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New tables + Lucia messages
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66
Resources/table/share/fuben/rpg/RpgCharacter.tsv
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66
Resources/table/share/fuben/rpg/RpgCharacter.tsv
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Id CharacterId Level RobotId SkillIds[1] SkillIds[2] SkillIds[3] SkillIds[4]
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101 1081002 1 33509
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102 1081002 2 33510
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103 1081002 3 33511
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104 1081002 4 33512 108227 108224
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105 1081002 5 33513
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||||
106 1081002 6 33514
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107 1081002 7 33515 108225
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108 1081002 8 33516
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||||
109 1081002 9 33517
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110 1081002 10 33518 108226
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111 1081002 11 33519
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112 1081002 12 33520
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113 1081002 13 33521
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114 1071002 1 33522
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115 1071002 2 33523
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||||
116 1071002 3 33524
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||||
117 1071002 4 33525 107227 107224
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118 1071002 5 33526
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||||
119 1071002 6 33527
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||||
120 1071002 7 33528 107225
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121 1071002 8 33529
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||||
122 1071002 9 33530
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||||
123 1071002 10 33531 107226
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||||
124 1071002 11 33532
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||||
125 1071002 12 33533
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||||
126 1071002 13 33534
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||||
127 1061002 1 33535
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||||
128 1061002 2 33536
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||||
129 1061002 3 33537
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||||
130 1061002 4 33538 106227 106224
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||||
131 1061002 5 33539
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||||
132 1061002 6 33540
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||||
133 1061002 7 33541 106225
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134 1061002 8 33542
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135 1061002 9 33543
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136 1061002 10 33544 106226
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137 1061002 11 33545
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138 1061002 12 33546
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139 1061002 13 33547
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140 1051003 1 33548
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141 1051003 2 33549
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||||
142 1051003 3 33550
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||||
143 1051003 4 33551 105327 105324
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144 1051003 5 33552
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145 1051003 6 33553
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||||
146 1051003 7 33554 105325
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147 1051003 8 33555
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||||
148 1051003 9 33556
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||||
149 1051003 10 33557 105326
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150 1051003 11 33558
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||||
151 1051003 12 33559
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152 1051003 13 33560
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153 1131002 1 33561
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||||
154 1131002 2 33562
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155 1131002 3 33563
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||||
156 1131002 4 33564 113227 113224
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157 1131002 5 33565
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||||
158 1131002 6 33566
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||||
159 1131002 7 33567 113225
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160 1131002 8 33568
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||||
161 1131002 9 33569
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||||
162 1131002 10 33570 113226
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163 1131002 11 33571
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||||
164 1131002 12 33572
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165 1131002 13 33573
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7
Resources/table/share/fuben/rpg/RpgConfig.tsv
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7
Resources/table/share/fuben/rpg/RpgConfig.tsv
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Id TimeId TalentItemId ActivityName EntryTexture CharacterIds[1] CharacterIds[2] CharacterIds[3] CharacterIds[4] CharacterIds[5] CharacterIds[6] DailyRewards[1] DailyRewards[2] DailyRewards[3] DailyRewards[4] DailyRewards[5] DailyRewards[6] DailyRewards[7] DailyRewards[8] DailyRewards[9] DailyRewards[10] DailyRewards[11] DailyRewards[12] DailyRewards[13] DailyRewards[14] DailyRewards[15] DailyRewards[16] DailyRewards[17] DailyRewards[18] DailyRewards[19] InitTalentTypes[1] InitTalentTypes[2] InitTalentTypes[3] InitTalentTypes[4] InitTalentTypes[5] InitTalentTypes[6]
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1 1 Mycenaean Protocol: Wargame Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png
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2 1 Mycenaean Protocol: Wargame Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png
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3 1 Blind Simulation Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 420041 420042 420043 420044 420045 420046 420047 420048 420049 420050 420051 420052 420053 420054 420054
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4 1 Scarlet Woods Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 421041 421042 421043 421044 421045 421046 421047 421048 421049 421050 421051 421052 421053 421054 421054
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5 1 Prophetic Surveillance Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 422050 422051 422052 422053 422054 422055 422056 422057 422058 422059 422060 422061 422062 422063 422064 422065 422066 422067 422067
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6 12201 1 A Dance in the Park Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 1081002 1071002 1131002 1051003 1061002 15236 15237 15238 15239 15240 15241 15242 15243 15244 15245 15246 15247 15248 15249 15250 15251 15252 15253 2 1 1 1 2
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267
Resources/table/share/fuben/rpg/RpgStage.tsv
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267
Resources/table/share/fuben/rpg/RpgStage.tsv
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Id ActivityId StageId TagId OrderId OrderName Difficulty StageBuffDesc RecommendLevel MonsterId[1] MonsterId[2] MonsterId[3] NpcAffixId[1] NpcAffixId[2] NpcAffixId[3] NpcAffixId[4] IsShowScore
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1 1 30162001 1 1 I 1 The enemy takes more DMG from Tank Omniframes. 1 1 760001 760041 760041
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2 1 30162002 1 2 II 1 The enemy takes more DMG from Tank Omniframes. 1 1 780650
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3 1 30162003 1 3 III 1 The enemy takes more DMG from Tank Omniframes. 1 1 780650 780670
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4 1 30162004 1 4 IV 1 The enemy takes more DMG from Tank Omniframes. 1 1 760001 760041
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5 1 30162005 1 5 V 2 Tank type members can significantly reduce enemy's Super Armor. Enemies without Super Armor take increased damage. 2 10 780650
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6 1 30162006 1 6 VI 1 Enemies have higher Attack. 2 3 4 4 760001 760041 760041
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7 1 30162007 1 7 VII 1 Enemies have higher Attack. 2 3 4 4 780650
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8 1 30162008 1 8 VIII 1 Enemies have higher Attack. 2 3 4 4 780650 780670
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9 1 30162009 1 9 IX 1 Enemies have higher Attack. 2 3 4 4 760001 760041
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10 1 30162010 1 10 X 2 Enemies have higher Attack. 3 5 5 5 780650
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11 1 30162011 1 11 XI 1 There will be an increased amount of enemies. 3 6 6 6 760001 760041 760041
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12 1 30162012 1 12 XII 1 There will be an increased amount of enemies. 3 6 6 6 780650
