mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2026-02-06 07:16:29 +01:00
New tables + Lucia messages
This commit is contained in:
@@ -0,0 +1,3 @@
|
||||
Id OpenTimeId Name LevelItem CoreStartLevel EntryImage
|
||||
1 Ultimate Brawl 60830 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png
|
||||
2 888 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png
|
||||
|
@@ -0,0 +1,7 @@
|
||||
Id ModeId Name UnlockTips Icon StarLimit AttackFightEventId HpFightEventId StrongAttrLimit
|
||||
1 1 Matrix Propulsion Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5
|
||||
2 3 Survival of the Fittest Super Core will only be unlocked after Arena is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
|
||||
3 6 Power Hungry Super Core will unlock once Emergency Transfer is open. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore01.png 5
|
||||
4 5 Signal Resonance Super Core will only be unlocked after Endless Battle is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5
|
||||
5 2 Gravity Pull Super Core will only be unlocked after Duo Effort is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
|
||||
6 4 Reaction Shield Super Core will only be unlocked after Deathmatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5
|
||||
|
@@ -0,0 +1,31 @@
|
||||
Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription
|
||||
1 1 0 2201101 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>10%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>10%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
|
||||
2 1 1 2201102 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>15%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>15%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
|
||||
3 1 2 2201103 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>20%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>20%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
|
||||
4 1 3 2201104 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>25%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>25%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
|
||||
5 1 4 2201105 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>30%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>5s</color>. ·Gain <color=#0F70BC>30%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>5s</color>
|
||||
6 2 0 2201201 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>5%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>5%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>10%</color> of Max HP\nCD: <color=#0F70BC>25s</color> ·After defeating an enemy, take <color=#0F70BC>5%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>10%</color> HP
|
||||
7 2 1 2201202 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>10%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>10%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>20%</color> of Max HP\nCD: <color=#0F70BC>22s</color> ·After defeating an enemy, take <color=#0F70BC>10%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>20%</color> HP
|
||||
8 2 2 2201203 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>15%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>15%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>30%</color> of Max HP\nCD: <color=#0F70BC>20s</color> ·After defeating an enemy, take <color=#0F70BC>15%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>30%</color> HP
|
||||
9 2 3 2201204 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>20%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>20%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>40%</color> of Max HP\nCD: <color=#0F70BC>18s</color> ·After defeating an enemy, take <color=#0F70BC>20%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>40%</color> HP
|
||||
10 2 4 2201205 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>25%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>25%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>50%</color> of Max HP\nCD: <color=#0F70BC>15s</color> ·After defeating an enemy, take <color=#0F70BC>25%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>50%</color> HP
|
||||
11 3 0 2201301 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>20%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>20%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>20%</color> Extra DMG Bonus
|
||||
12 3 1 2201302 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>17.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>25%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>25%</color> Extra DMG Bonus
|
||||
13 3 2 2201303 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>15%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>30%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>30%</color> Extra DMG Bonus
|
||||
14 3 3 2201304 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>12.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>35%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>35%</color> Extra DMG Bonus
|
||||
15 3 4 2201305 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>10%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>40%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>40%</color> Extra DMG Bonus
|
||||
16 4 0 2201401 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>5% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>5%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
|
||||
17 4 1 2201402 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>10% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>10%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
|
||||
18 4 2 2201403 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>15% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>15%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
|
||||
19 4 3 2201404 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>20% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>20%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
|
||||
20 4 4 2201405 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>25% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>4s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>25%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>4s</color>
|
||||
21 5 0 2200201 60832 2 Restores <color=#0F70BC>6%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>6%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3s</color>.
|
||||
22 5 1 2200202 60832 2 Restores <color=#0F70BC>12%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>12%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3.5s</color>.
|
||||
23 5 2 2200203 60832 2 Restores <color=#0F70BC>18%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>18%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4s</color>.
|
||||
24 5 3 2200204 60832 2 Restores <color=#0F70BC>24%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>24%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4.5s</color>.
|
||||
25 5 4 2200205 60832 2 Restores <color=#0F70BC>30%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>30%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>5s</color>.
