28
29 1213 12131 3306 33061
30 3200 32001 3204 32041 3207 32071
31 1101 11011 1104 11041 1215 12151 3211 32111 3306 33061
32
33 3300 33001
34 3200 32001 3203 32031 3309 33091
35 3203 32031 3207 32071 3209 32091 3300 33001 3309 33091
36
37 3203 32031 3306 33061
38 1305 13051 3203 32031 3300 33001
39 1104 11041 3203 32031 3215 32151 3306 33061 3309 33091
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
1 Id BuffGroup[1] BuffId[1] BuffGroup[2] BuffId[2] BuffGroup[3] BuffId[3] BuffGroup[4] BuffId[4] BuffGroup[5] BuffId[5]
2 1 1105 11051 3201 32011 3209 32091
3 2 1104 11041 1205 12051 3204 32041 3303 33031
4 3 1104 11042 3200 32001 3203 32031 3300 33001
5 4
6 5 1100 11001 3303 33031
7 6 1100 11002 1213 12131 3212 32121 3216 32161
8 7 1001 10011 1104 11041 1307 13071 3203 32031 3216 32161
9 8
10 9 3206 32061 3214 32141
11 10 1213 12131 3208 32081 3211 32111 3303 33031
12 11 1104 11041 1215 12151 3203 32031 3204 32041 3206 32061
13 12
14 13 1213 12131 3200 32001 3211 32111
15 14 1305 13051 3107 31071 3202 32021 3204 32041
16 15 1104 11041 3203 32031 3215 32151 3300 33001 3309 33091
17 16
18 17 1100 11001 3208 32081
19 18 1205 12051 1305 13051 3206 32061 3216 32161
20 19 1104 11041 1213 12131 3203 32031 3300 33001 3309 33091
21 20
22 21 3200 32001 3207 32071
23 22 3201 32011 3212 32121 3300 33001 3303 33031
24 23 1104 11041 3207 32072 3215 32151 3303 33032
25 24
26 25 1205 12051 3203 32031
27 26 1100 11001 1213 12131 1305 13051 3216 32161
28 27 1104 11041 3206 32061 3309 33091 3216 32161 3300 33001
29 28
30 29 1213 12131 3306 33061
31 30 3200 32001 3204 32041 3207 32071
32 31 1101 11011 1104 11041 1215 12151 3211 32111 3306 33061
33 32
34 33 3300 33001
35 34 3200 32001 3203 32031 3309 33091
36 35 3203 32031 3207 32071 3209 32091 3300 33001 3309 33091
37 36
38 37 3203 32031 3306 33061
39 38 1305 13051 3203 32031 3300 33001
40 39 1104 11041 3203 32031 3215 32151 3306 33061 3309 33091
41 40
42 41
43 42
44 43
45 44
46 45
47 46
48 47
49 48
50 49
51 50
52 51
53 52
54 53
55 54
56 55
57 56
58 57
59 58
60 59
61 60
62 61
63 62
64 63
65 64
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Id StageId Level RecommendAblity Name Desc ScoreRatio FightEventId[1] FightEventId[2] LockBuffId[1] LockBuffId[2] LockBuffId[3] LockBuffId[4] LockBuffId[5] LockBuffId[6] LockBuffId[7] LockBuffId[8] LockBuffId[9] LockBuffId[10] LockBuffId[11] LockBuffId[12] LockBuffId[13] LockBuffId[14] LockBuffId[15] LockBuffId[16] LockBuffId[17] LockBuffId[18] LockBuffId[19] LockBuffId[20] LockBuffId[21] LockBuffId[22] LockBuffId[23] LockBuffId[24] LockBuffId[25] UnlockCondLevel ScoreTitleUnlockDesc
1 30150235 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
2 30150235 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
3 30150235 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
4 30150235 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
5 30150235 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
6 30150236 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
7 30150236 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
8 30150236 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
9 30150236 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
10 30150236 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
11 30150237 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
12 30150237 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
13 30150237 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
14 30150237 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
15 30150237 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
16 30150238 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32022 32023 32001 11002 11003 32031 32031 32032 32033 32151 11012 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
17 30150238 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32022 32023 32001 11002 11003 32031 32032 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
18 30150238 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32023 32001 11003 32031 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
19 30150238 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32001 32151 33231 33341 11041 11042 11043 11044 11045 0
20 30150238 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
21 30150239 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32111 32112 32113 33151 32121 11002 11003 11011 11012 11013 33231 32131 33341 13001 13002 13003 11041 11042 11043 11044 11045 0
22 30150239 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32112 32113 33151 32121 11002 11003 11012 11013 33231 32131 33341 13002 13003 11041 11042 11043 11044 11045 0
23 30150239 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32112 32113 33151 32121 11003 11013 33231 32131 33341 13003 11041 11042 11043 11044 11045 0
24 30150239 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32113 33231 32131 33341 11041 11042 11043 11044 11045 0
25 30150239 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
26 30150240 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32031 32032 32033 33231 32121 11002 11003 33361 11041 11042 11043 11044 11045 0
27 30150240 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32031 32032 32033 33231 32121 11003 33361 11041 11042 11043 11044 11045 0
28 30150240 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32032 32033 33361 11041 11042 11043 11044 11045 0
29 30150240 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32033 11041 11042 11043 11044 11045 0
30 30150240 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
31 30150241 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33491 32022 32023 32032 32033 11001 11002 11003 0
32 30150241 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33491 32022 32023 0
33 30150241 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33491 32023 0
34 30150241 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33491 0
35 30150241 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
36 30150242 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33441 33401 32131 11001 11002 11003 32032 32033 32001 11011 11012 11013 0
37 30150242 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33441 33401 0
38 30150242 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33441 0
39 30150242 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33441 0
40 30150242 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
41 30150243 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33461 11001 11002 11003 32032 32033 32001 0
42 30150243 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33461 0
43 30150243 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33461 0
44 30150243 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33461 0
45 30150243 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
46 30150244 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33671 32112 32113 11002 11003 32032 32033 32041 33001 32001 0
47 30150244 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33671 0
48 30150244 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33671 0
49 30150244 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
50 30150244 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
51 30150245 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33611 33621 12132 12133 32032 32033 11002 11003 33231 31071 0
52 30150245 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33611 33621 0
53 30150245 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33611 33621 0
54 30150245 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
55 30150245 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
56 30150246 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33541 33551 11002 11003 32032 32033 32112 32113 32151 32041 0
57 30150246 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33541 33551 0
58 30150246 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33541 33551 0
59 30150246 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
60 30150246 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
61 30150247 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
62 30150247 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
63 30150247 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 0
64 30150247 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
65 30150247 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
66 30150248 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33681 33691 0
67 30150248 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 33681 33691 0
68 30150248 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33681 33691 0
69 30150248 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33681 33691 0
70 30150248 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
71 30150249 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
72 30150249 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
73 30150249 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 10
74 30150249 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 30
75 30150249 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 50
76 30150260 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
77 30150260 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
78 30150260 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
79 30150260 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
80 30150260 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
81 30150261 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
82 30150261 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
83 30150261 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
84 30150261 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
85 30150261 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
86 30150262 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
87 30150262 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
88 30150262 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
89 30150262 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
90 30150262 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
91 30150263 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
92 30150263 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
93 30150263 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
94 30150263 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
95 30150263 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
96 30150264 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
97 30150264 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
98 30150264 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
99 30150264 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
100 30150264 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
101 30150265 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33901 33871 33881
102 30150265 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33901 33871 33881
103 30150265 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33901 33871 33881
104 30150265 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33871 33881 18
105 30150265 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 30
106 30150266 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33961 33981 33991
107 30150266 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33961 33981 33991
108 30150266 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33961 33981 33991
109 30150266 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33961 33991 25
110 30150266 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 40
111 30150267 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 34071 34081 34101 12151
112 30150267 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 34071 34081 34101 12151
113 30150267 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 34071 34081 34101 12151
114 30150267 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 34071 34081 12151 10
115 30150267 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 20
116 30150268 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
117 30150268 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
118 30150268 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
119 30150268 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
120 30150268 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
121 30150269 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
122 30150269 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
123 30150269 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
124 30150269 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
125 30150269 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
126 30150270 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
127 30150270 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
128 30150270 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
129 30150270 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
130 30150270 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
131 30150271 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
132 30150271 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
133 30150271 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
134 30150271 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
135 30150271 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
136 30150272 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
137 30150272 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
138 30150272 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
139 30150272 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
140 30150272 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
141 30150273 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
142 30150273 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
143 30150273 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
144 30150273 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
145 30150273 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
146 30150274 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
147 30150274 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
148 30150274 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
149 30150274 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
150 30150274 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
151 30150275 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
152 30150275 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
153 30150275 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
154 30150275 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
155 30150275 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
156 30150276 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
157 30150276 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
158 30150276 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
159 30150276 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
160 30150276 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
161 30150277 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34191 34201 34211
162 30150277 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34191 34201 34211
163 30150277 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34191 34201 34211
164 30150277 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34201 34211 14
165 30150277 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
166 30150278 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34231 34241 34251
167 30150278 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34231 34241 34251
168 30150278 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34231 34241 34251
169 30150278 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34241 34251 14
170 30150278 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
171 30150279 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34271 34281 34291
172 30150279 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34271 34281 34291
173 30150279 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34271 34281 34291
174 30150279 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34281 34291 14
175 30150279 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 19
1 Id StageId Level RecommendAblity Name Desc ScoreRatio FightEventId[1] FightEventId[2] LockBuffId[1] LockBuffId[2] LockBuffId[3] LockBuffId[4] LockBuffId[5] LockBuffId[6] LockBuffId[7] LockBuffId[8] LockBuffId[9] LockBuffId[10] LockBuffId[11] LockBuffId[12] LockBuffId[13] LockBuffId[14] LockBuffId[15] LockBuffId[16] LockBuffId[17] LockBuffId[18] LockBuffId[19] LockBuffId[20] LockBuffId[21] LockBuffId[22] LockBuffId[23] LockBuffId[24] LockBuffId[25] UnlockCondLevel ScoreTitleUnlockDesc
2 1 30150235 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
3 2 30150235 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
4 3 30150235 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
5 4 30150235 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
6 5 30150235 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
7 6 30150236 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
8 7 30150236 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
9 8 30150236 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
10 9 30150236 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
11 10 30150236 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
12 11 30150237 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
13 12 30150237 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
14 13 30150237 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
15 14 30150237 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
16 15 30150237 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
17 16 30150238 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32022 32023 32001 11002 11003 32031 32031 32032 32033 32151 11012 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
18 17 30150238 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32022 32023 32001 11002 11003 32031 32032 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
19 18 30150238 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32023 32001 11003 32031 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
20 19 30150238 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32001 32151 33231 33341 11041 11042 11043 11044 11045 0
21 20 30150238 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
22 21 30150239 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32111 32112 32113 33151 32121 11002 11003 11011 11012 11013 33231 32131 33341 13001 13002 13003 11041 11042 11043 11044 11045 0
23 22 30150239 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32112 32113 33151 32121 11002 11003 11012 11013 33231 32131 33341 13002 13003 11041 11042 11043 11044 11045 0
24 23 30150239 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32112 32113 33151 32121 11003 11013 33231 32131 33341 13003 11041 11042 11043 11044 11045 0
25 24 30150239 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32113 33231 32131 33341 11041 11042 11043 11044 11045 0
26 25 30150239 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
27 26 30150240 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32031 32032 32033 33231 32121 11002 11003 33361 11041 11042 11043 11044 11045 0
28 27 30150240 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32031 32032 32033 33231 32121 11003 33361 11041 11042 11043 11044 11045 0
29 28 30150240 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32032 32033 33361 11041 11042 11043 11044 11045 0
30 29 30150240 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32033 11041 11042 11043 11044 11045 0
31 30 30150240 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
32 31 30150241 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33491 32022 32023 32032 32033 11001 11002 11003 0
33 32 30150241 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33491 32022 32023 0
34 33 30150241 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33491 32023 0
35 34 30150241 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33491 0
36 35 30150241 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
37 36 30150242 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33441 33401 32131 11001 11002 11003 32032 32033 32001 11011 11012 11013 0
38 37 30150242 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33441 33401 0
39 38 30150242 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33441 0
40 39 30150242 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33441 0
41 40 30150242 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
42 41 30150243 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33461 11001 11002 11003 32032 32033 32001 0
43 42 30150243 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33461 0
44 43 30150243 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33461 0
45 44 30150243 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33461 0
46 45 30150243 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
47 46 30150244 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33671 32112 32113 11002 11003 32032 32033 32041 33001 32001 0
48 47 30150244 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33671 0
49 48 30150244 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33671 0
50 49 30150244 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
51 50 30150244 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
52 51 30150245 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33611 33621 12132 12133 32032 32033 11002 11003 33231 31071 0
53 52 30150245 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33611 33621 0
54 53 30150245 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33611 33621 0
55 54 30150245 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
56 55 30150245 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
57 56 30150246 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33541 33551 11002 11003 32032 32033 32112 32113 32151 32041 0
58 57 30150246 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33541 33551 0
59 58 30150246 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33541 33551 0
60 59 30150246 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
61 60 30150246 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
62 61 30150247 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
63 62 30150247 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
64 63 30150247 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 0
65 64 30150247 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
66 65 30150247 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
67 66 30150248 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33681 33691 0
68 67 30150248 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 33681 33691 0
69 68 30150248 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33681 33691 0
70 69 30150248 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33681 33691 0
71 70 30150248 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
72 71 30150249 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
73 72 30150249 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
74 73 30150249 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 10
75 74 30150249 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 30
76 75 30150249 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 50
77 76 30150260 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
78 77 30150260 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
79 78 30150260 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
80 79 30150260 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
81 80 30150260 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
82 81 30150261 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
83 82 30150261 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
84 83 30150261 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
85 84 30150261 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
86 85 30150261 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
87 86 30150262 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
88 87 30150262 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
89 88 30150262 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
90 89 30150262 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
91 90 30150262 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
92 91 30150263 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
93 92 30150263 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
94 93 30150263 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
95 94 30150263 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
96 95 30150263 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
97 96 30150264 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
98 97 30150264 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
99 98 30150264 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
100 99 30150264 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
101 100 30150264 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
102 101 30150265 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33901 33871 33881
103 102 30150265 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33901 33871 33881
104 103 30150265 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33901 33871 33881
105 104 30150265 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33871 33881 18
106 105 30150265 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 30
107 106 30150266 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33961 33981 33991
108 107 30150266 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33961 33981 33991
109 108 30150266 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33961 33981 33991
110 109 30150266 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33961 33991 25
111 110 30150266 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 40
112 111 30150267 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 34071 34081 34101 12151
113 112 30150267 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 34071 34081 34101 12151
114 113 30150267 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 34071 34081 34101 12151
115 114 30150267 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 34071 34081 12151 10
116 115 30150267 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 20
117 116 30150268 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
118 117 30150268 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
119 118 30150268 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
120 119 30150268 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
121 120 30150268 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
122 121 30150269 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
123 122 30150269 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
124 123 30150269 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
125 124 30150269 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
126 125 30150269 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
127 126 30150270 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
128 127 30150270 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
129 128 30150270 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
130 129 30150270 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
131 130 30150270 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
132 131 30150271 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
133 132 30150271 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
134 133 30150271 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
135 134 30150271 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
136 135 30150271 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
137 136 30150272 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
138 137 30150272 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
139 138 30150272 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
140 139 30150272 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
141 140 30150272 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
142 141 30150273 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
143 142 30150273 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
144 143 30150273 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
145 144 30150273 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
146 145 30150273 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
147 146 30150274 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
148 147 30150274 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
149 148 30150274 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
150 149 30150274 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
151 150 30150274 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
152 151 30150275 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
153 152 30150275 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
154 153 30150275 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
155 154 30150275 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
156 155 30150275 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
157 156 30150276 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
158 157 30150276 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
159 158 30150276 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
160 159 30150276 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
161 160 30150276 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
162 161 30150277 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34191 34201 34211
163 162 30150277 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34191 34201 34211
164 163 30150277 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34191 34201 34211
165 164 30150277 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34201 34211 14
166 165 30150277 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
167 166 30150278 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34231 34241 34251
168 167 30150278 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34231 34241 34251
169 168 30150278 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34231 34241 34251
170 169 30150278 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34241 34251 14
171 170 30150278 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
172 171 30150279 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34271 34281 34291
173 172 30150279 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34271 34281 34291
174 173 30150279 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34271 34281 34291
175 174 30150279 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34281 34291 14
176 175 30150279 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 19

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@@ -0,0 +1,6 @@
Id Level MaxTeamId ScoreTitleType ScoreTitleQuality Desc
1 1 1
2 2 1
3 3 1
4 4 2 2 4 You have already owned a Babel Tower 4★ collectible. We've thus automatically unlocked the <color=#ff6347>Berserk difficulty</color> and the <color=#ff6347>2nd Team</color>
5 5 3 2 5 You have already owned a Babel Tower 5★ collectible. We've thus automatically unlocked the <color=#ff6347>Overclock difficulty</color> and the <color=#ff6347>3rd Team</color>
1 Id Level MaxTeamId ScoreTitleType ScoreTitleQuality Desc
2 1 1 1
3 2 2 1
4 3 3 1
5 4 4 2 2 4 You have already owned a Babel Tower 4★ collectible. We've thus automatically unlocked the <color=#ff6347>Berserk difficulty</color> and the <color=#ff6347>2nd Team</color>
6 5 5 3 2 5 You have already owned a Babel Tower 5★ collectible. We've thus automatically unlocked the <color=#ff6347>Overclock difficulty</color> and the <color=#ff6347>3rd Team</color>

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Id Condition PointAdd
1 410000 1
2 410001 1
3 410002 2
4 410003 1
5 410004 1
6 410005 1
7 410006 2
8 410007 2
9 410008 1
10 410009 2
11 410006 1
12 410009 1
13 410010 2
14 410011 1
15 410012 2
16 410013 2
17 410014 1
18 410010 1
19 410009 5
20 410006 5
21 410015 5
22 410002 5
23 410010 5
24 410016 5
25 410015 1
26 410006 1
27 410002 1
28 410010 2
29 410006 1
1 Id Condition PointAdd
2 1 410000 1
3 2 410001 1
4 3 410002 2
5 4 410003 1
6 5 410004 1
7 6 410005 1
8 7 410006 2
9 8 410007 2
10 9 410008 1
11 10 410009 2
12 11 410006 1
13 12 410009 1
14 13 410010 2
15 14 410011 1
16 15 410012 2
17 16 410013 2
18 17 410014 1
19 18 410010 1
20 19 410009 5
21 20 410006 5
22 21 410015 5
23 22 410002 5
24 23 410010 5
25 24 410016 5
26 25 410015 1
27 26 410006 1
28 27 410002 1
29 28 410010 2
30 29 410006 1

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ChapterId ChapterName ChapterEn OpenTimeStr Bg Cover OrderId GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] PrefabName ActivityCondition
1001 1 City 015 Outer UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner01.png 1 101 102 103 700 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh01.prefab 30405
1002 2 City 015 Center UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner02.png 2 201 202 203 710 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh02.prefab 30405
1003 3 Estate Museum UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner03.png 3 301 302 303 720 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh03.prefab 30405
1004 4 North African Desert UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner04.png 4 401 402 403 730 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh04.prefab 30405
1005 5 M.I.N.D. Test Area UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner05.png 5 501 502 503 740 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh05.prefab 30405
1006 6 Mediterranean Factory UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner06.png 6 601 602 603 750 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh06.prefab 30405
1007 7 Underground Ruins UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner07.png 7 701 702 703 760 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh07.prefab 30405
1008 8 Sicilian Energy Station UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner08.png 8 801 802 803 770 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh08.prefab 30405
1009 9 International Space Station UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner09.png 9 901 902 903 780 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh08.prefab 30405
1010 10 Asslam UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner10.png 10 1001 1002 1003 790 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1011 11 The Nighter UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner11.png 11 1101 1102 1103 800 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1012 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner12.png 12 1201 1202 1203 810 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1013 13 City 075 UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner13.png 13 1301 1302 1303 820 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1014 14 Underground Waterway UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner14.png 14 1401 1402 1403 830 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1015 15 Atlantis UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner15.png 15 1501 1502 1503 840 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1016 16 Church Square UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner16.png 16 1601 1602 1603 850 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1017 17 WGAA Stage UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner17.png 17 1701 1702 1703 860 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
1018 18 "Gray Tower" Core UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner18.png 18 1801 1802 1803 870 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
Can't render this file because it contains an unexpected character in line 19 and column 20.

