New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id TimeId Name
1 Extremis Collaboration
1 Id TimeId Name
2 1 Extremis Collaboration

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Id Career
1011002 1
1021001 1
1031001 3
1041002 1
1051001 2
1061002 2
1071002 1
1081002 1
1021002 1
1031002 3
1011003 1
1031003 3
1061003 2
1071003 1
1051003 2
1021003 1
1081003 1
1091002 2
1041003 1
1111002 3
1121002 2
1021004 1
1131002 3
1511003 1
1141003 2
1521003 1
1161002 2
1171003 1
1181003 1
1191003 3
1201003 2
1211002 3
1531003 1
1121003 2
1221002 2
1131003 2
1541003 1
1031004 3
1531004 3
1551003 1
1051004 2
1561003 1
1 Id Career
2 1011002 1
3 1021001 1
4 1031001 3
5 1041002 1
6 1051001 2
7 1061002 2
8 1071002 1
9 1081002 1
10 1021002 1
11 1031002 3
12 1011003 1
13 1031003 3
14 1061003 2
15 1071003 1
16 1051003 2
17 1021003 1
18 1081003 1
19 1091002 2
20 1041003 1
21 1111002 3
22 1121002 2
23 1021004 1
24 1131002 3
25 1511003 1
26 1141003 2
27 1521003 1
28 1161002 2
29 1171003 1
30 1181003 1
31 1191003 3
32 1201003 2
33 1211002 3
34 1531003 1
35 1121003 2
36 1221002 2
37 1131003 2
38 1541003 1
39 1031004 3
40 1531004 3
41 1551003 1
42 1051004 2
43 1561003 1

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Key Comment Value
SingleRankNum Solo Ranking Players 10
SingleRankFloor Solo Ranking Reward Guaranteed Players 10000
MultiRankNum Multiplayer Ranking Players 100
MultiRankMax Multiplayer Ranking Cached Players 1000
MultiFubenCloseStartHour Multiplayer missions are off between 01:00 and 09:00 1
MultiFubenCloseEndHour Multiplayer missions are off between 01:00 and 09:00 9
TalentResetCD Reset cooldown (in seconds) 86400
RankIconNo1 1st Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
RankIconNo2 2nd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
RankIconNo3 3rd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
TalentConditionId Talent Unlock Requirement ID 1002201
SingleRankPercent The top 1% players on the solo ranking list are displayed in rankings, other players are displayed in percentages. 0.01
NetworkDelay Network delay (in milliseconds) 100
CharacterLimitBuff1 Uniframe Buff 1 2240375
CharacterLimitBuff2 Uniframe Buff 2 2240376
SingleRankTopNun Solo Ranking Top Display Number Top10
MultiRankTopNun Multiplayer Ranking Top Display Number Top100
1 Key Comment Value
2 SingleRankNum Solo Ranking Players 10
3 SingleRankFloor Solo Ranking Reward Guaranteed Players 10000
4 MultiRankNum Multiplayer Ranking Players 100
5 MultiRankMax Multiplayer Ranking Cached Players 1000
6 MultiFubenCloseStartHour Multiplayer missions are off between 01:00 and 09:00 1
7 MultiFubenCloseEndHour Multiplayer missions are off between 01:00 and 09:00 9
8 TalentResetCD Reset cooldown (in seconds) 86400
9 RankIconNo1 1st Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
10 RankIconNo2 2nd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
11 RankIconNo3 3rd Place Icon Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
12 TalentConditionId Talent Unlock Requirement ID 1002201
13 SingleRankPercent The top 1% players on the solo ranking list are displayed in rankings, other players are displayed in percentages. 0.01
14 NetworkDelay Network delay (in milliseconds) 100
15 CharacterLimitBuff1 Uniframe Buff 1 2240375
16 CharacterLimitBuff2 Uniframe Buff 2 2240376
17 SingleRankTopNun Solo Ranking Top Display Number Top10
18 MultiRankTopNun Multiplayer Ranking Top Display Number Top100

