New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

View File

@@ -1,6 +1,3 @@
Id Name TimeId ActivityBanner CoinId ShopType
1 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
2 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
3 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
6 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
7 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
8 Operation Uniframe 12401 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
9 Operation Uniframe 12402 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
1 Id Name TimeId ActivityBanner CoinId ShopType
2 1 8 Operation Uniframe 12401 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
3 2 9 Operation Uniframe 12402 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
3 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
6 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801
7 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801

View File

@@ -1,41 +1,17 @@
Id RegionId ActivityId OpenTime Difficulty SecondaryRegionIndex SecondaryRegionBackground StageLibId TotalSupplyEnergyLevelLimit EffectLibId RegionName SmallIcon TaskGroupId
1 1 1 0 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 6
2 2 1 172800 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 6
3 3 1 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 3 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 6
4 4 1 604800 1 221 3 1 Central Area 6
5 1 1 0 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 3
6 2 1 172800 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 3
7 3 1 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 3 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 3
8 4 1 604800 2 231 3 1 Central Area 3
9 1 2 0 1 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 7
10 2 2 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 7
11 3 2 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 7
12 4 2 604800 1 222 3 1 Central Area 7
13 1 2 0 2 1 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 4
14 2 2 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 4
15 3 2 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 4
16 4 2 604800 2 232 3 1 Central Area 4
17 1 3 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 8
18 2 3 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 8
19 3 3 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 8
20 4 3 604800 1 223 3 1 Central Area 8
21 1 3 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 5
22 2 3 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 5
23 3 3 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 5
24 4 3 604800 2 233 3 1 Central Area 5
25 1 7 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 9
26 2 7 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 302 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 9
27 3 7 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 303 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 9
28 4 7 604800 1 3001 3 1 Central Area 9
29 1 7 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 11
30 2 7 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 312 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 11
31 3 7 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 313 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 11
32 4 7 604800 2 3011 3 1 Central Area 11
33 1 6 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 10
34 2 6 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 304 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 10
35 3 6 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 305 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 10
36 4 6 604800 1 3002 3 1 Central Area 10
37 1 6 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 12
38 2 6 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 314 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 12
39 3 6 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 315 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 12
40 4 6 604800 2 3012 3 1 Central Area 12
1 1 8 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 401 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 13
2 2 8 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 402 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 13
3 3 8 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 403 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 13
4 4 8 604800 1 4001 3 1 Central Area 13
5 1 8 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 411 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 15
6 2 8 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 412 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 15
7 3 8 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 413 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 15
8 4 8 604800 2 4011 3 1 Central Area 15
9 1 9 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 401 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 14
10 2 9 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 404 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 14
11 3 9 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 405 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 14
12 4 9 604800 1 4002 3 1 Central Area 14
