mirror of
https://git.lewd.wtf/PGR/ascnet
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table reader v1
This commit is contained in:
6
Resources/table/client/fight/CommonBall.tab.bytes
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6
Resources/table/client/fight/CommonBall.tab.bytes
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'<27><><10>@<40><>a<>$<24><><11><><EFBFBD><EFBFBD>M<EFBFBD>ާ<EFBFBD><DEA7>B<EFBFBD><42>re<72><65>HKl<4B><0E><>I<EFBFBD>hd<68><64> 6<><36>[A<>)j<15><><1F><1C><><EFBFBD>\˩<01> <09>E<EFBFBD>RM,p<>Tv<54><76>p<04>F<EFBFBD>ܬp<DCAC>څ<>[#E1<45><31><EFBFBD><1E>sļQ<C4BC>\<5C><>s:K<>f1S<31><53><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Id Icon ReleaseEffect ExEffect LinkEffect LayerLinkEffect
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410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
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430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009
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849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009
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849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009
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849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009
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BIN
Resources/table/client/fight/DefaultFightTipPrefabPath.tab.bytes
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BIN
Resources/table/client/fight/DefaultFightTipPrefabPath.tab.bytes
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38
Resources/table/client/fight/FightConfig.tab.bytes
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38
Resources/table/client/fight/FightConfig.tab.bytes
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<EFBFBD>fk/<2F>wH<77>9<EFBFBD>-<2D>&gy<67>7x<37>(<28>D<EFBFBD>S<EFBFBD>2UC=<<3C><><EFBFBD>Vj+<2B>s<EFBFBD><73>H<EFBFBD>2<EFBFBD>b't<><74><EFBFBD>ֲ<>yJ<13><>7<EFBFBD>M<EFBFBD>j<EFBFBD>_;ϵ<><CFB5><EFBFBD>zq<04>q<EFBFBD>;<18><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LW<4C>l<EFBFBD><6C><1A><>lLo<4C>J<EFBFBD><4A><EFBFBD> <20>ڀ<0F>h<EFBFBD><68><16><0C>2J<32>Key Type Value
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CollisionEffect string FxAirwallActivated
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CollisionEffectInterval float 1
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RebootContaminationColor string ff3f3fff
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RebootRescuingColor string 34aff9ff
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RebootRecontaminationTransitionTime float 0.3
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HpTransitionDuration float 0.8
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EnergyTransitionDuration float 0.3
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HpShakeDuration float 0.2
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HpShakeRange float 3
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BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
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UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png
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AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png
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AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png
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FightOnlineMsgTime float 10
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FightOnlineMsgSendCdTime float 5
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FightOnlineMsgAutoCloseTime float 5
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UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
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UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
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UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
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UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
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UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
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UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
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UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png
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UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png
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SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab
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Used3DRollNumber bool 0
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HackTransitionDuration float 0.2
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DefaultViewDuration float 1
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DefaultViewNoMouseMoveMaxTime float 15
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FreeViewNoMouseMoveMaxTime float 0.2
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DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
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PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
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XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
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PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
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ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement
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ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse
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OccupiedKeyCode string This button is already occupied and cannot be used.
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6
Resources/table/client/fight/FightDynamicHp.tab.bytes
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Resources/table/client/fight/FightDynamicHp.tab.bytes
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C<EFBFBD>J<EFBFBD><EFBFBD>)<29><><EFBFBD>[<5B><>"<22>k<EFBFBD><6B>~<7E>ox<7F>d<>U<10>*<2A>p<EFBFBD><70>vI<76><49><10><>i<>j <20><>RG;<3B><>҆<EFBFBD>LJ`<60>=ޢMq<4D>3:<3A><><EFBFBD><EFBFBD><EFBFBD>#2<>e!)-<2D><>K3ɶj<C9B6><12>V<EFBFBD><56>c/9<0E><>K<EFBFBD><4B>=<3D><><EFBFBD><1E>!