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GroupId GroupName Icon Desc PreGroupId ChallengeNum BaseStage StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] FightInfoId[1] FightInfoId[2] FightInfoId[3] FightInfoId[4] FightInfoId[5] TeamFightSeq LogisticsInfoId[1] LogisticsInfoId[2] LogisticsInfoId[3] GroupOrderId
101 1st Description 3 12010102 12010101 12010102 12010101 12010102 1|2 1
102 2nd Description 101 3 12010202 12010201 12010202 12010201 12010202 1|2 2
103 3rd Description 102 3 12010302 12010301 12010302 12010301 12010302 1|2 3
201 1st Description 103 3 12020103 12020101 12020102 12020103 12020101 12020102 12020103 1|2|3 1
202 2nd Description 201 3 12020203 12020201 12020202 12020203 12020201 12020202 12020203 1|2|3 2
203 3rd Description 202 3 12020303 12020301 12020302 12020303 12020301 12020302 12020303 1|2|3 3
301 1st Description 203 3 12030103 12030101 12030102 12030103 12030101 12030102 12030103 1|2|3 1
302 2nd Description 301 3 12030203 12030201 12030202 12030203 12030201 12030202 12030203 1|2|3 2
303 3rd Description 302 3 12030303 12030301 12030302 12030303 12030301 12030302 12030303 1|2|3 3
401 1st Description 303 3 12040103 12040101 12040102 12040103 12040101 12040102 12040103 1|2|3 1
402 2nd Description 401 3 12040203 12040201 12040202 12040203 12040201 12040202 12040203 1|2|3 2
403 3rd Description 402 3 12040303 12040301 12040302 12040303 12040301 12040302 12040303 1|2|3 3
501 1st Description 403 3 12050103 12050101 12050102 12050103 12050101 12050102 12050103 1|2|3 1
502 2nd Description 501 3 12050203 12050201 12050202 12050203 12050201 12050202 12050203 1|2|3 2
503 3rd Description 502 3 12050303 12050301 12050302 12050303 12050301 12050302 12050303 1|2|3 3
601 1st Description 503 3 12060103 12060101 12060102 12060103 12060101 12060102 12060103 1|2|3 1
602 2nd Description 601 3 12060203 12060201 12060202 12060203 12060201 12060202 12060203 1|2|3 2
603 3rd Description 602 3 12060303 12060301 12060302 12060303 12060301 12060302 12060303 1|2|3 3
701 1st Description 603 3 12070103 12070101 12070102 12070103 12070101 12070102 12070103 1|2|3 1
702 2nd Description 701 3 12070203 12070201 12070202 12070203 12070201 12070202 12070203 1|2|3 2
703 3rd Description 702 3 12070303 12070301 12070302 12070303 12070301 12070302 12070303 1|2|3 3
801 1st Description 703 3 12080103 12080101 12080102 12080103 12080101 12080102 12080103 1|2|3 1
802 2nd Description 801 3 12080203 12080201 12080202 12080203 12080201 12080202 12080203 1|2|3 2
803 3rd Description 802 3 12080303 12080301 12080302 12080303 12080301 12080302 12080303 1|2|3 3
901 1st Description 803 3 12090103 12090101 12090102 12090103 12090101 12090102 12090103 1|2|3 1
902 2nd Description 901 3 12090203 12090201 12090202 12090203 12090201 12090202 12090203 1|2|3 2
903 3rd Description 902 3 12090303 12090301 12090302 12090303 12090301 12090302 12090303 1|2|3 3
1001 1st Description 903 3 12100104 12100101 12100102 12100103 12100104 12100101 12100102 12100103 12100104 1|2|3|4 1
1002 2nd Description 1001 3 12100204 12100201 12100202 12100203 12100204 12100201 12100202 12100203 12100204 1|2|3|4 2
1003 3rd Description 1002 3 12100304 12100301 12100302 12100303 12100304 12100301 12100302 12100303 12100304 1|2|3|4 3
1101 1st Description 1003 3 12110104 12110101 12110102 12110103 12110104 12110101 12110102 12110103 12110104 1|2|3|4 1
1102 2nd Description 1101 3 12110204 12110201 12110202 12110203 12110204 12110201 12110202 12110203 12110204 1|2|3|4 2
1103 3rd Description 1102 3 12110304 12110301 12110302 12110303 12110304 12110301 12110302 12110303 12110304 1|2|3|4 3
1201 1st Description 1103 3 12120104 12120101 12120102 12120103 12120104 12120101 12120102 12120103 12120104 1|2|3|4 1
1202 2nd Description 1201 3 12120204 12120201 12120202 12120203 12120204 12120201 12120202 12120203 12120204 1|2|3|4 2
1203 3rd Description 1202 3 12120304 12120301 12120302 12120303 12120304 12120301 12120302 12120303 12120304 1|2|3|4 3
1301 1st Battle Description 1203 3 12130105 12130101 12130102 12130103 12130104 12130105 12130101 12130102 12130103 12130104 12130105 1|2|3|4|5 1
1302 2nd Battle Description 1301 3 12130205 12130201 12130202 12130203 12130204 12130205 12130201 12130202 12130203 12130204 12130205 1|2|3|4|5 2
1303 3rd Battle Description 1302 3 12130305 12130301 12130302 12130303 12130304 12130305 12130301 12130302 12130303 12130304 12130305 1|2|3|4|5 3
1401 1st Battle Description 1303 3 12140105 12140101 12140102 12140103 12140104 12140105 12140101 12140102 12140103 12140104 12140105 1|2|3|4|5 1
1402 2nd Battle Description 1401 3 12140205 12140201 12140202 12140203 12140204 12140205 12140201 12140202 12140203 12140204 12140205 1|2|3|4|5 2
1403 3rd Battle Description 1402 3 12140305 12140301 12140302 12140303 12140304 12140305 12140301 12140302 12140303 12140304 12140305 1|2|3|4|5 3
1501 1st Battle Description 1403 3 12150105 12150101 12150102 12150103 12150104 12150105 12150101 12150102 12150103 12150104 12150105 1|2|3|4|5 1
1502 2nd Battle Description 1501 3 12150205 12150201 12150202 12150203 12150204 12150205 12150201 12150202 12150203 12150204 12150205 1|2|3|4|5 2
1503 3rd Battle Description 1502 3 12150305 12150301 12150302 12150303 12150304 12150305 12150301 12150302 12150303 12150304 12150305 1|2|3|4|5 3
1601 1st Battle Description 1503 3 12160105 12160101 12160102 12160103 12160104 12160105 12160101 12160102 12160103 12160104 12160105 1|2|3|4|5 1
1602 2nd Battle Description 1601 3 12160205 12160201 12160202 12160203 12160204 12160205 12160201 12160202 12160203 12160204 12160205 1|2|3|4|5 2
1603 3rd Battle Description 1602 3 12160305 12160301 12160302 12160303 12160304 12160305 12160301 12160302 12160303 12160304 12160305 1|2|3|4|5 3
1701 1st Battle Description 1603 3 12170105 12170101 12170102 12170103 12170104 12170105 12170101 12170102 12170103 12170104 12170105 1|2|3|4|5 1
1702 2nd Battle Description 1701 3 12170205 12170201 12170202 12170203 12170204 12170205 12170201 12170202 12170203 12170204 12170205 1|2|3|4|5 2
1703 3rd Battle Description 1702 3 12170305 12170301 12170302 12170303 12170304 12170305 12170301 12170302 12170303 12170304 12170305 1|2|3|4|5 3
1801 1st Battle Description 1703 3 12180105 12180101 12180102 12180103 12180104 12180105 12180101 12180102 12180103 12180104 12180105 1|2|3|4|5 1
1802 2nd Battle Description 1801 3 12180205 12180201 12180202 12180203 12180204 12180205 12180201 12180202 12180203 12180204 12180205 1|2|3|4|5 2
1803 3rd Battle Description 1802 3 12180305 12180301 12180302 12180303 12180304 12180305 12180301 12180302 12180303 12180304 12180305 1|2|3|4|5 3
1 GroupId GroupName Icon Desc PreGroupId ChallengeNum BaseStage StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] FightInfoId[1] FightInfoId[2] FightInfoId[3] FightInfoId[4] FightInfoId[5] TeamFightSeq LogisticsInfoId[1] LogisticsInfoId[2] LogisticsInfoId[3] GroupOrderId
2 101 1st Description 3 12010102 12010101 12010102 12010101 12010102 1|2 1
3 102 2nd Description 101 3 12010202 12010201 12010202 12010201 12010202 1|2 2
4 103 3rd Description 102 3 12010302 12010301 12010302 12010301 12010302 1|2 3
5 201 1st Description 103 3 12020103 12020101 12020102 12020103 12020101 12020102 12020103 1|2|3 1
6 202 2nd Description 201 3 12020203 12020201 12020202 12020203 12020201 12020202 12020203 1|2|3 2
7 203 3rd Description 202 3 12020303 12020301 12020302 12020303 12020301 12020302 12020303 1|2|3 3
8 301 1st Description 203 3 12030103 12030101 12030102 12030103 12030101 12030102 12030103 1|2|3 1
9 302 2nd Description 301 3 12030203 12030201 12030202 12030203 12030201 12030202 12030203 1|2|3 2
10 303 3rd Description 302 3 12030303 12030301 12030302 12030303 12030301 12030302 12030303 1|2|3 3
11 401 1st Description 303 3 12040103 12040101 12040102 12040103 12040101 12040102 12040103 1|2|3 1
12 402 2nd Description 401 3 12040203 12040201 12040202 12040203 12040201 12040202 12040203 1|2|3 2
13 403 3rd Description 402 3 12040303 12040301 12040302 12040303 12040301 12040302 12040303 1|2|3 3
14 501 1st Description 403 3 12050103 12050101 12050102 12050103 12050101 12050102 12050103 1|2|3 1
15 502 2nd Description 501 3 12050203 12050201 12050202 12050203 12050201 12050202 12050203 1|2|3 2
16 503 3rd Description 502 3 12050303 12050301 12050302 12050303 12050301 12050302 12050303 1|2|3 3
17 601 1st Description 503 3 12060103 12060101 12060102 12060103 12060101 12060102 12060103 1|2|3 1
18 602 2nd Description 601 3 12060203 12060201 12060202 12060203 12060201 12060202 12060203 1|2|3 2
19 603 3rd Description 602 3 12060303 12060301 12060302 12060303 12060301 12060302 12060303 1|2|3 3
20 701 1st Description 603 3 12070103 12070101 12070102 12070103 12070101 12070102 12070103 1|2|3 1
21 702 2nd Description 701 3 12070203 12070201 12070202 12070203 12070201 12070202 12070203 1|2|3 2
22 703 3rd Description 702 3 12070303 12070301 12070302 12070303 12070301 12070302 12070303 1|2|3 3
23 801 1st Description 703 3 12080103 12080101 12080102 12080103 12080101 12080102 12080103 1|2|3 1
24 802 2nd Description 801 3 12080203 12080201 12080202 12080203 12080201 12080202 12080203 1|2|3 2
25 803 3rd Description 802 3 12080303 12080301 12080302 12080303 12080301 12080302 12080303 1|2|3 3
26 901 1st Description 803 3 12090103 12090101 12090102 12090103 12090101 12090102 12090103 1|2|3 1
27 902 2nd Description 901 3 12090203 12090201 12090202 12090203 12090201 12090202 12090203 1|2|3 2
28 903 3rd Description 902 3 12090303 12090301 12090302 12090303 12090301 12090302 12090303 1|2|3 3
29 1001 1st Description 903 3 12100104 12100101 12100102 12100103 12100104 12100101 12100102 12100103 12100104 1|2|3|4 1
30 1002 2nd Description 1001 3 12100204 12100201 12100202 12100203 12100204 12100201 12100202 12100203 12100204 1|2|3|4 2
31 1003 3rd Description 1002 3 12100304 12100301 12100302 12100303 12100304 12100301 12100302 12100303 12100304 1|2|3|4 3
32 1101 1st Description 1003 3 12110104 12110101 12110102 12110103 12110104 12110101 12110102 12110103 12110104 1|2|3|4 1
33 1102 2nd Description 1101 3 12110204 12110201 12110202 12110203 12110204 12110201 12110202 12110203 12110204 1|2|3|4 2
34 1103 3rd Description 1102 3 12110304 12110301 12110302 12110303 12110304 12110301 12110302 12110303 12110304 1|2|3|4 3
35 1201 1st Description 1103 3 12120104 12120101 12120102 12120103 12120104 12120101 12120102 12120103 12120104 1|2|3|4 1
36 1202 2nd Description 1201 3 12120204 12120201 12120202 12120203 12120204 12120201 12120202 12120203 12120204 1|2|3|4 2
37 1203 3rd Description 1202 3 12120304 12120301 12120302 12120303 12120304 12120301 12120302 12120303 12120304 1|2|3|4 3
38 1301 1st Battle Description 1203 3 12130105 12130101 12130102 12130103 12130104 12130105 12130101 12130102 12130103 12130104 12130105 1|2|3|4|5 1
39 1302 2nd Battle Description 1301 3 12130205 12130201 12130202 12130203 12130204 12130205 12130201 12130202 12130203 12130204 12130205 1|2|3|4|5 2
40 1303 3rd Battle Description 1302 3 12130305 12130301 12130302 12130303 12130304 12130305 12130301 12130302 12130303 12130304 12130305 1|2|3|4|5 3
41 1401 1st Battle Description 1303 3 12140105 12140101 12140102 12140103 12140104 12140105 12140101 12140102 12140103 12140104 12140105 1|2|3|4|5 1
42 1402 2nd Battle Description 1401 3 12140205 12140201 12140202 12140203 12140204 12140205 12140201 12140202 12140203 12140204 12140205 1|2|3|4|5 2
43 1403 3rd Battle Description 1402 3 12140305 12140301 12140302 12140303 12140304 12140305 12140301 12140302 12140303 12140304 12140305 1|2|3|4|5 3
44 1501 1st Battle Description 1403 3 12150105 12150101 12150102 12150103 12150104 12150105 12150101 12150102 12150103 12150104 12150105 1|2|3|4|5 1
45 1502 2nd Battle Description 1501 3 12150205 12150201 12150202 12150203 12150204 12150205 12150201 12150202 12150203 12150204 12150205 1|2|3|4|5 2
46 1503 3rd Battle Description 1502 3 12150305 12150301 12150302 12150303 12150304 12150305 12150301 12150302 12150303 12150304 12150305 1|2|3|4|5 3
47 1601 1st Battle Description 1503 3 12160105 12160101 12160102 12160103 12160104 12160105 12160101 12160102 12160103 12160104 12160105 1|2|3|4|5 1
48 1602 2nd Battle Description 1601 3 12160205 12160201 12160202 12160203 12160204 12160205 12160201 12160202 12160203 12160204 12160205 1|2|3|4|5 2
49 1603 3rd Battle Description 1602 3 12160305 12160301 12160302 12160303 12160304 12160305 12160301 12160302 12160303 12160304 12160305 1|2|3|4|5 3
50 1701 1st Battle Description 1603 3 12170105 12170101 12170102 12170103 12170104 12170105 12170101 12170102 12170103 12170104 12170105 1|2|3|4|5 1
51 1702 2nd Battle Description 1701 3 12170205 12170201 12170202 12170203 12170204 12170205 12170201 12170202 12170203 12170204 12170205 1|2|3|4|5 2
52 1703 3rd Battle Description 1702 3 12170305 12170301 12170302 12170303 12170304 12170305 12170301 12170302 12170303 12170304 12170305 1|2|3|4|5 3
53 1801 1st Battle Description 1703 3 12180105 12180101 12180102 12180103 12180104 12180105 12180101 12180102 12180103 12180104 12180105 1|2|3|4|5 1
54 1802 2nd Battle Description 1801 3 12180205 12180201 12180202 12180203 12180204 12180205 12180201 12180202 12180203 12180204 12180205 1|2|3|4|5 2
55 1803 3rd Battle Description 1802 3 12180305 12180301 12180302 12180303 12180304 12180305 12180301 12180302 12180303 12180304 12180305 1|2|3|4|5 3

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Id BuffId RequireAbility NeedCharacter Condition ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3]
12010101 4000 3 760221 760352
12010102 4000 1 780193 760312
12010201 4000 2 760432 760273 760243
12010202 4000 2 760312 780181
12010301 4000 3 778200 760303 760243
12010302 4000 1 760291 760042 760452
12020101 4400 1 760343
12020102 4400 1 760391 760242 760133
12020103 4400 2 760253 760263 760133
12020201 4400 1 780193 760303 760423
12020202 4400 2 760313 760253 760333
12020203 4400 1 760391 760303 780081
12020301 4400 1 760353 760243
12020302 4400 2 778200 760292 760343
12020303 4400 1 760423 760133 760343
12030101 4800 2 760453 760391 760353
12030102 4800 2 760042 760132 760221
12030103 4800 1 780192 760253 760231
12030201 4800 2 760303
12030202 4800 2 780191 760353
12030203 4800 1 760253 760211
12030301 4800 2 778200 760341 760243
12030302 4800 2 760323 760313
12030303 4800 1 760343 760231
12040101 5200 2 760253 760451
12040102 5200 1 760391 760373 760133
12040103 5200 2 760323 760343 760261
12040201 5200 2
12040202 5200 1 760221
12040203 5200 2 760321
12040301 5200 2 778200 760452 760351
12040302 5200 2 780153 760391
12040303 5200 1 760133 760243 760231
12050101 5400 2 760131
12050102 5400 3 760313 760251 760341
12050103 5400 1 760343
12050201 5400 3 760293 760243 760341
12050202 5400 1 760341 760271 760351
12050203 5400 2 760301 760353 760213
12050301 5400 1 760253 760322 760352
12050302 5400 2 760411 760221 760313
12050303 5400 3 778200 760343 760213
12060101 5600 1
12060102 5600 3 760341 760221 760291
12060103 5600 3 760411 760131 760251
12060201 5600 3 780053 760341
12060202 5600 1 760241 760341 760351
12060203 5600 3 760341 760251
12060301 5600 3 778200 760493 760243
12060302 5600 3 760251
12060303 5600 1 760221
12070101 5800 3 760351 760371
12070102 5800 3
12070103 5800 2
12070201 5800 3 760311 760331 760251
12070202 5800 3
12070203 5800 2 760221 760311
12070301 5800 2
12070302 5800 3 778200 760321
12070303 5800 3 760291 760351 760221
12080101 6000 3 760431
12080102 6000 3 760301 760311 760471
12080103 6000 3 760211 760131 760251
12080201 6000 3 760241
12080202 6000 3 760221 760301 760271
12080203 6000 3 760291
12080301 6000 3 778200 760471
12080302 6000 3 760251 760281
12080303 6000 3
12090101 6000 3 760451 760491 760272
12090102 6000 3 760221 760343 760372
12090103 6000 3 780001 760313 760331
12090201 6000 3 760253 760332 760413
12090202 6000 3 760221 760253 760272
12090203 6000 3 760642 760221 760253
12090301 6000 3 778200 760642 780031
12090302 6000 3 760253 760291
12090303 6000 3 780011 760253 760632
12100101 6000 1 760302 760312 780202
12100102 6000 3 760332 760322 760342
12100103 6000 3 780011 760313 760292
12100104 6000 3 780183 760313 760333
12100201 6000 2 760353 760433 760343
12100202 6000 3 780011 760333 760253
12100203 6000 3 780183 780193 760303
12100204 6000 3 760631 760412 760352
12100301 6000 3 760242 760472 760253
12100302 6000 3 760493 760372 760252
12100303 6000 3 760333 760243 760253
12100304 6000 3 780012 760313 760242
12110101 6000 3 780102 760632 760392
12110102 6000 3 760332 760273 760353
12110103 6000 3 780011 760313 760242
12110104 6000 3 760322 760252 760213
12110201 6000 3 760393 760253 760213
12110202 6000 3 760253 760342
12110203 6000 3 780011 760393 760253
12110204 6000 3 778200 760361 760411
12110301 6000 3 760253
12110302 6000 3 760333 760253
12110303 6000 3 780012 760263 760413
12110304 6000 3 778200 780102 760372
12120101 6000 3 760242 760393 760373
12120102 6000 3 760690 760642 760241
12120103 6000 3 780021 760313 760243
12120104 6000 3 760322 760213 760253
12120201 6000 3 778200 780021 760342
12120202 6000 3 760253 760632
12120203 6000 3 780021 760253 760472
12120204 6000 3 780021 760253 760393
12120301 6000 3 778200 780021 760273
12120302 6000 3 760252 760333 760453
12120303 6000 3 760253 760273 760396
12120304 6000 3
12130101 7000 3 760221 760293 760251
12130102 7000 3 760343 760262 760372
12130103 7000 3 760692 760221 760632
12130104 7000 3 760311 760361 780403
12130105 7000 3 780193 760323 780203
12130201 7000 3 760313 760283 760243
12130202 7000 3 760303 760396 760672
12130203 7000 3 760233 780193 760323
12130204 7000 3 760333 760313 760453
12130205 7000 3 778200 760632 760603
12130301 7000 3 778200 780001 760291
12130302 7000 3 778200 712002 760253
12130303 7000 3 778200 712002 760413
12130304 7000 3 778200 780041 760353
12130305 7000 3 778200 712002 760632
12140101 7000 3 760253 760391
12140102 7000 3 760233 760293 780202
12140103 7000 3 780403 760603 760221
12140104 7000 3 760381 760453 760396
12140105 7000 3 778200 780041 760632
12140201 7000 3 772583 760396 760361
12140202 7000 3 760231 760202 760632
12140203 7000 3 760263 760293 772595
12140204 7000 3 772595 760413 760253
12140205 7000 3 778200 780021 760303
12140301 7000 3 760233
12140302 7000 3 760253 760343 760263
12140303 7000 3 772583 760381 760323
12140304 7000 3 772587 780396 760273
12140305 7000 3 778200 780021 760353
12150101 7000 3 760251 760231
12150102 7000 3 760692 760321 760343
12150103 7000 3 760283 780203 760670
12150104 7000 3 772602 760233 780203
12150105 7000 3 778200 760243 760652
12150201 7000 3 780403 760263 772587
12150202 7000 3 760233 772593
12150203 7000 3 760692 760603 760453
12150204 7000 3 760253 760221 760393
12150205 7000 3 778200 780001 780031
12150301 7000 3 778201
12150302 7000 3 760603 760413 760393
12150303 7000 3 760692 760253 760393
12150304 7000 3 760283 760243
12150305 7000 3 780011 760642
12160101 7100 3 760193 760253 760283
12160102 7100 3 760273 760343 760393
12160103 7100 3 760193 760333 760353
12160104 7100 3 760453 760433 760253
12160105 7100 3 760203 760253
12160201 7100 3 712003 760213
12160202 7100 3 780163 760453 760473
12160203 7100 3 760303 760353 760263
12160204 7100 3 760193 760293 760632
12160205 7100 3 760632
12160301 7100 3 715946 715947 760253
12160302 7100 3 780143 780163 760632
12160303 7100 3 760313 760133
12160304 7100 3 760333 760652 760603
12160305 7100 3 760413
12170101 7200 3 760232 760313
12170102 7200 3 760213 760413
12170103 7200 3 760303
12170104 7200 3 760273 760303
12170105 7200 3 760293
12170201 7200 3 12170211 715956 760313
12170202 7200 3 12170221 12170222 760213
12170203 7200 3 12170231 12170232 760303
12170204 7200 3 12170241 760303
12170205 7200 3 12170251 760293
12170301 7200 3 12170311 715985 712003
12170302 7200 3 760193 760303 760343
12170303 7200 3
12170304 7200 3 760283 12170304
12170305 7200 3 760343
12180101 7300 3 12180101 780163 760213
12180102 7300 3 12180101 712003 760453
12180103 7300 3 12180101 760652 760353
12180104 7300 3 760251 760313 760263
12180105 7300 3 12170303 12170304
12180201 7300 3 760393 760383
12180202 7300 3 760303 760393 760672
12180203 7300 3 760473 760652 760263
12180204 7300 3 760283 712003
12180205 7300 3 760343 760632 760642
12180301 7300 3 760473 712004 760293
12180302 7300 3 760333 716004 716005
12180303 7300 3 760333 716004 716005
12180304 7300 3 760193 760303
12180305 7300 3 760133
1 Id BuffId RequireAbility NeedCharacter Condition ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3]
2 12010101 4000 3 760221 760352
3 12010102 4000 1 780193 760312
4 12010201 4000 2 760432 760273 760243
5 12010202 4000 2 760312 780181
6 12010301 4000 3 778200 760303 760243
7 12010302 4000 1 760291 760042 760452
8 12020101 4400 1 760343
9 12020102 4400 1 760391 760242 760133
10 12020103 4400 2 760253 760263 760133
11 12020201 4400 1 780193 760303 760423
12 12020202 4400 2 760313 760253 760333
13 12020203 4400 1 760391 760303 780081
14 12020301 4400 1 760353 760243
15 12020302 4400 2 778200 760292 760343
16 12020303 4400 1 760423 760133 760343
17 12030101 4800 2 760453 760391 760353
18 12030102 4800 2 760042 760132 760221
19 12030103 4800 1 780192 760253 760231
20 12030201 4800 2 760303
21 12030202 4800 2 780191 760353
22 12030203 4800 1 760253 760211
23 12030301 4800 2 778200 760341 760243
24 12030302 4800 2 760323 760313
25 12030303 4800 1 760343 760231
26 12040101 5200 2 760253 760451
27 12040102 5200 1 760391 760373 760133
28 12040103 5200 2 760323 760343 760261
29 12040201 5200 2
30 12040202 5200 1 760221
31 12040203 5200 2 760321
32 12040301 5200 2 778200 760452 760351
33 12040302 5200 2 780153 760391
34 12040303 5200 1 760133 760243 760231
35 12050101 5400 2 760131
36 12050102 5400 3 760313 760251 760341
37 12050103 5400 1 760343
38 12050201 5400 3 760293 760243 760341
39 12050202 5400 1 760341 760271 760351
40 12050203 5400 2 760301 760353 760213
41 12050301 5400 1 760253 760322 760352
42 12050302 5400 2 760411 760221 760313
43 12050303 5400 3 778200 760343 760213
44 12060101 5600 1
45 12060102 5600 3 760341 760221 760291
46 12060103 5600 3 760411 760131 760251
47 12060201 5600 3 780053 760341
48 12060202 5600 1 760241 760341 760351
49 12060203 5600 3 760341 760251
50 12060301 5600 3 778200 760493 760243
51 12060302 5600 3 760251
52 12060303 5600 1 760221
53 12070101 5800 3 760351 760371
54 12070102 5800 3
55 12070103 5800 2
56 12070201 5800 3 760311 760331 760251
57 12070202 5800 3
58 12070203 5800 2 760221 760311
59 12070301 5800 2
60 12070302 5800 3 778200 760321
61 12070303 5800 3 760291 760351 760221
62 12080101 6000 3 760431
63 12080102 6000 3 760301 760311 760471
64 12080103 6000 3 760211 760131 760251
65 12080201 6000 3 760241
66 12080202 6000 3 760221 760301 760271
67 12080203 6000 3 760291
68 12080301 6000 3 778200 760471
69 12080302 6000 3 760251 760281
70 12080303 6000 3
71 12090101 6000 3 760451 760491 760272
72 12090102 6000 3 760221 760343 760372
73 12090103 6000 3 780001 760313 760331
74 12090201 6000 3 760253 760332 760413
75 12090202 6000 3 760221 760253 760272
76 12090203 6000 3 760642 760221 760253
77 12090301 6000 3 778200 760642 780031
78 12090302 6000 3 760253 760291
79 12090303 6000 3 780011 760253 760632
80 12100101 6000 1 760302 760312 780202
81 12100102 6000 3 760332 760322 760342
82 12100103 6000 3 780011 760313 760292
83 12100104 6000 3 780183 760313 760333
84 12100201 6000 2 760353 760433 760343
85 12100202 6000 3 780011 760333 760253
86 12100203 6000 3 780183 780193 760303
87 12100204 6000 3 760631 760412 760352
88 12100301 6000 3 760242 760472 760253
89 12100302 6000 3 760493 760372 760252
90 12100303 6000 3 760333 760243 760253
91 12100304 6000 3 780012 760313 760242
92 12110101 6000 3 780102 760632 760392
93 12110102 6000 3 760332 760273 760353
94 12110103 6000 3 780011 760313 760242
95 12110104 6000 3 760322 760252 760213
96 12110201 6000 3 760393 760253 760213
97 12110202 6000 3 760253 760342
98 12110203 6000 3 780011 760393 760253
99 12110204 6000 3 778200 760361 760411
100 12110301 6000 3 760253
101 12110302 6000 3 760333 760253
102 12110303 6000 3 780012 760263 760413
103 12110304 6000 3 778200 780102 760372
104 12120101 6000 3 760242 760393 760373
105 12120102 6000 3 760690 760642 760241
106 12120103 6000 3 780021 760313 760243
107 12120104 6000 3 760322 760213 760253
108 12120201 6000 3 778200 780021 760342
109 12120202 6000 3 760253 760632
110 12120203 6000 3 780021 760253 760472
111 12120204 6000 3 780021 760253 760393
112 12120301 6000 3 778200 780021 760273
113 12120302 6000 3 760252 760333 760453
114 12120303 6000 3 760253 760273 760396
115 12120304 6000 3
116 12130101 7000 3 760221 760293 760251
117 12130102 7000 3 760343 760262 760372
118 12130103 7000 3 760692 760221 760632
119 12130104 7000 3 760311 760361 780403
120 12130105 7000 3 780193 760323 780203
121 12130201 7000 3 760313 760283 760243
122 12130202 7000 3 760303 760396 760672
123 12130203 7000 3 760233 780193 760323
124 12130204 7000 3 760333 760313 760453
125 12130205 7000 3 778200 760632 760603
126 12130301 7000 3 778200 780001 760291
127 12130302 7000 3 778200 712002 760253
128 12130303 7000 3 778200 712002 760413
129 12130304 7000 3 778200 780041 760353
130 12130305 7000 3 778200 712002 760632
131 12140101 7000 3 760253 760391
132 12140102 7000 3 760233 760293 780202
133 12140103 7000 3 780403 760603 760221
134 12140104 7000 3 760381 760453 760396
135 12140105 7000 3 778200 780041 760632
136 12140201 7000 3 772583 760396 760361
137 12140202 7000 3 760231 760202 760632
138 12140203 7000 3 760263 760293 772595
139 12140204 7000 3 772595 760413 760253
140 12140205 7000 3 778200 780021 760303
141 12140301 7000 3 760233
142 12140302 7000 3 760253 760343 760263
143 12140303 7000 3 772583 760381 760323
144 12140304 7000 3 772587 780396 760273
145 12140305 7000 3 778200 780021 760353
146 12150101 7000 3 760251 760231
147 12150102 7000 3 760692 760321 760343
148 12150103 7000 3 760283 780203 760670
149 12150104 7000 3 772602 760233 780203
150 12150105 7000 3 778200 760243 760652
151 12150201 7000 3 780403 760263 772587
152 12150202 7000 3 760233 772593
153 12150203 7000 3 760692 760603 760453
154 12150204 7000 3 760253 760221 760393
155 12150205 7000 3 778200 780001 780031
156 12150301 7000 3 778201
157 12150302 7000 3 760603 760413 760393
158 12150303 7000 3 760692 760253 760393
159 12150304 7000 3 760283 760243
160 12150305 7000 3 780011 760642
161 12160101 7100 3 760193 760253 760283
162 12160102 7100 3 760273 760343 760393
163 12160103 7100 3 760193 760333 760353
164 12160104 7100 3 760453 760433 760253
165 12160105 7100 3 760203 760253
166 12160201 7100 3 712003 760213
167 12160202 7100 3 780163 760453 760473
168 12160203 7100 3 760303 760353 760263
169 12160204 7100 3 760193 760293 760632
170 12160205 7100 3 760632
171 12160301 7100 3 715946 715947 760253
172 12160302 7100 3 780143 780163 760632
173 12160303 7100 3 760313 760133
174 12160304 7100 3 760333 760652 760603
175 12160305 7100 3 760413
176 12170101 7200 3 760232 760313
177 12170102 7200 3 760213 760413
178 12170103 7200 3 760303
179 12170104 7200 3 760273 760303
180 12170105 7200 3 760293
181 12170201 7200 3 12170211 715956 760313
182 12170202 7200 3 12170221 12170222 760213
183 12170203 7200 3 12170231 12170232 760303
184 12170204 7200 3 12170241 760303
185 12170205 7200 3 12170251 760293
186 12170301 7200 3 12170311 715985 712003
187 12170302 7200 3 760193 760303 760343
188 12170303 7200 3
189 12170304 7200 3 760283 12170304
190 12170305 7200 3 760343
191 12180101 7300 3 12180101 780163 760213
192 12180102 7300 3 12180101 712003 760453
193 12180103 7300 3 12180101 760652 760353
194 12180104 7300 3 760251 760313 760263
195 12180105 7300 3 12170303 12170304
196 12180201 7300 3 760393 760383
197 12180202 7300 3 760303 760393 760672
198 12180203 7300 3 760473 760652 760263
199 12180204 7300 3 760283 712003
200 12180205 7300 3 760343 760632 760642
201 12180301 7300 3 760473 712004 760293
202 12180302 7300 3 760333 716004 716005
203 12180303 7300 3 760333 716004 716005
204 12180304 7300 3 760193 760303
205 12180305 7300 3 760133

