mirror of
https://git.lewd.wtf/PGR/ascnet
synced 2025-12-14 19:54:36 +01:00
New tables + Lucia messages
This commit is contained in:
@@ -0,0 +1,2 @@
|
||||
Id Name TaskTimeLimitId TimeId BannerBg CollectionIcon GuideMoveDirection
|
||||
3 Plum Snow 113 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner65.png Assets/Product/Texture/Image/UiCollection/Iconcollection077.png 1
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,15 @@
|
||||
Id GroupId OpenTimeId Name TagBtnBG Prefab
|
||||
101 1 01 Cold Blade Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0103.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0103.prefab
|
||||
102 1 02 Cold Frost Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0203.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0203.prefab
|
||||
103 1 03 Dazzling Fireworks Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0303.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0303.prefab
|
||||
104 1 04 Thundering Clouds Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0403.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0403.prefab
|
||||
105 1 05 Dark Fragrance Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0503.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0503.prefab
|
||||
201 2 01 Review & Learn Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab01.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame01.prefab
|
||||
202 2 02 Necessary Sacrifice Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab02.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame02.prefab
|
||||
203 2 03 You Shall Not Pass Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab03.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame03.prefab
|
||||
204 2 04 Innocent Bunny Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab04.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame04.prefab
|
||||
205 2 05 Into Your Own Trap Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab05.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame05.prefab
|
||||
301 3 01 Operation Victory Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0101.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0101.prefab
|
||||
302 3 02 Surrounded Conflict Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0201.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0201.prefab
|
||||
303 3 03 Constant Traps Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0301.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0301.prefab
|
||||
304 3 04 Space Shuttle Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTab0401.png Assets/Product/Ui/ComponentPrefab/UiFubenRpgMakerGame/FubenRpgMakerGame0401.prefab
|
||||
|
@@ -0,0 +1,4 @@
|
||||
Id Name OpenTimeId Bg ActivityIcon TitlePrefab IsShowTask IsFirstShow GroundPrefab[1] GroundPrefab[2] BlockPrefab HelpKey
|
||||
1 Plum Snow 7801 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameBg03.png Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTanChuangChunjie.png Assets/Product/Ui/ComponentPrefab/RpgMakerGame/PanelTitleChunjie.prefab 1 1 Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_01Box.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_02Box.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle02/Prefabs/ScenePuzzle02_03Box.prefab RpgMakerGame1
|
||||
2 Rabbit Hunt 7806 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameBg.png Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTanChuangZhongqiu.png Assets/Product/Ui/ComponentPrefab/RpgMakerGame/PanelTitleZhongqiu.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_03Hezi01.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_04Hezi01.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle01/Prefabs/ScenePuzzle01_01Fangkuai01.prefab RpgMakerGame2
|
||||
3 Treasure Rush 7806 Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameBg01.png Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameTanChuangDuanwu.png Assets/Product/Ui/ComponentPrefab/RpgMakerGame/PanelTitleDuanwu.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle03/Prefabs/ScenePuzzle03_01Box.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle03/Prefabs/ScenePuzzle03_02Box.prefab Assets/Product/Scene/Pursuit/Common/ScenePuzzle03/Prefabs/ScenePuzzle03_03Box01.prefab RpgMakerGame3
|
||||
|
@@ -0,0 +1,78 @@
|
||||
Id MapId X Y Direction
|
||||
1 2301 4 6 1
|
||||
2 2301 4 6 4
|
||||
3 2301 5 6 4
|
||||
4 2301 6 6 3
|
||||
5 2301 7 6 4
|
||||
6 2302 2 4 3
|
||||
7 2302 2 4 1
|
||||
8 2302 2 3 1
|
||||
9 2302 2 2 1
|
||||
10 2302 2 2 4
|
||||
11 2302 5 4 2
|
||||
12 2302 5 5 2
|
||||
13 2302 7 2 2
|
||||
14 2302 7 3 2
|
||||
15 2303 3 6 4
|
||||
16 2303 4 6 4
|
||||
17 2303 4 2 4
|
||||
18 2303 5 2 4
|
||||
19 2303 6 2 4
|
||||
20 2303 7 2 4
|
||||
21 2303 7 2 2
|
||||
22 2303 5 4 4
|
||||
23 2303 6 4 4
|
||||
24 2303 6 4 2
|
||||
25 2304 2 5 1
|
||||
26 2304 2 6 1
|
||||
27 2304 2 6 3
|
||||
28 2304 3 6 3
|
||||
29 2304 5 6 3
|
||||
30 2304 6 6 3
|
||||
31 2304 5 1 4
|
||||
32 2304 6 1 4
|
||||
33 2304 7 5 1
|
||||
34 2304 7 4 1
|
||||
35 2304 7 3 1
|
||||
36 2305 1 5 1
|
||||
37 2305 1 4 1
|
||||
38 2305 1 3 1
|
||||
39 2305 1 2 1
|
||||
40 2305 1 2 4
|
||||
41 2305 2 2 4
|
||||
42 2305 3 2 4
|
||||
43 2305 5 2 2
|
||||
44 2306 1 1 2
|
||||
45 2306 1 2 2
|
||||
46 2306 1 3 2
|
||||
47 2306 1 4 2
|
||||
48 2306 1 5 2
|
||||
49 2306 3 6 3
|
||||
50 2306 4 6 3
|
||||
51 2306 5 6 3
|
||||
52 2306 6 6 3
|
||||
53 2306 7 6 3
|
||||
54 2307 5 7 4
|
||||
55 2307 6 7 4
|
||||
56 2307 7 7 4
|
||||
57 2307 8 7 4
|
||||
58 2308 1 2 3
|
||||
59 2308 1 7 4
|
||||
60 2308 2 2 3
|
||||
61 2308 2 2 2
|
||||
62 2308 2 7 4
|
||||
63 2310 2 2 4
|
||||
64 2310 3 2 4
|
||||
65 2310 4 2 4
|
||||
66 2310 5 2 4
|
||||
67 2403 8 7 1
|
||||
68 2403 8 6 1
|
||||
69 2403 8 5 1
|
||||
70 2408 2 1 4
|
||||
71 2408 5 1 4
|
||||
72 2408 6 1 4
|
||||
73 2408 7 1 4
|
||||
74 2409 2 8 3
|
||||
75 2409 3 8 3
|
||||
76 2409 4 8 3
|
||||
77 2510 2 1 4
|
||||
|
@@ -0,0 +1,134 @@
|
||||
Id Type X Y Desc
|
||||
1101 0 6 2 Both X and Y axis start from 1, where type 1 is ON by default, type 0 is OFF by default
|
||||
1102 0 5 2
|
||||
1103 0 6 3
|
||||
1104 0 3 2
|
||||
1105 0 3 4
|
||||
1106 0 5 5
|
||||
1107 0 1 5
|
||||
1108 0 3 5
|
||||
1109 0 8 6
|
||||
1110 0 4 4
|
||||
1201 0 4 4
|
||||
1202 0 5 6
|
||||
1203 0 7 5
|
||||
1204 0 8 1
|
||||
1205 0 4 4
|
||||
1206 0 1 3
|
||||
1207 0 7 6
|
||||
1208 0 8 5
|
||||
1209 0 8 5
|
||||
1210 0 6 7
|
||||
1301 0 5 6
|
||||
1302 0 3 3
|
||||
1303 0 5 6
|
||||
1304 0 4 5
|
||||
1305 0 5 5
|
||||
1306 0 8 3
|
||||
1307 0 8 7
|
||||
1308 0 4 6
|
||||
1309 0 4 3
|
||||
1310 0 4 8
|
||||
1401 0 7 7
|
||||
1402 0 2 3
|
||||
1403 0 6 2
|
||||
1404 0 2 3
|
||||
1405 0 2 2
|
||||
1406 0 3 4
|
||||
1407 0 1 5
|
||||
1408 0 5 4
|
||||
1409 0 1 1
|
||||
1410 0 8 7
|
||||
1501 0 7 5
|
||||
1502 0 7 4
|
||||
1503 0 4 2
|
||||
1504 0 4 5
|
||||
1505 0 2 7
|
||||
1506 0 6 4
|
||||
1507 0 5 4
|
||||
1508 0 1 6
|
||||
1509 0 5 4
|
||||
1510 0 6 2
|
||||
2101 0 7 6
|
||||
2102 0 2 2
|
||||
2103 0 3 5
|
||||
2104 0 6 3
|
||||
2105 0 6 2
|
||||
2106 0 3 1
|
||||
2107 0 6 6
|
||||
2108 0 2 7
|
||||
2109 0 2 7
|
||||
2110 0 2 7
|
||||
2201 0 4 4
|
||||
2202 0 5 3
|
||||
2203 0 2 2
|
||||
2204 0 4 2
|
||||
2205 0 7 3
|
||||
2206 0 7 5
|
||||
2207 0 6 4
|
||||
2208 0 5 7
|
||||
2209 0 5 3
|
||||
2210 0 2 2
|
||||
2301 0 7 6
|
||||
2302 0 4 2
|
||||
2303 0 7 2
|
||||
2304 0 4 5
|
||||
2305 0 1 7
|
||||
2306 0 4 5
|
||||
2307 0 5 2
|
||||
2308 0 2 5
|
||||
2309 0 1 4
|
||||
2310 0 6 1
|
||||
2401 0 4 4
|
||||
2402 0 6 7
|
||||
2403 0 6 6
|
||||
2404 0 3 1
|
||||
2405 0 6 3
|
||||
2406 0 5 2
|
||||
2407 0 8 4
|
||||
2408 0 4 4
|
||||
2409 0 3 7
|
||||
2410 0 8 7
|
||||
2501 0 4 3
|
||||
2502 0 8 1
|
||||
2503 0 7 8
|
||||
2504 0 3 5
|
||||
2505 0 6 4
|
||||
2506 0 5 7
|
||||
2507 0 6 7
|
||||
2508 0 5 6
|
||||
2509 0 6 4
|
||||
2510 0 8 7
|
||||
3101 0 5 4
|
||||
3102 0 7 4
|
||||
3103 0 8 7
|
||||
3104 0 4 6
|
||||
3105 0 3 2
|
||||
3106 0 6 3
|
||||
3107 0 5 6
|
||||
3108 0 4 3
|
||||
3201 0 2 7
|
||||
3202 0 5 6
|
||||
3203 0 3 6
|
||||
3204 0 5 6
|
||||
3205 0 3 4
|
||||
3206 0 2 7
|
||||
3207 0 4 3
|
||||
3208 0 1 5
|
||||
3301 0 2 2
|
||||
3302 0 3 3
|
||||
3303 0 2 6
|
||||
3304 0 5 1
|
||||
3305 0 2 1
|
||||
3306 0 4 1
|
||||
3307 0 2 8
|
||||
3308 0 7 5
|
||||
3401 0 3 3
|
||||
3402 0 7 5
|
||||
3403 0 4 8
|
||||
3404 0 2 4
|
||||
3405 0 6 4
|
||||
3406 0 4 3
|
||||
3407 0 6 3
|
||||
3408 0 6 7
|
||||
1001 0 7 6 Both X and Y axis start from 1, where type 1 is ON by default, type 0 is OFF by default
|
||||
|
@@ -0,0 +1,301 @@
|
||||
Id MapId Type X Y BrokenType
|
||||
1 1201 1 1 5
|
||||
2 1201 1 5 3
|
||||
3 1201 1 7 7
|
||||
4 1202 1 6 4
|
||||
5 1203 1 3 6
|
||||
6 1203 1 4 3
|
||||
7 1203 1 6 2
|
||||
8 1203 1 7 2
|
||||
9 1203 1 7 3
|
||||
10 1203 1 8 2
|
||||
11 1203 1 8 3
|
||||
12 1203 1 8 4
|
||||
13 1204 1 1 3
|
||||
14 1204 1 7 3
|
||||
15 1205 1 1 7
|
||||
16 1205 1 6 7
|
||||
17 1205 1 8 7
|
||||
18 1205 1 6 5
|
||||
19 1206 1 3 4
|
||||
20 1206 1 3 5
|
||||
21 1206 1 3 6
|
||||
22 1206 1 3 7
|
||||
23 1206 1 4 1
|
||||
24 1206 1 4 2
|
||||
25 1206 1 4 3
|
||||
26 1206 1 4 4
|
||||
27 1206 1 4 5
|
||||
28 1206 1 4 6
|
||||
29 1206 1 4 7
|
||||
30 1206 1 5 1
|
||||
31 1206 1 5 2
|
||||
32 1206 1 5 3
|
||||
33 1206 1 5 4
|
||||
34 1206 1 5 5
|
||||
35 1206 1 5 6
|
||||
36 1206 1 5 7
|
||||
37 1207 1 2 3
|
||||
38 1207 1 2 4
|
||||
39 1207 1 2 5
|
||||
40 1208 1 1 8
|
||||
41 1208 1 3 8
|
||||
42 1208 1 2 8
|
||||
43 1208 1 1 4
|
||||
44 1208 1 2 2
|
||||
45 1208 1 2 3
|
||||
46 1208 1 3 2
|
||||
47 1208 1 4 2
|
||||
48 1208 1 4 4
|
||||
49 1208 1 4 5
|
||||
50 1208 1 6 4
|
||||
51 1208 1 6 5
|
||||
52 1209 1 8 1
|
||||
53 1209 1 8 2
|
||||
54 1209 1 8 3
|
||||
55 1210 1 3 5
|
||||
56 1301 2 3 3
|
||||
57 1301 2 3 6
|
||||
58 1301 2 4 7
|
||||
59 1301 2 5 7
|
||||
60 1301 2 6 3
|
||||
61 1301 2 6 6
|
||||
62 1301 3 2 4
|
||||
63 1301 3 2 5
|
||||
64 1301 3 3 5
|
||||
65 1301 3 4 5
|
||||
66 1301 3 5 5
|
||||
67 1301 3 6 5
|
||||
68 1301 3 7 5
|
||||
69 1301 3 7 4
|
||||
70 1302 2 5 4
|
||||
71 1302 2 5 5
|
||||
72 1302 2 5 6
|
||||
73 1302 3 2 4
|
||||
74 1302 3 3 4
|
||||
75 1302 3 3 5
|
||||
76 1304 3 7 4
|
||||
77 1304 3 7 5
|
||||
78 1304 3 8 2
|
||||
79 1304 3 8 3
|
||||
80 1304 3 8 4
|
||||
81 1304 3 8 5
|
||||
82 1304 3 8 6
|
||||
83 1304 3 8 7
|
||||
84 1305 3 2 4
|
||||
85 1305 3 2 5
|
||||
86 1305 3 3 3
|
||||
87 1305 3 3 4
|
||||
88 1305 3 3 5
|
||||
89 1305 3 3 6
|
||||
90 1305 3 4 2
|
||||
91 1305 3 4 3
|
||||
92 1305 3 4 5
|
||||
93 1305 3 5 2
|
||||
94 1305 3 5 3
|
||||
95 1305 3 5 4
|
||||
96 1305 3 5 5
|
||||
97 1305 3 6 3
|
||||
98 1305 3 6 4
|
||||
99 1305 3 6 5
|
||||
100 1305 3 6 6
|
||||
101 1305 3 7 4
|
||||
102 1305 3 7 5
|
||||
103 1305 3 1 1
|
||||
104 1305 3 1 2
|
||||
105 1305 3 1 3
|
||||
106 1305 3 1 4
|
||||
107 1305 3 1 5
|
||||
108 1305 3 1 6
|
||||
109 1305 3 1 7
|
||||
110 1305 3 1 8
|
||||
111 1305 3 2 1
|
||||
112 1305 3 2 8
|
||||
113 1305 3 3 1
|
||||
114 1305 3 3 8
|
||||
115 1305 3 4 1
|
||||
116 1305 3 4 8
|
||||
117 1305 3 5 1
|
||||
118 1305 3 5 8
|
||||
119 1305 3 6 1
|
||||
120 1305 3 6 8
|
||||
121 1305 3 7 1
|
||||
122 1305 3 7 8
|
||||
123 1305 3 8 1
|
||||
124 1305 3 8 2
|
||||
125 1305 3 8 3
|
||||
126 1305 3 8 4
|
||||
127 1305 3 8 5
|
||||
128 1305 3 8 6
|
||||
129 1305 3 8 7
|
||||
130 1305 3 8 8
|
||||
131 1306 3 1 4
|
||||
132 1306 3 1 5
|
||||
133 1306 3 2 3
|
||||
134 1306 3 2 5
|
||||
135 1306 3 2 6
|
||||
136 1306 3 3 3
|
||||
137 1306 3 3 4
|
||||
138 1306 3 3 5
|
||||
139 1306 3 3 6
|
||||
140 1306 3 3 7
|
||||
141 1306 3 3 8
|
||||
142 1306 3 4 3
|
||||
143 1306 3 4 5
|
||||
144 1306 3 4 7
|
||||
145 1306 3 5 1
|
||||
146 1306 3 5 2
|
||||
147 1306 3 5 3
|
||||
148 1306 3 5 4
|
||||
149 1306 3 5 5
|
||||
150 1306 3 5 6
|
||||
151 1306 3 5 7
|
||||
152 1306 3 6 3
|
||||
153 1306 3 6 5
|
||||
154 1306 3 6 7
|
||||
155 1306 3 7 3
|
||||
156 1306 3 7 7
|
||||
157 1306 2 3 3
|
||||
158 1306 2 3 4
|
||||
159 1306 2 3 5
|
||||
160 1306 2 4 3
|
||||
161 1306 2 4 6
|
||||
162 1307 1 4 2
|
||||
163 1307 1 4 3
|
||||
164 1307 1 4 4
|
||||
165 1307 2 2 2
|
||||
166 1307 2 2 3
|
||||
167 1307 2 2 4
|
||||
168 1307 2 2 5
|
||||
169 1307 2 2 6
|
||||
170 1307 2 2 7
|
||||
171 1307 2 4 5
|
||||
172 1307 2 4 6
|
||||
173 1307 2 5 5
|
||||
174 1307 2 7 5
|
||||
175 1307 3 1 5
|
||||
176 1307 3 1 6
|
||||
177 1307 3 2 2
|
||||
178 1307 3 2 3
|
||||
179 1307 3 2 4
|
||||
180 1307 3 2 5
|
||||
181 1307 3 2 6
|
||||
182 1307 3 2 7
|
||||
183 1307 3 2 8
|
||||
184 1307 3 3 5
|
||||
185 1307 3 3 7
|
||||
186 1307 3 4 1
|
||||
187 1307 3 4 2
|
||||
188 1307 3 4 3
|
||||
189 1307 3 4 4
|
||||
190 1307 3 4 5
|
||||
191 1307 3 4 6
|
||||
192 1307 3 4 7
|
||||
193 1307 3 5 4
|
||||
194 1307 3 5 5
|
||||
195 1307 3 5 6
|
||||
196 1307 3 5 7
|
||||
197 1307 3 5 8
|
||||
198 1307 3 6 2
|
||||
199 1307 3 6 3
|
||||
200 1307 3 6 4
|
||||
201 1307 3 6 5
|
||||
202 1307 3 6 7
|
||||
203 1307 3 7 2
|
||||
204 1307 3 7 6
|
||||
205 1307 3 7 7
|
||||
206 1308 1 7 3
|
||||
207 1308 1 7 4
|
||||
208 1308 1 8 5
|
||||
209 1308 3 1 5
|
||||
210 1308 3 2 3
|
||||
211 1308 3 2 5
|
||||
212 1308 3 3 3
|
||||
213 1308 3 3 4
|
||||
214 1308 3 3 5
|
||||
215 1308 3 3 6
|
||||
216 1308 3 3 7
|
||||
217 1308 3 3 8
|
||||
218 1308 3 4 2
|
||||
219 1308 3 4 5
|
||||
220 1308 3 4 8
|
||||
221 1308 3 5 2
|
||||
222 1308 3 5 3
|
||||
223 1308 3 5 4
|
||||
224 1308 3 5 5
|
||||
225 1308 3 5 6
|
||||
226 1308 3 5 7
|
||||
227 1308 3 5 8
|
||||
228 1308 3 6 5
|
||||
229 1308 3 6 8
|
||||
230 1308 3 7 3
|
||||
231 1308 3 7 4
|
||||
232 1308 3 7 5
|
||||
233 1308 3 7 8
|
||||
234 1308 3 8 5
|
||||
