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New tables + Lucia messages
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Resources/table/share/trpg/boss/TRPGBoss.tsv
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Resources/table/share/trpg/boss/TRPGBoss.tsv
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Id TimeId StageId ChallengeCount FinishMailId ModelId HideEntranceTimeStr Desc StartStoryId
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1 77 30200299 1 70001 Mb1XigeluenMd010002UI 2021/1/7 5:00 Born in the center of the Polyphage, this humanoid Hetero-creature serves as its terminal and can also be used to control it. It resembles an abomination crawling out of the abyss. Its shiny, red scythe and wings suggest its bloodthirsty nature, warning any living things not to approach.
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Resources/table/share/trpg/boss/TRPGBossPhasesReward.tsv
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Resources/table/share/trpg/boss/TRPGBossPhasesReward.tsv
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Id Percent RewardId Icon
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1 80 400541 Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC2Sp.png
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2 60 400542 Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC2Sp.png
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3 40 400543 Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC2Sp.png
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4 20 400544 Assets/Product/Texture/Image/IconToolsSp/ItCaseI020030Sp.png
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5 0 400545 Assets/Product/Texture/Image/IconToolsSp/ItWeaponResonate02Sp.png
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Resources/table/share/trpg/examine/TRPGExamine.tsv
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Resources/table/share/trpg/examine/TRPGExamine.tsv
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Id Endurance ActionId[1] ActionId[2] ActionId[3] ActionId[4] PunishId[1] PunishWeight[1] PunishId[2] PunishWeight[2] PunishId[3] PunishWeight[3] PunishId[4] PunishWeight[4] PunishId[5] PunishWeight[5] Title Description SucDesc FailDesc StartMovieId
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1001051 1 11001051 21001051 Unknown Record The record (code name X-779) is protected by an encrypted seal. You wonder why there is so much protection on a record that is stored in a redundant module, but Celica must have her reasons. File extracted successfully...\nFile ID: X-779\n"Borders will disappear, and the Babel Tower of spirit will shine on the peak of human civilization once again. It is the symbol of the rise of mankind." Even the most outstanding individual may make mistakes. You were lucky to avoid the potential negative event.
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1021051 1 31021051 0 100 Area Overload With Lee's computing power, you attempt to find a safe way through the highly dense data defense formation. (Calculation required) Lee has come up with a precise plan, pointing out a narrow opening amongst the highly dense data defense. The scanned data shows a highly dense data defense formation, but it fails to calculate a safe route through it. The data torrent has pushed everyone out of the connection, and you have to start over again. JD01601BA
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1021052 0 11021052 Data Fragment You must find [Data Fragment] to continue going forward. It can be obtained by exploring Area 2 of the Tactical Bridge. The data fragment has been retrieved. Now the data in the area is complete, the blockade has been lifted. No Failure Description
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1022051 1 11022051 0 100 1022041 100 1022021 50 1022022 50 1022023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1022052 1 11022052 0 100 1022041 100 1022021 50 1022022 50 1022023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
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1022053 0 11022053 Blockade Item 6 You must find [Item 6] to continue going forward. You have successfully used [Item 6] to go through. More unknown awaits you in the future exploration. No Failure Description
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1022054 0 11022054 Consolidated Software You must find [Binary Jokes Software] to continue going forward. It can be obtained by exploring Area 3 of Dominik Memorial Park. You have successfully used [Binary Jokes Software] to go through. More unknown awaits you in the future exploration. No Failure Description
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1022055 0 11022055 Read Data You must find [Unknown Data Backup] to continue going forward. It can be obtained by exploring Area 3 of the Tactical Bridge. You have successfully used [Unknown Data Backup] to go through. More unknown awaits you in the future exploration. No Failure Description
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1023051 1 11023051 0 100 1023041 100 1023021 50 1023022 50 1023023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1023052 1 11023052 0 100 1023041 100 1023021 50 1023022 50 1023023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
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1031050 1 11031050 0 100 Scanning Lee suggests a brute-force filtering using his advantage of processing power to find "Bianca" from the enormous amount of data and noise. (Calculation required) The sea of noise slowly dissipates from the terminal, revealing an obscure path forward. The amount of signals and traces is reduced, but they are still in disorder. You did not find any useful information. JD01602BA
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1031051 1 11031051 0 100 Junk Data The chaotic traces form a net on the road. It will be difficult to find the right one. (Calculation required) You locate the most recent trace precisely. It points to somewhere far away. The maze is still very confusing. A slight deviation can lead you to a completely incorrect decision. JD01603BA
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1032051 0 11032051 Security Code You must find [Security Code] to continue going forward. It can be obtained by exploring this area. In the record, you find a data entity hacking into the virtual space through a damaged encrypted link. Its identity characteristics pointed to "Huaxu." Time to unveil the truth. No Failure Description
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1032052 0 11032052 Origin of Signals Only the [Origin of Signals] can restore the disrupted, blocked area to its normal state. You have to wait for [Babylonia] to settle down before searching again. You have successfully used [Origin of Signals] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
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1032053 1 11032053 0 100 Compromised Code The disordered data entity loses its original purpose and wanders in the virtual space. If you can help it, it may be able to provide some assistance. (Calculation required) The program's function is repaired, and a restored jumping route points to a waypoint ahead. You spend a long time trying to repair the program, but little progress was made. JD01604BA
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1032054 1 11032054 0 100 Compromised Code The filthy pile of remains can contain some clue, but calculation is the only way that can lead you to the possible answer. (Calculation required) The impatient traces join together and point to somewhere far away. Seems that the deceptor did not have time to properly hide the traces after building this pile of remains. The data inside looks as messy as the pile of remains. A single calculation does not seem to get you meaningful results. JD01605BA
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1032055 1 11032055 0 100 Compromised Code The traces of disorder and bridging connection are straight forward and obvious. Remove it now for the clearest information that provides the best direction. (Calculation required) The disordered module is successfully removed. You retrieve all the information. Due to hesitation and mistakes, the disordered module gradually merges with the program. You have to hack into it further to find more information. JD01606BA
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1032056 0 11032056 1032021 50 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
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1032057 0 11032057 1032022 50 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
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1033051 1 11033051 0 100 1033041 100 1033021 50 1033022 50 1033023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
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1033052 1 11033052 0 100 1033041 100 1033021 50 1033022 50 1033023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
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1041051 1 11041051 21041051 0 100 1041041 100 Hijacking Waypoint The disordered programs block the road. You must clear away a lot of them to cross. (Calculation required) As the programs are reduced, you create an opening amongst them. The number of programs keep dropping, but the road is still blocked. JD01607BA
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1041052 1 11041052 0 100 1041041 100 Bridging Marks You must break through the chaotic battlefield in order to advance. (Calculation required) You crush the frontal siege like a hammer. You are pushed back by the programs' attack. JD01610BA
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1041053 1 11041053 21041053 0 100 1041041 100 Hijacking Waypoint You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01608BA
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1041055 1 11041055 21041055 0 100 1041041 100 Hijacking Waypoint You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01609BA
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1042051 0 11042051 Lost Record You must find [Lost Mission Record] to continue going forward. It can be obtained by exploring Area 2 of Eden 16-B. You have successfully used [Lost Mission Record] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
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1042052 1 11042052 21042052 0 100 1042041 100 Line Error The data barrier stands right ahead, leaving you no choice. You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01611BA
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1042053 1 11042053 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. (Calculation required) Security Lock: Access confirmed. Unlocking... Security Lock: Authorizing... Authorization failed. Please try again. JD01612BA
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1042055 1 11042055 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. You see signals blinking in disorder. (Calculation required) The security lock's functions are completely destroyed. It quietly opens. Security Lock: *YUB&TG (—HIBP(*&TYBUPIGP JD01613BA
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1042057 1 11042057 21042057 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. You see signals and modules blinking in disorder. (Calculation required) Security Lock: Access confirmed. Unlocking... Security Lock: *YUB&TG (—HIBP(*&TYBUPIGP JD01614BA
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1043051 1 11043051 0 100 1043041 100 1043021 50 1043022 50 1043023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1043052 1 11043052 0 100 1043041 100 1043021 50 1043022 50 1043023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
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1043053 0 11043053 Hidden Node You must find [Deserted Waypoint] to continue going forward. It can be obtained by exploring Area 2 of Parliament Square. You have successfully used [Deserted Waypoint] to go through. More unknown awaits you in the future exploration.
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1043054 0 11043054 Forgotten Record You must find [Lost Mission Record] to continue going forward. It can be obtained by exploring Area 2 of Eden 16-B. You have successfully used [Lost Mission Record] to go through. More unknown awaits you in the future exploration.
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1043055 0 11043055 Comms Device You must find [Comms Record of Scarab Squad] to continue going forward. It can be obtained by exploring Area 2 of the Tactical Bridge. You have successfully used [Comms Record of Scarab Squad] to go through. More unknown awaits you in the future exploration.
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1044051 1 11044051 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1044052 1 11044052 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
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1044053 1 11044053 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
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1044054 1 11044054 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1044055 0 11044055 Blurred Data You must find [Bait Processor] to continue going forward. It can be obtained by exploring Area 2 of Dominik Memorial Park. You have successfully used [Bait Processor] to go through. More unknown awaits you in the future exploration.
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1051051 0 11051051 Break the Lift You must use [Electronic Circuit] to repair the lift unit. It can be obtained by repairing the [Faulty Circuit] in this area. You repair the lift's faulty circuit with [Electronic Circuit]. The lift is still very jerky, but at least it can function. No Failure Description
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1051052 0 11051052 0 100 1042041 100 1042021 50 1042022 50 1042023 40 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
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1051053 0 11051053 0 100 1042041 100 1042021 50 1042022 50 1042023 40 Paralyzing Mine Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
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1051054 0 11051054 Machine Blockade You must find [Passcode] to continue going forward. It can be obtained by exploring Area 2 of Dominik Memorial Park. You use [Passcode] to get through the blockade, but more mysteries awaites you ahead. No Failure Description
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1051055 1 11051055 21051055 0 100 1042041 100 Camouflage Node An interference node is hiding within the normal communication port between the bridge and the deck. It has significantly impacted your spatial perception. You have no time for in-depth analysis, the node must be stopped immediately. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function. JD01615BA
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1051056 1 11051056 21051056 0 100 1042041 100 Hetero Node An interference node was hiding witin the CIC terminal jumpers and impacting your visual cognitive ability. You must find it and destroy it. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function. JD01616BA
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1051057 1 11051057 0 100 1042041 100 Denial Node An interference node is impacting your electronic combat ability on the amplifier of the holographic sand table. It carries greater power than your device, so your only option is to physically destroy it. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
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1051058 1 11051058 0 100 1042041 100 Complicated Node An interference node has hijacked the original security permission inside the firewall's internal ports. The stability of your tactical commands is under threat. The best way to neutralize the node is to decipher its bottom layer code. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
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1051059 1 11051059 0 100 1042041 100 Closed Node A node is interfering with all the security locks at the end of the channel. To pass, you must find out the interference pattern to stop the node. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
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1052051 1 11052051 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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1052052 1 11052052 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
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1052053 1 11052053 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
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1052054 0 11052054 Defense Facility You must find [Lost Defense Data] to continue going forward. It can be obtained by exploring Area 3 of Dominik Memorial Park. You have successfully used [Lost Defense Data] to go through. More unknown awaits you in the future exploration.