13 1 9 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 411 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 16
14 2 9 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 414 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 16
15 3 9 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 415 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 16
16 4 9 604800 2 4012 3 1 Central Area 16
1 Id RegionId ActivityId OpenTime Difficulty SecondaryRegionIndex SecondaryRegionBackground StageLibId TotalSupplyEnergyLevelLimit EffectLibId RegionName SmallIcon TaskGroupId
2 1 1 1 8 0 1 4 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 201 401 0 1 Frost Coolant Pool Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 6 13
3 2 2 1 8 172800 1 5 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 202 402 0 2 Eclipse Generator Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 6 13
4 3 3 1 8 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 203 403 0 3 Power Lab Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 6 13
5 4 4 1 8 604800 1 221 4001 3 1 Central Area 6 13
6 5 1 1 8 0 2 4 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 211 411 0 1 Frost Coolant Pool Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 3 15
7 6 2 1 8 172800 2 5 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 212 412 0 2 Eclipse Generator Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 3 15
8 7 3 1 8 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 213 413 0 3 Power Lab Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 3 15
9 8 4 1 8 604800 2 231 4011 3 1 Central Area 3 15
10 9 1 2 9 0 1 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 201 401 0 1 Frost Cooldown Pool Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 7 14
11 10 2 2 9 172800 1 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 202 404 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 7 14
12 11 3 2 9 345600 1 3 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 204 405 0 3 Burning Reactor Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 7 14
13 12 4 2 9 604800 1 222 4002 3 1 Central Area 7 14
14 13 1 2 9 0 2 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 211 411 0 1 Frost Cooldown Pool Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 4 16
15 14 2 2 9 172800 2 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 212 414 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 4 16
16 15 3 2 9 345600 2 3 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 214 415 0 3 Burning Reactor Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 4 16
17 16 4 2 9 604800 2 232 4012 3 1 Central Area 4 16
17 1 3 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 201 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 8
18 2 3 172800 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 203 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 8
19 3 3 345600 1 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 204 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 8
20 4 3 604800 1 223 3 1 Central Area 8
21 1 3 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 211 0 1 Frost Cooldown Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 5
22 2 3 172800 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 213 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 5
23 3 3 345600 2 3 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 214 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 5
24 4 3 604800 2 233 3 1 Central Area 5
25 1 7 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 9
26 2 7 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 302 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 9
27 3 7 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 303 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 9
28 4 7 604800 1 3001 3 1 Central Area 9
29 1 7 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 11
30 2 7 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgPhysical.png 312 0 2 Power Lab Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png 11
31 3 7 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgIce.png 313 0 3 Frost Coolant Pool Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png 11
32 4 7 604800 2 3011 3 1 Central Area 11
33 1 6 0 1 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 301 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 10
34 2 6 172800 1 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 304 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 10
35 3 6 345600 1 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 305 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 10
36 4 6 604800 1 3002 3 1 Central Area 10
37 1 6 0 2 5 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgThunder.png 311 0 1 Hyper Electric Converter Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png 12
38 2 6 172800 2 4 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgShadow.png 314 0 2 Eclipse Generator Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png 12
39 3 6 345600 2 2 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBgFire.png 315 0 3 Burning Reactor Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png 12
40 4 6 604800 2 3012 3 1 Central Area 12

