New tables + Lucia messages

This commit is contained in:
rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id OpenTimeId Name LevelItem CoreStartLevel EntryImage
1 Ultimate Brawl 60830 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png
2 888 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png
1 Id OpenTimeId Name LevelItem CoreStartLevel EntryImage
2 1 Ultimate Brawl 60830 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png
3 2 888 Ultimate Brawl: Core Reignition 60833 0 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner49.png

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Id ModeId Name UnlockTips Icon StarLimit AttackFightEventId HpFightEventId StrongAttrLimit
1 1 Matrix Propulsion Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5
2 3 Survival of the Fittest Super Core will only be unlocked after Arena is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
3 6 Power Hungry Super Core will unlock once Emergency Transfer is open. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore01.png 5
4 5 Signal Resonance Super Core will only be unlocked after Endless Battle is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5
5 2 Gravity Pull Super Core will only be unlocked after Duo Effort is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
6 4 Reaction Shield Super Core will only be unlocked after Deathmatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5
1 Id ModeId Name UnlockTips Icon StarLimit AttackFightEventId HpFightEventId StrongAttrLimit
2 1 1 Matrix Propulsion Super Core will only be unlocked after Classical Showdown is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore05.png 5
3 2 3 Survival of the Fittest Super Core will only be unlocked after Arena is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
4 3 6 Power Hungry Super Core will unlock once Emergency Transfer is open. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore01.png 5
5 4 5 Signal Resonance Super Core will only be unlocked after Endless Battle is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore03.png 5
6 5 2 Gravity Pull Super Core will only be unlocked after Duo Effort is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore02.png 5
7 6 4 Reaction Shield Super Core will only be unlocked after Deathmatch is available. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosCore04.png 5

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Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription
1 1 0 2201101 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>10%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>10%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
2 1 1 2201102 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>15%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>15%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
3 1 2 2201103 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>20%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>20%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
4 1 3 2201104 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>25%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>25%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
5 1 4 2201105 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>30%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>5s</color>. ·Gain <color=#0F70BC>30%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>5s</color>
6 2 0 2201201 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>5%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>5%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>10%</color> of Max HP\nCD: <color=#0F70BC>25s</color> ·After defeating an enemy, take <color=#0F70BC>5%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>10%</color> HP
7 2 1 2201202 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>10%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>10%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>20%</color> of Max HP\nCD: <color=#0F70BC>22s</color> ·After defeating an enemy, take <color=#0F70BC>10%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>20%</color> HP
8 2 2 2201203 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>15%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>15%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>30%</color> of Max HP\nCD: <color=#0F70BC>20s</color> ·After defeating an enemy, take <color=#0F70BC>15%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>30%</color> HP
9 2 3 2201204 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>20%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>20%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>40%</color> of Max HP\nCD: <color=#0F70BC>18s</color> ·After defeating an enemy, take <color=#0F70BC>20%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>40%</color> HP
10 2 4 2201205 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>25%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>25%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>50%</color> of Max HP\nCD: <color=#0F70BC>15s</color> ·After defeating an enemy, take <color=#0F70BC>25%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>50%</color> HP
11 3 0 2201301 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>20%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>20%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>20%</color> Extra DMG Bonus
12 3 1 2201302 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>17.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>25%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>25%</color> Extra DMG Bonus
13 3 2 2201303 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>15%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>30%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>30%</color> Extra DMG Bonus
14 3 3 2201304 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>12.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>35%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>35%</color> Extra DMG Bonus
15 3 4 2201305 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>10%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>40%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>40%</color> Extra DMG Bonus
16 4 0 2201401 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>5% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>5%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
17 4 1 2201402 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>10% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>10%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
18 4 2 2201403 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>15% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>15%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
19 4 3 2201404 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>20% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>20%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
20 4 4 2201405 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>25% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>4s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>25%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>4s</color>
21 5 0 2200201 60832 2 Restores <color=#0F70BC>6%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>6%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3s</color>.
22 5 1 2200202 60832 2 Restores <color=#0F70BC>12%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>12%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3.5s</color>.
23 5 2 2200203 60832 2 Restores <color=#0F70BC>18%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>18%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4s</color>.
24 5 3 2200204 60832 2 Restores <color=#0F70BC>24%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>24%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4.5s</color>.
25 5 4 2200205 60832 2 Restores <color=#0F70BC>30%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>30%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>5s</color>.
26 6 0 2200401 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>1%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>1%</color> of the target's current HP
27 6 1 2200402 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>2%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>2%</color> of the target's current HP
28 6 2 2200403 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>3%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>3%</color> of the target's current HP
29 6 3 2200404 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>4%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>4%</color> of the target's current HP
30 6 4 2200405 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>2</color> random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>5%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>2</color> random Signal Orbs.\nReflects DMG equal to <color=#0F70BC>5%</color> of the target's current HP
1 Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription
2 1 1 0 2201101 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>10%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>10%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
3 2 1 1 2201102 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>15%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>3s</color>. ·Gain <color=#0F70BC>15%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>3s</color>
4 3 1 2 2201103 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>20%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>20%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
5 4 1 3 2201104 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>25%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>4s</color>. ·Gain <color=#0F70BC>25%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>4s</color>
6 5 1 4 2201105 60832 2 Each time you <color=#0F70BC>switch characters</color>, gain 1 Energy (max <color=#0F70BC>3 stacks</color>). Spend <color=#0F70BC>3 Energy</color> to enter <color=#0F70BC>Matrix</color>, gaining <color=#0F70BC>30%</color> Extra DMG Bonus and <color=#0F70BC>1 random Signal Orb each second</color> within <color=#0F70BC>5s</color>. ·Gain <color=#0F70BC>30%</color> Extra DMG Bonus\n·Duration: <color=#0F70BC>5s</color>
7 6 2 0 2201201 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>5%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>5%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>10%</color> of Max HP\nCD: <color=#0F70BC>25s</color> ·After defeating an enemy, take <color=#0F70BC>5%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>10%</color> HP
8 7 2 1 2201202 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>10%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>10%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>20%</color> of Max HP\nCD: <color=#0F70BC>22s</color> ·After defeating an enemy, take <color=#0F70BC>10%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>20%</color> HP
9 8 2 2 2201203 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>15%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>15%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>30%</color> of Max HP\nCD: <color=#0F70BC>20s</color> ·After defeating an enemy, take <color=#0F70BC>15%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>30%</color> HP
10 9 2 3 2201204 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>20%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>20%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>40%</color> of Max HP\nCD: <color=#0F70BC>18s</color> ·After defeating an enemy, take <color=#0F70BC>20%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>40%</color> HP
11 10 2 4 2201205 60832 2 Passive Effect: Whenever <color=#0F70BC>1 character</color> dies in this mode, increase HP equal to <color=#0F70BC>25%</color> Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by <color=#0F70BC>25%</color> for <color=#0F70BC>8s</color>. While in effect, if an enemy is <color=#0F70BC>defeated</color>, recover <color=#0F70BC>50%</color> of Max HP\nCD: <color=#0F70BC>15s</color> ·After defeating an enemy, take <color=#0F70BC>25%</color> reduced DMG for <color=#0F70BC>8s</color>\n·Meeting the requirements recovers <color=#0F70BC>50%</color> HP
12 11 3 0 2201301 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>20%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>20%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>20%</color> Extra DMG Bonus
13 12 3 1 2201302 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>17.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>25%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>25%</color> Extra DMG Bonus
14 13 3 2 2201303 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>15%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>30%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>30%</color> Extra DMG Bonus
15 14 3 3 2201304 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>12.5%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>35%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>35%</color> Extra DMG Bonus
16 15 3 4 2201305 60832 2 Passive Effect: Upon entering combat, recover <color=#0F70BC>20% of lost HP</color>\nUpon use, reduce <color=#0F70BC>10%</color> Max HP to become invincible for <color=#0F70BC>2s</color> and gain <color=#0F70BC>40%</color> Extra DMG Bonus for <color=#0F70BC>5s</color>\nCooldown: <color=#0F70BC>15s</color>\nEach use will increase its HP reduction by 2x, but it <color=#0F70BC>will not be fatal</color>. ·Upon entering battle, recover <color=#0F70BC>20%</color> of missing HP\n·Gain <color=#0F70BC>40%</color> Extra DMG Bonus
17 16 4 0 2201401 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>5% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>5%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
18 17 4 1 2201402 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>10% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>2s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>10%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>2s</color>
19 18 4 2 2201403 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>15% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>15%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
20 19 4 3 2201404 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>20% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>3s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>20%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>3s</color>
21 20 4 4 2201405 60832 2 Passive Effect: After entering battle, recover HP equal to <color=#0F70BC>25% Max HP</color>\nAutomatically obtain <color=#0F70BC>2</color> Energy; <color=#0F70BC>1</color> additional Energy for each Basic Attack; and <color=#0F70BC>3</color> Energy for each 1-ping (max <color=#0F70BC>100</color> Energy)\nYou can activate once Energy reaches the limit. Once activated, <color=#0F70BC>all of your orbs</color> with be replaced with <color=#0F70BC>3 sets of Signal Orbs</color> for <color=#0F70BC>4s</color>. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover <color=#0F70BC>25%</color> Max HP\n·Extra Signal Orbs last <color=#0F70BC>4s</color>
22 21 5 0 2200201 60832 2 Restores <color=#0F70BC>6%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>6%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3s</color>.