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Id ThemeId DifficultyId StageId ExtraStageIds[1] ExtraStageIds[2] FightAbility DifficultyFirstPassReward DifficultyFactor RateFactor ThemeFactor DamageRankPoints[1] DamageRankPoints[2] DamageRankPoints[3] IsOnRank RecommendClass[1] RecommendClass[2] RecommendClass[3] FightEventId[1] FightEventId[2] FightEventId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5]
1 1 1 20000610 20000611 20000612 3000 555046 1 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
2 1 2 20000613 20000614 20000615 4000 555047 1.287 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
3 1 3 20000616 20000617 20000618 4500 555048 1.839 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
4 1 4 20000619 20000620 20000621 5200 555049 3.455 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
5 1 5 20000622 20000623 20000624 5500 555050 7.046 0.7 1 100 99 98 1 1 2 3 32169 32170 32171 32172
6 2 1 20000644 20000645 20000646 3500 555046 1 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
7 2 2 20000647 20000648 20000649 4500 555047 1.287 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
8 2 3 20000650 20000651 20000652 5000 555048 1.839 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
9 2 4 20000653 20000654 20000655 5700 555049 3.455 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
10 2 5 20000656 20000657 20000658 6000 555050 7.046 0.7 1.2 100 99 98 1 1 2 3 32169 32174 32176 32177
11 3 1 20000671 20000672 20000673 4000 555046 1 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
12 3 2 20000674 20000675 20000676 5000 555047 1.287 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
13 3 3 20000677 20000678 20000679 5500 555048 1.839 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
14 3 4 20000680 20000681 20000682 6200 555049 3.455 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
15 3 5 20000683 20000684 20000685 6500 555050 7.046 0.7 1.5 100 99 98 1 1 2 3 32169 32180 32182 32185 32186
1 Id ThemeId DifficultyId StageId ExtraStageIds[1] ExtraStageIds[2] FightAbility DifficultyFirstPassReward DifficultyFactor RateFactor ThemeFactor DamageRankPoints[1] DamageRankPoints[2] DamageRankPoints[3] IsOnRank RecommendClass[1] RecommendClass[2] RecommendClass[3] FightEventId[1] FightEventId[2] FightEventId[3] BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5]
2 1 1 1 20000610 20000611 20000612 3000 555046 1 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
3 2 1 2 20000613 20000614 20000615 4000 555047 1.287 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
4 3 1 3 20000616 20000617 20000618 4500 555048 1.839 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
5 4 1 4 20000619 20000620 20000621 5200 555049 3.455 0.7 1 100 99 98 0 1 2 3 32169 32170 32171 32172
6 5 1 5 20000622 20000623 20000624 5500 555050 7.046 0.7 1 100 99 98 1 1 2 3 32169 32170 32171 32172
7 6 2 1 20000644 20000645 20000646 3500 555046 1 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
8 7 2 2 20000647 20000648 20000649 4500 555047 1.287 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
9 8 2 3 20000650 20000651 20000652 5000 555048 1.839 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
10 9 2 4 20000653 20000654 20000655 5700 555049 3.455 0.7 1.2 100 99 98 0 1 2 3 32169 32174 32176 32177
11 10 2 5 20000656 20000657 20000658 6000 555050 7.046 0.7 1.2 100 99 98 1 1 2 3 32169 32174 32176 32177
12 11 3 1 20000671 20000672 20000673 4000 555046 1 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
13 12 3 2 20000674 20000675 20000676 5000 555047 1.287 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
14 13 3 3 20000677 20000678 20000679 5500 555048 1.839 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
15 14 3 4 20000680 20000681 20000682 6200 555049 3.455 0.7 1.5 100 99 98 0 1 2 3 32169 32180 32182 32185 32186
16 15 3 5 20000683 20000684 20000685 6500 555050 7.046 0.7 1.5 100 99 98 1 1 2 3 32169 32180 32182 32185 32186

