New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] FightEventId Name BannerBg GridPrefab
1 1 2 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
2 1 2 3 4 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
1 Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] FightEventId Name BannerBg GridPrefab
2 1 1 2 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
3 2 1 2 3 4 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab
4 3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab

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Id Name Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType
1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 30162404 30162405 30162406 30162407 30162408 30162409 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
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3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 2 6 30162416 30162417 30162418 30162419 30162420 30162421 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 3 6 30162422 30162423 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2
5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2
1 Id Name Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType
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3 2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 1 6 30162410 30162411 30162412 30162413 30162414 30162415 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
4 3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 2 6 30162416 30162417 30162418 30162419 30162420 30162421 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1
5 4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 3 6 30162422 30162423 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2
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CharacterId Feature[1] Name[1] Icon[1] Description[1] Feature[2] Name[2] Icon[2] Description[2] Feature[3] Name[3] Icon[3] Description[3]
1011002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Palefire can deal damage efficiently.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Palefire can deal high frequency attacks.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks.
1021001 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Lotus can deal damage efficiently.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Lotus can deal high frequency attacks.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG.
1031001 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Eclipse can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orb(s) after any 3-Ping to deal multiple-hit Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orbs after any 3-Ping to deal multiple-hit Physical DMG.
1041002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Zero can deal ranged high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Zero can deal ranged attacks against enemies.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Zero can deal high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move.
1051001 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Storm can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orbs to reduce the target's DEF and gain Physical Resistance.\n2. Ping Yellow Orb(s) after any 3-Ping to deal lasting Physical DMG to nearby enemies. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Storm can reduce the damage taken by team members.\n1. Storm's Signature Moves can protect team members for 5s and resist Physical DMG by enemies.
1061002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Bastion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Bastion can control enemies.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies.
1071002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Blast can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Blast can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks.
1081002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Nightblade can deal damage efficiently.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 6 Critical Hit Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Nightblade is more likely to deal CRIT DMG.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Nightblade can deal high frequency attacks.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG.
1021002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dawn can deal damage efficiently.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Dawn can deal high frequency attacks.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG.
1031002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Lux can restore team members' HP and control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.\n3. QTE can heal team members.\n4. Trigger Lightening 4 times via Signature Moves to heal allies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Lux can control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.
1011003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Entropy can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Entropy can deal high frequency attacks.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Entropy can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG.
1031003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Luminance can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Luminance can pull enemies.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Luminance can reduce the damage taken by team members.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction.
1061003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Tenebrion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance.
1071003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png "Ember can deal damage efficiently.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Ember will deal more damage upon 50% Heat."
1051003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Pulse can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Pulse can deal high frequency attacks.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%.
1021003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Crimson Abyss can deal damage efficiently.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Crimson Abyss can deal massive damage in short-time.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG.
1081003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Astral can deal damage efficiently.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orb(s) after any 3-Ping to deal damage once and temporarily make Astral deal more damage.
1091002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Brilliance can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Brilliance can pull enemies.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield.
1041003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Veritas can deal damage efficiently.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Veritas can deal ranged attacks against enemies.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range.
1111002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Silverfang can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Silverfang will drop Energy Balls when attacking. Pick up the Energy Balls to restore HP and deal more Fire DMG.\n2. Silverfang will gain Energy and Heat by picking up Energy Balls.\n3. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Silverfang can pull enemies.\n1. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies.
1121002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Arclight can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Arclight can attract nearby targets after casting a Signature Move. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arclight can pull enemies.\n1. Arclight can attract nearby targets after casting a Signature Move.
1021004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Plume can deal damage efficiently.\n1. When in Arctic form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Plume can deal massive damage in short-time.\n1. When in Arctic Form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect.
1131002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Rozen can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press and hold the Basic Attack button to deal damage and restore Rozen's Signature Energy at the cost of the Passive Value.
1511003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Crocotta can deal damage efficiently.\n1. With a powerful shield and efficient damage-dealing capability, Crocotta will gain Super Armor during a Signature Move and deal damage at ease. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Crocotta can gain a shield.\n1. Ping Blue Orbs to gain a shield.