23 22 5 1 2200202 60832 2 Restores <color=#0F70BC>12%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>3.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>12%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>3.5s</color>.
24 23 5 2 2200203 60832 2 Restores <color=#0F70BC>18%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>18%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4s</color>.
25 24 5 3 2200204 60832 2 Restores <color=#0F70BC>24%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>4.5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>24%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>4.5s</color>.
26 25 5 4 2200205 60832 2 Restores <color=#0F70BC>30%</color> of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for <color=#0F70BC>5s</color>\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is <color=#0F70BC>120s</color>. - HP equal to <color=#0F70BC>30%</color> of Max HP will be restored.\n- The effect will last <color=#0F70BC>5s</color>.
27 26 6 0 2200401 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>1%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>1%</color> of the target's current HP
28 27 6 1 2200402 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>2%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>2%</color> of the target's current HP
29 28 6 2 2200403 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>3%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>3%</color> of the target's current HP
30 29 6 3 2200404 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>1</color> random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>4%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>1</color> random Signal Orb.\nReflects DMG equal to <color=#0F70BC>4%</color> of the target's current HP
31 30 6 4 2200405 60832 2 The character generates a <color=#0F70BC>0.8-second</color> shield upon casing it.\nUpon receiving damage from an enemy, the shield will <color=#0F70BC>resist damage once</color>\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive <color=#0F70BC>2</color> random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to <color=#0F70BC>5%</color> of current HP.\nThe counterattack deals <color=#0F70BC>100%</color> more DMG if the target's HP is below <color=#0F70BC>50%</color>.\nSkill cooldown is <color=#0F70BC>30s</color>. - Gains <color=#0F70BC>2</color> random Signal Orbs.\nReflects DMG equal to <color=#0F70BC>5%</color> of the target's current HP

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@@ -0,0 +1,17 @@
Id LibraryId Name Description PowerPercent FightEventId
1 1 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
2 1 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
3 1 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
4 1 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
5 2 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
6 2 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
7 2 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
8 2 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
9 3 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
10 3 Low-Risk Operation Your team members will receive 100% more damage. 30 2200705
11 3 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
12 3 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
13 4 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
14 4 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
15 4 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
16 4 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
1 Id LibraryId Name Description PowerPercent FightEventId
2 1 1 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
3 2 1 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
4 3 1 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
5 4 1 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
6 5 2 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
7 6 2 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
8 7 2 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
9 8 2 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
10 9 3 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
11 10 3 Low-Risk Operation Your team members will receive 100% more damage. 30 2200705
12 11 3 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
13 12 3 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704
14 13 4 Overload Field The opponents ignore Matrix, and when in Matrix, Dodge Gauge bar will restored to full and remain full. 10 2200701
15 14 4 Dangerous Operation Your team members will receive 100% more damage. And the enemies' HP will be significantly increased. 50 2200702
16 15 4 Energy Destruction Your team members gain 20% DMG Reduction. And every time they receive damage, their Dodge Gauge bar will be reduced. 30 2200703
17 16 4 Extreme Exchange Your basic attacks will cost you 1% Max HP and deal additional True DMG equal to 300% the value consumed to your targets. 30 2200704

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@@ -0,0 +1,52 @@
Id LibraryId ThumbnailPath EnvName Description PowerPercent FightEventIds[1] BtnIcon
30161265 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
30161266 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
30161267 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap04.png Phase Shift Enemies gain 50% DMG Reduction and only take DMG normally in Matrix. Ally swap CD reduced by 50%. 0 2201601 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap10.png
30161268 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap01.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 2201602 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap07.png
30161226 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161227 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161228 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161229 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161269 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
30161270 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
30161271 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap02.png Enemies in Sight Summons a jitterbug every 10s. After 5s, the jitterbug will explode and deal percentage DMG to allies (non-lethal) 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap08.png
30161272 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap03.png Real Fire When an enemy deals DMG to your shield, inflict the same amount as True DMG. 0 2201603 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap09.png
30161236 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161237 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161238 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161239 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
30161243 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 1 No Environment 0
30161246 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 2 No Environment 0
30161242 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 3 No Environment 0
30161245 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 4 No Environment 0
30161287 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 5 No Environment 0
30161254 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 6 No Environment 0
30161248 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 7 No Environment 0
30161249 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 8 No Environment 0
30161251 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 9 No Environment 0
30161288 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 10 No Environment 0
30161252 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 11 No Environment 0
30161253 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 12 No Environment 0
30161250 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 13 No Environment 0
30161258 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 14 No Environment 0
30161285 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 15 No Environment 0
30161247 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 16 No Environment 0
30161283 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 17 No Environment 0
30161256 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 18 No Environment 0
30161259 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 19 No Environment 0
30161286 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 20 No Environment 0
30161284 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 21 No Environment 0
30161257 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 22 No Environment 0
30161260 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 23 No Environment 0
30161261 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 24 No Environment 0
30161289 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 25 No Environment 0
30161273 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
30161274 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 2201605
30161275 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
30161276 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
30161277 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
30161278 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0
30161279 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
30161280 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
30161281 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
30161282 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0
1 Id LibraryId ThumbnailPath EnvName Description PowerPercent FightEventIds[1] BtnIcon
2 30161265 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
3 30161266 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
4 30161267 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap04.png Phase Shift Enemies gain 50% DMG Reduction and only take DMG normally in Matrix. Ally swap CD reduced by 50%. 0 2201601 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap10.png
5 30161268 1 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap01.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0 2201602 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap07.png