|
||||
26 6 0 2200401 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>1%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>1%</color> of the target's current HP
|
||||
27 6 1 2200402 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>2%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>2%</color> of the target's current HP
|
||||
28 6 2 2200403 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>3%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>3%</color> of the target's current HP
|
||||
29 6 3 2200404 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>4%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>4%</color> of the target's current HP
|
||||
30 6 4 2200405 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>2</color> random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>5%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>2</color> random Signal Orbs.\nReflects DMG equal to <color=#0F70BC>5%</color> of the target's current HP
|
||||
|
@@ -0,0 +1,17 @@
|
||||
Id LibraryId Name Description PowerPercent FightEventId
|
||||
1 1 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
|
||||
2 1 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
|
||||
3 1 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
|
||||
4 1 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
|
||||
5 2 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
|
||||
6 2 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
|
||||
7 2 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
|
||||
8 2 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
|
||||
9 3 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
|
||||
10 3 Low-Risk Operation Your team members will receive 100% more damage. 30 2200705
|
||||
11 3 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
|
||||
12 3 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
|
||||
13 4 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
|
||||
14 4 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
|
||||
15 4 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
|
||||
16 4 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
|
||||
|
@@ -0,0 +1,52 @@
|
||||
Id LibraryId ThumbnailPath EnvName Description PowerPercent FightEventIds[1] BtnIcon
|
||||
30161265 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
|
||||
30161266 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
|
||||
30161267 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap04.png Phase Shift Enemies gain 50% DMG Reduction and only take DMG normally in Matrix. Ally swap CD reduced by 50%. 0 2201601 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap10.png
|
||||
30161268 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap01.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 2201602 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap07.png
|
||||
30161226 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161227 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161228 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161229 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161269 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
|
||||
30161270 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
|
||||
30161271 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap02.png Enemies in Sight Summons a jitterbug every 10s. After 5s, the jitterbug will explode and deal percentage DMG to allies (non-lethal) 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap08.png
|
||||
30161272 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap03.png Real Fire When an enemy deals DMG to your shield, inflict the same amount as True DMG. 0 2201603 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap09.png
|
||||
30161236 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161237 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161238 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161239 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
|
||||
30161243 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 1 No Environment 0
|
||||
30161246 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 2 No Environment 0
|
||||
30161242 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 3 No Environment 0
|
||||
30161245 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 4 No Environment 0
|
||||
30161287 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 5 No Environment 0
|
||||
30161254 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 6 No Environment 0
|
||||
30161248 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 7 No Environment 0
|
||||
30161249 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 8 No Environment 0
|
||||
30161251 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 9 No Environment 0
|
||||
30161288 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 10 No Environment 0
|
||||
30161252 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 11 No Environment 0
|
||||
30161253 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 12 No Environment 0
|
||||
30161250 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 13 No Environment 0
|
||||
30161258 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 14 No Environment 0
|
||||
30161285 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 15 No Environment 0
|
||||
30161247 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 16 No Environment 0
|
||||
30161283 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 17 No Environment 0
|
||||
30161256 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 18 No Environment 0
|
||||
30161259 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 19 No Environment 0
|
||||
30161286 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 20 No Environment 0
|
||||
30161284 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 21 No Environment 0
|
||||
30161257 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 22 No Environment 0
|
||||