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13 1 30162013 1 13 XIII 1 There will be an increased amount of enemies. 3 6 6 6 780650 780670
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14 1 30162014 1 14 XIV 1 There will be an increased amount of enemies. 3 6 6 6 760001 760041
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15 1 30162015 1 15 XV 2 Kill all monsters or protect the device within the time limit. 3 3 29 6 780650
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16 1 30162016 1 16 XVI 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 760001 760041 760041
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17 1 30162017 1 17 XVII 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 780650
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18 1 30162018 1 18 XVIII 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 780650 780670
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19 1 30162019 1 19 XIX 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 760001 760041
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20 1 30162020 1 20 XX 2 Keep HP above 80% for a significant damage bonus. 4 9 780650
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21 1 30162021 1 21 XXI 1 There will be an increased amount of enemies. 4 6 6 6 760001 760041 760041
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22 1 30162022 1 22 XXII 1 Enemies have higher Attack. 4 3 4 4 780650
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23 1 30162023 1 23 XXIII 1 Constructs lose HP over time when they are near an enemy. 5 7 8 8 780650 780670
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24 1 30162024 1 24 XXIV 1 The enemy takes more DMG from Tank Omniframes. 5 1 760001 760041
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25 1 30162025 1 25 XXV 2 Tank type members can significantly reduce enemy's Super Armor. Enemies without Super Armor take increased damage. 5 2 780650
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26 1 30162026 1 26 XXVI 1 Enemies have higher Attack. 5 11 760001 760041 760041
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27 1 30162027 1 27 XXVII 1 The enemy takes more DMG from Tank Omniframes. 5 10 780650
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28 1 30162028 1 28 XXVIII 1 Constructs lose HP over time when they are near an enemy. 5 13 24 24 780650 780670
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29 1 30162029 1 29 XXIX 1 There will be an increased amount of enemies. 5 17 16 15 760001 760041
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30 1 30162030 1 30 XXX 2 Deal 300,000 DMG to the enemy within 60s to clear. 5 18 780650
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31 1 30162031 1 31 XXXI 1 Enemies have higher Attack. 5 19 20 20 760001 760041 760041
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32 1 30162032 1 32 XXXII 1 The enemy takes more DMG from Tank Omniframes. 6 21 780650
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33 1 30162033 1 33 XXXIII 1 Constructs lose HP over time when they are near an enemy. 6 5 8 8 780650 780670
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34 1 30162034 1 34 XXXIV 1 There will be an increased amount of enemies. 6 10 1 1 760001 760041
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35 1 30162035 1 35 XXXV 2 Kill all monsters or protect the device within the time limit. 6 23 3 4 780650
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||||
36 1 30162036 1 36 XXXVI 1 Constructs lose HP over time when they are near an enemy. 6 13 7 7 760001 760041 760041
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37 1 30162037 1 37 XXXVII 1 There will be an increased amount of enemies. 7 29 8 7 780650
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38 1 30162038 1 38 XXXVIII 1 The enemy takes more DMG from Tank Omniframes. 7 10 28 28 780650 780670
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39 1 30162039 1 39 XXXIX 1 Enemies have higher Attack. 7 25 26 26 760001 760041
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40 1 30162040 1 40 XL 2 Deal significantly higher damage in the next attack each time after receiving healing. 8 27 780650
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41 1 30162041 1 41 XLI 3 Defeat the enemy within 60s. 8 32 780650
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42 1 30162042 1 42 XLII 3 Enemies come in 4 waves and are a lot more aggressive. 8 28 28 28 780650
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43 1 30162043 1 43 XLIII 3 Enemies are paralyzed for a longer period after their Super Armor is reduced to 0. 8 10 10 10 780650
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44 1 30162044 1 44 XLIV 3 Keep HP above 70% for a significant damage bonus. 8 33 780650
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45 1 30162045 1 45 XLV 3 Amberia comes in her complete form. 8 34 780650
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||||
46 2 30162001 1 1 I 1 The enemy takes more DMG from Tank Omniframes. 1 1 760001 760041 760041
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47 2 30162002 1 2 II 1 The enemy takes more DMG from Tank Omniframes. 5 1 780650
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48 2 30162003 1 3 III 1 The enemy takes more DMG from Tank Omniframes. 6 1 780650 780670
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||||
49 2 30162004 1 4 IV 1 The enemy takes more DMG from Tank Omniframes. 7 1 760001 760041
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||||
50 2 30162005 1 5 V 2 Tank type members can significantly reduce enemy's Super Armor. Enemies without Super Armor take increased damage. 2 10 780650
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||||
51 2 30162006 1 6 VI 1 Enemies have higher Attack. 2 3 4 4 760001 760041 760041
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52 2 30162007 1 7 VII 1 Enemies have higher Attack. 2 3 4 4 780650
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||||
53 2 30162008 1 8 VIII 1 Enemies have higher Attack. 2 3 4 4 780650 780670
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||||
54 2 30162009 1 9 IX 1 Enemies have higher Attack. 2 3 4 4 760001 760041
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||||
55 2 30162010 1 10 X 2 Enemies have higher Attack. 3 5 5 5 780650
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||||
56 2 30162011 1 11 XI 1 There will be an increased amount of enemies. 3 6 6 6 760001 760041 760041
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||||
57 2 30162012 1 12 XII 1 There will be an increased amount of enemies. 3 6 6 6 780650
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||||
58 2 30162013 1 13 XIII 1 There will be an increased amount of enemies. 3 6 6 6 780650 780670
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||||
59 2 30162014 1 14 XIV 1 There will be an increased amount of enemies. 3 6 6 6 760001 760041
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||||
60 2 30162015 1 15 XV 2 Kill all monsters or protect the device within the time limit. 3 3 29 6 780650
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||||
61 2 30162016 1 16 XVI 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 760001 760041 760041
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||||
62 2 30162017 1 17 XVII 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 780650
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||||
63 2 30162018 1 18 XVIII 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 780650 780670
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64 2 30162019 1 19 XIX 1 Constructs lose HP over time when they are near an enemy. 4 7 8 8 760001 760041
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||||
65 2 30162020 1 20 XX 2 Keep HP above 80% for a significant damage bonus. 4 9 780650
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||||
66 2 30162021 1 21 XXI 1 There will be an increased amount of enemies. 4 6 6 6 760001 760041 760041
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||||
67 2 30162022 1 22 XXII 1 Enemies have higher Attack. 4 3 4 4 780650
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||||
68 2 30162023 1 23 XXIII 1 Constructs lose HP over time when they are near an enemy. 5 7 8 8 780650 780670
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69 2 30162024 1 24 XXIV 1 The enemy takes more DMG from Tank Omniframes. 5 1 760001 760041
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||||
70 2 30162025 1 25 XXV 2 Tank type members can significantly reduce enemy's Super Armor. Enemies without Super Armor take increased damage. 5 2 780650
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||||
71 2 30162026 1 26 XXVI 1 Enemies have higher Attack. 5 11 760001 760041 760041
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||||
72 2 30162027 1 27 XXVII 1 The enemy takes more DMG from Tank Omniframes. 5 10 780650
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||||
73 2 30162028 1 28 XXVIII 1 Constructs lose HP over time when they are near an enemy. 5 13 24 24 780650 780670
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||||
74 2 30162029 1 29 XXIX 1 There will be an increased amount of enemies. 5 17 16 15 760001 760041
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||||
75 2 30162030 1 30 XXX 2 Deal 300,000 DMG to the enemy within 60s to clear. 5 18 780650
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||||
76 2 30162031 1 31 XXXI 1 Enemies have higher Attack. 5 19 20 20 760001 760041 760041
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77 2 30162032 1 32 XXXII 1 The enemy takes more DMG from Tank Omniframes. 6 21 780650
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||||
