mirror of
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New tables + Lucia messages
This commit is contained in:
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Id TimeId Name
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1 Extremis Collaboration
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Id Career
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1011002 1
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1021001 1
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1031001 3
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1041002 1
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1051001 2
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1061002 2
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1071002 1
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1081002 1
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1021002 1
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1031002 3
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1011003 1
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1031003 3
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1061003 2
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1071003 1
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1051003 2
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1021003 1
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1081003 1
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1091002 2
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1041003 1
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1111002 3
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1121002 2
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1021004 1
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1131002 3
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1511003 1
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||||
1141003 2
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||||
1521003 1
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||||
1161002 2
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1171003 1
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||||
1181003 1
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1191003 3
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1201003 2
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||||
1211002 3
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1531003 1
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||||
1121003 2
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1221002 2
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||||
1131003 2
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||||
1541003 1
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||||
1031004 3
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1531004 3
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1551003 1
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1051004 2
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1561003 1
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18
Resources/table/share/fuben/multidim/MultiDimConfig.tsv
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18
Resources/table/share/fuben/multidim/MultiDimConfig.tsv
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Key Comment Value
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SingleRankNum Solo Ranking Players 10
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SingleRankFloor Solo Ranking Reward Guaranteed Players 10000
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MultiRankNum Multiplayer Ranking Players 100
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MultiRankMax Multiplayer Ranking Cached Players 1000
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MultiFubenCloseStartHour Multiplayer missions are off between 01:00 and 09:00 1
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MultiFubenCloseEndHour Multiplayer missions are off between 01:00 and 09:00 9
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TalentResetCD Reset cooldown (in seconds) 86400
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RankIconNo1 1st Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
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RankIconNo2 2nd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
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RankIconNo3 3rd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
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TalentConditionId Talent Unlock Requirement ID 1002201
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SingleRankPercent The top 1% players on the solo ranking list are displayed in rankings, other players are displayed in percentages. 0.01
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NetworkDelay Network delay (in milliseconds) 100
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CharacterLimitBuff1 Uniframe Buff 1 2240375
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CharacterLimitBuff2 Uniframe Buff 2 2240376
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SingleRankTopNun Solo Ranking Top Display Number Top10
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MultiRankTopNun Multiplayer Ranking Top Display Number Top100
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16
Resources/table/share/fuben/multidim/MultiDimDifficulty.tsv
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16
Resources/table/share/fuben/multidim/MultiDimDifficulty.tsv
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Id ThemeId DifficultyId StageId ExtraStageIds[1] ExtraStageIds[2] FightAbility DifficultyFirstPassReward DifficultyFactor RateFactor ThemeFactor DamageRankPoints[1] DamageRankPoints[2] DamageRankPoints[3] IsOnRank RecommendClass[1] RecommendClass[2] RecommendClass[3] FightEventId[1] FightEventId[2] FightEventId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5]
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1 1 1 20000610 20000611 20000612 3000 555046 1 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
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2 1 2 20000613 20000614 20000615 4000 555047 1.287 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
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3 1 3 20000616 20000617 20000618 4500 555048 1.839 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
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4 1 4 20000619 20000620 20000621 5200 555049 3.455 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
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5 1 5 20000622 20000623 20000624 5500 555050 7.046 0.7 1 100 99 98 1 1 2 3 32169 32170 32171 32172
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6 2 1 20000644 20000645 20000646 3500 555046 1 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
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||||
7 2 2 20000647 20000648 20000649 4500 555047 1.287 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
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8 2 3 20000650 20000651 20000652 5000 555048 1.839 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
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9 2 4 20000653 20000654 20000655 5700 555049 3.455 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
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10 2 5 20000656 20000657 20000658 6000 555050 7.046 0.7 1.2 100 99 98 1 1 2 3 32169 32174 32176 32177
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11 3 1 20000671 20000672 20000673 4000 555046 1 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
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12 3 2 20000674 20000675 20000676 5000 555047 1.287 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
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13 3 3 20000677 20000678 20000679 5500 555048 1.839 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
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14 3 4 20000680 20000681 20000682 6200 555049 3.455 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
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15 3 5 20000683 20000684 20000685 6500 555050 7.046 0.7 1.5 100 99 98 1 1 2 3 32169 32180 32182 32185 32186
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10
Resources/table/share/fuben/multidim/MultiDimRankReward.tsv
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10
Resources/table/share/fuben/multidim/MultiDimRankReward.tsv
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Id ThemeId Percent RewardId MailId MinRank MaxRank
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1 1 1 555034 65014 0 1
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2 1 10 555035 65015 1 10
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3 1 30 555036 65016 10 30
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4 2 1 555037 65017 0 1
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5 2 10 555038 65018 1 10
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6 2 30 555039 65019 10 30
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7 3 1 555040 65020 0 1
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8 3 10 555041 65021 1 10
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9 3 30 555042 65022 10 30
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28
Resources/table/share/fuben/multidim/MultiDimSingleFuben.tsv
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28
Resources/table/share/fuben/multidim/MultiDimSingleFuben.tsv
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Id ThemeId StageId OpenTimeId RewardId[1] RewardId[2] RewardId[3] RewardDes BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] BaseBuffId[6] BaseBuffId[7]
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1 1 20000601 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32148 32149 32150 32151 32152
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2 1 20000602 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32153 32154 32155 32156 32157 32158
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3 1 20000603 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32159 32160 32161 32162
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4 1 20000604 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
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5 1 20000605 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