6 30161226 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
7 30161227 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
8 30161228 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
9 30161229 2 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
10 30161269 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap06.png Integrate Together No flashy effects, just enjoy pure combat 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap12.png
11 30161270 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap05.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second and reduces ATK by 50%. 0 2201604 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap11.png
12 30161271 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap02.png Enemies in Sight Summons a jitterbug every 10s. After 5s, the jitterbug will explode and deal percentage DMG to allies (non-lethal) 0 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap08.png
13 30161272 3 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap03.png Real Fire When an enemy deals DMG to your shield, inflict the same amount as True DMG. 0 2201603 Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosMap09.png
14 30161236 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
15 30161237 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
16 30161238 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
17 30161239 4 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Abandoned Abandoned 0
18 30161243 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 1 No Environment 0
19 30161246 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 2 No Environment 0
20 30161242 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 3 No Environment 0
21 30161245 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 4 No Environment 0
22 30161287 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 5 No Environment 0
23 30161254 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 6 No Environment 0
24 30161248 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 7 No Environment 0
25 30161249 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 8 No Environment 0
26 30161251 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 9 No Environment 0
27 30161288 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 10 No Environment 0
28 30161252 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 11 No Environment 0
29 30161253 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 12 No Environment 0
30 30161250 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 13 No Environment 0
31 30161258 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 14 No Environment 0
32 30161285 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 15 No Environment 0
33 30161247 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 16 No Environment 0
34 30161283 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 17 No Environment 0
35 30161256 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 18 No Environment 0
36 30161259 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 19 No Environment 0
37 30161286 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 20 No Environment 0
38 30161284 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 21 No Environment 0
39 30161257 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 22 No Environment 0
40 30161260 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 23 No Environment 0
41 30161261 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 24 No Environment 0
42 30161289 5 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Battle Streak - 25 No Environment 0
43 30161273 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
44 30161274 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0 2201605
45 30161275 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
46 30161276 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
47 30161277 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
48 30161278 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0
49 30161279 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Real Fire All enemy DMG will be converted to True DMG (Calculates DMG Reduction) 0
50 30161280 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Lethal Connection When enemies take DMG, allies are inflicted with a portion of DMG 0
51 30161281 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Limit reached The area is marked with a glowing light. Allies outside the area take DMG equal to 5% of Max HP every second. 0
52 30161282 6 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineBg03.png Integrate Together No flashy effects, just enjoy pure combat 0

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@@ -0,0 +1,7 @@
Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId
1 2 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3 battles</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 128
2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select <color=#0F70BC>1-2 character(s)</color> to battle against <color=#0F70BC>2 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>. <color=#0F70BC>You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0
3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3-5 battles</color>, and in each battle, <color=#0F70BC>you will deploy 1 character to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 3000 10000 150008|2 150009|2 150010|2 0 129
4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0
5 2 Endless Battle 0 4 5 5 5 1 1 1 1 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their <color=#0F70BC>win streak and challenge time</color> recorded. You can change the character by abandoning the ongoing challenge, but this will <color=#0F70BC>end the win streak and you will start over from the very first battle</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 0 0 0 0 0 131
6 2 Emergency Transfer 0 3 6 6 6 1 3 3 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have <color=#0F70BC>2 replacement members</color>. If a character dies, a replacement will be <color=#0F70BC>randomly dispatched</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 2 3 3000 10000 150011|3 150012|3 150013|3 2 130
1 Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId
2 1 2 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3 battles</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 128
3 2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select <color=#0F70BC>1-2 character(s)</color> to battle against <color=#0F70BC>2 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>. <color=#0F70BC>You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0
4 3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game consists of <color=#0F70BC>3-5 battles</color>, and in each battle, <color=#0F70BC>you will deploy 1 character to fight against 1 group of enemies</color>. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 3000 10000 150008|2 150009|2 150010|2 0 129
5 4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select <color=#0F70BC>1-3 character(s)</color> to battle against <color=#0F70BC>3 groups of enemies</color>. Each game only consists of <color=#0F70BC>1 battle</color>, and in each battle, <color=#0F70BC>you will deploy all characters to fight against all enemies</color>. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0
6 5 2 Endless Battle 0 4 5 5 5 1 1 1 1 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their <color=#0F70BC>win streak and challenge time</color> recorded. You can change the character by abandoning the ongoing challenge, but this will <color=#0F70BC>end the win streak and you will start over from the very first battle</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 0 0 0 0 0 131
7 6 2 Emergency Transfer 0 3 6 6 6 1 3 3 1 1 1 1 1 Select <color=#0F70BC>1 character</color> to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have <color=#0F70BC>2 replacement members</color>. If a character dies, a replacement will be <color=#0F70BC>randomly dispatched</color>. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 2 3 3000 10000 150011|3 150012|3 150013|3 2 130

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@@ -0,0 +1,176 @@
Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1] FightEventList[2] FightEventList[3] FightEventList[4] FightEventList[5] FightEventList[6] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] BuffIds[6] MonsterInfoId Note
1001 93160 1 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png 1 1000 0.6 776102 772591 760373 776102 772591 760373 776500 776170 100 Gung-hoer
1002 93230 1 Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png 1 1000 0.6 760332 760311 760332 760311 776501 776171 103 Courier
1003 93221 1 Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png 1 1000 0.6 760241 760241 776502 776172 104 Deporter
1004 93020 1 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 712002 760271 712002 760271 776503 776173 43 Octopus
1005 93010 1 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 760312 760312 776504 776174 42 Sanitizer
1006 90940 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760413 772604 760413 772604 776505 776175 39 Scorpion
1007 90930 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760413 772604 760413 772604 776506 776176 37 Fish
1008 90900 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760413 772604 760413 772604 776507 776177 36 Sea Squirt
1009 90850 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 778076 760293 778076 760293 776508 776178 33 Chomper
1010 90830 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 778076 760263 778076 760263 776509 776179 32 Mosquito
1011 90810 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760221 772595 760221 772595 776510 776180 31 Tai'E
1012 90760 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 712002 780163 712002 780163 776511 776181 29 Hanging Rabbit
1013 90770 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760373 760401 760373 760401 776512 776182 30 Squid
1014 90780 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png 1 1000 0.6 760451 760603 760451 760603 776513 776183 65 Bear