78 2 30162033 1 33 XXXIII 1 Constructs lose HP over time when they are near an enemy. 6 5 8 8 780650 780670
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79 2 30162034 1 34 XXXIV 1 There will be an increased amount of enemies. 6 10 1 1 760001 760041
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80 2 30162035 1 35 XXXV 2 Kill all monsters or protect the device within the time limit. 6 23 3 4 780650
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||||
81 2 30162036 1 36 XXXVI 1 Constructs lose HP over time when they are near an enemy. 6 13 7 7 760001 760041 760041
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82 2 30162037 1 37 XXXVII 1 There will be an increased amount of enemies. 7 29 8 7 780650
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||||
83 2 30162038 1 38 XXXVIII 1 The enemy takes more DMG from Tank Omniframes. 7 10 28 28 780650 780670
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||||
84 2 30162039 1 39 XXXIX 1 Enemies have higher Attack. 7 25 26 26 760001 760041
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||||
85 2 30162040 1 40 XL 2 Deal significantly higher damage in the next attack each time after receiving healing. 8 27 780650
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||||
86 2 30162041 1 41 XLI 3 Defeat the enemy within 60s. 8 32 780650
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||||
87 2 30162042 1 42 XLII 3 Enemies come in 4 waves and are a lot more aggressive. 8 28 28 28 780650
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||||
88 2 30162043 1 43 XLIII 3 Enemies are paralyzed for a longer period after their Super Armor is reduced to 0. 8 10 10 10 780650
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||||
89 2 30162044 1 44 XLIV 3 Keep HP above 70% for a significant damage bonus. 8 33 780650
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90 2 30162045 1 45 XLV 3 Amberia comes in her complete form. 8 34 780650
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91 3 30162101 1 1 1 1 The enemy is <color=#0F70BC>great in amount</color>. 1 6 6 6 110244
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||||
92 3 30162102 1 2 2 1 The enemy has <color=#0F70BC>higher desire to attack</color>. 2 26 110209
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||||
93 3 30162103 1 3 3 1 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 2 1 110259 110243
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||||
94 3 30162104 1 4 4 1 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 2 17 15 15 110214
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||||
95 3 30162105 1 5 5 3 The enemy's Super Armor value increases, <color=#0F70BC>Tank Omniframes</color> can greatly reduce the enemy's Super Armor value, and the enemy <color=#0F70BC>takes more DMG</color> if there is no Super Armor value. 2 2 110259 110231
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||||
96 3 30162106 1 6 6 1 The enemy is <color=#0F70BC>great in amount</color>. 3 29 30 30 110250
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||||
97 3 30162107 1 7 7 1 The enemy has <color=#0F70BC>higher desire to attack</color>. 3 25 110209 110211
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||||
98 3 30162108 1 8 8 1 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 3 39 110259 110243
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||||
99 3 30162109 1 9 9 1 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 3 3 4 4 110214
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||||
100 3 30162110 1 10 10 3 A corresponding <color=#0F70BC>Stats Resistance</color> is added when an enemy takes a certain <color=#0F70BC>Stats DMG</color> equal to 25% of its max HP; when a new Stats Resistance is added, the previous Resistance is removed. <color=#0F70BC>Time limit for this stage is 3 min</color>. 4 45 110211 110222
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||||
101 3 30162111 1 11 11 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 4 10 110259 110243 110222
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||||
102 3 30162112 1 12 12 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 4 35 36 36 110214
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||||
103 3 30162113 1 13 13 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 4 46 110209 110211
|
||||
104 3 30162114 1 14 14 2 The enemy is <color=#0F70BC>great in amount</color>. 4 11 47 47 110247
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||||
105 3 30162115 1 15 15 3 Every enemy killed reduces one level of <color=#0F70BC>"Berserk" and "Shield"</color> Affix of the enemy. 4 46 30 30 110213 110210
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||||
106 3 30162116 1 16 16 2 The enemy is <color=#0F70BC>great in amount</color>. 5 29 30 30 110251 110245
|
||||
107 3 30162117 1 17 17 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 5 25 110210 110212 110275
|
||||
108 3 30162118 1 18 18 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 5 40 110259 110243 110222
|
||||
109 3 30162119 1 19 19 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 5 3 4 4 110215 110225
|
||||
110 3 30162120 1 20 20 3 The upper limit of your Dodge Gauge <color=#0F70BC>reduces by 400</color>. Cooldown duration for member switching <color=#0F70BC>reduces by 3s</color>. Immediately gain 3 same-colored Signal Orbs after switching and increase all DMG by 15% for 3s. 5 27 110211 110215
|
||||
111 3 30162121 1 21 21 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 5 10 110259 110243 110222
|
||||
112 3 30162122 1 22 22 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 5 35 36 36 110215 110225
|
||||
113 3 30162123 1 23 23 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 5 9 110210 110211
|
||||
114 3 30162124 1 24 24 2 The enemy is <color=#0F70BC>great in amount</color>. 5 11 47 47 110246 110217
|
||||
115 3 30162125 1 25 25 3 Clear the stage by dealing <color=#0F70BC>27w DMG</color> to the enemy within 60s. 6 18 110222 110225
|
||||
116 3 30162126 1 26 26 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 6 5 5 5 110210 110211
|
||||
117 3 30162127 1 27 27 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 6 10 110259 110243 110222
|
||||
118 3 30162128 1 28 28 2 The enemy is <color=#0F70BC>great in amount</color>. 6 13 12 12 110246 110217
|
||||
119 3 30162129 1 29 29 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 6 9 48 48 110215 110225 110211
|
||||
120 3 30162130 1 30 30 3 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. The higher your current HP, the <color=#0F70BC>higher the DMG</color> you can deal, full HP can increase DMG dealt by 75%. Your initial HP <color=#0F70BC>reduces to 50%</color>. 7 41 4 4 110209 110211 110214
|
||||
121 3 30162131 1 31 31 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 7 49 49 49 110210 110212 110249
|
||||
122 3 30162132 1 32 32 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 7 21 110215 110225 110212
|
||||
123 3 30162133 1 33 33 2 The enemy is <color=#0F70BC>great in amount</color>. 8 5 8 8 110246 110249 110217
|
||||
124 3 30162134 1 34 34 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 8 10 10 10 110259 110243 110222 110212
|
||||
125 3 30162135 1 35 35 3 <color=#0F70BC>Add one Affix</color> to all enemies every 20s, including <color=#0F70BC>Flame</color>, <color=#0F70BC>Freeze</color>, <color=#0F70BC>Thunder</color> in sequence. Your <color=#0F70BC>Dodge Gauge increases by 500</color>. Each dodge increases DMG by 2% for 10s, stacking up to 5 times. 8 36 46 17 110212 110222
|
||||
126 3 30162136 1 36 36 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 8 35 36 36 110210 110212
|
||||
127 3 30162137 1 37 37 2 The enemy is <color=#0F70BC>great in amount</color>. 8 7 8 8 110246 110249 110217
|
||||
128 3 30162138 1 38 38 2 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 8 40 39 39 110259 110243 110222
|
||||
129 3 30162139 1 39 39 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 8 7 7 7 110215 110225 110212
|
||||
130 3 30162140 1 40 40 3 The enemy can use <color=#0F70BC>Visual Interference</color> skill, and <color=#0F70BC>casting Signature Move for 5 times</color> can remove the "Visual Interference" skill from the enemy. 8 37 110212 110209
|
||||
131 3 30162141 1 41 41 3 The enemy generates <color=#0F70BC>Shield with fixed HP</color> which is detected every 5s. If it is not broken, the Shield can restore to Full HP; if it is broken, the enemy's extra <color=#0F70BC>DMG Reduction reduces by 20%</color>, and a new shield will be added after 15s. 9 38 110213
|
||||
132 3 30162142 1 42 42 3 Based on the HP difference, 2 enemies can get <color=#0F70BC>DMG Bonus</color>, the greater the difference, the higher the DMG. The enemy enters <color=#0F70BC>Agonal</color> stage after death. If the other enemy is still alive after 10s, the agonal enemy <color=#0F70BC>revives and replenishes 1/3 HP</color>. 9 40 110212 110249 110222
|
||||
133 3 30162143 1 43 43 3 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. Your <color=#0F70BC> Healing Effect reduces by 50%, but Shield obtained doubles</color>, and gain 100% Extra DMG Bonus when you have a Shield. The enemy <color=#0F70BC>is not affected by Matrix</color>. 9 33 110259 110211 110232
|
||||
134 3 30162144 1 44 44 3 The higher your current HP, the <color=#0F70BC>higher the DMG</color> you can deal, full HP can increase DMG dealt to 75%. Your initial HP <color=#0F70BC>reduces to 50%</color>. Your Healing Effect increases by 15%, and the <color=#0F70BC>DMG of targets healed increases by 20%</color> for 5s. 9 35 36 36 110206 110215 110212
|
||||