235 1309 3 2 4
|
||||
236 1309 3 2 5
|
||||
237 1309 3 2 6
|
||||
238 1310 1 1 1
|
||||
239 1310 1 1 3
|
||||
240 1310 1 1 4
|
||||
241 1310 1 1 5
|
||||
242 1310 1 1 6
|
||||
243 1310 1 1 7
|
||||
244 1310 1 1 8
|
||||
245 1310 1 2 1
|
||||
246 1310 1 3 1
|
||||
247 1310 3 2 7
|
||||
248 1310 3 2 8
|
||||
249 1310 3 5 2
|
||||
250 1310 3 4 2
|
||||
251 1401 4 2 4 1
|
||||
252 1401 4 6 4 1
|
||||
253 1402 4 3 5 1
|
||||
254 1402 4 5 2 1
|
||||
255 1403 1 1 1
|
||||
256 1403 1 2 1
|
||||
257 1403 1 3 1
|
||||
258 1403 1 6 7
|
||||
259 1403 1 7 7
|
||||
260 1403 4 4 4 1
|
||||
261 1403 4 6 4 1
|
||||
262 1404 4 3 3 1
|
||||
263 1404 4 5 2 1
|
||||
264 1405 4 4 5 1
|
||||
265 1405 4 4 7 1
|
||||
266 1406 3 4 2
|
||||
267 1407 3 4 3
|
||||
268 1408 1 5 5
|
||||
269 1408 1 5 8
|
||||
270 1408 3 4 4
|
||||
271 1408 3 3 4
|
||||
272 1409 3 5 4
|
||||
273 1409 3 5 5
|
||||
274 1409 3 5 6
|
||||
275 1410 3 2 4
|
||||
276 1410 3 3 3
|
||||
277 1410 3 4 5
|
||||
278 1410 3 5 2
|
||||
279 1410 3 6 6
|
||||
280 1410 3 6 4
|
||||
281 1505 4 2 4 1
|
||||
282 1506 4 2 3 1
|
||||
283 1506 4 5 6 2
|
||||
284 1506 4 6 2 2
|
||||
285 1507 4 2 5 2
|
||||
286 1507 4 5 3 2
|
||||
287 1508 1 5 4
|
||||
288 1509 4 4 6 2
|
||||
289 1509 1 2 3
|
||||
290 1509 1 2 6
|
||||
291 1509 1 3 2
|
||||
292 1509 1 3 3
|
||||
293 1509 1 3 6
|
||||
294 1509 1 3 7
|
||||
295 1509 1 6 2
|
||||
296 1509 1 6 3
|
||||
297 1509 1 6 6
|
||||
298 1509 1 6 7
|
||||
299 1509 1 7 3
|
||||
300 1509 1 7 6
|
||||
|
@@ -0,0 +1,515 @@
|
||||
Id MapId X Y Direction Desc
|
||||
1 1103 4 3 4 1 is the line on the left of the grid, 2 is the line on the right, 3 is the line on the top, and 4 is the line on the bottom
|
||||
2 1103 5 3 4
|
||||
3 1103 5 3 2
|
||||
4 1103 6 7 4
|
||||
5 1104 2 4 1
|
||||
6 1104 2 4 1
|
||||
7 1104 2 7 4
|
||||
8 1104 3 7 4
|
||||
9 1104 4 7 4
|
||||
10 1104 2 3 4
|
||||
11 1104 3 3 4
|
||||
12 1104 4 3 4
|
||||
13 1104 4 4 2
|
||||
14 1104 5 3 2
|
||||
15 1106 4 5 4
|
||||
16 1107 3 3 4
|
||||
17 1107 4 7 4
|
||||
18 1107 5 7 4
|
||||
19 1108 1 3 2
|
||||
20 1108 2 1 2
|
||||
21 1108 2 5 2
|
||||
22 1108 2 6 2
|
||||
23 1108 4 4 4
|
||||
24 1108 5 2 2
|
||||
25 1108 5 6 2
|
||||
26 1108 6 3 2
|
||||
27 1108 7 4 2
|
||||
28 1108 8 1 3
|
||||
29 1109 2 6 1
|
||||
30 1109 2 6 3
|
||||
31 1109 3 6 4
|
||||
32 1109 4 6 4
|
||||
33 1110 2 1 2
|
||||
34 1110 6 8 4
|
||||
35 1201 2 6 4
|
||||
36 1201 3 5 4
|
||||
37 1201 4 5 4
|
||||
38 1201 4 6 2
|
||||
39 1201 4 7 2
|
||||
40 1201 7 7 1
|
||||
41 1202 2 6 4
|
||||
42 1202 3 6 2
|
||||
43 1203 3 3 2
|
||||
44 1203 3 4 2
|
||||
45 1203 3 7 4
|
||||
46 1203 4 7 4
|
||||
47 1204 3 4 2
|
||||
48 1204 3 5 2
|
||||
49 1204 3 7 2
|
||||
50 1204 7 3 2
|
||||
51 1204 7 3 4
|
||||
52 1206 2 4 4
|
||||
53 1206 3 4 4
|
||||
54 1206 4 4 4
|
||||
55 1206 5 5 2
|
||||
56 1206 6 3 1
|
||||
57 1206 6 3 4
|
||||
58 1206 7 3 4
|
||||
59 1206 8 3 4
|
||||
60 1207 3 3 4
|
||||
61 1207 4 3 4
|
||||
62 1207 5 3 3
|
||||
63 1207 5 3 2
|
||||
64 1207 3 5 2
|
||||
65 1208 3 2 4
|
||||
66 1208 4 2 4
|
||||
67 1208 3 5 2
|
||||
68 1208 4 7 2
|
||||
69 1208 6 4 2
|
||||
70 1208 6 5 2
|
||||
71 1208 7 2 2
|
||||
72 1208 7 3 2
|
||||
73 1209 6 2 2
|
||||
74 1209 6 3 2
|
||||
75 1209 5 5 4
|
||||
76 1210 5 6 4
|
||||
77 1210 6 4 4
|
||||
78 1210 7 4 4
|
||||
79 1210 8 6 4
|
||||
80 1302 2 6 2
|
||||
81 1302 2 3 4
|
||||
82 1302 3 3 4
|
||||
83 1302 4 3 4
|
||||
84 1302 5 2 2
|
||||
85 1302 5 3 2
|
||||
86 1304 1 3 4
|
||||
87 1305 1 4 2
|
||||
88 1305 1 5 2
|
||||
89 1305 2 3 2
|
||||
90 1305 3 6 2
|
||||
91 1305 4 2 4
|
||||
92 1305 4 2 2
|
||||
93 1305 4 3 2
|
||||
94 1305 5 2 4
|
||||
95 1305 6 7 4
|
||||
96 1305 7 4 2
|
||||
97 1305 7 5 2
|
||||
98 1305 7 7 2
|
||||
99 1306 2 2 2
|
||||
100 1306 2 7 4
|
||||
101 1306 3 6 2
|
||||
102 1306 4 7 2
|
||||
103 1306 7 3 2
|
||||
104 1306 7 5 4
|
||||
105 1307 3 5 1
|
||||
106 1307 3 5 3
|
||||
107 1307 3 8 2
|
||||
108 1307 3 1 2
|
||||
109 1307 3 2 2
|
||||
110 1307 6 6 2
|
||||
111 1307 7 2 4
|
||||
112 1307 8 3 4
|
||||
113 1307 8 5 4
|
||||
114 1308 1 6 4
|
||||
115 1308 3 3 2
|
||||
116 1308 5 5 3
|
||||
117 1308 5 5 2
|
||||
118 1308 4 6 2
|
||||
119 1308 3 6 4
|
||||
120 1308 3 6 4
|
||||
121 1308 5 6 1
|
||||
122 1309 1 4 2
|
||||
123 1309 1 5 2
|
||||
124 1309 1 6 2
|
||||
125 1309 2 6 3
|
||||
126 1309 7 6 4
|
||||
127 1310 3 5 2
|
||||
128 1401 2 6 2
|
||||
129 1401 2 7 2
|
||||
130 1401 4 5 1
|
||||
131 1401 4 5 3
|
||||
132 1401 5 3 2
|
||||
133 1401 5 3 4
|
||||
134 1402 1 6 4
|
||||
135 1402 2 6 4
|
||||
136 1402 3 6 4
|
||||
137 1402 2 3 1
|
||||
138 1402 2 3 4
|
||||
139 1402 3 3 4
|
||||
140 1402 3 4 1
|
||||
141 1404 2 5 2
|
||||
142 1405 2 6 3
|
||||
143 1405 5 4 4
|
||||
144 1405 6 4 4
|
||||
145 1407 1 1 2
|
||||
146 1407 4 7 2
|
||||
147 1407 6 6 4
|
||||
148 1408 5 2 2
|
||||
149 1408 5 3 2
|
||||
150 1408 5 5 2
|
||||
151 1408 5 6 2
|
||||
152 1409 2 3 4
|
||||
153 1409 2 7 1
|
||||
154 1409 2 8 4
|
||||
155 1409 3 8 4
|
||||
156 1409 4 7 4
|
||||
157 1409 5 7 4
|
||||
158 1409 2 6 1
|
||||
159 1501 4 2 2
|
||||
160 1501 4 3 2
|
||||
161 1501 4 4 2
|
||||
162 1501 4 5 2
|
||||
163 1501 4 6 2
|
||||
164 1502 1 5 4
|
||||
165 1502 2 5 4
|
||||
166 1502 3 5 4
|
||||
167 1502 4 8 4
|
||||
168 1502 5 8 4
|
||||
169 1502 6 8 4
|
||||
170 1502 7 4 2
|
||||
171 1503 3 3 4
|
||||
172 1503 3 3 1
|
||||
173 1503 3 4 1
|
||||
174 1503 3 5 1
|
||||
175 1503 4 5 3
|
||||
176 1503 5 5 3
|
||||
177 1503 5 3 4
|
||||
178 1503 6 5 2
|
||||
179 1504 4 4 4
|
||||
180 1505 6 7 2
|
||||
181 1506 5 5 2
|
||||
182 1506 5 6 2
|
||||
183 1507 4 5 2
|
||||
184 1507 6 7 4
|
||||
185 1507 8 5 4
|
||||
186 1508 1 3 2
|
||||
187 1508 1 4 2
|
||||
188 1508 1 5 2
|
||||
189 1508 3 1 1
|
||||
190 1508 3 4 1
|
||||
191 1508 3 4 3
|
||||
192 1508 4 2 1
|
||||
193 1508 4 2 4
|
||||
194 1508 5 2 4
|
||||
195 1508 6 2 4
|
||||
196 1508 6 7 4
|
||||
197 1508 7 6 2
|
||||
198 1508 7 7 2
|
||||
199 1508 7 7 3
|
||||
200 1509 1 5 4
|
||||
201 1509 5 7 2
|
||||
202 1510 2 4 2
|
||||
203 1510 2 5 2
|
||||
204 1510 5 2 4
|
||||
205 1510 5 8 2
|
||||
206 1510 6 4 4
|
||||
207 1510 7 4 3
|
||||
208 2102 1 3 2
|
||||
209 2102 1 2 2
|
||||
210 2103 3 7 4
|
||||
211 2103 2 7 4
|
||||
212 2105 5 7 2
|
||||
213 2105 4 4 4
|
||||
214 2105 1 3 2
|
||||
215 2105 1 2 2
|
||||
216 2106 6 6 2
|
||||
217 2106 6 5 2
|
||||
218 2106 8 4 4
|
||||
219 2106 7 4 4
|
||||
220 2106 2 6 2
|
||||
221 2106 2 5 2
|
||||
222 2106 5 4 4
|
||||
223 2106 4 4 4
|
||||
224 2106 3 4 4
|
||||
225 2107 5 6 2
|
||||
226 2107 5 5 2
|
||||
227 2107 5 4 2
|
||||
228 2107 5 3 2
|
||||
229 2107 3 6 2
|
||||
230 2107 3 5 2
|
||||
231 2107 3 4 2
|
||||
232 2107 3 3 2
|
||||
233 2108 3 7 2
|
||||
234 2108 4 4 4
|
||||
235 2108 6 2 2
|
||||
236 2109 3 6 3
|
||||
237 2109 4 6 3
|
||||
238 2109 4 6 2
|
||||
239 2109 6 2 4
|
||||
240 2110 7 3 4
|
||||
241 2110 8 3 4
|
||||
242 2202 5 5 4
|
||||
243 2202 6 5 4
|
||||
244 2203 2 6 2
|
||||
245 2203 6 8 4
|
||||
246 2203 7 7 4
|
||||
247 2203 6 4 4
|
||||
248 2203 7 4 4
|
||||
249 2204 2 7 4
|
||||
250 2204 3 7 4
|
||||
251 2204 4 4 4
|
||||
252 2205 3 2 2
|
||||
253 2205 3 3 2
|
||||
254 2205 7 4 2
|
||||
255 2205 7 5 2
|
||||
256 2205 7 5 3
|
||||
257 2206 3 3 3
|
||||
258 2206 4 3 4
|
||||
259 2206 4 6 4
|
||||
260 2207 3 7 4
|
||||
261 2207 4 7 4
|
||||
262 2207 4 3 2
|
||||
263 2208 1 6 4
|
||||
264 2208 2 2 2
|
||||
265 2208 3 1 2
|
||||
266 2208 4 3 2
|
||||
267 2208 4 5 2
|
||||
268 2209 3 7 4
|
||||
269 2209 4 7 4
|
||||
270 2209 4 3 1
|
||||
271 2209 4 3 4
|
||||
272 2210 2 6 1
|
||||
273 2210 2 7 2
|
||||
274 2210 3 4 4
|
||||
275 2210 4 7 4
|
||||
276 2301 2 4 4
|
||||
277 2301 3 4 4
|
||||
278 2302 3 5 4
|
||||
279 2302 4 5 4
|
||||
280 2302 4 7 1
|
||||
281 2302 5 2 4
|
||||
282 2302 6 2 4
|
||||
283 2302 7 2 4
|
||||
284 2303 3 2 1
|
||||
285 2303 3 3 1
|
||||
286 2304 3 4 1
|
||||
287 2304 3 4 4
|
||||
288 2304 4 4 4
|
||||
289 2304 5 2 2
|
||||
290 2305 3 7 1
|
||||
291 2305 4 2 4
|
||||
292 2305 5 2 4
|
||||
293 2305 5 5 2
|
||||
294 2305 5 5 3
|
||||
295 2305 6 6 2
|
||||
296 2305 6 6 3
|
||||
297 2306 3 5 2
|
||||
298 2306 5 2 4
|
||||
299 2306 6 2 4
|
||||
300 2306 7 4 4
|
||||
301 2308 3 7 1
|
||||
302 2308 3 7 3
|
||||
303 2309 1 7 4
|
||||
304 2309 1 3 3
|
||||
305 2309 1 3 2
|
||||
306 2309 1 2 2
|
||||
307 2309 2 2 4
|
||||
308 2309 3 2 4
|
||||
309 2309 4 6 3
|
||||
310 2309 4 6 2
|
||||
311 2309 5 5 1
|
||||
312 2309 5 5 4
|
||||
313 2309 6 4 1
|
||||
314 2309 6 3 1
|
||||
315 2310 2 1 1
|
||||
316 2310 3 4 1
|
||||
317 2310 3 6 1
|
||||
318 2310 3 7 1
|
||||
319 2310 4 8 4
|
||||
320 2310 6 3 1
|
||||
321 2310 6 3 4
|
||||
322 2310 7 3 4
|
||||
323 2401 2 5 3
|
||||
324 2401 3 5 4
|
||||
325 2401 4 5 4
|
||||
326 2401 4 6 2
|
||||
327 2401 4 7 2
|
||||
328 2402 3 3 3
|
||||
329 2402 5 3 3
|
||||
330 2402 5 6 1
|
||||
331 2404 3 3 1
|
||||
332 2404 3 3 3
|
||||
333 2405 3 3 4
|
||||
334 2405 4 3 4
|
||||
335 2406 3 6 1
|
||||
336 2406 3 6 3
|
||||
337 2406 5 6 2
|
||||
338 2406 6 4 2
|
||||
339 2407 2 6 4
|
||||
340 2407 2 4 2
|
||||
341 2407 2 2 1
|
||||
342 2407 2 2 4
|
||||
343 2407 4 7 2
|
||||
344 2407 4 7 4
|
||||
345 2407 4 5 4
|
||||
346 2407 4 3 2
|
||||
347 2407 4 3 4
|
||||
348 2407 5 4 3
|
||||
349 2407 5 4 2
|
||||
350 2407 6 2 4
|
||||
351 2407 7 6 1
|
||||
352 2407 7 6 3
|
||||
353 2407 7 3 2
|
||||
354 2407 7 2 2
|
||||
355 2407 7 2 4
|
||||
356 2408 2 1 2
|
||||
357 2408 2 5 2
|
||||
358 2408 4 3 2
|
||||
359 2409 3 4 4
|
||||
360 2409 4 4 4
|
||||
361 2409 6 6 4
|
||||
362 2409 7 6 4
|
||||
363 2410 1 8 2
|
||||
364 2410 1 7 2
|
||||
365 2410 1 6 2
|
||||
366 2410 2 2 4
|
||||
367 2410 3 5 4
|
||||
368 2410 4 4 4
|
||||
369 2410 6 5 4
|
||||
370 2410 7 5 4
|
||||
371 2410 8 5 4
|
||||
372 2501 5 4 4
|
||||
373 2501 6 4 4
|
||||
374 2501 7 4 4
|
||||
375 2502 1 7 2
|
||||
376 2502 1 6 4
|
||||
377 2502 2 6 4
|
||||
378 2502 3 6 4
|
||||
379 2502 4 6 4
|
||||
380 2502 4 6 2
|
||||
381 2502 7 7 3
|
||||
382 2502 7 7 2
|
||||
383 2503 3 5 1
|
||||
384 2503 4 5 3
|
||||
385 2503 5 4 1
|
||||
386 2503 5 3 1
|
||||
387 2503 5 3 4
|
||||
388 2503 7 8 1
|
||||
389 2503 7 7 1
|
||||
390 2503 7 6 1
|
||||
391 2503 7 5 1
|
||||
392 2504 4 7 1
|
||||
393 2504 4 6 1
|
||||
394 2504 4 5 1
|
||||
395 2504 4 4 1
|
||||
396 2505 5 5 1
|
||||
397 2506 2 6 2
|
||||
398 2506 2 5 2
|
||||
399 2506 6 7 2
|
||||
400 2506 6 6 2
|
||||
401 2507 2 6 4
|
||||
402 2507 3 2 2
|
||||
403 2507 4 6 4
|
||||
404 2507 5 6 4
|
||||
405 2507 6 6 4
|
||||
406 2507 6 3 2
|
||||
407 2508 5 4 2
|
||||
408 2510 2 2 1
|
||||
409 2510 4 3 4
|
||||
410 2510 5 6 4
|
||||
411 2510 6 5 2
|
||||
412 2510 6 6 2
|
||||
413 2510 6 6 3
|
||||
414 3102 3 3 1 1 is the line on the left of the grid, 2 is the line on the right, 3 is the line on the top, and 4 is the line on the bottom
|
||||
415 3102 3 3 4
|
||||
416 3102 5 5 2
|
||||
417 3102 5 5 4
|
||||
418 3103 8 6 1
|
||||
419 3103 8 6 4
|
||||
420 3104 3 6 1
|
||||
421 3104 3 7 1
|
||||
422 3105 6 1 1
|
||||
423 3105 6 2 1
|
||||
424 3105 6 3 1
|
||||
425 3106 3 3 4
|
||||
426 3106 4 3 4
|
||||
427 3107 6 4 1
|
||||
428 3108 2 4 1
|
||||
429 3108 2 4 4
|
||||
430 3201 3 4 4
|
||||
431 3201 4 4 4
|
||||
432 3201 5 4 4
|
||||
433 3201 6 4 4
|
||||
434 3201 3 6 4
|
||||
435 3201 4 6 4
|
||||
436 3201 5 6 4
|
||||
437 3201 6 6 4
|
||||
438 3202 4 6 4
|
||||
439 3202 5 6 4
|
||||
440 3203 5 6 1
|
||||
441 3203 5 7 1
|
||||
442 3204 3 3 1
|
||||
443 3204 3 3 4
|
||||
444 3204 5 4 1
|
||||
445 3205 5 3 1
|
||||
446 3205 5 4 1
|
||||
447 3205 1 6 4
|
||||
448 3205 2 6 4
|
||||
449 3205 2 8 4
|
||||
450 3205 3 8 4
|
||||
451 3205 4 8 4
|
||||
452 3206 3 4 1
|
||||
453 3206 3 5 1
|
||||
454 3206 4 5 3
|
||||
455 3206 5 4 4
|
||||
456 3206 6 7 4
|
||||
457 3206 6 7 2
|
||||
458 3206 6 6 4
|
||||
459 3206 7 6 4
|
||||
460 3207 2 3 1
|
||||
461 3207 2 3 4
|
||||
462 3207 2 5 1
|
||||
463 3208 4 2 1
|
||||
464 3208 4 2 4
|
||||
465 3208 3 4 3
|
||||
466 3208 4 4 3
|
||||
467 3208 5 4 3
|
||||
468 3208 5 4 1
|
||||
469 3208 6 4 3
|
||||
470 3208 6 8 4
|
||||
471 3208 7 8 4
|
||||
472 3302 2 6 4
|
||||
473 3302 3 6 4
|
||||
474 3302 4 6 4
|
||||
475 3302 4 7 2
|
||||
476 3303 5 4 1
|
||||
477 3303 5 5 1
|
||||
478 3304 3 1 1
|
||||
479 3304 8 2 1
|
||||
480 3304 8 3 1
|
||||
481 3305 2 7 4
|
||||
482 3305 3 7 4
|
||||
483 3306 4 4 1
|
||||
484 3306 4 4 3
|
||||
485 3306 2 5 4
|
||||
486 3306 4 5 4
|
||||
487 3306 5 5 4
|
||||
488 3307 2 5 4
|
||||
489 3307 3 5 4
|
||||
490 3307 4 7 2
|
||||
491 3307 4 8 2
|
||||
492 3307 5 5 3
|
||||
493 3307 6 5 3
|
||||
494 3307 7 7 3
|
||||
495 3307 8 5 1
|
||||
496 3307 8 6 1
|
||||
497 3308 3 5 1
|
||||
498 3308 3 5 4
|
||||
499 3308 4 5 4
|
||||
500 3402 4 4 2
|
||||
501 3402 4 4 3
|
||||
502 3403 2 3 4
|
||||
503 3404 6 4 1
|
||||
504 3404 6 4 3
|
||||
505 3406 4 3 1
|
||||
506 3406 4 3 4
|
||||
507 3406 4 4 1
|
||||
508 3406 5 3 4
|
||||
509 3406 4 8 4
|
||||
510 3406 5 8 4
|
||||
511 3408 6 3 1
|
||||
512 3408 6 3 4
|
||||
513 3408 7 3 4
|
||||
514 3408 4 6 4
|
||||
|
@@ -0,0 +1,133 @@
|
||||
Id Desc Row Col MaxRound StartPointId EndPointId Prefab
|
||||