1141003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Rigor can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Rigor can use Passive Energy to deal more 3-Ping and Signature Move damage.\n2. When Energy is used up, Rigor will enter Full Burst form. Press and hold the Basic Attack button to fire the Wide-area electromagnetic Cannon. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Rigor can pull enemies.\n1. Rigor's Signature Moves can pull nearby enemies and deal Physical DMG.\n2. Ping Blue Orbs to pull enemies.
1521003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Pavo can deal damage efficiently.\n1. Ping Signal Orbs to gain Sync Rate.\n2. Pavo will enter Concentrated Will form upon full Sync Rate.\n3. When in Concentrated Will form, Pavo can only perform 1-Pings, which will grant enhancement effect(s).
1161002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Qilin can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, the Follow-Up Orb will light up for you to perform different Follow-Up effects.\n2. Upon use of a Signature Move, use the Follow-Up Orb to perform a combo.
1171003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Laurel can deal damage efficiently.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation form, and then ping Annihilation Orb(s) to deal Dark DMG and gain Energy. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Laurel can deal high frequency attacks.\n1. Signal Orbs and basic attacks can all deal multiple-hit attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Laurel can pull enemies.\n1. Laurel can attract nearby targets after casting a Signature Move.
1181003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png 2B can deal damage efficiently.\n1. 2B should deal damage when in Battle form.
1191003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png 9S can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Upon a 3-Ping, if the Overclock Energy is above 50, gain the Overclock Indicator of the corresponding color at the cost of Overclock Energy.\n2. Tap the Overclock Indicator to clear the Signal Orbs of the same color. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png 9S can control enemies.\n1. Ping Yellow Orb(s) to create a slow area in front and immobilize the enemies in the area.
1201003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png A2 can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a Signature Move, A2 enters Berserker, during which time A2 has Super Armor and gains Extra DMG Reduction and Extra DMG Bonus.\n2. POD: shield will be consumed during the Signature Move. Replenish it via 3-Pings and basic attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png A2 can pull enemies.\n1. Ping Blue Orb(s) to create a gravity area in front and keep pulling enemies in the area.
1211002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Hypnos can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press the Basic Attack button within 1s after any 3-Ping to enter Tactical Firing posture. Hold the Basic Attack button to keep the posture.\n2. When in the Tactical Firing posture, release the Basic Attack button and successfully dodge attacks to deal more damage.
1531003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Tempest can deal damage efficiently.\n1. Upon a 3-Ping, Tempest gains a Triad of the same color. And the next ping will trigger a Chord and cause different damage effects depending on the Chord color.\n2. Tempest gains 50% DMG Reduction during Signature and deal damage via basic attacks and pings.
1121003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Glory can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Glory can control enemies.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Glory can gain a shield.\n1. Upon deployment, Glory converts 60% HP to a shield.
1221002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png XXI can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Dodge to get up from the ground or remove other statuses and gain a shield.\n2. XXI mainly deals damage via the explosion of Twilight Matrix. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png XXI can gain a shield.\n1.When attacked, fallen to the ground, or in other abnormal statuses, tap the Dodge button to perform an instant dodge, which will cast a Twilight Matrix at the target and grant Super Armor and a shield equal to 15% Max HP.
1131003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Garnet can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, use a basic attack or Signature Move to gain Electric Charge.\n2. Press and hold the Basic Attack button to cast Lightning Fall at the cost of Electric Charge.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Garnet can pull enemies.\n1. Clear Yellow Orbs to pull nearby enemies.
1541003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Flambeau can deal damage efficiently.\n1. Ping White Signal Orb(s) right after a basic attack to gain Deception Pts.\n2. Use Deception Pts. to cast the Signal Orb's Phase 1 and Phase 2 skills.\n3. Signature grants Trickery Pts. and Incinerating Orb(s). Basic attacks and pings consume Trickery Pts.