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@@ -0,0 +1,3 @@
Id Name Type Icon
1001 Co-op 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner01.png
1002 Co-op (Event) 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner17.png
1 Id Name Type Icon
2 1001 Co-op 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner01.png
3 1002 Co-op (Event) 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner17.png

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@@ -0,0 +1,4 @@
Id BeginTime EndTime
1 1:00 4:59
2 17:00 20:59
3 9:00 12:59
1 Id BeginTime EndTime
2 1 1:00 4:59
3 2 17:00 20:59
4 3 9:00 12:59

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@@ -0,0 +1,6 @@
Id MinCount MaxCount Name Color
1 0 5000 Unknown FFFFFFFF
2 5001 50000 Dangerous c4ff67FF
3 50001 100000 Formidable 67fdffFF
4 100001 1000000 Perilous fffc00FF
5 1000001 99999999 Tyrant ff003cFF
1 Id MinCount MaxCount Name Color
2 1 0 5000 Unknown FFFFFFFF
3 2 5001 50000 Dangerous c4ff67FF
4 3 50001 100000 Formidable 67fdffFF
5 4 100001 1000000 Perilous fffc00FF
6 5 1000001 99999999 Tyrant ff003cFF

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Id LastSectionId Activity Weight DifficultType StageId ModelId NpcPic Animation Scene CameraSetting[1] CameraSetting[2] CameraSetting[3] Description[1] Description[2] Description[3] SkillName[1] SkillDes[1] SkillName[2] SkillDes[2] SkillName[3] SkillDes[3] SkillName[4] SkillDes[4] SkillName[5] SkillDes[5] SkillName[6] SkillDes[6] SkillName[7] SkillDes[7] SkillName[8] SkillDes[8] SkillName[9] SkillDes[9] SkillName[10] SkillDes[10]
1001 3001 100 1 20000101 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
1002 6001 100 2 20000102 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
1003 9001 100 3 20000103 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
1004 12001 100 4 20000104 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>. Nightmare - Judgment Legends say that Osiris can summon the Eye of Judgment, bringing about the end of the world when it is fully charged.
6003 6003 100 2 20000302 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5657>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and periodically bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
9003 9003 100 3 20000303 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5658>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
12003 12003 100 4 20000304 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5659>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
3001 3001 100 1 20000401 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Skull Bash Rosetta unleashes a charged attack, dealing heavy damage. Charge Rosetta charges forward, dealing damage to enemies in the way.
6001 6001 100 2 20000402 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Ion Blast - Explosion Rosetta swings her spear, creating ion fields that draw in the enemy and deal damage. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to multiple targets. Ion Blast - Cross Rosetta unleash a cross slash attack, dealing heavy damage in a large area in front.
9001 9001 100 3 20000403 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Watch out for Rosetta's ranged skills <color=#ff5656>Warning: Maintain a consistent distance</color> Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to a single target. Ion Gale Rosetta fires a shockwave, dealing damage to a distant target. Overload Rosetta increases her energy output, greatly increasing attack speed.
12001 12001 100 4 20000404 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Scatter while Polar Storm is active <color=#ff5656>Warning: Be careful of Polar Storm</color> Polar Storm Rosetta leaps high in the air to create a storm, calling down thunder around all targets Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Overload Rosetta increases her energy output, greatly increasing attack speed. Nightmare - Ion Zone The Polar Storm is said to leave behind ion fields on the ground, creating energy clones of Rosetta. One must use their own body to destabilize the ion fields.
50000 3001 1 100 1 20000501 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
50001 6001 1 100 2 20000502 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
50002 9001 1 100 3 20000503 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
50003 12001 1 100 4 20000504 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead. Elite - Red Giant Rumor has it that Gabriel could summon the projection of dying stars. Terror-Roaming Star After swiping, Gabriel will unleash the weapon [Wandering Star]. Normal attacks will change its trajectory. Once it returns to Gabriel, he will initiate another swipe. Terror-Falling Meteor Meteorites fall from the sky randomly after the red giant appears. Nightmare - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Terror-Habitable Zone All creatures outside the safe zone will take damage. Terror-Roche Circle The tiles on the observatory form a circle under gravity.
50004 12001 1 100 5 20000505 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Be careful in choosing where Shooting Stars land! <color=#ff5656>Gabriel - Prototype</color> Simple - Shooting Star Gabriel launches a sweeping attack and hurls his weapon. All basic attacks can alter the weapon's moving direction. Each time Gabriel picks up his weapon, he will launch another sweeping attack. Elite - Red Giant Gabriel summons the projection of dying stars. Elite - Meteorite Meteorites fall from the sky randomly after the red giant appears. Elite - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Nightmare - Fragile Meteorite Meteorite is no longer invincible Nightmare - Apophis When the red giant is hit by a shooting star, it has a chance to burst in advance. Shooting stars will damage the meteorites. Terror-Habitable Zone All creatures outside the safe zone will take damage. Nightmare - Star Ring The tiles on the observatory form a circle under gravity. Terror-Three Body Problem Gabriel hurls three shooting stars
1 Id LastSectionId Activity Weight DifficultType StageId ModelId NpcPic Animation Scene CameraSetting[1] CameraSetting[2] CameraSetting[3] Description[1] Description[2] Description[3] SkillName[1] SkillDes[1] SkillName[2] SkillDes[2] SkillName[3] SkillDes[3] SkillName[4] SkillDes[4] SkillName[5] SkillDes[5] SkillName[6] SkillDes[6] SkillName[7] SkillDes[7] SkillName[8] SkillDes[8] SkillName[9] SkillDes[9] SkillName[10] SkillDes[10]
2 1001 3001 100 1 20000101 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
3 1002 6001 100 2 20000102 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
4 1003 9001 100 3 20000103 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
5 1004 12001 100 4 20000104 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>. Nightmare - Judgment Legends say that Osiris can summon the Eye of Judgment, bringing about the end of the world when it is fully charged.
6 6003 6003 100 2 20000302 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5657>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and periodically bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
7 9003 9003 100 3 20000303 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5658>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
8 12003 12003 100 4 20000304 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5659>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
9 3001 3001 100 1 20000401 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Skull Bash Rosetta unleashes a charged attack, dealing heavy damage. Charge Rosetta charges forward, dealing damage to enemies in the way.
10 6001 6001 100 2 20000402 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Ion Blast - Explosion Rosetta swings her spear, creating ion fields that draw in the enemy and deal damage. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to multiple targets. Ion Blast - Cross Rosetta unleash a cross slash attack, dealing heavy damage in a large area in front.
11 9001 9001 100 3 20000403 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Watch out for Rosetta's ranged skills <color=#ff5656>Warning: Maintain a consistent distance</color> Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to a single target. Ion Gale Rosetta fires a shockwave, dealing damage to a distant target. Overload Rosetta increases her energy output, greatly increasing attack speed.
12 12001 12001 100 4 20000404 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Scatter while Polar Storm is active <color=#ff5656>Warning: Be careful of Polar Storm</color> Polar Storm Rosetta leaps high in the air to create a storm, calling down thunder around all targets Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Overload Rosetta increases her energy output, greatly increasing attack speed. Nightmare - Ion Zone The Polar Storm is said to leave behind ion fields on the ground, creating energy clones of Rosetta. One must use their own body to destabilize the ion fields.
13 50000 3001 1 100 1 20000501 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
14 50001 6001 1 100 2 20000502 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
15 50002 9001 1 100 3 20000503 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
16 50003 12001 1 100 4 20000504 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead. Elite - Red Giant Rumor has it that Gabriel could summon the projection of dying stars. Terror-Roaming Star After swiping, Gabriel will unleash the weapon [Wandering Star]. Normal attacks will change its trajectory. Once it returns to Gabriel, he will initiate another swipe. Terror-Falling Meteor Meteorites fall from the sky randomly after the red giant appears. Nightmare - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Terror-Habitable Zone All creatures outside the safe zone will take damage. Terror-Roche Circle The tiles on the observatory form a circle under gravity.
17 50004 12001 1 100 5 20000505 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Be careful in choosing where Shooting Stars land! <color=#ff5656>Gabriel - Prototype</color> Simple - Shooting Star Gabriel launches a sweeping attack and hurls his weapon. All basic attacks can alter the weapon's moving direction. Each time Gabriel picks up his weapon, he will launch another sweeping attack. Elite - Red Giant Gabriel summons the projection of dying stars. Elite - Meteorite Meteorites fall from the sky randomly after the red giant appears. Elite - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Nightmare - Fragile Meteorite Meteorite is no longer invincible Nightmare - Apophis When the red giant is hit by a shooting star, it has a chance to burst in advance. Shooting stars will damage the meteorites. Terror-Habitable Zone All creatures outside the safe zone will take damage. Nightmare - Star Ring The tiles on the observatory form a circle under gravity. Terror-Three Body Problem Gabriel hurls three shooting stars

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@@ -14,7 +14,7 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI
203 A projection of the AI system on the Nighter that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30001201 30001202 30001203 30001204 30001205 30001211
204 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30001301 30001302 30001303 30001304 30001305 30001311
1001 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30300101 30300102 30300103 30300104 30300105 30000111 500
1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 501
1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 500
1003 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30300301 30300302 30300303 30300304 30300305 30000311 501
1004 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30300601 30300602 30300603 30300604 30300605 30000611 501
1005 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30300501 30300502 30300503 30300504 30300505 30000511 500
@@ -33,4 +33,4 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI
2011 Luna is an agent―a special member among the mysterious Ascendants. She will eliminate all the enemies of the Ascension-Network with the overwhelming power of various Punishing Virus Heteromer weapons. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab26.png 30 30302001 30302002 30302003 30302004 30302005 30001311 500
2012 An Ascendant with a huge fishtail and excellent camouflage capability and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab27.png 30 30302101 30302102 30302103 30302104 30302105 30001311 500
2013 According to the battle report submitted by Cerberus, Voodoo seems to be mentally unstable but still has great combat capability. Thanks to the unparalleled mobility given by the wings on her back, Voodoo is just like a hunter who always launches a surprise attack and leaves immediately afterward. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab28.png 30 30302201 30302202 30302203 30302204 30302205 30001311 500
2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 504
2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 500
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Id Type ActivityGroup UrgentEventId Name NameEn Desc SimpleDesc DetailDesc Icon IsClose HeroIcon Bg SectionId[1] SectionId[2] SectionId[3] OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] ResetType ResetTime ResetInterval
1 Id Type ActivityGroup UrgentEventId Name NameEn Desc SimpleDesc DetailDesc Icon IsClose HeroIcon Bg SectionId[1] SectionId[2] SectionId[3] OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] ResetType ResetTime ResetInterval

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DayOfWeek RewardId[1]
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1 30000
2 30000
3 30000
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1 DayOfWeek RewardId[1]
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Id Name EventDesc ResetItemId ResetItemCount ResetTimeId DefaultChallengeCount LockChar LockEquipment RewardNeedFinishCount RewardId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7]
100101 15009 2 2 30000 30010101 30010102 30010103 30010104 30010105 30010106 30010107
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100501 15013 3 3 30001 30040101 30040102 30040103
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1 Id Name EventDesc ResetItemId ResetItemCount ResetTimeId DefaultChallengeCount LockChar LockEquipment RewardNeedFinishCount RewardId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7]
2 100101 15009 2 2 30000 30010101 30010102 30010103 30010104 30010105 30010106 30010107
3 100201 15010 2 2 30000 30010201 30010202 30010203 30010204 30010205 30010206 30010207
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5 100401 15012 2 2 30000 30010401 30010402 30010403 30010404 30010405 30010406 30010407
6 100501 15013 3 3 30001 30040101 30040102 30040103
7 110101 15014 2 2 30000 30020101 30020102 30020103 30020104 30020105 30020106 30020107
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Id DamageType MaxDamage Ruling TimeIntervals[0] TimeIntervals[1] TimeIntervals[2] TimeIntervals[3] TimeIntervals[4] TimeIntervals[5] TimeIntervals[6] TimeIntervals[7] TimeIntervals[8] TimeIntervals[9] TimeIntervals[10] TimeIntervals[11] TimeIntervals[12] TimeIntervals[13] TimeIntervals[14] TimeIntervals[15] TimeIntervals[16] TimeIntervals[17] TimeIntervals[18] TimeIntervals[19] TimeIntervals[20] TimeIntervals[21] TimeIntervals[22] TimeIntervals[23] TimeIntervals[24] TimeIntervals[25] TimeIntervals[26] TimeIntervals[27] TimeIntervals[28] TimeIntervals[29] TimeIntervals[30] TimeIntervals[31] TimeIntervals[32] TimeIntervals[33] TimeIntervals[34] TimeIntervals[35] TimeIntervals[36] TimeIntervals[37] TimeIntervals[38] TimeIntervals[39] TimeIntervals[40] TimeIntervals[41] TimeIntervals[42] TimeIntervals[43] TimeIntervals[44] TimeIntervals[45] TimeIntervals[46] TimeIntervals[47] TimeIntervals[48] TimeIntervals[49] TimeIntervals[50] DamageIntervals[0] DamageIntervals[1] DamageIntervals[2] DamageIntervals[3] DamageIntervals[4] DamageIntervals[5] DamageIntervals[6] DamageIntervals[7] DamageIntervals[8] DamageIntervals[9] DamageIntervals[10] DamageIntervals[11] DamageIntervals[12] DamageIntervals[13] DamageIntervals[14] DamageIntervals[15] DamageIntervals[16] DamageIntervals[17] DamageIntervals[18] DamageIntervals[19] DamageIntervals[20] DamageIntervals[21] DamageIntervals[22] DamageIntervals[23] DamageIntervals[24] DamageIntervals[25] DamageIntervals[26] DamageIntervals[27] DamageIntervals[28] DamageIntervals[29] DamageIntervals[30] DamageIntervals[31] DamageIntervals[32] DamageIntervals[33] DamageIntervals[34] DamageIntervals[35] DamageIntervals[36] DamageIntervals[37] DamageIntervals[38] DamageIntervals[39] DamageIntervals[40] DamageIntervals[41] DamageIntervals[42] DamageIntervals[43] DamageIntervals[44] DamageIntervals[45] DamageIntervals[46] DamageIntervals[47] DamageIntervals[48] DamageIntervals[49] DamageIntervals[50]
90090001 0 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000111 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000112 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000113 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000211 1 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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30000213 1 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000311 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000312 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000313 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000411 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
30000412 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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1 Id DamageType MaxDamage Ruling TimeIntervals[0] TimeIntervals[1] TimeIntervals[2] TimeIntervals[3] TimeIntervals[4] TimeIntervals[5] TimeIntervals[6] TimeIntervals[7] TimeIntervals[8] TimeIntervals[9] TimeIntervals[10] TimeIntervals[11] TimeIntervals[12] TimeIntervals[13] TimeIntervals[14] TimeIntervals[15] TimeIntervals[16] TimeIntervals[17] TimeIntervals[18] TimeIntervals[19] TimeIntervals[20] TimeIntervals[21] TimeIntervals[22] TimeIntervals[23] TimeIntervals[24] TimeIntervals[25] TimeIntervals[26] TimeIntervals[27] TimeIntervals[28] TimeIntervals[29] TimeIntervals[30] TimeIntervals[31] TimeIntervals[32] TimeIntervals[33] TimeIntervals[34] TimeIntervals[35] TimeIntervals[36] TimeIntervals[37] TimeIntervals[38] TimeIntervals[39] TimeIntervals[40] TimeIntervals[41] TimeIntervals[42] TimeIntervals[43] TimeIntervals[44] TimeIntervals[45] TimeIntervals[46] TimeIntervals[47] TimeIntervals[48] TimeIntervals[49] TimeIntervals[50] DamageIntervals[0] DamageIntervals[1] DamageIntervals[2] DamageIntervals[3] DamageIntervals[4] DamageIntervals[5] DamageIntervals[6] DamageIntervals[7] DamageIntervals[8] DamageIntervals[9] DamageIntervals[10] DamageIntervals[11] DamageIntervals[12] DamageIntervals[13] DamageIntervals[14] DamageIntervals[15] DamageIntervals[16] DamageIntervals[17] DamageIntervals[18] DamageIntervals[19] DamageIntervals[20] DamageIntervals[21] DamageIntervals[22] DamageIntervals[23] DamageIntervals[24] DamageIntervals[25] DamageIntervals[26] DamageIntervals[27] DamageIntervals[28] DamageIntervals[29] DamageIntervals[30] DamageIntervals[31] DamageIntervals[32] DamageIntervals[33] DamageIntervals[34] DamageIntervals[35] DamageIntervals[36] DamageIntervals[37] DamageIntervals[38] DamageIntervals[39] DamageIntervals[40] DamageIntervals[41] DamageIntervals[42] DamageIntervals[43] DamageIntervals[44] DamageIntervals[45] DamageIntervals[46] DamageIntervals[47] DamageIntervals[48] DamageIntervals[49] DamageIntervals[50]
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1 Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] FightEventId Name BannerBg GridPrefab
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CharacterId Feature[1] Name[1] Icon[1] Description[1] Feature[2] Name[2] Icon[2] Description[2] Feature[3] Name[3] Icon[3] Description[3]
1011002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Palefire can deal damage efficiently.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Palefire can deal high frequency attacks.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks.
1021001 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Lotus can deal damage efficiently.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Lotus can deal high frequency attacks.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG.
1031001 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Eclipse can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orb(s) after any 3-Ping to deal multiple-hit Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orbs after any 3-Ping to deal multiple-hit Physical DMG.
1041002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Zero can deal ranged high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Zero can deal ranged attacks against enemies.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Zero can deal high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move.
1051001 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Storm can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orbs to reduce the target's DEF and gain Physical Resistance.\n2. Ping Yellow Orb(s) after any 3-Ping to deal lasting Physical DMG to nearby enemies. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Storm can reduce the damage taken by team members.\n1. Storm's Signature Moves can protect team members for 5s and resist Physical DMG by enemies.
1061002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Bastion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Bastion can control enemies.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies.
1071002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Blast can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Blast can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks.
1081002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Nightblade can deal damage efficiently.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 6 Critical Hit Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Nightblade is more likely to deal CRIT DMG.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Nightblade can deal high frequency attacks.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG.
1021002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dawn can deal damage efficiently.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Dawn can deal high frequency attacks.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG.
1031002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Lux can restore team members' HP and control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.\n3. QTE can heal team members.\n4. Trigger Lightening 4 times via Signature Moves to heal allies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Lux can control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.
1011003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Entropy can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Entropy can deal high frequency attacks.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Entropy can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG.
1031003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Luminance can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Luminance can pull enemies.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Luminance can reduce the damage taken by team members.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction.
1061003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Tenebrion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance.
1071003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png "Ember can deal damage efficiently.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Ember will deal more damage upon 50% Heat."
1051003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Pulse can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Pulse can deal high frequency attacks.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%.
1021003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Crimson Abyss can deal damage efficiently.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Crimson Abyss can deal massive damage in short-time.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG.
1081003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Astral can deal damage efficiently.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orb(s) after any 3-Ping to deal damage once and temporarily make Astral deal more damage.
1091002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Brilliance can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Brilliance can pull enemies.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield.
1041003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Veritas can deal damage efficiently.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Veritas can deal ranged attacks against enemies.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range.
1111002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Silverfang can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Silverfang will drop Energy Balls when attacking. Pick up the Energy Balls to restore HP and deal more Fire DMG.\n2. Silverfang will gain Energy and Heat by picking up Energy Balls.\n3. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Silverfang can pull enemies.\n1. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies.
1121002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Arclight can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Arclight can attract nearby targets after casting a Signature Move. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arclight can pull enemies.\n1. Arclight can attract nearby targets after casting a Signature Move.
1021004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Plume can deal damage efficiently.\n1. When in Arctic form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Plume can deal massive damage in short-time.\n1. When in Arctic Form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect.
1131002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Rozen can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press and hold the Basic Attack button to deal damage and restore Rozen's Signature Energy at the cost of the Passive Value.
1511003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Crocotta can deal damage efficiently.\n1. With a powerful shield and efficient damage-dealing capability, Crocotta will gain Super Armor during a Signature Move and deal damage at ease. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Crocotta can gain a shield.\n1. Ping Blue Orbs to gain a shield.
1141003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Rigor can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Rigor can use Passive Energy to deal more 3-Ping and Signature Move damage.\n2. When Energy is used up, Rigor will enter Full Burst form. Press and hold the Basic Attack button to fire the Wide-area electromagnetic Cannon. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Rigor can pull enemies.\n1. Rigor's Signature Moves can pull nearby enemies and deal Physical DMG.\n2. Ping Blue Orbs to pull enemies.
1521003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Pavo can deal damage efficiently.\n1. Ping Signal Orbs to gain Sync Rate.\n2. Pavo will enter Concentrated Will form upon full Sync Rate.\n3. When in Concentrated Will form, Pavo can only perform 1-Pings, which will grant enhancement effect(s).
1161002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Qilin can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, the Follow-Up Orb will light up for you to perform different Follow-Up effects.\n2. Upon use of a Signature Move, use the Follow-Up Orb to perform a combo.
1171003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Laurel can deal damage efficiently.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation form, and then ping Annihilation Orb(s) to deal Dark DMG and gain Energy. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Laurel can deal high frequency attacks.\n1. Signal Orbs and basic attacks can all deal multiple-hit attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Laurel can pull enemies.\n1. Laurel can attract nearby targets after casting a Signature Move.
1181003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png 2B can deal damage efficiently.\n1. 2B should deal damage when in Battle form.
1191003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png 9S can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Upon a 3-Ping, if the Overclock Energy is above 50, gain the Overclock Indicator of the corresponding color at the cost of Overclock Energy.\n2. Tap the Overclock Indicator to clear the Signal Orbs of the same color. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png 9S can control enemies.\n1. Ping Yellow Orb(s) to create a slow area in front and immobilize the enemies in the area.
1201003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png A2 can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a Signature Move, A2 enters Berserker, during which time A2 has Super Armor and gains Extra DMG Reduction and Extra DMG Bonus.\n2. POD: shield will be consumed during the Signature Move. Replenish it via 3-Pings and basic attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png A2 can pull enemies.\n1. Ping Blue Orb(s) to create a gravity area in front and keep pulling enemies in the area.
1211002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Hypnos can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press the Basic Attack button within 1s after any 3-Ping to enter Tactical Firing posture. Hold the Basic Attack button to keep the posture.\n2. When in the Tactical Firing posture, release the Basic Attack button and successfully dodge attacks to deal more damage.
1531003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Tempest can deal damage efficiently.\n1. Upon a 3-Ping, Tempest gains a Triad of the same color. And the next ping will trigger a Chord and cause different damage effects depending on the Chord color.\n2. Tempest gains 50% DMG Reduction during Signature and deal damage via basic attacks and pings.
1121003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Glory can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Glory can control enemies.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Glory can gain a shield.\n1. Upon deployment, Glory converts 60% HP to a shield.
1221002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png XXI can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Dodge to get up from the ground or remove other statuses and gain a shield.\n2. XXI mainly deals damage via the explosion of Twilight Matrix. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png XXI can gain a shield.\n1.When attacked, fallen to the ground, or in other abnormal statuses, tap the Dodge button to perform an instant dodge, which will cast a Twilight Matrix at the target and grant Super Armor and a shield equal to 15% Max HP.
1131003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Garnet can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, use a basic attack or Signature Move to gain Electric Charge.\n2. Press and hold the Basic Attack button to cast Lightning Fall at the cost of Electric Charge.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Garnet can pull enemies.\n1. Clear Yellow Orbs to pull nearby enemies.
1541003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Flambeau can deal damage efficiently.\n1. Ping White Signal Orb(s) right after a basic attack to gain Deception Pts.\n2. Use Deception Pts. to cast the Signal Orb's Phase 1 and Phase 2 skills.\n3. Signature grants Trickery Pts. and Incinerating Orb(s). Basic attacks and pings consume Trickery Pts.
1031004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Empyrea is a character that can pull enemies, inflict control effects, and deal damage.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer and enter Signal Orb(s) twice.\n2. Cause different damage effects based on the Signal Orb(s) entered.\n3. During a Signature Move, double tap the Dodge button to enter Prayer and enter Signal Orb(s) three times to deal massive damage. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Empyrea can pull enemies.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer, enter two groups of Signal Orbs of different colors, and cast Chaos Oath to pull enemies within a big range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png All Empyrea's damage is ranged damage.
1531004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Selena: Capriccio is an attacker and a healer.\n1. After Selena casts a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill and for Selena to cast Ensemble: Echo.\n2. After explosion, the Signature Move field will leave a phantom to restore HP to allies in it.
1551003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Dragontoll can deal damage efficiently.\n1. Spend 20 Energy to cast Spirit Blade: Dragon Throw, throwing a Dragon Axe.\n2. When Dragontoll's Red/Yellow/Blue Pings collides with the Dragon Axe, she will cast Dragon Force Combo at the cost of Dragon Force. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Dragontoll can pull the enemy.\n1. When Dragontoll's Yellow Pings collides with the Dragon Axe, she will cast Dragon Force Combo and pull nearby enemies at the cost of Dragon Force.
1051004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Starfarer can attract firepower, gain Super Armor, and become immune to 30% incoming damage.\n1. Starfarer casts the Signature Move and then actives the "Thunderer" Mode. Tap Basic Attack to cast Ironsoul Slice.\n2. When the Ironsoul Slice hits the enemy, press and hold Basic Attack to active the "Bzzz" Mode and trigger Oops! Missed It! or "Perfect!" by releasing at different time points. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Starfarer can pull the enemy.\n1. Ironsoul Slice I can pull the enemy.
1561003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Starveil can deal damage efficiently.\n1. Press and hold Dodge to start charging. Release to cast Frost Moon.
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Id Type Name EnName Icon Description FightEventId Condition IconLv
1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before target.\n2. All members gain <color=#6495ED>80% DMG Reduction.</color> for <color=#6495ED>10s</color>. Reduces target's <color=#6495ED>DEF by 30%</color> for <color=#6495ED>8s</color>. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before the target.\n2. All team members gain <color=#6495ED>80% DMG Reduction</color> and a <color=#6495ED>Shield equal to 50% max HP</color> for <color=#6495ED>10s</color>. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
1 Id Type Name EnName Icon Description FightEventId Condition IconLv
2 1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
3 2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
4 3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before target.\n2. All members gain <color=#6495ED>80% DMG Reduction.</color> for <color=#6495ED>10s</color>. Reduces target's <color=#6495ED>DEF by 30%</color> for <color=#6495ED>8s</color>. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
5 4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before the target.\n2. All team members gain <color=#6495ED>80% DMG Reduction</color> and a <color=#6495ED>Shield equal to 50% max HP</color> for <color=#6495ED>10s</color>. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
6 5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
7 6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
8 7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
9 8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
10 9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
11 10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png

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Id Name Icon Description
1 Elemental Damage Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Can deal elemental DMG
2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can perform high frequency attack
3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Can deal heavy damage in short-time
4 Health Recovery Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png Can regenerate the HP of team member
5 Weaken Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon023.png Weaken the enemy
6 Critical Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Easier to deal CRIT DMG to enemies
7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Pull the enemy
8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Can reduce the DMG dealt to your members
9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Can control the enemy
10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Can give your members shields
11 Enhance Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon019.png Can enhance the abilities of your members
12 Enmity Vortex Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Easier to become the enemies' target on the battlefield
13 Destroy Super Armor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Can effectively reduce the Super Armor value of the enemy
14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Can deal damage efficiently
15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Enhances Armor, grants Super Armor, and resist 50% damage
16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Boosts restoration efficiency and Synergy Energy recovery speed
17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Can deal ranged attacks against enemies
18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Can deal damage efficiently
19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png An all-round character that can pull, control, and deal damage to enemies.
1 Id Name Icon Description
2 1 Elemental Damage Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Can deal elemental DMG
3 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can perform high frequency attack
4 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Can deal heavy damage in short-time
5 4 Health Recovery Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png Can regenerate the HP of team member
6 5 Weaken Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon023.png Weaken the enemy
7 6 Critical Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Easier to deal CRIT DMG to enemies
8 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Pull the enemy
9 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Can reduce the DMG dealt to your members
10 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Can control the enemy
11 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Can give your members shields
12 11 Enhance Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon019.png Can enhance the abilities of your members
13 12 Enmity Vortex Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Easier to become the enemies' target on the battlefield
14 13 Destroy Super Armor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Can effectively reduce the Super Armor value of the enemy
15 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Can deal damage efficiently
16 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Enhances Armor, grants Super Armor, and resist 50% damage
17 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Boosts restoration efficiency and Synergy Energy recovery speed
18 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Can deal ranged attacks against enemies
19 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Can deal damage efficiently
20 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png An all-round character that can pull, control, and deal damage to enemies.