1101 Ep.1101 8 8 20 1101 1101 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1102 Ep.1102 8 8 20 1102 1102 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1103 Ep.1103 8 8 20 1103 1103 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1104 Ep.1104 8 8 20 1104 1104 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1105 Ep.1105 8 8 20 1105 1105 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1106 Ep.1106 8 8 30 1106 1106 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1107 Ep.1107 8 8 30 1107 1107 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1108 Ep.1108 8 8 30 1108 1108 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1109 Ep.1109 8 8 20 1109 1109 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1110 Ep.1110 8 8 30 1110 1110 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1201 Ep.1201 8 8 20 1201 1201 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1202 Ep.1202 8 8 20 1202 1202 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1203 Ep.1203 8 8 20 1203 1203 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1204 Ep.1204 8 8 30 1204 1204 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1205 Ep.1205 8 8 30 1205 1205 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1206 Ep.1206 8 8 30 1206 1206 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1207 Ep.1207 8 8 30 1207 1207 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1208 Ep.1208 8 8 30 1208 1208 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1209 Ep.1209 8 8 30 1209 1209 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1210 Ep.1210 8 8 25 1210 1210 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1301 Ep.1301 8 8 20 1301 1301 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1302 Ep.1302 8 8 25 1302 1302 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1303 Ep.1303 8 8 25 1303 1303 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1304 Ep.1304 8 8 25 1304 1304 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1305 Ep.1305 8 8 20 1305 1305 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1306 Ep.1306 8 8 30 1306 1306 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1307 Ep.1307 8 8 30 1307 1307 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1308 Ep.1308 8 8 20 1308 1308 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1309 Ep.1309 8 8 20 1309 1309 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1310 Ep.1310 8 8 25 1310 1310 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1401 Ep.1401 8 8 20 1401 1401 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1402 Ep.1402 8 8 20 1402 1402 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1403 Ep.1403 8 8 20 1403 1403 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1404 Ep.1404 8 8 30 1404 1404 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1405 Ep.1405 8 8 30 1405 1405 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1406 Ep.1406 8 8 20 1406 1406 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1407 Ep.1407 8 8 20 1407 1407 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1408 Ep.1408 8 8 35 1408 1408 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1409 Ep.1409 8 8 35 1409 1409 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1410 Ep.1410 8 8 30 1410 1410 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1501 Ep.1501 8 8 20 1501 1501 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1502 Ep.1502 8 8 20 1502 1502 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1503 Ep.1503 8 8 20 1503 1503 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1504 Ep.1504 8 8 20 1504 1504 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1505 Ep.1505 8 8 20 1505 1505 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1506 Ep.1506 8 8 25 1506 1506 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1507 Ep.1507 8 8 20 1507 1507 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1508 Ep.1508 8 8 30 1508 1508 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1509 Ep.1509 8 8 20 1509 1509 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
1510 Ep.1510 8 8 30 1510 1510 Assets/Product/Scene/ScenePrefab/ScenePuzzle02.prefab
|
||||
2101 Ep.2101 8 8 20 2101 2101 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2102 Ep.2102 8 8 20 2102 2102 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2103 Ep.2103 8 8 20 2103 2103 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2104 Ep.2104 8 8 20 2104 2104 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2105 Ep.2105 8 8 25 2105 2105 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2106 Ep.2106 8 8 25 2106 2106 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2107 Ep.2107 8 8 20 2107 2107 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2108 Ep.2108 8 8 25 2108 2108 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2109 Ep.2109 8 8 30 2109 2109 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2110 Ep.2110 8 8 30 2110 2110 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2201 Ep.2201 8 8 20 2201 2201 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2202 Ep.2202 8 8 20 2202 2202 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2203 Ep.2203 8 8 25 2203 2203 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2204 Ep.2204 8 8 20 2204 2204 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2205 Ep.2205 8 8 25 2205 2205 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2206 Ep.2206 8 8 30 2206 2206 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2207 Ep.2207 8 8 30 2207 2207 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2208 Ep.2208 8 8 35 2208 2208 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2209 Ep.2209 8 8 25 2209 2209 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2210 Ep.2210 8 8 30 2210 2210 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2301 Ep.2301 8 8 25 2301 2301 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2302 Ep.2302 8 8 25 2302 2302 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2303 Ep.2303 8 8 30 2303 2303 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2304 Ep.2304 8 8 30 2304 2304 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2305 Ep.2305 8 8 30 2305 2305 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2306 Ep.2306 8 8 30 2306 2306 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2307 Ep.2307 8 8 30 2307 2307 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2308 Ep.2308 8 8 25 2308 2308 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2309 Ep.2309 8 8 25 2309 2309 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2310 Ep.2310 8 8 30 2310 2310 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2401 Ep.2401 8 8 20 2401 2401 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2402 Ep.2402 8 8 25 2402 2402 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2403 Ep.2403 8 8 25 2403 2403 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2404 Ep.2404 8 8 30 2404 2404 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2405 Ep.2405 8 8 30 2405 2405 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2406 Ep.2406 8 8 30 2406 2406 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2407 Ep.2407 8 8 25 2407 2407 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2408 Ep.2408 8 8 25 2408 2408 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2409 Ep.2409 8 8 30 2409 2409 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2410 Ep.2410 8 8 35 2410 2410 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2501 Ep.2501 8 8 20 2501 2501 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2502 Ep.2502 8 8 25 2502 2502 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2503 Ep.2503 8 8 30 2503 2503 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2504 Ep.2504 8 8 20 2504 2504 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2505 Ep.2505 8 8 25 2505 2505 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2506 Ep.2506 8 8 30 2506 2506 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2507 Ep.2507 8 8 30 2507 2507 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2508 Ep.2508 8 8 25 2508 2508 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2509 Ep.2509 8 8 25 2509 2509 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
2510 Ep.2510 8 8 30 2510 2510 Assets/Product/Scene/ScenePrefab/ScenePuzzle01.prefab
|
||||
3101 Ep.3101 8 8 20 3101 3101 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3102 Ep.3102 8 8 20 3102 3102 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3103 Ep.3103 8 8 20 3103 3103 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3104 Ep.3104 8 8 20 3104 3104 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3105 Ep.3105 8 8 20 3105 3105 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3106 Ep.3106 8 8 25 3106 3106 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3107 Ep.3107 8 8 25 3107 3107 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3108 Ep.3108 8 8 25 3108 3108 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3201 Ep.3201 8 8 20 3201 3201 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3202 Ep.3202 8 8 20 3202 3202 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3203 Ep.3203 8 8 20 3203 3203 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3204 Ep.3204 8 8 20 3204 3204 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3205 Ep.3205 8 8 20 3205 3205 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3206 Ep.3206 8 8 25 3206 3206 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3207 Ep.3207 8 8 25 3207 3207 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3208 Ep.3208 8 8 25 3208 3208 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3301 Ep.3301 8 8 20 3301 3301 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3302 Ep.3302 8 8 20 3302 3302 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3303 Ep.3303 8 8 20 3303 3303 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3304 Ep.3304 8 8 20 3304 3304 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3305 Ep.3305 8 8 20 3305 3305 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3306 Ep.3306 8 8 25 3306 3306 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3307 Ep.3307 8 8 25 3307 3307 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3308 Ep.3308 8 8 30 3308 3308 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3401 Ep.3401 8 8 20 3401 3401 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3402 Ep.3402 8 8 20 3402 3402 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3403 Ep.3403 8 8 20 3403 3403 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3404 Ep.3404 8 8 20 3404 3404 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3405 Ep.3405 8 8 20 3405 3405 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3406 Ep.3406 8 8 25 3406 3406 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3407 Ep.3407 8 8 20 3407 3407 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
3408 Ep.3408 8 8 20 3408 3408 Assets/Product/Scene/ScenePrefab/ScenePuzzle03.prefab
|
||||
|
@@ -0,0 +1,378 @@
|
||||
Id MapId Type SkillType Desc X Y Direction ViewFront ViewBack ViewLeft ViewRight TriggerEnd PatrolId[1] PatrolId[2] PatrolId[3] PatrolId[4] Prefab SentryFront SentryBack SentryLeft SentryRight SentryStopRound
|
||||
110111 1101 1 3 2 4 1 Mo1KuroMd1001DW
|
||||
110211 1102 1 3 3 4 Mo1KuroMd1001DW
|
||||
110212 1102 1 4 5 4 1 Mo1KuroMd1001DW
|
||||
110311 1103 1 4 3 4 Mo1KuroMd1001DW
|
||||
110312 1103 1 2 4 4 Mo1KuroMd1001DW
|
||||
110313 1103 1 5 6 4 1 Mo1KuroMd1001DW
|
||||
110411 1104 1 3 6 4 Mo1KuroMd1001DW
|
||||
110412 1104 1 3 3 4 1 Mo1KuroMd1001DW
|
||||
110511 1105 1 5 4 4 Mo1KuroMd1001DW
|
||||
110512 1105 1 7 6 4 1 Mo1KuroMd1001DW
|
||||
110521 1105 2 4 5 3 1 QR1AolajiangMd010011DW
|
||||
110522 1105 2 8 2 1 1 1105221 QR0TaieMd010011DW
|
||||
110611 1106 1 6 6 4 1 Mo1KuroMd1001DW
|
||||
110621 1106 2 1 4 4 1 QR1AolajiangMd010011DW
|
||||
110622 1106 2 7 2 4 1 QR1AolajiangMd010011DW
|
||||
110623 1106 2 2 5 2 1 1106231 QR0TaieMd010011DW
|
||||
110624 1106 2 6 8 1 1 1106241 QR0TaieMd010011DW
|
||||
110711 1107 1 1 2 4 1 Mo1KuroMd1001DW
|
||||
110712 1107 1 4 6 4 Mo1KuroMd1001DW
|
||||
110721 1107 2 1 4 4 1 QR1AolajiangMd010011DW
|
||||
110722 1107 2 7 4 3 1 1107221 QR0TaieMd010011DW
|
||||
110811 1108 1 2 2 4 1 Mo1KuroMd1001DW
|
||||
110812 1108 1 6 2 4 Mo1KuroMd1001DW
|
||||
110911 1109 1 4 5 4 Mo1KuroMd1001DW
|
||||
110912 1109 1 6 3 4 Mo1KuroMd1001DW
|
||||
110913 1109 1 7 6 4 1 Mo1KuroMd1001DW
|
||||
111011 1110 1 2 1 4 Mo1KuroMd1001DW
|
||||
111012 1110 1 5 3 4 1 Mo1KuroMd1001DW
|
||||
111021 1110 2 5 2 3 1 QR1AolajiangMd010011DW
|
||||
111022 1110 2 2 3 3 1 1110211 QR0TaieMd010011DW
|
||||
120111 1201 1 3 2 4 Mo1KuroMd1001DW
|
||||
120112 1201 1 3 5 4 Mo1KuroMd1001DW
|
||||
120113 1201 1 7 4 4 Mo1KuroMd1001DW
|
||||
120114 1201 1 1 7 6 4 1 Mo1KuroMd1001DW
|
||||
120211 1202 1 6 3 4 Mo1KuroMd1001DW
|
||||
120212 1202 1 1 6 5 4 1 Mo1KuroMd1001DW
|
||||
120311 1203 1 1 3 4 4 1 Mo1KuroMd1001DW
|
||||
120312 1203 1 4 6 4 Mo1KuroMd1001DW
|
||||
120313 1203 1 6 3 4 Mo1KuroMd1001DW
|
||||
120411 1204 1 1 5 3 4 1 Mo1KuroMd1001DW
|
||||
120412 1204 1 1 4 6 4 Mo1KuroMd1001DW
|
||||
120413 1204 1 6 4 4 Mo1KuroMd1001DW
|
||||
120414 1204 1 7 5 4 Mo1KuroMd1001DW
|
||||
120511 1205 1 5 7 4 Mo1KuroMd1001DW
|
||||
120512 1205 1 7 7 4 Mo1KuroMd1001DW
|
||||
120513 1205 1 6 3 4 Mo1KuroMd1001DW
|
||||
120514 1205 1 1 6 2 4 1 Mo1KuroMd1001DW
|
||||
120611 1206 1 3 1 4 Mo1KuroMd1001DW
|
||||
120612 1206 1 1 2 7 4 1 Mo1KuroMd1001DW
|
||||
120621 1206 2 8 2 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
120622 1206 2 7 6 4 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
120711 1207 1 1 2 2 4 1 Mo1KuroMd1001DW
|
||||
120712 1207 1 4 5 4 Mo1KuroMd1001DW
|
||||
120721 1207 2 3 5 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
120811 1208 1 4 8 4 Mo1KuroMd1001DW
|
||||
120812 1208 1 4 6 4 Mo1KuroMd1001DW
|
||||
120813 1208 1 7 4 4 1 Mo1KuroMd1001DW
|
||||
120911 1209 1 1 2 1 4 Mo1KuroMd1001DW
|
||||
120912 1209 1 2 3 4 Mo1KuroMd1001DW
|
||||
120913 1209 1 1 5 5 4 1 Mo1KuroMd1001DW
|
||||
120914 1209 1 6 2 4 Mo1KuroMd1001DW
|
||||
121011 1210 1 1 2 4 Mo1KuroMd1001DW
|
||||
121012 1210 1 2 5 4 Mo1KuroMd1001DW
|
||||
121013 1210 1 1 3 6 4 1 Mo1KuroMd1001DW
|
||||
121014 1210 1 7 1 4 Mo1KuroMd1001DW
