| 1 |
Id |
StageLibId |
StageId |
GridIndex |
GridName |
GridIcon |
SupplyEnergyLevelReward |
IsScoreStage |
MutexLockCharacter |
IsLockCharacterStage |
AffixIds[1] |
AffixIds[2] |
AffixIds[3] |
AffixIds[4] |
AffixIds[5] |
AffixIds[6] |
Tips[1] |
Tips[2] |
Tips[3] |
Tips[4] |
Tips[5] |
Tips[6] |
Efficiency[1] |
Efficiency[2] |
| 2 |
1 |
101 401 |
30062301 30062357 |
1 |
PL-01 EC-00 |
|
0 |
0 |
1 |
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>CRIT Rate will increase by 30%</color>. No environmental effects in the area. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. Uniframe Mechanism Tutorial Stage |
|
| 3 |
2 |
101 401 |
30062302 30062395 |
2 |
PL-02 EC-01 |
|
0 1 |
0 |
|
0 |
761190 761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 4 |
3 |
101 401 |
30062303 30062396 |
3 |
PL-03 EC-02 |
|
1 |
0 |
|
0 |
761190 761192 |
760241 |
760291 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, <color=#0F70BC>20%</color> HP will be restored every <color=#0F70BC>5s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 5 |
4 |
101 401 |
30062304 30062397 |
4 |
PL-04 EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
|
0 1 |
761190 761192 |
760242 |
110260 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT Rate will increase by 20%</color>. <color=#0F70BC>CRIT DMG increases by 30%</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 6 |
5 |
101 402 |
30062305 30062398 |
5 1 |
PL-05 PL-01 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
|
1 0 |
761190 |
760242 |
110260 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, <color=#0F70BC>CRIT Rate will increase by 40%</color>. <color=#0F70BC>CRIT DMG increases by 60%</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 7 |
6 |
102 402 |
30062306 30062399 |
1 2 |
FR-01 PL-02 |
|
0 1 |
0 |
|
0 |
761191 761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>DMG dealt will increase by 10%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 8 |
7 |
102 402 |
30062307 30062400 |
2 3 |
FR-02 PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
0 1 |
0 |
|
0 1 |
761191 761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>3 Signal Orbs of the same color</color> <color=#0F70BC>every 8s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 9 |
8 |
102 403 |
30062308 30062401 |
3 1 |
FR-03 FR-01 |
|
1 |
0 |
|
0 |
761191 |
760241 |
760251 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain the <color=#0F70BC>Super Armor effect</color> and <color=#0F70BC>20% DMG Reduction</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 10 |
9 |
102 403 |
30062309 30062402 |
4 2 |
FR-04 FR-02 |
|
1 |
0 |
|
0 |
761191 |
760242 |
760432 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains <color=#0F70BC>10 Signature Energy</color> <color=#0F70BC>every 3s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 11 |
10 |
102 403 |
30062310 30062403 |
5 3 |
FR-05 FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
|
1 |
761191 |
760242 |
760433 |
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, gain <color=#0F70BC>20 Signature Energy</color> <color=#0F70BC>every 3s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 12 |
11 |
103 404 |
30062311 30062404 |
1 |
DG-01 |
|
0 1 |
0 |
|
0 |
761194 |
|
|
|
|
|
No environmental effects in the area. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 13 |
12 |
103 404 |
30062312 30062405 |
2 |
DG-02 |
|
0 1 |
0 |
|
0 |
761194 |
32021 |
32031 |
|
|
|
When with <color=#0F70BC>Super Armor</color>, deal <color=#0F70BC>20% more Dark DMG</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 14 |
13 |
103 404 |
30062313 30062406 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
|
0 1 |
761194 |
32022 |
32032 |
|
|
|
Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 15 |
14 |
103 405 |
30062314 30062407 |
4 1 |
DG-04 FC-01 |
|
1 |
0 |
|
0 |
761194 761193 |
32023 |
32033 |
|
|
|
Dark DMG dealt will <color=#0F70BC>reduce the target's Dark Resistance by 20%</color> for 5s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 16 |
15 |
103 405 |
30062315 30062408 |
5 2 |
DG-05 FC-02 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
|
1 0 |
761194 761193 |
32023 |
32033 |
32131 |
|
|
When <color=#FF0000>Radiation DMG</color> is dealt on the field, a <color=#0F70BC>Shield or Super Armor</color> will make you <color=#0F70BC>immune</color> to that DMG. Gain a <color=#0F70BC>Blue Orb</color> upon a <color=#0F70BC>3-Ping</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
Uniframes' <color=#0F70BC>Dark DMG increases by 30%</color>. When with <color=#0F70BC>Super Armor</color>, <color=#0F70BC>increase Dark DMG dealt by 20% for each 3-Ping</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 17 |
16 |
104 405 |
30062316 30062409 |
1 3 |
PL-CR FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
