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New tables + Lucia messages
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27
Resources/table/share/theatre/TheatreChapter.tsv
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27
Resources/table/share/theatre/TheatreChapter.tsv
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Id GroupId ConditionId IsRecruit RecruitCount RecruitGrid RecruitRefreshCount DecorationPoint FavorPoint NeedDecoration OpenIndexIcon OpenTitleIcon Title SceneUrl BgA BgB ModelUrl MultiFightLoadingBg BeginStory EndStory
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1 1 1 2 4 5 120 90 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName1.png Scene 1 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D01.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB1.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain1.prefab Assets/Product/Texture/Image/BgStory/Bgstory560.png ZX02402BA
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2 1 1 2 8 3 130 100 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName2.png Scene 2 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D02.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB2.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain2.prefab Assets/Product/Texture/Image/BgStory/Bgstory561.png ZX02403BA
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3 1 1 2 12 3 140 110 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName3.png Scene 3 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D03.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB3.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain3.prefab Assets/Product/Texture/Image/BgStory/Bgstory562.png
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4 2 1 2 4 5 120 90 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName1.png Scene 1 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D01.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB1.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain1.prefab Assets/Product/Texture/Image/BgStory/Bgstory560.png ZX02402BB
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5 2 1 2 8 3 130 100 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName2.png Scene 2 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D02.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB2.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain2.prefab Assets/Product/Texture/Image/BgStory/Bgstory561.png ZX02403BB
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6 2 1 2 12 3 140 110 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName3.png Scene 3 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D03.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB3.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain3.prefab Assets/Product/Texture/Image/BgStory/Bgstory562.png
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7 2 1 2 16 3 150 120 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName4.png Scene 4 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D04.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB4.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain4.prefab Assets/Product/Texture/Image/BgStory/Bgstory563.png ZX02414BB
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8 2 1 2 20 3 160 130 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName5.png Scene 5 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D05.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB5.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain5.prefab Assets/Product/Texture/Image/BgStory/Bgstory564.png
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9 3 1 2 4 5 120 90 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName1.png Scene 1 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D01.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB1.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain1.prefab Assets/Product/Texture/Image/BgStory/Bgstory560.png ZX02402BC
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10 3 1 2 8 3 130 100 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName2.png Scene 2 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D02.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB2.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain2.prefab Assets/Product/Texture/Image/BgStory/Bgstory561.png ZX02403BC
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11 3 1 2 12 3 140 110 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName3.png Scene 3 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D03.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB3.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain3.prefab Assets/Product/Texture/Image/BgStory/Bgstory562.png
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12 3 1 2 16 3 150 120 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName4.png Scene 4 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D04.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB4.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain4.prefab Assets/Product/Texture/Image/BgStory/Bgstory563.png ZX02415BC
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13 3 1 2 20 3 160 130 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName5.png Scene 5 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D05.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB5.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain5.prefab Assets/Product/Texture/Image/BgStory/Bgstory564.png
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14 3 1 2 24 3 170 140 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName6.png Scene 6 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D06.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB6.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain6.prefab Assets/Product/Texture/Image/BgStory/Bgstory565.png
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15 4 1 2 4 5 120 90 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName1.png Scene 1 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D01.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB1.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain1.prefab Assets/Product/Texture/Image/BgStory/Bgstory560.png ZX02402BD
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16 4 1 2 8 3 130 100 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName2.png Scene 2 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D02.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB2.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain2.prefab Assets/Product/Texture/Image/BgStory/Bgstory561.png ZX02403BD
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17 4 1 2 12 3 140 110 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName3.png Scene 3 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D03.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB3.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain3.prefab Assets/Product/Texture/Image/BgStory/Bgstory562.png
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18 4 1 2 16 3 150 120 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName4.png Scene 4 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D04.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB4.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain4.prefab Assets/Product/Texture/Image/BgStory/Bgstory563.png ZX02415BD
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19 4 1 2 20 3 160 130 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName5.png Scene 5 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D05.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB5.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain5.prefab Assets/Product/Texture/Image/BgStory/Bgstory564.png
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20 4 1 2 24 3 170 140 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName6.png Scene 6 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D06.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB6.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain6.prefab Assets/Product/Texture/Image/BgStory/Bgstory565.png
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21 5 1 2 4 5 120 90 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName1.png Scene 1 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D01.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB1.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain1.prefab Assets/Product/Texture/Image/BgStory/Bgstory560.png ZX02402BE
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22 5 1 2 8 3 130 100 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName2.png Scene 2 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D02.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB2.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain2.prefab Assets/Product/Texture/Image/BgStory/Bgstory561.png ZX02403BE
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23 5 1 2 12 3 140 110 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName3.png Scene 3 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D03.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB3.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain3.prefab Assets/Product/Texture/Image/BgStory/Bgstory562.png
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24 5 1 2 16 3 150 120 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName4.png Scene 4 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D04.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB4.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain4.prefab Assets/Product/Texture/Image/BgStory/Bgstory563.png ZX02415BE
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25 5 1 2 20 3 160 130 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName5.png Scene 5 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D05.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB5.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain5.prefab Assets/Product/Texture/Image/BgStory/Bgstory564.png
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26 5 1 2 24 3 170 140 Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitle6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreLoadingTitleName6.png Scene 6 Assets/Product/Ui/Scene3DPrefab/UiTheatre3D06.prefab Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgA6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreChapterBgB6.png Assets/Product/Ui/UiModel/UiTheatreMain/UiTheatreMain6.prefab Assets/Product/Texture/Image/BgStory/Bgstory565.png
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6
Resources/table/share/theatre/TheatreChapterGroup.tsv
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6
Resources/table/share/theatre/TheatreChapterGroup.tsv
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Id ChapterStartId ConditionId
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1 1 1002049
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2 4 1002054
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3 9 1002058
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4 15 1002061
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5 21 1002062
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7
Resources/table/share/theatre/TheatreConfig.tsv
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7
Resources/table/share/theatre/TheatreConfig.tsv
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Key Comment Value
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FavorConditionId Affection Unlock Requirement - Clear Chapter 1 1002029
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DecorationConditionId Decoration Unlock Requirement - Clear Chapter 2 1002030
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MainViewShowRewardId Main Interface Reward Display 550009
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UseOwnCharacterFa Use Own Character BP Display 7200
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ShopIdByNormal Normal Tag Shop ID 1193
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ShopIdBySpecial Special Tag Shop ID 1194
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114
Resources/table/share/theatre/TheatreDecoration.tsv
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114
Resources/table/share/theatre/TheatreDecoration.tsv
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@@ -0,0 +1,114 @@
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Id DecorationId Lv ConditionId UpgradeCostItemId UpgradeCostCount Type[1] Param[1] Type[2] Param[2] GroupIndex GridIndex Name Icon Desc ConditionDesc IsWindow
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1 10001 0 96102 120 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png (Not Activated) In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>10%</color>
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2 10001 1 96102 200 15 2240198 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>10%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>20%</color>
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3 10001 2 96102 300 15 2240199 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>20%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>30%</color>
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4 10001 3 96102 500 15 2240200 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>30%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>40%</color>
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5 10001 4 96102 750 15 2240201 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>40%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>50%</color>
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6 10001 5 96102 1000 15 2240202 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>50%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>70%</color>
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7 10001 6 96102 1500 15 2240203 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>70%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>90%</color>
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8 10001 7 96102 2000 15 2240204 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>90%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>120%</color>
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9 10001 8 96102 2500 15 2240205 2 1 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>120%</color> \nNext Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>150%</color>
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10 10001 9 15 2240206 2 2 ATK Up Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong04.png Current Level: In Recitativo di Fantasia, Character Base ATK +<color=#6495ED>150%</color>
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11 10002 0 96102 120 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png (Not Activated) In Recitativo di Fantasia, Character Base HP +<color=#6495ED>10%</color>
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12 10002 1 96102 200 15 2240207 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>10%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>20%</color>
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13 10002 2 96102 300 15 2240208 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>20%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>30%</color>
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14 10002 3 96102 500 15 2240209 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>30%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>40%</color>
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15 10002 4 96102 750 15 2240210 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>40%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>50%</color>
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16 10002 5 96102 1000 15 2240211 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>50%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>70%</color>
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17 10002 6 96102 1500 15 2240212 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>70%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>90%</color>
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18 10002 7 96102 2000 15 2240213 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>90%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>120%</color>
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19 10002 8 96102 2500 15 2240214 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>120%</color> \nNext Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>150%</color>
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20 10002 9 15 2240215 2 2 HP Up Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Base HP +<color=#6495ED>150%</color>
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21 10003 0 1002024 96102 300 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png (Not Activated) In Recitativo di Fantasia, the character gains <color=#6495ED>5%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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22 10003 1 1002024 96102 500 15 2240216 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>5%</color> Extra DMG Reduction \nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>10%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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23 10003 2 1002024 96102 800 15 2240217 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>10%</color> Extra DMG Reduction \nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>15%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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24 10003 3 1002024 96102 1200 15 2240218 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>15%</color> Extra DMG Reduction \nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>20%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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25 10003 4 1002024 96102 1500 15 2240219 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>20%</color> Extra DMG Reduction \nNext Level: In Recitativo di Fantasia, the character gains <color=#6495ED>25%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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26 10003 5 1002024 15 2240220 2 3 Extra DMG Reduction Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character gains <color=#6495ED>25%</color> Extra DMG Reduction Unlocks after Island Stranding reaches Lv.1
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27 10004 0 1002024 96102 300 2 4 Dodge Gauge Limit Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png (Not Activated) In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>100</color> Unlocks after Island Stranding reaches Lv.1
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28 10004 1 1002024 96102 500 15 2240221 2 4 Dodge Gauge Limit Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>100</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>200</color> Unlocks after Island Stranding reaches Lv.1
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29 10004 2 1002024 96102 800 15 2240222 2 4 Dodge Gauge Limit Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>200</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>300</color> Unlocks after Island Stranding reaches Lv.1
|
||||
30 10004 3 1002024 96102 1200 15 2240223 2 4 Dodge Gauge Limit Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>300</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>400</color> Unlocks after Island Stranding reaches Lv.1
|
||||
31 10004 4 1002024 15 2240224 2 4 Dodge Gauge Limit Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Limit +<color=#6495ED>400</color> Unlocks after Island Stranding reaches Lv.1
|
||||
32 10005 0 1002024 96102 300 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png (Not Activated) In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>5%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
33 10005 1 1002024 96102 500 15 2240225 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>5%</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>10%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
34 10005 2 1002024 96102 800 15 2240226 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>10%</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>15%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
35 10005 3 1002024 96102 1200 15 2240227 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>15%</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>20%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
36 10005 4 1002024 96102 1500 15 2240228 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>20%</color> \nNext Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>25%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
37 10005 5 1002024 15 2240229 2 5 Dodge Recovery Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong01.png Current Level: In Recitativo di Fantasia, Character Dodge Gauge Recovery Speed +<color=#6495ED>25%</color> Unlocks after Island Stranding reaches Lv.1
|
||||
38 10006 0 1002025 96102 300 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png (Not Activated) In Recitativo di Fantasia, the character deals <color=#6495ED>5%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
39 10006 1 1002025 96102 500 15 2240230 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>5%</color> more Extra DMG \nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>10%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
40 10006 2 1002025 96102 800 15 2240231 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>10%</color> more Extra DMG \nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>15%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
41 10006 3 1002025 96102 1200 15 2240232 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>15%</color> more Extra DMG \nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>20%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
42 10006 4 1002025 96102 1500 15 2240233 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>20%</color> more Extra DMG \nNext Level: In Recitativo di Fantasia, the character deals <color=#6495ED>25%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
43 10006 5 1002025 15 2240234 2 6 DMG Boost Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillbeidong03.png Current Level: In Recitativo di Fantasia, the character deals <color=#6495ED>25%</color> more Extra DMG Unlocks after Wasteland reaches Lv.1
|
||||
44 10007 0 1002025 96102 500 2 7 Signal Orb Recovery Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png (Not Activated) In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>15s</color> Unlocks after Wasteland reaches Lv.1
|
||||
45 10007 1 1002025 96102 800 15 2240235 2 7 Signal Orb Recovery Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>15s</color> \nNext Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>13s</color> Unlocks after Wasteland reaches Lv.1
|
||||
46 10007 2 1002025 96102 1000 15 2240236 2 7 Signal Orb Recovery Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>13s</color> \nNext Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>10s</color> Unlocks after Wasteland reaches Lv.1
|
||||
47 10007 3 1002025 96102 1500 15 2240237 2 7 Signal Orb Recovery Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png Current Level: In Recitativo Di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>10s</color> Next Level: In Recitativo Di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>8s</color> Unlocks after Wasteland reaches Lv.1
|
||||
48 10007 4 1002025 15 2240238 2 7 Signal Orb Recovery Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character restores <color=#6495ED>3</color> Signal Orbs every <color=#6495ED>8s</color> Unlocks after Wasteland reaches Lv.1
|
||||
49 10008 0 1002026 96102 800 2 8 Periodic DMG Immunity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png (Not Activated) In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>15s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield. Unlocks after Kingdom Capital I reaches Lv.1
|
||||
50 10008 1 1002026 96102 1000 15 2240239 2 8 Periodic DMG Immunity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>15s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>13s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield Unlocks after Kingdom Capital I reaches Lv.1
|
||||
51 10008 2 1002026 96102 1500 15 2240240 2 8 Periodic DMG Immunity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>13s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>10s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield Unlocks after Kingdom Capital I reaches Lv.1
|
||||
52 10008 3 1002026 96102 2000 15 2240241 2 8 Periodic DMG Immunity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character gains a DMG Immunity Shield every <color=#6495ED>10s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield \nNext Level: In Recitativo di Fantasia, the character gains DMG Immunity Shield every <color=#6495ED>8s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield Unlocks after Kingdom Capital I reaches Lv.1
|
||||
53 10008 4 1002026 15 2240242 2 8 Periodic DMG Immunity Assets/Product/Texture/Image/IconPetSkill/Pet3XiaoSkillbeidong04.png Current Level: In Recitativo di Fantasia, the character gains a shield every <color=#6495ED>8s</color> and deals <color=#6495ED>10%</color> more Extra DMG with the shield. Unlocks after Kingdom Capital I reaches Lv.1
|
||||
54 10009 0 1002028 96102 800 2 9 DMG Boost II Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png (Not Activated) In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>10s</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
55 10009 1 1002028 96102 1000 15 2240243 2 9 DMG Boost II Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>10s</color> \nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>8s</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
56 10009 2 1002028 96102 1500 15 2240244 2 9 DMG Boost II Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>2%</color> Extra DMG boost every <color=#6495ED>8s</color> \nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>6s</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
57 10009 3 1002028 96102 2000 15 2240245 2 9 DMG Boost II Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>6s</color> \nNext Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>5s</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
58 10009 4 1002028 15 2240246 2 9 DMG Boost II Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillzhudong03.png Current Level: In Recitativo di Fantasia, the character gains a <color=#6495ED>3%</color> Extra DMG boost every <color=#6495ED>5s</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
59 20002 0 1002031 96102 5 1 1 Island Stranding Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png (Not Activated) Upon activation, <color=#6495ED>scene 4 and scene 5</color> will be unlocked. \nActivate the previous ballade and meet the requirement(s) to activate it. Clear Scene 3: Island Stranding 1
|
||||
60 20002 1 1002031 1 1 Island Stranding Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong01.png Current Level: Unlock <color=#6495ED>scene 4 and scene 5</color> Clear Scene 3: Island Stranding
|
||||
61 20003 0 1002070 96102 5 1 2 Wasteland Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png (Not Activated) Upon activation, <color=#6495ED>scene 6</color> will be unlocked. \nActivate the previous ballade and meet the requirement(s) to activate it. Clear Scene 5: Wasteland, and upon Nov 18, 10:30 1
|
||||
62 20003 1 1002070 1 2 Wasteland Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong02.png Current Level: Unlock <color=#6495ED>scene 6</color> Clear Scene 5: Wasteland, and upon Nov 18, 10:30
|
||||
63 20004 0 1002071 96102 5 1 3 Kingdom Capital I Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png (Not Activated) Upon activation, <color=#6495ED>scene 6 branch storyline ending Peony and Iris</color> will be unlocked. \nActivate the previous ballade and meet the requirement(s) to activate it. Clear Scene 6: Kingdom Capital, and upon Nov 25, 10:00 1
|
||||
64 20004 1 1002071 1 3 Kingdom Capital I Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong03.png Current Level: Unlock <color=#6495ED>scene 6 branch storyline ending</color> Clear Scene 6: Kingdom Capital, and upon Nov 25, 10:00
|
||||
65 20005 0 1002072 96102 5 1 4 Kingdom Capital II Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png (Not Activated) Upon activation, <color=#6495ED>scene 6 branch storyline ending In the Name of Iris</color> will be unlocked. \nActivate the previous ballade and meet the requirement(s) to activate it. Clear scene 6 branch storyline ending, and upon Dec 2, 10:00 1
|
||||
66 20005 1 1002072 1 4 Kingdom Capital II Assets/Product/Texture/Image/IconPetSkill/Pet3YingSkillzhudong04.png Current Level: Unlock <color=#6495ED>another branch storyline ending of scene 6</color> Clear scene 6 branch storyline ending, and upon Dec 2, 10:00
|
||||
67 30001 0 96102 300 3 1 More Recruitment Attempts Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png (Not Activated) At the beginning of each scene, <color=#6495ED>Recruitment Attempts +1</color>
|
||||
68 30001 1 10 1 3 1 More Recruitment Attempts Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: At the beginning of each scene, <color=#6495ED>Recruitment Attempts +1</color>
|
||||
69 30002 0 96102 300 3 2 More Items for Purchase Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png (Not Activated) In the Theater Shop, <color=#6495ED>Items for Purchase +1</color>
|
||||
70 30002 1 96102 500 5 1 3 2 More Items for Purchase Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In the Theater Shop, <color=#6495ED>Items for Purchase +1</color> \nNext Level: In the Theater Shop, <color=#6495ED>Items for Purchase +2</color>
|
||||
71 30002 2 5 2 3 2 More Items for Purchase Assets/Product/Texture/Image/IconPetSkill/Pet2BeiSkillbeidong03.png Current Level: In the Theater Shop, <color=#6495ED>Items for Purchase +2</color>
|
||||
72 30003 0 1002024 96102 150 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png (Not Activated) In Recitativo di Fantasia, <color=#6495ED>Reruns +1</color> Unlocks after Island Stranding reaches Lv.1
|
||||
73 30003 1 1002024 96102 200 9 1 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +1</color> \nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +2</color> Unlocks after Island Stranding reaches Lv.1
|
||||
74 30003 2 1002024 96102 250 9 2 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +2</color> \nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +3</color> Unlocks after Island Stranding reaches Lv.1