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Id OpenDay Intro[1] Intro[2] Intro[3] Intro[4] Intro[5] Intro[6] Feature[1] Feature[2] ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] GridBg IndexText IsLastOne
30162402 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161101 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161102 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 2% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33101 32042 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161103 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32131 32043 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161104 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a high-valued Super Armor bar that can slowly recover. When the Super Armor bar exists, DMG taken by the enemy reduces by 80%; when the bar is gone, DMG taken by the enemy increases by 150%. The Super Armor bar refreshes 10s after it is destroyed 3. Recommend bringing Omniframes with the "Destroy Super Armor" feature 4. Deployed characters are locked upon clear. Reset to unlock them 13 32101 33123 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161105 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 100%, and the DMG dealt to the enemy from behind increases by 100% 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 32112 110002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161106 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 10s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 110001 110003 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161107 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 300% Extra DMG bonus 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32071 32082 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161108 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 2% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32072 32083 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161109 0 1. All characters are deployed simultaneously 2. In this stage, you will gain special enhance effect when obtaining the buff effect provided by Support Omniframes. Each level will have the character's Extra DMG bonus increased by 10% for 10s. Buff duration will be refreshed when the buff stacks 3. Recommend bringing Omniframes with the "Enhance" feature 4. Deployed characters are locked upon clear. Reset to unlock them 11 32073 110005 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161110 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 32031 110006 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161121 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 4% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32032 110009 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161122 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 1% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32033 110010 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161123 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32011 110011 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161124 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body that refreshes every 10 sec. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 5s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 32012 110012 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161125 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will not actively move. When it is forced to move, it will take True DMG equal to a percentage of its max HP that scales with the displacement 3. Recommend bringing Omniframes with the "Pull" feature 4. Deployed characters are locked upon clear. Reset to unlock them 7 32013 110013 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161126 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 150%, the DMG dealt to the enemy from behind increases by 150%, and the DMG dealt to the enemy from other directions reduces greatly 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 110007 51096 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161127 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 110008 32001 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161128 0 1. All characters are deployed simultaneously 2. In this stage, when all your members have shields, your attacks will consume 50% of the current shields and deal True DMG equal to the consumed value x100. This effect triggers every other second 3. Recommend bringing Omniframes with the "Shield" feature 4. Deployed characters are locked upon clear. Reset to unlock them 10 33001 32143 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161129 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 500% Extra DMG bonus. 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33032 32021 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161130 0 1. All characters are deployed simultaneously 2. In this stage, the enemy's ATK and DMG Reduction are very high. It has one attack move only, and when this attack hits or is blocked, its DMG Reduction will reduce by 10% (Cannot be triggered during dodge) 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 33033 32022 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161131 0 1. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 2. Use <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to deal damage to a Weak boss. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161132 0 1. Boss <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. Use the <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to finish the battle asap. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> or <color=#0e70bd>CRIT</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161133 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 20% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161134 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color>. 2.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use <color=#0e70bd>Sudden Change Burst (Attacker Reinforcement I)</color> to kill them directly. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161135 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Advance Reinforcement II)</color>. 2. Your characters keep losing HP with the HP reduction speed increasing once <color=#0e70bd>every 25s</color>. The HP reduction speed can be reset upon the boss' HP dropping to <color=#0e70bd>70%/40%/10%</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes 14 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161136 0 1. Enemies <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 50s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. <color=#0e70bd>Uniframes</color> are recommended. 18 772607 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161137 0 1.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 2. According to the number of revivals, add <color=#0e70bd>Black Hole</color> and <color=#0e70bd>Berserk</color> respectively. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the recommended <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and finish the battle. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 760411 110211 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161138 0 1. Enemies inflict <color=#0e70bd>Bleed</color> on the hatred target every 25s. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with a <color=#0e70bd>shield</color> 15 10 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161139 0 1. Enemies have high-value Super Armor bar and receive less damage with the presence of the Super Armor bar. They will <color=#0e70bd>receive significantly more damage after the Super Armor bar disappears</color>. The Super Armor bar <color=#0e70bd> will be refreshed 10s after it disappears</color>. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with <color=#0e70bd>DMG Reduction</color> 15 8 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161140 0 1. Clear the stage to unlock <color=#0e70bd>True Space (Defense Reinforcement II)</color>. 2. Switches links once every 20s. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>damage</color> 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161141 0 1. Enemies will <color=#0e70bd>burst for 5s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 15 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161142 0 1. Enemies cast a skill to the current target every 20 seconds. If there is a <color=#0e70bd>red circle, stay away</color> from teammates. If there is a <color=#0e70bd>green circle, stay close</color> to teammates. Failing to do this will deal massive single damage to your members. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes, <color=#0e70bd>Support</color> Omniframes, and <color=#0e70bd>DMG Reduction</color> Omniframes 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161143 0 1. Switches links once <color=#0e70bd>every 40s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161144 0 1. Enemies will <color=#0e70bd>burst for 10s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Support</color> Omniframes respectively 15 16 760412 110222 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161145 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>20s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161146 0 1. Clear the stage to unlock <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color>. 2. Enemies deal <color=#0e70bd>full-screen massive damage</color> every 25s. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 16 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161147 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 1% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161148 0 1. <color=#0e70bd>Cross Thunder will be triggered</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161149 0 1. Enemies reduce all your units to <color=#0e70bd>1 HP</color> <color=#0e70bd>every 30s</color> and then deal two wide-range attacks. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to avoid being seckilled by the boss. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161150 0 1. <color=#0e70bd>Cross Thunder will be triggered twice</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161151 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce <color=#0e70bd>5% of Max HP</color> every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to avoid <color=#0e70bd>Cold Trail</color> and <color=#0e70bd>deal True DMG</color> to defeat the opponent. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 780601 760353 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161152 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This effect can be stacked up to 20 times. 2. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 3. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 1
30161153 0 1. Switches links once every <color=#0e70bd>20s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 50% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 50% ATK</color>. 2. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 2
30161154 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 2% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. The character will receive a <color=#0e70bd>5-second Null Heal</color> effect every <color=#0e70bd>20s</color>. 3. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 3
30161155 0 1. Upon the death of the <color=#0e70bd>first enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color> and <color=#0e70bd>Assault 3</color>. 2. Upon the death of the <color=#0e70bd>second enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color>, <color=#0e70bd>Assault 3</color>, <color=#0e70bd>Lightning Shield 3</color>, and <color=#0e70bd>Radiation 3</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and kill them. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4
30161156 0 1. Enemies <color=#0e70bd>gain 10% ATK every 7s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 35s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. It provides 20% ATK bonus to <color=#0e70bd>Vanguard</color> Omniframes. 18 772605 763325 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 5
30161157 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>15s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 6
30161158 0 1. <color=#0e70bd>Cross Thunder will be triggered 3 times</color> every <color=#0e70bd>12s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 7
30161159 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>200 attacks</color> taken. Upon losing the Enhanced Rigid Body, an enemy will lose 10% of Max HP. And upon the removal of a Rigid Body Affix, explosive damage will be done to the surroundings once. The Rigid Body will <color=#0e70bd>restore in 10s</color>. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 8
30161160 0 1. The character deals 150% more CRIT DMG. Enemies receive <color=#0e70bd>150% more damage from behind</color> and 50% less damage from other directions. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>CRIT</color> damage 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 9
30161161 0 1. Switches links once <color=#0e70bd>every 20s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Reinforcement Skills and characters wisely 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
30162404 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162405 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162406 0 1. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 2. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162407 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162408 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 3. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162409 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162410 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162411 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162412 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162413 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162414 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. The Vulnerable effect and the DMG Reduction of Tank class synergy skills can exist at the same time, so please avoid take too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162415 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 5. The Vulnerable effect, the DMG Reduction of Tank class synergy skills, and the DMG Reduction of Shields generated by Shield Generators can exist at the same time, so please avoid taking too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162416 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162417 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162418 0 1. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162419 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162420 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162421 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162422 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
30162423 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
30162424 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
30162425 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
30162426 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
30162427 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
30162428 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 5. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
30162429 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 4. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 5. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
30162430 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color> will inflict <color=#0e70bd>20% Vulnerability</color> on the player for <color=#0e70bd>8s</color> after dealing its damage. Do not let one character keep taking Ultralimit Combustion damage. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
30162431 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 4. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 5. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 6. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
30162432 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. When triggered, <color=#0e70bd>Floating Icicles</color> and <color=#0e70bd>Still Trap</color> will trigger <color=#0e70bd>Cross Thunder 2 times</color>. Watch out. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
30162433 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
30162434 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
30162435 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
30162436 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
30162437 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. When triggered, <color=#0e70bd>Wrench Impact</color> and <color=#0e70bd>Blazing Eruption</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
30162438 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 18 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
30162439 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. <color=#0e70bd>Quick Repair</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 5. When triggered, <color=#0e70bd>Wrench Impact</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
30162440 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
30162441 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 5. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
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Id Code Name Description BgImg StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] ConditionId[1] ConditionId[2] ConditionId[3] ConditionId[4] ConditionId[5] ShopId
1000 RS Special Training Tip: Avoid the traps.\nClear Reward: EXP.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010301 30010302 30010303 30010304 772800 9501 9502 9503
1001 AE Combat Supply Tip: Avoid the traps.\nClear Reward: Chance to drop 5-6★ Memory.\n\n6★ Memory Drop Rate:\n[AE-1] 0%\n[AE-2] 4.11%\n[AE-3] 8.23%\n[AE-4] 17.14%\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010401 30010402 30010403 30010404 30010405 772800 9501 9502 9503 9503 801
1002 AB Military Hardware Tip: Avoid the traps.\nClear Reward: Equipment Overclock Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010801 30010802 30010803 30010804 772800 9501 9502 9503
1003 LM Logistics Maintenance Tip: Avoid the traps.\nClear Reward: Equipment EXP Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010701 30010702 30010703 30010704 772800 9501 9502 9503
1004 NF Cogs Galore Tip: Avoid the traps.\nClear Reward: Large amount of Cogs.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050101 30050102 30050103 30050104 772800 9501 9502 9503
1005 BE Battle Exercise Tip: Avoid the traps.\nClear Reward: Skill Points.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050201 30050202 30050203 30050204 772800 9501 9502 9503
1006 AR Combat Unit Booster Add-on Tip: Avoid the traps.\nClear rewards: CUB training materials.\n\nMulti Challenge: No consumption or rewards if player leaves early on purpose or due to game crash. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050301 30050302 30050303 8006 8006 8006
1 Id Code Name Description BgImg StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] ConditionId[1] ConditionId[2] ConditionId[3] ConditionId[4] ConditionId[5] ShopId
2 1000 RS Special Training Tip: Avoid the traps.\nClear Reward: EXP.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010301 30010302 30010303 30010304 772800 9501 9502 9503
3 1001 AE Combat Supply Tip: Avoid the traps.\nClear Reward: Chance to drop 5-6★ Memory.\n\n6★ Memory Drop Rate:\n[AE-1] 0%\n[AE-2] 4.11%\n[AE-3] 8.23%\n[AE-4] 17.14%\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010401 30010402 30010403 30010404 30010405 772800 9501 9502 9503 9503 801
4 1002 AB Military Hardware Tip: Avoid the traps.\nClear Reward: Equipment Overclock Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010801 30010802 30010803 30010804 772800 9501 9502 9503
5 1003 LM Logistics Maintenance Tip: Avoid the traps.\nClear Reward: Equipment EXP Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010701 30010702 30010703 30010704 772800 9501 9502 9503
6 1004 NF Cogs Galore Tip: Avoid the traps.\nClear Reward: Large amount of Cogs.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050101 30050102 30050103 30050104 772800 9501 9502 9503
7 1005 BE Battle Exercise Tip: Avoid the traps.\nClear Reward: Skill Points.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050201 30050202 30050203 30050204 772800 9501 9502 9503
8 1006 AR Combat Unit Booster Add-on Tip: Avoid the traps.\nClear rewards: CUB training materials.\n\nMulti Challenge: No consumption or rewards if player leaves early on purpose or due to game crash. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050301 30050302 30050303 8006 8006 8006

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Id Type Title Describe Remark SpecialConditionId[1] SpecialConditionId[2] Priority Icon Bg OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] DungeonOfWeek[1] DungeonOfWeek[2] DungeonOfWeek[3] DungeonOfWeek[4] DungeonOfWeek[5] DungeonOfWeek[6] DungeonOfWeek[7]
1000 15 Special Training EXP EXP 2002 4 Assets/Product/Texture/Image/IconTools/ItDaily05.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg4.png 1 1 1 1 1 1 1 1000 1000 1000 1000 1000 1000 1000
1001 16 Combat Supply Rare Memory Drop Rare Memory 2002 1 Assets/Product/Texture/Image/IconTools/ItDaily02.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg1.png 1 1 1 1 1 1 1 1001 1001 1001 1001 1001 1001 1001
1002 17 Military Hardware Equipment Overclock Material Equipment Overclock Material 2002 3 Assets/Product/Texture/Image/IconTools/ItDaily04.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg3.png 1 1 1 1 1 1 1 1002 1002 1002 1002 1002 1002 1002
1003 18 Logistics Maintenance Equipment EXP Material Equipment EXP Material 2002 2 Assets/Product/Texture/Image/IconTools/ItDaily03.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg2.png 1 1 1 1 1 1 1 1003 1003 1003 1003 1003 1003 1003
1004 19 Cogs Galore Large amount of Cogs Cogs 2002 5 Assets/Product/Texture/Image/IconTools/ItDaily06.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg5.png 1 1 1 1 1 1 1 1004 1004 1004 1004 1004 1004 1004
1005 20 Battle Exercise Skill Point Drop Skill Point 2002 6 Assets/Product/Texture/Image/IconTools/ItDaily07.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg6.png 1 1 1 1 1 1 1 1005 1005 1005 1005 1005 1005 1005
1006 48 Combat Unit Booster Add-on Drops CUB resources CUB resources 2002 7 Assets/Product/Texture/Image/IconTools/ItDaily01.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg7.png 1 1 1 1 1 1 1 1006 1006 1006 1006 1006 1006 1006
1 Id Type Title Describe Remark SpecialConditionId[1] SpecialConditionId[2] Priority Icon Bg OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] DungeonOfWeek[1] DungeonOfWeek[2] DungeonOfWeek[3] DungeonOfWeek[4] DungeonOfWeek[5] DungeonOfWeek[6] DungeonOfWeek[7]
2 1000 15 Special Training EXP EXP 2002 4 Assets/Product/Texture/Image/IconTools/ItDaily05.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg4.png 1 1 1 1 1 1 1 1000 1000 1000 1000 1000 1000 1000
3 1001 16 Combat Supply Rare Memory Drop Rare Memory 2002 1 Assets/Product/Texture/Image/IconTools/ItDaily02.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg1.png 1 1 1 1 1 1 1 1001 1001 1001 1001 1001 1001 1001
4 1002 17 Military Hardware Equipment Overclock Material Equipment Overclock Material 2002 3 Assets/Product/Texture/Image/IconTools/ItDaily04.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg3.png 1 1 1 1 1 1 1 1002 1002 1002 1002 1002 1002 1002
5 1003 18 Logistics Maintenance Equipment EXP Material Equipment EXP Material 2002 2 Assets/Product/Texture/Image/IconTools/ItDaily03.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg2.png 1 1 1 1 1 1 1 1003 1003 1003 1003 1003 1003 1003
6 1004 19 Cogs Galore Large amount of Cogs Cogs 2002 5 Assets/Product/Texture/Image/IconTools/ItDaily06.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg5.png 1 1 1 1 1 1 1 1004 1004 1004 1004 1004 1004 1004
7 1005 20 Battle Exercise Skill Point Drop Skill Point 2002 6 Assets/Product/Texture/Image/IconTools/ItDaily07.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg6.png 1 1 1 1 1 1 1 1005 1005 1005 1005 1005 1005 1005
8 1006 48 Combat Unit Booster Add-on Drops CUB resources CUB resources 2002 7 Assets/Product/Texture/Image/IconTools/ItDaily01.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg7.png 1 1 1 1 1 1 1 1006 1006 1006 1006 1006 1006 1006

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Id Type IntParam[1] StringParam[1] StringParam[2] Text
1000 1 5 Available all day before Lv.50
1001 1 6 Available all day before Lv.40
2001 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Summer Event
2002 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Winter Event
1 Id Type IntParam[1] StringParam[1] StringParam[2] Text
2 1000 1 5 Available all day before Lv.50
3 1001 1 6 Available all day before Lv.40
4 2001 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Summer Event
5 2002 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Winter Event

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Id Name BannerBg OpenTimeId RewardTimer RewardItemId RewardItemCount RewardMaxCount RewardInitNum RolePluginMaxCount GuardPluginMaxCount HelpKey
1 Winter Sequence Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner63.png 600 60850 30 1800 750 2 3 DoubleTowerActivityHelp
1 Id Name BannerBg OpenTimeId RewardTimer RewardItemId RewardItemCount RewardMaxCount RewardInitNum RolePluginMaxCount GuardPluginMaxCount HelpKey
2 1 Winter Sequence Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner63.png 600 60850 30 1800 750 2 3 DoubleTowerActivityHelp

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Id NPCId[1] NPCId[2] NPCId[3] Icon[1] Icon[2] Icon[3] SmallIcon[1] SmallIcon[2] SmallIcon[3] PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] PreStageId[1] PreStageId[2] PreStageId[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] SlotPreStageId[3]
1 90222 90260 90370 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1Sp.png 4 5 6 0 30162253 30162254 2 0 30162253 30162254
1 Id NPCId[1] NPCId[2] NPCId[3] Icon[1] Icon[2] Icon[3] SmallIcon[1] SmallIcon[2] SmallIcon[3] PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] PreStageId[1] PreStageId[2] PreStageId[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] SlotPreStageId[3]
2 1 90222 90260 90370 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1Sp.png 4 5 6 0 30162253 30162254 2 0 30162253 30162254

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Id ActivityId Type Icon Desc
1 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt11.png Buff/Ignition
2 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt14.png Endurance/Convertion
3 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt12.png Synergy/Tenebrion
4 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt13.png Resistance Down/Lightning
5 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt15.png Control/Frost
6 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt7.png DMG Amplification
7 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt5.png HP Amplification
8 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt1.png Ally DMG Amplification
9 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt3.png Ally Resistance Amplification
10 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt4.png Endurance Boost
11 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt6.png ATK Boost
12 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt2.png Control Boost
1 Id ActivityId Type Icon Desc
2 1 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt11.png Buff/Ignition
3 2 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt14.png Endurance/Convertion
4 3 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt12.png Synergy/Tenebrion
5 4 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt13.png Resistance Down/Lightning
6 5 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt15.png Control/Frost
7 6 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt7.png DMG Amplification
8 7 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt5.png HP Amplification
9 8 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt1.png Ally DMG Amplification
10 9 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt3.png Ally Resistance Amplification
11 10 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt4.png Endurance Boost
12 11 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt6.png ATK Boost
13 12 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt2.png Control Boost

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Id Name PluginId Level FightEventId UpgradeSpend Desc
1 Battle Adjustment 34001 Frame DMG Amplification. Gains and refreshes the Shield every 30s. (The lower the frame's Battle Power, the higher the DMG Amplification/Shield.)
2 Shieldbearer 34002 Hunter deals more damage/gains Resistance, has more ATK Rate and restores 3% max HP per second
3 Trap Master 34003 Preparation Phase Tactical Resource +1
4 Defense 772490 Gun after modification with significant improvement in Armor
5 Overclock 772491 Salamander after modification with significant improvement in firing performance but poor mobility
6 Assistance 772492 Pointy after modification with balanced performance
7 Scorch Device 1 1 34007 Ignites enemies within range for 2/3/5s (upgrade during the preparation phase), dealing 400% Fire DMG per second.
8 Scorch Device 1 2 34008 1250 Constructs within range deals 30% more damage and gains 30% Resistance
9 Scorch Device 1 3 34009 1750 Allies within range deal 20% more damage, gain 20% Resistance, and move 20% faster for 5s
10 Supply Device 2 1 34010 750 Allies within range restore 150/200/250 HP per second (upgrade during the preparation phase)
11 Supply Device 2 2 34011 1250 Units that receive healing restore 25% more HP for every 20% HP lost
12 Supply Device 2 3 34012 1750 Converts 3000% of the excess healing to Physical DMG
13 Dark Device 3 1 34013 750 Deals 900% Dark DMG to 1 enemy within range every 4/3/2s (upgrade during the preparation phase)
14 Dark Device 3 2 34014 1250 For every identical device within double the range of the device, the device deals 12 more damage. And for every different device within that range, the character deals 12% more damage.
15 Dark Device 3 3 34015 1750 Dark Device gains target +1 for every 2 allies within range (up to +3)
16 Bolt Device 4 1 34016 750 Casts lightning at a random spot within range every 2/1.5/1s (upgrade during the preparation phase), dealing 1200% Lightning DMG to enemies within 2m.
17 Bolt Device 4 2 34017 1250 Upon receiving Lightning DMG, enemies have -5% All Resistances for 3.5s. (Can be stacked.)
18 Bolt Device 4 3 34018 1750 Enemies within range take 10% more damage. Units closer to the center receive more damage. The device also casts one extra lightning.
19 Frost Device 5 1 34019 750 Slows down the enemies within range by 30/40/50% (upgrade during the preparation phase)
20 Frost Device 5 2 34020 1250 Enemies within range receives Ice DMG equal to 10% max HP every 2s
21 Frost Device 5 3 34021 1750 Upon dealing damage, the device has a 10% chance to freeze the enemy for 2s
22 Amplification Core 6 1 772421 600 Hunter DMG +25%
23 Amplification Core 6 2 772422 800 Hunter DMG +35%
24 Amplification Core 6 3 772423 1100 Hunter DMG +50%
25 Energy Core 7 1 772425 600 Hunter HP +25%
26 Energy Core 7 2 772426 800 Hunter HP +35%
27 Energy Core 7 3 772427 1100 Hunter HP +50%
28 Amplification Field 8 1 772462 600 Allies within 6m around the hunter gain +5% DMG
29 Amplification Field 8 2 772463 800 Allies within 6m around the hunter gain +8% DMG
30 Amplification Field 8 3 772464 1100 Allies within 6m around the hunter gain +12% DMG
31 Protection Field 9 1 772472 600 Allies within 6m around the hunter gain +5% Resistance
32 Protection Field 9 2 772473 800 Allies within 6m around the hunter gain +8% Resistance
33 Protection Field 9 3 772474 1100 Allies within 6m around the hunter gain +12% Resistance
34 Maintenance Device 10 1 772429 600 After dealing damage, hunter restores slight HP based on the damage
35 Maintenance Device 10 2 772430 800 After dealing damage, hunter restores medium HP based on the damage
36 Maintenance Device 10 3 772431 1100 After dealing damage, hunter restores massive HP based on the damage
37 Molten Core 11 1 772436 600 Hunter's attacks have a 25% chance to ignite the enemy for 2s, dealing Fire DMG equal to 6% of the enemy's max HP
38 Molten Core 11 2 772437 800 Hunter's attacks have a 35% chance to ignite the enemy for 3s, dealing Fire DMG equal to 6% of the enemy's max HP
39 Molten Core 11 3 772438 1100 Hunter's attacks have a 50% chance to ignite the enemy for 4s, dealing Fire DMG equal to 6% of the enemy's max HP
40 Freezing Core 12 1 772450 600 Hunter's attacks have a 10% chance to freeze the enemy 1s
41 Freezing Core 12 2 772451 800 Hunter's attacks have a 15% chance to freeze the enemy 1.5s
42 Freezing Core 12 3 772452 1100 Hunter's attacks have a 20% chance to freeze the enemy 2s
1 Id Name PluginId Level FightEventId UpgradeSpend Desc
2 1 Battle Adjustment 34001 Frame DMG Amplification. Gains and refreshes the Shield every 30s. (The lower the frame's Battle Power, the higher the DMG Amplification/Shield.)
3 2 Shieldbearer 34002 Hunter deals more damage/gains Resistance, has more ATK Rate and restores 3% max HP per second
4 3 Trap Master 34003 Preparation Phase Tactical Resource +1
5 4 Defense 772490 Gun after modification with significant improvement in Armor
6 5 Overclock 772491 Salamander after modification with significant improvement in firing performance but poor mobility
7 6 Assistance 772492 Pointy after modification with balanced performance
8 7 Scorch Device 1 1 34007 Ignites enemies within range for 2/3/5s (upgrade during the preparation phase), dealing 400% Fire DMG per second.
9 8 Scorch Device 1 2 34008 1250 Constructs within range deals 30% more damage and gains 30% Resistance
10 9 Scorch Device 1 3 34009 1750 Allies within range deal 20% more damage, gain 20% Resistance, and move 20% faster for 5s
11 10 Supply Device 2 1 34010 750 Allies within range restore 150/200/250 HP per second (upgrade during the preparation phase)
12 11 Supply Device 2 2 34011 1250 Units that receive healing restore 25% more HP for every 20% HP lost
13 12 Supply Device 2 3 34012 1750 Converts 3000% of the excess healing to Physical DMG
14 13 Dark Device 3 1 34013 750 Deals 900% Dark DMG to 1 enemy within range every 4/3/2s (upgrade during the preparation phase)
15 14 Dark Device 3 2 34014 1250 For every identical device within double the range of the device, the device deals 12 more damage. And for every different device within that range, the character deals 12% more damage.
16 15 Dark Device 3 3 34015 1750 Dark Device gains target +1 for every 2 allies within range (up to +3)
17 16 Bolt Device 4 1 34016 750 Casts lightning at a random spot within range every 2/1.5/1s (upgrade during the preparation phase), dealing 1200% Lightning DMG to enemies within 2m.
18 17 Bolt Device 4 2 34017 1250 Upon receiving Lightning DMG, enemies have -5% All Resistances for 3.5s. (Can be stacked.)
19 18 Bolt Device 4 3 34018 1750 Enemies within range take 10% more damage. Units closer to the center receive more damage. The device also casts one extra lightning.
20 19 Frost Device 5 1 34019 750 Slows down the enemies within range by 30/40/50% (upgrade during the preparation phase)
21 20 Frost Device 5 2 34020 1250 Enemies within range receives Ice DMG equal to 10% max HP every 2s
22 21 Frost Device 5 3 34021 1750 Upon dealing damage, the device has a 10% chance to freeze the enemy for 2s
23 22 Amplification Core 6 1 772421 600 Hunter DMG +25%
24 23 Amplification Core 6 2 772422 800 Hunter DMG +35%
25 24 Amplification Core 6 3 772423 1100 Hunter DMG +50%
26 25 Energy Core 7 1 772425 600 Hunter HP +25%
27 26 Energy Core 7 2 772426 800 Hunter HP +35%
28 27 Energy Core 7 3 772427 1100 Hunter HP +50%
29 28 Amplification Field 8 1 772462 600 Allies within 6m around the hunter gain +5% DMG
30 29 Amplification Field 8 2 772463 800 Allies within 6m around the hunter gain +8% DMG
31 30 Amplification Field 8 3 772464 1100 Allies within 6m around the hunter gain +12% DMG
32 31 Protection Field 9 1 772472 600 Allies within 6m around the hunter gain +5% Resistance
33 32 Protection Field 9 2 772473 800 Allies within 6m around the hunter gain +8% Resistance
34 33 Protection Field 9 3 772474 1100 Allies within 6m around the hunter gain +12% Resistance
35 34 Maintenance Device 10 1 772429 600 After dealing damage, hunter restores slight HP based on the damage
36 35 Maintenance Device 10 2 772430 800 After dealing damage, hunter restores medium HP based on the damage
37 36 Maintenance Device 10 3 772431 1100 After dealing damage, hunter restores massive HP based on the damage
38 37 Molten Core 11 1 772436 600 Hunter's attacks have a 25% chance to ignite the enemy for 2s, dealing Fire DMG equal to 6% of the enemy's max HP
39 38 Molten Core 11 2 772437 800 Hunter's attacks have a 35% chance to ignite the enemy for 3s, dealing Fire DMG equal to 6% of the enemy's max HP
40 39 Molten Core 11 3 772438 1100 Hunter's attacks have a 50% chance to ignite the enemy for 4s, dealing Fire DMG equal to 6% of the enemy's max HP
41 40 Freezing Core 12 1 772450 600 Hunter's attacks have a 10% chance to freeze the enemy 1s
42 41 Freezing Core 12 2 772451 800 Hunter's attacks have a 15% chance to freeze the enemy 1.5s
43 42 Freezing Core 12 3 772452 1100 Hunter's attacks have a 20% chance to freeze the enemy 2s