1031004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Empyrea is a character that can pull enemies, inflict control effects, and deal damage.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer and enter Signal Orb(s) twice.\n2. Cause different damage effects based on the Signal Orb(s) entered.\n3. During a Signature Move, double tap the Dodge button to enter Prayer and enter Signal Orb(s) three times to deal massive damage. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Empyrea can pull enemies.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer, enter two groups of Signal Orbs of different colors, and cast Chaos Oath to pull enemies within a big range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png All Empyrea's damage is ranged damage.
1531004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Selena: Capriccio is an attacker and a healer.\n1. After Selena casts a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill and for Selena to cast Ensemble: Echo.\n2. After explosion, the Signature Move field will leave a phantom to restore HP to allies in it.
1551003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Dragontoll can deal damage efficiently.\n1. Spend 20 Energy to cast Spirit Blade: Dragon Throw, throwing a Dragon Axe.\n2. When Dragontoll's Red/Yellow/Blue Pings collides with the Dragon Axe, she will cast Dragon Force Combo at the cost of Dragon Force. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Dragontoll can pull the enemy.\n1. When Dragontoll's Yellow Pings collides with the Dragon Axe, she will cast Dragon Force Combo and pull nearby enemies at the cost of Dragon Force.
1051004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Starfarer can attract firepower, gain Super Armor, and become immune to 30% incoming damage.\n1. Starfarer casts the Signature Move and then actives the "Thunderer" Mode. Tap Basic Attack to cast Ironsoul Slice.\n2. When the Ironsoul Slice hits the enemy, press and hold Basic Attack to active the "Bzzz" Mode and trigger Oops! Missed It! or "Perfect!" by releasing at different time points. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Starfarer can pull the enemy.\n1. Ironsoul Slice I can pull the enemy.
1561003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Starveil can deal damage efficiently.\n1. Press and hold Dodge to start charging. Release to cast Frost Moon.
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Id Type Name EnName Icon Description FightEventId Condition IconLv
1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before target.\n2. All members gain <color=#6495ED>80% DMG Reduction.</color> for <color=#6495ED>10s</color>. Reduces target's <color=#6495ED>DEF by 30%</color> for <color=#6495ED>8s</color>. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before the target.\n2. All team members gain <color=#6495ED>80% DMG Reduction</color> and a <color=#6495ED>Shield equal to 50% max HP</color> for <color=#6495ED>10s</color>. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
1 Id Type Name EnName Icon Description FightEventId Condition IconLv
2 1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
3 2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
4 3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before target.\n2. All members gain <color=#6495ED>80% DMG Reduction.</color> for <color=#6495ED>10s</color>. Reduces target's <color=#6495ED>DEF by 30%</color> for <color=#6495ED>8s</color>. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
5 4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a <color=#6495ED>Yellow Orb 3-Ping</color> and <color=#6495ED>Matrix</color> before the target.\n2. All team members gain <color=#6495ED>80% DMG Reduction</color> and a <color=#6495ED>Shield equal to 50% max HP</color> for <color=#6495ED>10s</color>. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
6 5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
7 6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
8 7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and deals <color=#6495ED>30%</color> more damage for <color=#6495ED>10s</color>. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
9 8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a <color=#6495ED>Red Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. All team members gain <color=#6495ED>Super Armor</color> and <color=#6495ED>5% ATK Blood Draining</color> for <color=#6495ED>10s</color>. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png
10 9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color>, and in the next <color=#6495ED>5s</color>, <color=#6495ED>all Pings will be counted as 3-Pings</color>. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png
11 10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a <color=#6495ED>Blue Orb 3-Ping</color> and <color=#6495ED>Matrix</color> behind the target.\n2. <color=#6495ED>Dispels all teammates' Speed-Down</color> and restores <color=#6495ED> their HP to full</color>. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png

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Id Name Icon Description
1 Elemental Damage Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Can deal elemental DMG
2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can perform high frequency attack
3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Can deal heavy damage in short-time
4 Health Recovery Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png Can regenerate the HP of team member
5 Weaken Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon023.png Weaken the enemy
6 Critical Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Easier to deal CRIT DMG to enemies
7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Pull the enemy
8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Can reduce the DMG dealt to your members
9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Can control the enemy
10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Can give your members shields
11 Enhance Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon019.png Can enhance the abilities of your members
12 Enmity Vortex Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Easier to become the enemies' target on the battlefield
13 Destroy Super Armor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Can effectively reduce the Super Armor value of the enemy
14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Can deal damage efficiently
15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Enhances Armor, grants Super Armor, and resist 50% damage
16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Boosts restoration efficiency and Synergy Energy recovery speed
17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Can deal ranged attacks against enemies
18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Can deal damage efficiently
19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png An all-round character that can pull, control, and deal damage to enemies.