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Id ThemeId Percent RewardId MailId MinRank MaxRank
1 1 1 555034 65014 0 1
2 1 10 555035 65015 1 10
3 1 30 555036 65016 10 30
4 2 1 555037 65017 0 1
5 2 10 555038 65018 1 10
6 2 30 555039 65019 10 30
7 3 1 555040 65020 0 1
8 3 10 555041 65021 1 10
9 3 30 555042 65022 10 30
1 Id ThemeId Percent RewardId MailId MinRank MaxRank
2 1 1 1 555034 65014 0 1
3 2 1 10 555035 65015 1 10
4 3 1 30 555036 65016 10 30
5 4 2 1 555037 65017 0 1
6 5 2 10 555038 65018 1 10
7 6 2 30 555039 65019 10 30
8 7 3 1 555040 65020 0 1
9 8 3 10 555041 65021 1 10
10 9 3 30 555042 65022 10 30

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Id ThemeId StageId OpenTimeId RewardId[1] RewardId[2] RewardId[3] RewardDes BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] BaseBuffId[6] BaseBuffId[7]
1 1 20000601 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32148 32149 32150 32151 32152
2 1 20000602 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32153 32154 32155 32156 32157 32158
3 1 20000603 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32159 32160 32161 32162
4 1 20000604 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
5 1 20000605 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
6 1 20000606 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
7 1 20000607 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
8 1 20000608 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
9 1 20000609 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
10 2 20000632 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174
11 2 20000633 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32175 32176 32177
12 2 20000634 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174 32176 32177
13 2 20000635 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
14 2 20000636 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
15 2 20000637 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
16 2 20000638 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
17 2 20000639 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
18 2 20000640 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
19 3 20000661 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32179 32180
20 3 20000662 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32181 32182 32183
21 3 20000663 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32184 32185 32186
22 3 20000664 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
23 3 20000665 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
24 3 20000666 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
25 3 20000667 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
26 3 20000668 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
27 3 20000669 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
1 Id ThemeId StageId OpenTimeId RewardId[1] RewardId[2] RewardId[3] RewardDes BaseBuffId[1] BaseBuffId[2] BaseBuffId[3] BaseBuffId[4] BaseBuffId[5] BaseBuffId[6] BaseBuffId[7]
2 1 1 20000601 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32148 32149 32150 32151 32152
3 2 1 20000602 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32153 32154 32155 32156 32157 32158
4 3 1 20000603 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32159 32160 32161 32162
5 4 1 20000604 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
6 5 1 20000605 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
7 6 1 20000606 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
8 7 1 20000607 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32163 32150 32151 32155 32156 32157 32164
9 8 1 20000608 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32165 32155 32156 32157 32160 32161 32166
10 9 1 20000609 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32167 32150 32151 32160 32161 32168
11 10 2 20000632 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174
12 11 2 20000633 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32175 32176 32177
13 12 2 20000634 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32173 32174 32176 32177
14 13 2 20000635 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
15 14 2 20000636 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
16 15 2 20000637 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
17 16 2 20000638 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
18 17 2 20000639 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
19 18 2 20000640 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32174 32176 32177
20 19 3 20000661 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32179 32180
21 20 3 20000662 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32181 32182 32183
22 21 3 20000663 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32184 32185 32186
23 22 3 20000664 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
24 23 3 20000665 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
25 24 3 20000666 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
26 25 3 20000667 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
27 26 3 20000668 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186
28 27 3 20000669 555043 555044 555045 Achieve the goal(s) to obtain the following reward(s) 32180 32182 32183 32185 32186

