New tables + Lucia messages

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rfi
2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
5113 changed files with 344818 additions and 188939 deletions

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Id Endurance ActionId[1] ActionId[2] ActionId[3] ActionId[4] PunishId[1] PunishWeight[1] PunishId[2] PunishWeight[2] PunishId[3] PunishWeight[3] PunishId[4] PunishWeight[4] PunishId[5] PunishWeight[5] Title Description SucDesc FailDesc StartMovieId
1001051 1 11001051 21001051 Unknown Record The record (code name X-779) is protected by an encrypted seal. You wonder why there is so much protection on a record that is stored in a redundant module, but Celica must have her reasons. File extracted successfully...\nFile ID: X-779\n"Borders will disappear, and the Babel Tower of spirit will shine on the peak of human civilization once again. It is the symbol of the rise of mankind." Even the most outstanding individual may make mistakes. You were lucky to avoid the potential negative event.
1021051 1 31021051 0 100 Area Overload With Lee's computing power, you attempt to find a safe way through the highly dense data defense formation. (Calculation required) Lee has come up with a precise plan, pointing out a narrow opening amongst the highly dense data defense. The scanned data shows a highly dense data defense formation, but it fails to calculate a safe route through it. The data torrent has pushed everyone out of the connection, and you have to start over again. JD01601BA
1021052 0 11021052 Data Fragment You must find [Data Fragment] to continue going forward. It can be obtained by exploring Area 2 of the Tactical Bridge. The data fragment has been retrieved. Now the data in the area is complete, the blockade has been lifted. No Failure Description
1022051 1 11022051 0 100 1022041 100 1022021 50 1022022 50 1022023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1022052 1 11022052 0 100 1022041 100 1022021 50 1022022 50 1022023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
1022053 0 11022053 Blockade Item 6 You must find [Item 6] to continue going forward. You have successfully used [Item 6] to go through. More unknown awaits you in the future exploration. No Failure Description
1022054 0 11022054 Consolidated Software You must find [Binary Jokes Software] to continue going forward. It can be obtained by exploring Area 3 of Dominik Memorial Park. You have successfully used [Binary Jokes Software] to go through. More unknown awaits you in the future exploration. No Failure Description
1022055 0 11022055 Read Data You must find [Unknown Data Backup] to continue going forward. It can be obtained by exploring Area 3 of the Tactical Bridge. You have successfully used [Unknown Data Backup] to go through. More unknown awaits you in the future exploration. No Failure Description
1023051 1 11023051 0 100 1023041 100 1023021 50 1023022 50 1023023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1023052 1 11023052 0 100 1023041 100 1023021 50 1023022 50 1023023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
1031050 1 11031050 0 100 Scanning Lee suggests a brute-force filtering using his advantage of processing power to find "Bianca" from the enormous amount of data and noise. (Calculation required) The sea of noise slowly dissipates from the terminal, revealing an obscure path forward. The amount of signals and traces is reduced, but they are still in disorder. You did not find any useful information. JD01602BA
1031051 1 11031051 0 100 Junk Data The chaotic traces form a net on the road. It will be difficult to find the right one. (Calculation required) You locate the most recent trace precisely. It points to somewhere far away. The maze is still very confusing. A slight deviation can lead you to a completely incorrect decision. JD01603BA
1032051 0 11032051 Security Code You must find [Security Code] to continue going forward. It can be obtained by exploring this area. In the record, you find a data entity hacking into the virtual space through a damaged encrypted link. Its identity characteristics pointed to "Huaxu." Time to unveil the truth. No Failure Description
1032052 0 11032052 Origin of Signals Only the [Origin of Signals] can restore the disrupted, blocked area to its normal state. You have to wait for [Babylonia] to settle down before searching again. You have successfully used [Origin of Signals] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
1032053 1 11032053 0 100 Compromised Code The disordered data entity loses its original purpose and wanders in the virtual space. If you can help it, it may be able to provide some assistance. (Calculation required) The program's function is repaired, and a restored jumping route points to a waypoint ahead. You spend a long time trying to repair the program, but little progress was made. JD01604BA
1032054 1 11032054 0 100 Compromised Code The filthy pile of remains can contain some clue, but calculation is the only way that can lead you to the possible answer. (Calculation required) The impatient traces join together and point to somewhere far away. Seems that the deceptor did not have time to properly hide the traces after building this pile of remains. The data inside looks as messy as the pile of remains. A single calculation does not seem to get you meaningful results. JD01605BA
1032055 1 11032055 0 100 Compromised Code The traces of disorder and bridging connection are straight forward and obvious. Remove it now for the clearest information that provides the best direction. (Calculation required) The disordered module is successfully removed. You retrieve all the information. Due to hesitation and mistakes, the disordered module gradually merges with the program. You have to hack into it further to find more information. JD01606BA
1032056 0 11032056 1032021 50 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
1032057 0 11032057 1032022 50 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
1033051 1 11033051 0 100 1033041 100 1033021 50 1033022 50 1033023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
1033052 1 11033052 0 100 1033041 100 1033021 50 1033022 50 1033023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
1041051 1 11041051 21041051 0 100 1041041 100 Hijacking Waypoint The disordered programs block the road. You must clear away a lot of them to cross. (Calculation required) As the programs are reduced, you create an opening amongst them. The number of programs keep dropping, but the road is still blocked. JD01607BA
1041052 1 11041052 0 100 1041041 100 Bridging Marks You must break through the chaotic battlefield in order to advance. (Calculation required) You crush the frontal siege like a hammer. You are pushed back by the programs' attack. JD01610BA
1041053 1 11041053 21041053 0 100 1041041 100 Hijacking Waypoint You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01608BA
1041055 1 11041055 21041055 0 100 1041041 100 Hijacking Waypoint You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01609BA
1042051 0 11042051 Lost Record You must find [Lost Mission Record] to continue going forward. It can be obtained by exploring Area 2 of Eden 16-B. You have successfully used [Lost Mission Record] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
1042052 1 11042052 21042052 0 100 1042041 100 Line Error The data barrier stands right ahead, leaving you no choice. You must remove the blockade to continue moving forward. (Calculation required) You manage to break through the data barrier and see a new road. The data barrier remains intact. JD01611BA
1042053 1 11042053 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. (Calculation required) Security Lock: Access confirmed. Unlocking... Security Lock: Authorizing... Authorization failed. Please try again. JD01612BA
1042055 1 11042055 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. You see signals blinking in disorder. (Calculation required) The security lock's functions are completely destroyed. It quietly opens. Security Lock: *YUB&TG (—HIBP(*&TYBUPIGP JD01613BA
1042057 1 11042057 21042057 0 100 1042041 100 Unknown Port There is a Babylonia-style security lock on the entrance of the channel. You see signals and modules blinking in disorder. (Calculation required) Security Lock: Access confirmed. Unlocking... Security Lock: *YUB&TG (—HIBP(*&TYBUPIGP JD01614BA
1043051 1 11043051 0 100 1043041 100 1043021 50 1043022 50 1043023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1043052 1 11043052 0 100 1043041 100 1043021 50 1043022 50 1043023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
1043053 0 11043053 Hidden Node You must find [Deserted Waypoint] to continue going forward. It can be obtained by exploring Area 2 of Parliament Square. You have successfully used [Deserted Waypoint] to go through. More unknown awaits you in the future exploration.
1043054 0 11043054 Forgotten Record You must find [Lost Mission Record] to continue going forward. It can be obtained by exploring Area 2 of Eden 16-B. You have successfully used [Lost Mission Record] to go through. More unknown awaits you in the future exploration.
1043055 0 11043055 Comms Device You must find [Comms Record of Scarab Squad] to continue going forward. It can be obtained by exploring Area 2 of the Tactical Bridge. You have successfully used [Comms Record of Scarab Squad] to go through. More unknown awaits you in the future exploration.
1044051 1 11044051 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1044052 1 11044052 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
1044053 1 11044053 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
1044054 1 11044054 0 100 1044041 100 1044021 50 1044022 50 1044023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1044055 0 11044055 Blurred Data You must find [Bait Processor] to continue going forward. It can be obtained by exploring Area 2 of Dominik Memorial Park. You have successfully used [Bait Processor] to go through. More unknown awaits you in the future exploration.
1051051 0 11051051 Break the Lift You must use [Electronic Circuit] to repair the lift unit. It can be obtained by repairing the [Faulty Circuit] in this area. You repair the lift's faulty circuit with [Electronic Circuit]. The lift is still very jerky, but at least it can function. No Failure Description
1051052 0 11051052 0 100 1042041 100 1042021 50 1042022 50 1042023 40 Sudden Fault Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
1051053 0 11051053 0 100 1042041 100 1042021 50 1042022 50 1042023 40 Paralyzing Mine Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
1051054 0 11051054 Machine Blockade You must find [Passcode] to continue going forward. It can be obtained by exploring Area 2 of Dominik Memorial Park. You use [Passcode] to get through the blockade, but more mysteries awaites you ahead. No Failure Description
1051055 1 11051055 21051055 0 100 1042041 100 Camouflage Node An interference node is hiding within the normal communication port between the bridge and the deck. It has significantly impacted your spatial perception. You have no time for in-depth analysis, the node must be stopped immediately. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function. JD01615BA
1051056 1 11051056 21051056 0 100 1042041 100 Hetero Node An interference node was hiding witin the CIC terminal jumpers and impacting your visual cognitive ability. You must find it and destroy it. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function. JD01616BA
1051057 1 11051057 0 100 1042041 100 Denial Node An interference node is impacting your electronic combat ability on the amplifier of the holographic sand table. It carries greater power than your device, so your only option is to physically destroy it. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
1051058 1 11051058 0 100 1042041 100 Complicated Node An interference node has hijacked the original security permission inside the firewall's internal ports. The stability of your tactical commands is under threat. The best way to neutralize the node is to decipher its bottom layer code. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
1051059 1 11051059 0 100 1042041 100 Closed Node A node is interfering with all the security locks at the end of the channel. To pass, you must find out the interference pattern to stop the node. (Calculation required) The node is destroyed. It can no longer maintain its function, or the interference. The node is damaged, but still keeps its interfering function.
1052051 1 11052051 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
1052052 1 11052052 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Data Maze You face multiple split roads and can not tell which is the right one with naked eyes. Your outstanding Perception leads the team onto the right road. As you advance, you also see the obstacles and danger on other routes. Unfortunately, Perception isn't on your side. You have to face the reality and look for a way out again.
1052053 1 11052053 0 100 1052041 100 1052021 50 1052022 50 1052023 40 Disruptive Block The entire area is filled with disordered, broken visual signals. The sensors on terminals and Constructs are significantly impacted. If the interference can not be removed... The interference is eventually suppressed. The visual signals in the area are restored. Suppression alone cannot overwhelm the machine algorithm. The situation is not getting any better, and you have to seek alternative solutions.
1052054 0 11052054 Defense Facility You must find [Lost Defense Data] to continue going forward. It can be obtained by exploring Area 3 of Dominik Memorial Park. You have successfully used [Lost Defense Data] to go through. More unknown awaits you in the future exploration.
1052055 0 11052055 Surveillance You must find [Gestalt Surveillance Record] to continue going forward. It can be obtained by exploring Area 2 of Parliament Square. You have successfully used [Gestalt Surveillance Record] to go through. More unknown awaits you in the future exploration.