|
||||
121021 1210 2 7 7 4 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
130111 1301 1 2 5 3 4 1 Mo1KuroMd1001DW
|
||||
130211 1302 1 4 5 4 Mo1KuroMd1001DW
|
||||
130212 1302 1 2 5 3 4 1 Mo1KuroMd1001DW
|
||||
130311 1303 1 2 7 6 4 1 Mo1KuroMd1001DW
|
||||
130411 1304 1 2 5 7 4 1 Mo1KuroMd1001DW
|
||||
130412 1304 1 1 2 4 Mo1KuroMd1001DW
|
||||
130413 1304 1 6 1 4 Mo1KuroMd1001DW
|
||||
130511 1305 1 4 4 4 1 Mo1KuroMd1001DW
|
||||
130611 1306 1 4 2 4 Mo1KuroMd1001DW
|
||||
130612 1306 1 6 4 4 Mo1KuroMd1001DW
|
||||
130613 1306 1 7 5 4 1 Mo1KuroMd1001DW
|
||||
130711 1307 1 1 7 5 4 1 Mo1KuroMd1001DW
|
||||
130712 1307 1 2 1 4 Mo1KuroMd1001DW
|
||||
130811 1308 1 2 7 2 4 1 Mo1KuroMd1001DW
|
||||
130821 1308 2 1 6 2 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
130911 1309 1 3 6 4 Mo1KuroMd1001DW
|
||||
130912 1309 1 2 6 2 4 1 Mo1KuroMd1001DW
|
||||
131011 1310 1 2 2 3 4 1 Mo1KuroMd1001DW
|
||||
131012 1310 1 5 6 4 Mo1KuroMd1001DW
|
||||
140111 1401 1 3 3 4 4 1 Mo1KuroMd1001DW
|
||||
140112 1401 1 3 7 4 Mo1KuroMd1001DW
|
||||
140211 1402 1 3 5 5 4 1 Mo1KuroMd1001DW
|
||||
140212 1402 1 6 5 4 Mo1KuroMd1001DW
|
||||
140311 1403 1 2 2 4 Mo1KuroMd1001DW
|
||||
140312 1403 1 3 6 6 4 1 Mo1KuroMd1001DW
|
||||
140313 1403 1 5 7 4 Mo1KuroMd1001DW
|
||||
140411 1404 1 1 3 4 Mo1KuroMd1001DW
|
||||
140412 1404 1 2 8 4 Mo1KuroMd1001DW
|
||||
140413 1404 1 6 8 4 Mo1KuroMd1001DW
|
||||
140414 1404 1 3 7 4 4 1 Mo1KuroMd1001DW
|
||||
140511 1405 1 3 5 3 4 Mo1KuroMd1001DW
|
||||
140512 1405 1 3 7 6 4 1 Mo1KuroMd1001DW
|
||||
140611 1406 1 3 4 3 4 1 Mo1KuroMd1001DW
|
||||
140621 1406 2 5 4 4 1 1406211 QR0TaieMd010011DW
|
||||
140711 1407 1 3 4 6 4 1 Mo1KuroMd1001DW
|
||||
140721 1407 2 1 2 2 1 1407211 QR0TaieMd010011DW
|
||||
140811 1408 1 3 3 4 Mo1KuroMd1001DW
|
||||
140812 1408 1 3 4 6 4 1 Mo1KuroMd1001DW
|
||||
140911 1409 1 3 4 7 4 1 Mo1KuroMd1001DW
|
||||
140912 1409 1 5 8 4 Mo1KuroMd1001DW
|
||||
140921 1409 2 4 6 4 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
141011 1410 1 3 4 4 4 1 Mo1KuroMd1001DW
|
||||
141021 1410 2 1 2 3 1 1410211 QR0TaieMd010011DW
|
||||
141022 1410 2 7 1 1 1 1410221 QR0TaieMd010011DW
|
||||
141023 1410 2 2 7 2 1 1410231 QR0TaieMd010011DW
|
||||
141024 1410 2 8 7 4 1 1410241 QR0TaieMd010011DW
|
||||
150111 1501 1 4 5 2 4 1 Mo1KuroMd1001DW
|
||||
150211 1502 1 4 4 3 4 1 Mo1KuroMd1001DW
|
||||
150212 1502 1 8 6 4 Mo1KuroMd1001DW
|
||||
150311 1503 1 1 6 4 Mo1KuroMd1001DW
|
||||
150312 1503 1 4 3 4 4 1 Mo1KuroMd1001DW
|
||||
150411 1504 1 3 6 4 Mo1KuroMd1001DW
|
||||
150412 1504 1 4 6 4 4 1 Mo1KuroMd1001DW
|
||||
150511 1505 1 3 4 4 4 1 Mo1KuroMd1001DW
|
||||
150512 1505 1 5 3 4 Mo1KuroMd1001DW
|
||||
150611 1506 1 4 3 3 4 1 Mo1KuroMd1001DW
|
||||
150612 1506 1 4 2 4 Mo1KuroMd1001DW
|
||||
150613 1506 1 6 5 4 Mo1KuroMd1001DW
|
||||
150621 1506 2 2 6 2 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
150711 1507 1 5 4 4 Mo1KuroMd1001DW
|
||||
150712 1507 1 4 5 6 4 1 Mo1KuroMd1001DW
|
||||
150811 1508 1 4 4 4 Mo1KuroMd1001DW
|
||||
150812 1508 1 4 5 3 4 1 Mo1KuroMd1001DW
|
||||
150911 1509 1 1 1 4 Mo1KuroMd1001DW
|
||||
150912 1509 1 1 8 4 Mo1KuroMd1001DW
|
||||
150913 1509 1 8 1 4 Mo1KuroMd1001DW
|
||||
150914 1509 1 8 8 4 Mo1KuroMd1001DW
|
||||
150915 1509 1 5 5 4 1 Mo1KuroMd1001DW
|
||||
151011 1510 1 1 5 4 Mo1KuroMd1001DW
|
||||
151012 1510 1 4 4 6 4 1 Mo1KuroMd1001DW
|
||||
210111 2101 1 7 3 4 1 Mo1KuroMd1001DW
|
||||
210211 2102 1 7 4 1 Mo1KuroMd1001DW
|
||||
210212 2102 1 1 6 4 1 Mo1KuroMd1001DW
|
||||
210311 2103 1 4 6 4 Mo1KuroMd1001DW
|
||||
210312 2103 1 6 4 4 1 Mo1KuroMd1001DW
|
||||
210411 2104 1 2 7 4 Mo1KuroMd1001DW
|
||||
210412 2104 1 3 5 4 Mo1KuroMd1001DW
|
||||
210413 2104 1 4 5 4 1 Mo1KuroMd1001DW
|
||||
210511 2105 1 2 3 4 Mo1KuroMd1001DW
|
||||
210512 2105 1 5 4 4 1 Mo1KuroMd1001DW
|
||||
210611 2106 1 3 5 4 Mo1KuroMd1001DW
|
||||
210612 2106 1 4 2 4 1 Mo1KuroMd1001DW
|
||||
210613 2106 1 7 4 4 Mo1KuroMd1001DW
|
||||
210711 2107 1 7 2 4 Mo1KuroMd1001DW
|
||||
210712 2107 1 5 7 4 1 Mo1KuroMd1001DW
|
||||
210721 2107 2 3 5 4 1 QR1AolajiangMd010011DW
|
||||
210722 2107 2 5 6 4 1 2107221 QR0TaieMd010011DW
|
||||
210811 2108 1 3 4 4 Mo1KuroMd1001DW
|
||||
210812 2108 1 6 7 4 1 Mo1KuroMd1001DW
|
||||
210821 2108 2 4 6 3 1 QR1AolajiangMd010011DW
|
||||
210822 2108 2 6 5 4 1 QR1AolajiangMd010011DW
|
||||
210911 2109 1 1 2 4 Mo1KuroMd1001DW
|
||||
210912 2109 1 5 8 4 1 Mo1KuroMd1001DW
|
||||
210921 2109 2 2 1 1 1 QR1AolajiangMd010011DW
|
||||
210922 2109 2 2 5 2 1 QR1AolajiangMd010011DW
|
||||
211011 2110 1 4 2 4 1 Mo1KuroMd1001DW
|
||||
211012 2110 1 8 8 4 Mo1KuroMd1001DW
|
||||
211021 2110 2 4 4 2 1 2110211 QR0TaieMd010011DW
|
||||
211022 2110 2 5 5 1 1 2110221 QR0TaieMd010011DW
|
||||
220111 2201 1 7 4 4 Mo1KuroMd1001DW
|
||||
220112 2201 1 6 3 4 1 Mo1KuroMd1001DW
|
||||
220211 2202 1 3 2 4 1 Mo1KuroMd1001DW
|
||||
220212 2202 1 7 5 4 Mo1KuroMd1001DW
|
||||
220311 2203 1 1 1 4 Mo1KuroMd1001DW
|
||||
220312 2203 1 1 7 4 1 Mo1KuroMd1001DW
|
||||
220411 2204 1 2 3 4 1 Mo1KuroMd1001DW
|
||||
220412 2204 1 7 6 4 Mo1KuroMd1001DW
|
||||
220511 2205 1 3 3 4 1 Mo1KuroMd1001DW
|
||||
220512 2205 1 4 5 4 Mo1KuroMd1001DW
|
||||
220513 2205 1 6 2 4 Mo1KuroMd1001DW
|
||||
220611 2206 1 8 7 4 1 Mo1KuroMd1001DW
|
||||
220711 2207 1 1 3 4 Mo1KuroMd1001DW
|
||||
220712 2207 1 5 5 4 1 Mo1KuroMd1001DW
|
||||
220811 2208 1 2 6 4 1 Mo1KuroMd1001DW
|
||||
220812 2208 1 3 3 4 Mo1KuroMd1001DW
|
||||
220813 2208 1 5 4 4 Mo1KuroMd1001DW
|
||||
220911 2209 1 1 7 4 Mo1KuroMd1001DW
|
||||
220912 2209 1 4 4 4 1 Mo1KuroMd1001DW
|
||||
220913 2209 1 6 5 4 Mo1KuroMd1001DW
|
||||
220921 2209 2 2 6 1 1 QR1AolajiangMd010011DW
|
||||
220922 2209 2 7 2 1 1 QR1AolajiangMd010011DW
|
||||
221011 2210 1 6 3 4 1 Mo1KuroMd1001DW
|
||||
221012 2210 1 6 7 4 Mo1KuroMd1001DW
|
||||
221021 2210 2 2 7 4 1 QR1AolajiangMd010011DW
|
||||
230111 2301 1 4 4 4 1 Mo1KuroMd1001DW
|
||||
230112 2301 1 7 5 4 Mo1KuroMd1001DW
|
||||
230211 2302 1 2 3 4 Mo1KuroMd1001DW
|
||||
230212 2302 1 4 5 4 1 Mo1KuroMd1001DW
|
||||
230213 2302 1 6 2 4 Mo1KuroMd1001DW
|
||||
230311 2303 1 1 5 4 Mo1KuroMd1001DW
|
||||
230312 2303 1 3 3 4 1 Mo1KuroMd1001DW
|
||||
230313 2303 1 6 7 4 Mo1KuroMd1001DW
|
||||
230411 2304 1 6 4 4 1 Mo1KuroMd1001DW
|
||||
230412 2304 1 8 7 1 Mo1KuroMd1001DW
|
||||
230511 2305 1 1 3 4 Mo1KuroMd1001DW
|
||||
230512 2305 1 3 2 4 1 Mo1KuroMd1001DW
|
||||
230513 2305 1 5 7 4 Mo1KuroMd1001DW
|
||||
230611 2306 1 2 4 4 Mo1KuroMd1001DW
|
||||
230612 2306 1 5 6 4 1 Mo1KuroMd1001DW
|
||||
230613 2306 1 6 2 4 Mo1KuroMd1001DW
|
||||
230614 2306 1 7 3 4 Mo1KuroMd1001DW
|
||||
230711 2307 1 2 6 4 Mo1KuroMd1001DW
|
||||
230712 2307 1 4 3 4 1 Mo1KuroMd1001DW
|
||||
230713 2307 1 6 6 4 Mo1KuroMd1001DW
|
||||
230714 2307 1 7 3 4 Mo1KuroMd1001DW
|
||||
230811 2308 1 5 3 4 1 Mo1KuroMd1001DW
|
||||
230812 2308 1 5 7 4 Mo1KuroMd1001DW
|
||||
230813 2308 1 7 5 4 Mo1KuroMd1001DW
|
||||
230911 2309 1 3 2 4 Mo1KuroMd1001DW
|
||||
230912 2309 1 3 7 4 1 Mo1KuroMd1001DW
|
||||
231011 2310 1 3 2 4 1 Mo1KuroMd1001DW
|
||||
231012 2310 1 6 5 4 Mo1KuroMd1001DW
|
||||
231013 2310 1 8 5 4 Mo1KuroMd1001DW
|
||||
240111 2401 1 3 3 4 Mo1KuroMd1001DW
|
||||
240112 2401 1 5 5 4 1 Mo1KuroMd1001DW
|
||||
240131 2401 3 3 5 4 QR1SailikaMd010011DW
|
||||
240132 2401 3 7 4 4 QR1SailikaMd010011DW
|
||||
240211 2402 1 1 3 4 Mo1KuroMd1001DW
|
||||
240212 2402 1 4 3 4 1 Mo1KuroMd1001DW
|
||||
240213 2402 1 4 8 4 Mo1KuroMd1001DW
|
||||
240231 2402 3 3 3 4 QR1SailikaMd010011DW
|
||||
240311 2403 1 5 4 4 1 Mo1KuroMd1001DW
|
||||
240321 2403 2 4 5 4 1 QR1AolajiangMd010011DW
|
||||
240331 2403 3 6 4 4 QR1SailikaMd010011DW
|
||||
240411 2404 1 1 5 4 Mo1KuroMd1001DW
|
||||
240412 2404 1 2 6 4 1 Mo1KuroMd1001DW
|
||||
240413 2404 1 7 5 1 Mo1KuroMd1001DW
|
||||
240414 2404 1 7 3 1 Mo1KuroMd1001DW
|
||||
240431 2404 3 4 1 1 QR1SailikaMd010011DW
|
||||
240511 2405 1 4 5 4 1 Mo1KuroMd1001DW
|
||||
240512 2405 1 5 6 4 Mo1KuroMd1001DW
|
||||
240531 2405 3 2 6 4 QR1SailikaMd010011DW
|
||||
240611 2406 1 4 1 4 1 Mo1KuroMd1001DW
|
||||
240612 2406 1 4 8 4 Mo1KuroMd1001DW
|
||||
240631 2406 3 3 4 4 QR1SailikaMd010011DW
|
||||
240632 2406 3 5 3 4 QR1SailikaMd010011DW
|
||||
240711 2407 1 3 5 4 1 Mo1KuroMd1001DW
|
||||
240712 2407 1 7 3 4 Mo1KuroMd1001DW
|
||||
240811 2408 1 1 3 4 Mo1KuroMd1001DW
|
||||
240812 2408 1 2 2 4 Mo1KuroMd1001DW
|
||||
240813 2408 1 4 6 4 Mo1KuroMd1001DW
|
||||
240814 2408 1 7 4 4 1 Mo1KuroMd1001DW
|
||||
240911 2409 1 3 4 4 Mo1KuroMd1001DW
|
||||
240912 2409 1 3 5 4 1 Mo1KuroMd1001DW
|
||||
240931 2409 3 2 3 4 QR1SailikaMd010011DW
|
||||
240932 2409 3 4 8 4 QR1SailikaMd010011DW
|
||||
241011 2410 1 2 1 4 Mo1KuroMd1001DW
|
||||
241012 2410 1 4 7 4 1 Mo1KuroMd1001DW
|
||||
241013 2410 1 6 4 4 Mo1KuroMd1001DW
|
||||
241021 2410 2 5 4 4 1 2410211 QR0TaieMd010011DW
|
||||
241031 2410 3 1 3 4 QR1SailikaMd010011DW
|
||||
241032 2410 3 1 5 4 QR1SailikaMd010011DW
|
||||
250111 2501 1 2 2 3 Mo1KuroMd1001DW
|
||||
250112 2501 1 2 6 4 1 Mo1KuroMd1001DW
|
||||
250121 2501 2 6 7 4 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250211 2502 1 2 4 4 1 Mo1KuroMd1001DW
|
||||
250212 2502 1 4 2 4 Mo1KuroMd1001DW
|
||||
250221 2502 2 5 7 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250311 2503 1 1 3 4 Mo1KuroMd1001DW
|
||||
250312 2503 1 3 4 4 Mo1KuroMd1001DW
|
||||
250313 2503 1 7 6 4 1 Mo1KuroMd1001DW
|
||||
250321 2503 2 8 4 4 1 QR1AolajiangMd010011DW
|
||||
250322 2503 2 7 3 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250331 2503 3 2 8 4 QR1SailikaMd010011DW
|
||||
250411 2504 1 4 2 4 1 Mo1KuroMd1001DW
|
||||
250421 2504 2 7 5 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250511 2505 1 3 1 3 1 Mo1KuroMd1001DW
|
||||
250512 2505 1 6 3 4 Mo1KuroMd1001DW
|
||||
250521 2505 2 2 2 2 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250611 2506 1 1 3 4 Mo1KuroMd1001DW
|
||||
250612 2506 1 6 8 4 1 Mo1KuroMd1001DW
|
||||
250613 2506 1 8 2 1 Mo1KuroMd1001DW
|
||||
250621 2506 2 6 1 3 1 QR1AolajiangMd010011DW
|
||||
250622 2506 2 3 5 2 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250711 2507 1 3 8 4 Mo1KuroMd1001DW
|
||||
250712 2507 1 4 6 4 1 Mo1KuroMd1001DW
|
||||
250721 2507 2 2 5 4 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250722 2507 2 8 1 1 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
250811 2508 1 2 7 4 1 Mo1KuroMd1001DW
|
||||
250812 2508 1 3 1 4 Mo1KuroMd1001DW
|
||||
250911 2509 1 2 2 4 1 Mo1KuroMd1001DW
|
||||
250912 2509 1 2 7 4 Mo1KuroMd1001DW
|
||||
250913 2509 1 6 2 4 Mo1KuroMd1001DW
|
||||
250914 2509 1 6 7 4 Mo1KuroMd1001DW
|
||||
251011 2510 1 2 3 4 1 Mo1KuroMd1001DW
|
||||
251012 2510 1 2 8 4 Mo1KuroMd1001DW
|
||||
251021 2510 2 2 5 3 1 QR1GuanjiaMd010011DW 1 1 5
|
||||
251031 2510 3 4 6 4 QR1SailikaMd010011DW
|
||||
310111 3101 1 5 7 4 1 Mo1KuroMd1001DW
|
||||
310211 3102 1 3 4 4 Mo1KuroMd1001DW
|
||||
310212 3102 1 7 7 4 1 Mo1KuroMd1001DW
|
||||
310311 3103 1 2 4 4 1 Mo1KuroMd1001DW
|
||||
310312 3103 1 4 6 4 Mo1KuroMd1001DW
|
||||
310411 3104 1 3 5 4 Mo1KuroMd1001DW
|
||||
310412 3104 1 5 3 4 1 Mo1KuroMd1001DW
|
||||
310413 3104 1 6 4 4 Mo1KuroMd1001DW
|
||||
310511 3105 1 3 5 4 1 Mo1KuroMd1001DW
|
||||
310512 3105 1 6 8 4 Mo1KuroMd1001DW
|
||||
310611 3106 1 4 5 4 1 Mo1KuroMd1001DW
|
||||
310612 3106 1 5 6 4 Mo1KuroMd1001DW
|
||||
310711 3107 1 3 1 4 Mo1KuroMd1001DW
|
||||
310712 3107 1 4 7 4 1 Mo1KuroMd1001DW
|
||||
310811 3108 1 4 8 4 Mo1KuroMd1001DW
|
||||
310812 3108 1 6 6 4 1 Mo1KuroMd1001DW
|
||||
320111 3201 1 7 7 4 1 Mo1KuroMd1001DW
|
||||
320121 3201 2 4 3 2 1 QR1AolajiangMd010011DW
|
||||
320122 3201 2 5 5 1 1 QR1AolajiangMd010011DW
|
||||
320211 3202 1 3 7 4 1 Mo1KuroMd1001DW
|
||||
320221 3202 2 3 3 2 1 QR1AolajiangMd010011DW
|
||||
320222 3202 2 4 5 2 1 QR1AolajiangMd010011DW
|
||||
320311 3203 1 5 5 4 1 Mo1KuroMd1001DW
|
||||
320321 3203 2 4 4 2 1 QR1AolajiangMd010011DW
|
||||
320322 3203 2 5 7 4 1 QR1AolajiangMd010011DW
|
||||
320411 3204 1 6 7 4 1 Mo1KuroMd1001DW
|
||||
320421 3204 2 3 5 2 1 3204211 QR0TaieMd010011DW
|
||||
320511 3205 1 2 7 4 1 Mo1KuroMd1001DW
|
||||
320521 3205 2 4 5 1 1 3205211 QR0TaieMd010011DW
|
||||
320522 3205 2 8 8 1 1 3205221 QR0TaieMd010011DW
|
||||
320611 3206 1 6 1 4 1 Mo1KuroMd1001DW
|
||||
320621 3206 2 4 6 2 1 3206211 QR0TaieMd010011DW
|
||||
320622 3206 2 6 4 1 1 3206221 3206222 QR0TaieMd010011DW
|
||||
320711 3207 1 4 7 4 1 Mo1KuroMd1001DW
|
||||
320721 3207 2 3 5 2 1 3207211 3207212 QR0TaieMd010011DW
|
||||
320722 3207 2 7 4 4 1 QR1AolajiangMd010011DW
|
||||
320811 3208 1 2 2 4 Mo1KuroMd1001DW
|
||||
320812 3208 1 8 3 4 1 Mo1KuroMd1001DW
|
||||
320821 3208 2 2 6 2 1 3208211 QR0TaieMd010011DW
|
||||
330111 3301 1 4 2 4 1 Mo1KuroMd1001DW
|
||||
330211 3302 1 3 6 4 Mo1KuroMd1001DW
|
||||
330212 3302 1 7 5 4 1 Mo1KuroMd1001DW
|
||||
330311 3303 1 3 5 4 Mo1KuroMd1001DW
|
||||
330312 3303 1 7 4 4 1 Mo1KuroMd1001DW
|
||||
330411 3304 1 2 3 4 1 Mo1KuroMd1001DW
|
||||
330412 3304 1 7 3 4 Mo1KuroMd1001DW
|
||||
330421 3304 2 1 2 2 1 QR1AolajiangMd010011DW
|
||||
330422 3304 2 1 6 2 1 QR1AolajiangMd010011DW
|
||||
330423 3304 2 8 6 1 1 QR1AolajiangMd010011DW
|
||||
330511 3305 1 1 6 4 Mo1KuroMd1001DW
|
||||
330512 3305 1 7 2 4 1 Mo1KuroMd1001DW
|
||||
330521 3305 2 8 5 1 1 3305211 QR0TaieMd010011DW
|
||||
330611 3306 1 5 1 4 1 Mo1KuroMd1001DW
|
||||
330612 3306 1 7 8 4 Mo1KuroMd1001DW
|
||||
330621 3306 2 1 5 2 1 3306211 QR0TaieMd010011DW
|
||||
330622 3306 2 6 2 4 1 QR1AolajiangMd010011DW
|
||||
330711 3307 1 2 5 4 Mo1KuroMd1001DW
|
||||
330712 3307 1 6 1 4 Mo1KuroMd1001DW
|
||||
330713 3307 1 8 3 4 1 Mo1KuroMd1001DW
|
||||
330721 3307 2 8 8 1 1 QR1AolajiangMd010011DW
|
||||
330811 3308 1 3 2 4 Mo1KuroMd1001DW
|
||||
330812 3308 1 4 7 4 Mo1KuroMd1001DW
|