1015 90750 1 Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png 1 1000 0.6 760381 760394 760381 760394 776514 776184 28 Snow Owl
1016 90710 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 772587 772587 776515 776185 25 Cathy
1017 90720 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760291 760451 760291 760451 776516 776186 26 Martini
1018 90730 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760281 760281 776517 776187 27 Mr. White
1019 90650 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760391 760411 760391 760411 776518 776188 23 Ballwheel
1020 90640 1 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 712003 760241 712003 760241 776519 776189 22 Blubber
1021 90660 1 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 776102 760323 760381 776102 760323 760381 776520 776190 21 Hanged Man
1022 90670 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760302 760302 776521 776191 20 Kemuri
1023 90110 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760342 760342 776522 776192 4 Patrol
1024 90030 1 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png 1 1000 0.6 760282 760282 776523 776193 1 Wrench
1025 90150 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png 1 1000 0.6 760202 760202 776524 776194 10 Hydraulic
1026 90160 1 Assets/Product/Texture/Image/RoleCharacter/ShaojiepaoNormal01.png 1 1000 1 760391 760271 760391 760271 776525 776195 11 Sentry Gun
1101 90260 2 Assets/Product/Texture/Image/RoleCharacter/Mo1FangshengrongyuanMd000001.png 1 1000 0.6 760452 760394 760452 760394 776526 776196 46 Newt
1102 90350 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 760432 760341 760432 760341 776527 776197 48 Firefighter
1103 90400 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 760393 760281 760393 760281 776528 776198 53 Cow
1104 90450 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760601 760251 760601 760251 776529 776199 59 Mecha Soldier
1105 81200 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 778076 742151 778076 742151 776530 776200 74 Musashi IX
1106 90420 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760323 760394 760323 760394 776531 776201 58 Musashi VI
1201 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 30161266 0.6 742199 742199 776532 776202 83 Huaxu
1202 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 30161267 0.6 772583 772583 776533 776203 89 Pterygota Queen
1203 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 30161268 0.7 760242 760242 776534 776204 76 Punishment
2001 1 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 1 1000 0.6 760282 760372 760282 760372 12 Shieldbearer
2002 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760372 760372 4 Pilgrim
2003 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760302 760132 760302 760132 13 Ambusher
2004 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760132 760132 30 Squid
2005 1 Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png 1 1000 1 760452 760322 760452 760322 14 Heteromer Gun
2006 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png 1 1000 1 760322 760322 16 Heteromer Hydraulic
2007 1 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png 1 1000 1 760322 760322 15 Heteromer Aerial Monitor
2008 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760381 760252 760381 760252 17 Deconstruct Unit
2009 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png 1 1000 0.7 760252 760252 18 Fire Unit
2010 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihexiufudanyuanMd000001.png 1 1000 0.7 772587 772587 19 Repair Unit
2011 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 760272 760312 760272 760312 25 Cathy
2012 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760272 760272 26 Martini
2013 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760272 760272 27 Mr. White
2014 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760231 780432 760231 780432 37 Monkfish
2015 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760231 760231 39 Buthus
2016 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760352 760372 760352 760372 69 Gear
2017 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760372 760372 36 Sea Squirt
2018 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 760292 780231 760292 780231 32 Beetle
2019 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 760292 760292 33 Chomper
2020 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760242 760342 760242 760342 31 Tai'E
2021 1 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png 1 1000 1 760342 760342 34 Popper
2022 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760452 780192 760452 780192 23 Ballwheel
2023 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 760412 760412 22 Blubber
2024 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 760221 772591 760221 772591 21 Hanged Man
2025 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png 1 1000 0.8 760472 780690 760472 760690 24 Phecda
2026 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760492 780312 760492 780312 20 Kemuri
2027 2 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 712004 780262 712004 780262 42 Sanitizer
2028 2 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 760212 780392 760212 780392 43 SSG
2101 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 760132 780392 760132 780392 45 Ronin
2102 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 772583 780352 772583 780352 48 Firefighter
2103 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 776102 776102 53 Bull
2104 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 712005 780292 712005 780292 63 Prime
2105 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 772593 780392 772593 780392 49 Deconstructor
2106 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760671 780452 760671 780452 59 Polar Soldier
2107 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 760382 780133 760382 780133 50 Explorer
2108 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 760252 780213 760252 780213 51 Excavator
2109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 712004 780162 712004 780162 58 Musashi VI
2110 3 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772595 776105 772595 776105 55 Terrapod
2201 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 1 760251 776105 760251 776105 79 Roland
2202 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 772591 712005 772591 712005 76 Punishment
2203 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 776102 776102 74 Musashi IX
2204 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 760251 776105 760251 776105 78 α
2205 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 746005 760473 746005 760473 81 Camu
3001 93060 2 Assets/Product/Texture/Image/RoleCharacter/NvDuiZhangNormal01.png 1 1000 0.6 742152 778091 742152 778091 776535 776205 96 Female Captain
3002 93050 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png 1 1000 0.6 760423 778091 760423 778091 776536 776206 97 Female Soldier
3003 93190 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png 1 1000 0.6 772587 760233 772587 760233 776537 776207 102 Medical Trolley
3004 93180 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png 1 1000 0.6 760343 760492 760343 760492 776538 776208 101 Steel Cannon
3005 93101 2 Assets/Product/Texture/Image/RoleCharacter/ShujingNormal01.png 1 1000 0.6 760323 760282 760323 760282 776539 776209 98 Treant
3006 93110 2 Assets/Product/Texture/Image/RoleCharacter/JinglingNormal01.png 1 1000 0.6 780073 742151 780073 742151 776540 776210 99 Fairy
3007 93030 2 Assets/Product/Texture/Image/RoleCharacter/Mo1SemifiniMd010001.png 1 1000 1 760672 760471 760672 760471 776541 776211 44 Hetero-Sapien
3101 90950 2 Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png 1 1000 0.6 712006 712003 760413 712006 712003 760413 776542 776212 70 Prisoner
3102 90990 2 Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png 1 1000 0.6 712004 760692 712004 760692 776543 776213 72 Surfer
3103 90380 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 778076 778091 772593 778076 778091 772593 776544 776214 57 Construct
3104 90340 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 712005 760303 760603 712005 760303 760603 776545 776215 56 Royal Guard
3105 90222 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776546 776216 51 Excavator
3106 90370 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776547 776217 50 Pointy
3107 90800 2 Assets/Product/Texture/Image/RoleCharacter/YunluNormal01.png 1 1000 1 760353 760131 760403 760353 760131 760403 776548 776218 67 Moyuan
3108 90790 2 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png 1 1000 0.7 776102 712002 776102 712002 776549 776219 66 Guardian
3109 93140 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png 1 1000 0.7 712006 760473 712006 760473 776550 776220 107 Heaven Breaker
3110 93130 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png 1 1000 0.7 712005 760433 712005 760433 776551 776221 108 God Slayer
3111 93120 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png 1 1000 0.7 712004 760453 712004 760453 776552 776222 109 Demon Bane
3112 90910 2 Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png 1 1000 0.6 760333 760672 760493 760333 760672 760493 776553 776223 69 Gear
3113 93070 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png 1 1000 0.7 760642 760273 760253 760642 760273 760253 776554 776224 105 Sanctuary Guard
3114 93173 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1HetimingyunzhilunMd010001.png 1 1000 0.7 760313 772595 760630 760313 772595 760630 776555 776225 110 Wheel of Fortune
3115 90740 2 Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 1 1000 1 760393 760394 760343 760393 760394 760343 776556 776226 64 Watermelon
3116 90700 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 760221 776105 712003 760221 776105 712003 776557 776227 63 Prime
3117 90440 2 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772583 760253 760351 772583 760253 760351 776558 776228 55 Avalon
3201 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 30161270 1 742198 780273 742198 780273 776559 776229 82 Qu