30161260 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 23 No Environment 0
|
||||
30161261 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 24 No Environment 0
|
||||
30161289 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 25 No Environment 0
|
||||
30161273 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
|
||||
30161274 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 2201605
|
||||
30161275 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
|
||||
30161276 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
|
||||
30161277 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
|
||||
30161278 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0
|
||||
30161279 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
|
||||
30161280 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
|
||||
30161281 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
|
||||
30161282 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0
|
||||
|
@@ -0,0 +1,7 @@
|
||||
Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId
|
||||
1 2 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3 battles</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 128
|
||||
2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select <color=#0F70BC>1-2 character(s)</color> to battle against <color=#0F70BC>2 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>. <color=#0F70BC>You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0
|
||||
3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3-5 battles</color>, and in each battle, <color=#0F70BC>you will deploy 1 character to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 3000 10000 150008|2 150009|2 150010|2 0 129
|
||||
4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0
|
||||
5 2 Endless Battle 0 4 5 5 5 1 1 1 1 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their <color=#0F70BC>win streak and challenge time</color> recorded. You can change the character by abandoning the ongoing challenge, but this will <color=#0F70BC>end the win streak and you will start over from the very first battle</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 0 0 0 0 0 131
|
||||
6 2 Emergency Transfer 0 3 6 6 6 1 3 3 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have <color=#0F70BC>2 replacement members</color>. If a character dies, a replacement will be <color=#0F70BC>randomly dispatched</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 2 3 3000 10000 150011|3 150012|3 150013|3 2 130
|
||||
|
@@ -0,0 +1,176 @@
|
||||
Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1] FightEventList[2] FightEventList[3] FightEventList[4] FightEventList[5] FightEventList[6] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] BuffIds[6] MonsterInfoId Note
|
||||
1001 93160 1 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png 1 1000 0.6 776102 772591 760373 776102 772591 760373 776500 776170 100 Gung-hoer
|
||||
1002 93230 1 Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png 1 1000 0.6 760332 760311 760332 760311 776501 776171 103 Courier
|
||||
1003 93221 1 Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png 1 1000 0.6 760241 760241 776502 776172 104 Deporter
|
||||
1004 93020 1 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 712002 760271 712002 760271 776503 776173 43 Octopus
|
||||
1005 93010 1 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 760312 760312 776504 776174 42 Sanitizer
|
||||
1006 90940 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760413 772604 760413 772604 776505 776175 39 Scorpion
|
||||
1007 90930 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760413 772604 760413 772604 776506 776176 37 Fish
|
||||
1008 90900 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760413 772604 760413 772604 776507 776177 36 Sea Squirt
|
||||
1009 90850 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 778076 760293 778076 760293 776508 776178 33 Chomper
|
||||
1010 90830 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 778076 760263 778076 760263 776509 776179 32 Mosquito
|
||||
1011 90810 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760221 772595 760221 772595 776510 776180 31 Tai'E
|
||||
1012 90760 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 712002 780163 712002 780163 776511 776181 29 Hanging Rabbit
|
||||
1013 90770 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760373 760401 760373 760401 776512 776182 30 Squid
|
||||
1014 90780 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png 1 1000 0.6 760451 760603 760451 760603 776513 776183 65 Bear
|
||||
1015 90750 1 Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png 1 1000 0.6 760381 760394 760381 760394 776514 776184 28 Snow Owl
|
||||
1016 90710 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 772587 772587 776515 776185 25 Cathy
|
||||
1017 90720 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760291 760451 760291 760451 776516 776186 26 Martini
|
||||
1018 90730 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760281 760281 776517 776187 27 Mr. White
|
||||
1019 90650 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760391 760411 760391 760411 776518 776188 23 Ballwheel
|
||||
1020 90640 1 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 712003 760241 712003 760241 776519 776189 22 Blubber
|
||||
1021 90660 1 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 776102 760323 760381 776102 760323 760381 776520 776190 21 Hanged Man
|
||||
1022 90670 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760302 760302 776521 776191 20 Kemuri
|
||||
1023 90110 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760342 760342 776522 776192 4 Patrol
|
||||
1024 90030 1 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png 1 1000 0.6 760282 760282 776523 776193 1 Wrench
|
||||
1025 90150 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png 1 1000 0.6 760202 760202 776524 776194 10 Hydraulic
|
||||
1026 90160 1 Assets/Product/Texture/Image/RoleCharacter/ShaojiepaoNormal01.png 1 1000 1 760391 760271 760391 760271 776525 776195 11 Sentry Gun