1 Id Name Icon Description
2 1 Elemental Damage Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Can deal elemental DMG
3 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Can perform high frequency attack
4 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Can deal heavy damage in short-time
5 4 Health Recovery Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png Can regenerate the HP of team member
6 5 Weaken Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon023.png Weaken the enemy
7 6 Critical Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Easier to deal CRIT DMG to enemies
8 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Pull the enemy
9 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Can reduce the DMG dealt to your members
10 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Can control the enemy
11 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Can give your members shields
12 11 Enhance Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon019.png Can enhance the abilities of your members
13 12 Enmity Vortex Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon007.png Easier to become the enemies' target on the battlefield
14 13 Destroy Super Armor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Can effectively reduce the Super Armor value of the enemy
15 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Can deal damage efficiently
16 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Enhances Armor, grants Super Armor, and resist 50% damage
17 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Boosts restoration efficiency and Synergy Energy recovery speed
18 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Can deal ranged attacks against enemies
19 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Can deal damage efficiently
20 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png An all-round character that can pull, control, and deal damage to enemies.

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Id OpenDay Intro[1] Intro[2] Intro[3] Intro[4] Intro[5] Intro[6] Feature[1] Feature[2] ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3] GridBg IndexText IsLastOne
30162402 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161101 0 1. All characters are deployed simultaneously 2. There is no special mechanism in this stage 3. Deployed characters are locked in this stage upon clear. Reset to unlock them 110004 33062 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161102 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 2% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33101 32042 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161103 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32131 32043 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161104 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a high-valued Super Armor bar that can slowly recover. When the Super Armor bar exists, DMG taken by the enemy reduces by 80%; when the bar is gone, DMG taken by the enemy increases by 150%. The Super Armor bar refreshes 10s after it is destroyed 3. Recommend bringing Omniframes with the "Destroy Super Armor" feature 4. Deployed characters are locked upon clear. Reset to unlock them 13 32101 33123 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161105 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 100%, and the DMG dealt to the enemy from behind increases by 100% 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 32112 110002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161106 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 10s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 110001 110003 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161107 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 300% Extra DMG bonus 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32071 32082 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161108 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 2% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32072 32083 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161109 0 1. All characters are deployed simultaneously 2. In this stage, you will gain special enhance effect when obtaining the buff effect provided by Support Omniframes. Each level will have the character's Extra DMG bonus increased by 10% for 10s. Buff duration will be refreshed when the buff stacks 3. Recommend bringing Omniframes with the "Enhance" feature 4. Deployed characters are locked upon clear. Reset to unlock them 11 32073 110005 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161110 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 32031 110006 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161121 0 1. All characters are deployed simultaneously 2. In this stage, all your members will take True DMG equal to 4% of max HP every second 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 32032 110009 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161122 0 1. All characters are deployed simultaneously 2. In this stage, the enemies will obtain the corresponding mark when they receive elemental DMG. While the mark exists, dealing damage of a different element will remove the mark and deal True Damage equal to 1% of the enemy's max HP 3. Recommend bringing Omniframes with the "Elemental Damage" feature 4. Deployed characters are locked upon clear. Reset to unlock them 1 32033 110010 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161123 0 1. All characters are deployed simultaneously 2. In this stage, DMG taken by enemies increases by 100% when they are stunned and 50% when not 3. Recommend bringing Omniframes with the "Control" feature 4. Deployed