|
||||
75 30003 3 1002024 96102 300 9 3 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +3</color> \nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +4</color> Unlocks after Island Stranding reaches Lv.1
|
||||
76 30003 4 1002024 96102 400 9 4 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +4</color> \nNext Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +5</color> Unlocks after Island Stranding reaches Lv.1
|
||||
77 30003 5 1002024 9 5 3 3 More Reruns Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillbeidong03.png Current Level: In Recitativo di Fantasia, <color=#6495ED>Reruns +5</color> Unlocks after Island Stranding reaches Lv.1
|
||||
78 30004 0 1002024 96102 100 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png (Not Activated ) Upon clearing any node, gain extra <color=#6495ED>Marg x5</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
79 30004 1 1002024 96102 200 3 5 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x5</color>. \nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x10</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
80 30004 2 1002024 96102 300 3 10 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x10</color>. \nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x15</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
81 30004 3 1002024 96102 500 3 15 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x15</color>. \nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x20</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
82 30004 4 1002024 96102 1000 3 20 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x20</color>. \nNext Level: Upon clearing any node, gain extra <color=#6495ED>Marg x30</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
83 30004 5 1002024 3 30 3 4 Obtain Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong04.png Current Level: Upon clearing any node, gain extra <color=#6495ED>Marg x30</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
84 30005 0 1002024 96102 100 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png (Not Activated) At the beginning, gain extra <color=#6495ED>Marg x50</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
85 30005 1 1002024 96102 300 1 50 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png Current Level: At the beginning, gain extra <color=#6495ED>Marg x50</color>.\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x100</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
86 30005 2 1002024 96102 500 1 100 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png Current Level: At the beginning, gain extra <color=#6495ED>Marg x100</color>.\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x150</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
87 30005 3 1002024 96102 700 1 150 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png Current Level: At the beginning, gain extra <color=#6495ED>Marg x150</color>.\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x200</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
88 30005 4 1002024 96102 1000 1 200 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png Current Level: At the beginning, gain extra <color=#6495ED>Marg x200</color>.\nNext Level: At the beginning, gain extra <color=#6495ED>Marg x300</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
89 30005 5 1002024 1 300 3 5 Initial Margs Assets/Product/Texture/Image/IconPetSkill/Pet2NiuSkillzhudong05.png Current Level: At the beginning, gain extra <color=#6495ED>Marg x300</color>. Unlocks after Island Stranding reaches Lv.1
|
||||
90 30006 0 1002025 96102 50 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png (Not Activated) In each scene, Recruitment <color=#6495ED>Refresh Attempts +1</color> Unlocks after Wasteland reaches Lv.1
|
||||
91 30006 1 1002025 96102 100 11 1 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +1</color> \nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +2</color> Unlocks after Wasteland reaches Lv.1
|
||||
92 30006 2 1002025 96102 200 11 2 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +2</color> \nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +3</color> Unlocks after Wasteland reaches Lv.1
|
||||
93 30006 3 1002025 96102 400 11 3 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +3</color> \nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +4</color> Unlocks after Wasteland reaches Lv.1
|
||||
94 30006 4 1002025 96102 700 11 4 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +4</color> \nNext Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +5</color> Unlocks after Wasteland reaches Lv.1
|
||||
95 30006 5 1002025 11 5 3 6 Recruitment Refresh Attempts Assets/Product/Texture/Image/IconPetSkill/Pet3MaoSkillbeidong05.png Current Level: In each scene, Recruitment <color=#6495ED>Refresh Attempts +5</color> Unlocks after Wasteland reaches Lv.1
|
||||
96 30007 0 1002025 96102 300 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png (Not Activated) Enjoy a <color=#6495ED>5%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
97 30007 1 1002025 96102 500 4 0.95 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Current Level: Enjoy a <color=#6495ED>5%</color> off discount in the Theater Shop \nNext Level: Enjoy a <color=#6495ED>10%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
98 30007 2 1002025 96102 800 4 0.9 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Current Level: Enjoy a <color=#6495ED>10%</color> off discount in the Theater Shop \nNext Level: Enjoy a <color=#6495ED>15%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
99 30007 3 1002025 96102 1200 4 0.85 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Current Level: Enjoy a <color=#6495ED>15%</color> off discount in the Theater Shop \nNext Level: Enjoy a <color=#6495ED>20%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
100 30007 4 1002025 96102 1800 4 0.8 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Current Level: Enjoy a <color=#6495ED>20%</color> off discount in the Theater Shop \nNext Level: Enjoy a <color=#6495ED>25%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
101 30007 5 1002025 4 0.75 3 7 Shop Discount Assets/Product/Texture/Image/IconPetSkill/Pet3MaSkillbeidong01.png Current Level: Enjoy a <color=#6495ED>25%</color> off discount in the Theater Shop Unlocks after Wasteland reaches Lv.1
|
||||
102 30008 0 1002026 96102 200 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png (Not Activated) Inspiration acquisition efficiency +<color=#6495ED>5%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
103 30008 1 1002026 96102 400 12 1.05 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png Current Level: Inspiration acquisition efficiency +<color=#6495ED>5%</color> \nNext Level: Inspiration acquisition efficiency +<color=#6495ED>10%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
104 30008 2 1002026 96102 600 12 1.1 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png Current Level: Inspiration acquisition efficiency +<color=#6495ED>10%</color> \nNext Level: Inspiration acquisition efficiency +<color=#6495ED>15%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
105 30008 3 1002026 96102 800 12 1.15 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png Current Level: Inspiration acquisition efficiency +<color=#6495ED>15%</color> \nNext Level: Inspiration acquisition efficiency +<color=#6495ED>20%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
106 30008 4 1002026 96102 1000 12 1.2 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png Current Level: Inspiration acquisition efficiency +<color=#6495ED>20%</color> \nNext Level: Inspiration acquisition efficiency +<color=#6495ED>30%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
107 30008 5 1002026 12 1.3 3 8 Backstage Maintenance Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong05.png Current Level: Inspiration acquisition efficiency +<color=#6495ED>30%</color> Unlocks after Kingdom Capital I reaches Lv.1
|
||||
108 30009 0 1002028 96102 200 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png (Not Activated) Cadenza acquisition efficiency +<color=#6495ED>5%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
109 30009 1 1002028 96102 400 13 1.05 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Current Level: Cadenza acquisition efficiency +<color=#6495ED>5%</color> \nNext Level: Cadenza acquisition efficiency +<color=#6495ED>10%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
110 30009 2 1002028 96102 600 13 1.1 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Current Level: Cadenza acquisition efficiency +<color=#6495ED>10%</color> \nNext Level: Cadenza acquisition efficiency +<color=#6495ED>15%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
111 30009 3 1002028 96102 800 13 1.15 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Current Level: Cadenza acquisition efficiency +<color=#6495ED>15%</color> \nNext Level: Cadenza acquisition efficiency +<color=#6495ED>20%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
112 30009 4 1002028 96102 1000 13 1.2 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Current Level: Cadenza acquisition efficiency +<color=#6495ED>20%</color> \nNext Level: Cadenza acquisition efficiency +<color=#6495ED>30%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
113 30009 5 1002028 13 1.3 3 9 Affection Up Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong01.png Current Level: Cadenza acquisition efficiency +<color=#6495ED>30%</color> Unlocks after Kingdom Capital II reaches Lv.1
|
||||
|
5
Resources/table/share/theatre/TheatreDifficulty.tsv
Normal file
5
Resources/table/share/theatre/TheatreDifficulty.tsv
Normal file
@@ -0,0 +1,5 @@
|
||||
Id Name ConditionId RewardFactor ReopenCount FightEventId[1] FightEventId[2] EnemyBuff[1] EnemyBuff[2] EnemyBuff[3] EnemyBuff[4] ShowItemIds[1] ShowItemIds[2] ShowItemIds[3]
|
||||
1 Basic 0.5 15 2240247 2240183 2240187 2240191 96102 96103 96104
|
||||
2 Intermediate 1002073 1 8 2240184 2240188 2240192 96102 96103 96104
|
||||
3 Advanced 1002074 2 5 2240185 2240189 2240193 2240195 96102 96103 96104
|
||||
4 Obscure 1002075 2 3 2240186 2240190 2240194 2240196 2240197 96102 96103 96104
|
||||
|
7
Resources/table/share/theatre/TheatreEnding.tsv
Normal file
7
Resources/table/share/theatre/TheatreEnding.tsv
Normal file
@@ -0,0 +1,7 @@
|
||||
Id Priority Type[1] Param[1] Type[2] Param[2] Type[3] Param[3] Name Desc
|
||||
1 1 1 0 The End
|
||||
2 2 3 3 Unfinished Epilogue
|
||||
3 3 3 8 Death of the Piper
|
||||
4 4 3 14 Walking on the Truth
|
||||
5 5 3 20 Peony and Iris
|
||||
6 6 3 26 In the Name of Iris
|
||||
|
398
Resources/table/share/theatre/TheatreEvent.tsv
Normal file
398
Resources/table/share/theatre/TheatreEvent.tsv
Normal file
@@ -0,0 +1,398 @@
|
||||
Id EventId NeedDecoration StepId NextStepId Type StageId StepRewardItemId StepRewardItemCount StoryId OptionDesc[1] OptionDownDesc[1] OptionIcon[1] OptionType[1] OptionItemId[1] OptionItemCount[1] OptionNextStepId[1] OptionNeedDecoration[1] OptionDesc[2] OptionDownDesc[2] OptionIcon[2] OptionType[2] OptionItemId[2] OptionItemCount[2] OptionNextStepId[2] OptionNeedDecoration[2] OptionDesc[3] OptionDownDesc[3] OptionIcon[3] OptionType[3] OptionItemId[3] OptionItemCount[3] OptionNextStepId[3] OptionNeedDecoration[3] OptionDesc[4] OptionDownDesc[4] OptionIcon[4] OptionType[4] OptionItemId[4] OptionItemCount[4] OptionNextStepId[4] OptionNeedDecoration[4] Title TitleContent RoleIcon RoleName RoleContent EventDesc ConfirmContent BgAsset
|
||||
1 101 10101 2 Find a place to rest 3 10102 Place to Sleep Something Mysterious Is About to Happen Night falls. Humidity rises from the ground. And the air feels cold. The entire forest seems to be deprived of light. Strange shadows bend their bodies into different shapes, silently dissolving into the darkness. Howls of wolves and bears seem to be coming from a distance. There is still a long way to go. And it seems you have to find a place for the night before you can move on after the sun rises and lights the way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
2 101 10102 2 On the huge tree with a spider web 3 10103 On the short tree that is easier to climb 3 10104 Place to Sleep Something Mysterious Is About to Happen You think for a moment and decide to stay here for the night. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
3 101 10103 1 Place to Sleep Something Mysterious Is About to Happen You fall into a deep sleep. The three spiders on the web are weaving your dream. You dream of fire, crying, endless fields of flowers, a hovering dragon, a girl standing on a balcony up high... And now you wake up in the morning sunlight. The road ahead feels just as unpredictable as the dream you had. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
4 101 10104 5 30061911 Place to Sleep Something Mysterious Is About to Happen You grab the lowest branch of the tree, but the tree suddenly starts to shake violently right when you begin to climb... Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
5 102 10201 2 Go ahead 3 10202 Campfire A white-gray smoke rises above the forest. You decide to go in the direction of the smoke. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
6 102 10202 2 Go through the ashes 3 10203 Stay and wait 3 10204 Move on 3 10205 Campfire There are only campfire remnants and ashes. There are no people or other living beings around. Looking at the remnants and ashes, you... Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
7 102 10203 4 96110 1 Campfire You pick up a branch and start to go through the remnants and ashes. There are some burnt bones that you can't tell their original shape. You move away a broken bone and find a bright gem in the ashes. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
8 102 10204 5 30061910 Campfire You sit down by the extinguished campfire, hoping someone will come back here. Time passes through the branches of the trees and casts a spell that gently closes your eyes. And the moment you open your eyes, sparks are flying out from the campfire... Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
9 102 10205 1 Campfire You move forward carefully in the opposite direction from where you came from and away from the campfire, but there is still no traces of other people. Fortunately, you come across a bush full of winter strawberries. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
10 103 10301 2 Follow the guidance of the feather 3 10302 Follow the direction of the sunrise 3 10303 Flower and Feather You wander around in the forest. You listen to the sound of the wind. You travel after sunrise and rest after sunset. You gargle with the sweet stream water and eat the fruits on the trees. Gradually, you master the survival skills in the forest but also lose your way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
11 103 10302 1 Flower and Feather You pick up a feather dropped from some kind of gray bird and figure out the direction to go through divination. Following the guidance of the feather, you arrive at the source of the water. You move forward along the stream. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
12 103 10303 1 Flower and Feather Based on some shallow knowledge that appears in your mind, you decide to determine a direction to go. You walk slowly in the direction of the sunrise. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
13 104 10401 2 Hand out the gem Item %s required 2 96110 1 10402 I can be a helper on board 3 10406 Be honest and ask for help 3 10407 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor This is not a toy ship bound for Debussy's Joyous Island. After a brief talk, you tell the sailor that you want to join their voyage to the distant kingdom. The sailor's description of the city capital is exactly what you remember about Naples. However, you search all your pockets and can't find any money. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
14 104 10402 10403 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You... The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
15 104 10403 10404 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where did you get this? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
16 104 10404 10405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Do you know a traveler with purple eyes? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
17 104 10405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Nothing... Forget it. The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
18 104 10406 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor gives you a glance with a faint smile without saying anything. He allows you to get on board but doesn't respond to your proposal. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
19 104 10407 10408 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
20 104 10408 10409 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Have you seen a dragon before? The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
21 104 10409 10410 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor We haven't seen a dragon for a very long time. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
22 104 10410 10411 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor 'The dragon comes with the pipe music.' The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
23 104 10411 10412 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor But at the very beginning, the dragon came without warning. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
24 104 10412 10413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The only thing we knew was it always targeted at a crowd. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
25 104 10413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It would bring the crowd from the ground and let them fall from above. It attacked villages and people, destroying everything in its sight. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
26 105 10501 2 Head to the cabin 3 10502 Walk around on the deck 3 10503 I want to have a walk around 3 10504 On the Ship Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You get on the ship. The sailor who guides you asks you where you want to go. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
27 105 10502 6 ZX02404BA On the Ship
|
||||
28 105 10503 6 ZX02405BA On the Ship
|
||||
29 105 10504 1 On the Ship I want to have a walk around Leave Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
30 107 10701 2 Nod to the sailor 3 10702 Return to the cabin to rest 3 10707 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sun goes down under the horizon. It starts to get dark on the ship. The sailor on duty tonight is a tall man with sallow skin, who walks with a slight limp. You notice that he is one of the sailors whom you met when boarding. He is always quiet during the day and tends to open up during the night. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
31 107 10702 2 Talk about the dragon 3 10703 Talk about the sailor 3 10704 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor He stands on the deck far from the cabin while staring at it. He waves at you and only begins to talk when you get close. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
32 107 10703 10705 6 ZX02407BA Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
33 107 10704 10705 6 ZX02408BA Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
34 107 10705 10706 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about unrelated stuff. You don't wanna listen to this, do you? The sailor smiles, which softens his face. Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
35 107 10706 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It's late. Let's call it a night. The sailor smiles, which softens his face. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
36 107 10707 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
37 108 10801 2 Where am I? 3 10802 Castaway You open your eyes and see a clear sky. There is a smell of the sea in the air. You have a fuzzy memory of being thrown up by the waves while screaming for help. The last thing you saw was the dragon holding its head high and two huge claws coming at you. You dodged and held tight to the small boat under your chest to keep yourself from drowning. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
38 108 10802 2 Walk around 3 10803 Castaway Under your body is soft sand. You sit up slowly. What meets your eyes is the calm sea. The waves are lapping at your feet. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
39 108 10803 2 Sunbathe on the beach 3 10804 Look for the living being 3 10805 Castaway You take a walk around. Although there are still a lot of things to find out, you're pretty sure that you're on an island. Is this an uninhabited island? Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
40 108 10804 1 Castaway The sunshine is perfect. Your clothes were dried before you're fully awake. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
41 108 10805 5 30061932 Castaway You see something moving and go after the figure. Is it Caliban or Friday? You decide to find out. Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
42 201 20101 2 Find a place to rest 3 20102 Place to Sleep Something Mysterious Is About to Happen Night falls. Humidity rises from the ground. And the air feels cold. The entire forest seems to be deprived of light. Strange shadows bend their bodies into different shapes, silently dissolving into the darkness. Howls of wolves and bears seem to be coming from a distance. There is still a long way to go. And it seems you have to find a place for the night before you can move on after the sun rises and lights the way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
43 201 20102 2 On the huge tree with a spider web 3 20103 On the short tree that is easier to climb 3 20104 Place to Sleep Something Mysterious Is About to Happen You think for a moment and decide to stay here for the night. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
44 201 20103 1 Place to Sleep Something Mysterious Is About to Happen You fall into a deep sleep. The three spiders on the web are weaving your dream. You dream of fire, crying, endless fields of flowers, a hovering dragon, a girl standing on a balcony up high... And now you wake up in the morning sunlight. The road ahead feels just as unpredictable as the dream you had. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
45 201 20104 5 30061911 Place to Sleep Something Mysterious Is About to Happen You grab the lowest branch of the tree, but the tree suddenly starts to shake violently right when you begin to climb... Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
46 202 20201 2 Go ahead 3 20202 Campfire A white-gray smoke rises above the forest. You decide to go in the direction of the smoke. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
47 202 20202 2 Go through the ashes 3 20203 Stay and wait 3 20204 Move on 3 20205 Campfire There are only campfire remnants and ashes. There are no people or other living beings around. Looking at the remnants and ashes, you... Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
48 202 20203 4 96110 1 Campfire You pick up a branch and start to go through the remnants and ashes. There are some burnt bones that you can't tell their original shape. You move away a broken bone and find a bright gem in the ashes. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
49 202 20204 5 30061910 Campfire You sit down by the extinguished campfire, hoping someone will come back here. Time passes through the branches of the trees and casts a spell that gently closes your eyes. And the moment you open your eyes, sparks are flying out from the campfire... Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
50 202 20205 1 Campfire You move forward carefully in the opposite direction from where you came from and away from the campfire, but there is still no traces of other people. Fortunately, you come across a bush full of winter strawberries. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
51 203 20301 2 Follow the guidance of the buds 3 20304 Follow the direction of the sunrise 3 20303 Follow the guidance of the feather 3 20302 Flower and Feather A New Option Emerges You wander around in the forest. You listen to the sound of the wind. You travel after sunrise and rest after sunset. You gargle with the sweet stream water and eat the fruits on the trees. Gradually, you master the survival skills in the forest but also lose your way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
52 203 20302 1 Flower and Feather You pick up a feather dropped from some kind of gray bird and figure out the direction to go through divination. Following the guidance of the feather, you arrive at the source of the water. You move forward along the stream. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
53 203 20303 1 Flower and Feather Based on some shallow knowledge that appears in your mind, you decide to determine a direction to go. You walk slowly in the direction of the sunrise. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
54 203 20304 20305 1 Flower and Feather You notice that there are some small buds surrounded by long sword-shaped leaves in the grass on the ground. Fragile and beautiful, they stretch forward as if they are guiding you somewhere. You move forward in the direction they point. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
55 203 20305 6 ZX02404BB Flower and Feather
|
||||
56 204 20401 2 Hand out the gem Item %s required 2 96110 1 20402 I can be a helper on board 3 20406 Be honest and ask for help 3 20407 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor This is not a toy ship bound for Debussy's Joyous Island. After a brief talk, you tell the sailor that you want to join their voyage to the distant kingdom. The sailor's description of the city capital is exactly what you remember about Naples. However, you search all your pockets and can't find any money. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
57 204 20402 20403 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You... The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
58 204 20403 20404 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where did you get this? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
59 204 20404 20405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Do you know a traveler with purple eyes? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
60 204 20405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Nothing... Forget it. The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
61 204 20406 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor gives you a glance with a faint smile without saying anything. He allows you to get on board but doesn't respond to your proposal. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
62 204 20407 20408 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
63 204 20408 20409 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Have you seen a dragon before? The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
64 204 20409 20410 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor We haven't seen a dragon for a very long time. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
65 204 20410 20411 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor 'The dragon comes with the pipe music.' The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
66 204 20411 20412 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor But at the very beginning, the dragon came without warning. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
67 204 20412 20413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The only thing we knew was it always targeted at a crowd. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
68 204 20413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It would bring the crowd from the ground and let them fall from above. It attacked villages and people, destroying everything in its sight. The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
69 205 20501 2 Head to the cabin 3 20502 Walk around on the deck 3 20503 I want to have a walk around 3 20504 On the Ship Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You get on the ship. The sailor who guides you asks you where you want to go. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
70 205 20502 6 ZX02405BB On the Ship
|
||||
71 205 20503 6 ZX02406BB On the Ship
|
||||
72 205 20504 1 On the Ship I want to have a walk around Leave Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
73 207 20701 2 I want to enjoy the breeze 3 20705 Nod to the sailor 3 20702 Return to the cabin to rest 3 20706 Sailor A New Option Emerges Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sun goes down under the horizon. It starts to get dark on the ship. The sailor on duty tonight is a tall man with sallow skin, who walks with a slight limp. You notice that he is one of the sailors whom you met when boarding. He is always quiet during the day and tends to open up during the night. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
74 207 20702 2 Talk about the dragon 3 20703 Talk about the sailor 3 20704 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor He stands on the deck far from the cabin while staring at it. He waves at you and only begins to talk when you get close. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
75 207 20703 20707 6 ZX02409BB Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
76 207 20704 20707 6 ZX02410BB Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
77 207 20705 6 ZX02408BB Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
78 207 20706 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and fall into a dreamless sleep. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
79 207 20707 20708 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about unrelated stuff. You don't wanna listen to this, do you? The sailor smiles, which softens his face. Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
80 207 20708 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It's late. Let's call it a night. The sailor smiles, which softens his face. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
81 208 20801 2 Where am I? 3 20802 Castaway You open your eyes and see a clear sky. There is a smell of the sea in the air. You have a fuzzy memory of being thrown up by the waves while screaming for help. The last thing you saw was the dragon holding its head high and two huge claws coming at you. You dodged and held tight to the small boat under your chest to keep yourself from drowning. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