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1052055 0 11052055 Surveillance You must find [Gestalt Surveillance Record] to continue going forward. It can be obtained by exploring Area 2 of Parliament Square. You have successfully used [Gestalt Surveillance Record] to go through. More unknown awaits you in the future exploration.
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1053051 1 11053051 0 100 1053041 100 1053021 50 1053022 50 1053023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
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2021051 1 22021051 32021051 Origin of Tide Liv has observed many clues along the way. Perhaps she can find some link among them. Liv realizes the remains here were quite fresh. Maybe the Corrupted just got here not long ago, or maybe their remains were recycled by someone. Following Liv's sight, you see vital fluid leaking from a Corrupted body in the direction of its finger that is pointing forward, just like how its owner was unwilling to stop. There is no other finding. JD01621BA
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2021052 0 12021052 Undefeated You may be able to find an easier way through if you can have access to the memories of someone who once passed this place. (You need to find [Damaged Memory Shell] on this level) From the memory shell, you see the memories of someone who was fighting here. Thanks to the record, you find a safe and easy way.
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2021053 0 12021053 Alternate Route Perhaps a safer route is recorded somewhere else. (You need to find [Mini Storage Terminal] on this level) There is a map in the storage suggesting a hidden route. Maybe it can help you pass.
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2021054 0 12021054 Picking up Data In order to search for clues within this area faster, you must submit the data collected to Spear of F.O.S., so it can help speed up your search. (You need to find [Data Collection Terminal] on this level) The Spear of F.O.S. has successfully read the data... Generating projections...
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2021055 0 12021055 Collapsed Ruins The residential area was deserted long ago. The door is closely sealed. (You need to find [Key Data] on this level) Based on the key data, Lee makes a key from the available materials. The door is opened.
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2021056 0 12021056 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
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2021057 0 12021057 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
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2021058 0 12021058 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
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2022051 1 22022051 32022051 Footprints There are many footprints. It is quite difficult to find out the odd movement pattern. After some careful observation, you notice a footprint trail toward the collapsed building not far away. You follow the trail to find a hidden room. You struggle to find any useful clues from the messy footprints, and decide to turn a bottle instead. The bottle points to an abandoned toilet. You cannot find anything inside. JD01622BA
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2022052 1 22022052 32022052 Collapsed Hidden Door The door is covered under lots of collapsed debris. You only have time to clear two spots. Where will the correct answer be? Using the faded wall as a clue, you pick the right answer based on the pattern on the key. There is a floating auxiliary machine in the room, and you take a data chip from it. You step onto a loose piece of floor. It could be disastrous if Lucia has not grabbed you in time. JD01623BA
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2022053 0 12022053 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
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2022054 0 12022054 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
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2022055 0 12022055 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
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2022056 0 12022056 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
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2022057 0 12022057 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
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2022058 0 12022058 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
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2022059 0 12022059 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
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2022851 0 12022851 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
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2022852 0 12022852 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
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2022853 0 12022853 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
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2022854 0 12022854 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
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2022855 0 12022855 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
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2031051 1 22031051 12031051 A Long Journey Where do these two roads lead? It is quite obvious that the road on the left has fewer Corrupted. Most of them are crowding up on the right. You find an abandoned paper called "Impact of Punishing on Food". The document discusses dozens of methods to cook Punishing-contaminated food, and the conclusion is that Punishing Virus itself would not impact the taste of ingredients, but the symptoms related to Punishing infection would. There is no other finding. JD01624BA
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2031052 1 22031052 12031052 Farewell Letter Filtering the keywords from the vast amount of data can be a tedious work. You must pay full attention. You carefully examine all clues. Nothing is omitted. A news article catches your eye. The title is "Unbelievable! Man Celebrating Birthday with His Family One Year after Infection." You tap it open, only to find a photo celebrating the 100th birthday of someone in a portrait. There is no other finding. JD01625BA
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2031053 1 22031053 12031053 Voice of the Fanatic Filtering the keywords from the vast amount of data can be a tedious work. You must pay full attention. You carefully examine all clues. Nothing is omitted. You searched for Huaxu, but are distracted by a game ad amongst the search results. The title of the ad is "Games — The Last Huaxu Paradise in Apocalypse", but the actual game picture is replaced by a gray image filled with question marks. There is no other finding. JD01626BA
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2031054 0 12031054 Message Record Get [Message Record] from [Zone C Abandoned Factory] Entrance [Message Record] successfully used. You may continue moving forward now. No Failure Description
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2031055 0 12031055 Scrapped Scrapped Calculation successful — lots of description 32 Calculation failed — lots of description 32
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2031056 0 12031056 Scrapped Scrapped Calculation successful — lots of description 33 Calculation failed — lots of description 33
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2031057 0 12031057 Scrapped Scrapped Calculation successful — lots of description 34 Calculation failed — lots of description 34
|
||||
2031058 0 12031058 Scrapped Scrapped Calculation successful — lots of description 35 Calculation failed — lots of description 35
|
||||
2031059 0 12031059 Scrapped Scrapped Calculation successful — lots of description 36 Calculation failed — lots of description 36
|
||||
2031851 0 12031851 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Shopping Street Map] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2031852 0 12031852 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 1] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2031853 0 12031853 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 2] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2031854 0 12031854 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Shopping Street Map] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2031855 0 12031855 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 1] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2031856 0 12031856 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 2] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
|
||||
2032051 1 22032051 32032051 Young Boy's Location Where has the young boy gone? Amongst the many Corrupted, you see the young boy and Roland moving to the left! Amongst many Corrupted, you see the two young men who found the farewell letter. They are dragging two heavy luggage cases with a heavy heart. Can it be that they had already found the things mentioned in the farewell letter? You have no other findings. JD01627BA
|
||||
2032052 1 22032052 32032052 Old Photo The photo is blurry and dated. There is a small, skinny figure on it. Who can that be? Tears fall on the photo as her fingers gently stroke the vague silhouette. You suddenly realize it is that young boy Construct on the photo. You have no idea about the identity of the boy on the photo, but you see the two young men who took the farewell letter taking out crystalized salt from their luggage, throwing at the Corrupted... When you look again, you realize their luggage was full of salt crystals. JD01628BA
|
||||
2032053 0 12032053 Remaining Data If you still care about that boy, you may look around for him. (You need to find [Remaining Data] on this level) You see a familiar silhouette from the projections of Corrupted... No Failure Description
|
||||
2032054 0 12032054 Around the Corner The person you saw back then can be linked to who the young boy was looking for. (You need to find [Scavenger Woman's Data] on this level) You see a familiar silhouette from the projections of the scavengers... No Failure Description
|
||||
2032055 0 12032055 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032056 0 12032056 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032057 0 12032057 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032058 0 12032058 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032059 0 12032059 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032851 0 12032851 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032852 0 12032852 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2032853 0 12032853 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2033051 1 22033051 32033051 Scavenger You find some supply crates in the ruins. Perhaps you can find something useful in them. You find a key card of the business district! Can it open the nearby gate? You find a torn cover page of a comic book named "Bizarre Adventure." The other pages were burnt. There are no other clues. JD01629BA
|
||||
2033052 1 22033052 32033052 Lingering Echoes You manage to find a new exit. Before leaving, Liv notices the researcher that you saw earlier. Try to identify her direction if you also wonder what happened to her. You see Angel and three other Constructs moving to the rear left. As Liv looks around, she trips over a fallen stone plate and finds a fabric soaked in red underneath. On it painted a kind-looking deity standing on the Red Tide, with many fanatic prayers written next to it. You feel drowsy reading them, but there is no other clue found. JD01630BA
|
||||
2033053 0 12033053 A Tiny Hope The door is shut so close that it almost blends into the wall. (You need to find [District Key Card] on this level) The gate makes a horrifying sound and slowly opens. No Failure Description
|
||||
2033054 0 12033054 Remaining Data If only you could find the data of the sisters, you can know what happened to them later. (You need to find [Angel's Data] on this level) This record does not seem to take place here, but the Spear of F.O.S. can help you simulate the projections in a similar location. No Failure Description
|
||||
2033055 0 12033055 0 100 2033041 50 2033021 20 2033022 20 2033023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2041051 1 22041051 32041051 0 100 2041041 50 2041021 20 2041022 20 2041023 20 Blocked Area You find an empty guard room at the factory's entrance. Can you find anything here? You see a dated key card inside the rotten wood chips. Some people believed cards made in this material would be non-biodegradable. Now it has been proven. It seems that someone has visited the guard room not long ago. There is bonfire leftovers on the ground. You clear the bonfire and turn over the rusty steel plate, only to find lots of messy scribbles on it. "Where are you where are you where are you where are you where are you where are you where where where?!" JD01631BA
|
||||
2041052 0 12041052 Protective Equipment The Punishing concentration keeps skyrocketing. You must wear protective equipment to keep moving forward... (You need to find [Protective Suit] on this level) Even after you have put on the suit properly, Liv still triple-checks every inch of it.
|
||||
2041053 0 12041053 Protective Equipment The Punishing concentration keeps skyrocketing. You must wear protective equipment to keep moving forward... (You need to find [Protective Suit] on this level) Even after you have put on the suit properly, Liv still triple-checks every inch of it.
|
||||
2041054 0 12041054 Past Record Scavengers used to gather here. Can there be some clues around... (You need to find [Torn Diary] on this level) You open the diary full of tear marks. There are a few vaguely written prayers on it. The person who wrote them seems to be exhausted. You find a map with marks on the last page, and use it to find a new exit.
|
||||
2041055 0 12041055 0 100 2041041 50 2041021 20 2041022 20 2041023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042051 1 22042051 12042051 Obstacle Crate Supply crates are blocking your way. You must get rid of them to advance. Four of you quickly clear a way out of the supply crates, allowing you to barely pass. You also find a suit with enhanced protection in the supplies. Loose supply crates fall from the top, almost hitting Lee. Good news is there is a pack of unexpired sealed ham. Lucia plans to let everyone take a break and cook a meal with it. JD01632BA
|
||||
2042052 1 22042052 32042052 Red Crack The Red Tide is flowing up the cracks on the ground. You must find a way to go over it. With the team's help, you safely cross the Red Tide. Still, you feel like someone is watching you from behind. You turn around to find a red silhouette rising from the tide, pointing to the left. Crossing the Red Tide is more difficult than you have thought. You remain there for a long time until a red silhouette appears from the tide, mumbling some strange words. JD01633BA
|
||||
2042053 0 12042053 Protective Equipment The Punishing concentration keeps skyrocketing. You must further enhance the protective equipment to keep moving forward... (You need to find [Suit Enhancement Set] on this level) You can hardly breathe inside the heavy protection suit, but at least it makes you safer.
|
||||
2042054 0 12042054 Memory Fragment A rusty security door is in your way... (You need to find [Authorization Chip] on this level) The rust isn't too bad and you easily open the door. Seems that it has been used by many people recently. Who can they be?