characters are locked upon clear. Reset to unlock them 9 32011 110011 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161124 0 1. All characters are deployed simultaneously 2. In this stage, the enemy has a special affix Rigid Body that refreshes every 10 sec. The affix is destroyed when the enemy is hit 100 times, causing the enemy to lose 20% of max HP. The affix Rigid Body refreshes 5s after being destroyed 3. Recommend bringing Omniframes with the "High Frequency Attack" feature 4. Deployed characters are locked upon clear. Reset to unlock them 2 32012 110012 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161125 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will not actively move. When it is forced to move, it will take True DMG equal to a percentage of its max HP that scales with the displacement 3. Recommend bringing Omniframes with the "Pull" feature 4. Deployed characters are locked upon clear. Reset to unlock them 7 32013 110013 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161126 0 1. All characters are deployed simultaneously 2. In this stage, all your members' CRIT DMG increases by 150%, the DMG dealt to the enemy from behind increases by 150%, and the DMG dealt to the enemy from other directions reduces greatly 3. Recommend bringing Omniframes with the "Critical" and "Enmity Vortex" features 4. Deployed characters are locked upon clear. Reset to unlock them 6 12 110007 51096 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161127 0 1. All characters are deployed simultaneously 2. In this stage, the enemy will trigger a special skill every minute, dealing huge damage to the enemy and you at the same time in 10s 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 110008 32001 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161128 0 1. All characters are deployed simultaneously 2. In this stage, when all your members have shields, your attacks will consume 50% of the current shields and deal True DMG equal to the consumed value x100. This effect triggers every other second 3. Recommend bringing Omniframes with the "Shield" feature 4. Deployed characters are locked upon clear. Reset to unlock them 10 33001 32143 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161129 0 1. All characters are deployed simultaneously 2. In this stage, there is a dying device on the field which you can heal. When the device's HP is full, your units will get 500% Extra DMG bonus. 3. Recommend bringing Omniframes with the "Health Recovery" feature 4. Deployed characters are locked upon clear. Reset to unlock them 4 33032 32021 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161130 0 1. All characters are deployed simultaneously 2. In this stage, the enemy's ATK and DMG Reduction are very high. It has one attack move only, and when this attack hits or is blocked, its DMG Reduction will reduce by 10% (Cannot be triggered during dodge) 3. Recommend bringing Omniframes with the "Health Recovery" and "DMG Reduction" features 4. Deployed characters are locked upon clear. Reset to unlock them 4 8 33033 32022 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png
30161131 0 1. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 2. Use <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to deal damage to a Weak boss. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161132 0 1. Boss <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. Use the <color=#0e70bd>Sudden Change Burst (Offense Reinforcement I)</color> to finish the battle asap. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> or <color=#0e70bd>CRIT</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161133 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 20% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161134 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color>. 2.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use <color=#0e70bd>Sudden Change Burst (Attacker Reinforcement I)</color> to kill them directly. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161135 0 1. Clear the stage to unlock <color=#0e70bd>Corrupting Mark (Advance Reinforcement II)</color>. 2. Your characters keep losing HP with the HP reduction speed increasing once <color=#0e70bd>every 25s</color>. The HP reduction speed can be reset upon the boss' HP dropping to <color=#0e70bd>70%/40%/10%</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes 14 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161136 0 1. Enemies <color=#0e70bd>gain 10% ATK every 10s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 50s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. <color=#0e70bd>Uniframes</color> are recommended. 18 772607 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161137 0 1.<color=#0e70bd>Revive with half-full HP</color> if there are still monsters in the stage <color=#0e70bd>15s after an enemy dies</color>. 2. According to the number of revivals, add <color=#0e70bd>Black Hole</color> and <color=#0e70bd>Berserk</color> respectively. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the recommended <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and finish the battle. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 760411 110211 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161138 0 1. Enemies inflict <color=#0e70bd>Bleed</color> on the hatred target every 25s. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with a <color=#0e70bd>shield</color> 15 10 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161139 0 1. Enemies have high-value Super Armor bar and receive less damage with the presence of the Super Armor bar. They will <color=#0e70bd>receive significantly more damage after the Super Armor bar disappears</color>. The Super Armor bar <color=#0e70bd> will be refreshed 10s after it disappears</color>. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and Omniframes with <color=#0e70bd>DMG Reduction</color> 15 8 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161140 0 1. Clear the stage to unlock <color=#0e70bd>True Space (Defense Reinforcement II)</color>. 2. Switches links once every 20s. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>damage</color> 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161141 0 1. Enemies will <color=#0e70bd>burst for 5s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 15 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161142 0 1. Enemies cast a skill to the current target every 20 seconds. If there is a <color=#0e70bd>red circle, stay away</color> from teammates. If there is a <color=#0e70bd>green circle, stay close</color> to teammates. Failing to do this will deal massive single damage to your members. 2. Enable <color=#0e70bd>Weakening Core (Defense Reinforcement I)</color> to resist damage. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes, <color=#0e70bd>Support</color> Omniframes, and <color=#0e70bd>DMG Reduction</color> Omniframes 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161143 0 1. Switches links once <color=#0e70bd>every 40s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Tank Constructs to <color=#0e70bd>fix the enemies' positions</color> and deal <color=#0e70bd>ranged damage</color> to them. 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161144 0 1. Enemies will <color=#0e70bd>burst for 10s every 20s</color>. And every time an enemy attacks, they deal additional True DMG equal to 10% HP. This effect will <color=#0e70bd>be interrupted when the enemy receive True DMG</color> during a burst. 2. Enable <color=#0e70bd>True Space (Defense Reinforcement II)</color> at the right time to interrupt a burst. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Support</color> Omniframes respectively 15 16 760412 110222 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161145 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>20s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30161146 0 1. Clear the stage to unlock <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color>. 2. Enemies deal <color=#0e70bd>full-screen massive damage</color> every 25s. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes respectively 16 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30161147 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 1% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30161148 0 1. <color=#0e70bd>Cross Thunder will be triggered</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30161149 0 1. Enemies reduce all your units to <color=#0e70bd>1 HP</color> <color=#0e70bd>every 30s</color> and then deal two wide-range attacks. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> at the right time to avoid being seckilled by the boss. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 1
30161150 0 1. <color=#0e70bd>Cross Thunder will be triggered twice</color> every <color=#0e70bd>15s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4 1
30161151 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce <color=#0e70bd>5% of Max HP</color> every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to avoid <color=#0e70bd>Cold Trail</color> and <color=#0e70bd>deal True DMG</color> to defeat the opponent. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 780601 760353 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png
30161152 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This effect can be stacked up to 20 times. 2. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 3. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>Burst</color> damage 14 3 772605 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 1
30161153 0 1. Switches links once every <color=#0e70bd>20s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 50% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 50% ATK</color>. 2. Use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 2
30161154 0 1. Enemies' attacks also inflict <color=#0e70bd>Bleed</color> and reduce 2% of Max HP every second for 5s. Meanwhile, the <color=#0e70bd>True DMG the enemies received double</color>. 2. The character will receive a <color=#0e70bd>5-second Null Heal</color> effect every <color=#0e70bd>20s</color>. 3. Enable <color=#0e70bd>Overload Recharge (Assist Reinforcement II)</color> to heal and deal True DMG. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772607 712002 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 3
30161155 0 1. Upon the death of the <color=#0e70bd>first enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color> and <color=#0e70bd>Assault 3</color>. 2. Upon the death of the <color=#0e70bd>second enemy</color>, all the remaining enemies will <color=#0e70bd>restore to full HP</color> and gain <color=#0e70bd>Berserk 3</color>, <color=#0e70bd>Assault 3</color>, <color=#0e70bd>Lightning Shield 3</color>, and <color=#0e70bd>Radiation 3</color>. 3. Use Tank Omniframes to <color=#0e70bd>pull enemies</color> and then use the <color=#0e70bd>Corrupting Mark (Attacker Reinforcement II)</color> to keep HP and kill them. 4. Recommended: <color=#0e70bd>Attacker</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes respectively 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 4