View File

@@ -5,3 +5,4 @@ Id RobotId
4 124004
5 124005
6 124006
7 124007
1 Id RobotId
5 4 124004
6 5 124005
7 6 124006
8 7 124007

View File

@@ -1,84 +1,37 @@
Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
1 101 30062301 1 PL-01 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
2 101 30062302 2 PL-02 0 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
3 101 30062303 3 PL-03 1 0 0 761190 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
4 101 30062304 4 PL-04 1 0 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
5 101 30062305 5 PL-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>.
6 102 30062306 1 FR-01 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
7 102 30062307 2 FR-02 0 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
8 102 30062308 3 FR-03 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
9 102 30062309 4 FR-04 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
10 102 30062310 5 FR-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>.
11 103 30062311 1 DG-01 0 0 0 761194 No environmental effects in the area. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
12 103 30062312 2 DG-02 0 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>.
13 103 30062313 3 DG-03 1 0 0 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
14 103 30062314 4 DG-04 1 0 0 761194 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
15 103 30062315 5 DG-05 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>.
16 104 30062316 1 PL-CR 0 1 0 761190 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
17 105 30062319 1 FR-CR 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation.
18 201 30062320 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
19 201 30062321 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
20 201 30062322 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
21 202 30062323 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
22 202 30062324 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
23 202 30062325 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
24 203 30062326 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
25 203 30062327 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
26 203 30062328 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
27 204 30062329 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
28 204 30062330 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
29 204 30062331 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>.
30 211 30062332 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
31 211 30062333 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
32 211 30062334 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
33 212 30062335 1 DG-01 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
34 212 30062336 2 DG-02 1 0 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
35 212 30062337 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
36 213 30062338 1 PL-01 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage MutexLockCharacter IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
1 401 30062357 1 EC-00 0 0 1 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
2 401 30062395 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
3 401 30062396 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
4 401 30062397 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
5 402 30062398 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
6 402 30062399 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
7 402 30062400 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
8 403 30062401 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
9 403 30062402 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
10 403 30062403 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
11 404 30062404 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
12 404 30062405 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
13 404 30062406 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
14 405 30062407 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
15 405 30062408 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
16 405 30062409 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
17 411 30062358 1 EC-00 0 0 1 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
18 411 30062410 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
19 411 30062411 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
20 411 30062412 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
21 412 30062413 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
22 412 30062414 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
23 412 30062415 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
24 413 30062416 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
25 413 30062417 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
26 413 30062418 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
27 414 30062419 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
28 414 30062420 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
29 414 30062421 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
30 415 30062422 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
31 415 30062423 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
32 415 30062424 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
33 4001 30062425 1 EC-CR 0 1 0 761192 When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>.
34 4002 30062426 1 DG-CR 0 1 0 761194 Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>.
35 4011 30062427 1 EC-CR 0 1 0 761192 When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>.
36 4012 30062428 1 DG-CR 0 1 0 761194 Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>.
1 Id StageLibId StageId GridIndex GridName GridIcon SupplyEnergyLevelReward IsScoreStage MutexLockCharacter IsLockCharacterStage AffixIds[1] AffixIds[2] AffixIds[3] AffixIds[4] AffixIds[5] AffixIds[6] Tips[1] Tips[2] Tips[3] Tips[4] Tips[5] Tips[6] Efficiency[1] Efficiency[2]
2 1 101 401 30062301 30062357 1 PL-01 EC-00 0 0 1 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. No environmental effects in the area. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. Uniframe Mechanism Tutorial Stage
3 2 101 401 30062302 30062395 2 PL-02 EC-01 0 1 0 0 761190 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
4 3 101 401 30062303 30062396 3 PL-03 EC-02 1 0 0 761190 761192 760241 760291 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
5 4 101 401 30062304 30062397 4 PL-04 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 0 1 761190 761192 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
6 5 101 402 30062305 30062398 5 1 PL-05 PL-01 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 0 761190 760242 110260 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
7 6 102 402 30062306 30062399 1 2 FR-01 PL-02 0 1 0 0 761191 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
8 7 102 402 30062307 30062400 2 3 FR-02 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 0 1 0 0 1 761191 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
9 8 102 403 30062308 30062401 3 1 FR-03 FR-01 1 0 0 761191 760241 760251 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
10 9 102 403 30062309 30062402 4 2 FR-04 FR-02 1 0 0 761191 760242 760432 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
11 10 102 403 30062310 30062403 5 3 FR-05 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760242 760433 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
12 11 103 404 30062311 30062404 1 DG-01 0 1 0 0 761194 No environmental effects in the area. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