135 3 30162145 1 45 45 3 If Lucia is killed first, add <color=#0F70BC>Berserk</color> Affix to Lee and Liv. If Lee is killed first, add <color=#0F70BC>Shield</color> Affix to Lucia and Liv. If Liv is killed first, add <color=#0F70BC>Recovery</color> Affix to Lucia and Lee. 9 42 43 44 110243 110227 110275
|
||||
136 4 30162201 1 1 1 1 The enemy is <color=#0F70BC>average in amount</color>. 1 22 50 50
|
||||
137 4 30162202 1 2 2 1 The enemy has <color=#0F70BC>higher attack</color>. 2 51 31 31
|
||||
138 4 30162203 1 3 3 1 When the enemy's <color=#0F70BC>HP falls below 30%</color>, it will activate a mighty power and lose HP over time. 2 10 1 760353 760323
|
||||
139 4 30162204 1 4 4 1 The enemy has <color=#0F70BC>higher desire to attack</color>. 2 52 17 17 760452
|
||||
140 4 30162205 1 5 5 3 Both the enemy and allies have their damage increased by 10% every <color=#0F70BC>20s</color>. 2 53 760221
|
||||
141 4 30162206 1 6 6 1 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 3 48 23 23 760491
|
||||
142 4 30162207 1 7 7 1 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 3 7 20 20 780141 780041
|
||||
143 4 30162208 1 8 8 1 Allies take <color=#0F70BC>True DMG equal to 5% of max HP</color> every second and gain 30% DMG Bonus when their HP falls below 50%. The damage taken per second is reduced to <color=#0F70BC>Fire DMG equal to 3% of max HP</color> when a shield is active. 4 35 55 55 760343 780181 760394
|
||||
144 4 30162209 1 9 9 1 The enemy has <color=#0F70BC>decent survivability</color>. 4 80 30 30 760281
|
||||
145 4 30162210 1 10 10 3 The enemy takes more DMG from <color=#0F70BC>Tank Omniframes</color>. 4 21 110259 761223
|
||||
146 4 30162211 1 11 11 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 4 56 81 81 760291 780081
|
||||
147 4 30162212 1 12 12 2 The enemy is <color=#0F70BC>great in amount</color> 4 4 57 57 760291 780101
|
||||
148 4 30162213 1 13 13 2 The enemy is <color=#0F70BC>great in amount</color> 4 28 16 16 780061 760211
|
||||
149 4 30162214 1 14 14 2 The enemy has <color=#0F70BC>higher desire to attack</color>. 4 61 13 13 110256 780001
|
||||
150 4 30162215 1 15 15 3 <color=#0F70BC>Damage increases by 50%</color> for 6s when switching characters. The cooldown of switching character increases by 10s. 4 34 760351
|
||||
151 4 30162216 1 16 16 2 The kinetic energy of allies is <color=#0F70BC>greatly weakened after 60s</color>, while the enemy's kinetic energy grows stronger over 60s. 5 55 55 55 760396 760453
|
||||
152 4 30162217 1 17 17 2 The enemy is <color=#0F70BC>great in amount</color> 5 62 62 62 780101 780111 780121
|
||||
153 4 30162218 1 18 18 2 Dodge now has no cost for allies, but <color=#0F70BC>the max HP is reduced by 99%</color>. 5 46 760251 760221
|
||||
154 4 30162219 1 19 19 2 The enemy is <color=#0F70BC>great in amount</color> 5 47 63 63 760213
|
||||
155 4 30162220 1 20 20 3 <color=#0F70BC>Tank Omniframes</color> can break Super Armor more efficiently. Enemies who lose their Super Armor will become stunned and take increased DMG. 5 82
|
||||
156 4 30162221 1 21 21 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 5 65 15 15 780002 760421 760282
|
||||
157 4 30162222 1 22 22 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 5 40 5 5 780052 760221 760432
|
||||
158 4 30162223 1 23 23 2 Clear the stage by dealing <color=#0F70BC>320K DMG</color> to the enemy within 60s. 5 9 760353 760373
|
||||
159 4 30162224 1 24 24 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 5 67 4 4 780042 760251 760650
|
||||
160 4 30162225 1 25 25 3 Gain 1 random effect upon <color=#0F70BC>triggering Matrix</color>: <color=#0F70BC>Allies gain 30% damage for 3s</color> or <color=#0F70BC>heal 20% of the HP lost for 1 random enemy unit</color>. 6 26 68 68 760303 760313 780053
|
||||
161 4 30162226 1 26 26 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 6 28 50 50 760292 760472 780123 760322
|
||||
162 4 30162227 1 27 27 2 The enemy has <color=#0F70BC>decent survivability</color>. 6 58 69 69 760263 760273
|
||||
163 4 30162228 1 28 28 2 Enemies gain the resistance of an element type when they take <color=#0F70BC>the same type of Elemental DMG</color> for over 5% of max HP. When they gain <color=#0F70BC>the resistance to 2 types of elements</color>, they will lose all the resistance and become vulnerable instead. 6 38 780183
|
||||
164 4 30162229 1 29 29 2 The enemy has <color=#0F70BC>decent survivability</color>. 6 71 70 70 760672 760231 780003
|
||||
165 4 30162230 1 30 30 3 The enemy <color=#0F70BC>ignores the effect of Matrix</color>, but takes 50% more damage while Matrix is active. 7 72 760283
|
||||
166 4 30162231 1 31 31 2 The Construct will <color=#0F70BC>continue to lose HP</color> when around the enemy. 7 75 73 73 760672 760292 780083
|
||||
167 4 30162232 1 32 32 2 The enemy has <color=#0F70BC>decent survivability</color>. 7 76 77 760313 760272 780101
|
||||
168 4 30162233 1 33 33 2 The enemy will <color=#0F70BC>summon minions</color>. While the minion is alive, the enemy is <color=#0F70BC>immune to damage</color>. <color=#0F70BC>Defeat the minion</color> to remove the enemy's immunity and make them vulnerable. <color=#0F70BC>If the minion is not defeated after 15s, the enemy will consume the minion instead</color> and recover 50% of the HP lost. 8 78 760253 760353
|
||||
169 4 30162234 1 34 34 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 8 25 26 26 760253 780183 760343 760353
|
||||
170 4 30162235 1 35 35 3 The enemy gains the Blood Draining effect, recovering <color=#0F70BC>10% of max HP</color> upon dealing damage. 8 27 760303 760253 760221
|
||||
171 4 30162236 1 36 36 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 8 3 4 760213 760323 760433
|
||||
172 4 30162237 1 37 37 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 8 62 68 68 760373 760352 760453
|
||||
173 4 30162238 1 38 38 2 <color=#0F70BC>Every three 3-Pings made</color> will trigger 1 explosion, dealing True Damage equal to 5% of max HP to both the enemy and allies. 8 33 780203 760313 760243
|
||||
174 4 30162239 1 39 39 2 The enemy has <color=#0F70BC>higher desire to attack and is great in amount</color>. 8 17 17 17 760253 760293 760391 760323
|
||||
175 4 30162240 1 40 40 3 The enemy is <color=#0F70BC>very powerful</color>. 8 79 760253 760231 760313
|
||||
176 4 30162241 1 41 41 3 Clear the stage by dealing <color=#0F70BC>1.8M DMG</color> to the enemy within 60s. 9 41 1
|
||||
177 4 30162242 1 42 42 3 Clear the stage by dealing <color=#0F70BC>1.9M DMG</color> to the enemy within 60s. 9 9 1
|
||||
178 4 30162243 1 43 43 3 Clear the stage by dealing <color=#0F70BC>2.0M DMG</color> to the enemy within 60s. 9 2 1
|
||||
179 4 30162244 1 44 44 3 Clear the stage by dealing <color=#0F70BC>2.1M DMG</color> to the enemy within 60s. 9 83 1
|
||||
180 4 30162245 1 45 45 3 Clear the stage by dealing <color=#0F70BC>2.2M DMG</color> to the enemy within 60s. 9 27 1
|
||||
181 5 30162301 1 1 1 1 Enemies have <color=#0F70BC>higher ATK</color>. 1 84 50 85 760132
|
||||
182 5 30162302 1 2 2 1 Allies deal 30% more DMG when <color=#0F70BC>the combo is below 10</color> and deal 30% less DMG when <color=#0F70BC>the combo is above 30</color>. 2 60 86 23 760241
|
||||
183 5 30162303 1 3 3 1 Allies <color=#0F70BC>deal significantly less DMG and have much lower DMG Reduction</color>, but both will increase over time. 2 10 1 760353
|
||||
184 5 30162304 1 4 4 1 There will be <color=#0F70BC>a moderate number of</color> enemies. 2 12 87 61 760341
|
||||
185 5 30162305 1 5 5 3 Every time when the orb(s) of a ping are <color=#0F70BC>of the same color to the previous ping</color>, increases DMG by 2%. Can be stacked up to 15 times. 3 27 760323 780251
|
||||
186 5 30162306 1 6 6 1 The enemy <color=#0F70BC>has a slight Elemental Resistance boost</color>. 3 48 55 31 780191
|
||||
187 5 30162307 1 7 7 1 The enemy <color=#0F70BC>mainly launches ranged attacks</color>. 3 56 7 760341 760361 780252
|
||||
188 5 30162308 1 8 8 1 <color=#0F70BC>Only starter characters allowed</color>. 3 3 4 760391 760394 760451
|
||||
189 5 30162309 1 9 9 1 The enemy <color=#0F70BC>mainly launches melee attacks</color>. 3 68 59 6 760131 760372
|
||||
190 5 30162310 1 10 10 3 The enemy takes more damage from <color=#0F70BC>Tank Omniframes</color> and loses extra <color=#0F70BC>Super Armor value</color>. Upon 0 Super Armor value, the enemy will become Fatigued and receive more damage. 4 9 110004
|
||||
191 5 30162311 1 11 11 2 The enemy <color=#0F70BC>mainly launches area attacks</color>. 4 5 8 13 760291 760433 760670
|
||||
192 5 30162312 1 12 12 2 10s after entering the field, allies <color=#0F70BC>move 30% slower</color> and then <color=#0F70BC>move 50% slower</color> 20s later. The effect resets upon switching to a new character. 4 28 52 760452
|
||||
193 5 30162313 1 13 13 2 Upon <color=#0F70BC>HP dropping below 30%</color>, the enemy will restore full HP and significantly enhance themselves while losing 5% max HP every second. 4 19 760421 780252
|
||||
194 5 30162314 1 14 14 2 Some enemies <color=#0F70BC>are not affected by the Rigid system</color>. 4 46 29 26 760221 760323 760283
|
||||
195 5 30162315 1 15 15 3 All units on the field receive damage equal to 95% of their max HP every <color=#0F70BC>20s</color>. 5 53 760353 760601
|
||||
196 5 30162316 1 16 16 2 Some enemies have higher <color=#0F70BC>Physical Resistance</color> and <color=#0F70BC>Ranged DMG Resistance</color>. 5 40 39 30 760303 780181 760263
|
||||
197 5 30162317 1 17 17 2 The enemy's attacks have <color=#0F70BC>an extremely high chance to freeze the target</color>. When an ally is frozen, the ally <color=#0F70BC>takes less damage</color>, and the attacker <color=#0F70BC>receives more damage</color>. 5 11 14 47 760282 760391 760343
|
||||
