New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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@@ -207,7 +207,7 @@ Id Icon Name Desc Condition[1] Condition[2] FightEventId[1] FightEventId[2] Figh
206 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png Deterioration 2 Damage dealt also reduces target's healing received by 60% for 4s. 200116
207 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Penetration 2 Each time the enemy hits the player, player loses 4% DEF for 10s, stacking up to 10 times. 200117
208 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png Inner Force The max HP of enemies increases by 10%. 94039 200104
209 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png Revenge Upon death, the enemies will lay a mine where they stand that explodes after a short delay, dealing damage. 94040 200105
209 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png Bomb Upon death, the enemies will lay a mine where they stand that explodes after a short delay, dealing damage. 94040 200105
210 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png Destructive Beam 30s after the start of battle, 1 laser device will appear to launch laser at ally units every 20s. After each shot, the laser has its interval reduced by 2s and deals 10% more damage. 200106
211 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Enhanced Charging Base The warning time of laser device decreases by 33%. 94041 200107
212 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Cross Fire One additional laser device will appear in battle. 94043 200108
1 Id Icon Name Desc Condition[1] Condition[2] FightEventId[1] FightEventId[2] FightEventId[3] FightEventId[4]
207 206 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33102.png Deterioration 2 Damage dealt also reduces target's healing received by 60% for 4s. 200116
208 207 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Penetration 2 Each time the enemy hits the player, player loses 4% DEF for 10s, stacking up to 10 times. 200117
209 208 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11001.png Inner Force The max HP of enemies increases by 10%. 94039 200104
210 209 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32041.png Revenge Bomb Upon death, the enemies will lay a mine where they stand that explodes after a short delay, dealing damage. 94040 200105
211 210 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png Destructive Beam 30s after the start of battle, 1 laser device will appear to launch laser at ally units every 20s. After each shot, the laser has its interval reduced by 2s and deals 10% more damage. 200106
212 211 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Enhanced Charging Base The warning time of laser device decreases by 33%. 94041 200107
213 212 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Cross Fire One additional laser device will appear in battle. 94043 200108

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@@ -1,9 +1,9 @@
Id FightEventId SubRuneId[1] SubRuneId[2] SubRuneId[3] Icon Name Desc Brief Color
1 200070 1 2 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png Constrict 30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character. Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target FF5887
2 200074 4 5 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png Recovery Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character. Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. 59F5FF
1 200070 1 2 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png Constrict 30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character. Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target. FF5887
2 200074 4 5 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png Recovery Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character. Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. 59F5FF
3 200078 7 8 9 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png Gravity Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character. Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30% AFCCF0
4 200082 10 11 12 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png Matrix After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. After a 3-Ping, inflict the target with "Freeze" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix. 106FFF
5 200086 13 14 15 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png Camouflage Recovers Dodge Gauge by 200 after a 3-Ping Recovers Dodge Gauge by 200 after a 3-Ping FFFD6C
6 200090 16 17 18 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png Turbulence Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character. In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value. FFFFFF
4 200082 10 11 12 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png Matrix After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. 106FFF
5 200086 13 14 15 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png Camouflage Recovers Dodge Gauge by 200 after a 3-Ping. Recovers Dodge Gauge by 200 after a 3-Ping. FFFD6C
6 200090 16 17 18 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png Turbulence Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character. In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value. FFFFFF
7 200094 19 20 21 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png Rip Enters a "Shadow Dance" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character. Enters a "Shadow Dance" state for 8s after a 3-Ping, inflicts additional DMG in combos. BB59FF
8 200098 22 23 24 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png Preparation Enters a "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on "Preparation". Enters "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown. FFC052
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