3202 81600 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 30161271 1 780373 772583 780373 772583 776560 776230 79 Roland
3203 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 30161272 1 780253 761275 780253 761275 776561 776231 78 α
4001 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760396 772583 780433 760396 772583 780433 4 Pilgrim
4002 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760396 780632 780453 760396 780632 780453 13 Ambusher
4003 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 760253 772591 780263 760253 772591 780263 29 Rabbit
4004 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760293 760213 780183 760293 760213 780183 17 Deconstruct Unit
4005 2 Assets/Product/Texture/Image/RoleCharacter/BeyaNormal01.png 1 1000 1 760382 780672 780062 760382 780672 780062 40 Blair
4006 2 Assets/Product/Texture/Image/RoleCharacter/Mo1ZhixingzheMd000001.png 1 1000 0.8 760133 780382 780343 760133 780382 780343 8 Executor
4007 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 760353 772583 780221 760353 772583 780221 21 Hanged Man
4008 2 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 772583 776105 780053 772583 776105 780053 23 Ballwheel
4009 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 760313 780363 780073 760313 780363 780073 25 Cathy
4010 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760323 760272 780213 760323 760272 780213 69 Gear
4101 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 760293 780213 780282 760293 780213 780282 49 Deconstructor
4102 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 776105 780382 780453 776105 780382 780453 50 Explorer
4103 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 772593 712006 780252 772593 712006 780252 51 Excavator
4104 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 772591 712004 780252 772591 712004 780252 57 Construct
4105 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 776102 772591 780353 776102 772591 780353 45 Ronin
4106 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 776105 780672 780183 776105 780672 780183 48 Firefighter
4107 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 772593 772595 780282 772593 772595 780282 63 Prime
4108 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 772583 780632 712006 772583 780632 712006 56 Royal Guard
4109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760672 780433 780183 760672 780433 780183 58 Musashi VI
4110 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 772587 780282 780263 772587 780282 780263 53 Bull
4201 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
4202 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
4203 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
4204 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
4205 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX
4206 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
4207 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
5201 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
5202 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
5203 81500 3 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png 1 1000 0.4 75 Spray
5204 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
5205 93200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX: Redux
5206 83220 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
5207 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 0.6 83 Huaxu
5208 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
5209 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 84 Gabriel
5210 82200 3 Assets/Product/Texture/Image/RoleCharacter/RuRiTianNormal01.png 1 1000 0.5 113 Raprap
5211 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
5212 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
5213 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
5214 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
5215 848100 3 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png 1 1000 0.5 111 Red Tide's Daughter
5216 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 89 Pterygota Queen
5217 82150 3 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 1 1000 0.5 115 Riot
5218 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 90 Machi
5219 84400 3 Assets/Product/Texture/Image/RoleCharacter/PunishjuhemutiNormal01.png 1 1000 0.12 92 Mother
5220 87500 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal02.png 1 1000 0.5 116 Gabriel - Starfall
5221 847100 3 Assets/Product/Texture/Image/RoleCharacter/ShuangziNormal01.png 1 1000 0.5 95 Gemini
5222 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
5223 845000 3 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png 1 1000 0.4 93 Voodoo
5224 846000 3 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png 1 1000 0.5 94 Lamia
5225 85100 3 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png 1 1000 0.5 114 Gaoda
6201 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 73 Roseblade
6202 81200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 760221 760221 74 Musashi IX
6203 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
6204 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 760692 760692 85 White Shark
6205 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
6206 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
6207 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
6208 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 760692 760692 84 Gabriel
6209 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
6210 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
1204 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 760251 746005 760251 746005 776534 776204 73 Roseblade
3204 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 776591 776261 88 Luna
3205 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 776592 776262 89 Pterygota Queen
3206 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 776593 776263 82 Qu
3207 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 776594 776264 86 Black Shark
3208 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 776595 776265 90 Machi
3209 83800 3 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png 1 1000 0.4 776596 776266 87 Amber
3210 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 776597 776267 85 White Shark
1 Id MonsterId MonsterType Icon Num Level LimitStageId ModelScale FightEventList[1] FightEventList[2] FightEventList[3] FightEventList[4] FightEventList[5] FightEventList[6] BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] BuffIds[6] MonsterInfoId Note
2 1001 93160 1 Assets/Product/Texture/Image/RoleCharacter/ChoujueNormal01.png 1 1000 0.6 776102 772591 760373 776102 772591 760373 776500 776170 100 Gung-hoer
3 1002 93230 1 Assets/Product/Texture/Image/RoleCharacter/CourierNormal01.png 1 1000 0.6 760332 760311 760332 760311 776501 776171 103 Courier
4 1003 93221 1 Assets/Product/Texture/Image/RoleCharacter/DeporterNormal01.png 1 1000 0.6 760241 760241 776502 776172 104 Deporter
5 1004 93020 1 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 712002 760271 712002 760271 776503 776173 43 Octopus
6 1005 93010 1 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 760312 760312 776504 776174 42 Sanitizer
7 1006 90940 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760413 772604 760413 772604 776505 776175 39 Scorpion
8 1007 90930 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760413 772604 760413 772604 776506 776176 37 Fish
9 1008 90900 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760413 772604 760413 772604 776507 776177 36 Sea Squirt
10 1009 90850 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 778076 760293 778076 760293 776508 776178 33 Chomper
11 1010 90830 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 778076 760263 778076 760263 776509 776179 32 Mosquito
12 1011 90810 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760221 772595 760221 772595 776510 776180 31 Tai'E
13 1012 90760 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 712002 780163 712002 780163 776511 776181 29 Hanging Rabbit
14 1013 90770 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760373 760401 760373 760401 776512 776182 30 Squid
15 1014 90780 1 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png 1 1000 0.6 760451 760603 760451 760603 776513 776183 65 Bear
16 1015 90750 1 Assets/Product/Texture/Image/RoleCharacter/XuehaoNormal01.png 1 1000 0.6 760381 760394 760381 760394 776514 776184 28 Snow Owl
17 1016 90710 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 772587 772587 776515 776185 25 Cathy
18 1017 90720 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760291 760451 760291 760451 776516 776186 26 Martini
19 1018 90730 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760281 760281 776517 776187 27 Mr. White
20 1019 90650 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760391 760411 760391 760411 776518 776188 23 Ballwheel
21 1020 90640 1 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 712003 760241 712003 760241 776519 776189 22 Blubber
22 1021 90660 1 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 776102 760323 760381 776102 760323 760381 776520 776190 21 Hanged Man
23 1022 90670 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760302 760302 776521 776191 20 Kemuri
24 1023 90110 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760342 760342 776522 776192 4 Patrol
25 1024 90030 1 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png 1 1000 0.6 760282 760282 776523 776193 1 Wrench
26 1025 90150 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png 1 1000 0.6 760202 760202 776524 776194 10 Hydraulic
27 1026 90160 1 Assets/Product/Texture/Image/RoleCharacter/ShaojiepaoNormal01.png 1 1000 1 760391 760271 760391 760271 776525 776195 11 Sentry Gun
28 1101 90260 2 Assets/Product/Texture/Image/RoleCharacter/Mo1FangshengrongyuanMd000001.png 1 1000 0.6 760452 760394 760452 760394 776526 776196 46 Newt
29 1102 90350 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 760432 760341 760432 760341 776527 776197 48 Firefighter
30 1103 90400 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 760393 760281 760393 760281 776528 776198 53 Cow