1053051 1 11053051 0 100 1053041 100 1053021 50 1053022 50 1053023 40 Abnormal Hostility Something has modified the command sequence of the programs and they now see you as enemy. You must fight to keep moving forward. Your tactics are very effective. You break out of the siege and create a way forward. The rushed tactic leads to an imperfect result. You make some progress with your overwhelming combat abilities, but eventually decide to give up due to the sheer number of hostile programs.
2021051 1 22021051 32021051 Origin of Tide Liv has observed many clues along the way. Perhaps she can find some link among them. Liv realizes the remains here were quite fresh. Maybe the Corrupted just got here not long ago, or maybe their remains were recycled by someone. Following Liv's sight, you see vital fluid leaking from a Corrupted body in the direction of its finger that is pointing forward, just like how its owner was unwilling to stop. There is no other finding. JD01621BA
2021052 0 12021052 Undefeated You may be able to find an easier way through if you can have access to the memories of someone who once passed this place. (You need to find [Damaged Memory Shell] on this level) From the memory shell, you see the memories of someone who was fighting here. Thanks to the record, you find a safe and easy way.
2021053 0 12021053 Alternate Route Perhaps a safer route is recorded somewhere else. (You need to find [Mini Storage Terminal] on this level) There is a map in the storage suggesting a hidden route. Maybe it can help you pass.
2021054 0 12021054 Picking up Data In order to search for clues within this area faster, you must submit the data collected to Spear of F.O.S., so it can help speed up your search. (You need to find [Data Collection Terminal] on this level) The Spear of F.O.S. has successfully read the data... Generating projections...
2021055 0 12021055 Collapsed Ruins The residential area was deserted long ago. The door is closely sealed. (You need to find [Key Data] on this level) Based on the key data, Lee makes a key from the available materials. The door is opened.
2021056 0 12021056 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
2021057 0 12021057 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
2021058 0 12021058 2021041 50 2021021 20 2021022 20 2021023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Many team members are infected.
2022051 1 22022051 32022051 Footprints There are many footprints. It is quite difficult to find out the odd movement pattern. After some careful observation, you notice a footprint trail toward the collapsed building not far away. You follow the trail to find a hidden room. You struggle to find any useful clues from the messy footprints, and decide to turn a bottle instead. The bottle points to an abandoned toilet. You cannot find anything inside. JD01622BA
2022052 1 22022052 32022052 Collapsed Hidden Door The door is covered under lots of collapsed debris. You only have time to clear two spots. Where will the correct answer be? Using the faded wall as a clue, you pick the right answer based on the pattern on the key. There is a floating auxiliary machine in the room, and you take a data chip from it. You step onto a loose piece of floor. It could be disastrous if Lucia has not grabbed you in time. JD01623BA
2022053 0 12022053 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
2022054 0 12022054 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
2022055 0 12022055 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
2022056 0 12022056 Pass the Hidden Door This door is sealed. You need a [Key Card] to keep going forward. You successfully open the hidden door. It seems that someone has visited here in a rush and hidden something here. No Failure Description
2022057 0 12022057 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
2022058 0 12022058 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
2022059 0 12022059 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
2022851 0 12022851 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
2022852 0 12022852 Data Chip The Spear of F.O.S. only accepts data chips that are safely decrypted. (You need to find [Data Chip] on this level) The Spear of F.O.S. has successfully read the data... Generating projections... No Failure Description
2022853 0 12022853 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
2022854 0 12022854 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
2022855 0 12022855 2022041 50 2022021 20 2022022 20 2022023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Stepped onto the collapsed ground Stepped onto the collapsed ground
2031051 1 22031051 12031051 A Long Journey Where do these two roads lead? It is quite obvious that the road on the left has fewer Corrupted. Most of them are crowding up on the right. You find an abandoned paper called "Impact of Punishing on Food". The document discusses dozens of methods to cook Punishing-contaminated food, and the conclusion is that Punishing Virus itself would not impact the taste of ingredients, but the symptoms related to Punishing infection would. There is no other finding. JD01624BA
2031052 1 22031052 12031052 Farewell Letter Filtering the keywords from the vast amount of data can be a tedious work. You must pay full attention. You carefully examine all clues. Nothing is omitted. A news article catches your eye. The title is "Unbelievable! Man Celebrating Birthday with His Family One Year after Infection." You tap it open, only to find a photo celebrating the 100th birthday of someone in a portrait. There is no other finding. JD01625BA
2031053 1 22031053 12031053 Voice of the Fanatic Filtering the keywords from the vast amount of data can be a tedious work. You must pay full attention. You carefully examine all clues. Nothing is omitted. You searched for Huaxu, but are distracted by a game ad amongst the search results. The title of the ad is "Games — The Last Huaxu Paradise in Apocalypse", but the actual game picture is replaced by a gray image filled with question marks. There is no other finding. JD01626BA
2031054 0 12031054 Message Record Get [Message Record] from [Zone C Abandoned Factory] Entrance [Message Record] successfully used. You may continue moving forward now. No Failure Description
2031055 0 12031055 Scrapped Scrapped Calculation successful — lots of description 32 Calculation failed — lots of description 32
2031056 0 12031056 Scrapped Scrapped Calculation successful — lots of description 33 Calculation failed — lots of description 33
2031057 0 12031057 Scrapped Scrapped Calculation successful — lots of description 34 Calculation failed — lots of description 34
2031058 0 12031058 Scrapped Scrapped Calculation successful — lots of description 35 Calculation failed — lots of description 35
2031059 0 12031059 Scrapped Scrapped Calculation successful — lots of description 36 Calculation failed — lots of description 36
2031851 0 12031851 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Shopping Street Map] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2031852 0 12031852 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 1] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2031853 0 12031853 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 2] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2031854 0 12031854 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Shopping Street Map] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2031855 0 12031855 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 1] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2031856 0 12031856 Final Clue You have searched almost every corner of the 1st street. Is this the last area? (You need to find [Remaining Clue 2] on this level) After going through many clues, you finally find out what happened after the farewell letter. Two delighted young men came to where the treasure was, only to find out that the "anti-Punishing weapon" was nothing but a warehouse full of already crystalized salt, with a "research report" full of newspaper cutouts that consisted of rumors about how salt could kill the Punishing Virus. No Failure Description
2032051 1 22032051 32032051 Young Boy's Location Where has the young boy gone? Amongst the many Corrupted, you see the young boy and Roland moving to the left! Amongst many Corrupted, you see the two young men who found the farewell letter. They are dragging two heavy luggage cases with a heavy heart. Can it be that they had already found the things mentioned in the farewell letter? You have no other findings. JD01627BA
2032052 1 22032052 32032052 Old Photo The photo is blurry and dated. There is a small, skinny figure on it. Who can that be? Tears fall on the photo as her fingers gently stroke the vague silhouette. You suddenly realize it is that young boy Construct on the photo. You have no idea about the identity of the boy on the photo, but you see the two young men who took the farewell letter taking out crystalized salt from their luggage, throwing at the Corrupted... When you look again, you realize their luggage was full of salt crystals. JD01628BA
2032053 0 12032053 Remaining Data If you still care about that boy, you may look around for him. (You need to find [Remaining Data] on this level) You see a familiar silhouette from the projections of Corrupted... No Failure Description
2032054 0 12032054 Around the Corner The person you saw back then can be linked to who the young boy was looking for. (You need to find [Scavenger Woman's Data] on this level) You see a familiar silhouette from the projections of the scavengers... No Failure Description
2032055 0 12032055 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032056 0 12032056 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032057 0 12032057 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032058 0 12032058 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032059 0 12032059 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032851 0 12032851 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032852 0 12032852 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2032853 0 12032853 2032041 50 2032021 20 2032022 20 2032023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2033051 1 22033051 32033051 Scavenger You find some supply crates in the ruins. Perhaps you can find something useful in them. You find a key card of the business district! Can it open the nearby gate? You find a torn cover page of a comic book named "Bizarre Adventure." The other pages were burnt. There are no other clues. JD01629BA
2033052 1 22033052 32033052 Lingering Echoes You manage to find a new exit. Before leaving, Liv notices the researcher that you saw earlier. Try to identify her direction if you also wonder what happened to her. You see Angel and three other Constructs moving to the rear left. As Liv looks around, she trips over a fallen stone plate and finds a fabric soaked in red underneath. On it painted a kind-looking deity standing on the Red Tide, with many fanatic prayers written next to it. You feel drowsy reading them, but there is no other clue found. JD01630BA
2033053 0 12033053 A Tiny Hope The door is shut so close that it almost blends into the wall. (You need to find [District Key Card] on this level) The gate makes a horrifying sound and slowly opens. No Failure Description
2033054 0 12033054 Remaining Data If only you could find the data of the sisters, you can know what happened to them later. (You need to find [Angel's Data] on this level) This record does not seem to take place here, but the Spear of F.O.S. can help you simulate the projections in a similar location. No Failure Description
2033055 0 12033055 0 100 2033041 50 2033021 20 2033022 20 2033023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2041051 1 22041051 32041051 0 100 2041041 50 2041021 20 2041022 20 2041023 20 Blocked Area You find an empty guard room at the factory's entrance. Can you find anything here? You see a dated key card inside the rotten wood chips. Some people believed cards made in this material would be non-biodegradable. Now it has been proven. It seems that someone has visited the guard room not long ago. There is bonfire leftovers on the ground. You clear the bonfire and turn over the rusty steel plate, only to find lots of messy scribbles on it. "Where are you where are you where are you where are you where are you where are you where where where?!" JD01631BA
2041052 0 12041052 Protective Equipment The Punishing concentration keeps skyrocketing. You must wear protective equipment to keep moving forward... (You need to find [Protective Suit] on this level) Even after you have put on the suit properly, Liv still triple-checks every inch of it.
2041053 0 12041053 Protective Equipment The Punishing concentration keeps skyrocketing. You must wear protective equipment to keep moving forward... (You need to find [Protective Suit] on this level) Even after you have put on the suit properly, Liv still triple-checks every inch of it.
2041054 0 12041054 Past Record Scavengers used to gather here. Can there be some clues around... (You need to find [Torn Diary] on this level) You open the diary full of tear marks. There are a few vaguely written prayers on it. The person who wrote them seems to be exhausted. You find a map with marks on the last page, and use it to find a new exit.
2041055 0 12041055 0 100 2041041 50 2041021 20 2041022 20 2041023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042051 1 22042051 12042051 Obstacle Crate Supply crates are blocking your way. You must get rid of them to advance. Four of you quickly clear a way out of the supply crates, allowing you to barely pass. You also find a suit with enhanced protection in the supplies. Loose supply crates fall from the top, almost hitting Lee. Good news is there is a pack of unexpired sealed ham. Lucia plans to let everyone take a break and cook a meal with it. JD01632BA
2042052 1 22042052 32042052 Red Crack The Red Tide is flowing up the cracks on the ground. You must find a way to go over it. With the team's help, you safely cross the Red Tide. Still, you feel like someone is watching you from behind. You turn around to find a red silhouette rising from the tide, pointing to the left. Crossing the Red Tide is more difficult than you have thought. You remain there for a long time until a red silhouette appears from the tide, mumbling some strange words. JD01633BA
2042053 0 12042053 Protective Equipment The Punishing concentration keeps skyrocketing. You must further enhance the protective equipment to keep moving forward... (You need to find [Suit Enhancement Set] on this level) You can hardly breathe inside the heavy protection suit, but at least it makes you safer.
