mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2026-04-06 08:12:19 +02:00
New tables + Lucia messages
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1] RedPointConditions[2]
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||||
1 Unobserved RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 10321 11736 9 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED
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2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 11811 10307 20015 4 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD
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||||
3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 11102 10316 11727 6 CONDITION_SPECIALTRAIN_RED
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4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 11701 10333 11761 7 CONDITION_POKER_GUESSING_RED
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5 Abyssal Voyage FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 11501 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD
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6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 11301 10304 11724 5 CONDITION_ACTIVITYBRIE_BOSSSINGLE
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7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 10422 82070 8 CONDITION_PIVOTCOMBAT_ALL_RED_POINT
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8 Reborn Resolve FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner84.png 11906 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED
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1 A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 12201 10321 11736 5 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED
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2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 10307 20015 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD
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3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 10316 11727 CONDITION_SPECIALTRAIN_RED
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||||
4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 10333 11761 CONDITION_POKER_GUESSING_RED
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5 House of Hope FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 12301 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD
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6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 10304 11724 CONDITION_ACTIVITYBRIE_BOSSSINGLE
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7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 12403 10422 82070 3 CONDITION_PIVOTCOMBAT_ALL_RED_POINT
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8 Dialogues with an Existentialist FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 12505 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED
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9 Circuit Connect - Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 12101 10413 82010 4 CONDITION_SAMECOLOR_TASK
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@@ -13,4 +13,4 @@ Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId
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12 7 Co-op Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter15.png 1 11 10302
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13 71 Stronghold Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter13.png 1 5 10103
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||||
14 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 0 1802
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||||
15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550050
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15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550171
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|
File diff suppressed because it is too large
Load Diff
@@ -264,6 +264,9 @@ Id MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight
|
||||
30160528 5500 5500 2000 3500
|
||||
30160529 6000 6000 2500 3500
|
||||
30160530 6500 6500 3000 3500
|
||||
30160531 5500 5500 2000 3500
|
||||
30160532 6000 6000 2500 3500
|
||||
30160533 6500 6500 3000 3500
|
||||
30160522 5500 5500 2000 3500
|
||||
30160523 6000 6000 2500 3500
|
||||
30160524 6500 6500 3000 3500
|
||||
|
||||
|
@@ -8317,4 +8317,117 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD
|
||||
12383 30160530 120 80 400 400 400
|
||||
12384 30101030 120 80 12051 12051 300 130 150
|
||||
12385 30101032 120 80 12051 12051 300 130 150
|
||||
12386 30062500 120 80 15254 15254 200 200 200
|
||||
12387 30062501 120 80 15255 15255 200 200 200
|
||||
12388 30062502 120 80 15256 15256 200 200 200
|
||||
12389 30062503 120 80 15257 15257 200 200 200
|
||||
12390 30062504 120 80 15258 15258 200 200 200
|
||||
12391 30062505 120 80 15259 15259 200 200 200
|
||||
12392 30062506 120 80 15260 15260 200 200 200
|
||||
12393 30062507 120 80 15261 15261 200 200 200
|
||||
12394 30062508 120 80 15262 15262 200 200 200
|
||||
12395 30062509 120 80 15263 15263 200 200 200
|
||||
12396 30062510 120 80 15264 15264 200 200 200
|
||||
12397 30062511 120 80 15265 15265 200 200 200
|
||||
12398 30062512 120 80 15266 15266 200 200 200
|
||||
12399 30062513 120 80 15267 15267 200 200 200
|
||||
12400 30062514 120 80 15268 15268 200 200 200
|
||||
12401 30062515 120 80 15269 15269 200 200 200
|
||||
12402 30062516 120 80 15270 15270 200 200 200
|
||||
12403 30062517 120 80 15271 15271 200 200 200
|
||||
12404 30062518 120 80 15272 15272 200 200 200
|
||||
12405 30062519 120 80 15273 15273 200 200 200
|
||||
12406 30062520 120 80 15274 15274 200 200 200
|
||||
12407 30062521 120 80 15275 15275 200 200 200
|
||||
12408 30062522 120 80 15276 15276 200 200 200
|
||||
12409 30062523 120 80 15277 15277 200 200 200
|
||||
12410 30062524 120 80 15278 15278 200 200 200
|
||||
12411 30062525 120 80 15279 15279 200 200 200
|
||||
12412 30062526 120 80 15280 15280 200 200 200
|
||||
12413 30062527 120 80 15281 15281 200 200 200
|
||||
12414 30062528 120 80 15282 15282 200 200 200
|
||||
12415 30062529 120 80 15283 15283 200 200 200
|
||||
12416 30062530 120 80 15284 15284 200 200 200
|
||||
12417 30062531 120 80 15285 15285 200 200 200
|
||||
12418 30062532 120 80 15286 15286 200 200 200
|
||||
12419 30062533 120 80 200 200 200
|
||||
12420 30062534 120 80 200 200 200
|
||||
12421 30062535 120 80 200 200 200
|
||||
12422 30062425 120 80 350 310 510
|
||||
12423 30062426 120 80 185 515 475
|
||||
12424 30062427 120 80 195 350 730
|
||||
12425 30062428 120 80 450 500 675
|
||||
12426 30090756 54 50 2117023 211711 86 93 73
|
||||
12427 30090757 54 50 2117023 211711 110 96 75
|
||||
12428 30090758 54 50 2117023 211711 136 98 77
|
||||
12429 30090759 54 50 2117023 211711 188 110 86
|
||||
12430 30090760 54 50 2117023 211711 250 120 95
|
||||
12431 30090756 69 65 2117023 211711 123 162 127
|
||||
12432 30090757 69 65 2117023 211711 185 170 133
|
||||
12433 30090758 69 65 2117023 211711 246 178 140
|
||||
12434 30090759 69 65 2117023 211711 321 186 145
|
||||
12435 30090760 69 65 2117023 211711 402 193 151
|
||||
12436 30090756 120 80 2117023 211711 168 235 183
|
||||
12437 30090757 120 80 2117023 211711 258 243 190
|
||||
12438 30090758 120 80 2117023 211711 357 252 197
|
||||
12439 30090759 120 80 2117023 211711 462 261 205
|
||||
12440 30090760 120 80 2117023 211711 516 271 211
|
||||
12441 30090761 54 50 2117024 211712 86 93 73
|
||||
12442 30090762 54 50 2117024 211712 110 96 75
|
||||
12443 30090763 54 50 2117024 211712 136 98 77
|
||||
12444 30090764 54 50 2117024 211712 188 110 86
|
||||
12445 30090765 54 50 2117024 211712 250 120 95
|
||||
12446 30090761 69 65 2117024 211712 123 162 127
|
||||
12447 30090762 69 65 2117024 211712 185 170 133
|
||||
12448 30090763 69 65 2117024 211712 246 178 140
|
||||
12449 30090764 69 65 2117024 211712 321 186 145
|
||||
12450 30090765 69 65 2117024 211712 402 193 151
|
||||
12451 30090761 120 80 2117024 211712 168 235 183
|
||||
12452 30090762 120 80 2117024 211712 258 243 190
|
||||
12453 30090763 120 80 2117024 211712 357 252 197
|
||||
12454 30090764 120 80 2117024 211712 462 261 205
|
||||
12455 30090765 120 80 2117024 211712 516 271 211
|
||||
12456 30101033 120 80 12051 12051 300 130 150
|
||||
12457 30100950 120 80 200 200 200
|
||||
12458 30100953 120 80 200 200 200
|
||||
12459 30130214 54 50 16307 16307 1600 1600 1600
|
||||
12460 30130216 54 50 16308 16308 500 500 500
|
||||
12461 30130214 79 55 16307 16307 1600 1600 1600
|
||||
12462 30130216 79 55 16308 16308 500 500 500
|
||||
12463 30130214 120 80 16307 16307 1600 1600 1600
|
||||
12464 30130216 120 80 16308 16308 500 500 500
|
||||
12465 30160531 120 80 345 345 345
|
||||
12466 30160532 120 80 465 465 465
|
||||
12467 30160533 120 80 1110 1110 1110
|
||||
12468 30100943 120 80 300 300 300
|
||||
12469 30100938 120 80 300 300 300
|
||||
12470 15020403 54 50 100801010 10120102 100801 10120102 977 977 977
|
||||
12471 15020405 54 50 100801010 10120102 100801 10120102 537 537 537
|
||||
12472 15020406 54 50 100801010 10120102 100801 10120102 365 365 365
|
||||
12473 15020408 54 50 100801010 10120102 100801 10120102 537 537 537
|
||||
12474 15020411 54 50 100801010 10120102 100801 10120102 500 500 500
|
||||
12475 15020412 54 50 100801010 10120102 100801 10120102 700 700 700
|
||||
12476 15020403 79 55 100801010 10120102 100801 10120102 977 977 977
|
||||
12477 15020405 79 55 100801010 10120102 100801 10120102 537 537 537
|
||||
12478 15020406 79 55 100801010 10120102 100801 10120102 365 365 365
|
||||
12479 15020408 79 55 100801010 10120102 100801 10120102 537 537 537
|
||||
12480 15020411 79 55 100801010 10120102 100801 10120102 500 500 500
|
||||
12481 15020412 79 55 100801010 10120102 100801 10120102 700 700 700
|
||||
12482 15020403 120 80 100801010 10120102 100801 10120102 977 977 977
|
||||
12483 15020405 120 80 100801010 10120102 100801 10120102 537 537 537
|
||||
12484 15020406 120 80 100801010 10120102 100801 10120102 365 365 365
|
||||
12485 15020408 120 80 100801010 10120102 100801 10120102 537 537 537
|
||||
12486 15020411 120 80 100801010 10120102 100801 10120102 500 500 500
|
||||
12487 15020412 120 80 100801010 10120102 100801 10120102 700 700 700
|
||||
12488 13012701 25 25 130116010 131601 69 37 30
|
||||
12489 13012701 30 30 130116010 131601 85 46 36
|
||||
12490 13012701 35 35 130116010 131601 103 56 44
|
||||
12491 13012701 40 40 130116010 131601 122 66 52
|
||||
12492 13012701 45 45 130116010 131601 135 73 57
|
||||
12493 13012701 50 50 130116010 131601 150 81 64
|
||||
12494 13012701 55 55 130116010 131601 188 102 80
|
||||
12495 13012701 60 60 130116010 131601 224 121 95
|
||||
12496 13012701 65 65 130116010 131601 248 134 105
|
||||
12497 13012701 70 70 130116010 131601 273 147 115
|
||||
12498 13012701 75 75 130116010 131601 299 162 126
|
||||
12499 13012701 120 80 130116010 131601 325 176 137
|
||||
|
18
Resources/table/share/fuben/arena/AreaDistribute.tsv
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18
Resources/table/share/fuben/arena/AreaDistribute.tsv
Normal file
@@ -0,0 +1,18 @@
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Id AreaGroupId[1] AreaGroupId[2] AreaGroupId[3] AreaGroupId[4] AreaGroupId[5] AreaGroupId[6] AreaGroupId[7] AreaGroupId[8] AreaGroupId[9] AreaGroupId[10] AreaGroupId[11] AreaGroupId[12] AreaGroupId[13] AreaGroupId[14] AreaGroupId[15] AreaGroupId[16]
|
||||
1 2 8 3
|
||||
2 4 5 10 2 6
|
||||
3 4 5 10 2 6
|
||||
4 2 8 3
|
||||
5 4 5 10 2 6
|
||||
6 4 5 10 2 6
|
||||
7 2 8 3
|
||||
8 4 5 10 2 6
|
||||
9 4 5 10 2 6
|
||||
10 4 5 10 2 6
|
||||
11 33 305 71 119 128
|
||||
12 350 351 357 104 135 151 190 220 242 269 291 326 345 11 54 80
|
||||
14 98 179 69 196 39 296 38 285 64 162 102 348
|
||||
15 79 179 39 195 101 286 121 161 18 306 167
|
||||
16 361 362 363 364 365 366 367 368 369 370
|
||||
17 371 372 373 374 375 376 377 378 379 380
|
||||
18 381 382 383 384 385 386 387 388 389 390
|
||||
|
391
Resources/table/share/fuben/arena/AreaGroup.tsv
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391
Resources/table/share/fuben/arena/AreaGroup.tsv
Normal file
@@ -0,0 +1,391 @@
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Id AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] FightEventId
|
||||
1 1 2 4007
|
||||
2 1 3 4008
|
||||
3 1 4 4009
|
||||
4 1 5 4010
|
||||
5 2 3 4007
|
||||
6 2 4 4012
|
||||
7 2 5 4007
|
||||
8 3 4 4008
|
||||
9 3 5 4009
|
||||
10 4 5 4010
|
||||
11 1 2 4011
|
||||
12 1 3 4012
|
||||
13 1 4 4007
|
||||
14 1 5 4008
|
||||
15 1 7 4009
|
||||
16 1 8 4010
|
||||
17 1 9 4011
|
||||
18 1 10 4011
|
||||
19 1 12 4007
|
||||
20 1 13 4008
|
||||
21 1 14 4009
|
||||
22 1 15 4010
|
||||
23 1 17 4011
|
||||
24 1 18 4012
|
||||
25 1 19 4007
|
||||
26 1 20 4008
|
||||
27 1 22 4009
|
||||
28 1 23 4010
|
||||
29 1 24 4011
|
||||
30 1 25 4012
|
||||
31 1 26 4007
|
||||
32 1 27 4008
|
||||
33 1 28 4009
|
||||
34 1 29 4010
|
||||
35 2 3 4011
|
||||
36 2 4 4012
|
||||
37 2 5 4007
|
||||
38 2 8 4007
|
||||
39 2 9 4009
|
||||
40 2 10 4010
|
||||
41 2 13 4007
|
||||
42 2 14 4009
|
||||
43 2 15 4007
|
||||
44 2 18 4008
|
||||
45 2 19 4009
|
||||
46 2 20 4010
|
||||
47 2 23 4011
|
||||
48 2 24 4012
|
||||
49 2 25 4007
|
||||
50 2 26 4008
|
||||
51 2 27 4009
|
||||
52 2 28 4010
|
||||
53 2 29 4011
|
||||
54 3 4 4008
|
||||
55 3 5 4007
|
||||
56 3 9 4008
|
||||
57 3 10 4009
|
||||
58 3 14 4010
|
||||
59 3 15 4011
|
||||
60 3 19 4012
|
||||
61 3 20 4007
|
||||
62 3 24 4008
|
||||
63 3 25 4009
|
||||
64 3 26 4010
|
||||
65 3 27 4011
|
||||
66 3 28 4012
|
||||
67 3 29 4007
|
||||
68 4 5 4008
|
||||
69 4 10 4012
|
||||
70 4 15 4012
|
||||
71 4 20 4011
|
||||
72 4 25 4012
|
||||
73 4 26 4007
|
||||
74 4 27 4008
|
||||
75 4 28 4009
|
||||
76 4 29 4010
|
||||
77 2 6 4011
|
||||
78 3 6 4012
|
||||
79 4 6 4012
|
||||
80 5 6 4009
|
||||
81 6 7 4009
|
||||
82 6 8 4010
|
||||
83 6 9 4011
|
||||
84 6 10 4012
|
||||
85 6 12 4007
|
||||
86 6 13 4008
|
||||
87 6 14 4009
|
||||
88 6 15 4010
|
||||
89 6 17 4011
|
||||
90 6 18 4012
|
||||
91 6 19 4007
|
||||
92 6 20 4008
|
||||
93 6 22 4009
|
||||
94 6 23 4010
|
||||
95 6 24 4011
|
||||
96 6 25 4011
|
||||
97 6 26 4007
|
||||
98 6 27 4010
|
||||
99 6 28 4009
|
||||
100 6 29 4010
|
||||
101 3 7 4008
|
||||
102 4 7 4009
|
||||
103 5 7 4007
|
||||
104 7 8 4007
|
||||
105 7 9 4009
|
||||
106 7 10 4010
|
||||
107 7 13 4011
|
||||
108 7 14 4012
|
||||
109 7 15 4007
|
||||
110 7 18 4008
|
||||
111 7 19 4009
|
||||
112 7 20 4010
|
||||
113 7 23 4007
|
||||
114 7 24 4012
|
||||
115 7 25 4007
|
||||
116 7 26 4008
|
||||
117 7 27 4009
|
||||
118 7 28 4010
|
||||
119 7 29 4011
|
||||
120 4 8 4012
|
||||
121 5 8 4008
|
||||
122 8 9 4008
|
||||
123 8 10 4009
|
||||
124 8 14 4010
|
||||
125 8 15 4011
|
||||
126 8 19 4012
|
||||
127 8 20 4007
|
||||
128 8 24 4008
|
||||
129 8 25 4009
|
||||
130 8 26 4008
|
||||
131 8 27 4011
|
||||
132 8 28 4012
|
||||
133 8 29 4007
|
||||
134 5 9 4008
|
||||
135 9 10 4008
|
||||
136 9 15 4010
|
||||
137 9 20 4011
|
||||
138 9 25 4012
|
||||
139 9 26 4007
|
||||
140 9 27 4008
|
||||
141 9 28 4009
|
||||
142 9 29 4010
|
||||
143 2 11 4011
|
||||
144 3 11 4012
|
||||
145 4 11 4007
|
||||
146 5 11 4008
|
||||
147 7 11 4009
|
||||
148 8 11 4010
|
||||
149 9 11 4011
|
||||
150 10 11 4012
|
||||
151 11 12 4009
|
||||
152 11 13 4008
|
||||
153 11 14 4009
|
||||
154 11 15 4010
|
||||
155 11 17 4011
|
||||
156 11 18 4012
|
||||
157 11 19 4007
|
||||
158 11 20 4008
|
||||
159 11 22 4009
|
||||
160 11 23 4010
|
||||
161 11 24 4009
|
||||
162 11 25 4011
|
||||
163 11 26 4007
|
||||
164 11 27 4010
|
||||
165 11 28 4009
|
||||
166 11 29 4010
|
||||
167 3 12 4007
|
||||
168 4 12 4009
|
||||
169 5 12 4007
|
||||
170 8 12 4008
|
||||
171 9 12 4009
|
||||
172 10 12 4010
|
||||
173 12 13 4011
|
||||
174 12 14 4012
|
||||
175 12 15 4007
|
||||
176 12 18 4008
|
||||
177 12 19 4009
|
||||
178 12 20 4010
|
||||
179 12 23 4007
|
||||
180 12 24 4012
|
||||
181 12 25 4007
|
||||
182 12 26 4008
|
||||
183 12 27 4009
|
||||
184 12 28 4010
|
||||
185 12 29 4011
|
||||
186 4 13 4012
|
||||
187 5 13 4007
|
||||
188 9 13 4008
|
||||
189 10 13 4009
|
||||
190 13 14 4011
|
||||
191 13 15 4011
|
||||
192 13 19 4012
|
||||
193 13 20 4007
|
||||
194 13 24 4008
|
||||
195 13 25 4011
|
||||
196 13 26 4008
|
||||
197 13 27 4011
|
||||
198 13 28 4012
|
||||
199 13 29 4007
|
||||
200 5 14 4008
|
||||
201 10 14 4009
|
||||
202 14 15 4010
|
||||
203 14 20 4011
|
||||
204 14 25 4012
|
||||
205 14 26 4007
|
||||
206 14 27 4008
|
||||
207 14 28 4009
|
||||
208 14 29 4010
|
||||
209 2 16 4011
|
||||
210 3 16 4012
|
||||
211 4 16 4007
|
||||
212 5 16 4008
|
||||
213 7 16 4009
|
||||
214 8 16 4010
|
||||
215 9 16 4011
|
||||
216 10 16 4012
|
||||
217 12 16 4007
|
||||
218 13 16 4008
|
||||
219 14 16 4009
|
||||
220 15 16 4012
|
||||
221 16 17 4011
|
||||
222 16 18 4012
|
||||
223 16 19 4007
|
||||
224 16 20 4008
|
||||
225 16 22 4009
|
||||
226 16 23 4010
|
||||
227 16 24 4011
|
||||
228 16 25 4012
|
||||
229 16 26 4007
|
||||
230 16 27 4008
|
||||
231 16 28 4009
|
||||
232 16 29 4010
|
||||
233 3 17 4011
|
||||
234 4 17 4012
|
||||
235 5 17 4007
|
||||
236 8 17 4008
|
||||
237 9 17 4009
|
||||
238 10 17 4010
|
||||
239 13 17 4011
|
||||
240 14 17 4012
|
||||
241 15 17 4007
|
||||
242 17 18 4007
|
||||
243 17 19 4009
|
||||
244 17 20 4010
|
||||
245 17 23 4011
|
||||
246 17 24 4012
|
||||
247 17 25 4007
|
||||
248 17 26 4008
|
||||
249 17 27 4009
|
||||
250 17 28 4010
|
||||
251 17 29 4011
|
||||
252 4 18 4012
|
||||
253 5 18 4007
|
||||
254 9 18 4008
|
||||
255 10 18 4009
|
||||
256 14 18 4010
|
||||
257 15 18 4011
|
||||
258 18 19 4012
|
||||
259 18 20 4007
|
||||
260 18 24 4008
|
||||
261 18 25 4009
|
||||
262 18 26 4010
|
||||
263 18 27 4011
|
||||
264 18 28 4012
|
||||
265 18 29 4007
|
||||
266 5 19 4008
|
||||
267 10 19 4009
|
||||
268 15 19 4010
|
||||
269 19 20 4008
|
||||
270 19 25 4012
|
||||
271 19 26 4007
|
||||
272 19 27 4008
|
||||
273 19 28 4009
|
||||
274 19 29 4010
|
||||
275 2 21 4011
|
||||
276 3 21 4012
|
||||
277 4 21 4007
|
||||
278 5 21 4008
|
||||
279 7 21 4009
|
||||
280 8 21 4010
|
||||
281 9 21 4011
|
||||
282 10 21 4012
|
||||
283 12 21 4007
|
||||
284 13 21 4008
|
||||
285 14 21 4011
|
||||
286 15 21 4012
|
||||
287 17 21 4011
|
||||
288 18 21 4012
|
||||
289 19 21 4007
|
||||
290 20 21 4008
|
||||
291 21 22 4009
|
||||
292 21 23 4010
|
||||
293 21 24 4011
|
||||
294 21 25 4012
|
||||
295 21 26 4007
|
||||
296 21 27 4010
|
||||
297 21 28 4009
|
||||
298 21 29 4010
|
||||
299 3 22 4011
|
||||
300 4 22 4012
|
||||
301 5 22 4007
|
||||
302 8 22 4008
|
||||
303 9 22 4009
|
||||
304 10 22 4010
|
||||
305 13 22 4011
|
||||
306 14 22 4007
|
||||
307 15 22 4007
|
||||
308 18 22 4008
|
||||
309 19 22 4009
|
||||
310 20 22 4010
|
||||
311 22 23 4011
|
||||
312 22 24 4012
|
||||
313 22 25 4007
|
||||
314 22 26 4008
|
||||
315 22 27 4009
|
||||
316 22 28 4010
|
||||
317 22 29 4011
|
||||
318 4 23 4012
|
||||
319 5 23 4007
|
||||
320 9 23 4008
|
||||
321 10 23 4009
|
||||
322 14 23 4010
|
||||
323 15 23 4011
|
||||
324 19 23 4012
|
||||
325 20 23 4007
|
||||
326 23 24 4011
|
||||
327 23 25 4009
|
||||
328 23 26 4010
|
||||
329 23 27 4011
|
||||
330 23 28 4012
|
||||
331 23 29 4007
|
||||
332 5 24 4008
|
||||
333 10 24 4009
|
||||
334 15 24 4010
|
||||
335 20 24 4011
|
||||
336 24 25 4012
|
||||
337 24 26 4007
|
||||
338 24 27 4008
|
||||
339 24 28 4009
|
||||
340 24 29 4010
|
||||
341 5 26 4010
|
||||
342 10 26 4010
|
||||
343 15 26 4010
|
||||
344 20 26 4010
|
||||
345 25 26 4012
|
||||
346 5 27 4010
|
||||
347 10 27 4010
|
||||
348 15 27 4010
|
||||
349 20 27 4010
|
||||
350 25 27 4010
|
||||
351 5 28 4010
|
||||
352 10 28 4010
|
||||
353 15 28 4010
|
||||
354 20 28 4010
|
||||
355 25 28 4010
|
||||
356 5 29 4010
|
||||
357 10 29 4010
|
||||
358 15 29 4010
|
||||
359 20 29 4010
|
||||
360 25 29 4010
|
||||
361 7 5 4020
|
||||
362 14 23 4018
|
||||
363 7 1 4016
|
||||
364 13 25 4017
|
||||
365 6 4 4019
|
||||
366 15 22 4020
|
||||
367 8 4 4018
|
||||
368 11 22 4016
|
||||
369 10 3 4017
|
||||
370 14 21 4019
|
||||
371 7 5 4023
|
||||
372 14 23 4009
|
||||
373 7 1 4007
|
||||
374 13 25 4021
|
||||
375 6 4 4022
|
||||
376 15 22 4023
|
||||
377 8 4 4009
|
||||
378 11 22 4007
|
||||
379 10 3 4021
|
||||
380 14 21 4022
|
||||
381 6 2 4025
|
||||
382 14 23 4018
|
||||
383 10 1 4024
|
||||
384 12 24 4016
|
||||
385 8 5 4008
|
||||
386 11 22 4025
|
||||
387 9 3 4018
|
||||
388 15 21 4024
|
||||
389 7 4 4016
|
||||
390 13 25 4008
|
||||
|
30
Resources/table/share/fuben/arena/AreaStage.tsv
Normal file
30
Resources/table/share/fuben/arena/AreaStage.tsv
Normal file
@@ -0,0 +1,30 @@
|
||||
Id Name BuffId BuffDesc StageId[1] StageId[2] StageId[3] ActiveAutoFightStageStr[1] ActiveAutoFightStageStr[2] ActiveAutoFightStageStr[3] MarkId[1] MarkId[2] MarkId[3] AutoFight[1] AutoFight[2] AutoFight[3] Desc Region
|
||||
1 Machine Factory 4001 Physical DMG increases. 30080101 30080102 30080103 30080108|30080110|30080112|30080114 30080109|30080111|30080113|30080115 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 1
|
||||
2 Crimson Frostland 4002 Ice DMG increases. 30080201 30080202 30080203 30080208|30080210|30080212|30080214 30080209|30080211|30080213|30080215 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 5
|
||||
3 Cycle of Fire 4003 Fire DMG increases. 30080301 30080302 30080303 30080308|30080310|30080312|30080314 30080309|30080311|30080313|30080315 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 2
|
||||
4 Laser Alloy 4004 Lightning DMG increases. 30080401 30080402 30080403 30080408|30080410|30080412|30080414 30080409|30080411|30080413|30080415 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 3
|
||||
5 Shadow Forest 4005 Dark DMG increases. 30080501 30080502 30080503 30080508|30080510|30080512|30080514 30080509|30080511|30080513|30080515 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal and Elite enemies 4
|
||||
6 Machine Factory 4001 Physical DMG increases. 30080108 30080109 30080104 30080101|30080110|30080112|30080114 30080102|30080111|30080113|30080115 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 1
|
||||
7 Crimson Frostland 4002 Ice DMG increases. 30080208 30080209 30080204 30080201|30080210|30080212|30080214 30080202|30080211|30080213|30080215 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 5
|
||||
8 Cycle of Fire 4003 Fire DMG increases. 30080308 30080309 30080304 30080301|30080310|30080312|30080314 30080302|30080311|30080313|30080315 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 2
|
||||
9 Laser Alloy 4004 Lightning DMG increases. 30080408 30080409 30080404 30080401|30080410|30080412|30080414 30080402|30080411|30080413|30080415 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 3
|
||||
10 Shadow Forest 4005 Dark DMG increases. 30080508 30080509 30080504 30080501|30080510|30080512|30080514 30080502|30080511|30080513|30080515 0 1 2 5 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 4
|
||||
11 Machine Factory 4001 Physical DMG increases. 30080110 30080111 30080105 30080101|30080108|30080112|30080114 30080102|30080109|30080113|30080115 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 1
|
||||
12 Crimson Frostland 4002 Ice DMG increases. 30080210 30080211 30080205 30080201|30080208|30080212|30080214 30080202|30080209|30080213|30080215 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 5
|
||||
13 Cycle of Fire 4003 Fire DMG increases. 30080310 30080311 30080305 30080301|30080308|30080312|30080314 30080302|30080309|30080313|30080315 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 2
|
||||
14 Laser Alloy 4004 Lightning DMG increases. 30080410 30080411 30080405 30080401|30080408|30080412|30080414 30080402|30080409|30080413|30080415 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 3
|
||||
15 Shadow Forest 4005 Dark DMG increases. 30080510 30080511 30080505 30080501|30080508|30080512|30080514 30080502|30080509|30080513|30080515 0 1 2 4 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 4
|
||||
16 Machine Factory 4001 Physical DMG increases. 30080112 30080113 30080106 30080101|30080108|30080110|30080114 30080102|30080109|30080111|30080115 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 1
|
||||
17 Crimson Frostland 4002 Ice DMG increases. 30080212 30080213 30080206 30080201|30080208|30080210|30080214 30080202|30080209|30080211|30080215 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 5
|
||||
18 Cycle of Fire 4003 Fire DMG increases. 30080312 30080313 30080306 30080301|30080308|30080310|30080314 30080302|30080309|30080311|30080315 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 2
|
||||
19 Laser Alloy 4004 Lightning DMG increases. 30080412 30080413 30080406 30080401|30080408|30080410|30080414 30080402|30080409|30080411|30080415 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 3
|
||||
20 Shadow Forest 4005 Dark DMG increases. 30080512 30080513 30080506 30080501|30080508|30080510|30080514 30080502|30080509|30080511|30080515 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 4
|
||||
21 Machine Factory 4001 Physical DMG increases. 30080114 30080115 30080107 30080101|30080108|30080110|30080112 30080102|30080109|30080111|30080113 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 1
|
||||
22 Crimson Frostland 4002 Ice DMG increases. 30080214 30080215 30080207 30080201|30080208|30080210|30080212 30080202|30080209|30080211|30080213 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 5
|
||||
23 Cycle of Fire 4003 Fire DMG increases. 30080314 30080315 30080307 30080301|30080308|30080310|30080312 30080302|30080309|30080311|30080313 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 2
|
||||
24 Laser Alloy 4004 Lightning DMG increases. 30080414 30080415 30080407 30080401|30080408|30080410|30080412 30080402|30080409|30080411|30080413 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 3
|
||||
25 Shadow Forest 4005 Dark DMG increases. 30080514 30080515 30080507 30080501|30080508|30080510|30080512 30080502|30080509|30080511|30080513 0 1 2 3 1 1 0 Crowd Battle: Refresh 3 or 6 Normal enemies per wave 4
|
||||
26 Oblivion Area 4014 Oblivion Area 30080601 30080602 30080603 30080607|30080609|30080611 30080608|30080610|30080612 0 1 2 4 1 1 0 Desperate Fight: Refresh only 1 enemy per wave 6
|
||||
27 Oblivion Area 4015 Oblivion Area 30080607 30080608 30080604 30080601|30080609|30080611 30080601|30080610|30080612 0 1 2 5 1 1 0 Duo Challenge: Refresh 2 Elite enemies per wave 6
|
||||
28 Oblivion Area 4014 Oblivion Area 30080609 30080610 30080605 30080601|30080607|30080611 30080601|30080608|30080612 0 1 2 3 1 1 0 Turbulent Water: Refresh 1 Elite enemy per wave 6
|
||||
29 Oblivion Area 4014 Oblivion Area 30080611 30080612 30080606 30080601|30080607|30080609 30080601|30080608|30080610 0 1 2 3 1 1 0 Joint Operation: Refresh multiple Normal enemies and 1 Elite enemy. 6
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id BeginTime RestTime FightTime EndTime ResetWaveRateTimeId Desc AutoJointTime AutoJointPercent
|
||||
1 0 37800 257400 259200 700 20:30 Sun -> 20:30 Wed 60 30
|
||||
2 259200 297000 603000 604800 700 20:00 Wed -> 20:30 Sun 60 30
|
||||
|
8
Resources/table/share/fuben/arena/ArenaLevel.tsv
Normal file
8
Resources/table/share/fuben/arena/ArenaLevel.tsv
Normal file
@@ -0,0 +1,8 @@
|
||||
Id Name Icon
|
||||
1 Backup Assets/Product/Texture/Image/UiArena/ArenaIconDw1.png
|
||||
2 Recon Assets/Product/Texture/Image/UiArena/ArenaIconDw2.png
|
||||
3 Vanguard Assets/Product/Texture/Image/UiArena/ArenaIconDw3.png
|
||||
4 Elite Assets/Product/Texture/Image/UiArena/ArenaIconDw4.png
|
||||
5 Leader Assets/Product/Texture/Image/UiArena/ArenaIconDw5.png
|
||||
6 Hero Assets/Product/Texture/Image/UiArena/ArenaIconDw6.png
|
||||
7 Legend Assets/Product/Texture/Image/UiArena/ArenaIconDw7.png
|
||||
|
17
Resources/table/share/fuben/arena/ChallengeArea.tsv
Normal file
17
Resources/table/share/fuben/arena/ChallengeArea.tsv
Normal file
@@ -0,0 +1,17 @@
|
||||
ChallengeId Name ArenaLv MinLv MaxLv DistributeId JoinNum DanUpRank DanKeepRank DanDownRank UpRewardId KeepRewardId DownRewardId DayUnlockNum WeekEndUnlockNum AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] AreaId[6] AreaId[7] AreaId[8] AreaId[9] AreaId[10] AreaId[11] AreaId[12] AreaId[13] AreaId[14] AreaId[15] AreaId[16] AreaId[17] AreaId[18] AreaId[19] AreaId[20] AreaId[21] AreaId[22] AreaId[23] AreaId[24] AreaId[25] AreaId[26] AreaId[27] AreaId[28] AreaId[29] AreaIdGroup[1] AreaIdGroup[2] AreaIdGroup[3] AreaIdGroup[4] AreaIdGroup[5] AreaIdGroup[6] BaseTeamRank DifShowRate AvgScore MinScore DanUpRankCostContributeScore ContributeScore[1] ContributeScore[2] ContributeScore[3] ContributeScore[4] ContributeScore[5] ContributeScore[6] ContributeScore[7] ContributeScore[8] ContributeScore[9] ContributeScore[10] ContributeScore[11] ContributeScore[12] ContributeScore[13] ContributeScore[14] ContributeScore[15] ContributeScore[16] ContributeScore[17] ContributeScore[18] ContributeScore[19] ContributeScore[20] ContributeScore[21] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9]