|
||||
1101 90260 2 Assets/Product/Texture/Image/RoleCharacter/Mo1FangshengrongyuanMd000001.png 1 1000 0.6 760452 760394 760452 760394 776526 776196 46 Newt
|
||||
1102 90350 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 760432 760341 760432 760341 776527 776197 48 Firefighter
|
||||
1103 90400 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 760393 760281 760393 760281 776528 776198 53 Cow
|
||||
1104 90450 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760601 760251 760601 760251 776529 776199 59 Mecha Soldier
|
||||
1105 81200 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 778076 742151 778076 742151 776530 776200 74 Musashi IX
|
||||
1106 90420 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760323 760394 760323 760394 776531 776201 58 Musashi VI
|
||||
1201 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 30161266 0.6 742199 742199 776532 776202 83 Huaxu
|
||||
1202 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 30161267 0.6 772583 772583 776533 776203 89 Pterygota Queen
|
||||
1203 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 30161268 0.7 760242 760242 776534 776204 76 Punishment
|
||||
2001 1 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 1 1000 0.6 760282 760372 760282 760372 12 Shieldbearer
|
||||
2002 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760372 760372 4 Pilgrim
|
||||
2003 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760302 760132 760302 760132 13 Ambusher
|
||||
2004 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760132 760132 30 Squid
|
||||
2005 1 Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png 1 1000 1 760452 760322 760452 760322 14 Heteromer Gun
|
||||
2006 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png 1 1000 1 760322 760322 16 Heteromer Hydraulic
|
||||
2007 1 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png 1 1000 1 760322 760322 15 Heteromer Aerial Monitor
|
||||
2008 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760381 760252 760381 760252 17 Deconstruct Unit
|
||||
2009 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png 1 1000 0.7 760252 760252 18 Fire Unit
|
||||
2010 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihexiufudanyuanMd000001.png 1 1000 0.7 772587 772587 19 Repair Unit
|
||||
2011 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 760272 760312 760272 760312 25 Cathy
|
||||
2012 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760272 760272 26 Martini
|
||||
2013 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760272 760272 27 Mr. White
|
||||
2014 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760231 780432 760231 780432 37 Monkfish
|
||||
2015 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760231 760231 39 Buthus
|
||||
2016 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760352 760372 760352 760372 69 Gear
|
||||
2017 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760372 760372 36 Sea Squirt
|
||||
2018 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 760292 780231 760292 780231 32 Beetle
|
||||
2019 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 760292 760292 33 Chomper
|
||||
2020 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760242 760342 760242 760342 31 Tai'E
|
||||
2021 1 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png 1 1000 1 760342 760342 34 Popper
|
||||
2022 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760452 780192 760452 780192 23 Ballwheel
|
||||
2023 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 760412 760412 22 Blubber
|
||||
2024 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 760221 772591 760221 772591 21 Hanged Man
|
||||
2025 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png 1 1000 0.8 760472 780690 760472 760690 24 Phecda
|
||||
2026 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760492 780312 760492 780312 20 Kemuri
|
||||
2027 2 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 712004 780262 712004 780262 42 Sanitizer
|
||||
2028 2 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 760212 780392 760212 780392 43 SSG
|
||||
2101 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 760132 780392 760132 780392 45 Ronin
|
||||
2102 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 772583 780352 772583 780352 48 Firefighter
|
||||
2103 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 776102 776102 53 Bull
|
||||
2104 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 712005 780292 712005 780292 63 Prime
|
||||
2105 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 772593 780392 772593 780392 49 Deconstructor
|
||||
2106 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760671 780452 760671 780452 59 Polar Soldier
|
||||
2107 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 760382 780133 760382 780133 50 Explorer
|
||||
2108 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 760252 780213 760252 780213 51 Excavator
|
||||
2109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 712004 780162 712004 780162 58 Musashi VI
|
||||
2110 3 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772595 776105 772595 776105 55 Terrapod
|
||||
2201 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 1 760251 776105 760251 776105 79 Roland
|
||||
2202 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 772591 712005 772591 712005 76 Punishment
|
||||
2203 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 776102 776102 74 Musashi IX
|
||||
2204 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 760251 776105 760251 776105 78 α
|
||||
2205 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 746005 760473 746005 760473 81 Camu
|
||||
3001 93060 2 Assets/Product/Texture/Image/RoleCharacter/NvDuiZhangNormal01.png 1 1000 0.6 742152 778091 742152 778091 776535 776205 96 Female Captain
|
||||
3002 93050 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png 1 1000 0.6 760423 778091 760423 778091 776536 776206 97 Female Soldier