2042054 0 12042054 Memory Fragment A rusty security door is in your way... (You need to find [Authorization Chip] on this level) The rust isn't too bad and you easily open the door. Seems that it has been used by many people recently. Who can they be?
2042055 1 22042055 32042055 Deja Vu Following a route calculated from the data, you continue moving toward the target location. As you advance, Lucia feels somewhat familiar to this place, but she struggles to remember. If only you can find some clues... Following the clues left by the projections, you find Alpha and Luna's trails! The clues are a mess. You do not find anything useful. JD01634BA
2042056 0 12042056 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042057 0 12042057 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042058 0 12042058 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042059 0 12042059 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042851 0 12042851 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042852 0 12042852 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042853 0 12042853 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042854 0 12042854 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Local Dead Zone The leaking Punishing contamination has turned the ground into a Dead Zone. You manage to escape as soon as possible, but the team is still affected. Thanks to your swift reaction, all the team members managed to get out of the local Dead Zone completely. You are all safe—for now. The Punishing Virus is spreading way faster than you expected. Your team is substantially affected by the virus.
2042855 0 22042855 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Don't turn back Look for data related to the writing on the wall. You see an infected young man standing in front of the slogan, who erases the text after "of course." Now you can pick up the young man's data to look for more clues. You see many scavengers come and go. Some nod to the slogan, some point fingers and laugh at it. But you do not see who wrote them, or who erased the text after "of course." JD01635BA
2042856 0 12042856 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Back Cover Message Get [Back Cover Message] from [Zone C Abandoned Factory] Operation Zone [Back Cover Message] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
2042857 0 12042857 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Rooftop Key Get [Rooftop Key] from [Zone C Abandoned Factory] Operation Zone [Rooftop Key] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
2042858 0 12042858 0 100 2042041 50 2042021 20 2042022 20 2042023 20 Torn Comic Page Get [Torn Comic Page] from [Zone C Abandoned Factory] Operation Zone [Torn Comic Page] successfully used. You may continue moving forward now. Stepped onto the collapsed ground
2043051 0 12043051 0 100 2043041 100 2043021 50 2043022 50 2043023 40 Hetero Tide You encounter a sudden attack from the Hetero-Creatures on the way to investigation. A battle is inevitable. You must fight back! You defeat the incoming wave of Hetero-Creatures. It is peaceful once again. A battle of such scale is beyond your combat ability. You are badly wounded and barely manage to escape...
2043052 0 32043052 0 100 2043041 100 2043021 50 2043022 50 2043023 40 Hidden Data Spear of F.O.S. picks up a clue encrypted with a set of rare, dated number codes. To find out more, you must decipher it first. You have successfully found a method to decipher the password and learned about a hidden route. Looks like it was used as an emergency exit before the street was reduced to ruins. You thought hard but had no clues, so you decide to use the Spear of F.O.S. for brute-force decryption. All you find is a video recording of disasters, while everything else has become unreadable data fragments.
3021051 0 13021051 Check Title 126 Not Configured Not Configured Not Configured
3022051 1 13022051 23022051 0 100 3022041 50 3022021 20 3022022 20 3022023 20 Abyssal Remains The broken Corrupted is still struggling to come over. He has lost all combat capabilities and consciousness long ago. Although the contamination is irreversible, Liv manages to retrieve the Construct's Memory model before it is completely destroyed by the virus, so you can at least remember his story. Before you can take action, the Construct ceases to function permanently in a crawling position. His memory shell is completely damaged. JD01641BA
3023041 1 13023041 23023041 0 100 3023041 50 3023021 20 3023022 20 3023023 20 Unexpected Support With communications down, you can not sync information with Babylonia or call for emergency support. Whether looking for backup links or searching and destroying potential interference device, you must immediately try to restore communication. After defeating the Corrupted, you find and disable some anti-recon device in the underground facility. The signal block is slightly reduced. You have eliminate the issue and try to contact Babylonia again, but no one answers. ZX01629BA
3023052 0 13023052 Memory Box You must get [Ruolin's Data] to continue moving forward. It can be obtained from the Support Force in [Outer City Ruins]. You have successfully used [Ruolin's Data] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
3024051 1 13024051 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3024052 1 13024052 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
3024053 1 13024053 0 100 3024041 100 3024021 50 3024022 50 3024023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
3031051 1 13031051 23031051 0 100 3031041 50 3031021 20 3031022 20 3031023 20 Junction Corridor Core Area is right in front of you, but the first half of the bridge is blocked. You must find a way to get through it. It took you some time, but the obstacles blocking the bridge have been successfully removed. You can now move forward. The obstacles are more difficult to remove than you expected. You might need to try other solutions. JD01642BA
3031052 0 13031052 0 100 3031041 50 3031021 20 3031022 20 3031023 20 Final Struggle Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
3032051 0 13032051 Blockade You must get [Short-range Jet] to continue moving forward. It can be obtained from the Supply Carriage in [Outer City Ruins]. You have used [Short-range Jet] to get over the bridge. More unknown awaits you in the future exploration. No Failure Description
3032052 0 13032052 0 100 3032041 50 3032021 20 3032022 20 3032023 20 Final Struggle Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
3032053 0 13032053 0 100 3032041 50 3032021 20 3032022 20 3032023 20 Sudden Disaster Your recklessness has led you into a trap. Maybe you can utilize your capabilities to avoid it. Apparently it isn't even a challenge for you, but you better be careful next time. Even the most outstanding individual may make mistakes. You are lucky to avoid the potential negative event.
3033051 0 13033051 Memory Box You must get [Ruolin's Video] to continue moving forward. It can be obtained by exploring [Core Area] Control Center. You have successfully used [Ruolin's Video] to go through the blockade. More unknown awaits you in the future exploration. No Failure Description
3034051 1 13034051 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3034052 1 13034052 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
3034053 1 13034053 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
3034054 1 13034054 0 100 3034041 100 3034021 50 3034022 50 3034023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3041041 1 13041041 23041041 0 100 Platform Lift While everyone is still hesitant, the platform rattles and begins to descend. There is still time. You rush onto the descending platform. The platform is descending faster than you expected. It is too late. ZX01637BA
3041051 0 13041051 Battle Will You must get [Lucia's Will] to continue moving forward. It can be obtained from [Deep M.I.N.D.] Lv.2 Area. You successfully return from the Deep M.I.N.D. with [Lucia's Will]. A final battle with the Ascendant awaits you. No Failure Description
3041052 0 13041052 0 100 3041041 50 3041021 20 3041022 20 3041023 20 Sudden Fault You have no equipment or time for maintenance. Constructs often have a high fault rate in battles, and you can only pray that it is only a minor fault. After some simple repairs, you manage to fix the sudden fault in as little time as possible. You think it is only a "minor" fault and do not give it enough attention, but the consequence can be severe.
3041053 0 13041053 0 100 3041041 50 3041021 20 3041022 20 3041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
3042051 0 13042051 0 100 3042041 50 3042021 20 3042022 20 3042023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
3042052 1 13042052 0 100 3042041 50 3042021 20 3042022 20 3042023 20 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3043051 1 13043051 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3043052 1 13043052 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Disruptive Signal You receive meaningless broken signals from somewhere deep inside the underground facility that causes substantial interference in the comms channel. Better get rid of them to avoid any adverse impact on the estimate of nearby threats. You have successfully used the Spear of F.O.S. to trace the signal source and eliminated the interference. Now you may keep moving forward. The interference is too strong for your senses to function properly. You have to leave the area.
3043053 1 13043053 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Abnormal Obstacle You detect some error in the algorithm of the Spear of F.O.S. Fix it before it produces more serious consequences. You have successfully fixed the error. The Spear of F.O.S. is now able to execute your command normally. Fixing the error takes longer than you expected. Better look for a safe place to rest up first.
3043054 1 13043054 0 100 3043041 100 3043021 50 3043022 50 3043023 40 Hetero Horde You are found by the wandering Hetero-creatures in the underground facility. You must prepare for battle immediately. The Hetero-creatures are no match for the Gray Raven veterans. The battle ends quickly. The number of Hetero-creatures has exceeded your expectation. Forcing your way through may not be the best option. Get out of battle before you suffer unnecessary losses.
3051051 1 13051051 3051041 100 Unlocking Memories Lucia continues forward with determination. No matter how painful the memories are, she must break through it. Lucia manages to overcome the obstacles in her M.I.N.D. Her sealed past awaits her. No matter how many times she fails, she must unveil the secret behind the lost memories. JD01661BA
3052051 1 13052051 3052041 100 Crimson Will Alpha points her blade at Lucia... After engaging each other for a brief moment, Lucia and Alpha end their evenly matched battle. No matter how many times she fails, she must unveil the secret behind the lost memories. JD01662BA
3052053 1 13052053 3052041 100 A Voice from Afar A vague voice appears amongst the chaos brought by the contamination. Who can that be? With a foggy mind, Lucia slowly remembers the owner of that voice... No matter how many times she fails, she must return to them. JD01663BA
3052054 1 13052054 3052041 100 Black Sheep There is still time. You must leave before the M.I.N.D. is devoured. Darkness seems to have faded a little. Memory fragments fly in the air, luring her to touch them. No matter how many times she fails, she must return to them. JD01663BB
3052055 1 13052055 3052041 100 Lone Demon King There is still time. You must leave before the M.I.N.D. is devoured. Darkness seems to have faded a little. Memory fragments fly in the air, luring her to touch them. No matter how many times she fails, she must return to them. JD01663BC
4021051 1 14021051 24021051 34021051 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01648BA
4021052 1 14021052 24021052 34021052 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01648BA
4021053 1 14021053 24021053 34021053 Search for Lamia Gray Raven climb up a platform to a possible hideout of Lamia, hoping to find her whereabouts. Soon, you find the traces left by Lamia. She was definitely here. Maybe you need to explore a bit further. It does not seem to work. You do not find any useful information. ZX01649BA
4021054 0 14021054 Lamia Where is Lamia... (Find [Lamia's Location] on this level to unlock) You finally find Lamia. Next, you need to gauge the information about the giant monster from her. No Failure Description
4021055 0 14021055 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4021056 0 14021056 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4021057 0 14021057 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4021058 0 14021058 4021021 20 4021022 20 4021023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4021059 0 14021059 4021041 100 Trap Card A Lamia is no longer here, but she has left a nice gift for you—a triggered trap! You successfully avoid the trap. You trigger Lamia's trap and are returned to the starting point.
4021851 0 14021851 4021041 100 Trap Card B Lamia is no longer here, but she has left a nice gift for you—a triggered trap! You successfully avoid the trap. You trigger Lamia's trap and are returned to the starting point.