|
||||
1 Backup Squad 1 1 54 18 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814
|
||||
2 Backup Squad 1 55 79 18 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817
|
||||
3 Backup Squad 1 80 120 18 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820
|
||||
4 Recon Squad 2 1 54 18 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823
|
||||
5 Recon Squad 2 55 79 18 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826
|
||||
6 Recon Squad 2 80 120 18 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829
|
||||
7 Vanguard Squad 3 1 54 18 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832
|
||||
8 Vanguard Squad 3 55 79 18 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835
|
||||
9 Vanguard Squad 3 80 120 18 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838
|
||||
10 Elite Squad 4 1 54 18 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841
|
||||
11 Elite Squad 4 55 79 18 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844
|
||||
12 Elite Squad 4 80 120 18 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847
|
||||
13 Leader Squad 5 55 79 18 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850
|
||||
14 Leader Squad 5 80 120 18 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854
|
||||
15 Hero Squad 6 80 120 18 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858
|
||||
16 Legend Squad 7 80 120 18 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862
|
||||
|
16
Resources/table/share/fuben/arena/ChallengeAreaFixReward.tsv
Normal file
16
Resources/table/share/fuben/arena/ChallengeAreaFixReward.tsv
Normal file
@@ -0,0 +1,16 @@
|
||||
Id ActivityIdRange UpRewardId KeepRewardId DownRewardId DanUpRank DanKeepRank DanDownRank DanUpRankCostContributeScore
|
||||
1 201 10100 10101 0 15 21 0 0
|
||||
2 201 10103 10104 0 15 21 0 0
|
||||
3 201 10106 10107 0 15 21 0 0
|
||||
4 201 10109 10110 10111 6 12 18 0
|
||||
5 201 10112 10113 10114 6 12 18 0
|
||||
6 201 10115 10116 10117 6 15 18 0
|
||||
7 201 10118 10119 10120 3 9 15 0
|
||||
8 201 10121 10122 10123 6 12 18 0
|
||||
9 201 10124 10125 10126 6 15 18 0
|
||||
10 201 0 10128 10129 0 6 15 0
|
||||
11 201 10130 10131 10132 3 9 15 0
|
||||
12 201 10133 10134 10135 3 9 15 0
|
||||
13 201 0 10140 10141 0 6 15 0
|
||||
14 201 10142 10143 10144 3 9 15 0
|
||||
15 201 0 10152 10153 0 6 15 100
|
||||
|
6
Resources/table/share/fuben/arena/Mark.tsv
Normal file
6
Resources/table/share/fuben/arena/Mark.tsv
Normal file
@@ -0,0 +1,6 @@
|
||||
MarkId MinPoint MaxPoint EnemyHpPoint MaxEnemyHpPoint MyHpPoint MaxMyHpPoint TimePoint MaxTimePoint NpcGroupPoint MaxNpcGroupPoint
|
||||
1 0 10000 KillNum/TotalNum * 1500 1500 Hp*30 3000 LeftTime*90 9000
|
||||
2 0 20000 KillNum/TotalNum * 3000 3000 Hp*60 6000 LeftTime*125 15000
|
||||
3 0 9999999 EnemyHp/100 Hp*200 20000 NpcGroup*50000
|
||||
4 0 9999999 EnemyHp/50 Hp*200 20000 NpcGroup*50000
|
||||
5 0 9999999 EnemyHp/25 Hp*200 20000 NpcGroup*50000
|
||||
|
1
Resources/table/share/fuben/arena/TeamRankReward.tsv
Normal file
1
Resources/table/share/fuben/arena/TeamRankReward.tsv
Normal file
@@ -0,0 +1 @@
|
||||
Id ChallengeId MinRank MaxRank MailId
|
||||
|
157
Resources/table/share/fuben/arena/WaveRevise.tsv
Normal file
157
Resources/table/share/fuben/arena/WaveRevise.tsv
Normal file
@@ -0,0 +1,157 @@
|
||||
Id ChallengeId MinWave MaxWave AttribReviseId
|
||||
1 1 180 999 209
|
||||
2 1 130 180 207
|
||||
3 1 90 130 205
|
||||
4 1 75 90 204
|
||||
5 1 50 75 202
|
||||
6 1 0 50 200
|
||||
7 2 180 999 209
|
||||
8 2 152 180 208
|
||||
9 2 130 152 207
|
||||
10 2 110 130 206
|
||||
11 2 90 110 205
|
||||
12 2 60 90 204
|
||||
13 2 50 60 203
|
||||
14 2 40 50 202
|
||||
15 2 30 40 201
|
||||
16 2 0 30 200
|
||||
17 3 180 999 209
|
||||
18 3 152 180 208
|
||||
19 3 130 152 207
|
||||
20 3 110 130 206
|
||||
21 3 90 110 205
|
||||
22 3 60 90 204
|
||||
23 3 50 60 203
|
||||
24 3 40 50 202
|
||||
25 3 30 40 201
|
||||
26 3 0 30 200
|
||||
27 4 180 999 209
|
||||
28 4 152 180 208
|
||||
29 4 130 152 207
|
||||
30 4 110 130 206
|
||||
31 4 90 110 205
|
||||
32 4 60 90 204
|
||||
33 4 50 60 203
|
||||
34 4 40 50 202
|
||||
35 4 30 40 201
|
||||
36 4 0 30 200
|
||||
37 5 180 999 209
|
||||
38 5 152 180 208
|
||||
39 5 130 152 207
|
||||
40 5 110 130 206
|
||||
41 5 90 110 205
|
||||
42 5 60 90 204
|
||||
43 5 50 60 203
|
||||
44 5 40 50 202
|
||||
45 5 30 40 201
|
||||
46 5 0 30 200
|
||||
47 6 180 999 209
|
||||
48 6 152 180 208
|
||||
49 6 130 152 207
|
||||
50 6 110 130 206
|
||||
51 6 90 110 205
|
||||
52 6 60 90 204
|
||||
53 6 50 60 203
|
||||
54 6 40 50 202
|
||||
55 6 30 40 201
|
||||
56 6 0 30 200
|
||||
57 7 180 999 209
|
||||
58 7 152 180 208
|
||||
59 7 130 152 207
|
||||
60 7 110 130 206
|
||||
61 7 90 110 205
|
||||
62 7 60 90 204
|
||||
63 7 50 60 203
|
||||
64 7 40 50 202
|
||||
65 7 30 40 201
|
||||
66 7 0 30 200
|
||||
67 8 180 999 209
|
||||
68 8 152 180 208
|
||||
69 8 130 152 207
|
||||
70 8 110 130 206
|
||||
71 8 90 110 205
|
||||
72 8 60 90 204
|
||||
73 8 50 60 203
|
||||
74 8 40 50 202
|
||||
75 8 30 40 201
|
||||
76 8 0 30 200
|
||||
77 9 180 999 209
|
||||
78 9 152 180 208
|
||||
79 9 130 152 207
|
||||
80 9 110 130 206
|
||||
81 9 90 110 205
|
||||
82 9 60 90 204
|
||||
83 9 50 60 203
|
||||
84 9 40 50 202
|
||||
85 9 30 40 201
|
||||
86 9 0 30 200
|
||||
87 10 180 999 209
|
||||
88 10 152 180 208
|
||||
89 10 130 152 207
|
||||
90 10 110 130 206
|
||||
91 10 90 110 205
|
||||
92 10 60 90 204
|
||||
93 10 50 60 203
|
||||
94 10 40 50 202
|
||||
95 10 30 40 201
|
||||
96 10 0 30 200
|
||||
97 11 180 999 209
|
||||
98 11 152 180 208
|
||||
99 11 130 152 207
|
||||
100 11 110 130 206
|
||||
101 11 90 110 205
|
||||
102 11 60 90 204
|
||||
103 11 50 60 203
|
||||
104 11 40 50 202
|
||||
105 11 30 40 201
|
||||
106 11 0 30 200
|
||||
107 12 180 999 209
|
||||
108 12 152 180 208
|
||||
109 12 130 152 207
|
||||
110 12 110 130 206
|
||||
111 12 90 110 205
|
||||
112 12 60 90 204
|
||||
113 12 50 60 203
|
||||
114 12 40 50 202
|
||||
115 12 30 40 201
|
||||
116 12 0 30 200
|
||||
117 13 180 999 209
|
||||
118 13 152 180 208
|
||||
119 13 130 152 207
|
||||
120 13 110 130 206
|
||||
121 13 90 110 205
|
||||
122 13 60 90 204
|
||||
123 13 50 60 203
|
||||
124 13 40 50 202
|
||||
125 13 30 40 201
|
||||
126 13 0 30 200
|
||||
127 14 180 999 209
|
||||
128 14 152 180 208
|
||||
129 14 130 152 207
|
||||
130 14 110 130 206
|
||||
131 14 90 110 205
|
||||
132 14 60 90 204
|
||||
133 14 50 60 203
|
||||
134 14 40 50 202
|
||||
135 14 30 40 201
|
||||
136 14 0 30 200
|
||||
137 15 180 999 209
|
||||
138 15 152 180 208
|
||||
139 15 130 152 207
|
||||
140 15 110 130 206
|
||||
141 15 90 110 205
|
||||
142 15 60 90 204
|
||||
143 15 50 60 203
|
||||
144 15 40 50 202
|
||||
145 15 30 40 201
|
||||
146 15 0 30 200
|
||||
147 16 180 999 209
|
||||
148 16 152 180 208
|
||||
149 16 130 152 207
|
||||
150 16 110 130 206
|
||||
151 16 90 110 205
|
||||
152 16 60 90 204
|
||||
153 16 50 60 203
|
||||
154 16 40 50 202
|
||||
155 16 30 40 201
|
||||
156 16 0 30 200
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id Quality QualityCount AffectQuality OnIcon OffIcon ActiveTip Title Desc FightEffectId
|
||||
1 2 2 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineIcon01.png Synchronization activated. <color=#0F70BC>Default B & A-rank</color> Constructs have their abilities boosted. Inver-Sync \n\nSynchronization is activated when there are at least 2 <color=#0F70BC>default B/A-rank Constructs</color> in the co-op team, significantly boosting the abilities of <color=#0F70BC>default B/A-rank Constructs.</color>\n\nBabylonia developed this new technology in order to enhance the power of Constructs by sharing the abilities and minds of connected Constructs within the region. To activate Inver-Sync, sync modules must be installed on the Construct frames. Tech departments often put these modules on secondary combat units to reduce the risk of damage. 80001
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id Type MinLevel MaxLevel SectionId[1] SectionId[2] Name Title Icon PrefabPath StoryId
|
||||
1001 30 62 79 1 2 Joint Warfare Joint Warfare Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner12.png Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineChapter01.prefab HZ00101BA
|
||||
1002 30 80 120 3 4 Joint Warfare Joint Warfare Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner12.png Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineChapter01.prefab HZ00101BA
|
||||
|
@@ -0,0 +1,5 @@
|
||||
Id Name LeftTimeDesc PrefabPath OpenDays[0] OpenDays[1] OpenDays[2] OpenDays[3] OpenDays[4] OpenDays[5] OpenDays[6] StageGroupId[0] StageGroupId[1] StageGroupId[2]
|
||||
1 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 1 3 11
|
||||
2 2nd Front ArenaOnlineSectionLeftTime2 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab 6 0 1 2 2 4 12
|
||||
3 1st Front ArenaOnlineSectionLeftTime1 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab 1 2 3 4 5 6 0 5 7 15
|
||||
4 2nd Front ArenaOnlineSectionLeftTime2 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab 6 0 1 2 6 8 16
|
||||
|
49
Resources/table/share/fuben/arenaonline/ArenaOnlineStage.tsv
Normal file
49
Resources/table/share/fuben/arenaonline/ArenaOnlineStage.tsv
Normal file
@@ -0,0 +1,49 @@
|
||||
Id Name Sort Difficulty[1] Difficulty[2] Difficulty[3] SingleDiff[1] BgIcon NameIcon SingleSwitch EnduranceCost ConditionDesc ActiveBuffId BottomCount ShowDropId ShowBottomId SkillTitle[1] SkillDesc[1] SkillTitle[2] SkillDesc[2] SkillTitle[3] SkillDesc[3] SkillTitle[4] SkillDesc[4] EventId[1] EventId[2] EventId[3] EventId[4] EventId[5] EventId[6] EventId[7] EventId[8] EventId[9] EventId[10]
|
||||
20010001 TFZ-01 1 1010101 1010201 1010301 1011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Musashi IX 760413 760283 760273
|
||||
20010011 TFZ-02 2 2010101 2010201 2010301 2011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
|
||||
20010101 TFZ-03 3 3010101 3010201 3010301 3011101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
20010002 TSZ-01 1 1010102 1010202 1010302 1011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
|
||||
20010012 TSZ-02 2 2010102 2010202 2010302 2011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
|
||||
20010103 TSZ-03 3 3010102 3010202 3010302 3011102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
20010003 TFZ-01 1 1010103 1010203 1010303 1011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Osiris 760411 760133
|
||||
20010013 TFZ-02 2 2010103 2010203 2010303 2011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
|
||||
20010102 TFZ-03 3 3010103 3010203 3010303 3011103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
|
||||
20010004 TSZ-01 1 1010104 1010204 1010304 1011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Sister 760291 760251
|
||||
20010014 TSZ-02 2 2010104 2010204 2010304 2011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Boss: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
|
||||
20010104 TSZ-03 3 3010104 3010204 3010304 3011104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
|
||||
20010005 TFZ-01 1 1020101 1020201 1020301 1021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Musashi IX 760413 760283 760273
|
||||
20010015 TFZ-02 2 2020101 2020201 2020301 2021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Boss: Hetero Deconstruct Unit, Hetero Repair Unit, Hetero Fire Unit, Hetero Explore Unit 760133 760343 760333 760263 760293 760202 760313 760253 760353 760283
|
||||
20010105 TFZ-03 3 3020101 3020201 3020301 3021101 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
20010006 TSZ-01 1 1020102 1020202 1020302 1021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Iron Maiden 760293 760373 760133 760253 760201 760281 760243
|
||||
20010016 TSZ-02 2 2020102 2020202 2020302 2021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Blubber VI, Kemuri I 760353 760343 760373 760293 760263 760253
|
||||
20010107 TSZ-03 3 3020102 3020202 3020302 3021102 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
20010007 TFZ-01 1 1020103 1020203 1020303 1021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Osiris 760411 760133
|
||||
20010017 TFZ-02 2 2020103 2020203 2020303 2021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Executor, Ronin IV, Excavator, Explorer 760243 760253 760133 760303 760343 760353
|
||||
20010106 TFZ-03 3 3020103 3020203 3020303 3021103 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
|
||||
20010008 TSZ-01 1 1020104 1020204 1020304 1021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Sister 760291 760251
|
||||
20010018 TSZ-02 2 2020104 2020204 2020304 2021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Enemies: Envoy, Gardener, Ronin IV, Bio-Salamander 760243 760251 760133 760343 760353 760303 760293
|
||||
20010108 TSZ-03 3 3020104 3020204 3020304 3021104 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Assistance: A buff is dropped each time an enemy wave is defeated. Pick up to activate the buff. Wave 1: Healing: Teammates within the range gain HP over time. Wave 2: Radiation: Enemies within the range lose HP over time. Wave 3: Booster: Personal attack bonus. 760253 760262 760243 760343 760133 760283 760293 760373
|
||||
31001 TFZ-01 1 1010105 1010205 1010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Huaxu 760343 760303
|
||||
31002 TFZ-02 2 2010105 2010205 2010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
|
||||
31003 TFZ-03 3 3010105 3010205 3010305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
|
||||
32001 TSZ-01 1 1010106 1010206 1010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
|
||||
32002 TSZ-02 2 2010106 2010206 2010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
|
||||
32003 TSZ-03 3 3010106 3010206 3010306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140100 140100 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
|
||||
41001 TFZ-01 1 1010107 1010207 1010307 1011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Rosetta 760341 760601
|
||||
41002 TFZ-02 2 2010107 2010207 2010307 2011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
|
||||
41003 TFZ-03 3 3010107 3010207 3010307 3011107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
42001 TSZ-01 1 1010108 1010208 1010308 1011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140100 140100 Boss: Gabriel 760281
|
||||
42002 TSZ-02 2 2010108 2010208 2010308 2011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140100 140100 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
|
||||
42003 TSZ-03 3 3010108 3010208 3010308 3011108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140100 140100 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
31101 TFZ-01 1 1020105 1020205 1020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Huaxu 760343 760303
|
||||
31102 TFZ-02 2 2020105 2020205 2020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
|
||||
31103 TFZ-03 3 3020105 3020205 3020305 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
|
||||
32101 TSZ-01 1 1020106 1020206 1020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 0 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
|
||||
32102 TSZ-02 2 2020106 2020206 2020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 0 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Nozzle, Musashi IX, Royal guard, and Explorer 760303 760343 760453 760283 760221 760353 760253
|
||||
32103 TSZ-03 3 3020106 3020206 3020306 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 0 1 Defeat the final Boss 1 12 140101 140101 Obstacles: Follow the instructions to break through the obstacles and defeat the final boss. 760253 760133 760343 760351 760201 760303 760453 760293
|
||||
41101 TFZ-01 1 1020107 1020207 1020307 1021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Rosetta 760341 760601
|
||||
41102 TFZ-02 2 2020107 2020207 2020307 2021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
|
||||
41103 TFZ-03 3 3020107 3020207 3020307 3021107 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk03.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
42101 TSZ-01 1 1020108 1020208 1020308 1021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz01.png 1 1 Defeat the final Boss 1 12 140101 140101 Boss: Gabriel 760281
|
||||
42102 TSZ-02 2 2020108 2020208 2020308 2021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz02.png 1 1 Defeat all enemies 1 12 140101 140101 Blaze: The flames will appear occasionally and deal damage in the stage. Flux: The enemies are different every time you enter the stage. Possible enemies: Blubber, Ballwheel, Hanged Man, Phecda, Prime, and Explore Unit 760411 760303 760373 760133 760453 760383 760293 760433
|
||||
42103 TSZ-03 3 3020108 3020208 3020308 3021108 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk04.png Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineSz03.png 1 1 Defeat the final Boss 1 12 140101 140101 Split: There are two roads leading to the Boss. Gather: All members take the same path. Defeat all enemies on the path to reach the Boss. Scatter: If you decide to split up, you can only reach the Boss after defeating all the enemies, except the case when all the members on one of the paths have fallen. Devour: The Boss will devour all the remaining enemies to enhance itself. 760253 760133 760242 760353
|
||||
|
@@ -0,0 +1,17 @@
|
||||
Id RequireStar StageIds[0] StageIds[1] StageIds[2] PrefabPath Icon
|
||||
1 9 20010001 20010011 20010101 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
|
||||
2 9 20010002 20010012 20010103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
|
||||
3 9 20010003 20010013 20010102 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
|
||||
4 9 20010004 20010014 20010104 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
|
||||
5 9 20010005 20010015 20010105 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
|
||||
6 9 20010006 20010016 20010107 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
|
||||
7 9 20010007 20010017 20010106 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms01.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab01.png
|
||||
8 9 20010008 20010018 20010108 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms02.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab02.png
|
||||
9 9 31001 31002 31003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
|
||||
10 9 32001 32002 32003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
|
||||
11 9 41001 41002 41003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
|
||||
12 9 42001 42002 42003 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
|
||||
13 9 31101 31102 31103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
|
||||
14 9 32101 32102 32103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
|
||||
15 9 41101 41102 41103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms03.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab03.png
|
||||
16 9 42101 42102 42103 Assets/Product/Ui/ComponentPrefab/ArenaOnlineFuben/UiArenaOnlineFubencustoms04.prefab Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenTab04.png
|
||||
|
9
Resources/table/share/fuben/assign/AssignChapter.tsv
Normal file
9
Resources/table/share/fuben/assign/AssignChapter.tsv
Normal file
@@ -0,0 +1,9 @@
|
||||
ChapterId ChapterName ChapterEn OrderId Cover SkillPlusId AssignCondition[1] AssignCondition[2] AssignCondition[3] SelectCharCondition[1] SelectCharCondition[2] SelectCharCondition[3] GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] RewardId[1] RewardId[2] RewardId[3] RewardId[4] RewardId[5]
|
||||
2001 1 Port Kyaranta 1 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon01.png 1 841003 842003 101 102 103 14010134
|
||||
2002 2 Glazed Arch 2 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon02.png 2 841013 842013 201 202 203 14010134
|
||||
2003 3 Yazaki Reclaimed Land 3 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon03.png 3 841023 842023 301 302 303 14010134
|
||||
2004 4 Bayside Fort 4 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon04.png 4 841033 842033 401 402 403 14010134
|
||||
2005 5 Southwood Road 5 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon05.png 5 841043 842043 501 502 503 14010134
|
||||
2006 6 K-44 Defense Line 6 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon06.png 6 841053 842053 601 602 603 14010134
|
||||
2007 7 Achilles 7 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon07.png 7 841063 842063 701 702 703 14010134
|
||||
2008 8 Cape Nohama Air Base 8 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon08.png 8 841073 842073 801 802 803 14010134
|
||||
|
25
Resources/table/share/fuben/assign/AssignGroup.tsv
Normal file
25
Resources/table/share/fuben/assign/AssignGroup.tsv
Normal file
@@ -0,0 +1,25 @@
|
||||
GroupId PreGroupId BaseStage StageId[1] StageId[2] StageId[3] StageId[4] TeamInfoId[1] TeamInfoId[2] TeamInfoId[3] TeamInfoId[4] GroupOrderId Name Icon
|
||||
101 14010113 14010111 14010112 14010113 14010111 14010112 14010113 1 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
|
||||
102 101 14010123 14010121 14010122 14010123 14010121 14010122 14010123 2 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
|
||||
103 102 14010133 14010131 14010132 14010133 14010131 14010132 14010133 3 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png
|
||||
201 103 14010213 14010211 14010212 14010213 14010211 14010212 14010213 1 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
|
||||
202 201 14010223 14010221 14010222 14010223 14010221 14010222 14010223 2 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
|
||||
203 202 14010234 14010231 14010232 14010233 14010234 14010231 14010232 14010233 14010234 3 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png
|
||||
301 203 14010313 14010311 14010312 14010313 14010311 14010312 14010313 1 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
|
||||
302 301 14010323 14010321 14010322 14010323 14010321 14010322 14010323 2 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
|
||||
303 302 14010334 14010331 14010332 14010333 14010334 14010331 14010332 14010333 14010334 3 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png
|
||||
401 303 14010413 14010411 14010412 14010413 14010411 14010412 14010413 1 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
|
||||
402 401 14010424 14010421 14010422 14010423 14010424 14010421 14010422 14010423 14010424 2 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
|
||||
403 402 14010434 14010431 14010432 14010433 14010434 14010431 14010432 14010433 14010434 3 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png
|
||||
501 403 14020514 14020511 14020512 14020513 14020514 14020511 14020512 14020513 14020514 1 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
|
||||
502 501 14020524 14020521 14020522 14020523 14020524 14020521 14020522 14020523 14020524 2 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
|
||||
503 502 14020534 14020531 14020532 14020533 14020534 14020531 14020532 14020533 14020534 3 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab05.png
|
||||
601 503 14020614 14020611 14020612 14020613 14020614 14020611 14020612 14020613 14020614 1 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
|
||||
602 601 14020624 14020621 14020622 14020623 14020624 14020621 14020622 14020623 14020624 2 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
|
||||
603 602 14020634 14020631 14020632 14020633 14020634 14020631 14020632 14020633 14020634 3 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab06.png
|
||||
701 603 14020714 14020711 14020712 14020713 14020714 14020711 14020712 14020713 14020714 1 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
|
||||
702 701 14020724 14020721 14020722 14020723 14020724 14020721 14020722 14020723 14020724 2 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
|
||||
703 702 14020734 14020731 14020732 14020733 14020734 14020731 14020732 14020733 14020734 3 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab07.png
|
||||
801 703 14020814 14020811 14020812 14020813 14020814 14020811 14020812 14020813 14020814 1 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
|
||||
802 801 14020824 14020821 14020822 14020823 14020824 14020821 14020822 14020823 14020824 2 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
|
||||
803 802 14020834 14020831 14020832 14020833 14020834 14020831 14020832 14020833 14020834 3 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab08.png
|
||||
|
89
Resources/table/share/fuben/assign/AssignTeamInfo.tsv
Normal file
89
Resources/table/share/fuben/assign/AssignTeamInfo.tsv
Normal file
@@ -0,0 +1,89 @@
|
||||
Id RequireAbility NeedCharacter Desc
|
||||
14010111 5000 2
|
||||
14010112 5000 1
|
||||
14010113 5000 1
|
||||
14010121 5000 1
|
||||
14010122 5000 2
|
||||
14010123 5000 1
|
||||
14010131 5000 1
|
||||
14010132 5000 1
|
||||
14010133 5000 2
|
||||
14010211 5500 2
|
||||
14010212 5500 2
|
||||
14010213 5500 1
|
||||
14010221 5500 2
|
||||
14010222 5500 2
|
||||
14010223 5500 1
|
||||
14010231 5500 1
|
||||
14010232 5500 1
|
||||
14010233 5500 2
|
||||
14010234 5500 1
|
||||
14010311 5500 1
|
||||
14010312 5500 1
|
||||
14010313 5500 3
|
||||
14010321 5500 2
|
||||
14010322 5500 2
|
||||
14010323 5500 1
|
||||
14010331 5500 1
|
||||
14010332 5500 1
|
||||
14010333 5500 1
|
||||
14010334 5500 2
|
||||
14010411 5500 2
|
||||
14010412 5500 2
|
||||
14010413 5500 2
|
||||
14010421 5500 2
|
||||
14010422 5500 1
|
||||
14010423 5500 2
|
||||
14010424 5500 1
|
||||
14010431 5500 1
|
||||
14010432 5500 1
|
||||
14010433 5500 1
|
||||
14010434 5500 3
|
||||
14020511 5500 2
|
||||
14020512 5500 2
|
||||
14020513 5500 2
|
||||
14020514 5500 1
|
||||
14020521 5500 3
|
||||
14020522 5500 2
|
||||
14020523 5500 1
|
||||
14020524 5500 1
|
||||
14020531 5500 2
|
||||
14020532 5500 1
|
||||
14020533 5500 1
|
||||
14020534 5500 3
|
||||
14020611 5500 2
|
||||
14020612 5500 2
|
||||
14020613 5500 2
|
||||
14020614 5500 2
|
||||
14020621 5500 2
|
||||
14020622 5500 3
|
||||
14020623 5500 1
|
||||
14020624 5500 2
|
||||
14020631 5500 3
|
||||
14020632 5500 1
|
||||
14020633 5500 1
|
||||
14020634 5500 3
|
||||
14020711 5500 3
|
||||
14020712 5500 3
|
||||
14020713 5500 2
|
||||
14020714 5500 1
|
||||
14020721 5500 2
|
||||
14020722 5500 2
|
||||
14020723 5500 3
|
||||
14020724 5500 2
|
||||
14020731 5500 3
|
||||
14020732 5500 2
|
||||
14020733 5500 2
|
||||
14020734 5500 2
|
||||
14020811 5500 3
|
||||
14020812 5500 3
|
||||
14020813 5500 3
|
||||
14020814 5500 1
|
||||
14020821 5500 2
|
||||
14020822 5500 3
|
||||
14020823 5500 3
|
||||
14020824 5500 2
|
||||
14020831 5500 3
|
||||
14020832 5500 2
|
||||
14020833 5500 2
|
||||
14020834 5500 3
|
||||
|
4
Resources/table/share/fuben/assist/AssistCommon.tsv
Normal file
4
Resources/table/share/fuben/assist/AssistCommon.tsv
Normal file
@@ -0,0 +1,4 @@
|
||||
AssistType ShowNm RoleRewardId TargetRewardId RoleRewardMaxNum
|
||||
1 1 2 1 2
|
||||
2 1 2 1 2
|
||||
3 1 2 1 2
|
||||
|
15
Resources/table/share/fuben/assist/AssistLevel.tsv
Normal file
15
Resources/table/share/fuben/assist/AssistLevel.tsv
Normal file
@@ -0,0 +1,15 @@
|
||||
AssistType LevelKey RoleMinLevel RoleMaxLevel TargetMinLevel TargetMaxLevel
|
||||
1 1 1 10 1 15
|
||||
1 2 11 20 16 25
|
||||
1 3 21 30 26 35
|
||||
1 4 31 40 36 45
|
||||
1 5 41 50 46 55
|
||||
1 6 51 60 50 65
|
||||
1 7 61 70 50 75
|
||||
1 8 71 80 60 85
|
||||
1 9 81 90 70 95
|
||||
1 10 91 120 70 120
|
||||
2 1 1 40 1 50
|
||||
2 2 41 120 41 120
|
||||
3 1 1 40 1 50
|
||||
3 2 41 120 41 120
|
||||
|
11
Resources/table/share/fuben/assist/AssistRevise.tsv
Normal file
11
Resources/table/share/fuben/assist/AssistRevise.tsv
Normal file
@@ -0,0 +1,11 @@
|
||||
Id MinValue MaxValue AttribReviseId
|
||||
1 0 40 100
|
||||
2 41 70 101
|
||||
3 71 80 102
|
||||
4 81 90 103
|
||||
5 91 100 104
|
||||
6 101 110 105
|
||||
7 111 120 106
|
||||
8 121 130 107
|
||||
9 131 150 108
|
||||
10 151 999999 109
|
||||
|
6
Resources/table/share/fuben/assist/AssistRule.tsv
Normal file
6
Resources/table/share/fuben/assist/AssistRule.tsv
Normal file
@@ -0,0 +1,6 @@
|
||||
Id DisplayRange[1] DisplayRange[2] Weight SuccessRate Title
|
||||
1 500 1000 20 100 Arrived!
|
||||
2 3000 4000 20 100 Arrived!
|
||||
3 7000 9000 20 100 Arrived!
|
||||
4 10000 12000 20 100 From above!
|
||||
5 14000 15000 20 100 From above!