13 12 103 404 30062312 30062405 2 DG-02 0 1 0 0 761194 32021 32031 When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
14 13 103 404 30062313 30062406 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 0 1 761194 32022 32032 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
15 14 103 405 30062314 30062407 4 1 DG-04 FC-01 1 0 0 761194 761193 32023 32033 Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
16 15 103 405 30062315 30062408 5 2 DG-05 FC-02 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 0 761194 761193 32023 32033 32131 When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
17 16 104 405 30062316 30062409 1 3 PL-CR FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 0 1 1 0 0 1 761190 761193 Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
18 17 105 411 30062319 30062358 1 FR-CR EC-00 0 1 0 1 0 761191 Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. No environmental effects in the area. The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. Uniframe Mechanism Tutorial Stage
19 18 201 411 30062320 30062410 1 2 FC-01 EC-01 1 0 0 761193 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
20 19 201 411 30062321 30062411 2 3 FC-02 EC-02 1 0 0 761193 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
21 20 201 411 30062322 30062412 3 4 FC-03 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761193 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
22 21 202 412 30062323 30062413 1 DG-01 PL-01 1 0 0 761194 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
23 22 202 412 30062324 30062414 2 DG-02 PL-02 1 0 0 761194 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
24 23 202 412 30062325 30062415 3 DG-03 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761194 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
25 24 203 413 30062326 30062416 1 PL-01 FR-01 1 0 0 761190 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
26 25 203 413 30062327 30062417 2 PL-02 FR-02 1 0 0 761190 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
27 26 203 413 30062328 30062418 3 PL-03 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761190 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
28 27 204 414 30062329 30062419 1 FR-01 DG-01 1 0 0 761191 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
29 28 204 414 30062330 30062420 2 FR-02 DG-02 1 0 0 761191 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
30 29 204 414 30062331 30062421 3 FR-03 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761191 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries).
31 30 211 415 30062332 30062422 1 FC-01 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
32 31 211 415 30062333 30062423 2 FC-02 1 0 0 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
33 32 211 415 30062334 30062424 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries).
34 33 212 4001 30062335 30062425 1 DG-01 EC-CR 1 0 0 1 0 761194 761192 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>.
35 34 212 4002 30062336 30062426 2 1 DG-02 DG-CR 1 0 0 1 0 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>.
36 35 212 4011 30062337 30062427 3 1 DG-03 EC-CR Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 0 1 1 0 761194 761192 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>.
37 36 213 4012 30062338 30062428 1 PL-01 DG-CR 1 0 0 1 0 761190 761194 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>.
37 213 30062339 2 PL-02 1 0 0 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
38 213 30062340 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>.
39 214 30062341 1 FR-01 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
40 214 30062342 2 FR-02 1 0 0 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
41 214 30062343 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 760243 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>.
42 221 30062351 1 DG-CR 0 1 0 761194 779156 After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
43 222 30062352 1 DG-CR 0 1 0 761194 779156 After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
44 223 30062353 1 PL-CR 0 1 0 761190 779156 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage.
45 231 30062354 1 FC-CR 0 1 0 761193 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
46 232 30062355 1 DG-CR 0 1 0 761194 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
47 233 30062356 1 PL-CR 0 1 0 761190 779156 After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>.
48 301 30062357 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
49 301 30062361 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
50 301 30062362 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
51 301 30062363 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
52 302 30062364 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
53 302 30062365 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
54 302 30062366 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
55 303 30062367 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
56 303 30062368 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
57 303 30062369 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
58 304 30062370 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
59 304 30062371 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
60 304 30062372 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
61 305 30062373 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
62 305 30062374 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
63 305 30062375 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
64 311 30062358 1 EC-00 0 0 0 No environmental effects in the area. Uniframe Mechanism Tutorial Stage
65 311 30062376 2 EC-01 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
66 311 30062377 3 EC-02 1 0 0 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
67 311 30062378 4 EC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png 1 0 1 761192 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
68 312 30062379 1 PL-01 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
69 312 30062380 2 PL-02 1 0 0 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
70 312 30062381 3 PL-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png 1 0 1 761190 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
71 313 30062382 1 FC-01 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
72 313 30062383 2 FC-02 1 0 0 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
73 313 30062384 3 FC-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png 1 0 1 761193 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, <color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.)
74 314 30062385 1 DG-01 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
75 314 30062386 2 DG-02 1 0 0 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
76 314 30062387 3 DG-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png 1 0 1 761194 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
77 315 30062388 1 FR-01 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
78 315 30062389 2 FR-02 1 0 0 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
79 315 30062390 3 FR-03 Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png 1 0 1 761191 When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.)
80 3001 30062391 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
81 3002 30062392 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.
82 3011 30062393 1 EC-CR 0 1 0 761192 After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>.
83 3012 30062394 1 PL-CR 0 1 0 761190 After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, <color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and <color=#0F70BC>reduce the target's Physical Resistance by 40%</color>.