0 1 |
1 0 |
|
0 1 |
761190 761193 |
|
|
|
|
|
Upon dealing <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, a Uniframe will deal <color=#0F70BC>20% more Physical DMG within 5s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 18 |
17 |
105 411 |
30062319 30062358 |
1 |
FR-CR EC-00 |
|
0 |
1 0 |
1 |
0 |
761191 |
|
|
|
|
|
Upon <color=#0F70BC>pinging 2 Signal Orbs of the same color in a row</color>, a Uniframe will deal <color=#0F70BC>20% more Fire DMG within 10s</color>. No environmental effects in the area. |
|
|
|
|
|
The higher the <color=#0F70BC>Energy Supply Level</color> of each area, the more the <color=#0F70BC>bonus points</color> will be granted during the stage result calculation. Uniframe Mechanism Tutorial Stage |
|
| 19 |
18 |
201 411 |
30062320 30062410 |
1 2 |
FC-01 EC-01 |
|
1 |
0 |
|
0 |
761193 761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 20 |
19 |
201 411 |
30062321 30062411 |
2 3 |
FC-02 EC-02 |
|
1 |
0 |
|
0 |
761193 761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 21 |
20 |
201 411 |
30062322 30062412 |
3 4 |
FC-03 EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
|
1 |
761193 761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 22 |
21 |
202 412 |
30062323 30062413 |
1 |
DG-01 PL-01 |
|
1 |
0 |
|
0 |
761194 761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 23 |
22 |
202 412 |
30062324 30062414 |
2 |
DG-02 PL-02 |
|
1 |
0 |
|
0 |
761194 761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 24 |
23 |
202 412 |
30062325 30062415 |
3 |
DG-03 PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
|
1 |
761194 761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>the target's Physical Resistance will be decreased by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 25 |
24 |
203 413 |
30062326 30062416 |
1 |
PL-01 FR-01 |
|
1 |
0 |
|
0 |
761190 761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Physical DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 26 |
25 |
203 413 |
30062327 30062417 |
2 |
PL-02 FR-02 |
|
1 |
0 |
|
0 |
761190 761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 27 |
26 |
203 413 |
30062328 30062418 |
3 |
PL-03 FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
|
1 |
761190 761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Fire Resistance by 40%</color> for <color=#0F70BC>8s</color>. |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of the same color twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 28 |
27 |
204 414 |
30062329 30062419 |
1 |
FR-01 DG-01 |
|
1 |
0 |
|
0 |
761191 761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase Fire DMG by 15%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 29 |
28 |
204 414 |
30062330 30062420 |
2 |
FR-02 DG-02 |
|
1 |
0 |
|
0 |
761191 761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 30 |
29 |
204 414 |
30062331 30062421 |
3 |
FR-03 DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
|
1 |
761191 761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
| 31 |
30 |
211 415 |
30062332 30062422 |
1 |
FC-01 |
|
1 |
0 |
|
0 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Ice DMG by 15%</color> for 10s. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 32 |
31 |
211 415 |
30062333 30062423 |
2 |
FC-02 |
|
1 |
0 |
|
0 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>3 Signal Orbs of a random color</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 33 |
32 |
211 415 |
30062334 30062424 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
|
1 |
761193 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above,gains <color=#0F70BC>3 Signal Orbs of a random color</color> every <color=#0F70BC>10s</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Ice Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. When <color=#0F70BC>Uniframes</color> <color=#0F70BC>Freeze</color> and then attack the targets,<color=#0F70BC>the Finisher Gauge will decrease 200% faster</color> (does not apply to Speed Attacks and Parries). |
|
| 34 |
33 |
212 4001 |
30062335 30062425 |
1 |
DG-01 EC-CR |
|
1 0 |
0 1 |
|
0 |
761194 761192 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Dark DMG by 15%</color> for 10s. When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
| 35 |
34 |
212 4002 |
30062336 30062426 |
2 1 |
DG-02 DG-CR |
|
1 0 |
0 1 |
|
0 |
761194 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will grant <color=#0F70BC>24 Energy</color>. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
| 36 |
35 |
212 4011 |
30062337 30062427 |
3 1 |
DG-03 EC-CR |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 0 |
0 1 |
|
1 0 |
761194 761192 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gain <color=#0F70BC>15 Energy</color> When <color=#0F70BC>Uniframes</color> deal <color=#0F70BC>Lightning DMG</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>decrease the target's Lightning Resistance by 40%</color>. |