|
||||
|
4
Resources/table/share/fuben/assist/AssistType.tsv
Normal file
4
Resources/table/share/fuben/assist/AssistType.tsv
Normal file
@@ -0,0 +1,4 @@
|
||||
Type Name Weight
|
||||
1 Friends 20
|
||||
2 Army 0
|
||||
3 Clear 20
|
||||
|
@@ -0,0 +1,14 @@
|
||||
Id ActivityType ExtraActivityId ActivityTimeId FightTimeId RankType BaseRankNum StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] TimeoutScoreRatio RebootSubScore[1] RebootSubScore[2] RebootSubScore[3]
|
||||
1 1 0 30090421 30090422 30090423 30090424 30090425 8000 10 20 30
|
||||
2 1 0 10000 30150223 30150222 30150224 30150221 30150225 8000 10 20 30
|
||||
3 1 0 10000 30150234 30150231 30150232 30150233 8000 10 20 30
|
||||
4 1 1 10000 30150236 30150237 30150235 8000 10 20 30
|
||||
5 1 1 10000 30150240 30150238 30150239 8000 10 20 30
|
||||
6 1 1 10000 30150241 30150242 30150243 8000 10 20 30
|
||||
7 1 1 10000 30150244 30150245 30150246 8000 10 20 30
|
||||
8 2 1 10000 30150260 30150261 30150262 30150263 30150264 8000 10 20 30
|
||||
9 1 1 10000 30150249 30150248 30150247 8000 10 20 30
|
||||
10 2 1 10000 30150268 30150269 30150270 30150271 30150272 8000 10 20 30
|
||||
11 1 1 10000 30150266 30150265 30150267 8000 10 20 30
|
||||
12 2 11813 11814 1 10000 30150273 30150274 30150275 30150276 2000 10 30 50
|
||||
13 1 12 11811 11812 1 10000 30150279 30150278 30150277 2000 10 30 50
|
||||
|
338
Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv
Normal file
338
Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv
Normal file
@@ -0,0 +1,338 @@
|
||||
Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCharacterId[1] BanCharacterId[2] BanCharacterId[3] BanCharacterId[4] BanCharacterId[5] BanCharacterId[6] BanCharacterId[7] BanCharacterId[8] BanCharacterId[9] BanCharacterId[10] BanCharacterId[11] BanCharacterId[12] BanCharacterId[13] BanCharacterId[14] BanCharacterId[15] BanCharacterId[16]
|
||||
1 1004 1
|
||||
2 1005 2
|
||||
3 1006 3
|
||||
4 1007 4
|
||||
5 2001 5
|
||||
6 2002 6
|
||||
7 2003 1
|
||||
8 2004 2
|
||||
9 2005 3
|
||||
10 2006 4
|
||||
11 2007 5
|
||||
12 2008 6
|
||||
13 2009 7
|
||||
14 2010 8
|
||||
10001 4 1011002 1031001 1041002 1031002 1031003 1041003 1111002
|
||||
10002 4 1021001 1051001 1061002 1071002 1081002 1021002 1061003 1071003 1051003 1021003 1081003 1091002 1011003 1121002 1021004 1131002 1141003
|
||||
10011 4 1011002 1021001 1041002 1071002 1081002 1021002 1011003 1071003 1021003 1081003 1041003 1021004 1171003 1181003
|
||||
10021 4 1031001 1031002 1031003 1111002 1131002
|
||||
10031 4 1051001 1061002 1061003 1051003 1091002 1121002 1141003 1161002 1201003 1121003 1221002 1131003 1051004
|
||||
11001 11001 1
|
||||
11002 11002 2
|
||||
11003 11003 3
|
||||
11011 11011 1
|
||||
11012 11012 2
|
||||
11013 11013 3
|
||||
11031 11031 1
|
||||
11032 11032 1
|
||||
11033 11033 3
|
||||
11034 11034 5
|
||||
11041 11041 3
|
||||
11042 11042 5
|
||||
11043 11043 10
|
||||
11044 11044 15
|
||||
11045 11045 20
|
||||
11051 11051 1
|
||||
11052 11052 2
|
||||
11053 11053 3
|
||||
11061 11061 1
|
||||
11062 11062 3
|
||||
11063 11063 5
|
||||
11131 11131 2
|
||||
11141 11062 3
|
||||
11142 11063 5
|
||||
12001 12001 1
|
||||
12002 12002 3
|
||||
12003 12003 5
|
||||
12051 12051 1
|
||||
12052 12052 3
|
||||
12053 12053 5
|
||||
12101 12101 2
|
||||
12111 12111 2
|
||||
12121 12121 1
|
||||
12122 12122 3
|
||||
12123 12123 5
|
||||
12131 12131 1
|
||||
12132 12132 3
|
||||
12133 12133 6
|
||||
12151 12151 6
|
||||
13001 13001 2
|
||||
13002 13002 4
|
||||
13003 13003 6
|
||||
13051 13051 2
|
||||
13052 13052 2
|
||||
13053 13053 2
|
||||
13071 13071 2
|
||||
13072 13072 4
|
||||
13073 13073 6
|
||||
13081 13081 2
|
||||
21001 21001 1
|
||||
21011 21011 1
|
||||
21101 21101 1
|
||||
21111 21111 1
|
||||
21121 21121 1
|
||||
21131 21131 1
|
||||
21211 21211 1
|
||||
21221 21221 1
|
||||
21231 21231 1
|
||||
21261 21261 1
|
||||
21271 21271 1
|
||||
22051 22051 1
|
||||
22061 22061 1
|
||||
22071 22071 1
|
||||
22081 22081 1
|
||||
22091 22091 1
|
||||
22101 22101 1
|
||||
22111 22111 1
|
||||
22121 22121 1
|
||||
22131 22131 1
|
||||
22141 22141 1
|
||||
22151 22151 1
|
||||
22161 22161 1
|
||||
22171 22171 2
|
||||
22181 22181 1
|
||||
22191 22191 1
|
||||
22201 22201 1
|
||||
22211 22211 1
|
||||
22221 22221 1
|
||||
22231 22231 1
|
||||
22241 22241 1
|
||||
22251 22251 1
|
||||
22261 22261 1
|
||||
22271 22271 1
|
||||
22281 22281 1
|
||||
22291 22291 1
|
||||
22301 22301 1
|
||||
22311 22311 1
|
||||
22321 22321 1
|
||||
22331 22331 1
|
||||
22341 22341 1
|
||||
22351 22351 2
|
||||
22361 22361 1
|
||||
22371 22371 2
|
||||
22381 22381 2
|
||||
22391 22391 1
|
||||
22401 22401 2
|
||||
22411 22411 2
|
||||
22421 22421 2
|
||||
22431 22431 1
|
||||
22441 22441 2
|
||||
22451 22451 3
|
||||
22461 22461 3
|
||||
22471 22471 2
|
||||
22481 22481 1
|
||||
22491 22491 2
|
||||
22501 22501 5
|
||||
22511 22511 5
|
||||
22521 22521 1
|
||||
22531 22531 1
|
||||
22541 22541 1
|
||||
22551 22551 1
|
||||
22561 22561 2
|
||||
22571 22571 2
|
||||
22581 2240266 2
|
||||
22591 2240267 2
|
||||
31071 31071 2
|
||||
31072 31072 2
|
||||
31073 31073 2
|
||||
32001 32001 3
|
||||
32011 32011 1
|
||||
32012 32012 3
|
||||
32013 32013 5
|
||||
32021 32021 1
|
||||
32022 32022 3
|
||||
32023 32023 5
|
||||
32031 32031 2
|
||||
32032 32032 4
|
||||
32033 32033 6
|
||||
32041 32041 4
|
||||
32042 32042 4
|
||||
32043 32043 4
|
||||
32061 32061 1
|
||||
32062 32062 3
|
||||
32063 32063 5
|
||||
32071 32071 1
|
||||
32072 32072 3
|
||||
32073 32073 5
|
||||
32081 32081 1
|
||||
32082 32082 2
|
||||
32083 32083 3
|
||||
32091 32091 2
|
||||
32101 32101 3
|
||||
32111 32111 1
|
||||
32112 32112 2
|
||||
32113 32113 3
|
||||
32121 32121 2
|
||||
32131 32131 4
|
||||
32141 32141 1
|
||||
32142 32142 2
|
||||
32143 32143 3
|
||||
32151 32151 4
|
||||
32161 32161 2
|
||||
32171 32072 4
|
||||
32172 32073 6
|
||||
33001 33001 4
|
||||
33002 33002 4
|
||||
33003 33003 4
|
||||
33021 33021 5
|
||||
33031 33031 1
|
||||
33032 33032 3
|
||||
33033 33033 5
|
||||
33061 33061 1
|
||||
33062 33062 3
|
||||
33063 33063 5
|
||||
33091 33091 3
|
||||
33101 33101 2
|
||||
33102 33102 4
|
||||
33103 33103 6
|
||||
33111 33111 2
|
||||
33112 33112 4
|
||||
33113 33113 6
|
||||
33121 33121 2
|
||||
33122 33122 4
|
||||
33123 33123 6
|
||||
33132 33132 4
|
||||
33141 33141 1
|
||||
33142 33142 2
|
||||
33143 33143 3
|
||||
33151 33151 3
|
||||
33161 33161 3
|
||||
33162 33162 6
|
||||
33163 33163 9
|
||||
33171 33171 2
|
||||
33172 33172 4
|
||||
33181 33181 1
|
||||
33191 33191 1
|
||||
33201 33201 2
|
||||
33211 33211 9
|
||||
33223 33223 2
|
||||
33231 33231 3
|
||||
33243 33243 2
|
||||
33253 33253 2
|
||||
33261 1
|
||||
33271 1
|
||||
33281 1
|
||||
33291 1
|
||||
33301 1
|
||||
33311 1
|
||||
33321 33321 1
|
||||
33331 1
|
||||
33341 33341 6
|
||||
33351 33351 10
|
||||
33361 33361 6
|
||||
33371 1
|
||||
33381 1
|
||||
33391 33391 6
|
||||
33401 33401 2
|
||||
33411 33411 1
|
||||
33421 1
|
||||
33431 1
|
||||
33441 33441 6
|
||||
33451 1
|
||||
33461 33461 6
|
||||
33471 33471 2
|
||||
33481 1
|
||||
33491 33491 6
|
||||
33501 1
|
||||
33511 1
|
||||
33521 1
|
||||
33531 1
|
||||
33541 33541 5
|
||||
33551 33551 5
|
||||
33561 1
|
||||
33571 1
|
||||
33581 1
|
||||
33591 1
|
||||
33601 1
|
||||
33611 33611 5
|
||||
33621 33621 5
|
||||
33631 1
|
||||
33641 1
|
||||
33651 1
|
||||
33661 1
|
||||
33671 33671 7
|
||||
33681 33681 5
|
||||
33691 33691 5
|
||||
33701 1
|
||||
33711 1
|
||||
33721 1
|
||||
33731 1
|
||||
33741 33741 7
|
||||
33751 33751 5
|
||||
33761 1
|
||||
33771 1
|
||||
33781 1
|
||||
33791 1
|
||||
33801 33801 3
|
||||
33802 33802 5
|
||||
33803 33803 8
|
||||
33811 33811 10
|
||||
33821 33821 5
|
||||
33831 33831 5
|
||||
33841 33841 1
|
||||
33851 33851 1
|
||||
33861 33861 1
|
||||
33871 2240262 8
|
||||
33881 2240263 6
|
||||
33891 2240264 6
|
||||
33901 2240265 8
|
||||
33911 1
|
||||
33921 1
|
||||
33931 1
|
||||
33941 1
|
||||
33951 1
|
||||
33961 2240300 4
|
||||
33971 2240301 3
|
||||
33981 2240302 4
|
||||
33991 2240303 6
|
||||
34001 1
|
||||
34011 1
|
||||
34021 1
|
||||
34031 1
|
||||
34041 2240304 5
|
||||
34051 2240305 5
|
||||
34061 2240306 5
|
||||
34071 2240312 10
|
||||
34081 2240313 8
|
||||
34091 2240314 8
|
||||
34101 2240315 8
|
||||
34111
|
||||
34121
|
||||
34131
|
||||
34141
|
||||
34151 2240316 2
|
||||
34161 2240317 2
|
||||
34171 2240318 2
|
||||
34181 35011 3
|
||||
34191 35021 8
|
||||
34201 35031 4
|
||||
34211 35041 10
|
||||
34221 35051 5
|
||||
34231 35061 7
|
||||
34241 35071 8
|
||||
34251 35081 5
|
||||
34261 35091 7
|
||||
34271 35101 3
|
||||
34281 35111 5
|
||||
34291 35121 10
|
||||
34301 35131 3
|
||||
34311 35141 2
|
||||
34321 35151 2
|
||||
34331 35161 2
|
||||
34341 35171 1
|
||||
34351 35181 1
|
||||
34361 35191 1
|
||||
34371 35201 3
|
||||
34372 35202 6
|
||||
34373 35203 9
|
||||
34381 1
|
||||
34391 1
|
||||
34401 1
|
||||
34411 1
|
||||
34421 1
|
||||
34431 1
|
||||
34441 1
|
||||
34451 1
|
||||
34461 1
|
||||
34471 1
|
||||
|
251
Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv
Normal file
251
Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv
Normal file
@@ -0,0 +1,251 @@
|
||||
Id BuffId[1] BuffId[2] BuffId[3] BuffId[4] BuffId[5]
|
||||
1 1 2
|
||||
2 4 5
|
||||
3 7 8
|
||||
4 10 11
|
||||
5 12 13
|
||||
6 7 8
|
||||
7 10 11 12
|
||||
8 13 9
|
||||
1000 10002
|
||||
1001 10011
|
||||
1002 10021
|
||||
1003 10031
|
||||
1100 11001 11002 11003
|
||||
1101 11011 11012 11013
|
||||
1103 11032 11033 11034
|
||||
1104 11041 11042 11043 11044 11045
|
||||
1105 11051 11052 11053
|
||||
1106 11061 11062 11063
|
||||
1107 11041 11042 11043 11044 11045
|
||||
1113 11131
|
||||
1114 11141 11142
|
||||
1200 12001 12002 12003
|
||||
1205 12051 12052 12053
|
||||
1210 12101
|
||||
1211 12111
|
||||
1212 12121 12122 12123
|
||||
1213 12131 12132 12133
|
||||
1215 12151
|
||||
1300 13001
|
||||
1305 13051
|
||||
1307 13071 13072 13073
|
||||
1308 13081
|
||||
2100 21001
|
||||
2101 21011
|
||||
2110 21101
|
||||
2111 21111
|
||||
2112 21121
|
||||
2113 21131
|
||||
2121 21211
|
||||
2122 21221
|
||||
2123 21231
|
||||
2126 21261
|
||||
2127 21271
|
||||
2205 22051
|
||||
2206 22061
|
||||
2207 22071
|
||||
2208 22081
|
||||
2209 22091
|
||||
2210 22101
|
||||
2211 22111
|
||||
2212 22121
|
||||
2213 22131
|
||||
2214 22141
|
||||
2215 22151
|
||||
2216 22161
|
||||
2217 22171
|
||||
2218 22181
|
||||
2219 22191
|
||||
2220 22201
|
||||
2221 22211
|
||||
2222 22221
|
||||
2223 22231
|
||||
2224 22241
|
||||
2225 22251
|
||||
2226 22261
|
||||
2227 22271
|
||||
2228 22281
|
||||
2229 22291
|
||||
2230 22301
|
||||
2231 22311
|
||||
2232 22321
|
||||
2233 22331
|
||||
2234 22341
|
||||
2235 22351
|
||||
2236 22361
|
||||
2237 22371
|
||||
2238 22381
|
||||
2239 22391
|
||||
2240 22401
|
||||
2241 22411
|
||||
2242 22421
|
||||
2243 22431
|
||||
2244 22441
|
||||
2245 22451
|
||||
2246 22461
|
||||
2247 22471
|
||||
2248 22481
|
||||
2249 22491
|
||||
2250 22501
|
||||
2251 22511
|
||||
2252 22521
|
||||
2253 22531
|
||||
2254 22541
|
||||
2255 22551
|
||||
2256 22561
|
||||
2257 22571
|
||||
2258 22581
|
||||
2259 22591
|
||||
3107 31071
|
||||
3200 32001
|
||||
3201 32011 32012 32013
|
||||
3202 32021 32022 32023
|
||||
3203 32031 32032 32033
|
||||
3204 32041
|
||||
3206 32061 32062 32063
|
||||
3207 32071 32072 32073
|
||||
3208 32081
|
||||
3209 32091
|
||||
3210 32101
|
||||
3211 32111 32112 32113
|
||||
3212 32121
|
||||
3213 32131
|
||||
3214 32141 32142 32143
|
||||
3215 32151
|
||||
3216 32161
|
||||
3217 32171 32172
|
||||
3218 32012 32013
|
||||
3300 33001
|
||||
3302 33021
|
||||
3303 33031 33032 33033
|
||||
3306 33061 33062 33063
|
||||
3309 33091
|
||||
3310 33101 33102 33103
|
||||
3311 33111 33112 33113
|
||||
3312 33121 33122 33123
|
||||
3313 33132
|
||||
3314 33141 33142 33143
|
||||
3315 33151
|
||||
3316 33161 33162 33163
|
||||
3317 33171 33172
|
||||
3318 33181
|
||||
3319 33191
|
||||
3320 33201
|
||||
3321 33211
|
||||
3322 33223
|
||||
3323 33231
|
||||
3324 33243
|
||||
3325 33253
|
||||
3326 33261
|
||||
3327 33271
|
||||
3328 33281
|
||||
3329 33291
|
||||
3330 33301
|
||||
3331 33311
|
||||
3332 33321
|
||||
3333 33331
|
||||
3334 33341
|
||||
3335 33351
|
||||
3336 33361
|
||||
3337 33371
|
||||
3338 33381
|
||||
3339 33391
|
||||
3340 33401
|
||||
3341 33411
|
||||
3342 33421
|
||||
3343 33431
|
||||
3344 33441
|
||||
3345 33451
|
||||
3346 33461
|
||||
3347 33471
|
||||
3348 33481
|
||||
3349 33491
|
||||
3350 33501
|
||||
3351 33511
|
||||
3352 33521
|
||||
3353 33531
|
||||
3354 33541
|
||||
3355 33551
|
||||
3356 33561
|
||||
3357 33571
|
||||
3358 33581
|
||||
3359 33591
|
||||
3360 33601
|
||||
3361 33611
|
||||
3362 33621
|
||||
3363 33631
|
||||
3364 33641
|
||||
3365 33651
|
||||
3366 33661
|
||||
3367 33671
|
||||
3368 33681
|
||||
3369 33691
|
||||
3370 33701
|
||||
3371 33711
|
||||
3372 33721
|
||||
3373 33731
|
||||
3374 33741
|
||||
3375 33751
|
||||
3376 33761
|
||||
3377 33771
|
||||
3378 33781
|
||||
3379 33791
|
||||
3380 33801 33802 33803
|
||||
3381 33811
|
||||
3382 33821
|
||||
3383 33831
|
||||
3384 33841
|
||||
3385 33851
|
||||
3386 33861
|
||||
3387 33871
|
||||
3388 33881
|
||||
3389 33891
|
||||
3390 33901
|
||||
3391 33911
|
||||
3392 33921
|
||||
3393 33931
|
||||
3394 33941
|
||||
3395 33951
|
||||
3396 33961
|
||||
3397 33971
|
||||
3398 33981
|
||||
3399 33991
|
||||
3400 34001
|
||||
3401 34011
|
||||
3402 34021
|
||||
3403 34031
|
||||
3404 34041
|
||||
3405 34051
|
||||
3406 34061
|
||||
3407 34071
|
||||
3408 34081
|
||||
3409 34091
|
||||
3410 34101
|
||||
3411 34111
|
||||
3412 34121
|
||||
3413 34131
|
||||
3414 34141
|
||||
3415 34151
|
||||
3416 34161
|
||||
3417 34171
|
||||
3418 34181
|
||||
3419 34191
|
||||
3420 34201
|
||||
3421 34211
|
||||
3422 34221
|
||||
3423 34231
|
||||
3424 34241
|
||||
3425 34251
|
||||
3426 34261
|
||||
3427 34271
|
||||
3428 34281
|
||||
3429 34291
|
||||
3430 34301
|
||||
3431 34311
|
||||
3432 34321
|
||||
3433 34331
|
||||
3434 34341
|
||||
3435 34351
|
||||
3436 34361
|
||||
3437 34371 34372 34373
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id MinLevel MaxLevel
|
||||
1 1 120
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id LevelId MinRank MaxRank MailId RankIcon
|
||||
1 1 0 0.01 11000
|
||||
2 1 0.01 0.05 11001
|
||||
3 1 0.05 0.1 11002
|
||||
4 1 0.1 0.3 11003
|
||||
5 1 0.3 0.95 11004
|
||||
|
50
Resources/table/share/fuben/babeltower/BabelTowerStage.tsv
Normal file
50
Resources/table/share/fuben/babeltower/BabelTowerStage.tsv
Normal file
@@ -0,0 +1,50 @@
|
||||
Id BaseScore BaseSupportPoint PreStageScore TimeId StageGuideId[1] StageGuideId[2] StageGuideId[3] StageGuideId[4] SupportConditionId[1] SupportConditionId[2] SupportConditionId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] ChallengeBuffGroup[1] ChallengeBuffGroup[2] ChallengeBuffGroup[3] ChallengeBuffGroup[4] ChallengeBuffGroup[5] ChallengeBuffGroup[6] ChallengeBuffGroup[7] ChallengeBuffGroup[8] ChallengeBuffGroup[9] ChallengeBuffGroup[10] ChallengeBuffGroup[11] ChallengeBuffGroup[12] ChallengeBuffGroup[13] ChallengeBuffGroup[14] ChallengeBuffGroup[15] SupportBuffGroup[1] SupportBuffGroup[2] SupportBuffGroup[3] SupportBuffGroup[4] TeamCount
|
||||
30090421 0 0 1 2 3 4 1 4 12151 1104 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
|
||||
30090422 0 0 5 6 7 8 2 32071 13081 1001 1100 1104 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
|
||||
30090423 0 0 9 10 11 12 3 11061 13081 1002 1104 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
|
||||
30090424 0 0 13 14 15 16 5 11131 13081 1104 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 3309 2207 3
|
||||
30090425 0 0 17 18 19 20 7 6 11031 13081 1100 1104 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 3309 2209 2126 3
|
||||
30150221 0 0 21 22 23 24 8 9 32112 11031 32041 1003 1100 1104 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
|
||||
30150222 0 0 25 26 27 28 1 10 32011 32081 1100 1104 1205 1210 1213 1215 1305 3200 3203 3206 3309 3214 3216 3218 3300 2126 2216 2215 3
|
||||
30150223 0 0 29 30 31 32 3 7 11061 13081 31071 1001 1101 1104 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
|
||||
30150224 0 0 33 34 35 36 10 9 13003 13081 11061 1101 1104 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 3309 2217 2219 2220 3
|
||||
30150225 0 0 37 38 39 40 12 11 13081 1100 1104 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 3309 2127 2223 3
|
||||
30150231 0 0 41 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3215 3300 3325 1105 1300 3200 3323 3318 2207 3
|
||||
30150232 0 0 42 3 12 11 32071 1100 1104 3203 3324 3215 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
|
||||
30150233 0 0 43 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
|
||||
30150234 0 0 44 13 33261 33271 3215 3323 1107 3212 1100 3313 2226 2227 3
|
||||
30150235 0 0 45 9 14 33301 3322 3213 3202 3203 3204 3323 3313 3303 2232 2229 3
|
||||
30150236 0 0 46 9 14 33281 1300 3324 1100 3212 3323 3310 3215 3203 1101 2231 2228 3
|
||||
30150237 0 0 47 9 14 33291 3107 3325 3203 3323 3200 3202 3315 3215 1101 2233 2230 3
|
||||
30150238 0 0 48 9 14 12 33311 1104 3334 3202 3200 1100 3203 3215 3213 3323 1101 2238 2237 2227 3
|
||||
30150239 0 0 49 9 14 33321 33371 1104 3335 3211 3315 1100 1101 3323 3213 1300 3107 3212 2234 2232 3
|
||||
30150240 0 0 50 13 15 12 33331 33381 1104 3336 3204 3313 3203 3200 3323 3212 1100 2235 2236 3
|
||||
30150241 0 0 51 9 13 15 33481 33421 33381 1104 3349 3208 3107 3202 3203 3323 1100 3204 2242 2241 2243 3
|
||||
30150242 0 0 52 9 14 12 33431 1104 3344 3340 3213 1100 3203 3323 3200 1101 2239 2217 3
|
||||
30150243 0 0 53 7 16 33451 33501 33411 1104 3346 3347 3204 1100 3203 3323 3200 3313 2209 2240 3
|
||||
30150244 0 0 54 9 17 18 33381 33631 33641 33651 33661 1104 3367 3211 1100 3203 3204 3200 3300 2248 2249 3
|
||||
30150245 0 0 55 17 14 12 33581 33591 33601 1104 3361 3362 1213 3203 1100 3323 3107 2246 2247 3
|
||||
30150246 0 0 56 17 2 12 33511 33521 33531 33561 33571 1104 3354 3355 1100 3203 3211 3215 3204 2244 2245 3
|
||||
30150247 0 0 57 5 14 17 33761 33771 33781 33791 1104 3380 3381 3382 3383 1100 3203 3204 3107 2254 2255 2256 2257 3
|
||||
30150248 0 0 58 19 20 21 33841 33851 33861 1104 3368 3369 1100 1105 3203 3204 3211 3212 3202 2250 2251 3
|
||||
30150249 0 0 59 18 4 17 33701 33711 33721 33731 33381 1104 3374 3375 1100 3203 3215 3323 3107 2252 2253 2249 3
|
||||
30150260 0 0 60 1 4 12151 1105 1100 1205 1307 3200 3201 3203 3204 3208 3209 3210 3300 3303 2101 2126 3
|
||||
30150261 0 0 61 2 32071 13081 1100 1213 1215 1307 3203 3217 3212 3216 3303 2205 3
|
||||
30150262 0 0 62 3 11061 13081 1114 1213 1215 3203 3204 3206 3208 3211 3214 3303 2126 3
|
||||
30150263 0 0 63 5 11131 13081 1213 1215 1305 3107 3200 3202 3203 3204 3211 3215 3300 2207 3
|
||||
30150264 0 0 64 7 4 11031 13081 1100 1205 1213 1215 1305 3200 3203 3206 3208 3216 3300 2209 2126 3
|
||||
30150265 0 0 65 5 14 17 33911 33921 33931 33941 33951 1104 3389 3390 3387 3388 1100 3203 1105 2258 2259 3
|
||||
30150266 0 0 67 22 23 24 34001 34011 34021 34031 1104 3396 3397 3398 3399 1100 3203 3213 1105 3300 3404 3405 3406 3
|
||||
30150267 0 0 67 25 26 27 34111 34121 34131 34141 1104 3407 3408 3409 3410 1215 1100 3212 3310 3415 3417 3
|
||||
30150268 0 0 68 3 7 11061 13081 31071 1104 1001 1101 1213 1215 1114 3200 3203 3204 3206 3207 3211 3300 3306 2207 2212 2213 2214 3
|
||||
30150269 0 0 69 1 10 32011 32081 1104 1100 1205 1210 1213 1215 1305 3200 3203 3206 3214 3216 3218 3300 2126 2216 2215 3
|
||||
30150270 0 0 70 10 9 13003 13081 11061 1104 1101 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 2217 2219 2220 3
|
||||
30150271 0 0 71 8 9 32112 11031 32041 1104 1003 1100 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3
|
||||
30150272 0 0 72 12 11 13081 1104 1100 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 2127 2223 3
|
||||
30150273 0 0 11814 73 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3300 3325 1105 1300 3200 3323 3318 2207 3
|
||||
30150274 0 0 11814 74 3 12 11 32071 1100 1104 3203 3324 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3
|
||||
30150275 0 0 11814 75 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3
|
||||
30150276 0 0 11814 76 13 33261 33271 3323 1107 3212 1100 3313 2226 2227 3
|
||||
30150277 0 0 11812 77 24 34381 34391 34401 1104 3418 3419 3420 3421 1100 3203 3310 3430 3431 3
|
||||
30150278 0 0 11812 78 29 34431 34471 34421 34411 34441 1104 3422 3423 3424 3425 1100 3203 3310 2209 3
|
||||
30150279 0 0 11812 79 28 9 34451 1104 3426 3427 3428 3429 1101 3437 3434 3435 3436 3
|
||||
|
@@ -0,0 +1,80 @@
|
||||
Id BuffGroup[1] BuffId[1] BuffGroup[2] BuffId[2] BuffGroup[3] BuffId[3] BuffGroup[4] BuffId[4] BuffGroup[5] BuffId[5]
|
||||
1 1105 11051 3201 32011 3209 32091
|
||||
2 1104 11041 1205 12051 3204 32041 3303 33031
|
||||
3 1104 11042 3200 32001 3203 32031 3300 33001
|
||||
4
|
||||
5 1100 11001 3303 33031
|
||||
6 1100 11002 1213 12131 3212 32121 3216 32161
|
||||
7 1001 10011 1104 11041 1307 13071 3203 32031 3216 32161
|
||||
8
|
||||
9 3206 32061 3214 32141
|
||||
10 1213 12131 3208 32081 3211 32111 3303 33031
|
||||
11 1104 11041 1215 12151 3203 32031 3204 32041 3206 32061
|
||||
12
|
||||
13 1213 12131 3200 32001 3211 32111
|
||||
14 1305 13051 3107 31071 3202 32021 3204 32041
|
||||
15 1104 11041 3203 32031 3215 32151 3300 33001 3309 33091
|
||||
16
|
||||
17 1100 11001 3208 32081
|
||||
18 1205 12051 1305 13051 3206 32061 3216 32161
|
||||
19 1104 11041 1213 12131 3203 32031 3300 33001 3309 33091
|
||||
20
|
||||
21 3200 32001 3207 32071
|
||||
22 3201 32011 3212 32121 3300 33001 3303 33031
|
||||
23 1104 11041 3207 32072 3215 32151 3303 33032
|
||||
24
|
||||
25 1205 12051 3203 32031
|
||||
26 1100 11001 1213 12131 1305 13051 3216 32161
|
||||
27 1104 11041 3206 32061 3309 33091 3216 32161 3300 33001
|
||||
28
|
||||
29 1213 12131 3306 33061
|
||||
30 3200 32001 3204 32041 3207 32071
|
||||
31 1101 11011 1104 11041 1215 12151 3211 32111 3306 33061
|
||||
32
|
||||
33 3300 33001
|
||||
34 3200 32001 3203 32031 3309 33091
|
||||
35 3203 32031 3207 32071 3209 32091 3300 33001 3309 33091
|
||||
36
|
||||
37 3203 32031 3306 33061
|
||||
38 1305 13051 3203 32031 3300 33001
|
||||
39 1104 11041 3203 32031 3215 32151 3306 33061 3309 33091
|
||||
40
|
||||
41
|
||||
42
|
||||
43
|
||||
44
|
||||
45
|
||||
46
|
||||
47
|
||||
48
|
||||
49
|
||||
50
|
||||
51
|
||||
52
|
||||
53
|
||||
54
|
||||
55
|
||||
56
|
||||
57
|
||||
58
|
||||
59
|
||||
60
|
||||
61
|
||||
62
|
||||
63
|
||||
64
|
||||
65
|
||||
66
|
||||
67
|
||||
68
|
||||
69
|
||||
70
|
||||
71
|
||||
72
|
||||
73
|
||||
74
|
||||
75
|
||||
76
|
||||
77
|
||||
78
|
||||
79
|
||||
|
176
Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv
Normal file
176
Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv
Normal file
@@ -0,0 +1,176 @@
|
||||
Id StageId Level RecommendAblity Name Desc ScoreRatio FightEventId[1] FightEventId[2] LockBuffId[1] LockBuffId[2] LockBuffId[3] LockBuffId[4] LockBuffId[5] LockBuffId[6] LockBuffId[7] LockBuffId[8] LockBuffId[9] LockBuffId[10] LockBuffId[11] LockBuffId[12] LockBuffId[13] LockBuffId[14] LockBuffId[15] LockBuffId[16] LockBuffId[17] LockBuffId[18] LockBuffId[19] LockBuffId[20] LockBuffId[21] LockBuffId[22] LockBuffId[23] LockBuffId[24] LockBuffId[25] UnlockCondLevel ScoreTitleUnlockDesc
|
||||
1 30150235 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
|
||||
2 30150235 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
|
||||
3 30150235 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
|
||||
4 30150235 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
|
||||
5 30150235 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
|
||||
6 30150236 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
|
||||
7 30150236 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
|
||||
8 30150236 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
|
||||
9 30150236 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
|
||||
10 30150236 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
|
||||
11 30150237 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 11041 0
|
||||
12 30150237 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 11042 0
|
||||
13 30150237 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.4 1.4 11043 0
|
||||
14 30150237 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.6 1.6 11044 0
|
||||
15 30150237 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 11045 0
|
||||
16 30150238 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32022 32023 32001 11002 11003 32031 32031 32032 32033 32151 11012 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
|
||||
17 30150238 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32022 32023 32001 11002 11003 32031 32032 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
|
||||
18 30150238 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32023 32001 11003 32031 32033 32151 11013 33231 32131 33341 11041 11042 11043 11044 11045 0
|
||||
19 30150238 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32001 32151 33231 33341 11041 11042 11043 11044 11045 0
|
||||
20 30150238 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
21 30150239 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32111 32112 32113 33151 32121 11002 11003 11011 11012 11013 33231 32131 33341 13001 13002 13003 11041 11042 11043 11044 11045 0
|
||||
22 30150239 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32112 32113 33151 32121 11002 11003 11012 11013 33231 32131 33341 13002 13003 11041 11042 11043 11044 11045 0
|
||||
23 30150239 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32112 32113 33151 32121 11003 11013 33231 32131 33341 13003 11041 11042 11043 11044 11045 0
|
||||
24 30150239 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32113 33231 32131 33341 11041 11042 11043 11044 11045 0
|
||||
25 30150239 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
26 30150240 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 32031 32032 32033 33231 32121 11002 11003 33361 11041 11042 11043 11044 11045 0
|
||||
27 30150240 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 32031 32032 32033 33231 32121 11003 33361 11041 11042 11043 11044 11045 0
|
||||
28 30150240 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 32032 32033 33361 11041 11042 11043 11044 11045 0
|
||||
29 30150240 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 32033 11041 11042 11043 11044 11045 0
|
||||
30 30150240 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
31 30150241 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33491 32022 32023 32032 32033 11001 11002 11003 0
|
||||
32 30150241 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33491 32022 32023 0
|
||||
33 30150241 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33491 32023 0
|
||||
34 30150241 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33491 0
|
||||
35 30150241 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
36 30150242 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33441 33401 32131 11001 11002 11003 32032 32033 32001 11011 11012 11013 0
|
||||
37 30150242 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33441 33401 0
|
||||
38 30150242 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33441 0
|
||||
39 30150242 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33441 0
|
||||
40 30150242 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
41 30150243 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33461 11001 11002 11003 32032 32033 32001 0
|
||||
42 30150243 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33461 0
|
||||
43 30150243 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33461 0
|
||||
44 30150243 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33461 0
|
||||
45 30150243 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
46 30150244 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33671 32112 32113 11002 11003 32032 32033 32041 33001 32001 0
|
||||
47 30150244 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33671 0
|
||||
48 30150244 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33671 0
|
||||
49 30150244 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
|
||||
50 30150244 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
51 30150245 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33611 33621 12132 12133 32032 32033 11002 11003 33231 31071 0
|
||||
52 30150245 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33611 33621 0
|
||||
53 30150245 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33611 33621 0
|
||||
54 30150245 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
|
||||
55 30150245 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
56 30150246 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33541 33551 11002 11003 32032 32033 32112 32113 32151 32041 0
|
||||
57 30150246 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.3 1.3 14002 11041 11042 11043 11044 11045 33541 33551 0
|
||||
58 30150246 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33541 33551 0
|
||||
59 30150246 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
|
||||
60 30150246 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
61 30150247 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
|
||||
62 30150247 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
|
||||
63 30150247 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 0
|
||||
64 30150247 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 0
|
||||
65 30150247 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
66 30150248 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 33681 33691 0
|
||||
67 30150248 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 33681 33691 0
|
||||
68 30150248 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 33681 33691 0
|
||||
69 30150248 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 33681 33691 0
|
||||
70 30150248 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 0
|
||||
71 30150249 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1 1 14001 11041 11042 11043 11044 11045 0
|
||||
72 30150249 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.2 1.2 14002 11041 11042 11043 11044 11045 0
|
||||
73 30150249 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.5 1.5 14003 11041 11042 11043 11044 11045 10
|
||||
74 30150249 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *1.8 1.8 14004 11041 11042 11043 11044 11045 30
|
||||
75 30150249 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2 2 14005 50
|
||||
76 30150260 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
|
||||
77 30150260 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
|
||||
78 30150260 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
|
||||
79 30150260 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
|
||||
80 30150260 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
|
||||
81 30150261 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
|
||||
82 30150261 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
|
||||
83 30150261 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
|
||||
84 30150261 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
|
||||
85 30150261 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
|
||||
86 30150262 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
|
||||
87 30150262 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
|
||||
88 30150262 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
|
||||
89 30150262 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
|
||||
90 30150262 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
|
||||
91 30150263 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
|
||||
92 30150263 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
|
||||
93 30150263 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
|
||||
94 30150263 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
|
||||
95 30150263 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
|
||||
96 30150264 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. *1.3 1.3 14001 0
|
||||
97 30150264 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. *1.6 1.6 14002 0
|
||||
98 30150264 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. *1.9 1.9 14003 0
|
||||
99 30150264 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. *2.2 2.2 14004 0
|
||||
100 30150264 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. *2.5 2.5 14005 0
|
||||
101 30150265 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33901 33871 33881
|
||||
102 30150265 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33901 33871 33881
|
||||
103 30150265 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33901 33871 33881
|
||||
104 30150265 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33871 33881 18
|
||||
105 30150265 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 30
|
||||
106 30150266 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 33961 33981 33991
|
||||
107 30150266 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 33961 33981 33991
|
||||
108 30150266 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 33961 33981 33991
|
||||
109 30150266 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 33961 33991 25
|
||||
110 30150266 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 40
|
||||
111 30150267 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001 11041 11042 11043 11044 11045 34071 34081 34101 12151
|
||||
112 30150267 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002 11041 11042 11043 11044 11045 34071 34081 34101 12151
|
||||
113 30150267 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003 11041 11042 11043 11044 11045 34071 34081 34101 12151
|
||||
114 30150267 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004 11041 11042 11043 11044 11045 34071 34081 12151 10
|
||||
115 30150267 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005 20
|
||||
116 30150268 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
|
||||
117 30150268 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
|
||||
118 30150268 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
|
||||
119 30150268 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
|
||||
120 30150268 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
|
||||
121 30150269 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
|
||||
122 30150269 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
|
||||
123 30150269 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
|
||||
124 30150269 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
|
||||
125 30150269 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
|
||||
126 30150270 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
|
||||
127 30150270 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
|
||||
128 30150270 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
|
||||
129 30150270 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
|
||||
130 30150270 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
|
||||
131 30150271 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
|
||||
132 30150271 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
|
||||
133 30150271 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
|
||||
134 30150271 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
|
||||
135 30150271 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
|
||||
136 30150272 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Lv. x1.3 1.3 14001
|
||||
137 30150272 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Lv. x1.6 1.6 14002
|
||||
138 30150272 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Lv. x1.9 1.9 14003
|
||||
139 30150272 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Lv. x2.2 2.2 14004
|
||||
140 30150272 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Lv. x2.5 2.5 14005
|
||||
141 30150273 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
|
||||
142 30150273 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
|
||||
143 30150273 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
|
||||
144 30150273 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
|
||||
145 30150273 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
|
||||
146 30150274 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
|
||||
147 30150274 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
|
||||
148 30150274 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
|
||||
149 30150274 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
|
||||
150 30150274 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
|
||||
151 30150275 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
|
||||
152 30150275 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
|
||||
153 30150275 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
|
||||
154 30150275 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
|
||||
155 30150275 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
|
||||
156 30150276 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001
|
||||
157 30150276 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002
|
||||
158 30150276 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003
|
||||
159 30150276 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004
|
||||
160 30150276 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005
|
||||
161 30150277 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34191 34201 34211
|
||||
162 30150277 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34191 34201 34211
|
||||
163 30150277 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34191 34201 34211
|
||||
164 30150277 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34201 34211 14
|
||||
165 30150277 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
|
||||
166 30150278 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34231 34241 34251
|
||||
167 30150278 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34231 34241 34251
|
||||
168 30150278 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34231 34241 34251
|
||||
169 30150278 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34241 34251 14
|
||||
170 30150278 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 20
|
||||
171 30150279 1 4500 <color=#FFFFFFFF>Stable</color> Final Strategic Level ×1.3 1.3 14001 11041 11042 11043 11044 11045 34271 34281 34291
|
||||
172 30150279 2 5300 <color=#c4ff67FF>Overload</color> Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34271 34281 34291
|
||||
173 30150279 3 6000 <color=#67fdffFF>Haywire</color> Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34271 34281 34291
|
||||
174 30150279 4 6500 <color=#fffc00FF>Berserk</color> Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34281 34291 14
|
||||
175 30150279 5 7000 <color=#ff003cFF>Overclock</color> Final Strategic Level ×2.5 2.5 14005 19
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id Level MaxTeamId ScoreTitleType ScoreTitleQuality Desc
|
||||
1 1 1
|
||||
2 2 1
|
||||
3 3 1
|
||||
4 4 2 2 4 You have already owned a Babel Tower 4★ collectible. We've thus automatically unlocked the <color=#ff6347>Berserk difficulty</color> and the <color=#ff6347>2nd Team</color>
|
||||
5 5 3 2 5 You have already owned a Babel Tower 5★ collectible. We've thus automatically unlocked the <color=#ff6347>Overclock difficulty</color> and the <color=#ff6347>3rd Team</color>
|
||||
|
@@ -0,0 +1,30 @@
|
||||
Id Condition PointAdd
|
||||
1 410000 1
|
||||
2 410001 1
|
||||
3 410002 2
|
||||
4 410003 1
|
||||
5 410004 1
|
||||
6 410005 1
|
||||
7 410006 2
|
||||
8 410007 2
|
||||
9 410008 1
|
||||
10 410009 2
|
||||
11 410006 1
|
||||
12 410009 1
|
||||
13 410010 2
|
||||
14 410011 1
|
||||
15 410012 2
|
||||
16 410013 2
|
||||
17 410014 1
|
||||
18 410010 1
|
||||
19 410009 5
|
||||
20 410006 5
|
||||
21 410015 5
|
||||
22 410002 5
|
||||
23 410010 5
|
||||
24 410016 5
|
||||
25 410015 1
|
||||
26 410006 1
|
||||
27 410002 1
|
||||
28 410010 2
|
||||
29 410006 1
|
||||
|
19
Resources/table/share/fuben/bfrt/BfrtChapter.tsv
Normal file
19
Resources/table/share/fuben/bfrt/BfrtChapter.tsv
Normal file
@@ -0,0 +1,19 @@
|
||||
ChapterId ChapterName ChapterEn OpenTimeStr Bg Cover OrderId GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] PrefabName ActivityCondition
|
||||
1001 1 City 015 Outer UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner01.png 1 101 102 103 700 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh01.prefab 30405
|
||||
1002 2 City 015 Center UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner02.png 2 201 202 203 710 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh02.prefab 30405
|
||||
1003 3 Estate Museum UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner03.png 3 301 302 303 720 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh03.prefab 30405
|
||||
1004 4 North African Desert UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner04.png 4 401 402 403 730 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh04.prefab 30405
|
||||
1005 5 M.I.N.D. Test Area UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner05.png 5 501 502 503 740 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh05.prefab 30405
|
||||
1006 6 Mediterranean Factory UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner06.png 6 601 602 603 750 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh06.prefab 30405
|
||||
1007 7 Underground Ruins UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner07.png 7 701 702 703 760 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh07.prefab 30405
|
||||
1008 8 Sicilian Energy Station UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner08.png 8 801 802 803 770 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh08.prefab 30405
|
||||
1009 9 International Space Station UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner09.png 9 901 902 903 780 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh08.prefab 30405
|
||||
1010 10 Asslam UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner10.png 10 1001 1002 1003 790 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1011 11 The Nighter UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner11.png 11 1101 1102 1103 800 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1012 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner12.png 12 1201 1202 1203 810 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1013 13 City 075 UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner13.png 13 1301 1302 1303 820 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1014 14 Underground Waterway UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner14.png 14 1401 1402 1403 830 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1015 15 Atlantis UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner15.png 15 1501 1502 1503 840 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1016 16 Church Square UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner16.png 16 1601 1602 1603 850 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1017 17 WGAA Stage UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner17.png 17 1701 1702 1703 860 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
1018 18 "Gray Tower" Core UiFubenMainMapTab.ChapterBg01A Assets/Product/Texture/Image/UiFubenJudianBanner/UiFubenJudianBanner18.png 18 1801 1802 1803 870 Assets/Product/Ui/ComponentPrefab/FuBenStrongSh/FuBenStrongSh11.prefab 30405
|
||||
|
Can't render this file because it contains an unexpected character in line 19 and column 20.