82 208 20802 2 Walk around 3 20803 Castaway Under your body is soft sand. You sit up slowly. What meets your eyes is the calm sea. The waves are lapping at your feet. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
83 208 20803 2 Sunbathe on the beach 3 20804 Look for the living being 3 20805 Walk along the coast 3 20806 Castaway A New Option Emerges You take a walk around. Although there are still a lot of things to find out, you're pretty sure that you're on an island. Is this an uninhabited island? Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
84 208 20804 1 Castaway The sunshine is perfect. Your clothes were dried before you're fully awake. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
85 208 20805 5 30061932 Castaway You see something moving and go after the figure. Is it Caliban or Friday? You decide to find out. Start Battle Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
86 208 20806 6 ZX02412BB Castaway
|
||||
87 210 21001 2 Introduce yourself 3 21002 Explain what happened 3 21003 I will only stay for a short time and will leave soon 3 21007 Village The appearance of the dragon has caused a disturbance in the village. The villagers pick up their tools and weapons and rush to the venue only to find you slowly climbing down from the roof. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
88 210 21002 1 Village Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Farmer Outsiders are not welcome here. You explain everything, but the villagers don't seem convinced. They still stand in your way like an iron wall. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
89 210 21003 21004 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Young Person A Are you with the piper? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
90 210 21004 21005 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Young Person B You said you followed the dragon here? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
91 210 21005 21006 1 Village Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Middle-aged Person A Disaster! Disaster! The disaster has come to our village! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
92 210 21006 5 30061887 Village Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Middle-aged Person B Get out! Get out! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
93 210 21007 1 Village I will only stay for a short time and will leave soon Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
94 211 21101 21102 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman May! May! You wander around the village entrance, having no clue what to do or where to go next. The cries of a desperate woman attract your attention. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
95 211 21102 2 Ignore 3 21103 Approach and ask if she is all right. 3 21104 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Where are you, May? You wander around the village entrance, having no clue what to do or where to go next. The cries of a desperate woman attract your attention. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
96 211 21103 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman (Sobs) The woman was one of those who wanted to drive you out of the village. You leave as you don't want to get into trouble. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
97 211 21104 21105 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman May is gone... My May is gone. You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
98 211 21105 21106 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman I searched the whole village but still couldn't find him! You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
99 211 21106 21107 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman No one dares to go outside the village. They say there's a dragon and a monster out there... You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
100 211 21107 21108 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Could it be that May was enchanted by the strange pipe music and headed for the dragon's lair? You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
101 211 21108 2 Tell her you will help her find May 3 21109 Tell her you have to leave for something more important 3 21112 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman It's all my fault! You go up to her and ask her if she needs any help. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
102 211 21109 2 Sneak into the village to look for clues 3 21110 Look for the "Dragon's Lair" mentioned by the woman later 3 21111 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Where to start? Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
103 211 21110 5 30061887 Village Entrance Sneak into the village to look for clues Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
104 211 21111 6 ZX02415BB Village Entrance
|
||||
105 211 21112 1 Village Entrance Tell her you have to leave for something more important Leave
|
||||
106 213 21301 2 Go have a look 3 21302 Walk by 3 21313 The Lost One You walk on the wasteland. It is where the dragon's lair locates according to the legend. Many who came are forever buried here. This deserted graveyard extends forward into the darkness on the horizon. Under your feet are stones of different sizes. A noise comes from ahead... Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
107 213 21302 2 Stop him 3 21303 Save him 3 21307 Leave 3 21314 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! You see a little boy confronting a monster. He picks up a stone and is about to throw it at the monster. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
108 213 21303 21304 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you... Are you a champion? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
109 213 21304 21305 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you here to kill the dragon as well? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
110 213 21305 21306 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Me? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
111 213 21306 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm a champion too! You stop the boy and lead him to safety. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
112 213 21307 21308 5 30061888 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! Save him Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
113 213 21308 21309 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy That was awesome! After winning the battle Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
114 213 21309 21310 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you a true champion? Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
115 213 21310 21311 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Mom said the piper was bad. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
116 213 21311 21312 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I want to prove her wrong. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
117 213 21312 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy How could a bad person play such a beautiful tune? Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
118 213 21313 1 The Lost One Walk by Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
119 213 21314 1 The Lost One Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
120 301 30101 2 Go find out 3 30102 Leave 3 30103 Deep in the Forest Something Mysterious Is About to Happen There is a dark forest ahead. The color of the branches doesn't seem to change no matter how the sunlight changes. You take a closer look at it. The trees are also grotesque in shape. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
121 301 30102 2 Observe 3 30104 Go up to say hello 3 30105 Leave 3 30106 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Through the shadow of the leaves, you see a witch in the form of a beautiful girl singing a strange song among the tall flowering bush supported by magic. However, you can't hear anything as the voice is swallowed up by the shadow of the leaves. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
122 301 30103 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
123 301 30104 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face and shouts at you, trying to scare you off. But you don't look away. Seeing this, the witch stops what she's doing. She gives you a glance and then disappears with the flowers. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
124 301 30105 4 96109 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face, which doesn't seem to scare you. Your reaction has won the witch's respect. She restores her youthful appearance, gives you a glance, and then disappears with the flowers, leaving a silver bell behind. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
125 301 30106 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
126 302 30201 2 Go ahead 3 30202 Campfire A white-gray smoke rises above the forest. You decide to go in the direction of the smoke. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
127 302 30202 2 Go through the ashes 3 30203 Stay and wait 3 30204 Move on 3 30205 Campfire There are only campfire remnants and ashes. There are no people or other living beings around. Looking at the remnants and ashes, you... Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
128 302 30203 4 96110 1 Campfire You pick up a branch and start to go through the remnants and ashes. There are some burnt bones that you can't tell their original shape. You move away a broken bone and find a bright gem in the ashes. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
129 302 30204 5 30061910 Campfire You sit down by the extinguished campfire, hoping someone will come back here. Time passes through the branches of the trees and casts a spell that gently closes your eyes. And the moment you open your eyes, sparks are flying out from the campfire... Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
130 302 30205 1 Campfire You move forward carefully in the opposite direction from where you came from and away from the campfire, but there is still no traces of other people. Fortunately, you come across a bush full of winter strawberries. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
131 303 30301 2 Follow the guidance of the buds 3 30304 Follow the direction of the sunrise 3 30303 Follow the guidance of the feather 3 30302 Flower and Feather You wander around in the forest. You listen to the sound of the wind. You travel after sunrise and rest after sunset. You gargle with the sweet stream water and eat the fruits on the trees. Gradually, you master the survival skills in the forest but also lose your way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
132 303 30302 1 Flower and Feather You pick up a feather dropped from some kind of gray bird and figure out the direction to go through divination. Following the guidance of the feather, you arrive at the source of the water. You move forward along the stream. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
133 303 30303 1 Flower and Feather Based on some shallow knowledge that appears in your mind, you decide to determine a direction to go. You walk slowly in the direction of the sunrise. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
134 303 30304 30305 1 Flower and Feather You notice that there are some small buds surrounded by long sword-shaped leaves in the grass on the ground. Fragile and beautiful, they stretch forward as if they are guiding you somewhere. You move forward in the direction they point. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
135 303 30305 6 ZX02404BC Flower and Feather
|
||||
136 304 30401 2 Hand out the gem Item %s required 2 96110 1 30402 I can be a helper on board 3 30406 Be honest and ask for help 3 30407 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor This is not a toy ship bound for Debussy's Joyous Island. After a brief talk, you tell the sailor that you want to join their voyage to the distant kingdom. The sailor's description of the city capital is exactly what you remember about Naples. However, you search all your pockets and can't find any money. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
137 304 30402 30403 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You... The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
138 304 30403 30404 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where did you get this? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
139 304 30404 30405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Do you know a traveler with purple eyes? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
140 304 30405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Nothing... Forget it. The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
141 304 30406 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor gives you a glance with a faint smile without saying anything. He allows you to get on board but doesn't respond to your proposal. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
142 304 30407 30408 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
143 304 30408 30409 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Have you seen a dragon before? The sailor looks at you as if he recalls a distant memory. He allows you to board in the end. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
144 304 30409 30410 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor We haven't seen a dragon for a very long time. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
145 304 30410 30411 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor 'The dragon comes with the pipe music.' Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
146 304 30411 30412 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor But at the very beginning, the dragon came without warning. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
147 304 30412 30413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The only thing we knew was it always targeted at a crowd. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
148 304 30413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It would bring the crowd from the ground and let them fall from above. It attacked villages and people, destroying everything in its sight. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
149 314 31401 2 Head to the cabin 3 31402 Walk around on the deck 3 31403 I want to have a walk around 3 31404 On the Ship Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You get on the ship. The sailor who guides you asks you where you want to go. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
150 314 31402 6 ZX02405BC On the Ship
|
||||
151 314 31403 6 ZX02406BC On the Ship
|
||||
152 314 31404 1 On the Ship I want to have a walk around Leave Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
153 305 30501 2 I want to enjoy the breeze 3 30505 Nod to the sailor 3 30502 Return to the cabin to rest 3 30506 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sun goes down under the horizon. It starts to get dark on the ship. The sailor on duty tonight is a tall man with sallow skin, who walks with a slight limp. You notice that he is one of the sailors whom you met when boarding. He is always quiet during the day and tends to open up during the night. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
154 305 30502 2 Talk about the dragon 3 30503 Talk about the sailor 3 30504 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor He stands on the deck far from the cabin while staring at it. He waves at you and only begins to talk when you get close. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
155 305 30503 30507 6 ZX02409BC Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
156 305 30504 30507 6 ZX02410BC Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
157 305 30505 6 ZX02408BC Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
158 305 30506 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and fall into a dreamless sleep. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
159 305 30507 30508 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about unrelated stuff. You don't wanna listen to this, do you? The sailor smiles, which softens his face. Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
160 305 30508 1 Sailor Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It's late. Let's call it a night. The sailor smiles, which softens his face. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
161 306 30601 2 The dragon 3 30602 The sailor 3 30602 I'm not interested 3 30604 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where was I? The sea is calm. You dream about the storytelling sailor almost every night, who tells stories about the past that is different from today, about the song of returning home, and about the disaster brought by the dragon. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
162 306 30602 2 Tell me more 3 30605 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about the past. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
163 306 30604 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Leave Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
164 306 30605 30607 6 ZX02411BC Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
165 306 30607 2 Tell me more about the traveler Item %s required 1 96110 1 30608 I want to have some rest back at my cabin 3 30609 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Shall we call it a night? Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
166 306 30608 6 ZX02412BC Story Time
|
||||
167 306 30609 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
168 307 30701 2 Where am I? 3 30702 Castaway You open your eyes and see a clear sky. There is a smell of the sea in the air. You have a fuzzy memory of being thrown up by the waves while screaming for help. The last thing you saw was the dragon holding its head high and two huge claws coming at you. You dodged and held tight to the small boat under your chest to keep yourself from drowning. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
169 307 30702 2 Walk around 3 30703 Castaway Under your body is soft sand. You sit up slowly. What meets your eyes is the calm sea. The waves are lapping at your feet. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
170 307 30703 2 Sunbathe on the beach 3 30704 Look for the living being 3 30705 Walk along the coast 3 30706 Castaway You take a walk around. Although there are still a lot of things to find out, you're pretty sure that you're on an island. Is this an uninhabited island? Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
171 307 30704 1 Castaway The sunshine is perfect. Your clothes were dried before you're fully awake. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
172 307 30705 5 30061932 Castaway You see something moving and go after the figure. Is it Caliban or Friday? You decide to find out. Start Battle Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
173 307 30706 6 ZX02413BC Castaway
|
||||
174 308 30801 2 Introduce yourself 3 30802 Explain what happened 3 30803 I will only stay for a short time and will leave soon 3 30807 Village The appearance of the dragon has caused a disturbance in the village. The villagers pick up their tools and weapons and rush to the venue only to find you slowly climbing down from the roof. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
175 308 30802 1 Village Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Farmer Outsiders are not welcome here. You explain everything, but the villagers don't seem convinced. They still stand in your way like an iron wall. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
176 308 30803 30804 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Young Person A Are you with the piper? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
177 308 30804 30805 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Young Person B You said you followed the dragon here? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
178 308 30805 30806 1 Village Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Middle-aged Person A Disaster! Disaster! The disaster has come to our village! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
179 308 30806 5 30061887 Village Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Middle-aged Person B Get out! Get out! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
180 308 30807 1 Village I will only stay for a short time and will leave soon Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
181 309 30901 30902 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman May! May! You wander around the village entrance, having no clue what to do or where to go next. The cries of a desperate woman attract your attention. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
182 309 30902 2 Ignore 3 30903 Approach and ask if she is all right. 3 30904 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Where are you, May? You wander around the village entrance, having no clue what to do or where to go next. The cries of a desperate woman attract your attention. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
183 309 30903 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman (Sobs) The woman was one of those who wanted to drive you out of the village. You leave as you don't want to get into trouble. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
184 309 30904 30905 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman May is gone... My May is gone. You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
185 309 30905 30906 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman I searched the whole village but still couldn't find him! You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
186 309 30906 30907 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman No one dares to go outside the village. They say there's a dragon and a monster out there... You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
187 309 30907 30908 1 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Could it be that May was enchanted by the strange pipe music and headed for the dragon's lair? You go up to her and ask her if she needs any help. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
188 309 30908 2 Tell her you will help her find May 3 30909 Tell her you have to leave for something more important 3 30912 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman It's all my fault! You go up to her and ask her if she needs any help. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
189 309 30909 2 Sneak into the village to look for clues 3 30910 Look for the "Dragon's Lair" mentioned by the woman later 3 30911 Village Entrance Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Where to start? Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
190 309 30910 5 30061887 Village Entrance Sneak into the village to look for clues Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
191 309 30911 6 ZX02416BC Village Entrance
|
||||
192 309 30912 1 Village Entrance Tell her you have to leave for something more important Leave
|
||||
193 310 31001 2 Go have a look 3 31002 Walk by 3 31013 The Lost One You walk on the wasteland. It is where the dragon's lair locates according to the legend. Many who came are forever buried here. This deserted graveyard extends forward into the darkness on the horizon. Under your feet are stones of different sizes. A noise comes from ahead... Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
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||||
194 310 31002 2 Stop him 3 31003 Save him 3 31007 Leave 3 31014 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! You see a little boy confronting a monster. He picks up a stone and is about to throw it at the monster. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
195 310 31003 31004 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you... Are you a champion? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
196 310 31004 31005 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you here to kill the dragon as well? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
197 310 31005 31006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Me? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
198 310 31006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm a champion too! You stop the boy and lead him to safety. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
199 310 31007 31008 5 30061888 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! Save him Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
200 310 31008 31009 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy That was awesome! After winning the battle Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
201 310 31009 31010 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you a true champion? Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
202 310 31010 31011 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Mom said the piper was bad. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
203 310 31011 31012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I want to prove her wrong. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
204 310 31012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy How could a bad person play such a beautiful tune? Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
205 310 31013 1 The Lost One Walk by Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
206 310 31014 1 The Lost One Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
207 311 31101 2 Tell the woman where you saw the boy 3 31102 Take the boy you saved to the woman 3 31104 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman You walk to the village. The woman is still wandering around the village entrance anxiously. You speed up your pace... Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
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||||
208 311 31102 31103 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Thank you! You're a good person! The woman bows to you and immediately runs back to the village. You follow her. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
209 311 31103 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman We have to find May... Honey... Honey... I have news about May! Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
210 311 31104 31105 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman (Sobs) The woman raises her hand, but instead of swinging her slap, she bursts into tears. She bends over and hugs the boy tightly while repeating his name over and over again as if she could draw strength from this. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
211 311 31105 31106 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman May... May... My May... Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
212 311 31106 31107 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman As long as you're fine... Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
213 311 31107 31108 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png May I'm fine! Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
214 311 31108 31109 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png May The true champion saved me! Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
215 311 31109 2 I'm looking for the dragon 3 31111 I'm not a champion 3 31110 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Are you a champion? The woman gets up after she finally calms down. She holds the shoulders of the child, and together they bow to you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
216 311 31110 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman I'm not a champion Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
217 311 31111 31112 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Please don't go any further! You start talking to the woman. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
218 311 31112 31113 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman The kingdom capital sent an army to the dragon's lair days ago and no one has returned. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
219 311 31113 2 I've made up my mind. 3 31114 I'll gather more info before taking any action. 3 31117 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman I heard the princess of the kingdom was missing a long time ago. I think either she was caught by the dragon or she was killed by the evil piper! Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
220 311 31114 31115 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Slaying a dragon is no joke. The woman falls silent for a moment. Instead of stopping you, she hopes you can go back to the village with her first. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
221 311 31115 31116 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Are you going to go unarmed? Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
222 311 31116 4 96112 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Follow me. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
223 311 31117 31118 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman That's great, young one! You follow the woman into the village. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
224 311 31118 1 Woman Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Woman Don't be silly and look for the dragon! Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
225 312 31201 2 Nod to admit Item %s required 2 96112 1 31202 Tell him that it was not a big deal 3 31204 Blacksmith Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Blacksmith Are you the outsider who saved May? This time no villagers are yelling at you. Following the woman, you arrive at a shabby blacksmith shop. Inside it, various farm tools are scattered around on the ground. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
226 312 31202 31203 4 96105 1 Blacksmith Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Blacksmith They say you're a champion. There seems to be a smile across the blacksmith's face. He pulls out an old iron sword out of nowhere and hands it to you. Talk Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
227 312 31203 1 Blacksmith Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Blacksmith A champion has to have a sword. There seems to be a smile across the blacksmith's face. He pulls out an old iron sword out of nowhere and hands it to you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