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<EFBFBD>E<EFBFBD>F<EFBFBD>/<2F>A<EFBFBD>2<EFBFBD>~<7E>Id Key UiTemplate
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1 Self HpSelfTemplate
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2 Normal HpNormalTemplate
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3 Elite HpEliteTemplate
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4 HpExtend1Template
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@@ -0,0 +1,7 @@
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<EFBFBD>i<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><1A><>1<EFBFBD><31><EFBFBD>m<EFBFBD><6D><EFBFBD><EFBFBD> <09>fQ9o<39>j<EFBFBD><08><><EFBFBD><EFBFBD>ލb<DE8D>ldS<64>H<EFBFBD><48><EFBFBD><EFBFBD>"<22><>Hu<48>)& yJ[<5B><><EFBFBD><01>[<5B><><EFBFBD>D,<2C><>\<5C><><EFBFBD><EFBFBD><EFBFBD>w><3E>ܘ\/<2F>]<5D>7<EFBFBD><01>r<EFBFBD><0F>nE<6E>&+<2B>5ʱƲ<CAB1><C6B2><EFBFBD>ͱ<EFBFBD>:<3A><>f<EFBFBD>|<18><>Name ShowOnPart PartId[1] PartId[2] PartId[3] PartId[4]
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FxTongyongYinshen02 1 1055 1056 1057 1058
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FxTongyongYinshen 1 1055 1056 1057 1058
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FxMe1BioMd006010Attack10Yinshen01 1 1055 1056 1057 1058
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FxTongyongYinshenData01 1 1055 1056 1057 1058
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FxQianxing001Shader 1 1055 1056 1057 1058
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FxQianxing002Shader 1 1055 1056 1057 1058
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15
Resources/table/client/fight/FightPreload.tab.bytes
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15
Resources/table/client/fight/FightPreload.tab.bytes
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j,Sh<53>Q<EFBFBD>J<EFBFBD>r
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<18>td<74>ϮX<CFAE>
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<EFBFBD><EFBFBD>_<EFBFBD><EFBFBD>7n$;[88<38><38><EFBFBD>L<EFBFBD>fw<66>#I@(.<2E><>Q<EFBFBD>i<EFBFBD>ܻ<EFBFBD><DCBB>惋a<E6838B>֎\<5C>G<EFBFBD>6y<36>3<EFBFBD><33>l<EFBFBD>W6`\d|<7C><>%Fq<46>yl9Rɥ{2<>TB_<42><5F>V)ӌ[K,_{<7B>绋x<E7BB8B><78><EFBFBD><03><><EFBFBD><EFBFBD><EFBFBD>5Type AssetName
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0 Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab
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1 FxUiBallLinkBlue
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1 FxUiBallLinkRed
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1 FxUiBallLinkYellow
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1 FxUi009
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1 FxUijixianshanbi
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1 FxNpcYujing01
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1 FxNpcYujing02
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1 FxYujingShan01
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1 FxYujingHuan01
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0 Assets/Product/Ui/UiFightPrefab/SingleBtn.prefab
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1 FxUiR2LuolanClick01
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21
Resources/table/client/fight/FightRollChar.tab.bytes
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21
Resources/table/client/fight/FightRollChar.tab.bytes
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<EFBFBD>=`͝<>h;<>@|<7C>&<26>= TY,<2C>w{ <20>β<EFBFBD><CEB2><EFBFBD><EFBFBD><EFBFBD>KË5N<35><10><>`H<><48>9<EFBFBD>t&<26>kyNϿ<4E><CFBF>K<EFBFBD><4B><EFBFBD>yD##<23>_T<5F><03><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q*<2A><03>s<EFBFBD><73><EFBFBD><EFBFBD>*<2A>%@<40>K<><4B>%?<3F>ef/9<>X<EFBFBD><58><EFBFBD>DC>~ג<><D792>4p<34><70>Key UiTemplate UiCotainer RollCharRandomRangeHorizontal RollCharRandomRangeVertical RollCharMinDir RollCharMaxDir RollCharSpeed RollCharLifeTime RollCharStayTime RollCharStayDuration RollCharBeginOpacity RollCharEndOpacity RollCharChangeOpacityTime RollCharOffsetX RollCharOffsetY
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Normal NormalTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
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Crit CritTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
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Fire FireTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
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Electric ThunderTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
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Ice IceTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
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Dark DarkTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65
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Lifesteal SuckBloodTemplate NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
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Cure CureTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60
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Execute Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
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DoubleCrit Execution NormalContainer 50 55 -20 -25 120 0.7 0.1 0.4 0.2 1 0.1 20 -65
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NormalMyself NormalToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
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CritMyself CritToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
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FireMyself FireToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
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ElectricMyself ThunderToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
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IceMyself IceToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
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DarkMyself DarkToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20
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LifestealMyself SuckBloodToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
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CureMyself CureToSelfTemplate NormalContainer 15 15 0 0 160 0.75 0.5 1.5 0 1 0.2 0 60
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ExecuteMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
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DoubleCritMyself Execution NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 1 0.1 -30 20
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5956
Resources/table/client/fight/FightTips.tab.bytes
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5956
Resources/table/client/fight/FightTips.tab.bytes
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File diff suppressed because it is too large
Load Diff
BIN
Resources/table/client/fight/OtherBuildABPath.tab.bytes