198 5 30162318 1 18 18 2 Allies' Dodge Recovery Rate increases by 100%, but <color=#0F70BC>their max HP is reduced by 99%</color>. 5 36 760221 780253
|
||||
199 5 30162319 1 19 19 2 Some enemies have <color=#0F70BC>Rigid Body</color>. 5 35 80 17 760271 760333 760493
|
||||
200 5 30162320 1 20 20 3 The enemy has extremely high <color=#0F70BC>Extra DMG Reduction</color>. Every time when the orb(s) of your ping is different from your previous ping, the enemy will permanently lose DMG Reduction. (<color=#0F70BC>Cooldown: 2s</color>). 6 99 780253
|
||||
201 5 30162321 1 21 21 2 The enemy has <color=#0F70BC>higher mobility and is great in amount</color>. 6 65 16 15 760383 760394 760291
|
||||
202 5 30162322 1 22 22 2 The enemy gains <color=#0F70BC>50% Extra DMG Reduction</color>. DMG Reduction will be removed <color=#0F70BC>in the Matrix</color>. 6 78 760042 760231 760603
|
||||
203 5 30162323 1 23 23 2 The enemy will continuously <color=#0F70BC>deal damage to your allies nearby</color>. 6 58 57 89 760293 760303
|
||||
204 5 30162324 1 24 24 2 The enemy has <color=#0F70BC>Rigid Body</color> or <color=#0F70BC>Shield</color>. 6 66 62 71 760273 760243 780201
|
||||
205 5 30162325 1 25 25 3 All units will lose <color=#0F70BC>Extra DMG Reduction</color> over time, up to 50%. 7 45 760232
|
||||
206 5 30162326 1 26 26 2 The enemy's attacks <color=#0F70BC>reduce your healing</color> upon dealing damage. 7 76 90 91 760632 760650 778091
|
||||
207 5 30162327 1 27 27 2 Upon receiving an Elemental DMG beyond 5% of their max HP, the enemy will gain <color=#0F70BC>DMG Resistance of the corresponding element</color>. Upon having 2 Elemental DMG Resistances, <color=#0F70BC>the enemy will lose both Resistances and lose Extra DMG Reduction</color>, and the effect will last for a certain amount of time. 7 92 69 760670 760453 760473
|
||||
208 5 30162328 1 28 28 2 Every enemy killed by allies will <color=#0F70BC>significantly reduce Extra DMG Reduction</color>. 7 70 760401 760263 772608
|
||||
209 5 30162329 1 29 29 2 There will be <color=#0F70BC>a great number of</color> enemies. 7 95 93 94 760233 760293 760670
|
||||
210 5 30162330 1 30 30 3 Allies' <color=#0F70BC>Signal Orbs deal significantly less damage</color>. 8 72 760652 760642
|
||||
211 5 30162331 1 31 31 2 Every single damage <color=#0F70BC>below 15,000</color> to the enemy will be reduced to <color=#0F70BC>1</color>. Damage above this amount will not be affected. 8 34 712002 760431
|
||||
212 5 30162332 1 32 32 2 The enemy will <color=#0F70BC>summon minions</color>. While the minion is alive, the enemy is <color=#0F70BC>immune to damage</color>. <color=#0F70BC>Defeat the minion</color> to remove the enemy's immunity and make them vulnerable. <color=#0F70BC>If the minion is not defeated after 15s, the enemy will consume the minion instead</color> and recover 50% of the HP lost. 8 96 760313 760333
|
||||
213 5 30162333 1 33 33 2 The enemy gains <color=#0F70BC>a high-value Shield that degenerates over 3s</color> <color=#0F70BC>every 10s</color>. 8 98 760642
|
||||
214 5 30162334 1 34 34 2 The enemy receives <color=#0F70BC>50% less</color> damage from your allies. 8 97 760303
|
||||
215 5 30162335 1 35 35 3 Every time the enemy deals damage to your allies, they will gain a Shield equal to <color=#0F70BC>10% of max HP</color>. The Shield cannot be stacked but lasts for infinite time. 9 37 780253 760221
|
||||
216 5 30162336 1 36 36 2 Every single damage <color=#0F70BC>below 30,000</color> to the enemy will be reduced to <color=#0F70BC>1</color>. Damage above this amount will not be affected. 9 34 712002 760431
|
||||
217 5 30162337 1 37 37 2 The enemy will <color=#0F70BC>summon minions</color>. While the minion is alive, the enemy is <color=#0F70BC>immune to damage</color>. <color=#0F70BC>Defeat the minion</color> to remove the enemy's immunity and make them vulnerable. <color=#0F70BC>If the minion is not defeated after 15s, the enemy will consume the minion instead</color> and recover 50% of the HP lost. 9 96 760313 760333
|
||||
218 5 30162338 1 38 38 2 The enemy gains <color=#0F70BC>a high-value Shield that degenerates over 3s</color> <color=#0F70BC>every 10s</color>. 9 98 760642
|
||||
219 5 30162339 1 39 39 2 The enemy receives <color=#0F70BC>50% less</color> damage from your allies. 9 97 760303
|
||||
220 5 30162340 1 40 40 3 Every time the enemy deals damage to your allies, they will gain a Shield equal to <color=#0F70BC>10% of max HP</color>. The Shield cannot be stacked but lasts for infinite time. 9 37 780253 760221
|
||||
221 5 30162341 1 41 41 3 Every single damage <color=#0F70BC>below 50,000</color> to the enemy will be reduced to <color=#0F70BC>1</color>. Damage above this amount will not be affected. 9 34 712002 760431
|
||||
222 5 30162342 1 42 42 3 The enemy will <color=#0F70BC>summon minions</color>. While the minion is alive, the enemy is <color=#0F70BC>immune to damage</color>. <color=#0F70BC>Defeat the minion</color> to remove the enemy's immunity and make them vulnerable. <color=#0F70BC>If the minion is not defeated after 12s, the enemy will consume the minion instead</color> and recover 50% of the HP lost. 9 96 760313 760333
|
||||
223 5 30162343 1 43 43 3 The enemy gains <color=#0F70BC>a high-value Shield that degenerates over 4s</color> <color=#0F70BC>every 10s</color>. 9 98 760642
|
||||
224 5 30162344 1 44 44 3 The enemy receives <color=#0F70BC>65% less</color> damage from your allies. 9 97 760303
|
||||
225 5 30162345 1 45 45 3 Every time the enemy deals damage to your allies, they will gain a Shield equal to <color=#0F70BC>15% of max HP</color>. The Shield cannot be stacked but lasts for infinite time. 9 37 780253 760221
|
||||
226 5 30162346 1 46 46 3 Every single damage <color=#0F70BC>below 60,000</color> to the enemy will be reduced to <color=#0F70BC>1</color>. Damage above this amount will not be affected. 9 34 712002 760431
|
||||
227 5 30162347 1 47 47 3 The enemy will <color=#0F70BC>summon minions</color>. While the minion is alive, the enemy is <color=#0F70BC>immune to damage</color>. <color=#0F70BC>Defeat the minion</color> to remove the enemy's immunity and make them vulnerable. <color=#0F70BC>If the minion is not defeated after 10s, the enemy will consume the minion instead</color> and recover 50% of the HP lost. 9 96 760313 760333
|
||||
228 5 30162348 1 48 48 3 The enemy gains <color=#0F70BC>a high-value Shield that degenerates over 5s</color> <color=#0F70BC>every 10s</color>. 9 98 760642
|
||||
229 5 30162349 1 49 49 3 The enemy receives <color=#0F70BC>80% less</color> damage from your allies. 9 97 760303
|
||||
230 5 30162350 1 50 50 3 Every time the enemy deals damage to your allies, they will gain a Shield equal to <color=#0F70BC>20% of max HP</color>. The Shield cannot be stacked but lasts for infinite time. 9 37 780253 760221
|
||||
231 6 30062500 1 1 Memory - 01 1 [No Battle] This is the first mission of the newbie squad— 1 90 90 90
|
||||
232 6 30062501 1 2 Garden - 02 2 "Beach cleanup" 2 95 94 16
|
||||
233 6 30062502 1 3 Garden - 03 2 "Who threw away the watermelon rind?" 2 15 94 93
|
||||
234 6 30062503 1 4 Garden - 04 2 "Serendipity" at the pier 3 58 89 102
|
||||
235 6 30062504 1 5 Memory - 05 1 [No Battle] This is a legend that will no longer be told— 1 86 90 90
|
||||
236 6 30062505 1 6 Garden - 06 2 "To help or not to help?" 3 47 63 14
|
||||
237 6 30062506 1 7 Garden - 07 2 "Just dropping by" 4 100 14 101
|
||||
238 6 30062507 1 8 Garden - 08 2 "Behind that door—" 4 99 11 95
|
||||
239 6 30062508 1 9 Garden - 09 2 "Temptation of long legs" 4 33 103 102
|
||||
240 6 30062509 2 10 Begins - 01 1 [No Battle] That is a lousy imitator— 1 84 90 90
|
||||
241 6 30062510 2 11 Legend - 02 2 "At this point" 5 101 100 104
|
||||
242 6 30062511 2 12 Legend - 03 2 "Long road ahead" 5 52 104 71
|
||||
243 6 30062512 2 13 Legend - 04 2 "As long as we can get to that place!" 6 76 71 31
|
||||
244 6 30062513 2 14 Begins - 05 1 [No Battle] That is a scorching afternoon— 1 84 90 90
|
||||
245 6 30062514 2 15 Legend - 06 2 "Confess" 6 51 31 64
|
||||
246 6 30062515 2 16 Legend - 07 2 "Move forward" 7 56 55 81
|
||||
247 6 30062516 2 17 Legend - 08 2 "New life" 7 67 13 56
|
||||
248 6 30062517 2 18 Legend - 09 2 "Next station" 7 18 28 56
|
||||
249 6 30062518 3 19 Fantastical - 01 1 [No Battle] This is a land shrouded in mist— 1 84 90 90
|
||||
250 6 30062519 3 20 Woods - 02 2 "Beasts in mountains and forests" 8 74 60
|
||||
251 6 30062520 3 21 Woods - 03 2 "Ant colony" 8 49
|
||||
252 6 30062521 3 22 Woods - 04 2 "Better not to touch the flowers and grasses" 9 92 88 88
|
||||
253 6 30062522 3 23 Woods - 05 2 "Be aware of mosquito bites" 9 38 57 57
|
||||
254 6 30062523 3 24 Woods - 06 2 "Devilish Duo" 9 3 105 4
|
||||
255 6 30062524 3 25 Woods - 07 2 "Big Bro" 10 40 39 17
|
||||
256 6 30062525 3 26 Woods - 08 2 "Accidentally enter a thief's hideout" 10 106 12 40
|
||||
257 6 30062526 3 27 Fantastical - 09 1 [No Battle] That is the wrench hidden in the mist— 1 84 90 90
|
||||
258 6 30062527 4 28 Restless - 01 2 "Wrench's Return" 10 29 30 80
|
||||
259 6 30062528 4 29 Restless - 02 2 "Under the castle" 10 1 80 68
|
||||
260 6 30062529 4 30 Restless - 03 2 "Please redirect the message" 10 46 68 26
|
||||
261 6 30062530 4 31 Restless - 04 2 "No back door" 10 78 46 68
|
||||
262 6 30062531 4 32 Restless - 05 2 "Twelve Palaces" 10 9 48 5
|
||||
263 6 30062532 4 33 Restless - 06 2 "Gate keeper" 10 21
|
||||
264 6 30062533 4 34 Restless - 07 2 "Intrusion" 10 25 26 35
|
||||
265 6 30062534 4 35 Restless - 08 3 "Answer" 10 36 36 36
|
||||
266 6 30062535 4 36 Dreams - 09 1 [No Battle] That is what is buried in the heart— 1 25 84 107
|
||||
|
Can't render this file because it contains an unexpected character in line 106 and column 81.