4022051 1 14022051 34022051 Hetero-Creature Don't lose it! Find an opportunity to catch it. Fortunately, it does not realized that it is being followed. It is not a good idea. You lose the creature. ZX01650BA
4022052 0 14022052 Capture Hetero-Creature How to capture that Hetero-Creature... (Find [Hetero-Creature Footprints] on this level to unlock) You have successfully caught the creature. Now it is Lamia's job. Unable to break the data barrier
4022053 0 14022053 Capture Hetero-Creature How to capture that Hetero-creature... (Find [Body Fluid of Hetero-Creature] on this level to unlock) You have successfully caught the creature. Now it is Lamia's job. Unable to break the data barrier
4022054 0 14022054 Blockade 3 (Scrapped) Scrapped Scrapped Scrapped
4022055 0 14022055 Blockade 4 (Scrapped) Scrapped Scrapped Scrapped
4022056 0 14022056 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. Stepped onto the collapsed ground Stepped onto the collapsed ground
4023051 1 34023051 14023051 Ambush Just when you almost catcht Lamia, she suddenly attacks Lee, trying to seize Huaxu's terminal from him. Lamia comes prepared, but she isn't able to take the terminal off Lee's hands. You are anticipating an ambush but still get distracted for a split second. The terminal falls into Lamia's hands. ZX01653BA
4023052 1 14023052 24023052 34023052 Broken Rope The steel rope on Lamia suddenly breaks apart. She is running away! You have tracked Lamia's location before she goes stealth. Go get her. You are caught off guard. Lamia manages to get away. ZX01652BA
4023053 1 14023053 24023053 34023053 Check 2 (Scrapped) Scrapped After going around a dark corner, you may continue moving forward now. No Failure Description
4023054 0 14023054 Chasing Lamia Lamia is running a lot faster than you expected. Don't let her get away! (You need to find [Run-away Mermaid] on this level) Lamia is right ahead... Go get her! No Failure Description
4023055 0 14023055 Blockade (Scrapped) Scrapped [Laser Protection Suit] successfully used. You may continue moving forward now. No Failure Description
4023056 0 14023056 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4023057 0 14023057 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4023058 0 14023058 0 100 4023041 50 4023021 20 4023022 20 4023023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4024051 1 24024051 14024051 34024051 Roaring Polyphage The Polyphage makes a deafening roar. You manage to grab the stone wall's edge and not be knocked away. You lose balance and is knocked away. It is impossible to get closer to the Polyphage. JD01664BA
4024052 1 14024052 24024052 34024052 Climbing the Platform How to get to the platform on the left? You may continue moving forward now. You fail to climb up the platform.
4024053 0 14024053 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
4024054 0 14024054 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
4024055 0 14024055 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
4024056 0 14024056 Polyphage How to get close to the Polyphage... (Find [Facing the Polyphage] on this level to pass) You may continue moving forward now. No Failure Description
4024057 0 14024057 Right Hand Key You must use [Right Hand Clue] to get through Use [Right Hand Clue] to get through No Failure Description
4024058 0 14024058 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
4024059 0 14024059 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4024851 0 14024851 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4024852 0 14024852 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4024853 0 14024853 4024041 50 4024021 20 4024022 20 4024023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4024854 0 14024854 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
4024855 0 14024855 Data Fragment - Blasphemy You need to find [Data Fragment - Blasphemy] on this level. [Data Fragment - Blasphemy] successfully used. You may continue moving forward now. No Failure Description
4031051 1 34031051 14031051 24031051 Break the Siege The enemies keep coming. Instead of defeating all of them, you need to find a way out. You find the enemy's movement pattern and get away! You fail to find an escape route and are completely surrounded. JD01665BA
4031052 1 34031052 14031052 24031052 System Invasion The control is hidden inside the arm. If you can hack into it, you can open a new way with ease. You successfully hack into the joint and destroy the Polyphage's central control system. Your invasion is blocked and you have to try again.
4031053 0 14031053 Siege The enemies just keep coming. Sheer force may not be enough to help you break away. (You need to find [Split Second Opportunity] on this level to unlock it) You may continue moving forward now. No Failure Description
4031054 0 14031054 Defense Break A powerful device is protecting the weak part of the Polyphage's left hand. You must destroy it. (You need to find [Defense Compromised] on this level to unlock it) You may continue moving forward now. No Failure Description
4031055 0 14031055 Data Fragment - Adverse Impact You need to find [Data Fragment - Adverse Impact] on this level. [Data Fragment - Adverse Impact] successfully used. You may continue moving forward now. No Failure Description
4031056 0 14031056 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4031057 0 14031057 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4031058 0 14031058 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4031059 0 14031059 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4031851 0 14031851 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4031852 0 14031852 0 100 4031041 50 4031021 20 4031022 20 4031023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041051 1 14041051 24041051 34041051 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Violent Shock The Polyphage is shaking violently, trying to get the two off its body. You can anticipate the shock coming. Get prepared and avoid it in advance. The shocking is getting more volatile. You can hardly move. JD01666BA
4041052 1 24041052 34041052 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Shadow From Above The Polyphage's giant right hand slams on the core platform, trying to crush the insects that dare to climb on its body. You see the attack coming, and it is easy to avoid. The attack is too sudden. You have nowhere to hide... JD01667BA
4041053 1 14041053 24041053 34041053 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Remnants Some Corrupted remnants suddenly appear. You successfully defeat the Corrupted remnants. You fail to defeat the Corrupted remnants.
4041054 1 14041054 24041054 34041054 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Emergency Protection The emergency protection within Polyphage has been triggered. You successfully disable the Polyphage's emergency protection. You are heavily wounded by the Polyphage's emergency protection.
4041055 1 14041055 24041055 34041055 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Check 5 (Scrapped) Scrapped Scrapped Scrapped
4041056 0 14041056 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041057 0 14041057 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041058 0 14041058 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041059 0 14041059 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041851 0 14041851 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041852 0 14041852 Keep moving on Moving forward is the only option. (Find [Determination] on this level to unlock) Retreating is no different from suicide at this stage. Keep moving forward. No Failure Description
4041853 0 14041853 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
4041854 0 14041854 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
4041855 0 14041855 Polyphage Core This is the last stretch of road before reaching the Polyphage's Core. (Find [Final Stretch] on this level to unlock) You have passed the last stretch of the road. Now is the final battle! No Failure Description
4041856 0 14041856 Polyphage Core You need [Permission - Core Left] to advance You used [Permission - Core Left] to go through the barrier No Failure Description
4041857 0 14041857 Polyphage Core You need [Permission - Core Left] to advance You used [Permission - Core Left] to go through the barrier No Failure Description
4041858 0 14041858 Polyphage Core You need [Permission - Core Center] to advance You used [Permission - Core Center] to go through the barrier No Failure Description
4041859 0 14041859 Polyphage Core You need [Permission - Core Center] to advance You used [Permission - Core Center] to go through the barrier No Failure Description
4041751 0 14041751 Recording Fragment N1 You need to find [Recording Fragment N1] on this level [Recording Fragment N1] successfully used. You may continue moving forward now. No Failure Description
4041752 0 14041752 Blockade 6 Scrapped Scrapped Scrapped
4041753 0 14041753 Scrapped Scrapped Scrapped Scrapped
4041754 0 14041754 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041755 0 14041755 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041756 0 14041756 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041757 0 14041757 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041758 0 14041758 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4041759 0 14041759 0 100 4041041 50 4041021 20 4041022 20 4041023 20 Final Struggle Never let your guard down even when the enemy is already defeated. You may pay a heavy price if they get to you during their final struggle. The enemy is already dying. You are shaken, but they have not caused any real trouble. The dying enemy catches you off guard and you lose balance. You barely manage to escape but suffer a huge loss.
4042051 1 14042051 4042041 100 4042021 50 4042022 50 4042023 40 Shard of Abyss The ever-proliferating Hetero-Creatures form a creepy wall. Arithmetic and Perception seem useless. Combat is the only option. The creepy Hetero-Creature obstacle slowly decompose under your attack, squirming a little, and soon it stops moving, leaving a foul, pungent smell in the air. Quickly cross the area and continue exploring. You can not destroy the Hetero-Creatures faster than they are proliferating. Whenever there is a crack in the "wall," it will self-repair in the next second. Better retreat and try again after adjusting your attack plan.
4042052 1 24042052 4042041 100 4042021 50 4042022 50 4042023 40 Fuzzy Signal Someone snipe you, but the Hetero-Creature signals nearby has covered their exact location. Try to find out who and where they are before your squad suffers greater loss. The attacker carefully hides itself, but you manage to find out its coordinates. After a skirmish, you kill the new type of Hetero-creature and continued pushing forward. You are still unable to detect the enemy, but it seems to be enraged by your attempt and attacks more vigorously. Retreating would be a better option.
4042053 1 34042053 4042041 100 4042021 50 4042022 50 4042023 40 Hetero Platform The battle causes substantial damage to the foundation of the area ahead. The surface structure does not collapse, but you must calculate a safe route before passing. You have successfully calculated the balance point. Following the safe route, you carefully pass this area. The calculation has taken too long, and staying here will only increase the risk. Better redirect the potential combat to another area before more damage causes the ground to collapse.
4042054 0 14042054 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
4042055 0 14042055 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
4042056 0 14042056 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
4042057 0 14042057 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
4042058 0 14042058 Recording Fragment N2 You need to get [Recording Fragment N2] from [Polyphage Core] Lv.3 Area [Recording Fragment N2] successfully used. You may continue moving forward now. No Failure Description
4042059 0 14042059 Hidden Video - Engraver You need to get [Hidden Video - Engraver] from [Polyphage Left Hand] Lv.2 Area [Hidden Video - Engraver] successfully used. You may continue moving forward now. No Failure Description
4043051 1 14043051 4043041 100 4043021 50 4043022 50 4043023 40 Shard of Abyss The ever-proliferating Hetero-Creatures form a creepy wall. Arithmetic and Perception seem useless. Combat is the only option. The creepy Hetero-Creature obstacle slowly decompose under your attack, squirming a little, and soon it stops moving, leaving a foul, pungent smell in the air. Quickly cross the area and continue exploring. You can not destroy the Hetero-Creatures faster than they are proliferating. Whenever there is a crack in the "wall," it will self-repair in the next second. Better retreat and try again after adjusting your attack plan.