||||
330813 3308 1 2 1 4 1 Mo1KuroMd1001DW
|
||||
340111 3401 1 7 2 4 1 Mo1KuroMd1001DW
|
||||
340211 3402 1 3 2 4 Mo1KuroMd1001DW
|
||||
340212 3402 1 3 7 4 1 Mo1KuroMd1001DW
|
||||
340311 3403 1 2 3 4 1 Mo1KuroMd1001DW
|
||||
340312 3403 1 6 2 4 Mo1KuroMd1001DW
|
||||
340411 3404 1 3 5 4 1 Mo1KuroMd1001DW
|
||||
340412 3404 1 7 2 4 Mo1KuroMd1001DW
|
||||
340421 3404 2 8 3 3 1 QR1AolajiangMd010011DW
|
||||
340511 3405 1 3 7 4 Mo1KuroMd1001DW
|
||||
340512 3405 1 6 3 4 1 Mo1KuroMd1001DW
|
||||
340521 3405 2 5 5 3 1 QR1AolajiangMd010011DW
|
||||
340611 3406 1 2 8 4 1 Mo1KuroMd1001DW
|
||||
340621 3406 2 4 5 1 1 3406211 3406212 QR0TaieMd010011DW
|
||||
340622 3406 2 4 4 2 1 3406221 QR0TaieMd010011DW
|
||||
340711 3407 1 2 4 4 1 Mo1KuroMd1001DW
|
||||
340712 3407 1 4 6 4 Mo1KuroMd1001DW
|
||||
340811 3408 1 2 6 4 Mo1KuroMd1001DW
|
||||
340812 3408 1 5 2 4 1 Mo1KuroMd1001DW
|
||||
340821 3408 2 2 1 3 1 3408211 QR0TaieMd010011DW
|
||||
340822 3408 2 1 7 2 1 3408221 QR0TaieMd010011DW
|
||||
|
@@ -0,0 +1,32 @@
|
||||
Id PatrolDirection[1] PatrolStep[1] PatrolDirection[2] PatrolStep[2]
|
||||
1105221 1 7
|
||||
1106231 2 5
|
||||
1106241 1 4
|
||||
1107221 3 2
|
||||
1110211 3 4
|
||||
1406211 4 3
|
||||
1407211 2 5
|
||||
1410211 3 5
|
||||
1410221 1 6
|
||||
1410231 2 5
|
||||
1410241 4 6
|
||||
2107221 4 3
|
||||
2110211 2 3
|
||||
2110221 1 3
|
||||
2410211 4 3
|
||||
3204211 2 4
|
||||
3205211 1 3
|
||||
3205221 1 7
|
||||
3206211 2 4
|
||||
3206221 1 2
|
||||
3206222 4 2
|
||||
3207211 2 5
|
||||
3207212 4 3
|
||||
3208211 2 4
|
||||
3305211 1 6
|
||||
3306211 2 7
|
||||
3406211 1 3
|
||||
3406212 3 2
|
||||
3406221 2 3
|
||||
3408211 3 2
|
||||
3408221 2 3
|
||||
|
@@ -0,0 +1,6 @@
|
||||
Id UnlockChapterId Name Style SkillType ModelAssetPath RoleOrder InfoName Info HeadPath LockTipsDesc GraphicBefore[1] GraphicBefore[2] GraphicBefore[3] GraphicAfter[1] GraphicAfter[2] GraphicAfter[3]
|
||||
1 Lee Entropy QR3LiangMd010011DW 1 The Silent Killer He came here alone. Though without other special abilities, his bullets will never miss Kuroro and secret treasures. Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon24.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon25.png
|
||||
2 Chrome Glory 1 QR3KuluomuMd010011DW 2 The Calm Warrior His energy is powerful enough to freeze the running water, turning traps into a road to the treasure. Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png Clear [Cold Blade] to unlock Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon26.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon27.png
|
||||
3 Liv Empyrea 2 QR4LifuMd010011DW 3 The Gentle Healer When the healer arrives, she summons the fire to melt the snow and burn down the grass in her way to help her get the treasure faster. Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png Clear [Cold Frost] to unlock Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon28.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon30.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon29.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon31.png
|
||||
4 Vera Garnet 3 QR3WeilaMd010011DW 4 The Fierce Assassin Lightning is a tool for good assassins. It can help the grass and trees to grow and stop the assassin at the right time so key clues won't be missed. Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png Clear [Dazzling Fireworks] to unlock Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon32.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon34.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon33.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon35.png
|
||||
5 Selena Capriccio 4 QR4SailinnaMd010011DW 5 The Elegant Musician A performer attracted to the stage. Her music seems to resonate with the mist, transporting her to another location. Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png Clear [Thundering Clouds] to unlock Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon36.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon38.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon37.png Assets/Product/Texture/Atlas/UiFubenRpgMakerGame/UiFubenRpgMakerGameModelIcon39.png
|
||||
|
@@ -0,0 +1,8 @@
|
||||
Id MapId X Y Direction
|
||||
1 2201 7 7 4
|
||||
2 2202 2 7 4
|
||||
3 2203 1 8 4
|
||||
4 2203 3 8 4
|
||||
5 2206 2 8 4
|
||||
6 2206 4 5 4
|
||||
7 2207 7 3 3
|
||||
|
@@ -0,0 +1,133 @@
|
||||
Id ChapterId PreStage MapId UseRoleId HintCost AnswerCost NumberName Name StageHint BG Prefab LoseHint[1] LoseHint[2] LoseHint[3]
|
||||
1101 101 1101 1 25 100 Ep.1-1 Step by Step If there is only one way in front of you, don't hesitate to go ahead Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1102 101 1101 1102 1 25 100 Ep.1-2 Walk by Bump in road? Go around! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1103 101 1102 1103 1 25 100 Ep.1-3 Like Shadow I am Kuroro's nightmare! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1104 101 1103 1104 1 25 100 Ep.1-4 Strike Push the target to the correct position, then strike! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1105 101 1104 1105 1 25 100 Ep.1-5 Cover Tracks Don't take on an enemy that looks vicious directly Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1106 101 1105 1106 1 25 100 Ep.1-6 Enemy or Tool Even your enemies can be your tools Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1107 101 1106 1107 1 25 100 Ep.1-7 Genius in Maths Calculations and strategies. They are what schemes are all about. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1108 101 1107 1108 1 25 100 Ep.1-8 Transport Worker Sometimes you have to take several steps to move Kuroro to the right place. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1109 101 1108 1109 1 25 100 Ep.1-9 Multiple Scares Scared me once! And scared me twice!——Kuroro Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1110 101 1109 1110 1 25 100 Ep.1-10 Blind Spot Detour The more regular the enemy acts, the easier you can spot their flaws. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1201 102 1201 2 25 100 Ep.2-1 Water to Ice Water to ice, dead end to path. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1202 102 1201 1202 2 25 100 Ep.2-2 You Scared Me What just fell down there? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1203 102 1202 1203 2 25 100 Ep.2-3 Kill Two Birds With One Stone I swear I didn't do anything! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1204 102 1203 1204 2 25 100 Ep.2-4 Freeze in Advance A way to reach a goal is a way itself. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1205 102 1204 1205 2 25 100 Ep.2-5 Lethal Message Some Kuroro seems alive, but it is already dead. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1206 102 1205 1206 2 25 100 Ep.2-6 Ring of Roses Big Brother is watching you... Big Brother died. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1207 102 1206 1207 2 25 100 Ep.2-7 The Bait Strategy Targeting only on the ghost is very dangerous. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1208 102 1207 1208 2 30 100 Ep.2-8 Travel on Water There it is! A tip in broad daylight! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1209 102 1208 1209 2 25 100 Ep.2-9 Water Accident Hey! Watch your step! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1210 102 1209 1210 2 25 100 Ep.2-10 Come Get Me Excellent hunters often act like prey. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1301 103 1301 3 25 100 Ep.3-1 Fire Hazard Burn in the fire! Bahahaha! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1302 103 1301 1302 3 25 100 Ep.3-2 Here's Johnny It's not necessarily safe to hide behind the grass. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1303 103 1302 1303 3 25 100 Ep.3-3 Open Sesame Close Sesame Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1304 103 1303 1304 3 25 100 Ep.3-4 Secret in Grass You just turned green, stone gate. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1305 103 1304 1305 3 25 100 Ep.3-5 Wish Comes True Set your heart on fire! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1306 103 1305 1306 3 25 100 Ep.3-6 One Kuroro After Another Kuroro and Kuroro play in water! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1307 103 1306 1307 3 25 100 Ep.3-7 Ice Skating With Me Make me some ice for ice skating, Kuroro! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1308 103 1307 1308 3 25 100 Ep.3-8 Happy to Help Go to the other side and let Kuroro clear the path for you! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1309 103 1308 1309 3 25 100 Ep.3-9 Knife Out On target, ready, attack! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1310 103 1309 1310 3 25 100 Ep.3-10 Hitting the Ball Hmm... Perfect angle. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1401 104 1401 4 25 100 Ep.4-1 Magnetic Force Watch your step. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1402 104 1401 1402 4 25 100 Ep.4-2 Stopping Trap Well, you stopped at the right time. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1403 104 1402 1403 4 25 100 Ep.4-3 Battle of Fear Sometimes, we need others' help to move the target to the ideal location. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1404 104 1403 1404 4 25 100 Ep.4-4 Stop Here Where are you going, my friend? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1405 104 1404 1405 4 25 100 Ep.4-5 Stop Right There There was no way near the Lightning Circle until Kuroro walked by. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1406 104 1405 1406 4 25 100 Ep.4-6 Wild Growth Growth after the thunderstorm. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1407 104 1406 1407 4 25 100 Ep.4-7 Road Closed Don't you look down on the plants, patrolman. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1408 104 1407 1408 4 25 100 Ep.4-8 Preparation in Advance The plants are not your barriers but my friends, Kuroro. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1409 104 1408 1409 4 25 100 Ep.4-9 No Way Back You come, you stay. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1410 104 1409 1410 4 25 100 Ep.4-10 Sacrifice of Kuroro Kuro... Kuronemy, enemy, enemy. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1501 105 1501 5 25 100 Ep.5-1 Gate of Leap This is... a wormhole! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1502 105 1501 1502 5 25 100 Ep.5-2 Give Him a Ride Don't look back, Kuroro! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1503 105 1502 1503 5 25 100 Ep.5-3 Give Him Another Ride Repeat. Don't look back, Kuroro!!! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1504 105 1503 1504 5 25 100 Ep.5-4 Reverse Vortex Around and around and around... Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1505 105 1504 1505 5 25 100 Ep.5-5 Surprise, Surprise Let's surprise Kuroro! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1506 105 1505 1506 5 25 100 Ep.5-6 Shadow Resonance Shatter, Lightning Circle! Wait, why is there a hole? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1507 105 1506 1507 5 25 100 Ep.5-7 Kill Kuroro With Kuroro That's not true. I didn't even touch Kuroro this time. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1508 105 1507 1508 5 25 100 Ep.5-8 Secondary Teleportation Different directions to reach the same goal. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1509 105 1508 1509 5 25 100 Ep.5-9 Encircling the Spring Circle around, home bound. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0303.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0203.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
1510 105 1509 1510 5 25 100 Ep.5-10 Travel Like a Shadow There's no place that I can't reach. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0301.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0103.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2101 201 2101 25 100 Ep.1-1 Step by Step If there is only one way in front of you, don't hesitate to go ahead Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2102 201 2101 2102 25 100 Ep.1-2 One-Way Pass There is no need to go the other way. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2103 201 2102 2103 25 100 Ep.1-3 Use Thy Enemy Let Kuroro run so he can create new path Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2104 201 2103 2104 25 100 Ep.1-4 You Scared Me I'm here—and I'm here again! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2105 201 2104 2105 25 100 Ep.1-5 Chain Reaction Kuroro hit me first, I swear! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2106 201 2105 2106 25 100 Ep.1-6 Hidden Drive It's easy once you have planned it all Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2107 201 2106 2107 25 100 Ep.1-7 Cover Tracks Don't take on an enemy that looks vicious Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
2108 201 2107 2108 25 100 Ep.1-8 Plan Ahead Watch out for the landscape. Sometimes you'll need to set up the battlefield right in the beginning. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
2109 201 2108 2109 25 100 Ep.1-9 Detour Detour isn't necessarily bad. Sometimes it's faster to go the long way. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
2110 201 2109 2110 25 100 Ep.1-10 Enemy or Tool Even your enemies can be your tools Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
2201 202 2201 25 100 Ep.2-1 It Takes Two You aren't alone if you can create a decoy of yourself. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The shadow will do the same action as the character. The shadow cannot ping enemies or Kuroro. Use the shadow's special feature to reach the new area.