|
121
Resources/table/share/fuben/rpg/RpgTalent.tsv
Normal file
121
Resources/table/share/fuben/rpg/RpgTalent.tsv
Normal file
@@ -0,0 +1,121 @@
|
||||
TalentId CharacterId LayerId TalentType ConsumeCount AttribPoolGroupId SkillIds[1] SkillLevels[1] SkillIds[2] SkillLevels[2] EventIds[1] EventIds[2] Name Description SpecialAbility Icon
|
||||
101 1081002 1 1 1 98162 Decoy Upon dodging, leaves a decoy in place that cannot draw Aggro. It will explode 3s later, dealing 1000% DMG to enemies within 3m. 7s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
102 1081002 2 1 1 110119 Frederick Gains 15% movement speed and 5% Extra DMG Bonus for 5s after every dodge. Can be stacked up to 3 times. Triggering this effect again will renew its duration. The next successful dodge will reduce the attacker's speed by 20% and Extra DMG Reduction by 15% for 4s. 8s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3A2A1.png
|
||||
103 1081002 2 1 1 110111 Hanna Extra DMG Bonus of 3-Pings increases by 25%. For every 30s, enters Matrix upon a 3-Ping and gains a random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R39SSS1.png
|
||||
104 1081002 2 1 1 110117 Darwin Extra DMG Bonus increases by 3% for 4s for each orb pinged, stacking up to 5 times. When Signal Orbs are pinged, their colors will be marked. Once all 3 colors have been marked, unleashes a shockwave that deals 600% Physical DMG and resets the marks. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
|
||||
105 1081002 3 1 1 98163 Soul Imbued The decoy will copy Nightblade's Signal Orbs and release them against the currently locked target while restoring 20 Dodge Gauge for him. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
106 1081002 4 1 1 98164 Fulfilled Soul The decoy will exist 3s more. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
107 1081002 4 1 1 98165 Snatch Soul The decoy's Explosion DMG increases by 1000%. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
108 1081002 5 1 1 98166 Pursuit Soul The decoy will be teleported to near the locked target before performing Signal Orb skills, and it has a 20% chance to return Nightblade's Signal Orbs. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
109 1081002 6 1 1 98167 Seduce Soul The decoy can attract enemy attacks and draw a little Aggro every time it attacks. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
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110 1081002 6 1 1 98168 Annihilate When the decoy explodes, it additionally deals DMG equal to 30% of the DMG it dealt previously. 200 Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png
|
||||
111 1081002 1 2 1 98169 Clone When Yellow Orbs are pinged, leaves a phantom in place for 5s that inherits 50% ATK but cannot draw Aggro. (Only one phantom can exist at a time.) It will copy the character's Basic Attack and Yellow Orbs and cast them on the currently locked target with a 0.5s delay. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
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||||
112 1081002 2 2 1 110112 Kuriko Pings grant 20% more Energy. The Signature Move consumes 20% less Energy. Upon casting the Signature Move, increases Extra DMG Bonus by 15% for 10s. Meanwhile, gains Super Armor and 20% Extra DMG Reduction for 5s. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png
|
||||
113 1081002 2 2 1 110106 Patton CRIT Rate increases by 5%. Physical DMG increases by 5%. Non-CRIT Physical DMG gains 2% CRIT Rate, up to 20%. The effect will reset upon CRIT DMG. Upon CRIT DMG, Physical DMG will increase by 5%. The effect lasts 3s and can be stacked up to 3 times. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R2QuS1.png
|
||||
114 1081002 2 2 1 110128 Condelina Basic Attacks deal 15% more damage, and have a 25% chance to go berserk, increasing the Extra DMG Bonus of Basic Attack by 15% and CRIT Rate by 5% for 5s. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
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||||
115 1081002 3 2 1 98170 Like Shadow The phantom's duration becomes infinite and it inherits 70% ATK instead. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
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||||
116 1081002 4 2 1 98171 Synchronized Hearts Nightblade's ATK increases by 250 for each phantom that exists within 6m of him. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
|
||||
117 1081002 4 2 1 98172 Benevolence When phantoms deal DMG, it has a 10% chance to generate a Yellow Orb for Nightblade. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
|
||||
118 1081002 5 2 1 98173 Shadow Crew One more phantom can exist at a time. Attacking from behind deals 20% more DMG. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
|
||||
119 1081002 6 2 1 98174 Shadowy Assassination When Nightblade performs Signature Move, the phantoms will be teleported to near the target with a 0.5s delay to perform Signature Move. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
|
||||
120 1081002 6 2 1 98175 Intangible Footwork When Nightblade casts his Yellow Orb skill, he becomes Invincible for 0.5/1/1.5s based on the number of orbs pinged. 200 Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png
|
||||
201 1071002 1 1 1 98176 Armament Domination Blast will record the coordinates of the enemy after dealing DMG and fire a projectile to those coordinates 2s later, dealing 500% Fire DMG to enemies within 2m. 3s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
202 1071002 2 1 1 110106 Patton CRIT Rate increases by 5%. Physical DMG increases by 5%. Non-CRIT Physical DMG gains 2% CRIT Rate, up to 20%. The effect will reset upon CRIT DMG. Upon CRIT DMG, Physical DMG will increase by 5%. The effect lasts 3s and can be stacked up to 3 times. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R2QuS1.png
|
||||
203 1071002 2 1 1 110112 Kuriko Pings grant 20% more Energy. The Signature Move consumes 20% less Energy. Upon casting the Signature Move, increases Extra DMG Bonus by 15% for 10s. Meanwhile, gains Super Armor and 20% Extra DMG Reduction for 5s. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png
|
||||
204 1071002 2 1 1 110140 Catherine QTE and 3-Ping skills decrease the target's Physical DEF by 20% for 8s, 10s Cooldown. When damaged, gains a Shield with HP equivalent to 20% of own DEF and increases own Physical DMG by 15% for 5s, 8s Cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png
|
||||
205 1071002 3 1 1 98177 Counter Fire When attacked, Blast instantly fires a projectile at and stuns the attacker for 1s. 4s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
206 1071002 4 1 1 98178 Rains of Projectiles When performing Signature Move, its duration will extend for 1s every time a projectile hits an enemy. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
207 1071002 4 1 1 98179 Refill Ammunition When a projectile hits its target, the current character has a 20% chance to gain a random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
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208 1071002 5 1 1 98180 Firepower Support Fires a projectile at random coordinates within 8m every 2s. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
209 1071002 6 1 1 98181 Firepower Coverage Firepower Support will still be active even when Blast is standing by. Its cooldown also decreases by 1s. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
210 1071002 6 1 1 98182 Timeless Roar Firing projectiles has a 20% chance to fire one more time 1s later. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png
|
||||
211 1071002 1 2 1 98183 Cannon Battle - Tenacity When Blast is in phase 1 of charging her Core Passive, she restores 4% max HP every second and all of her Resistance increases by 20%. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
212 1071002 2 2 1 110117 Darwin Extra DMG Bonus increases by 3% for 4s for each orb pinged, stacking up to 5 times. When Signal Orbs are pinged, their colors will be marked. Once all 3 colors have been marked, unleashes a shockwave that deals 600% Physical DMG and resets the marks. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
|
||||
213 1071002 2 2 1 110111 Hanna Extra DMG Bonus of 3-Pings increases by 25%. For every 30s, enters Matrix upon a 3-Ping and gains a random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R39SSS1.png
|
||||
214 1071002 2 2 1 110119 Frederick Gains 15% movement speed and 5% Extra DMG Bonus for 5s after every dodge. Can be stacked up to 3 times. Triggering this effect again will renew its duration. The next successful dodge will reduce the attacker's speed by 20% and Extra DMG Reduction by 15% for 4s. 8s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3A2A1.png
|
||||
215 1071002 3 2 1 98184 Cannon Battle - Reformation When Blast is in phase 2 of charging her Core Passive, she gains a random Signal Orb every 6s and her Dodge Gauge recovers 20% faster. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
216 1071002 4 2 1 98185 Snipe Blast's DMG Bonus increases by 3% for every meter (up to 8m) she is away from the enemy. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
217 1071002 4 2 1 98186 Withstand Starting from 8m, Blast's Resistance Bonus increases by 4% for every meter she is closer to the enemy. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
218 1071002 5 2 1 98187 Cannon Battle - Liberation When Blast is in phase 3 of charging her Core Passive and the Core state, she gains Super Armor and each dodge extends the Core state's duration for 1s. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
219 1071002 6 2 1 98188 Burning Spirit When Blast is in the Core state, defeating enemies will leave a molten flame that deals 400% Fire DMG to enemies within 4m for 3s and extend the Core state for 1s. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
220 1071002 6 2 1 98189 Wild Intuition When Blast is in the Core state with sufficient Dodge Gauge, she will automatically dodge backward before getting hit. 200 Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png
|
||||