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6 1 20000606 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
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7 1 20000607 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
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8 1 20000608 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
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9 1 20000609 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
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10 2 20000632 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174
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11 2 20000633 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32175 32176 32177
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||||
12 2 20000634 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174 32176 32177
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||||
13 2 20000635 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
14 2 20000636 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
15 2 20000637 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
16 2 20000638 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
17 2 20000639 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
18 2 20000640 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
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||||
19 3 20000661 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32179 32180
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||||
20 3 20000662 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32181 32182 32183
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||||
21 3 20000663 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32184 32185 32186
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||||
22 3 20000664 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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23 3 20000665 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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||||
24 3 20000666 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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||||
25 3 20000667 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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26 3 20000668 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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27 3 20000669 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
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67
Resources/table/share/fuben/multidim/MultiDimTalent.tsv
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67
Resources/table/share/fuben/multidim/MultiDimTalent.tsv
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Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
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1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
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2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240321
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3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240322
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4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240323
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5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240324
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6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. 5 1 2240325
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7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 0 1 96116 90
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8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 1 1 96116 90 2240326
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9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. 2 1 96116 90 2240327
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10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. 3 1 96116 90 2240328
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11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. 4 1 96116 90 2240329
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12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. 5 1 2240330
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13 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 0 0 96116 90
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14 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 1 0 96116 90 2240331
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15 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. 2 0 96116 90 2240332
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16 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. 3 0 96116 90 2240333
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17 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. 4 0 96116 90 2240334
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18 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. 5 0 2240335
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19 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 0 0
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20 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 1 0 2240336
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21 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. 2 0 2240337
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22 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. 3 0 2240338
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23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
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24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240339
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25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240340
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26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240341
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27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240342
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28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. 5 1 2240343
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29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 0 1 96116 90
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30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 1 1 96116 90 2240344
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31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. 2 1 96116 90 2240345
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32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. 3 1 96116 90 2240346
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33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. 4 1 96116 90 2240347
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34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. 5 1 2240348
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35 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 0 0 96116 90
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36 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
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37 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
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||||
38 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
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39 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
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||||
40 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. 5 0 2240353
|
||||
41 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 0 0
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||||
42 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 1 0 2240354
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||||
43 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 2 0 2240355
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||||
44 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. 3 0 2240356
|
||||
45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
|
||||
46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240357
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||||
47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240358
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||||
48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240359
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||||
49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240360
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||||
50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. 5 1 2240361
|
||||
51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 0 1 96116 90
|
||||
52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 1 1 96116 90 2240362
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||||
53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. 2 1 96116 90 2240363
|
||||
54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. 3 1 96116 90 2240364
|
||||
55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. 4 1 96116 90 2240365
|
||||
56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. 5 1 2240366
|
||||
57 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 0 0 96116 90
|
||||
58 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 1 0 96116 90 2240367
|
||||
59 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. 2 0 96116 90 2240368
|
||||
60 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. 3 0 96116 90 2240369
|
||||
61 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. 4 0 96116 90 2240370
|
||||
62 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. 5 0 2240371
|
||||
63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
|
||||
64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
|
||||
65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
|
||||
66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374
|
||||
|
4
Resources/table/share/fuben/multidim/MultiDimTheme.tsv
Normal file
4
Resources/table/share/fuben/multidim/MultiDimTheme.tsv
Normal file
@@ -0,0 +1,4 @@
|
||||
Id TimeId Name ThemeFirstPassTimeId ThemeDailyFirstPassRewardId MatchConditionId
|
||||
1 8106 Standard Simulation 1002202
|
||||
2 8107 Malfunction Synergy 1002203
|
||||
3 8108 Danger After Danger 1002204
|
||||
|
Reference in New Issue
Block a user