|
||||
2202 202 2201 2202 25 100 Ep.2-2 Bypass Make yourself a tool of yourself. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The shadow will do the same action as the character. The shadow cannot ping enemies or Kuroro. Use the shadow's special feature to reach the new area.
|
||||
2203 202 2202 2203 25 100 Ep.2-3 Changing Order Swap yourself to a better position. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab The shadow will do the same action as the character. The shadow cannot ping enemies or Kuroro. Use the shadow's special feature to reach the new area.
|
||||
2204 202 2203 2204 25 100 Ep.2-4 Trap Hole It's—so—deep— Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail once you fall into a hole. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2205 202 2204 2205 25 100 Ep.2-5 Post Traumatic Stress Disorder You scared me! —Kuroro Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail once you fall into a hole. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2206 202 2205 2206 25 100 Ep.2-6 Necessary Sacrifice Your contribution will be remembered. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail once you fall into a hole. Use the shadow's special feature to reach the new area. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2207 202 2206 2207 25 100 Ep.2-7 Swap Order The time has changed, Kuroro! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab The game will fail once you fall into a hole. Use the shadow's special feature to reach the new area. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2208 202 2207 2208 25 100 Ep.2-8 Hitting the Ball Push Kuroro to the correct position, then strike! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2209 202 2208 2209 25 100 Ep.2-9 One-Way Finally! A road that doesn't twist and turn! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2210 202 2209 2210 25 100 Ep.2-10 Silent Drive Make good use of every single Kuroro Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2301 203 2301 25 100 Ep.3-1 Deadly Electro-Wall Oh... I smell barbeque. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2302 203 2301 2302 25 100 Ep.3-2 Two Birds with One Stone The Electro-Wall attacked me first. Trust me! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2303 203 2302 2303 25 100 Ep.3-3 Turn Off the Light It's just an Electro-Wall. Let me turn it off. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2304 203 2303 2304 25 100 Ep.3-4 Interference Button It's all under control. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2305 203 2304 2305 25 100 Ep.3-5 Multiple Turning Back Make the more appropriate decision at the two-way intersection. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2306 203 2305 2306 25 100 Ep.3-6 Besieged Once turned off, the Electro-Wall is no different from a normal fence. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2307 203 2306 2307 25 100 Ep.3-7 Vertical Slide Just pushing Kuroro for fun. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2308 203 2307 2308 25 100 Ep.3-8 Bluffing Don't be scared of the Electro-Wall. Just take a detour. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab A powered Electro-Wall will remove you. You will fail once you hit an Electro-Wall. Try to go around it or turn off its power. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2309 203 2308 2309 25 100 Ep.3-9 Route Planning Somehow this feels very familiar... Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2310 203 2309 2310 25 100 Ep.3-10 Double Move Sometimes you need to move multiple times to send a tool to its correct position. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2401 204 2401 25 100 Ep.4-1 Reinforcement Arrived Here I come! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail if Celica takes any damage. Try to go around Celica, or guide her to a safe location. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2402 204 2401 2402 25 100 Ep.4-2 Protect the Ally Don't let her take any damage! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail if Celica takes any damage. Try to go around Celica, or guide her to a safe location. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2403 204 2402 2403 25 100 Ep.4-3 Not Even a Scratch Don't worry, it's all good— Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail if Celica takes any damage. Try to go around Celica, or guide her to a safe location. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2404 204 2403 2404 25 100 Ep.4-4 Reaching Inside What's the point of hiding so deep? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2405 204 2404 2405 25 100 Ep.4-5 Going Backward A detour can be a good option. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Don't focus too much on chasing Kuroro, getting to the finish line is the goal Running out of turns does not result in failure. Try going back or resetting.
|
||||
2406 204 2405 2406 25 100 Ep.4-6 Emergency Evacuation Out of the way! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab The game will fail if Celica takes any damage. Try to go around Celica, or guide her to a safe location. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2407 204 2406 2407 25 100 Ep.4-7 Stealth Operation Repeat, even your enemies can be your tools. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2408 204 2407 2408 25 100 Ep.4-8 Single Path Don't forget to keep going, even if you get stuck for a while. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2409 204 2408 2409 25 100 Ep.4-9 Key Reinforcement The innocent bunny finally learns to protect itself. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab The game will fail if Celica takes any damage. Sometimes you need to rely on Celica to help you clear the stage. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2410 204 2409 2410 25 100 Ep.4-10 Global Deployment One after another. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2501 205 2501 25 100 Ep.5-1 Surveillance Big Brother is watching you. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2502 205 2501 2502 25 100 Ep.5-2 Distraction Distract and run forward. Never turn back. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2503 205 2502 2503 25 100 Ep.5-3 Lending a Hand Help me, Celica! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2504 205 2503 2504 25 100 Ep.5-4 Movable Foot Pedal Nothing but a tool. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2505 205 2504 2505 25 100 Ep.5-5 The Right Road Direction is crucial. Once you have chosen the right road, you can get them all easily. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2506 205 2505 2506 25 100 Ep.5-6 Give it to Me There's no point hiding in the corner. Just give it to me. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2507 205 2506 2507 25 100 Ep.5-7 Diversion Didn't see me coming, did you? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2508 205 2507 2508 25 100 Ep.5-8 Feint Combat Don't rush. Take one at a time. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2509 205 2508 2509 25 100 Ep.5-9 Best Way Going round in a circle? That may actually be the right way. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage03.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame02.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
2510 205 2509 2510 25 100 Ep.5-10 Final Hunt It's a method, but also your goal. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage01.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame01.prefab Roseblade will go after abnormal signals in his vision. After a certain amount of time, Roseblade will return to his initial position. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3101 301 3101 25 100 Ep.1-1 Step by Step If there is only one way in front of you, don't hesitate to go ahead Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3102 301 3101 3102 25 100 Ep.1-2 Use Thy Enemy Don't forget to keep going, even if you get stuck for a while Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3103 301 3102 3103 25 100 Ep.1-3 Don't Look Back Look straight ahead, not back Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3104 301 3103 3104 25 100 Ep.1-4 Detour Mine is mine, even if it is far away Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3105 301 3104 3105 25 100 Ep.1-5 Storm the Enemy's Den Take a step back and share more chance Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3106 301 3105 3106 25 100 Ep.1-6 Following Closely Do not pursue a desperate foe—at least not right away Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3107 301 3106 3107 25 100 Ep.1-7 Feint Combat Even your enemies can be your tools Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3108 301 3107 3108 25 100 Ep.1-8 Enemy or Tool Repeat, even your enemies can be your tools. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3201 302 3201 25 100 Ep.2-1 Cover Tracks Don't take on an enemy that looks vicious Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Staying within the warning area marked by the red circle will result in failure. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3202 302 3201 3202 25 100 Ep.2-2 Eliminate Sentries Avoid unnecessary battles—unless you can handle it Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab Staying within the warning area marked by the red circle will result in failure. Charge an enemy's blind spot to eliminate it. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3203 302 3202 3203 25 100 Ep.2-3 No or Yes Don't say no to the rose, and don't say no to the chance to attack from the back of the enemy Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab Staying within the warning area marked by the red circle will result in failure. Charge an enemy's blind spot to eliminate it. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3204 302 3203 3204 25 100 Ep.2-4 Patrol Dead Space Becomes the shadow of the battlefield Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Staying within the warning area marked by the red circle will result in failure.
|
||||
3205 302 3204 3205 25 100 Ep.2-5 Double Alert Don't Resist a Detour Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
3206 302 3205 3206 25 100 Ep.2-6 Break Through the Siege No matter how many enemies, stay awake Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
3207 302 3206 3207 25 100 Ep.2-7 Treading On Thin Ice Nothing Ventured, Nothing Gained Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab The patrolman moves along a designated path each turn. Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
3208 302 3207 3208 25 100 Ep.2-8 Follow Procedure Pick the victims carefully—I mean, pick your opponents carefully Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab Kuroro is always blocked by other enemies when it escapes Passing the patrol path and warning area briefly will not result in failure. Charge an enemy's blind spot to eliminate it.
|
||||
3301 303 3301 25 100 Ep.3-1 Open Sesame Watch your step. Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab Step on any stone slab to lower all stone gates Step on a stone slab, wait for the stone gates to lower, then seize the opportunity to pass Corrupted can also trigger traps. Use this to your advantage
|
||||
3302 303 3301 3302 25 100 Ep.3-2 Drive Battle Don't give your enemies a room to breath—unless they're useful for something else Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab Step on any stone slab to lower all stone gates Step on a stone slab, wait for the stone gates to lower, then seize the opportunity to pass Corrupted can also trigger traps. Use this to your advantage
|
||||
3303 303 3302 3303 25 100 Ep.3-3 Either-Or Don't be too greedy, a "choice" has to be made Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab Step on any stone slab to lower all stone gates Step on a stone slab, wait for the stone gates to lower, then seize the opportunity to pass Corrupted can also trigger traps. Use this to your advantage
|
||||
3304 303 3303 3304 25 100 Ep.3-4 Route Planning After eliminating all the wrong options—I can't think of any other reason to fail Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab If it doesn't work to go forward, why not turn back to have a try Staying within the warning area marked by the red circle will result in failure. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3305 303 3304 3305 25 100 Ep.3-5 Global Deployment Pick the right direction and catch them all—so easy! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to pick the right direction upon the starting The patrolman moves along a designated path each turn. Try to find the pattern Running out of turns does not result in failure. Try going back or resetting.
|
||||
3306 303 3305 3306 25 100 Ep.3-6 Second Time Travel Let the orderly enemies trap themselves Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab The blocking effect of the Stone Gate mechanism will also apply to enemies The patrolman moves along a designated path each turn. Try to find the pattern Running out of turns does not result in failure. Try going back or resetting.
|
||||
3307 303 3306 3307 25 100 Ep.3-7 From Inside to Outside The best way to defeat the enemy is to face it—But don't really break in Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab Beware of intentionally misleading content on the map Eliminating the enemy is not the goal, but using the enemy's characteristics to reach the end. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3308 303 3307 3308 25 100 Ep.3-8 Expelling Bandits Take advantage of the gap—there you go! Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3401 304 3401 25 100 Ep.4-1 The Wall Is the Way Don't worry. They're just harmless spikes Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3402 304 3401 3402 25 100 Ep.4-2 Last Resort The more changeable the battlefield, the more unexpected opportunities Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3403 304 3402 3403 25 100 Ep.4-3 Fish in a Barrel Let your enemies pave the way for you. Is it not good to sit back and enjoy it? Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3404 304 3403 3404 25 100 Ep.4-4 Hard Pursuing Don't let an enemy escape from your sight, no matter how winding the path Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3405 304 3404 3405 25 100 Ep.4-5 Double Exile Killing is not an end, it's a means Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. Don't focus too much on chasing Kuroro, getting to the finish line is the goal Running out of turns does not result in failure. Try going back or resetting.
|
||||
3406 304 3405 3406 25 100 Ep.4-6 Movable Foot Pedal Walls don't rise from the ground—if they do, it's all in the calculation Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage030101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0201.prefab It's critical to select the right route. The patrolman moves along a designated path each turn. Try to find the pattern Running out of turns does not result in failure. Try going back or resetting.
|
||||
3407 304 3406 3407 25 100 Ep.4-7 Flexible Shift Don't let the enemy escape to where they're hard to track Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Sometimes it's more efficient to take the long way. Running out of turns does not result in failure. Try going back or resetting.
|
||||
3408 304 3407 3408 25 100 Ep.4-8 Against the Grain There is more than one enemy, prioritize which enemy to defeat first Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameStage0101.png Assets/Product/Ui/ComponentPrefab/FubenRpgMakerGameStar/GridStageRpgMakerGame0101.prefab It's critical to select the right route. Watch the path of the patrolmen, sometimes they do not pose a threat. Running out of turns does not result in failure. Try going back or resetting.
|
||||
|
Can't render this file because it contains an unexpected character in line 120 and column 68.