30161156 0 1. Enemies <color=#0e70bd>gain 10% ATK every 7s</color>. This effect can be stacked up to 20 times. 2. <color=#0e70bd>After 35s</color>, enemies' attacks will also inflict the Bleed effect that <color=#0e70bd>reduce 3% HP every second</color>. 3. Recommended to use the <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to keep HP and finish the battle asap. 4. This is a <color=#0e70bd>Special Dispatch Zone</color> stage. It provides 20% ATK bonus to <color=#0e70bd>Vanguard</color> Omniframes. 18 772605 763325 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 5
30161157 0 1. <color=#0e70bd>At the beginning of the battle</color>, inflicts <color=#0e70bd>Grave Wounds</color> on the character you control. And inflicts <color=#0e70bd>Grave Wounds</color> on the same character every <color=#0e70bd>15s</color>. 2. Grave Wounds: <color=#0e70bd>This will be triggered when HP drops below 90%</color>. After that, the character affected by this will receive increasing periodical damage. Restore the character's HP back to <color=#0e70bd>90% or above to remove the effect</color>. 3. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 4. Recommended: <color=#0e70bd>Support</color> Omniframes and any other Omniframes 16 772609 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 6
30161158 0 1. <color=#0e70bd>Cross Thunder will be triggered 3 times</color> every <color=#0e70bd>12s</color>. Remember to watch out. 2. Enable <color=#0e70bd>Emergency Repair (Assist Reinforcement I)</color> to restore full HP. 3. Recommended: <color=#0e70bd>Support</color> Omniframes and <color=#0e70bd>Tank</color> Omniframes 16 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 7
30161159 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>200 attacks</color> taken. Upon losing the Enhanced Rigid Body, an enemy will lose 10% of Max HP. And upon the removal of a Rigid Body Affix, explosive damage will be done to the surroundings once. The Rigid Body will <color=#0e70bd>restore in 10s</color>. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Attacker</color> Omniframes and Omniframes that can deal <color=#0e70bd>High Frequency Attacks</color> 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 8
30161160 0 1. The character deals 150% more CRIT DMG. Enemies receive <color=#0e70bd>150% more damage from behind</color> and 50% less damage from other directions. 2. Use <color=#0e70bd>Corrupting Mark (Offense Reinforcement II)</color> to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>CRIT</color> damage 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 9
30161161 0 1. Switches links once <color=#0e70bd>every 20s</color> and inflicts <color=#0e70bd>Bleed</color> on the hatred target. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains 20% ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses 80% ATK</color>. 2. Bleed: Deals True DMG equal to <color=#0e70bd>40% of Max HP</color> every second for <color=#0e70bd>3s</color> 3. Use Reinforcement Skills and characters wisely 4. Recommended: <color=#0e70bd>Tank</color> Omniframes and <color=#0e70bd>Attacker</color> Omniframes that can deal <color=#0e70bd>ranged damage</color> 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
30162404 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162405 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162406 0 1. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 2. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162407 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162408 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 3. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162409 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162410 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162411 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162412 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162413 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162414 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. The Vulnerable effect and the DMG Reduction of Tank class synergy skills can exist at the same time, so please avoid take too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162415 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>30% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 5. The Vulnerable effect, the DMG Reduction of Tank class synergy skills, and the DMG Reduction of Shields generated by Shield Generators can exist at the same time, so please avoid taking too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162416 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01
30162417 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A
30162418 0 1. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B
30162419 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A
30162420 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B
30162421 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1
30162422 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
30162423 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
30162424 0 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
30162425 0 1. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 2. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
30162426 0 1. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
30162427 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 1. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
30162428 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 5. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 14 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
30162429 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 4. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 5. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