|
55
Resources/table/share/fuben/bfrt/BfrtGroup.tsv
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55
Resources/table/share/fuben/bfrt/BfrtGroup.tsv
Normal file
@@ -0,0 +1,55 @@
|
||||
GroupId GroupName Icon Desc PreGroupId ChallengeNum BaseStage StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] FightInfoId[1] FightInfoId[2] FightInfoId[3] FightInfoId[4] FightInfoId[5] TeamFightSeq LogisticsInfoId[1] LogisticsInfoId[2] LogisticsInfoId[3] GroupOrderId
|
||||
101 1st Description 3 12010102 12010101 12010102 12010101 12010102 1|2 1
|
||||
102 2nd Description 101 3 12010202 12010201 12010202 12010201 12010202 1|2 2
|
||||
103 3rd Description 102 3 12010302 12010301 12010302 12010301 12010302 1|2 3
|
||||
201 1st Description 103 3 12020103 12020101 12020102 12020103 12020101 12020102 12020103 1|2|3 1
|
||||
202 2nd Description 201 3 12020203 12020201 12020202 12020203 12020201 12020202 12020203 1|2|3 2
|
||||
203 3rd Description 202 3 12020303 12020301 12020302 12020303 12020301 12020302 12020303 1|2|3 3
|
||||
301 1st Description 203 3 12030103 12030101 12030102 12030103 12030101 12030102 12030103 1|2|3 1
|
||||
302 2nd Description 301 3 12030203 12030201 12030202 12030203 12030201 12030202 12030203 1|2|3 2
|
||||
303 3rd Description 302 3 12030303 12030301 12030302 12030303 12030301 12030302 12030303 1|2|3 3
|
||||
401 1st Description 303 3 12040103 12040101 12040102 12040103 12040101 12040102 12040103 1|2|3 1
|
||||
402 2nd Description 401 3 12040203 12040201 12040202 12040203 12040201 12040202 12040203 1|2|3 2
|
||||
403 3rd Description 402 3 12040303 12040301 12040302 12040303 12040301 12040302 12040303 1|2|3 3
|
||||
501 1st Description 403 3 12050103 12050101 12050102 12050103 12050101 12050102 12050103 1|2|3 1
|
||||
502 2nd Description 501 3 12050203 12050201 12050202 12050203 12050201 12050202 12050203 1|2|3 2
|
||||
503 3rd Description 502 3 12050303 12050301 12050302 12050303 12050301 12050302 12050303 1|2|3 3
|
||||
601 1st Description 503 3 12060103 12060101 12060102 12060103 12060101 12060102 12060103 1|2|3 1
|
||||
602 2nd Description 601 3 12060203 12060201 12060202 12060203 12060201 12060202 12060203 1|2|3 2
|
||||
603 3rd Description 602 3 12060303 12060301 12060302 12060303 12060301 12060302 12060303 1|2|3 3
|
||||
701 1st Description 603 3 12070103 12070101 12070102 12070103 12070101 12070102 12070103 1|2|3 1
|
||||
702 2nd Description 701 3 12070203 12070201 12070202 12070203 12070201 12070202 12070203 1|2|3 2
|
||||
703 3rd Description 702 3 12070303 12070301 12070302 12070303 12070301 12070302 12070303 1|2|3 3
|
||||
801 1st Description 703 3 12080103 12080101 12080102 12080103 12080101 12080102 12080103 1|2|3 1
|
||||
802 2nd Description 801 3 12080203 12080201 12080202 12080203 12080201 12080202 12080203 1|2|3 2
|
||||
803 3rd Description 802 3 12080303 12080301 12080302 12080303 12080301 12080302 12080303 1|2|3 3
|
||||
901 1st Description 803 3 12090103 12090101 12090102 12090103 12090101 12090102 12090103 1|2|3 1
|
||||
902 2nd Description 901 3 12090203 12090201 12090202 12090203 12090201 12090202 12090203 1|2|3 2
|
||||
903 3rd Description 902 3 12090303 12090301 12090302 12090303 12090301 12090302 12090303 1|2|3 3
|
||||
1001 1st Description 903 3 12100104 12100101 12100102 12100103 12100104 12100101 12100102 12100103 12100104 1|2|3|4 1
|
||||
1002 2nd Description 1001 3 12100204 12100201 12100202 12100203 12100204 12100201 12100202 12100203 12100204 1|2|3|4 2
|
||||
1003 3rd Description 1002 3 12100304 12100301 12100302 12100303 12100304 12100301 12100302 12100303 12100304 1|2|3|4 3
|
||||
1101 1st Description 1003 3 12110104 12110101 12110102 12110103 12110104 12110101 12110102 12110103 12110104 1|2|3|4 1
|
||||
1102 2nd Description 1101 3 12110204 12110201 12110202 12110203 12110204 12110201 12110202 12110203 12110204 1|2|3|4 2
|
||||
1103 3rd Description 1102 3 12110304 12110301 12110302 12110303 12110304 12110301 12110302 12110303 12110304 1|2|3|4 3
|
||||
1201 1st Description 1103 3 12120104 12120101 12120102 12120103 12120104 12120101 12120102 12120103 12120104 1|2|3|4 1
|
||||
1202 2nd Description 1201 3 12120204 12120201 12120202 12120203 12120204 12120201 12120202 12120203 12120204 1|2|3|4 2
|
||||
1203 3rd Description 1202 3 12120304 12120301 12120302 12120303 12120304 12120301 12120302 12120303 12120304 1|2|3|4 3
|
||||
1301 1st Battle Description 1203 3 12130105 12130101 12130102 12130103 12130104 12130105 12130101 12130102 12130103 12130104 12130105 1|2|3|4|5 1
|
||||
1302 2nd Battle Description 1301 3 12130205 12130201 12130202 12130203 12130204 12130205 12130201 12130202 12130203 12130204 12130205 1|2|3|4|5 2
|
||||
1303 3rd Battle Description 1302 3 12130305 12130301 12130302 12130303 12130304 12130305 12130301 12130302 12130303 12130304 12130305 1|2|3|4|5 3
|
||||
1401 1st Battle Description 1303 3 12140105 12140101 12140102 12140103 12140104 12140105 12140101 12140102 12140103 12140104 12140105 1|2|3|4|5 1
|
||||
1402 2nd Battle Description 1401 3 12140205 12140201 12140202 12140203 12140204 12140205 12140201 12140202 12140203 12140204 12140205 1|2|3|4|5 2
|
||||
1403 3rd Battle Description 1402 3 12140305 12140301 12140302 12140303 12140304 12140305 12140301 12140302 12140303 12140304 12140305 1|2|3|4|5 3
|
||||
1501 1st Battle Description 1403 3 12150105 12150101 12150102 12150103 12150104 12150105 12150101 12150102 12150103 12150104 12150105 1|2|3|4|5 1
|
||||
1502 2nd Battle Description 1501 3 12150205 12150201 12150202 12150203 12150204 12150205 12150201 12150202 12150203 12150204 12150205 1|2|3|4|5 2
|
||||
1503 3rd Battle Description 1502 3 12150305 12150301 12150302 12150303 12150304 12150305 12150301 12150302 12150303 12150304 12150305 1|2|3|4|5 3
|
||||
1601 1st Battle Description 1503 3 12160105 12160101 12160102 12160103 12160104 12160105 12160101 12160102 12160103 12160104 12160105 1|2|3|4|5 1
|
||||
1602 2nd Battle Description 1601 3 12160205 12160201 12160202 12160203 12160204 12160205 12160201 12160202 12160203 12160204 12160205 1|2|3|4|5 2
|
||||
1603 3rd Battle Description 1602 3 12160305 12160301 12160302 12160303 12160304 12160305 12160301 12160302 12160303 12160304 12160305 1|2|3|4|5 3
|
||||
1701 1st Battle Description 1603 3 12170105 12170101 12170102 12170103 12170104 12170105 12170101 12170102 12170103 12170104 12170105 1|2|3|4|5 1
|
||||
1702 2nd Battle Description 1701 3 12170205 12170201 12170202 12170203 12170204 12170205 12170201 12170202 12170203 12170204 12170205 1|2|3|4|5 2
|
||||
1703 3rd Battle Description 1702 3 12170305 12170301 12170302 12170303 12170304 12170305 12170301 12170302 12170303 12170304 12170305 1|2|3|4|5 3
|
||||
1801 1st Battle Description 1703 3 12180105 12180101 12180102 12180103 12180104 12180105 12180101 12180102 12180103 12180104 12180105 1|2|3|4|5 1
|
||||
1802 2nd Battle Description 1801 3 12180205 12180201 12180202 12180203 12180204 12180205 12180201 12180202 12180203 12180204 12180205 1|2|3|4|5 2
|
||||
1803 3rd Battle Description 1802 3 12180305 12180301 12180302 12180303 12180304 12180305 12180301 12180302 12180303 12180304 12180305 1|2|3|4|5 3
|
||||
|
205
Resources/table/share/fuben/bfrt/EchelonInfo.tsv
Normal file
205
Resources/table/share/fuben/bfrt/EchelonInfo.tsv
Normal file
@@ -0,0 +1,205 @@
|
||||
Id BuffId RequireAbility NeedCharacter Condition ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3]
|
||||
12010101 4000 3 760221 760352
|
||||
12010102 4000 1 780193 760312
|
||||
12010201 4000 2 760432 760273 760243
|
||||
12010202 4000 2 760312 780181
|
||||
12010301 4000 3 778200 760303 760243
|
||||
12010302 4000 1 760291 760042 760452
|
||||
12020101 4400 1 760343
|
||||
12020102 4400 1 760391 760242 760133
|
||||
12020103 4400 2 760253 760263 760133
|
||||
12020201 4400 1 780193 760303 760423
|
||||
12020202 4400 2 760313 760253 760333
|
||||
12020203 4400 1 760391 760303 780081
|
||||
12020301 4400 1 760353 760243
|
||||
12020302 4400 2 778200 760292 760343
|
||||
12020303 4400 1 760423 760133 760343
|
||||
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|
||||
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|
||||
12030103 4800 1 780192 760253 760231
|
||||
12030201 4800 2 760303
|
||||
12030202 4800 2 780191 760353
|
||||
12030203 4800 1 760253 760211
|
||||
12030301 4800 2 778200 760341 760243
|
||||
12030302 4800 2 760323 760313
|
||||
12030303 4800 1 760343 760231
|
||||
12040101 5200 2 760253 760451
|
||||
12040102 5200 1 760391 760373 760133
|
||||
12040103 5200 2 760323 760343 760261
|
||||
12040201 5200 2
|
||||
12040202 5200 1 760221
|
||||
12040203 5200 2 760321
|
||||
12040301 5200 2 778200 760452 760351
|
||||
12040302 5200 2 780153 760391
|
||||
12040303 5200 1 760133 760243 760231
|
||||
12050101 5400 2 760131
|
||||
12050102 5400 3 760313 760251 760341
|
||||
12050103 5400 1 760343
|
||||
12050201 5400 3 760293 760243 760341
|
||||
12050202 5400 1 760341 760271 760351
|
||||
12050203 5400 2 760301 760353 760213
|
||||
12050301 5400 1 760253 760322 760352
|
||||
12050302 5400 2 760411 760221 760313
|
||||
12050303 5400 3 778200 760343 760213
|
||||
12060101 5600 1
|
||||
12060102 5600 3 760341 760221 760291
|
||||
12060103 5600 3 760411 760131 760251
|
||||
12060201 5600 3 780053 760341
|
||||
12060202 5600 1 760241 760341 760351
|
||||
12060203 5600 3 760341 760251
|
||||
12060301 5600 3 778200 760493 760243
|
||||
12060302 5600 3 760251
|
||||
12060303 5600 1 760221
|
||||
12070101 5800 3 760351 760371
|
||||
12070102 5800 3
|
||||
12070103 5800 2
|
||||
12070201 5800 3 760311 760331 760251
|
||||
12070202 5800 3
|
||||
12070203 5800 2 760221 760311
|
||||
12070301 5800 2
|
||||
12070302 5800 3 778200 760321
|
||||
12070303 5800 3 760291 760351 760221
|
||||
12080101 6000 3 760431
|
||||
12080102 6000 3 760301 760311 760471
|
||||
12080103 6000 3 760211 760131 760251
|
||||
12080201 6000 3 760241
|
||||
12080202 6000 3 760221 760301 760271
|
||||
12080203 6000 3 760291
|
||||
12080301 6000 3 778200 760471
|
||||
12080302 6000 3 760251 760281
|
||||
12080303 6000 3
|
||||
12090101 6000 3 760451 760491 760272
|
||||
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|
||||
12090103 6000 3 780001 760313 760331
|
||||
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|
||||
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|
||||
12090203 6000 3 760642 760221 760253
|
||||
12090301 6000 3 778200 760642 780031
|
||||
12090302 6000 3 760253 760291
|
||||
12090303 6000 3 780011 760253 760632
|
||||
12100101 6000 1 760302 760312 780202
|
||||
12100102 6000 3 760332 760322 760342
|
||||
12100103 6000 3 780011 760313 760292
|
||||
12100104 6000 3 780183 760313 760333
|
||||
12100201 6000 2 760353 760433 760343
|
||||
12100202 6000 3 780011 760333 760253
|
||||
12100203 6000 3 780183 780193 760303
|
||||
12100204 6000 3 760631 760412 760352
|
||||
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|
||||
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|
||||
12100303 6000 3 760333 760243 760253
|
||||
12100304 6000 3 780012 760313 760242
|
||||
12110101 6000 3 780102 760632 760392
|
||||
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|
||||
12110103 6000 3 780011 760313 760242
|
||||
12110104 6000 3 760322 760252 760213
|
||||
12110201 6000 3 760393 760253 760213
|
||||
12110202 6000 3 760253 760342
|
||||
12110203 6000 3 780011 760393 760253
|
||||
12110204 6000 3 778200 760361 760411
|
||||
12110301 6000 3 760253
|
||||
12110302 6000 3 760333 760253
|
||||
12110303 6000 3 780012 760263 760413
|
||||
12110304 6000 3 778200 780102 760372
|
||||
12120101 6000 3 760242 760393 760373
|
||||
12120102 6000 3 760690 760642 760241
|
||||
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|
||||
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|
||||
12120201 6000 3 778200 780021 760342
|
||||
12120202 6000 3 760253 760632
|
||||
12120203 6000 3 780021 760253 760472
|
||||
12120204 6000 3 780021 760253 760393
|
||||
12120301 6000 3 778200 780021 760273
|
||||
12120302 6000 3 760252 760333 760453
|
||||
12120303 6000 3 760253 760273 760396
|
||||
12120304 6000 3
|
||||
12130101 7000 3 760221 760293 760251
|
||||
12130102 7000 3 760343 760262 760372
|
||||
12130103 7000 3 760692 760221 760632
|
||||
12130104 7000 3 760311 760361 780403
|
||||
12130105 7000 3 780193 760323 780203
|
||||
12130201 7000 3 760313 760283 760243
|
||||
12130202 7000 3 760303 760396 760672
|
||||
12130203 7000 3 760233 780193 760323
|
||||
12130204 7000 3 760333 760313 760453
|
||||
12130205 7000 3 778200 760632 760603
|
||||
12130301 7000 3 778200 780001 760291
|
||||
12130302 7000 3 778200 712002 760253
|
||||
12130303 7000 3 778200 712002 760413
|
||||
12130304 7000 3 778200 780041 760353
|
||||
12130305 7000 3 778200 712002 760632
|
||||
12140101 7000 3 760253 760391
|
||||
12140102 7000 3 760233 760293 780202
|
||||
12140103 7000 3 780403 760603 760221
|
||||
12140104 7000 3 760381 760453 760396
|
||||
12140105 7000 3 778200 780041 760632
|
||||
12140201 7000 3 772583 760396 760361
|
||||
12140202 7000 3 760231 760202 760632
|
||||
12140203 7000 3 760263 760293 772595
|
||||
12140204 7000 3 772595 760413 760253
|
||||
12140205 7000 3 778200 780021 760303
|
||||
12140301 7000 3 760233
|
||||
12140302 7000 3 760253 760343 760263
|
||||
12140303 7000 3 772583 760381 760323
|
||||
12140304 7000 3 772587 780396 760273
|
||||
12140305 7000 3 778200 780021 760353
|
||||
12150101 7000 3 760251 760231
|
||||
12150102 7000 3 760692 760321 760343
|
||||
12150103 7000 3 760283 780203 760670
|
||||
12150104 7000 3 772602 760233 780203
|
||||
12150105 7000 3 778200 760243 760652
|
||||
12150201 7000 3 780403 760263 772587
|
||||
12150202 7000 3 760233 772593
|
||||
12150203 7000 3 760692 760603 760453
|
||||
12150204 7000 3 760253 760221 760393
|
||||
12150205 7000 3 778200 780001 780031
|
||||
12150301 7000 3 778201
|
||||
12150302 7000 3 760603 760413 760393
|
||||
12150303 7000 3 760692 760253 760393
|
||||
12150304 7000 3 760283 760243
|
||||
12150305 7000 3 780011 760642
|
||||
12160101 7100 3 760193 760253 760283
|
||||
12160102 7100 3 760273 760343 760393
|
||||
12160103 7100 3 760193 760333 760353
|
||||
12160104 7100 3 760453 760433 760253
|
||||
12160105 7100 3 760203 760253
|
||||
12160201 7100 3 712003 760213
|
||||
12160202 7100 3 780163 760453 760473
|
||||
12160203 7100 3 760303 760353 760263
|
||||
12160204 7100 3 760193 760293 760632
|
||||
12160205 7100 3 760632
|
||||
12160301 7100 3 715946 715947 760253
|
||||
12160302 7100 3 780143 780163 760632
|
||||
12160303 7100 3 760313 760133
|
||||
12160304 7100 3 760333 760652 760603
|
||||
12160305 7100 3 760413
|
||||
12170101 7200 3 760232 760313
|
||||
12170102 7200 3 760213 760413
|
||||
12170103 7200 3 760303
|
||||
12170104 7200 3 760273 760303
|
||||
12170105 7200 3 760293
|
||||
12170201 7200 3 12170211 715956 760313
|
||||
12170202 7200 3 12170221 12170222 760213
|
||||
12170203 7200 3 12170231 12170232 760303
|
||||
12170204 7200 3 12170241 760303
|
||||
12170205 7200 3 12170251 760293
|
||||
12170301 7200 3 12170311 715985 712003
|
||||
12170302 7200 3 760193 760303 760343
|
||||
12170303 7200 3
|
||||
12170304 7200 3 760283 12170304
|
||||
12170305 7200 3 760343
|
||||
12180101 7300 3 12180101 780163 760213
|
||||
12180102 7300 3 12180101 712003 760453
|
||||
12180103 7300 3 12180101 760652 760353
|
||||
12180104 7300 3 760251 760313 760263
|
||||
12180105 7300 3 12170303 12170304
|
||||
12180201 7300 3 760393 760383
|
||||
12180202 7300 3 760303 760393 760672
|
||||
12180203 7300 3 760473 760652 760263
|
||||
12180204 7300 3 760283 712003
|
||||
12180205 7300 3 760343 760632 760642
|
||||
12180301 7300 3 760473 712004 760293
|
||||
12180302 7300 3 760333 716004 716005
|
||||
12180303 7300 3 760333 716004 716005
|
||||
12180304 7300 3 760193 760303
|
||||
12180305 7300 3 760133
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id Name Type Icon
|
||||
1001 Co-op 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner01.png
|
||||
1002 Co-op (Event) 7 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner17.png
|
||||
|
@@ -0,0 +1,4 @@
|
||||
Id BeginTime EndTime
|
||||
1 1:00 4:59
|
||||
2 17:00 20:59
|
||||
3 9:00 12:59
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id MinCount MaxCount Name Color
|
||||
1 0 5000 Unknown FFFFFFFF
|
||||
2 5001 50000 Dangerous c4ff67FF
|
||||
3 50001 100000 Formidable 67fdffFF
|
||||
4 100001 1000000 Perilous fffc00FF
|
||||
5 1000001 99999999 Tyrant ff003cFF
|
||||
|
17
Resources/table/share/fuben/bossonline/BossOnlineSection.tsv
Normal file
17
Resources/table/share/fuben/bossonline/BossOnlineSection.tsv
Normal file
@@ -0,0 +1,17 @@
|
||||
Id LastSectionId Activity Weight DifficultType StageId ModelId NpcPic Animation Scene CameraSetting[1] CameraSetting[2] CameraSetting[3] Description[1] Description[2] Description[3] SkillName[1] SkillDes[1] SkillName[2] SkillDes[2] SkillName[3] SkillDes[3] SkillName[4] SkillDes[4] SkillName[5] SkillDes[5] SkillName[6] SkillDes[6] SkillName[7] SkillDes[7] SkillName[8] SkillDes[8] SkillName[9] SkillDes[9] SkillName[10] SkillDes[10]
|
||||
1001 3001 100 1 20000101 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
|
||||
1002 6001 100 2 20000102 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
|
||||
1003 9001 100 3 20000103 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>.
|
||||
1004 12001 100 4 20000104 Mb1OsirisMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Close-range Tank, Attacker, Support] Draw Osiris' attention and destroy the Eye of Punishment <color=#ff5656>Warning: Large Corrupted. HIGH RISK.</color> Emperor Osiris attacks the nearest enemy. Punish Osiris summons the Eye of Punishment, which will fire a laser beam when fully charged. Damage taken by the Eye of Punishment is greatly reduced when Super Armor and Shield are active. Sandstorm Osiris summons a sandstorm, <color=#ff5656>which draws in nearby enemies</color>. Nightmare - Judgment Legends say that Osiris can summon the Eye of Judgment, bringing about the end of the world when it is fully charged.
|
||||
6003 6003 100 2 20000302 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5657>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and periodically bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
|
||||
9003 9003 100 3 20000303 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5658>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
|
||||
12003 12003 100 4 20000304 Mb1LadyMd10001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Ranged Attacker, Support] Avoid the Sister' Evangelism skill and defeat Martyrs <color=#ff5659>Warning: HIGH RISK. Teamwork is priority.</color> Evangelism Continuously deals damage in a circular area around self, and continuously bombard all enemies. Evangelism is cancelled if Sister takes heavy damage. Martyrdom Sister summons Martyrs to attack the enemy. Martyr continuously deals damage in a circular area around self. Apocrypha Sister triggers an energy explosion, dealing heavy damage in a large area. Fanaticism Greatly increases own speed.
|
||||
3001 3001 100 1 20000401 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Skull Bash Rosetta unleashes a charged attack, dealing heavy damage. Charge Rosetta charges forward, dealing damage to enemies in the way.
|
||||
6001 6001 100 2 20000402 Mb1LuosaitamaMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Stay near Rosetta <color=#ff5656>Warning: Maintain a consistent distance</color> Ion Blast - Explosion Rosetta swings her spear, creating ion fields that draw in the enemy and deal damage. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to multiple targets. Ion Blast - Cross Rosetta unleash a cross slash attack, dealing heavy damage in a large area in front.
|
||||
9001 9001 100 3 20000403 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Watch out for Rosetta's ranged skills <color=#ff5656>Warning: Maintain a consistent distance</color> Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Ion Blast - Scatter Rosetta fires multiple tracking ion shots, dealing damage to a single target. Ion Gale Rosetta fires a shockwave, dealing damage to a distant target. Overload Rosetta increases her energy output, greatly increasing attack speed.
|
||||
12001 12001 100 4 20000404 Mb1LuosaitarenMd000001 RoleStory.bossonline01 UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Scatter while Polar Storm is active <color=#ff5656>Warning: Be careful of Polar Storm</color> Polar Storm Rosetta leaps high in the air to create a storm, calling down thunder around all targets Annihilation Mode Rosetta switches to attack mode, increasing mobility and attack power. Overload Rosetta increases her energy output, greatly increasing attack speed. Nightmare - Ion Zone The Polar Storm is said to leave behind ion fields on the ground, creating energy clones of Rosetta. One must use their own body to destabilize the ion fields.
|
||||
50000 3001 1 100 1 20000501 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
|
||||
50001 6001 1 100 2 20000502 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
|
||||
50002 9001 1 100 3 20000503 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead.
|
||||
50003 12001 1 100 4 20000504 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Beware of Gabriel's gravitational field Mass-produced Gabriel Mass-produced Some combat modules are chopped for mass production. Gravitational Trap Gabriel smites the ground to create a gravitational field. Enemies inside cannot act. Laser Cannon Gabriel uses a laser cannon to strafe the targets ahead. Elite - Red Giant Rumor has it that Gabriel could summon the projection of dying stars. Terror-Roaming Star After swiping, Gabriel will unleash the weapon [Wandering Star]. Normal attacks will change its trajectory. Once it returns to Gabriel, he will initiate another swipe. Terror-Falling Meteor Meteorites fall from the sky randomly after the red giant appears. Nightmare - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Terror-Habitable Zone All creatures outside the safe zone will take damage. Terror-Roche Circle The tiles on the observatory form a circle under gravity.