228 312 31204 1 Blacksmith Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Blacksmith The blacksmith nods and gets back to his work at hand. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
229 313 31301 2 Help the army 3 31302 Pursue the dragon 3 31303 City Gate Severely injured, the dragon flies away. You follow the dragon to the city gate. It has already been broken. People are running around for life. The soldiers of the army are defending the gate and the people behind it against the monster with their bodies. Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
230 313 31302 4 96107 1 City Gate Item Obtained Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
231 313 31303 1 City Gate Pursue the dragon Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
232 315 31501 31502 1 Balcony The city capital is filled with fire and smoke. The dragon spread its invisible wings of death and flies toward the castle. People are running around crying and screaming. Nothing has changed. All you can hear are screams. You run in the opposite direction from the crowd... Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
233 315 31502 2 Go help 3 31503 Go directly to the balcony 3 31504 Balcony You look up and see the balcony where the girl stands in your dream. The dragon is hovering above the balcony. You break into the palace. It is occupied by the monster. Someone is screaming! Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
234 315 31503 5 30061889 Balcony Go help Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
235 315 31504 1 Balcony Go directly to the balcony Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
236 401 40101 2 Go find out 3 40102 Leave 3 40103 Deep in the Forest Something Mysterious Is About to Happen There is a dark forest ahead. The color of the branches doesn't seem to change no matter how the sunlight changes. You take a closer look at it. The trees are also grotesque in shape. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
237 401 40102 2 Observe 3 40104 Go up to say hello 3 40105 Leave 3 40106 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Through the shadow of the leaves, you see a witch in the form of a beautiful girl singing a strange song among the tall flowering bush supported by magic. However, you can't hear anything as the voice is swallowed up by the shadow of the leaves. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
238 401 40103 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
239 401 40104 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face and shouts at you, trying to scare you off. But you don't look away. Seeing this, the witch stops what she's doing. She gives you a glance and then disappears with the flowers. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
240 401 40105 4 96109 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face, which doesn't seem to scare you. Your reaction has won the witch's respect. She restores her youthful appearance, gives you a glance, and then disappears with the flowers, leaving a silver bell behind. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
241 401 40106 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
242 402 40201 2 The magic that makes the flowers bloom Item %s required 1 96109 1 40202 The way to slay the dragon Item %s required 2 96105 1 40203 The magic that kills any living being 3 40209 Magic You stay where the witch appeared and ask her sincerely for help. You want her to teach you... Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
243 402 40202 6 ZX02417BD Magic Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
244 402 40203 40204 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch You already have a sword. The witch slowly emerges from the other end of the forest like the morning mist as if she has heard your request. She stares at you, and it feels like she can see your soul through your body. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
245 402 40204 40205 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch It has already taken the shape of the champion's sword. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
246 402 40205 40206 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I will enchant it, granting it the power to break the spiral, slay the dragon, and save the world. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
247 402 40206 40207 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I will refine it with the blessing of the iris, the crystal of the ashes of the girl trapped in endless reincarnation, along with her singing and memories. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
248 402 40207 40208 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I still lack the "singing." Go bring it to me. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
249 402 40208 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch And I will make you a real champion's sword. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
250 402 40209 1 Magic Your voice is drowned by the sound of the wind. Night falls, but the witch still doesn't respond. Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
251 403 40301 2 Follow the guidance of the buds 3 40304 Follow the direction of the sunrise 3 40303 Follow the guidance of the feather 3 40302 Flower and Feather You wander around in the forest. You listen to the sound of the wind. You travel after sunrise and rest after sunset. You gargle with the sweet stream water and eat the fruits on the trees. Gradually, you master the survival skills in the forest but also lose your way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
252 403 40302 1 Flower and Feather You pick up a feather dropped from some kind of gray bird and figure out the direction to go through divination. Following the guidance of the feather, you arrive at the source of the water. You move forward along the stream. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
253 403 40303 1 Flower and Feather Based on some shallow knowledge that appears in your mind, you decide to determine a direction to go. You walk slowly in the direction of the sunrise. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
254 403 40304 40305 1 Flower and Feather You notice that there are some small buds surrounded by long sword-shaped leaves in the grass on the ground. Fragile and beautiful, they stretch forward as if they are guiding you somewhere. You move forward in the direction they point. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
255 403 40305 6 ZX02404BD Flower and Feather
|
||||
256 404 40401 2 Hand out the gem Item %s required 2 96110 1 40402 I can be a helper on board 3 40406 Be honest and ask for help 3 40407 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor This is not a toy ship bound for Debussy's Joyous Island. After a brief talk, you tell the sailor that you want to join their voyage to the distant kingdom. The sailor's description of the city capital is exactly what you remember about Naples. However, you search all your pockets and can't find any money. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
257 404 40402 40403 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You... The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
258 404 40403 40404 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where did you get this? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
259 404 40404 40405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Do you know a traveler with purple eyes? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
260 404 40405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Nothing... Forget it. The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
261 404 40406 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor gives you a glance with a faint smile without saying anything. He allows you to get on board but doesn't respond to your proposal. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
262 404 40407 40408 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
263 404 40408 40409 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Have you seen a dragon before? The sailor looks at you as if he recalls a distant memory. He allows you to board in the end. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
264 404 40409 40410 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor We haven't seen a dragon for a very long time. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
265 404 40410 40411 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor 'The dragon comes with the pipe music.' Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
266 404 40411 40412 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor But at the very beginning, the dragon came without warning. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
267 404 40412 40413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The only thing we knew was it always targeted at a crowd. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
268 404 40413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It would bring the crowd from the ground and let them fall from above. It attacked villages and people, destroying everything in its sight. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
269 406 40601 2 The dragon 3 40602 The sailor 3 40602 I'm not interested 3 40604 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where was I? The sea is calm. You dream about the storytelling sailor almost every night, who tells stories about the past that is different from today, about the song of returning home, and about the disaster brought by the dragon. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
270 406 40602 2 Tell me more 3 40605 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about the past. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
271 406 40604 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Leave Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
272 406 40605 40607 6 ZX02411BD Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
273 406 40607 2 Tell me more about the traveler Item %s required 2 96110 1 40608 I want to have some rest back at my cabin 3 40609 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Shall we call it a night? Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
274 406 40608 40610 6 ZX02412BD Story Time
|
||||
275 406 40609 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
276 406 40610 2 Ask the sailor if he still remember the tune of "The Song of Siren" 3 40611 Ask the sailor to teach you sing the original "The Song of Siren" 3 40614 Story Time A New Option Emerges Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
277 406 40611 40612 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor So you are interested about the song we sing on the sea? Ask the sailor if he still remember the tune of "The Song of Siren" Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
278 406 40612 40613 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song about returning home you heard the sailors singing the other night is a variation of The Song of Siren. Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
279 406 40613 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song has been passed on, connecting us together. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
280 406 40614 40615 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Haha, of course. Ask the sailor to teach you sing the original "The Song of Siren" Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
281 406 40615 4 96113 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song about returning home you heard the sailors singing the other night is a variation of The Song of Siren. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
282 407 40701 2 Where am I? 3 40702 Castaway You open your eyes and see a clear sky. There is a smell of the sea in the air. You have a fuzzy memory of being thrown up by the waves while screaming for help. The last thing you saw was the dragon holding its head high and two huge claws coming at you. You dodged and held tight to the small boat under your chest to keep yourself from drowning. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
283 407 40702 2 Walk around 3 40703 Castaway Under your body is soft sand. You sit up slowly. What meets your eyes is the calm sea. The waves are lapping at your feet. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
284 407 40703 2 Sunbathe on the beach 3 40704 Look for the living being 3 40705 Walk along the coast 3 40706 Castaway You take a walk around. Although there are still a lot of things to find out, you're pretty sure that you're on an island. Is this an uninhabited island? Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
285 407 40704 1 Castaway The sunshine is perfect. Your clothes were dried before you're fully awake. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
286 407 40705 5 30061932 Castaway You see something moving and go after the figure. Is it Caliban or Friday? You decide to find out. Start Battle Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
287 407 40706 6 ZX02413BD Castaway
|
||||
288 408 40801 2 Introduce yourself 3 40802 Explain what happened 3 40803 I will only stay for a short time and will leave soon 3 40807 Village The appearance of the dragon has caused a disturbance in the village. The villagers pick up their tools and weapons and rush to the venue only to find you slowly climbing down from the roof. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
289 408 40802 1 Village Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Farmer Outsiders are not welcome here. You explain everything, but the villagers don't seem convinced. They still stand in your way like an iron wall. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
290 408 40803 40804 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Young Person A Are you with the piper? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
291 408 40804 40805 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Young Person B You said you followed the dragon here? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
292 408 40805 40806 1 Village Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Middle-aged Person A Disaster! Disaster! The disaster has come to our village! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
293 408 40806 5 30061887 Village Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Middle-aged Person B Get out! Get out! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
294 408 40807 1 Village I will only stay for a short time and will leave soon Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
295 410 41001 2 Go have a look 3 41002 Walk by 3 41013 The Lost One You walk on the wasteland. It is where the dragon's lair locates according to the legend. Many who came are forever buried here. This deserted graveyard extends forward into the darkness on the horizon. Under your feet are stones of different sizes. A noise comes from ahead... Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
296 410 41002 2 Stop him 3 41003 Save him 3 41007 Leave 3 41014 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! You see a little boy confronting a monster. He picks up a stone and is about to throw it at the monster. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
297 410 41003 41004 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you... Are you a champion? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
298 410 41004 41005 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you here to kill the dragon as well? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
299 410 41005 41006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Me? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
300 410 41006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm a champion too! You stop the boy and lead him to safety. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
301 410 41007 41008 5 30061888 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! Save him Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
302 410 41008 41009 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy That was awesome! After winning the battle Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
303 410 41009 41010 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you a true champion? Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
304 410 41010 41011 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Mom said the piper was bad. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
305 410 41011 41012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I want to prove her wrong. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
306 410 41012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy How could a bad person play such a beautiful tune? Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
307 410 41013 1 The Lost One Walk by Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
308 410 41014 1 The Lost One Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
309 413 41301 2 Help the army 3 41302 Pursue the dragon 3 41303 City Gate Severely injured, the dragon flies away. You follow the dragon to the city gate. It has already been broken. People are running around for life. The soldiers of the army are defending the gate and the people behind it against the monster with their bodies. Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
310 413 41302 4 96107 1 City Gate Item Obtained Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
311 413 41303 1 City Gate Pursue the dragon Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
312 415 41501 41502 1 Balcony The city capital is filled with fire and smoke. The dragon spread its invisible wings of death and flies toward the castle. People are running around crying and screaming. Nothing has changed. All you can hear are screams. You run in the opposite direction from the crowd... Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
313 415 41502 2 Distract the monster Item %s required 2 96107 1 41505 Go help 3 41503 Go directly to the balcony 3 41504 Balcony A New Option Emerges You look up and see the balcony where the girl stands in your dream. The dragon is hovering above the balcony. You break into the palace. It is occupied by the monster. Someone is screaming! Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
314 415 41503 5 30061889 Balcony Go help Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
315 415 41504 1 Balcony Go directly to the balcony Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
316 415 41505 6 ZX02418BD
|
||||
317 501 50101 2 Go find out 3 50102 Leave 3 50103 Deep in the Forest Something Mysterious Is About to Happen There is a dark forest ahead. The color of the branches doesn't seem to change no matter how the sunlight changes. You take a closer look at it. The trees are also grotesque in shape. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
318 501 50102 2 Observe 3 50104 Go up to say hello 3 50105 Leave 3 50106 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Through the shadow of the leaves, you see a witch in the form of a beautiful girl singing a strange song among the tall flowering bush supported by magic. However, you can't hear anything as the voice is swallowed up by the shadow of the leaves. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
319 501 50103 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
320 501 50104 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face and shouts at you, trying to scare you off. But you don't look away. Seeing this, the witch stops what she's doing. She gives you a glance and then disappears with the flowers. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
321 501 50105 4 96109 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png The witch reveals her old face, which doesn't seem to scare you. Your reaction has won the witch's respect. She restores her youthful appearance, gives you a glance, and then disappears with the flowers, leaving a silver bell behind. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
322 501 50106 1 Deep in the Forest Something Mysterious Is About to Happen Assets/Product/Texture/Image/RoleStory/TongyongFunvNormal02.png Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
323 502 50201 2 The magic that makes the flowers bloom Item %s required 1 96109 1 50202 The way to slay the dragon Item %s required 2 96105 1 50203 The magic that kills any living being 3 50209 Magic You stay where the witch appeared and ask her sincerely for help. You want her to teach you... Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
324 502 50202 6 ZX02417BE Magic Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
325 502 50203 50204 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch You already have a sword. The witch slowly emerges from the other end of the forest like the morning mist as if she has heard your request. She stares at you, and it feels like she can see your soul through your body. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
326 502 50204 50205 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch It has already taken the shape of the champion's sword. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
327 502 50205 50206 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I will enchant it, granting it the power to break the spiral, slay the dragon, and save the world. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
328 502 50206 50207 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I will refine it with the blessing of the iris, the crystal of the ashes of the girl trapped in endless reincarnation, along with her singing and memories. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
329 502 50207 50208 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch I still lack the "singing." Go bring it to me. Talk Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
330 502 50208 1 Magic Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch And I will make you a real champion's sword. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
331 502 50209 1 Magic Your voice is drowned by the sound of the wind. Night falls, but the witch still doesn't respond. Leave Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
332 503 50301 2 Follow the guidance of the buds 3 50304 Follow the direction of the sunrise 3 50303 Follow the guidance of the feather 3 50302 Flower and Feather You wander around in the forest. You listen to the sound of the wind. You travel after sunrise and rest after sunset. You gargle with the sweet stream water and eat the fruits on the trees. Gradually, you master the survival skills in the forest but also lose your way. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
333 503 50302 1 Flower and Feather You pick up a feather dropped from some kind of gray bird and figure out the direction to go through divination. Following the guidance of the feather, you arrive at the source of the water. You move forward along the stream. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
334 503 50303 1 Flower and Feather Based on some shallow knowledge that appears in your mind, you decide to determine a direction to go. You walk slowly in the direction of the sunrise. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
335 503 50304 50305 1 Flower and Feather You notice that there are some small buds surrounded by long sword-shaped leaves in the grass on the ground. Fragile and beautiful, they stretch forward as if they are guiding you somewhere. You move forward in the direction they point. Next Assets/Product/Texture/Image/BgStory/Bgstory536.jpg
|
||||
336 503 50305 6 ZX02404BE Flower and Feather
|
||||
337 504 50401 2 Hand out the gem Item %s required 2 96110 1 50402 I can be a helper on board 3 50406 Be honest and ask for help 3 50407 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor This is not a toy ship bound for Debussy's Joyous Island. After a brief talk, you tell the sailor that you want to join their voyage to the distant kingdom. The sailor's description of the city capital is exactly what you remember about Naples. However, you search all your pockets and can't find any money. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
338 504 50402 50403 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You... The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
339 504 50403 50404 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where did you get this? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
340 504 50404 50405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Do you know a traveler with purple eyes? The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
341 504 50405 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Nothing... Forget it. The sailor looks at you. He says something, but it doesn't answer your question. He agrees to let you get on the ship but refuses to take the gem. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
342 504 50406 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor gives you a glance with a faint smile without saying anything. He allows you to get on board but doesn't respond to your proposal. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
343 504 50407 50408 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The sailor looks at you as if he recalls a distant memory. He allows you to board without saying anything. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
344 504 50408 50409 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Have you seen a dragon before? The sailor looks at you as if he recalls a distant memory. He allows you to board in the end. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
345 504 50409 50410 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor We haven't seen a dragon for a very long time. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
346 504 50410 50411 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor 'The dragon comes with the pipe music.' Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
347 504 50411 50412 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor But at the very beginning, the dragon came without warning. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
348 504 50412 50413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The only thing we knew was it always targeted at a crowd. Talk Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
349 504 50413 1 Board Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor It would bring the crowd from the ground and let them fall from above. It attacked villages and people, destroying everything in its sight. Next Assets/Product/Texture/Image/BgStory/Bgstory537.jpg
|
||||
350 506 50601 2 The dragon 3 50602 The sailor 3 50602 I'm not interested 3 50604 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Where was I? The sea is calm. You dream about the storytelling sailor almost every night, who tells stories about the past that is different from today, about the song of returning home, and about the disaster brought by the dragon. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
351 506 50602 2 Tell me more 3 50605 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor I guess I'm old. Start to talk on and on about the past. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
352 506 50604 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Leave Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
353 506 50605 50607 6 ZX02411BE Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor
|
||||
354 506 50607 2 Tell me more about the traveler Item %s required 2 96110 1 50608 I want to have some rest back at my cabin 3 50609 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Shall we call it a night? Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
355 506 50608 50610 6 ZX02412BE Story Time
|
||||
356 506 50609 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor You say goodbye to the sailor. The gentle wind from the sea makes you sleepy. You go back to the cabin and have a long dream. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
357 506 50610 2 Ask the sailor if he still remember the tune of "The Song of Siren" 3 50611 Ask the sailor to teach you sing the original "The Song of Siren" 3 50614 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
358 506 50611 50612 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor So you are interested about the song we sing on the sea? Ask the sailor if he still remember the tune of "The Song of Siren" Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
359 506 50612 50613 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song about returning home you heard the sailors singing the other night is a variation of The Song of Siren. Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
360 506 50613 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song has been passed on, connecting us together. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
361 506 50614 50615 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor Haha, of course. Ask the sailor to teach you sing the original "The Song of Siren" Talk Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
362 506 50615 4 96113 1 Story Time Assets/Product/Texture/Image/RoleStory/YufunanNormal01.png Sailor The song about returning home you heard the sailors singing the other night is a variation of The Song of Siren. Next Assets/Product/Texture/Image/BgStory/BgStory548.jpg
|
||||
363 507 50701 2 Where am I? 3 50702 Castaway You open your eyes and see a clear sky. There is a smell of the sea in the air. You have a fuzzy memory of being thrown up by the waves while screaming for help. The last thing you saw was the dragon holding its head high and two huge claws coming at you. You dodged and held tight to the small boat under your chest to keep yourself from drowning. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
364 507 50702 2 Walk around 3 50703 Castaway Under your body is soft sand. You sit up slowly. What meets your eyes is the calm sea. The waves are lapping at your feet. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
365 507 50703 2 Sunbathe on the beach 3 50704 Look for the living being 3 50705 Walk along the coast 3 50706 Castaway You take a walk around. Although there are still a lot of things to find out, you're pretty sure that you're on an island. Is this an uninhabited island? Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