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Id Type ItemId Round NeedValue ResetCostId ResetCostCount Desc
11001051 3 1 5 61302 1 Break Package
21001051 2 1 10 61302 1 Analyze Package
31021051 2 1 1 61302 1 Calculate Route
11021052 4 61501 1 Inspect [Data Fragment]
11022051 1 2 18 61302 1 Begin Mission
11022052 3 2 22 61302 1 Suppressive Computing Power
11022053 4 61501 1 Inspect [Data Fragment]
11022054 4 61512 1 Inspect [Binary Jokes Software]
11022055 4 61513 1 Inspect [Unknown Data Backup]
11023051 1 2 18 61302 1 Begin Mission
11023052 3 2 22 61302 1 Suppressive Computing Power
11031050 3 1 6 61302 1 Brute-force Filtering
11031051 2 1 1 61302 1 Neural Inversion
11032051 4 61502 1 Inspect [Security Code]
11032052 4 61503 1 Inspect [Origin of Signals]
11032053 3 1 6 61302 1 Repair Sequence
11032054 2 1 1 61302 1 Pattern Inversion
11032055 1 1 4 61302 1 Remove Disorder
11032056 2 1 15 61302 1 Perception Evasion
11032057 3 1 15 61302 1 Arithmetic Evasion
11033051 2 2 11 61302 1 Perception Route
11033052 3 2 23 61302 1 Suppressive Computing Power
11041051 1 1 5 61302 1 Frontal Breakthrough
21041051 3 1 6 61302 1 Hack into Control
11041052 1 1 4 61302 1 Break through the encirclement
11041053 1 1 4 61302 1 Break the Gate
21041053 2 1 2 61302 1 Search Vulnerability
11041055 1 1 5 61302 1 Break the Gate
21041055 2 1 6 61302 1 Search Vulnerability
11042051 4 61504 1 Inspect [Lost Mission Record]
11042052 1 1 10 61302 1 Frontal Breakthrough
21042052 3 1 6 61302 1 Hack into Control
11042053 3 1 6 61302 1 Hack into the Security Lock
11042055 1 1 4 61302 1 Break by Force
11042057 1 1 4 61302 1 Break by Force
21042057 3 1 6 61302 1 Hack into the Security Lock
11043051 1 2 17 61302 1 Begin Mission
11043052 2 2 12 61302 1 Perception Route
11043053 4 61510 1 Inspect [Deserted Waypoint]
11043054 4 61504 1 Inspect [Lost Mission Record]
11043055 4 61508 1 Inspect [Comms Record of Scarab Squad]
11044051 1 2 19 61302 1 Begin Mission
11044052 2 2 12 61302 1 Perception Route
11044053 3 2 25 61302 1 Suppressive Computing Power
11044054 1 2 22 61302 1 Begin Mission
11044055 4 61511 1 Inspect [Bait Processor]
11051051 4 61505 1 Inspect [Electronic Circuit]
11051052 1 1 20 61302 1 Combat Evasion
11051053 2 1 20 61302 1 Perception Evasion
11051054 4 61506 1 Inspect [Passcode]
11051055 1 1 4 61302 1 Hack Repair
21051055 2 1 8 61302 1 Instinct Repair
11051056 2 1 1 61302 1 Instinct Repair
21051056 3 1 12 61302 1 Arithmetic Repair
11051057 1 1 4 61302 1 Repair Node
11051058 3 1 7 61302 1 Repair Node
11051059 2 1 1 61302 1 Repair Node
11052051 1 2 19 61302 1 Begin Mission
11052052 2 2 12 61302 1 Perception Route
11052053 3 2 25 61302 1 Suppressive Computing Power
11052054 4 61509 1 Inspect [Lost Defense Data]
11052055 4 61507 1 Inspect [Gestalt Surveillance Record]
11053051 1 3 30 61302 1 Begin Mission
12021051 1 1 15 61302 1 Combat Breakthrough
22021051 2 1 5 61302 1 Perception Breakthrough
32021051 3 1 20 61302 1 Arithmetic Breakthrough
12021052 4 61521 1 Inspect [Damaged Memory Shell]
12021053 4 61522 1 Inspect [Mini Storage Terminal]
12021054 4 61523 1 Inspect [Data Collection Terminal]
12021055 4 61502 1 Item Calculation
12021056 3 1 15 61302 1 INT verification
12021057 3 1 15 61302 1 INT verification
12021058 3 1 15 61302 1 INT verification
12022051 1 1 15 61302 1 Combat Breakthrough
22022051 2 1 6 61302 1 Perception Breakthrough
32022051 3 1 20 61302 1 Arithmetic Breakthrough
12022052 1 1 15 61302 1 Combat Breakthrough
22022052 2 1 6 61302 1 Perception Breakthrough
32022052 3 1 20 61302 1 Arithmetic Breakthrough
12022053 4 61524 1 Inspect [Key Card]
12022054 4 61524 1 Inspect [Key Card]
12022055 4 61524 1 Inspect [Key Card]
12022056 4 61524 1 Inspect [Key Card]
12022057 4 61525 1 Inspect [Data Chip]
12022058 4 61525 1 Inspect [Data Chip]
12022059 4 61525 1 Inspect [Data Chip]
12022851 4 61525 1 Inspect [Data Chip]
12022852 4 61525 1 Inspect [Data Chip]
12022853 3 1 15 61302 1 INT verification
12022854 3 1 15 61302 1 INT verification
12022855 3 1 15 61302 1 INT verification
12031051 1 1 15 61302 1 Combat Breakthrough
22031051 2 1 6 61302 1 Perception Breakthrough
32031051 3 1 20 61302 1 Arithmetic Breakthrough
12031052 1 1 15 61302 1 Combat Breakthrough
22031052 2 1 6 61302 1 Perception Breakthrough
32031052 3 1 20 61302 1 Arithmetic Breakthrough
12031053 1 1 15 61302 1 Combat Breakthrough
22031053 2 1 6 61302 1 Perception Breakthrough
32031053 3 1 20 61302 1 Arithmetic Breakthrough
12031054 4 61540 1 Inspect [Message Record]
12031055 4 61502 1 Item Calculation
12031056 4 61503 1 Item Calculation
12031057 4 61501 1 Item Calculation
12031058 4 61502 1 Item Calculation
12031059 4 61503 1 Item Calculation
12031851 4 61526 1 Inspect [Shopping Street Map]
12031852 4 61527 1 Inspect [Remaining Clue 1]
12031853 4 61528 1 Inspect [Remaining Clue 2]
12031854 4 61526 1 Inspect [Shopping Street Map]
12031855 4 61527 1 Inspect [Remaining Clue 1]
12031856 4 61528 1 Inspect [Remaining Clue 2]
12032051 1 1 15 61302 1 Combat Breakthrough
22032051 2 1 6 61302 1 Perception Breakthrough
32032051 3 1 20 61302 1 Arithmetic Breakthrough
12032052 1 1 15 61302 1 Combat Breakthrough
22032052 2 1 6 61302 1 Perception Breakthrough
32032052 3 1 20 61302 1 Arithmetic Breakthrough
12032053 4 61529 1 Inspect [Remaining Data]
12032054 4 61530 1 Inspect [Scavenger Woman's Data]
12032055 3 1 15 61302 1 INT verification
12032056 3 1 15 61302 1 INT verification
12032057 3 1 15 61302 1 INT verification
12032058 3 1 15 61302 1 INT verification
12032059 3 1 15 61302 1 INT verification
12032851 3 1 15 61302 1 INT verification
12032852 3 1 15 61302 1 INT verification
12032853 3 1 15 61302 1 INT verification
12033051 1 1 15 61302 1 Combat Breakthrough
22033051 2 1 6 61302 1 Perception Breakthrough
32033051 3 1 20 61302 1 Arithmetic Breakthrough
12033052 1 1 15 61302 1 Combat Breakthrough
22033052 2 1 6 61302 1 Perception Breakthrough
32033052 3 1 20 61302 1 Arithmetic Breakthrough
12033053 4 61531 1 Inspect [District Key Card]
12033054 4 61532 1 Inspect [Angel's Data]
12033055 1 1 30 61302 1 Combat Breakthrough
12041051 1 1 10 61302 1 Combat Breakthrough
22041051 2 1 6 61302 1 Perception Breakthrough
32041051 3 1 20 61302 1 Arithmetic Breakthrough
12041052 4 61533 1 Inspect [Contamination Suit]
12041053 4 61533 1 Inspect [Contamination Suit]
12041054 4 61534 1 Inspect [Torn Diary]
12041055 1 1 30 61302 1 Combat Breakthrough
12042051 1 1 15 61302 1 Combat Breakthrough
22042051 2 1 6 61302 1 Perception Breakthrough
32042051 3 1 20 61302 1 Arithmetic Breakthrough
12042052 1 1 15 61302 1 Combat Breakthrough
22042052 2 1 6 61302 1 Perception Breakthrough
32042052 3 1 20 61302 1 Arithmetic Breakthrough
12042053 4 61535 1 Inspect [Suit Enhancement Set]
12042054 4 61536 1 Inspect [Authorization Chip]
12042055 1 1 15 61302 1 Combat Breakthrough
22042055 2 1 6 61302 1 Perception Breakthrough
32042055 3 1 20 61302 1 Arithmetic Breakthrough
12042056 3 1 15 61302 1 INT verification
12042057 3 1 15 61302 1 INT verification
12042058 3 1 15 61302 1 INT verification
12042059 3 1 15 61302 1 INT verification
12042851 3 1 15 61302 1 INT verification
12042852 3 1 15 61302 1 INT verification
12042853 3 1 15 61302 1 INT verification
12042854 3 1 15 61302 1 INT verification
12042855 1 1 15 61302 1 Combat Breakthrough
22042855 2 1 6 61302 1 Perception Breakthrough
32042855 3 1 20 61302 1 Arithmetic Breakthrough
12042856 4 61537 1 Item Calculation
12042857 4 61538 1 Item Calculation
12042858 4 61539 1 Item Calculation
12043051 1 1 12 61302 1 Elimination Battle
22043051 2 1 6 61302 1 Perception Breakthrough
32043051 3 1 20 61302 1 Arithmetic Breakthrough
12043052 1 1 15 61302 1 Combat Breakthrough
22043052 2 1 6 61302 1 Perception Breakthrough
32043052 3 1 18 61302 1 Decipher Password
13021051 4 61501 1 Item Calculation
13022051 1 1 12 61302 1 Obtain Memory Shell
23022051 2 1 23 61302 1 Attempt Rescue
13023041 1 1 24 61302 1 Break by Force
23023041 3 1 14 61302 1 Decipher Command
13023052 4 61551 1 Inspect [Ruolin's Data]
13024051 1 2 40 61302 1 Battle Breakthrough