|
||||
50004 12001 1 100 5 20000505 Mb1JiabailieMd000002 RoleStory.bossonline01 Assets/Product/Ui/Scene3DPrefab/UiOnlineBossScene3.prefab UiFubenOnlineBoss2_1 UiFubenOnlineBoss2_2 UiFubenOnlineBoss2_3 Fight a battle with a team of [Tank, Attacker, Support] Be careful in choosing where Shooting Stars land! <color=#ff5656>Gabriel - Prototype</color> Simple - Shooting Star Gabriel launches a sweeping attack and hurls his weapon. All basic attacks can alter the weapon's moving direction. Each time Gabriel picks up his weapon, he will launch another sweeping attack. Elite - Red Giant Gabriel summons the projection of dying stars. Elite - Meteorite Meteorites fall from the sky randomly after the red giant appears. Elite - Supernova Burst The red giant launches a short burst, melting anything that it faces directly. Nightmare - Fragile Meteorite Meteorite is no longer invincible Nightmare - Apophis When the red giant is hit by a shooting star, it has a chance to burst in advance. Shooting stars will damage the meteorites. Terror-Habitable Zone All creatures outside the safe zone will take damage. Nightmare - Star Ring The tiles on the observatory form a circle under gravity. Terror-Three Body Problem Gabriel hurls three shooting stars
|
||||
|
@@ -14,7 +14,7 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI
|
||||
203 A projection of the AI system on the Nighter that summons various forms of hands to crush her enemies. Has multiple attack modes, such as Palm, Hammer, and Lightning Storm. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab18.png 30 30001201 30001202 30001203 30001204 30001205 30001211
|
||||
204 An Ascendant that dominates the battlefield and drives the opponent to despair with great physical power and unpredictable, astonishing mobility. With the Ascension-Network as his supreme belief, all kills he made represent his loyalty to the network. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab19.png 30 30001301 30001302 30001303 30001304 30001305 30001311
|
||||
1001 fought alongside humans against the Punishing Virus until the end. Now it walks upon the abandoned ruins of civilization as a Corrupted, but for some reason it has kept the clumsy bandaging that a kind-hearted civilian once gave him. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab10.png 20 30300101 30300102 30300103 30300104 30300105 30000111 500
|
||||
1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 501
|
||||
1002 Originally designed to spray paint, it now employs it in "artistic" ways to attack those who would impede his art. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab9.png 30 30300201 30300202 30300203 30300204 30300205 30000211 500
|
||||
1003 One of the Ascendant, employing his gun and chain blade to cause chaos on the battlefield. Few have been able to get him to drop his nonchalant attitude in battle, and none have lived to tell the tale. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab14.png 10 30300301 30300302 30300303 30300304 30300305 30000311 501
|
||||
1004 A restoration of the guardians of a lost desert civilization, they are able to move swiftly in sand, tearing apart any creature who enters the desert without permission. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab13.png 30 30300601 30300602 30300603 30300604 30300605 30000611 501
|
||||
1005 A Construct of unknown origin, wielding a katana just like Lucia, but far more experienced and skilled at it. Every swing seems to tear apart the fabric of reality. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab16.png 20 30300501 30300502 30300503 30300504 30300505 30000511 500
|
||||
@@ -33,4 +33,4 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI
|
||||
2011 Luna is an agent―a special member among the mysterious Ascendants. She will eliminate all the enemies of the Ascension-Network with the overwhelming power of various Punishing Virus Heteromer weapons. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab26.png 30 30302001 30302002 30302003 30302004 30302005 30001311 500
|
||||
2012 An Ascendant with a huge fishtail and excellent camouflage capability and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab27.png 30 30302101 30302102 30302103 30302104 30302105 30001311 500
|
||||
2013 According to the battle report submitted by Cerberus, Voodoo seems to be mentally unstable but still has great combat capability. Thanks to the unparalleled mobility given by the wings on her back, Voodoo is just like a hunter who always launches a surprise attack and leaves immediately afterward. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab28.png 30 30302201 30302202 30302203 30302204 30302205 30001311 500
|
||||
2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 504
|
||||
2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 500
|
||||
|
Can't render this file because it contains an unexpected character in line 17 and column 63.
|
1
Resources/table/share/fuben/challenge/Challenge.tsv
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1
Resources/table/share/fuben/challenge/Challenge.tsv
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@@ -0,0 +1 @@
|
||||
Id Type ActivityGroup UrgentEventId Name NameEn Desc SimpleDesc DetailDesc Icon IsClose HeroIcon Bg SectionId[1] SectionId[2] SectionId[3] OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] ResetType ResetTime ResetInterval
|
||||
|
@@ -0,0 +1,8 @@
|
||||
DayOfWeek RewardId[1]
|
||||
0 30000
|
||||
1 30000
|
||||
2 30000
|
||||
3 30000
|
||||
4 30000
|
||||
5 30000
|
||||
6 30000
|
||||
|
@@ -0,0 +1,9 @@
|
||||
Id Name EventDesc ResetItemId ResetItemCount ResetTimeId DefaultChallengeCount LockChar LockEquipment RewardNeedFinishCount RewardId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7]
|
||||
100101 15009 2 2 30000 30010101 30010102 30010103 30010104 30010105 30010106 30010107
|
||||
100201 15010 2 2 30000 30010201 30010202 30010203 30010204 30010205 30010206 30010207
|
||||
100301 15011 2 2 30000 30010301 30010302 30010303 30010304 30010305 30010306 30010307
|
||||
100401 15012 2 2 30000 30010401 30010402 30010403 30010404 30010405 30010406 30010407
|
||||
100501 15013 3 3 30001 30040101 30040102 30040103
|
||||
110101 15014 2 2 30000 30020101 30020102 30020103 30020104 30020105 30020106 30020107
|
||||
110201 15015 2 2 30000 30020201 30020202 30020203 30020204 30020205 30020206 30020207
|
||||
110301 15016 2 2 30000 30020301 30020302 30020303 30020304 30020305 30020306 30020307
|
||||
|
104
Resources/table/share/fuben/challenge/ExtraTime.tsv
Normal file
104
Resources/table/share/fuben/challenge/ExtraTime.tsv
Normal file
@@ -0,0 +1,104 @@
|
||||
Id DamageType MaxDamage Ruling TimeIntervals[0] TimeIntervals[1] TimeIntervals[2] TimeIntervals[3] TimeIntervals[4] TimeIntervals[5] TimeIntervals[6] TimeIntervals[7] TimeIntervals[8] TimeIntervals[9] TimeIntervals[10] TimeIntervals[11] TimeIntervals[12] TimeIntervals[13] TimeIntervals[14] TimeIntervals[15] TimeIntervals[16] TimeIntervals[17] TimeIntervals[18] TimeIntervals[19] TimeIntervals[20] TimeIntervals[21] TimeIntervals[22] TimeIntervals[23] TimeIntervals[24] TimeIntervals[25] TimeIntervals[26] TimeIntervals[27] TimeIntervals[28] TimeIntervals[29] TimeIntervals[30] TimeIntervals[31] TimeIntervals[32] TimeIntervals[33] TimeIntervals[34] TimeIntervals[35] TimeIntervals[36] TimeIntervals[37] TimeIntervals[38] TimeIntervals[39] TimeIntervals[40] TimeIntervals[41] TimeIntervals[42] TimeIntervals[43] TimeIntervals[44] TimeIntervals[45] TimeIntervals[46] TimeIntervals[47] TimeIntervals[48] TimeIntervals[49] TimeIntervals[50] DamageIntervals[0] DamageIntervals[1] DamageIntervals[2] DamageIntervals[3] DamageIntervals[4] DamageIntervals[5] DamageIntervals[6] DamageIntervals[7] DamageIntervals[8] DamageIntervals[9] DamageIntervals[10] DamageIntervals[11] DamageIntervals[12] DamageIntervals[13] DamageIntervals[14] DamageIntervals[15] DamageIntervals[16] DamageIntervals[17] DamageIntervals[18] DamageIntervals[19] DamageIntervals[20] DamageIntervals[21] DamageIntervals[22] DamageIntervals[23] DamageIntervals[24] DamageIntervals[25] DamageIntervals[26] DamageIntervals[27] DamageIntervals[28] DamageIntervals[29] DamageIntervals[30] DamageIntervals[31] DamageIntervals[32] DamageIntervals[33] DamageIntervals[34] DamageIntervals[35] DamageIntervals[36] DamageIntervals[37] DamageIntervals[38] DamageIntervals[39] DamageIntervals[40] DamageIntervals[41] DamageIntervals[42] DamageIntervals[43] DamageIntervals[44] DamageIntervals[45] DamageIntervals[46] DamageIntervals[47] DamageIntervals[48] DamageIntervals[49] DamageIntervals[50]
|
||||
90090001 0 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000111 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000112 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000113 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000211 1 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000212 1 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000213 1 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000311 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000312 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000313 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
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||||
30000412 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000413 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000511 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000512 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000513 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000611 2 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000612 2 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
|
||||
30000613 2 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000711 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000712 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000713 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000811 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000812 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30000813 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001011 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001012 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001013 4 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001211 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001212 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001213 5 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001311 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001312 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30001313 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000
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||||
30190000 5 92000000 250000 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 12000000 14000000 16000000 18000000 20000000 22000000 24000000 26000000 28000000 30000000 32000000 34000000 36000000 38000000 40000000 42000000 44000000 46000000 48000000 50000000 52000000 54000000 56000000 58000000 60000000 62000000 64000000 66000000 68000000 70000000 72000000 74000000 76000000 78000000 80000000 82000000 84000000 86000000 88000000 90000000 92000000
|
||||
30190010 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190011 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190012 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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30190013 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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||||
30190014 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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30190015 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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30190020 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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||||
30190021 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
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30190022 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190023 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190024 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190025 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190030 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190031 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190032 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190033 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190034 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190035 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190040 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190041 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190042 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190043 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190044 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190045 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190050 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190051 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190052 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190053 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190054 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190055 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190060 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190061 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190062 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190063 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190064 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190065 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190070 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190071 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190072 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190073 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190074 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190075 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190080 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190081 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190082 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190083 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190084 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190085 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190090 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190091 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190092 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190093 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190094 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190095 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190100 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190101 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190102 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190103 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190104 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190105 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190110 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190111 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190112 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190113 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190114 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190115 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190140 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
30190150 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000
|
||||
|
1
Resources/table/share/fuben/challenge/UrgentEvent.tsv
Normal file
1
Resources/table/share/fuben/challenge/UrgentEvent.tsv
Normal file
@@ -0,0 +1 @@
|
||||
Id Icon Effect StageIcon StageEffect BgEffect BgColor SuccessRate DayMaxLimit Time IsFailDestory MinLevel MaxLevel StageId[1] Weight[1] StageId[2] Weight[2] StageId[3] Weight[3] StageId[4] Weight[4] StageId[5] Weight[5]
|
||||
|
@@ -0,0 +1,4 @@
|
||||
Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] FightEventId Name BannerBg GridPrefab
|
||||
1 1 2 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
|
||||
2 1 2 3 4 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
|
||||
3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id Name Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType
|
||||
1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 30162404 30162405 30162406 30162407 30162408 30162409 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
|
||||
2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 1 6 30162410 30162411 30162412 30162413 30162414 30162415 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
|
||||
3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 2 6 30162416 30162417 30162418 30162419 30162420 30162421 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
|
||||
4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 3 6 30162422 30162423 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2
|
||||
5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2
|
||||
|
@@ -0,0 +1,43 @@
|
||||
CharacterId Feature[1] Name[1] Icon[1] Description[1] Feature[2] Name[2] Icon[2] Description[2] Feature[3] Name[3] Icon[3] Description[3]
|
||||
1011002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Palefire can deal damage efficiently.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Palefire can deal high frequency attacks.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks.
|
||||
1021001 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Lotus can deal damage efficiently.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Lotus can deal high frequency attacks.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG.
|
||||
1031001 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Eclipse can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orb(s) after any 3-Ping to deal multiple-hit Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orbs after any 3-Ping to deal multiple-hit Physical DMG.
|
||||
1041002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Zero can deal ranged high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Zero can deal ranged attacks against enemies.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Zero can deal high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move.
|
||||
1051001 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Storm can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orbs to reduce the target's DEF and gain Physical Resistance.\n2. Ping Yellow Orb(s) after any 3-Ping to deal lasting Physical DMG to nearby enemies. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Storm can reduce the damage taken by team members.\n1. Storm's Signature Moves can protect team members for 5s and resist Physical DMG by enemies.
|
||||
1061002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Bastion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Bastion can control enemies.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies.
|
||||
1071002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Blast can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Blast can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks.
|
||||
1081002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Nightblade can deal damage efficiently.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 6 Critical Hit Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Nightblade is more likely to deal CRIT DMG.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Nightblade can deal high frequency attacks.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG.
|
||||
1021002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dawn can deal damage efficiently.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Dawn can deal high frequency attacks.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG.
|
||||
1031002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Lux can restore team members' HP and control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.\n3. QTE can heal team members.\n4. Trigger Lightening 4 times via Signature Moves to heal allies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Lux can control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.
|
||||
1011003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Entropy can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Entropy can deal high frequency attacks.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Entropy can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG.
|
||||
1031003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Luminance can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Luminance can pull enemies.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Luminance can reduce the damage taken by team members.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction.
|
||||
1061003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Tenebrion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance.
|
||||
1071003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png "Ember can deal damage efficiently.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Ember will deal more damage upon 50% Heat."
|
||||
1051003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Pulse can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Pulse can deal high frequency attacks.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%.
|
||||
1021003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Crimson Abyss can deal damage efficiently.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Crimson Abyss can deal massive damage in short-time.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG.
|
||||
1081003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Astral can deal damage efficiently.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orb(s) after any 3-Ping to deal damage once and temporarily make Astral deal more damage.
|
||||
1091002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Brilliance can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Brilliance can pull enemies.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield.
|
||||
1041003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Veritas can deal damage efficiently.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Veritas can deal ranged attacks against enemies.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range.
|
||||
1111002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Silverfang can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Silverfang will drop Energy Balls when attacking. Pick up the Energy Balls to restore HP and deal more Fire DMG.\n2. Silverfang will gain Energy and Heat by picking up Energy Balls.\n3. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Silverfang can pull enemies.\n1. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies.
|
||||
1121002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Arclight can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Arclight can attract nearby targets after casting a Signature Move. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arclight can pull enemies.\n1. Arclight can attract nearby targets after casting a Signature Move.
|
||||
1021004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Plume can deal damage efficiently.\n1. When in Arctic form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Plume can deal massive damage in short-time.\n1. When in Arctic Form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect.
|
||||
1131002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Rozen can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press and hold the Basic Attack button to deal damage and restore Rozen's Signature Energy at the cost of the Passive Value.
|
||||
1511003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Crocotta can deal damage efficiently.\n1. With a powerful shield and efficient damage-dealing capability, Crocotta will gain Super Armor during a Signature Move and deal damage at ease. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Crocotta can gain a shield.\n1. Ping Blue Orbs to gain a shield.
|
||||
1141003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Rigor can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Rigor can use Passive Energy to deal more 3-Ping and Signature Move damage.\n2. When Energy is used up, Rigor will enter Full Burst form. Press and hold the Basic Attack button to fire the Wide-area electromagnetic Cannon. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Rigor can pull enemies.\n1. Rigor's Signature Moves can pull nearby enemies and deal Physical DMG.\n2. Ping Blue Orbs to pull enemies.
|
||||
1521003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Pavo can deal damage efficiently.\n1. Ping Signal Orbs to gain Sync Rate.\n2. Pavo will enter Concentrated Will form upon full Sync Rate.\n3. When in Concentrated Will form, Pavo can only perform 1-Pings, which will grant enhancement effect(s).
|
||||
1161002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Qilin can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, the Follow-Up Orb will light up for you to perform different Follow-Up effects.\n2. Upon use of a Signature Move, use the Follow-Up Orb to perform a combo.
|
||||
1171003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Laurel can deal damage efficiently.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation form, and then ping Annihilation Orb(s) to deal Dark DMG and gain Energy. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Laurel can deal high frequency attacks.\n1. Signal Orbs and basic attacks can all deal multiple-hit attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Laurel can pull enemies.\n1. Laurel can attract nearby targets after casting a Signature Move.
|
||||
1181003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png 2B can deal damage efficiently.\n1. 2B should deal damage when in Battle form.
|
||||
1191003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png 9S can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Upon a 3-Ping, if the Overclock Energy is above 50, gain the Overclock Indicator of the corresponding color at the cost of Overclock Energy.\n2. Tap the Overclock Indicator to clear the Signal Orbs of the same color. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png 9S can control enemies.\n1. Ping Yellow Orb(s) to create a slow area in front and immobilize the enemies in the area.
|
||||
1201003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png A2 can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a Signature Move, A2 enters Berserker, during which time A2 has Super Armor and gains Extra DMG Reduction and Extra DMG Bonus.\n2. POD: shield will be consumed during the Signature Move. Replenish it via 3-Pings and basic attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png A2 can pull enemies.\n1. Ping Blue Orb(s) to create a gravity area in front and keep pulling enemies in the area.
|
||||
1211002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Hypnos can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press the Basic Attack button within 1s after any 3-Ping to enter Tactical Firing posture. Hold the Basic Attack button to keep the posture.\n2. When in the Tactical Firing posture, release the Basic Attack button and successfully dodge attacks to deal more damage.
|
||||
1531003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Tempest can deal damage efficiently.\n1. Upon a 3-Ping, Tempest gains a Triad of the same color. And the next ping will trigger a Chord and cause different damage effects depending on the Chord color.\n2. Tempest gains 50% DMG Reduction during Signature and deal damage via basic attacks and pings.
|
||||
1121003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Glory can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Glory can control enemies.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Glory can gain a shield.\n1. Upon deployment, Glory converts 60% HP to a shield.
|
||||
1221002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png XXI can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Dodge to get up from the ground or remove other statuses and gain a shield.\n2. XXI mainly deals damage via the explosion of Twilight Matrix. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png XXI can gain a shield.\n1.When attacked, fallen to the ground, or in other abnormal statuses, tap the Dodge button to perform an instant dodge, which will cast a Twilight Matrix at the target and grant Super Armor and a shield equal to 15% Max HP.
|
||||
1131003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Garnet can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, use a basic attack or Signature Move to gain Electric Charge.\n2. Press and hold the Basic Attack button to cast Lightning Fall at the cost of Electric Charge.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Garnet can pull enemies.\n1. Clear Yellow Orbs to pull nearby enemies.
|
||||
1541003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Flambeau can deal damage efficiently.\n1. Ping White Signal Orb(s) right after a basic attack to gain Deception Pts.\n2. Use Deception Pts. to cast the Signal Orb's Phase 1 and Phase 2 skills.\n3. Signature grants Trickery Pts. and Incinerating Orb(s). Basic attacks and pings consume Trickery Pts.
|
||||
1031004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Empyrea is a character that can pull enemies, inflict control effects, and deal damage.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer and enter Signal Orb(s) twice.\n2. Cause different damage effects based on the Signal Orb(s) entered.\n3. During a Signature Move, double tap the Dodge button to enter Prayer and enter Signal Orb(s) three times to deal massive damage. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Empyrea can pull enemies.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer, enter two groups of Signal Orbs of different colors, and cast Chaos Oath to pull enemies within a big range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png All Empyrea's damage is ranged damage.
|
||||
1531004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Selena: Capriccio is an attacker and a healer.\n1. After Selena casts a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill and for Selena to cast Ensemble: Echo.\n2. After explosion, the Signature Move field will leave a phantom to restore HP to allies in it.
|
||||
1551003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Dragontoll can deal damage efficiently.\n1. Spend 20 Energy to cast Spirit Blade: Dragon Throw, throwing a Dragon Axe.\n2. When Dragontoll's Red/Yellow/Blue Pings collides with the Dragon Axe, she will cast Dragon Force Combo at the cost of Dragon Force. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Dragontoll can pull the enemy.\n1. When Dragontoll's Yellow Pings collides with the Dragon Axe, she will cast Dragon Force Combo and pull nearby enemies at the cost of Dragon Force.
|
||||
1051004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Starfarer can attract firepower, gain Super Armor, and become immune to 30% incoming damage.\n1. Starfarer casts the Signature Move and then actives the "Thunderer" Mode. Tap Basic Attack to cast Ironsoul Slice.\n2. When the Ironsoul Slice hits the enemy, press and hold Basic Attack to active the "Bzzz" Mode and trigger Oops! Missed It! or "Perfect!" by releasing at different time points. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Starfarer can pull the enemy.\n1. Ironsoul Slice I can pull the enemy.
|
||||
1561003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Starveil can deal damage efficiently.\n1. Press and hold Dodge to start charging. Release to cast Frost Moon.
|
||||
|
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|
||||
Id Type Name EnName Icon Description FightEventId Condition IconLv
|
||||
1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
|
||||
2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
|
||||
3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before target.\n2. All members gain <color=#6495ED>80% DMG Reduction.</color> for <color=#6495ED>10s</color>. Reduces target's <color=#6495ED>DEF by 30%</color> for <color=#6495ED>8s</color>. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
|
||||
4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before the target.\n2. All team members gain <color=#6495ED>80% DMG Reduction</color> and a <color=#6495ED>Shield equal to 50% max HP</color> for <color=#6495ED>10s</color>. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
|
||||
5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
|
||||
6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
|
||||
7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
|
||||
8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
|
||||
9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
|
||||
10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
|
||||
|
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|
||||
Id Name Icon Description
|
||||
1 Elemental Damage Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Can deal elemental DMG
|
||||
2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can perform high frequency attack
|
||||
3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Can deal heavy damage in short-time
|
||||
4 Health Recovery Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png Can regenerate the HP of team member
|
||||
5 Weaken Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon023.png Weaken the enemy
|
||||
6 Critical Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Easier to deal CRIT DMG to enemies
|
||||
7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Pull the enemy
|
||||
8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Can reduce the DMG dealt to your members
|
||||
9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Can control the enemy
|
||||
10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Can give your members shields
|
||||
11 Enhance Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon019.png Can enhance the abilities of your members
|
||||
12 Enmity Vortex Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Easier to become the enemies' target on the battlefield
|
||||
13 Destroy Super Armor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Can effectively reduce the Super Armor value of the enemy
|
||||
14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Can deal damage efficiently
|
||||
15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Enhances Armor, grants Super Armor, and resist 50% damage
|
||||
16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Boosts restoration efficiency and Synergy Energy recovery speed
|
||||
17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Can deal ranged attacks against enemies
|
||||
18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Can deal damage efficiently
|
||||
19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png An all-round character that can pull, control, and deal damage to enemies.
|
||||
|
@@ -0,0 +1,91 @@
|
||||
Id OpenDay Intro[1] Intro[2] Intro[3] Intro[4] Intro[5] Intro[6] Feature[1] Feature[2] ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] GridBg IndexText IsLastOne
|
||||
30162402 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161101 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161102 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 2% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33101 32042 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161103 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32131 32043 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161104 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a high-valued Super Armor bar that can slowly recover. When the Super Armor bar exists, DMG taken by the enemy reduces by 80%; when the bar is gone, DMG taken by the enemy increases by 150%. The Super Armor bar refreshes 10s after it is destroyed 3. Recommend bringing Omniframes with the "Destroy Super Armor" feature 4. Deployed characters are locked upon clear. Reset to unlock them 13 32101 33123 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161105 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 100%, and the DMG dealt to the enemy from behind increases by 100% 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 32112 110002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161106 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 10s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 110001 110003 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161107 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 300% Extra DMG bonus 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32071 32082 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161108 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 2% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32072 32083 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161109 0 1. All characters are deployed simultaneously 2. In this stage, you will gain special enhance effect when obtaining the buff effect provided by Support Omniframes. Each level will have the character's Extra DMG bonus increased by 10% for 10s. Buff duration will be refreshed when the buff stacks 3. Recommend bringing Omniframes with the "Enhance" feature 4. Deployed characters are locked upon clear. Reset to unlock them 11 32073 110005 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161110 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 32031 110006 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161121 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 4% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32032 110009 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161122 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 1% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32033 110010 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161123 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32011 110011 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161124 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body that refreshes every 10 sec. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 5s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 32012 110012 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161125 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will not actively move. When it is forced to move, it will take True DMG equal to a percentage of its max HP that scales with the displacement 3. Recommend bringing Omniframes with the "Pull" feature 4. Deployed characters are locked upon clear. Reset to unlock them 7 32013 110013 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161126 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 150%, the DMG dealt to the enemy from behind increases by 150%, and the DMG dealt to the enemy from other directions reduces greatly 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 110007 51096 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161127 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 110008 32001 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161128 0 1. All characters are deployed simultaneously 2. In this stage, when all your members have shields, your attacks will consume 50% of the current shields and deal True DMG equal to the consumed value x100. This effect triggers every other second 3. Recommend bringing Omniframes with the "Shield" feature 4. Deployed characters are locked upon clear. Reset to unlock them 10 33001 32143 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161129 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 500% Extra DMG bonus. 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33032 32021 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161130 0 1. All characters are deployed simultaneously 2. In this stage, the enemy's ATK and DMG Reduction are very high. It has one attack move only, and when this attack hits or is blocked, its DMG Reduction will reduce by 10% (Cannot be triggered during dodge) 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 33033 32022 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
|
||||
30161131 0 1. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 2. Use <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to deal damage to a Weak boss. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
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||||
30161132 0 1. Boss <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. Use the <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to finish the battle asap. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> or <color=#0e70bd>CRIT</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
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||||
30161133 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 20% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
|
||||
30161134 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color>. 2.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use <color=#0e70bd>Sudden Change Burst (Attacker Reinforcement I)</color> to kill them directly. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
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||||
30161135 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Advance Reinforcement II)</color>. 2. Your characters keep losing HP with the HP reduction speed increasing once <color=#0e70bd>every 25s</color>. The HP reduction speed can be reset upon the boss' HP dropping to <color=#0e70bd>70%/40%/10%</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes 14 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
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||||
30161136 0 1. Enemies <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 50s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. <color=#0e70bd>Uniframes</color> are recommended. 18 772607 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
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30161137 0 1.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 2. According to the number of revivals, add <color=#0e70bd>Black Hole</color> and <color=#0e70bd>Berserk</color> respectively. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the recommended <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and finish the battle. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 760411 110211 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
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||||
30161138 0 1. Enemies inflict <color=#0e70bd>Bleed</color> on the hatred target every 25s. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with a <color=#0e70bd>shield</color> 15 10 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
|
||||
30161139 0 1. Enemies have high-value Super Armor bar and receive less damage with the presence of the Super Armor bar. They will <color=#0e70bd>receive significantly more damage after the Super Armor bar disappears</color>. The Super Armor bar <color=#0e70bd> will be refreshed 10s after it disappears</color>. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with <color=#0e70bd>DMG Reduction</color> 15 8 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
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||||
30161140 0 1. Clear the stage to unlock <color=#0e70bd>True Space (Defense Reinforcement II)</color>. 2. Switches links once every 20s. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>damage</color> 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
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||||
30161141 0 1. Enemies will <color=#0e70bd>burst for 5s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 15 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
|
||||
30161142 0 1. Enemies cast a skill to the current target every 20 seconds. If there is a <color=#0e70bd>red circle, stay away</color> from teammates. If there is a <color=#0e70bd>green circle, stay close</color> to teammates. Failing to do this will deal massive single damage to your members. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes, <color=#0e70bd>Support</color> Omniframes, and <color=#0e70bd>DMG Reduction</color> Omniframes 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161143 0 1. Switches links once <color=#0e70bd>every 40s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
|
||||
30161144 0 1. Enemies will <color=#0e70bd>burst for 10s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Support</color> Omniframes respectively 15 16 760412 110222 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
|
||||
30161145 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>20s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
|
||||
30161146 0 1. Clear the stage to unlock <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color>. 2. Enemies deal <color=#0e70bd>full-screen massive damage</color> every 25s. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 16 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
|
||||
30161147 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 1% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
|
||||
30161148 0 1. <color=#0e70bd>Cross Thunder will be triggered</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
|
||||
30161149 0 1. Enemies reduce all your units to <color=#0e70bd>1 HP</color> <color=#0e70bd>every 30s</color> and then deal two wide-range attacks. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to avoid being seckilled by the boss. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
|
||||
30161150 0 1. <color=#0e70bd>Cross Thunder will be triggered twice</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
|
||||
30161151 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce <color=#0e70bd>5% of Max HP</color> every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to avoid <color=#0e70bd>Cold Trail</color> and <color=#0e70bd>deal True DMG</color> to defeat the opponent. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 780601 760353 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
|
||||
30161152 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This effect can be stacked up to 20 times. 2. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 3. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 1
|
||||
30161153 0 1. Switches links once every <color=#0e70bd>20s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 50% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 50% ATK</color>. 2. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 2
|
||||
30161154 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 2% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. The character will receive a <color=#0e70bd>5-second Null Heal</color> effect every <color=#0e70bd>20s</color>. 3. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 3
|
||||
30161155 0 1. Upon the death of the <color=#0e70bd>first enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color> and <color=#0e70bd>Assault 3</color>. 2. Upon the death of the <color=#0e70bd>second enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color>, <color=#0e70bd>Assault 3</color>, <color=#0e70bd>Lightning Shield 3</color>, and <color=#0e70bd>Radiation 3</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and kill them. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4
|
||||
30161156 0 1. Enemies <color=#0e70bd>gain 10% ATK every 7s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 35s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. It provides 20% ATK bonus to <color=#0e70bd>Vanguard</color> Omniframes. 18 772605 763325 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 5
|
||||
30161157 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>15s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 6
|
||||
30161158 0 1. <color=#0e70bd>Cross Thunder will be triggered 3 times</color> every <color=#0e70bd>12s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 7
|
||||
30161159 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>200 attacks</color> taken. Upon losing the Enhanced Rigid Body, an enemy will lose 10% of Max HP. And upon the removal of a Rigid Body Affix, explosive damage will be done to the surroundings once. The Rigid Body will <color=#0e70bd>restore in 10s</color>. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 8
|
||||
30161160 0 1. The character deals 150% more CRIT DMG. Enemies receive <color=#0e70bd>150% more damage from behind</color> and 50% less damage from other directions. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>CRIT</color> damage 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 9
|
||||
30161161 0 1. Switches links once <color=#0e70bd>every 20s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Reinforcement Skills and characters wisely 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
|
||||
30162404 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
|
||||
30162405 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
|
||||
30162406 0 1. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 2. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
|
||||
30162407 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
|
||||
30162408 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 3. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
|
||||
30162409 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
|
||||
30162410 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
|
||||
30162411 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
|
||||
30162412 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
|
||||
30162413 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
|
||||
30162414 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. The Vulnerable effect and the DMG Reduction of Tank class synergy skills can exist at the same time, so please avoid take too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
|
||||
30162415 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 5. The Vulnerable effect, the DMG Reduction of Tank class synergy skills, and the DMG Reduction of Shields generated by Shield Generators can exist at the same time, so please avoid taking too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
|
||||
30162416 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
|
||||
30162417 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
|
||||
30162418 0 1. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
|
||||
30162419 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
|
||||
30162420 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
|
||||
30162421 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
|
||||
30162422 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
|
||||
30162423 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
|
||||
30162424 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
|
||||
30162425 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
|
||||
30162426 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
|
||||
30162427 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
|
||||
30162428 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 5. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
|
||||
30162429 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 4. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 5. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
|
||||
30162430 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color> will inflict <color=#0e70bd>20% Vulnerability</color> on the player for <color=#0e70bd>8s</color> after dealing its damage. Do not let one character keep taking Ultralimit Combustion damage. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
|
||||
30162431 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 4. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 5. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 6. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
|
||||
30162432 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. When triggered, <color=#0e70bd>Floating Icicles</color> and <color=#0e70bd>Still Trap</color> will trigger <color=#0e70bd>Cross Thunder 2 times</color>. Watch out. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
|
||||
30162433 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
|
||||
30162434 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
|
||||
30162435 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
|
||||
30162436 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
|
||||
30162437 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. When triggered, <color=#0e70bd>Wrench Impact</color> and <color=#0e70bd>Blazing Eruption</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
|
||||
30162438 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 18 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
|
||||
30162439 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. <color=#0e70bd>Quick Repair</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 5. When triggered, <color=#0e70bd>Wrench Impact</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
|
||||
30162440 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
|
||||
30162441 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 5. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
|
||||
|
Can't render this file because it contains an unexpected character in line 4 and column 189.