View File

@@ -0,0 +1,2 @@
Id PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] Icon[1] Icon[2] Icon[3] PreStage[1] PreStage[2] PreStage[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] DefaultPlugin
1 1 2 3 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt10.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt8.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt9.png 0 30162253 30162254 1 0 30162252 1
1 Id PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] Icon[1] Icon[2] Icon[3] PreStage[1] PreStage[2] PreStage[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] DefaultPlugin
2 1 1 2 3 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt10.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt8.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt9.png 0 30162253 30162254 1 0 30162252 1

View File

@@ -0,0 +1,73 @@
Id GroupId PreStageId FightEventId Name BuffDesc
30162252 1 0 0 Defense Point 1-1 Defense War
30162253 1 30162252 0 Defense Point 1-2 Defense War
30162254 1 30162253 0 Defense Point 1-3 Attack War
30162255 2 30162254 0 Defense Point 2-1 Defense War
30162256 2 30162255 0 Defense Point 2-2 Defense War
30162257 2 30162256 0 Defense Point 2-3 Attack War
30162258 3 30162257 0 Defense Point 3-1 Defense War
30162259 3 30162258 0 Defense Point 3-2 Defense War
30162260 3 30162259 0 Defense Point 3-3 Attack War
30162261 4 30162260 0 Defense Point 4-1 Defense War
30162262 4 30162261 0 Defense Point 4-2 Defense War
30162263 4 30162262 0 Defense Point 4-3 Attack War
30162264 5 30162263 0 Defense Point 5-1 Defense War
30162265 5 30162264 0 Defense Point 5-2 Attack War
30162266 5 30162265 0 Defense Point 5-3 Attack War
30162267 6 30162266 0 Defense Point 6-1 Defense War
30162268 6 30162267 0 Defense Point 6-2 Defense War
30162269 6 30162268 0 Defense Point 6-3 Attack War
30162270 7 30162269 0 Defense Point 7-1 Defense War
30162271 7 30162270 0 Defense Point 7-2 Defense War
30162272 7 30162271 0 Defense Point 7-3 Attack War
30162273 8 30162272 0 Defense Point 8-1 Defense War
30162274 8 30162273 0 Defense Point 8-2 Attack War
30162275 8 30162274 0 Defense Point 8-3 Attack War
30162276 9 30162275 0 Watcher's Tower - 1F Tranquility
30162277 9 30162276 34049 Watcher's Tower - 2F All units lose Physical Resistance
30162278 9 30162277 34045 Watcher's Tower - 3F All units deal more damage
30162279 9 30162278 34052 Watcher's Tower - 4F All units lose Ice Resistance
30162280 9 30162279 34043 Watcher's Tower - 5F All units gain movement speed
30162281 9 30162280 34050 Watcher's Tower - 6F All units lose Fire Resistance
30162282 9 30162281 34048 Watcher's Tower - 7F Lightning will be cast at random spots to attack random units
30162283 9 30162282 34051 Watcher's Tower - 8F All units lose Lightning Resistance
30162284 9 30162283 34047 Watcher's Tower - 9F All units lose movement speed
30162285 9 30162284 34053 Watcher's Tower - 10F All units lose Dark Resistance
30162286 9 30162285 34046 Watcher's Tower - 11F All units gain all Resistances
30162287 9 30162286 34048 Watcher's Tower - 12F Lightning will be cast at random spots to attack random units
30162288 9 30162287 0 Watcher's Tower - 13F Tranquility
30162289 9 30162288 34049 Watcher's Tower - 14F All units lose Physical Resistance
30162290 9 30162289 34045 Watcher's Tower - 15F All units deal more damage
30162291 9 30162290 34052 Watcher's Tower - 16F All units lose Ice Resistance
30162292 9 30162291 34043 Watcher's Tower - 17F All units gain movement speed
30162293 9 30162292 34050 Watcher's Tower - 18F All units lose Fire Resistance
30162294 9 30162293 34048 Watcher's Tower - 19F Lightning will be cast at random spots to attack random units
30162295 9 30162294 34051 Watcher's Tower - 20F All units lose Lightning Resistance
30162296 9 30162295 34047 Watcher's Tower - 21F All units lose movement speed
30162297 9 30162296 34053 Watcher's Tower - 22F All units lose Dark Resistance
30162298 9 30162297 34046 Watcher's Tower - 23F All units gain all Resistances
30162299 9 30162298 34048 Watcher's Tower - 24F Lightning will be cast at random spots to attack random units
30162351 9 30162299 0 Watcher's Tower - 25F Tranquility
30162352 9 30162351 34049 Watcher's Tower - 26F All units lose Physical Resistance
30162353 9 30162352 34045 Watcher's Tower - 27F All units deal more damage
30162354 9 30162353 34052 Watcher's Tower - 28F All units lose Ice Resistance
30162355 9 30162354 34043 Watcher's Tower - 29F All units gain movement speed
30162356 9 30162355 34050 Watcher's Tower - 30F All units lose Fire Resistance
30162357 9 30162356 34048 Watcher's Tower - 31F Lightning will be cast at random spots to attack random units
30162358 9 30162357 34051 Watcher's Tower - 32F All units lose Lightning Resistance
30162359 9 30162358 34047 Watcher's Tower - 33F All units lose movement speed
30162360 9 30162359 34053 Watcher's Tower - 34F All units lose Dark Resistance
30162361 9 30162360 34046 Watcher's Tower - 35F All units gain all Resistances
30162362 9 30162361 34048 Watcher's Tower - 36F Lightning will be cast at random spots to attack random units
30162363 9 30162362 0 Watcher's Tower - 37F Tranquility
30162364 9 30162363 34049 Watcher's Tower - 38F All units lose Physical Resistance
30162365 9 30162364 34045 Watcher's Tower - 39F All units deal more damage
30162366 9 30162365 34052 Watcher's Tower - 40F All units lose Ice Resistance
30162367 9 30162366 34043 Watcher's Tower - 41F All units gain movement speed
30162368 9 30162367 34050 Watcher's Tower - 42F All units lose Fire Resistance
30162369 9 30162368 34048 Watcher's Tower - 43F Lightning will be cast at random spots to attack random units
30162370 9 30162369 34051 Watcher's Tower - 44F All units lose Lightning Resistance
30162371 9 30162370 34047 Watcher's Tower - 45F All units lose movement speed
30162372 9 30162371 34053 Watcher's Tower - 46F All units lose Dark Resistance
30162373 9 30162372 34046 Watcher's Tower - 47F All units gain all Resistances
30162374 9 30162373 34048 Watcher's Tower - 48F Lightning will be cast at random spots to attack random units
1 Id GroupId PreStageId FightEventId Name BuffDesc
2 30162252 1 0 0 Defense Point 1-1 Defense War
3 30162253 1 30162252 0 Defense Point 1-2 Defense War
4 30162254 1 30162253 0 Defense Point 1-3 Attack War
5 30162255 2 30162254 0 Defense Point 2-1 Defense War
6 30162256 2 30162255 0 Defense Point 2-2 Defense War
7 30162257 2 30162256 0 Defense Point 2-3 Attack War
8 30162258 3 30162257 0 Defense Point 3-1 Defense War
9 30162259 3 30162258 0 Defense Point 3-2 Defense War
10 30162260 3 30162259 0 Defense Point 3-3 Attack War
11 30162261 4 30162260 0 Defense Point 4-1 Defense War
12 30162262 4 30162261 0 Defense Point 4-2 Defense War
13 30162263 4 30162262 0 Defense Point 4-3 Attack War
14 30162264 5 30162263 0 Defense Point 5-1 Defense War
15 30162265 5 30162264 0 Defense Point 5-2 Attack War
16 30162266 5 30162265 0 Defense Point 5-3 Attack War
17 30162267 6 30162266 0 Defense Point 6-1 Defense War
18 30162268 6 30162267 0 Defense Point 6-2 Defense War
19 30162269 6 30162268 0 Defense Point 6-3 Attack War
20 30162270 7 30162269 0 Defense Point 7-1 Defense War
21 30162271 7 30162270 0 Defense Point 7-2 Defense War
22 30162272 7 30162271 0 Defense Point 7-3 Attack War
23 30162273 8 30162272 0 Defense Point 8-1 Defense War
24 30162274 8 30162273 0 Defense Point 8-2 Attack War
25 30162275 8 30162274 0 Defense Point 8-3 Attack War
26 30162276 9 30162275 0 Watcher's Tower - 1F Tranquility
27 30162277 9 30162276 34049 Watcher's Tower - 2F All units lose Physical Resistance
28 30162278 9 30162277 34045 Watcher's Tower - 3F All units deal more damage
29 30162279 9 30162278 34052 Watcher's Tower - 4F All units lose Ice Resistance
30 30162280 9 30162279 34043 Watcher's Tower - 5F All units gain movement speed
31 30162281 9 30162280 34050 Watcher's Tower - 6F All units lose Fire Resistance
32 30162282 9 30162281 34048 Watcher's Tower - 7F Lightning will be cast at random spots to attack random units
33 30162283 9 30162282 34051 Watcher's Tower - 8F All units lose Lightning Resistance
34 30162284 9 30162283 34047 Watcher's Tower - 9F All units lose movement speed
35 30162285 9 30162284 34053 Watcher's Tower - 10F All units lose Dark Resistance
36 30162286 9 30162285 34046 Watcher's Tower - 11F All units gain all Resistances
37 30162287 9 30162286 34048 Watcher's Tower - 12F Lightning will be cast at random spots to attack random units
38 30162288 9 30162287 0 Watcher's Tower - 13F Tranquility
39 30162289 9 30162288 34049 Watcher's Tower - 14F All units lose Physical Resistance
40 30162290 9 30162289 34045 Watcher's Tower - 15F All units deal more damage
41 30162291 9 30162290 34052 Watcher's Tower - 16F All units lose Ice Resistance
42 30162292 9 30162291 34043 Watcher's Tower - 17F All units gain movement speed
43 30162293 9 30162292 34050 Watcher's Tower - 18F All units lose Fire Resistance
44 30162294 9 30162293 34048 Watcher's Tower - 19F Lightning will be cast at random spots to attack random units
45 30162295 9 30162294 34051 Watcher's Tower - 20F All units lose Lightning Resistance
46 30162296 9 30162295 34047 Watcher's Tower - 21F All units lose movement speed
47 30162297 9 30162296 34053 Watcher's Tower - 22F All units lose Dark Resistance
48 30162298 9 30162297 34046 Watcher's Tower - 23F All units gain all Resistances
49 30162299 9 30162298 34048 Watcher's Tower - 24F Lightning will be cast at random spots to attack random units
50 30162351 9 30162299 0 Watcher's Tower - 25F Tranquility
51 30162352 9 30162351 34049 Watcher's Tower - 26F All units lose Physical Resistance
52 30162353 9 30162352 34045 Watcher's Tower - 27F All units deal more damage
53 30162354 9 30162353 34052 Watcher's Tower - 28F All units lose Ice Resistance
54 30162355 9 30162354 34043 Watcher's Tower - 29F All units gain movement speed
55 30162356 9 30162355 34050 Watcher's Tower - 30F All units lose Fire Resistance
56 30162357 9 30162356 34048 Watcher's Tower - 31F Lightning will be cast at random spots to attack random units
57 30162358 9 30162357 34051 Watcher's Tower - 32F All units lose Lightning Resistance
58 30162359 9 30162358 34047 Watcher's Tower - 33F All units lose movement speed
59 30162360 9 30162359 34053 Watcher's Tower - 34F All units lose Dark Resistance
60 30162361 9 30162360 34046 Watcher's Tower - 35F All units gain all Resistances
61 30162362 9 30162361 34048 Watcher's Tower - 36F Lightning will be cast at random spots to attack random units
62 30162363 9 30162362 0 Watcher's Tower - 37F Tranquility
63 30162364 9 30162363 34049 Watcher's Tower - 38F All units lose Physical Resistance
64 30162365 9 30162364 34045 Watcher's Tower - 39F All units deal more damage
65 30162366 9 30162365 34052 Watcher's Tower - 40F All units lose Ice Resistance
66 30162367 9 30162366 34043 Watcher's Tower - 41F All units gain movement speed
67 30162368 9 30162367 34050 Watcher's Tower - 42F All units lose Fire Resistance
68 30162369 9 30162368 34048 Watcher's Tower - 43F Lightning will be cast at random spots to attack random units
69 30162370 9 30162369 34051 Watcher's Tower - 44F All units lose Lightning Resistance
70 30162371 9 30162370 34047 Watcher's Tower - 45F All units lose movement speed
71 30162372 9 30162371 34053 Watcher's Tower - 46F All units lose Dark Resistance
72 30162373 9 30162372 34046 Watcher's Tower - 47F All units gain all Resistances
73 30162374 9 30162373 34048 Watcher's Tower - 48F Lightning will be cast at random spots to attack random units

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@@ -0,0 +1,10 @@
Id Name ActivityId OpenTimeId PreStageId IsSpecial
1 Supply Station I 1
2 Supply Station II 1 30162254
3 Supply Station III 1 30162257
4 Supply Station IV 1 30162260
5 Supply Station V 1 30162263
6 Supply Station VI 1 30162266
7 Supply Station VII 1 30162269
8 Supply Station VIII 1 30162272
9 Supply Station IX 1 30162275 1
1 Id Name ActivityId OpenTimeId PreStageId IsSpecial
2 1 Supply Station I 1
3 2 Supply Station II 1 30162254
4 3 Supply Station III 1 30162257
5 4 Supply Station IV 1 30162260
6 5 Supply Station V 1 30162263
7 6 Supply Station VI 1 30162266
8 7 Supply Station VII 1 30162269
9 8 Supply Station VIII 1 30162272
10 9 Supply Station IX 1 30162275 1

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@@ -0,0 +1,2 @@
Id TimeId Name Background
1 Devour Wave Escape Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner58.png
1 Id TimeId Name Background
2 1 Devour Wave Escape Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner58.png

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@@ -0,0 +1,7 @@
Id TimeId OpenCondition GroupId Difficulty InitialTime MaxTime LayerIds[1] LayerIds[2] LayerIds[3] LayerIds[4] LayerIds[5] LayerIds[6] LayerIds[7] LayerIds[8] ScoreRatio Name BuffDesc ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] EnvironmentDesc[1] EnvironmentDesc[2] EnvironmentDesc[3]
1 1 1 150 360 1 2 3 37 4 5 6 43 1 Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 8, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
2 1002079 1 2 150 360 19 20 21 38 22 23 24 44 1 H Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
3 2 1 150 360 7 8 9 39 10 11 12 45 1 Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 10, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
4 1002080 2 2 150 360 25 26 27 40 28 29 30 46 1 H Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
5 3 1 150 360 13 14 15 41 16 17 18 47 1 Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 13, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
6 1002081 3 2 150 360 31 32 33 42 34 35 36 48 1 H Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
1 Id TimeId OpenCondition GroupId Difficulty InitialTime MaxTime LayerIds[1] LayerIds[2] LayerIds[3] LayerIds[4] LayerIds[5] LayerIds[6] LayerIds[7] LayerIds[8] ScoreRatio Name BuffDesc ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] EnvironmentDesc[1] EnvironmentDesc[2] EnvironmentDesc[3]
2 1 1 1 150 360 1 2 3 37 4 5 6 43 1 Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 8, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
3 2 1002079 1 2 150 360 19 20 21 38 22 23 24 44 1 H Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
4 3 2 1 150 360 7 8 9 39 10 11 12 45 1 Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 10, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
5 4 1002080 2 2 150 360 25 26 27 40 28 29 30 46 1 H Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
6 5 3 1 150 360 13 14 15 41 16 17 18 47 1 Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 13, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
7 6 1002081 3 2 150 360 31 32 33 42 34 35 36 48 1 H Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character

View File

@@ -0,0 +1,49 @@
Id ClearStageCount StageIds[1] StageIds[2] StageIds[3]
1 1 30062010 30062011
2 1 30062012 30062013
3 1 30062014 30062015
4 1 30062016 30062017
5 1 30062018 30062019
6 1 30062020 30062021
7 1 30062024 30062025
8 1 30062026 30062027
9 1 30062028 30062029
10 1 30062030 30062031
11 1 30062032 30062033
12 1 30062034 30062035
13 1 30062038 30062039
14 1 30062040 30062041
15 1 30062042 30062043
16 1 30062044 30062045
17 1 30062046 30062047
18 1 30062048 30062049
19 1 30062110 30062111
20 1 30062112 30062113
21 1 30062114 30062115
22 1 30062116 30062117
23 1 30062118 30062119
24 1 30062120 30062121
25 1 30062124 30062125
26 1 30062126 30062127
27 1 30062128 30062129
28 1 30062130 30062131
29 1 30062132 30062133
30 1 30062134 30062135
31 1 30062138 30062139
32 1 30062140 30062141
33 1 30062142 30062143
34 1 30062144 30062145
35 1 30062146 30062147
36 1 30062148 30062149
37 1 30062022
38 1 30062122
39 1 30062036
40 1 30062136
41 1 30062050
42 1 30062150
43 1 30062023
44 1 30062123
45 1 30062037
46 1 30062137
47 1 30062051
48 1 30062151
1 Id ClearStageCount StageIds[1] StageIds[2] StageIds[3]
2 1 1 30062010 30062011
3 2 1 30062012 30062013
4 3 1 30062014 30062015
5 4 1 30062016 30062017
6 5 1 30062018 30062019
7 6 1 30062020 30062021
8 7 1 30062024 30062025
9 8 1 30062026 30062027
10 9 1 30062028 30062029
11 10 1 30062030 30062031
12 11 1 30062032 30062033
13 12 1 30062034 30062035
14 13 1 30062038 30062039
15 14 1 30062040 30062041
16 15 1 30062042 30062043
17 16 1 30062044 30062045
18 17 1 30062046 30062047
19 18 1 30062048 30062049
20 19 1 30062110 30062111
21 20 1 30062112 30062113
22 21 1 30062114 30062115
23 22 1 30062116 30062117
24 23 1 30062118 30062119
25 24 1 30062120 30062121
26 25 1 30062124 30062125
27 26 1 30062126 30062127
28 27 1 30062128 30062129
29 28 1 30062130 30062131
30 29 1 30062132 30062133
31 30 1 30062134 30062135
32 31 1 30062138 30062139
33 32 1 30062140 30062141
34 33 1 30062142 30062143
35 34 1 30062144 30062145
36 35 1 30062146 30062147
37 36 1 30062148 30062149
38 37 1 30062022
39 38 1 30062122
40 39 1 30062036
41 40 1 30062136
42 41 1 30062050
43 42 1 30062150
44 43 1 30062023
45 44 1 30062123
46 45 1 30062037
47 46 1 30062137
48 47 1 30062051
49 48 1 30062151

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@@ -0,0 +1,85 @@
StageId AwardTime Color GridDesc ScoreRatio
30062010 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062011 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062012 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062013 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062014 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062015 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062016 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062017 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062018 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062019 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062020 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062021 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062024 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062025 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062026 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062027 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062028 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062029 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062030 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062031 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062032 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062033 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062034 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062035 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062038 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062039 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062040 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062041 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062042 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062043 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062044 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062045 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062046 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062047 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062048 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
30062049 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30062110 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062111 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062112 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062113 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062114 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062115 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062116 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062117 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062118 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062119 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062120 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062121 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062124 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062125 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062126 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062127 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062128 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062129 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062130 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062131 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062132 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062133 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062134 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062135 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062138 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062139 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062140 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062141 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062142 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062143 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062144 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062145 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062146 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062147 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062148 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
30062149 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062022 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062122 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
30062036 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062136 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
30062050 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062150 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
30062023 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062123 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
30062037 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062137 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
30062051 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
30062151 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
1 StageId AwardTime Color GridDesc ScoreRatio
2 30062010 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
3 30062011 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
4 30062012 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
5 30062013 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
6 30062014 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
7 30062015 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
8 30062016 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
9 30062017 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
10 30062018 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
11 30062019 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
12 30062020 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
13 30062021 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
14 30062024 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
15 30062025 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
16 30062026 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
17 30062027 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
18 30062028 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
19 30062029 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
20 30062030 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
21 30062031 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
22 30062032 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
23 30062033 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
24 30062034 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
25 30062035 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
26 30062038 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
27 30062039 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
28 30062040 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
29 30062041 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
30 30062042 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
31 30062043 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
32 30062044 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
33 30062045 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
34 30062046 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
35 30062047 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
36 30062048 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
37 30062049 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
38 30062110 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
39 30062111 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
40 30062112 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
41 30062113 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
42 30062114 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
43 30062115 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
44 30062116 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
45 30062117 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
46 30062118 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
47 30062119 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
48 30062120 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
49 30062121 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
50 30062124 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
51 30062125 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
52 30062126 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
53 30062127 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
54 30062128 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
55 30062129 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
56 30062130 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
57 30062131 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
58 30062132 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
59 30062133 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
60 30062134 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
61 30062135 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
62 30062138 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
63 30062139 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
64 30062140 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
65 30062141 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
66 30062142 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
67 30062143 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
68 30062144 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
69 30062145 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
70 30062146 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
71 30062147 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
72 30062148 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
73 30062149 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
74 30062022 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
75 30062122 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
76 30062036 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
77 30062136 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
78 30062050 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
79 30062150 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
80 30062023 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
81 30062123 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
82 30062037 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
83 30062137 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
84 30062051 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
85 30062151 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10

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EffectId AssistType
1 EffectId AssistType