|
||||
3003 93190 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png 1 1000 0.6 772587 760233 772587 760233 776537 776207 102 Medical Trolley
|
||||
3004 93180 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png 1 1000 0.6 760343 760492 760343 760492 776538 776208 101 Steel Cannon
|
||||
3005 93101 2 Assets/Product/Texture/Image/RoleCharacter/ShujingNormal01.png 1 1000 0.6 760323 760282 760323 760282 776539 776209 98 Treant
|
||||
3006 93110 2 Assets/Product/Texture/Image/RoleCharacter/JinglingNormal01.png 1 1000 0.6 780073 742151 780073 742151 776540 776210 99 Fairy
|
||||
3007 93030 2 Assets/Product/Texture/Image/RoleCharacter/Mo1SemifiniMd010001.png 1 1000 1 760672 760471 760672 760471 776541 776211 44 Hetero-Sapien
|
||||
3101 90950 2 Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png 1 1000 0.6 712006 712003 760413 712006 712003 760413 776542 776212 70 Prisoner
|
||||
3102 90990 2 Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png 1 1000 0.6 712004 760692 712004 760692 776543 776213 72 Surfer
|
||||
3103 90380 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 778076 778091 772593 778076 778091 772593 776544 776214 57 Construct
|
||||
3104 90340 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 712005 760303 760603 712005 760303 760603 776545 776215 56 Royal Guard
|
||||
3105 90222 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776546 776216 51 Excavator
|
||||
3106 90370 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776547 776217 50 Pointy
|
||||
3107 90800 2 Assets/Product/Texture/Image/RoleCharacter/YunluNormal01.png 1 1000 1 760353 760131 760403 760353 760131 760403 776548 776218 67 Moyuan
|
||||
3108 90790 2 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png 1 1000 0.7 776102 712002 776102 712002 776549 776219 66 Guardian
|
||||
3109 93140 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png 1 1000 0.7 712006 760473 712006 760473 776550 776220 107 Heaven Breaker
|
||||
3110 93130 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png 1 1000 0.7 712005 760433 712005 760433 776551 776221 108 God Slayer
|
||||
3111 93120 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png 1 1000 0.7 712004 760453 712004 760453 776552 776222 109 Demon Bane
|
||||
3112 90910 2 Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png 1 1000 0.6 760333 760672 760493 760333 760672 760493 776553 776223 69 Gear
|
||||
3113 93070 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png 1 1000 0.7 760642 760273 760253 760642 760273 760253 776554 776224 105 Sanctuary Guard
|
||||
3114 93173 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1HetimingyunzhilunMd010001.png 1 1000 0.7 760313 772595 760630 760313 772595 760630 776555 776225 110 Wheel of Fortune
|
||||
3115 90740 2 Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 1 1000 1 760393 760394 760343 760393 760394 760343 776556 776226 64 Watermelon
|
||||
3116 90700 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 760221 776105 712003 760221 776105 712003 776557 776227 63 Prime
|
||||
3117 90440 2 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772583 760253 760351 772583 760253 760351 776558 776228 55 Avalon
|
||||
3201 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 30161270 1 742198 780273 742198 780273 776559 776229 82 Qu
|
||||
3202 81600 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 30161271 1 780373 772583 780373 772583 776560 776230 79 Roland
|
||||
3203 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 30161272 1 780253 761275 780253 761275 776561 776231 78 α
|
||||
4001 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760396 772583 780433 760396 772583 780433 4 Pilgrim
|
||||
4002 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760396 780632 780453 760396 780632 780453 13 Ambusher
|
||||
4003 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 760253 772591 780263 760253 772591 780263 29 Rabbit
|
||||
4004 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760293 760213 780183 760293 760213 780183 17 Deconstruct Unit
|
||||
4005 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png 1 1000 1 760382 780672 780062 760382 780672 780062 40 Blair
|
||||
4006 2 Assets/Product/Texture/Image/RoleCharacter/Mo1ZhixingzheMd000001.png 1 1000 0.8 760133 780382 780343 760133 780382 780343 8 Executor
|
||||
4007 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 760353 772583 780221 760353 772583 780221 21 Hanged Man
|
||||
4008 2 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 772583 776105 780053 772583 776105 780053 23 Ballwheel
|
||||
4009 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 760313 780363 780073 760313 780363 780073 25 Cathy
|
||||
4010 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760323 760272 780213 760323 760272 780213 69 Gear
|
||||
4101 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 760293 780213 780282 760293 780213 780282 49 Deconstructor
|
||||
4102 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 776105 780382 780453 776105 780382 780453 50 Explorer
|
||||
4103 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 772593 712006 780252 772593 712006 780252 51 Excavator
|
||||
4104 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 772591 712004 780252 772591 712004 780252 57 Construct
|
||||
4105 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 776102 772591 780353 776102 772591 780353 45 Ronin
|
||||
4106 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 776105 780672 780183 776105 780672 780183 48 Firefighter
|
||||
4107 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 772593 772595 780282 772593 772595 780282 63 Prime
|
||||
4108 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 772583 780632 712006 772583 780632 712006 56 Royal Guard
|
||||
4109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760672 780433 780183 760672 780433 780183 58 Musashi VI
|
||||
4110 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 772587 780282 780263 772587 780282 780263 53 Bull