|
8
Resources/table/share/fuben/daily/DailyDungeonData.tsv
Normal file
8
Resources/table/share/fuben/daily/DailyDungeonData.tsv
Normal file
@@ -0,0 +1,8 @@
|
||||
Id Code Name Description BgImg StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] ConditionId[1] ConditionId[2] ConditionId[3] ConditionId[4] ConditionId[5] ShopId
|
||||
1000 RS Special Training Tip: Avoid the traps.\nClear Reward: EXP.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010301 30010302 30010303 30010304 772800 9501 9502 9503
|
||||
1001 AE Combat Supply Tip: Avoid the traps.\nClear Reward: Chance to drop 5-6★ Memory.\n\n6★ Memory Drop Rate:\n[AE-1] 0%\n[AE-2] 4.11%\n[AE-3] 8.23%\n[AE-4] 17.14%\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010401 30010402 30010403 30010404 30010405 772800 9501 9502 9503 9503 801
|
||||
1002 AB Military Hardware Tip: Avoid the traps.\nClear Reward: Equipment Overclock Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010801 30010802 30010803 30010804 772800 9501 9502 9503
|
||||
1003 LM Logistics Maintenance Tip: Avoid the traps.\nClear Reward: Equipment EXP Material.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30010701 30010702 30010703 30010704 772800 9501 9502 9503
|
||||
1004 NF Cogs Galore Tip: Avoid the traps.\nClear Reward: Large amount of Cogs.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050101 30050102 30050103 30050104 772800 9501 9502 9503
|
||||
1005 BE Battle Exercise Tip: Avoid the traps.\nClear Reward: Skill Points.\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050201 30050202 30050203 30050204 772800 9501 9502 9503
|
||||
1006 AR Combat Unit Booster Add-on Tip: Avoid the traps.\nClear rewards: CUB training materials.\n\nMulti Challenge: No consumption or rewards if player leaves early on purpose or due to game crash. Assets/Product/Texture/Image/BgUi/BgCommon3c.png 30050301 30050302 30050303 8006 8006 8006
|
||||
|
8
Resources/table/share/fuben/daily/DailyDungeonRules.tsv
Normal file
8
Resources/table/share/fuben/daily/DailyDungeonRules.tsv
Normal file
@@ -0,0 +1,8 @@
|
||||
Id Type Title Describe Remark SpecialConditionId[1] SpecialConditionId[2] Priority Icon Bg OpenDayOfWeek[1] OpenDayOfWeek[2] OpenDayOfWeek[3] OpenDayOfWeek[4] OpenDayOfWeek[5] OpenDayOfWeek[6] OpenDayOfWeek[7] DungeonOfWeek[1] DungeonOfWeek[2] DungeonOfWeek[3] DungeonOfWeek[4] DungeonOfWeek[5] DungeonOfWeek[6] DungeonOfWeek[7]
|
||||
1000 15 Special Training EXP EXP 2002 4 Assets/Product/Texture/Image/IconTools/ItDaily05.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg4.png 1 1 1 1 1 1 1 1000 1000 1000 1000 1000 1000 1000
|
||||
1001 16 Combat Supply Rare Memory Drop Rare Memory 2002 1 Assets/Product/Texture/Image/IconTools/ItDaily02.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg1.png 1 1 1 1 1 1 1 1001 1001 1001 1001 1001 1001 1001
|
||||
1002 17 Military Hardware Equipment Overclock Material Equipment Overclock Material 2002 3 Assets/Product/Texture/Image/IconTools/ItDaily04.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg3.png 1 1 1 1 1 1 1 1002 1002 1002 1002 1002 1002 1002
|
||||
1003 18 Logistics Maintenance Equipment EXP Material Equipment EXP Material 2002 2 Assets/Product/Texture/Image/IconTools/ItDaily03.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg2.png 1 1 1 1 1 1 1 1003 1003 1003 1003 1003 1003 1003
|
||||
1004 19 Cogs Galore Large amount of Cogs Cogs 2002 5 Assets/Product/Texture/Image/IconTools/ItDaily06.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg5.png 1 1 1 1 1 1 1 1004 1004 1004 1004 1004 1004 1004
|
||||
1005 20 Battle Exercise Skill Point Drop Skill Point 2002 6 Assets/Product/Texture/Image/IconTools/ItDaily07.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg6.png 1 1 1 1 1 1 1 1005 1005 1005 1005 1005 1005 1005
|
||||
1006 48 Combat Unit Booster Add-on Drops CUB resources CUB resources 2002 7 Assets/Product/Texture/Image/IconTools/ItDaily01.png Assets/Product/Texture/Image/UiNewFuBen/NewFubenDailyBg7.png 1 1 1 1 1 1 1 1006 1006 1006 1006 1006 1006 1006
|
||||
|
@@ -0,0 +1,5 @@
|
||||
Id Type IntParam[1] StringParam[1] StringParam[2] Text
|
||||
1000 1 5 Available all day before Lv.50
|
||||
1001 1 6 Available all day before Lv.40
|
||||
2001 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Summer Event
|
||||
2002 2 2019/7/14 0:00 2019/8/25 12:00 Available all day during the Winter Event
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id Name BannerBg OpenTimeId RewardTimer RewardItemId RewardItemCount RewardMaxCount RewardInitNum RolePluginMaxCount GuardPluginMaxCount HelpKey
|
||||
1 Winter Sequence Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner63.png 600 60850 30 1800 750 2 3 DoubleTowerActivityHelp
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id NPCId[1] NPCId[2] NPCId[3] Icon[1] Icon[2] Icon[3] SmallIcon[1] SmallIcon[2] SmallIcon[3] PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] PreStageId[1] PreStageId[2] PreStageId[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] SlotPreStageId[3]
|
||||
1 90222 90260 90370 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc3Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc2Sp.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessNpc1Sp.png 4 5 6 0 30162253 30162254 2 0 30162253 30162254
|
||||
|
@@ -0,0 +1,13 @@
|
||||
Id ActivityId Type Icon Desc
|
||||
1 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt11.png Buff/Ignition
|
||||
2 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt14.png Endurance/Convertion
|
||||
3 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt12.png Synergy/Tenebrion
|
||||
4 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt13.png Resistance Down/Lightning
|
||||
5 1 1 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt15.png Control/Frost
|
||||
6 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt7.png DMG Amplification
|
||||
7 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt5.png HP Amplification
|
||||
8 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt1.png Ally DMG Amplification
|
||||
9 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt3.png Ally Resistance Amplification
|
||||
10 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt4.png Endurance Boost
|
||||
11 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt6.png ATK Boost
|
||||
12 1 2 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt2.png Control Boost
|
||||
|
@@ -0,0 +1,43 @@
|
||||
Id Name PluginId Level FightEventId UpgradeSpend Desc
|
||||
1 Battle Adjustment 34001 Frame DMG Amplification. Gains and refreshes the Shield every 30s. (The lower the frame's Battle Power, the higher the DMG Amplification/Shield.)
|
||||
2 Shieldbearer 34002 Hunter deals more damage/gains Resistance, has more ATK Rate and restores 3% max HP per second
|
||||
3 Trap Master 34003 Preparation Phase Tactical Resource +1
|
||||
4 Defense 772490 Gun after modification with significant improvement in Armor
|
||||
5 Overclock 772491 Salamander after modification with significant improvement in firing performance but poor mobility
|
||||
6 Assistance 772492 Pointy after modification with balanced performance
|
||||
7 Scorch Device 1 1 34007 Ignites enemies within range for 2/3/5s (upgrade during the preparation phase), dealing 400% Fire DMG per second.
|
||||
8 Scorch Device 1 2 34008 1250 Constructs within range deals 30% more damage and gains 30% Resistance
|
||||
9 Scorch Device 1 3 34009 1750 Allies within range deal 20% more damage, gain 20% Resistance, and move 20% faster for 5s
|
||||
10 Supply Device 2 1 34010 750 Allies within range restore 150/200/250 HP per second (upgrade during the preparation phase)
|
||||
11 Supply Device 2 2 34011 1250 Units that receive healing restore 25% more HP for every 20% HP lost
|
||||
12 Supply Device 2 3 34012 1750 Converts 3000% of the excess healing to Physical DMG
|
||||
13 Dark Device 3 1 34013 750 Deals 900% Dark DMG to 1 enemy within range every 4/3/2s (upgrade during the preparation phase)
|
||||
14 Dark Device 3 2 34014 1250 For every identical device within double the range of the device, the device deals 12 more damage. And for every different device within that range, the character deals 12% more damage.
|
||||
15 Dark Device 3 3 34015 1750 Dark Device gains target +1 for every 2 allies within range (up to +3)
|
||||
16 Bolt Device 4 1 34016 750 Casts lightning at a random spot within range every 2/1.5/1s (upgrade during the preparation phase), dealing 1200% Lightning DMG to enemies within 2m.
|
||||
17 Bolt Device 4 2 34017 1250 Upon receiving Lightning DMG, enemies have -5% All Resistances for 3.5s. (Can be stacked.)
|
||||
18 Bolt Device 4 3 34018 1750 Enemies within range take 10% more damage. Units closer to the center receive more damage. The device also casts one extra lightning.
|
||||
19 Frost Device 5 1 34019 750 Slows down the enemies within range by 30/40/50% (upgrade during the preparation phase)
|
||||
20 Frost Device 5 2 34020 1250 Enemies within range receives Ice DMG equal to 10% max HP every 2s
|
||||
21 Frost Device 5 3 34021 1750 Upon dealing damage, the device has a 10% chance to freeze the enemy for 2s
|
||||
22 Amplification Core 6 1 772421 600 Hunter DMG +25%
|
||||
23 Amplification Core 6 2 772422 800 Hunter DMG +35%
|
||||
24 Amplification Core 6 3 772423 1100 Hunter DMG +50%
|
||||
25 Energy Core 7 1 772425 600 Hunter HP +25%
|
||||
26 Energy Core 7 2 772426 800 Hunter HP +35%
|
||||
27 Energy Core 7 3 772427 1100 Hunter HP +50%
|
||||
28 Amplification Field 8 1 772462 600 Allies within 6m around the hunter gain +5% DMG
|
||||
29 Amplification Field 8 2 772463 800 Allies within 6m around the hunter gain +8% DMG
|
||||
30 Amplification Field 8 3 772464 1100 Allies within 6m around the hunter gain +12% DMG
|
||||
31 Protection Field 9 1 772472 600 Allies within 6m around the hunter gain +5% Resistance
|
||||
32 Protection Field 9 2 772473 800 Allies within 6m around the hunter gain +8% Resistance
|
||||
33 Protection Field 9 3 772474 1100 Allies within 6m around the hunter gain +12% Resistance
|
||||
34 Maintenance Device 10 1 772429 600 After dealing damage, hunter restores slight HP based on the damage
|
||||
35 Maintenance Device 10 2 772430 800 After dealing damage, hunter restores medium HP based on the damage
|
||||
36 Maintenance Device 10 3 772431 1100 After dealing damage, hunter restores massive HP based on the damage
|
||||
37 Molten Core 11 1 772436 600 Hunter's attacks have a 25% chance to ignite the enemy for 2s, dealing Fire DMG equal to 6% of the enemy's max HP
|
||||
38 Molten Core 11 2 772437 800 Hunter's attacks have a 35% chance to ignite the enemy for 3s, dealing Fire DMG equal to 6% of the enemy's max HP
|
||||
39 Molten Core 11 3 772438 1100 Hunter's attacks have a 50% chance to ignite the enemy for 4s, dealing Fire DMG equal to 6% of the enemy's max HP
|
||||
40 Freezing Core 12 1 772450 600 Hunter's attacks have a 10% chance to freeze the enemy 1s
|
||||
41 Freezing Core 12 2 772451 800 Hunter's attacks have a 15% chance to freeze the enemy 1.5s
|
||||
42 Freezing Core 12 3 772452 1100 Hunter's attacks have a 20% chance to freeze the enemy 2s
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id PluginLevelId[1] PluginLevelId[2] PluginLevelId[3] Icon[1] Icon[2] Icon[3] PreStage[1] PreStage[2] PreStage[3] SlotPluginType SlotPreStageId[1] SlotPreStageId[2] DefaultPlugin
|
||||
1 1 2 3 Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt10.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt8.png Assets/Product/Texture/Image/DoubleTowers/CombatReadinessXt9.png 0 30162253 30162254 1 0 30162252 1
|
||||
|
73
Resources/table/share/fuben/doubletower/DoubleTowerStage.tsv
Normal file
73
Resources/table/share/fuben/doubletower/DoubleTowerStage.tsv
Normal file
@@ -0,0 +1,73 @@
|
||||
Id GroupId PreStageId FightEventId Name BuffDesc
|
||||
30162252 1 0 0 Defense Point 1-1 Defense War
|
||||
30162253 1 30162252 0 Defense Point 1-2 Defense War
|
||||
30162254 1 30162253 0 Defense Point 1-3 Attack War
|
||||
30162255 2 30162254 0 Defense Point 2-1 Defense War
|
||||
30162256 2 30162255 0 Defense Point 2-2 Defense War
|
||||
30162257 2 30162256 0 Defense Point 2-3 Attack War
|
||||
30162258 3 30162257 0 Defense Point 3-1 Defense War
|
||||
30162259 3 30162258 0 Defense Point 3-2 Defense War
|
||||
30162260 3 30162259 0 Defense Point 3-3 Attack War
|
||||
30162261 4 30162260 0 Defense Point 4-1 Defense War
|
||||
30162262 4 30162261 0 Defense Point 4-2 Defense War
|
||||
30162263 4 30162262 0 Defense Point 4-3 Attack War
|
||||
30162264 5 30162263 0 Defense Point 5-1 Defense War
|
||||
30162265 5 30162264 0 Defense Point 5-2 Attack War
|
||||
30162266 5 30162265 0 Defense Point 5-3 Attack War
|
||||
30162267 6 30162266 0 Defense Point 6-1 Defense War
|
||||
30162268 6 30162267 0 Defense Point 6-2 Defense War
|
||||
30162269 6 30162268 0 Defense Point 6-3 Attack War
|
||||
30162270 7 30162269 0 Defense Point 7-1 Defense War
|
||||
30162271 7 30162270 0 Defense Point 7-2 Defense War
|
||||
30162272 7 30162271 0 Defense Point 7-3 Attack War
|
||||
30162273 8 30162272 0 Defense Point 8-1 Defense War
|
||||
30162274 8 30162273 0 Defense Point 8-2 Attack War
|
||||
30162275 8 30162274 0 Defense Point 8-3 Attack War
|
||||
30162276 9 30162275 0 Watcher's Tower - 1F Tranquility
|
||||
30162277 9 30162276 34049 Watcher's Tower - 2F All units lose Physical Resistance
|
||||
30162278 9 30162277 34045 Watcher's Tower - 3F All units deal more damage
|
||||
30162279 9 30162278 34052 Watcher's Tower - 4F All units lose Ice Resistance
|
||||
30162280 9 30162279 34043 Watcher's Tower - 5F All units gain movement speed
|
||||
30162281 9 30162280 34050 Watcher's Tower - 6F All units lose Fire Resistance
|
||||
30162282 9 30162281 34048 Watcher's Tower - 7F Lightning will be cast at random spots to attack random units
|
||||
30162283 9 30162282 34051 Watcher's Tower - 8F All units lose Lightning Resistance
|
||||
30162284 9 30162283 34047 Watcher's Tower - 9F All units lose movement speed
|
||||
30162285 9 30162284 34053 Watcher's Tower - 10F All units lose Dark Resistance
|
||||
30162286 9 30162285 34046 Watcher's Tower - 11F All units gain all Resistances
|
||||
30162287 9 30162286 34048 Watcher's Tower - 12F Lightning will be cast at random spots to attack random units
|
||||
30162288 9 30162287 0 Watcher's Tower - 13F Tranquility
|
||||
30162289 9 30162288 34049 Watcher's Tower - 14F All units lose Physical Resistance
|
||||
30162290 9 30162289 34045 Watcher's Tower - 15F All units deal more damage
|
||||
30162291 9 30162290 34052 Watcher's Tower - 16F All units lose Ice Resistance
|
||||
30162292 9 30162291 34043 Watcher's Tower - 17F All units gain movement speed
|
||||
30162293 9 30162292 34050 Watcher's Tower - 18F All units lose Fire Resistance
|
||||
30162294 9 30162293 34048 Watcher's Tower - 19F Lightning will be cast at random spots to attack random units
|
||||
30162295 9 30162294 34051 Watcher's Tower - 20F All units lose Lightning Resistance
|
||||
30162296 9 30162295 34047 Watcher's Tower - 21F All units lose movement speed
|
||||
30162297 9 30162296 34053 Watcher's Tower - 22F All units lose Dark Resistance
|
||||
30162298 9 30162297 34046 Watcher's Tower - 23F All units gain all Resistances
|
||||
30162299 9 30162298 34048 Watcher's Tower - 24F Lightning will be cast at random spots to attack random units
|
||||
30162351 9 30162299 0 Watcher's Tower - 25F Tranquility
|
||||
30162352 9 30162351 34049 Watcher's Tower - 26F All units lose Physical Resistance
|
||||
30162353 9 30162352 34045 Watcher's Tower - 27F All units deal more damage
|
||||
30162354 9 30162353 34052 Watcher's Tower - 28F All units lose Ice Resistance
|
||||
30162355 9 30162354 34043 Watcher's Tower - 29F All units gain movement speed
|
||||
30162356 9 30162355 34050 Watcher's Tower - 30F All units lose Fire Resistance
|
||||
30162357 9 30162356 34048 Watcher's Tower - 31F Lightning will be cast at random spots to attack random units
|
||||
30162358 9 30162357 34051 Watcher's Tower - 32F All units lose Lightning Resistance
|
||||
30162359 9 30162358 34047 Watcher's Tower - 33F All units lose movement speed
|
||||
30162360 9 30162359 34053 Watcher's Tower - 34F All units lose Dark Resistance
|
||||
30162361 9 30162360 34046 Watcher's Tower - 35F All units gain all Resistances
|
||||
30162362 9 30162361 34048 Watcher's Tower - 36F Lightning will be cast at random spots to attack random units
|
||||
30162363 9 30162362 0 Watcher's Tower - 37F Tranquility
|
||||
30162364 9 30162363 34049 Watcher's Tower - 38F All units lose Physical Resistance
|
||||
30162365 9 30162364 34045 Watcher's Tower - 39F All units deal more damage
|
||||
30162366 9 30162365 34052 Watcher's Tower - 40F All units lose Ice Resistance
|
||||
30162367 9 30162366 34043 Watcher's Tower - 41F All units gain movement speed
|
||||
30162368 9 30162367 34050 Watcher's Tower - 42F All units lose Fire Resistance
|
||||
30162369 9 30162368 34048 Watcher's Tower - 43F Lightning will be cast at random spots to attack random units
|
||||
30162370 9 30162369 34051 Watcher's Tower - 44F All units lose Lightning Resistance
|
||||
30162371 9 30162370 34047 Watcher's Tower - 45F All units lose movement speed
|
||||
30162372 9 30162371 34053 Watcher's Tower - 46F All units lose Dark Resistance
|
||||
30162373 9 30162372 34046 Watcher's Tower - 47F All units gain all Resistances
|
||||
30162374 9 30162373 34048 Watcher's Tower - 48F Lightning will be cast at random spots to attack random units
|
||||
|
@@ -0,0 +1,10 @@
|
||||
Id Name ActivityId OpenTimeId PreStageId IsSpecial
|
||||
1 Supply Station I 1
|
||||
2 Supply Station II 1 30162254
|
||||
3 Supply Station III 1 30162257
|
||||
4 Supply Station IV 1 30162260
|
||||
5 Supply Station V 1 30162263
|
||||
6 Supply Station VI 1 30162266
|
||||
7 Supply Station VII 1 30162269
|
||||
8 Supply Station VIII 1 30162272
|
||||
9 Supply Station IX 1 30162275 1
|
||||
|
2
Resources/table/share/fuben/escape/EscapeActivity.tsv
Normal file
2
Resources/table/share/fuben/escape/EscapeActivity.tsv
Normal file
@@ -0,0 +1,2 @@
|
||||
Id TimeId Name Background
|
||||
1 Devour Wave Escape Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner58.png
|
||||
|
7
Resources/table/share/fuben/escape/EscapeChapter.tsv
Normal file
7
Resources/table/share/fuben/escape/EscapeChapter.tsv
Normal file
@@ -0,0 +1,7 @@
|
||||
Id TimeId OpenCondition GroupId Difficulty InitialTime MaxTime LayerIds[1] LayerIds[2] LayerIds[3] LayerIds[4] LayerIds[5] LayerIds[6] LayerIds[7] LayerIds[8] ScoreRatio Name BuffDesc ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] EnvironmentDesc[1] EnvironmentDesc[2] EnvironmentDesc[3]
|
||||
1 1 1 150 360 1 2 3 37 4 5 6 43 1 Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 8, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
2 1002079 1 2 150 360 19 20 21 38 22 23 24 44 1 H Devour Wave Companion 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
3 2 1 150 360 7 8 9 39 10 11 12 45 1 Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 10, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
4 1002080 2 2 150 360 25 26 27 40 28 29 30 46 1 H Rush Hour Challenge 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
5 3 1 150 360 13 14 15 41 16 17 18 47 1 Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. On <color=#55D0F0>Apr 13, 02:00</color> with the Ordinary Mode cleared, the <color=#55D0F0>Nightmare Mode</color> will be unlocked. 2240261 2240248 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
6 1002081 3 2 150 360 31 32 33 42 34 35 36 48 1 H Life or Death 1. Clear the stage to earn <color=#55D0F0>time</color> and <color=#55D0F0>points</color>. You will <color=#55D0F0>fail the challenge</color> when <color=#55D0F0>time is up</color>.\n2. Select <color=#55D0F0>orange stages</color> where possible to earn <color=#55D0F0>more points</color> and get collectibles. 2240261 2240249 During the challenge, team members <color=#55D0F0>cannot be changed</color> or <color=#55D0F0>inherit HP</color>. Recommended to be used with a <color=#55D0F0>ranged attack</color> character
|
||||
|
49
Resources/table/share/fuben/escape/EscapeLayer.tsv
Normal file
49
Resources/table/share/fuben/escape/EscapeLayer.tsv
Normal file
@@ -0,0 +1,49 @@
|
||||
Id ClearStageCount StageIds[1] StageIds[2] StageIds[3]
|
||||
1 1 30062010 30062011
|
||||
2 1 30062012 30062013
|
||||
3 1 30062014 30062015
|
||||
4 1 30062016 30062017
|
||||
5 1 30062018 30062019
|
||||
6 1 30062020 30062021
|
||||
7 1 30062024 30062025
|
||||
8 1 30062026 30062027
|
||||
9 1 30062028 30062029
|
||||
10 1 30062030 30062031
|
||||
11 1 30062032 30062033
|
||||
12 1 30062034 30062035
|
||||
13 1 30062038 30062039
|
||||
14 1 30062040 30062041
|
||||
15 1 30062042 30062043
|
||||
16 1 30062044 30062045
|
||||
17 1 30062046 30062047
|
||||
18 1 30062048 30062049
|
||||
19 1 30062110 30062111
|
||||
20 1 30062112 30062113
|
||||
21 1 30062114 30062115
|
||||
22 1 30062116 30062117
|
||||
23 1 30062118 30062119
|
||||
24 1 30062120 30062121
|
||||
25 1 30062124 30062125
|
||||
26 1 30062126 30062127
|
||||
27 1 30062128 30062129
|
||||
28 1 30062130 30062131
|
||||
29 1 30062132 30062133
|
||||
30 1 30062134 30062135
|
||||
31 1 30062138 30062139
|
||||
32 1 30062140 30062141
|
||||
33 1 30062142 30062143
|
||||
34 1 30062144 30062145
|
||||
35 1 30062146 30062147
|
||||
36 1 30062148 30062149
|
||||
37 1 30062022
|
||||
38 1 30062122
|
||||
39 1 30062036
|
||||
40 1 30062136
|
||||
41 1 30062050
|
||||
42 1 30062150
|
||||
43 1 30062023
|
||||
44 1 30062123
|
||||
45 1 30062037
|
||||
46 1 30062137
|
||||
47 1 30062051
|
||||
48 1 30062151
|
||||
|
85
Resources/table/share/fuben/escape/EscapeStage.tsv
Normal file
85
Resources/table/share/fuben/escape/EscapeStage.tsv
Normal file
@@ -0,0 +1,85 @@
|
||||
StageId AwardTime Color GridDesc ScoreRatio
|
||||
30062010 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062011 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062012 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062013 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062014 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062015 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062016 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062017 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062018 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062019 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062020 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062021 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062024 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062025 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062026 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062027 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062028 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062029 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062030 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062031 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062032 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062033 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062034 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062035 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062038 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062039 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062040 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062041 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062042 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062043 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062044 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062045 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062046 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062047 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062048 120 1 Clear the stage to get <color=#55D0F0>5 points</color> 5
|
||||
30062049 80 2 Clear the stage to get <color=#c37df9>10 points</color> 10
|
||||
30062110 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062111 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062112 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062113 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062114 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062115 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062116 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062117 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062118 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062119 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062120 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062121 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062124 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062125 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062126 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062127 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062128 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062129 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062130 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062131 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062132 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062133 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062134 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062135 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062138 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062139 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062140 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062141 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062142 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062143 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062144 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062145 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062146 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062147 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062148 120 2 Clear the stage to get <color=#c37df9>5 points</color> 5
|
||||
30062149 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062022 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062122 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062036 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062136 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062050 80 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062150 80 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062023 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062123 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062037 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062137 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062051 0 3 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
30062151 0 4 Clear the stage to get <color=#FF8624>10 points</color> 10
|
||||
|
@@ -0,0 +1 @@
|
||||
EffectId AssistType
|
||||
|
@@ -0,0 +1,35 @@
|
||||
Id CharacterId Type[1] Type[2] Type[3] Type[4] Type[5] LockSkill[1] SkillLevel[1] LockLevel[1] LockSkill[2] SkillLevel[2] LockLevel[2] LockSkill[3] SkillLevel[3] LockLevel[3] LockSkill[4] SkillLevel[4] LockLevel[4] Elements[1] ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3] ReferenceComboId[4] ReferenceComboId[5]
|
||||
201 1011002 101 302 101224 1 9 101225 1 18 101227 1 18 101226 1 27 2 302 101
|
||||
202 1021001 101 301 102124 1 9 102125 1 18 102127 1 18 102126 1 27 1 301 101
|
||||
203 1031001 103 301 103124 1 9 103125 1 18 103127 1 18 103126 1 27 1 301 103
|
||||
204 1041002 101 307 400 104224 1 9 104225 1 18 104227 1 18 104226 1 27 1 307 101 400
|
||||
205 1051001 102 308 105124 1 9 105125 1 18 105127 1 18 105126 1 27 1 308 102
|
||||
206 1061002 102 304 401 106224 1 9 106225 1 18 106227 1 18 106226 1 27 1 304 102 401
|
||||
207 1071002 101 305 400 107224 1 9 107225 1 18 107227 1 18 107226 1 27 1 305 101 400
|
||||
208 1081002 101 306 401 108224 1 9 108225 1 18 108227 1 18 108226 1 27 1 306 101 401
|
||||
209 1021002 101 302 102224 1 9 102225 1 18 102227 1 18 102226 1 27 4 302 101
|
||||
210 1031002 103 302 103224 1 9 103225 1 18 103227 1 18 103226 1 27 4 302 103
|
||||
211 1011003 101 303 101324 1 9 101325 1 18 101327 1 18 101326 1 27 1 303 101
|
||||
212 1031003 103 303 103324 1 9 103325 1 18 103327 1 18 103326 1 27 1 303 103
|
||||
213 1061003 102 106324 1 9 106325 1 18 106327 1 18 106326 1 27 5 102
|
||||
214 1071003 101 305 404 107324 1 9 107325 1 18 107327 1 18 107326 1 27 2 305 101 404
|
||||
215 1051003 102 308 404 105324 1 9 105325 1 18 105327 1 18 105326 1 27 2 308 102 404
|
||||
216 1021003 101 402 102324 1 9 102325 1 18 102327 1 18 102326 1 27 1 101 402
|
||||
217 1081003 101 306 108324 1 9 108325 1 18 108327 1 18 108326 1 27 5 306 101
|
||||
218 1091002 102 310 109224 1 9 109225 1 18 109227 1 18 109226 1 27 1 310 102
|
||||
219 1041003 101 307 104324 1 9 104325 1 18 104327 1 18 104326 1 27 4 307 101
|
||||
220 1111002 103 309 111224 1 9 111225 1 18 111227 1 18 111226 1 27 2 309 103
|
||||
221 1121002 102 304 112224 1 9 112225 1 18 112227 1 18 112226 1 27 4 304 102
|
||||
222 1021004 101 303 102424 1 9 102425 1 18 102427 1 18 102426 1 27 3 303 101
|
||||
223 1131002 103 311 403 113224 1 9 113225 1 18 113227 1 18 113226 1 27 5 311 103 403
|
||||
224 1141003 102 114324 1 9 114325 1 18 114327 1 18 114326 1 27 1 102
|
||||
225 1161002 102 309 116224 1 9 116225 1 18 116227 1 18 116226 1 27 3 309 102
|
||||
226 1171003 101 402 117324 1 9 117325 1 18 117327 1 18 117326 1 27 5 101 402
|
||||
227 1211002 103 304 121224 1 9 121225 1 18 121227 1 18 121226 1 27 3 304 103
|
||||
228 1121003 102 112324 1 9 112325 1 18 112327 1 18 112326 1 27 3 102
|
||||
229 1221002 102 311 403 122224 1 9 122225 1 18 122227 1 18 122226 1 27 5 311 102 403
|
||||
230 1131003 102 311 113324 1 9 113325 1 18 113327 1 18 113326 1 27 4 311 102
|
||||
231 1031004 104 103424 1 9 103425 1 18 103427 1 18 103426 1 27 2 104
|
||||
232 1531004 104 310 153424 1 9 153425 1 18 153427 1 18 153426 1 27 5 310 104
|
||||
233 1051004 102 308 105424 1 9 105425 1 18 105427 1 18 105426 1 27 2 308 102
|
||||
234 1071004 102 305 107424 1 9 107425 1 18 107427 1 18 107426 1 27 5 305 102
|
||||
|
@@ -0,0 +1,3 @@
|
||||
Id TimeId RewardId[1] RewardId[2] PrefabPath[1] PrefabPath[2] CodeName StageBgPath[1] StageBgPath[2] BgFx[1] BgFx[2] RewardIcon[1] RewardIcon[2] DefaultTeamIds[1] DefaultTeamIds[2] DefaultTeamIds[3] ComboIds[1] ComboIds[2] ComboIds[3] ComboIds[4] ComboIds[5] ComboIds[6] ComboIds[7] ComboIds[8] ComboIds[9] ComboIds[10] ComboIds[11] ComboIds[12] ComboIds[13] ComboIds[14] ComboIds[15] ComboIds[16] ComboIds[17] ComboIds[18] ComboIds[19] ComboIds[20]
|
||||
1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition01.prefab Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab BG Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain03.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection057.png Assets/Product/Texture/Image/UiCollection/Iconcollection057.png 1 2 3
|
||||
2 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition01.prefab Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab BG Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiExpeditionMain/FxUiExpeditionMain03.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection057.png Assets/Product/Texture/Image/UiCollection/Iconcollection057.png 4 5
|
||||
|
919
Resources/table/share/fuben/expedition/ExpeditionCharacter.tsv
Normal file
919
Resources/table/share/fuben/expedition/ExpeditionCharacter.tsv
Normal file
@@ -0,0 +1,919 @@
|
||||
Id BaseId Rank RobotId
|
||||
1 201 1 20101
|
||||
2 201 2 20102
|
||||
3 201 3 20103
|
||||
4 201 4 20104
|
||||
5 201 5 20105
|
||||
6 201 6 20106
|
||||
7 201 7 20107
|
||||
8 201 8 20108
|
||||
9 201 9 20109
|
||||
10 201 10 20110
|
||||
11 201 11 20111
|
||||
12 201 12 20112
|
||||
13 201 13 20113
|
||||
14 201 14 20114
|
||||
15 201 15 20115
|
||||
16 201 16 20116
|
||||
17 201 17 20117
|
||||
18 201 18 20118
|
||||
19 201 19 20119
|
||||
20 201 20 20120
|
||||
21 201 21 20121
|
||||
22 201 22 20122
|
||||
23 201 23 20123
|
||||
24 201 24 20124
|
||||
25 201 25 20125
|
||||
26 201 26 20126
|
||||
27 201 27 20127
|
||||
28 202 1 20201
|
||||
29 202 2 20202
|
||||
30 202 3 20203
|
||||
31 202 4 20204
|
||||
32 202 5 20205
|
||||
33 202 6 20206
|
||||
34 202 7 20207
|
||||
35 202 8 20208
|
||||
36 202 9 20209
|
||||
37 202 10 20210
|
||||
38 202 11 20211
|
||||
39 202 12 20212
|
||||
40 202 13 20213
|
||||
41 202 14 20214
|
||||
42 202 15 20215
|
||||
43 202 16 20216
|
||||
44 202 17 20217
|
||||
45 202 18 20218
|
||||
46 202 19 20219
|
||||
47 202 20 20220
|
||||
48 202 21 20221
|
||||
49 202 22 20222
|
||||
50 202 23 20223
|
||||
51 202 24 20224
|
||||
52 202 25 20225
|
||||
53 202 26 20226
|
||||
54 202 27 20227
|
||||
55 203 1 20301
|
||||
56 203 2 20302
|
||||
57 203 3 20303
|
||||
58 203 4 20304
|
||||
59 203 5 20305
|
||||
60 203 6 20306
|
||||
61 203 7 20307
|
||||
62 203 8 20308
|
||||
63 203 9 20309
|
||||
64 203 10 20310
|
||||
65 203 11 20311
|
||||
66 203 12 20312
|
||||
67 203 13 20313
|
||||
68 203 14 20314
|
||||
69 203 15 20315
|
||||
70 203 16 20316
|
||||
71 203 17 20317
|
||||
72 203 18 20318
|
||||
73 203 19 20319
|
||||
74 203 20 20320
|
||||
75 203 21 20321
|
||||
76 203 22 20322
|
||||
77 203 23 20323
|
||||
78 203 24 20324
|
||||
79 203 25 20325
|
||||
80 203 26 20326
|
||||
81 203 27 20327
|
||||
82 204 1 20401
|
||||
83 204 2 20402
|
||||
84 204 3 20403
|
||||
85 204 4 20404
|
||||
86 204 5 20405
|
||||
87 204 6 20406
|
||||
88 204 7 20407
|
||||
89 204 8 20408
|
||||
90 204 9 20409
|
||||
91 204 10 20410
|
||||
92 204 11 20411
|
||||
93 204 12 20412
|
||||
94 204 13 20413
|
||||
95 204 14 20414
|
||||
96 204 15 20415
|
||||
97 204 16 20416
|
||||
98 204 17 20417
|
||||
99 204 18 20418
|
||||
100 204 19 20419
|
||||
101 204 20 20420
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
294 211 24 21124
|
||||
295 211 25 21125
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
305 212 8 21208
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
314 212 17 21217
|
||||
315 212 18 21218
|
||||
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|
||||
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|
||||
318 212 21 21221
|
||||
319 212 22 21222
|
||||
320 212 23 21223
|
||||
321 212 24 21224
|
||||
322 212 25 21225
|
||||
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|
||||
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|
||||
325 213 1 21301
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
333 213 9 21309
|
||||
334 213 10 21310
|
||||
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|
||||
336 213 12 21312
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
344 213 20 21320
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
375 214 24 21424
|
||||
376 214 25 21425
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
389 215 11 21511
|
||||
390 215 12 21512
|
||||
391 215 13 21513
|
||||
392 215 14 21514
|
||||
393 215 15 21515
|
||||
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|
||||
395 215 17 21517
|
||||
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|
||||
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|
||||
398 215 20 21520
|
||||
399 215 21 21521
|
||||
400 215 22 21522
|
||||
401 215 23 21523
|
||||
402 215 24 21524
|
||||
403 215 25 21525
|
||||
404 215 26 21526
|
||||
405 215 27 21527
|
||||
406 216 1 21601
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
412 216 7 21607
|
||||
413 216 8 21608
|
||||
414 216 9 21609
|
||||
415 216 10 21610
|
||||
416 216 11 21611
|
||||
417 216 12 21612
|
||||
418 216 13 21613
|
||||
419 216 14 21614
|
||||
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|
||||
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|
||||
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|
||||
423 216 18 21618
|
||||
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|
||||
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|
||||
426 216 21 21621
|
||||
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|
||||
428 216 23 21623
|
||||
429 216 24 21624
|
||||
430 216 25 21625
|
||||
431 216 26 21626
|
||||
432 216 27 21627
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
446 217 14 21714
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
454 217 22 21722
|
||||
455 217 23 21723
|
||||
456 217 24 21724
|
||||
457 217 25 21725
|
||||
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|
||||
459 217 27 21727
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
464 218 5 21805
|
||||
465 218 6 21806
|
||||
466 218 7 21807
|
||||
467 218 8 21808
|
||||
468 218 9 21809
|
||||
469 218 10 21810
|
||||
470 218 11 21811
|
||||
471 218 12 21812
|
||||
472 218 13 21813
|
||||
473 218 14 21814
|
||||
474 218 15 21815
|
||||
475 218 16 21816
|
||||
476 218 17 21817
|
||||
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|
||||
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|
||||
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|
||||
480 218 21 21821
|
||||
481 218 22 21822
|
||||
482 218 23 21823
|
||||
483 218 24 21824
|
||||
484 218 25 21825
|
||||
485 218 26 21826
|
||||
486 218 27 21827
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
491 219 5 21905
|
||||
492 219 6 21906
|
||||
493 219 7 21907
|
||||
494 219 8 21908
|
||||
495 219 9 21909
|
||||
496 219 10 21910
|
||||
497 219 11 21911
|
||||
498 219 12 21912
|
||||
499 219 13 21913
|
||||
500 219 14 21914
|
||||
501 219 15 21915
|
||||
502 219 16 21916
|
||||
503 219 17 21917
|
||||
504 219 18 21918
|
||||
505 219 19 21919
|
||||
506 219 20 21920
|
||||
507 219 21 21921
|
||||
508 219 22 21922
|
||||
509 219 23 21923
|
||||
510 219 24 21924
|
||||
511 219 25 21925
|
||||
512 219 26 21926
|
||||
513 219 27 21927
|
||||
514 220 1 22001
|
||||
515 220 2 22002
|
||||
516 220 3 22003
|
||||
517 220 4 22004
|
||||
518 220 5 22005
|
||||
519 220 6 22006
|
||||
520 220 7 22007
|
||||
521 220 8 22008
|
||||
522 220 9 22009
|
||||
523 220 10 22010
|
||||
524 220 11 22011
|
||||
525 220 12 22012
|
||||
526 220 13 22013
|
||||
527 220 14 22014
|
||||
528 220 15 22015
|
||||
529 220 16 22016
|
||||
530 220 17 22017
|
||||
531 220 18 22018
|
||||
532 220 19 22019
|
||||
533 220 20 22020
|
||||
534 220 21 22021
|
||||
535 220 22 22022
|
||||
536 220 23 22023
|
||||
537 220 24 22024
|
||||
538 220 25 22025
|
||||
539 220 26 22026
|
||||
540 220 27 22027
|
||||
541 221 1 22101
|
||||
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|
||||
543 221 3 22103
|
||||
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|
||||
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|
||||
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|
||||
547 221 7 22107
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
558 221 18 22118
|
||||
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|
||||
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|
||||
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|
||||
562 221 22 22122
|
||||
563 221 23 22123
|
||||
564 221 24 22124
|
||||
565 221 25 22125
|
||||
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|
||||
567 221 27 22127
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
573 222 6 22206
|
||||
574 222 7 22207
|
||||
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|
||||
576 222 9 22209
|
||||
577 222 10 22210
|
||||
578 222 11 22211
|
||||
579 222 12 22212
|
||||
580 222 13 22213
|
||||
581 222 14 22214
|
||||
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|
||||
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|
||||
584 222 17 22217
|
||||
585 222 18 22218
|
||||
586 222 19 22219
|
||||
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|
||||
588 222 21 22221
|
||||
589 222 22 22222
|
||||
590 222 23 22223
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
600 223 6 22306
|
||||
601 223 7 22307
|
||||
602 223 8 22308
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
611 223 17 22317
|
||||
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|
||||
613 223 19 22319
|
||||
614 223 20 22320
|
||||
615 223 21 22321
|
||||
616 223 22 22322
|
||||
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|
||||
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|
||||
619 223 25 22325
|
||||
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|
||||
621 223 27 22327
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
626 224 5 22405
|
||||
627 224 6 22406
|
||||
628 224 7 22407
|
||||
629 224 8 22408
|
||||
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|
||||
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|
||||
632 224 11 22411
|
||||
633 224 12 22412
|
||||
634 224 13 22413
|
||||
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|
||||
636 224 15 22415
|
||||
637 224 16 22416
|
||||
638 224 17 22417
|
||||
639 224 18 22418
|
||||
640 224 19 22419
|
||||
641 224 20 22420
|
||||
642 224 21 22421
|
||||
643 224 22 22422
|
||||
644 224 23 22423
|
||||
645 224 24 22424
|
||||
646 224 25 22425
|
||||
647 224 26 22426
|
||||
648 224 27 22427
|
||||
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|
||||
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|
||||
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|
||||
652 225 4 22504
|
||||
653 225 5 22505
|
||||
654 225 6 22506
|
||||
655 225 7 22507
|
||||
656 225 8 22508
|
||||
657 225 9 22509
|
||||
658 225 10 22510
|
||||
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|
||||
660 225 12 22512
|
||||
661 225 13 22513
|
||||
662 225 14 22514
|
||||
663 225 15 22515
|
||||
664 225 16 22516
|
||||
665 225 17 22517
|
||||
666 225 18 22518
|
||||
667 225 19 22519
|
||||
668 225 20 22520
|
||||
669 225 21 22521
|
||||
670 225 22 22522
|
||||
671 225 23 22523
|
||||
672 225 24 22524
|
||||
673 225 25 22525
|
||||
674 225 26 22526
|
||||
675 225 27 22527
|
||||
676 226 1 22601
|
||||
677 226 2 22602
|
||||
678 226 3 22603
|
||||
679 226 4 22604
|
||||
680 226 5 22605
|
||||
681 226 6 22606
|
||||
682 226 7 22607
|
||||
683 226 8 22608
|
||||
684 226 9 22609
|
||||
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||||
|
@@ -0,0 +1,21 @@
|
||||
Id TypeName
|
||||
101 Attacker
|
||||
102 Tank
|
||||
103 Support
|
||||
104 Amplifier
|
||||
301 Gray Raven: Fledgling
|
||||
302 Gray Raven: Advanced
|
||||
303 Gray Raven: Ultimate
|
||||
304 Strike Hawk
|
||||
305 Engineering Force
|
||||
306 Forsaken
|
||||
307 Purifying Force
|
||||
308 "Nanami Models"
|
||||
309 Akdilek
|
||||
310 WGAA
|
||||
311 Cerberus
|
||||
400 Heavy Blow
|
||||
401 Disintegration
|
||||
402 Ties
|
||||
403 Thorn
|
||||
404 Ingenious
|
||||
|
@@ -0,0 +1,35 @@
|
||||
Id BaseId Weight ExtraWeight MustAppearCount
|
||||
1 201 50 25 10
|
||||
2 202 50 25 10
|
||||
3 203 50 25 10
|
||||
4 204 50 25 10
|
||||
5 205 50 25 10
|
||||
6 206 50 25 10
|
||||
7 207 50 25 10
|
||||
8 208 50 25 10
|
||||
9 209 50 25 10
|
||||
10 210 50 25 10
|
||||
11 211 50 25 10
|
||||
12 212 50 25 10
|
||||
13 213 50 25 10
|
||||
14 214 50 25 10
|
||||
15 215 50 25 10
|
||||
16 216 50 25 10
|
||||
17 217 50 25 10
|
||||
18 218 50 25 10
|
||||
19 219 50 25 10
|
||||
20 220 50 25 10
|
||||
21 221 50 25 10
|
||||
22 222 50 25 10
|
||||
23 223 50 25 10
|
||||
24 224 50 25 10
|
||||
25 225 50 25 10
|
||||
26 226 50 25 10
|
||||
27 227 50 25 10
|
||||
28 228 50 25 10
|
||||
29 229 50 25 10
|
||||
30 230 50 25 10
|
||||
31 231 50 25 10
|
||||
32 232 50 25 10
|
||||
33 233 50 25 10
|
||||
34 234 50 25 10
|
||||
|
@@ -0,0 +1,21 @@
|
||||
Id Name ComboTypeId IconPath ConditionDescription Condition DefaultTeamId
|
||||
101 Attacker 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo16.png Attacker Bond 4
|
||||
102 Tank 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo17.png Tank Bond 4
|
||||
103 Support 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo18.png Support Bond 4
|
||||
104 Amplifier 2 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo21.png Amplifier Bond 4
|
||||
301 Gray Raven: Fledgling 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo01.png Gray Raven: Fledgling Bond 4
|
||||
302 Gray Raven: Advanced 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo02.png Gray Raven: Advanced Bond 4
|
||||
303 Gray Raven: Ultimate 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo03.png Gray Raven: Ultimate Bond 4
|
||||
304 Strike Hawk 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo04.png Strike Hawk Bond 4
|
||||
305 Engineering Force 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo05.png Engineering Force Bond 4
|
||||
306 Forsaken 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo06.png Forsaken Bond 4
|
||||
307 Purifying Force 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo07.png Purifying Force Bond 4
|
||||
308 "Nanami Models" 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo08.png "Nanami Models" Bond 4
|
||||
309 Akdilek 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo09.png ACA Bond 4
|
||||
310 WGAA 1 Assets/Product/Texture/Image/UiExpedition/UiExpeditionCombo20.png WGAA Bond 4
|
||||
311 Cerberus 1 Assets/Product/Texture/Image/UiFight/FightExpeditionskill11.png Cerberus Bond 4
|
||||
400 Heavy Blow 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill08.png Active Skill - Heavy Blow 4 1
|
||||
401 Disintegration 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill02.png Passive Skill - Disintegration 4 2
|
||||
402 Ties 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill01.png Active Skill - Ties 4 5
|
||||
403 Thorn 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill09.png Instant Skil - Thorn 4 3
|
||||
404 Ingenious 4 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Instant Skill - Ingenious 4 4
|
||||
|
Can't render this file because it contains an unexpected character in line 13 and column 103.