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@@ -0,0 +1,35 @@
Id CharacterId Type[1] Type[2] Type[3] Type[4] Type[5] LockSkill[1] SkillLevel[1] LockLevel[1] LockSkill[2] SkillLevel[2] LockLevel[2] LockSkill[3] SkillLevel[3] LockLevel[3] LockSkill[4] SkillLevel[4] LockLevel[4] Elements[1] ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5]
201 1011002 101 302 101224 1 9 101225 1 18 101227 1 18 101226 1 27 2 302 101
202 1021001 101 301 102124 1 9 102125 1 18 102127 1 18 102126 1 27 1 301 101
203 1031001 103 301 103124 1 9 103125 1 18 103127 1 18 103126 1 27 1 301 103
204 1041002 101 307 400 104224 1 9 104225 1 18 104227 1 18 104226 1 27 1 307 101 400
205 1051001 102 308 105124 1 9 105125 1 18 105127 1 18 105126 1 27 1 308 102
206 1061002 102 304 401 106224 1 9 106225 1 18 106227 1 18 106226 1 27 1 304 102 401
207 1071002 101 305 400 107224 1 9 107225 1 18 107227 1 18 107226 1 27 1 305 101 400
208 1081002 101 306 401 108224 1 9 108225 1 18 108227 1 18 108226 1 27 1 306 101 401
209 1021002 101 302 102224 1 9 102225 1 18 102227 1 18 102226 1 27 4 302 101
210 1031002 103 302 103224 1 9 103225 1 18 103227 1 18 103226 1 27 4 302 103
211 1011003 101 303 101324 1 9 101325 1 18 101327 1 18 101326 1 27 1 303 101
212 1031003 103 303 103324 1 9 103325 1 18 103327 1 18 103326 1 27 1 303 103
213 1061003 102 106324 1 9 106325 1 18 106327 1 18 106326 1 27 5 102
214 1071003 101 305 404 107324 1 9 107325 1 18 107327 1 18 107326 1 27 2 305 101 404
215 1051003 102 308 404 105324 1 9 105325 1 18 105327 1 18 105326 1 27 2 308 102 404
216 1021003 101 402 102324 1 9 102325 1 18 102327 1 18 102326 1 27 1 101 402
217 1081003 101 306 108324 1 9 108325 1 18 108327 1 18 108326 1 27 5 306 101
218 1091002 102 310 109224 1 9 109225 1 18 109227 1 18 109226 1 27 1 310 102
219 1041003 101 307 104324 1 9 104325 1 18 104327 1 18 104326 1 27 4 307 101
220 1111002 103 309 111224 1 9 111225 1 18 111227 1 18 111226 1 27 2 309 103
221 1121002 102 304 112224 1 9 112225 1 18 112227 1 18 112226 1 27 4 304 102
222 1021004 101 303 102424 1 9 102425 1 18 102427 1 18 102426 1 27 3 303 101
223 1131002 103 311 403 113224 1 9 113225 1 18 113227 1 18 113226 1 27 5 311 103 403
224 1141003 102 114324 1 9 114325 1 18 114327 1 18 114326 1 27 1 102
225 1161002 102 309 116224 1 9 116225 1 18 116227 1 18 116226 1 27 3 309 102
226 1171003 101 402 117324 1 9 117325 1 18 117327 1 18 117326 1 27 5 101 402
227 1211002 103 304 121224 1 9 121225 1 18 121227 1 18 121226 1 27 3 304 103
228 1121003 102 112324 1 9 112325 1 18 112327 1 18 112326 1 27 3 102
229 1221002 102 311 403 122224 1 9 122225 1 18 122227 1 18 122226 1 27 5 311 102 403
230 1131003 102 311 113324 1 9 113325 1 18 113327 1 18 113326 1 27 4 311 102
231 1031004 104 103424 1 9 103425 1 18 103427 1 18 103426 1 27 2 104
232 1531004 104 310 153424 1 9 153425 1 18 153427 1 18 153426 1 27 5 310 104
233 1051004 102 308 105424 1 9 105425 1 18 105427 1 18 105426 1 27 2 308 102
234 1071004 102 305 107424 1 9 107425 1 18 107427 1 18 107426 1 27 5 305 102
1 Id CharacterId Type[1] Type[2] Type[3] Type[4] Type[5] LockSkill[1] SkillLevel[1] LockLevel[1] LockSkill[2] SkillLevel[2] LockLevel[2] LockSkill[3] SkillLevel[3] LockLevel[3] LockSkill[4] SkillLevel[4] LockLevel[4] Elements[1] ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5]
2 201 1011002 101 302 101224 1 9 101225 1 18 101227 1 18 101226 1 27 2 302 101
3 202 1021001 101 301 102124 1 9 102125 1 18 102127 1 18 102126 1 27 1 301 101
4 203 1031001 103 301 103124 1 9 103125 1 18 103127 1 18 103126 1 27 1 301 103
5 204 1041002 101 307 400 104224 1 9 104225 1 18 104227 1 18 104226 1 27 1 307 101 400
6 205 1051001 102 308 105124 1 9 105125 1 18 105127 1 18 105126 1 27 1 308 102
7 206 1061002 102 304 401 106224 1 9 106225 1 18 106227 1 18 106226 1 27 1 304 102 401
8 207 1071002 101 305 400 107224 1 9 107225 1 18 107227 1 18 107226 1 27 1 305 101 400
9 208 1081002 101 306 401 108224 1 9 108225 1 18 108227 1 18 108226 1 27 1 306 101 401
10 209 1021002 101 302 102224 1 9 102225 1 18 102227 1 18 102226 1 27 4 302 101
11 210 1031002 103 302 103224 1 9 103225 1 18 103227 1 18 103226 1 27 4 302 103
12 211 1011003 101 303 101324 1 9 101325 1 18 101327 1 18 101326 1 27 1 303 101
13 212 1031003 103 303 103324 1 9 103325 1 18 103327 1 18 103326 1 27 1 303 103
14 213 1061003 102 106324 1 9 106325 1 18 106327 1 18 106326 1 27 5 102
15 214 1071003 101 305 404 107324 1 9 107325 1 18 107327 1 18 107326 1 27 2 305 101 404
16 215 1051003 102 308 404 105324 1 9 105325 1 18 105327 1 18 105326 1 27 2 308 102 404
17 216 1021003 101 402 102324 1 9 102325 1 18 102327 1 18 102326 1 27 1 101 402
18 217 1081003 101 306 108324 1 9 108325 1 18 108327 1 18 108326 1 27 5 306 101
19 218 1091002 102 310 109224 1 9 109225 1 18 109227 1 18 109226 1 27 1 310 102
20 219 1041003 101 307 104324 1 9 104325 1 18 104327 1 18 104326 1 27 4 307 101
21 220 1111002 103 309 111224 1 9 111225 1 18 111227 1 18 111226 1 27 2 309 103
22 221 1121002 102 304 112224 1 9 112225 1 18 112227 1 18 112226 1 27 4 304 102
23 222 1021004 101 303 102424 1 9 102425 1 18 102427 1 18 102426 1 27 3 303 101
24 223 1131002 103 311 403 113224 1 9 113225 1 18 113227 1 18 113226 1 27 5 311 103 403
25 224 1141003 102 114324 1 9 114325 1 18 114327 1 18 114326 1 27 1 102
26 225 1161002 102 309 116224 1 9 116225 1 18 116227 1 18 116226 1 27 3 309 102
27 226 1171003 101 402 117324 1 9 117325 1 18 117327 1 18 117326 1 27 5 101 402
28 227 1211002 103 304 121224 1 9 121225 1 18 121227 1 18 121226 1 27 3 304 103
29 228 1121003 102 112324 1 9 112325 1 18 112327 1 18 112326 1 27 3 102
30 229 1221002 102 311 403 122224 1 9 122225 1 18 122227 1 18 122226 1 27 5 311 102 403
31 230 1131003 102 311 113324 1 9 113325 1 18 113327 1 18 113326 1 27 4 311 102
32 231 1031004 104 103424 1 9 103425 1 18 103427 1 18 103426 1 27 2 104
33 232 1531004 104 310 153424 1 9 153425 1 18 153427 1 18 153426 1 27 5 310 104
34 233 1051004 102 308 105424 1 9 105425 1 18 105427 1 18 105426 1 27 2 308 102
35 234 1071004 102 305 107424 1 9 107425 1 18 107427 1 18 107426 1 27 5 305 102

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@@ -0,0 +1,3 @@
Id TimeId RewardId[1] RewardId[2] PrefabPath[1] PrefabPath[2] CodeName StageBgPath[1] StageBgPath[2] BgFx[1] BgFx[2] RewardIcon[1] RewardIcon[2] DefaultTeamIds[1] DefaultTeamIds[2] DefaultTeamIds[3] ComboIds[1] ComboIds[2] ComboIds[3] ComboIds[4] ComboIds[5] ComboIds[6] ComboIds[7] ComboIds[8] ComboIds[9] ComboIds[10] ComboIds[11] ComboIds[12] ComboIds[13] ComboIds[14] ComboIds[15] ComboIds[16] ComboIds[17] ComboIds[18] ComboIds[19] ComboIds[20]
1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition01.prefab Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab BG Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain03.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection057.png Assets/Product/Texture/Image/UiCollection/Iconcollection057.png 1 2 3
2 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition01.prefab Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab BG Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain03.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection057.png Assets/Product/Texture/Image/UiCollection/Iconcollection057.png 4 5
1 Id TimeId RewardId[1] RewardId[2] PrefabPath[1] PrefabPath[2] CodeName StageBgPath[1] StageBgPath[2] BgFx[1] BgFx[2] RewardIcon[1] RewardIcon[2] DefaultTeamIds[1] DefaultTeamIds[2] DefaultTeamIds[3] ComboIds[1] ComboIds[2] ComboIds[3] ComboIds[4] ComboIds[5] ComboIds[6] ComboIds[7] ComboIds[8] ComboIds[9] ComboIds[10] ComboIds[11] ComboIds[12] ComboIds[13] ComboIds[14] ComboIds[15] ComboIds[16] ComboIds[17] ComboIds[18] ComboIds[19] ComboIds[20]
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Id BaseId Rank RobotId
1 201 1 20101
2 201 2 20102
3 201 3 20103
4 201 4 20104
5 201 5 20105
6 201 6 20106
7 201 7 20107
8 201 8 20108
9 201 9 20109
10 201 10 20110
11 201 11 20111
12 201 12 20112
13 201 13 20113
14 201 14 20114
15 201 15 20115
16 201 16 20116
17 201 17 20117
18 201 18 20118
19 201 19 20119
20 201 20 20120
21 201 21 20121
22 201 22 20122
23 201 23 20123
24 201 24 20124
25 201 25 20125
26 201 26 20126
27 201 27 20127
28 202 1 20201
29 202 2 20202
30 202 3 20203
31 202 4 20204
32 202 5 20205
33 202 6 20206
34 202 7 20207
35 202 8 20208
36 202 9 20209
37 202 10 20210
38 202 11 20211
39 202 12 20212
40 202 13 20213
41 202 14 20214
42 202 15 20215
43 202 16 20216
44 202 17 20217
45 202 18 20218
46 202 19 20219
47 202 20 20220
48 202 21 20221
49 202 22 20222
50 202 23 20223
51 202 24 20224
52 202 25 20225
53 202 26 20226
54 202 27 20227
55 203 1 20301
56 203 2 20302
57 203 3 20303
58 203 4 20304
59 203 5 20305
60 203 6 20306
61 203 7 20307
62 203 8 20308
63 203 9 20309
64 203 10 20310
65 203 11 20311
66 203 12 20312
67 203 13 20313
68 203 14 20314
69 203 15 20315
70 203 16 20316
71 203 17 20317
72 203 18 20318
73 203 19 20319
74 203 20 20320
75 203 21 20321
76 203 22 20322
77 203 23 20323
78 203 24 20324
79 203 25 20325
80 203 26 20326
81 203 27 20327
82 204 1 20401
83 204 2 20402
84 204 3 20403
85 204 4 20404
86 204 5 20405
87 204 6 20406
88 204 7 20407
89 204 8 20408
90 204 9 20409
91 204 10 20410
92 204 11 20411
93 204 12 20412
94 204 13 20413
95 204 14 20414
96 204 15 20415
97 204 16 20416
98 204 17 20417
99 204 18 20418
100 204 19 20419
101 204 20 20420
102 204 21 20421
103 204 22 20422
104 204 23 20423
105 204 24 20424
106 204 25 20425
107 204 26 20426
108 204 27 20427
109 205 1 20501
110 205 2 20502
111 205 3 20503
112 205 4 20504
113 205 5 20505
114 205 6 20506
115 205 7 20507
116 205 8 20508
117 205 9 20509
118 205 10 20510
119 205 11 20511
120 205 12 20512
121 205 13 20513
122 205 14 20514
123 205 15 20515
124 205 16 20516
125 205 17 20517
126 205 18 20518
127 205 19 20519
128 205 20 20520
129 205 21 20521
130 205 22 20522
131 205 23 20523
132 205 24 20524
133 205 25 20525
134 205 26 20526
135 205 27 20527
136 206 1 20601
137 206 2 20602
138 206 3 20603
139 206 4 20604
140 206 5 20605
141 206 6 20606
142 206 7 20607
143 206 8 20608
144 206 9 20609
145 206 10 20610
146 206 11 20611
147 206 12 20612
148 206 13 20613
149 206 14 20614
150 206 15 20615
151 206 16 20616
152 206 17 20617
153 206 18 20618
154 206 19 20619
155 206 20 20620
156 206 21 20621
157 206 22 20622
158 206 23 20623
159 206 24 20624
160 206 25 20625
161 206 26 20626
162 206 27 20627
163 207 1 20701
164 207 2 20702
165 207 3 20703
166 207 4 20704
167 207 5 20705
168 207 6 20706
169 207 7 20707
170 207 8 20708
171 207 9 20709
172 207 10 20710
173 207 11 20711
174 207 12 20712
175 207 13 20713
176 207 14 20714
177 207 15 20715
178 207 16 20716
179 207 17 20717
180 207 18 20718
181 207 19 20719
182 207 20 20720
183 207 21 20721
184 207 22 20722
185 207 23 20723
186 207 24 20724
187 207 25 20725
188 207 26 20726
189 207 27 20727
190 208 1 20801
191 208 2 20802
192 208 3 20803
193 208 4 20804
194 208 5 20805
195 208 6 20806
196 208 7 20807
197 208 8 20808
198 208 9 20809
199 208 10 20810
200 208 11 20811
201 208 12 20812
202 208 13 20813
203 208 14 20814
204 208 15 20815
205 208 16 20816
206 208 17 20817
207 208 18 20818
208 208 19 20819
209 208 20 20820
210 208 21 20821
211 208 22 20822
212 208 23 20823
213 208 24 20824
214 208 25 20825
215 208 26 20826
216 208 27 20827
217 209 1 20901
218 209 2 20902
219 209 3 20903
220 209 4 20904
221 209 5 20905
222 209 6 20906
223 209 7 20907
224 209 8 20908
225 209 9 20909
226 209 10 20910
227 209 11 20911
228 209 12 20912
229 209 13 20913
230 209 14 20914
231 209 15 20915
232 209 16 20916
233 209 17 20917
234 209 18 20918
235 209 19 20919
236 209 20 20920
237 209 21 20921
238 209 22 20922
239 209 23 20923
240 209 24 20924
241 209 25 20925
242 209 26 20926
243 209 27 20927
244 210 1 21001
245 210 2 21002
246 210 3 21003
247 210 4 21004
248 210 5 21005
249 210 6 21006
250 210 7 21007
251 210 8 21008
252 210 9 21009
253 210 10 21010
254 210 11 21011
255 210 12 21012
256 210 13 21013
257 210 14 21014
258 210 15 21015
259 210 16 21016
260 210 17 21017
261 210 18 21018
262 210 19 21019
263 210 20 21020
264 210 21 21021
265 210 22 21022
266 210 23 21023
267 210 24 21024
268 210 25 21025
269 210 26 21026
270 210 27 21027
271 211 1 21101
272 211 2 21102
273 211 3 21103
274 211 4 21104
275 211 5 21105
276 211 6 21106
277 211 7 21107
278 211 8 21108
279 211 9 21109
280 211 10 21110
281 211 11 21111
282 211 12 21112
283 211 13 21113
284 211 14 21114
285 211 15 21115
286 211 16 21116
287 211 17 21117
288 211 18 21118
289 211 19 21119
290 211 20 21120
291 211 21 21121
292 211 22 21122
293 211 23 21123
294 211 24 21124
295 211 25 21125
296 211 26 21126
297 211 27 21127
298 212 1 21201
299 212 2 21202
300 212 3 21203
301 212 4 21204
302 212 5 21205
303 212 6 21206
304 212 7 21207
305 212 8 21208
306 212 9 21209
307 212 10 21210
308 212 11 21211
309 212 12 21212
310 212 13 21213
311 212 14 21214
312 212 15 21215
313 212 16 21216
314 212 17 21217
315 212 18 21218
316 212 19 21219
317 212 20 21220
318 212 21 21221
319 212 22 21222
320 212 23 21223
321 212 24 21224
322 212 25 21225
323 212 26 21226
324 212 27 21227
325 213 1 21301
326 213 2 21302
327 213 3 21303
328 213 4 21304
329 213 5 21305
330 213 6 21306
331 213 7 21307
332 213 8 21308
333 213 9 21309
334 213 10 21310
335 213 11 21311
336 213 12 21312
337 213 13 21313
338 213 14 21314
339 213 15 21315
340 213 16 21316
341 213 17 21317
342 213 18 21318
343 213 19 21319
344 213 20 21320
345 213 21 21321
346 213 22 21322
347 213 23 21323
348 213 24 21324
349 213 25 21325
350 213 26 21326
351 213 27 21327
352 214 1 21401
353 214 2 21402
354 214 3 21403
355 214 4 21404
356 214 5 21405
357 214 6 21406
358 214 7 21407
359 214 8 21408
360 214 9 21409
361 214 10 21410
362 214 11 21411
363 214 12 21412
364 214 13 21413
365 214 14 21414
366 214 15 21415
367 214 16 21416
368 214 17 21417
369 214 18 21418
370 214 19 21419
371 214 20 21420
372 214 21 21421
373 214 22 21422
374 214 23 21423
375 214 24 21424
376 214 25 21425
377 214 26 21426
378 214 27 21427
379 215 1 21501
380 215 2 21502
381 215 3 21503
382 215 4 21504
383 215 5 21505
384 215 6 21506
385 215 7 21507
386 215 8 21508
387 215 9 21509
388 215 10 21510
389 215 11 21511
390 215 12 21512
391 215 13 21513
392 215 14 21514
393 215 15 21515
394 215 16 21516
395 215 17 21517
396 215 18 21518
397 215 19 21519
398 215 20 21520
399 215 21 21521
400 215 22 21522
401 215 23 21523
402 215 24 21524
403 215 25 21525
404 215 26 21526
405 215 27 21527
406 216 1 21601
407 216 2 21602
408 216 3 21603
409 216 4 21604
410 216 5 21605
411 216 6 21606
412 216 7 21607
413 216 8 21608
414 216 9 21609
415 216 10 21610
416 216 11 21611
417 216 12 21612
418 216 13 21613
419 216 14 21614
420 216 15 21615
421 216 16 21616
422 216 17 21617
423 216 18 21618
424 216 19 21619
425 216 20 21620
426 216 21 21621
427 216 22 21622
428 216 23 21623
429 216 24 21624
430 216 25 21625
431 216 26 21626
432 216 27 21627
433 217 1 21701
434 217 2 21702
435 217 3 21703
436 217 4 21704
437 217 5 21705
438 217 6 21706
439 217 7 21707
440 217 8 21708
441 217 9 21709
442 217 10 21710
443 217 11 21711
444 217 12 21712
445 217 13 21713
446 217 14 21714
447 217 15 21715
448 217 16 21716
449 217 17 21717
450 217 18 21718
451 217 19 21719
452 217 20 21720
453 217 21 21721
454 217 22 21722
455 217 23 21723
456 217 24 21724
457 217 25 21725
458 217 26 21726
459 217 27 21727
460 218 1 21801
461 218 2 21802
462 218 3 21803
463 218 4 21804
464 218 5 21805
465 218 6 21806
466 218 7 21807
467 218 8 21808
468 218 9 21809
469 218 10 21810
470 218 11 21811
471 218 12 21812
472 218 13 21813
473 218 14 21814
474 218 15 21815
475 218 16 21816
476 218 17 21817
477 218 18 21818
478 218 19 21819
479 218 20 21820
480 218 21 21821
481 218 22 21822
482 218 23 21823
483 218 24 21824
484 218 25 21825
485 218 26 21826
486 218 27 21827
487 219 1 21901
488 219 2 21902
489 219 3 21903
490 219 4 21904
491 219 5 21905
492 219 6 21906
493 219 7 21907
494 219 8 21908
495 219 9 21909
496 219 10 21910
497 219 11 21911
498 219 12 21912
499 219 13 21913
500 219 14 21914
501 219 15 21915
502 219 16 21916
503 219 17 21917
504 219 18 21918
505 219 19 21919
506 219 20 21920
507 219 21 21921
508 219 22 21922
509 219 23 21923
510 219 24 21924
511 219 25 21925
512 219 26 21926
513 219 27 21927
514 220 1 22001
515 220 2 22002
516 220 3 22003
517 220 4 22004
518 220 5 22005
519 220 6 22006
520 220 7 22007
521 220 8 22008
522 220 9 22009
523 220 10 22010
524 220 11 22011
525 220 12 22012
526 220 13 22013
527 220 14 22014
528 220 15 22015
529 220 16 22016
530 220 17 22017
531 220 18 22018
532 220 19 22019
533 220 20 22020
534 220 21 22021
535 220 22 22022
536 220 23 22023
537 220 24 22024
538 220 25 22025
539 220 26 22026
540 220 27 22027
541 221 1 22101
542 221 2 22102
543 221 3 22103
544 221 4 22104
545 221 5 22105
546 221 6 22106
547 221 7 22107
548 221 8 22108
549 221 9 22109
550 221 10 22110
551 221 11 22111
552 221 12 22112
553 221 13 22113
554 221 14 22114
555 221 15 22115
556 221 16 22116
557 221 17 22117
558 221 18 22118
559 221 19 22119
560 221 20 22120
561 221 21 22121
562 221 22 22122
563 221 23 22123
564 221 24 22124
565 221 25 22125
566 221 26 22126
567 221 27 22127
568 222 1 22201
569 222 2 22202
570 222 3 22203
571 222 4 22204
572 222 5 22205
573 222 6 22206
574 222 7 22207
575 222 8 22208
576 222 9 22209
577 222 10 22210
578 222 11 22211
579 222 12 22212
580 222 13 22213
581 222 14 22214
582 222 15 22215
583 222 16 22216
584 222 17 22217
585 222 18 22218
586 222 19 22219
587 222 20 22220
588 222 21 22221
589 222 22 22222
590 222 23 22223
591 222 24 22224
592 222 25 22225
593 222 26 22226
594 222 27 22227
595 223 1 22301
596 223 2 22302
597 223 3 22303
598 223 4 22304
599 223 5 22305
600 223 6 22306
601 223 7 22307
602 223 8 22308
603 223 9 22309
604 223 10 22310
605 223 11 22311
606 223 12 22312
607 223 13 22313
608 223 14 22314
609 223 15 22315
610 223 16 22316
611 223 17 22317
612 223 18 22318
613 223 19 22319
614 223 20 22320
615 223 21 22321
616 223 22 22322
617 223 23 22323
618 223 24 22324
619 223 25 22325
620 223 26 22326
621 223 27 22327
622 224 1 22401
623 224 2 22402
624 224 3 22403
625 224 4 22404
626 224 5 22405
627 224 6 22406
628 224 7 22407
629 224 8 22408
630 224 9 22409
631 224 10 22410
632 224 11 22411
633 224 12 22412
634 224 13 22413
635 224 14 22414
636 224 15 22415
637 224 16 22416
638 224 17 22417
639 224 18 22418
640 224 19 22419
641 224 20 22420
642 224 21 22421
643 224 22 22422
644 224 23 22423
645 224 24 22424
646 224 25 22425
647 224 26 22426
648 224 27 22427
649 225 1 22501
650 225 2 22502
651 225 3 22503
652 225 4 22504
653 225 5 22505
654 225 6 22506
655 225 7 22507
656 225 8 22508
657 225 9 22509
658 225 10 22510
659 225 11 22511
660 225 12 22512
661 225 13 22513
662 225 14 22514
663 225 15 22515
664 225 16 22516
665 225 17 22517
666 225 18 22518
667 225 19 22519
668 225 20 22520
669 225 21 22521
670 225 22 22522
671 225 23 22523
672 225 24 22524
673 225 25 22525
674 225 26 22526
675 225 27 22527
676 226 1 22601
677 226 2 22602
678 226 3 22603
679 226 4 22604
680 226 5 22605
681 226 6 22606
682 226 7 22607
683 226 8 22608
684 226 9 22609
685 226 10 22610
686 226 11 22611
687 226 12 22612
688 226 13 22613
689 226 14 22614
690 226 15 22615
691 226 16 22616
692 226 17 22617
693 226 18 22618
694 226 19 22619
695 226 20 22620
696 226 21 22621
697 226 22 22622
698 226 23 22623
699 226 24 22624
700 226 25 22625
701 226 26 22626
702 226 27 22627
703 227 1 22701
704 227 2 22702
705 227 3 22703
706 227 4 22704
707 227 5 22705
708 227 6 22706
709 227 7 22707
710 227 8 22708
711 227 9 22709
712 227 10 22710
713 227 11 22711
714 227 12 22712
715 227 13 22713
716 227 14 22714
717 227 15 22715
718 227 16 22716
719 227 17 22717
720 227 18 22718
721 227 19 22719
722 227 20 22720
723 227 21 22721
724 227 22 22722
725 227 23 22723
726 227 24 22724
727 227 25 22725
728 227 26 22726
729 227 27 22727
730 228 1 22801
731 228 2 22802
732 228 3 22803
733 228 4 22804
734 228 5 22805
735 228 6 22806
736 228 7 22807
737 228 8 22808
738 228 9 22809
739 228 10 22810
740 228 11 22811
741 228 12 22812
742 228 13 22813
743 228 14 22814
744 228 15 22815
745 228 16 22816
746 228 17 22817
747 228 18 22818
748 228 19 22819
749 228 20 22820
750 228 21 22821
751 228 22 22822
752 228 23 22823
753 228 24 22824
754 228 25 22825
755 228 26 22826
756 228 27 22827
757 229 1 22901
758 229 2 22902
759 229 3 22903
760 229 4 22904
761 229 5 22905
762 229 6 22906
763 229 7 22907
764 229 8 22908
765 229 9 22909
766 229 10 22910
767 229 11 22911
768 229 12 22912
769 229 13 22913
770 229 14 22914
771 229 15 22915
772 229 16 22916
773 229 17 22917
774 229 18 22918
775 229 19 22919
776 229 20 22920
777 229 21 22921
778 229 22 22922
779 229 23 22923
780 229 24 22924
781 229 25 22925
782 229 26 22926
783 229 27 22927
784 230 1 23001
785 230 2 23002
786 230 3 23003
787 230 4 23004
788 230 5 23005
789 230 6 23006
790 230 7 23007
791 230 8 23008
792 230 9 23009
793 230 10 23010
794 230 11 23011
795 230 12 23012
796 230 13 23013
797 230 14 23014
798 230 15 23015
799 230 16 23016
800 230 17 23017
801 230 18 23018
802 230 19 23019
803 230 20 23020
804 230 21 23021
805 230 22 23022
806 230 23 23023
807 230 24 23024
808 230 25 23025
809 230 26 23026
810 230 27 23027
811 231 1 23101
812 231 2 23102
813 231 3 23103
814 231 4 23104
815 231 5 23105
816 231 6 23106
817 231 7 23107
818 231 8 23108
819 231 9 23109
820 231 10 23110
821 231 11 23111
822 231 12 23112
823 231 13 23113
824 231 14 23114
825 231 15 23115
826 231 16 23116
827 231 17 23117
828 231 18 23118
829 231 19 23119
830 231 20 23120
831 231 21 23121
832 231 22 23122
833 231 23 23123
834 231 24 23124
835 231 25 23125
836 231 26 23126
837 231 27 23127
838 232 1 23201
839 232 2 23202
840 232 3 23203
841 232 4 23204
842 232 5 23205
843 232 6 23206
844 232 7 23207
845 232 8 23208
846 232 9 23209
847 232 10 23210
848 232 11 23211
849 232 12 23212
850 232 13 23213
851 232 14 23214
852 232 15 23215
853 232 16 23216
854 232 17 23217
855 232 18 23218
856 232 19 23219
857 232 20 23220
858 232 21 23221
859 232 22 23222
860 232 23 23223
861 232 24 23224
862 232 25 23225
863 232 26 23226
864 232 27 23227
865 233 1 23301
866 233 2 23302
867 233 3 23303
868 233 4 23304
869 233 5 23305
870 233 6 23306
871 233 7 23307
872 233 8 23308
873 233 9 23309
874 233 10 23310
875 233 11 23311
876 233 12 23312
877 233 13 23313
878 233 14 23314
879 233 15 23315
880 233 16 23316
881 233 17 23317
882 233 18 23318
883 233 19 23319
884 233 20 23320
885 233 21 23321
886 233 22 23322
887 233 23 23323
888 233 24 23324
889 233 25 23325
890 233 26 23326
891 233 27 23327
892 234 1 23350
893 234 2 23351
894 234 3 23352
895 234 4 23353
896 234 5 23354
897 234 6 23355
898 234 7 23356
899 234 8 23357
900 234 9 23358
901 234 10 23359
902 234 11 23360
903 234 12 23361
904 234 13 23362
905 234 14 23363
906 234 15 23364
907 234 16 23365
908 234 17 23366
909 234 18 23367
910 234 19 23368
911 234 20 23369
912 234 21 23370
913 234 22 23371
914 234 23 23372
915 234 24 23373
916 234 25 23374
917 234 26 23375
918 234 27 23376
1 Id BaseId Rank RobotId
2 1 201 1 20101
3 2 201 2 20102
4 3 201 3 20103
5 4 201 4 20104
6 5 201 5 20105
7 6 201 6 20106
8 7 201 7 20107
9 8 201 8 20108
10 9 201 9 20109
11 10 201 10 20110
12 11 201 11 20111
13 12 201 12 20112
14 13 201 13 20113
15 14 201 14 20114
16 15 201 15 20115
17 16 201 16 20116
18 17 201 17 20117
19 18 201 18 20118
20 19 201 19 20119
21 20 201 20 20120
22 21 201 21 20121
23 22 201 22 20122
24 23 201 23 20123
25 24 201 24 20124
26 25 201 25 20125
27 26 201 26 20126
28 27 201 27 20127
29 28 202 1 20201
30 29 202 2 20202
31 30 202 3 20203
32 31 202 4 20204
33 32 202 5 20205
34 33 202 6 20206
35 34 202 7 20207
36 35 202 8 20208
37 36 202 9 20209
38 37 202 10 20210
39 38 202 11 20211
40 39 202 12 20212
41 40 202 13 20213
42 41 202 14 20214
43 42 202 15 20215
44 43 202 16 20216
45 44 202 17 20217
46 45 202 18 20218
47 46 202 19 20219
48 47 202 20 20220
49 48 202 21 20221
50 49 202 22 20222
51 50 202 23 20223
52 51 202 24 20224
53 52 202 25 20225
54 53 202 26 20226
55 54 202 27 20227
56 55 203 1 20301
57 56 203 2 20302
58 57 203 3 20303
59 58 203 4 20304
60 59 203 5 20305
61 60 203 6 20306
62 61 203 7 20307
63 62 203 8 20308
64 63 203 9 20309
65 64 203 10 20310
66 65 203 11 20311
67 66 203 12 20312
68 67 203 13 20313
69 68 203 14 20314
70 69 203 15 20315
71 70 203 16 20316
72 71 203 17 20317
73 72 203 18 20318
74 73 203 19 20319
75 74 203 20 20320
76 75 203 21 20321
77 76 203 22 20322
78 77 203 23 20323
79 78 203 24 20324
80 79 203 25 20325
81 80 203 26 20326
82 81 203 27 20327
83 82 204 1 20401
84 83 204 2 20402
85 84 204 3 20403
86 85 204 4 20404
87 86 204 5 20405
88 87 204 6 20406
89 88 204 7 20407
90 89 204 8 20408
91 90 204 9 20409
92 91 204 10 20410
93 92 204 11 20411
94 93 204 12 20412
95 94 204 13 20413
96 95 204 14 20414
97 96 204 15 20415
98 97 204 16 20416
99 98 204 17 20417
100 99 204 18 20418
101 100 204 19 20419
102 101 204 20 20420
103 102 204 21 20421
104 103 204 22 20422
105 104 204 23 20423
106 105 204 24 20424
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View File

