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New tables + Lucia messages
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Id Name BannerBg OpenTimeId StageId[0] StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] TaskGroupId DiaryTaskGroupId
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1 Doomsday Survival Season 1 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner75.png 101 102 103 104 105 1 2
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2 Immunopolis: Wasteland Journal Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner75.png 10301 201 202 204 203 205 206 3 4
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2 Immunopolis: Wasteland Journal Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner75.png 201 202 204 203 205 206 3 4
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Id Name Order Desc PreStage OpenTime PrefabPath DayCount FirstPlace PlaceId[0] PlaceId[1] PlaceId[2] PlaceId[3] PlaceId[4] PlaceId[5] PlaceId[6] PlaceId[7] PlaceId[8] PlaceId[9] PlaceId[10] PlaceId[11] PlaceId[12] PlaceId[13] PlaceId[14] PlaceId[15] PlaceId[16] PlaceId[17] PlaceId[18] PlaceId[19] PlaceId[20] PlaceId[21] PlaceId[22] PlaceId[23] PlaceId[24] PlaceId[25] PlaceId[26] PlaceId[27] PlaceId[28] PlaceId[29] PlaceId[30] MaxBuildingCount BuildingIds[0] BuildingIds[1] BuildingIds[2] BuildingIds[3] BuildingIds[4] EffectIds[0] EffectIds[1] EffectIds[2] EffectIds[3] EffectIds[4] EffectIds[5] EffectIds[6] EffectIds[7] MainTaskId SubTaskId[0] SubTaskId[1] SubTaskId[2] WeatherModeId[0] WeatherModeWeight[0] WeatherModeId[1] WeatherModeWeight[1] WeatherModeId[2] WeatherModeWeight[2] PossibleWeather[0] PossibleWeather[1] PossibleWeather[2] PossibleWeather[3] PossibleWeather[4] EndingId[0] EndingId[1] EndingId[2] EndingId[3] EndingId[4] EndingId[5]
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101 Anchor Point Ep.01 We came a long way to find this city. After discussion, we decide to use it as our anchor point and hope we can get through this together... 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridOnePath.prefab 12 10101 10101 10102 10103 10104 10105 10106 10107 10108 10 4 5 6 7 10101 10102 10103 10104 10105 10106 10107 10100 10101 10102 10103 101 100 1 2
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102 Getting Worse Ep.02 We have settled down for the moment, but things are still not looking good. Hope the winter won't last too long. 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridTwoPath.prefab 16 10201 10201 10202 10203 10204 10205 10206 10207 10208 10209 10210 10211 10212 10213 10214 15 4 5 6 7 10201 10202 10203 10204 10205 10200 10201 10202 10203 101 100 1 2
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103 Christmas Ep.03 Jack has been shouting "Christmas! Christmas!" in excitement lately. He said he would make sure the Comms Devices in the city are restored so everyone can listen to the Christmas song during Christmas. I accept his suggestion but wonder if there's anything else I can do to help. 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridThreePath.prefab 18 10301 10301 10302 10303 10304 10305 10306 10307 10308 10309 10310 10311 10312 10313 10314 10315 10316 12 4 5 6 7 8 10301 10302 10303 10304 10305 10306 10307 10300 10301 10302 10303 101 100 1 2
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104 Silver Lining Ep.04 Jack fixed the Comms Devices earlier than we expected. Everything seems to be going well. 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFourPath.prefab 18 10401 10401 10402 10403 10404 10405 10406 10407 10408 10409 10410 10411 10412 20 4 5 6 7 10401 10402 10403 10404 10405 10406 10407 10400 10401 10402 10403 101 100 1 2
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105 Spring Ep.05 We finally survived the winter along with the city. But I have a bad feeling, as the night before dawn is always the darkest. So I have a meeting with several other guys in charge to get prepared for terrible tragedies that could happen. How I wish I'm wrong this time... 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFivePath.prefab 16 10501 10501 10502 10503 10504 10505 10506 10507 10508 10509 10510 10511 10512 9 4 5 6 7 10501 10502 10503 10504 10505 10506 10507 10500 10501 10502 10503 101 100 1 2
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201 Survival Exercise Ep.01 - Survival Exercise Start before the start, and end after the end. 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridOnePath.prefab 20100 20100 20101 20102 20103 20104 20105 20106 20107 20108 20109 20110 20111 8 207 208 206 209 20101 20102 20103 20104 20105 20106 20107 20108 20101 101 100 102 100 101 102 103 1 2 101