|
||||
4201 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
|
||||
4202 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
|
||||
4203 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
|
||||
4204 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
|
||||
4205 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX
|
||||
4206 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
|
||||
4207 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
|
||||
5201 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
|
||||
5202 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
|
||||
5203 81500 3 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png 1 1000 0.4 75 Spray
|
||||
5204 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
|
||||
5205 93200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX: Redux
|
||||
5206 83220 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
|
||||
5207 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 0.6 83 Huaxu
|
||||
5208 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
|
||||
5209 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 84 Gabriel
|
||||
5210 82200 3 Assets/Product/Texture/Image/RoleCharacter/RuRiTianNormal01.png 1 1000 0.5 113 Raprap
|
||||
5211 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
|
||||
5212 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
|
||||
5213 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
|
||||
5214 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
|
||||
5215 848100 3 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png 1 1000 0.5 111 Red Tide's Daughter
|
||||
5216 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 89 Pterygota Queen
|
||||
5217 82150 3 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 1 1000 0.5 115 Riot
|
||||
5218 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 90 Machi
|
||||
5219 84400 3 Assets/Product/Texture/Image/RoleCharacter/PunishjuhemutiNormal01.png 1 1000 0.12 92 Mother
|
||||
5220 87500 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal02.png 1 1000 0.5 116 Gabriel - Starfall
|
||||
5221 847100 3 Assets/Product/Texture/Image/RoleCharacter/ShuangziNormal01.png 1 1000 0.5 95 Gemini
|
||||
5222 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
|
||||
5223 845000 3 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png 1 1000 0.4 93 Voodoo
|
||||
5224 846000 3 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png 1 1000 0.5 94 Lamia
|
||||
5225 85100 3 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png 1 1000 0.5 114 Gaoda
|
||||
6201 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 73 Roseblade
|
||||
6202 81200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 760221 760221 74 Musashi IX
|
||||
6203 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
|
||||
6204 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 760692 760692 85 White Shark
|
||||
6205 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
|
||||
6206 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
|
||||
6207 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
|
||||
6208 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 760692 760692 84 Gabriel
|
||||
6209 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
|
||||
6210 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
|
||||
1204 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 760251 746005 760251 746005 776534 776204 73 Roseblade
|
||||
3204 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 776591 776261 88 Luna
|
||||
3205 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 776592 776262 89 Pterygota Queen
|
||||
3206 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 776593 776263 82 Qu
|
||||
3207 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 776594 776264 86 Black Shark
|
||||
3208 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 776595 776265 90 Machi
|
||||
3209 83800 3 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png 1 1000 0.4 776596 776266 87 Amber
|
||||
3210 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 776597 776267 85 White Shark
|
||||
|
@@ -0,0 +1,135 @@
|
||||
Id LibraryId MonsterIdList[1] MonsterIdList[2] MonsterIdList[3] Ability MonsterGroupType RewardId LevelItem Icon HalfBodyIcon OpenTime
|
||||
10001 1 1001 1001 1001 5098 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93160.png
|
||||
10002 1 1002 1003 1003 4653 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93230.png
|
||||
10003 1 1004 1005 1005 4933 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png
|
||||
10004 1 1007 1006 1008 4684 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png
|
||||
10005 1 1010 1010 1009 4558 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
|
||||
10006 1 1011 1011 1011 5102 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
|
||||
10007 1 1012 1013 1013 4535 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png
|
||||
10008 1 1014 1015 1015 5194 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png
|
||||
10009 1 1016 1017 1018 4800 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
|
||||
10010 1 1019 1019 1020 4624 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
|
||||
10011 1 1021 1022 1022 4733 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
|
||||
10012 1 1023 1024 1024 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png
|
||||
10013 1 1025 1026 1026 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90150.png
|
||||
10014 1 1101 1101 1101 4582 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png
|
||||
10015 1 1102 1102 1102 5370 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
|
||||
10016 1 1103 1103 1103 4986 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
|
||||
10017 1 1104 1104 1104 5073 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png
|
||||
10018 1 1105 1106 1106 5269 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
|
||||
10019 1 1201 6115 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