|
81
Resources/table/share/fuben/expedition/ExpeditionCombo.tsv
Normal file
81
Resources/table/share/fuben/expedition/ExpeditionCombo.tsv
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@@ -0,0 +1,81 @@
|
||||
Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum EffectId[1] EffectId[2] EffectId[3] EffectValid[1] EffectValid[2] EffectValid[3] EffectTarget[1] EffectTarget[2] EffectTarget[3]
|
||||
1 Gray Raven: Fledgling - I 301 All Constructs' Basic Attack gains <color=#ff3f3f>200</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>2★</color> 2 2 98078 1 1
|
||||
2 Gray Raven: Fledgling - II 301 All Constructs' Basic Attack gains <color=#ff3f3f>400</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>10★</color> 10 2 98079 1 1
|
||||
3 Gray Raven: Fledgling - III 301 All Constructs' Basic Attack gains <color=#ff3f3f>600</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>30★</color> 30 2 98080 1 1
|
||||
4 Gray Raven: Fledgling - IV 301 All Constructs' Basic Attack gains <color=#ff3f3f>800</color> True DMG and causes enemies to take 1% increased DMG for 2s (max 20%). Each attack refreshes the effect. Combined Stars of Gray Raven: Fledgling Constructs reach <color=#ff3f3f>54★</color> 54 2 98081 1 1
|
||||
5 Gray Raven: Advanced - I 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>5%</color> increased DMG and movement speed for <color=#ff3f3f>5s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>3★</color> 3 3 98082 1 1
|
||||
6 Gray Raven: Advanced - II 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>10%</color> increased DMG and movement speed for <color=#ff3f3f>7s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>15★</color> 15 3 98083 1 1
|
||||
7 Gray Raven: Advanced - III 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>5%</color> increased DMG and movement speed for <color=#ff3f3f>10s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>45★</color> 45 3 98084 1 1
|
||||
8 Gray Raven: Advanced - IV 302 All Constructs activate 1 amplification device for 3s every 15s, gaining <color=#ff3f3f>20%</color> increased DMG and movement speed for <color=#ff3f3f>14s</color>. Combined Stars of Gray Raven: Advanced Constructs reach <color=#ff3f3f>81★</color> 81 3 98085 1 1
|
||||
9 Gray Raven: Ultimate - I 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>100</color> HP and deal <color=#ff3f3f>1000</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>3★</color> 3 3 98086 2|303 1
|
||||
10 Gray Raven: Ultimate - II 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>200</color> HP and deal <color=#ff3f3f>1500</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>15★</color> 15 3 98087 2|303 1
|
||||
11 Gray Raven: Ultimate - III 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>300</color> HP and deal <color=#ff3f3f>2000</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>45★</color> 45 3 98088 2|303 1
|
||||
12 Gray Raven: Ultimate - IV 303 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Summons a force field that follows the Construct. Constructs within the force field recover <color=#ff3f3f>400</color> HP and deal <color=#ff3f3f>2500</color> DMG to enemies every second. Combined Stars of Gray Raven: Ultimate Constructs reach <color=#ff3f3f>81★</color> 81 3 98089 2|303 1
|
||||
13 Strike Hawk - I 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>2000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>3★</color> 3 3 98114 2|304 1
|
||||
14 Strike Hawk - II 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>3000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>15★</color> 15 3 98115 2|304 1
|
||||
15 Strike Hawk - III 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>4000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>45★</color> 45 3 98116 2|304 1
|
||||
16 Strike Hawk - IV 304 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Max HP of all Constructs increases by <color=#ff3f3f>5000</color>, and each attack deals Extra DMG equal to 10% of the current Construct's Max HP. Combined Stars of Strike Hawk Constructs reach <color=#ff3f3f>81★</color> 81 3 98117 2|304 1
|
||||
17 Engineering Force - I 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>4s</color>, each dealing <color=#ff3f3f>5000</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>3★</color> 3 3 98110 1 1
|
||||
18 Engineering Force - II 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>3s</color>, each dealing <color=#ff3f3f>7500</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>15★</color> 15 3 98111 1 1
|
||||
19 Engineering Force - III 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>2s</color>, each dealing <color=#ff3f3f>10000</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>45★</color> 45 3 98112 1 1
|
||||
20 Engineering Force - IV 305 All Constructs summon 2 rounds of Fire Support twice every <color=#ff3f3f>1s</color>, each dealing <color=#ff3f3f>12500</color> Fire DMG. Combined Stars of Engineering Force Constructs reach <color=#ff3f3f>81★</color> 81 3 98113 1 1
|
||||
21 Forsaken - I 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>100%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>2★</color> 2 2 98106 2|306 1
|
||||
22 Forsaken - II 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>200%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>10★</color> 10 2 98107 2|306 1
|
||||
23 Forsaken - III 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>300%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>30★</color> 30 2 98108 2|306 1
|
||||
24 Forsaken - IV 306 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> All Constructs have a 20% chance to increase an attack's DMG by <color=#ff3f3f>400%</color> if it is a backstabbing or critical attack. Combined Stars of Forsaken Constructs reach <color=#ff3f3f>54★</color> 54 2 98109 2|306 1
|
||||
25 Purifying Force - I 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>5</color> ATK permanently and recover <color=#ff3f3f>3</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>2★</color> 2 2 98102 2|307 1
|
||||
26 Purifying Force - II 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>10</color> ATK permanently and recover <color=#ff3f3f>6</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>10★</color> 10 2 98103 2|307 1
|
||||
27 Purifying Force - III 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>15</color> ATK permanently and recover <color=#ff3f3f>9</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>30★</color> 30 2 98104 2|307 1
|
||||
28 Purifying Force - IV 307 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Whenever the current Construct defeats 1 enemy, gain <color=#ff3f3f>20</color> ATK permanently and recover <color=#ff3f3f>12</color> Energy. Combined Stars of Purifying Force Constructs reach <color=#ff3f3f>30★</color> 54 2 98105 2|307 1
|
||||
29 "Nanami Models" - I 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>500%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>3★</color> 3 3 98098 2|308 1
|
||||
30 "Nanami Models" - II 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>1000%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>15★</color> 15 3 98099 2|308 1
|
||||
31 "Nanami Models" - III 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>1500%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>45★</color> 45 3 98100 2|308 1
|
||||
32 "Nanami Models" - IV 308 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> Randomly convert 1 normal enemy into an ally every 20s. While in effect, reduce the converted enemy's Max HP by 5% every second to increase the converted enemy's DMG by <color=#ff3f3f>2000%</color>. Combined Stars of all Nanami models reach <color=#ff3f3f>81★</color> 81 3 98101 2|308 1
|
||||
33 ACA - I 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>15%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>2★</color> 2 2 98090 1 1
|
||||
34 ACA - II 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>20%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>10★</color> 10 2 98091 1 1
|
||||
35 ACA - III 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>25%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>30★</color> 30 2 98092 1 1
|
||||
36 ACA - IV 309 When a Construct pings a Basic Signal Orb, there is a <color=#ff3f3f>30%</color> chance to gain a Signal Orb of the same color. Combined Stars of ACA Constructs reach <color=#ff3f3f>54★</color> 54 2 98093 1 1
|
||||
37 WGAA - I 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a low-level </color> Prime to fight for <color=#ff3f3f>15s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>2★</color> 2 2 93349 93350 3|218#232 3|218#232 1 1
|
||||
38 WGAA - II 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a mid-level </color> Prime to fight for <color=#ff3f3f>20s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>10★</color> 10 2 93349 93351 3|218#232 3|218#232 1 1
|
||||
39 WGAA - III 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>a high-level </color> Prime to fight for <color=#ff3f3f>25s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>30★</color> 30 2 93349 93352 3|218#232 3|218#232 1 1
|
||||
40 WGAA - IV 310 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>Transform into <color=#ff3f3f>an ultimate-level </color> Prime to fight for <color=#ff3f3f>30s</color> (may affect visuals). Combined Stars of WGAA Constructs reach <color=#ff3f3f>54★</color> 54 2 93349 3|218#232 1
|
||||
41 Cerberus - I 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>30%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>3★</color> 3 3 98094 2|311 1
|
||||
42 Cerberus - II 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>40%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>15★</color> 15 3 98095 2|311 1
|
||||
43 Cerberus - III 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>50%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>45★</color> 45 3 98096 2|311 1
|
||||
44 Cerberus - IV 311 <color=#ff3f3f>[Deploy all Constructs with this Bond]:</color> Whenever the current Construct takes DMG, permanently increase ATK by 2% (max <color=#ff3f3f>60%</color>). Combined Stars of Cerberus Constructs reach <color=#ff3f3f>81★</color> 81 3 98097 2|311 1
|
||||
45 Attacker - I 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>3%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>5★</color> 5 5 98122 1 2|101
|
||||
46 Attacker - II 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>6%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>25★</color> 25 5 98123 1 2|101
|
||||
47 Attacker - III 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>9%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>75★</color> 75 5 98124 1 2|101
|
||||
48 Attacker - IV 101 <color=#ff3f3f>[Attackers only]</color> When attacking, there is a <color=#ff3f3f>12%</color> chance to deal Extra DMG equal to current combo x100 (max 20k DMG). Combined Stars of <color=#ff3f3f>5</color> Attacker Constructs reach <color=#ff3f3f>135★</color> 135 5 98125 1 2|101
|
||||
49 Tank - I 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>300</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>5★</color> 5 5 98126 1 2|102
|
||||
50 Tank - II 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>600</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>25★</color> 25 5 98127 1 2|102
|
||||
51 Tank - III 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>900</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>75★</color> 75 5 98128 1 2|102
|
||||
52 Tank - IV 102 <color=#ff3f3f>[Tank-type Constructs only]</color> Gain <color=#ff3f3f>1200</color> Shield (stackable) every 5s. It will explode after 15s, dealing DMG equal to the its value x3 to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Tank-type Constructs reach <color=#ff3f3f>135★</color> 135 5 98129 1 2|102
|
||||
53 Support - I 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>300</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>200%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>3★</color> 3 3 98130 2|103 1
|
||||
54 Support - II 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>400</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>300%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>3★</color> 15 3 98131 2|103 1
|
||||
55 Support - III 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>500</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>400%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>45★</color> 45 3 98132 2|103 1
|
||||
56 Support - IV 103 <color=#ff3f3f>[Deploy any Support Construct]: </color> Each Construct not on the battlefield recovers <color=#ff3f3f>600</color> HP per second. Excess HP regen will heal the current Construct, and this Construct's excess HP regen will be converted to <color=#ff3f3f>500%</color> DMG, dealt to enemies within a 6m radius. Combined Stars of <color=#ff3f3f>3</color> Support-type Constructs reach <color=#ff3f3f>81★</color> 81 3 98133 2|103 1
|
||||
57 Amplifier - I 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>8s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>2★</color> 2 2 98118 2|104 1
|
||||
58 Amplifier - II 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>7s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>10★</color> 10 2 98119 2|104 1
|
||||
59 Amplifier - III 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>6s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>30★</color> 30 2 98120 2|104 1
|
||||
60 Amplifier - IV 104 <color=#ff3f3f>[Deploy any Amplifier Construct]:</color> When any Construct pings a Signal Orb, gain the following effect: Red - Increase DMG by 10% for 5s; Blue - Recover 1500 HP; Yellow - Gain Super Armor for 5s. CD: <color=#ff3f3f>5s</color>. Combined Stars of <color=#ff3f3f>2</color> Amplifier Constructs reach <color=#ff3f3f>54★</color> 54 2 98121 2|104 1
|
||||
200 Heavy Blow - I 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>20%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>6s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>2★</color> 2 2 98050 98051 1 2|400 2|400 1
|
||||
201 Heavy Blow - II 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>30%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>5s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>10★</color> 10 2 98050 98052 1 2|400 2|400 1
|
||||
202 Heavy Blow - III 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>40%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>4s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>30★</color> 30 2 98050 98053 1 2|400 2|400 1
|
||||
203 Heavy Blow - IV 400 <color=#ff3f3f>[Deploy any Construct with this Bond]:</color> [ATK of Blast and Zero +30%; Signature DMG +25%] Cache the last Signature Move or Signal Orb skill cast. Upon casting the cached skill, increases DMG by <color=#ff3f3f>50%</color> for 2s (Signal Orb skills must be cast as a 3-Ping). CD: <color=#ff3f3f>3s</color>. Combined Stars of Zero and Blast reach <color=#ff3f3f>54★</color> 54 2 98050 98054 1 2|400 2|400 1
|
||||
204 Disintegration - I 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>0.5s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+100%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>2★</color> 2 2 98055 98056 98057 1 2|401 2|401 2|401 1 1
|
||||
205 Disintegration - II 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>1s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+150%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>10★</color> 10 2 98055 98056 98058 1 2|401 2|401 2|401 1 1
|
||||
206 Disintegration - III 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>1.5s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+200%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>30★</color> 30 2 98055 98056 98059 1 2|401 2|401 2|401 1 1
|
||||
207 Disintegration - IV 401 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Bastion and Nightblade +40%; DMG from Yellow Orb +50%] When pinging Yellow Orbs, gain DMG Immunity for <color=#ff3f3f>2s</color>. Taking damage/backstabbing/landing a critical attack during so will inflict Disintegration on the enemy—stuns and remove all resistance from the enemy for 1.5s. While Disintegration is in effect, DMG from Constructs <color=#ff3f3f>+250%</color>. Combined Stars of Bastion and Nightblade reach <color=#ff3f3f>30★</color> 54 2 98055 98056 98060 1 2|401 2|401 2|401 1 1
|
||||
208 Ties - I 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>20%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>2%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>2★</color> 2 2 98061 98062 1 3|216#226 2|402 1
|
||||
209 Ties - II 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>30%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>4%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>10★</color> 10 2 98061 98063 1 3|216#226 2|402 1
|
||||
210 Ties - III 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>40%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>6%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>30★</color> 30 2 98061 98064 1 3|216#226 2|402 1
|
||||
211 Ties - IV 402 <color=#ff3f3f>[Deploy all Constructs with this Bond]: </color>[ATK of Crimson Abyss and Laurel +20%; Special Orb DMG +20%] [Pinging Special Orbs charges +3 Energy; 100 to activate] Upon activation, consume 5 Energy every second to summon a random Construct onto the battlefield with invincibility, granting the current and summoned Constructs <color=#ff3f3f>50%</color> Extra DMG. When the summoned Construct deals DMG by assisting, the current Construct recovers <color=#ff3f3f>8%</color> HP. When the summoned Construct blocks damage for the current Construct, stuns the enemy for 1s (CD: 5s). Combined Stars of Crimson Abyss and Laurel reach <color=#ff3f3f>54★</color> 54 2 98061 98065 1 3|216#226 2|402 1
|
||||
212 Thorn - I 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>3.5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>30%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>2★</color> 2 2 98066 98067 98068 1 2|403 2|403 2|403 1 1
|
||||
213 Thorn - II 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>4%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>40%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>10★</color> 10 2 98066 98067 98069 1 2|403 2|403 2|403 1 1
|
||||
214 Thorn - III 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>4.5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>50%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>30★</color> 30 2 98066 98067 98070 1 2|403 2|403 2|403 1 1
|
||||
215 Thorn - IV 403 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Rozen and XXI +50%; gain 1 revive] Activate anytime to cancel the above effect. Afterward, 5% HP is consumed every second for 1 random Signal Orb. Gain <color=#ff3f3f>5%</color> ATK for each 5% of HP missing. Upon taking damage, there is a <color=#ff3f3f>60%</color> chance to summon thorns that silence the enemy for 2s and deal DMG equal to 10 times the damage received (Automatically deactivates when there is insufficient HP). Combined Stars of Rozen and XXI reach <color=#ff3f3f>54★</color> 54 2 98066 98067 98071 1 2|403 2|403 2|403 1 1
|
||||
216 Ingenious - I 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>20%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>500%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>2★</color> 2 2 98072 98073 98074 1 2|404 2|404 2|404 1 1
|
||||
217 Ingenious - II 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>25%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>600%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>10★</color> 10 2 98072 98073 98075 1 2|404 2|404 2|404 1 1
|
||||
218 Ingenious - III 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>30%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>700%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>30★</color> 30 2 98072 98073 98076 1 2|404 2|404 2|404 1 1
|
||||
219 Ingenious - IV 404 <color=#ff3f3f>[Deploy any Construct with this Bond]: </color>[ATK of Ember and Pulse +40%; recover 3 Energy every second] Tap the button to command the drone to attack. Tap again to recall the drone to assist. Constructs gain <color=#ff3f3f>35%</color> ATK Bonus and recover 5% HP every second when the drone is assisting. The attacking drone deals <color=#ff3f3f>800%</color> DMG to the enemy and has a 7% chance to paralyze the enemy for 2s. Combined Stars of Ember and Pulse reach <color=#ff3f3f>54★</color> 54 2 98072 98073 98077 1 2|404 2|404 2|404 1 1
|
||||
|
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Id ActivityType Name RecruitRobotMaxNum RecruitInitNum RecruitMaxNum RecruitRecoverTime RecruitDrawNum RecruitPickNum TimeId TaskGroupId Cycle ResetStageConsumeId ResetStageConsumeCount ResetChapterConsumeId ResetChapterConsumeCount CommentMaxNum DailyLikeMaxNum ChapterIds[1] ChapterIds[2] BannerTexturePath RankIcon[1] RankIcon[2] RankIcon[3] ChapterPrefab
|
||||
6 34 KI.GAL Archives 7 20 50 12000 3 1 888 135 2419200 1 0 1 100000 100 1 1 2 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner18.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png Assets/Product/Ui/ComponentPrefab/FubenExpedition/FuBenExpedition02.prefab
|
||||
|
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|
||||
TeamId Name TeamDes PreStageType PreStageIds[1] PreStageIds[2] PreStageIds[3] ECharacterIds[1] ECharacterIds[2]
|
||||
1 Heavy Blow <color=#0E70BD>[CD Skill]</color> [Attack modifier: Medium; enhances Signature Move] Cache, enhance and cast the last Signal Orb skill/Signature Move. 82 163
|
||||
2 Disintegration <color=#0E70BD>[Passive Skill]</color> [Attack Modifier: High; enhances Yellow Orbs] Ping Yellow Orbs at the right time to break the enemy's defenses. 136 190
|
||||
3 Thorn <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; revives 1 time] Significantly increase combat strength at the cost of HP. 595 757
|
||||
4 Ingenious <color=#0E70BD>[Instant Skill]</color> [Attack Modifier: High; recovers Energy] Control the drone to strengthen Constructs/attack the enemy. 1 30210354 352 379
|
||||
5 Ties <color=#0E70BD>[Charged Skill]</color> [Attack Modifier: Low; special enhancement] Fight alongside team members and gain protection. 1 30210354 406 676
|
||||
|
@@ -0,0 +1,21 @@
|
||||
Id ConsumeId ConsumeCount
|
||||
1 1 5000
|
||||
2 1 10000
|
||||
3 1 15000
|
||||
4 1 20000
|
||||
5 1 25000
|
||||
6 1 30000
|
||||
7 1 35000
|
||||
8 1 40000
|
||||
9 1 45000
|
||||
10 1 50000
|
||||
11 1 50000
|
||||
12 1 50000
|
||||
13 1 50000
|
||||
14 1 50000
|
||||
15 1 50000
|
||||
16 1 50000
|
||||
17 1 50000
|
||||
18 1 50000
|
||||
19 1 50000
|
||||
20 1 50000
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Level NeedRefreshTime RankPR[1] RankPR[2] RankPR[3] RankPR[4] RankPR[5]
|
||||
1 0 70 25 5 0 0
|
||||
2 20 50 40 10 0 0
|
||||
3 50 30 50 15 5 0
|
||||
4 100 0 55 30 10 5
|
||||
5 150 0 0 75 15 10
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id Rank
|
||||
1 1
|
||||
2 2
|
||||
3 3
|
||||
4 6
|
||||
5 9
|
||||
|
@@ -0,0 +1 @@
|
||||
Id IsVisible Name EffectDescription IconPath EffectId[1] EffectId[2] EffectId[3] EffectValid[1] EffectValid[2] EffectValid[3] EffectTarget[1] EffectTarget[2] EffectTarget[3]
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id Rank DayWeight[1] DayWeight[2] DayWeight[3] DayWeight[4] DayWeight[5] DayWeight[6] DayWeight[7]
|
||||
1 1 70 60 50 40 30 30 30
|
||||
2 2 25 30 35 37 35 33 30
|
||||
3 3 5 10 14 20 29 29 29
|
||||
4 6 0 0 1 3 5 7 10
|
||||
5 9 0 0 0 0 1 1 1
|
||||
|
36
Resources/table/share/fuben/expedition/ExpeditionStage.tsv
Normal file
36
Resources/table/share/fuben/expedition/ExpeditionStage.tsv
Normal file
@@ -0,0 +1,36 @@
|
||||
Id ChapterId StageId StageDes PreStageType PreStageIds[1] PreStageIds[2] PreStageIds[3] OrderId TierId StageType Difficulty PassDrawTimesReward DrawTimesReward BossStageCover RecommentStar WarningStarCap DangerStarCap StageWords[1] StageWords[2] StageWords[3] StageWords[4] StagePrefab
|
||||
1 1 30210352 Rest Point 2 5 1 1 1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
2 1 30210356 Buffer Zone 1 30210352 2 5 5 1 3 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
3 1 30210357 Buffer Zone 1 30210352 2 5 5 1 3 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
4 1 30210358 Buffer Zone 1 30210352 2 5 5 1 3 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
5 1 30210359 Buffer Zone 1 30210356 2 5 7 3 5 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
6 1 30210360 Buffer Zone 1 30210357 2 5 7 3 5 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
7 1 30210365 Alert Zone 1 30210358 2 5 12 8 10 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
8 1 30210366 Alert Zone 1 30210359 2 5 12 8 10 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
9 1 30210361 Buffer Zone 1 30210360 2 5 8 5 7 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
10 1 30210367 Alert Zone 1 30210365 2 5 12 8 10 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
11 1 30210378 Critical Point 1 30210366 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss07.png 15 12 14 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
12 1 30210368 Alert Zone 1 30210361 2 5 12 8 10 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
13 1 30210379 Critical Point 1 30210367 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss02.png 15 12 14 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
14 1 30210353 Rest Point 2 30210378 30210368 30210379 2 5 1 1 1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
15 1 30210369 Alert Zone 1 30210353 2 5 16 12 14 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
16 1 30210380 Critical Point 1 30210353 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss04.png 18 14 16 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
17 1 30210370 Alert Zone 2 30210369 30210380 2 5 16 12 14 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
18 1 30210384 Enlisting Office 1 30210370 4 4 5 10 6 8 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage07.prefab
|
||||
19 1 30210385 Training Field 1 30210370 3 18 14 16 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage06.prefab
|
||||
20 2 30210354 Rest Point 1 30210370 2 5 1 1 1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
21 2 30210362 Buffer Zone 1 30210354 2 5 20 16 18 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
22 2 30210363 Buffer Zone 1 30210354 2 5 20 16 18 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
23 2 30210371 Alert Zone 1 30210354 2 5 22 18 20 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
24 2 30210372 Alert Zone 1 30210362 2 5 22 18 20 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
25 2 30210364 Buffer Zone 1 30210363 2 5 22 18 20 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
26 2 30210373 Alert Zone 1 30210371 2 5 22 18 20 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
27 2 30210381 Critical Point 1 30210372 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss08.png 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
28 2 30210374 Alert Zone 1 30210364 2 5 24 20 22 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
29 2 30210355 Rest Point 1 30210373 2 5 1 1 1 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
30 2 30210375 Alert Zone 2 30210381 30210374 2 5 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
31 2 30210376 Alert Zone 2 30210374 30210355 2 5 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
32 2 30210377 Alert Zone 1 30210376 2 5 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage04.prefab
|
||||
33 2 30210383 Unknown Zone 1 30210355 2 5 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss06.png 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
34 2 30210382 Critical Point 1 30210375 2 7 Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageBoss05.png 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage05.prefab
|
||||
35 2 30210386 Training Field 2 30210382 30210377 30210383 3 27 20 24 Assets/Product/Ui/ComponentPrefab/FubenExpedition/FubenExpeditionStage06.prefab
|
||||
|
37
Resources/table/share/fuben/expedition/ExpeditionTeamPos.tsv
Normal file
37
Resources/table/share/fuben/expedition/ExpeditionTeamPos.tsv
Normal file
@@ -0,0 +1,37 @@
|
||||
Id ChapterId ConditionDes ConditionId
|
||||
1 1
|
||||
2 1
|
||||
3 1
|
||||
4 1
|
||||
5 1
|
||||
6 1
|
||||
7 1
|
||||
8 1
|
||||
9 1
|
||||
10 2
|
||||
11 2
|
||||
12 2
|
||||
13 2
|
||||
14 2
|
||||
15 2
|
||||
16 2
|
||||
17 2
|
||||
18 2
|
||||
19 3
|
||||
20 3
|
||||
21 3
|
||||
22 3
|
||||
23 3
|
||||
24 3
|
||||
25 3
|
||||
26 3
|
||||
27 3
|
||||
28 4
|
||||
29 4
|
||||
30 4
|
||||
31 4
|
||||
32 4
|
||||
33 4
|
||||
34 4
|
||||
35 4
|
||||
36 4
|
||||
|
@@ -72,3 +72,4 @@ Id GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass
|
||||
71 18 Dreamweaver 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 30101029 No Stamina cost.\n\nA Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenPulaoIdol.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenPulaoIdol.png
|
||||
72 18 Wavebender 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 30101030 No Stamina cost\n\nShe has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenVelaSummer.png 11904 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion1.png
|
||||
73 18 Exorcist 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 30101032 No Stamina cost\n\nThe exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperBiancaBan.png 11903 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion2.png
|
||||
74 18 Niki US1000 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 30101033 No Stamina cost.\n\n"Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperLuoziNikki.png 12502 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion3.png
|
||||
|
Can't render this file because it contains an unexpected character in line 8 and column 199.