13024052 2 2 38 61302 1 Eliminate Interference
13024053 3 2 44 61302 1 Resolve Error
13031051 1 1 24 61302 1 Break Interference Device
23031051 3 1 14 61302 1 Investigate Possible Reasons
13031052 1 1 25 61302 1 Combat Evasion
13032051 4 61552 1 Inspect [Short-range Jet]
13032052 1 1 25 61302 1 Combat Evasion
13032053 2 1 25 61302 1 Perception Evasion
13033051 4 61554 1 Inspect [Ruolin's Video]
13034051 1 2 41 61302 1 Battle Breakthrough
13034052 2 2 39 61302 1 Eliminate Interference
13034053 3 2 45 61302 1 Resolve Error
13034054 1 2 42 61302 1 Battle Breakthrough
13041041 1 1 12 61302 1 Stop the door from being closed
23041041 2 1 23 61302 1 Shortest Route
13041051 4 61553 1 Inspect ["Lucia's Will"]
13041052 1 1 25 61302 1 Combat Evasion
13041053 3 1 25 61302 1 Arithmetic Evasion
13042051 2 1 25 61302 1 Perception Evasion
13042052 3 2 45 61302 1 Resolve Error
13043051 1 2 43 61302 1 Battle Breakthrough
13043052 2 2 40 61302 1 Eliminate Interference
13043053 3 2 44 61302 1 Resolve Error
13043054 1 3 80 61302 1 Battle Breakthrough
13051051 1 1 15 61302 1 Sharp Will
13052051 1 1 15 61302 1 Sharp Will
13052053 1 1 16 61302 1 Seek Warmth
13052054 1 1 16 61302 1 Crimson Resolve
13052055 1 1 16 61302 1 Crimson Resolve
14021051 1 1 14 61302 1 Combat Breakthrough
24021051 2 1 30 61302 1 Perception Breakthrough
34021051 3 1 35 61302 1 Arithmetic Breakthrough
14021052 1 1 14 61302 1 Combat Breakthrough
24021052 2 1 30 61302 1 Perception Breakthrough
34021052 3 1 35 61302 1 Arithmetic Breakthrough
14021053 1 1 14 61302 1 Combat Breakthrough
24021053 2 1 30 61302 1 Perception Breakthrough
34021053 3 1 35 61302 1 Arithmetic Breakthrough
14021054 4 61501 1 Item Calculation
14021055 3 1 15 61302 1 INT verification
14021056 3 1 15 61302 1 INT verification
14021057 3 1 15 61302 1 INT verification
14021058 3 1 15 61302 1 INT verification
14021059 3 1 15 61302 1 INT verification
14021851 3 1 15 61302 1 INT verification
14022051 1 1 10 61302 1 Combat Breakthrough
24022051 2 1 5 61302 1 Perception Breakthrough
34022051 3 1 30 61302 1 Arithmetic Breakthrough
14022052 4 61576 1 Item Calculation
14022053 4 61577 1 Item Calculation
14022054 4 61501 1 Item Calculation
14022055 4 61501 1 Item Calculation
14022056 3 1 14 61302 1 Arithmetic Breakthrough
14023051 1 1 35 61302 1 Combat Breakthrough
24023051 2 1 5 61302 1 Perception Breakthrough
34023051 3 1 14 61302 1 Arithmetic Breakthrough
14023052 1 1 12 61302 1 Combat Breakthrough
24023052 2 1 35 61302 1 Perception Breakthrough
34023052 3 1 30 61302 1 Arithmetic Breakthrough
14023053 1 1 12 61302 1 Combat Breakthrough
24023053 2 1 35 61302 1 Perception Breakthrough
34023053 3 1 30 61302 1 Arithmetic Breakthrough
14023054 4 61578 1 Item Calculation
14023055 4 61501 1 Item Calculation
14023056 3 1 15 61302 1 INT verification
14023057 3 1 15 61302 1 INT verification
14023058 3 1 15 61302 1 INT verification
14024051 1 1 30 61302 1 Combat Breakthrough
24024051 2 1 12 61302 1 Perception Breakthrough
34024051 3 1 35 61302 1 Arithmetic Breakthrough
14024052 1 1 14 61302 1 Combat Breakthrough
24024052 2 1 30 61302 1 Perception Breakthrough
34024052 3 1 35 61302 1 Arithmetic Breakthrough
14024053 4 61579 1 Item Calculation
14024054 4 61579 1 Item Calculation
14024055 4 61579 1 Item Calculation
14024056 4 61579 1 Item Calculation
14024057 4 61579 1 Item Calculation
14024058 4 61585 1 Item Calculation
14024059 3 1 15 61302 1 INT verification
14024851 3 1 15 61302 1 INT verification
14024852 3 1 15 61302 1 INT verification
14024853 3 1 15 61302 1 INT verification
14024854 4 61585 1 Item Calculation
14024855 4 61585 1 Item Calculation
14031051 1 1 35 61302 1 Combat Breakthrough
24031051 2 1 30 61302 1 Perception Breakthrough
34031051 3 1 14 61302 1 Arithmetic Breakthrough
14031052 1 1 35 61302 1 Combat Breakthrough
24031052 2 1 35 61302 1 Perception Breakthrough
34031052 3 1 14 61302 1 Arithmetic Breakthrough
14031053 4 61580 1 Item Calculation
14031054 4 61581 1 Item Calculation
14031055 4 61586 1 Item Calculation
14031056 3 1 15 61302 1 INT verification
14031057 3 1 15 61302 1 INT verification
14031058 3 1 15 61302 1 INT verification
14031059 3 1 15 61302 1 INT verification
14031851 3 1 15 61302 1 INT verification
14031852 3 1 15 61302 1 INT verification
14041051 1 1 14 61302 1 Combat Breakthrough
24041051 2 1 30 61302 1 Perception Breakthrough
34041051 3 1 35 61302 1 Arithmetic Breakthrough
14041052 1 1 30 61302 1 Combat Breakthrough
24041052 2 1 12 61302 1 Perception Breakthrough
34041052 3 1 35 61302 1 Arithmetic Breakthrough
14041053 1 1 10 61302 1 Combat Breakthrough
24041053 2 1 5 61302 1 Perception Breakthrough
34041053 3 1 15 61302 1 Arithmetic Breakthrough
14041054 1 1 10 61302 1 Combat Breakthrough
24041054 2 1 5 61302 1 Perception Breakthrough
34041054 3 1 15 61302 1 Arithmetic Breakthrough
14041055 1 1 10 61302 1 Combat Breakthrough
24041055 2 1 5 61302 1 Perception Breakthrough
34041055 3 1 15 61302 1 Arithmetic Breakthrough
14041056 4 61582 1 Item Calculation
14041057 4 61582 1 Item Calculation
14041058 4 61582 1 Item Calculation
14041059 4 61582 1 Item Calculation
14041851 4 61582 1 Item Calculation
14041852 4 61582 1 Item Calculation
14041853 4 61583 1 Item Calculation
14041854 4 61583 1 Item Calculation
14041855 4 61583 1 Item Calculation
14041856 4 61501 1 Item Calculation
14041857 4 61501 1 Item Calculation
14041858 4 61501 1 Item Calculation
14041859 4 61501 1 Item Calculation
14041751 4 61587 1 Item Calculation
14041752 4 61501 1 Item Calculation
14041753 4 61501 1 Item Calculation
14041754 3 1 15 61302 1 INT verification
14041755 3 1 15 61302 1 INT verification
14041756 3 1 15 61302 1 INT verification
14041757 3 1 15 61302 1 INT verification
14041758 3 1 15 61302 1 INT verification
14041759 3 1 15 61302 1 INT verification
14042051 1 1 27 61302 1 Clean up Shard
24042051 2 1 26 61302 1 Perception Breakthrough
34042051 3 1 29 61302 1 Arithmetic Breakthrough
14042052 1 1 27 61302 1 Combat Breakthrough
24042052 2 1 26 61302 1 Find Reaction
34042052 3 1 29 61302 1 Arithmetic Breakthrough
14042053 1 1 27 61302 1 Combat Breakthrough
24042053 2 1 26 61302 1 Perception Breakthrough
34042053 3 1 29 61302 1 Matrix Calculation
14042054 4 61592 1 Item Calculation
14042055 4 61592 1 Item Calculation
14042056 4 61592 1 Item Calculation
14042057 4 61592 1 Item Calculation
14042058 4 61592 1 Item Calculation
14042059 4 61588 1 Item Calculation
14043051 1 1 27 61302 1 Clean up Shard
24043051 2 1 26 61302 1 Perception Breakthrough
34043051 3 1 29 61302 1 Arithmetic Breakthrough
Can't render this file because it contains an unexpected character in line 199 and column 32.

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@@ -0,0 +1,165 @@
Id RoleId AttributeValue Result[1] Weight[1] Result[2] Weight[2] Result[3] Weight[3]
1 1 0 1 10
2 1 1 1 10
3 1 2 1 10 2 10
4 1 3 1 10 2 10 3 10
5 1 4 2 10 3 10 4 10
6 1 5 3 10 4 10 5 10
7 1 6 4 10 5 10 6 10
8 1 7 5 10 6 10 7 10
9 1 8 6 10 7 10 8 10
10 1 9 7 10 8 10 9 10
11 1 10 8 10 9 10 10 10
12 1 11 9 10 10 10 11 10
13 1 12 10 10 11 10 12 10
14 1 13 11 10 12 10 13 10
15 1 14 12 10 13 10 14 10
16 1 15 13 10 14 10 15 10
17 1 16 14 10 15 10 16 10
18 1 17 15 10 16 10 17 10
19 1 18 16 10 17 10 18 10
20 1 19 17 10 18 10 19 10
21 1 20 18 10 19 10 20 10
22 1 21 19 10 20 10 21 10
23 1 22 20 10 21 10 22 10
24 1 23 21 10 22 10 23 10
25 1 24 22 10 23 10 24 10
26 1 25 23 10 24 10 25 10
27 1 26 24 10 25 10 26 10
28 1 27 25 10 26 10 27 10
29 1 28 26 10 27 10 28 10
30 1 29 27 10 28 10 29 10
31 1 30 28 10 29 10 30 10
32 1 31 29 10 30 10 31 10
33 1 32 30 10 31 10 32 10
34 1 33 31 10 32 10 33 10
35 1 34 32 10 33 10 34 10
36 1 35 33 10 34 10 35 10
37 1 36 34 10 35 10 36 10
38 1 37 35 10 36 10 37 10
39 1 38 36 10 37 10 38 10
40 1 39 37 10 38 10 39 10
41 1 40 38 10 39 10 40 10
42 2 0 1 10
43 2 1 1 10
44 2 2 1 10 2 10
45 2 3 1 10 2 10 3 10
46 2 4 2 10 3 10 4 10
47 2 5 3 10 4 10 5 10
48 2 6 4 10 5 10 6 10
49 2 7 5 10 6 10 7 10
50 2 8 6 10 7 10 8 10
51 2 9 7 10 8 10 9 10
52 2 10 8 10 9 10 10 10
53 2 11 9 10 10 10 11 10