|
| 37 |
36 |
213 4012 |
30062338 30062428 |
1 |
PL-01 DG-CR |
|
1 0 |
0 1 |
|
0 |
761190 761194 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Physical DMG by 15%</color> for 10s. Upon continuously pinging <color=#0F70BC>Signal Orbs of different colors twice</color>,<color=#0F70BC>the Finisher Gauge will decrease 100% faster</color> for <color=#0F70BC>3s</color> (does not apply to Speed Attacks and Parries). |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>Uniframes</color> dealing DMG will <color=#0F70BC>additionally</color><color=#0F70BC>Uniframes</color> will <color=#0F70BC>decrease the target's Dark Resistance by 40%</color> for <color=#0F70BC>10s</color>. |
|
|
37 |
213 |
30062339 |
2 |
PL-02 |
|
1 |
0 |
|
0 |
761190 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, launching a <color=#0F70BC>Speed Attack</color> will trigger <color=#0F70BC>Matrix</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
38 |
213 |
30062340 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
|
1 |
761190 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>CRIT DMG will increase by 30%</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
39 |
214 |
30062341 |
1 |
FR-01 |
|
1 |
0 |
|
0 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, <color=#0F70BC>finishing a target will increase</color><color=#0F70BC>Fire DMG by 15% for 10s</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
|
40 |
214 |
30062342 |
2 |
FR-02 |
|
1 |
0 |
|
0 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>A</color> or above, gains <color=#0F70BC>1 random Signal Orb</color> for <color=#0F70BC>10s</color> for every <color=#0F70BC>3-Ping</color> after a <color=#0F70BC>Speed Attack</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
|
41 |
214 |
30062343 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
|
1 |
761191 |
760243 |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, <color=#0F70BC>Fire DMG will increase by 30%</color>. |
|
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be frozen</color>. It will be unfrozen after taking <color=#0F70BC>Fire DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 5%</color>. |
|
|
42 |
221 |
30062351 |
1 |
DG-CR |
|
0 |
1 |
|
0 |
761194 |
779156 |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Ice DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
|
43 |
222 |
30062352 |
1 |
DG-CR |
|
0 |
1 |
|
0 |
761194 |
779156 |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
|
44 |
223 |
30062353 |
1 |
PL-CR |
|
0 |
1 |
|
0 |
761190 |
779156 |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>,<color=#0F70BC>the Finisher Gauge will decrease 15% faster</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>S</color> or above, gains the <color=#0F70BC>Super Armor effect</color> and receives <color=#0F70BC>30% less</color> damage. |
|
|
45 |
231 |
30062354 |
1 |
FC-CR |
|
0 |
1 |
|
0 |
761193 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, <color=#0F70BC>the Speed Attack target will be ignited</color>. It will be un-ignited after taking <color=#0F70BC>Ice DMG</color>,and <color=#0F70BC>max Finisher Gauge will decrease by 10%</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
|
46 |
232 |
30062355 |
1 |
DG-CR |
|
0 |
1 |
|
0 |
761194 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals Dark DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
|
47 |
233 |
30062356 |
1 |
PL-CR |
|
0 |
1 |
|
0 |
761190 |
779156 |
|
|
|
|
After a Uniframe launches a <color=#0F70BC>Speed Attack</color>, when it <color=#0F70BC>deals CRIT DMG with a 3-Ping</color>,it will reduce <color=#0F70BC>the target's max Finisher Gauge by 8%</color>. <color=#0F70BC>This effect can only be triggered 1 time</color>. |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>SS</color> or above, the <color=#0F70BC>Finisher Gauge will decrease</color> <color=#0F70BC>10% faster</color>. |
|
|
48 |
301 |
30062357 |
1 |
EC-00 |
|
0 |
0 |
|
0 |
|
|
|
|
|
|
No environmental effects in the area. |
|
|
|
|
|
Uniframe Mechanism Tutorial Stage |
|
|
49 |
301 |
30062361 |
2 |
EC-01 |
|
1 |
0 |
|
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
50 |
301 |
30062362 |
3 |
EC-02 |
|
1 |
0 |
|
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
51 |
301 |
30062363 |
4 |
EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
|
1 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
52 |
302 |
30062364 |
1 |
PL-01 |
|
1 |
0 |
|
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
53 |
302 |
30062365 |
2 |
PL-02 |
|
1 |
0 |
|
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
54 |
302 |
30062366 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