31 1104 90450 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760601 760251 760601 760251 776529 776199 59 Mecha Soldier
32 1105 81200 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 778076 742151 778076 742151 776530 776200 74 Musashi IX
33 1106 90420 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760323 760394 760323 760394 776531 776201 58 Musashi VI
34 1201 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 30161266 0.6 742199 742199 776532 776202 83 Huaxu
35 1202 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 30161267 0.6 772583 772583 776533 776203 89 Pterygota Queen
36 1203 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 30161268 0.7 760242 760242 776534 776204 76 Punishment
37 2001 1 Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 1 1000 0.6 760282 760372 760282 760372 12 Shieldbearer
38 2002 1 Assets/Product/Texture/Image/RoleCharacter/Me1XunjingzheMd000001.png 1 1000 0.6 760372 760372 4 Pilgrim
39 2003 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760302 760132 760302 760132 13 Ambusher
40 2004 1 Assets/Product/Texture/Image/RoleCharacter/ZhangyuNormal01.png 1 1000 0.6 760132 760132 30 Squid
41 2005 1 Assets/Product/Texture/Image/RoleCharacter/YijushaojiejipaoNormal01.png 1 1000 1 760452 760322 760452 760322 14 Heteromer Gun
42 2006 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YijuyeyaMd000001.png 1 1000 1 760322 760322 16 Heteromer Hydraulic
43 2007 1 Assets/Product/Texture/Image/RoleCharacter/YijukongzhongjianshiqiNormal01.png 1 1000 1 760322 760322 15 Heteromer Aerial Monitor
44 2008 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760381 760252 760381 760252 17 Deconstruct Unit
45 2009 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png 1 1000 0.7 760252 760252 18 Fire Unit
46 2010 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihexiufudanyuanMd000001.png 1 1000 0.7 772587 772587 19 Repair Unit
47 2011 1 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png 1 1000 0.7 760272 760312 760272 760312 25 Cathy
48 2012 1 Assets/Product/Texture/Image/RoleCharacter/MatianniNormal01.png 1 1000 1 760272 760272 26 Martini
49 2013 1 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png 1 1000 1 760272 760272 27 Mr. White
50 2014 1 Assets/Product/Texture/Image/RoleCharacter/Mo1YingdengyuMd010001.png 1 1000 0.7 760231 780432 760231 780432 37 Monkfish
51 2015 1 Assets/Product/Texture/Image/RoleCharacter/Mo1CiganxieMd010001.png 1 1000 1 760231 760231 39 Buthus
52 2016 2 Assets/Product/Texture/Image/RoleCharacter/Me1UnknownMd010001.png 1 1000 0.6 760352 760372 760352 760372 69 Gear
53 2017 1 Assets/Product/Texture/Image/RoleCharacter/Mo1HaiqiaoMd010001.png 1 1000 1 760372 760372 36 Sea Squirt
54 2018 1 Assets/Product/Texture/Image/RoleCharacter/Mo1MifengMd010001.png 1 1000 0.7 760292 780231 760292 780231 32 Beetle
55 2019 1 Assets/Product/Texture/Image/RoleCharacter/ZhuNormal01.png 1 1000 1 760292 760292 33 Chomper
56 2020 1 Assets/Product/Texture/Image/RoleCharacter/Taieyixing01.png 1 1000 0.8 760242 760342 760242 760342 31 Tai'E
57 2021 1 Assets/Product/Texture/Image/RoleCharacter/Mo1BopuerMd01000.png 1 1000 1 760342 760342 34 Popper
58 2022 1 Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 1 1000 0.8 760452 780192 760452 780192 23 Ballwheel
59 2023 2 Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 1 1000 1 760412 760412 22 Blubber
60 2024 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png 1 1000 0.7 760221 772591 760221 772591 21 Hanged Man
61 2025 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png 1 1000 0.8 760472 780690 760472 760690 24 Phecda
62 2026 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YanfenyixingMd000001.png 1 1000 0.8 760492 780312 760492 780312 20 Kemuri
63 2027 2 Assets/Product/Texture/Image/RoleCharacter/JiebajixianxinNormal01.png 1 1000 0.8 712004 780262 712004 780262 42 Sanitizer
64 2028 2 Assets/Product/Texture/Image/RoleCharacter/YouyezheNormal01.png 1 1000 0.8 760212 780392 760212 780392 43 SSG
65 2101 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 760132 780392 760132 780392 45 Ronin
66 2102 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 772583 780352 772583 780352 48 Firefighter
67 2103 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 776102 776102 53 Bull
68 2104 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 712005 780292 712005 780292 63 Prime
69 2105 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 772593 780392 772593 780392 49 Deconstructor
70 2106 2 Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 1 1000 0.7 760671 780452 760671 780452 59 Polar Soldier
71 2107 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 760382 780133 760382 780133 50 Explorer
72 2108 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 760252 780213 760252 780213 51 Excavator
73 2109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 712004 780162 712004 780162 58 Musashi VI
74 2110 3 Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 1 1000 0.5 772595 776105 772595 776105 55 Terrapod
75 2201 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 1 760251 776105 760251 776105 79 Roland
76 2202 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 772591 712005 772591 712005 76 Punishment
77 2203 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 776102 776102 74 Musashi IX
78 2204 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 760251 776105 760251 776105 78 α
79 2205 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 746005 760473 746005 760473 81 Camu
80 3001 93060 2 Assets/Product/Texture/Image/RoleCharacter/NvDuiZhangNormal01.png 1 1000 0.6 742152 778091 742152 778091 776535 776205 96 Female Captain
81 3002 93050 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png 1 1000 0.6 760423 778091 760423 778091 776536 776206 97 Female Soldier
82 3003 93190 2 Assets/Product/Texture/Image/RoleCharacter/YiliaojiNormal01.png 1 1000 0.6 772587 760233 772587 760233 776537 776207 102 Medical Trolley
83 3004 93180 2 Assets/Product/Texture/Image/RoleCharacter/PaotaiNormal01.png 1 1000 0.6 760343 760492 760343 760492 776538 776208 101 Steel Cannon
84 3005 93101 2 Assets/Product/Texture/Image/RoleCharacter/ShujingNormal01.png 1 1000 0.6 760323 760282 760323 760282 776539 776209 98 Treant
85 3006 93110 2 Assets/Product/Texture/Image/RoleCharacter/JinglingNormal01.png 1 1000 0.6 780073 742151 780073 742151 776540 776210 99 Fairy
86 3007 93030 2 Assets/Product/Texture/Image/RoleCharacter/Mo1SemifiniMd010001.png 1 1000 1 760672 760471 760672 760471 776541 776211 44 Hetero-Sapien
87 3101 90950 2 Assets/Product/Texture/Image/RoleCharacter/Me1JiegouqiutuMd010001.png 1 1000 0.6 712006 712003 760413 712006 712003 760413 776542 776212 70 Prisoner
88 3102 90990 2 Assets/Product/Texture/Image/RoleCharacter/XianfengchonglangzheNormal01.png 1 1000 0.6 712004 760692 712004 760692 776543 776213 72 Surfer
89 3103 90380 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 778076 778091 772593 778076 778091 772593 776544 776214 57 Construct
90 3104 90340 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 712005 760303 760603 712005 760303 760603 776545 776215 56 Royal Guard
91 3105 90222 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776546 776216 51 Excavator
92 3106 90370 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 778131 760603 778131 760603 776547 776217 50 Pointy
93 3107 90800 2 Assets/Product/Texture/Image/RoleCharacter/YunluNormal01.png 1 1000 1 760353 760131 760403 760353 760131 760403 776548 776218 67 Moyuan
94 3108 90790 2 Assets/Product/Texture/Image/RoleCharacter/DiaorenyixingNormal01.png 1 1000 0.7 776102 712002 776102 712002 776549 776219 66 Guardian
95 3109 93140 2 Assets/Product/Texture/Image/RoleCharacter/GuitaristNormal01.png 1 1000 0.7 712006 760473 712006 760473 776550 776220 107 Heaven Breaker
96 3110 93130 2 Assets/Product/Texture/Image/RoleCharacter/KeyboardistNormal01.png 1 1000 0.7 712005 760433 712005 760433 776551 776221 108 God Slayer
97 3111 93120 2 Assets/Product/Texture/Image/RoleCharacter/DrummerNormal01.png 1 1000 0.7 712004 760453 712004 760453 776552 776222 109 Demon Bane
98 3112 90910 2 Assets/Product/Texture/Image/RoleCharacter/ShenmirenNormal01.png 1 1000 0.6 760333 760672 760493 760333 760672 760493 776553 776223 69 Gear
99 3113 93070 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png 1 1000 0.7 760642 760273 760253 760642 760273 760253 776554 776224 105 Sanctuary Guard
100 3114 93173 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1HetimingyunzhilunMd010001.png 1 1000 0.7 760313 772595 760630 760313 772595 760630 776555 776225 110 Wheel of Fortune
101 3115 90740 2 Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 1 1000 1 760393 760394 760343 760393 760394 760343 776556 776226 64 Watermelon
102 3116 90700 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 760221 776105 712003 760221 776105 712003 776557 776227 63 Prime
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105 3202 81600 3 Assets/Product/Texture/Image/RoleCharacter/LuolanNomal01.png 1 1000 30161271 1 780373 772583 780373 772583 776560 776230 79 Roland
106 3203 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 30161272 1 780253 761275 780253 761275 776561 776231 78 α
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108 4002 1 Assets/Product/Texture/Image/RoleCharacter/Me1ShenhaiqianfuzheMd000002.png 1 1000 1 760396 780632 780453 760396 780632 780453 13 Ambusher
109 4003 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png 1 1000 0.6 760253 772591 780263 760253 772591 780263 29 Rabbit
110 4004 1 Assets/Product/Texture/Image/RoleCharacter/Me1YihefenjiedanyuanMd000001.png 1 1000 0.7 760293 760213 780183 760293 760213 780183 17 Deconstruct Unit
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112 4006 2 Assets/Product/Texture/Image/RoleCharacter/Mo1ZhixingzheMd000001.png 1 1000 0.8 760133 780382 780343 760133 780382 780343 8 Executor
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117 4101 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 1 1000 0.8 760293 780213 780282 760293 780213 780282 49 Deconstructor