|
@@ -0,0 +1,397 @@
|
||||
Id StageId Star Reward StepCount MonsterCount MonsterBossCount ConditionDesc
|
||||
1 1101 1 25 10 Clear within 10 turns
|
||||
2 1101 1 25 7 Clear within 7 turns
|
||||
3 1101 1 25 4 Clear within 4 turns
|
||||
4 1102 1 25 2 Eliminate all Kuroro
|
||||
5 1102 1 25 10 Clear within 10 turns
|
||||
6 1102 1 25 7 Clear within 7 turns
|
||||
7 1103 1 25 3 Eliminate all Kuroro
|
||||
8 1103 1 25 15 Clear within 15 turns
|
||||
9 1103 1 25 8 Clear within 8 turns
|
||||
10 1104 1 25 2 Eliminate all Kuroro
|
||||
11 1104 1 25 15 Clear within 15 turns
|
||||
12 1104 1 25 8 Clear within 8 turns
|
||||
13 1105 1 25 15 Clear within 15 turns
|
||||
14 1105 1 25 2 2 Eliminate all enemies
|
||||
15 1105 1 25 9 Clear within 9 turns
|
||||
16 1106 1 25 4 Eliminate all enemies
|
||||
17 1106 1 25 20 Clear within 20 turns
|
||||
18 1106 1 25 11 Clear within 11 turns
|
||||
19 1107 1 25 2 Eliminate all enemies
|
||||
20 1107 1 25 2 Eliminate all Kuroro
|
||||
21 1107 1 25 9 Clear within 9 turns
|
||||
22 1108 1 25 2 Eliminate all Kuroro
|
||||
23 1108 1 25 20 Clear within 20 turns
|
||||
24 1108 1 25 13 Clear within 13 turns
|
||||
25 1109 1 25 3 Eliminate all Kuroro
|
||||
26 1109 1 25 15 Clear within 15 turns
|
||||
27 1109 1 25 12 Clear within 12 turns
|
||||
28 1110 1 25 2 Eliminate all enemies
|
||||
29 1110 1 25 2 Eliminate all Kuroro
|
||||
30 1110 1 25 14 Clear within 14 turns
|
||||
31 1201 1 25 4 Eliminate all Kuroro
|
||||
32 1201 1 25 9 Clear within 9 turns
|
||||
33 1201 1 25 7 Clear within 7 turns
|
||||
34 1202 1 25 10 Clear within 10 turns
|
||||
35 1202 1 25 2 Eliminate all Kuroro
|
||||
36 1202 1 25 6 Clear within 6 turns
|
||||
37 1203 1 25 3 Eliminate all Kuroro
|
||||
38 1203 1 25 10 Clear within 10 turns
|
||||
39 1203 1 25 7 Clear within 7 turns
|
||||
40 1204 1 25 4 Eliminate all Kuroro
|
||||
41 1204 1 25 20 Clear within 20 turns
|
||||
42 1204 1 25 11 Clear within 11 turns
|
||||
43 1205 1 25 4 Eliminate all Kuroro
|
||||
44 1205 1 25 16 Clear within 16 turns
|
||||
45 1205 1 25 11 Clear within 11 turns
|
||||
46 1206 1 25 15 Clear within 15 turns
|
||||
47 1206 1 25 2 Eliminate all Kuroro
|
||||
48 1206 1 25 9 Clear within 9 turns
|
||||
49 1207 1 25 1 Eliminate all enemies
|
||||
50 1207 1 25 2 Eliminate all Kuroro
|
||||
51 1207 1 25 7 Clear within 7 turns
|
||||
52 1208 1 25 18 Clear within 18 turns
|
||||
53 1208 1 25 3 Eliminate all Kuroro
|
||||
54 1208 1 25 13 Clear within 13 turns
|
||||
55 1209 1 25 15 Clear within 15 turns
|
||||
56 1209 1 25 4 Eliminate all Kuroro
|
||||
57 1209 1 25 11 Clear within 11 turns
|
||||
58 1210 1 25 1 Eliminate all enemies
|
||||
59 1210 1 25 4 Eliminate all Kuroro
|
||||
60 1210 1 25 9 Clear within 9 turns
|
||||
61 1301 1 25 10 Clear within 10 turns
|
||||
62 1301 1 25 7 Clear within 7 turns
|
||||
63 1301 1 25 5 Clear within 5 turns
|
||||
64 1302 1 25 2 Eliminate all Kuroro
|
||||
65 1302 1 25 10 Clear within 10 turns
|
||||
66 1302 1 25 8 Clear within 8 turns
|
||||
67 1303 1 25 12 Clear within 12 turns
|
||||
68 1303 1 25 10 Clear within 10 turns
|
||||
69 1303 1 25 8 Clear within 8 turns
|
||||
70 1304 1 25 3 Eliminate all Kuroro
|
||||
71 1304 1 25 15 Clear within 15 turns
|
||||
72 1304 1 25 10 Clear within 10 turns
|
||||
73 1305 1 25 15 Clear within 15 turns
|
||||
74 1305 1 25 10 Clear within 10 turns
|
||||
75 1305 1 25 6 Clear within 6 turns
|
||||
76 1306 1 25 15 Clear within 15 turns
|
||||
77 1306 1 25 2 Eliminate all Kuroro
|
||||
78 1306 1 25 10 Clear within 10 turns
|
||||
79 1307 1 25 20 Clear within 20 turns
|
||||
80 1307 1 25 2 Eliminate all Kuroro
|
||||
81 1307 1 25 18 Clear within 18 turns
|
||||
82 1308 1 25 20 Clear within 20 turns
|
||||
83 1308 1 25 1 1 Eliminate all enemies
|
||||
84 1308 1 25 13 Clear within 13 turns
|
||||
85 1309 1 25 2 Eliminate all Kuroro
|
||||
86 1309 1 25 7 Clear within 7 turns
|
||||
87 1309 1 25 6 Clear within 6 turns
|
||||
88 1310 1 25 15 Clear within 15 turns
|
||||
89 1310 1 25 3 Eliminate all Kuroro
|
||||
90 1310 1 25 9 Clear within 9 turns
|
||||
91 1401 1 25 2 Eliminate all Kuroro
|
||||
92 1401 1 25 9 Clear within 9 turns
|
||||
93 1401 1 25 5 Clear within 5 turns
|
||||
94 1402 1 25 2 Eliminate all Kuroro
|
||||
95 1402 1 25 10 Clear within 10 turns
|
||||
96 1402 1 25 8 Clear within 8 turns
|
||||
97 1403 1 25 3 Eliminate all Kuroro
|
||||
98 1403 1 25 9 Clear within 9 turns
|
||||
99 1403 1 25 7 Clear within 7 turns
|
||||
100 1404 1 25 4 Eliminate all Kuroro
|
||||
101 1404 1 25 20 Clear within 20 turns
|
||||
102 1404 1 25 14 Clear within 14 turns
|
||||
103 1405 1 25 2 Eliminate all Kuroro
|
||||
104 1405 1 25 20 Clear within 20 turns
|
||||
105 1405 1 25 14 Clear within 14 turns
|
||||
106 1406 1 25 1 Eliminate all enemies
|
||||
107 1406 1 25 1 Eliminate all Kuroro
|
||||
108 1406 1 25 5 Clear within 5 turns
|
||||
109 1407 1 25 1 Eliminate all enemies
|
||||
110 1407 1 25 1 Eliminate all Kuroro
|
||||
111 1407 1 25 6 Clear within 6 turns
|
||||
112 1408 1 25 25 Clear within 25 turns
|
||||
113 1408 1 25 2 Eliminate all Kuroro
|
||||
114 1408 1 25 16 Clear within 16 turns
|
||||
115 1409 1 25 2 1 Eliminate all enemies
|
||||
116 1409 1 25 25 Clear within 25 turns
|
||||
117 1409 1 25 15 Clear within 15 turns
|
||||
118 1410 1 25 1 4 Eliminate all enemies
|
||||
119 1410 1 25 25 Clear within 25 turns
|
||||
120 1410 1 25 15 Clear within 15 turns
|
||||
121 1501 1 25 10 Clear within 10 turns
|
||||
122 1501 1 25 8 Clear within 8 turns
|
||||
123 1501 1 25 4 Clear within 4 turns
|
||||
124 1502 1 25 2 Eliminate all Kuroro
|
||||
125 1502 1 25 9 Clear within 9 turns
|
||||
126 1502 1 25 6 Clear within 6 turns
|
||||
127 1503 1 25 2 Eliminate all Kuroro
|
||||
128 1503 1 25 10 Clear within 10 turns
|
||||
129 1503 1 25 6 Clear within 6 turns
|
||||
130 1504 1 25 10 Clear within 10 turns
|
||||
131 1504 1 25 2 Eliminate all Kuroro
|
||||
132 1504 1 25 6 Clear within 6 turns
|
||||
133 1505 1 25 6 Clear within 6 turns
|
||||
134 1505 1 25 2 Eliminate all Kuroro
|
||||
135 1505 1 25 3 Clear within 3 turns
|
||||
136 1506 1 25 15 Clear within 15 turns
|
||||
137 1506 1 25 3 Eliminate all Kuroro
|
||||
138 1506 1 25 8 Clear within 8 turns
|
||||
139 1507 1 25 11 Clear within 11 turns
|
||||
140 1507 1 25 2 Eliminate all Kuroro
|
||||
141 1507 1 25 5 Clear within 5 turns
|
||||
142 1508 1 25 20 Clear within 20 turns
|
||||
143 1508 1 25 2 Eliminate all Kuroro
|
||||
144 1508 1 25 12 Clear within 12 turns
|
||||
145 1509 1 25 16 Clear within 16 turns
|
||||
146 1509 1 25 5 Eliminate all Kuroro
|
||||
147 1509 1 25 12 Clear within 12 turns
|
||||
148 1510 1 25 2 Eliminate all Kuroro
|
||||
149 1510 1 25 20 Clear within 20 turns
|
||||
150 1510 1 25 15 Clear within 15 turns
|
||||
151 2101 1 25 10 Clear within 10 turns
|
||||
152 2101 1 25 7 Clear within 7 turns
|
||||
153 2101 1 25 4 Clear within 4 turns
|
||||
154 2102 1 25 10 Clear within 10 turns
|
||||
155 2102 1 25 2 Eliminate all Kuroro
|
||||
156 2102 1 25 8 Clear within 8 turns
|
||||
157 2103 1 25 10 Clear within 10 turns
|
||||
158 2103 1 25 2 Eliminate all Kuroro
|
||||
159 2103 1 25 5 Clear within 5 turns
|
||||
160 2104 1 25 10 Clear within 10 turns
|
||||
161 2104 1 25 3 Eliminate all Kuroro
|
||||
162 2104 1 25 6 Clear within 6 turns
|
||||
163 2105 1 25 12 Clear within 12 turns
|
||||
164 2105 1 25 2 Eliminate all Kuroro
|
||||
165 2105 1 25 7 Clear within 7 turns
|
||||
166 2106 1 25 15 Clear within 15 turns
|
||||
167 2106 1 25 3 Eliminate all Kuroro
|
||||
168 2106 1 25 9 Clear within 9 turns
|
||||
169 2107 1 25 10 Clear within 10 turns
|
||||
170 2107 1 25 2 Eliminate all Kuroro
|
||||
171 2107 1 25 5 Clear within 5 turns
|
||||
172 2108 1 25 15 Clear within 15 turns
|
||||
173 2108 1 25 2 Eliminate all Kuroro
|
||||
174 2108 1 25 10 Clear within 10 turns
|
||||
175 2109 1 25 2 2 Eliminate all enemies
|
||||
176 2109 1 25 2 Eliminate all Kuroro
|
||||
177 2109 1 25 11 Clear within 11 turns
|
||||
178 2110 1 25 2 2 Eliminate all enemies
|
||||
179 2110 1 25 2 Eliminate all Kuroro
|
||||
180 2110 1 25 11 Clear within 11 turns
|
||||
181 2201 1 25 10 Clear within 10 turns
|
||||
182 2201 1 25 2 Eliminate all Kuroro
|
||||
183 2201 1 25 5 Clear within 5 turns
|
||||
184 2202 1 25 10 Clear within 10 turns
|
||||
185 2202 1 25 2 Eliminate all Kuroro
|
||||
186 2202 1 25 6 Clear within 6 turns
|
||||
187 2203 1 25 15 Clear within 15 turns
|
||||
188 2203 1 25 2 Eliminate all Kuroro
|
||||
189 2203 1 25 9 Clear within 9 turns
|
||||
190 2204 1 25 10 Clear within 10 turns
|
||||
191 2204 1 25 2 Eliminate all Kuroro
|
||||
192 2204 1 25 7 Clear within 7 turns
|
||||
193 2205 1 25 15 Clear within 15 turns
|
||||
194 2205 1 25 3 Eliminate all Kuroro
|
||||
195 2205 1 25 11 Clear within 11 turns
|
||||
196 2206 1 25 20 Clear within 20 turns
|
||||
197 2206 1 25 18 Clear within 18 turns
|
||||
198 2206 1 25 15 Clear within 15 turns
|
||||
199 2207 1 25 20 Clear within 20 turns
|
||||
200 2207 1 25 2 Eliminate all Kuroro
|
||||
201 2207 1 25 10 Clear within 10 turns
|
||||
202 2208 1 25 2 1 Eliminate all enemies while clearing the stage
|
||||
203 2208 1 25 2 Eliminate all Kuroro
|
||||
204 2208 1 25 18 Clear within 18 turns
|
||||
205 2209 1 25 15 Clear within 15 turns
|
||||
206 2209 1 25 3 Eliminate all Kuroro
|
||||
207 2209 1 25 9 Clear within 9 turns
|
||||
208 2210 1 25 25 Clear within 25 turns
|
||||
209 2210 1 25 3 Eliminate all Kuroro
|
||||
210 2210 1 25 17 Clear within 17 turns
|
||||
211 2301 1 25 12 Clear within 12 turns
|
||||
212 2301 1 25 2 Eliminate all Kuroro
|
||||
213 2301 1 25 7 Clear within 7 turns
|
||||
214 2302 1 25 12 Clear within 12 turns
|
||||
215 2302 1 25 3 Eliminate all Kuroro
|
||||
216 2302 1 25 7 Clear within 7 turns
|
||||
217 2303 1 25 20 Clear within 20 turns
|
||||
218 2303 1 25 3 Eliminate all Kuroro
|
||||
219 2303 1 25 12 Clear within 12 turns
|
||||
220 2304 1 25 20 Clear within 20 turns
|
||||
221 2304 1 25 2 Eliminate all Kuroro
|
||||
222 2304 1 25 12 Clear within 12 turns
|
||||
223 2305 1 25 20 Clear within 20 turns
|
||||
224 2305 1 25 3 Eliminate all Kuroro
|
||||
225 2305 1 25 13 Clear within 13 turns
|
||||
226 2306 1 25 20 Clear within 20 turns
|
||||
227 2306 1 25 4 Eliminate all Kuroro
|
||||
228 2306 1 25 11 Clear within 11 turns
|
||||
229 2307 1 25 20 Clear within 20 turns
|
||||
230 2307 1 25 4 Eliminate all Kuroro
|
||||
231 2307 1 25 11 Clear within 11 turns
|
||||
232 2308 1 25 15 Clear within 15 turns
|
||||
233 2308 1 25 3 Eliminate all Kuroro
|
||||
234 2308 1 25 9 Clear within 9 turns
|
||||
235 2309 1 25 15 Clear within 15 turns
|
||||
236 2309 1 25 2 Eliminate all Kuroro
|
||||
237 2309 1 25 8 Clear within 8 turns
|
||||
238 2310 1 25 25 Clear within 25 turns
|
||||
239 2310 1 25 3 Eliminate all Kuroro
|
||||
240 2310 1 25 18 Clear within 18 turns
|
||||
241 2401 1 25 10 Clear within 10 turns
|
||||
242 2401 1 25 2 Eliminate all Kuroro
|
||||
243 2401 1 25 7 Clear within 7 turns
|
||||
244 2402 1 25 15 Clear within 15 turns
|
||||
245 2402 1 25 3 Eliminate all Kuroro
|
||||
246 2402 1 25 9 Clear within 9 turns
|
||||
247 2403 1 25 15 Clear within 15 turns
|
||||
248 2403 1 25 12 Clear within 12 turns
|
||||
249 2403 1 25 9 Clear within 9 turns
|
||||
250 2404 1 25 20 Clear within 20 turns
|
||||
251 2404 1 25 4 Eliminate all Kuroro
|
||||
252 2404 1 25 13 Clear within 13 turns
|
||||
253 2405 1 25 20 Clear within 20 turns
|
||||
254 2405 1 25 2 Eliminate all Kuroro
|
||||
255 2405 1 25 9 Clear within 9 turns
|
||||
256 2406 1 25 18 Clear within 18 turns
|
||||
257 2406 1 25 2 Eliminate all Kuroro
|
||||
258 2406 1 25 12 Clear within 12 turns
|
||||
259 2407 1 25 15 Clear within 15 turns
|
||||
260 2407 1 25 2 Eliminate all Kuroro
|
||||
261 2407 1 25 9 Clear within 9 turns
|
||||
262 2408 1 25 15 Clear within 15 turns
|
||||
263 2408 1 25 4 Eliminate all Kuroro
|
||||
264 2408 1 25 10 Clear within 10 turns
|
||||
265 2409 1 25 20 Clear within 20 turns
|
||||
266 2409 1 25 2 Eliminate all Kuroro
|
||||
267 2409 1 25 16 Clear within 16 turns
|
||||
268 2410 1 25 25 Clear within 25 turns
|
||||
269 2410 1 25 3 Eliminate all Kuroro
|
||||
270 2410 1 25 13 Clear within 13 turns
|
||||