|
||||
2042055 1 22042055 32042055 Deja Vu Following a route calculated from the data, you continue moving toward the target location. As you advance, Lucia feels somewhat familiar to this place, but she struggles to remember. If only you can find some clues... Following the clues left by the projections, you find Alpha and Luna's trails! The clues are a mess. You do not find anything useful. JD01634BA
|
||||
2042056 0 12042056 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042057 0 12042057 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042058 0 12042058 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042059 0 12042059 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042851 0 12042851 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042852 0 12042852 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042853 0 12042853 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042854 0 12042854 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
|
||||
2042855 0 22042855 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Don't turn back Look for data related to the writing on the wall. You see an infected young man standing in front of the slogan, who erases the text after "of course." Now you can pick up the young man's data to look for more clues. You see many scavengers come and go. Some nod to the slogan, some point fingers and laugh at it. But you do not see who wrote them, or who erased the text after "of course." JD01635BA
|
||||
2042856 0 12042856 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Back Cover Message Get [Back Cover Message] from [Zone C Abandoned Factory] Operation Zone [Back Cover Message] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
|
||||
2042857 0 12042857 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Rooftop Key Get [Rooftop Key] from [Zone C Abandoned Factory] Operation Zone [Rooftop Key] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
|
||||
2042858 0 12042858 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Torn Comic Page Get [Torn Comic Page] from [Zone C Abandoned Factory] Operation Zone [Torn Comic Page] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
|
||||
2043051 0 12043051 0 100 2043041 100 2043021 50 2043022 50 2043023 40 Hetero Tide You encounter a sudden attack from the Hetero-Creatures on the way to investigation. A battle is inevitable. You must fight back! You defeat the incoming wave of Hetero-Creatures. It is peaceful once again. A battle of such scale is beyond your combat ability. You are badly wounded and barely manage to escape...
|
||||
2043052 0 32043052 0 100 2043041 100 2043021 50 2043022 50 2043023 40 Hidden Data Spear of F.O.S. picks up a clue encrypted with a set of rare, dated number codes. To find out more, you must decipher it first. You have successfully found a method to decipher the password and learned about a hidden route. Looks like it was used as an emergency exit before the street was reduced to ruins. You thought hard but had no clues, so you decide to use the Spear of F.O.S. for brute-force decryption. All you find is a video recording of disasters, while everything else has become unreadable data fragments.
|
||||
3021051 0 13021051 Check Title 126 Not Configured Not Configured Not Configured
|
||||
3022051 1 13022051 23022051 0 100 3022041 50 3022021 20 3022022 20 3022023 20 Abyssal Remains The broken Corrupted is still struggling to come over. He has lost all combat capabilities and consciousness long ago. Although the contamination is irreversible, Liv manages to retrieve the Construct's Memory model before it is completely destroyed by the virus, so you can at least remember his story. Before you can take action, the Construct ceases to function permanently in a crawling position. His memory shell is completely damaged. JD01641BA
|
||||
3023041 1 13023041 23023041 0 100 3023041 50 3023021 20 3023022 20 3023023 20 Unexpected Support With communications down, you can not sync information with Babylonia or call for emergency support. Whether looking for backup links or searching and destroying potential interference device, you must immediately try to restore communication. After defeating the Corrupted, you find and disable some anti-recon device in the underground facility. The signal block is slightly reduced. You have eliminate the issue and try to contact Babylonia again, but no one answers. ZX01629BA
|
||||
3023052 0 13023052 Memory Box You must get [Ruolin's Data] to continue moving forward. It can be obtained from the Support Force in [Outer City Ruins]. You have successfully used [Ruolin's Data] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
|
||||
3024051 1 13024051 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3024052 1 13024052 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
|
||||
3024053 1 13024053 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
|
||||
3031051 1 13031051 23031051 0 100 3031041 50 3031021 20 3031022 20 3031023 20 Junction Corridor Core Area is right in front of you, but the first half of the bridge is blocked. You must find a way to get through it. It took you some time, but the obstacles blocking the bridge have been successfully removed. You can now move forward. The obstacles are more difficult to remove than you expected. You might need to try other solutions. JD01642BA
|
||||
3031052 0 13031052 0 100 3031041 50 3031021 20 3031022 20 3031023 20 Final Struggle Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
|
||||
3032051 0 13032051 Blockade You must get [Short-range Jet] to continue moving forward. It can be obtained from the Supply Carriage in [Outer City Ruins]. You have used [Short-range Jet] to get over the bridge. More unknown awaits you in the future exploration. No Failure Description
|
||||
3032052 0 13032052 0 100 3032041 50 3032021 20 3032022 20 3032023 20 Final Struggle Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
|
||||
3032053 0 13032053 0 100 3032041 50 3032021 20 3032022 20 3032023 20 Sudden Disaster Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
|
||||
3033051 0 13033051 Memory Box You must get [Ruolin's Video] to continue moving forward. It can be obtained by exploring [Core Area] Control Center. You have successfully used [Ruolin's Video] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
|
||||
3034051 1 13034051 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3034052 1 13034052 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
|
||||
3034053 1 13034053 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
|
||||
3034054 1 13034054 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3041041 1 13041041 23041041 0 100 Platform Lift While everyone is still hesitant, the platform rattles and begins to descend. There is still time. You rush onto the descending platform. The platform is descending faster than you expected. It is too late. ZX01637BA
|
||||
3041051 0 13041051 Battle Will You must get [Lucia's Will] to continue moving forward. It can be obtained from [Deep M.I.N.D.] Lv.2 Area. You successfully return from the Deep M.I.N.D. with [Lucia's Will]. A final battle with the Ascendant awaits you. No Failure Description
|
||||
3041052 0 13041052 0 100 3041041 50 3041021 20 3041022 20 3041023 20 Sudden Fault You have no equipment or time for maintenance. Constructs often have a high fault rate in battles, and you can only pray that it is only a minor fault. After some simple repairs, you manage to fix the sudden fault in as little time as possible. You think it is only a "minor" fault and do not give it enough attention, but the consequence can be severe.
|
||||
3041053 0 13041053 0 100 3041041 50 3041021 20 3041022 20 3041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
3042051 0 13042051 0 100 3042041 50 3042021 20 3042022 20 3042023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
3042052 1 13042052 0 100 3042041 50 3042021 20 3042022 20 3042023 20 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3043051 1 13043051 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3043052 1 13043052 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
|
||||
3043053 1 13043053 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
|
||||
3043054 1 13043054 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
|
||||
3051051 1 13051051 3051041 100 Unlocking Memories Lucia continues forward with determination. No matter how painful the memories are, she must break through it. Lucia manages to overcome the obstacles in her M.I.N.D. Her sealed past awaits her. No matter how many times she fails, she must unveil the secret behind the lost memories. JD01661BA
|
||||
3052051 1 13052051 3052041 100 Crimson Will Alpha points her blade at Lucia... After engaging each other for a brief moment, Lucia and Alpha end their evenly matched battle. No matter how many times she fails, she must unveil the secret behind the lost memories. JD01662BA
|
||||
3052053 1 13052053 3052041 100 A Voice from Afar A vague voice appears amongst the chaos brought by the contamination. Who can that be? With a foggy mind, Lucia slowly remembers the owner of that voice... No matter how many times she fails, she must return to them. JD01663BA
|
||||
3052054 1 13052054 3052041 100 Black Sheep There is still time. You must leave before the M.I.N.D. is devoured. Darkness seems to have faded a little. Memory fragments fly in the air, luring her to touch them. No matter how many times she fails, she must return to them. JD01663BB
|
||||
3052055 1 13052055 3052041 100 Lone Demon King There is still time. You must leave before the M.I.N.D. is devoured. Darkness seems to have faded a little. Memory fragments fly in the air, luring her to touch them. No matter how many times she fails, she must return to them. JD01663BC
|
||||
4021051 1 14021051 24021051 34021051 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01648BA
|
||||
4021052 1 14021052 24021052 34021052 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01648BA
|
||||
4021053 1 14021053 24021053 34021053 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01649BA
|
||||
4021054 0 14021054 Lamia Where is Lamia... (Find [Lamia's Location] on this level to unlock) You finally find Lamia. Next, you need to gauge the information about the giant monster from her. No Failure Description
|
||||
4021055 0 14021055 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4021056 0 14021056 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4021057 0 14021057 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4021058 0 14021058 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4021059 0 14021059 4021041 100 Trap Card A Lamia is no longer here, but she has left a nice gift for you—a triggered trap! You successfully avoid the trap. You trigger Lamia's trap and are returned to the starting point.
|
||||
4021851 0 14021851 4021041 100 Trap Card B Lamia is no longer here, but she has left a nice gift for you—a triggered trap! You successfully avoid the trap. You trigger Lamia's trap and are returned to the starting point.
|
||||
4022051 1 14022051 34022051 Hetero-Creature Don't lose it! Find an opportunity to catch it. Fortunately, it does not realized that it is being followed. It is not a good idea. You lose the creature. ZX01650BA
|
||||
4022052 0 14022052 Capture Hetero-Creature How to capture that Hetero-Creature... (Find [Hetero-Creature Footprints] on this level to unlock) You have successfully caught the creature. Now it is Lamia's job. Unable to break the data barrier
|
||||
4022053 0 14022053 Capture Hetero-Creature How to capture that Hetero-creature... (Find [Body Fluid of Hetero-Creature] on this level to unlock) You have successfully caught the creature. Now it is Lamia's job. Unable to break the data barrier
|
||||
4022054 0 14022054 Blockade 3 (Scrapped) Scrapped Scrapped Scrapped
|
||||
4022055 0 14022055 Blockade 4 (Scrapped) Scrapped Scrapped Scrapped
|
||||
4022056 0 14022056 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. Stepped onto the collapsed ground Stepped onto the collapsed ground
|
||||
4023051 1 34023051 14023051 Ambush Just when you almost catcht Lamia, she suddenly attacks Lee, trying to seize Huaxu's terminal from him. Lamia comes prepared, but she isn't able to take the terminal off Lee's hands. You are anticipating an ambush but still get distracted for a split second. The terminal falls into Lamia's hands. ZX01653BA
|
||||
4023052 1 14023052 24023052 34023052 Broken Rope The steel rope on Lamia suddenly breaks apart. She is running away! You have tracked Lamia's location before she goes stealth. Go get her. You are caught off guard. Lamia manages to get away. ZX01652BA
|
||||
4023053 1 14023053 24023053 34023053 Check 2 (Scrapped) Scrapped After going around a dark corner, you may continue moving forward now. No Failure Description
|
||||
4023054 0 14023054 Chasing Lamia Lamia is running a lot faster than you expected. Don't let her get away! (You need to find [Run-away Mermaid] on this level) Lamia is right ahead... Go get her! No Failure Description
|
||||
4023055 0 14023055 Blockade (Scrapped) Scrapped [Laser Protection Suit] successfully used. You may continue moving forward now. No Failure Description
|
||||
4023056 0 14023056 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4023057 0 14023057 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4023058 0 14023058 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4024051 1 24024051 14024051 34024051 Roaring Polyphage The Polyphage makes a deafening roar. You manage to grab the stone wall's edge and not be knocked away. You lose balance and is knocked away. It is impossible to get closer to the Polyphage. JD01664BA
|
||||
4024052 1 14024052 24024052 34024052 Climbing the Platform How to get to the platform on the left? You may continue moving forward now. You fail to climb up the platform.