118 4102 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 1 1000 0.8 776105 780382 780453 776105 780382 780453 50 Explorer
119 4103 2 Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 1 1000 0.8 772593 712006 780252 772593 712006 780252 51 Excavator
120 4104 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png 1 1000 1 772591 712004 780252 772591 712004 780252 57 Construct
121 4105 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 1 1000 0.8 776102 772591 780353 776102 772591 780353 45 Ronin
122 4106 2 Assets/Product/Texture/Image/RoleCharacter/XiaofangweishiNormal01.png 1 1000 0.5 776105 780672 780183 776105 780672 780183 48 Firefighter
123 4107 2 Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 1 1000 0.8 772593 772595 780282 772593 772595 780282 63 Prime
124 4108 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 1 1000 0.5 772583 780632 712006 772583 780632 712006 56 Royal Guard
125 4109 2 Assets/Product/Texture/Image/RoleCharacter/WZliuxingNomal01.png 1 1000 0.7 760672 780433 780183 760672 780433 780183 58 Musashi VI
126 4110 2 Assets/Product/Texture/Image/RoleCharacter/FangshengdouniuNormal01.png 1 1000 0.5 772587 780282 780263 772587 780282 780263 53 Bull
127 4201 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
128 4202 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
129 4203 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
130 4204 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
131 4205 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX
132 4206 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
133 4207 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
134 5201 81700 3 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png 1 1000 0.7 76 Punishment
135 5202 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
136 5203 81500 3 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png 1 1000 0.4 75 Spray
137 5204 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
138 5205 93200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 74 Musashi IX: Redux
139 5206 83220 3 Assets/Product/Texture/Image/RoleCharacter/LuosaitaNormal01.png 1 1000 0.75 80 Rosetta Doll
140 5207 83520 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MelodyhuaxuMd10001.png 1 1000 0.6 83 Huaxu
141 5208 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
142 5209 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 84 Gabriel
143 5210 82200 3 Assets/Product/Texture/Image/RoleCharacter/RuRiTianNormal01.png 1 1000 0.5 113 Raprap
144 5211 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
145 5212 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
146 5213 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 85 White Shark
147 5214 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 86 Black Shark
148 5215 848100 3 Assets/Product/Texture/Image/RoleCharacter/HongChaoNormal01.png 1 1000 0.5 111 Red Tide's Daughter
149 5216 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 89 Pterygota Queen
150 5217 82150 3 Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 1 1000 0.5 115 Riot
151 5218 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 90 Machi
152 5219 84400 3 Assets/Product/Texture/Image/RoleCharacter/PunishjuhemutiNormal01.png 1 1000 0.12 92 Mother
153 5220 87500 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal02.png 1 1000 0.5 116 Gabriel - Starfall
154 5221 847100 3 Assets/Product/Texture/Image/RoleCharacter/ShuangziNormal01.png 1 1000 0.5 95 Gemini
155 5222 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
156 5223 845000 3 Assets/Product/Texture/Image/RoleCharacter/VoodooNormal01.png 1 1000 0.4 93 Voodoo
157 5224 846000 3 Assets/Product/Texture/Image/RoleCharacter/LamiyaNormal01.png 1 1000 0.5 94 Lamia
158 5225 85100 3 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png 1 1000 0.5 114 Gaoda
159 6201 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 73 Roseblade
160 6202 81200 3 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 1 1000 0.7 760221 760221 74 Musashi IX
161 6203 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 82 Qu
162 6204 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 760692 760692 85 White Shark
163 6205 81800 3 Assets/Product/Texture/Image/RoleCharacter/WashakeNormal01.png 1 1000 0.3 77 Vassago
164 6206 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 88 Luna
165 6207 81900 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png 1 1000 1 78 α
166 6208 83600 3 Assets/Product/Texture/Image/RoleCharacter/JiabailieNormal01.png 1 1000 0.6 760692 760692 84 Gabriel
167 6209 83100 3 Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 1 1000 1 81 Camu
168 6210 84300 3 Assets/Product/Texture/Image/RoleCharacter/Mb1SirenMd010001.png 1 1000 0.4 91 Siren 1
169 1204 81300 3 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 1 1000 0.8 760251 746005 760251 746005 776534 776204 73 Roseblade
170 3204 83900 3 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png 1 1000 1 776591 776261 88 Luna
171 3205 841000 3 Assets/Product/Texture/Image/RoleCharacter/ShulinghouNormal01.png 1 1000 0.6 776592 776262 89 Pterygota Queen
172 3206 83500 3 Assets/Product/Texture/Image/RoleCharacter/QuNormal01.png 1 1000 1 776593 776263 82 Qu
173 3207 837100 3 Assets/Product/Texture/Image/RoleCharacter/ShashibierNormal02.png 1 1000 0.6 776594 776264 86 Black Shark
174 3208 84200 3 Assets/Product/Texture/Image/RoleCharacter/Mb1MajiyaweiliMd010001.png 1 1000 0.5 776595 776265 90 Machi
175 3209 83800 3 Assets/Product/Texture/Image/RoleCharacter/AnboliyaNormal01.png 1 1000 0.4 776596 776266 87 Amber
176 3210 837000 3 Assets/Product/Texture/Image/RoleCharacter/Mb1AolajiangMd010001.png 1 1000 0.6 776597 776267 85 White Shark

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Id LibraryId MonsterIdList[1] MonsterIdList[2] MonsterIdList[3] Ability MonsterGroupType RewardId LevelItem Icon HalfBodyIcon OpenTime
10001 1 1001 1001 1001 5098 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93160.png
10002 1 1002 1003 1003 4653 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93230.png
10003 1 1004 1005 1005 4933 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png
10004 1 1007 1006 1008 4684 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png
10005 1 1010 1010 1009 4558 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
10006 1 1011 1011 1011 5102 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
10007 1 1012 1013 1013 4535 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png
10008 1 1014 1015 1015 5194 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png
10009 1 1016 1017 1018 4800 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
10010 1 1019 1019 1020 4624 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
10011 1 1021 1022 1022 4733 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
10012 1 1023 1024 1024 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png
10013 1 1025 1026 1026 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90150.png
10014 1 1101 1101 1101 4582 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png
10015 1 1102 1102 1102 5370 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
10016 1 1103 1103 1103 4986 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
10017 1 1104 1104 1104 5073 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png
10018 1 1105 1106 1106 5269 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
10019 1 1201 6115 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
10020 1 1202 5532 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
10021 1 1203 6111 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
11001 2 2001 2002 2002 5678 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90190.png
11002 2 2003 2004 2004 5765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png
11003 2 2005 2006 2007 6400 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png
11004 2 2008 2009 2010 6129 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png
11005 2 2011 2012 2013 5759 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
11006 2 2014 2015 2015 5591 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png
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11008 2 2018 2019 2019 6465 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
11009 2 2020 2021 2021 5736 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
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1 Id LibraryId MonsterIdList[1] MonsterIdList[2] MonsterIdList[3] Ability MonsterGroupType RewardId LevelItem Icon HalfBodyIcon OpenTime
2 10001 1 1001 1001 1001 5098 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93160.png
3 10002 1 1002 1003 1003 4653 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster93230.png
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6 10005 1 1010 1010 1009 4558 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
7 10006 1 1011 1011 1011 5102 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
8 10007 1 1012 1013 1013 4535 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png
9 10008 1 1014 1015 1015 5194 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png
10 10009 1 1016 1017 1018 4800 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
11 10010 1 1019 1019 1020 4624 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
12 10011 1 1021 1022 1022 4733 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
13 10012 1 1023 1024 1024 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png
14 10013 1 1025 1026 1026 4896 1 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90150.png
15 10014 1 1101 1101 1101 4582 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png
16 10015 1 1102 1102 1102 5370 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
17 10016 1 1103 1103 1103 4986 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
18 10017 1 1104 1104 1104 5073 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png
19 10018 1 1105 1106 1106 5269 2 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
20 10019 1 1201 6115 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
21 10020 1 1202 5532 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