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202 Evacuation Signal Ep.02 - Evacuation Signal We are trapped on the edge of the city. We have to build a comms device to figure out an evacuation route and explore the potential locations for a safe location to evacuate the city. 201 10301 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridTwoPath.prefab 20200 20200 20201 20202 20203 20204 20205 20206 20207 20208 20209 20210 20211 20212 20213 20214 20215 20216 20217 20218 20219 10 207 208 206 20201 20202 20201 20202 20203 20204 20205 20206 20207 20208 20201 201 100 202 100 201 202 203 204 1 2 201 202 203
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203 Father and Son Ep.04 Father and Son The entire town is devastated by the sudden bad news. Can we still restore the peaceful life we had...? 204 10302 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridThreePath.prefab 20300 20300 20301 20302 20303 20304 20305 20306 20307 20308 20309 10 201 202 206 20301 20301 20302 20303 20304 20305 20306 20301 30001 100 301 302 303 304 305 1 2 301 302 303 304
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204 Operation Diary Ep.03 - Operation Diary My rescue operation has caused inevitable damage to the city. As a result, people have developed hate against us. The exaggeration of the media made things worse. There is no way the attack team could fight against the internet media, so we decide to pause the mission at hand and garrison borders in smaller groups. 202 10303 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFivePath.prefab 20400 20400 20401 20402 20403 20404 20405 20406 20407 20408 10 207 208 206 20401 20402 20401 20402 20403 20404 20405 20406 20407 20408 20401 40001 100 401 402 403 404 1 2 401 402 403 404
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205 Super Soldier Ep.05 - Super Soldier You are entrusted with a mission to help evacuate the islanders on an archipelago. The archipelago has lost contact with the outside world for a very long time and is expecting a large group of the Corrupted in the next few days. It's now your responsibility to protect the islanders. 203 10304 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFourPath.prefab 20500 20500 20502 20503 20504 20505 20506 20507 20508 20509 20510 20511 20512 20513 20514 20515 20516 20517 20518 12 207 208 206 209 20501 20502 20503 20504 20505 20501 50011 100 50012 100 50013 100 501 502 503 504 505 1 2 501 502 503
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206 The Way Home Ep.06 - The Way Home There are numerous homeless people on this land, but there is always someone who would seize every opportunity to return to their hometown and to you. 205 10305 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridSixPath.prefab 20600 20600 20601 20602 20603 20604 20605 20606 20607 20608 20609 20610 20611 20612 20613 20614 20615 20616 20617 20618 20619 20620 20621 20622 20623 20625 20626 20627 20628 20629 20630 12 207 208 209 206 20601 20602 20603 20604 20605 20606 20607 20608 20601 601 100 601 602 603 604 1 2 601 602 603
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101 Anchor Point Ep.01 We came a long way to find this city. After discussion, we decide to use it as our anchor point and hope we can get through this together... Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridOnePath.prefab 12 10101 10101 10102 10103 10104 10105 10106 10107 10108 10 4 5 6 7 10101 10102 10103 10104 10105 10106 10107 10100 10101 10102 10103 101 100 1 2
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102 Getting Worse Ep.02 We have settled down for the moment, but things are still not looking good. Hope the winter won't last too long. Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridTwoPath.prefab 16 10201 10201 10202 10203 10204 10205 10206 10207 10208 10209 10210 10211 10212 10213 10214 15 4 5 6 7 10201 10202 10203 10204 10205 10200 10201 10202 10203 101 100 1 2
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103 Christmas Ep.03 Jack has been shouting "Christmas! Christmas!" in excitement lately. He said he would make sure the Comms Devices in the city are restored so everyone can listen to the Christmas song during Christmas. I accept his suggestion but wonder if there's anything else I can do to help. Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridThreePath.prefab 18 10301 10301 10302 10303 10304 10305 10306 10307 10308 10309 10310 10311 10312 10313 10314 10315 10316 12 4 5 6 7 8 10301 10302 10303 10304 10305 10306 10307 10300 10301 10302 10303 101 100 1 2