301 1061002 1 1 1 98134 Unbreachable Wall Bastion's blocking duration becomes infinite after he cast his Yellow Orb blocking. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
302 1061002 2 1 1 110112 Kuriko Pings grant 20% more Energy. The Signature Move consumes 20% less Energy. Upon casting the Signature Move, increases Extra DMG Bonus by 15% for 10s. Meanwhile, gains Super Armor and 20% Extra DMG Reduction for 5s. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png
|
||||
303 1061002 2 1 1 110111 Hanna Extra DMG Bonus of 3-Pings increases by 25%. For every 30s, enters Matrix upon a 3-Ping and gains 1 random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R39SSS1.png
|
||||
304 1061002 2 1 1 110140 Catherine QTE and 3-Ping skills decrease target's Physical DEF by 20% for 8s, 10s Cooldown. When damaged, gain a Shield with HP equivalent to 20% of own DEF and increase own Physical DMG by 15% for 5s, 8s Cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png
|
||||
305 1061002 3 1 1 98135 Golden Heart A counterattack will not be performed when attacked within 5s during Yellow Orb blocking (can be canceled by dodging, Basic Attacks, Signature Move, and pinging Signal Orbs). 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
306 1061002 4 1 1 98136 Thorns of Willpower During Yellow Orb Blocking, reflects 30x DMG received to the attacker. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
307 1061002 4 1 1 98137 Flowing Life Restores 600 HP per second during Yellow Orb blocking. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
308 1061002 5 1 1 98138 Steadfast Spirit During Yellow Orb blocking, immune once to DMG over 5000, and when receiving DMG under 5000, deals equal True DMG to the attacker. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
309 1061002 6 1 1 98139 Now It's My Turn! After blocking successfully, the counterattacking swordwaves will additionally deal 30x DMG received during the blocking period. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
310 1061002 6 1 1 98140 Vigor Core Energy will be fully restored after blocking ends. Before the Core state ends or the Yellow Orb skill is cast, DMG equal to 50% of HP restored during blocking will be added to the attack. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png
|
||||
311 1061002 1 2 1 98141 Insolence When Bastion releases a field in the Core Passive state, deals 300% Dark DMG per second to enemies within range and restores HP equal to 5% of the DMG dealt. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
312 1061002 2 2 1 110111 Hanna Extra DMG Bonus of 3-Pings increases by 25%. For every 30s, enters Matrix upon a 3-Ping and gains 1 random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R39SSS1.png
|
||||
313 1061002 2 2 1 110126 Bathlon ATK increases by 3%. Dark DMG increases by 7%. Attacks have a 20% chance to summon a Dark Area for 5s. Attacks on targets within the area have a 20% chance to grant 1 Signal Orb and have a 12s cooldown. Meanwhile, reduces Corrupted targets' Dark DMG Resistance by 8%. 200 Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png
|
||||
314 1061002 2 2 1 110140 Catherine QTE and 3-Ping skills decrease target's Physical DEF by 20% for 8s, 10s Cooldown. When damaged, gain a Shield with HP equivalent to 20% of own DEF and increase own Physical DMG by 15% for 5s, 8s Cooldown. 200 Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png
|
||||
315 1061002 3 2 1 98142 Rampage When Bastion is attacked within 1.5s after casting his Yellow Orb blocking, his Core Passive Energy increases by 50. If the Core state is active, enemies inside the field will be afflicted with 50% Vulnerable for 3s. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
316 1061002 4 2 1 98143 Devour Bastion's every successful Yellow Orb block will increase max HP by 200. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
317 1061002 4 2 1 98144 Keep Pressing On Bastion gains a set of Yellow Orbs every 5s. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
318 1061002 5 2 1 98145 Battle Cry When Bastion is attacked within 0.5s after casting his Yellow Orb blocking, he will stun enemies for 2s. If the Core state is active, enemies inside the field will be stunned for an extra 2s. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
319 1061002 6 2 1 98146 Blood Blade Bastion's attacks additionally deal True DMG equal to 10% of his max HP. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
320 1061002 6 2 1 98147 Appetency Bastion's each successful Yellow Orb block will increase the Energy limit of his Core state by 5. 200 Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png
|
||||
401 1051003 1 1 1 98148 Starry Moment When Nanami performs Signature Move, she will leave a trail that deals 270% Fire DMG every second for 7s. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
402 1051003 2 1 1 110118 Shakespeare All ATK increases by 3% and Fire DMG increases by 7%. Attacks have a 50% chance to Burn the target, reducing their Fire Resistance by 8%. Attacking a Burned target has a chance to trigger an explosion. 50 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png
|
||||
403 1051003 2 1 1 110119 Frederick Gains 15% movement speed and 5% Extra DMG Bonus for 5s after every dodge. Can be stacked up to 3 times. Triggering this effect again will renew its duration. The next successful dodge will reduce the attacker's speed by 20% and Extra DMG Reduction by 15% for 4s. 8s cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3A2A1.png
|
||||
404 1051003 2 1 1 110112 Kuriko Pings grant 20% more Energy. The Signature Move consumes 20% less Energy. Upon casting the Signature Move, increases Extra DMG Bonus by 15% for 10s. Meanwhile, gains Super Armor and 20% Extra DMG Reduction for 5s. Triggering this effect again will renew its duration. 200 Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png
|
||||
405 1051003 3 1 1 98149 Never-Fading Twilight Up to 2 trails can exist on the field with infinite duration. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
406 1051003 4 1 1 98150 Jet Stream! Nanami's initial movement speed and Fire DMG Bonus increase by 7% for 3s for each dodge. Can be stacked up to 7 times. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
407 1051003 4 1 1 98151 Speed Up! Nanami will accelerate continuously when moving, gaining 7% speed and 7 Energy per second. Each of acceleration lasts 3s. Can be stacked up to 7 times. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
408 1051003 5 1 1 98152 Intersecting Startrails Up to 3 trails can exist on the field. Enemies on the trails will move 50% slower. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
409 1051003 6 1 1 98153 Interstellar Severance Nanami's attacks additionally deal Fire DMG equal to 5x her movement speed. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
410 1051003 6 1 1 98154 Stellar Eternity Nanami performing Signature Move will fully restore Dodge Gauge and imprison enemies for 2s. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png
|
||||
411 1051003 1 2 1 98155 Robo-Heart Nanami will convert a random normal enemy into an ally every 20s. When the duration ends, the ally dies (instantly dies if there are no other enemies on the field). 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
412 1051003 2 2 1 110117 Darwin Extra DMG Bonus increases by 3% for 4s for each orb pinged, stacking up to 5 times. When Signal Orbs are pinged, their colors will be marked. Once all 3 colors have been marked, unleashes a shockwave that deals 600% Physical DMG and resets the marks. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
|
||||
413 1051003 2 2 1 110118 Shakespeare All ATK increases by 3% and Fire DMG increases by 7%. Attacks have a 50% chance to Burn the target, reducing their Fire Resistance by 8%. Attacking a Burned target has a chance to trigger an explosion. 200 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png
|
||||
414 1051003 2 2 1 110141 Einsteina QTEs and 3-Pings reduce the target's corresponding Elemental DMG Resistance by 15% for 8s. Cooldown: 10s. Upon taking damage, casts an Elemental Halo, during which time gains Elemental DMG Resistance and deals 15% more Elemental DMG. The effect lasts 5s and has a 8-second cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png
|
||||
415 1051003 3 2 1 98156 Sublimated Consciousness Nanami has a 37% chance to convert elite enemies. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
416 1051003 4 2 1 98157 Mech Modification Ally's every attack additionally deals 7777 True DMG. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
417 1051003 4 2 1 98158 Circuit Reconnection The ally's every attack will heal Nanami for 1000 HP. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
418 1051003 5 2 1 98159 Mechanical Domination When the ally dies, it permanently increases Nanami's DMG by 5% and max HP by 500. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
419 1051003 6 2 1 98160 Expanding Force When the ally dies and explodes, it deals 30000 True DMG to enemies within 6m and instantly kills those with under 20% HP. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
420 1051003 6 2 1 98161 Load Field When the ally dies, 37% chance to decrease the time until the next conversion to 10s. 200 Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png
|
||||
501 1131002 1 1 1 98190 Nociceptor Disabled This skill can be activated or deactivated anytime. Once activated, loses 5% HP per second for a random Signal Orb and gains 5% ATK for every 5% HP lost. (This skill is automatically deactivated when HP becomes insufficient for it.) 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
502 1131002 2 1 1 110126 Bathlon ATK increases by 3%. Dark DMG increases by 7%. Attacks have a 20% chance to summon a Dark Area for 5s. Attacks on targets within the area have a 20% chance to grant 1 Signal Orb and have a 12s cooldown. Meanwhile, reduces Corrupted targets' Dark DMG Resistance by 8%. 200 Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png
|
||||