|
||||
4024053 0 14024053 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
|
||||
4024054 0 14024054 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
|
||||
4024055 0 14024055 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
|
||||
4024056 0 14024056 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
|
||||
4024057 0 14024057 Right Hand Key You must use [Right Hand Clue] to get through Use [Right Hand Clue] to get through No Failure Description
|
||||
4024058 0 14024058 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
|
||||
4024059 0 14024059 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4024851 0 14024851 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4024852 0 14024852 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4024853 0 14024853 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4024854 0 14024854 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
|
||||
4024855 0 14024855 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
|
||||
4031051 1 34031051 14031051 24031051 Break the Siege The enemies keep coming. Instead of defeating all of them, you need to find a way out. You find the enemy's movement pattern and get away! You fail to find an escape route and are completely surrounded. JD01665BA
|
||||
4031052 1 34031052 14031052 24031052 System Invasion The control is hidden inside the arm. If you can hack into it, you can open a new way with ease. You successfully hack into the joint and destroy the Polyphage's central control system. Your invasion is blocked and you have to try again.
|
||||
4031053 0 14031053 Siege The enemies just keep coming. Sheer force may not be enough to help you break away. (You need to find [Split Second Opportunity] on this level to unlock it) You may continue moving forward now. No Failure Description
|
||||
4031054 0 14031054 Defense Break A powerful device is protecting the weak part of the Polyphage's left hand. You must destroy it. (You need to find [Defense Compromised] on this level to unlock it) You may continue moving forward now. No Failure Description
|
||||
4031055 0 14031055 Data Fragment - Adverse Impact You need to find [Data Fragment - Adverse Impact] on this level. [Data Fragment - Adverse Impact] successfully used. You may continue moving forward now. No Failure Description
|
||||
4031056 0 14031056 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4031057 0 14031057 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4031058 0 14031058 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4031059 0 14031059 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4031851 0 14031851 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4031852 0 14031852 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041051 1 14041051 24041051 34041051 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Violent Shock The Polyphage is shaking violently, trying to get the two off its body. You can anticipate the shock coming. Get prepared and avoid it in advance. The shocking is getting more volatile. You can hardly move. JD01666BA
|
||||
4041052 1 24041052 34041052 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Shadow From Above The Polyphage's giant right hand slams on the core platform, trying to crush the insects that dare to climb on its body. You see the attack coming, and it is easy to avoid. The attack is too sudden. You have nowhere to hide... JD01667BA
|
||||
4041053 1 14041053 24041053 34041053 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Remnants Some Corrupted remnants suddenly appear. You successfully defeat the Corrupted remnants. You fail to defeat the Corrupted remnants.
|
||||
4041054 1 14041054 24041054 34041054 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Emergency Protection The emergency protection within Polyphage has been triggered. You successfully disable the Polyphage's emergency protection. You are heavily wounded by the Polyphage's emergency protection.
|
||||
4041055 1 14041055 24041055 34041055 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Check 5 (Scrapped) Scrapped Scrapped Scrapped
|
||||
4041056 0 14041056 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041057 0 14041057 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041058 0 14041058 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041059 0 14041059 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041851 0 14041851 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041852 0 14041852 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
|
||||
4041853 0 14041853 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
|
||||
4041854 0 14041854 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
|
||||
4041855 0 14041855 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
|
||||
4041856 0 14041856 Polyphage Core You need [Permission - Core Left] to advance You used [Permission - Core Left] to go through the barrier No Failure Description
|
||||
4041857 0 14041857 Polyphage Core You need [Permission - Core Left] to advance You used [Permission - Core Left] to go through the barrier No Failure Description
|
||||
4041858 0 14041858 Polyphage Core You need [Permission - Core Center] to advance You used [Permission - Core Center] to go through the barrier No Failure Description
|
||||
4041859 0 14041859 Polyphage Core You need [Permission - Core Center] to advance You used [Permission - Core Center] to go through the barrier No Failure Description
|
||||
4041751 0 14041751 Recording Fragment N1 You need to find [Recording Fragment N1] on this level [Recording Fragment N1] successfully used. You may continue moving forward now. No Failure Description
|
||||
4041752 0 14041752 Blockade 6 Scrapped Scrapped Scrapped
|
||||
4041753 0 14041753 Scrapped Scrapped Scrapped Scrapped
|
||||
4041754 0 14041754 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041755 0 14041755 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041756 0 14041756 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041757 0 14041757 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041758 0 14041758 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4041759 0 14041759 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
|
||||
4042051 1 14042051 4042041 100 4042021 50 4042022 50 4042023 40 Shard of Abyss The ever-proliferating Hetero-Creatures form a creepy wall. Arithmetic and Perception seem useless. Combat is the only option. The creepy Hetero-Creature obstacle slowly decompose under your attack, squirming a little, and soon it stops moving, leaving a foul, pungent smell in the air. Quickly cross the area and continue exploring. You can not destroy the Hetero-Creatures faster than they are proliferating. Whenever there is a crack in the "wall," it will self-repair in the next second. Better retreat and try again after adjusting your attack plan.
|
||||
4042052 1 24042052 4042041 100 4042021 50 4042022 50 4042023 40 Fuzzy Signal Someone snipe you, but the Hetero-Creature signals nearby has covered their exact location. Try to find out who and where they are before your squad suffers greater loss. The attacker carefully hides itself, but you manage to find out its coordinates. After a skirmish, you kill the new type of Hetero-creature and continued pushing forward. You are still unable to detect the enemy, but it seems to be enraged by your attempt and attacks more vigorously. Retreating would be a better option.
|
||||
4042053 1 34042053 4042041 100 4042021 50 4042022 50 4042023 40 Hetero Platform The battle causes substantial damage to the foundation of the area ahead. The surface structure does not collapse, but you must calculate a safe route before passing. You have successfully calculated the balance point. Following the safe route, you carefully pass this area. The calculation has taken too long, and staying here will only increase the risk. Better redirect the potential combat to another area before more damage causes the ground to collapse.
|
||||
4042054 0 14042054 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
|
||||
4042055 0 14042055 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
|
||||
4042056 0 14042056 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
|
||||
4042057 0 14042057 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
|
||||
4042058 0 14042058 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
|
||||
4042059 0 14042059 Hidden Video - Engraver You need to get [Hidden Video - Engraver] from [Polyphage Left Hand] Lv.2 Area [Hidden Video - Engraver] successfully used. You may continue moving forward now. No Failure Description
|
||||
4043051 1 14043051 4043041 100 4043021 50 4043022 50 4043023 40 Shard of Abyss The ever-proliferating Hetero-Creatures form a creepy wall. Arithmetic and Perception seem useless. Combat is the only option. The creepy Hetero-Creature obstacle slowly decompose under your attack, squirming a little, and soon it stops moving, leaving a foul, pungent smell in the air. Quickly cross the area and continue exploring. You can not destroy the Hetero-Creatures faster than they are proliferating. Whenever there is a crack in the "wall," it will self-repair in the next second. Better retreat and try again after adjusting your attack plan.
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 295.
|
338
Resources/table/share/trpg/examine/TRPGExamineAction.tsv
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Resources/table/share/trpg/examine/TRPGExamineAction.tsv
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@@ -0,0 +1,338 @@
|
||||
Id Type ItemId Round NeedValue ResetCostId ResetCostCount Desc
|
||||
11001051 3 1 5 61302 1 Break Package
|
||||
21001051 2 1 10 61302 1 Analyze Package
|
||||
31021051 2 1 1 61302 1 Calculate Route
|
||||
11021052 4 61501 1 Inspect [Data Fragment]
|
||||
11022051 1 2 18 61302 1 Begin Mission
|
||||
11022052 3 2 22 61302 1 Suppressive Computing Power
|
||||