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104 Silver Lining Ep.04 Jack fixed the Comms Devices earlier than we expected. Everything seems to be going well. Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFourPath.prefab 18 10401 10401 10402 10403 10404 10405 10406 10407 10408 10409 10410 10411 10412 20 4 5 6 7 10401 10402 10403 10404 10405 10406 10407 10400 10401 10402 10403 101 100 1 2
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105 Spring Ep.05 We finally survived the winter along with the city. But I have a bad feeling, as the night before dawn is always the darkest. So I have a meeting with several other guys in charge to get prepared for terrible tragedies that could happen. How I wish I'm wrong this time... Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFivePath.prefab 16 10501 10501 10502 10503 10504 10505 10506 10507 10508 10509 10510 10511 10512 9 4 5 6 7 10501 10502 10503 10504 10505 10506 10507 10500 10501 10502 10503 101 100 1 2
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201 Survival Exercise Ep.01 - Survival Exercise Start before the start, and end after the end. Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridOnePath.prefab 20100 20100 20101 20102 20103 20104 20105 20106 20107 20108 20109 20110 20111 8 207 208 206 209 20101 20102 20103 20104 20105 20106 20107 20108 20101 101 100 102 100 101 102 103 1 2 101
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202 Evacuation Signal Ep.02 - Evacuation Signal We are trapped on the edge of the city. We have to build a comms device to figure out an evacuation route and explore the potential locations for a safe location to evacuate the city. 201 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridTwoPath.prefab 20200 20200 20201 20202 20203 20204 20205 20206 20207 20208 20209 20210 20211 20212 20213 20214 20215 20216 20217 20218 20219 10 207 208 206 20201 20202 20201 20202 20203 20204 20205 20206 20207 20208 20201 201 100 202 100 201 202 203 204 1 2 201 202 203
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203 Father and Son Ep.04 Father and Son The entire town is devastated by the sudden bad news. Can we still restore the peaceful life we had...? 204 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridThreePath.prefab 20300 20300 20301 20302 20303 20304 20305 20306 20307 20308 20309 10 201 202 206 20301 20301 20302 20303 20304 20305 20306 20301 30001 100 301 302 303 304 305 1 2 301 302 303 304
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204 Operation Diary Ep.03 - Operation Diary My rescue operation has caused inevitable damage to the city. As a result, people have developed hate against us. The exaggeration of the media made things worse. There is no way the attack team could fight against the internet media, so we decide to pause the mission at hand and garrison borders in smaller groups. 202 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFivePath.prefab 20400 20400 20401 20402 20403 20404 20405 20406 20407 20408 10 207 208 206 20401 20402 20401 20402 20403 20404 20405 20406 20407 20408 20401 40001 100 401 402 403 404 1 2 401 402 403 404
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205 Super Soldier Ep.05 - Super Soldier You are entrusted with a mission to help evacuate the islanders on an archipelago. The archipelago has lost contact with the outside world for a very long time and is expecting a large group of the Corrupted in the next few days. It's now your responsibility to protect the islanders. 203 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridFourPath.prefab 20500 20500 20502 20503 20504 20505 20506 20507 20508 20509 20510 20511 20512 20513 20514 20515 20516 20517 20518 12 207 208 206 209 20501 20502 20503 20504 20505 20501 50011 100 50012 100 50013 100 501 502 503 504 505 1 2 501 502 503
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206 The Way Home Ep.06 - The Way Home There are numerous homeless people on this land, but there is always someone who would seize every opportunity to return to their hometown and to you. 205 Assets/Product/Ui/ComponentPrefab/UiDoomsday/GridSixPath.prefab 20600 20600 20601 20602 20603 20604 20605 20606 20607 20608 20609 20610 20611 20612 20613 20614 20615 20616 20617 20618 20619 20620 20621 20622 20623 20625 20626 20627 20628 20629 20630 12 207 208 209 206 20601 20602 20603 20604 20605 20606 20607 20608 20601 601 100 601 602 603 604 1 2 601 602 603
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