@@ -0,0 +1,21 @@
Id TypeName
101 Attacker
102 Tank
103 Support
104 Amplifier
301 Gray Raven: Fledgling
302 Gray Raven: Advanced
303 Gray Raven: Ultimate
304 Strike Hawk
305 Engineering Force
306 Forsaken
307 Purifying Force
308 "Nanami Models"
309 Akdilek
310 WGAA
311 Cerberus
400 Heavy Blow
401 Disintegration
402 Ties
403 Thorn
404 Ingenious
1 Id TypeName
2 101 Attacker
3 102 Tank
4 103 Support
5 104 Amplifier
6 301 Gray Raven: Fledgling
7 302 Gray Raven: Advanced
8 303 Gray Raven: Ultimate
9 304 Strike Hawk
10 305 Engineering Force
11 306 Forsaken
12 307 Purifying Force
13 308 Nanami Models
14 309 Akdilek
15 310 WGAA
16 311 Cerberus
17 400 Heavy Blow
18 401 Disintegration
19 402 Ties
20 403 Thorn
21 404 Ingenious

View File

@@ -0,0 +1,35 @@
Id BaseId Weight ExtraWeight MustAppearCount
1 201 50 25 10
2 202 50 25 10
3 203 50 25 10
4 204 50 25 10
5 205 50 25 10
6 206 50 25 10
7 207 50 25 10
8 208 50 25 10
9 209 50 25 10
10 210 50 25 10
11 211 50 25 10
12 212 50 25 10
13 213 50 25 10
14 214 50 25 10
15 215 50 25 10
16 216 50 25 10
17 217 50 25 10
18 218 50 25 10
19 219 50 25 10
20 220 50 25 10
21 221 50 25 10
22 222 50 25 10
23 223 50 25 10
24 224 50 25 10
25 225 50 25 10
26 226 50 25 10
27 227 50 25 10
28 228 50 25 10
29 229 50 25 10
30 230 50 25 10
31 231 50 25 10
32 232 50 25 10
33 233 50 25 10
34 234 50 25 10
1 Id BaseId Weight ExtraWeight MustAppearCount
2 1 201 50 25 10
3 2 202 50 25 10
4 3 203 50 25 10
5 4 204 50 25 10
6 5 205 50 25 10
7 6 206 50 25 10
8 7 207 50 25 10
9 8 208 50 25 10
10 9 209 50 25 10
11 10 210 50 25 10
12 11 211 50 25 10
13 12 212 50 25 10
14 13 213 50 25 10
15 14 214 50 25 10
16 15 215 50 25 10
17 16 216 50 25 10
18 17 217 50 25 10
19 18 218 50 25 10
20 19 219 50 25 10
21 20 220 50 25 10
22 21 221 50 25 10
23 22 222 50 25 10
24 23 223 50 25 10
25 24 224 50 25 10
26 25 225 50 25 10
27 26 226 50 25 10
28 27 227 50 25 10
29 28 228 50 25 10
30 29 229 50 25 10
31 30 230 50 25 10
32 31 231 50 25 10
33 32 232 50 25 10
34 33 233 50 25 10
35 34 234 50 25 10

View File

@@ -0,0 +1,21 @@
Id Name ComboTypeId IconPath ConditionDescription Condition DefaultTeamId
101 Attacker 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo16.png Attacker Bond 4
102 Tank 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo17.png Tank Bond 4
103 Support 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo18.png Support Bond 4
104 Amplifier 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo21.png Amplifier Bond 4
301 Gray Raven: Fledgling 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo01.png Gray Raven: Fledgling Bond 4
302 Gray Raven: Advanced 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo02.png Gray Raven: Advanced Bond 4
303 Gray Raven: Ultimate 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo03.png Gray Raven: Ultimate Bond 4
304 Strike Hawk 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo04.png Strike Hawk Bond 4
305 Engineering Force 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo05.png Engineering Force Bond 4
306 Forsaken 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo06.png Forsaken Bond 4
307 Purifying Force 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo07.png Purifying Force Bond 4
308 "Nanami Models" 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo08.png "Nanami Models" Bond 4
309 Akdilek 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo09.png ACA Bond 4
310 WGAA 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo20.png WGAA Bond 4
311 Cerberus 1 Assets/Product/Texture/Image/UiFight/FightExpeditionskill11.png Cerberus Bond 4
400 Heavy Blow 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill08.png Active Skill - Heavy Blow 4 1
401 Disintegration 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill02.png Passive Skill - Disintegration 4 2
402 Ties 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill01.png Active Skill - Ties 4 5
403 Thorn 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill09.png Instant Skil - Thorn 4 3
404 Ingenious 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Instant Skill - Ingenious 4 4
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Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum EffectId[1] EffectId[2] EffectId[3] EffectValid[1] EffectValid[2] EffectValid[3] EffectTarget[1] EffectTarget[2] EffectTarget[3]
1 Gray Raven: Fledgling - I 301 All Constructs' Basic Attack gains <color=#ff3f3f>200</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>2★</color> 2 2 98078 1 1
2 Gray Raven: Fledgling - II 301 All Constructs' Basic Attack gains <color=#ff3f3f>400</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>10★</color> 10 2 98079 1 1
3 Gray Raven: Fledgling - III 301 All Constructs' Basic Attack gains <color=#ff3f3f>600</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>30★</color> 30 2 98080 1 1
4 Gray Raven: Fledgling - IV 301 All Constructs' Basic Attack gains <color=#ff3f3f>800</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>54★</color> 54 2 98081 1 1
5 Gray Raven: Advanced - I 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>5%</color> increased DMG and movement speed for <color=#ff3f3f>5s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>3★</color> 3 3 98082 1 1
6 Gray Raven: Advanced - II 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>10%</color> increased DMG and movement speed for <color=#ff3f3f>7s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>15★</color> 15 3 98083 1 1
7 Gray Raven: Advanced - III 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>5%</color> increased DMG and movement speed for <color=#ff3f3f>10s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>45★</color> 45 3 98084 1 1
8 Gray Raven: Advanced - IV 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>20%</color> increased DMG and movement speed for <color=#ff3f3f>14s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>81★</color> 81 3 98085 1 1
9 Gray Raven: Ultimate - I 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>100</color> HP and deal <color=#ff3f3f>1000</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>3★</color> 3 3 98086 2|303 1
10 Gray Raven: Ultimate - II 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>200</color> HP and deal <color=#ff3f3f>1500</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>15★</color> 15 3 98087 2|303 1
11 Gray Raven: Ultimate - III 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>300</color> HP and deal <color=#ff3f3f>2000</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>45★</color> 45 3 98088 2|303 1
12 Gray Raven: Ultimate - IV 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>400</color> HP and deal <color=#ff3f3f>2500</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>81★</color> 81 3 98089 2|303 1
13 Strike Hawk - I 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>2000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>3★</color> 3 3 98114 2|304 1
14 Strike Hawk - II 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>3000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>15★</color> 15 3 98115 2|304 1
15 Strike Hawk - III 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>4000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>45★</color> 45 3 98116 2|304 1
16 Strike Hawk - IV 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>5000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>81★</color> 81 3 98117 2|304 1
17 Engineering Force - I 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>4s</color>, each dealing <color=#ff3f3f>5000</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>3★</color> 3 3 98110 1 1
18 Engineering Force - II 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>3s</color>, each dealing <color=#ff3f3f>7500</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>15★</color> 15 3 98111 1 1
19 Engineering Force - III 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>2s</color>, each dealing <color=#ff3f3f>10000</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>45★</color> 45 3 98112 1 1
20 Engineering Force - IV 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>1s</color>, each dealing <color=#ff3f3f>12500</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>81★</color> 81 3 98113 1 1
21 Forsaken - I 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>100%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>2★</color> 2 2 98106 2|306 1
22 Forsaken - II 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>200%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>10★</color> 10 2 98107 2|306 1
23 Forsaken - III 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>300%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>30★</color> 30 2 98108 2|306 1
24 Forsaken - IV 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>400%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>54★</color> 54 2 98109 2|306 1
25 Purifying Force - I 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>5</color> ATK permanently and recover <color=#ff3f3f>3</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>2★</color> 2 2 98102 2|307 1
26 Purifying Force - II 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>10</color> ATK permanently and recover <color=#ff3f3f>6</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>10★</color> 10 2 98103 2|307 1
27 Purifying Force - III 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>15</color> ATK permanently and recover <color=#ff3f3f>9</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>30★</color> 30 2 98104 2|307 1
28 Purifying Force - IV 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>20</color> ATK permanently and recover <color=#ff3f3f>12</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>30★</color> 54 2 98105 2|307 1
29 "Nanami Models" - I 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>500%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>3★</color> 3 3 98098 2|308 1
30 "Nanami Models" - II 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>1000%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>15★</color> 15 3 98099 2|308 1
31 "Nanami Models" - III 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>1500%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>45★</color> 45 3 98100 2|308 1
32 "Nanami Models" - IV 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>2000%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>81★</color> 81 3 98101 2|308 1
33 ACA - I 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>15%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>2★</color> 2 2 98090 1 1
34 ACA - II 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>20%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>10★</color> 10 2 98091 1 1
35 ACA - III 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>25%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>30★</color> 30 2 98092 1 1
36 ACA - IV 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>30%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>54★</color> 54 2 98093 1 1
37 WGAA - I 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a low-level </color> Prime to fight for <color=#ff3f3f>15s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>2★</color> 2 2 93349 93350 3|218#232 3|218#232 1 1
38 WGAA - II 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a mid-level </color> Prime to fight for <color=#ff3f3f>20s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>10★</color> 10 2 93349 93351 3|218#232 3|218#232 1 1
39 WGAA - III 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a high-level </color> Prime to fight for <color=#ff3f3f>25s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>30★</color> 30 2 93349 93352 3|218#232 3|218#232 1 1
40 WGAA - IV 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>an ultimate-level </color> Prime to fight for <color=#ff3f3f>30s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>54★</color> 54 2 93349 3|218#232 1
41 Cerberus - I 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>30%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>3★</color> 3 3 98094 2|311 1
42 Cerberus - II 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>40%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>15★</color> 15 3 98095 2|311 1
43 Cerberus - III 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>50%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>45★</color> 45 3 98096 2|311 1
44 Cerberus - IV 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>60%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>81★</color> 81 3 98097 2|311 1
45 Attacker - I 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>3%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>5★</color> 5 5 98122 1 2|101
46 Attacker - II 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>6%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>25★</color> 25 5 98123 1 2|101
47 Attacker - III 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>9%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>75★</color> 75 5 98124 1 2|101
48 Attacker - IV 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>12%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>135★</color> 135 5 98125 1 2|101
49 Tank - I 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>300</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>5★</color> 5 5 98126 1 2|102
50 Tank - II 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>600</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>25★</color> 25 5 98127 1 2|102
51 Tank - III 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>900</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>75★</color> 75 5 98128 1 2|102
52 Tank - IV 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>1200</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>135★</color> 135 5 98129 1 2|102
53 Support - I 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>300</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>200%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>3★</color> 3 3 98130 2|103 1
54 Support - II 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>400</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>300%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>3★</color> 15 3 98131 2|103 1
55 Support - III 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>500</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>400%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>45★</color> 45 3 98132 2|103 1
56 Support - IV 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>600</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>500%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>81★</color> 81 3 98133 2|103 1
57 Amplifier - I 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>8s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>2★</color> 2 2 98118 2|104 1
58 Amplifier - II 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>7s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>10★</color> 10 2 98119 2|104 1
59 Amplifier - III 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>6s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>30★</color> 30 2 98120 2|104 1
60 Amplifier - IV 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>5s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>54★</color> 54 2 98121 2|104 1
200 Heavy Blow - I 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>20%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>6s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>2★</color> 2 2 98050 98051 1 2|400 2|400 1
201 Heavy Blow - II 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>30%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>5s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>10★</color> 10 2 98050 98052 1 2|400 2|400 1
202 Heavy Blow - III 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>40%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>4s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>30★</color> 30 2 98050 98053 1 2|400 2|400 1
203 Heavy Blow - IV 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>50%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>3s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>54★</color> 54 2 98050 98054 1 2|400 2|400 1
204 Disintegration - I 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>0.5s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+100%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>2★</color> 2 2 98055 98056 98057 1 2|401 2|401 2|401 1 1
205 Disintegration - II 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>1s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+150%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>10★</color> 10 2 98055 98056 98058 1 2|401 2|401 2|401 1 1
206 Disintegration - III 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>1.5s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+200%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>30★</color> 30 2 98055 98056 98059 1 2|401 2|401 2|401 1 1
207 Disintegration - IV 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>2s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+250%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>30★</color> 54 2 98055 98056 98060 1 2|401 2|401 2|401 1 1
208 Ties - I 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>20%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>2%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>2★</color> 2 2 98061 98062 1 3|216#226 2|402 1
209 Ties - II 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>30%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>4%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>10★</color> 10 2 98061 98063 1 3|216#226 2|402 1
210 Ties - III 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>40%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>6%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>30★</color> 30 2 98061 98064 1 3|216#226 2|402 1
211 Ties - IV 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>50%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>8%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>54★</color> 54 2 98061 98065 1 3|216#226 2|402 1
212 Thorn - I 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>3.5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>30%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>2★</color> 2 2 98066 98067 98068 1 2|403 2|403 2|403 1 1
213 Thorn - II 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>4%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>40%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>10★</color> 10 2 98066 98067 98069 1 2|403 2|403 2|403 1 1
214 Thorn - III 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>4.5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>50%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>30★</color> 30 2 98066 98067 98070 1 2|403 2|403 2|403 1 1
215 Thorn - IV 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>60%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>54★</color> 54 2 98066 98067 98071 1 2|403 2|403 2|403 1 1
216 Ingenious - I 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>20%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>500%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>2★</color> 2 2 98072 98073 98074 1 2|404 2|404 2|404 1 1
217 Ingenious - II 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>25%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>600%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>10★</color> 10 2 98072 98073 98075 1 2|404 2|404 2|404 1 1
218 Ingenious - III 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>30%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>700%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>30★</color> 30 2 98072 98073 98076 1 2|404 2|404 2|404 1 1
219 Ingenious - IV 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>35%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>800%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>54★</color> 54 2 98072 98073 98077 1 2|404 2|404 2|404 1 1
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6 34 KI.GAL Archives 7 20 50 12000 3 1 888 135 2419200 1 0 1 100000 100 1 1 2 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner18.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab
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2 6 34 KI.GAL Archives 7 20 50 12000 3 1 888 135 2419200 1 0 1 100000 100 1 1 2 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner18.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab

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TeamId Name TeamDes PreStageType PreStageIds[1] PreStageIds[2] PreStageIds[3] ECharacterIds[1] ECharacterIds[2]
1 Heavy Blow <color=#0E70BD>[CD Skill]</color> [Attack modifier: Medium; enhances Signature Move] Cache, enhance and cast the last Signal Orb skill/Signature Move. 82 163
2 Disintegration <color=#0E70BD>[Passive Skill]</color> [Attack Modifier: High; enhances Yellow Orbs] Ping Yellow Orbs at the right time to break the enemy's defenses. 136 190
3 Thorn <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; revives 1 time] Significantly increase combat strength at the cost of HP. 595 757
4 Ingenious <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; recovers Energy] Control the drone to strengthen Constructs/attack the enemy. 1 30210354 352 379
5 Ties <color=#0E70BD>[Charged Skill]</color> [Attack Modifier: Low; special enhancement] Fight alongside team members and gain protection. 1 30210354 406 676
1 TeamId Name TeamDes PreStageType PreStageIds[1] PreStageIds[2] PreStageIds[3] ECharacterIds[1] ECharacterIds[2]
2 1 Heavy Blow <color=#0E70BD>[CD Skill]</color> [Attack modifier: Medium; enhances Signature Move] Cache, enhance and cast the last Signal Orb skill/Signature Move. 82 163
3 2 Disintegration <color=#0E70BD>[Passive Skill]</color> [Attack Modifier: High; enhances Yellow Orbs] Ping Yellow Orbs at the right time to break the enemy's defenses. 136 190
4 3 Thorn <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; revives 1 time] Significantly increase combat strength at the cost of HP. 595 757
5 4 Ingenious <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; recovers Energy] Control the drone to strengthen Constructs/attack the enemy. 1 30210354 352 379
6 5 Ties <color=#0E70BD>[Charged Skill]</color> [Attack Modifier: Low; special enhancement] Fight alongside team members and gain protection. 1 30210354 406 676

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2 1 10000
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11 1 50000
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14 1 50000
15 1 50000
16 1 50000
17 1 50000
18 1 50000
19 1 50000
20 1 50000
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11 10 1 50000
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13 12 1 50000
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20 19 1 50000
21 20 1 50000

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2 20 50 40 10 0 0
3 50 30 50 15 5 0
4 100 0 55 30 10 5
5 150 0 0 75 15 10
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3 2 20 50 40 10 0 0
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1 1
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3 3
4 6
5 9
1 Id Rank
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3 2 2
4 3 3
5 4 6
6 5 9

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3 3 5 10 14 20 29 29 29
4 6 0 0 1 3 5 7 10
5 9 0 0 0 0 1 1 1
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34 33 2 30210383 Unknown Zone 1 30210355 2 5 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss06.png 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
35 34 2 30210382 Critical Point 1 30210375 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss05.png 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
36 35 2 30210386 Training Field 2 30210382 30210377 30210383 3 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage06.prefab

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@@ -72,3 +72,4 @@ Id GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass
71 18 Dreamweaver 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 30101029 No Stamina cost.\n\nA Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenPulaoIdol.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenPulaoIdol.png
72 18 Wavebender 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 30101030 No Stamina cost\n\nShe has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenVelaSummer.png 11904 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion1.png
73 18 Exorcist 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 30101032 No Stamina cost\n\nThe exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperBiancaBan.png 11903 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion2.png
74 18 Niki US1000 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 30101033 No Stamina cost.\n\n"Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperLuoziNikki.png 12502 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion3.png
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Id ChapterId UnlockEvent[1] UnlockEvent[2] GainDesc[1] GainDesc[2] Icon BuffName Explain EventId
1 1 302010101 Explore M-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj1.png Accelerate Increase move speed by 20%. 302010101
2 1 302010301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj2.png Assist Enters the combat to assist for 10 sec when taking damage with less than 50% HP left. 302010301
3 1 302010701 Explore B III-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj3.png Weaken Reduces the HP of Iron Maiden by 50% when facing her. 302010701
4 1 302011101 Explore B I-5 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj4.png ATK Up Extra DMG Bonus increases by 20% 302011101
5 2 302020101 Explore M 1-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj5.png DMG Reduction Extra DMG Reduction increases by 15% 302020101
6 2 302020401 Explore M I-7 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj6.png Run-Up Becomes accelerated when moving continuously out of combat. 302020401
7 2 302020701 Explore B-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj7.png Berserk Increases all DMG by 3% when hitting an enemy. Lasts 7 sec and stacks up to 10 times. 302020701
8 2 302020801 Explore M II-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj8.png Support Significantly enhances ally Constructs in the battle against Time Hunter. 302020801
9 3 302030201 Explore M I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj9.png Energy Casting Increase max HP by 1000. 302030201
10 3 302030301 Explore M I-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj10.png Kinetic Increases DMG after moving continuously for 3 sec. 302030301
11 3 302030401 Explore B I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj11.png Bio-Booster Arm Extra DMG Bonus increases by 10%. Gain higher weight-bearing capacity. 302030401
12 3 302030701 Explore M I-8 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj12.png Lucky 15% chance to dodge the incoming DMG. 302030701
13 4 302040201 Explore M-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj13.png Perception Increases Critical by 15% 302040201
14 4 302040301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj14.png Iron Wall Doubles the DEF. Increases the knowledge and understanding of machines. 302040301
15 4 302040401 Explore M-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj15.png Thunderclap Increases move speed by 30%. Attacks have a chance to deal Lightning DMG. 302040401
16 4 302040501 Explore B III-1 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj16.png Steadfast Extra DMG Bonus increases by 10%. Damage increases when HP is lower. 302040501
1 Id ChapterId UnlockEvent[1] UnlockEvent[2] GainDesc[1] GainDesc[2] Icon BuffName Explain EventId
2 1 1 302010101 Explore M-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj1.png Accelerate Increase move speed by 20%. 302010101
3 2 1 302010301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj2.png Assist Enters the combat to assist for 10 sec when taking damage with less than 50% HP left. 302010301
4 3 1 302010701 Explore B III-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj3.png Weaken Reduces the HP of Iron Maiden by 50% when facing her. 302010701
5 4 1 302011101 Explore B I-5 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj4.png ATK Up Extra DMG Bonus increases by 20% 302011101
6 5 2 302020101 Explore M 1-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj5.png DMG Reduction Extra DMG Reduction increases by 15% 302020101
7 6 2 302020401 Explore M I-7 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj6.png Run-Up Becomes accelerated when moving continuously out of combat. 302020401
8 7 2 302020701 Explore B-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj7.png Berserk Increases all DMG by 3% when hitting an enemy. Lasts 7 sec and stacks up to 10 times. 302020701
9 8 2 302020801 Explore M II-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj8.png Support Significantly enhances ally Constructs in the battle against Time Hunter. 302020801
10 9 3 302030201 Explore M I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj9.png Energy Casting Increase max HP by 1000. 302030201
11 10 3 302030301 Explore M I-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj10.png Kinetic Increases DMG after moving continuously for 3 sec. 302030301
12 11 3 302030401 Explore B I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj11.png Bio-Booster Arm Extra DMG Bonus increases by 10%. Gain higher weight-bearing capacity. 302030401
13 12 3 302030701 Explore M I-8 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj12.png Lucky 15% chance to dodge the incoming DMG. 302030701
14 13 4 302040201 Explore M-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj13.png Perception Increases Critical by 15% 302040201
15 14 4 302040301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj14.png Iron Wall Doubles the DEF. Increases the knowledge and understanding of machines. 302040301
16 15 4 302040401 Explore M-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj15.png Thunderclap Increases move speed by 30%. Attacks have a chance to deal Lightning DMG. 302040401
17 16 4 302040501 Explore B III-1 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj16.png Steadfast Extra DMG Bonus increases by 10%. Damage increases when HP is lower. 302040501