503 1131002 2 1 1 110117 Darwin Extra DMG Bonus increases by 3% for 4s for each orb pinged, stacking up to 5 times. When Signal Orbs are pinged, their colors will be marked. Once all 3 colors have been marked, unleashes a shockwave that deals 600% Physical DMG and resets the marks. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
|
||||
504 1131002 2 1 1 110141 Einsteina QTE and 3-Pings decrease the related Stats Resistance of the target by 15% for 8s, 10s Cooldown. When attacked, unfold stats aura, gaining Stats Resistance and increasing the Stats DMG dealt by 15% for 5s, 8s Cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png
|
||||
505 1131002 3 1 1 98191 Selfless Realm After Nociceptor Disabled is active, gains Super Armor and 8% Resistance for every 10% of HP lost. 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
506 1131002 4 1 1 98192 Sluggish Perception After Nociceptor Disabled is active, loses 3% HP per second and gains 8% ATK instead. 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
507 1131002 4 1 1 98193 Seal of Glory "Vera's max HP increases by 100 (up to 20000) every time she is damaged." 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
508 1131002 5 1 1 98194 Soul Ripper Vera permanently gains 50 ATK and restores 2000 HP for each enemy she defeats. 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
509 1131002 6 1 1 98195 Phoenix When Vera is hit by a lethal attack, she has a 50% chance of reviving to full HP. 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
510 1131002 6 1 1 98196 Queen of Thorns When damaged, Vera has a 60% chance to summon the thorns that will silence enemies for 3s and deal 2000 True DMG per second to them. This cannot be stacked. 200 Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png
|
||||
511 1131002 1 2 1 98197 Devotion When the current character receives a lethal DMG, Vera will give 60% of her HP to heal the character. This will not be triggered if Vera has insufficient HP. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
512 1131002 2 2 1 110179 Guinevere Healing effect increases by 10%. Healed target has Elemental DMG and Resistance increased by 10% for 5s. 8s cooldown. Every healing will charge up the drone. Once fully charged, a drone will be summoned at the cost of all charge upon next healing cast. The drone automatically follows the character, recovering 2% of max HP per second and increasing Elemental Attack by 15% for 5s in the area. 12s cooldown. 200 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
|
||||
513 1131002 2 2 1 110141 Einsteina QTE and 3-Pings decrease the related Stats Resistance of the target by 15% for 8s, 10s Cooldown. When attacked, unfold stats aura, gaining Stats Resistance and increasing the Stats DMG dealt by 15% for 5s, 8s Cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png
|
||||
514 1131002 2 2 1 110110 Da Vinci QTE grants the character currently in control bonus 10% Attack and 20% DEF for 8s. Triggering this effect again will renew the duration. QTE also triggers the QTE of the other character. 8s cooldown. Attack increases by 20% when all 3 characters are in battle. 200 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png
|
||||
515 1131002 3 2 1 98198 Bestowed Bouty When Vera is switched out, the switched-in character will restore HP equal to 1% of DMG dealt within 10s. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
516 1131002 4 2 1 98199 Holy Carol The current character restores 50% more HP when healed for each character on the team with under 50% HP. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
517 1131002 4 2 1 98200 Legacy Reduces the cooldown of switching between characters by 20%. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
518 1131002 5 2 1 98201 Life Divarication When the character on the field receives DMG, 20% of that DMG will be taken by Vera instead until her HP is insufficient for it. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
519 1131002 6 2 1 98202 Tribute to Life The current character deals 10% more DMG for each character on the team with 100% HP. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
520 1131002 6 2 1 98203 Inflowing Life When the current character is healed past max HP, the extra healed amount will be given to the stand-by characters. 200 Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png
|
||||
601 1211002 1 1 1 110411 Blooming Shot - Core Upon casting the Core Passive [Blooming Shot], clears all the Red Orbs. Each Red Orb cleared will increase the damage of this Core Passive by 30%. 200 Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png
|
||||
602 1211002 2 1 1 110182 Chen Jiyuan ATK increases by 3%. Ice DMG increases by 7%. Attacks have a 30% chance to inflict Frost for 5s. Attacks on Frost targets have a 20% chance to trigger an Ice Blast, dealing 420% Ice DMG and reducing movement speed by 20% and 8% Ice Resistance. Cooldown: 8s. 200 Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png
|
||||
603 1211002 2 1 1 110117 Darwin Every 1 orb pinged makes Extra DMG Bonus increase by 3% for 4s, stacking up to 5 times. Mark a color after pinging orbs of this particular color. When all 3 colors have been marked, unleash a Shockwave dealing 600% Physical DMG and reset the marks. 200 Assets/Product/Texture/Image/IconSkill/R39SS1.png
|
||||
604 1211002 2 1 1 110141 Einsteina QTEs and 3-Pings reduce the target's corresponding Elemental DMG Resistance by 15% for 8s. Cooldown: 10s. Upon taking damage, casts an Elemental Halo, during which time gains Elemental DMG Resistance and deals 15% more Elemental DMG. The effect lasts 5s and has a 8-second cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png
|
||||
605 1211002 3 1 1 110491 Backtrack Upon receiving lethal damage, enters the Matrix, becomes immune to the damage, and restores all HP. Can be triggered only 1 time per battle. 200 Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png
|
||||
606 1211002 3 1 1 110492 Endurance Module When HP drops below 70%, gains 30% DMG Reduction and restores 5% max HP every second. 200 Assets/Product/Texture/Image/IconSkill/R3lifuS1.png
|
||||
607 1211002 4 1 1 110412 Blooming Shot - Overclock 1 When casting the Core Passive [Blooming Shot], deals 100% more firing damage if fails to dodge. 200 Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png
|
||||
608 1211002 4 1 1 110413 Blooming Shot - Overclock 2 When casting the Core Passive [Blooming Shot], permanently increases Ice DMG by 10% every time successfully dodges, up to 100%. 200 Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png
|
||||
609 1211002 5 1 1 110414 Blooming Shot - Evolve When casting the Core Passive [Blooming Shot], enters the Matrix and resets the Matrix cooldown if successfully dodges the enemy's attack. 200 Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png
|
||||
610 1211002 6 1 1 110495 Open Fire - Support Deals 2% more DMG for every 1% max HP. 200 Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png
|
||||
611 1211002 1 2 1 110415 Hypnos - Entrance Skill Upon entering the field, slows all enemies on the field down by 10%, up to 50%. 200 Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png
|
||||
612 1211002 2 2 1 110182 Chen Jiyuan ATK increases by 3%. Ice DMG increases by 7%. Attacks have a 30% chance to inflict Frost for 5s. Attacks on Frost targets have a 20% chance to trigger an Ice Blast, dealing 420% Ice DMG and reducing movement speed by 20% and 8% Ice Resistance. Cooldown: 8s. 200 Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png
|
||||
613 1211002 2 2 1 110111 Hanna Extra DMG Bonus of 3-Pings increase by 25%. For every 30s, enters Matrix upon a 3-Ping and gains 1 random Signal Orb. 200 Assets/Product/Texture/Image/IconSkill/R39SSS1.png
|
||||
614 1211002 2 2 1 110141 Einsteina QTEs and 3-Pings reduce the target's corresponding Elemental DMG Resistance by 15% for 8s. Cooldown: 10s. Upon taking damage, casts an Elemental Halo, during which time gains Elemental DMG Resistance and deals 15% more Elemental DMG. The effect lasts 5s and has a 8-second cooldown. 200 Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png
|
||||
615 1211002 3 2 1 110491 Backtrack Upon receiving lethal damage, enters the Matrix, becomes immune to the damage, and restores all HP. Can be triggered only 1 time per battle. 200 Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png
|
||||
616 1211002 3 2 1 110492 Endurance Module When HP drops below 70%, gains 30% DMG Reduction and restores 5% max HP every second. 200 Assets/Product/Texture/Image/IconSkill/R3lifuS1.png
|
||||
617 1211002 4 2 1 110493 Tactical Optimization Switch cooldown decreases by 20%. (This effect can be triggered once only and cannot be stacked.) 200 Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png
|
||||
618 1211002 4 2 1 110494 Tactical Synergy When a member triggers a QTE, activates a QTE of another character. (This effect can be triggered once only and cannot be stacked.) 200 Assets/Product/Texture/Image/IconSkill/QTE1.png
|
||||
619 1211002 5 2 1 110416 Hypnos - Departure Skill Upon leaving the field, summons an air strike to deal multiple area damage, up to 900% ATK and seckills enemies with HP below 10%. 200 Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png
|
||||
620 1211002 6 2 1 110495 Open Fire - Support Deals 2% more DMG for every 1% max HP. 200 Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png
|
||||
|
7
Resources/table/share/fuben/rpg/RpgTalentLayer.tsv
Normal file
7
Resources/table/share/fuben/rpg/RpgTalentLayer.tsv
Normal file
@@ -0,0 +1,7 @@
|
||||
LayerId NeedTeamLevel
|
||||
1 2
|
||||
2 3
|
||||
3 4
|
||||
4 5
|
||||
5 6
|
||||
6 7
|
||||
|
14
Resources/table/share/fuben/rpg/RpgTeamLevel.tsv
Normal file
14
Resources/table/share/fuben/rpg/RpgTeamLevel.tsv
Normal file
@@ -0,0 +1,14 @@
|
||||
Level PreLevel Exp AddTalentPoint AddRoleLevel AddSkillLv
|
||||
1 300
|
||||
2 1 600 1 20 2
|
||||
3 2 900 2 20 2
|
||||
4 3 1200 1 20 2
|
||||
5 4 1500 1 20 2
|
||||
6 5 1800 1 20 1
|
||||
7 6 2100 1 20 1
|
||||
8 7 2400 1 20 1
|
||||
9 8 2700 1 20 1
|
||||
10 9 3000 1 20 1
|
||||
11 10 3300 20 1
|
||||
12 11 3600 20 1
|
||||
13 12 20 2
|
||||
|
Reference in New Issue
Block a user