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Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240321
3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240322
4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240323
5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240324
6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. 5 1 2240325
7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 0 1 96116 90
8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 1 1 96116 90 2240326
9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. 2 1 96116 90 2240327
10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. 3 1 96116 90 2240328
11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. 4 1 96116 90 2240329
12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. 5 1 2240330
13 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 0 0 96116 90
14 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 1 0 96116 90 2240331
15 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. 2 0 96116 90 2240332
16 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. 3 0 96116 90 2240333
17 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. 4 0 96116 90 2240334
18 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. 5 0 2240335
19 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 0 0
20 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 1 0 2240336
21 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. 2 0 2240337
22 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. 3 0 2240338
23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240339
25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240340
26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240341
27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240342
28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. 5 1 2240343
29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 0 1 96116 90
30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 1 1 96116 90 2240344
31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. 2 1 96116 90 2240345
32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. 3 1 96116 90 2240346
33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. 4 1 96116 90 2240347
34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. 5 1 2240348
35 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 0 0 96116 90
36 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
37 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
38 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
39 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
40 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. 5 0 2240353
41 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 0 0
42 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 1 0 2240354
43 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 2 0 2240355
44 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. 3 0 2240356
45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240357
47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240358
48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240359
49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240360
50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. 5 1 2240361
51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 0 1 96116 90
52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 1 1 96116 90 2240362
53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. 2 1 96116 90 2240363
54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. 3 1 96116 90 2240364
55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. 4 1 96116 90 2240365
56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. 5 1 2240366
57 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 0 0 96116 90
58 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 1 0 96116 90 2240367
59 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. 2 0 96116 90 2240368
60 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. 3 0 96116 90 2240369
61 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. 4 0 96116 90 2240370
62 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. 5 0 2240371
63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374
1 Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
2 1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
3 2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240321
4 3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240322
5 4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240323
6 5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240324
7 6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. 5 1 2240325
8 7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 0 1 96116 90
9 8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 1 1 96116 90 2240326
10 9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. 2 1 96116 90 2240327
11 10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. 3 1 96116 90 2240328
12 11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. 4 1 96116 90 2240329
13 12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. 5 1 2240330
14 13 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 0 0 96116 90
15 14 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 1 0 96116 90 2240331
16 15 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. 2 0 96116 90 2240332
17 16 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. 3 0 96116 90 2240333
18 17 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. 4 0 96116 90 2240334
19 18 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. 5 0 2240335
20 19 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 0 0
21 20 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 1 0 2240336
22 21 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. 2 0 2240337
23 22 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. 3 0 2240338
24 23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
25 24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240339
26 25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240340
27 26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240341
28 27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240342
29 28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. 5 1 2240343
30 29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 0 1 96116 90
31 30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 1 1 96116 90 2240344
32 31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. 2 1 96116 90 2240345
33 32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. 3 1 96116 90 2240346
34 33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. 4 1 96116 90 2240347
35 34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. 5 1 2240348
36 35 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 0 0 96116 90
37 36 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
38 37 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
39 38 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
40 39 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
41 40 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. 5 0 2240353
42 41 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 0 0
43 42 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 1 0 2240354
44 43 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 2 0 2240355
45 44 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. 3 0 2240356
46 45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
47 46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240357
48 47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240358
49 48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240359
50 49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240360
51 50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. 5 1 2240361
52 51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 0 1 96116 90
53 52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 1 1 96116 90 2240362
54 53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. 2 1 96116 90 2240363
55 54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. 3 1 96116 90 2240364
56 55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. 4 1 96116 90 2240365
57 56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. 5 1 2240366
58 57 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 0 0 96116 90
59 58 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 1 0 96116 90 2240367
60 59 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. 2 0 96116 90 2240368
61 60 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. 3 0 96116 90 2240369
62 61 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. 4 0 96116 90 2240370
63 62 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. 5 0 2240371
64 63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
65 64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
66 65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
67 66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374

View File

@@ -0,0 +1,4 @@
Id TimeId Name ThemeFirstPassTimeId ThemeDailyFirstPassRewardId MatchConditionId
1 8106 Standard Simulation 1002202
2 8107 Malfunction Synergy 1002203
3 8108 Danger After Danger 1002204
1 Id TimeId Name ThemeFirstPassTimeId ThemeDailyFirstPassRewardId MatchConditionId
2 1 8106 Standard Simulation 1002202
3 2 8107 Malfunction Synergy 1002203
4 3 8108 Danger After Danger 1002204