366 507 50704 1 Castaway The sunshine is perfect. Your clothes were dried before you're fully awake. Next Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
367 507 50705 5 30061932 Castaway You see something moving and go after the figure. Is it Caliban or Friday? You decide to find out. Start Battle Assets/Product/Texture/Image/BgStory/Bgstory533.jpg
|
||||
368 507 50706 6 ZX02413BE Castaway
|
||||
369 508 50801 2 Introduce yourself 3 50802 Explain what happened 3 50803 I will only stay for a short time and will leave soon 3 50807 Village The appearance of the dragon has caused a disturbance in the village. The villagers pick up their tools and weapons and rush to the venue only to find you slowly climbing down from the roof. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
370 508 50802 1 Village Assets/Product/Texture/Image/RoleStory/PinminNormal01.png Farmer Outsiders are not welcome here. You explain everything, but the villagers don't seem convinced. They still stand in your way like an iron wall. Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
371 508 50803 50804 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Young Person A Are you with the piper? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
372 508 50804 50805 1 Village Assets/Product/Texture/Image/RoleStory/TongyongNanmingirlNormal02.png Young Person B You said you followed the dragon here? You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
373 508 50805 50806 1 Village Assets/Product/Texture/Image/RoleStory/ShihuangzhenanNormal01.png Middle-aged Person A Disaster! Disaster! The disaster has come to our village! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Next Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
374 508 50806 5 30061887 Village Assets/Product/Texture/Image/RoleStory/KaliegrandNomal02.png Middle-aged Person B Get out! Get out! You explain everything and the villagers begin to whisper to each other. They look at you in an unfriendly way. Someone throws a stone at you. Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
375 508 50807 1 Village I will only stay for a short time and will leave soon Leave Assets/Product/Texture/Image/BgStory/Bgstory530.jpg
|
||||
376 510 51001 2 Go have a look 3 51002 Walk by 3 51013 The Lost One You walk on the wasteland. It is where the dragon's lair locates according to the legend. Many who came are forever buried here. This deserted graveyard extends forward into the darkness on the horizon. Under your feet are stones of different sizes. A noise comes from ahead... Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
377 510 51002 2 Stop him 3 51003 Save him 3 51007 Leave 3 51014 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! You see a little boy confronting a monster. He picks up a stone and is about to throw it at the monster. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
378 510 51003 51004 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you... Are you a champion? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
379 510 51004 51005 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you here to kill the dragon as well? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
380 510 51005 51006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Me? You stop the boy and lead him to safety. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
381 510 51006 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm a champion too! You stop the boy and lead him to safety. Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
382 510 51007 51008 5 30061888 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I'm not afraid of you! Save him Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
383 510 51008 51009 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy That was awesome! After winning the battle Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
384 510 51009 51010 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Are you a true champion? Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
385 510 51010 51011 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy Mom said the piper was bad. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
386 510 51011 51012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy I want to prove her wrong. Talk Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
387 510 51012 1 The Lost One Assets/Product/Texture/Image/RoleStory/TongyongNanminboyNormal02.png Little Boy How could a bad person play such a beautiful tune? Next Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
388 510 51013 1 The Lost One Walk by Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
389 510 51014 1 The Lost One Leave Leave Assets/Product/Texture/Image/BgStory/Bgstory534.jpg
|
||||
390 513 51301 2 Help the army 3 51302 Pursue the dragon 3 51303 City Gate Severely injured, the dragon flies away. You follow the dragon to the city gate. It has already been broken. People are running around for life. The soldiers of the army are defending the gate and the people behind it against the monster with their bodies. Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
391 513 51302 4 96107 1 City Gate Item Obtained Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
392 513 51303 1 City Gate Pursue the dragon Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
393 515 51501 51502 1 Balcony The city capital is filled with fire and smoke. The dragon spread its invisible wings of death and flies toward the castle. People are running around crying and screaming. Nothing has changed. All you can hear are screams. You run in the opposite direction from the crowd... Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
394 515 51502 2 Distract the monster Item %s required 2 96107 1 51505 Go help 3 51503 Go directly to the balcony 3 51504 Balcony You look up and see the balcony where the girl stands in your dream. The dragon is hovering above the balcony. You break into the palace. It is occupied by the monster. Someone is screaming! Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
395 515 51503 5 30061889 Balcony Go help Prepare for Battle Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
396 515 51504 1 Balcony Go directly to the balcony Leave Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
397 515 51505 6 ZX02418BE Balcony Distract the monster Next Assets/Product/Texture/Image/BgStory/Bgstory531.jpg
|
||||
|
Can't render this file because it contains an unexpected character in line 103 and column 90.
|
7
Resources/table/share/theatre/TheatreFactor.tsv
Normal file
7
Resources/table/share/theatre/TheatreFactor.tsv
Normal file
@@ -0,0 +1,7 @@
|
||||
Id Name Factor
|
||||
1 Choose Skill 3000
|
||||
2 Level Up 800
|
||||
3 Decoration Points 4000
|
||||
4 Affection Item 3000
|
||||
5 Faction Type 100
|
||||
6 Grid Skill 30
|
||||
|
48
Resources/table/share/theatre/TheatreItem.tsv
Normal file
48
Resources/table/share/theatre/TheatreItem.tsv
Normal file
@@ -0,0 +1,48 @@
|
||||
Id Type KeepsakeId FightCount Lv ItemId PowerId PowerFactor Explain Quality
|
||||
1 1 101 35 1 1 400 Obtained upon Impressionism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
2 1 101 40 2 1 500 Clear 40 nodes with it to level up 3
|
||||
3 1 101 45 3 1 600 Clear 45 nodes with it to level up 4
|
||||
4 1 101 50 4 1 700 Clear 50 nodes with it to level up 5
|
||||
5 1 101 5 1 800 Already the max level. Unable to further upgrade. 6
|
||||
6 1 102 35 1 2 400 Obtained upon Nationalism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
7 1 102 40 2 2 500 Clear 40 nodes with it to level up 3
|
||||
8 1 102 45 3 2 600 Clear 45 nodes with it to level up 4
|
||||
9 1 102 50 4 2 700 Clear 50 nodes with it to level up 5
|
||||
10 1 102 5 2 800 Already the max level. Unable to further upgrade. 6
|
||||
11 1 103 35 1 3 400 Obtained upon Realism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
12 1 103 40 2 3 500 Clear 40 nodes with it to level up 3
|
||||
13 1 103 45 3 3 600 Clear 45 nodes with it to level up 4
|
||||
14 1 103 50 4 3 700 Clear 50 nodes with it to level up 5
|
||||
15 1 103 5 3 800 Already the max level. Unable to further upgrade. 6
|
||||
16 1 104 35 1 4 400 Obtained upon Romanticism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
17 1 104 40 2 4 500 Clear 40 nodes with it to level up 3
|
||||
18 1 104 45 3 4 600 Clear 45 nodes with it to level up 4
|
||||
19 1 104 50 4 4 700 Clear 50 nodes with it to level up 5
|
||||
20 1 104 5 4 800 Already the max level. Unable to further upgrade. 6
|
||||
21 1 105 35 1 5 400 Obtained upon Expressionism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
22 1 105 40 2 5 500 Clear 40 nodes with it to level up 3
|
||||
23 1 105 45 3 5 600 Clear 45 nodes with it to level up 4
|
||||
24 1 105 50 4 5 700 Clear 50 nodes with it to level up 5
|
||||
25 1 105 5 5 800 Already the max level. Unable to further upgrade. 6
|
||||
26 1 106 35 1 6 400 Obtained upon Classicism Lv.1. Clear 35 nodes with it to level up. 2
|
||||
27 1 106 40 2 6 500 Clear 40 nodes with it to level up 3
|
||||
28 1 106 45 3 6 600 Clear 45 nodes with it to level up 4
|
||||
29 1 106 50 4 6 700 Clear 50 nodes with it to level up 5
|
||||
30 1 106 5 6 800 Already the max level. Unable to further upgrade. 6
|
||||
31 1 107 35 1 7 400 Obtained upon Baroque Lv.1. Clear 35 nodes with it to level up. 2
|
||||
32 1 107 40 2 7 500 Clear 40 nodes with it to level up 3
|
||||
33 1 107 45 3 7 600 Clear 45 nodes with it to level up 4
|
||||
34 1 107 50 4 7 700 Clear 50 nodes with it to level up 5
|
||||
35 1 107 5 7 800 Already the max level. Unable to further upgrade. 6
|
||||
36 2 96101 Obtained from Recitativo di Fantasia\n"Is that you, Marguerite, is that really you? Answer me, answer me!—The Jewel Song"
|
||||
37 3 96102 Obtained from Recitativo di Fantasia\n"The creative magical download from the universe unconsciously."
|
||||
38 3 96103 Obtained from Recitativo di Fantasia\n"A beautiful improvised musical passage!"
|
||||
39 3 96104 Obtained from Recitativo di Fantasia\n"Neumes are another significant development in medieval music history in addition to Gregorian chant."
|
||||
40 3 96105 Obtained from Recitativo di Fantasia\n"It is not the sacred sword that makes one a hero. It is a hero that makes a blade a sacred sword."
|
||||
41 3 96106 Obtained from Recitativo di Fantasia\nA carefully preserved notebook that has a mixed fragrance of oil ink and a faint fragrance with documents between pages.
|
||||
42 3 96107 Obtained from Recitativo di Fantasia\n"The hero who defeats the dragon will..."
|
||||
43 3 96109 Obtained from Recitativo di Fantasia\nA silver bell with mysterious power. At first, you only used it as a charm. However, if you shake it slightly, it will produce a sound that can confuse every enemy that has a mind.
|
||||
44 3 96110 Obtained from Recitativo di Fantasia\nA gem buried in ash. We don't know its function or worth.
|
||||
45 3 96111 Obtained from Recitativo di Fantasia\nA pipe full of magic. When it is played, the pipe can bring mutually exclusive souls together and connect kindred spirits. Everything is between the virtual and the reality.
|
||||
46 3 96112 Obtained from Recitativo di Fantasia\nA thank you gift from the villagers to the hero who helped them.
|
||||
47 3 96113 Obtained from Recitativo di Fantasia\nA music score that records The Song of Siren that is sung by a girl traveler according to the sailor.
|
||||
|
Can't render this file because it contains an unexpected character in line 37 and column 55.
|
6
Resources/table/share/theatre/TheatreLv.tsv
Normal file
6
Resources/table/share/theatre/TheatreLv.tsv
Normal file
@@ -0,0 +1,6 @@
|
||||
Id Lv Grade EquipmentShowLevel
|
||||
1 5 5
|
||||
2 20 15
|
||||
3 40 30
|
||||
4 60 SS 35
|
||||
5 80 45
|
||||
|
264
Resources/table/share/theatre/TheatreNode.tsv
Normal file
264
Resources/table/share/theatre/TheatreNode.tsv
Normal file
@@ -0,0 +1,264 @@
|
||||
Id ChapterId NodeId IsRandom Type[1] Param[1] Type[2] Param[2] Type[3] Param[3] MaxRandom LvExpect LvWeight SkillExpect SkillWeight DecorationExpect DecorationWeight FavorExpect FavorWeight
|
||||
1 1 1 1 20 0 3 4500 1 600 0 300
|
||||
2 1 1 0 1 102 0 0 0 0 0 0 0 0
|
||||
3 1 1 1 20 0 3 4500 1 600 0 300
|
||||
4 1 1 1 20 0 3 4500 1 600 0 300
|
||||
5 1 1 1 20 0 3 4500 1 600 0 300
|
||||
6 1 1 1 20 0 3 4500 1 600 0 300
|
||||
7 1 1 0 1 101 0 0 0 0 0 0 0 0
|
||||
8 1 1 0 2 1 20 0 3 4500 1 600 0 300
|
||||
9 1 1 0 3 15 1 20 0 4 4500 1 600 0 300
|
||||
10 1 1 0 1 103 0 0 0 0 0 0 0 0
|
||||
11 2 2 0 1 104 0 0 0 0 0 0 0 0
|
||||
12 2 2 0 1 105 0 0 0 0 0 0 0 0
|
||||
13 2 2 0 6 ZX02406BA 0 0 0 0 0 0 0 0
|
||||
14 2 2 0 1 107 0 0 0 0 0 0 0 0
|
||||
15 2 2 0 6 ZX02411BA 0 0 0 0 0 0 0 0
|
||||
16 2 2 1 40 0 7 4500 1 600 1 300
|
||||
17 2 2 0 6 ZX02409BA 0 0 0 0 0 0 0 0
|
||||
18 2 2 1 40 0 7 4500 1 600 1 300
|
||||
19 2 2 1 40 0 7 4500 1 600 1 300
|
||||
20 2 2 1 40 0 7 4500 1 600 1 300
|
||||
21 2 2 1 40 0 7 4500 1 600 1 300
|
||||
22 2 2 1 40 0 7 4500 1 600 1 300
|
||||
23 2 2 0 2 2 40 0 7 4500 1 600 1 300
|
||||
24 2 2 0 6 ZX02409EA 0 0 0 0 0 0 0 0
|
||||
25 2 2 0 3 30 1 40 0 8 4500 1 600 1 300
|
||||
26 3 3 0 1 108 0 0 0 0 0 0 0 0
|
||||
27 3 3 0 6 ZX02410BA 0 0 0 0 0 0 0 0
|
||||
28 3 3 1 60 0 10 4500 1 600 1 300
|
||||
29 3 3 1 60 0 10 4500 1 600 1 300
|
||||
30 3 3 1 60 0 10 4500 1 600 1 300
|
||||
31 3 3 1 60 0 10 4500 1 600 1 300
|
||||
32 3 3 1 60 0 10 4500 1 600 1 300
|
||||
33 3 3 0 2 3 60 0 10 4500 1 600 1 300
|
||||
34 3 3 0 3 44 1 60 0 11 4500 1 600 1 300
|
||||
35 3 3 0 6 ZX02401BA 0 0 0 0 0 0 0 0
|
||||
36 3 3 0 5 45 60 0 11 4500 1 600 1 300
|
||||
37 4 1 1 20 0 3 4500 1 600 0 300
|
||||
38 4 1 1 20 0 3 4500 1 600 0 300
|
||||
39 4 1 0 1 201 0 0 0 0 0 0 0 0
|
||||
40 4 1 1 20 0 3 4500 1 600 0 300
|
||||
41 4 1 1 20 0 3 4500 1 600 0 300
|
||||
42 4 1 0 1 202 0 0 0 0 0 0 0 0
|
||||
43 4 1 1 20 0 3 4500 1 600 0 300
|
||||
44 4 1 0 2 1 20 0 3 4500 1 600 0 300
|
||||
45 4 1 0 3 60 1 20 0 4 4500 1 600 0 300
|
||||
46 4 1 0 1 203 0 0 0 0 0 0 0 0
|
||||
47 5 2 0 1 204 0 0 0 0 0 0 0 0
|
||||
48 5 2 0 1 205 0 0 0 0 0 0 0 0
|
||||
49 5 2 0 6 ZX02407BB 0 0 0 0 0 0 0 0
|
||||
50 5 2 0 1 207 0 0 0 0 0 0 0 0
|
||||
51 5 2 0 6 ZX02411BB 0 0 0 0 0 0 0 0
|
||||
52 5 2 1 40 0 7 4500 1 600 1 300
|
||||
53 5 2 1 40 0 7 4500 1 600 1 300
|
||||
54 5 2 1 40 0 7 4500 1 600 1 300
|
||||
55 5 2 1 40 0 7 4500 1 600 1 300
|
||||
56 5 2 1 40 0 7 4500 1 600 1 300
|
||||
57 5 2 1 40 0 7 4500 1 600 1 300
|
||||
58 5 2 0 2 2 40 0 7 4500 1 600 1 300
|
||||
59 5 2 0 6 ZX02411EB 0 0 0 0 0 0 0 0
|
||||
60 5 2 0 3 75 1 40 0 8 4500 1 600 1 300
|
||||
61 6 3 0 1 208 0 0 0 0 0 0 0 0
|
||||
62 6 3 1 60 0 10 4500 1 600 1 300
|
||||
63 6 3 1 60 0 10 4500 1 600 1 300
|
||||
64 6 3 1 60 0 10 4500 1 600 1 300
|
||||
65 6 3 1 60 0 10 4500 1 600 1 300
|
||||
66 6 3 1 60 0 10 4500 1 600 1 300
|
||||
67 6 3 0 2 3 60 0 10 4500 1 600 1 300
|
||||
68 6 3 0 3 89 1 60 0 11 4500 1 600 1 300
|
||||
69 6 3 0 6 ZX02413BB 0 0 0 0 0 0 0 0
|
||||
70 6 3 0 5 90 60 0 11 4500 1 600 1 300
|
||||
71 7 4 0 1 210 0 0 0 0 0 0 0 0
|
||||
72 7 4 0 1 211 0 0 0 0 0 0 0 0
|
||||
73 7 4 1 80 0 13 4500 1 600 1 300
|
||||
74 7 4 1 80 0 13 4500 1 600 1 300
|
||||
75 7 4 1 80 0 13 4500 1 600 1 300
|
||||
76 7 4 1 80 0 13 4500 1 600 1 300
|
||||
77 7 4 1 80 0 13 4500 1 600 1 300
|
||||
78 7 4 0 2 4 80 0 13 4500 1 600 1 300
|
||||
79 7 4 0 3 102 1 80 0 14 4500 1 600 1 300
|
||||
80 8 5 0 1 213 0 0 0 0 0 0 0 0
|
||||
81 8 5 1 80 0 15 4500 1 600 1 300
|
||||
82 8 5 1 80 0 15 4500 1 600 1 300
|
||||
83 8 5 1 80 0 15 4500 1 600 1 300
|
||||
84 8 5 0 2 5 80 0 15 4500 1 600 1 300
|
||||
85 8 5 0 3 110 1 80 0 16 4500 1 600 1 300
|
||||
86 8 5 0 6 ZX02401BB 0 0 0 0 0 0 0 0
|
||||
87 8 5 0 5 111 80 0 16 4500 1 600 1 300
|
||||
88 9 1 1 20 0 3 4500 1 600 0 300
|
||||
89 9 1 1 20 0 3 4500 1 600 0 300
|
||||
90 9 1 0 1 301 0 0 0 0 0 0 0 0
|
||||
91 9 1 1 20 0 3 4500 1 600 0 300
|
||||
92 9 1 1 20 0 3 4500 1 600 0 300
|
||||
93 9 1 1 20 0 3 4500 1 600 0 300
|
||||
94 9 1 0 1 302 0 0 0 0 0 0 0 0
|
||||
95 9 1 0 2 1 20 0 3 4500 1 600 0 300
|
||||
96 9 1 0 3 126 1 20 0 4 4500 1 600 0 300
|
||||
97 9 1 0 1 303 0 0 0 0 0 0 0 0
|
||||
98 10 2 0 1 304 0 0 0 0 0 0 0 0
|
||||
99 10 2 0 1 314 0 0 0 0 0 0 0 0
|
||||
100 10 2 0 6 ZX02407BC 0 0 0 0 0 0 0 0
|
||||
101 10 2 0 1 305 0 0 0 0 0 0 0 0
|
||||
102 10 2 0 1 306 0 0 0 0 0 0 0 0
|
||||
103 10 2 0 6 ZX02419BC 0 0 0 0 0 0 0 0
|
||||
104 10 2 1 40 0 7 4500 1 600 1 300
|
||||
105 10 2 1 40 0 7 4500 1 600 1 300
|
||||
106 10 2 1 40 0 7 4500 1 600 1 300
|
||||
107 10 2 1 40 0 7 4500 1 600 1 300
|
||||
108 10 2 1 40 0 7 4500 1 600 1 300
|
||||
109 10 2 1 40 0 7 4500 1 600 1 300
|
||||
110 10 2 0 2 2 40 0 7 4500 1 600 1 300
|
||||
111 10 2 0 6 ZX02419EC 0 0 0 0 0 0 0 0
|
||||
112 10 2 0 3 141 1 40 0 8 4500 1 600 1 300
|
||||
113 11 3 0 1 307 0 0 0 0 0 0 0 0
|
||||
114 11 3 1 60 0 10 4500 1 600 1 300
|
||||
115 11 3 1 60 0 10 4500 1 600 1 300
|
||||
116 11 3 1 60 0 10 4500 1 600 1 300
|
||||
117 11 3 1 60 0 10 4500 1 600 1 300
|
||||
118 11 3 1 60 0 10 4500 1 600 1 300
|
||||
119 11 3 0 2 3 60 0 10 4500 1 600 1 300
|
||||
120 11 3 0 3 155 1 60 0 11 4500 1 600 1 300
|
||||
121 11 3 0 6 ZX02414BC 0 0 0 0 0 0 0 0
|
||||
122 11 3 0 5 156 60 0 11 4500 1 600 1 300
|
||||
123 12 4 0 1 308 0 0 0 0 0 0 0 0
|
||||
124 12 4 0 1 309 0 0 0 0 0 0 0 0
|
||||
125 12 4 1 80 0 13 4500 1 600 1 300
|
||||
126 12 4 1 80 0 13 4500 1 600 1 300
|
||||
127 12 4 1 80 0 13 4500 1 600 1 300
|
||||
128 12 4 1 80 0 13 4500 1 600 1 300
|
||||
129 12 4 1 80 0 13 4500 1 600 1 300
|
||||
130 12 4 0 2 4 80 0 13 4500 1 600 1 300
|
||||
131 12 4 0 3 168 1 80 0 14 4500 1 600 1 300
|
||||
132 13 5 0 1 310 0 0 0 0 0 0 0 0
|
||||
133 13 5 0 1 311 0 0 0 0 0 0 0 0
|
||||
134 13 5 0 1 312 0 0 0 0 0 0 0 0
|
||||
135 13 5 1 80 0 15 4500 1 600 1 300
|
||||
136 13 5 1 80 0 15 4500 1 600 1 300
|
||||
137 13 5 1 80 0 15 4500 1 600 1 300
|
||||
138 13 5 0 2 5 80 0 15 4500 1 600 1 300
|
||||
139 13 5 0 3 176 1 80 0 16 4500 1 600 1 300
|
||||
140 13 5 0 6 ZX02401BC 0 0 0 0 0 0 0 0
|
||||
141 13 5 0 5 177 80 0 16 4500 1 600 1 300
|
||||
142 14 6 0 1 313 0 0 0 0 0 0 0 0
|
||||
143 14 6 1 80 0 17 4500 1 600 1 300
|
||||
144 14 6 1 80 0 17 4500 1 600 1 300
|
||||
145 14 6 1 80 0 17 4500 1 600 1 300
|
||||
146 14 6 0 2 6 80 0 17 4500 1 600 1 300
|
||||
147 14 6 0 3 185 1 80 0 18 4500 1 600 1 300
|
||||
148 14 6 0 1 315 0 0 0 0 0 0 0 0
|
||||
149 14 6 0 5 186 80 0 18 4500 1 600 1 300
|
||||
150 15 1 1 20 0 3 4500 1 600 0 300
|
||||
151 15 1 1 20 0 3 4500 1 600 0 300
|
||||
152 15 1 0 1 401 0 0 0 0 0 0 0 0
|
||||
153 15 1 0 1 402 0 0 0 0 0 0 0 0
|
||||
154 15 1 1 20 0 3 4500 1 600 0 300
|
||||
155 15 1 1 20 0 3 4500 1 600 0 300
|
||||
156 15 1 1 20 0 3 4500 1 600 0 300
|
||||
157 15 1 0 2 1 20 0 3 4500 1 600 0 300
|
||||
158 15 1 0 3 201 1 20 0 4 4500 1 600 0 300
|
||||
159 15 1 0 1 403 0 0 0 0 0 0 0 0
|
||||
160 16 2 0 1 404 0 0 0 0 0 0 0 0
|
||||
161 16 2 0 1 406 0 0 0 0 0 0 0 0
|
||||
162 16 2 0 6 ZX02419BD 0 0 0 0 0 0 0 0
|
||||
163 16 2 1 40 0 7 4500 1 600 1 300
|
||||
164 16 2 1 40 0 7 4500 1 600 1 300
|
||||
165 16 2 1 40 0 7 4500 1 600 1 300
|
||||
166 16 2 1 40 0 7 4500 1 600 1 300
|
||||
167 16 2 1 40 0 7 4500 1 600 1 300
|
||||
168 16 2 1 40 0 7 4500 1 600 1 300
|
||||
169 16 2 0 2 2 40 0 7 4500 1 600 1 300
|
||||
170 16 2 0 6 ZX02419ED 0 0 0 0 0 0 0 0
|
||||
171 16 2 0 3 216 1 40 0 8 4500 1 600 1 300
|
||||
172 17 3 0 1 407 0 0 0 0 0 0 0 0
|
||||
173 17 3 1 60 0 10 4500 1 600 1 300
|
||||
174 17 3 1 60 0 10 4500 1 600 1 300
|
||||
175 17 3 1 60 0 10 4500 1 600 1 300
|
||||
176 17 3 1 60 0 10 4500 1 600 1 300
|
||||
177 17 3 1 60 0 10 4500 1 600 1 300
|
||||
178 17 3 0 2 3 60 0 10 4500 1 600 1 300
|
||||
179 17 3 0 3 230 1 60 0 11 4500 1 600 1 300
|
||||
180 17 3 0 6 ZX02414BD 0 0 0 0 0 0 0 0
|
||||
181 17 3 0 5 231 60 0 11 4500 1 600 1 300
|
||||
182 18 4 0 1 408 0 0 0 0 0 0 0 0
|
||||
183 18 4 1 80 0 13 4500 1 600 1 300
|
||||
184 18 4 1 80 0 13 4500 1 600 1 300
|
||||
185 18 4 1 80 0 13 4500 1 600 1 300
|
||||
186 18 4 1 80 0 13 4500 1 600 1 300
|
||||
187 18 4 1 80 0 13 4500 1 600 1 300
|
||||
188 18 4 0 2 4 80 0 13 4500 1 600 1 300
|
||||
189 18 4 0 3 243 1 80 0 14 4500 1 600 1 300
|
||||
190 19 5 0 1 410 0 0 0 0 0 0 0 0
|
||||
191 19 5 1 80 0 15 4500 1 600 1 300
|
||||
192 19 5 1 80 0 15 4500 1 600 1 300
|
||||
193 19 5 1 80 0 15 4500 1 600 1 300
|
||||
194 19 5 0 2 5 80 0 15 4500 1 600 1 300
|
||||
195 19 5 0 3 251 1 80 0 16 4500 1 600 1 300
|
||||
196 19 5 0 6 ZX02401BD 0 0 0 0 0 0 0 0
|
||||
197 19 5 0 5 252 80 0 16 4500 1 600 1 300
|
||||
198 20 6 0 1 413 0 0 0 0 0 0 0 0
|
||||
199 20 6 1 80 0 17 4500 1 600 1 300
|
||||
200 20 6 1 80 0 17 4500 1 600 1 300
|
||||
201 20 6 1 80 0 17 4500 1 600 1 300
|
||||
202 20 6 0 2 6 80 0 17 4500 1 600 1 300
|
||||
203 20 6 0 3 260 1 80 0 18 4500 1 600 1 300
|
||||
204 20 6 0 1 415 0 0 0 0 0 0 0 0
|
||||
205 20 6 0 6 ZX02420BD 0 0 0 0 0 0 0 0
|
||||
206 20 6 0 5 261 80 0 18 4500 1 600 1 300
|
||||
207 21 1 1 20 0 3 4500 1 600 0 300
|
||||
208 21 1 1 20 0 3 4500 1 600 0 300
|
||||
209 21 1 0 1 501 0 0 0 0 0 0 0 0
|
||||
210 21 1 0 1 502 0 0 0 0 0 0 0 0
|
||||
211 21 1 1 20 0 3 4500 1 600 0 300
|
||||
212 21 1 1 20 0 3 4500 1 600 0 300
|
||||
213 21 1 1 20 0 3 4500 1 600 0 300
|
||||
214 21 1 0 2 1 20 0 3 4500 1 600 0 300
|
||||
215 21 1 0 3 276 1 20 0 4 4500 1 600 0 300
|
||||
216 21 1 0 1 503 0 0 0 0 0 0 0 0
|
||||
217 22 2 0 1 504 0 0 0 0 0 0 0 0
|
||||
218 22 2 0 1 506 0 0 0 0 0 0 0 0
|
||||
219 22 2 0 6 ZX02419BE 0 0 0 0 0 0 0 0
|
||||
220 22 2 1 40 0 7 4500 1 600 1 300
|
||||
221 22 2 1 40 0 7 4500 1 600 1 300
|
||||
222 22 2 1 40 0 7 4500 1 600 1 300
|
||||
223 22 2 1 40 0 7 4500 1 600 1 300
|
||||
224 22 2 1 40 0 7 4500 1 600 1 300
|
||||
225 22 2 1 40 0 7 4500 1 600 1 300
|
||||
226 22 2 0 2 2 40 0 7 4500 1 600 1 300
|
||||
227 22 2 0 6 ZX02419EE 0 0 0 0 0 0 0 0
|
||||
228 22 2 0 3 291 1 40 0 8 4500 1 600 1 300
|
||||
229 23 3 0 1 507 0 0 0 0 0 0 0 0
|
||||
230 23 3 1 60 0 10 4500 1 600 1 300
|
||||
231 23 3 1 60 0 10 4500 1 600 1 300
|
||||
232 23 3 1 60 0 10 4500 1 600 1 300
|
||||
233 23 3 1 60 0 10 4500 1 600 1 300
|
||||
234 23 3 1 60 0 10 4500 1 600 1 300
|
||||
235 23 3 0 2 3 60 0 10 4500 1 600 1 300
|
||||
236 23 3 0 3 305 1 60 0 11 4500 1 600 1 300
|
||||
237 23 3 0 6 ZX02414BE 0 0 0 0 0 0 0 0
|
||||
238 23 3 0 5 306 60 0 11 4500 1 600 1 300
|
||||
239 24 4 0 1 508 0 0 0 0 0 0 0 0
|
||||
240 24 4 1 80 0 13 4500 1 600 1 300
|
||||
241 24 4 1 80 0 13 4500 1 600 1 300
|
||||
242 24 4 1 80 0 13 4500 1 600 1 300
|
||||
243 24 4 1 80 0 13 4500 1 600 1 300
|
||||
244 24 4 1 80 0 13 4500 1 600 1 300
|
||||
245 24 4 0 2 4 80 0 13 4500 1 600 1 300
|
||||
246 24 4 0 3 318 1 80 0 14 4500 1 600 1 300
|
||||
247 25 5 0 1 510 0 0 0 0 0 0 0 0
|
||||
248 25 5 1 80 0 15 4500 1 600 1 300
|
||||
249 25 5 1 80 0 15 4500 1 600 1 300
|
||||
250 25 5 1 80 0 15 4500 1 600 1 300
|
||||
251 25 5 0 2 5 80 0 15 4500 1 600 1 300
|
||||
252 25 5 0 3 326 1 80 0 16 4500 1 600 1 300
|
||||
253 25 5 0 6 ZX02401BE 0 0 0 0 0 0 0 0
|
||||
254 25 5 0 5 327 80 0 16 4500 1 600 1 300
|
||||
255 26 6 0 1 513 0 0 0 0 0 0 0 0
|
||||
256 26 6 1 80 0 17 4500 1 600 1 300
|
||||
257 26 6 1 80 0 17 4500 1 600 1 300
|
||||
258 26 6 1 80 0 17 4500 1 600 1 300
|
||||
259 26 6 0 2 6 80 0 17 4500 1 600 1 300
|
||||
260 26 6 0 3 335 1 80 0 18 4500 1 600 1 300
|
||||
261 26 6 0 1 515 0 0 0 0 0 0 0 0
|
||||
262 26 6 0 6 ZX02420BE 0 0 0 0 0 0 0 0
|
||||
263 26 6 0 5 336 80 0 18 4500 1 600 1 300
|
||||
|
8
Resources/table/share/theatre/TheatreNodeShop.tsv
Normal file
8
Resources/table/share/theatre/TheatreNodeShop.tsv
Normal file
@@ -0,0 +1,8 @@
|
||||
Id InitCount MaxCount LvWeight LvPrice SkillWeight SkillPrice DecorationWeight DecorationCount DecorationPrice FavorWeight FavorCount FavorPrice Desc EndDesc EndComfirmText Title TitleContent RoleIcon RoleName RoleContent BgAsset
|
||||
1 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory560.png
|
||||
2 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory561.png
|
||||
3 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory562.png
|
||||
4 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory563.png
|
||||
5 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory564.png
|
||||
6 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory565.png
|
||||
7 2 4 500 600 500 1000 500 150 500 500 150 500 Use Margs to purchase items Please go back to the center of the stage before the carriage turns back into a pumpkin. Leave Pumpkin Carriage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Witch Abracadabra—! Assets/Product/Texture/Image/BgStory/Bgstory565.png
|
||||
|
8
Resources/table/share/theatre/TheatrePowerCondition.tsv
Normal file
8
Resources/table/share/theatre/TheatrePowerCondition.tsv
Normal file
@@ -0,0 +1,8 @@
|
||||
Id ConditionId Name Icon SmallIcon
|
||||
1 Impressionism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig6.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png
|
||||
2 1002030 Nationalism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig4.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png
|
||||
3 1002031 Realism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig5.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png
|
||||
4 1002063 Romanticism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig3.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png
|
||||
5 1002064 Expressionism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig7.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png
|
||||
6 1002065 Classicism Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig2.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png
|
||||
7 1002066 Baroque Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffTypeBig1.png Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png
|
||||
|
78
Resources/table/share/theatre/TheatrePowerFavor.tsv
Normal file
78
Resources/table/share/theatre/TheatrePowerFavor.tsv
Normal file
@@ -0,0 +1,78 @@
|
||||
Id PowerId Lv UpgradeCost RewardType[1] RewardParam[1] RewardType[2] RewardParam[2] RewardDesc
|
||||
1 1 0 100 Reward Description 0
|
||||
2 1 1 150 5 101 Unlock Impressionism Work: Pelleas et Melisande
|
||||
3 1 2 200 2 20 Unlock Impressionism Skill: Color Combination
|
||||
4 1 3 250 3 2 All Impressionism main abilities have higher initial ranks.
|
||||
5 1 4 300 2 26 Unlock Impressionism Skill: Subjective Depiction
|
||||
6 1 5 350 2 22 Unlock Impressionism Skill: Instant Impression
|
||||
7 1 6 400 4 1 All Impressionism main abilities will have their effects improved upon each level up.
|
||||
8 1 7 450 2 19 Unlock Impressionism Skill: Color Perception
|
||||
9 1 8 500 2 21 Unlock Impressionism Skill: Color Expansion
|
||||
10 1 9 550 1 550018 Obtain Neume x200
|
||||
11 1 10 0 1 550019 Obtain Neume x200
|
||||
12 2 0 100 Reward Description 0
|
||||
13 2 1 150 5 102 Unlock Nationalism Work: I Lombardi
|
||||
14 2 2 200 2 47 Unlock Nationalism Skill: Structure Enhancement
|
||||
15 2 3 250 3 2 All Nationalism main abilities have higher initial ranks.
|
||||
16 2 4 300 2 52 Unlock Nationalism Skill: Consensus
|
||||
17 2 5 350 2 48 Unlock Nationalism Skill: Imagined Community
|
||||
18 2 6 400 4 1 All Nationalism main abilities will have their effects improved upon each level up.
|
||||
19 2 7 450 2 45 Unlock Nationalism Skill: United Will
|
||||
20 2 8 500 2 49 Unlock Nationalism Skill: Self-Determination
|
||||
21 2 9 550 1 550020 Obtain Neume x200
|
||||
22 2 10 0 1 550021 Obtain Neume x200
|
||||
23 3 0 100 Reward Description 0
|
||||
24 3 1 150 5 103 Unlock Realism Work: Madama Butterfly
|
||||
25 3 2 200 2 72 Unlock Realism Skill: Natural Beauty
|
||||
26 3 3 250 3 2 All Realism main abilities have higher initial ranks.
|
||||
27 3 4 300 2 75 Unlock Realism Skill: True Nature
|
||||
28 3 5 350 2 73 Unlock Realism Skill: Touch of Nature
|
||||
29 3 6 400 4 1 All Realism main abilities will have their effects doubled upon each level up.
|
||||
30 3 7 450 2 71 Unlock Realism Skill: Portrayal of Collapse
|
||||
31 3 8 500 2 74 Unlock Realism Skill: Natural Integrity
|
||||
32 3 9 550 1 550022 Obtain Neume x200
|
||||
33 3 10 0 1 550023 Obtain Neume x200
|
||||
34 4 0 100 Reward Description 0
|
||||
35 4 1 150 5 104 Unlock Romanticism Work: Der Ring Des Nibelungen
|
||||
36 4 2 200 2 99 Unlock Romanticism Skill: Depiction of History
|
||||
37 4 3 250 3 2 All Romanticism main abilities have higher initial ranks.
|
||||
38 4 4 300 2 98 Unlock Romanticism Skill: Enlightenment Rebound
|
||||
39 4 5 350 2 103 Unlock Romanticism Skill: Fabulous Depiction
|
||||
40 4 6 400 4 1 All Romanticism main abilities will have their effects doubled upon each level up.
|
||||
41 4 7 450 2 97 Unlock Romanticism Skill: Outburst of Passion
|
||||
42 4 8 500 2 100 Unlock Romanticism Skill: Intuitive Imagination
|
||||
43 4 9 550 1 550024 Obtain Neume x200
|
||||
44 4 10 0 1 550025 Obtain Neume x200
|
||||
45 5 0 100 Reward Description 0
|
||||
46 5 1 150 5 105 Unlock Expressionism Work: Salome
|
||||
47 5 2 200 2 125 Unlock Expressionism Skill: Revelation of Evil
|
||||
48 5 3 250 3 2 All Expressionism main abilities have higher initial ranks.
|
||||
49 5 4 300 2 124 Unlock Expressionism Skill: Wild Expression
|
||||
50 5 5 350 2 127 Unlock Expressionism Skill: Silent Monologue
|
||||
51 5 6 400 4 1 All Expressionism main abilities will have their effects doubled upon each level up.
|
||||
52 5 7 450 2 123 Unlock Expressionism Skill: Moment of Abandonment
|
||||
53 5 8 500 2 126 Unlock Expressionism Skill: Twisted Reality
|
||||
54 5 9 550 1 550026 Obtain Neume x200
|
||||
55 5 10 0 1 550027 Obtain Neume x200
|
||||
56 6 0 100 Reward Description 0
|
||||
57 6 1 150 5 106 Unlock Classicism Work: Don Giovanni
|
||||
58 6 2 200 2 151 Unlock Classicism Skill: Creation Specification
|
||||
59 6 3 250 3 2 All Classicism main abilities have higher initial ranks.
|
||||
60 6 4 300 2 150 Unlock Classicism Skill: Compromised Absorption
|
||||
61 6 5 350 2 152 Unlock Classicism Skill: Pure Metamorphosis
|
||||
62 6 6 400 4 1 All Classicism main abilities will have their effects doubled upon each level up.
|
||||
63 6 7 450 2 149 Unlock Classicism Skill: Support for Centralization
|
||||
64 6 8 500 2 153 Unlock Classicism Skill: Historical Reference
|
||||
65 6 9 550 1 550028 Obtain Neume x200
|
||||
66 6 10 0 1 550029 Obtain Neume x200
|
||||
67 7 0 100 Reward Description 0
|
||||
68 7 1 150 5 107 Unlock Baroque Work: L'incoronazione di Poppea
|
||||
69 7 2 200 2 179 Unlock Baroque Skill: Space Enhancement
|
||||
70 7 3 250 3 2 All Baroque main abilities have higher initial ranks.
|
||||
71 7 4 300 2 176 Unlock Baroque Skill: Soul Vibration
|
||||
72 7 5 350 2 178 Unlock Baroque Skill: Passion Overload
|
||||
73 7 6 400 4 1 All Baroque main abilities will have their effects doubled upon each level up.