|
1 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
55 |
303 |
30062367 |
1 |
FC-01 |
|
1 |
0 |
|
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
56 |
303 |
30062368 |
2 |
FC-02 |
|
1 |
0 |
|
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
57 |
303 |
30062369 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
|
1 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
58 |
304 |
30062370 |
1 |
DG-01 |
|
1 |
0 |
|
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
59 |
304 |
30062371 |
2 |
DG-02 |
|
1 |
0 |
|
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
60 |
304 |
30062372 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
|
1 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
61 |
305 |
30062373 |
1 |
FR-01 |
|
1 |
0 |
|
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
62 |
305 |
30062374 |
2 |
FR-02 |
|
1 |
0 |
|
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
63 |
305 |
30062375 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
|
1 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
64 |
311 |
30062358 |
1 |
EC-00 |
|
0 |
0 |
|
0 |
|
|
|
|
|
|
No environmental effects in the area. |
|
|
|
|
|
Uniframe Mechanism Tutorial Stage |
|
|
65 |
311 |
30062376 |
2 |
EC-01 |
|
1 |
0 |
|
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
66 |
311 |
30062377 |
3 |
EC-02 |
|
1 |
0 |
|
0 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
67 |
311 |
30062378 |
4 |
EC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnThunder.png |
1 |
0 |
|
1 |
761192 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
68 |
312 |
30062379 |
1 |
PL-01 |
|
1 |
0 |
|
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
69 |
312 |
30062380 |
2 |
PL-02 |
|
1 |
0 |
|
0 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
70 |
312 |
30062381 |
3 |
PL-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnPhysical.png |
1 |
0 |
|
1 |
761190 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
71 |
313 |
30062382 |
1 |
FC-01 |
|
1 |
0 |
|
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
72 |
313 |
30062383 |
2 |
FC-02 |
|
1 |
0 |
|
0 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
73 |
313 |
30062384 |
3 |
FC-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnIce.png |
1 |
0 |
|
1 |
761193 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Ice Resistance by 40%</color>. |
|
|
|
|
When the <color=#0F70BC>Uniframe</color> is attacked by the target <color=#0F70BC>frozen by it</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 300% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
74 |
314 |
30062385 |
1 |
DG-01 |
|
1 |
0 |
|
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
75 |
314 |
30062386 |
2 |
DG-02 |
|
1 |
0 |
|
0 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
76 |
314 |
30062387 |
3 |
DG-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnShadow.png |
1 |
0 |
|
1 |
761194 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Dark Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of different colors</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
77 |
315 |
30062388 |
1 |
FR-01 |
|
1 |
0 |
|
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
78 |
315 |
30062389 |
2 |
FR-02 |
|
1 |
0 |
|
0 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
79 |
315 |
30062390 |
3 |
FR-03 |
Assets/Product/Texture/Image/UiPivotCombat/UiPivotCombatBtnfire.png |
1 |
0 |
|
1 |
761191 |
|
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Fire Resistance by 40%</color>. |
|
|
|
|
After a <color=#0F70BC>Uniframe</color> pings <color=#0F70BC>2 Signal Orbs of the same color</color> in a row, <color=#0F70BC>during the next 10s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
80 |
3001 |
30062391 |
1 |
EC-CR |
|
0 |
1 |
|
0 |
761192 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
81 |
3002 |
30062392 |
1 |
PL-CR |
|
0 |
1 |
|
0 |
761190 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |
|
82 |
3011 |
30062393 |
1 |
EC-CR |
|
0 |
1 |
|
0 |
761192 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>Lightning DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 3s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Lightning Resistance by 40%</color>. |
|
83 |
3012 |
30062394 |
1 |
PL-CR |
|
0 |
1 |
|
0 |
761190 |
|
|
|
|
|
After a Uniframe deals <color=#0F70BC>CRIT DMG</color> with a <color=#0F70BC>3-Ping</color>, <color=#0F70BC>during the next 8s</color>, |
<color=#0F70BC>the Finisher Gauge will decrease 140% faster</color>. (Speed Attacks and parries don't grant bonus.) |
|
|
|
|
When the <color=#0F70BC>Dynamic Rating</color> reaches <color=#0F70BC>B</color> or above, the <color=#0F70BC>Uniframe</color> will deal DMG and |
<color=#0F70BC>reduce the target's Physical Resistance by 40%</color>. |