30162430 0 1. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color> will inflict <color=#0e70bd>20% Vulnerability</color> on the player for <color=#0e70bd>8s</color> after dealing its damage. Do not let one character keep taking Ultralimit Combustion damage. 3. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 4. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
30162431 0 1. <color=#0e70bd>Sand Storm</color>: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by <color=#0e70bd>Attacker or Vanguard class synergy skills</color>. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 4. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 5. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 6. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
30162432 0 1. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. When triggered, <color=#0e70bd>Floating Icicles</color> and <color=#0e70bd>Still Trap</color> will trigger <color=#0e70bd>Cross Thunder 2 times</color>. Watch out. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01
30162433 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. Boss will enter a <color=#0e70bd>5-second Weak status</color> <color=#0e70bd>every 30s</color>, during which time the boss will <color=#0e70bd>receive 20% more damage</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 3 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02
30162434 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Constraint Force</color>: Slows down the player. Recover the speed by casting <color=#0e70bd>Support or Amplifier class synergy skills</color>. 3. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03
30162435 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04
30162436 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. <color=#0e70bd>Ultralimit Combustion</color>: Deals damage equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 3. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05
30162437 0 1. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. When triggered, <color=#0e70bd>Wrench Impact</color> and <color=#0e70bd>Blazing Eruption</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06
30162438 0 1. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 2. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 3. <color=#0e70bd>Earthquake</color>: Triggers an earthquake and generates 1 earthquake area every <color=#0e70bd>6s</color> at a random location. Each earthquake area will generate earthquake waves once every <color=#0e70bd>2s</color> and deal damage to player character(s) in it. 4. Interact with the <color=#0e70bd>Earthcrust Stabilizer(s)</color> in the scene to <color=#0e70bd>clear the earthquake areas on the field and stop the earthquake</color>. 18 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07
30162439 0 1. <color=#0e70bd>Dying Moment</color>: Reduces all player characters' HP to 1. Use <color=#0e70bd>Support: Restoration</color> to fully restore their HP. 2. <color=#0e70bd>Blazing Eruption</color>: Deals damage equal to <color=#0e70bd>160% max HP per second</color> to all player characters for <color=#0e70bd>3s</color>. 3. Interact with the <color=#0e70bd>Shield Generator(s)</color> in the scene to gain a Shield that provides <color=#0e70bd>99% DMG Reduction</color> to take less damage from Blazing Eruption. 4. <color=#0e70bd>Quick Repair</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 5. When triggered, <color=#0e70bd>Wrench Impact</color> will trigger <color=#0e70bd>Cross Thunder 3 times</color>. Watch out. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08
30162440 0 1. Enemies have a <color=#0e70bd>Enhanced Rigid Body</color>, which will be removed after <color=#0e70bd>100 attacks</color> taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will <color=#0e70bd>restore 10s</color> after being removed. 2. <color=#0e70bd>Still Trap</color>: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion <color=#0e70bd>12s</color> later and deal <color=#0e70bd>seckill-level True DMG</color> to the stunned character (fixed). If the <color=#0e70bd>stunned character is not the one you control</color>, it cannot use synergy skills. <color=#0e70bd>Approach the character to remove the Still Trap</color> to dispel the stunned effect and avoid damage. 3. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 4. <color=#0e70bd>Floating Icicles</color>: Deals <color=#0e70bd>sharable</color> massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09
30162441 0 1. Enemies <color=#0e70bd>gain 10% ATK every 8s</color>. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to <color=#0e70bd>66%</color> and <color=#0e70bd>33%</color> respectively. 2. Switches links once every <color=#0e70bd>15s</color>. When in a <color=#0e70bd>blue link</color>, the character <color=#0e70bd>gains ATK</color>. And when in a <color=#0e70bd>red link</color>, the character <color=#0e70bd>loses ATK</color>. 3. <color=#0e70bd>Wrench Impact</color>: Summons 2 Repairers. Each Repairer will deal minor damage and inflict <color=#0e70bd>20% Vulnerability</color> on player character(s) <color=#0e70bd>every 15s</color>. Use <color=#0e70bd>Uniframe Finishing Move</color> to eliminate them as fast as possible. 4. <color=#0e70bd>Ultralimit Combustion</color>: Deals DMG equal to <color=#0e70bd>60% max HP per second</color> to the character the player controls for <color=#0e70bd>3s</color>. Gain DMG Reduction by casting <color=#0e70bd>Tank class synergy skills</color>. 5. <color=#0e70bd>Roche Limit</color>: Forms a line between two characters. The line will deal <color=#0e70bd>massive True DMG</color> to the player <color=#0e70bd>5s</color> later (fixed). The characters can <color=#0e70bd>go</color> farther from each other to break the line and avoid the damage. 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10
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