|
||||
74 7 7 450 2 175 Unlock Baroque Skill: Passionate Creation
|
||||
75 7 8 500 2 177 Unlock Baroque Skill: Rebellious Spirit
|
||||
76 7 9 550 1 550030 Obtain Neume x200
|
||||
77 7 10 0 1 550031 Obtain Neume x200
|
||||
|
33
Resources/table/share/theatre/TheatreRole.tsv
Normal file
33
Resources/table/share/theatre/TheatreRole.tsv
Normal file
@@ -0,0 +1,33 @@
|
||||
Id PoolId
|
||||
1001 1
|
||||
1002 1
|
||||
1003 1
|
||||
1004 1
|
||||
1005 1
|
||||
1006 1
|
||||
1007 1
|
||||
1008 1
|
||||
1009 1
|
||||
1010 1
|
||||
1011 1
|
||||
1012 1
|
||||
1013 1
|
||||
1018 2
|
||||
1019 2
|
||||
1020 2
|
||||
1021 2
|
||||
1022 2
|
||||
1023 2
|
||||
1025 2
|
||||
1026 2
|
||||
1027 2
|
||||
1028 2
|
||||
1029 2
|
||||
1030 3
|
||||
1031 3
|
||||
1032 3
|
||||
1033 3
|
||||
1034 3
|
||||
1035 3
|
||||
1036 3
|
||||
1037 3
|
||||
|
181
Resources/table/share/theatre/TheatreRoleAttr.tsv
Normal file
181
Resources/table/share/theatre/TheatreRoleAttr.tsv
Normal file
@@ -0,0 +1,181 @@
|
||||
Id RoleId Lv RobotId FightAbility
|
||||
1 1001 5 121001 1794
|
||||
2 1001 20 121003 2621
|
||||
3 1001 40 121005 3525
|
||||
4 1001 60 121007 4698
|
||||
5 1001 80 121009 5918
|
||||
6 1002 5 121011 1794
|
||||
7 1002 20 121013 2621
|
||||
8 1002 40 121015 3525
|
||||
9 1002 60 121017 4698
|
||||
10 1002 80 121019 5918
|
||||
11 1003 5 121021 1794
|
||||
12 1003 20 121023 2621
|
||||
13 1003 40 121025 3525
|
||||
14 1003 60 121027 4698
|
||||
15 1003 80 121029 5918
|
||||
16 1004 5 121091 1794
|
||||
17 1004 20 121093 2621
|
||||
18 1004 40 121095 3525
|
||||
19 1004 60 121097 4698
|
||||
20 1004 80 121099 5918
|
||||
21 1005 5 121151 1794
|
||||
22 1005 20 121153 2621
|
||||
23 1005 40 121155 3525
|
||||
24 1005 60 121157 4698
|
||||
25 1005 80 121159 5918
|
||||
26 1006 5 121211 1794
|
||||
27 1006 20 121213 2621
|
||||
28 1006 40 121215 3525
|
||||
29 1006 60 121217 4698
|
||||
30 1006 80 121219 5918
|
||||
31 1007 5 121041 1794
|
||||
32 1007 20 121043 2621
|
||||
33 1007 40 121045 3525
|
||||
34 1007 60 121047 4698
|
||||
35 1007 80 121049 5918
|
||||
36 1008 5 121181 1794
|
||||
37 1008 20 121183 2621
|
||||
38 1008 40 121185 3525
|
||||
39 1008 60 121187 4698
|
||||
40 1008 80 121189 5918
|
||||
41 1009 5 121071 1794
|
||||
42 1009 20 121073 2621
|
||||
43 1009 40 121075 3525
|
||||
44 1009 60 121077 4698
|
||||
45 1009 80 121079 5918
|
||||
46 1010 5 121131 1794
|
||||
47 1010 20 121133 2621
|
||||
48 1010 40 121135 3525
|
||||
49 1010 60 121137 4698
|
||||
50 1010 80 121139 5918
|
||||
51 1011 5 121081 1794
|
||||
52 1011 20 121083 2621
|
||||
53 1011 40 121085 3525
|
||||
54 1011 60 121087 4698
|
||||
55 1011 80 121089 5918
|
||||
56 1012 5 121161 1794
|
||||
57 1012 20 121163 2621
|
||||
58 1012 40 121165 3525
|
||||
59 1012 60 121167 4698
|
||||
60 1012 80 121169 5918
|
||||
61 1013 5 121251 1794
|
||||
62 1013 20 121253 2621
|
||||
63 1013 40 121255 3525
|
||||
64 1013 60 121257 4698
|
||||
65 1013 80 121259 5918
|
||||
66 1014 5 121311 1794
|
||||
67 1014 20 121313 2621
|
||||
68 1014 40 121315 3525
|
||||
69 1014 60 121317 4698
|
||||
70 1014 80 121319 5918
|
||||
71 1015 5 121321 1794
|
||||
72 1015 20 121323 2621
|
||||
73 1015 40 121325 3525
|
||||
74 1015 60 121327 4698
|
||||
75 1015 80 121329 5918
|
||||
76 1016 5 121331 1794
|
||||
77 1016 20 121333 2621
|
||||
78 1016 40 121335 3525
|
||||
79 1016 60 121337 4698
|
||||
80 1016 80 121339 5918
|
||||
81 1017 5 121341 1794
|
||||
82 1017 20 121343 2621
|
||||
83 1017 40 121345 3525
|
||||
84 1017 60 121347 4698
|
||||
85 1017 80 121349 5918
|
||||
86 1018 5 121051 1794
|
||||
87 1018 20 121053 2621
|
||||
88 1018 40 121055 3525
|
||||
89 1018 60 121057 4698
|
||||
90 1018 80 121059 5918
|
||||
91 1019 5 121141 1794
|
||||
92 1019 20 121143 2621
|
||||
93 1019 40 121145 3525
|
||||
94 1019 60 121147 4698
|
||||
95 1019 80 121149 5918
|
||||
96 1020 5 121061 1794
|
||||
97 1020 20 121063 2621
|
||||
98 1020 40 121065 3525
|
||||
99 1020 60 121067 4698
|
||||
100 1020 80 121069 5918
|
||||
101 1021 5 121121 1794
|
||||
102 1021 20 121123 2621
|
||||
103 1021 40 121125 3525
|
||||
104 1021 60 121127 4698
|
||||
105 1021 80 121129 5918
|
||||
106 1022 5 121171 1794
|
||||
107 1022 20 121173 2621
|
||||
108 1022 40 121175 3525
|
||||
109 1022 60 121177 4698
|
||||
110 1022 80 121179 5918
|
||||
111 1023 5 121201 1794
|
||||
112 1023 20 121203 2621
|
||||
113 1023 40 121205 3525
|
||||
114 1023 60 121207 4698
|
||||
115 1023 80 121209 5918
|
||||
116 1025 5 121271 1794
|
||||
117 1025 20 121273 2621
|
||||
118 1025 40 121275 3525
|
||||
119 1025 60 121277 4698
|
||||
120 1025 80 121279 5918
|
||||
121 1026 5 121291 1794
|
||||
122 1026 20 121293 2621
|
||||
123 1026 40 121295 3525
|
||||
124 1026 60 121297 4698
|
||||
125 1026 80 121299 5918
|
||||
126 1027 5 121231 1794
|
||||
127 1027 20 121233 2621
|
||||
128 1027 40 121235 3525
|
||||
129 1027 60 121237 4698
|
||||
130 1027 80 121239 5918
|
||||
131 1028 5 121241 1794
|
||||
132 1028 20 121243 2621
|
||||
133 1028 40 121245 3525
|
||||
134 1028 60 121247 4698
|
||||
135 1028 80 121249 5918
|
||||
136 1029 5 121281 1794
|
||||
137 1029 20 121283 2621
|
||||
138 1029 40 121285 3525
|
||||
139 1029 60 121287 4698
|
||||
140 1029 80 121289 5918
|
||||
141 1030 5 121031 1794
|
||||
142 1030 20 121033 2621
|
||||
143 1030 40 121035 3525
|
||||
144 1030 60 121037 4698
|
||||
145 1030 80 121039 5918
|
||||
146 1031 5 121101 1794
|
||||
147 1031 20 121103 2621
|
||||
148 1031 40 121105 3525
|
||||
149 1031 60 121107 4698
|
||||
150 1031 80 121109 5918
|
||||
151 1032 5 121111 1794
|
||||
152 1032 20 121113 2621
|
||||
153 1032 40 121115 3525
|
||||
154 1032 60 121117 4698
|
||||
155 1032 80 121119 5918
|
||||
156 1033 5 121301 1794
|
||||
157 1033 20 121303 2621
|
||||
158 1033 40 121305 3525
|
||||
159 1033 60 121307 4698
|
||||
160 1033 80 121309 5918
|
||||
161 1034 5 121221 1794
|
||||
162 1034 20 121223 2621
|
||||
163 1034 40 121225 3525
|
||||
164 1034 60 121227 4698
|
||||
165 1034 80 121229 5918
|
||||
166 1035 5 121261 1794
|
||||
167 1035 20 121263 2621
|
||||
168 1035 40 121265 3525
|
||||
169 1035 60 121267 4698
|
||||
170 1035 80 121269 5918
|
||||
171 1036 5 121191 1794
|
||||
172 1036 20 121193 2621
|
||||
173 1036 40 121195 3525
|
||||
174 1036 60 121197 4698
|
||||
175 1036 80 121199 5918
|
||||
176 1037 5 121351 1794
|
||||
177 1037 20 121353 2621
|
||||
178 1037 40 121355 3525
|
||||
179 1037 60 121357 4698
|
||||
180 1037 80 121359 5918
|
||||
|
6
Resources/table/share/theatre/TheatreSettleFactor.tsv
Normal file
6
Resources/table/share/theatre/TheatreSettleFactor.tsv
Normal file
@@ -0,0 +1,6 @@
|
||||
Id Name Factor
|
||||
1 Clear grid 1
|
||||
2 Clear battle 2
|
||||
3 Clear event 1
|
||||
4 Clear boss 5
|
||||
5 Remaining Restart Attempts 0
|
||||
|
183
Resources/table/share/theatre/TheatreSkill.tsv
Normal file
183
Resources/table/share/theatre/TheatreSkill.tsv
Normal file
@@ -0,0 +1,183 @@
|
||||
Id PowerId Type Pos Quality Lv FightAbility Name Desc Icon NeedPowerFavor FightEventId[1] FightEventId[2] SkillWeight
|
||||
1 1 1 1 1 5 200 Instant Creation I: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1400% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240001 115
|
||||
2 1 1 1 2 10 250 Instant Creation II: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1700% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240002 115
|
||||
3 1 1 1 3 15 300 Instant Creation III: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1900% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240003 115
|
||||
4 1 1 1 4 18 350 Instant Creation IV: Fast Strike <color=#fa5826>Triggering a Basic Attack</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240004 115
|
||||
5 1 1 2 1 5 200 Instant Creation I: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>1750% ATK</color>. Cooldown: <color=#fa5826>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240005 115
|
||||
6 1 1 2 2 10 250 Instant Creation II: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2100% ATK</color>. Cooldown: <color=#fa5826>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240006 115
|
||||
7 1 1 2 3 15 300 Instant Creation III: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2350% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240007 115
|
||||
8 1 1 2 4 18 350 Instant Creation IV: Elimination <color=#fa5826>Triggering a 3-Ping</color> will summon a <color=#fa5826>Flame Burst</color>, dealing area Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240008 115
|
||||
9 1 1 3 1 5 200 Instant Creation I: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>880% ATK</color>. Cooldown: <color=#fa5826>15s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240009 115
|
||||
10 1 1 3 2 10 250 Instant Creation II: Burst <color=#fa5826>Triggering the Signature Move</color> will summon <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1050% ATK</color>. Cooldown: <color=#fa5826>14s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240010 115
|
||||
11 1 1 3 3 15 300 Instant Creation III: Burst <color=#fa5826>Triggering the Signature Move</color> will summon 3 <color=#fa5826>Flame Bursts</color> in a row, each dealing area Fire DMG equal to <color=#fa5826>1180% ATK</color>. Cooldown: <color=#fa5826>13s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240011 115
|
||||
12 1 1 3 4 18 350 Instant Creation IV: Burst <color=#fa5826>Triggering the Signature Move</color> will summon a <color=#fa5826>Flame Burst</color> 3 times in a row, each time dealing area Fire DMG equal to <color=#fa5826>1250% ATK</color>. Cooldown: <color=#fa5826>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240012 115
|
||||
13 1 1 4 1 5 200 Instant Creation I: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1000% ATK</color>. Cooldown: <color=#fa5826>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240013 115
|
||||
14 1 1 4 2 10 250 Instant Creation II: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>1500% ATK</color>. Cooldown: <color=#fa5826>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240014 115
|
||||
15 1 1 4 3 15 300 Instant Creation III: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2000% ATK</color>. Cooldown: <color=#fa5826>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240015 115
|
||||
16 1 1 4 4 18 350 Instant Creation IV: Impeccability <color=#fa5826>Triggering Matrix</color> will summon a <color=#fa5826>Flame Burst</color>, dealing Fire DMG equal to <color=#fa5826>2500% ATK</color>. Cooldown: <color=#fa5826>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240016 115
|
||||
17 1 2 100 Skill Renovation All <color=#fa5826>Fire DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240017 70
|
||||
18 1 2 100 Perception of Flame All characters' <color=#fa5826>Signature Move charging speed increases by 25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240018 70
|
||||
19 1 2 200 Color Perception Character(s) on the field <color=#ff0000>lose 1% HP per second</color>, but all damage dealt by them will <color=#fa5826>come with additional 20% True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240019 20
|
||||
20 1 2 100 Color Combination <color=#fa5826>Flame Bursts</color> will leave <color=#fa5826>Magma</color> on the ground, dealing Fire DMG equal to <color=#fa5826>300% ATK</color> per second to the enemies within its range for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240022 70
|
||||
21 1 2 200 Color Expansion <color=#fa5826>Flame Bursts'</color> effect radius <color=#fa5826>doubles</color> and their damage percentage increases by <color=#fa5826>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240020 20
|
||||
22 1 2 150 Instant Impression Upon summoned, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>30%</color> chance to summon another <color=#fa5826>Flame Burst</color>. (Effect triggered by the entry will not be triggered again.) Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240021 40
|
||||
23 1 2 100 Scientific Fusion Enemies hit by a <color=#fa5826>Flame Burst</color> will explode again in 2s, dealing damage equal to <color=#fa5826>400% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240024 70
|
||||
24 1 2 100 Revelation of Nature After the character gets hit by a <color=#fa5826>Flame Burst</color>, they will deal <color=#fa5826>20%</color> more damage for 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240025 70
|
||||
25 1 2 100 Natural Light Depiction All <color=#fa5826>Flame Bursts'</color> damage percentage increases by <color=#fa5826>25%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 2240026 70
|
||||
26 1 2 150 Subjective Depiction Upon hitting an enemy, a <color=#fa5826>Flame Burst</color> has a <color=#fa5826>25%</color> chance to reset all <color=#fa5826>Flame Burst</color> main ability cooldowns. Cooldown: 15s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType6.png 1 2240023 40
|
||||
27 2 1 1 1 5 200 Arbitrary Memory I: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>840% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240027 115
|
||||
28 2 1 1 2 10 250 Arbitrary Memory II: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1020% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240028 115
|
||||
29 2 1 1 3 15 300 Arbitrary Memory III: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1140% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240029 115
|
||||
30 2 1 1 4 18 350 Arbitrary Memory IV: Fast Strike <color=#168eec>Triggering a Basic Attack</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1200% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240030 115
|
||||
31 2 1 2 1 5 200 Arbitrary Memory I: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240031 115
|
||||
32 2 1 2 2 10 250 Arbitrary Memory II: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>11-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240032 115
|
||||
33 2 1 2 3 15 300 Arbitrary Memory III: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>10-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240033 115
|
||||
34 2 1 2 4 18 350 Arbitrary Memory IV: Elimination <color=#168eec>Triggering a 3-Ping</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240034 115
|
||||
35 2 1 3 1 5 200 Arbitrary Memory I: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>15-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1600% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240035 115
|
||||
36 2 1 3 2 10 250 Arbitrary Memory II: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>14-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1920% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240036 115
|
||||
37 2 1 3 3 15 300 Arbitrary Memory III: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>13-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2130% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240037 115
|
||||
38 2 1 3 4 18 350 Arbitrary Memory IV: Burst <color=#168eec>Triggering the Signature Move</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>12-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>2250% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240038 115
|
||||
39 2 1 4 1 5 200 Arbitrary Memory I: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>9-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1050% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240039 115
|
||||
40 2 1 4 2 10 250 Arbitrary Memory II: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>8-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1275% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240040 115
|
||||
41 2 1 4 3 15 300 Arbitrary Memory III: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>7-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1425% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240041 115
|
||||
42 2 1 4 4 18 350 Arbitrary Memory IV: Impeccability <color=#168eec>Triggering Matrix</color> will summon a 6-second <color=#168eec>Lightning Orb</color> with a <color=#168eec>6-second</color> cooldown. There can be up to 4 different <color=#168eec>Lightning Orbs</color> on the field at the same time. Each <color=#168eec>Lightning Orb</color> will channel a lightning strike at a nearby enemy every 3s, dealing Lightning DMG equal to <color=#168eec>1500% ATK</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240042 115
|
||||
43 2 2 100 Source of Liberation All <color=#168eec>Lightning DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240043 70
|
||||
44 2 2 100 Broad Definition Dodge Gauge limit increases by <color=#168eec>30%</color>. Recovery speed increases by <color=#168eec>20%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240044 70
|
||||
45 2 2 200 United Will All damage dealt within 10s after the Signature Move will come with <color=#168eec>20% additional True DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240045 20
|
||||
46 2 2 100 Ease of Dispute All <color=#168eec>Lightning Orb</color> main ability cooldowns decrease by <color=#168eec>3s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240046 70
|
||||
47 2 2 100 Structure Enhancement <color=#168eec>Lightning Orbs</color> will channel lightning strikes that <color=#168eec>deal damage to a significantly bigger area</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240047 70
|
||||
48 2 2 150 Imagined Community Automatically gain <color=#168eec>Skill Orb(s)</color> once per 6s with the number changing with the number of the <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240048 40
|
||||
49 2 2 200 Self-Determination With <color=#168eec>Lightning Orb(s)</color> on the field, upon taking lethal damage, the character will <color=#168eec>keep 1 HP to stay alive, become invincible for 3s</color> at the cost of all <color=#168eec>Lightning Orb(s)</color>, and restore <color=#168eec>40%-100% HP</color> based on the number of Lightning Orb(s) consumed. Cooldown: 30s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240049 20
|
||||
50 2 2 100 Call for Equity Upon disappearance, a <color=#168eec>Lightning Orb</color> could <color=#168eec>summon another</color> <color=#168eec>Lightning Orb</color> with the same effect. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240050 70
|
||||
51 2 2 100 Vague Impression Reduce <color=#168eec>QTE cooldown</color> based on the number of <color=#168eec>Lightning Orbs</color> on the field. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 2240051 70
|
||||
52 2 2 150 Consensus The interval of lightning strikes channeled by <color=#168eec>Lightning Orbs</color> <color=#168eec>decreases from 3s to 2s</color>. Each lightning strike has a 10% chance to stun the enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType4.png 1 2240052 40
|
||||
53 3 1 1 1 5 200 True Depiction I: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>200% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240053 115
|
||||
54 3 1 1 2 10 250 True Depiction II: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>240% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240054 115
|
||||
55 3 1 1 3 15 300 True Depiction III: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>270% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240055 115
|
||||
56 3 1 1 4 18 350 True Depiction IV: Fast Strike <color=#13cfb7>Triggering a Basic Attack</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>285% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240056 115
|
||||
57 3 1 2 1 5 200 True Depiction I: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>23-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240057 115
|
||||
58 3 1 2 2 10 250 True Depiction II: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>22-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240058 115
|
||||
59 3 1 2 3 15 300 True Depiction III: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>21-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240059 115
|
||||
60 3 1 2 4 18 350 True Depiction IV: Elimination <color=#13cfb7>Triggering a 3-Ping</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240060 115
|
||||
61 3 1 3 1 5 200 True Depiction I: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>28-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>370% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240061 115
|
||||
62 3 1 3 2 10 250 True Depiction II: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>27-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>450% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240062 115
|
||||
63 3 1 3 3 15 300 True Depiction III: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>26-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>500% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240063 115
|
||||
64 3 1 3 4 18 350 True Depiction IV: Burst <color=#13cfb7>Triggering the Signature Move</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>25-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>530% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240064 115
|
||||
65 3 1 4 1 5 200 True Depiction I: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>20-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>250% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240065 115
|
||||
66 3 1 4 2 10 250 True Depiction II: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>19-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>305% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240066 115
|
||||
67 3 1 4 3 15 300 True Depiction III: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>18-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>342% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240067 115
|
||||
68 3 1 4 4 18 350 True Depiction IV: Impeccability <color=#13cfb7>Triggering Matrix</color> will summon a 10-second <color=#13cfb7>Ice Circle</color> with a <color=#13cfb7>17-second</color> cooldown. The enemies in the Ice Circle will be slowed down by 30% and receive Ice DMG equal to <color=#13cfb7>360% ATK</color> once every 1.5s. [There can be only one <color=#13cfb7>Ice Circle</color> on the field. The new <color=#13cfb7>Ice Circle</color> will inherit the remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240068 115
|
||||
69 3 2 100 Reality Repro All <color=#13cfb7>Ice DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240069 70
|
||||
70 3 2 100 Dark Condemnation Upon taking a hit, become <color=#13cfb7>immune to its damage</color> and directly <color=#13cfb7>freeze your enemy for 5s</color>. Cooldown: 30s. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240070 70
|
||||
71 3 2 200 Portrayal of Collapse The character <color=#ff0000>receives 15% damage</color>. And the character's <color=#13cfb7>3-Ping damage will freeze the enemy</color>. The freezing effect and the Resistance Reduction effect will <color=#13cfb7>last permanently</color>. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will lose 5% all stat Resistances and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240071 20
|
||||
72 3 2 150 Natural Beauty A maximum of <color=#13cfb7>2</color> <color=#13cfb7>Ice Circles</color> can be summoned. All skill cooldowns <color=#13cfb7>decrease by 5s</color>. Ice Circles' damage effects can be <color=#13cfb7>stacked</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240072 40
|