22 10021 1 1203 6111 3 1109001 100 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
23 11001 2 2001 2002 2002 5678 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90190.png
24 11002 2 2003 2004 2004 5765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png
25 11003 2 2005 2006 2007 6400 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90480.png
26 11004 2 2008 2009 2010 6129 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png
27 11005 2 2011 2012 2013 5759 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
28 11006 2 2014 2015 2015 5591 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90930.png
29 11007 2 2016 2017 2017 6408 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
30 11008 2 2018 2019 2019 6465 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90830.png
31 11009 2 2020 2021 2021 5736 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90810.png
32 11010 2 2022 2022 2023 6067 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
33 11011 2 2024 2024 2024 6041 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
34 11012 2 2025 2025 2025 5794 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90690.png
35 11013 2 2026 2026 2026 6305 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90670.png
36 11014 2 2027 2027 2027 5816 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93010.png
37 11015 2 2028 2028 2028 6238 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93020.png
38 11016 2 2101 6628 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png
39 11017 2 2102 6335 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png
40 11018 2 2103 6336 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png
41 11019 2 2104 6792 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png
42 11020 2 2105 6679 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png
43 11021 2 2106 6844 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png
44 11022 2 2107 6754 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png
45 11023 2 2108 6159 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png
46 11024 2 2109 6730 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png
47 11025 2 2110 6412 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png
48 11026 2 2201 6070 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
49 11027 2 2202 6319 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
50 11028 2 2203 6341 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
51 11029 2 2204 6761 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
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53 12001 3 3001 3002 3002 4882 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93060.png
54 12002 3 3004 3004 3003 4632 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93180.png
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57 12005 3 3101 3101 3101 4882 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png
58 12006 3 3102 3102 4632 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png
59 12007 3 3103 3103 3103 5358 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png
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61 12009 3 3105 3106 4679 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png
62 12010 3 3107 3107 4808 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png
63 12011 3 3108 3108 4500 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png
64 12012 3 3109 3110 3111 4558 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png
65 12013 3 3112 3112 3112 4913 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
66 12014 3 3113 3113 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png
67 12015 3 3114 3114 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster93170.png
68 12016 3 3115 3115 3115 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90740.png
69 12017 3 3116 3116 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90690.png
70 12018 3 3117 3117 3117 4697 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png
71 12019 3 3201 5190 3 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
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74 13001 4 4001 4001 8029 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90110.png
75 13002 4 4002 4002 7739 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90460.png
76 13003 4 4003 4003 8798 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90760.png
77 13004 4 4004 4004 8117 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90600.png
78 13005 4 4005 4005 8236 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90960.png
79 13006 4 4006 4006 8669 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90180.png
80 13007 4 4007 4007 7665 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90660.png
81 13008 4 4008 4008 7765 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90650.png
82 13009 4 4009 4009 9292 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90710.png
83 13010 4 4010 4010 8723 1 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png
84 13011 4 4101 7841 2 1109001 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png
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110 14010 5 5210 10357 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
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112 14012 5 5212 12455 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
113 14013 5 5213 12652 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png
114 14014 5 5214 13444 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png
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122 14022 5 5222 19749 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png
123 14023 5 5223 19203 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png
124 14024 5 5224 20516 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png
125 14025 5 5225 21407 3 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png
126 15001 6 6201 8068 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png
127 15002 6 6202 8946 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png
128 15003 6 6203 9203 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png
129 15004 6 6204 9446 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png
130 15005 6 6205 9675 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png
131 15006 6 6206 9911 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png
132 15007 6 6207 10181 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png
133 15008 6 6208 10376 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png
134 15009 6 6209 10592 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png
135 15010 6 6210 10902 3 200 Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png

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@@ -0,0 +1,33 @@
Id ModeId OrderId NeedScore NeedMonsterType[1] NeedMonsterType[2] NeedMonsterType[3] NeedMonsterNum RewardId
1001 1 1 50 765001
1002 1 2 100 765002
1003 1 3 200 765003
1004 1 4 300 765004
1005 1 5 400 765005
1006 1 6 500 765006
1007 1 7 600 765007
1008 1 8 700 765008
1009 2 1 100 765011
1010 2 2 200 765012
1011 2 3 400 765013
1012 2 4 600 765014
1013 2 5 800 765015
1014 2 6 1000 765016
1015 2 7 1200 765017
1016 2 8 1400 765018
1017 3 1 150 765021
1018 3 2 300 765022
1019 3 3 600 765023
1020 3 4 900 765024
1021 3 5 1200 765025
1022 3 6 1500 765026
1023 3 7 1800 765027
1024 3 8 2100 765028
1025 4 1 400 765031
1026 4 2 800 765032
1027 4 3 1200 765033
1028 4 4 1600 765034
1029 4 5 2000 765035
1030 4 6 2400 765036
1031 4 7 2800 765037
1032 4 8 3500 765038
1 Id ModeId OrderId NeedScore NeedMonsterType[1] NeedMonsterType[2] NeedMonsterType[3] NeedMonsterNum RewardId
2 1001 1 1 50 765001
3 1002 1 2 100 765002
4 1003 1 3 200 765003
5 1004 1 4 300 765004
6 1005 1 5 400 765005
7 1006 1 6 500 765006
8 1007 1 7 600 765007
9 1008 1 8 700 765008
10 1009 2 1 100 765011
11 1010 2 2 200 765012
12 1011 2 3 400 765013
13 1012 2 4 600 765014
14 1013 2 5 800 765015
15 1014 2 6 1000 765016
16 1015 2 7 1200 765017
17 1016 2 8 1400 765018
18 1017 3 1 150 765021
19 1018 3 2 300 765022
20 1019 3 3 600 765023
21 1020 3 4 900 765024
22 1021 3 5 1200 765025
23 1022 3 6 1500 765026
24 1023 3 7 1800 765027
25 1024 3 8 2100 765028
26 1025 4 1 400 765031
27 1026 4 2 800 765032
28 1027 4 3 1200 765033
29 1028 4 4 1600 765034
30 1029 4 5 2000 765035
31 1030 4 6 2400 765036
32 1031 4 7 2800 765037
33 1032 4 8 3500 765038

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@@ -0,0 +1,41 @@
Id RobotId
1 130001
2 130011
3 130021
4 130031
5 130041
6 130051
7 130061
8 130071
9 130081
10 130091
11 130101
12 130111
13 130121
14 130131
15 130141
16 130151
17 130161
18 130171
19 130181
20 130191
21 130201
22 130211
23 130221
24 130231
25 130241
26 130251
27 130261
28 130271
29 130281
30 130291
31 130301
32 130311
33 130321
34 130331
35 130341
36 150003
37 150004
38 150005
39 150006
40 150007
1 Id RobotId
2 1 130001
3 2 130011
4 3 130021
5 4 130031
6 5 130041
7 6 130051
8 7 130061
9 8 130071
10 9 130081
11 10 130091
12 11 130101
13 12 130111
14 13 130121
15 14 130131
16 15 130141
17 16 130151
18 17 130161
19 18 130171
20 19 130181
21 20 130191
22 21 130201
23 22 130211
24 23 130221
25 24 130231
26 25 130241
27 26 130251
28 27 130261
29 28 130271
30 29 130281
31 30 130291
32 31 130301
33 32 130311
34 33 130321
35 34 130331
36 35 130341
37 36 150003
38 37 150004
39 38 150005
40 39 150006
41 40 150007

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TeamLevel NeedItem AtkUp HpUp AbilityUp FightEventId
1 0 0 0 0
2 100 100 300 200 2201501
3 200 200 500 400 2201502
4 300 300 700 600 2201503
5 400 400 900 800 2201504
6 500 600 1100 1200 2201505
7 600 800 1300 1600 2201506
8 700 1000 1500 2000 2201507
9 800 1200 1700 2400 2201508
10 1000 1400 2000 2800 2201509
11 1200 1600 2500 3200 2201510
12 1500 2000 3000 4000 2201511
1 TeamLevel NeedItem AtkUp HpUp AbilityUp FightEventId
2 1 0 0 0 0
3 2 100 100 300 200 2201501
4 3 200 200 500 400 2201502
5 4 300 300 700 600 2201503
6 5 400 400 900 800 2201504
7 6 500 600 1100 1200 2201505
8 7 600 800 1300 1600 2201506
9 8 700 1000 1500 2000 2201507
10 9 800 1200 1700 2400 2201508
11 10 1000 1400 2000 2800 2201509
12 11 1200 1600 2500 3200 2201510
13 12 1500 2000 3000 4000 2201511