11022053 4 61501 1 Inspect [Data Fragment]
|
||||
11022054 4 61512 1 Inspect [Binary Jokes Software]
|
||||
11022055 4 61513 1 Inspect [Unknown Data Backup]
|
||||
11023051 1 2 18 61302 1 Begin Mission
|
||||
11023052 3 2 22 61302 1 Suppressive Computing Power
|
||||
11031050 3 1 6 61302 1 Brute-force Filtering
|
||||
11031051 2 1 1 61302 1 Neural Inversion
|
||||
11032051 4 61502 1 Inspect [Security Code]
|
||||
11032052 4 61503 1 Inspect [Origin of Signals]
|
||||
11032053 3 1 6 61302 1 Repair Sequence
|
||||
11032054 2 1 1 61302 1 Pattern Inversion
|
||||
11032055 1 1 4 61302 1 Remove Disorder
|
||||
11032056 2 1 15 61302 1 Perception Evasion
|
||||
11032057 3 1 15 61302 1 Arithmetic Evasion
|
||||
11033051 2 2 11 61302 1 Perception Route
|
||||
11033052 3 2 23 61302 1 Suppressive Computing Power
|
||||
11041051 1 1 5 61302 1 Frontal Breakthrough
|
||||
21041051 3 1 6 61302 1 Hack into Control
|
||||
11041052 1 1 4 61302 1 Break through the encirclement
|
||||
11041053 1 1 4 61302 1 Break the Gate
|
||||
21041053 2 1 2 61302 1 Search Vulnerability
|
||||
11041055 1 1 5 61302 1 Break the Gate
|
||||
21041055 2 1 6 61302 1 Search Vulnerability
|
||||
11042051 4 61504 1 Inspect [Lost Mission Record]
|
||||
11042052 1 1 10 61302 1 Frontal Breakthrough
|
||||
21042052 3 1 6 61302 1 Hack into Control
|
||||
11042053 3 1 6 61302 1 Hack into the Security Lock
|
||||
11042055 1 1 4 61302 1 Break by Force
|
||||
11042057 1 1 4 61302 1 Break by Force
|
||||
21042057 3 1 6 61302 1 Hack into the Security Lock
|
||||
11043051 1 2 17 61302 1 Begin Mission
|
||||
11043052 2 2 12 61302 1 Perception Route
|
||||
11043053 4 61510 1 Inspect [Deserted Waypoint]
|
||||
11043054 4 61504 1 Inspect [Lost Mission Record]
|
||||
11043055 4 61508 1 Inspect [Comms Record of Scarab Squad]
|
||||
11044051 1 2 19 61302 1 Begin Mission
|
||||
11044052 2 2 12 61302 1 Perception Route
|
||||
11044053 3 2 25 61302 1 Suppressive Computing Power
|
||||
11044054 1 2 22 61302 1 Begin Mission
|
||||
11044055 4 61511 1 Inspect [Bait Processor]
|
||||
11051051 4 61505 1 Inspect [Electronic Circuit]
|
||||
11051052 1 1 20 61302 1 Combat Evasion
|
||||
11051053 2 1 20 61302 1 Perception Evasion
|
||||
11051054 4 61506 1 Inspect [Passcode]
|
||||
11051055 1 1 4 61302 1 Hack Repair
|
||||
21051055 2 1 8 61302 1 Instinct Repair
|
||||
11051056 2 1 1 61302 1 Instinct Repair
|
||||
21051056 3 1 12 61302 1 Arithmetic Repair
|
||||
11051057 1 1 4 61302 1 Repair Node
|
||||
11051058 3 1 7 61302 1 Repair Node
|
||||
11051059 2 1 1 61302 1 Repair Node
|
||||
11052051 1 2 19 61302 1 Begin Mission
|
||||
11052052 2 2 12 61302 1 Perception Route
|
||||
11052053 3 2 25 61302 1 Suppressive Computing Power
|
||||
11052054 4 61509 1 Inspect [Lost Defense Data]
|
||||
11052055 4 61507 1 Inspect [Gestalt Surveillance Record]
|
||||
11053051 1 3 30 61302 1 Begin Mission
|
||||
12021051 1 1 15 61302 1 Combat Breakthrough
|
||||
22021051 2 1 5 61302 1 Perception Breakthrough
|
||||
32021051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12021052 4 61521 1 Inspect [Damaged Memory Shell]
|
||||
12021053 4 61522 1 Inspect [Mini Storage Terminal]
|
||||
12021054 4 61523 1 Inspect [Data Collection Terminal]
|
||||
12021055 4 61502 1 Item Calculation
|
||||
12021056 3 1 15 61302 1 INT verification
|
||||
12021057 3 1 15 61302 1 INT verification
|
||||
12021058 3 1 15 61302 1 INT verification
|
||||
12022051 1 1 15 61302 1 Combat Breakthrough
|
||||
22022051 2 1 6 61302 1 Perception Breakthrough
|
||||
32022051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12022052 1 1 15 61302 1 Combat Breakthrough
|
||||
22022052 2 1 6 61302 1 Perception Breakthrough
|
||||
32022052 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12022053 4 61524 1 Inspect [Key Card]
|
||||
12022054 4 61524 1 Inspect [Key Card]
|
||||
12022055 4 61524 1 Inspect [Key Card]
|
||||
12022056 4 61524 1 Inspect [Key Card]
|
||||
12022057 4 61525 1 Inspect [Data Chip]
|
||||
12022058 4 61525 1 Inspect [Data Chip]
|
||||
12022059 4 61525 1 Inspect [Data Chip]
|
||||
12022851 4 61525 1 Inspect [Data Chip]
|
||||
12022852 4 61525 1 Inspect [Data Chip]
|
||||
12022853 3 1 15 61302 1 INT verification
|
||||
12022854 3 1 15 61302 1 INT verification
|
||||
12022855 3 1 15 61302 1 INT verification
|
||||
12031051 1 1 15 61302 1 Combat Breakthrough
|
||||
22031051 2 1 6 61302 1 Perception Breakthrough
|
||||
32031051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12031052 1 1 15 61302 1 Combat Breakthrough
|
||||
22031052 2 1 6 61302 1 Perception Breakthrough
|
||||
32031052 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12031053 1 1 15 61302 1 Combat Breakthrough
|
||||
22031053 2 1 6 61302 1 Perception Breakthrough
|
||||
32031053 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12031054 4 61540 1 Inspect [Message Record]
|
||||
12031055 4 61502 1 Item Calculation
|
||||
12031056 4 61503 1 Item Calculation
|
||||
12031057 4 61501 1 Item Calculation
|
||||
12031058 4 61502 1 Item Calculation
|
||||
12031059 4 61503 1 Item Calculation
|
||||
12031851 4 61526 1 Inspect [Shopping Street Map]
|
||||
12031852 4 61527 1 Inspect [Remaining Clue 1]
|
||||
12031853 4 61528 1 Inspect [Remaining Clue 2]
|
||||
12031854 4 61526 1 Inspect [Shopping Street Map]
|
||||
12031855 4 61527 1 Inspect [Remaining Clue 1]
|
||||
12031856 4 61528 1 Inspect [Remaining Clue 2]
|
||||
12032051 1 1 15 61302 1 Combat Breakthrough
|
||||
22032051 2 1 6 61302 1 Perception Breakthrough
|
||||
32032051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12032052 1 1 15 61302 1 Combat Breakthrough
|
||||
22032052 2 1 6 61302 1 Perception Breakthrough
|
||||
32032052 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12032053 4 61529 1 Inspect [Remaining Data]
|
||||
12032054 4 61530 1 Inspect [Scavenger Woman's Data]
|
||||
12032055 3 1 15 61302 1 INT verification
|
||||
12032056 3 1 15 61302 1 INT verification
|
||||
12032057 3 1 15 61302 1 INT verification
|
||||
12032058 3 1 15 61302 1 INT verification
|
||||
12032059 3 1 15 61302 1 INT verification
|
||||
12032851 3 1 15 61302 1 INT verification
|
||||
12032852 3 1 15 61302 1 INT verification
|
||||
12032853 3 1 15 61302 1 INT verification
|
||||
12033051 1 1 15 61302 1 Combat Breakthrough
|
||||
22033051 2 1 6 61302 1 Perception Breakthrough
|
||||
32033051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12033052 1 1 15 61302 1 Combat Breakthrough
|
||||
22033052 2 1 6 61302 1 Perception Breakthrough
|
||||
32033052 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12033053 4 61531 1 Inspect [District Key Card]
|
||||
12033054 4 61532 1 Inspect [Angel's Data]
|
||||
12033055 1 1 30 61302 1 Combat Breakthrough
|
||||
12041051 1 1 10 61302 1 Combat Breakthrough
|
||||
22041051 2 1 6 61302 1 Perception Breakthrough
|
||||
32041051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12041052 4 61533 1 Inspect [Contamination Suit]
|
||||
12041053 4 61533 1 Inspect [Contamination Suit]
|
||||
12041054 4 61534 1 Inspect [Torn Diary]
|
||||
12041055 1 1 30 61302 1 Combat Breakthrough
|
||||
12042051 1 1 15 61302 1 Combat Breakthrough
|
||||
22042051 2 1 6 61302 1 Perception Breakthrough
|
||||
32042051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12042052 1 1 15 61302 1 Combat Breakthrough
|
||||
22042052 2 1 6 61302 1 Perception Breakthrough
|
||||
32042052 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12042053 4 61535 1 Inspect [Suit Enhancement Set]
|
||||
12042054 4 61536 1 Inspect [Authorization Chip]
|
||||
12042055 1 1 15 61302 1 Combat Breakthrough
|
||||
22042055 2 1 6 61302 1 Perception Breakthrough
|
||||
32042055 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12042056 3 1 15 61302 1 INT verification
|
||||
12042057 3 1 15 61302 1 INT verification
|
||||
12042058 3 1 15 61302 1 INT verification
|
||||
12042059 3 1 15 61302 1 INT verification
|
||||
12042851 3 1 15 61302 1 INT verification
|
||||
12042852 3 1 15 61302 1 INT verification
|
||||
12042853 3 1 15 61302 1 INT verification
|
||||
12042854 3 1 15 61302 1 INT verification
|
||||
12042855 1 1 15 61302 1 Combat Breakthrough
|
||||
22042855 2 1 6 61302 1 Perception Breakthrough
|
||||
32042855 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12042856 4 61537 1 Item Calculation
|
||||
12042857 4 61538 1 Item Calculation
|
||||
12042858 4 61539 1 Item Calculation
|
||||
12043051 1 1 12 61302 1 Elimination Battle
|
||||
22043051 2 1 6 61302 1 Perception Breakthrough
|
||||
32043051 3 1 20 61302 1 Arithmetic Breakthrough
|
||||
12043052 1 1 15 61302 1 Combat Breakthrough
|
||||
22043052 2 1 6 61302 1 Perception Breakthrough
|
||||
32043052 3 1 18 61302 1 Decipher Password
|
||||
13021051 4 61501 1 Item Calculation
|
||||
13022051 1 1 12 61302 1 Obtain Memory Shell
|
||||
23022051 2 1 23 61302 1 Attempt Rescue
|
||||
13023041 1 1 24 61302 1 Break by Force
|
||||
23023041 3 1 14 61302 1 Decipher Command
|
||||
13023052 4 61551 1 Inspect [Ruolin's Data]
|
||||
13024051 1 2 40 61302 1 Battle Breakthrough
|
||||
13024052 2 2 38 61302 1 Eliminate Interference
|
||||
13024053 3 2 44 61302 1 Resolve Error
|
||||
13031051 1 1 24 61302 1 Break Interference Device
|
||||
23031051 3 1 14 61302 1 Investigate Possible Reasons
|
||||
13031052 1 1 25 61302 1 Combat Evasion
|
||||
13032051 4 61552 1 Inspect [Short-range Jet]
|
||||
13032052 1 1 25 61302 1 Combat Evasion
|
||||
13032053 2 1 25 61302 1 Perception Evasion
|
||||
13033051 4 61554 1 Inspect [Ruolin's Video]
|
||||
13034051 1 2 41 61302 1 Battle Breakthrough
|
||||
13034052 2 2 39 61302 1 Eliminate Interference
|
||||
13034053 3 2 45 61302 1 Resolve Error
|
||||
13034054 1 2 42 61302 1 Battle Breakthrough
|
||||
13041041 1 1 12 61302 1 Stop the door from being closed
|
||||
23041041 2 1 23 61302 1 Shortest Route
|
||||
13041051 4 61553 1 Inspect ["Lucia's Will"]
|
||||
13041052 1 1 25 61302 1 Combat Evasion
|
||||
13041053 3 1 25 61302 1 Arithmetic Evasion
|
||||
13042051 2 1 25 61302 1 Perception Evasion