|
||||
10020 1 1202 5532 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
|
||||
10021 1 1203 6111 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
11001 2 2001 2002 2002 5678 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90190.png
|
||||
11002 2 2003 2004 2004 5765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png
|
||||
11003 2 2005 2006 2007 6400 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png
|
||||
11004 2 2008 2009 2010 6129 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png
|
||||
11005 2 2011 2012 2013 5759 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
|
||||
11006 2 2014 2015 2015 5591 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png
|
||||
11007 2 2016 2017 2017 6408 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
|
||||
11008 2 2018 2019 2019 6465 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
|
||||
11009 2 2020 2021 2021 5736 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
|
||||
11010 2 2022 2022 2023 6067 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
|
||||
11011 2 2024 2024 2024 6041 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
|
||||
11012 2 2025 2025 2025 5794 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90690.png
|
||||
11013 2 2026 2026 2026 6305 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90670.png
|
||||
11014 2 2027 2027 2027 5816 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93010.png
|
||||
11015 2 2028 2028 2028 6238 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png
|
||||
11016 2 2101 6628 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png
|
||||
11017 2 2102 6335 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
|
||||
11018 2 2103 6336 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
|
||||
11019 2 2104 6792 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png
|
||||
11020 2 2105 6679 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png
|
||||
11021 2 2106 6844 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png
|
||||
11022 2 2107 6754 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png
|
||||
11023 2 2108 6159 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png
|
||||
11024 2 2109 6730 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png
|
||||
11025 2 2110 6412 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png
|
||||
11026 2 2201 6070 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
|
||||
11027 2 2202 6319 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
11028 2 2203 6341 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
|
||||
11029 2 2204 6761 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
|
||||
11030 2 2205 6591 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png
|
||||
12001 3 3001 3002 3002 4882 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93060.png
|
||||
12002 3 3004 3004 3003 4632 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93180.png
|
||||
12003 3 3005 3006 3006 5358 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93101.png
|
||||
12004 3 3007 3007 3007 5447 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93030.png
|
||||
12005 3 3101 3101 3101 4882 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png
|
||||
12006 3 3102 3102 4632 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png
|
||||
12007 3 3103 3103 3103 5358 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png
|
||||
12008 3 3104 3104 5447 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png
|
||||
12009 3 3105 3106 4679 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png
|
||||
12010 3 3107 3107 4808 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png
|
||||
12011 3 3108 3108 4500 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png
|
||||
12012 3 3109 3110 3111 4558 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png
|
||||
12013 3 3112 3112 3112 4913 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
|
||||
12014 3 3113 3113 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png
|
||||
12015 3 3114 3114 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93170.png
|
||||
12016 3 3115 3115 3115 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90740.png
|
||||
12017 3 3116 3116 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90690.png
|
||||
12018 3 3117 3117 3117 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png
|
||||
12019 3 3201 5190 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
|
||||
12020 3 3202 5421 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
|
||||
12021 3 3203 5442 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
|
||||
13001 4 4001 4001 8029 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png
|
||||
13002 4 4002 4002 7739 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png
|
||||
13003 4 4003 4003 8798 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png
|
||||
13004 4 4004 4004 8117 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png
|
||||
13005 4 4005 4005 8236 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90960.png
|
||||
13006 4 4006 4006 8669 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90180.png
|
||||
13007 4 4007 4007 7665 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
|
||||
13008 4 4008 4008 7765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
|
||||
13009 4 4009 4009 9292 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
|
||||
13010 4 4010 4010 8723 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
|
||||
13011 4 4101 7841 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png
|
||||
13012 4 4102 9097 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png
|
||||
13013 4 4103 7785 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png
|
||||
13014 4 4104 8110 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png
|
||||
13015 4 4105 7859 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png
|
||||
13016 4 4106 7504 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
|
||||