|
17
Resources/table/share/fuben/explore/ExploreBuffItem.tsv
Normal file
17
Resources/table/share/fuben/explore/ExploreBuffItem.tsv
Normal file
@@ -0,0 +1,17 @@
|
||||
Id ChapterId UnlockEvent[1] UnlockEvent[2] GainDesc[1] GainDesc[2] Icon BuffName Explain EventId
|
||||
1 1 302010101 Explore M-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj1.png Accelerate Increase move speed by 20%. 302010101
|
||||
2 1 302010301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj2.png Assist Enters the combat to assist for 10 sec when taking damage with less than 50% HP left. 302010301
|
||||
3 1 302010701 Explore B III-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj3.png Weaken Reduces the HP of Iron Maiden by 50% when facing her. 302010701
|
||||
4 1 302011101 Explore B I-5 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj4.png ATK Up Extra DMG Bonus increases by 20% 302011101
|
||||
5 2 302020101 Explore M 1-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj5.png DMG Reduction Extra DMG Reduction increases by 15% 302020101
|
||||
6 2 302020401 Explore M I-7 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj6.png Run-Up Becomes accelerated when moving continuously out of combat. 302020401
|
||||
7 2 302020701 Explore B-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj7.png Berserk Increases all DMG by 3% when hitting an enemy. Lasts 7 sec and stacks up to 10 times. 302020701
|
||||
8 2 302020801 Explore M II-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj8.png Support Significantly enhances ally Constructs in the battle against Time Hunter. 302020801
|
||||
9 3 302030201 Explore M I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj9.png Energy Casting Increase max HP by 1000. 302030201
|
||||
10 3 302030301 Explore M I-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj10.png Kinetic Increases DMG after moving continuously for 3 sec. 302030301
|
||||
11 3 302030401 Explore B I-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj11.png Bio-Booster Arm Extra DMG Bonus increases by 10%. Gain higher weight-bearing capacity. 302030401
|
||||
12 3 302030701 Explore M I-8 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj12.png Lucky 15% chance to dodge the incoming DMG. 302030701
|
||||
13 4 302040201 Explore M-3 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj13.png Perception Increases Critical by 15% 302040201
|
||||
14 4 302040301 Explore B II-2 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj14.png Iron Wall Doubles the DEF. Increases the knowledge and understanding of machines. 302040301
|
||||
15 4 302040401 Explore M-6 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj15.png Thunderclap Increases move speed by 30%. Attacks have a chance to deal Lightning DMG. 302040401
|
||||
16 4 302040501 Explore B III-1 Assets/Product/Texture/Image/UiExplore/UiExploreIconDj16.png Steadfast Extra DMG Bonus increases by 10%. Damage increases when HP is lower. 302040501
|
||||
|
5
Resources/table/share/fuben/explore/ExploreChapter.tsv
Normal file
5
Resources/table/share/fuben/explore/ExploreChapter.tsv
Normal file
@@ -0,0 +1,5 @@
|
||||
Id Name BgPic Icon RewardId RewardIcon PreId Endurance StoryId ChapterPrefab
|
||||
1 Golden Core Assets/Product/Texture/Image/UiExplore/UiExploreBg1.png Assets/Product/Texture/Image/UiExplore/UiExploreZj1.png 3001 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 0 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore01.prefab
|
||||
2 Dream of Sands Assets/Product/Texture/Image/UiExplore/UiExploreBg2.png Assets/Product/Texture/Image/UiExplore/UiExploreZj2.png 3002 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 1 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore02.prefab
|
||||
3 Weaved Destiny Assets/Product/Texture/Image/UiExplore/UiExploreBg3.png Assets/Product/Texture/Image/UiExplore/UiExploreZj3.png 3003 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 2 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore03.prefab
|
||||
4 Golden No More Assets/Product/Texture/Image/UiExplore/UiExploreBg4.png Assets/Product/Texture/Image/UiExplore/UiExploreZj4.png 3004 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 12 1110834 Assets/Product/Ui/ComponentPrefab/FuBenExplore/FuBenExplore04.prefab
|
||||
|
98
Resources/table/share/fuben/explore/ExploreNode.tsv
Normal file
98
Resources/table/share/fuben/explore/ExploreNode.tsv
Normal file
@@ -0,0 +1,98 @@
|
||||
Id ChapterId Name IsBossNode IsKeyNode Type TypeValue Icon PreShowId[1] PreShowId[2] PreShowId[3] PreOpenId[1] PreOpenId[2] CostEndurance RewardId RewardIcon CharacterIcon TimeDesc Posision[1] Posision[2] Title Explain EnterIco
|
||||
1 1 M-1 0 1 2 TS00101BA 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:11 Unveiling the Golden Veil Hidden in the darkness before Dawn, Gray Raven traveled through sandstorms and entered the unpopulated desert named "Golden Vortex". Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
2 1 M-2 0 0 1 30020101 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 1 4 30020101 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:22 1 First Conflict After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
3 1 M-3 0 0 2 TS00102BA 2 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:36 Mystery of the Light Pillar In the center of Golden Vortex was a group of buildings shrouded in the "Golden Pillar". Its origin was still unknown to Gray Raven. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
4 1 M-4 0 0 1 30020102 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 3 4 30020102 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:47 1 Mystery of the Light Pillar 30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
5 1 B II-1 0 0 2 TS00103BA 4 0 Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 12:45 Value of Existence Yesterday at noon time, Goldfinch changed their mission objective and started heading toward the center of Golden Vortex. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
6 1 B II-2 0 0 1 30020103 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 5 4 30020103 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 15:55 1 Stumble It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
7 1 B II-3 0 0 1 30020104 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 6 4 30020104 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 17:33 1 A Bridge Too Far Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... <color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
8 1 B II-4 0 0 2 TS00104BA 7 0 Assets/Product/Texture/Image/Role/RoleHeadSandSparrow.png Yesterday 18:42 Contribution As the night started to fall, Goldfinch members seemed to have foreseen their upcoming fate... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
9 1 M-5 0 0 2 TS00105BA 4 7 21 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 6:58 Lone Raven After the communication with Liv was cut, Lee left to search for her. Lucia stayed back with the commandant. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
10 1 M-6 0 0 1 30020105 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 9 4 30020105 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:15 1 Secret Passage It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
11 1 M-7 0 0 1 30020106 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 10 4 30020106 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:30 1 The Queen and Hope After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
12 1 M-8 0 0 2 TS00106BA 11 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 7:48 Royal Guards The queen's royal guards chased after Lucia and the commandant. They had to run for almost an hour... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
13 1 B III-1 0 0 2 TS00107BA 9 0 Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:07 Red Light, Green Light Minutes after Lee left, he was trapped among a group of guards with peculiar behaviors... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
14 1 B III-2 1 0 1 30020107 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 13 4 30020107 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:30 2 Battle in Alley Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
15 1 B III-3 0 0 2 TS00108BA 14 0 Assets/Product/Texture/Image/Role/RoleHeadLi3.png 7:42 Big Gamble Lee fought a tough battle in the underground secret passage. The guards wanted to trap him to death... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
16 1 M-9 0 0 2 TS00109BA 12 15 12 24 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:10 Letter of Invitation When Lucia was trapped in a tough fight, the mysterious queen sent her royal guards to invite the commandant to her palace. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
17 1 M-10 1 0 1 30020108 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 16 4 30020108 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:20 2 Awakening The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
18 1 M-11 0 1 2 TS00110BA 17 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 8:44 Queen's Arrival It was nearly noon, the sun was hanging high in the sky and scorching the Golden Vortex. The "Golden Queen" finally revealed herself... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
19 1 B I-1 0 0 1 30020109 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 1 4 30020109 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 6:41 1 Companion Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
20 1 B I-2 0 0 2 TS00111BA 19 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:20 Digging Site Browning finally found the device after searching in the desert for almost 40 minutes. But it was covered under some golden powder... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
21 1 B I-3 0 0 1 30020110 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 20 4 30020110 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:22 1 Protection The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
22 1 B I-4 0 0 2 TS00112BA 21 9 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:40 Aftermath After more than 10 minutes of digging, the device was almost out. But Browning triggered a landmine underneath it... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
23 1 B I-5 0 0 1 30020111 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 22 4 30020111 Assets/Product/Texture/Image/IconToolsSp/ItExpI190020Sp.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:41 1 Trojan Horse To ensure the search mission could succeed, Liv decided to hack into the device's operating system...<color=#0e70bd>\nTeam BP Limit: 3000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab01.png
|
||||
24 1 B I-6 0 1 2 TS00113BA 23 12 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:46 Cheap Shot Liv returned to her Construct after 5 minutes of hacking into the system. But Browning... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
25 1 B I-7 0 1 2 TS00114BA 24 18 0 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png 7:47 Explosive Encounter Liv seized the opportunity for a "mutual destruction" with Browning... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab01.png
|
||||
51 2 M I-1 0 1 2 TS00115BA 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:08 Maverick Watanabe reached the Golden Vortex in the morning. The enemy info was still unknown, but he charged in alone. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
52 2 M I-2 0 0 1 30020201 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 51 6 30020201 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:15 1 Inquisition Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
53 2 M I-3 0 0 2 TS00116BA 52 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:21 Risk Transfer 10 minutes into the Golden Vortex, Watanabe met Bianca and decided to follow her. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
54 2 M II-1 0 0 2 TS00117BA 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 8:25 Saving the Earth After sending Liv away, Bianca searched in the sand for half an hour because she had figured out Babylonia's real intention... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
55 2 M II-2 0 0 1 30020202 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 54 6 30020202 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 8:37 1 Back Alive Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
56 2 M I-4 0 0 2 TS00118BA 53 55 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:32 Old Habit It didn't take long before Watanabe was forced to reveal himself... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
57 2 M I-5 1 0 1 30020203 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 56 6 30020203 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:34 1 Clash The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
58 2 M I-6 0 0 2 TS00119BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 9:49 Choice Watanabe's rescue plan faced challenge immediately after he got away from Bianca... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
59 2 M I-7 0 0 1 30020204 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 58 6 30020204 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:00 1 Culprit of Sandstorm Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
60 2 M I-8 0 0 2 TS00120BA 59 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:14 Relic After leaving the weather engine, Watanabe found a pendant of the Forsaken from a guard... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
61 2 M II-3 0 0 2 TS00121BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:39 Queen's Treat Golden Queen revealed her true form to Gray Raven. Meanwhile, Bianca had explored Golden Vortex for hours, but the sample analysis still hadn't succeeded... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
62 2 M II-4 0 0 1 30020205 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 61 6 30020205 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 9:56 1 Tick-Tock While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
63 2 M I-12 0 0 2 TS00122BA 68 73 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 11:55 Queen's Request Golden Queen announced her requests to the commandant and Babylonia in her palace. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
64 2 M I-9 1 0 1 30020206 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 60 71 60 71 6 30020206 Assets/Product/Texture/Image/IconToolsSp/ItFinalI020030Sp.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:22 2 Destiny Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
65 2 M I-10 0 0 2 TS00123BA 64 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 10:32 Promise Watanabe and Bianca fought for almost 10 minutes, but neither was going to win. The guards took the opportunity and laid siege on them... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
66 2 B-1 0 0 2 TS00124BA 57 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 9:51 Off Form Kamui and Roland fought all the way to the northwest of Golden Vortex, when Kamui discovered some anomaly in Roland's Construct... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
67 2 B-2 0 0 1 30020207 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 66 64 6 30020207 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:24 1 Invincible Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
68 2 M I-11 0 1 2 TS00125BA 65 0 Assets/Product/Texture/Image/Role/RoleHeadDubian3.png 11:30 Promise Keeper It took Watanabe an hour to make sure all Forsaken had safely evacuated. Some tried to persuade him not to return and help Bianca... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
69 2 M II-5 0 0 2 TS00126BA 62 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:10 Hostage After defeating the "Silent Guards", Bianca followed the strange noise into a secret chamber with humans locked up in it... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
70 2 M II-6 0 0 1 30020208 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 69 6 30020208 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:13 1 Unexpected Assistance Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
71 2 M II-7 0 0 2 TS00127BA 70 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 10:19 Two Ways of Rescue Bianca defeated the warden and freed all the hostage. Bianca stopped her as he wanted to take his own men. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
72 2 M II-8 0 0 2 TS00128BA 65 74 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 11:04 Golden Antibody Despite letting the hostage go, Bianca still took the Golden Antibody... But the royal guards suddenly attacked her! Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
73 2 M II-9 1 0 1 30020209 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 72 6 30020209 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 12:00 2 Fatal Combo At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!<color=#0e70bd>\nTeam BP Limit: 4000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab02.png
|
||||
74 2 B-3 0 1 2 TS00129BA 67 65 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:32 Negotiation After confronting each other for many more minutes, Kamui almost made Roland devastated... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
75 2 M I-13 0 1 2 TS00130BA 63 73 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 12:10 For Commandant Bianca fought alongside the Forsaken to defeat the royal guards. Once again, she faced different choices... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab02.png
|
||||
101 3 M I-1 0 1 2 TS00131BA 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:15 Follower Karenina sneaked into the Golden Vortex from the south. But she didn't know she was followed... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
102 3 M l-2 0 0 1 30020302 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 101 6 30020302 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:16 1 Shield of Protection The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
103 3 M l-3 0 0 1 30020303 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 102 6 30020303 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:48 1 Toolbox After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
104 3 M l-4 0 0 2 TS00132BA 103 118 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 12:53 Human Experiment Nanami joined Karenina to defeat the guards of the main building together, but she disappeared within 5 minutes... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
105 3 M l-5 0 0 1 30020305 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 104 6 30020305 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 13:01 1 Restructure Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
106 3 M l-6 0 0 2 TS00133BA 105 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 13:15 Starting Again The communication was restored for minutes and Karenina completed her mission with flying colors. It's up to her where she wants to go now. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
107 3 M l-7 0 0 2 TS00134BA 106 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:25 Resistance Blasting through dozens of walls, Karenina decided to explore Golden Vortex in her own way... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
108 3 M l-8 0 0 1 30020307 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 107 115 6 30020307 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:33 1 Builder's Puzzle After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
109 3 M l-9 0 0 2 TS00135BA 122 108 107 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:41 Merge Nanami returned, but she brought bad news about Roland the Ascendant... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
110 3 M l-10 0 0 1 30020310 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 109 6 30020310 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:43 1 Reverse Invasion In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
111 3 M l-11 0 0 2 TS00136BA 110 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:50 Vision Nanami's hacking only took a few minutes. She failed to trace Roland in the internal network, but she found out that Nithart took the commandant of Gray Raven... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
112 3 M l-12 1 0 1 30020311 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 111 125 6 30020311 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 14:05 1 Hidden Entrance With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
113 3 M l-13 0 0 2 TS00137BA 112 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 14:09 Tracking the Sound After defeating golden guards and royal guards, they were only one door away from the commandant... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
114 3 B ll-1 0 1 2 TS00138BA 104 0 Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:16 Deterrence Under Roland's order, the Corrupted managed to stall Kamui for over 2 hours, only to make him fight even harder... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
115 3 B ll-2 1 0 1 30020308 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 114 6 30020308 Assets/Product/Texture/Image/IconToolsSp/ItExpI180020Sp.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png 13:20 2 Broken Sword Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
116 3 M ll-1 0 1 2 TS00139BA 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:40 Hospitality After getting rid of Kamui, Roland carefully assessed the threat of Golden Antibody... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
117 3 M ll-2 0 0 1 30020301 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 116 6 30020301 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 10:43 1 Imprisoned Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
118 3 M ll-3 0 0 2 TS00140BA 117 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 12:13 Seeking Help Captured by Nithart, Roland was unfortunately covered in the antibody and suffered for 90 minutes... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
119 3 B l-1 0 1 2 TS00141BA 103 0 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 12:55 Communication Disorder After leaving Karenina, Nanami finally found the thing that caught her attention. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
120 3 B l-2 0 0 1 30020304 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 119 6 30020304 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png 13:05 1 Alarm of Misplacement As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
121 3 M ll-4 0 0 2 TS00142BA 118 120 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:10 Blockage Roland spent an hour calling for help, but the reinforcement didn't arrive as expected. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
122 3 M ll-5 1 0 1 30020306 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 121 6 30020306 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:13 2 Sealing To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 2</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
123 3 M ll-6 0 0 2 TS00143BA 122 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:30 Mutual Destruction Due to the antibody, Roland was completely overwhelmed by Nanami. He had to use more extreme methods to save himself. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
124 3 M ll-7 0 0 2 TS00144BA 123 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 13:35 Annihilation As the building collapsed, Roland fell into the ruins. He had a chance to prove himself again... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab03.png
|
||||
125 3 M ll-8 0 0 1 30020309 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 124 6 30020309 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:00 1 Internal Trouble Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...<color=#0e70bd>\nTeam BP Limit: 5000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab03.png
|
||||
151 4 M-1 0 1 2 TS00145BA 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:14 Hound or Eagle Soldiers of Babylonia gathered for the first time in the afternoon. The truth of Golden Antibody was soon announced... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
152 4 M-2 0 0 1 30020401 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 151 12 30020401 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:30 1 The Queen's Fury The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
153 4 M-3 0 0 1 30020402 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 152 12 30020402 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 14:50 1 Traitor One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
154 4 M-4 0 0 2 TS00146BA 153 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:01 Unity The queen's royal guards all appeared. Gray Raven's evacuation plan was interrupted once again. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
155 4 M-5 0 0 2 TS00147BA 154 168 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:11 Total Alert An hour into the ambush against Gray Raven, Golden Queen once again destroyed the Constructs' formation... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
156 4 M-6 0 1 1 30020404 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 155 12 30020404 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:22 1 Duet Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
157 4 M-7 0 0 2 TS00148BA 156 160 162 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:33 Prelude of Pandemic As the power system of Golden Vortex crashed, Babylonia's remote communication was restored. Gray Raven managed to contact Hassen... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
158 4 M-8 0 0 2 TS00149BA 157 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 15:55 Climb 50 minutes into the evacuation, Gray Raven and other Constructs finally found the correct route. Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
159 4 B ll-1 0 0 2 TS00150BA 155 161 0 Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 15:20 Expansion Minutes into the trap, Karenina discovered the secret to the expanding numbers of golden guards... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
160 4 B ll-2 0 0 1 30020403 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 159 12 30020403 Assets/Product/Texture/Image/IconToolsSp/ItExpI010030Sp.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png 15:22 1 Puppet To get back to the commandant, Karenina must break through the guards without consuming too much energy.<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
161 4 B lll-1 0 0 1 30020405 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 155 156 12 30020405 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 15:23 1 Tearing Metal Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
162 4 B lll-2 0 0 2 TS00151BA 161 0 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png 15:30 Scorching Hot 7 minutes after Bianca defeated the guards, she encountered another out-of-control guard... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
163 4 M-9 0 1 2 TS00152BA 160 158 162 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 16:20 Gambit Far away in the space, an emergency meeting was taking place in Babylonia's ship... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
164 4 M-10 0 0 1 30020407 Assets/Product/Texture/Image/UiExplore/UiExploreFubenNormal1.png 163 12 30020407 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeSPSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 16:44 1 Two-Way Door The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
165 4 M-11 1 0 1 30020408 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 164 12 30020408 Assets/Product/Texture/Image/IconToolsSp/ItExpI180020Sp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:07 1 Peak Extermination The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
166 4 M-12 0 0 2 TS00153BA 165 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:17 Dynasty Gray Raven successfully held off the royal guards. Infuriated, Golden Queen exposed her biggest weakness... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
167 4 B l-1 0 1 2 TS00154BA 152 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:35 Master Gamer Kamui was too powerful to be contained. Golden Queen had to separate him from the others... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
168 4 B l-2 1 0 1 30020406 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 167 154 12 30020406 Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 14:40 1 Anti-Virus To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
169 4 B l-3 0 0 2 TS00155BA 168 166 0 Assets/Product/Texture/Image/Role/RoleHeadLuolan.png 15:35 Exit After successfully contaminating the power system, Roland left the Golden Vortex with his damaged Construct... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
170 4 M-13 1 0 1 30020409 Assets/Product/Texture/Image/UiExplore/UiExploreFubenBoss1.png 166 169 12 30020409 Assets/Product/Texture/Image/IconcurrencySp/IconConsumeGemSp.png Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:35 1 Golden Pinnacle The evening had arrived. Gray Raven faced Golden Queen's final resort...<color=#0e70bd>\nTeam BP Limit: 6000 Required units: 1</color> Assets/Product/Texture/Image/UiExplore/UiExploreBattleTab04.png
|
||||
171 4 M-14 0 0 2 TS00156BA 170 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 17:50 Collapse Unable to stop her loss, Golden Queen was striped from the Construct. Golden Vortex collapsed, so did her "dynasty"... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
172 4 M-15 0 0 2 TS00157BA 171 0 Assets/Product/Texture/Image/Role/RoleHeadGrayRaven.png 18:08 Source of Disaster Before sunset, Punishing Virus converted countless defeated guards into Corrupted. They were "reborn" from the Golden Vortex's ruins... Assets/Product/Texture/Image/UiExplore/UiExplorePlotTab04.png
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 240.
|
17
Resources/table/share/fuben/explore/ExploreStoryText.tsv
Normal file
17
Resources/table/share/fuben/explore/ExploreStoryText.tsv
Normal file
@@ -0,0 +1,17 @@
|
||||
Id ChapterId Title Text UnlockNodeId
|
||||
1 1 Where Ravens Go Babylonia decided to dispatch several squads in the unknown regions of West Africa, including even elite squads like Gray Raven... (Requirement: 5 characters) 0
|
||||
2 1 Complete Search Liv has temporarily joined the mission to find an important tactical device. Beside Liv is the lucky survivor of the Goldfinch squad, Browning... 19
|
||||
3 1 Return A day ago, Browning, the leader of the Goldfinch squad, decided to look for more info about the Golden Vortex with the Goldfinch members... 5
|
||||
4 1 Another Return Within the Golden Vortex, Lee decided to return and find Liv who he has lost contact with... 13
|
||||
5 2 Not Forsaken Watanabe takes the Forsaken to the Golden Vortex. He plans to save his trapped comrades... (Requirement: 6 characters) 0
|
||||
6 2 Lone Arrow Bianca sneaked into the Golden Vortex, but she was met with the resistance of its guardians. She is all alone and without any help... 54
|
||||
7 2 Endurance Game Kamui has been following the Ascendant Roland and entered the Golden Vortex. Before so, they had been battling for several hundred hours straight... 66
|
||||
8 2 Temper The fight between Watanabe and Bianca comes to an end, but the rescued Forsaken seem to be in a strange condition... 65
|
||||
9 3 Powerful Reinforcement After nearly 4 hours of communication block, HQ sent Karenina to clear out the heavy fog in the Golden Vortex... (This chapter requires 7 characters.) 0
|
||||
10 3 Pride Roland has experienced the power of the Golden Antibody firsthand, leaving him with only two options: to destroy it or to run… 116
|
||||
11 3 Unknown Nanami has a very unique action pattern, she flitted among the well-built defenses of the Golden Vortex… 119
|
||||
12 3 Wandering The Corrupted had the upper hand with their numbers and had wanted to exhaust Kamui by taking turns attacking, but it turned into a suffering for the Corrupted instead… 114
|
||||
13 4 The Truth After collecting information from different sources, the secret of the Golden Queen and Golden Antibody was uncovered. (This chapter requires 9 characters.) 0
|
||||
14 4 A Two-sided Problem No matter when, the Ascendants and Punishing are problems Kamui must face. 167
|
||||
15 4 Overall After communication was restored, Babylonia soldiers finally had a chance to request backup from HQ.. 157
|
||||
16 4 The Fall of the Golden At the peak of the Golden Vortex, Babylonia soldiers confronted the Golden Queen... 165
|
||||
|
@@ -0,0 +1,7 @@
|
||||
Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ZhouMuId
|
||||
2000 Prelude Frozen Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX00.png 1 2000 2100
|
||||
2001 Chapter 1 Grand Blue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX01.png 2 2001 2101
|
||||
2002 Chapter 2 Firn Night Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX02.png 3 2002 2102
|
||||
2003 Chapter 3 Lost Chapter Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX03.png 4 2003 2103
|
||||
2004 Chapter 4 Echo Aria Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX04.png 5 2004 2104
|
||||
2005 Chapter V Inscription of Labyrinth Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicEX05.png 6 2005 2105
|
||||
|
@@ -0,0 +1,13 @@
|
||||
ChapterId ChapterName ChapterEn MoveStageIndex[1] MoveStageIndex[2] DatumLinePrecent Difficult StageTitle OrderId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] PrefabName ActivityCondition ExploreGroupId OpenCondition
|
||||
2000 Prelude Frozen Darkness 1 EX00 1 15010001 15010009 15010010 15010002 15010003 15010004 15010011 15010005 15010012 15010006 15010007 15010008 15010013 1000002 1000003 1000004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor00FW.prefab 30406
|
||||
2100 Prelude Frozen Darkness 2 EX00 1 30110114 1100002 1100003 1100004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor00FW.prefab 100901 100901
|
||||
2001 Chapter 1 Grand Blue 1 EX01 2 15010101 15010102 15010103 15010104 15010105 15010106 15010107 15010108 15010109 15010110 15010111 15010112 15010113 15010114 15010115 15010116 15010117 15010118 15010119 15010120 1001002 1001003 1001004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor01FW.prefab 30406 101
|
||||
2101 Chapter 1 Grand Blue 2 EX01 2 16010101 16010102 16010103 16010104 16010105 16010106 16010107 16010108 1101002 1101003 1101004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard01FW.prefab 100701 102
|
||||
2002 Chapter 2 Firn Night 1 EX02 3 15020101 15020102 15020103 15020104 15020105 15020106 15020107 15020108 15020109 15020110 15020111 15020112 15020113 15020114 15020115 15020116 15020117 15020118 1002002 1002003 1002004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor02FW.prefab 30406
|
||||
2102 Chapter 2 Firn Night 2 EX02 3 16020101 16020102 16020103 16020104 16020105 16020106 16020107 16020108 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02FW.prefab 30406
|
||||
2003 Chapter 3 Lost Chapter 1 EX03 4 15030101 15030102 15030103 15030104 15030105 15030119 15030106 15030107 15030108 15030109 15030110 15030111 15030112 15030113 15030114 15030115 15030116 15030117 15030118 1003002 1003003 1003004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor03FW.prefab 30406 103
|
||||
2103 Chapter 3 Lost Chapter 2 EX03 4 16030101 16030102 16030103 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03FW.prefab 30406 104
|
||||
2004 Chapter 4 Echo Aria 13 0.5 1 EX04 5 15010501 15010502 15010503 15010504 15010505 15010506 15010507 15010508 15010509 15010510 15010511 15010512 15010513 15010514 15010515 15010516 15010517 15010518 15010519 15010520 1004002 1004003 1004004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor04FW.prefab 30406
|
||||
2104 Chapter 4 Echo Aria 4 0.5 2 EX04 5 15010521 15010522 15010523 15010524 15010525 15010526 15010527 15010528 1104002 1104003 1104004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard04FW.prefab 30406
|
||||
2005 Chapter V Inscription of Labyrinth 1 EX05 6 15010601 15010602 15010603 15010604 15010605 15010606 15010607 15010608 15010609 15010610 15010612 15010613 1005002 1005003 1005004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor05FW.prefab 30406
|
||||
2105 Chapter V Inscription of Labyrinth 2 EX05 6 15010621 15010626 15010627 15010628 15010622 15010629 15010623 15010624 15010625 15010630 15010631 15010632 1105002 1105003 1105004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard05FW.prefab 101201
|
||||
|
@@ -0,0 +1,37 @@
|
||||
TreasureId RequireStar RewardId
|
||||
1000002 6 1012002
|
||||
1000003 12 1012003
|
||||
1000004 24 1012004
|
||||
1100002 10 1012002
|
||||
1100003 20 1012003
|
||||
1100004 30 1012004
|
||||
1001002 10 1012002
|
||||
1001003 20 1012003
|
||||
1001004 30 1012004
|
||||
1101002 3 1112002
|
||||
1101003 6 1112003
|
||||
1101004 9 1112004
|
||||
1002002 12 1012002
|
||||
1002003 24 1012003
|
||||
1002004 36 1012004
|
||||
1102002 4 1112002
|
||||
1102003 8 1112003
|
||||
1102004 12 1112004
|
||||
1003002 9 1012002
|
||||
1003003 18 1012003
|
||||
1003004 27 1012004
|
||||
1103002 1 1112002
|
||||
1103003 2 1112003
|
||||
1103004 3 1112004
|
||||
1004002 6 1012002
|
||||
1004003 12 1012003
|
||||
1004004 18 1012004
|
||||
1104002 2 1112002
|
||||
1104003 4 1112003
|
||||
1104004 6 1112004
|
||||
1005002 6 1012002
|
||||
1005003 12 1012003
|
||||
1005004 18 1012004
|
||||
1105002 4 1112002
|
||||
1105003 8 1112003
|
||||
1105004 12 1112004
|
||||
|
@@ -0,0 +1,7 @@
|
||||
Id ChapterId[1] ChapterId[2] ChapterTimeId HideChapterTimeId
|
||||
1 2000 2100
|
||||
2 2001 2101
|
||||
3 2002 2102
|
||||
4 2003 2103
|
||||
5 2004 2104
|
||||
6 2005 2105 10106
|
||||
|
@@ -0,0 +1,2 @@
|
||||
Id Name TimeId ChapterPrefab ActivityBannerIcon ChapterBg TrialBg FightStagePrefab StoryStagePrefab SkipId[1] SkipId[2] SkipId[3] ChapterStages[1] ChapterStages[2] ChapterStages[3] ChapterStages[4] ChapterStages[5] TrialStages[1] TrialStages[2] TrialStages[3] TrialStages[4] TrialStages[5] StoryTimeId StoryEntranceBg StoryFinishTag
|
||||
1 Endless Summer Blue Assets/Product/Ui/ComponentPrefab/FashionStoryChapter/FashionStorySummerChapter.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner44.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionBg.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionTuzhuangBg.png Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageStory.prefab 7214 30101013 30101014 30101015 30131304 30101017 30101018 2401 Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png
|
||||
|
@@ -0,0 +1,7 @@
|
||||
StageId TimeId StoryStageDetailBg StoryStageDetailIcon TrialDetailBg TrialDetailSpine TrialDetailHeadIcon TrialDetailRecommendLevel TrialDetailDesc FinishTag
|
||||
30101013 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg1.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg1.png
|
||||
30101014 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg2.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg2.png
|
||||
30101015 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png
|
||||
30131304 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png
|
||||
30101017 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSailinnaSairen.png Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSailinnaSairen.png Does not consume Stamina\n\nA fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted02.png
|
||||
30101018 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenYongyechaoSairen.png Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenYongyechaoSairen.png Does not consume Stamina\n\nOn the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png
|
||||
|
Can't render this file because it contains an unexpected character in line 7 and column 495.
|
@@ -23,4 +23,5 @@ Id TimeId ActivityTimeId UiType Name Priority FubenActivityOrder FunctionOpenId
|
||||
23 Fortune of Tiger 23 10306 XC- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ01.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiFubenChristmasMainLineChapter/FxUiFubenChristmasMainLineChapterBG2.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineNewYear.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearStory.prefab Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing.png Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing1.png 49 30131113 30131114 30131115 30131139 30131117 30131140 30131141 30131142 30131143 30131144 30131123
|
||||
24 White Wishes 24 10306 10035 20011 IS- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ02.png 27 Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenWhiteValentine/FubenLineWhiteValentine.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineStory.prefab Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImg02.png Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImgBg01.png 208 30130507 30130508 30130513 30130509 30130510 30130511 30130512 30130514
|
||||
25 Dumplings and Dragons 25 10306 SW- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ03.png 27 Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Bg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineDuanWu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Story.prefab Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 6 30131124 30131125 30131145 30131127 30131128 30131146 30131130 30131131 30131147 30131148 30131134 30131135 30131149 30131137 30131138
|
||||
26 11905 2 Slumberland 26 3 10306 20159 LIV- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner83.png 27 Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanBg.png Assets/Product/Ui/ComponentPrefab/FuBenTuzhuangShiwan/FuBenTuzhuangShiwan.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangStory1.prefab Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanImg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanTitleBg01.png 163 30130408 30130409 30130410
|
||||
26 Slumberland 26 10306 20159 LIV- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner83.png 27 Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanBg.png Assets/Product/Ui/ComponentPrefab/FuBenTuzhuangShiwan/FuBenTuzhuangShiwan.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangStory1.prefab Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanImg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanTitleBg01.png 163 30130408 30130409 30130410
|
||||
27 809 12003 Once in a Blue Moon 27 10306 MA- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ04.png 27 Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineZhongQiu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Story.prefab Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 100 30130212 30130213 30130214 30130215 30130216 30130217 30130218
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user