|
||||
13042052 3 2 45 61302 1 Resolve Error
|
||||
13043051 1 2 43 61302 1 Battle Breakthrough
|
||||
13043052 2 2 40 61302 1 Eliminate Interference
|
||||
13043053 3 2 44 61302 1 Resolve Error
|
||||
13043054 1 3 80 61302 1 Battle Breakthrough
|
||||
13051051 1 1 15 61302 1 Sharp Will
|
||||
13052051 1 1 15 61302 1 Sharp Will
|
||||
13052053 1 1 16 61302 1 Seek Warmth
|
||||
13052054 1 1 16 61302 1 Crimson Resolve
|
||||
13052055 1 1 16 61302 1 Crimson Resolve
|
||||
14021051 1 1 14 61302 1 Combat Breakthrough
|
||||
24021051 2 1 30 61302 1 Perception Breakthrough
|
||||
34021051 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14021052 1 1 14 61302 1 Combat Breakthrough
|
||||
24021052 2 1 30 61302 1 Perception Breakthrough
|
||||
34021052 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14021053 1 1 14 61302 1 Combat Breakthrough
|
||||
24021053 2 1 30 61302 1 Perception Breakthrough
|
||||
34021053 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14021054 4 61501 1 Item Calculation
|
||||
14021055 3 1 15 61302 1 INT verification
|
||||
14021056 3 1 15 61302 1 INT verification
|
||||
14021057 3 1 15 61302 1 INT verification
|
||||
14021058 3 1 15 61302 1 INT verification
|
||||
14021059 3 1 15 61302 1 INT verification
|
||||
14021851 3 1 15 61302 1 INT verification
|
||||
14022051 1 1 10 61302 1 Combat Breakthrough
|
||||
24022051 2 1 5 61302 1 Perception Breakthrough
|
||||
34022051 3 1 30 61302 1 Arithmetic Breakthrough
|
||||
14022052 4 61576 1 Item Calculation
|
||||
14022053 4 61577 1 Item Calculation
|
||||
14022054 4 61501 1 Item Calculation
|
||||
14022055 4 61501 1 Item Calculation
|
||||
14022056 3 1 14 61302 1 Arithmetic Breakthrough
|
||||
14023051 1 1 35 61302 1 Combat Breakthrough
|
||||
24023051 2 1 5 61302 1 Perception Breakthrough
|
||||
34023051 3 1 14 61302 1 Arithmetic Breakthrough
|
||||
14023052 1 1 12 61302 1 Combat Breakthrough
|
||||
24023052 2 1 35 61302 1 Perception Breakthrough
|
||||
34023052 3 1 30 61302 1 Arithmetic Breakthrough
|
||||
14023053 1 1 12 61302 1 Combat Breakthrough
|
||||
24023053 2 1 35 61302 1 Perception Breakthrough
|
||||
34023053 3 1 30 61302 1 Arithmetic Breakthrough
|
||||
14023054 4 61578 1 Item Calculation
|
||||
14023055 4 61501 1 Item Calculation
|
||||
14023056 3 1 15 61302 1 INT verification
|
||||
14023057 3 1 15 61302 1 INT verification
|
||||
14023058 3 1 15 61302 1 INT verification
|
||||
14024051 1 1 30 61302 1 Combat Breakthrough
|
||||
24024051 2 1 12 61302 1 Perception Breakthrough
|
||||
34024051 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14024052 1 1 14 61302 1 Combat Breakthrough
|
||||
24024052 2 1 30 61302 1 Perception Breakthrough
|
||||
34024052 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14024053 4 61579 1 Item Calculation
|
||||
14024054 4 61579 1 Item Calculation
|
||||
14024055 4 61579 1 Item Calculation
|
||||
14024056 4 61579 1 Item Calculation
|
||||
14024057 4 61579 1 Item Calculation
|
||||
14024058 4 61585 1 Item Calculation
|
||||
14024059 3 1 15 61302 1 INT verification
|
||||
14024851 3 1 15 61302 1 INT verification
|
||||
14024852 3 1 15 61302 1 INT verification
|
||||
14024853 3 1 15 61302 1 INT verification
|
||||
14024854 4 61585 1 Item Calculation
|
||||
14024855 4 61585 1 Item Calculation
|
||||
14031051 1 1 35 61302 1 Combat Breakthrough
|
||||
24031051 2 1 30 61302 1 Perception Breakthrough
|
||||
34031051 3 1 14 61302 1 Arithmetic Breakthrough
|
||||
14031052 1 1 35 61302 1 Combat Breakthrough
|
||||
24031052 2 1 35 61302 1 Perception Breakthrough
|
||||
34031052 3 1 14 61302 1 Arithmetic Breakthrough
|
||||
14031053 4 61580 1 Item Calculation
|
||||
14031054 4 61581 1 Item Calculation
|
||||
14031055 4 61586 1 Item Calculation
|
||||
14031056 3 1 15 61302 1 INT verification
|
||||
14031057 3 1 15 61302 1 INT verification
|
||||
14031058 3 1 15 61302 1 INT verification
|
||||
14031059 3 1 15 61302 1 INT verification
|
||||
14031851 3 1 15 61302 1 INT verification
|
||||
14031852 3 1 15 61302 1 INT verification
|
||||
14041051 1 1 14 61302 1 Combat Breakthrough
|
||||
24041051 2 1 30 61302 1 Perception Breakthrough
|
||||
34041051 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14041052 1 1 30 61302 1 Combat Breakthrough
|
||||
24041052 2 1 12 61302 1 Perception Breakthrough
|
||||
34041052 3 1 35 61302 1 Arithmetic Breakthrough
|
||||
14041053 1 1 10 61302 1 Combat Breakthrough
|
||||
24041053 2 1 5 61302 1 Perception Breakthrough
|
||||
34041053 3 1 15 61302 1 Arithmetic Breakthrough
|
||||
14041054 1 1 10 61302 1 Combat Breakthrough
|
||||
24041054 2 1 5 61302 1 Perception Breakthrough
|
||||
34041054 3 1 15 61302 1 Arithmetic Breakthrough
|
||||
14041055 1 1 10 61302 1 Combat Breakthrough
|
||||
24041055 2 1 5 61302 1 Perception Breakthrough
|
||||
34041055 3 1 15 61302 1 Arithmetic Breakthrough
|
||||
14041056 4 61582 1 Item Calculation
|
||||
14041057 4 61582 1 Item Calculation
|
||||
14041058 4 61582 1 Item Calculation
|
||||
14041059 4 61582 1 Item Calculation
|
||||
14041851 4 61582 1 Item Calculation
|
||||
14041852 4 61582 1 Item Calculation
|
||||
14041853 4 61583 1 Item Calculation
|
||||
14041854 4 61583 1 Item Calculation
|
||||
14041855 4 61583 1 Item Calculation
|
||||
14041856 4 61501 1 Item Calculation
|
||||
14041857 4 61501 1 Item Calculation
|
||||
14041858 4 61501 1 Item Calculation
|
||||
14041859 4 61501 1 Item Calculation
|
||||
14041751 4 61587 1 Item Calculation
|
||||
14041752 4 61501 1 Item Calculation
|
||||
14041753 4 61501 1 Item Calculation
|
||||
14041754 3 1 15 61302 1 INT verification
|
||||
14041755 3 1 15 61302 1 INT verification
|
||||
14041756 3 1 15 61302 1 INT verification
|
||||
14041757 3 1 15 61302 1 INT verification
|
||||
14041758 3 1 15 61302 1 INT verification
|
||||
14041759 3 1 15 61302 1 INT verification
|
||||
14042051 1 1 27 61302 1 Clean up Shard
|
||||
24042051 2 1 26 61302 1 Perception Breakthrough
|
||||
34042051 3 1 29 61302 1 Arithmetic Breakthrough
|
||||
14042052 1 1 27 61302 1 Combat Breakthrough
|
||||
24042052 2 1 26 61302 1 Find Reaction
|
||||
34042052 3 1 29 61302 1 Arithmetic Breakthrough
|
||||
14042053 1 1 27 61302 1 Combat Breakthrough
|
||||
24042053 2 1 26 61302 1 Perception Breakthrough
|
||||
34042053 3 1 29 61302 1 Matrix Calculation
|
||||
14042054 4 61592 1 Item Calculation
|
||||
14042055 4 61592 1 Item Calculation
|
||||
14042056 4 61592 1 Item Calculation
|
||||
14042057 4 61592 1 Item Calculation
|
||||
14042058 4 61592 1 Item Calculation
|
||||
14042059 4 61588 1 Item Calculation
|
||||
14043051 1 1 27 61302 1 Clean up Shard
|
||||
24043051 2 1 26 61302 1 Perception Breakthrough
|
||||
34043051 3 1 29 61302 1 Arithmetic Breakthrough
|
||||
|
Can't render this file because it contains an unexpected character in line 199 and column 32.
|
165
Resources/table/share/trpg/examine/TRPGExaminePoint.tsv
Normal file
165
Resources/table/share/trpg/examine/TRPGExaminePoint.tsv
Normal file
@@ -0,0 +1,165 @@
|
||||
Id RoleId AttributeValue Result[1] Weight[1] Result[2] Weight[2] Result[3] Weight[3]
|
||||
1 1 0 1 10
|
||||
2 1 1 1 10
|
||||
3 1 2 1 10 2 10
|
||||
4 1 3 1 10 2 10 3 10
|
||||
5 1 4 2 10 3 10 4 10
|
||||
6 1 5 3 10 4 10 5 10
|
||||
7 1 6 4 10 5 10 6 10
|
||||
8 1 7 5 10 6 10 7 10
|
||||
9 1 8 6 10 7 10 8 10
|
||||
10 1 9 7 10 8 10 9 10
|
||||
11 1 10 8 10 9 10 10 10
|
||||
12 1 11 9 10 10 10 11 10
|
||||
13 1 12 10 10 11 10 12 10
|
||||
14 1 13 11 10 12 10 13 10
|
||||
15 1 14 12 10 13 10 14 10
|
||||
16 1 15 13 10 14 10 15 10
|
||||
17 1 16 14 10 15 10 16 10
|
||||
18 1 17 15 10 16 10 17 10
|
||||
19 1 18 16 10 17 10 18 10
|
||||
20 1 19 17 10 18 10 19 10
|
||||
21 1 20 18 10 19 10 20 10
|
||||
22 1 21 19 10 20 10 21 10
|
||||
23 1 22 20 10 21 10 22 10
|
||||
24 1 23 21 10 22 10 23 10
|
||||
25 1 24 22 10 23 10 24 10
|
||||
26 1 25 23 10 24 10 25 10
|
||||
27 1 26 24 10 25 10 26 10
|
||||
28 1 27 25 10 26 10 27 10
|
||||
29 1 28 26 10 27 10 28 10
|
||||
30 1 29 27 10 28 10 29 10
|
||||
31 1 30 28 10 29 10 30 10
|
||||
32 1 31 29 10 30 10 31 10
|
||||
33 1 32 30 10 31 10 32 10
|
||||
34 1 33 31 10 32 10 33 10
|
||||
35 1 34 32 10 33 10 34 10
|
||||
36 1 35 33 10 34 10 35 10
|
||||
37 1 36 34 10 35 10 36 10
|
||||
38 1 37 35 10 36 10 37 10
|
||||
39 1 38 36 10 37 10 38 10
|
||||
40 1 39 37 10 38 10 39 10
|
||||
41 1 40 38 10 39 10 40 10
|
||||
42 2 0 1 10
|
||||
43 2 1 1 10
|
||||
44 2 2 1 10 2 10
|
||||
45 2 3 1 10 2 10 3 10
|
||||
46 2 4 2 10 3 10 4 10
|
||||
47 2 5 3 10 4 10 5 10
|
||||
48 2 6 4 10 5 10 6 10
|
||||
49 2 7 5 10 6 10 7 10
|
||||
50 2 8 6 10 7 10 8 10
|
||||
51 2 9 7 10 8 10 9 10
|
||||
52 2 10 8 10 9 10 10 10
|
||||
53 2 11 9 10 10 10 11 10
|
||||
54 2 12 10 10 11 10 12 10
|
||||
55 2 13 11 10 12 10 13 10
|
||||
56 2 14 12 10 13 10 14 10
|
||||
57 2 15 13 10 14 10 15 10
|
||||
58 2 16 14 10 15 10 16 10
|
||||
59 2 17 15 10 16 10 17 10
|
||||
60 2 18 16 10 17 10 18 10
|
||||
61 2 19 17 10 18 10 19 10
|
||||
62 2 20 18 10 19 10 20 10
|
||||
63 2 21 19 10 20 10 21 10
|
||||
64 2 22 20 10 21 10 22 10
|
||||
65 2 23 21 10 22 10 23 10
|
||||
66 2 24 22 10 23 10 24 10
|
||||
67 2 25 23 10 24 10 25 10
|
||||
68 2 26 24 10 25 10 26 10
|
||||
69 2 27 25 10 26 10 27 10
|
||||
70 2 28 26 10 27 10 28 10
|
||||
71 2 29 27 10 28 10 29 10
|
||||
72 2 30 28 10 29 10 30 10
|
||||
73 2 31 29 10 30 10 31 10
|
||||
74 2 32 30 10 31 10 32 10
|
||||
75 2 33 31 10 32 10 33 10
|
||||
76 2 34 32 10 33 10 34 10
|
||||
77 2 35 33 10 34 10 35 10
|
||||
78 2 36 34 10 35 10 36 10
|
||||
79 2 37 35 10 36 10 37 10
|
||||
80 2 38 36 10 37 10 38 10
|
||||
81 2 39 37 10 38 10 39 10
|
||||
82 2 40 38 10 39 10 40 10
|
||||
83 3 0 1 10
|
||||
84 3 1 1 10
|
||||
85 3 2 1 10 2 10
|
||||
86 3 3 1 10 2 10 3 10
|
||||
87 3 4 2 10 3 10 4 10
|
||||
88 3 5 3 10 4 10 5 10
|
||||
89 3 6 4 10 5 10 6 10
|
||||
90 3 7 5 10 6 10 7 10
|
||||
91 3 8 6 10 7 10 8 10
|
||||
92 3 9 7 10 8 10 9 10
|
||||
93 3 10 8 10 9 10 10 10
|
||||
94 3 11 9 10 10 10 11 10
|
||||
95 3 12 10 10 11 10 12 10