13017 4 4107 7694 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png
|
||||
13018 4 4108 8991 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png
|
||||
13019 4 4109 9478 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png
|
||||
13020 4 4110 7608 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
|
||||
13021 4 4201 7589 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster837100.png
|
||||
13022 4 4202 9419 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png
|
||||
13023 4 4203 8181 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png
|
||||
13024 4 4204 8294 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
13025 4 4205 8750 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
|
||||
13026 4 4206 8042 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
|
||||
13027 4 4207 9113 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png
|
||||
14001 5 5201 8068 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
14002 5 5202 8946 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png
|
||||
14003 5 5203 8857 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
|
||||
14004 5 5204 8996 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
14005 5 5205 9245 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
|
||||
14006 5 5206 9547 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png
|
||||
14007 5 5207 10181 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png
|
||||
14008 5 5208 10376 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
|
||||
14009 5 5209 10315 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
|
||||
14010 5 5210 10357 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
|
||||
14011 5 5211 12770 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png
|
||||
14012 5 5212 12455 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
|
||||
14013 5 5213 12652 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
|
||||
14014 5 5214 13444 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png
|
||||
14015 5 5215 13250 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png
|
||||
14016 5 5216 15368 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83800.png
|
||||
14017 5 5217 15468 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png
|
||||
14018 5 5218 16689 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png
|
||||
14019 5 5219 16983 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837100.png
|
||||
14020 5 5220 17745 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png
|
||||
14021 5 5221 18858 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png
|
||||
14022 5 5222 19749 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png
|
||||
14023 5 5223 19203 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png
|
||||
14024 5 5224 20516 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png
|
||||
14025 5 5225 21407 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
|
||||
15001 6 6201 8068 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png
|
||||
15002 6 6202 8946 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png
|
||||
15003 6 6203 9203 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
|
||||
15004 6 6204 9446 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
|
||||
15005 6 6205 9675 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
|
||||
15006 6 6206 9911 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png
|
||||
15007 6 6207 10181 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png
|
||||
15008 6 6208 10376 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
|
||||
15009 6 6209 10592 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
|
||||
15010 6 6210 10902 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
|
||||
|
@@ -0,0 +1,33 @@
|
||||
Id ModeId OrderId NeedScore NeedMonsterType[1] NeedMonsterType[2] NeedMonsterType[3] NeedMonsterNum RewardId
|
||||
1001 1 1 50 765001
|
||||
1002 1 2 100 765002
|
||||
1003 1 3 200 765003
|
||||
1004 1 4 300 765004
|
||||
1005 1 5 400 765005
|
||||
1006 1 6 500 765006
|
||||
1007 1 7 600 765007
|
||||
1008 1 8 700 765008
|
||||
1009 2 1 100 765011
|
||||
1010 2 2 200 765012
|
||||
1011 2 3 400 765013
|
||||
1012 2 4 600 765014
|
||||
1013 2 5 800 765015
|
||||
1014 2 6 1000 765016
|
||||
1015 2 7 1200 765017
|
||||
1016 2 8 1400 765018
|
||||
1017 3 1 150 765021
|
||||
1018 3 2 300 765022
|
||||
1019 3 3 600 765023
|
||||
1020 3 4 900 765024
|
||||
1021 3 5 1200 765025
|
||||
1022 3 6 1500 765026
|
||||
1023 3 7 1800 765027
|
||||
1024 3 8 2100 765028
|
||||
1025 4 1 400 765031
|
||||
1026 4 2 800 765032
|
||||
1027 4 3 1200 765033
|
||||
1028 4 4 1600 765034
|
||||
1029 4 5 2000 765035
|
||||
1030 4 6 2400 765036
|
||||
1031 4 7 2800 765037
|
||||
1032 4 8 3500 765038
|
||||
|
@@ -0,0 +1,41 @@
|
||||
Id RobotId
|
||||
1 130001
|
||||
2 130011
|
||||
3 130021
|
||||
4 130031
|
||||
5 130041
|
||||
6 130051
|
||||
7 130061
|
||||
8 130071
|
||||
9 130081
|
||||
10 130091
|
||||
11 130101
|
||||
12 130111
|
||||
13 130121
|
||||
14 130131
|
||||
15 130141
|
||||
16 130151
|
||||
17 130161
|
||||
18 130171
|
||||
19 130181
|
||||
20 130191
|
||||
21 130201
|
||||
22 130211
|
||||
23 130221
|
||||
24 130231
|
||||
25 130241
|
||||
26 130251
|
||||
27 130261
|
||||
28 130271
|
||||
29 130281
|
||||
30 130291
|
||||
31 130301
|
||||
32 130311
|
||||
33 130321
|
||||
34 130331
|
||||
35 130341
|
||||
36 150003
|
||||
37 150004
|
||||
38 150005
|
||||
39 150006
|
||||
40 150007
|
||||
|
@@ -0,0 +1,13 @@
|
||||
TeamLevel NeedItem AtkUp HpUp AbilityUp FightEventId
|
||||
1 0 0 0 0
|
||||
2 100 100 300 200 2201501
|
||||
3 200 200 500 400 2201502
|
||||
4 300 300 700 600 2201503
|
||||
5 400 400 900 800 2201504
|
||||
6 500 600 1100 1200 2201505
|
||||
7 600 800 1300 1600 2201506
|
||||
8 700 1000 1500 2000 2201507
|
||||
9 800 1200 1700 2400 2201508
|
||||
10 1000 1400 2000 2800 2201509
|
||||
11 1200 1600 2500 3200 2201510
|
||||
12 1500 2000 3000 4000 2201511
|
||||
|
Reference in New Issue
Block a user