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BIN
Resources/table/client/fight/OtherBuildABPath.tab.bytes
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BIN
Resources/table/client/fight/PreloadPartnerResByMagic.tab.bytes
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BIN
Resources/table/client/fight/PreloadPartnerResByMagic.tab.bytes
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62
Resources/table/client/fight/PreloadPartnerSkill.tab.bytes
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62
Resources/table/client/fight/PreloadPartnerSkill.tab.bytes
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P<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><13><>E <20><>`T<><54><ҍ<><D28D>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>k͐9<CD90><<16><><EFBFBD>rJy<08>r<EFBFBD><72><EFBFBD><EFBFBD>[<17><>w3<77><33>f\sM><3E><><EFBFBD>/c<><63>o
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?h<><68>r%#<23><>W<EFBFBD><10><><EFBFBD><EFBFBD>
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<EFBFBD>^Ҭ<>ԥ<EFBFBD><D4A5>-R <09> <20>[ <20>M<EFBFBD><4D>R<EFBFBD><52>M_<4D><5F>Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6]
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4201 0 420101 420106 420111 420116 420122 420127
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4201 1 420102 420107 420112 420117 420123 420128
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4201 2 420103 420108 420113 420118 420124 420129
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4201 3 420104 420109 420114 420119 420125 420130
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4201 4 420105 420110 420115 420120 420126 420131
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4401 0 440101 440106 440112 440117
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4401 1 440102 440107 440113 440118
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4401 2 440103 440108 440114 440119
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4401 3 440104 440109 440115 440120
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4401 4 440105 440110 440116 440121
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4203 0 420302 420307
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4203 1 420303 420308
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4203 2 420304 420309
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4203 3 420305 420310
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4203 4 420306 420311
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4204 0 420402 420408 420407 420413
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4204 1 420403 420409
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4204 2 420404 420410
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4204 3 420405 420411
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4204 4 420406 420412
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4205 0 420501 420506 420507 420508 420509 420510 420511
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4205 1 420502 420512 420513 420514 420515 420516 420517
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4205 2 420503 420518 420519 420520 420521 420522 420523
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4205 3 420504 420524 420525 420526 420527 420528 420529
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4205 4 420505 420530 420531 420532 420533 420534 420535
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4206 0 420602 420607
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4206 1 420603 420608
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4206 2 420604 420609
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4206 3 420605 420610
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4206 4 420606 420611
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4207 0 420702 420707
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4207 1 420703 420708
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4207 2 420704 420709
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4207 3 420705 420710
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4207 4 420706 420711
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4208 0 420802 420807
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4208 1 420803 420808
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4208 2 420804 420809
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4208 3 420805 420810
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4208 4 420806 420811
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4209 0 420902 420912
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4209 1 420903 420913
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4209 2 420904 420914
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4209 3 420905 420915
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4209 4 420906 420916
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4210 0 421002 421007
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4210 1 421003 421008
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4210 2 421004 421009
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4210 3 421005 421010
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4210 4 421006 421011
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4211 0 421102 421107
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4211 1 421103 421108
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4211 2 421104 421109
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4211 3 421105 421110
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4211 4 421106 421111
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4212 0 421202 421207
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4212 1 421203 421208
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4212 2 421204 421209
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4212 3 421205 421210
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BIN
Resources/table/client/fight/ScreenEffect.tab.bytes
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Resources/table/client/fight/ScreenEffect.tab.bytes
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BIN
Resources/table/client/fight/SpriteTextAsset.tab.bytes
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Resources/table/client/fight/SpriteTextAsset.tab.bytes
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<10>)]n<><6E>Wu<57>9<EFBFBD>8<EFBFBD><06>'}<7D>ۿ<EFBFBD>է<EFBFBD><D5A7><EFBFBD><1A>1k"!<17>^<5E><1B><>'<27><>'l<>q|՟7<D59F><37>r<17><><EFBFBD><16>5.<2E>`<07>fR0<1C><>M<EFBFBD><4D><13>4t՝<74><D59D>K<EFBFBD>sLt-<2D><><EFBFBD><EFBFBD>ڥҺ({V<0B><><EFBFBD><EFBFBD><10><>#<23><>c<n<>e
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<EFBFBD>p<EFBFBD><EFBFBD>"3YId Style Name Scheme
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0 "{\""Name\"":null,\""Scheme\"":1,\""UiData\"":{}" Option 1 0
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