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73 3 2 150 Touch of Nature <color=#13cfb7>Ice Circle(s)</color> summoned will explode in the center every 3s, dealing <color=#13cfb7>150% Ice DMG</color> to all enemies within and <color=#13cfb7>directly freeze</color> them. [Frozen enemies will be unfrozen upon receiving any damage. During the next 10s, enemies will receive 5% more damage and can only be unfrozen every 10s.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240073 40
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74 3 2 200 Natural Integrity The character will have a <color=#13cfb7>permanent Ice Circle</color> upon owning any Ice Circle main ability. [This Ice Circle will not be counted toward the Ice Circle summon quota and will move around with the character.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240074 20
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||||
75 3 2 150 True Nature Each <color=#13cfb7>Ice Circle</color> Ice DMG hit will be triggered at the rate of once per <color=#13cfb7>second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 1 2240075 40
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76 3 2 100 Empathy of Fate The character gains <color=#13cfb7>20%</color> more DEF and <color=#13cfb7>Super Armor</color> when fighting in the <color=#13cfb7>Ice Circle</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240076 70
|
||||
77 3 2 100 Bitter Lament Gain <color=#13cfb7>10%-25%</color> DMG Buff based on the number of enemies in the <color=#13cfb7>Ice Circle(s)</color>. The DMG Buff will be 25% when there are 4 Ice Circles. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240077 70
|
||||
78 3 2 100 Distinctive Echo Each <color=#13cfb7>Ice Circle</color> will drop <color=#13cfb7>three Signal Orbs</color> upon disappearance. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType5.png 2240078 70
|
||||
79 4 1 1 1 5 200 Great Fantasy I: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>1750% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240079 115
|
||||
80 4 1 1 2 10 250 Great Fantasy II: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2150% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240080 115
|
||||
81 4 1 1 3 15 300 Great Fantasy III: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2375% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240081 115
|
||||
82 4 1 1 4 18 350 Great Fantasy IV: Fast Strike <color=#f13c3c>Triggering a Basic Attack</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2500% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240082 115
|
||||
83 4 1 2 1 5 200 Great Fantasy I: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240083 115
|
||||
84 4 1 2 2 10 250 Great Fantasy II: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>8s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240084 115
|
||||
85 4 1 2 3 15 300 Great Fantasy III: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240085 115
|
||||
86 4 1 2 4 18 350 Great Fantasy IV: Elimination <color=#f13c3c>Triggering a 3-Ping</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240086 115
|
||||
87 4 1 3 1 5 200 Great Fantasy I: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3200% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>12s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240087 115
|
||||
88 4 1 3 2 10 250 Great Fantasy II: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3900% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>11s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240088 115
|
||||
89 4 1 3 3 15 300 Great Fantasy III: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4370% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>10s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240089 115
|
||||
90 4 1 3 4 18 350 Great Fantasy IV: Burst <color=#f13c3c>Triggering the Signature Move</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>4600% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>9s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240090 115
|
||||
91 4 1 4 1 5 200 Great Fantasy I: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2100% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>7s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240091 115
|
||||
92 4 1 4 2 10 250 Great Fantasy II: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2550% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>6s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240092 115
|
||||
93 4 1 4 3 15 300 Great Fantasy III: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>2850% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>5s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240093 115
|
||||
94 4 1 4 4 18 350 Great Fantasy IV: Impeccability <color=#f13c3c>Triggering Matrix</color> will summon a <color=#f13c3c>Sharp Lance</color> to attack. The <color=#f13c3c>Sharp Lance</color> will deal Physical DMG equal to <color=#f13c3c>3000% ATK</color>, which will cause a sector shockwave backward upon hitting an enemy and deal damage equal to 25% of the hit damage. Cooldown: <color=#f13c3c>4s</color> Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240094 115
|
||||
95 4 2 100 Passionate Expression All <color=#f13c3c>Physical DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240095 40
|
||||
96 4 2 100 Dramatic Portrayal Any character will <color=#f13c3c>gain an additional set of Skill Orbs</color> upon triggering Matrix. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240096 70
|
||||
97 4 2 200 Outburst of Passion All characters <color=#ff0000>lose 30% Dodge Gauge</color> and gain <color=#f13c3c>50% Dodge recovery speed</color>. They will also deal <color=#f13c3c>8% bonus True DMG</color> for 12s every after they dodge. The effect can be stacked up to 3 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240097 20
|
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98 4 2 150 Enlightenment Rebound If a <color=#f13c3c>Sharp Lance</color> deals damage to 2 or more enemies, the subsequent 3 <color=#f13c3c>Sharp Lance</color> hits will deal <color=#f13c3c>15% more damage</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240098 40
|
||||
99 4 2 100 Depiction of History "A <color=#f13c3c>Sharp Lance</color> attack will inflict 1 stack of Bleed on the enemy on hit. Each stack will cause the enemy to lose HP equal to <color=#f13c3c>20% Physical DMG</color> per second and <color=#f13c3c>receive 2% more damage</color>. The effect can be stacked up to 5 times and lasts 8s." Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240099 70
|
||||
100 4 2 200 Intuitive Imagination <color=#f13c3c>Sharp Lances</color> have <color=#f13c3c>more</color> styles and a <color=#f13c3c>bigger</color> range, and produce sector shockwaves of a <color=#f13c3c>bigger</color> range. All damage dealt by <color=#f13c3c>Sharp Lances</color> increases by <color=#f13c3c>30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240100 20
|
||||
101 4 2 100 Hymn of Nature The target hit by <color=#f13c3c>Sharp Lance</color>'s single-target damage will increase all subsequent damage dealt by <color=#f13c3c>Sharp Lance</color> by <color=#f13c3c>2%</color>. It lasts permanently and can be stacked up to 8 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240101 70
|
||||
102 4 2 100 Powerful Expression Every time when Matrix is triggered, reduce all <color=#f13c3c>Sharp Lance</color> skill cooldowns by <color=#f13c3c>2s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240102 70
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||||
103 4 2 150 Fabulous Depiction Each <color=#f13c3c>Sharp Lance</color> has a <color=#f13c3c>30%</color> chance to copy and activate the same <color=#f13c3c>Sharp Lance</color> on hit. The <color=#f13c3c>Sharp Lance</color> copied will only be activated once and will not be affected by the effect again. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 1 2240103 40
|
||||
104 4 2 100 Blue Nostalgia <color=#f13c3c>Sharp Lances</color> will have a slight <color=#f13c3c>enemy-pulling effect</color> upon hitting an enemy. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType3.png 2240104 70
|
||||
105 5 1 1 1 5 200 Eternal Pull I: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>400% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240105 115
|
||||
106 5 1 1 2 10 250 Eternal Pull II: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>4-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240106 115
|
||||
107 5 1 1 3 15 300 Eternal Pull III: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>435% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240107 115
|
||||
108 5 1 1 4 18 350 Eternal Pull IV: Fast Strike <color=#cc68c1>Triggering a Basic Attack</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240108 115
|
||||
109 5 1 2 1 5 200 Eternal Pull I: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240109 115
|
||||
110 5 1 2 2 10 250 Eternal Pull II: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240110 115
|
||||
111 5 1 2 3 15 300 Eternal Pull III: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240111 115
|
||||
112 5 1 2 4 18 350 Eternal Pull IV: Elimination <color=#cc68c1>Triggering a 3-Ping</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 14s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240112 115
|
||||
113 5 1 3 1 5 200 Eternal Pull I: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240113 115
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114 5 1 3 2 10 250 Eternal Pull II: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>7-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>490% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240114 115
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115 5 1 3 3 15 300 Eternal Pull III: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>525% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240115 115
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116 5 1 3 4 18 350 Eternal Pull IV: Burst <color=#cc68c1>Triggering the Signature Move</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating an <color=#cc68c1>8-second</color> Black Hole with a cooldown of 16s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>550% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240116 115
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117 5 1 4 1 5 200 Eternal Pull I: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>420% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240117 115
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118 5 1 4 2 10 250 Eternal Pull II: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>5-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>485% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240118 115
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119 5 1 4 3 15 300 Eternal Pull III: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>500% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240119 115
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120 5 1 4 4 18 350 Eternal Pull IV: Impeccability <color=#cc68c1>Triggering Matrix</color> will summon <color=#cc68c1>Black Hole</color> Pull, generating a <color=#cc68c1>6-second</color> Black Hole with a cooldown of 10s. The <color=#cc68c1>Black Hole</color> will attract nearby enemies and deal Dark DMG equal to <color=#cc68c1>450% ATK</color> once per second to enemies close to the center of the <color=#cc68c1>Black Hole</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240120 115
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121 5 2 100 Inner Search All <color=#cc68c1>Dark DMG dealt increases by 40%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240121 70
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122 5 2 100 Disgust of Noise Each ability acquired will grant a <color=#cc68c1>2.5%</color> DEF Buff. The effect can be stacked up to 15 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240122 70
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123 5 2 200 Moment of Abandonment The character deals <color=#ff0000>10% less damage</color> but gain <color=#cc68c1>2% bonus Extra True DMG</color> for <color=#cc68c1>every 3-Ping</color>. The effect lasts permanently and can be stacked unlimited times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240123 20
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124 5 2 150 Wild Expression Units within the range of a <color=#cc68c1>Black Hole</color> will lose <color=#cc68c1>3%</color> all Resistances per second. The effect can be stacked up to 5 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240124 40
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125 5 2 100 Revelation of Evil Upon the disappearance of the existing <color=#cc68c1>Black Hole</color>, deal Dark DMG equal to <color=#cc68c1>250% ATK + remaining effect time x50%</color> to a large area. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240125 70
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126 5 2 200 Twisted Reality The attraction/damage radius of <color=#cc68c1>Black Holes</color> doubles and <color=#cc68c1>all damage dealt increases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240126 20
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127 5 2 150 Silent Monologue Upon the expiration and disappearance of a <color=#cc68c1>Black Hole</color>, it has a <color=#cc68c1>30% chance</color> to summon a new <color=#cc68c1>Black Hole</color> directly on the spot. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 1 2240127 40
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128 5 2 100 Passion Extension All <color=#cc68c1>Black Holes</color> last <color=#cc68c1>+1s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240128 70
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129 5 2 100 Deconstruction Enemies within the range of a <color=#cc68c1>Black Hole</color> will deal <color=#cc68c1>20%</color> less damage for 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240129 70
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130 5 2 100 Blurry Boundary When a <color=#cc68c1>Black Hole</color> deals damage to 2 or more targets, it has a <color=#cc68c1>20% chance</color> to reduce QTE and switch cooldown by 1s. Cooldown: 3s Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType7.png 2240130 70
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131 6 1 1 1 5 200 Monarch Power I: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240131 115
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132 6 1 1 2 10 250 Monarch Power II: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240132 115
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133 6 1 1 3 15 300 Monarch Power III: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240133 115
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134 6 1 1 4 18 350 Monarch Power IV: Fast Strike <color=#ff8d1e>Triggering a Basic Attack</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge once [only charge once when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240134 115
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135 6 1 2 1 5 200 Monarch Power I: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240135 115
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136 6 1 2 2 10 250 Monarch Power II: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240136 115
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137 6 1 2 3 15 300 Monarch Power III: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240137 115
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138 6 1 2 4 18 350 Monarch Power IV: Elimination <color=#ff8d1e>Triggering a 3-Ping</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240138 115
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139 6 1 3 1 5 200 Monarch Power I: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>6-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240139 115
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140 6 1 3 2 10 250 Monarch Power II: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240140 115
|
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141 6 1 3 3 15 300 Monarch Power III: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>4-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240141 115
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142 6 1 3 4 18 350 Monarch Power IV: Burst <color=#ff8d1e>Triggering the Signature Move</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge 5 times [only charge 5 times when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240142 115
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143 6 1 4 1 5 200 Monarch Power I: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>3-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240143 115
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144 6 1 4 2 10 250 Monarch Power II: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>2-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240144 115
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145 6 1 4 3 15 300 Monarch Power III: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1.5-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240145 115
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146 6 1 4 4 18 350 Monarch Power IV: Impeccability <color=#ff8d1e>Triggering Matrix</color> will summon an <color=#ff8d1e>Energy Entity</color> and charge twice [only charge twice when the Energy Entity already exists] with a <color=#ff8d1e>1-second</color> cooldown. [After 10 stacks charged, the next charging action will consume the <color=#ff8d1e>Energy Entity</color> and trigger a 4-second <color=#ff8d1e>Energy Shock</color>, dealing True DMG equal to <color=#ff8d1e>800% ATK</color> every second.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240146 115
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147 6 2 100 Hymn of Rationality Character deals <color=#ff8d1e>extra 15% Final DMG</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240147 70
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148 6 2 100 Role Model At the beginning of each battle, gain a <color=#ff8d1e>40% Final DMG Buff</color>. The effect lasts 10s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240148 70
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149 6 2 200 Support for Centralization All members' <color=#ff0000>initial HP is 50%</color> and gain <color=#ff8d1e>Ture DMG bonus effects</color> based on their current HP. <color=#ff8d1e>Every 1% HP loss will grant 0.8% more Final DMG Buff</color>. And upon taking lethal damage, the character will be immune to death, all members will have their HP fully restored, and all the effects of the ability will not be activated in the rest of the battle. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240149 20
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150 6 2 150 Compromised Absorption When there is an <color=#ff8d1e>Energy Entity</color> on the field, it will automatically <color=#ff8d1e>charge once</color> every 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240150 40
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151 6 2 100 Creation Specification Every time the <color=#ff8d1e>Energy Shock</color> deals damage, it will charge the <color=#ff8d1e>Energy Entity</color> <color=#ff8d1e>once</color>. Cooldown: 3s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240151 70
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152 6 2 150 Pure Metamorphosis Every time when the <color=#ff8d1e>Energy Entity</color> gets charged, it could <color=#ff8d1e>directly trigger light orb collision</color>. It has a 3-second cooldown, but a maximum of 15 energy can be charged. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240152 40
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153 6 2 200 Historical Reference Each <color=#ff8d1e>Energy Shock</color> will reduce enemies' <color=#ff8d1e>all stat Resistances by 3%</color>. The effect can be stacked up to 10 times and lasts permanently. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 1 2240153 20
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154 6 2 100 Brilliant Absorption Every time the <color=#ff8d1e>Energy Entity</color> charges, the character will deal <color=#ff8d1e>3% more Final DMG</color>. The effect can be stacked up to 8 times with each stack lasting 5s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240154 70
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155 6 2 100 Classic Advocate The excess energy charged every time for the <color=#ff8d1e>Energy Entity</color> will be <color=#ff8d1e>directly counted</color> toward the next <color=#ff8d1e>Energy Entity</color> summoned. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240155 70
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156 6 2 150 Genre Portrayal The <color=#ff8d1e>Energy Shock</color> lasts <color=#ff8d1e>6s</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType2.png 2240156 40
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157 7 1 1 1 5 200 Rebellious Collapse I: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>490%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240157 115
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158 7 1 1 2 10 250 Rebellious Collapse II: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>595%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240158 115
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159 7 1 1 3 15 300 Rebellious Collapse III: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>665%</color> True DMG every 1.5s. Lasts 4.5s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240159 115
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160 7 1 1 4 18 350 Rebellious Collapse IV: Fast Strike <color=#8fcf06>Triggering a Basic Attack</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>700%</color> True DMG every 1.5s. Lasts 4.5s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240160 115
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161 7 1 2 1 5 200 Rebellious Collapse I: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240161 115
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162 7 1 2 2 10 250 Rebellious Collapse II: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>11s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240162 115
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163 7 1 2 3 15 300 Rebellious Collapse III: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240163 115
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164 7 1 2 4 18 350 Rebellious Collapse IV: Elimination <color=#8fcf06>Triggering a 3-Ping</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240164 115
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165 7 1 3 1 5 200 Rebellious Collapse I: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>610%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>15s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240165 115
|
||||
166 7 1 3 2 10 250 Rebellious Collapse II: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>740%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>14s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240166 115
|
||||
167 7 1 3 3 15 300 Rebellious Collapse III: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>825%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>13s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240167 115
|
||||