|
||||
96 3 13 11 10 12 10 13 10
|
||||
97 3 14 12 10 13 10 14 10
|
||||
98 3 15 13 10 14 10 15 10
|
||||
99 3 16 14 10 15 10 16 10
|
||||
100 3 17 15 10 16 10 17 10
|
||||
101 3 18 16 10 17 10 18 10
|
||||
102 3 19 17 10 18 10 19 10
|
||||
103 3 20 18 10 19 10 20 10
|
||||
104 3 21 19 10 20 10 21 10
|
||||
105 3 22 20 10 21 10 22 10
|
||||
106 3 23 21 10 22 10 23 10
|
||||
107 3 24 22 10 23 10 24 10
|
||||
108 3 25 23 10 24 10 25 10
|
||||
109 3 26 24 10 25 10 26 10
|
||||
110 3 27 25 10 26 10 27 10
|
||||
111 3 28 26 10 27 10 28 10
|
||||
112 3 29 27 10 28 10 29 10
|
||||
113 3 30 28 10 29 10 30 10
|
||||
114 3 31 29 10 30 10 31 10
|
||||
115 3 32 30 10 31 10 32 10
|
||||
116 3 33 31 10 32 10 33 10
|
||||
117 3 34 32 10 33 10 34 10
|
||||
118 3 35 33 10 34 10 35 10
|
||||
119 3 36 34 10 35 10 36 10
|
||||
120 3 37 35 10 36 10 37 10
|
||||
121 3 38 36 10 37 10 38 10
|
||||
122 3 39 37 10 38 10 39 10
|
||||
123 3 40 38 10 39 10 40 10
|
||||
124 4 0 1 10
|
||||
125 4 1 1 10
|
||||
126 4 2 1 10 2 10
|
||||
127 4 3 1 10 2 10 3 10
|
||||
128 4 4 2 10 3 10 4 10
|
||||
129 4 5 3 10 4 10 5 10
|
||||
130 4 6 4 10 5 10 6 10
|
||||
131 4 7 5 10 6 10 7 10
|
||||
132 4 8 6 10 7 10 8 10
|
||||
133 4 9 7 10 8 10 9 10
|
||||
134 4 10 8 10 9 10 10 10
|
||||
135 4 11 9 10 10 10 11 10
|
||||
136 4 12 10 10 11 10 12 10
|
||||
137 4 13 11 10 12 10 13 10
|
||||
138 4 14 12 10 13 10 14 10
|
||||
139 4 15 13 10 14 10 15 10
|
||||
140 4 16 14 10 15 10 16 10
|
||||
141 4 17 15 10 16 10 17 10
|
||||
142 4 18 16 10 17 10 18 10
|
||||
143 4 19 17 10 18 10 19 10
|
||||
144 4 20 18 10 19 10 20 10
|
||||
145 4 21 19 10 20 10 21 10
|
||||
146 4 22 20 10 21 10 22 10
|
||||
147 4 23 21 10 22 10 23 10
|
||||
148 4 24 22 10 23 10 24 10
|
||||
149 4 25 23 10 24 10 25 10
|
||||
150 4 26 24 10 25 10 26 10
|
||||
151 4 27 25 10 26 10 27 10
|
||||
152 4 28 26 10 27 10 28 10
|
||||
153 4 29 27 10 28 10 29 10
|
||||
154 4 30 28 10 29 10 30 10
|
||||
155 4 31 29 10 30 10 31 10
|
||||
156 4 32 30 10 31 10 32 10
|
||||
157 4 33 31 10 32 10 33 10
|
||||
158 4 34 32 10 33 10 34 10
|
||||
159 4 35 33 10 34 10 35 10
|
||||
160 4 36 34 10 35 10 36 10
|
||||
161 4 37 35 10 36 10 37 10
|
||||
162 4 38 36 10 37 10 38 10
|
||||
163 4 39 37 10 38 10 39 10
|
||||
164 4 40 38 10 39 10 40 10
|
||||
|
222
Resources/table/share/trpg/examine/TRPGExaminePunish.tsv
Normal file
222
Resources/table/share/trpg/examine/TRPGExaminePunish.tsv
Normal file
@@ -0,0 +1,222 @@
|
||||
Id Type Params[1] Params[2] Desc
|
||||
10001 1 30200001 Penalty Stage 1
|
||||
10002 1 30200002 Penalty Stage 2
|
||||
20001 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
20002 2 3002 1-4 ability, lasts 1 day
|
||||
20003 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
20004 2 3004 2-4 ability, lasts 1 day
|
||||
20005 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
20006 2 3006 3-4 ability, lasts 1 day
|
||||
20007 2 3007 "1,2,3-3 ability, lasts 1 day"
|
||||
30001 3 61001 20 20 Battle Support Points lost.
|
||||
40001 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1021031 3 61001 20 20 Battle Support Points lost.
|
||||
1022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1022031 3 61001 20 20 Battle Support Points lost.
|
||||
1023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1023031 3 61001 20 20 Battle Support Points lost.
|
||||
1031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1031031 3 61001 20 20 Battle Support Points lost.
|
||||
1032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1032031 3 61001 20 20 Battle Support Points lost.
|
||||
1033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1033031 3 61001 20 20 Battle Support Points lost.
|
||||
1041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1041031 3 61001 20 20 Battle Support Points lost.
|
||||
1042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1042031 3 61001 20 20 Battle Support Points lost.
|
||||
1043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1043031 3 61001 20 20 Battle Support Points lost.
|
||||
1044041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1044021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1044022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1044023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1044031 3 61001 20 20 Battle Support Points lost.
|
||||
1051041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1051031 3 61001 20 20 Battle Support Points lost.
|
||||
1052041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1052031 3 61001 20 20 Battle Support Points lost.
|
||||
1053041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
1053021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
1053022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
1053023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
1053031 3 61001 20 20 Battle Support Points lost.
|
||||
2021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2021031 3 61001 20 20 Battle Support Points lost.
|
||||
2021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2022031 3 61001 20 20 Battle Support Points lost.
|
||||
2022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2031031 3 61001 20 20 Battle Support Points lost.
|
||||
2031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2032031 3 61001 20 20 Battle Support Points lost.
|
||||
2032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2033031 3 61001 20 20 Battle Support Points lost.
|
||||
2033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2041031 3 61001 20 20 Battle Support Points lost.
|
||||
2041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2042031 3 61001 20 20 Battle Support Points lost.
|
||||
2042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
2043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
2043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
2043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
2043031 3 61001 20 20 Battle Support Points lost.
|
||||
2043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3021031 3 61001 20 20 Battle Support Points lost.
|
||||
3021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3022021 2 3001 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Combat ability for 1 day.
|
||||
3022022 2 3003 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Perception ability for 1 day.
|
||||
3022023 2 3005 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Arithmetic ability for 1 day.
|
||||
3022031 3 61001 20 20 Battle Support Points lost.
|
||||
3022041 4 Ending the life of an ally might be just too difficult for you. While you were hesitating, the Construct ceased to function permanently in a crawling position. You had to return to the starting point to calm yourself down.
|
||||
3023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3023031 3 61001 20 20 Battle Support Points lost.
|
||||
3023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3024031 3 61001 20 20 Battle Support Points lost.
|
||||
3024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3031021 2 3001 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Combat ability for 1 day.
|
||||
3031022 2 3003 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Perception ability for 1 day.
|
||||
3031023 2 3005 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Arithmetic ability for 1 day.
|
||||
3031031 3 61001 20 20 Battle Support Points lost.
|
||||
3031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3032031 3 61001 20 20 Battle Support Points lost.
|
||||
3032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3033031 3 61001 20 20 Battle Support Points lost.
|
||||
3033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3034021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3034022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3034023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3034031 3 61001 20 20 Battle Support Points lost.
|
||||
3034041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3041031 3 61001 20 20 Battle Support Points lost.
|
||||
3041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3042031 3 61001 20 20 Battle Support Points lost.
|
||||
3042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3043031 3 61001 20 20 Battle Support Points lost.
|
||||
3043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
3051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3051031 3 61001 20 20 Battle Support Points lost.
|
||||
3051041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must unveil the secret behind the lost memories.
|
||||
3052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
3052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
3052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
3052031 3 61001 20 20 Battle Support Points lost.
|
||||
3052041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must return to them.
|
||||
4021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4021031 3 61001 20 20 Battle Support Points lost.
|
||||
4021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4022031 3 61001 20 20 Battle Support Points lost.
|
||||
4022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4023031 3 61001 20 20 Battle Support Points lost.
|
||||
4023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4024031 3 61001 20 20 Battle Support Points lost.
|
||||
4024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4031031 3 61001 20 20 Battle Support Points lost.
|
||||
4031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4041031 3 61001 20 20 Battle Support Points lost.
|
||||
4041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4042031 3 61001 20 20 Battle Support Points lost.
|
||||
4042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
4043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
|
||||
4043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
|
||||
4043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
|
||||
4043031 3 61001 20 20 Battle Support Points lost.