54 2 12 10 10 11 10 12 10
55 2 13 11 10 12 10 13 10
56 2 14 12 10 13 10 14 10
57 2 15 13 10 14 10 15 10
58 2 16 14 10 15 10 16 10
59 2 17 15 10 16 10 17 10
60 2 18 16 10 17 10 18 10
61 2 19 17 10 18 10 19 10
62 2 20 18 10 19 10 20 10
63 2 21 19 10 20 10 21 10
64 2 22 20 10 21 10 22 10
65 2 23 21 10 22 10 23 10
66 2 24 22 10 23 10 24 10
67 2 25 23 10 24 10 25 10
68 2 26 24 10 25 10 26 10
69 2 27 25 10 26 10 27 10
70 2 28 26 10 27 10 28 10
71 2 29 27 10 28 10 29 10
72 2 30 28 10 29 10 30 10
73 2 31 29 10 30 10 31 10
74 2 32 30 10 31 10 32 10
75 2 33 31 10 32 10 33 10
76 2 34 32 10 33 10 34 10
77 2 35 33 10 34 10 35 10
78 2 36 34 10 35 10 36 10
79 2 37 35 10 36 10 37 10
80 2 38 36 10 37 10 38 10
81 2 39 37 10 38 10 39 10
82 2 40 38 10 39 10 40 10
83 3 0 1 10
84 3 1 1 10
85 3 2 1 10 2 10
86 3 3 1 10 2 10 3 10
87 3 4 2 10 3 10 4 10
88 3 5 3 10 4 10 5 10
89 3 6 4 10 5 10 6 10
90 3 7 5 10 6 10 7 10
91 3 8 6 10 7 10 8 10
92 3 9 7 10 8 10 9 10
93 3 10 8 10 9 10 10 10
94 3 11 9 10 10 10 11 10
95 3 12 10 10 11 10 12 10
96 3 13 11 10 12 10 13 10
97 3 14 12 10 13 10 14 10
98 3 15 13 10 14 10 15 10
99 3 16 14 10 15 10 16 10
100 3 17 15 10 16 10 17 10
101 3 18 16 10 17 10 18 10
102 3 19 17 10 18 10 19 10
103 3 20 18 10 19 10 20 10
104 3 21 19 10 20 10 21 10
105 3 22 20 10 21 10 22 10
106 3 23 21 10 22 10 23 10
107 3 24 22 10 23 10 24 10
108 3 25 23 10 24 10 25 10
109 3 26 24 10 25 10 26 10
110 3 27 25 10 26 10 27 10
111 3 28 26 10 27 10 28 10
112 3 29 27 10 28 10 29 10
113 3 30 28 10 29 10 30 10
114 3 31 29 10 30 10 31 10
115 3 32 30 10 31 10 32 10
116 3 33 31 10 32 10 33 10
117 3 34 32 10 33 10 34 10
118 3 35 33 10 34 10 35 10
119 3 36 34 10 35 10 36 10
120 3 37 35 10 36 10 37 10
121 3 38 36 10 37 10 38 10
122 3 39 37 10 38 10 39 10
123 3 40 38 10 39 10 40 10
124 4 0 1 10
125 4 1 1 10
126 4 2 1 10 2 10
127 4 3 1 10 2 10 3 10
128 4 4 2 10 3 10 4 10
129 4 5 3 10 4 10 5 10
130 4 6 4 10 5 10 6 10
131 4 7 5 10 6 10 7 10
132 4 8 6 10 7 10 8 10
133 4 9 7 10 8 10 9 10
134 4 10 8 10 9 10 10 10
135 4 11 9 10 10 10 11 10
136 4 12 10 10 11 10 12 10
137 4 13 11 10 12 10 13 10
138 4 14 12 10 13 10 14 10
139 4 15 13 10 14 10 15 10
140 4 16 14 10 15 10 16 10
141 4 17 15 10 16 10 17 10
142 4 18 16 10 17 10 18 10
143 4 19 17 10 18 10 19 10
144 4 20 18 10 19 10 20 10
145 4 21 19 10 20 10 21 10
146 4 22 20 10 21 10 22 10
147 4 23 21 10 22 10 23 10
148 4 24 22 10 23 10 24 10
149 4 25 23 10 24 10 25 10
150 4 26 24 10 25 10 26 10
151 4 27 25 10 26 10 27 10
152 4 28 26 10 27 10 28 10
153 4 29 27 10 28 10 29 10
154 4 30 28 10 29 10 30 10
155 4 31 29 10 30 10 31 10
156 4 32 30 10 31 10 32 10
157 4 33 31 10 32 10 33 10
158 4 34 32 10 33 10 34 10
159 4 35 33 10 34 10 35 10
160 4 36 34 10 35 10 36 10
161 4 37 35 10 36 10 37 10
162 4 38 36 10 37 10 38 10
163 4 39 37 10 38 10 39 10
164 4 40 38 10 39 10 40 10
1 Id RoleId AttributeValue Result[1] Weight[1] Result[2] Weight[2] Result[3] Weight[3]
2 1 1 0 1 10
3 2 1 1 1 10
4 3 1 2 1 10 2 10
5 4 1 3 1 10 2 10 3 10
6 5 1 4 2 10 3 10 4 10
7 6 1 5 3 10 4 10 5 10
8 7 1 6 4 10 5 10 6 10
9 8 1 7 5 10 6 10 7 10
10 9 1 8 6 10 7 10 8 10
11 10 1 9 7 10 8 10 9 10
12 11 1 10 8 10 9 10 10 10
13 12 1 11 9 10 10 10 11 10
14 13 1 12 10 10 11 10 12 10
15 14 1 13 11 10 12 10 13 10
16 15 1 14 12 10 13 10 14 10
17 16 1 15 13 10 14 10 15 10
18 17 1 16 14 10 15 10 16 10
19 18 1 17 15 10 16 10 17 10
20 19 1 18 16 10 17 10 18 10
21 20 1 19 17 10 18 10 19 10
22 21 1 20 18 10 19 10 20 10
23 22 1 21 19 10 20 10 21 10
24 23 1 22 20 10 21 10 22 10
25 24 1 23 21 10 22 10 23 10
26 25 1 24 22 10 23 10 24 10
27 26 1 25 23 10 24 10 25 10
28 27 1 26 24 10 25 10 26 10
29 28 1 27 25 10 26 10 27 10
30 29 1 28 26 10 27 10 28 10
31 30 1 29 27 10 28 10 29 10
32 31 1 30 28 10 29 10 30 10
33 32 1 31 29 10 30 10 31 10
34 33 1 32 30 10 31 10 32 10
35 34 1 33 31 10 32 10 33 10
36 35 1 34 32 10 33 10 34 10
37 36 1 35 33 10 34 10 35 10
38 37 1 36 34 10 35 10 36 10
39 38 1 37 35 10 36 10 37 10
40 39 1 38 36 10 37 10 38 10
41 40 1 39 37 10 38 10 39 10
42 41 1 40 38 10 39 10 40 10
43 42 2 0 1 10
44 43 2 1 1 10
45 44 2 2 1 10 2 10
46 45 2 3 1 10 2 10 3 10
47 46 2 4 2 10 3 10 4 10
48 47 2 5 3 10 4 10 5 10
49 48 2 6 4 10 5 10 6 10
50 49 2 7 5 10 6 10 7 10
51 50 2 8 6 10 7 10 8 10
52 51 2 9 7 10 8 10 9 10
53 52 2 10 8 10 9 10 10 10
54 53 2 11 9 10 10 10 11 10
55 54 2 12 10 10 11 10 12 10
56 55 2 13 11 10 12 10 13 10
57 56 2 14 12 10 13 10 14 10
58 57 2 15 13 10 14 10 15 10
59 58 2 16 14 10 15 10 16 10
60 59 2 17 15 10 16 10 17 10
61 60 2 18 16 10 17 10 18 10
62 61 2 19 17 10 18 10 19 10
63 62 2 20 18 10 19 10 20 10
64 63 2 21 19 10 20 10 21 10
65 64 2 22 20 10 21 10 22 10
66 65 2 23 21 10 22 10 23 10
67 66 2 24 22 10 23 10 24 10
68 67 2 25 23 10 24 10 25 10
69 68 2 26 24 10 25 10 26 10
70 69 2 27 25 10 26 10 27 10
71 70 2 28 26 10 27 10 28 10
72 71 2 29 27 10 28 10 29 10
73 72 2 30 28 10 29 10 30 10
74 73 2 31 29 10 30 10 31 10
75 74 2 32 30 10 31 10 32 10
76 75 2 33 31 10 32 10 33 10
77 76 2 34 32 10 33 10 34 10
78 77 2 35 33 10 34 10 35 10
79 78 2 36 34 10 35 10 36 10
80 79 2 37 35 10 36 10 37 10
81 80 2 38 36 10 37 10 38 10
82 81 2 39 37 10 38 10 39 10
83 82 2 40 38 10 39 10 40 10
84 83 3 0 1 10
85 84 3 1 1 10
86 85 3 2 1 10 2 10
87 86 3 3 1 10 2 10 3 10
88 87 3 4 2 10 3 10 4 10
89 88 3 5 3 10 4 10 5 10
90 89 3 6 4 10 5 10 6 10
91 90 3 7 5 10 6 10 7 10
92 91 3 8 6 10 7 10 8 10
93 92 3 9 7 10 8 10 9 10
94 93 3 10 8 10 9 10 10 10
95 94 3 11 9 10 10 10 11 10
96 95 3 12 10 10 11 10 12 10
97 96 3 13 11 10 12 10 13 10
98 97 3 14 12 10 13 10 14 10
99 98 3 15 13 10 14 10 15 10
100 99 3 16 14 10 15 10 16 10
101 100 3 17 15 10 16 10 17 10
102 101 3 18 16 10 17 10 18 10
103 102 3 19 17 10 18 10 19 10
104 103 3 20 18 10 19 10 20 10
105 104 3 21 19 10 20 10 21 10
106 105 3 22 20 10 21 10 22 10
107 106 3 23 21 10 22 10 23 10
108 107 3 24 22 10 23 10 24 10
109 108 3 25 23 10 24 10 25 10
110 109 3 26 24 10 25 10 26 10
111 110 3 27 25 10 26 10 27 10
112 111 3 28 26 10 27 10 28 10
113 112 3 29 27 10 28 10 29 10
114 113 3 30 28 10 29 10 30 10
115 114 3 31 29 10 30 10 31 10
116 115 3 32 30 10 31 10 32 10
117 116 3 33 31 10 32 10 33 10
118 117 3 34 32 10 33 10 34 10
119 118 3 35 33 10 34 10 35 10
120 119 3 36 34 10 35 10 36 10
121 120 3 37 35 10 36 10 37 10
122 121 3 38 36 10 37 10 38 10
123 122 3 39 37 10 38 10 39 10
124 123 3 40 38 10 39 10 40 10
125 124 4 0 1 10
126 125 4 1 1 10
127 126 4 2 1 10 2 10
128 127 4 3 1 10 2 10 3 10
129 128 4 4 2 10 3 10 4 10
130 129 4 5 3 10 4 10 5 10
131 130 4 6 4 10 5 10 6 10
132 131 4 7 5 10 6 10 7 10
133 132 4 8 6 10 7 10 8 10
134 133 4 9 7 10 8 10 9 10
135 134 4 10 8 10 9 10 10 10
136 135 4 11 9 10 10 10 11 10
137 136 4 12 10 10 11 10 12 10
138 137 4 13 11 10 12 10 13 10
139 138 4 14 12 10 13 10 14 10
140 139 4 15 13 10 14 10 15 10
141 140 4 16 14 10 15 10 16 10
142 141 4 17 15 10 16 10 17 10
143 142 4 18 16 10 17 10 18 10
144 143 4 19 17 10 18 10 19 10
145 144 4 20 18 10 19 10 20 10
146 145 4 21 19 10 20 10 21 10
147 146 4 22 20 10 21 10 22 10
148 147 4 23 21 10 22 10 23 10
149 148 4 24 22 10 23 10 24 10
150 149 4 25 23 10 24 10 25 10
151 150 4 26 24 10 25 10 26 10
152 151 4 27 25 10 26 10 27 10
153 152 4 28 26 10 27 10 28 10
154 153 4 29 27 10 28 10 29 10
155 154 4 30 28 10 29 10 30 10
156 155 4 31 29 10 30 10 31 10
157 156 4 32 30 10 31 10 32 10
158 157 4 33 31 10 32 10 33 10
159 158 4 34 32 10 33 10 34 10
160 159 4 35 33 10 34 10 35 10
161 160 4 36 34 10 35 10 36 10
162 161 4 37 35 10 36 10 37 10
163 162 4 38 36 10 37 10 38 10
164 163 4 39 37 10 38 10 39 10
165 164 4 40 38 10 39 10 40 10

View File

@@ -0,0 +1,222 @@
Id Type Params[1] Params[2] Desc
10001 1 30200001 Penalty Stage 1
10002 1 30200002 Penalty Stage 2
20001 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
20002 2 3002 1-4 ability, lasts 1 day
20003 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
20004 2 3004 2-4 ability, lasts 1 day
20005 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
20006 2 3006 3-4 ability, lasts 1 day
20007 2 3007 "1,2,3-3 ability, lasts 1 day"
30001 3 61001 20 20 Battle Support Points lost.