168 7 1 3 4 18 350 Rebellious Collapse IV: Burst <color=#8fcf06>Triggering the Signature Move</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>870%</color> True DMG every 1.5s. Lasts 9s with a <color=#8fcf06>12s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240168 115
|
||||
169 7 1 4 1 5 200 Rebellious Collapse I: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>525%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>10s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240169 115
|
||||
170 7 1 4 2 10 250 Rebellious Collapse II: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>640%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>9s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240170 115
|
||||
171 7 1 4 3 15 300 Rebellious Collapse III: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>710%</color> True DMG every 1.5s. Lasts 6s with an <color=#8fcf06>8s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240171 115
|
||||
172 7 1 4 4 18 350 Rebellious Collapse IV: Impeccability <color=#8fcf06>Triggering Matrix</color> will summon a <color=#8fcf06>Levi-Gun</color> that hunts for enemies and deals <color=#8fcf06>750%</color> True DMG every 1.5s. Lasts 6s with a <color=#8fcf06>7s</color> cooldown. [No more than two <color=#8fcf06>Levi-Guns</color> can exist at the same time. When you summon the third <color=#8fcf06>Levi-Gun</color>, it will replace the first one and inherit its remaining effect time.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240172 115
|
||||
173 7 2 100 Break of Balance Character <color=#8fcf06>Base ATK increases by 45%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240173 70
|
||||
174 7 2 100 Powerful Performance Character QTE/switch cooldown <color=#8fcf06>decreases by 30%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240174 70
|
||||
175 7 2 200 Passionate Creation Gain an additional <color=#8fcf06>permanent <color=#8fcf06>Levi-Gun</color></color>. [The additional <color=#8fcf06>Levi-Gun</color> will not be restricted by the Levi-Gun number limit or be replaced and will last permanently.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240175 20
|
||||
176 7 2 150 Soul Vibration Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it will permanently reduce their <color=#8fcf06>all stat Resistances by 2%</color>. It lasts permanently and can be stacked up to 10 times. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240176 40
|
||||
177 7 2 200 Rebellious Spirit A <color=#8fcf06>Levi-Gun</color> will randomly <color=#8fcf06>copy a main ability</color> and cast it every after dealing damage 10 times. [The current <color=#8fcf06>Levi-Gun</color> ability cannot be copied again.] Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240177 20
|
||||
178 7 2 150 Passion Overload Co-existing <color=#8fcf06>Levi-Guns</color> <color=#8fcf06>+1</color>. <color=#8fcf06>Levi-Gun</color> attack frequency increases to <color=#8fcf06>once per second</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240178 40
|
||||
179 7 2 100 Space Enhancement Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>20%</color> chance to trigger Explosion DMG and deal equal amount of True DMG. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 1 2240179 70
|
||||
180 7 2 100 Soul of Movement Each <color=#8fcf06>Levi-Gun</color> on the field will increase player's Base ATK by <color=#8fcf06>15%</color>. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240180 70
|
||||
181 7 2 100 Overflowing Imagination All <color=#8fcf06>Levi-Guns</color> last <color=#8fcf06>50%</color> time longer. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240181 70
|
||||
182 7 2 150 Comprehensive Inscription Every time when a <color=#8fcf06>Levi-Gun</color> hits an enemy, it has a <color=#8fcf06>40%</color> chance to reduce all active skill cooldowns by 1s. Assets/Product/Texture/Image/UiTheatre/UiTheatreBuffType1.png 2240182 40
|
||||
|
5
Resources/table/share/theatre/TheatreSkillPosDefine.tsv
Normal file
5
Resources/table/share/theatre/TheatreSkillPosDefine.tsv
Normal file
@@ -0,0 +1,5 @@
|
||||
Id SkillType[1] SkillType[2] SkillType[3] SkillType[4] SkillType[5]
|
||||
1 4 9
|
||||
2 1 2 3
|
||||
3 5 6
|
||||
4 7
|
||||
|
27
Resources/table/share/theatre/TheatreSkillRule.tsv
Normal file
27
Resources/table/share/theatre/TheatreSkillRule.tsv
Normal file
@@ -0,0 +1,27 @@
|
||||
Id PowerExpect[1] PowerExpect[2] PowerExpect[3] PowerExpect[4] PowerExpect[5] PowerExpect[6] PowerExpect[7] PowerBasicWeight LvExpect[1] LvExpect[2] LvExpect[3] LvExpect[4] SkillBasicWeight
|
||||
1 5 5 5 5 5 5 5 1000 5 5 5 5 100
|
||||
2 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
3 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
4 5 5 5 5 5 5 5 1000 5 5 5 5 100
|
||||
5 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
6 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
7 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
8 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
9 5 5 5 5 5 5 5 1000 5 5 5 5 100
|
||||
10 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
11 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
12 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
13 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
14 5 5 5 5 5 5 5 1000 18 18 18 18 100
|
||||
15 5 5 5 5 5 5 5 1000 5 5 5 5 100
|
||||
16 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
17 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
18 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
19 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
20 5 5 5 5 5 5 5 1000 18 18 18 18 100
|
||||
21 5 5 5 5 5 5 5 1000 5 5 5 5 100
|
||||
22 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
23 5 5 5 5 5 5 5 1000 10 10 10 10 100
|
||||
24 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
25 5 5 5 5 5 5 5 1000 15 15 15 15 100
|
||||
26 5 5 5 5 5 5 5 1000 18 18 18 18 100
|
||||
|
337
Resources/table/share/theatre/TheatreStage.tsv
Normal file
337
Resources/table/share/theatre/TheatreStage.tsv
Normal file
@@ -0,0 +1,337 @@
|
||||
Id ChapterId StageCount StageId[1] StageId[2] StageId[3] IsRandom ConditionId Weight FightAbilityBegin FightAbilityEnd SelectSkillBegin SelectSkillEnd NeedDecoration RewardId IsBoss SuggestAbility
|
||||
1 1 1 30061810 1 100 0 0 0 2 550001 1800
|
||||
2 1 1 30061811 1 100 0 0 0 2 550001 1800
|
||||
3 1 1 30061812 1 100 0 0 0 2 550001 1800
|
||||
4 1 1 30061813 1 100 0 0 1 50 550001 2550
|
||||
5 1 1 30061814 1 100 0 0 1 50 550001 2550
|
||||
6 1 1 30061815 1 100 0 0 1 50 550001 2550
|
||||
7 1 1 30061816 1 100 0 0 1 50 550001 2550
|
||||
8 1 1 30061817 1 100 0 0 1 50 550001 2550
|
||||
9 1 1 30061818 1 100 0 0 1 50 550001 2550
|
||||
10 1 1 30061819 1 100 0 0 2 50 550001 2550
|
||||
11 1 1 30061810 0 100 0 0 2 50 3300
|
||||
12 1 1 30061811 0 100 0 0 2 50 3300
|
||||
13 1 1 30061912 1 100 0 0 2 50 550001 3300
|
||||
14 1 1 30061813 0 100 0 0 0 2 1800
|
||||
15 1 1 30061838 0 100 0 0 0 0 550003 1 3700
|
||||
16 2 1 30061820 1 100 0 0 0 6 550001 3800
|
||||
17 2 1 30061821 1 100 0 0 0 6 550001 3800
|
||||
18 2 1 30061822 1 100 0 0 0 6 550001 3800
|
||||
19 2 1 30061823 1 100 0 0 5 50 550001 4300
|
||||
20 2 1 30061824 1 100 0 0 5 50 550001 4300
|
||||
21 2 1 30061825 1 100 0 0 5 50 550001 4300
|
||||
22 2 1 30061826 1 100 0 0 5 50 550001 4300
|
||||
23 2 1 30061827 1 100 0 0 6 50 550001 4800
|
||||
24 2 1 30061828 1 100 0 0 6 50 550001 4800
|
||||
25 2 1 30061829 1 100 0 0 6 50 550001 4800
|
||||
26 2 1 30061926 1 100 0 0 0 6 550001 3800
|
||||
27 2 1 30061927 1 100 0 0 5 50 550001 4300
|
||||
28 2 1 30061828 0 100 0 0 0 6 3800
|
||||
29 2 1 30061929 1 100 0 0 6 50 550001 4800
|
||||
30 2 1 30061841 0 100 0 0 0 0 550004 1 5200
|
||||
31 3 1 30061830 1 100 0 0 0 10 550001 5300
|
||||
32 3 1 30061831 1 100 0 0 0 10 550001 5300
|
||||
33 3 1 30061832 1 100 0 0 0 10 550001 5300
|
||||
34 3 1 30061833 1 100 0 0 9 50 550001 5800
|
||||
35 3 1 30061834 1 100 0 0 9 50 550001 5800
|
||||
36 3 1 30061835 1 100 0 0 9 50 550001 5800
|
||||
37 3 1 30061836 1 100 0 0 10 50 550001 6200
|
||||
38 3 1 30061837 1 100 0 0 10 50 550001 6200
|
||||
39 3 1 30061832 0 100 0 0 0 10 5300
|
||||
40 3 1 30061933 1 100 0 0 0 10 550001 5300
|
||||
41 3 1 30061934 1 100 0 0 9 50 550001 5800
|
||||
42 3 1 30061935 1 100 0 0 10 50 550001 6200
|
||||
43 3 1 30061937 1 100 0 0 10 50 550001 6200
|
||||
44 3 1 30061844 0 100 0 0 0 0 550005 1 6600
|
||||
45 3 1 30061987 0 100 0 0 0 0 1 6600
|
||||
46 4 1 30061810 1 100 0 0 0 2 550001 1800
|
||||
47 4 1 30061811 1 100 0 0 0 2 550001 1800
|
||||
48 4 1 30061812 1 100 0 0 0 2 550001 1800
|
||||
49 4 1 30061813 1 100 0 0 1 50 550001 2550
|
||||
50 4 1 30061814 1 100 0 0 1 50 550001 2550
|
||||
51 4 1 30061815 1 100 0 0 1 50 550001 2550
|
||||
52 4 1 30061816 1 100 0 0 1 50 550001 2550
|
||||
53 4 1 30061817 1 100 0 0 1 50 550001 2550
|
||||
54 4 1 30061818 1 100 0 0 1 50 550001 2550
|
||||
55 4 1 30061819 1 100 0 0 2 50 550001 2550
|
||||
56 4 1 30061810 0 100 0 0 2 50 3300
|
||||
57 4 1 30061811 0 100 0 0 2 50 3300
|
||||
58 4 1 30061912 1 100 0 0 2 50 550001 3300
|
||||
59 4 1 30061813 0 100 0 0 0 2 1800
|
||||
60 4 1 30061838 0 100 0 0 0 0 550003 1 3700
|
||||
61 5 1 30061820 1 100 0 0 0 6 550001 3800
|
||||
62 5 1 30061821 1 100 0 0 0 6 550001 3800
|
||||
63 5 1 30061822 1 100 0 0 0 6 550001 3800
|
||||
64 5 1 30061823 1 100 0 0 5 50 550001 4300
|
||||
65 5 1 30061824 1 100 0 0 5 50 550001 4300
|
||||
66 5 1 30061825 1 100 0 0 5 50 550001 4300
|
||||
67 5 1 30061826 1 100 0 0 5 50 550001 4300
|
||||
68 5 1 30061827 1 100 0 0 6 50 550001 4800
|
||||
69 5 1 30061828 1 100 0 0 6 50 550001 4800
|
||||
70 5 1 30061829 1 100 0 0 6 50 550001 4800
|
||||
71 5 1 30061926 1 100 0 0 0 6 550001 3800
|
||||
72 5 1 30061927 1 100 0 0 5 50 550001 4300
|
||||
73 5 1 30061828 0 100 0 0 0 6 3800
|
||||
74 5 1 30061929 1 100 0 0 6 50 550001 4800
|
||||
75 5 1 30061841 0 100 0 0 0 0 550004 1 5200
|
||||
76 6 1 30061830 1 100 0 0 0 10 550001 5300
|
||||
77 6 1 30061831 1 100 0 0 0 10 550001 5300
|
||||
78 6 1 30061832 1 100 0 0 0 10 550001 5300
|
||||
79 6 1 30061833 1 100 0 0 9 50 550001 5800
|
||||
80 6 1 30061834 1 100 0 0 9 50 550001 5800
|
||||
81 6 1 30061835 1 100 0 0 9 50 550001 5800
|
||||
82 6 1 30061836 1 100 0 0 10 50 550001 6200
|
||||
83 6 1 30061837 1 100 0 0 10 50 550001 6200
|
||||
84 6 1 30061832 0 100 0 0 0 10 5300
|
||||
85 6 1 30061933 1 100 0 0 0 10 550001 5300
|
||||
86 6 1 30061934 1 100 0 0 9 50 550001 5800
|
||||
87 6 1 30061935 1 100 0 0 10 50 550001 6200
|
||||
88 6 1 30061937 1 100 0 0 10 50 550001 6200
|
||||
89 6 1 30061844 0 100 0 0 0 0 550005 1 6600
|
||||
90 6 1 30061988 0 100 0 0 0 0 550002 1 6600
|
||||
91 7 1 30061850 1 100 0 0 0 13 550001 6700
|
||||
92 7 1 30061851 1 100 0 0 0 13 550001 6700
|
||||
93 7 1 30061852 1 100 0 0 0 13 550001 6700
|
||||
94 7 1 30061853 1 100 0 0 0 13 550001 6700
|
||||
95 7 1 30061854 1 100 0 0 12 50 550001 7100
|
||||
96 7 1 30061855 1 100 0 0 12 50 550001 7100
|
||||
97 7 1 30061856 1 100 0 0 12 50 550001 7100
|
||||
98 7 1 30061956 1 100 0 0 13 50 550001 7700
|
||||
99 7 1 30061952 1 100 0 0 13 50 550001 7700
|
||||
100 7 1 30061953 1 100 0 0 13 50 550001 7700
|
||||
101 7 1 30061954 1 100 0 0 13 50 550001 7700
|
||||
102 7 2 30061857 30061858 0 100 0 0 0 0 550006 1 7850
|
||||
103 8 1 30061862 1 100 0 0 0 16 550001 7850
|
||||
104 8 1 30061863 1 100 0 0 0 16 550001 7850
|
||||
105 8 1 30061864 1 100 0 0 0 16 550001 7850
|
||||
106 8 1 30061865 1 100 0 0 0 50 550001 8000
|
||||
107 8 1 30061866 1 100 0 0 15 50 550001 8000
|
||||
108 8 1 30061867 1 100 0 0 15 50 550001 8000
|
||||
109 8 1 30061868 1 100 0 0 15 50 550001 8150
|
||||
110 8 2 30061869 30061870 0 100 0 0 0 0 550007 1 8300
|
||||
111 8 1 30061985 0 100 0 0 0 0 1 8300
|
||||
112 9 1 30061810 1 100 0 0 0 2 550001 1800
|
||||
113 9 1 30061811 1 100 0 0 0 2 550001 1800
|
||||
114 9 1 30061812 1 100 0 0 0 2 550001 1800
|
||||
115 9 1 30061813 1 100 0 0 1 50 550001 2550
|
||||
116 9 1 30061814 1 100 0 0 1 50 550001 2550
|
||||
117 9 1 30061815 1 100 0 0 1 50 550001 2550
|
||||
118 9 1 30061816 1 100 0 0 1 50 550001 2550
|
||||
119 9 1 30061817 1 100 0 0 1 50 550001 2550
|
||||
120 9 1 30061818 1 100 0 0 1 50 550001 2550
|
||||
121 9 1 30061819 1 100 0 0 2 50 550001 2550
|
||||
122 9 1 30061810 0 100 0 0 2 50 3300
|
||||
123 9 1 30061811 0 100 0 0 2 50 3300
|
||||
124 9 1 30061912 1 100 0 0 2 50 550001 3300
|
||||
125 9 1 30061813 0 100 0 0 0 2 1800
|
||||
126 9 1 30061838 0 100 0 0 0 0 550003 1 3700
|
||||
127 10 1 30061820 1 100 0 0 0 6 550001 3800
|
||||
128 10 1 30061821 1 100 0 0 0 6 550001 3800
|
||||
129 10 1 30061822 1 100 0 0 0 6 550001 3800
|
||||
130 10 1 30061823 1 100 0 0 5 50 550001 4300
|
||||
131 10 1 30061824 1 100 0 0 5 50 550001 4300
|
||||
132 10 1 30061825 1 100 0 0 5 50 550001 4300
|
||||
133 10 1 30061826 1 100 0 0 5 50 550001 4300
|
||||
134 10 1 30061827 1 100 0 0 6 50 550001 4800
|
||||
135 10 1 30061828 1 100 0 0 6 50 550001 4800
|
||||
136 10 1 30061829 1 100 0 0 6 50 550001 4800
|
||||
137 10 1 30061926 1 100 0 0 0 6 550001 3800
|
||||
138 10 1 30061927 1 100 0 0 5 50 550001 4300
|
||||
139 10 1 30061828 0 100 0 0 0 6 3800
|
||||
140 10 1 30061929 1 100 0 0 6 50 550001 4800
|
||||
141 10 1 30061841 0 100 0 0 0 0 550004 1 5200
|
||||
142 11 1 30061830 1 100 0 0 0 10 550001 5300
|
||||
143 11 1 30061831 1 100 0 0 0 10 550001 5300
|
||||
144 11 1 30061832 1 100 0 0 0 10 550001 5300
|
||||
145 11 1 30061833 1 100 0 0 9 50 550001 5800
|
||||
146 11 1 30061834 1 100 0 0 9 50 550001 5800
|
||||
147 11 1 30061835 1 100 0 0 9 50 550001 5800
|
||||
148 11 1 30061836 1 100 0 0 10 50 550001 6200
|
||||
149 11 1 30061837 1 100 0 0 10 50 550001 6200
|
||||
150 11 1 30061832 0 100 0 0 0 10 5300
|
||||
151 11 1 30061933 1 100 0 0 0 10 550001 5300
|
||||
152 11 1 30061934 1 100 0 0 9 50 550001 5800
|
||||
153 11 1 30061935 1 100 0 0 10 50 550001 6200
|
||||
154 11 1 30061937 1 100 0 0 10 50 550001 6200
|
||||
155 11 1 30061844 0 100 0 0 0 0 550005 1 6600
|
||||
156 11 1 30061907 0 100 0 0 0 0 550002 1 6600
|
||||
157 12 1 30061850 1 100 0 0 0 13 550001 6700
|
||||
158 12 1 30061851 1 100 0 0 0 13 550001 6700
|
||||
159 12 1 30061852 1 100 0 0 0 13 550001 6700
|
||||
160 12 1 30061853 1 100 0 0 0 13 550001 6700
|
||||
161 12 1 30061854 1 100 0 0 12 50 550001 7100
|
||||
162 12 1 30061855 1 100 0 0 12 50 550001 7100
|
||||
163 12 1 30061856 1 100 0 0 12 50 550001 7100
|
||||
164 12 1 30061956 1 100 0 0 13 50 550001 7700
|
||||
165 12 1 30061952 1 100 0 0 13 50 550001 7700
|
||||
166 12 1 30061953 1 100 0 0 13 50 550001 7700
|
||||
167 12 1 30061954 1 100 0 0 13 50 550001 7700
|
||||
168 12 2 30061857 30061858 0 100 0 0 0 0 550006 1 7850
|
||||
169 13 1 30061862 1 100 0 0 0 16 550001 7850
|
||||
170 13 1 30061863 1 100 0 0 0 16 550001 7850
|
||||
171 13 1 30061864 1 100 0 0 0 16 550001 7850
|
||||
172 13 1 30061865 1 100 0 0 0 50 550001 8000
|
||||
173 13 1 30061866 1 100 0 0 15 50 550001 8000
|
||||
174 13 1 30061867 1 100 0 0 15 50 550001 8000
|
||||
175 13 1 30061868 1 100 0 0 15 50 550001 8150
|
||||
176 13 2 30061869 30061870 0 100 0 0 0 0 550007 1 8300
|
||||
177 13 1 30061986 0 100 0 0 0 0 550002 1 8300
|
||||
178 14 1 30061876 1 100 0 0 0 18 550001 8300
|
||||
179 14 1 30061877 1 100 0 0 0 18 550001 8300
|
||||
180 14 1 30061878 1 100 0 0 0 50 550001 8450
|
||||
181 14 1 30061879 1 100 0 0 0 50 550001 8450
|
||||
182 14 1 30061880 1 100 0 0 17 50 550001 8450
|
||||
183 14 1 30061881 1 100 0 0 17 50 550001 8600
|
||||
184 14 1 30061882 1 100 0 0 17 50 550001 8600
|
||||
185 14 2 30061883 30061884 0 100 0 0 0 0 550008 1 8800
|
||||
186 14 1 30061973 0 100 0 0 0 0 1 8800
|
||||
187 15 1 30061810 1 100 0 0 0 2 550001 1800
|
||||
188 15 1 30061811 1 100 0 0 0 2 550001 1800
|
||||
189 15 1 30061812 1 100 0 0 0 2 550001 1800
|
||||
190 15 1 30061813 1 100 0 0 1 50 550001 2550
|
||||
191 15 1 30061814 1 100 0 0 1 50 550001 2550
|
||||
192 15 1 30061815 1 100 0 0 1 50 550001 2550
|
||||
193 15 1 30061816 1 100 0 0 1 50 550001 2550
|
||||
194 15 1 30061817 1 100 0 0 1 50 550001 2550
|
||||
195 15 1 30061818 1 100 0 0 1 50 550001 2550
|
||||
196 15 1 30061819 1 100 0 0 2 50 550001 2550
|
||||
197 15 1 30061810 0 100 0 0 2 50 3300
|
||||
198 15 1 30061811 0 100 0 0 2 50 3300
|
||||
199 15 1 30061912 1 100 0 0 2 50 550001 3300
|
||||
200 15 1 30061813 0 100 0 0 0 2 1800
|
||||
201 15 1 30061838 0 100 0 0 0 0 550003 1 3700
|
||||
202 16 1 30061820 1 100 0 0 0 6 550001 3800
|
||||
203 16 1 30061821 1 100 0 0 0 6 550001 3800
|
||||
204 16 1 30061822 1 100 0 0 0 6 550001 3800
|
||||
205 16 1 30061823 1 100 0 0 5 50 550001 4300
|
||||
206 16 1 30061824 1 100 0 0 5 50 550001 4300
|
||||
207 16 1 30061825 1 100 0 0 5 50 550001 4300
|
||||
208 16 1 30061826 1 100 0 0 5 50 550001 4300
|
||||
209 16 1 30061827 1 100 0 0 6 50 550001 4800
|
||||
210 16 1 30061828 1 100 0 0 6 50 550001 4800
|
||||
211 16 1 30061829 1 100 0 0 6 50 550001 4800
|
||||
212 16 1 30061926 1 100 0 0 0 6 550001 3800
|
||||
213 16 1 30061927 1 100 0 0 5 50 550001 4300
|
||||
214 16 1 30061828 0 100 0 0 0 6 3800
|
||||
215 16 1 30061929 1 100 0 0 6 50 550001 4800
|
||||
216 16 1 30061841 0 100 0 0 0 0 550004 1 5200
|
||||
217 17 1 30061830 1 100 0 0 0 10 550001 5300
|
||||
218 17 1 30061831 1 100 0 0 0 10 550001 5300
|
||||
219 17 1 30061832 1 100 0 0 0 10 550001 5300
|
||||
220 17 1 30061833 1 100 0 0 9 50 550001 5800
|
||||
221 17 1 30061834 1 100 0 0 9 50 550001 5800
|
||||
222 17 1 30061835 1 100 0 0 9 50 550001 5800
|
||||
223 17 1 30061836 1 100 0 0 10 50 550001 6200
|
||||
224 17 1 30061837 1 100 0 0 10 50 550001 6200
|
||||
225 17 1 30061832 0 100 0 0 0 10 5300
|
||||
226 17 1 30061933 1 100 0 0 0 10 550001 5300
|
||||
227 17 1 30061934 1 100 0 0 9 50 550001 5800
|
||||
228 17 1 30061935 1 100 0 0 10 50 550001 6200
|
||||
229 17 1 30061937 1 100 0 0 10 50 550001 6200
|
||||
230 17 1 30061844 0 100 0 0 0 0 550005 1 6600
|
||||
231 17 1 30061908 0 100 0 0 0 0 550002 1 6600
|
||||
232 18 1 30061850 1 100 0 0 0 13 550001 6700
|
||||
233 18 1 30061851 1 100 0 0 0 13 550001 6700
|
||||
234 18 1 30061852 1 100 0 0 0 13 550001 6700
|
||||
235 18 1 30061853 1 100 0 0 0 13 550001 6700
|
||||
236 18 1 30061854 1 100 0 0 12 50 550001 7100
|
||||
237 18 1 30061855 1 100 0 0 12 50 550001 7100
|
||||
238 18 1 30061856 1 100 0 0 12 50 550001 7100
|
||||
239 18 1 30061956 1 100 0 0 13 50 550001 7700
|
||||
240 18 1 30061952 1 100 0 0 13 50 550001 7700
|
||||
241 18 1 30061953 1 100 0 0 13 50 550001 7700
|
||||
242 18 1 30061954 1 100 0 0 13 50 550001 7700
|
||||
243 18 2 30061857 30061858 0 100 0 0 0 0 550006 1 7850
|
||||
244 19 1 30061862 1 100 0 0 0 16 550001 7850
|
||||
245 19 1 30061863 1 100 0 0 0 16 550001 7850
|
||||
246 19 1 30061864 1 100 0 0 0 16 550001 7850
|
||||
247 19 1 30061865 1 100 0 0 0 50 550001 8000
|
||||
248 19 1 30061866 1 100 0 0 15 50 550001 8000
|
||||
249 19 1 30061867 1 100 0 0 15 50 550001 8000
|
||||
250 19 1 30061868 1 100 0 0 15 50 550001 8150
|
||||
251 19 2 30061869 30061870 0 100 0 0 0 0 550007 1 8300
|
||||
252 19 1 30061947 0 100 0 0 0 0 550002 1 8300
|
||||
253 20 1 30061876 1 100 0 0 0 18 550001 8300
|
||||
254 20 1 30061877 1 100 0 0 0 18 550001 8300
|
||||
255 20 1 30061878 1 100 0 0 0 50 550001 8450
|
||||
256 20 1 30061879 1 100 0 0 0 50 550001 8450
|
||||
257 20 1 30061880 1 100 0 0 17 50 550001 8450
|
||||
258 20 1 30061881 1 100 0 0 17 50 550001 8600
|
||||
259 20 1 30061882 1 100 0 0 17 50 550001 8600
|
||||
260 20 2 30061883 30061884 0 100 0 0 0 0 550008 1 8800
|
||||
261 20 1 30061989 0 100 0 0 0 0 1 8800
|
||||
262 21 1 30061810 1 100 0 0 0 2 550001 1800
|
||||
263 21 1 30061811 1 100 0 0 0 2 550001 1800
|
||||
264 21 1 30061812 1 100 0 0 0 2 550001 1800
|
||||
265 21 1 30061813 1 100 0 0 1 50 550001 2550
|
||||
266 21 1 30061814 1 100 0 0 1 50 550001 2550
|
||||
267 21 1 30061815 1 100 0 0 1 50 550001 2550
|
||||
268 21 1 30061816 1 100 0 0 1 50 550001 2550
|
||||
269 21 1 30061817 1 100 0 0 1 50 550001 2550
|
||||
270 21 1 30061818 1 100 0 0 1 50 550001 2550
|
||||
271 21 1 30061819 1 100 0 0 2 50 550001 2550
|
||||
272 21 1 30061810 0 100 0 0 2 50 3300
|
||||
273 21 1 30061811 0 100 0 0 2 50 3300
|
||||
274 21 1 30061912 1 100 0 0 2 50 550001 3300
|
||||
275 21 1 30061813 0 100 0 0 0 2 1800
|
||||
276 21 1 30061838 0 100 0 0 0 0 550003 1 3700
|
||||
277 22 1 30061820 1 100 0 0 0 6 550001 3800
|
||||
278 22 1 30061821 1 100 0 0 0 6 550001 3800
|
||||
279 22 1 30061822 1 100 0 0 0 6 550001 3800
|
||||
280 22 1 30061823 1 100 0 0 5 50 550001 4300
|
||||
281 22 1 30061824 1 100 0 0 5 50 550001 4300
|
||||
282 22 1 30061825 1 100 0 0 5 50 550001 4300
|
||||
283 22 1 30061826 1 100 0 0 5 50 550001 4300
|
||||
284 22 1 30061827 1 100 0 0 6 50 550001 4800
|
||||
285 22 1 30061828 1 100 0 0 6 50 550001 4800
|
||||
286 22 1 30061829 1 100 0 0 6 50 550001 4800
|
||||
287 22 1 30061926 1 100 0 0 0 6 550001 3800
|
||||
288 22 1 30061927 1 100 0 0 5 50 550001 4300
|
||||
289 22 1 30061828 0 100 0 0 0 6 3800
|
||||
290 22 1 30061929 1 100 0 0 6 50 550001 4800
|
||||
291 22 1 30061841 0 100 0 0 0 0 550004 1 5200
|
||||
292 23 1 30061830 1 100 0 0 0 10 550001 5300
|
||||
293 23 1 30061831 1 100 0 0 0 10 550001 5300
|
||||
294 23 1 30061832 1 100 0 0 0 10 550001 5300
|
||||
295 23 1 30061833 1 100 0 0 9 50 550001 5800
|
||||
296 23 1 30061834 1 100 0 0 9 50 550001 5800
|
||||
297 23 1 30061835 1 100 0 0 9 50 550001 5800
|
||||
298 23 1 30061836 1 100 0 0 10 50 550001 6200
|
||||
299 23 1 30061837 1 100 0 0 10 50 550001 6200
|
||||
300 23 1 30061832 0 100 0 0 0 10 5300
|
||||
301 23 1 30061933 1 100 0 0 0 10 550001 5300
|
||||
302 23 1 30061934 1 100 0 0 9 50 550001 5800
|
||||
303 23 1 30061935 1 100 0 0 10 50 550001 6200
|
||||
304 23 1 30061937 1 100 0 0 10 50 550001 6200
|
||||
305 23 1 30061844 0 100 0 0 0 0 550005 1 6600
|
||||
306 23 1 30061909 0 100 0 0 0 0 550002 1 6600
|
||||
307 24 1 30061850 1 100 0 0 0 13 550001 6700
|
||||
308 24 1 30061851 1 100 0 0 0 13 550001 6700
|
||||
309 24 1 30061852 1 100 0 0 0 13 550001 6700
|
||||
310 24 1 30061853 1 100 0 0 0 13 550001 6700
|
||||
311 24 1 30061854 1 100 0 0 12 50 550001 7100
|
||||
312 24 1 30061855 1 100 0 0 12 50 550001 7100
|
||||
313 24 1 30061856 1 100 0 0 12 50 550001 7100
|
||||
314 24 1 30061956 1 100 0 0 13 50 550001 7700
|
||||
315 24 1 30061952 1 100 0 0 13 50 550001 7700
|
||||
316 24 1 30061953 1 100 0 0 13 50 550001 7700
|
||||
317 24 1 30061954 1 100 0 0 13 50 550001 7700
|
||||
318 24 2 30061857 30061858 0 100 0 0 0 0 550006 1 7850
|
||||
319 25 1 30061862 1 100 0 0 0 16 550001 7850
|
||||
320 25 1 30061863 1 100 0 0 0 16 550001 7850
|
||||
321 25 1 30061864 1 100 0 0 0 16 550001 7850
|
||||
322 25 1 30061865 1 100 0 0 0 50 550001 8000
|
||||
323 25 1 30061866 1 100 0 0 15 50 550001 8000
|
||||
324 25 1 30061867 1 100 0 0 15 50 550001 8000
|
||||
325 25 1 30061868 1 100 0 0 15 50 550001 8150
|
||||
326 25 2 30061869 30061870 0 100 0 0 0 0 550007 1 8300
|
||||
327 25 1 30061948 0 100 0 0 0 0 550002 1 8300
|
||||
328 26 1 30061876 1 100 0 0 0 18 550001 8300
|
||||
329 26 1 30061877 1 100 0 0 0 18 550001 8300
|
||||
330 26 1 30061878 1 100 0 0 0 50 550001 8450
|
||||
331 26 1 30061879 1 100 0 0 0 50 550001 8450
|
||||
332 26 1 30061880 1 100 0 0 17 50 550001 8450
|
||||
333 26 1 30061881 1 100 0 0 17 50 550001 8600
|
||||
334 26 1 30061882 1 100 0 0 17 50 550001 8600
|
||||
335 26 2 30061883 30061884 0 100 0 0 0 0 550008 1 8800
|
||||
336 26 1 30061974 0 100 0 0 0 0 1 8800
|
||||
|
Reference in New Issue
Block a user