271 2501 1 25 10 Clear within 10 turns
|
||||
272 2501 1 25 2 Eliminate all Kuroro
|
||||
273 2501 1 25 6 Clear within 6 turns
|
||||
274 2502 1 25 18 Clear within 18 turns
|
||||
275 2502 1 25 2 Eliminate all Kuroro
|
||||
276 2502 1 25 13 Clear within 13 turns
|
||||
277 2503 1 25 20 Clear within 20 turns
|
||||
278 2503 1 25 3 Eliminate all Kuroro
|
||||
279 2503 1 25 15 Clear within 15 turns
|
||||
280 2504 1 25 10 Clear within 10 turns
|
||||
281 2504 1 25 1 1 Eliminate all enemies
|
||||
282 2504 1 25 7 Clear within 7 turns
|
||||
283 2505 1 25 15 Clear within 15 turns
|
||||
284 2505 1 25 2 1 Eliminate all enemies
|
||||
285 2505 1 25 9 Clear within 9 turns
|
||||
286 2506 1 25 20 Clear within 20 turns
|
||||
287 2506 1 25 3 2 Eliminate all enemies
|
||||
288 2506 1 25 15 Clear within 15 turns
|
||||
289 2507 1 25 20 Clear within 20 turns
|
||||
290 2507 1 25 2 2 Eliminate all enemies
|
||||
291 2507 1 25 16 Clear within 16 turns
|
||||
292 2508 1 25 15 Clear within 15 turns
|
||||
293 2508 1 25 2 Eliminate all Kuroro
|
||||
294 2508 1 25 8 Clear within 8 turns
|
||||
295 2509 1 25 15 Clear within 15 turns
|
||||
296 2509 1 25 4 Eliminate all Kuroro
|
||||
297 2509 1 25 9 Clear within 9 turns
|
||||
298 2510 1 25 20 Clear within 20 turns
|
||||
299 2510 1 25 2 Eliminate all Kuroro
|
||||
300 2510 1 25 15 Clear within 15 turns
|
||||
301 3101 1 25 10 Clear within 10 turns
|
||||
302 3101 1 25 8 Clear within 8 turns
|
||||
303 3101 1 25 6 Clear within 6 turns
|
||||
304 3102 1 25 12 Clear within 12 turns
|
||||
305 3102 1 25 8 Clear within 8 turns
|
||||
306 3102 1 25 5 Clear within 5 turns
|
||||
307 3103 1 25 15 Clear within 15 turns
|
||||
308 3103 1 25 2 Eliminate all Kuroro
|
||||
309 3103 1 25 7 Clear within 7 turns
|
||||
310 3104 1 25 12 Clear within 12 turns
|
||||
311 3104 1 25 8 Clear within 8 turns
|
||||
312 3104 1 25 5 Clear within 5 turns
|
||||
313 3105 1 25 12 Clear within 12 turns
|
||||
314 3105 1 25 2 Eliminate all Kuroro
|
||||
315 3105 1 25 5 Clear within 5 turns
|
||||
316 3106 1 25 15 Clear within 15 turns
|
||||
317 3106 1 25 2 Eliminate all Kuroro
|
||||
318 3106 1 25 6 Clear within 6 turns
|
||||
319 3107 1 25 12 Clear within 12 turns
|
||||
320 3107 1 25 2 Eliminate all Kuroro
|
||||
321 3107 1 25 8 Clear within 8 turns
|
||||
322 3108 1 25 15 Clear within 15 turns
|
||||
323 3108 1 25 2 Eliminate all Kuroro
|
||||
324 3108 1 25 8 Clear within 8 turns
|
||||
325 3201 1 25 12 Clear within 12 turns
|
||||
326 3201 1 25 8 Clear within 8 turns
|
||||
327 3201 1 25 6 Clear within 6 turns
|
||||
328 3202 1 25 12 Clear within 12 turns
|
||||
329 3202 1 25 1 2 Eliminate all enemies
|
||||
330 3202 1 25 9 Clear within 9 turns
|
||||
331 3203 1 25 15 Clear within 15 turns
|
||||
332 3203 1 25 12 Clear within 12 turns
|
||||
333 3203 1 25 8 Clear within 8 turns
|
||||
334 3204 1 25 12 Clear within 12 turns
|
||||
335 3204 1 25 8 Clear within 8 turns
|
||||
336 3204 1 25 5 Clear within 5 turns
|
||||
337 3205 1 25 12 Clear within 12 turns
|
||||
338 3205 1 25 9 Clear within 9 turns
|
||||
339 3205 1 25 7 Clear within 7 turns
|
||||
340 3206 1 25 15 Clear within 15 turns
|
||||
341 3206 1 25 10 Clear within 10 turns
|
||||
342 3206 1 25 8 Clear within 8 turns
|
||||
343 3207 1 25 12 Clear within 12 turns
|
||||
344 3207 1 25 1 2 Eliminate all enemies
|
||||
345 3207 1 25 6 Clear within 6 turns
|
||||
346 3208 1 25 15 Clear within 15 turns
|
||||
347 3208 1 25 2 Eliminate all Kuroro
|
||||
348 3208 1 25 8 Clear within 8 turns
|
||||
349 3301 1 25 12 Clear within 12 turns
|
||||
350 3301 1 25 8 Clear within 8 turns
|
||||
351 3301 1 25 5 Clear within 5 turns
|
||||
352 3302 1 25 10 Clear within 10 turns
|
||||
353 3302 1 25 2 Eliminate all Kuroro
|
||||
354 3302 1 25 6 Clear within 6 turns
|
||||
355 3303 1 25 15 Clear within 15 turns
|
||||
356 3303 1 25 2 Eliminate all Kuroro
|
||||
357 3303 1 25 8 Clear within 8 turns
|
||||
358 3304 1 25 12 Clear within 12 turns
|
||||
359 3304 1 25 2 Eliminate all Kuroro
|
||||
360 3304 1 25 8 Clear within 8 turns
|
||||
361 3305 1 25 12 Clear within 12 turns
|
||||
362 3305 1 25 2 1 Eliminate all enemies
|
||||
363 3305 1 25 8 Clear within 8 turns
|
||||
364 3306 1 25 15 Clear within 15 turns
|
||||
365 3306 1 25 2 Eliminate all Kuroro
|
||||
366 3306 1 25 10 Clear within 10 turns
|
||||
367 3307 1 25 15 Clear within 15 turns
|
||||
368 3307 1 25 3 Eliminate all Kuroro
|
||||
369 3307 1 25 9 Clear within 9 turns
|
||||
370 3308 1 25 20 Clear within 20 turns
|
||||
371 3308 1 25 3 Eliminate all Kuroro
|
||||
372 3308 1 25 11 Clear within 11 turns
|
||||
373 3401 1 25 12 Clear within 12 turns
|
||||
374 3401 1 25 8 Clear within 8 turns
|
||||
375 3401 1 25 5 Clear within 5 turns
|
||||
376 3402 1 25 15 Clear within 15 turns
|
||||
377 3402 1 25 2 Eliminate all Kuroro
|
||||
378 3402 1 25 8 Clear within 8 turns
|
||||
379 3403 1 25 15 Clear within 15 turns
|
||||
380 3403 1 25 2 Eliminate all Kuroro
|
||||
381 3403 1 25 10 Clear within 10 turns
|
||||
382 3404 1 25 15 Clear within 15 turns
|
||||
383 3404 1 25 2 Eliminate all Kuroro
|
||||
384 3404 1 25 9 Clear within 9 turns
|
||||
385 3405 1 25 15 Clear within 15 turns
|
||||
386 3405 1 25 2 Eliminate all Kuroro
|
||||
387 3405 1 25 7 Clear within 7 turns
|
||||
388 3406 1 25 20 Clear within 20 turns
|
||||
389 3406 1 25 15 Clear within 15 turns
|
||||
390 3406 1 25 10 Clear within 10 turns
|
||||
391 3407 1 25 15 Clear within 15 turns
|
||||
392 3407 1 25 2 Eliminate all Kuroro
|
||||
393 3407 1 25 8 Clear within 8 turns
|
||||
394 3408 1 25 15 Clear within 15 turns
|
||||
395 3408 1 25 2 Eliminate all Kuroro
|
||||
396 3408 1 25 12 Clear within 12 turns
|
||||
|
@@ -0,0 +1,134 @@
|
||||
Id X Y Direction Desc
|
||||
1101 6 7 1 "Start from 1, both X and Y axis, the direction is the player's initial direction"
|
||||
1102 1 6 4
|
||||
1103 7 7 1
|
||||
1104 2 5 4
|
||||
1105 4 7 4
|
||||
1106 1 1 3
|
||||
1107 3 2 1
|
||||
1108 5 3 1
|
||||
1109 2 3 4
|
||||
1110 8 6 1
|
||||
1201 4 7 4
|
||||
1202 3 7 4
|
||||
1203 1 3 2
|
||||
1204 6 1 3
|
||||
1205 3 2 2
|
||||
1206 6 3 2
|
||||
1207 2 6 4
|
||||
1208 6 3 1
|
||||
1209 1 5 2
|
||||
1210 3 3 3
|
||||
1301 2 7 4
|
||||
1302 1 2 2
|
||||
1303 2 7 4
|
||||
1304 1 7 4
|
||||
1305 2 6 4
|
||||
1306 1 2 3
|
||||
1307 8 6 4
|
||||
1308 8 3 4
|
||||
1309 6 4 4
|
||||
1310 4 4 1
|
||||
1401 2 7 4
|
||||
1402 2 6 3
|
||||
1403 2 4 4
|
||||
1404 7 2 3
|
||||
1405 2 5 2
|
||||
1406 1 2 2
|
||||
1407 2 7 4
|
||||
1408 4 8 4
|
||||
1409 3 5 4
|
||||
1410 3 6 4
|
||||
1501 2 7 4
|
||||
1502 6 8 1
|
||||
1503 5 4 4
|
||||
1504 4 8 1
|
||||
1505 5 5 4
|
||||
1506 5 5 1
|
||||
1507 4 3 4
|
||||
1508 7 3 4
|
||||
1509 4 4 4
|
||||
1510 7 6 1
|
||||
2101 2 6 4
|
||||
2102 1 2 3
|
||||
2103 2 7 2
|
||||
2104 4 2 1
|
||||
2105 4 2 1
|
||||
2106 6 6 4
|
||||
2107 1 4 3
|
||||
2108 4 2 1
|
||||
2109 8 5 1
|
||||
2110 1 2 2
|
||||
2201 2 7 4
|
||||
2202 2 6 4
|
||||
2203 2 8 4
|
||||
2204 4 4 1
|
||||
2205 1 2 2
|
||||
2206 1 7 4
|
||||
2207 8 3 3
|
||||
2208 2 8 4
|
||||
2209 1 4 2
|
||||
2210 5 2 3
|
||||
2301 2 3 2
|
||||
2302 3 7 4
|
||||
2303 4 2 3
|
||||
2304 3 6 4
|
||||
2305 6 4 4
|
||||
2306 6 5 4
|
||||
2307 5 4 4
|
||||
2308 4 6 4
|
||||
2309 2 4 4
|
||||
2310 2 3 2
|
||||
2401 4 7 4
|
||||
2402 4 1 3
|
||||
2403 2 4 4
|
||||
2404 2 2 4
|
||||
2405 2 4 3
|
||||
2406 5 5 4
|
||||
2407 3 3 4
|
||||
2408 3 3 4
|
||||
2409 1 4 4
|
||||
2410 2 6 4
|
||||
2501 5 4 3
|
||||
2502 1 8 4
|
||||
2503 7 1 1
|
||||
2504 4 7 4
|
||||
2505 3 5 4
|
||||
2506 3 3 1
|
||||
2507 1 2 2
|
||||
2508 4 3 4
|
||||
2509 3 3 4
|
||||
2510 5 3 1
|
||||
3101 2 7 4
|
||||
3102 3 7 4
|
||||
3103 5 4 3
|
||||
3104 2 7 4
|
||||
3105 6 5 1
|
||||
3106 2 4 3
|
||||
3107 4 3 4
|
||||
3108 3 5 4
|
||||
3201 5 1 1
|
||||
3202 1 2 3
|
||||
3203 5 2 3
|
||||
3204 2 7 4
|
||||
3205 1 1 3
|
||||
3206 6 8 4
|
||||
3207 1 2 3
|
||||
3208 5 4 4
|
||||
3301 7 7 4
|
||||
3302 4 7 4
|
||||
3303 5 5 4
|
||||
3304 5 2 4
|
||||
3305 2 8 4
|
||||
3306 7 3 4
|
||||
3307 4 3 4
|
||||
3308 4 1 3
|
||||
3401 7 7 4
|
||||
3402 1 7 2
|
||||
3403 1 2 2
|
||||
3404 6 4 4
|
||||
3405 7 6 4
|
||||
3406 4 1 4
|
||||
3407 2 7 4
|
||||
3408 7 5 4
|
||||
1001 2 6 4 Start from 1, both X and Y axis, the direction is the player's initial direction
|
||||
|
@@ -0,0 +1,31 @@
|
||||
Id MapId X Y Color
|
||||
1 1501 2 2 1
|
||||
2 1501 7 7 1
|
||||
3 1502 1 8 1
|
||||
4 1502 4 1 1
|
||||
5 1503 3 7 1
|
||||
6 1503 6 1 1
|
||||
7 1504 1 8 1
|
||||
8 1504 8 1 1
|
||||
9 1504 1 1 2
|
||||
10 1504 6 6 2
|
||||
11 1505 4 2 1
|
||||
12 1505 5 7 1
|
||||
13 1505 2 5 2
|
||||
14 1505 7 4 2
|
||||
15 1507 2 3 1
|
||||
16 1507 4 5 1
|
||||
17 1507 2 6 2
|
||||
18 1507 6 3 2
|
||||
19 1508 3 1 1
|
||||
20 1508 8 8 1
|
||||
21 1509 4 5 1
|
||||
22 1509 4 7 1
|
||||
23 1509 1 4 2
|
||||
24 1509 4 2 2
|
||||
25 1509 6 1 3
|
||||
26 1509 6 8 3
|
||||
27 1510 2 8 1
|
||||
28 1510 6 4 1
|
||||
29 1510 3 5 2
|
||||
30 1510 7 3 2
|
||||
|
@@ -0,0 +1,35 @@
|
||||
Id MapId X Y
|
||||
1 1201 7 1
|
||||
2 1210 3 8
|
||||
3 1305 2 4
|
||||
4 1305 3 5
|
||||
5 1305 4 3
|
||||
6 1305 5 4
|
||||
7 1506 1 3
|
||||
8 2204 2 1
|
||||
9 2204 6 6
|
||||
10 2205 3 5
|
||||
11 2205 8 7
|
||||
12 2206 4 6
|
||||
13 2206 6 8
|
||||
14 2207 1 8
|
||||
15 2208 3 5
|
||||
16 2208 5 6
|
||||
17 2208 8 7
|
||||
18 2209 7 3
|
||||
19 2306 1 6
|
||||
20 2306 2 7
|
||||
21 2309 6 2
|
||||
22 2309 6 7
|
||||
23 2402 8 3
|
||||
24 2405 8 5
|
||||
25 2409 2 1
|
||||
26 2409 8 3
|
||||
27 2509 1 1
|
||||
28 2509 3 1
|
||||
29 2509 5 1
|
||||
30 2509 8 2
|
||||
31 2509 4 8
|
||||
32 2509 6 8
|
||||
33 2509 8 8
|
||||
34 2510 2 7
|
||||
|
@@ -0,0 +1,67 @@
|
||||
Id MapId Type X Y TargetId[1] TargetId[2] TargetId[3] TargetId[4] TargetId[5] DefaultBlock Desc
|
||||
130311 1303 1 2 5 130321 130322
|
||||
130312 1303 1 4 2 130321 130322
|
||||
130321 1303 2 2 4 1
|
||||
130322 1303 2 4 4 1
|
||||
130411 1304 1 1 3 130421 130422 130423
|
||||
130412 1304 1 8 1 130421 130422 130423
|
||||
130421 1304 2 4 3 1
|
||||
130422 1304 2 8 5 1
|
||||
130423 1304 2 7 5 1
|
||||
130811 1308 1 6 2 130821 130822 130823 130824 130825
|
||||
130812 1308 1 3 7 130821 130822 130823 130824 130825
|
||||
130821 1308 2 2 7 1
|
||||
130822 1308 2 5 8 1
|
||||
130823 1308 2 6 4 1
|
||||
130824 1308 2 7 5 1
|
||||
130825 1308 2 8 1 1
|
||||
230141 2301 4 4 2
|
||||
230142 2301 4 6 2
|
||||
230143 2301 4 6 5
|
||||
230241 2302 4 2 5
|
||||
230242 2302 4 5 7
|
||||
230341 2303 4 2 8
|
||||
230441 2304 4 3 4
|
||||
230442 2304 4 1 1
|
||||
230541 2305 4 4 4
|
||||
230542 2305 4 7 3
|
||||
230641 2306 4 8 5
|
||||
230841 2308 4 1 3
|
||||
231041 2310 4 2 7
|
||||
231042 2310 4 8 8
|
||||
330111 3301 1 5 7 330121 330122 Type 1 mechanism can not be blocked, but it can trigger the state changing of type 2 mechanism. To do so, enter the mechanism to be triggered in the Target ID. It has to stop on the mechanism to trigger it.
|
||||
330112 3301 1 7 2 330121 330122
|
||||
330121 3301 2 3 7 1 Type 2 mechanism is triggered by Type 1, and controlled by DefaultBlock, where, 1 is blocked by default, 0 is not blocked by default
|
||||
330122 3301 2 6 2 1
|
||||
330211 3302 1 2 6 330221 330222
|
||||
330212 3302 1 7 2 330221 330222
|
||||
330221 3302 2 5 6 1
|
||||
330222 3302 2 7 4 1
|
||||
330311 3303 1 6 8 330321 330322
|
||||
330312 3303 1 7 2 330321 330322
|
||||
330321 3303 2 3 2 1
|
||||
330322 3303 2 4 8 1
|
||||
330511 3305 1 1 5 330521
|
||||
330521 3305 2 4 5 1
|
||||
330611 3306 1 1 8 330621
|
||||
330621 3306 2 7 5 1
|
||||
330711 3307 1 4 1 330721
|
||||
330721 3307 2 4 6 1
|
||||
330811 3308 1 5 2 330821
|
||||
330821 3308 2 6 6 1
|
||||
340131 3401 3 4 4 After the player passes it, type 3 mechanism will convert from pass into block
|
||||
340132 3401 3 7 5
|
||||
340231 3402 3 2 5
|
||||
340232 3402 3 6 3
|
||||
340331 3403 3 3 6
|
||||
340332 3403 3 5 6
|
||||
340431 3404 3 3 2
|
||||
340432 3404 3 4 5
|
||||
340531 3405 3 3 3
|
||||
340631 3406 3 4 8
|
||||
340632 3406 3 5 8
|
||||
340633 3406 3 6 2
|
||||
340731 3407 3 4 3
|
||||
340732 3407 3 4 4
|
||||
340733 3407 3 5 4
|
||||
340831 3408 3 5 5
|
||||
|
Reference in New Issue
Block a user