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Id Name BgPic Icon RewardId RewardIcon PreId Endurance StoryId ChapterPrefab
1 Golden Core Assets/Product/Texture/Image/UiExplore/UiExploreBg1.png Assets/Product/Texture/Image/UiExplore/UiExploreZj1.png 3001 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 0 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore01.prefab
2 Dream of Sands Assets/Product/Texture/Image/UiExplore/UiExploreBg2.png Assets/Product/Texture/Image/UiExplore/UiExploreZj2.png 3002 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 1 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore02.prefab
3 Weaved Destiny Assets/Product/Texture/Image/UiExplore/UiExploreBg3.png Assets/Product/Texture/Image/UiExplore/UiExploreZj3.png 3003 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 2 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore03.prefab
4 Golden No More Assets/Product/Texture/Image/UiExplore/UiExploreBg4.png Assets/Product/Texture/Image/UiExplore/UiExploreZj4.png 3004 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore04.prefab
1 Id Name BgPic Icon RewardId RewardIcon PreId Endurance StoryId ChapterPrefab
2 1 Golden Core Assets/Product/Texture/Image/UiExplore/UiExploreBg1.png Assets/Product/Texture/Image/UiExplore/UiExploreZj1.png 3001 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 0 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore01.prefab
3 2 Dream of Sands Assets/Product/Texture/Image/UiExplore/UiExploreBg2.png Assets/Product/Texture/Image/UiExplore/UiExploreZj2.png 3002 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 1 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore02.prefab
4 3 Weaved Destiny Assets/Product/Texture/Image/UiExplore/UiExploreBg3.png Assets/Product/Texture/Image/UiExplore/UiExploreZj3.png 3003 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 2 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore03.prefab
5 4 Golden No More Assets/Product/Texture/Image/UiExplore/UiExploreBg4.png Assets/Product/Texture/Image/UiExplore/UiExploreZj4.png 3004 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore04.prefab

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Id ChapterId Name IsBossNode IsKeyNode Type TypeValue Icon PreShowId[1] PreShowId[2] PreShowId[3] PreOpenId[1] PreOpenId[2] CostEndurance RewardId RewardIcon CharacterIcon TimeDesc Posision[1] Posision[2] Title Explain EnterIco
1 1 M-1 0 1 2 TS00101BA 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:11 Unveiling the Golden Veil Hidden in the darkness before Dawn, Gray Raven traveled through sandstorms and entered the unpopulated desert named "Golden Vortex". Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
2 1 M-2 0 0 1 30020101 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 1 4 30020101 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:22 1 First Conflict After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
3 1 M-3 0 0 2 TS00102BA 2 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:36 Mystery of the Light Pillar In the center of Golden Vortex was a group of buildings shrouded in the "Golden Pillar". Its origin was still unknown to Gray Raven. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
4 1 M-4 0 0 1 30020102 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 3 4 30020102 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:47 1 Mystery of the Light Pillar 30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
5 1 B II-1 0 0 2 TS00103BA 4 0 Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 12:45 Value of Existence Yesterday at noon time, Goldfinch changed their mission objective and started heading toward the center of Golden Vortex. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
6 1 B II-2 0 0 1 30020103 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 5 4 30020103 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 15:55 1 Stumble It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
7 1 B II-3 0 0 1 30020104 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 6 4 30020104 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 17:33 1 A Bridge Too Far Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... <color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
8 1 B II-4 0 0 2 TS00104BA 7 0 Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 18:42 Contribution As the night started to fall, Goldfinch members seemed to have foreseen their upcoming fate... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
9 1 M-5 0 0 2 TS00105BA 4 7 21 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:58 Lone Raven After the communication with Liv was cut, Lee left to search for her. Lucia stayed back with the commandant. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
10 1 M-6 0 0 1 30020105 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 9 4 30020105 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:15 1 Secret Passage It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
11 1 M-7 0 0 1 30020106 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 10 4 30020106 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:30 1 The Queen and Hope After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
12 1 M-8 0 0 2 TS00106BA 11 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:48 Royal Guards The queen's royal guards chased after Lucia and the commandant. They had to run for almost an hour... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
13 1 B III-1 0 0 2 TS00107BA 9 0 Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:07 Red Light, Green Light Minutes after Lee left, he was trapped among a group of guards with peculiar behaviors... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
14 1 B III-2 1 0 1 30020107 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 13 4 30020107 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:30 2 Battle in Alley Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
15 1 B III-3 0 0 2 TS00108BA 14 0 Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:42 Big Gamble Lee fought a tough battle in the underground secret passage. The guards wanted to trap him to death... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
16 1 M-9 0 0 2 TS00109BA 12 15 12 24 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:10 Letter of Invitation When Lucia was trapped in a tough fight, the mysterious queen sent her royal guards to invite the commandant to her palace. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
17 1 M-10 1 0 1 30020108 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 16 4 30020108 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:20 2 Awakening The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
18 1 M-11 0 1 2 TS00110BA 17 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:44 Queen's Arrival It was nearly noon, the sun was hanging high in the sky and scorching the Golden Vortex. The "Golden Queen" finally revealed herself... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
19 1 B I-1 0 0 1 30020109 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 1 4 30020109 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 6:41 1 Companion Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
20 1 B I-2 0 0 2 TS00111BA 19 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:20 Digging Site Browning finally found the device after searching in the desert for almost 40 minutes. But it was covered under some golden powder... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
21 1 B I-3 0 0 1 30020110 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 20 4 30020110 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:22 1 Protection The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
22 1 B I-4 0 0 2 TS00112BA 21 9 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:40 Aftermath After more than 10 minutes of digging, the device was almost out. But Browning triggered a landmine underneath it... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
23 1 B I-5 0 0 1 30020111 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 22 4 30020111 Assets/Product/Texture/Image/IconToolsSp/ItExpI190020Sp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:41 1 Trojan Horse To ensure the search mission could succeed, Liv decided to hack into the device's operating system...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
24 1 B I-6 0 1 2 TS00113BA 23 12 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:46 Cheap Shot Liv returned to her Construct after 5 minutes of hacking into the system. But Browning... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
25 1 B I-7 0 1 2 TS00114BA 24 18 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:47 Explosive Encounter Liv seized the opportunity for a "mutual destruction" with Browning... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
51 2 M I-1 0 1 2 TS00115BA 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:08 Maverick Watanabe reached the Golden Vortex in the morning. The enemy info was still unknown, but he charged in alone. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
52 2 M I-2 0 0 1 30020201 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 51 6 30020201 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:15 1 Inquisition Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
53 2 M I-3 0 0 2 TS00116BA 52 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:21 Risk Transfer 10 minutes into the Golden Vortex, Watanabe met Bianca and decided to follow her. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
54 2 M II-1 0 0 2 TS00117BA 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 8:25 Saving the Earth After sending Liv away, Bianca searched in the sand for half an hour because she had figured out Babylonia's real intention... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
55 2 M II-2 0 0 1 30020202 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 54 6 30020202 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 8:37 1 Back Alive Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
56 2 M I-4 0 0 2 TS00118BA 53 55 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:32 Old Habit It didn't take long before Watanabe was forced to reveal himself... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
57 2 M I-5 1 0 1 30020203 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 56 6 30020203 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:34 1 Clash The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
58 2 M I-6 0 0 2 TS00119BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:49 Choice Watanabe's rescue plan faced challenge immediately after he got away from Bianca... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
59 2 M I-7 0 0 1 30020204 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 58 6 30020204 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:00 1 Culprit of Sandstorm Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
60 2 M I-8 0 0 2 TS00120BA 59 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:14 Relic After leaving the weather engine, Watanabe found a pendant of the Forsaken from a guard... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
61 2 M II-3 0 0 2 TS00121BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:39 Queen's Treat Golden Queen revealed her true form to Gray Raven. Meanwhile, Bianca had explored Golden Vortex for hours, but the sample analysis still hadn't succeeded... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
62 2 M II-4 0 0 1 30020205 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 61 6 30020205 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:56 1 Tick-Tock While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
63 2 M I-12 0 0 2 TS00122BA 68 73 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 11:55 Queen's Request Golden Queen announced her requests to the commandant and Babylonia in her palace. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
64 2 M I-9 1 0 1 30020206 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 60 71 60 71 6 30020206 Assets/Product/Texture/Image/IconToolsSp/ItFinalI020030Sp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:22 2 Destiny Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
65 2 M I-10 0 0 2 TS00123BA 64 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:32 Promise Watanabe and Bianca fought for almost 10 minutes, but neither was going to win. The guards took the opportunity and laid siege on them... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
66 2 B-1 0 0 2 TS00124BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 9:51 Off Form Kamui and Roland fought all the way to the northwest of Golden Vortex, when Kamui discovered some anomaly in Roland's Construct... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
67 2 B-2 0 0 1 30020207 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 66 64 6 30020207 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:24 1 Invincible Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
68 2 M I-11 0 1 2 TS00125BA 65 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 11:30 Promise Keeper It took Watanabe an hour to make sure all Forsaken had safely evacuated. Some tried to persuade him not to return and help Bianca... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
69 2 M II-5 0 0 2 TS00126BA 62 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:10 Hostage After defeating the "Silent Guards", Bianca followed the strange noise into a secret chamber with humans locked up in it... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
70 2 M II-6 0 0 1 30020208 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 69 6 30020208 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:13 1 Unexpected Assistance Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
71 2 M II-7 0 0 2 TS00127BA 70 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:19 Two Ways of Rescue Bianca defeated the warden and freed all the hostage. Bianca stopped her as he wanted to take his own men. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
72 2 M II-8 0 0 2 TS00128BA 65 74 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 11:04 Golden Antibody Despite letting the hostage go, Bianca still took the Golden Antibody... But the royal guards suddenly attacked her! Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
73 2 M II-9 1 0 1 30020209 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 72 6 30020209 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 12:00 2 Fatal Combo At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
74 2 B-3 0 1 2 TS00129BA 67 65 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:32 Negotiation After confronting each other for many more minutes, Kamui almost made Roland devastated... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
75 2 M I-13 0 1 2 TS00130BA 63 73 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 12:10 For Commandant Bianca fought alongside the Forsaken to defeat the royal guards. Once again, she faced different choices... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
101 3 M I-1 0 1 2 TS00131BA 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:15 Follower Karenina sneaked into the Golden Vortex from the south. But she didn't know she was followed... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
102 3 M l-2 0 0 1 30020302 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 101 6 30020302 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:16 1 Shield of Protection The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
103 3 M l-3 0 0 1 30020303 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 102 6 30020303 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:48 1 Toolbox After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
104 3 M l-4 0 0 2 TS00132BA 103 118 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:53 Human Experiment Nanami joined Karenina to defeat the guards of the main building together, but she disappeared within 5 minutes... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
105 3 M l-5 0 0 1 30020305 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 104 6 30020305 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 13:01 1 Restructure Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
106 3 M l-6 0 0 2 TS00133BA 105 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 13:15 Starting Again The communication was restored for minutes and Karenina completed her mission with flying colors. It's up to her where she wants to go now. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
107 3 M l-7 0 0 2 TS00134BA 106 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:25 Resistance Blasting through dozens of walls, Karenina decided to explore Golden Vortex in her own way... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
108 3 M l-8 0 0 1 30020307 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 107 115 6 30020307 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:33 1 Builder's Puzzle After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
109 3 M l-9 0 0 2 TS00135BA 122 108 107 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:41 Merge Nanami returned, but she brought bad news about Roland the Ascendant... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
110 3 M l-10 0 0 1 30020310 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 109 6 30020310 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:43 1 Reverse Invasion In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
111 3 M l-11 0 0 2 TS00136BA 110 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:50 Vision Nanami's hacking only took a few minutes. She failed to trace Roland in the internal network, but she found out that Nithart took the commandant of Gray Raven... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
112 3 M l-12 1 0 1 30020311 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 111 125 6 30020311 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 14:05 1 Hidden Entrance With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
113 3 M l-13 0 0 2 TS00137BA 112 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 14:09 Tracking the Sound After defeating golden guards and royal guards, they were only one door away from the commandant... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
114 3 B ll-1 0 1 2 TS00138BA 104 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:16 Deterrence Under Roland's order, the Corrupted managed to stall Kamui for over 2 hours, only to make him fight even harder... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
115 3 B ll-2 1 0 1 30020308 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 114 6 30020308 Assets/Product/Texture/Image/IconToolsSp/ItExpI180020Sp.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:20 2 Broken Sword Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
116 3 M ll-1 0 1 2 TS00139BA 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:40 Hospitality After getting rid of Kamui, Roland carefully assessed the threat of Golden Antibody... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
117 3 M ll-2 0 0 1 30020301 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 116 6 30020301 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:43 1 Imprisoned Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
118 3 M ll-3 0 0 2 TS00140BA 117 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 12:13 Seeking Help Captured by Nithart, Roland was unfortunately covered in the antibody and suffered for 90 minutes... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
119 3 B l-1 0 1 2 TS00141BA 103 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 12:55 Communication Disorder After leaving Karenina, Nanami finally found the thing that caught her attention. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
120 3 B l-2 0 0 1 30020304 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 119 6 30020304 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:05 1 Alarm of Misplacement As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
121 3 M ll-4 0 0 2 TS00142BA 118 120 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:10 Blockage Roland spent an hour calling for help, but the reinforcement didn't arrive as expected. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
122 3 M ll-5 1 0 1 30020306 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 121 6 30020306 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:13 2 Sealing To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
123 3 M ll-6 0 0 2 TS00143BA 122 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:30 Mutual Destruction Due to the antibody, Roland was completely overwhelmed by Nanami. He had to use more extreme methods to save himself. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
124 3 M ll-7 0 0 2 TS00144BA 123 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:35 Annihilation As the building collapsed, Roland fell into the ruins. He had a chance to prove himself again... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
125 3 M ll-8 0 0 1 30020309 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 124 6 30020309 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:00 1 Internal Trouble Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
151 4 M-1 0 1 2 TS00145BA 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:14 Hound or Eagle Soldiers of Babylonia gathered for the first time in the afternoon. The truth of Golden Antibody was soon announced... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
152 4 M-2 0 0 1 30020401 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 151 12 30020401 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:30 1 The Queen's Fury The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
153 4 M-3 0 0 1 30020402 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 152 12 30020402 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:50 1 Traitor One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
154 4 M-4 0 0 2 TS00146BA 153 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:01 Unity The queen's royal guards all appeared. Gray Raven's evacuation plan was interrupted once again. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
155 4 M-5 0 0 2 TS00147BA 154 168 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:11 Total Alert An hour into the ambush against Gray Raven, Golden Queen once again destroyed the Constructs' formation... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
156 4 M-6 0 1 1 30020404 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 155 12 30020404 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:22 1 Duet Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
157 4 M-7 0 0 2 TS00148BA 156 160 162 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:33 Prelude of Pandemic As the power system of Golden Vortex crashed, Babylonia's remote communication was restored. Gray Raven managed to contact Hassen... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
158 4 M-8 0 0 2 TS00149BA 157 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:55 Climb 50 minutes into the evacuation, Gray Raven and other Constructs finally found the correct route. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
159 4 B ll-1 0 0 2 TS00150BA 155 161 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 15:20 Expansion Minutes into the trap, Karenina discovered the secret to the expanding numbers of golden guards... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
160 4 B ll-2 0 0 1 30020403 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 159 12 30020403 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 15:22 1 Puppet To get back to the commandant, Karenina must break through the guards without consuming too much energy.<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
161 4 B lll-1 0 0 1 30020405 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 155 156 12 30020405 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 15:23 1 Tearing Metal Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
162 4 B lll-2 0 0 2 TS00151BA 161 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 15:30 Scorching Hot 7 minutes after Bianca defeated the guards, she encountered another out-of-control guard... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
163 4 M-9 0 1 2 TS00152BA 160 158 162 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 16:20 Gambit Far away in the space, an emergency meeting was taking place in Babylonia's ship... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
164 4 M-10 0 0 1 30020407 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 163 12 30020407 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 16:44 1 Two-Way Door The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
165 4 M-11 1 0 1 30020408 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 164 12 30020408 Assets/Product/Texture/Image/IconToolsSp/ItExpI180020Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:07 1 Peak Extermination The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
166 4 M-12 0 0 2 TS00153BA 165 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:17 Dynasty Gray Raven successfully held off the royal guards. Infuriated, Golden Queen exposed her biggest weakness... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
167 4 B l-1 0 1 2 TS00154BA 152 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:35 Master Gamer Kamui was too powerful to be contained. Golden Queen had to separate him from the others... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
168 4 B l-2 1 0 1 30020406 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 167 154 12 30020406 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:40 1 Anti-Virus To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
169 4 B l-3 0 0 2 TS00155BA 168 166 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 15:35 Exit After successfully contaminating the power system, Roland left the Golden Vortex with his damaged Construct... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
170 4 M-13 1 0 1 30020409 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 166 169 12 30020409 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:35 1 Golden Pinnacle The evening had arrived. Gray Raven faced Golden Queen's final resort...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
171 4 M-14 0 0 2 TS00156BA 170 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:50 Collapse Unable to stop her loss, Golden Queen was striped from the Construct. Golden Vortex collapsed, so did her "dynasty"... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
172 4 M-15 0 0 2 TS00157BA 171 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 18:08 Source of Disaster Before sunset, Punishing Virus converted countless defeated guards into Corrupted. They were "reborn" from the Golden Vortex's ruins... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
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Id ChapterId Title Text UnlockNodeId
1 1 Where Ravens Go Babylonia decided to dispatch several squads in the unknown regions of West Africa, including even elite squads like Gray Raven... (Requirement: 5 characters) 0
2 1 Complete Search Liv has temporarily joined the mission to find an important tactical device. Beside Liv is the lucky survivor of the Goldfinch squad, Browning... 19
3 1 Return A day ago, Browning, the leader of the Goldfinch squad, decided to look for more info about the Golden Vortex with the Goldfinch members... 5
4 1 Another Return Within the Golden Vortex, Lee decided to return and find Liv who he has lost contact with... 13
5 2 Not Forsaken Watanabe takes the Forsaken to the Golden Vortex. He plans to save his trapped comrades... (Requirement: 6 characters) 0
6 2 Lone Arrow Bianca sneaked into the Golden Vortex, but she was met with the resistance of its guardians. She is all alone and without any help... 54
7 2 Endurance Game Kamui has been following the Ascendant Roland and entered the Golden Vortex. Before so, they had been battling for several hundred hours straight... 66
8 2 Temper The fight between Watanabe and Bianca comes to an end, but the rescued Forsaken seem to be in a strange condition... 65
9 3 Powerful Reinforcement After nearly 4 hours of communication block, HQ sent Karenina to clear out the heavy fog in the Golden Vortex... (This chapter requires 7 characters.) 0
10 3 Pride Roland has experienced the power of the Golden Antibody firsthand, leaving him with only two options: to destroy it or to run… 116
11 3 Unknown Nanami has a very unique action pattern, she flitted among the well-built defenses of the Golden Vortex… 119
12 3 Wandering The Corrupted had the upper hand with their numbers and had wanted to exhaust Kamui by taking turns attacking, but it turned into a suffering for the Corrupted instead… 114
13 4 The Truth After collecting information from different sources, the secret of the Golden Queen and Golden Antibody was uncovered. (This chapter requires 9 characters.) 0
14 4 A Two-sided Problem No matter when, the Ascendants and Punishing are problems Kamui must face. 167
15 4 Overall After communication was restored, Babylonia soldiers finally had a chance to request backup from HQ.. 157
16 4 The Fall of the Golden At the peak of the Golden Vortex, Babylonia soldiers confronted the Golden Queen... 165
1 Id ChapterId Title Text UnlockNodeId
2 1 1 Where Ravens Go Babylonia decided to dispatch several squads in the unknown regions of West Africa, including even elite squads like Gray Raven... (Requirement: 5 characters) 0
3 2 1 Complete Search Liv has temporarily joined the mission to find an important tactical device. Beside Liv is the lucky survivor of the Goldfinch squad, Browning... 19
4 3 1 Return A day ago, Browning, the leader of the Goldfinch squad, decided to look for more info about the Golden Vortex with the Goldfinch members... 5
5 4 1 Another Return Within the Golden Vortex, Lee decided to return and find Liv who he has lost contact with... 13
6 5 2 Not Forsaken Watanabe takes the Forsaken to the Golden Vortex. He plans to save his trapped comrades... (Requirement: 6 characters) 0
7 6 2 Lone Arrow Bianca sneaked into the Golden Vortex, but she was met with the resistance of its guardians. She is all alone and without any help... 54
8 7 2 Endurance Game Kamui has been following the Ascendant Roland and entered the Golden Vortex. Before so, they had been battling for several hundred hours straight... 66
9 8 2 Temper The fight between Watanabe and Bianca comes to an end, but the rescued Forsaken seem to be in a strange condition... 65
10 9 3 Powerful Reinforcement After nearly 4 hours of communication block, HQ sent Karenina to clear out the heavy fog in the Golden Vortex... (This chapter requires 7 characters.) 0
11 10 3 Pride Roland has experienced the power of the Golden Antibody firsthand, leaving him with only two options: to destroy it or to run… 116
12 11 3 Unknown Nanami has a very unique action pattern, she flitted among the well-built defenses of the Golden Vortex… 119
13 12 3 Wandering The Corrupted had the upper hand with their numbers and had wanted to exhaust Kamui by taking turns attacking, but it turned into a suffering for the Corrupted instead… 114
14 13 4 The Truth After collecting information from different sources, the secret of the Golden Queen and Golden Antibody was uncovered. (This chapter requires 9 characters.) 0
15 14 4 A Two-sided Problem No matter when, the Ascendants and Punishing are problems Kamui must face. 167
16 15 4 Overall After communication was restored, Babylonia soldiers finally had a chance to request backup from HQ.. 157
17 16 4 The Fall of the Golden At the peak of the Golden Vortex, Babylonia soldiers confronted the Golden Queen... 165

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Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ZhouMuId
2000 Prelude Frozen Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX00.png 1 2000 2100
2001 Chapter 1 Grand Blue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX01.png 2 2001 2101
2002 Chapter 2 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png 3 2002 2102
2003 Chapter 3 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png 4 2003 2103
2004 Chapter 4 Echo Aria Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX04.png 5 2004 2104
2005 Chapter V Inscription of Labyrinth Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX05.png 6 2005 2105
1 Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ZhouMuId
2 2000 Prelude Frozen Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX00.png 1 2000 2100
3 2001 Chapter 1 Grand Blue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX01.png 2 2001 2101
4 2002 Chapter 2 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png 3 2002 2102
5 2003 Chapter 3 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png 4 2003 2103
6 2004 Chapter 4 Echo Aria Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX04.png 5 2004 2104
7 2005 Chapter V Inscription of Labyrinth Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX05.png 6 2005 2105

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2002 Chapter 2 Firn Night 1 EX02 3 15020101 15020102 15020103 15020104 15020105 15020106 15020107 15020108 15020109 15020110 15020111 15020112 15020113 15020114 15020115 15020116 15020117 15020118 1002002 1002003 1002004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor02FW.prefab 30406
2102 Chapter 2 Firn Night 2 EX02 3 16020101 16020102 16020103 16020104 16020105 16020106 16020107 16020108 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02FW.prefab 30406
2003 Chapter 3 Lost Chapter 1 EX03 4 15030101 15030102 15030103 15030104 15030105 15030119 15030106 15030107 15030108 15030109 15030110 15030111 15030112 15030113 15030114 15030115 15030116 15030117 15030118 1003002 1003003 1003004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor03FW.prefab 30406 103
2103 Chapter 3 Lost Chapter 2 EX03 4 16030101 16030102 16030103 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03FW.prefab 30406 104
2004 Chapter 4 Echo Aria 13 0.5 1 EX04 5 15010501 15010502 15010503 15010504 15010505 15010506 15010507 15010508 15010509 15010510 15010511 15010512 15010513 15010514 15010515 15010516 15010517 15010518 15010519 15010520 1004002 1004003 1004004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor04FW.prefab 30406
2104 Chapter 4 Echo Aria 4 0.5 2 EX04 5 15010521 15010522 15010523 15010524 15010525 15010526 15010527 15010528 1104002 1104003 1104004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard04FW.prefab 30406
2005 Chapter V Inscription of Labyrinth 1 EX05 6 15010601 15010602 15010603 15010604 15010605 15010606 15010607 15010608 15010609 15010610 15010612 15010613 1005002 1005003 1005004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor05FW.prefab 30406
2105 Chapter V Inscription of Labyrinth 2 EX05 6 15010621 15010626 15010627 15010628 15010622 15010629 15010623 15010624 15010625 15010630 15010631 15010632 1105002 1105003 1105004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard05FW.prefab 101201
1 ChapterId ChapterName ChapterEn MoveStageIndex[1] MoveStageIndex[2] DatumLinePrecent Difficult StageTitle OrderId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] PrefabName ActivityCondition ExploreGroupId OpenCondition
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3 2100 Prelude Frozen Darkness 2 EX00 1 30110114 1100002 1100003 1100004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor00FW.prefab 100901 100901
4 2001 Chapter 1 Grand Blue 1 EX01 2 15010101 15010102 15010103 15010104 15010105 15010106 15010107 15010108 15010109 15010110 15010111 15010112 15010113 15010114 15010115 15010116 15010117 15010118 15010119 15010120 1001002 1001003 1001004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor01FW.prefab 30406 101
5 2101 Chapter 1 Grand Blue 2 EX01 2 16010101 16010102 16010103 16010104 16010105 16010106 16010107 16010108 1101002 1101003 1101004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard01FW.prefab 100701 102
6 2002 Chapter 2 Firn Night 1 EX02 3 15020101 15020102 15020103 15020104 15020105 15020106 15020107 15020108 15020109 15020110 15020111 15020112 15020113 15020114 15020115 15020116 15020117 15020118 1002002 1002003 1002004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor02FW.prefab 30406
7 2102 Chapter 2 Firn Night 2 EX02 3 16020101 16020102 16020103 16020104 16020105 16020106 16020107 16020108 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02FW.prefab 30406
8 2003 Chapter 3 Lost Chapter 1 EX03 4 15030101 15030102 15030103 15030104 15030105 15030119 15030106 15030107 15030108 15030109 15030110 15030111 15030112 15030113 15030114 15030115 15030116 15030117 15030118 1003002 1003003 1003004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor03FW.prefab 30406 103
9 2103 Chapter 3 Lost Chapter 2 EX03 4 16030101 16030102 16030103 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03FW.prefab 30406 104
10 2004 Chapter 4 Echo Aria 13 0.5 1 EX04 5 15010501 15010502 15010503 15010504 15010505 15010506 15010507 15010508 15010509 15010510 15010511 15010512 15010513 15010514 15010515 15010516 15010517 15010518 15010519 15010520 1004002 1004003 1004004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor04FW.prefab 30406
11 2104 Chapter 4 Echo Aria 4 0.5 2 EX04 5 15010521 15010522 15010523 15010524 15010525 15010526 15010527 15010528 1104002 1104003 1104004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard04FW.prefab 30406
12 2005 Chapter V Inscription of Labyrinth 1 EX05 6 15010601 15010602 15010603 15010604 15010605 15010606 15010607 15010608 15010609 15010610 15010612 15010613 1005002 1005003 1005004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor05FW.prefab 30406
13 2105 Chapter V Inscription of Labyrinth 2 EX05 6 15010621 15010626 15010627 15010628 15010622 15010629 15010623 15010624 15010625 15010630 15010631 15010632 1105002 1105003 1105004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard05FW.prefab 101201

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Id ChapterId[1] ChapterId[2] ChapterTimeId HideChapterTimeId
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2 2001 2101
3 2002 2102
4 2003 2103
5 2004 2104
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1 Id ChapterId[1] ChapterId[2] ChapterTimeId HideChapterTimeId
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6 5 2004 2104
7 6 2005 2105 10106

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Can't render this file because it contains an unexpected character in line 7 and column 495.

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