40001 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1021031 3 61001 20 20 Battle Support Points lost.
1022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1022031 3 61001 20 20 Battle Support Points lost.
1023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1023031 3 61001 20 20 Battle Support Points lost.
1031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1031031 3 61001 20 20 Battle Support Points lost.
1032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1032031 3 61001 20 20 Battle Support Points lost.
1033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1033031 3 61001 20 20 Battle Support Points lost.
1041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1041031 3 61001 20 20 Battle Support Points lost.
1042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1042031 3 61001 20 20 Battle Support Points lost.
1043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1043031 3 61001 20 20 Battle Support Points lost.
1044041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1044021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1044022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1044023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1044031 3 61001 20 20 Battle Support Points lost.
1051041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1051031 3 61001 20 20 Battle Support Points lost.
1052041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1052031 3 61001 20 20 Battle Support Points lost.
1053041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1053021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
1053022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
1053023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
1053031 3 61001 20 20 Battle Support Points lost.
2021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2021031 3 61001 20 20 Battle Support Points lost.
2021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2022031 3 61001 20 20 Battle Support Points lost.
2022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2031031 3 61001 20 20 Battle Support Points lost.
2031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2032031 3 61001 20 20 Battle Support Points lost.
2032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2033031 3 61001 20 20 Battle Support Points lost.
2033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2041031 3 61001 20 20 Battle Support Points lost.
2041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2042031 3 61001 20 20 Battle Support Points lost.
2042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
2043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
2043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
2043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
2043031 3 61001 20 20 Battle Support Points lost.
2043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3021031 3 61001 20 20 Battle Support Points lost.
3021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3022021 2 3001 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Combat ability for 1 day.
3022022 2 3003 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Perception ability for 1 day.
3022023 2 3005 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Arithmetic ability for 1 day.
3022031 3 61001 20 20 Battle Support Points lost.
3022041 4 Ending the life of an ally might be just too difficult for you. While you were hesitating, the Construct ceased to function permanently in a crawling position. You had to return to the starting point to calm yourself down.
3023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3023031 3 61001 20 20 Battle Support Points lost.
3023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3024031 3 61001 20 20 Battle Support Points lost.
3024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3031021 2 3001 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Combat ability for 1 day.
3031022 2 3003 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Perception ability for 1 day.
3031023 2 3005 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Arithmetic ability for 1 day.
3031031 3 61001 20 20 Battle Support Points lost.
3031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3032031 3 61001 20 20 Battle Support Points lost.
3032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3033031 3 61001 20 20 Battle Support Points lost.
3033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3034021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3034022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3034023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3034031 3 61001 20 20 Battle Support Points lost.
3034041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3041031 3 61001 20 20 Battle Support Points lost.
3041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3042031 3 61001 20 20 Battle Support Points lost.
3042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3043031 3 61001 20 20 Battle Support Points lost.
3043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
3051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3051031 3 61001 20 20 Battle Support Points lost.
3051041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must unveil the secret behind the lost memories.
3052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
3052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
3052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
3052031 3 61001 20 20 Battle Support Points lost.
3052041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must return to them.
4021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4021031 3 61001 20 20 Battle Support Points lost.
4021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4022031 3 61001 20 20 Battle Support Points lost.
4022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4023031 3 61001 20 20 Battle Support Points lost.
4023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4024031 3 61001 20 20 Battle Support Points lost.
4024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4031031 3 61001 20 20 Battle Support Points lost.
4031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4041031 3 61001 20 20 Battle Support Points lost.
4041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4042031 3 61001 20 20 Battle Support Points lost.
4042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
4043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
4043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
4043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
4043031 3 61001 20 20 Battle Support Points lost.
4043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
1 Id Type Params[1] Params[2] Desc
2 10001 1 30200001 Penalty Stage 1
3 10002 1 30200002 Penalty Stage 2
4 20001 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
5 20002 2 3002 1-4 ability, lasts 1 day
6 20003 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
7 20004 2 3004 2-4 ability, lasts 1 day
8 20005 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
9 20006 2 3006 3-4 ability, lasts 1 day
10 20007 2 3007 1,2,3-3 ability, lasts 1 day
11 30001 3 61001 20 20 Battle Support Points lost.
12 40001 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
13 1021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
14 1021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
15 1021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
16 1021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
17 1021031 3 61001 20 20 Battle Support Points lost.
18 1022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
19 1022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
20 1022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
21 1022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
22 1022031 3 61001 20 20 Battle Support Points lost.
23 1023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
24 1023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
25 1023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
26 1023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
27 1023031 3 61001 20 20 Battle Support Points lost.
28 1031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
29 1031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
30 1031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
31 1031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
32 1031031 3 61001 20 20 Battle Support Points lost.
33 1032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
34 1032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
35 1032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
36 1032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
37 1032031 3 61001 20 20 Battle Support Points lost.
38 1033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
39 1033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
40 1033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
41 1033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
42 1033031 3 61001 20 20 Battle Support Points lost.
43 1041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
44 1041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
45 1041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
46 1041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
47 1041031 3 61001 20 20 Battle Support Points lost.
48 1042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
49 1042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
50 1042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
51 1042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
52 1042031 3 61001 20 20 Battle Support Points lost.
53 1043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
54 1043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
55 1043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
56 1043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
57 1043031 3 61001 20 20 Battle Support Points lost.
58 1044041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
59 1044021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
60 1044022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
61 1044023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
62 1044031 3 61001 20 20 Battle Support Points lost.
63 1051041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
64 1051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
65 1051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
66 1051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
67 1051031 3 61001 20 20 Battle Support Points lost.
68 1052041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
69 1052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
70 1052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
71 1052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
72 1052031 3 61001 20 20 Battle Support Points lost.
73 1053041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
74 1053021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
75 1053022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
76 1053023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
77 1053031 3 61001 20 20 Battle Support Points lost.
78 2021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
79 2021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
80 2021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
81 2021031 3 61001 20 20 Battle Support Points lost.
82 2021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
83 2022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
84 2022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
85 2022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
86 2022031 3 61001 20 20 Battle Support Points lost.
87 2022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
88 2031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
89 2031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
90 2031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
91 2031031 3 61001 20 20 Battle Support Points lost.
92 2031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
93 2032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
94 2032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
95 2032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
96 2032031 3 61001 20 20 Battle Support Points lost.
97 2032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
98 2033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
99 2033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
100 2033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
101 2033031 3 61001 20 20 Battle Support Points lost.
102 2033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
103 2041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
104 2041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
105 2041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
106 2041031 3 61001 20 20 Battle Support Points lost.
107 2041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
108 2042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
109 2042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
110 2042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
111 2042031 3 61001 20 20 Battle Support Points lost.
112 2042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
113 2043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
114 2043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
115 2043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
116 2043031 3 61001 20 20 Battle Support Points lost.
117 2043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
118 3021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
119 3021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
120 3021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
121 3021031 3 61001 20 20 Battle Support Points lost.
122 3021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
123 3022021 2 3001 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Combat ability for 1 day.
124 3022022 2 3003 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Perception ability for 1 day.
125 3022023 2 3005 Ending the life of an ally might be just too difficult for you. While you are hesitating, the Construct ceases to function permanently in a crawling position. The Connector is impacted by sympathy and lost 2 Arithmetic ability for 1 day.
126 3022031 3 61001 20 20 Battle Support Points lost.
127 3022041 4 Ending the life of an ally might be just too difficult for you. While you were hesitating, the Construct ceased to function permanently in a crawling position. You had to return to the starting point to calm yourself down.
128 3023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
129 3023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
130 3023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
131 3023031 3 61001 20 20 Battle Support Points lost.
132 3023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
133 3024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
134 3024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
135 3024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
136 3024031 3 61001 20 20 Battle Support Points lost.
137 3024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
138 3031021 2 3001 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Combat ability for 1 day.
139 3031022 2 3003 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Perception ability for 1 day.
140 3031023 2 3005 You lose some precious time and attract more enemies. The Connector tries to leave in a rush and suffers a loss, losing 2 Arithmetic ability for 1 day.
141 3031031 3 61001 20 20 Battle Support Points lost.
142 3031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
143 3032021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
144 3032022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
145 3032023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
146 3032031 3 61001 20 20 Battle Support Points lost.
147 3032041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
148 3033021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
149 3033022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
150 3033023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
151 3033031 3 61001 20 20 Battle Support Points lost.
152 3033041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
153 3034021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
154 3034022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
155 3034023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
156 3034031 3 61001 20 20 Battle Support Points lost.
157 3034041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
158 3041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
159 3041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
160 3041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
161 3041031 3 61001 20 20 Battle Support Points lost.
162 3041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
163 3042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
164 3042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
165 3042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
166 3042031 3 61001 20 20 Battle Support Points lost.
167 3042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
168 3043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
169 3043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
170 3043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
171 3043031 3 61001 20 20 Battle Support Points lost.
172 3043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
173 3051021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
174 3051022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
175 3051023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
176 3051031 3 61001 20 20 Battle Support Points lost.
177 3051041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must unveil the secret behind the lost memories.
178 3052021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
179 3052022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
180 3052023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
181 3052031 3 61001 20 20 Battle Support Points lost.
182 3052041 4 The Memory was damaged, and Lucia needed to return to the starting point to recover. No matter how many times she failed, she must return to them.
183 4021021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
184 4021022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
185 4021023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
186 4021031 3 61001 20 20 Battle Support Points lost.
187 4021041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
188 4022021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
189 4022022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
190 4022023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
191 4022031 3 61001 20 20 Battle Support Points lost.
192 4022041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
193 4023021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
194 4023022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
195 4023023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
196 4023031 3 61001 20 20 Battle Support Points lost.
197 4023041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
198 4024021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
199 4024022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
200 4024023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
201 4024031 3 61001 20 20 Battle Support Points lost.
202 4024041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
203 4031021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
204 4031022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
205 4031023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
206 4031031 3 61001 20 20 Battle Support Points lost.
207 4031041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
208 4041021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
209 4041022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
210 4041023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
211 4041031 3 61001 20 20 Battle Support Points lost.
212 4041041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
213 4042021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
214 4042022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
215 4042023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
216 4042031 3 61001 20 20 Battle Support Points lost.
217 4042041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.
218 4043021 2 3001 The Connector suffers a penalty for their reckless attempt. Combat ability reduced by 2 points for 1 day.
219 4043022 2 3003 The Connector suffers a penalty for their reckless attempt. Perception ability reduced by 2 points for 1 day.
220 4043023 2 3005 The Connector suffers a penalty for their reckless attempt. Arithmetic ability reduced by 2 points for 1 day.
221 4043031 3 61001 20 20 Battle Support Points lost.
222 4043041 4 The data space is in chaos. When it finally calms down, you realize you have already returned to the starting point.