|
||||
4043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
|
||||
|
96
Resources/table/share/trpg/truthroad/TRPGTruthRoad.tsv
Normal file
96
Resources/table/share/trpg/truthroad/TRPGTruthRoad.tsv
Normal file
@@ -0,0 +1,96 @@
|
||||
Id Name Desc Condition StageId StoryId TRPGRewardId PrefabName Icon DialogIcon
|
||||
10000 Decision Altitude 77.3% of the conventional engines have been forcibly shut down. Babylonia is falling! 601000 ZX01601BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
13002 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. 601000 10130142 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa01a.png
|
||||
13003 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. 601000 10130143 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa02.png
|
||||
11004 Fake Friendship What's false cannot be true. 601000 ZX01604BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
11005 Profile of Bait Veritas ends in pursuit. 601000 ZX01605BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
11007 Fragile Relationship Is relationship and bond between people strong or frail? 601000 ZX01606BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
13008 Breaking a Deadlock Finally, there is a hope to break the deadlock. 601000 10130145 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa03.png
|
||||
11009 Shutting All signals come to a screeching halt here. 601000 ZX01608BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
13011 "Huaxu" No matter who "it" works for, you've got to make it stop. 601000 10130147 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa04.png
|
||||
13012 S.S.D.D The crisis in Babylonia is lifted temporarily. And everything returns to normal. 601000 ZX01610BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
20000 Enhance Inverse If you see something too dangerous, don't let curiosity get the best of you. 601000 ZX01611BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21001 Restore Clue It seems that we will maintain this perspective until the end of this mission. 601000 ZX01611BB Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21003 Enemies in Sight Projections of Corrupted, the Corrupted, growths of punishing... 601000 ZX01612BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
23004 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. 601000 10130156 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa02a.png
|
||||
21005 Shades of the Past Looks like... this commandant must have been dead for over a week. 601000 ZX01614BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21011 Piper They seem to be lured by the "sound of the flute" and submerge in the sea of crimson. 601000 ZX01615BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
23014 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. 601000 10130157 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa03.png
|
||||
21016 Plunder & Sacrifice In order to survive, we have to decide what to accept, as difficult to bear as they are... That's the price. 601000 ZX01618BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21017 Past & Future Please don't hate me. 601000 ZX01619BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21020 Blood Link ...Will I become someone like her? 601000 ZX01620BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21026 Continue Forward Carefully, Liv opens the faded cover, and a white petal falls out onto her hand. 601000 ZX01621BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
21032 Full of Thorns There are more traps ahead, so be careful. 601000 ZX01622BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
23033 We Were Here I would still have some foolish hope had that never happened. 601000 10130158 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa04.png
|
||||
21034 Shattered Fragments It's up to you to decide when to let Lucia get that memory back. 601000 ZX01624BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png
|
||||
31000 City of Fakes It's not that it was abandoned... It was never even occupied. 601000 ZX01625BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31001 Red Tide's Guidance Go back to the source—to the abyss. 601000 ZX01626BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
33003 Welcoming Ceremony The broken remains remind you of "corpses." 601000 10130159 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa01.png
|
||||
39001 Curtain Since our guests have arrived at the door, there is no reason not to entertain them. 601000 ZX01628BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31005 Unexpected Support Then, let me be your mission support from now on. 601000 ZX91629BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
33006 Ascension Secrets A blindfolded queen, an advisor, and a beast. 601000 10130161 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa02.png
|
||||
39002 Test Or is this another "test" of yours? 601000 ZX01631BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
33007 Question Can you really put that blade of yours in Luna's heart? 601000 10130163 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa03a.png
|
||||
39003 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. 601000 10130164 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa04.png
|
||||
31008 Master of Ceremony Miss Luna, this is my answer to your question— 601000 ZX01634BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31009 Cross the Bridge Whether in sight or out of sight, the Support Sorce are always working. 601000 ZX01635BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31010 Huaxu's Projection What does the appearance of Huaxu's projection here really mean? 601000 ZX01636BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31011 Visitor Be careful of that Lucia. 601000 ZX91637BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31012 Crimson Resolve Lucia... Quickly! Commandant's going to... 601000 ZX01638BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
39004 Divergence Point I will accept your everything—your pain, your choices. 601000 ZX01639BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
39005 Sealed Past Don't worry, you'll be the next. 601000 ZX01640BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31013 Shards of Remorse Before falling into complete silence, Lucia clutches the nameplate in her hand... 601000 ZX01641BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
39006 Chaotic Memories The shards of each other's memories cross the boundary between them, like fragments of glass pouring down after it breaks, scattering in front of their eyes. 601000 ZX01642BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
39007 Lost Heart Running your mouth when you're so lost and miserable. Is that who you are now? 601000 ZX01643BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
31015 Lucia This is your reward for facing your past. 601000 10130166 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa05.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa05.png
|
||||
31016 To the Future Welcome back, Lucia. 601000 ZX01645BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png
|
||||
40000 Polyphage Abyss Underneath this behemoth is a lake composed of the Red Tide, shimmering in its fearsome scarlet glow. 601000 ZX01646BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41001 A Perfect Disguise? If it was not Murray, who is it? 601000 ZX01646BB Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41003 Audio Analysis It is impossible to find Lamia by blindly searching, so this is the time to check the tips. 601000 ZX01647BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41803 Mermaid's Gift Hee hee, take it—it's Lamia's petty concern. 601000 ZX91648BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41004 Mermaid Caught Up Lamia has nowhere to run. 601000 ZX91649BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41005 Horrifying Marks Only cracked and shattered rocks remain when you arrive at the epicenter. 601000 ZX91650BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
43006 Cannibalism Miss Luna... Please serve your final duty as an agent... 601000 10130167 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa01.png
|
||||
41007 Resolve Besides, Gray Raven is at its best when we are together, right? 601000 ZX91652BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
41009 Mermaid's Purpose "Go, complete your task." 601000 ZX91653BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
43011 Huge Threat Battle is the only option against the roaring Polyphage. 601000 10130168 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa02.png
|
||||
41812 Confession This time, I'm choosing to believe in "myself." 601000 ZX01655BA Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png
|
||||
43012 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. 601000 10130169 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa03.png
|
||||
43013 Awake and Destroy The end... is nigh! 601000 10130170 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa04.png
|
||||
211001 Invader Well then, let's get working. 621101 FZ01601BA 211001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
211002 Multi-line Operation A sudden icy hint travels up Murray's spine. 621102 FZ01601BB Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
211003 Paradox Bridge console, combat info center, then the database, huh... 621103 FZ01601BC 211003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
211004 Earth's Fulcrum But, since I've said yes to your dirty work, you can expect it to be executed perfectly. 621104 FZ01601BD Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
211005 Rough Marks This must be what the old folks are after. 621105 FZ01601BE Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
211006 Cat & Mouse When an infiltration devolves into a game of cat and mouse, the one at a disadvantage is always the one with fewer preparations. 621106 FZ01601BF 211006 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
212001 Scarab Valeria was lost in thoughts looking at the remains Murray left. 621201 FZ01603BA 212001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
212002 Clamber Valeria took another route in the end. 621202 FZ01603BB Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
212003 "Bad Boy" The "Bad Boy" boldly walked on the street. 621203 FZ01603BC 212003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
212004 Bait To go after a bait or become one, this is a question. 621204 FZ01603BD Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
212005 Question Both had their own plans. Both managed to get away safely. 621205 FZ01603BE 212005 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
213001 Traveler Three silhouettes are walking in the dust. 621301 FZ01602BA 213001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
213002 "Great Antenna" It was a mess. The travelers only found out their destination in the end. 621302 FZ01602BB Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
213003 Conversation The conversation was short and straight forward. Neither wanted to give up on their idea. 621303 FZ01602BC 213003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
213004 Journey Continued As the conversation ended, the travelers embarked on their journey once again. 621304 FZ01602BD 213004 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
231001 Ruolin She's probably looking for their commandant where the Red Tide has passed. Look for her in the ruins. 623101 FZ01608BA 231001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
231002 Final Gift This may sound selfish of me, but I hope to always have you right by my side during my mortal life. 623102 FZ01608BB 231002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
231003 Echoing Memories She stood right in the center of the tide, embraced by the sound of the flute named "memory." 623103 FZ01608BC 231003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
232001 Spread This isn't a game. Focus on your mission. 623201 FZ01607BA 232001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
232002 Rising Tide A crimson line appeared between the gray buildings. It was getting close. 623202 FZ01607BB 232002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
232003 Prey The only "living" thing nearby was Camu on the rooftop. 623203 FZ01607BC Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
232004 Outside the Curtain Unless you want to dive underwater and open the door? 623204 FZ01607BD 232004 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png
|
||||
221001 "Material" You know very well what it means to lose that job now. 622101 FZ01605BA 221001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBb01.png
|
||||
221002 Blood Well She opened her arms, following the sound of flute named "bloodline"— 622102 FZ01605BB 221003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBb01.png
|
||||
222001 Unknown Heaven It seems that even the planet is crying bloody tears. 622201 FZ01606BA 222001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBc01.png
|
||||
222002 Bandwagon Effect Despair is spreading like a plague. 622202 FZ01606BB 222002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBc01.png
|
||||
222003 Burn it All Let me explore the unknown. 622203 FZ01606BC Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBc01.png
|
||||
222004 Voiceless Self The one who was not lured by the "flute" sound, walked toward a future that was already known. 622204 FZ01606BD 222004 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBc01.png
|
||||
241001 Against the Light "I saw stars in the abyss." 624101 FZ01610BA 241001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDb01.png
|
||||
241002 Gnawing-Away When Gabriel's entire right hand was decomposed, he rose again, looking at the volatile tide. 624102 FZ01610BB 241002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDb01.png
|
||||
242001 Deal There is no secret here. 624201 FZ01609BA 242001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDc01.png
|
||||
242002 Requirement The player is placing the chess pieces on the board. 624202 FZ01609BB 242002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDc01.png
|
||||
243001 "Good News" Don't worry, the God will send his angels and help us survive. 624301 FZ01611BA 243001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDd01.png
|
||||
243002 Pray The God will grant us happiness. 624302 FZ01611BB 243002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDd01.png
|
||||
243003 Faith Praises As the prayer slowly collapsed, the flute sound of "faith" spread with the roaring tides. 624303 FZ01611BC 243003 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDd01.png
|
||||
244001 Behind the Scenes I'm referring to your actual user—that is, Huaxu's master. 624401 FZ01604BA 244001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDe01.png
|
||||
244002 Stratagem Luna must be eliminated no matter how Tabula Akasha evolves. 624402 FZ01604BB 244002 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDe01.png
|
||||
|
Can't render this file because it contains an unexpected character in line 10 and column 29.
|
16
Resources/table/share/trpg/truthroad/TRPGTruthRoadGroup.tsv
Normal file
16
Resources/table/share/trpg/truthroad/TRPGTruthRoadGroup.tsv
Normal file
@@ -0,0 +1,16 @@
|
||||
Id Name SmallName Condition Prefab TruthRoadId[1] TruthRoadId[2] TruthRoadId[3] TruthRoadId[4] TruthRoadId[5] TruthRoadId[6] TruthRoadId[7] TruthRoadId[8] TruthRoadId[9] TruthRoadId[10] TruthRoadId[11] TruthRoadId[12] TruthRoadId[13] TruthRoadId[14] TruthRoadId[15] TruthRoadId[16] TruthRoadId[17] TruthRoadId[18] TruthRoadId[19] TruthRoadId[20] TruthRoadId[21]
|
||||
10001 Eden Fallen Falling Eden 601000 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageAa.prefab 10000 13002 13003 11004 11005 11007 13008 11009 13011 13012
|
||||
10002 Awakening of Heart Cordis Die 621101 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageAb.prefab 211001 211002 211003 211004 211005 211006
|
||||
10003 Invisible Spikes Shadow 621201 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageAc.prefab 212001 212002 212003 212004 212005
|
||||
10004 World's End The world's end 621301 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageAd.prefab 213001 213002 213003 213004
|
||||
20001 Deserted Tide Abandon Tides 601000 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageBa.prefab 20000 21001 21003 23004 21005 21011 23014 21016 21017 21020 21026 21032 23033 21034
|
||||
20002 Blood Well Echo of bloodline 602020 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageBb.prefab 221001 221002
|
||||
20003 Voiceless Self Slient ego 602034 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageBc.prefab 222001 222002 222003 222004
|
||||
30001 Shadow Companion Shadow Within 601000 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageCa.prefab 31000 31001 33003 39001 31005 33006 39002 33007 39003 31008 31009 31010 31011 31012 39004 39005 31013 39006 39007 31015 31016
|
||||
30002 Echoing Memories Afterimage 623101 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageCb.prefab 231001 231002 231003
|
||||
30003 Tide Direction Orientations 623201 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageCc.prefab 232001 232002 232003 232004
|
||||
40001 Dark Reflections Xeno-darkness 601000 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDa.prefab 40000 41001 41003 41803 41004 41005 43006 41007 41009 43011 41812 43012 43013
|
||||
40002 Blasphemy Heresy 604011 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDb.prefab 241001 241002
|
||||
40003 Adverse Impact Innocent 604012 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDc.prefab 242001 242002
|
||||
40004 Faith Praises Paean of faith 604013 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDd.prefab 243001 243002 243003
|
||||
40005 Engraver Wedge 624201 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDe.prefab 244001 244002
|
||||
|
Reference in New Issue
Block a user